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Phase I : The Conqueror Scenario
Ilyas Barbarossa after a fight with the Knights
of St.John turned his ships around towards the
city of Mytilene and with the help of some
Traitors in the city who opened the castle
gates for him attacked and conquered it.
Now Ilyas and his two brothers
Aruj and Khizr live in the center
and the castle of Mytilene
and rule the city together.
The Pirates gave some
equipment to the Traitors
that helped them conquer
the city and let them stay
and guard the city around
its center.
And who are you ? Your Hero is a Knight of
the St. John who is sent with more others
to the island of Mytilene to take the city
back from the Pirates.
Outside the city
Liberators exploit its
unstable situation and
try to steal everything
they can.
Phase I : The Conqueror Player Stats
Experience points are gathered by completing quests.
Experience is used to:
1.
2.
3.
4.
Also
Increase your damage
Increase your Health Points
Increase your Health Potions effectiveness
Get you invited in Phase II
experience increases enemy difficulty.
Max HP is your maximum
health points. Your Max
HP is increased by your
experience.
Health Potions are used in Battle
to replenish your Health Points.
You can gain Health Potions by
completing quests (1 potion per
quest completed) and by
converting Ratings to Potions (1
potion per 5 Ratings) .
If you play Barbarossa during
night time (21:00 and 06:00)
you perform surprise attacks
causing increased damage.
Ratings are gathered when other
players rate your quests when
completing them using an 1-5 start
rating system.
Phase I : The Conqueror Completing Quests
Saving Quests in your Quest Log and starting them is
easy. Just update the Quest List to get the available
Quests that other players created and save some of
them (3 max) in your Quest Log.
After starting a Quest the system will wait for a position fix
(you can use Network or GPS to get one). Then you can read
the title and the story line of the Quest and check your
position and the enemy position on the map. When you are
ready you can tap on the enemy to attack.
In Barbarossa the players get experience not only by
killing enemies but also by the distance between the
player and the enemy.
Pirates are the strongest
enemies and reward 10
experience when they are
killed. Traitors are easier and
reward 5 experience points
and Liberators are the easiest
and reward no experience
points when they are killed.
0-50 meters distance adds 30 experience reward to
the quest.
50-150 meters distance adds 25 experience reward
to the quest.
150-250 meters distance adds 20 experience points.
250 meters distance and more adds 15 experience
points.
So for example if you complete a quest in a 250 meters and
more distance and the enemy is a Traitor you will get 5 +
15 =20 experience points. If the enemy is a Liberator you
will get 0+15=15 experience points.
The Battle system consists of a Turn-Based
combat system. Using a variety of abilities
(you get new ones as you progress) you can
try to kill the enemy. At the end of the Quest
you have to rate the quest for its scenario and
title.
Phase I : The Conqueror Insiders - Outlanders
Insiders are players that complete
at least one quest in a distance
below 3500 meters from it.
Outlanders are players that
complete all their quests in a
distance above 3500 meters.
Insiders as they are near the city
can move near the Quests to get
20,25 and 30 experience points
bonuses.
Outlanders cannot move near the
Quests as they are far from the
city so they cannot get more than
15 experience points bonus.
To be fair we divided automatically
the players to those two leagues
and during Phase II invitations the
best of each league will be invited
every time.
Phase I : The Conqueror Creating Quests
Creating quests is also an easy process in
Barbarossa and a good quest may reward
you with many Ratings that can be
converted to potions.
To create a quest you have to first double tap on an area between
the Brown – Green circle (the Liberators territory) , the Green –
Red circle (the Traitors territory) or inside the Red circle (the
Pirates territory) to create an enemy.
To create a Quest and make it available for
other players to complete it you pay 1
Health Potion fee. You cannot complete
your own quests.
If you don’t know what to write in the Quest
you can use the Address button to search for
places around the location you set the
enemy. There you can get inspired to write
an interesting quest.
A successful quest consists of an interesting Title and Story line. As the
quest is set at a real location you can use your knowledge for the
location of the enemy you set to create an interesting quest that is
connected with it.
Phase II : The InterPlay Scenario
In Phase II the city has fallen and
the three Pirate brothers desperate
to hide their treasures are gathered
to the crypts of the castle and put
them all in a Treasure Chest.
Ilyas and Aruj locked the Treasure
Chest with 2 combination locks. Khizr
took the chest and his horse and left
to hide the chest somewhere in the
city. This way all three brothers would
had to be present to open the chest.
After a while the Knights found Aruj and
Ilyas in the crypts. They got Aruj but Ilyas
managed to escape and a Knight hunted
him down. Meanwhile two guards move
Aruj in the city changing shifts so no one
will know where he is exactly in order to try
to save him.
Phase II : The InterPlay Invitations
In Phase II three players have to be invited and cooperate as a 3 player team in order to open
the locked chest and get a prize.
The first of the Insiders is invited as a Treasure Hunter that searches nowadays to find the
chest Khizr hid.
The first of the Outlanders is invited as the Knight that hunts down Ilyas.
Finally the Insider has to invite a friend to play as a Pirate who tries to free Aruj from the
Knights that they got him and move his around the city.
Phase II : The InterPlay
The Treasure Hunter (The Insider)
The Treasure Hunter will have to complete the Treasure Hunt scenario. By scanning Qr-Codes using a custom Android application in
the city of Mytilene the player gets clues that vary from pictures and text to e-mails and custom device outputs and will have to
find a real locked chest locked with two combination locks hidden in the city of Mytilene
Qr-codes scans consume energy points. During the scans the player has to be as quite
as possible as the higher the sound level of his environment is the more energy points
he looses. The player can replenish energy points by putting the application in sleep
mode. The player can use also hints to get more information about a clue. Hints are not
unlimited and are gathered by the other two players in the team and automatically
transferred to the Treasure Hunter.
Phase II : The InterPlay
The Knight that chases Ilyas (Outlander)
The Knight that chases Ilyas will have to complete the ManHunt scenario. Ilyas runs towards a Traitor that will help him escape the
city. The player has to run and kill Ilyas before he manages to get near the traitor. He can do that by approaching, the moving on
the real world Ilyas, in a 60 meters and below distance and also a have visual contact with him to shoot him with a cannon. Before
he dies Ilyas will give the player the code that unlocks the one of the locks that lock the Treasure Chest.
The Player has to run on the real
world using GPS and a custom
Android application to kill Ilyas
in at least 100 meters distance
from the Traitor to get the
combination of the lock. Also
depending on the distance that
Ilyas has from the Traitor when
he is killed the system sends
hints to the Treasure Hunter.
The system automatically
creates the game world around
the player setting starting and
ending points for Ilyas and
calculating the routes he follows
so the game can be played
anywhere.
Also Ilyas speed is set by the
players location temperature.
Phase II : The InterPlay
The Pirate that tries to free Aruj (The player that the Insider invites)
The pirate that tries to free Aruj will have to complete the Set Me Free scenario. In that scenario the two Guards that move Aruj
gamble their shifts using dices. Every time one Guard scores a double passes Aruj to the other one. Two players in this scenario (2
developers) play the Guards and the invited player by the insider tries to free Aruj using an Augmented Reality application and running
in the real streets. The Pirate has to tap on the Augmented Reality marker when he is in 20 meter and below distance from him to free
Aruj. When that happens Aruj rewards the player with the combination lock that unlocks the lock that locks the Treasure chest.
The Guards use a custom Android application to roll the dices and set Aruj position every time one of them scores a double. The game
has a center that is played around and is automatically adjusted to the location the Pirate plays at. The Guards can set Aruj position in a
max 120 meter distance from the center. Every time a guards sets the position of Aruj the system reveals the last known position of the
Pirate.
Phase II : Final Goal
When the team has the Chest and the 2 combination codes they can open
the chest and they will find inside it information on how to complete the
game and get into the prize lottery.