LO Magazine Issue 10

Transcription

LO Magazine Issue 10
LO Magazine
anime & manga for South Africa
Vol. 10
March 2005
Free Issue
GANTZ
Anime goes
hard-boiled
WHAT’S MICHAEL?
Meet the cat that has
less energy and guts
than Garfield
METAL GEAR SOLID
Kris Oprisko has one of the
best jobs in the world
NICOLAS RIX
Local Neo-Manga
Artist
Enter
Manga
Voodoo Doll
Drawing
Competition!
NEON GENESIS EVANGELION
Tiffany Grant speaks about her voice
dubbing duties for Asuka and elaborates
on the new NGE Live-Action adaptation
The perfect tool.
Express yourself!
Adobe Indesign cs
Image © 2005 Adobe Inc.
W
elcome to LO
Magazine’s tenth
issue.
First we like to apologise
for the errors appearing in
the 9th issue. A corrected
issue was sent to NAG, but
it was to late for inclusion.
You can download a
corrected version from our
website. The fan survey
(P.13) has also been
cancelled for now.
We would like to welcome
Rei (writer) to LO. You’ll
get to know her better
from next month onwards,
as she will tackle Shoujo.
Expect loads of changes
coming about from the
next issue onwards - just
in time for our one year
anniversary! We nally
decided to give you what
you asked for, so enjoy
the drawing competition.
It will run for two months.
Enjoy.
Ed.
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© LO Magazine 2005
LO
CONTENT
06
ANIME FEATURE
Gantz - Let the games begin.
08
INDUSTRY NEWS
Find out who is doing what, where and
when.
10
MANGA FEATURE
What’s Michael?
12
DRAWING COMPETITION
Can you draw? Then enter our “Manga
Voodoo Doll Competition.
13
FAN SURVEY
The Fan Survey has been cancelled.
14
EDITOR’S PAGE
Cristy interviews Tiffany Grant (Eng. voice
of Asuka in Neon Genesis Evangelion).
16
SPECIAL INCLUDE
Tiffany Grant tells us a bit more about the
first sketches of Neon Genesis Evangelion
live-action.
18
KIDS / TEENS
The fantastic Last Exile
20
DIGITAL CREATIONS
Digital Illustrator Daryl Mandryk
Editorial
Editor - AJ Kock
[email protected]
Website:
www.lomagazine.co.za
For contact specifics please
look at page 41.
LO Magazine is a product
of © 2005 Manga SA Anime
Cover: © Daryl Mandryk
Contributors
Jericho - Sydney Butler
Rei - Cristy Ferreira
Page 3 Image: Gantz
Manga © Young Jump
Comics Wide
LO recognises all copyrights
in this issue. Where possible,
we have acknowledged the
copyright holders. Contact
us if we have failed to credit
your copyright.
Unless indicated otherwise,
all content are © LO
Magazine.
© LO Magazine 2005
4
Note: To make life easier we indicate
anime with blue and manga with green.
Words in Bold, Italic means that it
includes a term definition.
08
24
LETTERS
Ed. vs the Readers
26
THE LOCAL SCENE
Local Neo-Manga artist Nicolas Rix
28
NEO-MANGA
Metal Gear Solid comic writer, Kris Opriska.
32
MANGA INCLUDE
Have a taste of What’s Michael?
38
LO RECOMMENDS
This month’s anime and manga
recommendations if you don’t know what
to watch.
14
18
40
SOCIAL PHILOSOPHY
Funny moments
41
SUBMISSIONS
Do you want to submit your artwork or
articles to us?
Software used in the making of LO Magazine:
Artwork: Adobe Photoshop
Layout & Design: Adobe Indesign
PDF Creation: Adobe PDF Writer
5
28
© LO Magazine 2005
ANIME FEATURE
GANTZ
LET THE GAMES BEGIN
What would you do if you died and woke up
inside a room, which was still on Earth? Will
you be classified dead or alive? Are you real
or just a copy? Based on the ultra-violent
manga by Oku Hiroya, Gantz is a mind
bender that questions the human perception
of life and death.
Standing at the train station and admiring the
centrefold babe’s assets, Kei wonders how he
will ever get a babe like that in real life. Kei is a
typical High School kid with teen angst. He hates
himself and everyone around him. His life takes a
dramatic change, when a drunken bum falls onto
the tracks of an incoming train and he is asked
for help by Masaru Kato, a friend from his early
childhood. The last thing Kei remembers is the
train running over his body.
Kei and Masaru find themselves in a room filled
with strangers, each with their own version of
what might have happened. Unable to leave the
room, because of an invisble force field stopping
anyone from touching the doors and walls, they
could only stand around and start to work on each
other’s nerves. The in-fighting is broken up when
elevator-type music begins to be played by the
strange black sphere in the middle of the room.
And so the madness of Gantz begins as the group
are sent out to kill alien after alien. If you are
lucky enough to survive the first time, you get to
go again and again.
Produced by animation powerhouse Gonzo (Full
Metal Panic, Chrono Crusade, Peacemaker), Gantz
proved to be far too intense and graphic for
Japanese broadcast, with massive edits and digital
re-cropping required in order to be aired. Now
you can experience Gantz in its full uncut, noholds-barred glory with ADV Films’ DVD release.
USA Distributer: ADV Films
Website: www.advfilms.com
Images © 2005 ADV Films
Japanese Manga Publisher: Young Jump Comics
Wide
Artist Other Works: Hen [Strange] , HEN (Strange
Love] and Zero One
NOTE: Gantz contains extremely graphic violence,
language, nudity and frank sexual situations that
may offend some viewers. Gantz is for mature
viewers only.
Recommend: If you like this type of
anime, then you should try Media Blasters’
Blame.
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© LO Magazine 2005
INDUSTRY NEWS
BLAME LICENSED
Media Blasters has closed the
deal on the 6 part OVA Blame. The
series is based on Tsutomu Nihei’s
long running Blame! manga.
3000 years have passed since
the future was buried. Countless
armies of machines, without
orders they build and build,
swallowing up the Earth and the
entire solar system.
Somehow, in this
environment, the Silicon
Creatures have come to exist.
All that has been known about
them until now is their goal:
Invade the Netsphere; eradicate
all organics.
Source: AnimeNewsNetwork
Image © 2004 Next Edu. LLC
TOKYOPOP’S FIRST
RELEASES FOR 2005
Tokyopop has released
their list of their first manga &
manwha releases of 2005.
First of we have Peach Fuzz
(Comedy) by Lindsay Cibos and
Jared Hodges, a Grand Prize
entry from the company’s Rising
Stars of Manga competition.
Also on the list is DearS
(Comedy/Romance), where
beautiful aliens are part of
society, Hyper Police (Comedy),
Lagoon Engine (Fantasy), Master
School Olympus (Fantasy/
Action) and Soul to Seoul
(Drama).
Source: w3.tokyopop.com
Image © Tokyopop.
A TREE OF PALME
ADV Films announced the
American theatrical premiere of
A Tree of Palme.
A Tree of Palme is a modern
retelling of the classic Pinocchio
story with a sci-fi/fantasy twist.
The animated feature was
written and directed by animator
Takashi Nakamura (Akira).
Palme, a wooden puppet,
has been created to care for the
dying wife of his master. After
her death, Palme looses his
sense of purpose and ceases to
function. He remains inactive
until a mysterious woman
arrives.
Source: w3.awn.com
Image © ADV Films
STEAMBOY VOICES
Anna Paquin (X-Men),
Alfred Molina (Spiderman 2),
and Patrick Stewart (X-Men,
Star Trek: Next Generation)
will provide the voices for the
North American dubbed version
of director Katsuhiro Ôtomo’s
Steamboy.
Set in Victorian England, the
retro science-fiction epic follows
Ray Steam who discovers a
new form of energy capable of
powering an entire nation. This
young investing prodigy must
use it to fight evil, redeem his
family and save London from
obliteration.
Source: SonyPictures
Image © 2005 Screen Gems
SHOPRO & VIZ MERGER
ShoPro Entertainment Inc. and
VIZ, LLC (“VIZ”), two prominent
North American based companies
specializing in Japanese content,
are merging this spring to
create a groundbreaking new
entertainment company. The still
unnamed venture (“NEWCO”), to
be based in San Francisco, will
leverage the unique collaboration,
vision and ownership of three
global powerhouses in Japanese
manga and animation, Shueisha
Inc., Shogakukan Inc. and
Shogakukan Production Co., Ltd.
(“ShoPro Japan”).
Source: w3.viz.com
Image © Viz Ent.
CARTOON NETWORK’S DICE
D.I.C.E. debuted on Cartoon
Network (U.S. television) on
Jan. 22,2005. The anime series
was created by Bandai Ent.
and animated by studio, Xebec
(subsidiary of Production I.G.),
and showcases cutting-edge CG/
cel animation for TV animation
from Japan.
D.I.C.E (DNA Integrated
Cybernetic Enterprises) is a
large organization established to
deal with emergencies occurring
throughout the Sarbylion galaxy.
D.I.C.E. F-99 is the only unit
comprised entirely of highly
trained kids.
Source: w3.awn.com
Image © Geneon Ent. USA
© LO Magazine 2004
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MANGA FEATURE
© LO Magazine 2005
10
WHAT’S MICHAEL?
THE JAPANESE GARFIELD
Described as “Japan’s version of Garfield,
Heathcliff, and Krazy Kat all rolled into one”,
is enough to make you interested.
What’s Michael? is created by one of graphic
fiction’s true comedic originals, Makoto Kobayashi
(Club 9). The short stories inside What’s Michael?
is a collection of day-to-day cat scenarios every
cat lover (and hater!) will recognize. They will
make you roll around in fits of laughter.
If you think comics are only about superheroes,
it’s time to switch gears and have a few -- or
more than a few! -- laughs with What’s Michael?!
What’s Michael? was produced by Studio Proteus
and first serialised in Super Manga Blast for the
US market. Dark Horse is now also publishing the
What’s Michael? graphic novels.
Michael will find himself in a WWF scenario, where
he wrestles another cat and when he wants to
do an elbow drop on the his opponent from the
ropes, he keeps missing because he always lands
on his feet.
In 2002 What’s Michael? was nominated for the
Best Writer/Artist Humor category at the Eisner
Awards.
USA Publisher: Dark Horse
Website: www.darkhorse.com
Michael’s owner would look at other people
playing fetch with their dogs in the park and he
would try to convince Michael to do the same, but
like any cat, Michael does not show any interest at
all.
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© LO Magazine 2005
COMPETITION
RELEASE
THE
ARTIST
IN YOU
SEND
US YOUR
ART
LO Magazine
PRESENTS
“Manga Voodoo Doll”
Drawing Competition
We are happy to present the wonderful Cruising the Anime City guide as this issue’s “Manga Voodoo
Doll” competition prize. We are very grateful for Stone Bridge Press for their interest in providing our
readers with some sought-after Japanese related material. How do you win? Simply send us an email
([email protected]) with the subject: “Manga Voodoo Doll” and with your original drawing.
1. Give us your version of a manga voodoo doll.
Rules: Your art work (200dpi) can be in colour or without. If the Judges feel that the quality of the
entries are not of high quality, LO Magazine reserve the right to extend the competition for a longer
period. The winner’s artwork becomes the property of LO Magazine.
Closing Date: 30 April 2005. This competition is only open to South African residents.
Stone Bridge Press | www.stonebridge.com
Note: You may enter more than one drawing, seperately via email.
FAN SURVEY
CANCELLED FAN SURVEY
We appogise for the cancellation of the
FAN SURVEY, but the way in which the
survey was structured, let to some serious
issues and it would have rendered the
whole process useless.
We will have a survey in a future issue of
LO Magazine, but until then we hope you
will enjoy our drawing competition in this
month’s issue. It was a highly requested
feature from our readers.
JOIN US:
FORUM
HTTP://WWW.ACTIVEBOARD.COM/FORUM.SPARK?FORUMID=47038
WEBSITE
WWW.LOMAGAZINE.CO.ZA
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© LO Magazine 2005
EDITOR’S PAGE
REI INTERVIEWS
TIFFANY GRANT
Ever wondered what the people behind
the voices of some of the best loved anime
have to say? Well we captured one, namely
Tiffany Grant (TF). Tiffany, has voiced many
well known anime characters such as Maki
from Burn Up, Misaki Matsuya from Excel
Saga, and many others including the ever
popular Neon Genesis Evangelion where she
voiced Asuka Langley Soryu.
Sometimes, if I think about it TOO much, it
is pretty mind boggling. However, I really do
consider each character an individual. In other
words, I don’t feel I have ten or twelve “stock
voices” and I just approach a role and say, “Today,
I will use voice ‘E’!” So not only do I think about
the number and variety of voices I have done, I
am always looking for the opportunity to create
new ones!
C: Your husband directed the TV series of
Evangelion. What was it like being Asuka by
day and Wife by night, did you have to put
Asuka away and bring out Tiffany wonder
woman of the home?
TG: Well, Evangelion was recorded at ADV from
late 1996 to early 1998. Matt Greenfield and I
were married in March 2003. We knew each other
a little over nine years before we got married,
and were not a couple at the time the series was
recorded.
C: With the characters you’ve voiced, does
a little bit of every character go into new
character voices? Or can you make new
voices easily?
TG: Oh, boy. I guess I should’ve read THIS
question before I rambled on in my last answer.
It’s funny, but it doesn’t feel like it’s difficult to
create new voices. I know that many of them
may have a similar sound, but I always take into
consideration what that person’s (or creature!)
circumstances are. Usually, I look at the
character and watch his or her facial expressions
and body language to get a feel for what he/she
sounds like.
C: You’ve done about 540+ episodes and
movies, is that a big number for you; do you
ever stop and think about all those voices
you’ve done?
TG: Yeah, the number is actually so big now
that I don’t know what it is! I created a little
spreadsheet to try and keep up, and I go revise
it every few months, but I really don’t know the
precise number since I will sometimes work on an
episode where I only do one or two lines. And as
for number of characters, I have NO idea (it would
be a smaller number than the title number)!
© LO Magazine 2005
C: What was the absolute, most difficult
voice you have ever done, and why was it so
difficult?
TG: Without a doubt, Gema in Panyo Panyo
DigiCharat. That was a VERY vocally demanding
role that physically hurt to perform. I could only
do a 90-minute session for that role, and usually
had to take a little break in there! Normally, I do
14
three hour sessions with no difficulty (and I have
done much longer). The voice was quite high
pitched and scratchy, and I drank LOTS of hot
herbal tea in the booth!
I did!
C: What are your top 10 favorite anime
titles?
TG: Hmmm... My top ten. Well, I will list them,
but in no particular order - except Eva. That’s still
my fave.
C: How long have you being a voice actress?
How did you start?
TG: Almost eleven years now. I have been an
actor as long as I can remember - doing plays
in primary school all the way through college. I
have also always had a fascination with voice
acting and mimicking different voices and funny
sounds. Well, back in early 1994, ADV was a very
young company with about a half-dozen releases
under its belt when they decided to move from
releasing Japanese language anime with subtitles
to dubbing these shows into English.
1 Neon Genesis Evangelion
2 Blue Seed
3 Golden Boy
4 Martian Successor Nadesico
5 Dragon Half
6 Princess Nine
7 RahXephon
8 Spirited Away
9 Legend of the Mystical Ninja
10 Noir
NOTE: This list changes frequently as I find new
shows I like.
A friend of mine knew about the auditions and
knew I was an actor. Putting the two together, he
called me and told me about it. Excited, I called
and made an appointment. On February 12,
1994, I became the very first voice actor hired by
ADV Films, and I haven’t looked back since.
C: Do you actually talk the way you do when
you act, or is it like you have an acting voice
and then your normal voice kind of thing?
TG: Well, the character that is closest to my
normal voice would probably be Becky Farra from
Gun Smith Cats. Of my approximately 325+
credits - and God only know how many characters
- I have played a pretty wide variety of roles. I
have played authority figures, vixens, feisty
teenagers, children (boys mostly), warriors (one
had a French accent), an old lady and even a tree!
So, my answer would be that I have done many,
many voices and people DO usually recognize my
voice at conventions ;-)
C: Did you ever think that you could get
so far with voice acting.....And how much
further are you going to go?
TG: Oh, my gosh! No. Never. Not in a million
years did I imagine this is how things would turn
out! I must confess that I think it’s all fabulous!
I had always imagined a career as an actor and
writer, and that is exactly what I do.
Anime has also given me lots of wonderful friends,
the opportunity to travel to many places and,
of course, becoming a voice actor is how I met
my wonderful husband! I believe I will be a
voice actor as long as I am able to speak, so it’s
hard for me to imagine I would ever retire from
the business. Although I am always up for the
opportunity to do live-action work, that is a very
grueling, time-consuming part of the business,
so I am quite happy to keep voice acting and go
where ever that takes me.
C: Do you ever hang out with other voice
actors and, if so, who are your voice acting
buddies?
TG: Although we normally record our sessions
indivually, I am good friends with many of the
other voice actors.
In fact, I know several of them from outside of
voice acting. Some of my friends are Monica Rial,
Kira Vincent-Davis, Allison
Keith, Spike Spencer, Andy McAvin, Jay Hickman,
Hilary Haag, Jason Douglas, Brett Weaver,
Randy Sparks, Amy Howard, Lisa Ortiz, Rachael
Lillis, Juliet Cesario, Scott Simpson, Michael
Brady, Kelly Manison, Chris Patton, Greg Ayres,
Laura Chapman and several others. I am also
accquainted with many more and I have had the
pleasure of meeting one of my personal idols
twice, Peter Fernandez (Speed Racer), as well as
Corinne Orr (Trixie)..
C: What is the most annoying question you
have ever had to answer?
TG: Honestly, being asked about my work on
projects I was not/am not involved in. Sorry, but
it’s the truth.
C: Do u love/like what you do?
TG: The answer is an emphatic YES! I can’t
imagine enjoying anything else as much as voice
acting. It fulfills my need to act without placing
restrictions on roles that I can perform by virtue
of my age, height or appearance. Voice acting is
incredibly freeing, and if I’d known how much I’d
love it, I would’ve tried to start even sooner than
Tiffany Grant Photo © 2005 Tiffany Grant
NGE Image © 2005 ADV Films
15
© LO Magazine 2005
.LO
SPECIAL INCLUDE
NOTES ABOUT THE LIVE-ACTION
EVANGELION MOVIE
BY TIFFANY GRANT
As you can imagine, I have received a
large number of questions inquiring about
various aspects of the announced liveaction Evangelion movie. As I answered
each question, I would add on to my earlier
response, which is how I came up with this
“article” on the subject. I hope this will
address your concerns.
the production drawings, they are only used so as
not to refer to them as “Pilot A” and “Captain B”
etc. As has been widely discussed, the cast will
be international, and mostly of European descent.
Meaning, for example, if Daniel Radcliffe (Anime
Insider’s suggestion - NOT mine!) were to play
the lead male role, it would be pretty stupid to call
an ENGLISH boy “Shinji.” Therefore, “Kate Rose”
for example is the name they are using for the
designs is in place of “Pilot of 02” or whatever.
First off, there are 26 TV episodes and two
movies in the Eva library (not to mention the
as yet unfinished manga series by co-creator
Sadamoto). The first goal is to produce a movie
that encapsulates the most important elements of
the early part of the series so that the viewer will
not have to have seen the aforementioned 15 or
so hours of video, and still leave room for one or
two (maybe more?) follow up films that can finish
off the story.
As no actors have yet been cast, the preproduction drawings are simply pictures that are
drawn of imaginary people in place of having
a headless body in a plug suit. The artists are
trying to design what a real-life plug suit will look
like, and it would seem easier to do (and better to
look at!) if the person also has a head. Remember
- we don’t know what the suits are even made of!
Rubber? Plastic? Leather? The sketches are part
of the early costuming process, and I am quite
certain that when a director is found, he or she
will seek out the best people for the roles.
It seems quite doubtful that they would try to find
a person to match a drawing.
The movie is being produced jointly by Gainax
(of course), ADV and WETA. If you are somehow
NOT familiar with the WETA Workshop, this is
the incredible studio founded by Peter Jackson in
New Zealand that created the Lord of the Rings
films - for which they just won an unprecedented
number of Academy awards in a clean sweep
of all categories in which they were nominated.
By watching the fantastic documentaries on the
LOTR DVDs, you can get an excellent idea of the
kind of attention to detail that this group gives to
everything they do.
It may also be of interest to note that there is
a genuine desire to cast kids of the right age to
play the main roles - NOT 22 year-olds to “play
younger.” Therefore, it is difficult to speculate at
this early stage on who will play these roles since
it is not possible to tell right now when principal
filming will begin.
Also, if you have read the LOTR, I think you will
see that the characters in that iconic tome have
been very faithfully brought to life. In fact, in a
film adaptation of the second most read book in
the English language (the Bible is the first), it is
pretty well unanimously agreed that WETA got it
exactly right. Bearing that in mind, I have every
reason to have confidence that the same folks
who hand glued every hair on each hobbit foot,
will do a spectacular job with our NGE heroes.
The show is in VERY early stages of preproduction, so nothing is final yet. ADV was
just trying to share a little Eva goodness with
everyone by showing off some of the thousands of
production drawings that have been produced. I
think they are fabulous, personally, and I eagerly
await each new development in the project.
I believe you can all rest easy knowing that the
films will be everything and more that we ever
thought they could be.
Keep in mind that WETA will not be doing this
in a vacuum either, as they will be supervised
by people at both Gainax and ADV (such as my
husband, of course).
Printed with permission by Tiffany Grant
.LO
As for the “slug” names used in the preliminary
script (NOT the final version!!!) which appear on
© LO Magazine 2005
16
KIDS/TEENS
LAST EXILE
WRITTEN BY JERICHO
Somewhere, in a country called Prestel,
mankind is at war. In this conflict there are
three main factions: Anatorel, Dysis and The
Guild.
being pursued by a Guild ship. The dying pilot
gives his high ranked mission to Claus entrusting
him with the safe transport of a small girl called
Albis, whom the Guild want badly for some
reason.
Anatorel’s culture can be best described as
distinctly European while Dysis has Siberian
overtures and the Guild a high technology society.
In the process of this mission the two find
themselves onboard the Sylvana: a ship that has
complete control of its Guild-built engine and
therefore capable of seriously attacking them.
A ship with a captain personally opposed to the
Maestro Delphine, the leader of the Guild and a
quite insane woman.
The Dysis and Anatorel are separated by a
huge stream of 120 knot wind, called the Grand
Stream, with the mysterious Guild appearing to
have a more than casual involvement with the
barrier.
Battles between Anatorel and the Guild are
waged like clockwork, limited in time even though
the Guild could easily defeat the (relatively)
primitive kinetic weapons with their energy based
equivalents. In fact, the Dysis and Anatorel ships
run off independently manned energy units which
seem to operate on a type of anti-gravity principal
and can be recalled by the guild at any time.
Why is Albis so important? Will they ever break
free from the Guild?
The best way to describe this series would be
“Pearl Harbor meets Sci-Fi”
Lots of visual candy is put forward in the air
battles, truly exciting as old-styled wingless WWII
craft take on the weird Guild star shaped fighters.
It is within this setting that we find Klaus and
Lavie, a Vanship pilot and navigator respectively,
who make a living performing freelance missions
in the ship their fathers had died in while
attempting to deliver a peace message to Dysis on
the other side of the Grand Stream.
Directed and written by Chiaki Koichi (Magic
Knight Rayearth) the studio responsible for Last
Exile is Gonzo Digimation and the US distribution
is done by Geneon entertainment.
Website: www.geneon-ent.com
While participating in a local Vanship race Klaus
and Lavie spot a crash of an Anatorel Vanship
© LO Magazine 2005
.LO
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Recommend: If you like this type of
anime, then you should try Macross
Zero or Porco Rosso.
19
© LO Magazine 2005
DIGITAL CREATIONS
© LO Magazine 2004
20
DARYL MANDRYK
DIGITAL PAINTER - GAMES
that you had to express, which you couldn’t
through business school?
DM: I think it was just a need to explore my
artistic interest, and provide an outlet for my
imagination. I felt I had the potential to be a
strong artist, and I didn’t want to go through life
wondering “what if?”
Images portraying a hard world, where
creatures and robots have a verocious
quality to them. Humans are armed to the
teeth and wearing tank-like armour. The DnD
influence is obvious.
LO: Why can’t parents just accept that
drawing can be a job too?
DM: I think most parents tend to think of drawing
as something that kids do, especially when it
comes to comics and videogames. It’s not an
“adult” profession. They also don’t really realize
the amount of knowledge and learning it takes
to become a good artist – it’s probably just as
hard to become a good artist as it is to become a
doctor or a lawyer!
LO: Do you have any favorite artists from the
present or the past, who inspires your work?
DM: Tons…There are so many artists out there
whose work I love. Of course Frazetta is a big
influence on me in terms of his bold strokes and
compositions; I love the simpicity and ferocity of
his work. I love the work of the older illustrators
too, such as NC Wyeth, Howard Pyle and the
Brandywine artists, they produced some amazing
art.
LO: I understand that you used to enjoy
playing Dungeons & Dragons. Describe your
favorite DnD character.
DM: Actually way back when I used to play I was
usually the Dungeon Master. I enjoyed making up
new worlds and creatures and that type of thing.
It was a good way to work out your imagination.
When I was growing up, it was guys like Larry
Elmore, Jeff Easley, and the old TSR artist who
had the biggest influence on me – in fact my
dream job for many years was to be a TSR staff
artist. Nowadays I am very much into the work
of people like Phil Hale, Brom, Simon Bisley, Jon
Foster, El Coro, Feng Zhu…there is just so much
talent out there, it’s hard not to be inspired.
LO: You moved from a business degree to
computer animation. What need did you feel
21
© LO Magazine 2004
LO: Is realism or science important in the
creation of your characters’ outfits, weapons,
armor, etc. or is it more fantasy?
DM: I try to think along the lines of functional
fantasy. Meaning outfits and costumes should
look like they have some sort of purpose, but
not be so grounded in reality as to limit your
creativity. It’s nice to provide visual cues for the
viewer to get involved with your designs – so an
indicator light on a weapon might get the viewers
imagination going – why is that there? – and
they’ll fill in the blanks themselves.
take a strong work ethic. The best artists, in my
experience are also the hardest working ones.
LO: What projects are you currently working on?
DM: I am currently working on a secret project.
Unfortunately I can’t say what it is right now,
but it’s very exciting and should be announced to
the public sometime in 2005. Other than that I
continue to work on several personal projects on
the side.
LO: This being an anime and manga
magazine, I have to ask. Do you read or
watch any anime or manga?
DM: Occasionally I buy manga comics, but it’s
more for the art rather than the story or the
characters. As far as anime goes, my experience
is pretty much limited to a handful of popular
anime movies such as Akira and Ghost in the
Shell.
LO: Would you classify your monster
designs as aliens (living monsters) or robots
(created monsters)?
DM: They are a real mix of everything. I like to
mix organic and man-made shapes to produce
interesting results. I think a lot of my monster
designs have a Frankenstein feel, that is to say
they were once something else, and have been
molded into their current form by other forces.
LO: What do you think is the most important
thing for a new artist in the industry to
remember?
DM: Practice, practice, practice. Learn to give
and receive criticism. Treat every opportunity as
a learning experience. Also – learning to network
is crucial – you never know where your next job
might come from.
.LO
LO: What do you think are the biggest
stumbling block in the road for a successful
artist?
DM: There’s no set path to success for being an
artist, but perseverance in learning your craft is
really key. You have to be willing to put in the
time and effort to improve, and it really does
© LO Magazine 2005
22
23
© LO Magazine 2005
LETTERS
THOU SHALL DRAW MANGA.
IT IS YOUR DESTINY!
All I want to say is that your
magazine rocks. I think it is very
cool to get South Africa involved
in ANIME/MANGA.
I am one of the biggest fans
out there and I really want to
become a ANIME/MANGA Artist.
That will be sooooo cool!!!!!
Jan
[Thanks. Good luck with your
drawings. Ed.]
Dear Mr Ed.
in your issue three feature
on “Man vs Machine”, you
mentioned the “Matrix” and
“Terminator” universes. Man
against machine. Great. But
what about comparing the two
possibilities in robotics?
One ‘reality’ is the “BiCentennial
Man”, where a robot evolves
and strives to become human,
where said robot is ‘attracted’
to the ‘human’ side of life.
He creates, with the help of a
human scientist, human organs
to promote longer life in the
humans, something like an
srtificial hearttransplant or liver,
lungs, eyes, kidneys, etc.
The other ‘reality’ is found in
“I, Robot” where a “Positronic
Brain” called V.I.K.I. controls the
new series of robots, and thus is
willing to destroy some humans
to obtain her ultimate goal:
Keeping Humans safe and out of
harm’s way. The problem here is
that she is ruled by three laws.
The same three laws that are
found in the previous film that I
named.
The problem comes in when
there are various possibilities
in one single option. I do not
like to speculate, but if robots
are massmanufactured, what
are the chances that we might
have a “Matrix” or “Terminator”
situation?
(Incedentally the stories for
both “I, Robot” and BiCentennial
Man” were written by Isaac
Asimov. The “father” of modern
robotics. he who penned the
three laws of robotics.)
Sorry, I didn’t mean to go on
like that. what I wanted to
say was, that in life, there are
many possibilities, and that
it is possible that eventually
today’s Science Fiction, will
become tomorrow’s Science
Fact. The problem is: Will it be
BiCentennial Man, Ghost in the
Machine or Terminator?
You did say that “Our Future lies
in the hands of any one scientist
in the world, who dares to give
machines the ability to choose.”
Be that as it may, maybe it
would be optimal to create a
board of control for this specific
option not to happen.
Maybe God has other plans,
we’ll never know, but better be
safe than sorry.
Jacques
[I have a very interesting
article in my possession
which someone wrote about
all these possibilities and I
will try and get permission
to print it. A human board
of control? You mean like
the UN? Bwahahaha. Maybe
we can get a computer to
look after a computer like in
Appleseed. Ed.]
Greetings Lo.....
I’m reading Issue 6 at the
moment...good work as always!
On to my request, well, its isn’t
specifically about the magazine
but rather about your website.
I think it would be an absolutly
fantastic idea to have a forum
on your website where readers
of LO can go and discuss
anything on their minds relating
to anime/manga. You could have
different topics and even a place
where artists can submit their
own artwork. Just an idea ;)
Ugan
[A forum is now up and
running. Spread the word.
Ed.]
Hi
Well I have to say
congratulations... to be doing
such a great job with LO
Magazine and mostly all by
yourself!!!
So when do you think you will
be making a proper magazine or
is it too soon to be talking about
that because I would expect that
to be quite expensive especialy
for one person. Also if I may
ask what got you started with
LO Magazine?
It must be lovely working on a
magazine as grand as this, it
would seem like you are doing
what I could only dream about;
and what a lovely dream it is...
settleing down to an anime
industry!
...continued on P.39
© LO Magazine 2005
24
Image above © Jan van Rooy
Image right © Nayalan Moodley
Image below © Capechino Animation
THE LOCAL SCENE
NICOLAS RIX
LOCAL NEO-MANGA ARTIST
Many a young artist means to draw manga,
but never come around to actually doing
it. Nicolas Rix (NR) is not one of them. He
is one of South Africa’s budding neo-manga
artists.
it down so beautifully and there’s so much I can
learn from them. I generally try to create things
that are appealing to me, not really for whoever
reads it. If I like it, that’s good enough for me.
LO: Tell us a bit more about “The Way of
Death.”
NR: Well it’s a 6 page short story, part of a comic
collective called Clockworks by Insurrection.
Set in a fictional ancient Japan where a young
samurai daimyo named Riugi Hinamoto is battling
the demon Onimaru, who possesses his General
- Yamamoto, who in turn has killed Hinamoto’s
entire army and resurrected it as servants of hell.
Riugi is the only one left to defend his country
against this demon and the opening of the gates
of hell.
LO: When did you decide that you wanted to
become a comic artist?
NR: I was in High School when I did my first 3
page comic. I still have it. And it’s pretty goodwell I think it’s cool. After that well I guess I’m
still trying to become a comic artist.
LO: Your “The Way of Death” has a very
manga look to it. Was this done on purpose?
NR: Yip. I love manga and anime; well more
anime. I don’t really read a lot of comic books. I
watch as much anima as I can and when I can get
it. I’m very influenced by movies in general, not
just anime, so I wanted to recreate that for “The
Way of Death”.
There’s a princess in the story, which is very
important to Onimaru. All in all it’s a showdown
with some plot around the fight scenes, action
with a near death experience, dragons and a big
explosion.
I think anime directors and animators have got
© LO Magazine 2004
26
LO: Do you use any software in the creation
of your comics?
NR: Yes. I use Adobe Photoshop 7 completely.
LO: Do you think that it is important for local
artist to have local content in their work?
NR: Nope. I think you should do whatever
fascinates you and go where your imagination
takes you.
LO: Are there any other artists on the various
mediums who inspire your work?
NR: I recently got an art book of Norman
Rockwell, an awesome American artist who
died in 1978. If you don’t know of him, just
go check it out. Other than that I’m not really
that knowledgeable of fine art. My girlfriends an
architect so I’m really learning how amazing all
that stuff is. It’s not all walls and windows.
LO: How do you see the future of South
African comics?
NR: Well for me as an aspiring artist in South
Africa, in the future - I’d like to be releasing stuff
internationally so that the people of South Africa
realise there’s talent right here, but I wouldn’t
want people to buy my work just because I’m
South African. I’m very proud of the current
upheaval of all the comic stuff that’s coming out
at the moment. There’s gonna be a lot of sweat
and tears ahead. Nothing in South Africa happens
without a fight.
LO: What are you currently working on?
NR: I’m working on my new website,
www.nicolasrix.com and a 12 page short for the
next Clockworks due out later this year. I haven’t
given it a title yet. I’m still working on character
designs and location design. It will be a fantasy
story set in a magical world with knights and
magic, a catastrophic event and monsters.
LO: This being an anime and manga
magazine, I have to ask. Do you read manga
or watch any anime at all?
NR: Well I guess I already answered that. I’m
watching the Naruto series at the moment, just
got the Spirited Away DVD, amazing! Miyazaki
rules. After that the rest of InuYasha.
LO: Do you have any advice for aspiring
South African artists?
NR: Draw what you want, how you want, as often
as you can. And get a website, trust me on this
one, you want the world to know you’re alive
- plug into the net. And another thing...let your
imagination fly.
.LO
27
© LO Magazine 2004
NEO-MANGA
METAL GEAR SOLID
© LO Magazine 2004
28
KRIS OPRISKO - WRITER
Taking on one of Japan’s biggest Playstation
title’s comic adaptation, is a huge
responsibilty and opportunity. We spoke to
the man with the big shoulders, Kris Oprisko
(KO).
nature. Even though he’s in league with Liquid
Snake, he’s got a sense of honor that is lacking in
most other characters. Plus, his tattoos are cool!
LO: If people like Boris, Manara and Bisley
inspire artists, who inspires writers?
KO: My main reading material falls outside of
comics, and I’m particularly inspired by Australian
authors like Peter Carey, Tim Winton, and Robert
Drewe. “Illywacker” by Peter Carey is my favorite
novel of all time. Music is also a huge inspiration
for me–I can’t even conceive of writing in silence.
My first love is reggae music, but I also love
Bjork, Aterciopelados, Kruder & Dorfmeister,
Foo Fighters, etc… anything but Heavy Metal or
Country!
LO: How much did you know about the Metal
Gear Solid “legend” before you started
writing the comics?
KO: I was a big fan of the games, which is why I
was overjoyed when we got the license to do the
comics. Of course, some story details had faded
from my mind a bit with the passage of time, so
this gig gave me a great excuse to play the games
all over again!
LO: Does the story in any way fit into the
Playstation games’ storylines or do you have
creative freedom?
KO: A bit of both, actually. I follow the story
of the original Metal Gear Solid game in the
comics, being sure to hit all the major plot points.
However, I’ve been given the freedom to depart
from the storyline when desired, in order to flesh
out the world more fully or explore interesting
subplots. It’s the best of both worlds!
LO: What makes a good comic writer?
KO: T he ability to immerse oneself in the world
of the comic is most important, I think. If you’re
not really inhabiting that world, really seeing and
feeling what your characters do, the end result
will feel forced-or, even worse, fake.
Another important factor is to be able to adapt
your scripts to best suit the artist you’re working
with. For instance, some artists desire in-depth
panel descriptions, as this sparks their creativity
the most. Others, including Ashley Wood, the
AMAZING artist on Metal Gear Solid, are best
served with a more open-ended script that allows
LO: If you could be a character in Metal Gear
Solid, which one would you be?
KO: I’d have to choose Vulcan Raven. I identify
with his spiritual side, his deep connection to
29
for a greater degree of creative freedom.
LO: Describe your typical day as a comic
writer.
KO: I wear many hats at IDW Publishing, so
usually the first half of the day is devoted to
taking care of business. At lunch, I’ll try to
detach myself from those day-to-day tasks and
get myself “in the zone” for writing scripts. Then,
after lunch I’ll dive in to script writing.
If it’s flowing, I’ll throw my day’s progress on a
jump drive and continue writing at home. If it’s
not, I’ll call it a day and go back to the day-to-day
stuff. Since creativity is not a faucet that can be
turned on and off at will, you’ve got to be willing
to NOT work on days when the muse is just not
communicating. Of course, I strongly believe
deadlines need to be respected, so if I skip a day
of writing it means I have to do double the next
day!
LO: Do you have any other projects planned
for the near future?
KO: We’re currently publishing a 3-part adaptation
I did of Clive Barker’s The Thief of Always, which
I’m very proud of. Gabriel Hernandez’s art really
makes the book come alive, and Clive’s story
is just unbelievable. I’m also working with a
Hollywood producer to develop his idea into a
comic, but I can’t say any more about that at the
moment.
LO: This being an anime and manga
magazine, I have to ask. Do you read or
watch any anime or manga?
KO: Not a huge amount, but I do love Adam
Warren’s work on The Dirty Pair.
LO: What kind of advice can you give
someone that wants to get into comic
writing?
KO: As in any creative endeavor, perseverance
is probably the number one trait that will lead
to eventual success… that, and an open mind
that is receptive to constructive criticism. It’s a
hard thing to labor on something and then put
it out there to potentially be picked apart, so it’s
essential that you write for yourself first. If you
please yourself, it’s likely that others will also be
pleased. But it’s also essential to recognize when
you do make mistakes and to identify areas where
you can improve-otherwise, your writing will get
stale fast.
Metal Gear Solid Comic Book Publisher
Idea + Design Works Publishing
Website: www.idwpublishing.com
Images © 2005 IDW Publishing
© LO Magazine 2005
30
.LO
MANGA INCLUDE
LO RECOMMENDS
CLASSICS
Title
Type
Media
Co/Publisher
Genre
Akira
M
Anime
Geneon Ent.
Action/Political
CR Age Content
8
13
N,V,L
Appleseed
-
Manga
Dark Horse
Sci-fi
7
13
V
Battle of the Planets
S
Anime
Rhino Home Vid Action
5
13
V
Ghost in the Shell
M
Anime
Manga Ent.
Sci-fi
7
16
N,V,L
Heidi of the Alps
S
Anime
Adventure
1
ALL
Macross Plus
M
Anime
Manga Ent.
Mech/Action
4
13
V,L
Neon Genesis Evangelion
S
Anime
ADV Films
Mech/Action/Drama
10
13
N,V
Ninja Scroll
M
Anime
Manga Ent.
Action/Fighting
5
18
V,N,S,L
Streetfighter 2: The Movie
M
Anime
Columbia Tristar Fighting
5
13
V,N
Title
Type
Media
Co/Publisher
Genre
Akira
-
Manga
Dark Horse
Sci-fi
7
13
N,V,L,D
Cowboy Bebop The Movie
M
Anime
Ster Kinekor**
Sci-fi/Adventure
6
10
V
Ghost in the Shell 2
-
Manga
Dark Horse
Sci-fi
8
13
N,V
Witch Hunter Robin
S
Anime
Bandai Ent.
Action/Drama
6
13
V
Laputa: Castle in the Sky
M
Anime
Buena V/Ghibli
Adventure
3
PG
V
Metropolis
M
Anime
Ster Kinekor**
Sci-fi
7
ALL V
Perfect Blue
M
Anime
Manga Ent.
Thriller
8
18
N,S,V,L
Samurai X
S
Anime
ADV Films
Swords/History
7
16
N,V,L
Serial Experiment Lain
S
Anime
Geneon Ent.
Sci-fi/Drama
9
16
V, Sa
Spriggan
M
Anime
ADV Films
Action
5
16
V
Voices of a Distant Star
M
Anime
ADV Films
Sci-fi/Romance
4
13
V
Type
Media
Co/Publisher
Genre
Dead Leaves
M
Anime
Manga Ent.
Fighting/Comedy
*
13
V,L,N,S
Azamanga Daioh
S
Anime
ADV Films
Sit. Comedy
4
13
V,S
Mezzo TV
S
Anime
ADV Films
Action/Comedy
6
16
V,N,L,S
Saikano
S
Anime
Viz Ent.
Action/Romance
5
16
V,S
Millennium Actress
S
Anime
Dreamworks
Drama
8
PG
V,L
Ghost in the Shell SAC
S
Anime
Bandai Ent.
Sci-fi/Action/Drama
8
13
V,L,N
Last Exile
S
Anime
Geneon Ent.
Sci-fi/Adventure
7
13
V
Texhnolyze
S
Anime
Geneon Ent.
Sci-fi/Adventure
UR
16
V,L
Read or Die: TV
S
Anime
Manga Ent.
Spy/Action
6
13
V,L
Type
Media
Co/Publisher
Genre
Paranoia Agent
S
Anime
Geneon Ent.
Thriller
Appleseed
M
Anime
Geneon Ent.
Sci-fi
Samurai Champloo
S
Anime
Geneon Ent.
Samurai Action
Ikki Tousen
S
Anime
Geneon Ent.
Fighting
Ghost in the Shell 2nd Ed.
-
Manga
Dark Horse
Sci-fi/Action/Drama
RECENT
CR Age Content
CURRENT
Title
FUTURE HITS
Title
© LO Magazine 2004
38
CR Age Content
AGE RESTRICTIONS
ALL - For everyone
PG - Parental Guidance needed
13, 16, 18 - No one under the
specified age allowed.
Content
V - Violence
S - Sex
N - Nudity
D - Racial Discrimination
L - Foul Language
Sa - Substance abuse
Note:
These restrictions are just a
recommendation. Most of these
anime and manga do not have a
rating given by the South African
Publication Board, because it
hasn’t been release in South
Africa. All items are Region 1
(USA) or published in the USA.
We provide this information so
that you can make an informed
choice on what you and your
family members watch.
CATEGORIES
Action - Comedy - Drama
Documentary - Fantasy
Fighting - Historical - Horror
Mech - Political - Romance
Sci-fi - Spy - Superhero
Thriller - Vampire
Type:[Movie - M][Series - S]
Manhwa - Korean manga
Complexity Rating: (CR)
1 - Very Easy
2 - Easy
3 - A man’s mind
4 - Soapy plots
5 - Average
6 - Monkey Puzzles
7 - Challenging
8 - A woman’s mind
9 - Really deep
10 - Even the creators are
confused
UR - Unrated
* Either 1 or 10 CR (you decide)
** South African release
Disclaimer: LO doesn’t take
responsibility for the acuracy of
the content ratings.
...continued from P.24
Well goodbye and goodluck.
Slade.
Thank you for the
compliments. Printing is in
our future. Ed.]
Hey dudes
... now unlike the previous
gripe this is something that only
myself and one or two of my
friends have (I think in general
it is something that only otaku
would deem a problem).
In a word. LO magazine feels
arrogant. I know this wasn’t the
intention of the publication and
like I said very few if any other
people would even notice it. To
me I get the same feeling from
LO as I did in the days when
Blackblade was in its prime (We
are the only ones who know
about anime). Its almost as if
you exist to educate us illiterate
masses about anime, assuming
we dont know anything at all...
[Your letter has been cut
short, because I only wanted
specifically to answer
your one querry in here. I
think that you might have
misunderstood why we
came into existence and so I
assume also Blackblade.
Our goal was not to create a
magazine or information hub
for the Otaku. They already
know most things and even
things the normal fan don’t
want to know about. We
wanted to spread the word
under the average fan and
those who are not fans yet.
We want anime and manga
to grow in this country. The
only way you will get more
anime and manga into this
country is if more people buy
it.
39
In the same breath, we do
try and cater for the Otaku,
by providing little extra
details in the features,
which they might not know
about. Our covering of the
local drawing and animation
industry is also unique. Then
there is also the interviews
with international CG artists,
who provide some insight for
local artists future careers.
Thank you for the feedback.
Your letter is really
appreciated. Ed.]
I’m a pretty avid anime fan and
look forward to getting your
magazine each month.
Unfortunately I’m having a hard
time finding a good website
with reviews and information
(number of episodes, dates,
etc) on different anime series.
It would really be useful for
planning what to get next.
Do you (or anyone out there)
know of any? It would really
help if you could tell me about
any.
Zac
[I personally think that the
best site for anime reviews
and information, will be
www.animeondvd.com Ed.]
.LO
© LO Magazine 2004
SOCIAL PHILOSOPHY
THE FUNNY STUFF
Not everyone finds the same situations
funny. Some of us prefer American slapstick,
others prefer dry British humour and some
prefer toilet humour. Anime caters for all of
the above and more.
Psychologists have a found correlation between
personality characteristics and humour. So what
do you find funny?
Do you like toilet humour? Shows like South Park
or Golden Boy. I have not met a serious anime
fan, who doesn’t have Golden Boy on their top
10 list of funniest anime. Golden boy is full of
toilet humour (pun intended). But even with its
overwhelming sexual fetish humour, the story has
a heart of gold. This is what makes Golden Boy
stand out above the rest.
The things you find funny, tells people something
about you. You might laugh at a situation which
you might previously have found yourself in
(which weren’t funny at the time) or wish that you
would never find yourself in, because it might be
embarrassing.
When we were younger (well for some of us), we
used to laugh at shows and movies like The Three
Stooges, Bugs Bunny and Beavis and Butthead.
Do you still find them funny? Probably not. Why
is that? Did you mature or did you just grew tired
of it? Do you laugh at certain things when you
are a child and laugh at different things when you
become an adult? Society does sometimes think
it to be the case, because you are frowned upon
if you still laugh at sexual humour, which is seen
as something you mostly laugh at when you are
a teenager. But what societies think aren’t always
the truth.
Do you like situational comedy like Friends or
Azumanga Daioh? Where the lighter side of
everyday situations are shown and we realise how
funny we actually are, when we try to be serious.
So what does your laugh say about you? Nobody
can tell you what to laugh at or what not to laugh
at or what is immature. The maturity of the show
lies in the presentation of the humour, not in the
type of humour. Your personality type will more
than likely determine what you see as funny.
Except for the fact that laughing does feel
good, there are also other benefits to laughing.
According to w3.coolquiz.com, “physical fitness
stemming from laughter is a benefit known
to few. Scientists estimate that laughing 100
times is equivalent to a 10-minute workout on a
rowing machine, or to 15 minutes on a stationary
exercise bike. The mere act of laughing exercises
the diaphragm, as well as the abdominal,
respiratory, facial, leg, and back muscles.”
Take for example: American adults would laugh at
slapstick comedy, which is something you would
expect from kids. The British comedy scene is
completely different in presentation compared
to the Americans. Obviously they see their “dry
humour” as a more mature and intelligent humour
(but that is probably just a typical British attitude
about everything they do), but I can name a few
British shows that will prove otherwise.
So if anyone complains again about you becoming
a couch potato in front of your anime shows, say
that you are busy with your 30 minute workouts.
Stating that all British people have a dry sense
of humour and that all Americans like slapstick,
would be stereotyping. Different culture might
have a preference towards a certain type of
humour.
.LO
Three Stooges © C3 Ent. Inc.
Azumanga Daioh © 2004 ADV Films
© LO Magazine 2005
40
Golden Boy © ADV Films
SUBMISSIONS
Fan Artwork:
Send us a scan of your work (300 dpi) and we will consider it for placement in LO.
Manga or Anime Reviews:
We don’t do reviews, we only do features. We don’t like to take reviews, because of the inherent bias
in fan reviews. Rather, tell us more about the anime or manga and let people judge it for themselves.
Email us for feature specifications.
Feature Comments:
If you have any comments regarding our features or Social Philosophy topics, please enter the specific
topic in the subject field of your email. For example: Anime Feature Ghost in the Shell 2.
Requests:
If you have any requests for topics, features, new sections, etc., please write “request” in the subject
field of your email.
Copyright:
If you feel that we haven’t honoured your copyright, please do not hesitate in contacting us, so that we
can rectify it as soon as possible. Put Copyright in your email subject field.
General:
We welcome any other comments, whatever they might be. Just think twice before you do send an
email. Email: [email protected]
Remember:
If you don’t tell one new person once a day about anime and manga, you aren’t doing your job right.
Spread the word, it is FREE!
D
A
R
K
H
O
R
S
E
T
I
T
L
E
S
NEXT ISSUE
NEXT ISSUE
Would you like to be in our next issue? Send us your fan
art or feedback on our articles and you might be lucky to W
be selected for inclusion.
W
Definitely:
• A New Look
• Sonny Liew - Malaysian Artist
• Shoujo - The Girly stuff
Maybe:
• Your Manga Star Sign
• and loads more...
Malinky © 2005 Sonny Liew
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© LO Magazine 2005
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Acknowledgements
I would like to thank the
following companies, their
software and certain
people for making this
magazine possible.
Adobe Inc.
Adobe Indesign
Adobe Photoshop
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© LO Magazine 2004