Gundam Senki: Record UC 0081 FAQ (version 5.01)

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Gundam Senki: Record UC 0081 FAQ (version 5.01)
Gundam Senki: Record UC 0081 FAQ (version 5.01)
DISCLAIMER:
This FAQ is meant for personal use only, and may not be reproduced, modified or distributed without the explicit permission of the
author. If you would like to modify or host this FAQ elsewhere, please email me at [email protected] for permission.
The latest copy of this FAQ will always be available at http://www.gamefaqs.com/
© 2009 by J.F. Fox
Table of Contents
1-0 Introduction
\ 1-1 Notes
\ 1-2 Downloadable Content
\ 1-3 Menu Translations
\ 1-4 Online Mode
\ 1-5 Game Controls
\ 1-6 Game Tips
\ 1-7 Multiplayer Tips
2-0 Characters & Story
\ 2-1 Phantom Sweepers
\ 2-2 Invisible Knights
\ 2-3 Story Summary (Spoilers)
3-0 Mission Guide
\ 3-1 Earth Federation Campaign
\ 3-2 Zeon Campaign
4-0 Free Missions
\ 4-1 EFSF Free Missions
\ 4-2 Zeon Free Missions
\ 4-3 DLC Free Missions
5-0 Parts and Weapons
\4-1 Customization Parts
\ 4-2 Evolution Parts
\ 4-3 Weapons
6-0 Mobile Suit List
\ 5-1 EFSF Mobile Suits
\ 5-2 Zeon Mobile Suites
\ 5-3 DLC Mobile Suits
7-0 Secrets and Extras
8-0 Miscellany
\ 7-1 Frequently Asked Questions
\ 7-2 Credits and Acknowledments
\ 7-3 Update Log
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Introduction
1-0
This FAQ is intended to provide basic information regarding the game, Gundam Senki: Record UC 0081, on
the Playstation 3 platform. This guide is intended to be used primarily as a point-of-reference: it is not here
to hold your hand as you play the game, so expect the most obvious details to be omitted.
If you have any questions, comments or concerns, please feel free to email me.
[email protected]
Notes
1-1
I've tried to include as much, accurate information in this guide as I possibly can. However, as I am a human
being, and thus vulnerable to mistakes, it is possible that you may encounter the occassional error. The fact
that I am worky on my own, far-from-perfect understanding of Japanese makes things a bit trickier. As I've
mentioned before already, please feel free to contact me directly if you notice anything amiss.
This marks the fifth and final iteration of my Gundam Senki FAQ: it is 100% complete. I hope you find it a
worthy and helpful resource.
Downloadable Content
1-2
Two of the biggest draws for Gundam Senki are the online play modes and the promise of downloadable
content. Already, Bandai has released a hefty amount ofdownloadable mobile suits, as well as a handful of
special downloadable mission—both of which an only be accessed in the Free Mission Mode. The following
is currently available through the Japanese PSN store:
DLC
Date Available
Mobile Suit
Price
September 17, 2009
FA-78-3 Full Armor Gundam 7
¥300
September 17, 2009
RX-81AS Assault Armor G-Line
¥300
October 15, 2009
RX-78GP01 Gundam Zephyranthes
¥400
October 15, 2009
RX-78GP02 Gundam Physalis
¥400
October 15, 2009
RX-81AS/AC Assault Cannon Type
¥300
October 29, 2009
RX-81ST/AC Assault Cannon Type
¥300
October 29, 2009
AGX-04 Gerbera Tetra
¥400
October 29, 2009
RMS-099 Rick Dias (Black)
¥500
November 12, 2009
RX-78GP01 Full Vernian
¥400
November 12, 2009
RX-81LA/AC Assault Cannon Type
¥300
November 12, 2009
RX-178 Gundam MkII (Titans)
¥500
November 26, 2009
RMS-099 Rick Dias (Red)
¥500
November 26, 2009
RX-81AS/ML Missile Type
¥300
December 3, 2009
RX-178 Gundam MkII (AEUG)
¥500
December 3, 2009
RX-81AS/GS Gatling Type
¥300
The DLC missions are not noted in the above table because all six missions currently available in the PSN
store are free to anyone. No further DLC units or missions are planned.
DLC suits must then be purchased from the in-game store before you can use them. All of the mobile suit's
weapons will also be available in the store. It would, therefore, be advisable to avoid purchasing the DLC
unitl such a time that you have sufficient in-game points to purchase them in the game. For help purchasing
DLC from the Japanese PSN store, please refer to the "Frequently Asked Questions" section at the tail end of
this guide.
Menu Translations
1-3
Gundam Senki is a fairly straightforward game, one that's easy enough to pick up pretty much everything
you'll ever need to know after only an hour or two of playing around. For the more esoteric bits of
knowledge you may need, or if you're too impatient to take the whole trial-by-error approach, I've prepared
this small section to give you a very clear idea of precisely how to go about playing this game.
I would still, however, recommend against using this section of the guide as it is far better, I think, to figure
these things out all on your own.
For those of you who purchased the ASIA version of the game, odds are you noticed the single difference
between it and the Japanese printing the menu translation card. Most of the stuff you'll find in the game is
very straightforward, but if you have any trouble understanding anything, please consult this translation.
Mobile Suit Customization Menu
Customizing mobile suits with parts and weapons is pretty straightforwar, so you shouldn't have too much
trouble. I have included, however, a brief explanation of some of the key aspects you'll want to be aware of
while you tinker away at your Zaku.
Melee
Shoot
Speed
Radar
Damage
Generator Cost
Usage/Reload Speed
This number indicates the relative strength of your melee (close-combat)
attacks.
This number indicates the relative strength of your ranged attacks.
This number indicates the relative speed of your mobile suit while walking
or boosting.
This number determines the distance at which you can detect enemy targets.
This number indicated the combat strength of any given weapon—logically,
the higher the number, the greater the damage dealt.
Your mobile suit can only produce a finite amount of power, the generator
cost is the amount that will be subtracted from your mobile suit's total GEN
output.
If you'll examine the Japanese descriptions of each weapon at the bottom of
your screen, you'll notice letters—S, A, B, C, D or E. Each letter corresponds
to how quickly an individual weapon can be used or fired. S is the fasted, E
is the slowest—so an A weapon would have a much higher rate of fire than a
D weapon, etc., etc.
Pilot Upgrade Menu
As you complete missions and earn experience, your pilot will level up. When you level up, you are given
four different stats to upgrade. These stats are as follows, from top-to-bottom.
Melee Skill
Ranged Skill
Defense Skill
Piloting Skill
Melee skills effect how quickly and how much damage you can deal with melee attacks, and ranged skill
does the same, only with ranged attacks. Defense skill, obvious, effects how much damage you recieve. The
one skill most people have questions about is the piloting skill. The piloting skill effects both the speed of
your mobile suits, as well as boosting duration.
Keep in mind that the maximum level your pilot can reach is 200, and you earn one skill point for each level.
This means you will only be able to max out TWO skills, assuming you ignore the other two entirely.
Online Mode
1-4
To play Online Mode, you must decide to play either as a Host or as a client.
Playing as a Host
1. Create a new Room.
2. Select the Game mode. (in order of selection: cooperative mission-play, battle mode and
Battle Royale).
3. Set the number of players (2-8).
4. Set Voice Chat ON/OFF.
5. Input comments for the room's description.
Playing as a Client
Custom Search: Set search criteria and the system will search existing rooms for a match.
Quick Search: Randomly searches for open rooms.
*IMPORTANT NOTE:
Federation players can only join games hosted by other Federation players. Zeon
players can only join games hosted by other Zeon players. Mercenaries can join
games hosted by either Federation or Zeon players, but only Mercenaries can join
rooms hosted by other Mercenary players.'
PvP (Battle or Battle Royale) Options:
Game Mode:
1. Death Match
2. Time Match
3. Death Flag (Battle mode only)
4. Time Flag (Battle mode only)
Time Limit
Magazine: (Unlimited/limited/no-magazines)
Damage: 25%/50%/100%/200%/500%
As per usual, I would recommend ignoring this translation crap and just focus on learning everything as you
play. You'll have a lot more fun, with a lot less headache.
Game Controls
1-5
Since the game's options menu provides a nice visual, I would ask that you look to the in-game display with
the translation provided above for the easiest way to see how all of the in-game controls are mapped out.
Basic Controls
Movement
Right Analog Stick
Move Camera
Left Analog Stick
Change Camera Angle
Select
Menu/Map
Start
Alternate Order Selection
L1
Center View
L2
Fire Primary Weapon
R1
Fire Fixed Weapon #1
R2
Fire Fixed Weapon #2
Square
Melee Attack
Triangle
Select Target
Circle
Boost Jump
Cross
Advanced Controls
Sniper View
R3
Zoom In/Out
R3 + Left Analog Stick
Kneel (Heal)
X (Hold)
Boost Forward
X (Double-Tap)
Charge Attack
Attack Button (Hold)
Change Radar Mode
L2 (Hold)
Order Team Ahead
D-Pad Up
Order Team Attack
D-Pad Right
Order Team Kneel (Heal)
D-Pad Left
Order Team Formation
L1 + D-Pad Up
Order Team Formation
L1 + D-Pad Right
Game Tips
1-6
As usual, my motto is "practice yourself until you learn the skills you need!" But for those of you who are
trying, but just can't quite seem to get the hang of this game, I've made a short list of handy tips that ought to
help you make mince meat of your many foes.
Keep moving: you're an easy target when you're standing still, so try to always be moving. Be
especially careful when you kneel down to heal, as you will be incredibly vulnerable to enemy fire.
Don't count on your comrades: the allied AI stinks. If you need something done, do it yourself.
You'll often face enemies that can attack you at extremely long-ranges and deal out devastating
damage. The best way to avoid oncoming fire is to NOT approach in a straight line, assume a slightly
diagonal entry vector, and you'll manage to avoid a lot of incoming fire with ease.
Resupply (and heal) as often as you can! Sometimes, a single hit can take away as much as 70% of
your AP, and you do not want to have to restart a mission because you were too impatient. Enemies
also have a bad habit of targeting your supply points, so if you don't resupply when you can, you
may not have another opportunity.
Pace yourself. Some missions will have a lot of enemies, and very difficult resupply situations (or no
resupply at all). Fixed emplacements can be a big pain. You do not want to waste all of your ranged
ammunition on small-fry mobile suits when it counts, always be sure to leave a few shots in your
magazine, just in case.
Don't discount embedded weaponry! Head Vulcans, most of all! The weapons embedded in your
mobile suit are not weak! The weakest of all, the Head Vulcans, can still tear an enemy to shreds in
a matter of seconds. Don't forget you have them 預 nd don't forget to use them, whenever the need
arises.
Watch your back. An enemy you can see is an enemy you can avoid 洋 ost of the shots that will kill
you will come from behind, so watch out.
Be aware of your surroundings! The most common symptom of poor play I've seen is a player who
just doesn't seem to realize where he or she is, or where the enemy is. Remember to expand your
map so you can see exactly where all of your allies and enemies are, and determine where to move
accordingly. You're not helping anyone flying blind.
Customization Tips
Mess with your mobile suit, and customize them to whichever end most suits your style. I can't really
help you too much, but I can mention a few things that were of help to me, in hopes that they can be
of help to you, too.
First, you'll notice three bars on the right side of the customization screen. These bars represent how
well your mobile suit will handle in the three types of terrain (from left to right: land, underwater and
lunar). Certain parts can be equipped that boost (or lower) your mobile suits affinity for a particular
type of terrain, be mindful.
Guns are just for show—it's all about melee. When you compare the damage you deal to the risk you
take, melee trumps ranged combat all the time. You can deal out a lot more damage a lot faster,
you're also vulnerable to the enemy's melee attacks, but the AI isn't that great and the enemy suit
you're so close to will also serve as cover for ranged fire. Ranged weapons? They have limited
ammo and tend to missa lot a problem with melee. I recommend not modifying the Shoot (melee)
stat, and only use ranged weapons for aircraft and fixed weapons, and things of that nature.
Speed is awesome. Upgrading your speed and boost stats is a MAJOR help. The limit is 99, and if
you reach it, you'll be a monster even the Red Comet couldn't beat.
AP is not as much of a concern as you might think. Regardless of how much AP you add up, you're
not going to want to be taking too many hits (if any) because you never know how powerful the
enemy attack is going to be. If you can keep your AP above 2200 or so, you should be fine.
The three biggest elements of MS customization are firepower, armor, and speed. Sensor range is
worthless—most enemies will be able to easily dodge anything that's not shot from mid or close
range. Personally, I find armor to be equally pointless—for me, the best tactic seems to be to
prioritize speed above all else, with a secondary focus on firepower. This gives the game a fast pace,
which is tons of fun, and can also add an element of "realism." Similar to how battles were fought in
the One Year War, you'll be able to kill most enemies in 1-3 hits at top levels, and you'll also go
down with just as few hits. As I've said before, the key to this game is moving—being fast, and being
nimble. If you're getting hit more than once or twice in any mission, you need more practice!
Multiplayer Tips
1-7
Multiplayer in Gundam Senki is handled exclusively through the Playstation network, sorry, folks—no splitscreen multiplayer here. Whatever you do in the single-player free missions transfers over to the multiplayer
freemissions, and vis versa. Playing online can be pretty daunting if you don't have much knowledge of
Japanese, but there are a few things you can do to make your experience flow smoother.
Be polite. Not knowing the language is no excuse to be rude, though that's no guarantee others
won't be rude to you. When you enter a room, it's nice to say something. Even something simple, like
Yorosiku (akin to "please take care of me") will be understood by most of your fellow players.
From an Anonymous of /m/:
<> Just say, '4649' and that'll be fine.
<> Choose your mobile suit wisely. Many players are high-level, so they really don't
have the patience for other players who want to show off. Don't go around in a
Gelgoog Jager with a beam machine gun, killing everything in sight, before
anyone else gets a chance. That's no fun for anyone, and it'll get you kicked.
Remember, almost everyone you meet online is playing the game for one simple
reason: to have fun. If you can't be a team player, don't play at all.
<> There can be a great many people online at a given time, and it currently takes
the game a VERY long time to load up the room list. When finding a game,
you'll want to be selecting your room as quickly as you can, or it will be full by
the time you decide.
Pay attention to the comments for each room. It's okay if you can't read Japanese, but there are a few
symbols you should look out for. I've done my best to draw the characters, but I don't exactly have
the best skills with kanji, don't expect 100% perfect accuracy here.
Look at other people. When you're in the room, you can view the mobile suits and equipment of the
other players with you, so do so. Try to emulate what they have. If everyone else is using a low-tier
suit, don't go in with a Kampfer or Gegloog Jager, that just ain't fun.
Don't steal kills. If someone else is fighting an enemy... you should be fighting a 'different' enemy.
Don't get angry if Japanese players boot you from the lobby! It's hard to manage a lag-free game
with players from all over the world, and frequently hosts will boot playerswith poor connections.
Don't get mad—move on. Host your own game, or find some localfriends.
In short, be polite and courteous. As time passes, the online community will become smaller and
smaller—particularly among those of us who speak English. If you want to be able to play with
other people, you'll only be able to do so if they feel like playing with you.
Characters & Story
2-0
The story begins at the Battle of A Baoa Qu, in the last days of the One Year War. As the Federation and
Zeon forces clash in the final climactic battle, two men struggle to survive. Eric Blanke, a Zeon mobile suit
pilot, watches helplessly as his friends and comrades perish, one after another. Courand Hughes, a squad
captain, is helpless to protect his friends and subordinates as they die, one by one. Both men are left terribly
scarred by the battle.
Two years later: Universal Century 0081. Eric Blanke continues to fight the Federation, alone, and against all
odds. He seeks to punish the Earth Federation for its many evils. Against him stands Courand Hughes,
captain of a special-operations mobile suit unit created specifically to combat renegade Zeon forces like Eric.
Courand devotes himself wholly to battle, seeking his own death so he might rejoin his many friends who
fell at A Baoa Qu.
Phantom Sweepers
2-1
The Phantom Sweepers are an elite mobile suit task force within the Earth Federation Space Forces, tasked
with hunting down Zeon forces refusing to obey the ceasefire agreement. Mass devastation on the Earth, the
communication and sensor-blocking effects of Minovsky particles, and the depletion of EFSF military forces
following the battle of A Baoa Qu mean that these renegade Zeon forces pose a very real threat to the
stability of the Earth Sphere. For those familiar with the Universal Century timeline, the Phantom Sweepers
are (ostensibly) one of many such task-forces, which would latter be organized into a single special-forces
organization, the Titans, and used to police the Earth Sphere.
Courand Hughes
(Tatsuki Hiroshi)
Captain of the Phantom Sweepers team, his mission is to seek out and destroy Zeon forces that have
refused to surrender since the end of the One Year War. During the One Year War, Hughes saw his
entire team annihilated, a memory that haunts him to this day. He is thirty-five years old
Hugh Carter
(Hiroshi Yanaka)
Demoted for defying orders from a superior officer, Carter has a severe dislike for authority figures.
He is 28 years old.
Allison Cherie'
(Chie Nakamura)
Formerly a test-pilot at the Federation's Augusta military base, Alice was transferred to the Phantom
Sweepers against her will due to a shortage of personnel. She is 24 years old.
Bob Rock
(Ogata Kenichi)
A man with a very direct personality, Bob Rock stays with the troops in battle even under the most
violent of circumstances. During the One Year War he personally witnessed a colony drop. He is 45
years old.
Darrel Godwin
(Otomo Ryuuzo)
A very formal man, sometimes called a tight-ass. He is a very flexible and competent soldier. He,
personally, was the driving force behind the establishment of the Phantom Sweepers. He is 50 years
old.
Liang Mao
(Ando Mayumi)
A woman with an astonishing military career, but a harsh personality. She provides battlefield
support, but if she does not like you she will not speak to you atall. She is 27 years old.
Robert Hartley
(Nomura Kenji)
An unambitious lieutenant who dislikes hurting people and prefers to lazily waste his days. He is the
last person you would expect to find in a top-secret military unit like the Phantom Sweepers. He is
40 years old.
Kamal Kumar
(Kawada Shinji)
A new recruit assigned to the Phantom Sweepers. He is 23 years old.
Jaime Carmona
(Nakai Kazuya)
He transferred to the Phantom Sweepers in order to fulfill and old debt, placing himself in great
danger. He is very confident in his abilities and prefers to fight by himself. He is 25 years old.
Invisible Knights
2-2
After the Battle of A Baoa Qu, the Principality of Zeon fell apart. With both Gihren and Kycillia Zabi dead,
the people of Zeon had no clear government. This chaos allowed the Earth Federation to dismantle to old
Principality and restore Zeon to a republic—essentially, creating a Zeon that was little more than a puppet of
the federation. Many Zeon forces refused to acknowledge the surrender, and continued to fight against the
Federation. Lacking organization and resources, these Zeon remnants were either isolated, and forced to
operate as pirates and terrorists, or forced to go into hiding. The Invisible Knights is a special commando
group, working with many disparit remnant groups to stage counter-attacks on key Federation facilities on
the Earth's surface. Though the dream of Zeon is dead, these warriors fight on, with eyes that can only see
vengeance, and wills that can only seek blood.
Eric Blanke
(Uchida ???)
A hero of the One Year War, Eric is the captain of the Invisible Knights. A fiercely determined man,
he seeks to avenge the Federation's bloody Tears of Varuna-operation. He is 20 years old.
Blade Ailos
(Hamada Kenji)
A quick-witted man with a kind heart, Baade is a childhood friend of Eric and often offers his captain
advice and counsel. He is 20 years old.
Fritz Bauer
(Toriumi Kosuke)
A childhood friend of both Eric and Baade, Fritz can be overly emotional at times, but he is very
courageous. He is 20 years old.
Christo Doerr
(Koyama Takeshi)
An engineer who provides maintenance for the Invisible Knights' mobile suits, he was once a soldier
but became a mechanic due to a leg injury. He is 25 years old.
Istel Philine
(Fujimura Ayumi)
A young woman who joined up with the Invisible Knights after the end of the war, she is quite
skilled and became a full-fledged operator at a very young age. She is 18 years old.
Otto Ikemann
(Ishii Yasutsugu)
A pure soldier who believes it is every man's duty to fight up until his very last breath. He is 42 years
old.
Hilde Nietzsche
(Ito Shizuka)
A proud woman who is determined to live in the present, she is also a very sore loser. She is 20 years
old.
Ebel Gusuta
(Matsubara Daisuke)
A subordinate of Eric from the One Year War, Ebel is generally unremarkable. He is 19 years old.
Aresu Rolf
(Maeno Tomoaki)
A man with a cowardly nature, his time with Eric causes him to try and change himself. He is 19
years old.
Story Summary (Spoilers)
2-3
What follows is a brief summary of the single player campaign in Gundam Senki, for both the Phantom
Sweepers and Invisible Knights campagins. Both stories are more or less the same, only diverging at the very
end.
Operation Varuna's Tears is a plan by the Zeon Remnant to hijack the Earth Federations lunar mass driver
and use it to attack the Earth. They basically want to hold the Earth hostage and force the Republic of Zeon's
government (which is mostly a puppet-state of the Earth Federation) to disband, and officially recognize
Zeon as the victors of the One Year War.
As you can probably guess, it's not exactly the smartest or most imaginative plan in the world.
Anyway, Zeon's Invisible Knights are responsible for carrying out this plan. Eric sees it as revenge for all of
his comrades who died in the One Year War. Opposing the Invisible Knights at various turns are the
Federations elite task force, the Phantom Sweepers, led by Hughes.
The Invisible Knights have pretty shoddy equipment, so to carry out their plan they end up constantly trying
to steal supplies from the Earth Federation. Many of their mobile suits and weapons, including the Efreet
Nacht, are Zeon mobile suits that the Federation captured, re-captured by the Invisible Knights.
In order to set Varuna's Tears in motion, the Zeon remnant launches several diversionary missions throughout
the Earth in order to keep the Federation from realizing their true goals.
Allison Cherie is assigned to the Phantom Sweepers from Odessa, where she served as a test pilot for the
RX-81 line of mobile suits. She is a former member of Eric's squadron, and her brother currently serves in
the Invisible Knights. She infiltrated the Augusta Lab near the end of the One Year War, and stayed with the
Federation even after the war ended. During the firefight at Augusta, Cherie recognizes Eric and blurts out
part of the Invisible Knight's plan, indicating that she is, in fact, a Zeon spy.
As a result, Hughes is ordered to disable Cherie so she can be captured and interrogated. He shoots her
mobile suit and she is turned over to Federation security.
Later, when the Phantom Sweepers steal an HLV to transport themselves to the Moon, Cherie appears in a
GM just in time to save Hughes' life. During her time with the Federation, Cherie developed feeling for
Hughes and her other comrades and did not want to see them die. She sacrifices her life, killing her brother
in the process, as Aden Spaceport erupts in flame.
When the HLVs leave Earth, the organizational structure of the Zeon remnant is in shambles, their
headquarters in Indochina overrun by the Federation. They gather what little strength they have (based
mostly around a single Musai) and assault two different Mass Drivers simultaneously. At this point, the
Federation Pegasus-class warship, Thoroughbred, arrives at the Moon and unveils a new Gundam mobile
suit, the RX-78-7, piloted by Courand Hughes.
Hughes defeats the Musai cruiser, but Eric's team has still succeeded in capturing a mass driver. The
Phantom Sweepers assault the mass driver, and at this point the story branches toward two different endings.
In the Phantom Sweepers ending, Hughes kills Eric and prepares to sacrifice his life in a suicide-run on the
mass driver. Before he can do so, however, the Thoroughbred appears and destroys the mass driver with its
weaponry. Hughes hears the voices of his teammates, and remembers his old team in the One Year War. He
apologizes to the ghosts of the dead, and says he cannot join them (die) today.
On the Invisible Knights side, Eric dominates Hughes' Gundam, but does not kill him. Unfortunately, the
mass driver was damaged in the battle and the target cannot be altered, so Eric fires the mass driver at
Augusta. As the mass driver hurdles its payload toward the Earth, a massive federation force arrives at the
facility, surrounding Eric's Gelgoog Custom. The game ends at this point. Presumably Eric would be either
captured or killed.
Mission Guide
3-0
The mission guide isn't intended solely as a walkthrough—if you know how to play the game, and can play it
well, you don't really need a lot of help. If you do need a lot of help, this is not the place to look for it.
Most missions are fairly straightforward. For the most part, expect the material here to be fairly light, if I
think a mission is a little difficult or confusing, I'll mention a few tips that might help ya' clear it.
Gundam Senki has two campaigns, one for the Earth Federation's Phantom Sweepers, and another for the
Zeon Remnants—the Invisible Knights. Each campaign consists of two types of missions: story missions and
optional missions. Story missions are very cinematic and advance the story. Once you beat a story mission,
you cannot play that mission again. Optional missions, however, do not need to be played to beat the
campaign. These are typically very, very simple missions and they can be re-played any number of times. So
if you're having trouble clearing a story mission, farming optional missions for experience and points is a
perfectly viable strategy.
I have not included any sort of guide for the optional tutorial missions, reasoning that they are so simple that
no one could ever, possibly, have anytrouble with them whatsoever.
There are a few things you need to know when looking through this guide.
First, the enemies listed are not necessarily ALL of the enemy types you will encounter, think of them merely
as the enemies you should expect to encounter.
Items: for the story mission, there are two types of items: N and H. N means the item will be given to you on
normal difficulty, and H means you'll get the item after beating the mission on hard difficulty. The items
gained from easy difficulty are not listed.
Things are a bit trickier with the free missions. Each mission has a list of five obtainable items, numbered
one through five. Each time you beat the mission, you will receive a RANDOM selection of three items. If
you're playing on Normal, you may receive items 1, 2 or 3. If you are playing on hard difficulty, you may
obtain items 2, 3, or 4. Similarly, Hell difficulty nets items 3, 4 and 5. Because the reward is random, you
may beat a mission on Hell difficulty and only receive item number three. It's annoying, but you have to deal
with it.
To access a mission's Hard mode, you must beat that mission on Normal difficulty. Similarly, to access a
missions Hell mode, you must beat that mission again on hard mode.
Earth Federation Campaign
3-1
The Earth Federation, or Phantom Sweeper, single-player campaign is fairly straightforward. You will move
from one battlefield to another. In each new area, you will play through a single story related mission that,
once completed, cannot be replayed. Once you've completed an area's story mission, a second, optional
mission for that area will unlock. These optional missions can be replayed an infinite number of times and
are very useful for farming parts and experience.
Story Mission #01 – Libyan Desert
"Operation Desert Wind"
Type: Destroy All Enemies
砂漠の風作戦
N1: Bullpup Machine Gun
N2: Beam Saber [G]
N3: Armor Upgrade
H1: Bullpup Machine Gun
H2: Beam Saber [G]
H3: Spiked Shield
Briefing:
The Phantom Sweepers are to provide support to another Federation mobile suit team hunting the Zeon
remnants in Africa.
Strategy:
The hostiles are spread pretty much all over the map, so if you can't see any enemies on your radar, you
can press start to view the big map and see where everyone is. Alternatively, this is a dusk-battle, so
weapons fire is quite visible from long-distance. If you want to find the enemy quickly, just follow the
pretty lights.
Optional Mission #01 - Libyan Desert
"Libyan Desert Mop-Up Duty"
リビア砂漠掃討任務
Type: Destroy all Enemies
N1: Armor Upgrade
N2: GM Beam Saber
N3: Spare Magazine
H1: Armor Upgrade
H2: GM Beam Saber
H3: Ground Warfare Module
Briefing:
Ground radar has detected enemy mobile suits in the area. They pose a threat to several military
installations nearby. You are to completely wipe out the enemy forces.
Strategy:
A simple kill-everything mission, should be pretty easy for you (if a bit time-consuming). Remember,
unlike story missions, optional missions can be completed any number of times, making them perfect
for points-farming.
Story Mission #02 – Syrian Desert
"Rescue Mission"
輸送部隊救出任務
Type: Destroy all Enemies
N1: Rocket Launcher
N2: Battle Shield
N3: Spare Magazine
H1: Rocket Launcher
H2: Battle Shield
H3: Ground Warfare Module
Briefing:
Zeon mobile suits are attacking a transport convoy in the desert. Defend the transports and destroy all
attacking mobile suits.
Strategy:
Again: The hostiles are spread pretty much all over the map, so if you can't see any enemies on your
radar, you can press start to view the big map and see where everyone is. Alternatively, this is a duskbattle, so weapons fire is quite visible from long-distance. If you want to find the enemy quickly, just
follow the pretty lights.
Story Mission #13 – Syrian Desert
"Aden Base Express"
シリア砂漠巡視任務
Type: Destroy all Enemies
N1: Armor Upgrade +3
N2: Spare Magazine x2
N3: EN Pack x2
H1: Armor Upgrade +3
H2: Spare Magazine x2
H3: EN Pack x2
Briefing:
Zeon remnants have seized control of the main supply road leading to Aden Base. Break through the
enemy line.
Strategy:
Kill everything you see. Nice and simple, but remember, this one's supposed to be an easy mission.
Things are about to get much more difficult.
Optional Mission #02 - Syrian Desert
"Syrian Desert Patrol Duty"
アデン基地急行任務
Type: Destroy all Enemies
N1: Melee Upgrade
N2: AP Recovery Unit
N3: Bullpup Machine Gun
H1: Melee Upgrade
H2: AP Recovery Unit
H3: Magella Top Cannon
Briefing:
Zeon remnants have infested the area. Seek them out and destroy them.
Strategy:
Like most of the optional missions, this is very straightforward. Simply kill everything, the faster the
better.
Story Mission #03 - Odessa
"The Odessa Offensive"
オデッサ防衛戦
Type: Destroy all Enemies
Defeat MS-08NT/X Efreet Nacht
N1: Beam Gun
N2: Radar Upgrade
N3: Apogee Motor
H1: Beam Gun
H2: Radar Upgrade
H3: Space Warfare Module
Briefing:
The Odessa military base is under large-scale assault by Zeon remnant forces. The enemy is wellorganized and well-equipped. You are to support the Federation forces and drive the Zeon attackers out
of Odessa.
Strategy:
This mission can be a bit tricky. For the first portion of the mission, you're tasked with annihilating
several squads of attacking mobile suits. The enemies will come at you from two directions, with a very
large circular structure in the middle. Rather than wasting a lot of time boosting around the structure to
get from group to group, try going over.
This mission also marks the first boss battle of the game, and it's a tough one. The Efreet moves like a
red comet—very, very quickly. Most ranged weapons simply will not be able to hit it (at any range). If
you're determined to kill it with ranged weapons, I'd recommend the Beam Spray Gun for its scattershot
effect. Personally, however, I found it much easier to take outthe Efreet at close-range with the GM's
beam sabers. I spent a little on upgrading the beam sabers to do 165 damage (and dual-wielded them).
The Efreet is a close-range monster, so you'll need to time your attack well so that you're not
counterattacked. It's best to strike from behind. After taking a full combo of saber-slashes, the Efreet
will fall down. While you can still damage the Efreet while it's face-down in the sand, you should be
patient. Circle around behind the Efreet, and wait for it to stand. As soon as it stands, complete another
full combo. Continue repeating these actions until the Efreet gets down to about 15-20% health, and the
mission will end.
Optional Mission #03 - Odessa
"Odessa Intercept Mission"
Type: Destroy all Enemies
オデッサ迎撃任務
N1: Beam Saber [G]
N2: Generator Upgrade
N3: GM Command Shield
H1: Beam Saber [G]
H2: Generator Upgrade
H3: Generator Upgrade +3
Briefing:
A small contingent of Zeon troops has infiltrated Odessa. You are to hunt them down and destroy them.
Strategy:
Don't get yourself killed: shouldn't be too hard, this is a pretty easy mission.
Story Mission #04 - Khyber Pass
オデッサ迎撃任務
"Desperate Pursuit"
Type: Destroy all Enemies
N1: Heat Sword
N2: Propellant Tank +1
N3: Undersea Warfare Module
H1: Heat Sword
H2: Propellant Tank +1
H3: Undersea Warfare Module
Briefing:
The Efreet that attacked Odessa Base has disappeared. Many of the Zeon forces that participated in the
attack, however, havebeen found. They are attempting to retreat through the Khyber Pass. You are to
hunt them down and destroy them.
Strategy:
The bazooka-wielding Doms can be a bit of a handful 謡 atch carefully so you can dodge in time,
otherwise you'll find yourselfshort on AP far, far too often. Prioritize defending your supply point; let the
enemy mobile suits come to you.
Optional Mission #04 - Khyber Pass
"Canyon Cleanup"
峡谷地帯掃討任務
Type: Destroy all Enemies
N1: Generator Upgrade +1
N2: Ranged Upgrade
N3: EN Pack
H1: Generator Upgrade +1
H2: Ranged Upgrade
H3: Spiked Shield II
Briefing:
Zeon mobile suits have been caught hiding the the canyon! Search them out and destroy them.
Strategy:
Shoot stuff. Or cut stuff. Try not to be shot or cut.
Story Mission #05 - Belfast Port/Atlantic Ocean
"Industrial Defense"
Type: Defend the Area
工業地帯防衛任務
N1: Generator Upgrade +1
N2: Capacity Upgrade
N3: Apogee Motor +1
H1: Generator Upgrade +1
H2: Capacity Upgrade
H3: Apogee Motor
Briefing:
The Zeon Remnant is assaulting the port at Belfast in an attempt to steal military supplies to further their
terrorist activities. You are to prevent them from stealing the supplies at all costs.
Strategy:
There's a lot of water in this map, so get your undersea combat stats up as high as you can. Acguys are
pretty easy to kill, but the Goggs can be nasty, they've got a heavy punch that makes them hard to
approach, and they've got a lot of armor. Be careful, be patient, and remember to dodge.
Once you repel the invading Zeon forces, you'll begin the second phase of the mission, hunting down
those invaders in the middle of an ocean. If you don't have a nice, aqua-savvy mobile suit, you'll
really regret it. Ignore the Z'Goks and focus on the mobile armor. Pick off its weapons before targeting
the hull directly. Once you kill the mobile armor, the mission will, finally, end.
Optional Mission #05 - Belfast Port
"Harbor Patrol"
工業地帯巡視任務
Type: Destroy all Enemies
N1: Apogee Motor
N2: GM Shield II
N3: GM Beam Saber II
H1: Apogee Motor
H2: GM Shield II
H3: GM—>GM Sniper Upgrade
Briefing:
Underwater guerillas are attacking the supply depot. Wipe them out.
Strategy:
Head for cover, stay out of the wate and take out the Hygoggs as soon as you possibly can.
Optional Mission #6 - Atlantic Ocean
"Amphibious Assault"
水陸両用 MS 攻撃任務
Type: Destroy all Enemies
N1: Radar Upgrade
N2: Propellant Tank
N3: Beam Knife
H1: Radar Upgrade
H2: Propellant Tank
H3: Propellant Tank +4
Briefing:
Numerous Zeon forces have established themselves Underwater. Destroy both the mobile suits and their
supplies.
Strategy:
There are some fixed turrets (Underwater? Why would they do that?) that can tear you apart. Approach
from cover and kill them quickly. A little while after you start the mission, a few E-type Z'Goks will
appear and make a b-line for your supply point. Pay attention to your radar so you can take them out
before you lose your supply point, or you will most certainly regret it.
Story Mission #6 - Bahamas
"Supply Salvage"
物資奪還任務
Type: Recover the Supplies
N1: Mass-Produced Beam Rifle
N2: Radar Upgrade +1
N3: Sniper Scope 3.0
H1: Mass-Produced Beam Rifle
H2: Radar Upgrade
H3: GM Sniper Shield
Briefing:
Seek out the Zeon forces and recover the supplies they stole.
Strategy:
Aquatic customization is a MUST. The Aquatic GM would be a most wise choice. The enemy mobile
suits will attempt to destroy the supply containers, which will decrease the amount of points you earn
after the completion of the mission. Prevent them from destroying the supplies to maximize your points.
Optional Mission #7 - Bahamas
"Maritime Radar Interception"
海上レーダー迎撃任務
Type: Destroy all Enemies
N1: Undersea Warfare Module
N2: Armor Upgrade
N3: Melee Upgrade +2
H1: Undersea Warfare Module
H2: Armor Upgrade
H3: Capacity Upgrade +1
Briefing:
Zeon remnants are in the area. Hunt them down and kill them all.
Strategy:
You don't have to have an aquatic mobile suit since most of the combat will occur on land, just be careful
not to get drawn into the water by the Z'Goks.
Story Mission #7 - Jungle
"Jungle Mop-Up"
潜伏部隊掃討任務
Type: Destroy all Enemies
N1: Bullpup Machine Gun
N2: Generator Upgrade +2
N3: GM Command Beam Saber
H1: Bullpup Machine Gun+
H2: Generator Upgrade +2
H3: Apogee Motor +1
Briefing:
The Earth Federation mobile suit corps is mobilizing to weed out Zeon remnant forces hiding in the
jungle. You are to participate in this mission and take out as many Zeon mobile suits as you can.
Strategy:
Watch out for Zaku Snipers on top of the cliffs. Luckily, most of the cliffs are short enough to jump on
top of and if you hang by the base of the wall near a target, the Sniper will jump down to greet you.
Optional Mission #8 - Jungle
"Cleanup Duty"
密林地帯掃討任務
Type: Destroy all Enemies
N1: Melee Upgrade
N2: Ground Warfare Module
N3: EN Pack
H1: Melee Upgrade
H2: EN Pack
H3: Gundam [G]»Gundam [G] GM Head Upgrade
Briefing:
Zeon forces have been detected in the area. Eliminate them.
Strategy:
Very straightforward mission. Watch out for the snipers and you should be fine. Just remember to watch
your AP and defend your supply point.
Story Mission #8 - Indochina
"Army Crutch"
東南アジア方面軍支援任務
Type: Destroy all Enemies
N1: Beam Saber [G]
N2: Beam Saber [G] II
N3: Missile Launcher+
H1: Beam Saber [G]
H2: Missile Launcher+
H3: Battle Shield II
Briefing:
Zeon forces in southeast Asia have been repeatedly launching attacks against Federation facilities. You
are to move into the norther region of Indochina to root out the Zeon aggressors.
Strategy:
When you encounter the Efreet, use the same strategy you used at Odessa. Eric shouldn't give you too
much trouble.
Optional Mission #9 - Indochina
密林基地掃討任務
"Jungle Mop-Up"
Type: Destroy all Enemies
N1: Ranged Upgrade
N2: Armor Upgrade +1
N3: Apogee Motor +2
H1: Armor Upgrade +1
H2: Ranged Upgrade
H3: Gundam [G] Upgrade Part
Briefing:
Zeon forces have been detected lurking near the base. We don't know what they're up to, but we need
you to eliminate them.
Strategy:
Boost. Jump. Kill.
Story Mission #9 - New Yark
"Defending York"
ニューヤーク防衛任務
Type: Destroy all Enemies
N1: N1: Ranged Upgrade +1
N2: Sniper Scope 4.0
N3: EN Pack
H1: Ranged Upgrade +1
H2: Sniper Scope 4.0
H3: EN Pack
Briefing:
The newly-rebuilt city of New Yark is under attack by Zeon remnants. The utopian cityscape serves as a
symbol of the might and prosperity of the Federation. You must defend New Yark no matter the cost.
Strategy:
A very simple, nice mission. Enjoy the cinematic at the end. Here's hoping you weren't too fond of the
poor guy.
Optional Mission #10 - New Yark
"Mop-Up Duty"
ニューヤーク掃討任務
Type: Destroy all Enemies
N1: Ground Warfare Module
N2: Apogee Motor
N3: Ranged upgrade +2
H1: Ground Warfare Module
H2: Apogee Motor
H3: RX-81 Shield
Briefing:
Zeon remnants are in the area. Destroy them.
Strategy:
Ain't the city beautiful? This mission is pretty easy, so why not take a slow pace and enjoy the scenery?
Story Mission #10 - Ural Mountains
"Defend the Radar"
レーダー基地防衛任務
Type: Defend the Area
N1: Prototype Beam Rifle
N2: Generator Upgrade +3
N3: Apogee Motor +3
H1: Prototype Beam Rifle
H2: Apogee Motor +3
H3: Propellant Tank +3
Briefing:
Zeon forces are attacking our radar station on the mountain's peak. Defend the radar from the invaders.
Strategy:
God, I love this mission. Love this map. It's absolutely gorgeous and it's the only mountain I've ever seen
in a game that actually feels like an honest-to-goodness mountain. Anyway, this mission should be fairly
easy. The big thing to look out for will be the Dodais and Dopps that fly overhead. They move fast, and
if they get to the peak it's mission over. To make matters worse, you need to be near to the peak (at a
high altitude) in order to target them. I recommend using melee weapons on the mobile suits, and
keeping a beam rifle in reserve for the aircraft.
Keep your radar zoomed out, and when you see a flight approaching, get up to the top of the mountain as
quickly as you can. Don't worry about locking on or your radar, go into sniper view (R3) and aim your
shots manually. The closer they get to your location, the more you'll have to lead your target. If you can
manage this much, the mission should be a piece of cake and you should adore it as much as I do.
Optional Mission #11 - Ural Mountains
Mountain Radar Interception"
山岳レーダー迎撃任務
Type: Destroy all Enemies
N1: Propellant Tank +1
N2: GM»GM Sniper Upgrade
N3: Radar Upgrade +2
H1: Propellant Tank +1
H2: GM»GM Sniper Upgrade
H3: Armor Upgrade +4
Briefing:
Zeon forces are invading the mountain. Repel them.
Strategy:
Just like the story mission, so you should already know what to do. Should be a lot of fun, no?
Story Mission #11 - Augusta Lab
"The Augusta Defensive"
オーガスタ防衛戦
Type: Defend the Radar Domes
N1: RX-81 Beam Saber
N2: Heavy Rifle
N3: Short Beam Rifle
H1: Heavy Rifle
H2: Short Beam Rifle
H3: RX-81 Beam Saber
Briefing:
Zeon forces have launched a massive assault on the Augusta military installation. They are attempting
to destroy the base's four large radar dishes: you must defend the installation.
Strategy:
Similar to the Ural Mountains radar defense. Take out the mobile suits as quickly as you can 容 specially
the Zaku Cannons and keep a wide-area radar view so you can spot the incoming aircraft immediately
and take them out.
Optional Mission #12 - Augusta Lab
"The Augusta Interception"
オーガスタ迎撃任務
Type: Destroy all Enemies
N1: Ranged Upgrade +4
N2: Generator Upgrade +1
N3: RX-81»RX-81 Missile Upgrade
H1: Ranged Upgrade +4
H2: Generator Upgrade +1
H3: RX-81»RX-81 Gatling Upgrade
Briefing:
Enemy mobile suits have invaded Odessa. Destroy them.
Strategy:
Very simple and straightforward. Enjoy hunting Gelgoogs. I know I did.
Story Mission #13 – Syrian Desert
I've organized missions by area, so scroll back up to the Syiran Desert area for all the Story Mission #13
information you want.
Story Mission #14 - Aden Spaceport
"The Burning HLVs"
HLV 発射阻止任務
Type: Destroy all Enemies
N1: RX-81»RX-81 Gatling Upgrade
N2: Space Warfare Module
N3: RX-81»RX»81 Missile Upgrade
H1: RX-81»RX-81 Gatling Upgrade
H2: Space Warfare Module
H3: RX-81»RX»81 Missile Upgrade
Briefing:
Zeon forces are invading Aden Base with the intention of stealing HLVs to escape into space. You are to
destroy all of the HLVs to prevent the Zeon escape.
Strategy:
This mission can be a real pain. Stay where you are and let the nearby mobile suits come to you, then
take them out quickly while using the cliff for cover. Then try to flank the enemy, taking out the fixed
beam turrets first. Don't approach the gate until most of the enemies have been taken out as soon as you
approach the gate, Zeon's Invisible Knights will appear.
The Efreet can be a real pain. Take him out from a distance, if you can. Eric's melee attacks are far better
now than they were the first few times you fought, so matter how well equipped you are, you're not
going to be much of a match at close range.
Optional Mission #13 - Aden Spaceport
"Intercept" アデン迎撃任務
Type: Destroy all Enemies
N1: Melee Upgrade +1
N2: Propellant Tank +4
H1: Propellant Tank +4
H2: Melee Upgrade +1
H3: GM Rifle
Briefing:
Zeon forces have invaded Aden Spaceport. They appear to be a small scouting unit. Destroy them.
Strategy:
Watch out for the supply points and surprise, surprise--the Efreet.
Story Mission #15 - Moon (Hills)
"Hunting Musai"
ムサイ級軽巡洋艦追撃
Type: Destroy all Enemies
N1: Melee Upgrade +3
N2: Beam Saber+
N3: Space Warfare Module
H1: Ranged Upgrade +3
H2: Beam Saber+
H3: Space Warfare Module
Briefing:
The Zeon remnants are gathering there forces on the surface of the moon. A small group led by a Musaiclass warship is attempting to attack the Mass Driver at the lunar base. Attack the Zeon forces and
eliminate the Musai.
Strategy:
I don't really get this mission. This is the only time you'll be fighting on a rail, and it's the only time you'll
be seeing the Heavy Full Armor Gundam Unit 7. Anyway, this is insanely. Lock-on will be automatic.
Use your beam rifle to take out most of the enemies, but use your beam cannon to take out the mobile
armors and the Musai quickly.
Optional Mission #14 - Moon (Hills)
"Lunar Patrol"
月面巡視任務
Type: Destroy all Enemies
N1: Apogee Motor +1
N2: GM Quel Beam Saber
N3: Gundam Beam Saber III
H1: Apogee Motor +1
H2: Melee Upgrade +4
H3: Gundam Beam Saber III
Briefing:
Zeon forces are in the area. Destroy them.
Strategy:
Kill stuff. Have fun. The Hills are definitely the nicest of the three lunar maps.
Story Mission #16 - Moon (Mountains)
"The Last Line of Defense"
Type: Destroy all Enemies
最終防衛ライン突破
N1: Capacity Upgrade
N2: Beam Rifle+
N3: AP Recovery Unit +1
H1: Capacity Upgrade
H2: Beam Rifle+
H3: AP Recovery Unit +1
Briefing:
The attacking Musai was a diversion. Zeon forces are approaching a different mass driver, and there's
not much time less. Intercept the Zeon mobile suits and make your way to the mass driver as quickly as
you can.
Strategy:
God, I absolutely love this mission. Best one in the game. Basically, it's just one big ol' brawl. You'll be
fighting a ridiculous amount of enemies, and by now you should have your suit upgraded to the point
where you're taking them out very, very fast. It shouldn't pose much of a challenge, but it should be
insanely awesome.
Optional Mission #15 - Moon (Mountains)
"Mop-Up Operations"
月山岳地帯掃討作戦
Type: Destroy all Enemies
N1: Apogee Motor +5
N2: Ranged Upgrade +1
N3: Gundam Shield II
H1: Apogee Motor +5
H2: Ranged Upgrade +1
H3: Armored Gundarium
Briefing:
Suspicious activity has been detected on the area. Inspect the area and if you discover any Zeon
presence, annihilate them.
Strategy:
Kill stuff. Go melee crazy--you don't have a supply point this time around.
Story Mission #17 - Mass Driver
"The Terror of the Mass Driver"
マスドライバー発射阻止任務
Type: Destroy all Enemies
N1: Generator Upgrade +4
N2: Capacity Upgrade +2
N3: Apogee Motor +4
H1: Capacity Upgrade +2
H2: Apogee Motor +4
H3: Generator Upgrade +5
Briefing:
The Zeon remnant forces have taken control of the Mass Driver. You are to assault the Mass Driver
Base, break through the defenses, take out all of the enemies occupying the base, and prevent the
activation of the Mass Driver.
Strategy:
This one can be a real hassle. In the end, you'll be facing off against your old friend Eric Blanke 葉 his
time in a custom Gelgoog. Oh, and you're restricted to the default Gundam Unit 7, so it's gonna be a bit
more difficult than it should be. My advice? Hit the edge of the map and follow the edge all the way
around the the base wall. Use your rifle or Vulcans on the first beam turret, and then melee all of the
other turrets on the wall. The big blue turret can also be destroyed via melee attacks, but it takes some
time. Once all of the turrets are taken out, clean up the remaining mobile suits as best you can.
When the next portion of the mission begins, you will be able to kneel down and heal. If you move
forward, Eric's Gelgoog will appear and your duel will begin. Either keep your distance and pound him
with ranged weapons, or try to melee him, just be careful you don't start getting hit, 'cause you'll go
down fast.
Optional Mission #16 - Mass Driver
"Mass Driver Patrol"
マスドライバー偵察任務
Type: Destroy all Enemies
N1: High Power Generator
N2: Ranged Upgrade +5
H1: High Power Generator
H2: Ranged Upgrade +5
H3: Armored Gundarium
Briefing:
Zeon forces have occupied the Mass Driver. Eliminate them.
Strategy:
The last optional mission in the game. I don't care how you clear it, just remember to have fun doing it.
Zeon Campaign
3-2
The Zeon, or Invisible Knights, single-player campaign is also fairly straight forward. ou will move from one
battlefield to another. In each new area, you will play through a single story related mission that, once
completed, cannot be replayed. Once you've completed an area's story mission, a second, optional mission
for that area will unlock. These optional missions can be replayed an infinite number of times and are very
useful for farming parts and experience.
Story Mission #01 - Syrian Desert
野戦陣地強襲作戦
"Field Operations: Assault"
Type: Destroy all Enemies
N1: Armor Upgrade
N2: 100mm Machine Gun
N3: Heat Hawk
H1: 100mm Machine Gun
H2: Heat Hawk
H3: GM Command Shield
Briefing:
Federation forces are on patrol in the area. We intend to seize their supplies for ourselves. Attack!
Strategy:
Should be incredibly easy for you by now. Zeon's missions are a little bit tougher than the EFSF
missions, but you should be experienced enough that they shouldn't be too hard.
Story Mission #12 - Syrian Desert
"Aden Spaceport Express"
アデン基地急行作戦
Type: Reach the Departure Area
N1: Spare Magazine x2
N2: Armor Upgrade +3
N3: EN Pack x2
H1: Spare Magazine x2
H2: Armor Upgrade +3
H3: EN Pack x2
Briefing:
Break through the Federation forces guarding the road into Aden spaceport.
Strategy:
Kill what you can, but move quickly. Remember to set your team into formation so no one gets left
behind. (If any mobile suit in your team fails to get to the designated area before the timer expires, you
fail the mission).
Optional Mission #1 - Syrian Desert
"Syrian Desert Mop-Up Duty"
Type: Destroy all Enemies
シリア砂漠掃討任務
N1: Melee Upgrade
N2: 105mm Zaku Machine Gun
N3: AP Recovery Unit
H1: Melee Upgrade
H2: 105mm Zaku Machine Gun
H3: AP Recovery Unit
Briefing:
Federation troops are moving through the Desert. Seek them out and destroy them.
Strategy:
Another pretty straightforward 'kill 'em all' mission.
Story Mission #2 - Khyber Pass
"Pincer Movement"
挟撃作戦
Type: Destroy the Enemy
Defend Friendly Mobile Suits
N1: 120mm Zaku Machine Gun
N2: RGM-79D Shield
N3: Spare Magazine
H1: 120mm Zaku Machine Gun
H2: RGM-79D Shield
H3: Beam Saber [G]
Briefing:
The assault on Odessa has begun. Federation troops are moving through the pass to join in Odessa's
defense--eliminate them.
Strategy:
Be very careful with this one, you'll be fighting a lot of enemies.
Optional Mission #2 - Khyber Pass
"Canyon Assault"
峡谷地帯襲撃任務
Type: Destroy all Enemies
N1: Generator Upgrade +1
N2: Ranged Upgrade
N3: EN Pack
H1: Generator +1
H2: Ranged Upgrade
H3: Battle Shield II
Briefing:
Federation troops are moving through the Canyon. This is an excellent opportunity to deal some damage
to the enemy.
Strategy:
Very, very simple. You don't need any help with this, right?
Story Mission #3 - Odessa
"The Efreet's Resurrection"
イフリート・ナハト奪還作戦
Type: Reach the Efreet Hangar
N1: Propellant Tank +1
N2: Undersea Warfare Module
N3: Beam Gun
H1: Propellant Tank +1
H2: Undersea Warfare Module
H3: Propellant Tank +2
Briefing:
The Federation currently possess and advanced model mobile suit, built by Zeon shortly before the end
of the war: the NTX-8/TN Efreet Nacht. Storm the base, capture the Efreet.
Strategy:
Take out the Guntanks first, ignore the tanks 'till all of the mobile suits are dead. Then: enjoy your shiny
new Efreet.
Optional Mission #3 - Odessa
"Odessa Diversionary Operations"
Type: Destroy all Enemies
オデッサ陽動任務
N1: Generator Upgrade
N2: Prototype Gouf Shield
N3: Low Power Heat Hawk
H1: Low Output Heat Hawk
H2: Generator Upgrade
H3: Generator Upgrade +2
Briefing:
Attack the Federation troops at Odessa
Strategy:
Run around, kill stuff. No pressure.
Story Mission #4 - Belfast Port
"Withdrawal Support Operations"
撤退支援作戦
Type: Defend Allied Units
N1: Missile Launcher
N2: Ranged Upgrade +1
N3: Melee Upgrade +2
H1: Missile Launcher
H2: Ranged Upgrade +1
H3: Melee Upgrade +2
Briefing:
Our advanced forces have succeeded in stealing supplies from the Federation depot. Attack the port to
cover our retreating forces.
Strategy:
So easy, easy. So very, very easy.
Optional Mission #4 - Belfast Port
"Industrial Assault Mission"
工業地帯襲撃任務
Type: Destroy all Enemies
N1: Spiked Shield
N2: Apogee Motor
N3: Beam Gun
H1: Spiked Shield
H2: Apogee Motor
H3: Mass-Produced Beam Rifle
Briefing:
Federation troops are nearby. Attack them.
Strategy:
Kill stuff. Don't not kill stuff. That's wrong.
Story Mission #5 - Atlantic Ocean
"Recover the Supplies"
物資回収作戦
Type: Recover the Containers
N1: Apogee Motor +1
N2: Capacity Upgrade +1
N3: Capacity Upgrade +1
H1: Apogee Motor +1
H2: Capacity Upgrade +1
H3: Capacity Upgrade +1
Briefing:
The Federation has seized control of several of hour supply containers hidden on the ocean floor.
Strategy:
Don't worry about killing the enemy mobile suits. As soon as you get close to one of the supply
containers, you'll automatically 途 ecover- it. Just get in and out of each supply point as quickly as you
can.
Optional Mission #5 - Atlantic Ocean
"Underwater Mop-Up"
連邦軍水中部隊掃討任務
Type: Destroy all Enemies
N1: Propellant Tank
N2: Beam Knife
N3: Radar Upgrade
H1: Propellant Tank
H2: Capacity Upgrade +1
H3: Radar Upgrade
Briefing:
Federation mobile suits have been detected Underwater. Destroy them.
Strategy:
Nothing in particular.
Story Mission #6 - Jungle
"Jungle Break-Through"
強行突破作戦
Type: Break the Siege
N1: Magella Top Cannon
N2: Radar Upgrade
N3: Sniper Scope 3.0
H1: Magella Top Cannon
H2: Radar Upgrade
H3: Prototype Gouf Shield
Briefing:
Our secret military base in Indochina has been discovered by the Earth Federation. Sweeper teams are
pushing through the Jungle Break through the enemy formations and escape!
Strategy:
This mission is one giant pain. The Guntanks and Guncannons will constantly bombard you from
extremely long-range. Remember to find the best cover you can when kneeling, and take out the enemies
as fast as you can. Try to prioritize the Guntanks.
Optional Mission #6 - Jungle
"Jungle Area Attack"
密林地帯襲撃任務
Type: Destroy all Enemies
N1: Melee Upgrade
N2: EN Pack
N3: Ground Warfare Module
H1: Melee Upgrade
H2: EN Pack
H3: Zaku»Zaku Sniper Upgrade
Briefing:
Federation troops have been spotted in the Jungle. Destroy them.
Strategy:
Nothing in particular.
Story Mission #7 - Indochina
"Jungle Base Defense Operations"
Type: Defend Allied Units
密林基地防衛作戦
N1: Generator Upgrade +2
N2: MMP-80 Machine Gun
N3: MMP-80 Machine Gun
H1: Generator Upgrade +2
H2: Heat Sword+
H3: Heat Sword+
Briefing:
Our jungle base is currently besieged by Federation forces. We have no time to lose, we must rally
together all of our forces and launch an all-out attack against the federation.
Strategy:
Despite the desperation of the plot, this mission is yet another painfully simple kill-everything mission.
These are incredibly fun to play co-op, but the single player version gets old fast.
Optional Mission #7 - Indochina
"Intercept in the Jungle"
密林基地迎撃任務
Type: Destroy all Enemies
N1: Ranged Upgrade
N2: Apogee Motor +2
N3: Armor Upgrade +1
H1: Armor Upgrade +1
H2: Ranged Upgrade
H3: Dom»Dom Cannon II Upgrade
Briefing:
Federation mobile suits are approaching our Jungle base. Attack them.
Strategy:
Kill stuff. Kill it good.
Story Mission #8 - Ural Mountains
"Destroy the Radar Station"
レーダー基地破壊作戦
Type: Destroy the Radar
N1: Melee Upgrade +2
N2: Gatling Shield
N3: Propellant Tank +2
H1: Gatling Shield
H2: Propellant Tank +2
H2: Melee Upgrade +2
Briefing:
Operation Tears of Varuna- is nearly ready. In preparation, we've begun large-scale diversionary
operations throughout the planet. The Invisible Knights are tasked with the destruction of a key Radar
station in the Ural Mountains. Rise to the summit and destroy the radar.
Strategy:
Don't even think about fighting. Simply boost up the mountain and cut up the radar dishes. You should be
able to finish the mission inside of a minute or two.
Optional Mission #8 - Ural Mountains
"Mountain Radar Diversion"
Type: Destroy all Enemies
山岳レーダー施設陽動任務
N1: Propellant Tank +1
N2: Radar Upgrade +2
N3: Zaku I»Zaku Sniper Upgrade
H1: Propellant Tank +1
H2: Armor Upgrade +4
H3: Radar Upgrade +2
Briefing:
Federation forces are in the area. Destroy them.
Strategy:
Nothing special here.
Story Mission #9 - New Yark
"Feint"
陽動作戦
Type: Distract EFSF Troops
N1: Generator Upgrade +3
N2: Giant Bazooka
N3: Apogee Motor +3
H1: Giant Bazooka
H2: Apogee Motor +3
H3: Propellant Tank +3
Briefing:
Diversionary operations in preparation for Operation Varuna are still underway. Before we launch our
attack on the Augusta labs, we will attempt to lure Federation Forces to New Yark. You are to attack
New Yark in an attempt to divert Federation attention away from Augusta.
Strategy:
You don't have much time to get from one area to the next, so stay focused. Don't worry about attacking
the enemy mobile suits until your safely within your objective area. This mission can be a bit timeconsuming, but it's not at-all difficult.
Optional Mission #9 - New Yark
"New Yark Assault"
ニューヤーク襲撃任務
Type: Destroy all Enemies
N1: Apogee Motor
N2: Ranged Upgrade +2
N3: Ground Warfare Module
H1: Apogee Motor
H2: Gelgoog Shield III
H3: Ground Warfare Module
Briefing:
Federation troops stationed in New Yark pose a threat to our future operations in the area. Annihilate
them.
Strategy:
A very, very simple mission. Have fun with it.
Story Mission #10 - Bahamas
"Overwhelm the Communications Facilities"
Type: Secure the Comm Towers
通信施設制圧作戦
N1: Ranged Upgrade +1
N2: Sniper Scope 4.0
N3: EN Pack
H1: Ranged Upgrade +1
H2: Sniper Scope 4.0
H3: EN Pack
Briefing:
We are nearly ready to begin operation Tears of Varuna. Essential to our strategy is the elimination of the
Earth Federation's communications network in the Bahamas. Capture the comm stations and defeat the
Federation forces guarding them.
Strategy:
I found this mission to be easiest either a Z'Gok or Zaku Sniper. With either, you can climb up high on
one of the southern islands and snipe many of the enemy mobile suits and fixed turrets while keeping
well out of range.
Optional Mission #10 - Bahamas
"Island Attack"
バハマ諸島襲撃任務
Type: Destroy all Enemies
N1: Armor Upgrade
N2: Melee Upgrade +2
N3: Undersea Warfare Module
H1: Armor Upgrade
H2: Melee Upgrade +2
H3: Undersea Warfare Module
Briefing:
Federation forces are in the area. Destroy them.
Strategy:
Again, very simple. You really shouldn't have the least bit of trouble with a mission this simple.
Story Mission #11 - Augusta Lab
"Operation Varuna's Tears"
水天の涙作戦
Type: Destroy the Air Defense Network
N1: Raketen Bazooka
N2: Dom»Dom Cannon II Upgrade
H1: Raketen Bazooka
H2: Dom»Dom Cannon II Upgrade
Briefing:
To ensure that Operation Varuna's Tears is effective, we must eliminate the air-defenses at Augusta to
prevent the Federation from defending against the Lunar Mass Driver. Assault the complex and destroy
the aerial defense network.
Strategy:
Don't worry about taking out the defense towers—your allies will be able to manage that all by their
own. Focus on eliminating all of the other mobile suits in the area so that when the Phantom Sweepers
arrive (once the defenses are take down) you won't bee surrounded by enemies.
Optional Mission #11 - Augusta Lab
"Augusta Diversionary Mission"
オーガスタ陽動任務
Type: Destroy all Enemies
N1: Generator Upgrade +1
N2: Space Warfare Module
N3: Apogee Motor +1
H1: Generator Upgrade +1
H2: Apogee Motor +1
H3: Gelgoog»Gelgoog Cannon Upgrade
Briefing:
Federation troops have been found in Augusta. Seek them out and destroy them all.
Strategy:
Very simple, so... once more... nothing in particular.
Story Mission #13 - Aden Spaceport
"HLV Launch Preparations"
Type: Defend the HLVs
HLV 発射作戦
N1: Propellant Tank +3
N2: Space Warfare Module
N3: Capacity Upgrade +1
H1: Propellant Tank +3
H2: Space Warfare Module
H3: Capacity Upgrade +1
Briefing:
Operation Tears of Varuna is still underway. We have seized control of several HLVs so that we may
move our forces into space to complete the final phase of the plan. Defend the HLVs until we are ready
to launch.
Strategy:
Make your way to the end of the map as quickly as you can. Enemies will be spawning out of the tunnel,
so if you stay right there, you can cut down each enemy mobile suit right as it enters. Makes this mission
a piece of cake. When the Phantom Sweepers arrive, you should be able to take them out handily.
Optional Mission #12 - Aden Spaceport
"Aden Spaceport Diversionary Operation"
Type: Destroy all Enemies
アデン陽動任務
N1: Melee Upgrade +1
N2: Apogee Motor +4
N3: Ranged Upgrade +4
H1: Melee Upgrade +1
H2: Apogee Motor +4
H3: Ranged Upgrade +4
Briefing:
Federation troops have invaded Aden spaceport. Annihilate them.
Strategy:
Nothing special.
Story Mission #14 - Moon (Hills)
"Secure the Supply Route"
進行ルート確保作戦
Type: Destroy all Enemies
N1: Gelgoog»Gelgoog Cannon Upgrade
N2: Armor Upgrade +3
N3: Space Warfare Module
H1: Gelgoog»Gelgoog Cannon Upgrade
H2: Armor Upgrade +3
H3: Space Warfare Module
Briefing:
The final stage of our operation is about to begin. Annihilate the enemies in the area to secure a supply
route for our Musai-class warship.
Strategy:
Very, very easy. You'll be in a spiffy, shiny new Gelgoog. Honestly, the Gelgoog makes everything almost
TOO easy.
Optional Mission #13 - Moon (Hills)
"Lunar Mop-Up Duty"
月面掃討任務
Type: Destroy all Enemies
N1: Apogee Motor +1
N2: Kampfer Beam Saber
N3: Propellant Tank +4
H1: Melee Upgrade +4
H2: Propellant Tank +4
H3: Apogee Motor +1
Briefing:
Federation troops have been discovered on the moon. Hunt them down.
Strategy:
Nothing in particular.
Story Mission #15 - Moon (Mountains)
"Break Through the Federation Defenses"
Type: Destroy all Enemies
連邦防衛網突破作戦
N1: Apogee Motor +3
N2: AP Recovery Unit +1
N3: Space Warfare Module
H1: Apogee Motor +3
H2: AP Recovery Unit +1
H3: Space Warfare Module
Briefing:
The Musai's diversion has already begun 謡 e are to launch our attack to capture the Mass Driver
immediately. Advance through the defending forces!
Strategy:
All of your AI teammates need to get to the target area once you've taken out all of the mobile suits. More
enemies will ambush you as you try to escape. Now, the AI sucks, so you''ll have to take out each enemy
in your path as quickly as you can so your team doesn't get distracted flying in circles and shooting
rocks. Remember to command them into a V or A formation so they stick close, otherwise you'll fail the
mission and have to start all over.
Optional Mission #14 - Moon (Mountains)
"Mount Gassan Attacked"
月山岳地帯襲撃任務
Type: Destroy all Enemies
N1: Ranged Upgrade +1
N2: Gelgoog (SM) Shield
N3: Apogee Motor +5
H1: Gundarium Armor
H2: Ranged Upgrade +1
H3: Apogee Motor +5
Briefing:
Launch a preemptive attack against Federation forces in the area.
Strategy:
Nothing in particular.
Story Mission #16 - Mass Driver
"Overwhelm the Defenses"
マスドライバー制圧作戦
Type: Destroy the Defenses
N1: Capacity Upgrade
N2: Propellant Tank +3
N3: AP Recovery Unit +1
H1: Capacity Upgrade
H2: Propellant Tank +3
H3: AP Recovery Unit +1
Briefing:
The final phase of operation Varuna's Tears is finally underway. Now is the time to break through the
Federation's defenses and seize control of the Mass Driver.
Strategy:
Be very, very careful. For the most part, this should play exactly like the mission of the Federation end.
Take out the mobile suits, and once the next phase of the mission starts, focus on the fixed
emplacements first, then move on to the mobile suits.
Story Mission #17 - Mass Driver
"Varuna's Tears"
第二次・水天の涙作戦
Type: Complete the Operation
N1: Generator Upgrade +5
N2: Capacity Upgrade +2
N3: Apogee Motor +4
H1: Generator Upgrade +5
H2: Capacity Upgrade +2
H3: Apogee Motor +4
Briefing:
We have taken control of the Mass Driver. Now, we must defend the station until we are able to activate
the Mass Driver. Fend off the attacking Federation mobile suits and complete the operation.
Strategy:
If you run off to attack the mobile suits in the first phase, no no matter how you go about it, odds are you
won't do too well. Hold off. Let your allies and the base defenses grind down the enemy forces. If you're
lucky, you won't have to do a thing. At the very least, you shouldn't bother fighting 'till you can either
lure the enemy suits into one-on-one confrontations or the enemies have critical (red) AP levels.
When you have your duel with Courand Hughes, focus on ranged combat. The base defenses will help
you out, and the Gundam's melee attacks are considerably slower than your Gelgoog Customs. Once you
take the Gundam out, enjoy your well-earned, if bittersweet, victory.
Optional Mission #15 - Mass Driver
"Mass Driver Intercept"
マスドライバー迎撃任務
Type: Destroy all Enemies
N1: Armor Upgrade +2
N2: Capacity Upgrade
N3: Ranged Upgrade +5
H1: Ranged Upgrade +5
H2: High Power Generator
H3: Armored Gundarium
Briefing:
Federation troops are approaching the occupied mass driver station. You are to sortie immediately and
destroy them.
Strategy:
Nothing in particular.
Free Missions
4-0
While the story-based campaign missions are quite entertaining, Gundam Senki doesn't really come together
as something spectacular until you start tackling the free missions. Each faction has access to two missions
for each area in the game, and plays unlocks new missions by clearing old ones. So, basically, it's the same
set-up as story mode only without the story. The difference? You can play online, and access a new difficulty
mode—HELL.
You can play through the Free Missions all by your lonesome (but, if so, only on normal difficulty) or cooperatively online, with up to three friends. Once you've cleared both the EFSF and Zeon single player
campaigns, you'll be able to play as the "Mercenary" faction in free-mission mode. Mercenaries have access
to all of the store-items and missions from both factions, but at the same time need to pay twice as much for
any part, weapon or mobile suit. Want to load a Zeke suit up with Feddie weapons? Or vis versa? Merc is the
way to go.
EFSF Free Missions
4-1
Remember, Mercenariy players will have access to both EFSF and Zeon missions, which will appear on the
screen in the following order:
EFSF Mission #1
Zeon Mission #1
(DLC) EFSF Mission #3
EFSF Mission #2
Zeon Mission #2
(DLC) Zeon Mission #3
If you still have trouble ascertaining which mission is which, compare the Japanese mission titles included in
the mission descriptions and compare it with what you see on the screen.
EFSF: Libyan Desert Mission #1
リビア砂漠掃討任務
Libyan Desert Cleanup
Type: Destroy all Enemies
1: Spare Magazine x1
2: GM Beam Saber
3: Armor Upgrade
4: Ground Warfare Module
5: Sniper Scope x5.0
Strategy:
Run around and kill stuff. It doesn't get any easier than this.
EFSF: Libyan Desert Mission #2
Pursuing the Remnants of Zeon
ジオン残党を追撃せよ
Type: Chase the Fleeing Enemies
1: 1 Low Output Beam Saber
2: GM»GM Desert Type Upgrade
3: Ranged Upgrade
4: GM Command Shield (PS)
5: Capacity Upgrade
Strategy:
You don't have to take out all of the enemies, but failing to do so will earn you an unkind point-penalty.
EFSF: Syrian Desert Mission #1
Desert Patrol
シリア砂漠巡視任務
Type: Destroy all Enemies
1: Bullpup Machine Gun
2: AP Recovery Unit
3: Melee Upgrade
4: Magella Top Cannon
5: Spare Magazine x2:
Strategy:
Nothing in particular.
EFSF: Syrian Desert Mission #2
Defend the Transports
輸送部隊を守れ
Type: Defend the Transports
1: Propellant Tank +1:
2: GM»GM Cannon Upgrade
3: Apogee Motor
4: GM Cannon»GM Cannon (RW) Upgrade
5: AP Recovery Unit +1:
Strategy:
Stay focused on the mission and you shouldn't run into any problems.
EFSF: Khyber Pass Mission #1
Canyon Cleanup
峡谷地帯掃討任務
Type: Destroy all Enemies
1: 1: EN Pack x1:
2: Generator Upgrade +1:
3: Ranged Upgrade
4: Spiked Shield II
5: GM Command Beam Saber III
Strategy:
Watch out for enemies on the tops of the canyon wall. If you end up taking too much fire, head down into
the ravine. The enemies should follow after you, and be much easier to take out.
EFSF: Khyber Pass Mission #2
Valley Blitz
峡谷の電撃戦
Type: Destroy all Enemies
1: Apogee Motor +1:
2: Beam Spray Gun
3: Melee Upgrade
4: Capacity Upgrade
5: Gundam Beam Saber
Strategy:
This mission can be a bit difficult, if only by the sheer quantity of enemies you'll be facing. You'll want to
pick a suit that can take out an enemy mobile suit in only a couple of hits, because you'll be facing
numerous foes at the same time. Extra ammo is also a necessity the mission is timed, so you don't really
want to keep running back and forth from the supply depot.
EFSF: Odessa Mission #1
Interception
オデッサ迎撃任務
Type: Destroy all Enemies
1: GM Command Shield+
2: Beam Saber [G]
3: Generator Upgrade
4: Generator Upgrade +2:
5: EN Pack x2:
Strategy:
A very simple missio. It can be a good one to use to farm points when you're first starting out.
EFSF: Odessa Mission #2
Double Defense
両面防衛任務
Type: Defend the Area
1: Ranged Upgrade +1:
2: GM Shield
3: Armor Upgrade
4: Guncannon»Guncannon (SML)
5: GM Beam Saber III
Strategy:
You'll see a white, rectangular box on the map—that's the area you have to defend. If any enemy mobile
suits enter that area, you will lose the mission. Zoom out your radar, and try to take out enemy units as
quickly as you can. Be wary of fast-moving aircraft, they can easily trespass into the defense field if
you're not careful.
EFSF: Belfast Port Mission #1
Industrial Patrol Duty
防衛ラインを死守せよ
Type: Destroy all Enemies
1: GM Beam Saber II
2: GM Shield II
3: Apogee Motor
4: GM [G]»GM Sniper Upgrade
5: GM Sniper Shield+
Strategy:
This mission can be a real pain the butt, even if you're playing online with other people. My only real
advice here is to be as mobile as you can so the Hygoggs don't utterly destroy you and, no matter what,
stay out of the water.
EFSF: Belfast Port Mission #2
Line of Defense
工業地帯巡視任務
Type: Defend the Area
1: RX-81:»RX-81:ST Upgrade
2: Battle Shield
3: Propellant Tank
4: RX-81:»RX-81:LA Upgrade
5: GM Sniper Shield+
Strategy:
Similar to the above mission, only this time you'll have to be keeping the enemies out of the area to the
North. It's a lot easier than you'd think, but it can still be challenging. One thing to keep in mind is that
some groups of enemies will not move until you get close to them, so keep your map zoomed out. If you
see a stationary group, avoid it. Also keep in mind that enemies will be spawning from ALL over the
map, so be prepared to rush back toward the northern defense area quickly. As long as you're able to
move about the map quickly and take out the enemies with similar alacrity, you should be okay.
EFSF: Atlantic Ocean Mission #1
Amphibious Attack
水陸両用 MS 攻撃任務
Type: Destroy all Enemies
1: Beam Knife
2: Radar Upgrade
3: Propellant Tank
4: Propellant Tank +4:
5: Spare Magazine x3:
Strategy:
Be very, very careful. Take it slow, and steady. Be careful to never let your generator overheat, and if you
absolutely cannot advance without taking enemy fire, remember to advance with your guard up (at an
oblique angle). This mission can be quite difficult if you don't go into it expecting a long fight.
EFSF: Atlantic Mission #2
Enemies Lurking in the Deep
深海に潜む敵を叩け
Type: Destroy all Enemies
1: Undersea Warfare Module
2: Propellant Tank +1:
3: Apogee Motor
4: Melee Upgrade +3:
5: Low Output Beam Saber+
Strategy:
Pretty much the same as before. So long as you're calm and don't get too hasty, this mission shouldn't
pose any problems.
EFSF: Jungle Mission #1
Jungle Mop-Up
密林地帯掃討任務
Type: Destroy all Enemies
1: Ground Warfare Module
2: EN Pack x1:
3: Melee Upgrade
4: GM»Gundam [G] GM Head
5: Beam Saber [G] III
Strategy:
Kill everything. You really shouldn't have even the slightest bit of trouble here.
EFSF: Jungle Mission #2
Seek the Enemy Snipers
潜む敵を狙い撃て
Type: Defend the Area
1: Propellant Tank +2:
2: Spare Magazine x1:
3: Ranged Upgrade
4: Battle Shield III
5: Beam Saber [G] III
Strategy:
Speed and Boost are your friend. You'll also want a decent ranged weapon so you can take out the enemy
mobile suits as soon as possible.
EFSF: Northern Indochina Mission #1
Jungle Cleanup
密林基地掃討任務
Type: Destroy all Enemies
1: Apogee Motor +2:
2: Armor Upgrade +1:
3: Ranged Upgrade
4: Gundam [G]»Gundam Ez8
5: Sniper Rifle++
Strategy:
Kill everything. Have some fun. No heavy-thinking required!
EFSF: Northern Indochina Mission #2
Jungle Base Attack
密林基地攻撃任務
Type: Destroy all Enemies
1: Melee Upgrade +2:
2: Beam Saber [G]
3: Generator Upgrade
4: Guncannon»Heavy Guncannon Upgrade
5: Gundam Shield+
Strategy:
Your immediate concern is to take care of all the turrets shooting giant beams of death at you. Once those
are taken care of, it's a simple manner of rooting out all of the enemy mobile suits lurking about the
darkness.
EFSF: Ural Mountains Mission #1
Mountain Radar Interception
山岳レーダー迎撃任務
Type: Destroy all Enemies
1: Radar Upgrade +2:
2: GM [G]»GM Sniper Upgrade
3: Propellant Tank +1:
4: Armor Upgrade +4:
5: Beam Rifle
Strategy:
This mission is really easy, but really irritating. Watch out for the attacking aircraft (you aren't required to
destroy them, however) and pay attention to where you are on the map. The most difficult part of this
mission is staying within the boundaries of such a small area.
EFSF: Ural Mountains Mission #2
Rush to the Summit
Type: Defend the Area
山頂に急行せよ
1: Gundam Beam Saber II
2: Gundam [G]»Gundam Ez-8 Upgrade
3: Apogee Motor
4: GM Sniper II»GM Sniper II (RW) Upgrade
5: Capacity Upgrade +2
Strategy:
Your defense target in this mission is the Radar station. Most of the enemies will be coming at you
directly, but a few will be attacking from the opposite corner of the map.
EFSF: Bahamas Mission #1
Maritime Radar Interception
海上レーダー迎撃任務
Type: Destroy all Enemies
1: Melee Upgrade +2:
2: Undersea Warfare Module
3: Armor Upgrade
4: Capacity Upgrade +1:
5: EN Pack x3
Strategy:
You'll probably want to be using an amphibious mobile suit for these missions. You'll be able to move
around the map much faster, which will make this mission a LOT easier.
EFSF: Bahamas Mission #2
Radar Defense
レーダー施設防衛任務
Type: Defend the Area
1: Generator Upgrade +2:
2: Beam Gun
3: Armor Upgrade
4: MP Guncannon»MP Guncannon (RW) Upgrade
5: Gundam Shield
Strategy:
Aquatic mobile suit will give you the speed you need, so you won't have too much difficulty with this.
EFSF: Old New Yark Mission #1
Mop-Up Duty
ニューヤーク掃討任務
Type: Destroy all Enemies
1: Ranged Upgrade +2:
2: Ground Warfare Module
3: Apogee Motor
4: RX-81: Shield
5: RX-81: Beam Saber
Strategy:
A very simple mission. Watch out for those nasty beam-spray guns the GMs carry. They're really
annoying, but not that difficult.
EFSF: Old New Yark Mission #2
Enemy Interception
迫る敵を迎撃せよ
Type: Intercept the Enemy
1: Radar Upgrade +1:
2: Bullpup Machine Gun
3: Melee Upgrade
4: GM»Gold GM Upgrade
5: Short Beam Rifle
Strategy:
You won't have access to any supply points for this mission, so load out your mobile suit accordingly.
EFSF: Augusta Lab Mission #1
Augusta Interception
オーガスタ迎撃任務
Type: Destroy all Enemies
1: RX-81:ST»RX-81:ST Missile Upgrade
2: Ranged Upgrade +4:
3: Generator Upgrade +1:
4: RX-81:LA»RX-81:LA Gatling Upgrade
5: Heavy Beam Rifle
Strategy:
You'll be facing a lot of enemies here, so the better the mobile suit and the larger your team, the better.
This mission, and most of the missions that follow, will be very difficult if you're not playing with other
people online.
EFSF: Augusta Lab Mission #2
Augusta Base Defense
オーガスタ基地防衛任務
Type: Defend the Area
1: RX-81:ST»RX-81:ST Gatling Upgrade
2: Space Warfare Module
3: Melee Upgrade +1:
4: RX-81:LA»RX-81:LA Missile Upgrade
5: Beam Rifle+
Strategy:
Keep on your toes. Enemies will be coming from all directions, and almost all of them have some tough
artillery weapons. In particular, be sure to take out the Xamels as soon as you possibly can.
EFSF: Aden Base Spaceport Mission #1
Interception
HLV 防衛任務
Type: Destroy all Enemies
1: Apogee Motor +4:
2: Propellant Tank +4:
3: Melee Upgrade +1:
4: GM Rifle
5: New Beam Rifle
Strategy:
Another pretty easy mission. Just don't try it solo.
EFSF: Aden Base Spaceport Mission #2
HLV Defense
アデン迎撃任務
Type: Defend the HLV
1: Generator Upgrade +5:
2: GM Command»GM Command (Space Type) Upgrade
3: Propellant Tank +1:
4: Prototype Gundam»Gundam Upgrade
5: Beam Saber
Strategy:
Same as the other defense missions. Keep cool, and it'll be over before you know it. The most annoying
thing to deal with here is the fact that you're confined in a very, very small area. It's a very annoying
mission, but not a difficult one. Have fun farming it for the Gundam upgrade parts!
EFSF: Moon (Hills) Mission #1
Patrol Mission
月面巡視任務
Type: Destroy all Enemies
1: GM Quel Beam Saber
2: Gundam Beam Saber III
3: Apogee Motor +1:
4: Melee Upgrade +4:
5: NT-1: Shield
Strategy:
Nothing in particular. The Gundam Beam Saber III fetches a tidy profit, so if you're pinched for cash, this
mission provides an easy way to get some.
EFSF: Moon (Hills) Mission #2
Case Study Large Heat Reactions
巨大な熱源反応を調査せよ
Type: Destroy the Big Zams
1: Large Generator
2: Generator Upgrade +4:
3: Generator Upgrade +1:
4: Gundam»G3: Gundam Upgrade
5: NT-1: Beam Saber
Strategy:
This mission is a lot of fun there are three Big Zams to take down, and a whole lot of zeke mobile suits,
too. You'll want to take out the mobile suits first to protect your supply points. Remember Big Zams
have I-Fields, so beam weaponry is useless. You'll have to use either bazookas, machine guns or melee
weapons. Machine guns are easiest, in my opinion--and don't forget to pack some spare magazines!
For added fun, try getting together with some friends to take out the Big Zams on Hell difficulty with
Acguys. Trust me, it's a helluva lot of fun.
EFSF: Moon (Mountains) Mission #1
Mount Gassan Mop-Up Duty
月山岳地帯掃討任務
Type: Destroy all Enemies
1: Gundam Shield II
2: Apogee Motor +5:
3: Ranged Upgrade +1:
4: Armored Gundarium
5: New Beam Rifle+
Strategy:
Nothing special to do here just keep in mind, while preparing for this mission, that you won't have any
opportunity to resupply.
EFSF: Moon (Mountains) Mission #2
Zeon's Elite Troops
ジオン精鋭部隊を叩け
Type: Destroy all Enemies
1: GM Quel Shield
2: Propellant Tank +5:
3: Armor Upgrade +1:
4: Gundam»FA Gundam Upgrade
5: Double Beam Rifle
Strategy:
As soon as the mission starts, you'll find yourself surrounded by a large group of gelgoogs. You'll need to
be an agile suit. The mission area is small, but will keep expanding as you destroy enemies. When the
supply point appears, you'll want to pay close attention to it odds are you're going to have to resupply at
least once (unless you're in a full group AND have extra ammo) so make sure to prioritize any enemies
that get too close.
EFSF: Mass Driver Mission #1
Mass Driver Patrol
マスドライバー偵察任務
Type: Destroy all Enemies
1: Capacity Upgrade
2: Ranged Upgrade +5:
3: High-Power Generator
4: Armored Gundarium
5: Hyper Bazooka+
Strategy:
There are two supply points here, but you're best off only trying to protect one of them. Keep your supply
point defended, and try to take out the giant beam cannons mounted at either end of the map as soon as
possible to make the clean-up a bit easier.
EFSF: Mass Driver Mission #2
Regain Control of the Mass Driver
マスドライバーを奪還せよ
Type: Destroy all Enemies
1: Magnetic Coating
2: Melee Upgrade +5:
3: Ranged Upgrade +1:
4: GM Custom»GM Quel Upgrade
5: NT-1: Beam Rifle
Strategy:
Take out all of the fixed weaponry first, then secure your supply point. So long as you're able to
resupply/heal, you'll be able to manage. If you lose the supply point, the strategy is simple: don't get hit.
By anything.
Zeon Free Missions
4-2
Remember, Mercenariy players will have access to both EFSF and Zeon missions, which will appear on the
screen in the following order:
EFSF Mission #1
Zeon Mission #1
(DLC) EFSF Mission #3
EFSF Mission #2
Zeon Mission #2
(DLC) Zeon Mission #3
If you still have trouble ascertaining which mission is which, compare the Japanese mission titles included in
the mission descriptions and compare it with what you see on the screen.
Zeon: Syrian Desert Mission #1
Desert Cleanup
シリア砂漠掃討任務
Type: Destroy all Enemies
1: 105mm Zaku Machine Gun+
2: AP Recovery Unit
3: Melee Upgrade
4: 105mm Zaku Machine Gun
5: Sniper Scope x5.0
Strategy:
The first mission you have access to, this one is fairly straight- forward. The enemies you'll be fighting
may be numerous, but they're not very aggressive so you should be able to handle it pretty easily. The
105mm machine guns your Zakus start out with are pretty weak, so you will want to buy the upgraded
105mm machine guns quickly, and then arm it—this mission until you're able to buy the much, much
better 120mm Machine Gun. This will make the next few missions much, much less painful for you.
(some pain is to be expected, of course, Zeon is for masochists!)
Zeon: Syrian Desert Mission #2
Destroy the Sensitive Data
機密ディスクを破壊せよ
Type: Destroy the escaping Samson Trailers
1: Propellant Tank +1:
2: Zaku II»Zaku Cannon Upgrade
3: Apogee Motor
4: Zaku I»Zaku I (RR) Upgrade
5: AP Recovery Unit
Strategy:
There are four Samson trucks in this area, all of which will leave the area very quickly. The mission will
end in success once all four of the trucks are either destroyed or escaped. The number of trucks you take
out determines how many bonus points you can earn, which means this can be a valuable mission for
point-farming early on.
Unfortunately, in single-player, it's very hard to get more than two trucks before the others escape.
You're best bet is to tackle this game online, with at least one other player, with the both of you going off
in different directions as soon as you can. Ignore all of the other enemies and focus on the trucks, but
beware of the GMs in in the Southern corner of the map, they have some very powerful long range
weaponry that will take you out if you're not careful. It's a good idea to use the canyons for cover while
making your way across the map.
Zeon: Libyan Desert Mission #1
Desert Assault
リビア砂漠襲撃任務
Type: Destroy all Enemies
1: Spare Magazine x1:
2: Heat Hawk
3: Armor Upgrade
4: Ground Warfare Module
5: Rocket Launcher
Strategy:
No resupply for this mission, so you'll want to outfit your mobile suit with a good melee weapon and use
your ammo very, very sparingly. Try to keep your AP at 1:00%, and as much ammo as you can while
dealing with the GMs. When the GM Cannons come marching in, you'll want to be at full strength.
Zeon: Libyan Desert Mission #2
Operation Desert Sunrise
砂漠の奇襲作戦
Type: Destroy all Enemies
1: Low Output Heat Hawk
2: Zaku II»Zaku II Desert Type Upgrade
3: Ranged Upgrade
4: Zaku I»Zaku I (BTS) Upgrade
5: Capacity Upgrade
Strategy:
Kill stuff, and then kill more stuff. Mission ends when there's nothing left to kill.
Zeon: Khyber Pass Mission #1
Attack the Canyon
峡谷地帯襲撃任務
Type: Destroy all Enemies
1: EN Pack x1:
2: Generator Upgrade +1:
3: Ranged Upgrade
4: Battle Shield II
5: EN Pack x2:
Strategy:
This mission can be a daunting at first. You'll be facing a huge quantity of GMs and they'll all be gunning
for you much more aggressively than in the last mission. Particularly annoying are the GMs armed with
bazookas, they are very accurate, very fast- moving, and do a lot of damage. To make matters worse,
several of these bazooka-wielding GMs will perch up high on the canyon walls, where it's hard to
counterattack. The wall near where you start is easy enough to get to simply boost straight up. At the
opposite end of the map where most of the fighting will be going down, however, you cannot boost all
the way up to the top of the walls by yourself, fret not, there is a way up. In the center of the canyon
there is a stepped hill, or plateau, with several levels that you can jump on to. Boost all the way to the
top of this central mesa, and you'll see bridges leading to both the East and West sides of the canyon,
granting you easy access to those Cowardly GMs sniping you from afar.
Zeon: Khyber Pass Mission #2
Pincer on the Fleeing Troops
逃走部隊を挟撃せよ
Type: Destroy all Enemies
1: Apogee Motor +1:
2: Generator +1:
3: Melee Upgrade
4: Zaku II»Zaku II (CA) Upgrade
5: Heat Hawk III
Strategy:
This is one of those long, tedious missions where you have to kill a lot of enemies, but they trickle into
the map in small groups. So be prepared to spend some time here--and make sure you're packing some
extra ammo, there are a lot of 'em to take down.
Zeon: Odessa Mission #1
Odessa Feint
オデッサ陽動任務
Type: Destroy all Enemies
1: Prototype Gouf Shield
2: Low Output Heat Hawk
3: Generator Upgrade
4: Generator Upgrade +2
5: Spare Magazine x2
Strategy:
Another nice and simple attack-everything deal. Shouldn't be any trouble at this point.
Zeon: Odessa Mission #2
Intercept the Reinforcements
Type: Defend the Area
増援部隊を迎撃せよ
1: Ranged Upgrade +1:
2: GM Shield
3: Armor Upgrade
4: Zaku I»Zaku I (EB) Upgrade
5: Sniper Rifle
Strategy:
Welcome to the absolute worst mission in the entire game. You are stuck in a stupidly small area, barely
enough room to turn around, and must shoot down all of the enemies coming at you. This mission is a
pain in the ass, even with a solid team backing you up. Just make sure your radar stats are in good shape,
and prepare yourself for some major pain, and bear with it.
Zeon: Jungle Mission #1
Attack!
密林地帯掃討任務
Type: Destroy all Enemies
1: Ground Warfare Module
2: EN Pack x1:
3: Melee Upgrade +1:
4: Zaku I»Zaku Sniper Upgrade
5: Armor Upgrade +5:
Strategy:
Kill stuff.
Zeon: Jungle Mission #2
Jungle Feint
密林の陽動作戦
Type: ???
1: Propellant Tank +2:
2: Spare Magazine x1:
3: Ranged Upgrade
4: Capacity Upgrade
5: Missile Launcher+
Strategy:
???
Zeon: Indochina Mission #1
Intercept Mission
密林基地迎撃任務
Type: Destroy all Enemies
1: Apogee Motor +2:
2: Armor Upgrade +1:
3: Ranged Upgrade
4: Dom»Dom Cannon II
5: Heat Sword+
Strategy:
???
Zeon: Indochina Mission #2
Jungle Base Defense Operations
密林基地防衛作戦
Type: Defend the Area
1: Melee Upgrade +2:
2: Beam Saber [G]
3: Generator Upgrade
4: Dom»Dom Cannon Upgrade
5: Missile Shield
Strategy:
Don't let any enemies breach the defense line. Remember to switch your radar view so you can have a
better idea of what's going on.
Zeon: Belfast Port Mission #1
Industrial Assault
工業地帯襲撃任務
Type: Destroy all Enemies
1: Beam Gun
2:. Spiked Shield
3:. Apogee Motor
4:. Mass-Produced Beam Rifle
5:. Low Output Heat Hawk III
Strategy:
???
Zeon: Belfast Port Mission #2
Military Supplies
Type: ???
連邦軍の補給を断て
1: Zaku Cannon»Zaku Cannon Command Upgrade
2: 1:2:0mm Zaku Machine Gun
3: Propellant Tank
4: Zaku II»Zaku II Command
5: Gatling Shield
Strategy:
???
Zeon: Ural Mountains Mission #1
Mountain Diversion
山岳レーダー施設陽動任務
Type: Destroy all Enemies
1: Radar Upgrade +2:
2: Zaku I»Zaku Sniper Upgrade
3: Propellant Tank +1:
4: Armor Upgrade +4:
5: Large Heat Hawk+
Strategy:
???
Zeon: Ural Mountains Mission #2
Destroy the Radar on the Peak
山頂のレーダーを破壊せよ
Type: Destroy the Radar
1: Spiked Shield III
2: Dom»Dom Tropen Upgrade
3: Apogee Motor
4: Dom Tropen»Dom Tropen Desert Type Upgrade
5: Small Shield+
Strategy:
???
Zeon: Atlantic Ocean Mission #1
Mop-Up Duty
連邦軍水中部隊掃討任務
Type: Destroy all Enemies
1: Beam Knife
2: Radar Upgrade
3: Propellant Tank
4: Capacity Upgrade +1
5: AP Recovery Unit +2
Strategy:
???
Zeon: Atlantic Ocean Mission #2
Underwater Goods Collection
海底の物資を回収せよ
Type: Recover the Containers
1: Missile Launcher
2: Undersea Warfare Module
3: Apogee Motor
4: Z'Gok»Z'Gok (CA) Upgrade
5: Low Output Beam Saber+
Strategy:
???
Zeon: Bahamas Mission #1
Attack!
バハマ諸島襲撃任務
Type: Destroy all Enemies
1: Melee Upgrade +2
2: Undersea Warfare Module
3: Armor Upgrade
4: Propellant Tank +4
5: Spare Magazine x3
Strategy:
???
Zeon: Bahamas Mission #2
Secure Communication Facilities
レーダー施設を制圧せよ
Type: ???
1: Generator Upgrade +2:
2: Propellant Tank +1:
3: Armor upgrade
4: Ranged Upgrade +3:
5: Small Shield
Strategy:
???
Zeon: New Yark Mission #1:
New Yark Attack
ニューヤーク襲撃任務
Type: Destroy all Enemies
1: Ranged Upgrade +2:
2: Ground Warfare Module
3: Apogee Motor
4: Gelgoog Shield III
5: EN Pack x3:
Strategy:
???
Zeon: New Yark Mission #2
Intercept the Enemy
迫る敵を迎撃せよ
Type: Survival
1: Radar Upgrade +1:
2: Bullpup Machine Gun
3: Ranged Upgrade
4: Zaku II»Zaku II (GZ) Upgrade
5: Capacity Upgrade +2
Strategy:
???
Zeon: Augusta Lab Mission #1
Diversionary Mission
オーガスタ陽動任務
Type: Destroy all Enemies
1: Gelgoog»Gelgoog High Mobility Type Upgrade
2: Apogee Motor +1
3: Generator Upgrade +1
4: Gelgoog»Gelgoog Cannon Upgrade
5: Beam Naginata+
Strategy:
???
Zeon: Augusta Lab Mission #2
Destroy the Air Defense Network
対空防衛網を破壊せよ
Type: Neutralize Air Defense Network
1: YMS-1:4: Gelgoog»Gelgoog (CA) Upgrade
2: Space Warfare Module
3: Melee Upgrade +1
4: Gelgoog»Gelgoog High Mobility Type Upgrade
5: Zaku Machine Gun+
Strategy:
???
Zeon: Aden Spaceport Mission #1
Diversionary Mission
アデン陽動任務
Type: Destroy all Enemies
1: Apogee Motor +4:
2: Ranged Upgrade +4:
3: Melee Upgrade +1:
4: Gelgoog»YMS-1:4: Gelgoog Upgrade
5: Giant Bazooka+
Strategy:
???
Zeon: Aden Spaceport Mission #2
HLV Destruction
HLV 破壊作戦
Type: Destroy all HLVs
1: Generator Upgrade +5:
2: Gelgoog»Gelgoog Desert Type Upgrade
3: Propellant Tank +1:
4: Gelgoog High Mobility Type»Gelgoog (EB) Upgrade
5: Efreet Katana Blade
Strategy:
???
Zeon: Moon (Hills) Mission #1
Destroy all Enemies
月面掃討任務
Type: ???
1: Kampfer Beam Saber
2: Propellant Tank +4:
3: Apogee Motor +1:
4: Melee Upgrade +4:
5: Invisible Knights Shield
Strategy:
???
Zeon: Moon (Hills) Mission #2
Front-Free Supplies
無補給戦線
Type: Survival
1: Large Generator
2: Generator Upgrade +4:
3: Generator Upgrade +1:
4: Zaku II»Silver Zaku
5: Beam Naginata (SM)
Strategy:
???
Zeon: Moon (Mountains) Mission #1
Mount Gassan Attacked
月山岳地帯襲撃任務
Type: Destroy all Enemies
1: Gelgoog Shield (SM)
2: Apogee Motor +5:
3: Ranged Upgrade +1:
4: Armored Gundarium
5: Block Shield
Strategy:
???
Zeon: Moon (Mountains) Mission #2
Break through the Defenses
連邦防衛網を突破せよ
Type: Destroy all Enemies within the Limit
1: Shoulder Shield
2: Propellant Tank +5:
3: Armor Upgrade +1:
4: Gelgoog High Mobility Type»Gelgoog (SM) Upgrade
5: Heat Hawk+
Strategy:
???
Zeon: Mass Driver Mission #1
Mass Driver Intercept
マスドライバー迎撃任務
Type: Destroy all Enemies
1: Capacity Upgrade
2: Ranged Upgrade +5:
3: High-Power Generator
4: Armored Gundarium
5: Beam Naginata (JR)
Strategy:
???
Zeon: Mass Driver Mission #2
Capture the Mass Driver
マスドライバーを奪取せよ
Type: Destroy the Defense Forces
1: Magnetic Coating
2: Melee Upgrade +5:
3: Ranged Upgrade +1:
4: Gelgoog High Mobility Type»Gelgoog (JR) Upgrade
5: Raketen Bazooka+
Strategy:
???
DLC Free Missions
4-3
Remember, Mercenariy players will have access to both EFSF and Zeon missions, which will appear on the
screen in the following order:
EFSF Mission #1
Zeon Mission #1
(DLC) EFSF Mission #3
EFSF Mission #2
Zeon Mission #2
(DLC) Zeon Mission #3
If you still have trouble ascertaining which mission is which, compare the Japanese mission titles included in
the mission descriptions and compare it with what you see on the screen.
EFSF: Libyan Desert Mission #3
Hunting the Assault Team
強奪部隊追跡
Type: Chase Enemies
1: Giant Bazooka
2: Prototype Gundam»Gundam Upgrade
3: Ranged Upgrade +3
4: Heat Saber III
5: GP02 Shield
Strategy:
???
EFSF: Mass Driver Mission #3
The Delaz Fleet
デラーズ・フリート参戦
Type: Destroy all Enemies
1: Spiked Shield III
2: Gundam»G3: Gundam Upgrade
3: Ranged Upgrade SP
4: Beam Machine Gun
5: Gerbera Tetra Beam Saber
Strategy:
???
EFSF: Moon (Hills) #3
The AEUG
エウーゴ登場
Type: Destroy all Enemies
1: Tem Ray Circuit System
2: Gundam»FA Gundam Upgrade
3: High Power Apogee Motor
4: Composite Armor
5: Beam Pistol
Strategy:
???
Zeon: Augusta Lab Mission #3
Destroy the Prototype Mobile Suit
新型モビルスーツを撃破せよ
Type: Destroy all Enemies
1: Long Beam Rifle
2: HIMO Gelgoog»HIMO Gelgoog (EB) Upgrade
3: Melee Upgrade +3
4: RX-81: Beam Saber
5: Assault Shield
Strategy:
???
Zeon: Aden Spaceport Mission #3
Annihilate the HLVs
Type: Destroy the HLVs
Strategy:
HLV 破壊作戦(改)
1: GM Rifle
2: Gelgoog HIMO»Gelgoog (SM) Upgrade
3: Super Generator
4: New Beam Rifle
5: GP01: Beam Saber
???
Zeon: Moon (Hills) Mission #3
The Titans
ティターンズ登場
Type: Destroy all Enemies
1: Hyper Bazooka
2: Gelgoog HIMO»Gelgoog (JR) Upgrade
3: Large Propellant Tank
4: Composite Armor
5: Gundam Shield MkII
Strategy:
???
Parts and Weapons
5-0
Having trouble finding a specific item? Well, I hope this chart will help you out. I'll try to make it as simple
and easy to follow as I possibly can. This list is 100% complete, so if you can't find what you're looking for...
keep looking until you do!
Don't forget the meaning behind each of the following abbreviations:
CAP
Capacity
AP
Armor Points
GEN
Generator
MEL
Melee Combat
RNG
Ranged Combat
SPD
Speed
BST
Boost
RAD
Radar
EFSF
Earth Federation
MERC
Mercenary
Note: while perusing the tables in the following sub-sections, keep in mind that the prices listed for
individual parts and weapons is the default price: MERC players must pay twice as much for every part,
weapon or mobile suit. So if an item is listed as costing 4000 points, it will cost 4000 points for EFSF and
Zeon players, but 8000 points for MERC players. Also: when you sell excess parts from your inventory, you
will only get 50% of its price, new. Therefore be very careful not to sell off any items, suits or weapons that
you may want later.
Certain parts also require a particular rank, which is dependent on the amount of levels your pilot has gained.
You gain levels by applying experience points to upgrade your pilot's stats.
The ranks and their requirements are as follows:
Warrant Officer
Level 1
Ensign
Level 20
Lieutenant
Level 40
Captain
Level 60
Major
Level 80
Lieutenant Colonel
Level 100
Colonel
Level 120
Brigadier General
Level 140
Major
Level 160
Lieutenant General
Level 180
General
Level 200
Finally, you will notice small number (ex. --4-)- contained within parenthesis after the mission location for
each individual item. This is the item's number. Each mission has five items, but you can only earn a
selection of three items in a mission on any given difficulty. Normal difficulty yields items 1 to 3, hard yield
2 to 4, and hell yields 3-5.
Normal Difficulty
Hard Difficulty
Hell Difficulty
1
> Chance to Obtain! <
2
> Chance to Obtain! <
> Chance to Obtain! <
3
> Chance to Obtain! <
> Chance to Obtain! <
> Chance to Obtain! <
> Chance to Obtain! <
> Chance to Obtain! <
4
5
> Chance to Obtain! <
The order is always constant, so when you complete a mission on HARD, for example, the items will be
ordered 2, 3 and 4, in that order. If you did not receive the item 3, for example, the middle item on the list
will have nothing (just a bunch of question marks). Remember the number of the item you want, and you'll
be able to tell whether or not you earned it or not without having to dig through your whole inventory.
Customization Parts
5-1
These charts should be fairly self-explanatory. I name the part, what it does, and where to find it. If there's a
price, you can buy it in a store, if not, you'll have to get it from one of the free missions. If the free mission
must be completed on a certain difficulty, I have noted it as such in parenthesis. If no parentheticals are
present, that means clearing the mission on normal difficulty will suffice.
Remember: You can only play free missions on Hard and Hell difficulties when online.
A quick note on abbreviations:
CAP = Capacity
SPD = Speed
GEN = Generator
BST = Boost
AP = Armor Points
MEL = Melee
RNG = Range
RAD = Radar
Customization Parts
Part
Phantom Sweeper
ファントムスイープの称号
Effect
CAP
Cost
Location
CAP +5
Clear EFSF Campaign
Invisible Knight
CAP +5
インビジブルナイツの称号
Clear Zeon Campaign
General Reville's Hat
レビル将軍の帽子
CAP +10
EFSF: General Rank
Zeon Cross
ジオン十字勲章
CAP +10
Zeon: General Rank
Porcelain Pot
白磁の壷
None (Sell)
Armor Upgrade
AP +200
Mercenary: General Rank
4
2k
リビア砂漠掃討任務
EFSF: Libyan Desert #1 (-3-)
強化装甲ユニット
SPD -4
Armor Upgrade +1
強化装甲ユニット+1
AP +300
SPD-5
5
5k
Armor Upgrade +2
強化装甲ユニット+2
AP +400
SPD-6
6
10k
Armor Upgrade +3
強化装甲ユニット+3
AP +600
SPD-8
8
20k
Armor Upgrade +4
強化装甲ユニット+4
AP +800
SPD-10
10
Armor Upgrade +5
強化装甲ユニット+5
AP +100
SPD-12
12
Armored Gundarium
ガンダリウム装甲
AP +1400
SPD -15
16
月山岳地帯掃討任務
EFSF: Moon (Mountains) #1 (-4-)
マスドライバー偵察任務
EFSF: Mass Driver #1 (-4-)
月山岳地帯襲撃任務
Zeon: Moon (Mountains) #1 (-4-)
マスドライバー迎撃任務
Zeon: Mass Driver #1 (-4-)
Gundarium Armor
ガンダリウム γ 装甲
AP +1800
SPD-17
19
EFSF: Lt. General Rank
Composite Armor
複合装甲ユニット
AP +2400
SPD-20
22
Melee Upgrade
格闘ブースター
MEL +50
GEN -12
3
2k
シリア砂漠巡視任務
EFSF: Libyan Desert #1 (-3-)
峡谷の電撃戦
EFSF: Khyber Pass #2 (-3-)
密林地帯掃討任務
EFSF: Jungle #1 (-3-)
迫る敵を迎撃せよ
EFSF: Old New Yark #2 (-3-)
シリア砂漠掃討任務
Zeon: Syrian Desert #1 (-3-)
逃走部隊を挟撃せよ
Zeon: Khyber Pass #2 (-3-)
Melee Upgrade +1
格闘ブースター+1
MEL +80
GEN -20
4
5k
オーガスタ基地防衛任務
EFSF: Augusta Lab #2 (-3-)
HLV 防衛任務
EFSF: Aden Spaceport #1 (-3-)
密林地帯襲撃任務
Zeon: Jungle #1 (-3-)
対空防衛網を破壊せよ
Zeon: Augusta Lab #2 (-3-)
アデン陽動任務
Zeon: Augusta Lab #1 (-3-)
Melee Upgrade +2
格闘ブースター+2
MEL +120
GEN -30
6
10k
密林基地攻撃任務
EFSF: Indochina #2 (-1-)
海上レーダー迎撃任務
EFSF: Bahamas #1 (-1-)
密林基地防衛作戦
Indochina #2 (-1-)
バハマ諸島襲撃任務
Bahamas #1 (-1-)
Melee Upgrade +3
格闘ブースター+3
MEL +160
GEN -40
8
20k
Melee Upgrade +4
格闘ブースター+4
MEL +300
GEN -50
10
月面巡視任務
月面掃討任務
EFSF: Moon (Hills) #1 (-4-)
Zeon: Moon (Hills) #1 (-4-)
Melee Upgrade +5
格闘ブースター+5
MEL +250
GEN -60
12
マスドライバーを奪還せよ
マスドライバーを奪取せよ
EFSF: Mass Driver #2 (-2-)
Zeon: Mass Driver #2 (-2-)
Melee Upgrade SP
格闘ブースター SP
MEL +300
GEN -70
15
新型モビルスーツを撃破せよ
Zeon: Augusta Lab #3 (-3-)
Ranged Upgrade
RNG +50
3
両面防衛任務
EFSF: Odessa #2 (-3-)
レーダー施設防衛任務
EFSF: Bahamas #2 (-3-)
リビア砂漠襲撃任務
Zeon: Libyan Desert #1 (-3-)
増援部隊を迎撃せよ
Zeon: Odessa #2 (-3-)
バハマ諸島襲撃任務
Bahamas #1 (-3-)
レーダー施設を制圧せよ
Bahamas #2 (-3-)
海上レーダー迎撃任務
EFSF: Bahamas #1 (-3-)
密林基地掃討任務
EFSF: Indochina #1 (-2-)
ジオン精鋭部隊を叩け
EFSF: Moon (Mountains) #2 (-3-)
密林基地迎撃任務
Indochina #1 (-2-)
連邦防衛網を突破せよ
Zeon: Moon (Mountains) #2 (-3-)
山岳レーダー迎撃任務
EFSF: Ural Mountains #1 (-4-)
山岳レーダー施設陽動任務
Ural Mountains #1 (-4-)
密林地帯襲撃任務
エウーゴ登場
ティターンズ登場
深海に潜む敵を叩け
2k
ジオン残党を追撃せよ
Zeon: Jungle #1 (-5-)
EFSF: Moon (Hills) #3 (-4-)
Zeon: Moon (Hills) #3 (-4-)
EFSF: Lieutenant Rank
EFSF: Atlantic Ocean #2 (-4-)
Zeon: Lieutenant Rank
EFSF: Libyan Desert #2 (-3-)
射撃ブースター
GEN -12
Ranged Upgrade +1
射撃ブースター+1
RNG +80
GEN -20
4
5k
両面防衛任務
EFSF: Odessa #2 (-1-)
月山岳地帯掃討任務
EFSF: Moon (Mountains) #1 (-3-)
マスドライバーを奪還せよ
EFSF: Mass Driver #2 (-3-)
増援部隊を迎撃せよ
Zeon: Odessa #2 (-1-)
月山岳地帯襲撃任務
Zeon: Moon (Mountains) #1 (-3-)
マスドライバーを奪取せよ
Zeon: Mass Driver #2 (-3-)
Ranged Upgrade +2
射撃ブースター+2
RNG +120
GEN -30
6
10k
ニューヤーク掃討任務
EFSF: Old New Yark #1 (-1-)
ニューヤーク襲撃任務
Old New Yark #1 (-1-)
Ranged Upgrade +3
射撃ブースター+3
RNG +160
GEN -40
8
20k
強奪部隊追跡
EFSF: Libyan Desert #3 (-3-)
レーダー施設を制圧せよ
Bahamas #2 (-4-)
Ranged Upgrade +4
射撃ブースター+4
RNG +200
GEN -50
10
Ranged Upgrade +5
射撃ブースター+5
RNG +250
GEN -60
Ranged Upgrade SP
射撃ブースター SP
峡谷地帯掃討任務
EFSF: Khyber Pass #1 (-3-)
潜む敵を狙い撃て
EFSF: Jungle #2 (-3-)
密林基地掃討任務
EFSF: Indochina #1 (-3-)
砂漠の奇襲作戦
Zeon: Libyan Desert #2 (-3-)
峡谷地帯襲撃任務
Zeon: Khyber Pass #1 (-3-)
密林の陽動作戦
Zeon: Jungle #2 (-3-)
密林基地迎撃任務
Indochina #1 (-3-)
迫る敵を迎撃せよ
Old New Yark #2 (-3-)
オーガスタ迎撃任務
アデン陽動任務
EFSF: Captain Rank
EFSF: Augusta Lab #1 (-2-)
Zeon: Augusta Lab #1 (-2-)
12
マスドライバー偵察任務
マスドライバー迎撃任務
EFSF: Mass Driver #1 (-2-)
Zeon: Mass Driver #1 (-2-)
RNG +300
GEN -70
15
デラーズ・フリート参戦
EFSF: Mass Driver #3 (-3-)
Generator Upgrade
追加ジェネレーター
GEN +30
BST -4
4
2k
Generator Upgrade +1
追加ジェネレーター+1
GEN +50
BST -5
5
5k
Generator Upgrade +2
追加ジェネレーター+2
GEN +80
BST -6
7
10k
Generator Upgrade +3
追加ジェネレーター+3
GEN +120
BST -8
9
20k
Generator Upgrade +4
追加ジェネレーター+4
GEN +160
BST -10
11
Generator Upgrade +5
追加ジェネレーター+5
GEN +200
BST -12
13
Large Generator
大型ジェネレーター
GEN +250
BST -15
16
High-Power Generator
高出力ジェネレーター
GEN +300
BST -17
オデッサ迎撃任務
EFSF: Odessa #1 (-3-)
密林基地攻撃任務
EFSF: Indochina #2 (-3-)
オデッサ陽動任務
Zeon: Odessa #1 (-3-)
密林基地防衛作戦
Indochina #2 (-3-)
峡谷地帯掃討任務
オーガスタ迎撃任務
巨大な熱源反応を調査せよ
峡谷地帯襲撃任務
逃走部隊を挟撃せよ
オーガスタ陽動任務
無補給戦線
レーダー施設防衛任務
EFSF: Bahamas #2 (-1-)
オデッサ迎撃任務
EFSF: Odessa #1 (-4-)
オデッサ陽動任務
Zeon: Odessa #1 (-4-)
レーダー施設を制圧せよ
Bahamas #2 (-1-)
巨大な熱源反応を調査せよ
無補給戦線
EFSF: Moon (Hills) #2 (-2-)
Zeon: Moon (Hills) #2 (-2-)
アデン迎撃任務
EFSF: Aden Spaceport #2 (-1-)
HLV 破壊作戦
Zeon: Augusta Lab #2 (-1-)
無補給戦線
EFSF: Captain Rank
EFSF: Moon (Hills) #2 (-1-)
Zeon: Captain Rank
Zeon: Moon (Hills) #2 (-1-)
マスドライバー偵察任務
マスドライバー迎撃任務
EFSF: Mass Driver #1 (-3-)
Zeon: Mass Driver #1 (-3-)
巨大な熱源反応を調査せよ
18
EFSF: Khyber Pass #1 (-2-)
EFSF: Augusta Lab #1 (-3-)
EFSF: Moon (Hills) #2 (-3-)
Zeon: Khyber Pass #1 (-2-)
Zeon: Khyber Pass #2 (-2-)
Zeon: Augusta Lab #1 (-3-)
Zeon: Moon (Hills) #2 (-3-)
Super Generator
次世代ジェネレーター
GEN +350
BST -20
20
Apogee Motor
アポジモーター
SPD +5
AP -50
4
2k
Apogee Motor +1
アポジモーター+1
SPD +10
AP -95
7
5k
Apogee Motor +2
アポジモーター+2
SPD +15
AP -135
10
10k
Apogee Motor +3
アポジモーター+3
SPD +20
AP -170
13
20k
Apogee Motor +4
アポジモーター+4
SPD +25
AP -200
16
Apogee Motor +5
アポジモーター+5
SPD +30
AP -225
18
Apogee Motor SP
高出力アポジモーター
SPD +35
AP -240
20
Magnetic Coating
マグネットコーティング
SPD +20
14
Propellant Tank
プロペラントタンク
BST +5
GEN -15
4
2k
工業地帯巡視任務
EFSF: Belfast Port #2 (-3-)
水陸両用 MS 攻撃任務
EFSF: Atlantic Ocean #1 (-3-)
連邦軍の補給を断て
Zeon: Belfast Port #2 (-3-)
連邦軍水中部隊掃討任務
Atlantic Ocean #1 (-3-)
Propellant Tank +1
プロペラントタンク+1
BST +10
GEN -25
7
5k
輸送部隊を守れ
EFSF: Libyan Desert #2 (-1-)
深海に潜む敵を叩け
EFSF: Atlantic Ocean #2 (-2-)
山岳レーダー迎撃任務
EFSF: Ural Mountains #1 (-3-)
アデン迎撃任務
EFSF: Aden Spaceport #2 (-3-)
機密ディスクを破壊せよ
Zeon: Syrian Desert #2 (-1-)
山岳レーダー施設陽動任務
Ural Mountains #1 (-3-)
レーダー施設を制圧せよ
Bahamas #2 (-2-)
HLV 破壊作戦
Zeon: Augusta Lab #2 (-3-)
Propellant Tank +2
プロペラントタンク+2
BST +15
GEN -35
10
10k
Propellant Tank +3
プロペラントタンク+3
BST +20
GEN -40
13
20k
Propellant Tank +4
プロペラントタンク+4
BST +25
GEN -45
16
Propellant Tank +5
プロペラントタンク+5
BST +30
GEN -50
18
HLV 破壊作戦(改)
Zeon: Aden Spaceport #3 (-3-)
輸送部隊を守れ
EFSF: Libyan Desert #2 (-3-)
防衛ラインを死守せよ
EFSF: Belfast Port #1 (-3-)
深海に潜む敵を叩け
EFSF: Atlantic Ocean #2 (-3-)
山頂に急行せよ
EFSF: Ural Mountains #2 (-3-)
ニューヤーク掃討任務
EFSF: Old New Yark #1 (-3-)
機密ディスクを破壊せよ
Zeon: Syrian Desert #2 (-3-)
工業地帯襲撃任務
Zeon: Belfast Port #1 (-3-)
山頂のレーダーを破壊せよ
Ural Mountains #2 (-3-)
海底の物資を回収せよ
Atlantic Ocean #2 (-3-)
ニューヤーク襲撃任務
Old New Yark #1 (-3-)
峡谷の電撃戦
月面巡視任務
逃走部隊を挟撃せよ
オーガスタ陽動任務
月面掃討任務
EFSF: Khyber Pass #2 (-1-)
EFSF: Moon (Hills) #1 (-3-)
Zeon: Khyber Pass #2 (-1-)
Zeon: Augusta Lab #1 (-2-)
Zeon: Moon (Hills) #1 (-3-)
密林基地掃討任務
EFSF: Indochina #1 (-1-)
密林基地迎撃任務
Indochina #1 (-1-)
HLV 防衛任務
EFSF: Aden Spaceport #1 (-1-)
アデン陽動任務
Zeon: Augusta Lab #1 (-1-)
月山岳地帯掃討任務
月山岳地帯襲撃任務
EFSF: Moon (Mountains) #1 (-2-)
Zeon: Moon (Mountains) #1 (-2-)
エウーゴ登場
EFSF: Moon (Hills) #3 (-3-)
EFSF: Brigadier General Rank
マスドライバーを奪還せよ
EFSF: Mass Driver #2 (-1-)
マスドライバーを奪取せよ
Zeon: Mass Driver #2 (-1-)
潜む敵を狙い撃て
密林の陽動作戦
EFSF: Jungle #2 (-1-)
Zeon: Jungle #2 (-1-)
水陸両用 MS 攻撃任務
EFSF: Atlantic Ocean #1 (-4-)
HLV 防衛任務
EFSF: Aden Spaceport #1 (-2-)
バハマ諸島襲撃任務
Bahamas #1 (-4-)
月面掃討任務
Zeon: Moon (Hills) #1 (-2-)
ジオン精鋭部隊を叩け
連邦防衛網を突破せよ
EFSF: Moon (Mountains) #2 (-2-)
Zeon: Moon (Mountains) #2 (-2-)
Large Propellant Tank
大容量プロペラントタンク
BST +35
GEN -55
20
Radar Upgrade
広域レーダー
RAD +100
5
5k
水陸両用 MS 攻撃任務
EFSF: Atlantic Ocean #1 (-2-)
連邦軍水中部隊掃討任務
Atlantic Ocean #1 (-2-)
Radar Upgrade +1
広域レーダー+1
RAD +150
6
20k
迫る敵を迎撃せよ
EFSF: Old New Yark #2 (-1-)
山岳レーダー施設陽動任務
Ural Mountains #1 (-1-)
迫る敵を迎撃せよ
Old New Yark #2 (-1-)
Radar Upgrade +2
広域レーダー+2
RAD +200
7
Ground Warfare Module
地上戦装備
Ground Combat +1
8
リビア砂漠掃討任務
EFSF: Libyan Desert #1 (-4-)
密林地帯掃討任務
EFSF: Jungle #1 (-1-)
ニューヤーク掃討任務
EFSF: Old New Yark #1 (-2-)
リビア砂漠襲撃任務
Zeon: Libyan Desert #1 (-4-)
密林地帯襲撃任務
Zeon: Jungle #1 (-1-)
ニューヤーク襲撃任務
Old New Yark #1 (-2-)
Undersea Warfare Module
水中戦装備
Water Combat +1
8
深海に潜む敵を叩け
EFSF: Atlantic Ocean (-1-)
海上レーダー迎撃任務
EFSF: Bahamas #1 (-2-)
海底の物資を回収せよ
Atlantic Ocean #2 (-2-)
バハマ諸島襲撃任務
Bahamas #1 (-2-)
Space Warfare Module
宇宙戦装備
Space Combat +1
8
オーガスタ基地防衛任務
対空防衛網を破壊せよ
AP Recovery Unit
AP 回復ユニット
AP Regen +20
5
シリア砂漠巡視任務
シリア砂漠掃討任務
機密ディスクを破壊せよ
AP Recovery Unit +1
AP 回復ユニット+1
AP Regen +30
7
AP Recovery Unit +2
AP 回復ユニット+2
AP Regen +40
9
Capacity Upgrade
CAP 増加ユニット
CAP +10
SPD -3
0
Capacity Upgrade +1
CAP 増加ユニット+1
CAP +20
SPD -5
0
Zeon: Moon (Hills) #3 (-3-)
ティターンズ登場
山岳レーダー迎撃任務
輸送部隊を守れ
EFSF: Ural Mountains #1 (-1-)
EFSF: Augusta Lab #2 (-2-)
Zeon: Augusta Lab #2 (-2-)
EFSF: Libyan Desert #1 (-2-)
Zeon: Syrian Desert #1 (-2-)
Zeon: Syrian Desert #2 (-5-)
EFSF: Libyan Desert #2 (-5-)
連邦軍水中部隊掃討任務
EFSF: Lieutenant Rank
ジオン残党を追撃せよ
EFSF: Libyan Desert #2 (-5-)
峡谷の電撃戦
EFSF: Khyber Pass #2 (-4-)
マスドライバー偵察任務
EFSF: Mass Driver #1 (-1-)
Zeon: Lieutenant Rank
砂漠の奇襲作戦
Zeon: Libyan Desert #2 (-5-)
密林の陽動作戦
Zeon: Jungle #2 (-4-)
マスドライバー迎撃任務
Zeon: Mass Driver #1 (-1-)
海上レーダー迎撃任務
連邦軍水中部隊掃討任務
Capacity Upgrade +2
CAP 増加ユニット+2
CAP +30
SPD -7
0
Tem Ray Circuit
テム-レイ回路
CAP +50
AP -4000
0
Spare Magazine x1
予備マガジン×1
Reload +1
SPD -5
5
Spare Magazine x2
予備マガジン×2
Reload +2
SPD -8
9
Spare Magazine x3
Reload +3
12
Atlantic Ocean #1 (-5-)
EFSF: Major Rank
EFSF: Bahamas #1 (-4-)
Zeon: Major Rank
Atlantic Ocean #1 (-4-)
EFSF: Major Rank
EFSF: Ural Mountains #2 (-5-)
Zeon: Major Rank
迫る敵を迎撃せよ
Old New Yark #2 (-5-)
山頂に急行せよ
エウーゴ登場
5k
EFSF: Moon (Hills) #3 (-1-)
リビア砂漠掃討任務
EFSF: Libyan Desert #1 (-1-)
潜む敵を狙い撃て
EFSF: Jungle #2 (-2-)
リビア砂漠襲撃任務
Zeon: Libyan Desert #1 (-1-)
密林の陽動作戦
Zeon: Jungle #2 (-2-)
シリア砂漠巡視任務
EFSF: Libyan Desert #1 (-5-)
オデッサ陽動任務
Zeon: Odessa #1 (-5-)
水陸両用 MS 攻撃任務
EFSF: Atlantic Ocean #1 (-5-)
予備マガジン×3
SPD -10
EN Pack x1
予備 EN パック×1
E-Pack +1
SPD -5
5
EN Pack x2
予備 EN パック×2
E-Pack +2
SPD -8
9
オデッサ迎撃任務
EFSF: Odessa #1 (-5-)
峡谷地帯襲撃任務
Zeon: Khyber Pass #1 (-5-)
EN Pack x3
予備 EN パック×3
E-Pack +3
SPD -10
12
海上レーダー迎撃任務
EFSF: Bahamas #1 (-5-)
ニューヤーク襲撃任務
Old New Yark #1 (-5-)
Sniper Scope x3.0
狙撃スコープ×3.0
RNG +40
4
5k
Sniper Scope x4.0
狙撃スコープ×4.0
RNG +60
5
15k
Sniper Scope x5.0
狙撃スコープ×5.0
RNG +90
7
Computer Targeting Scope
オートロックオン装置
RNG +30
3
バハマ諸島襲撃任務
5k
Bahamas #1 (-5-)
峡谷地帯掃討任務
EFSF: Khyber Pass #1 (-1-)
密林地帯掃討任務
EFSF: Jungle #1 (-2-)
峡谷地帯襲撃任務
Zeon: Khyber Pass #1 (-1-)
密林地帯襲撃任務
Zeon: Jungle #1 (-2-)
リビア砂漠掃討任務
シリア砂漠掃討任務
EFSF: Libyan Desert #1 (-5-)
Zeon: Syrian Desert #1 (-5-)
5k
Evolution Parts
5-2
Upgrade parts are used to evolve certain mobile suits into different mobile suits. Again, this chart should be
fairly self-explanatory. The original suit is the mobile suit you'll have to equip the part to in order to evolve
it to the new suit (which, obviously, is the new suit). The quantity is the number of those parts you will need
before you can evolve the original suit and the availability, again, is where to find 'em.
Evolution Part
Quantity
Location
GM » Gold GM
改:ゴールドメタル装甲
10
迫る敵を迎撃せよ
EFSF: Old New Yark #2 (-4-)
GM » GM Desert Type
改:ジム用砂漠装備
1
ジオン残党を追撃せよ
EFSF: Libyan Desert #2 (-2-)
GM » GM Cannon
改:ジム用キャノン
1
輸送部隊を守れ
EFSF: Libyan Desert #2 (-2-)
GM [G] » GM Sniper
改:陸戦ジム用狙撃装備
5
GM Cannon » GM Cannon (RW)
改:黒い死神キット A
5
GM Command » GM Command Space Type
改:宇宙用バックパック
1
GM Custom » GM Quel
改:ティターンズ塗装
MP Guncannon » MP Guncannon (RW)
改:黒い死神キット B
GM Sniper II » GM Sniper II (RW)
改:黒い死神キット C
10
5
10
Gundam [G] » Gundam [G] Refit
改:陸戦ジムヘッド
1
Gundam [G] » Gundam Ez-8
改:陸戦ガンダム用装甲
5
Guncannon » Guncannon (SML)
改:スプレーミサイル L
1
Guncannon » Heavy Guncannon
改:ガンキャノン用装甲
5
防衛ラインを死守せよ
EFSF: Belfast Port #1 (-4-)
山岳レーダー迎撃任務
EFSF: Ural Mountains #1 (-2-)
輸送部隊を守れ
アデン迎撃任務
EFSF: Libyan Desert #2 (-4-)
EFSF: Aden Spaceport #2 (-2-)
EFSF: Mass Driver #2 (-4-)
マスドライバーを奪還せよ
レーダー施設防衛任務
山頂に急行せよ
EFSF: Bahamas #2 (-4-)
EFSF: Ural Mountains #2 (-4-)
密林地帯掃討任務
EFSF: Jungle #1 (-4-)
密林基地掃討任務
EFSF: Indochina #1 (-4-)
山頂に急行せよ
EFSF: Ural Mountains #2 (-2-)
両面防衛任務
密林基地攻撃任務
EFSF: Odessa #2 (-4-)
EFSF: Indochina #2 (-4-)
Prototype Gundam » Gundam
改:テム-レイ DISC
5
アデン迎撃任務
EFSF: Aden Spaceport #2 (-4-)
強奪部隊追跡
EFSF: Libyan Desert #3 (-2-)
Gundam » FA Gundam
改:ガンダム用装甲
10
ジオン精鋭部隊を叩け
EFSF: Moon (Mountains) #2 (-4-)
エウーゴ登場
EFSF: Moon (Hills) #3 (-2-)
Gundam » G3 Gundam
改:モスク-ハン DISC
5
巨大な熱源反応を調査せよ
デラーズ・フリート参戦
EFSF: Moon (Hills) #2 (-4-)
EFSF: Mass Driver #3 (-2-)
RX-81 » RX-81ST
改:ST ユニット
5
工業地帯巡視任務
EFSF: Belfast Port #2 (-1-)
RX-81ST » RX-81ST Missile
改:ST 用ミサイル L
1
オーガスタ迎撃任務
EFSF: Augusta Lab #1 (-1-)
RX-81ST » RX-81ST Gatling
改:ST 用ガトリング S
1
オーガスタ基地防衛任務
EFSF: Augusta Lab #2 (-1-)
RX-81 » RX-81LA
改:LA ユニット
5
RX-81LA » RX-81LA Missile
改:LA 用ミサイル L
1
オーガスタ基地防衛任務
EFSF: Augusta Lab #2 (-4-)
RX-81LA » RX-81LA Gatling
改:LA 用ガトリング S
1
オーガスタ迎撃任務
EFSF: Augusta Lab #1 (-4-)
Zaku I » Zaku I (BTS)
改:黒い3連星キット
5
砂漠の奇襲作戦
Zeon: Libyan Desert #2 (-4-)
Zaku I » Zaku I (RR)
改:青き巨星キット
5
機密ディスクを破壊せよ
Zeon: Syrian Desert #2 (-4-)
Zaku I » Zaku I (EB)
改:夕闇の騎士キット A
5
Zaku I » Zaku Sniper
改:ザク I 用狙撃装備
5
Zaku II » Zaku II Desert Type
改:ザク II 用砂漠装備
1
Zaku II » Zaku II (GZ)
改:ザク II 用内蔵バルカン
1
Zaku II » Zaku Cannon
改:ザク II 用キャノン
1
Zaku II » Zaku II Command Type
改:レーダーブレード
1
EFSF: Belfast Port #2 (-4-)
工業地帯巡視任務
Zeon: Odessa #2 (-4-)
増援部隊を迎撃せよ
密林地帯襲撃任務
Zeon: Jungle #1 (-4-)
山岳レーダー施設陽動任務
Ural Mountains #1 (-2-)
砂漠の奇襲作戦
Zeon: Libyan Desert #2 (-2-)
迫る敵を迎撃せよ
機密ディスクを破壊せよ
Old New Yark #2 (-4-)
Zeon: Syrian Desert #2 (-2-)
Zeon: Belfast Port #2 (-4-)
連邦軍の補給を断て
Zaku II » Silver Zaku
改:シルバーメタル装甲
10
無補給戦線
Zeon: Moon (Hills) #2 (-4-)
Zaku II » Zaku II (CA)
改:赤い彗星キット A
5
逃走部隊を挟撃せよ
Zeon: Khyber Pass #2 (-4-)
Zaku Cannon » Zaku Cannon Command Type
改:ラビットレーダー
1
連邦軍の補給を断て
Zeon: Belfast Port #2 (-1-)
Dom » Dom Tropen
改:ドム用陸戦装備
5
山頂のレーダーを破壊せよ
Dom » Dom Cannon
改:ドム用ロングバレル
1
密林基地防衛作戦
Indochina #2 (-4-)
Dom » Dom Cannon II
改:ドム用ロングバレル
1
密林基地迎撃任務
Indochina #1 (-4-)
Dom Tropen » Dom Tropen Desert Type
改:ドム F 用強化装備
1
山頂のレーダーを破壊せよ
Ural Mountains #2 (-4-)
Z'Gok » Z'Gok (CA)
改:赤い彗星キット B
5
海底の物資を回収せよ
Atlantic Ocean #2 (-4-)
Ural Mountains #2 (-2-)
Gelgoog » Gelgoog Desert Type
改:ゲルググ用砂漠装備
1
HLV 破壊作戦
Zeon: Augusta Lab #2 (-2-)
Gelgoog » Gelgoog Cannon
改:ゲルググ用キャノン
1
オーガスタ陽動任務
Zeon: Augusta Lab #1 (-4-)
Gelgoog » YMS-14 Gelgoog
改:ゲルググ用レーダー
1
アデン陽動任務
Zeon: Augusta Lab #1 (-4-)
Gelgoog » Gelgoog High Mobility Type
改:高機動バックパック
1
オーガスタ陽動任務
対空防衛網を破壊せよ
Zeon: Augusta Lab #1 (-1-)
Zeon: Augusta Lab #2 (-4-)
YMS-14 Gelgoog » Gelgoog (CA)
改:赤い彗星キット C
10
対空防衛網を破壊せよ
Zeon: Augusta Lab #2 (-1-)
Gelgoog High Mobility Type » Gelgoog (JR)
改:真紅の稲妻キット
10
マスドライバーを奪取せよ
ティターンズ登場
Zeon: Mass Driver #2 (-4-)
Zeon: Moon (Hills) #3 (-2-)
Gelgoog High Mobility Type » Gelgoog (EB)
改:夕闇の騎士キット B
10
HLV 破壊作戦
新型モビルスーツを撃破せよ
Zeon: Augusta Lab #2 (-4-)
Zeon: Augusta Lab #3 (-2-)
Gelgoog High Mobility Type » Gelgoog (SM)
改:白狼キット
10
連邦防衛網を突破せよ
Zeon: Moon (Mountains) #2 (-4-)
HLV 破壊作戦(改) Zeon: Aden Spaceport #3 (-2-)
Weapons
5-3
What follows is a list of all the weapons in the game, and the various stats associated with each weapon.
None of the fixed armaments are listed here either: you can find those stats in the Mobile Suit section near
the end of the FAQ.
Federation Weapons
Weapon
DMG RNG Ammo GEN Cost
100mm Machine Gun
100mm マシンガン
36
300
210
+1R
60
Bullpup Machine Gun
ブルパップマシンガン
42
300
250
+1R
70
10k
Bullpup Machine Gun+
ブルパップマシンガン改
50
300
275
+1R
80
18k
GM Rifle
ジムライフル
60
300
300
+1R
100
Location
Default Equipment: EFSF
シリア砂漠巡視任務
EFSF: Libyan Desert #1 (-1-)
迫る敵を迎撃せよ
EFSF: Old New Yark #2 (-2-)
迫る敵を迎撃せよ
Old New Yark #2 (-2-)
HLV 防衛任務
HLV 破壊作戦(改)
Beam Spray Gun
ビームスプレーガン
28
350
144
+1R
100
10k
480
750
4
+2R
180
42k
Missile Launcher
ミサイルランチャー
65
600
48
+1R
90
18k
Missile Launcher+
ミサイルランチャー改
90
600
60
+1R
130
30k
GM Bazooka
ジムバズーカ
300
450
5
+2R
150
26k
Hyber Bazooka
ハイパーバズーカ
500
450
5
+2R
180
95k
Hyper Bazooka+
ハイパーバズーカ改
600
450
5
+2R
220
Rocket Launcher
ロケットランチャー
250
450
10
+2R
120
180mm Cannon
180mm キャノン
17k
峡谷の電撃戦
EFSF: Aden Spaceport #1 (-4-)
EFSF: Aden Spaceport #3 (-1-)
Zeon: Aden Spaceport #3 (-1-)
EFSF: Khyber Pass #2 (-2-)
海底の物資を回収せよ
密林の陽動作戦
Atlantic Ocean #2 (-1-)
Zeon: Jungle #2 (-5-)
ティターンズ登場
Zeon: Moon (Hills) #3 (-1-)
マスドライバー偵察任務
EFSF: Mass Driver #1 (-5-)
リビア砂漠襲撃任務
Zeon: Libyan Desert #1 (-5-)
New Beam Rifle
新型ビームライフル
350
600
25
+1R
230
New Beam Rifle+
新型ビームライフル改
380
600
25
+1R
230
Prototype Beam Rifle
試作ビームライフル
420
700
15
+1R
250
Beam Rifle
ビームライフル
440
700
15
+1R
260
Beam Rifle+
ビームライフル改
460
700
18
+1R
230
Twin Beam Rifle
2 連装ビームガン
360
500
16
+1R
240
ジオン精鋭部隊を叩け
Long Beam Rifle
ロングビームライフル
350
900
18
+1R
220
38k 新型モビルスーツを撃破せよ
Short Beam Rifle
ショートビームライフル
300
500
30
+1R
160
迫る敵を迎撃せよ
Heavy Beam Rifle
ヘビーライフル
480
900
12
+1R
270
オーガスタ迎撃任務
Sniper Rifle
スナイパーライフル
400 1200
6
+2R
260
45k
Sniper Rifle+
スナイパーライフル改
550 1200
8
+2R
280
80k
Sniper Rifle++
大型スナイパーライフル
600 1200
5
+2R
320
NT-1 Beam Rifle
NT-1 ライフル
520
700
15
+1R
280
Beam Gun
ビームガン
200
450
30
+1R
140
Mass-Produced Beam Rifle
量産ビームライフル
270
600
20
+1R
180 2500
0
Low-Output Beam Saber
低出力サーベル
120
50
Low-Output Beam Saber+
低出力サーベル改
280
90
Beam Saber
ビームサーベル改
430
210
GM Beam Saber
ジムサーベル
140
70
5k
リビア砂漠掃討任務
GM Beam Saber II
ジムサーベルⅡ
165
80
8k
防衛ラインを死守せよ
GM Beam Saber III
ジムサーベルⅢ
195
90
Beam Saber [G]
陸戦サーベル
200
100
12k
Beam Saber [G] II
陸戦サーベルⅡ
240
120
18k
Beam Saber [G] III
陸戦サーベルⅢ
285
140
GM Command Beam Saber
コマンドサーベル
220
100
HLV 防衛任務
HLV 破壊作戦(改)
月山岳地帯掃討任務
EFSF: Aden Spaceport #1 (-5-)
Zeon: Aden Spaceport #3 (-4-)
EFSF: Moon (Mountains) #1 (-5-)
90k
EFSF: Ural Mountains #1 (-5-)
山岳レーダー迎撃任務
EFSF: Augusta Lab #2 (-5-)
オーガスタ基地防衛任務
EFSF: Moon (Mountains) #2 (-5-)
Zeon: Augusta Lab #3 (-1-)
EFSF: Old New Yark #2 (-5-)
EFSF: Augusta Lab #1 (-5-)
増援部隊を迎撃せよ
EFSF: Indochina #1 (-5-)
密林基地掃討任務
EFSF: Mass Driver #2 (-5-)
マスドライバーを奪還せよ
18k
6k
Zeon: Odessa #2 (-5-)
レーダー施設防衛任務
EFSF: Bahamas #2 (-2-)
工業地帯襲撃任務
Zeon: Belfast Port #1 (-1-)
工業地帯襲撃任務
Zeon: Belfast Port #1 (-4-)
EFSF: Libyan Desert #2 (-1-)
ジオン残党を追撃せよ
深海に潜む敵を叩け
EFSF: Atlantic Ocean #2 (-5-)
海底の物資を回収せよ
Atlantic Ocean #2 (-5-)
アデン迎撃任務
EFSF: Aden Spaceport #2 (-5-)
EFSF: Libyan Desert #1 (-2-)
EFSF: Belfast Port #1 (-1-)
両面防衛任務
オデッサ迎撃任務
EFSF: Odessa #1 (-2-)
密林基地攻撃任務
EFSF: Indochina #2 (-2-)
密林基地防衛作戦
Indochina #2 (-2-)
密林地帯掃討任務
潜む敵を狙い撃て
20k
EFSF: Odessa #2 (-5-)
EFSF: Jungle #1 (-5-)
EFSF: Jungle #2 (-5-)
GM Command Beam Saber II
Command saber Ⅱ
255
120
32k
GM Command Beam Saber
III
コマンドサーベルⅢ
300
140
RX-81 Beam Saber
RX-81 サーベル
320
160
Gundam Beam Saber
ガンダム専用サーベル
400
190
Gundam Beam Saber II
ガンダム専用サーベル
420
200
Gundam Beam Saber III
ガンダム専用サーベルⅢ
440
210
月面巡視任務
EFSF: Moon (Hills) #1 (-2-)
NT-1 Beam Saber
NT-1 サーベル
470
225
巨大な熱源反応を調査せよ
EFSF: Moon (Hills) #2 (-5-)
GM Quel Beam Saber
クゥエルサーベル
390
190
月面巡視任務
EFSF: Moon (Hills) #1 (-1-)
Beam Spear
ビームスピアー
450
260
65k
GM Custom Beam Saber
カスタムサーベル
345
180
70k
Powered GM Beam Saber
パワードサーベル
475
250
90k
Beam Knife
ビームピック
130
60
9k
EFSF: Khyber Pass #1 (-5-)
峡谷地帯掃討任務
ニューヤーク掃討任務
EFSF: Old New Yark #1 (-5-)
新型モビルスーツを撃破せよ
Zeon: Augusta Lab #3 (-4-)
EFSF: Khyber Pass #2 (-5-)
峡谷の電撃戦
山頂に急行せよ
EFSF: Ural Mountains #2 (-1-)
水陸両用 MS 攻撃任務
EFSF: Atlantic Ocean #1 (-1-)
連邦軍水中部隊掃討任務
Atlantic Ocean #1 (-1-)
Federation Shields
Shield
DMG
GEN
DEF
Cost
Location
5k
両面防衛任務
増援部隊を迎撃せよ
GM Shield
ジムシールド
40
10
GM Shield II
ジムシールドⅡ
40
13 7500
GM Shield III
ジムシールドⅢ
40
16
10k
GM D-Type Shield
ジムシールド D 型
50
19
15k
GM Command Shield
コマンドシールド
45
14
20k
GM Command Shield (PS)
コマンドシールド(PS)
45
16
GM Command Shield+
コマンドシールド改
45
18
GM Sniper Shield
スナイパーシールド
50
21
GM Sniper Shield+
スナイパーシールド改
50
24
Powered GM Shield
パワードシールド
75
28
45k
GM Custom Shield
カスタムシールド
60
22
58k
Prototype Gundam Shield
試作ガンダムシールド
65
24
60k
防衛ラインを死守せよ
ジオン残党を追撃せよ
EFSF: Odessa #2 (-2-)
Zeon: Odessa #2 (-2-)
EFSF: Belfast Port #1 (-2-)
EFSF: Libyan Desert #2 (-4-)
オデッサ迎撃任務
EFSF: Odessa #1 (-1-)
40k
防衛ラインを死守せよ
工業地帯巡視任務
EFSF: Belfast Port #1 (-5-)
EFSF: Belfast Port #2 (-5-)
Gundam Shield
ガンダムシールド
65
26
Gundam Shield II
ガンダムシールドⅡ
65
25
月山岳地帯掃討任務
EFSF: Moon (Mountains) #1 (-1-)
GM Quel Shield
クゥエルシールド
60
25
ジオン精鋭部隊を叩け
EFSF: Moon (Mountains) #2 (-1-)
NT-1 Shield
NT-1 シールド
70
28
EFSF: Bahamas #2 (-5-)
レーダー施設防衛任務
EFSF: Moon (Hills) #1 (-5-)
月面巡視任務
Battle Shield
バトルシールド
160
80
7
12k
工業地帯巡視任務
EFSF: Belfast Port #2 (-2-)
Battle Shield II
バトルシールドⅡ
200
80
10
18k
峡谷地帯襲撃任務
Zeon: Khyber Pass #1 (-4-)
Battle Shield III
バトルシールドⅢ
250
80
14
GM Striker Shield
ストライカーシールド
340
120
12
RX-81 Shield
RX-81 シールド
200
90
15
Gundam Shield+
ガンダムシールド改
230
120
18
潜む敵を狙い撃て
EFSF: Jungle #2 (-4-)
6k
ニューヤーク掃討任務
EFSF: Old New Yark #1 (-4-)
EFSF: Indochina #2 (-5-)
密林基地攻撃任務
Zeon Weapons
Weapon
DMG RNG Ammo GEN Cost
105mm Zaku Machine Gun
105mm マシンガン
38
105mm Zaku Machine Gun+
105mm マシンガン改
45
120mm Zaku Machine Gun
120mm マシンガン
180
+1R
60
300
150
+1R
80
47
300
180
+1R
70
12k
MMP-80 Machine Gun
MMP-80 マシンガン
54
300
250
+1R
80
20k
Zaku Machine Gun+
ザクマシンガン改
64
300
275
+1R
100
Beam Machine Gun
ビームマシンガン
100
900
200
+1R
270 120k
70
200
120
+2R
120
50k
Magella Top Cannon
マゼラトップ砲
400
750
5
+2R
150
32k
240mm Bazooka
240mm バズーカ
280
450
6
+1R
125
16k
Giant Bazooka
ジャイアント-バズ
460
450
5
+2R
160
45k
Giant Bazooka+
ジャイアント-バズ改
580
450
5
+2R
190
Raketen Bazooka
ラケーテン-バズ
420
600
8
+2R
180
Raketen Bazooka+
ラケーテン-バズ改
540
600
8
+2R
210
360mm Rocket Launcher
360mm ロケット砲
390
450
16
+2R
170
75k
Large Beam Rifle
430
800
14
230
85k
Shotgun
ショットガン
300
Location
シリア砂漠掃討任務
Default Equipment: Zeon
Zeon: Syrian Desert #1 (-4-)
シリア砂漠掃討任務
Zeon: Syrian Desert #1 (-1-)
連邦軍の補給を断て
Zeon: Belfast Port #2 (-2-)
対空防衛網を破壊せよ
Zeon: Augusta Lab #2 (-5-)
デラーズ・フリート参戦
EFSF: Mass Driver #3 (-4-)
シリア砂漠巡視任務
EFSF: Libyan Desert #1 (-4-)
強奪部隊追跡
EFSF: Libyan Desert #3 (-1-)
アデン陽動任務
Zeon: Augusta Lab #1 (-5-)
マスドライバーを奪取せよ
Zeon: Mass Driver #2 (-5-)
68k
+1R
大型ビームライフル
Beam Sniper Rifle
狙撃型ビームライフル
390 1200
Low Output Heat Hawk
低出力ヒートホーク
8
+2R
265
38k
130
40
7k
Low Output Heat Hawk II
低出力ヒートホークⅡ
155
50
10k
Low Output Heat Hawk III
低出力ヒートホークⅢ
195
60
Heat Hawk
ヒートホーク
150
60
6k
Heat Hawk II
ヒートホークⅡ
175
60
9k
Heat Hawk III
ヒートホークⅢ
230
80
Heat Hawk+
ヒートホーク改
480
200
Large Heat Hawk
大型ヒートホーク
535
270
Large Heat Hawk+
大型ヒートホーク改
660
300
Heat Sword
ヒートソード
240
100
Heat Sword+
ヒートソード改
355
160
Heat Saber
ヒートサーベル
265
130
20k
Heat Saber II
ヒートサーベルⅡ
310
150
30k
Heat Saber III
ヒートサーベルⅢ
355
170
45k
Single Beam Naginata
シングル-ナギナタ
245
140
25k
Beam Naginata
ビームナギナタ
410
200
60k
Beam Naginata+
ビームナギナタ改
480
220
オーガスタ陽動任務
Zeon: Augusta Lab #1 (-5-)
Beam Naginata (SM)
マツナガナギナタ
515
250
無補給戦線
Zeon: Moon (Hills) #2 (-5-)
Beam Naginata (JR)
ライデンナギナタ
490
250
マスドライバー迎撃任務
Zeon: Mass Driver #1 (-5-)
Gyan Beam Sword
ビームソード
445
250
Kampfer Beam Saber
ケンプファーサーベル
460
210
月面掃討任務
Zeon: Moon (Hills) #1 (-1-)
Efreet Katana Blade
ナハト-ブレード
300
160
HLV 破壊作戦
Zeon: Augusta Lab #2 (-5-)
Gelgoog Jager Beam Saber
イェーガーサーベル
375
150 120k
砂漠の奇襲作戦
Zeon: Libyan Desert #2 (-1-)
オデッサ陽動任務
Zeon: Odessa #1 (-2-)
Zeon: Belfast Port #1 (-5-)
工業地帯襲撃任務
リビア砂漠襲撃任務
Zeon: Libyan Desert #1 (-2-)
Zeon: Khyber Pass #2 (-5-)
逃走部隊を挟撃せよ
連邦防衛網を突破せよ
Zeon: Moon (Mountains) #2 (-5-)
75k
Ural Mountains #1 (-5-)
山岳レーダー施設陽動任務
18k
密林基地迎撃任務
強奪部隊追跡
EFSF: Libyan Desert #3 (-4-)
95k
Zeon Shields
Shield
DMG GEN
DEF
Indochina #1 (-5-)
Cost
Location
Prototype Gouf Shield
試作グフシールド
45
12
10k
Gouf Shield
グフシールド
55
17
15k
Gelgoog Shield
ゲルググシールド
60
22
40k
Gelgoog Shield II
ゲルググシールドⅡ
60
25
50k
Gelgoog Shield III
ゲルググシールドⅢ
60
26
Small Shield
小型シールド
40
21
Small Shield+
小型シールド改
40
24
Buckler Shield
バックラーシールド
30
18
月山岳地帯襲撃任務
Zeon: Moon (Mountains) #1 (-5-)
Gelgoog Shield (JR)
バックラーシールド
65
23
連邦防衛網を突破せよ
Zeon: Moon (Mountains) #2 (-1-)
Gelgoog Shield (IK)
インビジブルシールド
65
25
Gelgoog Shield (SM)
マツナガシールド
65
27
オデッサ陽動任務
Zeon: Odessa #1 (-1-)
ニューヤーク襲撃任務
Old New Yark #1 (-4-)
レーダー施設を制圧せよ
Ural Mountains #2 (-5-)
山頂のレーダーを破壊せよ
Zeon: Moon (Hills) #1 (-5-)
月面掃討任務
Zeon: Moon (Mountains) #1 (-1-)
月山岳地帯襲撃任務
Spiked Shield
スパイクシールド
150
70
5
8k
Spiked Shield II
スパイクシールドⅡ
190
70
8
14k
Spiked Shield III
スパイクシールドⅢ
240
70
12
25k
Gatling Shield
ガトリングシールド
65
120
18
Missile Shield
ミサイルシールド
130
130
23
Bahamas #2 (-5-)
工業地帯襲撃任務
Zeon: Belfast Port #1 (-2-)
EFSF: Khyber Pass #1 (-4-)
峡谷地帯掃討任務
山頂のレーダーを破壊せよ
Ural Mountains #2 (-1-)
デラーズ・フリート参戦
EFSF Mass Driver #3 (-1-)
連邦軍の補給を断て
Zeon: Belfast Port #2 (-5-)
密林基地防衛作戦
Indochina #2 (-5-)
DLC Weapons
Weapon
Beam Machine Gun+
ビームマシンガン改
DMG RNG Ammo GEN Cost
120
900
200
+1R
300 220k
85
200
100
+2R
140
Clay Bazooka
クレイバズーカ
480
600
10
+2R
250 235k
Hyper Bazooka MkII
ハイパーバズーカ Mk-Ⅱ
650
450
5
+2R
280 280k
GP01 Beam Rifle
ゼフィランサスライフル
550
700
15
+1R
320 220k
Beam Pistol
ビームピストル
400
500
30
+1R
250 125k
Gundam MkII Beam Rifle
ビームライフル Mk-Ⅱ
620
200
20
+1R
320 150k
Heat Lance
ヒートランス
600
300 150k
GP01 Beam Saber
500
260 180k
RX-81 Assault Shotgun
ショットガン(RX-81 用)
Location
80k
エウーゴ登場
HLV 破壊作戦(改)
EFSF: Moon (Hills) #3 (-5-)
Zeon: Aden Spaceport #3 (-5-)
ゼフィランサスサーベル
GP02 Beam Saber
サイサリスサーベル
680
350 250k
Gerbera Tetra Beam Saber
ガーベラサーベル
550
280 200k
Rick Dias Beam Saber
ディアスサーベル
520
240 220k
Beam Saber MkII
ビームサーベル Mk-Ⅱ
625
310 260k
Beam Saber MkII+
ビームサーベル Mk-Ⅱ 改
630
320 270k
デラーズ・フリート参戦
EFSF: Mass Driver #3 (-5-)
DLC Shields
Shield
DMG
GEN
GP01 Shield
ゼフィランサスシールド
DEF Cost
Location
80
27 140k
120
35 200k
強奪部隊追跡
Gundam MkII Shield
ガンダムシールド Mk-Ⅱ
80
32 160k
ティターンズ登場
Zeon: Moon (Hills) #3 (-5-)
Gundam MkII Shield+
ガンダムシールド Mk-Ⅱ 改
80
30 170k
150
15 150k
新型モビルスーツを撃破せよ
Zeon: Augusta Lab #3 (-5-)
GP02 Shield
サイサリスシールド
Assault Shield
アサルトシールド
400
EFSF: Libyan Desert #3 (-5-)
Mobile Suit List
6-0
Gundam Senki has over seventy mobile suits to choose from, many of which seem very similar to other
mobile suits. This guide is designed to help players determine how each mobile suit compares to the others,
and to help them decide which mobile suit best fits his or her playing style.
You obtain new mobile suits one of three ways: they are either given to you automatically, you purchase
them with the points you earn after each successful mission, or you evolve them by equipping various parts
and weapons on already owned mobile suits. It pays to tinker! The stats listed in this fact are only the basic,
default stats. The game allows you to customize your machine with a variety of equipment and parts, which
can allow you to drastically alter the performance of a mobile suit.
Federation Mobile Suits
6-1
The Earth Federation developed mobile suits late into the One Year War by reverse-engineering Zeon's iconic
Zaku I mobile suit. The resulting machine, the prototype RX-78-2, and it's mass-production line, the RGM
series, retain the same basic internal structure of the first Zeonic mobile suit, but with far superior
performance and weapon systems. Cheap and easy to produce in large quantities, the GM is the backbone of
the EFSF mobile suit forces. It is supplemented in battle by various artillery-type suits (Guncannons and
Guntanks) as well as powerful limited-production Gundam-type high-performance mobile suits.
RGM-79 GM
RX-77-2 Guncannon
RGM-79Q GM Quel
RX-77-2 Guncannon SML-Equipped
RGM-79 Desert Type
RX-77D Guncannon Mass Production Type
RGM-79 Gold GM
RX-77D Guncannon Rido Wolfe Custom
RGM-79D Cold Climate Type
RX-77-3 Guncannon Heavy Type
RGM-79G GM Command
RX-79[G] Ground Combat Gundam
RGM-79GS GM Command Space Type
RX-79[G] Ground Combat Gundam Refit
RGM-79N GM Custom
RX-79[G]Ez-8 Gundam Ez-8
RGM-79[G] GM Ground Type
RX-78-1 Prototype Gundam
RGM-79[G] GM Sniper
RX-78-2 Gundam
RGM-79SC GM Sniper Custom
RX-78-3 G3 Gundam
RGM-79SP GM Sniper II
FA-78-1 Full Armor Gundam
RGM-79SP GM Sniper II Rido Wolfe Custom
RX-78NT-1 Gundam Alex
RAG-79 Aquatic GM
RX-78-7 Gundam Unit 7
RGC-80 GM Cannon
HFA-78-3 Heavy Armor Gundam Unit 7
RGC-80 GM Cannon Rido Wolfe Custom
RX-81 G-Line Basic Frame
RGC-83II GM Cannon II
RX-81ST G-Line Standard Armor
RGM-79C Powered GM
RX-81ST G-Line Standard Armor (Missile)
RGM-79FP GM Striker
RX-81ST G-Line Standard Armor (Gatling)
RX-75 Guntank
RX-81LA G-Line Light Armor
RX-75MP Guntank Mass Production Type
RX-81LA G-Line Light Armor (Missile)
RMV-1 Guntank II
RX-81LA G-Line Light Armor (Gatling)
RGM-79 GM
Introduced in the One Year War, the RGM-79 was built based on combat data from Amuro Ray's
RX-78-2 Gundam. Essentially a scaled-down version of the original Gundam, the RGM-79 was the
Federation's first mass produced mobile suit and served as the backbone of the Earth Federation military
forces for the remainder of the war. The Federation continued to deploy the RGM-79 in combat operations
for more than fifteen years, all the way up to the second Neo Zeon war.
Armor Points: 1000
Generator: 250
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
Grenades
Damage: 420 Range: 150 Ammo: 6
Melee 120
Ranged 130
Speed 20
Boost 20
Radar 180
Notes:
Simple and weak, the vanilla GM is not a mobile suit you're going to want to bother with.
RGM-79Q GM Quel
Designed after Operation Stardust specifically for the Earth Federation's newly-created Titans
special-operations task force, the GM Quel was a high-performance variant of the standard RGM-79 mobile
suit, designed to combat anything the Zeon remnant had, from old Zaku Is to newer Gelgoog Jagers and
Gelgoog Marines. Designed specifically for combat in space and low-gravity environments, the GM Quel
utilized a number of new technologies, including an improved skeletal frame that would eventually lead to
the development of the movable frame incorporated in the RX-178 Gundam mark two.
Armor Points: 3900
Generator: 480
Capacity: 75
Fixed Armaments:
None
Melee 300
Ranged 280
Speed 45
Boost 50
Radar 450
Notes:
Very high-performance for a GM, with the right customization parts equipped the GM Quel can
easily out-perform the more popular high-tier suits—Gundams, Kampfers, Gelgoogs and the like.
RGM-79 Desert Type
A variant of the RGM-79 introduced soon after the suit's first deployment, it is specially modified for
desert combat. Modifications include special filters to prevent sand and dirt from interfering with the
complex joints that allow the GM to move.
Armor Points: 1200
Generator: 280
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
Grenades
Damage: 420 Range: 150 Ammo: 6
Melee 130
Ranged 140
Speed 20
Boost 20
Radar 180
Notes:
Again, not a whole lot of reason to pilot this GM unless you like the way it looks.
RGM-79 Gold GM
A special GM variant, painted entirely gold. This is not a genuine mobile suit design, but is rather a
special trophy mobile suit created solely for this game.
Armor Points: 1800
Generator: 400
Capacity: 100
Fixed Armaments:
Head Vulcans
Damage: ??? Range: ??? Ammo: ???
Grenades
Damage: ??? Range: ??? Ammo: ???
-Melee 210
-Ranged 230
-Speed 45
-Boost 45
-Radar 250
Notes:
Very eye-catching, but not much else. The high capacity makes this an easy suit to upgrade, so you
can easily give it much, much better stats. It will draw a lot of attention to you, which can be either a good
thing or a bad thing depending on how you behave.
RGM-79D Cold Climate Type
An advanced variant of the RGM-79 introduced toward the end of the One Year War, the RGM-79D
was designed for speed and maneuverability in order to combat Zeon's new mainstay mobile suit, the MS-09
Dom. The RGM-79D Cold Climate Type was further modified to resist various harsh environmental
conditions, most specifically those of the Arctic.
Armor Points: 1600
Generator: 320
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
Grenades
Damage: 420 Range: 150 Ammo: 6
Melee 170
Ranged 180
Speed 40
Boost 35
Radar 600
Notes:
It just looks damned sexy, right? Sadly, it's not that much different than most of the other GM
variants.
RGM-79G GM Command
A versatile, high-performance GM manufactured in small numbers and given to Mobile Suit
Squadron leaders and Ace Pilots. The GM Command is significantly tougher than the standard GM models,
and far more expensive. The GM Command was initially designed primarily for colony defense garrisons,
but its high-performance made it a much sought-after asset on the front lines.
Armor Points: 2000
Generator: 340
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
Grenades
Damage: 420 Range: 150 Ammo: 6
Melee 250
Ranged 165
Speed 35
Boost 35
Radar 200
Notes:
One of the better GM variants, but still nothing to write home about.
RGM-79GS GM Command Space Type
A variant of the GM Command, tweaked for superior performance in space combat. The RGM-79GS
was very expensive and only a few of these high-performance mobile suits were ever built. Most were
assigned to special-operations task forces in the latter days of the One Year War.
Armor Points: 2200
Generator: 370
Capacity: 75
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
Grenades
Damage: 420 Range: 150 Ammo: 6
Melee 250
Ranged 170
Speed 35
Boost 50
Radar 200
Notes:
Better stats than the starting GM Command, but little else to speak of.
RGM-79N GM Custom
Introduced shortly after the One Year War, the GM Custom was a high performance mobile suit
designed for a variety of combat roles. The GM Custom proved to be an exceptionally versatile machine that
would serve alongside the GM's successors (GMII and GMIIIs) in both the Gryps War and the First Neo
Zeon War.
Armor Points: 3700
Generator: 450
Capacity: 75
Fixed Armaments:
None
-Melee 280
-Ranged 300
-Speed 50
-Boost 50
-Radar 450
Notes:
Dare I call it the best GM out there? You're damned right I dare. The GM Custom is sexy, sleek, and
has some very, very, very nice stats. Next to the RX-81LA, I'd probably call the GM Custom my personal
favorite Federation mobile suit to use online.
RGM-79[G] GM Ground Type
A heavily re-tooled variant of the original GM design, the Ground Type GM was built specifically
for ground combat.
Armor Points: 2600
Generator: 390
Capacity: 60
Fixed Armaments:
None
Melee 220
Ranged 180
Speed 15
Boost 20
Radar 300
Notes:
What's there to say? Don't bother with the GM [G] if you want a high-end suit. There's really not
much to look at.
RGM-79[G] GM Sniper
An early GM variant tooled toward long-range combat, the GM sniper has great offensive power, but
its defensive abilities are somewhat lacking.
Armor Points: 2600
Generator: 480
Capacity: 60
Fixed Armaments:
None
Melee 120
Ranged 270
Speed 10
Boost 15
Radar 800
Notes:
Perfect for long-range combat. The good radar and ranged stats leave a lot of slots left for ranged
upgrades, and speed/boost upgrades.
RGM-79SC GM Sniper Custom
A variant of the Ground Type GM with a heavy emphasis on long-range sniping.
Armor Points: 2500
Generator: 420
Capacity: 60
Fixed Armaments:
None
Melee 200
Ranged 260
Speed 20
Boost 55
Radar 750
Notes:
Love the high boost stat. Easily the best sniper in my opinion—it's fast and it's accurate.
RGM-79SP GM Sniper II
A further modification of the basic GM Sniper, the Sniper II put even more emphasis on long-range
sniping at the expense of mobility.
Armor Points: 3500
Generator: 450
Capacity: 60
Fixed Armaments:
None
Melee 220
Ranged 300
Speed 25
Boost 35
Radar 800
Notes:
Some pretty good base stats, but for me it's just too sluggish and the low capacity seriously hampers
the potential of this suit.
RGM-79SP GM Sniper II Rido Wolfe Custom
Ace Pilot Rido Wolfe's customized GM Sniper.
Armor Points: 3800
Generator: 450
Capacity: 70
Fixed Armaments:
None
Melee 230
Ranged 340
Speed 35
Boost 45
Radar 800
Notes:
This is the GM Sniper to use. Its extra capacity is very nice, and the bolstered stats also come in
quite handy. The lack of fixed weaponry means you're going to have to use your ranged weapons sparingly.
RAG-79 Aquatic GM
A heavily modified GM designed to operate Underwater, very few Aquatic GMs were Deployed due
to the costs involved, and their limited combat application.
Armor Points: 1800
Generator: 360
Capacity: 65
Fixed Armaments:
Hand Anchor
Damage: 160 Range: 250 Ammo:
Melee 160
Ranged 170
Speed 30
Boost 30
Radar 350
Notes:
You can really tell this mobile suit's design is several decades old. Most of the designs have aged
rather well, especially the Zaku, but not this one. Personally, I think you're better off taking any other mobile
suit and adding Undersea Warfare Modules to it than using the Aqua GM.
RGC-80 GM Cannon
An extension of the GM line, the GM cannon is based in part on the design of the RX-77
Guncannon. It is designed to be a medium-range support unit.
Armor Points: 1200
Generator: 270
Capacity: 60
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
360mm Rockets
Damage: 25 Range: 200 Ammo: 320
Melee 100
Ranged 185
Speed 10
Boost 20
Radar 500
Notes:
Think a GM crossed with a Guncannon. It's rockets are nice to have, but I don't really think they
make up for the poor stats.
RGC-80 GM Cannon Rido Wolfe Custom
Ace Pilot Rido Wolfe's customized GM Cannon.
Armor Points: 1500
Generator: 320
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
360mm Rockets
Damage: 25 Range: 200 Ammo: 320
Melee 120
Ranged 220
Speed 20
Boost 30
Radar 500
Notes:
Slightly better stats here. This GM Cannon is a more viable option for combat, and offers enough
weapon variety to make it a fun ride.
RGC-83II GM Cannon II
A medium and long-range support unit designed to handle basic artillery operations, the GM Cannon
II is very well armed and armored.
Armor Points: 4500
Generator: 520
Capacity: 60
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Beam Cannon
Damage: 600 Range:1000 Ammo: 36
Melee 200
Ranged 380
Speed 25
Boost 45
Radar 750
Notes:
A GM Cannon with better stats, it's far more versatile than the GM Cannon I. The Beam Cannon is
also very nice, so overall I would probably say this is a pretty good mobile suit to play with.
RGM-79C Powered GM
An experimental GM variant first tested early in UC 0083, the Powered GM was designed to be
incredibly fast and mobile. Its design bears many similarities to the RX-178 Gundam mark 2.
Armor Points: 4000
Generator: 600
Capacity: 60
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 320
Ranged 270
Speed 30
Boost 70
Radar 350
Notes:
High-speed mass production units will always hold a special place in my heart. And to think, the
Powered GM looks sexy to boot! The fact that it's got a two-year technological advantage over most of the
other suits in the game truly help make the Powered GM a force to be reckoned with.
RGM-79FP GM Striker
One of the more specialized GM variants, the GM Striker is designed for melee combat, and it's very,
very fast. Easily one of the most capable GM variants, fully able to take on Zeon's Gouf and Efreet mobile
suits at close range.
Armor Points: 3200
Generator: 420
Capacity: 60
Fixed Armaments:
Grenades
Damage: 460 Range: 150 Ammo: 6
Melee 320
Ranged 150
Speed 30
Boost 65
Radar 200
Notes:
A decent enough model, but the only thing you really want is the nice double-bladed Beam Spear.
We melee-gods love spears.
RX-75 Guntank
One of the Federation's first prototype mobile suits, the Guncannon differs from both the RX-78
Gundam and RX-77 Guncannon designs in that its frame was not designed based off of captured Zeon
Zakus. Essentially little more than a giant tank, the Guntank armor and firepower comparable to a mobile
armor.
Armor Points: 4000
Generator: 400
Capacity: 60
Fixed Armaments:
Missiles
Damage: 60 Range: 450 Ammo: 560
120mm Cannons
Damage: 360 Range:1200 Ammo: 48
Melee 90
Ranged 350
Speed 40
Boost 10
Radar 750
Notes:
Big and slow, but packing a lot of firepower. You'll never want to pilot one of these yourself, but
given how incredibly inept your AI teammates can be, you may want to give them Guntanks so they can be a
bit more helpful. Be wary, although you take no damage, you're still vulnerable to the knock-down effects of
allied artillery fire.
RX-75MP Guntank Mass Production Type
The mass-production model of the RX-75, the RX-75MP still retains an absurd amount of firepower,
but much of the armor has been stripped away.
Armor Points: 1300
Generator: 300
Capacity: 60
Fixed Armaments:
Gatling Cannons
Damage: 40 Range: 450 Ammo: 480
120mm Cannons
Damage: 250 Range: 850 Ammo: 32
Melee 50
Ranged 200
Speed 35
Boost 0
Radar 600
Notes:
A much inferior version of the prototype. Yes, I know that kind of runs contrary to logic, but what
can one man do?
RMV-1 Guntank II
A heavier version of the original mass-production model Guntank, the Guntank II is just as slow and
unwieldy as its predecessor, but boasts a great deal more firepower.
Armor Points: 2500
Generator: 400
Capacity: 60
Fixed Armaments:
Rocket Launchers
Damage: 65 Range: 450 Ammo: 240
Machine Guns
Damage: 130 Range: 600 Ammo: 60
120mm Cannons
Damage: 300 Range:1000 Ammo: 40
Melee 70
Ranged 280
Speed 35
Boost 0
Radar 650
Notes:
Still inferior to the prototype... it's really ridiculous. The only real reason to use any Guntank other
than RX-75 is aesthetic. And, to be fair, the RMV-1 does look a lot better than the RX-75.
RX-77-2 Guncannon
Occupying the middle-ground between the GM and the Guntank, the Guncannon is a mobile suit
best-suited for medium-range support. The artillery cannons pack a heavy punch, but the Guncannon's slow
speed and lack of mobility make it vulnerable in close-quarters combat.
Armor Points: 4500
Generator: 480
Capacity: 65
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
240mm Cannons
Damage: 400 Range:1000 Ammo: 36
Melee 190
Ranged 340
Speed 20
Boost 25
Radar 700
Notes:
The quintessential medium-range support unit. This is an ideal mobile suit to hand off to AI partners,
but lacks the right set of stats to be too useful to a flesh-and-blood pilot.
RX-77-2 Guncannon SML-Equipped
A variant of the prototype-Guncannon outfitted with powerful missiles.
Armor Points: 4500
Generator: 480
Capacity: 65
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Super Missile Launcher
Damage: 95 Range: 700 Ammo: 360
Melee 190
Ranged 360
Speed 20
Boost 25
Radar 700
Notes:
I find the missiles are more effective than simple shell artillery, but it's really just a matter of
personal preference.
RX-77D Guncannon Mass Production Type
Like the prototype Guncannon, the mass-production unit is best suited for medium and long range
support, lacking the capacity to handle close-range combat.
Armor Points: 2800
Generator: 360
Capacity: 60
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
240mm Cannons
Damage: 350 Range: 900 Ammo: 32
Melee 150
Ranged 280
Speed 15
Boost 20
Radar 650
Notes:
Once again proving the fact that prototypes are always vastly superior to every single subsequent
model.
RX-77D Guncannon Rido Wolfe Custom
Rido Wolfe's Custom Guncannon. Ain't she a beaut?
Armor Points: 3000
Generator: 380
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
240mm Cannons
Damage: 350 Range: 900 Ammo: 32
Melee 170
Ranged 320
Speed 25
Boost 30
Radar 650
Notes:
Another custom guncannon. I had fun playing around with it, but it's not really suited for any serious
endeavors, such as point-grinding or part-farming.
RX-77-3 Guncannon Heavy Type
A heavy guncannon designed for heavy support. It packs a heavy punch and an insane amount of
armor. Only a small number of these elite units went into production before the end of the One Year War.
Armor Points: 5200
Generator: 500
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Beam Cannon
Damage: 480 Range:1000 Ammo: 36
-Melee 200
-Ranged 370
-Speed 10
-Boost 25
-Radar 700
Notes:
This is the only artillery-type mobile suit on the Federation side that I can really recommend. It has
some really, really bad mobility, but the other stats are all fairly good, as are the fixed arms. With a little bit
of tweaking, you can turn a Heavy Guncannon into a real monster.
RX-79[G] Ground Combat Gundam
A mass-produced model of Amuro's Gundam, strangely, this is the only Gundam-type mobile suit to
enter mass production in the entire history of the Universal century. Only the RX-178 Gundam mkII and the
LM312 Victory Gundam come close, both of which were produced in very small numbers.
Armor Points: 3500
Generator: 60
Capacity: 270
Fixed Armaments:
60mm Vulcan Cannon
Damage: 50 Range: 300 Ammo: 240
Multi-Launcher
Damage: 50 Range: 100 Ammo: 20
Melee 270
Ranged 230
Speed 20
Boost 25
Radar 350
Notes:
I don't really find much here to care about. It has all of the expense of a Gundam, with all the
performance of a mass-produced model. Also, no matter how much I boost the mobility stats, it always feels
just too damned sluggish for me.
RX-79[G] Ground Combat Gundam GM Head
A battlefield-repair of an RX-79 Gundam, with a GM's head.
Armor Points: 3500
Generator: 430
Capacity: 60
Fixed Armaments:
None
-Melee ???
-Ranged ???
-Speed ???
-Boost ???
-Radar ???
Notes:
Essentially the same as the RX-79, only it looks goofier.
RX-79[G]Ez-8 Gundam Ez-8
A heavily customized custom-unit built specifically for the commander of the Earth Federation's
08th Mobile Suit team in Indochina during the One Year War. It was constructed primarily from spare parts
and scrap metal.
Armor Points: 3700
Generator: 450
Capacity: 75
Fixed Armaments:
None
-Melee 280
-Ranged 250
-Speed 30
-Boost 45
-Radar 450
Notes:
The Ez-8 really isn't that much better than your typical ground combat gundam, the chief difference
being that it looks very nice. It does have some nice stats, so it may be well worth your while to invest in the
requisite part-farming.
RX-78-1 Prototype Gundam
The first of two prototype-model RX-78 Gundam-type mobile suits constructed by the Earth
Federation for testing at Side 3, the RX-78-1 sports a black and white color scheme.
Armor Points: 4800
Generator: 540
Capacity: 70
Fixed Armaments:
None
Melee 290
Ranged 260
Speed 30
Boost 35
Radar 400
Notes:
This is one ugly little fellow, with some pretty piss-poor stats. Of course, you'll be seeing it quite
often as it's necessary for the far superior RX-78-2 and, most certainly, the godly G3.
RX-78-2 Gundam
The legendary White Devil,-the RX-78-2 was the prototype mobile suit piloted by Federation
Newtype Ace pilot Amuro Ray in the latter days of the One Year War. Though the Gundam saw combat for
only a limited period (it was destroyed only a few months after it was first deployed) its pilot's raw ability,
and the fact that it saw action on nearly every major front, led to the RX-78-2 becoming an iconic mobile suit
that would grow into something of a legend, inspiring others to fight against seemingly impossible odds
generations after its pilot was forgotten.
Armor Points: 4800
Generator: 540
Capacity: 70
Fixed Armaments:
None
Melee 300
Ranged 270
Speed 30
Boost 35
Radar 400
Notes:
Nice stats, but to me it's still basically just a stepping-stone on the way to the G3. It's a decent
enough mobile suit, but it's mostly worth it just for the nostalgia-factor.
RX-78-3 G3 Gundam
A replacement Gundam issued to EFSF pilot Amuro Ray after the destruction of the RX-78-2.
Painted in a dark gray color-scheme and upgraded with the latest in Federation mobile-suit technology,
including magnetic coating on the joints, give the G3 Gundam possessed unparalleled combat ability.
Armor Points: 4800
Generator: 560
Capacity: 75
Fixed Armaments:
None
Melee 300
Ranged 280
Speed 35
Boost 45
Radar 400
Notes:
Easily, this is the very-best mobile suit in the entire game. Even factoring in the DLC mobile suits,
the G3 stands a head above the rest. It's got fantastic stats, a lot of room to customize, and is very responsive,
and it also has a very lean profile that none of the other top-tier mobile suits can match. Simply put, it is the
ideal mobile suit, and it looks pretty bad-ass to boot.
FA-78-1 Full Armor Gundam
???
Armor Points: 5500
Generator: 600
Capacity: 60
Fixed Armaments:
None
Melee 280
Ranged 340
Speed 15
Boost 40
Radar 500
Notes:
???
RX-78NT-1 Gundam Alex
???
Armor Points: 5000
Generator: 580
Capacity: 60
Fixed Armaments:
Head Vulcans
Damage: 35 Range: 200 Ammo: 320
90mm Gatling Cannons
Damage: 70 Range: 300 Ammo: 210
Melee 320
Ranged 320
Speed 50
Boost 50
Radar 450
Notes:
???
RX-78-7 Gundam Unit 7
???
Armor Points: 4500
Generator: 620
Capacity: 60
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 340
Ranged 280
Speed 50
Boost 70
Radar 450
Notes:
???
HFA-78-3 Heavy Armor Gundam Unit 7
???
Armor Points: 9000
Generator: 750
Capacity: 0
Fixed Armaments:
None
Melee ???
Ranged ???
Speed ???
Boost ???
Radar ???
Notes:
???
RX-81 G-Line Basic Frame
???
Armor Points: 2800
Generator: 400
Capacity: 80
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 200
Ranged 200
Speed 60
Boost 40
Radar 300
Notes:
???
RX-81ST G-Line Standard Armor
???
Armor Points: 3600
Generator: 540
Capacity: 65
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 240
Ranged 280
Speed 40
Boost 40
Radar 400
Notes:
???
RX-81ST G-Line Standard Armor (Missile Custom)
???
Armor Points: 4000
Generator: 580
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Missile Launcher
Damage: 120 Range: 500 Ammo: 72
Melee 260
Ranged 290
Speed 50
Boost 50
Radar 450
Notes:
???
RX-81ST G-Line Standard Armor (Gatling Custom)
???
Armor Points: 4000
Generator: 580
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Gatling Cannon
Damage: 85 Range: 700 Ammo: 320
Melee 250
Ranged 300
Speed 40
Boost 50
Radar 500
Notes:
???
RX-81LA G-Line Light Armor
???
Armor Points: 3400
Generator: 520
Capacity: 65
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 290
Ranged 240
Speed 60
Boost 50
Radar 450
Notes:
???
RX-81LA G-Line Light Armor (Missile Custom)
???
Armor Points: 3800
Generator: 570
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Missile Launcher
Damage: 120 Range: 500 Ammo: 72
Melee 310
Ranged 250
Speed 70
Boost 60
Radar 450
Notes:
???
RX-81LA G-Line Light Armor (Gatling Custom)
???
Armor Points: 3800
Generator: 570
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Gatling Cannon
Damage: 85 Range: 700 Ammo: 320
Melee 300
Ranged 260
Speed 60
Boost 60
Radar 550
Notes:
???
Zeon Mobile Suits
6-2
Mobile Suits were first developed by the Republic of Zeon as multi-purpose construction vehicles, capable
of operating well both within the confines of a colony and in the void of space. After the assassination of
Zeon zum Deikun and the reformation of Zeon as a principality, mobile suits were quickly repurposed as
combat machines. The first combat mobile suit, Zeon's MS-05 Zaku, proved itself devastatingly effective in
the early days of the One Year War: the advent of Minovsky-particles forever changed the face of modern
warfare, and ensured that the Zaku—and all its descendants—would reign surpreme over the battlefield.
MS-05B Zaku I
YMS-14 Prototype Gelgoog
MS-05B Zaku I Ramba Ral Custom
MS-14S Gelgoog Char Custom
MS-05B Zaku I Black Tri-Stars Custom
MS-14A Gelgoog
MS-05B Zaku I Eric Blanke Custom
MS-14D Gelgoog Desert Type
MS-05L Zaku Sniper
MS-14B Gelgoog High-Mobility Type
MS-06F Zaku II
MS-14B Gelgoog Johnny Ridden Custom
MS-06J Zaku II Desert Type
MS-14B Gelgoog Matsunaga Custom
MS-06S Zaku II Commander Type
MS-14B Gelgoog Eric Blanke Custom
MS-06S Zaku II Char Custom
MS-14C Gelgoog Cannon
MS-06FS Zaku II Garma Zabi Custom
MS-14JG Gelgoog Jager
MS-06K Zaku Cannon
MS-08TX/N Efreet Nacht
MS-06K Zaku Cannon Commander Type
YMS-15 Gyan
MS-06 Silver Zaku
MS-18E Kampfer
MS-07B Gouf
YMS-16M Xamel
MS-07B-3 Gouf Custom
MSM-03 Gogg
MS-09 Dom
MSM-03C Hygogg
MS-09F/TROP Dom Tropen
MSM-04 Acguy
MS-09F/TROP Dom Tropen Desert Type
MSM-07 Z'Gok
MS-09K-1 Dom Cannon
MSM-07S Z'Gok Char Custom
MS-09K-2 Dom Cannon II
MSM-07E Z'Gok-E
MS-05 Zaku I
The first mass-produced combat mobile suit in the world, the Zaku I served admirably in the One
Week War and the opening battles of the One Year War. By the time of the Battle of Loum, however, the
Zaku I's role as primary combat mobile suit of Zeon's army had been usurped by the newer, far more
versatility MS-06 Zaku II. Still a capable mobile suit, Zaku Is continued to see duty in rear-line and garrison
units throughout the Earth Sphere all the way until the end of the One Year War.
Armor Points: 800
Generator: 230
Capacity: 80
Fixed Armaments:
None
Melee 110
Ranged 125
Speed 20
Radar 180
Notes
The basic weapon for the Zaku I is the 105mm Machine Gun. It comes in two varieties, and both of
them stink.
MS-05 Zaku I Ramba Ral Custom
???
Armor Points: 1200
Generator: 320
Capacity: 90
Fixed Armaments:
Crackers
Damage: 400 Range: 150 Ammo: 6
Melee 160
Ranged 120
Speed 30
Boost 40
Radar 250
Notes
???
MS-05 Zaku I Black Tri-Stars Custom
???
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
Crackers
Damage: 400 Range: 150 Ammo: 6
Melee ???
Ranged ???
Speed ???
Boost ???
Radar ???
Notes
???
MS-05 Zaku I Eric Blanke Custom
???
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
None
Melee ???
Ranged ???
Speed ???
Boost ???
Radar ???
Notes
???
MS-05L Zaku Sniper
???
Armor Points: 1700
Generator: 450
Capacity: 70
Fixed Armaments:
Head Vulcans
Damage: 25 Range: 200 Ammo: 320
Melee 100
Ranged 305
Speed 20
Boost 10
Radar 800
Notes
???
MS-06F Zaku II
???
Armor Points: 900
Generator: 240
Capacity: 75
Fixed Armaments:
Crackers
Damage: 400 Range: 150 Ammo: 6
Melee 130
Ranged 140
Speed 30
Boost 30
Radar 200
Notes
???
MS-06J Zaku II Desert Type
???
Armor Points: 1100
Generator: 270
Capacity: 75
Fixed Armaments:
None
Melee 140
Ranged 150
Speed 30
Boost 30
Radar 200
Notes
???
MS-06S Zaku II Commander Type
???
Armor Points: 1800
Generator: 300
Capacity: 80
Fixed Armaments:
Crackers
Damage: 400 Range: 150 Ammo: 6
Melee 220
Ranged 170
Speed 40
Boost 40
Radar 400
Notes
???
MS-06S Zaku II Char Custom
???
Armor Points: 2000
Generator: 320
Capacity: 90
Fixed Armaments:
Crackers
Damage: 400 Range: 500 Ammo: 6
Melee 230
Ranged 200
Speed 70
Boost 50
Radar 400
Notes
???
MS-06FS Zaku II Garma Zabi Custom
???
Armor Points: 2200
Generator: 320
Capacity: 90
Fixed Armaments:
Head Vulcans
Damage: 20 Range: 200 Ammo: 640
Crackers
Damage: 400 Range: 150 Ammo: 6
Melee 220
Ranged 200
Speed 50
Boost 40
Radar 400
Notes
???
MS-06K Zaku Cannon
???
Armor Points: 1200
Generator: 260
Capacity: 65
Fixed Armaments:
180mm Cannon
Damage: 300 Range: 750 Ammo: 12
Melee 120
Ranged 180
Speed 15
Boost 25
Radar 500
Notes
???
MS-06K Zaku Cannon Commander Type
???
Armor Points: 1600
Generator: 300
Capacity: 75
Fixed Armaments:
180mm Cannon
Damage: 300 Range: 750 Ammo: 12
Melee 140
Ranged 210
Speed 25
Boost 35
Radar 600
Notes
???
MS-06 Silver Zaku
???
Armor Points: 1800
Generator: 400
Capacity: 100
Fixed Armaments:
Crackers
Damage: 400 Range: 150 Ammo: 6
Melee 230
Ranged 210
Speed 40
Boost 40
Radar 250
Notes
???
MS-07B Gouf
???
Armor Points: 2400
Generator: 380
Capacity: 70
Fixed Armaments:
Hand-Cannon
Damage: 60 Range: 300 Ammo: 300
Heat Rod
Damage: 200 Range: 250 Ammo: ?
Melee 280
Ranged 140
Speed 40
Boost 45
Radar 200
Notes
???
MS-07B-3 Gouf Custom
???
Armor Points: 3400
Generator: 400
Capacity: 75
Fixed Armaments:
Triple-Gatling Cannons
Damage: 32 Range: 300 Ammo: 450
Gatling Shield
Damage: 65 Range: 300 Ammo: 300
Heat Rod
Damage: 250 Range: 250 Ammo: ?
Melee 320
Ranged 160
Speed 40
Boost 50
Radar 250
Notes
You'll have to purchase and equip the gatling shield—but I count it as a fixed armament because the
Gouf Custom is the only mobile suit you can attach a gatling shield to.
MS-09 Dom
???
Armor Points: 2800
Generator: 390
Capacity: 65
Fixed Armaments:
Spread Beam
Damage: 50 Range: 100 Ammo: 20
Melee 220
Ranged 260
Speed 40
Boost 40
Radar 300
Notes
???
MS-09F/TROP Dom Tropen
???
Armor Points: 3500
Generator: 450
Capacity: 60
Fixed Armaments:
???
Melee ???
Ranged ???
Speed ???
Boost ???
Radar ???
Notes
???
MS-09F/TROP Dom Tropen Desert Type
???
Armor Points: 3500
Generator: 450
Capacity: 60
Fixed Armaments:
???
Melee 250
Ranged 280
Speed 45
Boost 45
Radar 350
Notes
???
MS-09K-1 Dom Cannon
???
Armor Points: 3200
Generator: 420
Capacity: 60
Fixed Armaments:
Triple-Gatling Cannons
Damage: 30 Range: 300 Ammo: 450
Giant Cannon
Damage: 700 Range:1200 Ammo: 18
Melee 140
Ranged 310
Speed 20
Boost 20
Radar 700
Notes
???
MS-09K-2 Dom Cannon II
???
Armor Points: 3200
Generator: 420
Capacity: 60
Fixed Armaments:
Triple-Gatling Cannons
Damage: 30 Range: 300 Ammo: 450
Twin Heavy Cannons
Damage: 300 Range: 800 Ammo: 40
Melee 150
Ranged 300
Speed 20
Boost 20
Radar 700
Notes
???
YMS-14 Prototype Gelgoog
???
Armor Points: 4400
Generator: 520
Capacity: 70
Fixed Armaments:
None
Melee 300
Ranged 300
Speed 40
Boost 45
Radar 450
Notes
???
MS-14S Gelgoog Char Custom
???
Armor Points: 4600
Generator: 540
Capacity: 80
Fixed Armaments:
None
Melee 320
Ranged 300
Speed 45
Boost 50
Radar 450
Notes
???
MS-14A Gelgoog
???
Armor Points: 4000
Generator: 490
Capacity: 60
Fixed Armaments:
None
Melee 280
Ranged 290
Speed 35
Boost 40
Radar 350
Notes
???
MS-14D Gelgoog Desert Type
???
Armor Points: 4200
Generator: 500
Capacity: 60
Fixed Armaments:
Missile Launchers
Damage: 100 Range: 500 Ammo: 60
Melee 290
Ranged 300
Speed 35
Boost 40
Radar 350
Notes
???
MS-14B Gelgoog High-Mobility Type
???
Armor Points: 4000
Generator: 580
Capacity: 70
Fixed Armaments:
None
Melee 320
Ranged 290
Speed 50
Boost 60
Radar 400
Notes
???
MS-14B Gelgoog Johnny Ridden Custom
???
Armor Points: 4000
Generator: 580
Capacity: 70
Fixed Armaments:
None
Melee 320
Ranged 390
Speed 50
Boost 60
Radar 400
Notes
???
MS-14B Gelgoog Matsunaga Custom
???
Armor Points: 4000
Generator: 580
Capacity: 70
Fixed Armaments:
None
Melee 320
Ranged 290
Speed 50
Boost 60
Radar 400
Notes
???
MS-14B Gelgoog Eric Blanke Custom
???
Armor Points: 4200
Generator: 600
Capacity: 80
Fixed Armaments:
None
Melee 360
Ranged 280
Speed 60
Boost 65
Radar 400
Notes
???
MS-14C Gelgoog Cannon
???
Armor Points: 4500
Generator: 580
Capacity: 65
Fixed Armaments:
Tri-Missile Launcher
Damage: 100 Range: 500 Ammo: 60
Beam Cannon
Damage: 900 Range:1300 Ammo: 20
Melee 240
Ranged 360
Speed 25
Boost 35
Radar 750
Notes
???
MS-14JG Gelgoog Jager
???
Armor Points: 4700
Generator: 620
Capacity: 60
Fixed Armaments:
Beam Gun
Damage: 90 Range: 600 Ammo: 120
Melee 220
Ranged 400
Speed 35
Boost 45
Radar 800
Notes
???
MS-08TX/N Efreet Nacht
???
Armor Points: 3600
Generator: 380
Capacity: 60
Fixed Armaments:
Triple Gatling Cannons
Damage: 40 Range: 300 Ammo: 450
Kunai
Damage: 140 Range: 200 Ammo: 20
Melee 320
Ranged 180
Speed 55
Boost 55
Radar 200
Notes
???
YMS-15 Gyan
???
Armor Points: 3800
Generator: 420
Capacity: 70
Fixed Armaments:
???
Melee 420
Ranged 150
Speed 40
Boost 45
Radar 200
Notes
???
MS-18E Kampfer
???
Armor Points: 3800
Generator: 650
Capacity: 65
Fixed Armaments:
Head Vulcans
Damage: 35 Range: 200 Ammo: 320
Melee 340
Ranged 320
Speed 70
Boost 70
Radar 350
Notes
???
YMS-16M Xamel
???
Armor Points: 6000
Generator: 600
Capacity: 60
Fixed Armaments:
Missile Launchers
Damage: 100 Range: 600 Ammo: 120
680mm Cannon
Damage: 800 Range:1300 Ammo: 12
20mm Vulcan Cannon
Damage: 65 Range: 300 Ammo: 400
Melee 150
Ranged 420
Speed 40
Boost 5
Radar 850
Notes
???
MSM-03 Gogg
???
Armor Points: 3000
Generator: 450
Capacity: 60
Fixed Armaments:
???
Melee 240
Ranged 260
Speed 20
Boost 40
Radar 450
Notes
???
MSM-03C Hygogg
???
Armor Points: 3200
Generator: 460
Capacity: 60
Fixed Armaments:
Beam Gun
Damage: 250 Range: 700 Ammo: 120
Claw
Damage: 320 Range: ??? Ammo: ?
Torpedo
Damage: 150 Range: 600 Ammo: 56
Melee 250
Ranged 300
Speed 50
Boost 65
Radar 500
Notes
???
MSM-04 Acguy
???
Armor Points: 1500
Generator: 380
Capacity: 70
Fixed Armaments:
Mega Particle Cannon
Damage: 240 Range: 700 Ammo: 25
Claw
Damage: 210 Range: --- Ammo --105mm Vulcan Cannon
Damage: 30 Range: 200 Ammo: 320
Rocket Launcher
Damage: 50 Range: 450 Ammo: 150
Melee 190
Ranged 170
Speed 40
Boost 45
Radar 350
Notes
???
MSM-07 Z'Gok
???
Armor Points: 2600
Generator: 400
Capacity: 60
Fixed Armaments:
Mega Beam Cannon
Damage: 200 Range: 700 Ammo: 80
Claw
Damage: 275 Range: ??? Ammo: ???
Cranial Rockets
Damage: 80 Range: 500 Ammo: 84
Melee 260
Ranged 240
Speed 40
Boost 50
Radar 400
Notes
???
MSM-07S Z'Gok Char Custom
???
Armor Points: 3000
Generator: 420
Capacity: 70
Fixed Armaments:
Mega Beam Cannon
Damage: 260 Range: 700 Ammo: 80
Claw
Damage: 290 Range: ??? Ammo: ???
Cranial Rockets
Damage: 100 Range: 500 Ammo: 84
Melee 290
Ranged 250
Speed 50
Boost 60
Radar 450
Notes
???
MSM-07E Z'Gok-E
???
Armor Points: 3800
Generator: 500
Capacity: 60
Fixed Armaments:
Mega Particle Cannon
Damage: 300 Range: 700 Ammo: 100
Claw
Damage: 350 Range: ??? Ammo: ???
Cranial Rockets
Damage: 120 Range: 500 Ammo: 90
Melee 320
Ranged 300
Speed 55
Boost 60
Radar 500
Notes
???
DLC Mobile Suits
6-3
For a fee, you may download certain additional mobile suits and play with them (in Free Mission mode
only). These suits are drawn from the same general era as the game, so 0081 up to 0086. No matter which
faction the mobile suit "belongs" to, you can access DLC mobile suits from any Free Mission faction. Please
note that even after you buy DLC mobile suits from the PSN store, you will still need to purchase them
inside the game before you can use them.
FA-78-3 Full Armor Gundam Unit 7
(September 26, 2009)
RX-81AS G-Line Assault Armor
(September 26, 2009)
RX-78GP01 Gundam Zephyranthes
(October 15, 2009)
RX-78GP02A Gundam Physalis
(October 15, 2009)
RX-81AS G-Line Assault Armor (Assault Cannon)
(October 15, 2009)
RX-81ST G-Line Standard Armor (Assault Cannon)
(October 29, 2009)
AGX-04 Gerbera Tetra
(October 29, 2009)
RMS-099 Rick Dias
(October 29, 2009)
RX-78GP01-FB Gundam Zephyranthes Full Vernian
(November 12, 2009)
RX-81LA G-Line Light Armor (Assault Cannon)
(November 12, 2009)
RX-178 Gundam mk.II (Titans)
(November 12, 2009)
RMS-099 Rick Dias (Red)
(November 26, 2009)
RX-81AS/ML G-Line Assault Armor (Missiles)
(November 26, 2009)
RX-178 Gundam mk.II
(December 03, 2009)
RX-81 AS/GS G-Line Assault Armor (Gatling)
(December 03, 2009)
FA-78-3 Full Armor Gundam Unit 7
???
Armor Points: 5800
Generator: 680
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Beam Cannon
Damage: 950 Range:1300 Ammo: 12
Melee 280
Ranged 400
Speed 30
:Boost 50
Radar 600
Notes
Available for download on the 17th of September, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-81AS G-Line Assault Armor
???
Armor Points: 3700
Generator: 530
Capacity: 65
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 340
Ranged 180
Speed 40
Boost 60
Radar 300
Notes
Available for download on the 17th of September, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-78GP01 Gundam Zephyranthes
???
Armor Points: 4800
Generator: 650
Capacity: 40
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Melee 320
Ranged 350
Speed 60
Boost 50
Radar 400
Notes
Available for download on the 15th of October, 2009. Once you download the mobile suit, you will
still have to purchase-it from the game's own store.
RX-78 GP02A Gundam Physalis
???
Armor Points: 5800
Generator: 680
Capacity: 40
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Multi-Rocket Launcher
Damage: 180 Range: 600 Ammo: 84
Melee 400
Ranged 280
Speed 30
Boost 60
Radar 500
Notes
Available for download on the 15th of October, 2009. Once you download the mobile suit, you will
still have to purchase-it from the game's own store.
RX-81AS/AC G-Line Assault Armor (Assault Cannon)
???
Armor Points: 4100
Generator: 590
Capacity: 50
Fixed Armaments:
???
Melee 350
Ranged 200
Speed 40
Boost 80
Radar 400
Notes
Available for download on the 15th of October, 2009. Once you download the mobile suit, you will
still have to purchase-it from the game's own store.
RX-81ST/AC G-Line Standard Armor (Assault Cannon)
???
Armor Points: 4000
Generator: 580
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Assault Cannon
Damage: 600 Range: 800 Ammo: 15
Melee 250
Ranged 300
Speed 65
Boost 60
Radar 500
Notes
Available for download on the 29th of October, 2009. Once you download the mobile suit, you will
still have to purchase-it from the game's own store.
AGX-04 Gerbera Tetra
???
Armor Points: 5000
Generator: 700
Capacity: 40
Fixed Armaments:
110mm Cannon
Damage: 45 Range: 300 Ammo: 360
Melee 360
Ranged 340
Speed 65
Boost 80
Radar 450
Notes
Available for download on the 29th of October, 2009. Once you download the mobile suit, you will
still have to purchase-it from the game's own store.
RMS-099 Rick Dias
???
Armor Points: 5600
Generator: 650
Capacity: 40
Fixed Armaments:
Vulcan Phalanx Cannons
Damage: 35 Range: 200 Ammo: 320
Melee 290
Ranged 380
Speed 55
Boost 60
Radar 450
Notes
Available for download on the 29th of October, 2009. Once you download the mobile suit, you will
still have to purchase-it from the game's own store.
RX-78GP01-FB Gundam Zephyranthes Full Vernian
???
Armor Points: 4950
Generator: 680
Capacity: 40
Fixed Armaments:
Head Vulcans
Damage: 35 Range: 200 Ammo: 320
Melee 320
Ranged 350
Speed 60
Boost 90
Radar 400
Notes
Available for download on the 12th of November, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-81LA G-Line Light Armor (Assault Cannon)
???
Armor Points: 3800
Generator: 570
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Assault Cannon
Damage: 600 Range: 800 Ammor: 15
Melee 300
Ranged 260
Speed 60
Boost 70
Radar 550
Notes
Available for download on the 12th of November, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-178 Gundam mk.II (Titans)
???
Armor Points: 5400
Generator: 750
Capacity: 40
Fixed Armaments:
Vulcan Pods
Damage: 40 Range: 200 Ammo: 320
Melee 380
Ranged 320
Speed 50
Boost 55
Radar 350
Notes
Available for download on the 12th of November, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RMS-099 Rick Dias (Red)
???
Armor Points: 5600
Generator: 640
Capacity: 40
Fixed Armaments:
Vulcan Phalanx Cannons
Damage: 40 Range: 300 Ammo: 320
Melee 300
Ranged 370
Speed 60
Boost 65
Radar 450
Notes
Available for download on the 26th of November, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-81AS/ML G-Line Assault Armor (Missile)
???
Armor Points: 4100
Generator: 590
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Missile Launcher
Damage: 120 Range: 500 Ammo: 72
Melee 360
Ranged 190
Speed 50
Boost 70
Radar 350
Notes
Available for download on the 26th of November, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-178 Gundam mk.II
Armor Points: 5400
Generator: 750
Capacity: 40
Fixed Armaments:
Vulcan Pods
Damage: 40 Range: 200 Ammo: 320
Melee 370
Ranged 330
Speed 55
Boost 60
Radar 350
Notes
Available for download on the 03rd of December, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
RX-81AS/GS G-Line Assault Armor (Gatling)
???
Armor Points: 4100
Generator: 590
Capacity: 50
Fixed Armaments:
Head Vulcans
Damage: 30 Range: 200 Ammo: 320
Gatling Cannons
Damage: 85 Range: 700 Ammo: 320
Melee 350
Ranged 200
Speed 40
Boost 70
Radar 400
Notes
Available for download on the 03rd of December, 2009. Once you download the mobile suit, you
will still have to purchase-it from the game's own store.
Secrets & Extras
7-0
Well, other than the Gold and Silver mobile suits, it's not like there are any secret things to unlock. So that
makes this section here mostly for trophy information. Super exciting, huh?
Mercenary Mode
Mercenary mode acts as a third faction for free missions, both online and offline. It grants the player access
to equipment from both Zeon and the Federation, for double the price. Mercenary mode is unlocked once
both single-player campaigns have been completed on any of the difficulty settings.
Trophies
Two of the trophies in the list are hidden. These trophies are given for obtaining the two special mobile suits
in the game, the Gold GM and the Silver Zaku, both of which are obtained via part evolution. Refer to the
parts section for details. You can find details for all of the other trophies via the XMB, or the table below.
Trophy
Type
Description
1000 Shot Down
Bronze
Shoot down 1000 enemies.
50 Battle Royale Winners
Silver
Win 50 Battle Royales.
50 Team Battle Victories
Silver
Win 50 Team Battles.
5000 Shot Down
Silver
Shoot down 5000 enemies.
Ace Pilot
Silver
Pilot level 100.
Ace Platoon
Silver
Clear 200 missions in online co-op mode.
All Missions Completed
Gold
All Story Mode mission and all Free Missions
have been completed.
All Trophies Completed
Platinum
All Trophies have been acquired.
Battle Royale: 100 enemies shot down
Silver
Defeat 100 enemies in Battle Royale.
Battle Royale: 50 enemies shot down
Bronze
Defeat 50 enemies in Battle Royale.
Combat Skill 99
Bronze
Achieve Combat Skill of 99.
Combat Weapon Collector
Bronze
Acquire all combat (melee) weapons.
Complete Mobile Suit
Bronze
Acquire all mobile suits.
Defense Skill 99
Bronze
Achieve Defense Skill of 99.
Firearm Collector
Bronze
Acquire all firearms (ranged weapons).
Firing Skill 99
Bronze
Achieve Firing Skill of 99.
First Battle Royale Victory
Bronze
Win a Battle Royale.
First Mission Completed
Bronze
First mission has been completed.
First Team Battle Victory
Bronze
Win a Team Battle.
Free Mission: 100 Missions Completed
Bronze
100 Free Missions have been completed (any
difficulty).
Free Mission: 500 Missions Completed
Silver
500 Free Missions have been completed (any
difficulty).
Million Mark
Bronze
Achieve score of 1,000,000.|
New Type
Gold
Pilot Level 200.
New Type Platoon
Gold
Clear 500 missions in co-op mode.
Parts Collector
Silver
Acquire all parts.
Pilot Skill 99
Bronze
Achieve Pilot Skill of 99.
Play time exceeds 30 hours
Bronze
Total play time exceeds thirty hours.
Prize Collector
Bronze
Acquire 500 mission clear prizes.
Shield Collector
Bronze
Acquire all shields.
Star Platoon
Bronze
Clear 50 missions in co-op mode.
Star Pilot
Bronze
Pilot level 50.
Story Mode: Federation Completed
Bronze
Complete the Federation campaign (any
difficulty).
Story Mode: Federation Completed on HARD
Silver
All Federation missions have been completed
on Hard.
Story Mode: Zeon Completed
Bronze
Complete the Zeon campaign (any difficulty).
Story Mode: Zeon Completed on HARD
Silver
All Zeon missions have been completed on
Hard.
Team Battle: 100 enemies shot down
Silver
Defeat 100 enemies in Team Battle.
Team Battle: 50 enemies shot down
Bronze
Defeat 50 enemies in Team Battle.
Miscellany
8-0
Everything that doesn't clearly belong in another section gathers here. Well, I say that, but this section is
really just here to contain the actual FAQ part of this guide, as well as the few credits that are necessary to
dole out.
Frequently Asked Questions
Question
8-1
Answer
Is this game worth importing?
Do you like Gundam games? Do you like playing online? If so,
you'll probably find it worth the cost of importing. But, ideally,
you should watch some gameplay videos and decide for yourself if
you think the game looks fun. Personally, I thought it looked
fantastic, so I bought it, and I've never looked back.
Is this game ever going to come out in
the United States or Europe?
No. Gundam Senki is nearly two years old already, and we haven't
seen anything to give us even the slimmest glimmer of hope for an
overseas localization. It's too bad, but predictable.
Will this game work on my
American/European Playstation 3?
While Blu-Ray movies do have region coding, no PS3 games have
region coding. This means that you can play ANY Playstation 3
title on ANY Playstation 3 console. There are NO exceptions.
Is there a translation for the game?
Not at this time, no. Most of the menus are in English and the
controls are fairly standard, so you should be able to play without
much trouble. While it's true you won't be able to understand the
story of the game, The Japanese PSN store does have an OVA
based on the game, and it's entirely possible that this OVA will
eventually be (illegally) subbed.
Is there any Downloadable Content
(DLC)?
Yes, there is a variety DLC available for Gundam Senki at the
moment. At launch, players will be able to download two mobile
suits to additional to add to the game, as well as an OVA-rental
covering the story of game. First-printings of the game will all
contain codes to freely-download the OVA from the Japanese PSN
store, and the special edition bundles (the game packaged with a
new slim PS3) will feature codes to download the first two DLC
mobile suits for free. Numerous additional mobile suits are also
available for download, the details of which you can find here in
this FAQ.
How do I buy the DLC?
First, you will need to set-up a Japanese account in order to log-in
to the Japanese PSN Store. Then, you will have to add funds,
which can be rather tricky. You have two options: you can either
use a Japanese credit card, provided you have one, or you will
have to purchase a Japanese PSN money card from an online
retailer. Sadly, The Japanese PSN store will not accept funds,
credit-card or PSN-card, that do not originate in Japan itself.
I got a code with my game to
download the OVA, but I can't figure
out how to do so. Can you help me?
Sorry, but the code for the free rental of the OVA from the PSN
store only applies to people accessing the PSN store from Japan.
And if you're in Japan, you really don't have much use for this
FAQ, do you?
Is there a mandatory install?
No. You do, however, have the option to install the game's data to
your HDD 謡 hich will use up about 3.5GB of space. Installing has
a mild-to-meager effect on how quickly the game loads.
Personally, I haven't noticed much of a difference.
How do I play online?
In order to play Gundam Senki online, you simply need to have an
active internet connection. You do not need to create a Japanese
PSN account. You may experience lag online depending on a
variety of factors, first and foremost being the strength of your
connection. The servers are also quite busy during the weekend, so
if you do have a limited online connection you may want to think
carefully about when you play.
Why can't I join an online match?
Certain matches are closed. If you're unable to join a specific
game, try either finding a different game, or hosting your own.
Why can't I accept my friend's
invitation?
There are a variety of reasons why you can't enter a match you've
been invited to. The most common would simply be that the room
has already entered a mission, and you can't join while a mission is
in progress. The second most common explanation would be that
the factions do not match up. Federation players can only join
rooms hosted by other Federation players, and the same is true for
Zeon players. Mercenary players can enter a room hosted by either
Federation of Zeon players (as well as other mercenaries, of
course) but ONLY other mercenary players can join a room hosted
by a mercenary player. The final and least common explanation
would simply be that the game's servers are enduring too much
lag, and your connection times out. When this happens, you will
enter-the room, but will not see any other players. After a short
while, you will automatically eject from the room.
Why is online multiplayer so laggy?
While not always the case, some online games will involve
significant amounts of lag. Why? Most commonly it's because
either you have a poor connection, or the game's host has a poor
connection. It's also possible that the game's servers are overtaxed.
I've also hear reports that physical proximity plays a role (but I've
not been able to verify this) which means that, essentially, the
further apart the individual players are, the more likely the game
is to lag. Personally, I have not seen this happen and have had no
trouble playing with other players in the East US Coast, West US
Coast, Western Europe and Japan (simultaneously), so take this
last bit with a grain of salt.
Is this the best Gundam game?
At first, I thought, almost, but not quite.-But, to be perfectly
honest, the more I play Gundam Senki, the more I fall in love with
it. I can now say with a good deal of confidence that, in my
opinion, Gundam Senki looks better and plays better than any
other Gundam Game ever. It is lacking in terms of mission content
and mobile suit variety... but those are paltry concerns, at best, for
a game that is so much fun to play.
When will the next gundam game be
released?
Two new gundam titles are coming in 2010: the first, Another
Century Episode R is due out in July of 2010—think a crossover
game with plenty of Gundam, Macross and even a bit of Full
Metal Panic tossed in—and the second is actually an arcade game,
titled "Extreme Versus," and is the next generation of the popular
"versus" series of gundam games. The arcade hardware is
modelled on PS3 architecture, so it's likely we'll get a port before
too long. The arcade version will be released in Japan in Q3 2010.
Why isn't this FAQ finished yet?
You mean it's not? Well, that's news to me—email me whatever
you think is missing and I'll do my best to add it in. As far as I
know, this FAQ is done. Barring whatever mobile suits and
missions might be added as DLC in the future, I don't really plan
on updating this FAQ again any time soon.
What are the shield and beam rifle for
the RX-78-7 called? Where are they?
The shield for the RX-78-7 is called the "Gundam Shield+" and
the beam rifle is the "Beam Rifle+." Please refer to the item tables
for information on how to obtain each item.
Will there be any more DLC?
It's 2011 already, and we've seen nothing new for more than a year,
so... what do you think? No, we're not going to see any new DLC,
sadly.
Would you write a FAQ for any future
Gundam game on the Playstation 3,
Xbox 360 or Wii?
Definitely not for the Wii, but if no one else steps up to the plate,
I'll probably tackle a FAQ for future games. I've ended up writing a
partial FAQ for ACE:R, but given how godawful that game was, I
think it best to qualify my potential future plans with, "only if it's a
decent game."
May I copy this file, slap my name on
it and claim it as my own work?
No, you may not. Despite being just plain rude, that's also illegal. I
should hope no one would have such poor judgment....
Update Log
8-2
September 2009 (v.0.1.0)
-Just the bare-bones here. A partial MS list and a few FAQs listed.
September 2009 (v.0.2.5)
-Added to mobile suit section.
September 2009 (v.0.3.0)
-Added to the FAQ.
-Added list of characters.
-Added to the mobile suit list.
September 2009 (v.0.3.5)
-Corrected characters section.
-Added federation walkthrough.
-Added free-mission wallkthrough.
-Added to the FAQ.
September 2009 (v.0.8.0)
-Finished federation walkthrough.
-Added and finisehd Zeon walkthrough.
-Added multiplayer tips section.
September 2009 (v0.9.9)
-Added item list.
-Numerous minor corrections.
September 2009 (v2.0.0)
-Guide reformatted and reorganized.
-Numerous minor corrections.
September 2009 (v2.5.0)
-Complete overhaul of the items section. Should be nearly complete as of this update.
-Added Weapon List.
September 2009 (2.5.0)
-Minor update to reflect recently announced DLC.
October 2009 (2.5.0)
-Minor update to reflect recently-released DLC.
December 2009 (2.6.0)
-Menu Translation subsection added.
-Minor update to reflect recently-released DLC.
-DLC pricing information listed.
-Mobile Suit Information corrected.
-Frequently Asked Questions updated.
December 2009 (3.0.0)
-Minor update to reflect recently-released DLC.
-Design Overhaul to commemorate FAQ completion.
-FAQ Completed.
December 2009 (3.0.1)
-Added a translation table (image) to the Evolution section.
-Minor correction to part information.
-Minor update to the FAQ.
June 2010 (4.0.0)
-Second major overhaul of the FAQ: it is now fully formatted! Pretty nice, huh? I've noticed a few
little odds and ends are missing, so I'll be doing one (hopefully) final update to fill in the gaps.
August 2010 (4.05)
-Corrected information in the FAQ, rendered incorrect by the ruinous advance of time.
-Slightly modified FAQ format.
February 2011 (4.15)
-Further minor additions and alterations made: numerous bugs and typos corrected. For some reason
there was a whole lot of random kanji strewn about. Not sure why. Oh, and I also added a new PDF
Download link for the FAQ, and finally got around to adding notes for all of the mobile suits.
If you have any questions, comments, or concerns, please feel free to write me at the
following email address:
[email protected]
Credits & Acknowledgments
Daniel Cheng
-Part Information
Leo Frederick
-Mission Information
-Mobile Suit Information
-Part Information
Peter Thallmo
-Part Information
Soritomo, of GameFAQs
-Mission Walkthrough Information
Anonymous, of 4chan
-Tips Information
Official Gundam Senki Record UC 0081 Website
-Mobile Suit Information
-Character Information
Gundam Senki Record UC 0081 (Japanese) Wiki
-Part Information
-Weapon Information
-Mission Information
-DLC Information
8-3