Fourth Quarter 2014 - Gaming Insurrection

Transcription

Fourth Quarter 2014 - Gaming Insurrection
Injustice: Gods
Among Us, 11
THE WINTER SOLDIER, 21
Fourth Quarter 2014
YEAR 07, NO. 28
WWW.GAMINGINSURRECTION.COM
Happy birthday
Dreamcast!
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contents
9
13
Tech geeks
the usual suspects
15 retro game corner
marvel highlight
ChuChu Rocket
19 DDR Spotlight
The lure and scent of money is powerful, and the doors it
can open are just as powerful. In the world of video games,
it’s the language that everyone speaks. Learn to speak it
from some of the most popular franchises.
22 Otaku corner
In the spotlight this quarter are older classics Dub-I-Dub
and End of the Century and the first 10-footer in series history, Max 300.
GI Editor-at-Large Brandon Beatty examines the resurrgence of fan favorite Robotech with a review of the remastered Macross Saga Vol. 2.
staff
LYNDSEY HICKS is co-founder and editor-in-chief
of GI. She enjoys watching various anime with her
significant other, editing any and everything,
picking apart the wild world of Pandora within
Borderlands and planning random anime con visits.
Lyndsey resides in Columbia, S.C.
LYNDSEY HICKS
editor-in-chief
CONTACT:
[email protected]
Editor-in-Chief
Lyndsey Hicks
Editor-at-Large
Brandon Beatty
Website
www.gaminginsurrection.com
Facebook
Facebook.com/
GamingInsurrection
YouTube
User: GamingInsurrection
Twitter
@GamingInsurrect
GI REVIEW POLICY
Scale is from 1 to 5 as follows:
BRANDON BEATTY is editor-at-large
for GI. Brandon writes reviews when the
mood strikes him, produces the
quarterly Otaku Corner column for The
Strip and enjoys buying games and anime with his significant other. Brandon
resides in Columbia, S.C.
CONTACT:
[email protected]
2
GAMING INSURRECTION
1 — Broken. Absolutely do not play this game. A broken mess
from start to finish. Game is unplayable and irredeemable in all
areas.
2 — Substandard. The game isn’t for everyone. Some mechanics
work; others need work. Overall design is questionable in some
areas.
3 — Average and meets expectations. Mechanics work and
it’s a decent package overall. It’s playable, and you’ll come back to
the game.
4 — Above average. Exceeds expectations. Overall, a great game
worth keeping in a gamer’s library. Presentation and mechanics all
work as expected and add to or enhance the gaming experience.
BRANDON BEATTY
editor-at-large
5 — Masterpiece. Everyone should play this title at least once to
experience what it has to offer.
contents
editorial
03
Lyndsey Hicks
I
CRY OF WAR
know some of you out there
who read this publication
regularly are saying to yourselves, “Why?” Why what?
Why are we returning to the
Dreamcast after two previous issues devoted to the late scion of
Sega? Why are we continuously
harping about the system that died
an ignominious death? Why are
we still talking about a 15-year-old
console that barely lived a year
and a half before its creator pulled
the plug?
Why? Because someone has to.
A happy 15th birthday
to you, Dreamcast
It isn’t just the cheap way that
Sega went about lowering the
boom on unsuspecting Dreamcast
owners. And it isn’t the fact that
Sega reveled in its own mess and
managed to destroy its own business with poor decisions. It’s the
fact that the company was never
its own advocate. Sega never believed in itself and that’s why decisions such as discontinuing one of
the greatest systems ever produced
were made.
Sony could pat itself on the back
for a job well done in producing
Lyndsey Hicks
BEAT.TRIP.GAME
I
f you care anything about video game
music, there are a few albums out there
that are worth tracking down to have in
your audio collection. Within that collection should be several Sega titles, specifically from the Dreamcast era. A graphical
powerhouse, the Dreamcast wasn’t a slouch
in the musical department, either, and from
that era came more than a few classics.
We’re highlighting the top five soundtracks
from Sega’s final system in honor of the
Dreamcast’s 15th anniversary.
1. SoulCalibur: The sword and sorcery game
from Namco was a launch title that was the
best vehicle to showcase the possibilities of
porting Naomi properties perfectly to the
home console arena. And it’s a good thing
that SoulCalibur is perfect, audio-wise. The
soundtrack is one of the best uses of a world
representation and multiple nationalities
found in the industry today. The innovative use of varied instruments is practically
awe-inspiring. Namco is well known for its
excellent sound department, and SoulCalibur
is the reason why it’s the leader right now.
Standout tracks: Bloom and Harvest, Worth
Dying For, Chasing Downstream, Sweet Illu-
editorial
enough mass panic over at Sega
but let’s not pretend that Sony is
solely to thank for the coup de
grâce. Sega has never been the
kind of company that played by the
rules that it created. And the lesson
that Sega should have learned by
playing hardball with longtime
rival Nintendo didn’t apply to Sega.
It was above the rules, and so was
the Dreamcast.
This is why we keep circling back
to remember the swirly system.
It’s not because the Dreamcast was
something special; it’s because it
was beyond something special.
The Dreamcast is a must-buy, with
more than 20 games that have to
be in your library even if it means
tracking down a console and those
games right now. The quality of
the software alone is a reason to
own, and then there’s that feeling
of booting up the system just to
play old favorites. Sure, you can go
into the PlayStation Store or Xbox
Live Arcade and buy a version of
that favorite, but this is where it
diverges. There is nothing better
than booting up a Dreamcast to
play Crazy Taxi with the original
controller and Crazy Drifting along
with the Offspring and Bad Religion. And nothing in the ensuing
15 years has changed that or ever
will.
A happy 15th birthday to you,
Dreamcast.
Lyndsey Hicks is editor-in-chief
of Gaming Insurrection. She can be
reached by email at
[email protected]
The top 5 soundtracks
for Sega’s final console
sion, Stage of History, Beyond the Horizon
2. Project Justice: The fighting game series
about Japanese school students protecting
their institutions of higher learning is a great
example of graduating good sound to great
sound. Rival Schools had a great soundtrack
and Project Justice continues that trend.
It’s an interesting mix of ethnic tunes and
modern rock ’n’ roll, which results in headrollicking sound that enhances every battle
overall.
Standout tracks: Seijyun Girls High School
Courtyard, Story ~ Tension, Ziggy Amusement
Park, Justice School Mountain
3. Capcom vs. SNK 2: Capcom soundtracks
usually were top-notch affairs for the Dreamcast, and crossover fighting title Capcom vs.
SNK 2 was no exception to the rule. Featuring
older tunes from each company’s background
in brawlers, CvS2 was much like its predecessor in invoking nostalgia in even the most
battle-hardened player. However, what really
shines is the background music that’s specifically created for the game at hand. All of the
tunes created for the sequel are fantastic and
have a really great presence in the game,
unlike a certain other crossover featuring
smooth jazz. Enjoy the breakbeats, horns and
use of updated synth wave while you fight to
the death.
Standout tracks: Groove Select, Theme of
Ultimate Rugal, Win Ver. Final, Ending ver. 1
and 2, Demo ver. 1
4. Street Fighter III: Third Strike: A savvy
mix of techno beats and rock guitars makes
up the soundtrack for Third Strike. Much
like the others in the series, Third Strike is
an interesting departure from the comfortable setting of Street Fighter II and its various versions. If you were used to the sound
from SFII, you were in for a surprise when it
came to the hard beats of Third Strike and its
predecessors in the Street Fighter III world.
There’s even some jazz, a tribute to James
Bond and a fair amount of rap thrown in for
good measure. Whatever your listening pleasure, this is not the same old Ken and Ryu,
though their themes do fit their backgrounds.
And that’s probably one of the best things
about this soundtrack: Everyone’s theme fits
their location. This is another spectacular job
from Capcom’s sound department.
Standout tracks: Crowded Street in Hong
Kong (Yun & Yang theme), Jazzy NYC (Ken &
Alex theme), Spunky (Makoto theme), Beats in
My Head (Elena theme)
5. Jet Set Radio/Jet Set Radio Future: The
Jet Set Radio and Future soundtracks have
been praised as some of the best ever and
with good reason. The eclecticism of both
soundtracks means there is never a dull moment in the time spent running around tagging things. Most of the songs are strange but
call to mind a lot of different styles. While
a song about birthday cake or letting mom
sleep might seem out of place in any other
game, it’s perfectly at home in the Jet Set Radio series. It’s this weirdness that draws you
in because you really want to see where the
soundtrack is going next.
Standout tracks: Grace and Glory (BB Rights
Mix), Sweet Soul Brother (BB Rights Mix), Let
Mom Sleep, Birthday Cake
3
9-9-1999:
The Sega Dreamcast
turns 15 years old
A
By
GI staff
curious thing has happened over the
15 years since the Dreamcast last
graced the shelves of gaming outfits.
Instead of fading into obscurity as
its rivals might have hoped would
happen, the Dreamcast has managed
to live on. It’s also managed a feat
that few systems can claim: It’s become a legend
in its own right, not only for its innovations (SegaNet and modern online gaming), but also because of its outstanding library. No other system
can claim that it stood up to the Sony onslaught
and almost won.
The Dreamcast was ahead of its time and died way
too soon, and so we remember it fondly. That’s
why for what would have been its 15th birthday,
we are remembering what a system could do and
what it managed to achieve in its limited time. We
are remembering a console that paved the way for
the modernity that we are so comfortable with. We
are remembering a system that excited the masses
one more time for a company that was once a major player in the console wars. And we are
remembering what might have been.
4
feature
DC launch madness
By Lyndsey Hicks
Gaming Insurrection
Most gamers of a certain age will remember reading up on their favorite games
and consoles. In the old days — before the advent of the Internet — gaming
magazines were the sole source of information. Heavyweights such as Electronic Gaming Monthly, GamePro, Nintendo Power, Diehard Game Fan and Game
Informer were the go-to publications for those who wanted to read about the
latest and greatest games and systems. By the time of the Dreamcast, all of the
previously mentioned magazines were still in print and experiencing a golden
age of gaming journalism. We’re analyzing a few of the titles to see what the fuss
was about Sega’s last system.
Electronic Gaming Monthly
Issue No. 122, September 1999
EGM, which could rightfully be considered the template for modern games journalism, was on the ball when it came to Dreamcast coverage. Several issues focused
on the system’s launch lead up and what gamers could and should expect. The
most prominent issue is, of course, the Dreamcast launch issue of September
1999. It focused on the games available at launch, the system’s specs and what it
meant that the DC was out-of-the-box ready to pave the way with online gaming
through SegaNet. The magazine’s tagline of “The Biggest 24 hours in Entertainment History?” came true, as the Dreamcast sold 225,132 systems in the first 24
hours after launch in the U.S. and went on to sell 500,000 consoles in its first two
weeks.
Official Sega Dreamcast Magazine
Issue No. 1, September 1999
Game Informer
Issue No. 78, October 1999
Game Informer — the other more successful GI — is still publishing today and going strong. It was around during the time of the
Dreamcast and it was on top of coverage much like its competition.
The magazine took a wait-and-see approach on the success of the
system and used a simple illustration of sticks of TNT to make the
point about Sega’s impending release. The magazine had the standard review of launch titles and gave SoulCalibur a 9.25 out of 10
and Sonic Adventure a 7.75 out of 10. As for the question posited by
the main kicker headline, it turns out that the Dreamcast was, in fact,
a powder keg waiting to explode as the system was discontinued
nearly two years after the launch. The Dreamcast was a revolution
in that online gaming became mainstream and readily available after
SegaNet and more consoles used a form of operating system closer
to what was available on PCs and Macs.
feature
The Official Dreamcast Magazine was produced
as a marketing arm of Sega and used to preach
the Dreamcast mantra and gospel to those
who wanted an official view and push. The first
issue of the magazine touted the highlights
of the new system: a 56K modem for online
gaming, 19 games available at launch and
128-bit graphics. All of these things neither of
the system’s competition — the Nintendo 64
or the PlayStation One — offered at the time or
at their respective launches in 1996 and 1995.
For a short time, the Dreamcast was on the
cutting edge of the available systems, and the
official marketing arm knew it. Design-wise, the
magazine offered a fresh, colorful perspective
on the launch day activities of the new system,
basic info on the system and how to get started
using it, a blowout on Sonic Adventure and a
full review of the game (they scored it 9 out
of 10) and teased the next month’s reviews of
SoulCalibur and other assorted fighting genre
entries.
GamePro
Issue No. 122, September
1999; Issue No. 123, October
1999
GamePro decided to go break up its
coverage of the Dreamcast. The nowdefunct gaming magazine split its
work with reviews of the games and
system over several issues beginning
in August and continuing through
October. In particular, the September issue featured previews of the
Dreamcast’s major launch titles, such
as Sonic Adventure and SoulCalibur,
and presented a lineup of possible
games on the horizon for the system
(Castlevania: Resurrection is the
only title from the list that was never
released). The October issue finally
wrapped up the initial launch coverage with title reviews and awarded
a perfect score to SoulCalibur and
Sonic Adventure.
5
gamers remember
David Rhodes, 32
Lyndsey Hicks, 33
W
hen the Dreamcast came knocking at my
door 15 years ago, I was a kid, a senior
in high school who voluntarily covered
the Japanese launch of the little-known
system. I was weaning myself from
the throes of Nintendo evangelism and
learning to love other things besides Mario. What I didn’t
count on was the introduction of the Dreamcast and the
fighting game scene into my life and what that would mean
for my gaming habits as an adult.
Sega enticed me to buy a Dreamcast after owning only
one of their previous consoles — the Game Gear —
with pure show-stopping showmanship and creativity.
When it wasn’t Crazy Taxi pushing me to make tens of
thousands of dollars illegally with what were questionable and should-have-been-fatal driving tactics, Marvel
vs. Capcom 1 and 2 were beckoning me to get better at
pugilistic proceedings so that I would have an excuse to
travel around the Southeast and take on the opposite sex
in a competition of wills, time, patience and money. This
begs the question: Who wouldn’t want to spend 18 hours
at an arcade playing something that they have at home
that’s arcade perfect for a chance to make back gas money?
Surely, no one saw me raise my hand to answer that one.
The point here is, the Dreamcast had its reasons for calling
my name. I was destined to buy one and enjoy it for the
short time that I had a relevant card in the deck called
purchasing power. I could support the Dreamcast with my
meager college student earnings, and support it I did. In
15 years, I’ve managed to amass between 25 and 40 titles,
most of which are legitimate copies of retail offerings. It
was the least I could do with the level of enjoyment afforded from a console with not-entirely-bright creators.
That I might continue to enjoy the final fruits of Sega’s
hardware labor is a testament to the depth and creativity
that Sega should be showing on their own in the console
race right now, neither as a clone with the Xbox 360 and
Xbox One, nor as a footnote in history — a place the
Dreamcast should never occupy.
Lyndsey Hicks is editor-in-chief of
Gaming Insurrection
6
“
I originally bought the Dreamcast because I could never
afford a Saturn and the graphics, for the time, were vicious.
Even back then, I was nervous
about that controller but that was innovative
at the time considering that the original Xbox
controller has a little Dreamcast in it. The
Wii U controller also has a little Dreamcast
in it. But the games are what made this
system great. I still think, to this day, that no
system supported fighting games better than
the Dreamcast. SoulCalibur, Power Stone,
Street Fighter III: Third Strike, Street Fighter
Alpha 3, Marvel vs. Capcom 2, Project
Justice, Capcom vs. SNK, the list goes on.
And, it also introduced the 2K series. Those
football and basketball games on Dreamcast
were excellent. It gave Madden and NBA
Live problems. NBA Live is to the point of
no existence, and it forced Madden to step
its game up, which was good for gamers.
I won’t say everything was great, though.
Shenmue was boring. Online gaming was
horrible but that’s understandable because
they were trying to do it on 56K instead of
ethernet, which was a big deal back then.
And, the ability to bootleg was so easy,
which ultimately led to its downfall. I know I
mainly talked about sports and fighters but
they had other hits such as Jet Grind Radio,
Sonic Adventure 2 and Crazy
Taxi. Even the date of release
was great, 9-9-99.
“
Ted King, 42
“
I have always been a Sega fan. I
always felt that Sega was more
of a true mature gamer’s system.
Of course, I wanted a Dreamcast
initially, however, as details came
through regarding the Dreamcast home
system being capable by design to directly
port the Naomi arcade system games into
a home format, I knew we finally would
have ‘arcade perfect’ home versions of the
newest titles CAPCOM would be releasing. I imported a Japanese Dreamcast
upon its release along with Marvel vs.
Capcom 2. I still play my Dreamcast.
There is a great library of games available. Currently, I’ve been playing BangaiO, a very fun and intense shooter with
massive stages and great unique design
elements that take it beyond your typical
shooter design. Great fighting games and
challenging shooters are my main reason
for keeping all three of my
Dreamcast systems alive and
well.
”
Franklin Childs, 23
“
The Sega Dreamcast was one
of my favorite game systems.
It changed the whole game
experience for me. The game
that I enjoyed playing the
most was Sonic Adventure. Its graphics
were amazing at that time and it really
felt like I could do anything. I played that
game for hours trying to figure out how
the next level or stage would look. I once
had a Sega Genesis and I liked playing
that as well, but the Dreamcast brought
the graphics and really made you see
things in a three-dimensional world. The
Dreamcast will always remain one of my
favorite systems because of
how it changed my gaming
experience.
”
”
I never owned a Sega console before the Dreamcast and the Dreamcast was looking
pretty hype in previews. I still have my Dreamcast — it’s 15 years old — and I still
play it on occasion, especially when I want to play really good fighting games. In
my collection, I have standouts such as Sonic Adventure, Crazy Taxi, Power Stone 1
and 2, Typing of the Dead, (Street Fighter III) Third Strike, Marvel vs. Capcom 2 and
Guilty Gear X, among other awesome games. I really wish that the Dreamcast had
more support when it did, especially since that was when the PlayStation 2 came
out. It really was ahead of its time.
”
Marcus Barnes, 33
feature
DC top 15 games
Capcom vs. SNK 2: Millionaire Fighting 2001
CAPCOM, 2001
Continuing the trend of picking grooves and choosing sides in the
ongoing war of
who’s the better
fighting game
maker, Capcom
vs. SNK2 proves
its worth and
gives you another reason to buy
the umpteenth
fighting game on
the Dreamcast
by Capcom. This
one needs to be on the shelf right next to the original
because it’s actually better.
Fatal Fury: Mark of the Wolves
SNK PLAYMORE, 1999
Fatal Fury: Mark of the Wolves is an interesting beast.
Interesting, indeed, if you don’t play SNK fighters
as much as Capcom products. That shouldn’t stop
you from jumping into one of the best fighters on the
Dreamcast roster. It’s standard Fatal Fury but it’s some
of the best the series has to offer even after 15 years.
Mark of the Wolves has depth and is fun to pick up and
play. Just remember, you are playing an SNK game
feature
so be ready for tricky quarter circle motions and crazy
overpowered bosses that do massive damage constantly. But also be prepared for what is, undoubtedly,
the best SNK offering on the Dreamcast.
Guilty Gear X
ARC SYSTEM WORKS, 2000
In a crowded field of Capcom entries for the Dreamcast,
Sammy’s creation — Guilty Gear X — was burdened
with two objectives: Be something non-Street Fighter
and be playable and interesting.
The game about dusting and roman cancels manages
not only to complete its objectives, but also it comes
away as its own game and a fine continuation of quality
fighting featuring characters not named Ryu and Ken.
There’s plenty of depth to the package, with its layers
of combo techniques, story and incredible character
design. And when you aren’t chewing the scenery for
design, the music will blow you away. Rock from the
’80s never sounded so good.
Marvel vs. Capcom 2
CAPCOM, 2000
The year 2000 was a good one for Capcom. The sequel
to their popular crossover, Marvel vs. Capcom, was hitting the arcade market, and little did anyone know folks
See TOP 15 GAMES, PAGE 8
7
DC peripherals
VMU
The official save mechanism for the Dreamcast
is essential. If you want
to save your games and
unlocks, you will have
to have this little device.
VMUs hold 200 blocks
of memory, though most
fighting games will only
use about five. Gaming
Insurrection tends to make
use of the colors offered
and separate American
saves from Japanese
saves.
Gameshark
Despite its reputation as a cheat device, the Gameshark actually has another useful purpose: import
boot disc. While you can use cheat codes for your
favorite fighting games, Gaming Insurrection sometimes uses it as a means to load several Japanese
titles when the DC-X disc isn’t handy.
Quantum Fighting Pad
Although it’s a bit bulky, we’ve found it
useful to employ the Quantum Fighting
Pad from the defunct Interact when there
isn’t access to the official Dreamcast
joystick. It’s not quite as ergonomic as
one would need for fighting games, but it
does get the job done for fighters such as
Marvel vs. Capcom 2.
Dreamcast official keyboard
The official keyboard has several uses: to play titles such as Typing of
the Dead, Phantasy Star Online or Quake 3; and using the Web browser
that was attached to the DC. One hundred percent of the time, we use
ours to play Typing of the Dead. The keys have a great feel to them and
it’s easy to hook up and get started. There aren’t that many titles that take
advantage of the keyboard, but it’s still a necessary accessory to play
some cool titles.
DC-X
If you don’t have a Gameshark
disc, the DC-X is the next best
thing. And it’s easy to find
online to buy. It’s a relatively
cheap way to import games
on the Dreamcast, and it
boasts compatibility with all
Dreamcast consoles. It’s easy
to use as well. This is the next
best thing to having an actual
Japanese Dreamcast.
TOP 15 GAMES, from PAGE 7
would still be rage-quitting matches or receiving the
third game 11 years later.
Marvel vs. Capcom 2 continues the tradition of
Capcom’s crossover craziness with improved presentation, accessibility and simplified controls. It’s
like someone took a look at Marvel vs. Capcom and
said, “How can we make it flashier, bigger, better,
faster, stronger?” and then waved a magic wand and
out came MvC2.
Project Justice
CAPCOM, 2000
Teams of students band together to save their
schools or take over the world. In any other series,
this would be cliché ridiculousness that wouldn’t
pass muster in a heartbeat, but in the Rival Schools/
Project Justice world, the premise actually works to
its benefit.
The game, and the series by extension, has its fair
share of fans. Why Capcom refuses to continue the
story of Project Justice is a mystery, but it’s a sure
safe bet that there are legions who would pay to play.
SoulCalibur
NAMCO, 1999
8
It’s not Tekken or Street Fighter, but it’s pretty good
still. No other fighting game series on the market can
boast the richness and beauty of SoulCalibur. This is
the game that changed everything in terms of graphics, playability and ambition.
SoulCalibur had two enormous tasks when it
launched with the Dreamcast: Transform Sega’s
scion into a winner and be a killer app. It succeeded
on all fronts in retrospect. After 15 years, the game
still manages to outshine fellow launch title Sonic
Adventure, and it is still worth playing.
SoulCalibur wasn’t the first weapons-based
fighter, and it probably won’t be the last. It, however,
changed the conversation about how deep gamers
want to go with a system in a game. Sure, on the
surface it seems to be a run-of-the-mill brawler
with pretty character design and a ring-out system.
It might be that, but what we’ve found is that under
that layer, there’s a challenge to be had. It’s about
figuring out the best strategy in stopping a beast like
Cervantes or Nightmare, overcoming the trickiness
of Voldo or mastering the art form that is Ivy or
Xianghua.
This is what we at Gaming Insurrection like to call
the total package — a game that manages to get
everything right and bring something to the table. In
SoulCalibur’s case, it not only brought something
Innovation Dreamcastto-PlayStation 2 joypad
converter
Just about every system that has
a fighting game released for it
could benefit from a decent dpad, and the Dreamcast was one
of the most egregious examples.
We found the solution in using
our PlayStation 2 controllers and
a converter. In addition to allowing us to use a suitable d-pad,
it also has a port for a serial bus
keyboard.
Official Dreamcast Joystick
(a.k.a The Green Goblin)
This joystick is the top of the line in terms
of quality and usability. Sega released the
official arcade stick early in the Dreamcast’s lifespan and stopped production
shortly after it was put on the market,
but that didn’t stop word from spreading
about how great the stick is for arcade
fighting purists. If you can find one of
these, buy it immediately.
to the table, but also it changed the course of how
things were done in the fighting game scene.
Super Street Fighter II X for Matching
Service
CAPCOM, 2000
If anyone can remember back to the time before
Capcom learned to count to three, it’s Gaming
Insurrection. We were at the forefront of the 16-bit
wars, our noses buried in the bowels of GamePro
and Nintendo Power issues from the mid-’90s. It
was a time of glorious excess for Capcom where a
re-release and upgrade of Street Fighter II could hit
the shelves just in time for the summer or Christmas,
carefully picking your poison. Alas, one version of
the venerable fighting game series didn’t make it to
our shores, and it happens to be the best version of
the fighting game granddaddy, Super Street Fighter II
X for Matching Service.
Marvel vs. Capcom
CAPCOM, 1999
“Eight-by-ten photo, Proton Cannon!”
OK, so War Machine doesn’t say that during his
super Proton Cannon, but we sure had fun trying to
decipher his yelling in Marvel vs. Capcom. One of
the best crossover fighters ever made, MvC works
hard for your dollars, and the Dreamcast version will
be your best friend if you let it.
MvC is part of the example of arcade perfection
on the Dreamcast. A good combo system, great
characters and good, authentic voice work make this
package worth buying and keeping.
Resident Evil: Code Veronica
Capcom, 2000
Power Stone
Capcom, 1999
Power Stone 2
Capcom, 2000
Shenmue
Sega, 2000
Typing of the Dead
Sega, 2001
Sonic Adventure
Sega, 1999
Crazy Taxi
Sega, 2000
feature
9 tech geeks
iPhone 5C
Apple’s basically got the market cornered on smartphones. Every iteration of the
iPhone has, at best, something that makes it a must-buy if you previously had a
version and, at worst, curious about why you should make the switch to the newest and greatest in the series. Enter the 5C, which is an interesting spinoff from the
main line.
The 5C is basically the iPhone 5 with pretty colors. There isn’t really any difference between the main line and this side run other than that. You still get the
same features and iOS upgrades, and there’s the added bonus that the 5C is now
free. This is now considered the low end of the Apple lineup with the recent announcement of the iPhone 6 (see Tech Bits sidebar).
So, what are you getting exactly? A great camera upgrade, for starters. The camera on the 5C is 8 megapixels, which is so much better than the 4 and the 4S that
it might as well be an all-new product line. The 5C takes great pictures, and while
the options for toning photos still leave a little to be desired, the quality is impressive. The other noticeable improvement is the phone’s processing speed. Everything moves just a little bit faster, which is helpful because everything has to run
faster using iOS 7. That operating system demands speed and efficiency to remain
gorgeous, so it’s expected that this phone is going to be an upgrade.
If you’re needing a stop gap measure until the 6 is actually released, or you don’t
want to upgrade that far but you still want an excellent iPhone model, the 5C isn’t
a bad choice. The only caveat is the fact that the accessories available for the 5C are
scarce; hunting for a suitable case will be a chore. Otherwise, we wholeheartedly
endorse picking up a 5C while they’re still around.
Cost: Free, apple.com; 16 GB, free with two-year contract, att.com; 32 GB, $79, with
two-year contract
Where to buy: Most phone retailers
Samsung Galaxy S III Mini
The smaller version of the popular Galaxy S III is a bite-sized portion of what its
parent phone series is capable of. Running on the Android OS, the Mini is a decent
phone that takes what it has and runs with it.
The phone is smaller in size and processing power than its parent but it’s not
small on the features. Like any other phone running on Android, it’s got a wealth
of apps that can support the phone and enhance everything. Much like our review
of the HTC Aria (Editor’s note: See 3Q2011 issue), Android is at play here and will
make things run smoothly or not, depending on what type of phone you have. The
Mini handles things well with Android but you still need to have the highly recommended Advanced Task Killer app installed.
In general usage tests, the phone is lightweight and easily handled. It’s great for
everyday wear and tear usage and it handles battery usage well. The only drawback to the external design is the fact that the display can be very easily turned on
unintentionally.
The camera and video quality could also be much better. The camera has a 5
megapixel resolution for the rear and VGA quality for the front. That should be
much higher but given the processing power of the phone, anything much higher
would cause the phone to slow down.
It’s an acceptable choice if you want something less powerful and smaller than
the Galaxy, or something that can do a few things and is not as expensive as the
Galaxy S III.
Cost: 99 cents with AT&T two-year contract
Where to buy: Most phone retailers
Tech bits
iPhone 6 released Sept. 19
The newest iPhone models — the iPhone 6
and 6 Plus — were released to the general public
Sept. 19. The phone features several upgrades in
technical specs as well as a larger size from the
previous models of 5, 5C and 5S, and runs on the
new iOS 8. The phones start at $199 for a 16GB
iPhone 6 and $299 for a 16GB 6 Plus. Pre-orders
for the 6 Plus were so large that the phone’s
availability was pushed to this month. Also, the
company revealed specs on the long-rumored
Apple Watch.
Source: Apple.com, ArsTechnica
TVEyes wins fair use lawsuit
Media monitoring TVEyes, a service that allows
users to watch and record TV and radio clips,
won a fair use lawsuit recently brought by Fox
News. The network had complained that the
service was violating copyright law in its work to
allow the recordings.
Source: ArsTechnica
Western Digital announces first
10TB hard drive
The device maker has begun to ship its first helium-filled 10TB hard drive, and 8TB hard drives
are coming. Though the general data-saving
public won’t be using the drives anytime soon,
the larger size is heralded as a breakthrough in
server data storage techniques.
Source: ArsTechnica
R
HE
QU
AR
TE
EO
FT
GA
M
INJUSTICE:
GODS AMONG US
Superman loses everything
and tries to correct a wrong
created by the Joker in the
newest fighting game masterpiece from NetherRealm
Studios, PAGE 11
INSIDE
Harvest Moon: Back to Nature
Save the farm, forge relationships and find the woman of your dreams, 12
10
ChuChu Rocket
Mega Man X5
The ultimate game of cat and mouse remains fun, 13
Mega Man and Zero team up once again to stop Mavericks, 14
game of the quarter
11 NOw playing
INJUSTICE: GODS
AMONG US
Justice
in a new
form
By Lyndsey Hicks
Gaming Insurrection
There have been a few DC Comics fighting games that have
taken advantage of its variable
superhero and metahuman
roster. Justice League Task Force
and Mortal Kombat vs. DC Universe are among those that come
to mind. And because of MK vs.
DC Universe, brought to you preMidway implosion by the company that created that step in
the direction of redemption, DC
was able to foresee the fruits of
making a decent game based on
their properties. Enter
Injustice: Gods
Among Us.
Let’s get
straight to the
point: Marvel has had
the market
cornered on
fighting games
involving superheroes
for some time now, thanks to
the resourcefulness and shady
undertones that are Capcom. So,
for Injustice to stand a chance in
the suddenly re-crowded fighting
game arena, it had to be something special. Thanking those
gods among us, it is.
Injustice plays much like the
2011 reboot of Mortal Kombat.
The combat system is a lot like
it in tone and rhythm and the
animation style and framing is
much like it as well. If you can
play that incarnation of MK,
more than likely you’re going to
be able to pick up Injustice and
run with it in a few short hours.
And much like the MK reboot,
there’s much more under the
Photos courtesy of Shacknews.com
pretty coat of nostalgia. Injustice
is deep, with plenty to keep the
fighting game crowd coming
back for more and just enough
to pique the interest of
casuals who don’t know
much about fighting
games but want to see
who would win in a Batman vs. Superman battle.
That’s something else
that’s going to draw in even
the uninitiated: the name recognition. Yes, lots of folks now
know who the merry band of
mutants are over at Marvel, but
millions more know the names
Batman, Joker, Superman, the
Flash, Lex Luthor and Wonder
Woman. That instant brand
recognition is what compels a
certain part of you to come back
and learn more about what’s
really a good game. While you
might not know who Doomsday
is or why the Omega Sanction
is instantly fatal to most living
beings, you know the names
behind the main characters for
play, or at least most of them, by
sight alone.
That brand recognition plays
a large part in why the game is
Which version
to buy?
SCORE:
4.5 OUT
OF 5
There are two versions to choose from:
regular edition and ultimate edition.
Ultimate edition, while costing considerably more, is the better bargain
because it features all of the released
DLC and character skins. It also
comes with Mortal Kombat combatant
and stalwart Scorpion as a playable
character.
successful in its mission: The
package around it doesn’t have
to be slick and beautiful, but it is.
And it’s enough to make the price
to play worth it.
Taking into account the work
that NetherRealm Studios previously completed, Injustice is
quite the step up graphically.
Every background is gorgeous
and lavish in the game that’s already beautiful from the outset.
The graphics step up from MK
vs. DCU in a way that have to be
seen to be believed. And while
it doesn’t seem like the game
could get any better looking, then
there’s the character models. Every character is accurate, down
to the details from storyline arcs
such as Crisis on Infinite Earths
differences. However, while the
graphics wow, the music isn’t
great. It’s not terrible, either,
but it’s not exactly turn-up-thevolume quality. It’s just there,
which is highly unusual for the
team known for producing outstanding soundtracks in the MK
series.
I may not be able to tell you
exactly who would win in a fight
between Darkseid and Black
Adam, but I can make the point
that Injustice does the DC universe quite a bit of, well, justice when it comes to a quality
fighting game featuring the Dark
Knight, Boy Wonder and Man of
Steel.
12 retrograde
HARVEST MOON:
BACK TO NATURE
Second
nature
By Lyndsey Hicks
Gaming Insurrection
A life of farming is never simple.
Ask any farmer and they’ll tell you:
It’s a tough, tough job that requires
before-dawn rising and at-dusk
retiring that repeats itself over the
course of many a day. There’s also
the fear of Mother Nature wrecking
your livelihood and outside forces
such as other humans stealing from
you and running you into ruin. But,
thankfully, you can avoid all of that
and experience the joy of living off
the land at its finest, digitally if
you so choose, thanks to Natsume’s
Harvest Moon: Back to Nature. And,
if you play your cards right and take
time to pull yourself away from digging up your ground, you can find
yourself a certain Mrs. to share the
farming duties with as well.
Back to Nature is the best game in
the long-running series. I say this
with confidence because it’s one of
the only titles in the series to have
been remade multiple times with
the same setup, just different characters. Every modern Harvest
Moon title takes its cue
from Back to Nature, as
well. The main goal,
which stays the same
throughout the series,
is to take a farm that’s
fallen into disrepair
and make it into a
profitable bastion of hard
work and success. Your
character works to accomplish
this by pulling up his bootstraps and
putting in a little elbow grease with
little to no help from anyone else,
aside from the gnomes he meets
tucked away in the crease of the
town.
Speaking of the town, you’re
tasked with meeting folks and forging some type of relationship with
them so that you are considered
neighborly. The town’s set schedule
makes for interesting interactions
and a type of schedule planning
not unlike Animal Crossing. While
you’re working to save your farm
and chatting up the townsfolk,
you’re given a third task of finding
a suitable lass in town to wife up. If
Photos courtesy of Gamefaqs.com
you can manage to put a ring on it
by wooing your intended (there are
five lovely ladies that you can choose
from to pursue with varying likes
and dislikes), you’re all but guaranteed to earn your place in the town
and be allowed to stay.
Back to Nature is deep, extremely
deep. So much so that it takes
quite a bit of time just getting the farm up and
running in a proper
manner that you
might make money to
sustain it. And that’s
mission accomplished
for Back to Nature: Get
you involved and thinking hard about what it is
you want to accomplish in
your town. That level of interaction
is simple to begin with, and with decent controls it doesn’t get too much
harder to maintain. It’s one of the
things that I love about Back to Nature. It doesn’t press too hard about
mechanics and there’s a wealth of
information within the game about
crops and caring for animals that
can help you maintain a comfortable way of life within the game. But
sometimes, the level of comfort you
want isn’t always within reach.
While I praise the controls, the
effect isn’t always beneficial for
you. The game is hard in the beginning, sometimes too hard for its
own good. Take, for example, the
fact that you arrive in town with
Back to basics
Back to Nature, released in 1999 for
the PlayStation One, has been remade
several times. The first remake was
released for Game Boy Advance as
Harvest Moon: Friends of Mineral
Town in 2003. Friends of Mineral Town
was expanded with a side story, More
Friends of Mineral Town — which
allows playing from a female farmer’s
perspective — in 2005. These were
later ported as Harvest Moon: Boy &
Girl for PSP in 2005.
SCORE:
4 OUT
OF 5
basically nothing but the clothes
on your back. You’re expected to
succeed and settle down there but
you have nothing tying you there
very much. What’s to say that your
player character doesn’t decide
that it’s too much, packs up shop
and goes home? It’s not very realistic with some of the things you’re
tasked with doing, and starting with
absolutely no money and trying to
rebuild a farm is impossible with no
cash flow. My next problem comes
with the cash opportunities afforded
in the game. Without cheating, it is
nearly impossible to become successful and well off. This leads into
a larger problem with the way time
is structured in the game as well.
While the time aspect has to be
different than real time, an entire
day should not pass within nearly
30 minutes. It’s extremely hard to
get much accomplished in the early
going and it demands that you must
have a routine in place quickly or
risk being left behind. Sure, you’re
given a year or two to get things
together but it’s hard to make things
work on the farm, court a girl and
participate in town activities all at
once in the short amount of time
that passes as a day. Couple it with
the schedule given to the town and
there’s a time management problem just waiting to happen. The
controls sometimes leave a lot to be
desired, too. More than once I’ve had
a bucket that I’ve filled with goodies
from my plot of land empty just far
away enough from a bin that it went
wasted. And more than once I’ve
been angered by loss of income because it’s on the ground and not able
to be reclaimed. But that’s a fact of
life in Harvest Moon titles, I suppose.
Otherwise, Back to Nature is a
great simulation of farm life. It’s a
good way to play a dating sim and
life sim all at once with very little
consequence for poor choices. Getting back to nature is an idea all of
us need to think of at least once,
even if it is to digitally pair off and
make a fast dollar.
Photos courtesy of Gamefaqs.com
CHUCHU ROCKET
An epic cat and mouse game
By Lyndsey Hicks
Gaming Insurrection
Cats in rockets trying to kill mice.
As well as being weird, the age-old
concept of a cat-and-mouse game is
surprisingly addictive. In the form
of the Dreamcast’s ChuChu Rocket,
the concept manages to jump the
barrier of weird and branch into
the realm of entertaining.
The game of cat-and-mouse is
simple: Lead mice to safety in your
rocket with well-placed arrows
while avoiding cats that other players will send to hunt
the mice. The
more mice you
have left alive
at the end,
the better.
It’s not hard
to get started
once you
have that basic
understanding of
the game, and it quickly
becomes an addicting exercise of
frantic fun to keep mice alive.
The fun thing about ChuChu
Rocket is the sheer randomness of
everything happening on the play-
SCORE:
4 OUT
OF 5
retrograde
“
ing field. There
are so many
factors that
can affect your
mice total at the
end of a round
that it’s impossible to win by talent at moving
rodents alone. One must consider
the fact that only three arrows can
be placed by a character at any
given time. With level layout also
taken into consideration, the idea
that you can be in the lead for five
seconds and that be enough to win
is a real possibility. Throw in the
power-up aspect and constantly
changing conditions of the
match area and there is a real
recipe here for disaster disguised as fun.
It’s a good thing that the
game is so fun to play because
the graphics and the music
sure aren’t going to draw you
in by themselves. The game looks
like a 1999 game, which isn’t to
say it’s horrible, but it isn’t pretty,
either. The graphics date themselves mightily, but that’s not really
anything to be ashamed of, since
ChuChu Rocket doesn’t exactly
”
ChuChu Rocket is a great rat
race into nostalgia.
need to get by
on the quality of
the scenery. The
music is nothing
to write home about, and frankly,
I played with it turned off for the
majority of the time that I’ve owned
the game. It really adds nothing to
the overall experience and after a
short time, it becomes rather irritating. But, like the graphics, it isn’t
really what you came here for.
What you’re going to take away
from ChuChu Rocket depends on
what you’re looking for. In this day
and age, 15 years after its original
release, you can take a solid party
game from this that’s a highly
quirky title worthy of many replays
or you can see a weird 15-year-old
game about cats chasing mice with
questionable game conditions attached. Rat infestation issues aside,
ChuChu Rocket is a great rat race
into nostalgia.
13
MEGA MAN X5
Duo team
attack finish
By Brandon Beatty
Gaming Insurrection
As a fan of the Mega Man franchise, I’m always in awe of the
legendary Blue Bomber prevailing
in every dark situation where most
cybernetic superheroes would cower and run. When Capcom executed
the biggest no-no in treating an
iconic character, I, like many other
Mega Man fans turned my back
to Capcom and showed the Blue
Bomber support through other legitimate ways: By taking on the role
of X and fellow maverick hunter
Zero as they fight the good fight by
taking on the corrupt villain Sigma
with the Earth’s future in the balance in Mega Man X5.
MMX5 takes place several months
after the events in Mega Man X4,
during which the giant space colony Eurasia has been taken over by
an unknown reploid known as Dynamo as it was undergoing extensive repairs. As a result, a computer
virus infected Eurasia’s gravity control systems, sending it on a collision course with Earth. At the same
time, Sigma and his new band of
Mavericks have taken control of
various areas that have equipment
capable of preventing Eurasia’s fall,
and he has also launched his own
virus across the globe. X and Zero,
under orders from their new leader
Signas, must go to those areas to
acquire the equipment needed to
stop Eurasia, and send Sigma back
14
to the scrap heap once
more where he belongs.
MMX5’s gameplay
remains the same as
any regular action-adventure game. You can
chose between using
X and Zero, who each
have unique abilities. I
chose Zero because of
the option to use his ZSaber and Z-Buster as
more effective combat
tools, and also because
of his stronger jumping abilities. MMX5 allows both characters to
be swapped out during
the stage select screen,
provided you choose
before time runs out.
This adds freshness
to the gameplay, keeping the game
from being too mundane or too
comfortable for a chosen character.
I liked the fact that there are new
armors in the game that X can start
off with. The Gaia armor from MMX
4 is less powerful but still gets the
job done. You can find other armor
sets that will give you an advantage, with good old Dr. Light providing insight about them. He has also
made a special armor for Zero that
you will find later on. I also want
to note that if you pay close attention, there will be some background
scenes in MMX paying tribute to
classic Mega Man and Mega Man X
Photos courtesy of Gamefaqs.com
SCORE:
4 OUT
OF 5
games.
The plot of the game, while a good
storyline point with stopping Eurasia, may frustrate you because you
would have to defeat the first four
Mavericks and later be told that
two were developed simultaneously
without previous knowledge of both
plans. I also questioned the developer’s method of stage planning when
they placed Dynamo in nearly
every mid battle to delay either X or
Zero without any strong challenge,
and I questioned why, during Duff
McWhalen’s stage, it takes a huge
amount of game time to fight off a
sub-boss that required running and
firing just to keep it at bay.
Despite some frustrating issues,
MMX5 is a great game to kill time
with and shows how — with proper
care and fresh ideas — a gaming
franchise can still be relevant. Get
the picture, Capcom?
Mega music
Capcom always had a creative knack
for naming Mega Man adversaries.
Mavericks in X5 are based off of the
original band members of the rock
group Guns N’ Roses.
Grizzly Slash: Slash
Squid Adler: Steven Adler
Izzy Glow: Izzy Stradlin
Duff McWhalen: Duff McKagan
The Skiver: Michael Monroe
Axle the Red: Axl Rose
Dark Dizzy: Dizzy Reed
Mattrex: Matt Sorum
retrograde
Mario series
Currency: Coins (various colors)
What can money do for you?: Coins
can be used to purchase a variety
of necessary items in the Mario
universe. In the series’ role-playing
games, coins are used to purchase
supplies, entertainment items and
lodging. Within the main universe,
coins are used to stockpile extra lives
or play mini-games (Super Mario
Bros. 2 USA only). Woe is the player
who can’t collect enough lives. Specifically, from Mario 64 onward, there
are different colors for coins: Blue
are worth five, red are worth one but
usually lead to something else hidden
and green (Super Mario RPG only) are
Frog coins. In the Mario Kart universe, collecting coins builds your top
speed faster, depending on the game.
You’re not given prize money for winning, so let’s assume that you get to
keep those coins.
U.S. conversion rate: 1 coin = 1 cent
retro game corner
Money game
By Lyndsey Hicks
Gaming Insurrection
Money is of no object. Well, in real life, it
is. But in most video games that’s not necessarily the case. Money might flow freely in
whatever game you’re playing but what it is
exactly isn’t always obvious.
The most common thread
of money in a video game —
much like real life — is that
it’ll open many doors, but you
need to know the language
you’re speaking in.
The role of currency
in video games
Zelda series
Currency: Rupee (various colors)
What can money do for
you?: Rupees are highly
valuable in the world of
Link and Zelda. They’re
used to purchase necessary adventuring items,
play certain mini-games
and can be used to purchase information for the
inclined. In general terms,
green Rupees are worth
one Rupee, Blue Rupees
worth five, Red Rupees worth 20 and Purple Rupees worth 50. Other less common colors are
yellow (worth 10 in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight
Princess), orange, silver and gold (worth 100, 200, and 300, respectively). These can change
between games, so this is not always the case. Apparently, a little boy of dubious origins
can go around cutting down bushes and killing enemies in the name of Hyrule Kingdom
and earn significant cashflow. Or just be Link.
U.S. conversion rate: 1 rupee = $1
Goemon series
Currency: Ryo
What can money do for you?:
Ryo, throughout the Goemon/
Mystical Ninja series, are valuable.
They’re used to buy supplies and
food, and are used as weapons.
Goemon, the main protagonist, can
throw the money to damage enemies and power it up to be flaming
Ryo, which does much more damage. Looking in pots everywhere is
a good idea to find money because
apparently, everyone just leaves it
laying around to be used to kill.
U.S. conversion rate: 1 Ryo = $1
Final Fantasy series
Currency: G or Gold
What can money do for you?: Gold
is the standard by which all is measured in the worlds of Final Fantasy
games. If you’re good at what it is
you’re doing — probably going around
killing different creatures — you’re
going to earn money, usually gold or
some variation. That money can be
used to help yourself to various adventuring items. If you’re playing Final Fantasy V, you can use the money
you’re earning — Gil — to throw at
enemies in the Samurai job class.
Considering the fact that the Zeninage is one of the most damaging
moves in the game, you’ll want to get
that job class ready pretty quickly and
find a way to earn some fast cash.
U.S. conversion rate: Varies between games; Final Fantasy V, 100 Gil
= $1
See MONEY GAME, PAGE 20
15
RED & BLUE
KNOWLEDGE CENTER
On tap this quarter:
No. 77: Ponyta
No. 78: Rapidash
No. 79: Slowpoke
No. 80: Slowbro
No. 81: Magnemite
No. 82: Magneton
Evolves at
Level 40
Special thanks to
Bulbapedia for
Pokémon artwork
What to keep
and delete
Keep
Ember
Fire Spin
Stomp
Take Down
Delete
Tail Whip
Growl
Agility
No. 77 —­Ponyta
No. 78 —­Rapidash
LEVEL
ATTACK
TYPE
LEVEL
ATTACK
TYPE
START
30
32
35
39
43
48
Ember
Tail Whip
Stomp
Growl
Fire Spin
Take Down
Agility
Fire
Normal
Normal
Normal
Fire
Normal
Psychic
START
START
Ember
Tail Whip
Fire
Normal
START
START
START
47
55
Stomp
Growl
Fire Spin
Take Down
Agility
Normal
Normal
Fire
Normal
Psychic
EDITOR’S NOTES:
While the Ponyta/Rapidash evolution is a serviceable addition to your
lineup if you’re in need of a Fire type,
there are some caveats to including
the chain. First, Ponyta takes too long
to learn additional moves beyond
its initial Ember. Ember is an excellent move but only having that in its
16
repertoire is a bad sign of things to
come.
Second, it takes too long for Ponyta
to evolve. It doesn’t evolve to Rapidash until Level 40, which is simply
unacceptable in the grand scheme
of things when you’re in a hurry to
train a Pokémon for an Elite 4 challenging slot.
Finally, take a look at the levels
when Ponyta actually learns other
moves and what exactly it is learning. Tail Whip at 30? That’s a basic
move that most other Pokémon learn
at Level 5.
Overall, the evolutionary chain isn’t
a waste of time, but you’re better off
just waiting to pick one of the other
readily available Fire practitioners
later.
retro game corner
RED & BLUE
KNOWLEDGE CENTER
What to keep
and delete
Keep
Confusion
Head Butt
Water Gun
Psychic
Delete
Disable
Growl
Amnesia
Evolves at
Level 37
No. 79 —­Slowpoke
No. 80 —­Slowbro
LEVEL
ATTACK
TYPE
LEVEL
ATTACK
TYPE
START
18
22
27
33
40
48
Confusion
Disable
Head Butt
Growl
Water Gun
Amnesia
Psychic
Psychic
Normal
Normal
Normal
Water
Psychic
Psychic
START
START
START
START
START
44
55
Confusion
Disable
Head Butt
Growl
Water Gun
Amnesia
Psychic
Psychic
Normal
Normal
Normal
Water
Psychic
Psychic
EDITOR’S NOTES:
Slowpoke and Slowbro are
certainly unique Pokémon in a
group of 150 that scream unique
all the way around. The Water/
Psychic chain is unusual for
this combination of types as
well as the way that it works
its moveset and learns it, too.
It is primarily known as a
retro game corner
Psychic Pokémon chain and
that’s where the majority of the
moves come from. However, the
Water move that it does learn is
a great one to have. Water Gun
is highly useful when taking on
types that may not be weak to
Psychic moves but you want to
raise the chain without switching in and out. Take advantage
of the fact that the chain learns
a healthy amount of Normal
moves as well. Our only gripe
with the chain is one of the
same that we have with the
Ponyta/Rapidash chain: It takes
far too long for the chain to
evolve and learn new moves.
The wait time between learning new moves leaves a lot to
be desired, and should be far
shorter.
17
RED & BLUE
KNOWLEDGE CENTER
Evolves at
Level 30
No. 81 —­Magnemite
What to
keep/delete
Keep
Sonic Boom
Thundershock
Supersonic
Thunder Wave
Swift
Delete
Tackle
Screech
18
LEVEL
ATTACK
TYPE
START
21
25
29
35
41
47
Tackle
Sonic Boom
Thundershock
Supersonic
Thunder Wave
Swift
Screech
Normal
Normal
Electric
Normal
Electric
Normal
Normal
EDITOR’S NOTES:
Immediately, the Magnemite/
Magneton chain is at a disadvantage. It doesn’t learn any of its important Electric-type moves until
Level 25. Its secondary problems
stem from the fact that it barely
No. 82 —­Magneton
learns any Electric-type moves at
all; Thundershock and Thunder
Wave are all you’re going to get out
of the default moveset. This is why
you should teach it some Electrictype moves or use another set of
Pokémon that already come with
great Electric moves. Our main
LEVEL
ATTACK
TYPE
START
START
START
START
38
46
54
Tackle
Sonic Boom
Thundershock
Supersonic
Thunder Wave
Swift
Screech
Normal
Normal
Electric
Normal
Electric
Normal
Normal
concern is that the chain doesn’t
really learn anything spectacular
and what it does learn isn’t worth
your time keeping. We suggest
sticking with another Electric
Pokémon like Pikachu, Electabuzz
or capturing Zapdos, one of the
legendary bird trio.
retro game corner
By Lyndsey Hicks
Don’t forget to
download our DDR
glossary of terms!
Artist: Omega
Difficulty: 6/8/10
BPM: 300
Artist: No. 9
Difficulty: 4/7/9
BPM: 171
Artist: Me & My
Difficulty: 4/6/8
BPM: 136
The first 10-footer in the history of Dance Dance
Revolution, Max 300 is the epitome of hard at
the start of the series’ middle age of the series.
Though it’s not readily apparent in the game at
first that it’s a 10-footer on Heavy, rest assured
that 555 steps and a 573 full combo (Editor’s
note: See what Konami did there? See sidebar)
makes it well-known by the end of the song.
The initial set of steps belies the sheer speed
that the rest of the song relies on to cripple you,
the dancer. The entire song scrolls at 300 BPM,
with a full dead stop in the middle of the song at
measure 73 at the first freeze arrow. Because it’s
1/4th notes moving this fast, they are essentially at the speed of 1/8th notes, and that is the
most dangerous problem. There are few jumps
interspersed — the freeze steps at the middle
and the end counting as the two jumps — but
that’s not the immediate concern anyway. What
you should be looking out for is the tendency
to put mini-runs directly after a triplets, though
the pattern becomes obvious after a few
playthroughs. These are stamina draining and
will tire you out before the middle of the song.
Of the 10-footers, however, this is considered
the third easiest of the original group preSuperNova 2 (Bag and Sakura are respectively
considered the first and second easiest).
The Light steps for End of the Century are a
good thing in the universe of Dance Dance
Revolution. If you can pass these steps, you’re
well on your way on the learning curve for bigger and better things.
The steps aren’t particularly challenging but for
a beginner, they are hard enough and at a fast
speed that makes it hard. It’s one of the earlier
songs that teaches about stamina conservation
and how important it is to pay attention to when
you feel winded. It’s also a stepchart that pushes
the concept of constant movement. It’s a great
introduction to some of what you’d be dealing
with when you made the move to the Standard
division.
Play close attention to the step-jumps interspersed throughout and take heed of the fact
that End of the Century’s Light stepchart is a
perfect example of why veteran players advise
that you not move back to the center square
every time you take a step. Though the series
shows that inconsistency in demos for every
version, it’s a bad habit that will slow you down.
Dub-I-Dub is a fun adventure in managing
stamina. The sheer number of jumps and triplet
runs in the Heavy difficulty will exhaust even the
most seasoned veteran quickly. That’s why it’s
important to get a good handle on foot movement and placement in the song. If you have
it memorized, it’s easier to remember where
you should be to lessen the amount inefficient
movement and jumping that you need to do.
Be aware of the sections that are comprised of
singular step-jumps and skips. These are the
problem areas as well as the jump-triplet run
problem. Thankfully, the song is at such a slow
speed that using a speed mod to spread out the
notes is actually a good thing.
Suggested speed mod: None
Suggested speed mod: Constant 400
(Stepmania), x1.5 (normal in-game)
UPCOMING SONGS
Silent Hill: 3rd Christmas Mix
White lovers
Curus
retro game corner
Suggested speed mod: x2
The 573 effect
Within DDR, there are several instances of the number
573. The reason why is because of the way Konami
can be pronounced. Five in Japanese is “Go,” 7 is
“nana” or “na” and the kanji for 3 can be written as
“mi.” Thus, Go na mi or Konami.
Places it appears in DDR
* High score screens — The max default score is
573,000 in most versions.
* DeltaMAX by DM Ashura, which has its first
appearance in Dance Dance Revolution Universe 3,
has a max BPM of 573. Its Single Heavy stepchart is
also 573.
* MAX. (period)’s Single Heavy chart has 573
notes.
* Max 300’s Heavy chart has a full combo of 573.
19
There is but one feeling that comes to mind for MK Gold
I
ndignation. It’s a strong word that
should only be used in times of desperation, when you feel as though you
can’t get your point across. When your
wishes are being ignored and no one is
listening. When someone or something is
pushing forward, determined to propel an
agenda that should remain unfurthered in
its infancy.
The Mortal Kombat team had a strong
place in my heart of hearts, one that beat
for the kombat and intimacy known from
digital murder of pawns connected to Shao
Khan. I knew of this intimacy because I
chose to marry myself to the Mortal Kombat
series early on. Much like my real-life marriage some years later, I learned I should be
more careful about who I chose to partner
with. Mortal Kombat Gold was one such
partner, a partner I regret letting into my
life because its flaws.
You can’t ever be too sure how a fighting
game is going to turn out. There are factors beyond a team’s control that mean the
significant difference between a blockbuster
that’s anticipated on day one of its release
or being in a trash heap in a landfill out in
New Mexico. MK Gold falls into the latter
part of this characterization, or at least it
should. From the moment I booted the game
to the horrifying aftermath of shutting off
my Dreamcast, my emotions from having
witnessed that tiring effort in sullying the
Mortal Kombat name ranged from shock to
calm indignation to fury unfurled.
There’s that word again, indignation. There
was a quiet indignation at the raw unprocessed fashion that MK 4 basically ruined a
with Lyndsey
Hicks
once-decent franchise. There was a violent
indignation that someone — developer Eurocom — was obviously trying its hardest to
kill my beloved fighting game series. There
was indignation to go all around, for the
way my favorite series was being handled
to the way the series embarrassed itself on
opening day with a bad port of an already
bad game.
And embarrassment? Let’s talk embarrassment in the form of MK Gold. There is
nothing, and I do mean NOTHING, worse
than a game that doesn’t know it’s bad and
tries to present itself as if it’s a good option.
MK Gold is one of the worst games to ever
be released. It’s on par with Superman 64 in
terms of representing an established property. Low-budget graphics, poor controls,
game-breaking glitches … there’s everything
here that concocts to make a mockery of a
series that was already sliding into the ditch
of obscurity. The combat system is terrible,
with characters using weapons that have
nothing to do with them. Using an already
terrible system (from MK4), the actual combat is weak and plays with the apathy of
bored teenager who doesn’t want to get out
of bed on a weekend morning. It’s slow and
preposterously arrogant to present itself as
having some sort of strategy.
Then there’s the graphics. MK 4 looks terrible, so continuing that trend with a few
new characters and backgrounds thrown in
for good measure is not a responsible idea.
It’s one of increasing stupidity with each
addition. The game looked terrible from the
start, and it’s obvious that nothing really
was done to fix the crucial parts that needed
fixing. Gold is just dressed up, terrible Mortal
Kombat, and it is going nowhere, trust me.
The audio is just about the only bright spot in
the entire sordid affair, and that can only get
the game so far in its quest not to fail. A few
tracks and an unintentionally hilarious voice
track make the game interesting, but that’s
about it.
Indignation at the character assassination of my favorite fighting game series still
burns bright for me. There’s nothing I can
say to justify the existence of the abomination that is MK Gold. And there was nothing
that I could possibly do to dampen the disappointment at seeing the series slide into a
death spiral. Nothing could prepare you … for
the mediocrity and poor visage of MK Gold.
Lyndsey Hicks is editor-in-chief of Gaming
Insurrection. She can be reached by email at
[email protected]
Currency the common language found in all video games
MONEY GAME, from PAGE 15
Borderlands series
Currency: Dollars
What can money do for you?: Plenty. Money
basically pays for everything in the game, from
weapons to healing items and it keeps you
alive. How’s that? Dollars are used to pay for
your “reconstruction fee.” If you die, you lose
7 percent of the money you have on hand. If
you have less than $7, your reconstruction is
free. The largest amount that you can carry in
the first game is $2,147,483,648, which basically
means you have $2 billion to blow on guns,
class mods, grenade mods and shields. In the
second game, you can carry $99,999,999, which
is a lot lower than the original. If you’re a high
level, you won’t worry about money after a certain point in either game. And, yes, that gun in
the machine that sells for $9,999,999 will still
be obtainable. Just don’t die trying to get rich.
U.S. conversion rate: Same
20
Pokémon series
Currency: Pokémon Dollar
What can money
do for you?: The
Pokémon Dollar is
widely available and
freely given in the
worlds and regions
of Pokémon. If you
defeat a trainer, you
can gank him or her
for their money as a
form of prize. Starting with the first
generation of Pokémon games, the act
of healing Pokémon
was free through the
Pokémon Center, but buying Pokémon food, training and catching or healing
items meant dropping hard-earned cash. Also, if you want to visit the Safari
Zone or breed your Pokémon, you’re going to have pony up the dough.
U.S. conversion rate: 100 Pokémon Dollars = $1
retro game corner
PROPERTY REVIEW
Captain America: The Winter Soldier
Marvel Studios, 2014
Lyndsey Hicks
STRIP TALK
When obnoxious
behavior leaks
into comic books
On tap this issue:
STRIP TALK
Editor Lyndsey
Hicks talks about
harassment in
comics
REVIEW
Captain America:
Winter Soldier
breaks mold of
comic movies
MARVEL
CHARACTER
Everything you
ever wanted to
know about
Captain America
OTAKU
Robotech
Remastered Vol. 2
is reviewed
ANIME LOUNGE
The clichés of
Nisekoi
TOP 5
Top anime clichés
View this
content at
www.gaming
insurrection.com/
TheStrip
the strip
Winter Soldier strikes cool balance
T
here is no such thing as not believing in the magic of superhero films.
Marvel has proven that a ridiculous
number of times over by this point,
and you can’t deny the impact that a
good action flick about beautiful people with
super powers has over the general buying
public. But then there comes along a solid
title that takes things a step further in terms
of technical details, action, acting and writing. That film manages to open a new path in
terms of presentation and overall packaging
that makes you, the viewer, believe that anything is possible in terms of the improvement
in quality for all comic book-based properties. That film is Captain America: The Winter
Soldier.
Let’s stop for a minute and take stock of the
storyline, because this sets up just how well
the movie makes its point about being a comic book property. Captain America is living
life in the S.H.I.E.L.D way two years after the
events of the Avengers. Things are good, he’s
doing his job and all seems right in the world
though he’s chafing a bit under the S.H.I.E.L.D
rule. And then all hell breaks loose. In short
order, Nick Fury is shot — apparently fatally
— in Steve Rogers’ living room by an unknown assassin, S.H.I.E.L.D seems like it’s out
to kill Rogers and he’s on the run while trying
to figure out who and what can he trust. That
assassin? It turns out this assassin isn’t really
unknown but is the Winter Solider, someone
that Rogers has encountered many a time before who’s fundamentally opposed to Rogers’
mission to stop the chaos.
There’s so much tight writing and story
exposition jam-packed into two hours of Winter Soldier that it’s impossible to accurately
describe the synopsis without giving away
major plot points. Everything is a major plot
point and the pacing at which it’s revealed
is perfect. At no point did Winter Soldier
give away the fact that it’s a two-hour film
centered on political intrigue. At no point did
it drag so much that details were lost. It’s the
kind of movie that requires multiple viewings just to catch the little things that will be
HOW WE GRADE
We score the prop­er­ties in three cat­e­gories: Cast­ing
(or voice act­ing in cases of ani­mated), plot and sim­i­
lar­i­ties to its source mate­r­ial. Each cat­e­gory receives
points out of the max­i­mum of 10 per cat­e­gory and
30 over­all. The per­cent­age is the final score.
lost on the average moviegoer.
It’s a bad thing that the film doesn’t drag,
though, because it’s the movie of the ridiculously good-looking (and great acting) people.
Like every movie released in the Marvel
cinematic universe, Winter Soldier seems to
be casted with and directed by people who
were secretly born to play their roles. Even
the newcomer — Anthony Mackie as Sam
Wilson/Falcon — fits this role so well that
it’s as if he were always there, just waiting
in the wings to be introduced. The acting
is superb and it’s done in such a way that
you really get behind the motivation of each
individual, forgetting for just a moment that
this, indeed, is a comic book come to the big
screen.
Winter Soldier probably suffers from only
one flaw and that’s the obviousness of the
formula. It’s a great formula, and a great
problem to have, but it’s pretty obvious by
now that Marvel has its ducks in a row and
they know how to put together a good crew
and storyline for their movies. Winter Soldier
slightly seems to fall into that complacency,
but it quickly recovers and doesn’t stand for
resting on its laurels for long. Just when you
think there’s not enough action going on,
there’s a distraction in the form of a great
set piece or storyline push that remedies the
problem. That’s the mark of a good movie.
Even if it is based on a comic book property.
8.8
Like the comics: 9
Acting: 9
Plot: 8.5
Overall score: 26.5/30 or 8.8
I
’ve read quite a bit in the past several months about this ridiculousness
where women in comics and games are
harassed by men in the same industry,
and I have but one word to that effect: Stop.
No one deserves harassment of any kind,
let alone by colleagues in an industry that
is still trying to evolve beyond the caveman
antics that engineered its very existence.
Yes, I get it that men were the forebearers of this great thing called comic books.
There’s plenty of congratulations to go
around for the creation of our favorite
superheroes by the other side of the population that has XY chromosomes.
But can we stop for a second? Just a
second to firmly put this out there: No one
likes a man that has obvious insecurities.
No woman is going to want to deal with
you on a professional level, let alone a personal level, after she discovers that every
time you open your mouth to speak, insane
things that come off as verbal throw-herover-your-shoulders-and-carry-her-offsneak-attacks bombard her face and senses.
And, look, there goes that word again:
Sense. Why would any woman find attractive a thoughtless individual who spews
stupidity forth? That’s like asking me to
bed and you’re simultaneously spewing gas
from both ends. It lacks sense.
And much like those who would do things
like expel gas as they’re propositioning me,
please take a dose of much needed medicine, sit down and SHUT. THE. HELL. UP. As a
woman who is interested in comics, knows
more about the history of the X-Men and
Marvel than most normal average Joes on
the planet, and one who is involved in the
gaming industry, I can speak with impunity
when I say that not only does your pitiful attempt at impressing me fail, but also
I will never think positively of you in any
See STRIP TALK, PAGE 23
21
Nisekoi
Robotech Remastered
OTAKU CORNER Vol. 2 continues classic trend
Brandon Beatty
W
elcome back to another installment of
Otaku Corner. Instead of manga reviews this
time, we’re going to the movies to relax with
another review of the space anime series
Robotech. Robotech is considered by most
anime aficionados as one of the great space anime
series not only because of its groundbreaking mecha
designs, but also because of its universal appeal in
presenting various issues in the backdrop of war.
As an anime viewer, I give high praise to series like
Robotech that can keep action and comedic elements
while presenting mature subject matter to its audience. Robotech Remastered: The Macross Saga, Vol. 2
continues this trend.
When we last left the Earth battleship SDF-1, Rick
Hunter, Lisa Hayes and their companions Ben Dixon
and Max Sterling were captured by Zentradi forces
seeking to obtain knowledge of the energy source
known as protoculture. However, they were able to
escape back to the SDF-1 and returned to a hero’s welcome, which caused Rick to have feelings for LynnMinmei and Lisa that were more than friendship. At
this time, the battle fortress was able to land on Earth
and was ordered by the United Earth Government to
prohibit the civilians of Macross City from leaving the
ship.
During the standoff between the SDF-1 and the UEG,
Roy Fokker, Rick’s mentor, was killed during a battle
with Zentradi forces that attacked the SDF-1. As a result, Captain Gloval was able to get approval from the
Ontario providence to allow the citizens of Macross to
stay on Earth when communication between him and
the UEG’s top officers to become public knowledge.
But, that request for help was soon rejected after the
SDF-1’s shield system malfunctioned during another
battle with the Zentradi, resulting in the destruction
of the city of Toronto, Canada, and also the loss of
Ben.
As the battle between aliens and Micronians continued, life aboard the SDF-1 did became more normal
with the release of the first martial arts movie filmed
on the ship. This begins to bring Rick and Lisa closer,
and also catches the eye of Miriya, a Zentradi ace pilot
who was reduced to Micronian size to get revenge
against Max, who unknowingly defeated her twice.
Elsewhere, Lynn-Minmei faces a dilemma of her own
when Lynn-Kyle asks for her hand in marriage. Despite being at war, the SDF-1 and its inhabitants still
face battles, battles that require different strategies to
fight.
Robotech Vol. 2 has kept the mixture of action,
comedy and mature subject matter together. You
will become emotional when you see Claudia Grant’s
and Rick’s simultaneous grief at Roy’s death. At the
same time, a funny moment comes when the three
Zentradi spies Bron, Rico and Konda travel back to the
Zentradi fleet and reveal various smuggled objects
22
Series: Nisekoi
Episodes: 1 to 6
Premise: A boy in high school, Raku
Ichijo, wears a necklace every day to
remind him of his long-forgotten love. He
met a girl, whose face and details remain
unknown, whom he pledged to meet again
and marry. The necklace that he wears is
a key to a similar necklace that the girl has
as a locket. Despite Raku’s attempt to have
a normal life and find this girl, he has to
with Lyndsey
deal with the fact that he can’t remember
Hicks
her and the fact that his family is a yakuza
clan. Complicating matters is the girl that
he has a crush on, Kosaki Onodera, who very obviously returns his feel­
ings. Just when he is summoning the courage to talk to Kosaki, Chitoge
Kirisaki lands in his life. They hate each other from the moment of their
first meeting and vow to not speak to one another. But there’s a hitch: It
turns out that Chitoge is the daughter of a rival gangster clan and to keep
the peace, she and Raku have to fake a relationship for three years.
such as a refrigerator and become street vendors
sharing and trading their loot with other Zentradi
soldiers.
There is plenty of action with the SDF-1, and the Veritech fighters mix it up with Zentradi ships in a way
that will make viewers feel as if they have front-row
seats in an intergalactic dog fight. The voice acting is
top-notch since Robotech has launched the careers
of voiceactors such as Tony Oliver, Barbra Goodson,
Richard Epcar, Robert Axelrod and Dan Green to name
a few. Overall, Robotech Vol. 2 is a great way to spend
a lazy weekend, rain or shine, with a classic anime
that will never get old.
Robotech is a masterpiece. I say this despite other
great anime space series such as Gundam that are
more well-known; Robotech is in a class by itself with
a good mix that does not dumb down its audience.
Producer Carl Macek left the world with a classic series that continues to be relevant and will remain for
years to come. I encourage you, fellow otaku, to pick
up this series.
Brandon Beatty is editor-at-large of
Gaming Insurrection. He can be reached by email at
[email protected]
Is it worth watching?: Yes. If you like romantic comedies and can
deal with the clichés that practically hit you in the face constantly, you can
and will probably like Nisekoi. It’s done in the vein of every other roman­
tic comedy out there, down to the details of “amnesiac” lead character
who struggles to remember his lost love to the tsundere female lead who
eventually changes her tune. The clichés are plentiful but it’s funny so
there’s enough to keep things from becoming boring.
Breakout character: Chitoge Kirisaki. Chitoge is an ass, plain and
simple. But she makes her presence known as a lead character early
on and is strong enough to carry the show almost without Raku as her
counterpart.
Funniest episode: Episode 7, “Rival.” The emergence of Seishirou
Tsugumi as rival to Raku for Chitoge’s affections causes some truly
laugh-out-loud moments in the early part of the series. Chasing Raku at
almost inhuman speeds means laughing at the fact that he can’t possibly
get away fast enough from a guy who may or may not be obsessively
stalking his childhood playmate. And just when you think it can’t get any
worse, there’s a plot twist that you can see coming a mile away that still
manages to be quite rather funny.
Where it’s going: Chitoge and Raku have to acknowledge their feelings
are possibly changing, and there are more girls added to the mix. Also,
someone has to say something about the fact that Kosaki could be one of
the girls who has the fabled locket to match Raku’s key.
the strip
Strip Life
by
Lyndsey Hicks
Why can’t I buy all of the
Mega Man stuff they have?
Because you haven’t
earned it. We are here for one
thing and that’s it.
wer No. Y
e h ou
eve thing. ere for
r yth I a
on
And ing. C m here e
carr ut th for
y m e ch
y ba eck
.
g.
I thought we
were only here
for one thing?
It’s time for the harassment of women in comics to stop
STRIP TALK, from PAGE 21
way, shape or form ever again if
you get in my face with nonsense
in the form of a joke meant to
embarrass me and my gender.
You see, my side of the population already has a built-in bias
that rears its ugly head in every
the strip
thing that we do. We can’t just be
smart. No, we have to be smart
and pretty. Sexy yet keep modesty
up to code. Accomplish all of those
things while working at a job that
pays inherently significantly less
for the same amount of and type
of work. Go home and deal with
an emasculated individual who
hasn’t gone out and done his fair
share of the work but wants to
complain about us making all of
the decisions. And, after all that
is said and done, sit down to read
or watch something that’s going
to tell its decision-makers that it
“isn’t for the women. They won’t
get this anyway. Women don’t get
it.”
So, forgive me if I have just a
little bit of outrage when I hear
of male industry luminaries
outright harassing and making
jackasses of themselves in an
attempt to keep interest going in
their work.
You’ve created the glass ceiling.
How about you let the other side
see how you live for a change? In
peace.
Lyndsey Hicks is editor-in-chief
of Gaming Insurrection. She can be
reached by email at
[email protected]
23
MARVEL CHARACTER HIGHLIGHT
Name: Steve Rogers
Affiliation: Formerly the Avengers, S.H.I.E.L.D., Avengers Unity Division,
Illuminati, Invaders, U.S. Army, Secret Avengers, Captain America Corps,
Secret Avengers, New Avengers
Special abilities: Enhanced speed, agility, reflexes, healing and stamina
comparable to a man at the apex of physical perfection. These are the result
of his receiving the Super Soldier Serum, designed to create the perfect
soldier who is resistant to disease and injury.
Background: Steve Rogers was a frail and sickly man rejected from the
Army during World War II. After he is finally accepted through multiple
attempts, he is subjected to an experimental procedure called the Super Sol­
dier Project. During this project, the frail Rogers is intravenously and orally
fed a mixture called the Super Soldier Serum and bombarded by Vita Rays,
designed to create the perfect soldier. The creator of the serum, Dr. Abraham
Erskine, is murdered minutes after the successful procedure and the formula
is lost to history thereafter.
Rogers is then sent on numerous missions to serve the Allied wartime
interests of defeating Nazi Germany and the Axis Powers. During a mis­
sion circa 1945, Rogers and friend Bucky Barnes were attempting to stop a
bomb-laden plane launched by Baron Zemo. The plane exploded in mid-air,
apparently killing Barnes and throwing Rogers into the ocean. Rogers then
entered suspended animation, freezing into a glacier until his discovery
decades later by the Avengers as they were fighting against Namor.
Rogers, now thawed in the present day, joined the Avengers and led the
team through many a crisis including stopping Baron Helmut Zero and a
revived Red Skull, preventing Onslaught from taking over the world and
destroying reality, bringing an end to the Civil War — which led to his death
at the hands of Red Skull and hypnotically possessed lover Sharon Carter
— and participating in stopping the X-Men’s Phoenix Force from destroy­
ing Earth.
Relationships: James Buchanan “Bucky” Barnes (Winter Soldier/Captain
America), best friend/partner; Sharon Carter, lover; Peggy Carter, lover;
Sam Wilson (Falcon/Captain America), partner
First Versus game appearance: Marvel Super Heroes
Appearances in other media: Captain America in: The Doom Tube of
Dr. Megalomann (video game), Spider-Man and Captain America in Doctor
Doom’s Revenge (video game), Captain America and the Avengers (video
game), Marvel vs. Capcom (video game), Marvel vs. Capcom 2 (video
game), Marvel vs. Capcom 3: Fate of Two Worlds (video game), Ultimate
Marvel vs. Capcom 3 (video game), Marvel vs. Street Fighter (video game),
Spider-Man and Venom: Maximum Carnage (video game), Avengers in
Galactic Storm (video game), Spider-Man and Venom: Separation Anxiety
(video game), Marvel Super Heroes: War of the Gems (video game), SpiderMan (video game), Spider-Man 2: Enter Electro (video game), The Amazing
Spider-Man 2 (video game), Marvel Nemesis: Rise of the Imperfects (video
game), Marvel: Ultimate Alliance (video game), Marvel: Ultimate Alliance 2
(video game), Marvel Super Hero Squad (video game), Marvel Super Hero
Squad 2, Captain America: Super Soldier (video game), Marvel Super Hero
Squad Online (video game), Marvel Super Hero Squad: Comic Combat
(video game), Marvel: Avengers Alliance (video game), Captain America:
Sentinel of Liberty (video game), Marvel Avengers: Battle for Earth (video
game), Marvel Heroes (video game), Lego Marvel Super Heroes (video
game), Marvel Avengers Alliance Tactics (video game), Disney Infinity:
Marvel Super Heroes (video game), The Great Gold Steal (novel), Captain
America: The First Avenger (film), Captain America: The Winter Soldier
(film), Marvel Universe: LIVE! (theater), Ultimate Avengers (animation),
Ultimate Avengers 2: Rise of the Panther (animation), The Avengers (film),
The Avengers 2: Age of Ultron (film; not yet released)
TOP 5 ON THE STRIP — ANIME CLICHÉS EDITION
1
2
Anime: Nisekoi
Anime: Myself;Yourself
Amnesia-stricken protagonist
Your protagonist — male or female, it doesn’t matter — is going
to conveniently forget his or her’s
first love. They will struggle to
remember just who the person is,
will struggle with their feelings for
this person and then miraculously
remember every detail, down to
exact conversations they may have
had when they were young.
24
Young romance grows up
The protagonist is quite outgoing
and will make a friend or two that
they will inevitably leave behind.
They will encounter this person
years later and will find a way to reconnect based on their previous dealings with each other. In this new
age, they will rediscover that which
they have in common and it will
recreate a long-forgotten romance
between them.
3
Anime: Toradora!
Opposites attract
The main characters that are
destined to be together will not like
each other. In fact, they downright
hate each other. They can’t stand
each other but somehow keep finding themselves thrown together
in situations that require them to
interact and learn something new
about each other. Before long —
usually by the end of the series —
they will find themselves together.
Anime: Kimi ni Todoke
5
4
Anime: Lovely Complex
Valentine gifts strictly forbidden
Giving the gift of chocolate for
Valentine’s Day is a ritual in Japan.
It’s usually an episode in a romantic comedy series or any type of romance series that involves school.
Usually, the main characters will
attempt to bake chocolates or buy
chocolates for their intended. It
will either be problematic or won’t
happen at all.
The payoff scene
Required by the third to the last
episode, the main characters have
to have a confession scene. One
of the characters has to be obvious about their feelings up to this
point, and the other has to be
oblivious to it until a revelation
makes them take notice. There has
to be payoff for the buildup. They
have to confess feelings and kiss,
enter a relationship or resolve everything by the end of the series.
the strip