PokemonYFAQ/Walkthroughby KeyBlade999

Transcription

PokemonYFAQ/Walkthroughby KeyBlade999
11/19/13
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Pokemon Y: FAQ/Walkthrough by KeyBlade999
Version v2.50, Last Updated 2013-11-14
Hosted by GameFAQs
Return to Pokemon Y (3DS) FAQs & Guides
Pokemon Y FAQ/Walkthrough by KeyBlade999
Version v2.50, Last Updated 2013-11-14
Table of Contents
1. Donations
2. Introduction
3. Walkthrough
1. Notes (READ!)
2. Bug Badge
3. Cliff Badge
4. Rumble Badge
5. Plant Badge
6. Voltage Badge
7. Fairy Badge
8. Psychic Badge
9. Iceberg Badge
10. To Be a Champion
11. The Rest!
4. Sidequests
1. Pokémon-Amie
2. Super Training
3. Pokémon Breeding
4. Battle Chateau
5. Battle Maison
6. Battle Institute
7. Shinies, Chain Fishing, & The PokéRadar
8. Berry Harvesting
9. Lumiose Juice Shoppe
10. Friend Safari
11. Medals
5. O-Power Listings
6. Items Listings
1. Medicinal Items
2. EV-Boosting Items
3. Other Stat-Boosting Items
4. Hold Items
5. Berries
6. Battle Items
7. Pokéballs
8. Pokémon Fossils
9. Evolution Items
10. Mega Stones
11. Miscellaneous
12. Stuff to Sell
13. TMs/HMs
14. Key Items
15. Super Training Bags
7. Shop Details
1. Aquacorde Town
2. Santalune City
3. Lumiose City - First Visit
4. Lumiose City - Second Visit
5. Camphrier Town
6. Ambrette Town
7. Cyllage Town
8. Geosenge Town
9. Shalour City
10. Coumarine City
11. Laverre City
12. Dendemille Town
13. Anistar City
14. Couriway Town
15. Snowbelle City
16. Pokémon League
17. Kiloude City
18. Battle Chateau Writs
19. Battle Maison BP Exchange
8. Mini-Pokédex
1. Pokémon Stats (General)
2. Pokémon Stats (Breeding)
3. Pokémon Stats (Misc.)
4. Pokémon Evolutions
5. Pokémon Mega Evolutions
6. Pokémon Abilities
7. Move List
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9. Credits
10. Version History
11. Legalities
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here so you can let others know that this is one of GameFAQs's best FAQs! Thank you!
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Games: Pokémon X & Y
Console: Nintendo 3DS
File Type: Formatted FAQ/Walkthrough
Author: KeyBlade999 (a.k.a. Daniel Chaviers)
Version: v2.50
Time of Update: 3:35 AM 11/14/2013
File Size: 1,179 KB
Donations
While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're
feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the
smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do.
If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below.
Thank you so very much for at least considering this!!
Donation/Contact E-Mail
[email protected]
Introduction
Bonjour, and welcome to my first 3DS FAQ in a while. After having written a swathe of FAQs for a number of 3DS
games over the summer (Mario & Luigi: Dream Team and Shin Megami Tensei IV being the most recent), I basically took
a break and rewound a bit to some of my more arcane tastes - namely Japanese games on the NES. Of course,
temptation would finally get the better of me as summer turned to fall with a game I had ordered over eight months
prior: Pokémon X & Y!
Pokémon may very well be my favorite game series: ever since I was entranced with FireRed back in 2004, I
eventually had played all of them by 2008 (that were out) and continued to pre-order more and more of them.
Eventually, this got to the point of writing FAQs for each one of the mainstream games - an unrivaled feat met back
in 2012. (I have a LOT of time on my hands. =P) Still, I suppose it can't be all good. Ever since Generations II &
III, I've seemed to notice a rather odd trend in the mainstream "Version" games - while they've all gotten
flashier, the gameplay has gotten less innovative and more repetitive.
Perhaps Pokémon X & Y can change that? The first mainstream titles for the 3DS have to offer *something* else that
Diamond, Pearl, Black, White, and the swathe of others could not - beyond a new region and some new Poké's to
catch, of course. Already, we've heard of the new "Fairy" type, and there's also the ability for Mega-Evolution.
You can also take into account the fact that the game was released worldwide on October 12th, 2013, meaning that we
Americans finally get a chance to beat the Japanese who don't have the whopping six-plus months to train that they
usually do. =P
All of my mindless babbling aside, I hope you enjoy my FAQ as you explore the Kalos region!!
Walkthrough
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Notes (READ!)
Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly
describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a
nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none
of that is there: no Pokémon encounters table, no Pokémon.
LOCALIZATION: Pokémon X/Y had a worldwide release on October 12th, 2013, for the Nintendo 3DS. In correlation with
that, each cartridge was given a variety of languages the player can play in: English, Spanish, Japanese, French,
Gernman, Italian, and Korean. This guide was written from a North American release of the game, played in the
English language, as a male character; if you're playing in another language, be prepared to used Google Translate
a lot. Primarily - as in, except in version-exclusive details - this walkthrough was written from the viewpoint of
Pokémon X. Pokémon Y was used, of course, but lightly, only for exclusive details (not necessarily just wild
Pokémon...).
DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to
whilst traversing to the named badge, and in the order named. These sections will be headed off with two horizontal
lines above and below the section's name. Any sub-divisions from there, if any, will be denoted with ~ B2F ~.
TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see
throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be
obvious enough to keep me from having to detail it. As for the table data? It's below. Take note that it is mostly
fake; it's just to test column widths and such on my end. First, we'll cover the Wild Encounters data; it will be
divided into individual methods (e.g. in the grass, Surfing) as needed; if not stated, assume the main thing in the
area to be that method.
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
Abilities
EV Yield
Magikarp
Pikachu
Electric/FlyingStatic
1 Sp.Def.
Electric
Compoundeyes1 Defense
Zigzagoon
Normal
Version
Both
X
Competitive 1 Sp.Atk., 1 Sp.Def.Y
Pokémon Species: Denotes what kind of Pokémon it is: it's default English name, really.
Pokémon Type: Type is used to determine extra damage multipliers when fighting.
Abilities: All Pokémon have some sort of ability that activates in battle (or rarely in the field) to help
you out.
EV Yield: If you don't know what these are, just read up in Super Training: EVs Explained. It's dedicatedly
there because Super Training really is meant to help with EV growth as well. If you read versions of the
guide released before v2.50, note that this and further versions now include EV yields for all Pokémon!
Version: There are two versions for this particular Pokémon release: Pokémon X and Pokémon Y. Depending on
which you have, a number of things can vary: everything will be noted, don't worry. In this case, you'll see
the letter for a version (X or Y) if the Pokémon is exclusive to it, or "Both" if it is non-exclusive.
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
Rayquaza
Reshiram
Fire/Dragon Turboblaze
X
[none]
Magikarp
Water
Rain Dish
Most of the info denoted here can be derived from the wild encounters table. This basically will note possible
Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the
second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note
that it comes for free. As for the fifth column, note that it says likely - that means the most common ability for
the Poké.
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Master KeyBlade999$999,999,999Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0
Youngster Billy
$100
Zigzagoon Lv. 10, Pikachu Lv. 11
Biker Young
Swimmer Aqua
$50
$200
Snivy Lv. 20 (x2), Tepig Lv. 50 (x4)
Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20
This table denotes some data on trainers in an area. Included are their name, the money earned from the battle, and
their Pokémon party. No info is given on actual strategy as this info is usually very repetitive and pointless;
unless in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note
are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and
level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those
Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to"
instance, since I'm writing this pre-format section pre-launch, so you might not even see 'em.
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BOSS: Master KeyBlade999
Rewards: $999,999,999, Earth Badge
Pokémon SpeciesPokémon Type Level
Conditions
Arceus
Kyogre
Fairy
Water
Level 100N/A
Level 53 N/A
Charizard
Venusaur
Blastoise
Fire/Flying Level 50 Chose Bulbasaur as a starter
Grass/PoisonLevel 50 Chose Squirtle as a starter
Water
Level 50 Chose Charmander as a starter
Pikachu
Pichu
Electric
Electric
Level 66 Playing Pokémon X
Level 33 Playing Pokémon Y
This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially,
you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games,
the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream
games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black
and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed
amongst you. (The rest of the table is pretty obvious.) Finally, below the table, will come some sort of strategy.
As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type
advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this.
Bug Badge
Sectional Flowchart
Game Start-Up
Vaniville Town & Route 1
Aquacorde Town
Vaniville Town - You've Got Mail
Aquacorde Revisited!
Route 2
Santalune Forest
Route 3
Santalune City
Route 22
Santalune City Gym
Game Start-Up
Assuming you've bought a used copy, you may need to erase your save file: hold Up, B, and X as the game loads for
that.
When you pop in the 3DS cartridge into your 3DS/XL/2DS for the first time, the game will briefly prepare for
gameplay by prepping a save file. In conjunction with the worldwide release of Pokémon X/Y, you can play in a
number of languages: English, Spanish, French, German, Italian, Japanese, or Korean. Keep in mind that this choice
is quite permanent, and I doubt you Americans wanna play 50+ hours of Pokémon in Korean. ... Right ...? Anyhow,
pick whatever language you wish; I'll be using English.
After the brief 3D sequence, press Start at the title screen where the game gives a dynamic view of ... well,
you'll figure it out. You'll soon meet with Professor Augustine Sycamore - following the near-unintetrupted
tradition of tree names on male professors. After a brief speech, you'll choose your character's gender and
appearance ... and name, of course! Now, into the Kalos region we go!
Vaniville Town & Route 1
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Your adventure will begin as you get awakened by a Fletchling that flies in an pecks you square in the gut. (Sadly,
it's not yours. What a shame: they're quite useful when they evolve.) Head east and look in the mirror to get
appropriately dressed - c'mon, even Ash Ketchum had to get out of his pajamas for his journey. Head south and
downstairs to meet your mother, apparently the owner the Fletchling. She advises you to step out, so do so.
Once outside, you'll meet Serena/Calem and Shauna - which of the first two depends on whether you are playing a
male or female; you'll get one of the opposite gender. They go off to meet Prof. Sycamore in Aquacorde Town.
There's not much to do in Vaniville, so just go west and north to the next area. This takes you to Route 1, quite
literally the shortest route in all of Pokémon ... but what a nice theme! *jigs*
Oh. Right. Aquacorde.
Aquacorde Town
The Kalos starters.
ITEMS/TREASURES CHECKLIST
[_] Pokédex[_] Prof's Letter
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
Both
[none]
[none]
Chespin
Fennekin
Grass
Fire
Overgrow
Blaze
Both
[none]
Froakie
Water
Torrent
Notes
You only get one!
Once in Aquacorde, go north and you'll eventually be shouted at. Head west from there to meet the other four
"chosen ones" of Prof. Sycamore. You'll met Tierno, Trevor, and you already met the other two. They quickly decide
to nickname you. Choose what you will. After, Tierno brings out the Pokémon. Pictured to the right, you'll see
Chespin, Fennekin, and Froakie. My analyses?
Chespin: Like all Grass-types, Chespin is weak to Fire, Ice, Flying, Bug, and Poison. It will have type-based
advantages over Ground, Water, and Rock. Chespin will suffer early on as the first Gym type is Bug. He does
evolve at Level 16. He will evolve again at Level 36 into Chesnaught. This Pokémon is of the Grass/Fighting
type, which has weaknesses to Flying (4x), Fire, Ice, Psychic, and Fairy. This Pokémon will likely suffer the
most throughout the game, and is recommended for series veterans. Then again, of all the Pokémon, he is the
most likely to get an advantage over Fairy through Poison-type moves, but Bulbasaur's chain earned later on
is better for that.
Fennekin: Fennekin the fire-fox Pokémon is weak to Ground, Rock, and Water while having type-based advantages
over Steel, Ice, Grass, and Bug. Fennekin will do well in the first Gym, which is Bug, but will stumble with
the second, which is Rock. However, by then you'll be able to counteract that weakness. Fennekin also evolves
at Level 16, then again at Level 36. The final evolution into Delphox is Fire/Psychic, adding advantages to
Fighting and Poison while adding weaknesses to Ghost and Dark. Fennekin is great for beginners.
Froakie: Ribbit. Froakie is weak to Grass and Electric solely, while being advantageous over Fire, Rock, and
Ground. He will fine up until the four Gym, having only an advantage in the second until then - by then, the
weakness is readily counteracted. Future Gyms, however, will take a toll on Froakie. He will evolve at Level
16, then later on to Greninja at Level 36, who adds advantages to Ghost and Psychic and weaknesses to
Fighting, Fairy, and Bug (plus a Psychic immunity). He is good for the average player.
After having chosen your Pokémon - I chose Fennekin, simply because it's so cute~! - feel free to nickname it.
Shauna will then pick the type yours is superior to (Chespin for me) and Serena/Calem chooses the last one who will
likely murder your own (Froakie for me). You'll also receive the Pokédex, an item that can record data on all of
the now-721 Pokémon of the world. This includes Kalos, which has been divided into the Coastal, Mountain, and
Central regions, each housing around 150 species. You'll also get Prof's Letter for your mother. Go back to
Vaniville Town and deliver it.
As you do so, however, you'll be shoved into a battle with Shauna! I was waiting for this! >:)
BOSS: Pokémon Trainer Shauna
Rewards: $500, free healing
Pokémon SpeciesPokémon Type Level
Chespin
Grass
Conditions
Level 5Your Kalos starter is Fennekin
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Fennekin
Fire
Level 5Your Kalos starter is Froakie
Froakie
Water
Level 5Your Kalos starter is Chespin
Chespin: This Pokémon is weak to Fire, Ice, Flying, Poison, and Bug. It notably knows Vine Whip, a Grasstype move.
Fennekin: This Pokémon is weak to Water, Rock, and Ground. It notably knows Ember, a Fire-type move that
may burn.
Froakie: This Pokémon is weak to Grass and Electric. It knows Bubble, which is super-effective on Rock,
Ground, and Fire.
Strategically, this is more of a practice battle. When the battle begins, you have four options: Fight (use an
attack), Bag (use an item), Run (only works with wild Pokémon), and Pokémon (switch Pokémon). Hm. Since you're
broke, are fighting a Trainer, and have only one Pokémon, that means violence is the solution, right? Lucky you,
Shauna chose a Pokémon weak to your own, while both already know their elemental moves: Ember for Fennekin, Vine
Whip for Chespin, and Bubble for Froakie. In fact, just use the aforementioned three moves until you win - it
will only take two hits. (Take note that each use of a move costs one PP - this unit measures how much a move
can be used before it needs to be restored with an Ether.)
As another note, your Pokémon will gain EXP. for winning. EXP. will let your Pokémon - eventually - level-up,
and therefore power-up and maybe even evolve. So it's not a good idea to flee. Just FYI.
After the battle, continue back to Vaniville.
Vaniville Town - You've Got Mail
ITEMS/TREASURES CHECKLIST
[_] Town Map
After the battle with Shauna, take your $500 and continue back south across Route 1 into Vaniville. Head into your
house east of the entrance (c'mon, what other house has a big Rhyhorn in front of it!?) to find your mom. She
rushes upstairs after reading the "love letter", handing you a change of clothes and a Town Map. Okey-dokey, then.
Go ahead and leave. As you return back towards Route 1, your pet Rhyhorn will cuddle up to you, saying good-bye.
Aww... Head back to Aquacorde.
Aquacorde Revisited!
ITEMS/TREASURES CHECKLIST
[_] Potion
AQUACORDE TOWN POKÉBALL SHOP
Item Name Cost
Poké Ball
Effect
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Premier Ball-
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
AQUACORDE TOWN MEDICINE SHOP
Item NameCost
Potion
Effect
$300Heals a Pokémon for 20 HP in the field or in battle.
This time when you re-enter the town, head north and past the staircase. Head on down it and speak with the dude at
the bottom for a free Potion, used to heal your Pokémon's HP in (or out) of battle. In a building to the west, you
can buy up some Pokéballs! Buy at least ten; that'll get you well-suited for the game for the next hour or so, plus
also give you a free Premier Ball. w00t, I just shaved about 9% off your total bill. ^_^ East of that shop, you can
find a place to heal Pokémon if hurt. And, south of there, you can buy Potions and such. Buy three or so before
leaving.
As you head north of the fountain in the square, you'll be notified that standing and walking in tall grass can
initiate wild Pokémon battles. (Wild Pokémon can be caught, unlike Trainers' Pokémon.) Cross onto Route 2!
Route 2
ITEMS/TREASURES CHECKLIST
[_] Poké Ball x10
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LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Bunnelby
Normal
Pickup, Cheek Pouch
1 Speed
Both
Caterpie
Bug
Shield Dust, Run Away
1 HP
Both
Fletchling
Pidgey
Normal/FlyingBig Pecks, Gale Wings
Normal/FlyingKeen Eye, Tangled Feet, Big Pecks
1 Speed
1 Speed
Both
Both
Scatterbug
Bug
Shield Dust, Compoundeyes, Friend Guard1 DefenseBoth
Weedle
Zigzagoon
Bug/Poison
Normal
Shield Dust, Run Away
Gluttony, Pickup, Quick Feet
1 Speed
1 Speed
Both
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned Pokémon Party
Youngster Austin$120
Zigzagoon Lv. 5
POKÉMON EVALUATIONS: Ah, there's a lot of good Pokémon on this Route. Pidgey is a must-have for any Trainer, as
anyone having played the Kanto games would know. He's good against Fighters, Bugs (our next Gym!), and Grass
Pokémon, for example, not to mention is able to use Fly once you get the HM for it waaaay down the road. Fletchling
is a good idea, and possibly a decent alternate if you're having trouble finding Pidgey, for it evolves into the
Fire/Flying type Fletchinder - if you don't plan on getting Fennekin or Charmander anytime soon, that's a Pokémon
to have! Weedle and Caterpie are known as well for being quick to evolve by Level 10 into Metapod-then-Butterfree
and Kakuna-then-Beedrill, respectively, so there's something to look at for those wanting to fill their Pokédex.
Then there's Zigzagoon. I recall a lot of times back in Ruby/Sapphire using him to slave for HMs, so that might be
a good idea: plus, his possible Pickup ability can get you items as rare as Rare Candies. (No, seriously, there's a
Pokémon Ruby TAS abusing that!) Finally, Bunnelby. Perhaps you want 'im, perhaps not; however, there's a trade to
be had later you'll probably want to do anyways.
Go, Poké Ball!
CATCHING POKÉMON: Seeing as you probably don't know much about catching Pokémon at this point... To catch Pokémon,
your initial goal is to weaken them by using moves and attacks - however, you don't want to kill them, just get HP
as low as possible. (Later on, False Swipe or Super Fang (latter must be learned) can be made available to prevent
such pointless deaths.) At that point, you also want to apply a status; this is what Bug Pokémon like the
evolutionary chains of Weedle/Caterpie are good for. Ideally, Paralysis will do - this allows the catch rate to be
further boosted. Frozen and Sleeping Pokémon have a 33% higher catch rate than those paralyzed, but those statuses
are not permanent, and I don't think there's a non-damaging instant-Freeze move out there. From there, you throw
Pokéballs - some Pokéballs are suited to certain situations, such as the Dusk Ball has a quadruple catch rate at
night! That's the basics of it. You'll get a reiteration of this tutorial in a few moments, but mine's better.
NOTE TO VETERANS
Catching Pokémon will now allow you to gain what I believe is the same level of EXP. you would have gained as if
you had simply KO'ed the Pokémon. In previous mainstream Pokémon games, such was not the case.
So, onto the walkthrough...
Once you enter the Route, go north and into the grass - I ended up finding a Pidgey, which is pretty quick for two
grass tiles. =/ Past the grass, in fact, you'll meet Shauna and Serena/Calem. The latter will give a Pokémon
capture tutorial against a Bunnelby (using a Fletchling). Pay attention, but I already outlined the main points
above. (Wow! The Pokémon went INSIDE the Poké Ball!?) You'll earn ten Poké Balls before Serena/Calem flees.
Continue north and into and through the grass. Past it, you'll find a Youngster with a Zigzagoon to battle.
Whenever you walk into the sight range - some Trainers are VERY shortsighted lol - of a Trainer, you will begin
battle with him or her, so you know. These battles cannot be run from, and you cannot catch their Pokémon - it's a
fight to the death as it were. Beat this guy - just use moves of your Pokémon's type for the STAB bonus - and move
on into the forest. (If you need a heal, you can go back to Aquacorde and heal up in the northeast building of the
square.)
Santalune Forest
ITEMS/TREASURES CHECKLIST
[_] Potion[_] Antidote[_] Potion[_] Poké Ball[_] Poké Ball[_] Potion
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
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Abilities
EV Yield Version
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Caterpie
Fletchling
Kakuna
Bug
Shield Dust, Run Away
Normal/FlyingBig Pecks, Gale Wings
Bug/Poison
Shed Skin
1 HP
Both
1 Speed Both
2 DefenseBoth
Metapod
Bug
Shed Skin
2 DefenseBoth
Panpour
Pansage
Water
Grass
Gluttony, Torrent
Gluttony, Overgrow
1 Speed
1 Speed
Both
Both
Pansear
Fire
Gluttony, Blaze
1 Speed
Both
Pikachu
Scatterbug
Electric
Bug
Static, Lightningrod
2 Speed Both
Shield Dust, Compoundeyes, Friend Guard1 DefenseBoth
Weedle
Bug/Poison
Shield Dust, Run Away
1 Speed
Both
LOCAL TRAINERS' POKÉMON
Trainer Name Money Earned
Pokémon Party
Youngster Joey$72
Scatterbug Lv. 3, Fletchling Lv. 3
Lass Anna
$120
Pikachu Lv. 3
Lass Lise
$96
Weedle Lv. 2, Bunnelby Lv. 4
POKÉMON EVALUATIONS: Let's say you miraculously manage to find Pansear, Pansage, or Panpour here. Veterans of the
series probably remember Black/White Versions where you got a starter, then one of these simians to accompany it
and cover some of its weaknesses in the first gym, right? A similar idea should work here, although you may have to
work for it. Keep in mind that you do get another starter sooner or later, though. Fennekin users should aim for
Pansage or Panpour, Chespin users want Pansear and Panpour, and Froakie users want Pansage and Pansear. In fact,
Pansear (or a Flying Pokémon) is good given that our first Gym is Bug-typed. Pikachu is also a good one to stick
around and grind for - Electric types, as always, are rare, and why not let your first be the series mascot!? Gymwise, though, he won't have much use until the sixth or seventh Gym, but nonetheless.
TRIVIA
If you've played Pokémon Yellow Version: Special Pikachu Edition, or some of the side-series games like PokéPark
and Pokémon Channel, you probably recall those being some of the few instances where Pokémon used their voices
from the anime that sounded like their own name ("Pika-pika!") rather than the generic static we mainstream
gamers got. ... Now try finding Pikachu. ;) It'll make it worth it.
ALLIED TRAINERS: When some creepy person decides to tail you, you can speak with them to get freely healed: it's no
longer automatic like in Black and White! Additionally, they may participate in double battles with you. (Double
battles are two-on-two.)
Once you enter the forest, take a few steps north and Shauna will join you. Go northeast and grab the Potion from
the Pokéball on the ground. Head far to the west and then north of the southwest corner to get the Poison-healing
Antidote. Go back east to the kid trying to save his game (what?), then go north and west to find a Potion. Now
return to the forest entrance and go east and north along the dirt path. As you bypass some of the dudes from
Aquacorde, Shauna will suddenly decide to give you a Paralyze Heal - which is useful, since the Pikachus in this
forest have Static, which mean contact moves like Tackle have a 10% chance of getting you paralyzed. Zzzap.
Continue along and you'll see a Youngster just hanging out near a ledge. Flyswat his Scatterbug. (Why the heck do I
want to say Scuttlebug so freakin' much!? And why is a Youngster named Joey seemingly in every game!?) Head west
and south from there and run along the path for a bit. As you turn west for the third time, a blond girl will run
up to you in a craze - Pikachu, use Thun-- Oh. Never mind. Just speak with her to get a Poké Ball. Further along,
you'll battle Lass Anna. Eventually, you'll reach a fork heading east and west. Go east to battle another Lass,
Lise. Go east to find another Pokéball on the ground containing ... oh, wait, it is a Poké Ball. =/ Go west for a
while to find a Potion, then head north to meet up with your friends. Continue on to Route 3.
Route 3
ITEMS/TREASURES CHECKLIST
[_] Super Potion[_] Adventure Rules
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Azurill
Normal/Fairy Huge Power, Thick Fat, Sap Sipper1 HP
Both
Bidoof
Bunnelby
Normal
Normal
Simple, Unaware, Sudden Impulse
Pickup, Cheek Pouch
1 HP
1 Speed
Both
Both
Burmy
Bug
Shed Skin, Overcoat
1 Sp.Def.Both
Dunsparce
Fletchling
Normal
Run Away, Serene Grace, Rattled
Normal/FlyingBig Pecks, Gale Wings
1 HP
1 Speed
Both
Both
Pidgey
Pikachu
Normal/FlyingKeen Eye, Tangled Feet, Big Pecks1 Speed
Electric
Static, Lightningrod
2 Speed
Both
Both
LOCAL TRAINERS' POKÉMON
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Trainer Name
Money Earned
Pokémon Party
Preschooler Oliver$64
Caterpie Lv. 2, Azurill Lv. 4
Preschooler Ella
Pichu Lv. 5
$80
Schoolgirl Bridget$192
Schoolboy Brighton$96
Bidoof Lv. 6
Pansage Lv. 3, Panpour Lv. 3, Pansear Lv. 3
POKÉMON EVALUATIONS: Here, there's not a whole lot you can capture for usefulness than what has already been
possible. Pikachu, Pidgey, and Fletchling are the highlights here. Dunsparce isn't too bad of a Pokémon - its stats
are about average except for HP, which is a bit high - especially given the varied types of moves you can get for
it through TMs/HMs. Bidoof is also notable as an HM slave from Generation IV.
During the cutscene, you'll get the Adventure Rules. (As a note of trivia, "Adventure Rules" typically were found
by examining your or your rival's home PC in previous games, but only showed two not ten rules.) Once you regain
control, go north and you'll find some li'l kids to battle as well as some grass to chew on. (Another of the former
is further north.) Past there, go north and west, then downstairs. After some rude motherf-- *ahem* Sorry.
Anyways, after the rude dude almost knocks you down on his rollerblades, go north. While you cannot go past here,
do note that this green tree - much different looking than normal - can be cut down with the aptly-named Cut HM in
the future. Go south of the stairs for now to find Bridget. South of her, you can see a ledge. These can be hopped
down as shortcuts or means of travel: all you need to do is run "into" it. With the southbound one, this will let
you reach a Super Potion, which heals 50 HP. Go south, west, and north of there to find another Trainer to fight.
Then just run on north into town.
Santalune City
ITEMS/TREASURES CHECKLIST
[_] Great Ball[_] X Attack x3[_] X Defense x3
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon Received Pokémon Type Likely Ability
Both
Bunnelby
Farfetch'd
Normal/FlyingKeen Eye
SANTALUNE CITY POKÉMART
Item Name Cost
Dire Hit
Effect
$650Raises the user's critical-hit rate until withdrawawl or win/loss.
Guard Spec. $700Stops stat reduction on your party for five turns.
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300Heals a Pokémon for 20 HP in the field or in battle.
Premier BallIt is like a regular Poké Ball, but free when you buy ten Poké Balls!
X Accuracy $950Raises accuracy until battle's end or the Pokémon's withdrawal.
X Attack
$500Boosts Attack in battle until battle's end or the Pokémon withdraws.
X Defense
X Sp. Atk.
$550Boosts Defense in battle until battle's end or the Pokémon withdraws.
$350Boosts Special Attack until battle's end or the Pokémon's withdrawal.
X Sp. Def.
$350Boosts Special Defense until battle's end or the Pokémon's withdrawal.
X Speed
$350Boosts Speed in battle until battle's end or the Pokémon withdraws.
As you enter town, go north and into the red building to find the Pokémon Center. Similar to Pokémon Black/White
onward, within is also a PokéMart. Basically, the Pokémon Center is now a one-stop shop for healing, shopping, PC
usage, and fine dining. [Disclaimer: Fine dining offer invalid after October 11th, 2013.] Shop and heal, then
leave.
Next door is a shop for clothing, if you're the type to waste money on your character's appearance. -_- If you head
due west from the Pokémon Center into the southwesternmost building, the girl walking around can detail the effects
of the Gym Badges if you like. The woman in the house next door can tell you in general how Happy a Pokémon is some Pokémon evolve based on having a high-enough level of Happiness, heightened through certain items, using the
Pokémon, walking around with it, and so on.
If you go northeast to the Roselia fountain, then east and into the house, you can get a Great Ball. The Great Ball
is like a normal Poké Ball, but its catch rate is 50% higher (x1.5, not x1.0). They'rrrrrre great! If you head into
the house to the far west of the fountain, then you can trade a Bunnelby for a Level 10 Farfetch'd. That's rather
far-fe-- *smack* Anyhow, traded Pokémon earn more EXP. during battles, plus ... well, I'm certain you don't have
it. Additionally, Farfetch'd has Aerial Ace, a 90-Power (on him) no-miss Flying-type move that will DOMINATE in the
next Gym. However, if a traded Pokémon gets too high of a level, it won't obey you, so watch out! (Your own Pokémon
from this file will always obey.) If you don't have a Bunnelby, exit the city to the northeast onto Route 22 - you
can find some there.
North of the fountain is the Trainers' School, which ... well, it mostly explains basics. Within, you can speak
with the elderly man for three X Attacks and three X Defenses. That's about it. You can head out onto Route 22 for
some extra training, which I wholesomely recommend. If not, just head onto the Santalune City Gym.
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Route 22
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Azurill
Normal/Fairy Huge Power, Thick Fat, Sap Sipper
1 HP
Both
Bidoof
Bunnelby
Normal
Normal
1 HP
1 Speed
Both
Both
Farfetch'd
Normal/FlyingInner Focus, Keen Eye, Defiant
1 Attack Both
Litleo
Psyduck
Normal/Fire
Water
Rivalry, Unnerve
Cloud Nine, Damp, Swift Swim
1 Sp.Atk.Both
1 Sp.Atk.Both
Riolu
Fighting
Inner Focus, Steadfast, Mischieveous Heart1 Attack Both
Simple, Unaware, Sudden Impulse
Pickup, Cheek Pouch
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Rising Star Louise
$420
Psyduck Lv. 6, Litleo Lv. 7
Lass Elin
$144
Goldeen Lv. 6, Marill Lv. 6
Rising Star Loïc
Schoolboy Rabbie
$540
$160
Riolu Lv. 9
Pidgey Lv. 7, Metapod Lv. 5
Schoolgirl Mickenzie$256
Bunnelby Lv. 8
Lass Elsa
Flabébé Lv. 8
$192
POKÉMON EVALUATIONS: Eh. Litleo is suitable, if leveled up some (they come around Level 6) to fight the Bug-type
Gym ahead if you didn't get ANY of the numerous Pokémon I've requested: Pidgey/Pigeotto, Fletching/Fletchinder,
Fennekin, Pansear, Farfetch'd... (I recommend the Farfetch'd from the trade in Santalune, NOT the one found in the
wild on Route 22. The former has Aerial Ace and comes at Level 10.) Bidoof still remains a good choice for HM
slavery after he evolves into Bibarel. Riolu would also make a great addition for the second Gym if you can get his
Happiness high enough and level him up during the daytime to make him Lucario (or just get Force Palm around Level
15); the final Gym also would see success in Lucario.
As you enter the route, go east and north to find Rising Star Louise. Defeat her Pokémon, then go east to find
another Trainer to battle. Battle in some of the grass nearby if you want, then head east past the sign to battle a
Rising Star. (Dude has Riolu. Lucky...) A Schoolboy can be found in the grass to the south of there, with a
Schoolgirl to the southeast. If you continue south from there, you can see a ledge to the west. The guy next to it
describes what Poké-vets already know: if you leap over that by running over it, it's one-way.
Anyhow, continue south to the Lass and beat her. That'll finish off this area. To the south is an area you need
Surf to cross. To the east is Victory Road (which you need eight Badges to enter, and you haven't even one) and
more of Kalos (which you are too weak to take on). So, return to Santalune and heal.
Santalune City Gym
ITEMS/TREASURES CHECKLIST
[_] Roller Skates[_] TM83 (Infestation)[_] Bug Badge
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Roller Skater Rinka$244
Zigzaggon Lv. 7
Youngster David
Youngster Zachary
$240
$240
Ledyba Lv. 10
Spewpa Lv. 10
Lass Charlotte
$216
Kakuna Lv. 7, Combee Lv. 9
Once you have healed your Pokémon and made a party advantageous to Bugs (Fire, Flying, Rock), head to the building
in the northeast corner of Santalune. Defeat Roller Skater Rinka - the girl in front of the Gym - to earn a pair of
Roller Skates. A substitute for the Bicycle, the Roller Skates are automatically used when you use the Circle Pad:
the D-Pad now is for walking. Doesn't really matter, though. ^_^
Well, except that you almost have to walk into buildings. >_< Enter the Gym already. Hop on the pole like the
person you wanna be. ... What? I meant the person who enters the Gym.
When you arrive on tha-- oh, my, my arachnophobia. *curls up in a nonexistant corner* Anyhow, head southeast alone
the white web (you can only travel on the white ones) and you'll fight David. From here, if you go to the edge,
southwest to the south-center, north until you can go west, then go northwest and north to the west-center, west,
to the edge, north and northeast to the northwest-center, southeast and immediately northeast, then east to battle
a Lass. From there, you can go north to the Gym Leader. (You can battle another Youngster for EXP. if you head
southwest where I last made you turn northeast.)
If you're confused, here's a map. Blue is the main path, green is the optional battle path, and the center is the
start.
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BOSS: Gym Leader Viola
Rewards: $1,920; TM83 (Infestation); Bug Badge
Pokémon SpeciesPokémon Type Level Conditions
Surskit
Water/Bug
Level 10N/A
Vivillon
Bug/Flying
Level 12N/A
Surskit: Surskit is weak to Grass, Electric, Flying, and Rock. It can use the Water-type Bubble to hurt
Fire-types namely, as well as Rock-types and Ground-types. Its Water Sport will strengthen this move.
Vivillon: This one is weak to Rock (4x), Fire, Flying, Electric, and Ice, and is immune to Ground. The
main problem here is Infestation: it deals damage continually and prevents switching out. When you KO
Surskit, it is ideal to put in a fresh face for that reason.
Strategically, this battle is pretty easy if, again, you've done as I've recommended in the past. Those with
Fennekin or Pansear should keep that Pokémon out of the battle momentarily in favor of Chespin, Pikachu,
Pansage, or Pidgey/Pigeotto. Farfetch'd would also be great for a first Pokémon because it knew Aerial Ace always hits - and it would be able to put a good dent in Vivillon before Harden roughs it up later. (See, we
need something that has an advantage over Surskit, but not that opposite way around. Fire is out for your lead
Poké.) After that, just continue going: you should have at least two or three Pokémon at Level 12+ that are able
to deal with this bug problem.
After winning the battle, you'll get the Bug Badge! This first Badge of the Kalos region lets traded Pokémon up to
Level 30 obey you. You'll also receive TM83, which teaches Infestation, preventing enemies from leaving the battle
while taking Bug damage. Additionally, like in Black/White, TMs and HMs here get infinite uses instead of the one
use from HeartGold/SoulSilver going back all of the way to Red/Green.
Anyhow, use the stairs behind Viola to get outside.
Cliff Badge
Sectional Flowchart
Yeah, this is going to be a long one. ;)
Leaving Santalune
Route 4
Lumiose City: Kanto Starters!?
Lumiose City: Exploration
Route 5
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Camphrier Town
Route 6
Parfum Palace
Route 6 - Unkempt Zone
Route 7 - In Full
Connecting Cave
Route 8 - Cliffside
Ambrette Town
Glittering Cave
Ambrette Town Revisited
Route 8 - Oceanic Route
Cyllage Town
Cyllage Town Gym
Leaving Santalune
ITEMS/TREASURES CHECKLIST
[_] Exp. Share
Once you've finished up with the first of eight Gyms, heal up in the Pokémon Center and shop if needed. If you
haven't visited the dead-end Route 22, now's a pretty good time if you're looking for extra levels. Anyhow, in the
northwest corner of Santalune, you'll meet the elder sister of Viola, Alexa. She'll hand you an Exp. Share.
About the Exp. Share and How to Use It
The Exp. Share is an immensely useful Key Item that divides the EXP. among ALL Pokémon in your party. (It's not
a hold item like before: six Pokémon in a party means six Pokémon gain EXP.) This is very useful in leveling up
weak Pokémon that you got from Route 2 or so; series veterans probably recall also using it on their Magikarp in
the ol' days because he was useless until he hit Level 20 -- then watch out! =P
However, some people don't like to use it for whatever reason. Okay, whatever. In that case, consider the
Pokémon you mainly use in battle: for me, that's my Braixen (evolved Fennekin). If you want to power them up
more -- remember, if the Pokémon is traded and above Level 20, it won't obey! -- you can give a battle
participant the EXP. Share. This boosts the EXP. said Pokémon earns in battle by ~50%! However, I've yet to do
the math on this matter and am assuming that your Pokémon is alone.
Additionally, the Exp. Share divides up the Effort Values - see the Super Training: EVs Explained section for
some more details - earned by Pokémon equally. This can help in more precise addition of EVs if you're looking
for that, or just as a note that you don't really have to use the Pokémon at all if you don't to. I'm not sure
how it would divide partial EVs, though. If the values are truncated, then you're really screwed since no
Pokémon gives more than 3 EVs to one stat.
So, in short? If you want to level up weak Pokémon, take out most of your non-useful Pokémon now and put in one
or two to power-level without battling. To the curious, my party now is Braixen, Pikachu, and Pidgey. If you do
not want to use the Exp. Share, turn it off in the Key Items menu. Frankly, if you want preserve the challenge
of the game, turn it off - if you're like me and plan on using your starter throughout the whole game, using the
Exp. Share will bring them to Level 85+ by the Elite Four.
Phew! Anyhow, go north of where Alexa was onto Route 4.
Route 4
ITEMS/TREASURES CHECKLIST
[_] Repel[_] Super Potion [_] Great Ball[_] Antidote[_] Poison Barb[_] Net Ball
[_] Ether[_] TM27 (Return)
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Budew
Grass/Poison Natural Cure, Poison Point, Leaf Guard1 Sp.Atk.Both
Combee
Bug/Flying
Honey Gather, Hustle
1 Speed Both
Flabébé
Fairy
Flower Veil
1 Sp.Def.Both
Ledyba
Bug/Flying
Early Bird, Swarm, Rattled
1 Sp.Def.Both
Ralts
Psychic/FairySynchronize, Trace, Telepathy
1 Sp.Atk.Both
Skitty
Normal
1 Speed Both
Cute Charm, Normalize, Wonder Skin
LOCAL TRAINERS' POKÉMON
Trainer Name
Gardener Wheaton
Money Earned
$640
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Pokémon Party
Corphish Lv. 10
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Roller Skater Roland
Roller Skater Calida
$320
$320
Pidgey Lv. 10
Fletchling Lv. 10
Poké Fan Agnes*
$560
Burmy Lv. 7, Burmy Lv. 7, Burmy Lv. 7
Preschooler Adrian
$144
Magikarp Lv. 9
Preschooler Mia
$144
Budew Lv. 9
Gardener Grover
$640
Corphish Lv. 9
Poké Fan Gabe
Gardener Fabian
$720
$640
Pichu Lv. 7, Pikachu Lv. 9
Corphish Lv. 10
NOTE (*): This trainer has all three Formes of Burmy, and it would seem to the uninitiated that their types differ
from the Bug type. Be advised that, in Burmy, it is purely aesthetic. (Now, Wormadam, that's a different
matter...)
It seems to be a Route 4 beta.
POKÉMON EVALUATIONS: The primary feature here is probably going to be Ralts. Psychic Pokémon are a rarity in most
Pokémon games, and this one is no different - not to mention that this one has been altered to be part-Fairy! His
and his evolutions' learnsets suck for the most part, being dominated by Normal and Psychic moves, but proper use
of TMs and HMs can turn this cute li'l guy into a murderous machine. ... You know. Like Chuckie. If you're looking
for Pokédex completion, be sure to grab a female Combee. Only female Combee evolve (into Vespiquen) at Level 21;
males do nothing. (The gender ratio is not in your favor, either: 87.5% are male, and 12.5% are female, like your
starter Poké's.)
Anyhow, as you enter the Route, you'll notice that there are a nice load of flowers around here. They function as
grass, and normally the Pokémon are supposed to differ between them, although I haven't isolated much of anything
in that regard yet. >_> Head into the patch to the west, then use the right northbound path to find a Repel, which
prevents Pokémon battles for a number of steps. In the southeastern patch of flowers, use the right northbound path
to eventually reach a Super Potion. Continue north past there to easily find a Great Ball. Then go south and
through the flowers westward, then north into the northwest maze. Fight the Trainer on the west side and you can
weave around to an Antidote.
Head into the flower patch northwest of there, then northeast and downstairs. Around the fountain, you can fight a
Roller Skater, Roland. Another, Calida, is somewhere nearby. Skate (or run) around the fountain - take note of the
Horsea and Clamperl on it, if you care - and continue north. If you use the east northbound path from the stairs,
you'll battle a Poké Fan - perhaps one of the truer Poké Fans of the series, given his apparent love for the three
Burmy Formes. Not much further to the north of there, you can battle a Presch-- oh, wow, what an epic trade! XD
Poor fool; you can tell they don't have Pokémon RPGs in Kalos.
Head into the little set of flowers to the west (center of the Route) to find a Poison Barb; it boosts the power of
Poison-type moves by ~20%, and is good for those who've gotten Beedrill already. Or you can save it for Bulbasaur.
Whatever. Further west, you can find another Preschooler to battle, a rather sore loser at that. Go north and
"navigate" through the northwestern hedge maze to find a Gardener. Just west of him, partly hidden by the grass, is
a Net Ball: it has a x4.0 catch rate on Bug- and Water-type Pokémon. (And, no, Surskit doesn't make it x8.0 or
x16.0. Darn.)
Go south through the flowers and east onto the main route again. Go north and east, then battle Gabe in the flower
patch from before. (He's on the north side; we were on the south.) This guy has 2/3 of the Pichu evolutionary
chain; sad that he also doesn't have the Spiky-Eared Pichu. Go southeast from there and into the northeastern of
these a-maze-ing hedge mazes, then north to battle a Gardener. (Note that, if he blocks the path northward, you
have to go back south and through the eastern flower patch to get what's at the end - a 10-PP-healing Ether!)
Return onto the main route and go north of where you fought Gabe to encounter two Trainers. They'll take on about
Flabébé and it being a Fairy-type. (Hey ... so is Ralts. ;_;) They jabber on about how they got a Pokédex a few
years ago and opt to show you to Sycamore. Okay, then. Follow 'em. As you prepare to exit the gatehouse, you'll
earn TM27, which teaches Return. Return is a Normal-type move of an undefined power stat: the Happier your Pokémon,
the more powerful it is. It will therefore probably be strongest on your starter Pokémon as walking around does
raise Happiness, slowly.
Head into Lumiose.
Lumiose City: Kanto Starters!?
MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!
It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose
City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and
later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper
circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting
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elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save
file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon
Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).
There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will
fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one
for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in
something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no
internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine.
ITEMS/TREASURES CHECKLIST
[_] TinyMushrooms[_] Venusaurite/Charizardite/Blastoisite[_] TM54 (False Swipe)
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
[none]
Bulbasaur
Grass/PoisonOvergrow
Both
[none]
Charmander
Fire
Blaze
Both
[none]
Squirtle
Water
Torrent
Notes
You only get one!
LUMIOSE CITY POKÉMART - GENERAL STORE
Item Name
Cost
Effect
Antidote
$100Cures the Poison (PSN) status.
Awakening
Burn Heal
$250Cures the Sleep (SLP) status.
$250Cures the Burn (BRN) status.
Escape Rope
$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball
Potion
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball Repel
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350Prevents most random wild encounters for 100 steps.
Super Potion $700Heals a Pokémon for 50 HP in the field or in battle.
LUMIOSE CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Notes
Bulldoze (TM78)
$10,000Ground
Physical 20
60
100
All
Lowers Speed
Rain Dance (TM18)
$50,000Water
Status
20
-
-
Field
Makes it Rainy (5 turns)
Struggle Bug (TM76)$10,000Bug
Special
20
50
100
One
Lowers Sp.Atk.
Sunny Day (TM11)
$50,000Fire
Swords Dance (TM75)$10,000Normal
Status
Status
5
20
-
-
Field
User
Makes it Sunny (5 turns)
Raises Attack
LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item Name
Cost
Effect
Berry Juice 10 mi.
Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk 20 mi.
Heals 100 HP to a Pokémon in the field or in battle.
Full Heal
30 mi.
Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel
35 mi.
Prevents most random encounters for 250 steps.
Hyper Potion60 mi.
Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball
Ether
60 mi.
120 mi.
Captures Pokémon. Its base catch rate is x2.0.
Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion
125 mi.
Refills a Pokémon's HP in the field or in battle completely.
Full Restore300 mi.
Fully restores HP and status ailments (except KO and Pokérus).
Max Revive
400 mi.
Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy
500 mi.
The Pokémon levels up! (Won't work if at Level 100.)
PP Up
1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.
As you arrive, you'll find yourself enter the largest city in all of Kalos: Lumiose. Go north and the Trainers from
before will come along and Professor Sycamore's lab will be pointed out. We'll ignore this for now and explore a
little.
If you go forward some, you'll see a building on the left. Go across the street into the other one (the first has
nothing) if you want a little info on the StreetPass stuff: PokéMiles and the like. Continue up the street and past
the intersection to find, on the left, the PR Video Center past Sycamore's place. Basically, you use the Nintendo
3DS internal camera for 10 seconds as a personal video. Across the street from there is the Pokémon Center. Within,
other than healing and shopping, you can exchange Poké Miles, found as you travel in Kalos and as you StreetPass
others. You can also now buy TMs - items that teach moves to Pokémon and (the items) never go away!
Weather
As a result of this, you will probably begin to see Pokémon using moves that affect the weather more and more.
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There are several types of weather: Hailing (caused by Hail or Snow Warning), Raining (caused by Rain Dance or
Drizzle), Sunny (caused by Sunny Day or Drought), and Sandstorm (caused by Sandstorm or Sand Stream). Note that
each type of weather can be brought on by the named move or ability, and they last 5 turns (7 with certain
items) - yeah, abilities no longer provide an unlimited weather effect, so abuse it while you can! You can also
have certain areas bring about weather permanently. Each type of weather has certain notable effects beyond
triggering certain other abilities (like Solar Power and Chlorophyll):
Hailing: All non-Ice Pokémon are damaged each turn for 1/16 of their HP. Blizzard, normally 70% accurate,
never misses. Ice-type moves are presumably also more powerful, but I've no evidence to support this.
Castform will also adopt an Ice-type Forme as will its Weather Ball move.
Raining: Water-type moves are more powerful while Fire is weakened, and the Electric-type move Thunder
(normally 70% accurate) never misses. Castform will also adopt a Water-type Forme like its Weather Ball
move.
Sunny: Fire-type moves become powerful and Water is weakened. The move SolarBeam will require no charge-up
turn, and I believe Fire Blast (normally 80% accurate) will never miss. Castform will adopt a Fire-type
Forme as will its Weather Ball, and Cherrim adopts a more flowery Forme.
Sandstorm: All Pokémon not of the Rock, Ground, or Steel types lose 1/16 of their HP with each turn.
That's all I really know about this.
You can't go any further because of the blackout. If you go east of the city entrance, you will see a staremblazoned building on the left, the Restaurant Le Nah, where you can dine. ("Dine" is code for "battling three
Double Battles". Battle if desired.) You'll get TinyMushrooms for working it all out.
That finishes it for now. Head back towards the Pokémon Center and into Sycamore's place. Use the elevator to reach
3F. Once there, you'll finally meet Professor Sycamore. Head south and west after him. He'll check your Pokédex.
During his following speech. Shauna arrives with Serena/Calem. Speak with Sycamore to confirm that wish to begin!
BOSS: Professor Sycamore
Rewards: $1,400, another Starter!
Pokémon SpeciesPokémon Type Level Conditions
Bulbasaur
Grass/PoisonLevel 10N/A
Charmander
Fire
Level 10N/A
Squirtle
Water
Level 10N/A
Bulbasaur: The only dual-type Starter Pokémon in history, from Red/Green on, Bulbasaur is weak to Fire,
Ice, Flying, and Psychic. It knows Leech Seed, a Grass-type move that drains your HP. Quickly kill it to
avoid this!
Charmander: The fiery salamander, Charmander is weak to Water, Rock, and Ground. Ember is pretty damaging
- 300% normal damage - versus Grass, Bug, Steel, and Ice types. Still, it's not too hard.
Squirtle: The aquatic turtle, Squirtle is weak to Grass and Electric, and is advantageous over Rock,
Ground, and Fire through Water Gun. It can power up Water Gun with Water Sport - but that'll also hurt
Charmander is he's third! >:)
Strategically, this battle is pretty easy if you've been raising a variety of Pokémon. Your starter should be
able to take out one of them with little difficulty: Fennekin for Bulbasaur, Froakie for Charmander, and Chespin
for Squirtle. Pidgeotto or Fletchinder have a good chance against Bulbasaur, as would Pansear. Pansage or
Pikachu are good to get rid of Squirtle, and Panpour is about the only Pokémon built strictly to defeat
Charmander. For Charmander, just send out your strongest, I suppose.
After the battle, Sycamore decides you deserve another starter Pokémon for your performance. Darn right we do now, let's pick one of the three (official) Kanto starter Pokémon. But who?
Bulbasaur: (NOTE: While the game claims him to be a Grass-type in the choosing sequence pictured to the
right, he is both Grass and Poison!) Pictured on the left, you'll find Bulbasaur. He evolves at Level 16 and
again at Level 36, retaining the same typing, and has a Mega-Evolution. Bulbasaur is weak to Fire, Ice,
Flying, and Psychic, and advantageous over Rock, Water, Ground, and Grass. Ideally, Bulbasaur is good to pair
with Fennekin, or even Braixen better, because they cover a lot of weaknesses the other has.
Charmander: The middle of the three, Charmander evolves at Level 16 and Level 36. This latter evolution, to
Charizard, is of the Flying/Fire type. Charmander normally is weak to Water, Rock, and Ground, with Charizard
bringing in concerns of quadruple-damage Rock (except in his Pokémon X Mega-Evolution) and Electric. He is
advantageous over Grass, Bug, Ice, and Steel, with Flying adding in Fighting later on. Perhaps the strongest
of the three starters by game end, he would be ideal to pair with Chespin. If you need one for Froakie, this
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would probably be best.
Squirtle: Obviously the more defensive of the three, Squirtle is only weak to Grass and Electric while being
advantageous over Fire, Rock, and Ground. Like his two Kanto cousins, he evolves at Level 16 and Level 36 with no type changes - and has a Mega-Evolution. ... To be honest, Squirtle doesn't pair off on the highest
level with any of the Kalos starters. With Fennekin, Bulbasaur's superior; Charmander has Chespin; and
Froakie would be repetition.
To the curious, I paired my Braixen with Bulbasaur. Ah, nostalgia. If you have a full party, you will need to send
a Pokémon to the PC. You will also get a Mega Stone accompanying your starter: Venusaurite for Bulbasaur,
Charizardite for Charmander (specifically X to Pokémon X players, and Charizardite Y for Pokémon Y players), and
Blastoisite (?) for Squirtle. Mega Stones allow for Mega-Evolutions ... to be discussed later. ;) Anyways, Shauna
and Serena/Calem will choose other Pokémon, while Sycamore suggests a new-Wait a minute. Since he is giving us the Pokémon he used, while he was the owner, shouldn't they be counted as
trades by the game, and therefore give us 50% more EXP.? >_<
Anyways, Sycamore suggests going to Camphrier Town to learn more of Mega-Evolution. As you leave, speak with the
scientist in the northeast corner of the room. If you have enough Pokémon in the Central Kalos Pokédex - I had 39,
so the minimum's probably 30 - you get TM54. ^_^ TM54 teaches False Swipe, a Normal-type move of 40 Power that
cannot KO a Pokémon, which makes it EXTREMELY useful in capturing Pokémon. Be sure to hang on to it! (It's not like
you can get rid of it anyways. =P)
Lumiose City: Exploration
MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!
It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose
City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and
later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper
circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting
elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save
file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon
Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).
There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will
fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one
for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in
something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no
internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine.
ITEMS/TREASURES CHECKLIST
[_] Luxury Ball x5[_] Quick Claw[_] Timer Ball x3[_] Quick Ball x3
LUMIOSE CITY - STONE EMPORIUM
Item Name
Cost
Effect
Kanto Starter Mega Stone$1,000,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone
$2,100
Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone
$2,100
Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone
$2,100
Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.
LUMIOSE CITY - HERBORISTE
Item Name
Cost
Effect
Energy Powder$500
Heals 50 HP to a Pokémon. Also lowers their Happiness.
Energy Root
$800
Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder
$450
Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness.
If you need the other shops, see the previous sub-section: this is just a logical extension of it.
As you go outside from Sycamore's, go to 2F. speak with the woman near the neon-blue chamber to get five Luxury
Balls! While they don't affect catch rate, they make Pokémon Happier faster, which is great for the numerous
Pokémon that can learn Return! Head down to 1F and you'll meet Lysandre. You'll see more of him later. Trust me.
Approach the entrance and everyone will leave before you do. Doormat. >_>
As you exit, it seems the power's back on. Heal at the Pokémon Center if needed, then go down the street further
along from it. There is a black-and-white building past the intersection you can use to change your hairstyle and
color - kinda pointless, but that's just me since it costs $3,000 for both. (Damn, that's one expensive haircut!)
Next door is the café Serena/Calem wanted you to enter. There, you'll see Lysandre (told ya) and Diantha (you'll
also see more of her later). Okaaay, awwwwwkward coversation aside, Serena/Calem effectively declares
herself/himself your rival.
Enter the building across the street and speak with the woman sitting to the west for a Quick Claw - it sometimes
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lets your Pokémon move first if it normally doesn't. Use the elevator to go up to 2F. Speak with the eastern dudes
in the cubicle to get three Quick Balls (x4.0 catch rate in the first four turns of battle) and three Timer Balls
(+1 to catch rate with each 10 turns of battle, up to x4.0). That's about it for now.
Go back to the Pokémon Center and down the street next to it. On the left side of the street, you can buy some
evolutionary stones, if you want. The Water Stone is the most versatile if you don't have any, or you can always
buy one to help out the simian I recommended you catch earlier. Strangely, no Gen. VI Pokémon seem to evolve by
(these) stones. The shop next door sells Herbs - while powerful and useful healing items, even to the point of full
revival from HP, they make your Pokémon hate you. Use them sparingly unless you're grinding for Frustration - and,
even then, be sure your Pokémon doesn't evolve through Happiness or you'll be screwed for a while to come.
The next two buildings down the street from there are salons for Furfrou (which you don't have). The power is also
out beyond here, so there's not much else to do here in Lumiose. So, remember where the Pokémon Center is? Heal up
there, then go clockwise around to where Trevor was. Go on out to Route 5. As you do so, you'll get a Holo Clip
from Tierno that's rather pointless.
Route 5
ITEMS/TREASURES CHECKLIST
[_] Attack O-Power[_] Defense O-Power[_] Super Potion
[_] Oran Berry
[_] X Attack
[_] Great Ball[_] Honey x3[_] Super Potion
[_] TM01 (Hone Claws)
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Abra
Psychic
Inner Focus, Synchronize, Magic Guard1 Sp.Atk.Both
Bunnelby
Normal
Pickup, Cheek Pouch
Doduo
Furfrou
Normal/FlyingEarly Bird, Run Away, Tangled Feet
Normal
Fur Coat
1 Attack Both
1 Sp.Def.Both
Gulpin
Poison
Liquid Ooze, Sticky Hold, Gluttony
1 HP
Minun
Electric
Volt Absorb, Minus
1 Speed Y
Pancham
Fighting
Iron Fist, Mold Breaker
1 Attack Both
Plusle
Electric
Volt Absorb, Plus
1 Speed X
Skiddo
HORDE BATTLES
Grass
Sap Sipper
1 HP
Pokémon Species Pokémon Type
Abilities
1 Speed Both
Both
Both
EV Yield Version
Gulpin
Minun
Poison
Electric
Liquid Ooze, Sticky Hold, Gluttony
Volt Absorb, Minus
1 HP
Both
1 Speed Y
Plusle
Electric
Volt Absorb, Plus
1 Speed X
Scraggy
Dark/FightingMoxie, Shed Skin, Intimidate
1 Attack Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Twins Faith & Joy
Money Earned
$640
Pokémon Party
Plusle Lv. 10, Minun Lv. 10
Pokémon Trainer Tierno$1,200
Corphish Lv. 12
Rising Star Hamish
$780
Kadabra Lv. 13
Roller Skater Winnie
$352
Bunnelby Lv. 9, Skiddo Lv. 11
Roller Skater Florin
Rising Star Tyson
$384
$600
Doduo Lv. 12
Bidoof Lv. 12, Oddish Lv. 10
Backpacker Heike
$480
Sentret Lv. 12
Youngster Keita
$288
Pansage Lv. 12
POKÉMON EVALUATIONS: As far as Electric-types go, Plusle and Minun are useful in a debateable way. Their Minus/Plus
abilities work nicely if in a Double Battle, but otherwise are not good, especially in Single Battles. Scrappy - I
mean Scraggy makes a nice Fighting type to have due to the Psychic immunity, although Fighting is now a weakness.
He has a nice variety of moves once you get a sufficient amount of TMs, though. However, Abra is by far the main
feature of the Route. While being a real douche when it comes to catching - almost always using Teleport to end
battle as his first move - you can build him up to an absolute beast by the time you get him to Kadabra/Alakazam,
simply due to sheer move variety (and like 135 in the Sp. Atk. base stat) - disregarding that Alakazam can also
Mega Evolve. I recommend using a Quick Ball whenever you see him: the Quick Ball has a quadruple catch rate double that of an Ultra Ball! - whenever used on the first four turns, which you pretty much have to do. See the
previous sub-section for how to get three free ones!
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HORDE BATTLES: A new aspect to the Pokémon series, Horde Battles are quite literally the hardest ones in the game
if you're not prepared. Typically initiated by using the Honey item where wild Pokémon can be found (although they
can be found 1% ~ 5% of the time at random), these battles are one-versus-five -- you being the one! Luckily, these
Pokémon can often be underleveled to compensate, as the nearby screenshot shows - the ones on Route 5 may not even
get above Level 5. However, even five weak attacks - especially ones that are abusing type advantages - will wear
on even the strongest Pokémon. You will want to use multitarget moves for this - moves like Surf and Earthquake,
for example, hit all Pokémon. You are able to catch Pokémon in Horde Battles - however, you need to get it narrowed
down to one Pokémon without KO'ing it.
As you go through the gatehouse, Mr. Bonding will give you the Attack O-Power and Defense O-Power, just b'cause.
They're O-Powers that increase the named stats for a while. Well, get onto the Route.
As you enter, a Lucario will start circling you. Do ... not ... move. Just joking, but still... Its owner, a
rollerblader, will come by. Say what you will about the Lucario liking you. The Trainer will introduce herself as
Korrina, the Gym Leader in Shalour, before leaving. In the nearby skate park, go due north whilst roller skating to
get on the rail. (You may need to screw around a little.) You'll be able to grab a Super Potion for doing so.
Return to the entrance and head west along the main Route - there's some grass to the south if you wanna battle. Or
capture. Or make cud. Whatever floats your boat.
After going upstairs, you'll deal with your first 2-on-2 Double Battle! Yay~! From there, go south, then east and
south along the grassy path to find a Great Ball. Head on back north and west, continue west and up the stairs.
You'll meet Trevor and Tierno, the latter of whom will challenge you to a battle. (It's easy: just use a Grass- or
Electric-type.) After, Trevor will hand over three Honeys, which can be used to attract often-more-rare Pokémon
(Diamond/Pearl players remember this). If you're a brave soul, you can use it to initiate Horde Battles, described
earlier.
Past the grass patch to the northwest, you'll fight Rising Star Hamish. Go north of there and approach the rail
from the west to slide down it on your skates to a Super Potion. Return to Hamish and ascend the hill to the west.
Go south at the top, and bypass the stairs. Use the skates to grind down another rail to find a blue Oran Berry.
The Oran Berry is a hold item that will heal 10 HP when the Pokémon reaches around 50% HP. Go east and hop over the
ledge, then head north, through the grass, up the hill, and south, this time opting for the staircase. *huff puff*
After you reach the top of the stairs, go southwest and through the purple flowers to find an X Attack. Go back
northeast and north to defeat some Roller Skaters. Grind across the nearby rail if you want, but it only works
partway if you don't go fast. In the flower patch, go southwest and up the stairs you find. At the top, go
southwest and grind across that rail - again, go fast or be screwed. On the other side is a yellow Pokéball
containing TM01 - this teaches Hone Claws, powering up physical moves.
Hop over the ledge to the south and beat the Rising Star just to the east. Then go west and downstairs to battle
the Backpacker. In the grass to the southwest, you can battle one more Trainer, a Youngster. From there, just
continue south and west into Camphrier Town.
Camphrier Town
ITEMS/TREASURES CHECKLIST
[_] Ultra Ball[_] Full Heal [_] Sp. Atk. O-Power Lv. 1[_] TM46 (Thief)[_] Berry Juice[_] Sweet Heart
[_] X Attack
[_] Star Piece[_] Escape Rope
CAMPHRIER TOWN POKÉMART
Item Name
Cost
Effect
Antidote
$100Cures the Poison (PSN) status.
Awakening
Burn Heal
$250Cures the Sleep (SLP) status.
$250Cures the Burn (BRN) status.
Escape Rope
$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball
Potion
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball Repel
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350Prevents most random wild encounters for 100 steps.
Super Potion $700Heals a Pokémon for 50 HP in the field or in battle.
As you enter town, you'll get a message from Lysandre Labs about the Holo Caster. Meh. Anyhow, go south and into
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the Pokémon Center (whose interior definitely contrasts with the rural feel of the town outside). Feel free to deal
with the Name Rater inside, like it matters. >_> He can change the nicknames of Pokémon you own. Just outside, to
the west, some guy will give you an Ultra Ball, a Pokéball whose catch rate is x2.0 - double that of a normal Poké
Ball, and 67% greater than a Great Ball!
Go west and into the southwestern building, then speak with the dude to the west for a Full Heal. Head upstairs and
into the southeastern of the rooms to find Mr. Bonding. Speak with him and you can get Sp. Atk. O-Power Lv. 1.
North of the Pokémon Center, you can find a dude named Cassius in his house, running the Kalos PC's on Bill's
behalf. You can also get called a thief by one of the girls around here - nah, it's a pun. (She tells you to take
TM46, which is Thief.) ... These people seriously have some serious problems with the word "seriously". -_In the main town, go west and speak with the dude in front of the next unvisited house for some Berry Juice normally an item you can only find in FireRed/LeafGreen, it's slowly becoming more proliferated throughout the
later generations. Still, it's only makeable in those games, and items cannot be transfered to Black/White. >_<
Berry Juice heals 20 HP, like a Potion. In the house itself, you can speak with a dude requesting to see a certain
Pokémon type - show him one for a random Berry. The other woman in the house gives you a Sweet Heart, which, like
Berry Juice, heals 20 HP. Ah, they're so generous, yet so ... crap, I suppose is the word I'm looking for. Leave
the house and go southwest to find an X Attack.
If you go south of the town, you can find a Star Piece, an item you can sell for a lot of money. North of the town
is Shabboneau Castle, in which you'll find Shauna. As we try to figure out what Mega-Evolution is, "it" is back
again, and on Route 7. For now, go west, north, and upstairs. To the south, you can find an Escape Rope. That's it.
Leave the castle, then leave the town heading west.
Route 6
ITEMS/TREASURES CHECKLIST
[_] Oran Berry x5[_] Pecha Berry x5[_] Sprinklotad[_] Miracle Seed[_] Heal Ball[_] X Sp. Atk.
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species
Pokémon Type
Audino (Shaking Grass) Normal
Abilities
Healer, Regenerator, Klutz
EV Yield Version
2 HP
Both
Venipede (Shaking Grass)Bug/Poison Poison Point, Swarm, Quick Feet1 DefenseBoth
LOCAL TRAINERS' POKÉMON
Trainer Name Money Earned
Pokémon Party
Tourist Hiroko$880
Pikachu Lv. 11, Pidgey Lv. 11, Psyduck Lv. 11
Tourist Eriko $880
Zigzagoon Lv. 11, Ralts Lv. 11, Gulpin Lv. 11
Trust me, I'll explain momentarily. Or you'll find out. We'll see.
Go due west for a bit and you'll see a path off to the south. There, a man will make you tend his Berry fields.
Basically, it's like Berry growing in Pokémon Diamond/Pearl - plant a Berry (you'll get 5 Oran Berries and 5 Pecha
Berries during the tutorial), water it (this gets you the Sprinklotad - creative...), and wait. You can also use
Mulch, and close-together trees can cross-pollinate for new ones. In all, there are 36 plots of land for growth
here.
It's a bit more high-maintenance now. You also have to check regularly to get rid of weeds, sometimes get rid of
(battle) the Bug Pokémon that come, and pick Berries before the trees withers. Mulch is made in the northwest
corner of the fields - put three Berries in for much mulchy Mulch. Be sure to plant a good number of Berries enough (I had five before I noticed, I think) will get you a Miracle Seed in the southwest corner. The Miracle Seed
is a hold item that boosts the power of Grass-type moves by about 20%. If you want more details, see the Berry
Harvesting section.
Back on the main Route, go west some more. Eventually, you'll find an all-too-inconvenient roadblock. As usual, it
is caused by a Snorlax falling asleep on a bridge not too big and not too small. (And not too weak - what the heck
is that thing made of!?) Apparently, no one wishes to kill it, no one has a forklift, no one has TNT, no one grasps
the concept of climbing over it, and no one knows how to swim or teach Pokémon Surf. So, despite all the more
tasteful alternatives, we have to go get a Poké Flute, found in Parfum Palace - on Route 6. First, though, go north
along the shoreline to find a Heal Ball - these heal Pokémon completely upon their capture. HOWEVER, Heal Balls are
useless if your party is full: Pokémon are fully healed upon going to the PC anyways, and their catch rate is no
different from a Poké Ball or a Premier Ball.
So, anyhow, go back east and along the branch of the path to the official Route 6. Just zoom north for a while,
battling some Trainers as you go. As you enter, though, be sure to go west for the X Sp. Atk.
Parfum Palace
ITEMS/TREASURES CHECKLIST
[_] Ether
[_] Oran Berry
[_] Amulet Coin[_] Antidote[_] HM01 (Cut)[_] Super Potion
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[_] Poké Flute[_] TM17 (Protect)
Head along the dirt path and you'll soon run into someone; speak with them to receive an Oran Berry. If you look
carefully, you can see a Pokéball lying on the ground to the northwest: it contains the ever-useful Ether. Far to
the southeast, you can examine the signboard and call Phil the Photo Guy. Basically, you get to take a
photo/screenshot of some of the area. That's gonna help me give some color to this FAQ, for you can store them on
your SD Card! ^_^ It's like operating the normal 3DS camera for the most part, even the whole moving around thing.
Anyways, hammer time. Approach the gates and you'll have to pay $1,000 to enter - Shauna pays her own way in, doing
something useful for once. Continue on in. Ah, cool, a golden Milotic (statue, I hope not - *shuffles around,
looking for a Poké Ball*). The dude near it seems to have lost his Furfrou, and somehow makes it our problem.
Anyways, go north and into the second room from the left. You can nap on the bed for a full healing of your
Pokémon. >_> <_<
Use the leftmost staircase to go up a floor, then enter the first room to the right. There, you'll be able to grab
an Amulet Coin: if the holder battles against a Trainer, then your money earned doubles! If you go east from the
hall, you'll find another where you can go to the right and outside. In the courtyard, Black/White players will
take keen notice of the Reshiram and Zekrom statues in addition to the Dratini/Dragonair ones along the edges of
the viewable area. So cool!
Return to the first floor and go through the north-central grand door. Cross the large bridge and Shauna will
decide, all of a sudden, to do something. Go northeast to the hedges where you are forced into a top-down
viewpoint. (C'mon, I thought we stopped this two generations and six years ago...) Go north along them to an
Antidote, then return to the bridge. Go west and north into the maze, then take the northeast path of the five to
HM01, which you'll need to do stuff later on. In the northwest corner of the maze, also, you'll find a Super
Potion.
If you go north of here into another maze area, you can find Furfrou. There are four clearings you need to place
Shauna and yourself in - just speak with her to put her somewhere. With the Furfrou in the west clearing (you can
move it there by running around if need be), put her at the start first. Then you go north and west to the west
clearing. Next, put Shauna in the east clearing. You go to the west clearing, then north and east.
Once done, head on back to the balcony where you could see the Reshiram and Zekrom statues. Weirdness aside -- I do
wonder how that scene would play out if you played as a girl? I was a guy -- you get the Poké Flute. And, uh, erm,
not a moment too soon - saved by the bell. Or the flute, as it were. (And it just gets worse in my sleep-deprived
head as we get into some good ol' classism.) You also get TM17 - it teaches Protect, which can stop moves from
affecting you for one turn, but is likely to fail if used repeatedly.
Anyways, return to the palace entrance and use the eastern exit of the two southbound ones to get to an optional
area of Route 6.
Route 6 - Unkempt Zone
ITEMS/TREASURES CHECKLIST
[_] Antidote [_] X Speed
[_] Paralyze Heal[_] TinyMushroom[_] TM09 (Venoshock)[_] Super Repel
[_] Awakening[_] Aguav Berry[_] Ultra Ball
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Audino (Shaking Grass) Normal
Healer, Regenerator, Klutz
Espurr
Psychic
Keen Eye, Infiltrator, Own Tempo1 Speed Both
Honedge
Steel/Ghost No Guard
1 DefenseBoth
Kecleon
Normal
1 Sp.Def.Both
Nincada
Bug/Ground Compoundeyes, Run Away
Oddish
Grass/PoisonChlorophyll, Run Away
1 DefenseBoth
1 Sp.Atk.Both
Sentret
Normal
1 Attack Both
Color Change, Protean
Keen Eye, Run Away, Frisk
2 HP
Both
Venipede (Shaking Grass)Bug/Poison Poison Point, Swarm, Quick Feet 1 DefenseBoth
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Backpacker Jerome
$560
Fletchling Lv. 14
Tourist Takemi
$1,008
Volbeat Lv. 14
Tourist Mari
$1,008
Illumise Lv. 14
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Youngster Jacob
$312
Poké Fans Jan & Erin$2,240
Croagunk Lv. 11, Beedrill Lv. 13
Furfrou Lv. 14, Furfrou Lv. 14
Beauty Brigitte
Youngster Tyler
Espurr Lv. 12, Butterfree Lv. 12
Venipede Lv. 12, Scraggy Lv. 12
$960
$288
Backpacker Rodgerik $560
Bunnelby Lv. 14
POKÉMON EVALUATIONS: Strategists will have a field day here: most of these Pokémon tend to rely on type advantages
and abilities over brute strength to dominate the competition. Nincada is himself not one. However, if you level it
up to Level 20 - with a blank spot in the party and a Poké Ball in your pocket - you can get both Ninjask (one of
the fastest Pokémon) and Shedinja. The latter has only 1 HP, but can only be hit by Fire-, Rock-, Flying-, Ghost-,
and Dark-type moves, none of which are exceedingly common and unavoidable! ^_^ There is also Honedge, who is immune
to Fighting, Normal, and Poison, and retains many resistances that Steel typically has. Kecleon also has Color
Change, which means it will become the type of the move it was hit with - unless Pokémon have a variety of moves
(or just Ghost or just Dragon), you will likely give the opposition trouble since such instances are rare. And,
finally, Audino is good for EXP. grinding.
As you go south onto the route, you'll see something yellow poking up out of the grass. Approach and examine it to
find it is a Backpacker. Go southeast to find a more-visible Antidote, then west and south for an X Speed. Return
to the beaten path and follow it southward to find a Tourist, then another, each having one of the version-nearexclusive fireflies from Ruby/Sapphire. South of the second, you can sorta see a dirt path going east. Follow it,
then cut across the grass to an item (Paralyze Heal). If you go north from there, there will be a path narrowing
off to the north: press A at the end for a TinyMushroom.
Go south along the dirt path to find a Youngster to beat, then backtrack to the Volbeat/Illumise Tourists. Go south
and west and north to the yellow Pokéball hiding TM09, Venoshock, which does additional damage if the target is
Poisoned. (Think if you have Ivysaur like me - PoisonPowder, Venoshock, pwnage.)
That's it. Hop over the ledge. Now, for the other side, return to Parfum Palace, go west, and use THAT path.
Beat the Poké Fans to the south. Go further south to Brigitte, then head west. Get onto the ledge near the grass to
find a Super Repel - pretty useful if you're encountering the dozens I am. >_> Poor Braixen, hitting Level 26
before the second Gym. Go east to the next small clearing for an Awakening, then go southwest to the Aguav Berry
tree. Go south and beat up the Youngster, then return to the beaten path and go south. At the next intersection, go
west to find a Backpacker, then go southwestern clearing an Ultra Ball. Go back far east and over the ledge to
leave. Return to Route 7 to the south.
Route 7 - In Full
ITEMS/TREASURES CHECKLIST
[_] X Sp. Def.[_] PP Up[_] Persim Berry[_] TinyMushroom[_] Silver Powder
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Croagunk
Poison/FightingAnticipation, Dry Skin, Poison Touch
1 Attack Both
Ducklett
Water/Flying
Big Pecks, Keen Eye, Hydration
1 HP
Flabébé
Fairy
Flower Veil
1 Sp.Def.Both
Illumise
Roselia
Bug
Grass/Poison
Oblivious, Tinted Lens, Prankster
1 Speed Both
Natural Cure, Poison Point, Leaf Guard2 Sp.Atk.Both
Smeargle
Normal
Own Tempo, Technician, Moody
1 Speed Both
Spritzee
Fairy
Healer
1 HP
Swirlix
Fairy
Sweet Veil
1 DefenseX
Volbeat
Bug
Illuminate, Swarm, Prankster
1 Speed Both
Both
Y
HORDE BATTLES
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Budew
Hoppip
Grass/Poison
Grass/Flying
Natural Cure, Poison Point, Leaf Guard1 Sp.Atk.Both
Chlorophyll, Leaf Guard, Infiltrator 1 Sp.Def.Both
Psyduck
Water
Cloud Nine, Damp, Swift Swim
1 Sp.Atk.Both
SPECIAL WILD POKÉMON ENCOUNTERS
Pokémon Species Pokémon Type
Snorlax
Normal
Abilities
Immunity, Thick Fat, Gluttony
EV Yield Version
2 HP
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Artist Georgia
Money Earned
$896
Pokémon Party
Smeargle Lv. 16
Artist Family Mona & Paolo$1,792
Smeargle Lv. 16, Smeargle Lv. 16
Artist Pierre
Smeargle Lv. 16
$896
POKÉMON EVALUATIONS: Snorlax is a given to get, especially for those who love tanks. Smeragle is pretty good, too,
if you can get him used right. See, the main move he knows is Sketch, which copies the target's moveset. Normally,
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that seems like it's just a field day for half-effective attacks ... but what if you're against a Ghost or Dragon
(or a Ghost and Dragon like Giratina? lol)? Ghost does double to Ghost, and Dragon double to Dragon... Nothing else
really impressive is on this Route.
Zzz...
As you return to Route 7, head back into Camphrier if you need to heal or shop: if you don't have many good (i.e.
Quick/Timer) Pokéballs, you may as well try for a Great Ball. Why? Well, head west on the main Route to come across
the gluttonous Snorlax. Hand over the Poké Flute, after being warned of the potential of a violent reaction, you'll
listen to the Flute be played. (Oh, man, nostalgia...)
SPECIAL ENCOUNTER: #143 Snorlax
EV Yield: 2 HP
Hold Item: Sitrus Berry
Level
Level 15
Move 1Tackle (Normal)
Type
Normal
Move 2Defense Curl (Defense up)
Gender Ratio50% - 50%
Move 3Amnesia (Sp.Def. up)
Abilities Immunity, Thick FatMove 4Lick (Ghost)
Snorlax: Snorlax is weak to Fighting, and immune to Ghost. Its moves allow it to deal extra damage to
Ghost, Psychic, and Fairy Pokémon through Lick, which can also confuse. Other than that, its base 160 HP
and base 110 Defense probably make this guy a tank against your starter. Look for it to abuse its
(Special) Defense-boosting moves a LOT early on.
Obviously, you'll want to catch this guy - there is a mulligan if you screw up on this 'un, but he's nice to
catch anyways. False Swipe, a move learnable through a TM you should've gotten back in Lumiose City, is highly
ideal for this battle: it won't kill the Pokémon, allowing you to optimize it. You can also use Stun Spore or
Thunder Wave or abuse the Static ability to Paralyze the guy and raise the catch rate further.
Alternatively, you can lower his HP some in the first three turns and use a Quick Ball on the fourth for the
quadruple catch rate. Then again, you could wait 40 turns and toss a Timer Ball for that quadruple rate.
After the battle, you hear the bridge creak with relief at the lack of strain. lol The dude from the Parfum Palace
arrives, chats it up, and leaves without the Flute. As you head west on the other side of the bridge, you'll find
the Pokémon Day Care. There, you can leave Pokémon for a fee of ($100 + (100 * levels gained)). EXP. for these
Pokémon is earned at a rate of 1 EXP. per 1 step you take. You can also get Pokémon to breed if left there long
enough and being of opposite genders. Here's the gnitty-gritty of it all:
POKÉMON BREEDING
You can leave up to two Pokémon (or just one, if you want) at the daycare. Leaving one doesn't boost the
growth of it versus having two.
Pokémon are returned at a cost of $100, plus $100 more per level gained.
Pokémon gain 1 EXP. for every step you take while they remain here.
If a Pokémon levels up here, the top move of its moveset is replaced with any new moves it learns, and the
new move goes to down to the bottom of the listing. You'll have to relearn the old move if you still want
it. Beware of this!
The rest of the important stuff can be found in the Pokémon Breeding section.
Once you're done, outside, you'll find the Daycare Man just to the west. Speak with him when you want to see if
your Pokémon have had an Egg no one felt like frying. There are some flowers to the south you can battle in, too.
As you continue west, you can battle an Artist, using Smeargle per the stereotype. (You might want to look out for
him: his Sketch copies your whole moveset, and it's the only move he likely knows.) Further west, you can compare
Pokédexes with Trevor, who's in the flowers. (I won with 66.) Just a little to the southwest, you can find an X Sp.
Def.
Continue west from Trevor to battle two Artists (and two Smeragles) at once. Further west is the Battle Chateau.
Feel free to spend time there, but I won't really cover it here for now. Continue west and beat the remaining
Artist on the Route. Continue along to meet your rival, then with Tierno and Trevor. Your rival suddenly suggests a
Double Battle. *shrug* Okay!
BOSS: Pokémon Trainers Trevor & Tierno
Rewards: $3,000
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OPPONENTS' POKÉMON PARTY
Pokémon SpeciesPokémon Type Level Conditions
Corphish
Flabébé
Water
Fairy
Level 16N/A
Level 14N/A
Pikachu
Electric
Level 14N/A
ALLY'S (SERENA'S/CALEM'S) POKÉMON PARTY
Pokémon Species Pokémon Type Level
Conditions
Fletchling
Normal/FlyingLevel 14N/A
Braixen
Fire
Level 16Your Kalos starter was Chespin
Frogadier
Water
Level 16Your Kalos starter was Fennekin
Quilladan
Grass
Level 16Your Kalos starter was Froakie
Corphish: The easiest of the group, he is weak to Grass and Electric, and has no notable moves that I saw.
I would assume a Water-type move is there, though.
Pikachu: This Pokémon is weak to just Ground, a type you probably don't have yet. Its Thundershock will
rip through most Water- and Flying-type Pokémon pretty quickly, and God forbid you used a Ducklett here...
Flabébé: This Pokémon is weak to Steel and Poison, pretty much. (Don't ask how - the Fairy type is very
confusing to me. =P) It can use the Fairy-type Fairy Wind to hurt your Dragons, Fighters, and Darklings.
Strategically, you'll want to get rid of Tierno's Corphish. Pretty much any Grass-type Pokémon you have should
suffice for that duty in a single hit at this point. Or Pikachu. Whatever. After that, you narrow it down to a
two-on-one since Trevor can't send in additional Pokémon to cover his teammate. Pikachu is probably best covered
by Quilladan or Ivysaur due to the Electrical resistance. Those two Pokémon would also be pretty good in
fighting Flabébé due to the Poison weakness...
After the battle, go south of the base of the staircase to find a PP Up, a magnificent little item that boosts the
maximum PP of a move by 20% of its norm. For example, the 20-PP Flame Charge earns (20/5) or 4 PP to 24. It then
can later add another 4 (you only use the base value), and another up to 32. (You can only go up by a total of
60%.) Now, go up the stairs to the west. You can call Phil the Photo Guy at the top if you want to. Also nearby is
Connecting Cave - you can head there for a quick battle, but come out soon for it's mostly a dead end.
Once you return, go south and along the path. After going up the first staircase and going south, you'll find some
grass if you want to battle some Pokémon. You can also head west to find a Persim Berry, and look around in the
southwest corner of the patch of grass for a TinyMushroom. Go up the stairs north of the patch. Cut down the tree
to the north with Cut, then go along the path to a Silver Powder. Return and go west into the creatively-named
Connecting Cave.
Connecting Cave
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species
Pokémon Type
Abilities
EV YieldVersion
Axew
Meditite
Dragon
Mold Breaker, Rivalry, Unnerve1 AttackBoth
Fighting/PsychicPure Power, Telepathy
1 Speed Both
Whismur
Normal
Soundproof, Rattled
1 HP
Zubat
Poison/Flying
Inner Focus, Infiltrator
1 Speed Both
Both
HORDE BATTLES
Pokémon Species
Pokémon Type
Abilities
EV YieldVersion
Axew
Dragon
Mold Breaker, Rivalry, Unnerve1 AttackBoth
Whismur
Normal
Soundproof, Rattled
1 HP
Zubat
Poison/Flying
Inner Focus, Infiltrator
1 Speed Both
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Breeder Mercy$768
Pokémon Party
Ducklett Lv. 12, Oddish Lv. 12, Pikachu Lv. 12, Litleo Lv. 12
POKÉMON EVALUATIONS: Those looking for a decent Fighting-type - especially those that didn't get the Torchic event
from the game's release months - will probably find it in Meditite. It eventually evolves at Level 37 into
Medicham, who can learn a variety of moves in addition to simple Fighting moves. Those looking for a Dragon - and,
trust me, you should - will find their best hopes for now with Axew. While not the most varied, it can learn a
number of decent Dragon-type moves to put down other Dragons when needed. Salamence - found by evolving Bagon
twice, who is just around the corner - is much better.
WENT INTO THE FIRST CAVE?: If you did, no worries - the only reason I didn't direct you there is that it's a dead
end, mostly. Go west and defeat the Pokémon Breeder. That's it, though. Both paths to the west and south are
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blocked by Strength boulders - that won't be doable for a while... Leave the cave and go through the entrance
further south that I mentioned in the previous subsection...
WENT INTO THE SECOND CAVE?: Heh, this will be a long one. Go west. Speak with the person on the way for a free
healing.
Route 8 - Cliffside
ITEMS/TREASURES CHECKLIST
[_] Coastal Kalos Pokédex[_] Super Potion[_] HP Up[_] Leaf Stone
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species Pokémon Type
Absol
Bagon
Dark
Dragon
Drifloon
Inkay
Mienfoo
Abilities
Pressure, Super Luck, Justified
Rock Head, Sheer Force
EV Yield
Version
2 Attack
1 Attack
Both
Both
Ghost/Flying Aftermath, Unburden, Flare Boost
1 HP
Both
Dark/Psychic Contrary, Suction Cups
1 Attack
Both
Fighting
Inner Focus, Regenerator, Reckless1 Attack
Both
Seviper
Poison
Shed Skin, Infiltrator
1 Attack, 1 Sp.AtkY
Spoink
Psychic
Own Tempo, Thick Fat, Gluttony
2 Sp.Def.
Both
Zangoose
Normal
Immunity, Toxic Boost
2 Attack
X
ENCOUNTERS IN THE SHAKING GRASS
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Lunatone
Rock/Psychic Levitate
2 Sp.Atk.
Both
Solrock
Rock/Psychic Levitate
2 Attack
Both
HORDE BATTLES
Pokémon Species Pokémon Type
Abilities
Shed Skin, Infiltrator
EV Yield
Version
Seviper
Poison
Taillow
Normal/FlyingGuts, Scrappy
1 Speed
Both
Wingull
Water/Flying Keen Eye, Rain Dish
1 Speed
Both
Zangoose
Normal
2 Attack
Both
Immunity, Toxic Boost
1 Attack, 1 Sp.AtkBoth
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Rising Star Paulette$1,140
Axew Lv. 19
Rising Star Rhys
$1,020
Pancham Lv. 15, Skiddo Lv. 16, Goldeen Lv. 17
Black Belt Cadoc
$960
Machop Lv. 20
POKÉMON EVALUATIONS: There's nothing particularly notable here, except two. Absol, for one, has a Mega-Evolution
and looks just plain cool. =P Beyond that statement, Absol is well-rounded despite his favoring of Attack (about
double his other base stats) and can learn a wide variety of moves. He also has that immunity to Psychic, which is
nice. Then there's Bagon. While not particularly useful on its own, it will evolve to Salamence after a while.
Salamence can max his stats all over 250+ with the proper set-up, and learns a huge variety of moves, including the
almighty Draco Meteor!
WEATHER - RAINING
On Route 8, the weather is regularly of the Raining scenario on a permanent basis during battle unless other
moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while
Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move
Thunder will not miss its target. Fair warning!
Head downstairs and the trainers from Lumiose will come up, giving you the Coastal Kalos Pokédex, an extension of
the Central Kalos Pokédex for the coastal areas like Route 8. Go north and east along the precipice to find a rock
at the end. Examine it for a Super Potion, then go west and south on the ledges. Keep hanging as far west as
possible to easily reach an HP Up - this boosts a Pokémon's HP EVs by 10, an instant 2~3 point boost in some cases!
Hop off the ledge to the east, then head south through the grass. You can speak with the girl there, too, for a
Pokémon battle.
Go southeast and upstairs, then head into the flowers to the south to battle another Rising Star. Continue on south
for a while and you'll soon find a grassy area. First go west to beat a Black Belt, then go past the grassy area to
find an area with a lot of peg-like structures. On the west side, there are little outjuttings pointing to the
pegs. Run east from the second one of these to hop across the pegs to a Leaf Stone - an item used to evolve Gloom,
Weepinbell, Exeggcute, Nuzleaf, and Pansage. Now, go to the first of the outjuttings and just cross east and south.
Then continue along into Ambrette.
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Ambrette Town
ITEMS/TREASURES CHECKLIST
[_] TM94 (Rock Smash)
[_] Dive Ball (daily)[_] Heart Scale[_] Sp. Def. Power Lv. 1[_] Old Rod[_] Rocky Helmet
[_] TM96 (Nature Power)
LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon Type
Abilities
EV Yield Version
Binacle
Rock/Water
Tough Charm, Sniper, Pickpocket1 Attack Both
Dwebble
Bug/Rock
Shell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon Type
Luvdisc
Water
Abilities
EV Yield Version
Swift Swim, Hydration
1 Speed
Both
AMBRETTE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
$100Cures the Poison (PSN) status.
Awakening
Burn Heal
$250Cures the Sleep (SLP) status.
$250Cures the Burn (BRN) status.
Escape Rope
$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
$350Prevents most random wild encounters for 100 steps.
Super Potion $700Heals a Pokémon for 50 HP in the field or in battle.
As you go downstairs, your rival will come on by, noting that the aquarium (!?) leads to Cyllage. She also notes
the Fossil Lab - you probably know what that means if you've played other Pokémon games. Anyhow, heal up and shop
in the Center. (Seriously. Do the latter. I had like $35,000 right now.) Just outside, you can speak with the woman
for TM94. TM94 teaches Rock Smash. While it's just a weak Fighting move, you can use it in the field to break small
rocks, sometimes even to the point of encountering Pokémon! (Unlike the HM it used to be, you can forget it without
the Move Deleter - that's not true for actual HMs.)
Southeast of there is a dude who will trade a Poké Ball for a Dive Ball once a day. A Dive Ball is a special
Pokémon with a x4.0 catch rate on Pokémon you fish out of the water or find underwater in general at the time of
encounter. The house to the west has a woman asking to see Pokémon with ridiculous stats; I doubt you'll find out
what she wants anytime soon. Northeast of the Pokémon Center is a path leading to a Heart Scale as well.
In the house to the east of the stat house is the Fossil Lab. The Hiker in the northwest corner asks you to show
him a Genesect. Genesect is a Nintendo Event-only Pokémon distributed for Pokémon Black, White, Black 2, and White
2 Versions on the Nintendo DS (released 2011/2012). I didn't grab one, so I don't know what he does. Try heading
east into the next part of the lab to meet some dude that mentions Glittering Cave. Hm...
Go south and downstairs to the hotel. Within, a dude giving out TM96 will be to the east. TM96 teaches Nature
Power, a move varying depending on where it's used. On the top floor is again Mr. Bonding (southeast room). He will
hand you Sp. Def. Power Lv. 1. Leave and visit the aquarium near the Pokémon Center, then head downstairs and speak
with the fisherman for the Old Rod. It's not quite as useless as usual - you can find Luvdisc in Ambrette, for
example.
NOTE: FUTURE TRADE!
Later on when you reach Cyllage City, there will be a dude in the Pokémon Center requesting a Luvdisc. As it so
happens, we can now get Luvdisc because of the Old Rod. The trade will yield the infinitely more valuable
Steel/Ground-type Steelix! ^_^
Now, leave the town by heading southeast of the Fossil Lab. In the gatehouse, you can speak with the woman in the
southeast corner for a Rocky Helmet, which makes direct-attackers against the wearer take damage.
Route 9
ITEMS/TREASURES CHECKLIST
[_] X Defense[_] Paralyze Heal[_] Fire Stone[_] Dusk Ball
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LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Helioptile
Normal/ElectricDry Skin, Sand Veil, Solar Power1 Speed Both
Hippopotas
Ground
Sand Stream, Sand Force
1 DefenseBoth
Sandile
Ground/Dark
Intimidate, Anger Point, Moxie
1 Attack Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money EarnedPokémon Party
Sky Tainer Orion$2,100
Ledian Lv. 21
POKÉMON EVALUATIONS: Eh. Sandile is probably the most appetizing of those here if you need a Ground-type to combat
the Electric-type Gym a while down the road, as well combat Psychics and Ghosts.
WEATHER - RAINING
On Route 9, the weather is regularly of the Raining scenario on a permanent basis during battle unless other
moves/abilities are used to alter it. (It's not always raining, though; I found it rarely.) When it rains, Fire
is weakened while Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the
Electric-type move Thunder will not miss its target. Fair warning!
As you go along the Route, you'll find that you have to ride a Rhyhorn to bypass the rather jagged rocks to the
east (which turns to north - whatever). While on those, you can encounter wild Pokémon (and, no, Rhyhorn will not
be usable). When you are blocked by boulders as you proceed, hit the A Button to decimate them. Get on the smooth
land nearby, smash the boulder there, then get off Rhyhorn (B) to go on up to grab the X Defense. Re-ascend onto
our noble steed and continue on.
At the fork in the road ahead, go right and break down the impeding boulder, then grab the Paralyze Heal. Also go
along the cliff edge for a Fire Stone - it's useful in evolving Vulpix, Growlithe, Eevee, and Pansear. (Only one of
which you could've gotten by now.) Get back on Rhyhorn and go along the other fork now, continuing to tear up
stuff. As you reach the open area, you can speak with the girl to get a free healing. Re-embark onto Rhyhorn before
actually going into the nearby Glittering Cave, though - continue down the other path. Break down the boulder and
continue on foot to reach a Dusk Ball, which has a quadruple catch rate at night or in caverns. If you ascend onto
the ledges nearby, you can engage in a Sky Battle.
SKY BATTLES
Sky Battles take place between Pokémon that are immune to Ground-type moves (except Shedinja) - this means the
Pokémon must be Flying-typed or know Levitate. There are some additional restrictions on this: despite meeting
the characteristics, Pidgey, Spearow, Farfetch'd, Doduo, Dodrio, Hoothoot, Murkrow, Delibird, Taillow, Starly,
Chatot, Pidove, Ducklett, Fletchling, and Hawlucha cannot participate - mostly because they're always depicted
as being ground-bound visually. Some exceptions to the exceptions occur: for example, the Mega Evolutions of
Charizard (in X, specifically) and Gengar can still do Sky Battles.
That's actually really it - only fliers, really, are allowed. Ground-type moves obviously have no effect, and
Gravity is not allowed. EXP. and EVs earned are distributed only amongst the Pokémon able to participate in the
Sky Battle - for example, even if you have Braixen or Pikachu in your active party like me, they won't get the
EXP. or EVs. Otherwise, think Single Battles.
Return to Rhyhorn, backtrack to the cave entrance, heal outside, then enter.
Glittering Cave
ITEMS/TREASURES CHECKLIST
[_] Hard Stone[_] TM65 (Shadow Claw)[_] Jaw/Sail Fossil[_] Escape Rope
LOCAL WILD POKÉMON ENCOUNTER DATA
FIRST-PERSON MAZE - SHADOW ENCOUNTERS
Pokémon Species Pokémon Type
Cubone
Ferroseed
Ground
Grass/Steel
Abilities
EV Yield
Lightningrod, Rock Head, Battle Armor1 Defense
Iron Barbs
1 Defense
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Version
Both
Both
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Kangaskhan
Lunatone
Normal
Early Bird, Scrappy, Inner Focus
Rock/Psychic Levitate
2 HP
2 Sp.Atk.
Both
Both
Machop
Fighting
Guts, No Guard, Steadfast
1 Attack
Both
Mawile
Steel/Fairy
Hyper Cutter, Intimidate, Sheer Force1 Attack, 1 DefenseBoth
Onix
Rock/Ground
Rock Head, Sturdy, Weak Armor
1 Defense
Both
Rhyhorn
Rock/Ground
Lightningrod, Rock Head, Reckless
1 Defense
Both
Solrock
Rock/Psychic Levitate
2 Attack
Both
Woobat
Psychic/FlyingKlutz, Unaware, Simple
1 Speed
Both
REMAINDER - RANDOM ENCOUNTERS
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Cubone
Ground
Lightningrod, Rock Head, Battle Armor1 Defense
Both
Kangaskhan
Machop
Normal
Fighting
Early Bird, Scrappy, Inner Focus
Guts, No Guard, Steadfast
Both
Both
Mawile
Steel/Fairy
Hyper Cutter, Intimidate, Sheer Force1 Attack, 1 DefenseBoth
Onix
Rock/Ground
Rock Head, Sturdy, Weak Armor
1 Defense
Both
Rhyhorn
Rock/Ground
Lightningrod, Rock Head, Reckless
1 Defense
Both
2 HP
1 Attack
REMAINDER - ROCK SMASH ENCOUNTERS
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Dwebble
Bug/Rock
Shell Armor, Sturdy, Weak Armor
1 Defense
Both
Onix
Rock/Ground
Rock Head, Sturdy, Weak Armor
1 Defense
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Team Flare Grunt
$720
Houndour Lv. 18, Zubat Lv. 18
Team Flare Grunt
$720
Gulpin Lv. 18, Electrike Lv. 18
Team Flare Grunt (x2)$1,600
Scraggy Lv. 20, Croagunk Lv. 20
POKÉMON EVALUATIONS: Almost any one of them you can pick out is a good one for the long run: most of them have
excellent brute power (Onix, Rhyhorn) or move variety (Machop, Kangaskhan) by the time you get enough TMs to teach
them those moves. A few I'd probably avoid are Ferroseed (that dual-Fire weakness screws you) and Woobat (just not
very good).
Our first part of the cave is a first-person maze. ... Okay, not quite first-person, but quite close to it. Kinda
reminds me of the early Shin/Megami Tensei games. A map is to the right if you need it. (Note that you can battle
wild Pokémon in the darker areas of the maze.) Anyhow ... Go forward to the first fork. Ignore it and continue
along the path to another fork. This time, head left and to the end of the path to find a Hard Stone - it boosts
the power of Rock-type moves by about 20%.
Go back to the fork and head left. Continue along the path to another fork. Again, go left at it to find TM65,
which teaches Shadow Claw. Shadow Claw is a very good move to teach to your Pokémon: it is a Ghost-type move of 70
Power that has a high critical-hit rate. If you evolved the launch-day event Torchic into a Combusken as I have,
you can teach it to him - it's helpful when that Fire/Fighter (heh) gets up against some kind of Ghost or Psychic
Pokémon. Of course, other Pokémon can also learn it - whosoever can should.
Backtrack to the fork, then go left and along the path into the next area. There, go forward to find some dude in a
red suit. Team Magma moved from Hoenn!? ... Oh, never mind, Team Flare. Seeing as you don't know to not play with
fire, you'll battle him. After, go north and east to find another grunt. (I wonder if it's mandatory for them to
have that funky dyed hair and unstylish clothing?) Go north and west from there to find two of 'em; your rival will
ally you against them. As if it's needed.
After, go along the winding path to find a scientist. He has found two fossils, the Jaw and Sail Fossils. You get
to choose one; your rival gets the other. The Jaw Fossil later becomes the Rock/Dragon Tyrunt, while the other
becomes Amaura, an Ice/Rock type. Pick which one you want - Ice-type Pokémon are rare enough here, but there is
that double double-weakness to Fighting and Steel, while Tyrunt makes for a decently strong, if weakness-prone,
Dragon. (I chose the Sail Fossil.)
Now, either backtrack out of the cave, or go south to find and use that Escape Rope. Continue on back through Route
9 to Ambrette.
Ambrette Town Revisited
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See Ambrette Town in the Shop Details section - or just Ambrette Town - if you need info on shops. They haven't
changed yet.
ITEMS/TREASURES CHECKLIST
[_] Aerodactylite
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Notes
Both
[none]
Tyrunt
Rock/Dragon Strong Jaw
Use Jaw Fossil
Both
[none]
Amaura
Ice/Rock
Use Sail Fossil
Both
[none]
Aerodactyl
Rock/Flying Pressure
Refrigerate
Use Old Amber
LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon Type
Abilities
EV Yield Version
Binacle
Rock/Water
Tough Charm, Sniper, Pickpocket1 Attack Both
Dwebble
Bug/Rock
Shell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon Type
Luvdisc
Water
Abilities
EV Yield Version
Swift Swim, Hydration
1 Speed
Both
NOTE - OLD AMBER
Now that you can break rocks with Rock Smash and revive fossils, it is critical to note the Old Amber item. Old
Amber is randomly and rarely found when using Rock Smash to break rocks, such as those in the Glittering Cave.
If you manage to find Old Amber, you can revive it to get Aerodactyl, a fossil Rock/Flying Pokémon that's pretty
decent with a varied moveset. I'm not saying that you ought to grind against the rocks for ten hours - I'm
saying just keep your eyes out.
In fact, Aerodactyl also has a Mega Evolution when he holds Aerodactylite...
As a further note, other Pokémon from the older games can also be found by using Rock Smash in a similar manner.
I do not yet know if they're post-game-only though - I didn't find my first Lileep until coming back looking for
stuff.
When you arrive, go ahead and heal in the Pokémon Center if you want. Then head back into the Fossil Lab near the
Route 9 gatehouse. Speak with the person at the desk to revive your Fossil into its respective Pokémon - instantly
for once! ^_^ It will be revived at Level 20, a little below what you should be for now (closer to Level 25). Go
east and speak with the man to find Aerodactylite.
That's it. When you're done here, go into the aquarium and downstairs and outside.
Route 8 - Oceanic Route
ITEMS/TREASURES CHECKLIST
[_] Pearl[_] Mago Berry[_] Dowsing Machine[_] Stardust[_] Ultra Ball[_] Heart Scale
[_] Pearl
LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon Type
Binacle
Rock/Water
Dwebble
Bug/Rock
FISHING - OLD ROD
Abilities
Shell Armor, Sturdy, Weak Armor1 DefenseBoth
Pokémon SpeciesPokémon Type
Luvdisc
Water
EV Yield Version
Tough Charm, Sniper, Pickpocket1 Attack Both
Abilities
EV Yield Version
Swift Swim, Hydration
1 Speed
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Swimmer Genevienve$960
Fisherman Wharton $1,064
Wingull Lv. 19
Tentacool Lv. 19, Tentacool Lv. 19, Tentacool Lv. 19
Fisherman Shad
$1,120
Shellder Lv. 20, Staryu Lv. 20
Swimmer Marissa
$352
Masquerain Lv. 22
WEATHER - RAINING
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Here, the weather is regularly of the Raining scenario on a permanent basis during battle unless other
moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while
Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move
Thunder will not miss its target. Fair warning!
NOTE: FUTURE TRADE!
I already noted this, but... Later on when you reach Cyllage City, there will be a dude in the Pokémon Center
requesting a Luvdisc. As it so happens, we can now get Luvdisc because of the Old Rod. The trade will yield the
infinitely more valuable Steel/Ground-type Steelix! ^_^ Seriously consider it: Steel and Ground both are
advantageous over the Rock Gym ... which is next!
As you enter the area, go south and west downstairs. Head east and north onto the sandy beach, then turn right to
the west upon touching it. Run along the coastline for a very lengthy while to find a Pearl - that's good to sell!
Return to Route 8 proper and go north along the western shore to find a Mago Berry. Um ... Okay. Go east to the
cliffside then north to get the Dowsing Machine - you can use it to find hidden items! It's a bit different than
the usual one: you pay attention to whatever beams come in front of your character and, where they point, you go.
When they cross, press A to find something. For example, to the southwest of the Mago Berry tree is a Stardust. To
the southeast, you'll find an Ultra Ball in two close-together small rocks, with a Heart Scale to the west.
Continue back to the Dowsing Machine giver; southwest is a hidden Pearl. Continue north along the main path now.
Past the overhang, you can fight a female Swimmer. Speak with the Fisherman to the northwest to battle him. Do the
same with Shad further to the north, then continue with the female Swimmer. Continue north into Cyllage.
Cyllage Town
ITEMS/TREASURES CHECKLIST
[_] Whipped
Dream/Sachet
[_] Ether
[_] Pearl
[_] HM04
(Strength)
[_] Protein
[_] X Defense
[_] X Sp. Atk.
[_] X Speed
[_]
Bicycle
[_] Persim Berry
x3
[_] TM44
(Rest)
[_] TM88 (Sleep
Talk)
[_] Destiny Knot
[_] Prize Money Power Lv.
1
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
Luvdisc
Steelix
Steel/GroundRock Head
LOCAL WILD POKÉMON ENCOUNTER DATA
ROCK SMASH ENCOUNTERS
Pokémon SpeciesPokémon Type
Abilities
EV Yield Version
Binacle
Rock/Water
Tough Charm, Sniper, Pickpocket1 Attack Both
Dwebble
Bug/Rock
Shell Armor, Sturdy, Weak Armor1 DefenseBoth
FISHING - OLD ROD
Pokémon SpeciesPokémon Type
Luvdisc
Water
Abilities
EV Yield Version
Swift Swim, Hydration
1 Speed
Both
CYALLGE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
$250
Cures the Sleep (SLP) status.
Burn Heal
$250
Cures the Burn (BRN) status.
Dusk Ball
$1,000Catches Pokémon. Its catch rate is x4.0 in caves and at night.
Escape Rope
Great Ball
$550
$600
Instantly leave caves and some other dungeons; doesn't work everywhere.
Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250
Cures the Frozen (FRZ) status.
Nest Ball
$1,000Catches Pokémon. More effective than normal on lower-HP Pokémon.
Net Ball
$1,000Catches Pokémon. Its catch rate is x4.0 on Bug and Water Pokémon.
Paralyze Heal$200
Cures the Paralysis (PLZ) status.
Poké Ball
$200
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball -
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
Prevents most random wild encounters for 100 steps.
$350
Super Potion $700
Heals a Pokémon for 50 HP in the field or in battle.
CYLLAGE TOWN SODA POP SALESMAN
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Item Name
Cost
Soda Pop (x1) $300
Effect
Heals 60 HP to one Pokémon in the field or battle.
Soda Pop (x12)$3,600Heals 60 HP to one Pokémon in the field or battle.
Dat's some cool music thar.
As you enter town, go northeast and into the house. Speak with the man at the sink for a Whipped Dream or a Sachet
- it depends on whether you are Pokémon X or Pokémon Y. They can be held by Swirlix or Spritzee respectively during
a trade to evolve them into Slurpuff or Aromatisse, respectively. Outside, go north of the house and examine the
rock for an Ether. Go west and along the beach for a while. As you reach that dark-brown curve that goes south,
walk on the shallow light-blue water. Your Dowsing Machine will pick something up in the rock (Pearl) nearby.
Continue back to the town entrance and go north onto the grassy area. Go north and along the road as it eventually
goes east and uphill. As you do, you'll receive HM04. HM04 teaches Strength, a powerful Normal-type move that can
move boulders in the field (once you get this dude's Gym Badge). It's worth learning! Go south and along the path
to the entrance of some cavern; south of it, in a rock, you'll find a Protein. They boost Attack EVs by 10, an
instant 2~3 point boost at Level 100. Now head down the sandy slopes to the west for an X Defense.
If you run along the bicycle road from before, you'll soon reach a cave. This goes to the Connecting Cave; for now,
leave it be, for no progress can be made without Strength being usable in the field yet. Continue along the road
and go down the first slope. Carefully get to the Pokéball nearby for an X Sp. Atk. Continue down the road and, in
front of the finish line, you can use the Dowsing Machine to find an X Speed.
Now just head south and along into the Pokémon Center. Shop and heal - those people who like the nighttime will
want to buy some Dusk Balls. ;) You can also speak with the man at the left side of the Center to trade your
Luvdisc for his Steelix.
In the house to the west of the Pokémon Center, you can have your lead Pokémon be massaged once daily, which boosts
their Happiness (and therefore the damage from Return). In the house to the east of the Center, you'll learn that
your the 10,000th ... and first ... What? ... Oh, 10,001. Never mind. Whatever the case, you enter the Bicycle Shop
and are quizzed for the chance to win a Bicycle. Obviously, bikes are in more than one color, but the next question
gives you a certain Bicycle color (yellow or green). Then you get your Bicycle. The main differences between these
and the Roller Skates include more freedom on the latter yet speed on the bicycle, but each have their own
situations to be used in.
Northeast of here, you can buy some Soda Pop ($300 each) from a guy on the street. They heal 60 HP and cost less
than half of what a Super Potion (heals 70 HP) does, so stock up! In the house to the west, you can take a berry
good quiz on Berries. They concern their effects (Persim heals confusion, Pecha heals poison, and Aspear thaws
Pokémon)
Question: Which of the following Berries cures confusion?
Answer: Persim Berry (Aspear is for frozen, Pecha for poison)
Question: The move Swagger raises the target's attack, but it also causes which status condition?
Answer: Confused
As a result, you get three Persim Berries. You also get a (Double) Battle tip: have a Pokémon hold a Persim Berry,
then let it get hit (or have an ally hit it) with Swagger to boost its Attack while the Persim Berry cures the
resultant confusion. In the blue house to the northeast, you can (pointlessly) buy more clothes.
Near there is the hotel. There, go west and you can get TM44 from a guy. TM44 teaches Rest: a move that heals your
Pokémon completely on the first turn while putting him to sleep. (If you hold a Chesto Berry, there is no sleep
effect the first time. *wink*) However, if you want to just outright be able to talk in your sleep, the woman
nearby gives you TM88, which teaches Sleep Talk: the only way to attack when asleep, it triggers the use of a
different move. Upstairs, you can speak with the maid nearby to get a Destiny Knot - if the holder is infatuated,
so is the Pokémon who did the infatuating. And, of course, Mr. Bonding is in the southeastern room to give you the
Prize Money Power Lv. 1.
If you go into the café to the west, you can pay to sit in certain areas. If you pay $500 to sit at the counter,
when you prepare to leave, you can speak with the other customer to get a picture of Axew in your Pokédex. If you
pay $1,000, you can sit at a table, then speak with other customers for pictures of Kecleon and Delcatty. Finally,
if you do this with $5,000, you can get a picture of a Dunsparce. ... I wonder if this ever changes. Kinda sucks
that I paid $6,500 for four pictures regardless. >_>;;
Finally, we're done searching around. Heal up and shop up if you haven't done so, then enter ... the ... Ma-Oh. Right. The Gym.
Cyllage Town Gym
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ITEMS/TREASURES CHECKLIST
[_] TM39 (Rock Tomb)[_] Cliff Badge
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Rising Star Didier$1,380
Dwebble Lv. 21, Relicanth Lv. 23
Hiker Craig
Roggenrola Lv. 24
$1,344
Rising Star Manon $1,320
Solrock Lv. 22, Lunatone Lv. 22
Hiker Bernard
Rhyhorn Lv. 21, Onix Lv. 21, Nosepass Lv. 21
$1,176
The Gym is basically one big pillar in the middle of a cave. On the face you see and the one to the right are rockclimbing walls from the ground. The one on the right will let you skip over Didier, although ... you know, EXP. and
money. Go up the stairs nearby and use the rock wall to the left this time. Go along the path for a bit (be sure to
not use the sand slope). If you climb up the first rock wall you see, you can battle that Hiker, but it's a dead
end. On ground, continue going clockwise around to Manon and another wall. From there, just keep going along the
path to Bernard (though you can skip him when he's not looking) and then to Grant!
BOSS: Gym Leader Grant
Rewards: $4,000; TM39 (Rock Tomb); Cliff Badge
Pokémon SpeciesPokémon Type Level Conditions
Amaura
Rock/Ice
Tyrunt
Rock/Dragon Level 25N/A
Level 25N/A
Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It can use the
Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though. There's also Rock Tomb to hurt
Ice, Bug, Fire, and Flyng, and Thunder Wave to cause Paralysis.
Tyrunt: Tyrunt is weak to Ice, Fighting, Ground, Steel, and Dragon. He is noted for his Bite move (hurts
Psychic/Ghost most) and Rock Tomb, which is the same as Amaura.
First will come Amaura - that one, you should tear through it like it were tissue paper, easily. If you brought
along a Fighting type, such as Pancham, Machoke, or Combusken (if you did the launch day Nintendo Event), you
shouldn't have a problem. There's also Honedge from Route 7 with its Steel-type moves. Frogadier, Simipour, and
Wartortle are good ideas as well for him. Basically ... he's dead. Just don't bring in anything weak to Ice or
Rock if you can't abuse the double-weaknesses to Fighting or Steel.
As for Tyrunt, you will more problems. Mildly. So not really. Tyrunt can be taken down with Bagon, Fraxure, your
own Tyrunt, your own Amaura, Machoke, Krokodile, Honedge, Combusken ... Dude, the list is long. Even then, if
you have a Water or Grass starter Pokémon, those move types hit for neutral damage. You have plenty of options
all around: this will be a breeze at around Level 28, if you're like me. I mean, we're talking Level 25
Combusken with Double Kick that only gets to hit once. =P
After the battle, you will receive the Cliff Badge - this allows all traded Pokémon up to Level 40 to obey you. It
also lets you use HM04 (Strength) outside of Pokémon battles. You will also obtain TM39, which teaches the
moderately-useful Rock Tomb.
w00t. Climb down the other staircase and slide on outta here.
Rumble Badge
Sectional Flowchart
Leaving Cyllage - To Connecting Cave!
Route 10
Geosenge Town
Route 11
Reflection Cave
Shalour City & The Tower of Mastery
Shalour City Gym
Leaving Cyllage - To Connecting Cave!
ITEMS/TREASURES CHECKLIST
[_] TM40 (Aerial Ace)[_] TM21 (Frustration)
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LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species
Pokémon Type
Abilities
EV YieldVersion
Axew
Dragon
Mold Breaker, Rivalry, Unnerve1 AttackBoth
Meditite
Fighting/PsychicPure Power, Telepathy
1 Speed Both
Whismur
Normal
Soundproof, Rattled
1 HP
Zubat
Poison/Flying
Inner Focus, Infiltrator
1 Speed Both
Both
HORDE BATTLES
Pokémon Species
Pokémon Type
Abilities
EV YieldVersion
Axew
Dragon
Mold Breaker, Rivalry, Unnerve1 AttackBoth
Whismur
Normal
Soundproof, Rattled
1 HP
Zubat
Poison/Flying
Inner Focus, Infiltrator
1 Speed Both
Both
After defeating Grant in the Cyllage Gym, and consequentially taking the Cliff Badge, you can head onto Route 10 if
you want. However, since we now have the ability to use Strength, we'll visit Connecting Cave and ... you know,
make it live up to its name. First go heal up at the Pokémon Center, then use the bike track near the Gym to go
into the cave.
Just inside the entrance, go east and examine the boulder. If you've taught someone to use Strength, you will be
prompted to move the boulder. Do so to reach TM40. This teaches Aerial Ace, a Flying-type move of 60 Power (90 on
Flying Pokémon) that never misses! Head south and east from the entrance to push in that boulder there, then speak
with the Backpacker to get TM21. This teaches Frustration, a move that grows more powerful as the Pokémon hates you
- that means you shouldn't ever use Pokémon-Amie with it and use the often-cheaper-and-more-prolific Herbs a lot on
it. I mean, I don't like Pokémon hating me, but... I dunno, some people do it.
If you go east and south, you can push in another boulder, connecting all four parts of this cavern. (You can also
go south for a free healing, like it matters.) That'll do it, if you fought the Pokémon Breeder east of the
Backpacker last time like I recommended. So, then, return to Cyllage, heal up and stuff, and exit northwest onto
Route 10.
Route 10
ITEMS/TREASURES CHECKLIST
[_] Iapapa Berry[_] TM73 (Thunder Wave)[_] Revive[_] Mind Plate[_] X Accuracy[_] Paralyze Heal
[_] Burn Heal
[_] Thunder Stone
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Eevee
Normal
Adaptability, Run Away, Anticipation 1 Sp.Def.Both
Electrike
Electric
Lightningrod, Static, Minus
Emolga
Golett
Electric/FlyingStatic, Motor Drive
Ground/Ghost
Iron Fist, Klutz, No Guard
2 Speed Both
1 Attack Both
Hawlucha
Fighting/FlyingLimber, Unburden
2 Attack Both
Houndour
Dark/Fire
1 Sp.Atk.X
Sigilyph
Psychic/Flying Magic Guard, Wonder Skin, Tinted Lens2 Sp.Atk.Both
Snubbull
Fairy
Early Bird, Flash Fire, Unnerve
Intimidate, Run Away, Rattled
1 Speed
Y
1 Attack Both
HORDE BATTLES
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Electrike
Electric
Lightningrod, Static, Minus
1 Speed
Houndour
Dark/Fire
Early Bird, Flash Fire, Unnerve
1 Sp.Atk.X
Y
Nosepass
Rock
Magnet Pull, Sturdy, Sand Force
1 DefenseBoth
Yanma
Bug/Flying
Compoundeyes, Speed Boost, Frisk
1 Speed
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Psychic Robert
$1,232
Solosis Lv. 22
Tourist Fumiko
$1,520
Skiploom Lv. 19, Azumarill Lv. 19, Dunsparce Lv. 19
Team Flare Grunt$920
Houndour Lv. 21, Golbat Lv. 23
Psychic Sayid
Meditite Lv. 19, Kirlia Lv. 21
$1,232
Team Flare Grunt$840
Team Flare Grunt$960
Electrike Lv. 23, Croagunk Lv. 21
Gulpin Lv. 24
Tourist Tomoko
Drifloon Lv. 19, Pachirisu Lv. 19, Hippopotas Lv. 19
$1,520
WEATHER - RAINING
Here, the weather is regularly of the Raining scenario on a permanent basis during battle unless other
moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while
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Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move
Thunder will not miss its target. Fair warning!
POKÉMON EVALUATIONS: Above all else, I recommend absolutely grinding your way here into an Eevee. Eevee is THE most
versatile Pokémon of this game. It can evolve into eight different Pokémon: the Fire-type Flareon, the Electrictype Jolteon, the Water-type Vaporeon, the Dark-type Umbreon, the Psychic-type Espeon, the Grass-type Leafeon, the
Ice-type Glaceon, and the Fairy-type Sylveon, depending on certain conditions. (See the Pokémon Evolutions section
for more details on how.) It would be ideal to find one that rounds out your starters: for example, someone with
Charmander and Chespin may want Vaporeon, Then again, you have Umbreon who can combat the Ghost- and Psychic-type
Pokémon for the most part, which isn't something everyone can say, or Glaceon who can ward off Dragons. It's up to
you in that regard. The rest become relatively lackluster compared to him. Emolga is decent in that he's fast and
immune to the Electric bane of Ground (but is weak to Rock and Ice). Golett is nice due to his three immunities
(Normal, Fighting, Electric) and he can learn moves to combat most of his weaknesses. That's about it here. Your
version-exclusive may be nice to pick up if you don't have a Fire-type (X) or Electric-type (Y), but you could've
picked up better ones (Fletchling evolves into Fletchinder, Pikachu and Emolga) now or earlier.
Anyhow, onto Route 10!
Go north for a bit and, as the path turns northwest, you can grab an Iapapa Berry. Continue west to a Psychic guy
(who fails to predict his defeat). ... Oh, come on Game Freak, you're so above those lame cliché references by now.
x_x After rolling your eyes, go west to find a Tourist to battle. Go back east and cross the flowers to a Strength
boulder. Push it forward to get to the other side. There, go northwest to find another. Push it south twice, east
thrice, north twice, east, north, and east for a while to reach TM73. This teaches Thunder Wave, a move that causes
Paralysis and is immensely helpful in Pokémon capture! (Also, near where you first pushed the boulder south, use
the Dowsing Machine to find a Revive in a rock!)
From where Fumiko was, go west and north to find a bunch of pillars. Go east upon entering this field to find a
Mind Plate - it boosts the power of Psychic moves, and turns Arceus into a Psychic when held. Speak with the
backpacker to the northwest if you want a reference to Pokémon Black/White Versions 2, then go north while hugging
the west side for an X Accuracy. East of there, use the Dowsing Machine to hunt down a Paralyze Heal, then go west
and north to the next portion of the field. You'll fight a Team Flare Grunt as you do.
After the slaughter, go east to the southeast corner of this second field and examine the empty grass tile to find
a Burn Heal. Go northwest to find another Psychic, then north to find a Thunder Stone - it evolves Pikachu, Eevee
(!), and Eelektrik. Head east and north into the third field now.
You'll fight another Flare Grunt as you go in. Another one can be found by following the (tall)-grassless route
west and north. Head east of there and defeat Tomoko - who uses only Sinnoh Pokémon, I might add. (I never could
understand why Pachirisu would never evolve. I mean, I know it doesn't, but it seems like the type to evolve. >_>)
That battle will just about finish Route 10 - go north into Stonehe-I mean Geosenge Town.
Geosenge Town
ITEMS/TREASURES CHECKLIST
[_] TM66 (Payback)[_] Soft Sand[_] Timer Ball[_] Speed Power Lv. 1[_] Everstone
GEOSENGE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
$250
$250
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Escape Rope
$550
Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600
Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250
Cures the Frozen (FRZ) status.
Paralyze Heal$200
Cures the Paralysis (PLZ) status.
Poké Ball
$200
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball -
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
Prevents most random wild encounters for 100 steps.
$350
Revive
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle.
Super Repel
$500
Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
As you enter town, go west and use the Pokémon Center to heal, shop, what-have-you. Be sure to stock up on the
newly-available Revives and Hyper Potions! Also, within the Center, speak with one of the guys to the left to get
TM66 - it teaches Payback, which is doubly powerful if your Pokémon goes second. Outside, go north and you'll see a
Team Flare dude run off. First go west and south to find a Soft Sand, which is used to boost the holder's Groundtype move power by 20%. If you head due north a bit, you'll see the dude continue on elsewhere. *shrug*
Return to the Pokémon Center and go east and north and west to the back of that house to find a Timer Ball. In the
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upper floor of said building, you can find a guy in the southwest room referencing Lavaridge Town of the Hoenn
region. And, of course, Mr. Bonding in the third gives you -- *sarcastic gasp* -- Speed Power Lv. 1. Head into the
building northwest of the Pokémon Center to snatch up an Everstone from the scientist - this prevents Pokémon
evolution when held. (As a note, it's pointless as you can cancel it. I suppose if cancelling with every level-up
annoys you, go for it.)
If you speak with the girl nearby to the east, then follow her into the hotel, she'll reference the stones on Route
10 and how they could've been used. (Many theories she names are those for the Stonehenge question.) Try leaving
town heading east and you'll run into Korrina, the Gym Leader with the Lucarios from before. Hammer time!
BOSS: Gym Leader Korrina
Rewards: $4,000
Pokémon Species Pokémon Type
Level Conditions
Lucario
Fighting/SteelLevel 25N/A
Lucario
Fighting/SteelLevel 25N/A
Lucario: These Poké's are weak to Fire, Fighting, and Ground moves. They know about the same moveset.
Power-Up Punch gets more powerful with consecutive use and heavily hurts Normal, Ice, Rock, Steel, and
Dark Pokémon, whereas the Dark-type Feint (much weaker) hurts Psychic and Ghost primarily. Swords Dance
will build up their Attack, and Metal Sound lowers your Defense.
Not too difficult a battle, especially if you ended up grabbing one of the two Fire starters (should be at least
Charmeleon/Braixen by now). If not, there's also Fletchinder - who is actually more useful than the starters! Flareon, and Simisear for Fire-types. There's also Krokorok for Ground, Machoke for Fighting, and ... well,
Combusken for the launch-of-X/Y-event participants covers two areas. =P But worry not. It's not difficult.
Congratulations! For winning, you get the Rum-Oh, come on! We're supposed to get the Badge. *Pikachu uses Thunderbolt* Ranting and murder aside, if you need to
heal, do so before leaving eastward onto Route 11.
Route 11
ITEMS/TREASURES CHECKLIST
[_] Sitrus Berry[_] Super Potion[_] TM69 (Rock Polish)[_] Hyper Potion[_] Thunder Stone
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS
Pokémon Species Pokémon Type
Abilities
Levitate
EV Yield Version
Chingling
Psychic
1 Sp.Atk.Both
Dedenne
Electric/FairyCheek Pouch, Pickup
2 Speed Both
Hariyama
Fighting
2 HP
Both
Nidorina
Poison
2 HP
Both
Nidorino
Poison
Poison Point, Rivalry, Hustle
Sawk
Fighting
Inner Focus, Sturdy, Mold Breaker2 Attack X
Staravia
Normal/Flying Intimidate, Reckless
2 Speed Both
Stunky
Poison/Dark
Aftermath, Stench, Keen Eye
1 Speed Both
Throh
HORDE BATTLES
Fighting
Guts, Inner Focus, Mold Breaker
2 HP
Guts, Thick Fat, Sheer Force
Poison Point, Rivalry, Hustle
Pokémon Species Pokémon Type
Abilities
Poison Point, Rivalry, Hustle
Poison Point, Rivalry, Hustle
2 Attack Both
Y
EV Yield Version
Nidoran <F>
Nidoran <M>
Poison
Poison
Starly
Normal/Flying Keen Eye
1 Speed Both
Stunky
Poison/Dark
1 Speed Both
Aftermath, Stench, Keen Eye
1 HP
Both
1 Attack Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Psychic Emanuel
$1,344
Solosis Lv. 24, Sigilyph Lv. 25
Battle Girl Geraldine
$1,344
Mienfoo Lv. 25
Sky Trainer Yvette
$1,344
Emolga Lv. 23
Brains & Brawn Frank & Sly$1,344
Mr. Mime Lv. 26, Machoke Lv. 28
POKÉMON EVALUATIONS: Nothing too special all around. The Nidorina/Nidorino are the highlights of the Route, being
able to evolve via a Moon Stone into Nidoqueen and Nidoking, rather strong Pokémon as far as brute strength goes.
Most of the others - Sawk/Throh, Starly, Hariyama - are just replacements for Pokémon types you should've gotten
before. As a note, Sawk will be pretty easy to catch if you can hit it with something super-effective - Sturdy may
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stop it from being killed, leaving just 1 HP. ;)
As you arrive on Route 11, go southeast and grab the Sitrus Berry, then battle the nearby Psychic. Go up the stairs
and examine the crystalline object nearby for a Super Potion, then go southeast and battle the Battle Girl.
Continue east and north alone the path and you'll get a Holo Clip from Prof. Sycamore. Once it's done with, go left
and Cut the tree. In doing so, you can go northwest and slide down the sandy slope to TM69 - while not as useful as
in Pokémon Mystery Dungeon, some still find Rock Polish's Speed boost helpful. Return to the main path and go up
the next unascended staircase.
Go east and south at its apex to reach a Hyper Potion. Continue up the stairs to the east to the top, then examine
the small northwestern crystal to find a second Thunder Stone in just as many Routes. O_o What a shock. Approach
the north side of the ledge to engage in a Sky Battle, if you can/want. Don't expect it to be easy unless you have
an Emolga yourself as hers can use Spark, super-effective to most Pokémon of Flying-something types (other than
Landorus's Ground/Flying and several Electric/Flying, mostly).
Head on back down the stairs and go north into the cave - you'll have a Double Battle on the way.
Reflection Cave
ITEMS/TREASURES CHECKLIST
[_] Revive
[_] Nest Ball
[_] Moon Stone [_] Black Belt[_] TM70 (Flash)[_] Escape Rope
[_] Hyper Potion[_] TM74 (Gyro Ball)[_] Earth Plate[_] Iron
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Carbink
Rock/Fairy
Clear Body, Sturdy
1 Defense, 1 Sp.Def.Both
Chingling
Psychic
Levitate
1 Sp.Atk.
Both
Mr. Mime
Psychic/Fairy Filter, Soundproof, Technician
2 Sp.Def.
Both
Roggenrola
Rock
Sturdy, Sand Force
1 Defense
Both
Sableye
Dark/Ghost
Keen Eye, Stall, Prankster
1 Attack, 1 Defense Both
Solosis
Psychic
Magic Guard, Overcoat, Regenerator1 Sp.Atk.
Both
Wobbuffet
Psychic
Shadow Tag, Telepathy
Both
2 HP
ENCOUNTERS ONLY IN THE SHADOWS
Pokémon Species Pokémon Type
Abilities
EV Yield
Ferroseed
Grass/Steel
Iron Barbs
Woobat
Psychic/FlyingKlutz, Unaware, Simple
Version
1 Defense
Both
1 Speed
Both
HORDE BATTLES
Pokémon Species Pokémon Type
Abilities
EV Yield
Clear Body, Sturdy
Version
Carbink
Rock/Fairy
1 Defense, 1 Sp.Def.Both
Mime Jr.
Psychic/Fairy Filter, Soundproof, Technician
1 Sp.Def.
Both
Roggenrola
Rock
1 Defense
Both
Sturdy, Sand Force
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Backpacker Lane
$1,040
Linoone Lv. 26
Battle Gurl Hedvig
Ace Trainer Monique
$1,248
$2,500
Throh Lv. 25, Hawlucha Lv. 26
Doduo Lv. 24, Granbull Lv. 24, Helioptile Lv. 25
Tourist Monami
$1,872
Nidorina Lv. 26
Black Belt Igor
$1,248
Sawk Lv. 28
Psychic Franz
$1,344
Chimecho Lv. 24, Golett Lv. 25
Tourist Haruto
$1,872
Nidorino Lv. 26
Honeymooners Yuu & Ami$3,744
Combee Lv. 26, Vespiquen Lv. 26
Ace Trainer Emil
$2,500
Absol Lv. 26, Pinsir Lv. 25
Hiker Dunstan
$1,344
Sandile Lv. 23, Dwebble Lv. 23, Diggersby Lv. 24
POKÉMON EVALUATIONS: This area isn't too impressive, as far as long-term strategy goes. The main highlight is
probably Sableye. Sableye can learn enough moves to give it some variety, but more significant is that it doesn't
have any weaknesses due to its type (plus three immunities: Normal, Fighting, Psychic). Mr. Mime also has a pretty
decent variety of moves, but his base stats are heavily geared towards Special Attack and Special Defense, so it
would take some dedicated EV training to really supplement his Attack/Defense to where Mr. Mime could actually be
useful long-term. As a note, Roggenrola will be really easy to catch if you can use a super-effective (Water,
Grass, Steel, Ground, or Fighting) move on it - it typically has the Sturdy ability, which makes it go down to one
HP if it would've been killed. A similar philosophy goes for Carbink.
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MIRROR, MIRROR ON THE WALL... A lot of the walls in this cave have been polished to such a point that they function
as mirrors. Other than being used to adore yourself (*cough* narcissist *cough*), the enemy Trainers in the cave
can use them to view you. Basically, if they're looking at the mirror, entering their usual line of sight starts a
battle, and stepping directly opposite the line of sight (so they see you in the mirror in a straight line from the
real them to the virtual you) also begins the battle. The diagram to the right may simplify things.
When you begin this... Well, it's a pretty long walk for a bit. At the north/south fork, go north and east along
the narrow path to a Revive, then back west and north for a Nest Ball. Return to the fork and head south, then
south against at the next fork. You'll eventually reach a Battle Girl (Hah! I beat her to that line!) to battle. Go
south from there and along the path to find a Moon Stone - notably useful in evolving the Nidorina/Nidorino you
could find in the previous Route, plus Clefairy, Jigglypuff, Skitty, and Munna. Return north, then go east to
battle Monique. After acing that fight, go down the nearby stairs.
Speak with the girl nearby to recover your Pokémon - thank goodness, too; my Delphox was low on PP! -_-; Head east
some more and you'll find a Tourist to fight. After doing so, go east and north to reach a Black Belt, which boosts
the power of Fighting moves. Return to the Tourist and head south now. You'll soon come upon Tierno, who will yield
TM70. TM70 is Flash, which lowers the accuracy of your opponents; similarly to Rock Smash, while is not an HM, you
can use in the field to light up darker caves and to lessen the wild Pokémon encounter rate. (I'm not sure of the
former at present - it has been its use since Generation I, though!)
Continue east along the path to find an Escape Rope. Head west, south, and downstairs to find a Black Belt who
wants to BATTLE! After bringing him to DESPAIR, continue along the linear path to a Psychic, then a Tourist
(separated from his fiancé, the previous Tourist) to battle. Go northwest from there to battle some honeymooning
Tourists - kinda funny how their Pokémon could symbolize a relationship. (Vespiquen being a queen, Combee being a
slave... Hey, I didn't say it was a good relationship! =P)
Head east and downstairs for the Hyper Potion, then go far to the west and a little south to find an Ace Trainer.
(Oh, cool, Absol!) After the fight, go southwest and south, then west at the fork. Go along the path downstairs.
There, go west and north to the mirrors. Go west and, while doing so, look at the mirror - use that to go into the
entrance you'll see. Go southwest there to find TM74 - it teaches Gyro Ball, a Steel-type move that gains power as
the user gets slower. If you go south an area, you can go along the path to some light, but I don't know its
purpose. Anyways, back at the mirrors, go east this time and go south at the end (you can see the stairs in the
mirror) to reach an Earth Plate. This item boosts the power of the holder's Ground-type moves; on Arceus, it will
turn it into a Ground-type.
Return to where you fought Emil and go northwest of him for an Iron. An Iron boosts the target's Defense EVs by 10,
an instant 2~3 point boost at Level 100. Go west to the next area and fight the nearby Hiker. You can use Strength
on the boulder nearby to make a shortcut back towards where you fought Monique. Go north and outside if you want.
(The scientist to the west speaks of the Reveal Glass. This item was used in Pokémon Black/White Versions to turn
Tornadus, Thundurus, and Landorus into their "real" Therian Formes.)
Shalour City & The Tower of Mastery
ITEMS/TREASURES CHECKLIST
[_] Critical Power Lv. 1[_] Intriguing Stone[_] Eviolite[_] Soothe Bell[_] Stardust x5[_] Leppa Berry
[_] X Sp. Atk.
[_] Max Repel
SHALOUR CITY POKÉMART - GENERAL STORE
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
$250
$250
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Escape Rope
$550
Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600
Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250
Cures the Frozen (FRZ) status.
Paralyze Heal$200
Cures the Paralysis (PLZ) status.
Poké Ball
$200
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball -
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
Prevents most random wild encounters for 100 steps.
$350
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Revive
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Heals a Pokémon for 50 HP in the field or in battle.
Super Repel
Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$500
SHALOUR CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Dig (TM28)
$10,000Ground
Physical
10
80
Hail (TM07)
$50,000Ice
100
One
Two-turn move
Notes
Status
10
--- ---
Field
Makes it hail for 5~7 turns
Poison Jab (TM84)$10,000Poison
Safeguard (TM20) $30,000Normal
Physical
Status
20
25
80
100
--- ---
One
Allies
May cause Poison
Prevents status ailments for 5 turns
Sandstorm (TM37) $50,000Rock
Status
10
--- ---
Field
Makes a 5-to-7-turn sandstorm
When you arrive, head north and into the Pokémon Center for the usual heal-and-splurge that accompanies new towns.
There are some TMs you can buy, most notably - Poison Jab and Dig are the best ones up there unless you have
specific strategies regarding Hail/Sandstorm. (Hey, it's been done ... I just don't think you have enough Pokémon
of the needed types to make it work well enough, until PokéBank is up anyways.)
Mr. Bonding is also in the Pokémon Center, on the west side, giving you Critical Power Lv. 1. Additionally, in the
Pokémon Center, you can speak with the southeastern guy. He claims to have been playing this game where you smack
enemies to the beat of the music. To the curious, that is a reference to another Game Freak game (only in the 3DS
eShop) - HarmoKnight. It's actually quite fun, and contains a few references to the Pokémon music within it (one in
the free demo!). ... Just some trivia for you.
If you go north of the Pokémon Center, you can also compare Coastal Kalos 'Dexes with Trevor: my 56 beat him. >_>
How lazy is he, again? If you were to continue north from there, you can get the Intriguing Stone from Tierno as
you go onto the dirt. If you head into the house east of the Pokémon Center, if you've discovered over 50 Pokémon
in the Coastal Kalos 'Dex, you'll get the Eviolite, which powers up the Defense and Special Defense of Pokémon that
are not yet fully evolved.
In the first house west of the Center, you can speak with the elderly lady to get a Soothe Bell, if your lead
Pokémon likes you enough. (It makes it easier for Pokémon to get Happy as far as Happiness is concerned.) In the
next house, you can get a Footprint Ribbon - it's of no real point, though - if your Pokémon, again, likes you
enough (or at least has been leveled up enough). The woman at the northeast corner will give you five Stardusts if
you bring along a Flying- or Psychic-type Pokémon along with you.
The Tower of Mastery...
If you go to the north of here, you can find a house beside the Pokémon Gym. A guy within will trade a Sitrus Berry
for a Leppa Berry - Leppa Berries heal 10 PP for a move that gets low on PP during battle if held, or just heal 10
PP upon use. If you go outside and behind the bench to the west, you can use the Dowsing Machine to find an X Sp.
Atk. However, the Gym itself is not open - Korrina is doing Gym Leader stuff at the Tower of Mastery. Go east and
down onto the beach, then north to the tower. On the way, head northwest on the beach to find a Stardust in a rock.
Inside the Tower perimeter, go east from the actual Tower entrance and use the Dowsing Machine to find a Max Repel.
Enter the Tower ... of course there'd be a Lucario statue. Approach the door beneath it to find Korrina and the
Mega-Evo guru. Tierno and Trevor soon follow. You'll be asked as to where you got the Intriguing Stone. Outside, we
find that your rival and Shauna have come, too. Eventually, we get on the subject of Mega Evolution.
Mega Evolution is only able to take place in Pokémon thought to not be able to evolve any further. Take that
Charizard that I know about a third of ya'll have. It can Mega Evolve, despite not being able to do so in other
ways: Happiness, Level 100, Stones, trades, you name it, it won't normally evolve. Only some Pokémon can do this,
though - for example, Pokémon native to Kalos cannot. Mega Evolution is just a temporal energy/power boost on your
Pokémon, able to increase its power and alter its base stats, even to the point of changing types and abilities
(not just appearance!). Mega Evolution is induced with two things: a Mega Stone unique to the species, and the Mega
Ring. The Guru only has one Mega Ring to spare, though. Most of the group drops out of the running immediately ...
leaving you and your rival.
Speak with her to begin.
BOSS: Pokémon Trainer Serena/Calem
Rewards: $3,000
Pokémon SpeciesPokémon Type Level
Conditions
Meowstic
Psychic
Level 28N/A
Absol
Dark
Level 28N/A
Braixen
Fire
Level 30Your Kalos starter is Chespin
Quilladen
Grass
Level 30Your Kalos starter is Froakie
Frogadier
Water
Level 30Your Kalos starter is Fennekin
Meowstic: There isn't much to say about this 'un. Meowstic is weak to Ghost, Dark, and Bug, and can use
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Psybeam for extra damage on Fighting and Poison.
Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt
Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.
Braixen: This Pokémon is weak to Ground, Water, and Rock. It can use Fire Spin for extra damage on Steel,
Grass, Ice, and Bug; there's also Psybeam for extra on Poison and Fighting. Fire Spin could also burn you
and it's multi-turn.
Quilladen: This starter is weak to Ice, Flying, Fire, Bug, and Poison. It'll have a type-based advantage
over Ground, Rock, and Water.
Frogadier: To make this Pokémon croak, you'll want to use Grass and Electric before its Water-type moves
drown your Fire-, Rock-, and Ground-types. Not much notable, though.
This battle will be pretty easy, at least to start with. Meowstic is one of those you can one-hit-kill with
someone that knows the Shadow Claw move you could've gotten a few dungeons back. Pokémon like Absol (heh) also
work well against it. Of course, the only one I actually really recommended to you throughout the guide was
Honedge (Ghost/Steel), due to its resistances: if you paid attention, you'll notice it paying off here.
Absol is one of those you can take down with your Fighting-type - and probably should. If Chespin has evolved
into Chesnaught, you're probably good here. There's also Machoke... Well, there's no real reason to be picky
with this one: just avoid your Psychic- and Ghost-types and you'll be fine.
Now, your rival's starter... If you didn't play it smart earlier when you got your Kanto starter, you could be
screwed. If you chose Fennekin, you should've gotten Bulbasaur; Chespin, get Squirtle; Froakie, get Charmander.
If you can substitute one of those in (like the simian Pokémon) because you didn't get the proper Pokémon,
that'll work fine. It's still mostly weakness abuse, but I felt it needed to be emphasized - I mean, "cover your
weaknesses" is not a hard-to-grasp tactic, especially when it's repeated throughout the entire series. >_>
Participants will work fine at Level 30+. (I was already Level 35~41.) As it was, I took down the first two with
Delphox and the third (Frogadier) with Pikachu.
So ... to the Gym. Be sure to heal up beforehand. The Shalour Gym is primarily Fighting-based, so bring along
Psychic-, Flying-, and Fairy-type Pokémon. (So, yes, if you have Delphox, you win by default. Though it's not
because of the Lucarios: some have a weakness to Fire.)
(I swear, the Tower of Mastery music makes me think so much of Final Fantasy X. It's been so long...)
Shalour City Gym
ITEMS/TREASURES CHECKLIST
[_] TM98 (Power-Up Punch)[_] Rumble Badge
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Roller Skater Shun
$864
Pancham Lv. 28, Throh Lv. 27, Machoke Lv. 28
Roller Skater Kate
$896
Meditite Lv. 28, Meinfoo Lv. 28
Roller Skater Dash
$960
Heracross Lv. 30
Roller Skater Rolanda$928
Sawk Lv. 27, Hariyama Lv. 30
LEEEEEEEEEEET'S GET READY TO RUUUUUUUUMMMMMMMBBBBBBBLLLLLEEE!
>_>
You knew it was coming.
Anyways, the goal of this Gym is to first beat all four of the other Trainers to get to Korrina. Begin by go north
to grind on the rail. Here, you can battle one Skater, Shun. If you wait around, another, Kate, will come by. You
have to stop in front of her, then talk to her first before you can battle. Near the southwest corner of the area
is the aptly-named Dash. Finally, Rolanda can be found a bit north of there.
After, cross the newly-formed bridge to fight Korrina ... again!
BOSS: Gym Leader Korrina
Rewards: $5,120; TM98 (Power-Up Punch); Rumble Badge
Pokémon Species Pokémon Type
Level Conditions
Mienfoo
Fighting
Level 29N/A
Machoke
Fighting
Level 28N/A
Hawlucha
Fighting/FlyingLevel 32N/A
Mienfoo: A simple Pokémon, weak to Flying, Psychic, and Fairy. It can use Power-Up Punch - get acquainted
with that as Machoke also uses it. It boosts in power with consecutive use and really hurts Normal, Ice,
Rock, Steel, and Dark. There's also Fake-Out and DoubleSlap, which are worth little mention. ...
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Ironically, I believe all three of those moves will miss if you're using a Ghost-type like Honedge. O_o
Machoke: Much more muscular, this guy will also be weak to Fairy, Psychic, and Flying. It also uses PowerUp Punch and can use Rock Tomb. This latter move really hurts Ice, Bug, Fire, and Flying - pay attention
to the latter.
Hawlucha: Fighting/Flying Pokémon are meant to be a pain, I suppose. Electric, Ice, Flying, Psychic, and
Fairy will all do extra damage on this guy; Ground does nothing. The only move I noticed him use
(offensively) was Flying Press, a Fighting move of 80 Power (120 on him). It is also somehow Flying type given that, I suppose a Fighting/Flying-type move's advantages are over Normal, Ice, Rock, Steel, Dark,
Grass, Bug, and Fighting. >_> Ironic how it doesn't hit but one of those it should hit.
Strategically not nearly as difficult as one might think. If you thought that at all. If you have a good
Psychic, Flying, or Fairy Pokémon - Delphox, Kadabra, Gardevoir, Pidgeot, Fletchinder, and Mr. Mime all come to
mind - you'll have absolutely no problem here. Given that you're more likely to be in the Level 30 ~ 40 range,
you could one-hit-kill some of these... My Delphox just blasted each with Psyshock once and I won.
After the battle, enjoy earning the Rumble Badge - for real this time! It lets Pokémon up to Level 50 obey you if
traded, and also lets you Surf outside of battle. (Once you get the HM, of course.) You also get TM98, which
teaches Power-Up Punch: it is a Fighting move that gets more powerful with consecutive use.
w00t w00t!
Plant Badge
Sectional Flowchart
The Tower of Mastery & Mega-Evolution
Route 12
Azure Bay
Coumarine City
Coumarine City Gym
The Tower of Mastery & Mega-Evolution
ITEMS/TREASURES CHECKLIST
[_] TM47 (Low Sweep)[_] Mega Ring[_] HM03 (Surf)
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon Received Pokémon Type Likely Ability
Both
[none]
Lucario
Steel/FightingSteadfast
LOCAL WILD POKÉMON ENCOUNTER DATA
SURFING
Pokémon SpeciesPokémon Type
Abilities
EV Yield Version
Tentacool
Poison/WaterClear Body, Liquid Ooze, Rain Dish 1 Sp.Def.Both
Mantyke
Flying/WaterSwift Swim, Water Absorb, Water Veil1 Sp.Def.Both
FISHING - OLD ROD
Pokémon SpeciesPokémon Type
Luvdisc
Water
Abilities
Swift Swim, Hydration
EV Yield Version
1 Speed
Both
After obtaining the Rumble Badge, you'll be told to go the top of the Tower of Mastery to find the Mega Ring. Leave
the Gym and heal up, then go on into the Tower. Ascend the spiral stairs for a while. In the third room you can
enter, the boy nearby will give you TM47 - Low Sweep, a Fighting move that is move powerful on heavy Pokémon. (Poor
Groudon. =P) Past there is another door leading to the outside.
You'll receive the Mega Ring. Suddenly ... Well, we'll let it unfold before you're own eyes.
BOSS: Successor Korrina
Rewards: None
Pokémon Species Pokémon Type
Lucario
Level Conditions
Fighting/SteelLevel 32N/A
Lucario: They (yours and Korrina's) are weak to Fire, Fighting, and Ground moves. They know about the same
moveset. Power-Up Punch gets more powerful with consecutive use and heavily hurts Normal, Ice, Rock,
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Steel, and Dark Pokémon. We won't concern ourselves with the rest.
This is meant to be more of a tutorial on Mega Evolution. So, from the top...
As usual, each Pokémon that can Mega Evolve - before it can do so - must be holding the Mega Stone of its
species. For example, Lucario holds Lucarionite. You must also have the Mega Ring, which you do. Tap Fight on
the battle screen, then tap Mega Evolution. You then need to choose a move. Of the moves Lucario has, Power-Up
Punch abuses STAB and hits a weak point for triple damage (120 Power). Use it twice to win.
For winning the battle, you will receive the Lucario as a gift from Korrina to you - this includes the Lucarionite
it holds. Now, Mega Ring in hand, you are able to do any Mega Evolution available to you. For now, that probably is
limited to Mega Lucario, the Mega version of your Kanto starter, and - for those having done the X/Y launch Torchic
event - Mega Blaziken.
Once you're ready, leave the Tower and heal and restock in the Pokémon Center. Then go east onto our next Route your rival will come by and you give HM03 as you do. HM03 teaches Surf, a 90-Power Water-type move that hits most
Pokémon on the field. It also lets you cross water in the (actual) field.
ITEM BACKTRACKING!
Want to go back to find some extra items and battle some additional trainers, as well as probably being able to
find new, stronger Pokémon? Then click on the links below: they'll take you down to sections further ahead in
the guide regarding areas you can only get to via Surf.
Surf Area - Route 3
Surf Area - Route 8 Oceanside
Route 12
ITEMS/TREASURES CHECKLIST
[_] Honey
[_] Aspear Berry[_] Net Ball
[_] Shiny Stone[_] Ice Heal
[_] Leftovers[_] TM45 (Attract)[_] Whipped Dream/Sachet
[_] Water Stone
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
[none]
Lapras
Water/Ice
Water Absorb
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Chatot
Normal/FlyingKeen Eye, Tangled Feet, Big Pecks
1 Attack
Both
Exeggcute
Grass/PsychicChlorophyll, Harvest
1 Defense
Both
Heracross
Bug/Fighting Guts, Swarm, Moxie
2 Attack
Y
Miltank
Pachirisu
Normal
Electric
Scrappy, Thick Fat, Sap Sipper
Pickup, Run Away, Volt Absorb
2 Defense
1 Speed
Both
Both
Pinsir
Bug
Hyper Cutter, Mold Breaker, Moxie
2 Attack
X
Slowpoke
Water/PsychicOblvious, Own Tempo, Regenerator
1 HP
Both
Tauros
Normal
Anger Point, Intimidate, Sheer Force1 Attack, 1 SpeedBoth
HORDE BATTLES (GRASS)
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Mareep
Electric
Static, Plus
1 Sp.Atk.
Both
Miltank
Normal
Scrappy, Thick Fat, Sap Sipper
2 Defense
Both
Tauros
Normal
Anger Point, Intimidate, Sheer Force1 Attack, 1 SpeedBoth
Wingull
Water/Flying Keen Eye, Rain Dish
1 Speed
SURFING ENCOUNTERS
Pokémon Species Pokémon Type
Abilities
EV Yield
Lapras
Water/Ice
Shell Armor, Water Absorb, Hydration2 HP
Mantyke
Flying/Water Swift Swim, Water Absorb, Water Veil1 Sp.Def.
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Version
Both
Both
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Tentacool
Poison/Water Clear Body, Liquid Ooze, Rain Dish
1 Sp.Def.
Both
ROCK SMASH ENCOUNTERS
Pokémon Species Pokémon Type
Binacle
Rock/Water
Abilities
Tough Charm, Sniper, Pickpocket
Dwebble
Bug/Rock
Shell Armor, Sturdy, Weak Armor
FISHING - OLD ROD ENCOUNTERS
Pokémon Species Pokémon Type
Luvdisc
Water
EV Yield
Both
1 Defense
Both
Abilities
Swift Swim, Hydration
Version
1 Attack
EV Yield
1 Speed
Version
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Swimmer Alessandro
Backpacker Joren
Money Earned
$432
$1,120
Pokémon Party
Qwilfish Lv. 28
Linoone Lv. 28
Pokémon Breeder Amala $1,856
Seviper Lv. 27, Miltank Lv. 29
Youngster Aidan
Yanma Lv. 27, Whirlipede Lv. 27, Mothim Lv. 28
$648
Pokémon Breeder Foster$1,856
Zangoose Lv. 27, Tauros Lv. 29
Fisherman Murray
Magikarp Lv. 24 (x6)
$1,344
POKÉMON EVALUATIONS: Not a whole lot of good here. The main feature is the rare Lapras. While not particularly
strong - its non-HP base stats barely averaging 85 ~ 90 - it is quite a tank, and it does have a nice variety of
moves, especially Surf and Waterfall if you need a Water-HM slace. Tauros and Miltank are also pretty good for
tanking. A good few of the Pokémon on this Route also have Mega Evolutions - Pinsir, Heracross, Ampharos (evolved
from Mareep) being among them. But, on pure strategy, you won't find much good beyond Lapras - everything else
could've been done long ago and done better (Pachirisu/Mareep), or just too prone to weakness (Heracross/Mantyke).
... Of course, you don't have to hunt for Lapras, anyways.
As you enter the main Route, speak with the guy near the gate. If you have an empty slot in your party, you can
take in his Level 30 Lapras! Lapras is capable of learning Surf, which is convenient since we'll need it. Soon.
After this, go into the grass to the north and examine the grassless patch ... Well, it has grass on it, but no
TALL grass, how 'bout that? ... for a Honey. Go south of the gatehouse and Cut down the tree to soon find an Aspear
Berry.
Now, get on the beach and start Surfing. (Ah, I miss Surfing Pikachu...) Near is Alessandro, so why not start by
drow-- I mean defeating his Pokémon? Cross to the other beach and head south and east to battle Joren. Go far to
the south along the beach to the end where two stones impede you. Examine the northeast for a convenient Net Ball,
then go back north and ascend the stairs. Go south first and hug the left side as you go through the flowers to
find a Cut tree. Chop 'er down to reach some Leftovers - these, when held, restore 1/16 of your max HP per turn.
If you head back north (yes, Leftovers are that important to me), you'll find a Skiddo farm. Enter the house in the
northwest part and speak with the person within for TM45. If you run into one of the Skiddos outside, you can ride
it. It's pretty fast, and they can hop back and forth over ledges! Go over the one ot the east, then south and west
for another. Hop off the Skiddo to find a Whipped Dream or a Sachet - depends on which version, X or Y, you're
playing. (That's the seoncd time, too... They want you to evolve those Swirlixes and Spritzees apparently.)
If you go southeast from here, you can hop over the fence and skip a few Trainer battles, just so you know. I don't
recommend it, however. Anyways, remember the first ledge you hopped over? Go northeast and east of it to some
stairs. Ascend to find a Shiny Stone - it evolves Togetic, Roselia, Minccino, and Floette. If you don't want to
skip the battles, return the Skiddo to where it belongs, then go south and east to find a Trainer to battle. Then
another. And another!
After beating Foster, ascend to the top of the plateau, then go west and downstairs. Defeat the legendary sixMagikarp trainer - be warned, you'll never fight a harder one! - then grab the Ice Heal hidden to his southwest via
the Dowsing Machine. Begin Surfing northward, but hang along the western shore. Eventually, it will curve into the
land - follow it to a lone stone, which you can examine for a Water Stone.
If you want to do some additional treasure-hunting in Azure Bay, return to the water and keep a-goin' northward.
Otherwise, go back to the epic-fisherman and head east into Coumarine City.
Azure Bay
ITEMS/TREASURES CHECKLIST
[_] Ampharosite [_] Big Pearl[_] Star Piece[_] Deep Sea Scale[_] Deep Sea Tooth[_] TM81 (X-Scissor)
[_] Hyper Potion[_] Dive Ball
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LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Chatot
Normal/FlyingKeen Eye, Tangled Feet, Big Pecks
1 Attack Both
Exeggcute
Grass/PsychicChlorophyll, Harvest
1 DefenseBoth
Inkay
Dark/Psychic Contrary, Suction Cups
1 Attack Both
Slowpoke
Water/PsychicOblvious, Own Tempo, Regenerator
1 HP
Both
SURFING ENCOUNTERS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Lapras
Water/Ice
Shell Armor, Water Absorb, Hydration2 HP
Mantyke
Flying/Water Swift Swim, Water Absorb, Water Veil1 Sp.Def.Both
Both
Tentacool
Poison/Water Clear Body, Liquid Ooze, Rain Dish
1 Sp.Def.Both
HORDE BATTLES
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Slowpoke
Water/PsychicOblvious, Own Tempo, Regenerator
1 HP
Both
Wingull
Water/Flying Keen Eye, Rain Dish
1 Speed
Both
ROCK SMASH ENCOUNTERS
Pokémon Species Pokémon Type
EV Yield Version
Abilities
Binacle
Rock/Water
Tough Charm, Sniper, Pickpocket
1 Attack Both
Dwebble
Bug/Rock
Shell Armor, Sturdy, Weak Armor
1 DefenseBoth
FISHING - OLD ROD ENCOUNTERS
Pokémon Species Pokémon Type
Luvdisc
Water
Abilities
EV Yield Version
Swift Swim, Hydration
1 Speed
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Pokémon Party
Money Earned
Swimmer Kieran$432
Remoraid Lv. 27, Wailmer Lv. 27, Skrelp Lv. 27
Swimmer Romy
Slowpoke Lv. 30
$480
Fisherman Evan$1,624
Clauncher Lv. 27, Carvanha Lv. 29
Swimmer Isla
$432
Corsola Lv. 28, Lanturn Lv. 27
Swimmer Romy
$480
Slowpoke Lv. 30
You'll quickly find Kieran as you begin Surfing westard, soon followed by Romy. Go north from there to a small
island where you can speak with an old man to get some Ampharosite. This item will allow you to Mega Evolve
Ampharos, the final evolution of Mareep. Speak with the Fisherman nearby for a battle, too, of course. Once you're
done fileting his fishies, return to Surfing. Go east to the dark water, and north for a bit to find an island with
a Big Pearl. Go northeast to find one with a Star Piece, too.
Return to the Ampharosite dude and, this time, head northeast for a bit to find Isla. Hang west after and follow
the water to a fork. Go down at it to find a small area to land on: there, you'll find the Deep Sea Scale and Deep
Sea Tooth, items you make Clamperl hold while trading to evolve into Gorebyss and Huntail. Also there is TM81,
which teaches the Bug-type move X-Scissor.
Now, return to the Ampharosite guy once more. Go as much due north of his island as you can - if you need to
deviate, correct your course ASAP. You'll soon reach an island with a cave. On the island's northeast corner is a
Splash Plate - like the others, this boosts Water-type move power and turns Arceus into a Water-type.
Within the cave is just the Sea Spirit's Den. This can be used later on in the post-credits for legendary stuff,
but, for now, just leave. Return to Route 12, then go east to Coumarine City.
Coumarine City
ITEMS/TREASURES CHECKLIST
[_] Silk Scarf
[_] Good Rod
[_] HM02
(Fly)
[_] TM63
(Embargo)
[_] TM92 (Trick
Room)
[_] Befriending Power Lv.
[_] Metronome
[_] Poké Toy
1
[_] Lucky Egg
[_] TM100
(Confide)
[_] TM62
(Acrobatics)
COUMARINE CITY POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Burn Heal
Escape Rope
Full Heal
$250
$550
$600
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Heals all negative non-status-based ailments (except KO and Pokérus).
Great Ball
$600
Catches Pokémon. Its base catch rate is x1.5.
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Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250
Cures the Frozen (FRZ) status.
Max Repel
$700
Paralyze Heal$200
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
Poké Ball
Potion
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
$200
$300
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball
$1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
Repeat Ball
Repel
$1,000Catches Pokémon. Increased catch rate for previously-owned species.
$350 Prevents most random wild encounters for 100 steps.
Revive
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle.
Super Repel
Timer Ball
Ultra Ball
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
$1,200Catches Pokémon. Its base catch rate is x2.0.
COUMARINE CITY INCENSE SHOP
Item Name
Cost
Effect
Full
$9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
Incense
Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
Luck
Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for
$9,600
Incense
Happiny.
Odd Incense$9,600Boosts Psychic moves' power by 10%. Used to breed Mr. Mime for Mime Jr.
Pure
$9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
Incense
Rock
Incense
Rose
Incense
$9,600Boosts Rock moves' power by 10%. Used to breed Sudowoodo for Bonsly.
$9,600Boosts Grass moves' power by 10%. Used to breed Roselia/Roserade for Budew.
Sea Incense$9,600Boosts Water moves' power by 10%. Used in breeding Marill/Azumarill for Azurill.
Wave
$9,600Boosts Water moves' power by 10%. Used in breeding Mantine for Mantyke.
Incense
As you enter town, you'll get a Holo Clip from your rival, challenging you to a battle in front of the Gym. Okay,
whatever. If you head east, you'll see a red-and-white-striped stand selling incense, if you want it - some have
decent effects, but it's mostly for getting the "baby" Pokémon introduced in Generations II-IV. If you go into the
nearby house, you can get a Silk Scarf, boosting the power of Normal moves by 20%, from the elderly man. Continue
back outside and speak with the fisherman to the southeast for a Good Rod.
If you head far to the east, you can find Professor Sycamore in the monorail building: he'll hand you HM02. This
teaches Fly. It's a powerful two-turn Flying move in battle, and also lets you fly to previous visited areas! Thank
God~! After the conversation, go far north to the hotel. Within, go west and speak with the blonde woman to get a
Lucky Egg - this hold item boosts the EXP. gained by a Pokémon by 50%. If you upstairs and into the southeastern
room, you'll find the Game Director. (What, no Game Freak building?) I suppose he'll hand us the usual diploma when
we get it all filled.
... Lame.
If you continue outside and west, you'll find a dude quizzing you about TMs. The question is seemingly random, but
he gives off four TM names. Here's how I'd describe them...
Confide - The user tells a secret to a target, lowering its Special Attack.
Acrobatics - The user attacks the target. It's more powerful if the target holds nothing.
Embargo - Prevents item usage.
Trick Room - Slower Pokémon move first for five turns.
I suppose he then gives you TM100, TM62, TM63, or TM92 - whatever you name correctly is the one you get. Not many
of those are good to me anyways, except Acrobatics - you can get one once daily, though. Anyways, once you're done,
return to where you found Sycamore and use the monorail. Speak with one guy on the other side of the train to get
the Metronome item, which makes moves used consecutively more powerful.
Once outside, feel free to use the Pokémon Center nearby. Within is Mr. Bonding, the dude in pink, now giving you
the Befriending Power Lv. 1. ... Does he just camp out waiting for us? It's kinda creepy... Well, shop up and heal
up - take note that Ultra Balls are now being sold! But Quick Balls and Timer Balls are better! (And I had
$115,000. Yay me!)
Let's see... If you go west to the intersection, south, and then into the easternmost house, you can listen to a
new theme song by speaking with the purple-haired man. Trust me, it's absolutely worth it. *_* You can also speak
with the woman upstairs: if you guess which Pokémon in your party she mimics (it's a dead give-away if it's
Pikachu, and yes, it's possible! lol) you'll get a Poké Toy. It basically allows you to get out of battle
instantly.
Once you're healed and ready, go north of there to find the Gym. Don't enter yet - go east and north around it to
find a Sky Plate - it boosts Flying moves' power and turns Arceus into a Flying type. (Plus, look at the view!) Now
try to enter the Gym and you'll fight your rival.
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BOSS: Pokémon Trainer Serena/Calem
Rewards: $3,300
Pokémon SpeciesPokémon Type Level
Conditions
Meowstic
Psychic
Level 32N/A
Absol
Braixen
Dark
Fire
Level 31N/A
Level 33Your Kalos starter is Chespin
Quilladen
Frogadier
Grass
Water
Level 33Your Kalos starter is Froakie
Level 33Your Kalos starter is Fennekin
Meowstic: There isn't much to say about this 'un. Meowstic is weak to Ghost, Dark, and Bug, and can use
Psybeam for extra damage on Fighting and Poison.
Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt
Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.
Braixen: This Pokémon is weak to Ground, Water, and Rock. It can use Fire Spin for extra damage on Steel,
Grass, Ice, and Bug; there's also Psybeam for extra on Poison and Fighting. Fire Spin could also burn you
and it's multi-turn.
Quilladen: This starter is weak to Ice, Flying, Fire, Bug, and Poison. It'll have a type-based advantage
over Ground, Rock, and Water.
Frogadier: To make this Pokémon croak, you'll want to use Grass and Electric before its Water-type moves
drown your Fire-, Rock-, and Ground-types. Not much notable, though.
This battle will be pretty easy - I mean, she used this last party time. -_- Just mimic what you did before and
abuse types for the most part. Feel free to pull out your Mega Kanto Starter out on her Poké's, though - it's
only fair, right? >:)
Anyways, after that ridiculous battle - seriously, your rivals are generally harder than this - heal up at the
Pokémon Center and re-enter the Gym.
Coumarine City Gym
ITEMS/TREASURES CHECKLIST
[_] TM86 (Grass Knot)[_] Grass Badge
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Pokémon Ranger Chaise $2,560
Pokémon Ranger Maurice$2,320
Simisage Lv. 32
Ferroseed Lv. 29, Carnivine Lv. 29, Lombre Lv. 29
Pokémon Ranger Brooke $2,400
Pokémon Ranger Twiggy $2,480
Roselia Lv. 30, Wormadam Lv. 30
Gloom Lv. 29, Exeggutor Lv. 31
Yeah, it's a Grass-type Gym on the shoreline of Kalos. =/ Either way, in addition to bringing the obvious Fire- or
Flying-types (or Fire/Flying, in Fletchinder's case), be sure to bring that Amulet Coin - the basic trainers alone
could get you $20,000+. $_$
Here, when you stand on those footprint-marked areas, press the A Button to go up the vine or across the net or
whatever. Climb up the first vine, then jump across the net to the right. Defeat Chaise. Go up the next vine and
cross the next two nets. Climb up the vine at the end and cross the net to the right to (optionally) fight Maurice.
Otherwise, go left across the net, down the vine, and left to another Ranger. Climb up the vine after beating
Brooke, then cross the net, climb a vine, go right two nets, and fight the final Ranger here, Twiggy. (Heh.)
After, climb up the nearby vine, jump over a net and another to reach your Gym Leader. Burn it all down!
BOSS: Gym Leader Ramos
Rewards: $5,440; TM86 (Grass Knot); Grass Badge
Pokémon SpeciesPokémon Type Level Conditions
Jumpluff
Grass/FlyingLevel 30N/A
Weepinbell
Gogoat
Grass/PoisonLevel 31N/A
Grass
Level 34N/A
Jumpluff: This Pokémon is weak to Ice (4x), Fire, Poison, and Flying, and is immune to Ground. It doesn't
do much annoying. However, if you're bringing something like Blaziken that has an advantage over this but
a weakness to Flying, be sure to hold SOME sort of item: Jumpluff knows Acrobatics, which will probably
kill you if not holding something.
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Weepinbell: He is weak to Fire, Ice, Flying, and Psychic. This guy didn't seem to do much of direct
offensive against me - I would presume the knowledge of Grass moves, which hurt Water, Rock, and Ground.
But all I saw was Poison Powder. =/
Gogoat: Perhaps the simplest of the group ... superficially. While he is weak to Fire, Ice, Flying,
Poison, and Bug, he knows Bulldoze - it's Ground-type to quickly get rid of the Fire- and Poison-types.
Fair warning.
This will be easy enough: being Grass-type alone leaves you prone to five weaknesses. You could probably bring
in your Fire starter(s) (or Firestarter), the Pokémon you want to use Fly with, Lapras from Route 12 (yeah,
he'll manage), all of which are pretty good. Ideally, you'll have something Fire/Flying - that kind of Pokémon
will absolutely dominate: none of these have something to combat that. Sure, Gogoat can combat Fire, but not the
Flying Ground is noneffective against. So, basically, Charizard, Fletchinder, and Talonflame are the best of the
best here. But anything that'll kill 'em works well.
After the battle, you'll receive the Grass Badge - this allows traded Pokémon up to Level 60 to obey you. It also
makes Fly usable outside of battle. Then there's TM86 - it is Grass Knot, a Grass-type move that is more powerful
on heavier Pokémon.
Take the slide to get outta here! And congrats on passing the halfway mark - that's your fourth Badge!
Voltage Badge
Sectional Flowchart
Leaving Coumarine - Route 13
Kalos Power Plant
More on Route 13
Northern Lumiose City & Lumiose City Gym
Leaving Coumarine - Route 13
ITEMS/TREASURES CHECKLIST
[_] Black Sludge[_] Mountain Kalos Pokédex[_] Next Ball[_] Smooth Rock
[_] Star Piece [_] Heat Rock
[_] Flame Plate [_] Power Plant Pass
[_] PP Up
[_] X Accuracy[_] Guard Spec.
[_] TM57 (Charge Beam)[_] Burn Heal [_] Sun Stone
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN MOUNDS OF DIRT
Pokémon Species Pokémon Type
Dugtrio
Gible
Abilities
Ground
Arena Trap, Sand Veil, Sand Force
Ground/DragonSand Veil, Rough Skin
Trapinch
Ground
ROCK SMASH ENCOUNTERS
Arena Trap, Hyper Cutter, Sheer Force1 Attack Both
Pokémon Species Pokémon Type
Graveler
Slugma
Ground/Rock
Fire
EV Yield Version
2 Speed Both
1 Attack Both
Abilities
Rock Head, Sturdy, Sand Veil
Flame Body, Magma Armor, Weak Armor
EV Yield Version
2 DefenseBoth
1 Sp.Atk.Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Team Flare Grunt$1,320
Pokémon Party
Houndoom Lv. 31, Golbat Lv. 33
POKÉMON EVALUATIONS: For what little it has, Route 13 isn't all that bad. If you still don't have a decent Firetype, Slugma may work out well enough for you so long as you don't let it evolve (it then becomes doubly weak to
both Ground and Water). However, the main feature are the numerous Ground-types - our next Gym is of the Electric
type, a type solely weak to Ground, even to the point that Electric is nulled on Ground! Short-term players will
probably desire Dugtrio: he doesn't have any significant type changes as he goes (he's already fully-evolved) and
can learn a nice few Ground moves. Those wanting a long-term Ground Pokémon will probably want to toss their hopes
in Trapinch - he later evolves into the Ground/Dragon Flygon at Level 45, which is good enough for taking Dragons
down in addition to Electric, Fire, Rock, Steel, and Poison. He also can learn a slightly better variety of Ground
moves versus Garchomp, Gabite's final evolution.
POKÉMON EVOLUTION: As a rather important note, if you bring a Nosepass or Magneton here and level it up, it
evolves. This is important because, in previous games, they evolved in areas that had some kind of electromagnetic
anomaly, like Mt. Sinnoh in Diamond/Pearl/Platinum, or Chargestone Cave in Black/White. All you need to do is bring
them to the exterior portion of the route outside of the Power Plant and level them up. Trust me, it confused the
crap out of me for a while. >_>
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After taking the Plant Badge from Ramos, go down the slide near him and leave the Coumarine Gym. Head south for a
bit and you'll get a Holo Clip from Lysandre. Continue into the gatehouse and speak with the second person on the
left to obtain a Black Sludge - it Poisons the Pokémon holding it (note that you can use Trick to make the opponent
hold it!), and, if the Pokémon is a Poison-type, the poisoning heals them. Anyhow, continue onto Route 13 proper you'll get the Mountain Kalos Pokédex upgrade on the way.
Here on Route 13, mounds of dirt randomly appear and chase you to begin Pokémon encounters. Go west of the lighter
dirt path using the Dowsing Machine to find a Nest Ball. Then Roller Skate east (be sure to go quickly!) onto the
rail to find a Smooth Rock on the other side. This item lengthens Sandstorms initiated by the holder's move
Sandstorm for about two extra turns. Get back on the other side of the rail and head south with the Dowsing Machine
to find an X Accuracy, west-northwest for a Guard Spec., then northwest for a Star Piece and Heat Rock south of the
big rail. (The latter item lengthens the holder's Sunny Day by about two turns.)
Go fast and over the rail, then the next one. Examine the rock nearby for the always-useful PP Up! Smash the nearby
rock with ... well, Rock Smash, then go along the path. At the "+"-shaped intersection, examine the rock at the
left for a Hyper Potion, then continue southward and along the path. You'll eventually get to the yellow Pokéball
denoting TM57. TM57 teaches Charge Beam, a 50-Power Electric move that can raise the user's Special Attack.
Backtrack now to the rock where the PP Up was (assuming you could move at all). Hop across the nearby ledge, then
go south for a while. DO NOT pass over the second ledge; rather, smash the rock next to it so you can grab a Burn
Heal.
Then hop over the ledge. Go southeast to find a rail - run into it quickly and go southeast on the other side. Go
down into the trench and you'll find a Sun Stone. Get out of the trench and go south and west to get on the other
side of the rail. Go far east to the southeast corner and you'll see an item in the distance: line up with it and
move towards this Flame Plate - it boosts Fire moves' power and makes Arceus a Fire-type. Go back to the rail and
north-northwest on the other side using the Dowsing Machine to locate a Power Plant Pass. Cross west and defeat the
Team Flare Grunt, then go north and into the building behind him.
Kalos Power Plant
ITEMS/TREASURES CHECKLIST
[_] Zap Plate[_] Full Restore x2[_] Magnet[_] TM43 (Flare Charge)
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Team Flare Grunt $1,280
Team Flare Grunt $1,320
Scraggy Lv. 32, Croagunk Lv. 32
Croagunk Lv. 31, Golbat Lv. 33
Team Flare Grunt $1,360
Team Flare Grunt $1,280
Mightyena Lv. 34
Scraggy Lv. 32, Golbat Lv. 32
Team Flare Grunt $1,280
Team Flare Grunt $1,360
Team Flare Grunt $1,320
Golbat Lv. 32, Mightyena Lv. 32
Swalot Lv. 34
Team Flare Grunt $1,240
Croagunk Lv. 31, Scraggy Lv. 31, Liepard Lv. 31
Team Flare Admin $2,880
Team Flare Aliana$5,320
Houndoom Lv. 36
Mightyena Lv. 38
Liepard Lv. 31, Swalot Lv. 33
Walk along the long hall into the next area. As you continue north, you'll find what I suspect to be a rather "odd"
member of Team Flare. Whatever the case, he decides to battle you and, per the bad guy stereotype, reveals (all we
really need to know of) Team Flare's plans here. In the room to the right, a dude will sell you Fresh Waters (heal
50 HP) for $300 each. ... No. Just ... no. To the right, in the alcove next to the man who got stuck (lol), you'll
find a Zap Plate - like the others, it boosts the power of Electric moves as well as turns Arceus into an Electric
type. How shoc -- *gunshot*
Return to the hallway and head west and north, to where the Grunt (not the sound, of course) came from. You'll find
another Grunt before reaching the next area.
Well... It's a big room, I guess. As you go north, a Grunt comes by to battle you. After, he won't move aside, and
Game Freak decided it was too violent for us to push him into the electric currents below. ... Go west and along
the lengthy, linear, hexagonal path, defeating a number of Grunts on the way. After the one leading off with
Croagunk, don't go southwest (unless you want to find the unbudging Team Flare Grunt again - what?) - go west and
up the stairs. Defeat the Admin and Aliana at the top - they're easy to beat, especially with Fighting-type
Pokémon.
After, some masked superher-- Oh, never mind, it's obviously that stalking duo of Sycamore's. Your Pokémon will get
fully healed by them, and you'll also get two Full Restores. (They're like a Full Heal that also restores your HP
completely - save them for dire situations!) Apparently, Route 13 and Lumiose City are reconnected, so yay.
Backtrack on out of here (even the persistent Team Flare Grunt left!).
As you do so, visit the hostages again. There, you can get a Magnet (boosts Electric moves' power), Fresh Waters
for $100 each (somewhat a good deal), and TM43 (teaches Flame Charge, a decent Fire-type move). Okay, then, get on
outta here.
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More on Route 13
ITEMS/TREASURES CHECKLIST
[_] Stardust[_] Rare Candy
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN MOUNDS OF DIRT
Pokémon Species Pokémon Type
Dugtrio
Ground
Abilities
Arena Trap, Sand Veil, Sand Force
EV Yield Version
2 Speed Both
Gible
Ground/DragonSand Veil, Rough Skin
1 Attack Both
Trapinch
Ground
Arena Trap, Hyper Cutter, Sheer Force1 Attack Both
ROCK SMASH ENCOUNTERS
Pokémon Species Pokémon Type
Graveler
Slugma
Ground/Rock
Fire
Abilities
Rock Head, Sturdy, Sand Veil
Flame Body, Magma Armor, Weak Armor
EV Yield Version
2 DefenseBoth
1 Sp.Atk.Both
Once back in the nice, fresh, desert (and probably cold-as-hell given it's 2:00 AM for me) air, go back across the
bridge, then east along the southern part of the area. Once you pass the winding rail, you'll see that the stairs
have opened. Use them and you'll find a mysterious trainer, speaking of a flower Pokémon that gives eternal life...
...?
Annnnnnyway, go southeast. See that small path going off to the side? Run along it and smash the rocks with Rock
Smash. In the alcove south of the first, press A while facing south for a Stardust. Past the second rock, you can
find a Rare Candy! ^_^ (In case you don't know, Rare Candies level-up your Pokémon automatically. However, they
reach the next level with 0 EXP. put towards the one after, so they're most effective just after leveling up.)
Return back west and go south through the gatehouse to Lumiose City.
Northern Lumiose City & Lumiose City Gym
MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!
It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose
City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and
later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper
circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting
elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save
file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon
Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).
There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will
fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one
for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in
something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no
internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine.
ITEMS/TREASURES CHECKLIST
[_] Voltage Badge[_] TM24 (Thunderbolt)
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned Pokémon Party
Schoolboy Arno
$1,088
Schoolboy Sherlock$1,088
Pachirisu Lv. 34
Stunfisk Lv. 34
Schoolboy Finnian $1,088
Rising Star Estel $2,100
Dedenne Lv. 34
Raichu Lv. 35
Rising Star Nelly $2,100
Rising Star Helene$2,100
Magneton Lv. 35
Manectric Lv. 35
Ace Trainer Mathis$3,600
Ace Trainer Maxim $3,600
Lanturn Lv. 36
Electrode Lv. 36
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Ace Trainer Rico
Poké Fan Abigail
$3,600
$2,720
Ampharos Lv. 36
Minun Lv. 34
Poké Fan Lydie
Poké Fan Tara
$2,720
$2,720
Plusle Lv. 34
Pikachu Lv. 34
Yeah, that's all one Gym.
Anyways, as you enter the northern side of Lumiose, Shauna will come up behind you, asking if you know who turned
the power back on. Feel free to tell her the truth, or not, no one really cares. The Eif-- I mean the Prism Tower
will be lit up according to Shauna pretty soon - go towards it (you can't really miss it). There, you'll find it to
be the Lumiose Pokémon Gym. Eh, might as well get it over with.
Inside, go up the first elevator. The Lumiose City Gym is a quiz-based Gym, a sort of staple since the early days
of Pokémon. Approach the podium to be given your first question: you'll need to identify the Pokémon silhouette.
The first one is Pikachu, so for door three. Note, however, I recommend going for the other two Trainers first for
extra EXP. and money - you'll have to battle the third one regardless.
You've got the general idea now, right? For the second quiz, the answer is Fletchling, so go for the first door
this time. As for the third, we'll find Panpour: door number three! For our fourth quiz, it's a bit trickier: in
order, you are shown Butterfree, Vivillon, and Mothim and told to figure which is Vivillon. (It's the second one.)
This will take to the top, where you'll battle again Clemont.
BOSS: Gym Leader Clemont
Rewards: $5,920; Voltage Badge; TM24 (Thunderbolt)
Pokémon Species Pokémon Type
Level Conditions
Emolga
Electric/FlyingLevel 35N/A
Magneton
Heliolisk
Electric/Steel Level 35N/A
Electric/NormalLevel 37N/A
Emolga: Ironically, we have an Electric-type NOT weak to Ground; rather, it is immune to Ground and weak
to Rock and Ice. Beware its Static ability if you use contact moves! It, like in Black/White, is perhaps
the most annoying Pokémon of the group because it can use Volt Switch to hit you, then switch to another
Pokémon. (If it switches to Magneton and you used a Rock/Ice move, that's not good for you.) It also knows
the powerful Thunderbolt and Aerial Ace (Flying and no-miss). Definitely the toughest of the group...
Magneton: And, of course, we'd also have one DOUBLY weak to Ground for quadruple damage. O_o He's also
weak to Fire and Fighting, and immune to Poison (status and type). Keep in mind its numerous resistances
due to being part-Steel when fighting - other than the named, Water, Ghost, and Dark are the only ones now
able to inflict damage greater than or equal to the norm. Like all of Clemont's Pokémon, it primarily
features the move Thunderbolt, but that's the only notable one. He does have the Sturdy ability, which
means one-hit-kills are not possible, plus the Hyper Potions being used makes this particular Pokémon live
for four turns; he likes to lead with Electric Terrain to boost up Electric moves' power, so be sure to
keep a high level of health after this point.
Heliolisk: They put a lot of Normal-and-somethin's in this game, huh? Anyways, this Pokémon is weak to
Fighting and Ground, and immune to Ghost. Again, like Magneton, its only notable move would be
Thunderbolt.
Strategically, you won't have a free ride in this fight just because you come with a Ground-type. Granted, if
you do, you take out a lot of the work in that most of the moves won't hit you, or at least hard enough to
matter. If you bring along a Rock/Ground or Steel/Ground type, then you'll probably never get hit for normal
damage, either.
With Emolga, you'll want to stick something out that can use Ice- or Rock-type moves, and be sure it's your lead
Pokémon before the battle: Emolga, despite being the lowest level of the group, is the most annoying. Lapras is
not one to send out unless you're certain of a OHKO - rather, I sent Aurorus. Magneton and Heliosk are much
easier. If you have that aforementioned Ground-type, go ahead and send 'im on out. The Fighting-type you may
have used way-back-when is also a good idea, since both are weak to Fighting. In the end, it's a pretty easy
battle once Emolga is grounded and if you can keep nearly one-hitting Magneton to drain Clemont's Hyper Potions.
After the battle, you'll earn the Voltage Badge! This badge makes traded Pokémon up to Level 70 obey you. You'll
also receive TM24. TM24 teaches Thunderbolt, a move of 90 Power and 100 base Accuracy that could Paralyze the
target - it's a must-have for any Electric-type you have! (For the record, I typed the stats for it before Bonnie
said it. But, she's wrong in that it can miss, especially if you're hit with Sand Attack or something.)
Go on back down.
Fairy Badge
Sectional Flowchart
Exploring Lumiose City
Route 14
Laverre City
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Laverre City Gym
Exploring Lumiose City
MAJOR GAME-BREAKING GLITCH NOTE: PLEASE READ!
It has been reported, in multiple releases of Pokémon X and Y, that there is a game-breaking glitch in Lumiose
City, particularly regarding saving. Reports indicate that saving in the outside areas (i.e. not buildings) and
later reloading these files may cause your game to glitch up. Some are mild and fixable under the proper
circumstances - for example, some people have gotten stuck in people and solved it by simply Flying/Teleporting
elsewhere. Other times, the game literally hangs before you can input commands, forcing you to delete your save
file by hand and begin anew. There are no reports of problems when saving inside buildings (such as the Pokémon
Center) and no problems known to occur by saving outside of Lumiose City (i.e. Route 4).
There is a patch to this glitch currently available, for free, on the Nintendo eShop - once downloaded, it will
fix the glitch. (Note that there are patches individually made for Pokémon X and Pokémon Y - download the one
for *your* game.) If you are currently experiencing certain effects from the glitch - such as being stuck in
something - this will be corrected. The patch takes approximately 227 blocks to download. If you have no
internet/Wi-Fi connection with which to download this, then, do not save outside of a building in Lumiose City otherwise, you will be fine.
ITEMS/TREASURES CHECKLIST
[_] TM82 (Dragon Tail)[_] Bargain Power Lv. 1[_] $2,000 [_] $2,000
[_] Prism Scale
[_] King's Rock
[_] Expert Belt
[_] $2,000
[_] TM49 (Echoed Voice)
[_] Protein[_] Heal Ball x3[_] Destiny Knot[_] Elixir
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Garçon Jacopo
$600
Gabite Lv. 30
Waitress Paget
Chef Kamaboko
$600
$600
Kirlia Lv. 30
Pidgeotto Lv. 30
Owner Toro
$600
Punk Girl Lillian $600
Diggersby Lv. 30
Krokorok Lv. 30
Beauty Aimee
Beauty Anais
Fletchinder Lv. 34
Seadra Lv. 34
$680
$680
Black Belt Killian$600
Machoke Lv. 30
LUIMOSE CITY POKÉMART - GENERAL
Item Name
Antidote
Awakening
Cost
$100
$250
Burn Heal
$250
Escape Rope $550
Full Heal
$600
Effect
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball $600 Catches Pokémon. Its base catch rate is x1.5.
Catches Pokémon. Its catch rate is x1.0. Pokémon are healed on capture: useless with full
party.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Heal Ball
$300
Ice Heal
Max Potion
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
Nest Ball
$700 Stops most random wild Pokémon encounters for 250 steps.
$1,000Catches Pokémon. Its better than normal on lower-level Pokémon.
Net Ball
Paralyze
Heal
$1,000Catches Pokémon. Its catch rate is x4.0 on Bug or Water Pokémon.
$200
Cures the Paralysis (PLZ) status.
Poké Ball
Potion
$200
$300
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball $1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
Repeat Ball $1,000Catches Pokémon. Increased catch rate for previously-owned species.
Repel
Revive
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Super Repel $500
Timer Ball
Ultra Ball
Heals a Pokémon for 50 HP in the field or in battle.
Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
$1,200Catches Pokémon. Its base catch rate is x2.0.
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LUMIOSE CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Bulldoze (TM78)
Rain Dance (TM18)
$10,000Ground
$50,000Water
Struggle Bug (TM76)$10,000Bug
Sunny Day (TM11)
$50,000Fire
Swords Dance (TM75)$10,000Normal
Notes
Physical 20
Status
20
60
-
100
-
All
Field
Lowers Speed
Makes it Rainy (5 turns)
Special
Status
Status
50
-
100
-
One
Field
User
Lowers Sp.Atk.
Makes it Sunny (5 turns)
Raises Attack
20
5
20
LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item Name
Cost
Effect
Berry Juice 10 mi.
Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk 20 mi.
Full Heal
30 mi.
Heals 100 HP to a Pokémon in the field or in battle.
Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel
35 mi.
Hyper Potion60 mi.
Prevents most random encounters for 250 steps.
Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball
Ether
Captures Pokémon. It's base catch rate is x2.0.
Restores 10 PP to one move on one Pokémon in the field or in battle.
60 mi.
120 mi.
Max Potion 125 mi.
Full Restore300 mi.
Max Revive
Rare Candy
PP Up
Refills a Pokémon's HP in the field or in battle completely.
Fully restores HP and status ailments (except KO and Pokérus).
400 mi. Revive a Pokémon from KO with full HP (not ~50% like usual).
500 mi. The Pokémon levels up! (Won't work if at Level 100.)
1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.
LUMIOSE CITY - STONE EMPORIUM
Item Name
Cost
Effect
Kanto Starter Mega Stone$500,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone
$2,100 Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone
$2,100 Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone
$2,100 Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.
LUMIOSE CITY - HERBORISTE
Item Name
Cost
Energy Powder$500
Energy Root $800
Effect
Heals 50 HP to a Pokémon. Also lowers their Happiness.
Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder $450 Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness.
LUMIOSE CITY - POKÉBALL BOUTIQUE
Item Name
Cost Catch Rate Special Rate
Special Conditions/Notes
Dive Ball
$1,000x1.0
x4.0
Used on Pokémon living underwater
Dusk Ball
Heal Ball
$1,000x1.0
$300 x1.0
x4.0
Used at night or in caves
Heals Pokémon fully on capture: useless if party is full
Luxury Ball $1,000x1.0
Nest Ball
$1,000x1.0
x1.1+
Makes Pokémon Happier quicker
Better on lower-level Pokémon
Net Ball
Quick Ball
x4.0
x4.0
Used on Water- or Bug-type Pokémon
Used in first four turns
$1,000x1.0
$1,000x1.0
Premier Ball$200 x1.0
Repeat Ball $1,000x1.0
Timer Ball $1,000x1.0
N/A - just normally found by buying 10 Poké Balls
x4.0 (?)
Used on previously-caught Pokémon
x2.0, x3.0, x4.0Catch rate +1 up to x4.0 every ten turns
Since we're still here in Lumiose and all, I don't see why we shouldn't explore everything. Anyways, as you leave
the Gym, you'll get a Holo Clip from Sycamore, asking you to meet him in the Lysandre Cafe. For now, ignore him.
Let's get our bearings first. Try to get to the northernmost portion of the city, on North Boulevard. From the
black building there, you'll be able to see the Prism Tower. Head counterclockwise around the city to the next
gatehouse, to Route 14 from where you came earlier. We'll start here. Go into the next building on the north side
if you want to look at art. There are some interesting pictures there for series veterans, including Mr. Briney's
ship from Ruby/Sapphire/Emerald, a picture of Shaymin, another of Mew, the Battle Frontier from Pokémon Platinum,
Castelia City from Pokémon Black/White and their sequels, and numerous others... On the lower first floor, you can
also get TM82, which teaches Dragon Tail: it does Dragon damage and ejects the opponent from battle, ending wild
battles or forcing a random switch in Trainer battles.
Outside, across the street is a Pokémon Center on your right. Continue down the street on the opposite side to find
a woman out front speaking of "Beauty and the Beast". Heh. In that building, you can get the Bargain Power Lv. 1
from Mr. Bonding. You can also try to get a job here for some money! $2,000 is for perfect Room Service (just
remember the order), $2,000 for making all of the beds in under 75 seconds (there are four; just examine them to
make 'em), and $2,000 for lost-and-found (just walk all over, pressing A before you step). You only get to do each
once, though, so don't screw it up! (This all is doable once a day.) In the southeast room of 2F, you can get some
indirect Pokémon trivia (40th wedding anniversary is Ruby, and 45th is Sapphire - get it?). On 5F, in the southeast
bathroom, you can speak with the girl for TM49 (Echoed Voice). You can also find a Furfrou who ... Agh, figure it
out yourself. ;)
Outside of the hotel, go into the next building down the street and head to the top floor. Speak with the person to
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the south to get a Prism Scale. In the café across the street, you can get a Training Ribbon for "muscular" Pokémon
- it worked only on my Pikachu, who had cleared all 30 Super Training regimens. Past the intersect a ways down the
street is the Battle Institute, but it's not open until after beating the Elite Four. Not a lot down the street are
two Skiddo - the story basically is that they were abandoned by their trainer years ago, but are still here,
loyally waiting for him. Aw... ;_;
Nearby is Lumiose Station, although there's nothing really there. Continue into the next area, South Boulevard, but
there's nothing new. If you return to the Route 14 gatehouse and go the other way, in the next building, you can go
to the second floor for some really freaky ****. o_o;; On the top floor, you can get the Expert Belt (powers up
supereffective moves) and a Protein (Attack EVs +10) by speaking with people on the right. (For the record, on the
left is a fighting/dance studio by some guy from Kanto who couldn't get his fighting dojo there to work out. Sound
familiar?)
Further down the street is little else but the Route 13 gatehouse. So, head down Autumnal Avenue next. There, on
the left is the Pokéball Boutique. One person within will hand you three Heal Balls for liking round things. Be
sure to shop up well!! Just down the street is another battle restaurant, this one specializing in Triple Battles.
^_^ Further along is the Juice Shoppe - you can make juice by using your own Berries, or by buying random
selections.
Across the street is an alleyway taking you to Magenta Plaza, where a third Pokémon Center lies. O_o (One of those
within notes that Blue, Professor Oak's grandson from Pokémon Red, Blue, Green, Yellow, FireRed, or LeafGreen whichever you just love - is here in Kalos, still saying "Smell ya later!" Ah, yo-- Well, it's been 18 years, kinda
hard to call it youth.) You can continue into Estival Plaza via a similar alleyway.
Here, across the street and a building to the north, you'll find the Loto-ID Center. Like every Pokémon game, you
can draw a number and see if it matches an ID that your file has been registered with (in other words, yours and
anyone's you've traded with) - the more matches, the better the prize. A bit up the street (towards the
boulevards), there is an alley on the left leading to a trainer battle. Get out and use the alleys towards the
center to now go to Bleu Plaza.
In Bleu Plaza, head along the outer edge to find Waitress Paget (if you went counterclockwise). Go past her after
to find a small alley - on the left is a smaller alley with a cook to battle at the end. Return to Bleu Plaza and
go to the alley opposite yours, then speak with the man within for another battle. Head through the alleys to
Vernal Avenue - you were here before, so keep going to Vert Plaza.
Go clockwise around the plaza to find a Punk Girl in an alley to beat. In the nearby cafe, you can find a halfbaked poet and a person who'll change clothes to simulate the last person you battled. You can also give a tip to a
Furfrou. ... ... ? Further down the alley is a Beauty wanting to battle. Listen to her story and she'll also give a
Destiny Knot. ... Geez, is this entire avenue filled with crazy people!? Furfrous wanting money, people pasting
Pokémon terminology into poems, and people falling madly in love with posters - I mean, really!?
Continue along into the next plaza, Jaune Plaza. There, in the next alley clockwise, you can go left into another
alley for another Beauty battle. She'll give you an Elixir for winning (heals 10 PP to all moves for a Pokémon).
The next avenue from Jaune Plaza, Hibernal, has a restaurant you can enter when you beat the Elite Four. Next door
to it, you can run along an alley and take a right to battle a dude.
Now, head to Magenta Plaza - it had a Pokémon Center near it - and you'll find the Lysandre Café. (You can take a
cab there, too, for $710.) Within, you can inadvertantly learn a few facts of Lysandre if you pay attention (at
least, I will suppose such - I don't really know yet =P) and the legend of the Kalos legendary Pokémon. You'll get
a King's Rock before you can leave. Trevor will call outside, telling you everyone's meeting on Route 14. Heal up
(rival battle is coming!) and head out that way - remember, it's on North Boulevard. If you're lost, just go find a
cab.
Route 14
ITEMS/TREASURES CHECKLIST
[_] Super Potion[_] Tiny Mushroom[_] Cleanse Tag[_] Big Mushroom[_] Roselia Berry[_] TM61 (Will-O-Wisp)
[_] Hyper Potion[_] Revive
[_] Spell Tag [_] TM06 (Toxic)[_] Damp Rock
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND PUDDLES
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Carnivine
Grass
Levitate
2 Attack Both
Goomy
Haunter
Dragon
Ghost/Poison
Sap Sipper, Hydration, Gooey
Levitate
1 Sp.Def.Both
2 Sp.Atk.Both
Karrablast
Quagsire
Bug
Water/Ground
Shed Skin, Swarm, No Guard
Damp, Water Absorb, Unaware
1 Attack Both
2 HP
Both
Shelmet
Skorupi (Grass-only)
Bug
Bug/Poison
Hydration, Shell Armor, Overcoat
Battle Armor, Sniper, Keen Eye
1 DefenseBoth
1 DefenseBoth
Stunfisk (Puddles-only)Ground/ElectricLimber, Static, Sand Veil
Weepinbell
Grass/Poison
Chlorophyll, Gluttony
2 HP
Both
2 Attack Both
HORDE BATTLES
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Bellsprout
Grass/Poison
Chlorophyll, Gluttony
1 Attack Both
Ekans
Poison
Intimidate, Shed Skin, Unnerve
1 Attack Both
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Skorupi
SURFING ENCOUNTERS
Poison/Bug
Pokémon Species
Battle Armor, Sniper, Keen Eye
Pokémon Type
Goomy
Quagsire
Dragon
Water/Ground
Abilities
Sap Sipper, Hydration, Gooey
Damp, Water Absorb, Unaware
Stunfisk
Ground/ElectricLimber, Static, Sand Veil
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Pokémon Type
Poliwag
Water
FISHING - GOOD ROD ENCOUNTERS
Pokémon Species
Abilities
Damp, Water Absorb, Swift Swim
Pokémon Type
Barboach
Poliwhirl
Water/Ground
Water
Abilities
1 DefenseBoth
EV Yield Version
1 Sp.Def.Both
2 HP
Both
2 HP
Both
EV Yield Version
1 Speed Both
EV Yield Version
Anticipation, Oblivious, Hydration1 HP
Both
Damp, Water Absorb, Swift Swim
2 Speed Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Pokémon Ranger Melina $2,960
Arbok Lv. 35, Pyroar Lv. 37
Pokémon Ranger Nash
Hex Maniac Anina
Goomy Lv. 38
Litwick Lv. 34, Haunter Lv. 34
$3,040
$1,088
Pokémon Ranger Reed
$2,880
Fairy Tale Girl Imogem$1,120
Poliwhirl Lv. 35, Fraxure Lv. 36, Loudred Lv. 34
Floette Lv. 33, Slurpuff Lv. 35
WEATHER - RAINING
On Route 14, the weather is regularly of the Raining scenario on a permanent basis during battle unless other
moves/abilities are used to alter it. (It's not always raining, though.) When it rains, Fire is weakened while
Water is strengthened. Abilities like Rain Dish and Dry Skin will take effect, and the Electric-type move
Thunder will not miss its target. Fair warning!
(Goomy also uses Rain Dance in battle at times, by the way.)
POKÉMON EVALUATIONS: On a general note, they all could be a lot better - you almost certainly will not find any
Pokémon to help significantly in our next Gym (a Fairy-centric one) or those to help in the long-term. Quagsire is
defensively good - only weak to Grass, but that's doubled, and immune to Electric - but his stats are barely
average without significant EV training. He can be taught some TMs to give him a decent move variety - he can
notably get Sludge Wave, Ice Beam, Blizzard, and Sludge Bomb, among others, to combat Grass-types, but we don't
have those yet. He would make a decent HM slave for Surf, Strength, and Waterfall, though... I have a similar
mindset about Stunfisk - although he's statistically weaker, and weak to Water and Ice, the latter of which is
barely tenable in prevention.
As you arrive, you'll be called over by your rival and Trevor. Trevor, as usual, will compare Mountain Kalos 'Dexes
with you. ... I only had 16, and he still lost!? Yeah, good luck with that, Pokédex Master... Anyhow, your rival
also feels like battlin'. Far be it for me to decline.
BOSS: Pokémon Trainer Serena/Calem
Rewards: $3,700
Pokémon Species Pokémon Type
Level
Conditions
Meowstic
Psychic
Level 35N/A
Absol
Delphox
Dark
Level 35N/A
Fire/Psychic Level 37Your Kalos starter is Chespin
Greninja
Chesnaught
Water/Dark
Level 37Your Kalos starter is Fennekin
Grass/FightingLevel 37Your Kalos starter is Froakie
Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can
use Psybeam for extra damage on Fighting and Poison.
Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt
Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.
Delphox: She finally has evolved her starters, huh... Anyways, Delphox is weak to Water, Rock, Ground,
Ghost, and Dark. Its moves give it an advantage over Steel, Ice, Grass, Bug, Poison, and Fighting. Do note
that Psychic cannot hit Dark.
Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin.
(Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have
type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.
Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak
as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock,
Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired
with the Steel, Fire, or Poison types, so that's really helpful.
This battle will start off easily enough: as usual, your rival has yet to deviate from the standard
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Absol/Meowstic combo: maybe better in Double Battles, but easy enough to take care of here. You'll probably want
to just lead off with your starter, since it should be able to one-hit those two.
Your rival's starter will be the main problem. By design in Pokémon X/Y, the fully-evolved starters have two
type advantages over each other - Delphox's Fire/Psychic beats Chesnaught's Grass/Fighting (Fire over Grass,
Psychic over Fighting); Chesnaught's Grass/Fighting beats Greninja's Water/Dark (Grass over Water, Fighting over
Dark); and Greninja's Water/Dark beats Delphox's Fire/Psychic (Water over Fire, Dark over Psychic). Interesting
fact, no? Regardless, that further implies the idea that you should under no circumstances use your Kalos
starter in this battle.
However, your Kanto starter is a different problem, especially with the whole Mega Evolution thing. If it's
Venusaur, it beats Greninja (and Delphox if it knows Earthquake, or Chesnaught with Sludge Bomb); if you have
Charizard, it beats off Chesnaught hands down; and with Blastoise, you'll beat Delphox. So long as you didn't
match up your Kalos and Kanto starter types, you'll have a good enough shot here, especially with Mega
Evolutions. Those who participated in the Torchic event at the game's launch may also have Blaziken, who's good
on Chesnaught and Greninja, as well as Delphox if you teach it, say, Rock Tomb, Shadow Claw, or Dig via TM.
After the slaughter, Shauna recommends heading on to the scary house near Laverre. ... I wonder if we'll ever
battle her? Plus, the music here kinda reminds me of Luigi's Mansion: Dark Moon. *rambles*
Anyways, after the battle, go into the patch of dirt of the west and use the Dowsing Machine to find a Super
Potion. Go north onto the main part of Route 14 - you'll see a large puddle with a fallen tree as you enter examine the east side of the tree for a Tiny Mushroom. Go east through some grass, then north through a puddle to
find a Cleanse Tag - if held by the lead Pokémon, it's supposed to lessen the encounter rate for lower-level
Pokémon, but it rarely works for me. >_>
Return to the tree and go west to find a Pokémon Ranger to battle. Further to the west is a path going north. First
go south into the deep water and around to find a Big Mushroom. (No, you cannot eat it to become Super Mario.) Then
use that path to soon encounter another Pokémon Ranger. Then go north and east to find a Hex Maniac (and Maniac of
possibly those Mushrooms?) to fight. Go north and through the grass to another marshy part of the area: to the
north, Ranger Reed is circling some tree stumps, so battle him.
Head northeast and into the forested area to battle a Fairy Tale Girl. To the east, you can pick up a Roseli Berry
(it reduces damage taken from supereffective Fairy attacks). Go south from there by Cutting down the tree to find
TM61 - it teaches Will-O-Wisp, which serves to Burn the target Pokémon, reducing their Attack and making them lose
1/8 of their HP each turn. Head back into the water and west along the south side of the trees to find a red
bulbous ... thing. Examine it to find that it is (probably) a Pokéball submerged in water containing a Hyper
Potion.
If you go to the northern landmass and west, you can find the haunted place everyone was talking about. You'll be
forced inside. After listening to a "heart-wrenching", "pulse-pounding" tale, you'll be ... forced to pay? Yeeeeah,
no... There is a semi-hidden path south of the house you can use: keep the Dowsing Machine on to detect a Revive in
a rock on the east side. A Spell Tag, which boosts the power of Ghost-type moves, can be found further to the
south.
If you go back to the "haunted" house, then east and speak with the woman near the water, she'll give you TM06. It
teaches Toxic, a nice move that Poisons the target and continues to increase the damage taken from it: it's more
useful than you think, especially on weak (sometimes outright sacrificial) Pokémon like Shedinja. Surf across the
nearby water to find a Pokéball in the water containing a Damp Rock. Ha ha. Anyways, this lengthens the duration of
Rain Dance by a couple of turns. Then go back, head west, and north into Laverre.
Laverre City
ITEMS/TREASURES CHECKLIST
[_] Tiny Mushroom[_] TM41 (Torment)[_] Ether
[_] Gengarite
[_] Leaf Stone
[_] Hyper Potion [_] Max Revive
[_] Poké Doll[_] Encounter Power Lv. 1[_] Ultra Ball
[_] Poké Doll[_] Burn Heal[_] Poké Ball
[_] Max Ether
LAVERRE CITY POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
$250
$250
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Escape Rope $550 Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
Max Potion
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700
Paralyze Heal$200
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
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Poké Ball
$200
Potion
$300
Premier Ball Repel
Revive
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Super Repel $500
Ultra Ball
Heals a Pokémon for 50 HP in the field or in battle.
$1,200Catches Pokémon. Its base catch rate is x2.0.
LAVERRE CITY POKÉMART - STAT/EV-BOOSTING ITEMS
Item Name Cost Stat Increased EV Change
Other Notes
Calcium
Carbos
$9,800Special Attack +10
$9,800Speed
+10
Fails if stat EVs are 100 or total is 510
Fails if stat EVs are 100 or total is 510
HP Up
Iron
$9,800Max HP
$9,800Defense
+10
+10
Fails if stat EVs are 100 or total is 510
Fails if stat EVs are 100 or total is 510
Protein
$9,800Attack
+10
Fails if stat EVs are 100 or total is 510
Zinc
$9,800Special Defense+10
Fails if stat EVs are 100 or total is 510
As you enter town, go northwest and examine the flowers to find a Tiny Mushroom - the kid next to them will hand
you TM41: it teaches Torment, a move preventing the target from using the same move consecutively. (This is
especially useful when a Pokémon uses moves like Power-Up Punch that grow powerful with more use.) The second house
you see to the right is a place to buy clothes, which still comes off a waste of PokéMoney to me. >_>
If you go into the alley between the houses, to the back, then east, you can grab an Ether. In the southeastern
part of the town, next to the Pokémon Center, a guy is asking for Pokémon under 12 inches in height. This includes
the following Pokémon:
POKÉMON UNDER 12 INCHES (~30 CENTIMETERS) IN HEIGHT
DiglettNatu AzurillBudew Burmy
Shaymin (Land Forme)Foongus
Joltik TynamoFlabébéFloetteSpritzeeDedenne
Klefki
The Pledge Tutor.
For showing him such a Pokémon, you get a Poké Doll. In the Pokémon Center itself, you can heal up. You'll also be
able to buy some EV-boosting items from the PokéMart, and you can get Encounter Power Lv. 1 from Mr. Bonding over
there in the western corner. Cross the bridge nearby to find yourself in front of the Laverre City Gym. In the
house nearby, you can learn some of the "Pledge" moves to starter Pokémon if they like you enough. They are
extremely powerful if you use them with other Pledges in a Double or Triple Battle (Fire with Grass, Grass with
Water, Water with Fire, per their descriptions, but that just cyclically includes all of them, like when you
reverse the third set).
LAVERRE TOWN MOVE TUTOR - ELEMENTAL PLEDGES
Move
Max
Type PowerAccuracy
Class Targets
Name
PP
Grass
Grass80
Pledge
100
10 SpecialOne
Fire
Fire 80
Pledge
100
10 SpecialOne
Water
Water80
Pledge
100
10 SpecialOne
Possible Learners
Bulbsaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Treecko,
Grovyle, Sceptile, Turtwig, Grotle, Torterra, Snivy, Servine,
Serperior, Chespin, Quilladen, Chesnaught
Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, Typhlosion,
Torchic, Combusken, Blaziken, Chimchar, Monferno, Infernape, Tepig,
Pignite, Emboar, Fennekin, Braixen, Delphox
Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr,
Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawott,
Dewott, Samurott, Froakie, Frogadier, Greninja
Back outside, if you head to the far west, you can use the Dowsing Machine to find an Ultra Ball south of the
stairs. If you go upstairs and west, the woman will give you a Gengarite, which allows you to Mega Evolve Gengar!
(Now if you could only find one, or at least Gastly...) In the house nearby, the old man will your Pokémon an
Effort Ribbon if its EVs are maxed out - if you don't know, playing Super Training will not make any boosts. (And,
of course, this guy gives the ribbon. Duh.)
In the next house, you can learn which Pokémon you used when battling for each Badge. (That's creepy, there...) If
you go east outside and behind the Gym, then further along to the house, you can examine the 'shrooms beside it for
a Leaf Stone. The Ace Trainer nearby will request that you bring her a Pokémon over nine feet, ten inches tall.
(That's the exact height of the unfused Kyurem and Xerneas, for you trivia buffs.)
POKÉMON OVER 9'10" (APPROXIMATELY THREE METERS) IN HEIGHT
Arbok
Arceus (any Forme)
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Black Kyurem (Zekrom-fusion)Dialga
Dragonair
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Giratina (Altered Forme)Giratina (Origin Forme)
Kyogre
Lugia
Rayquaza
Regigigas
Wailord
Groudon
Milotic
Reshiram
White Kyurem (Reshiram-fusion)Xerneas
Gyarados Ho-oh
Onix
Palkia
SerperiorSteelix
Yveltal
Zygarde
As before, doing this nets you a Poké Doll. The house nearby is another one of those restaurants where you can pay
$500, $1,000, or $5,000 to sit somewhere, then later talk to customers to register Pokémon as "seen" in the
Pokédex. For $500, you can see Staryu; for $1,000, Mawile and Mime Jr.; and for $5,000, you can see Bagon. (The
$5,000 is a waste - you could've already seen Bagon at Route 8 - Cliffside.)
If you go back to the other side of town, then leave to the north, you will find the Poké Ball Factory, While there
is not much to do there right now, you can use the Dowsing Machine west of the main driveway to find a Burn Heal,
and a Poké Ball in the maze, plus a Max Ether in plain sight. In the east maze, you'll find a Hyper Potion with the
Dowsing Machine and a Max Revive in plain sight.
So, that 'bout covers Laverre. Heal up and enter the Fairy-centric Gym!
Laverre City Gym
ITEMS/TREASURES CHECKLIST
[_] Fairy Badge[_] TM99 (Dazzling Gleam)
LOCAL TRAINERS' POKÉMON
Trainer Name
Furisode Girl Kali
Furisode Girl Linnea
Money Earned
$2,736
$2,800
Furisode Girl Blossom $2,664
Furisode Girl Katherine$2,880
Pokémon Party
Dedenne Lv. 38, Azumarill Lv. 38
Aromatisse Lv. 38
Klefki Lv. 37, Granbull Lv. 37, Kirlia Lv. 37
Slurpuff Lv. 40
Like pretty much every Pokémon game, X and Y contain a Gym with a teleporter puzzle. This ... is that Gym. Each
teleporter has a fixed destination: with proper knowledge, which I shall yield, you will be able to make your way
to the Gym Leader. In doing so, you will end up finding every Trainer, because one is in every "checkpoint" room
along the way. You don't have to fight 'em if you don't want to, for the most part, if you can dodge them.
Anyways, go through the northwest teleporter and battle Kali. Then go through the southwest one for Linnea. Head
into the southwest teleporter to battle Blossom, then through the southeast teleporter to battle Katherine. After
this battle, go through the northwest teleporter to end up in front of the Gym Leader.
If you need visual help with that puzzle (or want to ponder alternate routes), a map is below. In it, the blue
circles mark teleporters and go from "1" to "1", "2" to "2", and so on. Likewise, the Trainers are marked in red
squares ("E" being the Leader), and Teleporter 12 won't work until winning the Fairy Badge.
The Laverre City Gym map.
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BOSS: Gym Leader Valerie
Rewards: $6,720; Fairy Badge; TM99 (Dazzling Gleam)
Pokémon Species Pokémon Type Level Conditions
Mawile
Mr. Mime
Steel/Fairy Level 38N/A
Psychic/FairyLevel 39N/A
Sylveon
Fairy
Level 42N/A
Mawile: For the record, while this Pokémon is known to have a Mega Evolution, it won't in this Gym Battle.
;) It is only weak to Fire and Ground, though, and takes no damage from Poison or Dragon moves.
Mr. Mime: Another part-Fairy type that was altered in coming into Generation VI, Mr. Mime is weak to
Poison, Ghost, and Steel. As with all Fairies, it's immune to Dragon. I swear, it feels so weird saying
some of these things... >_>
Sylveon: The only new Eevee evolution introduced in Generation VI, Sylveon is weak to Poison and Steel,
and immune to Dragon.
This will probably be one of the hardest Gym Battles, especially for series veterans like myself who are used to
thinking of these Pokémon as Steel for Mawile and Psychic for Mr. Mime: the Fairy typing, new with Generation
VI, really screwed some of us. >_>
To those confused by the new typings, like myself, you'll find your starters working suitably. While Fairies do
have advantages over Fighting (Chesnaught) and Dark (Greninja), in addition to Dragon, you'll find that your
Kanto starters live up fine against them ... so long as you don't Mega Evolve Charizard in Pokémon X, as its
type becomes Fire/Dragon. >_> Mawile is best dealt with through a Fire starter (or if someone can use
Dig/Earthquake...), but with the others, you probably won't get super-effectives on either side of the field. Do
note that Blaziken - if you got the X/Y launch event Torchic or use PokéBank starting around January - can learn
Shadow Claw to help with Mr. Mime.
So, let's say you do care about one-hitting these guys. Okay, well, as before, a Fire starter works best with
Mawile. Mr. Mime and Sylveon are best taken down by a Pokémon I told you to get and train way back around Route
7 - Honedge, who is either Doublade (Level 35) or Aegislash (Doublade with Dusk Stone) by now. Ghost and Steel
work wonders on Mr. Mime, and the Steel works enough on Sylveon. There's also the fact that Ghost and Steel make
an excellent defensive combo - immune to Fighting, Normal, and Poison, and only weak to Fire, Ground, Ghost, and
Dark with others mostly being resisted at some point.
If you did that Steelix trade waaay back in Cyllage Town, you can probably grind him a little if needed by
holding a Lucky Egg - Level 40 or so is sufficient for this. Steel continues to help out like that. ... That's
about the summation of it. Either use a Fire starter (preferably just Fire when going for Kalos), or use Steel
types.
After the battle, you'll receive the sixth Badge, the Fairy Badge. This Badge makes traded Pokémon up to Level 80
obey you. You also earn TM99, which teaches Dazzling Gleam, an 80-Power Fairy-type move.
Well, just use the northwest teleporter and leave the Gym.
Psychic Badge
Sectional Flowchart
The Poké Ball Factory
Route 15
Route 16
Lost Hotel
Dendemille Town
Frost Cavern
Leaving Dendemille - Route 17
Anistar City
Anistar City Gym
The Poké Ball Factory
ITEMS/TREASURES CHECKLIST
[_] Quick Ball[_] Metal Coat[_] Timer Ball[_] Master Ball[_] Big Nugget
LOCAL TRAINERS' POKÉMON
Trainer Name
Team Flare Grunt
Money Earned
$1,480
Pokémon Party
Toxicroak Lv. 37
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Team Flare Grunt
Team Flare Grunt
Team Flare Grunt
$1,440
$1,440
$1,480
Mightyena Lv. 36, Golbat Lv. 36
Scraggy Lv. 36, Mightyena Lv. 36
Swalot Lv. 37
Team Flare Admin
$3,040
Scraggy Lv. 37, Houndoom Lv. 38
Team Flare Celosia & Bryony$11,480
Manectric Lv. 41, Liepard Lv. 41
As you leave the Laverre Gym, you'll meet up with Shauna and Trevor, who will run off to the Poké Ball Factory you remember, that place northwest of the main city? First head to the Pokémon Center for some healing, then go on.
As you enter, be sure to go into the southeast and southwest mazes for a Burn Heal, Poké Ball, Max Ether, Max
Revive, and Hyper Potion (some are hidden: Dowse for them) - they were noted back in Laverre City. As you ascend
the stairs to the Factory, speak with Shauna and Trevor: they'll run off, soon followed by your rival and Tierno.
Shauna eventually screams off in the distance, a Team Flare Grunt pursuing her. Tierno goes to help her, while your
rival and you will proceed into the Factory to see why a Team Flare Grunt was there.
Within, approach the Team Flare Grunt. After some mocking, your rival battles her, leaving you free to take out the
rest. Defeat the Grunt atop the nearby stairs, then get on the nearby conveyor belt. After being dragged, go down
the ramp where you stopped to battle another Grunt. Go on the ground west and north of him to find a useful Quick
Ball, then ride the conveyor; once stopped, go west a step and get on. Once off again, go southeast and speak with
that Grunt to battle her.
Go east, south, and east along the ground to find a Metal Coat. This item can be held during trades to make Onix
into Steelix, or Scyther into Scizor; it also makes Steel-type moves more powerful. Go back to the previous Grunt,
then north onto the conveyor. At the end, go east and north along the ground to get a Timer Ball. Then go back to
the conveyor and upstairs. Head along the path to a north/west fork; go north, then east at the next fork to find a
Pokéball-obsessed Grunt to battle. (I wonder how many she pocketed? And dropped, given the one in the grounds and
two insofar in the factory?)
Such misplaced confidence!
From there, go west and north into the small building and speak with the woman in the southeast corner to get a
free healing. After, exit the enclosure and go south and downstairs. Examine the console to reverse the direction
of the conveyor belt. Ride it, then ascend the nearby steps. Go south if you didn't already battle the first Grunt;
otherwise, go north and upstairs into another enclosure. After the scene in there, you'll have to battle one of the
Team Flare Admins. (It's not too hard, really.) The same can be said what follows: your rival comes in to help you
Double Battle the other two. (Oh, come on, that could've been a fun Triple Battle. T_T)
After the battle, you are given the choice between a Master Ball or a Big Nugget - the former guarantees catching a
wild Pokémon (well, almost) whereas the latter can be sold. Either way, you'll get both! The Master Ball has a
catch rate of x255, which guarantees the capture of any wild Pokémon (unless you use cheats in some way), so you'll
REALLY want to save that for a special occasion. And the Big Nugget, as said before, can be sold for a high sum of
money.
After, just exit the building and go west and south and along the path down the stairs. As you'll leave, you'll
meet with Shauna, Trevor, and Tierno. After some chatting, they suggest Dendemille Town as the next destination. As
you leave, you'll get a Holo Clip regarding the attack on the Poké Ball Factory - it's mostly to inform you that
Pokéballs will still be sold, and their prices unchanged, despite the mass theft.
So, that's about it. Head back into Laverre, heal up, and go onto Route 15.
(Geez... How did I earn over $70,000 before leaving the city?)
Route 15
ITEMS/TREASURES CHECKLIST
[_] Revive[_] Net Ball [_] Leppa Berry[_] Antidote
[_] Dire Hit [_] Tiny Mushroom
[_] PP Up [_] Full Heal[_] Protein
[_] Macho Brace[_] X Defense
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Foongus
Klefki
Liepard
Grass/Poison
Steel/Fairy
Dark
Effect Spore, Regenerator
Prankster, Magician
Limber, Unburden, Prankster
1 HP
1 Defense
2 Speed
Both
Both
Y
Mightyena
Dark
Intimidate, Quick Feet, Moxie
Poison/Bug
Battle Armor, Sniper, Keen Eye
2 Attack
1 Defense
X
Skorupi
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Both
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Watchog
Normal
Illuminate, Keen Eye, Analytic
1 Attack
Both
HORDE BATTLES
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Foongus
Grass/Poison
Effect Spore, Regenerator
1 HP
Both
Klefki
Murkrow
Steel/Fairy
Dark/Flying
Prankster, Magician
Insomnia, Super Luck, Prankster
1 Defense
1 Speed
Both
Both
SURFING ENCOUNTERS
Pokémon Species
Floatzel
Pokémon Type
Water
Lombre
Water/Grass
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Pokémon Species
Version
Both
Rain Dish, Swift Swim, Own Tempo
2 Sp.Def.
Both
Abilities
Damp, Water Absorb, Swift Swim
Pokémon Type
Water
Water
EV Yield
2 Speed
Pokémon Type
Poliwag
Water
FISHING - GOOD ROD ENCOUNTERS
Basculin*
Poliwhirl
Abilities
Swift Swim, Water Veil
Abilities
Adaptability, Reckless (Red), Rock Head (Blue)
Damp, Water Absorb, Swift Swim
EV Yield
1 Speed
EV Yield
2 Speed
2 Speed
Version
Both
Version
Both
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Pokémon Ranger Silas
Hex Maniac Luna
$3,120
$1,280
Quagsire Lv. 39, Beartic Lv. 39
Chimecho Lv. 40
Pokémon Ranger Dean
Pokémon Ranger Keith
Pokémon Ranger Pedro
$3,120
$3,280
$3,280
Watchog Lv. 39, Seadra Lv. 39, Swoobat Lv. 39
Gabite Lv. 41
Vileplume Lv. 41
Mysterious Sisters Rune & Rime$2,560
Fairy Tale Girl Mahalyn
$1,248
Drifblim Lv. 40, Floette Lv. 40
Dedenne Lv. 37, Aromatisse Lv. 39
POKÉMON EVALUATIONS: There's not much of anything of note here. Pawniard is the closest you get because of its
somewhat-varied moveset being able to take care of some of its weak points (and it has several type resistances).
It also specializes heavily in its physical stats on evolution. Floatzal and Poliwhirl might make some semi-decent
replacements for those without a good Water Pokémon (as in, you got rid of Lapras!?), but neither will be quite
useful in the near future. So, in summation ... meh.
I love the music here, though! ^_^
As you head eastward, you'll find a bunch of leaves flying around: it took them 16 years to recognize the seasons,
and another two to realize that leaves fall off trees and typically stay, then put the latter in a seasonless game.
Nice. Just nice Game Freak. >_< Anyways, if you go south while in the leaves, you'll find a bundle of them. Some
tend to be just piles; some ... other stuff happens. To the south, past the grass, you'll find a Pokémon Ranger for
example. At the end of this path is another bundle, this one containing a Revive.
Go back to the entrance of the Route and head east. The next pile of leaves has a Net Ball. Ignore whatever signal
is coming from your Dowsing Machine for now and beat the Hex Maniac to the south. Then go back east and hop over
the ledge. Collect the Leppa Berry, then use the Dowsing Machine to navigate to an Antidote. Continue south and
over the ledge to find three lumps of leaves; in the north one is a Pokémon Ranger - another lump to the east also
has a Ranger within. Now, go south and through the grass to find some more lumps, one with a Ranger inside. (Why
the heck do they love beds of leaves so much?)
To the west, you can find a Dire Hit in that pile of leaves. Go east and Surf onto the water, then go north. You'll
soon be able to get on two pieces of land. To the west, you can use the Dowsing Machien to find a Tiny Mushroom; on
the east piece, you'll find a PP Up in the pile o' leaves. Surf back south to the bridge and cross it. Head south
upon crossing and go along the path to some stones. Cross by hopping over them (or outright Surf) to reach the Full
Heal. Now go back and north and east to a Double Battle - your first chance to test out the Pledge combo, by the
way. ;)
In the nearby stone structure, use Rock Smash to break down the northwestern cracked wall to find a useful Protein.
Continue back to the girls, then go east and across the bridge. After the Holo Clip from Lysandre, go east and
break down the dark wall with Rock Smash to find a Macho Brace within - it doubles EV growth but lowers Speed on
the holder. Get out of the structure and head south to beat the Fairy Tale Girl, then east.
Through the gatehouse here, you can go straight to Dendemille Town - however, we'll do a bit more on this Route,
Route 16, and in the Lost Hotel. If you're opting for the side stuff (yay!) go north of the gatehouse to battle
Carrie. Go up the stairs in the northern building and along the edge to the final gap before the northeast corner.
Examine the tile to its left (use the Dowsing Machine if lost) to find an X Defense.
Now, we can either go to Route 16 - south of the gatehouse - or the Lost Hotel - downstairs in this building. Since
we'll have to visit at least a little of Route 16 before going for the Lost Hotel, I recommend Route 16.
Route 16
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ITEMS/TREASURES CHECKLIST
[_] Max Revive
[_] Rare Candy[_] Lum Berry [_] Big Mushroom[_] Max Potion[_] Super Rod
[_] Dive Ball x10[_] Fist Plate[_] Rare Candy[_] Repel
[_] Dive Ball
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Floatzel
Foongus
Klefki
Water
Grass/Poison
Steel/Fairy
Swift Swim, Water Veil
Effect Spore, Regenerator
Prankster, Magician
2 Speed
1 HP
1 Defense
Both
Both
Both
Phantump
Pumpkaboo
Ghost/Grass
Ghost/Grass
Natural Cure, Frisk, Harvest
Natural Cure, Frisk, Insomnia
1 Attack
1 Defense
Both
Both
Skorupi
Weepinbell
Poison/Bug
Grass/Poison
Battle Armor, Sniper, Keen Eye
Chlorophyll, Gluttony
1 Defense
2 Attack
Both
Both
HORDE BATTLES
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Foongus
Grass/Poison
Effect Spore, Regenerator
1 HP
Both
Klefki
Murkrow
Steel/Fairy
Dark/Flying
Prankster, Magician
Insomnia, Super Luck, Prankster
1 Defense
1 Speed
Both
Both
SURFING ENCOUNTERS
Pokémon Species
Floatzel
Pokémon Type
Water
Lombre
Water/Grass
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Abilities
Both
Rain Dish, Swift Swim, Own Tempo
2 Sp.Def.
Both
Pokémon Type
Pokémon Species
Abilities
Pokémon Type
Water
Water
Version
2 Speed
Poliwag
Water
Damp, Water Absorb, Swift Swim
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Basculin*
Poliwhirl
EV Yield
Swift Swim, Water Veil
EV Yield
1 Speed
Abilities
Adaptability, Reckless (Red), Rock Head (Blue)
Damp, Water Absorb, Swift Swim
EV Yield
2 Speed
2 Speed
Version
Both
Version
Both
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Sky Trainer Clara
$4,000
Emolga Lv. 38, Swellow Lv. 40
Roller Skater Olle
Roller Skater Jet
$1,248
$1,248
Manectric Lv. 40
Delcatty Lv. 37, Swanna Lv. 39
Sky Trainer Gavin
Pokémon Ranger Lee
$3,900
$3,120
Chimecho Lv. 37, Talonflame Lv. 39, Vibrava Lv. 38
Crawdaunt Lv. 39, Sandslash Lv. 39
Hex Maniac Osanna
Pokémon Ranger Bjorn
$1,280
$3,280
Pumpkaboo Lv. 40
Sliggoo Lv. 41
Mysterious Sisters Achlys & Eos$2,560
Fairy Tale Girl Alice
$1,248
Alakazam Lv. 40, Gardevoir Lv. 40
Klefki Lv. 37, Mawile Lv. 39
Fisherman Wade
Fisherman Seward
Fisherman Finn
Poliwhirl Lv. 37, Poliwhirl Lv. 39
Whiscash Lv. 40
Basculin Lv. 38, Basculin Lv. 38
$2,184
$2,240
$2,128
POKÉMON EVALUATIONS: This is largely the same as Route 15. In other words, "meh"-mania continues. The only real new
ones - Phantump and Pumpkaboo - are so subject to weakness (Fire, Ice, Bug, Poison, Flying, Ghost, Dark - about 50%
of all moves) that it's hardly worth grabbing them unless you're desperate for a Ghost-type to round out your
party: and, even then, Honedge on Route 7 just works out so much better because the relatively rare advantage over
Fairy it has while maintaining a strong type-based defense. ... Again, meh.
As you enter the Route, go south and smack that boulder with Strength to open the path. (Why do think we never
bothered coming before? It had nothing to do with numerical order... Okay, it had something to do with numerical
order. >_>) Enjoy the Sky Battle to the southwest, then go north to the structure. Like the one on Route 15, going
down leads to the Lost Hotel, which we'll leave for later. On the upper floor, examine the northwesternmost tile
for a Max Revive. Leave the building go southwest to find some Skaters going around. Then go north and Cut down the
tree past the tall grass and head due north to easily find a Rare Candy.
Go back south to the main route and west. When you see the path jutting off to the north, you can go to the end to
battle a Sky Trainer. Otherwise, go south and the first pile of leaves makes you battle Lee. Ha ha. Further along
the path of leaves is a Hex Maniac, hiding the grass. Go east of there and grab the Lum Berry (cures all non-statsbased ailments, except KO and Pokérus). Go southwest using the Dowsing Machine to find a Big Mushroom hidden in the
pile of leaves. (Come on, you should've expected it to happen.) Go east from there through the grass for a Max
Potion.
Return to the other side of the grass and go further west to find a Pokémon Ranger to battle. (He's in the
southwestern pile of leaves.) Go further north and down the staircase for a Double Battle. Then go west and smack
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the boulder around with Strength; beat the Fairy Girl on the other side, too, while you're at it. There's nothing
(reachable) to the north, so just go west and south. In the Fishing Shack at the bottom, speak with one dude for a
Super Rod. As for the other? If you meet the same Pokémon while fishing eight times or more in a row, you'll get
ten Dive Balls. (Hint: use the Old Rod. It's better than the 1 in 256 odds you'll have out here with the Good/Super
Rods.)
Once back outside, go south and through the flowers to another Strength boulder. Smack 'er around a bit and you can
reach a Fist Plate at the top. As with the others, it boosts the power of Fighting-type moves and turns Arceus into
a Fighting-type. The rock nearby also contains a second Rare Candy for ya. ^_^ Return to the Shack and head west if
you want to return to Lumiose City (nothing new, though). Otherwise, go north of the Shack and proceed onto the
pier. On the west pier, you'll find Fisherman Wade to battle. Head east from there, using the Dowsing Machine to
grab a Repel as you go to Fisherman Seward. (It's on the corner tile, right next to him.) Return to where Wade was
go north north and along the path to the final Fisherman of the Route, (Huckleberry?) Finn.
Go north onto land from there and head to the far west to find a Dive Ball. That'll do it, too - return back to the
stone structure on Route 15 and go into the lower area. (If you need to heal, Lumiose City is nearby, able to
service your needs.) I say Route 15 because something we need to do there affects Route 16 to some extent.
Lost Hotel
ITEMS/TREASURES CHECKLIST
[_] Smoke Ball[_] TM95 (Snarl)[_] Twisted Spoon[_] Dread Plate[_] TM56 (Fling )[_] Protector
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM
Pokémon Species
Pokémon Type
Abilities
Soundproof, Static, Aftermath
Prankster, Magician
EV Yield
Version
Electrode
Klefki
Electric
Steel/Fairy
2 Speed
1 Defense
Both
Both
Litwick
Magneton
Pawniard
Fire/Ghost
Flame Body, Flash Fire, Shadow Tag1 Sp.Atk.
Steel/ElectricMagnet Pull, Sturdy, Analytic
2 Sp.Atk.
Steel/Dark
Defiant, Inner Focus, Pressure
1 Attack
Both
Both
Both
POKÉMON FOUND IN TRASH CANS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Rotom (Normal Forme)Electric/GhostLevitate
1 Sp.Atk., 1 SpeedBoth
Trubbish
HORDE BATTLES
1 Speed
Pokémon Species
Poison
Stench, Sticky Hold, Aftermath
Pokémon Type
Abilities
EV Yield
Both
Version
Klefki
Magnemite
Steel/Fairy
Prankster, Magician
Steel/ElectricMagnet Pull, Sturdy, Analytic
1 Defense
1 Sp.Atk.
Both
Both
Voltorb
Electric
1 Speed
Both
Soundproof, Static, Aftermath
LOCAL TRAINERS' POKÉMON
Trainer Name
Punk Guy Sid
Punk Girl Jeanne
Money Earned
$1,872
$1,920
Pokémon Party
Scrafty Lv. 39, Pawniard Lv. 39, Sharpedo Lv. 39
Seviper Lv. 40, Arbok Lv. 40
Punk Couple Zoya & Asa$4,032
Punk Guy Slater
$2,016
Pangoro Lv. 42, Garbodor Lv. 42
Dunsparce Lv. 42
Punk Guy Jacques
Punk Girl Cecile
Skuntank Lv. 40, Crawdaunt Lv. 40
Liepard Lv. 40, Liepard Lv. 40
$1,920
$1,920
POKÉMON EVALUATIONS: The primary feature here is Rotom ("Motor" backwards), a pseudolegendary Pokémon that was oneof-a-kind back in Generation IV, which now can be found in the trash cans. Heh, irony... Anyways, it is most famous
for being able to transform into a number of different types: Electric paired with Ghost, Fire, Grass, Water,
Flying, and Ice, depending on what was examined in some areas, though I'm not sure how it works in this game. (It
is also always immune to Ground, by the way, through the Levitate ability.) It's worth getting. Magneton isn't too
bad, although we don't really need Steel or Electric types for the rest of the game, for the most part.
~ Lost Hotel: Route 15 Side ~
As you enter, go southwest and battle the Punk there. Go to the south, then past the intersection to battle another
Punk. Continue south for a Smoke Ball, then go back north and down the hallway to the west for a Double Battle with
Punks. (Lotta Punks here.) Continue west to find some less violent Punks; just go north and you'll learn the Cosmic
Flip. Leave the room heading southeast to find a brown block to hit with Rock Smash. You'll find TM95 (Snarl) on
the other side - it is a TM that was Event-only in Black/White Versions 1. It has 55 Power, is of the Dark-type,
may lower Special Attack, and hits all opponents. Back in the hall, continue east to a Twisted Spoon, which powers
up Psychic moves. That'll do it for this bit: go now to the one on Route 16.
~ Lost Hotel: Route 16 Side ~
As you enter, head west and battle another Punk Guy. (He deviates from Punk tradition by using the Normal-type
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Dunsparce: that's a rebel! =P) Break the western of the two breakable walls nearby for a Dread Plate: it boosts
Ghost moves' power and turns Arceus into a Ghost-type when held. Further to the west, you can speak with a Skater
for TM56. This teaches Fling, a move in which the Pokémon throws an item at the target, who catches it. For
example, you can throw a Sitrus Berry to an ally in a Double/Triple Battle to let them heal 30 HP at some point, or
you could throw the Ring Target at a Shedinja to make it damageable with any move and not just Fire, Flying, Rock,
Ghost, and Dark.
Go east and up the hall. Here, a Punk will be circling around, so beat him, then go north and west. Beat the Punk
in the next room, then go southeast. Break the first wall you reach to find a Protector - if a Rhydon (evolved from
Rhyhorn) holds this during a trade, it becomes Rhyperior on the other side. And ... that's all folks. Return
outside, then east and north into Dendemille Town. (Say that five times fast.)
Dendemille Town
ITEMS/TREASURES CHECKLIST
[_] TM42 (Facade)
[_] Leppa Berry[_] Shell Bell[_] Big Root[_] Nugget[_] Sitrus Berry
[_] Accuracy Power Lv. 1
DENDEMILLE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
Escape Rope
$250
$250
$550
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
Max Potion
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700
Paralyze Heal$200
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
Poké Ball
Potion
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
$200
$300
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
$350 Prevents most random wild encounters for 100 steps.
Revive
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Super Repel $500
Ultra Ball
Heals a Pokémon for 50 HP in the field or in battle.
Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
DENDEMILLE TOWN - MOOMOO MILK SALESWOMAN
Item Name
Cost
Effect
Moomoo Milk (x1) $500 Heals HP by 100 for a Pokémon in the field or battle.
Moomoo Milk (x12)$6,000Heals HP by 100 for a Pokémon in the field or battle.
Snow!? (And the music somewhat makes me think of Pokémon Mystery Dungeon: Gates to Infinity in its first few
notes.)
As you go east into the town, Sycamore will come up, speaking (mostly) of the Pokémon Lysandre mentioned in his
café - Xerneas (in Pokémon X) and Yveltal (in Pokémon Y), representing life and destruction respectively, I guess
from the contexts. Anyways, Trevor speeds into town, wanting to go to the Frost Cavern, then simply setting roots
or something. (Maybe he used Ingrain? =P)
Anyways, go east and north and up the stairs. Head west at the top and into the southwestern house. Speak with the
little boy for TM42 - it teaches Facade, which is a Normal-type move whose power is doubled if the user is Burned,
Poisoned, or Paralyzed. The other person in the house will give a Leppa Berry for showing her whatever TM she
requests. In the northeast house, if you have over 70 Pokémon in your Mountain Kalos Pokédex, you can get a Shell
Bell - it lets the user take some HP from the targets when hit for HP restoration.
Go back downstairs and into the house next to them. In the northwest corner is the Move Deleter - he can get rid of
any moves you don't want a Pokémon to have. (It's mostly for the sake of forgetting HM moves you don't want.) On
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the right is the Move Relearner: she can teach a Pokémon any move it normally would have already learned through
leveling up for the cost of one Heart Scale. (NOTE: I seriously mean leveling-up. For the most part, forgotten
TM/HM moves and some others cannot be relearned this way!)
Go far to the south of there to find a Big Root: it boosts the power of HP-stealing moves, such as Absorb. Use the
Dowsing Machine, too, to find a Nugget nearby in the southwest field. Go south of where Trevor is and you'll find a
Hex Maniac selling Moomoo Milk. It's quite useful if you're Pokémon aren't yet at that level where Hyper Potions
are quite needed. (Then again, my Delphox is Level 63 and I have $233,000 to spend. >_>;;) Go due west of her to
the end of the path, then face south and press A to find a Heal Ball.
Within the Pokémon Center, heal up and shop per the usual. Speak with the person to the right for a Sitrus Berry.
Mr. Bonding is on the left side, giving you Accuracy Power Lv. 1. That'll do it here for now, though - go north of
town.
Frost Cavern
ITEMS/TREASURES CHECKLIST
[_] X Sp. Def.
[_] Ice Heal
[_] Escape Rope[_] Ice Heal[_] Ice Heal
[_] Icy Rock
[_] Pearl
[_] Max Repel
[_] Super Potion[_] Elixir
[_] PP Up
[_] Zinc
[_] Dusk Ball
[_] Ice Heal
[_] Never-Melt Ice[_] Hyper Potion
[_] TM79 (Frost Breath)[_] Ether
[_] Abomasite
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM INSIDE THE CAVERN
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Beartic
Ice
Snow Cloak, Swift Swim
2 Attack
Both
Bergmite
Cryogonal
Ice
Ice
Own Tempo, Ice Body, Sturdy
Levitate
1 Defense
2 Sp.Def.
Both
Both
Haunter
Jynx
Ghost/Poison
Ice/Psychic
Levitate
Forewarn, Oblivious, Dry Skin
2 Sp.Atk.
2 Sp.Atk.
Both
Both
Piloswine
HORDE BATTLES
Ice/Ground
Oblivious, Snow Cloak, Thick Fat
1 Attack, 1 HP
Both
Pokémon Species
Cubchoo
Smoochum
Pokémon Type
Abilities
Ice
Ice/Psychic
Both
Both
Ice Body, Weak Armor
1 Sp.Atk.
Both
Pokémon Type
Abilities
Floatzel
Water
Lombre
Water/Grass
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Swift Swim, Water Veil
Rain Dish, Swift Swim, Own Tempo
Pokémon Type
Abilities
Poliwag
Water
Damp, Water Absorb, Swift Swim
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon Species
Basculin*
Poliwhirl
Version
1 Attack
1 Sp.Atk.
Vanillite
Ice
SURFING ENCOUNTERS
Pokémon Species
EV Yield
Snow Cloak, Rattled
Forewarn, Oblivious, Hydration
Pokémon Type
Abilities
Water
Water
Adaptability, Reckless (Red), Rock Head (Blue)
Damp, Water Absorb, Swift Swim
EV Yield
2 Speed
2 Sp.Def.
EV Yield
1 Speed
EV Yield
2 Speed
2 Speed
Version
Both
Both
Version
Both
Version
Both
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Hiker Ross
Sky Trainer Celso
$2,464
$4,400
Vibrava Lv. 44
Carnivine Lv. 41, Swanna Lv. 44
Sky Trainer Era
Artist Salvador
$4,500
$2,464
Cryogonal Lv. 45
Smeargle Lv. 44
Ace Trainer Cordelia
Ace Trainer Neil
$4,600
$4,300
Doublade Lv. 46
Raichu Lv. 42, Golduck Lv. 42, Marowak Lv. 43
Hiker Delmon
$2,352
Brains & Brawn Eoin & Wolf$4,784
Black Belt Alonzo
$2,112
Relicanth Lv. 42, Rhydon Lv. 42
Grumpig Lv. 44, Hariyama Lv. 46
Scrafty Lv. 43, Throh Lv. 44
Battle Girl Kinsey
Hiker Alain
$2,112
$2,352
Sawk Lv. 43, Mienshao Lv. 44
Graveler Lv. 40, Graveler Lv. 41, Carbink Lv. 42
Black Belt Kenji
Hiker Brent
$2,208
$2,464
Gurdurr Lv. 46
Probopass Lv. 44
Battle Girl Gabrielle
$2,208
Medicham Lv. 46
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Team Flare Grunt
$1,680
Golbat Lv. 42, Manectric Lv. 42
Team Flare Mable
$6,720
Houndoom Lv. 48
WEATHER - HAIL
Outside the Frost Cavern, the weather may be Hailing, and it will remain so throughout the course of battles
that take place unless another move or ability changes the weather. During Hailing weather, Pokémon that are not
of the Ice type will lose around 1/16 of their HP with each turn that passes. Additionally, if a Pokémon uses
Blizzard, note that Blizzard will not miss.
As a random note, the sky looks epic outside at night when it's not hailing.
POKÉMON EVALUATIONS: There are some nice Pokémon here. An Ice type is a must to deal with one particularly nasty
member of the Elite Four, unless already have a Dragon for that reason. Beartic is nice for brute power while
Piloswine/Mamoswine have a somewhat better move variety. Haunter is a must, also, to get - in this case, for our
next Psychic-focused Gym. Being Ghost/Poison, it has a nice few Ghost moves that'll probably be one-hitting most of
those Psychics just upon capture. >_> Plus, you can trade it (and back again; hopefully, you didn't use Wonder
Trade! XD) to get Gengar. This is significant in that you can get Gengarite in Laverre City, which allows Gengar to
Mega Evolve!!
To the curious, the base value of all the Trainers' money here is $51,720. Bring along that Amulet Coin and you'll
get $113,440. O_O
The entrance to Frost Cavern.
~ Outside Frost Cavern ~
Go north from the entrance to the area and battle the Hiker, then go east for a Sky Battle. Go north and over the
bridge to find that Mamoswine who is being disturbed by happenings in Frost Cavern proper. After meeting Trevor,
you'll get control of your (virtual) self again. Go east and north to the ledge, then to the east side to have
another Sky Battle. (Scared the crap out of me, too - I went over that one tile by accident when leaving.) Go back
to Trevor and the Mamoswine, then along the dirt path to fight an Artist. (I wonder if his name is meant to
reference Salvador Dali...? ... He was an artist, right?) Anyhow, use the Dowsing Machien nearby to find an X Sp.
Def. Go north to use a Photo Spot if you want (as I obviously did), then go inside. (Due west of the entrance,
examine the rock first to find an Escape Rope.)
~ Inside Frost Cavern ~
Examine the rock in the alcove to the west for an Ice Heal, then go northeast and battle the Ace Trainer.
(Seriously? I one-hit you and you call it close!?) Slide east and north on the ice, then go north to the next area.
Examine the southwestern rock for an Ice Heal, then go back to the previous area. Slide eastward on the northern
row of ice, then go north to the wall and press A for a Dusk Ball. Battle the nearby Ace Trainer, then go north to
the next area.
Slide north across the ice, then go east and examine the rock for another Ice Heal. Go south there and slide over
the ice, then go east, south, west, and north. See how the southern part of this particular snow patch also juts
out like a peninsula to the west? Slide west from it to land right at the feet of a Hiker. Then slide north from
the northeasternmost possible tile to find a fourth Ice Heal. (Geez...) Go back south. See that small rock on the
west side of the "island"? Go south from it, then west.
Continue west to ever more ice. Slide west from the southern of the two ice trails for a Double Battle. Go due
north onto the ice, then west and south to some snow. Go west a step, then slide north, west, and north. Defeat the
Black Belt, then go due south of him for a Battle Girl. Go west and Surf on the water to the west side. Go along
the path downstairs.
EEVEE & GLACEON
Here, you'll find a large, icy rock. This rock does have a purpose. If you level-up an Eevee near it, it will
then evolve into Glaceon, an Ice-type Pokémon introduced with Diamond and Pearl. This is the only way to get
Glaceon here, short of trading, hacking, or PokéBank.
Go along the path here to an Icy Rock (plus the icy rock that Eevee evolves near is in the center of the path). Icy
Rock lengthens the duration of the move Hail by about two turns. Return back upstairs and Surf onto the water. Surf
south until, while looking at the patch of ice to the east, you see a patch of snow on its west side. Get on the
ice, then the snow. Examine the southernmost snow tile there for a Pearl. Go west, south, east, and south. Take two
steps west and go north and east for a Max Repel. Slide west to the snow, then go west again. Surf south from here
to find some Never-Melt Ice, which boosts the power of the holders Ice-type moves. Return north, get on the ice,
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return to the southern snow patch, and go downstairs.
Here, go east and speak with the Ace Trainer if you need a healing, then go further south for a Hyper Potion. Then
go back north (the ramp is to the entrance again) , then go up to the healer and battle the Hiker to the northeast
(who may have frostbite: use a lot of Fire). Continue upstairs and examine the rock to the northeast for a Super
Potion. Continue upstairs to the next floor.
Go due north to the Black Belt for a battle. Go further north if you want to continue on. Otherwise, go east from
the northernmost ice tile you can currently reach and go along to the Hiker. Return to the west. Now, you see that
small rock on the snow "island", right? Go west of it, but not onto the ice: just as close as possible. Then slide
south, then east, south, west, and south to some snow. Go south to battle a Battle Girl, then slide around to her
south and examine the rock for an Elixir. Go along the ice nearby heading east, then another southbound path. First
be sure to loop around to the eastbound snow path if needed for a Zinc (boosts Special Defense EVs by 10), then go
back west and south and downstairs. Here, go east to the corner, south to another, then slide northwest (you must
do both: either press both buttons on the D-Pad, or use the Circle Pad) and you'll find TM79 down to the south
here: it teaches Frost Breath, a decent Ice-type move.
Go back north and west, then upstairs. Backtrack along to the main ice puzzle. As you slide west in there, go
south, east, and north to find an Ether. Then go east, south, west, south, east, and north to return to the Black
Belt. Go north from there to see some Team Flare dudes. (Trevor will also come up behind you.) Team Flare is
terrorizing the Abomasnow here. You and Trevor will each take one of the Grunts (it's quite easy, as usual). You'll
fight Mable right after, and she's not much more difficult. >_>
After the battle is over, "speak" with the Abomasnow. It will hand over Abomasite, which allows you to Mega Evolve
Abomasnow. Now, if only we had an Abomasnow... or at least a Snover. (They'll come soon, though!) Also go southeast
and use the Dowsing Machine to find a PP Up. (You could get it before fighting Mable, by the by.) Use the Escape
Rope you got near the dungeon entrance to leave, or just walk.
Leaving Dendemille - Route 17
ITEMS/TREASURES CHECKLIST
[_] Timer Ball[_] Icicle Plate[_] Calcium[_] Rare Candy[_] Paralyze Heal
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon Type
Abilities
EV Yield
Version
Abomasnow
Grass/Ice
Delibird
Ice/Flying
Snow Warning, Soundproof
Hustle, Vital Spirit, Insomnia
1 Attack, 1 Sp.Atk.Both
1 Speed
Both
Sneasel
Dark/Ice
Inner Focus, Keen Eye, Pickpocket1 Speed
Both
Snover
Grass/Ice
Snow Warning, Soundproof
Both
1 Attack
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Sky Trainer Anila$4,400
Pokémon Party
Rotom Lv. 42, Butterfree Lv. 44
WEATHER - HAIL
Here on Route 17, the weather may be Hailing, and it will remain so throughout the course of battles that take
place unless another move or ability changes the weather. During Hailing weather, Pokémon that are not of the
Ice type will lose around 1/16 of their HP with each turn that passes. Additionally, if a Pokémon uses Blizzard,
note that Blizzard will not miss.
POKÉMON EVALUATIONS: Pretty much "meh". While Abomasnow is good in that it has a Mega Evolution, it still has too
many abusable weaknesses (easily 40+% of all moves) that could be abused. Delibird is just not noteworthy. Sneasel
may be helpful in the next Gym, a Psychic one, but you don't really have much time without serious grinding to
bring its EVs to up to snuff versus a Doublade/Aegislash you've had for a while.
Once you're done in Frost Cavern, return to Dendemille. Heal up, shop, and head southeast out of the city.
On Route 17, go east and hop on the Mamoswine. Similar to the Rhyhorn of Route 9, this guy lets you go through deep
snow (which may cause battles because you step on Pokémon lol), press A to break stuff, and moves exceptionally
slow. Go south for a bit, then east to some ice blocks. Break then, then the ones to the northeast. Dismount and
get on that path. At the forks, hang west for a while, using your Dowsing Machine to navigate to a Timer Ball. Go
south and east of there to find an Icicle Plate in plain sight: this boosts the power of Ice moves and turns Arceus
into an Ice type. Return to Mamoswine, then go east and along the path for a Sky Battle atop the terrace.
When done (or dead), return to Mamoswine and begin trudging through the snow to the south; you'll soon find more
rocks to break. Break 'em, then the ones further south. Dismount and get into the narrow valley. At the fork, go
west and along the path to find a Calcium, useful in that it boosts Special Attack EVs by 10.
Get back on Mamoswine and wreck stuff as you go east through the snow. (Wait. I just realized that there are
Pokémon living in this deep snow. What the heck are they doing in there, especially Delibird!?) Continue your grind
east, south, and east into some rocks. Shatter them and dismount, then head east. As you do, you'll get a Holo Clip
from your rival, requesting a battle. Geez... You have to admire their persistence...
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Anyways, go east onto the grass. Head north of the gate along the narrow path for a Rare Candy, then go south using
the Dowsing Machine to hunt down a Paralyze Heal. What, no more Ice Heals? =P Anyways, go through the gate to
Anistar.
Anistar City
ITEMS/TREASURES CHECKLIST
[_] Exp. Point Power
Lv. 1
[_] TM32 (Double
Team)
[_] TM10 (Hidden Power)[_] Comet Shard
[_] TM35
(Flamethrower)
[_] TM77 (Psych [_] TM92 (Trick
Up)
Room)
[_] Escape Rope
[_] Pretty Wing
[_] Super
Repel
ANISTAR CITY POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Burn Heal
Escape Rope
$250
$550
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
Max Potion
Max Repel
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200
Poké Ball
$200
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300
Premier Ball -
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
Revive
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Super Repel $500
Ultra Ball
Heals a Pokémon for 50 HP in the field or in battle.
Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
ANISTAR CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracy Target(s)
Blizzard (TM14)
$70,000Ice
Fire Blast (TM38) $70,000Fire
Special
Special
Focus Blast (TM52)$70,000Fighting Special
Hyper Beam (TM15) $90,000Normal
special
Thunder (TM25)
$70,000Thunder Special
Notes
5
5
110
110
70
85
All OpponentsMay freeze; no miss in Hail
One
May burn; no miss when Sunny?
5
5
10
120
150
110
70
90
70
One
One
One
May lower Special Defense
No action on next turn for user
May paralyze; no miss in Rain
As you head east into the city, you'll be told about someone living here in Anistar knowing something of the
legendary Pokémon. And ... that's it? Oh, yeah, and ten Repeat Balls are yours now. Continue along to the Pokémon
Center. Outside is some person able to give random facts about events you and your Pokémon have in common, like
Pikachu was with me when I caught my Abomasnow. Creepy... Anyways, heal up and shop in the Center. On the west side
is Mr. Bonding, who will give you Exp. Point Power Lv. 1. For once, something I find useful! On the east side, the
woman there will hand you a different TM depending on the time of day: I've seen TM32, TM35, TM77, and TM92 so far:
they teach Double Team, Flamethrower, Psych Up, and Trick Room, respectively.
Leave and head east. The next building is the clothing shop; in the alley to the east, you can use the Dowsing
Machine to find a Super Repel. In the house to the east, you can get TM10. It teaches Hidden Power, a move that is
extremely variable, primarily depending upon the user's hidden IVs for each stat. If you were to go south, you'd
find Route 18 inaccessible because ... some Durant tore it up? Wut? XD
Go into the house north of the clothing shop to find the dude who knows all about Xerneas/Yveltal. In the house
north of there, you can give the guy a Level 5 or under Pokémon (catch one on Route 2 if you must) for three days
to get a Comet Shard. If you north of there, you'll find the Pokémon Gym, and a resultant battle with your rival!
BOSS: Pokémon Trainer Serena/Calem
Rewards: $4,600
Pokémon Species Pokémon Type
Level
Conditions
Meowstic
Absol
Psychic
Dark
Level 44N/A
Level 44N/A
Jolteon
Delphox
Electric
Level 44Your Kalos starter is Chespin
Fire/Psychic Level 46Your Kalos starter is Chespin
Flareon
Fire
Level 44Your Kalos starter is Fennekin
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Greninja
Water/Dark
Vaporeon
Chesnaught
Water
Level 44Your Kalos starter is Froakie
Grass/FightingLevel 46Your Kalos starter is Froakie
Level 46Your Kalos starter is Fennekin
Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can
use Psybeam for extra damage on Fighting and Poison.
Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt
Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.
Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its
primary advantages are against Flying and Water.
Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire
attacks. It's advantageous over Steel, Bug, Ice, and Grass.
Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water
through Water Absorb. Its advantages are over Fire, Rock, and Ground.
Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over
Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.
Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin.
(Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have
type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.
Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak
as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock,
Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired
with the Steel, Fire, or Poison types, so that's really helpful.
Wait ... do I sense change!?
Meowstic and Absol are the same as usual: spam Dark/Ghost/Bug and Fighting/Bug/Fairy on those two to win. (Note
how Bug is the common theme: then again, your starters will probably be one-hitting these if I'm even a remote
indicator.) The enemy starter also remains the same as usual - counter it with your Kanto starter. That means
Charizard on Chesnaught, Venusaur on Greninja, and Blastoise on Delphox. Some of them can be multipurposed with
the right moves (like through Dig and such), but that's the ideal combos.
The main feature are your rival's Eevee-lutions, brought about by having certain Kalos starters. While they
should hardly be a difficulty, of important note is that they all in some way have an advantage over your Kanto
starters' final evolutions, and they're the same type as your actual starter (except in the Jolteon/Delphox
coincidence). Then again, that may be a good thing - they can shoot their own moves at you for half-damage, then
you retaliate with a move of your sub-type (i.e. Delphox uses the Psychic-move Psychic on Flareon) for normal
damage. If you want to go about abusing weaknesses, I suppose throwing in Steelix or Quagsire is good for
Jolteon; Quagsire, Onix, Graveler/Golem, or just about any Water Pokémon for Flareon; and there's
Pikachu/Raichu, Jolteon, or just about most Grass-types for Vaporeon.
In all, it's still an easy enough battle at Level 45+ - below what you should be; my Delphox is about Level 66.
The main change is just the Eevee-lutions.
After the battle, you'll be given a free healing. Go east after the fight and use the Dowsing Machine to locate an
Escape Rope, then go west and follow the Machine some more to the (useless) Pretty Wing. Northeast of there is
another café where you can spend some money to later speak with people and register Pokémon as seen in the Pokédex.
For $500, you can see Accelgor; for $1,000, Patrat and Lotad; for $5,000, Escavalier.
The Anistar sundial.
If you go to the west of here and into the next area, you'll find the main landmark of Anistar, its sundial. ...
That's huge. Anyways, after all this, it's time to enter the Gym.
Anistar City Gym
ITEMS/TREASURES CHECKLIST
[_] Psychic Badge[_] TM04 (Calm Mind)
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned Pokémon Party
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Psychic Paschal
$2,576
Exeggutor Lv. 46
Psychic Harry
$2,576
Psychic Arthur
$2,576
Hex Maniac Arachna$1,472
Medicham Lv. 46
Exeggutor Lv. 46
Jynx Lv. 46
Hex Maniac Melanie$1,472
Gardevoir Lv. 46
This will be a sort of funky spherical-3D maze Gym. (As a note of trivia, look in the northeast corner of the room:
a Pikachu constellation is drawn on the wall there. Cool.)
As soon as you step in the center tile of the room... Well, that's for you to find out. ;) Anyways, begin by going
north and beating the Psychic there. Go along the path to the telporter, then go east to another. Here, go south to
another, thengo south some more, and head south. (You can go around the next Trainer.) Battle the next Trainer if
you want to, then go south some more to a fork. Go east from here and along the lengthy path to another teleporter.
Use it, then go north along the path to a fork. Go along the west of the two for a battle, or the east to be able
to avoid it. Either way, go south along the westernmost path to a teleporter.
Go north here if you want to battle an optional Hex Maniac. Otherwise, go west. Veer off on the northern path if
you want to avoid the next Hex Maniac; otherwise, beeline westward on the south side for the final Gym Trainer. Go
west and use the teleporter, then go north to find the Gym Leader.
BOSS: Gym Leader Olympia
Rewards: $7,680; Psychic Badge; TM04 (Calm Mind)
Pokémon Species Pokémon Type
Level Conditions
Sigilyph
Psychic/FlyingLevel 44N/A
Slowking
Meowstic
Psychic/Water Level 45N/A
Psychic
Level 48N/A
Sigilyph: Kinda looks like it'd be an evolution of the "I" Unown, huh? Anyways, this Pokémon is weak to
Dark, Ghost, Rock, Electric, and Ice, and immune to Ground. It is advantageous over Fighting, Poison, Bug,
and Grass.
Slowking: This royal Pokémon is weak to Dark, Bug, Ghost, Grass, and Electric. This Pokémon is a bit of a
tank, so don't expect it to be one-hit-killed. The only thing he got on me was Yawn, though... He is
advantageous over Fighting, Poison, Fire, Rock, and Ground.
Meowstic: A Pokémon you ought to be familiar with from the rival battles, it is weak to Ghost, Dark, and
Bug. It is advantageous over Fighting and Poison.
This will probably be the easiest Gym Battle in a while. Sigilyph and Slowking have a lot of the same weaknesses
- Dark, Ghost, Electric - and they can be spammed fairly easily. You could probably put in Pikachu/Raichu,
Jolteon, Doublade/Aegislash, Haunter/Gengar, Sneasel/Weavile, or the like in to win pretty easily. Then again,
if you have Greninja, he pretty much trumps most of these because his Dark-typing does immunize him from
Psychic...
As for Meowstic? Meh. If you're going for the "one for all" strategem, pretty much anyone named within the
previous paragraph works. It's not a complex Gym: even just using one Pokémon, you can do it fine, even if its a
starter that's not Greninja, simply because these Pokémon don't readily resist most of the types your starters
can throw up and your starters are likely Level 50+ by now - heck, my Delphox was Level 67. >_>
Afte the battle, you'll be rewarded with the Psychic Badge; it makes all traded Pokémon up to Level 90 obey. You
will also earn TM04 - it teaches Calm Mind, which boosts your Special stats. After, you can let Olympia teleport ya
back.
Iceberg Badge
Sectional Flowchart
The Legend of Kalos: Lysandre Labs
The Legend of Kalos: Team Flare Secret Headquarters
Route 18
Terminus Cave
Couriway Town
Route 19
Snowbelle City
Route 20
Pokémon Village
Snowbelle City Gym
The Legend of Kalos: Lysandre Labs
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ITEMS/TREASURES CHECKLIST
[_] Revive x5
[_] TM12 (Taunt)[_] Revive[_] Black Glasses[_] Rare Candy[_] Hyper Potion
[_] Elevator Key
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Team Flare Grunt$1,840
Scrafty Lv. 46
Team Flare Grunt$1,840
Team Flare Grunt$1,840
Team Flare Grunt$1,720
Liepard Lv. 46
Swalot Lv. 46
Swalot Lv. 45, Liepard Lv. 43
Team Flare Grunt$1,760
Team Flare Grunt$1,760
Liepard Lv. 44, Mightyena Lv. 44
Houndoom Lv. 44, Toxicroak Lv. 44
Team Flare Grunt$1,800
Team Flare Grunt$1,800
Manectric Lv. 43, Scrafty Lv. 45
Mightyena Lv. 43, Toxicroak Lv. 45
Team Flare Grunt$1,840
Team Flare Grunt$1,760
Golbat Lv. 46
Toxicroak Lv. 44, Liepard Lv. 44
(Use Lumiose City - Second Visit if you need the shops again for Lumiose: it hasn't changed.)
As you leave the Gym, your rival comes up, congratulations you, pondering aloud whether to allow you to battle her
daily after all's said and done. (And she will, don't worry.) As things almost heat up again, you get a Holo Clip
from Lysandre - uh-oh, ominous music. Time to reveal what we've suspected all along. And it's worse - he's planning
for a genocide of the planet, eliminating all outside of Team Flare.
Ruh-roh. Fly to Lumiose City, specifically the center. Use the Pokémon Center to recover from that battle, then
enter Lysandre Café opposite there. Within, speak with the waiter and waitress to battle them: they're actually
Team Flare Grunts. (That's a real surprise.) They'll reveal that the door's password is "open sesame" (seriously?)
and the door can be found by examining the cupboard near the waitress. ...
Well, what lax sec-- Oh, there's Lysandre.
BOSS: Team Flare Lysandre
Rewards: $9,800
Pokémon SpeciesPokémon Type Level Conditions
Mienfoo
Fighting
Murkrow
Pyroar
Dark/Flying Level 45N/A
Normal/Fire Level 47N/A
Level 45N/A
Gyarados
Water/FlyingLevel 49N/A
Meinfoo: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous
over Normal, Ice, Rock, Steel, and Dark.
Murkrow: Weird why he's yet to use a Dusk Stone on it. Anyways, it is weak to Fairy, Rock, Ice, and
Electric, and immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and
Bug.
Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages
over Grass, Ice, Bug, and Steel.
Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has
type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug.
Overall, while this fight can be pretty easy, it's the Pokémon variety that will kill you. For Mienfoo, it'll be
best to send out the Pokémon you've put an HM for Fly on - it will probably kill easily enough at around Level
40~45. Murkrow is a bit different; you'll want to send out your main Electric type for it, as well doing that
for sure on Gyarados. Pyroar is probably best dealt with through Blastoise/Greninja, or just a starter in
general: something powerful that isn't likely to deal half-damage hits (all starters can learn multiple move
types you know).
It sounds like a half-baked strategy (and it kinda is, given it's hour thirteen of FAQing tonight for me), but
Lysandre is simple, just varied.
After the battle, we reach another Pokémon tradition: arrow tile puzzles. These move you all the way in the
direction they point until you hit something, or change direction through another. Use the one to the northwest and
battle the Grunt, then use the nearby yellowish teleporter. Defeat the nearby Team Flare member.
BOSS: Team Flare Aliana
Rewards: $6,720
Pokémon SpeciesPokémon Type Level Conditions
Mightyena
Druddigon
Dark
Dragon
Level 46N/A
Level 48N/A
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Mightyena: This Pokémon is weak to Fighting, Fairy, and Bug, and is immune to Psychic. It has advantages
over Ghost and Psychic.
Druddigon: This Pokémon is weak to Ice, Dragon, and Fairy.
Overall, while this fight is pretty easy if you've battled most people in the game thus far. Fairy-types will
dominate this battle pretty much, especially given their immunity to Dragon. Your starter will suffice just as
well, though, so long as you use moves of their sub-type (i.e. Psychic moves with Delphox).
After the battle, use the panel to the west (the other one returns you to the entrance). In the next room, go north
and use the arrow. After stopping, go northwest and "lay waste" to the Grunt over there, then go north into the
next area. Speak the familiar two people here to get five Revives, then leave. Use the southeastern eastbound arrow
tile, then go south to go south. Defeat the Grunt nearby, then go west through the door. Speak with the Grunt near
the doorway for TM12: it teaches Taunt, preventing the use of non-offensive moves. Get the Revive from the Pokéball
nearby, then just examine any ol' bed to heal your party fully.
Back outside, go back east to the Grunt, then northeast to find one you haven't beaten. After, use the eastbound
arrow tile. Once you're done spinning, use another eastbound arrow tile to last almost at the feet of another Grunt
to battle. Win, then go north into the next room. You'll take on two more Team Flare members in here.
BOSS: Team Flare Celosia
Rewards: $6,720
Pokémon SpeciesPokémon Type Level Conditions
Manectric
Drapion
Electric
Level 46N/A
Poison/Dark Level 48N/A
Manectric: As usual, this Electric-type is weak only to Ground, and probably can nullify Electric in some
way. It is advantages over Flying and Water.
Drapion: This Pokémon is weak to Ground, Fighting, and Fairy, and is immune to Psychic. It has advantages
over Psychic, Ghost, and Grass.
Similarly to Aliana, this battle can be won by using a single Pokémon type: here, that type is Ground. Pokémon
like Dugtrio, Graveler/Golem, and Steelix will have no problem sweeping through this team. Of course, you can
teach (some of) your starter the Ground-type move Dig, which itself is good enough to one-hit-KO most of these
around Level 50+.
BOSS: Team Flare Bryony
Rewards: $6,720
Pokémon SpeciesPokémon Type Level Conditions
Liepard
Dark
Level 46N/A
Bisharp
Dark/Steel
Level 48N/A
Liepard: Liepard is weak to Fairy, Fighting, and Bug, and is immune to Psychic. Although it is typically a
weak Pokémon, still notable are its type-based advantages over Ghost and Psychic.
Bisharp: This Pokémon is doubly-weak to Fighting, and just weak to Fire and Ground. It also is immune to
Poison status and type, and to Psychic.
And, again, we go to find another battle dominated easily enough by one type: Fighting. Your starters will
probably be able to learn the Power-Up Punch move from the Fighting Gym some time back (or, at least, my Delphox
and Blaziken can): use that and you'll probably one-hit both of these. Probably the easiest fight so far.
After this, go back outside and use westernmost southbound arrow tile, then go west, dodging those tiles. Continue
dodging them as you go through the halls, eventually to a teleporter. Use it, then get the nearby Black Glasses.
(They power-up the holder's Dark-type moves.) Go north and battle the Grunt there, then use the teleporter. On the
other side, go through the door and north to snatch up a Rare Candy.
Go back outside now and reuse the teleporter. On theo ther side, go south and use the westbound arrow tile. Go back
southeast and use easternmost of the three arrow tiles to find a teleporter. Use it to go to a Hyper Potion, then
go back. Use the eastern southbound tile and head east to another Flare Grunt. Use the nearby teleporter to fight
another Grunt, then go east and through the door there. You'll find another Team Flare higher-up within.
BOSS: Team Flare Mable
Rewards: $6,720
Pokémon SpeciesPokémon Type Level Conditions
Houndoom
Dark/Fire
Level 46N/A
Weavile
Dark/Ice
Level 48N/A
Houndoom: This poor li'l doggy can be easily beaten with Fairy, Fighting, Ground, Rock, and Water. It is
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immune to Psychic, and advantageous over Ghost, Psychic, Ice, Bug, Grass, and Steel.
Weavile: To those who don't know, this is the evolved form of Sneasel. Anyhow, it is doubly-weak to
Fighting, weak to Bug, Fairy, Fire, Rock, and Steel, and immune to Psychic. It has advantages over Ghost,
Psychic, Grass, Ground, and Flying.
Similarly to earlier higher-ups' battles, you can sweep this one with Pokémon of a certain type. In fact,
several can be used! Fighting is the big one again, still doable through Power-Up Punch on a starter. Other big
ones include Rock and Fairy - you probably don't have as many, if any, of these moves though beyond Rock Tomb
and perhaps someone being able to use Dazzling Gleam. Overall, easy.
After the battle, you'll receive the Elevator Key; this will let you go up that elevator from where you battled
Lysandre. (Seriously? Why do the bad guys always give up their most important items so willingly? If you didn't
hand the Key to me, I'd never get a chance to find -- *muffled*) Go back out of the room, then go south along the
wall and use the westbound arrow tile. After you stop ... *vomits* ... use the eastern southbound arrow tile.
Finally, go northwest to find the one bring you to the elevator. Use it, then go to the elevator. Use it to head to
B2F.
Down here, go west for a while to find ... dude is big. After the spoilerific cinematic regarding Trainer AZ,
follow Lysandre and use elevator to go to B3F. Go west and north there; after some ... encouragement? ... from
Lysandre, another battle begins.
BOSS: Team Flare Xerosic
Rewards: $6,720
Pokémon Species Pokémon Type Level Conditions
Crobat
Poison/FlyingLevel 46N/A
Malamar
Psychic/Dark Level 48N/A
Crobat: This Pokémon is weak to Psychic, Ice, Rock, and Electric, and takes no damage from Ground. It is
advantageous over Grass, Fighting, Bug, and Grass.
Malamar: This rather well-defensive Pokémon has a double-weakness to Bug, and a normal weakness to Fairy.
It is immune to Psychic, and has advantages over Fighting, Poison, Ghost, and Psychic.
Noooo! We can't sweep this battle with just one type!
Ah, well. May as well use two. Maybe. Crobat is easily taken care of through that Lapras you're still hopefully
carrying around, since it should know Ice Beam around now. Ohter good ones include Kadabra/Alakazam,
Pikachu/Raichu, Jolteon, and Delphox. All in all, Crobat's definitely the easier one; Malamar will present some
problems. Mostly in its type-based stuff, because Bug and Fairy are not quite the most common move types. I
mean, sure, if you have 'em, use 'em. But, unless it was a pure-Psychic type, you can probably spam whatever you
threw against Crobat against Malamar.
After the battle, you'll be told to push a button - despite the hint given to you, it's apparently remote-activated
anyways, so you're screwed nonetheless.
Oh my God... Get out of the labs (just take the elevator to B1F and go south), heal in the Pokémon Center, and Fly
to Geosenge. (It is the westernmost town on the Kalos regional map.)
The Legend of Kalos: Team Flare Secret Headquarters
LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon Species
Pokémon Type Abilities EV YieldVersion
Xerneas (One-Time Only)Fairy
Fairy Aura3 HP
X
Yveltal (One-Time Only)Dark/Flying Dura Aura 3 HP
Y
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Team Flare Grunt
$1,800
Team Flare Admin & Team Flare Grunt$7,840
Manectric Lv. 45, Scrafty Lv. 45, Golbat Lv. 45
Toxicroak Lv. 50, Liepard Lv. 48
Team Flare Admin & Team Flare Grunt$7,840
Team Flare Admin & Team Flare Grunt$7,840
Manectric Lv. 50, Mightyena Lv. 48
Houndoom Lv. 50, Scrafty Lv. 48
Team Flare Admin [Left]
Team Flare Admin [Middle]
$4,800
$3,840
Swalot Lv. 50
Liepard Lv. 47, Manectric Lv. 48
Team Flare Admin [Right]
Team Flare Admin [Back]
$3,840
$4,000
Mightyena Lv. 47, Houndoom Lv. 48
Golbat Lv. 50
As you enter the Geosenge Town's ruins, head northwest and you'll find a Team Grunt as you leave town. After the
battle, continue northwest and along the path into Flare's headquarters; your rival will come along with you as
well. Examine the switch in the elevator to go down a while, then exit the elevator. Within the lab, go north and
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you'll find Lysandre. Hammer time!
BOSS: Team Flare Lysandre
Rewards: $10,200
Pokémon SpeciesPokémon Type Level Conditions
Mienshao
Honchkrow
Fighting
Level 48N/A
Dark/Flying Level 47N/A
Pyroar
Gyarados
Normal/Fire Level 49N/A
Water/FlyingLevel 51N/A
Meinshao: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous
over Normal, Ice, Rock, Steel, and Dark.
Honchkrow: Took 'im long enough to evolve it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and
immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug.
Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages
over Grass, Ice, Bug, and Steel.
Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has
type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug.
Basically, the same tactics as last time will apply. Use a Psychic- or Flying-oriented Pokémon on Mienshao, an
Electric-type on Honchkrow and Gyarados, and a Water-type starter or someone with Dig on Pyroar. These will
still mostly be one-hit kills, sadly enough - the main problem still results from his variety.
After the battle, go northwest and through the doorway. As you do, your rival will begin following you: there will
be some Double Battles up ahead, but her presence may make them easier. (In my case, harder: most of my party
outlevels hers by many levels; I mean, Delphox hit Level 71 quite recently. Oh well. At least she can provide a
full healing after each fight.) After the first Double Battle, continue along to another.
Past there, Shauna will suddenly come up behind. ... Oh, that's just greeeeeat. Anyways, go south and along to
another Double Battle. Far down the road from there is a door with the Team Flare emblem on it. Shauna somehow
opens it up (see, slapping stuff always works) so you can go through. There, you'll find that mystical tree
Lysandre was going on about earlier.
A bunch of admins appear and Shauna flees off, followed by your rival, both followed by some of the admins. That
gives you four more to the take out - speak with them and beat them in any order you choose. (They're denoted in
the table at the start of the section, with their orientation in the brackets.)
After beating all four Flare Admins, they'll run off leaving metaphorical trails of urine behind them.
SAVE YOUR GAME NOW, OR YOU COULD LOSE YOUR LEGENDARY POKÉMON!
After doing so, go forward and try to press the switch on the machine. Your legendary Pokémon will appear, engaging
you in battle. (It's version exclusive: see the first box for Pokémon X players, and the second for Pokémon Y
players.)
SPECIAL ENCOUNTER (POKÉMON X): #716 Xerneas
EV Yield: 3 HP
Hold Item: None
Level
Level 50
Move 1Gravity (negates Flying-types/Levitate)
Type
Fairy
Move 2Geomancy (ups Specials and Speed on second turn)
Gender RatioGenderlessMove 3Moonblast (Fairy; can lower Sp.Atk.)
Abilities Fairy AuraMove 4Megahorn (Bug: 120 Power)
Xerneas: The legendary Pokémon for Pokémon X is Xerneas. It is weak to Poison and Steel, resists Fighting,
Bug, and Dark, is immune to Dragon, and all else will normal damage.
As a note to you strategists and competitive people, Xerneas and Yveltal seem to be guaranteed to have 31 IVs in
a random three of their stats. What does this mean? IVs will affect level growth by Level 100: for each IV in a
stat, one point will be earned by then, and proportional amounts at lower levels. "Three" of their stats also
includes half of their six stats. 31 points can make quite a significant difference in this game, actually. For
example, you can boost that stat by getting 252 EVs and save-and-reload the game until you get an ideal Nature
on the Pokémon for whatever stat it is you want. That means you can get a 103-point boost in a stat over the
relatively-base value. Food for thought.
Obviously, you'll want to catch this guy - in fact, you're pretty much forced to; even if you defeat
Xerneas/Yveltal, they'll still be there in the field, waiting for you to catch them. In other words, wasting the
Master Ball is that - a waste.
The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves
can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If
you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False
Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on
this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it.
Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a
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x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more
until they're up to x4.0 later.
(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However,
neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)
SPECIAL ENCOUNTER (POKÉMON Y): #717 Yveltal
EV Yield: 3 HP
Hold Item: None
Level
Level 50
Move 1Disable (prevents a move's use)
Type
Dark/FlyingMove 2Dark Pulse (Dark)
Gender RatioGenderless Move 3Snarl (Dark)
Abilities Dark Aura
Move 4Oblivion Wing (Flying; absorbs HP)
Yveltal: The legendary Pokémon for Pokémon Y is Yveltal - the cooler-looking, but less useful of the two.
Anyways, it is weak to Fairy, Electric, Ice, and Rock, and takes no damage from Ground or Psychic. It
resists Grass, Ghost, and Dark.
As a note to you strategists and competitive people, Xerneas and Yveltal seem to be guaranteed to have 31 IVs in
a random three of their stats. What does this mean? IVs will affect level growth by Level 100: for each IV in a
stat, one point will be earned by then, and proportional amounts at lower levels. "Three" of their stats also
includes half of their six stats. 31 points can make quite a significant difference in this game, actually. For
example, you can boost that stat by getting 252 EVs and save-and-reload the game until you get an ideal Nature
on the Pokémon for whatever stat it is you want. That means you can get a 103-point boost in a stat over the
relatively-base value. Food for thought.
Obviously, you'll want to catch this guy - in fact, you're pretty much forced to; even if you defeat
Xerneas/Yveltal, they'll still be there in the field, waiting for you to catch them. In other words, wasting the
Master Ball is that - a waste.
The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves
can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If
you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False
Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on
this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it.
Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a
x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more
until they're up to x4.0 later.
(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However,
neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)
After hopefully capturing your legendary Pokémon, Shauna and your rival will come up. Meanwhile, so does Lysandre!
BOSS: Team Flare Boss Lysandre
Rewards: $10,200
Pokémon SpeciesPokémon Type Level
Conditions
Mienshao
Fighting
Level 49N/A
Honchkrow
Pyroar
Dark/Flying Level 49N/A
Normal/Fire Level 51N/A
Gyarados
Mega-Gyarados
Water/FlyingLevel 53N/A
Water/Dark Level 53Mega-Evolved his only Gyarados
Meinshao: Like most basic Fighters, this guy is weak to Psychic, Flying, and Fairy, and is advantageous
over Normal, Ice, Rock, Steel, and Dark.
Honchkrow: Took 'im long enough to evolve it. Anyways, it is weak to Fairy, Rock, Ice, and Electric, and
immune to Ground and Psychic. It's advantageous over Ghost, Psychic, Grass, Fighting, and Bug.
Pyroar: This kitty is weak to Fighting, Water, Rock, and Ground, and is immune to Ghost. It has advantages
over Grass, Ice, Bug, and Steel.
Gyarados: It is doubly-weak to Electric, and also weak to Rock; it is immune to Ground, though. It has
type-based advantages over Rock, Ground, Fire, Fighting, Grass, and Bug. The most significant feature of
this battle is that Gyarados is holding Gyaradosite, an item that will indeed let it Mega Evolve...
Mega Gyarados: Once Gyarados almost inevitably Mega Evolves, you have a much more significant problem:
notably no double weaknesses, and thusly almost no one-hit-kills. Mega Gyarados is weak to Grass,
Electric, Fighting, Bug, and Fairy. It is immune to Psychic, and advantageous over Fire, Rock, Ground,
Ghost, and Psychic.
Now that you've hopefully caught your legendary Pokémon - be it Xerneas or Yveltal - you'll automatically lead
with it, similar to Pokémon Black/White, for at least this battle if you chose to add it to your party. (It will
be fully healed, regardless of whether you used a Heal Ball - all you're Pokémon are, in fact.) Luckily, both
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Pokémon have some sort of advantage over Mienshao, so that'll be easily enough to deal with. When he brings
Honchkrow, you'll want to stick with Xerneas on X, or just outright switch to your Electric. As for Pyroar,
stick with just whatever's good for you.
As for Gyarados? Initially, you'll want to start with a Pokémon - say, Pikachu, Raichu, Jolteon, and so on that can move fast (perhaps enough to beat Mega Evolution? I don't know if it's first...) and use Electric
moves. Combined with STAB and the double-weakness, Electric moves do six times the normal damage: Thunder would
become a move of 660 Power, 726 with the Magnet on the Pokémon, almost certainly a one-hit-kill.
If you cannot beat Gyarados, or wish to just outright prepare in the off-chance it happens, bring out Xerneas or
whatever Pokémon you'd spam on Water Pokémon (which may still be that Electric-type =P). Yveltal won't be much
help in this battle, obviously enough, with his only advantages coming with Mienshao. Good luck.
And so, we're done. Team Flare's maniacal plot (and fashion line) has concluded, the Legendary Pokémon is hopefully
sitting in your party, and we have a Champion to go find eventually. Head along to Anistar City and leave town
heading southeast.
Route 18
ITEMS/TREASURES CHECKLIST
[_] Poké Ball[_] Hyper potion[_] Wacan Berry[_] PP Up
[_] Max Ether[_] Super Potion[_] Honey
[_] Oran Berry[_] Ether
[_] X Defense
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon SpeciesPokémon Type
Abilities
Durant
Graveler
Steel/Bug
Hustle, Swarm, Truant
Rock/Ground Rock Head, Sturdy, Sand Veil
Gurdurr
Heatmor
Fighting
Fire
Lairon
Pupitar
Rock/Steel Rock Head, Sturdy, Heavy Metal
Rock/Ground Shed Skin
EV Yield
Version
2 Defense
2 Defense
Both
Both
Guts, Sheer Force, Iron Fist
2 Attack
Flash Fire, Gluttony, White Smoke2 Sp.Atk.
Both
Both
Sandslash
Ground
Sand Veil, Sand Rush
Torkoal
Fire
White Smoke, Shell Armor
ENCOUNTERS FOUND IN THE BUSHES
Pokémon SpeciesPokémon Type
2 Defense
2 Attack
X
Y
2 Defense
2 Defense
Both
Both
Abilities
Hustle, Swarm, Truant
EV Yield
Version
Durant
Steel/Bug
2 Defense
Both
Heatmor
Skarmory
Fire
Flash Fire, Gluttony, White Smoke2 Sp.Atk.
Steel/FlyingKeen Eye, Sturdy, Weak Armor
2 Defense
Both
Both
HORDE BATTLES
Pokémon SpeciesPokémon Type
Durant
Geodude
Abilities
Steel/Bug
Hustle, Swarm, Truant
Rock/Ground Rock Head, Sturdy, Sand Veil
Heatmor
Fire
ROCK SMASH ENCOUNTERS
Version
2 Defense
1 Defense
Both
Both
Flash Fire, Gluttony, White Smoke2 Sp.Atk.
Both
Pokémon SpeciesPokémon Type
Graveler
Shuckle
EV Yield
Abilities
Rock/Ground Rock Head, Sturdy, Sand Veil
Bug/Rock
Gluttony, Sturdy, Contrary
EV Yield
Version
2 Defense
Both
1 Defense, 1 Sp.Def.Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Youngster Jayden
Money Earned
$1,152
Pokémon Party
Scolipede Lv. 48, Pinsir Lv. 48
Hiker Orestes
$2,800
Battle Girl Justine$2,495
Sky Trainer Jeremy $5,000
Stunfisk Lv. 50
Mienshao Lv. 52
Ninjask Lv. 46, Drifblim Lv. 48, Flygon Lv. 50
Lass Sara
Black Belt Yanis
Granbull Lv. 48, Dedenne Lv. 48
Sawk Lv. 49, Pangoro Lv. 50
$1,152
$2,400
POKÉMON EVALUATIONS: Hm, a few good ones are here. A lot of those Steel-, Rock-, and Fire-types could be helpful in
the next Gym if you boost their EVs enough through some Super Training, especially Heatmor and Lairon. Shuckle is a
good Pokémon in general because it's an absolute tank with a base 230 Defense and Special Defense: among the
highest in all the game! Plus it can learn Power Trick to swap Attack and Defense - it'll be soft as crap, but hit
like a friggin' bus! Graveler is generally good as a Ground-type and he learns Rock moves for the next Gym. Both
version-exclusives are excellent once they evolve because they can learn a variety of moves and can just tear stuff
up with brute force. Oh, and Mega Evolutions. Mega Evolutions are important.
As you enter the Route, go south to the signpost. Check the rock to its northeast to find a Poké Ball, then head
south and hop over the ledge for a Hyper Potion. Go south, east, and north through the grass, then go back west and
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beat up the Youngster. From here, go northeast and Cut down the tree, then go along the path to a Wacan Berry. (It
weakens supereffective Electric attacks.) Skate down the rail nearby for a PP Up, then head south, over the ledge,
and through the grass.
Go up the stairs you reach and battle the Hiker, then go north to the house. Within is a person challenging you to
inverse battles: they can be done once daily and reverse type matchups. (What is super-effective is not very
effective: Fire on a Grass/Ice type now does one-fourth, not four times, the damage - it's a helluva lot harder
than it sounds.) Winning nets you an Oran Berry. Outside the house, go north along its west side and examine the
cliff for an Ether, then battle the Battle Girl on the bridge to the west.
To the east is Terminus Cave, if you wish to enter. We'll detail it in the linked-to section; for now, we'll finish
off the Route. Go southeast of the Inverse Battle battle house and along the tracks south and east to find a Mas
Ether. If you go west and south to the end of the tracks, you can battle a Sky Trainer. Otherwise go back
northwest, then downstairs. From there, go southeast and use the Dowsing Machine to find a Super Potion, then head
west and south through the flowers to battle a Lass. (In the lone empty tile, in the northeast corner of the
flowers, you can find a Honey, by the way.)
Go south and east of there to go under the railway above, then go north. You can battle a Black Belt, as well as
grab an X Defense. Another entrance to the Terminus Cave is nearby: the one we'll use momentarily.
Or now. No time like the present. If you don't wanna enter, just continue south of the Lass and you'll find your
way to Couriway Town easily enough.
Terminus Cave
ITEMS/TREASURES CHECKLIST
[_] Dragon Scale[_] Normal Gem [_] TM31 (Brick Break)[_] Star Piece[_] Dusk Ball [_] Hyper Potion
[_] Heat Rock
[_] Moon Stone [_] Escape Rope
[_] Iron
[_] Dusk Stone[_] X Attack
[_] Full Heal
[_] Max Repel
[_] Elixir
[_] TM30 (Shadow Ball)[_] Max Potion[_] Dire Hit [_] Iron Plate
[_] Reaper Cloth
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM
Pokémon Species Pokémon Type
Abilities
EV Yield
Version
Durant
Steel/Bug
Hustle, Swarm, Truant
2 Defense
Both
Graveler
Lairon
Rock/Ground
Rock/Steel
Rock Head, Sturdy, Sand Veil 2 Defense
Rock Head, Sturdy, Heavy Metal2 Defense
Both
X
Pupitar
Sandslash
Rock/Ground
Ground
Shed Skin
Sand Veil, Sand Rush
Y
Both
2 Attack
2 Defense
ENCOUNTERS FOUND IN THE SHADOWS
Pokémon Species Pokémon Type
Abilities
Insomnia, Swarm, Sniper
EV Yield
Ariados
Bug/Poison
Noibat
HORDE BATTLES
Dragon/FlyingFrisk, Infiltrator. Telepathy 1 Speed
Pokémon Species Pokémon Type
Aron
Durant
Geodude
Rock/Steel
Steel/Bug
Rock/Ground
Lervitar
Rock/Ground
ROCK SMASH ENCOUNTERS
Abilities
Rock/Ground
Bug/Rock
EV Yield
Version
Both
Both
Version
Rock Head, Sturdy, Heavy Metal1 Defense
Hustle, Swarm, Truant
2 Defense
Rock Head, Sturdy, Sand Veil 1 Defense
X
Both
Both
Guts, Sand Veil
Y
Pokémon Species Pokémon Type
Graveler
Shuckle
2 Attack
1 Attack
Abilities
Rock Head, Sturdy, Sand Veil
Gluttony, Sturdy, Contrary
EV Yield
Version
2 Defense
Both
1 Defense, 1 Sp.Def.Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Worker Narek
$3,072
Graveler Lv. 46, Graveler Lv. 47, Golem Lv. 48
Hiker Aaron
Worker Dimitri
$2,800
$3,200
Rhydon Lv. 50
Octillery Lv. 50
Hiker Bergin
$2,668
Battle Girl Andrea$2,400
Boldore Lv. 48, Steelix Lv. 48
Throh Lv. 49, Conkeldurr Lv. 50
Black Belt Gunnar $2,400
Black Belt Ricardo$2,496
Toxicroak Lv. 49, Sawk Lv. 50
Hariyama Lv. 52
Battle Girl Hailey$2,448
Rangers Fern & Lee$8,160
Medicham Lv. 49, Hawlucha Lv. 51
Nidoking Lv. 51, Nidoqueen Lv. 51
Worker Yusif
Probopass Lv. 50
$3,200
POKÉMON EVALUATIONS: A lot of these remain the same as on Route 18. The most notable change concerns Noibat. Noibat
is a Dragon/Flying type with rather crappy stats, centering around 40 ~ 50 on the base level. However, it evolves
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into a powerhouse at Level 48, at least doubling those base stats to center around 90 ~ 110. It's definitely a
Pokémon worth spending your time on!
~ Lower Entrance ~
We'll assume you're following this walkthrough linearly and therefore entered through the ground-level entrance
next to Black Belt Yanis (where you found the X Defense by going under the rails on Route 18). As you go in, head
west and north and east into the pit to find a Dragon Scale. Snatch it up, then get out of the pit and go north,
east, and north. Examine the rock in the alcove for a Normal Gem (one-time boost to a Normal move).
~ Upper Entrance: East ~
Go up the stairs near the Inverse Battle house, then follow the tracks southeast from it. They go to a different
part of the Terminus Cave, where you'll find the useful TM31 - it teaches Brick Break, a Fighting-type move that
can break stuff like Light Screen and Reflect!
~ Upper Entrance: West ~
Other than those, there's little point in the others entrances; go east of the Inverse Battle house on Route 18 now
and enter from there. As you enter, go northeast and along the path to the next floor. At the west/east fork, go
east and break through the rock with Rock Smash. Get on the bridge and cross to the other side for a Star Piece.
go west and south and over the ledges. After the second ledge, face west and examine the rock for a Dusk Ball. Go
up the ramp to the west and far to the north, past the bridge. Near the Rock Smash rock, examine the rock to the
northwest to find a Hyper Potion.
Cross the bridge and head along the path to battle a Worker. Beat him and go south, past the ramp, and along the
path. At the end, use Rock Smash to continue on to a Heat Rock. Go back to the Worker and use the ramp to his
southeast, then go across the bridge to a singing Hiker. Continue along the path and you'll find a Worker running
around to the north. Defeat him and go north, past the stairs, and use Rock Smash to find a Moon Stone if you head
far to the north.
We'll ignore the stairs for the moment. Just go south of the Worker and over the ledges, then go west and up the
ramp to find an Escape Rope. Go south, east, and south of there to find a Hiker to battle. Then go west and over
the ledges to where you found the Heat Rock; return to where you fought the previous Worker, then go north and
downstairs.
Go north and defeat Andrea, then go north and break the rock via Rock Smash. Go through the maze (just hang to the
south) and examine the rock almost due west of where exit to find an Iron. Go south and west from there to find a
Dusk Stone. Go back to where you found the Iron, then go a little north, east, break the rock, then go east and
north. Defeat the Black Belt near the intersection, then go further north and along the lengthy, narrow path to
find an X Attack.
Return to the Black Belt and head southeast from there and along to another. First go east and north and along the
ground-level path for a while to find a Full Heal, then return to the aforementioned Black Belt. On your way back,
ascend onto the raised ledge to battle a Battle Girl. Go west and north of her, then use the eastbound ramp. Go
north and grab the Elixir, then go south and east and over some ledges.
Return to the last Black Belt you fought, then go south of him. At the up/down fork, go west (down) and north along
the path to find TM30 - it teaches Shadow Ball, one of the more powerful Ghost-type moves. At the end of the path
next to that ramp, you'll also find a Max Potion. Go back to the fork and head east. Swerve around to the northeast
side of the next two trainers and examine the rock behind them for a Dire Hit, then (Double) Battle them.
After, continue south and you'll find an east/west fork; go west to find an Iron Plate. It boosts the power of
Steel moves, plus turns Arceus into a Steel-type. Go back along the other path to the stairs and on up. In the next
area, go east and north and along the ramp-filled path to Yusif. As you try going to the next level, go along the
skinny path eastward. Follow your Dowsing Machine to a Max Repel, then go south and over the ledges to a Reaper
Cloth (Dusclops holds it in a trade to become Dusknoir).
This will finish the cave: no more progress is allowed until after the Elite Four. Grr...
Couriway Town
ITEMS/TREASURES CHECKLIST
[_] Pretty Wing[_] Revive
[_] Burn Heal
[_] Ether
[_] Rare Candy
[_] Poké Ball
[_] TM89 (U-Turn)
[_] TM55 (Scald)[_] Stealth Power Lv. 1[_] Fresh Water/Berry[_] Prism Scale[_] Max Potion
COURIWAY TOWN POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Burn Heal
Escape Rope
$250
$550
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
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Full Heal
$600
Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250 Cures the Frozen (FRZ) status.
Max Potion
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700
Paralyze Heal$200
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
Poké Ball
Potion
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
$200
$300
Premier Ball Repel
$350
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Prevents most random wild encounters for 100 steps.
Revive
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle.
Super Repel
Ultra Ball
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
As you enter town, go south with the Dowsing Machine on and you'll find a Pretty Wing in the bush southwest of the
Pokémon Center. Speaking of the Center, go inside and heal/shop/etc. In the house south of there, you can bring
along a Pokémon who knows Nuzzle (Pikachu, for example) and use it on the kid to get a Revive.
If you try to cross the bridge to the southeast, you'll battle Professor Sycamore eventually.
BOSS: Pokémon Professor Sycamore
Rewards: $7,000
Pokémon SpeciesPokémon Type Level Conditions
Venusaur
Grass/PoisonLevel 50N/A
Charizard
Blastoise
Fire/Flying Level 50N/A
Water
Level 50N/A
Venusaur: This final evolution of Bulbasaur is weak to Fire, Ice, Flying, and Psychic. He is advantageous
over Rock, Ground, Water, Fairy, and Grass.
Charizard: This final evolution of Charmander is doubly-weak to Rock, weak to Electric, and Water, and
immune to Ground. It is advantageous over Grass, Bug, Ice, Steel, and Fighting.
Blastoise: Finally, the final evolution of Squirtle is weak to Grass and Electric, and advantageous over
Fire, Rock, and Ground.
As it stands, it'll probably be best to keep Xerneas out of this fight if you're using him: he doesn't have too
many advantages. However, a Fire-type starter or Yveltal are pretty good against Venusaur. A Water starter will
do sufficiently well on Charizard, as would a Rock- or Electric-type Pokémon, and Blastoise can be done in by a
Grass starter or by another Electric-type.
It's nothing much more complex than you've been dealing with, really - two should be able to be killed by
starters, and the third by just about whatever it's weak to: they don't cover their types well. For me, it was
Delphox on Venusaur, then Pikachu on Blastoise and Charizard.
After the easy fight, go north and up the stairs to the rail station. (At the middle plateau, first, examine the
northwest corner for an Ether.) At the east end, you can find a Rare Candy; you can also use the Dowsing Machine to
find a Poké Ball between the last two benches. At the west end, the person there will you TM89 - it contains Uturn, a Bug-type move. (People having played Pokémon HeartGold/SoulSilver remember how annoying this was in the
Azalea Gym, eh? =)) Basically, it's a Bug-type Volt Switch: you hit the opponent, then get another Pokémon sent
out.
East of where you battled Sycamore, you can use the Dowsing Machine to find a Burn Heal. (Sit on the benches for a
cool view!) Then cross the bridge south of where the battle occurred. In the house nearby, you can get quizzed on
your starter's weight and height. (Mine were both true. >_>) The items you can get will boost moves of the Fire
(for Fennekin), Water (for Froakie), or Grass (for Chespin) types by 20%. The stats for each Pokémon is below.
Starter
Imperial SystemMetric System
HeightWeight
HeightWeight
Reward
Chespin 1'4"
19.8 lbs.0.4 m.9.0 kg.Miracle Seed
Fennekin1'4"
Froakie 1'0"
20.7 lbs.0.4 m.9.4 kg.Charcoal
15.4 lbs.0.3 m.7.0 kg.Mystic Water
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Now, go up the stairs to the east of that house. You'll find a Photo Spot at the top. In the hotel, you'll get a
quiz from the boy in the northeast corner (answer: "Kelp") to get TM55 - it teaches Scald, a Water-type move that's
odd in that it can cause a Burn. =P On the upper floor, per the usual, you can speak with Mr. Bonding in the
southeast room to get Stealth Power Lv. 1. Outside, to the east, you can buy Fresh Water and a Berry once daily for
$300. If you look carefully in the nearby screenshot, you can see a Pokéball in the corner; run over to it (the
water's shallow) to get a Max Potion, and also a Prism Scale using the Dowsing Machine.
That'll do it - heal up and leave, going south of the starter-quiz house to go onto...
Route 19
ITEMS/TREASURES CHECKLIST
[_] Damp Rock
[_] Rare Bone[_] Escape Rope[_] Toxic Plate[_] PP Up
[_] Yache Berry
[_] TM36 (Sludge Bomb)[_] Antidote [_] HP Up
[_] Max Revive [_] HM05 (Waterfall)[_] Timer Ball
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE PUDDLES AND FLOWER BEDS
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Carnivine
Grass
Levitate
2 Attack Both
Drapion (Grass-only)
Haunter
Dark/Poison
Ghost/Poison
Battle Armor, Sniper, Keen Eye
Levitate
2 DefenseBoth
2 Sp.Atk.Both
Karrablast
Quagsire
Bug
Water/Ground
Shed Skin, Swarm, No Guard
Damp, Water Absorb, Unaware
1 Attack Both
2 HP
Both
Shelmet
Sliggoo
Bug
Dragon
Hydration, Shell Armor, Overcoat
Sap Sipper, Hydration, Gooey
1 DefenseBoth
2 Sp.Def.Both
Stunfisk (Puddles-only)Ground/ElectricLimber, Static, Sand Veil
Weepinbell
Grass/Poison
Chlorophyll, Gluttony
2 HP
Both
2 Attack Both
HORDE BATTLES
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Arbok
Gligar
Poison
Intimidate, Shed Skin, Unnerve
2 Attack Both
Ground/Flying Hyper Cutter, Sand Veil, Immunity 1 DefenseBoth
Skorupi
Weepinbell
Bug/Poison
Grass/Poison
Battle Armor, Sniper, Keen Eye
Chlorophyll, Gluttony
1 DefenseBoth
2 Attack Both
SURFING ENCOUNTERS
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Quagsire
Water/Ground
Damp, Water Absorb, Unaware
Stunfisk
Sliggoo
Ground/ElectricLimber, Static, Sand Veil
Dragon
Sap Sipper, Hydration, Gooey
2 HP
Both
2 HP
Both
2 Sp.Def.Both
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Poliwag
Pokémon Type
Abilities
Water
EV Yield Version
Damp, Water Absorb, Swift Swim
1 Speed Both
FISHING - GOOD ROD ENCOUNTERS
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Barboach
Water/Ground
Anticipation, Oblivious, Hydration1 HP
Politoed
Poliwhirl
Water
Water
Water Absorb, Damp, Drizzle
Damp, Water Absorb, Swift Swim
Both
3 Sp.Def.Both
2 Speed Both
FISHING - SUPER ROD ENCOUNTERS
Pokémon Species
Pokémon Type
Abilities
EV Yield Version
Poliwhirl
Water
Damp, Water Absorb, Swift Swim
2 Speed Both
Whiscash
Water/Ground
Anticipation, Oblivious, Hydration2 HP
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Hex Maniac Josette
Rangers Ivy & Orrick
$1,600
$8,400
Pumpkaboo Lv. 50, Pumpkaboo Lv. 50
Tauros Lv. 53, Miltank Lv. 53
Swimmer Coral
$832
Stunfisk Lv. 52
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Pokémon Ranger Clementine$4,320
Alomomola Lv. 54
Pokémon Ranger Amber
Pokémon Ranger Shinobu
Sky Trainer Sera
$4,080
$4,080
$5,200
Emolga Lv. 51, Grumpig Lv. 51
Zangoose Lv. 51, Beartic Lv. 51
Noctowl Lv. 50, Aerodactyl Lv. 52
Fairy Tale Girl Lovelyn
Pokémon Trainer Shauna
$1,568
$5,100
Mr. Mime Lv. 49, Aromatisse Lv. 49, Azumarill Lv. 49
Delcatty Lv. 49, Goodra Lv. 49, [Kalos Starter Weak to Yours] Lv. 51
Pokémon Trainer Tierno
Pokémon Trainer Trevor
$5,200
$5,100
Talonflame Lv. 48, Roserade Lv. 49, Crawdaunt Lv. 52
Raichu Lv. 49, Aerodactyl Lv. 49, Florges Lv. 51
POKÉMON EVALUATIONS: Nothing exceptional worth catching here, especially given that the majority of these could
have been caught on Route 14, just south of Laverre, at lower levels.
Go south and defeat the Hex Maniac, then go due east of her and examine the rock for a Net Ball. Go west and down
the stairs to the marshy area - begin Surfing and head south. Once you reach land again, use the Dowsing Machine to
find a Damp Rock to the southeast. Go west from there to battle some Pokémon Rangers, then battle the Swimmer to
the west. Go south from there and grab the Rare Bone, then go north of the Swimmer. Surf through the water. Defeat
the Pokémon Ranger, then examine the rock near her to find an Escape Rope.
Continue north and Surf through the water there to find another Ranger to battle. Go north some along ground level
to find a Strength boulder. Use Strength to move it south once, east once, north twice, and east twice. This will
open up the Toxic Plate, which boosts the power of Poison moves and makes Arceus become Poison-typed. Now backtrack
to the previous Pokémon Ranger and go up the stairs to her west. Go through the nearby flower beds for a PP Up,
then go back to the bridge. Cross it and defeat the Pokémon Ranger on the other side.
Go east to the Yache Berry tree after and grab one. (They weaken supereffective Ice attacks.) Go south and use the
stairs to find TM36 - this teaches Sludge Bomb, a decent Poison-type move. After, go over the ledge nearby to
return close to the start of the Route. Go southeast and up the stairs, then go east through the flowers. Approach
the person atop the ledge if you want a Sky Battle. After doing it, if desired, go into the flowers to the south.
Examine the only empty tile (southeast corner) to find an Antidote.
Then go south and west to find a large path of flowers. First beat the nearby Fairy Tale Girl, then go into the
flowers and along the path for an HP Up. Return to the Fairy Tale Girl and hop along the obvious path to the Max
Revive. Return to the Fairy Tale Girl and cross the bridge to the west. As you do so, you'll get stuck in three
consecutive battles! (With healing between, of course.) They're not really marked as bosses (they're in the table
above) simply because they're on-par with the Trainers here; the only one you could get confused on is Shauna, who
has the starter doubly-weak to your own. So, yes, easy.
After the battles, you'll receive HM05 - it teaches Waterfall, which lets you ascend some waterfalls. Duh. Go west
and finish crossing the bridge - hold on, let me ramble. Whose freakin' idea was it to have a battle on a bridge!?
If you so much as use, say, Eruption or Draco Meteor, we'd all probably die from the fall! ... Anyways, after you
cross the bridge, use the Dowsing Machine to navigate around to a Timer Ball before going west into Snowbelle.
Snowbelle City
ITEMS/TREASURES CHECKLIST
[_] PP Restoring Power Lv. 1[_] TM08 (Bulk Up)[_] Full Heal[_] Icy Rock[_] Full Restore[_] X Sp. Atk.
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
Jigglypuff
Bisharp
Steel/Dark Defiant
SNOWBELLE CITY POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Burn Heal
Dusk Ball
$250 Cures the Burn (BRN) status.
$1,000Catches Pokémon. Rate is x4.0 in caves or at night.
Escape Rope
Full Heal
$550
$600
Instantly leave caves and some other dungeons; doesn't work everywhere.
Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
$600 Catches Pokémon. Its base catch rate is x1.5.
Heal Ball
$300 Catches Pokémon, and fully heals them on capture. (Useless with full party.)
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
Max Potion
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
Nest Ball
Net Ball
$700 Stops most random wild Pokémon encounters for 250 steps.
$1,000Catches Pokémon. It works better on lower-level Pokémon.
$1,000Catches Pokémon. Rate is x4.0 on Bug- and Water-types.
Paralyze Heal$200
Cures the Paralysis (PLZ) status.
Poké Ball
Catches Pokémon. Its base catch rate is the lowest at x1.0.
$200
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
$300
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball
$1,000Catches Pokémon. Its rate is x4.0 for the first four turns of battle.
Repeat Ball $1,000Catches Pokémon. It's better on previously-owned species.
Repel
Revive
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Super Repel $500
Timer Ball
Ultra Ball
Heals a Pokémon for 50 HP in the field or in battle.
Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
$1,200Catches Pokémon. Its base catch rate is x2.0.
As you enter the snowy town of Snowbelle, go west and into the Pokémon Center. Heal and shop as usual, and also
speak with Mr. Bonding to the west to get the PP Restoring Power Lv. 1. In the house north of there - the western
of the two - you can find a Move Tutor - he can only teach to Keldeo and Meloetta, though, which you need PokéBank
at this time to get from Pokémon Black/White - even then, I'm pretty sure Meloetta was event-only.
The Mythical Move Tutor.
SNOWBELLE CITY MOVE TUTOR - MYTHICAL MOVES
Move Name
Type
PowerAccuracyMax PP Class TargetsPossible Learners
Secret SwordFighting85
100
10
SpecialOne
Keldeo
Relic Song
100
10
SpecialOne
Meloetta
Normal
75
The Battle Girl upstairs will also give you TM08 - it teaches Bulk-Up, a move that boosts your physical stats. If
you go west of the Pokémon Center, then further north past the Gym, you can find the clothing store. (As you go
there, be sure to go into the lower area to the east of it, then to the end of the path and press A for a Full
Heal.) Go west from there, then upstairs and into the house if you want to trade a Bisharp for a Jigglypuff - a
very good deal, given that the next Gym is Ice-centric and therefore gives Bisharp an advantage. (He comes at Level
50.) If you go east from this house using the Dowsing Machine, you'll find an Icy Rock.
From the trade house, go south from there and across the bridge. When you see an ice ramp on the left, go down it
and south carefully to reach a Full Restore. Go down the nearby ramp and then continue on to the house. Go due east
of the door when outside and press A to find an X Sp. Atk. Within, you can find another Move Tutor. This Guy can
teach your Pokémon the "Elemental Beams" - some of the most powerful moves in the game. For the Pokémon given, it
will have a Power of 225 (because of STAB) - if you were to throw in a double-weakness and items like Charcoal, the
power could easily be 990!
The Elemental Beam Tutor.
SNOWBELLE CITY MOVE TUTOR - ELEMENTAL BEAMS
Move Name
Type PowerAccuracyMax PP Class Targets
Possible Learners
Frenzy PlantGrass150
90
5
SpecialOne
Venusaur, Meganium, Sceptile, Torterra, Serperior, Chesnaught
Blast Burn Fire 150
Hydro CannonWater150
90
90
5
5
SpecialOne
SpecialOne
Charizard, Typhloshion, Blaziken, Infernape, Emboar, Delphox
Blastoise, Feraligatr, Swampert, Empoleon, Samurott, Greninja
That's about it. The Gym Leader is currently not in (kinda makes me think back to Red/Blue's eighth Gym lol), so go
south of the Elemental Beam Tutor's house to Route 20.
Route 20
ITEMS/TREASURES CHECKLIST
[_] Kasib Berry[_] Paralyze Heal[_] Meadow Plate [_] Antidote
[_] Protein
[_] Repeat Ball
[_] Mental Herb[_] Tiny Mushroom[_] Balm Mushroom[_] X Accuracy[_] TM53 (Energy Ball)
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LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Amoonguss
Gothorita
Grass/Poison Effect Spore, Regenerator
Psychic
Frisk, Shadow Tag
Jigglypuff
Noctowl
Normal/Fairy Cute Charm, Friend Guard, Competitive2 HP
Normal/FlyingInsomnia, Keen Eye, Tinted Lens
2 HP
Trevenant
Zoroark
Ghost/Grass
Dark
Natural Cure, Frisk, Harvest
Illusion
2 HP
Both
2 Sp.Def.Both
Both
Both
2 Attack Both
2 Sp.Atk.Both
HORDE BATTLES
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Foongus
Grass/Poison Effect Spore, Regenerator
1 HP
Sudowoodo
Zoroark
Rock
Dark
2 DefenseBoth
2 Sp.Atk.Both
Rock Head, Sturdy, Rattled
Illusion
Both
LOCAL TRAINERS' POKÉMON
Trainer Name
Twins Nana & Nina
Money Earned
$1,696
Pokémon Party
Slurpuff Lv. 53, Aromatisse Lv. 53
Poké Fan Roisin
$4,240
Fairy Tale Girl Wynne$1,664
Poké Fan Corey
$4,320
Snubbull Lv. 51, Granbull Lv. 53
Klefki Lv. 52, Azumarill Lv. 52
Dedenne Lv. 54
Hex Maniac Desdomna $1,728
Trevenant Lv. 54
EEVEE & LEAFEON
As you go west into the forest from the Snowbelle side, you'll notice a large mossy rock. Leveling Eevee up near
here evolves it into Leafeon, it's Grass-type Eevee-lution from Generation IV. Fair warning or good advice take it as you will, just be careful if you're waiting for that one Eevee-lution.
POKÉMON EVALUATIONS: Nothing of exceptional note here, unless you want a Psychic type in Gothorita. If you plan on
doing online battling, Zoroark is epic in that its Illusion ability makes it appear as one your other party
Pokémon, which can really screw with people. For example, if you have a team of Fighters, then send out Zoroark
(who will appear as a Fighter), someone uses Psychic, it fails to hit, and you get in a free hit (perhaps with a
Dark move against that Psychic?).
Go west as you reach the entrance of the forest and bypass the mossy rock (if you want). Go west an area and you
can find a Kasib Berry tree and a Paralyze Heal to the north. The former lessens the effect of a Ghost-type
supereffective move. Go back an area, then south another, then south yet another. Go east and grab the Meadow
Plate: this strengthens Grass moves and makes Arceus become a Grass-type.
Go back to the previous area and go west. In the next area, defeat the Twins (or circumvent them to the south).
Either way, go south to the next area. Go around to the west and use the Dowsing Machine to find the Antidote
around here, then beat the Poké Fan nearby. Go back an area, then north another. Beat the nearby Fairy Tale Girl,
then go west an area. Cut down the bush and defeat the Poké Fan, then go northwest. Grab the Protein, then hunt
down the Repeat Ball via the Dowsing Machine to the southwest.
Go back to the previous area and go south to another area, then another. (From here, if you go to the far south,
then west an area, you'll find Pokémon Village immediately.) Go east to find another tree-centric clearing; hunt
down a Mental Herb with the Dowsing Machine, then go west an ar-- Huh? Okaaaaaay.... Anyways, in this area, hunt
down a Tiny Mushroom through the Dowsing Machine and go south an area. Continue along to the stairs, then ascend
them. Hunt down the valuable Balm Mushroom with your Dowsing Machine, then head west for an X Accuracy. Descend the
stairs and go southwest; Cut down the bush and go through the shadows to the west.
Defeat the Hex Maniac, then go past her to find TM53. TM53 teaches Energy Ball, a decent Grass-type move to teach
your Poké's. Go east an area, then go south and along the path. Go to the southwest exit to reach the Pokémon
Village.
Pokémon Village
ITEMS/TREASURES CHECKLIST
[_] Chople Berry[_] Pretty Wing [_] Pretty Wing[_] Max Ether[_] Pixie Plate[_] Honey
[_] Honey
[_] Full Restore
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE FLOWER BEDS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Amoonguss
Ditto
Grass/Poison Effect Spore, Regenerator
Normal
Limber, Imposter
2 HP
1 HP
Gothorita
Psychic
2 Sp.Def.Both
Frisk, Shadow Tag
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Both
Both
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Jigglypuff
Noctowl
Normal/Fairy Cute Charm, Friend Guard, Competitive2 HP
Normal/FlyingInsomnia, Keen Eye, Tinted Lens
2 HP
Trevenant
Zoroark
Ghost/Grass
Dark
Natural Cure, Frisk, Harvest
Illusion
Both
Both
2 Attack Both
2 Sp.Atk.Both
POKÉMON FOUND IN TRASH BINS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Banette
Ghost
Frisk, Insomnia, Cursed Body
2 Attack Both
Garbodor
HORDE BATTLES
Poison
Stench, Sticky Hold, Aftermath
2 Speed Both
Pokémon Species Pokémon Type
Foongus
Noctowl
Abilities
Grass/Poison Effect Spore, Regenerator
Normal/FlyingInsomnia, Keen Eye, Tinted Lens
Poliwag
Water
SURFING ENCOUNTERS
Damp, Water Absorb, Swift Swim
Pokémon Species Pokémon Type
Lombre
Poliwhirl
Water/Grass
Water
Abilities
Rain Dish, Swift Swim, Own Tempo
Damp, Water Absorb, Swift Swim
EV Yield Version
1 HP
2 HP
Both
Both
1 Speed Both
EV Yield Version
2 Sp.Def.Both
2 Speed Both
FISHING - OLD ROD ENCOUNTERS
Pokémon Species Pokémon Type
Poliwag
Water
Abilities
Damp, Water Absorb, Swift Swim
EV Yield Version
1 Speed Both
FISHING - GOOD ROD ENCOUNTERS
Pokémon Species Pokémon Type
Barboach
Abilities
Water/Ground Anticipation, Oblivious, Hydration
Poliwhirl
Water
Damp, Water Absorb, Swift Swim
FISHING - SUPER ROD ENCOUNTERS
Pokémon Species Pokémon Type
Poliwhirl
Whiscash
Abilities
Water
Damp, Water Absorb, Swift Swim
Water/Ground Anticipation, Oblivious, Hydration
EV Yield Version
1 HP
Both
2 Speed Both
EV Yield Version
2 Speed Both
2 HP
Both
POKÉMON EVALUATIONS: It's just repeats of previous areas. Zoroark still makes a pretty cool one to catch for online
battling, and there's Gothorita for those needing a Psychic Pokémon. Those desperately needing a Water Pokémon may
find Whiscash to be cool as well due to the Electric immunity, but he's not impressive in moves or stats. Ditto is
the best feature of the area, though! Ditto is basically a breeding wild card. You can see Pokémon Breeding for the
specifics, but the general idea is that you need a male and female to breed Pokémon, which kinda screws you if you
got a male starter. (For every 7 males you get, only 1 is female, so you know.) However, you can just breed the
Ditto and the starter (gender will be disregarded!) and breed up some starter Pokémon! It makes it very easy to get
those baby Pokémon not normally found in Kalos and their parents are extremely rare. Basically, if you're looking
to complete the Pokédex, stay here until you catch Ditto!!
As you enter, you'll find the Snowbelle Gym Leader, Wulfric. He'll tell you that this place is basically a secret
refuge for Pokémon who were abused and ran off, or general outcasts simply due to something arbitrary. Speak with
the Furfour to your west to get a Chople Berry, then with the Fletchling for a Pretty Wing. To the west, you can
notice a Snorlax napping. If you go southwest from there, you'll find a Pretty Wing in the next clearing. Go
southeast and onto the higher ledge, then northeast along the path to find a Max Ether.
Go back downstairs and west to the garbage bin - check them, sometimes they have items in them! (Or Pokémon...) Go
west for one. Surf across the water to the west and you can find a Pixie Plate - it powers up Fairy type moves and
... well, actually, Arceus defaults to Fairy-type here. =P Use the Dowsing Machine to find a Honey to the
northeast. If you Surf north and land next to the waterfall, then go east, you'll find a dude blocking a cave until
you beat the Elite Four - something really good must be inside there. ;)
Hop off the ledge nearby, then go south and west to another Snorlax hut; it is unoccupied and has a hidden Honey
within. You can also find a Full Restore to the northwest of there. That'll do it for here; Fly to Snowbelle, then
heal up and enter the Gym.
Snowbelle City Gym
ITEMS/TREASURES CHECKLIST
[_] Iceberg Badge[_] TM13 (Ice Beam)
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Ace Trainer Imelda $5,500
Ace Trainer Viktor $5,500
Sneasel Lv. 54, Cloyster Lv. 55
Delibird Lv. 54, Mamoswine Lv. 55
Ace Trainer Shannon$5,400
Ace Trainer Theo
$5,500
Cryogonal Lv. 52, Piloswine Lv. 53, Jynx Lv. 54
Beartic Lv. 54, Vanilluxe Lv. 55
Begin by going forward and downstairs. Defeat the southwest Trainer first, then step on the button nearby twice.
After doing so, go south and east to the blue platform. Defeat Viktor and press the button here thrice. Return to
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the southwestern pink platform and press the button there three more times. Cross up to the golden tile area.
Defeat the northeast Trainer. Bypass her without pressing the switch as you head west to the next Trainer. Defeat
him and press this platform's button once. Return to the green platform and push the button there three times to
open the path up to Wulfric.
BOSS: Gym Leader Wulfric
Rewards: $9,440; Iceberg Badge; TM13 (Ice Beam)
Pokémon SpeciesPokémon Type Level Conditions
Abomasnow
Cryogonal
Grass/Ice
Ice
Level 56N/A
Level 55N/A
Avalugg
Ice
Level 59N/A
Abomasnow: This Pokémon is doubly-weak to Fire, in addition to being weak to Flying, Bug, Poison,
Fighting, Rock, and Steel. (That's all, I think - it's a lot! XD) It is advantageous over Ground, Rock,
Water, Flying, and Grass. It can start making it Hail with Snow Warning, damaging all but Ice-type Pokémon
for 1/16 of their max HP per turn: that's the only legitimate danger presented to you here if you're
planning on sweeping this joint.
Cryogonal & Avalugg: These Pokémon are weak to Fire, Rock, Steel, and Fighting. They're advantageous over
Flying, Ground, and Grass. Cryogonal also is immune to Ground due to Levitate. (They're grouped together
because of lack of notability.)
This Gym suffers from a pretty fatal flaw - I mean, sure, when you have a Gym centered on a type, this will
happen. However, Ice is one of those types that can't combat most of the Pokémon that are strong against it:
Fire, Rock, Steel, and Fighting all have mostly irrefutable advantages in this Gym. *shrug* Whatever floats
Wulfric's iceberg.
Anyways, you can sweep this Gym with any Pokémon of those types: Delphox, Chesnaught, Charizard, Machoke,
Machamp, Graveler, Golem, Onix, Steelix, Doublade, Aegislash, Flareon... Need I go on? This will definitely be
the easiest of all eight Gym Battles, so just sit back and relax. Pokémon around Level 55 ~ 60 will do fine in
here, though mine are closer to Level 80 by now simply because I've used them since the start. (That includes my
starter.)
After the battle, you'll receive the Iceberg Badge - it allows the use of Waterfall, and makes all Pokémon,
regardless of level, obey you. You'll also receive TM13 - it teaches Ice Beam, a move of 95 Power and 100 Accuracy
that is great to teach to any Pokémon who can learn it.
So, that's it... All eight Kalos Gyms have given us their Badges.
It's time to take on the Pokémon League!
BACKTRACKING FOR ITEMS!
Need some extra items? How 'bout some extra EXP. from Trainers? Or do you just wanna be sure the game's 100%
complete? With the gaining of the Iceberg Badge, you can go to areas with Waterfalls and ascend them with the
move of the same name. Click on the links below to go to the appropriate end-of-walkthrough sections for them
(it was the only place they logically fit to me >_>).
Waterfall Area - Frost Cavern
Waterfall Area - Routes 15 & 16
Waterfall Area - Couriway Town
Waterfall Area - Route 22 & The Chamber of Emptiness
Waterfall Area - Pokémon Village
To Be a Champion
Sectional Flowchart
Leaving Snowbelle - Route 21
Victory Road
Pokémon League - Preparations
Pokémon League - Elite Four & Champion
The End...?
Leaving Snowbelle - Route 21
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ITEMS/TREASURES CHECKLIST
[_] Insect Plate[_] Guard Spec.[_] Pearl String
[_] PP Up
[_] Repeat Ball[_] Figy Berry[_] Elixir
[_] Rare Candy [_] TM22 (SolarBeam)
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE FLOWER BEDS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Altaria
Floatzel
Dragon/Flying
Water
Natural Cure, Cloud Nine
Swift Swim, Water Veil
2 Sp.Def.
2 Speed
Both
Both
Scyther
Spinda
Bug/Flying
Normal
Swarm, Technician, Steadfast
Own Tempo, Tangled Feet, Contrary
1 Attack
1 Sp.Atk.
Both
Both
Ursaring
HORDE BATTLES
Normal
Guts, Quick Feet, Unnerve
2 Attack
Both
Pokémon Species
Scyther
Spinda
Pokémon Type
Bug/Flying
Normal
Swablu
Normal/Flying
SURFING ENCOUNTERS
Pokémon Species
Floatzel
Lombre
Abilities
Version
1 Attack
1 Sp.Atk.
Both
Both
Natural Cure, Cloud Nine
1 Sp.Def.
Both
Pokémon Type
Water
Water/Grass
EV Yield
Swarm, Technician, Steadfast
Own Tempo, Tangled Feet, Contrary
Abilities
Swift Swim, Water Veil
Rain Dish, Swift Swim, Own Tempo
EV Yield
2 Speed
2 Sp.Def.
Version
Both
Both
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Poliwag
Pokémon Type
Water
Abilities
Damp, Water Absorb, Swift Swim
EV Yield
1 Speed
Version
Both
FISHING - GOOD ROD ENCOUNTERS
Pokémon Species
Dratini
Pokémon Type
Dragon
Poliwhirl
Water
FISHING - SUPER ROD ENCOUNTERS
Pokémon Species
Basculin*
Dragonair
Poliwhirl
Abilities
Version
Shed Skin, Marvel Scale
1 Attack
Both
Damp, Water Absorb, Swift Swim
2 Speed
Both
Pokémon Type
Water
Dragon
Water
EV Yield
Abilities
Adaptability, Reckless (Red), Rock Head (Blue)
Shed Skin, Marvel Scale
Damp, Water Absorb, Swift Swim
EV Yield
2 Speed
2 Attack
2 Speed
Version
Both
Both
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Ace Trainer Mireille$5,600
Ace Duo Elina & Sean$11,400
Sableye Lv. 56, Crustle Lv. 56
Wailord Lv. 57, Vileplume Lv. 57
Veteran Louis
Ace Trainer Evan
$7,980
$5,800
Hippowdon Lv. 55, Aurorus Lv. 57
Chandelure Lv. 58
Veteran Trisha
Ace Trainer Robbie
$8,260
$5,700
Tyrantum Lv. 59
Carbink Lv. 56, Raichu Lv. 56, Kingdra Lv. 57
POKÉMON EVALUATIONS: Perhaps "Yay!" sums it up? Scyther is a great Pokémon for you to catch: it hits hard and moves
fast to say the least, and is better if you can evolve it (trade when holding Metal Coat), although it's not really
necessary to make 'im a great Pokémon. Dratini and Dragonair are also huge highlights of the Route, in that they
can become Dragonite, a great Pokémon: he has both statistics and move variety favoring him; he can be your jackof-all-trades if you don't (and likely you don't) have Mew. Finally, there's Altaria. He's like a Dragonite for
those who don't want to waste time fishing, I suppose - he has a decent variety of moves and sufficient stats to
take on the Elite Four alongside your best, but I still prefer Dragonite. Spinda is one I'm not going to note
because it's good (like the others, he's "meh"). Rather, he's trivially interesting: he has more Formes than any
other Pokémon, somewhere around eight ... it's either million or billion. It's a lot. A lot. Lot.
Before you do anything, if you want some extra items regarding Waterfall's newfound ability to be used, see the end
of the previous section in the blue box just after the strategy for fighting Wulfric: it contains some notes and
links.
After finishing off the Pokémon Gym in Snowbelle (and doing some Waterfall-based item hunting, I hope!), heal up
and leave heading west onto Route 21. (You can probably Fly to Santalune and skip around through Route 22, but
Route 21 is better in general for you.)
As you enter the Route, go west and defeat the Trainer past the bridge. Go back east to the water and Surf along
it. At the end, you can find a bit a land on which there is an Insect Plate - it powers up Bug mvoes and makes
Arceus a Bug-type. Return to where you fought Mireille and go along the dirt road to soon find two Ace Trainers to
Double Battle against. After doing so, head northeast and examine the rock to find a Guard Spec., then go east to
the Strength boulder. Slap it eastward thrice and then go back and push it west once, then north into the hole.
Cross over to the stairs and defeat the Veteran atop it.
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The Draco Meteor tutor.
Go northeast to the Move Tutor's house. Within, you can have some Pokémon have Draco Meteor - the ones I'm unsure
of but suspect they could are marked with "(?)".
ROUTE 21 MOVE TUTOR - DRACO METEOR
Move
Name
Max
Type PowerAccuracy
Class Targets
PP
Draco
Dragon140
Meteor
90
5
SpecialOne
Possible Learners
Dratini, Dragonair, Dragonite, Kingdra, Vibrava, Flygon, Altaria,
Bagon, Shelgon, Salamence, Latias, Latios, Rayquaza, Gible, Gabite,
Garchomp, Dialga, Palkia, Giratina, Arceus, Axew, Fraxure, Haxorus,
Druddigon, Deino, Zweilous, Hydreigon, Reshiram, Zekrom, Kyurem,
Dragalge (?), Tyrunt (?), Tyrantum, Goomy (?), Sliggoo (?), Goodra
(?), Noibat (?), Noivern (?), Zygarde (?)
Once you're done, go west and use the Dowsing Machine to find a valuable Pearl String, then Surf across the nearby
water channel. You'll find a Repeat Ball on the other side, as well as a bush to Cut down. Do so and get the Figy
Berry. Backtrack all of the way to the Ace Trainer Duo and go up the steps to their northwest. There, you can see
the gatehouse linking Route 21, Route 22, and Victory Road. Go on if you desire.
However, see that sandy ramp to the south? Go down there and battle the Ace Trainer to the southwest. Continue
southwest and get on the upper ledge. Go west along it and Cut down the tree and continue along to fight a Veteran.
Grab the Elixir nearby after the fight, then backtrack to Evan. Go southwest and Cut down that tree and go along
the path. As you begin turning east, be sure to examine the southwestern of the two small rocks to find a PP Up,
then go east to two Strength boulders. Push the western of the two west as far as possible, then repeat with the
other of the two. Push the latter one south into the hole. Then return to the first and push it east into the hole
over there.
Go over the boulder to the southwest to find another. Push it southward twice, then go around to the Veteran from
before and push the boulder eastward into the hole. Continue to the water and Surf eastward to eventually find some
land appearing to the south: you can find a Rare Candy there! Surf back west and land on the northern shore where a
Cut tree lies; Cut 'er down, then go all of the way to push the boulder into the hole. Go around to another
boulder; move it north thrice, then east twice to fill another hole.
Cross it and you'll find TM22. TM22 teaches SolarBeam: it is a high-Power Grass-type move. Normally, it takes a
turn to charge it up and another to use it, but if the weather is Sunny, this can be circumvented: if you had a
Groudon, for example, you'd never need to wait. (Seriously, that's a great move for Groudon, being weak to Water
which is weak to SolarBeam.) A number of Fire-type Pokémon can sometimes also learn it. Weird.
Anyways, backtrack to the gate by heading north, over the ledge, then northwest. Head west and north to the dude
blocking you from entering Victory Road to battle him. *shrug* His loss. After winning, continue on! (Although I
recommend healing up or something elsewhere first, just to be safe. It's a long 'un, with a lot of Trainers.)
Victory Road
ITEMS/TREASURES CHECKLIST
[_] X Attack
[_] Dusk Ball
[_] Hyper Potion[_] Full Heal [_] Carbos
[_] Smooth Rock
[_] Ultra Ball
[_] TM03 (Psyshock)[_] Rare Candy [_] PP Up
[_] Revive
[_] Quick Ball
[_] Max Revive x5[_] Zinc
[_] Pretty Wing [_] Max Elixir[_] Escape Rope
[_] Max Repel
[_] Dragon Fang [_] Full Restore
[_] X Defense
[_] Max Elixir[_] TM02 (Dragon Claw)
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM IN THE CAVERNS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Druddigon
Dragon
Rough Skin, Sheer Force, Mold Breaker
2 Attack
Both
Graveler
Gurdurr
Lickitung
Zweilous
Rock/Ground
Fighting
Normal
Dark/Dragon
Rock Head, Sturdy, Sand Veil
Guts, Sheer Force, Iron Fist
Oblivious, Own Tempo, Cloud Nine
Hustle
2 Defense
2 Attack
2 HP
2 Attack
Both
Both
Both
Both
ENCOUNTERS FOUND IN SHADOWS IN THE CAVERNS
Pokémon Species
Ariados
Graveler
Noibat
Pokémon Type
Bug/Poison
Rock/Ground
Dragon/Flying
Abilities
Insomnia, Swarm, Sniper
Rock Head, Sturdy, Sand Veil
Frisk, Infiltrator. Telepathy
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EV Yield
2 Attack
2 Defense
1 Speed
Version
Both
Both
Both
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ENCOUNTERS FOUND IN SHADOWS OUTSIDE THE CAVERNS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Fearow
Hydreigon
Normal/Flying
Dark/Dragon
Keen Eye, Sniper
Levitate
2 Speed
3 Sp.Atk.
Both
Both
Skarmory
HORDE BATTLES
Steel/Flying
Keen Eye, Sturdy, Weak Armor
2 Defense
Both
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Druddigon
Floatzel
Dragon
Water
Rough Skin, Sheer Force, Mold Breaker
Swift Swim, Water Veil
2 Attack
2 Speed
Both
Both
Geodude
Graveler
Gurdurr
Lickitung
Rock/Ground
Rock/Ground
Fighting
Normal
Rock Head, Sturdy, Sand Veil
Rock Head, Sturdy, Sand Veil
Guts, Sheer Force, Iron Fist
Oblivious, Own Tempo, Cloud Nine
1 Defense
2 Defense
2 Attack
2 HP
Both
Both
Both
Both
Pickup, Quick Feet, Honey Gather
1 Attack
Both
Teddiursa
Normal
ROCK SMASH ENCOUNTERS
Pokémon Species
Graveler
Shuckle
Pokémon Type
Rock/Ground
Bug/Rock
Abilities
Rock Head, Sturdy, Sand Veil
Gluttony, Sturdy, Contrary
EV Yield
2 Defense
1 Defense, 1 Sp.Def.
Version
Both
Both
SURFING ENCOUNTERS
Pokémon Species
Pokémon Type
Floatzel
Water
Lombre
Water/Grass
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Poliwag
Abilities
Swift Swim, Water Veil
Rain Dish, Swift Swim, Own Tempo
Pokémon Type
Water
EV Yield
2 Speed
2 Sp.Def.
Abilities
Damp, Water Absorb, Swift Swim
EV Yield
1 Speed
Version
Both
Both
Version
Both
FISHING - GOOD & SUPER ROD ENCOUNTERS
Pokémon Species
Basculin*
Poliwhirl
Poliwrath
Pokémon Type
Abilities
Water
Adaptability, Reckless (Red), Rock Head (Blue)
Water
Damp, Water Absorb, Swift Swim
Water/Fighting Damp, Water Absorb, Swift Swim
EV Yield
2 Speed
2 Speed
3 Defense
Version
Both
Both
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
LOCAL TRAINERS' POKÉMON
Trainer Name
Ace Trainer Alanza
Ace Trainer Bence
Black Belt Markus
Battle Girl Veronique
Money Earned
$6,000
$5,700
$2,880
$2,784
Pokémon Party
Weavile Lv. 60
Steelix Lv. 56, Electrode Lv. 56, Kangaskhan Lv. 57
Machamp Lv. 60
Hawlucha Lv. 57, Mienshao Lv. 58
Backpacker Farid
$2,320
Battle Girl Sigrid
$2,880
Black Belt Ander
$2,784
Psychic William
$3,248
Brains & Brawn Arman & Hugo$6,240
Haxorus Lv. 58
Medicham Lv. 60
Pangoro Lv. 57, Heracross Lv. 58
Espeon Lv. 58
Medicham Lv. 58, Gallade Lv. 60
Fairy Tale Girl Corinne
Hex Maniac Raziah
Pokémon Ranger Petra
Veteran Inga
$1,792
$1,856
$4,560
$8,540
Azumarill Lv. 56, Florges Lv. 56
Gourgeist Lv. 58
Slowbro Lv. 57, Altaria Lv. 57
Talonflame Lv. 61
Pokémon Ranger Ralf
Veteran Gerard
Artist Vincent
Ace Trainer Michele
$4,720
$8,260
$3,248
$5,800
Crobat Lv. 59
Banette Lv. 57, Leafeon Lv. 59
Smeargle Lv. 58
Macargo Lv. 57, Scizor Lv. 58
Hiker Corwin
Veteran Timeo
Veteran Catrina
Veteran Gilles
$3,136
$8,260
$8,260
$7,980
Torkoal Lv. 56, Golem Lv. 56
Trevenant Lv. 57, Gigalith Lv. 59
Glaceon Lv. 57, Snorlax Lv. 59
Skarmory Lv. 55, Umbreon Lv. 55, Alakazam Lv. 57
POKÉMON EVALUATIONS: To be honest, it's a bit too late to be picking any Pokémon for the Elite Four: without some
serious grinding in battles or Super Training, you probably won't get enough EVs out of them to bring them to a
better potential than your party - one that's been constructed beforehand. Still, if you're missing key pieces of
your party, here you go. A Dragon-type will be the main one you need: Noivern (once evolved from Noibat) will hit
like a truck and is good, and the same can be said for Druddigon and Hydreigon. Shuckle isn't too bad in that way,
either, if you can boost his HP and teach him Power Swap: that really gets things a rollin'. Other than those,
you'll have to pretty much go back to previous Routes and fill out what you're missing.
Gotta say, that's one epic way to open up Victory Road. >:)
Begin by going north inside the cavern and you'll soon battle an Ace Trainer. (Seriously? You came to Victory Road
for some peace and quiet?) Defeat her, then head west and begin Surfing. Simply cross to the other side and go
north; use your Dowsing Machine to find an X Attack, then go continue upstairs to the north and defeat another
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Trainer. Go up the stairs to the west and make your mark on the Black Belt, and rinse-'n'-repeat with the Battle
Girl to the south.
From there, go around the water and snatch up the Dusk Ball, then backtrack to where you fought the Black Belt.
From there, go west and outside through the door. Go north and across the bridge, battling the Backpacker you find
partway. Continue north once on the other side; while doing so, examine the second rock you see to the left near
the cliff edge to get a Hyper Potion. Continue along the dirt path. As you near the caverns again, your Dowsing
Machine will go off, indicating a Full Heal in the bush just to the west. Go inside now.
Within, defeat the nearby Battle Girl, then it's time to hop across some ledges. Try to stick to the far west side
and you'll reach a platform; go north and east there. Defeat the Black Belt and go up the stairs to find a Carbos
in plain sight, plus a Smooth Rock hidden nearby. Backtrack to the Black Belt and go south from him, past the
Strength boulder, to find a boulder you can Rock Smash. Do so, then go downstairs - head west and north along the
narrow path you rounded earlier to find an Ultra Ball in the rock at the end. Make your way to the southeast
portion of the peg maze to find a path going east; follow it, then go upstairs and cross two more pegs. Go to the
end of the excessively featureless path to find TM03 - it teaches Psyshock, a fairly decent Psychic-type move.
Backtrack waaaay back now to where you hit rock with Rock Smash, going to ground level in the peg maze. (It's still
just south of that Black Belt/Strength boulder duo.) Go east and up the stairs. then go north and hop across the
peg. Defeat the Psychic to the east on the other side, then go downstairs and just keep moving that Strength
boulder west: push it! Go up the stairs past the hole it soon falls into, then defeat the two Trainers nearby in a
Double Battle. Head northeast to the bridge, then ignore it and go along the path to the north to eventually reach
the ever-useful Rare Candy.
Backtrack to the bridge again and cross it, then go north and upstairs, then east and outside. Defeat the Fairy
Girl to the east (weird place for so young a Trainer) and north to a Hex Maniac (weird place for so insane a
person). Break the cracked rock wall between the two and a little west to find a PP Up further west. Then go south
of the Fairy Girl and push the Strength boulder into the hole. Examine the second rock to the west for a Revive,
then go into the cave to the west if you need a quick shortcut - in fact, go along the path and push in the boulder
near the end anyways, just in case. (You shouldn't go back just to heal, though: someone will appear soon to
facilitate that.)
Now, back to business... Go back north of the Fairy Girl and east of the Hex Maniac to find a Pokémon Ranger.
She'll heal you if needed/wanted/just because. Go northeast and grab the Quick Ball, then go south. As you almost
leave the stone structure, your rival comes.
Okay. Let's do it. >:)
BOSS: Pokémon Trainer Serena/Calem
Rewards: $6,100
Pokémon Species Pokémon Type
Level
Conditions
Meowstic
Psychic
Level 57N/A
Altaria
Absol
Jolteon
Delphox
Dragon/Flying
Dark
Electric
Fire/Psychic
Level 57N/A
Level 59N/A
Level 57Your Kalos starter is Chespin
Level 61Your Kalos starter is Chespin
Flareon
Greninja
Vaporeon
Chesnaught
Fire
Level 57Your Kalos starter is Fennekin
Water/Dark
Level 61Your Kalos starter is Fennekin
Water
Level 57Your Kalos starter is Froakie
Grass/FightingLevel 61Your Kalos starter is Froakie
Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can
use Psychic for extra damage on Fighting and Poison.
Altaria: This Pokémon is probably the best in her team. It has a double-weakness to Ice, and a normal one
to Fairy and Dragon, and takes no damage from Ground.
Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt
Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug.
Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its
primary advantages are against Flying and Water.
Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire
attacks. It's advantageous over Steel, Bug, Ice, and Grass.
Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water
through Water Absorb. Its advantages are over Fire, Rock, and Ground.
Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over
Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.
Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin.
(Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have
type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.
Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak
as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock,
Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired
with the Steel, Fire, or Poison types, so that's really helpful.
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The usual crap applies to her regulars: spam Flying on Chesnaught, then general weaknesses for the starters.
These should be able to be facilitated by your Kanto starter, so there's little to mention there. Good
alternates for Delphox would be Haunter, Gengar, and Lapras; for Greninja, Pikachu, Raichu, Jolteon, and
Xerneas; for Chesnaught, Xerneas, Flareon, Haunter, and Gengar, just to name off a few for each. (Seriously,
it's hard to not have something they're weak to.)
For Meowstic, Pokémon Y players will enjoy spamming Yveltal, while X may have to settle for Haunter, Gengar,
Absol, or just a general starter: you'll usually one-hit this one. (Plus, Delphox can learn Shadow Ball, so
that's a plus, eh?) The same can be said for her Absol: Pokémon X players can spam Xerneas, while Y will have to
go for Machoke, Machamp, Scyther, Scizor, or just another general starter or someone that can learn Brick Break
or Power-Up Punch.
And, finally, the Eevee-lutions. You'll usually need something outside of your normal team to deal with them.
Pokémon that can learn Dig can usually get rid of Flareon and Volteon easily enough, and Vaporeon can be taken
out by something basic like Pikachu, Jolteon, and the like: there's nothing really hard to deal with about the
Eevee-lutions.
So, we finally come down to Altaria... For this one, you should probably still the Lapras you hopefully have
been using Surf on, just another outright Ice Pokémon you found while going around northeastern Kalos. (Brrr...)
Pretty much all of those are capable of learning the Ice Beam you got from the Snowbelle Gym, so it's all good.
Again, we will find ourselves in another easy rival battle. The ideal level is around Level 60~65 by this point,
though I'm topping Level 85 on my Delphox. Geez... Completionism gets rid of all the fun. =P
After the battle, you'll receive five Max Revives and you'll watch a bit of some sappy scene. Bleh.
Anyways, back to the whole becoming-the-best-Trainer-in-the-Kalos-region-just-because-we're-allowed-to-do-so
business. Backtrack to the Pokémon Ranger to the north and west to heal up, then go back to where the rival battle
occurred and go south to exit this stone structure. (I just realized that these rival fights normally occur in
Victory Road closer to the end, if not right outside/inside the Pokémon League. Are we close?) Once through,
continue along to the west/east fork. Go west and Rock Smash the wall you soon reach to get the Zinc beyond it.
Go back to the fork and head east and through the doorway to re-enter the cavern. Go east and upstairs to find a
Pokémon Ranger, and she ain't as nice as before! Now, as you can see, there are two sets of southbound ledges
nearby. Use the eastern set to go along to some stairs; use them to leave the cave. Outside, use the Dowsing
Machine to find a Pretty Wing nearby, then go north to the Max Elixir. Slide down the westbound ramp and return
into the cave.
Return to the Pokémon Ranger, Petra, and use the eastern ledges. Continue south two more ledges, then use an
eastbound ledge and flip on the Dowsing Machine for an Escape Rope. Go over the next eastbound ledge and go
upstairs: head north at the tri-branched fork. Use the Dowsing Machine to navigate to a Max Repel, then fight the
nearby Veteran. Go west after the battle and use the southbound ramp at the end of the path. Jump over the next
ledge for a Dragon Fang, then go south over another ledge and upstairs.
Go south from here and defeat the Pokémon Ranger; continue southwest after to steal a Full Restore. Return to the
tri-branched fork one more time and defeat the Veteran to the east and atop the stairs. Head south and push that
Strength boulder into the hole using ... well, Strength. Duh. Go along the path to another such boulder; push it
in, too. This creates a second shortcut back to the start of Victory Road, if you need it. Backtrack to the Veteran
and go east and outside.
Don't wanna fall off here, eh heh ... heh... *shudder* Don't worry, not much more to go! Anyways, defeat the Artist
to the south - this one I just know is meant to represent Vincent van Gogh! (... Right?) Examine the southwestern
of the two rocks to his south for an X Defense, then cross the bridge. Head west as the path does to encounter an
Ace Trainer to battle. Continue west and north to find that the bridge is out (probably by design). Surf northeast
and use Waterfall on the waterfall to ascend.
Go to the end of the path, then onto the land to the east (that's starboard for you landlubbers) to battle a Hiker.
Continue east, using the Dowsing Machine to hunt down a Max Elixir, then go north and pick up the TM. It is TM02,
which teaches Dragon Claw, a decent move you may want to teach whatever Pokémon, Dragon or not, that can learn it:
the more Poké's that you have that can beat these reptilian freaks, the better.
Go back to the waterfall you ascended, then descend. (Wheee~!) Enter the cave just to the west of it and land to
the north. You'll fight three Veterans in sequence before being allowed out of here.
Pokémon League - Preparations
POKÉMON LEAGUE POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Burn Heal
Escape Rope
Full Heal
Full Restore
Great Ball
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
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Ice Heal
Max Potion
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball
Repel
Revive
Super Potion
Super Repel
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball
$1,200Catches Pokémon. Its base catch rate is x2.0.
So, dude (or dudette), congratulations on making it here, to the pinnacle of Kalosian Pokémon Training: the Pokémon
League, the target of every Trainer where they can prove their worth and deem themself the best Pokémon Trainer in
their entire region. Just five more consecutive battles separate you and the title of Champion (plus a lot of other
goodies), and the Elite Four aren't called that just because it sounds cool. You'll need to be prepared.
First, we will discuss items. It shouldn't be too hard to amass a crapton of items after all the battles from
Victory Road, especially if you have used the Amulet Coin like me - I had about $500,000 to spend by the time I
came here, though you probably have a little less. Anyways, I recommend buying the following:
Full Restores x15 - The rare occasion when you hit a status on low HP
Max Potion x25 - The more-often event of being on low HP; skip this if no Pokémon has over 250 HP
Full Heal x15 - Statuses are rare, but prevention is great
Hyper Potion x40 - Healing between battles
Revive x15 - You'll want to favor your Max Revives in battle, though!
Next, team building. Similar to the Pokémon League as starting in Pokémon Black/White, you can start with any of
the Elite Four and slay 'em in any order you desire; the Champion will come last, however. Each of the Elite Four
specializes in one type, while the Champion is definitely varied by design.
Elite Four Malva: This trainer specializes in using Fire-types. Those who chose Froakie or Squirtle as their
starters will do well enough here. Froakie - now Greninja - will do especially well, perhaps to the point of
sweeping. Also recommended would be the Lapras from long ago.
Elite Four Wikstrom: This trainer specializes in Steel-types: that's leaves little room for error in choosing
who go for on this guy, given their mass resistances. Fire Pokémon will reign supreme here; however, Delphox
and Charizard and Blaziken (for those using the Torchic event from the X/Y launch) will meet with trouble at
some point. They should be allied by someone who can use a Fighting move like Brick Break and someone who can
use a Ghost move. For these, you can probably teach to the named directly, or use Haunter/Gengar or Pangoro.
Elite Four Drasna: This trainer is the one I've been building you up to for most of the game for those of you
religiously using this. (Thanks.) Dragons always give the most trouble, simply because they're varied in
movesets, and Dragon cyclically is super-effective to Dragon. Pokémon able to use Ice moves are the most
recommended: for this purpose, I was using Lapras. Those wanting to use a Dragon, such as Dragonite, will
want to make sure it's high-level (Level 70+) so as to not get killed out there. Those playing Pokémon X can
also bring in Xerneas: he is immune to Dragon, but Fairy deals extra damage to Dragon. >:) Fairy-types may be
the best bet if you've been raising some.
Elite Four Siebold: This guy will likely be the easiest, as he specializes in Water-types. A Grass-type and
an Electric-type are musts to bring along so as to abuse his Pokémon's double-weaknesses: that means
Chesnaught, Venusaur, Carnivine, or Victreebel paired with Pikachu/Raichu, Jolteon, Magneton, or the like.
The other two will fall easily enough.
The Champion: She will definitely be varied, I'll you that much... The aforementioned Electric, Ice, Fairy,
and Fire Pokémon take care of five of her six. The final one will be a bit complicated. For it, I would
recommend Haunter, Gengar, Doublade, and Aegislash, though.
So, my ideal party?
Pokémon
Works Well Against
Lapras
Haunter/Gengar
Drasna, Malva, Wikstrom, Champion
Siebold, Malva, Wikstrom, Champion
Pikachu/Raichu
Kanto Starter
Siebold, Malva, Champion
Wikstrom/Champion if Fire, Siebold/Champion if Grass, Malva/Wikstrom/Champion if Water
Wikstrom/Drasna/Champion if Fire, Malava/Wikstrom/Siebold/Champion if Grass,
Malva/Wikstrom/Siebold/Champion if Water
Kalos Starter
Xerneas or
Dragonite
Pretty much anyone, depending on moveset
And the party I'm using? It obviously isn't quite near what I wanted above, even though that is ideal. It still
works for me. (And, yes, Lapras was an HM slave. Somehow worked out to usefulness.)
Pokémon
Level
Move 1
Move 2
Delphox Level 84Flamethrower Psychic
Pikachu Level 77Thunderbolt
Move 3
Move 4
Fire Pledge Shadow Ball
Brick BreakThunder
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Strength
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BlazikenLevel 78Shadow Claw
Aerial Ace Sky UppercutBlaze Kick
Pidgeot Level 68Air Slash
Hurricane Toxic
U-Turn
VenusaurLevel 68Petal BlizzardSludge BombDig
Grass Pledge
Lapras
Level 62Rock Smash
Waterfall Ice Beam
Surf
Okay, then. I believe that covers it.
Ready to become a Champion?
Pokémon League - Elite Four & Champion
NOTE
When using the strategies, I will be referencing the Pokémon (ideal listing) listed at the end of the previous
section, since you are more than able to get that set or substitute in reasonably compatible ones for them.
As you take the lengthy journey into the center chamber, you'll meet Malva, the Fire-specialist. She'll introduce
you to the concept before everything gets underway.
Anyhow, there are four chambers.
Northwest - Ironworks Chamber
Northeast - Blazing Chamber
Southeast - Flood Chamber
Southwest - Dragonmark Chamber
After fighting all of them, you'll fight the Pokémon League Champion - good luck, and let's begin.
Northwest - Ironworks Chamber
BOSS: Elite Four Wikstrom
Rewards: $13,000
Pokémon SpeciesPokémon Type Level Conditions
Klefki
Probopass
Scizor
Aegislash
Steel/Fairy
Steel/Rock
Steel/Bug
Steel/Ghost
Level 63N/A
Level 63N/A
Level 63N/A
Level 65N/A
Klefki: This cute li'l guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is
advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon. Pretty much use your Fire starter here if
you can; Pikachu/Raichu will suffice, as would something I didn't explicitly recommend, like Steelix.
Probopass: This chunk o' stuff is doubly weak to both Fighting and Ground, normally weak to Water, and
immune to Poison. It is advantageous over Ice, Rock, Bug, Flying, and Fire. Here, your generic "Fighting
move" Pokémon will work well. Pikachu/Raichu can learn Brick Break, for example, and some of the starters
can learn Dig.
Scizor: This buzzer is doubly weak to Fire, which is his only weakness, and is immune to Poison. He is
advantageous over Rock, Ice, Psychic, Grass, and Dark. Well ... this mostly implies the use of a Fire
starter, right? Anything that will hit for neutral damage but abuse STAB - like Water with Lapras, or
Electric with Pikachu/Raichu - will also work, but Fire is the main one.
Aegislash: Ah, this ... whatever you call him. He is weak to Fire, Ground, Ghost, and Dark, and takes no
damage from Normal, Poison, or Fighting. He is advantageous over Ice, Rock, Ghost, and Psychic. This is
the battle where you can send in a Fire-type starter (preferably not Delphox without Shadow Ball) or
Haunter/Gengar if you're willing to use a powerful attack. Whichever Pokémon you use may die, so be ready
to send in something else, like that starter that's able to use Dig, or Pikachu/Raichu/Lapras for
neutral+STAB damage.
Northeast - Blazing Chamber
BOSS: Elite Four Malva
Rewards: $13,000
Pokémon SpeciesPokémon Type Level Conditions
Pyroar
Chandelure
Normal/Fire Level 63N/A
Ghost/Fire Level 63N/A
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Torkoal
Talonflame
Fire
Level 63N/A
Fire/Flying Level 65N/A
Pyroar: This Pokémon is weak to Fighting, Water, Rock, and Ground, and takes no damage from Ghost. It is
advantageous over Bug, Grass, Ice, and Steel. Here, the best Pokémon to use would be the Lapras or a Water
starter.
Chandelure: This Pokémon is weak to Water, Rock, Ground, Ghost, and Dark; it takes no damage from Normal
or Fighting. It is also advantageous over Ghost, Psychic, Bug, Ice, Grass, and Steel. The best Pokémon for
this one continues to be Lapras, although on the off-chance you have Greninja, he's a bit better.
Torkoal: This steamy guy is weak to Water, Rock, and Ground, and has advantages to Grass, Ice, Bug, and
Steel. The essence of Fire types, it'll probably best to stick with Lapras or a Water starter on this guy.
Talonflame: The flying Talonflame is doubly-weak to Rock, weak to Water and Electric, and takes no damage
from Ground. It has an advantage over Grass, Ice, Bug, Steel, and Fighting. It will probably be best to
stick with Greninja on this one if you can, or Lapras. Of course, if you've brought along Graveler, Golem,
or another Pokémon with good Rock-type moves, that obviously takes priority.
Southeast - Flood Chamber
BOSS: Elite Four Siebold
Rewards: $13,000
Pokémon Species Pokémon Type Level Conditions
Clawitzer
Starmie
Gyarados
Barbaracle
Water
Level 63N/A
Water/PsychicLevel 63N/A
Water/Flying Level 63N/A
Water/Rock
Level 65N/A
Clawitzer: Siebold will open with a basic Water type; they're weak to Grass and Electric, and advantageous
over Fire, Rock, and Ground. For the most part, just sticking with Pikachu/Raichu or a Grass starter will
suffice.
Starmie: Starmie is weak to Grass, Electric, Dark, Bug, and Ghost, and has advantages over Fighting,
Poison, Rock, Fire, and Ground. Again, Pikachu/Raichu work fine; I'd avoid the Grass starter, since
Starmie will have an advantage over one of their types. Greninja works cool due to being part-Dark, and
Haunter/Gengar are part-Ghost. (I recommend the latter if an Electric-type isn't available since their
STAB on a Shadow Ball may kill.)
Gyarados: This guy is doubly-weak to Electric, normally weak to Rock, and takes no damage from Ground. You
know the drill from fighting Lysandre: send out an Electric-type and move on.
Barbaracle: This guy is doubly-weak to Grass, normally weak to Electric, Fighting, and Ground, and has
advantages over Fire, Rock, Ground, Flying, Ice, and Bug. For this one, send out a Grass starter if
possible; otherwise, Pikachu/Raichu will suffice.
Southwest - Dragonmark Chamber
BOSS: Elite Four Drasna
Rewards: $13,000
Pokémon Species Pokémon Type Level Conditions
Dragalge
Altaria
Druddigon
Dragon/PoisonLevel 63N/A
Dragon/FlyingLevel 63N/A
Dragon
Level 63N/A
Noivern
Dragon/FlyingLevel 65N/A
On a general level, for this battle, Xerneas and Dragonite will end up being the ones you prefer. Xerneas is
obviously preferred due to Fairies being immune to Dragon, but if you're on Pokémon Y and can't trade (lots of
people seem to offer Yveltal up on the GTS for Xerneas, if that's available to you), there's always Dragonite,
Noivern, Hydreigon, and so on. Plus, Lapras to use Ice Beam in general as well.
Dragalge: For this one, you'll find weaknesses to Psychic, Ground, Dragon, Fairy, and Ice, plus advantages
to Dragon and Grass. When fighting, do try to avoid contact as you could get Poisoned.
Altaria: This puffball (sorta) is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage
from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.
Druddigon: A simple Pokémon, it is weak to Ice, Fairy, and Dragon, and has advantages over Dragon.
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Noivern: Finally, we find the stat-heavy Noivern. It is doubly-weak to Ice, weak to Rock, Fairy, and
Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.
Pokémon League Champion
BOSS: Champion Diantha
Rewards: $16,320
Pokémon Species Pokémon Type
Level
Conditions
Hawlucha
Fighting/FlyingLevel 64N/A
Aurorus
Gourgeist
Tyrantrum
Goodra
Rock/Ice
Ghost/Grass
Rock/Dragon
Dragon
Level 65N/A
Level 65N/A
Level 65N/A
Level 66N/A
Gardevoir
Psychic/Fairy
Level 68N/A - does Mega-Evolve, though
Hawlucha: Diantha's opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground.
It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting. For this battle,
Delphox, Xerneas, and Pikachu/Raichu make up the recommended ones to use.
Aurorus: This Fossil Pokémon is doubly-weak to Fighting and Steel, weak to Water, Grass, Ground, and Rock,
and immune to Poison. It has type-based advantages over Grass, Flying, Ground, Bug, and Fire. Here, a
generic starter (or Pikachu/Raichu) knowing Brick Break or Power-Up Punch will work well; if you have some
Pokémon knowing a Steel move, that also is good.
Gourgeist: This weird Pokémon is weak to Fire, Ice, Flying, Ghost, and Dark, and takes no damage from
Normal or Fighting. It is advantageous over Ghost, Psychic, Rock, Water, and Ground. Pretty much anything
hitting its main weakness will work fine: just try to avoid Delphox, since it may not in a one-hit kill as
easily as Haunter/Gengar because they get STAB. Greninja is also a very good choice, since it resists
Ghost.
Tyrantrum: The other Fossil is weak to Ice, Fighting, Ground, Dragon, and Fairy. It is advantageous over
Fire, Bug, Flying, Ice, and Dragon. The ideal Pokémon here is Xerneas due to the immunity to Dragon and
advantage over it. Otherwise, there is a generic (non-Fire) starter for Brick Break or Power-Up Punch, and
the same for Pikachu/Raichu, or just Dig. If you feel Lapras could get in an easy one-hit-kill Ice Beam or
Blizzard due to STAB, go for it.
Goodra: A plain Dragon, Goodra is weak to Ice, Fairy, and Dragon and advantageous over Dragon. Xerneas is
the ideal one here, though Dragonite and the like could probably get in a one-hit-kill through STAB.
Lapras would be the one to use after Xerneas, though, because of Ice Beam/Blizzard also being STAB on it.
Gardevoir: Expect this one to Mega-Evolve: it's mostly for show, as nothing really changes beyond its
statistical prowess. It will be weak to Poison, Ghost, and Steel, and immune to Dragon. It will have
advantages over Dragon, Fighting, Dark, and Poison. For the most part, this will not affect your starter
Pokémon unless you use the Charizard Mega-Evolution with Charizardite X or use Chesnaught, so you could go
stylishly with a pseudo-starter-on-starter fight. Otherwise, it will be best to stick with Pokémon like
Delphox since it learns Shadow Ball through TMs, or Haunter/Gengar due to type advantage maybe giving you
a nice shot at whittling its HP.
The End...?
I won't spoil the ending, but I will detail one final boss battle.
FINAL BOSS: Pokémon Trainer AZ
Rewards: N/A
Pokémon Species Pokémon Type
Torkoal
Golurk
Sigilyph
Level Conditions
Fire
Level 60N/A
Ground/Ghost Level 60N/A
Psychic/FlyingLevel 60N/A
Torkoal: This steamy guy is weak to Water, Rock, and Ground, and has advantages to Grass, Ice, Bug, and
Steel. The essence of Fire types, it'll probably best to stick with Lapras or a Water starter on this guy.
Golurk: This guy is weak to Water, Ice, Grass, Ghost, and Dark, and is immune to Normal, Fighting, and
Electric. It will be advantageous to Ghost, Psychic, Electric, Rock, Fire, Steel, and Poison. In general,
a non-Fire starter will work fine, as would Lapras through an Ice Beam/Blizzard, or Haunter/Gengar through
Shadow Ball.
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Sigilyph: Finally, we find the last Pokémon of the pre-credits storyline... It is weak to Ghost, Dark,
Ice, Rock, and Electric, and immune to Ground. It is advantageous over Fighting, Poison, Grass, and Bug.
For it, you will do fine using Haunter/Gengar again, or Pikachu/Raichu or another Electric-type, or Lapras
again with Ice Beam/Blizzard.
The Rest!
Sectional Flowchart
The Final Areas/Tasks:
Homecoming: Vaniville Town & Lumiose City
Kiloude City
Upgrading the Mega Ring
A Trade in Lumiose City
Random Hotel Trades
HM-Based Item Cleanup:
Surf Area - Route 3
Surf Area - Route 8 Oceanside
Waterfall Area - Routes 15 & 16
Waterfall Area - Couriway Town
Waterfall Area - Route 22 & The Chamber of Emptiness
Waterfall Area - Pokémon Village
Waterfall Area - Frost Cavern
The Looker Bureau:
Looker's Detective Agency - Chapter 1: That Man's a Real Looker
Looker's Detective Agency - Chapter 2: In the Back Alleys
Looker's Detective Agency - Chapter 3: Detective, Tourist, Gang
Looker's Detective Agency - Chapter 4: An Unforgiveable Crime
Looker's Detective Agency - Chapter 5: A Fiery Woman and the Truth Revealed
Looker's Detective Agency - Final Chapter: Here's Lookin' At You, Kid
Hunting the Legendary Pokémon:
Legend Hunting: Zygarde
Legend Hunting: Mewtwo
Legend Hunting: Articuno, Moltres, and Zapdos
Homecoming: Vaniville Town & Lumiose City
ITEMS/TREASURES CHECKLIST
[_] National Pokédex[_] TMV Pass
POSSIBLE TRADES AND GIFT POKÉMON
Pokémon Pokémon Pokémon Likely
Version
Given Received
Type Ability
Both
Both
Both
[any]
[any]
[any]
Chespin
Fennekin
Froakie
Grass
Fire
Water
Notes
Overgrow
You only get one! Chespin is if your Kalos starter was Fennekin;
Blaze
Fennekin for Froakie; Froakie for Chespin
Torrent
After the events with the Elite Four, you'll return to Vaniville Town. Downstairs, your mom tells you to head to
Lumiose Station (North Boulevard). As you go outside to try and Fly (or whatever you'll do), Shauna speaks with
you. She wants to trade: any Pokémon for the unevolved version of her starter. Awesomesauce! That's about it,
though.
Fly to Lumiose City and go to the Lumiose Station - go clockwise from the North Boulevard Pokémon Center to find it
on the outer ring; some Skiddo should be asleep out front. Within, your Pokédex will become the National Pokédex,
able to document all 721 Pokémon available in the world (until Game Freak slaps more together). Go speak with
Sycamore to the northeast to earn the TMV Pass, letting you visit Kiloude City. Hey, let's do that - let's just
board the train and go!
Kiloude City
ITEMS/TREASURES CHECKLIST
[_] Max Revive[_] Vs. Recorder[_] TM91 (Flash Cannon)[_] Nugget[_] DNA Splicers[_] TM58 (Sky Drop)
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[_] Max Revive[_] PP Up
KILOUDE CITY POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Burn Heal
Escape Rope
Full Heal
Full Restore
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
Hyper Potion
Ice Heal
Max Potion
$600 Catches Pokémon. Its base catch rate is x1.5.
$1,200Heals a Pokémon for 200 HP in the field or in battle.
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Premier Ball -
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
Revive
Super Potion
Super Repel
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball
$1,200Catches Pokémon. Its base catch rate is x2.0.
KILOUDE CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Giga Impact (TM68) $90,000Normal
Light Screen (TM16)$30,000Psychic
Notes
Physical 5
Status
30
150
---
90
---
One
Allies
No action on next turn
Rasies Special Defense for five turns
Overheat (TM50)
$80,000Fire
Special
5
Reflect (TM33)
$30,000Psychic Status
20
Wild Charge (TM93) $50,000Electric Physical 15
130
--90
90
--100
One
Allies
One
Lowers user's Special Attack harshly
Boosts Defense for five turns
Hurts user a little
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Ace Trainer Anton$6,600
Pokémon Party
Weezing Lv. 65, Eelektross Lv. 66, Bronzong Lv. 65
As you enter the final city of the Kalos region, go west in the station and speak with the person; answer their
question with "Threads" (on Pokémon X) or "Perfume" (on Pokémon Y) to earn an ever-useful Max Revive. (Well, if you
ever fight your rival or the Elite Four again.) Outside, a man will speak with you; inform him that you stopped
Team Flare to earn the Vs. Recorder, used to record Wi-Fi battles and stuff.
Go east to the Pokémon Center and shop up on TMs - not like there's much else to shop up on, right, since you're
healed and don't have much to fight now. The TMs there aren't exactly useful, beyond Light Screen and Reflect.
Anyways, go on the west side of the Center. The man will investigate a Pokémon's IVs and vaguely inform you of
their status. (IVs are set-in stats. For each IV, from 0 to 31, you have in a stat, you will gain that many points
in that stat by Level 100. That can be critical - taking into account EVs, IVs, and Nature, a stat can vary by over
100 points!)
Outside, go east and into the next house. The girl on the upper floor will give you TM91. This teaches Flash
Cannon, a nice Steel-type move you might want to use. Outside again, continue east, then north when first possible,
then go up the first staircase you see. The item atop there will be a Nugget to sell. Return downstairs and west if
you want to find the Battle Maison; that'll be detailed elsewhere.
For now, outside, continue west and into the house at the end of the road: he'll give you a quiz on Levitate (it's
an ability some Pokémon have to prevent Ground-type damage). Anyways, he'll battle you after the third question.
(Pro tip: All his Pokémon are weak to Levitate. Obviously.) After the battle, go outside, east, then north and
upstairs. Go into the east house at the top and speak with the pink-haired girl: if you've brought over Kyurem from
Pokémon Black/White 1/2 through PokéBank, or just traded, show it to her to get the DNA Splicers. These items from
Black/White 2 allowed Kyurem to fuse with Reshiram or Zekrom to become one super-powerful (and cool-as-helllooking) Pokémon, though the stats mostly were derived from Kyurem's plus some changed base stats.
After this, go into the other house and speak with the girl at the table to receive TM58 - it teaches Sky Drop, a
decent Flying move that players of the original Black/White will remember for being glitchy to the point of banning
in online play then. XD Outside, go north and upstairs, using the Dowsing Machine to hunt down a Max Revive to the
northwest. Go back down the stairs and east to the final building of the city; a PP Up is near it, which you can
find with the Dowsing Machine.
This building is the Friend Safari. I'll detail it in a different section, but it's good for catching Pokémon. Also
in the center of the town is the Battle Maison - again, a different section, but it is basically a battle facility
similar to the Battle Tower of previous games where you're meant to beat as many in a row as possible.
Upgrading the Mega Ring
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ITEMS/TREASURES CHECKLIST
[_] Absolite
This particular event can occur pretty much any time after having unlocked Kiloude City and visited there. Once
there, at the northern portion of town, you are allowed to battle your rival once daily.
BOSS: Pokémon Trainer Serena/Calem
Rewards: $7,000
Pokémon Species Pokémon Type
Level
Conditions
Meowstic
Altaria
Clefable
Psychic
Level 66N/A
Dragon/Flying Level 67N/A
Fairy
Level 68N/A
Absol
Jolteon
Delphox
Flareon
Dark
Electric
Fire/Psychic
Fire
Greninja
Vaporeon
Chesnaught
Water/Dark
Level 70Your Kalos starter is Fennekin
Water
Level 66Your Kalos starter is Froakie
Grass/FightingLevel 70Your Kalos starter is Froakie
Level 68N/A - but it can Mega Evolve!
Level 66Your Kalos starter is Chespin
Level 70Your Kalos starter is Chespin
Level 66Your Kalos starter is Fennekin
Meowstic: There isn't much to say about this Pokémon. Meowstic is weak to Ghost, Dark, and Bug, and can
use Psychic for extra damage on Fighting and Poison.
Altaria: This Pokémon is probably the best in her team. It has a double-weakness to Ice, and a normal one
to Fairy and Dragon, and takes no damage from Ground.
Clefable: This newly-Fairy-type Pokémon from Generation I is weak to Poison and Steel, with the obvious
immunity to Dragon. Of note is Moonblast, a pretty power Fairy-type move (advantageous over Dragon, Dark,
and Fighting).
Absol: This cool-looking dude is little harder than Meowstic. Bite is the main danger, able to ably hurt
Psychics and Ghosts. Absol is weak to Fighting, Fairy, and Bug. This one is capable of Mega-Evolution, and
probably will Mega-Evolve during the battle. This should have no reflection on your battle strategy,
though: it doesn't affect type.
Jolteon: This guy is weak to Ground, and probably can use Volt Absorb to nullify Electric attacks. Its
primary advantages are against Flying and Water.
Flareon: This Eevee-lution is weak to Ground, Rock, and Water, and could use Flash Fire to null Fire
attacks. It's advantageous over Steel, Bug, Ice, and Grass.
Vaporeon: The final Eevee-lution of your rival's is weak to Grass and Electric, and probably nulls Water
through Water Absorb. Its advantages are over Fire, Rock, and Ground.
Delphox: Delphox is weak to Water, Rock, Ground, Ghost, and Dark. Its moves give it an advantage over
Steel, Ice, Grass, Bug, Poison, and Fighting. Do note that Psychic cannot hit Dark.
Greninja: As for Greninja, this is probably a little problematic for those of you who chose Fennekin.
(Poor me!) It is weak to Grass, Electric, Fighting, Bug, and Fairy, and is immune to Psychic. It will have
type-based advantages over Ground, Fire, Rock, Ghost, and Psychic.
Chesnaught: Finally, Chesnaught would be the easiest of the starters. It is doubly-weak to Flying, as weak
as being weak to Fire, Ice, Poison, Psychic, and Fairy. Its moves give it advantages over Ground, Rock,
Water, Normal, Ice, Steel, and Dark. Note, however, Fighting cannot hit Ghost, and most Ghosts are paired
with the Steel, Fire, or Poison types, so that's really helpful.
The usual crap applies to her regulars: spam Flying on Chesnaught, then general weaknesses for the starters.
These should be able to be facilitated by your Kanto starter, so there's little to mention there. Good
alternates for Delphox would be Haunter, Gengar, and Lapras; for Greninja, Pikachu, Raichu, Jolteon, and
Xerneas; for Chesnaught, Xerneas, Flareon, Haunter, and Gengar, just to name off a few for each. (Seriously,
it's hard to not have something they're weak to.)
For Meowstic, Pokémon Y players will enjoy spamming Yveltal, while X may have to settle for Haunter, Gengar,
Absol, or just a general starter: you'll usually one-hit this one. (Plus, Delphox can learn Shadow Ball, so
that's a plus, eh?) The same can be said for her Absol: Pokémon X players can spam Xerneas, while Y will have to
go for Machoke, Machamp, Scyther, Scizor, or just another general starter or someone that can learn Brick Break
or Power-Up Punch.
Clefable, the only new Pokémon in your rival's team, can be a bit easy or difficult to take on. Pokémon Y
players definitely will want to avoid Yveltal. For the most part, you'll probably want to avoid your starters as
well, unless you're confident in a one-hit kill. (For example, Venusaur with Sludge Bomb is three times more
powerful than normal.)
And, finally, the Eevee-lutions. You'll usually need something outside of your normal team to deal with them.
Pokémon that can learn Dig can usually get rid of Flareon and Volteon easily enough, and Vaporeon can be taken
out by something basic like Pikachu, Jolteon, and the like: there's nothing really hard to deal with about the
Eevee-lutions.
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So, we finally come down to Altaria... For this one, you should probably still the Lapras you hopefully have
been using Surf on, just another outright Ice Pokémon you found while going around northeastern Kalos. (Brrr...)
Pretty much all of those are capable of learning the Ice Beam you got from the Snowbelle Gym, so it's all good.
Again, we will find ourselves in another easy rival battle. The ideal level is around Level 60~65 by this point,
though I'm topping Level 95 on my Delphox. Geez... Completionism gets rid of all the fun. =P
After the battle, you'll receive some Absolite. Absolite allows, obviously, Absol to Mega Evolve, similarly to how
your rival's probably did in the battle - they can be found on Route 8 - Cliffside if you want them. She'll also
mention that Professor Sycamore wants to meet you in Anistar City. Head there, preferably through Fly, then go
northwest to the sundial. Next to it will be Professor Sycamore. He'll elaborate on the nature of the ultimate
weapon, Xerneas/Yveltal, and Mega Stones. He'll also mention how some more Mega Stones are hidden throughout the
Kalos region: but only really able to be found between 8:00 PM and 9:00 PM - that's 20:00 and 21:00 per your 3DS
clock.
Good huntin'! See the Mega Stones section for more!!
A Trade in Lumiose City
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon Received Pokémon Type Likely Ability
Both
[any]
Ralts
Psychic/FairySynchronize
This will definitely be a brief section, but one very much worth mentioning. After having beaten the Elite Four,
head along into Lumiose City. On South Boulevard, there is a café, Café Soleil - it is the same one in which you
and your rival first met Diantha, before you knew her as the Pokémon League Champion. There, you can find Diantha
again. Speak with her and you'll learn that she wants you to trade her any Pokémon for her Ralts.
Seems like a kinda crap trade for so late in the gate, right? WRONG! Well, I mean, sure, it's a Level 5 Ralts, not
like there's anything special about that (even though they are a little tedious to find). But, rather, it's what
the Ralts is holding - a Gardevoirite! Gardevoirite allows Gardevoir to Mega Evolve, similarly to how you saw
Diantha Mega Evolve her Gardevoir when challenging the Elite Four. Ralts will evolve into Gardevoir at Level 30,
which shouldn't take too long to manage when grinding against the Elite Four while holding a Lucky Egg with the
Exp. Share turned on.
Random Hotel Trades
POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both
Both
[any]
Gyarados
Eevee
Magikarp
Normal
Water
Run Away
Swift Swim
I will note that I am not 100% sure on whether these events are post-Elite Four or not. I didn't find them until
then, but the Pokémon in question are weak enough (both come at Level 5) to warrant ... well, questioning.
Currently, I know of two trades.
For the first, you need to speak to one of the hotel maids for several days to be offered a trade. This one
concerns giving her any Pokémon for an Eevee she found in the Trophy Gardens in Sinnoh - I'm not quite sure if that
fact has any significance here. It does hold a Rare Candy, which makes this trade worth it. (I mean, you could've
caught an Eevee waaay back on Route 10.)
The other trade is quite, quite worthless unless you have a Gyarados to spare. Similarly to the previous trade,
you'll have to speak to a Hiker for several days before being offered a super-special Magikarp for your Gyarados.
I'm not entirely sure what's so special about it, unless I'm missing something. Still sounds like a waste of a
Gyarados, although you can use the Super Rod on Route 3 to find 'em. =/
Surf Area - Route 3
ITEMS/TREASURES CHECKLIST
[_] Dawn Stone
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWERS
Pokémon Species Pokémon Type
Azurill
Abilities
Normal/Fairy Huge Power, Thick Fat, Sap Sipper
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EV Yield
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Version
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Bidoof
Bunnelby
Burmy
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Normal
Normal
Bug
Simple, Unaware, Sudden Impulse
Pickup, Cheek Pouch
Shed Skin, Overcoat
Dunsparce
Normal
Run Away, Serene Grace, Rattled
Fletchling
Normal/FlyingBig Pecks, Gale Wings
Pidgey
Normal/FlyingKeen Eye, Tangled Feet, Big Pecks
Pikachu
Electric
Static, Lightningrod
ENCOUNTERS WHILE SURFING
Pokémon Species Pokémon Type
Marill
Water/Fairy
Masquerain
Bug/Flying
FISHING - OLD ROD
Water
Both
Both
Both
1 HP
1 Speed
1 Speed
2 Speed
Both
Both
Both
Both
Abilities
Huge Power, Thick Fat, Sap Sipper
Intimidate, Unnerve
Pokémon Species Pokémon Type
Magikarp
1 HP
1 Speed
1 Sp.Def.
EV Yield
Abilities
Swift Swim, Rattled
Version
2 HP
Both
1 Sp.Atk., 1 Sp.Def.Both
EV Yield
1 Speed
Version
Both
FISHING - GOOD ROD
Pokémon Species Pokémon Type
Corphish
Water
Goldeen
Water
FISHING - SUPER ROD
Abilities
Pokémon Species Pokémon Type
Crawdaunt
Gyarados
Seaking
EV Yield
Hyper Cutter, Shell Armor, Adaptability1 Attack
Swift Swim, Water Veil, Lightningrod
1 Attack
Abilities
EV Yield
Water/Dark
Hyper Cutter, Shell Armor, Adaptability2 Attack
Water/Flying Intimidate, Moxie
2 Attack
Water
Swift Swim, Water Veil, Lightningrod
2 Attack
Version
Both
Both
Version
Both
Both
Both
POKÉMON EVALUATIONS: Yes, Gyarados is important enough to warrant this: he is generally one of the strongest and
most varied Pokémon in the game. Getting him is a great idea in general, despite the double-weakness to Electric
moves. Ironically, there is a slight chance of finding Goldeen and Seaking here with Lightningrod - it's rare, but
if you can get it, you will nullify any Electric attacks on the battlefield: the two would do great in
Double/Triple Battles together. >:)
This area is hardly worth mentioning in detail, but to those who are curious... As you come in from Santalune
Forest, go west and Surf across the water for a Dawn Stone.
If you didn't come back to use Cut before, go further north along the ground Route and you'll find a Cut tree.
Beyond is a Revive.
Surf Area - Route 8 Oceanside
ITEMS/TREASURES CHECKLIST
[_] Heart Scale[_] TM19 (Roost)[_] Charti Berry
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS WHILE SURFING
Pokémon Species Pokémon Type
Tentacool
Wailmer
Abilities
Water/Poison Clear Body, Liquid Ooze, Rain Disk
Water
Oblivious, Water Veil, Pressure
EV Yield Version
1 Sp.Def.Both
1 HP
Both
ROCK SMASH ENCOUNTERS
Pokémon Species Pokémon Type
Binacle
Rock/Water
Dwebble
Bug/Rock
FISHING - OLD ROD
Abilities
Tough Charm, Sniper, Pickpocket
Shell Armor, Sturdy, Weak Armor
Pokémon Species Pokémon Type
Luvdisc
Water
FISHING - GOOD ROD
Abilities
Swift Swim, Hydration
Pokémon Species Pokémon Type
Clauncher
Staryu
Water
Water
Abilities
Mega Launcher
Illuminate, Natural Cure, Analytic
EV Yield Version
1 Attack Both
1 DefenseBoth
EV Yield Version
1 Speed
Both
EV Yield Version
1 Sp.Atk.Both
1 Speed Both
FISHING - SUPER ROD
Pokémon Species Pokémon Type
Clawitzer
Qwilfish
Starmie
Abilities
EV Yield Version
Water
Mega Launcher
2 Sp.Atk.Both
Water/Poison Poison Point, Swift Swim, Intimidate1 Attack Both
Water/PsychicIlluminate, Natural Cure, Analytic 2 Speed Both
LOCAL TRAINERS' POKÉMON
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Money Earned
Sky Trainer Colm$2,900
Swimmer Estaban $448
Swimmer Ramses $480
Pokémon Party
Mantyke Lv. 28, Jumpluff Lv. 29
Skrelp Lv. 28, Horsea Lv. 28
Tentacool Lv. 30
Let's come from Ambrette Town. Head north along the route to the Mago Berry tree. (Grab another if desired.) Head
onto the water and Surf northwest. You should be able to encounter a Sky Trainer from the island: then again, I had
to be northwest of the tree. If you head north-northwest of his island, you should see a sandy island where you can
examine a rock for a Heart Scale. North of there, you can Surf and battle a Swimmer. On the nearby island, you can
find TM19 - it teaches Roost. Roost is a move for many Flying Pokémon that makes them land and lose their Flyingtype designation briefly while recovering HP. It may seem stupid, but think of what you need to do in a pinch
against, say, Raichu or somethin'.
Another Swimmer is going around the rock formation to the southeast, so battle him, too. A while to the north,
within the borders of Cyllage, you'll find a house on an island. O_o It gets electricity, too - there's a TV. O_O;
Anyways, the kid within will hand over a Charti Berry, which weakens super-effective Rock-type moves. That's about
it for here.
Waterfall Area - Routes 15 & 16
ITEMS/TREASURES CHECKLIST
[_] TM97 (Dark Pulse)
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE GRASS AND FLOWER BEDS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Floatzel
Foongus
Klefki
Phantump
Water
Grass/Poison
Steel/Fairy
Ghost/Grass
Swift Swim, Water Veil
Effect Spore, Regenerator
Prankster, Magician
Natural Cure, Frisk, Harvest
2 Speed
1 HP
1 Defense
1 Attack
Both
Both
Both
Both
Pumpkaboo
Skorupi
Weepinbell
HORDE BATTLES
Ghost/Grass
Poison/Bug
Grass/Poison
Natural Cure, Frisk, Insomnia
Battle Armor, Sniper, Keen Eye
Chlorophyll, Gluttony
1 Defense
1 Defense
2 Attack
Both
Both
Both
Pokémon Species
Pokémon Type
Foongus
Grass/Poison
Klefki
Steel/Fairy
Murkrow
Dark/Flying
SURFING ENCOUNTERS
Pokémon Species
Floatzel
Pokémon Type
Water
Lombre
Water/Grass
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Abilities
Effect Spore, Regenerator
Prankster, Magician
Insomnia, Super Luck, Prankster
Abilities
EV Yield
Version
Both
Both
Both
Version
Swift Swim, Water Veil
2 Speed
Both
Rain Dish, Swift Swim, Own Tempo
2 Sp.Def.
Both
Pokémon Type
Abilities
Poliwag
Water
Damp, Water Absorb, Swift Swim
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon Species
EV Yield
1 HP
1 Defense
1 Speed
Pokémon Type
Abilities
EV Yield
1 Speed
EV Yield
Version
Both
Version
Basculin*
Water
Adaptability, Reckless (Red), Rock Head (Blue)
2 Speed
Both
Poliwhirl
Water
Damp, Water Absorb, Swift Swim
2 Speed
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
Coming from Lumiose City, you'll see the Fishing Shack as usual, right? Go up the stairs to its east, then
northeast from their apex onto the water. Surf along the river to the waterfall; power up it, then go along the
river to the end. Open up the yellow Pokéball at the end to find TM97 - it teaches Dark Pulse, a decent Dark-type
move.
That's actually it for here.
Waterfall Area - Couriway Town
ITEMS/TREASURES CHECKLIST
[_] TM80 (Rock Slide)
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In Couriway Town, head to the southern portion of town where the hotel and the Photo Spot are. Ascend the stairs
and to the south is a river you can reach. Surf on it, then ascend the Waterfall to the east. At the top, you'll
find TM80 - it teaches Rock Slide, a pretty decent Rock-type move (75 Power, 90 accuracy) that may cause flinching.
And, yes, that's it for here - another one-item area.
Waterfall Area - Route 22 & The Chamber of Emptiness
ITEMS/TREASURES CHECKLIST
[_] Elixir
[_] Spooky Plate[_] Full Restore[_] Tanga Berry[_] Max Elixir[_] TM26 (Earthquake)
[_] Draco Plate
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS IN THE GRASS AND FLOWER BEDS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Azurill
Normal/Fairy
Huge Power, Thick Fat, Sap Sipper
1 HP
Both
Bidoof
Bunnelby
Farfetch'd
Litleo
Psyduck
Normal
Normal
Normal/Flying
Normal/Fire
Water
Simple, Unaware, Sudden Impulse
Pickup, Cheek Pouch
Inner Focus, Keen Eye, Defiant
Rivalry, Unnerve
Cloud Nine, Damp, Swift Swim
1 HP
1 Speed
1 Attack
1 Sp.Atk.
1 Sp.Atk.
Both
Both
Both
Both
Both
Inner Focus, Steadfast, Mischieveous Heart
1 Attack
Both
Riolu
Fighting
ENCOUNTERS WHEN SURFING
Pokémon Species
Pokémon Type
Psyduck
Water
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Abilities
Cloud Nine, Damp, Swift Swim
Pokémon Type
Abilities
Poliwag
Water
Damp, Water Absorb, Swift Swim
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon Species
Basculin*
Poliwhirl
Pokémon Type
Water
Water
Abilities
Adaptability, Reckless (Red), Rock Head (Blue)
Damp, Water Absorb, Swift Swim
EV Yield
1 Sp.Atk.
EV Yield
1 Speed
EV Yield
2 Speed
2 Speed
Version
Both
Version
Both
Version
Both
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Ace Trainer Adelbert$3,100
Ace Trainer Hilde
$3,000
Pokémon Party
Lucario Lv. 31
Sharpedo Lv. 29, Gardevoir Lv. 30
Now, there's pretty much only one place we haven't visited if you've followed this guide insofar - y'know, unless
you count that one extra room in the Terminus Cave that will be covered soon enough. It is the Chamber of
Emptiness, found off Route 22 - if you're anything like me, you probably forgot it was there all this time. =P
Anyways, fly to Santalune City and exit the city off to the northeast.
Once on Route 22, you won't find much to do initially if you've already done everything from the previous visit
way-back-when in the linked-to section. If you didn't come visit when you got Cut, go north of the Route entrance
to Cut down a tree to find an Elixir. Otherwise, go east to the Victory Road gatehouse; instead of entering,
though, go south. Get on the water with Surf, then continue along to and down the Waterfall. At the bottom, go east
and onto the land there. Head east and battle the Trainer, then go into the cavern. Inside the cavern, there is
naught but a Spooky Plate, something to raise the power of Ghost moves and to turn Arceus into a Ghost-type.
Back outside, head southwest and across the stepping stones. On the other side, turn on the Dowsing Machine as you
go south to find a Full Restore in a rock. Go south and beat the Trainer, then head southeast to the narrow path.
Go further east for a while to find a Tanga Berry tree - they can weaken super-effective Bug-type attacks. Now, for
a Strength boulder puzzle...
Move the one just to the north south as far as possible, west twice, north once, west twice, north once, and west
once into the hole. If you face west from the southwest corner of the boulder once upon it, you can press A to find
a hidden Max Elixir. Next, go northwest. Your immediate instinct is wrong here - push the south boulder westward as
far as possible. Go the long way around to its south side and go north once. Head now to the west-facing face and
push it east as far possible, then north into the hole. For the final boulder, push it east five times, then go the
long way around to its south side and push it into the hole. There, you will find the useful TM26 - it teaches
Earthquake!
Go onto the water to the northwest, then head east and up the Waterfall. Go along the path at the top and you can
get a Draco Plate - obviously, it boosts the power of Dragon-type moves and makes Arceus a Dragon-type.
That'll do it for here.
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Waterfall Area - Pokémon Village
ITEMS/TREASURES CHECKLIST
[_] TM29 (Psychic)
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND IN THE FLOWER BEDS
Pokémon Species Pokémon Type
Amoonguss
Gothorita
Ditto
Jigglypuff
Grass/Poison
Psychic
Normal
Normal/Fairy
Abilities
EV Yield Version
Effect Spore, Regenerator
2 HP
Both
Frisk, Shadow Tag
2 Sp.Def.Both
Limber, Imposter
1 HP
Both
Cute Charm, Friend Guard, Competitive2 HP
Both
Noctowl
Normal/FlyingInsomnia, Keen Eye, Tinted Lens
Trevenant
Ghost/Grass Natural Cure, Frisk, Harvest
Zoroark
Dark
Illusion
POKÉMON FOUND IN TRASH BINS
Pokémon Species Pokémon Type
Banette
Garbodor
HORDE BATTLES
Ghost
Poison
Abilities
EV Yield Version
Frisk, Insomnia, Cursed Body
Stench, Sticky Hold, Aftermath
Pokémon Species Pokémon Type
2 HP
Both
2 Attack Both
2 Sp.Atk.Both
Abilities
2 Attack Both
2 Speed Both
EV Yield Version
Foongus
Grass/Poison Effect Spore, Regenerator
1 HP
Both
Noctowl
Normal/FlyingInsomnia, Keen Eye, Tinted Lens
2 HP
Both
Poliwag
Water
SURFING ENCOUNTERS
Damp, Water Absorb, Swift Swim
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Lombre
Water/Grass Rain Dish, Swift Swim, Own Tempo
Poliwhirl
Water
Damp, Water Absorb, Swift Swim
FISHING - OLD ROD ENCOUNTERS
Pokémon Species Pokémon Type
Poliwag
Water
1 Speed Both
Abilities
2 Sp.Def.Both
2 Speed Both
EV Yield Version
Damp, Water Absorb, Swift Swim
1 Speed Both
FISHING - GOOD ROD ENCOUNTERS
Pokémon Species Pokémon Type
Abilities
EV Yield Version
Barboach
Water/Ground Anticipation, Oblivious, Hydration
Poliwhirl
Water
Damp, Water Absorb, Swift Swim
FISHING - SUPER ROD ENCOUNTERS
Pokémon Species Pokémon Type
Poliwhirl
Whiscash
Abilities
1 HP
Both
2 Speed Both
EV Yield Version
Water
Damp, Water Absorb, Swift Swim
Water/Ground Anticipation, Oblivious, Hydration
2 Speed Both
2 HP
Both
When you return here from Route 20 - follow that walkthrough if you need a path through the forest maze - head to
the far west side of the area. Surf onto the water and head north past the music-note-shaped flower patch to the
Waterfall. Ascend and you'll find TM29 at the top - it teaches Psychic, a decent Psychic-type move your Psychictype Pokémon, such as the Psychic-type Mewtwo you can find in the cave below here at the base of the waterfall if
you've beaten the Elite Four. See Legend Hunting: Mewtwo for details.
Waterfall Area - Frost Cavern
ITEMS/TREASURES CHECKLIST
[_] Heart Scale[_] TM71 (Stone Edge)
LOCAL WILD POKÉMON ENCOUNTER DATA
ENCOUNTERS FOUND AT RANDOM INSIDE THE CAVERN
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Beartic
Bergmite
Ice
Ice
Snow Cloak, Swift Swim
Own Tempo, Ice Body, Sturdy
2 Attack
1 Defense
Both
Both
Cryogonal
Haunter
Jynx
Piloswine
Ice
Ghost/Poison
Ice/Psychic
Ice/Ground
Levitate
Levitate
Forewarn, Oblivious, Dry Skin
Oblivious, Snow Cloak, Thick Fat
2 Sp.Def.
2 Sp.Atk.
2 Sp.Atk.
1 Attack, 1 HP
Both
Both
Both
Both
HORDE BATTLES
Pokémon Species
Pokémon Type
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Version
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Cubchoo
Smoochum
Vanillite
Ice
Ice/Psychic
Ice
Snow Cloak, Rattled
Forewarn, Oblivious, Hydration
Ice Body, Weak Armor
1 Attack
1 Sp.Atk.
1 Sp.Atk.
Both
Both
Both
SURFING ENCOUNTERS
Pokémon Species
Pokémon Type
Floatzel
Water
Lombre
Water/Grass
FISHING - OLD ROD ENCOUNTERS
Pokémon Species
Poliwag
Abilities
Swift Swim, Water Veil
Rain Dish, Swift Swim, Own Tempo
Pokémon Type
Water
Abilities
Damp, Water Absorb, Swift Swim
EV Yield
2 Speed
2 Sp.Def.
EV Yield
1 Speed
Version
Both
Both
Version
Both
FISHING - GOOD ROD & SUPER ROD ENCOUNTERS
Pokémon Species
Pokémon Type
Abilities
EV Yield
Version
Basculin*
Water
Adaptability, Reckless (Red), Rock Head (Blue)
2 Speed
Both
Poliwhirl
Water
Damp, Water Absorb, Swift Swim
2 Speed
Both
NOTE (*): While typically version-exclusive as far as the Blue- and Red-Striped Formes go, they're not here (at
least I've noticed nothing refuting this). They have no difference except in Ability and possible hold item (Deep
Sea Tooth on Red, Deep Sea Scale on Blue).
The area in question is found as you enter the Frost Cavern area coming from Dendemille Town. As you reach the
snowy area, go northwest past the Hiker and Surf onto the water, then use Waterfall to descend. Once you hit the
lower area, go northeast and land to find a Heart Scale. Go back south and head east along the river. At the end,
where some rocks block you, head south and onto land. Grab the TM from the Pokéball - it is TM71, which teaches the
useful Stone Edge move.
Looker's Detective Agency - Chapter 1: That Man's a Real Looker
Now, then... Walk into Lumiose City to begin this particular quest. I didn't get it to occur when Flying here, but
that was when I had yet to open up Kiloude City. Then again, Kiloude doesn't really have much relevance to the
plot. Regardless, as you begin stepping into Kiloude, you'll get a call from someone on the Holo Caster who fails
to identify himself: all you know is to go to the Looker Bureau in Rouge Plaza. You can take a cab there.
Otherwise, it is in the alley directly opposite the Route 14 gate on North Boulevard. (It originally was a property
for rent.)
Within, you'll meet Looker: you'll be well familiar with this guy if you played Pokémon Platinum. Opt to partner
with him and we can continue the storyline. Speak with him after the initial conversation to be given a task: you
need to find the five Looker Tickets distributed throughout the expanse of Lumiose City. As you leave the bureau,
you'll be given the locations of the tickets rather directly. ... How's that supposed to test us?
Centrico Plaza: In Prism Tower (the Gym). We'll cover this one first since it's the easiest: if you look
around the Lumiose skyline, you should be able to see the tower. Enter and you'll see a sparkle in the
southwest corner: it's a ticket!
Magenta Plaza: This one is within the Pokémon Center. Magenta Plaza is the northwest plaza of the city, but
it's kinda hard to find from the Prism Tower as there are no specific landmarks there and the camera rotates
annoyingly (okay, not quite annoying). So, guess and check, I suppose? It's the same plaza where you can find
the Lysandre Café at least. The sparkle within denoting the ticket is hard to see due to a lack of contrast,
but it's in the northwestern part of the area - if you approach the changing room, you'll see it.
Vernal Avenue: This one is in the Herboriste shop on Vernal Avenue. Vernal Avenue is the southernmost one of
the city; if you go clockwise from the Route 4 entrance, or just outright use a cab, or leave the Pokémon
Gym's inner area heading south then continue south, you'll reach it. The shop in question is the second on
the left when heading northward, the sparkle being easily spotted in the east-central area next to the table.
North Boulevard: This one is in the art museum on North Boulevard. If you look clockwise from the Pokémon
Center here, you'll see a large white building across the street: that's the museum. Upon entrance, go due
east and, next to the woman on the couch, will be the sparkle denoting another ticket.
North Boulevard: This one is in the hotel on North Boulevard, specifically Hotel Richissime. If you went to
the art museum first, continue clockwise down the street: it'll be the next enterable building, a black one
with a sign out front. To find the ticket, go to the far east into the corner, then go north: you'll see the
sparkling thingy.
After doing this, return to the Looker Bureau - again, accessible by cab or in the alley opposite Route 14. Accept
his request and we'll be finally allowed to open up more and more.
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Looker's Detective Agency - Chapter 2: In the Back Alleys
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Preschooler Natalie$848
Preschooler Lily
$880
Schoolgirl Callie $1,696
Swinub Lv. 53, Bonsly Lv. 53
Igglybuff Lv. 55
Rapidash Lv. 53, Kingler Lv. 53, Leavanny Lv. 53
Schoolboy Macon
Spiritomb Lv. 56
$1,792
Head down to South/North Boulevards and you should get another request from Looker for another case to solve: head
into the bureau. He'll tell you to read the notebook on his desk for notes concerning the case: basically, the kids
of the city like to play in the alleys, and the parents are worried and suspicious. Talking to Looker gets us a
feeling about some of those in South Boulevard. Okay, then. Head along to South Boulevard, specifically the Route 4
gateway. Head clockwise along the northern side of the street and you'll find a sleeping Skiddo eventually: enter
this alleyway.
Within, you can progress northward as long as you do battles on the way. Careful, they're weally, weally strong!
(Well, stronger than the average preschoolers - what parents allow their kids to have such powerful Pokémon, easily
capable of lasting through the sixth Gym at least?) Past them, you'll find ... Looker!? From behind him comes an
Espurr, one rather angry at having its territory intruded upon. After the rather thought-provoking cutscene, the
Espurr runs off and you need to go find 'im.
According to Looker (as you exit the alley), Mimi probably ran off to where Espurr are commonly found, somewhere on
North Boulevard. The one with Mimi in it is a while down from the Pokémon Center there, heading counterclockwise.
From another viewpoint, it's across the street and somewhat clockwise from the Route 13 gatehouse. At the end of
the alley - be sure to go to the end - head west to find Mimi. Note that Mimi can show up in the other alleys if,
when you speak to it, you do the wrong thing: other alleys are across from Lumiose Station and another a while away
clockwise from the Route 13 gatehouse.
For the record, the proper thing to do is sing to it. After, it goes to another: it goes from the Route 13 one, to
that one further down, to Lumiose, then Route 13 again, and so on. You need to sing to it thrice for it work out
well enough; you'll automatically go to Looker and Emma, and the chapter coems to a close.
Looker's Detective Agency - Chapter 3: Detective, Tourist, Gang
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Lumiose Gang Member Sedna$4,640
Mandibuzz Lv. 58
Lumiose Gang Member Eris $4,480
Lumiose Gang Member Nix $4,480
Pangoro Lv. 56, Bouffalant Lv. 56
Druddigon Lv. 56, Krookodile Lv. 56
Yet again, soon after the Chapter 2 case, you'll get another by moving out onto North or South Boulevards: Looker
has another case for ya. He's concerned now more about Emma: ever since we decided to house her here, she's been
appearing stressed out. Soon thereafter, a woman speaking ... holy ****, Japanese! ... *ahem* a foreign language
enters the bureau. Obviously, our in-game selves cannot understand it, and you probably don't either. (I am curious
as to what is said, though, or if it's just gibberish to confound us Americans...) After Looker clearly
misunderstands the speech, Emma arrives, apparently able to speak both Japanese and English.
>_< I've got a headache.
Apparently, Mimi is able to provide a sort of telepathic translation. Well. After, we find out the real reason she
came: to find out who stole her Pokémon. Emma posits that the thief was part of the Lumiose Gang; Looker goes off
to Lumiose Station to find them, without a Pokémon to help. *rolls eyes* Well, go off and help him - within the
station, go to the east end of the southern platform. Hurry up and defeat those punks before their poor grammar
gives us a brain hemorrhage.
That ... was an interesting cutscene.
Looker's Detective Agency - Chapter 4: An Unforgiveable Crime
LOCAL TRAINERS' POKÉMON
Trainer Name
Money Earned
Pokémon Party
Suspicious Woman ???$8,400
Jellicent Lv. 58, Volcarona Lv. 60
Suspicious Child ???$1,824
Suspicious Lady ??? $860
Whimsicott Lv. 57, Granbull Lv. 57, Mawile Lv. 57
Persian Lv. 60
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Hey. Guess what? Go out onto North/South Boulevards for another Holo Clip from Looker, saying that he has another
job for you. Whelp, back to the bureau.
He's worried about how Emma's been running off lately: Looker believes the Lumiose Gang to basically be on the
straight-'n'-narrow, but there's always trouble brewing in a metropolis like this. You'll soon get a bulletin,
interuptting the conversation, notifying you that there's been vandalism in the Lumiose Art Museum, the destruction
of a painting most importantly. Head onto North Boulevard, then just a bit clockwise and across the street to the
museum.
The defaced painting in question is in the center of the third floor. Speak with the director there and then leave.
Just outside, you'll get another bulletin: Pokéball thefts have been occurring across the city, particularly after
Pokémon battles in back alleys. Looker calls soon thereafter, requesting you return to him. He comes up with a
sting operation to get the culprits, set in the back alleys of the North Boulevard.
There are three alleys back there: one around Route 13's gatehouse, one around the Galette Stand, and one near the
Station. Begin with the one somewhat clockwise of the alley with the bureau in it (the Galette Stand one), then
battle the woman at the end. After the battle, the woman attempts to take your Pokémon, then transforms into a
robotic suit, fleeing from Looker. ... What?
Repeat this process near the Route 13 gatehouse, further counterclockwise from there. After the similar scene
there, go far along the other way to the alley across from Lumiose Station. There, we find that someone else has
just been victimized. It is likely the culprit went to South Boulevard, and there's only one alley there: continue
clockwise from Lumiose Station into the next area, then go into the alley where you first found Emma. Defeat the
person at the end of the alley.
Again, they transform. And then... Uh... Oh crap.
Looker's Detective Agency - Chapter 5: A Fiery Woman and the Truth Revealed
LOCAL TRAINERS' POKÉMON
Trainer Name
Butler Chalmers
Pokémon Trainer Malva
Money Earned
$4,960
$12,600
Pokémon Party
Braviary Lv. 62
Pyroar Lv. 63
Scientist Sonia
$4,820
Scientist Ernst
$4,748
Lumiose Gang Member Sedna$4,960
Lumiose Gang Member Eris $4,800
Elgyem Lv. 60, Klinklang Lv. 60
Weezing Lv. 61, Heliolisk Lv. 61
Mandibuzz Lv. 62
Pangoro Lv. 60, Bouffalant Lv. 60
Scientist Justus
Lumiose Gang Member Nix
$4,464
$4,880
$9,240
$8,820
Muk Lv. 62
Druddigon Lv. 59, Krookodile Lv. 61
Jellicent Lv. 64, Volcarona Lv. 66
Whimsicott Lv. 63, Mawile Lv. 63, Granbull Lv. 63
$9,240
$9,800
Persian Lv. 66
Crobat Lv. 68, Malamar Lv. 70
Pokémon Trainer Essentia
After that startling cutscene, head again onto a Boulevard to get a Holo Clip from Loo-- I mean, Emma. She wants
you to come to the bureau. There, she finds out (when you tell her) that Looker is in the hospital before suddenly
running off. Meanwhile, a different person enters, fire requesting a battle before actually getting to the
business. You have been requested to go to Hotel Richissime's Royal Suite - Hotel Richissime is down the street in
North Boulevard going clockwise, in a black building. The Royal Suite is at 5F; there, go south, west, and north
into the room.
There, you'll find a member of the Elite Four, Malva, the Fire-type specialist. She will challenge you to a brief
battle, but it's far from the difficulty her four normally would provide. After the battle, she begins talking
about that "Essentia" you met and how it really is just Emma in an Expansion Suit. It's an article by Dr. Xerosic,
once associated with Team Flare before you dowsed it thoroughly. She tells you he is in the Lysandre Café labs, but
be ready to possibly die. O_o This game is rated "E"?
Anyways, Lysandre Café, as usual, can be reached through a taxicab. It's in an off-shoot alley from Magenta Plaza,
the northwestern plaza of the city where a Pokémon Center lies. You'll meet Malva within. Follow her downstairs and
you'll be given access to some secret floor: go along to it. As you enter, you'll be challenged to a Pokémon
battle.
So, now then, another arrow tile puzzle. It's actually the same as the one from before. >_> The solution is altered
at least, given what we're here to do. Use the nearby westbound tile, then go through the teleporter. On the other
side, go into the teleporter, then go along the arrow tile. Once stopped, go northeast and beat the Scientist. Use
the nearby eastbound arrow, then the southbound one. After stopping, go northeast without using the tiles until you
can use the eastbound one. Use another eastbound one after and defeat the nearby gang member.
Use the western of the three southbound arrow tiles. When stopped, go west between but not on the tiles, then
further along to a familiar mug. After the battle, go southwest and into the teleporter, then go north on the other
side to another Scientist. Use the telporter afterwards, then go north and beat another familiar face. Once the
battle's over with, go into the room beyond. Within are a number of treasures ... wait, those are other Trainers'
Pokéballs!
Examine each of the bookshelves - every single step you can take along their south-facing shelves - and read all
five volumes of the Expansion Suit. After, speak with Nix, whose shift then ends. Try leaving and someone barges in
past you. This is Xerosic, and he summons Essentia to battle you in a four-battle series. The first three battles
(six Pokémon total in a 2-3-1 distribution) are against the Pokémon you encountered in the back alleys, with a
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slightly high set of levels. The fourth is against two new Pokémon, insofar the strongest you've seen from in-game
Trainers. Luckily, you do get to prepare between battles; speak with Looker before the fourth for a full healing.
Plus, the Amulet Coin or Pure Incense might not be too bad an idea - you could earn $72,400 from these four
battles!
Continue watching...
Looker's Detective Agency - Final Chapter: Here's Lookin' At You, Kid
After the scenes, head down to the North/South Boulevards again. As usual, you'll get a call through the Holo
Caster; Emma wants you down at the bureau. There, Mimi arrives with a letter from Looker. After reading it, Emma
runs off, trying to find him. Head to the Lumiose Art Museum first. There, you can go to the third floor and speak
with the art director concerning where "the police officer" was heading. (You can also buy an audio guide to
finally get a description of that new painting.) Once done, go back outside to learn more precisely where he's at Lysandre Café. Go there...
So concludes pretty much anything I've noticed pertaining to the game's plotline. Congrats! You can battle Emma (as
Essentia) in the Looker Bureau office on occasion now with her Crobat and Malamar as outlined previously - should
be easy.
Legend Hunting: Zygarde
Zygarde is the final Pokémon of Kalos's legendary trio alongside Xerneas and Yveltal; although it doesn't have much
mention, if any, in the plot, it could probably be elaborated on if Pokémon Z were to be made. (Hey, there's
numerous support reasingons why this would make sense.)
We need to go to Terminus Cave: Fly to Couriway, then go north to Route 18. Use the upper entrance of Terminus
Cave, next to the Inverse Battle house. Use the Terminus Cave walkthrough to go along to where the Reaper Cloth was
found. The next area will soon lead to an area with six paths: along them you'll find Adamant Orb (southwest),
Griseous Orb (northwest), Lustrous Orb (southeast), and a Big Nugget hidden at the end to the northeast. The first
three are Generation IV items used to power-up Dialga, Giratina (and change this one's Forme!), and Palkia, though
they can probably be used on any Pokémon to power up their Dragon- and Steel-/Ghost-/Water-type moves.
Anyways, to the far north is Zygarde!
SPECIAL ENCOUNTER: #718 Zygarde
EV Yield: 3 HP
Hold Item: None
Level
Level 70
Type
Dragon/GroundMove 2Earthquake (Ground)
Gender RatioGenderless
Abilities Aura Break
Move 1Crunch (Dark)
Move 3Camouflage (type change)
Move 4Dragon Pulse (Dragon)
Zygarde: This Pokémon is weak to Ice (4x), plus Dragon and Fairy (x2). It is immune to Electric, as well.
It resists Fire, Poison, and Rock. Its moves can be supereffective against Psychic, Ghost, Fire, Rock,
Steel, Poison, Electric, and Dragon.
Obviously, you'll want to catch this guy - short of trading, you'll be lucky to find this Pokémon again. The
sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's
rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from
you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball.
The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves
can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If
you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False
Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on
this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it.
Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a
x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more
until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern.
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(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However,
neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)
Legend Hunting: Mewtwo
Our next Pokémon will be Mewtwo. Mewtwo is a pretty famous Pokémon, especially to veterans of the series and anime,
due to his numerous appearances in the movies. Normally only having been found in the Unknown Dungeon northwest of
Cerulean in Red/Green and their respective remakes after having been the only live-birth Pokémon (from Mew), he
returns in Kalos in the Unknown Dungeon near the Pokémon Village.
Fly to Snowbelle City, then leave off to the south and through Route 20 as usual to the Pokémon Village. (See the
linked-to walkthrough if you need help.) There, go to the far west side of the area via the southwestern ramp and
get on the water. Surf northward and land on the terrain just at the base of the waterfall. Go east and into the
now-unguarded cavern. Mewtwo is within.
SPECIAL ENCOUNTER: #150 Mewtwo
EV Yield: 3 Special Attack
Hold Item: None, but Mewtonite X (Pokémon X) or Mewtwonite Y (Pokémon Y) can be found after
Level
Level 70
Move 1Recover (HP heal)
Type
Psychic
Move 2Psychic (Psychic)
Gender RatioGenderless
Move 3Barrier (raises Defenses)
Abilities Pressure, UnnerveMove 4Aura Sphere (Psychic)
Mewtwo: As usual, Mewtwo is weak to Dark, Ghost, and Bug. It will resist Fighting and Psychic, and all
else other than the named does normal damage. It has offensive advantages against Fighting and Poison, but
those same Psychic moves don't affect Dark.
Obviously, you'll want to catch this guy - short of trading, you'll be lucky to find this Pokémon again. The
sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I think - it's
rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run away from
you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball.
The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves
can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If
you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False
Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on
this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it.
Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a
x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more
until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern.
(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However,
neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)
Legend Hunting: Articuno, Moltres, and Zapdos
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There are other Generation I/III-remake legends available in Pokémon X/Y - the legendary birds Articuno, Moltres,
and Zapdos. Similarly to the legendary beasts in Pokémon Gold/Silver and their remakes, which you can get depends
on your Kalos-region starter: Fennekin yields Zapdos, Chespin yields Articuno, and Froakie yields Moltres. They all
rely on the same mechanics in this game.
The legendary will be randomly found at first: you won't really get to track it until you see it, after which it
will be visible and traceable in the National Pokédex. It will go to random places and can be found by Surfing or
walking through the grass and flowers. Each time you find it, unlike normal Roaming Pokémon, it will immediately
fly away without a chance for you to respond in any fashion. After about 10 ~ 15 times seeing it, it will end up in
the Sea Spirit's Den - it in the Azure Bay, which I detailed in the linked-to section.
SPECIAL ENCOUNTER: #144 Articuno, #145 Zapdos, or #146 Moltres
Hold Item: None
EV Yield:
Articuno: 3 Special Defense
Zapdos: 3 Special Attack
Moltres: 3 Special Attack
#144 - ARTICUNO (Kalos starter is Chespin)
Level
Level 70
Move 1?
Type
Ice/Flying
Move 2?
Gender RatioGenderless
Move 3?
Abilities Pressure
Move 4?
#145 - ZAPDOS (Kalos starter is Fennekin)
Level
Level 70
Type
Electric/FlyingMove 2Rain Dance (boosts Water, weakens Fire, Thunder is no-miss)
Gender RatioGenderless
Abilities Pressure
Move 1Light Screen (ups Special Defense)
Move 3Discharge (Electric; hits all)
Move 4Agility (ups Speed)
#144 - MOLTRES (Kalos starter is Froakie)
Level
Level 70
Move 1?
Type
Fire/Flying
Move 2?
Gender RatioGenderless
Move 3?
Abilities Pressure
Move 4?
Articuno: Articuno is doubly-weak to Rock, normally weak to Fire, Electric, and Steel, and immune to
Ground. It will resist Grass and Bug. It has type-based advantages over Ground, Flying, Grass, Fighting,
and Bug.
Zapdos: Zapdos is weak to Rock and Ice, and is immune to Ground. It resists Grass, Fighting, Flying, Bug,
and Steel. It has type-based advantages over Flying, Water, Grass, and Fighting.
Moltres: Moltres is doubly-weak to Rock, normally weak to Electric and Water, and immune to Ground. It
resists Grass (1/4), Bug (1/4), Fighting (1/2), Bug (1/2), and Steel (1/2). It has type-based advantages
over Grass, Ice, Bug, Steel, and Fighting.
Am I the only one thinking of the battle music from Pokémon Red/Blue when it comes to this battle? =P
Obviously, you'll want to catch whichever guy you get - short of trading, you'll be lucky to find this Pokémon
again. The sure-shot method would be to use the Master Ball. However, the Master Ball is a one-time item (I
think - it's rarely two in the series) that you'll want to save for more annoying Pokémon that just have to run
away from you. Or at least more powerful Pokémon. I recommend either Zygarde or Mewtwo for the Master Ball.
The other way? Teach a Pokémon to use Thunder Wave or Stun Spore and False Swipe. Either of the first two moves
can be used for Paralysis, which boosts catch rates. False Swipe is a 40-Power Normal move that won't kill. (If
you can't use it, try moves that deal less damage than normal: it's riskier, though!) You can try using False
Swipe for two turns after Paralysis is induced to try and see how well the quadruple-rate Quick Ball will do on
this fourth turn. If it fails, then just lower the Pokémon's HP to 1 and then begin shooting Ultra Balls at it.
Keep track of turns, though - after 20 turns pass, the Timer Balls will begin to be more effective. They have a
x3.0 catch rate at that point (Ultra only is x2.0), but if you're low in number, you may want to wait some more
until they're up to x4.0 later. Dusk Balls also work, since you're in a cavern.
(For the record, status-wise, Sleep and Frozen are 33% more effective to the catch rate than Paralysis. However,
neither stat is permanent without curing, and no move causes Freezing without damaging the Pokémon.)
Sidequests
Pokémon-Amie
Sectional Flowchart
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Pokémon-Amie: Basics and Rewards
Pokémon-Amie: Pokémon-Amie Statistics
Pokémon-Amie: Minigames: Berry Picker
Pokémon-Amie: Minigames: Head It
Pokémon-Amie: Minigames: Tile Puzzle
Pokémon-Amie: Basics and Rewards
Pokémon-Amie is probably the absolute cutest thing in Pokémon X/Y - maybe the entire series - to be devised. (And I
am not intending that to be derogatory; I'm being rather serious.) It could even be one of the most beneficial
aspects of Pokémon X/Y for your Pokémon, given what it could do to your battle strategy and whatever personal
attachments you have to your Pokémon.
Pokémon-Amie is accessed similarly to the PSS and Super Training apps on the Touch Screen - simply press L/R to
find it. There, you can tap on a Pokémon. If you opt to switch it out, you can see its various stats regarding
Pokémon-Amie and the other Pokémon with which you may want to play. Once you want to play, do so!
Within the Pokémon-Amie interactive, you can do a number of things.
You can pet your Pokémon by rubbing them using the stylus and Touch Screen, which raises their affection.
Keep in mind some Pokémon have areas they don't like to be rubbed on: for example, my Pikachu doesn't like
being rubbed on his belly. It's generally individual to the Pokémon, I think. Some Pokémon have areas you
outright shouldn't touch - people familiar with the anime can understand why you shouldn't touch Pikachu's
cheeks, and general logic tells you not to rub the fiery tail of a Charmander. =P Other than that type of
stuff, your Pokémon is pretty okay with anywhere else: just rub repeatedly and a number of hearts (or a music
note) should appear. The implications of this are in the next section.
You can "make faces" with your Pokémon. Quite literally. This does require a pretty bright area (like, I
needed to be in a well-windowed area in the daytime) and a clean inner 3DS/2DS camera. When a certain green
face-like icon appears in the lower-left, you can play this little minigame. Basically, do what it tells you
(wink this eye, tilt your this way, open your mouth this much, etc.) and you can raise your Pokémon's
affection! Keep also in mind that your face needs to be pretty recognizable - no hair in the face, probably
no glasses, and so on, like you would do for general facial recognition stuff.
You can run your stylus along the Touch Screen in areas where nothing are - it's basically to mimic you
waving your finger in random motions. It doesn't really raise affection, but the reaction's pretty cute for
some Pokémon, especially if you high-five them. It doesn't work for all Pokémon, though.
Similarly, you can use the microphone to speak with your Pokémon. (The mic will take just about any random
sound into account, though. Like I had set my 3DS down on my desk for a moment and rather loudly and
accidentally banged my mouse against my cup and Pikachu recognized it.) It also doesn't really change
anything.
You can feed your Pokémon PokéPuffs. PokéPuffs can be accessed via the top-left icon in the interactive. From
there, you can grab a PokéPuff - if you don't like what you see, maybe you should scroll left (put the stylus
in the middle of the selection area and swipe left). Each Pokémon has its own individual likes - it
disregards species. There are several flavors of PokéPuffs - green are mint, orange are citrus, pink are
sweet, light-brown are spicy, and dark-brown are mocha. There are also several degrees of effectiveness with
each getting more powerful: basic, frosted, fancy, deluxe, and supreme. Respectively, they give the Pokémon
one, two, three, four, and five hearts - see the following statistics section for the purpose of them. The
better you do in minigames, generally the better the PokéPuff you get. Feeding Pokémon PokéPuffs boosts their
Fullness and Affection.
You can also play minigames with them, discussed in later sections - basically, they raise Enjoyment and
Affection, as well as lowering Fullness.
Phew!
Anyways, those are the basics of Pokémon-Amie. So, you may be asking why we should go through this? Well, as your
Pokémon's affection rating goes up, a variety of things can happen - sometimes very beneficial things, as it were!
Generally, if you see a heart or your Pokémon looks at you during battle, then, yeah, it was caused by PokémonAmie.
Random in-battle dialogue changes to evoke emotional reactions from you. (i.e. "It looks like it's about to
cry" may appear at low HP. ;_;)
You could pet the Pokémon after a battle if you rub the Touch Screen.
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Your critical-hit ratio can be increased.
Your evasion rate can be increased.
The Pokémon may recover early from status ailments.
The EXP. earned can be boosted!
The Pokémon could survive attacks that would KO it!
Pokémon-Amie: Pokémon-Amie Statistics
There are three primary statistics in Pokémon-Amie.
Affection: By far the most important, this can help to determine the awards you get, detailed at the end of
the previous section. It is raised by petting Pokémon, playing Make Faces with them, playing minigames, and
feeding Pokémon PokéPuffs. It maxes at five hearts. This stat is completely independent of the Pokémon's
actual Happiness stat!
Fullness: This determines how many PokéPuffs your Pokémon can eat: there's a general "1 PokéPuff, 1 unit"
correspondence here. If the Pokémon begins to eat slower or even just ignore the food, then the Pokémon is
getting fuller. In other words, it's a long and tedious process to raise Affection by just eating - the
quickest way to a Pokémon's heart is not through it's stomach. =) Anyways, this is lowered by playing
minigames.
Enjoyment: Simply put, it denotes how often you play minigames: the more music notes, the more you've played
minigames with it recently.
Specifically regarding Affection, it is denoted by how hearts a Pokémon has given off when you've done various
activities with it.
AffectionHearts Given Off
0 Hearts 0
1 Heart 1 ~ 49
2 Hearts
3 Hearts
4 Hearts
5 Hearts
50 ~ 99
100 ~ 149
150 ~ 249
250+
Pokémon-Amie: Minigames: Berry Picker
This particular minigame is the leftmost of those given to you. Like all the others, there are several
difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, your Pokémon get more demanding
faster and you'll have more Berries to contend with.
The goal is to tap and drag the Berries on the Touch Screen to the Pokémon requesting them: you've probably played
a minigame like this if you've played Mario Party DS. The Berry the Pokémon wants is in the little thought bubble
next to it - drag the Berry into the thought bubble and the Pokémon will go off, giving you a point. If you do it
fast enough, you'll get additional points, denoted by an orange note in lieu of a yellow one. Most of the
difficulties are timed except Unlimited - in that difficulty, you are to get as many Berries done as possible, as
the difficulty slowly racks up, up to the point that you fail to give the Pokémon a Berry fast enough or the proper
Berry three times.
As for some tips... When the Pokémon begin to come in groups, try to set up a bit of a method of going to them
rather than hectically spotting Pokémon needing a Berry. I, for example, tend to go sequential, generally left to
right. If you spot Pokémon popping up out of sync, go for whoever came up first. And generally try to familiar
yourself with the position of the Berries as you go: if you can do that, then you just need to look at the Pokémon
for who wants what.
Pokémon-Amie: Minigames: Head It
This particular minigame is the leftmost of those given to you. Like all the others, there are several
difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, you generally have to deal with
multiple Pokémon more often, have more complex series of yarn balls to contend with, and the balls obviously will
vary in speed more.
The concept of this minigame is to make the Pokémon bounce back balls of yarn using their heads. Tap the Pokémon
and it'll bounce back the ball of yarn. Doing so normally earns you one point, but you can earn three if you bounce
it back at the right time. Continually hitting the ball in sequence is good as well and gives a combo - starting
around 10~15 hits, regardless of the "right time" bonus, you'll also get a "FEVER" double bonus: that means you
could get up to six hits! Your combo breaks, though, if you miss the yarn or fail to hit it. As time goes on, more
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and more Pokémon come to play, and the yarn balls increase in quantity, speed, and variety of speeds. At the end,
you can hit an extra large yarn ball for bonus points - however, you don't get that in Unlimited mode, since it is
not timed and just ends upon missing three balls of yarn.
As for some tips? Well... A lot of the time, there's actually a rhythmic pattern to the balls dropping, despite it
being on one or three Pokémon, so you can use that to your advantage. However, when doing so, listen for "out of
place" sounds, like a low-pitched whistle, to indicate a yarn ball is going to fall at a different-than-normal
speed. That's actually the main thing to note here.
Pokémon-Amie: Minigames: Tile Puzzle
This particular minigame is the leftmost of those given to you. Like all the others, there are several
difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, each puzzle will have more pieces to
contend with.
The Tile Puzzle minigames are debatedly the hardest of the three to go for. In these puzzles, you need to tap two
tiles of the puzzle to switch them around: if they fit in their proper positions, then they'll stick there and lose
their dashed cyan border. You need to get them all to fit as quickly as possible. Normally, this would seem simple
if it weren't for the pictures actually being dynamic: they can move around and change quite suddenly to throw you
off! In Unlimited mode, you will go through the puzzles sequentially with a time limit imposed: you gain more time
for correctly moving pieces and for completing puzzles, with the game ending when time runs out.
And tips? Well, first start with the corner pieces - unlike the more recent tradition of puzzles from the Mario &
Luigi RPG series, the pieces are not rotated, so they look as they should. You can look at the colored border
around the tile to get an idea of where it fits. From there, go for the edge pieces - remember that the edges will
have their colors blend about halfway between the corner pieces. And from there, you're mostly on your own with the
central pieces.
Super Training
Sectional Flowchart
Super Training: The Basics
Super Training: EVs Explained
Super Training: The Courses
Super Training: The Training Bags
Super Training: The Basics
One of the newest additions to the Pokémon formula is that of Super Training. Super Training is accessible by
pressing L or R and navigating through the Touch Screen. There, the lower-left icon, the soccer ball, allows you to
progress into the training. Throughout training and at regular intervals, you'll also receive some punching bags,
accessible in the lower-right corner, that help you to increase your stats.
The premise of Super Training is more in-depth than you might think. It is far some simply the increasing of your
stats, but your EVs, which in turn boost your stats. Confused? See Super Training: EVs Explained & EV Increases for
more. EVs were normally a completely hidden value in Pokémon - only accessible through hacking, once revealed, it
allowed people to intensely and accurately train their Pokémon to precise statistic levels: EVs are one of the
reasons, along with IVs and Nature, why two Pokémon of the same species, level, gender, and abilities rarely have
the exact same stats.
When Super Training, your general goal is to shoot the white-colored goals you will see on the Pokémon Balloon,
also on-screen. Doing so will earn you points (see the lower-right corner of the nearby screenshot). Most of these
balloons will also fire HUGE soccer balls back at you. Getting hit, of course, makes you lose points: typically 50
- 400.
For the in-depth controls? Well, needless to say, you're pretty screwed if you're a leftie -- sorry. Use the Circle
Pad to maneuver your Pokémon - you can move him/her/it within a limited range up, down, left, and right, and you
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can do diagonally. You can tap the Touch Screen to launch a ball with very little power. However, if you tap and
hold the stylus on the Touch Screen, you build up power: additionally, a targeting cursor will appear on-screen to
let you aim precisely! The more power you build, the more powerful your shots. If you need to block a soccer ball,
use the L Button.
In-depth strategy? Eh, there isn't much beyond practice: each time I played, I beat the course's proposed "record"
time on either my first, or rarely my second try. Just use your power shots a lot and try to predict the movement
of the goals (or fire wildly). Some Pokémon Balloons also make barriers appear that tend to block shots: a yellow
cursor goes along these, which you can hit with a power shot to destroy the barrier. Hitting a lot of the white
goals (they disappear after one hit) will also let you spawn a red one, which you can hit multiple times for lots
of points - I often get high above the Pokémon and just rapidly touch the Touch Screen.
Each Pokémon also has a different ball type. Some Pokémon shoot green balls, which aren't special. Some shoot blue
ones that are extra powerful. Others shoot yellow ones that are extra fast and basically allow rapid-fire. Finally,
some shoot the strong, yet slow, orange ones. Look at the icon in the top-right of the Touch Screen to learn which.
Super Training: EVs Explained
POKÉRUS
There is a particularly rare status - the odds of finding it being 3 in 65,536, which is about 1 in 20,000 or
about 0.004578% - known as Pokérus, abbreviated as PKRS in previous games. Pokérus is a somewhat useful status
in that, once caught, the Pokémon in question will always have its EV earnings doubled: where someone normally
gets 1, it gets 2, for example. This lasts for the time you get the status until you end up losing the Pokémon
for some reason. The Pokémon can also be put in the party alongside other Pokémon for around 24 hours after
catching the virus to infect other Pokémon with it - once contracted, they get a full 24-hour contagion time and
lifetime EV doubling.
This status can be denoted on the status screen and, initially, by speaking with a nurse in a Pokémon Center. It
cannot be cured by any means other than waiting it out, and the Pokémon will be able to still get KO'd and
Paralyzed and whatnot in battle. If the Pokémon is deposited into the PC or GTS, the countdown basically
freezes. Once the status wears off, a small pink smiley face is found next to the Pokémon's markings on the
status screen: this only marks that the contagion period is over, and, again, EV doubling is permanent.
I note this special status most prominently here because Pokérus does not have any effect on what happens in
Super Training. Ultimately, Pokérus just quickens EV training, and has no use to the common player beyond that.
It doesn't truly increase stats, just their growth, which plateaus earlier than normal.
Before accessing Super Training, you'll see a graph like that to the right. This graph represents two things: in
green, the Pokémon's base-level stats for it's level and IVs. In yellow, you see its stats with the EVs in each
stat applied. But what are "EVs"? Well, first, the game lamely (and inaccurately) calls them base stats. (Trust me,
it'd be ridiculous if 12 Special Attack was applied for one two-minute game or something.)
EVs, or Effort Values, are semi-hidden stats. (I say semi-hidden because they were completely hidden in previous
games and are only shown by the little graph here with no numerical representation given unless you do some Super
Training, or save-and-reset when using a Reset Bag.) They are used to determine stat growth, and are earned through
Super Training and through Pokémon battles. Each Pokémon will give off a set amount of EVs to the Pokémon, which
can actually be shared through the Exp. Share. EVs can also be boosted by several EV-Boosting Items, and also
lowered by some Berries - similar effects can be emulated through the Lumiose Juice Shoppe.
So, with that in mind, it is extremely important to note that EVs can be maxed out. There are six stats - HP,
Attack, Defense, Special Attack, Special Defense, and Speed - to which EVs are applied. In any lone stat, you can
have as many 255 EVs, but they're irrelevant after 252 for reasons to be mentioned later. Overall, you can have a
total 510 EVs across all six stats - that means only two stats can be truly maxed at any given time. If you want a
look at the total EV count, look at the bar to the right of the EV stat chart. Plus, you can get an Effort Ribbon
with full EVs, and you unlock Secret Super Training at 510 EVs.
How are EVs calculated with regards to stat increases? Well, the mechanics seem to have remained the same as in
previous games: the total of EVs, divided by four then truncated, multiplied by your level divided by 100 equals to
the total gain over the basal value. Or, in other terms:
TOTAL STAT VALUE = ((Base Stat) + (EV Gain) + (IV Gain)) + (Nature Gain)
EV GAIN = (EVs ÷ 4) × (Level ÷ 100)
IV GAIN = (IVs)
× (Level ÷ 100)
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NATURE GAIN = ×1.1 if favorable, ×0.9 if not, both in general; ×1.0 if neither
Note that the function, "(EVs ÷ 4)", is truncated: that is to say, it is rounded down. For example, the highest
amount of EVs allowed in one stat is 252. (This is not 255 like in previous generations - veterans, be SURE to note
that!) That means, at Level 100, you should get 63.75 points due to EVs. However, because it is truncated
(basically the decimal values are chopped off), you gain only 63 points. Thusly, EV trainers keep strict track of
EVs because that means those looking for max stats could be wasting 6 EVs in maxing two stats: you could let them
go to other stats for a single-point boost. Hey, it's something...
There are a number of hold items, also, that change the EV earnings beyond those already mentioned.
HOLD ITEM
EFFECT
Macho Brace Doubles EV growth, but lowers Speed
Power AnkletDoubles the EV growth of Speed, but lowers Speed
Power Band Doubles the EV growth of Special Defense, but lowers Speed
Power Belt Doubles the EV growth of Defense, but lowers Speed
Power BracerDoubles the EV growth of Attack, but lowers Speed
Power Lens Doubles the EV growth of Special Attack, but lowers Speed
Power WeightDoubles the EV growth of HP, but lowers Speed
Super Training: The Courses
Here, I will briefly detail each course. For the most part, there is no particular strategy, though, beyond aiming
at the goals and going wild while blocking incoming shots. So I will simply give numerical data: EV increases and
the like.
Courses are unlocked by levels. First you'll play Level 1 courses, then Level 2, and so on. After meeting a special
condition, you will unlock the slightly different Secret Super Training, detailed further down.
Level
Base EV Boosts
Time to Beat
1
1
1
1
Hone Sp. Atk with Magnemite!
Raise Your HP with Wailmer!
Boost Attack with Axew!
Buld Up Sp. Def with Tentacool!
Name
Special Attack +4
Max HP +4
Attack +4
Special Defense +4
30 seconds (2 minutes, 30 seconds left)
30 seconds (2 minutes, 30 seconds left)
30 seconds (2 minutes, 30 seconds left)
30 seconds (2 minutes, 30 seconds left)
1
1
2
2
Speed Up with the Noibat Regimen!
Strengthen Defense with Geodude!
Home In on Magneton!
Hit Relicanth's Weak Points!
Speed +4
Defense +4
Special Attack +8
Max HP +8
30 seconds (2 minutes, 30 seconds left)
30 seconds (2 minutes, 30 seconds left)
1 minute (2 minutes left)
1 minute (2 minutes left)
2
2
2
2
Let Loose to Get Fraxure!
Attack +8
Watch Out for Tentacruel's Bitbots!
Special Defense +8
Hammer Aerodactyl with High-Speed Shots!Speed +8
Break Down Graveler's Barrier!
Defense +8
3
3
3
3
3
Skahe Off That Uncanny Magnezone!
Shoot Back! Get the Giant Wailord!
Catch 'Em! Haxorus's Furious Attacks!
Kick Out! Get the Dragalge Corps!
Catch It! Noivern's Wild Wind!
Special Attack +12 1 minute (2 minutes left)
Max HP +12
1 minute (2 minutes left)
Attack +12
1 minute (2 minutes left)
Special Defense +121 minute (2 minutes left)
Speed +12
1 minute (2 minutes left)
3
Break It! Golem's Defensive Line
Defense +12
1 minute (2 minutes left)
1 minute (2 minutes left)
1 minute (2 minutes left)
1 minute (2 minutes left)
1 minute (2 minutes left)
After having given a Pokémon 510 EVs - it doesn't have to all be in Super Training, or any - you can also do some
extra Super Secret Training courses. While they won't provide any increases to your EVs (remember, max-EV Pokémon),
they do provide items, especially if you do good!
Note that the "Time to Beat" stats here account for the occasional need to beat multiple balloons, and thusly the
slight time boost given to you.
Level
Name
4
The Troubles Keep On Coming?!
5
The Leaf Stone Cup Begins!
5
The Fire Stone Cup Begins!
5
The Water Stone Cup Begins!
5
6
6
Time to Beat
2 minutes (1 minute, 30 seconds left)
1 minute, 30 seconds (1 minute, 30 seconds
left)
1 minute, 30 seconds (1 minute, 30 seconds
left)
1 minute, 30 seconds (1 minute, 30 seconds
left)
1 minute, 30 seconds (1 minute, 30 seconds
Follow Those Fleeing Goals!
left)
Watch Out! That's One Tricky Second
1 minute, 30 seconds (1 minute, 30 seconds
Half!
left)
1 minute, 30 seconds (1 minute, 30 seconds
An Opening of Lightning-Quick Attacks!
left)
Notable Rewards
Wing EV-Boosting Items
Leaf Stone
Fire Stone
Water Stone
Thunder Stone
Dusk Stone
Shiny Stone
1 minute, 30 seconds (1 minute, 30 seconds
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6
Those Long Shots Are No Long Shot!
left)
Dawn Stone
7
Scatterbug Lugs Back!
Wing EV-Boosting Items
7
A Barrage of Bitbots!
2 minutes (2 minutes left)
1 minute, 30 seconds (1 minute, 30 seconds
left)
7
Drag Down Hydreigon!
2 minutes (2 minutes left)
8
The Battle for the Best: Version X/Y
3 minutes (1 minute, 30 seconds left)
Sun/Moon Stone
Any of the above
stones!
Wing EV-Boosting Items
Super Training: The Training Bags
After finishing Super Training sessions, as well as just at random in the field, you can gather Training Bags.
These can be used via the lower-right icon in the Super Training menu before starting a session. There are multiple
types: the effects vary, each can be used only once, and you can have twelve individual bags at once. Once
activated, the Bag appears next to the Pokémon on the Touch Screen - they will beat it up at one hit per minute, or
you can tap it to make them hit it, whichever suits what you're doing at the time. Below are the Training Bags and
their effects.
Training
Bag
Attack
Bag L
Attack
Bag M
Attack
Bag S
Big-Shot
Bag
Defense
Bag L
Defense
Bag M
Effect
Boosts Attack EVs by 12
Boosts Attack EVs by 4
Boosts Attack EVs by 1
Makes you more likely to hit goals when next playing Super Training
Boosts Defense EVs by 12
Boosts Defense EVs by 4
Defense
Boosts Defense EVs by 1
Bag S
Double-Up
Doubles the EV gains from the next Super Training session (+8/+16/+24)
Bag
HP Bag L Boosts Max HP EVs by 12
HP Bag M Boosts Max HP EVs by 4
HP Bag S Boosts Max HP EVs by 1
Reset Bag Reduces all of the Pokémon's EVs to zero
Soothing
Increases the Pokémon's Happiness
Bag
Sp. Atk.
Boosts Special Attack EVs by 12
Bag L
Sp. Atk.
Bag M
Sp. Atk.
Bag S
Sp. Def.
Bag L
Sp. Def.
Bag M
Boosts Special Attack EVs by 4
Boosts Special Attack EVs by 1
Boosts Special Defense EVs by 12
Boosts Special Defense EVs by 4
Sp. Def.
Boosts Special Defense EVs by 1
Bag S
Swiftness
Makes the Pokémon move faster when next playing Super Training
Bag
Speed Bag
Boosts Speed EVs by 12
L
Speed Bag
Boosts Speed EVs by 4
M
Speed Bag
Boosts Speed EVs by 1
S
Team
After using this, until the "happy face" on the Pokémon goes away, hitting the normal black bag makes it
Flare Bag more likely to find other Super Training bags
ToughenReduces the points lost when hit in your next Super Training session
Up Bag
Pokémon Breeding
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Sectional Flowchart
On a general level, if you want to produce a "Pokémon Breeding Process", please take note that it must actually
result in something special. Having 31 IVs in all six stats is special. Having them in one, not so much. Somehow
raising the chances of finding a Shiny? That's special. Raising the chances of getting a "crap" Pokémon? Not
really. If you want to submit something, see the Legalities section.
Pokémon Breeding: A Primer
Pokémon Breeding: A More Technical Primer
Pokémon Breeding: Important Items
Pokémon Breeding: Exclusive Species
Pokémon Breeding Processes: The Masuda Method
Pokémon Breeding Processes: Maxing IVs
Pokémon Breeding: A Primer
To consider what Pokémon breeding is, we must consider how animals reproduce. On the superficial level, it
generally requires a male and a female: such holds true here for the most part. Unlike normal, though, Pokémon
typically lay Eggs to bear baby Pokémon. (The only exception is the canon surrounding the live birth of Mewtwo from
Mew, given in the Kanto-region games.) Normally, Pokémon breeding is more than simply about getting lower-evolution
Pokémon or spawning massive numbers of starters: in fact, it is the most certain way to guarantee that your Pokémon
can get the most ideal stats and movesets possible! However, this particular primer is designed for Pokémon
beginners - if you want to get into the gnitty-gritty of things, the other sections will sate you.
As you progress through the game, you'll eventually hit Route 7. After some events there and at the Parfum Palace,
you'll be allowed to reach the majority of the route past that big bridge. Just beyond said bridge is the Pokémon
Daycare. There, you can leave two Pokémon and they'll stay there. Typically, beginners just leave Pokémon there for
the purposes of leveling up: they'll earn 1 EXP. per step you take. You can get the Pokémon back at a base cost
$100, plus an additional $100 per level earned. You, however, cannot dictate how moves are learned or deleted, and
level-up evolutions do not occur, so look out!
Now, Pokémon breeding... Obviously, you'll need two Pokémon: one a male, and one a female. (The little mark that
appears beside their name in battle represents that: the blue arrow is male, the pink cross is female. No mark
means the Pokémon has no gender and generally cannot breed.) There are blatant exceptions to this rule, but more on
that momentarily. When you leave two Pokémon there of opposite genders (or other situations), there is a chance
that you can speak with the man outside the Daycare to receive an Egg.
The Pokémon within the Egg can inherit a number of things, depending upon certain conditions - these include IVs
(which influence stat growth), Nature (which can give a 10% bonus/loss to some stats), moves (but only some!), and
species. If you're playing one of the older games, you can execute a glitch known as the "Pomeg Berry Glitch" (see
the game's Cheat page on GameFAQs - only Generations III & IV) to know this stuff for the most part. However,
Pokémon X/Y obviously prevent that. Nice bit of trivia nonetheless.
So, we come down to it - how to make the Egg hatch? The Egg hatches by carrying it in your party and
walking/biking/skating around. Eggs can hatch in anywhere from 5,000 to 31,000 steps (obviously I'm being
inspecific), depending on the species within the Egg. It's just walking, so beginners don't really need to worry.
Eventually, the Egg will hatch. This process can be sped up by having Pokémon with the Magma Armor or Flame Body
abilities.
That's the gist of it. But if you want to manipulate this in a more beneficial way, read on...
Pokémon Breeding: A More Technical Primer
This section presumes you know all of the info detailed in the previous primer, and thusly will have that info
mostly glossed over if ever mentioned.
~ Egg Groups ~
So, then, you have two Pokémon you want to breed. As detailed earlier, I said there were exceptions to the rules
about gender. Firstly, we have to consider Ditto. Ditto is almost a wild card in Pokémon breeding, so much so that
he gets his own Egg Group (more on that in a bit). Basically, he is allowed to breed with pretty much every Pokémon
other than legendary Pokémon - and, even then, the latter has an exception in which breeding Ditto and Manaphy
yields Phione. If it's of the "No Eggs" group, then Ditto still cannot breed with it.
Now that we're getting onto species, it's time to talk about Egg Groups. Egg Groups help to determine what Pokémon
can breed together for desired species: without proper knowledge of this, you can easily end up with crap Pokémon.
I left this undetailed previously because an obvious rule of thumb is that two Pokémon of the same species yields
the same Pokémon or a pre-evolutionary form of it. That much is true. However, knowing Egg Groups widens the field
a little: it's almost impossible to find some Pokémon, after all. You can see the Pokémon Stats (Breeding) on the
particular Egg Groups and gender ratios of Pokémon. The general principle with breeding is that if the two parents
are of the same Egg Group and opposite genders, the child will be the lowest evolution of the female parent. For
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example: a male Chesnaught and a female Delphox should yield a Fennekin.
Again, there are exceptions to even that. This mostly comes through from species that only have Pokémon of a single
gender. A key example are the male and female Nidoran Pokémon - they're of the same Egg Group, sure, but you'd only
get Nidoran <F> under the above conditions, no matter how many Eggs. The exception is that, if two gender-exclusive
species are bred, then there is a 50% chance of the resultant Pokémon being either species.
~ Genetic Engineering ~
Now, onto inheritance... (Sorry, couldn't resist the title.)
So, a number of things can be inherited through breeding - I glossed over these earlier: moves, IVs, Nature,
species, and abilities. Here's the specifics:
Moves: Only certain moves can be inherited, and it's not necessarily clear what. I do know if a move is
something the Pokémon would normally learn by leveling up, it can be passed down by either or both parents
knowing it. Certain Egg Moves, often only found on certain species, can be passed down by both parents - not
every move is an Egg Move, keep that in mind.
IVs: IVs help to determine stat growth by Level 100: for each IV in a stat, you will then earn 1 point at
Level 100. IVs range from 0 to 31 in all stats. Generally, it's determined by an RNG in the game if you don't
hold certain items. If the named item below is held when breeding, there's a good chance that the named stat
will be inherited, and pretty much certain (in my experience) it will if both hold it.
Destiny Knot: 5 random IVs
Power Anklet: Speed
Power Band: Special Defense
Power Belt: Defense
Power Bracer: Attack
Power Lens: Special Attack
Power Weight: Max HP
Nature: Pokémon have specific natures, which you can effectively engineer so that you get better stats
(+10%). Generally, it is determined at random. However, holding an Everstone guarantees that the child gets
the holder's Nature - obviously, if the parents differ in nature and both hold Everstones, it's a 50-50
crapshoot.
Species: Previously mentioned, if two Pokémon are in the same Egg Group, then the child is of the female's
species, except under specific circumstances.
Abilities: In Pokémon X/Y, every Pokémon has two slots for regular abilities (see Pokémon Stats (General) for
the list). In the named list, every final-listed ability is a Hidden Ability, unless it is the only one
(which means it WILL have it). Otherwise... When it comes to the first-listed one, the child has a 80% chance
of inheriting it, and 20% for the second one: first and second refer to the female parent's current Ability
and the one it doesn't have, respectively. For example, let's say you're breeding two Fennekin. If the female
has Blaze, then there is an 80% chance the child will have Blaze, or 20% for Magician. Likewise, if the
female Fennekin has Magician, then there is an 80% chance of the child getting Magician and 20% for Blaze.
Hidden Abilities: There are special, rare abilities called Hidden Abilities - they were normally only found
through the Dream World on the Global Link in B/W or some Pokémon just outright had them. They're a bit
different when it comes to inheritence in that the female or the male can know it. If the female has it,
there's an as-of-yet-undetermined high chance of it being inherited, and it's furthered with the male also
knowing it. If you don't have a female with it, you can breed the male and Ditto for a chance at having it.
Pokéball: Normally, one of the more obvious ways to detect illegitimate Pokémon on pure observation was the
Pokéball they were caught in. Since some Pokémon, such as Munchlax, are only available through breeding, you
would have to be suspicious in previous generations if the Munchlax was caught in a Great Ball - or pretty
much anything other than a Poké Ball. This is different in X/Y - now the Pokéball that caught the female will
be seen as having caught the child. This has a bit more of a strategic effect than you think. I mean, if you
throw out a Dragonite from a Poké Ball online, your opponent could be certain it knows the Egg Move Iron Tail
to counteract any Ice-types he may send it against it. If it comes out in an Ultra Ball or the like, he can
be more certain that you found it (or a pre-evolutionary form) in the wild and it won't know it. But since
this is masked, no one knows...
Shininess: The Shiny attribute of a Pokémon cannot be inherited. However, the Masuda method, which basically
makes you breed with international Pokémon, allows Shinies to be almost six times more common. The
specifics... Pokémon in the wild have a chance of being Shiny equal to 1 in 8,192, which is basically
0.0122%. You can use PokéRadar/Fishing chaining to boost it up to 40 in 8,192 or so (0.488%) if you're lucky.
Then again, those preferring to breed can use two Pokémon from different-nationality games (basically yours
and another country's) to make the chances 1 in 1,366, close to 6 in 8,192, or about 0.0732%. It's still rare
as crap, but it's probably worth it if chaining ain't your thing. (That stuff can be found in Shinies, Chain
Fishing, & The PokéRadar.)
~ Mechanics of the Egg ~
Let's first discuss getting the Egg. When you speak to the Daycare Man before an Egg has appeared, he can say a
number of things. Depending on what he says - which itself is independent to certain conditions - there is a
specific chance of finding an Egg. Generally, using traded Pokémon or those of the same species is best. Eggs can
potentially be found with every 256 steps in the field. So, what does he have to say?
(Keep in mind "ID" refers to both the seen ID on your Trainer Card and the hidden Secret ID that you never know of.
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Basically, there are 100,000 values for each, and 10,000,000,000 total permutations, so you can basically consider
it as "traded".)
Condition
Different Egg Groups
Do the Pokémon Get Along?
Chance of Finding Eggs
The Pokémon prefer to play with others0% (generally)
Different Species, Same ID
The two Pokémon don't like each other
Same Species, Same ID
The Pokémon seem to get along
Different Species, Different IDThe Pokémon seem to get along
Same Species, Different ID
The two get along very well
20%
50%
50%
70%
Note that the Oval Charm, found by completing the Kalos Pokédex and going to Professor Sycamore, increases the rate
at which you can find Eggs. Specifics are still unknown on that though.
Remember how I earlier glossed over Egg hatching by simply saying it would hatch in 5,000 ~ 30,000 steps? There is
a more specific way to calculate this:
TOTAL STEPS = (B + N) × Y
"B" = Base steps, a value given to each species
"N" = A random number, either 0 or 1
"Y" = A random number, either 255 or 256
What does this mean? Basically, there is not much variance in the amount of steps it takes to hatch an Egg. At
most, the variance is (B + 256) - that means the difference when "N=0, Y=255" and "N=1, Y=256" will equal the
number of base steps, plus 256. The highest base step value I can recall is 120, so basically 400 steps is the
general variance. Most of the time, you'll see a formula of "(B + 1) × 255", the most common formula I've come
across. Again, it's just walking, so it's not like it matters, really.
Also note that some abilities can reduce the number of steps taken. If a Pokémon in the party has either the Magma
Armor or Flame Body abilities, the steps needed are halved.
I think that finally covers it.
Pokémon Breeding: Important Items
I'll list this as a separate sub-section just in case people want to know the specific items associate with
breeding. The effects below do not represent their whole cumulative effects per the comprehensive Items Listings
section, just what pertains to breeding. All of the items must be held by a parent to obtain the named effects,
which are still random without both holding the same item unless otherwise stated.
Item Name
Effects
Destiny KnotAllows five random IVs to be inherited from the holder
Everstone
Guarantees the holder's nature to be passed down
Full IncenseLets Snorlax breed Munchlax when held
Lax Incense Lets Wobbuffet breed Wynaut when held
Light Orb
Lets Pikachu breed Pichu that know Volt Tackle
Luck IncenseLets Chansey/Blissey breed Happiny when held
Odd Incense Lets Mr. Mime breed Mime Jr. when held
Power AnkletMay pass down the Speed IVs of the holder
Power Band May pass down the Special Defense IVs of the holder
Power Belt May pass down the Defense IVs of the holder
Power BracerMay pass down the Attack IVs of the holder
Power Lens May pass down the Special Attack IVs of the holder
Power WeightMay pass down the Max HP IVs of the holder
Pure IncenseLets Chimecho breed Chingling when held
Rock IncenseLets Sudowoodo breed Bonsly when held
Rose IncenseLets Roselia/Roserade breed Budew when held
Sea Incense Lets Marill/Azumarill breed Azurill when held
Wave IncenseLets Mantine breed Mantyke when held
Pokémon Breeding: Exclusive Species
When it comes to Pokédex completion, some species of Pokémon can only be found by breeding them. This section
denotes which Pokémon are typically breeding-exclusive and how to get them. I list all of the Pokémon that
typically are breeding-exclusive simply for the sake of simplicity; some actually can be found in the game by other
means as noted below, but we're here anyways, right?
Pokémon
Azurill
Parents
Marill, Azumarill
Method
Breed while holding Sea Incense
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Alternate Locations
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Bonsly
Sudowoodo
Breed while holding Rock Incense
N/A
Budew
Roselia, Roserade
Breed while holding Rose Incense
Route 4, Route 7 - In Full
ChinglingChimecho
Cleffa
Clefairy, Clefable
Elekid
Electabuzz, Electivire
Happiny Chansey, Blissey
IgglybuffJigglypuff, Wigglytuff
Breed while holding Pure Incense
Just breed; nothing special to note
Just breed; nothing special to note
Breed while holding Luck Incense
Just breed; nothing special to note
Route 11, Reflection Cave
N/A
N/A
N/A
N/A
Magby
Magmar, Magmortar
Just breed; nothing special to note
Mantyke
Mantine
Breed while holding Wave Incense
N/A
The Tower of Mastery, Route 12,
Azure Bay
Reflection Cave
N/A
Mime Jr. Mr. Mime
Munchlax Snorlax
Phione
Manaphy & Ditto
Pichu
Pikachu, Raichu
Smoochum Jynx
Hitmonlee, Hitmonchan,
Tyrogue
Hitmontop
Wynaut
Wobbuffet
Breed while holding Odd Incense
Breed while holding Full Incense
Breed Manaphy and Ditto together for
N/A
Phione
Just breed; hold Light Orb to learn Volt
N/A
Tackle
Just breed; nothing special to note
Frost Cavern
Just breed; nothing special to note
N/A
Breed while holding Lax Incense
N/A
Pokémon Breeding Processes: The Masuda Method
PREREQUISITES:
Access to the Daycare
At least one Pokémon foreign to your region (this is noted by a regional abbreviation on the Pokémon's
status screen, like JPN for Japan)
A foreign-region Ditto makes stuff like this really efficient in that you can work it with Pokémon with
any gender
BENEFITS:
Shiny Pokémon become approximately six times more common
DETAILS:
The Masuda method, seemingly named for Junichi Masuda, a person involved in the development of the Pokémon series,
has one notable benefit: Shiiiiiiiiiiiiiiiiny Pokémon! Shiny Pokémon are not extremely notable on a level of depth.
Other than Generation II, Shiny Pokémon typically did not have exception stats, and their movesets and the like
were the same as their non-Shiny counterparts. But the one thing that makes them so desireable on the surface is
their coloration. Pokémon often look different when Shiny - a Shiny Gyarados is red instead of blue, a Shiny
Sceptile is cyan instead of green, a Shiny Moltres is pink instead of yellow/red, a Shiny Salamence is green not
blue, a Shiny Rayquaza is black instead of green, and so on and so forth.
Under most circumstances, Shiny Pokémon are extremely rare. The odds of finding them are 6 in 65,536, commonly
rounded to 1 in 8,192, about 0.0122%. Think about that for a moment. You might go through 500 wild battles in a
relatively completionist playthrough X/Y, yet that's only 1/20 of the way to the 1 in 10,000 a Shiny Pokémon will
appear in. Normally, finding Shinies requires tedious looking in an area. Additional methods to increase the rate
of Shinies have been brought in over the years - like forced encounters (Shiny Gyarados in Generation II/IV),
special items (Shiny Charm, B2/W2, tripled rate), and PokéRadar chaining (Gen. IV/VI, 40x more effective at best).
Of course, all of them still require some level of work. The one with the least true "work" involved is the Masuda
method of Pokémon breeding. In it, you will need two Pokémon, each from a different region - that means you can
have one of your own, and one from elsewhere. The region is denoted on the Pokémon's status screen by some form of
abbreviation where yours are normally blank. (Plus, Japanese/Korean characters are a dead give-away. =P)
Basically, you breed the two together ... and that's it. There's nothing special involved with this method that you
don't want to be - if you're just looking for a Shiny, without desiring certain IVs or moves or nature or whatever,
you can just breed them, but this otherwise still falls under normal breeding doctrines.
The chance of finding Shiny Pokémon like this is 1 in 1,366 - 5.997 times more effective than random
hunting/breeding. It's not much, but it's practically the only way to, for example, get Shiny starter Pokémon... ;)
Keep in mind Wonder Trade for this - lots of people use that. As someone from the U.S., I get foreign Pokémon 40% ~
50% of the time, which means residents of other regions are very likely to get something foreign (if just the U.S.
dominates half the market).
Pokémon Breeding Processes: Maxing IVs
PREREQUISITES:
Access to the Daycare
One Everstone for ideal nature
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One Destiny Knot for ideal IVs
A Ditto with two perfect IVs (typically from Friend Safari, but I think Pokémon Village works, too, but
much less likely)
Another Ditto with different perfect IVs
A third Ditto with different perfect IVs
BENEFITS:
A Pokémon with 31 IVs in all six stats!
A Pokémon with an ideal nature for whatever stat you want (if you use the Everstone)
It can be coupled with the Masuda method above if you have enough foreign Pokémon
DETAILS:
This is a method for breeding Pokémon in such a way as to breed them to have perfect IVs. Breeding Pokémon can be a
tedious process, especially when you don't know what you're even passing down - the hold items can help, but...
Well, anyways, this method is to get you max IVs on all six stats - as you recall, IVs boost stat growth by their
value (0~31) at Level 100, and proportionately at lower levels. Combining this with an ideal nature allows you to
effectively boost a stat 34.1 points above the base value - with maxed EVs (252+) in a stat, you can increase a
stat by almost 100 points! When it comes to powerhouses like Rhydon in Attack (130 base) or tanks like Blissey (255
base HP), these are significant increases. God forbid you max out the EVs, IVs, and give an offense-centric nature
to a Shuckle knowing Power Trick. o_o;;
Anyways, the process requires a Ditto with two perfect IVs. The submitter of the method specifically mentioned the
Friend Safari, although I suppose the rare chance of finding one from the Pokémon Village also works. You can also
combine this with the Masuda method - previous sub-section - for somewhat likely Shiny Pokémon.
So, once you have the Ditto, you need a female of the desired Pokémon species. Whoever has the desired Nature
should hold the Everstone during breeding to give it to the child. The child will have that Nature. Next, make the
child hold a Destiny Knot and breed that with the second Ditto with different 31-IVs. Once that Egg hatches, breed
the child (this time now holding the Destiny Knot) with the third Ditto. Hopefully, this results in a child with
perfect IVs - if not, the Destiny Knot's RNG kinda screwed you, so try again!
EXAMPLE:
Just in case the previous description wasn't very clear, let's say I want a perfect-IV Delphox. I will first then
want a perfect-IV Fennekin. So, this is what I bring to the situation.
What I Use:
Delphox
A Ditto nicknamed "HP/Sp.Atk", with maxed Max HP and Special Attack IVs
A Ditto nicknamed "Df/Sp.Def", with maxed Defense and Special Defense IVs - must have the preferred
nature
A Ditto nicknamed "Spd./Atk.", with maxed Speed and Attack IVs - must have the preferred nature
One Destiny Knot
One Everstone (if I feel like breeding a certain nature)
Process:
Breed Delphox and a Ditto - for this, I chose "HP/Sp.Atk." to carry those IVs
Whoever has the desired nature will hold the Everstone
This results in a Fennekin with (at least) two perfect IVs
Breed the first-generation child Fennekin with Ditto - now the one named "Df/Sp.Def." for those IVs
The first-generation child Fennekin will hold a Destiny Knot, and Ditto with the Everstone
This results in a second-generation child Fennekin, probably with four perfect IVs
Breed the second-generation child Fennekin (holding Destiny Knot) with the final Ditto, this one named
"Spd./Atk." for those IVs and holding the Everstone
This generally results in a third-generation child Fennekin with 31 IVs in all six stats and an ideal
nature, which I can level up to Level 36 to become Delphox
Battle Chateau
Sectional Flowchart
Battle Chateau: A Primer
Battle Chateau: Writs
Battle Chateau: Ranks of Nobility
Battle Chateau: Special Trainers: Marquis/Marchioness
Battle Chateau: Special Trainers: Duke/Duchess
Battle Chateau: Special Trainers: Grand Duke/Grand Duchess
Battle Chateau: A Primer
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The Battle Chateau is found pretty early in the game while going along Route 7 - it is, in fact, the only real
building there. Within, you will meet Korrina who superficially explains it. I shall go into more, of course.
The Battle Chateau is a place for battle. (What a surprise.) Your goal is to progress up through the ranks of
nobility by proving your skill in battle. Thusly, the more Trainers (within the Battle Chateau) that you beat, the
higher and more pompous your rank. =P Fighting Trainers, especially late in the game, will become a tedious
business. Firstly, they are pretty random. They change every few hours, sometimes coming in at random while you're
fighting. Late-game players will find themselves emptying the Chateau in like ten minutes; if you're wondering why,
just leave and have a nap or something.
For the most, the Trainers encountered will be random. Of course, Game Freak couldn't let us off that easily: once
your rank gets high enough, Gym Leaders, and even the Elite Four and Champion will begin to make cameos here. Those
battles I can describe a bit better, though your strategy really is pivotal upon where you are in the game.
That's about it - the purpose is to be the stuffing out of these Trainers to somehow raise through the ranks of
nobility. There's no real other benefit to this, though - it's just something to do.
Battle Chateau: Writs
I hope you're rich, because this stuff will burn through your wallet: in the post-game, actually, it's about the
only thing worth spending money on. =P Writs allow for a number of things to occur. To send a Writ, you need to
speak with the woman near the Chateau entrance to buy and send a Writ. Writs will last only until midnight, though
- God forbid you send one at 11:59 PM. XD Described below are the Chateau Writs and their effects; if you don't
have one, you need to rise further through the ranks.
Writ
Cost
Effect
Writ of Invitation
$50,000Makes more Trainers come to the Chateau.
Silver Writ of Invitation$50,000Makes a lot more Trainers come to the Chateau.
Gold Writ of Invitation $50,000Makes a vast number of Trainers come to the Chateau.
Writ of Challenge
Blue Writ of Challenge
Red Writ of Challenge
Black Writ of Challenge
$50,000All Pokémon fought are boosted in Level by 5.
$50,000All Pokémon fought are lowered in Level by 5.
$50,000All Pokémon fought are boosted in Level by 10.
$50,000All Pokémon fought are boosted in Level by 20.
Battle Chateau: Ranks of Nobility
Battling people in the Battle Chateau slowly but surely will let you rise through the ranks of nobility. While I've
yet to find the specific conditions for each, I can say that one goes from this to that as battles continue. Note,
of course, that these ranks are gender-specific, which is important to note for anyone wishing to deal with Medals.
Male Ranks Female Ranks
Baron
Viscount
Earl
Baroness
Viscountess
Countess
Marquis
Marchioness
Duke
Duchess
Grand DukeGrand Duchess
Battle Chateau: Special Trainers: Marquis/Marchioness
BOSS: Marchioness Viola
Pokémon SpeciesPokémon Type Level Conditions
Masquerain
Bug/Flying
Level 40N/A
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Vivillon
Bug/Flying
Level 40N/A
Masquerain: Masquerain is doubly-weak to Rock, weak to Fire, Electric, Ice, and Flying, and immune to
Ground. It is prone to use Water-type moves for the most part over Bug or Flying, as it did evolve from
the Water/Bug Surskit - those moves are effective against Fire, Rock, and Ground.
Vivillon: While it has the same type weaknesses as Masquerain, this Pokémon is more prone to Bug- and
Flying-type moves, strong against Psychic, Dark, Grass, Bug, and Fighting.
BOSS: Marquis Grant
Pokémon SpeciesPokémon Type Level Conditions
Tyrantrum
Rock/Dragon Level 40N/A
Aurorus
Rock/Ice
Level 40N/A
Tyrantrum: All he's doing is using an evolved form of the team we fought against? ... Anyways, he is weak
to Ice, Fighting, Ground, Dragon, Steel, and Fairy - a multitude, basically.
Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It still can
use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though.
BOSS: Marchioness Korrina
Pokémon Species Pokémon Type
Level Conditions
Hawlucha
Fighting/FlyingLevel 40N/A
Machamp
Fighting
Level 40N/A
Hawlucha: Her opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is
advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting.
Machamp: This muscular Poké is weak to Flying, Fairy, and Psychic, and advantageous over Normal, Ice,
Rock, Steel, and Dark.
BOSS: Marquis Ramos
Pokémon SpeciesPokémon Type Level Conditions
Victreebel
Gogoat
Grass/PoisonLevel 40N/A
Grass
Level 40N/A
Victreebel: Victreebel is weak to Fire, Ice, Flying, and Psychic, and advantageous over Water, Rock,
Ground, and Grass.
Gogoat: Go-go-Gogoat! ... >_> Anyways, Gogoat is weak to Fire, Ice, Flying, Poison, and Bug, while being
advantageous over Rock, Water, and Ground.
BOSS: Marquis Clemont
Pokémon Species Pokémon Type
Magneton
Heliolisk
Level Conditions
Steel/Electric Level 40N/A
Normal/ElectricLevel 40N/A
Magneton: Magneton is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is
advantageous over Rock, Ice, Flying, and Water.
Heliolisk: This Pokémon is weak to Fighting and Ground, with an immunity to Ghost. It is advantageous over
Water and Flying.
BOSS: Marchioness Valerie
Pokémon Species Pokémon Type Level Conditions
Mr. Mime
Sylveon
Psychic/FairyLevel 40N/A
Fairy
Level 40N/A
Mr. Mime: Mr. Mime is weak to Poison, Ghost, and Steel, with an immunity to Dragon. It is advantageous
over Poison, Fighting, Dragon, and Dark.
Sylveon: This newest Eevee-lution is weak to Poison and Steel, and immune to Dragon. It is advantageous
over Dragon, Dark, and Fighting.
BOSS: Marchioness Olympia
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Pokémon Species Pokémon Type
Sigilyph
Meowstic
Level Conditions
Psychic/FlyingLevel 40N/A
Psychic
Level 40N/A
Sigilyph: Sigilyph is weak to Dark, Ghost, Ice, Electric, and Rock, and is immune to Ground. It is
advantageous over Poison, Fighting, Bug, and Grass.
Meowstic: This Pokémon is weak to Dark, Ghost, and Bug; it is also advantageous over Fighting and Poison.
BOSS: Marquis Wulfric
Pokémon SpeciesPokémon Type Level Conditions
Cryogonal
Avalugg
Ice
Ice
Level 40N/A
Level 40N/A
Both Pokémon, as it turns out, are almost the same in type data, plus similar in movesets and power. They are
weak to Fire, Rock, Steel, and Fighting; Cryogonal is immune to Ground as well. They are generally advantageous
over Flying, Ground, and Grass.
Battle Chateau: Special Trainers: Duke/Duchess
BOSS: Duchess Viola
Pokémon SpeciesPokémon Type Level Conditions
Masquerain
Vivillon
Bug/Flying
Bug/Flying
Level 50N/A
Level 50N/A
Masquerain: Masquerain is doubly-weak to Rock, weak to Fire, Electric, Ice, and Flying, and immune to
Ground. It is prone to use Water-type moves for the most part over Bug or Flying, as it did evolve from
the Water/Bug Surskit - those moves are effective against Fire, Rock, and Ground.
Vivillon: While it has the same type weaknesses as Masquerain, this Pokémon is more prone to Bug- and
Flying-type moves, strong against Psychic, Dark, Grass, Bug, and Fighting.
BOSS: Duke Grant
Pokémon SpeciesPokémon Type Level Conditions
Tyrantrum
Aurorus
Rock/Dragon Level 50N/A
Rock/Ice
Level 50N/A
Tyrantrum: All he's doing is using an evolved form of the team we fought against? ... Anyways, he is weak
to Ice, Fighting, Ground, Dragon, Steel, and Fairy - a multitude, basically.
Amaura: This Pokémon is weak to Fighting (x4), Steel (x4), Water, Grass, Ground, and Rock. It still can
use the Ice-type Aurora Beam to hurt your Grass, Ground, and Flying types, though.
BOSS: Duchess Korrina
Pokémon Species Pokémon Type
Hawlucha
Lucario
Level
Conditions
Fighting/FlyingLevel 50N/A
Fighting/Steel Level 50N/A - holds Lucarionite, though!
Hawlucha: Her opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground. It is
advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting.
Lucario: Heh, this will look familiar... It is weak to Fire, Fighting, and Ground, and immune to Poison.
It is advantageous over Normal, Ice, Rock, Steel, and Dark. Plus, it can Mega Evolve, so prepare for that!
BOSS: Duke Ramos
Pokémon SpeciesPokémon Type Level Conditions
Victreebel
Gogoat
Grass/PoisonLevel 50N/A
Grass
Level 50N/A
Victreebel: Victreebel is weak to Fire, Ice, Flying, and Psychic, and advantageous over Water, Rock,
Ground, and Grass.
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Gogoat: Go-go-Gogoat! ... >_> Anyways, Gogoat is weak to Fire, Ice, Flying, Poison, and Bug, while being
advantageous over Rock, Water, and Ground.
BOSS: Duke Clemont
Pokémon Species Pokémon Type
Magnezone
Heliolisk
Level Conditions
Steel/Electric Level 50N/A
Normal/ElectricLevel 50N/A
Magnezone: Magnezone, like Magneton before it, is doubly weak to Ground, weak to Fire and Fighting, and
immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.
Heliolisk: This Pokémon is weak to Fighting and Ground, with an immunity to Ghost. It is advantageous over
Water and Flying.
BOSS: Duchess Valerie
Pokémon SpeciesPokémon Type Level Conditions
Mawile
Sylveon
Steel/Fairy Level 50N/A
Fairy
Level 50N/A
Mawile: One of the rare party line-up changes among the Gym Leaders... Anyways, Mawile is weak to Fire and
Ground, and immune to Dragon and Poison. It is advantageous over Dark, Dragon, Fighting, Ice, and Rock.
Sylveon: This newest Eevee-lution is weak to Poison and Steel, and immune to Dragon. It is advantageous
over Dragon, Dark, and Fighting.
BOSS: Duchess Olympia
Pokémon Species Pokémon Type Level Conditions
Slowking
Meowstic
Psychic/WaterLevel 50N/A
Psychic
Level 50N/A
Slowking: This Pokémon is weak to Grass, Electric, Dark, Ghost, and Bug. It has advantages over Fire,
Rock, Ground, Fighting, and Poison.
Meowstic: This Pokémon is weak to Dark, Ghost, and Bug; it is also advantageous over Fighting and Poison.
BOSS: Duke Wulfric
Pokémon SpeciesPokémon Type Level Conditions
Abomasnow
Avalugg
Ice/Grass
Ice
Level 50N/A
Level 50N/A
Abomasnow: Abomasnow is doubly-weak to Fire, and is weak to Fighting, Poison, Flying, Bug, Rock, and
Steel. It has type-based advantages over Flying, Ground, Water, and Rock.
Avalugg: This Pokémon is weak to Fire, Rock, Steel, and Fighting, and is advantageous over Flying, Ground,
and Grass.
BOSS: Duke Wiksttrom
Pokémon SpeciesPokémon Type Level Conditions
Scizor
Aegislash
Probopass
Steel/Bug
Level 55N/A
Steel/Ghost Level 55N/A
Steel/Rock Level 55N/A
Scizor: This buzzer is doubly weak to Fire, which is his only weakness, and is immune to Poison. He is
advantageous over Rock, Ice, Psychic, Grass, and Dark
Aegislash: Ah, this ... whatever you call him. He is weak to Fire, Ground, Ghost, and Dark, and takes no
damage from Normal, Poison, or Fighting. He is advantageous over Ice, Rock, Ghost, and Psychic.
Probopass: This chunk o' stuff is doubly weak to both Fighting and Ground, normally weak to Water, and
immune to Poison. It is advantageous over Ice, Rock, Bug, Flying, and Fire.
BOSS: Duchess Malva
Pokémon SpeciesPokémon Type Level Conditions
Pyroar
Fire/Normal Level 55N/A
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Talonflame
Chandelure
Fire/Flying Level 55N/A
Fire/Ghost Level 55N/A
Pyroar: This Pokémon is weak to Fighting, Water, Rock, and Ground, and takes no damage from Ghost. It is
advantageous over Bug, Grass, Ice, and Steel.
Talonflame: The flying Talonflame is doubly-weak to Rock, weak to Water and Electric, and takes no damage
from Ground. It has an advantage over Grass, Ice, Bug, Steel, and Fighting.
Chandelure: This Pokémon is weak to Water, Rock, Ground, Ghost, and Dark; it takes no damage from Normal
or Fighting. It is also advantageous over Ghost, Psychic, Bug, Ice, Grass, and Steel.
BOSS: Duchess Drasna
Pokémon Species Pokémon Type Level Conditions
Dragalge
Altaria
Noivern
Dragon/PoisonLevel 55N/A
Dragon/FlyingLevel 55N/A
Dragon/FlyingLevel 55N/A
Dragalge: For this one, you'll find weaknesses to Psychic, Ground, Dragon, Fairy, and Ice, plus advantages
to Dragon and Grass. When fighting, do try to avoid contact as you could get Poisoned.
Altaria: This puffball (sorta) is doubly-weak to Ice, weak to Rock, Fairy, and Dragon, and takes no damage
from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.
Noivern: Finally, we find the stat-heavy Noivern. It is doubly-weak to Ice, weak to Rock, Fairy, and
Dragon, and takes no damage from Ground. It is advantageous over Dragon, Fighting, Bug, and Grass.
BOSS: Duke Siebold
Pokémon Species Pokémon Type Level Conditions
Clawitzer
Starmie
Water
Level 55N/A
Water/PsychicLevel 55N/A
Barbaracle
Water/Rock
Level 55N/A
Clawitzer: Siebold will open with a basic Water type; they're weak to Grass and Electric, and advantageous
over Fire, Rock, and Ground.
Starmie: Starmie is weak to Grass, Electric, Dark, Bug, and Ghost, and has advantages over Fighting,
Poison, Rock, Fire, and Ground.
Barbaracle: This guy is doubly-weak to Grass, normally weak to Electric, Fighting, and Ground, and has
advantages over Fire, Rock, Ground, Flying, Ice, and Bug.
Battle Chateau: Special Trainers: Grand Duke/Grand Duchess
BOSS: Grand Duchess Diantha
Pokémon Species Pokémon Type
Hawlucha
Gourgeist
Level
Goodra
Fighting/FlyingLevel 60N/A
Ghost/Grass
Level 60N/A
Level 60N/A
Dragon
Gardevoir
Psychic/Fairy
Conditions
Level 60N/A - does Mega-Evolve, though
Hawlucha: Diantha's opener is weak to Psychic, Fairy, Ice, Electric, and Flying, and is immune to Ground.
It is advantageous over Normal, Ice, Rock, Steel, Dark, Bug, Grass, and Fighting.
Gourgeist: This weird Pokémon is weak to Fire, Ice, Flying, Ghost, and Dark, and takes no damage from
Normal or Fighting. It is advantageous over Ghost, Psychic, Rock, Water, and Ground.
Goodra: A plain Dragon, Goodra is weak to Ice, Fairy, and Dragon and advantageous over Dragon.
Gardevoir: Expect this one to Mega-Evolve: it's mostly for show, as nothing really changes beyond its
statistical prowess. It will be weak to Poison, Ghost, and Steel, and immune to Dragon. It will have
advantages over Dragon, Fighting, Dark, and Poison.
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Battle Maison
Sectional Flowchart
Battle Maison: A Primer
Battle Maison: BP Exchange
Battle Maison: Special Battles: 20-Win Streak
Battle Maison: Super Battles: 50-Win Streak
Battle Maison: A Primer
The Battle Maison is a facility similar to the Battle Towers and the Battle Subways from the previous games. The
premise of playing here is to get a very long battling streak against trainers: using only one team, no items from
the bag, and with healings between each battle, you need to get as far as possible. In doing so, you earn BP to
exchange for numerous valuable items. This is harder than it sounds.
The facility is found in Kiloude City after beating the game: it is the gold mansion in the center of the town. If
you go further within to the battling area, you can speak with the receptionist to begin battle. There are a number
of restrictions.
Flat Battles: All battles will be Flat Battles. That is to say, Pokémon not at Level 50 are made to be Level
50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.)
Legendary Pokémon: Most mainstream Legendary Pokémon are not allowed: this means you cannot use Mew, Mewtwo,
Ho-oh, Lugia, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Darkrai,
Cresselia (?), Heatran, Phione, Manaphy, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Meloetta,
Genesect, Xerneas, Yveltal, and Zygarde.
Pseudo-Legendaries: These Pokémon are allowed, per tradition: this means Articuno, Moltres, Zapdos, Entei,
Suicune, Raikou, Latias, Latios, Regice, Regirock, Registeel, Rotom, Mesprit, Uxie, Azelf, Regigigas (?),
Cobalion, Terrakion, Virizion, Thundurus, Tornadus, Landorus, and Keldeo are allowed to battle. Not sure how
they're really distinct, but I use them quite heavily. ;)
Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated.
Quantities: For Single Battles, you need three Pokémon; for Double and Rotation, you need four; and for
Triple, you need six. If you use Multi Battles (you and someone against two others; the other may be human or
AI), you only need two, but the battle format will be Double Battle.
After each battle win, you'll earn some BP. BP is used to buy items at the exchange in the entrance of the Maison.
The BP earned will increase significantly as time goes on.
For the most part, Trainers in the Battle Maison are completely random, except at the 20- and 50-win marks, as
described below. (Each special trainer is unique to a certain battle type.) Due to this chaotic nature, you will
definitely want to construct a team well-fitted to fight any type of Pokémon. Pokémon with huge move varities, such
as Lapras or Blaziken or Lucario or Charizard or Noivern or Dragonite, will be absolutely key to your survival.
Hopefully you've gathered enough TMs/HMs throughout the Kalos region to modify some Pokémon to your needs.
During your challenge, you are allowed to interrupt it or save. Interrupting your challenge, unlike previous
generations, is okay: now, since it's just a single straight grind until you lose, it allows you to take breaks to
do Wi-Fi battles or whatever. It's a notable feature to series veterans ... and a welcome one! Your streak will
end, however, if you lose a battle or opt to change battle types.
I believe that deals with the basics.
Battle Maison: BP Exchange
BATTLE MAISON BP EXCHANGE - LEFT (ITEMS)
Item Name Cost
Ability
Effect
200
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Capsule
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BP
32
Absorb Bulb
BP
Switches a Pokémon's two abilities (if it has two)
If the holder is hit by a Water-type move, Special Attack goes up
48
Makes the Pokémon immune to Ground-type moves until hit (which destroys the item)
BP
48
Assault Vest
Raises Special Defense, but prevents status moves from being used
BP
48
BrightPowder
Lowers the foes' accuracy
BP
Calcium
2 BPIncreases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall)
Air Balloon
Carbos
2 BPIncreases Speed EVs by 10 (up to 100 Speed or 510 overall)
32
Cell Battery
If the holder is hit with an Electric-type move, its Attack rises
BP
48
Choice Band
Increases Attack, but only allows one move to be used
BP
48
Choice Specs
Raises Special Attack, but only allows one move to be used
BP
32
Dubious Disc
BP
32
Electirizer
BP
32
Eject Button
BP
16
Flame Orb
BP
Focus Band
Focus Sash
HP Up
Iron
48
BP
48
Life Orb
BP
32
Magmarizer
BP
48
Muscle Band
BP
16
Power Anklet
BP
16
Power Band
BP
16
Power Belt
BP
16
Power Bracer
BP
32
BP
16
Power Lens
BP
16
Power Weight
BP
32
Protector
BP
Power Herb
Rare Candy
Razor Claw
Razor Fang
Scope Lens
If the holder is attacked, it switches with another Pokémon in your party
Burns the holder: best used with moves (i.e. Fling) that make the opponent hold it
Lowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it
to the enemy
The power of moves is increased, but the holder also loses HP with each move
Evolves Magmar into Magmortar when held during a trade
Increases the power of Physical-class moves
Doubles EV growth in Speed while lowering Speed in battle
Doubles EV growth in Special Defense while lowering Speed in battle
Doubles EV growth in Defense while lowering Speed in battle
Doubles EV growth in Attack while lowering Speed in battle
Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers
the user's Happiness
Doubles EV growth in Special Attack while lowering Speed in battle
Doubles EV growth in Max HP while lowering Speed in battle
Evolves Rhydon into Rhyperior when held during a trade
2 BPIncreases Attack EVs by 10 (up to 100 Attack or 510 overall)
48 Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise,
BP just after a level-up.)
48 Increases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up
BP at night.
48
Makes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night.
BP
32
Reaper Cloth
BP
32
Red Card
BP
32
Ring Target
BP
32
Sachet
BP
Safety
Goggles
Evolves Electabuzz into Electivire when helding during a trade
48
The holder may survive an attack that would otherwise KO it; it will have just 1 HP
BP
48
If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left
BP
2 BPIncreases HP EVs by 10 (up to 100 HP or 510 overall)
2 BPIncreases Defense EVs by 10 (up to 100 Defense or 510 overall)
Iron Ball
Protein
Evolves Porygon2 into Porygon-Z when held during a trade
48
BP
48
BP
Evolves Dusclops into Dusknoir when held during a trade.
If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters
Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy
Evolves Spritzee into Aromatisse when held during a trade
The holder will not be affected by Hail, Sandstorm, or the various Powders
Increases the holder's critical-hit ratio
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Toxic Orb
Up-Grade
Weakness
Policy
Whipped
Dream
White Herb
Wide Lens
Zinc
Zoom Lens
16
BP
32
BP
32
BP
32
BP
32
BP
Badly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the
Poison Heal ability hold it for HP healing
Evolves Porygon into Porygon2 if held during a trade
If the holder is hit supereffectively, then its Attack and Special Attack both rise sharply
Evolves Swirlix into Slurpuff if held during a trade
Reverts lowered stats, but lowers Happiness - hold to use automatically
48
Raises the accuracy of moves
BP
2 BPIncreases Special Defense EVs by 10 (up to 100 Special Defense or 510 overall)
48
If the holder moves after the Pokémon it wants to hit, its accuracy is boosted
BP
BATTLE MAISON BP EXCHANGE - RIGHT (TMS)
Item Name
Cost
Dream Eater
(TM85)
48
BP
48
Explosion (TM64)
BP
16
BP
24
Quash (TM60)
BP
48
Retaliate (TM67)
BP
24
Roar (TM05)
BP
Incinerate (TM59)
16
BP
Sludge Wave
32
(TM34)
BP
32
Smack Down (TM23)
BP
32
Steel Wing (TM51)
BP
Round (TM48)
Swagger (TM87)
Volt Switch
(TM72)
24
BP
48
BP
Move
Type
Move
Class
Psychic Special
Max
PowerAccuracyTarget(s)
PP
15
100 100
One
Notes
Absorbs HP; only works on Sleeping targets
Normal
Physical 5
250 100
Not User User will faint
Fire
Special
15
30
100
One
If target holds a Berry, it is destroyed
Dark
Status
15
--- 100
One
User makes target go last
Normal
Physical 5
70
100
One
More powerful if ally fainted last turn
Normal
Status
20
--- ---
One
Forces switch (ends wild battles)
Normal
Special
15
60
100
One
Stronger if allies use Round, too
Poison
Special
10
95
100
Not User May cause Poison
Rock
Physical 15
50
100
One
Removes Flying-type designation
Steel
Physical 25
70
90
One
May raise the user's Special Defense
Normal
Status
15
--- 90
One
Confuses a target, but raises Attack
sharply
20
70
One
User will switch out
Electric Special
100
Battle Maison: Special Battles: 20-Win Streak
SINGLE BATTLE BOSS: Battle Chatelaine Nita
Pokémon SpeciesPokémon Type Level Conditions
Wigglytuff
Grumpig
Purugly
Normal/FairyLevel 50N/A
Psychic
Level 50N/A
Normal
Level 50N/A
Wigglytuff: Wigglytuff will be weak to Poison and Steel, with immunities to Ghost and Dragon. It has
advantages over Dark, Dragon, and Fighting.
Grumpig: Grumpig is weak to Dark, Bug, and Ghost, with advantageous over Fighting and Poison accompanying
it.
Purugly: This ugly feller is weak to Fighting and immune to Ghost. It has no type-based advantages, and
doesn't really specialize in its moveset.
DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
Pokémon SpeciesPokémon Type Level Conditions
Primeape
Lumineon
Fighting
Water
Level 50N/A
Level 50N/A
Pachirisu
Persian
Electric
Normal
Level 50N/A
Level 50N/A
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Primeape: This feisty Pokémon is weak to Psychic, Fairy, and Flying, with advantages over Normal, Ice,
Rock, Steel, and Dark.
Lumineon: This Pokémon will be weak to Grass and Electric, with advantages over Fire, Rock, and Ground.
Pachirisu: Pachirisu is weak to Ground and advantageous over Flying and Water.
Persian: Finally, this cat Pokémon is weak to Fighting, immune to Ghost, and lacks true special note in
its moveset.
TRIPLE BATTLE BOSS: Battle Chatelaine Dana
Pokémon Species Pokémon Type
Level Conditions
Dragalge
Whimsicott
Piloswine
Magcargo
Dragon/Poison
Grass/Fairy
Ground/Ice
Fire/Rock
Level 50N/A
Level 50N/A
Level 50N/A
Level 50N/A
Magneton
Girafarig
Steel/ElectricLevel 50N/A
Normal/PsychicLevel 50N/A
Dragalge: This Pokémon will be weak to Dragon, Ice, Psychic, and Ground, with advantages over Dragon and
Grass being its main features. Beware of contact moves on both sides because of the potential Poison
Point/Poison Touch abilities.
Whimsicott: This Pokémon is doubly-weak to Poison, weak to Fire, Ice, Flying, and Steel, and immune to
Ground. It is advantageous over Dragon, Dark, Fighting, Water, Rock, and Ground.
Piloswine: This mammoth is weak to Fire, Water, Grass, Ice, and Steel, and is immune to Electric. It is
advantageous over Fire, Rock, Steel, Electric, Poison, Flying, Grass, and Ground.
Magcargo: This hot snail is doubly-weak to Water and Ground, and weak to Fighting, Rock, and Steel. It has
advantages over Fire, Flying, Ice, Bug, Steel, and Grass. Beware of contact moves, as you may sustain a
burn.
Magneton: This attractive Pokémon is doubly weak to Ground, weak to Fire and Fighting, and immune to
Poison. It is advantageous over Rock, Ice, Flying, and Water.
Girafarig: Finally, we come to Girafarig, who is weak only to Bug and Dark, with an immunity to Ghost to
boot. It is advantageous primarily over Fighting and Poison.
ROTATION BATTLE BOSS: Battle Chatelaine Morgan
Pokémon SpeciesPokémon Type Level Conditions
Sawsbuck
Swalot
Klefki
Mantine
Normal/GrassLevel 50N/A
Poison
Level 50N/A
Steel/Fairy Level 50N/A
Water/FlyingLevel 50N/A
Sawsbuck: The seasonal Pokémon from Generation V (along with Deerling), Sawsback is weak to Fighting,
Fire, Ice, Flying, Bug, and Poison, with an immunity to Ghost. It is advantageous over Water, Rock, and
Ground. It could have the Sap Sipper ability, negating Grass-type moves. (As if you should even use them
here.)
Swalot: This big eater will be weak to Psychic and Ground, and advantageous over Fairy and Grass.
Klefki: This guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous
over Rock, Ice, Fairy, Fighting, Dark, and Dragon.
Mantine: Mantine will be doubly-weak to Electric and normally weak to Rock. It is advantageous over Fire,
Rock, Ground, Grass, Bug, and Fighting.
Battle Maison: Super Battles: 50-Win Streak
SINGLE BATTLE BOSS: Battle Chatelaine Nita
Pokémon Species Pokémon Type
Landorus
Thundurus
Tornadus
Level Conditions
Ground/Flying Level 50N/A
Electric/FlyingLevel 50N/A
Flying
Level 50N/A
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Landorus: We will be fighting against the Therian trio from Pokémon Black/White, although they're not in
their Therian Formes. Landorus is definitely the rarest of the three as well, requiring a trade from the
opposite version with the legendary coming. Gah... Anyways, this particular Pokémon is doubly-weak to Ice
and weak to Water. It is also immune to Ground and Electric. (I like that irony. =P) It is advantageous
over Fire, Rock, Electric, Steel, Poison, Bug, Grass, and Fighting. Try not to start Sandstorms around
this guy: it only triggers beneficial abilities for 'im.
Thundurus: This Therian, the Pokémon White member of the trio, is weak to Rock and Ice, and immune to
Ground. It has advantages over Water, Flying, Grass, Bug, and Fighting.
Tornadus: Finally, we round out with Tornadus, the Pokémon Black member of the trio and the only pureFlying type Pokémon as-of-yet (excluding Arceus with the Sky Plate). It is thusly weak to Ice, Rock, and
Electric, immune to Ground, and advantageous over Bug, Grass, and Fighting.
DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
Pokémon Species Pokémon Type
Level Conditions
Suicune
Raikou
Water
Electric
Level 50N/A
Level 50N/A
Entei
Fire
Level 50N/A
Latios
Psychic/DragonLevel 50N/A
Suicune: The first three members of Evelyn's team are the legendary beast Pokémon from Pokémon
Gold/Silver/Crystal and HeartGold/SoulSilver, with numerous reappearances in other games, most of the time
based on which starter you picked. (Sound familiar?) Additionally, Pokémon Crystal (and parts of the HG/SS
plot) honed in rather specifically on Suicune rather than Ho-oh/Lugia. Anyways, this member of the trio is
weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. There is an off-chance that this
Pokémon could use Water Absorb to absorb Water-type moves, so beware.
Raikou: Shockingly enough, Raikou is weak only to Ground, and has advantages over Flying and Water. There
is an off-chance that this Pokémon could use Volt Absorb to absorb Electric-type moves, so beware.
Entei: Entei will be weak to Rock, Ground, and Water, with advantages over Grass, Bug, Ice, and Steel.
There is an off-chance that this Pokémon could use Flash Fire to absorb Fire-type moves, so beware.
Latios: Latios is one of two members of a mostly version-exclusive trio found in Ruby/Sapphire (this one
being Ruby's), although the two reappeared in Black/White Versions 2. Like the other member of the Lati
duo, he is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and
Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground.
TRIPLE BATTLE BOSS: Battle Chatelaine Dana
Pokémon Species Pokémon Type
Level Conditions
Articuno
Moltres
Zapdos
Ice/Flying
Level 50N/A
Fire/Flying
Level 50N/A
Electric/FlyingLevel 50N/A
Regice
Regirock
Registeel
Ice
Rock
Steel
Level 50N/A
Level 50N/A
Level 50N/A
Articuno: The first three members of Dana's team are the trio of legendary birds (from Generation I) typically all available at once, with some of the more recent games (such as X/Y) we found them to be
based on your starters. Anyways, Articuno is doubly weak to Rock, and weak to Fire, Ice, Electric, and
Steel. It is immune to Ground, and has advantages over Ground, Grass, Flying, Bug, and Fighting. There is
an off-chance that this Pokémon could have Snow Cloak to raise evasion when Hailing: just saying...
Moltres: The hot-head, Moltres is doubly weak to Rock and weak to Water and Electric. It immune to Ground
and is advantageous over Grass, Ice, Bug, Steel, and Fighting. There is an off-chance that this Pokémon
could have Flame Body to make contact attackers get burned: just saying...
Zapdos: Zapdos rounds out the trio and is weak to Rock and Ice with an immunity to Ground. It is
advantageous over Water, Flying, Grass, Bug, and Fighting. There is an off-chance that this Pokémon could
have Lightningrod to nullify all Electric attacks on the field: just saying...
Regice: The next three members of Dana's team are the original Regi trio from Pokémon Ruby/Sapphire, some
of the most painful legendaries in history to ever get because you needed to be able to read Braille
superimposed on the screen. x_x They later got accompanied by Regigigas in Generation IV if you had the
other three. In any case, Regice is weak to Fire, Rock, and Steel, and advantageous over Flying, Grass,
and Ground. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.
Regirock: Another Regi, Regirock is weak to Fighting, Ground, Grass, Water, and Steel. It is advantageous
over Flying, Fire, Ice, and Bug. This Pokémon probably will have Clear Body as an ability, so don't bother
lowering it stats.
Registeel: The most defensively apt Regi, Registeel is weak to Fire, Fighting, and Ground, and
advantageous over Rock, Ice, and Fairy. This Pokémon probably will have Clear Body as an ability, so don't
bother lowering it stats.
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ROTATION BATTLE BOSS: Battle Chatelaine Morgan
Pokémon Species Pokémon Type
Level Conditions
Cobalion
Virizion
Steel/FightingLevel 50N/A
Grass/FightingLevel 50N/A
Terrakion
Latias
Rock/Fighting Level 50N/A
Dragon/PsychicLevel 50N/A
Cobalion: Finally, we come to Morgan's Pokémon, the first three of which are the Musketeer trio from
Generation V, representing justice. (And, yes, "Musketeer" can reference the French, the country upon
which Kalos is based. And, yes, Keldeo is the D'Artagnan of this group, unfeatured here, being the fourth
unofficial member.) Cobalion is weak to Fire, Ground, and Fighting, and is advantageous over Rock, Ice,
Fairy, Normal, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack!
Virizion: The grass Pokémon of the trio, featured prominently in Pokémon Mystery Dungeon: Gates to
Infinity, Virizion is also the most prone to weakness. It is doubly-weak to Flying, and weak to Fire, Ice,
Poison, Psychic, and Fairy. It is advantageous over Water, Rock, Ground, Steel, Normal, Dark, and Ice.
Don't hit it with Dark-type moves or you'll boost its Attack!
Terrakion: Rounding out the main three of the Musketeer trio, Terrakion is weak to Water, Grass, Fighting,
Ground, Psychic, Steel, and Fairy. It has advantages over Flying, Fire, Ice, Bug, Normal, Rock, Steel, and
Dark. Don't hit it with Dark-type moves or you'll boost its Attack!
Latias: Rounding out the Lati duo mentioned with Evelyn, Latias is subject to the same details. She is
weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due
to the Levitate ability, this Pokémon is also immune to Ground.
Battle Institute
The Battle Institute is a facility in Lumiose City that, like the Battle Maison, will be opened up after the Elite
Four is beaten. It parallels the one in previous games. The purpose of this building is to test yourself against a
variety of Trainers - many much harder than those you'd find in normal in-game play, exhibitng tactics you'd see
more commonly in online and official competitions. Strategy becomes much more important here than probably any area
of the in-game experience.
Firstly, there are restrictions on the battles paralleling those of the Battle Maison and general competitions.
Flat Battles: All battles will be Flat Battles. That is to say, Pokémon above Level 50 are made to be Level
50: stats and EV growths will be adjusted appropriately. (Moves remain unchanged.)
Legendary Pokémon: Most mainstream Legendary Pokémon are not allowed: this means you cannot use Mew, Mewtwo,
Ho-oh, Lugia, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Darkrai,
Cresselia (?), Heatran, Phione, Manaphy, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Meloetta,
Genesect, Xerneas, Yveltal, and Zygarde.
Pseudo-Legendaries: These Pokémon are allowed, per tradition: this means Articuno, Moltres, Zapdos, Entei,
Suicune, Raikou, Latias, Latios, Regice, Regirock, Registeel, Rotom, Mesprit, Uxie, Azelf, Regigigas (?),
Cobalion, Terrakion, Virizion, Thundurus, Tornadus, Landorus, and Keldeo are allowed to battle. Not sure how
they're really distinct, but I use them quite heavily. ;)
Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated.
Quantities: For Single Battles, you need three Pokémon. For Double Battles, you use four.
Once you've spoken with the receptionist in the front of the area, between the PC and record-tracking machine, you
can choose your team. You will successively fight five Trainers - winning or losing is somewhat irrelevant. You
will continue on to the next battle, but your score is mostly based on how many Pokémon you beat, how many of your
Pokémon were beaten, how easily you won, how well you counteracted their tactics, and so on and so forth. After
having finished, you'll receive a certificate, naming your rank, test type, and score. The scores are below:
Battle Test RankNumber of Stars Point Range
Beginning Rank
Novice Rank
Normal Rank
1
2
3
0 - 999
1,000 - 1,999
2,000 - 2,999
Super Rank
Hyper Rank
Elite Rank
4
5
6
3,000 - 3,999
4,000 - 4,999
5,000 - 5,999
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Master Rank
7
6,000+
Additionally, you will receive items and BP for winning.
Now that we've discussed the Battle Institute, you have to wonder what a good team consists of, for both these
Tests and competition. So here's KeyBlade999's quickie-guide to a great Pokémon team:
Type Coverage: This is probably the second-most important thing to consider: it's an elementary concept, but
worth consideration even here. Firstly, it does not - and to you, should never - connote itself to simply the
Pokémon's own types: while those give a general indication of the moves a Pokémon can have, it's far from
all. For example, my Blaziken has Shadow Claw (Ghost), SolarBeam (Grass), Stone Edge (Rock), and Poison Jab
(Poison). Because of those four moves, my Blaziken will literally be able to cover every single Pokémon that
could give him type-based advantage problems (plus myriad others), despite none of those actually gaining the
same-type attack bonus (STAB), which allows it to boost damage by 50%. Face it: a supereffective move (x2) is
better than a simple STAB move (x1.5) on a general level. Sure, the two often coincide (x3), but...
Maxed IVs: An extremely hard, and mostly optional find, but well worth it in the long run.
EVs: This mostly depends on the base stats of your Pokémon and how you plan to grow them. For example, if you
want to make them use only Special moves, get 252 Special Attack EVs; if they're an absolute tank already,
further that with HP/Defense/Special Defense EVs; if you want a varied type sweeper, round out everything at
84 or 88 EVs.
Overall Team Cooperation:
By far the most in-depth and most important characteristic of battle... Perhaps you feel like playing
Double or Triple Battles, or maybe you want your Pokémon in Single Battles to help the team out long
term. Then a key thing to consider is how well they mesh together: it's not an easy concept for
beginners to grasp as easily as type coverage, or even EVs or IVs. This is because it often involves the
hidden effects of moves and research into Abilities, and deep, deep thereotical simulation. For example,
one weird team I theorized was one of six Lapras. Sounds like there's a problem, right? I mean, if you
have a Grass or Electric type, just to start, I've screwed yourself. But that also allows for six
different movesets. For example, here's a Triple Battle team I plan to import from Generation V when
PokéBank comes out in December... (It's only meant to explemify my point: it doesn't work in the
Institute due to the no-duplication clause.)
Lapras #1: Surf, Blizzard, Psychic, Hail
Lapras #2: Surf, Blizzard, Psychic, Dragon Pulse
Lapras #3: Surf, Blizzard, Psychic, AncientPower
Lapras #4: Surf, Blizzard, Psychic, Thunderbolt
Lapras #5: Surf, Blizzard, Psychic, Toxic
Lapras #6: Surf, Blizzard, Psychic, Toxic
So, you see, there's a slight problem: hellish lack of move variety, and six Pokémon of the same species
being used to boot, making them all weak to same things with limited type coverage. Aha, but let's
consider that Lapras can have the Water Absorb ability. With excessively tedious breeding and EV/IVtraining, I could have six Lapras, with 31 Special Attack IVs and 252 Special Attack EVs and the proper
nature - an extra 103 points in Special Attack. Plus, I'd probably divide the rest of the EVs to
Defense, HP, and Special Defense to make Lapras, already a tank in his own right, sturdier.
Now, since Water Absorb is their ability, if I need to heal in an online (i.e. no item) battle, I can
use Surf three times to heal myself, because healing is usually disallowed if not caused by moves!
(Remember, Surf hits the whole battlefield, except the user.) Conjoin that with 1/16-max HP healing with
Leftovers and you have some friggin' tanks. And if I feel like battling and not toying with people? Hail
is intended to always be in effect to make sure that everyone's Blizzard (best on Flying, Grass, Ground)
always hits, plus to hit my opponent's Pokémon a lot. (It's 165 Power due to STAB, times three uses,
equals 495. Add in a weakness and it's 990. If it's a double weakness, it is 1,970. If you opt for the
Never-Melt Ice on all three, it's 2,364.) Thunderbolt is used for Water and Flying, Dragon Pulse for
Dragon, and AncientPower for pointless stat-boosting and use on Fire, Flying, Ice, and Bug. Toxic is
also there for troublesome tank Pokémon, and Psychic for Fighting and Poison. The only remaining
weakness is Electric, which Blizzard or Psychic can normally take care of anyways without being supereffective (preferably the former, due to STAB).
There is an additional advantage earned by this team. Because of the superficial homogeny (unless I use
only some Shinies - none of mine were), the opponent never knows what's coming if I switch out Pokémon.
Perhaps I could bring out someone to be counteracting his Zapdos? Perhaps his Dragonite? Perhaps his
Machamp? Heck if he knows - it'll be too late when he learns.
So, that's one team. I will not discuss every possible team here, because there's just far too many to
count. Synergy among your Pokémon is extremely important in official competition, especially with Double
and Triple Battles. You always want someone to be able to cover another's tail if they can't cover it
completely, and you always want some way to be able to give your Pokémon that are losing a leg up in
some way (like Water Absorb and Surf). No team will be perfect - trust me, I could probably pick a hole
in most any strategy, because any strategy will fail under the reasoning of "ideal circumstances". God
forbid someone gets a team with three maxed-Speed Jolteon using Discharge on my Lapras team, right? But
if it's your team -- one you construct, one you know, and one you love -- that's perfect enough right
there. =D
Shinies, Chain Fishing, & The PokéRadar
NOTE
This whole section is rather preliminary in that its mechanics are still strongly unknown and often just
theorized upon. Additional mechanics, or tips for chaining either way, are strongly welcomed - just send me a
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line, as it were, through the Legalities section!
~ The Concept of Shinies ~
Your first question is probably what a "shiny" even is. A Shiny is a special type of Pokémon. Most prominent is its
coloration, which is generally quite different from a normal Pokémon's. For example, a normal Pikachu is yellow; a
Shiny Pikachu is more orange-gold in coloration. A normal Rayquaza is green, whereas a Shiny Rayquaza is a cool
jet-black. And so on and so forth. What determines this are "IVs". IVs are mostly-hidden in-game stats that are
determined right when you find the Pokémon - for some special often-legendaryPokémon, to avoid save-and-reset
abuse, they're determined from the very beginning of the game. Under normal circumstances (like Generation II-ish),
IVs simply denote how many points in a stat the Pokémon gains by Level 100. When Hidden Power became a move in
Generation III, IVs also helped in the determination of that. Certain sets of IVs, from Generation II on, could
also determine the Pokémon's ability to be Shiny. Of course, other than the Shininess, nothing much different,
although it could be poorer statistically than other Pokémon, since Pokémon with all-31-IVs generally aren't Shiny.
(The opposite was true back in Gold/Silver, but that's kind of irrelevant.)
Nonetheless, they're quite prized - in Pokémon Black/White 2, a rare medal was even allowed for finding one. In
some games, finding Shiny Pokémon was allowed permanently on certain occasions - for example, the Shiny Gyarados at
the Lake of Rage in Generation II and HeartGold/SoulSilver, or the Shiny Haxorus in the Nature Preserve of
Black/White 2. Sometimes Nintendo even distributes special Shiny Pokémon, like the Shiny Pichu for the Spiky-Eared
Pichu event in HG/SS.
But, pretty much most of the rest of the time, you'll find Pokémon that are just otherwise random. The odds of
finding a Shiny Pokémon are pretty low. Specifically, the odds are 6 in 65,536. Mostly, for some reason, the odds
are rounded rather significantly: not to 1 in 10,000, but 1 in 8,192 for reasons I do not fathom. Whatever the
case, those odds equal approximately 0.0122%. So, yeah, they're rare.
In some generations, methods have been given to allow Shinies to become more prominent: after all, they're not
significant statistically, just in coloration, but more people want them. Some methods, such as Matsuda method,
have arisen. From what I understand, it's a breeding concept. The general idea is that breeding Pokémon from other
countries is supposed to raise the chance of finding a Shiny - with the Wonder Trade function in X/Y, that becomes
very significant! Additionally, in Black/White 2, you could complete the National Pokédex for the Shiny Charm,
which tripled the Shiny-finding rate. It's not a lot, but, heck, 3 for 1,000 hours of gameplay is significant
enough for some. =P I've personally theorized this to be a possible award - after all, we get the Oval Charm in
this game for finishing the Kalos Pokédex, a parallel of the Oval Charm award for finishing the Unova Pokédex in
Black/White 2. Of course, without PokéBank in December 2013, this is purely theoretical.
But one of the more prominent methods - and most successful - took place in Generation IV. I have had friends claim
up to hundreds of Shinies (oddly Mareeps) through this method: PokéRadar chaining. In Diamond/Pearl/Platinum, you
could get make Shinies forty times more common by simply finding the same Pokémon again and again through the
PokéRadar. The PokéRadar makes its appearance again here, along with a similar method of Chain Fishing. Both are to
be discussed below.
~ Preparations ~
There are a number of things you'll probably want. First and foremost, if you're going to use the PokéRadar, you
can get it from Sycamore's lab after the Elite Four are beaten. If you want to do it with Chain Fishing, you'll
need some kind of Fishing Rod - preferably Super, but Good and Old are also okay I suppose.
As far as Pokéballs go? I recommend the Dusk Ball or the Quick Ball. If you're playing at night, the Dusk Ball is
always a quadrupled catch rate, whereas the Quick Ball only applies to the first four turns. Similarly, you could
use the Repeat Ball if it's a previously-owned species, or a Net Ball for Water/Bug Pokémon. Chain Fishers will
also appreciate the Dive Ball. So, basically, if it gets a catch rate above x2.0, jump on it.
If you're planning on going for higher-level Pokémon, you need some other plans - most of those named above tend to
fail on Pokémon at full health at Level 30+. False Swipe is an absolute must - be sure someone knows it as it can
reduce Pokémon to 1 HP without KO'ing them. EVER. It kinda sucks on Ghost-types, though. >_> You'll also want
someone to be able to use some kind of non-damaging status move. If you feel confident, use Sleep Powder, Hypnosis,
or the like: it doubles the catch rate, but is temporal. Thunder Wave, Stun Spore, and the like provide the
usually-permanent Paralysis, but it's a x1.5 catch rate, 75% as effective as Sleep (and Frozen, but Frozen isn't
induced without damage). Basically status the Pokémon immediately, use False Swipe a bunch, reapply the status if
it was Sleep, then throw a Pokéball.
~ PokéRadar & Chaining ~
First, we shall discuss the PokéRadar. To use the PokéRadar, first simply use it in the field. Specifically, you
must use it in tall grass without being in the skates or on the bike. Once used, several bushes of grass will
shake: those mark places where Pokémon are likely to be. (Sometimes they shake for no reason. >_<) Go there and you
will find a Pokémon. Battle it and then ya go.
Bushes will shake after the battle: go into one of them for another battle. If this Pokémon is the same species that's all that matters - as the one before, you've begun to "chain", and thusly increase the chances of finding
Shiny Pokémon. There is a peculiar mechanic about which bush to choose I'll explain momentarily. Anyways, note that
encountering Pokémon before getting to a shaking bush will break the chaining sequence, so look out! Similarly,
finding an empty bush or encountering Pokémon of a different species breaks the chain, but those are down to pure
chance. Because of your desire for exactitude (and diagonal moving really being screwed up in regards to encounter
rates), I strongly recommend the use of the D-Pad.
Now, that bush mechanic? As anyone ever using the PokéRadar knows (Gen. IV or Gen. VI), multiple bushes shake. So,
question is, which to choose? As a rule of thumb, the farthest is best - that's not exactly true, but it works well
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if you're having trouble spotting the bushes shaking. From experimentation (confirmed by me and Ratleh insofar),
the fourth "ring" of bushes works best - in other words, look below.
"U" is you, and each color and number denote another "ring".
Now, looking at the above diagram, you can see that the fourth ring is those four steps away from you if you go
straight or straight-diagonally, and any tile on that square. While there is no hard evidence that really supports
this part of the theory, it seems to work well enough for me, so it may be coincidence, or something with the next
concept. As well as aiming for the fourth ring of grass, you want to aim for the fastest-shaking grass possible that takes rather keen observation in that you have to see every bush shake. In my experience, the furthest grass
did shake fastest, so that's another rule of thumb to try using if you're having trouble with it. And, finally, try
to avoid two adjacent things of shaking grass - generally, it ends up empty or an alternate species, breaking your
chain.
So, in summation for this current "grass rings" theory: aim for the fourth grass ring and use the fastest-shaking
ring of grass, but avoid adjacent groups of shaking grass. This has been pretty successful for me, which is why I
bother to put it in: in about an hour, with around a 35-Poké chain, I did manage to find a Shiny Pidgey on ...
Route 2, I think it was.
The PokéRadar itself is battery-powered. To charge it, you need to walk (or bike or skate) a number of steps in the
field to get it back up to 100% - 100 steps is all that's needed. Good luck finding some Shinies - I found a Shiny
Fletchling in Santalune Forest after about a twenty-five long chain when I first implemented this section! And, no,
you can't have it. =P
~ Consecutive Fishing ~
Consecutive Fishing is the simpler and earlier available of the two Shiny-catching methods. It works on a similar
premise: when fishing, if you keep encountering the same species, one after another after another, you'll raise the
chances of finding a Shiny Pokémon! Obviously, that would imply the use of the Old Rod, since you usually only can
find one Pokémon species (Magikarp or Luvdisc, if I remember correctly for X/Y) on them. Then again, you might
prefer to actually have a Shiny Starmie, wouldn't you?
Anyways, that's the premise. To fish, face any body of water you could normally Surf on and use the Rod. Wait for
some "!" or "!!" to appear and quickly press the A Button to start a battle. Then repeat as needed.
Again, Consecutive Fishing relies on a chain similar to the PokéRadar. To break the chain, the following can occur:
Encountering a different Pokémon species.
Not getting a bite on the line and having to recast it.
Moving from that spot whatsoever.
Pressing the A Button too early or too late.
Switching rods? This is theorized, but untested - it usually changes the species anyways, per the first thing
listed here.
After a while, I did manage to hook a Shiny Gyarados on Route 3 after about forty previous ones hooked. Ah, Gen. II
nostalgia...
Berry Harvesting
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Sectional Flowchart
First and foremost, if you're looking just for Berry effects, see the Berries section of the Item Listings.
Berry Harvesting: The Basics
Berry Harvesting: Mulch
Berry Harvesting: Mutation
Berry Harvesting: Bug Pokémon Finds
Berry Harvesting: The Basics
People having played most of the GBA and DS Pokémon games (Black/White excluded) probably recall an interesting
little quest about growing Berries... Okay, fine, it wasn't even remotely interesting, and easy enough to skip
since it had little relevance on gameplay. While the Berries still have little true hold here, stuff like the
Lumiose Juice Shoppe make growing and harvesting Berries all the more valuable. Add that in with the additional
aspects added in with it and you'll have yourself something to at least think about doing.
The Berry Fields are only found in one place, off of Route 7 to the south. There, you'll be told about the Berry
fields and stuff. There are 36 plots of loamy soil here for you to grow Berry trees on. The Berries grown must come
from you in some way - there are some trees throughout Kalos, some Berries are given to you, and you can of course
grow them yourself!
Berry growth begins with planting. To plant a Berry, simply examine one of the empty lumps of dirt and select a
Berry to plant. You should water it with the Sprinklotad you'll also be given, as plants need water for
photosynthesis. From there, for the most part, you have to do almost no work if you don't want to - like in
previous games. However, if you want to harvest better crops - and you will want to - you need to consider some
other things. (For the record, bad crops usually hold 0 to 3 Berries, whereas well-managed ones have yielded 10 ~
15 for me per Berry planted.)
Plants get weeds around them. It's a known fact, and weeds suck up nutrients. While there's no major consequence to
this, it does make the harvests less plentiful and you'll get fewer Berries. Simply examine them and pull up the
weeds to get rid of the nuisance. Problem solved with high maintenance, if you deem it needed. Bugs also are a
problem. While you won't have vast swarms of locusts or cicadas coming around (awww...), you will have a few
species of Bug-typed Pokémon to deal with. You'll basically have to battle them for your plants back.
Finally, fertilizer. While we won't outright go to the -- ah, I'd rather let this guide be more tasteful than that.
>_> Anyways, we'll be getting our mulch from the same source as our plants: in the northwest and southeast corners
of the Berry farm, you will find composters into which you can fit three Berries to make mulch in. Mulch can help
plants grow, among ... other things...
That's the basics of Berry growth.
Berry Harvesting: Mulch
Perhaps we should discuss mulch in better detail? As you probably know, mulch can be made in the composters in the
northwest and southeast corners of the field: toss in three Berries and you'll get three units of some type of
mulch. If you spread it around the Berry plots, you can get a number of changes. For now, I only know of three
types of mulch: if you have more, send it to me through the Legalities section!
Type of Mulch
Boost Mulch
Rich Mulch
Berry Combinations
Effects of Mulch
Two same-colored Berries + one different-colored oneLessens the amount of watering needed
Three Berries of different colors
Lessens the amount of general care needed
Surprise MulchThree Berries of the same color
Increases the chance of Berry mutations...
For the record, if you're having trouble discerning Berry color (red, blue, yellow, green, pink, and purple being
the ones the game considers), you can just use Berries of the same species in the case of the Boost/Surprise Mulch
- for example, three Oran Berries still yields Surprise Mulch. If you plan to do this, though, I recommend devoting
two or three other plots for that same Berry each time, so you can continue to have plenty.
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Berry Harvesting: Mutation
Hopefully by now, most of you are familiar with the reproductive aspects of hybridization and cross-pollination. If
not, the brief lesson is this. If you plant two plants of different appearances - or even species - next to each
other, they may pollinate and produce a plant. This child plant can be one of a whole new species, or have
intermediate characteristics of the parents, or use the dominant genotypes in their DNA. Whatever the case, the
odds that they'll be the same is highly unlikely.
In Berries, a similar concept takes place. When you plant two Berries of different species next to each other, you
may find additional Berries species among each tree's harvest. It's simple enough to understand, and is further
aided by the Surprise Mulch. After getting mutation and trying to leave the area, a Scientist will come and take
residence in the northeastern house - she can give you the mutation combos, if any have been forgotten or vague.
(Since a Berry tree is surrounded by up to four others non-diagonally, you can see where that'd get problematic if
the pollen spreads even further through wind or Bug Pokémon or the like.)
Anyways, let's firstly assume you want to optimize this normally trial-and-error process, as I have. Well, in that
case, you need to fill in every other plot with a Berry of the same species: that means 18 Oran Berries, 18 Leppa
Berries, or whatever. The remaining should be filled with differing species of Berries. A graphical representation:
Mutation optimization
So, for the known combos? Here are some below: if you have others to note, please send them in through the
Legalities section. As a note, there are 67 species of Berries as of Generation VI - in theory, that means up to
4,422 possible mutations. Of course, there still would be 67 species, so we're saying like each Berry could have on
average 66 mutation combos. If you've forgotten the Berry mutations you have found, again, a Scientist that appears
in the northeastern house can help.
Berry Mutation
Parent Berries
Apicot Berry
Ganlon Berry
Grepa Berry
Hondew Berry
Kelpsy BerryWacan Berry
Qualot BerryTanga Berry
Aguav Berry Figy Berry
Aspear BerryLeppa Berry
Kee Berry
Kelpsy Berry
Liechi Berry
Maranga Berry
Petaya Berry
Ganlon BerryLiechi Berry
Chesto BerryPersim Berry
Hondew BerryYache Berry
Apicot BerryPetaya Berry
Kasib Berry Pomeg Berry
Pomeg Berry
Qualot Berry
Salac Berry
Tamato Berry
Iapapa BerryMago Berry
Oran Berry Pecha Berry
Grepa Berry Roseli Berry
Lum Berry
Sitrus Berry
Berry Harvesting: Bug Pokémon Finds
LOCAL WILD POKÉMON ENCOUNTER DATA - BERRY FIELDS
Pokémon SpeciesPokémon Type
Abilities
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Burmy
Bug
Shed Skin, Overcoat
Combee
Illumise
Ledyba
Spewpa
Bug/Flying
Bug
Bug/Flying
Bug
Honey Gather, Hustle
1 Speed Both
Oblivious, Tinted Lens, Prankster1 Speed Both
Early Bird, Swarm, Rattled
1 Sp.Def.Both
Shed Skin, Friend Guard
1 DefenseBoth
1 Sp.Def.Both
Volbeat
Bug
Illuminate, Swarm, Prankster
1 Speed
Both
This section is mostly used just to describe that there are a number of Bug Pokémon you can find when growing
Berries - they will be on shaking trees, simply examine them to find 'em. None of them are particularly noteworthy
for actual use in the game, though, beyond Pokédex completion. (And, of course, that only female Combees evolve.
And all Combees hold Honey.) As usual, if you know of other Pokémon, let me know through the Legalities section!
Lumiose Juice Shoppe
Detailing this almost as a sub-set of the Berry Harvesting sidequest, there is a particular bar on Autumnal Avenue
in Lumiose City. There, in this Juice Shoppe, you can buy and make Berry juices. These are a fair bit different
from the typical Berry Juice we saw in FireRed/LeafGreen that cameo'd numerous times later and healed only 20 HP.
Rather, if you've played Pokémon Mystery Dungeon: Explorers of Sky, consider it more akin to Spinda's Juice Bar.
Firstly, there are three random drinks the man at the left side of the counter will sell, for varying and often
expensive prices. They change on a daily basis and can do a number of things, including raising EVs and even -*gasp* -- Level! O_O If you want to, you can make your own Berries with the man at the right. Depending on which
two Berries you mix together, you can get a number of effects. However, this only is doable once per day.
Yes, that Berry Harvesting quest is looking ever more critical every day isn't it!?
Anyways, below are the known drinks and potential combos - some after buyable, so I don't yet have combinations for
them. If you have any other known combos, please send me a line through the Legalities section!
Berry Shake
Effects
Known Combinations
Boosts Special Attack EVs by 4~32, or Happiness if at 252 in stat or 510
Blue Juice
Two blue Berries
overall
Colorful
Two differently-colored
Raises Happiness
Shake
Berries
Boosts Special Defense EVs by 4~32, or Happiness if at 252 in stat or
Green Juice
Two green Berries
510 overall
Perilous SoupBrings all EVs to zero
Kee Berry + Maranga Berry
Pink Juice
Purple Juice
Rare Soda
Red Juice
Boosts Speed EVs by 4~32, or Happiness if at 252 in stat or 510 overall Two pink Berries
Boosts HP EVs by 4~32, or Happiness if at 252 in stat or 510 overall
Two purple Berries
Induces one to four level-ups! (Up to Level 100)
Lansat Berry + Starf Berry
Boosts Attack EVs by 4~32, or Happiness if at 252 in stat or 510 overall Two red Berries
Ultra Rare
Soda
Induces five level-ups! (Up to Level 100)
?
Yellow Juice
Boosts Defense EVs by 4~32, or Happiness if at 252 in stat or 510
overall
Two yellow Berries
Friend Safari
FRIEND CODES
You will need to register people as Friends in your 3DS for this. Since it requires you to register them and
them to register you, it's not going to be remotely reasonable for me to list codes here. In fact, it's not a
good idea to simply register Friend Codes found on the message boards. I recommend creating a topic on the
GameFAQs Pokémon X/Y trading boards and asking for some Friend Safari Friend Codes - these boards are very
active and meet 100+ codes with regularity. That'll sate you, eh?
Also note that this requires a Wi-Fi Internet connection for your 3DS/2DS on both sides: it won't work until the
Friendship is confirmed.
Most veterans of the Pokémon mainstream series (up to Generation IV) probably recall a particular place called the
Safari Zone. It was a place wherein you could catch extremely rare Pokémon. While it often didn't violate versionexclusiveness, it nonetheless provided a wealth of useful Pokémon, and, in Red/Blue, you had to go there for an HM.
=P Oddly skipped over in Generation V, the Safari Zone finally returns, but now with a forced-online mechanic and
it's called the "Friend Safari".
It is not found until beating the game and visiting Kiloude City - it will be in the northeast corner of town.
There, you can choose to go into a particular Safari Zone. However, this Safari Zone is not based on anything ingame - rather, it is based on Friend Codes. Accessible from the Home Menu in the orangish square, you can register
Friend Codes through infrared communication or the Internet through the actual exchange of the numbers. (You get a
Friend Code upon accessing the Internet.) Once you and your friend have each other registered on your systems, and
the 3DS's/2DS's have connected to the Internet to confirm this, you should be allowed to enter a Friend Safari.
This Friend Safari will contain two or three Pokémon of a certain type. (The third is for when the other person
also has beaten the Elite Four.) These Pokémon are special in that they are set with a fairly flat 33% encounter
rate, and each Friend Code almost always provides a unique trio of Pokémon. The Friend Safari Pokémon are also very
special in that, for one, they are more likely to have the "Hidden" abilities, which are rare and valuable, like a
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Moltres with Flash Fire. Additionally, all of the Pokémon seem to have two IVs equal to 31 - that means, in at
least two stats, they will gain 31 points over their base values at Level 100! And, finally, the Pokémon typically
fail to obey version-exclusivity, typically are not native to Kalos ... and can even starter Pokémon!
This is all quite appetizing, eh? It gets better (for some). Firstly, unlike normal Safari Zones, you pay nothing
and spend as long as you want (step- or time-wise) in there. Battles in the Friend Safari are that: battles; no
more of this "stone, mud, Safari Ball" crap. Pokémon are found at exactly Level 30, and you battle them with normal
Pokémon. Recommended capture tactics include a Quick Ball (or the more situational special balls) on the first
turn. If that fails - it normally does - you can use the typical "False Swipe, Sleep/Paralysis, Pokéball" formula.
Whatever the case, it makes capture - and thusly Pokédex completion - much easier.
Below are the Pokémon known to be encountered in the Friend Safari. If you have any additional Pokémon worth
noting, please send 'em in through the Legalities section!
#
SPECIES
POKÉMON TYPE
ABILITIES
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
#005 Charmeleon Fire
Overgrow,
60 62 63
Chlorophyll
Blaze, Solar Power 58 64 58
80
65
80 320227 215 259
229
259
#008 Wartortle Water
Torrent, Rain Dish 59 63 80
65
80
58 322225 259 229
259
218
#011 Metapod
Shed Skin
50 20 55
25
25
30 304139 209 149
149
159
60 45 50
80
80
70 324189 199 259
259
239
45 25 50
25
25
35 294149 199 149
149
169
65 80 40
45
80
75 334259 179 189
259
249
40 45 40
35
35
56 284189 179 169
169
211
63 60 55
50
50
71 330219 209 199
199
241
40 60 30
31
31
70 284219 159 161
161
239
65 90 65
61
61
100 334279 229 221
221
299
55 30
50
40
90 274209 159 199
179
279
75 85
20
30
40 304249 269 139
159
179
100 110 45
55
65 354299 319 189
209
229
45 48
60
65
35 244189 198 219
229
169
Fire
Flash Fire, Drought38 41 40
50
65
65 280181 179 199
229
229
#038 Ninetales Fire
Flash Fire, Drought73 76 75
81
100
100 350251 249 261
299
299
45
25
20 434189 139 189
149
139
75
65
30 294199 209 249
229
159
85
75
40 324229 239 269
249
179
45
55
25 274239 209 189
209
149
90
75
90 344229 219 279
249
279
35
45
70 284259 169 169
189
239
70 45
70
50
60 314239 189 239
199
219
65 65
50
50
90 334229 229 199
199
279
20 15
105
55
90 254139 129 309
209
279
35 30
120
70
105 284169 159 339
239
309
80 100 70
50
60
45 364299 239 199
219
189
50 60 95
120
70
70 304219 289 339
239
239
52 65 55
58
62
60 308229 209 215
223
219
35
35
74 264269 189 169
169
249
60
60
100 288219 239 219
219
299
70
95
70 384239 259 239
289
239
#002 Ivysaur
Grass/Poison
Bug
Bug/Poison
Compoundeyes,
Tinted Lens
Shed Skin
#015 Beedrill Bug/Poison
Swarm, Sniper
#012 Butterfree Bug/Flying
#014
Kakuna
#021 Spearow
Normal/Flying
Keen Eye, Tangled
Feet, Big Pecks
Keen Eye, Tangled
Feet, Big Pecks
Keen Eye, Sniper
#022
Normal/Flying
Keen Eye, Sniper
#016
Pidgey
Normal/Flying
#017 Pidgeotto Normal/Flying
Fearow
#025 Pikachu
Electric
#027 Sandshrew Ground
#028 Sandslash Ground
#035 Clefairy Fairy
#037
Vulpix
#039 Jigglypuff Normal/Fairy
#043
Oddish
Grass/Poison
#044
Gloom
Grass/Poison
#046
Paras
Bug/Grass
#049 Venomoth Bug/Poison
#056
Mankey
Fighting
#058 Growlithe Fire
#061 Poliwhirl Water
#063
Abra
Psychic
#064 Kadabra
Psychic
#067 Machoke
Fighting
#082 Magneton Steel/Electric
#083 Farfetch'd Normal/Flying
#084
Doduo
Normal/Flying
#085
Dodrio
Normal/Flying
#087 Dewgong
Water
Static,
35
Lightningrod
Sand Veil, Sand
50
Rush
Sand Veil, Sand
75
Rush
Cute Charm, Magic
70
Guard, Friend Guard
Cute Charm, Friend
11545 20
Guard, Competitive
Chlorophyll, Run
45 50 55
Away
Chlorophyll, Stench60 65 70
Dry Skin, Effect
35 70 55
Spore, Damp
Shield Dust, Tinted
70 65 60
Lens, Wonder Skin
Anger Point, Vital
40 80 35
Spirit, Defiant
Flash Fire,
Intimidate,
55
Justified
Damp, Water Absorb,
65
Swift Swim
Inner Focus,
Synchronize, Magic 25
Guard
Inner Focus,
Synchronize, Magic 40
Guard
Guts, No Guard,
Steadfast
Magnet Pull,
Sturdy, Analytic
Inner Focus, Keen
Eye, Defiant
Early Bird, Run
35 85 45
Away, Tangled Feet
Early Bird, Run
60 110 70
Away, Tangled Feet
Hydration, Thick
90 70 80
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80
60 324223 225 259
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Fat, Ice Body
#089
Muk
Poison
#091 Cloyster Water/Ice
#095
Onix
Rock/Ground
#096 Drowzee
Psychic
#097
Hypno
Psychic
#098
Krabby
Water
#099 Kingler
Water
#101 Electrode Electric
#103 Exeggutor Grass/Psychic
#104
Cubone
Ground
#105 Marowak
Ground
#113 Chansey
Normal
#114 Tangela
Grass
#115 Kangaskhan Normal
#125 Electabuzz Electric
#126
Magmar
Fire
#127
Pinsir
Bug
#128
Tauros
Normal
#130 Gyarados Water/Flying
Stench, Sticky
105105
Hold, Poison Touch
Shell Armor, Skill
50 95
Link, Overcoat
Rock Head, Sturdy,
35 45
Weak Armor
Forewarn, Insomnia,
60 48
Inner Focus
100
50 414309 249 229
299
199
180 85
45
70 304289 459 269
189
239
160 30
45
70 274189 419 159
189
239
45
43
90
42 324195 189 189
279
283
70
73
115
67 374245 239 245
329
233
90
25
25
50 264309 279 149
149
199
115 50
50
75 314359 329 199
199
249
70
80
80
140 324199 239 259
259
379
85
125
65
55 394289 269 349
229
209
95
40
50
35 304199 289 179
199
169
110 50
80
45 324259 319 199
259
189
5
105
50 704109 109 169
309
199
115 100
40
60 334209 329 299
179
219
80
40
80
90 414289 148 179
228
259
57
95
85
105 334265 213 289
269
309
100
85
93 334289 213 299
269
285
65 125 100 55
70
85 334349 299 209
239
269
75 100 95
40
70
110 354299 289 179
239
319
Forewarn, Insomnia,
85 73
Inner Focus
Hyper Cutter, Shell
30 105
Armor, Sheer Force
Hyper Cutter, Shell
55 130
Armor, Sheer Force
Soundproof, Static,
60 50
Aftermath
Chlorophyll,
95 95
Harvest
Lightningrod, Rock
50 50
Head, Battle Armor
Lightningrod, Rock
60 80
Head, Battle Armor
Natural Cure,
Serene Grace,
2505
Healer
Chlorophyll, Leaf
65 55
Guard, Regenerator
Early Bird,
Scrappy, Inner
10595
Focus
Static, Vital
65 83
Spirit
Flame Body, Vital
Spirit
Hyper Cutter, Mold
Breaker, Moxie
Anger Point,
Intimidate, Sheer
Force
Intimidate, Moxie
75
65 95 57
60
100
81 394349 257 219
299
261
85
95
60 464269 259 269
289
219
48
48
48 300195 195 195
195
195
45
65
55 314209 199 189
229
209
70
70
70 326267 229 239
239
239
60 62 80
93
80
60 324223 259 228
259
219
58 64 58
80
65
80 320227 215 259
229
259
65 80 80
59
63
58 334259 259 217
225
215
30 30
36
56
50 324159 159 171
211
199
20 30
40
80
55 284139 159 179
259
209
35 50
55
110
85 314169 199 209
319
269
90 70
60
60
40 344279 239 219
219
179
40
65
20 274139 229 179
229
139
80
105
40 314179 269 259
309
179
95
70
95 334249 239 289
239
289
50
80
50 404199 259 199
259
199
40
55
85 314239 209 179
209
269
30
30
30 264159 159 159
159
159
#131
Lapras
Water/Ice
#132
Ditto
Normal
Limber, Imposter
Eevee
Normal
#148 Dragonair Dragon
#153 Bayleef
Grass
#156 Quilava
Fire
#159 Croconaw Water
#163 Hoothoot Normal/Flying
#165
Ledyba
Bug/Flying
#166
Ledian
Bug/Flying
#168 Ariados
Bug/Poison
#175
Fairy
Togepi
#176 Togetic
Fairy/Flying
#178
Psychic/Flying
Xatu
#184 Azumarill Water/Fairy
#190
Aipom
#191 Sunkern
Normal
Grass
48 48 48
Adaptability, Run
55 55 50
Away, Anticipation
Shed Skin, Marvel
61 84 65
Scale
Overgrow, Leaf
Guard
Blaze, Flash Fire
Torrent, Sheer
Force
Insomnia, Keen Eye,
60
Tinted Lens
Early Bird, Swarm,
40
Rattled
Early Bird, Swarm,
55
Iron Fist
Insomnia, Swarm,
70
Sniper
Hustle, Serene
35 20 65
Grace, Super Luck
Hustle, Serene
55 40 85
Grace, Super Luck
Early Bird,
Synchronize, Magic 65 75 70
Bounce
Huge Power, Thick
10050 80
Fat, Sap Sipper
Pickup, Run Away,
55 70 55
Skill Link
Chlorophyll, Solar
30 30 30
Power, Early Bird
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35
95 125 79
Shell Armor, Water
13085 80
Absorb, Hydration
#133
65
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#193
Yanma
Bug/Flying
#194
Wooper
Water/Ground
#195 Quagsire Water/Ground
#198 Murkrow
Dark/Flying
#200 Misdreavus Ghost
#202 Wobbuffet Psychic
#203 Girafarig Normal/Psychic
Compoundeyes, Speed65 65 45
Boost, Frisk
75
45
95 334229 189 249
189
289
45 45
25
25
15 314189 189 149
149
129
85 85
65
65
35 394269 269 229
229
169
85 42
85
42
91 324269 183 269
183
281
60 60
85
85
85 324219 219 269
269
269
19033 58
33
58
33 594165 215 165
215
165
70 80 65
90
65
85 344259 229 279
229
269
Damp, Water Absorb,
55
Unaware
Damp, Water Abosrb,
95
Unaware
Insomnia, Super
60
Luck, Prankster
Levitate
60
Shadow Tag,
Telepathy
Early Bird, Inner
Focus, Sap Sipper
#205 Forretress Bug/Steel
Sturdy, Overcoat
75 90 140 60
60
40 354279 379 219
219
179
#206 Dunsparce Normal
Run Away, Serene
Grace, Rattled
10070 70
65
65
45 404239 239 229
189
169
65 75 105 35
65
85 334249 309 169
229
269
60 80 50
40
30 324259 199 179
179
159
20 10 230 10
230
5
244119 559 119
559
109
80 125 75
40
95
85 264249 249 179
289
269
55 95 55
35
75
115 314289 209 169
249
329
50
50
50
40 324259 199 199
199
179
40
70
40
20 284179 179 239
179
139
120 80
80
30 304199 339 259
259
159
80
60
60
50 404299 259 219
219
199
55 55 85
65
85
35 314209 269 229
269
169
65 80 140 40
70
70 334259 379 179
239
239
90 60 60
40
40
40 384219 219 179
179
179
55 20 35
20
45
75 314139 169 139
189
249
35 35 35
35
35
35 274169 169 169
169
169
#207
Gligar
Ground/Flying
#209 Snubbull Fairy
#213 Shuckle
Bug/Rock
#214 Heracross Bug/Fighting
#215 Sneasel
Ice/Dark
#216 Teddiursa Normal
#218
Slugma
Fire
#219 Magcargo Fire/Rock
#221 Piloswine Ice/Ground
#222 Corsola
Water/Rock
#227 Skarmory Steel/Flying
#231
Phanpy
Ground
Hyper Cutter, Sand
Veil, Immunity
Intimidate, Run
Away, Rattled
Gluttony, Sturdy,
Contrary
Guts, Swarm, Moxie
Inner Focus, Keen
Eye, Pickpocket
Pickup, Quick Feet,
60 80
Honey Gather
Flame Body, Magma
40 40
Armor, Weak Armor
Flame Body, Magma
50 50
Armor, Weak Armor
Oblivious, Snow
100100
Cloak, Thick Fat
Hustle, Natural
Cure, Regenerator
Keen Eye, Sturdy,
Weak Armor
Pickup, Sand Veil
40
#236 Tyrogue
Fighting
#247 Pupitar
Rock/Ground
Own Tempo,
Technician, Moody
Guts, Steadfast,
Vital Spirit
Shed Skin
70 84 70
65
70
51 344267 239 229
239
201
#253 Grovyle
Grass
Overgrow, Unburden 50 65 45
85
65
95 304229 189 269
229
289
#256 Combusken Fire/Fighting
Blaze, Speed Boost 60 85 60
85
60
55 324269 219 269
219
209
#259 Marshtomp Water/Ground
Torrent, Damp
70 85 70
60
70
50 344269 239 219
239
199
70 90 70
60
60
70 344279 239 219
219
239
78 70 61
50
61
100 360239 221 199
221
299
60 70 50
90
50
65 324239 199 279
199
229
50
90
65 324199 239 199
279
229
60
40
60 344239 179 219
179
219
65
55
50 280169 169 229
209
199
#235 Smeargle Normal
#262 Mightyena Dark
#264 Linoone
Normal
#267 Beautifly Bug/Flying
#269
Dustox
Bug/Poison
#274 Nuzleaf
Grass/Dark
#281
Psychic/Fairy
Kirlia
Intimidate, Quick
Feet, Moxie
Gluttony, Pickup,
Quick Feet
Swarm, Rivalry
Shield Dust,
60 50 70
Compoundeyes
Chlorophyll, Early
70 70 40
Bird, Pickpocket
Synchronize, Trace,
38 35 35
Telepathy
#284 Masquerain Bug/Flying
Intimidate, Unnerve70 60 62
80
82
60 344219 223 259
263
219
#286 Breloom
Effect Spore,
Poison Heal,
Technician
60 130 80
60
60
70 324359 259 219
219
239
Vital Spirit
80 80 80
55
55
90 364259 259 209
209
279
31 45 90
30
30
40 266189 279 159
159
179
61 90 45
50
50
160 326279 189 199
199
419
Soundproof, Scrappy84 71 43
71
43
48 372241 185 241
185
195
Guts, Thick Fat,
Sheer Force
40
60
50 492339 219 179
219
199
90
30 264189 369 189
279
159
65
50 304249 249 229
229
199
Grass/Fighting
#288 Vigoroth Normal
#290 Nincada
Bug/Ground
#291 Ninjask
Bug/Flying
#294 Loudred
Normal
#297 Hariyama Fighting
#299 Nosepass Rock
#302 Sableye
Dark/Ghost
Compoundeyes, Run
Away
Speed Boost,
Infiltrator
144120 60
Magnet Pull,
30 45 135 45
Sturdy, Sand Force
Keen Eye, Stall,
50 75 75 65
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Prankster
#303
Mawile
Steel/Fairy
Hyper Cutter,
Intimidate, Sheer
Force
Pure Power,
#307 Meditite Fighting/Psychic
Telepathy
Lightningrod,
#310 Manectric Electric
Static, Minus
50 85 85
55
55
50 304269 269 209
209
199
30 40 55
40
55
60 264179 209 179
209
216
70 75 60
105
60
105 344249 219 309
219
309
#311
Plusle
Electric
Lightningrod, Plus 60 50 40
85
75
95 324199 179 269
249
289
#312
Minun
Electric
Volt Absorb, Minus 60 40 50
75
85
95 324179 199 249
269
289
73
75
85 334193 209 245
249
269
73
83
55 404245 265 245
265
209
105
75
40 344299 239 309
249
179
45 65
90
110
80 364189 229 279
319
259
60 60
60
60
60 324219 219 219
219
219
100 45
45
45
10 294299 189 189
189
119
115 60
60
60
90 350329 219 219
219
279
73 100 60
100
60
65 350299 219 299
219
229
70 55 65
95
85
70 344209 229 289
269
239
70 95 85
55
65
70 344289 269 209
229
239
55
55 330339 269 279
209
209
33
45 292249 169 225
165
189
130
25 384239 359 219
359
149
72
87
51 402235 265 243
273
201
130 60
75
60
75 334359 219 249
219
249
50 50
50
50
50 304199 199 199
199
199
40 50
55
50
25 344179 199 209
199
149
95 100 60
50
50 334289 299 219
199
199
60 75 100 55
80
50 324249 299 209
259
199
75 89 85
55
65
36 354277 269 209
229
171
#314 Illumise Bug
#317
Swalot
Poison
#323 Camerupt Fire/Ground
#326 Grumpig
Psychic
#327
Normal
Spinda
#328 Trapinch Ground
#335 Zangoose Normal
Oblivious, Tinted
65 47 55
Lens, Prankster
Liquid Ooze, Sticky
10073 83
Hold, Gluttony
Magma Armor, Solid
70 100 70
Rock, Anger Point
Own Tempo, Thick
80
Fat, Gluttony
Own Tempo, Tangled
60
Feet, Contrary
Arena Trap, Hyper
45
Cutter, Sheer Force
Immunity, Toxic
73
Boost
#337 Lunatone Rock/Psychic
Shed Skin,
Infiltrator
Levitate
#338 Solrock
Levitate
#336 Seviper
Poison
Rock/Psychic
#342 Crawdaunt Water/Dark
#353 Shuppet
Ghost
#356 Dusclops Ghost
#357 Tropius
Grass/Flying
#359
Dark
Absol
#361 Snorunt
Ice
#363
Ice/Water
Spheal
#372 Shelgon
Dragon
#375
Metang
Steel/Psychic
#388
Grotle
Grass
Hyper Cutter, Shell
63 120 85 90
Armor, Adaptability
Frisk, Insomnia,
44 75 35 63
Cursed Body
Pressure
40 70 130 60
Chlorophyll, Solar
99 68 83
Power, Harvest
Pressure, Super
65
Luck, Justified
Ice Body, Inner
50
Focus, Moody
Ice Body, Thick
70
Fat, Oblivious
Rock Head, Overcoat65
Clear Body, Light
Metal
Overgrow, Shell
Armor
#391 Monferno Fire/Fighting
Blaze, Iron Fist
64 78 52
78
52
81 332225 203 255
203
261
#394 Prinplup Water
Torrent, Defiant
64 66 68
81
76
50 332231 235 261
251
199
55 75 50
40
40
80 314249 199 179
179
259
79 85 60
55
60
71 362269 219 209
219
241
60 85 49
60
49
60 324269 197 219
197
219
30 30 42
30
42
70 264159 183 159
183
239
60 45 70
45
90
95 324189 239 189
279
289
85 105 55
85
50
115 374309 209 269
199
329
92
82
39 426265 235 283
263
177
90
54
80 504259 187 279
207
259
67 89 116 79
116
33 338277 331 257
331
165
50 92 108 92
108
35 304283 315 283
315
169
65 90 65
55
82 340279 229 199
209
263
#397 Staravia Normal/Flying
#400 Bibarel
Normal
#404
Luxio
Electric
#415
Combee
Bug/Flying
Intimidate,
Reckless
Simple, Unaware,
Sudden Impulse
Intimidate,
Rivalry, Guts
#417 Pachirisu Electric
Honey Gather,
Hustle
Pickup, Run Away
#419 Floatzel Water
Swift Swim, Water
Veil
#423 Gastrodon Water/Ground
#426 Drifblim Ghost/Flying
#437 Bronzong Steel/Psychic
#442 Spiritomb Ghost/Dark
#444
Gabite
Dragon/Ground
Sticky Hold, Storm
11183 68
Drain, Sand Force
Aftermath,
Unburden, Flare
15080 44
Boost
Heatproof,
Levitate, Heavy
Metal
Pressure, Slip
Through
Sand Veil. Rough
Skin
Inner Focus,
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#447
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Riolu
Fighting
#454 Toxicroak Poison/Fighting
#459
Snover
Grass/Ice
Steadfast,
40 70 40
Mischieveous Heart
Anticipation, Dry
83 106 65
Skin, Poison Touch
Snow Warning,
60 62 50
Soundproof
35
40
60 284239 179 169
179
219
86
65
85 370311 229 271
229
269
62
60
40 324223 199 223
219
179
#496 Servine
Grass
Overgrow, Contrary 60 60 75
60
75
83 324219 249 219
249
265
#499 Pignite
Fire/Fighting
Blaze, Thick Fat
90 93 55
70
55
55 381285 209 239
209
209
75 75 60
83
60
60 354249 219 265
219
219
45 60 45
25
45
55 294219 189 149
189
209
65 80 65
35
65
60 334259 229 169
229
219
88
50
106 332275 199 275
199
311
#502
Dewott
Water
#506 Lillipup Normal
Torrent, Shell
Armor
Pickup, Vital
Spirit, Run Away
Intimidate, Sand
Rush, Scrappy
#507 Herdier
Normal
#510 Liepard
Dark
#511 Pansage
Grass
Limber, Unburden,
64 88 50
Prankster
Gluttony, Overgrow 50 53 48
53
48
54 304205 195 205
195
207
#513 Pansear
Fire
Gluttony, Blaze
50 53 48
53
48
64 304205 195 205
195
227
#515 Panpour
Water
Gluttony, Torrent
50 53 48
53
48
64 304205 195 205
195
227
67
55
24 356149 189 233
209
147
50
42
65 328253 223 199
183
229
80
63
116 354299 225 259
225
331
Sturdy, Sand Force 70 105 105 50
40
20 404309 309 199
179
139
55
43
72 314189 185 209
185
243
50
65
88 424369 219 199
229
275
10360 86
60
86
50 410219 271 219
271
199
75 65 55
65
55
69 354229 209 229
209
237
120100 85
30
85
45 444299 269 159
269
189
75 125 75
30
75
85 354349 249 159
249
269
55 63 90
50
80
42 314225 279 199
259
183
40 55 99
40
79
47 284209 297 179
257
193
40 27 60
37
50
66 284153 219 173
199
231
35 50
70
50
30 294169 199 239
199
159
72 35
35
35
65 304243 169 169
169
229
82 45
45
45
74 324263 189 189
189
247
86 67
106
67
60 354271 233 311
233
219
65 85
35
35
55 304229 269 169
169
209
95 125 65
75
45 344289 349 229
249
189
75 70
35
70
48 304249 239 169
239
195
58 80
103
80
97 404215 259 305
259
293
87
63
98 354273 225 273
225
295
60
70
95 364299 239 219
239
289
75
60
103 314249 219 249
219
305
50 75 45
40
45
60 304249 189 179
189
219
50 47 50
57
50
65 304193 199 213
199
229
#517
Munna
Psychic
#520 Tranquill Normal/Flying
#523 Zebstrika Electric
#525 Boldore
#527
Woobat
Rock
Psychic/Flying
#530 Excadrill Ground/Steel
#531
Audino
Normal
#536 Palpitoad Water/Ground
#538
Throh
Fighting
#539
Sawk
Fighting
#541 Swadloon Bug/Grass
#544 Whirlipede Bug/Poison
#546 Cottonee Grass
#548 Petilil
Grass
#551 Sandile
Ground/Dark
#552 Krokorok Ground/Dark
#556 Maractus Grass
#557 Dwebble
Bug/Rock
#558 Crustle
Bug/Rock
#559 Scraggy
Dark/Fighting
#561 Sigilyph Psychic/Flying
Forewarn,
Synchronize,
76 25 45
Telepathy
Big Pecks, Super
62 77 62
Luck, Rivalry
Lightningrod, Motor
75 100 63
Drive, Sap Sipper
Klutz, Unaware,
55 45 43
Simple
Sand Force, Sand
110135 60
Rush, Mold Breaker
Healer,
Regenerator, Klutz
Hydration, Swift
Swim, Water Absorb
Guts, Inner Focus,
Mold Breaker
Inner Focus,
Sturdy, Mold
Breaker
Chlorophyll,
Overcoat, Leaf
Guard
Poison Point,
Swarm, Quick Feet
Infiltrator,
Prankster,
Chlorophyll
Chlorophyll, Own
45
Tempo, Leaf Guard
Intimidate, Moxie,
50
Anger Point
Intimidate, Moxie,
60
Anger Point
Chlorophyll, Water
75
Absorb, Storm Drain
Shell Armor,
50
Sturdy, Weak Armor
Shell Armor,
70
Sturdy, Weak Armor
Moxie, Shed Skin,
50
Intimidate
Magic Guard, Wonder
72
Skin, Tinted Lens
Big Pecks, Keen
78 87 63
Eye, Hydration
Chlorophyll, Sap
#586 Sawsbuck Normal/Grass
Sipper, Serene
80 100 70
Grace
#587 Emolga Electric/Flying Static, Motor Drive55 75 60
#581
Swanna
Water/Flying
#588 Karrablast Bug
#595
Joltik
Electric/Bug
Shed Skin, Swarm,
No Guard
Compoundeyes,
Unnerve, Swarm
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#596 Galvantula Electric/Bug
Compoundeyes,
Unnerve, Swarm
70 77 60
97
60
108 344253 219 293
219
315
#597 Ferroseed Grass/Steel
Iron Barbs
44 50 91
24
86
10 292199 281 147
271
119
#598 Ferrothorn Grass/Steel
Iron Barbs
74 94 131 54
116
20 352287 361 207
331
139
70
85
50 324259 289 239
269
199
75
70
40 334259 239 249
239
179
60 40 60
95
60
55 324179 219 289
219
209
66 117 70
40
50
67 336333 239 179
199
233
50 40 85
40
65
25 304179 269 179
229
149
84
81
99
32 422231 267 261
297
163
50
55
50
65 294269 199 209
199
229
90
60
90
48 358339 279 219
279
195
80
55
80
55 382347 259 209
259
209
45 85 70
40
40
60 294269 239 179
179
219
70 83 50
37
50
60 344265 199 173
199
219
70 55 75
45
65
60 344209 249 189
229
219
#600
Klang
Steel
#603 Eelektrik Electric
#608 Lampent
Ghost/Fire
#611 Fraxure
Dragon
#616 Shelmet
Bug
#618 Stunfisk Ground/Electric
#619 Mienfoo
Fighting
#621 Druddigon Dragon
#623
Golurk
Ground/Ghost
#624 Pawniard Dark/Steel
Minus, Plus, Clear
60 80 95
Body
Levitate
65 80 70
Flame Body, Flash
Fire, Shadow Tag
Mold Breaker,
Rivalry, Unnerve
Hydration, Shell
Armor, Overcoat
Limber, Static,
10966
Sand Veil
Inner Focus,
Regenerator,
45 85
Reckless
Rough Skin, Sheer
77 120
Force, Mold Breaker
Iron Fist, Klutz,
89 124
No Guard
Defiant, Inner
Focus, Pressure
#634 Zweilous Dark/Dragon
Keen Eye, Sheer
Force, Hustle
Big Pecks,
Overcoat, Weak
Armor
Hustle
72 85 70
65
70
58 348269 239 229
239
215
#636 Larvesta Bug/Fire
Flame Body, Swarm
55 85 55
50
55
60 314269 209 199
209
219
#651 Quilladin Grass
Overgrow,
Bulletproof
61 78 95
56
58
57 326255 289 211
215
213
#654 Braixen
#627 Rufflet
Normal/Flying
#629 Vullaby
Dark/Flying
Blaze, Magician
59 59 58
90
70
73 322217 215 279
239
245
#657 Frogadier Water
Fire
Torrent, Protean
54 63 52
83
56
97 312225 203 265
211
293
#660 Diggersby Normal/Ground
Pickup, Cheek Pouch85 56 77
50
77
78 374211 253 199
253
255
#662FletchinderFire/Flying
Flame Body, Gale
Wings
62 73 55
56
52
84 328245 209 211
203
267
80 52 50
90
50
89 364203 199 279
199
277
Normal/Fire
Shield Dust,
Compoundeyes,
Friend Guard
Rivalry, Unnerve
86 68 72
109
66
106 273235 243 317
231
311
#670 Floette
Fairy
Flower Veil
54 45 47
75
98
52 312189 193 249
295
203
#673
Grass
Sap Sipper
123100 62
97
81
68 450299 223 293
261
235
67 82 62
46
48
43 338263 223 191
195
185
75 80 60
65
90
82 354259 219 229
279
303
62 48 54
63
60
328 195207 225 219
235
#666 Vivillon Bug/Flying
#668
Pyroar
Gogoat
#674 Pancham
Fighting
#676 Furfrou
Normal
Iron Fist, Mold
Breaker
Fur Coat
#682 Spritzee Fairy
Keen Eye,
Infiltrator, Own
Tempo
Healer
78 52 60
63
65
23 360203 219 225
229
145
#684 Swirlix
Fairy
Sweet Veil
62 48 66
59
57
49 328195 231 217
213
197
Dark/Psychic
Contrary, Suction
Cups
53 54 53
37
46
45 310207 205 173
191
189
86
68 348309 329 207
271
235
43
70 292175 165 221
185
239
#677
Espurr
#686
Inkay
Psychic
Tough Charm,
72 105 115 54
Sniper, Pickpocket
Dry Skin, Sand
#694 Helioptile Electric/Normal
44 38 33 61
Veil, Solar Power
#701 Hawlucha Fighting/Flying Limber, Unburden
78 92 75 74
#689 Barbaracle Rock/Water
63
118 360283 249 247
225
335
Electric/Fairy Cheek Pouch, Pickup67 58 57
81
67
101 338215 213 261
233
301
#712 Bergmite Ice
Own Tempo, Ice
Body, Sturdy
55 69 85
32
35
28 314237 269 163
169
155
#714
Frisk, Infiltrator.
40 30 35
Telepathy
45
40
55 284159 169 189
179
209
#702 Dedenne
Noibat
Dragon/Flying
Medals
Similarly to Pokémon Black/White 2, Pokémon X/Y have a Medal system in place, accessible only after completing a
Game Sync on the Pokémon Global Link. (This, of course, requires an account on that site and Wi-Fi to connect your
3DS to the Internet.) By meeting a number of relatively-arbitrary conditions, as below, you'll be able to obtain
the named Medal.
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Note, of course, some like the Duke/Duchess medals in the Battle Chateau are gender-exclusive: only male players
can be Dukes, whereas only females can be Duchesses.
MEDAL
CONDITIONS
Ace Pilot
Use Fly in the field many times
Archeology Lover
Revive a Pokémon from a fossil
Battle Learner
Battle Maison 20-Win Streak
(Double)
Fight 100 battles
Compelte 20 Double Battles in a row at the Battle Maison
Battle Maison 20-Win Streak (Multi)Compelte 20 Multi Battles in a row at the Battle Maison
Battle Maison 20-Win Streak
(Rotation)
Compelte 20 Rotation Battles in a row at the Battle Maison
Battle Maison 20-Win Streak
(Single)
Complete 20 Single Battles in a row at the Battle Maison
Battle Maison 20-Win Streak
(Triple)
Compelte 20 Triple Battles in a row at the Battle Maison
Battle Teacher
Battle Test Beginner
Fight 200 battles
Get the Beginner rank in the Battle Test
Battle Test Hyper
Get Hyper Rank on the Battle Test
Battle Test Master
Get Master Rank on the Battle Test
Battle Test Normal
Get the Normal rank in the Battle Test
Battle Veteran
Fight 400 battles
Battle Virtusoso
Go through 2,000 battles
Beginning Trader
Use Link Trade once
Berry Gardener
Pick 10 Berries from fields
Berry Picker Fan
Complete Berry Picker Unlimited
Berry Scientist
Create a mutated Berry
Born to Battle
Go through 100 Link Battles
BP Wealthy
Earn 100 BP
Broad Friendship
Register 30 Friend Codes
Broad Friendship
Register 30 friends
Bug-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Busy Save
Capturing Spree
Save 20 times
Catch 50 Pokémon in 24 hours
Central Kalos Pokédex CompletionistComplete the Central Kalos Pokédex
Coastal Kalos Pokédex CompletionistComplete the Coastal Kalos Pokédex
Countess
Achieve this rank in the Battle Chateau
Dark-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Dragon-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Duchess
Achieve this rank in the Battle Chateau
Duke
Become a Duke at the Battle Chateau
Earl
Become an Earl at the Battle Chateau
Easy Cycling
Ride a Bicycle 30 times
Egg Beginner
Hatch a Pokémon Egg
Egg Breeder
Hatch 10 Pokémon Eggs
Egg Elite
Hatch 50 Pokémon Eggs
Evolution Authority
Evolve Pokémon 100 times, enough to astound Pokémon Breeders
Evolution Expert
Evolve 50 Pokémon and become recognized by Pokémon Breeders
Evolution Hopeful
Evolve one Pokémon
Evolution Tech
Evolve 10 Pokémon
Exp. Millionaire
Earn 1,000,000 EXP. in 24 hours
Experienced Saver
Save 50 times
Extensive Friendship
Fairy-Type Catcher
Fashion Leader
Register 10 Friend Codes
Catch all Pokémon of this type in the Kalos Pokédex
Accumulate a lot of clothing
Fighting-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Fire-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
First Encounter
First Friend
Fledgling Photographer
Flying-Type Catcher
Meet a real-life player in the game
Register one Friend Code
Send one photo to the Pokémon Global Link (PGL)
Catch all Pokémon of this type in the Kalos Pokédex
Frequent Trader
Use Link Trade fifty times
Friend Safari 10
Have 10 encounters in the Pokémon Safari
Ghost-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Good Rod Fisherman
Find 10 Pokémon when fishing
Grand Duchess
Achieve this rank in the Battle Chateau
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Grand Duke
Grass-Type Catcher
Gratitude
Achieve this rank in the Battle Chateau
Catch all Pokémon of this type in the Kalos Pokédex
Tip people generously
Great Customer
Spend $100,000 at PokéMarts
Great Trade-Up
Have 100 Link Trades
Ground-Type Catcher
Hall of Fame
Happy Birthday
Hard Cycling
Hatching Aficionado
Catch all Pokémon of this type in the Kalos Pokédex
Enter the Hall of Fame ten times by beating the Elite Four and Champion ten
times
Get a birthday wish through the PSS
Ride a Bicycle 100 times
Hatch 100 Pokémon Eggs
Head It Fan
Complete Head It Unlimited
Heavy Walker
Walk 20,000 steps
Honored Footprints
Walk 100,000 steps
Ice-Type Catcher
Indulgent Customer
Kalos Pokédex Completionist
Light Walker
Catch all Pokémon of this type in the Kalos Pokédex
Spend $1,000,000 at PokéMarts
Complete all three Pokédexes of Kalos: the Mountain, Central, and Coastal
Walk 5,000 steps
Link Battle Amateur
Fight one Link Battle
Link Battle Expert
Go through 50 Link Battles
Link Battle Pioneer
Have 10 Link Battles
Luminoisian
Lumiose Explorer
Lumiose Luminary
Lumiose Star
Explore all of Lumiose City and become extremely stylish
Explore much of Lumiose City and become very stylish
Explorer Lumiose City completely and become so stylish you are well-known by
all
Explore all of Lumiose City and become extremely stylish
Lumiose Tourist
Explore some of Lumiose City and become a little stylish
Magikarp Award
Use Splash. (It's an ineffective move found mostly on Magikarp; hence the
name.)
Marchioness
Achieve this rank in the Battle Chateau
Marquis
Become a Marquis at the Battle Chateau
Middle Walker
Walk 10,000 steps
Mighty Fisher
Find 100 Pokémon while fishing
Moderate Customer
Mountain Kalos Pokédex
Completionist
Naming Champ
Spend $10,000 at PokéMarts
Complete the Mountain Kalos Pokédex
Give 10 Pokémon nicknames
Noneffective Artist
A Medal for those who don't know when to quit even when there's nothing they
can do
Mistakenly use moves that are not effective (i.e. Electric on Ground)
Normal-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Never Give Up
Occasional Trader
Use Link Trade ten times
Old Rod Fisherman
Find a Pokémon when fishing once
O-Power Lv. 1
Use an O-Power once
O-Power Lv. 2
Use an O-Power ten times
O-Power Lv. 3
Use an O-Power 50 times
O-Power MAX
Use O-Powers 100 times
O-Power Pro
Get all of the O-Powers from Mr. Bonding
Outgoing
Meet 10,000 real-life players in the game
Pedaling Legend
Poison-Type Catcher
PokéMile Hoarder
Pokémon Center Fan
Pokémon-Amie Aficionado
PokéRadar Operator
PR Video Debut
Ride a Bicycle 500 times
Catch all Pokémon of this type in the Kalos Pokédex
Get 10,000 PokéMiles
Rest your Pokémon at a Center many times
Play with a Pokémon in Pokémon-Amie 10 times
Get data on ten Pokémon with the PokéRadar
Make one PR Video and show it off
Psychic-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Regular Customer
Keep going to PokéMarts, becoming regular customers
Rock-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Smart Shopper
Get a Premier Ball (buy 10+ Poké Balls)
Sociable
Meet 100 real-life players in the game
Starter Cycling
Ride a Bicycle once
Steel-Type Catcher
Catch all Pokémon of this type in the Kalos Pokédex
Step-by-Step Saver
Save 10 times
Successor in the Making
Get a Pokémon to Mega Evolve
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Super Rod Fisherman
Supereffective Savant
Super-Training Instructor
Sweet Home
Find 50 Pokémon while fishing
Repeatedly abuse type weaknesses (i.e. Fire on Grass)
Play with a Pokémon in Super Training 10 times
Return to your hometown (Vaniville Town)
Television Kid
Repeatedly watch television
Tile Puzzle Fan
Complete Tile Puzzle Unlimited
Top Sky Trainer
Finish all Sky Battles Kalos has to offer
Trash Master
Check empty trash cans
Trick Master
Use many tricks on Roller Skates
Viscount
Become a Viscount at the Battle Chateau
Viscountess
Achieve this rank in the Battle Chateau
Water-Type Catcher
Wonder Writer
World Connector
Catch all Pokémon of this type in the Kalos Pokédex
Save 100 times
Register 100 Friends
O-Power Listings
Players of the Generation V games - Black, White, Black 2, White 2 - probably recall a multiplayer-related ability
called "Pass Powers". Pass Powers and O-Powers are quite similar: they give you some sort of additional boost or
help in the game, or send them through the Internet or local Wi-Fi to other players, not necessarily people you're
even Friends with on the 3DS! O-Powers are found by speaking with the "Mr. Bonding" character: he recurrently
appears in hotels or Pokémon Centers of new towns, and simply speaking with him will give you a new power.
Theses powers will cost you a little bit of energy. Energy can max out at ten total units, and regeneration is
caused by walking around to accumulate steps. You will earn a point of energy for having gotten less than 2,000
steps; two points for 2,000 to 2,999 steps; three points for 3,000 to 3,999 steps; and four from there on out.
Repeated use of the O-Powers should also increase their level, increasing the length they take effect in, and the
intensity of the effect, but also the cost. Fair warning! So, without further ado, here's the list.
O-Power
Accuracy Power
Accuracy Power
Accuracy Power
Attack Power
Attack Power
Attack Power
Bargain Power
Bargain Power
Bargain Power
Befriending
Power
Befriending
Power
Befriending
Power
Capture Power
Level Length
Cost
(You)
Level 3
3 units
1
minutes
Level
2
Level
3
Level
1
Level
2
3
minutes
3
minutes
3
minutes
3
minutes
Level
3
Level
1
Level
2
Level
3
3
minutes
3
minutes
3
minutes
3
minutes
Level
1
Level
2
Level
3
Level
1
3
minutes
3
minutes
3
minutes
3
minutes
Cost
(Others)
Effect
1 unit
Raises in-battle accuracy
4 units
2 units
Raises in-battle accuracy sharply
5 units
3 units
Raises in-battle accuracy drastically
3 units
1 unit
Raises in-battle Attack
4 units
2 units
Raises in-battle Attack sharply
5 units
3 units
Raises in-battle Attack drastically
2 units
1 unit
Lowers the money needed at stores by 10% (x0.6)
3 units
2 units
Lowers the money needed at stores by 25% (x0.75)
4 units
3 units
Lowers the money needed at stores by 50% (x0.5)
2 units
1 unit
Makes Happiness go higher
3 units
2 units
Makes Happiness increase twice as fast
4 units
3 units
Makes Happiness increase three times as fast
4 units
2 units
Raises the basic catch rate by 10% (x1.1)
Level 3
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2
minutes 5 units
Level
3
Level
1
3
6 units
minutes
3
2 units
minutes
Level
2
Level
3
Level
1
Level
2
3
minutes
3
minutes
3
minutes
3
minutes
Level
3
Level
Encounter Power
1
Level
Encounter Power
2
Level
Encounter Power
3
3
minutes
5
minutes
5
minutes
5
minutes
Level
1
Level
Exp. Point Power
2
Level
Exp. Point Power
3
Level
Hatching Power
1
3
minutes
3
minutes
3
minutes
3
minutes
HP-Restoring
Power
HP-Restoring
Power
Level
2
Level
3
Level
1
Level
2
3
minutes
3
minutes
3
minutes
3
minutes
HP-Restoring
Power
PP-Restoring
Power
PP-Restoring
Power
PP-Restoring
Power
Level
3
Level
1
Level
2
Level
3
3
minutes
3
minutes
3
minutes
3
minutes
Level
1
Level
2
Level
3
Level
Sp. Attack Power
1
3
minutes
3
minutes
3
minutes
3
minutes
Level
2
Level
Sp. Attack Power
3
Sp. Defense
Level
Power
1
Sp. Defense
Level
Power
2
3
minutes
3
minutes
3
minutes
3
minutes
Sp. Defense
Power
Level
3
Level
1
Level
2
Level
3
3
minutes
3
minutes
3
minutes
3
minutes
Level
1
Level
2
Level
5
2 units
minutes
5
3 units
minutes
5
4 units
Capture Power
Critical Power
Critical Power
Critical Power
Defense Power
Defense Power
Defense Power
Exp. Point Power
Hatching Power
Hatching Power
Prize Money
Power
Prize Money
Power
Prize Money
Power
Sp. Attack Power
Speed Power
Speed Power
Speed Power
Stealth Power
Stealth Power
Stealth Power
3 units
Raises the basic catch rate by 20% (x1.2)
4 units
Raises the basic catch rate by 30% (x1.3)
1 unit
Ups the critical-hit rate
3 units
2 units
Ups the critical-hit rate sharply
4 units
3 units
Ups the critical-hit rate drastically
3 units
1 unit
Raises in-battle Defense
4 units
2 units
Raises in-battle Defense sharply
5 units
3 units
Raises in-battle Defense drastically
2 units
(can't send)Makes you encounter 50% (x1.5) more Pokémon
3 units
4 units
Makes you encounter double (x2.0) the usual amount of
(can't send)
Pokémon
Makes you encounter triple (x3.0) the usual amount of
(can't send)
Pokémon
4 units
2 units
Boosts EXP. earned by 20% (x1.2)
5 units
3 units
Boosts EXP. earned by 50% (x1.5)
6 units
4 units
Doubles EXP. earned (x2.0)
2 units
1 unit
Lessens the steps needed for Egg hatching by 20% (x0.80 or
4/5)
3 units
2 units
4 units
3 units
2 units
1 unit
Heals in-battle HP by 20 points, like a Potion
3 units
2 units
Heals in-battle HP by 50 points, like a Super Potion
4 units
3 units
Heals in-battle HP by 200 points, like a Hyper Potion
2 units
1 unit
Restores in-battle PP by 5 points
3 units
2 units
Restores in-battle PP by 10 points
4 units
3 units
Restores in-battle PP by 40 points (often a full heal)
4 units
2 units
Inreases money earned in Trainer battles by 50% (x1.5)
5 units
3 units
Doubles money earned from Trainer battles (x2.0)
6 units
4 units
Triples money earned from Trainer battles (x3.0)
3 units
1 unit
Raises in-battle Special Attack
4 units
2 units
Raises in-battle Special Attack sharply
5 units
3 units
Raises in-battle Special Attack drastically
3 units
1 unit
Raises in-battle Special Defense
4 units
2 units
Raises in-battle Special Defense sharply
5 units
3 units
Raises in-battle Special Defense drastically
3 units
1 unit
Raises in-battle Speed
4 units
2 units
Raises in-battle Speed sharply
5 units
3 units
Raises in-battle Speed drastically
Lessens the steps needed for Egg hatching by 33% (x0.67 or
2/3)
Lessens the steps needed for Egg hatching by 50% (x0.50 or
1/2)
(can't send)Makes you encounter 2/3 (67%) the usual amount of Pokémon
(can't send)Makes you encounter 1/2 (50%) the usual amount of Pokémon
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3
minutes
(can't send)Makes you encounter 1/3 (33%) the usual amount of Pokémon
Items Listings
Medicinal Items
Item
Effect
Antidote
Awakening
Cures Poisoning and Bad Poisoning from a Pokémon
Cures Sleep from a Pokémon
Berry Juice
Burn Heal
Casteliacone
Elixir
Heals 20 HP to a Pokémon
Cures Burns from a Pokémon
Cures all status ailments, except KO and Pokérus
Heals 10 PP to every move of a Pokémon
Energy Root
EnergyPowder
Ether
Fresh Water
Restores one Pokémon's HP by 200 points, but greatly lowers Happiness
Restores one Pokémon's HP by 50 points, but lowers Happiness
Heals 10 PP to one move of one Pokémon
Heals 50 HP to one Pokémon
Full Heal
Full Restore
Heal Powder
Hyper Potion
Ice Heal
Cures all status ailments, except KO and Pokérus
Fully restores one Pokémon's HP and cures all ailments (except KO and Pokérus)
Cures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness
Restores one Pokémon's HP by 200 points
Cures the Frozen status from one Pokémon
Lava Cookie
Lemonade
Lumiose
Galette
Max Elixir
Cures all status ailments, except KO and Pokérus
Restores one Pokémon's HP by 80 points
Max Ether
Max Potion
Max Revive
Mental Herb
Restores all of the PP to one Pokémon's move
Fully restores the HP of one Pokémon
Revives a Pokémon from KO with full HP
Cures infatuation, but also lowers the user's Happiness - hold to use automatically
Cures all status ailments, except KO and Pokérus
Restores all of the PP for all of one Pokémon's moves
Moomoo Milk Restores 100 HP to a Pokémon
Old Gateau
Cures all status ailments, except KO and Pokérus
Paralyze HealCures Paralysis from one Pokémon
Potion
Restores 20 HP to a Pokémon
Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the
Power Herb
user's Happiness
Rage Candy
Bar
Revival Herb
Revive
Sacred Ash
Soda Pop
Super Potion
Sweet Heart
White Herb
Restores 20 HP to a Pokémon
Revives a Pokémon from KO with full HP, but greatly lowers its Happiness
Revives a Pokémon from KO with ~50% HP
Revives all Pokémon in the party from KO with full HP
Restores 60 HP to a Pokémon
Restores 50 HP to a Pokémon
Restores 20 HP to a Pokémon
Reverts lowered stats, but lowers Happiness - hold to use automatically
EV-Boosting Items
For those who have no idea what EVs are, they are what you end up boosting in Super Training, most notably. "EVs",
or "Effort Values", help to affect stat growth across the Pokémon's level-ups. They are earned in fixed quantities
by beating certain Pokémon or doing certain things in Super Training; you can also boost them through items, like
below. EVs are measured for each stat; each stat can have up to 252 EVs, but the overall total will not exceed 510.
The formula for the change in stat growth is simply the number of EVs divided by four: once that is truncated
(rounded down), you'll know how many points in that stat (up to 63) you'll earn by Level 100. If you want to know
by a specific level, multiple the (EVs/4) value by X/100, where X is the level desired: that'll give you your
growth. To the further curious, EVs are calculated upon being earned: therefore, you can still get EV boosts at
Level 100. There are some Berries, also, that reduce EVs, if you want to train for specific stats.
Item Name
Calcium
Stat Boosted EV ChangeFails if Stat EVs are...Fails if total EVs are...Instant Boost (Lv. 100)
Special Attack +10
100
510
2~3
Carbos
Speed
+10
Clever WingSpecial Defense+1
Genius WingSpecial Attack +1
Health WingMax HP
+1
100
252
252
510
510
510
2~3
0~1
0~1
252
510
0~1
HP Up
Iron
100
100
510
510
2~3
2~3
Max HP
Defense
+10
+10
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Muscle WingAttack
+1
Protein
Attack
+10
Resist WingDefense
+1
Swift Wing Speed
+1
Zinc
Special Defense+10
252
510
0~1
100
252
252
100
510
510
510
510
2~3
0~1
0~1
2~3
Other Stat-Boosting Items
Item
Name
PP Max
PP Up
Rare
Candy
Effect
Boosts the maximum PP of a move by 60%, or up to 60% of its unaltered max. Will not work if it is already
at 160% of the norm.
Boosts the maximum PP of a move by 20%. Will not work if it is already at 160% of the norm.
Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just
after a level-up.)
Hold Items
Item
Effect
Ability
Switches the Pokémon's two abilities (if it has two)
Capsule
Absorb
If the holder is hit by a Water-type move, Special Attack goes up
Bulb
Adamant
Boosts Dragon- and Steel-type moves' power by 20%
Orb
Air
Makes the Pokémon immune to Ground-type moves until hit (which destroys the item)
Balloon
Amulet
Doubles the money earned in Trainer battles, if the holder participates
Coin
Assault
Raises Special Defense, but prevents status moves from being used
Vest
Big Root Increases the power of HP-stealing moves like Absorb and Oblivion Wing
Binding
Increases the power of binding moves (e.g. Wrap, Bind)
Band
Black
Belt
Increases the power of Fighting moves by 20%
Black
Heals Poison-type Pokémon's HP, but Poisons and damages others
Sludge
Black
Boosts the power of Dark-type moves by 20%
Glasses
Blue
Scarf
Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Beauty
Bright
Lowers the foes' accuracy
Powder
Bug Gem Powers up a Bug-type move only once when held
Burn
Drive
Turns Genesect's Techno Blast into a Fire-type move
Cell
If the holder is hit with an Electric-type move, its Attack rises
Battery
Charcoal Boosts the power of Fire-type moves by 20%
Chill
Drive
Turns Genesect's Techno Blast into an Ice-type move
Choice
Increases Attack, but only allows one move to be used
Band
Choice
Raises Speed, but only allows one move to be used
Scarf
Choice
Raises Special Attack, but only allows one move to be used
Specs
Cleanse
Lessens the wild Pokémon encounter rate if held by the lead Pokémon
Tag
Damp RockLengthens Rain Dance by about two turns
Dark Gem Powers up a Dark-type move once
Deep Sea
Raises Special Defense; also used as one of the Evolution Items
Scale
Deep Sea
Raises Special Attack; also used as one of the Evolution Items
Tooth
Destiny If the holder is infatuated, so is the one who did the infatuating; in Pokémon Breeding, the holder's
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Knot
child can inherit 5 random IVs
Douse
Drive
Turns Genesect's Techno Blast into a Water-type move
Draco
Plate
Boosts the power of Dragon-type moves by 10%; also turns Arceus and Judgment into Dragon-type
Dragon
Increases the power of Dragon-type moves by 20%
Fang
Dragon
Boosts the power of a Dragon-type move just once
Gem
Dread
Plate
Boosts the power of Dark-type moves by 10%; also turns Arceus and Judgment into Dark-type
Earth
Plate
Boosts the power of Ground-type moves by 10%; also turns Arceus and Judgment into Ground-type
Eject
If the holder is attacked, it switches with another Pokémon in your party
Button
Electric
Powers up an Electric-type move one time
Gem
Prevents the evolution of Pokémon through leveling up: if you do it manually, like with Stones, it will
Everstone
happen. Also guarantees, in Pokémon Breeding, that the holder's nature is passed to the child.
Eviolite Raises the Defense and Special Defense of Pokémon that can evolve still (excluding Mega Evolutions)
Expert
Makes supereffective moves a bit more powerful
Belt
Fighting
Powers up a Fighting-type move one time
Gem
Fire Gem Powers up a Fire-type move one time
Fist
Plate
Boosts the power of Fighting-type moves by 10%; also turns Arceus and Judgment into Fighting-type
Flame OrbBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it
Flame
Plate
Boosts the power of Fire-type moves by 10%; also turns Arceus and Judgment into Fire-type
Float
Stone
Reduces the weight of the holder, lessening the effect of weight-based moves like Grass Knot
Flying
Powers up a Flying-type move once
Gem
Focus
Band
The holder may survive an attack that would otherwise KO it; it will have just 1 HP
Focus
Sash
If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left
Full
Slows down the holder; used in breeding Snorlax for Munchlax
Incense
Ghost GemPowers up a Ghost-type move once
Grass GemPowers up a Grass-type move once
Green
Scarf
Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Smart
Grip ClawMakes multi-turn gripping attacks, like Bind and Warp, last for around two extra turns
Griseous
Powers up Dragon- and Ghost-type moves by 20%; makes Giratina use its Origin Forme
Orb
Ground
Powers up a Ground-type move just once
Gem
Hard
Stone
Powers up Rock-type moves by 20%
Heat RockLengthens Sunny Day by about two turns
Ice Gem Powers up an Ice-type move once
Icicle
Boosts the power of Ice-type moves by 10%; also turns Arceus and Judgment into Ice-type
Plate
Icy Rock Lengthens Hail by about two turns
Insect
Boosts the power of Bug-type moves by 10%; also turns Arceus and Judgment into Bug-type
Plate
Lowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it to the
Iron Ball
enemy
Iron
Boosts the power of Steel-type moves by 10%; also turns Arceus and Judgment into Steel-type
Plate
King's
May make foes flinch; also used as one of the Evolution Items
Rock
Lagging
Tail Slows down the holder
Lax
Raises the holder's evasion; used to breed Wobbuffet for Wynaut
Incense
LeftoversThe holder regains 1/16 (6.25%) of its max HP with each turn that passes
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Life Orb The power of moves is increased, but the holder also loses HP with each move
Light
Ball
Raises Attack and Special Attack; held by Pikachu to help breed Volt Tackle onto children
Light
Clay
Lengthens barrier moves like Light Screen and Reflect by about two turns
Luck If the holder participates in a Trainer battle, you get two times as much money as usual; used to breed
Incense Chansey/Blissey for Happiny
Lucky EggBoosts the experience the holder gets by 50%
Lucky
Punch
Increases the critical-hit ratio of moves used by Chansey
Luminous
Boosts the holder's Special Defense if hit with a Water-type move, but only once
Moss
Lustrous
Boosts the power of Dragon- and Water-type moves by 20%
Orb
Macho
Brace
Doubles EV growth, but lowers Speed
Magnet Boosts the power of Electric-type moves by 20%
Meadow
Boosts the power of Grass-type moves by 10%; also turns Arceus and Judgment into Grass-type
Plate
Mental
Cures infatuation, but also lowers the user's Happiness - hold to use automatically
Herb
Metal
Coat
Boosts the power of Steel-type moves by 20%; also used as one of the Evolution Items
Metal
Increases the Defense of Ditto
Powder
MetronomeIf a move is used consecutively, it grows in power; this boost is nullified after using a different move
Mind
Plate
Boosts the power of Psychic-type moves by 10%; also turns Arceus and Judgment into Psychic-type
Miracle
Boosts the power of Grass-type moves by 20%
Seed
Muscle
Increases the power of Physical-class moves
Band
Mystic
Boosts the power of Water-type moves by 20%
Water
NeverBoosts the power of Ice-type moves by 20%
Melt Ice
Normal
Boosts the power of a Normal-type move just once
Gem
Odd
Boosts the power of Psychic-type moves by 10%; used to breed Mr. Mime for Mime Jr.
Incense
Pink
Scarf
Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cute
Pixie
Plate
Boosts the power of Fairy-type moves by 10%; also turns Arceus and Judgment into Fairy-type
Poison
Boosts the power of Poison-type moves by 20%
Barb
Poison
Boosts the power of a Poison-type move just once
Gem
Power Doubles the EV growth of Speed, but lowers Speed; in Pokémon Breeding, the holder's child may inherit
Anklet Speed IVs
Power
Band
Doubles the EV growth of Special Defense, but lowers Speed; in Pokémon Breeding, the holder's child may
inherit Special Defense IVs
Power
Belt
Doubles the EV growth of Defense, but lowers Speed; in Pokémon Breeding, the holder's child may inherit
Defense IVs
Power Doubles the EV growth of Attack, but lowers Speed; in Pokémon Breeding, the holder's child may inherit
Bracer Attack IVs
Power
Herb
Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers the user's
Happiness
Power
Lens
Doubles the EV growth of Special Attack, but lowers Speed; in Pokémon Breeding, the holder's child may
inherit Special Attack IVs
Power
Doubles the EV growth of HP, but lowers Speed; in Pokémon Breeding, the holder's child may inherit HP IVs
Weight
Psychic
Powers up a Psychic-type move just once
Gem
Pure
Keeps wild Pokémon away somewhat if the holder is the lead Pokémon; used to breed Chimecho for Chingling
Incense
Quick
Claw
Quick
The user will strike first around 10% of the time, if that's normally not the case
Boosts Ditto's Speed
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Powder
Razor
Claw
Increases the critical-hit ratio of moves; also used as one of the Evolution Items
Razor
Fang
Makes hit enemies flinch; also used as one of the Evolution Items
Red Card If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters
Red ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cool
Ring
Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy
Target
Rock Gem Powers up a Rock-type move just once
Rock
Increases the power of Rock-type moves by 10%; used to breed Sudowoodo for Bonsly
Incense
Rocky
Contact attackers will take a bit of damage
Helmet
Rose
Boosts the power of Grass-type moves by 10%; used to breed Roselia and Roserade for Budew
Incense
Safety
The holder will not be affected by Hail, Sandstorm, or the various Powders
Goggles
Scope
Lens
Increases the holder's critical-hit ratio
Sea
Boosts the power of Water-type moves by 10%; also used in breeding Azurill from Marill/Azumarill
Incense
Sharp
Beak
Boosts the power of Flying-type moves by 20%
Shed
Shell
Allows the holder to switch Pokémon without wasting a turn
Shell
Bell
The user gains a little HP when damaging the enemy
Shock
Drive
Turns Genesect's Techno Blast into an Electric-type move
Silk
Scarf
Boosts the power of Normal-type moves by 20%
Silver
Boosts the power of Bug-type moves by 20%
Powder
Sky PlateBoosts the power of Flying-type moves by 10%; also turns Arceus and Judgment into Flying-type
Smoke
Ball
Allows instant escape from wild Pokémon battles
Smooth
Lengthens the move Sandstorm by about two turns
Rock
Snowball If the user is hit with an Ice-type attack, Attack is raised - this only works once
Soft SandBoosts the power of Ground-type moves by 20%
Soothe
Makes Pokémon grow Happy faster
Bell
Soul Dew Meant to be held by Latios or Latias - boosts Special Attack and Special Defense
Spell TagBoosts the power of Ghost-type moves by 20%
Splash
Boosts the power of Water-type moves by 10%; also turns Arceus and Judgment into Water-type
Plate
Spooky
Boosts the power of Ghost-type moves by 10%; also turns Arceus and Judgment into Ghost-type
Plate
Steel GemBoosts the power of a Steel-type move just once
Stick
Let Farfetch'd hold it to raise his critical-hit ration
Sticky The holder is damaged on every turn - it can be transferred to contact attackers, or through moves like
Barb Fling that give it to them
Stone
Plate
Boosts the power of Rock-type moves by 10%; also turns Arceus and Judgment into Rock-type
Thick
Club
Let Cubone or Marowak hold it to raise their Attack
Badly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal
Toxic Orb
ability hold it for HP healing
Toxic
Boosts the power of Poison-type moves by 10%; also turns Arceus and Judgment into Poison-type
Plate
Twisted
Boosts the power of Psychic-type moves by 20%
Spoon
Water GemBoosts the power of a Water-type move just once
Wave
Boosts the power of Water-type moves by 10%; used to breed Mantine to get Mantyke
Incense
Weakness
If the holder is hit supereffectively, then its Attack and Special Attack both rise sharply
Policy
White
Reverts lowered stats, but lowers Happiness - hold to use automatically
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Herb
Wide LensRaises the accuracy of moves
Wise
Raises the power of Special-class moves
Glasses
Yellow
Used in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Tough
Scarf
Zap PlateBoosts the power of Electric-type moves by 10%; also turns Arceus and Judgment into Electric-type
Zoom LensIf the holder moves after the Pokémon it wants to hit, its accuracy is boosted
Berries
Item
Effect
Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to
Aguav Berry
take effect
Apicot
Raises Special Defense when hitting 1/3 HP; must be held to take effect
Berry
Aspear
Thaws frozen Pokémon; takes effect automatically if held
Berry
Babiri
Weakens super-effective Steel-type attacks; must be held to take effect
Berry
Belue Berry Only useful to sell or grow for mutations
Bluk Berry Only useful to sell or grow for mutations
Charti
Weakens super-effective Rock-type attacks; must be held to take effect
Berry
Cheri Berry Cures paralysis; takes effect automatically if held
Chesto
Berry
Chilan
Berry
Chople
Berry
Coba Berry
Awakens the Pokémon from sleep; takes effect automatically if held
Weakens Normal-type attacks; must be held to take effect
Weakens super-effective Fighting-type attacks; must be held to take effect
Weakens super-effective Flying-type attacks; must be held to take effect
Colbur
Weakens super-effective Dark-type attacks; must be held to take effect
Berry
Cornn Berry Only useful to sell or grow for mutations
Custap
The Pokémon gets to move first when hitting 1/3 HP if it normally doesn't; must be held to take effect
Berry
Durin Berry Only useful to sell or grow for mutations
Enigma
Berry
The Pokémon regains some HP after any super-effective attack; must be held to take effect
Figy Berry
Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to
take effect
Ganlon
Raises Defense when hitting 1/3 HP; must be held to take effect
Berry
Grepa Berry Increases Happiness, but lowers Special Defense EVs by 10
Haban Berry Weakens super-effective Dragon-type attacks; must be held to take effect
Hondew
Increases Happiness, but lowers Special Attack EVs by 10
Berry
Iapapa
Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to
Berry
take effect
Jaboca
If the holder is hit by a Physical-class move, the attacker also is damaged; must be held to take
Berry
effect
Kasib Berry Weakens super-effective Ghost-type attacks; must be held to take effect
Kebia Berry Weakens super-effective Poison-type attacks; must be held to take effect
Kee Berry If hit by a Physical-class attack, Defense increases; must be held to take effect
Kelpsy
Increases Happiness, but lowers Attack EVs by 10
Berry
Lansat
Raises the critical-hit ratio when hitting 1/3 HP; must be held to take effect
Berry
Leppa Berry Restores 10 PP; takes effect automatically if held
Liechi
Raises Attack when hitting 1/3 HP; must be held to take effect
Berry
Lum Berry Cures all status ailments, except for Pokérus and KO; takes effect automatically if held
Mago Berry
Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to
take effect
Magost
Only useful to sell or grow for mutations
Berry
Maranga
If hit by a Special-class attack, Defense increases; must be held to take effect
Berry
Micle Berry Raises accuracy when hitting 1/3 HP; must be held to take effect
Nanab Berry Only useful to sell or grow for mutations
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Nomel Berry Only useful to sell or grow for mutations
Occa Berry Weakens super-effective Fire-type attacks; must be held to take effect
Oran Berry Restores 10 HP; takes effect automatically if held
Pamtre
Only useful to sell or grow for mutations
Berry
Passho
Weakens super-effective Water-type attacks; must be held to take effect
Berry
Payapa
Weakens super-effective Psychic-type attacks; must be held to take effect
Berry
Pecha Berry Cures Poison and Bad Poison; takes effect automatically if held
Persim
Cures confusion; takes effect automatically if held
Berry
Petaya
Raises Special Attack when hitting 1/3 HP; must be held to take effect
Berry
Pinap Berry Only useful to sell or grow for mutations
Pomeg Berry Increases Happiness, but lowers Max HP EVs by 10
Qualot
Increases Happiness, but lowers Defense EVs by 10
Berry
Rabuta
Only useful to sell or grow for mutations
Berry
Rawst Berry Cures burns; takes effect automatically if held
Razz Berry Only useful to sell or grow for mutations
Rindo Berry Weakens super-effective Grass-type attacks; must be held to take effect
Roseli
Berry
Weakens super-effective Fairy-type attacks; must be held to take effect
If the holder is hit by a Special-class move, the attacker also is damaged; must be held to take
effect
Salac Berry Raises Speed when hitting 1/3 HP; must be held to take effect
Shuca Berry Weakens super-effective Ground-type attacks; must be held to take effect
Rowap Berry
Sitrus
Heals 30 HP; takes effect automatically if held
Berry
Spelon
Only useful to sell or grow for mutations
Berry
Starf Berry Sharply raises a random stat when hitting 1/3 HP; must be held to take effect
Tamato
Increases Happiness, but lowers Speed EVs by 10
Berry
Tanga Berry Weakens super-effective Bug-type attacks; must be held to take effect
Wacan Berry Weakens super-effective Electric-type attacks; must be held to take effect
Watmel
Only useful to sell or grow for mutations
Berry
Wepear
Only useful to sell or grow for mutations
Berry
Restores HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to
Wiki Berry
take effect
Yache Berry Weakens super-effective Ice-type attacks; must be held to take effect
Battle Items
Item
Effect
Dire Hit
Increases the critical-hit ratio until the Pokémon is KO'ed, switched out, or the battle ends
Guard Spec.Prevents stat reductions on your party for five turns
X Accuracy Increases a Pokémon's accuracy until the Pokémon is KO'ed, switched out, or the battle ends
X Attack
Increases a Pokémon's Attack until the Pokémon is KO'ed, switched out, or the battle ends
X Defend
X Sp. Def
X Special
X Speed
Increases a Pokémon's Defense until the Pokémon is KO'ed, switched out, or the battle ends
Increases a Pokémon's Special Defense until the Pokémon is KO'ed, switched out, or the battle ends
Increases a Pokémon's Special Attack until the Pokémon is KO'ed, switched out, or the battle ends
Increases a Pokémon's Speed until the Pokémon is KO'ed, switched out, or the battle ends
Pokéballs
Pokéball
Type
Normal Catch
Rate
Cherish Ball x1.0
Dive Ball
x1.0
Dream Ball x255.0
Dusk Ball
x1.0
Special Catch
Rate
x4.0
x4.0
Special Catch Rate Conditions & Notes
N/A - rarely found off of Event Pokémon
Use on Pokémon living underwater
Not usable in X/Y - only shown as what you caught a Pokémon in
Use at night or in caves and dark areas
Great Ball
x1.5
N/A
Heal Ball
x1.0
Fully heals caught Pokémon; useless with full party
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Luxury Ball x1.0
Master Ball x255.0
Nest Ball
x1.0
Net Ball
Poké Ball
x1.0
x1.0
Caught Pokémon quickly get Happy
Captures any Pokémon, within reason
Lower-level Pokémon are easier to catch
x1.1+
x4.0
Use on Bug- or Water-type Pokémon
N/A
Typically found by buying 10 Poké Balls, or in the Pokéball
Boutique
Use in first four turns
Premier Ball x1.0
Quick Ball
x1.0
x4.0
Repeat Ball
Safari Ball
Timer Ball
Ultra Ball
x1.0
x1.0
x1.0
x2.0
x4.0 (?)
Use on previously-owned species
Not usable in X/Y - only shown as what you caught a Pokémon in
x2.0, x3.0, x4.0 Catch rate +1 for every ten turns, up to x4.0
N/A
Pokémon Fossils
POKÉMON FOSSILPOKÉMON REVIVED
TYPE
BASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
Armor Fossil
Claw Fossil
Cover Fossil
Shieldon
Anorith
Tirtouga
Rock/Steel 3042 118 42
Rock/Bug
4595 50 40
Rock/Water 5478 103 53
88
50
45
30
75
22
Dome Fossil
Helix Fossil
Jaw Fossil
Old Amber
Plume Fossil
Kabuto
Omanyte
Tyrunt
Aerodactyl
Archen
Rock/Water 3080
Rock/Water 3540
Rock/Dragon5889
Rock/Flying80105
Rock/Flying55112
55
90
45
60
74
45
55
45
75
45
55
35
48
130
70
Root Fossil
Sail Fossil
Skull Fossil
Lileep
Amaura
Cranidos
Rock/Grass 6641 77 61
Rock/Ice
7759 50 67
Rock
67125 40 30
87
63
30
23
46
58
90
100
77
65
45
Evolution Items
NOTE
This is not a section for "Mega Evolution" items - this section is designed around the permanent evolution items
Pokémon has seen for years. Evolution through this method is permanent, unlike the Mega Evolutions. For Mega
Evolution items, please see Mega Stones.
Item
Dawn Stone
Pokémon Used On
Deep Sea ScaleClamperl
Deep Sea ToothClamperl
Dragon Scale Seadra
Dubious Disc Porygon2
Murkrow
Dusk Stone
Electirizer
Fire Stone
King's Rock
Leaf Stone
Magmarizer
Metal Coat
Moon Stone
How to Use Item
Snorunt (female)Immediate use
Resultant Pokémon
Froslass
Hold during trade
Hold during trade
Hold during trade
Hold during trade
Immediate use
Huntail
Gorebyss
Kingdra
Porygon-Z
Honchkrow
Misdreavus
Lampent
Doublade
Electabuzz
Immediate use
Immediate use
Immediate use
Hold during trade
Mismagius
Chandelure
Aegislash
Electivire
Vulpix
Growlithe
Eevee
Pansear
Poliwhirl
Immediate use
Immediate use
Immediate use
Immediate use
Hold during trade
Ninetales
Arcanine
Flareon
Simisear
Politoed
Slowpoke
Gloom
Weepinbell
Exeggcute
Hold during trade
Immediate use
Immediate use
Immediate use
Slowking
Vileplume
Victreebel
Exeggutor
Nuzleaf
Pansage
Magmar
Onix
Immediate use
Immediate use
Hold during trade
Hold during trade
Shiftry
Simisage
Magmortar
Steelix
Scyther
Hold during trade
Scizor
Nidorina
Nidorino
Immediate use
Immediate use
Nidoqueen
Nidoking
Clefairy
Immediate use
Clefable
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Jigglypuff
Skitty
Munna
Immediate use
Immediate use
Immediate use
Oval Stone
Prism Scale
Protector
Razor Claw
Happiny
Feebas
Rhydon
Sneasel
Level up while holding this at high HappinessChansey
Hold during trade
Milotic
Hold during trade
Rhyperior
Hold and level-up at night
Weavile
Razor Fang
Reaper Cloth
Sachet
Gligar
Dusclops
Spritzee
Togetic
Roselia
Hold and level-up at night
Hold during trade
Hold during trade
Immediate use
Immediate use
Gliscor
Dusknoir
Aromatisse
Togekiss
Roserade
Minccino
Floette
Gloom
Sunkern
Immediate use
Immediate use
Immediate use
Immediate use
Cinccino
Florges
Bellossom
Sunflora
Immediate use
Immediate use
Immediate use
Immediate use
Immediate use
Whimsicott
Lilligant
Heliolisk
Raichu
Jolteon
Eelektrik
Porygon
Polywhirl
Shellder
Immediate use
Hold during trade
Immediate use
Immediate use
Eelektross
Porygon2
Poliwrath
Cloyster
Staryu
Eevee
Lombre
Panpour
Immediate use
Immediate use
Immediate use
Immediate use
Starmie
Vaporeon
Ludicolo
Simipour
Hold during trade
Slurpuff
Shiny Stone
Sun Stone
Cottonee
Petilil
Helioptile
Pikachu
Thunder Stone Eevee
Up-Grade
Water Stone
Whipped Dream Swirlix
Wigglytuff
Delcatty
Musharna
Mega Stones
After the game is complete, you are able to upgrade the Mega Ring. The process is a little long to mention here, so
see the section Upgrading the Mega Ring for the details. From 8:00 PM to 9:00 PM each day thereafter, according to
your 3DS clock (which will read 20:00 to 21:00), you can randomly find other Mega Stones than those given across
the region. That will mostly sum up the locations of these if you've been to those areas but no one's given it to
you - I repeat, they will be given to you by a person if not available through the "8 to 9 PM" method. Most of the
sections linked to below are ones found during the game; otherwise, "8 to 9 PM".
Mega Stones can be used after a certain point in the storyline. Each Pokémon has a Mega Stone attributed to it, and
this Pokémon must hold it for Mega Evolution to occur. In battle, you can enable Mega Evolution from the attack
menu, then select an attack. Each Mega Evolution only lasts for the duration of the battle, and only one Pokémon
per team can Mega Evolve during the battle. The Mega Evolution can result in a number of things, including changed
stats, abilities, and even types. See Pokémon Mega Evolutions for more.
As a note, some Mega Stones are only found in some versions of the game. If you desire another, you are allowed to
trade the item. However, it must be held by a Pokémon during the trade.
Mega Stone Version?
Abomasite
Absolite
Both
Both
Mega
Evolves
Location
Abomasnow
Absol
Frost Cavern
Kiloude City - Upgrading the Mega Ring
AerodactyliteBoth
Aggronite
Y
Alakazite
Both
Ampharosite Both
Banettite
Both
Aerodactyl
Aggron
Alakazam
Ampharos
Banette
Ambrette Town Revisited
Cyllage City Gym
Reflection Cave (B3F)
Azure Bay
Chamber of Emptiness
BlastoisiniteBoth
Blazikenite Both
Charizardite
X
X
Charizardite
Y
Y
Blastoise
Blaziken
Choose Squirtle as Kanto starter; shop in Lumiose City
Held by Torchic in X/Y Mystery Gift event
Charizard
Choose Charmander as Kanto starter; shop in Lumiose City
Charizard
Choose Charmander as Kanto starter; shop in Lumiose City
Garchompite
Gardevoirite
Gengarite
Gyaradosite
Garchomp
Victory Road
Gardevoir A Trade in Lumiose City
Gengar
Laverre City
GyaradositeCouriway Town
Both
Both
Both
Both
Heracronite Y
Houndoominte Y
KangaskhaniteBoth
Heracross Santalune Forest
Houndoom
Route 16
Kangaskhan Glittering Cave
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Lucarionite
Both
Lucario
Plot event atop the Tower of Mastery in Shalour City - you are forced to get
this one
Manectite
Mawilite
Medichamite
Mewtwonite X
Mewtwonite Y
X
Both
Both
X
Y
Manectric
Mawile
Medicham
Mewtwo
Mewtwo
Route 16
Camphrier Town's Shabboneau Castle
Laverre City
Found after battling Mewtwo: Legend Hunting: Mewtwo
Found after battling Mewtwo: Legend Hunting: Mewtwo
Pinsirite
Scizorite
Tyranitarite
Venusaurite
X
Both
X
Both
Pinsir
Scizor
Tyranitar
Venusaur
Santalune Forest
Frost Cavern (behind Abomasnow)
Cyllage City Gym
Choose Bulbasaur as Kanto starter; shop in Lumiose City
Miscellaneous
Item
Effect
Boost Mulch
Increases the Berry harvest through diligent watering
Escape Rope
Honey
Max Repel
Repel
Allows instant escape from most dungeons, notably caverns
Attracts Pokémon like the move Sweet Scent, often triggering Horde Battles
Prevents wild encounters for 250 steps
Prevents wild encounters for 100 steps
Rich Mulch
Increases the Berry harvest with low maintenance
Super Repel
Prevents wild encounters for 200 steps (the most cost-effective option)
Surprise MulchIncreases the chance of the Berry harvest mutating
Stuff to Sell
Pretty much all of this stuff, while having been made available for maniacs in previous games, cannot be sold for
higher-than-normal prices. When you get them, you may as well sell them at a PokéMart, for they have no real
function in the game - there are no Maniacs like in Black/White.
BalmMushroom
Big Mushroom
Big Nugget
Big Pearl
Comet Shard
Nugget
Pearl
Pearl String
Pretty Wing
Rare Bone
Stardust
Star Piece
TinyMushroom
TMs/HMs
[TM] [Move Name] [Type] [Power][Accuracy][PP] [Class] [Targets]
TM01 Hone Claws
Dark
TM02 Dragon Claw Dragon
---
---
15
Status
User
[Location]
Route 5
80
100
15
PhysicalOne
Victory Road
TM03 Psyshock
Psychic 80
100
10
Special One
Victory Road
TM04 Calm Mind
Psychic ---
---
20
Status
User
Anistar City Gym
TM05 Roar
Normal
---
---
20
Status
One
Battle Maison BP Exchange
TM06 Toxic
Poison
---
90
10
Status
One
Route 14
TM07 Hail
Ice
---
---
10
Status
Field
Shalour City - PokéMart
TM08 Bulk Up
Fighting---
---
20
Status
User
Snowbelle City
TM09 Venoshock
Poison
65
100
10
Special One
Route 6 - Unkempt Zone
TM10 Hidden PowerNormal
---
100
15
Special One
Coumarine City / Anistar City
TM11 Sunny Day
Fire
---
---
5
Status
Field
Lumiose City - PokéMart
TM12 Taunt
Dark
---
100
20
Status
One
Lysandre Labs (see: The Legend of Kalos:
Lysandre Labs)
TM13 Ice Beam
Ice
90
100
10
Special One
Snowbelle City Gym
TM14 Blizzard
Ice
110
70
5
All
Special
Anistar City - PokéMart
Opponents
TM15 Hyper Beam
Normal
150
90
5
Special One
Anistar City - PokéMart
TM16 Light ScreenPsychic ---
---
30
Status
Allies
Kiloude City - PokéMart
TM17 Protect
Normal
---
---
10
Status
User
Parfum Palace
TM18 Rain Dance
Water
---
---
5
Status
Field
Lumiose City - PokéMart
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TM19 Telekinesis Psychic --TM20 Safeguard
Normal ---
-----
15
25
Status
Status
TM21 Frustration Normal
---
100
20
PhysicalOne
TM22 SolarBeam
Grass
120
100
10
Special One
Extra part of Connecting Cave (see: Leaving
Cyllage - To Connecting Cave!)
Route 21 (see: Leaving Snowbelle - Route 21
TM23 Smack Down
Rock
50
100
15
PhysicalOne
Battle Maison BP Exchange
TM24 Thunderbolt Electric90
100
15
Special One
TM25 Thunder
Electric110
70
10
Special One
TM26 Earthquake
Ground
100
100
10
PhysicalNot User Waterfall Area - Route 22
TM27 Return
Normal
---
100
20
PhysicalOne
Route 4
TM28 Dig
Ground
80
100
10
PhysicalOne
Shalour City - PokéMart
TM29 Psychic
Psychic 90
100
10
Special One
Waterfall Area - Pokémon Village
80
100
15
Special One
Terminus Cave
TM31 Brick Break Fighting75
100
15
PhysicalOne
Terminus Cave
TM32 Double Team Normal
---
---
15
Status
User
Anistar City
Psychic ---
---
20
Status
Allies
Kiloude City - PokéMart
TM30 Shadow Ball Ghost
TM33 Reflect
One
Allies
Surf - Route 8 Oceanside
Shalour City - PokéMart
Lumiose City Gym (see: Northern Lumiose City &
Lumiose City Gym)
Anistar City - PokéMart
TM34 Sludge Wave Poison
95
100
10
Special Not User Battle Maison BP Exchange
TM35 FlamethrowerFire
90
100
15
Special One
Anistar City
TM36 Sludge Bomb Poison
90
100
10
Special One
Route 19
TM37 Sandstorm
Rock
---
---
10
Status
Shalour City - PokéMart
TM38 Fire Blast
Fire
140
85
5
Special One
Anistar City - PokéMart
TM39 Rock Tomb
Rock
60
95
10
PhysicalOne
Cyllage City Gym
TM40 Aerial Ace
Flying
60
---
20
PhysicalOne
TM41 Torment
Dark
---
100
15
Status
TM42 Facade
Normal
70
100
10
PhysicalOne
Dendemille Town
50
100
20
PhysicalOne
Kalos Power Plant
TM43 Flame ChargeFire
Field
One
Extra part of Connecting Cave (see: Leaving
Cyllage - To Connecting Cave!)
Laverre City
TM44 Rest
Psychic ---
---
10
Status
User
Cyllage Town
TM45 Attract
Normal
---
100
15
Status
One
Route 12
TM46 Thief
Dark
40
100
10
PhysicalOne
TM47 Low Sweep
Fighting60
100
20
PhysicalOne
TM48 Round
Normal
60
100
15
Special One
TM49 Echoed VoiceNormal
40
100
15
Special One
TM50 Overheat
Fire
130
90
5
Special One
Lumiose City, second visit (see: Exploring
Lumiose City)
Kiloude City - PokéMart
TM51 Steel Wing
Steel
70
90
25
PhysicalOne
Battle Maison BP Exchange
TM52 Focus Blast Fighting120
70
5
Special One
Anistar City - PokéMart
TM53 Energy Ball Grass
90
100
10
Special One
Route 20
TM54 False Swipe Normal
40
100
40
PhysicalOne
Sycamore's Lumiose City lab (see: Lumiose City:
Kanto Starters!?)
TM55 Scald
Water
80
100
15
Special One
Couriway Town
TM56 Fling
Dark
---
100
10
PhysicalOne
Lost Hotel - Route 16 side
TM57 Charge Beam Electric50
90
10
Special One
Route 13 (see: Leaving Coumarine - Route 13)
TM58 Sky Drop
100
10
PhysicalOne
Kiloude City
Flying
60
Camphrier Town
Tower of Mastery (see: The Tower of Mastery &
Mega-Evolution)
Battle Maison BP Exchange
TM59 Incinerate
Fire
30
100
15
All
Special
Battle Maison BP Exchange
Opponents
TM60 Quash
Dark
---
100
15
Status
User
Battle Maison BP Exchange
TM61 Will-O-Wisp Fire
---
85
15
Status
One
Route 14
TM62 Acrobatics
Flying
55
100
15
PhysicalOne
Coumarine City
TM63 Embargo
Dark
---
100
15
Status
Coumarine City
TM64 Explosion
Normal
250
100
5
PhysicalNot User Battle Maison BP Exchange
TM65 Shadow Claw Ghost
70
100
15
PhysicalOne
Glittering Cave
TM66 Payback
Dark
50
100
10
PhysicalOne
Geosenge Town
TM67 Retaliate
Normal
70
100
5
PhysicalOne
Battle Maison BP Exchange
TM68 Giga Impact Normal
150
90
5
PhysicalOne
Kiloude City - PokéMart
TM69 Rock Polish Rock
---
---
20
Status
User
Route 11
TM70 Flash
Normal
---
100
20
Status
One
Reflection Cave
TM71 Stone Edge
Rock
100
80
5
PhysicalOne
Waterfall Area - Frost Cavern
TM72 Volt Switch Electric70
100
20
Special One
Battle Maison BP Exchange
TM73 Thunder WaveElectric---
100
20
Status
Route 10
TM74 Gyro Ball
---
100
5
PhysicalOne
Reflection Cave
---
---
30
Status
Lumiose City - PokéMart
20
All
Special
Lumiose City - PokéMart
Opponents
Steel
TM75 Swords DanceNormal
TM76 Struggle BugBug
50
100
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One
One
User
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TM77 Psych Up
TM78 Bulldoze
Normal
Ground
TM79 Frost BreathIce
--60
--100
10
20
Status One
Anistar City
PhysicalNot User Lumiose City - PokéMart
40
90
10
Special One
Frost Cavern
TM80 Rock Slide
Rock
75
90
10
TM81 X-Scissor
Bug
80
100
15
All
Physical
Waterfall Area - Couriway Town
Opponents
PhysicalOne
Azure Bay
TM82 Dragon Tail Dragon
60
90
10
PhysicalOne
TM83 Infestation Bug
20
100
35
Special One
Lumiose City, second visit (see: Exploring
Lumiose City)
Santalune City Gym
TM84 Poison Jab
80
100
20
PhysicalOne
Shalour City - PokéMart
TM85 Dream Eater Psychic 100
100
20
Special One
Battle Maison BP Exchange
TM86 Grass Knot
Grass
---
100
20
Special One
Coumarine City Gym
TM87 Swagger
Normal
---
90
15
Status
One
Battle Maison BP Exchange
TM88 Sleep Talk
Normal
---
---
10
Status
User
Cyllage Town
TM89 U-turn
Bug
70
100
20
PhysicalOne
Couriway Town
TM90 Substitute
Normal
---
---
10
Status
???
80
100
10
Special One
Kiloude City
---
5
Status
Coumarine City / Anistar City
TM93 Wild Charge Electric90
100
15
PhysicalOne
Kiloude City - PokéMart
TM94 Rock Smash
Fighting40
100
15
PhysicalOne
Ambrette Town
TM95 Snarl
Dark
55
95
15
Special
TM96 Nature PowerNormal
---
---
20
Status
TM97 Dark Pulse
Dark
80
100
15
Special One
Waterfall Area - Routes 15 & 16
Power-Up
TM98
Punch
Fighting40
100
30
PhysicalOne
Shalour City Gym
Fairy
80
100
10
Special
Normal
---
---
20
Status
Poison
TM91 Flash CannonSteel
TM92 Trick Room
Dazzling
Gleam
TM100Confide
TM99
[HM]
[Move
Name]
Psychic ---
User
Field
All
Lost Hotel - Route 15 side
Opponents
--Ambrette Town
All
Laverre City Gym
Opponents
One
Coumarine City
[Type][Power][Accuracy][PP] [Class] [Targets]
[Location]
HM01Cut
Normal50
95
15 PhysicalOne
Parfum Palace
HM02Fly
Flying90
95
15 PhysicalOne
Coumarine City
HM03Surf
Water 90
100
15 Special Not User
HM04Strength
Normal80
100
15 PhysicalOne
Tower of Mastery (see: The Tower of Mastery & MegaEvolution)
Cyllage Town
HM05Waterfall Water 80
100
15 PhysicalOne
Route 19
Key Items
Item
Adventure
Rules
Bicycle
Effect
Read to learn several adventuring basic rules
Allows faster travel than walking
DNA SplicersAllows Kyurem to merge with Zekrom or Reshiram, altering his base stats and moveset
Dowsing
Allows you to search for hidden items: turn it on and follow the bars until they cross, then press A
Machine
Elevator KeyOpens the elevator in Lysandre Labs
Exp. Share If turned on, all Pokémon in the party get experience regardless of whether they battled or not
Good Rod
Gracidea
Holo Caster
Honor of
Kalos
Intriguing
Stone
Lens Case
Looker
Ticket
Mega Ring
Old Rod
Oval Charm
Poké Flute
Poké Radar
Power Plant
Allows you to fish in water for medium-quality Pokémon: press A when exclamation mars appear
Allows you to use Shaymin's Grass/Flying Sky Forme
A device used for long-distance communication
Symbolizes just what you have done for the Kalos region, and the world...
Seemingly just the plot event around the Tower of Mastery
Allows the carrying of contact lens items
A ticket you are made to hunt for in Lumiose by Looker
With Mega Stones and certain Pokémon, you can induce Mega Evolution!
Allows you to fish in water for low-quality Pokémon: press A when exclamation mars appear
Given by Sycamore after finishing all three Kalos Pokédexes, this increases the chance of Pokémon
Eggs being found in the Daycare
Awakens the sleeping Snorlax on Route 7
Given in Sycamore's lab (2F) in the post-game, this allows you to "chain" for more-likely Shiny
Pokémon!
Allows you to enter the Kalos Power Plant on Route 13
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Pass
Prof's
A letter to your mother, containing info about what Sycamore wishes for you to do...
Letter
Reveal GlassAllows Thundurus, Tornadus, and Landorus to use their "real" Therian Formes
Roller
Allows faster, grid-free travel through the Circle Pad - you can also ride rails and do tricks
Skates
Sprinklotad Lets you water planted Berries
Super Rod
Allows you to fish in water for high-quality Pokémon: press A when exclamation mars appear
TMV Pass
Given by Sycamore in Lumiose Station in the post-game, it lets you go to Kiloude City
Vs. RecorderA device given in Kiloude City that lets you record battles in some instances
Super Training Bags
In case it is not obvious, these can only be used for the Super Training app on the Touch Screen - simply press L/R
to go to it, then use the lower-right icon to access the bags. Pokémon hit bags at a rate of one hit per minute
unless you tap the bag, making them hit faster: benefits are earned when the bag is destroyed.
Training
Bag
Attack
Bag L
Attack
Bag M
Effect
Boosts Attack EVs by 12
Boosts Attack EVs by 4
Attack
Boosts Attack EVs by 1
Bag S
Big-Shot
Makes you more likely to hit goals when next playing Super Training
Bag
Defense
Boosts Defense EVs by 12
Bag L
Defense
Boosts Defense EVs by 4
Bag M
Defense
Boosts Defense EVs by 1
Bag S
Double-Up
Doubles the EV gains from the next Super Training session (+8/+16/+24)
Bag
HP Bag L Boosts Max HP EVs by 12
HP Bag M Boosts Max HP EVs by 4
HP Bag S Boosts Max HP EVs by 1
Reset Bag Reduces all of the Pokémon's EVs to zero
Soothing
Increases the Pokémon's Happiness
Bag
Sp. Atk.
Boosts Special Attack EVs by 12
Bag L
Sp. Atk.
Bag M
Sp. Atk.
Bag S
Sp. Def.
Bag L
Sp. Def.
Bag M
Boosts Special Attack EVs by 4
Boosts Special Attack EVs by 1
Boosts Special Defense EVs by 12
Boosts Special Defense EVs by 4
Sp. Def.
Boosts Special Defense EVs by 1
Bag S
Swiftness
Makes the Pokémon move faster when next playing Super Training
Bag
Speed Bag
Boosts Speed EVs by 12
L
Speed Bag
Boosts Speed EVs by 4
M
Speed Bag
Boosts Speed EVs by 1
S
Team
After using this, until the "happy face" on the Pokémon goes away, hitting the normal black bag makes it
Flare Bag more likely to find other Super Training bags
ToughenReduces the points lost when hit in your next Super Training session
Up Bag
Shop Details
Aquacorde Town
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This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume zero
Badges.
AQUACORDE TOWN POKÉBALL SHOP
Item Name Cost
Effect
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Premier BallIt is like a regular Poké Ball, but free when you buy ten Poké Balls!
AQUACORDE TOWN MEDICINE SHOP
Item NameCost
Potion
Effect
$300Heals a Pokémon for 20 HP in the field or in battle.
Santalune City
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume zero
Badges.
SANTALUNE CITY POKÉMART
Item Name Cost
Effect
Dire Hit
$650Raises the user's critical-hit rate until withdrawawl or win/loss.
Guard Spec. $700Stops stat reduction on your party for five turns.
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300Heals a Pokémon for 20 HP in the field or in battle.
Premier BallIt is like a regular Poké Ball, but free when you buy ten Poké Balls!
X Accuracy $950Raises accuracy until battle's end or the Pokémon's withdrawal.
X Attack
$500Boosts Attack in battle until battle's end or the Pokémon withdraws.
X Defense
$550Boosts Defense in battle until battle's end or the Pokémon withdraws.
X Sp. Atk.
X Sp. Def.
X Speed
$350Boosts Special Attack until battle's end or the Pokémon's withdrawal.
$350Boosts Special Defense until battle's end or the Pokémon's withdrawal.
$350Boosts Speed in battle until battle's end or the Pokémon withdraws.
Lumiose City - First Visit
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one
Badge.
LUMIOSE CITY POKÉMART - GENERAL STORE
Item Name
Antidote
Awakening
Burn Heal
Escape Rope
Great Ball
Cost
Effect
$100Cures the Poison (PSN) status.
$250Cures the Sleep (SLP) status.
$250Cures the Burn (BRN) status.
$550Instantly leave caves and some other dungeons; doesn't work everywhere.
$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
$350Prevents most random wild encounters for 100 steps.
Super Potion $700Heals a Pokémon for 50 HP in the field or in battle.
LUMIOSE CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Notes
Bulldoze (TM78)
$10,000Ground
Rain Dance (TM18) $50,000Water
Struggle Bug (TM76)$10,000Bug
Physical 20
Status
20
Special
20
60
50
100
100
All
Field
One
Lowers Speed
Makes it Rainy (5 turns)
Lowers Sp.Atk.
Sunny Day (TM11)
$50,000Fire
Swords Dance (TM75)$10,000Normal
Status
Status
-
-
Field
User
Makes it Sunny (5 turns)
Raises Attack
5
20
LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item Name
Cost
Effect
Berry Juice 10 mi.
Heals 20 HP to a Pokémon in the field or in battle.
Moomoo Milk 20 mi.
Full Heal
30 mi.
Max Repel
35 mi.
Hyper Potion60 mi.
Heals 100 HP to a Pokémon in the field or in battle.
Heals all non-stat-affecting ailments (except KO and Pokérus).
Prevents most random encounters for 250 steps.
Heals 200 HP to a Pokémon in the field or in battle.
Ultra Ball
Captures Pokémon. It's base catch rate is x2.0.
60 mi.
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Ether
120 mi.
Max Potion 125 mi.
Full Restore300 mi.
Max Revive 400 mi.
Rare Candy 500 mi.
PP Up
Restores 10 PP to one move on one Pokémon in the field or in battle.
Refills a Pokémon's HP in the field or in battle completely.
Fully restores HP and status ailments (except KO and Pokérus).
Revive a Pokémon from KO with full HP (not ~50% like usual).
The Pokémon levels up! (Won't work if at Level 100.)
1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.
LUMIOSE CITY - STONE EMPORIUM
Item Name
Cost
Effect
Kanto Starter Mega Stone$1,000,000Made for the Kanto starter stronger to yours; lets it Mega Evolve.
Fire Stone
$2,100
Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone
Water Stone
$2,100
$2,100
Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.
LUMIOSE CITY - HERBORISTE
Item Name
Cost
Effect
Energy Powder$500
Heals 50 HP to a Pokémon. Also lowers their Happiness.
Energy Root $800 Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heal Powder $450 Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness.
Lumiose City - Second Visit
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume four
Badges.
LUIMOSE CITY POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
Escape Rope
Full Heal
$250
$250
$550
$600
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore $3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball $600 Catches Pokémon. Its base catch rate is x1.5.
Catches Pokémon. Its catch rate is x1.0. Pokémon are healed on capture: useless with full
Heal Ball
$300
party.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
Max Potion
Max Repel
Nest Ball
Net Ball
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
$700 Stops most random wild Pokémon encounters for 250 steps.
$1,000Catches Pokémon. Its better than normal on lower-level Pokémon.
$1,000Catches Pokémon. Its catch rate is x4.0 on Bug or Water Pokémon.
Paralyze
$200
Heal
Poké Ball
$200
Potion
$300
Premier Ball Quick Ball
Repeat Ball
Repel
Revive
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
$1,000Catches Pokémon. Increased catch rate for previously-owned species.
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle.
Super Repel $500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Timer Ball $1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
Ultra Ball $1,200Catches Pokémon. Its base catch rate is x2.0.
LUMIOSE CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Notes
Bulldoze (TM78)
$10,000Ground
Rain Dance (TM18) $50,000Water
Struggle Bug (TM76)$10,000Bug
Sunny Day (TM11)
$50,000Fire
Physical
Status
Special
Status
20
20
20
5
60
50
-
100
100
-
All
Field
One
Field
Lowers Speed
Makes it Rainy (5 turns)
Lowers Sp.Atk.
Makes it Sunny (5 turns)
Swords Dance (TM75)$10,000Normal
Status
20
-
-
User
Raises Attack
LUMIOSE CITY - POKÉ MILEAGE EXCHANGE (POKÉMON CENTER)
Item Name
Cost
Berry Juice 10 mi.
Effect
Heals 20 HP to a Pokémon in the field or in battle.
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Moomoo Milk 20 mi.
Full Heal
30 mi.
Heals 100 HP to a Pokémon in the field or in battle.
Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel
35 mi.
Hyper Potion60 mi.
Ultra Ball 60 mi.
Ether
120 mi.
Prevents most random encounters for 250 steps.
Heals 200 HP to a Pokémon in the field or in battle.
Captures Pokémon. It's base catch rate is x2.0.
Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion 125 mi.
Full Restore300 mi.
Max Revive 400 mi.
Rare Candy 500 mi.
Refills a Pokémon's HP in the field or in battle completely.
Fully restores HP and status ailments (except KO and Pokérus).
Revive a Pokémon from KO with full HP (not ~50% like usual).
The Pokémon levels up! (Won't work if at Level 100.)
PP Up
1,000 mi.Boosts one move's maximum PP by 20% of its usual base value.
LUMIOSE CITY - STONE EMPORIUM
Item Name
Cost
Kanto Starter Mega Stone*
Fire Stone
Effect
$500,000 Made for the Kanto starter stronger to yours; lets it Mega Evolve.
$2,100
Evolves Vulpix, Growlithe, Eevee, and Pansear.
Leaf Stone
$2,100
Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Water Stone
$2,100
Evolves Poliwhirl, Shellder, Staryu, Eevee, Lombre, and Panpour.
NOTE (*): This drops even further to $300,000 at an unknown point: I noticed it first after the whole thing in
Lysandre Labs on the way to the eighth Badge.
LUMIOSE CITY - HERBORISTE
Item Name
Cost
Energy Powder$500
Energy Root $800
Heal Powder $450
Effect
Heals 50 HP to a Pokémon. Also lowers their Happiness.
Heals 200 HP to a Pokémon. Greatly lowers their Happiness.
Heals all ailments (except KO and Pokérus). Lowers Happiness.
Revival Herb $2,800Revives from KO with full HP. Greatly lowers the target's Happiness.
LUMIOSE CITY - POKÉBALL BOUTIQUE
Item Name
Cost Catch Rate Special Rate
Dive Ball
Dusk Ball
$1,000x1.0
$1,000x1.0
Heal Ball
Luxury Ball
Nest Ball
Net Ball
Quick Ball
$300 x1.0
$1,000x1.0
$1,000x1.0
$1,000x1.0
$1,000x1.0
Premier Ball$200 x1.0
Repeat Ball $1,000x1.0
Timer Ball $1,000x1.0
Special Conditions/Notes
x4.0
x4.0
Used on Pokémon living underwater
Used at night or in caves
x1.1+
x4.0
x4.0
Heals Pokémon fully on capture: useless if party is full
Makes Pokémon Happier quicker
Better on lower-level Pokémon
Used on Water- or Bug-type Pokémon
Used in first four turns
N/A - just normally found by buying 10 Poké Balls
x4.0 (?)
Used on previously-caught Pokémon
x2.0, x3.0, x4.0Catch rate +1 up to x4.0 every ten turns
Camphrier Town
CAMPHRIER TOWN POKÉMART
Item Name
Antidote
Awakening
Burn Heal
Escape Rope
Cost
Effect
$100Cures the Poison (PSN) status.
$250Cures the Sleep (SLP) status.
$250Cures the Burn (BRN) status.
$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
Premier Ball
Repel
Super Potion
$300Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350Prevents most random wild encounters for 100 steps.
$700Heals a Pokémon for 50 HP in the field or in battle.
Ambrette Town
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one
Badge.
AMBRETTE TOWN POKÉMART
Item Name
Antidote
Awakening
Cost
Effect
$100Cures the Poison (PSN) status.
$250Cures the Sleep (SLP) status.
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Burn Heal
Escape Rope
$250Cures the Burn (BRN) status.
$550Instantly leave caves and some other dungeons; doesn't work everywhere.
Great Ball
$600Catches Pokémon. Its base catch rate is x1.5.
Ice Heal
$250Cures the Frozen (FRZ) status.
Paralyze Heal$200Cures the Paralysis (PLZ) status.
Poké Ball
$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
Premier Ball
Repel
Super Potion
$300Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350Prevents most random wild encounters for 100 steps.
$700Heals a Pokémon for 50 HP in the field or in battle.
Cyllage Town
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume one
Badge.
CYALLGE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
Burn Heal
Dusk Ball
$100 Cures the Poison (PSN) status.
$250 Cures the Sleep (SLP) status.
$250 Cures the Burn (BRN) status.
$1,000Catches Pokémon. Its catch rate is x4.0 in caves and at night.
Escape Rope
Great Ball
Ice Heal
Nest Ball
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Catches Pokémon. Its base catch rate is x1.5.
$250 Cures the Frozen (FRZ) status.
$1,000Catches Pokémon. More effective than normal on lower-HP Pokémon.
Net Ball
$1,000Catches Pokémon. Its catch rate is x4.0 on Bug and Water Pokémon.
Paralyze Heal$200 Cures the Paralysis (PLZ) status.
Poké Ball
$200 Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300 Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball Repel
$350
Super Potion $700
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Prevents most random wild encounters for 100 steps.
Heals a Pokémon for 50 HP in the field or in battle.
CYLLAGE TOWN SODA POP SALESMAN
Item Name
Cost
Soda Pop (x1) $300
Effect
Heals 60 HP to one Pokémon in the field or battle.
Soda Pop (x12)$3,600Heals 60 HP to one Pokémon in the field or battle.
Geosenge Town
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume two
Badges.
GEOSENGE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Burn Heal
Escape Rope
Great Ball
Hyper Potion
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Catches Pokémon. Its base catch rate is x1.5.
$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Premier Ball Repel
Revive
Super Potion
Super Repel
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Frozen (FRZ) status.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Shalour City
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume two
Badges.
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SHALOUR CITY POKÉMART - GENERAL STORE
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
Escape Rope
Great Ball
Hyper Potion
$250 Cures the Sleep (SLP) status.
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Catches Pokémon. Its base catch rate is x1.5.
$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Premier Ball
Repel
Revive
Super Potion
Super Repel
Cures the Frozen (FRZ) status.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
SHALOUR CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Notes
Dig (TM28)
$10,000Ground
Hail (TM07)
$50,000Ice
Poison Jab (TM84)$10,000Poison
Physical
Status
Physical
10
10
20
80
100
--- --80
100
One
Field
One
Two-turn move
Makes it hail for 5~7 turns
May cause Poison
Safeguard (TM20) $30,000Normal
Sandstorm (TM37) $50,000Rock
Status
Status
25
10
--- ----- ---
Allies
Field
Prevents status ailments for 5 turns
Makes a 5-to-7-turn sandstorm
Coumarine City
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume three
Badges.
COUMARINE CITY POKÉMART
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
Escape Rope
Full Heal
$250
$250
$550
$600
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Heals all negative non-status-based ailments (except KO and Pokérus).
Great Ball
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250 Cures the Frozen (FRZ) status.
Max Repel
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200 Cures the Paralysis (PLZ) status.
Poké Ball
Potion
Premier Ball
Quick Ball
$200 Catches Pokémon. Its base catch rate is the lowest at x1.0.
$300 Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$1,000Catches Pokémon. Catch rate is x4.0 in first four battle turns.
Repeat Ball
Repel
Revive
Super Potion
$1,000Catches Pokémon. Increased catch rate for previously-owned species.
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
Super Repel
Timer Ball
Ultra Ball
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
$1,200Catches Pokémon. Its base catch rate is x2.0.
COUMARINE CITY INCENSE SHOP
Item Name
Cost
Effect
Full
$9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
Incense
Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
Luck
Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for
$9,600
Incense
Happiny.
Odd Incense$9,600Boosts Psychic moves' power by 10%. Used to breed Mr. Mime for Mime Jr.
Pure
$9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
Incense
Rock
Incense
Rose
$9,600Boosts Rock moves' power by 10%. Used to breed Sudowoodo for Bonsly.
$9,600Boosts Grass moves' power by 10%. Used to breed Roselia/Roserade for Budew.
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Incense
Sea Incense$9,600Boosts Water moves' power by 10%. Used in breeding Marill/Azumarill for Azurill.
Wave
Incense
$9,600Boosts Water moves' power by 10%. Used in breeding Mantine for Mantyke.
Laverre City
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume five
Badges.
LAVERRE CITY POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Burn Heal
Escape Rope
Full Heal
Full Restore
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
Hyper Potion
Ice Heal
Max Potion
Max Repel
$600 Catches Pokémon. Its base catch rate is x1.5.
$1,200Heals a Pokémon for 200 HP in the field or in battle.
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Premier Ball -
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Repel
Revive
Super Potion
Super Repel
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
Ultra Ball
$1,200Catches Pokémon. Its base catch rate is x2.0.
LAVERRE CITY POKÉMART - STAT/EV-BOOSTING ITEMS
Item Name Cost Stat Increased EV Change
Other Notes
Calcium
Carbos
HP Up
$9,800Special Attack +10
$9,800Speed
+10
$9,800Max HP
+10
Fails if stat EVs are 100 or total is 510
Fails if stat EVs are 100 or total is 510
Fails if stat EVs are 100 or total is 510
Iron
Protein
Zinc
$9,800Defense
+10
$9,800Attack
+10
$9,800Special Defense+10
Fails if stat EVs are 100 or total is 510
Fails if stat EVs are 100 or total is 510
Fails if stat EVs are 100 or total is 510
Dendemille Town
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume six
Badges.
DENDEMILLE TOWN POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
Burn Heal
Escape Rope
$100
$250
$250
$550
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Instantly leave caves and some other dungeons; doesn't work everywhere.
Full Heal
Full Restore
Great Ball
Hyper Potion
Ice Heal
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
$600 Catches Pokémon. Its base catch rate is x1.5.
$1,200Heals a Pokémon for 200 HP in the field or in battle.
$250 Cures the Frozen (FRZ) status.
Max Potion
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200 Cures the Paralysis (PLZ) status.
Poké Ball
$200 Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
Premier Ball
Repel
Revive
$300 Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700
Heals a Pokémon for 50 HP in the field or in battle.
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Super Repel
Ultra Ball
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
DENDEMILLE TOWN - MOOMOO MILK SALESWOMAN
Item Name
Cost
Effect
Moomoo Milk (x1) $500 Heals HP by 100 for a Pokémon in the field or battle.
Moomoo Milk (x12)$6,000Heals HP by 100 for a Pokémon in the field or battle.
Anistar City
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume six
Badges.
ANISTAR CITY POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Burn Heal
Escape Rope
Full Heal
Full Restore
Great Ball
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion
Ice Heal
Max Potion
Max Repel
$1,200Heals a Pokémon for 200 HP in the field or in battle.
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Premier Ball Repel
$350
Revive
Super Potion
Super Repel
Ultra Ball
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
ANISTAR CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracy Target(s)
Notes
Blizzard (TM14)
$70,000Ice
Special
Fire Blast (TM38) $70,000Fire
Special
Focus Blast (TM52)$70,000Fighting Special
5
5
5
110
110
120
70
85
70
All OpponentsMay freeze; no miss in Hail
One
May burn; no miss when Sunny?
One
May lower Special Defense
Hyper Beam (TM15) $90,000Normal
special
Thunder (TM25)
$70,000Thunder Special
5
10
150
110
90
70
One
One
No action on next turn for user
May paralyze; no miss in Rain
Couriway Town
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume seven
Badges.
COURIWAY TOWN POKÉMART - GENERAL
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
Escape Rope
Full Heal
Full Restore
$250 Cures the Sleep (SLP) status.
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
Great Ball
Hyper Potion
Ice Heal
Max Potion
$600 Catches Pokémon. Its base catch rate is x1.5.
$1,200Heals a Pokémon for 200 HP in the field or in battle.
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Stops most random wild Pokémon encounters for 250 steps.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball Repel
$350
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Prevents most random wild encounters for 100 steps.
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Revive
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion $700 Heals a Pokémon for 50 HP in the field or in battle.
Super Repel
Ultra Ball
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
Snowbelle City
This listing is coincident with when you will normally encounter it, plot-wise, in the game. These assume seven
Badges.
SNOWBELLE CITY POKÉMART
Item Name
Cost
Effect
Antidote
$100
Cures the Poison (PSN) status.
Awakening
Burn Heal
Dusk Ball
Escape Rope
Full Heal
$250 Cures the Sleep (SLP) status.
$250 Cures the Burn (BRN) status.
$1,000Catches Pokémon. Rate is x4.0 in caves or at night.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
Full Restore
Great Ball
Heal Ball
Hyper Potion
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
$600 Catches Pokémon. Its base catch rate is x1.5.
$300 Catches Pokémon, and fully heals them on capture. (Useless with full party.)
$1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
Max Potion
Max Repel
Nest Ball
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
$700 Stops most random wild Pokémon encounters for 250 steps.
$1,000Catches Pokémon. It works better on lower-level Pokémon.
Net Ball
$1,000Catches Pokémon. Rate is x4.0 on Bug- and Water-types.
Paralyze Heal$200 Cures the Paralysis (PLZ) status.
Poké Ball
$200 Catches Pokémon. Its base catch rate is the lowest at x1.0.
Potion
$300 Heals a Pokémon for 20 HP in the field or in battle.
Premier Ball It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Quick Ball
Repeat Ball
Repel
Revive
$1,000Catches Pokémon. Its rate is x4.0 for the first four turns of battle.
$1,000Catches Pokémon. It's better on previously-owned species.
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
Super Potion
Super Repel
Timer Ball
Ultra Ball
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,000Catches Pokémon. Catch rate goes up by one every ten turns up to x4.0.
$1,200Catches Pokémon. Its base catch rate is x2.0.
Pokémon League
POKÉMON LEAGUE POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
Burn Heal
$100
$250
$250
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Burn (BRN) status.
Escape Rope
Full Heal
Full Restore
Great Ball
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion $1,200Heals a Pokémon for 200 HP in the field or in battle.
Ice Heal
$250 Cures the Frozen (FRZ) status.
Max Potion
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
Max Repel
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200 Cures the Paralysis (PLZ) status.
Poké Ball
Potion
Premier Ball
Repel
$200
$300
$350
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
Prevents most random wild encounters for 100 steps.
Revive
Super Potion
Super Repel
Ultra Ball
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
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Kiloude City
KILOUDE CITY POKÉMART
Item Name
Cost
Effect
Antidote
Awakening
$100
$250
Burn Heal
Escape Rope
Full Heal
Full Restore
Great Ball
$250 Cures the Burn (BRN) status.
$550 Instantly leave caves and some other dungeons; doesn't work everywhere.
$600 Heals all negative non-status-based ailments (except KO and Pokérus).
$3,000Cures all statuses (but KO/Pokérus) and fully heals HP.
$600 Catches Pokémon. Its base catch rate is x1.5.
Hyper Potion
Ice Heal
Max Potion
Max Repel
$1,200Heals a Pokémon for 200 HP in the field or in battle.
$250 Cures the Frozen (FRZ) status.
$2,500Fully restores one Pokémon's HP in the field or battle, no matter how much.
$700 Stops most random wild Pokémon encounters for 250 steps.
Paralyze Heal$200
Poké Ball
$200
Potion
$300
Premier Ball Repel
Revive
Super Potion
Super Repel
Ultra Ball
Cures the Poison (PSN) status.
Cures the Sleep (SLP) status.
Cures the Paralysis (PLZ) status.
Catches Pokémon. Its base catch rate is the lowest at x1.0.
Heals a Pokémon for 20 HP in the field or in battle.
It is like a regular Poké Ball, but free when you buy ten Poké Balls!
$350 Prevents most random wild encounters for 100 steps.
$1,500Revives a Pokémon from KO with approximately 50% of their HP.
$700 Heals a Pokémon for 50 HP in the field or in battle.
$500 Prevents most random wild encounters for 200 steps. (Most cost-effective choice.)
$1,200Catches Pokémon. Its base catch rate is x2.0.
KILOUDE CITY POKÉMART - TMs
Item Name
Cost Move TypeMove ClassMax PPPowerAccuracyTarget(s)
Giga Impact (TM68) $90,000Normal
Light Screen (TM16)$30,000Psychic
Overheat (TM50)
$80,000Fire
Notes
Physical 5
Status
30
Special
5
150
--130
90
--90
One
Allies
One
No action on next turn
Rasies Special Defense for five turns
Lowers user's Special Attack harshly
Reflect (TM33)
$30,000Psychic Status
20
Wild Charge (TM93) $50,000Electric Physical 15
--90
--100
Allies
One
Boosts Defense for five turns
Hurts user a little
Battle Chateau Writs
Writ
Cost
Effect
Writ of Invitation
$50,000Makes more Trainers come to the Chateau.
Silver Writ of Invitation$50,000Makes a lot more Trainers come to the Chateau.
Gold Writ of Invitation $50,000Makes a vast number of Trainers come to the Chateau.
Writ of Challenge
$50,000All Pokémon fought are boosted in Level by 5.
Blue Writ of Challenge
$50,000All Pokémon fought are lowered in Level by 5.
Red Writ of Challenge
Black Writ of Challenge
$50,000All Pokémon fought are boosted in Level by 10.
$50,000All Pokémon fought are boosted in Level by 20.
Battle Maison BP Exchange
BATTLE MAISON BP EXCHANGE - LEFT (ITEMS)
Item Name Cost
Effect
Ability
Capsule
200
Switches a Pokémon's two abilities (if it has two)
BP
32
Absorb Bulb
If the holder is hit by a Water-type move, Special Attack goes up
BP
48
Air Balloon
Makes the Pokémon immune to Ground-type moves until hit (which destroys the item)
BP
48
Assault Vest
Raises Special Defense, but prevents status moves from being used
BP
48
BrightPowder
Lowers the foes' accuracy
BP
Calcium
2 BPIncreases Special Attack EVs by 10 (up to 100 Special Attack or 510 overall)
Carbos
2 BPIncreases Speed EVs by 10 (up to 100 Speed or 510 overall)
32
Cell Battery
BP
48
Choice Band
BP
48
Choice SpecsBP
If the holder is hit with an Electric-type move, its Attack rises
Increases Attack, but only allows one move to be used
Raises Special Attack, but only allows one move to be used
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32
Dubious Disc
BP
32
BP
32
Eject Button
BP
16
Flame Orb
BP
48
Focus Band
BP
Electirizer
Focus Sash
HP Up
Iron
Iron Ball
Evolves Porygon2 into Porygon-Z when held during a trade
Evolves Electabuzz into Electivire when helding during a trade
If the holder is attacked, it switches with another Pokémon in your party
Burns the holder: best used with moves (i.e. Fling) that make the opponent hold it
The holder may survive an attack that would otherwise KO it; it will have just 1 HP
48
If at full HP, the holder cannot be KO'ed in one hit - it will survive with at least 1 HP left
BP
2 BPIncreases HP EVs by 10 (up to 100 HP or 510 overall)
2 BPIncreases Defense EVs by 10 (up to 100 Defense or 510 overall)
48 Lowers Speed and negated Flying-type and Levitate designations: use moves like Fling to give it
BP to the enemy
48
BP
32
Magmarizer
BP
48
Muscle Band
BP
16
Power Anklet
BP
Life Orb
16
BP
16
Power Belt
BP
16
Power Bracer
BP
32
Power Herb
BP
Power Band
The power of moves is increased, but the holder also loses HP with each move
Evolves Magmar into Magmortar when held during a trade
Increases the power of Physical-class moves
Doubles EV growth in Speed while lowering Speed in battle
Doubles EV growth in Special Defense while lowering Speed in battle
Doubles EV growth in Defense while lowering Speed in battle
Doubles EV growth in Attack while lowering Speed in battle
Lets a move that needs to charge (e.g. Focus Punch, SolarBeam) be used immediately, but lowers
the user's Happiness
16
Doubles EV growth in Special Attack while lowering Speed in battle
BP
16
Power Weight
Doubles EV growth in Max HP while lowering Speed in battle
BP
32
Protector
Evolves Rhydon into Rhyperior when held during a trade
BP
Protein
2 BPIncreases Attack EVs by 10 (up to 100 Attack or 510 overall)
Power Lens
48
BP
48
Razor Claw
BP
48
Razor Fang
BP
32
Reaper Cloth
BP
Rare Candy
32
BP
32
Ring Target
BP
32
Sachet
BP
Safety
48
Goggles
BP
Red Card
Scope Lens
Toxic Orb
Up-Grade
Weakness
Policy
Whipped
Dream
White Herb
Wide Lens
Zinc
Zoom Lens
48
BP
16
BP
32
BP
32
BP
Causes an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise,
just after a level-up.)
Increases the critical-hit ratio of moves; evolves Sneasel into Weavile if held while leveling-up
at night.
Makes hit enemies flinch; evolves Gligar into Gliscor if held while leveling-up at night.
Evolves Dusclops into Dusknoir when held during a trade.
If the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters
Moves that normally do nothing will now hit - use moves like Fling to give this to the enemy
Evolves Spritzee into Aromatisse when held during a trade
The holder will not be affected by Hail, Sandstorm, or the various Powders
Increases the holder's critical-hit ratio
Badly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the
Poison Heal ability hold it for HP healing
Evolves Porygon into Porygon2 if held during a trade
If the holder is hit supereffectively, then its Attack and Special Attack both rise sharply
32
Evolves Swirlix into Slurpuff if held during a trade
BP
32
Reverts lowered stats, but lowers Happiness - hold to use automatically
BP
48
Raises the accuracy of moves
BP
2 BPIncreases Special Defense EVs by 10 (up to 100 Special Defense or 510 overall)
48
BP
If the holder moves after the Pokémon it wants to hit, its accuracy is boosted
BATTLE MAISON BP EXCHANGE - RIGHT (TMS)
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Item Name
Cost
Dream Eater
(TM85)
48
BP
48
Explosion (TM64)
BP
16
BP
24
Quash (TM60)
BP
48
Retaliate (TM67)
BP
24
Roar (TM05)
BP
16
Round (TM48)
BP
Sludge Wave
32
(TM34)
BP
32
Smack Down (TM23)
BP
32
Steel Wing (TM51)
BP
24
Swagger (TM87)
BP
Volt Switch
48
(TM72)
BP
Incinerate (TM59)
Move
Type
Move
Class
Psychic Special
Max
PowerAccuracyTarget(s)
PP
15
100 100
One
Notes
Absorbs HP; only works on Sleeping targets
Normal
Physical 5
250 100
Not User User will faint
Fire
Special
15
30
100
One
If target holds a Berry, it is destroyed
Dark
Status
15
--- 100
One
User makes target go last
Normal
Physical 5
70
100
One
More powerful if ally fainted last turn
Normal
Status
20
--- ---
One
Forces switch (ends wild battles)
Normal
Special
15
60
100
One
Stronger if allies use Round, too
Poison
Special
10
95
100
Not User May cause Poison
Rock
Physical 15
50
100
One
Removes Flying-type designation
Steel
Physical 25
70
90
One
May raise the user's Special Defense
Normal
Status
15
--- 90
One
Confuses a target, but raises Attack
sharply
20
70
One
User will switch out
Electric Special
100
Mini-Pokédex
Pokémon Stats (General)
This first section of our miniature Pokédex will discuss the following bits of info. They are information useful
mostly to the general player: stats, types, abilities, and so on. This table is divided into hundreds by
reiterating the header data, for your convenience.
Pokémon Type: This is used to determine type resistances and weaknesses. This will be independent of their
Mega-Evolutions, and everything listed will be individual to any Formes (beyond normal and Shiny, and usually
gender).
Abilities: Each Pokémon has some sort of ability attributed to it. The effects of these can vary, such as
Static paralyzing Pokémon that deal a physical attack.
Base Stats: The base stats upon which a Pokémon's level-up stats are calculated: not the lowest possible
stats. They range from 1 to 255 and can generally be directly compared to see who is better than who in what.
70 ~ 85 is generally called "average"; higher than that and its good for that stat.
Max Stats: These are the absolute maximum stats a Pokémon can have. This includes the optimal IVs (31 per
stat = 31 points by Level 100), 252~255 EVs (252/4 = 63 points by Level 100), and a favorable nature
(generally +10%). (EVs are limited to 510 for all stats together, so no legal Pokémon will have all of these
stats, or stats any higher than these.) It is unlikely all such conditions will be met, though. The average
for the maximums is closer to 50 under these numbers. Note that, as needed, exceptions will be placed even if
the math should say otherwise (Shedinja, for example). Any such discrepancies with actual raw game data will
be bolded for your personal ... well, heck if I know what you're going to do with it. =P
#
SPECIES
POKÉMON TYPE
ABILITIES
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
#001 Bulbasaur Grass/Poison Overgrow, Chlorophyll 45 49 49
65
65
45 294197 197 229
229
189
#002 Ivysaur Grass/Poison Overgrow, Chlorophyll 60 62 63
80
80
60 324223 225 259
259
219
#003 Venusaur Grass/Poison Overgrow, Chlorophyll 80 82 83
100
100
80 364263 265 299
299
256
#004CharmanderFire
Blaze, Solar Power
39 52 43
60
50
65 282203 185 219
199
229
#005CharmeleonFire
Blaze, Solar Power
58 64 58
80
65
80 320227 215 259
229
259
#006 Charizard Fire/Flying
Blaze, Solar Power
78 84 78
109
85
100 360267 255 317
269
299
#007 Squirtle Water
Torrent, Rain Dish
44 48 65
50
64
43 292195 229 199
227
185
#008 Wartortle Water
Torrent, Rain Dish
59 63 80
65
80
58 322225 259 229
259
218
#009 Blastoise Water
Torrent, Rain Dish
79 83 100 85
105
78 362265 299 269
309
255
#010 Caterpie Bug
Shield Dust, Run Away 45 30 35
20
20
45 294159 169 139
139
189
#011 Metapod Bug
Shed Skin
50 20 55
25
25
30 304139 209 149
149
159
#012ButterfreeBug/Flying
Compoundeyes, Tinted
Lens
60 45 50
80
80
70 324189 199 259
259
239
#013 Weedle
Shield Dust, Run Away 40 35 30
20
20
50 284169 159 139
139
199
Bug/Poison
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#014 Kakuna
Bug/Poison
#015 Beedrill Bug/Poison
Shed Skin
45 25 50
25
25
35 294149 199 149
149
169
Swarm, Sniper
65 80 40
45
80
75 334259 179 189
259
249
45 40
35
35
56 284189 179 169
169
211
60 55
50
50
71 330219 209 199
199
241
80 75
70
70
91 370259 249 239
239
281
56 35
25
35
72 264211 169 149
169
243
Guts, Run Away, Hustle55 81 60
50
70
97 314261 219 199
239
293
Keen Eye, Tangled
#016 Pidgey Normal/Flying
40
Feet, Big Pecks
Keen Eye, Tangled
#017 Pidgeotto Normal/Flying
63
Feet, Big Pecks
Keen Eye, Tangled
#018 Pidgeot Normal/Flying
83
Feet, Big Pecks
#019 Rattata Normal
Guts, Run Away, Hustle30
#020 Raticate Normal
#021 Spearow Normal/Flying Keen Eye, Sniper
40 60 30
31
31
70 284219 159 161
161
239
#022 Fearow
65 90 65
61
61
100 334279 229 221
221
299
40
54
55 274219 187 179
207
209
Normal/Flying Keen Eye, Sniper
#023
Ekans
Poison
Intimidate, Shed Skin,
35 60 44
Unnerve
#024
Arbok
Poison
Intimidate, Shed Skin,
60 85 69
Unnerve
65
79
80 324269 237 229
257
259
#025 Pikachu Electric
Static, Lightningrod
35 55 30
50
40
90 274209 159 199
179
279
#026 Raichu
Static, Lightningrod
60 90 55
90
80
100 324279 209 279
259
299
#027 Sandshrew Ground
Sand Veil, Sand Rush
50 75 85
20
30
40 304249 269 139
159
179
#028 Sandslash Ground
Sand Veil, Sand Rush
75 100 110 45
55
65 354299 319 189
209
229
Nidoran
#029
Poison
<F>
Poison Point, Rivalry 55 47 52
40
40
41 314193 203 179
179
181
#030 Nidorina Poison
Poison Point, Rivalry 70 62 67
55
55
56 344223 233 209
209
211
75
85
76 384263 279 249
269
251
40
40
50 296213 179 179
179
199
Electric
Poison Point, Rivalry,
#031 Nidoqueen Poison/Ground
90 82 87
Sheer Force
Nidoran
Poison Point, Rivalry,
#032
Poison
46 57 40
<M>
Hustle
#033 Nidorino Poison
Poison Point, Rivalry,
61 72 57
Hustle
55
55
65 215243 213 209
209
220
#034 Nidoking Poison/Ground
Poison Point, Rivalry,
81 92 77
Sheer Force
85
75
85 366283 253 269
249
269
#035 Clefairy Fairy
Cute Charm, Magic
Guard, Friend Guard
70 45 48
60
65
35 244189 198 219
229
169
95 70 73
85
90
60 394239 245 269
279
219
38 41 40
50
65
65 280181 179 199
229
229
73 76 75
81
100
100 350251 249 261
299
299
Cute Charm, Friend
#039JigglypuffNormal/Fairy
Guard, Competitive
11545 20
45
25
20 434189 139 189
149
139
Cute Charm, Frisk,
Competitive
14070 45
75
50
45 484239 189 249
199
189
40 45 35
30
40
55 284189 169 159
179
209
Fire
Cute Charm, Magic
Guard, Unaware
Flash Fire, Drought
#038 Ninetales Fire
Flash Fire, Drought
#036 Clefable Fairy
#037 Vulpix
#040WigglytuffNormal/Fairy
#041
Zubat
Inner Focus,
Poison/Flying Infiltrator
Inner Focus,
Infiltrator
#042 Golbat
Poison/Flying
75 80 70
65
75
90 354259 239 229
249
279
#043 Oddish
Grass/Poison Chlorophyll, Run Away 45 50 55
75
65
30 294199 209 249
229
159
#044
Grass/Poison Chlorophyll, Stench
60 65 70
85
75
40 324229 239 269
249
179
Chlorophyll, Effect
#045 Vileplume Grass/Poison
Spore
75 80 85
100
90
50 354259 269 299
279
199
35 70 55
45
55
25 274239 209 189
209
149
95 80
60
80
30 324289 259 219
259
159
55 50
40
55
45 324209 199 179
209
189
65 60
90
75
90 344229 219 279
249
279
55 25
35
45
95 224209 149 169
189
289
#051 Dugtrio Ground
Arena Trap, Sand Veil,
35 80 50
Sand Force
50
70
120 274259 199 199
239
339
#052 Meowth
Normal
Pickup, Technician,
Unnerve
40 45 35
40
40
90 294189 169 179
179
279
#053 Persian Normal
Limber, Technician,
Unnerve
65 70 60
65
65
115 334239 219 229
229
329
#054 Psyduck Water
Cloud Nine, Damp,
Swift Swim
50 52 48
65
50
55 304203 195 229
199
209
80 82 78
95
80
85 364263 255 289
259
269
40 80 35
35
45
70 284259 169 169
189
239
#046
Gloom
Paras
Bug/Grass
#047 Parasect Bug/Grass
#048 Venonat Bug/Poison
#049 Venomoth Bug/Poison
#050 Diglett Ground
#055 Golduck Water
#056 Mankey
Fighting
Dry Skin, Effect
Spore, Damp
Dry Skin, Effect
60
Spore, Damp
Compoundeyes, Tinted
60
Lens, Run Away
Shield Dust, Tinted
70
Lens, Wonder Skin
Arena Trap, Sand Veil,
10
Sand Force
Cloud Nine, Damp,
Swift Swim
Anger Point, Vital
Spirit, Defiant
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#057 Primeape Fighting
#058 Growlithe Fire
#059 Arcanine Fire
#060 Poliwag Water
#061 Poliwhirl Water
Anger Point, Vital
Spirit, Defiant
Flash Fire,
Intimidate, Justified
Flash Fire,
Intimidate, Justified
Damp, Water Absorb,
Swift Swim
Damp, Water Absorb,
Swift Swim
Damp, Water Absorb,
#062 Poliwrath Water/Fighting
Swift Swim
#063
Abra
Psychic
#064 Kadabra Psychic
Inner Focus,
Synchronize, Magic
Guard
Inner Focus,
Synchronize, Magic
Guard
65 105 60
50
70
95 334309 219 219
239
289
55 70 45
70
50
60 314239 189 239
199
219
90 110 80
100
80
95 384319 259 299
259
289
40 50 40
40
40
90 294199 179 179
179
279
65 65 65
50
50
90 334229 229 199
199
279
90 85 95
70
90
70 384269 289 239
279
239
25 20 15
105
55
90 254139 129 309
209
279
40 35 30
120
70
105 284169 159 339
239
309
#065 Alakazam Psychic
Inner Focus,
Synchronize, Magic
Guard
55 50 45
135
85
120 314199 189 369
269
339
#066 Machop
Fighting
Guts, No Guard,
Steadfast
70 80 50
35
35
35 344259 199 169
169
169
#067 Machoke Fighting
Guts, No Guard,
Steadfast
80 100 70
50
60
45 364299 239 199
219
189
#068 Machamp Fighting
Guts, No Guard,
Steadfast
90 139 80
65
85
55 384359 259 229
269
209
#069BellsproutGrass/Poison Chlorophyll, Gluttony 50 75 35
70
30
40 304249 169 239
159
179
#070WeepinbellGrass/Poison Chlorophyll, Gluttony 65 90 50
85
45
55 334279 199 269
189
209
#071VictreebelGrass/Poison Chlorophyll, Gluttony 80 105 65
100
60
70 364309 229 299
219
239
40 40 35
50
100
70 284179 169 199
299
239
80 70 65
80
120
100 364239 229 259
339
299
Clear Body, Liquid
#072 Tentacool Water/Poison
Ooze, Rain Dish
Clear Body, Liquid
#073TentacruelWater/Poison
Ooze, Rain Dish
#074 Geodude Rock/Ground
Rock Head, Sturdy,
Sand Veil
40 80 100 30
30
20 284259 299 159
159
139
#075 Graveler Rock/Ground
Rock Head, Sturdy,
Sand Veil
55 95 115 45
45
35 214289 329 189
189
169
#076
Rock/Ground
Rock Head, Sturdy,
Sand Veil
80 110 130 55
65
45 364319 359 209
229
189
Fire
Flash Fire, Run Away,
50 85 55
Flame Body
65
65
90 304269 209 229
229
279
65 100 70
80
80
105 334299 239 259
259
309
90 65 65
40
40
15 394229 229 179
179
129
95 75 110 100
80
30 394249 319 299
269
159
25 35 70
95
55
45 254169 239 289
209
189
50 60 95
120
70
70 304219 289 339
239
239
Golem
#077 Ponyta
Flash Fire, Run Away,
Flame Body
Oblivious, Own Tempo,
#079 Slowpoke Water/Psychic
Regenerator
Oblivious, Own Tempo,
#080 Slowbro Water/Psychic
Regenerator
Magnet Pull, Sturdy,
#081 Magnemite Steel/Electric
Analytic
#078 Rapidash Fire
Magnet Pull, Sturdy,
#082 Magneton Steel/Electric
Analytic
#083Farfetch'dNormal/Flying
Inner Focus, Keen Eye,
52 65 55
Defiant
58
62
60 308229 209 215
223
219
#084
Doduo
Normal/Flying
Early Bird, Run Away,
35 85 45
Tangled Feet
35
35
74 264269 189 169
169
249
#085 Dodrio
Normal/Flying
Early Bird, Run Away,
60 110 70
Tangled Feet
60
60
100 288219 239 219
219
299
#086
Water
65 45 55
45
70
45 334189 209 189
239
189
90 70 80
70
95
70 384239 259 239
289
239
80 80 50
40
50
25 364259 199 179
199
149
105105 75
65
100
50 414309 249 229
299
199
Seel
#087 Dewgong Water
#088 Grimer
Poison
#089
Poison
Muk
Hydration, Thick Fat,
Ice Body
Hydration, Thick Fat,
Ice Body
Stench, Sticky Hold,
Poison Touch
Stench, Sticky Hold,
Poison Touch
#090 Shellder Water
Shell Armor, Skill
Link, Overcoat
30 65 100 45
25
40 264229 299 189
149
179
#091 Cloyster Water/Ice
Shell Armor, Skill
Link, Overcoat
50 95 180 85
45
70 304289 459 269
189
239
#092 Gastly
Ghost/Poison Levitate
30 35 30
100
35
80 264169 159 299
169
259
#093 Haunter Ghost/Poison Levitate
45 50 45
115
55
95 294199 189 329
209
289
#094 Gengar
60 65 60
130
75
110 324229 219 359
249
319
Ghost/Poison Levitate
Rock Head, Sturdy,
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Onix
Weak Armor
35 45 160 30
45
70 274189 419 159
189
239
#096 Drowzee Psychic
Forewarn, Insomnia,
Inner Focus
60 48 45
43
90
42 324195 189 189
279
283
#097
Psychic
Forewarn, Insomnia,
Inner Focus
85 73 70
73
115
67 374245 239 245
329
233
Water
Hyper Cutter, Shell
Armor, Sheer Force
30 105 90
25
25
50 264309 279 149
149
199
#099 Kingler Water
Hyper Cutter, Shell
Armor, Sheer Force
55 130 115 50
50
75 314359 329 199
199
249
#100 Voltorb Electric
Soundproof, Static,
Aftermath
40 30 50
55
100 284159 199 209
209
299
Hypno
#098 Krabby
#
SPECIES
Rock/Ground
POKÉMON TYPE
ABILITIES
55
BASE STATS
#102 Exeggcute Grass/Psychic
Soundproof, Static,
60 50 70
Aftermath
Chlorophyll, Harvest 60 40 80
#103 Exeggutor Grass/Psychic
Chlorophyll, Harvest 95 95 85
#101 Electrode Electric
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
80
80
140 324199 239 259
259
379
60
45
40 324179 259 219
189
179
125
65
55 394289 269 349
229
209
40
50
35 304199 289 179
199
169
60 80 110 50
80
45 324259 319 199
259
189
50 120 53
35
110
87 304339 205 169
319
273
50 105 79
35
110
76 304309 257 169
319
251
#108 Lickitung Normal
Oblivious, Own Tempo,
90 55 75
Cloud Nine
60
75
30 384209 249 219
249
159
#109 Koffing Poison
Levitate
40 65 95
60
45
35 284229 289 219
189
169
#110 Weezing Poison
Levitate
65 90 120 85
70
60 334279 339 269
239
219
#111 Rhyhorn Ground/Rock
Lightningrod, Rock
Head, Reckless
80 85 95
30
30
25 364269 289 159
159
149
#112 Rhydon
Lightningrod, Rock
Head, Reckless
105130 120 45
45
40 414359 339 189
189
179
105
50 704109 109 169
309
199
40
60 334209 329 299
179
219
40
80
90 414289 148 179
228
259
40 70
70
25
60 264179 239 239
149
219
65 95
95
45
85 314229 289 289
189
269
67 60
35
50
63 294233 219 169
199
225
92 65
65
80
68 364283 229 229
259
235
Illuminate, Natural
Cure, Analytic
30 45 55
70
55
85 264189 209 236
209
269
#121 Starmie Water/Psychic
Illuminate, Natural
Cure, Analytic
60 75 85
100
85
115 324249 269 299
269
329
#122 Mr. Mime Psychic/Fairy
Filter, Soundproof,
Technician
40 45 65
100
120
90 284189 229 299
339
279
#123 Scyther Bug/Flying
Swarm, Technician,
Steadfast
70 110 80
55
80
105 344319 259 209
259
309
115
95
95 334199 169 329
289
289
95
85
105 334265 213 289
269
309
100
85
93 334289 213 299
269
285
#104 Cubone
Ground
#105 Marowak Ground
#106 Hitmonlee Fighting
#107HitmonchanFighting
Ground/Rock
Lightningrod, Rock
Head, Battle Armor
Lightningrod, Rock
Head, Battle Armor
Limber, Reckless,
Unburden
Iron Fist, Keen Eye,
Inner Focus
50 50 95
#113 Chansey Normal
Natural Cure, Serene
2505
Grace, Healer
#114 Tangela Grass
Chlorophyll, Leaf
Guard, Regenerator
#115KangaskhanNormal
Early Bird, Scrappy,
10595 80
Inner Focus
#116 Horsea
Water
#117 Seadra
Water
#118 Goldeen Water
#119 Seaking Water
#120 Staryu
#124
Jynx
Water
Ice/Psychic
#125ElectabuzzElectric
Forewarn, Oblivious,
65 50 35
Dry Skin
Static, Vital Spirit 65 83 57
#126 Magmar
Fire
#127 Pinsir
Bug
Hyper Cutter, Mold
Breaker, Moxie
#128 Tauros
Normal
#129 Magikarp Water
Anger Point,
Intimidate, Sheer
Force
Swift Swim, Rattled
#130 Gyarados Water/Flying
Intimidate, Moxie
Water/Ice
#132
Normal
#133
Ditto
Eevee
Normal
Shell Armor, Water
Absorb, Hydration
Limber, Imposter
Adaptability, Run
Away, Anticipation
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
35
65 55 115 100
Sniper, Swift Swim,
30
Damp
Poison Point, Sniper,
55
Damp
Swift Swim, Water
45
Veil, Lightningrod
Swift Swim, Water
80
Veil, Lightningrod
Flame Body, Vital
Spirit
#131 Lapras
5
65 95 57
65 125 100 55
70
85 334349 299 209
239
269
75 100 95
40
70
110 354299 289 179
239
319
20 10 55
15
20
80 244119 209 129
139
259
95 125 79
60
100
81 394349 257 219
299
261
13085 80
85
95
60 464269 259 269
289
219
48 48 48
48
48
48 300195 195 195
195
195
55 55 50
45
65
55 314209 199 189
229
209
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#134 Vaporeon Water
Water Abosrb,
Hydration
13065 60
110
95
65 464229 219 319
289
229
#135 Jolteon Electric
Volt Absorb, Quick
Feet
65 65 90
110
95
130 334229 219 319
289
359
#136 Flareon Fire
Flash Fire, Guts
65 130 60
95
110
65 334359 219 289
319
229
65 60 70
85
75
40 334219 239 269
249
179
35 40 100 90
55
35 274179 299 279
209
169
70 60 125 115
70
55 344219 349 329
239
209
#137 Porygon Normal
#138 Omanyte Rock/Water
#139 Omastar Rock/Water
Download, Trace,
Analytic
Shell Armor, Swift
Swim, Weak Armor
Shell Armor, Swift
Swim, Weak Armor
Rock/Water
Battle Armor, Swift
Swim, Weak Armor
30 80 90
55
45
55 264259 279 209
189
209
#141 Kabutops Rock/Water
Battle Armor, Swift
Swim, Weak Armor
60 115 105 65
70
80 324329 309 229
239
259
#142AerodactylRock/Flying
Pressure, Rock Head,
80 105 65
Unnerve
60
75
130 364309 229 219
249
359
#143 Snorlax Normal
Immunity, Thick Fat,
160110 65
Gluttony
65
110
30 524319 229 229
319
159
#144 Articuno Ice/Flying
Pressure, Snow Cloak 90 85 100 95
125
85 384269 299 289
349
269
125
90
100 384279 269 349
279
289
125
85
90 384299 279 349
269
279
#140 Kabuto
Pressure,
#145 Zapdos Electric/Flying
90 90 85
Lightningrod
#146 Moltres Fire/Flying
Pressure, Flame Body 90 100 90
#147 Dratini Dragon
Shed Skin, Marvel
Scale
41 64 45
50
50
50 286227 189 199
199
199
#148 Dragonair Dragon
Shed Skin, Marvel
Scale
61 84 65
70
70
70 326267 229 239
239
239
91 134 95
100
100
80 386367 289 299
299
259
106110 90
154
90
130 416319 279 407
279
359
100
100 404299 299 299
299
299
#150 Mewtwo
Psychic
Inner Focus, MultiScale
Pressure, Unnerve
#151
Psychic
Synchronize
#149 Dragonite Dragon/Flying
Mew
100100 100 100
#152 Chikorita Grass
Overgrow, Leaf Guard 45 49 65
49
65
45 294197 229 197
229
189
#153 Bayleef Grass
Overgrow, Leaf Guard 60 62 80
93
80
60 324223 259 228
259
219
#154 Meganium Grass
Overgrow, Leaf Guard 80 82 100 83
100
80 364263 299 265
299
259
#155 Cyndaquil Fire
Blaze, Flash Fire
39 52 43
60
50
65 282203 185 219
199
229
#156 Quilava Fire
Blaze, Flash Fire
58 64 58
80
65
80 320227 215 259
229
259
#157TyphlosionFire
Blaze, Flash Fire
78 84 78
109
85
100 360267 255 317
269
299
#158 Totodile Water
Torrent, Sheer Force 50 65 64
44
48
43 304229 227 187
195
185
#159 Croconaw Water
Torrent, Sheer Force 65 80 80
59
63
58 334259 259 217
225
215
#160FeraligatrWater
Torrent, Sheer Force 85 105 100 79
83
78 374309 299 257
265
255
#161 Sentret Normal
Keen Eye, Run Away,
Frisk
35 46 34
35
45
20 274191 167 169
189
139
#162 Furret
Keen Eye, Run Away,
Frisk
85 76 64
45
55
90 374251 227 189
209
279
Insomnia, Keen Eye,
Tinted Lens
60 30 30
36
56
50 324159 159 171
211
199
10050 50
76
96
70 404199 199 251
291
239
40 20 30
40
80
55 284139 159 179
259
209
55 35 50
55
110
85 314169 199 209
319
269
40 60 40
40
40
30 284219 179 179
179
159
Normal
#163 Hoothoot Normal/Flying
#164 Noctowl Normal/Flying
#165 Ledyba
Bug/Flying
#166 Ledian
Bug/Flying
#167 Spinarak Bug/Poison
Insomnia, Keen Eye,
Tinted Lens
Early Bird, Swarm,
Rattled
Early Bird, Swarm,
Iron Fist
Insomnia, Swarm,
Sniper
#168 Ariados Bug/Poison
Insomnia, Swarm,
Sniper
70 90 70
60
60
40 344279 239 219
219
179
#169 Crobat
Inner Focus,
Infiltrator
85 90 80
70
80
130 374279 259 239
259
359
#170 Chinchou Water/Electric
Illuminate, Volt
75 38 38
Absorb, Water Absorb
56
56
67 354175 175 211
211
233
#171 Lanturn Water/Electric
Illuminate, Volt
12558 58
Absorb, Water Absorb
76
76
67 454215 215 251
251
233
#172
Static, Lightningrod 20 40 15
35
35
60 244179 129 169
169
219
50 25 28
45
55
15 304149 155 189
209
129
90 30 15
40
20
15 384159 1219179
139
129
Hustle, Serene Grace,
35 20 65
Super Luck
40
65
20 274139 229 179
229
139
Hustle, Serene Grace,
55 40 85
Super Luck
80
105
40 314179 269 259
309
179
Pichu
#173 Cleffa
Poison/Flying
Electric
Normal/Fairy
#174 Igglybuff Normal/Fairy
#175 Togepi
Fairy
#176 Togetic Fairy/Flying
Cute Charm, Magic
Guard, Friend Guard
Cute Charm, Friend
Guard, Competitive
Early Bird,
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#177
Natu
#178
Xatu
#179 Mareep
Psychic/Flying Synchronize, Magic
Bounce
Early Bird,
Psychic/Flying Synchronize, Magic
Bounce
40 50 45
70
45
70 284199 189 239
189
239
65 75 70
95
70
95 334249 239 289
239
289
Electric
Static, Plus
55 40 40
65
45
35 314179 179 229
189
169
#180 Flaaffy Electric
Static, Plus
70 55 55
80
60
45 344209 209 259
219
189
#181 Ampharos Electric
Static, Plus
90 75 75
115
90
55 384249 249 329
279
209
#182 Bellossom Grass
Chlorophyll, Healer
75 80 85
90
100
50 354259 269 279
299
199
70 20 50
20
50
40 344139 199 139
199
179
10050 80
50
80
50 404199 259 199
259
199
70 100 115 30
65
30 344299 329 159
229
159
90 75 75
90
100
70 384249 249 279
299
239
35 35 40
35
55
50 274169 179 169
209
199
55 45 50
45
65
80 314189 199 189
229
259
75 55 70
55
85
110 354209 239 209
269
319
55 70 55
40
55
85 314239 209 179
209
269
30 30 30
30
30
30 264159 159 159
159
159
#183 Marill
Water/Fairy
#184 Azumarill Water/Fairy
#185 Sudowoodo Rock
#186 Politoed Water
#187 Hoppip
Grass/Flying
#188 Skiploom Grass/Flying
#189 Jumpluff Grass/Flying
#190
Aipom
Normal
#191 Sunkern Grass
Huge Power, Thick
Fat, Sap Sipper
Huge Power, Thick
Fat, Sap Sipper
Rock Head, Sturdy,
Rattled
Water Absorb, Damp,
Drizzle
Chlorophyll, Leaf
Guard, Infiltrator
Chlorophyll, Leaf
Guard, Infiltrator
Chlorophyll, Leaf
Guard, Infiltrator
Pickup, Run Away,
Skill Link
Chlorophyll, Solar
Power, Early Bird
#192 Sunflora Grass
Chlorophyll, Solar
Power, Early Bird
75 75 55
105
85
30 354249 209 309
269
159
#193
Bug/Flying
Compoundeyes, Speed
Boost, Frisk
65 65 45
75
45
95 334229 189 249
189
289
Water/Ground
Damp, Water Absorb,
Unaware
55 45 45
25
25
15 314189 189 149
149
129
85 85
65
65
35 394269 269 229
229
169
65 60
130
95
110 334229 219 359
389
319
65 110 60
130
65 394229 319 219
359
229
85 42
85
42
91 324269 183 269
183
281
Yanma
#194 Wooper
#195 Quagsire Water/Ground
#196 Espeon
Psychic
#197 Umbreon Dark
#198 Murkrow Dark/Flying
Damp, Water Abosrb,
95
Unaware
Synchronize, Magic
65
Bounce
Synchronize, Inner
95
Focus
Insomnia, Super Luck,
60
Prankster
#199 Slowking Water/Psychic
Oblivious, Own Tempo,
95 75 80
Regenerator
100
110
30 394249 259 299
319
159
#200MisdreavusGhost
Levitate
85
85
85 324219 219 269
269
269
#
SPECIES
#201
Unown
POKÉMON TYPE
Psychic
#202 Wobbuffet Psychic
ABILITIES
Levitate
60 60 60
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
48 72 48
72
48
48 300243 195 243
195
195
Shadow Tag, Telepathy 19033 58
33
58
33 594165 215 165
215
165
Early Bird, Inner
#203 Girafarig Normal/Psychic
Focus, Sap Sipper
70 80 65
90
65
85 344259 229 279
229
269
#204 Pineco
Sturdy, Overcoat
50 65 90
35
35
15 304229 279 169
169
129
#205ForretressBug/Steel
Bug
Sturdy, Overcoat
75 90 140 60
60
40 354279 379 219
219
179
#206 Dunsparce Normal
Run Away, Serene
Grace, Rattled
10070 70
65
65
45 404239 239 229
189
169
#207 Gligar
Hyper Cutter, Sand
Veil, Immunity
65 75 105 35
65
85 334249 309 169
229
269
#208 Steelix Steel/Ground
Rock Head, Sturdy,
Sheer Force
75 85 200 55
65
30 354269 499 209
229
159
#209 Snubbull Fairy
Intimidate, Run Away,
60 80 50
Rattled
40
40
30 324259 199 179
179
159
#210 Granbull Fairy
Intimidate, Quick
Feet, Rattled
90 120 75
60
60
45 384339 249 219
219
189
65 95 75
55
55
85 334289 249 209
209
269
70 130 100 55
80
65 344359 299 209
259
229
20 10 230 10
230
5
244119 559 119
559
109
80 125 75
40
95
85 264249 249 179
289
269
Inner Focus, Keen Eye,
55 95 55
Pickpocket
35
75
115 314289 209 169
249
329
Ground/Flying
Poison Point, Swift
Swim, Intimidate
Swarm, Technician,
#212 Scizor Bug/Steel
Light Metal
Gluttony, Sturdy,
#213 Shuckle Bug/Rock
Contrary
#214 Heracross Bug/Fighting Guts, Swarm, Moxie
#211 Qwilfish Water/Poison
#215 Sneasel Ice/Dark
Pickup, Quick Feet,
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#216 Teddiursa Normal
50
50
40 324259 199 199
199
179
130 75
75
75
55 384359 249 249
249
209
40 40
70
40
20 284179 179 239
179
139
50 120 80
80
30 304199 339 259
259
159
50 40
30
30
50 304199 179 159
159
199
#221 Piloswine Ice/Ground
Oblivious, Snow Cloak,
100100 80
Thick Fat
60
60
50 404299 259 219
219
199
#222 Corsola Water/Rock
Hustle, Natural Cure,
55 55 85
Regenerator
65
85
35 314209 269 229
269
169
#223 Remoraid Water
Hustle, Sniper, Moody 35 65 35
65
35
65 274229 169 229
169
229
105
75
45 354309 249 309
249
189
65
45
75 294209 189 229
189
249
80
140
70 334179 239 259
379
239
#217 Ursaring Normal
#218 Slugma
Fire
#219 Magcargo Fire/Rock
#220 Swinub
Ice/Ground
Honey Gather
60 80 50
Guts, Quick Feet,
90
Unnerve
Flame Body, Magma
40
Armor, Weak Armor
Flame Body, Magma
50
Armor, Weak Armor
Oblivious, Snow Cloak,
50
Thick Fat
Sniper, Suction Cups,
#224 Octillery Water
75 105 75
Moody
Hustle, Vital Spirit,
#225 Delibird Ice/Flying
45 55 45
Insomnia
Swift Swim, Water
#226 Mantine Water/Flying
65 40 70
Abosrb, Water Veil
#227 Skarmory Steel/Flying
Keen Eye, Sturdy, Weak
65 80 140 40
Armor
70
70 334259 379 179
239
239
#228 Houndour Fire/Dark
Early Bird, Flash
Fire, Unnerve
45 60 30
80
50
65 294219 159 259
199
229
#229 Houndoom Fire/Dark
Early Bird, Flash
Fire, Unnerve
75 90 50
110
80
95 354279 199 319
259
289
#230 Kingdra Water/Dragon
Sniper, Swift Swim,
Damp
75 95 95
95
95
85 354289 289 289
289
269
#231 Phanpy
Ground
Pickup, Sand Veil
90 60 60
40
40
40 384219 219 179
179
179
#232 Donphan Ground
Sturdy, Sand Veil
90 120 120 60
60
50 384339 339 219
219
199
#233 Porygon2 Normal
Download, Trace,
Analytic
85 80 90
105
95
60 374259 279 309
289
219
#234 Stantler Normal
Frisk, Intimidate, Sap
73 95 62
Sipper
85
65
85 350289 223 269
229
269
#235 Smeargle Normal
Own Tempo, Technician,
55 20 35
Moody
20
45
75 314139 169 139
189
249
35 35
35
35
35 274169 169 169
169
169
95 95
35
110
70 304289 289 169
319
239
30 15
85
65
65 294259 129 269
229
229
#236 Tyrogue Fighting
#237 Hitmontop Fighting
#238 Smoochum Ice/Psychic
#239 Elekid
63 37
65
55
95 294225 173 229
209
289
Flame Body, Vital
Spirit
45 75 37
70
55
83 294249 173 239
209
265
#241 Miltank Normal
Scrappy, Thick Fat,
Sap Sipper
95 80 105 40
70
100 294259 309 179
239
299
#242 Blissey Normal
Natural Cure, Serene
Grace, Healer
25510 10
75
135
55 714119 249 369
209
49
#243 Raikou
Electric
Pressure, Volt Absorb 90 85 75
115
100
115 384269 249 329
299
329
#244
Fire
Pressure, Flash Fire
90
75
100 434329 269 279
249
299
#240
Magby
Entei
Electric
Guts, Steadfast, Vital
35
Spirit
Intimidate, Steadfast,
50
Technician
Forewarn, Oblivious,
45
Hydration
Static, Vital Spirit 45
Fire
115115 85
#245 Suicune Water
Pressure, Water Absorb10075 115 90
115
85 404249 329 279
329
269
#246 Larvitar Rock/Ground
Guts, Sand Veil
50 64 50
45
50
41 304227 199 189
199
181
#247 Pupitar Rock/Ground
Shed Skin
70 84 70
65
70
51 344267 239 229
239
201
#248 Tyranitar Rock/Dark
Unnerve, Sand Stream
100134 110 95
100
61 404367 319 289
299
221
#249
Lugia
Psychic/FlyingPressure, Multi-Scale 10690 130 90
154
110 416279 359 279
407
319
#250
Ho-oh
Fire/Flying
110
154
90 416359 279 319
407
279
100100 100 100
100
100 404299 299 299
299
299
#251 Celebi
Pressure, Regenerator 106130 90
Psychic/Grass Natural Cure
#252 Treecko Grass
Overgrow, Unburden
40 45 35
65
55
70 284189 169 229
209
239
#253 Grovyle Grass
Overgrow, Unburden
50 65 45
85
65
95 304229 189 269
229
289
#254 Sceptile Grass
Overgrow, Unburden
70 85 65
105
85
120 344269 229 309
269
339
#255 Torchic Fire
Blaze, Speed Boost
45 60 40
70
50
45 294219 179 239
199
189
#256 Combusken Fire/Fighting Blaze, Speed Boost
60 85 60
85
60
55 324269 219 269
219
209
#257 Blaziken Fire/Fighting Blaze, Speed Boost
80 120 70
110
70
80 364339 239 319
239
259
#258 Mudkip
Torrent, Damp
50 70 50
50
50
40 304239 199 199
199
179
#259 Marshtomp Water/Ground Torrent, Damp
70 85 70
60
70
50 344269 239 219
239
199
#260 Swampert Water/Ground Torrent, Damp
100110 90
85
90
60 404319 279 269
279
219
#261 Poochyena Dark
Quick Feet, Run Away,
35 55 35
Rattled
30
30
35 274209 169 159
159
169
#262 Mightyena Dark
Intimidate, Quick
Feet, Moxie
60
60
70 344279 239 219
219
239
Water
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70 90 70
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#263 Zigzagoon Normal
Gluttony, Pickup,
Quick Feet
38 30 41
30
41
60 280159 181 159
181
219
#264 Linoone Normal
Gluttony, Pickup,
Quick Feet
78 70 61
50
61
100 360239 221 199
221
299
#265 Wurmple Bug
Shield Dust, Run Away 45 45 35
20
30
20 294189 169 139
159
139
#266 Silcoon Bug
Shed Skin
50 35 55
25
25
15 304169 209 149
149
129
#267 Beautifly Bug/Flying
Swarm, Rivalry
60 70 50
90
50
65 324239 199 279
199
229
#268 Cascoon Bug
Shed Skin
50 35 55
25
25
15 304169 209 149
149
129
50
90
65 324199 239 199
279
229
40
50
30 284159 159 179
199
159
Shield Dust,
60 50 70
Compoundeyes
Rain Dish, Swift Swim,
40 30 30
Own Tempo
#269 Dustox
Bug/Poison
#270
Lotad
Water/Grass
#271 Lombre
Water/Grass
Rain Dish, Swift Swim,
60 50 50
Own Tempo
60
70
50 324199 199 219
239
199
#272 Ludicolo Water/Grass
Rain Dish, Swift Swim,
80 70 70
Own Tempo
90
100
70 364239 239 279
299
239
#273 Seedot
Chlorophyll, Early
Bird, Pickpocket
40 40 50
30
30
30 284179 199 159
159
159
#274 Nuzleaf Grass/Dark
Chlorophyll, Early
Bird, Pickpocket
70 70 40
60
40
60 344239 179 219
179
219
#275 Shiftry Grass/Dark
Chlorophyll, Early
Bird, Pickpocket
90 100 60
90
60
80 384299 219 279
219
259
#276 Taillow Normal/Flying Guts, Scrappy
40 55 30
30
30
85 284209 159 159
159
269
#277 Swellow Normal/Flying Guts, Scrappy
60 85 60
50
50
125 324269 219 199
199
349
#278 Wingull Water/Flying Keen Eye, Rain Dish
40 30 30
55
30
85 284159 159 209
159
269
#279 Pelipper Water/Flying Keen Eye, Rain Dish
60 50 100 85
70
65 324199 299 269
239
229
28 25 25
45
35
40 260149 149 189
169
179
38 35 35
65
55
50 280169 169 229
209
199
68 65 65
125
115
80 340229 229 349
329
259
#280
Ralts
#281 Kirlia
Grass
Synchronize, Trace,
Psychic/Fairy
Telepathy
Synchronize, Trace,
Psychic/Fairy
Telepathy
#282 Gardevoir Psychic/Fairy
Synchronize, Trace,
Telepathy
#283 Surskit Bug/Water
Swift Swim, Rain Dish 40 30 32
50
52
65 384159 163 199
203
229
#284MasquerainBug/Flying
Intimidate, Unnerve
70 60 62
80
82
60 344219 223 259
263
219
60 40 60
40
60
35 324179 219 179
219
169
60 130 80
60
60
70 324359 259 219
219
239
Effect Spore, Poison
#285 Shroomish Grass
Heal, Quick Feet
Effect Spore, Poison
#286 Breloom Grass/Fighting
Heal, Technician
#287 Slakoth Normal
Truant
60 60 60
35
35
30 324219 219 169
169
159
#288 Vigoroth Normal
Vital Spirit
80 80 80
55
55
90 364259 259 209
209
279
#289 Slaking Normal
Truant
150160 100 95
65
100 504419 299 289
229
299
#290 Nincada Bug/Ground
Compoundeyes, Run Away31 45 90
30
30
40 266189 279 159
159
179
#291 Ninjask Bug/Flying
Speed Boost,
Infiltrator
61 90 45
50
50
160 326279 189 199
199
419
#292 Shedinja Bug/Ghost
Wonder Guard
1 90 45
30
30
40
1 279 189 159
159
179
#293 Whismur Normal
Soundproof, Rattled
64 51 63
51
23
28 332201 145 201
145
155
#294 Loudred Normal
Soundproof, Scrappy
84 71 43
71
43
48 372241 185 241
185
195
#295 Exploud Normal
Soundproof, Scrappy
10491 63
91
63
68 412281 225 281
225
235
20
30
25 348219 159 139
159
149
40
60
50 492339 219 179
219
199
20
40
20 304139 179 139
179
139
30 45 135 45
90
30 264189 369 189
279
159
35
50 304189 189 169
169
199
Guts, Thick Fat, Sheer
#296 Makuhita Fighting
72 60 30
Force
Guts, Thick Fat, Sheer
#297 Hariyama Fighting
144120 60
Force
Huge Power, Thick Fat,
#298 Azurill Normal/Fairy
50 20 40
Sap Sipper
#299 Nosepass Rock
Magnet Pull, Sturdy,
Sand Force
#300 Skitty
Cute Charm, Normalize,
50 45 45
Wonder Skin
#
SPECIES
Normal
POKÉMON TYPE
ABILITIES
35
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
#301 Delcatty Normal
Cute Charm,
Normalize, Wonder 70 65 65
Skin
55
55
70 344229 229 209
209
239
#302
Sableye
Dark/Ghost
Keen Eye, Stall,
Prankster
65
65
50 304249 249 229
229
199
#303
Mawile
Steel/Fairy
55
50 304269 269 209
209
199
#304
Aron
Rock/Steel
40
30 304239 299 179
179
159
50 75 75
Hyper Cutter,
Intimidate, Sheer 50 85 85 55
Force
Rock Head, Sturdy,
50 70 100 40
Heavy Metal
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#305
Lairon
Steel/Rock
Rock Head, Sturdy,
60 90 140 50
Heavy Metal
50
40 324279 379 199
199
179
#306
Aggron
Steel/Rock
Rock Head, Sturdy,
70 110 180 60
Heavy Metal
60
50 344319 459 219
219
199
40
55
60 264179 209 179
209
216
60 75
60
75
80 324219 249 219
249
259
45 40
65
40
65 284189 179 229
179
229
75 60
105
60
105 344249 219 309
219
309
50 40
85
75
95 324199 179 269
249
289
Volt Absorb, Minus60 40 50
75
85
95 324179 199 249
269
289
47
75
85 334245 209 193
249
269
73
75
85 334193 209 245
249
269
100
80
65 304219 189 299
259
229
70 43 53
43
53
40 344185 205 185
205
179
10073 83
73
83
55 404245 265 245
265
209
45 90 20
65
20
65 294279 139 229
139
229
70 120 40
95
40
95 344339 179 289
179
289
13070 35
70
35
60 464239 169 239
169
219
Pure Power,
#307 Meditite Fighting/Psychic
Telepathy
30 40 55
Pure Power,
#308 Medicham Fighting/Psychic
60
Telepathy
Lightningrod,
#309 Electrike Electric
40
Static, Minus
Lightningrod,
#310 Manectric Electric
70
Static, Minus
#311 Plusle
Electric
Lightningrod, Plus60
#312
#313
Minun
Volbeat
Electric
Bug
#314 Illumise Bug
#315
Roselia
Grass/Poison
#316
Gulpin
Poison
#317
Swalot
Poison
#318 Carvanha Water/Dark
#319 Sharpedo Water/Dark
Illuminate, Swarm,
65 73 55
Prankster
Oblivious, Tinted
65 47 55
Lens, Prankster
Natural Cure,
Poison Point, Leaf 50 60 45
Guard
Liquid Ooze,
Sticky Hold,
Gluttony
Liquid Ooze,
Sticky Hold,
Gluttony
Rough Skin, Speed
Boost
Rough Skin, Speed
Boost
Oblivious, Water
Veil, Pressure
#320
Wailmer
Water
#321
Wailord
Water
Oblivious, Water
Veil, Pressure
17090 45
90
45
60 544279 189 279
189
219
#322
Numel
Fire/Ground
Oblivious, Simple,
60 60 40
Own Tempo
65
45
35 324219 179 229
189
169
#323 Camerupt Fire/Ground
Magma Armor, Solid
70 100 70
Rock, Anger Point
105
75
40 344299 239 309
249
179
#324
Torkoal
Fire
White Smoke, Shell
70 85 140 85
Armor
70
20 344269 379 269
239
139
#325
Spoink
Psychic
#326
Grumpig
Psychic
#327
Spinda
Normal
#328 Trapinch Ground
Own Tempo, Thick
60
Fat, Gluttony
Own Tempo, Thick
80
Fat, Gluttony
Own Tempo, Tangled
60
Feet, Contrary
Arena Trap, Hyper
Cutter, Sheer
45
Force
25 35
70
80
60 324149 169 239
259
219
45 65
90
110
80 364189 229 279
319
259
60 60
60
60
60 324219 219 219
219
219
100 45
45
45
10 294299 189 189
189
119
#329
Vibrava
Ground/Dragon
Levitate
50 70 50
50
50
70 304239 199 199
199
239
#330
Flygon
Ground/Dragon
Levitate
80 100 80
80
80
100 364299 259 259
259
299
Grass
Sand Veil, Water
Absorb
50 85 40
85
40
35 304269 179 269
179
169
Sand Veil, Water
Absorb
70 115 60
115
60
55 344329 219 329
219
209
45 40 60
40
75
50 294179 219 179
249
199
75 70 90
70
105
80 354239 279 239
309
259
73 115 60
60
60
90 350329 219 219
219
279
Shed Skin,
Infiltrator
73 100 60
100
60
65 350299 219 299
219
229
#337 Lunatone Rock/Psychic
Levitate
70 55 65
95
85
70 344209 229 289
269
239
#338
Levitate
70 95 85
55
65
70 344289 269 209
229
239
#339 Barboach Water/Ground
Anticipation,
Oblivious,
Hydration
50 48 43
46
41
60 304195 185 191
181
219
#340 Whiscash Water/Ground
Anticipation,
Oblivious,
Hydration
11078 73
76
71
60 424255 245 251
241
219
#331
Cacnea
#332 Cacturne Grass/Dark
#333
Swablu
Normal/Flying
#334
Altaria
Dragon/Flying
#335 Zangoose Normal
#336
Seviper
Solrock
Poison
Rock/Psychic
Natural Cure,
Cloud Nine
Natural Cure,
Cloud Nine
Immunity, Toxic
Boost
Hyper Cutter,
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#341 Corphish Water
#342 Crawdaunt Water/Dark
Shell Armor,
Adaptability
Hyper Cutter,
Shell Armor,
Adaptability
43 80 65
50
35
35 290259 229 199
169
169
63 120 85
90
55
55 330339 269 279
209
209
#343
Baltoy
Ground/Psychic Levitate
40 40 55
40
70
55 284179 209 179
239
209
#344
Claydol
Ground/Psychic Levitate
60 70 105 70
90
90 324239 309 239
339
249
66 41 77
61
87
23 336181 253 221
273
145
#345
Lileep
Rock/Grass
Suction Cups,
Storm Drain
#346
Cradily
Rock/Grass
Suction Cups,
Storm Drain
86 81 97
81
107
43 376261 293 261
313
185
#347
Anorith
Rock/Bug
Battle Armor,
Swift Swim
45 95 50
40
50
75 294289 199 179
199
249
#348
Armaldo
Rock/Bug
Battle Armor,
Swift Swim
75 125 100 70
80
45 354349 299 239
259
189
#349
Feebas
Water
Swift Swim,
Adaptability
20 15 20
10
55
80 244129 139 119
209
259
#350
Milotic
Water
100
125
81 394219 257 299
349
261
70
07
70 344239 239 239
239
239
#351 Castform Normal
Marvel Scale, Cute
95 60 79
Charm
Forecast
70 70 70
#352
Kecleon
Normal
Color Change,
Protean
#353
Shuppet
Ghost
Frisk, Insomnia,
Cursed Body
44 75 35
63
33
45 292249 169 225
165
189
#354
Banette
Ghost
Frisk, Insomnia,
Cursed Body
64 115 65
83
63
65 332329 229 265
225
229
#355
Duskull
30
90
25 244179 279 159
279
149
130
25 384239 359 219
359
149
60 90 70
60
120
40 324279 239 219
339
179
Ghost
Levitate
20 40 90
#356 Dusclops Ghost
Pressure
40 70 130 60
#357
Chlorophyll, Solar
99 68 83
Power, Harvest
72
87
51 402235 265 243
273
201
#358 Chimecho Psychic
Levitate
65 50 70
95
80
65 334199 239 289
259
229
#359
Absol
Dark
Pressure, Super
Luck, Justified
65 130 60
75
60
75 334359 219 249
219
249
#360
Wynaut
Psychic
65 23 48
23
48
23 394145 195 145
195
145
#361
Snorunt
Ice
50 50 50
50
50
50 304199 199 199
199
199
#362
Glalie
Ice
80 80 80
80
80
80 364259 259 259
259
259
#363
Spheal
Ice/Water
70 40 50
55
50
25 344179 199 209
199
149
#364
Sealeo
Ice/Water
Ice Body, Thick
Fat, Oblivious
90 60 70
75
70
45 384219 239 249
239
189
#365
Walrein
Ice/Water
Ice Body, Thick
Fat, Oblivious
11080 90
95
90
65 424259 279 289
279
229
#366 Clamperl Water
Shell Armor,
Rattled
35 64 85
74
55
32 274227 269 247
209
163
#367
Swift Swim, Water
55 104 105 94
Veil
75
52 314307 309 287
249
203
55 84 105 114
75
52 314267 309 327
249
203
10090 130 45
65
55 404279 359 189
229
209
43 30 55
40
65
97 290159 209 179
229
293
45 75 60
40
30
50 294249 219 179
159
199
65 95 100 60
50
50 334289 299 219
199
199
Tropius
Huntail
Grass/Flying
Water
#368 Gorebyss Water
#369 Relicanth Water/Rock
#370
Luvdisc
Water
#371
Bagon
Dragon
#372
Shelgon
Dragon
Shadow Tag,
Telepathy
Ice Body, Inner
Focus, Moody
Ice Body, Inner
Focus, Moody
Ice Body, Thick
Fat, Oblivious
Swift Swim,
Hydration
Rock Head, Swift
Swim, Sturdy
Swift Swim,
Hydration
Rock Head, Sheer
Force
Rock Head,
Overcoat
#373 Salamence Dragon/Flying
Intimidate, Moxie 95 135 80
110
80
100 394369 259 319
259
299
#374
Beldum
Steel/Psychic
Clear Body, Light
40 55 80
Metal
35
60
30 284209 259 169
219
159
#375
Metang
Steel/Psychic
Clear Body, Light
60 75 100 55
Metal
80
50 324249 299 209
259
199
90
70 364369 359 289
279
239
100
50 364299 499 199
199
199
200
50 364199 299 299
499
199
150
50 364249 399 249
399
199
130
110 364259 279 319
359
319
#376 Metagross Steel/Psychic
#377 Regirock Rock
#378
Regice
Ice
#379 Registeel Steel
#380
Latias
Clear Body, Light
80 135 130 95
Metal
Clear Body, Sturdy80 100 200 50
Clear Body, Ice
Body
70 50 100 100
Clear Body, Light
80 75 150 75
Metal
Dragon/Psychic Levitate
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110
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#381
#382
Latios
Kyogre
Dragon/Psychic Levitate
Water
Drizzle
80 90 80
100100 90
#383
Groudon
Ground
130
150
110
140
110 364279 259 359
90 404299 279 399
319
379
319
279
Drought
100150 140 100
90
90 404399 379 299
279
279
#384 Rayquaza Dragon/Flying
Air Lock
105150 90
90
95 414399 279 389
379
289
#385
#386
150
Jirachi
Steel/Psychic
Serene Grace
100100 100 100
100
100 100404 299 299
299
299
Deoxys
(Normal
Forme)
Psychic
Pressure
50 150 50
150
50
150 304399 199 399
199
399
Deoxys
(Attack
Forme)
Psychic
Pressure
50 180 20
180
20
150 304459 136 459
139
399
Deoxys
(Defense Psychic
Forme)
Pressure
50 70 160 70
160
90 304239 419 239
419
279
Pressure
50 95 90
95
90
180 304289 279 289
279
459
55 68 64
45
55
31 314235 227 189
209
161
75 89 85
55
65
36 354277 269 209
229
171
Deoxys
(Speed
Forme)
Psychic
#387
Turtwig
Grass
#388
Grotle
Grass
Overgrow, Shell
Armor
Overgrow, Shell
Armor
#389 Torterra Grass/Ground
Overgrow, Shell
Armor
95 109 105 75
85
56 394317 309 249
269
211
#390 Chimchar Fire
Blaze, Iron Fist
44 58 44
58
44
61 292215 187 215
187
221
#391 Monferno Fire/Fighting
Blaze, Iron Fist
64 78 52
78
52
81 332225 203 255
203
261
#392 Infernape Fire/Fighting
Blaze, Iron Fist
76 104 71
104
71
108 356307 241 307
241
315
#393
Water
Torrent, Defiant
53 51 53
61
56
40 310201 205 221
211
179
#394 Prinplup Water
Torrent, Defiant
64 66 68
81
76
50 332231 235 261
251
199
#395 Empoleon Water/Steel
Torrent, Defiant
84 86 88
111
101
60 372271 275 321
301
219
#396
Keen Eye
40 55 30
30
30
60 284209 159 159
159
219
Intimidate,
Reckless
55 75 50
40
40
80 314249 199 179
179
259
85 120 70
50
50
100 374339 239 199
199
299
59 45 40
35
40
31 322189 179 169
179
161
79 85 60
55
60
71 362269 219 209
219
241
Piplup
Starly
Normal/Flying
#397 Staravia Normal/Flying
#398 Staraptor Normal/Flying
#399
Bidoof
Normal
#400
Bibarel
Normal
#
SPECIES
POKÉMON TYPE
Intimidate,
Reckless
Simple, Unaware,
Sudden Impulse
Simple, Unaware,
Sudden Impulse
ABILITIES
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
#401 Kricketot Bug
Shed Skin, Run
Away
37 25 41
25
41
25 278149 181 149
181
149
#402 Kricketune Bug
Swarm, Technician77 85 51
55
51
65 358269 201 209
201
229
45 65 34
40
34
45 294229 167 179
167
189
60 85 49
60
49
60 324269 197 219
197
219
80 120 79
95
79
70 364339 257 289
257
239
40 30 35
50
70
55 284159 169 199
239
209
Intimidate,
Rivalry, Guts
Intimidate,
Rivalry, Guts
Intimidate,
Rivalry, Guts
Natural Cure,
Poison Point,
Leaf Guard
#403
Shinx
Electric
#404
Luxio
Electric
#405
Luxray
Electric
#406
Budew
Grass/Poison
#407
Roserade
Grass/Poison
Natural Cure,
Poison Point,
Technician
60 70 55
125
105
90 324239 209 349
309
279
#408
Cranidos
Rock
Mold Breaker,
Sheer Force
67 125 40
30
30
58 338349 179 159
159
215
#409 Rampardos Rock
Mold Breaker,
Sheer Force
97 165 60
65
50
58 398429 219 229
199
215
#410
Sturdy,
Soundproof
30 42 118 42
88
30 264183 335 183
276
159
60 52 168 47
138
30 324203 435 193
375
159
40 29 45
29
45
36 284157 189 157
189
171
Anticipation,
Overcoat
60 59 85
79
105
36 234217 269 257
309
171
Anticipation,
Overcoat
60 79 105 59
85
36 324257 309 217
269
171
Shieldon
Rock/Steel
#411 Bastiodon Rock/Steel
#412
Burmy
Bug
Wormadam
(Plant Cloak Bug/Grass
Forme)
Wormadam
#413 (Sandy Cloak Bug/Ground
Forme)
Sturdy,
Soundproof
Shed Skin,
Overcoat
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Wormadam
(Trash Cloak Bug/Steel
Forme)
#414
Mothim
Bug/Flying
#415
Combee
Bug/Flying
Anticipation,
Overcoat
Swarm, Tinted
Lens
Honey Gather,
Hustle
60 69 95
69
95
36 324237 289 237
289
171
70 94 50
94
50
66 344287 199 287
199
231
30 30 42
30
42
70 264159 183 159
183
239
#416 Vespiquen Bug/Flying
Pressure, Tension70 80 102 80
102
40 344259 303 259
303
179
#417 Pachirisu Electric
Pickup, Run Away 60 45 70
45
90
95 324189 239 189
279
289
60
30
85 314229 169 219
159
269
85
50
115 374309 209 269
199
329
#418
Buizel
Water
#419
Floatzel
Water
#420
Cherubi
Grass
Swift Swim, Water
55 65 35
Veil
Swift Swim, Water
85 105 55
Veil
Chlorophyll
45 35 45
62
53
35 294169 189 223
205
169
#421
Cherrim
Grass
Flower Gift
70 60 70
87
78
85 344219 239 273
255
269
Water
Sticky Hold,
Storm Drain, Sand 76 48 48
Force
57
62
34 356195 195 213
223
167
92
82
39 426265 235 283
263
177
60
66
115 354299 231 219
231
329
90 50 34
60
44
70 384199 167 219
187
239
15080 44
90
54
80 504259 187 279
207
259
55 66 44
44
56
85 314231 187 187
211
269
65 76 84
54
96
105 334251 267 207
291
309
#422
Shellos
#423 Gastrodon Water/Ground
#424
Ambipom
Normal
#425
Drifloon
Ghost/Flying
#426
Drifblim
Ghost/Flying
#427
Buneary
Normal
#428
Lopunny
Normal
#429 Mismagius Ghost
Sticky Hold,
Storm Drain, Sand 11183 68
Force
Pickup,
Technician, Skill 75 100 66
Link
Aftermath,
Unburden, Flare
Boost
Aftermath,
Unburden, Flare
Boost
Klutz, Run Away,
Limber
Cute Charm,
Klutz, Limber
Levitate
60 60 60
105
105
105 324219 219 309
309
309
#430 Honchkrow Dark/Flying
Insomnia, Super
Luck, Moxie
100125 52
105
52
71 404349 203 309
203
241
#431
Glameow
Normal
Limber, Own
Tempo, Keen Eye
49 55 42
42
37
85 302209 183 183
173
269
#432
Purugly
Normal
64
59
112 346263 227 227
217
323
#433 Chingling Psychic
Own Tempo, Thick
71 82 64
Fat, Defiant
Levitate
45 30 50
#434
Stunky
Poison/Dark
Aftermath,
63 63 47
Stench, Keen Eye
#435
Skuntank
Poison/Dark
Aftermath,
10393 67
Stench, Keen Eye
#436
Bronzor
Steel/Psychic
#437
Bronzong
Steel/Psychic
#438
Bonsly
#439
Mime Jr.
Psychic/Fairy
#440
Happiny
Normal
#441
Chatot
Normal/Flying
Rock
Heatproof,
Levitate, Heavy
Metal
Heatproof,
Levitate, Heavy
Metal
57 24 86
65
50
45 294159 199 229
199
189
41
41
74 330225 193 181
181
247
71
61
84 410285 233 241
221
267
24
86
23 318147 271 147
271
145
116
33 338277 331 257
331
165
10
45
10 304259 289 119
189
119
70
90
60 244149 189 239
279
219
15
65
30 404109 109 129
229
159
92
42
91 356229 189 283
183
281
108
35 304283 315 283
315
169
67 89 116 79
Rock Head,
50 80 95
Sturdy, Skittish
Filter,
Soundproof,
20 25 45
Technician
Natural, Serene
Grace, Friend
1005
5
Guard
Keen Eye, Tangled
76 65 45
Feet, Big Pecks
#442 Spiritomb Ghost/Dark
Pressure, Slip
Through
#443
Gible
Dragon/Ground
Sand Veil, Rough
58 70 45
Skin
40
45
42 320239 189 179
189
183
#444
Gabite
Dragon/Ground
Sand Veil. Rough
65 90 65
Skin
50
55
82 340279 229 199
209
263
#445
Garchomp
Dragon/Ground
Sand Veil, Rough
108130 95
Skin
80
85
102 420359 289 259
269
303
#446
Munchlax
Normal
13585 40
40
85
5
474269 179 179
269
109
#447
Riolu
40 70 40
35
40
60 284239 179 169
179
219
Fighting
Pickup, Thick
Fat, Gluttony
Inner Focus,
Steadfast,
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
50 92 108 92
178/243
11/19/13
#448
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Lucario
Fighting/Steel
Mischieveous
Heart
Inner Focus,
Steadfast,
Justified
70 110 70
115
70
90 344319 239 329
239
279
#449 Hippopotas Ground
Sand Stream, Sand
68 72 78
Force
38
42
32 340243 255 178
183
163
#450 Hippowdon Ground
Sand Stream, Sand
108115 118 68
Force
72
47 420323 335 235
243
193
#451
Skorupi
Poison/Bug
Battle Armor,
40 50 90
Sniper, Keen Eye
30
55
65 284199 279 159
209
229
#452
Drapion
Poison/Dark
Battle Armor,
70 90 110 60
Sniper, Keen Eye
75
95 344279 319 219
249
289
#453
Croagunk
Anticipation, Dry
Poison/Fighting Skin, Poison
48 61 40
Touch
61
40
50 3002212179 221
179
199
86
65
85 370311 229 271
229
269
Anticipation, Dry
#454 Toxicroak Poison/Fighting Skin, Poison
83 106 65
Touch
#455 Carnivine Grass
Levitate
74 100 72
90
72
46 352299 243 279
243
191
49
61
66 302197 211 197
221
231
#456
Finneon
Water
Swift Swim, Storm
49 49 56
Drain, Water Veil
#457
Lumineon
Water
Swift Swim, Storm
69 69 76
Drain, Water Veil
69
86
91 342237 251 237
271
281
#458
Mantyke
Water/Flying
Swift Swim, Water
Absorb, Water
45 20 50
Veil
60
120
50 294139 199 219
339
199
#459
Snover
Grass/Ice
Snow Warning,
Soundproof
60 62 50
62
60
40 324223 199 223
219
179
#460 Abomasnow Grass/Ice
Snow Warning,
Soundproof
90 92 75
92
85
60 384283 249 283
269
219
#461
Pressure,
Pickpocket
70 120 65
45
85
125 344339 229 189
269
349
90
60 344239 329 359
279
219
95
50 424269 289 259
289
199
55
40 434379 359 209
209
179
50
50 404299 349 319
199
199
85
95 354345 233 289
269
289
Weavile
Dark/Ice
#462 Magnezone Electric/Steel
#463 Lickilicky Normal
#464 Rhyperior Ground/Rock
#465 Tangrowth Grass
#466 Electivire Electric
Magnet Pull,
70 70 115 130
Sturdy, Analytic
Oblivious, Own
11085 95 80
Tempo, Cloud Nine
Lightningrod,
Solid Rock,
115140 130 55
Reckless
Chlorophyll, Leaf
Guard,
100100 125 110
Regenerator
Motor Drive,
75 123 67 95
Vital Spirit
#467 Magmortar Fire
Flame Body, Vital
75 95 67
Spirit
125
95
83 354289 233 349
289
265
#468
Togekiss
Fairy/Flying
Hustle, Serene
85 50 95
Grace, Super Luck
120
115
80 374199 289 339
329
259
#469
Yanmega
Bug/Flying
Speed Boost,
Tinted Lens,
Frisk
86 76 86
116
56
95 376251 271 331
211
289
#470
Leafeon
Grass
Leaf Guard,
Chlorophyll
65 110 130 60
65
95 334319 359 219
229
289
#471
Glaceon
Ice
65 60 110 130
95
65 334219 319 359
289
229
#472
Gliscor
Ground/Flying
Hyper Cutter,
Sand Veil, Poison 75 95 125 45
Heal
75
95 354289 349 189
249
289
Oblivious, Snow
110130 80
Cloak, Thick Fat
70
60
80 424359 259 239
219
259
85 80 70
135
75
90 374259 239 369
249
279
68 125 65
65
115
80 340349 229 229
329
259
60 55 145 75
150
40 324209 389 249
399
179
#473 Mamoswine Ice/Ground
Snow Cloak, Ice
Body
Adaptability,
Download,
Analytic
Steadfast,
#475 Gallade
Psychic/Fighting
Justified
Magnet Pull,
#476 Probopass Rock/Steel
Sturdy, Sand
Force
#474 Porygon-Z Normal
#477
#478
Dusknoir
Ghost
Pressure
45 100 135 65
135
45 294299 369 229
369
189
Froslass
Ice/Ghost
Snow Cloak,
Cursed Body
70 80 70
80
70
100 344259 239 259
239
319
Rotom
(Normal
Electric/Ghost
Levitate
50 50 77
95
77
91 304199 253 289
253
281
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Forme)
Rotom (Heat
Electric/Fire
Forme)
Levitate
50 65 107 105
107
86 304229 313 309
313
271
Levitate
50 65 107 105
107
86 304229 313 309
313
271
Levitate
50 65 107 105
107
86 304229 313 309
313
271
Rotom (Fan
Electric/Flying Levitate
Forme)
50 65 107 105
107
86 304229 313 309
313
271
Rotom (Mow
Electric/Grass
Forme)
Levitate
50 65 107 105
107
86 304229 313 309
313
271
#479 Rotom (Wash Electric/Water
Forme)
Rotom (Frost
Electric/Ice
Forme)
#480
Uxie
Psychic
Levitate
75 75 130 75
130
95 354249 359 249
359
289
#481
Mesprit
Psychic
Levitate
80 105 105 105
105
80 364309 309 309
309
259
#482
Azelf
Psychic
Levitate
75 125 70
70
115 354349 239 349
239
329
100
90 404339 339 339
299
279
120
100 384339 299 399
339
299
106
77 386279 311 359
311
253
#483
Dialga
Steel/Dragon
#484
Palkia
Water/Dragon
#485
Heatran
Fire/Steel
#486 Regigigas Normal
125
Pressure,
100120 120 150
Telepathy
Pressure,
90 120 100 150
Telepathy
Flash Fire, Flame
91 90 106 130
Body
Slow Start
110160 110 80
110
100 424419 319 259
319
299
Pressure,
Telepathy
150
100120 100 120
90
504 299339 299 339
279
219
Levitate
150
120100 120 100
90
504 339299 339 299
279
219
#488 Cresselia Psychic
Levitate
12070 120 75
130
85 444239 339 249
359
269
#489
Phione
Water
Hydration
80 80 80
80
80 364259 259 259
259
259
#490
Manaphy
Water
Hydration
100100 100 100
100
100 404299 299 299
299
299
#491
Darkrai
Dark
Bad Dreams
70 90 90
90
125 344279 279 369
279
349
Shaymin
Grass
(Land Forme)
Natural Cure
100100 100 100
100
100 404299 299 299
299
299
Shaymin (Sky
Grass/Flying
Forme)
Serene Grace
100103 75
75
127 404305 249 339
249
353
#487
#492
Giratina
(Altered
Forme)
Giratina
(Origin
Forme)
80
135
120
#493
Arceus
Fairy
Multitype
120120 120 120
120
120 444339 339 339
339
339
#494
Victini
Psychic/Fire
Victory Star
100100 100 100
100
100 404299 299 299
299
299
45 45 55
45
55
63 294189 209 189
209
225
60 60 75
60
75
83 324219 249 219
249
265
#495
Snivy
Grass
#496
Servine
Grass
Overgrow,
Contrary
Overgrow,
Contrary
#497 Serperior Grass
Overgrow,
Contrary
75 75 95
75
95
113 354249 289 249
289
325
#498
Tepig
Fire
Blaze, Thick Fat 65 63 45
45
45
45 334226 189 189
189
189
#499
Pignite
Fire/Fighting
Blaze, Thick Fat 90 93 55
70
55
55 381285 209 239
209
209
#500
Emboar
Fire/Fighting
Blaze, Thick Fat 110123 65
100
65
65 424345 229 299
229
229
#
SPECIES
#501
Oshawott
Water
Torrent, Shell
Armor
55 55 45
63
45
45 314209 189 225
189
189
#502
Dewott
Water
Torrent, Shell
Armor
75 75 60
83
60
60 354249 219 265
219
219
#503
Samurott
Water
95 100 85
108
70
70 294299 269 315
239
239
#504
Patrat
Normal
45 55 39
35
39
42 294209 177 169
177
183
#505
Watchog
Normal
60 85 69
60
69
77 324269 237 219
237
253
#506
Lillipup
Normal
45 60 45
25
45
55 294219 189 149
189
209
#507
Herdier
Normal
Intimidate, Sand
65 80 65
Rush, Scrappy
35
65
60 334259 229 169
229
219
#508
Stoutland
Normal
Intimidate, Sand
85 100 90
Rush, Scrappy
45
90
80 374299 279 189
279
259
#509
Purrloin
Dark
Limber, Unburden,
41 50 37
Prankster
50
37
66 286199 173 199
173
231
#510
Liepard
Dark
Limber, Unburden,
64 88 50
Prankster
88
50
106 332275 199 275
199
311
#511
Pansage
Grass
53
48
54 304205 195 205
195
207
POKÉMON TYPE
ABILITIES
Torrent, Shell
Armor
Keen Eye, Run
Away, Analytic
Illuminate, Keen
Eye, Analytic
Pickup, Vital
Spirit, Run Away
Gluttony,
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
50 53 48
180/243
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#512
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Simisage
Grass
#513
Pansear
Fire
#514
Simisear
Fire
#515
Panpour
#516
Simipour
Overgrow
Gluttony,
Overgrow
75 98 63
98
63
101 354295 226 295
225
301
Gluttony, Blaze
50 53 48
53
48
64 304205 195 205
195
227
Gluttony, Blaze
75 98 63
98
63
101 354295 225 295
225
301
Water
Gluttony, Torrent 50 53 48
53
48
64 304205 195 205
195
227
Water
Gluttony, Torrent 75 98 63
98
63
101 354295 225 295
225
301
76 25 45
67
55
24 356149 189 233
209
147
11655 85
107
95
29 436209 269 313
289
157
50 55 50
36
30
43 304209 199 171
159
185
62 77 62
50
42
65 328253 223 199
183
229
80 105 80
65
55
93 364309 259 229
209
285
45 60 32
50
32
76 294219 163 199
163
251
Lightningrod,
Motor Drive, Sap 75 100 63
Sipper
80
63
116 354299 225 259
225
331
#524 Roggenrola Rock
Sturdy, Sand
Force
55 75 85
25
25
15 314249 269 149
149
129
#525
Boldore
Rock
Sturdy, Sand
Force
70 105 105 50
40
20 404309 309 199
179
139
#526
Gigalith
Rock
85 135 130 60
70
25 404369 359 219
239
149
#527
Woobat
55 45 43
55
43
72 314189 185 209
185
243
#528
Swoobat
67 57 55
77
55
114 338213 209 253
209
327
#529
Drilbur
60 85 40
30
45
68 324269 179 159
189
235
#530
Excadrill
Sand Force, Sand
Rush, Mold
110135 60
Breaker
50
65
88 424369 219 199
229
275
#531
Audino
Normal
60
86
50 410219 271 219
271
199
#532
Timburr
Fighting
25
35
35 354259 209 149
169
169
#533
Gurdurr
Fighting
40
50
40 374309 269 179
199
179
55
65
45 414379 289 209
229
189
50
40
64 304199 179 199
179
227
65
55
69 354229 209 229
209
237
85
75
74 414269 249 269
249
247
120100 85
30
85
45 444299 269 159
269
189
75 125 75
30
75
85 354349 249 159
249
269
#517
Munna
Psychic
#518
Musharna
Psychic
#519
Pidove
Normal/Flying
#520
Tranquill
Normal/Flying
#521
Unfezant
Normal/Flying
#522
Blitzle
Electric
#523
Zebstrika
Electric
Tympole
#536
Palpitoad
Big Pecks, Super
Luck, Rivalry
Big Pecks, Super
Luck, Rivalry
Big Pecks, Super
Luck, Rivalry
Lightningrod,
Motor Drive, Sap
Sipper
Sturdy, Sand
Force
Klutz, Unaware,
Psychic/Flying
Simple
Klutz, Unaware,
Psychic/Flying
Simple
Sand Force, Sand
Ground
Rush, Mold
Breaker
Ground/Steel
#534 Conkeldurr Fighting
#535
Forewarn,
Synchronize,
Telepathy
Forewarn,
Synchronize,
Telepathy
Water
Water/Ground
#537 Seismitoad Water/Ground
Healer,
Regenerator,
10360 86
Klutz
Guts, Sheer
75 80 55
Force, Iron Fist
Guts, Sheer
85 105 85
Force, Iron Fist
Guts, Sheer
105140 95
Force, Iron Fist
Hydration, Swift
Swim, Water
50 50 40
Absorb
Hydration, Swift
Swim, Water
75 65 55
Absorb
Poison Touch,
Swift Swim, Water 10585 75
Absorb
Guts, Inner
Focus, Mold
Breaker
Inner Focus,
Sturdy, Mold
Breaker
#538
Throh
Fighting
#539
Sawk
Fighting
#540
Sewaddle
Bug/Grass
Chlorophyll,
Overcoat
45 53 70
40
60
42 294205 239 179
219
183
#541
Swadloon
Bug/Grass
Chlorophyll,
Overcoat, Leaf
Guard
55 63 90
50
80
42 314225 279 199
259
183
#542
Leavanny
Bug/Grass
Chlorophyll,
Overcoat
75 103 80
70
70
92 354305 259 239
239
283
#543
Venipede
Bug/Grass
Poison Point,
30 45 59
Swarm, Quick Feet
30
39
57 264189 217 159
177
213
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11/19/13
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#544 Whirlipede Bug/Poison
#545
Scolipede
Bug/Poison
#546
Cottonee
Grass
#547 Whimsicott Grass/Fairy
Poison Point,
40 55 99
Swarm, Quick Feet
Poison Point,
60 90 89
Swarm, Quick Feet
Infiltrator,
Prankster,
Chlorophyll
Infiltrator,
Prankster,
Chlorophyll
40
79
47 284209 297 179
257
193
55
69
112 324279 277 209
237
323
40 27 60
37
50
66 284153 219 173
199
231
60 67 87
77
75
116 324233 269 253
249
331
#548
Petilil
Grass
Chlorophyll, Own
45 35 50
Tempo, Leaf Guard
70
50
30 294169 199 239
199
159
#549
Lilligant
Grass
Chlorophyll, Own
70 60 75
Tempo, Leaf Guard
110
75
90 344219 249 319
249
279
Adaptability,
Reckless
70 92 65
80
55
98 344283 229 259
209
295
Adaptability,
Rock Head
70 92 65
80
55
98 344283 229 259
209
295
Intimidate,
Moxie, Anger
Point
50 72 35
35
35
65 304243 169 169
169
229
60 82 45
45
45
74 324263 189 189
189
247
95 117 70
65
70
92 39433
239 239
239
283
70 90 45
15
45
50 344279 189 129
189
199
Sheer Force, Zen
105140 55
Mode
30
55
95 414379 209 159
209
289
Sheer Force, Zen
10530 105 140
Mode
105
55 414159 309 379
309
209
Basculin (Red
Water
Forme)
#550
Basculin
Water
(Blue Forme)
#551
Sandile
Ground/Dark
#552
Krokorok
Ground/Dark
#553 Krookodile Ground/Dark
#554
Darumaka
Fire
Darmanitan
(Standard Fire
Forme)
#555
Darmanitan
Fire/Psychic
(Zen Forme)
Intimidate,
Moxie, Anger
Point
Intimidate,
Moxie, Anger
Point
Hustle, Inner
Focus
#556
Maractus
Grass
Chlorophyll,
Water Absorb,
Storm Drain
75 86 67
106
67
60 354271 233 311
233
219
#557
Dwebble
Bug/Rock
Shell Armor,
Sturdy, Weak
Armor
50 65 85
35
35
55 304229 269 169
169
209
#558
Crustle
Bug/Rock
75
45 344289 349 229
249
189
#559
Scraggy
Dark/Fighting
70
48 304249 239 169
239
195
#560
Scrafty
Dark/Fighting
115
58 334279 329 189
329
215
#561
Sigilyph
#562
Yamask
Magic Guard,
Psychic/Flying Wonder Skin,
Tinted Lens
Ghost
Mummy
#563 Cofagrigus Ghost
#564
Tirtouga
Shell Armor,
Sturdy, Weak
70 95 125 65
Armor
Moxie, Shed Skin,
50 75 70 35
Intimidate
Moxie, Shed Skin,
65 90 115 45
Intimidate
Water/Rock
#565 Carracosta Water/Rock
Mummy
Solid Rock,
Sturdy, Swift
Swim
Solid Rock,
Sturdy, Swift
Swim
72 58 80
103
80
97 404215 259 305
259
293
38 30 85
55
65
30 280159 269 209
229
159
58 50 145 95
105
30 320199 389 289
309
159
54 78 103 53
45
22 314255 305 205
189
143
74 108 133 83
65
32 352315 265 265
229
163
#566
Archen
Rock/Flying
Defeatist
55 112 45
74
45
70 314323 189 247
189
239
#567
Archeops
Rock/Flying
Defeatist
75 140 65
112
65
110 354379 229 223
229
319
#568
Trubbish
Poison
Stench, Sticky
Hold, Aftermath
50 50 62
40
62
65 304199 223 179
223
229
#569
Garbodor
Poison
Stench, Weak
80 95 82
Armor, Aftermath
60
82
75 364289 263 219
263
249
#570
Zorua
Dark
Illusion
40 65 40
80
40
65 284229 179 259
179
229
#571
Zoroark
Dark
Illusion
60 105 60
120
60
105 324309 219 339
219
309
40
40
75 314199 179 179
179
249
#572
Minccino
Normal
Cute Charm,
Technician, Skill 55 50 40
Link
#573
Cinccino
Normal
Cute Charm,
Technician, Skill 75 95 60
Link
65
60
115 34 289 219 229
219
329
#574
Gothita
Psychic
Frisk, Shadow
45 30 50
Tag, Competitive
55
65
45 294159 199 209
229
189
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11/19/13
#575
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Gothorita
Psychic
#576 Gothitelle Psychic
#577
Solosis
Psychic
#578
Duosion
Psychic
#579
Reuniclus
Psychic
#580
Ducklett
Water/Flying
#581
Swanna
Water/Flying
#582
Vanillite
Ice
#583
Vanillish
Ice
#584
Vanilluxe
Ice
#585
Deerling
Normal/Grass
#586
Sawsbuck
Normal/Grass
#587
Emolga
Frisk, Shadow
60 45 70
Tag, Competitive
Frisk, Shadow
60 45 70
Tag, Competitive
Magic Guard,
Overcoat,
Regenerator
Magic Guard,
Overcoat,
Regenerator
Magic Guard,
Overcoat,
Regenerator
Big Pecks, Keen
Eye, Hydration
Big Pecks, Keen
Eye, Hydration
Ice Body, Weak
Armor
Ice Body, Weak
Armor
Ice Body, Weak
Armor
#589 Escavalier Bug/Steel
85
55 324189 239 249
269
209
75
85
55 324189 239 249
269
209
45 30 40
105
50
20 294159 179 309
199
139
65 40 50
125
60
30 334179 199 349
219
159
11065 75
125
85
30 424229 249 349
269
159
62 44 50
44
50
55 328187 199 187
199
209
78 87 63
87
63
98 354273 225 273
225
295
36 50 50
65
60
44 276199 199 229
219
187
51 65 65
80
75
59 306229 229 259
249
217
71 95 85
110
95
79 346289 269 319
289
257
40
50
75 324219 199 179
199
249
60
70
95 364299 239 219
239
289
55 75 60
75
60
103 314249 219 249
219
305
50 75 45
40
45
60 304249 189 179
189
219
70 135 105 60
105
20 344369 309 219
309
139
69 55 45
55
55
10 342209 189 209
209
119
11485 70
85
80
30 432269 239 269
259
159
55 40 50
65
85
40 314179 199 229
269
179
10060 70
85
105
60 404219 239 269
309
219
Chlorophyll, Sap
Sipper, Serene
60 60 50
Grace
Chlorophyll, Sap
Sipper, Serene
80 100 70
Grace
Static, Motor
Electric/Flying
Drive
#588 Karrablast Bug
75
Shed Skin, Swarm,
No Guard
Shell Armor,
Swarm, Overcoat
Effect Spore,
Regenerator
Effect Spore,
Regenerator
#590
Foongus
Grass/Poison
#591
Amoonguss
Grass/Poison
#592
Frillish
Water/Ghost
#593
Jellicent
Water/Ghost
#594
Alomomola
Water
Healer,
Hydration,
Regenerator
16575 80
40
45
65 534249 259 179
189
229
#595
Joltik
Electric/Bug
Compoundeyes,
Unnerve, Swarm
50 47 50
57
50
65 304193 199 213
199
229
70 77 60
97
60
108 344253 219 293
219
315
44 50 91
24
#596 Galvantula Electric/Bug
#597
Ferroseed
Compoundeyes,
Unnerve, Swarm
Iron Barbs
86
10 292199 281 147
271
119
#598 Ferrothorn Grass/Steel
Iron Barbs
74 94 131 54
116
20 352287 361 207
331
139
#599
Klink
Steel
Minus, Plus,
Clear Body
40 55 70
45
60
30 284209 239 189
219
159
#600
Klang
Steel
Minus, Plus,
Clear Body
60 80 95
70
85
50 324259 289 239
269
199
#
SPECIES
#601
Klinklang
Grass/Steel
Cursed Body,
Water Absorb,
Damp
Cursed Body,
Water Absorb,
Damp
POKÉMON TYPE
ABILITIES
BASE STATS
#602
Tynamo
Electric
Minus, Plus, Clear
60 100 115 70
Body
Levitate
35 55 40 45
#603
Eelektrik
Electric
Levitate
65 80
#604
Eelektross
Electric
Levitate
Steel
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
85
90 324299 329 239
269
279
40
60 404209 179 189
179
219
75
70
40 334259 239 249
239
179
85 115 80
105
80
50 374329 259 309
259
199
55 55
55
85
55
30 314209 209 269
209
159
70
#605
Elgyem
Psychic
Synchronize,
Telepathy,
Analytic
#606
Beheeyem
Psychic
Synchronize,
Telepathy,
Analytic
75 75
75
125
95
40 354249 249 349
289
179
#607
Litwick
Ghost/Fire
Flame Body, Flash
50 30
Fire, Shadow Tag
55
65
55
20 304159 209 229
209
139
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#608
Lampent
Ghost/Fire
Flame Body, Flash
60 40
Fire, Shadow Tag
60
95
60
55 324179 219 289
219
209
#609
Chandelure
Ghost/Fire
Flame Body, Flash
60 50
Fire, Shadow Tag
90
145
90
80 324199 279 389
279
259
#610
Axew
Dragon
Mold Breaker,
Rivalry, Unnerve
60
30
40
57 296273 219 159
179
213
#611
Fraxure
Dragon
66 117 70
40
50
67 336333 239 179
199
233
#612
Haxorus
Dragon
76 147 90
60
70
97 356393 279 219
239
293
#613
Cubchoo
Ice
55 70
40
60
40
40 314239 179 219
179
179
#614
Beartic
Ice
95 110 80
70
80
50 394319 259 239
259
199
#615
Cryogonal
Ice
Levitate
70 50
30
95
135
105 344199 159 289
369
309
Hydration, Shell
Armor, Overcoat
50 40
85
40
65
25 304179 269 179
229
149
40
100
60
145 364239 179 299
219
389
84
81
99
32 422231 267 261
297
163
50
55
50
65 294269 199 209
199
229
Mold Breaker,
Rivalry, Unnerve
Mold Breaker,
Rivalry, Unnerve
Snow Cloak,
Rattled
Snow Cloak, Swift
Swim
46 87
#616
Shelmet
Bug
#617
Accelgor
Bug
#618
Stunfisk
#619
Mienfoo
#620
Mienshao
Fighting
Inner Focus,
Regenerator,
Reckless
65 125 60
95
60
105 334349 219 289
219
309
#621
Druddigon
Dragon
Rough Skin, Sheer
Force, Mold
77 120 90
Breaker
60
90
48 358339 279 219
279
195
#622
Golett
Ground/Ghost
Iron Fist, Klutz,
59 74
No Guard
50
35
50
35 322247 199 169
199
169
#623
Golurk
Ground/Ghost
124 80
55
80
55 382347 259 209
259
209
#624
Pawniard
Dark/Steel
85
40
40
60 294269 239 179
179
219
#625
Bisharp
Dark/Steel
125 100 60
70
70 334349 299 219
239
239
#626
Bouffalant
110 95
40
95
55 394319 289 179
289
209
#627
Rufflet
Normal/Flying
50
37
50
60 344265 199 173
199
219
#628
Braviary
Normal/Flying
100123 75
87
75
80 404345 249 213
279
259
#629
Vullaby
Dark/Flying
70 55
75
45
65
60 344209 249 189
229
219
#630
Mandibuzz
Dark/Flying
11065
105 55
95
80 424229 309 209
289
259
#631
Heatmor
Fire
85 97
66
66
65 374293 232 309
231
229
#632
Durant
Bug/Steel
58 109 112 48
48
109 320317 323 195
195
317
#633
Deino
Dark/Dragon
Flash Fire,
Gluttony, White
Smoke
Hustle, Swarm,
Truant
Hustle
52 65
50
45
50
38 308229 199 189
199
175
#634
Zweilous
Dark/Dragon
Hustle
72 85
70
65
70
58 348269 239 229
239
215
#635
Hydreigon
Dark/Dragon
Levitate
92 105 90
125
90
98 388309 279 349
279
395
#636
Larvesta
Bug/Fire
Flame Body, Swarm 55 85
55
50
55
60 314269 209 199
209
219
#637
Volcarona
Bug/Fire
Flame Body, Swarm 85 60
65
135
105
100 374219 229 369
309
299
#638
Cobalion
Steel/Fighting Justified
91 90
72
108 386279 357 279
243
315
#639
Terrakion
Rock/Fighting
91 129 90
72
90
108 386357 279 243
279
315
#640
Virizion
Grass/Fighting Justified
91 90
90
129
108 386279 243 279
357
315
#641
Tornadus
Flying
Prankster, Defiant79 115 70
125
80
111 362329 239 349
259
321
#642
Thundurus
Electric/FlyingPrankster, Defiant79 115 70
125
80
111 362329 239 349
259
321
#643
Reshiram
Dragon/Fire
100120 100 150
120
90 404339 299 399
339
279
#644
Zekrom
100150 120 120
100
90 404399 339 339
299
279
115
80
101 382349 279 329
259
301
130
90
95 454359 279 359
279
289
125170 100 120
90
95 454439 299 339
279
289
#645
Landorus
Hydration, Sticky
80 70
Hold, Unburden
Limber, Static,
Ground/Electric
10966
Sand Veil
Inner Focus,
Fighting
Regenerator,
45 85
Reckless
Normal
Iron Fist, Klutz,
89
No Guard
Defiant, Inner
45
Focus, Pressure
Defiant, Inner
65
Focus, Pressure
Reckless, Sap
95
Sipper, Soundproof
Keen Eye, Sheer
Force, Hustle
Keen Eye, Sheer
Force, Hustle,
Defiant
Big Pecks,
Overcoat, Weak
Armor
Big Pecks,
Overcoat, Weak
Armor
Justified
Turboblaze
Dragon/ElectricTeravolt
Ground/Flying
Kyurem (unfused)Dragon/Ice
Kyurem
(Black/Zekrom- Dragon/Ice
70 83
70
129 90
72
Sand Force, Sheer
89 125 90
Force
Pressure
125130 90
Teravolt
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#646
Kyurem)
Kyurem
(White/Reshiram-Dragon/Ice
Kyurem)
#647
Keldeo
Turboblaze
Water/Fighting Justified
Meloetta (Aria
Normal/Psychic Serene Grace
Forme)
#648
#649
Meloetta
(Pirouette
Forme)
Genesect
125120 90
170
100
95 454339 279 239
299
289
91 72
90
129
90
108 386243 279 357
279
315
10077
77
128
128
90 404253 253 355
355
279
Normal/FightingSerene Grace
100128 90
77
77
128 404355 279 253
253
355
Bug/Steel
Download
71 120 95
120
95
99 346339 289 339
289
297
Overgrow,
Bulletproof
56 61
65
48
45
38 316221 229 195
189
175
61 78
95
56
58
57 326255 289 211
215
213
88 107 122 74
75
64 380313 343 247
249
227
#650
Chespin
Grass
#651
Quilladin
Grass
#652
Chesnaught
#653
Fennekin
Overgrow,
Bulletproof
Overgrow,
Grass/Fighting
Bulletproof
Fire
Blaze, Magician
40 45
40
62
60
60 284189 179 223
219
219
#654
Braixen
Fire
Blaze, Magician
59 59
58
90
70
73 322217 215 279
239
245
#655
Delphox
Fire/Psychic
Blaze, Magician
75 69
72
114
100
104 354237 243 327
299
307
#656
Froakie
Water
Torrent, Protean
41 56
40
62
44
71 286211 179 223
187
241
#657
Frogadier
Water
Torrent, Protean
54 63
52
83
56
97 312225 203 265
211
293
#658
Greninja
Water/Dark
Torrent, Protean
72 95
67
103
71
122 348289 233 305
241
343
38 36
38
32
36
57 280171 175 163
171
213
85 56
77
50
77
78 374211 253 199
253
255
45 50
43
40
38
62 294199 185 179
175
223
Pickup, Cheek
Pouch
Pickup, Cheek
Pouch
Big Pecks, Gale
Wings
#659
Bunnelby
Normal
#660
Diggersby
Normal/Ground
#661
Fletchling
Normal/Flying
#662
Fletchinder
Fire/Flying
Flame Body, Gale
Wings
62 73
55
56
52
84 328245 209 211
203
267
#663
Talonflame
Fire/Flying
Flame Body, Gale
Wings
78 81
71
74
69
126 360261 241 247
237
351
#664
Scatterbug
Bug
40
27
25
35 280169 179 153
149
169
#665
Spewpa
Bug
60
27
30
29 294143 219 153
159
157
#666
Vivillon
Bug/Flying
80 52
50
90
50
89 364203 199 279
199
277
#667
Litleo
Normal/Fire
Shield Dust,
Compoundeyes,
Friend Guard
Rivalry, Unnerve
62 50
58
73
54
72 328199 215 245
207
243
#668
Pyroar
Normal/Fire
Rivalry, Unnerve
86 68
72
109
66
106 376235 243 317
231
311
#669
Flabébé
Fairy
Flower Veil
44 38
39
61
79
42 292175 177 221
257
183
#670
Floette
Fairy
Flower Veil
54 45
47
75
98
52 312189 193 249
295
203
#671
Florges
Fairy
Flower Veil
78 65
68
112
154
75 360229 235 323
407
249
#672
Skiddo
Grass
Sap Sipper
66 65
48
62
57
52 336229 195 223
213
203
#673
Gogoat
Grass
Sap Sipper
123100 62
97
81
68 450299 223 293
261
235
67 82
62
46
48
43 354259 219 229
279
303
Shield Dust,
Compoundeyes,
38 35
Friend Guard
Shed Skin, Friend
45 22
Guard
#674
Pancham
Fighting
Iron Fist, Mold
Breaker
#675
Pangoro
Fighting/Dark
Iron Fist, Mold
Breaker
95 124 78
69
71
58 384347 255 237
241
215
#676
Furfrou
Normal
Fur Coat
75 80
60
65
90
82 354259 219 229
279
303
Psychic
Keen Eye,
Infiltrator, Own
Tempo
62 48
54
63
60
68 328195 207 225
219
235
Meowstic
Psychic
Keen Eye,
Infiltrator,
Prankster
74 48
(male)/Competitive
(female)
76
83
81
104 352195 251 265
261
307
#679
Honedge
Steel/Ghost
No Guard
45 80
100 35
37
28 294259 299 169
173
155
#680
Doublade
Steel/Ghost
No Guard
59 110 150 45
49
35 322319 399 189
197
169
#681
Aegislash
Steel/Ghost
Stance Change
60 50
150 50
150
60 324399 199 399
199
219
#682
Spritzee
Fairy
Healer
78 52
60
63
65
23 360203 219 225
229
145
#683
Aromatisse
Fairy
Healer
10172
72
99
89
29 406243 243 297
277
157
#684
Swirlix
Fairy
Sweet Veil
62 48
66
59
57
49 328195 231 217
213
197
#685
Slurpuff
Fairy
Sweet Veil
82 80
86
85
75
72 368259 271 269
249
243
Dark/Psychic
Contrary, Suction
53 54
Cups
53
37
46
45 310207 205 173
191
189
#677
#678
#686
Espurr
Inkay
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#687
Malamar
Dark/Psychic
#688
Binacle
Rock/Water
#689
Barbaracle
#690
Contrary, Suction 86 92
Cups
Tough Charm,
42 52
Sniper, Pickpocket
88
68
75
73 376283 275 235
249
245
67
39
56
50 288203 233 177
211
199
Rock/Water
Tough Charm,
72 105 115 54
Sniper, Pickpocket
86
68 348309 329 207
271
235
Skrelp
Poison/Water
Poison Point,
Poison Touch
50 60
60
60
60
30 304219 219 219
219
159
#691
Dragalge
Poison/Dragon
Poison Point,
Poison Touch
65 75
90
97
123
44 334349 279 293
345
187
#692
Clauncher
Water
Mega Launcher
50 53
62
58
63
44 304205 223 215
225
187
#693
Clawitzer
Water
Mega Launcher
71 73
88
120
89
59 346245 275 339
277
217
#694
Helioptile
Dry Skin, Sand
Electric/Normal
44 38
Veil, Solar Power
33
61
43
70 292175 165 221
185
239
#695
Heliolisk
Dry Skin, Sand
Electric/Normal
62 55
Veil, Solar Power
52
109
94
109 328209 203 317
287
317
77
#696
Tyrunt
Rock/Dragon
Strong Jaw
58 89
45
45
48 320277 253 189
189
195
#697
Tyrantrum
Rock/Dragon
Strong Jaw
82 121 119 69
59
71 368341 337 237
217
241
#698
Amaura
Ice/Rock
Refrigerate
77 59
50
67
63
46 358217 199 233
225
191
#699
Aurorus
Ice/Rock
Refrigerate
12377
72
99
92
58 450253 243 297
283
215
Fairy
Cute Charm,
Pixilate
95 65
65
110
130
60 394229 229 319
359
219
#700
#
Sylveon
SPECIES
POKÉMON TYPE
ABILITIES
BASE STATS
MAX STATS
HP Atk.Def.Sp.Atk.Sp.Def.Spd. HP Atk.Def.Sp.Atk.Sp.Def.Spd.
#701 Hawlucha Fighting/FlyingLimber, Unburden
78 92 75
74
63
118 360283 249 247
225
335
#702 Dedenne Electric/Fairy Cheek Pouch, Pickup
67 58 57
81
67
101 338215 213 261
233
301
#703 Carbink Rock/Fairy
50 50 150 50
150
50 304199 399 199
399
199
55
75
40 294199 169 209
249
179
83
113
60 340249 205 265
325
219
#704 Goomy
Dragon
#705 Sliggoo Dragon
Clear Body, Sturdy
Sap Sipper, Hydration,
45 50 35
Gooey
Sap Sipper, Hydration,
68 75 53
Gooey
#706 Goodra Dragon
Sap Sipper, Hydration,
90 100 70
Gooey
110
150
80 384299 239 319
399
259
#707 Klefki Steel/Fairy
Prankster, Magician
57 80 91
80
87
75 318259 281 259
273
249
#708 Phantump Ghost/Grass
Natural Cure, Frisk,
Harvest
43 70 48
50
60
38 290239 195 199
219
175
85 110 76
65
82
56 374319 251 229
263
211
44 66 70
44
55
56 322231 239 187
209
181
55 85 122 58
75
99 374299 343 215
349
207
55 69 85
32
35
28 314237 269 163
169
155
#709TrevenantGhost/Grass
#710PumpkabooGhost/Grass
#711GourgeistGhost/Grass
#712 Bergmite Ice
Natural Cure, Frisk,
Harvest
Natural Cure, Frisk,
Insomnia
Pickup, Frisk,
Insomnia
Own Tempo, Ice Body,
Sturdy
#713 Avalugg Ice
Own Tempo, Ice Body,
Sturdy
95 117 184 44
46
28 394333 467 187
191
155
#714 Noibat Dragon/Flying
Frisk, Infiltrator.
Telepathy
40 30 35
45
40
55 284159 169 189
179
209
#715 Noivern Dragon/Flying
Frisk, Infiltrator,
Telepathy
85 70 80
97
80
123 374239 259 296
259
345
#716 Xerneas Fairy
Fairy Aura
126131 95
131
98
99 456361 289 361
295
297
#717 Yveltal Dark/Flying
Dark Aura
126131 95
131
98
99 456361 289 361
295
297
#718 Zygarde Dragon/Ground Aura Break
108100 121 81
95
95 420299 341 261
289
289
#719 Diancie ?
?
?
?
?
?
?
?
?
?
?
?
?
?
#720Volcanion?
?
?
?
?
?
?
?
?
?
?
?
?
?
#721 Hoopa
?
?
?
?
?
?
?
?
?
?
?
?
?
?
As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through
Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by
Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version
legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.).
Pokémon Stats (Breeding)
Next in our series of Pokémon stats comes some details regarding Pokémon breeding. As far as stats would be
concerned, there is little to detail here other than Egg Groups and, to the more OCD of you, gender ratios. Much
more specific details can be found in the Pokémon Breeding section.
First, on Pokémon breeding. Pokémon can be bred at the Daycare on Route 7 if two Pokémon of opposite genders are
left there. After a time, they'll probably yield an Egg, which will hatch after a predetermined number of steps.
(It's just walking and rather pointless to detail - it'll hatch when it hatches, so long as it isn't a Bad Egg.)
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When it comes to the child Pokémon, certain things are determined by the parents:
Species: If the two Pokémon are of the same Egg Group, the child is of the female's species.
Moves: Some moves are carried over if the parents know them: not all, just some.
IVs: This is a mechanic I know little of, but some hold items like the Destiny Knot can make the child
inherit IVs. Again, see the Pokémon Breeding section for more.
Shininess: Pokémon are more likely to be Shiny if bred from international Pokémon - the parents being Shiny
is an irrelevant factor, despite the common myth otherwise.
"Crap" Pokémon: If you don't match up Egg Groups, you generally get some random Pokémon like a Caterpie or
Weedle.
"No Egg Group": This implies - regardless of the Pokémon having a gender, as with Latias/Latios - that the
Pokémon cannot ever make an Egg.
Ditto: Generally Ditto can breed with most Pokémon, even genderless ones, as a wild card. However, he still
cannot breed with most "No Eggs" grouped Pokémon. To the curious, Ditto is alone in its own Egg Group,
"Ditto". =P
Exception: If you breed Ditto and Manaphy, you'll get the legendary Phione. Unlike most Pokémon you get
from breeding, it doesn't evolve into either parent, and it doesn't evolve at all.
Items: To get Pokémon of certain species, special items must be held by Pokémon of higher evolutions during
breeding:
Azurill: Sea Incense, held by Marill or Azumarill
Bonsly: Rock Incense, held by Sudowoodo
Budew: Rose Incense, held by Roselia or Roserade
Chingling: Pure Incense, held by Chimecho
Happiny: Luck Incense, held by Chansey or Blissey
Mantyke: Wave Incense, held by Mantine
Mime Jr.: Odd Incense, held by Mr. Mime
Munchlax: Full Incense, held by Snorlax
Pichu: Light Orb, if you want Volt Tackle, held by Pikachu or Raichu
Wynaut: Lax Incense, held by Wobbuffet
#
SPECIES
EGG GROUPS
GENDER RATIO
Male Female
#001 Bulbasaur Monster, Grass 87.5%12.5%
#002 Ivysaur
Monster, Grass 87.5%12.5%
#003 Venusaur Monster, Grass 87.5%12.5%
#004 Charmander Monster, Dragon 87.5%12.5%
#005 Charmeleon Monster, Dragon 87.5%12.5%
#006 Charizard Monster, Dragon 87.5%12.5%
#007 Squirtle Monster, Water 187.5%12.5%
#008 Wartortle Monster, Water 187.5%12.5%
#009 Blastoise Monster, Water 187.5%12.5%
#010 Caterpie Bug
50%
50%
#011 Metapod
Bug
50%
50%
#012 Butterfree Bug
50%
50%
#013
Weedle
Bug
50%
50%
#014
Kakuna
Bug
50%
50%
#015 Beedrill Bug
50%
50%
#016
Flying
50%
50%
#017 Pidgeotto Flying
50%
50%
#018 Pidgeot
Flying
50%
50%
#019 Rattata
Field
50%
50%
#020 Raticate Field
50%
50%
#021 Spearow
Flying
50%
50%
#022
Fearow
Flying
50%
50%
#023
Ekans
Field, Dragon
50%
50%
#024
Arbok
Field, Dragon
50%
50%
#025 Pikachu
Field, Fairy
50%
50%
#026
Field, Fairy
50%
50%
#027 Sandshrew Field
50%
50%
#028 Sandslash Field
50%
50%
Pidgey
Raichu
#029Nidoran <F>Monster, Field 0%
100%
#030 Nidorina Monster, Field 0%
100%
#031 Nidoqueen Monster, Field 0%
100%
#032Nidoran <M>Monster, Field 100% 0%
#033 Nidorino Monster, Field 100% 0%
#034 Nidoking Monster, Field 100% 0%
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#035 Clefairy Fairy
25%
75%
#036 Clefable Fairy
25%
75%
#037
Field
25%
75%
#038 Ninetales Field
25%
75%
#039 Jigglypuff Fairy
25%
75%
#040 Wigglytuff Fairy
25%
75%
#041
Zubat
Flying
50%
50%
#042
Golbat
Flying
50%
50%
#043
Oddish
Grass
50%
50%
#044
Gloom
Grass
50%
50%
#045 Vileplume Grass
50%
50%
#046
Bug, Grass
50%
50%
#047 Parasect Bug, Grass
50%
50%
#048 Venonat
Bug
50%
50%
#049 Venomoth Bug
50%
50%
#050 Diglett
Field
50%
50%
#051 Dugtrio
Field
50%
50%
#052
Meowth
Field
50%
50%
#053 Persian
Field
50%
50%
#054 Psyduck
Field, Water 1 50%
50%
#055 Golduck
Field, Water 1 50%
50%
#056
Field
50%
50%
#057 Primeape Field
50%
50%
#058 Growlithe Field
75%
25%
#059 Arcanine Field
75%
25%
#060 Poliwag
Water 1
50%
50%
#061 Poliwhirl Water 1
50%
50%
#062 Poliwrath Water 1
50%
50%
#063
Human-like
75%
25%
Human-like
75%
25%
#065 Alakazam Human-like
75%
25%
#066
Vulpix
Paras
Mankey
Abra
#064 Kadabra
Machop
Human-like
75%
25%
#067 Machoke
Human-like
75%
25%
#068 Machamp
Human-like
75%
25%
#069 Bellsprout Grass
50%
50%
#070 Weepinbell Grass
50%
50%
#071 Victreebel Grass
50%
50%
#072 Tentacool Water 3
50%
50%
#073 Tentacruel Water 3
50%
50%
#074 Geodude
Mineral
50%
50%
#075 Graveler Mineral
50%
50%
#076
Golem
Mineral
50%
50%
#077
Ponyta
Field
50%
50%
#078 Rapidash Field
50%
50%
#079 Slowpoke Monster, Water 150%
50%
#080 Slowbro
50%
Monster, Water 150%
#081 Magnemite Mineral
Genderless
#082 Magneton Mineral
Genderless
#083 Farfetch'd Field, Flying
50%
50%
#084
Doduo
Flying
50%
50%
#085
Dodrio
Flying
50%
50%
#086
Seel
Field, Water 1 50%
50%
#087 Dewgong
Field, Water 1 50%
50%
#088
Grimer
Amorphous
50%
50%
#089
Muk
Amorphous
50%
50%
#090 Shellder Water 3
50%
50%
#091 Cloyster Water 3
50%
50%
#092
Gastly
Amorphous
50%
50%
#093 Haunter
Amorphous
50%
50%
#094
Gengar
Amorphous
50%
50%
#095
Onix
Mineral
50%
50%
#096 Drowzee
Human-like
50%
50%
#097
Hypno
Human-like
50%
50%
#098
Krabby
Water 3
50%
50%
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#099 Kingler
Water 3
50%
#100 Voltorb
Mineral
Genderless
#
SPECIES
EGG GROUPS
50%
GENDER RATIO
Male Female
#101 Electrode Mineral
Genderless
#102 Exeggcute Grass
50%
50%
#103 Exeggutor Grass
50%
50%
#104 Cubone
Monster
50%
50%
#105 Marowak Monster
50%
50%
#106 Hitmonlee Human-like
100% 0%
#107HitmonchanHuman-like
100% 0%
#108 Lickitung Monster
50%
50%
#109 Koffing Amorphous
50%
50%
#110 Weezing Amorphous
50%
50%
#111 Rhyhorn Field, Monster 50%
50%
#112 Rhydon
50%
Field, Monster 50%
#113 Chansey Fairy
0%
100%
#114 Tangela Grass
50%
50%
#115KangaskhanMonster
0%
100%
#116 Horsea
Dragon, Water 1 50%
50%
#117 Seadra
Dragon, Water 1 50%
50%
#118 Goldeen Water 2
50%
50%
#119 Seaking Water 2
50%
50%
#120 Staryu
Water 3
Genderless
#121 Starmie Water 3
Genderless
#122 Mr. Mime Human-like
50%
50%
#123 Scyther Bug
50%
50%
#124
0%
100%
#125ElectabuzzHuman-like
75%
25%
#126 Magmar
Human-like
75%
25%
#127 Pinsir
Bug
50%
50%
#128 Tauros
Field
100% 0%
Jynx
Human-like
#129 Magikarp Dragon, Water 2 50%
50%
#130 Gyarados Dragon, Water 2 50%
50%
#131 Lapras
Monster, Water 150%
50%
#132
Ditto
Ditto
Genderless
#133
Eevee
Field
87.5%12.5%
#134 Vaporeon Field
87.5%12.5%
#135 Jolteon Field
87.5%12.5%
#136 Flareon Field
87.5%12.5%
#137 Porygon Mineral
Genderless
#138 Omanyte Water 1, Water 387.5%12.5%
#139 Omastar Water 1, Water 387.5%12.5%
#140 Kabuto
Water 1, Water 387.5%12.5%
#141 Kabutops Water 1, Water 387.5%12.5%
#142AerodactylFlying
87.5%12.5%
#143 Snorlax Monster
87.5%12.5%
#144 Articuno No Eggs
Genderless
#145 Zapdos
No Eggs
Genderless
#146 Moltres No Eggs
Genderless
#147 Dratini Dragon, Water 1 50%
50%
#148 Dragonair Dragon, Water 1 50%
50%
#149 Dragonite Dragon, Water 1 50%
50%
#150 Mewtwo
No Eggs
Genderless
#151
No Eggs
Genderless
Mew
#152 Chikorita Monster, Grass 87.5%12.5%
#153 Bayleef Monster, Grass 87.5%12.5%
#154 Meganium Monster, Grass 87.5%12.5%
#155 Cyndaquil Monster, Field 87.5%12.5%
#156 Quilava Monster, Field 87.5%12.5%
#157TyphlosionMonster, Field 87.5%12.5%
#158 Totodile Monster, Water 187.5%12.5%
#159 Croconaw Monster, Water 187.5%12.5%
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#160FeraligatrMonster, Water 187.5%12.5%
#161 Sentret Field
50%
50%
#162 Furret
50%
50%
#163 Hoothoot Flying
50%
50%
#164 Noctowl Flying
50%
50%
#165 Ledyba
Bug
50%
50%
#166 Ledian
Bug
50%
50%
#167 Spinarak Bug
50%
50%
#168 Ariados Bug
50%
50%
#169 Crobat
50%
50%
#170 Chinchou Water 2
50%
50%
#171 Lanturn Water 2
50%
50%
#172
Field
Flying
Pichu
No Eggs
50%
50%
#173 Cleffa
No Eggs
25%
75%
#174 Igglybuff No Eggs
25%
75%
#175 Togepi
87.5%12.5%
No Eggs
#176 Togetic Fairy, Flying
87.5%12.5%
#177
Natu
Flying
50%
50%
#178
Xatu
Flying
50%
50%
Field, Monster 50%
50%
#180 Flaaffy Field, Monster 50%
50%
#181 Ampharos Field, Monster 50%
50%
#182 Bellossom Grass
50%
50%
Fairy, Water 1 50%
50%
#184 Azumarill Fairy, Water 1 50%
50%
#185 Sudowoodo Mineral
50%
50%
#186 Politoed Water 1
50%
50%
#187 Hoppip
Fairy, Grass
50%
50%
#188 Skiploom Fairy, Grass
50%
50%
#189 Jumpluff Fairy, Grass
50%
50%
#190
Field
50%
50%
#191 Sunkern Grass
50%
50%
#192 Sunflora Grass
50%
50%
#193
Bug
50%
50%
Field, Water
50%
50%
#195 Quagsire Field, Water
50%
50%
#196 Espeon
Field
87.5%12.5%
#197 Umbreon Field
87.5%12.5%
#198 Murkrow Flying
#179 Mareep
#183 Marill
Aipom
Yanma
#194 Wooper
50%
50%
#199 Slowking Monster, Water 150%
50%
#200MisdreavusAmorphous
50%
#
SPECIES
#201
Unown
EGG GROUPS
No Eggs
50%
GENDER RATIO
Male Female
Genderless
#202 Wobbuffet Amorphous
50%
50%
#203 Girafarig Field
50%
50%
#204 Pineco
Bug
50%
50%
#205ForretressBug
50%
50%
#206 Dunsparce Field
50%
50%
#207 Gligar
50%
50%
#208 Steelix Mineral
50%
50%
#209 Snubbull Fairy, Field
25%
75%
#210 Granbull Fairy, Field
25%
75%
#211 Qwilfish Water 2
50%
50%
#212 Scizor
Bug
50%
50%
#213 Shuckle Bug
50%
50%
#214 Heracross Bug
50%
50%
#215 Sneasel Field
50%
50%
#216 Teddiursa Field
50%
50%
#217 Ursaring Field
50%
50%
#218 Slugma
Amorphous
50%
50%
#219 Magcargo Amorphous
50%
50%
#220 Swinub
50%
50%
Bug
Field
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#221 Piloswine Field
50%
50%
#222 Corsola Water 1, Water 325%
75%
#223 Remoraid Water 1, Water 250%
50%
#224 Octillery Water 1, Water 250%
50%
#225 Delibird Water 1, Field 50%
50%
#226 Mantine Water 1
50%
50%
#227 Skarmory Flying
50%
50%
#228 Houndour Field
50%
50%
#229 Houndoom Field
50%
50%
#230 Kingdra Dragon, Water 1 50%
50%
#231 Phanpy
Field
50%
50%
#232 Donphan Field
50%
50%
#233 Porygon2 Mineral
Genderless
#234 Stantler Field
50%
50%
#235 Smeargle Field
50%
50%
#236 Tyrogue No Eggs
100% 0%
#237 Hitmontop Human-like
100% 0%
#238 Smoochum No Eggs
0%
100%
#239 Elekid
No Eggs
75%
25%
#240
No Eggs
75%
25%
#241 Miltank Field
Magby
0%
100%
#242 Blissey Fairy
0%
100%
#243 Raikou
No Eggs
Genderless
#244
No Eggs
Genderless
#245 Suicune No Eggs
Entei
Genderless
#246 Larvitar Monster
50%
50%
#247 Pupitar Monster
50%
50%
#248 Tyranitar Monster
50%
50%
#249
Lugia
No Eggs
Genderless
#250
Ho-oh
No Eggs
Genderless
#251 Celebi
No Eggs
Genderless
#252 Treecko Monster, Dragon 87.5%12.5%
#253 Grovyle Monster, Dragon 87.5%12.5%
#254 Sceptile Monster, Dragon 87.5%12.5%
#255 Torchic Monster, Field 87.5%12.5%
#256 Combusken Monster, Field 87.5%12.5%
#257 Blaziken Monster, Field 87.5%12.5%
#258 Mudkip
Monster, Water 187.5%12.5%
#259 Marshtomp Monster, Water 187.5%12.5%
#260 Swampert Monster, Water 187.5%12.5%
#261 Poochyena Field
50%
50%
#262 Mightyena Field
50%
50%
#263 Zigzagoon Field
50%
50%
#264 Linoone Field
50%
50%
#265 Wurmple Bug
50%
50%
#266 Silcoon Bug
50%
50%
#267 Beautifly Bug
50%
50%
#268 Cascoon Bug
50%
50%
#269 Dustox
Bug
50%
50%
#270
Lotad
Grass, Water 1 50%
50%
#271 Lombre
Grass, Water 1 50%
50%
#272 Ludicolo Grass, Water 1 50%
50%
#273 Seedot
Grass, Field
50%
50%
#274 Nuzleaf Grass, Field
50%
50%
#275 Shiftry Grass, Field
50%
50%
#276 Taillow Flying
50%
50%
#277 Swellow Flying
50%
50%
#278 Wingull Flying, Water 1 50%
50%
#279 Pelipper Flying, Water 1 50%
50%
#280
Ralts
Amorphous
50%
50%
#281 Kirlia
Amorphous
50%
50%
#282 Gardevoir Amorphous
50%
50%
#283 Surskit Bug, Water 1
50%
50%
#284MasquerainBug, Water 1
50%
50%
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#285 Shroomish Grass, Fairy
50%
50%
#286 Breloom Grass, Fairy
50%
50%
#287 Slakoth Field
50%
50%
#288 Vigoroth Field
50%
50%
#289 Slaking Field
50%
50%
#290 Nincada Bug
50%
50%
#291 Ninjask Bug
50%
50%
#292 Shedinja Mineral
Genderless
#293 Whismur Field, Monster 50%
50%
#294 Loudred Field, Monster 50%
50%
#295 Exploud Field, Monster 50%
50%
#296 Makuhita Human-like
75%
25%
#297 Hariyama Human-like
75%
25%
#298 Azurill No Eggs
25%
75%
#299 Nosepass Mineral
50%
50%
#300 Skitty
25%
75%
#
SPECIES
Field, Fairy
EGG GROUPS
GENDER RATIO
Male Female
#301 Delcatty Field, Fairy
25%
75%
#302 Sableye Human-like
50%
50%
#303 Mawile Fairy, Field
50%
50%
#304
Monster
50%
50%
#305 Lairon Monster
50%
50%
#306 Aggron Monster
50%
50%
#307 Meditite Human-like
50%
50%
#308 Medicham Human-like
50%
50%
#309ElectrikeField
50%
50%
#310ManectricField
50%
50%
#311 Plusle Fairy
50%
50%
#312 Minun
50%
50%
Aron
Fairy
#313 Volbeat Bug, Human-like 100% 0%
#314 Illumise Bug, Human-like 0%
100%
#315 Roselia Fairy, Grass
50%
50%
#316 Gulpin Amorphous
50%
50%
#317 Swalot Amorphous
50%
50%
#318 Carvanha Water 2
50%
50%
#319 Sharpedo Water 2
50%
50%
#320 Wailmer Water 2, Field
50%
50%
#321 Wailord Water 2, Field
50%
50%
#322 Numel
Field
50%
50%
#323 Camerupt Field
50%
50%
#324 Torkoal Field
50%
50%
#325 Spoink Field
50%
50%
#326 Grumpig Field
50%
50%
#327 Spinda Field, Human-like50%
50%
#328 Trapinch Bug
50%
50%
#329 Vibrava Bug
50%
50%
#330 Flygon Bug
50%
50%
#331 Cacnea Grass, Human-like50%
50%
#332 Cacturne Grass, Human-like50%
50%
#333 Swablu Flying, Dragon
50%
50%
#334 Altaria Flying, Dragon
50%
50%
#335 Zangoose Field
50%
50%
#336 Seviper Field, Dragon
50%
50%
#337 Lunatone Mineral
Genderless
#338 Solrock
Genderless
Mineral
#339 Barboach Water 2
50%
50%
#340 Whiscash Water 2
50%
50%
#341 Corphish Water 1, Water 3 50%
50%
#342CrawdauntWater 1, Water 3 50%
50%
#343 Baltoy Mineral
Genderless
#344 Claydol Mineral
Genderless
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#345 Lileep Water 3
87.5%12.5%
#346 Cradily Water 3
87.5%12.5%
#347 Anorith Water 3
87.5%12.5%
#348 Armaldo Water 3
87.5%12.5%
#349 Feebas Dragon, Water 1 50%
50%
#350 Milotic Dragon, Water 1 50%
50%
#351 Castform Fairy, Amorphous 50%
50%
#352 Kecleon Field
50%
50%
#353 Shuppet Amorphous
50%
50%
#354 Banette Amorphous
50%
50%
#355 Duskull Amorphous
50%
50%
#356 Dusclops Amorphous
50%
50%
#357 Tropius Monster, Grass
50%
50%
#358 Chimecho Amorphous
50%
50%
#359 Absol
50%
50%
#360 Wynaut No Eggs
50%
50%
#361 Snorunt Fairy, Mineral
50%
50%
#362 Glalie Fairy, Mineral
50%
50%
#363 Spheal Field, Water 1
50%
50%
#364 Sealeo Field, Water 1
50%
50%
#365 Walrein Field, Water 1
50%
50%
#366 Clamperl Water 1
50%
50%
#367 Huntail Water 1
50%
50%
#368 Gorebyss Water 1
50%
50%
Field
#369RelicanthWater 1, Water 2 87.5%12.5%
#370 Luvdisc Water 2
25%
75%
#371 Bagon
Dragon
50%
50%
#372 Shelgon Dragon
50%
50%
#373SalamenceDragon
50%
50%
#374 Beldum Mineral
Genderless
#375 Metang Mineral
Genderless
#376MetagrossMineral
Genderless
#377 Regirock No Eggs
Genderless
#378 Regice No Eggs
Genderless
#379RegisteelNo Eggs
Genderless
#380 Latias No Eggs
0%
#381 Latios No Eggs
100% 0%
#382 Kyogre No Eggs
Genderless
#383 Groudon No Eggs
Genderless
#384 Rayquaza No Eggs
Genderless
#385 Jirachi No Eggs
Genderless
#386 Deoxys No Eggs
Genderless
#387 Turtwig Monster, Grass
87.5%12.5%
#388 Grotle Monster, Grass
87.5%12.5%
#389 Torterra Monster, Grass
87.5%12.5%
100%
#390 Chimchar Human-like, Field87.5%12.5%
#391 Monferno Human-like, Field87.5%12.5%
#392InfernapeHuman-like, Field87.5%12.5%
#393 Piplup Water 1, Field
87.5%12.5%
#394 Prinplup Water 1, Field
87.5%12.5%
#395 Empoleon Water 1, Field
87.5%12.5%
#396 Starly Flying
50%
50%
#397 Staravia Flying
50%
50%
#398StaraptorFlying
50%
50%
#399 Bidoof Field, Water 1
50%
50%
#400 Bibarel Field, Water 1
50%
50%
#
SPECIES
EGG GROUPS
GENDER RATIO
Male Female
#401 Kricketot Bug
50%
50%
#402KricketuneBug
50%
50%
#403
Shinx
Field
50%
50%
#404
Luxio
Field
50%
50%
#405 Luxray
Field
50%
50%
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#406
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
50%
50%
#407 Roserade Fairy, Grass
Budew
50%
50%
#408 Cranidos Monster
87.5%12.5%
#409 Rampardos Monster
87.5%12.5%
#410 Shieldon Monster
87.5%12.5%
#411 Bastiodon Monster
87.5%12.5%
#412
Burmy
No Eggs
Bug
50%
50%
#413 Wormadam Bug
0%
100%
#414 Mothim
Bug
100% 0%
#415 Combee
Bug
87.5%12.5%
#416 Vespiquen Bug
0%
100%
#417 Pachirisu Fairy, Field
50%
50%
#418 Buizel
Water 1, Field
50%
50%
#419 Floatzel Water 1, Field
50%
50%
#420 Cherubi Fairy, Grass
50%
50%
#421 Cherrim Fairy, Grass
50%
50%
#422 Shellos Water 1
50%
50%
#423 Gastrodon Water 1
50%
50%
#424 Ambipom Field
50%
50%
#425 Drifloon Amorphous
50%
50%
#426 Drifblim Amorphous
50%
50%
#427 Buneary Field, Human-like50%
50%
#428 Lopunny Field, Human-like50%
50%
#429 Mismagius Amorphous
50%
50%
#430 Honchkrow Flying
50%
50%
#431 Glameow Field
25%
75%
#432 Purugly Field
25%
75%
#433 Chingling No Eggs
50%
50%
#434 Stunky
Field
50%
50%
#435 Skuntank Field
50%
50%
#436 Bronzor Mineral
Genderless
#437 Bronzong Mineral
Genderless
#438 Bonsly
No Eggs
50%
50%
#439 Mime Jr. No Eggs
50%
50%
#440 Happiny No Eggs
0%
100%
#441 Chatot
50%
50%
50%
50%
Gible
Dragon, Monster 50%
50%
#444 Gabite
Dragon, Monster 50%
50%
#445 Garchomp Dragon, Monster 50%
50%
Flying
#442 Spiritomb Amorphous
#443
#446 Munchlax No Eggs
87.5%12.5%
#447
87.5%12.5%
Riolu
No Eggs
#448 Lucario Field, Human-like87.5%12.5%
#449HippopotasField
50%
50%
#450 Hippowdon Field
50%
50%
#451 Skorupi Bug, Water 3
50%
50%
#452 Drapion Bug, Water 3
50%
50%
#453 Croagunk Human-like
50%
50%
#454 Toxicroak Human-like
50%
50%
#455 Carnivine Grass
50%
50%
#456 Finneon Water 2
50%
50%
#457 Lumineon Water 2
50%
50%
#458 Mantyke No Eggs
50%
50%
#459 Snover
Grass, Monster
50%
50%
#460 Abomasnow Grass, Monster
50%
50%
#461 Weavile Field
50%
50%
#462 Magnezone Mineral
Genderless
#463LickilickyMonster
50%
50%
#464 Rhyperior Monster, Field
50%
50%
#465 Tangrowth Grass
50%
50%
#466ElectivireHuman-like
75%
25%
#467 Magmortar Human-like
75%
25%
#468 Togekiss Flying, Fairy
87.5%12.5%
#469 Yanmega Bug
50%
50%
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#470 Leafeon Field
87.5%12.5%
#471 Glaceon Field
87.5%12.5%
#472 Gliscor Bug
50%
50%
#473 Mamoswine Field
50%
50%
#474 Porygon-Z Mineral
Genderless
#475 Gallade Amorphous
100% 0%
#476 Probopass Mineral
50%
50%
#477 Dusknoir Amorphous
50%
50%
#478 Froslass Fairy, Mineral
0%
100%
#479
Rotom
Amorphous
Genderless
#480
Uxie
No Eggs
Genderless
#481 Mesprit No Eggs
Genderless
#482
Azelf
No Eggs
Genderless
#483 Dialga
No Eggs
Genderless
#484 Palkia
No Eggs
Genderless
#485 Heatran No Eggs
50%
#486 Regigigas No Eggs
Genderless
50%
#487 Giratina No Eggs
Genderless
#488 Cresselia No Eggs
0%
#489 Phione
100%
Fairy, Water 1
Genderless
#490 Manaphy Fairy, Water 1
Genderless
#491 Darkrai No Eggs
Genderless
#492 Shaymin No Eggs
Genderless
#493 Arceus
No Eggs
Genderless
#494 Victini No Eggs
Genderless
#495
Grass, Field
87.5%12.5%
#496 Servine Grass, Field
87.5%12.5%
#497 Serperior Grass, Field
87.5%12.5%
#498
Field
87.5%12.5%
#499 Pignite Field
87.5%12.5%
#500 Emboar
87.5%12.5%
#
Snivy
Tepig
SPECIES
Field
EGG GROUPS
GENDER RATIO
Male Female
#501 Oshawott Field
87.5%12.5%
#502 Dewott
Field
87.5%12.5%
#503 Samurott Field
87.5%12.5%
#504 Patrat
Field
50%
50%
#505 Watchog Field
50%
50%
#506 Lillipup Field
50%
50%
#507 Herdier Field
50%
50%
#508 Stoutland Field
50%
50%
#509 Purrloin Field
50%
50%
#510 Liepard Field
50%
50%
#511 Pansage Field
87.5%12.5%
#512 Simisage Field
87.5%12.5%
#513 Pansear Field
87.5%12.5%
#514 Simisear Field
87.5%12.5%
#515 Panpour Field
87.5%12.5%
#516 Simipour Field
87.5%12.5%
#517
Field
50%
50%
#518 Musharna Field
50%
50%
#519 Pidove
Flying
50%
50%
#520 Tranquill Flying
50%
50%
#521 Unfezant Flying
50%
50%
#522 Blitzle Field
50%
50%
#523 Zebstrika Field
50%
50%
#524RoggenrolaMineral
50%
50%
#525 Boldore Mineral
50%
50%
#526 Gigalith Mineral
50%
50%
#527 Woobat
Field, Flying
50%
50%
#528 Swoobat Field, Flying
50%
50%
#529 Drilbur Field
50%
50%
#530 Excadrill Field
50%
50%
Munna
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#531 Audino
Fairy
50%
50%
#532 Timburr Human-like
87.5%12.5%
#533 Gurdurr Human-like
87.5%12.5%
#534ConkeldurrHuman-like
87.5%12.5%
#535 Tympole Water 1
50%
50%
Water 1
50%
50%
#537SeismitoadWater 1
50%
50%
#538
Throh
Human-like
100% 0%
#539
Sawk
Human-like
100% 0%
#536 Palpitoad
#540 Sewaddle Bug
50%
50%
#541 Swadloon Bug
50%
50%
#542 Leavanny Bug
50%
50%
#543 Venipede Bug
50%
50%
#544WhirlipedeBug
50%
50%
#545 Scolipede Bug
50%
50%
#546 Cottonee Grass, Fairy
50%
50%
#547WhimsicottGrass, Fairy
50%
50%
#548 Petilil Grass
0%
100%
#549 Lilligant Grass
0%
100%
#550 Basculin Water 2
50%
50%
#551 Sandile Field
50%
50%
#552 Krokorok Field
50%
50%
#553KrookodileField
50%
50%
#554 Darumaka Field
50%
50%
#555DarmanitanField
50%
50%
#556 Maractus Grass
50%
50%
#557 Dwebble Bug, Mineral
50%
50%
#558 Crustle Bug, Mineral
50%
50%
#559 Scraggy Dragon, Field
50%
50%
#560 Scrafty Dragon, Field
50%
50%
#561 Sigilyph Flying
50%
50%
Mineral, Amorphous50%
50%
#563CofagrigusMineral, Amorphous50%
50%
#562 Yamask
#564 Tirtouga Water 1, Water 3
87.5%12.5%
#565CarracostaWater 1, Water 3
87.5%12.5%
#566 Archen
Flying, Water 3
87.5%12.5%
#567 Archeops Flying, Water 3
87.5%12.5%
#568 Trubbish Mineral
50%
50%
#569 Garbodor Mineral
50%
50%
#570
Field
87.5%12.5%
#571 Zoroark Field
87.5%12.5%
#572 Minccino Field
25%
75%
#573 Cinccino Field
25%
75%
#574 Gothita Human-like
25%
75%
#575 Gothorita Human-like
25%
75%
#576GothitelleHuman-like
25%
75%
#577 Solosis Amorphous
50%
50%
#578 Duosion Amorphous
50%
50%
#579 Reuniclus Amorphous
50%
50%
#580 Ducklett Water 1, Flying
50%
50%
#581 Swanna
50%
50%
#582 Vanillite Mineral
50%
50%
#583 Vanillish Mineral
50%
50%
#584 Vanilluxe Mineral
50%
50%
#585 Deerling Field
50%
50%
#586 Sawsbuck Field
50%
50%
#587 Emolga
50%
50%
#588KarrablastBug
50%
50%
#589EscavalierBug
50%
50%
#590 Foongus Grass
50%
50%
#591 Amoonguss Grass
50%
50%
#592 Frillish Amorphous
50%
50%
#593 Jellicent Amorphous
50%
50%
Zorua
Water 1, Flying
Field
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#594 Alomomola Water 1, Water 2
50%
50%
#595 Joltik
Bug
50%
50%
#596GalvantulaBug
50%
50%
#597 Ferroseed Grass, Mineral
50%
50%
#598FerrothornGrass, Mineral
50%
50%
#599
Klink
Mineral
Genderless
#600
Klang
Mineral
Genderless
#
SPECIES
EGG GROUPS
GENDER RATIO
Male Female
#601 Klinklang Mineral
Genderless
#602
Amorphous
50%
50%
#603 Eelektrik Amorphous
Tynamo
50%
50%
#604 Eelektross Amorphous
50%
50%
#605
Human-like
50%
50%
#606 Beheeyem Human-like
50%
50%
#607 Litwick
Amorphous
50%
50%
#608 Lampent
Amorphous
50%
50%
#609 Chandelure Amorphous
50%
50%
#610
Monster, Dragon
50%
50%
#611 Fraxure
Monster, Dragon
50%
50%
#612 Haxorus
Monster, Dragon
50%
50%
#613 Cubchoo
Field
50%
50%
#614 Beartic
Field
50%
50%
Elgyem
Axew
#615 Cryogonal Mineral
Genderless
#616 Shelmet
Bug
50%
50%
#617 Accelgor Bug
50%
50%
#618 Stunfisk Water 1, Amorphous50%
50%
#619 Mienfoo
Human-like, Field 50%
50%
#620 Mienshao Human-like, Field 50%
50%
#621 Druddigon Monster, Dragon
50%
50%
#622
Golett
Mineral
Genderless
#623
Golurk
Mineral
Genderless
#624 Pawniard Human-like
50%
50%
#625 Bisharp
50%
50%
#626 Bouffalant Field
50%
50%
#627 Rufflet
Flying
100% 0%
#628 Braviary Flying
100% 0%
#629 Vullaby
Flying
0%
100%
#630 Mandibuzz Flying
0%
100%
#631 Heatmor
Field
50%
50%
#632
Durant
Bug
50%
50%
#633
Deino
Dragon
50%
50%
#634 Zweilous Dragon
50%
50%
#635 Hydreigon Dragon
50%
50%
#636 Larvesta Bug
50%
50%
#637 Volcarona Bug
50%
50%
#638 Cobalion No Egg
Genderless
#639 Terrakion No Egg
Genderless
#640 Virizion No Egg
Genderless
#641 Tornadus No Egg
100% 0%
#642 Thundurus No Egg
100% 0%
#643 Reshiram No Egg
Genderless
#644
Genderless
Zekrom
Human-like
No Egg
#645 Landorus No Egg
100% 0%
#646
Kyurem
No Egg
Genderless
#647
Keldeo
No Egg
Genderless
#648 Meloetta No Egg
Genderless
#649 Genesect No Egg
Genderless
#650 Chespin
Field
87.5%12.5%
#651 Quilladin Field
87.5%12.5%
#652 Chesnaught Field
87.5%12.5%
#653 Fennekin Field
87.5%12.5%
#654 Braixen
Field
87.5%12.5%
Field
87.5%12.5%
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#655 Delphox
#656 Froakie
Water 1
87.5%12.5%
#657 Frogadier Water 1
87.5%12.5%
#658 Greninja Water 1
87.5%12.5%
#659 Bunnelby Field
50%
50%
#660 Diggersby Field
50%
50%
#661 Fletchling Flying
50%
50%
#662FletchinderFlying
50%
50%
#663 Talonflame Flying
50%
50%
#664 Scatterbug Bug
50%
50%
#665
Bug
50%
50%
#666 Vivillon Bug
50%
50%
#667
Litleo
Field
50%
50%
#668
Pyroar
Field
50%
50%
#669 Flabébé
Fairy
0%
100%
#670 Floette
Fairy
0%
100%
#671 Florges
Fairy
0%
100%
#672
Skiddo
Field
50%
50%
#673
Gogoat
Field
50%
50%
#674 Pancham
Field, Human-like 50%
50%
#675 Pangoro
Field, Human-like 50%
50%
#676 Furfrou
Field
50%
50%
#677
Field
50%
50%
#678 Meowstic Field
50%
50%
#679 Honedge
Mineral
50%
50%
#680 Doublade Mineral
50%
50%
#681 Aegislash Mineral
50%
50%
#682 Spritzee Fairy
50%
50%
#683 Aromatisse Fairy
50%
50%
#684 Swirlix
Fairy
50%
50%
#685 Slurpuff Fairy
50%
50%
Water 1, Water 2 50%
50%
#687 Malamar
Water 1, Water 2 50%
50%
#688 Binacle
Water 3
50%
50%
#689 Barbaracle Water 3
50%
50%
#690
Dragon, Water 1
50%
50%
#691 Dragalge Dragon, Water 1
50%
50%
#692 Clauncher Water 1, Water 3 50%
50%
#693 Clawitzer Water 1, Water 3 50%
50%
#694 Helioptile Dragon, Monster
50%
50%
#695 Heliolisk Dragon, Monster
50%
50%
#696
Dragon, Monster
87.5%12.5%
#697 Tyrantrum Dragon, Monster
87.5%12.5%
#698
#686
Spewpa
Espurr
Inkay
Skrelp
Tyrunt
Amaura
Monster
87.5%12.5%
#699 Aurorus
Monster
87.5%12.5%
#700 Sylveon
Field
87.5%12.5%
#
SPECIES
EGG GROUPS
GENDER RATIO
Male Female
#701 Hawlucha Human-like
50%
50%
#702 Dedenne Fairy, Field
50%
50%
#703 Carbink Mineral, Fairy
Genderless
#704 Goomy
Dragon
50%
50%
#705 Sliggoo Dragon
50%
50%
#706 Goodra Dragon
50%
50%
#707 Klefki Mineral
50%
50%
#708 Phantump Grass, Amorphous50%
50%
#709TrevenantGrass, Amorphous50%
50%
#710PumpkabooAmorphous
50%
50%
#711GourgeistAmorphous
50%
50%
#712 Bergmite Monster
50%
50%
#713 Avalugg Monster
50%
50%
#714 Noibat Flying
50%
50%
#715 Noivern Flying
50%
50%
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#716 Xerneas No Egg
Genderless
#717 Yveltal No Egg
Genderless
#718 Zygarde No Egg
Genderless
#719 Diancie No Egg (?)
Genderless (?)
#720VolcanionNo Egg (?)
Genderless (?)
#721 Hoopa
Genderless (?)
No Egg (?)
As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through
Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by
Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version
legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.).
Pokémon Stats (Misc.)
To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for
whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here. As with the
previous two sections on stats, I will detail the stuff to be detailed, and the lists are divided into hundreds.
Height: The Pokémon's height, per the Pokédex. It's not of much use in battle, but some people request
Pokémon of certain heights so you can get stuff. This is measured under the imperial/U.S. system, where you
see [feet]' [inches]". If you're playing a game using the metric system and want to know what it is in
meters, multiply the feet by twelve, add the inches, then multiply that by 0.254 to get the meters.
Weight: The more useful of the physical-appearance variables, weight is a key factor in the damage
calculation of several moves, such as Grass Knot. It's mostly a comparison stat for stuff such as this;
however, if you are playing a game using the metric system of kilograms/kg. (listed are the imperial
pounds/lbs.), note that 1 pound equals approximately 2.24 kilograms - but, again, you won't find it very
useful to convert unless you happen to know the damage formulae.
Level 100 EXP.:' The amount of EXP. the Pokémon will have at Level 100, and the amount of EXP. it will take
to bring the Pokémon from a hatched Egg to Level 100 without the aid of items and such for EXP. boosts. There
are several distinct names for these values: very slow (1,640,000), slow (1,250,000), medium-slow
(1,059,860), medium-fast (1,000,000), fast (800,000), and very fast (600,000). Mostly just stuff for the
curious - as you can tell, the fastest Pokémon levels up around 2.733 times faster than the slowest one (both
without aides).
Effort Value (EV) Yield: Each Pokémon gives off a number of Effort Values, or EVs, when beaten in battle, and
EVs are used to determine stat growth. While obsoleted by the much faster Super Training, people may prefer
the nostalgia of EV trading the hard way. Or something. The precise mechanics of EVs (as far as I know them)
are detailed in Super Training: EVs Explained. You may want to read up on them. Anyways, I list the EV yields
for all six stats, with "-" denoting there is no gain in that stat. These all assume a lack of Pokérus or EVboosting items: these are the base yields, so to speak.
#
SPECIES
HEIGHT
EFFORT VALUE (EV) YIELD
WEIGHT LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
#001 Bulbasaur 2' 4"
15.2 lbs. 1,059,860
-
-
-
1
-
-
#002 Ivysaur
3' 3"
28.7 lbs. 1,059,860
-
-
-
1
1
-
#003 Venusaur 6' 7"
220.5 lbs.1,059,860
-
-
-
2
1
-
#004 Charmander 2' 0"
18.7 lbs. 1,059,860
-
-
-
-
-
1
#005 Charmeleon 3' 7"
41.9 lbs. 1,059,860
-
-
-
1
-
1
#006 Charizard 5' 7"
199.5 lbs.1,059,860
-
-
-
-
-
3
#007 Squirtle 1' 8"
19.8 lbs. 1,059,860
-
-
1
-
-
-
#008 Wartortle 3' 3"
49.6 lbs. 1,059,860
-
-
1
-
1
-
#009 Blastoise 3' 4"
188.5 lbs.1,059,860
-
-
-
-
3
-
#010 Caterpie 1' 0"
6.4 lbs. 1,000,000
1
-
-
-
-
-
#011 Metapod
2' 4"
21.8 lbs. 1,000,000
-
-
2
-
-
-
#012 Butterfree 3' 7"
70.5 lbs. 1,000,000
-
-
-
2
1
-
#013
Weedle
1' 0"
7.1 lbs. 1,000,000
-
-
-
-
-
1
#014
Kakuna
2' 0"
22.0 lbs. 1,000,000
-
-
2
-
-
-
#015 Beedrill 3' 3"
65.0 lbs. 1,000,000
-
2
-
-
1
-
#016
1' 0"
4.0 lbs. 1,059,860
-
-
-
-
-
1
#017 Pidgeotto 3' 7"
66.1 lbs. 1,059,860
-
-
-
-
-
2
#018 Pidgeot
4' 11" 87.1 lbs. 1,059,860
-
-
-
-
-
3
#019 Rattata
1' 0"
7.7 lbs. 1,000,000
-
-
-
-
-
1
#020 Raticate 2' 4"
40.8 lbs. 1,000,000
-
-
-
-
-
2
#021 Spearow
1' 0"
4.4 lbs. 1,000,000
-
-
-
-
-
1
#022
Fearow
3' 11" 83.8 lbs. 1,000,000
-
-
-
-
-
2
#023
Ekans
6' 7"
15.2 lbs. 1,000,000
-
1
-
-
-
-
#024
Arbok
Pidgey
11' 6" 143.3 lbs.1,000,000
-
2
-
-
-
-
#025 Pikachu
1' 4"
13.2 lbs. 1,000,000
-
-
-
-
-
2
#026
2' 7"
66.1 lbs. 1,000,000
-
-
-
-
-
3
Raichu
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#027 Sandshrew 2' 0"
26.5 lbs. 1,000,000
-
-
1
-
-
-
#028 Sandslash 3' 3"
65.0 lbs. 1,000,000
-
-
2
-
-
-
#029Nidoran <F>1' 4"
15.4 lbs. 1,059,860
1
-
-
-
-
-
#030 Nidorina 2' 7"
44.1 lbs. 1,059,860
2
-
-
-
-
-
#031 Nidoqueen 4' 3"
132.3 lbs.1,059,860
3
-
-
-
-
-
#032Nidoran <M>1' 8"
19.8 lbs. 1,059,860
-
1
-
-
-
-
#033 Nidorino 2' 11" 43.0 lbs. 1,059,860
-
2
-
-
-
-
#034 Nidoking 4' 7"
136.7 lbs.1,059,860
-
3
-
-
-
-
#035 Clefairy 2' 0"
16.5 lbs. 800,000
2
-
-
-
-
-
#036 Clefable 4' 3"
88.2 lbs. 800,000
3
-
-
-
-
-
#037
2' 0"
21.8 lbs. 1,000,000
-
-
-
-
-
1
#038 Ninetales 3' 7"
43.9 lbs. 1,000,000
-
-
-
-
1
1
#039 Jigglypuff 1' 8"
12.1 lbs. 800,000
2
-
-
-
-
-
#040 Wigglytuff 3' 3"
26.5 lbs. 800,000
2
-
-
-
-
-
#041
Zubat
2' 7"
16.5 lbs. 1,000,000
-
-
-
-
-
1
#042
Golbat
5' 3"
121.3 lbs.1,000,000
-
-
-
-
-
1
#043
Oddish
1' 8"
11.9 lbs. 1,059,860
-
-
-
1
-
-
#044
Gloom
2' 7"
19.0 lbs. 1,059,860
-
-
-
2
-
-
#045 Vileplume 3' 11" 41.0 lbs. 1,059,860
-
-
-
-
-
3
#046
Vulpix
1' 0"
11.9 lbs. 1,000,000
-
1
-
-
-
-
#047 Parasect 3' 3"
65.0 lbs. 1,000,000
-
2
1
-
-
-
#048 Venonat
66.1 lbs. 1,000,000
-
-
-
-
1
-
#049 Venomoth 4' 11" 27.6 lbs. 1,000,000
-
-
-
-
1
1
#050 Diglett
0' 8"
1.8 lbs. 1,000,000
-
-
-
-
-
1
#051 Dugtrio
2' 4"
73.4 lbs. 1,000,000
-
-
-
-
-
2
#052
Meowth
1' 4"
9.3 lbs. 1,000,000
-
-
-
-
-
1
#053 Persian
3' 3"
70.5 lbs. 1,000,000
-
-
-
-
-
2
#054 Psyduck
2' 7"
43.2 lbs. 1,000,000
-
-
-
1
-
-
#055 Golduck
5' 7"
168.9 lbs.1,000,000
-
-
-
2
-
-
#056
1' 8"
61.7 lbs. 1,000,000
-
1
-
-
-
-
#057 Primeape 3' 3"
70.5 lbs. 1,000,000
-
2
-
-
-
-
#058 Growlithe 2' 5"
41.9 lbs. 1,250,000
-
1
-
-
-
-
#059 Arcanine 6' 3"
341.7 lbs.1,250,000
-
2
-
-
-
-
#060 Poliwag
2' 0"
27.3 lbs. 1,059,860
-
-
-
-
-
1
#061 Poliwhirl 3' 3"
44.1 lbs. 1,059,860
-
-
-
-
-
2
#062 Poliwrath 4' 3"
119.0 lbs.1,059,860
-
-
3
-
-
-
2' 11" 43.0 lbs. 1,059,860
-
-
-
1
-
-
4' 3"
124.6 lbs.1,059,860
-
-
-
2
-
-
#065 Alakazam 4' 11" 105.8 lbs.1,059,860
-
-
-
3
-
-
#066
43.0 lbs. 1,059,860
-
1
-
-
-
-
#067 Machoke
4' 11" 155.4 lbs.1,059,860
-
2
-
-
-
-
#068 Machamp
5' 3"
286.6 lbs.1,059,860
-
3- -
-
-
-
#069 Bellsprout 2' 4"
8.8 lbs. 1,059,860
-
1
-
-
-
-
#070 Weepinbell 3' 3"
14.1 lbs. 1,059,860
-
2
-
-
-
-
#071 Victreebel 5' 7"
34.2 lbs. 1,059,860
-
3
-
-
-
-
#072 Tentacool 2' 11" 100.3 lbs.1,250,000
-
-
-
-
1
-
#073 Tentacruel 5' 3"
121.3 lbs.1,250,000
-
-
-
-
2
-
#074 Geodude
1' 4"
44.1 lbs. 1,059,860
-
-
1
-
-
-
#075 Graveler 3' 3"
231.5 lbs.1,059,860
-
-
2
-
-
-
#076
Golem
4' 7"
661.4 lbs.1,059,860
-
-
3
-
-
-
#077
Ponyta
3' 3"
66.1 lbs. 1,000,000
-
-
-
-
-
1
#078 Rapidash 5' 7"
209.4 lbs.1,000,000
-
-
-
-
-
2
#079 Slowpoke 3' 11" 79.4 lbs. 1,000,000
1
-
-
-
-
-
#080 Slowbro
#063
Paras
Mankey
Abra
#064 Kadabra
Machop
3' 3"
2' 7"
5' 3"
173.1 lbs.1,000,000
-
-
2
-
-
-
#081 Magnemite 1' 0"
13.2 lbs. 1,000,000
-
-
-
1
-
-
#082 Magneton 3' 3"
132.3 lbs.1,000,000
-
-
-
2
-
-
#083 Farfetch'd 2' 7"
33.1 lbs. 1,000,000
-
1
-
-
-
-
#084
Doduo
4' 7"
86.4 lbs. 1,000,000
-
1
-
-
-
-
#085
Dodrio
5' 11" 187.8 lbs.1,000,000
-
2
-
-
-
-
#086
Seel
3' 7"
198.4 lbs.1,000,000
-
-
-
-
1
-
#087 Dewgong
5' 7"
264.6 lbs.1,000,000
-
-
-
-
2
-
#088
Grimer
2' 11" 66.1 lbs. 1,000,000
1
-
-
-
-
-
#089
Muk
3' 11" 66.1 lbs. 1,000,000
1
1
-
-
-
-
-
-
1
-
-
-
#090 Shellder 1' 0"
8.8 lbs. 1,250,000
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#091 Cloyster 4' 11" 292.1 lbs.1,250,000
#092
-
2
-
-
-
-
Gastly
4' 3"
0.2 lbs. 1,059,860
-
-
-
1
-
-
#093 Haunter
5' 3"
0.2 lbs. 1,059,860
-
-
-
2
-
-
#094
Gengar
4' 11" 89.3 lbs. 1,059,860
-
-
-
3
-
-
#095
Onix
28' 10"463.0 lbs.1,000,000
-
-
1
-
-
-
#096 Drowzee
3' 3"
71.4 lbs. 1,000,000
-
-
-
-
1
-
#097
Hypno
5' 3"
166.7 lbs.1,000,000
-
-
-
-
2
-
#098
Krabby
1' 4"
14.3 lbs. 1,000,000
-
1
-
-
-
-
#099 Kingler
4' 3"
132.3 lbs.1,000,000
-
2
-
-
-
-
#100 Voltorb
1' 8"
22.9 lbs. 1,000,000
-
-
-
-
-
1
#
SPECIES HEIGHT
WEIGHT
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
#101 Electrode 3' 11"146.8 lbs. 1,000,000
-
-
-
-
-
2
#102 Exeggcute 1' 4" 5.5 lbs.
1,250,000
-
-
1
-
-
-
#103 Exeggutor 6' 7" 264.6 lbs. 1,250,000
-
-
-
2
-
-
#104 Cubone
1' 4" 14.3 lbs.
1,000,000
-
-
1
-
-
-
#105 Marowak 3' 3" 99.2 lbs.
1,000,000
-
-
2
-
-
-
#106 Hitmonlee 4' 11"109.8 lbs. 1,000,000
-
2
-
-
-
-
#107Hitmonchan4' 7" 110.7 lbs. 1,000,000
-
-
-
-
2
-
#108 Lickitung 3' 11"144.4 lbs. 1,000,000
2
-
-
-
-
-
#109 Koffing 2' 0" 2.2 lbs.
1,000,000
-
-
1
-
-
-
#110 Weezing 3' 11"20.9 lbs.
1,000,000
-
-
2
-
-
-
#111 Rhyhorn 3' 3" 253.5 lbs. 1,250,000
-
-
1
-
-
-
#112 Rhydon
-
2
-
-
-
-
6' 3" 264.6 lbs. 1,250,000
#113 Chansey 3' 7" 76.3 lbs.
800,000
2
-
-
-
-
-
#114 Tangela 3' 3" 77.2 lbs.
1,000,000
-
-
1
-
-
-
#115Kangaskhan7' 3" 176.4 lbs. 1,000,000
2
-
-
-
-
-
#116 Horsea
1' 4" 17.6 lbs.
1,000,000
-
-
-
1
-
-
#117 Seadra
3' 11"55.1 lbs.
1,000,000
-
-
1
1
-
-
#118 Goldeen 2' 0" 33.1 lbs.
1,000,000
-
1
-
-
-
-
#119 Seaking 4' 3" 86.0 lbs.
1,000,000
-
2
-
-
-
-
#120 Staryu
1,250,000
-
-
-
-
-
1
#121 Starmie 3' 7" 176.4 lbs. 1,250,000
-
-
-
-
-
2
#122 Mr. Mime 4' 3" 120.2 lbs. 1,000,000
-
-
-
-
2
-
#123 Scyther 4' 11"123.5 lbs. 1,000,000
-
1
-
-
-
-
#124
Jynx
2' 7" 76.1 lbs.
4' 7" 89.5 lbs.
1,000,000
-
-
-
2
-
-
#125Electabuzz3' 7" 66.1 lbs.
1,000,000
-
-
-
-
-
2
#126 Magmar
4' 3" 98.1 lbs.
1,000,000
-
-
-
2
-
-
#127 Pinsir
4' 11"121.3 lbs. 1,250,000
-
2
-
-
-
-
#128 Tauros
4' 7" 194.9 lbs. 1,250,000
-
1
-
-
-
1
1,250,000
-
-
-
-
-
1
#130 Gyarados 21' 4"518.1 lbs. 1,250,000
-
2
-
-
-
-
#131 Lapras
8' 2" 485.0 lbs. 1,250,000
-
2
-
-
-
-
#132
Ditto
1' 0" 8.8 lbs.
1,000,000
1
-
-
-
-
-
#133
Eevee
1' 0" 14.3 lbs.
1,000,000
-
-
-
-
1
-
#134 Vaporeon 3' 3" 63.9 lbs.
1,000,000
2
-
-
-
-
-
#135 Jolteon 2' 7" 54.0 lbs.
1,000,000
-
-
-
-
-
2
#136 Flareon 2' 11"55.1 lbs.
1,000,000
-
2
-
-
-
-
#137 Porygon 2' 7" 80.5 lbs.
1,000,000
-
-
-
1
-
-
#138 Omanyte 1' 4" 16.5 lbs.
1,000,000
-
-
1
-
-
-
#139 Omastar 3' 3" 77.2 lbs.
1,000,000
-
-
2
-
-
-
#140 Kabuto
1' 8" 25.4 lbs.
1,000,000
-
-
1
-
-
-
#141 Kabutops 4' 3" 89.3 lbs.
1,000,000
-
2
-
-
-
-
#142Aerodactyl5' 11"130.1 lbs. 1,250,000
-
-
-
-
-
2
#143 Snorlax 6' 11"1,014.1 lbs.1,250,000
2
-
-
-
-
-
#144 Articuno 5' 7" 122.1 lbs. 1,250,000
-
-
-
-
3
-
#145 Zapdos
#129 Magikarp 2' 11"22.0 lbs.
5' 3" 116.0 lbs. 1,250,000
-
-
-
3
-
-
#146 Moltres 6' 7" 132.3 lbs. 1,250,000
-
-
-
3
-
-
#147 Dratini 5' 11"7.3 lbs.
1,250,000
1
-
-
-
-
-
#148 Dragonair 13' 1"36.4 lbs.
1,250,000
2
-
-
-
-
-
#149 Dragonite 7' 3" 463.0 lbs. 1,250,000
3
-
-
-
-
-
#150 Mewtwo
6' 7" 269.0 lbs. 1,250,000
-
-
-
3
-
-
#151
1' 4" 8.8 lbs.
3
-
-
-
-
-
Mew
1,059,860
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#152 Chikorita 2' 11"14.1 lbs.
1,059,860
-
-
-
-
1
-
#153 Bayleef 3' 11"34.8 lbs.
1,059,860
-
-
1
-
1
-
#154 Meganium 5' 11"221.6 lbs. 1,059,860
-
-
1
-
2
-
#155 Cyndaquil 1' 8" 17.4 lbs.
1,059,860
-
-
-
-
-
1
#156 Quilava 2' 11"41.9 lbs.
1,059,860
-
-
-
1
-
1
#157Typhlosion5' 7" 175.3 lbs. 1,059,860
-
-
-
3
-
-
#158 Totodile 2' 0" 20.9 lbs.
1,059,860
-
1
-
-
-
-
#159 Croconaw 3' 7" 55.1 lbs.
1,059,860
-
1
1
-
-
-
#160Feraligatr7' 7" 195.8 lbs. 1,059,860
-
2
1
-
-
-
#161 Sentret 2' 7" 13.2 lbs.
1,000,000
-
1
-
-
-
-
#162 Furret
5' 11"71.7 lbs.
1,000,000
-
-
-
-
-
2
#163 Hoothoot 2' 4" 46.7 lbs.
1,000,000
1
-
-
-
-
-
#164 Noctowl 5' 3" 89.9 lbs.
1,000,000
2
-
-
-
-
-
#165 Ledyba
3' 3" 23.8 lbs.
800,000
-
-
-
-
1
-
#166 Ledian
4' 7" 78.5 lbs.
800,000
-
-
-
-
2
-
#167 Spinarak 1' 8" 18.7 lbs.
800,000
-
1
-
-
-
-
#168 Ariados 3' 7" 73.9 lbs.
800,000
-
2
-
-
-
-
-
-
-
-
-
3
#169 Crobat
5' 11"165.3 lbs. 1,000,000
#170 Chinchou 1' 8" 26.5 lbs.
1,250,000
1
-
-
-
-
-
#171 Lanturn 3' 11"49.6 lbs.
1,250,000
2
-
-
-
-
-
#172
Pichu
1' 0" 4.4 lbs.
1,000,000
-
-
-
-
-
1
#173 Cleffa
1' 0" 6.6 lbs.
800,000
-
-
-
-
1
-
#174 Igglybuff 1' 0" 2.2 lbs.
800,000
1
-
-
-
-
-
#175 Togepi
1' 0" 3.3 lbs.
800,000
-
-
-
-
1
-
#176 Togetic 2' 0" 7.1 lbs.
800,000
-
-
-
-
2
-
#177
Natu
0' 8" 4.4 lbs.
1,000,000
-
-
-
1
-
-
#178
Xatu
4' 11"33.1 lbs.
1,000,000
-
-
-
1
-
1
2' 0" 17.2 lbs.
1,059,860
-
-
-
1
-
-
#180 Flaaffy 2' 7" 29.3 lbs.
1,059,860
-
-
-
2
-
-
#181 Ampharos 4' 7" 135.6 lbs. 1,059,860
-
-
-
3
-
-
#182 Bellossom 1' 4" 12.8 lbs.
1,059,860
-
-
-
-
3
-
#183 Marill
1' 4" 18.7 lbs.
800,000
2
-
-
-
-
-
#184 Azumarill 2' 7" 62.8 lbs.
800,000
3
-
-
-
-
-
#185 Sudowoodo 3' 11"83.8 lbs.
1,000,000
-
-
2
-
-
-
#186 Politoed 3' 7" 74.7 lbs.
1,059,860
-
-
-
-
3
-
#187 Hoppip
1' 4" 1.1 lbs.
1,059,860
-
-
-
-
1
-
#188 Skiploom 2' 0" 2.2 lbs.
1,059,860
-
-
-
-
-
2
#189 Jumpluff 2' 7" 6.6 lbs.
1,059,860
-
-
-
-
-
3
#190
800,000
-
-
-
-
-
1
#191 Sunkern 1' 0" 4.0 lbs.
1,059,860
-
-
-
1
-
-
#192 Sunflora 2' 7" 18.7 lbs.
1,059,860
-
-
-
2
-
-
#193
#179 Mareep
Aipom
2' 7" 25.4 lbs.
Yanma
3' 11"83.8 lbs.
1,000,000
-
-
-
-
-
1
#194 Wooper
1' 4" 18.7 lbs.
1,000,000
1
-
-
-
-
-
#195 Quagsire 4' 7" 165.3l lbs. 1,000,000
2
-
-
-
-
-
#196 Espeon
2' 11"58.4 lbs.
1,000,000
-
-
-
2
-
-
#197 Umbreon 3' 3" 59.5 lbs.
1,000,000
-
-
-
-
2
-
#198 Murkrow 1' 8" 4.6 lbs.
1,059,860
-
-
-
-
-
1
#199 Slowking 6' 7" 175.3 lbs. 1,000,000
-
-
-
-
3
-
#200Misdreavus2' 4" 2.2 lbs.
-
-
-
-
1
-
#
#201
SPECIES HEIGHT
Unown
WEIGHT
800,000
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
1' 8" 11.0 lbs. 1,000,000
-
1
-
1
-
-
#202 Wobbuffet 4' 3" 62.8 lbs. 1,000,000
2
-
-
-
-
-
#203 Girafarig 4' 11"91.5 lbs. 1,000,000
-
-
-
2
-
-
#204 Pineco
2' 0" 15.9 lbs. 1,000,000
-
-
1
-
-
-
#205Forretress3' 11"277.3 lbs.1,000,000
-
-
2
-
-
-
#206 Dunsparce 4' 11"30.9 lbs. 1,000,000
1
-
-
-
-
-
#207 Gligar
3' 7" 142.9 lbs.1,059,860
-
-
1
-
-
-
#208 Steelix 30' 2"881.8 lbs.1,000,000
-
-
2
-
-
-
#209 Snubbull 2' 0" 17.2 lbs. 800,000
-
-
1
-
-
-
#210 Granbull 4' 7" 107.4 lbs.800,000
-
2
-
-
-
-
#211 Qwilfish 1' 8" 8.6 lbs.
1,000,000
-
1
-
-
-
-
5' 11"260.1 lbs.1,000,000
-
2
-
-
-
-
#213 Shuckle 2' 0" 45.2 lbs. 1,059,860
-
1
-
-
1
-
#212 Scizor
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#214 Heracross 4' 11"119.0 lbs.1,250,000
-
2
-
-
-
-
#215 Sneasel 2' 11"61.7 lbs. 1,059,860
-
-
-
-
-
1
#216 Teddiursa 2' 0" 19.4 lbs. 1,000,000
-
1
-
-
-
-
#217 Ursaring 5' 11"277.3 lbs.1,000,000
-
2
-
-
-
-
#218 Slugma
2' 4" 77.2 lbs. 1,000,000
-
-
-
1
-
-
#219 Magcargo 2' 7" 121.3 lbs.1,000,000
-
-
2
-
-
-
#220 Swinub
1' 4" 14.3 lbs. 1,250,000
-
1
-
-
-
-
#221 Piloswine 3' 7" 123.0 lbs.1,250,000
1
1
-
-
-
-
#222 Corsola 2' 0" 11.0 lbs. 800,000
-
-
1
-
1
-
#223 Remoraid 2' 0" 26.5 lbs. 1,000,000
-
-
-
1
-
-
#224 Octillery 2' 11"62.8 lbs. 1,000,000
-
1
-
1
-
-
#225 Delibird 2' 11"35.3 lbs. 800,000
-
-
-
-
-
1
#226 Mantine 6' 11"485.0 lbs.1,250,000
-
-
-
-
2
-
#227 Skarmory 5' 7" 111.3 lbs.1,250,000
-
-
2
-
-
-
#228 Houndour 2' 0" 23.8 lbs. 1,250,000
-
-
-
1
-
-
#229 Houndoom 4' 7" 77.2 lbs. 1,250,000
-
-
-
2
-
-
#230 Kingdra 5' 11"335.1 lbs.1,000,000
-
1
-
1
1
-
#231 Phanpy
1' 8" 73.9 lbs. 1,000,000
1
-
-
-
-
-
#232 Donphan 3' 7" 264.6 lbs.1,000,000
-
1
1
-
-
-
#233 Porygon2 2' 0" 71.7 lbs. 1,000,000
-
-
-
2
-
-
#234 Stantler 4' 7" 157.0 lbs.1,250,000
-
1
-
-
-
-
#235 Smeargle 3' 11"127.9 lbs.800,000
-
-
-
-
-
1
#236 Tyrogue 2' 4" 46.3 lbs. 1,000,000
-
1
-
-
-
-
#237 Hitmontop 4' 7" 105.8 lbs.1,000,000
-
-
-
-
2
-
#238 Smoochum 1' 4" 13.2 lbs. 1,000,000
-
-
-
1
-
-
#239 Elekid
2' 0" 51.8 lbs. 1,000,000
-
-
-
-
-
1
#240
2' 4" 47.2 lbs. 1,000,000
-
-
-
-
-
1
#241 Miltank 3' 11"166.4 lbs.1,250,000
-
-
2
-
-
-
#242 Blissey 4' 11"103.2 lbs.800,000
3
-
-
-
-
-
#243 Raikou
6' 3" 392.4 lbs.1,250,000
-
-
-
1
-
2
#244
6' 11"436.5 lbs.1,250,000
1
2
-
-
-
-
#245 Suicune 6' 7" 412.3 lbs.1,250,000
-
-
1
-
2
-
#246 Larvitar 2' 0" 158.7 lbs.1,250,000
1
-
-
-
-
-
#247 Pupitar 3' 11"335.1 lbs.1,250,000
2
-
-
-
-
-
#248 Tyranitar 6' 7" 445.3 lbs.1,250,000
3
-
-
-
-
-
#249
Lugia
17' 1"476.2 lbs.1,250,000
-
-
-
-
3
-
#250
Ho-oh
12' 6"438.7 lbs.1,250,000
-
-
-
-
3
-
#251 Celebi
2' 0" 11.0 lbs. 1,059,860
3
-
-
-
-
-
#252 Treecko 1' 8" 11.0 lbs. 1,059,860
-
-
-
-
-
1
#253 Grovyle 2' 11"47.6 lbs. 1,059,860
-
-
-
-
-
2
#254 Sceptile 5' 7" 115.1 lbs.1,059,860
-
-
-
-
-
3
#255 Torchic 1' 4" 5.5 lbs.
1,059,860
-
-
-
1
-
-
#256 Combusken 2' 11"43.0 lbs. 1,059,860
-
1
-
1
-
-
#257 Blaziken 6' 3" 114.6 lbs.1,059,860
-
3
-
-
-
-
#258 Mudkip
1' 4" 16.8 lbs. 1,059,860
-
1
-
-
-
-
#259 Marshtomp 2' 4" 61.7 lbs. 1,059,860
-
2
-
-
-
-
#260 Swampert 4' 11"180.6 lbs.1,059,860
-
3
-
-
-
-
#261 Poochyena 1' 8" 30.0 lbs. 1,000,000
-
1
-
-
-
-
#262 Mightyena 3' 3" 81.6 lbs. 1,000,000
-
2
-
-
-
-
#263 Zigzagoon 1' 4" 38.6 lbs. 1,000,000
-
-
-
-
-
1
#264 Linoone 1' 8" 71.7 lbs. 1,000,000
-
-
-
-
-
2
#265 Wurmple 1' 0" 7.9 lbs.
1,000,000
1
-
-
-
-
-
#266 Silcoon 2' 0" 22.0 lbs. 1,000,000
-
-
2
-
-
-
#267 Beautifly 3' 3" 62.6 lbs. 1,000,000
-
-
-
3
-
-
#268 Cascoon 2' 4" 25.4 lbs. 1,000,000
-
-
2
-
-
-
#269 Dustox
3' 11"69.7 lbs. 1,000,000
-
-
-
-
3
-
#270
1' 8" 5.7 lbs.
1,059,860
-
-
-
-
1
-
3' 11"71.7 lbs. 1,059,860
-
-
-
-
2
-
#272 Ludicolo 4' 11"121.3 lbs.1,059,860
-
-
-
-
3
-
#273 Seedot
1,059,860
-
-
1
-
-
-
#274 Nuzleaf 3' 3" 61.7 lbs. 1,059,860
-
2
-
-
-
-
#275 Shiftry 4' 3" 131.4 lbs.1,059,860
-
3
-
-
-
-
#276 Taillow 1' 0" 5.1 lbs.
-
-
-
-
-
1
Magby
Entei
Lotad
#271 Lombre
1' 8" 8.8 lbs.
1,059,860
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#277 Swellow 2' 4" 43.7 lbs. 1,059,860
-
-
-
-
-
2
#278 Wingull 2' 0" 20.9 lbs. 1,000,000
-
-
-
-
-
1
#279 Pelipper 3' 11"61.7 lbs. 1,000,000
-
-
2
-
-
-
#280
Ralts
1' 4" 14.6 lbs. 1,250,000
-
-
-
1
-
-
#281 Kirlia
2' 7" 44.5 lbs. 1,250,000
-
-
-
2
-
-
#282 Gardevoir 5' 3" 106.7 lbs.1,250,000
-
-
-
3
-
-
#283 Surskit 1' 8" 3.7 lbs.
1,000,000
-
-
-
-
-
1
#284Masquerain2' 7" 7.9 lbs.
1,000,000
-
-
-
1
1
-
#285 Shroomish 1' 4" 9.9 lbs.
1,640,000
1
-
-
-
-
-
#286 Breloom 3' 11"86.4 lbs. 1,640,000
-
2
-
-
-
-
#287 Slakoth 2' 7" 52.9 lbs. 1,250,000
1
-
-
-
-
-
#288 Vigoroth 4' 7" 102.5 lbs.1,250,000
-
-
-
-
-
2
#289 Slaking 6' 7" 287.7 lbs.1,250,000
3
-
-
-
-
-
#290 Nincada 1' 8" 12.1 lbs. 600,000
-
-
1
-
-
-
#291 Ninjask 2' 7" 26.5 lbs. 600,000
-
-
-
-
-
2
#292 Shedinja 2' 7" 2.6 lbs.
2
-
-
-
-
-
#293 Whismur 2' 0" 35.9 lbs. 1,059,860
1
-
-
-
-
-
#294 Loudred 3' 3" 89.3 lbs. 1,059,860
2
-
-
-
-
-
#295 Exploud 4' 11"185.2 lbs.1,059,860
3
-
-
-
-
-
#296 Makuhita 3' 3" 160.5 lbs.1,640,000
1
-
-
-
-
-
#297 Hariyama 7' 7" 559.5 lbs.1,640,000
2
-
-
-
-
-
#298 Azurill 0' 8" 4.4 lbs.
1
-
-
-
-
-
#299 Nosepass 3' 3" 213.8 lbs.1,000,000
-
-
1
-
-
-
#300 Skitty
-
-
-
-
-
1
600,000
800,000
2' 0" 24.3 lbs. 800,000
WEIGHT
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
#
SPECIES
HEIGHT
#301
Delcatty
3' 7" 71.9 lbs.
800,000
1
-
-
-
-
1
#302
Sableye
1' 8" 24.3 lbs.
1,059,860
-
1
1
-
-
-
#303
Mawile
2' 0" 25.4 lbs.
800,000
-
1
1
-
-
-
#304
Aron
1' 4" 132.3 lbs. 1,250,000
-
-
1
-
-
-
#305
Lairon
2' 11"264.6 lbs. 1,250,000
-
-
2
-
-
-
#306
Aggron
6' 11"793.7 lbs. 1,250,000
-
-
3
-
-
-
#307
Meditite
2' 0" 24.7 lbs.
1,000,000
-
-
-
-
-
1
#308
Medicham
4' 3" 69.4 lbs.
1,000,000
-
-
-
-
-
2
#309
Electrike
2' 0" 33.5 lbs.
1,250,000
-
-
-
-
-
1
#310
Manectric
4' 11"88.6 lbs.
1,250,000
-
-
-
-
-
2
#311
Plusle
1' 4" 9.3 lbs.
1,000,000
-
-
-
-
-
1
#312
Minun
1' 4" 9.3 lbs.
1,000,000
-
-
-
-
-
1
#313
Volbeat
2' 4" 39.0 lbs.
600,000
-
-
-
-
-
1
#314
Illumise
2' 0" 39.0 lbs.
600,000
-
-
-
-
-
1
#315
Roselia
1' 0" 4.4 lbs.
1,059,860
-
-
-
2
-
-
#316
Gulpin
1' 4" 22.7 lbs.
1,640,000
1
-
-
-
-
-
#317
Swalot
5' 7" 176.4 lbs. 1,640,000
2
-
-
-
-
-
#318
Carvanha
2' 7" 45.9 lbs.
1,250,000
-
1
-
-
-
-
#319
Sharpedo
5' 11"195.8 lbs. 1,250,000
-
2
-
-
-
-
#320
Wailmer
6' 7" 286.6 lbs. 1,640,000
1
-
-
-
-
-
#321
Wailord
47' 7"877.4 lbs. 1,640,000
2
-
-
-
-
-
#322
Numel
2' 4" 52.9 lbs.
1,000,000
-
1
-
-
-
-
#323
Camerupt
6' 3" 485.0 lbs. 1,000,000
-
1
-
1
-
-
#324
Torkoal
1' 8" 177.3 lbs. 1,000,000
-
-
2
-
-
-
#325
Spoink
2' 4" 67.5 lbs.
800,000
-
-
-
-
1
-
#326
Grumpig
2' 11"157.6 lbs. 800,000
-
-
-
-
2
-
#327
Spinda
3' 7" 11.0 lbs.
800,000
-
-
-
1
-
-
#328
Trapinch
2' 4" 33.1 lbs.
1,059,860
-
1
-
-
-
-
#329
Vibrava
3' 7" 33.7 lbs.
1,059,860
-
1
-
-
-
1
#330
Flygon
6' 7" 180.8 lbs. 1,059,860
-
1
-
-
-
2
#331
Cacnea
1' 4" 113.1 lbs. 1,059,860
-
-
-
1
-
-
#332
Cacturne
4' 3" 170.6 lbs. 1,059,860
-
1
-
1
-
-
#333
Swablu
1' 4" 2.6 lbs.
600,000
-
-
-
-
1
-
#334
Altaria
3' 7" 45.4 lbs.
600,000
-
-
-
-
2
-
#335
Zangoose
4' 3" 88.8 lbs.
600,000
-
2
-
-
-
-
#336
Seviper
8' 10"115.7 lbs. 1,640,000
-
1
-
1
-
-
#337
Lunatone
3' 3" 370.4 lbs. 800,000
-
-
-
2
-
-
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#338
Solrock
3' 11"339.5 lbs. 800,000
-
2
-
-
-
-
#339
Barboach
1' 4" 4.2 lbs.
1,000,000
1
-
-
-
-
-
#340
Whiscash
2' 11"52.0 lbs.
1,000,000
2
-
-
-
-
-
#341
Corphish
2' 0" 25.4 lbs.
1,640,000
-
1
-
-
-
-
#342
Crawdaunt
3' 7" 72.3 lbs.
1,640,000
-
2
-
-
-
-
#343
Baltoy
1' 8" 47.4 lbs.
1,000,000
-
-
-
-
1
-
#344
Claydol
4' 11"238.1 lbs. 1,000,000
-
-
-
-
2
-
#345
Lileep
3' 3" 52.5 lbs.
600,000
-
-
-
-
1
-
#346
Cradily
4' 11"133.2 lbs. 600,000
-
-
-
-
2
-
#347
Anorith
2' 4" 27.6 lbs.
600,000
-
1
-
-
-
-
#348
Armaldo
4' 11"150.4 lbs. 600,000
-
2
-
-
-
-
#349
Feebas
2' 0" 16.3 lbs.
600,000
-
-
-
-
-
1
#350
Milotic
20' 4"357.4 lbs. 600,000
-
-
-
-
2
-
#351
Castform
1' 0" 1.8 lbs.
1,000,000
1
-
-
-
-
-
#352
Kecleon
3' 3" 48.5 lbs.
1,059,860
-
-
-
-
1
-
#353
Shuppet
2' 0" 5.1 lbs.
800,000
-
1
-
-
-
-
#354
Banette
3' 7" 27.6 lbs.
800,000
-
2
-
-
-
-
#355
Duskull
2' 7" 33.1 lbs.
800,000
-
-
-
-
1
-
#356
Dusclops
5' 3" 67.5 lbs.
800,000
-
-
1
-
1
-
#357
Tropius
6' 7" 220.5 lbs. 1,250,000
2
-
-
-
-
-
#358
Chimecho
2' 0" 2.2 lbs.
-
-
-
1
1
-
#359
Absol
3' 11"103.6 lbs. 1,059,860
-
2
-
-
-
-
#360
Wynaut
2' 0" 30.9 lbs.
1,000,000
1
-
-
-
-
-
#361
Snorunt
2' 4" 37.0 lbs.
1,000,000
1
-
-
-
-
-
#362
Glalie
4' 11"565.5 lbs. 1,000,000
2
-
-
-
-
-
#363
Spheal
2' 7" 87.1 lbs.
1,059,860
1
-
-
-
-
-
#364
Sealeo
3' 7" 193.1 lbs. 1,059,860
2
-
-
-
-
-
#365
Walrein
4' 7" 332.0 lbs. 1,059,860
3
-
-
-
-
-
#366
Clamperl
1' 4" 115.7 lbs. 600,000
-
-
1
-
-
-
#367
Huntail
5' 7" 59.5 lbs.
600,000
-
1
1
-
-
-
#368
Gorebyss
5' 11"49.8 lbs.
600,000
-
-
-
2
-
-
#369
Relicanth
3' 3" 51.6 lbs.
1,250,000
1
-
1
-
-
-
#370
Luvdisc
2' 0" 19.2 lbs.
800,000
-
-
-
-
-
1
#371
Bagon
2' 0" 92.8 lbs.
1,250,000
-
1
-
-
-
-
#372
Shelgon
3' 7" 243.6 lbs. 1,250,000
-
-
2
-
-
-
#373
Salamence
4' 11"226.2 lbs. 1,250,000
-
3
-
-
-
-
#374
Beldum
2' 0" 209.9 lbs. 1,250,000
-
-
1
-
-
-
#375
Metang
3' 11"446.4 lbs. 1,250,000
-
-
2
-
-
-
#376
Metagross
5' 3" 1,212.5 lbs.1,250,000
-
-
3
-
-
-
#377
Regirock
5' 7" 507.1 lbs. 1,250,000
-
-
3
-
-
-
#378
Regice
5' 11"385.8 lbs. 1,250,000
-
-
-
-
3
-
#379
Registeel
6' 3" 451.9 lbs. 1,250,000
-
-
2
-
1
-
#380
Latias
4' 7" 88.2 lbs.
1,250,000
-
-
-
-
3
-
#381
Latios
6' 7" 132.3 lbs. 1,250,000
-
-
-
3
-
-
#382
Kyogre
14' 9"776.0 lbs. 1,250,000
-
-
-
3
-
-
#383
Groudon
11' 6"2,094.4 lbs.1,250,000
-
3
-
-
-
-
#384
Rayquaza
23' 0"455.3 lbs. 1,250,000
-
2
-
1
-
-
#385
Jirachi
1' 0" 2.4 lbs.
1,250,000
3
-
-
-
-
-
Deoxys (Normal Forme) 5' 7" 134.0 lbs. 1,250,000
1
-
-
1
-
1
Deoxys (Attack Forme) 5' 7" 134.0 lbs. 1,250,000
-
2
-
1
-
-
-
-
2
-
1
-
-
-
-
-
-
3
800,000
#386
Deoxys (Defense Forme)5' 7" 134.0 lbs. 1,250,000
Deoxys (Speed Forme) 5' 7" 134.0 lbs. 1,250,000
#387
Turtwig
1' 4" 22.5 lbs.
1,059,860
-
1
-
-
-
-
#388
Grotle
3' 7" 213.8 lbs. 1,059,860
-
1
1
-
-
-
#389
Torterra
7' 3" 683.4 lbs. 1,059,860
-
2
1
-
-
-
#390
Chimchar
1' 8" 13.7 lbs.
1,059,860
-
-
-
-
-
1
#391
Monferno
2' 11"48.5 lbs.
1,059,860
-
-
-
1
-
1
#392
Infernape
3' 11"121.3 lbs. 1,059,860
-
1
-
1
-
1
#393
Piplup
1' 4" 11.5 lbs.
1,059,860
-
-
-
1
-
-
#394
Prinplup
2' 7" 50.7 lbs.
1,059,860
-
-
-
2
-
-
#395
Empoleon
5' 7" 186.3 lbs. 1,059,860
-
-
-
3
-
-
#396
Starly
1' 0" 4.4 lbs.
1,059,860
-
-
-
-
-
1
#397
Staravia
2' 0" 34.2 lbs.
1,059,860
-
-
-
-
-
2
#398
Staraptor
3' 11"54.9 lbs.
1,059,860
-
3
-
-
-
-
#399
Bidoof
1' 8" 44.1 lbs.
1,000,000
1
-
-
-
-
-
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#400
#
Bibarel
SPECIES
3' 3" 69.4 lbs.
HEIGHT
1,000,000
WEIGHT
-
2
-
-
-
-
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
#401
Kricketot
1' 0"
4.9 lbs.
1,059,860
-
-
1
-
-
-
#402
Kricketune
3' 3"
56.2 lbs.
1,059,860
-
2
-
-
-
-
#403
Shinx
1' 8"
20.9 lbs.
1,059,860
-
1
-
-
-
-
#404
Luxio
2' 11" 67.2 lbs.
1,059,860
-
2
-
-
-
-
#405
Luxray
4' 7"
92.6 lbs.
1,059,860
-
3
-
-
-
-
#406
Budew
0' 8"
2.6 lbs.
1,059,860
-
-
-
1
-
-
#407
Roserade
2' 11" 32.0 lbs.
1,059,860
-
-
-
3
-
-
#408
Cranidos
2' 11" 69.4 lbs.
600,000
-
1
-
-
-
-
#409
Rampardos
5' 3"
226.0 lbs. 600,000
-
2
-
-
-
-
#410
Shieldon
1' 8"
125.7 lbs. 600,000
-
-
1
-
-
-
#411
Bastiodon
4' 3"
329.6 lbs. 600,000
-
-
2
-
-
-
#412
Burmy
0' 8"
7.5 lbs.
1,000,000
-
-
-
-
3
-
Wormadam (Plant Cloak Forme)1' 8"
14.3 lbs.
1,000,000
-
-
-
-
2
-
#413Wormadam (Sandy Cloak Forme)1' 8"
14.3 lbs.
1,000,000
-
-
2
-
-
-
Wormadam (Trash Cloak Forme)1' 8"
14.3 lbs.
1,000,000
-
-
1
-
1
-
#414
Mothim
2' 11" 51.4 lbs.
1,000,000
-
1
-
1
-
-
#415
Combee
1' 0"
12.1 lbs.
1,059,860
-
-
-
-
-
1
#416
Vespiquen
3' 11" 84.9 lbs.
1,059,860
-
-
1
-
1
-
#417
Pachirisu
1' 4"
8.6 lbs.
1,000,000
-
-
-
-
-
1
#418
Buizel
2' 4"
65.0 lbs.
1,000,000
-
-
-
-
-
1
#419
Floatzel
3' 7"
73.9 lbs.
1,000,000
-
-
-
-
-
2
#420
Cherubi
1' 4"
7.3 lbs.
1,000,000
-
-
-
1
-
-
#421
Cherrim
1' 8"
20.5 lbs.
1,000,000
-
-
-
2
-
-
#422
Shellos
1' 0"
13.9 lbs.
1,000,000
1
-
-
-
-
-
#423
Gastrodon
2' 11" 65.9 lbs.
1,000,000
2
-
-
-
-
-
#424
Ambipom
3' 11" 44.8 lbs.
800,000
-
-
-
-
-
2
#425
Drifloon
1' 4"
1,640,000
1
-
-
-
-
-
#426
Drifblim
3' 11" 33.1 lbs.
1,640,000
2
-
-
-
-
-
#427
Buneary
1' 4"
12.1 lbs.
1,000,000
-
-
-
-
-
1
#428
Lopunny
3' 11" 73.4 lbs.
1,000,000
-
-
-
-
-
2
#429
Mismagius
2' 11" 9.7 lbs.
800,000
-
-
-
1
1
-
#430
Honchkrow
2' 11" 60.2 lbs.
1,059,860
-
2
-
-
-
-
#431
Glameow
1' 8"
8.6 lbs.
800,000
-
-
-
-
-
1
#432
Purugly
3' 3"
96.6 lbs.
800,000
-
-
-
-
-
2
#433
Chingling
0' 8"
1.3 lbs.
800,000
-
-
-
1
-
-
#434
Stunky
1' 4"
42.3 lbs.
1,000,000
-
-
-
-
-
1
#435
Skuntank
3' 3"
83.8 lbs.
1,000,000
2
-
-
-
-
-
#436
Bronzor
1' 8"
133.4 lbs. 1,000,000
-
-
1
-
-
-
#437
Bronzong
4' 3"
412.3 lbs. 1,000,000
-
-
1
-
1
-
#438
Bonsly
1' 8"
33.1 lbs.
1,000,000
-
-
1
-
-
-
#439
Mime Jr.
2' 0"
28.7 lbs.
1,000,000
-
-
-
-
1
-
#440
Happiny
2' 0"
53.8 lbs.
800,000
1
-
-
-
-
-
#441
Chatot
1' 8"
4.2 lbs.
1,059,860
-
1
-
-
-
-
#442
Spiritomb
3' 3"
238.1 lbs. 1,000,000
-
-
1
-
1
-
#443
Gible
2' 4"
45.2 lbs.
1,250,000
-
1
-
-
-
-
#444
Gabite
4' 7"
123.5 lbs. 1,250,000
-
2
-
-
-
-
#445
Garchomp
6' 3"
209.4 lbs. 1,250,000
-
3
-
-
-
-
#446
Munchlax
2' 0"
231.5 lbs. 1,250,000
1
-
-
-
-
-
#447
Riolu
2' 4"
44.5 lbs.
1,059,860
-
1
-
-
-
-
3' 11" 119.0 lbs. 1,059,860
2.6 lbs.
#448
Lucario
-
1
-
1
-
-
#449
Hippopotas
2' 7"
109.1 lbs. 1,250,000
-
-
1
-
-
-
#450
Hippowdon
6' 7"
661.4 lbs. 1,250,000
-
-
2
-
-
-
#451
Skorupi
2' 7"
26.5 lbs.
1,250,000
-
-
1
-
-
-
#452
Drapion
4' 3"
135.6 lbs. 1,250,000
-
-
2
-
-
-
#453
Croagunk
2' 4"
50.7 lbs.
1,000,000
-
1
-
-
-
-
#454
Toxicroak
4' 3"
97.9 lbs.
1,000,000
-
2
-
-
-
-
#455
Carnivine
4' 7"
59.5 lbs.
1,250,000
-
2
-
-
-
-
#456
Finneon
1' 4"
15.4 lbs.
600,000
-
-
-
-
-
1
#457
Lumineon
3' 11" 52.9 lbs.
600,000
-
-
-
-
-
2
#458
Mantyke
3' 3"
143.3 lbs. 1,250,000
-
-
-
-
1
-
#459
Snover
3' 3"
111.3 lbs. 1,250,000
-
1
-
-
-
-
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
206/243
11/19/13
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#460
Abomasnow
7' 3"
298.7 lbs. 1,250,000
-
1
-
1
-
-
#461
Weavile
3' 7"
75.0 lbs.
1,059,860
-
1
-
-
-
1
#462
Magnezone
3' 11" 396.8 lbs. 1,000,000
-
-
-
3
-
-
#463
Lickilicky
5' 7"
308.6 lbs. 1,000,000
3
-
-
-
-
-
#464
Rhyperior
7' 10" 623.5 lbs. 1,250,000
-
3
-
-
-
-
#465
Tangrowth
6' 7"
283.5 lbs. 1,000,000
-
-
2
-
-
-
#466
Electivire
5' 11" 305.6 lbs. 1,000,000
-
3
-
-
-
-
#467
Magmortar
5' 3"
-
-
-
3
-
-
#468
Togekiss
4' 11" 83.8 lbs.
-
-
-
2
1
-
#469
Yanmega
6' 3"
113.5 lbs. 1,000,000
-
2
-
-
-
-
#470
Leafeon
3' 3"
56.2 lbs.
1,000,000
-
-
2
-
-
-
#471
Glaceon
2' 7"
57.1 lbs.
1,000,000
-
-
-
2
-
-
#472
Gliscor
6' 7"
93.7 lbs.
1,059,860
-
-
2
-
-
-
#473
Mamoswine
8' 2"
641.5 lbs. 1,250,000
-
3
-
-
-
-
#474
Porygon-Z
2' 11" 75.0 lbs.
1,000,000
-
-
-
3
-
-
#475
Gallade
5' 3"
114.6 lbs. 1,250,000
-
3
-
-
-
-
#476
Probopass
4' 7"
749.6 lbs. 1,000,000
-
-
1
-
2
-
#477
Dusknoir
7' 3"
235.0 lbs. 800,000
-
-
1
-
2
-
#478
Froslass
4' 3"
58.6 lbs.
1,000,000
-
-
-
-
-
2
#479
Rotom
1' 0"
0.7 lbs.
1,000,000
-
-
-
1
-
1
#480
Uxie
1' 0"
0.7 lbs.
1,250,000
-
-
2
-
1
-
#481
Mesprit
1' 0"
0.7 lbs.
1,250,000
-
1
-
1
1
-
#482
Azelf
1' 0"
0.7 lbs.
1,250,000
-
2
-
1
-
-
#483
Dialga
17' 9" 1,505.8 lbs.1,250,000
-
-
-
3
-
-
#484
Palkia
13' 9" 740.9 lbs. 1,250,000
-
-
-
3
-
-
#485
Heatran
5' 7"
948.0 lbs. 1,250,000
-
-
-
3
-
-
#486
Regigigas
12' 2" 925.9 lbs. 1,250,000
-
3
-
-
-
-
Giratina (Altered Forme) 14' 9" 1,653.5 lbs.1,250,000
3
-
-
-
-
-
Giratina (Origin Forme)
22' 8" 1,433.0 lbs.1,250,000
3
-
-
-
-
-
#488
Cresselia
4' 11" 188.7 lbs. 1,250,000
-
-
-
-
3
-
#489
Phione
1' 4"
6.8 lbs.
1,250,000
1
-
-
-
-
-
#490
Manaphy
1' 0"
3.1 lbs.
1,250,000
3
-
-
-
-
-
Darkrai
4' 11" 111.3 lbs. 1,250,000
-
-
-
2
-
1
Shaymin (Land Forme)
0' 8"
4.6 lbs.
1,250,000
3
-
-
-
-
-
Shaymin (Sky Forme)
1' 4"
11.5 lbs.
1,250,000
-
-
-
-
-
3
#487
#491
#492
149.9 lbs. 1,000,000
800,000
#493
Arceus
10' 6" 705.5 lbs. 1,250,000
3
-
-
-
-
-
#494
Victini
1' 4"
8.8 lbs.
1,250,000
3
-
-
-
-
-
#495
Snivy
2' 0"
17.9 lbs.
1,059,860
-
-
-
-
-
1
#496
Servine
2' 7"
35.3 lbs.
1,059,860
-
-
-
-
-
2
#497
Serperior
10' 10"138.3 lbs. 1,059,860
-
-
-
-
-
3
#498
Tepig
1' 8"
21.8 lbs.
1,059,860
1
-
-
-
-
-
#499
Pignite
3' 3"
122.4 lbs. 1,059,860
-
2
-
-
-
-
#500
Emboar
5' 3"
330.7 lbs. 1,059,860
-
3
-
-
-
-
#
SPECIES
HEIGHT
#501
Oshawott
1' 8" 13.0 lbs. 1,059,860
-
-
-
1
-
-
#502
Dewott
2' 7" 54.0 lbs. 1,059,860
-
-
-
2
-
-
#503
Samurott
4' 11"208.6 lbs.1,059,860
-
-
-
3
-
-
#504
Patrat
1' 8" 25.6 lbs. 1,000,000
-
1
-
-
-
-
#505
Watchog
3' 7" 59.5 lbs. 1,000,000
-
2
-
-
-
-
#506
Lillipup
1' 4" 9.0 lbs.
1,059,860
-
1
-
-
-
-
#507
Herdier
2' 11"32.4 lbs. 1,059,860
-
2
-
-
-
-
#508
Stoutland
3' 11"134.5 lbs.1,059,860
-
3
-
-
-
-
#509
Purrloin
1' 4" 22.4 lbs. 1,000,000
-
-
-
-
-
1
#510
Liepard
3' 7" 82.7 lbs. 1,000,000
-
-
-
-
-
2
#511
Pansage
2' 0" 23.1 lbs. 1,000,000
-
-
-
-
-
1
#512
Simisage
3' 7" 67.2 lbs. 1,000,000
-
-
-
-
-
2
#513
Pansear
2' 0" 24.3 lbs. 1,000,000
-
-
-
-
-
1
#514
Simisear
3' 3" 61.7 lbs. 1,000,000
-
-
-
-
-
2
#515
Panpour
2' 0" 29.8 lbs. 1,000,000
-
-
-
-
-
1
#516
Simipour
3' 3" 63.9 lbs. 1,000,000
-
-
-
-
-
2
#517
Munna
2' 0" 51.4 lbs. 800,000
1
-
-
-
-
-
3' 7" 133.4 lbs.800,000
2
-
-
-
-
-
WEIGHT
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
207/243
11/19/13
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#518
#519
Musharna
Pidove
1' 0" 4.6 lbs.
1,059,860
-
1
-
-
-
-
#520
Tranquill
2' 0" 33.1 lbs. 1,059,860
-
2
-
-
-
-
#521
Unfezant
3' 11"63.9 lbs. 1,059,860
-
3
-
-
-
-
#522
Blitzle
2' 7" 65.7 lbs. 1,000,000
-
-
-
-
-
1
#523
Zebstrika
5' 3" 175.3 lbs.1,000,000
-
-
-
-
-
2
#524
Roggenrola
1' 4" 39.7 lbs. 1,059,860
-
-
1
-
-
-
#525
Boldore
2' 11"224.9 lbs.1,059,860
-
1
1
-
-
-
#526
Gigalith
5' 7" 573.2 lbs.1,059,860
-
3
-
-
-
-
#527
Woobat
1' 4" 4.6 lbs.
1,000,000
-
-
-
-
-
1
#528
Swoobat
2' 11"23.1 lbs. 1,000,000
-
-
-
-
-
2
#529
Drilbur
1' 0" 18.7 lbs. 1,000,000
-
1
-
-
-
-
#530
Excadrill
2' 4" 89.1 lbs. 1,000,000
-
2
-
-
-
-
#531
Audino
3' 7" 68.3 lbs. 800,000
2
-
-
-
-
-
#532
Timburr
2' 0" 27.6 lbs. 1,059,860
-
1
-
-
-
-
#533
Gurdurr
3' 1" 88.2 lbs. 1,059,860
-
2
-
-
-
-
#534
Conkeldurr
4' 7" 191.8 lbs.1,059,860
-
3
-
-
-
-
#535
Tympole
1' 8" 9.9 lbs.
1,059,860
-
-
-
-
-
1
#536
Palpitoad
2' 7" 37.5 lbs. 1,059,860
2
-
-
-
-
-
#537
Seismitoad
4' 11"136.7 lbs.1,059,860
3
-
-
-
-
-
#538
Throh
4' 3" 122.4 lbs.1,000,000
2
-
-
-
-
-
#539
Sawk
4' 7" 112.4 lbs.1,000,000
-
2
-
-
-
-
#540
Sewaddle
1' 0" 5.5 lbs.
1,059,860
-
-
1
-
-
-
#541
Swadloon
1' 8" 16.1 lbs. 1,059,860
-
-
2
-
-
-
#542
Leavanny
3' 11"45.2 lbs. 1,059,860
-
3
-
-
-
-
#543
Venipede
1' 4" 11.7 lbs. 1,059,860
-
-
1
-
-
-
#544
Whirlipede
3' 11"129.0 lbs.1,059,860
-
-
2
-
-
-
#545
Scolipede
8' 2" 442.0 lbs.1,059,860
-
-
-
-
-
3
#546
Cottonee
1' 0" 1.3 lbs.
1,000,000
-
-
-
-
-
1
#547
Whimsicott
2' 4" 14.6 lbs. 1,000,000
-
-
-
-
-
2
#548
Petilil
1' 8" 14.6 lbs. 1,000,000
-
-
-
1
-
-
#549
Lilligant
3' 7" 35.9 lbs. 1,000,000
-
-
-
2
-
-
#550
Basculin
3' 3" 39.7 lbs. 1,000,000
-
-
-
-
-
2
#551
Sandile
2' 4" 33.5 lbs. 1,059,860
1
-
-
-
-
-
#552
Krokorok
3' 3" 73.6 lbs. 1,059,860
2
-
-
-
-
-
#553
Krookodile
4' 11"212.3 lbs.1,059,860
3
-
-
-
-
-
#554
Darumaka
2' 0" 82.7 lbs. 1,059,860
-
1
-
-
-
-
Darmanitan (Standard Forme)4' 3" 204.8 lbs.1,059,860
#555
Darmanitan (Zen Forme) 4' 3" 204.8 lbs.1,059,860
-
2
-
-
-
-
-
-
-
2
-
-
#556
Maractus
3' 3" 61.7 lbs. 1,000,000
-
-
-
2
-
-
#557
Dwebble
1' 0" 32.0 lbs. 1,000,000
-
-
1
-
-
-
#558
Crustle
4' 7" 440.9 lbs.1,000,000
-
-
2
-
-
-
#559
Scraggy
2' 0" 26.0 lbs. 1,000,000
-
1
-
-
-
-
#560
Scrafty
3' 7" 66.1 lbs. 1,000,000
-
-
1
-
1
-
#561
Sigilyph
4' 7" 30.9 lbs. 1,000,000
-
-
-
2
-
-
#562
Yamask
1' 8" 3.3 lbs.
1,000,000
-
-
1
-
-
-
#563
Cofagrigus
5' 7" 168.7 lbs.1,000,000
-
-
2
-
-
-
#564
Tirtouga
2' 4" 36.4 lbs. 1,000,000
-
-
1
-
-
-
#565
Carracosta
3' 11"178.6 lbs.1,000,000
-
-
2
-
-
-
#566
Archen
1' 8" 20.9 lbs. 1,000,000
-
1
-
-
-
-
#567
Archeops
4' 7" 70.5 lbs. 1,000,000
-
2
-
-
-
-
#568
Trubbish
2' 0" 68.3 lbs. 1,000,000
-
-
-
-
-
1
#569
Garbodor
6' 3" 236.6 lbs.1,000,000
-
2
-
-
-
-
#570
Zorua
2' 4" 27.6 lbs. 1,059,860
-
-
-
1
-
-
#571
Zoroark
5' 3" 178.8 lbs.1,059,860
-
-
-
2
-
-
#572
Minccino
1' 4" 12.8 lbs. 800,000
-
-
-
-
-
1
#573
Cinccino
1' 8" 16.5 lbs. 800,000
-
-
-
-
-
2
#574
Gothita
1' 4" 12.8 lbs. 1,059,860
-
-
-
-
1
-
#575
Gothorita
2' 4" 39.7 lbs. 1,059,860
-
-
-
-
2
-
#576
Gothitelle
4' 11"97.0 lbs. 1,059,860
-
-
-
-
3
-
#577
Solosis
1' 0" 2.2 lbs.
1,059,860
-
-
-
1
-
-
#578
Duosion
2' 0" 17.6 lbs. 1,059,860
-
-
-
2
-
-
#579
Reuniclus
3' 3" 44.3 lbs. 1,059,860
-
-
-
3
-
-
#580
Ducklett
1' 8" 12.1 lbs. 1,000,000
1
-
-
-
-
-
#581
Swanna
4' 3" 53.4 lbs. 1,000,000
-
-
-
-
-
2
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
208/243
11/19/13
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
#582
Vanillite
1' 4" 12.6 lbs. 1,250,000
-
-
-
-
1
-
#583
Vanillish
3' 7" 90.4 lbs. 1,250,000
-
-
-
-
2
-
#584
Vanilluxe
4' 3" 126.8 lbs.1,250,000
-
-
-
-
3
-
#585
Deerling
2' 0" 43.0 lbs. 1,000,000
-
-
-
-
-
1
#586
Sawsbuck
6' 3" 203.9 lbs.1,000,000
-
2
-
-
-
-
#587
Emolga
1' 4" 11.0 lbs. 1,000,000
-
-
-
-
-
2
#588
Karrablast
1' 8" 13.0 lbs. 1,000,000
-
1
-
-
-
-
#589
Escavalier
3' 3" 72.8 lbs. 1,000,000
-
2
-
-
-
-
#590
Foongus
0' 8" 2.2 lbs.
1,000,000
1
-
-
-
-
-
#591
Amoonguss
2' 0" 23.1 lbs. 1,000,000
2
-
-
-
-
-
#592
Frillish
3' 11"72.8 lbs. 1,000,000
-
-
-
-
1
-
#593
Jellicent
7' 3" 297.6 lbs.1,000,000
-
-
-
-
2
-
#594
Alomomola
3' 11"69.7 lbs. 800,000
2
-
-
-
-
-
#595
Joltik
0' 4" 1.3 lbs.
1,000,000
-
-
-
-
-
1
#596
Galvantula
2' 7" 31.5 lbs. 1,000,000
-
-
-
-
-
2
#597
Ferroseed
2' 0" 41.4 lbs. 1,000,000
-
1
-
-
-
-
#598
Ferrothorn
3' 3" 242.5 lbs.1,000,000
-
2
-
-
-
-
#599
Klink
1' 0" 46.3 lbs. 1,059,860
-
1
-
-
-
-
#600
Klang
2' 0" 112.4 lbs.1,059,860
-
2
-
-
-
-
#
SPECIES
#601
Klinklang
#602
Tynamo
#603
HEIGHT
WEIGHT
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
2' 0" 178.6 lbs.1,059,860
-
-
3
-
-
-
0' 8" 0.7 lbs.
1,250,000
-
-
-
-
-
1
Eelektrik
3' 11" 48.5 lbs. 1,250,000
-
2
-
-
-
-
#604
Eelektross
6' 11" 177.5 lbs.1,250,000
-
3
-
-
-
-
#605
Elgyem
1' 8" 19.8 lbs. 1,000,000
-
-
-
1
-
-
#606
Beheeyem
3' 3" 76.1 lbs. 1,000,000
-
-
-
2
-
-
#607
Litwick
1' 0" 6.8 lbs.
1,059,860
-
-
-
1
-
-
#608
Lampent
2' 0" 28.7 lbs. 1,059,860
-
-
-
2
-
-
#609
Chandelure
3' 3" 75.6 lbs. 1,059,860
-
-
-
3
-
-
#610
Axew
2' 0" 39.7 lbs. 1,250,000
-
1
-
-
-
-
#611
Fraxure
3' 3" 79.4 lbs. 1,250,000
-
2
-
-
-
-
#612
Haxorus
5' 11" 232.6 lbs.1,250,000
-
3
-
-
-
-
#613
Cubchoo
1' 8" 18.7 lbs. 1,000,000
-
1
-
-
-
-
#614
Beartic
8' 6" 573.2 lbs.1,000,000
-
2
-
-
-
-
#615
Cryogonal
3' 7" 326.3 lbs.1,000,000
-
-
-
-
2
-
#616
Shelmet
1' 4" 17.0 lbs. 1,000,000
-
-
1
-
-
-
#617
Accelgor
2' 7" 55.8 lbs. 1,000,000
-
-
-
-
-
2
#618
Stunfisk
2' 4" 24.3 lbs. 1,000,000
2
-
-
-
-
-
#619
Mienfoo
2' 11" 44.1 lbs. 1,059,860
-
1
-
-
-
-
#620
Mienshao
4' 7" 78.3 lbs. 1,059,860
-
2
-
-
-
-
#621
Druddigon
5' 3" 306.4 lbs.1,000,000
-
2
-
-
-
-
#622
Golett
3' 3" 202.8 lbs.1,000,000
-
1
-
-
-
-
#623
Golurk
9' 2" 727.5 lbs.1,000,000
-
2
-
-
-
-
#624
Pawniard
1' 8" 22.5 lbs. 1,000,000
-
1
-
-
-
-
#625
Bisharp
5' 3" 154.3 lbs.1,000,000
-
2
-
-
-
-
#626
Bouffalant
5' 3" 208.6 lbs.1,000,000
-
2
-
-
-
-
#627
Rufflet
1' 8" 23.1 lbs. 1,250,000
-
1
-
-
-
-
#628
Braviary
4' 11" 90.4 lbs. 1,250,000
-
2
-
-
-
-
#629
Vullaby
1' 8" 19.8 lbs. 1,250,000
-
-
1
-
-
-
#630
Mandibuzz
3' 11" 87.1 lbs. 1,250,000
-
-
-
2
-
-
#631
Heatmor
4' 7" 127.9 lbs.1,000,000
-
-
-
2
-
-
#632
Durant
1' 0" 72.8 lbs. 1,000,000
-
-
2
-
-
-
#633
Deino
2' 7" 38.1 lbs. 1,250,000
1
-
-
-
-
-
#634
Zweilous
4' 7" 110.2 lbs.1,250,000
2
-
-
-
-
-
#635
Hydreigon
5' 11" 352.7 lbs.1,250,000
-
-
-
3
-
-
#636
Larvesta
3' 7" 63.5 lbs. 1,250,000
-
1
-
-
-
-
#637
Volcarona
5' 3" 101.4 lbs.1,250,000
-
-
-
3
-
-
#638
Cobalion
6' 11" 551.2 lbs.1,250,000
-
-
3
-
-
-
#639
Terrakion
6' 3" 573.2 lbs.1,250,000
-
3
-
-
-
-
#640
Virizion
6' 7" 440.9 lbs.1,250,000
-
-
-
-
3
-
#641
Tornadus
4' 11" 138.9 lbs.1,250,000
-
3
-
-
-
-
#642
Thundurus
4' 11" 134.5 lbs.1,250,000
-
3
-
-
-
-
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#643
#644
#645
#646
#647
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Reshiram
Zekrom
10' 6" 727.5 lbs.1,250,000
9' 6" 760.6 lbs.1,250,000
-
3
-
3
-
-
-
Landorus
4' 11" 149.9 lbs.1,250,000
-
-
-
3
-
-
Kyurem (Normal)
9' 10" 716.5 lbs.1,250,000
1
1
-
1
-
-
Kyurem (Black)
10' 10"716.5 lbs.1,250,000
1
1
-
1
-
-
Kyurem (White)
11' 10"716.5 lbs.1,250,000
1
1
-
1
-
-
Keldeo
4' 7" 106.9 lbs.1,250,000
-
-
-
3
-
-
Meloetta (Aria Forme)
2' 0" 14.3 lbs. 1,250,000
-
-
-
1
1
1
-
1
1
-
-
1
#648
Meloetta (Pirouette Forme)2' 0" 14.3 lbs. 1,250,000
#649
Genesect
4' 11" 181.9 lbs.1,250,000
-
1
-
1
-
1
#650
Chespin
1' 4" 19.8 lbs. 1,059,860
-
-
1
-
-
-
#651
Quilladin
2' 4" 63.9 lbs. 1,059,860
-
-
2
-
-
-
#652
Chesnaught
5' 3" 198.4 lbs.1,059,860
-
-
3
-
-
-
#653
Fennekin
1' 4" 20.7 lbs. 1,059,860
-
-
-
1
-
-
#654
Braixen
3' 3" 32.0 lbs. 1,059,860
-
-
-
2
-
-
#655
Delphox
4' 11" 86.0 lbs. 1,059,860
-
-
-
3
-
-
#656
Froakie
1' 0" 15.4 lbs. 1,059,860
-
-
-
-
-
1
#657
Frogadier
2' 0" 24.0 lbs. 1,059,860
-
-
-
-
-
2
#658
Greninja
4' 11" 88.2 lbs. 1,059,860
-
-
-
-
-
3
#659
Bunnelby
1' 4" 11.0 lbs. 1,000,000
-
-
-
-
-
1
#660
Diggersby
3' 3" 93.5 lbs. 1,000,000
2
-
-
-
-
-
#661
Fletchling
1' 0" 3.7 lbs.
1,059,860
-
-
-
-
-
1
#662
Fletchinder
2' 4" 35.3 lbs. 1,059,860
-
-
-
-
-
2
#663
Talonflame
3' 11" 54.0 lbs. 1,059,860
-
-
-
-
-
3
#664
Scatterbug
1' 0" 5.5 lbs.
1,000,000
-
-
1
-
-
-
#665
Spewpa
1' 0" 18.5 lbs. 1,000,000
-
-
1
-
-
-
#666
Vivillon
3' 11" 37.5 lbs. 1,000,000
-
-
1
-
-
-
#667
Litleo
2' 0" 29.8 lbs. 1,059,860
-
-
-
1
-
-
#668
Pyroar
4' 11" 179.7 lbs.1,059,860
-
-
-
2
-
-
#669
Flabébé
0' 4" 0.2 lbs.
1,000,000
-
-
-
-
1
-
#670
Floette
0' 8" 2.0 lbs.
1,000,000
-
-
-
-
2
-
#671
Florges
3' 7" 22.0 lbs. 1,000,000
-
-
-
-
3
-
#672
Skiddo
2' 11" 68.3 lbs. 1,000,000
1
-
-
-
-
-
#673
Gogoat
5' 7" 200.6 lbs.1,000,000
2
-
-
-
-
-
#674
Pancham
2' 0" 17.6 lbs. 1,000,000
-
1
-
-
-
-
#675
Pangoro
6' 11" 299.8 lbs.1,000,000
-
2
-
-
-
-
#676
Furfrou
3' 11" 61.7 lbs. 1,000,000
-
-
-
-
1
-
#677
Espurr
1' 0" 7.7 lbs.
1,000,000
-
-
-
-
-
1
#678
Meowstic
2' 0" 18.7 lbs. 1,000,000
-
-
-
-
-
2
#679
Honedge
2' 7" 4.4 lbs.
1,000,000
-
-
1
-
-
-
#680
Doublade
2' 7" 9.9 lbs.
1,000,000
-
-
2
-
-
-
#681
Aegislash
5' 7" 116.8 lbs.1,000,000
-
-
3
-
-
-
#682
Spritzee
0' 8" 1.1 lbs.
1,000,000
1
-
-
-
-
-
#683
Aromatisse
2' 7" 34.2 lbs. 1,000,000
2
-
-
-
-
-
#684
Swirlix
1' 4" 7.7 lbs.
1,000,000
-
-
1
-
-
-
#685
Slurpuff
2' 7" 11.0 lbs. 1,000,000
-
-
2
-
-
-
#686
Inkay
1' 4" 7.7 lbs.
1,000,000
-
1
-
-
-
-
#687
Malamar
4' 11" 103.6 lbs.1,000,000
-
2
-
-
-
-
#688
Binacle
1' 8" 68.3 lbs. 1,000,000
-
1
-
-
-
-
#689
Barbaracle
4' 3" 211.6 lbs.1,000,000
-
2
-
-
-
-
#690
Skrelp
1' 8" 16.1 lbs. 1,000,000
-
-
-
1
-
-
#691
Dragalge
4' 11" 179.7 lbs.1,000,000
-
-
-
2
-
-
#692
Clauncher
1' 8" 18.3 lbs. 1,250,000
-
-
-
1
-
-
#693
Clawitzer
4' 3" 77.8 lbs. 1,250,000
-
-
-
2
-
-
#694
Helioptile
1' 8" 13.2 lbs. 1,000,000
-
-
-
-
-
1
#695
Heliolisk
3' 3" 46.3 lbs. 1,000,000
-
-
-
-
-
2
#696
Tyrunt
2' 7" 57.3 lbs. 1,000,000
-
1
-
-
-
-
#697
Tyrantrum
8' 2" 595.2 lbs.1,000,000
-
2
-
-
-
-
#698
Amaura
4' 3" 55.6 lbs. 1,000,000
1
-
-
-
-
-
#699
Aurorus
8' 10" 496.0 lbs.1,000,000
2
-
-
-
-
-
#700
Sylveon
3' 3" 51.8 lbs. 1,000,000
-
-
-
-
2
-
#
SPECIES HEIGHT
WEIGHT
#701 Hawlucha 2' 7" 47.4 lbs.
EFFORT VALUE (EV) YIELD
LEVEL 100 EXP.
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed'
1,000,000
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#702 Dedenne 0' 8" 4.9 lbs.
1,000,000
-
-
-
-
-
2
#703 Carbink 1' 0" 12.6 lbs.
1,250,000
-
-
1
-
1
-
#704 Goomy
1,250,000
-
-
-
-
1
-
#705 Sliggoo 2' 7" 38.6 lbs.
1,250,000
-
-
-
-
2
-
#706 Goodra 6' 7" 331.8 lbs.
1,250,000
-
-
-
-
3
-
#707 Klefki 0' 8" 6.6 lbs.
800,000
-
-
1
-
-
-
#708 Phantump 1' 4" 15.4 lbs.
1,000,000
-
1
-
-
-
-
#709Trevenant4' 11"156.5 lbs.
1,000,000
-
2
-
-
-
-
#710Pumpkaboo2' 7" 33.1 lbs.
1,000,000
-
-
1
-
-
-
#711Gourgeist5' 7" 86.0 lbs.
1,000,000
-
-
2
-
-
-
#712 Bergmite 3' 3" 219.4 lbs.
1,000,000
-
-
1
-
-
-
#713 Avalugg 6' 7" 1,113.3 lbs.1,000,000
-
-
2
-
-
-
#714 Noibat 1' 8" 17.6 lbs.
1,000,000
-
-
-
-
-
1
#715 Noivern 4' 11"187.4 lbs.
1,000,000
-
-
-
-
-
2
#716 Xerneas 9' 10"474.0 lbs.
1,250,000
3
-
-
-
-
-
#717 Yveltal 19' 0"447.5 lbs.
1,250,000
3
-
-
-
-
-
#718 Zygarde 16' 5"627.4 lbs.
1,250,000
3
-
-
-
-
-
#719 Diancie ?
?
?
?
?
?
?
?
?
#720Volcanion?
?
?
?
?
?
?
?
?
#721 Hoopa
?
?
?
?
?
?
?
?
1' 0" 6.2 lbs.
?
As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through
Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by
Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version
legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.).
Pokémon Evolutions
NOTE: MEGA-EVOLUTIONS!
Mega-Evolutions - exclusive to Pokémon not initially released in Pokémon X/Y, meaning only #001 - #649 of the
National Dex - are not detailed here. These describe the permanent, undoable evolutions of Pokémon; MegaEvolutions are different in that they are temporal and only used in battle to for a power boost basically. See
Pokémon Mega Evolutions for that stuff.
This particular section of our Mini-Pokédex details one of the more important aspects of ideally training your
Pokémon: evolution. As Pokémon level-up, or meet other relatively-arbitrary conditions, they will evolve into a new
form. This form often has higher (or rarely, equal) base stats, improving the Pokémon's stats by usually 20 ~ 40
points by Level 100. However, this will come at a notable cost. You can leave a Pokémon as it is (don't use the
item or whatever, or press B during the evolution process) to let it learn some new moves first - some moves are
available as much as TEN levels earlier in pre-evolved forms, and sometimes exclusive to particular forms. Fair
warning.
Anyways, the below list will detail the Pokémon of the game and what they evolve into and how. First, we'll discuss
what some of these terms mean; keep in mind sometimes two or even three conditions are compiled together when
evolutions are done, and all must be met.
Gender symbols.
Level ## - indicates that, once a Pokémon has reached Level ##, it will evolve; such evolutions can be
cancelled with the B Button. Once it reaches Level 100, it cannot evolve, so the final stopping point is
Level 99 for whether you're not sure (Level 98 if it evolves twice). The benefit to keeping a Pokémon
unevolved is getting moves sometimes ten levels or more sooner. However, this rarely extends beyond Level 80
except in some legendary Pokémon (who never evolve and it is therefore irrelevant), so you should evolve at
least eventually to benefit from the boosted base stats.
[Gender] - in addition to some conditions, a Pokémon must be of a certain gender to evolve. See the picture
to the right for the symbols denoting male and female Pokémon - genderless Pokémon show no symbol.
[Item] - use this item to evolve the Pokémon. This works at any level. Keep in mind that most of these (such
as Moon Stones) are in limited quantities throughout a single playthrough of the game, so you may want to
focus on evolving only into new species before duplicating 'em.
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[Location/Time] - the Pokémon must be leveled-up in this place, or at this time of day, depending on which is
specified. For the latter, daytime is usually 4:00 AM to 7:59 PM and nighttime from 8:00 PM to 3:59 AM.
(Morning is 4:00 AM to 9:59 AM, but that is daytime normally.)
"Level-up while knowing..." - For this, the Pokémon must know a certain move, then level-up to be able to
evolve. In all cases of this, the Pokémon learns the move naturally. If forgotten, the Move Relearner can
teach it for you, or sometimes TMs/HMs or Move Tutors, depending on what's available. The latest for this to
work is Level 99.
Trade - for this, you must trade the Pokémon between two games: over the Internet or local Wi-Fi matters not.
Wonder Trade also works, but you're almost certain not to get it back. =P After the trade, the recipient of
your Pokémon will get it to evolve on their end. For you to get the evolved form, you have to trade it back.
(Trust me, you'll do this with the Shelmet/Karrablast -> Escavalier/Accelgor trade. =P) This works at any
level.
Happiness - once the Pokémon is happy enough, which occurs as you walk around, heal it, use it in battle,
etc., it will evolve upon leveling up. However, that means the Pokémon must be Level 99 or lower (sometimes
Level 98 for those evolutionary chains with the first evolution being happiness based), so be careful. This
is independent of their Affection stat in Pokémon-Amie, so note that! Only Eevee evolves (into Sylveon) based
on that!
#
SPECIES
METHOD AND EVOLVED POKÉMON
#001 Bulbasaur Level 16 - Ivysaur
#002 Ivysaur
Level 32 - Venusaur
#003 Venusaur N/A
#004 Charmander Level 16 - Charmeleon
#005 Charmeleon Level 36 - Charizard
#006 Charizard N/A
#007 Squirtle Level 16 - Wartortle
#008 Wartortle Level 36 - Blastoise
#009 Blastoise N/A
#010 Caterpie Level 7 - Metapod
#011 Metapod
Level 10 - Butterfree
#012 Butterfree N/A
#013
Weedle
Level 7 - Kakuna
#014
Kakuna
Level 10 - Beedrill
#015 Beedrill N/A
#016
Pidgey
Level 18 - Pidgeotto
#017 Pidgeotto Level 36 - Pidgeot
#018 Pidgeot
N/A
#019 Rattata
Level 20 - Raticate
#020 Raticate N/A
#021 Spearow
Level 20 - Fearow
#022
Fearow
N/A
#023
Ekans
Level 22 - Arbok
#024
Arbok
N/A
#025 Pikachu
Thunder Stone - Raichu
#026
N/A
Raichu
#027 Sandshrew Level 22 - Sandslash
#028 Sandslash N/A
#029Nidoran <F>Level 16 - Nidorina
#030 Nidorina Moon Stone - Nidoqueen
#031 Nidoqueen N/A
#032Nidoran <M>Level 16 - Nidorino
#033 Nidorino Moon Stone - Nidoking
#034 Nidoking N/A
#035 Clefairy Moon Stone - Clefable
#036 Clefable N/A
#037
Vulpix
Fire Stone - Ninetales
#038 Ninetales N/A
#039 Jigglypuff Moon Stone - Wigglytuff
#040 Wigglytuff N/A
#041
Zubat
Level 22 - Golbat
#042
Golbat
Level-up with high Happiness - Crobat
#043
Oddish
Level 21 - Gloom
#044
Gloom
Leaf Stone - Vileplume
Sun Stone - Bellossom
#045 Vileplume N/A
#046
Paras
Level 24 - Parasect
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#047 Parasect N/A
#048 Venonat
Level 31 - Venomoth
#049 Venomoth N/A
#050 Diglett
Level 26 - Dugtrio
#051 Dugtrio
N/A
#052
Level 28 - Persian
Meowth
#053 Persian
N/A
#054 Psyduck
Level 33 - Golduck
#055 Golduck
N/A
#056
Level 28 - Primeape
Mankey
#057 Primeape N/A
#058 Growlithe Fire Stone - Arcanine
#059 Arcanine N/A
#060 Poliwag
Level 25 - Poliwhirl
#061 Poliwhirl
Use a Water Stone on Poliwhirl - Poliwrath
Trade when holding a King's Rock - Politoed
#062 Poliwrath N/A
#063
Abra
#064 Kadabra
Level 16 - Kadabra
Trade Kadabra - Alakazam
#065 Alakazam N/A
#066
Machop
Level 28 - Machoke
#067 Machoke
Trade Machoke - Machamp
#068 Machamp
N/A
#069 Bellsprout Level 21 - Weepinbell
#070 Weepinbell Leaf Stone - Victreebel
#071 Victreebel N/A
#072 Tentacool Level 30 - Tentacruel
#073 Tentacruel N/A
#074 Geodude
Level 25 - Graveler
#075 Graveler Trade Graveler - Golem
#076
Golem
N/A
#077
Ponyta
Level 40 - Rapidash
#078 Rapidash N/A
#079 Slowpoke
#080 Slowbro
Level 37 - Slowbro
Trade while holding a King's Rock - Slowking
N/A
#081 Magnemite Level 30 - Magneton
#082 Magneton Level-up in Mt. Sinnoh (Gen. IV), Chargestone Cave (Gen. V), or outside on Route 13 (Gen. VI)
#083 Farfetch'd N/A
#084
Doduo
Level 31 - Dodrio
#085
Dodrio
N/A
#086
Seel
Level 34 - Dewgong
#087 Dewgong
N/A
#088
Grimer
Level 38 - Muk
#089
Muk
N/A
#090 Shellder Water Stone - Cloyster
#091 Cloyster N/A
#092
Gastly
Level 25 - Haunter
#093 Haunter
Trade Haunter - Gengar
#094
Gengar
N/A
#095
Onix
Trade while holding a Metal Coat - Steelix
#096 Drowzee
Level 26 - Hypno
#097
Hypno
N/A
#098
Krabby
Level 28 - Kingler
#099 Kingler
N/A
#100 Voltorb
Level 30 - Electrode
#101 Electrode N/A
#102 Exeggcute Leaf Stone - Exeggutor
#103 Exeggutor N/A
#104
Cubone
#105 Marowak
Level 28 - Marowak
N/A
#106 Hitmonlee N/A
#107 Hitmonchan N/A
#108 Lickitung Level-up while knowing Rollout
#109 Koffing
Level 35 - Weezing
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#110 Weezing
N/A
#111 Rhyhorn
Level 42 - Rhydon
#112
Trade while holding Protector - Rhyperior
Rhydon
#113 Chansey
Level-up with high Happiness (higher than going from Happiny) - Blissey
#114 Tangela
Level-up while knowing AncientPower - Tangrowth
#115 Kangaskhan N/A
#116
Horsea
Level 32 - Seadra
#117
Seadra
Trade Seadra while holding a Dragon Scale - Kingdra
#118 Goldeen
Level 33 - Seaking
#119 Seaking
N/A
#120
Water Stone - Starmie
Staryu
#121 Starmie
N/A
#122 Mr. Mime N/A
#123 Scyther
Trade while holding Metal Coat - Scizor
#124
N/A
Jynx
#125 Electabuzz Trade while holding Electirizer - Electivire
#126
Magmar
Trade while holding Magmarizer - Magmortar
#127
Pinsir
N/A
#128
Tauros
N/A
#129 Magikarp Level 20 - Gyarados
#130 Gyarados N/A
#131
Lapras
N/A
#132
Ditto
N/A
Use a Water Stone - Vaporeon
Use a Thunder Stone - Jolteon
Use a Fire Stone - Flareon
#133
Eevee
Level-up with high Happiness in the daytime - Espeon
Level-up with high Happiness during night - Umbreon
Level-up near a large mossy rock (where: Route 20) - Leafeon
Level-up near a large icy rock (where: Frost Cavern) - Glaceon
Level-up with 5 Hearts in Pokémon-Amie - Sylveon
#134 Vaporeon N/A
#135 Jolteon
N/A
#136 Flareon
N/A
#137 Porygon
Trade while holding Up-Grade - Porygon2
#138 Omanyte
Level 40 - Omastar
#139 Omastar
N/A
#140
Level 40 - Kabutops
Kabuto
#141 Kabutops N/A
#142 Aerodactyl N/A
#143 Snorlax
N/A
#144 Articuno N/A
#145
Zapdos
N/A
#146 Moltres
N/A
#147 Dratini
Level 30 - Dragonair
#148 Dragonair Level 44 - Dragonite
#149 Dragonite N/A
#150
Mewtwo
N/A
#151
Mew
N/A
#152 Chikorita Level 16 - Chikorita
#153 Bayleef
Level 32 - Meganium
#154 Meganium N/A
#155 Cyndaquil Level 14 - Quilava
#156 Quilava
Level 36 - Typholsion
#157 Typhlosion N/A
#158 Totodile Level 18 - Croconaw
#159 Croconaw Level 30 - Feraligatr
#160 Feraligatr N/A
#161 Sentret
Level 15 - Furret
#162
N/A
Furret
#163 Hoothoot Level 20 - Noctowl
#164 Noctowl
N/A
#165
Ledyba
Level 18 - Ledian
#166
Ledian
N/A
#167 Spinarak Level 22 - Ariados
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#168 Ariados
N/A
#169
N/A
Crobat
#170 Chinchou Level 27 - Lanturn
#171 Lanturn
N/A
#172
Pichu
Level-up with high Happiness - Pikachu
#173
Cleffa
Level-up with high Happiness - Clefairy
#174 Igglybuff Level-up with high Happiness - Jigglypuff
#175
Togepi
Level-up with high Happiness - Togetic
#176 Togetic
Shiny Stone - Togekiss
#177
Natu
Level 25 - Xatu
#178
Xatu
N/A
#179
Mareep
#180 Flaaffy
Level 15 - Flaaffy
Level 30 - Ampharos
#181 Ampharos N/A
#182 Bellossom N/A
#183
Marill
Level 18 - Azumarill
#184 Azumarill N/A
#185 Sudowoodo N/A
#186 Politoed N/A
#187
Hoppip
Level 18 - Skiploom
#188 Skiploom Level 27 - Jumpluff
#189 Jumpluff N/A
#190
Aipom
#191 Sunkern
Level-up while knowing Double Hit - Ambipom
Sun Stone - Sunflora
#192 Sunflora N/A
#193
Yanma
Level-up while knowing AncientPower - Yanmega
#194
Wooper
Level 20 - Quagsire
#195 Quagsire N/A
#196
Espeon
N/A
#197 Umbreon
N/A
#198 Murkrow
Dusk Stone - Honchkrow
#199 Slowking N/A
#200 Misdreavus Dusk Stone - Mismagius
#201
Unown
N/A
#202 Wobbuffet N/A
#203 Girafarig N/A
#204
Pineco
Level 31 - Forretress
#205 Forretress N/A
#206 Dunsparce N/A
#207
Gligar
#208 Steelix
Level-up at night whilst holding a Razor Fang - Gliscor
N/A
#209 Snubbull Level 23 - Granbull
#210 Granbull N/A
#211 Qwilfish N/A
#212
Scizor
N/A
#213 Shuckle
N/A
#214 Heracross N/A
#215 Sneasel
Level-up at night whilst holding a Razor Claw - Weavile
#216 Teddiursa Level 30 - Ursaring
#217 Ursaring N/A
#218
Slugma
Level 38 - Macargo
#219 Macargo
N/A
#220
Level 33 - Piloswine
Swinub
#221 Piloswine Level-up while knowing AncientPower - Mamoswine
#222 Corsola
N/A
#223 Remoraid Level 25 - Octillery
#224 Octillery N/A
#225 Delibird N/A
#226 Mantine
N/A
#227 Skarmory N/A
#228 Houndour Level 24 - Houndour
#229 Houndoom N/A
#230 Kingdra
N/A
#231
Level 25 - Donphan
Phanpy
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#232 Donphan
N/A
#233 Porygon2 Trade Porygon2 while holding a Dubious Disc - Porygon-Z
#234 Stantler N/A
#235 Smeargle N/A
At Level 20, if Attack is greater than Defense, you get Hitmonlee
#236 Tyrogue
At Level 20, if Attack is less than Defense, you get Hitmonchan
At Level 20, if Attack is equal to Defense, you get Hitmontop
#237 Hitmontop N/A
#238 Smoochum Level 30 - Jynx
#239
Elekid
Level 30 - Electabuzz
#240
Magby
Level 30 - Magmar
#241 Miltank
N/A
#242 Blissey
N/A
#243
Raikou
N/A
#244
Entei
N/A
#245 Suicune
N/A
#246 Larvitar Level 30 - Pupitar
#247 Pupitar
Level 55 - Tyranitar
#248 Tyranitar N/A
#249
Lugia
N/A
#250
Ho-oh
N/A
#251
Celebi
N/A
#252 Treecko
Level 16 - Grovyle
#253 Grovyle
Level 36 - Sceptile
#254 Sceptile N/A
#255 Torchic
Level 16 - Combusken
#256 Combusken Level 36 - Blaziken
#257 Blaziken N/A
#258
Mudkip
Level 16 - Marshtomp
#259 Marshtomp Level 36 - Swampert
#260 Swampert N/A
#261 Poochyena Level 18 - Mightyena
#262 Mightyena N/A
#263 Zigzagoon Level 20 - Linoone
#264 Linoone
N/A
#265 Wurmple
At Level 7, there's a 50% chance of becoming Silcoon or Cascoon at random
#266 Silcoon
Level 10 - Beautifly
#267 Beautifly N/A
#268 Cascoon
Level 10 - Dustox
#269
Dustox
N/A
#270
Lotad
Level 14 - Lombre
#271
Lombre
Water Stone - Ludicolo
#272 Ludicolo N/A
#273
Seedot
Level 14 - Nuzleaf
#274 Nuzleaf
Leaf Stone - Shiftry
#275 Shiftry
N/A
#276 Taillow
Level 22 - Swellow
#277 Swellow
N/A
#278 Wingull
Level 25 - Pelipper
#279 Pelipper N/A
#280
Ralts
Level 20 - Kirlia
#281
Kirlia
Level 30 - Gardevoir
#282 Gardevoir N/A
#283 Surskit
Level 22 - Masquerain
#284 Masquerain N/A
#285 Shroomish Level 23 - Breloom
#286 Breloom
N/A
#287 Slakoth
Level 18 - Vigoroth
#288 Vigoroth Level 36 - Slaking
#289 Slaking
N/A
#290 Nincada
At Level 20, Nincada alone will evolve into Ninjask. However, if you have a spare Poké Ball (must
be the normal kind) and an empty slot (5 Pokémon or less) in the party, you also get Shedinja.
#291 Ninjask
N/A - but do read the stuff on Nincada (#290)
#292 Shedinja N/A - but do read the stuff on Nincada (#290)
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#293 Whismur
Level 20 - Loudred
#294 Loudred
Level 40 - Exploud
#295 Exploud
N/A
#296 Makuhita Level 24 - Hariyama
#297 Hariyama N/A
#298 Azurill
#299 Nosepass
#300
Skitty
Level-up with high Happiness - Marill
Level-up in Mt. Sinnoh (Gen. IV), Chargestone Cave (Gen. V), or outside on Route 13 (Gen. VI) Probopass
Moon Stone - Delcatty
#301 Delcatty N/A
#302 Sableye
N/A
#303
Mawile
N/A
#304
Aron
Level 32 - Lairon
#305
Lairon
Level 42 - Aggron
#306
Aggron
N/A
#307 Meditite Level 37 - Medicham
#308 Medicham N/A
#309 Electrike Level 26 - Manectric
#310 Manectric N/A
#311
Plusle
N/A
#312
Minun
N/A
#313 Volbeat
N/A
#314 Illumise N/A
#315 Roselia
Shiny Stone - Roserade
#316
Gulpin
Level 26 - Swalot
#317
Swalot
N/A
#318 Carvanha Level 30 - Sharpedo
#319 Sharpedo N/A
#320 Wailmer
Level 40 - Wailord
#321 Wailord
N/A
#322
Level 43 - Camerupt
Numel
#323 Camerupt N/A
#324 Torkoal
N/A
#325
Level 32 - Grumpig
Spoink
#326 Grumpig
N/A
#327
N/A
Spinda
#328 Trapinch Level 35 - Vibrava
#329 Vibrava
Level 45 - Flygon
#330
Flygon
N/A
#331
Cacnea
Level 32 - Cacturne
#332 Cacturne N/A
#333
Swablu
#334 Altaria
Level 35 - Altaria
N/A
#335 Zangoose N/A
#336 Seviper
N/A
#337 Lunatone N/A
#338 Solrock
N/A
#339 Barboach Level 30 - Whiscash
#340 Whiscash N/A
#341 Corphish Level 30 - Crawdaunt
#342 Crawdaunt N/A
#343
Baltoy
Level 36 - Claydol
#344 Claydol
N/A
#345
Level 40 - Cradily
Lileep
#346 Cradily
N/A
#347 Anorith
Level 40 - Armaldo
#348 Armaldo
N/A
#349
In any Pokémon game on the DS, 3DS, or later, trade Feebas while holding a Prism Scale for Milotic
In the GBA Pokémon games, level-up a Feebas whose Beauty Contest stat is maxed out for Milotic
Feebas
#350 Milotic
N/A
#351 Castform N/A
#352 Kecleon
N/A
#353 Shuppet
Level 37 - Banette
#354 Banette
N/A
#355 Duskull
Level 37 - Dusclops
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#356 Dusclops Trade Dusclops while holding a Reaper Cloth - Dusknoir
#357 Tropius
N/A
#358 Chimecho N/A
#359
Absol
N/A
#360
Wynaut
Level 15 - Wobbuffet
#361 Snorunt
Level 42 (any gender) - Glalie
Dawn Stone (females) - Froslass
#362
Glalie
N/A
#363
Spheal
Level 32 - Sealeo
#364
Sealeo
Level 44 - Walrein
#365 Walrein
N/A
#366 Clamperl
Trade Clamperl when holding a Deep Sea Tooth - Huntail
Trade Clamperl when holding a Deep Sea Scale - Gorebyss
#367 Huntail
N/A
#368 Gorebyss N/A
#369 Relicanth N/A
#370 Luvdisc
N/A
#371
Level 30 - Shelgon
Bagon
#372 Shelgon
Level 50 - Salamence
#373 Salamence N/A
#374
Beldum
Level 20 - Metang
#375
Metang
Level 45 - Metagross
#376 Metagross N/A
#377 Regirock N/A
#378
Regice
N/A
#379 Registeel N/A
#380
Latias
N/A
#381
Latios
N/A
#382
Kyogre
N/A
#383 Groudon
N/A
#384 Rayquaza N/A
#385 Jirachi
N/A
#386
N/A
Deoxys
#387 Turtwig
Level 18 - Grotle
#388
Level 32 - Torterra
Grotle
#389 Torterra N/A
#390 Chimchar Level 14 - Monferno
#391 Monferno Level 36 - Infernape
#392 Infernape N/A
#393
Piplup
Level 16 - Prinplup
#394 Prinplup Level 36 - Empoleon
#395 Empoleon N/A
#396
Starly
Level 14 - Staravia
#397 Staravia Level 34 - Staraptor
#398 Staraptor N/A
#399
Bidoof
#400 Bibarel
Level 15 - Bibarel
N/A
#401 Kricketot Level 10 - Kricketune
#402 Kricketune N/A
#403
Shinx
Level 15 - Luxio
#404
Luxio
Level 30 - Luxray
#405
Luxray
N/A
#406
Budew
Level-up during the day with high Happiness - Roselia
#407 Roserade N/A
#408 Cranidos Level 30 - Rampardos
#409 Rampardos N/A
#410 Shieldon Level 30 - Bastiodon
#411 Bastiodon N/A
#412
Burmy
Level 20 (female) - Wormadam
Level 20 (male) - Mothim
#413 Wormadam N/A
#414
Mothim
N/A
#415
Combee
Level 21 (female-only) - Vespiquen
#416 Vespiquen N/A
#417 Pachirisu N/A
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#418
GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Buizel
Level 26 - Floatzel
#419 Floatzel N/A
#420 Cherubi
Level 25 - Cherrim
#421 Cherrim
N/A
#422 Shellos
Level 30 - Gastrodon
#423 Gastrodon N/A
#424 Ambipom
N/A
#425 Drifloon Level 28 - Drifblim
#426 Drifblim N/A
#427 Buneary
Level-up with high Happiness - Lopunny
#428 Lopunny
N/A
#429 Mismagius N/A
#430 Honchkrow N/A
#431 Glameow
Level 38 - Purugly
#432 Purugly
N/A
#433 Chingling Level-up at night with high Happiness - Chimecho
#434
Stunky
Level 34 - Skuntank
#435 Skuntank N/A
#436 Bronzor
Level 33 - Bronzong
#437 Bronzong N/A
#438
Bonsly
Level-up while knowing Mimic - Sudowoodo
#439 Mime Jr. Level-up while knowing Mimic - Mr. Mime
#440 Happiny
Level-up while holding an Oval Stone and while having high Happiness - Chansey
#441
N/A
Chatot
#442 Spiritomb N/A
#443
Gible
Level 24 - Gabite
#444
Gabite
Level 48 - Garchomp
#445 Garchomp N/A
#446 Munchlax Level-up with high Happiness - Snorlax
#447
Riolu
#448 Lucario
Level-up with high Happiness during the daytime - Lucario
N/A
#449 Hippopotas Level 34 - Hippowdon
#450 Hippowdon N/A
#451 Skorupi
Level 40 - Drapion
#452 Drapion
N/A
#453 Croagunk Level 37 - Toxicroak
#454 Toxicroak N/A
#455 Carnivine N/A
#456 Finneon
Level 31 - Lumineon
#457 Lumineon N/A
#458 Mantyke
Level-up while Remoraid is in your party - Mantine
#459
Level 40 - Abomasnow
Snover
#460 Abomasnow N/A
#461 Weavile
N/A
#462 Magnezone N/A
#463 Lickilicky N/A
#464 Rhyperior N/A
#465 Tangrowth N/A
#466 Electivire N/A
#467 Magmortar N/A
#468 Togekiss N/A
#469 Yanmega
N/A
#470 Leafeon
N/A
#471 Glaceon
N/A
#472 Gliscor
N/A
#473 Mamoswine N/A
#474 Porygon-Z N/A
#475 Gallade
N/A
#476 Probopass N/A
#477 Dusknoir N/A
#478 Froslass N/A
#479
Rotom
N/A
#480
Uxie
N/A
#481 Mesprit
N/A
#482
N/A
Azelf
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#483
Dialga
N/A
#484
Palkia
N/A
#485 Heatran
N/A
#486 Regigigas N/A
#487 Giratina N/A
#488 Cresselia N/A
#489
Phione
N/A - this is despite breeding Manaphy and Ditto yielding Phione; usually, children evolve into
parents
#490 Manaphy
N/A
#491 Darkrai
N/A
#492 Shaymin
N/A
#493
Arceus
N/A
#494 Victini
N/A
#495
Level 17 - Servine
Snivy
#496 Servine
Level 36 - Serperior
#497 Serperior N/A
#498
Tepig
Level 17 - Pignite
#499 Pignite
Level 36 - Emboar
#500
N/A
Emboar
#501 Oshawott Level 17 - Dewott
#502
Dewott
Level 36 - Samurott
#503 Samurott N/A
#504
Patrat
#505 Watchog
Level 20 - Watchog
N/A
#506 Lillipup Level 16 - Lillipup
#507 Herdier
Level 32 - Stoutland
#508 Stoutland N/A
#509 Purrloin Level 20 - Liepard
#510 Liepard
N/A
#511 Pansage
Leaf Stone - Simisage
#512 Simisage N/A
#513 Pansear
Fire Stone - Simisear
#514 Simisear N/A
#515 Panpour
Water Stone - Simipour
#516 Simipour N/A
#517
Munna
Moon Stone - Musharna
#518 Musharna N/A
#519
Pidove
Level 21 - Tranquill
#520 Tranquill Level 32 - Unfezant
#521 Unfezant N/A
#522 Blitzle
Level 27 - Zebstrika
#523 Zebstrika N/A
#524 Roggenrola Level 25 - Boldore
#525 Boldore
Trade Boldore - Gigalith
#526 Gigalith N/A
#527
Woobat
Level-up with high Happiness - Swoobat
#528 Swoobat
N/A
#529 Drilbur
Level 31 - Excadrill
#530 Excadrill N/A
#531
Audino
N/A
#532 Timburr
Level 25 - Gurdurr
#533 Gurdurr
Trade Gurdurr - Conkeldurr
#534 Conkeldurr N/A
#535 Tympole
Level 25 - Palpitoad
#536 Palpitoad Level 36 - Seismitoad
#537 Seismitoad N/A
#538
Throh
N/A
#539
Sawk
N/A
#540 Sewaddle Level 20 - Swadloon
#541 Swadloon Level-up with high Happiness - Leavanny
#542 Leavanny N/A
#543 Venipede Level 22 - Venipede
#544 Whirlipede Level 30 - Scolipede
#545 Scolipede N/A
Sun Stone - Whimsicott
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#546 Cottonee
#547 Whimsicott N/A
#548 Petilil
Sun Stone - Lilligant
#549 Lilligant N/A
#550 Basculin N/A
#551 Sandile
Level 29 - Krokorok
#552 Krokorok Level 40 - Krookodile
#553 Krookodile N/A
#554 Darumaka Level 35 - Darmanitan
#555 Darmanitan N/A
#556 Maractus N/A
#557 Dwebble
Level 34 - Crustle
#558 Crustle
N/A
#559 Scraggy
Level 39 - Scrafty
#560 Scrafty
N/A
#561 Sigilyph N/A
#562
Yamask
Level 34 - Cofagrigus
#563 Cofagrigus N/A
#564 Tirtouga Level 34 - Carracosta
#565 Carracosta N/A
#566
Archen
Level 37 - Archeops
#567 Archeops N/A
#568 Trubbish Level 36 - Garbodor
#569 Garbodor N/A
#570
Zorua
#571 Zoroark
Level 30 - Zorua
N/A
#572 Minccino Shiny Stone - Minccino
#573 Cinccino N/A
#574 Gothita
Level 32 - Gothorita
#575 Gothorita Level 41 - Gothitelle
#576 Gothitelle N/A
#577 Solosis
Level 32 - Duosion
#578 Duosion
Level 41 - Reuniclus
#579 Reuniclus N/A
#580 Ducklett Level 35 - Swanna
#581
Swanna
N/A
#582 Vanillite Level 35 - Vanillish
#583 Vanillish Level 47 - Vanilluxe
#584 Vanilluxe N/A
#585 Deerling Level 34 - Sawsbuck
#586 Sawsbuck N/A
#587
Emolga
N/A
#588 Karrablast Trade Karrablast for a Shelmet - Karrablast becomes Escavalier, Shelmet becomes Accelgor
#589 Escavalier N/A
#590 Foongus
Level 39 - Amoonguss
#591 Amoonguss N/A
#592 Frillish Level 40 - Jellicent
#593 Jellicent N/A
#594 Alomomola N/A
#595
Joltik
Level 36 - Galvantula
#596 Galvantula N/A
#597 Ferroseed Level 40 - Ferrothorn
#598 Ferrothorn N/A
#599
Klink
Level 38 - Klang
#600
Klang
Level 49 - Klinklang
#601 Klinklang N/A
#602
Tynamo
Level 39 - Eelektrik
#603 Eelektrik Thunder Stone - Eelektross
#604 Eelektross N/A
#605
Elgyem
Level 42 - Beheeyem
#606 Beheeyem N/A
#607 Litwick
Level 41 - Lampent
#608 Lampent
Dusk Stone - Chandelure
#609 Chandelure N/A
#610
Axew
Level 38 - Fraxure
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#611 Fraxure
Level 48 - Haxorus
#612 Haxorus
N/A
#613 Cubchoo
Level 37 - Beartic
#614 Beartic
N/A
#615 Cryogonal N/A
#616 Shelmet
Trade Shelmet for Karrablast - Shelmet becomes Accelgor, Karrablast becomes Escavalier
#617 Accelgor N/A
#618 Stunfisk N/A
#619 Mienfoo
Level 50 - Mienshao
#620 Mienshao N/A
#621 Druddigon N/A
#622
Golett
Level 43 - Golurk
#623
Golurk
N/A
#624 Pawniard Level 52 - Bisharp
#625 Bisharp
N/A
#626 Bouffalant N/A
#627 Rufflet
Level 54 - Braviary
#628 Braviary N/A
#629 Vullaby
Level 54 - Mandibuzz
#630 Mandibuzz N/A
#631 Heatmor
N/A
#632
Durant
N/A
#633
Deino
Level 50 - Zweilous
#634 Zweilous Level 64 - Hydreigon
#635 Hydreigon N/A
#636 Larvesta Level 59 - Volcarona
#637 Volcarona N/A
#638 Cobalion N/A
#639 Terrakion N/A
#640 Virizion N/A
#641 Tornadus N/A
#642 Thundurus N/A
#643 Reshiram N/A
#644
Zekrom
N/A
#645 Landorus N/A
#646
Kyurem
N/A
#647
Keldeo
N/A
#648 Meloetta N/A
#649 Genesect N/A
#650 Chespin
Level 16 - Quilladin
#651 Quilladin Level 36 - Chesnaught
#652 Chesnaught N/A
#653 Fennekin Level 16 - Braixen
#654 Braixen
Level 36 - Delphox
#655 Delphox
N/A
#656 Froakie
Level 16 - Frogadier
#657 Frogadier Level 36 - Greninja
#658 Greninja N/A
#659 Bunnelby Level 20 - Diggersby
#660 Diggersby N/A
#661 Fletchling Level 17 - Fletchinder
#662FletchinderLevel 35 - Talonflame
#663 Talonflame N/A
#664 Scatterbug Level 9 - Spewpa
#665
Spewpa
Level 12 - Vivillon
#666 Vivillon N/A
#667
Litleo
Level 35 - Pyroar
#668
Pyroar
N/A
#669 Flabébé
Level 19 - Floette
#670 Floette
Shiny Stone - Florges
#671 Florges
N/A
#672
Skiddo
Level 32 - Gogoat
#673
Gogoat
N/A
#674 Pancham
Hit Level 32 with a Dark-type Pokémon in your active party - Pangoro
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#675 Pangoro
N/A
#676 Furfrou
N/A
#677
Level 25 - Meowstic
Espurr
#678 Meowstic N/A
#679 Honedge
Level 35 - Doublade
#680 Doublade Dusk Stone - Aegislash
#681 Aegislash N/A
#682 Spritzee Trade while holding a Sachet - Aromatisse
#683 Aromatisse N/A
#684 Swirlix
Trade while holding a Whipped Dream - Slurpuff
#685 Slurpuff N/A
#686
Inkay
Reach Level 30 while the 3DS is upside-down (rotated 180 degrees; no, I'm not joking) - Malamar
#687 Malamar
N/A
#688 Binacle
Level 39 - Barbaracle
#689 Barbaracle N/A
#690
Skrelp
Level 48 - Dragalge
#691 Dragalge N/A
#692 Clauncher Level 37 - Clawitzer
#693 Clawitzer N/A
#694 Helioptile Sun Stone - Heliolisk
#695 Heliolisk N/A
#696
Tyrunt
Reach Level 39 during the daytime - Tyrantum
#697 Tyrantrum N/A
#698
Amaura
Reach Level 39 during the night - Aurorus
#699 Aurorus
N/A
#700 Sylveon
N/A
#701 Hawlucha N/A
#702 Dedenne
N/A
#703 Carbink
N/A
#704
Level 40 - Sliggoo
Goomy
#705 Sliggoo
Reach Level 40 while it rains - Goodra
#706
Goodra
N/A
#707
Klefki
N/A
#708 Phantump Trade Phantump - Trevenant
#709 Trevenant N/A
#710 Pumpkaboo Trade Pumpkaboo - Gourgeist
#711 Gourgeist N/A
#712 Bergmite Level 37 - Avalugg
#713 Avalugg
N/A
#714
Level 48 - Noivern
Noibat
#715 Noivern
N/A
#716 Xerneas
N/A
#717 Yveltal
N/A
#718 Zygarde
N/A
#719 Diancie
N/A
#720 Volcanion N/A
#721
Hoopa
N/A
As an important note, numbers #719 - #721 have not been officially revealed in the National Pokédex or through
Nintendo or Game Freak as of yet (11/1/2013). They were found through the general methods of hacking the game by
Smealum, and are presumed to be three special Event Pokémon, like those typically found beyond the version
legendaries at the end of the regional Pokédex (e.g. Mew, Celebi, Deoxys, Arceus, Genesect, etc.).
Pokémon Mega Evolutions
As a note, you can find the Mega Stones' locations in the Mega Stones section.
#
MEGA-EVOLUTION
MEGA STONE
#003 Mega Venusaur Venusaurite
POKÉMON TYPE
ABILITY
HP Atk.Def.Sp.Atk.Sp.Def.Speed
Thick Fat
80 100 123 122
120
80
Mega Charizard XCharizardite XFire/Dragon
#004
Fire/Flying
Mega Charizard YCharizardite Y
Tough Claws
78 130 111 130
85
100
Drought
78 104 78 159
115
100
#009 Mega Blastoise Blastoisite
Water
Mega Launcher 79 103 120 135
115
78
#065 Mega Alakazam Alakazite
Psychic
Trace
55 50
65 175
95
150
#094
Ghost/Poison
Shadow Tag
60 65
80 170
95
130
100
100
Mega Gengar
Gengarite
Grass/Poison
#115 Mega Kangaskhan Kangaskhanite Normal
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#127 Mega Pinsir Pinsirite
#130 Mega Gyarados Gyaradosite
Bug/Flying
Water/Dark
#142 Mega Aerodactyl Aerodactylite Rock/Flying
#150
Aerilate
65 155 120 65
Mold Breaker 95 155 109 70
90
130
105
81
Tough Claws
80 135 85 70
95
150
Mega Mewtwo X Mewtwonite X Psychic/Fighting
Steadfast
106190 100 154
100
130
Mega Mewtwo Y Mewtwonite Y Psychic
Insomnia
106150 70 194
120
140
110
45
#181 Mega Ampharos Ampharosite
Electric/Dragon
Mold Breaker 90 95
#212
Bug/Steel
Technician
70 150 140 65
100
75
Bug/Fighting
Skill Link
80 185 115 40
105
75
#229 Mega Houndoom Houndoominite Dark/Fire
Solar Power
75 90
90
115
#248 Mega Tyranitar Tyranitarite Rock/Dark
Sand Stream
100164 150 95
120
71
#257 Mega Blaziken Blazikenite
Speed Boost
80 160 80 130
80
100
#282 Mega Gardevoir Gardevoirite Psychic/Fairy
Pixilate
68 85
135
100
#303
Mega Mawile
Mawilite
Steel/Fairy
Huge Power
50 105 125 55
95
50
#306
Mega Aggron
Aggronite
Steel
Filter
70 140 230 60
80
50
#308 Mega Medicham Medichamite
Fighting/Psychic
Pure Power
60 100 85 80
85
100
#310 Mega Manectric Manectite
Electric
Intimidate
70 75
80
135
#354 Mega Banette
Banettite
Ghost
Prankster
64 165 75 93
83
75
#359
Mega Absol
Absolite
Dark
Magic Bounce 65 150 60 115
60
115
#380
Mega Latias
Latiasite (?) Psychic/Dragon (?)?
?
?
?
?
?
?
#381
Mega Latios
Latiosite (?) Psychic/Dragon (?)?
?
?
?
?
?
?
Mega Scizor
Scizorite
#214 Mega Heracross Heracronite
Fire/Fighting
105 165
90 140
65 165
80 135
#445 Mega Garchomp Garchompite
Dragon/Ground
Sand Force
108170 115 120
95
92
#448 Mega Lucario
Adaptability
Steel/Fighting70 145 88 140
70
112
Snow Warning
Grass/Ice
105
30
Lucarionite
#460 Mega Abomasnow Abomasite
90 132 105 132
As an important note, the details for #380 and #381 are relatively unknown as of yet (11/1/2013). The data for
these Pokémon Mega Evolutions is based upon experience when hacking by user Smealum, with the remainder of the data
being theorized from typical nomeclature tradition. Not much can be confirmed on my end, beyond having never found
Mega Stones corresponding to Latias or Latios in the game, and I can't hack. I presume, similarly to the X/Y-launch
Event Blaziken and its Blazikenite, they will be distributed through Events at a future date.
Pokémon Abilities
ALTERNATE EFFECTS
A number of abilities are known to have alternative effects, depending on how they're used. For example, the
abilities Magma Armor and Flame Body can be used to halve the steps needed for an Egg to hatch while a Pokémon
with that ability is in the party. Most - if not all - such effects are not detailed in Pokémon X/Y, or any
prior game or licensed application like Pokédex 3D. I barely have any data regarding these -- if you have any
kind of alternate effect to mention, please e-mail me through the Legalities section! You will be credited!
One of the more critical elements in designing a perfect Pokémon team is the Pokémon's abilities. Each Pokémon has
anywhere from one to three abilities it could possibly have, each with varying effects that could change your
battle strategy significantly. For example, weather-based teams are rather common in competitive play; Hail-centric
teams would need stuff like Snow Warning, Snow Cloak, Ice Body, and the like to function well. While each Pokémon
has had their abilities outlined in the Pokémon Stats (General) section, here you'll find their actual effects.
ABILITY
EFFECT(S)
Aerialate Normal-type moves become Flying-type
The STAB (Same-Type Attack Bonus) bonus for moves doubles the move's power rather than raising it by
Adaptability
just 50% (x1.5 becomes x2.0)
Aftermath The foe that KO's the holder of this ability takes damage
Air Lock
Negates weather effects
Analytic
If the Pokémon moves last, its moves are stronger
Anger Point If the Pokémon is hit critically, its Attack is raised
AnticipationSenses and notifies you of dangerous moves
Arena Trap Prevents escape
Aroma Veil Protects allies from attacks limiting their moves
Aura Break Reverses "Aura" ability effects
Bad Dreams Reduces sleeping foe's HP
Battle ArmorPrevents critical hits
Big Pecks The Pokémon's Defense won't be lowered by the foe
Blaze
When HP is under 1/3, Fire-type moves increase in power by 50%
Bulletproof "Ball" and "Bomb" moves, for the most part, are not effective
Cacophony Allows ignorance of sound-based moves; only known as a beta ability in the GBA games, though
Cheek Pouch Restores HP when eating a Berry
Chlorophyll Speed boost when it is Sunny
Clear Body Prevents stat lowerings
Negates weather effects
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Cloud Nine
Color ChangeThe Pokémon becomes the type of the move it was last hit with
Competitive If a stat is lowered, Special Attack is boosted
CompoundeyesAutomatic, permanent increase of accuracy
Contrary
Stat changes are inversed
Cursed Body If a Pokémon hits this Pokémon, there is a 30% chance of that move being Disabled
Cute Charm Contact moves may cause infatuation (~10%)
Damp
If an opponent uses Selfdestruct or Explosion, no damage is dealt
Dark Aura Powers up Dark-type moves for allied Pokémon
Defeatist If HP falls under 50%, Attack and Special Attack also become halved
Defiant
If a stat is lowered, Attack is boosted sharply
Download
Adjusts power according to the foe's lowest Defense/Sp. Def. stat
Drizzle
Makes the weather Rainy for five turns, powering up Water, weakening Fire, and Thunder is no-miss
Drought
Makes the weather Sunny for five turns, weakening Water, powering up Fire, SolarBeam needs no charge,
and Fire Blast is no-miss (?)
Dry Skin
HP is reduced in Sunny weather, but Water moves will restore HP
Early Bird This Pokémon awakens faster than normal from Sleep
Effect SporeContact moves will cause Paralysis, Poison, or Sleep around 10% of the time
Fairy Aura Powers up each Pokémon's Fairy-type moves
Filter
Weakens super-effective moves
Flame Body Contact moves will cause Burns around 10% of the time; halves steps needed in hatching Eggs
Flare Boost If Burned, the Pokémon's Special Attack is boosted by 50%
Flash Fire If hit with a Fire-type move, the move is negated and the Pokémon's own Fire-type moves gain power
Flower Gift Allies become more powerful in Sunny weather
Forecast
The Pokémon becomes Ice-type in Hailing weather, Water when Raining, Fire when Sunny, and Ground when
Sandstorming
Forewarn
Determines moves that the opponent has
Friend GuardDecreases the damage allies take
Frisk
Fur Coat
Makes the owner of the Pokémon aware of the opponent's hold item
Halves damage from all Physical-class moves
Gale Wings Flying-type moves are given priority
Gluttony
Gooey
Berries are used earlier than is normal
Contact attackers will have their Speed reduced
Grass Pelt If Grassy Terrain is in effect, Defense is boosted
Guts
If hit with a status ailment (other than KO/Pokérus), the Pokémon gets an Attack boost
Harvest
Restores held Berries after the turn on which they're used
Healer
There is a 30% chance that adjacent allies will lose any status ailment (except Pokérus) each turn
Heatproof Weakens Fire-type moves
Heavy Metal The Pokémon's weight is counted double than what it normally is
Honey GatherThe Pokémon may be holding Honey after some time in the field (won't if holding something already)
Huge Power Automatic, permanent Attack increase
Hustle
Boosts Attack while lowering accuracy
Hydration Most status ailments (other than KO/Pokérus) are healed when it's Rainy
Hyper CutterPrevents Attack from being lowered
Ice Body
The Pokémon restores a little of its HP while it is Hailing
Illuminate You are more likely to encounter wild Pokémon
Illusion
The last-conscious Pokémon is the appearance of this ability's holder, until hit
Immunity
Prevents Poison and Badly Poisoned ailments
Imposter
The Pokémon transforms upon entering battle
The Pokémon can ignore the effects of Light Screen, Reflect, and Safeguard, and the Pokémon can ignore
Substitute decoys
Inner Focus The Pokémon cannot flinch
Infiltrator
Insomnia
The Pokémon will not go to Sleep (even if self-induced, like through Rest)
Intimidate Lowers the foes' Attack
Iron Barbs Contact attackers will lose 1/8 (12.5%) of their HP
Iron Fist Punching moves (e.g. Mach Punch, Power-Up Punch) are powered up
Justified If hit with a Dark-type move, you get an Attack boost
Keen Eye
Klutz
The Pokémon's accuracy will not be lowered, and evasion boosts on the foe are ignored
The Pokémon can't use hold items
Leaf Guard Prevents status ailments (other than KO/Pokérus) in Sunny weather
Levitate
The Pokémon is not damaged by Ground-type moves (unless negated through the Gravity move or the like)
Light Metal The Pokémon's weight is considered as half of what is listed in the Pokédex
LightningrodAll Electric-type moves used on the field by either side are negated
Limber
The Pokémon cannot become paralyzed
Liquid Ooze Pokémon using draining moves (e.g. Absorb, Oblivion Wing) will get damaged, not healed
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Magic BounceMost non-damaging moves affect the user of the move
Magic Guard The Pokémon only can take damage from attacks
Magician
The Pokémon may steal the target's held item
Magma Armor The Pokémon cannot become frozen; halves the steps needed when hatching Eggs
Magnet Pull Steel-type Pokémon cannot escape
Marvel ScaleBoosts Defense if hit with a status ailment (except KO/Pokérus)
Mega
Launcher
Minus
Aura and Pulse moves (e.g. Dragon Pulse, Dark Pulse, Aura Sphere) are powered up
If an ally on the battlefield has the Plus ability, Special Attack is boosted
Mold BreakerRegardless of the opponent's ability(s), moves on this Pokémon will not be restricted
Moody
With each turn that passes, one stat is risen sharply while another one is lowered
Motor Drive If hit with an Electric-type move, Speed increases
Moxie
If this Pokémon KO's another, its Attack is raised
Multiscale If the Pokémon is at full HP when hit by a move, the damage taken is halved
Multitype The Pokémon becomes the type associated with its held Plate (i.e. Insect Plate means Bug-type)
Mummy
Contact attackers will get this ability, which effectively is used to nullify whatever ability they
normally have
Natural CureThe Pokémon's ailments (except KO/Pokérus) are healed upon switching out
No Guard
The moves of the Pokémon and its foe are guaranteed to land
Normalize The Pokémon's moves are all of the Normal type
Oblivious The Pokémon cannot become infatuated, and Taunt does not affect the Pokémon
Overcoat
The Pokémon is not damaged by Hail or Sandstorm, and "Powder" moves take no effect
Overgrow
If HP falls under 1/3, then Grass-type moves increase in power by 50%
Own Tempo The Pokémon cannot become confused, even if self-induced like through Petal Dance
Parental
Bond
The parent and child attack together, which means there are two attacks for every one chosen
Pickpocket The Pokémon can steal its attacker's hold item if it used a contact move
Pickup
Pixilate
Plus
The Pokémon randomly picks up items so long as it is not already holding an item
Normal-type moves become Fairy-type
If an ally on the battlefield has the Minus ability, Special Attack is boosted
Poison Heal If the Pokémon is Poisoned, HP is gained, not lost
Poison PointContact attackers will become Poisoned around 10% of the time
Poison TouchThis Pokémon's contact moves may Poison whoever it hits (30% chance)
Prankster The priority of non-damaging moves is raised one level
Pressure
The foe's PP usage doubles
Protean
The Pokémon's type becomes that of the move it is using (i.e. use Shadow Ball to become a Ghost-type)
Pure Power This Pokémon's Phyiscal-class moves are powered up
Quick Feet If hit with a status ailment (other than KO/Pokérus), the Pokémon gets an Speed boost
Rain Dish When it is Rainy, the Pokémon heals HP each turn
Rattled
When hit by a Dark-, Ghost-, or Bug-type move, the Pokémon's Speed is raised
Reckless
Moves with recoil damage gain extra power - both for the damage the enemy takes, and that you take
Refrigerate Normal-type moves become Ice-type
Regenerator When leaving battle, the Pokémon recovers 1/3 of its max HP
Rivalry
If the foe is the same gender as this Pokémon, power is raised by 25%; if opposite, lowered by 25%
Rock Head The Pokémon doesn't take recoil damage from moves like Double-Edge
Rough Skin Contact attackers take some damage
Run Away
The Pokémon can always run away during a wild Pokémon battle
Sand Force Rock-, Ground-, and Steel-type moves are 30% more powerful during a Sandstorm
Sand Rush
The Pokémon's Speed is doubled in a Sandstorm
Sand Stream Causes a Sandstorm for five turns, damaging all but Rock-, Ground-, and Steel-type Pokémon
Sand Veil The Pokémon's evasion is raised during a Sandstorm
Sap Sipper Negates Grass-type moves against the Pokémon, using them to boost its Attack
Scrappy
This Pokémon is able to hit Ghost Pokémon with Normal- and Fighting-type moves
Serene GraceThe added effects of moves (i.e. Ice Beam freezing Pokémon) are more likely to occur
Shadow Tag The foe cannot escape
Shed Skin The Pokémon is more likely to heal its status problems quicker (except KO/Pokérus)
Moves with extra effects (i.e. Ember causing a Burn) are 30% more powerful, but those side effects
don't work
Shell Armor The Pokémon cannot be hit critically
Sheer Force
Shield Dust The Pokémon will not take on moves' extra effects (i.e. Ice Beam freezing the Pokémon)
Simple
Stat changes (i.e. from Growl) are doubly effective
Skill Link Multi-hit moves (e.g. Rollout, Bullet Seed) are more likely to hit more
Slow Start The Pokémon starts with halved Attack and Speed
Sniper
Critcially-hitting moves against foes become even more powerful
Snow Cloak When it is Hailing, evasion is raised
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Snow WarningCauses it to Hail for five turns, damaging non-Ice types and making Blizzard no-miss
Solar Power When it is Sunny, the user loses HP at the cost of boosting Special Attack
Solid Rock Super-effective moves become less effective
Soundproof Sound-based moves (i.e. Uproar) are non-effective against this Pokémon
Speed Boost The Pokémon gets a boost in Speed at the end of each turn
Stall
The Pokémon moves last, or at least later than it normally should
Stance
Change
The Pokémon changes Forme depending on how it decides to fight
Static
10% of contact attackers will become Paralyzed; increases encounter rates for finding Electric Pokémon
Steadfast Each time the Pokémon flinches, its Speed is raised
Stench
Lessens wild encounter rates in the field
Sticky Hold The Pokémon's hold item cannot be stolen (just knocked away)
Storm Drain All Water-type moves are negated by the user
Strong Jaw Moves involving the mouth (e.g. Crunch, Bite) are more powerful
Sturdy
If the Pokémon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP
Suction CupsMoves that make the Pokémon switch out (e.g. Dragon Tail, Roar) do not make the Pokémon switch out
Super Luck The Pokémon's moves are more likely to hit critically
Swarm
If HP is under 1/3, Bug-type moves are powered up
Swift Swim When it is Raining, the Pokémon gets a Speed boost
Symbiosis The Pokémon can pass items to allies
Synchronize If the Pokémon is Poisoned, Burned, or Paralyzed by the foe, the foe will also gain that status
Tangled FeetIf the Pokémon is confused, its evasion is raised
Technician Weak moves gain a power boost
Telepathy Prevents friendly fire (like when you're confused in a Double/Triple Battle) from an ally
Teravolt
The Pokémon can use any move despite the foe's abilities
Thick Fat Halves the damage taken from Fire- and Ice-type moves
Tinted Lens Moves that are "not very effective" (i.e. Grass against Fire) are powered up
Torrent
If HP is under 1/3, Water-type moves are powered up by 50%
Tough Claws Contact moves gain power
Toxic Boost If the Pokémon is Poisoned or Badly Poisoned, its Attack is boosted by 50%
Trace
The Pokémon will copy a foe's ability
Truant
The Pokémon cannot attack twice in a row
Turboblaze The Pokémon can use any move despite the foe's abilities
Unaware
Moves the Pokémon uses will ignore any stat changes in the target
Unburden
If a held item is used, Speed goes up
Unnerve
Prevents the foes from eating Berries
Victory StarAllies' accuracy is boosted by 10%
Vital SpiritThe Pokémon cannot fall asleep
Volt Absorb The Pokémon will negate Electric-type moves against it to heal HP
Water AbsorbThe Pokémon will negate Water-type moves against it to heal HP
Water Veil The Pokémon cannot be burned
Weak Armor When hit, Speed is raised and Defense is lowered
White Smoke The Pokémon's stats cannot be lowered
Wonder GuardOnly super-effective moves will hit this Pokémon: for the most part, the rest do absolutely nothing!
Wonder Skin
Zen Mode
The Pokémon will, 50% of the time, nullify moves that induce status ailments without actually doing
damage
When HP falls under 50%, the Pokémon reverts to its Zen Forme
Move List
One of the most critical components of Pokémon gameplay will likely be your moves. They are the very means through
which you defeat Pokémon, after all: detailing them, especially their numerous changes since Generation V and the
new moves, is probably very critical to your strategy, right? Discussed below are the over 600 moves your Pokémon
can learn in Pokémon X/Y: discussed, specifically, are the following...
Attack: Its name. Duh.
Type: Each attack has a type. For the most part, these are static and unchanging, and always used to
determine the damage multiplier for an attack based on the opposing Pokémon's type.
Class: Moves can either be Physical, Special, or Status classed. Physical relies on Attack and Defense for
the attacker and defender; Special, Sp. Atk. and Sp. Def. (Special Attack/Special Defense); and Status
somehow alters status, stats, the field, or other arbitrary things.
Max PP: PP determines how many times a move can be used; if they all go to zero, you have to use Struggle,
which is NOT ideal. Be sure to use Ethers to heal!
Power: The base number used in damage calculation, unless otherwise stated. Generally, the higher this is,
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the more powerful it is.
Accuracy: This does not necessarily represent an exact percentage, although it is easily thought of as such.
For general purposes, you can assume it's a percentage, but keep in mind 100-Accuracy attacks can miss.
Basically, this is affected by other things, like your accuracy (in relevance to stuff like Sand Attack) and
the enemy's evasion (like in Double Team).
Targets: Who it hits. "One" denotes a single, chosen target; "Ally(s)" denotes that it's an ally or the whole
party; "Enemies" denotes that it is the entire enemy party; "User" means it only hits the user (sort of, in
some cases); "Not User" means everyone but the user; and that should cover it. For the most part "Not User"
in Triple Battles is a bit different if you're on the edges: that means your middle, the opponent's middle,
and what is from your viewpoint their left or right, depending on whether you're on the left or right,
respectively. If in the middle, it hits everyone, and it's literally "Not User" in Single/Double/Rotation/Sky
Battles.
Long Range: This relates to Triple Battles. In a Triple Battle, you have three Pokémon, in a line, on each
side. If a move is Long Range compatible, that means a Pokémon on your far left side can hit what (from your
viewpoint) is the enemy's far right; otherwise, it only hits their middle and (to you) left Pokémon.
Contact: Some abilities, items, and moves, like Rocky Helmet and Static, rely on contact moves. Contact moves
are those that physically touch the target, and therefore trigger certain abilities and effects: for example,
contact attackers against Pikachu could get Paralyzed due to Static ~10% of the time.
Other Notes: You'd be surprised how many moves actually have side-effects. Some of these are not listed in
the in-game text and only found through hacking, exhaustive experimentation, NPC explanation, or other means.
Be sure to read! If you have additional, alternate effects to mention, and can confirm them, please send me
an e-mail/PM through the Legalities section!
[Attack]
[Long
[Type] [Class] [PP][Power][Accuracy][Targets]
[Contact]
Range]
[Other Notes]
Absorb
Grass
Special 25 20
100
One
No
No
Absorbs HP
Acid
Poison
Special 30 40
100
Enemies
No
No
Lowers target Sp. Def.
Acid Armor Poison
Status 20 ---
---
User
No
No
Raises Defense sharply
Acid Spray Poison
Special 20 40
100
One
No
No
Lowers target Sp. Def. harshly
Acrobatics Flying
Physical15 55
100
One
Yes
Yes
Stronger if target holds nothing
Acupressure Normal
Status 30 ---
---
User/AllyNo
No
Boosts random stat
Aerial Ace Flying
Physical20 60
---
One
Yes
Yes
Will not miss
Aeroblast Flying
Special 5
95
One
Yes
Yes
Higher critical-hit rate than normal
After You Normal
Status 15 ---
---
One
No
No
Target moves after the user
Psychic Status 30 ---
---
User
No
No
Raises Speed sharply
Agility
100
Air Cutter Flying
Special 25 60
95
Enemies
No
No
Higher critical-hit rate than normal
Air Slash Flying
Special 20 75
95
One
Yes
No
May cause flinching
---
User
No
No
Changes place with an ally in
Double/Triple Battles
Ally Switch Psychic Status 15 --Amnesia
Psychic Status 20 ---
---
User
No
No
Sharply raises Sp. Def.
60
100
One
No
No
May raise all of the user's stats
Physical20 40
100
One
No
Yes
Will always strike first
Aqua Ring Water
Status 20 ---
---
User
No
No
Heals 1/16 of max HP on several turns
Aqua Tail Water
Physical10 90
90
One
No
Yes
AncientPowerRock
Aqua Jet
Water
Special 5
Arm Thrust FightingPhysical20 15
AromatherapyGrass
Status 5
100
One
No
Yes
Hits 2 to 5 times
---
---
Allies
No
No
Cures all status ailments
Aromatic
Mist
Fairy
Status 20 ---
100
Allies
No
No
Raises Sp. Def.
Assist
Normal
Status 20 ---
---
User
No
No
The user uses a move known by an
ally; those stats will be applied
Assurance Dark
Physical10 60
100
One
No
Yes
If target is hit in the same turn,
power doubles
Astonish
Physical15 30
100
One
No
Yes
May cause flinching
Physical15 90
100
One
No
No
Higher critical-hit rate than normal
Status 15 ---
100
One
No
No
Infatuates Pokémon of opposite gender
Aura Sphere FightingSpecial 20 80
---
One
Yes
No
Will not miss
Aurora Beam Ice
Special 20 65
100
One
No
No
May lower target's Attack
Autotomize Steel
Status 15 ---
---
User
No
No
Sharply raises Speed
Avalanche Ice
Physical10 60
100
One
No
Yes
If target is hit in the same turn,
power doubles
Baby-Doll
Fairy
Eyes
Status 30 ---
100
One
No
No
Lowers Attack; always goes first
Physical20 15
85
One
No
No
Hits 2 to 5 times
---
User
No
No
Sharply raises Defense
Status 40 ---
---
User
No
No
Switches place with a party Pokémon
Physical10 ---
100
One
No
No
Ghost
Attack OrderBug
Attract
Normal
Barrage
Normal
Barrier
Psychic Status 20 ---
Baton Pass Normal
Beat Up
Dark
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The more allies on your side, the
greater the damager
User must eat a Berry for this to
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Belch
Poison
Special 10 120
90
One
No
No
work
Belly Drum Normal
Status 10 ---
---
User
No
No
Attack is raised ~6 levels; HP lost
equals half its max
Bestow
Normal
Status 15 ---
---
One
No
No
If target has no item, user gives its
item to the target
Bide
Normal
Physical10 ---
100
User
No
No
Damage taken for next two turns is
returned doubled if user survives
Bind
Normal
Physical20 15
85
One
No
No
Target is hit for four or five turns
Bite
Dark
Physical25 60
100
One
No
Yes
May cause flinching
Blast Burn Fire
Special 5
90
One
No
No
User rests on next turn
Blaze Kick Fire
Physical10 85
90
One
No
Yes
May cause a burn
Ice
Special 5
110
70
Enemies
No
No
Normal
150
Status 5
---
100
One
No
No
May freeze targets; no-miss when
Hailing
Stops target from escaping
Blue Flare Fire
Special 5
130
85
One
No
No
May cause a burn
Body Slam Normal
Physical15 85
100
One
No
No
May cause paralysis
85
One
No
Yes
May cause paralysis
Blizzard
Block
Bolt Strike ElectricPhysical5
130
Bone Club Ground
Physical20 65
85
One
No
No
May cause flinching
Bone Rush Ground
Physical10 25
90
One
No
No
Hits two to five times
Bonemerang Ground
Physical10 50
90
One
No
No
Hits target exactly two times
Boomburst Normal
Special 10 140
100
Not User No
No
Physical5
85
One
Yes
Yes
Flies high on first turn, attacks on
second; may cause paralysis
100
One
Yes
Yes
Seriously damages user as well
100
One
No
Yes
Bounce
Flying
Brave Bird Flying
85
Physical15 120
Brine
Water
Special 10 65
100
One
No
No
Bubble
Water
Special 30 40
100
Enemies
No
No
Nullifies barriers (e.g. Light
Screen, Reflect)
When user is under 50% HP, damage
doubles
May lower Speed
BubbleBeam Water
Special 20 65
100
One
No
No
May lower Speed
Brick Break FightingPhysical15 75
Bug Bite
Bug
Physical20 60
100
One
No
Yes
Bug Buzz
Bug
Special 10 90
100
One
No
No
If target holds a Berry, the user
eats it for its effect
May lower Sp. Def.
Bulk Up
FightingStatus 20 ---
---
User
No
No
Raises user's Attack and Defense
Physical20 60
100
All but
User
No
No
May lower Speed
Bullet PunchSteel
Physical30 40
100
One
No
Yes
Always hits first
Bullet Seed Grass
Physical30 25
100
One
No
No
Hits two to five times
Calm Mind Psychic Status 20 ---
---
User
No
No
Raises Sp. Atk. and Sp. Def.
Camouflage Normal
Status 20 ---
100
User
No
No
Changes type to fit environment (i.e.
Water at sea)
Captivate Normal
Status 20 ---
100
Enemies
No
No
Harshly lowers Sp. Atk.
ElectricStatus 20 ---
---
User
No
No
Powers up next Electric-type move;
raises Sp. Def.
Bulldoze
Charge
Ground
Charge Beam ElectricSpecial 10 50
90
One
No
No
Rasies Sp. Atk.
Charm
Fairy
Status 20 ---
100
One
No
No
Harshly lowers Attack
Chatter
Flying
Special 20 65
100
One
Yes
No
May cause confusion
Chip Away Normal
Physical20 70
100
One
No
Yes
Ignores stat changes affecting the
target
90
One
No
Yes
Will force another Pokémon out, or
end battle in wild
Physical10 35
85
One
No
Yes
Hits four or five times
Special 15 50
---
One
No
No
Reverts all changed stats to normal
Circle ThrowFightingPhysical10 60
Clamp
Water
Clear Smog Poison
Close CombatFightingPhysical5
120
100
One
No
Yes
Lowers user's Defense and Sp. Def.
Status 20 ---
---
User
No
No
Raises Attack, Defense, and accuracy
Physical15 18
85
One
No
Yes
Hits 2 to 5 times
Status 20 ---
---
One
No
No
Lowers Sp. Atk.
Status 10 ---
100
One
No
No
Causes confusion
Confusion Psychic Special 25 50
100
One
No
No
May cause confusion
Constrict Normal
Physical35 10
100
One
No
Yes
May lower Speed
Conversion Normal
Status 30 ---
---
User
No
No
User adopts the type of one of its
moves
Conversion 2Normal
Status 30 ---
---
One
No
No
Changes type to resist the last move
the enemy used
Status 20 ---
---
User
No
No
User uses the last-used moved by
anyone
Cosmic PowerPsychic Status 20 ---
---
User
No
No
Raises Defense and Sp. Def.
Cotton GuardGrass
---
User
No
No
Drastically raises Defense
Coil
Poison
Comet Punch Normal
Confide
Normal
Confuse Ray Ghost
Copycat
Normal
Status 10 ---
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Cotton SporeGrass
Counter
Covet
Status 40 ---
100
One
No
No
No
Yes
Harshly lowers Speed
FightingPhysical20 ---
100
Normal
Physical40 60
100
Ally or
Enemy
One
No
Yes
Counterattacks whoever hits user
physically, with doubled damage
Steals targets hold item, if any
Physical10 90
90
One
No
Yes
Higher critical-hit rate than normal
Status 10 ---
---
Allies
No
No
Crabhammer Water
80
One
No
Yes
Prevents status-affecting moves
(doesn't work if the move does actual
damage)
Higher critical-hit rate than normal
Physical20 70
100
One
No
Yes
Higher critical-hit rate than normal
Physical15 80
100
One
No
Yes
May lower target's Defense
Crush Claw Normal
Physical10 75
95
One
No
Yes
May lower target's Defense
Crush Grip Normal
Physical5
---
100
One
No
Yes
The more HP the target has, the
stronger this move
Causes damage to user to do so
repeatedly to target if user is a
Ghost; if not, raises several stats
Crafty
Shield
Fairy
Cross Chop FightingPhysical5
Cross PoisonPoison
Crunch
Dark
100
Curse
Ghost
Status 10 ---
---
???
No
Yes
Cut
Normal
Physical30 50
95
One
No
Yes
Dark Pulse Dark
Special 15 80
100
One
Yes
No
May cause flinching
Dark Void Dark
Status 10 ---
80
Enemies
No
No
Causes sleep
Dazzling
Gleam
Special 10 80
100
Enemies
No
No
Defend OrderBug
Status 10 ---
---
User
No
No
Raises Defense and Sp. Def.
Defense CurlNormal
Status 40 ---
---
User
No
No
Raises Defense
Status 15 ---
---
One
No
No
Status 5
---
---
User
No
No
FightingStatus 5
---
---
User
No
No
Nullifies attacks; fails more when
used consecutively
Defog
Fairy
Flying
Destiny BondGhost
Detect
Removes barriers (e.g. Light Screen,
Reflect); lowers evasion
If user faints, so will the Pokémon
who caused this
Dig
Ground
Physical10 80
100
One
No
Yes
Two-turn (attack on second); escape
dungeons in field
Disable
Normal
Status 20 ---
100
One
No
No
Stops the last-used move from being
used for four turns
Special 15 40
---
Enemies
No
No
Never misses
Discharge ElectricSpecial 15 80
100
Not User No
No
May cause paralysis
Physical10 80
100
One
No
Yes
User dives on first turn and attacks
on second
Dizzy Punch Normal
Physical10 70
100
One
No
Yes
May cause confusion
Doom Desire Steel
Special 5
100
One
No
No
Attack occurs two turns after its use
Double Hit Normal
Physical10 35
90
One
No
Yes
Hits exactly two times
Double Kick FightingPhysical30 30
100
One
No
Yes
Hits exactly two times
Double Team Normal
Status 15 ---
---
User
No
No
Raises evasion
Double-Edge Normal
Physical15 120
100
One
No
Yes
Damages user somewhat
DoubleSlap Normal
Physical10 15
85
One
No
Yes
Hits two to five times
Draco MeteorDragon
Special 5
90
One
No
No
Harshly reduces the user's Sp. Atk.
Dragon Claw Dragon
Physical15 80
100
One
No
Yes
Dragon DanceDragon
Status 20 ---
---
User
No
No
Dragon PulseDragon
Special 10 85
100
One
Yes
No
Dragon Rage Dragon
Special 10 [40 HP]100
One
No
No
Dragon Rush Dragon
Physical10 100
75
One
No
Yes
Dragon Tail Dragon
Physical10 60
90
One
No
Yes
DragonBreathDragon
Special 20 60
100
One
No
No
Forces out another Pokémon, or ends
wild battles
May cause paralysis
Drain Punch FightingPhysical10 75
100
One
No
Yes
Absorbs HP
100
One
No
Yes
Absorbs HP
Dream Eater Psychic Special 15 100
100
One
No
No
Only hits Sleeping targets; absorbs
HP
Drill Peck Flying
Physical20 80
100
One
Yes
Yes
Drill Run Ground
Physical10 80
95
One
No
Yes
Higher critical-hit rate than normal
Dual Chop Dragon
Physical15 40
90
One
No
Yes
Hits target exactly two times
50
One
No
Yes
May cause confusion
May lower Sp. Def.
Disarming
Fairy
Voice
Dive
Draining
Kiss
Water
Fairy
140
130
Special 10 50
DynamicPunchFightingPhysical5
100
Boosts Attack and Speed
May cause flinching
Earth Power Ground
Special 10 90
100
One
No
No
Earthquake Ground
Physical10 100
100
Not User No
No
Echoed VoiceNormal
Special 15 40
100
One
No
No
Damage increases with consecutive use
100
One
No
No
Harshly lowers Sp. Atk.
Eerie
ElectricStatus 15 ---
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Impulse
Egg Bomb
Normal
Electric
Terrain
Physical10 100
75
One
No
No
ElectricStatus 10 ---
---
Field
No
No
Electrifies field for five turns,
preventing those on the ground from
falling asleep
Electrify ElectricStatus 20 ---
---
One
No
No
If the target moves second, its move
is Electric-type
Electro BallElectricSpecial 10 ---
100
One
No
No
If the target's Speed is less than
the user's Speed, damage increases
Electroweb ElectricSpecial 15 55
95
Enemies
No
No
Lowers Speed
Prevents item use; negates hold
items' effects; is temporal
May cause a burn
Embargo
Dark
Status 15 ---
100
One
No
No
Ember
Fire
Special 25 40
100
One
No
No
Encore
Normal
Status 5
---
100
One
No
No
Forces the use of the previous move
for three turns
Endeavor
Normal
Physical5
---
100
One
No
Yes
Makes the target's HP equal the
user's, if the user's is less
Endure
Normal
Status 10 ---
---
User
No
No
Energy Ball Grass
Special 10 90
100
One
No
No
Entrainment Normal
Status 15 ---
100
One
No
No
Makes the target's ability be the
same as the user's
Special 5
---
100
Enemies
No
No
The lower the user's HP, the stronger
this move
Physical5
250
Eruption
Fire
Explosion Normal
Allows the Pokémon to not be KO'ed,
surviving with 1 HP; fails more when
used consecutively
May lower Sp. Def.
100
Not User No
No
User faints when this is used
ExtrasensoryPsychic Special 20 80
100
One
No
No
May cause flinching
ExtremeSpeedNormal
80
100
One
No
Yes
Always goes first
Physical20 70
100
One
No
Yes
Physical20 60
---
One
No
Yes
Fairy Lock Fairy
Status 10 ---
---
Field
No
No
Fairy Wind Fairy
Special 30 40
100
One
No
No
Physical10 40
100
One
No
Yes
Fake Tears Dark
Status 20 ---
100
One
No
No
False Swipe Normal
Physical40 40
100
One
No
Yes
FeatherDanceFlying
Status 15 ---
100
One
No
No
Physical10 30
100
One
No
No
Defies Protect and Detect, still
hitting the target
Fell StingerBug
Physical25 30
100
One
No
Yes
If this KO's a target, the user's
Attack sharply rises
Fiery Dance Fire
Special 10 80
100
One
No
No
May raise the user's Sp. Atk.
---
100
One
No
Yes
The user faints; damage equals the
user's HP
110
Facade
Normal
Faint AttackDark
Fake Out
Feint
Normal
Normal
Physical5
Final GambitFightingSpecial 5
Power is doubled if user is Poisoned,
Burned, or Paralyzed
Never misses
Prevents all Pokémon from fleeing in
the next turn
Will cause flinching; only works on
first turn
Harshly lowers Sp. Def.
Will never KO the target; they
survive with 1 HP
Harshly lowers Attack
Fire Blast Fire
Special 5
85
One
No
No
May cause a burn; no-miss when Sunny?
Fire Fang Fire
Physical15 65
95
One
No
Yes
May cause flinching and/or burning
Fire Pledge Fire
Special 10 80
100
One
No
No
More powerful with other Pledges;
with Grass Pledge, enemies lose 1/8
HP for several turns
Fire Punch Fire
Physical15 75
100
One
No
Yes
May cause a burn
Fire Spin Fire
Special 15 35
85
One
No
No
Hits four or five times
30
One
No
No
Instant KO, if hit
Fissure
Ground
Physical5
Flail
Normal
Physical15 ---
100
One
No
Yes
The less HP the user has, the
stronger this move
Flame Burst Fire
Special 15 70
100
One
No
No
In Double/Triple Battles, Pokémon
next to target is/are hit, too
Flame ChargeFire
Physical20 50
100
One
No
Yes
Raises the user's Speed
Flame Wheel Fire
Physical25 60
100
One
No
Yes
May cause a burn
FlamethrowerFire
Special 15 90
100
One
No
No
May cause a burn
Flare Blitz Fire
Physical15 120
100
One
No
Yes
May cause a burn; user takes serious
damage
Status 20 ---
100
One
No
No
Lowers accuracy
Special 10 80
100
One
No
No
May lower Sp. Def.
Flash
Normal
Flash CannonSteel
---
Flatter
Dark
Status 15 ---
100
One
No
No
Confuses the target, but raises Sp.
Atk.
Fling
Dark
Physical10 ---
100
One
No
No
Throws held item at target, who will
catch and hold it
Fairy
Status 10 ---
---
Field
No
No
Flower
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All Grass-types in battle get a
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Shield
Fly
Defense boost
Flying
Flies high on first turn, attacks on
second
Counts as both a Flying and Fighting
type move
May lower Sp. Def.
Physical15 90
95
One
Yes
Yes
Flying PressFightingPhysical10 80
95
One
No
Yes
Focus Blast FightingSpecial 5
70
One
No
No
Status 30 ---
---
User
No
No
Increases the user's critical-hit
rate
Focus Punch FightingPhysical20 150
100
One
No
Yes
Two-turn (attack on second); if hit
before attacking, this fails
100
User
No
No
Only the user will be attacked by the
enemy now
Force Palm FightingPhysical10 60
100
One
No
Yes
May cause paralysis
Foresight Normal
Status 40 ---
100
One
No
No
Makes Ghosts hittable with
Normal/Fighting moves
Forest's
Curse
Status 20 ---
100
One
No
No
Afflicted Pokémon become the Grasstype
Physical15 95
100
One
No
Yes
The higher the target's Attack, the
more damage is dealt
Physical5
90
One
No
No
May cause freezing
Special 20 70
100
One
No
No
May cause freezing; super-effective
on Water-types!
Frenzy PlantGrass
Special 5
90
One
No
No
User rests on next turn
Frost BreathIce
Special 10 60
90
One
No
No
Always critical
Frustration Normal
Physical20 ---
100
One
No
Yes
Less Happiness = more damage
Fury Attack Normal
Physical20 15
85
One
No
Yes
Attacks two to five times
Fury Cutter Bug
Physical20 40
95
One
No
Yes
Fury Swipes Normal
Physical15 18
80
One
No
Yes
Focus EnergyNormal
Follow Me Normal
Grass
Foul Play Dark
Freeze ShockIce
Freeze-Dry Ice
120
Status 20 ---
140
150
Increases in power with consecutive
use
Hits two to five times
Fusion Bolt ElectricPhysical5
100
100
One
No
No
Greater damage when influenced by
enormous flame?
Fusion FlareFire
100
100
One
No
No
Greater damage when influenced by
enormous thunderbolt?
Future SightPsychic Special 10 120
100
One
No
No
Attack occurs two turns after its use
Gastro Acid Poison
Status 10 ---
100
One
No
No
Nullifies the target's ability(s)
Gear Grind Steel
Physical15 50
85
One
No
Yes
Status 10 ---
---
User
No
No
Sharply raises Sp. Atk., Sp. Def.,
and Speed on next turn
Giga Drain Grass
Special 10 75
100
One
No
No
Absorbs HP
Giga Impact Normal
Physical5
90
One
No
Yes
User rests on next turn
Geomancy
Glaciate
Fairy
Special 5
150
Ice
Special 10 65
95
Enemies
No
No
Lowers Speed
Normal
Status 30 ---
100
One
No
No
Causes paralysis
Grass Knot Grass
Special 20 ---
100
One
No
Yes
Heavier targets take greater damage
Grass PledgeGrass
Special 10 80
100
One
No
No
More powerful with other Pledges
GrassWhistleGrass
Status 15 ---
55
One
No
No
Causes Sleep
Status 10 ---
---
Field
No
No
For five turns, Pokémon on the ground
regain a little HP each turn
Glare
Grassy
Terrain
Grass
Gravity
Psychic Status 5
---
---
Field
No
No
Negates Flying and Levitate
Growl
Normal
Status 40 ---
100
Enemies
No
No
Lowers Attack
Growth
Normal
Status 40 ---
---
User
No
No
Raises Attack and Sp.Atk.
Grudge
Ghost
Status 5
---
100
User
No
No
If the user faints, the move of the
target that caused it goes to 0 PP
Guard Split Psychic Status 10 ---
---
One
No
No
Averages the user's and target's
Defense and Sp. Def.
Guard Swap Psychic Status 10 ---
---
One
No
No
Guillotine Normal
Physical5
---
30
One
No
No
Swaps Defense and Sp. Def. with the
target
Can cause an instant KO
Gunk Shot Poison
Physical5
120
80
One
No
No
Can cause Poison
Special 35 40
100
One
Yes
No
Physical5
---
100
One
No
Yes
Slower users deal greater damager
Status 10 ---
---
Field
No
No
Makes it Hail for five turns; non-Ice
types lose 1/16 HP each turn;
Blizzard is no-miss
Gust
Flying
Gyro Ball Steel
Hail
Ice
Hammer Arm FightingPhysical10 100
90
One
No
Yes
Lowers the user's Speed
Normal
Status 30 ---
---
User
No
No
Raises Defense
Ice
Status 30 ---
---
Field
No
No
Eliminates all stat alterations, good
or bad, for all
Head Charge Normal
Physical15 120
100
One
No
Yes
Can damage the user a little
Head Smash Rock
Physical5
80
One
No
Yes
Seriously damages the user
Harden
Haze
150
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Headbutt
Normal
Physical15 70
100
One
No
Yes
Can cause flinching
Status 5
---
---
Allies
No
No
Heals all status ailments
Heal Block Psychic Status 15 ---
100
Enemies
No
No
Prevents the enemies from healing HP
except through normal items
Heal Order Bug
Status 10 ---
---
User
No
No
Recovers up to 50% of the max HP
Heal Pulse Psychic Status 10 ---
---
One
Yes
No
Healing WishPsychic Status 10 ---
---
User
No
No
Heart Stamp Psychic Physical25 60
100
One
No
Yes
May cause flinching
Heart Swap Psychic Status 10 ---
---
One
No
No
Stat alterations are exchanged
Heat Crash Fire
Physical10 ---
100
One
No
Yes
The more the user outweighs the
target, the higher the damage
Heat Wave Fire
Special 10 95
90
Enemies
No
No
May cause a burn
Heavy Slam Steel
Physical10 ---
100
One
No
Yes
Helping HandNormal
Status 20 ---
---
Ally
No
No
Special 10 60
100
One
No
No
More powerful on a target with status
ailments
Hi Jump KickFightingPhysical10 130
90
One
No
Yes
Hurts user if it misses
Hidden PowerNormal
Special 15 60
100
One
No
No
Heal Bell Normal
Hex
Ghost
The target regains up to 50% of its
max HP
The user faints, with the Pokémon
replacing it coming with full HP and
cured ailments
The more the user outweighs the
target, the higher the damage
Boosts the power of an ally's attack
Varies depending on Pokémon species
and Ivs
Raises Attack and accuracy
Hone Claws Dark
Status 15 ---
---
One
No
No
Horn Attack Normal
Physical25 65
100
One
No
Yes
Horn Drill Normal
Physical5
30
One
No
Yes
May KO instantly
Horn Leech Grass
Physical10 75
100
One
No
Yes
Absorbs HP
Normal
Status 40 ---
---
User
No
No
Raises Attack
Hurricane Flying
Special 10 110
70
One
Yes
No
May cause confusion
Hydro CannonWater
Special 5
150
90
One
No
No
User rests on next turn
Hydro Pump Water
Special 5
110
80
One
No
No
Hyper Beam Normal
Special 5
150
90
One
No
No
User rests on next turn
Hyper Fang Normal
Physical15 80
90
One
No
Yes
May cause flinching
Hyper Voice Normal
Special 10 90
100
Enemies
No
No
Howl
---
Hypnosis
Psychic Status 20 ---
60
One
No
No
Causes Sleep
Ice Ball
Ice
Physical20 30
90
One
No
Yes
Hits two to five times; gets stronger
with each use
Ice Beam
Ice
Special 10 90
100
One
No
No
May cause freezing
Ice Burn
Ice
Special 5
90
One
No
No
May cause freezing
Ice Fang
Ice
Physical15 65
95
One
No
Yes
May cause freezing or flinching
Ice Punch Ice
Physical15 75
100
One
No
Yes
May cause freezing
Ice Shard Ice
Physical30 40
100
One
No
No
Always goes first
Icicle CrashIce
Physical10 85
90
One
No
No
May cause flinching
Icicle SpearIce
Physical30 25
100
One
No
No
Hits two to five times
Special 15 55
95
Enemies
No
No
Lowers Speed
100
User
No
No
Prevents the use of moves the user
knows
Special 15 30
100
Enemies
No
No
Destroys Berry the target may be
holding
Special 5
50
One
No
No
May cause a burn
Special 35 20
100
One
No
No
Status 20 ---
---
User
No
No
Ion Deluge ElectricStatus 25 ---
---
Not User No
No
140
Icy Wind
Ice
Imprison
Psychic Status 10 ---
Incinerate Fire
Inferno
Fire
Infestation Bug
Ingrain
Grass
Iron DefenseSteel
100
Attacks for four or five turns and
prevents fleeing
User gains some HP each turn, but
cannot leave the field
Changes Normal-type moves to
Electric-type moves
Status 15 ---
---
User
No
No
Sharply raises Defense
Iron Head Steel
Physical15 80
100
One
No
Yes
May cause flinching
Iron Tail Steel
Physical15 100
75
One
No
Yes
May lower Defense
Judgment
Special 10 100
100
One
No
No
Type depends on the user's Plate
95
One
No
Yes
The user is hurt if this misses
Normal
Jump Kick FightingPhysical10 100
Karate Chop FightingPhysical25 50
100
One
No
Yes
Higher critical-hit rate than normal
Kinesis
Psychic Status 15 ---
80
One
No
No
Lowers accuracy
King's
Shield
Steel
Status 10 ---
---
User
No
No
Nullifies damage and harshly lowers
the Attack of attackers
Knock Off Dark
Physical20 55
100
One
No
Yes
Target loses hold item until battle
ends
Land's WrathGround
Physical10 90
100
Enemies
No
No
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Last Resort Normal
Physical5
Lava Plume Fire
Leaf Blade Grass
Leaf Storm Grass
140
100
One
Special 15 80
100
Physical15 90
100
Special 5
130
No
Yes
Only usable when all other moves it
knows have been used
Not User No
No
May cause a burn
One
No
Yes
Higher critical-hit rate than normal
90
One
No
No
The Sp. Atk. of the user is harshly
lowered
Leaf TornadoGrass
Special 10 65
90
One
No
No
May lower accuracy
Leech Life Bug
Physical15 20
100
One
No
Yes
Absorbs HP
Leech Seed Grass
Status 10 ---
90
One
No
No
Absorbs HP each turn
Leer
Normal
Status 30 ---
100
Enemies
No
No
Lowers Defense
Lick
Ghost
Physical30 30
100
One
No
Yes
May paralyze
---
Allies
No
Yes
100
One
No
No
Lessens damage from Special attacks
for five turns
Next attack will not miss
75
One
No
No
Target falls asleep
100
One
No
Yes
Stronger on heavier targets
100
One
No
Yes
Lowers Speed
Status 30 ---
---
Allies
No
No
Your allies cannot be hit critically
Lunar Dance Psychic Status 10 ---
---
User
No
No
The user faints and the Pokémon
replacing it has full HP and all
ailments cured
Luster PurgePsychic Special 5
Light ScreenPsychic Status 30 --Lock-On
Normal
Lovely Kiss Normal
Low Kick
Status 5
---
Status 10 ---
FightingPhysical20 ---
Low Sweep FightingPhysical20 65
Lucky Chant Normal
70
100
One
No
No
May lower Sp. Def.
Mach Punch FightingPhysical30 40
100
One
No
Yes
Will always strike first
Magic Coat Psychic Status 15 ---
---
User
No
No
Magic Room Psychic Status 10 ---
---
Allies
No
No
Magical LeafGrass
Special 20 60
---
One
No
No
Makes moves like Leech Seed and
status-affectors hit the user
Hold items are ineffective for five
turns
Never misses
Magma Storm Fire
Special 5
75
One
No
No
Hits four or five times
Magnet Bomb Steel
Physical20 60
---
One
No
No
Never misses
---
User
No
No
User is not affected by Ground moves
for five turns
---
Allies
No
No
Physical30 ---
100
Not User No
No
Mat Block FightingStatus 15 ---
---
Allies
No
No
Protects from damaging - but not
status - moves
Me First
Status 20 ---
---
?
?
?
The user uses the target's move on
the target, with more power
Status 5
---
100
One
No
No
Target cannot flee
Psychic Status 40 ---
---
User
No
No
Raises Attack
Absorbs HP
120
Magnet Rise ElectricStatus 10 --Magnetic
Flux
ElectricStatus 20 ---
Magnitude Ground
Normal
Mean Look Normal
Meditate
Mega Drain Grass
Special 15 40
100
One
No
No
Mega Kick Normal
Physical5
75
One
No
Yes
Mega Punch Normal
120
Physical20 80
85
One
No
Yes
Megahorn
Bug
Physical10 120
85
One
No
Yes
Memento
Dark
Status 10 ---
100
One
No
No
Metal Burst Steel
Physical10 ---
100
?
No
No
Pokémon with the Plus or Minus
abilities get a Defense and Sp. Def.
boost
Power is variable and random
Harshly lowers Attack and Sp. Atk.,
but the user faints
Metal Claw Steel
Physical35 50
95
One
No
Yes
Retaliates against the last Pokémon
to attack it, but with greater power
Raises Attack, possibly
Metal Sound Steel
Status 40 ---
85
One
No
No
Lowers Sp. Def.
Meteor Mash Steel
Physical10 90
90
One
No
Yes
Can raise the user's Attack
Metronome Normal
Status 10 ---
---
User
No
No
Milk Drink Normal
Status 10 ---
---
User
No
No
Status 10 ---
100
One
No
No
Status 5
---
100
One
No
No
Randomly uses (practically) any move
possible
Restores HP by up to half the max;
can be used in field
Uses the target's last-used move on
itself
The next move will not miss
Status 10 ---
---
User
No
No
Raises evasion sharply
Miracle Eye Psychic Status 40 ---
---
One
No
No
Mirror Coat Psychic Special 20 ---
100
?
No
No
Mirror Move Flying
Status 20 ---
---
One
No
No
Mirror Shot Steel
Special 10 65
85
One
No
No
Status 30 ---
---
Allies
No
No
Mimic
Normal
Mind Reader Normal
Minimize
Mist
Normal
Ice
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Lets Dark-types be hit with Psychic
moves
Counters any Special-class attack
with double power
Uses the target's last-used move on
itself
May lower accuracy
Prevents stat reductions on your
party for five turns
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Mist Ball Psychic Special 5
100
One
No
No
May lower Sp. Atk.
Status 10 ---
---
Field
No
No
Pokémon on the ground cannot get
ailments for five turns
Moonblast Fairy
Special 15 95
100
One
No
No
May lower Sp. Atk.
Moonlight Fairy
Status 5
---
---
User
No
No
Morning Sun Normal
Status 5
---
---
User
No
No
Misty
Terrain
Fairy
70
Mud Bomb
Ground
Special 10 65
85
One
No
No
Restores HP; amount is weatherdependent
Restores HP; amount is weatherdependent
May lower accuracy
Mud Shot
Ground
Special 15 55
95
One
No
No
May lower Speed
Status 15 ---
100
Field
No
No
Weakens Electric-type moves
Special 10 90
85
Enemies
No
No
May lower accuracy
Mud Sport Ground
Muddy Water Water
Mud-Slap
Ground
Special 10 20
100
One
No
No
May lower accuracy
Mystical
Fire
Fire
Special 10 65
100
One
No
No
May lower Sp. Atk.
Nasty Plot Dark
Status 20 ---
---
User
No
No
Raises the user's Sp. Atk.
Natural GiftNormal
Physical15 ---
100
One
No
No
Nature PowerNormal
Status 20 ---
---
?
No
No
Needle Arm Grass
Physical15 60
100
One
No
Yes
The held Berry determines move type
and power
Varies upon the environment in which
it is used
May cause flinching
Night Daze Dark
Special 10 85
95
One
No
No
May lower accuracy
One
No
No
One
No
Yes
Higher critical-hit rate than normal
Night Shade Ghost
Special 15
Night Slash Dark
Physical15
[User's
100
Level]
70
100
Nightmare Ghost
Status 15 ---
100
One
No
No
Sleeping targets take damage with
each turn until awakening
Noble Roar Normal
Status 30 ---
100
One
No
No
Lowers Attack and Sp. Atk.
ElectricPhysical20 20
100
One
No
Yes
Will paralyze (as well as slightly
damage)
Flying
Special 10 80
100
One
No
Yes
Absorbs HP
Octazooka Water
Special 10 65
85
One
No
No
May lower accuracy
Odor Sleuth Normal
Status 40 ---
100
One
No
No
Allows Ghost-types to be hit by
Normal/Fighting moves
Ominous WindGhost
Special 5
100
One
No
No
May raise all of the user's stats
Yes
Nuzzle
Oblivion
Wing
60
Outrage
Dragon
Physical15 120
100
One
No
(Random)
Overheat
Fire
Special 5
90
One
No
No
100
One
No
No
The user's and target's HP are
averaged out
100
Not User No
No
Absorbs HP
Status 20 ---
100
One
No
No
Pain Split Normal
130
Status 20 ---
Parabolic
ElectricSpecial 20 50
Charge
Parting ShotDark
Attacks two or three times, then the
user is confused
Harshly lowers the Sp. Atk. of the
user
Lowers the target's Attack and Sp.
Atk., then the user switches out
Coins are thrown to cause damage;
money is earned after the battle
Pay Day
Normal
Physical20 40
100
One
No
No
Payback
Dark
Physical10 50
100
One
No
Yes
Flying
Physical35 35
100
One
Yes
Yes
Status 5
---
Not User Yes
No
Physical15 90
100
Not User No
No
Special 10 120
100
One
No
(Random)
Yes
Attacks two or three times, then the
user is confused
Physical10 90
100
One
No
Yes
Two-turn; attacks on second,
regardless of Protect/etc.
Peck
Perish Song Normal
Petal
Blizzard
Grass
Petal Dance Grass
Phantom
Force
Ghost
Pin Missile Bug
---
Power doubles if the user moves
second
Those hearing this are KO'ed in three
turns unless they switch out
Physical20 25
95
One
No
No
Hits two to five times
Play Nice Normal
Status 20 ---
---
One
No
No
Lowers Attack
Play Rough Fairy
Physical10 90
90
One
No
Yes
May lower Attack
Flying
Physical20 60
100
One
Yes
Yes
The user can take the target's Berry
and use its effect
Poison Fang Poison
Physical15 50
100
One
No
Yes
May cause Poison
Poison Gas Poison
Status 40 ---
90
Enemies
No
No
May cause Poison
Poison Jab Poison
Physical20 80
100
One
No
Yes
May cause Poison
Poison StingPoison
Physical35 15
100
One
No
No
May cause Poison
Poison Tail Poison
Physical25 50
100
One
No
Yes
Pluck
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May cause Poison; higher critical-hit
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PoisonPowderPoison
Status 35 ---
75
One
No
No
rate than normal
May cause Poison
Pound
Normal
Physical35 40
100
One
No
Yes
Powder
Bug
Status 20 ---
100
One
No
No
Causes severe damage to the target if
it uses a Fire-type move
Special 25 40
100
Enemies
No
No
May cause freezing
Special 20 80
100
One
No
No
Power Split Psychic Status 10 ---
---
One
No
No
Averages the user's and target's
Attack and Sp. Atk.
Power Swap Psychic Status 10 ---
---
One
No
No
Swaps the user's and target's Attack
and Sp. Atk.
Power Trick Psychic Status 10 ---
---
User
No
No
Switches Attack and Defense
Power Whip Grass
85
One
No
Yes
Powder Snow Ice
Power Gem Rock
Physical10 120
Power-Up
Punch
FightingPhysical30 40
100
One
No
Yes
Present
Normal
Physical15 ---
90
One
No
No
Protect
Normal
Status 10 ---
---
User
No
No
Hitting targets raises Attack
Psybeam
Psychic Special 20 65
100
One
No
No
May damage, or may heal - it's a
mystery!
Nullifies attacks; fails more when
used consecutively
May cause confusion
Psych Up
Normal
---
One
No
No
Copies stat changes on the target
Psychic
Psychic Special 10 90
100
One
No
No
May lower Sp. Def.
90
One
No
No
Harshly lowers Sp. Atk. on the user
Psycho Cut Psychic Physical20 70
100
One
No
No
Higher critical-hit rate than normal
Psycho ShiftPsychic Status 10 ---
90
One
No
No
Transfers ailments to target
100
One
No
No
Deals physical damage
100
One
No
No
Deals physical damage
80
One
No
No
Power varies
100
One
No
Yes
Status 10 ---
Psycho BoostPsychic Special 5
Psyshock
140
Psychic Special 10 80
Psystrike Psychic Special 10 100
Psywave
Psychic Special 15 ---
Pursuit
Dark
Physical20 40
100
One
No
Yes
Quash
Dark
Status 15 ---
100
One
No
Yes
The more stat increases on the
target, the stronger this move
Inflicts double damage on those
switching out of battle
The target will go last
Physical30 40
100
One
No
Yes
Will always strike first
Quick Guard FightingStatus 15 ---
---
Allies
No
No
Quiver DanceBug
Status 20 ---
---
User
No
No
Physical20 20
100
One
No
Yes
When in use, the user's Attack goes
up when hit
Rage Powder Bug
Status 20 ---
---
User
No
No
Only the user will be attacked by the
enemy now
Rain Dance Water
Status 5
---
Field
No
No
Rapid Spin Normal
Physical40 20
100
One
No
Yes
Punishment Dark
Quick AttackNormal
Rage
Normal
Physical5
---
---
Protects from priority moves; fails
when used in succession
Raises Speed, Sp. Atk., and Sp. Def.
Makes it rain, powering up Water,
weakening Fire, and making Thunder
no-miss
Will negate Bind, Wrap, Leech Seed,
Spikes, and so on
Razor Leaf Grass
Physical25 55
95
Enemies
No
No
Higher critical-hit rate than normal
Razor Shell Water
Physical10 75
95
One
No
Yes
May lower Defense
Razor Wind Normal
Special 10 80
100
Enemies
No
No
Recover
Normal
Status 10 ---
---
User
No
No
Attack hits on second turn; higher
critical-hit rate than normal
Recovers up to 50% of the max HP
Recycle
Normal
Status 10 ---
100
User
No
No
Allows a hold item to be reused
Reflect
Psychic Status 20 ---
---
Allies
No
No
Weakens Physical-class attacks for
five turns
Status 15 ---
---
One
No
No
User becomes the type of the target
Status 20 ---
100
User
No
No
Cures Poison, Burn, and Paralysis
Special 10 75
100
---
User
No
No
100
One
No
Yes
100
One
No
Yes
Reflect TypeNormal
Refresh
Normal
Relic Song Normal
Rest
Psychic Status 10 ---
Retaliate Normal
Physical5
70
Physical20 ---
Restores all HP and ailments, but
user goes to sleep
If an ally fainted last turn, this
move is more powerful
More Happiness = more damage
Return
Normal
Revenge
FightingPhysical10 60
100
One
No
Yes
Power doubles if the user is hurt in
the same turn
Reversal
FightingPhysical15 ---
100
One
No
Yes
Less HP on the user = more damage
Normal
Status 20 ---
---
One
No
No
Special 5
90
One
No
No
Forces the target to switch; ends
wild battles
User rests on next turn
Rock Blast Rock
Physical10 25
90
One
No
No
Hits two to five times
Rock Climb Normal
Physical20 90
85
One
No
Yes
May cause confusion
Roar
Roar of TimeDragon
150
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Rock Polish Rock
Status 20 ---
---
User
No
No
Sharply raises Speed
Rock Slide Rock
Physical10 75
90
Enemies
No
No
May cause flinching
Rock Smash FightingPhysical15 40
100
One
No
Yes
May lower Defense
Rock Throw Rock
Physical15 50
90
One
No
No
Rock Tomb Rock
Physical10 60
95
One
No
No
Lowers Speed
Physical5
90
One
No
No
User rests on next turn
---
One
No
No
Copies the target's ability
85
One
No
Yes
May cause flinching
Rock WreckerRock
150
Role Play Psychic Status 10 --Rolling KickFightingPhysical15 60
Rock
Physical20 30
90
One
No
Yes
Hits two to five times; gets stronger
with each use
Flying
Status 10 ---
---
User
No
No
Heals up to 50% of the max HP, but
loses Flying-type designation
Rototiller Ground
Status 10 ---
---
Field
No
No
Special 15 60
100
One
No
No
Physical5
95
One
No
No
Grass Pokémon get a boost in Attack
and Sp. Atk.
The more allies using Round, the
greater the damage
May cause a burn
100
One
No
Rollout
Roost
Round
Normal
Sacred Fire Fire
100
Sacred SwordFightingPhysical20 90
Yes
Stat changes don't affect this move
Safeguard Normal
Status 25 ---
---
Allies
No
No
Prevents ailments for five turns
Sand Tomb Ground
Physical15 35
85
One
No
No
Sand-Attack Ground
Status 15 ---
100
One
No
No
Sandstorm Rock
Status 10 ---
---
Field
No
No
Hurts Pokémon not of the Rock-,
Steel,- or Ground-types for 1/16 of
their HP each turn for five turns
Special 15 80
100
One
No
No
May cause a burn
Status 10 ---
100
One
No
No
Harshly lowers Speed
Scald
Water
Scary Face Normal
Scratch
Normal
Physical35 40
100
One
No
Yes
Screech
Normal
Keeps target bound and damaged for
four or five turns
Lowers accuracy
Status 40 ---
85
One
No
No
Harshly lowers Defense
Searing ShotFire
Special 5
100
Not User No
No
May cause a burn
Secret PowerNormal
Physical20 70
100
One
No
No
Additional effects are environmentdependent
Secret SwordFightingSpecial 10 85
100
100
One
No
Yes
Seed Bomb Grass
Physical15 80
100
One
No
No
Seed Flare Grass
Special 5
85
One
No
No
Seismic TossFightingPhysical20
[User's
100
Level]
One
No
Yes
SelfdestructNormal
Physical5
200
100
Not User No
No
User faints when this is used
Shadow Ball Ghost
Special 15 80
100
One
No
No
May lower Sp. Def.
Shadow Claw Ghost
Physical15 70
100
One
No
Yes
Higher critical-hit rate than normal
Shadow ForceGhost
Physical5
100
One
No
Yes
Two-turn, attacking on second,
regardless of Protect/etc.
Shadow PunchGhost
Physical20 60
---
One
No
Yes
Always hits
Shadow SneakGhost
Physical30 40
100
One
No
Yes
Always hits first
Status 30 ---
---
User
No
No
Raises Attack
Sheer Cold Ice
Special 5
30
One
No
No
Will instantly KO if hit
Shell Smash Normal
Status 15 ---
---
User
No
No
Shift Gear Steel
Status 10 ---
Sharpen
Normal
120
120
---
May harshly lower Sp. Def.
---
User
No
No
Lowers Defense and Sp. Def., but
raises Attack, Speed, and Sp. Atk.
Raises Attack; sharply raises Speed
Shock Wave ElectricSpecial 20 60
---
One
No
No
No-miss
Signal Beam Bug
Special 15 75
100
One
No
No
May cause confusion
Silver Wind Bug
Special 5
100
One
No
No
May raise all of the user's stats
Simple Beam Normal
Status 15 ---
100
One
No
No
Changes ability to Simple
Causes Sleep
60
Sing
Normal
Status 15 ---
55
One
No
No
Sketch
Normal
Status 1
---
---
One
No
No
Skill Swap Psychic Status 10 ---
100
One
No
No
Skull Bash Normal
Physical15 130
100
One
No
Yes
Raises Defense one turn, and attacks
the next
Sky Attack Flying
Physical5
90
One
Yes
No
Two-turn; higher critical-hit rate
than normal; may cause flinching
100
One
Yes
Yes
Two-turn (user and target fly high on
first, attack on second)
Sky Drop
Flying
140
Physical10 60
Sky UppercutFightingPhysical15 85
Slack Off Normal
90
One
No
Yes
Status 10 ---
100
User
No
No
Permanently learns the target's lastused move
Exchanges abilities with target
Heals up to half of the maximum HP
Slam
Normal
Physical20 80
75
One
No
Yes
Slash
Normal
Physical20 70
100
One
No
Yes
Higher critical-hit rate than normal
Status 15 ---
75
One
No
No
Induces Sleep
Sleep PowderGrass
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Sleep Talk Normal
Sludge
Status 10 ---
---
User
No
No
When asleep, another known move (at
random) is used
Poison
Special 20 65
100
One
No
No
May poison
Sludge Bomb Poison
Special 10 90
100
One
No
No
May poison
Sludge Wave Poison
Special 10 95
100
Not User No
No
May poison
Smack Down Rock
Physical15 50
100
One
No
No
Nullifies Flying-type designation
SmellingSaltNormal
Physical10 60
100
One
No
Yes
Hits for double damage on paralyzed
targets, but the paralysis will be
cured
Special 20 30
70
One
No
No
May poison
Status 20 ---
100
One
No
No
Lowers accuracy
Smog
Poison
SmokeScreen Normal
Snarl
Dark
Special 15 55
95
Not User No
No
Lowers Sp. Atk.
Snatch
Dark
Status 10 ---
100
User
No
No
If the target heals or changes stats,
the user steals its effect
Snore
Normal
Special 15 50
100
One
No
No
Only works if asleep; may cause
flinching
Soak
Water
Status 20 ---
100
One
No
No
Will make the opponent become a
Water-type
Softboiled Normal
Status 10 ---
---
User
No
No
SolarBeam Grass
Special 10 120
100
One
No
No
SonicBoom Normal
Special 20 [20 HP]90
One
No
No
Special 5
95
One
No
No
Higher critical-hit rate than normal
100
One
No
Yes
May cause paralysis
Status 10 ---
100
One
No
No
Prevents escape
Physical15 20
100
One
No
No
Hits two to five times
Status 20 ---
---
Enemies
No
No
Hurts Pokémon that switch into battle
Status 10 ---
---
User
No
No
Spacial RendDragon
Spark
ElectricPhysical20 65
Spider Web Bug
Spike CannonNormal
Spikes
100
Ground
Heals up to 50% of the max HP; can be
used in field
Two-turn, charge on first, attack on
second; if Sunny, attack is immediate
Spite
Ghost
Status 10 ---
100
One
No
No
Protects user from attacks and
damages contact attackers
Uses Stockpiled stuff as an attack;
more Stockpiled, more damage
Takes 4 PP off the last-used move
Splash
Normal
Status 40 ---
---
User
No
No
Absolutely no effect!
Spore
Grass
Status 15 ---
100
One
No
No
Causes sleep
Stealth RockRock
Status 20 ---
---
Enemies
No
No
Hurts Pokémon that switch into battle
Steamroller Bug
Physical20 65
100
One
No
Yes
May cause flinching
Steel Wing Steel
Physical25 70
90
One
No
Yes
Lowers Defense
Sticky Web Bug
Physical20 ---
---
Enemies
No
No
Stockpile Normal
Status 20 ---
---
User
No
No
Physical20 65
100
One
No
Yes
Lowers Speed of enemies upon
switching into battle
Stockpiles up to three units of
stuff, raising Defense and Sp. Def.
each time
May cause flinching
Physical5
80
One
No
No
Higher critical-hit rate than normal
Stored PowerPsychic Special 10 20
100
One
No
No
The higher the user's stats are
raised, the more damage
Storm Throw FightingPhysical10 60
Always critical
Spiky ShieldGrass
Spit Up
Normal
Special 10 ---
100
One
No
No
Stomp
Normal
Stone Edge Rock
100
100
One
No
Yes
Physical15 80
100
One
No
Yes
Status 40 ---
95
Enemies
No
No
Lowers Speed
50
100
One
No
(Random)
Yes
Only works if PP is zero on all
moves; hurts the user
Special 20 50
100
Enemies
No
No
May lower Special Attack
Status 30 ---
75
One
No
No
May cause paralysis
Submission FightingPhysical25 80
80
One
No
Yes
Hurts user slightly
Substitute Normal
Status 10 ---
---
User
No
No
User sacrifices some HP to make a
decoy
Sucker PunchDark
Physical5
80
100
One
No
Yes
Sunny Day Fire
Status 5
---
---
Field
No
No
Super Fang Normal
Physical10 ---
90
One
No
Yes
Attacks first, but fails if the
target is not readying an attack
Makes it Sunny for five turns,
weakening Water while boosting Fire;
SolarBeam needs no charge; makes Fire
Blast no-miss?
Halves HP
100
One
No
Yes
Lowers the user's Attack and Defense
Status 20 ---
55
One
No
No
May cause confusion
Strength
Normal
String Shot Bug
Struggle
-
Struggle BugBug
Stun Spore Grass
Physical-
Superpower FightingPhysical5
Supersonic Normal
120
Surf
Water
Special 15 90
100
Not User No
Yes
Swagger
Normal
Status 15 ---
90
One
No
No
Confuses the target, but sharply
raises Attack
Swallow
Normal
Status 10 ---
---
User
No
No
Swallows Stockpiled stuff to heal HP
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Sweet Kiss Fairy
Status 10 ---
75
One
No
No
Causes confusion
Sweet Scent Normal
Status 20 ---
100
Enemies
No
No
Lowers evasion; in field, can cause
Horde Battles
Special 20 60
---
Enemies
No
No
Never misses
Switcheroo Dark
Swift
Normal
Status 10 ---
100
One
No
No
User and target trade hold items
Swords DanceNormal
Status 20 ---
---
User
No
No
Sharply raises Attack
SynchronoisePsychic Special 15 120
100
Not User No
No
All Pokémon of the user's type take
damage
---
User
No
No
User recovers HP; amount is weatherdependent
Synthesis Grass
Tackle
Normal
Status 5
---
Physical35 50
100
One
No
Yes
Tail Glow Bug
Status 20 ---
100
User
No
No
Drastically raises Sp. Atk.
Tail Slap Normal
Physical10 25
85
One
No
Yes
Hits two to five times
Tail Whip Normal
Status 30 ---
100
Enemies
No
No
Lowers Defense
Tailwind
Status 30 ---
---
Allies
No
No
Raises Speed
Physical20 90
85
One
No
Yes
Damages user slightly
Status 20 ---
100
One
No
No
Target can only use attack moves for
three turns
Techno BlastNormal
Special 5
100
One
No
No
Type depends on held Drive
Teeter DanceNormal
Status 20 ---
100
Not User No
No
Causes confusion
Telekinesis Psychic Status 15 ---
---
One
No
No
Lowers evasion greatly for three
turns
Psychic Status 20 ---
---
User
No
No
Leaves battle; returns to last
Pokémon Center in field
Thief
Dark
Physical10 60
100
One
No
Yes
Steals held item, if the user lacks
one
Thrash
Normal
Physical10 120
100
One
No
(Random)
Yes
The user attacks for two or three
turns, then is confused
Thunder
ElectricSpecial 10 110
Flying
Take Down Normal
Taunt
Teleport
Dark
85
70
One
No
No
May cause paralysis; no-miss in Rain
Thunder FangElectricPhysical15 65
95
One
No
Yes
May cause flinching or paralysis
Thunder WaveElectricStatus 20 ---
100
One
No
No
Will cause paralysis
Thunderbolt ElectricSpecial 15 90
100
One
No
No
May cause paralysis
ThunderPunchElectricPhysical15 75
100
One
No
Yes
May cause paralysis
ThunderShockElectricSpecial 30 40
100
One
No
No
May cause paralysis
Status 20 ---
100
One
No
No
Lowers Attack and Defense
Status 20 ---
100
One
No
No
Dark
Status 15 ---
100
One
No
No
Poison
Status 10 ---
90
One
No
No
Causes Bad Poison (Poison, but damage
continually increases)
Toxic SpikesPoison
Status 20 ---
---
Enemies
No
No
Poisons enemies that switch in
Transform Normal
Status 10 ---
---
One
No
No
Tri Attack Normal
Special 10 80
100
One
No
No
Becomes the target: includes type,
moveset, and species
Can burn, paralyze, or freeze
100
One
No
No
User and target trade hold items
---
---
Field
No
No
Slower Pokémon go first for five
turns
Status 20 ---
100
One
No
No
Turns the Pokémon into a Ghost-type
Triple Kick FightingPhysical10 10
90
One
No
Yes
Hits thrice, getting continually
stronger
Trump Card Normal
Special 5
---
One
No
Yes
Less PP = more damage
Twineedle Bug
Physical20 25
100
One
No
No
May poison; hits twice
Tickle
Normal
Topsy-Turvy Dark
Torment
Toxic
Trick
Psychic Status 10 ---
Trick Room Psychic Status 5
Trick-orGhost
Treat
---
Stat changes become opposite (i.e.
lowered stats are raised by that same
amount)
Cannot use same move twice in a row
Twister
Dragon
Special 20 40
100
Enemies
No
No
May cause flinching
Uproar
Normal
Special 10 90
100
One
No
Yes
Uproars for three turns, causing
slight damage and preventing Sleep
U-Turn
Bug
Physical20 70
100
One
No
(Random)
No
User attacks, then switches out for a
different Pokémon
Vacuum Wave FightingSpecial 30 40
100
One
No
No
Always first
Venom DrenchPoison
Status 20 ---
100
Enemies
No
No
Venoshock Poison
Special 10 65
100
One
No
No
ViceGrip
Physical30 55
100
One
No
Yes
Physical25 45
100
One
No
Yes
Vital Throw FightingPhysical10 70
100
One
No
Yes
Volt Switch ElectricSpecial 20 70
100
One
No
No
Normal
Vine Whip Grass
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Poisoned Pokémon get lowered Attack,
Speed, and Sp. Atk.
Power doubles on Poisoned targets
This move goes last, but it will not
miss
User attacks, then switches out for a
different Pokémon
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Volt Tackle ElectricPhysical15 120
100
One
No
Yes
Wake-Up SlapFightingPhysical10 60
100
One
No
Yes
The user takes serious recoil damage;
may paralyze target
Increased damage on Sleeping Pokémon,
but they will wake up
Water Gun Water
Special 25 40
100
One
No
Yes
Water PledgeWater
Special 10 80
100
One
No
No
More powerful with other Pledges
Water Pulse Water
Special 20 60
100
One
Yes
No
May cause confusion
Physical20 15
100
One
No
No
Hits two to five times, and always
goes first
Water Sport Water
Status 15 ---
100
Field
No
No
Weakens Fire-type moves
Water Spout Water
Special 5
100
Enemies
No
No
Damage is higher with more HP
Water
Shuriken
Water
---
Waterfall Water
Physical15 80
100
One
No
Yes
May cause flinching
Weather BallNormal
Special 10 50
100
One
No
No
Type is weather-dependent (Sunny =
Fire, Rainy = Water, Hail = Ice,
Sandstorm = Ground)
Whirlpool Water
Special 15 35
85
One
No
No
Whirlwind Normal
Status 20 ---
---
One
No
No
Wide Guard Rock
Status 10 ---
---
Allies
No
No
Prevents wide-ranging attacks for one
turn; fails when used consecutively
Wild Charge ElectricPhysical15 90
100
One
No
Yes
Damages user slightly
Will-O-Wisp Fire
Status 15 ---
85
One
No
No
Causes a burn
Wing Attack Flying
Physical35 60
100
One
Yes
Yes
User is hit for four to five turns in
a whirlpool
The target either is switched out in
Trainer battles, or the battle ends
in the wild
Wish
Normal
Status 10 ---
---
User
No
No
One turn after this move's user, HP
is restored by up to 50% of max
Withdraw
Water
Status 40 ---
---
User
No
No
Raises Defense
Wonder Room Psychic Status 10 ---
---
Field
No
No
Wood Hammer Grass
Physical15 120
100
One
No
Yes
Swaps Defense and Sp. Def. for
several turns
User takes serious recoil damage
Status 30 ---
---
User
No
No
Raises Attack and Sp. Atk.
Status 10 ---
100
One
No
No
Prevents the target from Sleeping
Physical20 15
90
One
No
Yes
Binds the target and damages it for
four or five turns
Wring Out Normal
Special 5
100
One
No
Yes
More target HP = more damage
X-Scissor Bug
Physical15 80
100
One
No
Yes
Status 10 ---
100
One
No
No
Target falls asleep several turns
later
50
One
No
No
May cause paralysis
90
One
No
Yes
May cause flinching
Work Up
Normal
Worry Seed Grass
Wrap
Yawn
Normal
Normal
Zap Cannon ElectricSpecial 5
---
120
Zen HeadbuttPsychic Physical15 80
Credits
In no particular order...
GameFAQs, Neoseeker, and Supercheats:
For being the most amazing FAQ-hosting sites I know.
CJayC, SBAllen, and Devin Morgan:
General sucking up to the GameFAQs admins. =P
[Anonymous]:
A schoolmate of mine who helped me determine the more numerical effects of some of the O-Powers. He
prefers to remain anonymous.
Cheronprince:
Noting that Psyduck can be found on Route 22.
Cookies6498:
Confirmation on what the Team Flare Bag actually does.
honestlyaj:
Noting that Crawdaunt can be caught on Route 3 (see Surf Area - Route 3) via Super Rod.
Jayanth Koushik:
Noting that the capture of Xerneas/Yveltal is forced.
Jessica Dickinson:
The moves for Yveltal on capture.
Josh Hilton:
www.gamefaqs.com/3ds/696960-pokemon-y/faqs/68044?print=2
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Correction on the types Greninja is weak/advantageous to.
Lulu Elfving:
Noting that Azurill and Farfetch'd are found on Route 22.
Michael Cuiffi:
Noting that you find a Team Flare, not Team Plasma, member on Route 10.
Natalia Kolchina:
Noting that Meowstic uses Psychic, not Psybeam, in the final two rival battles.
Noting the answer to the Kiloude City quiz in Pokémon Y.
Nivzamora:
Noting the Wingull horde on Route 12.
Noting that Snorlax does return.
PhoenixFire99:
Inspiring the Pokémon Breeding section.
Submitting a Pokémon breeding method to get a Pokémon with maxed IVs in all stats!
Pokédex 3D:
Much info on the Generation V moves.
Ratleh:
The "grass rings" theory for PokéRadar-based Shiny capture.
Serebii:
Some Generation VI evolution data (primarily the awkward ones, like Inkay's).
The Generation VI Pokémon base stats.
Most of the screenshots from within the game.
Exclusions: Image #15: "The Tower of Mastery"; Image #23: "The entrance to Frost Cavern"; Image
#24: "The Anistar sundial"; Image #25: captionless, but in Couriway Town.
Smealum:
Hacker revealing the data for Pokémon #719 - #721 (Event legends?) and the Mega Evolutions for
Latias/Latios, which I found through Serebii.
[email protected]:
Noting Politoed is found on Route 19, and Poliwrath on Victory Road.
Vincent Salinas-Piper:
Noting that EVs max out at 252, not 255, per stat in Generation VI.
zerokid:
IV info for Xerneas and Yveltal (the whole 31-IVs-in-three-stats thing).
super_luigi16 & vinheim & RedIsPoetic:
Some friendly competition and motivation. ;)
Me (KeyBlade999):
For making this FAQ. =P
You, the reader:
For hopefully enjoying this FAQ.
Version History
v0.00:
Some preformatting.
Time: 2:06 AM 9/30/2013.
v0.10 ~ v0.90:
General Walkthrough progress after getting the game on October 14th; finished the Pokémon Stats
(General) section beyond Gen. VI max stats; finished non-Mega Evolutions; made a TMs/HMs list.
Time Start: 3:47 AM 10/15/2013.
Time End: 6:22 AM 10/20/2013.
v1.10:
All of the Walkthrough is covered, in addition to the post-credits locales and legendaries - pretty much
every Pokémon can be found by those not using online features, with the Friend Safari and the
LocationDex being two targets for those planning to extend "beyond". For now, it is officially complete
in that it can get you through the game ... but there's much more to be seen. ;)
Time: 6:50 AM 10/21/2013.
v1.20:
Added a Move List.
Time: 4:24 AM 10/23/2013.
v1.40:
Added a Pokémon Abilities list, added a section on the Medals, and filled out the Items Listings in
pretty-much full. Some minor mistakes regarding the Mewtwonite X/Y and the Mega Stone for your Kanto
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starter that is strong to the one you actually chose were also corrected.
Time: 1:31 AM 10/24/2013.
v1.50:
Added in sections regarding the Looker quests, added some Medals, and tossed in the O-Power Listings.
Time: 2:09 AM 10/25/2013.
v1.90:
Lots and lots done over what was a three-day weekend for me. Rounded out the Walkthrough by including
certain Waterfall- and Surf-only areas and post-game trades; corrected some screwed-up details on the
final rival battle (Upgrading the Mega Ring); corrected several TM/HM errors and the awards for the
Coumarine City Gym; added in the name for your rival if you're female; added the Ability Capsule item;
added locations for the TMs/HMs; corrected a number of hold items' power boosts (many 10% to 20%);
finished the Battle Chateau, Battle Maison, and Battle Institute; added sections for Super Training,
Pokémon-Amie, Shinies, Chain Fishing, & The PokéRadar, and the Friend Safari; added lists of Mega Stones
and Super Training Bags; detailed Pokémon Mega Evolutions; added sections on Berry Harvesting and the
Lumiose Juice Shoppe; and, to end this list, added the Pokémon Stats (Breeding) section for Pokémon
breeders. Just one section left that I plan to add...
Time: 11:46 PM 10/28/2013.
v2.10:
I added another one of those Waterfall areas (Waterfall Area - Frost Cavern), did some fixin's to the
format, added some Medals, found another TM location (TM71), added in some Pokémon hordes, noted a lack
of mulligans with Snorlax and Xerneas/Yveltal, and found a Heart Scale tucked away in my notes for
Ambrette Town. Wonder how that got lost... And I basically decided to drop the LocationDex - all of the
data is in the guide already (simple CTRL+F work will suffice) and I could not concentrate on it for the
life of me. Maybe another day...
Time: 12:29 AM 10/29/2013.
v2.20:
Fixed a few (rather noticeable) errors in the format and guide. Also added some more in-depth effects
regarding the O-Power Listings, and put in the grass rings theory for Shinies, Chain Fishing, & The
PokéRadar.
Time: 10:55 PM 10/30/2013.
v2.25:
Found and added info on "hidden" Event Pokémon and Mega Evolutions - #719-#721, and Latias/Latios,
respectively.
Time: 10:05 AM 11/1/2013.
v2.30:
Added some Pokémon and some items, added Yveltal's starting moves, and general error and format
corrections.
Time: 1:42 PM 11/4/2013.
v2.40:
The main thing for tonight was the addition of a Pokémon Breeding section, which covers literally
everything about breeding Pokémon. I also corrected numerous errors/omissions I had forgotten regarding
Incenses. >_> This stuff in turn also led to the furthering of a number of item descriptions regarding
breeding inheritance. Also, a number of format fixings.
Time: 1:50 AM 11/6/2013.
v2.45:
Minor editing; threw in the evolution locales for Magneton and Nosepass (to Magnezone and Probopass);
some elaboration on certain abilities; some additions and elaborations to wild encounter lists.
Time: 12:01 AM 11/13/2013.
v2.50:
After some tedious testing with a few Reset Bags and wild encounters, I've added in the EV gains for all
of the Generation VI Pokémon. I've also thrown them into a separate section (Pokémon Stats (Misc.)
alongside the Pokémon height, weight, and Level-100-EXP. stats for them all. I also finally managed to
get the Kalos-exclusive Pokémon up to Level 100, did some freaky math, and ended up with their max stats
for the Pokémon Stats (General) section. I corrected a few EV yield errors, did some reformatting, added
a few random encounters, and elaborated a bit more properly on the Adaptability and Rivalry abilities.
So, as far as I can foresee, this FAQ is truly complete until something else pops up.
Time: 3:35 AM 11/14/2013.
Legalities
This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on
any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright
holders.
© 2013 Daniel Chaviers (a.k.a. KeyBlade999).
If you would wish to contact me concerning this or my other FAQs, use this e-mail: [email protected], or
PM (Private Message) me on the GameFAQs message boards.
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GameFAQs: Pokemon Y (3DS) FAQ/Walkthrough by KeyBlade999
Allowed sites for my FAQs
GameFAQs (www.gamefaqs.com)
Neoseeker (www.neoseeker.com)
Forever-Banned Sites
CheatCC (www.cheatcc.com)
Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com)Cheat Index (www.cheatindex.com)
Cheat Search (www.cheatsearch.com)
Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)
This is the end of KeyBlade999's Pokémon X & Y FAQ/Walkthrough.
________________
| ____________ |
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||
| |____________| |________________________________________
| |____________| |_________________________
|
||
||
| |\ /\ /| |
||
||
||\/ \/||
| |____________| |
| | (_) (_) | |
|________________|
|_|
|_|
___
___
___
/'__`\
/'__`\
/'__`\
/\ \_\ \ /\ \_\ \ /\ \_\ \
\ \___, \ \ \___, \ \ \___, \
\/__,/\ \ \/__,/\ \ \/__,/\ \
\ \_\
\ \_\
\ \_\
\/_/
\/_/
\/_/
KeyBlade999
Pokemon Y: FAQ/Walkthrough by KeyBlade999
Version v2.50, Last Updated 2013-11-14
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