DA117 Online Supplement

Transcription

DA117 Online Supplement
#117
MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM
Dave Allsop
FALLEN ANGEL
by Keith Baker
On Olarune 9th in the 918th year since the founding of the Kingdom, one
of the city of Sharn’s floating towers fell from the sky, crushing much of
the Godsgate District. Now, a band of bestial savages searches the Godsgate
for the remnants of a broken statue, pulling the PCs into a plot that could
destroy Sharn itself. A D&D EBERRON adventure for 4th-level characters.
Kaelys Tela
Dave Allsop
Dave Allsop
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
Christopher West
Dave Allsop
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
Dave Allsop
Andrew Hou
ISTIVIN: CITY
OF SHADOWS
by Greg A. Vaughn
& Erik Mona
At the heart of a tragic
western kingdom is starcrossed Istivin, a city
haunted by demonic
pacts, devious dark
elves, and worse. A complete urban dark fantasy mini-setting for all
D&D campaigns.
The Gods of Istivin
In addition to honoring the deities presented in the Player’s Handbook,
the diverse folk of Istivin worship several gods from the extended GREYHAWK pantheon. The most important of these gods are summarized
below, with information on the deity’s alignment, domains, favored
weapon, and holy symbol listed in brackets. More information about
these entities can be found in the LIVING GREYHAWK Gazetteer.
Gazetteer.
Allitur: From the oldest days, the clergy of Allitur has played an
important role in Sterish society, outlining for the nation’s rulers a
rigid doctrine based upon ethics and propriety. Despite its religious
origins, the doctrine is essentially secular, being a description of how to
advance society. Most of Sterich’s oldest and most powerful nobles pay
lip service to Allitur, and a litany of dull passages and rituals is all but
required at most significant civic functions. Few in Istivin attend regular
services to Allitur, but most acknowledge the wisdom of his teachings.
[LG; Good, Knowledge, Law; shortspear; a pair of clasped hands]
Kelanen (The Prince of Swords): The master swordsmen who comprise
Kelanen’s cult espouse a doctrine of cosmic balance between the Four
Dooms (good, evil, chaos, and law), and have at times sided with any of
these alignments to push the balance of power back toward the middle. Far
more fighters and warriors than clerics honor Kelanen, making his clergy
small and mysterious. It is a violation of the faith’s code of conduct to use
any sort of weapon other than a sword or crossbow. [N; Travel, War; any
martial sword; nine swords in a star shape, points outward]
Mayaheine (The Shield Maiden): A recently ascended paladin of
Pelor, the demigoddess Mayaheine represents protection, justice,
and valor. Her righteous clerics travel on great pilgrimages to
defend the weak and innocent, stand up for the disenfranchised,
and generally make a nuisance of themselves. The loosely affiliated,
youthful religion serves as a sort of strong arm of the church of
Pelor. It is particularly accepting of women. [LG; Good, Law, Protection, War; bastard sword, mace, longbow; a shield with a bastard
sword, sunburst, two golden spheres, and two victory runes]
Ulaa (The Stonewife): An ancient goddess of unknown origins,
Ulaa holds earth elementals in thrall with her dominion over hills,
mountains, and gemstones. Her clerics protect mountains from
those who would enter for the sake of greed or evil, and instruct
miners and quarrymen with timelost rituals they claim have been
handed down from a civilization extinct more than 10,000 years.
[LG; Earth, Good, Law; warhammer; mountain with ruby heart]
Zilchus (The Great Guildmaster): Honored by merchants and
the wealthy, Zilchus is the dealmaker of the gods, the master of
business, money, and prestige. His rigorous doctrine espouses
personal improvement through the accumulation of wealth and
political influence, and hence his religion enjoys great (if casual)
attention in a city choked with nobles real and presumed. [LN;
Knowledge, Law, Trickery; dagger; hands clutching a bag of gold]
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
Oyt Wood
Oytmeet
Blue Oyt river
ve r
r ri
n
va
riv
er
Oyt roa
Keoland
ns
d
Steryn
Strake Terrace
untai
st
h
eric
Bova
Estate
Istivin
The
Oestral
Abyss
Bova
Green Man
Hilden’s
Grange
Kragmere
Drudd
Estate
Johann's End
Javan
Ferry
Flen
King’s highway
Sterich road
Istivin Crossing
Fitela
Kalibac
Chapel
of Time
Good Hills
godakin keep
Cryll
Kilm
ra
il
ai
nT
r
ri
ve
crystalmist m
o
Oytpass
Keep
Ja
ea
Capital City
Town
Village
Manor
Keep/tower
Ruined village
Ruined manor
or keep
Stark
Mounds
Wh
ite
Oyt r
iver
D
Los
s
d
n
t la
N
Gorna
-M
sh
vi
Da
Mittleberg
Poignard ish
Dav
To
Davish
Headwaters
0
40
miles
or r
oad
s
joten
ISTiViN hinterlands
Robert Lazzeretti
Algorthas the Seer
Marchioness Emondav
Andrew Hou
Andrew Hou
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
ISTIViN
The
Abandoned
Quarter
21
N
17
28
25
6
12
Oyt Road
5
9
3
11
24
16
7
4
27
22
10
2
18
15
26
19
29
0
To
Istivin
Crossing
600
feet
14
1
Brink’s 20
Hill
13
contour lines
equal
30 ft. elevation
Robert Lazzeretti
Frush O’Suggill
Key to the City of Istivin
Verbane
Andrew Hou
Andrew Hou
1. Javan Gate
2. Brink’s Gate
3. Trade Gate
4. East Citadel
5: West Citadel
6: Krelont Keep
7. The House of Tabard (shabby inn)
8. The Gryphon’s Arms (expensive inn)
9. House of Radiance (Pelor)
10: The Gilded House (Zilchus)
11. The Maiden’s Shield (Mayaheine)
12: The Tower of Custom (Allitur)
13: Algorthas the Seer’s Manor
14: Barclay House
15: The Old Livery
16: Qualtaine Square
17: The Effluvium
18: Chapterhouse of the Star
19: The Circus
20: Oliphant House (vacant demense)
21: Ancient Stone Circle
22: The Fiddling Viceroy (standard inn)
23: The Dwarven Court
24: Shrine (Ehlonna)
25: North Square
26: Temple (Fharlanghn)
27: Temple (Heironeous)
28: Temple (Ulaa)
29: Gate Square
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
Ramon Perez
TOUCH OF THE ABYSS
Ruga
by Greg A. Vaughn
A decade ago, the drow goddess Lolth captured the city of Istivin in her
world-spanning Demonweb. Adventurers eventually won the day, but
the affair left a dark stain on the city’s soul that now sputters to terrible
life. A D&D adventure for 11th-level characters.
Ramon Perez
Ramon Perez
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
city watch headquarters
Barbican
city watch headquarters
and barracks
courts
of
Allitur
murder
holes
first floor
first floor
tower of
the Marquis
Captain's Suite
second floor
Chief
Wizard’s
Tower
second floor
to roof
third floor
Inner
Ward
Stables
Statue Plinth
(empty)
Garrison
and
Chapel
Outer
Ward
Barbican
N
0
KRelont keep
120
feet
Robert Lazzeretti
KreloOt keep
deep dungeoOs
3
3
11
9
7
9
gargoyle
drainage
pipe
2
3
9
1
winch
N
6
10
8
6
3
5
one square : 10 feet
4
well or oubliette
Robert Lazzeretti
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
recaptivin is city
Is
!
y
a
D
left the fore
iberation
86 CY: L he enemy has
be
5
,
h
t
14
T
e
nd fled
!
Flocktim without a fight red our might a ls menacing,
a
d
ee
tured-an intact. They fe the emptiness f the mood of
d
,
n
r
a
ly
Su ely
ge
empty
et stran ne as we think. soon pass. Qual- a
Y
.
d
e
iv
r
ill
alo
e of
we ar
e not as this place and w time the thron
r
a
e
w
as if
this
upon
its seat,
arl!
l hangs
war stil nce again upon r chair of an e
e
o
s
s
is
The last
e le
taine
ce again. y spring.
d not th
n
n
o
a
s
r
is
e
u
p
q
db
ros
mar
he city p ould be reclaime this
T
:
Y
C
8
h
8
3rd, 5
west s
y then is
Fireseek pied lands to the onger for it. Wh hesitant rather
u
r
t
cc
of the o is blooded but s o the people seem y fathers.
m
d
y
Our arm upon me? Why upon the city of
g
ething
s
t
in
d
s
o
e
b
r
fore
pall
e is som ,
r
e
A
h
?
T
t
!
n
e
a
city
alon
than jubil
are not y stones of the ses.
e
W
:
Y
C
er
it posses
28th, 588
in the v
Coldeven . It is among us, not what power lert it to my
a
w
in Istivin of it, and I kno row? I must not sp. No one must
e
a
d
r
r
u
e
g
s
h
t
s
m
it
f
a
o
I
m
not even
chination
d more,
safe fro
Some ma ions. None are til I have learne .
t
n
at
investig t I have found u cries in the nigh
a
e
h
r
for my
w
a
e
w
o
r
kn
The
a name d it
.
e
s
v
e
a
R
h
d
I
e
,
my belov
priest tie
cost dear
hough it almoors demon . Darkness
T
:
Y
C
9
h. G
drew
t, 58
Brewfes It is the Malgot oul giants with are caught by ,
f
.
e
y
is
e
s
s
o
y
M es
Ilkharis
e th
neme
ce befor waking dreams. a name. He is
la
p
is
h
t
e imbedto
in
has
e a veil on priest, too, tchie. Somehow h tick
k
li
s
ll
a
f
h
em
a bloated
of Kostc
. This d
the void iant worshiper loved home like ant now. I am
t
g
for it
in my be
ear cons
a frost
Malgoth voices whisper n omeone to speak
e
h
t
d
e
d
leader, s
ost. The
upon a h is; it requires a re it has me.
qu
fo
the mar ple. I will die be
o
e
p
e
h
t
to
Fireseek 18th or 20th, 590 CY: It is with me always now. The Malgoth wont
let me die. The knife slipped from nerveless hands as I laid it upon my wrist.
I fear there is no hope for me. Booming echoes silence the light. Shadow touches
shadow and passes through. Ilkharis is my only hope. He must be found. Surely he
can break the bond that he forged. I will send my finest knights to locate him.
Wealsun? 590: Dear Res... she doesnt understand. I am becoming more now.
One with the Dark Master is a prize, not a punishment. And she thinks me
unhinged. I shouldnt have killed the maid. They have given me the finest
cell for "my protection." Sparrows and hawks fall to the fox. I shall demand
a throne. A seat befitting my status.
I think it is 594, the guards
spoke of Needfest celebration some time backI fear it is almost over. A
darkness is in me, and I
can feel its energy. I can...
do things now. It does not
know I keep this journal.
I must stop writing in it,
hide it, and hope that what
I become never finds it. I
can feel it blooming. These
shall be my last words as a
man. Darling Res, the ring
you brought me shall be my
salvation. I can use it to
escape this body with these
new gifts, to hide in the
body of one of the guards,
and then if I can only maintain myself I can use him
to warn you. I dont know
if I can hold on once I imbue
the magic jar, but to sleep
here with the dreams but
one more night is worse. If I
can just get outside the city
perhaps I can escape it. If
not, perhaps the blade of
a watchmans sword can
provide release of another
sort. Forgive me Res, I
should have told you.
Five 91!!!: The Dark Master tells many secrets. He whispers them long into
the night. I dont think the guards like my songs.
Fall, 591: The Malgoth is growing. Sometimes I can hear it in the stones. The
moments when I can think without that voice in my ear are fewer and far
between. Res and Verbane came. I ordered them to send my knights after the
frost giant. They think that part of my ravings, too. I dont blame them.
Mike Schley
592-593?: Days pass when I dont even realize I am me. I cant hold it off forever.
It promises power...
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
UDON with Atilla Adojany
THE WINDING WAY
by Nicholas Logue
The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch
over the temple’s wretched secret? A D&D adventure for
14th-level characters.
Baran
UDON with Eric Kim, and Gary Tenng
Bloodfiend Locust
UDON with Atilla Adojany, and Eric Kim
UDON with Atilla Adojany
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
Chris West
Chris West
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement
Chris West
UDON with Atilla Adojany
UDON with Eric Kim, and Gary Tenng
DUNGEON #117 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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DUNGEON 117 Supplement