justice league

Transcription

justice league
JUSTICE LEAGUE (NEW 52)
CHARACTER CARDS
Original Text
©2012 WizKids/NECA LLC.
TM & © 2012 DC Comics
(s12)
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©2012 WizKids/NECA LLC.
TM & © 2012 DC Comics
(s12)
TABLE OF CONTENTS
Aquaman, 8
Batman, 5
Cyborg, 9
Deadman, 16
Deathstroke, 23
Enchantress, 19
Firestorm (Jason Rusch), 13
Firestorm
(Ronnie Raymond), 12
The Flash, 20
Fury, 24
Green Arrow, 10
Green Lantern, 7
Hawkman, 14
John Constantine, 22
Madame Xanadu, 21
Mera, 11
Mindwarp, 18
Shade the Changing Man, 15
Superman, 4
©2012 WizKids/NECA LLC.
Wonder Woman, 6
Zatanna, 17
TM & © 2012 DC Comics
(s12)
001
DC COMICS
SUPERMAN
Justice League, Kryptonian, Metropolis, Reporter
FROM THE PLANET KRYPTON (Impervious)
EMPOWERED BY EARTH’S YELLOW SUN
FASTER THAN A SPEEDING BULLET (Charge)
TO FIGHT FOR TRUTH, JUSTICE AND THE
AMERICAN WAY (Close Combat Expert)
ABLE TO LEAP TALL BUILDINGS (Hypersonic Speed)
(Invulnerability)
MORE POWERFUL THAN A LOCOMOTIVE
(Super Strength)
Gale-Force Breath Superman can use Force Blast. When he
does, he may target an adjacent character and up to two characters
that are adjacent to that character. After actions resolve, give the
targeted character(s) an action token if they have zero action tokens.
Helping People Is What I Do Superman can use
Impervious. When a friendly character within 4 squares and line of
fire takes damage from an opponent’s attack, after actions resolve
you may place Superman and that character in each other’s squares.
This power can’t be countered by characters less than 100 points.
REAL NAME: Clark Kent
SIGNIFICANT APPEARANCE: Superman #1 (2011)
© 2012 WIZKIDS/NECA, LLC.
POINT VALUE: 204
TM & © DC Comics.
(s12)
002
DC COMICS
BATMAN
Detective, Gotham City, Justice League, Martial Artist
TEMPERED (Toughness)
TRAINED (Combat Reflexes)
Drop in from the Roof Batman can use Leap/Climb.
CRIMINALS ARE COWARDLY (Outwit)
A CREATURE OF THE NIGHT (Charge)
AND SUPERSTITIOUS (Exploit Weakness)
DARK AND TERRIBLE (Flurry)
STRIKE FEAR IN THEIR HEARTS (Perplex)
AVENGER OF EVIL (Running Shot)
BATLINE (Incapacitate)
REAL NAME: Bruce Wayne
SIGNIFICANT APPEARANCE: Detective Comics #1 (2011)
Tempered and Trained Batman can use Toughness and
Combat Reflexes.
POINT VALUE: 119
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
003
AMAZON TRAINING (Combat Reflexes)
DC COMICS
WONDER WOMAN
Amazon, Deity, Justice League, Warrior
GODDESS (Toughness)
TO DEFEND THE HELPLESS (Charge)
AMAZON STRENGTH (Close Combat Expert)
TWO BRACELETS, TWO FISTS (Flurry)
HIPPOLYTA’S GIFT (Super Strength)
Lasso of Truth Give Wonder Woman a power action. Wonder
Woman may make a ranged combat attack that deals no damage as
if she had a range value of 4. Give a hit character an action token
and counter all speed and damage powers a hit character possesses
until your next turn.
MY FATHER IS… ZEUS? (Impervious)
REAL NAME: Diana of Themyscira
SIGNIFICANT APPEARANCE: Wonder Woman #1 (2011)
DIVINE LINEAGE (Invulnerability)
POINT VALUE: 136
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
004
GREEN ARMOR (Toughness)
PILOT’S INSTINCTS (Ranged Combat Expert)
DC COMICS
GREEN LANTERN
Green Lantern Corps, Justice League, Soldier
Ineffective Against Yellow Green Lantern modifies
his attack and damage values by -1 when attacking a character
displaying a yellow power on their dial.
HAVE TO KEEP UP WITH SINESTRO (Running Shot)
SAVE KORUGAR (Phasing/Teleport)
Green Constructs Green Lantern can use Barrier,
Incapacitate, and Telekinesis.
GREEN FLASH (Pulse Wave)
REAL NAME: Hal Jordan
SIGNIFICANT APPEARANCE: Green Lantern #1 (2011)
GREEN LANTERN’S LIGHT (Energy Shield/Deflection)
POINT VALUE: 72
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
005
DC COMICS
AQUAMAN
Atlantis, Justice League, Ruler
CHAINMAIL (Toughness)
Defending Mera If Aquaman occupies water terrain at the
TRIED TO ABDICATE (Leadership)
beginning of an action, he modifies his speed value by +2. If a
friendly character named Mera has been KO’d this game, modify
Aquaman’s combat values by +1.
TURN BACK TO HEROICS (Close Combat Expert)
YES, YOU’RE BEING RESCUED BY AQUAMAN
(Charge)
STRENGTH OF THE DEEP (Super Strength)
TRIDENT (Blades/Claws/Fangs)
HALF-ATLANTEAN (Invulnerability)
REAL NAME: Arthur Curry
SIGNIFICANT APPEARANCE: Aquaman #1 (2011)
LIKE A FISH OUT OF… (Combat Reflexes)
POINT VALUE: 111
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
006
NANITE REINFORCEMENT (Toughness)
DC COMICS
CYBORG
Justice League, Robot, Teen Titans
SELF-REPAIR SYSTEMS (Regeneration)
Electronic Eye Cyborg ignores other characters’ Stealth.
DETAILED COMPUTER ANALYSIS (Exploit Weakness)
FOOTBALL STAR (Running Shot)
LEG ENHANCEMENTS (Leap/Climb)
SOUND AMPLIFIER (Pulse Wave)
ULTRASONIC EMITTER (Poison)
REAL NAME: Victor Stone
SIGNIFICANT APPEARANCE: Justice League #1 (2011)
STEEL-PLATED (Invulnerability)
POINT VALUE: 100
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
007
AND A HAND TIED BEHIND MY BACK
DC COMICS
GREEN ARROW
Justice League, Martial Artist, Politician
(Ranged Combat Expert)
Flurry… of Arrows Give Green Arrow a ranged combat action
targeting a single character. After the ranged combat attack resolves,
he may make a second ranged combat attack as a free action
targeting one other character.
Best Shot in the Biz Green Arrow modifies his attack value
by +2 when targeting a single character within 5 squares with a
ranged combat attack.
WITH MY EYES CLOSED (Running Shot)
INFILTRATE THE UNDERWORLD (Stealth)
TRICK ARROWS (Energy Explosion)
IT’S MY FAULT, AGAIN (Willpower)
REAL NAME: Oliver Queen
SIGNIFICANT APPEARANCE: Green Arrow #1 (2011)
HUNTER, NOT HUNTED (Combat Reflexes)
POINT VALUE: 95
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
008
DC COMICS
MERA
Atlantis, Justice League, Ruler
TO PROTECT MY HUSBAND (Battle Fury)
Sorceress of the Deep Mera may target opposing
characters within 6 squares that occupy or are adjacent to water
terrain with close combat attacks.
Aquakinesis Mera can use Telekinesis. If Mera uses
Telekinesis to place an opposing character that currently occupies
water terrain, modify her attack value by +3.
I’M NOT USELESS (Super Strength)
MIST WHIP (Poison)
WATER SHIELD (Energy Shield/Deflection)
REAL NAME: Mera
SIGNIFICANT APPEARANCE: Aquaman #1 (2011)
EXTRA-DIMENSIONAL (Toughness)
POINT VALUE: 51
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
009
TRANSMUTE (Energy Shield/Deflection)
DC COMICS
FIRESTORM
Justice League, Justice League International
Merge If this character is adjacent to
HARDEN SKIN (Toughness)
Disable your Weaponry Firestorm can use Probability
Control once per turn when he is attacked. When he does, if the
rerolled attack is a critical hit, he may use Probability Control one
more time.
#010 Firestorm and
neither have an action token, you may give this character a free
#021 Fury. Fury begins
action to replace both characters with
on the same click as this character and cannot use the Split ability
this turn.
RECREATE MYSELF OVER THERE (Phasing/Teleport)
ATOMIC LEVEL DISRUPTION (Ranged Combat Expert)
GRAVITY NULLIFICATION (Running Shot)
MOLECULAR SHIFT (Perplex)
EMP BURST (Pulse Wave)
DESTRUCTIVE BLASTS (Energy Explosion)
REAL NAME: Ronnie Raymond
SIGNIFICANT APPEARANCE: The Fury of Firestorm: The
Nuclear Men #1 (2011)
POINT VALUE: 95
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
010
DC COMICS
FIRESTORM
Justice League
TRANSMUTE (Energy Shield/Deflection)
Merge If this character is adjacent to
HARDEN SKIN (Toughness)
SOLIDIFY TO ROCK (Barrier)
#009 Firestorm and
neither have an action token, you may give this character a free
#021 Fury. Fury begins
action to replace both characters with
on the same click as this character and cannot use the Split ability
this turn.
GRAVITY NULLIFICATION (Running Shot)
ATOMIC LEVEL DISRUPTION (Ranged Combat Expert)
FANTASTIC SPEEDS (Hypersonic Speed)
MOLECULAR SHIFT (Perplex)
RECREATE MYSELF OVER THERE (Phasing/Teleport)
REAL NAME: Jason Rusch
SIGNIFICANT APPEARANCE: The Fury of Firestorm: The
DISRUPT CONSCIOUSNESS (Incapacitate)
Nuclear Men #1 (2011)
POINT VALUE: 105
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
011
DC COMICS
HAWKMAN
Justice League, Past, Warrior
BRAWLER (Close Combat Expert)
Dive Bomb Hawkman can use Charge. When Hawkman uses
Charge, modify his attack and damage values by +1 if he makes an
attack targeting a character at a lower elevation than the square in
which Hawkman began his movement.
TO FIGHT TO HAWKMAN’S DEATH (Charge)
CURSED TO DO THIS (Flurry)
BARREL ROLL (Energy Shield/Deflection)
DASH AND DODGE (Combat Reflexes)
REAL NAME: Carter Hall
SIGNIFICANT APPEARANCE: The Savage Hawkman #1 (2011)
NTH METAL ARMOUR (Toughness)
POINT VALUE: 95
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
DC COMICS
DC COMICS
SHADE THE
CHANGING MAN
Justice League
SHADE THE
CHANGING
MAN
Justice League
012b
012a
HERE, NOT THERE (Phasing/Teleport)
ILLUSIONS OR MADNESS? (Smoke Cloud)
ILLUSIONS OR REALITY? (Smoke Cloud)
A PEEK INTO MY MIND (Barrier)
Join Me In My Madness Shade the Changing Man can use
KATHY CREATURE (Pulse Wave)
Perplex and Shape Change.
M-Vest Shade the Changing Man can use Energy Shield/
Deflection and Toughness.
BONDED TO THE MADNESS (Perplex)
REAL NAME: Rac Shade
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
POINT VALUE: 55
© 2012 WIZKIDS/NECA, LLC.
REAL NAME: Rac Shade
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
POINT VALUE: 55
TM & © DC Comics.
(s12)
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
013
DC COMICS
DEADMAN
Justice League, Mystical
Ghost Deadman can use Phasing/Teleport. He can’t be
carried and he can’t be placed by Telekinesis. Damage dealt to
Deadman by close combat attacks is reduced to 1.
POSSESSION (Mind Control)
MYSTICAL CONNECTION TO LIFE (Super Senses)
MY MISSION FOR RAMA KUSHNA IS FAR FROM
OVER (Regeneration)
GOT INTO YOUR HEAD (Outwit)
REAL NAME: Boston Brand
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
POINT VALUE: 52
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
014
DC COMICS
ZATANNA
Justice League, Mystical
LAEH EM (Regeneration)
REWOPME (Perplex)
TROPELET (Phasing/Teleport)
Raelc Dnim Give Zatanna a power action, or a free action if she
IGAM (Probability Control)
has no action tokens, and choose another friendly character within 4
squares and line of fire. That character can’t be affected by Outwit or
Perplex until your next turn.
EGATS NOISULLI (Exploit Weakness)
CITSYM GNITS (Penetrating/Psychic Blast)
LAEH UOY (Support)
NOMMUS ERIF (Energy Explosion)
KCIRT FO EHT THGIL (Super Senses)
REAL NAME: Zatanna Zatara
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
TCETORP EM! (Energy Shield/Deflection)
POINT VALUE: 90
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
015
DC COMICS
MINDWARP
Justice League
ASTRAL FORM (Phasing/Teleport)
Time Slide Mindwarp can use Super Senses. Once per turn
when Mindwarp has no action tokens, if he can draw line of fire to
both the target of an attack and the attacker, the target may use
Super Senses if it’s a friendly character. If the target evades the
attack by this use of Super Senses, place Mindwarp in a square
adjacent to the target.
MIND SENSE (Super Senses)
INVISIBLE THIEF (Probability Control)
REAL NAME: Jay Young
SIGNIFICANT APPEARANCE: Justice League Dark #3 (2011)
POINT VALUE: 45
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
016
DC COMICS
ENCHANTRESS
MYSTICAL BOLT (Penetrating/Psychic Blast)
BURST OF WIND (Telekinesis)
INSANE GODDESS (Impervious)
Justice League*, Mystical, Shadowpact*, Suicide Squad*
* only applies if she begins on her 250 point line
250
pts.
Defeating the Justice League Enchantress modifies
her attack and damage values by +1 when attacking a character
with the Justice League keyword.
A Force Not to Be Trifled With Enchantress can use
THE SEARCH FOR JUNE MOON (Charge)
I MUST CONTINUE UNTIL I’M WHOLE AGAIN
I MUST FIND HER! (Hypersonic Speed)
SENSE MYSTIC ENERGY (Super Senses)
YOU’RE NOT HER! (Running Shot)
PERSONAL ENCHANTMENTS (Energy Shield/Deflection)
WALL-WALKING (Phasing/Teleport)
Invulnerability and Willpower.
(Regeneration)
JUNE MOON SIMULACRUMS (Shape Change)
SORCERESS OF THE HIGHEST ORDER
(Probability Control)
REAL NAME: June Moon
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
© 2012 WIZKIDS/NECA, LLC.
SCRY SHIELD (Stealth)
Storm of Witches’ Teeth Enchantress can use Poison and
Quake. When she uses either one, all squares with a range of 2
squaresand line of fire are considered adjacent and damage dealt can’t
be reduced below 1.
POINT VALUE: 250/50
TM & © DC Comics.
(s12)
017
DC COMICS
THE FLASH
Central City, Justice League
The Speedforce The Flash can use Hypersonic Speed. He may
use it normally, or instead his damage value becomes 1 and is
locked. If you do, he may make up to 3 close combat attacks instead
of 1 against different opposing characters during his move; The Flash
may continue moving between attacks.
FASTEST MAN STILL ALIVE (Hypersonic Speed)
SCARLET LIGHTNING (Flurry)
Yoo Hoo… Over Here The Flash can use Super Senses.
When The Flash evades an attack using Super Senses, you may
immediately move him 1 square.
FASTER THAN THE EYE CAN FOLLOW
(Combat Reflexes)
REAL NAME: Barry Allen
SIGNIFICANT APPEARANCE: The Flash #1 (2011)
POINT VALUE: 88
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
018
DC COMICS
MADAME XANADU
Justice League, Mystical
Fortune Telling Give Madame Xanadu a power action and
choose an adjacent character. When that character misses with an
attack this turn, after actions resolve you may remove one action
token from that character.
DEAL WITH DEATH (Regeneration)
MYSTICAL SUPPORT (Perplex)
PRECOGNITION (Probability Control)
REAL NAME: Nimue Inwudu
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
POINT VALUE: 62
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
019
DC COMICS
JOHN CONSTANTINE
Justice League, Mystical
Riding the Synchronicity Highway John Constantine
is a wild card.
Mystical Wards Other characters can’t use Probability Control.
BOLLOCKS TO THAT (Willpower)
YOU THOUGHT I WAS DONE, MATE? (Regeneration)
YOU HAVE NO IDEA WHAT YOU’RE DEALING
WITH (Probability Control)
Sheer Cunning John Constantine can use Outwit and Perplex.
REAL NAME: John Constantine
SIGNIFICANT APPEARANCE: Justice League Dark #1 (2011)
POINT VALUE: 59
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
TM & © DC Comics.
(s12)
020
THE BEST BODY ARMOR MONEY CAN BUY
DC COMICS
DEATHSTROKE
Injustice League, Martial Artist, Soldier, Society
(Toughness)
ANTICIPATING YOUR MOVES (Outwit)
ELEMENT OF SURPRISE (Stealth)
FIND YOUR WEAK POINT (Exploit Weakness)
TARGETS ACQUIRED (Running Shot)
RAPID SLASH (Flurry)
Precisely-Timed Strike Deathstroke can use
Blades/Claws/Fangs. After any action resolves, if during that action
an opposing character moved into a square adjacent to Deathstroke,
roll a d6 and deal that character damage equal to the result.
BIG GUN FOR HIRE (Penetrating/Psychic Blast)
REAL NAME: Slade Wilson
SIGNIFICANT APPEARANCE: Deathstroke #1 (2011)
KATANA (Blades/Claws/Fangs)
POINT VALUE: 120
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)
021
DC COMICS
FURY
Justice League
THE FURY (Impervious)
Absorb Energy Fury can use Invulnerability. If Fury possesses
this power after an action resolves in which he took damage from a
ranged combat attack, heal Fury of 1 damage.
REJOIN AND RECHARGE (Regeneration)
Split Give this character a power action if it has no action tokens
#009 and Firestorm
#010.
and replace it with Firestorm
Each replacement character is assigned an action token and can’t be
given an action this turn. They each begin a number of clicks from
their starting line equal to the click number.
SEMI-INTANGIBLE (Phasing/Teleport)
ATOMIC RESTRUCTURE (Ranged Combat Expert)
Release Energy Fury can use Pulse Wave and Poison.
RADIATION PULSE (Pulse Wave)
REAL NAME: Ronnie Raymond and Jason Rusch
SIGNIFICANT APPEARANCE: The Fury of Firestorm: The Nuclear
ATOMIC FIRE (Poison)
Men #1 (2011)
POINT VALUE: 200
© 2012 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s12)