Powerpoint

Transcription

Powerpoint
r
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Evolut
together
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Inventing ne
Speakers
Rocky Forehand
Ben Bricker
Nate Niederkorn
Jared Hagans
Ian Freshwater
Jacob Grealy
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His
r Games
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ip
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k
Non-Networ
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i
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tory o
His
Early games,
Computer Space
consisting up to 2
players alternating
turns.
Computer Space
(1971) – the first
commercially released
video game.
s
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a
G
e
d
a
c
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tory o
His
Pong (1972) – the first
successful
commercially released
video game.
Multiplayer gaming
has been born!
e
g
A
r
n
e
e
y
d
l
a
l
o
p
G
i
tory of Mult
His
1 to 2 player
games
(alternating
turns)
Space Invaders (1978)
Asteroids (1979)
Pac-Man (1980)
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History o
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It
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8
9
(1
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Island of Kesm
his
T
s.
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major foreru
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per hour via the
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History o
e
th
f
o
e
n
o
s
a
d
re
e
d
si
n
o
c
Doom (1993)
ries.
se
r
te
o
o
sh
n
o
rs
e
p
trs
fi
g
n
ri
e
e
pion
.
rs
e
y
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p
4
to
p
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N
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rt
o
Supp
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H
Warcraft (1994) Introduced multiplayer
facilities were essential
for future RTS titles.
Allows two players to
compete in multiplayer
contests by modem or
local networks.
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’s
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H
The Lost Vikings The player controls three
different characters (only
one at any given time),
and must make use of
their individual abilities
and work as a team to
solve puzzles and
progress.
r
e
’s
y
0
a
9
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9
p
1
i
t
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f
History o
Golden Eye (1997)
The multiplayer mode
allows two, three, or
four players to
compete against each
other in five different
types of split screen
death-match games.
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e
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History o
Games are up to
4 players
simultaneously.
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s
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l
m
a
e
S
t?
r
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i
y
t
a
l
a
h
p
i
W
t
l
u
Seamless M
r
e
th
o
f
o
t
u
o
d
n
a
in
p
m
ju
n
● Players ca
.
C
P
N
n
a
s
a
g
in
y
la
p
s,
d
rl
o
player’s w
t
a
th
s,
d
rl
o
w
t
n
te
is
rs
e
p
se
u
s
e
● Some gam
is shared by all players.
to
le
b
a
s
y
a
lw
a
rs
e
y
la
p
e
v
a
h
s
e
● Other gam
g
in
e
b
t
u
o
h
it
w
r
e
th
o
h
c
a
e
h
it
interact w
NPCs.
s
r
e
e
l
y
p
a
m
l
a
p
x
i
E
t
l
u
Seamless M
Watch Dogs
Play as NPCs
Journey
yers
la
p
r
e
h
t
o
r
e
t
n
u
o
c
En
while online
r
e
e
l
y
p
a
m
l
a
p
x
i
E
t
l
u
Seamless M
Destiny
s
er
ay
pl
ne
li
on
l
al
by
ed
ar
sh
is
Persistent, shared world that
s
g
o
r
D
e
_
y
h
a
c
l
t
a
p
i
W
t
l
u
M
s
s
e
l
m
a
Se
s and play
ld
or
w
r
he
ot
to
in
p
m
ju
to
le
ab
● Players are
as NPCs.
the
if
ow
kn
r
ve
ne
to
er
ay
pl
n
ai
m
● This causes the
NPC is an AI or other player.
r
e
y
e
y
n
a
r
l
u
p
o
i
J
t
l
u
Seamless M
ugh
ro
th
g
in
ay
pl
le
hi
w
rs
he
ot
r
te
● Players can encoun
their single player game.
her, but
ot
ch
ea
h
it
w
e
at
ic
un
m
m
co
ot
● Players cann
r.
are allowed to assist each othe
r
e
y
iny
a
t
l
s
p
e
i
D
t
l
u
M
s
s
Seamle
rsists even
pe
at
th
ld
or
w
ed
ar
sh
a
in
e
ar
s
● Player
when they are not playing.
ithout others
w
or
h
it
w
ay
pl
to
y
it
il
ab
e
th
● They have
gether.
to
s
on
si
is
m
t
ou
ng
yi
rr
ca
d
an
by joining up
?
r
e
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p
i
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l
u
M
s
s
e
l
m
a
e
S
Why
s been
ay
w
al
s
ha
rs
he
ot
h
it
w
ay
pl
to
● The option
line
on
d
an
p
-o
co
h
it
w
t
en
id
ev
as
appealing,
multiplayer.
ng or
ni
ig
pa
m
ca
p
-o
co
ke
li
is
er
ay
pl
● Seamless multi
itching
sw
ut
ho
it
w
t,
an
w
u
yo
r
ve
ne
he
versus mode w
out of single player mode.
s more
er
ay
pl
s
ve
gi
in
t
gh
ri
p
m
ju
to
y
● The abilit
others.
h
it
w
ay
pl
to
s
ie
it
un
rt
po
op
d
options an
r
e
y
a
l
p
i
t
l
u
Winless M
?
r
t
i
e
s
y
i
a
t
l
a
p
h
i
t
W
l
Winless Mu
e.
m
a
g
e
th
in
w
to
y
a
w
le
ib
ss
o
p
o
● N
e.
iv
rv
su
to
r
e
th
e
g
to
t
h
g
fi
rs
e
y
la
● P
e
m
a
g
e
th
,
d
ie
d
e
v
a
h
rs
e
y
la
● Once all p
ends
r
s
e
e
l
y
p
a
l
m
p
a
i
x
t
E
l
u
M
Winless
e
d
o
M
s
ie
b
m
o
Z
:
ty
u
D
f
o
Call
Endless Waves of Zombies
r
s
e
e
l
y
p
a
l
m
p
a
i
x
t
E
l
u
M
Winless
Halo 3: ODST - Firefight Mode
Winless Sets of Enemies
e
d
o
r
M
e
s
y
e
i
a
b
l
p
m
i
t
Zo
l
u
M
s
s
e
l
n
i
W
f
o
s
e
v
a
w
t
h
g
fi
to
r
e
th
e
g
to
rk
● Players wo
zombies.
e
d
o
M
r
t
e
h
y
g
a
i
l
f
e
p
i
t
Fir
l
u
M
s
s
e
l
n
i
W
s
d
n
u
ro
f
o
ts
se
ss
le
d
n
e
h
g
● Players fight throu
of enemies.
s
d
n
u
ro
e
th
ll
a
e
c
n
o
s
rt
a
st
● A new, harder set
.
d
te
le
p
m
o
c
is
t
se
s
u
io
v
re
p
e
th
of
?
s
e
d
o
M
s
s
Why Winle
s
a
g
n
lo
s
a
e
iv
rv
su
to
is
l
a
o
g
s
r’
● The playe
they can.
g.
in
v
ro
p
im
p
e
e
k
to
rs
e
y
la
p
s
te
a
● This motiv
s
n
o
p
a
e
w
w
e
n
g
in
in
ta
b
o
s
● Other goals such a
to
rs
e
y
la
p
e
th
te
a
v
ti
o
m
ls
il
or new sk
continue playing.
r
e
y
a
l
p
i
t
l
u
M
e
v
i
s
s
a
P
?
r
t
i
e
s
y
i
a
t
l
a
p
h
i
t
W
l
Passive Mu
e
n
lo
a
y
la
p
n
a
c
u
o
y
n
e
h
w
e
n
lo
a
“Why play
together?”
●
●
●
●
e.
n
li
n
o
”
d
e
y
la
p
“
t
o
n
t
u
b
,
e
n
li
n
O
y
tl
c
e
ir
d
t
c
ra
te
in
t
o
n
o
d
rs
e
y
la
P
Data is shared
ts
n
e
m
le
E
r
e
y
la
ip
lt
u
M
h
it
w
r
e
y
Single-Pla
s
s
a
P
t
r
e
e
e
r
y
t
a
S
l
S
p
i
D
t
3
l
u
M
e
v
i
s
s
Pa
Nintendo 3DS StreetPass
n
o
ti
a
ic
n
u
m
m
o
c
e
g
n
a
-r
rt
o
● Utilizes 3DS sh
ss
a
p
u
o
y
rs
e
y
la
p
r
e
th
o
f
o
ta
a
D
t
● Collec
s
● Use their character in game
http://cdn.medialib.officialnintendomagazine.co.uk/screens/dir_509/image_50901.jpg
http://nintendoconnect.com/wp-content/uploads/2012/02/streetpass-mii-plaza.jpg
s
s
a
P
t
r
e
e
e
r
y
t
a
S
l
S
p
i
D
t
3
l
u
M
e
v
i
s
s
Pa
r
e
es
l
y
p
a
l
m
a
p
i
x
t
E
l
u
M
Passive
Dark Souls
● Orange Soapstone
Messages
● Blood Stains
http://analogaddiction.files.wordpress.
com/2013/11/dark-souls-2-message.jpg
http://img2.wikia.nocookie.
net/__cb20131115182725/darksouls/images/8/85/Bl
oodstain.jpg
r
e
es
l
y
p
a
l
m
a
p
i
x
t
E
l
u
M
Passive
Dragon’s Dogma
● Pawn System
(Similar to StreetPass)
● Ur-Dragon
Super Mario Bros. U
● Miiverse Messages
● Ghost Players
r
e
es
l
y
p
a
l
m
a
p
i
x
t
E
l
u
M
Passive
Need for speed: Hot Pursuit
t
n
e
v
e
d
n
a
s
e
m
ti
e
c
a
R
re
“Autolog” Featu
y
b
n
e
se
n
e
th
r,
e
rv
se
to
d
e
d
a
lo
times up
friends.
Kerbal Space Program
LiveFeed Passive [Mod]
s,
tu
a
st
t
n
e
rr
u
c
’
rs
e
th
o
e
se
Allows players to
.
ship, etc. Chat interaction only
r
e
y
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l
p
i
t
l
u
M
s
s
e
l
l
a
o
G
t?
i
r
e
s
i
y
t
a
a
l
h
p
i
W
t
l
u
Goalless M
● Offers no goal
● Players make a goal
n
w
o
ir
e
th
e
k
a
m
to
rs
e
y
la
p
● Designed for
play style
s
r
e
l
e
p
y
a
m
l
a
p
x
i
E
t
l
u
Goalless M
Minecraft
Unbounded Creativity
Destructible Environment
Animal Crossing
Bounded Creativity
Fixed Environment
g
n
i
s
s
o
r
r
C
e
l
y
a
a
l
im
p
n
i
A
t
l
u
M
s
s
e
l
Goal
e
● Maintain your villag
hbors
● Befriend animal neig
ur home
o
y
e
d
ra
g
p
u
d
n
a
te
ra
o
● Dec
r
e
y
r
a
e
l
y
p
i
a
t
l
l
u
p
i
M
t
l
u
M
s
s
e
l
l
a
Go
village
● Everyone visits one person’s
single player
in
as
gs
in
th
e
m
sa
e
th
do
n
Ca
●
ing together
ay
pl
g/
in
ar
sh
om
fr
e
id
as
e
os
rp
● No real pu
s
l
a
o
G
e
d
a
r
M
e
ry
e
a
y
l
a
p
l
i
P
t
l
u
M
s
Goalles
● Net Tag
● Bug or Fish Catching Contest
● Hide & Seek
t
r
f
a
e
r
y
c
a
e
l
n
i
p
i
M
t
l
u
Goalless M
● Survival Game
ers, Craft
st
on
M
t
gh
Fi
s,
ce
ur
so
Re
nd
Fi
●
ld
● Build and Reshape your Wor
r
e
y
r
a
e
l
y
p
i
a
t
l
l
u
p
i
M
t
l
u
M
s
s
e
l
l
a
Go
world
’s
on
rs
pe
e
on
ts
si
vi
ne
yo
er
Ev
●
player
le
ng
si
in
as
gs
in
th
e
m
sa
e
th
● Can do
gether
to
g
in
ay
pl
g/
in
ar
sh
om
fr
e
id
as
● No real purpose
s
l
a
o
G
e
d
a
r
M
e
ry
e
a
y
l
a
p
l
i
P
t
l
u
M
s
Goalles
● Install adventure
maps to play
● Maps made by
others
● Similar to text
based games
s
l
a
o
G
e
d
a
r
M
e
ry
e
a
y
l
a
p
l
i
P
t
l
u
M
s
Goalles
8:35
y
a
l
p
e
m
a
G
g
r
n
e
ni
y
g
a
i
l
s
p
e
i
D
t
l
u
M
s
Goalles
● Animal Crossing
added timer &
hammer tools
● New Leaf added
minigames
● Minecraft added
creative mode
r
e
ng
y
i
f
a
l
e
i
p
r
i
G
t
l
u
M
s
Goalles
yer
la
ip
lt
u
m
ss
e
ll
a
o
g
g
n
o
m
a
n
o
m
Com
r
e
ng
y
i
f
a
l
e
i
p
r
i
G
t
l
u
M
s
Goalles
● Players get bored
● Start ruining things
g
n
i
f
e
i
r
G
g
n
r
i
e
at
y
b
a
l
m
p
o
i
C
t
l
u
M
s
Goalles
● Quit Without Saving Feature
● World Backups
● Kicking/Banning
● Permissions
e
n
i
l
n
O
s
Alway
Al
”
e
r
u
t
a
e
F
“
ways Online
s
a
”
e
n
li
n
O
s
y
a
lw
A
“
d
e
is
rt
e
v
Companies have ad
s
n
o
ti
c
ra
te
in
l
ia
c
so
e
th
ts
fi
a feature that bene
between players.
y
z
la
s
a
s
e
rv
se
st
ju
ly
in
a
m
it
t
u
Perhaps, b
Digital Rights Management.
t
n
e
m
e
g
a
n
a
M
s
t
h
g
i
R
l
a
Digit
t
e
rn
te
in
n
a
t
u
o
h
it
w
d
e
y
The game cannot be pla
connection.
t
n
te
n
o
c
f
o
se
a
h
rc
u
p
s
r’
e
ld
o
h
-Verify account
t
n
e
m
e
g
a
n
a
M
s
t
h
g
i
R
l
a
Digit
t
n
e
m
e
g
a
n
a
M
s
t
h
g
i
R
l
a
Digit
Problems:
sh
la
k
c
a
b
c
li
b
u
p
l
ra
e
n
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Asyn
One player takes a
turn, then waits for
another player to
come online and take
their turn.
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Asyn
Can be applied to
turn-based games
with significant
complexity
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Asymme
Asymmetrical Gameplay is a form of
multiplayer in video games in which
multiple players can play the same
game simultaneously in different ways.
Source: Wikipedia.org
y
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As
Maps
Asymmetrical Maps
-Multiplayer maps/arenas that are
not symmetrical in shape and/or
offer different advantages and
disadvantages with player/team
start positions.
y
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Maps
Symmetrical Maps
Derelict, Halo
Facing Worlds, Unreal Tournament
y
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Zanzibar, Halo 2
Maps
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Maps
Strike at Karkand, Battlefield 2
y
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m
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As
Abilities
Asymmetrical Abilities
-Multiplayer where players/teams
have unique abilities and play styles
from other players/teams.
y
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Abilities
ft
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Terran, Zerg,
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Abilities
Champions ; League of Legends
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Asymmetr
Asymmetrical Objectives/Goals
-Multiplayer where different
players/teams have completely
different objectives than other
players/teams.
s
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Asymmetr
Terrorists and Counter Terrorists, Counter Strike
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Asymme
Humans and Zombies, Left 4 Dead 2
y
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Wii U
Wii U and Asymmetrical Gameplay
-Nintendo designed the Wii U and it’s
Tablet controller specifically with
Asymmetrical Gameplay in mind.
y
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VS
Wii U
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Mario Chase, Nintendo Land
Wii U
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Asymme
-More Variety
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-More closely
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ers
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-More
interactions
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M
f
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Fut
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y
a
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p
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u
Future of M
Three major factors:
-Technology
-User Experience
-Business
r
e
y
a
l
p
i
t
l
u
Future of M
Technology
-Nintendo Wii U
-Microsoft Smart
Glass
-Playstation Vita
Increase in nonstandard multiplayer
such such as Asymmetrical
gameplay
User Experience
Users are growing tired
of playing the same
games
r
e
y
a
l
p
i
t
l
u
Future of M
Technology
Smart phones;
-Small intervals of time
-Sporadic internet
connection
Increase in Passive and
Asynchronous multiplayer
User Experience
Increase in “casual” gamers
-prefer slow paced simple
gameplay
r
e
y
a
l
p
i
t
l
u
Future of M
Technology
-Current games push graphics
hardware to it’s limit
Decrease in offline multiplayer and increase
in always online games.
Buisness
-Offline multiplayer can be played
with one copy of a game
-Easier to pirate offline games
r
e
y
a
l
p
i
t
l
u
Future of M
Technology
-Internet speeds and percentage of
users with internet access are
continually increasing
-Larger integration of internet with
next generation game consoles
User Experience
-Most Users (70%*) do not finish
single player games
-People are social beings and in
general like to experience things with
others
Business
Creating single player experiences is
expensive:
-Programmers to program AI
-Artists to create assets
-Designers/Authors to create
story
Increase in multiplayer games of all
kinds including seamless, winless
and goalless multiplayer.
*According to Steam Statistics
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