monstrocards - White Whale Games

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monstrocards - White Whale Games
MONSTROCARDS:
The Creativity Party Drawing Game of Horrific Hilarity
What is MONSTROCARDS?
MONSTROCARDS is a party card game in which players quickly create their own cards
and pit them against other players’ cards in a series of duels. Because you don’t have
much time to create your deck, what comes out is often weird, sometimes creepy,
and usually hilarious. When two players pit their cards against each other, the players
who aren’t dueling vote on which card wins.
Here’s an example of MONSTROCARDS that could be dueling:
“Wooden Underwear”
“Underwater Nightmare”
What You Need to Play
3 – 7 players
A deck of MonstroCards
Pencils
5 index-card sized slips of paper for each player plus some extra slips for flash rounds
A sheet of paper for recording Prompts
A sheet of paper for keeping score
How to Play
MONSTROCARDS in played over four phases. In Phase 1, players sit in a circle
and are dealt three red cards and three blue cards cards each. These cards are used in
Phase 2 to create the prompts that will help players make MONSTROCARDS. In Phase
3, players have 15 minutes to create their deck of five MONSTROCARDS. Phase 4 is
where the action is, as players face off in MONSTROCARD duels!
PHASE 1: Dealing Red and Blue Cards
Shuffle the red and blue decks separately and deal three red and three blue cards to
each player. Look at your cards! If you received a card that says “Wild Card” then you
choose whatever word you want for that card when you ultimately play it.
PHASE 2: Play Cards to Make Prompts
Now it’s time to make the prompts! The player with the closest birthday goes first by
choosing a red card from their hand and laying it face up. Moving clockwise, players
go until everyone has laid down a red card. If you play a Wild Card, announce to the
group the word you’ve chosen. Next, each player lays a blue card from their hand next
to the red card that the person to their right just played.
The resulting combination of cards creates PROMPTS. After each round, discard the
used red and blue cards.
Repeat this process until all cards have been played.
Record the prompts on a sheet of paper and repeat the process until players have
played all of their cards.
PHASE 3: Making MONSTROCARDS
With the sheet of prompts as a guide, it’s time for players to draw their MONSTROCARDS. You have 15 minutes to draw all five of your cards.
Every player has access to the entire set of prompts and multiple players can select
the same prompt. Don’t tell the other players which prompts you’ve decided to use
and don’t let them see your drawings! How a player chooses to interpret a prompt is
entirely up to them. There is no wrong way to do it!
Players must use AT LEAST THREE of the prompts but are allowed two free cards that
may be anything that springs to mind. When drawing their MONSTROCARDS, players
may draw anything, but monsters, curses, events, and objects are all good suggestions. The only requirement is that each card is labeled with the prompt or free idea
that was used. Write the labels on the same side of the card as the drawing. The backs
should remain blank.
PHASE 4: MONSTROCARD Battles!
When everyone has finished making their MONSTROCARDS or the time limit is
up its time to get to battles!
First, each player shuffles their MONSTROCARDS into a stack and draws the
top three cards from that stack to form their hand. Don’t show other players your
hand!
Replenishing your Hand: Whenever a player plays a MONSTROCARDS, they
immediately draw (if they have cards remaining in their stack) another MONSTROCARDS from the top of their stack to replenish their hand.
The player with the nearest birthday goes first, choosing a card from their hand and
putting it face up on the table while announcing what it is. In response, the player
clockwise to the player who went first chooses a card from their hand to play against
the first player’s card.
All players who do not have a card in play must vote on which card wins the
duel. Players should advocate for their cards and then the other players judge and
vote. It doesn’t have to make much sense.
In the case of a tied vote, the two players whose cards are battling enter a
FLASH ROUND! Pull an unused card from both the red and blue decks to create a
prompt. Both players have 60 seconds to draw the prompt. At the end of the sixty
seconds a winner must be chosen by the judges—no ties on a FLASH ROUND! After
a FLASH ROUND, the newly created card that won continues in the duel rotation as if
it were the card originally presented. The original MONSTROCARD that caused the tie
are discarded.
When a card wins a duel, the player who created that card scores a point and
the card survives to battle the cards of next player one at a time moving in a clockwise direction. Defeated cards are discarded. The duel continues until the either the
first card is defeated or it survives a full rotation and it would be the first player’s turn
again.
If a challenging card defeats the first player’s card, that player becomes the
new first player and their victorious card continues to battle the next player in the
rotation.
The game ends when there are no more MONSTROCARDS battles to resolve.
If a player runs out of cards they may no longer gain points but may vote on duels. If
any player has remaining cards an there are no other players left to play against, that
player gets a point for every card remaining in both their deck and hand.
The player with the most points wins! In case of a tie, resolve with a FLASH ROUND.
MONSTROCARDS Tips
Interpret prompts wildly—the less people see it coming, the funnier, and more likely to
win a card becomes
Add little details –things like captions, labels, voice or thought bubbles, or notes really
help spice up a card
Advocate! Sometimes making your case for why your card is the most awesome /
horrible / whatever is key
Feed weak cards to strong cards—if you know you don’t have anything in your hand
that can beat what you’re up against, try throwing that scribble of Tony Danza that
you ran out of time making at it.
Grossness for its own sake usually won’t win. Usually.
Know your audience. You’ll need their votes to win, so try to anticipate what will
swing their opinions.
Watch your time when making cards—you’ll be out early if you don’t make 10 cards in
the time limit.
Don’t throw away the cards. You’ll probably think they are really funny later.
How to make your own set of MONSTROCARDS
Print this PDF. You’re welcome to print on home printers, but we recommend taking it
to a print shop and selecting a heavy cardstock.
If you’d like to differentiate between the Red and Blue decks, consider using different
color paper stock (if you’re unable to do that, no worries- in this printable version the
Red deck is all caps, and the Blue deck is all lowercase.)
Cut the cards, ideally using a large paper cutter. Be precise!
Additionally, to play MONSTROCARDS, prepare index card sized pieces of paper (each
game requires 5 pieces of paper a person). You can purchase index cards, or you can
copy and cut the blank card template included in this packet. You should have some
extras on hand for flash rounds.
That’s it! Let’s play MONSTROCARDS!
Terms of Use
Thanks for downloading MONSTROCARDS! MONSTROCARDS is available under
a Creative Commons BY-NC-SA 2.0 license. You are welcome to use, share, remix
MONSTROCARDS, but you must credit us, and may NOT use it for commercial purposes.
Learn more about this license at https://creativecommons.org/licenses/by-nc-sa/2.0/
(oh, and if you do something cool with MONSTROCARDS under this license, let us
know! [email protected])
Credits
Designed by George Royer
Produced by Jo Lammert
Box & Card Illustration and Design by Joe Alterio
www.monstrocards.com
For more games from White Whale
visit us at www.whitewhalegames.com
@monstrocards for MONSTROCARDS on Twitter #monstrocard
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underwear
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