What is Wars and Battles

Transcription

What is Wars and Battles
- Press Kit Wars and Battles is a new generation of turn-based strategy games
allying the sophistication of tabletop wargames with an easy gameplay.
Available on PC, Mac, iOS and Android
First release in December 2013
Support us on kickstarter
from July, 15th 2013 to August, 25th 2013
www.warsandbattles.com
Americas
Kermorio Inc.
7950 NW 53rd Street
Suite 337
Miami, FL 33166 – USA
Tel.: +1 (786) 383-0389
Europe, Asia, Australia and Africa
Kermorio S.A.
16, rue de Nassau
2213 Luxembourg
Tel.: +33 6 95 12 24 45
Dear Media Friends, Welcome to the digital press kit of Wars and Battles.
Wars and Battles is a new generation of turn-based strategy games combining the sophistication of tabletop wargames and
an easy gameplay. The game will be available on the following platforms: PC, Mac, iPad, iPhone and Android tablets and
smartphones. Player’s data will be stored in the cloud, accessible from every location and every platform.
Wars and Battles is not only a game, it is a portal: our game will be launched in December 2013 with two battles (Gettysburg
1863 and Normandy 1944), and we plan to launch at least one battle every two months: we have already five additional
battles in the pipeline (Austerlitz 1805, Kharkov 1943, Market Garden 1944, The Korean War 1950-51 and October
War 1973) that will all be launched in the first half of 2014.
To promote our game and raise funds, we launch a Kickstarter on July, 15th 2013
For more information on the game you will find the following data in this press kit:
- Tear sheet - A tribute to Gettysburg
- Press release
- Brochure (6 pages)
- Fact sheet presenting the wargame designers and the release dates
- FAQ
- 1:72 Papercraft of Wars and Battles
- List of screenshots available on our website www.warsandbattles.com/press
Our team is available for interviews to discuss the Wars and Battles game, the seven battles currently under preparation and
all our other projects. You can call us at +1 786 383-0389 or +33 6 95 12 24 45 or email us at [email protected]
Thank you for your time and your interest. We look forward to hearing from you.
Sincerely,
Annie Steck, President
The Wars and Battles team
www.warsandbattles.com
The first wargame on PC, Mac, iOS and Android
Available in December 2013 and to support now on Kickstarter
The Project
An experienced Team
A portal to History
Wars and Battles is a breakthrough: a new generation of strategy games combining the sophistication of tabletop wargames with the ease of
new devices such as smartphones. With your
support, Wars and Battles will not be just another video game, but a meeting point: we will
gather both wargamers and gamers that love
strategy but are disappointed by the limitations
of tablet/smartphone strategy games and the
complexity of PC wargames. Our goal is to build
a solid community around our passion.
To design Wars and Battles, we built a team made
of well-known wargame veterans (Frédéric
Bey, Nicolas Stratigos…), military history experts
(Colonel Michel Goya…) and a skilled team of
programmers, artists, game designers... We have
created an exclusive system, adapting the rules
corresponding to historical contexts accurately
reconstituted in our games. The game also manages a wide range of parameters, including reinforcements, supply, replenishments, fortification,
unit orientation, ambushes, paratroopers,…
Numerous wargames will be proposed on
the Wars and Battles portal: two battles will
be released in December 2013 (Gettysburg
1863 and Normandy 1944) while five additional opuses are in process, to be discovered on our website www.warsandbattles.
com. Get ready to command up to 400
land units and 50 air units, themselves moved by 130 characteristics, over 20 types of
terrain, under up to 15 scenarios per battle.
Support us and pre-order the game from July, 15th 2013 to August, 25th 2013
Amazing lauching offers to seize on www.warsandbattles.com
Facebook.com/warsandbattles
@warsandbattles
WarsandBattlesTV
A tribute to Gettysburg: 150 years after...
The battle
At the beginning of July 1863, the Confederate General
Lee wants to take advantage of his recent successes to
start a second invasion of the North.
President Lincoln wants to block his plans and sends the
Army of the Potomac, under the leadership of General
Meade, to meet him.
June 30, 1863, a Confederate infantry brigade, searching
for new shoes, approaches Gettysburg, a Pennsylvania
town of 2,400 souls, and bumps accidentally into a
skirmisher screen of US cavalrymen. The information
is reported to General Heth who decides to send men as
early as the next day to “recover their shoes”.
The skirmish quickly turns to a real battle that will lead
90,000 Union soldiers and 72,000 Confederate soldiers
supported by their respective artillery to fight around
the town of Gettysburg. From July 1-3, 1863, this little
corner of Pennsylvania will become the site of one of the
Civil War’s bloodiest battle and a decisive confrontation
for the future of the United States.
As a tribute to the 150th anniversary of Gettysburg, this
battle will be the first released with Wars and Battles.
Union flagbearer 1863
Gettysburg map 1863, designed for Wars and Battles
Americas
Kermorio Inc.
7950 NW 53rd Street
Suite 337
Miami, FL 33166 – USA
Tel.: +1 (786) 383-0389
Europe, Asia, Australia and Africa
Kermorio S.A.
16, rue de Nassau
2213 Luxembourg
Tel.: +33 6 95 12 24 45
Press release - For immediate release
Miami, June 26, 2013 – Wars and Battles, a revolutionary turn-based strategy games will be available through
Kickstarter from July, 15th 2013 to August, 25th 2013
On July, 15th 2013 a Kickstarter will be released dedicated to Wars and Battles. It will be the introduction of an ambitious
turn-based strategy game combining the sophistication of tabletop wargames with the ease of use of new devices such as
smartphones and tablets
A portal to many battles. Wars and Battles will be launched in December 2013 with two battles (Gettysburg 1863 and Normandy 1944), and five additional battles in the pipeline will be released in the first half 2014 (Austerlitz 1805, Kharkov
1943, Market Garden 1944, The Korean War 1950-51, October War 1973).
An experienced team. Wars and Battles has been designed by board wargaming veterans: Nicolas Stratigos, editor in chief
of the famous Vae Victis wargames magazine, and Frédéric Bey, a specialist on Napoleonian wargames, together with officers
and historians. The development team is made up of experienced artists and programmers, plus the veteran game designer
Pascal Luban.
Realism at its highest. To make this wargame as realist as possible, every unit (and there are hundreds in every battle) is
defined by more than 130 characteristics such as its life points, quality, movements, attack points, movement capacity per
terrain, command bonus, replenishment capacity, supply consumption, anti-tank and anti-air characteristics, capacity to
perform strategic movements and engage in pursuits, etc.). Most of the rules of tabletop wargames are embedded within
Wars and Battles.
An easy and intuitive gameplay for everyone. Our game is developed for tablets, smartphones, PC and MAC, implying
that the complete range of sophisticated rules inherent to traditional board wargames is coupled with the fantastic ease of
tablets and smartphones: the gameplay is immersive and the games accessible to everyone.
We are on Kickstarter! Everyone on the team is incredibly excited about the possibilities this Kickstarter will bring to
Wars and Battles. It is an amazing source of energy, awareness and funding.
About Kermorio. Kermorio is an indie studio based in Miami (Florida) and Luxembourg, with a development team based in
Paris (France). Kermorio’s objective is to create, with Wars and Battles, a video game that will be a meeting point for gamers fond
of strategy games, history and battles. Our dream is to build a solid community around our passion.
For additional information please contact:
Mr. Gauthier Bencheikh
Tel.: +33 6 95 12 24 45 or +1 (786) 383-0389
[email protected]
Brochure
Our vision ......................................................................................... p.2
A portal to History ............................................................................ p.2
Realism for everyone ......................................................................... p.2
An immersive gameplay ....................................................................... p.3
3D and 2D views ............................................................................... p.3
Beyond History ................................................................................. p.4
Cross platform game .......................................................................... p.4
Exciting achievements ....................................................................... p.4
Social networks ................................................................................. p.4
Solo game .......................................................................................... p.5
Unique multiplayer experience .......................................................... p.5
The team ........................................................................................... p.6
The Kickstarter ................................................................................. p.6
Facebook.com/warsandbattles
@warsandbattles
WarsandBattlesTV
www.warsandbattles.com
Brochure - page 1
What is Wars and Battles ?
Our vision
Wars and Battles is a project with a huge ambition: to
reconcile the sophistication of traditional wargames
with the ease of use of new devices such as smartphones
and tablets. This game is not only made for wargamers,
but for all the gamers that love strategy but are annoyed
both by tablet/smartphone strategy games limitations
and by PC wargames complexity.
We hope that with your support, Wars and Battles will
not be just another video game, but a meeting point
for gamers fond of strategy games, history and battles.
Our dream is to build a solid community around our
passion.
Main menu
A portal to History
Wars and Battles is not only a game, it is a portal: it
will be launched in December 2013 with two battles
(Gettysburg 1863 and Normandy 1944).
Then, we plan to launch at least one battle every two
months and we have already five additional battles in
the pipeline (Austerlitz 1805, Kharkov 1943, Market Garden 1944, The Korean War 1950-51 and
October War 1973) that will all be launched in the
first half of 2014.
Presentation of the battle - Gettysburg 1863
Realism for everyone
Our game manages more than 20 types of terrain, up
to 400 land units, 50 air units and 15 different scenarios. The game also manages anti-tank and anti-air
weapons, weather, paratroopers, reinforcements, supply, replenishments, fortification, unit orientation
and most of the sophisticated rules that you can find
in any tabletop wargame.
The difference with Wars and Battles is that it has
been designed both by tabletop wargames designers
and veteran video game designers who have paid particular attention to the simplicity required by casual
gamers.
French cuirassier - Austerlitz 1805
Brochure - page 2
An immersive gameplay
The masterpiece of Wars and Battles is our exclusive
rules system. We developed it to give Wars and Battles
the opportunity to incorporate rules adapted to many
historical contexts. You will have the opportunity to
use jets and anti-air missiles when playing October
War (1973), while line-formed regiments and cavalry
charges will take the lead during Austerlitz (1805) and
Gettysburg battles (1863).
To make these wargames as realistic as possible, every unit
(and we have hundreds in every battle) is characterized
by more than 130 characteristics such as its life points,
quality, attack and defense capacities, movement, terrain
and command bonus, replenishment capacity, supply
consumption, anti-tank and anti-air characteristics, capacity to perform strategic movements and to do pursuits,
and so on: most of the rules you know in traditional tabletop wargames are embedded within Wars and Battles.
In order to accelerate the game flow, each turn is divided into sub-steps called impulses where a player will
be allowed to give a limited number of orders to move
his units and/or to launch attacks. This system increases
the back and forth between players and makes the game
more intense.
Normandy 1944 map, designed for Wars and Battles
American units in movement - Normandy 1944
3D and 2D views
Wars and Battles will propose 2D and 3D views, both
views being complementary.
The 3D view is very appealing and will provide the
player only with the key information (attack points
for attackers and defense points for opponents) but
it will also be particularly helpful to experienced wargamer to understand the landform of Gettysburg
1863 and the mountain roads of the Korean peninsula (Korean War 1950).
The 2D view will give the gamers the opportunity to
have more details on the units and to embrace most
of the map at a glance.
3D view - Deserts Rats attacking a Panther regiment
Normandy 1944
2D view - Operation Perch - English and Canadiens
surrounding Caen - Normandy 1944
Brochure - page 3
Beyond History
We pay the greatest attention to historical details: our
first team member was a historian. But our game is not
only a tribute to history...
On our team we also love Sci-Fi and Heroic Fantasy
and we expect that with the success of Wars and Battles
we will be able to offer you other worlds and other environnments.
Detailed description of the Operation Perch scenario
Cross platform game
Wars and Battles will be released on the most popular
platforms: PC, Mac, iPad, iPhone and Android tablets and smartphones. More than that, your battles
will be saved in the Cloud so you will be able to start
a new game on your PC and to continue on your
sofa with your tablet or out of your home with your
smartphone.
Exciting achievements
You will start Wars and Battles as a Soldier and, with
time, experience and victories you may be promoted to
General or even to Commander in Chief. This will not
be an easy path as to succeed you will have to play many
battles and to win most of them through limited, tactic
or strategic victories.
During your game, some of your achievements will
award you a medal. With skills, time and luck, you may
be able to nail dozens of medals on your chest… and
your first medal could be the Kickstarter Backer!
Social networks
With Wars and Battles you will also share your battles
and achievements with your friends through Facebook or Twitter.
Facebook.com/warsandbattles
@warsandbattles
Brochure - page 4
Solo game
You will be able to play Wars and Battles as a single player
thanks to the Artificial Intelligence we are currently designing. If the stretch goals of our Kickstarter campaign
are met, we will be able to dramatically improve this Artificial Intelligence by respecting the tactical and strategic schemes of every army and commander, as well as
their evolution over time.
Unique multiplayer
experience
Wars and Battles will include an asynchronous mode,
a traditional one in turn-based strategy game. But
with Wars and Battles, you will be able not only to
play against your friends or any opponents in the
world but you will also play with them.
For example when playing Normandy 1944, you
will lead the American army while one of your friend
will play the British, against one or two opponents
that will play the Germans. You will realize how fighting together is a tough experience and needs coordination and skills.
Wars and Battles will also propose you a unique feature: the ‘Blitz mode’ to play in real timing against an
opponent. In this blitz mode, you will have a limited
timing to decide the move and the combat of your
units and will have to take the right decisions quickly,
such as a General in his headquarter.
Overview of the Operation Perch scenario
Normandy 1944
Detailed description of the Operation Perch scenario
Normandy 1944
Ilyushin IL 2 Sturmovik / Kharkov 1943
Brochure - page 5
The team
Wars and Battles team is made of both video game specialists and wargame veterans. Our project leaders, game
designer, lead programmer and lead artist have all worked for major studios such as Electronic Arts, Activision
and Ubisoft. The opportunity to work on a new project
where we are able to create our game for once is a fantastic motivation for the team.
But the specificity of Wars and Battles is the importance
given to historians and wargame designers. By chance,
some of the best French wargame specialists are supporting our project, such as Nicolas Stratigos, editor in chief
of the famous wargame magazine Vae Victis and Frederic
Bey, an expert of the Napoleonic battles and author of
the Jours de Gloire series. Many of our wargame designers
are also engaged in the French army and have brought
their experience of combat to the wargame design.
Altogether, our team cumulates more than 50 years of
experience in video games and 100 years in wargames.
Support us on Kickstarter from July 15 to August 25
You can get the latest news on www.warsandbattles.com
Everyone in the studio is extremely excited about the possibilities our Kickstarter
will bring to Wars and Battles. It will allow our team to revive the rich tabletop wargame experience on new hardware such as tablets and smartphones.
We have a primary goal of $50,000 and we expect to reach stretch goals: each step
will see additional battles being released, an improvement of our Artificial Intelligence, new languages available, the development of a scenario editor, etc.
In addition to Wars and Battles copies, each backer will receive amazing extra content:
PDF or paper version of our Battlepedia, goodies such as medals, dog-tags, T-shirts
and also the opportunity to propose and vote for the 8th battle to come and even to
choose the 9th and 10th battles.
From First Class to General, all contributions will be more than welcome!
The higher it goes, the better the project gets! Support us on Kickstarter!
Brochure - page 6
Designers and release dates
Gettysburg 1863
Normandy 1944
Designed by Antoine Bourguilleau, veteran wargamer and specialist of Civil War history.
To be released on iOS in December 2013, PC
and Mac in February 2014 and Android in April
2014.
Designed by Major Arnaud de Peretti, collaborator
of Napoleon against Europe and No Retreat 2 & 3,
former tank platoon leader.
To be released on iOS in December 2013, PC and
Mac in February 2014 and Android in April 2014.
Kharkov 1943
Austerlitz 1805
Designed by Nicolas Stratigos, editor in chief of
the French wargaming magazine Vae Victis.
To be released on iOS in February 2014, PC and
Mac in March 2014 and Android in April 2014.
Designed by Frédéric Bey, author of the Jours de Gloire
wargames series and specialist of Napoleonian history.
To be released on iOS in April 2014, PC, Mac and Android in May 2014.
October War 1973
Korean War 1950
Designed by Pierre Razoux, Research Director at
IRSEM (http://www.defense.gouv.fr/irsem) and
specialist of the Middle East.
To be released on iOS in February 2014, PC and
Mac in March 2014 and Android in April 2014.
Designed by Colonel Michel Goya, collaborator for numerous newspapers, teacher at some of the most famous
French schools and Director of Studies at IRSEM.
To be released on iOS, PC, Mac and Android in May
2014.
Market Garden 1944
Designed by Lieutenant Colonel Sébastien de
Peyret, specialist of urban military operations and
user of wargames as a military teaching tool.
To be released on iOS in April 2014, on PC, Mac
and Android in May 2014.
More battles to come...
Frequently Asked Questions
How many hours of gameplay can be expected?
With more than 10 scenarios per battle and between 20 minutes and 10 hours per scenario and per side, we
assess that it will take more than 100 hours to complete all scenarios for both sides for just one battle. With
7 battles currently in the production pipeline, gamers will never be short of Wars and Battles challenges.
Can Wars and Battles be played solo and multiplayers?
Yes, Wars and Battles can be played solo or with other players. When solo, the gamer will play against an
Artificial Intelligence: this will give him the capability to play when disconnected from the network or just
to relax alone without the stress of playing against other gamers. The multiplayer game will give the player
the possibility to play against his friends or with them against other opponents or against the IA.
Can such a sophisticated strategy game be played on a smartphone?
Yes it can! We, too, have been surprised to see how well our concept is suited for smartphones. The first
enabler is that since a player has to concentrate his attention on a particular combat, generally involving a
maximum of 8 or 10 hexes, the size of such a combat perfectly suits the size of a smartphone screen. The second enabler is the fantastic ease of use provided by the 3D engine that brings a lot of fluidity to the player’s
movements and gives him the opportunity to embrace the full battlefield in a few finger swipes.
What languages will Wars and Battles be in?
The initial release will be in English and French. If our Kickstarter raises enough funding, we will also include Russian, German, Italian, Spanish, Korean, Japanese and Chinese!
We are looking for ways of translating the game for our fans all over the rest of the world in other languages
to give access to Wars and Battles to the largest audience possible.
How does the multiplatform work exactly?
All the data related to Wars and Battles will be saved in the cloud. This means that when the player connects
his device (PC, smartphone, tablet, etc.) to the network, it will log in to his Wars and Battles account to load
his saved battles.
What about supported platforms, other platforms and system requirements?
Wars and Battles supports Windows PC, Macintosh OS X, iOS (iPad and iPhone) and Android. We could
also launch Wars and Battles on Surface, Blackberry 10, and also consoles Nintendo, Sony, Microsoft or
Ouya consoles, but we will wait for gamer’s feedback before starting these adaptations.
It’s too early in development to give hardware requirements. Our target is to run on older machines and to
support a wide variety of hardware. We will be announcing the system requirements at a later date, so stay
tuned for an announcement down the road.
When is the game expected to be finished?
We are aiming to release the two first battles on iOS in December 2013. Other battles will be released during the first semester of 2014.
Papercraft
Papercraft - Directions
START by removing the hull lower (1). Score, fold, and secure into
shape with glue at the tabs. The forward angled side tab should be folded
in. The following tabs should alternate being folded out and in. Next
remove the upper hull surface (2). Cut out the circle for the turret ring.
Score, fold, and secure to the lower hull with glue at the tabs. Check for
any “twist” before allowing to dry.
Now remove the forward hull superstructure (3). Remove the circle for
the turret ring. Score, fold, and secure into shape with glue at the tabs.
Attach into place with to the forward area of the upper hull surface with
glue at the edges. Next remove the rear engine deck (4). Score, fold, and
secure into shape with glue at the tabs. Attach into position on the upper
hull surface with glue at the edges.
Now remove the radiator module (5). Score, fold, and secure into shape
with glue at the tabs. Attach into place at the rear of the hull with glue at
the edges. Next remove the engine deck details (6,7,and 8). Score, fold,
and secure into shape with glue at the corners and tabs. Attach part 8 to
part 7, and then part 7 to part 6. Secure this assembly into place on the
engine deck with glue at the edges. SEE FIGURE 1.
Now remove the side fenders (9R, 9L). Score, fold, and secure into shape
Figure 1
with glue at the tabs. Attach each into place with glue at the tabs and
edges. Next remove the side storage boxes (10, 11, and 12). Score, fold,
and secure into shape with glue at the tabs. Attach the unique box 10
into place on the forward right fender, even with the front of the forward
superstructure, with glue at the edges. Attach box 11 directly behind box
10, on the right fender, with glue at the edges. Attach box 12 opposite
box 11, on the left fender, with glue at the edges.
Now remove the gunner’s hatch (13). Attach into place on the forward
superstructure with glue. Next remove the machine gunner’s hatch (14).
Attach into place with glue. Now remove the circular superstructure detail (15). Attach into place with glue. Next remove the three viewing
blocks in the box marked 16. Carefully score, fold, and secure into shape
with glue at the corners. Attach these into place at the front of the superstructure with glue. Now remove the driver’s viewing hatch (17).
Attach into place with glue. Next remove the machine gun port (18).
Attach into position with glue. Now remove the hull machine gun body
(19). Carefully score, fold, and secure into shape with glue at the tab.
Attach into place with glue. Take a short piece of small paper-clip and
insert into the machine gun body for the machine gun barrel. Secure into
place with glue. SEE FIGURE 2.
Figure 2
Now remove the rear exhaust ports (20R, 20L). Score, fold, and secure
into shape with glue at the edges. Attach into place at the rear of the
hull, below the radiator module, with glue. Next remove the turret (21).
Cut out the areas for any hatches you may want open and the area in the
front for the armament. Score, fold, and secure into shape with glue at
the tabs. Now remove the turret side port covers (22R, 22L). Attach into
place on the turret sides with glue. Next remove the circular detail for the
commander’s hatch (23). If you wish this hatch to be open, cut out the
center. Attach into place on the roof of the turret with glue.
Now remove the commander’s hatch (24). If you wish to have this open,
you will need to cut the hatch piece into two parts and back the interior surfaces with the parts provided (24A). Attach into place with glue.
Next remove the gunner’s hatch (25). If you wish for this hatch to be
open, cut the hatch piece into two parts and back the interior surfaces
with the parts provided (25A). Attach into place with glue. Now remove
the turret circular detail (26). Attach into place on the turret roof with
glue. Next pierce a small hole for the radio antenna in the turret roof,
behind the commander’s hatch. Remove the antenna base (27). Form
into a small loop and secure into shape with glue at the tab. Attach into
position over the piercing with glue.
Now remove the turret armament insert (28). Score, fold, and secure
into shape with the grey on the inside with glue at the tabs. Attach into
position behind the armament opening at the front of the turret with
glue at the edges. Next take a round tooth-pick and trim it to a length of
1 ¼ inch (32mm).
Pierce a hole in the grey turret armament insert, slightly right of center,
and insert one end of the tooth-pick cannon barrel. Secure into place
with glue. Wrap a narrow length of masking tape, tapering toward the
end, at the end of the cannon barrel to represent the muzzle brake. Now
remove the turret machine gun body (29). Form in the same manner as
the hull machine gun body. Attach into place to the turret armament
insert, at the left of the cannon barrel, with glue. Insert a short length of
small paper-clip for the machine gun barrel and secure into place with
glue.
Papercraft - Directions
Next remove the three viewing blocks in the box marked 16. Carefully
score, fold, and secure into shape with glue at the corners. Attach these
into place on the turret roof with glue. Now remove the turret searchlight
parts (31). Score, fold over, and secure flat the light and support arm
with glue between the halves. Form the circular light back into a shallow
cone with glue at the tab. Attach into place at the back of the light with
glue at the edges. Secure the search light assembly into place, on the left
side of the turret, with glue. Next remove the turret ring. Form into a
loop and test fit in the circular hull openings before securing into shape
with glue. Attach into place to the turret roof with glue at the upper
edges of the turret ring. SEE FIGURE 3.
sprocket. Apply some spots of glue to the top of the road wheels. Gently
bend and affix the tracks. Curl the free end of the tracks over the rear
sprocket and the white visible area of the lower tracks at the rear. Trim
length if needed and check alignment. Repeat the process for the other
side. SEE FIGURE 4.
Figure 3
Now remove the headlight parts (32). Form in a similar manner to the
turret searchlight. Attach into place at the front of the upper hull with
glue. Next remove the shovel and brackets (33). Attach into place on the
upper surface of the left fender, behind the storage box, with glue.
Now is the time to construct the sprockets, wheels and tracks. These are
constructed one side at a time. Remove one of the front sprockets. Roll
the surface over a curved item and form into a loop with glue at the tab.
Fold over the circular sides and secure into place with glue at the edges.
Attach into place on the side of the lower hull, at the front, with glue.
Next remove one of the rear sprockets.
Figure 4
Finally, insert a length of floral wire or guitar string into the circular antenna mount and secure into place with glue. Color any exposed white
areas, gun barrels, and edges with the appropriate color of acrylic paint.
Enjoy!
Form in the same manner as the front sprocket. Attach into place on the
side of the lower hull, at the rear, with glue. Now remove five of the road
wheels. Form these in the same manner as the sprockets. Attach each into
place on the side of the hull with glue.
Next remove the circular details for the road wheel centers. Attach the
smaller upon the center of the larger and secure into place with glue.
Secure the detail assemblies on the center of each road wheel with glue.
Now remove a length of the shorter lower tracks and curl one end, ink
side up. Attach this end to the front sprocket, from almost the top, and
lead back to the road wheels. Check for alignment as the track sets to
the sprocket. Apply small spots of glue to the bottom of the road wheels
and trail the tracks to the rear sprocket. Trim to length and curl the track
around the rear sprocket and secure with glue.
Next take a length of the longer upper tracks, curl one end, ink side up
(or out) and glue that end over the white visible area of the lower tracks
at the front. Trail the tracks back over the road wheels toward the rear
Courtesy of Cliff Button from papertigerarmament.com
The Screenshots
The screenshots below are available on our website at www.warsandbattles.com/press.
Logo Wars and Battles
Main menu
Presentation of the battle - Normandy 1944
Scenarios - Normandy 1944
Overview of the Operation Perch scenario
Normandy 1944
Detailed description of the Operation Perch scenario
Normandy 1944
The Screenshots
The screenshots below are available on our website at www.warsandbattles.com/press.
Stack of the English units Desert Rats (3 units on
the stack)
Extract from our Battlepedia – Presentation of the
10 Wolverine
2D HUD - Movements available for the M10 Wolverines
of the ‘Combat Command B (2nd US armored division)
Canadians and British troops surrounding Caen. The
SS reinforcements (in Black) are on the move
3D view - Deserts Rats attacking a Panther regiment
Normandy 1944
Our team