CAPSULE User Guide

Transcription

CAPSULE User Guide
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Rev . 2 015 - 12 - 3 0 - CA PSULE 2 .2
CAPSULE User Guide
CONTENT
I About this User Guide
4
II Introduction
5
III Recording and Concept
7
IV Instrument Collections
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1 Berlin Series ................................................................................................................... 9
Berlin Woodwinds ................................................................................................ 10
Berlin Woodwinds - Additional Instruments .......................................................... 11
Berlin Woodwinds - Soloists I ................................................................................ 12
Berlin Woodwinds - Soloists II ............................................................................... 13
Berlin Woodwinds - SFX ....................................................................................... 14
Berlin Brass - Horn SFX ......................................................................................... 15
Berlin Percussion ................................................................................................... 16
Berlin Percussion - The Timpani ............................................................................ 18
Berlin Strings ......................................................................................................... 19
Berlin Strings - Special Bows I ............................................................................... 20
Berlin Strings - Special Bows II .............................................................................. 21
Berlin Strings - SFX ............................................................................................... 22
2 Soloists Series ............................................................................................................. 23
Nocturne Violin .................................................................................................... 24
3 Metropolis Ark Series .................................................................................................. 25
Metropolis Ark I .................................................................................................... 26
V Integrated QuickHelp Texts
28
VI Tempo Synchronisation and NI's Time Machine
29
VII Blending With Other Libraries
30
VIII Common MIDI CCs
31
IX Maximum Voices
32
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© 2015 OrchestralTools GmbH
X GUI Overview
33
1 Preset System .............................................................................................................. 33
2 Tempo Options ........................................................................................................... 34
3 UI Views ...................................................................................................................... 35
Performance View ................................................................................................. 35
Mixer View ........................................................................................................... 35
Settings View ........................................................................................................ 40
Controller Table View ............................................................................................ 43
XI Single Articulation Patches
45
1 Standard Articulations ................................................................................................ 45
2 Sustains and Legato .................................................................................................... 48
3 Singles & Rolls ............................................................................................................. 52
4 Trills Orchestrator ........................................................................................................ 54
5 Doubles/Triples ........................................................................................................... 57
6 Repetitions .................................................................................................................. 57
7 Runs Transitions .......................................................................................................... 57
8 Runs Builder ................................................................................................................ 58
9 FX Builder .................................................................................................................... 60
10 Drumset ...................................................................................................................... 63
11 Electric Guitar and Bass .............................................................................................. 64
Guitars ................................................................................................................. 65
Guitar Ensemble ................................................................................................... 65
Electric Bass .......................................................................................................... 65
12 Time Machine-enabled Patches ................................................................................... 67
13 Key Velocity Patches ................................................................................................... 67
XII Multi Articulation Patches
68
1 Multi Slot View ............................................................................................................ 68
2 Multi Locked View ....................................................................................................... 73
3 Longs .......................................................................................................................... 74
4 Shorts .......................................................................................................................... 75
5 Dynamics .................................................................................................................... 76
6 Scale Runs ................................................................................................................... 77
XIII Getting Help
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© 2015 OrchestralTools GmbH
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CAPSULE User Guide
XIV Appendices
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1 Controller Table - Annotated List ................................................................................. 80
2 New Features .............................................................................................................. 91
3 Configuring Kontakt's Outputs .................................................................................... 93
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© 2015 OrchestralTools GmbH
CAPSULE User Guide
I
About this User Guide
This document serves as a User Guide for all Orchestral Tools collection releases
marked with the Capsule logo on our website. These collections are powered by
our Capsule scripting framework, developed in-house for best speed, resource
use and usability. This guide is constantly updated as new collections and updates are released. Please
make sure you are using the most recent version, which you will automatically get when installing updates.
You can also download the most recent version in our Helpdesk.
The following table lists all collections with their current CAPSULE version as well as the minimum Kontakt
version.
Please note that only collections using the same CAPSULE version may be used in the same folder! We
advise to keep all collections apart to avoid issues with updates. If in doubt, send us an email and we will
be happy to help you out!
Collection Name
BWW | Berlin Woodwinds
BWW A | Berlin Woodwinds - Additional Instruments
BWW B | Berlin Woodwinds - Soloists I
BWW C | Berlin Woodwinds - Soloists II
BWW D | Berlin Woodwinds - SFX
BBR C | Berlin Brass - Horn SFX
BPC | Berlin Percussion
BPC A | Berlin Percussion - The Timpani
BST | Berlin Strings
BST A | Berlin Strings - Special Bows I
BST B | Berlin Strings - Special Bows II
BST E | Berlin Strings - SFX
MA1 | Metropolis Ark I
NOC | Nocturne Violin
TOG| The Orchestral Grands
Collection
2.0
2.0
2.0
2.0
1.0
2.0
1.0
1.0
2.0
2.0
2.0
1.0
1.0
1.0
2.0
Capsule
2.0
2.0
2.0
2.0
2.0
2.0
2.1
2.1
2.0
2.0
2.0
2.1
2.2
2.1
2.1
Kontakt
Player 5.3.1+
Full 5.3.1+
Full 5.3.1+
Full 5.3.1+
Full 5.3.1+
Full 5.3.1+
Player 5.3.1+
Full 5.3.1+
Player 5.3.1+
Full 5.3.1+
Full 5.3.1+
Full 5.3.1+
Player 5.3.1+
Full 5.3.1+
Full 5.3.1+
Important
This User Guide does not cover downloading, installing and registering Capsule-powered collections.
These topics are explained step by step in the respective Installation Guide, which is linked to in your
download email (the email containing your download code/serial number). You can also find it in our
Helpdesk.
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| About this User Guide |
CAPSULE User Guide
II
Introduction
We l come to the Or che str al Tool s C APSU LE U se r Guide !
CAPSULE (Control And Performance Symphonic Utility Engine) is Orchestral Tools‘ groundbreaking scripting
technology powering a growing number of collections.
Capturing details, the creation of emotive tools with a maximum of efficiency and a dedication to the sound
led us to the Berlin Series. An ambitious project over many years with the vision to create the most complete
and flexible Virtual Orchestra. Capturing the beautiful details, gestures and colors of a symphonic body
inspired us to new innovations in the industry.
Recorded in Berlin, we took advantage of the unparalleled acoustics of the room - not too wet to stay
flexible and focussed or to dry to be able to create a fully blendable orchestral body where all the single
instruments and sections come together to a single entity. We engaged renowned musicians from the most
famous orchestras in the world and conceived a whole new workflow, which will instantly support you
realising more realistic results in a shorter time.
After years of development we were the first to present the Adaptive Legato Concept. Capsule senses the
speed of your playing and does not only switch automatically between 3 available legato slots, but also
adapts all important controllers and variables in the background to offer you the most fluid legato you ever
played. Entering the world of Orchestral Tools also means to be on board on a journey infused with new
ideas and the introduction of tools never built before. The Runs Builder lets you create the most convincing
fast runs based on pre-recorded micro runs. These are just a few examples of our investment into the future
of orchestral sampling.
Using our extensive set of articulations efficiently is fundamentally important. That´s why we didn’t just
develop yet another tool; we conceived a radically new workflow which will instantly support you:
The Control And Performance Symphonic Utility Engine.
Capsule keeps all our different colors with care and integrates perfectly into Native Instruments´ Kontakt at
the highest possible system efficiency. We simply improved everything. A for a long time desired multi
articulation facility exists now in parallel to fully flexible single articulation patches.
You can easily apply True Legato to any long notes of your choice. There is so much more potential in these
brilliantly sampled collections to exhaust. So why simply switch between articulations, when you are able to
blend them? Like a painter mixing colors to create new shades, you can easily do the same with
articulations. Doing this in a time-efficient way leads to a wholly new technique:
Polyphonic Keyswitching enables you to stack different colors over each other. Simply press up to 4
keyswitches simultaneously and choose how you want to blend or switch the chosen articulations. Choose
between equal power crossfading, velocity switching, MIDI controller switching or open up a whole new
world of sounds with our 2D equal power morphing. With an assigned midi CC this is even easier to do.
You don´t need to waste time anymore setting up complicated sample mappings. Your samples are now
intuitively and easily playable.
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| Introduction |
© 2015 OrchestralTools GmbH
CAPSULE User Guide
We redefined the way how you mix within a Capsule Patch. With the innovative Auto Gain the overall
volume stays at the same level while you morph between the different microphone positions. A feature that
helps you to keep the natural orchestral dynamics in balance. Fast tools like the chaining option or the
purge all function will support you to find the sound and timbre to your personal taste in a faster and more
elegant way. Every channel can now be routed to an output of your choice.
To allow all these articulations to stack, switch and morph, we completely overhauled the Berlin Series. A
dedicated team re-arranged the natural orchestral dynamic balance between all Berlin instruments and
articulations, matched the mic position volumes to each other and developed a new approach to set up the
release samples in a more natural and organic way. Now each articulation sits wonderfully and
convincingly in the best-balanced room you ever heard.
One of our key visions for the Capsule is to save time, especially when composers build their own
templates. Capsule‘s Controller Table holds all assigned elements and midi controllers in a dedicated list.
Once you have set up a custom controller table, you can save it in a preset on your computer to share it
between different Capsule instances. It has never been so fast and easy to set up your Berlin Orchestra.
Flexibility in Capsule’s single articulation patches is just paramount. Now you can create your very own
Round Robin rules. With only one click you can use the neighboring zones to triple the available number of
Round Robin samples to add a more organic feel and to avoid any kind of machine gun effect. Also each
Round Robin can be controlled individually. Turn off specific dynamic layers to adjust the dynamic range to
your needs or apply our new Niente option to any articulation, where the dynamic range starts with
completely silence. This is an important feature especially with strings, where a tone can evolve from total
silence as well as for use with a breath controller. Almost every feature here is available for each
articulation in the multi articulation patches as well. But of course, you don´t have to change anything. We
already designed a very playable and optimized setup for you. Just load a patch and play.
Orchestral Tools is a sampling project driven by a few composers like you with their vision of a growing
orchestral palette. We develop Expansion Sets for all our Main Collections which will extend your personal
library in an organic way. The Berlin Series is a growing project - always up to date. We constantly work
on existing collections to make them even better and to unleash their full potential. Maybe it is the whole
package of an unparalleled sound, innovations, captured details and intuitive handling which has made our
products standard tools for many composers over the world.
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| Introduction |
CAPSULE User Guide
III
Recording and Concept
We are happy to have found a sonic home for our collections at the Teldex Scoring Stage in Berlin.
The large recording stage at Teldex looks back on a long tradition of many well known and Grammy®
award winning recordings. Famous orchestras, like the Berlin Philharmonics and great film composers from
the USA and Europe trust and love the wide and clear acoustics of this room. One of the best sounding
scoring stages in Europe, this room together with a fantastic complement of legendary microphones catapults
our work to a new level of orchestral sampling.
The quality of a sampled collection begins with the recording. Every Orchestral Tools collection is recorded
at 96khz with state of the art equipment. The full editing and post-production process uses these 96khz
recordings without downsampling. We very rarely denoise our recordings and never treat them in any other
automated way. If tuning is needed, it is done by ear without resorting to tuning algorithms. Only at the very
end, right before the samples are mapped into their instruments, the content is converted to 48khz for best
use of resources.
Our goal is to provide a set of tools that easily adapts to any workflow and creates a coherent sonic
representation of the orchestra. The main way we achieved this is by recording every instrument in its
orchestral position. All collections come pre-panned and pre-mixed with their respective volumes
balanced. If there are multiple types of the same instrument, they are recorded in slightly different positions,
yet still in their general section area. The different snare drums in Berlin Percussion, for example, have been
recorded slightly spread over the general "snare drum area" within the percussion section. This allows you to
have a very wide and full sound when combining multiple instruments.
We deliberately choose to also record non-traditional instruments as belonging to a symphonic setup, like
electric guitars and a drumset in our Metropolis Ark Series. Modern media scoring introduces a host of new
instruments into the established orchestral lineup and we feel these instruments deserve the same care and
precision in fitting them into the symphonic sound as their traditional counterparts.
All collections feature a number of microphone positions commonly used in orchestral recording. The
position of these microphones is identical in every collection, which means that for example the Tree is much
nearer to the string section that it is to the percussion section (because the percussion section is situated at
the back of the orchestra). This enabled lively acoustics that come pre-mixed for the respective stage
position. The choice of mic positions also depends greatly on the instrument. Some instruments, especially in
the percussion section, benefit greatly from a M/S position to enable accurately positioning the sound
source.
Wherever possible, similar instruments use the same mapping scheme so it is usually possible to transfer
MIDI data from one instrument to another easily. This is especially important and useful for percussion.
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| Recording and Concept |
© 2015 OrchestralTools GmbH
CAPSULE User Guide
IV
Instrument Collections
This section lists details about all instrument collections this User Guide applies to, including a description of
the included instruments, features specific to these collections as well as technical details.
Please note that all Expansion Collections work standalone and do not require the corresponding Main
Collection.
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CAPSULE User Guide
4.1
Berlin Series
The Berlin Series is Orchestral Tools' ongoing journey to harnessing the sound of the Teldex Scoring stage in
an all-purpose orchestral sample collection.
Every major section of the orchestra is represented by one Main Collection, which contains all essentials
instruments and articulations and forms the backbone of any symphonic piece. These collections are
expanded and continued by special expansion collections, which add additional instruments or playing
techniques.
The following table lists all Berlin Series Collections currently released - click any name to jump to a
description of its content and unique features.
When you load any Berlin Series patch inside Kontakt, the instrument slot will show an icon representing the
orchestral section as shown below.
Berlin Woodwinds
Berlin Brass
Berlin Percussion
Berlin Strings
Main Collection
Additional Instruments
Soloists I
Soloists II
SFX
Horn SFX
Main Collection
The Timpani
Main Collection
Special Bows I
Special Bows II
SFX
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© 2015 OrchestralTools GmbH
CAPSULE User Guide
4.1.1
Berlin Woodwinds
Berlin Woodwinds unites a host of Germany's leading woodwind players providing OrchestralTools'
critically-acclaimed vision of the orchestral woodwind section including extensive solo performances.
The first full-section sample library in the Berlin Series focused on core articulations as well as a large
amount of trills and tempo-synced runs, Berlin Woodwinds is your go-to solution for orchestral woodwinds.
All recorded runs are completely identical to the string runs in Orchestral String Runs, to make combined
string/woodwind lines very easy. Berlin Woodwinds has the Trills Orchestrator, bringing trills up to the
interval of a fifth to your compositions at a level of realism never seen before. The Runs Builder lets you
create custom-built runs as you need them without having to make do with just a handful of pre-recorded
runs. A large selection of recorded Scale Runs and figures in all keys provide sweeping airiness to your
compositions. We chose to record both portato and staccato articulations at two different lengths to give you
full control over the sound of your woodwinds. BWW has fully customisable dynamics, allowing you to
integrate the library seamlessly into your templates playing nice with other woodwind libraries you use.
Instrumentation and Recording
Berlin Woodwinds contains twelve instruments or instrumental sections, which are divided into patches
containing a single articulation as well as multi articulation patches which also include scale runs. You will
find all of these patches inside the Instruments folder. The collection contains the following instruments or
sections, as they appear in your instruments folder:
00.
01.
02.
03.
04.
05.
06.
07.
08.
09.
10.
11.
12.
Piccolo
1st Flute
2nd Flute
3rd Flute
Flutes 8va (Ensemble)
1st Oboe
2nd Oboe
English Horn
1st Clarinet
2nd Clarinet
Clarinet Ens (Ensemble)
1st Bassoon
2nd Bassoon
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
All instruments within a section are different instruments played by different musicians, not just additional
recording passes.
You have free choice between three microphone positions, Close, Room and Mix, the latter being a
memory-friendly premix of the former two.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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CAPSULE User Guide
4.1.2
Berlin Woodwinds - Additional Instruments
Berlin Woodwinds marked a giant milestone both for our company well as for our users. Our first full-section
sample library focused on core articulations as well as a large amount of trills and tempo-synced runs, Berlin
Woodwinds is your go-to solution for orchestral woodwinds. We are happy to expand upon that foundation
by introducing Berlin Woodwinds - Additional Instruments.
Berlin Woodwinds - Additional Instruments adds three completely new instruments to the woodwinds line-up,
namely Eb Clarinet, Bass Clarinet and Contrabassoon. All three instruments have been sampled with the
same precision and sonic depth as the original BWW library. Again we chose to record both portato and
staccato articulations at two different lengths to give you full control over the sound of your woodwinds.
Instrumentation and Recording
Berlin Woodwinds - Additional Instruments contains three new instruments, which are divided into patches
containing a single articulation as well as multi articulation patches. You will find all of these patches inside
the Instruments folder. The collection contains the following instruments, as they appear in your instruments
folder:
13. Eb Clarinet
14. Bass Clarinet
15. Contrabassoon
Note that the instrument numbering continues the sequence from the Berlin Woodwinds Main Collection.
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
You have free choice between three microphone positions, Close, Room and Mix, the latter being a
memory-friendly premix of the former two.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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© 2015 OrchestralTools GmbH
CAPSULE User Guide
4.1.3
Berlin Woodwinds - Soloists I
One area where we felt BWW could be improved was solo lines and generally every kind of very
expressive, lyrical passages that are very exposed in the orchestration. Our research showed that these
kinds of lines work very well with dry recordings, so we captured the instruments for this soloist collection at
the Teldex Booth. Coupled with special impulse responses courtesy of Samplicity, the Solo Flute, Solo Alto
Flute, Solo English Horn, Solo Oboe and Solo Clarinet will effortlessly fit into any composition. This
collection features special Changing Notes and Grace notes, as well as Trills using the Trills Orchestrator
technology.
Berlin Woodwinds - Soloists I features special recorded sustained notes: Instead of "flat" sustains, we
recorded two styles of each sustain. One with a very light crescendo, one with a very light decrescendo.
These are triggered by key velocity and allow very lively playing. To keep the amount of phasing to a
minimum, we recorded one sculpted velocity layer that is treated with complex filters to enable dynamic
playing.
Instrumentation and Recording
Berlin Woodwinds - Soloists I contains solo instruments, which are divided into patches containing a single
articulation type as well as multi articulation patches. You will find all of these patches inside the Instruments
folder.
16.
17.
18.
19.
20.
Solo Flute
Solo Alto Flute
Solo Oboe
Solo English Horn
Solo Clarinet
Note that the instrument numbering continues the sequence from the Berlin Woodwinds Main Collection.
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
You have free choice between two microphone positions with different sonic characteristics. These
microphone positions are switchable in the GUI and are assignable to a MIDI CC.
Berlin Woodwinds - Soloists I are panned center by default, so you can adjust the panning to your liking.
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| Instrument Collections | Berlin Series
CAPSULE User Guide
4.1.4
Berlin Woodwinds - Soloists II
After the release of Berlin Woodwinds - Soloists I it became apparent that not only did the concept of
expressive lyrical solo woodwinds worked beautifully but also that there was so much sonic potential
untapped. For Soloists II we took the lower woodwinds into the Teldex Solo booth and recorded a
generous set of articulations, including Grace Notes for the Bass Clarinet.
Berlin Woodwinds - Soloists II again features special recorded sustained notes: Instead of "flat" sustains, we
recorded two styles of each sustain. One with a very light crescendo, one with a very light decrescendo.
These are triggered by key velocity and allow very lively playing. To keep the amount of phasing to a
minimum, we recorded one sculpted velocity layer that is treated with complex filters to enable dynamic
playing.
Instrumentation and Recording
Berlin Woodwinds - Soloists II contains solo instruments, which are divided into patches containing a single
articulation type as well as multi articulation patches. You will find all of these patches inside the Instruments
folder.
21.
22.
23.
24.
Solo Bass Flute
Solo Bass Oboe
Solo Bass Clarinet
Solo Bassoon
Note that the instrument numbering continues the sequence from the Berlin Woodwinds Main Collection.
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
You have free choice between two microphone positions with different sonic characteristics. These
microphone positions are switchable in the GUI and are assignable to a MIDI CC.
Berlin Woodwinds - Soloists II are panned center by default, so you can adjust the panning to your liking.
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© 2015 OrchestralTools GmbH
CAPSULE User Guide
4.1.5
Berlin Woodwinds - SFX
The woodwind section allows for a nearly limitless amount of effects and interesting playing techniques. After
focusing on core articulations with Berlin Woodwinds and its Additional Instruments, it was time to delve
head on into Woodwind SFX. Berlin Woodwinds - SFX adds SFX patches for a number of woodwind
instruments, including Fluttertongue Legato, bendings, whirling effects, wind noises and lots of rips and
special runs. An added bonus are the comprehensive selection of Flute Ensemble SFX as well as the special
Low Bassoon Ensemble which provides a truly deep and resonant low layer to your compositions.
Instrumentation and Recording
Berlin Woodwinds - SFX adds six new instruments or ensembles with assorted SFX to your woodwind
arsenal: Piccolo, Flute, Flute Ensemble, Clarinet and Bassoon all bring extensively sampled FX to the table.
The Low Bassoon Ensemble (3 Bassoons and 3 Contrabassoons ins octaves) adds a completely new colour
to the Berlin Woodwinds lineup and includes common standard articulations. All these are divided into
patches containing a single articulation as well as multi articulation patches. You will find all patches inside
the Instruments folder. The collection contains the following instruments, as they appear in your instruments
folder:
25.
26.
27.
28.
29.
30.
Piccolo SFX
Flute SFX
Flute Ensemble SFX
Clarinet SFX
Bassoon SFX
Carver's Low Bassoon Ensemble SFX
Note that the instrument numbering continues the sequence from the Berlin Woodwinds Main Collection.
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
You have free choice between four microphone positions, Close, Tree and Surround, as well as an A/B
setup.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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| Instrument Collections | Berlin Series
CAPSULE User Guide
4.1.6
Berlin Brass - Horn SFX
Berlin Brass represents our vision of symphonic brass sampling. This series is currently in active production.
Berlin Brass - Horn SFX marks Orchestral Tools‘ first foray into the exciting world of orchestral brass
sampling. We have recorded four french horns at our favourite scoring stage - the Teldex Studio in Berlin.
The sound of the french horn forms an important part of film music: Not only does the instrument lend itself
beautifully to sweeping melodic lines as well as providing a harmonic backbone to the orchestration, but
also french horns come to shine in the effects department. Under the hands (and lung capacity) of a skilled
player, the instrument is capable of an almost infinite number of interesting effects.
For Berlin Brass - Horn SFX, we took a 4 horn section and recorded them in position both with tutti
articulations, as well as each instruments individually. The result is a never before-seen flexibility in creating
horn arrangements. Berlin Brass - Horn SFX gives you a quality set of standard articulations, but the real
focus of the collection lies on effects. Our innovative cluster builder allows you to assign the articulation for
each horn separately without the need for multiple tracks. Automatic voice detection makes playing a
breeze.
All divisi articulations have been recorded in place for each horn. We hope you will be as blown away as
we were when we heard the different approaches of each player to the same articulation. Using the divisi
articulations, you in effect get four unique takes of each articulation - it is like four solo horn libraries in one.
Plus they blend beautifully.
And then there‘s the tutti stuff. Last but not least, we took greatest care to make our piano really piano and
our fortissimo really fortissimo. Sampled brass tends to hold back. This won‘t happen in Berlin Brass - Horn
SFX. These instrumentalists gave it all they got and now you have the fruit of their labour right under your
fingers.
We hope you find this collection inspiring and useful for your work. Let the FX begin!
Instrumentation and Recording
Berlin Brass - Horn SFX features four french horns played both as a tutti section as well as individually.
The patches are organised inside the Instruments folder in Divisi and Tutti subfolders with Single Articulation
patches containing a single articulation and Multi Articulation patches providing access to all articulations in
one single patch.
The Tutti folder contains all tutti articulations, with one articulation per patch.
The Divisi folder contains the Cluster Builder and Random Staccato patches, with the four individual
instruments controllable inside the patch. It also contains four subfolders for the four instruments with the
articulations separated (again one articulation per patch).
All instruments are subtly different instruments played by different musicians, not just additional recording
passes and have been recorded in orchestral seating position including panning.
You have free choice between three microphone positions, Close, Mid and Room, the latter being a
splendidly lofty Decca Tree with M50s. These microphone positions are switchable in the GUI. Additionally,
all core articulations have been recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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© 2015 OrchestralTools GmbH
CAPSULE User Guide
4.1.7
Berlin Percussion
Berlin Percussion marks another major addition to the Berlin Series, well known for its flexibility, detail and
its extensive sets of articulations, recorded with first call musicians from world-famous Orchestras at the
Teldex Scoring Stage in Berlin.
All instruments are recorded in their natural positions within the beautiful acoustics of Teldex, famous for its
perfect proportions of reverb for samples and live recordings. A room that isn't too wet to stay flexible with
your productions
and which also isn't too dry so that its natural acoustics help to blend all the orchestral instruments together
as one entity.
With Berlin Percussion we followed the Multiple Instrument Concept that allows you to create your own
unique percussion ensembles out of e.g. 7 different Snare Drums or 4 sizes of Gran Cassas. All of them are
sampled individually and rich in details and articulations. A uniform mapping structure and articulation set let
you easily stack instruments over each other. All articulations and instruments are preserved in their natural
volume balance. Switching e.g. from one snare drum to any other without changing notes in your
arrangement is now possible.
The Instruments in Berlin Percussion offer a range of dynamics never heared before and with Capsule we
were able to create absolutely smooth transition curves between all these dynamic layers to come as close
to the real instrument as possible. The propensity to detail, the extensive set of articulations and the different
mallets you can choose from make Berlin Percussion a suberb Orchestral Composing Tool which is designed
to be used for many a year.
Instrumentation and Recording
Berlin Percussion contains all major orchestral percussion instruments excluding timpani (which are covered
by Berlin Percussion - The Timpani), which are divided into patches containing a single articulation as well as
multi articulation patches. You will find all of these patches inside the Instruments folder. The collection
contains the following percussion sections, as they appear in your instruments folder:
01.
02.
03.
04.
05.
Drums
Mallets & Keys
Unpitched Metals
Misc. Percussion
Toys
Berlin Percussion features Multi Articulation Patches for selected instruments where the number and kind of
articulations made those patches sensible.
On all instruments, where it is possible to dampen the sound, we have recorded both regular samples as
well as damped samples. The TrueDamping feature allows you to create realistic percussion lines.
It is also possible to switch between recorded velocity layers instead of morphing between them, harnessing
the power of having a multitude of recorded layers and avoiding phasing.
You have free choice between five microphone positions, Spot, Close, Tree, Surround and A/B as well as
an M/S setup for select instruments.
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These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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4.1.8
Berlin Percussion - The Timpani
Berlin Percussion forms the backbone of your percussion parts and Berlin Percussion - The Timpani adds one
of the most expressive instruments to the mix: The Concert Timpani. We went out and sampled this
wonderful instrument with five different mallets, seperate left and right hand samples and full control over
rolls and hits. Topped with an assortment of tempo-synced repetition patches and effects, Berlin Percussion The Timpani will serve you well on all your compositions.
Instrumentation and Recording
Berlin Percussion - The Timpani contains multisampled concert timpani with a choice of five mallets, which
are divided into patches containing a single articulation as well as a multi articulation patch. You will find all
of these patches inside the Instruments folder. The collection contains the following mallets, as they appear in
your instruments folder:
01.
02.
03.
04.
05.
Normal
Soft
Hard
Impact
Baroque
On all Single Hits patches, we have recorded both regular samples as well as damped samples. The
TrueDamping feature allows you to create realistic percussion lines.
It is also possible to switch between recorded velocity layers instead of morphing between them, harnessing
the power of having a multitude of recorded layers and avoiding phasing.
You have free choice between four microphone positions, Close, Tree, Surround and A/B.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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4.1.9
Berlin Strings
Berlin Strings is our flagship string library featuring the talents of Berlin's best string players to provide you
with an unparalleled assortment of sampled string articulations for your compositions.
The string section is unmatched in its expressiveness and versatility. To make intricate arrangements possible
with all the sonic possibilities of the instruments, we went to great lengths to our knowledge unparalleled in
orchestral sampling so far. BST sports a huge array of short articulations with sometimes more than 20 RRs,
deep-sampled legato with an innovative script adjusting to your playing and of course a large complement
of pre-recorded runs. All runs are compatible with Berlin Woodwinds, so you can play woodwind/string
runs in perfect sync. We also again included Playable Runs patches which allow you to play custom runs.
Instrumentation and Recording
Berlin Strings contains all five orchestral string sections plus the whole string ensemble, which are divided
into patches containing a single articulation as well as multi articulation patches including scale runs. You will
find all of these patches inside the Instruments folder. The collection contains the following sections, as they
appear in your instruments folder:
00.
01.
02.
03.
04.
05.
Whole Ensemble
Violins I (8 players)
Violins II (6 players)
Violas (5 players)
Celli (5 players)
Basses (4 players)
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
The Violins II section is played by different musicians on different instruments, and does not reuse any existing
samples.
You have free choice between four microphone positions, Close, Tree and Surround, as well as an A/B
setup. All Violins I patches have a special Concertmaster position which you can dial in to your taste to add
presence.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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4.1.10 Berlin Strings - Special Bows I
With Berlin Strings, our comprehensive flagship string library firmly establishing the Teldex sound in the
world of orchestral strings, we are proud to bring the Berlin Strings line-up to the next level.
Berlin Strings - Special Bows I introduces much sought-after special bowing techniques for Violins I, Violins II
and Violas. Included is a large complement of Sul Ponticello, Sul Tasto and Flageolet articulations, as well
as Col Legno for all sections.
Following the idea of our symphonic sampling project to do things right and in detail, we decided to really
delve deep into those special bows and provide them as standalone expansions instead of just including
some basic patches in the main collections. All articulations have been recorded with the same depth and
scope as Berlin Strings. With Sul Tasto and Sul Ponticello legato, you can play melodic lines with the same
sonic depth as the main collection. RRs on shorts patches counter the dreaded machine gun effect even when
playing Flageolet.
Instrumentation and Recording
Berlin Strings - Special Bows I contains special bow articulations for all high orchestral string sections, which
are divided into patches containing a single articulation as well as multi articulation patches. You will find all
of these patches inside the Instruments folder. The collection contains the following sections, as they appear
in your instruments folder:
01. Violins I
02. Violins II
03. Violas
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
The Violins II section is played by different musicians on different instruments, and does not reuse any existing
samples.
You have free choice between four microphone positions, Close, Tree and Surround, as well as an A/B
setup. All Violins I patches have a special Concertmaster position which you can dial in to your taste to add
presence.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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4.1.11 Berlin Strings - Special Bows II
With Berlin Strings, our comprehensive flagship string library firmly establishing the Teldex sound in the
world of orchestral strings, we are proud to bring the Berlin Strings line-up to the next level.
Berlin Strings - Special Bows II introduces much sought-after special bowing techniques for Celli and Basses.
Included is a large complement of Sul Ponticello, Sul Tasto and Flageolet articulations, as well as Col Legno
for all sections.
Following the idea of our symphonic sampling project to do things right and in detail, we decided to really
delve deep into those special bows and provide them as standalone expansions instead of just including
some basic patches in the main collections. All articulations have been recorded with the same depth and
scope as Berlin Strings. With Sul Tasto and Sul Ponticello legato, you can play melodic lines with the same
sonic depth as the main collection. RRs on shorts patches counter the dreaded machine gun effect even when
playing Flageolet.
Instrumentation and Recording
Berlin Strings - Special Bows II contains special bow articulations for all low orchestral string sections, which
are divided into patches containing a single articulation as well as multi articulation patches. You will find all
of these patches inside the Instruments folder. The collection contains the following sections, as they appear
in your instruments folder:
04. Celli
05. Basses
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
You have free choice between four microphone positions, Close, Tree and Surround, as well as an A/B
setup.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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4.1.12 Berlin Strings - SFX
The number of interesting sounds a string section can produce is pretty much limitless. After covering core
articulations as well as special bowing in Berlin Strings and its Special Bows expansions, Berlin Strings - SFX
turns into the world of special effects. This collection introduces Measured Trills for Violins and Celli, as well
as Bartok Pizzicato and tons of clusters, Aleatoric Glissandi, Rips and Chromatic Runs.
Instrumentation and Recording
Berlin Strings - SFX contains FX articulations for all orchestral string sections, which are divided into patches
containing a single articulation as well as multi articulation patches. You will find all of these patches inside
the Instruments folder. The collection contains the following sections, as they appear in your instruments
folder:
01.
02.
03.
04.
05.
Violins I
Violins II
Violas
Celli
Basses
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
The Violins II section is played by different musicians on different instruments, and does not reuse any existing
samples.
You have free choice between four microphone positions, Close, Tree and Surround, as well as an A/B
setup. All Violins I patches have a special Concertmaster position which you can dial in to your taste to add
presence.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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4.2
Soloists Series
The Soloists Series unites Orchestral Tools' take on expressive solo instrument created to stand their ground
even in very exposed passages. A series of beautiful sounds from selected artists from Berlin which we
captured with a solo-style dynamic range and a variety of lyrical expressions. Soloists Series collection use
a single velocity layer for long note articulations to avoid phasing issues. Also rather than using static
sustained notes, sustains are recorded with subtle dynamic variations resembling the way in which a
performer would play a phrase.
The following table lists all Soloists Series Collections currently released - click any name tojump to a
description of its content and unique features.
When you load any Soloists Series patch inside Kontakt, the instrument slot will show an icon representing
the orchestral section as shown below.
Woodwind Soloists Series
Nocturne Series
Soloists I
Soloists II
Nocturne Violin
Note: The Woodwind Soloists are part of the Berlin Series.
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4.2.1
Nocturne Violin
Over multiple test sessions we made the first recordings to prove our new concept of a next-generation
virtual Solo Violin. We had a lot of ideas and decided to extend our Adaptive Legato Concept to a
maximum with 14 Legato Types and 12 different lengths and styles of long notes to make this Solo Violin
playable at a degree of realism and variety of expression never heard before.
With CAPSULE this instrument will be usable in a very intuitive way.
With an extended version of our innovative Adaptive Legato System, the Nocturne Violin is eminently
playable and shines at every tempo. It works just as great for slow emotional legato lines as for quick and
very fast detaché Runs. Every legato style can be played slurred or detaché, changeable at any time by
holding the sustain pedal.
Nocturne Violin continues the Single Dynamic Layer concept from the Woodwinds Soloists greatly reducing
phasing and other issues while keeping lively dynamics thanks to complex filters. The Trills Orchestrator
again lets you play trills up to a fifth with real recordings - no artificial transitions involved.
Instrumentation and Recording
Nocturne Violin contains solo violin articulations, which are divided into patches containing a single
articulation type as well as multi articulation patches. You will find all of these patches inside the Instruments
folder.
This structure is identical for Single Articulation, Multi Articulation and Time Machine-enabled patches.
You have free choice between two microphone positions with different sonic characteristics. These
microphone positions are switchable in the GUI and are assignable to a MIDI CC.
Nocturne Violin is panned center by default, so you can adjust the panning to your liking.
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4.3
Metropolis Ark Series
The Metropolis Ark Series brings Orchestral Tools into a new era: This series unites collections crafted to
ease working on tight deadlines. Special sections made up of unconventional instrument combinations, the
inclusion of non-orchestral instruments into the orchestral body and a focus on making ready to use tools
available eminently playable out of the box make Metropolis collections a great way to expand any sonic
palette.
The following table lists all Metropolis Ark Series Collections currently released - click any name tojump to a
description of its content and unique features.
When you load any Metropolis Ark Series patch inside Kontakt, the instrument slot will show an icon
representing the series volume as shown below.
Metropolis Ark Series
Metropolis Ark I
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4.3.1
Metropolis Ark I
Metropolis Ark I not only marks Orchestral Tools' foray into the wonderful world of epic sampling, but also
introduces a Choir into the Teldex ambience, completely positioned and ready to seamlessly blend into any
arrangement. We deliberately chose to also record non-traditional instruments as belonging to a symphonic
setup, like electric guitars and a drumset. Modern media scoring introduces a host of new instruments into
the established orchestral lineup and we feel these instruments deserve the same care and precision in fitting
them into the symphonic sound as their traditional counterparts.
Instrumentation and Recording
Metropolis Ark I contains recorded sections grouped into four "Districts", which are divided into patches
containing a single articulation as well as multi articulation patches. You will find all of these patches inside
the Instruments folder. The collection contains the following sections, as they appear in your instruments
folder:
District I - Orchestra
01. Finkenstein Strings (High)
02. Wolfenstein Strings (Low)
03. Holbein Bassoons a4
04. Barnak Contrabassoons a4
05. Kommandanten Trumpets a4
06. Schwarzdorn Horns a9
07. Rotdorn Horns a3
08. Friedrich Bass Trombones a3
09. Koenigsberger Cimbassi a3
10. Hindenburg Tubas a3
District II - Choir
01. Viktoria Choir (High)
02. Aarauer Choir (Low)
District III - Percussion
01. Kopernikus Percussion
02. Drake Piano
District IV - Band
01. Kornmesser Guitar Ensemble
02. Kornmesser Guitar (L)
03. Kornmesser Guitar (R)
04. Troppauer Bass (Dry)
05. Gardeschützen Drumset
Metropolis Ark I features Multi Articulation Patches in a separate folder for selected instruments where the
number and kind of articulations made those patches sensible.
You have free choice between five microphone positions, Spot, Close, Tree, Surround and A/B. GITARREN
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These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.
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V
Integrated QuickHelp Texts
To help you use these collections to their fullest potential, we have integrated QuickHelp texts for nearly all
UI elements. These texts feature short descriptions of the relevant feature. You can find more detailed
information in this User Guide.
The texts are displayed in Kontakt's Info Pane. To show this pane, click on the Info Button in Kontakt's
toolbar. Hover over an interface element to see its associated QuickHelp text.
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VI
Tempo Synchronisation and NI's Time Machine
All pre-recorded runs and figures are synchronized to your host tempo. This marks the next step in flexibility
in professional sampling. For the Berlin Series, we recorded all tempo-synced runs and figures at different
tempos, with the script of the instrument deciding in real time which sample to use. The chosen sample is
then stretched to your host tempo by means of Kontakt‘s Time Machine time-stretching engine.
Note that when using extreme tempos not playable by real musicians, you will hear artefacts and the
playback will not be clear. If you use the auto tempo mode, the script will default to half tempo. A 16th run
at 200 bpm is not actually playable in reality - there is no recorded sample for this tempo range. The script
would then stretch the fastest available sample too heavily, resulting in a bad sound. The auto tempo feature
will play the run at half your host’s tempo and the result will sound much nicer. Be mindful of your tempo
when writing with runs. Not every run is compatible with every tempo. If you use the patches in their natural
tempo range, meaning: at a speed actually playable by real strings, you will get the best results.
Runs
To make the runs in the Berlin Series seamlessly integrate with our own Orchestral String Runs, the
complement of Scale Runs is identical to the complement present in OSR. This allows you to play runs from
both libraries at the same time without timing issues or note collisions. You can easily double a string run
with a flute section - all notes will sound perfectly together.
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VII
Blending With Other Libraries
We have spent considerable energy on making our collections fit into your existing workflow and make it
work together effortlessly with other libraries you are using.
1. The right reverb
You can control the amount of room information with the adjustable microphone positions in the Mixer View.
The Tree/Room position is recommended for composing, providing a nice balance between presence and
ambience. Surround and AB are much more reverberant and best used to add character to the sound. Using
the Close position solely allows you to shape the sound even further by using your own reverb - at the
expense of losing the natural sound of the Teldex stage.
In general we suggest the use of an unobtrusive final reverb on top of the samples to blend everything nicely
together in a coherent space and to allow for spatial positioning of instruments within the mix (or, in plain
words: to move instruments further back or to the front in the mix).
2. Volume Control via Kontakt
We have chosen to not normalise the audio samples used in our collections. This means that all samples are
at their natural volume, making some instrument ranges much quieter than you may find in other libraries. This
is intentional to give you the full dynamic spectrum. If you want to raise the overall volume of the patches,
you can either raise the volume of individual patches or raise Kontakt’s master volume slider.
Kontak t M aste r Volum e
Volume Range Slider
Dynamics is what makes an orchestra sound good. And incidentally, it is also what makes many mockups
sound bad. A piano can be really quiet and a forte can be really loud, not something in-between. Because
there is a fixed amount of velocity layers in any sample library, it can happen that a real musician could play
that piano part much quieter than your samples do. On the other hand, having the quietest samples at too
low a volume can make a library hard to use. We thought about this and have a solution: The volume range
slider in the Settings View allows you to set the overall volume range of your instruments between the lowest
and the highest velocity.
If the Volume Range setting is at 0, the samples will have their recorded dynamic range. Move it to the far
right and the lowest velocities will be very quiet while the highest velocities will be pretty loud, giving you
the full possible dynamic range. By default, this slider is set to give you some nice dynamic range compared
to the raw samples while at the same time not leaving you with almost inaudible low velocities. Experiment
with this setting and use it in your templates to bring out the full dynamic range of your orchestrations! The
volume range feature allows you to blend our collections with your other libraries with ease - but then why
would you want other libraries?
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VIII
Common MIDI CCs
We have taken great care to not clash with your existing MIDI CC allocations for all collections. Most CCs
used by Capsule are standard CCs and should work well with your current setup. Nevertheless, the scripts
scripts internally use a number of additional CCs, which are also available to you as a user in case you
want to adjust settings. Most CCs are user-assignable, so you can change them if you like. A number of
additional CCs are used for internal calculations. These CCs are shielded to the outside so you do not need
to worry about them.
Here is a list of all CCs used by default and their use:
CC 1
The modwheel controls morphing through the velocity layers if the X-Fade mode is activated on the Main
Knob. You can change this CC in the Controller Table view.
CC 11
All patches have CC 11 (Expression) set to control the general patch volume. You can assign this CC freely
in the Controller Table.
CC 7
In all patches, CC7 is mapped to the Kontakt volume slider. Use CC7 for balancing the collections in your
template. You can assign this CC freely in the Controller Table.
CC 3
This CC controls the vibrato mode (select patches only). You can assign this CC freely in the Controller
Table.
CC64 (Sustain)
All Longs patches (as well as of course Longs articulations within Multi Articulation patches) use CC64 to
hold currently playing notes after you have let go of their respective keys.
In the case of retriggered notes (for example when a new chord uses notes already present in an earlier
chord), the note(s) common to both chords will be faded out and retriggered. This allows you to play
repeated chords and chord changes in a very realistic manner. This feature works automatically and does
not need to be activated.
You can assign this CC freely in the Controller Table.
CC115
Capsule uses CC115 internally to purge samples. Do not assign this CC to any function and make sure it is
not sent automatically by any MIDI device. Do not delete this CC115 assignment in Kontakt's AutomationMIDI tab, otherwise the patches will not work correctly! There is also a warning shown in Kontakt's
automation tab. Heed it! CC115 sent by any outside device will be ignored by all Capsule patches.
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IX
Maximum Voices
Every patch in Kontakt is assigned a maximum number of voices it is allowed to play. If that number is
exceeded while playing, Kontakt will automatically stop the earliest played voices still sounding.
Kontakt reserves a bit of system memory for every possibly playing voice. That means that if this number is
set far higher than needed, superfluous memory will be used.
By default, all Capsule patches have been set with a default maximum voice limit tailored to how the
particular patch is generally used. That means that Legato patches will have a higher value than for example
Trills.
Multi Articulation patches have a rather high value to enable complex articulation routings.
M ax i m um Voi ce s
If you use a lot of microphone positions (esp. in Berlin Percussion) and/or have a very dense orchestration,
you might encounter dropped notes. In this case just raise the maximum voices limit in the Kontakt patch UI.
Experiment with the setting to find the sweet spot for your applications. After you have found the value that
works for you, just save the patch and it will be recalled every time you load this patch.
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X
GUI Overview
Capsule collections have two distinct types of patches, Single Articulation Patches as well as Multi
Articulation Patches. Both share some common features and UI elements, but they differ in one big respect:
While the Single Articulation Patches feature one articulation each, the Multi Articulation Patches allow you
to combine multiple articulations in groundbreaking ways thanks to the power of Capsule.
The following sections show the general UI for both patch types with detailed explanations of the features
these patches offer. Note that not all features apply to all patches. If you do not see a particular UI element,
the patch does not support this particular feature. Note that screenshots show various products depending on
which collection is best suited to show that particular feature. Also things might look a bit different on your
screen if you have changed the default settings of patches.
10.1
Preset System
Capsule features a powerful preset system, which allows you to transfer values and settings between
different articulations and instruments.
The preset system intelligently applies your settings when you reload them in other single or multi instruments
and will only restore the settings that actually apply to that instrument.
All instrument as well as mixer settings will be recalled. So you can for example set up your perfect
microphone mix with the Soft Low Layer option in one patch and reload the same setting into any other patch
of the same collection.
Note that the l oade d ar ticul ations of M ul ti Instr ume nt Patche s ar e not r e cal l e d by de sign
to av oid wr ong assignme nts.
Default Preset
There is one default preset, which you can save and load with one click by clicking the respective buttons in
the GUI. This default preset is shared by all Capsule patches within a collection. This means you can set any
patch up the way you want it and use the same settings in any other patch just by loading the default preset.
When saving for loading the default preset, a confirmation message will be displayed in the Patch InfoView
area in the Performance View.
De f ault
Pre se t
Individual Presets
You can also create individual presets that can be saved under a unique name and loaded any time. Saving
and loading works the same way as with the default preset. Just click the respective button at the top right of
the UI. A standard Save/Load dialog will appear giving you access to your file system. You can store these
presets anywhere you like; they do not need to be in the library folder.
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10.2
Tempo Options
A number of articulations in a lot of collections sync to your host tempo. Depending on which collection you
are using, these can be runs, 16th or triplet repetitions, or even trills. Most of the time these patches will
automatically conform to your project tempo without you having to do anything. But in the instances where
you want to change something, there are a number of options. The tempo options can be found in different
places, depending on the type of patch you are loading. Multi Articulation Patches have them in the Settings
View; Single Articulation Patches show them in the Performance View.
Te m po Opti ons
Lock to Host
This option makes the instrument follow the tempo set in your host sequencer (or Kontakt if you are using
Kontakt standalone). Capsule always calculates tempo-synced patches in real time. That means if you
change the tempo while a note is playing, Capsule will adjust the tempo to the new value. This also works
with tempo ramps, but there might be TimeMachine artifacts doing so.
Auto Te mpo
If enabled, the script will automatically set the Tempo Slider to the best-sounding value for the current tempo.
Te mpo Sl ide r
This slider allows you to play the sample in double tempo, half tempo or a triplet feel.
Lock to B e at
If enabled, Capsule will synchronize the start of the sample to the next beat. This helps for example when
playing multiple trills at the same time in perfect sync.
Manual Tempo
If the Lock to Host option is off, the instrument switches to Manual Tempo mode. Use the slider to set the
tempo. If Manual Tempo is active, the instrument does not follow your host tempo.
You can also map the Manual Tempo slider to a MIDI CC in the Controller Table.
M anual Te m po
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10.3
UI Views
All patches within the our collections use a tabbed UI separated into four pages, or "views", as we call
them.
This section describes these four views along with all their features. Individual features may only be present
in certain instruments.
Vi e ws
Se le ctor
10.3.1 Performance View
The Performance View features the most commonly used controls for each patch. In Single Articulation
Patches, you will find the Main Knob with its velocity layer display here, as well as Con Sordino, Auto
Sustain, vibrato style and other important settings (depending on the instrument). In Multi Articulation Patches,
the Performance View is where you load and customize individual articulations, set your control preferences
and switch between the selected articulations.
The look of the Performance View differs greatly from patch to patch, and even more between Single and
Multi Articulation patches. This is why this view is covered in the respective sections later in this User Guide.
10.3.2 Mixer View
The Mixer view gives you full control over the microphone positions available in the collections.
Mixer Channels
The mic positions incl. playing noises appear in the mixer as individual channels. Each channel has the same
basic feature set and layout, as shown here with the Tree microphones:
Name : At the top the name of the channel is displayed. Click on the name to load or unload that position.
Panning: This slider allows you to set the panning of the selected mic position. Ctrl/Opt-Click the slider to
reset it to Center.
Sol o/M ute : These work like the Solo/Mute buttons in your sequencer.
Vol ume : Adjust the fader to lower or raise the volume of the mic position. While playing a level meter to
the right of the slider will show the current audio level. Ctrl/Opt-Click the fader to reset it to its default
value.
db Indicator : Below the volume fader, you can see the current db setting. 0.0 is default.
C hain B utton: Press this button to chain all channels with the indicator lit together. Every action performed
to any track will also apply to all other chained tracks.
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Output Se l e ctor : Click to select the Kontakt output for this mic position. You may need to configure
Kontakt's output matrix first.
Tre e
Channe l
Stri p
Global Options
To the right of the Mixer View you will find a number of options affecting all mic positions together. These
largely save you from needing to press the corresponding button on each individual mic position.
Auto Gain: If enabled, the combined volume of all mic positions will stay the same when you change the
level of any position. This preserved the dynamic relation of your mic mix while allowing you to put a single
position in the foreground or background. Auto Gain only affects unpurged (loaded) channel strips and needs
at least two active channels.
C hain Al l : This button chains all positions together, so changes to one position will affect all others
equally. Of course Auto Gain will only work if at least one channel is not chained.
Sol o/M ute : Soloes or mutes all channels.
Pur ge : Enables or disables and loads or unloads all mic positions.
Pur ge Re l e ase s: Enables or disables and loads or unloads all release samples.
Pur ge Le gato Tr ansitions: Enables or disables and loads or unloads all legato transitions.
Global
Opti ons
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Soloi sts Se ri e s
Teldex IR
For the production of our Soloist Collections, recorded at the Teldex Solo Booth, we teamed up with
Samplicity to provide users with a way to seamlessly put the solo instruments into the large Teldex stage as
a perfect complement to the collections recorded at the large scoring stage. In the Mixer View of every
Soloists patch, you will find the Teldex IR controls. The Teldex IR button switches the reverb on or off.
Use the Dry, Pre-Delay and Wet encoders to adjust the amount of reverb to your taste. We have chosen
default values that should work fine for most applications, but feel free to experiment.
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Microphone Positions
All patches in the collections have several adjustable microphone positions. You will find faders with on/off
buttons for all positions in the Mixer View of each patch: If you switch off a position, its samples will be
purged from memory. Conversely, as soon as you switch a position on, the samples will be loaded. Not
every instrument has all microphone positions. For example for a lot of instruments an M/S position makes
little sense.
Note that all microphone positions are identically set up in all collections and correspond to the respective
mic setups that are used when recording a musical work at the scoring stage. That means that the Close
position is much drier in Berlin Strings than it is in Berlin Percussion, because the percussion section is at the
back of the orchestra. This is intentional to preserve the orchestral balance and spacing. To get a really dry
sound, use the Spot mics or M/S.
M/S
The M/S position is recorded in a mid/side setup. If you have a sequencer able to process the mid/side
channels separately you can use this position to freely adjust the stereo spread.
Spot
The spot microphones have been positioned as close to the instrument as possible and give you the driest
and most direct sound.
Close
Increase the amount of the Close position if you want to have a more direct sound with less response of the
room. Raising the volume of the Close mics will also increase the playing noises made by the musicians,
providing added realism for intimate settings.
Tree (Room in BWW)
The Tree microphones provide a balance between Close and Surround. Use them to add presence to the
sound by allowing some room response in, while still keeping the sound relatively controlled. This is the
recommended mic position and is activated by default.
Mix (BWW and BBR C only)
The Mix position is a mixture between Close and Room. This position has a rather direct sound, but also
features a lot of room information for realism.
The Room/Close and Mix positions exclude one another to avoid phasing. If you activate the Mix
positions, Room and Close will be deactivated and vice versa.
Surround
Increase the amount of the Surround position if you want to have as much room information as possible. The
reverb will increase while the direct sound decreases.
A/B
The A/B position features a wide stereo image and is of great use as a supporting microphone
Concertmaster (BST Violins I only)
The Violins I have a special concertmaster microphone, which lets you add the concertmaster (1st violinist)
prominently.
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Note:
You do not need to think about adjusting the mic positions if you do not want to! When you load any
instrument into Kontakt, the Tree will be active, which is perfect for most applications.
Noise (select instruments)
The playing noises made by instruments add a lot of realism to a sampled performance. This is why most
instruments feature sampled playing noises which can be added to taste. These appear as an extra mic
position in the mixer and are extensively controllable. You can even make them independent from regular
velocity layer switching (see Settings View).
Me tropoli s - Ark I
The Electric Guitar and Bass in Metropolis Ark I have a number of non-standard
are detailed in the Electric Guitar and Bass section.
microphone
positions, which
Soloi sts Se ri e s
Berlin Woodwinds EXP B and C - Soloists as well as Nocturne Violin feature two different Close positions
which can be reverberated with the included Teldex IR.
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10.3.3 Settings View
The settings view provides a place to edit settings unique to the loaded patch (in the cast of Single
Articulation patches) or settings that apply to all articulations loaded in a Multi Articulation patch.
The following section describes the features and UI elements you will find in this view. Note that not all
articulations support all of the listed features; regular shorts or longs for example do not have tempo control.
Multi Articulation Patches have some of these settings in their Multi Slot View when editing the Instrument
Settings.
Dynamics
The dynamics area lets you select how the collections shape the dynamics when you play.
Dynam i cs
Nie nte : If enabled, the lowest dynamic setting (usually CC1 at 0 or key velocity at 0) will cause the
instrument to be completely silent. Use this setting when using your instruments with a breath or wind
controller.
Soft Low Laye r : If checked, the lowest dynamic layer will first be increased in volume when controlling
dynamics and only later the next layer will begin to fade in, allowing softer low dynamics.
Ignor e Noise s: This option makes the playing noises (wind or bow, depending on the library) not be
affected by the Niente option. This way the noises will still be present even if playing very softly.
Layers
The Layers section lets you enable or disable specific velocity layers.
L aye rs
Volume Range
This slider adjusts the volume scaling of the recorded velocity layers to allow for greater or narrower
dynamic range.
Volum e Range
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Cutoff Filter
This slider enables or disables the cutoff filter. This filter applies special EQ settings to the sound that enable
for example more realistic piano dynamics. The filter influences the high frequencies, but also the core
resonance. Each patch uses its own customized filter setting tailored to the use of that particular patch.
Cutof f
Attack/Release
This area has three rotary encoders to intelligently adjust the ADSR curve of the samples.
Attack /Re le ase
Attack : Adjusts the attack of the main instrument samples.
Attack C ur v e : Adjusts the attack of the main instrument samples.
Re l e ase : Adjusts the release time of the main instrument releases, so they get "drier" or "wetter". If release
samples are purged in the Mixer View, the release knob will adjust to the ADSR curve of the main samples.
The knob will reflect either setting.
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Round Robins
The RR area gives you detailed control over the round robins in each patch. The options shown below are
present in all patches with multiple Round Robins. If a patch does not have recorded Round Robins you will
only see the Fake Neighbor RRs option.
RR Opti ons
Fak e Ne ighbor RRs: If checked, the instrument will create faked RRs by "borrowing" samples from
neighboring notes and pitching them.
Random RRs: This options randomizes the order of played RRs. If disabled, RRs will be played in sequence.
Pol yphonic RRs: If enabled, only one RR is advanced in the sequence (or randomized) when playing
chords.
Pol y Syl l abl e (C hoir onl y): If disabled, choir patches will always use the same syllable for each key as
long as any key is still pressed. Only after all keys are released, the next syllable is used. Activate Poly
Syllable to use the next syllable for each new key.
Ne w Note Re se ts: This option resets the RR sequence when a new pitch is played.
Re se t RR afte r ms: If no notes are played, the RR sequence resets to the start after the time in milliseconds
entered here.
RR Layers
The RR Layers area features one checkbox for every available recorded RR. You can enable and disable
(and by this purge/reload from memory if used in a Single Articulation patch) specific RRs here.
If no RR Layers is visible, the patch does not have recorded Round Robins.
RR L aye rs
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10.3.4 Controller Table View
The Controller Table view is the central place to assign keys on your MIDI keyboard as well as MIDI CC
(continuous controller) messages to features of Capsule. Every parameter and feature that can be directly
influenced by the user is listed here in multiple pages.
If a particular option is not available for the current patch/articulation, it will spell out INACTIVE.
For all other options you will see a toggle switch in the top left of the controller table. If you enable the
option, the Controller Curve display will appear along with controls to set the CC and/or MIDI note.
Controlle r Table
When a controller comes in (by CC or keyswitch) its respective entry in the Controller Table will show a
small dot in front of the name.
Acti v e Controlle r
Assigning Controllers
There are several ways to assign a feature to a specific note or controller.
Auto Assign
You can directly assign any feature in Capsule by holding Alt (Windows) / Option (OSX) and clicking on the
parameter you want to assign anywhere in any view of the patches. This will immediately take you to the
respective assignment in the Controller Table view. Now just press a key on your MIDI keyboard you want
to assign (if the controller you want to assign can be assigned to a MIDI Note), or move any fader to send a
MIDI CC. Your selection will then be mapped to this feature. You can assign multiple controllers to the same
MIDI CC or Note.
M anual Assignme nt
Alternatively, select the feature you want to assign by using the next page/previous page buttons until you
see the function you want to assign. Click on it to select it.
Now you can
a) press "listen" to map any incoming MIDI data (note or CC). If that controller is not enabled yet, it will be
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enabled automatically once you press "listen".
b) select a CC or note by choosing it from the selection menu below the curve window. You can also set
this to "Off" to not assign a CC, but keep your presets and settings.
Note :
If you assign a MIDI Note inside the playable range of the patch or on the same key as one of the
keyswitches in a Multi Articulation patch, that note will be moved one octave so the assignments do not
clash. This behaviour cannot be overridden.
Controller Curve
The middle of the Controller Table prominently features a graphical display of the current control curve. You
can draw your desired curve in with the mouse or use the preset button to open a menu with a number of
commonly used curves.
Available Controllers
The Controller Table hosts all - that is ALL - options and settings you can adjust in any patch. Therefore the list
of available controllers is very long. To let you make best possible use out of the plethora of available
options, we have compiled a reference of all available controllers with their default values in the Controller
Table - Annotated List.
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XI
Single Articulation Patches
All collections have a large complement of Single Articulation patches, which form the backbone of the
collections.
Each of those patches contains a single articulation with GUI optimized and set up for this articulation.
Exceptions to this rule are the Legato patches, whose interface looks a bit different to the other patches and
which in a way contain multiple articulations (by means of the Adaptive Legato) as well as the Cluster
Builder and Runs Builder, which feature a different user interface.
All these patches use the four UI Views and all work in very much the same way. In the following sections,
you will learn about the different patches and how they are used. These descriptions also apply to the
corresponding articulations when loaded inside a Multi Articulation patch.
11.1
Standard Articulations
Performance View
Single Articulation patches in their Performance View contain the Main Knob for velocity layer control, as
well as other commonly used features. Below the Main Knob you will see the patch name, the version of the
collection it belongs to as well as the Capsule version.
For Berlin Strings and its expansions as well as Nocturne Violin, you will find a Con Sordino switch here
which controls the Con Sordino emulation. All Berlin Percussion Collections control the TrueDamping in this
view. Select Metropolis Patches let you control the Auto Sustain here, as well. If a patch does not support a
particular feature, its controls are not shown in this view.
Info View
The Info View pane at the bottom of the Performance View shows the patch name as well as the version of
this particular collection and the version of Capsule used by this collection.
When any keyswitched feature is triggered (like the Round Robin Reset, Soft Release, etc...), the InfoView
shows the triggered feature by its name.
Inf o Vi e w - Patch De tai ls
Inf o Vi e w - Ke yswi tch F e ature
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Main Knob
The Main Knob is a key component of using any collection. It allows you to select one of two ways to
control the velocity of played notes:
1) Velocity (how hard you press the keys on your MIDI keyboard)
2) X-Fade (lets you control the volume via the modwheel)
Legato and sustained articulations are set to X-Fade (modwheel) by default. Portato uses X-Fade. Staccato
and Staccato Short use Velocity by default because they are much more easily playable this way. Click on
the Main Knob to toggle between these two settings. Note that some articulations are fixed to the X-Fade
mode and can not be changed.
M ai n Knob
You can re-assign the CC used for the X-Fade setting by Alt/Opt-Clicking on the Main Knob. This will open
the Controller Table where you can assign a new CC by moving your corresponding fader/encoder or
whatever input source you are using.
In the middle of the Main Knob, the current velocity layer is displayed. As you morph through the layers, this
value will change to reflect the active layer. If no text is visible, you are in the middle of two layers. Note
that this display represents the actual recorded samples. So if you have p / mf / f in the display, that not
only tells you that there are three actual layers per note, but also which one is currently active. This is a
huge help when creating realistic mockups because you are told by the library that “right now those violas
are playing mf”. When the display says mf, what you are hearing is the actual sound of the violas playing
mf, not just a random sample lowered or raised in volume!
If an articulation has only a single velocity layer, the Main Knob will show "Single Layer" in the lower
portion.
Be rli n Pe russi on Se ri e s
Dynamic Switch
With percussive instruments, quite often it is useful to not crossfade between different velocity layers (thereby
having multiple samples sound at any time) but rather use the recorded dynamic layers in their correct place
and switch between them.
When Dynamic Switch is enabled, all velocity-mapped keys in the current articulation will not crossfade
between dynamic layers but rather switch between them at breakpoints. Note that this setting does not
influence X-Fade-controlled keys like for example Rolls.
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True Damping
A lot of percussive instruments have a very unique damping sound. Wherever worthwhile, these sounds
were extensively sampled for Berlin Percussion and BPC A - The Timpani. If enabled, this option will make
the instrument play True Damping samples when CC64 is not active. CC64 will let the samples ring out.
Be rli n Se ri e s
Vibrato
Most Sustain patches have multiple vibrato levels. Depending on the patch, you have Romantic Vibrato,
Progressive Vibrato, Without Vibrato and Strong Vibrato. Use the vibrato toggles to switch between the
different vibrato types. By default, CC3 is assigned to the vibrato styles. You can reassign this to any CC
you wish by changing the setting in the Controller Table.
Vi brato
Be rli n Stri ngs Se ri e s and Nocturne Se ri e s
Con Sordino
We integrated a sophisticated Con Sordino simulation into all strings patches from the Berlin Series as well
as Nocturne Series. The CS switch switches the con sordino effect on and off. You can assign it to any CC
in the Controller Table.
Me tropoli s Ark Se ri e s
Auto Sustain
The Electric Guitar and Bass patches in Metropolis Ark I allow you to keep the current note playing after
releasing the key until a new note is played with the Auto Sustain feature. If enabled, the instrument will
become monophonic and any note will continue to sound after the key is released until either a new note is
played, the same note is retriggered or the sound is stopped with the CC or MIDI Note assigned to Stop
Key in the Controller Table.
Auto Sustai n
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11.2
Sustains and Legato
Most collections have true legato (interval sampling) for all sections and solo instruments. To achieve the
highest level of realism and detail, we have recorded every interval up to an octave. That means you will
hear the natural transitions from one note to another. Every true legato patch is sampled with three dynamic
crossfade layers. Capsule uses an Adaptive Legato technology. While you play, the instrument analyses
your playing style and adjusts the transitions automatically.
True Legato
The True Legato patches adjust to your playing by automatically shaping transitions. The process is fully
automatic and there are no special controls.
Be rli n Stri ngs M ai n and Nocturne Se ri e s
Adaptive Legato View
The Adaptive Legato in Berlin Strings and the Nocturne Series will react to your playing and choose the
correct style automatically. You can see which style is currently used in the Style view to the left of the Main
Knob. Use the solo buttons to the left of the style panels to force the script to use this particular style.
Adapti v e L e gato
You can solo a particular Legato style by clicking on its “S” icon. This will make the instrument play this style
only.
In addition, if you click on the name of the Legato style as opposed to clicking on the “S” icon, this style will
be soloed, too, but also the other styles will be purged from memory.
Nocturne Violin extends the legato concept to feature four unique speed zones for each of its four sustain
types. Depending on your playing speed, different transition lengths will be triggered, namely 1/2 bar, 1/4
bar and 1/8 bar legato. Very fast playing triggers a special Runs Legato.
Velocity- triggered Legato Expression
A lot of long notes patches have multiple expressions recorded which are triggered by keyboard velocity.
Berlin Strings triggers Soft Attacks at low velocity and Portamento at high velocity. The middle range triggers
regular sustain transitions according to the current speed zone.
Nocturne Violin triggers Espressivo at low velocity, Fingered in the middle and Portamento at high velocity.
The lowest and highest velocity will play a swell.
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Nocturne Se ri e s
Alternative Transition
Nocturne Violin features alternative transitions that can be triggered instead of the regular transitions. This
feature is controlled by a CC assignable in the Controller Table. When the CC is engaged, Nocturne
Violin will use Détaché transitions.
Vibrato
Wherever it makes sense, legato instruments feature up to three (four in Nocturne Violin) vibrato styles. You
can see which vibrato style is active by looking at the interface. The highlighted button shows the currently
selected style.
By default, CC3 switches between the vibrato types. You can reassign this to any CC you wish by
changing the setting in the Controller Table. Make sure to not use any CC already in use.
Vi brato
Soloi sts Se ri e s
Woodwind Soloists Adaptive Legato
BWW EXP B/C feature a special version of the adaptive legato script. While you play, the instrument
analyses your playing style and adjusts the transitions automatically. This allows for very expressive playing
at any tempo. With the exception of Flute and Alto Flute, all legato patches feature two distinct legato
styles:
- Sl ur r e d Le gato, where all notes are connected.
- Re - tongue d Le gato, where the note is played anew after the transition, emphasizing it. This
style allows you to play re-tongued legato passages without time-consuming work in the piano roll.
You can switch between the two styles in the GUI. Go to the Controller Table to assign a controller to
select the legato styles.
The Bass Flute and Bass Clarinet feature no vibrato and vibrato legato and sustains.
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Breath Noise
For added realism, you can add a breath noise while playing. This function can be assigned to a CC or
Midi Note in the Controller Table on the Performance page.
Tip
Sing the phrase you are about to play - and when you need to breathe,
instrumentalist. This is the right place to insert some breath noise.
so probably
does the
Impor tant: When playing a slow passage followed by some faster notes, sometimes the slow transition of
the last slow note will be cut off. This is because the script is not able to look into the future, so it has no
way of knowing beforehand what the user is going to play next. You can easily manually work around this
issue by manually moving the first note forward slightly in the piano roll/key editor of your sequencer.
While the script can not look into the future - you can! So we have inserted a keyswitch at Bb-1 which will
enable a special Automatic Fast Mode as long as you hold down the keyswitch and bypass the issue this
way. Remember to use it and you should not encounter any cut notes.
Playing and Reverse/X slider
The legato script uses keyboard velocity to determine the phrasing of a line. If you play rather soft, the notes
will have a slight decrescendo; if you play with higher velocity, the script will use samples with a slight
crescendo. This approach allowed us to record natural phrasing directly into the samples. Note that this
cresc/decresc effect is very subtle - you won‘t hear big chances in dynamics.
The cresc/decresc switching is also available in the sustain patches.
An important part of playing BWW EXP B/C instruments expressively is using variations in dynamics. This
done by moving the modwheel (CC1). Coupled with the phrasing control described before and the
adaptive legato script, you can play BWW EXP B/C very expressively.
In the right of the interface is a slider labeled X-REVERSE. This allows you to alter the way the script reacts to
your playing: By default, low velocities result in a decresc phrasing and vice versa. Enable the slider and
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the script will react in the opposite way to suit your playing style. The velocity of the first note in a sequence
will also be treated as usual (i.e. low velocity = decresc), but any following note with the opposite setting
(i.e. cresc in this case).
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11.3
Singles & Rolls
Be rli n Pe russi on Se ri e s
Berlin Percussion features a unique "Singles & Rolls" patch type. This patch combines single hits with
dynamically playable rolls.
In addition, most instruments also have recorded Dynamics, which reside in their own Dynamics patch. These
two patches are seperated for technical reasons, but can work together on the same MIDI channel.
Sample Mapping
The Singles & Rolls and Dynamics patches all are mapped as uniformly as possible. Some instruments for
example do not provide dedicated samples for left and right hand playing, but if they do, the mapping will
be the same for every instruments.
All instruments of the same family (snare drums, bass drums, ...) are sampled and mapped with the same
layout which makes it possible to use the same MIDI data for multiple patches or to layer instruments.
Also the Singles & Rolls patches and the Percussion Dynamics patches are mapped in such a way that their
playable areas do not overlap. This means that you can load these two patches on one MIDI channel per
instrument and do not need to use two channels/tracks for one instrument.
Singles and Rolls
In these patches, the "Singles" always react to keyboard velocity, while the "Rolls" react to the XFade CC
(CC1 Modwheel by default).
In the Kontakt keyboard, which can be toggled with the "Keyb" button in Kontakt's toolbar, all keys with
velocity-controlled samples are shown in blue, all XFade-controlled samples appear yellow.
Si ngle s & Rolls Ke y Colours
Depending on the instrument not all keys my be used, but if the instrument has a specific articulation it will
always be on the same key.
The general mapping for Singles and Rolls Patches is as follows:
Key
below C2
C2
D2
E2
F2
G2
A2
C3
D3
E3
Name
Special Articulations (different mallets...)
Single Hit Left
Single Hit Right
Rimshot
Muted Hit Left
Muted Hit Right
Ricochet
Roll Normal
Roll with Accented Release
Roll Double Stroke
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Key
F3
G3
C4
C#4
D4
Name
Roll Double Stroke with Accented Release
Sforzando/Fortepiano
Double Upbeat
Triple Upbeat
Quadruple Upbeat
Dynamics
Most instruments in Berlin Percussion feature recorded dynamics. Similarly to the Singles and Rolls these are
mapped uniformly across all instruments to make it possible to experiment with different combinations, etc...
The general mapping for Dynamics Patches is as follows:
Key
from F4
from B4
from E5
Name
Crescendos
Decrescendos
Crescendos/Descrescendos
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11.4
Trills Orchestrator
One of the most powerful tools in our collections is the ergonomically playable Trills Orchestrator. Patches
which use the Trills Orchestrator functionality have "TO" in their file name. We call the TO "ergonomic"
because you do not need any keyswitches to change between different trills, you just play them. Depending
on the instrument, you can play looped semitone and wholetone trills as well as identical sfz trills. Our
custom script manages the biggest collection of different trills and interval tremolos ever created and it is a
huge time-saver! Choose the interval to be trilled between by just pressing the starting and final notes.
Notation View
At the left of the GUI you see a helpful tool for your orchestrations: The notation view, a huge timesaver if
you want to notate trills in your written scores. It shows you every trill you are playing, regardless of the
number of notes you play.
Notati on Vi e w
How to play the Trills Orchestrator
We were looking for a way to make this instrument easily playable. After testing a few options we
discovered “rolling up” the chords is the best and easiest way to play trills without using keyswitches. All
you have to do is press a starting note and then the final note of your trill and the Trills Orchestrator will trill
between these notes. The Orchestrator allows you to trill between more than just two notes; flickering
chords are possible and easy to play. Just roll off the whole chord and the Trills Orchestrator will trill
between the notes you are playing. You can trill between up to 20 notes, the problem is that you will not
have enough fingers to do that ;-)
Note
While you are playing, the delay between the start note and the end note can be very short, you can
“roll up” the chords very quickly. But it is important to always roll them up; pressing two or more keys at
exactly the same time will not work.
The Mode Change Function
Every Trills Orchestrator can run in two different modes which is selected by a toggle switch:
E nd Tone = Star t Tone
In this mode every final note is automatically a new starting note if you press more than two keys. For
example: When you trill between C and D, the C is your starting note and the D is your final note. Now
you can use the D as another starting note. Just press any other key, an E for example. Now the
Orchestrator trills between C and D and also between D and E. So the D is automatically a final note as
well as a starting note.
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Star t Tone = Al ways Ne w
In contrast to the other mode, in this mode you cannot trill between odd numbers of notes like 3, 5 or 7 for
example. Why? Because you cannot use the final note of a trill as a new starting note.With the example
before: You trill between C and D. If you press E now, the E is your new starting note. The Orchestrator
then waits for an additional note. Now you need to press one more note, lets say an F. The Orchestrator
then trills between C and D, and between E and F, but not between D and E.
Note
Just find out which mode is good for your current needs and choose accordingly: If you want to play
flickering chords for example, choose the End Tone = Start Tone mode. If you want to play two different
trills, each between two notes, you should choose the Start Tone = Always New mode.
Tip
You can blend the sfz trills perfectly with the regular trills to achieve a sharp attack at the beginning of a
long sustained trill.
Measured Trills
Measured Trills patches allow you to play trills synced to your host tempo. These patches work the same
way as all other TO patches, but they have additional tempo options in their Performance View. They have
been recorded at multiple tempos and are played in perfect sync to your host tempo by the script. By
default, the script conforms to the host tempo. If you want to adjust the tempo yourself, set the tempo switch
to manual and use the BPM slider to set the tempo. Please note that the samples are time-stretched using
Kontakt's TimeMachine. With extreme tempo settings you might hear artifacts cause by the time stretching
algorithm. If this happens, try half or double tempo trills.
Te m po Opti ons
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Soloi sts Se ri e s
Woodwind Soloists
The Solo Oboe, Solo English Horn and Solo Clarinet have a full complement of semitone and whole tone
trills, both espressivo and with short attack.
If you play with a soft velocity, accelerating espressivo trills will be played. Play harder and regular short
attack trills will sound.
The Solo Flute, Solo Alto Flute, Solo Clarinet and Solo Bass Clarinet have recorded Grace Note sustains.
Play the grace note first (for example G3), keep it pressed and play a semitone or whole tone below (F#3
or F3, in this case) - much in the same way as the Trills Orchestrator script from BWW.
The Solo Oboe and Solo English Horn have been recorded with half step and whole step changing notes,
both up and down. First play the root note and hold it. Then play the changing note either a semitone or a
whole tone below or above. In the TimeMachine-enabled patches use the Speed encoder to adjust the
speed of the changing note.
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11.5
Doubles/Triples
Be rli n Se ri e s
Berlin Woodwinds has recorded double tongue and triple tongue samples for most instruments. In a
painstaking process we recorded real double and triple tongue notes and made them react to your playing
speed.
Berlin Strings extends this concept to Double and Triple Bowings, which work the same way.
Doubles
Play a note and the first note sounds. Release the key and the second note is played. Basically you only
need to play every second note, with the gap between notes determined by how long you keep the key
pressed.
Triples
Playing tripled notes requires a bit of practice, but it is easily worth it: Press a key and the first note sounds.
The second note sounds when you release the key and Capsule will automatically sound the third note after
an equal period of time. This is very useful for playing triple-tongued triplets or short triple bowings in the
strings!
Tempo Detection
All Doubles/Triples patches use two distinct sets of samples for slow and fast playing. Depending on your
playing speed, the script will automatically switch between these two sample sets.
11.6
Repetitions
Many collections feature recorded 16th note and triplets repetitions. These have been recorded at multiple
tempos and are played in perfect sync to your host tempo by the script. By default, the script conforms to the
host tempo. If you want to adjust the tempo yourself, set the tempo switch to manual (see Tempo Options)
and use the BPM slider to set the tempo.
Please note that the samples are time-stretched using Kontakt‘s TimeMachine. With extreme tempo settings
you might hear artefacts cause by the time stretching algorithm. If this happens, try half or double tempo
repetitions.
11.7
Runs Transitions
The Runs Transitions patches (also called Playable Runs, because that is essentially what these patches allow
you to do) are based on the same technology that powers legato instruments and use very fast legato
transitions between notes. They are available for both solo instruments and ensembles. We have sampled
transitions between notes up to the interval of a fifth, so you can play runs leaving gaps between notes if you
want. Now it is finally possible to play completely unique runs on a MIDI keyboard and hear the “glue” in
between individual notes. Just play your run and Capsule will do the rest!
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11.8
Runs Builder
Be rli n Woodwi nds M ai n
The Runs Builder, which is available for the Clarinet Ensemble (a3) and the Flute Ensemble in octaves (a2
+Flute 8va or Piccolo in the higher register) in BWW, allows you to create custom runs by combining
several groups of notes. Within these groups, which are all real recorded samples, you can hear the natural
connection between notes - the “glue”, which brings these real recorded short phrases combined as a
bigger run into your sequences.
Playing the Runs Builder
First you need to select the key by pressing the corresponding keyswitches. Then you select a slot via
keyswitch. If you have switched Auto Tempo off, you need to select a tempo mode with the Tempo Mode
slider or MIDI CC. All contents and settings of the slots will be saved with your sequencer project file or in
any Kontakt instrument/multi you save.
Slots & Articulations
When you load the Runs Builder into your Kontakt instance, all slots will be empty and basically nothing will
be loaded into memory. Now you can click on any empty slot to select it. This slot is now activated, easily
visible by looking at its highlighted border. To fill the slot with an articulation, just click on any of the
available articulations in the lower left of the interface. The articulation will be loaded into RAM and its
picture is displayed in the slot. When a slot is activated (white border), you can play the articulation
currently loaded in that slot on your keyboard. You can change the slot in real time using keyswitches. Every
slot has its own keyswitch. The keyswitch controlling a slot is displayed above the corresponding slot. To
clear a slot, select it and press the articulation button again. There also is a Clear All button next to the
articulation buttons.
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Runs B ui lde r Slots
Tempo Mode Slider
You will find a Tempo Mode slider underneath every slot. This slider is controllable via any assignable MIDI
CC (just right click) and lets you adjust playback of the samples between half tempo, double tempo and
regular tempo as well as half triplets and double triplets. The current selection is shown below the slider. As
an example, if you have a host tempo of 200bpm, a 16th run would be way too fast. Change the setting to
half tempo and the run will essentially play as an 8th run. If you have the auto tempo button switched on,
BWW will adjust this slider automatically to find the ideal solution. To control the slider manually, switch off
the auto tempo button.
Te m po M ode
Keyswitches
C0-B0 = changes the key (e.g. F Major, C Major, etc.)
C1-A1 = activates individual slots
Scale
Use the Scale slider to select the scale you would like your run to be in. You can assign a CC to this slider
by right-clicking on it.
Scale Sli de r
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11.9
FX Builder
Be rli n Brass - H orns SF X
Berlin Brass Expansion C - Horn FX features two patches based on Orchestral Tools‘ FX Builder Engine: The
Random Staccato patch and the Cluster Builder. Both patches use a similar GUI, but differ in their usage.
Both patches are described in the following section.
Cluster Builder
B B R C - Cluste r B ui lde r
The Cluster Builder marks Orchestral Tools‘ newest approach on solving a problem that has existed every
since the advent of sampling: How to create ultra-realistic effects that adapt to what the user wants to write
without overly complicated calculations or resorting to pre-recorded loops, which lack flexibility?
Arti culati ons
The Cluster Builder, in a nutshell, gives you access to the four horns in our section. We recorded Sustains,
Bendings, Fluttertongue, Trills and Stopped Sustains for each horn. The script lets you play each horn with its
individual articulation independently from the others. So one horn can play sustained notes, while a second
horn performs a trill, a third plays bendings and the fourth horn will join in playing fluttertongue.
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In addition, you can select a target pitch for each horn individually. The target pitch determines how far the
horn is allowed to stray from the tonal center (= the key you pressed) when playing a cluster. This setting is
of course automatable as usual by assigning a CC (right-click on any target pitch box to assign one).
Targe t Pi tch
The transform feature now is where the magic happens: Move the CC assigned to the Transform knob to
morph from playing unison in the chosen articulation to playing at the target pitch. This means that with a
target pitch of 3, the instrument will sound 3 quarter tones higher when the Transform knob is set to
maximum. Values in-between will result in something somewhere in the middle (go figure!). The transition is
absolutely seamless - this way you can morph in and out of a custom cluster in exactly the tempo you need.
By default, all four horns will play when you press a key. Pressing multiple keys results in an increased
number of instruments sounding.
Auto Di v i si
To help you create clusters with realistic voice distribution and the ability to have instruments come in one
after another, we implemented a divisi feature: The Auto Divisi button distributes the notes you play to the
four horns. The first note will go to the first horn, the second to the second, and so on. When the Auto Divisi
button is enabled, a selection menu will appear where you can select the order in which the four horns are
played. So for example if you want to the third horn to play the second note you press, you can change the
order here. To reset the counter (so the next note you play will be treated as the first in sequence), press
C0.
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Cluster Random Staccato
B B R C- Cluste r Random Staccato
Random staccato notes are a powerful effect, not only for creating a general feel of uneasiness in a piece
by working against the rhythmic backbone, but also (and even more so!) by using variable pitches, adding a
(a)-tonal layer. Try using this effect subtly in pieces otherwise rooted in traditional harmony - the effect is
staggering, especially at low velocities!
The Cluster Random Staccato patch works in a similar way to the Cluster Builder. You set a target pitch for
each horn and use a pre-defined CC to transform the sound from the root note (the note you play on your
MIDI keyboard) to the maximum pitch. In addition, there is a speed dial, which controls the frequency of
random notes. Of course this parameter is automatable, too.
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11.10 Drumset
Me tropoli s - Ark I
Metropolis Ark I contains a drumset recorded in place at the Teldex Scoring Stage.
The instrument provides all regular mic positions and is mapped in the GM standard:
Key
B0
C1
D1
D#1
F1
F#1
G1
A1
A#1
B1
C#2
D#2
E2
F2
G2
Name
Bass Drum Alternate
Bass Drum
Snare
Snare Alternate
Low Floor Tom
Closed Hi Hat
High Floor Tom
Low Tom
Open Hi Hat
Low Mid Tom
Crash Cymbal
Ride Cymbal
China Cymbal
Ride Bell
Splash Cymbal
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11.11 Electric Guitar and Bass
Me tropoli s - Ark I
Metropolis Ark I features two Electric Guitars, a Guitar Ensemble created from these two guitars as well as
an Electric Bass. These have all been recorded at the Teldex Scoring Stage and come with a few special
Mic Positions.
These instruments also have some special FX samples mapped, which are explained in the following
sections.
These instruments support the Auto Sustain feature, which is described in the Standard Articulations section.
Sample Mapping
The Electric Guitar and Electric Bass patches feature a number of special FX below and above the playable
range for Single Strokes or Powerchords. The playable tonal range is marked on Kontakt's on-screen
keyboard with blue keys. All FX keys are coloured yellow.
Key
G0 - G#0
C4 - D4/D#4
E4 - F#4/G4
G#4 - B4
C5 - D#5
Name
Dead Note
Slides Up Down (D#4 Bass only)
Slides Down (G4 Bass only)
Slides Up
Slides Plec (Guitars only)
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11.11.1 Guitars
The Guitar (L) and Guitar (R) contain Electric Guitar articulations. These two guitars are intended to be
double-tracked with one panned left, and the other panned right. Here they are present as individual
patches to facilitate finding your own sound.
Microphone Positions
The Guitars large have the same Mic Positions as all other Metropolis Ark I patches; see Mixer View for
details.
In additional, they feature a DI position which provides the Direct Input unaltered. The DI position is off by
default in the Guitars; switch it on and route it to its own output to use your own effects plugins on the signal.
11.11.2 Guitar Ensemble
The Guitar Ensemble pre-mixes and pre-pans the two Guitars included in Metropolis Ark I and has factory
settings like a typical double-tracked guitar setup.
All patches are playable right out of the box and are set up for the instant "action guitar" sound.
Microphone Positions
The Guitar Ensemble comes with its own set of special Mic Positions which are pre-mixed already for a
great sound.
L/R-Close
The Left or Right Close position provides the Close signal for the left/right Guitar. Adjust this position for
more or less direct signal.
L/R-Room
The Left or Right Room position controls the amount of reverberated Guitar sound. Adjust this position for
more or less ambience.
Amp 1 / Amp 2
The Amp 1 and Amp 2 positions control the two Electric Bass amp positions. These positions are identical to
the respective Electric Bass positions.
11.11.3 Electric Bass
The Electric Bass features two special amp setups, and is great to add precise bottom end to any track
Microphone Positions
The Electric Bass provides four mic positions to shape the sound.
DI
The DI position provides the DI box input unaltered. Route this position to its own output to use your own
effects plugins on the signal.
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OD
The OD position lets you control the amount of overdriven signal.
Amp 1
The Amp 1 position provides an Ampeg SVT 4-Pro bass amp setup.
Amp 2
The Amp 2 position provides a special SansAmp setup that has been post-processed.
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11.12 Time Machine-enabled Patches
Most patches in most collections are also available as special Time Machine-enabled patches. You can
recognize these patches by their name, which contains “TM”.
Time Machine-enabled patches work the same way as their regular counterparts, but have one additional UI
element. The TM Slider allows you to adjust the length of the samples in real time. This lets you make
staccatos sharper or shape a marcato to your desired length. The release samples are unaffected by these
changes, so the natural ambience of the room is preserved.
It is advisable to use the TM slider within sensible limits. The extreme ends of the spectrum will yield results
that are interesting for sound design, but have little in common with the original instrument. Less is more.
Note that there are no TM patches for Legato and Playable Glissandos for technical reasons.
11.13 Key Velocity Patches
Be rli n Pe russi on Mai n
Most non-melodic Berlin Series percussion instruments are mapped the conventional way with either key
velocity or an assignable CC controlling the velocity layers.
For some Unpitched Metals an alternative controlling scheme is also provided. These instruments have an
extra folder inside their instruments folder called "Key Velocity".
Inside are patches with the suffix "KV", which stands for Key Velocity.
Key Velocity patches have their velocity layers spread over keys on the keyboard. This allows for playing
smooth accentuated hits without having to think about or edit key velocity afterwards producing a consistent
velocity.
These patches are otherwise identical in the sample content to their regular counterparts. Use whichever
mapping scheme works best for you.
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XII
Multi Articulation Patches
All collections in addition to the Single Articulation Patches features a large number of groundbreaking Multi
Articulation Patches.
Rather than just providing access to multiple articulations in one patch (they do that, too, of course), these
patches allow you to combine different articulations and morph between them freely.
You can also apply legato transitions to every “long” articulation. So if you were so inclined, here‘s your
chance for Legato Trills.
Some special articulations like Scale Runs are combined in one Multi Patch, for example Scale Runs or
Dynamics. There are no corresponding Single Articulation patches for these.
Depending on the collection, there may be individual patches for Longs, Shorts, etc., or all articulations may
be set up in a single patch. This mostly depends on the number of total articulations.
This section of the User Guide describes the UI and usage of the Multi Articulation patches. The individual
articulations loaded inside a Multi Articulation patch work the same way as their Single Articulations
counterparts. So please refer to the respective sections of the User Guide to learn more about these
articulations. The notable difference is the legato behaviour: Since the Multi Articulation Patches allow you
to use legato transitions or behaviour (scripted legato) with any articulation, there are no 1:1 counterparts to
the regular Single Articulation legato patches.
The following sections list the used patch abbreviations for quick reference.
12.1
Multi Slot View
The Slot View of Multi Articulation Patches looks vastly different to its Performance View counterpart for
Single Articulation patches.
Each Multi Articulation Patch contains 12 slots for hosting individual articulations.
Empty slots have . . . as their slot name. Occupied slots show an abbreviation for the articulation loaded in
them with an icon for that articulation displayed beneath. The icon in a graphical way tells you a bit about
how the articulation sounds.
A slur left of the slot name (like in the 1st slot above) means that legato transitions are active for that slot.
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Choosing Articulations
If you click on a slot, a menu will open that allows you to select an articulation. Use the scroll arrows to
cycle through the different articulation pages.
Click X or click the articulation name again to close the menu. The menu will also close when selecting an
articulation.
Arti culati on Se le ctor
Legato and Settings
To the side of the menu there the legato button (displaying a slur) and the settings button (with a wrench).
Click the slur icon (it will light up if active) to switch on the legato mode.
You can configure which transitions to use as well as other options in the settings page by clicking the
settings icon. These options largely are the same found in their Single Articulation counterparts' Performance
View.
L e gato Style s
You can select up to three different legato zones accessed by playing speed. If you only need one or two
types of legato, just set two or even three slots to the same legato type.
The other settings displayed on this page correspond to the settings of that particular Single Articulation in
the Settings View.
Note
The setting made on this page apply only to the selected articulation.
Settings View .
Global settings are set in the
Nocturne Se ri e s
Nocturne Violin features alternative transitions, which are triggered by a controller configurable in the
Controller Table. If the controller is engaged, the slur graphic above the slot will turn orange.
If a legato style features an alternative transitions, this is marked by an asterisk (*) next to the transition
name in the legato slots.
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Selecting Articulations
There are multiple ways of selecting an articulation:
1) Click on the icon displayed below the slot name to select an articulation.
2) If the KS Mono/KS Poly switch is set to Mono, you can use freely assignable
keyswitches to select any of the 12 slots. Use the <KS> buttons in the lower left of the
KS M ono/Poly
patch to move the keyswitches. In this mode you can switch articulations any time and
the newly selected articulation will become active with the next played note even if notes are still held in
polyphonic playing.<
If both the original slot as well as the slot switched to has legato enabled, a legato transition will be played
connecting the slots enabling fluent changes between legato articulations. If the slot switched to does not
have legato enabled, the original slot will still be connected and afterwards muted, but without a further
transition after the initial connection. This also applies to Guitar patches using Auto Sustain.
Tip
Ctrl/Cmd-Click on the <KS> buttons to move the keyswitches directly adjacent to the lowest playable
note of the patch. On very low instruments the keyswitches will be moved adjacent to the top of the
range.
Shift-Click on the <KS> buttons to move the start of the keyswitches to C0. Very low instruments (like
BST Basses) will have their keyswitches start at C6.
3) If the KS Mono/KS Poly switch is set to Poly, the full power of Capsule is unleashed with Poly
Keyswitching and Morphing.
Attention
The playable range of an articulation is displayed via coloured keys in Kontakt‘s on-screen keyboard. If
monophonic keyswitching is active, the displayed range is the range of the currently selected slot. If any
polyphonic switching/morphing mode is active, the displayed range is the combined range of all slots.
In this case single articulations (for example flageolet) may have silent notes.
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Polyphonic Keyswitching/Morphing
Capsule introduces the ability to have more than one keyswitch (or, in this case, slot) enabled at the same
time. You can select up to four slots at a time by pressing multiple keyswitches at the same time. The newly
selected slot(s) will become active for all new notes as soon as all already sounding notes are released.
Already sounding notes are not affected and will also not be cut off when selecting other keyswitches.
KS Opti ons
Capsule not only allows switching between multiple selected slots via different means, but also morphing
freely between them. There are two modes for switching and two for morphing, selected by either clicking
the respective button or by a CC defined in the Controller Table:
C C Switch
With this option selected, the CC assigned to X Fade/Switch in the Controller Table will switch between
the selected slots. For this, the range of the CC is divided by the number of selected keyswitches, for
example 128/4 if four slots are selected.
Ve l Switch
This option works in a similar way to CC Switch, but instead of a MIDI CC, the slots will be switched by
key velocity. Again the number of selected keyswitches determines the value range in which each slot will
react.
C C XFade
Instead of switching through the selected slots, this option will morph between them using the X Fade/Switch
CC. The number of selected keyswitches determines the value range in which each slot will react.
Note
When using the CC Switch or CC XFade modes, the lower portion of the Active Slots display will show
the current state of the respective CC by highlighting that section of the display.
Acti v e Slots
C C XFade 2D
The 2D XFade allows you to morph freely between up to four slots using equal power crossfading. Each
corner of the graphic displayed in the UI represents one of the slots soloed. Use the CCs assigned to X
Fade/Switch and Y Fade (2D) in the Controller Table to move between the slots.
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2 D XF ade
In any of the modes you can change the selected slots at any time simply by pressing different keyswitches.
Switching to Locked View
Capsule's Multi Articulation patches are intended for creating your custom switching and layering
solutions as well as for building unique Legato articulations. To help you preserve your custom
patches, Multi Artic patches feature a Locked View that freezes the current instrument settings.
Click the Lock icon below the keyswitch controls to enter or leave Locked View.
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12.2
Multi Locked View
The Multi Articulation Patches provide vast control over combining and blending articulations as well as the
ability to create custom legato patches with any long note articulation.
The Locked View introduces a way to preserve custom-created patches using up to four articulations.
Click the Lock icon below the keyswitch controls to enter or leave Locked View.
A locked patch is frozen with its settings (active articulations, KS mode, velocity layers, RRs, etc...) as they
were set at the point of entering Locked View. When locked, all samples not currently used are purged from
memory.
As long as Locked View is active, not articulations can be changed and the instrument is immune to any
settings changes via CC, as well.
Interface
When the Locked View is shown, the Multi Articulation UI changes to an interface more alike to Single
Articulation Patches:
The Main Knob in the middle of the interface shows the current velocity or CC assigned to layer switching.
Note that Velocity/X-Fade control are set per patch in the patch options in the Slot View, not by clicking on
the Main Knob like in Single Articulation patches.
The right of the interface shows the enabled articulations.
The Locked View essentially serves to enable creating and storing custom-built articulation patches that
behave similar to Adaptive Single Articulation patches like the Legato patches.
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12.3
Longs
Each articulation is represented in Multi Articulation patches by an abbreviated articulation name in its slot.
Here are all abbreviations used for all "Longs" articulations:
SUS Imm Without Vibr
SUS Imm Romantic Vibr
SUS Imm Strong Vibr
SUS Soft Without Vibr
SUS Soft Romantic Vibr
SUS Acc
SUS Blurred
SUS Imm Flageolet
SUS Imm Sul Ponticello
SUS Imm Sul Tasto
SUS Soft Sul Tasto
Tremolo
Tremolo Flageolet
Tremolo Sul Ponticello
Tremolo Sul Tasto
Tremolo Acc
Tremolo Acc Sul Ponticello
Trills+1
Trills+2
Trills+3
Trills+4
Trills+5
Trills+6
Trills+7
Trills Acc +1
Trills Acc +2
Trills Acc +3
Trills Acc +4
Trills Acc +5
Trills Acc +6
Trills Acc +7
Measured Trills +1
Measured Trills +2
Measured Trills +3
Measured Trills +4
Measured Trills +5
Measured Trills +6
Measured Trills +7
Pizzicato Tremolo
Espr Short
Espr Long
SUSIW
SUSIR
SUSIS
SUSSW
SUSSR
SUSA
SUSB
FLSUS
SUSIR
SUSIR
SUSSR
TREM
TREM
TREM
TREM
TREMA
TREMA
TR+1
TR+2
TR+3
TR+4
TR+5
TR+6
TR+7
TRA+1
TRA+2
TRA+3
TRA+4
TRA+5
TRA+6
TRA+7
MTR+1
MTR+2
MTR+3
MTR+4
MTR+5
MTR+6
MTR+7
PZTRM
ESPRS
ESPRL
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12.4
Shorts
Each articulation is represented in Multi Articulation patches by an abbreviated articulation name in its slot.
Here are all abbreviations used for all "Shorts" articulations:
Portato Short
Portato Sul Tasto Short
Portato Long
Portato Sul Tasto Long
Portato Blurred
Repetitions 16th
Repetitions Triplets
Staccato
Staccato Sul Ponticello
Staccato Flageolet
Staccato Short
Staccato Bold FFF
Staccato Blurred
Spiccato
Spiccato Blurred
Spiccatissimo
Doubles
Triples
Sforzando
Grace Notes +1
Grace Notes +2
Grace Notes -1
Grace Notes -2
Changing Notes +1
Changing Notes +2
Changing Notes -1
Changing Notes -2
Trems Sfz
Trills Sfz +1
Trills Sfz +2
Trills Short +1
Trills Short +2
Trems Hook
Trills Hook +1
Trills Hook +2
Pizzicato
Pizzicato Perc
Marcato
Martele FFF
Col Legno
PORTS
PORTS
PORTL
PORTL
PORTB
REP16
REP/3
STAC
STAC
STAC
STACS
STACF
STACB
SPIC
SPICB
SPICS
DBLS
TRPLS
SFZ
GRC+1
GRC+2
GRC-1
GRC-2
GRC+1
GRC+2
GRC-1
GRC-2
TRSFZ
SFZ+1
SFZ+2
TRS+1
TRS+2
TRMHK
HK+1
HK+2
PZ
PZPC
MARC
MART
COLGN
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12.5
Dynamics
The dynamics patch provides you with a vast complement of pre-recorded dynamic notes. You can select
any combination of different crescendo and decrescendo dynamics by loading them into the 12 slots of the
multi patch.
Each articulation is represented in Multi Articulation patches by an abbreviated articulation name in its slot.
Here are all abbreviations used for all available dynamics:
p-ff-p 2LL
p-ff-p LL
p-ff-p L|L
ff-p L
mf-p L
p-f-p L
p-ff L
p-mf L
ff-p S
mf-p S
p-ff S
p-mf S
<<>>
<>
<|>
ff>
mf>
<>
<ff
<mf
ff/>
mf/>
/<ff
/<mf
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12.6
Scale Runs
All collections put a strong emphasis on idiomatic writing for all sections. No one will argue that runs are an
important part of what a woodwind or string section tends to do, so we felt we really needed to nail that
bit. For this reason, you get a large complement of runs to choose from in the Scale Runs patches and you
can play your own runs with the help of the Runs Transitions patch. Berlin Woodwinds also has our criticallyacclaimed Runs Builder. Orchestral String Runs was our first commercial library and we tried out many things
to come up with the best sounding and most flexible solution. With the experience gained in creating OSR
and OSR2 and the feedback received from our customers, who sent us e-mails with ideas and suggestions,
we improved the algorithms for the runs patches dramatically over the course of many updates. Now we
can all use the best of it in these collections.
The Scale Runs patches contain full recorded runs in all major keys (minor by just playing the corresponding
major run on a different start tone). All runs have been recorded at different speeds and are tempo-synced to
your host. C0 to B0 on your MIDI keyboard act as keyswitches to switch between keys. The tempo mode
slider with the auto tempo button is controllable via an assignable MIDI CC (via the Controller Table) and
lets you adjust playback of the samples between half tempo, double tempo and regular tempo as well as
half triplets and double triplets. The current selection is shown below the slider. As an example, if you have
a host tempo of 200bpm, a 16th run would be way too fast.
Change the setting to half tempo and the run will essentially play as an 8th run. If you have the auto tempo
button switched on, the script will adjust this slider automatically to find the ideal solution. To control the
slider manually, switch off the auto tempo button.
All Scale Runs use NI’s Time Machine Pro to sync to your host tempo, regardless of the mic position(s) used.
This means unrivalled fidelity and complete freedom in choosing your tempo.
Each articulation is represented in Multi Articulation patches by an abbreviated articulation name in its slot.
Here are all abbreviations used for all Scale Runs:
C Maj Up
C# Maj Up
D Maj Up
D# Maj Up
E Maj Up
F Maj Up
F# Maj Up
G Maj Up
G# Maj Up
A Maj Up
A# Maj Up
B Maj Up
C Maj Down
C# Maj Down
D Maj Down
D# Maj Down
E Maj Down
C-UP
C#-UP
D-UP
D#-UP
E-UP
F-UP
F#-UP
G-UP
G#-UP
A-UP
A#-UP
B-UP
C-DN
C#-DN
D-DN
D#-DN
E-DN
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F Maj Down
F# Maj Down
G Maj Down
G# Maj Down
A Maj Down
A# Maj Down
B Maj Down
F-DN
F#-DN
G-DN
G#-DN
A-DN
A#-DN
B-DN
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XIII
Getting Help
We hope this Guide showed you how to unleash the potential of all collections.
If you have any additional questions or need help installing collections, we have a number of options for you
to get help as fast as possible.
1. The OT Helpdesk
Before sending us an email, please first refer to the OT Helpdesk at helpdesk.orchestraltools.com, which
has answers to the most common user questions.
There you will also find detailed Folder Listings to verify that all your collections are correctly installed. The
Helpdesk covers a lot of topics and chances are high you will an answer there in a fraction of the time it
would take you to contact us.
Here are a few important topics:
Downloading the newest Installation Guide and User Guide
Everything about download and installation
Folder Structure listings of all Orchestral Tools collections
2. Direct eMail support
If your question is not answered on the Helpdesk, you can reach OT Support by email to
[email protected]
Just send us an email, describe your issue and we will get back to you usually the same working day. OT
Support is staffed every working day 09:00 to 16:00. Orchestral Tools is based in Germany, so if we do
not reply soon, it is most likely night over here! You can also send us a support ticket via the Helpdesk, but
regular email will be just as fast. No ticket IDs, no registration for an account, nothing. Just help when you
need it.
Please include as much information as possible, especially your system specs, sequencer version and
Kontakt version. Screenshots also help tremendously.
3. Personal Remote Support
If your issue can't be resolved speedily via email or if you are completely stuck with something, send us an
email and we will be happy to assist you via remote support. This is done with a small and secure
application that lets us see what you see on your screen and has proven to be a cure for even the nastiest
tech issues.
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XIV
Appendices
This section contains several appendices like a list of all controllers available in the Controller Table, how to
configure Kontakt's outputs, etc...
14.1
Controller Table - Annotated List
The Controller Table view allows you to map MIDI CCs and/or keyswitches to controller features in
Capsule. This section contains a list of all controllers along with short descriptions of what they do and what
you can assign them to.
All controllers have four bits of information attached to them:
Used by: Tells you which collection(s) use this controller; for example all Solo Berlin Woodwinds, or all
Berlin Strings.
Assignable to: Controllers can be assigned to a MIDI CC, a MIDI note, or both.
Default Value: Some controls have a default value set by Orchestral Tools. If they do, this will tell you what
it is.
Description: Provides a short description what the controller does.
Dynamics
Dynamic XFade
Used by: All "Long" articulations; but can be set and used for "Shorts", too.
Assignable to: MIDI CC
Default Value: CC1 (Modwheel)
Description: The assigned CC controls the dynamics of the instruments by morphing through the enabled
velocity layers. This is the default control scheme for "Long" articulations, though you can also enable and
use it for "Shorts", too.
XFade /Ve l ocity M ode
Used by: All Single Articulation patches in all collections.
Assignable to: MIDI CC
Default Value: CC14
Description: The assigned CC switches between dynamic control via the CC set at Dynamic XFade or by
keyboard velocity.
Instr ume nt Vol .1
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC7 (Volume)
Description: The assigned CC along with its Instrument Vol.2 counterpart controls the patch volume.
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Instr ume nt Vol .2
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC11 (Expression)
Description: The assigned CC along with its Instrument Vol.1 counterpart controls the patch volume.
Sustain Pe dal
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: CC64 (Sustain Pedal)
Description: The assigned CC or MIDI Note controls the Sustain Pedal, holding pressed notes. Note the the
Berlin Engine intelligently retriggers re-pressed notes while the Sustain Pedal is held.
Soft Re l e ase
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: CC15
Description: The assigned CC or MIDI Note performs a Soft Release of the current note(s) when enabled.
Tr ue Damping
Used by: All BPC Range articulations that support True Damping.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches the True Damping behaviour on or off.
Dynamic Switch
Used by: All Berlin Percussion Single Artic patches with velocity-controlled articulations.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC makes velocity-controlled keys switch between velocity layers instead of
crossfading them.
Auto Sustain
Used by: Select Metropolis Ark Series patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches the Auto Sustain behaviour on or off.
Stop Ke y
Used by: All patches that support Auto Sustain.
Assignable to: MIDI CC, MIDI Note
Default Value: F0
Description: The assigned CC or MIDI Note stops the currently sounding note if Auto Sustain is switched on.
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Performance
Vibr ato Sl ide r
Used by: All "Long" Single Articulations with multiple vibrato styles.
Assignable to: MIDI CCs
Default Value: CC3
Description: The assigned CC switches between the different vibrato styles available for the current
articulation.
C on Sor dino
Used by: All Berlin Strings patches.
Assignable to: MIDI CC
Default Value: CC16
Description: The assigned CC switches the Con Sordino simulation on or off.
Al te r nativ e Tr ansition
Used by: All Nocturne Violin legato articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: CC64
Description: The assigned CC toggles Alternative Transitions.
Fast/Sl ow Adjust
Used by: Doubles/Triples patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between Slow and Fast samples.
Sl ur r e d/Sl ow Le gato
Used by: All Berlin Strings and Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: A-1
Description: The assigned CC makes the current Legato Patch use the Slurred Legato style.
Agil e Le gato
Used by: All Berlin Strings/Berlin Woodwinds Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: Bb-1
Description: The assigned CC makes the current Legato Patch use the Agile Legato style.
Fast Runs
Used by: All Berlin Strings Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: B-1
Description: The assigned CC makes the current Legato Patch use the Fast Runs Legato style.
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Re tongue d Le gato
Used by: Selected Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: CC52
Description: The assigned CC makes the current Legato Patch use the Retongued Legato style.
X Re v e r se
Used by: Selected Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note treats the velocity of the rst note in a sequence as usual (i.e.
low velocity = decresc), but any following note with the opposite setting (i.e. cresc in this case).
B r e ath Noise
Used by: Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: B-1
Description: The assigned CC or MIDI Note plays a breath noise for added realism.
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Instrument Options
RR Re se t Ke y
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: A-1
Description: The assigned CC or MIDI Note resets the Round Robin counter to zero.
Lock To Host
Used by: All patches using Time-Stretching in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between patches following the host tempo or following a Manual
Tempo set inside the instrument.
Te mpo M ode
Used by: All patches using Time-Stretching in all collections..
Assignable to: MIDI CC
Default Value: CC50
Description: The assigned CC moves the tempo mode slider.
Auto Te mpo
Used by: All patches using Time-Stretching in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between patches automatically selecting the best-sounding option for
the Tempo Slider and you needing to move this slider manually.
M anual Te mpo
Used by: All patches using Time-Stretching in all collections.
Assignable to: MIDI CC
Default Value: CC51
Description: The assigned CC selects the BPM used for the articulation if Lock To Host is off.
Nie nte
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: With the assigned CC or MIDI Note, the lowest dynamic setting (usually CC1 at 0) will cause
the instrument to be completely silent. Use this setting when using your instruments with a breath or wind
controller.
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Soft Low Laye r
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: With the assigned CC or MIDI Note, the lowest dynamic layer will first be increased in volume
when controlling dynamics and only later the next layer will begin to fade in, allowing softer low dynamics.
Ignor e Noise s
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note makes the playing noises (wind or bow, depending on the
library) not be affected by the Niente and Soft Low Layer option. This way the noises will still be present
even if playing very softly.
Vol ume Range
Used by: All Single Articulation patches in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC adjusts the volume scaling of the recorded velocity layers to allow for greater
or narrower dynamic range.
Lock to B e at
Used by: All Time machine-enabled patches in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC lets the played sample start on the next full beat.
C utoff Fil te r On/Off
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note switches the Cutoff Filter on or off.
C utoff Fil te r C C
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC1
Description: The assigned CC controls the Cutoff Filter.
Attack
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC73
Description: The assigned CC controls the articulation attack parameter.
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Attack C ur v e
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC74
Description: The assigned CC controls the articulation attack curve.
Re l e ase
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC72
Description: The assigned CC controls the articulation release parameter.
Time Str e tching
Used by: All TimeMachine-enabled patches in all collections.
Assignable to: MIDI CC
Default Value: CC51
Description: The assigned CC controls the time stretching parameter.
Pe dal Sound
Used by: All patches with recorded pedal noise.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the level of pedal noise.
Hamme r On/Pul l Off
Used by: All Electric Guitar patches.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description:
The assigned CC or MIDI Note moves the attack startpoint of any played note to omit the
sound of the plectrum.
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Mixer
Te l de x IR
Used by: All BWW EXP+C patches.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note switches the Teldex Impulse Response on or off.
Te l de x IR Dr y
Used by: All BWW EXP+C patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the amount of dry signal in the patch.
Te l de x IR We t
Used by: All BWW EXP+C patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the amount of wet signal in the patch.
Te l de x IR Pr e de l ay
Used by: All BWW EXP+C patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the pre-delay time in the patch.
<NAM E > Fade r
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the fader level of the mic position.
<NAM E > Sol o
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the solo state of the mic position.
<NAM E > M ute
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the mute state of the mic position.
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<NAM E > Pan
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the panning of the mic position.
<NAM E > Pur ge
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC loads or unloads the mic position.
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Multi Artic Settings
The following controllers can only be assigned in Multi Articulation Patches
M I - M ono/Pol y M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between monophonic keyswitching and polyphonic keyswitching.
M I - Ve l . Switch M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC25
Description: The assigned CC sets polyphonic keyswitching to switch by playing velocity.
M I - C C Switch M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC26
Description: The assigned CC sets polyphonic keyswitching to switch by sending the X Axis MIDI CC.
M I - C C XFade M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC27
Description: The assigned CC sets polyphonic keyswitching to crossfade by sending the X Axis MIDI CC.
M I - 2D XFade M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC28
Description: The assigned CC sets polyphonic keyswitching to crossfade using 2D morphing via the X Axis
and Y Axis MIDI CCs.
M I - X Fade /Switch
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC22
Description: The assigned CC controls the polyphonic keyswitching if set to CC Switch or XFade and
controls the X Axis in the 2D XFade.
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M I - Y Fade (2D)
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC23
Description: The assigned CC controls the Y Axis in the 2D XFade.
Le g Ar tic <n> On/Off
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC30
Description: The assigned CC switches the legato on or off for the respective slot in the Multi Articulation
patch.
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14.2
New Features
This section lists new features added in new Capsule versions.
Depending on which version of Capsule a collection uses, these feature may not be part of all collections
yet, but will be added in later updates.
The Patch Info View in each patch shows the Capsule version used in that collection.
Capsule 2.2
Auto Sustain (MA1)
When enabled, the current note will continue to sound until a new note is pressed. This option makes the
patch monophonic.
Hammer On/Pull Off (MA1)
When enabled, the start point of the samples will be moved to omit the plectrum attack in guitar patches
using this feature.
Monophonic Keyswitching while notes are held
When in monophonic mode, switching between slots in Multi Articulation Patches is now possible while
notes are still held.
Capsule 2.1
Tempo Sync follows tempo changes
All tempo-synced patches (like the Trills Measured) will now dynamically follow your host tempo while you
change it. This means you can have trills that get faster while playing without having to retrigger the note.
Poly KS/Fade will now show the state
When you use Poly KS/XFade, you can now see the current state at the bottom of the articulation view. The
current setting will light up.
Locked View
All Multis now have a Locked View represented by a lock icon in the lower left. It works this way: Set up
the multi patch as you want it, then press the lock button. Everything else not selected will be purged and a
UI similar to the Single Artic Patches will show up. Click the lock again to go back to the regular Slot View.
Single Layer articulations show "Single Layer" in the Main Knob
When an articulation has a single velocity layer, it will now show "Single Layer" in its Main Knob.
Lock to Beat
When enabled, all tempo-synced patches will start at the next beat. So for example when playing a Trill or
a run, it will be enough to press it before the beat you want it to start on. Capsule will make sure it will be
triggered exactly on the beat.
Incoming Controllers shown in Controller Table
The Controller Table will now show a lit dot in front of the respective Controller Table entry when that
controller comes in.
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True Damping (BPC and BPC A)
A lot of percussive instruments have a very unique damping sound. Wherever worthwhile, these sounds
were extensively sampled for Berlin Percussion and BPC A - The Timpani. If enabled, this option will make
the instrument play True Damping samples when CC64 is not active. CC64 will let the samples ring out.
Dynamic Switch (BPC and BPC A)
When enabled, all velocity-mapped keys in the current articulation will not crossfade between dynamic
layers but rather switch between them at breakpoints.
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14.3
Configuring Kontakt's Outputs
Quite often you will want to (or need to) route different microphones to different outputs within Kontakt so
you can treat them independently within your sequencer.
By default, Kontakt only has a few outputs activated. This section tells you how to enable more outputs and
how to save this as the default configuration, so you only need to do it once.
1) Show the Outputs Pane by clicking the Output button in Kontakt's menu bar.
2) Click on Add Channels and choose the options as shown below. Depending on which version of the
plugin you loaded, you can select as many outputs as you need.
3) Press Ok and the new settings will be applied and saved as the default.
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