Introduction - X

Transcription

Introduction - X
Introduction
Presentation sheet 1: Features of the X-Sim 3 software package
Additionally features of version 3 supporter edition
Features of version 3.0 (free stage 2)
- High number of game telemetry plugins
- Automatic game detection and setup function
- In game race-start-trigger to enable simulator
- 3rd way game access with:
- Microsoft Force Feedback driver
- Direct game memory readout tool
- Easy math output solution with mixer facility
- Well rounded math module collection with:
- Different types of fast washouts
- Different types of scaler
- Threshold and 1:1 plugins
- Simulator based real time processing
- Easy skinned desktop gauge system
- Extended hardware gauge support
- Support for LCDStudio and LCDHype gauges
- Multi CPU affinity and isolation support
- Full configurable program loop timing
- Hardware and software benchmark module
- Graphic driver to get motion out of 3D games
- Multi input device support (joystick mixer)
- Huge hardware support with:
- Interface plugin system
- Universal serial RS232 and RS485 output
- Initial operation test panel for each port
- Teachable port I/O for any HW combination
- Electric, pneumatic and hydraulic actuators
- Structured free definable HW calibration
- Output analyzer
- In game telemetry data logger
- Mature C++ programmer support for plugins
- Dialog buttons optimized for usage in simulators
- Configurable safety options in case of HW failure
- 3D virtual simulators for testing purpose
- Tray menu for hiding the applications
- Command line support for easy script usage
- Video motion add-on software
- Work out-sourcing with network cluster support
- online cloud for your profile backup and access
- shared profile download of other members
-You can work offline
- It is possible to save profile files to disk
- Command prompt command line parameter
- Hybrid online mode
- Server independent usage
X-Sim starts where other programs are at its end and support more than 6DOF
with unlimited numbers of additionally degrees or features of motion freedom.
Presentation sheet 2: Simple simracer equipment (for users without a simulator)
Desktop dashboards
The desktop gauges are designed to be used on a
dual screen computer. On the primary monitor must
run the game but on the secondary monitor can be
a dashboard displayed while you are ingame.
Hardware gauges
You are now are able to drive some servo with the ingame
gauge values. Normally a original automobile gauge system
is stripped and some RC servos are build in that housing.
There are some other solutions by using the aircores.
In the end you get a realistic dashboard which you can
control like you want.
- Tryout some sample gauges that comes with the X-Sim installation
- Get a picture of your own car dashboard and implement this as skin
- Expand your simulator with 3rd party dashboards
- One game connection will avoid problems with other software
Presentation sheet 3: Standard simulator setups
Dual PC solution
The dual PC solution will replace a expensive external
control box with programmable embedded micro controller
and use a old PC to control a simulator and to share the
CPU load for a professional movement result like the
professional simulators on the market.
Single PC solution
X-Sim offers some special multi core support to separate
the CPU usage to a single CPU core and run the game on
all other CPU cores. This solution can be used if the PC
will have a very good performance and should not be used
if the game PC is undersized or older than three years.
If you like to switch to the dual PC solution sometimes later
there is no need to change your profile. Only a new network
address to your new profiler location is needed.
- Save money and time by using a old left over PC instead of a expensive developed external hardware
Use the resources of the customer and its PC equipment.
- Think future save by avoid outdated hardware components and use update able PC technology
- Try the configurable universal serial output or the open interface plugin system to add new hardware
Presentation sheet 4: reducing development time and costs by using X-Sim
Grandprix 3
rFacor
rFactor
rFactor
engine
engine
ACTC
ARCA
LFS
Live
Live
for
for
Speed
Speed
Dirt
Grid
NSR Stage 1
Truck Racing
Seed
Seedgame
game
engine
engine
GTR
GTR2
Race
Grandprix
Grandprix
GPxpatch
GPxpatch
Racer
X-Plane
Grandprix 4
Nascar2005
GTR Evo
Simbin
Simbin
engine
engine
Falcon
SBK
GTL
GPL
Force Feedback
Memory
Race
Volvo
X-Sim
X-Sim
unified
unifiedgame
game
support
support
Race 07
Microsoft
Microsoft
+FSUIPC
+FSUIPC
No Limits
RBR
Combat
Microsoft
flight games
future save, unified game plugin support
- many supported popular game engine which game developer will use in the future
- compatibility to 3rd party hardware and software with single game attach
Presentation sheet 5: Simulator hardware support
X-Sim offers three types of control
1. direct output to a intelligent hardware
Examples: SCN5, AMC, SPS
with:
- Universal serial output (configurable)
- direct output
2. control of hardware with feedback
Example: R'n'R, pneumatic, hydraulic
with:
- Synaptrix the teachable control
3. control with share memory
Example: LCDHype, Shiftlight
with:
-Gauge setup (40 slots to export)
-Visual axis setup
- X-Sim can offer 3rd party support for simracing hardware and is therefore future save
- Hardware plugin system is open source with sample included in manual and installation
- Combination of input and control hardware is possible (one interface for input, one for output)
Presentation sheet 6: The future of X-Sim
X-Sim Roadmap
2013
2012
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Unified open source plugin support
X-Sim 3.0 Beta
X-Sim 3.1 (Release)
X-Sim 3.2 (float value plugins)
X-Sim game overlay (maybe)
X-Sim 2.x
- ongoing game plugin support
- implementation of new hardware
- bugfixes of 3.x engine
- 64bit support was canceled because of missing
funds to pay Microsoft certification (includes Windows 7 support)
Also 64bit games are missing.
Product release
Stability update
End of life