SmartSound Users Guide

Transcription

SmartSound Users Guide
SmartSound® for Multimedia
Version 1.5
User's Guide
SOFTWARE LICENSE AGREEMENT OF SONIC DESKTOP SOFTWARE, INC. (“SDS”)
CAREFULLY READ THE TERMS AND CONDITIONS OF THIS AGREEMENT BEFORE USING THIS SOFTWARE. USING
THIS SOFTWARE INDICATES YOUR ACCEPTANCE OF THESE TERMS AND CONDITIONS.
1. Ownership The enclosed SDS software program (the “Software”) and related written materials enclosed (the
“Documentation”) are licensed (not sold) to you, and SDS retains all ownership interests in all copyright, trade secret,
patent and other proprietary rights in the Software and Documentation. Such ownership and related interests are protected
by US and international copyright laws.
2. License
a. Authorized Use. SDS grants you a non-exclusive, nontransferable license to (1) use one copy of the Software on a single
computer, and (2) use one copy of the Documentation in connection therewith. You may make one copy of the Software for
back-up or archival purposes only. You may access the Software from a hard disk, over a network, or by any other means so
long as you otherwise comply with this Agreement. A separate license is required for each computer when the Software is
installed on a network server for the purpose of use on or distribution to one or more computers.
b. Music / Audio Rights. You may adapt, synchronize, reproduce and distribute the musical compositions and, if any,
lyrics and other audio included in the Software only in conjunction with and as an integral part of a multimedia presentation,
CD ROM, kiosk, video, film or other such multimedia application created, adapted or synchronized by you utilizing the
Software. You may not (1) perform or transmit or disseminate over a network or other electronic means except as an
integral part of an authorized presentation or Internet web site, or (2) distribute, except as provided herein, any of such
music or audio content. It is understood and agreed that the rights granted herein include the right by the end user to perform
publicly in any broadcast media the musical compositions and sound supplied on the CD ROM without the payment of any
additional moneys or royalties. It is expressly understood by the end user that in granting these rights SDS is in no way
assigning ownership of said musical compositions and sound and retains all its original rights in and to the compositions
including the right to collect any royalties that are payable to it as a result of the performance for broadcast and collected
through or by Broadcast Music Inc. (BMI) and The American Society of Composers Authors & Publishers (ASCAP). The end
user hereby agrees, that it will make its best efforts to submit proper cue sheets to the television or radio station with a
blanket license with the above noted performance rights organizations at the time the end user becomes aware of a broadcast
performance. You agree to pay and to indemnify and hold harmless SDS from any and all costs or expenses arising or
resulting from any unauthorized use of the musical or audio content of the Software.
c. Restrictions. You may not: (1) copy (other than once for back-up purposes), disclose, publish, export, distribute, rent,
lease or sublicense; (2) remove any SDS trademarks or copyright notices from; (3) modify, translate or prepare derivative
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as provided herein); or (6) reverse engineer, decompile or disassemble all or any portion of the Software or Documentation
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3. Warranty
a. Limited Software Warranty. SDS warrants the Software media (e.g. CD-ROM) and related Documentation to be free from
defects in materials and workmanship for a period of sixty (60) days from the date of purchase. SDS will replace any such
defective media or Documentation returned to SDS during such warranty period, provided such defect is not the result of
improper use or neglect. If you do not receive media which is free of defects in materials and workmanship within the
warranty period, you are entitled to a full refund of the price paid by you for the defective Software returned. Replacement (or
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the Software are furnished “AS IS”, and without warranty as to the performance or results you may obtain by using the
Software.
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EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
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KIND OF SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, EVEN IF SDS HAS
KNOWLEDGE OF SUCH POTENTIAL LOSS OR DAMAGE.
4. General
a. Installation. You are responsible for installation, management and operation of the Software.
b. Indemnity. You agree to indemnify, hold harmless and defend SDS from and against any and all claims or lawsuits,
including attorneys’ fees, that arise or result from any use or distribution of the Software (including the music / audio
content) not expressly authorized in this Agreement.
c. Termination. This Agreement is effective until terminated. You may terminate it at any time by destroying the Software,
including all computer programs and Documentation, and erasing any copies residing on computer equipment. This
Agreement also will terminate if you do not comply with any terms or conditions of this Agreement. Upon such
termination you agree to destroy the Software and Documentation and erase all copies residing on computer equipment.
d. Governing Law. This Agreement shall be governed and construed under the laws of the State of California and subject to
the exclusive jurisdiction of the courts therein.
e. Entire Agreement. You agree that this Agreement expresses the entire understanding between you and SDS, and
supersedes all other communications, oral or written, relating to the Software.
Copyright Information
This user's guide and SmartSound® For Multimedia software are copyrighted with all rights reserved.
Under copyright laws, no part of this User's Guide or Software may be copied or distributed without the
written permission of Sonic Desktop Software (SDS).
©1997 by Sonic Desktop Software Inc., All rights reserved
PO Box 3205
Chatsworth, CA 91313-3205
Tech Support: 818.718.9993
Telephone:
818.718.9999
Facsimile:
818.718.9990
E-mail:
[email protected]
Documentation By Ted Hernandez and Chris Hufford
Special Thanks To Geoffrey Hufford , Kevin Klingler and Bill Schrieber
Original music composed by Guy Moon, Luis Torres, Lisa Anne Miller, Michael Hooker, Sam Winans, Barry
Coffing, Geoff Hufford, John Brainard, and Lionel Cole.
Warranty and Liability
Sonic Desktop Software guarantees that the CD that this software is recorded on is free from defects. If a
defect occurs within the first 90 days (after the original date of purchase) of normal use, you may return
the disc to Sonic Desktop Software for a free replacement. You must also return your product registration
card.
The information contained in this documentation is subject to change without notice. Sonic Desktop
Software makes no warranties with respect to this documentation. Sonic Desktop Software assumes no
responsibility for errors within this documentation. No part of this book may be reproduced or transferred
in any form of media without the written consent of Sonic Desktop Software.
Trademarks
SmartSound is a registered trademark of Sonic Desktop Software, Inc.
PowerPoint is a registered trademark of Microsoft Corporation
Freelance is a registered trademark of Lotus Corporation
Persuasion is a registered trademark of Adobe Corporation
Harvard Graphics is a registered trademark of Software Publishing Corporation
Astound is a registered trademark of Gold Disk
Apple is a registered trademark of Apple Computer Inc.
Other product and corporate names may be trademarks of other companies and are the property of their
respective owners.
US Patent Pending
Table of Contents
Chapter 1. Welcome to SmartSound® For Multimedia.....................................2
Section I. Product Overview.............................................................................2
Section II. What's New in Version 1.5?................................................................3
Section III. Working with Soundtracks................................................................5
Section IV. Using this User's Guide...................................................................6
Section V. On-Line Help..................................................................................6
Section VI. Maestro Quick Start.........................................................................7
Section VII. Sound Editor Quick Start..............................................................11
Chapter 2. Installation............................................................................................16
Macintosh Installation Instructions....................................................................16
Macintosh System Requirements....................................................................16
Technical Support..........................................................................................17
Chapter 3. Using the Maestro...............................................................................18
Section I. Starting SmartSound® for Multimedia...............................................18
Section II. Working with the Maestro................................................................19
Section III. Exporting a Maestro Sound file.......................................................37
Chapter 4. Using the Sound Editor's Sequencer..............................................39
Section I. Overview.........................................................................................39
Section II. Understanding the Sound Editor.....................................................41
Section III. Understanding a Smart Block™.......................................................42
Section IV. Using the Sequencer....................................................................43
Playback in the Sequencer.............................................................................46
Adding and Removing Blocks from the Sequencer...........................................47
Hinting and Warning.......................................................................................49
Smoothing between Blocks............................................................................51
Removing Blocks...........................................................................................53
Smart End / Quick Ending...............................................................................57
Adding Effects...............................................................................................59
Working with Files...........................................................................................61
Undo/Redo....................................................................................................62
Chapter 5. Using the Block Window....................................................................63
Controls.........................................................................................................64
Selecting Blocks............................................................................................64
Windows Menu..............................................................................................65
Recording......................................................................................................69
Chapter 6. Importing Sounds into the Sound Editor........................................71
Section I. Importing Maestro Soundtracks........................................................71
Section II. The SmartSound Browser...............................................................73
Section III. Importing Sound Files....................................................................74
Working with Multiple Sound Files...................................................................74
Closing Sound Files.......................................................................................74
Chapter 7. Creating your own Blocks.................................................................76
Section I. Showing the Block Clipper...............................................................76
Section II. Block Clipper Controls....................................................................77
Section III. Using the Block Clipper..................................................................78
Table of Contents
Chapter 8. Importing Audio CD's..........................................................................81
Chapter 9. Saving Files and Exporting................................................................84
Section I. Saving Files.....................................................................................84
Section II. Exporting Soundfiles......................................................................86
Section III. Working with Multimedia Software....................................................87
Chapter 1 - Welcome
Chapter 1. Welcome to SmartSound® For Multimedia
Section I.
Section II.
Section III.
Section IV.
Section V.
Section VI.
Section VII.
Product Overview
What's New in version 1.5?
Working with Soundtracks
Using this User's Guide
On Line Help
Maestro Quick Start
Sound Editor Quick Start
Section I. Product Overview
Congratulations on your purchase of the most exciting desktop sound studio on the market today!
SmartSound® For Multimedia is the absolute easiest way to create customized, professional quality
soundtracks. No prior knowledge of music is required, there is no technical jargon or musical notation
used.
SmartSound® For Multimedia was developed to work with your multimedia software. It brings to life your
graphical presentations. By adding just the right musical nuance or sound bite you can dramatically
increase the impact of your presentations. In just a few simple steps you will be creating quality and
impressive soundtracks.
SmartSound® For Multimedia is comprised of two programs in one. This application includes a Maestro
for step by step soundtrack creation and a Sound Editor for specific music editing.
The Maestro includes a six screen process for soundtrack production. Each Maestro screen guides you
through the customization of your soundtrack. You are guaranteed a great and unique soundtrack every
time. Every arrangement you create will have a definite beginning and ending, just as the original
musicians intended.
The Sound Editor includes a Sequencer and Block Editor for complete soundtrack customization. The
Sound Editor allows you to see a piece of music divided into Smart Blocks™ graphical elements. Dragand-Drop functionality gives you detailed editing capabilities. The Sound Editor contains a complete set
of tools allowing you to add digital effects such as reverb, delay and chorus. A full compliment of
SmartTools are available for easy editing and creation. Simply point to any SmartTool button for a quick
description of what that tool does.
After creating a soundtrack that meets your multimedia needs, you can save and export it for use in your
presentation or multimedia project. Once the new piece is saved, you can exit SmartSound® For
Multimedia and import the results into your presentations.
The music and sound effects are recorded and stored digitally for uncompromised sound quality. Enjoy
creating your professional soundtracks and be prepared to impact your audiences!
Page 2
Chapter 1 - Welcome
Section II. What's New in Version 1.5?
QuickTime Movies
You can import a QuickTime movie and see the video thumbnails in the Sequencer timeline. If you import a
QuickTime movie with video, sound or midi, you can import any or all of those parts. You can then
automatically create a new soundtrack for the video. Finally, export the result as a cross-platform
composite QuickTime movie.
Choose "Import..." from the File menu. Locate and open a Quicktime movie that contains visuals.
Thumbnails of the movie will be displayed in the Sequencer. You can adjust the size of the thumbnails by
growing the Sequencer window. Once you are done creating a soundtrack for the movie, choose
"Export..." form the File menu. Choose "QuickTime" as the desired export format from the pop-up menu,
and ensure that "With Video" is checked. The exported file will be playable on any computer that supports
QuickTime.
A new preference allows the timeline to now display SMPTE timecode.
Choose "Preferences" from the Edit menu. Check the "Display SMPTE" option.
Loopable Soundtrack Creation
Looping options have been added to the Maestro panels and the Sequencer. Loopable soundtracks are
particularly useful for multimedia or web pages when you do not know a pre-defined length of time that the
soundtrack will need to play.
Loop mode in Maestro - at the bottom of the length panel maestro, you can select loop. In that mode, the
created versions can all loop back on themselves. Rather than creating 'songs' with beginnings and
endings, you create loopable segments that will play over and over.
Loop tools in Sequencer - when in loop mode, the sequence plays over and over. Smart End will make a
loopable segment near the end mark. Quick Ending will do a quick loop.
Choose "Loop Mode" from the Sequence menu.
Recording
You can now record audio directly into a block in the Block Window. Record using any sound input device
hooked up to your computer, including the desktop microphone.
Choose "Record Block" from the Blocks menu. If you are using a microphone you will want to uncheck the
"Monitor" option to avoid feedback. Begin recording by clicking the red Record button. You can click the
Play button to listen. Click "Save" to save the new block.
Merging/Overdubbing sound
You can merge an unlimited number of layers into the sequence, but with the ability of restoring to the
original soundtrack (non-destructive editing). Use this feature to add dialog or highlighting sound effects
on top of your soundtrack.
Select the desired block(s) in the Block window. Command-Drag the blocks up to the Sequencer to the
exact position you want them mixed in at.
New File Formats
SmartSound For Multimedia can now import and export in all these formats:
- QuickTime (including IMA 4:1 and µLaw 2:1 compression)
- AIFF (including IMA 4:1 and µLaw 2:1 compression)
- AU files (with compression)
- Sound Designer II
- Wave
- RealAudio (export format for streaming audio over the Internet)
Page 3
Chapter 1 - Welcome
Audio Compression Support
SmartSound is the first audio software to fully support IMA 4:1 and µLaw 2:1 compression types
throughout the program in real time. These compression options will create smaller exported sound files
for use when disk space, or download time, is critical. 22K IMA 4:1 compressed sound files can offer very
good quality sound at only 11K bytes per second.
More Variety
The new 'Randomize' preference lets you select if you want SmartSound to return consistent versions, or
to get a little more creative. With 'Randomize' selected, you will often get slightly different versions each
time you use the Maestro or any of the Smart Tools.
Choose "Preferences" from the Edit menu. Check the "Randomize" option.
Import MIDI files
You can actually import standard MIDI files and QuickTime MIDI movies. The MIDI data will be converted to a
digital audio file. It will then show up as a block in the Block Window.
Refer to the on-line Apple Guide help and tutorials for more information.
Page 4
Chapter 1 - Welcome
Section III. Working with Soundtracks
Music and soundtracks can add that special touch to make your presentations stand out. Under utilizing or
over-stating music into your presentation can minimize their impact. The following section offers some
ideas on how to successfully use music with your presentations.
Some of the types of Presentations that can utilize SmartSound® soundtracks include:
•
•
•
•
•
•
Computer based presentations
Live audio visual presentations
Professional video
Interactive multimedia presentations
Home video
Broadcast (requires separate license)
Using Soundtracks to Enhance Presentations
Soundtracks should be used to enhance the visual elements of a presentation. Soundtracks should be
soft or not used at all when another audio element, such as a speaker, is active in a presentation.
Soundtracks, particularly music soundtracks, are very effective when you want to set or change the mood
in a presentation. Use soundtracks to create smooth transitions between different segments of a
presentation.
When to use soundtracks:
• To create an attention-getting opening
• As background for thematic segments of your presentation
• To support transitions between different thematic segments of your presentation
• To create a strong closing
• During credits, whether recorded on video or spoken live
• To transition between speakers for live audio visual presentations
• To skew your presentation to a different audience demographic
Selecting the Right Kind of Music
Music is used to create a mood, energy level or to get the audiences attention. Be sure you know what
mood you want to create, the level of energy you want to introduce and the volume that the soundtrack
will be played at during the presentation before you begin choosing a piece of music. Use the same
musical themes whenever certain visuals appear, such as your company logo. This creates continuity and
familiarity within your presentation, or between different presentations you might give.
Inserting Sound Effects
Sound effects can grab an audience's attention, interject humor or enhance the level or realism in your
presentation. A sound effect can be as simple as an audience clapping, or the sound of a rainstorm in the
background. Effects are very short in duration and should be timed to coincide with the introduction of a
specific visual element for maximum effect. Occasional sound effects are helpful in keeping an audience's
attention from wandering because they break up the aural flow by introducing a new and unexpected
element. Don't overuse sound effects - they'll lose their effectiveness.
Page 5
Chapter 1 - Welcome
Section IV. Using this User's Guide
This User's Guide is designed to get you up and running with SmartSound For Multimedia as quickly as
possible. This manual is broken down into six comprehensive chapters.
Chapter 1 Welcome to SmartSound For Multimedia
This chapter introduces you to the SmartSound For Multimedia product as well as discusses how to
incorporate soundtracks into your multimedia presentations. A Quick Start for those who can't wait to get
started is discussed here.
Chapter 2. Installing SmartSound For Multimedia
This chapter discusses what are minimum system requirements as well as the steps to install SmartSound
For Multimedia. Technical support and product registration are also discussed.
Chapter 3. Working with the Maestro
This chapter discusses how to use the comprehensive six screen Maestro for soundtrack production.
This section explains the Controller and each Maestro screen. For many users, this is all they may use to
create their soundtracks.
Chapter 4. Working with the Sequencer
This chapter discusses the real power of SmartSound For Multimedia, the Sound Editor. This section
discusses how to use the Sequencer and its block editing capabilities. The Sound Editor allows you to
professionally edit your sound track by simply dragging and dropping musical Smart Blocks in a musical
playback order, called a sequence.
Chapter 5. Block Window
This chapter describes the functions and controls of the Block Window.
Chapter 6. Importing Sound Files
How to add sounds to the Block Window using the Maestro, Import and the SmartSound Browser.
Chapter 7. Using the Block Clipper
This is where a sound block can be manipulated into smaller blocks using the Block Clipper. You can use
the Block Chopper as a means to professionally edit a block into the exact time block needed. You can
use the Block Clipper to "clean" up Smart Blocks before they are added to the Sequencer.
Chapter 8. Importing Audio CD's
This chapter discusses how to import music from your favorite audio CD's. Use of the Block Clipper and
block manipulation is discussed in this chapter.
Section V. On-Line Help
SmartSound for Multimedia includes an on-line facility for quick reference. From the Help menu you can
choose from several topics.
For Windows, choose from the Help menu.
For Macintosh, on-line help is available if the Apple Guide extension is installed on your system. Once
Apple Guide is installed, you can select the SmartSound guide from the Help menu.
Page 6
Chapter 1 - Welcome
Section VI. Maestro Quick Start
So you don't read manuals! That's OK. This section is for those who want to quickly create their
soundtracks. Creating a soundtrack file to place into your multimedia application takes 6 steps:
1.
2.
3.
4.
5.
6.
Installing
Start SmartSound For Multimedia
Start the Maestro
Walk through the Maestro Screens
Export the sound file
Import the sound file into a multimedia application
Step 1. Installing SmartSound® for Multimedia
Refer to Chapter 2 for installation instructions.
Step 2. Starting SmartSound® For Multimedia
After installing SmartSound® For Multimedia locate the icon on your hard drive and double click on it:
Note: The first time you run the application you will prompted to personalize your copy with
Company name and serial number.
You will hear our "stinger" sound bite and the following logo screen will appear:
Page 7
Chapter 1 - Welcome
Step 3. Starting the Maestro
Select the Maestro button from the opening splash screen to display the Controller. The following
diagram outlines the Controller:
Playback Buttons
Progress Bar
Soundtrack
List
Remove
Soundtrack
Current
Selection
Action
Buttons
Maestro
QuickStep
Active Help
Setting Preferences and Sound Quality
Determining a sound quality is an important process in the creation of your soundtrack. Choosing the
right file format when saving your soundtracks means making a choice between sound quality during
playback and hard disk space for storage.
Page 8
Chapter 1 - Welcome
Step 4. Walking through the Maestro Screens
To start the Maestro screens, select the Start Maestro button from the Controller. You can easily return
to the Controller at any time by selecting the Finish button located at the bottom of every Maestro screen.
The following diagram describes the Maestro screen:
The Maestro Screen
Current Maestro
Screen Description
Current
Options
Current Selection
Description
Listen to the
Current Option
Current Screen
Return to Controller
Forward one Screen
Back one Screen
Page 9
Chapter 1 - Welcome
Maestro Tips Screen
After starting the Maestro, the opening Tips screen will appear. This screen offers ideas on how sound
can be integrated into your presentation.
Maestro Screen 1
Screen 1 lets you select How the soundtrack will be used, such as; the opening, background music and
energetic accents. Adding just the right musical effect at just right time can make a dramatic impression on
your audience.
Maestro Screen 2
Screen 2 lets you determine the Length of your soundtrack. SmartSound for Multimedia allows you to set
a soundtrack in minutes, seconds and tenths of seconds. No matter what length you determine,
SmartSound for Multimedia will automatically adjust the soundtrack so it is musically correct. You may also
select one of the looping options.
Maestro Screen 3
Screen 3 lets you select a musical Style or Sound Effect . Use this screen to select the proper musical
style that best fits your presentation and audience.
Maestro Screen 4
Screen 4 lets you Select the soundtrack with an energy level that matches the presentation mood.
Adding the right musical feel is as important as selecting the proper style of music. Be careful not to
overemphasize subtle passages or underplay important points in your presentation.
Maestro Screen 5
Screen 5 lets you select from a variety of unique Versions of your soundtrack. SmartSound for Multimedia
will create a variety of versions to select from. Listen to each to determine which one best reflects the
mood of your presentation and which version will have the greatest impact on your audience.
Maestro Screen 6
Screen 6 lets you Name your soundtrack. Use this screen to name the current settings. SmartSound for
Multimedia allows you to create several different soundtracks, letting you determine which one will best fit
in your overall presentation.
Page 10
Chapter 1 - Welcome
Step 5. Exporting a Sound File
The last step is to save and Export the soundtrack in a variety of file formats for use with multimedia
presentation programs.
After creating your soundtrack, you can select the Export button. Select a folder, and file format you wish
to put your soundtrack in.
Step 6. Importing a sound file into a Multimedia Application
Now that you have created and saved your soundtrack, you are now ready to place your file into your
multimedia application. Chapter 7 describes how to place your sound file into popular multimedia
applications.
You normally select the Insert option, and choose the sound or movie option.
Section VII. Sound Editor Quick Start
The Sound Editor is designed to enable you to customize your Maestro Soundtrack with numerous
effects. You can also create a new soundtrack from SmartSound files or from your favorite audio CDs.
Editing a Soundtrack in the Sound Editor requires 4 steps:
1.
2.
3.
4.
Start the Sound Editor
Import a Sound File
Add Smart Blocks to the Sequencer
Save the Edited File
Step 1. Starting the Sound Editor
You can load the Sound Editor from one of two locations; from the opening splash screen or from the
Maestro Controller. If you load the Sound Editor from the opening splash screen you will be taken to an
empty Editor, you will then need to import or open a sound file. If you load the Sound Editor from the
Maestro Controller, you will see the results from the Maestro in the Sound Editor's block window.
Page 11
Chapter 1 - Welcome
Using the Sequencer
The following diagram outlines the main features of the Sequencer:
Time Line
Menu Bar
Active Help
Smart Blocks
End Marker
Playback Indicator
Smart Tools
Soundtrack Length
Active Block
File Format
Playback Time
Page 12
Chapter 1 - Welcome
Step 2. Importing a Sound File
After creating your soundtrack from the Maestro, select the "To Editor" Button. You can also open a
sound file by choosing the SmartSound Browser from the File menu. The Browser allows you to 'sample'
files before you import them.
The following table outlines the SmartTools used in the Sound Editor:
Playback Controls
Button
Description
Stop any soundtrack sequence that is currently playing.
Stop
Plays the current sequence from the beginning.
Play Start
Plays from the current position in the sequence.
Continue
Skip backward through the sequence one block at a time.
Skip Back
Skip forward through the sequence one block at a time.
Skip Forward
Allows you to see more blocks in a shorter space changing the scale of
the timeline.
Zoom Out
Allows you to see more detail in the sequence window changing the
scale of the timeline.
Zoom In
Page 13
Chapter 1 - Welcome
SmartTools
Automatically add one block to the end of the current sequence
making sure to retain a musical flow.
Add Block
Remove the last block from the sequence.
Remove Block
Automatically extends or shortens the current sequence to the end
marker, maintaining as much as possible, the original blocks the user
has added, while also remaining musical.
SmartEnd
Completes the current sequence with a musical ending.
Quick Ending
Apply a subtle smoothing of the transition between the selected
blocks in the sequence. This can help if the transition seems choppy
or abrupt.
Short Smooth
Apply a smooth the transition between the selected blocks in the
sequence. This can help if the transition seems choppy or abrupt.
Long Smooth
Step 3. Adding Smart Blocks to the Sequencer
To select a Smart Block you wish to add to the Sequencer, locate the block in the Block Window and
single click on it. To listen to a Smart Block in the Block Window, double click on it.
Drag the desired Smart Block from the Block Window into the Sequencer, and place it the desired location
in the soundtrack, and drop it. A blue "insert" pyramid will appear, indicating between what blocks your
added Smart Block will be placed.
Page 14
Chapter 1 - Welcome
The following diagram illustrates dragging and dropping Smart Blocks from the Block Window into the
Sequence Window:
Sequence Window
Drag-and-Drop
Block Window
Step 4. Saving the Edited File
After editing your soundtrack, you will need to save the file. To save your soundtrack:
1.
2.
3.
4.
Select the File menu
Select the Save Sequence option
Select a folder and file format
Select OK
Page 15
Chapter 2 - Installation
Chapter 2. Installation
Macintosh Installation Instructions
1.
2.
3.
Insert the SmartSound® for Multimedia CD-ROM into your system
Double-Click on the SmartSound for Multimedia CD-ROM icon
Double-Click the SmartSound Installer icon.
SmartSound Installer
Macintosh System Requirements
System 7.0 or better
Sound Manager 3.2
Quicktime 2.0 (optional but needed to import audio CD's)
68020 processor or better
Double speed CD-ROM drive
Hard disk with at least 3 megabytes available
8 megs of RAM
Color (recommended) or gray-scale Monitor
Page 16
Chapter 2 - Installation
Technical Support
If you need technical assistance you can contact
E-mail:
Fax:
Phone:
[email protected]
818.718.9990
818.718.9993
Address:
Sonic Desktop Software
PO Box 3205
Chatsworth, CA 91313-3205
Page 17
Chapter 3 - Using the Maestro
Chapter 3. Using the Maestro
This chapter discusses how to use the comprehensive Maestro to create your soundtrack. The Maestro
uses a step-by-step procedure to customize your soundtrack. From the Controller you start the Maestro.
After stepping through the Maestro screens you can quickly edit any part of the soundtrack through the
Controller's QuickStep buttons.
Section I.
Section II.
Section III.
Starting SmartSound® for Multimedia
Working with the Maestro
Exporting a Maestro Sound file
Section I. Starting SmartSound® for Multimedia
Now that SmartSound® for Multimedia has been installed on your Macintosh, you can now load the
application from your hard disk. Locate the SmartSound® for Multimedia icon and double click on it.
You will hear our "stinger" sound byte and the following logo screen will appear:
Page 18
Chapter 3 - Using the Maestro
Button
Description
Runs the Drag and Drop Sound Editor. Select this button to
creatively edit an existing sound file with the block editor or
import an external pre-recorded CD music source.
Runs the comprehensive six screen Maestro for step by step
soundtrack production.
Note: By pressing the Enter key you will run the Maestro by default
Note: The Preferences option allows you to setup a default startup window
From the Maestro, you can easily move to the Sound Editor. It is also easy to move from the Sound Editor
to the Maestro. The Windows menu allows you to navigate within the application.
Section II. Working with the Maestro
Creating a soundtrack requires only a few steps with SmartSound's Maestro. The Maestro includes six
comprehensive screens which walk you through the steps needed to create a soundtrack. For many
users, the Maestro may be all you need to create soundtracks.
Steps in Creating a Soundtrack using the Maestro:
Step
Step
Step
Step
1.
2.
3.
4.
Setting Preferences
The Creative Process
Starting the Maestro
Stepping through the Maestro Screens
Step 1. Setting Preferences
The SmartSound Maestro allows you determine a default sound quality for saving your soundtracks, as
well as system startup options.
To change SmartSound Preferences:
1.
2.
Select the Edit menu
Select the Preferences option
The following screen will appear:
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Chapter 3 - Using the Maestro
Sound Quality
File Save Options
Pro
Best
Better
Good
44K, 16 bit, Stereo
22K, 16 bit, Stereo
22K, 8 bit, Stereo
11K, 8 bit, Mono
Startup
Description
Display MM:SS.S
Display SMPTE
Splash Screen
Shows times in MM:SS.S format (4:24.4)
Shows times in SMPTE format (01:12:13:16)
If selected, the SmartSound Splash Screen will appear, letting
the user determine which feature of SmartSound For
Multimedia to open.
Controller
If selected, will automatically open the Controller upon startup,
allowing the user to easily access the Maestro
Editor
If selected, will automatically open the Editor upon startup,
allowing the user to easily access the Sound Editor.
Randomize
The 'Randomize' preference lets you select if you want
SmartSound to return consistent versions, or to get a little
more creative. With 'Randomize' selected, you will often get
slightly different versions each time you use the Maestro or
any of the Smart Tools.
Determines if a help screen is displayed if a wrong command is
selected. Turns the active help on/off.
Help Messages
Auto Smoothing
When checked, SmartSound will sometimes add smoothes
automatically.
Temporary Storage
Determines where temporary files are placed. The default is
the system drive.
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Chapter 3 - Using the Maestro
Step 2. The Creative Process
Creatively plan how your soundtrack will be a part of your overall multimedia production. Consider how the
opening music, transition, effects and closing music will impact your audience. Too many sound bites can
be distracting, while not enough may cause your presentation to lack luster. Once you have carefully
thought out how music will be used in your presentation, you will be ready to begin production.
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Chapter 3 - Using the Maestro
Step 3. Starting the Maestro
The SmartSound Controller :
All great recording studios have a state-of-the-art control room for monitoring and editing music and
soundtracks. SmartSound for Multimedia has such a control room, it is called the Controller. From the
Controller you can edit and customize your soundtrack so it is the perfect enhancement to your
multimedia presentation.
After selecting the Maestro button from the opening Splash Screen the Controller is displayed. The
following diagram outlines the Controller:
The Controller
Playback Buttons
Progress Bar
Soundtrack
List
Remove
Soundtrack
Current
Selection
Action
Buttons
Maestro
QuickStep
Active Help
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Playback Buttons
Button
These buttons work similar to a tape or CD player's playback controls. Use these
playback buttons to navigate and playback your soundtrack. The following
diagram describes the playback functions.
Description
This button will Stop the soundtrack from playing
Stop
This button will Play the soundtrack from the beginning of the
soundtrack
Play
This button will Play the soundtrack from its current location in the
soundtrack
Play
This button will Rewind the soundtrack
Rewind
This button will Fast Forward the soundtrack
Forward
Playback Bar
Shows you the progress of your soundtrack in a graphical bar format.
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Soundtrack List
Lists of all the soundtracks that have been created in the current session. To
view all soundtracks created in this session, click on the arrow.
Highlight the name you want to make the current soundtrack.
Remove Soundtrack
While you are producing just the right soundtrack, you may want to create
several variations of your soundtrack. Once you have exported the soundtrack
you want to keep, you can discard un-needed versions.
To remove a soundtrack from the current session:
1. Select the Soundtrack List drop down box
2. Select the Soundtrack you wish to remove
3. Select the Trash Can button
Maestro QuickStep
These buttons let you quickly move to the appropriate Maestro screen so you
can easily modify specific parts of your soundtrack.
This button allows you to change the name of a soundtrack
Name
This button allows you to change the length of a soundtrack with
accuracy to a tenth of a second
Length
This button will change which music or audio selection will be used for
your soundtrack
Selection
This button will let you choose from a list of versions that will match the
mood you are trying to create
Version
Current Soundtrack
This part of the Controller displays the details of the current soundtrack. The
type of information displayed includes; name, length, selection and version. To
change any of these settings, simply choose the appropriate QuickStep button
previously described.
Active Help
As you move your mouse around the Controller, the Active Help will describe
what option or button you are pointing at. This is similar to balloon help.
Action Buttons
Each of these buttons performs a specific function in the creation, editing and
saving of your soundtrack.
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Action
Buttons
Description
This button will start the first of six Maestro screens to assist you in
the production of your soundtrack. If you have already created a
soundtrack, the Maestro Settings will be set to the same as the
current soundtrack.
This button will activate the Sound Editor for Drag and Drop editing.
The Sound Editor is described in detail in Chapters 4-8.
This button allows you to export the soundtrack in a specified format
for use with multimedia presentation applications. Exporting is
discussed in detail in Chapter 9.
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Step 4. Stepping through the Maestro Screens
To start the Maestro screens, select the Start Maestro button from the Controller. You can easily return
to the Controller at any time by selecting the Finish button located at the bottom of every Maestro screen.
The following diagram describes the Maestro screen.
The Maestro Screen
Current Maestro
Screen Description
Current
Options
Current Selection
Description
Listen to the
Current Option
Current Screen
Return to Controller
Forward one Screen
Back one Screen
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Maestro
Description
Every Maestro screen performs a unique function. This section of
the screen will explain how the current screen's selections will
affect your soundtrack.
Current Options
As each screen is selected, the current options available will
change. This section of the Maestro screen will show you what
options are currently available based on your previous selections.
Selection
Description
This area of the Maestro will describe the current option that you
have selected. The description explains how your current option
will affect your soundtrack.
Preview
Plays an audible sample of the current selection.
Current Screen
This area of the Maestro shows you what screen you are currently
on. There are a total of 6 Maestro screens.
Finish Button
Select this button at any time during your production to return to
the Controller. If you select a Maestro QuickStep button, you
can quickly edit any portion of your soundtrack. After editing your
soundtrack select the Finish button to return to the Controller.
<<Prev Button
The Previous button will take you back one screen in the Maestro.
>>Next Button
The Next button will advance you forward one screen in the
Maestro. After selecting your options for the current screen, select
the Next button to continue to the next step in the production
process.
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Maestro Tips Screen
After starting the Maestro, the opening Tips screen will appear. This screen offers ideas on how
soundtracks can be integrated into your presentation.
Click on each category to list tips about using music and sounds with your presentations.
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The following table summarizes the Tips screen information:
Category
Presentations
Use Soundtracks
Setting a Mood
Transitions
Choosing Music
Logos
Tip
The types of presentations that can utilize SmartSound
soundtracks include:
• Computer based presentations
• Live audio visual presentations
• Professional video
• Interactive multimedia presentations
• Home video
• Broadcast
• To create an attention-getting opening
• As background for thematic segments of your presentation
• To transition between different segments of your
presentation
• To create a strong closing
• During credits
Soundtracks, particularly music soundtracks, are very effective
when you want to set or change the mood in a presentation.
Use soundtracks to create smooth transitions between
different segments of a presentation.
Music is used to create a mood energy level or to get the
audiences attention. Be sure you know what mood you want
to create, and the level of energy you want to introduce before
you choose a piece of music.
Use the same musical themes whenever certain visuals appear,
such as your company logo. This creates continuity and
familiarity within your presentation, or between different
presentations you give.
Sound Effects
Sound effects are used to grab an audiences attention or to
interject humor. They are very short in duration.
Sound Quality
Choosing the right sound quality when saving your soundtrack
means making a choice between playback sound quality and
hard disk space.
Skip Tips Screen
Choose this option if you do not wish to display the Tips screen
upon starting the Maestro. To return to the Tips screen, simply
select the <<Prev button from Maestro Screen 1.
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Chapter 3 - Using the Maestro
Maestro Screen 1
Screen 1 lets you select How the soundtrack will be used, such as the opening, fanfare, background
music and energetic accents. Adding just the right musical effect at just right time can make a dramatic
impression on your audience.
The option you choose will determine what selections are available in following screens. You may find that
the perfect selection may not be in the category you choose first.
Experiment with the options and previews to learn the thousands of musical combinations available. All
categories have the ability to customize soundtrack length.
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The following table describes how music can be used for each option:
Option
Description
Opener/Finale
Openers and Finales capture the audience's attention while setting the
mood and energy level.
Background
Action/Modern
Accent/Hilite
Select by Style
Sound Scapes
Sound Effects
Use at the beginning or end of a presentation or video, or at the beginning
of segments.
Backgrounds support a visual or voice-over by creating an underlying
mood or energy.
You may create any energy level or mood for an effective background.
Music from this category will give your presentation a dynamic, pulsepounding, contemporary mood.
Accents are abrupt attention-grabbers and are used in support of strong or
important visuals.
Accents are usually short in length.
Select this option to choose music by its style instead of by its use in your
presentation. This is for those times when you know exactly what your
looking for.
This category offers a stunning array of original and unique "moods" that
will take your audiences to places they've never been before. Consider
these "aural" landscapes that will evoke the most exotic and special
feelings and emotions.
This category includes a very wide range of sounds, from realistic
household sounds, various nature ambiances to space-age and
technology sounds.
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Chapter 3 - Using the Maestro
Maestro Screen 2
Screen 2 lets you determine the Length of your soundtrack. SmartSound allows you to set a soundtrack
in minutes, seconds and tenths of seconds. No matter what length you determine, SmartSound will
automatically adjust the soundtrack so it musically correct! There are no abrupt endings or noticeable
fades. The music correctly starts and ends just as the original musicians intended.
If you are using timed slides, you can match the transitions with soundtrack length. Remember that bullet
points and accents are short in duration. Soundtrack length and sound quality will determine the size of a
file.
You can choose from a pre-defined length or create your own custom length. The Pre-defined lengths
are good benchmarks and add consistency for the entire presentation. For example, important Accents
can be a short length of :02 seconds throughout.
At the bottom of the length panel maestro, you can select loop. In that mode, the created versions can all
loop back on themselves. Rather than creating 'songs' with beginnings and endings, you create loopable
segments that will play over and over.
Note: Custom lengths can be keyed in as 1:10 or 70 seconds time format.
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Maestro Screen 3
Screen 3 lets you select a musical Style or Sound Effect on which to base your soundtrack. Use this
screen to select the proper musical style that best fits your presentation and audience.
Strong openers and endings are effective ways to start and end your presentation. Smooth soundtracks
are good for transitions. Short sound bursts and energetic accents are good for attention-getters.
Select an option and select the Example button to see if the music matches the presentation you are
trying to create. Combining sound length and musical style are important to make the music match the
mood.
Each Style of music can have numerous version to pick from. When you select the Example button,
SmartSound will randomly select a version of the Style to play. After selecting the Example button, select
it again for a possible different version of the Style.
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Maestro Screen 4
Screen 4 lets you choose the selection with an energy level that matches the presentation mood.
Adding the right musical feel is as important as selecting the proper style of music. Be careful not to
overemphasize subtle passages or underplay important points in your presentation.
Choose a selection and click the Example button to determine which selection sounds best.
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Chapter 3 - Using the Maestro
Maestro Screen 5
Screen 5 lets you select from a variety of unique Versions of your soundtrack. SmartSound will create a
variety of versions to select from. Listen to each to determine which one best reflects the mood of your
presentation and which version will have the greatest impact on your audience.
Finding the right version of a soundtrack is what really allows for customization. Depending on previous
screen selections, you can open with guitars, drums, vamps or solos. Experiment with sound length and
various versions to see how this combination sets the mood you're trying to create.
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Maestro Screen 6
Screen 6 lets you Name your soundtrack. Use this screen to name the settings currently created.
SmartSound allows you to create several different soundtracks, letting you compare different soundtracks
to determine which one you prefer.
The name you give your soundtrack will appear in the Soundtrack List drop down box. You can Export
the soundtrack you wish to save, as well as remove any soundtracks.
This is the last Maestro screen, select Finish to return to the Controller, or select the <<Prev button to
return to the previous Maestro screen.
Now that you have created a soundtrack, you can return to the Controller to play, modify or export your
soundtrack. You can also return to the Controller and create another version of your soundtrack, then
decide which one will best fit your musical needs.
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Section III. Exporting a Maestro Sound file
You can save and Export your soundtrack in a variety of file formats for use with multimedia presentation
programs.
To Export your soundtrack:
1.
2.
3.
3.
Select the Export button (or choose, Export Sound file from the File menu)
Select a folder, and file format you wish to put your soundtrack in
(see the section on Sound Quality vs. File Size for more information)
You may choose to override the sound file format by clicking the "Options" button. Then you can
specify the sample rate, bits and channels to export.
Click the Export button
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Windows Menu
The Windows menu allows you to navigate throughout the entire SmartSound application.
The Windows menu is available in both the Maestro and Sound Editor. The following table outlines the
options available under the Windows menu.
Option
Description
Controller
Displays the Controller window, enabling you to run the 6
screen Maestro
Sequence
Displays the Sequence window, which allows you to modify a
soundtrack with digital effects and Smart Block placement.
Blocks
Displays the Blocks Window, enabling you to see all available
Smart Blocks to drag-and-drop into the Sequence Window.
Save Default Positions
This option saves the current positions of the windows as
default for next time. Window locations are also stored with
sequence files.
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Chapter 4 - Using the Sequencer
Chapter 4. Using the Sound Editor's Sequencer
Section I.
Section II.
Section III.
Section IV.
Overview
Understanding the Sound Editor
Understanding a Smart Block
Using the Sequencer
Section I. Overview
You have seen how the Maestro walks you through each screen in the creation of your soundtrack. The
Sound Editor is designed to enable you to customize your Maestro Soundtrack with detailed "hands-on"
editing while remaining easy to use. You can also create a new soundtrack from SmartSound files or from
your favorite music CDs.*
The Sound Editor is an expansive workshop environment where you can make extensive changes to
complex music and audio by simply dragging and dropping sound blocks called Smart Blocks™ to a
timeline based Sequencer.
The Sound Editor can be broken down into two sections; the Sequencer and the Block Editor. The
Sequencer window shows the result of the most recently created music from the Maestro. You can use
the CD-like transport controls (play, stop, FF etc.) to listen to the music you have created. A series of
Smart Tools, such as; Smart End and Smart Hinting help guide the user to virtually fool proof results every
time.
Below the sequence window is the Block Editor window. This is a palette of all of the Smart Blocks™ from
the currently open sound files. You can drag any block from the block window into the sequence. It snaps
into place and the sequence length is adjusted.
The Block window displays an entire soundtrack provided by SmartSound broken down into musical
Smart Blocks™. You simply select the block you wish to include in your soundtrack and drag it up into the
Sequencer. You continue to drop music into the Sequence in the order you want.
*Honor the copyright laws of the music CD's
Starting the Sound Editor
You can start the Sound Editor from two locations; from the opening splash screen or from the Maestro
Controller. If you start the Sound Editor from the opening splash screen you will be taken to an empty
editor, you will then need to import or open a sound file. If you load the Sound Editor from the Maestro
Controller, you will see the results from the Maestro in the Sound Editor's block window.
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Starting the Sound Editor from the Splash Screen
To start the Sound Editor from the opening Splash Screen, select the Editor button:
Starting the Sound Editor from the Maestro Controller
To start the Sound Editor from the Maestro, select the To Editor button from the Controller:
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Section II. Understanding the Sound Editor
The Sound Editor can be divided into two main sections, the Sequence window, which is located in the
top window, and Block Editor, which is located in the bottom window. Each section performs a unique
function, but are used in unison when building your soundtrack.
Sequencer
Block Window
The Sequencer is used to construct your soundtrack with blocks of
music, called Smart Blocks. You simply drag and drop a Smart Block
from the Block Window onto the Sequencer in the order you want
the music to be played. You can add digital effects and smoothing
to each block of music.
The Block Window serves two purposes; it contains SmartSound
soundtracks broken into Smart Blocks, and it is where you can
break down your favorite external CD sources into custom blocks.
You can record your own blocks. The Block Editor also lets you
select only the music you want to work with.
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Section III. Understanding a Smart Block™
Each Smart Block can be placed at any location in the sequence. SmartSound offers suggestions as to
where a block should be located in the structure of a sound. For example, some blocks may fit better at
the beginning of the sequence, some in the middle, while others make better endings. Each block has a
building block locator, suggesting where it should be placed in your soundtrack.
The following diagram points out where to locate the building block locators:
Building Block Locators
Beginning
Indicator
Ending
Indicator
The following table describes the three different types of building block locators:
Smart Block™
Description
These blocks are best used at the beginning of a soundtrack
Beginning
These blocks are best used at the ending of a soundtrack
Ending
These are blocks which you create using the Block Clipper
User Defined
Note: To listen to an individual blocks, simply double-click on the desired block.
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Section IV. Using the Sequencer
The Sequencer lets you visually create a soundtrack with the Smart Blocks provided in the Block Window.
Once a series of Smart Blocks has been placed in the Sequencer it can be played back or edited.
The following diagram outlines the main features of the Sequencer:
The Following table summarizes the major features of the Sequencer:
Feature
Description
Time Line
Graphically displays the time frame and position of the Blocks
Playback Indicator
End Marker
Displays where in the soundtrack your cursor is currently
positioned
Displays the end of the soundtrack location
Smart Tools
Quick commands to the menu options
Smart Blocks
Blocks of Sound
Active Help
As you move your cursor around, a description of the item is
described
The block currently selected. Once selected, special effects
can be added to the block(s)
Display the entire length of the soundtrack, with the current
selection of blocks
Indicated where in the soundtrack the playback indicator is
positioned
Displays the format of the file that was imported or opened into
the Editor
Active Block
Soundtrack Length
Playback Time
File Format
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The following table outlines the buttons used in the Sound Editor:
Playback Controls
Button
Description
Stop any soundtrack sequence that is currently playing.
Stop
Plays the current sequence from the beginning.
Play Start
Plays from the current position in the sequence.
Continue
Skip backward through the sequence one block at a time.
Skip Back
Skip forward through the sequence one block at a time.
Skip Forward
Allows you to see more blocks in a shorter space changing the scale of
the timeline.
Zoom Out
Allows you to see more detail in the sequence window changing the
scale of the timeline.
Zoom In
Keyboard Shortcuts
Pressing the ‘Spacebar’ will start/stop playback from the current
position. Pressing the 'Return' will stop playback and position the
cursor to the beginning of the sequence. The arrow keys will jump
from block to block.
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SmartTools
Automatically add one block to the end of the current sequence
making sure to retain a musical ending.
Add Block
Remove the last block from the sequence.
Remove Block
Automatically extends or shortens the current sequence to the end
marker, maintaining as much as possible, the original blocks the user
has added, while also remaining musical.
SmartEnd
Completes the current sequence with a quick musical ending.
Quick Ending
Short Smooth
Applies a subtle smoothing of the transition between the selected
blocks in the sequence. This can help if the transition has a "popping"
or "hiccup" noise. You may want to apply this feature if you get a
warning.
Applies a longer smooth to the transition between the selected blocks
in the sequence. This can help if the transition seems choppy or
abrupt. You may want to apply this feature if you get a warning.
Long Smooth
SmartTools in Loop Mode (from the Sequence Menu)
SmartEnd
Automatically extends or shortens the current sequence to the end
marker, maintaining as much as possible, the original blocks the user
has added. In loop mode, this tool makes a loopable segment rather
than a 'song'.
Finds the shortest loopable segment.
Quick Ending
In loop mode, smoothing the last block in a sequence makes a smooth
back to the first block in the sequence.
Short Smooth
In loop mode, smoothing the last block in a sequence makes a smooth
back to the first block in the sequence.
Long Smooth
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Chapter 4 - Using the Sequencer
Playback in the Sequencer
To play your current soundtrack in the Sequencer window there are several options.
Select the Play button to play the soundtrack back from the current cursor position.
Select the Play from Beginning button to playback the soundtrack from the beginning
of the soundtrack.
Shortcuts:
Note: Press the 'Spacebar" to toggle from play and stop from current position. Press
‘Return’ to stop playing
Note: Click in the timeline to move the current position indicator.
Note: You can double-click on the sequence's Playback Bar to position and play the
soundtrack from that position in the soundtrack.
Note: Press the left and right arrow keys to skip forward or back a block.
Play from Beginning
Play
Playback Bar
Playback Indicator
SmartBlocks
Note: To listen to an individual Block, simply double click on the desired Block.
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Selecting Blocks
In order to add effects, delete or edit Blocks, you need to select one or more blocks at a time. The block
will turn gold when a block is selected. The following command summary outlines how to select blocks.
Function
Command
To select one block
Single click on the block
To select blocks in sequence
Select the first block in the series, hold down
the shift key and select the last block in the
series
To select all blocks with the mouse
Click and drag a box around the blocks
To select all blocks from the menu
From the Edit menu select the Select All
option
Adding and Removing Blocks from the Sequencer
To further customize your soundtrack you may need to add a current Smart Block from the Sequencer, or
remove one. To work with more than one block at a time, refer to command summary on selecting blocks
previously discussed.
To Add a Block to the Sequencer
1.
2.
3.
Make sure the Block Window is visible, to do this select the Windows menu and select the Blocks
option.
Find the Smart Block you wish to add to the Sequencer and single click on it to select it. To listen
to a Smart Block in the Block Window, double-click on it.
Drag the desired Smart Block from the Block Window into the Sequencer, and place it the desired
location in the soundtrack, and drop it. A blue pyramid will indicate - between which blocks your
added Smart Block will be placed.
(Drag and Drop is a technique where you hold down your mouse button on the desired text or
graphic, move it to a new location, and then release the mouse button.)
Note: To quickly add a block to the end of the sequence, hold down the command key and doubleclick on the desired block.
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Chapter 4 - Using the Sequencer
The following diagram illustrated dragging and dropping Smart Blocks from the Block Window into the
Sequencer:
Sequence Window
Drag-and-Drop
Block Window
The following table summarizes how to add a block to the Sequencer.
Function
Command
Add a Block using Drag and Drop
Add Block
Add a block using the menu
Click and drag the Smart Block from the Block
Editor window to the Sequencer 's time bar.
Automatically add one block to the end of the
current sequence making sure to retain a musical
ending.
Select the Sequence menu, and select the Add
Block option
If you use one of the following methods to add a block; SmartTool, menu or keyboard command,
SmartSound will add the next appropriate musical block based on the current soundtrack length. If you
decide to add your own block to the sequence by using drag-and-drop, pay special attention to the flow
between blocks and any warnings that may appear.
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Hinting and Warning
Before you begin adding blocks, it is a good idea to turn on Hinting and Warning to notify you if an
inappropriate block has been added. A red marker will only appear between two inappropriate blocks if the
Hinting and Warnings option is turned on.
To turn on the Hinting and Warning feature:
1.
Select the Sequence menu
2.
Select the Hinting/Warning option
(a check mark will appear next to an option when it is selected)
If you add an inappropriate Smart Block from the block window to the Editor, a red warning indicator will
appear (Red Light). If Hinting/Warning is turned off, No Warning will appear. The following diagram
displays these settings.
Warning
No Warning
If you add a block by the drag-and-drop method, try to use a block that makes best musical sense. Try to
build the blocks that musically flow and transition well from one block to the next. When a block is added
to the Sequencer, a green indicator (green light) will appear at the right of the block. The block(s) that will
best fit next in the sequence, located in the Block Window, will display a green indicator at the left of the
block. Just 'paint-by-numbers' for best results.
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The following diagram shows an example of what blocks would work best following the current block
added to the Sequencer.
If you add a block that SmartSound thinks is a poor transition, a red marker will appear between the two
blocks. If this occurs, a noticeable transition will appear between the two blocks. If you decide to keep the
order of the blocks, you may want to smooth the transition between the blocks.
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Smoothing between Blocks
If you add a block to the Sequencer and SmartSound thinks that the block you just added may not be the
best in the sequence, a red marker will appear between the two blocks.
To smooth this transition:
1.
2.
3.
Select the block that appears before the red marker
Select the Sequence menu
Select the Smoothing option
A slide bar appears showing you the current Smoothing setting. This is the setting that SmartSound feels
will be the best setting between these two blocks. If you choose to change the setting, click and drag the
slide bar to the left, for less effect (short), or to the right, for more effect (long). Experiment with these
settings to achieve the results you are looking for.
The following table summarizes the options available in the Smoothing window:
Option
Description
Smoothing Short
Will cause a short mix between the two Smart Blocks
Smoothing Long
Will cause a long mix between the two Smart Blocks
Cancel
Will exit this screen without accepting any settings and return
you to the Sound Editor
No Smooth
Will remove the current smooth, if previously selected
OK
Will accept the current smoothing settings and return you to
the Sound Editor
Toolbars used to add a Smoothing effect
Apply a subtle smooth of the transition between the selected
blocks in the sequence. This can help if the transition seems
choppy or abrupt.
Short Smooth
Apply a longer smooth to the transition between the selected
blocks in the sequence. This can help if the transition seems
choppy or abrupt.
Long Smooth
4.
After selecting a smoothing setting, a smoothing indicator will appear in the Sequencer.
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Editing a Smoothing effect
To edit a smoothing effect between two blocks:
1.
2.
Select the sequence block before the smooth you want to edit.
Select Smoothing from the Sequence menu.
The current settings will appear.
3.
Make any necessary adjustments, select OK
Removing a Smoothing Effect
To remove a smoothing effect between two blocks:
1.
2.
3.
Select the sequence block before the smooth you want to edit.
Select Smoothing from the Sequence menu.
Select the No Smooth option
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Removing Blocks
Find the Block you wish to remove from the Sequencer and simply drag and drop it off the Sequencer
time bar anywhere on the screen. This function is similar to removing tabs from the ruler in many popular
word processors.
(Drag and Drop is a technique where you hold down your mouse button on the desired text or
graphic, move it to a new location, and then release the mouse button.)
The following summary command explains other ways to remove a block from the Sequencer.
Function
Command
Remove a Block using Drag and Drop
Click and drag the Block off the Sequencer
time bar.
Remove a block using the keyboard
Select the block to remove, press the delete
key on the keyboard.
Remove the last block from the sequence.
Remove Block
Remove a block using the menu
Select the Sequence menu, and select the
Remove Block option
Note: If you hold down the option key while dragging blocks within the sequence, it will make a copy
of the block, keeping the original block in place.
To Rearrange Blocks on the Sequencer
Once you have added blocks to the Sequencer, you my want to reposition the order of the blocks. To
move a block on the Sequencer, simply click and drag the block to a new position on the Sequencer's
time bar. A blue pyramid will indicate the location of where the block will be placed when dropped.
Be aware that rearranging sound blocks may require smoothing to even out the transitions between
blocks.
Zooming In and Out of the Soundtrack
As you add and remove blocks from the Sequencer, it may help to see more or less blocks. If the
soundtrack is short in length, you may want to Zoom In to see more detail. If the soundtrack is long in
length, you may want to Zoom Out to see a more global view.
The following summary table outlines the Zooming buttons:
Button
Description
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Chapter 4 - Using the Sequencer
Allows you to see more blocks in a shorter space changing the scale of
the timeline.
Zoom Out
Allows you to see more detail in the sequence window changing the
scale of the timeline.
Zoom In
Sample of normal view:
Sample of Zooming Out:
Sample of Zooming In:
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Chapter 4 - Using the Sequencer
Auto Scroll
Depending on the level of Zoom and the location of the End Marker, your SmartSound blocks may wrap
off the screen as you continue to add blocks. By default the Sequencer will automatically scroll to the next
set of blocks on the Sequencer when you playback the sequence. This command is an option, and can
be very beneficial to see what blocks are producing what part of the soundtrack during playback.
To turn on/off the Auto Scroll Feature:
1.
2.
Select the Sequence menu
Select the Auto Scroll option
(a check mark will be placed next to the option when it is selected)
End Marker
The End Marker is the symbol that appears on your time bar to designate the ending location of your
soundtrack. The end marker can be set by a previous time length determined in the Maestro, or you can
quickly adjust it in the Sequencer.
End Marker
The SmartEnd and Add Block options use the end marker to determine which block(s) to add to the
sequence. You can click and drag the end marked to a new point on the timeline.
If you hold the command-key while dragging, the sequence length will automatically adjust to the new end
marker.
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Chapter 4 - Using the Sequencer
Double-clicking the end marker brings up a dialog box allowing specific setting of the end marker. If you
double click on the End Marker, the following dialog box will appear:
Option
Description
Set end marker at XX.X seconds
Lets you manually set where you want the
soundtrack to end. A setting accurate to a
tenth of a second is available
Add X seconds to end marker
This option will add X amount of time to the
end of your current sequence
Subtract X seconds from end marker
This option will remove X amount of time to
the end of your current sequence
New End Marker will be X:XX.X mins.
This line simply reflects the new end marker
based upon on of the previous options
selected
Adjust sequence to End Marker
If selected this option will automatically finish
your soundtrack with the new end marker
setting
Cancel
The will exit this screen without saving any
selections
OK
This will exit this screen and save current
settings
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Chapter 4 - Using the Sequencer
Smart End / Quick Ending
After adding your blocks to the Sequencer and specifying a time length, you can have SmartSound help
with the remaining blocks to finish the soundtrack. It can be challenging to find just the right block, both
musically and timely, to fit in the final positions.
SmartSound offers two ways to assist in the ending of a soundtrack:
A.
B.
SmartEnd
Quick Ending
SmartEnd - This option will use the current blocks already added to the Sequencer, look at the end
marker indicator, and find the best blocks to finish your soundtrack. The Auto Finish feature will adjust
block length so it is accurate to the time length you have specified.
Quick Ending - This option will end your soundtrack as quickly as is musically possible. The Quick End
feature will use the current blocks already added to the Sequencer and find the shortest and most musical
ending possible.
To use SmartEnd
1.
2.
3.
Set the end marker for your soundtrack
Add the desired blocks to the Sequencer
Select the SmartEnd button
Automatically extends or shortens the current sequence to the end
marker, maintaining as much as possible, the original blocks the user
has added, while also remaining musical.
SmartEnd
Note: You can also select the Sequence Menu, and choose the SmartEnd option.
Note: If you hold the command key while dragging the end marker, the sequence length will
automatically adjust to the new end marker.
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Chapter 4 - Using the Sequencer
To use Quick Ending
1.
Add the desired blocks to the Sequencer
2.
Select the Quick Ending button
Completes the current sequence with a musical ending.
Quick Ending
Save Default Settings
While working in the Sound Editor you may have changed window sizes. To have these window sizes
appear the next time you load the Sound Editor, you can save these sizes.
To Save Default Settings:
1.
2.
Select the Window menu
Select the Save Default Settings option
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Chapter 4 - Using the Sequencer
Adding Effects
One of the advantages of the Sound Editor is the ability to add digital effects. You can also add these
effects to a SmartSound sound file or to your imported music CD.
To Add Effects to a Block
1.
Select the block(s) you want to add a digital effect to
2.
Select the Effects menu
3.
Select an effect described in the following table:
Name
Effect
Restore Original
Removes all effects added to a block
Fade In
Will create a subtle swell at the beginning of the block. This
would be similar to slowly turning the volume up
Fade Out
Will create a subtle diminishing of sound at the end of the block.
This would be similar to slowly turning the volume down
Echo Machine
Gives a 70's disco feel to the block, sounding like a night club
Grand Canyon
Adds echo to make the block sound like it's in a large space
Change Volume
Allows you to increase or decrease the volume of the block
during playback
Space Flange
Adds a phase shift to the block to make it sound futuristic or
scientific
Telephone
Makes the soundtrack sound like it is coming out of a telephone.
The sound is narrowed and thin
Thumpin'
Adds a Thump' to the soundtrack
Stutter
Adds a definite down beat to the soundtrack
Distortion
Gives a rock feel, makes the block sound 'dirty'
Silence
Will silence the block during playback
Ping-Pong Stereo
Splits the block into distinct stereo, adding a thumping rap feel
Slow Motion
Slows down the playback of the block
Cosmic Mayhem
Futurist sound, robotics and laser like
Glassify
Adds a harsh, 'tingy' sound to the block
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Chapter 4 - Using the Sequencer
Note: You can add more than one effect to block by selecting the Effects menu and adding an
additional effect.
Note: If you add an effect and then want to remove it, simple select Undo from the Edit menu
Note: If you hold down the option key while selecting an effect, it will bypass the effect levels screen,
using the default effect levels.
To remove an effect from a Block
1.
Select the Block(s)
2.
Select the Effects menu
3.
Select the Remove Effects option
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Chapter 4 - Using the Sequencer
Working with Files
The Sound Editor has a familiar File menu to assist you with file management. The following table
describes the options under the file menu:
File Menu
Command
New
Description
Open Sequence
Creates a new sequence. If you currently have a
sequence open, and have not saved your changes,
SmartSound will prompt you to save your changes
Allows you to open an existing saved sequence
Save Sequence
Allows you to save the current sequence
Save Sequence As
Allows you to save the current sequence under a
different file name
Opens the current sequence file. That reverts to the way
the sequence was saved last time. This will get rid of any
changes since the last save
Will close the current sequence. If you have not saved
your changes, SmartSound will prompt you to save your
changes
Revert to Saved
Close
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Chapter 4 - Using the Sequencer
Undo/Redo
Creating just the right soundtrack will mean experimenting with various settings and adjustments.
Experimentation is the key to imagination. SmartSound allows you to quickly undo the last performed
operation if it is not the sound you are looking for. You can return your soundtrack back to the way it was
before you added an effect by undoing the last command performed.
To Undo the last command performed:
1.
2.
Select the Edit menu
Select the Undo option
Redo
If you undo a command, and then decide you want to apply it, you can redo it. Redo will reverse the result
of the Undo command. It will undo the undo, if you will. The Undo/Redo option is a toggle option, one will
reverse the other.
To Redo the last undo performed:
1.
2.
Select the Edit menu
Select the Redo option
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Chapter 5 - Using the Block Window
Chapter 5. Using the Block Window
The Block Window serves two purposes; it is where the Smart Blocks™ are located, and it is where a
sound block can be manipulated into smaller blocks using the Block Clipper.
The following diagram illustrates the Block Window's components:
Feature
Description
Controls
Allows quick access to often used commands without having to go to
the menu options
The Block currently selected
Selected Block
Active Help
Block Description
As you move your mouse around the Controller, the Active Help will
describe what option or button you are pointing at. This is similar to
balloon help.
Describes the selected block
Block Length
Displays the length of the last selected block
Sound file Name
Name of source sound file
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Chapter 5 - Using the Block Window
Controls
Button
Description
Toggle Block Editor. Will display or hide the block editor
Block Editor
Brings up the record box which lets you create your own blocks from
you microphone, tape machine or CD.
Record A Block
Stops any soundtrack sequence that is currently playing.
Stop
Plays from the current position in the sequence.
Continue
Selecting Blocks
In order to add effects, delete or edit Blocks, you may need to select one or more blocks at a time. The
border of the block will turn black when a block is selected. The following command summary outlines how
to select blocks.
Function
Command
To select one block
Single click on the block
To select blocks in sequence
Click and drag over the desired blocks
To select blocks out of sequence
Select the first block in the series, hold
down the shift key and select additional
blocks
To select all blocks from the menu
From the Edit menu select the Select All
option
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Chapter 5 - Using the Block Window
Windows Menu
The Windows menu allows you to navigate throughout the entire SmartSound for Multimedia application.
The Windows menu is available in both the Maestro and Sound Editor. The following table outlines the
options available under the Windows menu.
Option
Description
Controller
Displays the Controller window, enabling you to run the 6
screen Maestro
Sequence
Displays the Sequence window, which allows you to modify a
soundtrack with digital effects and Smart Block placement.
Blocks
Displays the Blocks Window, enabling you to see all available
Smart Blocks to drag-and-drop into the Sequence Window.
Save Default Positions
This option saves the current positions of the windows as
default for next time. Window locations are also stored with
sequence files.
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Chapter 5 - Using the Block Window
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Chapter 5 - Using the Block Window
Preferences
SmartSound allows you determine a default file format for working with and saving your soundtracks, as
well as system startup options.
To change SmartSound Preferences:
1.
Select the Edit menu
2.
Select the Preferences option
The following screen will appear:
Sound Quality
File Save Options
Pro
Best
Better
Good
44K, 16 bit, Stereo
22K, 16 bit, Stereo
22K, 8 bit, Stereo
11K, 8 bit, Mono
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Chapter 5 - Using the Block Window
Startup
Description
Display MM:SS.S
Display SMPTE
Splash Screen
Shows times in MM:SS.S format (4:24.4)
Shows times in SMPTE format (01:12:13:16)
If selected, the SmartSound Splash Screen will appear, letting
the user determine which feature of SmartSound For
Multimedia to open.
Controller
If selected, will automatically open the Controller upon startup,
allowing the user to easily access the Maestro
Editor
If selected, will automatically open the Editor upon startup,
allowing the user to easily access the Sound Editor.
Randomize
The 'Randomize' preference lets you select if you want
SmartSound to return consistent versions, or to get a little
more creative. With 'Randomize' selected, you will often get
slightly different versions each time you use the Maestro or
any of the Smart Tools.
Determines if a help screen is displayed if a wrong command is
selected. Turns the active help on/off.
Help Messages
Auto Smoothing
When checked, SmartSound will sometimes add smoothes
automatically.
Temporary Storage
Determines where temporary files are placed. The default is
the system drive.
Note: You will need to Save, Quit and Restart SmartSound for some of these settings to become
active.
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Chapter 5 - Using the Block Window
Recording
You can record your own blocks using the Record button in the Block Window tool bar or from the "Record
A Block..." option in the Block Menu. You will see the above record box.
Monitor - When checked, you can hear the source you are recording through your computer's speakers.
This is the normal setting unless you are recording from a microphone. Then you may what to un-check
the Monitor option to avoid feedback (high, squealing sound).
The Options... button shows the sound recording options which includes the recording source:
Here, you can select the source you are recording as well as the gain. Adjust the Gain control so that the
Level meters rarely hit the red marks.
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Chapter 5 - Using the Block Window
After you record a section you want to keep, click the "Save" button and specify the filename. You
recording will show up as a block in the Block Window.
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Chapter 6 - Importing Sounds
Chapter 6. Importing Sounds into the Sound Editor
This section discusses the feature of importing sound files into the Sound editor. There are three ways to
Import a sound file into the Sound Editor:
Section I. Importing Maestro Soundtracks
Section II The SmartSound Browser
Section III. Importing Sound Files
The following section describes how to bring these files into the Block window, where they can then be
dragged and dropped into the Sequencer and edited if desired. We have seen how the Maestro and
Sequencer can be used to create professional results. This section discusses how to import a Maestro
soundtrack or a pre-recorded SmartSound soundtrack into the Block window.
Section I. Importing Maestro Soundtracks
If you created a soundtrack with the Maestro, you can import the soundtrack into the Sound Editor for
continued editing. The Sound Editor will allow you to add digital editing and professional block editing.
After you have created your soundtrack with the Maestro, select the
To Editor Button:
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Chapter 6 - Importing Sounds
The following screen will appear:
Maestro Result
Complete Soundtrack Blocks
The Sequencer will display the soundtrack as it was created with the Maestro. The Block Editor will show
you what Smart Blocks can be added to your soundtrack. Full editing options are now available with the
Sound Editor.
You will notice that the End Marker is positioned according to the time length set in Maestro screen 3.
Digital effects, such as; fade in, fade out or louder can now be added to one or more blocks.
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Chapter 6 - Importing Sounds
Section II. The SmartSound Browser
SmartSound® for Multimedia comes with several complete soundtracks. There is a soundtrack to fit every
presentation need. You can sample the soundtracks before importing them with the SmartSound
Browser.
The Browser allows you to scan the SmartSound CD for soundtrack choices.
To Use the SmartSound Browser:
1.
2.
Select the File menu
Select the SmartSound Browser option
The following screen appears:
3.
4.
5.
Select a Soundtrack
Note: You can press the Play button to sample the track. A description of each soundtrack
is provided.
Select a file format from the Copy From CD section
Note: This is to copy sound files from the SmartSound CD-ROM to your hard disk. Then you
don't need the CD-ROM in the drive to use those copied files. This will use a lot of disk space
and should only be used on files you use frequently.
Click the Open in Editor button to transfer the soundtrack or Done to exit without selecting
SmartSound® for Multimedia ships with about 50 sound files located on the CD-ROM. You can use these
files to customize your own soundtrack. There is a wide variety of music available to choose from.
Appendix X describes each sound file.
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Chapter 6 - Importing Sounds
Section III. Importing Sound Files
SmartSound is capable of importing many different file formats. They include:
- QuickTime (including video, MIDI, IMA 4:1 and µLaw 2:1 compression)
- AIFF (including IMA 4:1 and µLaw 2:1 compression)
- AU files (with compression)
- Sound Designer II
- Wave
1.
2.
3.
Note:
4.
5.
Select the File menu
Select the Import... option
Select the file you want to import.
When you see the SMART CD icon, it represents a soundtrack from the SmartSound For
Multimedia application
You can press the Play button to hear a sample of the soundtrack
Click "Import" to add the new file to the Block Window
Working with Multiple Sound Files
You can add more than one sound file to the Sound Editor. This would occur when you want to mix Smart
Blocks™ from different sound files. If you have a sound file already opened in the Sound Editor, then the
next sound file you import will append (add) to the existing file.
You will notice that the Smart Blocks appear right after the Smart Blocks you may have already had opened
in the Block Window. The added blocks have a different block border color for distinction.
The following diagram illustrates two sound files, A and B, opened at the same time in the Sound Editor's
Block Window:
A
B
You can drag and drop any Smart Block™ into the Clipper or Sequencer.
Closing Sound Files
If you have multiple soundtracks open in the Sound Editor, you can close out one or more of the
soundtracks.
To Close sound files:
1.
Select the File menu
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Chapter 6 - Importing Sounds
2.
3.
4.
5.
Select the Close File option
Select the file(s) to close
Note: The Select Unused File(s) button will select all files currently not being used in the
Sequencer
Select the Close File(s) button
Note: The Cancel button will return you to the Sound Editor without closing a sound file
The selected soundtrack's blocks are removed from the Block Window
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Chapter 7 - Creating Blocks
Chapter 7. Creating your own Blocks
Section I.
Section II.
Section III.
Showing the Block Clipper
Block Clipper Controls
Using the Block Clipper
The Block Clipper is an editing tool which serves two functions, it allows you to precisely select a certain
beginning and ending to a Smart Block™, and it breaks down an imported audio CD into workable blocks.
It allows you to create you own blocks. Any blocks you make in the clipper will not be Smart Blocks™, that
is, none of the SmartTools like SmartEnd will work with them.
This section will describe how to use the Block Clipper's tools and features for Smart Block™ manipulation.
Section I. Showing the Block Clipper
By default the Block Clipper will not be displayed, you will need to display it to be able to edit the Smart
Blocks™.
Displaying the Block Clipper:
1.
Select the Blocks menu
2.
Select the Show Block Editor option.
Note: You can also select the Toggle Block Editor button:
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Chapter 7 - Creating Blocks
Section II. Block Clipper Controls
The Block Windows includes a Block Clipper, once displayed, it can be used manipulated blocks before
adding them to the Sequencer.
The Block window offers controls similar to those located in the Sequencer. You can use these buttons to
assist you in the editing of your block.
The following table outlines the controls available:
Playback Controls
Button
Description
Stops any block that is currently playing.
Stop
Plays from the current position in the block.
Continue
Skip backward through the block.
Rewind
Skip forward through the block.
Fast Forward
Displays the Block Clipper and its associated Tools. This button is a
toggle switch, it will turn on and off the feature when selected.
Show/Hide
Block Clipper
During playback of the current block, click this button to re-position the
start marker. Just at the point where you want a block to begin, select
this button to mark the beginning of the block.
Set
Edit Start
During playback of the current block, click this button to re-position the
end marker. Just at the point where you want a block to end, select
this button to mark the ending of the block.
Set
Edit End
Make
This button allows you to name your edited block. After a block is
edited and named, it can be dragged and dropped into the
Sequencer. If you drag and drop an edited block to Sequencer
without naming it, you will prompted to name the block.
New Block
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Chapter 7 - Creating Blocks
Allows you to see the timeline for the original block
Zoom Out
Allows you to zoom in to see just the area of the new block.
Zoom In
Section III. Using the Block Clipper
Manipulating Smart Blocks™ is a two step process:
1.
2.
Drag and drop block(s) from the Block Window into the Block Clipper and manipulate it's start and
end points.
Drag and drop the edited and named block into the Sequencer for placement and digital editing
The following diagram outlines the block editing process:
2.
1.
Adjusting the Starting and Ending Marker of a block:
1.
2.
Place a Smart Block into the Chopping Block
Click and drag the Start Marker or End Marker to the desired position.
You will hear a 'stuttering' sound as the marker is being repositioned. This is similar to moving an
analog tape across a play head on a tape deck. Since the block is moving very slowly, you can
actually hear the music being played back note for note.
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Chapter 7 - Creating Blocks
It will take a little practice to understand where you are in the soundtrack to mark it. Soon you will
see how easy it is to 'chop' the block at just the right position.
3.
After adjusting the markers, double-click on the block in the block clipper to hear the results.
If you would like to set the markers back to their default position, click and drag the markers to their
widest points. Drag the Start marker as far left as possible, then, drag the End marker as far right as
possible.
You can always re-drag the original block back into the Clipper to re-establish start and end marker
defaults.
4.
Once you have set the markers, you can now drag the block from the Block Clipper into its
position in the Sequencer or Block Window. You can now give the edited block a unique name
and select the OK button.
It is advised that you do apply a unique name, so you can distinguish between default
and edited blocks of music.
5.
6.
The edited block now appears in the Sequencer
Repeat these steps 1-5 for any additional block editing
Note: A block created in the Block Clipper loses it's "Smart" abilities. The hinting and warning option
will not work on a user created block.
Make a New Block
This button allows you to name your edited Smart Block™. After a block is edited and named, it can be
dragged and dropped into the Sequencer. You will prompted to name the block.
To Make a New Block:
1.
2.
Select the Blocks menu
Select the Make Blocks option
Note: You can also select the Make New Block button
3.
4.
Give the block a unique name, and select OK
The edited block now has a name associated with it:
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Chapter 7 - Creating Blocks
New Block Name
Original Unedited Block
5.
You can now drag the named block into the Sequencer
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Chapter 8 - Audio CD's
Chapter 8. Importing Audio CD's
One of the most exciting features of SmartSound® for Multimedia is the ability to import your favorite audio
CD into the Sound Editor. Once the musical CD has been imported it can be broken down into smaller
more manageable sound blocks.
Note: It is important to acquire permission rights before commercially using an artist's copyrighted
material.
Importing a audio CD requires a few simple steps:
1. Import all or part of song
2. Use the Block Chopper to select exactly the portion of music you wish to work with
3. Place the edited block into the Sequencer
Importing an Audio CD:
1.
2.
3.
Replace the SmartSound CD-ROM with your audio CD
Select the File menu
Select the Import Audio CD option
The following screen will appear:
4.
5.
Select the Audio CD 1 option off the Desktop
Select the Open button
The following screen will appear:
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Chapter 8 - Audio CD's
6.
7.
Select the track you want to import, then select the Convert button
Select the Options button
The following screen will appear:
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Chapter 8 - Audio CD's
8.
After selecting your CD import options (see sample screen below), select the OK button
9.
Name the file in a specified folder on your hard disk, then select the Save button
10.
You will now notice the imported file appears as a single block in the Block Window.
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Page 84
Chapter 9. Saving Files and Exporting
Section I.
Section II.
Section III.
Saving Files
Exporting Soundfiles
Working with Multimedia Software
Working with Microsoft PowerPoint
Working with Adobe Persuation
Working with Astound
Working with Lotus Freelance
Section I. Saving Files
The Sound Editor has a familiar File menu to assist you with file management. The following table describes the
options under the file menu:
File Menu
Command
New
Description
Open Sequence
Creates a new sequence. If you currently have a
sequence open, and have not saved your changes,
SmartSound will prompt you to save your changes
Allows you to open an existing saved sequence
Save Sequence
Allows you to save the current sequence
Save Sequence As
Allows you to save the current sequence under a
different file name
?
Revert to Saved
Close
Will close the current sequence. If you have not saved
your changes, SmartSound will prompt you to save your
changes
Chapter 11 Exporing and Saving
Page 85
If you Close, Open or create a New sequence, and you have not saved the current sequence. The following screen
will appear:
Option
Description
Don't Save
Will close the current sequence without saving
Cancel
Will close this informational screen and return you to the Sound Editor
without saving your sequence
Save
Will display the save dialog screen, allowing you to save your
sequence:
Select a file name and folder and press the Save button.
Chapter 11 Exporing and Saving
Page 86
Section II. Exporting Soundfiles
When you choose to Export your soundtrack you will see the above export box. Select the type of soundfile you want
to export from the pop-up menu. Further options like sound format and compression are available using the
"Options..." button.
If you are using a QuickTime movie, you will also see a check box called "With Video". This option lets you export a
QuickTime movie with picture and sound. You may also see check boxes for "Mix Sound" and "Mix MIDI". These
options are available if the original QuickTime movie had sound or MIDI in it already. You can export with or without
those original elements. Un-check the "With Video" box if you only want to export the sound.
Chapter 11 Exporing and Saving
Page 87
Section III. Working with Multimedia Software
Working with Microsoft PowerPoint
Export your sound from SmartSound in the Quicktime format.
To place a sound file into a PowerPoint 3.0 slide:
1.
Display the slide you wish to add sound into
2.
Select the Edit menu
3.
Select the Insert option
4.
Select the Movie option
The following dialog box is displayed:
5.
Select the proper folder that contains your sound files
6.
Select the SmartSound file you wish to insert
Note: you can select the Play Sound option to hear your sound file
7.
Select the Convert button
8.
The sound file is now attached to the displayed slide
Suggestions for Memory Management:
Chapter 11 Exporing and Saving
Page 88
Memory Size
Description
1300 to 1500K
Modest presentation files
1500K
Default of Power Point 3.0, good with presentations files to about 250K
1500K to 1800K
A Macintosh with 4M or more
*2000M or more
If using Quicktime or Sound Files
Note: Suggested for use with SmartSound sound files
To change PowerPoint's application memory
1.
Close PowerPoint 3.0 if currently running
2.
Select the PowerPoint 3.0 icon from your hard drive (do not select the program's alias)
3.
Select the File menu
4.
Select the Get Info option
The Get Info dialog box appears:
Chapter 11 Exporing and Saving
Page 89
4.
Enter a new memory size in the Preferred Size box at the bottom of the dialog box
5.
Close the Window
6.
Restart the Macintosh for new memory settings
Chapter 11 Exporing and Saving
Page 90
Working with Adobe Persuasion
To Export a soundtrack into Adobe Persuastion
1.
Export your sound from SmartSound in the Quicktime format.
To Import a Soundtrack into Adobe Persuasion
1.
Select the File menu
2.
Select the Import...Sounds option
To have more control over your Sound file:
1. Selct the View menu
2. Select the "Slide Show", "Transitions..." option
3. Choose the desired Slide
4. Choose the desired Layer
5. From the 3rd pop-up menu across the bottom choose your sound or choose "import..."
6. Select sound file
7. From the 4th pop-up menu across the bottom choose "Continue" to have the sound continue playing across other
layers and slides.
Note: Please refer to the Persuasion owners manual for more instructions for the use of sound.
Chapter 11 Exporing and Saving
Page 91
Working with Astound
Export your sound from SmartSound in the Quicktime format.
1. Display the slide to which you want to add sound.
2. Selct the File menu
2. Select the "Import Quicktime" option or double-click the Quicktime tool.
3. Select the soundtrack.
Note: Please refer to the Astound owners manual for more instructions for the use of sound.
Chapter 11 Exporing and Saving