L2 Outputs1 - Heriot

Transcription

L2 Outputs1 - Heriot
Summary of programme
Affect and Personality in
Interaction with Ubiquitous
Systems
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– speech, language, gesture, facial expressions, music, colour
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Professor Ruth Aylett
Vision Interactive Systems & Graphical
Environments
MACS, Heriot-Watt University
www.macs.hw.ac.uk/~ruth
Introduction and overview (today)
Affective outputs
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Affective/Personality models and action-selection
approaches
Affective inputs
Applications
– Embodied Conversational Characters, Intelligent Virtual,
Agents, human-robot interaction
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Evaluation approaches
Today’s topics
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Describing emotion
Music
Colour
Shape and form
Displaying emotion
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Emotions can be shown via
– Acoustic and visual behaviors: facial expression, voice,
gesture, posture
– Behavior expressivity: voice and body movement quality
– Music
– Colour
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Reasons to display emotional state:
– Create affective awareness
– Create social relationship
– Engage user in communication
Thanks to Catherine Pelachaud!
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But how do we know what to output?
– Some systematic description of emotion?
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Defining types of affective states
Russell’s system
Scherer et al.,Univ. Geneva
Behavior
impact
Rapidity
of change
Appraisal
elicitation
Event
focus
Synchronization
Duration
Types of Affect
Intensity
Design Features
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Moods: cheerful, gloomy, irritable, listless,
depressed, buoyant
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Interpersonal stances: distant, cold,
warm, supportive, contemptuous
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Preferences/Attitudes: liking, loving,
hating, valuing, desiring
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Sherer’s descriptive framework
Active
adventurous
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• AROUSED
lusting
ASTONISHE
triumphant D
bellicose
•
hostile
• TENSE
hateful
ALARMED
envious
• ANGRY
• AFRAID
EXCITED •
enraged
Hi Power/Control
selfconfident
ambitious
•
DELIGHTEenthusiasti
c
D
determined
HAPPY •
joyous
Positive
lighthearted
amused
content
discontente
bitter
d
suspicious
insulted
bored
startled
impressed
astonished
Negative
taken
aback
worried
relaxed
solemn
SERENE •
disappointe
d
MISERABL
dissatisfied
E•
apathetic
confident
hopeful
attentive
CONTENT
• AT EASEfriendly
•SATISFIED
contemplati
polite
• RELAXED
ve
• CALM •
longing
serious
melancholi
c
peaceful
empathic
feel guilt
languid
• SAD
uncomforta
ble
DEPRESS
• GLOOMY
despondent
ashamedED •
desperate
pensive
conscientio
us
reverent
SLEEPY •• TIRED
embarrass
ed
hesitant
Sad
wavering
• BORED
sad
lonely
Lo Power/Control
anxious
dejected
two components
(1) pleasuredispleasure
VALANCE
(2) arousal-sleep
AROUSAL
An empirical subset suitable for describing
emotions in human-machine interaction
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Scherer et al.
Univ. Geneva
distrustful
expectant
interested
feel well
PLEASED
amourous
•
GLAD •
Conducive
impatient
excited
passionate
Happy
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Obstructive
contemptuo
angry
us
•
DISTRESS
disgusted
ED
indignant
loathing
FRUSTRATED
•
Angry
jealous
convinced
elated
defiant
ANNOYED
•
conceited
feeling
superior
courageous
Circumplex
Model of Affect
– Russell 1980
Emotions: angry, sad, joyful, fearful,
ashamed, proud, elated, desperate
Affect dispositions: nervous, anxious,
reckless, morose, hostile
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insecure
Preliminary list of 55 terms, from
HUMAINE summer school 2004, Belfast:
stress, annoyance, boredom, panic, impatience, disapproval, hot
anger, anxiety, disappointment, fear, satisfaction, sadness,
surprise, shock, amusement, worry, excitement, pleasure, cold
anger, interest, effervescent happiness, nervousness, approval,
embarrassment, distraction, disagreeableness, disgust, despair,
indifference, neutrality, hurt, friendliness, weariness, relief,
confidence, contentment, shame, contempt, affection, sympathy,
relaxation, mockery, pride, resentment, calm, guilt, jealousy,
determination, serenity, coldness, cruelty, hopeful, wariness,
greed, admiration
DROOPY •
doubtful
Passive
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Expressive cues
Affective Music
– Mapping between expressive acoustic cues and
emotions
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Low Activity
High Activity
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• SADNESS
slow mean tempo (Ga95)
legato articulation (Ju97a)
small articulation variability (Ju99)
low sound level (Ju00)
dull timbre (Ju00)
large timing variations (Ga96)
soft duration contrasts (Ga96)
slow tone attacks (Ko76)
flat micro-intonation (Ba97)
slow vibrato (Ko00)
final ritardando (Ga96)
Visualization of musical expression
– Colours
– Facial expressions
HAPPINESS
fast mean tempo (Ga95)
small tempo variability (Ju99)
staccato articulation (Ju99)
large articulation variability (Ju99)
high sound level (Ju00)
little sound level variability (Ju99)
bright timbre (Ga96)
fast tone attacks (Ko76)
small timing variations (Ju/La00)
sharp duration contrasts (Ga96)
rising micro-intonation (Ra96)
slow mean tempo (Ga96)
slow tone attacks (Ga96)
low sound level (Ga96)
small sound level variability
(Ga96)
legato articulation (Ga96)
soft timbre (Ga96)
large timing variations (Ga96)
accents on stable notes (Li99)
soft duration contrasts (Ga96)
final ritardando (Ga96)
Simulation of emotions in music
performance
From Juslin (2001)
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• TENDERNESS
Bresin, KTH Sweden
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Positive Valence
• FEAR
staccato articulation (Ju97a)
very low sound level (Ju00)
large sound level variability
(Ju99)
fast mean tempo (Ju99)
large tempo variability (Ju99)
large timing variations (Ga96)
soft spectrum (Ju00)
sharp micro-intonation (Oh96b)
fast, shallow, irregular vibrato
(Ko00)
ANGER
high sound level (Ju00)
sharp timbre (Ju00)
spectral noise (Ga96)
fast mean tempo (Ju97a)
small tempo variability (Ju99)
staccato articulation (Ju99)
abrupt tone attacks (Ko76)
sharp duration contrasts (Ga96)
accents on unstable notes (Li99)
large vibrato extent (Oh96b)
no ritardando (Ga96)
Negative Valence
R. Bresin
Lens model: quantifies the expressive
communication between performer and listener
Example: SADNESS
Accuracy
.87
The Performer
Encoding
intention
The Performance
Decoding
expressive cues
The Listener
judgment
Tempo
Anger
.26
.47
.63
-.26
Loudness
Timbre
.22
.55
.61
-.39
Expressive Cue Analysis
Synthesis (Director Musices)
Tempo
Slow
Tone IOI is lengthened by 30%
Sound level
Moderate or low
Sound level is decreased by 6 dB
Articulation
Legato
Tone duration = Tone IOI
Time deviations Moderate
Articula.
Phrase Arch Rule applied on sub phrase level (k = 1.5)
others
Cue Utilization
Final ritardando Yes
Cue Utilization
r Performer
Duration Contrast Rule (k = -2)
Phrase Arch Rule applied on phrase
level (k = 1.5)
Anger
Obtained from the Phrase Arch Rule
r Listener
Matching
.92
R. Bresin
R. Bresin
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Better Polyphonic Ringtones
MOODIES
Bresin, KTH
Coldplay
Talk
Original
Classy
Happy
Romantic
Aggressive
La Linea
Original
Classy
Happy
Romantic
Aggressive
Colour, Movement, Shape
Hayfa
Original
Classy
Happy
Romantic
Aggressive
www.notesenses.com
R. Bresin
Visualization of Musical
Expression
Color and Emotion
Bresin et al, KTH
• Perceptual study: Link musical performances to colours
• Performances with different emotional intentions
• Set of colour nuances in hue, brightness, saturation
• Result of perceptual study:
HUE
Happiness Yellow
Fear  Blue
Sadness  Violet & Blue
Anger  Red
Love  Blue & Violet
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BRIGHTNESS
Observed tendency:
Minor tonality  Low brightness (Dark
colours)
Major tonality  High brightness (Light
colours )
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Tool for real-time visual feedback to expressive
performance
Mapping between acoustic cues and emotions
ExpressiveBall: Mapping of emotions and colors
GretaMusic: Mapping of emotions and facial
expressions
– music emotion  facial expression
– music volume  spatial and power
– music tempo  temporal and overall activation
– music articulation  fluidity
From Bresin
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The ExpressiBall
GretaMusic
Bresin, Juslin, KTH
Bresin, KTH – Mancini, Pelachaud U Paris8
Slow
Fast
Legato
Sad
Slow attack
Low energy
Soft
Soft
Loud
Staccato
Angry
Fast attack
High energy
Color  Emotion
Shape  Articulation
Loud
X  Tempo
Y  Sound level
Z  Attack velocity & Spectrum energy
Slow
Fast
From Bresin
Mutual Interaction
• Interactive virtual dancer:
• dance together with the user to the beat of the music
• adapt its performance to whatever the human user is doing
- beat detection to
align dance with
music tempo
- agent’s movement
chosen from database
of capture movements
Affective Diary
Höök et al, SICS
•Diary: express inner thoughts and record experiences of past
events
•Affective diary:
• capture emotional experience over time via mobile phone
• replay of the experience
• reflect on the experience
From Höök
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eMoto - Expressing emotions in
a digital world
Affective Diary
Höök et al, SICS
”[pointing at the
first slightly red
character] And then
I become like this,
here I am kind of, I
am kind of both
happy and sad in
some way and
something like that.
I like him and then
it is so sad that we
see each other so
little. And then I
cannot really show
it.”
Sundström, Ståhl, Höök, SICS-KTH
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From Höök
eMoto - Expressing emotions in
a digital world
Sundström, Ståhl, Höök, SICS-KTH
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eMoto: mobile messaging service for sending
and receiving affective messages
Use affective gestures of users to convey the
emotional content of their messages
eMoto – Example
Sundström, Ståhl, Höök, SICS-KTH
Input: movement detection through pen
Output: colours, shapes and animations on
mobile
Bored
Excited
Happiness
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I-Shadows
AINI (Anticipatory Believability)
Martinho, Paiva Gaips
Paiva et al, Gaips
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Help children to
build the virtual and
real world of
Interactive Shadows
Create a learning
environment where
children will be able
to build logical
narratives on-the-fly
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Agent with autonomous anticipatory mechanism
Study of the relation between anticipation and
emotion
Prediction of the next sensor value of agent
– interpretation of the mismatch between sensation and
anticipation to direct both the focus of attention and the
expression of emotions .
QUESTIONS?
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