Team Mjolnir - Raweb

Transcription

Team Mjolnir - Raweb
Activity Report 2015
Team Mjolnir
Computing tools to empower users
Inria teams are typically groups of researchers working on the definition of a common project,
and objectives, with the goal to arrive at the creation of a project-team. Such project-teams may
include other partners (universities or research institutions).
RESEARCH CENTER
Lille - Nord Europe
THEME
Interaction and visualization
Table of contents
1. Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
2. Overall Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
2.1. Introduction
2
2.2. Computers as tools
2
2.3. Tools supporting transparent use
2
2.4. But tools also designed for analytic use
2
3. Research Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
3.1. Introduction
3
3.2. Leveraging human control skills
3
3.3. Leveraging human perceptual skills
3
3.4. Leveraging human learning skills
4
4. Application Domains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
5. Highlights of the Year . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
6. New Software and Platforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
6.1. Introduction
4
6.2. Libpointing
5
6.3. Liblag
5
6.4. Mouse-based lagmeter
5
7. New Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
7.1. Introduction
5
7.2. HCI models, theories, and frameworks
5
7.3. Transfer functions and latency
6
7.4. Interaction techniques
7
7.5. Interactive visualization
8
7.6. Adaptive interfaces
8
8. Partnerships and Cooperations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
8.1. National initiatives
9
8.1.1. Turbotouch (ANR, 2014-2018)
9
8.1.2. ParkEvolution (Carnot Inria - Carnot STAR, 2015-2016)
10
8.1.3. BCI-LIFT (Inria Project Lab, 2015-2019)
10
8.2. European initiatives
10
8.2.1. Happiness (H2020-ICT-2014-1/ICT-03-2014/RIA, 2015-2018)
10
8.2.2. Mjolnir/UCLIC associate team (Inria Lille, 2015-2017)
10
8.3. International initiatives
11
8.4. International research visitors
11
8.4.1. Visits of international scientists
11
8.4.2. Visits to international teams
11
9. Dissemination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
9.1. Promoting scientific activities
11
9.1.1. Scientific events organisation
11
9.1.2. Scientific events selection
11
9.1.3. Journal
12
9.1.4. Scientific expertise
12
9.1.5. Research administration
12
9.1.6. Learned societies
13
9.1.7. Hiring committees
13
9.2. Teaching, supervision, juries
13
9.2.1. Teaching
13
9.2.2. Supervision
13
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Activity Report INRIA 2015
9.2.3. Juries
14
9.3. Popularization
14
10. Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Team Mjolnir
Creation of the Team: 2015 January 01
Keywords:
Computer Science and Digital Science:
5.1. - Human-Computer Interaction
5.1.1. - Engineering of interactive systems
5.1.2. - Evaluation of interactive systems
5.1.3. - Haptic interfaces
5.1.4. - Brain-computer interfaces, physiological computing
5.2. - Data visualization
5.5.4. - Animation
5.6. - Virtual reality, augmented reality
Other Research Topics and Application Domains:
1.1.5. - Genetics
2.2.2. - Nervous system and endocrinology
2.8. - Sports, performance, motor skills
6.1.1. - Software engineering
6.5. - Information systems
9.2.1. - Music, sound
1. Members
Research Scientists
Nicolas Roussel [Team leader, Inria, Senior Researcher, HdR]
Stéphane Huot [Inria, Senior Researcher, HdR]
Fanny Chevalier [Inria, Researcher]
Sylvain Malacria [Inria, Researcher]
Faculty Members
Géry Casiez [Université Lille 1, Professor, HdR]
Thomas Pietrzak [Université Lille 1, Assistant Professor]
Engineers
Matthieu Falce [Inria, until June 2015]
Izzatbek Mukhanov [Inria]
Sébastien Poulmane [Inria, from November 2015]
PhD Students
Jonathan Aceituno [Inria]
Justin Mathew [Inria]
Alix Goguey [Inria]
Amira Chalbi [Inria]
Thibault Raffaillac [Inria, from November 2015]
Post-Doctoral Fellow
Takashi Miyaki [Inria, until May 2015]
Visiting Scientists
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Activity Report INRIA 2015
Jeronimo Barbosa [McGill University, from November to December 2015]
Mathieu Nancel [University of Waterloo, from March to April 2015]
Aakar Gupta [University of Toronto, from Feb 2015 until May 2015]
Administrative Assistant
Karine Lewandowski [Inria]
2. Overall Objectives
2.1. Introduction
Human-Computer Interaction (HCI) is a constantly moving field. Changes in computing technologies extend
their possible uses and modify the conditions of existing ones. People also adapt to new technologies and
adapt them to their own needs. Different problems and opportunities thus regularly appear. Over the recent
years, though, we believe incremental news have unfortunately eclipsed fundamental HCI topics on which a
lot of work remains to be done. In what follows, we summarize the essential elements of our vision and the
associated long-term goals.
2.2. Computers as tools
In the early 1960s, at a time where computers were scarce, expensive, bulky and formal-scheduled machines
used for automatic computations, Engelbart saw their potential as personal interactive resources. He saw them
as tools, as things we would purposefuly use to carry out particular tasks [31]. Others at the same time had
a different vision. They saw computers as partners, intelligent entities to whom we would delegate tasks.
These two visions constitute the roots of today’s predominant human-computer interaction paradigms, use
and delegation. Our focus is on computer users and our work should ultimately benefit them. Our interest is
not in solving the difficult problems related to machine understanding. It is not in what machines understand,
but in what people can do with them. Instead of intelligent systems, we aim for systems supporting intelligent
use and empowering people. We do not reject the delegation paradigm but clearly favor the one of tool use.
2.3. Tools supporting transparent use
Technology is most empowering when it is transparent. But the transparent tool is not the one you cannot
see, it is the one invisible in effect, the one that does not get into your way but lets you focus on the task.
Heidegger used the term zuhanden (ready-to-hand) to characterize this unobtruded relation to things [32].
Transparency of interaction is not best achieved with tools mimicking human capabilities, but with those
taking full advantage of them and fitted to the context and task. Our actions towards the digital world need to be
digitized, and the digital world must provide us with proper feedbacks in return. Input and output technologies
pose inevitable constraints while the digital world calls for more and more sophisticated perception-action
couplings for increasingly complex tasks. We want to study the means currently available for perception and
action in the digital world. We understand the important role of the body on the human side, and the importance
of hardware elements on the computer side. Our work thus follows a systems approach encompassing these
elements and all the software layers above, from device drivers to applications.
2.4. But tools also designed for analytic use
Engelbart believed in the coevolution of humans and their tools. He was not just interested in designing a
personal computer but also in changing people, to radically improve the way we manage complexity. The
human side of this coevolutionary process has been largely ignored by the computing industry which has
focused on the development of walk-up-and-use interfaces for novice users. As a result of this focus on initial
performance, we are trapped in a “beginner mode” of interaction with a low performance ceiling [7]. People
find it acceptable to spend considerable amounts of time learning and practising all sorts of skills. We want to
tap into these resources to develop digital skills. We must accept that new powerful tools might not support
Team Mjolnir
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immediate transparent use and thus require attention. Heidegger used the term vorhanden (present-at-hand)
to characterize the analytic relation to things that not only occurs when learning about them, but also when
handling breakdowns, when they change or need to be adapted, or when teaching others how to use them.
Analytic use is unavoidable and its interplay with transparent use is essential to tool accommodation and
appropriation [30]. We want to study this interplay.
3. Research Program
3.1. Introduction
Our research program is organized around three main themes: leveraging human control skills, leveraging
human perceptual skills, and leveraging human learning skills.
3.2. Leveraging human control skills
Our group has developed a unique and recognized expertise in transfer functions, i.e. the algorithmic
transformations of raw user input for system use. Transfer functions define how user actions are taken into
account by the system. They can make a task easier or impossible and thus largely condition user performance,
no matter the criteria (speed, accuracy, comfort, fatigue, etc). Ideally, the transfer function should be chosen
or tuned to match the interaction context. Yet the question of how to design a function to maximize one or
more criteria in a given context remains an open one, and on-demand adaptation is difficult because functions
are usually implemented at the lowest possible level to avoid latency problems. Latency management and
transfer function design are two problems that require cross examination to improve human performance with
interactive systems. Both also contribute to the senses of initiation and control, two crucial component of the
sense of agency [33]. Our ultimate goal on these topics is to adapt the transfer function to the user and task
in order to support stable and appropriate control. To achieve this, we investigate combinations of low-level
(embedded) and high-level (application) ways to take user capabilities and task characteristics into account
and reduce or compensate for latency in different contexts, e.g. using a mouse or a touchpad, a touch-screen,
an optical finger navigation device or a brain-computer interface.
3.3. Leveraging human perceptual skills
Our work under this theme concerns the physicality of human-computer interaction, with a focus on haptic
perception and related technologies, and the perception of animated displays.
Vibrators have long been used to provide basic kinesthetic feedback. Other piezoceramic and electro-active
polymer technologies make it possible to support programmable friction or emboss a surface, and thin, organic
technologies should soon provide transparent and conformable, flexible or stretchable substrates. We want to
study the use of these different technologies for static and dynamic haptic feedback from both an engineering
and an HCI perspective. We want to develop the tools and knowledge required to facilitate and inform the
design of future haptic interactions taking best advantage of the different technologies.
Animations are increasingly common in graphical interfaces. Beyond their compelling nature, they are powerful tools that can be used to depict dynamic data, to help understand time-varying behaviors, to communicate a particular message or to capture attention. Yet despite their popularity, they are still largely undercomprehended as cognitive aids. While best practices provide useful directions, very little empirical research
examine different types of animation, and their actual benefits and limitations remain to be determined. We
want to increase current knowledge and develop the tools required to best take advantage of them.
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Activity Report INRIA 2015
3.4. Leveraging human learning skills
By looking at ways to leverage human control and perceptual skills, the research yet proposed mainly aims at
improving perception-action coupling to better support transparent use. This third research theme addresses
the different and orthogonal topic of skill acquisition and improvement. We want to move away from the
usual binary distinction between “novices” and “experts” and explore means to promote and assist digital
skill development in a more progressive fashion. We are interested in means to support the analytic use of
computing tools. We want to help people become aware of the particular ways they use their tools, the other
ways that exist for the things they do, and the other things they might do. We want to help them increase
their performance by adjusting their current ways of doing, by providing new and more efficient ways, and
by facilitating transitions from one way to another. We are also interested in means to foster reflection among
users and facilitate the dissemination of best practices.
4. Application Domains
4.1. Application Domains
Mjolnir works on fundamental aspects of Human-Computer Interaction that can be applied to diverse
application domains. Our 2015 research concerned desktop, touch-based and mobile interfaces with notable
applications to 3D animation, 2D illustration, clinical diagnosis and TV viewing experience.
5. Highlights of the Year
5.1. Highlights of the Year
The team has strengthened its ties with leading research groups in Canada:
•
Fanny Chevalier has been appointed at the rank of Assistant Professor (status only) by the Department of Computer Science of the University of Toronto.
•
Stéphane Huot has been granted the “Collaborator” status by the Centre for Interdisciplinary
Research in Music Media and Technology (CIRMMT) of McGill University.
•
Mitacs/Inria research awards allowed two of our Phd students to visit the University of Waterloo
and McGill University. A third Mitacs award with Campus France will allow one PhD student from
Carleton University to visit us in early 2016.
•
Two other PhD students and three researchers from McGill University, the University of Waterloo
and the University of Toronto visited us over the year.
Fanny Chevalier spent a week with the French news website Rue89 in October and one of their journalists
(Benoît Le Corre) later spent one week at Inria Lille. Four articles published on Rue89 resulted from these
visits, with over 40,000 views at the time of this writing.
6. New Software and Platforms
6.1. Introduction
Each software listed below is characterized according to the criteria for software self-assessment proposed
by Inria’s Evaluation Committee. Note that the only software mentioned here are those that were created or
significantly modified during the year.
Team Mjolnir
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6.2. Libpointing
Participants: Géry Casiez [correspondent], Nicolas Roussel, Izzatbek Mukhanov, Sébastien Poulmane.
Libpointing is a software toolkit that provides direct access to HID pointing devices and supports the design
and evaluation of pointing transfer functions [3]. The toolkit provides resolution and frequency information
for the available pointing and display devices and makes it easy to choose between them at run-time through
the use of URIs. It allows to bypass the system’s transfer functions to receive raw asynchronous events from
one or more pointing devices. It replicates as faithfully as possible the transfer functions used by Microsoft
Windows, Apple OS X and Xorg (the X.Org Foundation server). Running on these three platforms, it makes it
possible to compare the replicated functions to the genuine ones as well as custom ones. The toolkit is written
in C++ with Python, Java and Node.js bindings available (about 49,000 lines of code in total). It is publicly
available under the GPLv2 license.
The library has been thoroughly improved in 2015. Notable changes concern the management of pointing
devices and displays, the standardization of URIs on all platforms, HID reports parsing on Linux and OS X, the
integration of floating pixel coordinates and subpixel interaction [34], the improvement of existing bindings
and the addition of Node.js ones, and support for Web browser integration.
Web site: http://libpointing.org/
Software characterization: [A-3] [SO-3] [SM-2] [EM-2↑] [SDL-5]
6.3. Liblag
Participants: Géry Casiez [correspondent], Matthieu Falce, Nicolas Roussel.
Liblag is a software toolkit designed to support the comparison of latency compensation techniques. The
toolkit notably includes a playground application that allows to compare different trajectory prediction
algorithms on desktop (OS X and Ubuntu) and mobile (iOS and Android) systems. The source code for this
toolkit (about 8,500 lines of code) is only available to Turbotouch partners for now.
Software characterization: [A-1] [SO-4] [SM-1] [EM-2] [SDL-1]
6.4. Mouse-based lagmeter
Participants: Géry Casiez [correspondent], Stéphane Huot, Matthieu Falce, Nicolas Roussel.
As part of the work reported in [18], we implemented our mouse-based method for measuring end-to-end
latency using Java/Swing, C++/GLUT, C++/Qt and JavaScript/HTML5. We also wrote Python scripts to parse
the logs generated by these implementations in order to compare them. This software (about 2,500 lines of
code) should be made available in 2016.
Software characterization: [A-1] [SO-4] [SM-1] [EM-2] [SDL-1]
7. New Results
7.1. Introduction
The following sections summarize our main results of the year. For a complete list, see the list of publications
at the end of this report.
7.2. HCI models, theories, and frameworks
Participants: Géry Casiez, Alix Goguey, Stéphane Huot.
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Activity Report INRIA 2015
Pointing is one of the most common and frequent action made with any interactive system whether it be a
desktop computer, a mobile device or a wall-size display. Although it has been extensively studied in HCI,
current pointing techniques provide no adequate way to select very small objects whose movements are fast
and unpredictable, and theoretical tools –such as Fitts’ law-– do not model unpredictable motion. To inform
the design of appropriate selection techniques, we studied human performance (speed and accuracy) when
selecting moving objects in a 2D environment with a standard mouse. We characterized selection performance
as a function of the predictability of the moving targets, based on three parameters: the speed (S) of the target,
the frequency (F) at which the target changes direction, and the amplitude (A) of those direction changes. Our
results show that for a given speed, selection is relatively easy when A and F are both low or high, and difficult
otherwise [22].
In spite of previous work showing the importance of understanding users’ strategies when performing tasks,
HCI researchers comparing interaction techniques remain mainly focused on performance. This can be
explained to some extent by the difficulty to characterize users’ strategies. To alleviate this problem, we
introduced new metrics to quantify if an interaction technique introduces an object or command-oriented
strategy, i.e. if users favor completing the actions on an object before moving to the next one, or in contrast,
if they are reluctant to switch between commands [21]. Through a study comparing two novel interaction
techniques with two from the literature, we showed that our metrics allow to replicate previous findings on
users’ strategies concerning the latter.
To our knowledge, there are no general design and evaluation methodologies available for the development of
digital musical instruments (DMI). One reason is the large diversity of design and evaluation contexts possible
in musical interaction, e.g. is this evaluation done from the perspective of the DMI designer/manufacturer,
the musician playing it, or the audience watching it be performed? With our collaborators of the MIDWAY
associate team, we have analyzed all papers and posters published in the proceedings of the NIME conference
from 2012 to 2014 [16]. For each publication that explicitly mentioned the term “evaluation”, we looked for: a)
What targets and stakeholders were considered? b) What goals were set? c) What criteria were used? d) What
methods were used? e) How long did the evaluation last? Results show different understandings of evaluation,
with little consistency regarding the usage of the word. Surprisingly in some cases, not even basic information
such as goal, criteria and methods were provided. Beyond the attempt to provide an idea of what “evaluation”
means for the NIME community, we pushed the discussion towards how we could make a better use of it and
what criteria should be used regarding each goal.
7.3. Transfer functions and latency
Participants: Géry Casiez, Alix Goguey, Stéphane Huot, Sylvain Malacria, Nicolas Roussel.
Our work on transfer functions mainly focused this year on edge-scrolling, which allows users to scroll a
viewport while simultaneously dragging near or beyond its edge. Common implementations rely on rate
control, mapping the distance between the pointer and the edge of the viewport to the scrolling velocity.
While ubiquitous in operating systems, edge-scrolling had received little attention, though previous works
suggested that rate control may be suboptimal for isotonic pointing devices (e.g. mice and touchpads) and
space beyond the window’s edge might be scarce, limiting scrolling control. To address these problems,
we developed Push-Edge and Slide-Edge two position-based techniques that allow scrolling by “pushing”
against the viewport edge [23]. A controlled experiment shows that our techniques reduce overshoots and
offer performance improvements up to 13% over traditional edge-scrolling.
Our work on latency focused on its measurement in existing graphical user interfaces, a problem for which
we developed a simple method [18], [27]. Our method consists in positioning an unmodified optical mouse
on the screen while displaying and translating a particular texture to fake mouse displacements, which results
in controlled mouse events. This works with most optical mice and allows accurate and real-time latency
measures up to 5 times per second. The method also allows easy insertion of probes at different places in
the system to investigate the sources of latency. Measurements performed on different systems, toolkits and
applications notably showed that latency is affected by the operating system and system load. Substantial
differences were also found between C++/GLUT and C++/Qt or Java/Swing implementations, as well as
between Web browsers.
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Team Mjolnir
a
CHAPTER 1
EXISTING RATE-BASED EDGE-SCROLL TECHNIQUES
kitchen when
when the
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CHAPTER 2
2
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CHAPTER
meeting,
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poverty, but
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On an exceptionally hot
evening early in July a
young man came out of
the garret in which he
lodged in S. Place and
walked slowly, as though in
bCHAPTER 1
On an exceptionally hot
evening early in July a
young man came out of
the garret in which he
lodged in S. Place and
walked slowly, as though in
PUSH-EDGE SCROLLING
H ee hh aa d
d bb ee cc o
om
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completely
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absorbed MANUAL
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at all.
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landlady, but anyone at all.
He was crushed by
poverty, but the anxieties
pointer stopped at edge
Press
Drag
Hold still
time
Press
Drag
Hold still
time
Figure 1. When selecting text with a touchpad, downward movements after crossing the viewport edge will (a)
change the rate of automatic scrolling with existing techniques (rate control); or (b) manually scroll the document,
stopping the pointer at the edge with push-edge scrolling (position control).
7.4. Interaction techniques
Participants: Géry Casiez, Stéphane Huot, Sylvain Malacria.
While touchpads are both widespread and expressive input devices, there has been surprisingly little research
regarding how they could be used for more than simple pointer movements. In [17], we explore the design
space of gesture shortcuts on touchpads and introduce four novel interaction techniques. SpotPad and LociPad
rely on one-finger static gestures, but differ in their graphical representation. ChordPad relies on two-finger
static gestures with a hierarchical representation. Finally, InOutPad relies on dynamic gestures crossing the
edges of the touchpad. We compare the properties of these four interaction techniques and describe how they
can be deployed on OS X.
The hands of virtual characters are highly complex 3D models that can be tedious and time-consuming to
animate with current methods. In [14], we introduce THING, a novel tablet-based approach that leverages
multi-touch interaction for the quick and precise control of a 3D hand’s pose. The flexion/extension and
abduction/adduction of the virtual fingers can be controlled individually for each finger or for several fingers
in parallel through sliding motions on the tablet. We describe two variants of THING: MobileTHING, which
maps the spatial location and orientation of the tablet to that of the virtual hand, and DesktopTHING, which
combines multi-touch controls of fingers with traditional mouse controls for the hand’s global position and
orientation. We also report on two usability studies in which we compared THING to mouse-only controls and
a data glove.
Figure 2. THING enables the control of 3D hand models (in blue) by sliding fingers along sliders arranged in a
morphologically-consistent pattern on the tablet’s screen.
Interactive technologies have radically changed the way visual artists work, and a large portion of the artistic
production has now moved from paper to the computer. However, many artists still work on paper and keep
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Activity Report INRIA 2015
using traditional painting and drawing tools. This is not only due to resistance to progress or due to the
well-known usability properties of physical tools: despite the use of pen displays, the progress of artistic
stroke-rendering techniques, and the powerful and advanced functionalities of existing computer tools, they
fail to fully capture the richness and variety of artistic styles supported by physical media. We interviewed
four professional illustrators in their work environment. We also followed the work of an artist for a twoyear period. We observed that artists mix a variety of techniques that involve specialized computer software
and hardware such as Adobe Photoshop, a graphics tablet and a scanner, and traditional physical tools such
as pencils, paper, and customized light tables. Our findings inspired BricoSketch [25], an augmented paper
interface that enables illustrators to zoom into parts of their drawings and work at different levels of detail
on paper. Our early results show that BricoSketch supports real tasks, improving productivity on paper while
enhancing illustrators’ creative ways of working.
Figure 3. BricoSketch. (a) An artist works on layers of physical paper with a home-made light table: she draws the
panels of a page for a graphic novel by using earlier sketches as guides. (b-d) The same artist uses our system to
add details to different parts of her illustration through partial scaled views.
7.5. Interactive visualization
Participant: Fanny Chevalier.
The differential diagnosis of hereditary disorders is a challenging task for clinicians due to the heterogeneity of
phenotypes that can be observed in patients. Existing clinical tools are often text-based and do not emphasize
consistency, completeness, or granularity of phenotype reporting, which can impede clinical diagnosis and
limit their utility to genetics researchers. The PhenoBlocks tool described in [13] is a novel visual analytics
platform designed to support clinical differential diagnosis. It supports the comparison of phenotypes between
patients, or between a patient and the hallmark features of a disorder. An informal evaluation with expert
clinicians suggests that the visualization effectively guides the process of differential diagnosis and could
reinforce the importance of complete, granular phenotypic reporting.
7.6. Adaptive interfaces
Participant: Sylvain Malacria.
Team Mjolnir
9
Figure 4. PhenoBlocks allows to compare the phenotype hierarchies of an undiagnosed query patient to a
diagnosed reference patient. During differential diagnosis, clinicians use shared (green) phenotypes to gauge
confidence in their diagnostic hypothesis and missing (purple) phenotypes to identify candidates for subsequent
analysis.
As news is increasingly accessed on smartphones and tablets, the need for personalizing news applications is
apparent. In [19], [20], we report on a series of studies addressing key issues in the development of adaptive
news interfaces. We first surveyed users’ news reading preferences and behaviors. We then implemented and
deployed an Android application that logs users’ interactions with the application. We used the logs to train
a classifier and showed that it is able to reliably recognize a user according to their reader type. Finally we
evaluated alternative, adaptive user interfaces for each reader type. The evaluation demonstrates the differential
benefit of the adaptation for different users and the feasibility of adaptive interfaces for news applications.
In [12], we investigate the use of a companion application on a tablet to augment viewing of informationrich television programs. The application displays a synchronized graphical abstraction of the program’s
content in the form of a concept map. Two experiments were conducted involving participants watching an
astronomy documentary. Results show that the companion application improved participants’ understanding
and recall of the program. Participants were found to manage their visual attention systematically when using
the companion application, and correlations were found in the way they shifted their gaze from TV screen
to tablet and back in response to changes in the program content. Increasing interaction with the application
disrupted understanding of the television program and visual attention. Participants were positive about the
value of companion applications for understanding and recall of programs, but distraction and “knowing where
to look” were significant concerns.
8. Partnerships and Cooperations
8.1. National initiatives
8.1.1. Turbotouch (ANR, 2014-2018)
Participants: Géry Casiez [correspondent], Nicolas Roussel, Thomas Pietrzak.
10
Activity Report INRIA 2015
Touch-based interactions with computing systems are greatly affected by two interrelated factors: the transfer
functions applied on finger movements, and latency. This project aims at transforming the design of touch
transfer functions from black art to science to support high-performance interactions. We are working on
the precise characterization of the functions used and the latency observed in current touch systems. We are
developing a testbed environment to support multidisciplinary research on touch transfer functions and will
use this testbed to design latency reduction and compensation techniques, and new transfer functions.
Partners: Inria Lille’s NON-A team and the “Perceptual-motor behavior group” from the Institute of Movement
Sciences.
Web site: http://mjolnir.lille.inria.fr/turbotouch/
Related 2015 publications: [23], [18], [27].
8.1.2. ParkEvolution (Carnot Inria - Carnot STAR, 2015-2016)
Participants: Géry Casiez [correspondent], Sébastien Poulmane.
This project studies the fine motor control of patients with Parkinson disease in an ecological environment, at
home, without the presence of experimenters. Through longitudinal studies, we collect raw information from
pointing devices to create a large database of pointing behavior data. From the analysis of this big dataset, the
project aims at inferring the individual’s disease progression and influence of treatments.
Partners: the “Perceptual-motor behavior group” from the Institute of Movement Sciences and Hôpital de la
Timone.
Web site: http://parkevolution.org/
8.1.3. BCI-LIFT (Inria Project Lab, 2015-2019)
Participants: Géry Casiez, Nicolas Roussel [correspondent].
The goal of this large-scale initiative is to design a new generation of non-invasive Brain-Computer Interfaces
(BCI) that are easier to appropriate, more efficient, and suited for a larger number of people.
Partners: Inria’s ATHENA, NEUROSYS, POTIOC, HYBRID & DEMAR teams, Centre de Recherche en
Neurosciences de Lyon (INSERM) and INSA Rouen.
Web site: https://bci-lift.inria.fr/
8.2. European initiatives
8.2.1. Happiness (H2020-ICT-2014-1/ICT-03-2014/RIA, 2015-2018)
Participants: Thomas Pietrzak, Nicolas Roussel [correspondent].
The main objective of this project is to develop and evaluate new types of haptic actuators based on Advanced
Thin, Organic and Large Area Electronics (TOLAE) technologies for use in car dashboards.
Partners: CEA (coordinator), Inria Rennes’ HYBRID team, Arkema, Bosch, Glasgow University, ISD, Walter
Pack, Fundacion Gaiker.
Web site: http://happiness-project.eu/
8.2.2. Mjolnir/UCLIC associate team (Inria Lille, 2015-2017)
Participants: Sylvain Malacria [correspondent], Nicolas Roussel.
The goal of this project is the design and implementation of novel cross-device systems and interaction
techniques that minimize the cost of divided attention. Of particular interest are notification systems on smart
watches and in distributed computing systems.
Partner: University College London Interaction Centre (United Kingdom).
Team Mjolnir
11
8.3. International initiatives
8.3.1. MIDWAY (Inria associate team, 2014-2016)
Participants: Fanny Chevalier, Stéphane Huot [correspondent], Justin Mathew.
The goal of the project is the design and implementation of a musical interaction design workbench to facilitate
the exploration and definition of new interactive technologies for both musical creation and performance.
Partner: Inria Saclay’s EXSITU team and the Input Devices and Music Interaction Laboratory (IDMIL) from
the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT) at McGill University,
Canada.
Web site: http://insitu.lri.fr/MIDWAY/
Related 2015 publications: [16].
8.4. International research visitors
8.4.1. Visits of international scientists
Visiting scholars:
• Marcelo Wanderley, 4 one week visits, Professor at McGill University, Canada
• Edward Lank, November 24-25th, Associate Professor at the University of Waterloo, Canada
• Mathieu Nancel, March-April, Postdoctoral researcher at the University of Waterloo, Canada
Internships:
• Jeronimo Barbosa, November-December, PhD student at McGill University, Canada
• Aakar Gupta, February-May, PhD student at University of Toronto, Canada
8.4.2. Visits to international teams
Two internships sponsored by Mitacs — Inria research awards:
• Alix Goguey: 4 months (June-September) at the University of Waterloo with Daniel Vogel
• Justin Mathew: 3 months (June-August) at McGill University with Catherine Guastavino and
Marcelo Wanderley
9. Dissemination
9.1. Promoting scientific activities
9.1.1. Scientific events organisation
•
•
•
•
•
CHI (ACM): Stéphane Huot (video previews co-chair)
UIST (ACM): Stéphane Huot (video previews co-chair)
VIS (IEEE): Fanny Chevalier (arts program co-chair)
IHM (AFIHM): Stéphane Huot (alt.IHM co-chair)
RES#01: Nicolas Roussel
9.1.2. Scientific events selection
Conference program committees:
• UIST (ACM): Géry Casiez
• InfoVis (IEEE): Fanny Chevalier
• UbiComp (ACM): Stéphane Huot
• IHM (AFIHM): Sylvain Malacria
• MOCO: Nicolas Roussel
12
Activity Report INRIA 2015
Reviewing activities:
• CHI (ACM): Géry Casiez, Fanny Chevalier, Stéphane Huot, Sylvain Malacria, Thomas Pietrzak,
Nicolas Roussel
• UIST (ACM): Alix Goguey, Stéphane Huot, Sylvain Malacria, Thomas Pietrzak, Nicolas Roussel
• MobileHCI (ACM): Sylvain Malacria
• ITS (ACM): Sylvain Malacria
• VR (IEEE): Stéphane Huot
• NIME: Stéphane Huot
• ICMI (ACM): Géry Casiez
• IHM (AFIHM): Géry Casiez, Fanny Chevalier, Nicolas Roussel
9.1.3. Journal
Editorial boards:
• Journal d’Interaction Personne-Système (AFIHM): Géry Casiez
Reviewing activities:
• Transactions on Computer Human Interaction (ACM): Sylvain Malacria, Thomas Pietrzak
• Transactions on Visualization and Computer Graphics (IEEE): Fanny Chevalier
• Behaviour & Information Technology (Taylor & Francis): Thomas Pietrzak
9.1.4. Scientific expertise
•
•
•
•
•
•
•
•
Idex Université de Lille project: Nicolas Roussel (strategic research council and writing committee
member)
PICOM competitiveness cluster: Nicolas Roussel (scientific board member)
HAP2U startup: Nicolas Roussel (scientific board member)
IRISA lab: Nicolas Roussel (scientific orientation committee member)
Pictanovo: Nicolas Roussel (Expériences Interactives jury member)
Agence Nationale de la Recherche (ANR): Fanny Chevalier (reviewer), Stéphane Huot (reviewer),
Sylvain Malacria (reviewer), Thomas Pietrzak (reviewer)
Acquitaine and Nord - Pas de Calais regions: Nicolas Roussel (reviewer)
Délégation Régionale à la Recherche et à la Technologie Nord-Pas-de-Calais (DRRT): Fanny
Chevalier (reviewer)
9.1.5. Research administration
For Inria:
• Evaluation committee: Nicolas Roussel (member)
• Gender equity and equality committee: Nicolas Roussel (member)
• Strategic orientation committee for the information system (COSS scientifique): Nicolas Roussel
(member)
• International relations working group (COST-GTRI): Stéphane Huot (member)
For Inria Lille – Nord Europe:
• Scientific officer (délégué scientifique): Nicolas Roussel
• Technical development committee (CDT): Nicolas Roussel (member)
• Research jobs committee (CER): Nicolas Roussel (member)
• Support to researchers (accompagnement des chercheurs): Nicolas Roussel (adviser)
• Consultative committee (Comité de centre): Fanny Chevalier (member), Alix Goguey (member)
• Operational legal and ethical risk assessment committee (COERLE): Stéphane Huot (local correspondent)
• Activity reports (RAweb): Fanny Chevalier & Nicolas Roussel (local correspondents)
Team Mjolnir
13
For the CRIStAL lab of Univ. Lille 1:
• Laboratory council: Géry Casiez (elected member)
9.1.6. Learned societies
•
Association Francophone d’Interaction Homme-Machine (AFIHM): Géry Casiez (board member,
president), Stéphane Huot (board member and scientific council member), Thomas Pietrzak (board
member)
9.1.7. Hiring committees
•
•
•
•
Inria’s eligibility jury for senior researcher positions (DR2): Nicolas Roussel
Inria Lille’s eligibility jury for junior researcher positions (CR2 & CR1): Stéphane Huot (vicepresident)
Univ. Lille 1’s hiring committee for a Computer Science Professor position: Géry Casiez (president)
Univ. Paris-Sud’s hiring committee for a Computer Science Assistant Professor position: Géry
Casiez (member), Fanny Chevalier (member)
9.2. Teaching, supervision, juries
9.2.1. Teaching
DUT Informatique: Géry Casiez, Algorithmique, 80 hrs, 1st year, IUT A de Lille - Univ. Lille 1
DUT Informatique: Géry Casiez, Modélisation mathématique, 14 hrs, 2nd year, IUT A de Lille Univ. Lille 1
DUT Informatique: Géry Casiez, Projets, 18 hrs, 2nd year, IUT A de Lille - Univ. Lille 1
Licence Informatique: Thomas Pietrzak, AEL : Automates et Langages, 36 hrs, L3, Univ. Lille 1
Licence Informatique: Thomas Pietrzak, ASD : Algorithmes et Structures de Données, 36 hrs, L3,
Univ. Lille 1
Master Informatique: Thomas Pietrzak (32 hrs), Nicolas Roussel (8 hrs), Sylvain Malacria (8 hrs),
IHM : Interaction Homme-Machine, M1, Univ. Lille 1
Master Informatique: Géry Casiez, Multi-Touch Interaction, 10 hrs, M1, Univ. Lille 1
Master Informatique Image Vision Interaction (IVI): Géry Casiez (16 hrs), Fanny Chevalier (16 hrs),
Thomas Pietrzak (16 hrs), NIHM : Nouvelles Interactions Homme-Machine, M2, Univ. Lille 1
Master: Thomas Pietrzak, IHM et Interface à Gestes, 12 hrs, IMA5 (M2 level), Polytech Lille
Master: Géry Casiez (6 hrs), Thomas Pietrzak (10.5 hrs), 3DETech : 3D Digital Entertainment
Technologies, M2 level, Télécom Lille
Master Sociologie Réseaux Sociaux Numériques (RSN) : Fanny Chevalier, Statistiques et visualisation de données, 8 hrs, M2, Univ. Lille 1
Master Sociologie Réseaux Sociaux Numériques (RSN): Fanny Chevalier, Outils et Pratiques
Numériques, 6 hrs, M1, Univ. Lille 1
Research Masters in Computer Science & HCID Masters (EIT ICT Labs European Master in
Human-Computer Interaction and Design): Stéphane Huot, Mixed Reality and Tangible Interaction,
18 hrs, M2, Univ. Paris Sud
Research Masters in Computer Science & HCID Masters (EIT ICT Labs European Master in
Human-Computer Interaction and Design): Stéphane Huot, Advanced Programming of Interactive
Systems, 13.5 hrs, M1 & M2, Univ. Paris Sud
9.2.2. Supervision
PhD in progress: Thibault Raffaillac, Languages and system infrastructure for interaction, started
October 2015, advised by Stéphane Huot & Stéphane Ducasse
14
Activity Report INRIA 2015
PhD in progress: Amira Chalbi, Comprendre et mieux concevoir les animations dans le contexte des
interfaces graphiques, started October 2014, advised by Nicolas Roussel & Fanny Chevalier
PhD in progress: Alexandre Kouyoumdjian, Multimodal selection of numerous moving targets in
large visualization platforms: application to interactive molecular simulation, started October 2013,
advised by Stéphane Huot, Patrick Bourdot & Nicolas Ferey (in Saclay)
PhD in progress: Alix Goguey, Ìnteracting between physical and digital tools, started October 2013,
advised by Géry Casiez
PhD in progress: Andéol Evain, BCI-based interactions, started September 2013, advised by Anatole
Lecuyer, Géry Casiez & Nicolas Roussel (in Rennes)
PhD in progress: Oleksandr Zinenko, Interactive code restructuring, started September 2013,
advised by Stéphane Huot & Cédric Bastoul (Université de Strasbourg)
PhD in progress: Justin Mathew, New visualization and interaction techniques for 3D spatial audio,
started June 2013, advised by Stéphane Huot & Brian Katz (in Saclay)
PhD: Jonathan Aceituno, Direct and expressive interaction on the desktop: increasing granularity,
extent, and dimensionality, Univ. Lille 1, defended in October 2015, advised by Nicolas Roussel
9.2.3. Juries
•
Merwan Achibet (PhD, Université de Rennes): Géry Casiez, examiner
•
Louis-Pierre Bergé (PhD, Université de Toulouse): Géry Casiez, reviewer
•
Mohamed Ikbel Boulabiar (PhD, Université de Bretagne Sud): Géry Casiez, reviewer
•
William Delamare (PhD, Université de Grenoble): Géry Casiez, reviewer
•
Camille Fayollas (PhD, Université de Toulouse): Nicolas Roussel, reviewer
•
Jérémy Frey (PhD, Université de Bordeaux): Nicolas Roussel, president
•
Nazim Haouchine (PhD, Université Lille 1): Géry Casiez, president
•
Leonhard Lichtschlag (PhD, RWTH Aachen University): Stéphane Huot, reviewer
•
Gustavo Rovelo (PhD, Universitat Politècnica de València): Géry Casiez, reviewer
•
Quentin Roy (PhD, Télécom ParisTech): Stéphane Huot, reviewer
•
Matthias Schwaller (PhD, Université de Fribourg): Nicolas Roussel, reviewer
•
Siju Wu (PhD, Université d’Evry): Géry Casiez, reviewer
9.3. Popularization
•
“L’onde de choc des attentats du 13 Novembre, jusque dans Wikipédia” article published on Rue89’s
Web site, December: Fanny Chevalier
•
“Data Visualization - Voir grand, petit à petit”, talk at the Big Data day organized at EuraTechnologies, November: Fanny Chevalier
•
“Mouvement & Informatique”, talk for TEDx Valenciennes, October: Nicolas Roussel
•
“Des ordinateurs et des Hommes - les défis de l’Interaction Homme-Machine”, talk at Lycée César
Baggio as part of Inria Lille’s “Chercheurs Itinérants” program, October: Stéphane Huot
•
“Adoiraccourcix : l’identification des doigts au service de raccourcis tactiles”, talk at Lycée Thérèse
d’Avila and Lycée Queneau during as part of Inria Lille’s “Chercheurs Itinérants” program, October:
Alix Goguey
•
“J’étudie les relations homme-machine, posez-moi vos questions”, Ask-me-anything article published on Rue89’s Web site, October: Fanny Chevalier
•
“La Recherche en Interaction Homme-Machine”, talk at Rue89, October: Fanny Chevalier
Team Mjolnir
15
•
“Recherche en Sciences du Numérique & Design”, talk for Lille Design at EuraTechnologies,
September: Nicolas Roussel
•
“Inria and its Lille – Nord Europe research center”, talk as part of the press visit organized for the
ICML conference, July: Nicolas Roussel
•
“Mieux explorer pour mieux raisonner - la visualisation interactive au service du savoir-faire de
l’analyste”, talk at EuraTechnologie, July: Fanny Chevalier
•
“Des ordinateurs et des Hommes - les défis de l’Interaction Homme-Machine”, talk for the Centre
de Vulgarisation de la Connaissance at Université Paris-Sud, January: Stéphane Huot
10. Bibliography
Major publications by the team in recent years
[1] G. BAILLY, T. P IETRZAK , J. D EBER , D. J. W IGDOR . Metamorphe: augmenting hotkey usage with actuated
keys, in "Proceedings of CHI’13", ACM, April 2013, pp. 563-572, http://dx.doi.org/10.1145/2470654.2470734
[2] G. C ASIEZ , S. C ONVERSY, M. FALCE , S. H UOT, N. ROUSSEL . Looking through the eye of the mouse: a
simple method for measuring end-to-end latency using an optical mouse, in "Proceedings of UIST’15", ACM,
November 2015, pp. 629-636, http://dx.doi.org/10.1145/2807442.2807454
[3] G. C ASIEZ , N. ROUSSEL . No more bricolage! Methods and tools to characterize, replicate and compare
pointing transfer functions, in "Proceedings of UIST’11", ACM, October 2011, pp. 603-614, http://dx.doi.org/
10.1145/2047196.2047276
[4] G. C ASIEZ , N. ROUSSEL , R. VANBELLEGHEM , F. G IRAUD . Surfpad: riding towards targets on a squeeze
film effect, in "Proceedings of CHI’11", ACM, May 2011, pp. 2491-2500, http://dx.doi.org/10.1145/1978942.
1979307
[5] G. C ASIEZ , N. ROUSSEL , D. VOGEL . 1 euro filter: a simple speed-based low-pass filter for noisy input in
interactive systems, in "Proceedings of CHI’12", ACM, May 2012, pp. 2527-2530, http://doi.acm.org/10.1145/
2207676.2208639
[6] F. C HEVALIER , P. D RAGICEVIC , C. H URTER . Histomages: fully synchronized views for image editing, in
"Proceedings of UIST’12", ACM, October 2012, pp. 281-286, http://dx.doi.org/10.1145/2380116.2380152
[7] A. C OCKBURN , C. G UTWIN , J. S CARR , S. M ALACRIA . Supporting novice to expert transitions in user
interfaces, in "ACM Computing Surveys", November 2014, vol. 47, no 2, http://dx.doi.org/10.1145/2659796
[8] R. H. K AZI , F. C HEVALIER , T. G ROSSMAN , S. Z HAO , G. F ITZMAURICE . DRACO: bringing life to
illustrations with kinetic textures, in "Proceedings of CHI’14", ACM, April 2014, pp. 351-360, http://dx.doi.
org/10.1145/2556288.2556987
[9] S. M ALACRIA , G. BAILLY, J. H ARRISON , A. C OCKBURN , C. G UTWIN . Promoting hotkey use through
rehearsal with ExposeHK, in "Proceedings of CHI’13", ACM, April 2013, pp. 573-582, http://doi.acm.org/
10.1145/2470654.2470735
16
Activity Report INRIA 2015
[10] J. WAGNER , S. H UOT, W. M ACKAY. BiTouch and BiPad: designing bimanual interaction for hand-held
tablets, in "Proceedings of CHI’12", ACM, 2012, pp. 2317-2326, http://doi.acm.org/10.1145/2207676.
2208391
Publications of the year
Doctoral Dissertations and Habilitation Theses
[11] J. ACEITUNO . Direct and expressive interaction on the desktop: increasing granularity, extent, and dimensionality, Université Lille1 - Sciences et Technologies, October 2015, https://tel.archives-ouvertes.fr/tel-01255896
Articles in International Peer-Reviewed Journals
[12] J. D OWELL , S. M ALACRIA , H. K IM , E. A NSTEAD . Companion apps for information-rich television
programmes: representation and interaction, in "Personal and Ubiquitous Computing", 2015, 14 p.
[DOI : 10.1007/ S 00779-015-0867-7], https://hal.inria.fr/hal-01174692
[13] M. G LUECK , P. H AMILTON , F. C HEVALIER , S. B RESLAV, A. K HAN , D. J. W IGDOR , M. B RUDNO .
PhenoBlocks: Phenotype Comparison Visualizations, in "IEEE Transactions on Visualization and Computer
Graphics", August 2015, vol. 22, no 1, pp. 101-110 [DOI : 10.1109/TVCG.2015.2467733], https://hal.
inria.fr/hal-01226032
International Conferences with Proceedings
[14] M. ACHIBET, G. C ASIEZ , A. L ÉCUYER , M. M ARCHAL . THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models, in "In Proceedings of CHI’15, the 33th Conference on
Human Factors in Computing Systems", Seoul, South Korea, A. P RESS (editor), April 2015, pp. 317-326
[DOI : 10.1145/2702123.2702158], https://hal.inria.fr/hal-01252496
[15] L. BAGNÈRES , O. Z INENKO , S. H UOT, C. BASTOUL . Opening Polyhedral Compiler’s Black Box, in "CGO
2016 - 14th Annual IEEE/ACM International Symposium on Code Generation and Optimization", Barcelona,
Spain, March 2016, https://hal.inria.fr/hal-01253322
[16] J. BARBOSA , J. M ALLOCH , M. M. WANDERLEY, S. H UOT. What does " Evaluation " mean for the NIME
community?, in "NIME 2015 - 15th International Conference on New Interfaces for Musical Expression",
Baton Rouge, United States, Louisiana State University, May 2015, pp. 156-161, https://hal.inria.fr/hal01158080
[17] M. B ERTHELLEMY, E. C AYEZ , M. A JEM , G. BAILLY, S. M ALACRIA , E. L ECOLINET. SpotPad,
LociPad, ChordPad and InOutPad: Investigating Gesture-based Input on Touchpad, in "27ème conférence francophone sur l’Interaction Homme-Machine", Toulouse, France, ACM, October 2015, 8 p.
[DOI : 10.1145/2820619.2820623], https://hal.archives-ouvertes.fr/hal-01218582
[18] G. C ASIEZ , S. C ONVERSY, M. FALCE , S. H UOT, N. ROUSSEL . Looking through the Eye of the Mouse:
A Simple Method for Measuring End-to-end Latency using an Optical Mouse, in "UIST ’15 Proceedings of
the 28th Annual ACM Symposium on User Interface Software & Technology", Charlotte, United States, A.
P RESS (editor), ACM, November 2015, pp. 629-636 [DOI : 10.1145/2807442.2807454], https://hal-enac.
archives-ouvertes.fr/hal-01226729
[19] M. C ONSTANTINIDES , J. D OWELL , D. J OHNSON , S. M ALACRIA . Exploring mobile news reading interactions for news app personalisation, in "17th International Conference on Human-
Team Mjolnir
17
Computer Interaction with Mobile Devices and Services", Copenhagen, Denmark, August 2015, 6 p.
[DOI : 10.1145/2785830.2785860], https://hal.inria.fr/hal-01252631
[20] M. C ONSTANTINIDES , J. D OWELL , D. J OHNSON , S. M ALACRIA . Habito News: A Research Tool to
Investigate Mobile News Reading, in "MobileHCI’15 - Proceedings of the 17th International Conference on
Human-Computer Interaction with Mobile Devices and Services Adjunct", Copenhague, Denmark, ACM,
2015, pp. 598–598 [DOI : 10.1145/2786567.2792896], https://hal.archives-ouvertes.fr/hal-01252632
[21] A. G OGUEY, J. WAGNER , G. C ASIEZ . Quantifying Object- and Command-oriented Interaction, in "Proceedings of Interact’15, the 15th IFIP TCI3 Conference on Human-Computer Interaction", Bamberg, Germany, IFIP, September 2015, pp. 231-239 [DOI : 10.1007/978-3-319-22723-8_18], https://hal.inria.fr/hal01252527
[22] A. KOUYOUMDJIAN , N. F EREY, P. B OURDOT, S. H UOT. Characterizing the Influence of Motion Parameters
on Performance when Acquiring Moving Targets, in "Interact 2015, 15th IFIP TC.13 International Conference on Human-Computer Interaction", Bamberg, Germany, Lecture Notes in Computer Science, Springer
International Publishing, September 2015, vol. 9299, pp. 148-155, https://hal.inria.fr/hal-01207511
[23] S. M ALACRIA , J. ACEITUNO , P. Q UINN , G. C ASIEZ , A. C OCKBURN , N. ROUSSEL . Push-Edge and SlideEdge: Scrolling by Pushing Against the Viewport Edge, in "CHI 2015 - 33th Conference on Human Factors
in Computing Systems", Seoul, South Korea, April 2015, 4 p. [DOI : 10.1145/2702123.2702132], https://
hal.inria.fr/hal-01110989
[24] T. P IETRZAK , N. ROUSSEL , A. G UPTA , R. BALAKRISHNAN . Dialogic Manipulation for Tactile Displays, in
"27ème conférence francophone sur l’Interaction Homme-Machine", Toulouse, France, ACM, October 2015,
10 p. [DOI : 10.1145/2820619.2820640], https://hal.archives-ouvertes.fr/hal-01218783
[25] T. T SANDILAS , G. M AGDALINI , S. H UOT. BricoSketch: Mixing Paper and Computer Drawing Tools
in Professional Illustration, in "International Conference on Interactive Tabletops and Surfaces (ITS’15)",
Funchal, Portugal, November 2015, pp. 127-136 [DOI : 10.1145/2817721.2817729], https://hal.archivesouvertes.fr/hal-01207358
[26] O. Z INENKO , C. BASTOUL , S. H UOT. Manipulating Visualization, Not Codes, in "International Workshop
on Polyhedral Compilation Techniques (IMPACT)", Amsterdam, Netherlands, January 2015, 8 p. , https://hal.
inria.fr/hal-01100974
Patents and standards
[27] S. C ONVERSY, G. C ASIEZ , M. FALCE , S. H UOT, N. ROUSSEL . Arrangement to measure and use latency
between an input interface and an output interface of a processing device, October 2015, no European
application number 15306665.9, https://hal.inria.fr/hal-01252627
[28] T. G ROSSMAN , G. F ITZMAURICE , R. H. K AZI , F. C HEVALIER , S. Z HAO . Animating Sketches via Kinetic
Textures, May 2015, no US20150145870, https://hal.inria.fr/hal-01263126
Other Publications
[29] T. G ROSSMAN , F. C HEVALIER , R. H. K AZI . Your Paper Is Dead! Bringing Life to Research Articles with
Animated Figures, 2015, pp. 461-470, Proceedings of the ACM Extended Abstracts on Human Factors in
Computing Systems [DOI : 10.1145/2702613.2732501], https://hal.inria.fr/hal-01169592
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Activity Report INRIA 2015
References in notes
[30] M. C HALMERS , A. G ALANI . Seamful interweaving: heterogeneity in the theory and design of interactive
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