Sunshine Daydream`s Guide to Alchemy
Transcription
Sunshine Daydream`s Guide to Alchemy
Sunshine Daydream's Guide to Alchemy updated September, 2016 Alchemy is the craft which allows creation of short duration potions & poisons, i.e. those typically placed on Quickslots. This guide to alchemy covers: Skills for Anyone (even noncrafting consumers) Skill Progression for the Alchemist Quickly Discover Every Reagent's Traits Leveling Alchemy All About Reagents All About Solvents Introducing Poisons Alchemical Recipes Multieffect Poisons Super Potions (with multiple effects) Alchemy Skills for Anyone (even noncrafting consumers) One rank in Keen Eye (available at skill level 2) might be useful at least on your first character to gather alchemy plants. It's not essential however; my girlfriend is frequently frustrated that she's invested 3 points and I still most often notice the plants from farther away than she does (with the exception of columbine which is so short I don't notice unless I trip over it). When skill points are abundant, I'd invest 3/3 in Keen Eye just to easily and consistently find the reagents. Medicinal Use is about extending potion duration (10%, 20%, 30%) on potions you drink. With a 30 second cooldown, extending short durations by even a few seconds is significant for every consumer and definitely a worthwhile investment. Another skill sometimes discussed for consumers is Snakeblood which reduces (50%, 80%, 100%) the duration of negative effects in potions. Since most alchemists are careful about unwanted reactions, this skill is not on our recommended list. Skill Level Skill Name Benefit 2 Keen Eye (1) alchemy plants within 20 meters will sparkle making them easier to spot 6 Keen Eye (2) alchemy plants within 30 meters will sparkle making them easier to spot 8 Medicinal Use (1) extends the duration of consumed potions by 10% 17 Keen Eye (3) alchemy plants within 40 meters will sparkle making them easier to spot 35 Medicinal Use (2) extends the duration of consumed potions by 20% 50 Medicinal Use (3) extends the duration of consumed potions by 30% Skill Progression for the Alchemist While 11 skill points are required to make the most of your alchemy crafting, immediately investing 2 skill points while learning reagent's traits as outlined below would suffice initially. Keep Solvent Proficiency in step with your most advanced character's level and invest in Chemistry as you gain sufficient skill points. Skill Level Skill Name Benefit 10 Solvent Proficiency (2) Allows the use of Pristine Water & Slime for level 20 potions & poisons. 12 Chemistry (1) Produce 2 potions or 8 poisons (instead of 1 potion or 4 poisons). 15 Laboratory Use Allows mixing of 3 reagents. 20 Solvent Proficiency (3) Allows the use of Cleansed Water & Gall for level 30 potions & poisons. 25 Chemistry (2) Produce 3 potions or 12 poisons (instead of 1 potion or 4 poisons). 30 Solvent Proficiency (4) Allows the use of Filtered Water & Terebinthine for level 40 potions & poisons. 40 Solvent Proficiency (5) Allows use of Purified Water & PitchBile for CP10 potions & poisons. 47 Chemistry (3) Produce 4 potions or 16 poisons (instead of 1 potion or 4 poisons). 48 Solvent Proficiency (6) Allows use of Cloud Mist & Tarblack for CP50 potions & poisons. 49 Solvent Proficiency (7) Allows use of Star Dew & NightOil for CP100 potions & poisons. 50 Solvent Proficiency (8) Allows use of Lorkhan's Tears & Alkahest for CP150 potions & poisons. Quickly Discover Every Alchemical Reagent's Traits By starting with learning the traits we eliminate the threat of destroying ingredients with failures to create potions/poisons. The following process will gain you many skill levels, all achievements based on reagents and the Botanist & Toxicoligist achievements using no more than 100 plants in total. With 2 skill points at the ready, take these ingredients to an alchemy table: 2 Beetle Scuttle 3 Corn Flower 4 Luminous Russula 3 Scrib Jelly 3 White Cap 4 Blessed Thistle 4 Dragonthorn 2 Mountain Flower 3 Spider Eggs 4 Wormood 3 Blue Entoloma 5 Emetic Russula 2 Mudcrab Chitin 2 Stinkhorn 46 Bugloss 3 Fleshfly Larva 4 Namira's Rot 3 Torchbug Thorax Solvents: 4 Butterfly Wings 3 Imp Stool 3 Nightshade 3 Violet Coprinus 19 Clear Water 4 Columbine 4 Lady's Smock 7 Nirnroot 68 Water Hyacinth Create one each of the following 19 combinations using Clear Water to maximize XP gain. Combine With 1 Blessed Thistle Corn Flower 2 Blessed Thistle Dragonthorn 3 Blessed Thistle Namira's Rot 4 Blue Entoloma Bugloss 5 Blue Entoloma Nirnroot 6 Blue Entoloma White Cap 7 Bugloss Columbine 8 Bugloss White Cap 9 Columbine Mountain Flower 10 Columbine Namira's Rot 11 Columbine Wormwood 12 Corn Flower Lady's Smock 13 Corn Flower Wormwood (continued on next page) 26 Pristine Water Combine With 14 Dragonthorn Stinkhorn 15 Dragonthorn Water Hyacinth 16 Emetic Russula Nirnroot 17 Emetic Russula Stinkhorn 18 Emetic Russula Violet Coprinus 19 Emetic Russula Water Hyacinth You've reached alchemy level 10. Add a skill point in Solvent Proficiency and continue with Pristine Water as the solvent. Combine With 20 Imp Stool Luminous Russula 21 Imp Stool Mountain Flower 22 Imp Stool Nirnroot 23 Lady's Smock Namira's Rot 24 Lady's Smock Violet Coprinus 25 Lady's Smock Water Hyacinth 26 Luminous Russula Water Hyacinth 27 Luminous Russula Wormwood 28 Namira's Rot Nirnroot 29 Water Hyacinth Wormwood Up to this point we've used exclusively the older reagents that many players had stockpiled. However since Dark Brotherhood changed White Cap's traits, we've not yet completed Nirnroot's or White Cap's achievements. We've not discovered that Nirnroot lowers spell critical or that White Cap grants detection, but those traits will be learned in a few moments. Our focus now shifts to learning the traits on the newly introduced reagents which Dark Brotherhood brought to the game. Combine With 30 Blessed Thistle Scrib Jelly 31 Bugloss Mudcrab Chitin (continued on next page) Combine With 32 Butterfly Wing Nirnroot 33 Butterfly Wing Water Hyacinth 34 Fleshfly Larva Nightshade 35 Fleshfly Larva Torchbug Thorax Before continuing with our final set of combinations you must be alchemy level 15 to put a skill point in Laboratory Use. With ESO+ or prior alchemical experience you may have reached this milestone already; even with no inspiration boost however it will only require making at most 2 known potions. A good option using materials that are easily replaced (even without keen eye) is a Dram of Health by combining Bugloss + Water Hyacinth. Combine With And 36 Beetle Scuttle Butterfly Wing Violet Coprinus 37 Beetle Scuttle Bugloss Mudcrab Chitin 38 Butterfly Wing Scrib Jelly Spider Egg 39 Emetic Russula Fleshfly Larva Scrib Jelly 40 Mudcrab Chitin Nightshade Spider Egg 41 Nightshade Nirnroot Torchbug Thorax 42 Luminous Russula Nirnroot Spider Egg 43 Dragonthorn Torchbug Thorax White Cap Congratulations. You have now achieved the Botonist & Toxicologist achievements (as well as the achievement for every alchemical reagent) and your crafting skill level should be level 18 or better all by spending 2 skill points and creating at most 45 combinations. Leveling Alchemy The previous section wherein you discovered the traits on various reagents brought you to level 1819 (depending on inspiration boosts). The alchemy skill line goes to level 50 and leveling without the bonus inspiration we were gaining from discovering traits will feel slower. With all traits known, never attempt to create something which says it will yield an "Unknown" potion (it will fail to make any potion and will cost ingredients). Make any other potion using surplus plants to level up your skills. Creating a potion with 3 reagents yields no more inspiration than using 2 reagents. Inspiration gain is granted based only upon the level of solvent used, as follows: Potion Solvent Potion Level Inspiration Poison Solvent Poison Natural Water Sip Level 3 1,500 Grease Poison I Clear Water Tincture Level 10 5,000 Ichor Poison II Pristine Water Dram Level 20 8,000 Slime Poison III Cleansed Water Potion Level 30 12,000 Gall Poison IV Filtered Water Solution Level 40 16,000 Terebinthine Poison V CPlevel Water Purified Water or Cloud Mist or Star Dew CPlevel Oil Elixir, Panacea, Distillate CP 20,000 PitchBile or Tarblack or NightOil Poison VI, Poison VII, Poison VIII (no difference in inspiration among CPlevel solvents) Common sources of inspiration boost include joining ESO+ which grants a 10% boost to inspiration gain or spending thirty (30) Champion Points in The Tower for a passive 20% boost to inspiration gain. However as these bonuses are not available to all players, they are not reflected in the data above which displays base values without any inspiration bonus. Daily writs provide a nice boost to inspiration upon delivery and occasionally provide survey maps to help replenish your supplies. This chart, organized toward which reagents make a particular potion may be helpful for daily writs. All About Alchemical Reagents There are a total of 26 reagents. Some, like nirnroot and water hyacinth, are found in set locations near water. Others, like the mushrooms, are typically found in the shade near the base of trees or rocks. The remaining plants are usually random nodes, typically found in fields. Animal reagents can be taken from the bodies of killed creatures. Any effect which is included in the mixture twice (and not cancelled out by the presence of the countereffect on any reagent) will be one of the mixture's effects. Such combinations may be easily deduced from this chart. Typically alchemical mixtures use 2 reagents when made for inspiration/writs or 3 reagents (requires "Laboratory Use" skill) when made for playeruse. Screencaps of the reagents in the wild are shown below beside the 4 traits each posesses. Beneficial effects are in black text while harmful effects are in red text. Other reagents with which this reagent shares the same trait are listed below the line. Beetle Scuttle Lower Spell Resist Increase Armor Lady's Smock Imp Stool Violet Coprinus Mountain Flower Mudcrab Chitin Protection Vitality Mudcrab Chitin Butterfly Wing Nightshade Fleshfly Larva Torchbug Thorax Blessed Thistle Restore Stamina Weapon Power Ravage Health Speed Columbine Dragonthorn Corn Flower Namira's Rot Dragonthorn Stinkhorn Emetic Russula Scrib Jelly Mountain Flower Nightshade Nirnroot Stinkhorn Violet Coprinus (continued on next page) (continued) Blue Entoloma Ravage Magicka Lower Spell Power Restore Health Invisible Emetic Russula Bugloss Bugloss Namira's Rot White Cap Butterfly Wing Nirnroot Columbine Spider Egg Scrib Jelly Violet Coprinus Luminous Russula White Cap Mountain Flower Water Hyacinth Bugloss Increase Spell Resist Restore Health Lower Spell Power Restore Magicka Mudcrab Chitin Blue Entoloma Blue Entoloma Columbine Butterfly Wing White Cap Corn Flower White Cap Columbine Luminous Russula Mountain Flower Water Hyacinth (continued on next page) Lady's Smock (continued) Butterfly Wing Restore Health Lower Spell Crit Sustained Restore Health Vitality Blue Entoloma Nirnroot Scrib Jelly Beetle Scuttle Spider Egg Fleshfly Larva Bugloss Columbine Torchbug Thorax Luminous Russula Mountain Flower Water Hyacinth Columbine Restore Health Restore Magicka Restore Stamina Unstoppable Blue Entoloma Bugloss Blessed Thistle Namira's Rot Bugloss Corn Flower Dragonthorn Wormwood Butterfly Wing Lady's Smock Mountain Flower Luminous Russula Mountain Flower Water Hyacinth (continued on next page) (continued) Cornflower Restore Magicka Increase Spell Power Ravage Health Bugloss Lady's Smock Blessed Thistle Columbine Violet Coprinus Emetic Russula Lady's Smock Nightshade Detection Torchbug Thorax White Cap Wormwood Nirnroot Stinkhorn Violet Coprinus Dragonthorn Weapon Power Restore Stamina Lower Armor Weapon Crit Blessed Thistle Blessed Thistle Stinkhorn Columbine Torchbug Thorax Water Hyacinth Stinkhorn Mountain Flower (continued on next page) Wormwood (continued) Emetic Russula Ravage Health Ravage Magicka Ravage Stamina Blessed Thistle Blue Entoloma Fleshfly Larva Scrib Jelly Imp Stool Nightshade Violet Coprinus Luminous Russula Nirnroot White Cap Stinkhorn Vulnerability Creeping Ravage Health Vitality Scrib Jelly Nightshade Beetle Scuttle Corn Flower Stun Water Hyacinth Stinkhorn Violet Coprinus Fleshfly Larva Ravage Stamina Emetic Russula Imp Stool Luminous Russula Stinkhorn (continued on next page) Butterfly Wing Torchbug Thorax (continued) Imp Stool Lower Weapon Power Luminous Russula Mountain Flower Ravage Stamina Increase Armor Lower Weapon Crit Emetic Russula Beetle Scuttle Nirnroot Fleshfly Larva Mountain Flower Torchbug Thorax Luminous Russula Stinkhorn Lady's Smock Mudcrab Chitin Increase Spell Power Restore Magicka Lower Spell Resist Spell Crit Corn Flower Bugloss Beetle Scuttle Namira's Rot Violet Coprinus Columbine Violet Coprinus Water Hyacinth Corn Flower (continued on next page) (continued) Luminous Russula Ravage Stamina Emetic Russula Fleshfly Larva Lower Weapon Power Restore Health Reduce Speed Imp Stool Blue Entoloma Spider Egg Mountain Flower Bugloss Wormwood Imp Stool Butterfly Wing Columbine Stinkhorn Mountain Flower Water Hyacinth Mountain Flower Increase Armor Restore Health Lower Weapon Power Restore Stamina Beetle Scuttle Blue Entoloma Imp Stool Blessed Thistle Imp Stool Bugloss Columbine Mudcrab Chitin Butterfly Wing Luminous Russula Columbine Luminous Russula Water Hyacinth (continued on next page) Dragonthorn (continued) Mudcrab Chitin Increase Spell Resist Increase Armor Protection Defile Bugloss Beetle Scuttle Beetle Scuttle Nightshade White Cap Imp Stool Nightshade Spider Egg Mountain Flower Namira's Rot Spell Crit Speed Invisible Unstoppable Lady's Smock Blessed Thistle Blue Entoloma Columbine Nirnroot Wormwood Water Hyacinth Scrib Jelly (continued on next page) Spider Egg (continued) Nightshade Ravage Health Protection Creeping Ravage Health Blessed Thistle Beetle Scuttle Fleshfly Larva Corn Flower Mudcrab Chitin Emetic Russula Defile Mudcrab Chitin Spider Egg Nirnroot Stinkhorn Violet Coprinus Nirnroot Ravage Health Lower Spell Crit Lower Weapon Crit Invisible Blessed Thistle Butterfly Wing Imp Stool Blue Entoloma Torchbug Thorax Namira's Rot Corn Flower Emetic Russula Nightshade Stinkhorn Violet Coprinus (continued on next page) Spider Egg (continued) Scrib Jelly Ravage Magicka Blue Entoloma Emetic Russula Speed Vulnerability Sustained Restore Health Blessed Thistle Fleshfly Larva Butterfly Wing Spider Egg Namira's Rot Violet Coprinus White Cap Spider Egg Reduce Speed Invisible Sustained Restore Health Luminous Russula Blue Entoloma Butterfly Wing Namira's Rot Scrib Jelly Wormwood Nirnroot (continued on next page) Defile Mudcrab Chitin Nightshade (continued) Stinkhorn Lower Armor Ravage Health Weapon Power Ravage Stamina Dragonthorn Blessed Thistle Blessed Thistle Torchbug Thorax Corn Flower Dragonthorn Emetic Russula Fleshfly Larva Emetic Russula Imp Stool Nightshade Luminous Russula Nirnroot Violet Coprinus Torchbug Thorax Lower Armor Lower Weapon Crit Detection Vitality Dragonthorn Imp Stool Corn Flower Beetle Scuttle Stinkhorn Nirnroot White Cap Butterfly Wing Wormwood Fleshfly Larva (continued on next page) (continued) Violet Coprinus Lower Spell Resist Ravage Health Increase Spell Power Ravage Magicka Beetle Scuttle Blessed Thistle Corn Flower Blue Entoloma Lady's Smock Corn Flower Lady's Smock Emetic Russula Emetic Russula Scrib Jelly Nightshade White Cap Nirnroot Stinkhorn Water Hyacinth Restore Health Spell Crit Weapon Crit Stun Blue Entoloma Lady's Smock Dragonthorn Bugloss Namira's Rot Wormwood Emetic Russula Butterfly Wing Columbine Luminous Russula Mountain Flower (continued on next page) (continued) White Cap Lower Spell Power Ravage Magicka Increase Spell Resist Detection Blue Entoloma Blue Entoloma Bugloss Corn Flower Bugloss Emetic Russula Mudcrab Chitin Torchbug Thorax Scrib Jelly Wormwood Violet Coprinus Wormwood Weapon Crit Reduce Speed Detection Unstoppable Dragonthorn Luminous Russula Corn Flower Columbine Torchbug Thorax Namira's Rot Water Hyacinth Spider Egg White Cap All About Solvents Waterbased solvents are found in water skins in campsites or towns or at springs where "pure water" bubbles up into streams or lakes. Dark Brotherhood is adding oilbased solvents with which poisons are made; these oils are acquired from dead monsters. Potion Solvent Potion Level Inspiration Poison Solvent Poison Natural Water Sip Level 3 1,500 Grease Poison I Clear Water Tincture Level 10 5,000 Ichor Poison II Pristine Water Dram Level 20 8,000 Slime Poison III Cleansed Water Potion Level 30 12,000 Gall Poison IV Filtered Water Solution Level 40 16,000 Terebinthine Poison V Purified Water Elixir CP 10 20,000 PitchBile Poison VI Cloud Mist Panacea CP 50 20,000 Tarblack Poison VII Star Dew Distillate CP 100 20,000 NightOil Poison VIII Lorkhan's Tears Essence CP 150 20,000 Alkahest Poison IX DLC zones scale which solvent you receive based off your points in Solvent Proficiency. If your Solvent Proficiency is of a higher level than you find while questing, you may need to farm DLC zones for solvents. Introducing Poisons Dark Brotherhood unveiled the new poison system. Poisons are consumed to apply their effects to your weapon attacks. Any light attack, heavy attack, or weapon ability has a 20% chance to apply poison effects. Weapon enchantments will be suppressed when a poison is in use, so choose carefully which you prefer. “When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count.” (PTS Patch Notes) Stronger and/or longer lasting potions are made with higher level solvents. Maximum duration for most effects is 10 seconds but some effects max out at 6 seconds. The duration of low level poisons is so short (oftentimes literally 12 seconds depending on effect) that it doesn't seem worth consuming reagents to create them. Those effects with a longer duration may be viable as early as level 2030, but the more powerful effects have a shorter base duration and won't be worthwhile until later. The dilution effect of multiple poison effects reduces duration; more discussion on this topic will follow below. To create a poison combine alchemical reagents in an oilbased solvent. Poisons are created in batches of 4. Depending on points spent in the Chemistry skill line, you may create up to 16 poisons at a time. PTS had the following known issue: “In several cases, applying two different poisons to your target will result in the first poison being overwritten by the second poison. This is not intended, and all different poison types will be able to coexist on the same target in a future patch.” (PTS Patch Notes). Can anyone confirm if this has been cleared up? (please message Tevalaur on PCNA if you know) Poison Name Reagent Trait Description of Effect Gradual Health Drain Sustained Restore Health deals poison damage each second while restoring health to you each second Gradual Ravage Health Creeping Ravage Health deals poison damage each second Drain Health Restore Health drains target's health with poison damage each second while improving your health by the amount of that damage; DOT for 6 seconds Damage Health Ravage Health deals poison damage each second for 6 seconds Drain Magicka Restore Magicka drains magicka from target by increasing their magicka cost 60% for 10 seconds while restoring magicka to you each second Damage Magicka Ravage Magicka increases cost of target's magicka abilities by 60% Drain Stamina Restore Stamina increases cost of target's stamina abilities by 60% while restoring stamina to you each second Damage Stamina Ravage Stamina increases cost of target's stamina abilities by 60% Prophecy Draining Spell Crit reduces target's weapon and spell critical rating while increasing your own by ~30% of the drained value Uncertainty Lower Spell Crit reduces target's weapon and spell critical ratings SorceryDraining Spell Power increases target's cost of Ultimate abilities by 60% while increasing your spell power by 5% Cowardice Ravage Spell Power increases target's cost of Ultimate abilities by 60% (continued on next page) Poison Name Reagent Trait Description of Effect Savagery Draining Weapon Crit reduces targets's critcal damage by 12% while increasing your weapon critical damage Enervating Lower Weapon Crit reduces target's critial damage by 12% Brutality Draining Increase Weapon Damage reduces target's damage by 15% while increasing your weapon damage by 5% Maiming Lower Weapon Damage reduces target's damage by 15% Resolve Draining Increase Armor reduces target's physical resistance 10% the value a Fracturing poison would but also increases your physical resistance by 90% of that Fracturing value Fracture Lower Armor reduces physical resistance Protection Reversing Protection increases target's damage taken by 8% while reducing your damage taken by 8% Vulnerability Vulnerability increases target's damage taken by 8% WardDraining Increase Spell Resist reduces target's spell resistance and increases your spell resistance by ~83% of their reduction Breaching Lower Spell Resist reduces target's spell resistance Vitality Draining Vitality reduces target's healing received by 15% while increasing your healing received by 8% Defile Defile reduces target's healing received by 15% Conspicuous Invisible marks your victim, allowing you to see them while stealthed StealthDraining Detection prevents stealth for 6 seconds SpeedDraining Speed reduces target's movement speed 50% while boosting your movement speed 30% Hindering Reduce Speed reduces movement speed 50% Escapist's Unstoppable immobilizes your target while making you immune to crowdcontrol effects and breaking you free from any existing effects Entrapping Stun immobilizes your target for 6 seconds MultiEffect Poisons More than a month after the introduction of poisons I'm still not seeing much discussion of which poison effects are the best. I believe this is because most players find poisons less desirable than the (recently boosted) enchantments they'd override. Nevertheless, I'll describe here how to make a few that sound interesting to me. One of the more limiting factors is the difficulty swapping poisons midcombat, so we want poisons which will be useful in as wide a variety of situations as possible. Everyone is harmed by losing health, and better yet if we drain our opponent's health to healing ourselves, hence my top interests would be Gradual Health Drain poisons and/or Drain Health poisons. Perhaps destined to be one of the most popular poisons is the Escapist's poison which immobilizes your victim while making you immune to crowd control effects, even while breaking you free of existing effects. Another effect I could see being commonly desirable is found on a Conspicuous poison which causes you to become stealthed while allowing you to see a stealthed victim. My main character is a magickasorcerer so WardDraining poisons which lower the target's spell resistance sounds interesting to me as well; if I were playing a melee I'd be curious about ProtectionReversing poisons. Poisons are diluted based on the number of effects rather than the number of reagents. One additional poison effect reduces all durations by more than 50%; two additional effects cause approximately a 75% reduction in duration. For this reason I don't believe multieffect poisons should be explored until at least level 40 poisons for effects with a long duration or CP 100 poisons for effects with a shorter base duration. The following tables shows some of what I would suppose the more potentially useful multieffect combinations, although I'm not sure if the multiple effects are worth the tradeoff in loss of duration. The first effect is the one for which the poison will be named. Where multiple reagent options are possible the most common ingredient is underlined. Poisons which heal you are shown in red, poisons which benefit a staminabased player or boost damage with a weapon are shown in green, and poisons which benefit a magickabased player or boost the effectiveness of spells are shown in blue. Poison Effects Reagent 1 Reagent 2 ResolveDraining (steals physical resist) and ProtectionReversing (8% more damage taken by victim, 8% less damage taken by wielder) Beetle Scuttle Mudcrab Chitin BrutalityDraining (steals weapon damage) and Drain Stamina (steals stamina) Blessed Thistle Dragonthorn Damage Health (deals Poison damage) and BrutalityDraining (steals weapon damage) Blessed Thistle Stinkhorn continued on next page Poison Effects Reagent 1 Reagent 2 Cowardice (increases Ultimate cost) and Drain Health (deals Poison damage while healing wielder) Blue Entoloma Bugloss Damage Magicka (increases magicka costs) and Cowardice (increases Ultimate cost) Blue Entoloma White Cap Drain Health (deals Poison damage while healing wielder) and Drain Magicka (steals magicka) Bugloss Columbine Cowardice (increases Ultimate cost) and WardDraining (steals spell resist) Bugloss White Cap Drain Health (deals Poison damage while healing wielder) and Drain Stamina (steals stamina) Columbine Mountain Flower SorceryDraining (increases Ultimate cost and 5% boost to wielder's spell power) and Drain Magicka (steals magicka) Cornflower Lady's Smock Damage Health (deals Poison damage) and SorceryDraining (increases Ultimate cost & boosts wielder's spell power 5%) Cornflower Violet Coprinus continued on next page Poison Effects Reagent 1 Reagent 2 BrutalityDraining (steals weapon damage) and Fracture (harms physical resist) Dragonthorn Stinkhorn Damage Health (deals Poison damage) and Damage Stamina (increases stamina costs) Emetic Russula Stinkhorn Damage Health (deals Poison damage) and Damage Magicka (increases magicka costs) Emetic Russula Violet Coprinus Damage Stamina (increases stamina costs) and Maiming (harms damage dealt) Imp Stool Luminous Russula Maiming (harms damage dealt) and ResolveDraining (steals physical resist) Imp Stool Mountain Flower SorceryDraining (increases Ultimate cost & boosts wielder's spell power 5%) and Breaching (harms spell resist) Lady's Smock Violet Coprinus Maiming (harms damage dealt) and Drain Health (deals Poison damage while healing wielder) Luminous Russula Mountain Flower ProtectionReversing (8% more damage taken by victim, 8% less damage taken by wielder) and Defile (reduces healing received) Mudcrab Chitin Nightshade (3reagent multieffect poisons are charted on the next page) Poison Effects Reagent 1 Reagent 2 Reagent 3 Conspicuous (wielder sees stealthed) and Gradual Health Drain (deals Poison damage while healing wielder) Butterfly Wing or Scrib Jelly Blue Entoloma or Namira's Rot or Nirnroot Spider Egg Conspicuous (wielder sees stealthed) and Gradual Health Drain (deals Poison damage while healing wielder) and Uncertainty (reduces crit) Butterfly Wing Nirnroot Spider Egg Conspicuous (wielder sees stealthed) and Gradual Health Drain (deals Poison damage while healing wielder) and Drain Health (deals Poison damage while healing wielder) Butterfly Wing Blue Entoloma Spider Egg Damage Magicka (increases magicka costs) and Conspicuous (wielder sees stealthed) and Gradual Health Drain (deals Poison damage while healing wielder) Scrib Jelly Blue Entoloma Spider Egg continued on next page Poison Effects Reagent 1 Reagent 2 Reagent 3 Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Drain Health (deals Poison damage while healing wielder) Blue Entoloma or Bugloss or Butterfly Wing or Luminous Russula or Mountain Flower Columbine Namira's Rot or Wormwood Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Conspicuous (wielder sees stealthed) and Drain Health (deals Poison damage while healing wielder) Blue Entoloma Columbine Namira's Rot Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Drain Health (deals Poison damage while healing wielder) and Drain Magicka (steals magicka) Bugloss Columbine Namira's Rot or Wormwood Hindering (slow) and Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Drain Health (deals Poison damage while healing wielder) Luminous Russula Columbine Wormwood Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Drain Health (deals Poison damage while healing wielder) and Drain Stamina (steals stamina) Mountain Flower Columbine Namira's Rot or Wormwood continued on next page Poison Effects Reagent 1 Reagent 2 Reagent 3 ProphecyDraining (steals crit rating) and Drain Health (deals Poison damage while healing wielder) Blue Entoloma or Bugloss or Columbine or Luminous Russula or Mountain Flower Lady's Smock or Namira's Rot Water Hyacinth ProphecyDraining (steals crit rating) and Drain Health (deals Poison damage while healing wielder) and Drain Magicka (steals magicka) Bugloss or Columbine Lady's Smock Water Hyacinth Conspicuous (wielder sees stealthed) and ProphecyDraining (steals crit rating) and Drain Health (deals Poison damage while healing wielder) Blue Entoloma Namira's Rot Water Hyacinth continued on next page Poison Effects Drain Health (deals Poison damage while healing wielder) and WardDraining (steals spell resist) Reagent 1 Bugloss Reagent 2 Reagent 3 Mudcrab Chitin or White Cap Blue Entoloma or Butterfly Wing or Columbine or Luminous Russula or Mountain Flower or Water Hyacinth Cowardice (increases Ultimate cost) and Drain Health (deals Poison damage while healing wielder) and WardDraining (steals spell resist) Bugloss White Cap Blue Entoloma or Butterfly Wing or Columbine or Luminous Russula or Mountain Flower or Water Hyacinth Cowardice (increase Ultimate cost) and Drain Health (deals Poison damage while healing wielder) and WardDraining (steals spell resist) Bugloss Mudcrab Chitin Blue Entoloma Drain Health (deals Poison damage while healing wielder) and Drain Magicka (steals magicka) and WardDraining (steals spell resist) Bugloss Mudcrab Chitin Columbine Drain Health (deals Poison damage while healing wielder) and WardDraining (steals spell resist) and ResolveDraining (steals physical resist) Bugloss Mudcrab Chitin Mountain Flower continued on next page Poison Effects Reagent 1 Reagent 2 Reagent 3 Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Conspicuous (wielder sees stealthed) Columbine Namira's Rot Blue Entoloma or Nirnroot or Spider Egg Escapist's (immobilizes victim, grants immunity to crowdcontrol) and Conspicuous (wielder sees stealthed) and Drain Health (deals Poison damage while healing wielder) Columbine Namira's Rot Blue Entoloma Escapist's (immobilizes victim, grants immunity to crowdcontrol) and ProphecyDraining (steals critical rating) Columbine or Wormwood Lady's Smock Namira's Rot Escapist's (immobilizes victim, grants immunity to crowdcontrol) and ProphecyDraining (steals critical rating) and Drain Magicka (steals magicka) Columbine Lady's Smock Namira's Rot Escapist's (immobilizes victim, grants immunity to crowdcontrol) and StealthDraining (prevents stealth) Columbine Cornflower or Torchbug Thorax or White Cap Wormwood Escapist's (immobilizes victim, grants immunity to crowdcontrol) and StealthDraining (prevents stealth) and Drain Magicka (steals magicka) Columbine Cornflower Wormwood Super Potions "Restore All" (reads as Health) Restore Health Major Fortitude (health recovery) Restore Magicka Major Intellect (magicka recovery) Restore Stamina Major Endurance (stamina recovery) Mountain Flower or Dragonthorn works, but with shorter duration health recovery Bugloss Columbine Bugloss or Columbine Lady's Smock Water Hyacinth Corn Flower Lady's Smock Namira's Rot or Water Hyacinth Columbine or Mountain Flower Dragonthorn Water Hyacinth Blessed Thistle Dragonthorn Water Hyacinth or Wormwood Spell Critical Major Prophecy (Spell Crit) Restore Health Major Fortitude (health recovery) Restore Magicka Major Intellect (magicka recovery) Spell Power Major Sorcery (spell damage) Major Prophecy (Spell Crit) Restore Magicka Major Intellect (magicka recovery) Weapon Crit Major Savagery (weapon crit) Restore Health Major Fortitude (health recovery) Restore Stamina Major Endurance (stamina recovery) Weapon Power Major Brutality (weapon damage) Major Savagery (weapon crit) Restore Stamina Major Endurance (stamina recovery) (continued on next page) (continued) Invisibility & Speed Invisibility Major Expedition (speed) Blessed Thistle Blue Entoloma Namira's Rot Blue Entoloma Columbine Namira's Rot Columbine Lady's Smock Namira's Rot Bugloss Columbine Namira's Rot or Wormwood Columbine Mountain Flower Namira's Rot or Wormwood Immovable Invisibility Immovable Invisiblity Restore Health Major Fortitude (health recovery) Immovability (Pure Magicka version) Immovable Major Prophecy (Spell Crit) Restore Magicka Major Intellect (magicka recovery) Immovabaility (Health/Magicka version) Immovable Restore Health Major Fortitude (health recovery) Restore Magicka Major Intellect (magicka recovery) Immovabaility (Health/Stamina version) Immovable Restore Health Major Fortitude (health recovery) Restore Stamina Major Endurance (stamina recovery)