gnarls - Privateer Press Events

Transcription

gnarls - Privateer Press Events
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GNARLS
The first season of War-Torn Alliances takes place in the Gnarls, a region blanketed by vines, especially along the Dragon’s
Tongue River. Venturing too deep into the Gnarls can be a dangerous proposition, thanks to several secluded trollkin and
bogrin communities.
Fighting in the Gnarls will be a dangerous undertaking despite the assistance your forces will receive from your allies.
Tread cautiously in No Man’s Land, beware the Black Spot, and move with great care lest the Whirling Gauntlet rip your
forces asunder.
Scenarios
Players can randomly select a scenario for 1-on-1 games before
each game by rolling 2d6 and then picking the corresponding
scenario from the table in the War-Torn Alliances rules
document. Scenarios suitable for team games will be noted
and can be randomly selected by rolling a d6.
• Skorne – Basilisk Krea: Paralytic Suffering; Cyclops Savage:
Predicted Threats; Titan Sentry: Vicious Stomp
• Legion – Nephilim Protector: The Best Defense; Raek: Lashing Tail;
Carnivean: Blightfire Tide
• Minions – Bull Snapper: Food Coma; Ironback Spitter: Got Your
Back; War Hog: Reactive Tissue Experimentation
For Unbound games, see p. 56 in No Quarter Magazine #37
for how to randomly determine scenarios for 1-on-1 and
multiplayer games.
Faction-specific upgrade checklists for War-Torn Alliances:
Gnarls can be found in No Quarter Magazine #40.
Alliances
The following models are available for War-Torn Alliances:
Gnarls.
Alliances are faction pairings that represent an uneasy
agreement to battle toward a common goal. These tenuous
accords will change with each War-Torn Alliances season.
Allied factions will work together to conquer territory on the
league map, so use your allies to your advantage and work
hard to maintain your foothold, lest another alliance moves in
to usurp your claim!
Please see the Alliances section in the War-Torn Alliances
rules document for more details.
Alliances for this season are as follows:
• Cygnar–Circle
• Protectorate–Skorne
• Khador–Trollbloods
• Cryx–Blindwater Congregation
• Retribution–Thornfall Alliance
• Mercenaries–Legion
Upgrades
The following upgrades are available for War-Torn Alliances:
Gnarls.
• Cygnar – Sentinel: Rotational Accelerator; Ironclad: Aggression
Amplifier; Stormclad: High-yield Generator
• Protectorate – Devout: Defenders of the Faith; Redeemer: Divine
Compensator; Templar: Lawbringer’s Judgment
Season Models
• Cygnar – Arcane Tempest Gunman
• Protectorate – Deliverer Firestarters
• Khador – Frostwind Lord
• Cryx – Cephalyx Instigator & Drudges
• Retribution – Chain Blade Protégé
• Mercenaries – Scattershot Deck Gun
• Trollbloods – Troll Whelp Scrappers
• Circle – Tharn Bloodbringers
• Skorne – Extoller of Ancestral Wrath
• Legion – Blighted Nyss Strider Kill Team
• Minions – Teufelgeist
Season models are legal for all league games throughout their
season but are not legal models for use outside of the WarTorn Alliances league.
Season model stat cards can be found in No Quarter Magazine #40.
Awards
The following awards are available for War-Torn Alliances:
Gnarls.
Champion Medal
The Champion medal goes to the player with the most points
on the league scoreboard.
Participation Patches
• Khador – Decimator: Subjugation Rounds; Destroyer: Tide of
All players participating in a War-Torn Alliances league
season receive a participation patch.
• Cryx – Ripjaw: Hollow Bone Construction; Scavenger: Death’s
Commendation Patches
Victory; Devastator: Reinforced Frame
Shadow; Leviathan: Spiked Fusillade
• Retribution – Chimera: Ghost Field; Griffon: Arcanika
Reinforcement; Manticore: Excessive Force
• Mercenaries – Avalancher: Rockslide Cannon; Freebooter: Reserve
Hopper; Mangler: Home Wrecker
• Trollbloods – Troll Axer: Hunger Driven; Winter Troll: Flash
Freeze; Dire Troll Blitzer: Custom Slugger
• Circle – Argus: Blood Scent; Woldwyrd: Nature’s Fury; Pureblood
Warpwolf: Enhanced Regeneration
Players can earn commendation patches by completing predetermined tasks each season.
Commendations for War-Torn Alliances: Gnarls are as follows:
• Hobby – Model and paint three 50 mm objective markers or paint
three Privateer Press objective markers. Please see the Painting,
Modeling, Proxies, and Conversions section of the War-Torn
Alliances rules document for complete painting and hobby rules.
• Combat – Play five games against five different factions. (Your own
counts.)
• Alliance – Play two team games with the faction you are allied with
this season.
Gnarls 1
Whirling Gauntlet
Summary: Players attempt to control a zone on their
opponent’s half of the board.
Mark two zones (8˝ x 6˝ rectangles) in accordance with the
diagram below. Place a 5˝ Cloud Effect AOE in the center of
the board.
At the end of each player’s turn starting on the second
player’s first turn, the AOE deviates d6˝. Models within the
AOE after the deviation are thrown d6˝ in the direction of the
deviation roll. Models within the AOE suffer –2 to attack rolls.
At the end of each player’s turn, starting on the second
player’s second turn, a player earns 1 control point if he
controls the zone on his opponent’s half of the board. A player
controls the zone if he has one or more models completely
within the zone and his opponent does not.
Victory Conditions
The first player to earn at least 2 control points and have
more control points than the opponent immediately wins
the match. Additionally, a player wins the game when his
opponent has no warcasters/warlocks remaining in play.
Player 2 Deployment
10˝
16˝
6˝
Player 2 AD Line
6˝
20˝
4˝
20˝
Player 1 AD Line
Player 1 Deployment
8˝
16˝
Gnarls 2
Black Spot (team)
Summary: When a captain receives a black spot—the mark
portending his demise—his successor must prepare for a
well-earned promotion.
When a player’s first warcaster/warlock is destroyed or
removed from play, he must immediately deploy a different
warcaster/warlock with equal or fewer warbeast/warjack
points completely within 3˝ of his table edge.
Warjacks do not go inert from the loss of the first warcaster.
Warbeasts do not go wild from the loss of the first warlock.
The newly deployed warcaster/warlock immediately takes
control of the battlegroup controlled by his predecessor. A
new warlock starts with no fury.
Victory Conditions
A player wins when he is the only player with one or more
warcasters/warlocks in play.
Gnarls 3
No Man’s Land
Summary: With battle lines drawn, two great armies
converge on the ground between them.
Mark an 8˝-wide area, running east to west, centered on the
table. This is the No Man’s Land.
A player controls the No Man's Land if he has one or more
models completely within it and his opponent does not. All
a unit’s remaining models must be completely within the No
Man’s Land for a unit to control it. A warrior model must
have a CMD greater than 1 to control the No Man's Land.
Ignore destroyed or inert warjacks, wild warbeasts, and
fleeing models when checking for control.
Victory Conditions
6˝
A player wins when he is the only player with one or more
warcasters/warlocks in play. Starting on the second player’s
second turn, a player wins when he ends his turn in control of
the No Man’s Land.
7˝
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