Groovy PD Handout latest 22 07 08

Transcription

Groovy PD Handout latest 22 07 08
Groovy Music
Groovy Music in the Classroom
What is Groovy Music?
Sibelius Groovy Music is a series of three programs which
make teaching music to primary children easy and fun.
Groovy Music supports teachers with plenty of clear topic
related lesson plans and copyright free resources– you don’t
even need to be a musician to use it!
Children love Groovy Music. It lets them create their own
music as well as carry out directed activities, so there’s
plenty of room for them to experiment. In fact, Groovy Music
is so compelling that once children start making music, they
just won’t want to stop!
And best of all, it’s incredibly easy to use, so you won’t
waste time on setting it up and learning how it works.
Welcome to Groovy
Sibelius suggest that the following Groovy products link to
these age groups:
Groovy Shapes
5 – 7 Year olds
Groovy Jungle
7 – 9 Year olds
Groovy City
9 – 11 Year olds
Background
When the Sibelius team did their research for the Groovy
Music suite, they thought that the challenge in designing
primary-level music software would be producing something
that suited the Orff method and the Kodaly method, or that
matched Silver-Burdett curriculum and Key Learning Outcomes of other countries. It turned out that there was plenty
in common and that the difference instead was in the way
individual teachers approached teaching music in their classroom. About half like to teach the class the theory and the
reading first, and then allow them to perform and composer,
and about half like to get stuck straight into performing and
creating, and then reflect on what has been learnt later. So,
the philosophy of Groovy is to allow teachers and students
to learn in either way. They can go into Create section and
begin composing music straight away, or they can go into
the Explore section and learn about music first. The two
sections are linked so that anything they learn in Explore
they can use in Create.
Explore musical concepts in the Groovy Explore section
Apply musical concepts and get creative in the Groovy Create
Getting started — Log in to Groovy
Follow these steps from the Groovy Jungle manual to get started using Groovy
The Explore Mode— a quick look.
This is the Explore section of Groovy. It is divided into 3
sections, Sound, Rhythm and Pitch.
By default, the order of completion is locked so topics must
be done in sequential order, starting at Tone Colour and
finishing with Making Melody (this can be unlocked but we
will cover that later)
Explore the Explore section
Click on Tone Colour and following the instructions provided
by the narrator, complete steps A, B, C, D as this will give
you an idea of the way the explore section of Groovy works.
Note that Groovy Shapes talks about sounds not
instruments. This concept develops in the next 2 titles.
Topics in the Explore section
The Create Section - let’s make some music
This is where students will be composing their music and
applying the concepts they have learnt in the Explore
section. Let’s have a look at the Create section of Groovy
and while we’re here let’s make a quick composition. To
use the Create section simply click on an icon in the Shapes
menu along the top, then click on one of the shapes that
appears to audition it and then drag the one you like into
the play space
Unlike “drag and drop” type sequencing programs, Groovy
Music titles let students delve further into the creative
process so they can create their own original pieces. You can
for example, change the pitch of the shapes by dragging
them up and down in the play space. The shape will be
based on a particular scale that is selected in the New Song
Settings
The Groovy Shapes Play Space
Additionally you can also edit the notes found within each
shape by double clicking on the shape. While you’re in Edit
mode you can also change the instrument that plays the
shape by clicking on the “rainbow circle” next to the trash
and dragging a picture of the new instrument onto the
shape icon.
Add to the musical shapes that come with Groovy, you can
even start your own Shape from scratch! Click on the New
Shape icon and by dragging your notes onto the stave,
create your Shape within the edit page that opens
automatically.
What the Groovy Shapes mean
The Create Section, cont
Lets get down to business. Its time to make a composition of
your own and experiment with different instruments and
dynamics
How about some guidelines for your composition? It would be
great if your piece;
•
has your name in the Sign Post to start the auto save
process
•
was a minimum of 4 bars in length
•
included a melody, bass and percussion part
Also, try experimenting with your piece by;
The Play Space ready to compose
•
dragging non percussion shapes up and down to find the
pitch you want. You can move percussion parts around but this
wont affect the pitch.
•
making all the melody parts be played by the same
instrument
•
changing the tempo of the piece
•
adding dynamics from the “rainbow circle” next to the
trash
•
changing some of the notes in one or two shapes.
•
using the “New Shape” button, add notes to create your
own melody or bass line.
Musical shape editor.
The Explore Section
The Explore section is divided up in to 12 topics. Each topic
has a dedicated lesson plan and topic outline in the user
manual. These resources have been included to inform
what each topic entails and ideas on how to introduce the
concept to the class .
The topics are locked into a sequential order starting with
topic 1 Tone Colour and finishing with topic 12 Making
Melody. In order to unlock the sequential order we need to
open the Preferences window.
The Preferences Window
The 12 topics found in the Explore section
The Preferences window can be opened by typing
Ctrl+Shift+T. Here is a quick guide to the settings found
here.
•
MIDI volume - overall volume control for instruments
in the Play Space.
•
Audio volume - overall volume of audio based
sounds such as narrator, bonus shapes and sounds
heard in the Explore section.
•
Tap latency - this is used to adjust the delay of the
space bar as in some lessons students need to tap
the space bar in time to a pulse.
•
Manual Explore - unlocks the sequential order of the
topics allowing you to choose the order of topics.
(Tick this box now while you're here)
•
Long Song enabled- maximum length of a long song
is 999 bars.
•
Show Print button - Enable the print button to appear
in the Create section so you can print the Play Space
view of your composition.
•
Show zoom button - Enable the zoom button to
appear in the create window so you can zoom in or
out of a composition.
•
Show screen toggle - Enable the screen toggle button
to appear in the create window so you can use this
button to reduce the screen size when you are using
an interactive white board with smaller students.
The Preferences Window (Ctrl+Shift+T)
Every topic concludes with an exercise in the Play Space to encourage students
to apply concepts learnt in the topic to their compositions in the Create section
Explore section continued
Now it’s your turn!
Please complete the Tone Colour topic all the way through
to the end. Notice the bonus shapes you collect on the way!
These are a fun incentive to keep students progressing and
collect as many as possible. The bonus shapes can then be
used in student compositions in the Create section.
Tone colour
Tone Colour, Lesson plan
Once you have completed the Tone Colour topic we will
move on to the Tone Colour Lesson plan. The picture to the
right is and example of the resources found in the manual.
This image is the lesson found on page 28 of the user guide
and also appears at the back of this handout.
Tone colour learning objectives
Tone Colour— Teacher Tips for Explore mode
Each of the letters in the “Teacher Tips for Explore mode”
relate to the letters along the bottom of the students’ screen.
The students get a tick next to the letters as they progress
through the topic in Explore mode. Never mind if your class
time ends before the students have completed a topic,
Groovy automatically remembers where students are up to
in each lesson and starts them from the same place next
time.
Next Topic: Upward and Downward
To give you an idea of the different topics available in
Groovy Shapes, move on to and complete the topic Upward
and Downward. If you haven't already, go the Preferences
window (Ctrl+Shift+T) and tick the Manual Explore box.
All text and graphics are designed to support the learner as
much as possible in the Groovy Music suite and as a result
there are no blocks of text. The words that are used are
designed to be a graphic representation of the meaning of
the word, where appropriate.
Melody going upward
Remember, as you progress through the topic, don’t forget
you will automatically be awarded your bonus shapes!
Melody going Downward
Each topic in the Explore section concludes with an exercise
in the Create section’s Play Space that links the concept
learnt in the topic with its application in the composition
process.
Now we are going to move on to Groovy Jungle so you can
close Groovy Shapes by clicking on the X in the top right
corner then clicking on Quit.
The Play Space
Groovy Jungle
Welcome to Groovy Jungle!
Now before you start to worry, you won’t have to learn this
program from the beginning as well because all the
programs in the Groovy music suite are based on the same
process. The main differences are found in the content and
some of the features.
Open Groovy Jungle and log in just as you did for Groovy
Shapes. Click on the Create Button.
Groovy Jungle. Same but Different
In Groovy Jungle:
•
Rhythms are now trees
•
View score button
•
Bonus sounds are animal sounds
•
Melodies are butterflies etc…..
New features in Groovy Jungle include
•
Undo and Redo buttons
•
Images of real instruments are used in the Explore
section
•
Add bars feature (double click on stop sign)
•
Text entry (click on the “A” leaf next to the trash)
•
Keyboard input (MIDI record)
•
Polyphonic listening (i.e. duets) is required in the
Explore section
Welcome to the jungle...
The content within the Explore topics is also more advanced.
For example:
Shapes
Jungle
Beat
Beat (and Metre)
Sounds and the Beat
Notes and the Beat
Fast and Slow
Tempo
High and Low
High, Low Middle Steps
and Leaps
The 12 topics of Groovy Jungle
Groovy Jungle Create
Create a New Piece - New song Settings
Before we start a new composition in Groovy Jungle lets
look at the New Song Settings window.
To open this window, hold down Alt (option) and click the
New Song icon.
Although these settings are visible in the Preferences
window, they can only be changed in the New Song
Settings window.
Here you can change the Key, the Scale, the Meter (time
signature) and the Shapes Library size for all new songs.
New Song Settings
You may notice that in Groovy Jungle, the Pitch System
allows the use of 2 Modes. Modal (only notes that fit the
scale are used) and Chromatic (all 12 notes are used).
If you’re not sure what to choose, either leave the settings as
they are (just click OK) or copy those shown on the right.
These settings will now apply to your new songs.
High
New Features - Drag to Octave
Middle
Groovy Jungle includes a new “Drag to Octave” feature.
When the shape is initially dragged onto the Play Space it
jumps up or down in octaves to allow you to choose
whether you want to use a high, middle or low voice. Once
you let go of the shape you can move it up or down within
the scale of the voice selected. Try dragging some melodies
into the Play Space and explore the Drag to Octave feature.
Low
The three octaves that you can drag a shape to before applying the scale
New Features - MIDI Record Keyboard
In order to enable students to really explore the creative
process Groovy Jungle has a MIDI record function. If a MIDI
keyboard is connected to the computer then students can
record improvised melodies, then edit and manipulate their
recording just like any other musical element in Groovy
Jungle.
To record a melody part, Groovy music makes it a simple as
possible. Simply go to the new shape icon and drag the
keyboard icon to where you want the recording to start. The
record button magically appears and the narrator tells you to
click the record button to record the notes you want, after
the count in. Press record, count to 4 and awat you go!
Image descriptor
The MIDI record feature.
Other New Features - Text Entry
The Text entry feature expands the applications of Groovy
Jungle to other areas of the school Curriculum. To add text,
click on the “A” to the left of the rubbish bin, then click on
the clear strip under your characters feet to make the
typewriter appear.
Note: The text line can contain a maximum number of 800
characters including spaces.
Handy Hint—Copy shapes
Instead of dragging the same tree 16 times for 16 bars you
can drag a box around the shape(s) you want to copy, hold
down ALT (option) and drag the shape(s) to a new location.
This will make a copy of the shape(s) while leaving the
original where is was.
Text entry in groovy Jungle
Create your Masterpiece
Have an adventure in the Groovy Jungle!
Your masterpiece should contain the following:.
•
A maximum of 16 bars in length. To add extra bars
double click on STOP sign and type the total number
of bars required for your composition
•
A rhythm part, a bass line and a recorded melody (or
two!) Remember, to record via MIDI Keyboard, drag
the Keyboard shape onto the Play Space and click the
record button.
•
Text (a description of the sound of your piece or a
story. If you’re a L.O.T.E teacher do it in Italian!). Click
on the “A” icon to add text
•
A variety of sounds. Change instruments as we did in
Groovy Shapes so that all the melodic parts are one
colour and the bass parts are one colour
•
Don’t forget to look at the notation as we did in
Groovy Shapes. Double click on the Shape or click on
the Score button to view the notation of all the
shapes at once
•
Save your composition by clicking on the “street sign”
and typing your name or song name
A masterpiece in progress
Don’t forget to save!
Groovy Jungle Explore
Explore the Explore section
Next we are going to jump over to the Explore section to
have a quick look at how the content differs to Groovy
Shapes.
As we discussed earlier, there are a number of changes to
the Explore section in Groovy Jungle. To give you a real
understanding we are now going to have a look at Groovy
Jungle Tone Colour so we can compare it to the tone colour
lesson in Groovy Shapes. Don’t worry you can stop at step
K this time.
The Explore section in Groovy Jungle
As you can see, not only are the images a bit more mature
but the content is more advanced as well.
The bonus shapes in Groovy Jungle are now animals.
This time the Tone Colour lesson introduces the concept of
polyphonic listening (more than one instrument playing at
the same time).
The related lesson plan is at the back of this handout to give
you more of an idea on how this topic could be
implemented into your classroom. Take a few minutes now
to have a look.
Groovy Jungle requires students to llisten to two instruments at once.
Groovy Jungle Explore cont ‘
The topics in Groovy Jungle take musical concepts a step
further than they were taken in Groovy Shapes.
Take some time to look at the Dynamics Symbols topic...
Dynamics Symbols
...and the Major and Minor Topic.
Handy Hint—Jumping Ahead in a topic
If you want to jump ahead within a topic, hold Ctrl+Shift
and click on the letter of the stage you want to jump to.
Resist the urge to jump straight to the end, explore at least 4
or 5 letter steps first.
Major and Minor
Now we are going to move on to Groovy City so quit out of
Groovy Jungle by clicking on the X in the top right corner
then clicking on Quit.
Quit out of Jungle so we can look at Groovy City.
Groovy City
Groovy City is the final of the three titles in the Groovy Music
suite. It is aimed at the more musically mature student. This
can be observed in the more complex topics such as Notes
and Notation, Dynamics Words, Symbols and Major Minor
and Blues.
Groovy City, again same but different.
In Groovy City Create:
•
Rhythms are now houses
•
Bonus sounds are robots, space ships and other fun
things from the future
•
Melodies are now represented in graphic notation
form on “screens”
•
Bass lines are robots (they play their chests in time to
their part)
•
Arpeggios are planets with moons (the more moons,
the more notes of different pitch there are)
•
Chords are dust clouds (notes are crystals in the
clouds)
Groovy City
Features in Groovy City include
•
Undo and Redo buttons
•
Images of real and more complex instruments are
used in the Explore section
•
All 128 general MIDI instruments are now available
•
Text entry
•
Keyboard input (MIDI record)
•
The ability to copy entire bars when in Edit Mode
•
Score view button
Groovy City Topics
The content within the topics is also more advanced.
For example:
Jungle
City
Beat (and Metre)
Metre
Notes and the Beat
Notes and Notation
Major and Minor
Major, Minor & Blues
The Groovy City Play Space.
Groovy City— Explore
Ok, let’s have a look at Groovy City. Open the program, log
in and select your character. Once that is done go into the
Explore section and enable Manual Explore Navigation
option in the Teacher Preferences window (Ctrl+Shift+T)
A bit of free time...
To see how the content develops in Groovy City, look at
Instrument Words topic or the Dynamics words and
symbols topic. You might want to look at a topic of your
choosing as well. Don’t forget; to jump ahead hold
Ctrl+Shift and click on the letter you want to advance to.
A Midi file imported into Groovy Jungle
A point to mention; the sounds used in the Explore section
of all the Groovy Music titles are actual recordings of real
instruments. Sibelius commissioned players to go into the
recording studio and play the examples so students could
actually hear the real instrument rather than a version
generated by a soundcard.
Don’t forget to collect your Bonus Shapes!
Import a Midi File
Logout screen
Groovy City—Create
So now we’re going to really get into some composition
with the help of Groovy City. Firstly, click on the Create icon
and then open the New song settings. Make the key G
Major the Metre in 4/4 and the library size large. If all that
sounds complicated, make your window look the same as
the one to the right.
Add a Rhythm part
Firstly add some drum or rhythm parts and remember that
you can change some of the instruments in the part itself.
Simply double click as you would a melodic part and the
part will open. To see the instruments available to you click
on one of the 3 percussion options that appear next to the
trash. Then drag the instrument you want to use onto the
specific notes of the part. If you want change the tempo click
on the Tempo icon and drag the new tempo onto the speed
sign in the Play Space.
Make your new song settings look like this
Play the part, have a listen and change the Instruments or
tempo if needed. There is also a catch up file called Original
Catchup A if needed.
Create a new bass part
Next we are going to make a simple bass line from scratch.
We are going to create it, save it, and add it to the other bass
lines found in the bass lines menu. Select the robot icon
from the New Part menu. The simple bass line we need is
like the one on the right. As we are in the key of G we need
the note on the first beat to be a G. If your not sure, just
copy the bass line provided When you think you have it,
click DONE and you will go back to the Play Space view. Play
the piece and change as needed by double clicking etc.
Once the bass line is as you want it (including the
instrument you want to play the part) hold SHIFT + ALT
(option) and drag the part back up to the icons along the
top to add it back into the list. There is a catch up file called
Original Catchup B if needed.
And your bass line like this.
Add a descending arpeggio
Select an interesting arpeggio. Open the part to see it in edit
view. We are going to copy the original arpeggio into the
next bar with the new copy feature in Groovy City. Select the
bar you want to copy, hold ALT (option) and drag the bar to
the next empty bar. You may want to change 1 of the
repeated notes down a step as in the example to the right,
in this case a high G. To do this simply move all the top
notes down. When your finished, click done and listen to
your master piece. There is a catch up file called Original
Catchup C if needed.
The new copy bar function in Groovy City
Groovy City-Create
Record your own melody part
Just like in Groovy Jungle, groovy City makes it a simple as
possible. Simply go to the new shape icon and drag the
keyboard icon to where you want the recording to start. The
record button magically appears and the narrator tells you to
click the record button to record the notes you want, after
the count in. Press record, count to 4 and away you go! You
will find G pentatonic will fit nicely. There is a catch up file
called Original Catchup D if needed.
For best results when recording via a keyboard with no
internal sounds, experiment with the MIDI output setting
found in the teacher preferences window. Try either
Microsoft GS Wavetable synth or system and use which ever
gives the least delay. If you have a keyboard that has internal
sounds, select the device it plugs into, e.g. a USB to MIDI
interface and plug your headphones or speakers into that
and there will be no delay at all when recording your parts.
Record your own parts into the play space
Saving your compositions
There are 3 ways Groovy Music saves your compositions.
The first way is to write your name onto the street sign.
When you do this Groovy music will auto-save the project to
the hard drive when anything changes so that if a crash does
occur, students work will not be lost.
The second way is to save the composition as a Groovy file
(a .grs file). By clicking on the save icon under the feet of
your character you can name your file and save it to a
location of your choice.
CTRL+SHIFT+T gets you to the Preferences window
The third saving method is to Export your piece as a
Standard MIDI File (SMF). To do this simply hold Alt
(option) while clicking on the save icon and the Export
Standard MIDI file window will allow you to name the file
and save it to a location of your choice.
ALT (option)+Click exports projects as a Standard Midi File
Export, Import and Resource Creation
Congratulations. You’ve completed the core content of
Groovy Music. So now, let’s look at what we can do with the
files we make in Groovy Shapes, Jungle and City. We’ll also
examine the way in which your own Standard MIDI Files
(SMFs) can be used in Groovy.
Export your Project
As discussed earlier, to export your Groovy project as a MIDI
file, hold ALT (option) and click the Save icon. The Export
Standard MIDI file dialogue box will appear. Name the file
and save the file to place you will remember. This will save
your project as a Standard MIDI File (SMF). SMFs are very
handy as they can be played in just about any piece of
music software and other programs such as Windows Media
Player and even PowerPoint (now I bet that has got you
thinking!).
MIDI file in Groovy Jungle
Windows Media Player or iTunes
Now that you have saved your project as a SMF, open
Windows Media or iTunes player and open your saved file.
Take a minute to sit back and enjoy the musical brilliance of
your creation.
PowerPoint
A MIDI file used in PowerPoint
To insert a SMF into PowerPoint, go to the page you want
the piece to play in, then go to Insert > Movies and Sounds
> Sound From File. Navigate to your SMF and click OK.
Decide how you want your music to be started, either
automatically or when clicked. The speaker icon will appear,
so place it where you want it to be located on the screen
and that’s it, done!
Sibelius
If you’d like to get your students to play their compositions
on instruments you can open a SMF in Sibelius and print the
parts from there, although you will have to tweak the
percussion parts a little!
A MIDI file made in Groovy and sent to Sibelius for formatting and printing.
Export, Import and Resource Creation
Www.groovymusic.com
You can upload your Groovy Music projects to
www.groovymusic.com and let the world see, review and
download your work. A great vehicle for collaborative
projects between schools.
Import a Standard MIDI File
You can import a SMF into Groovy. There are hundreds of
websites where you can find SMFs that are backing tracks of
all your favourite songs. They have all the instrumental
parts, but not the voices. You can also use MIDI-based music
software such as Sibelius to make your own SMFs.
A Midi file imported into Groovy Jungle
If you like, you can get Groovy Jungle to play back SMFs to
your class so you can sing along Karaoke-style! By following
the steps in the Resource Creation section later in this
handout you can create your own Groovy project file in
Sibelius. Creating a Groovy project file will chop the file up
into its musical elements and assign shapes to each of the
parts. What that means is that the percussion part will
become tree shapes, the melody will become butterflies etc.
Making a Groovy project file will then allow students to
•
Re-arrange the song
•
Compose new melodies or percussion parts
•
See the actual notation of instrumental parts to help
them learn to play it!
Import a Midi File
But more of making a Groovy project file later.
To import a SMF into Groovy hold Alt (option) + click Open
(the Open folder icon is located below your character’s feet,
if its not there, click on the jungle or City icon further down).
This will open the Import Standard MIDI File window.
Navigate your way to the file and click Open.
Logout screen
Export, Import and Resource Creation
Resource creation—Groovy Music Markup
At some stage you may want to create Groovy files using
tree percussion shapes, butterfly melody shapes and spider
web chord shapes that you have created yourself. If you
have Sibelius Version 5 notation software you can easily
create your own resources and send them to Groovy by
using the “Groovy Mark-up” plug-in. For people with Sibelius
Version 4 the “Groovy Mark-up” plug-in and information
about how to use it are available for download from the
Sibelius website.
Go to:http://www.sibelius.com/download/plugins and click
on the Groovy Music Mark-up link.
Resource creation—the process
Add your own resources to Groovy City and Jungle
Note: In order to create resources for Groovy Music you
need to have at a minimum a fully working version of
Sibelius 4.1.5
After installing the Groovy Music Markup plug-in (for people
with Sibelius Version 5 go straight to step 1 as the plug in is
included) from the Sibelius website. Re start Sibelius so that
it can see the new plug-in.
1) Open the Groovy Buns.sib file in Sibelius
2) Double click on the melody part so that it is selected.
3) Go to Plug-ins > Other > Groovy Music markup. You
will be warned that this cant be undone,(Version 4 only)
click Yes. Then Select Groovy City and click OK.
Set up your file in Sibelius
4) From the dialog box select
•
The type of material that you are marking
up in this example , melody
•
Dynamic No crec/dim
•
Markup Every bar.
•
Click OK
5) Repeat this process for the bass, chord and
percussion part, checking the relevant options
under type of material
6) Save the file and export it as a MIDI File (File
> Export > MIDI File).
Groovy Mark up Plug in used with Sibelius.
Export, Import and Resource Creation
7) Open Groovy City, go to the Create section and open the
file Groovy Buns MIDI markup.mid file as you would a
standard MIDI file, Alt (option) +Open. When you open the
file all the elements that you have “Marked up” are
available in the Play Space.
You will notice that the instruments may have changed, but
that is OK.
8) Add the following instruments to these parts
Trumpet to the Melody
Electric piano to the chord
Synth bass to the bass
9) Put the parts into their correct shape menu by holding Alt
(option) +Shift and then dragging the shape onto the menu
area along the top of the screen. Remember to delete the
original shape left over as you go from the Play Space.
Navigate to your SMF to import it into Groovy Jungle
Once all the shapes are in their correct menus save the
Groovy project for later use by a student or yourself. That’s it,
done! You have made your first Groovy resource.
Spend some time experimenting with the settings in the
Markup dialog box to see how different settings affect the
Groovy project and the properties of each shape. There is a
catch up file called Hot cross finished.grs file on the CD if
needed.
In Conclusion
The Groovy manual is a great resource from both a ”how it
works” perspective as well as a useful curriculum document
to be used in the class straight away. Go on, go against the
trend and read the manual!
Add your parts to the menus
Here are some of the important sections:
Topic
“Shapes” manual
Teacher Feature page
84
Feature overview page
2-3
Lesson plans page
21 onwards
Resource pictures page
38
Topic
Teacher Feature page
Feature overview page
Lesson plans page
“Jungle” Manual
104
2-3
27 onwards
Topic
Teacher Feature page
Feature overview page
Lesson plans page
“City” Manual
108
2-3
28 onwards
Logout screen
Tone Colour lesson plan from the Groovy Shapes manual
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Tone Colour Lesson plan from the Groovy Shapes manual, cont
Tone Colour Lesson plan from the Groovy Shapes manual, cont
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Tone Colour Lesson plan from the Groovy Shapes manual, cont
Tone Col-
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Tone Colour lesson plan From Groovy Jungle manual, cont
Tone Colour lesson plan From Groovy Jungle manual, cont
Tone Colour lesson plan From Groovy Jungle manual, cont
Groovy Shortcuts
Teacher Preferences
Open Teacher preferences
Cntrl+Shift+T
Explore
Skip steps in Explore section
Cntrl+Shift + click on letter (within the lesson)
Create
Copy shape
Alt (option)+ click/drag shape
Bonus shapes: reveal all (Jungle)
Cntrl+Shift + click on bonus shapes icon
Drag shapes into Menu
Alt (option)+ Shift
Remove shape out of Menu
Ctrl+ Shift
Songs
Switch between songs
Drag song title into Play Space
Name song
Type name on signpost
Save song
Click on Songs button, then click on Save songs icon
Delete song
Cntrl+Shift + drag song to trash
Save as MIDI file
Alt (option) +Cntrl+ click on Save
Open New Song Settings
Alt (option)+New (star icon)
Notes