george rr martin george rr martin george rr martin

Transcription

george rr martin george rr martin george rr martin
A comprehensive reference guide to the
best-selling fantasy novel series by
Sa
m
ple
file
GEORGE R.R. MARTIN
STANDARD OGL EDITION
Product No.
#WW08345
A GAME OF THRONES ™ and © 2005 George R. R. Martin. Produced under license.
$49.95 US
ZC
HAPTER
1
z
INTRODUCTION
A GAME OF THRONES
D20-BASED OPEN GAMING RPG
Sa
m
ple
file
Line Developing By
Map By
Keith Curtis
Jesse Scoble
Interior Artwork By
Written By
Roman “Amok” Papsuev (Character Portraits), Nate Barnes (308-309), Dennis Calero (72-73, 378Elissa Carey, Jonathon Cassie, Simone Cooper, Chris Desmarais, Jason Durall, Debbie
379), Shane Coppage (214-215, 440-441), Thomas Denmark (18-19, 44-45, 62-63, 106-107, 118-119, 184-185,
Gallagher, Sam Johnson, David Lyons, Wil Upchurch, Jeremy “Bolthy” Zimmerman.
276-277, 288-289), Chris Dien (94-95, 242-243), Jason Engle (172-173), Mark Evans (36-37, 136-137,
Additional Writing By
162-163, 362-363), Jon Hodgson (150-151), Veronica Jones (328-329), Travis Moore (252-253, 262-263),
Lee Moyer (7-8, 224-225), William O’Conner (320-321), Chris Seaman (84-85, 126-127), Andrew Trabbold
Jesse Scoble, Ian Sturrock
(232-233), Beth Trott (53-54), Udon Studio (298-299, Character Classes, Shields)
Special Thanks To
Playtesting By
Elio M. Garcia, Jr. and Linda Antonsson of www.westeros.org for special support,
Nathaniel Bennett, Drew Bergstrom, Robin Boles, John Bryan, Jason Castle, Michelle Klein Castle,
writing, and consultation.
Stephen Cool, Troy Duffy, Dave van Es, Andy Fix, Peter Flanagan, Paul Frazier, Scott Garibay, Kenneth
Michael Siciliano for his interview with George R. R. Martin.
Gatt, Xavi Gracia, Brian Houston, Maarten Hulshoff, Paul Jackson, David de Jong, Thijs Kreukels, David
Troy Duffy, Andy Fix, David de Jong, and Paul Jackson for phase II playtesting above McCaman, Jan Oliehoek, Dylan Pritchard, Bret Smilyk, Mysti Sothen, Robert Stein, Devinder Thiara,
George Thompson, Michel van Heijningen, Lorena Wolfe
and beyond the call of duty.
Joe Saul, who started this whole ball rolling.
Contributing Supporters
Ryan Dancey, for always picking up the phone when it rang.
Matthew Andrews, David Banuelos, Frank Bohnsack, Timothy Carter, Rod Currie, Nagy David,
Cyril Demaegd, Dianne Descoteaux, Tod Detre, Herman Duyker, Mark Eggert, Eric Fouvez, Robert French,
Editing By
Dan Fritz, Javier Gracia, Martin Heidemann, Matthew Hoffman, Andrea Keller, Sebastien Malangeau, Hans
Michelle Lyons and Mark C. MacKinnon
Manhave, Scott Martin, Darren Miguez, Shawn Moore, Eden Rabatsch, Jeff Rasar, Susan Ray, Darren
Richley, K.C. Saniga, Pierre-Alexandre Sicart, Brian Sniffen, Rich Spainhour, Daniel Stanke, Robert
Additional Copyediting And Proofing By
Brian Barnhill, Andy Fix, Paul Jackson, Doug Justice, Matt Keeley, Jason Kottler, Stehwien, Valerie Tatro, Stephen Tihor, Paul Tucker, Chris Young
Vincent Lefavrais, Lisa Leutheuser, Gary London, David McCaman, Karen A. McLarney, Resources
Dylan Pritchard, Rich Spainhour, Paul Tucker, Christopher Young
WESTEROS.ORG
The concordance at www.westeros.org was a tremendous help in putting this book together. The
Art Direction and Graphic Production By
organisation of the world section (Chapter 15) is based on their listings, and used with their permission.
Jeff Mackintosh
BROTHERHOOD WITHOUT BANNERS
The Brotherhood Without Banners — www.bwbfanclub.com — is an official GRRM fan club.
Final Graphic Production By
Adam Jury
Cover Artwork By
Mike S. Miller
Final Thanks To
George R. R. Martin, for creating Westeros in the first place.
© 2005 GUARDIANS OF ORDER, INC. All Rights Reserved. GUARDIANS OF ORDER is a trademark of GUARDIANS OF ORDER, INC.
A Game of Thrones and “A Song of Ice and Fire” © 2005 GEORGE R.R. MARTIN. All rights reserved.
Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved.
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means,
without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews.
PDF Version 1.0 (August 2005) • Print Edition: ISBN 1-58846-942-5 • Production Number WW08345
Created and designed by Guardians Of Order, Inc. • [email protected] • http://www.guardiansorder.com
Published and distributed by White Wolf Publishing, Inc./Sword & Sorcery Studios • http://www.swordsorcery.com
CREDITS
Z
P
1 z
AGE
ple
m
Sa
file
Z z
FOREWORD
Winter...
The end of 2004 seemed to bring the words of House Stark home to the offices of Guardians Of Order. Winter certainly seemed to have arrived. The falling American dollar, the slump
in the RPG industry, and other factors beyond our control threatened to bury us in that cold darkness.
November of 2004 marked my second full year on the project, and the prospect of abandoning it when the end was “just in sight” filled me with despair.
Guardians Of Order met as a team and planned a course forward. We would put our all into finishing this book, come hell or ... well ... endless winter, I suppose.
Mark would make it his top priority to help me put the pieces into place. Jeff would refine his layout and continue to whip his team of artists to make this as pretty a book as a southron
garden. I kept jabbing several writers with hot pokers, constantly asking for just a few more words about poisons or NPC write-ups or the Targaryen succession. And Adam went beyond the call
of duty — for this was never directly his project — to hammer out tremendous web support, and help Mark design the Enlightened Self-Interest campaign.
Which is where our friends, and GRRM’s fans, came aboard. Our ESI campaign in January 2005 found tremendous support, patience, and understanding. Many of you were instrumental
in helping us cross that dark time, and make this book happen.
It is roughly two-and-a-half years since this project commenced. Guardians Of Order — Mark, Jeff, Adam, David (whose work on BESM 3e was instrumental to the AGOT Tri-Stat
rules, available in the deluxe edition and a separate Tri-Stat edition), and myself — have made a lot of sacrifices to craft this book.
More than that, the entire list of writers, editors, and artists made this happen. It was, overall, a monstrous project. Never would I have imagined we’d burn through (and burn out, in
some cases) 17 writers, 2 editors, 2 copyeditors, and 20 artists.
Not quite herding cats (or training dragons), but close.
Jesse Scoble
Summer 2005
Sa
m
ple
file
What you hold here is our testament to the epic world that GRRM has created. The world of Westeros (and the queer East) is a noble, amazing, exotic, terrible, deadly, sad, and also
joyous place. We wanted to write more than a simple game adaptation, but also make a packed resource book for all of us who have fallen in love with ASOIAF.
It’s a strange time for all of us at Guardians Of Order. Most of us have moved or are moving on, as life’s courses take each on his own way. But no matter how much, or how little, we
continue to work for Mark and GoO, I feel quite privileged to have led this crew, and have my stamp upon this tome.
And it goes without saying that it was hellishly exciting to work with George himself, but there, I’ve just said it. It was an honour.
Thus, it is my great pleasure to end this, and welcome you to A Game of Thrones d20. Remember, it’s all about knights, knights, knights (and dragons)!
DESIGNER’S NOTE:
CAVEAT: APPROVAL VS. CANON
DESIGNER’S NOTE:
ACCURACY OF NUMBERS
Although George R.R. Martin himself approved and
authorised all the material concerning the Seven Kingdoms, including
certain grey areas, the only official canon is what appears directly in
the novels. Everything else — from place names to knights’ shields
to house words — may be changed as the story progresses. Therefore
please take anything “new” here with that in mind — it is true,
unless George decides to change it.
The estimations for the strength of armies and the number of
swords any house commands was derived from consultation with
www.westeros.org. George Martin has allowed us to keep them in,
because they benefit role-playing campaigns significantly. He refuses
to confirm or deny the numbers, however, and suggests that medieval
historians, scholars, and presumably maesters often disagree about
the facts.
Similarly, prices and values of items are given a “best
estimate.” The relationship of coins (a penny to a groat to a stag to a
dragon) is accurate, but the prices for items may vary wildly between
two regions, between different seasons, and between the RPG and
the novels.
FOREWORD
Z
P
3 z
AGE
Table of Contents
Tully.. . . .. . . .. . . .. . . .. . . .. . 86
Tyrell. . . .. . . .. . . .. . . .. . . .. . .87
Frey .. . . .. . . .. . . .. . . .. . . .. . 88
Umber . .. . . .. . . .. . . .. . . .. . 88
No House . . .. . . .. . . .. . . .. . 89
Social Status .. . . .. . . .. . . .. . 90
Chapter 1: Introducing a Game of Thrones 8
Summary: Book One. . .. . . .. . . .. . . .9
What is a Game of Thrones RPG? 14
Example of Game Play. .. . . .. . . .. . . 16
History of Fantasy. .. . . .. . . .. . . .. . .20
Chapter 5: House Affiliations .. . . .. . . .. . . 74
Step 5: Select House Affiliation . .. . . 74
Arryn . . .. . . .. . . .. . . .. . . .. . .77
Baratheon . . . .. . . .. . . .. . . .. . .78
Greyjoy. .. . . .. . . .. . . .. . . .. . .79
Lannister .. . . .. . . .. . . .. . . .. . 80
Martell . .. . . .. . . .. . . .. . . .. . . 81
Stark . . . .. . . .. . . .. . . .. . . .. . .82
Targaryen.. . . .. . . .. . . .. . . .. . .83
file
ple
Chapter 4: Backgrounds. .. . . .. . . .. . . .. . .54
Step 4: Select Background . .. . . .. . .54
Dorne . . .. . . .. . . .. . . .. . . .. . .56
The Dothraki Sea .. . . .. . . .. . .57
The Free Cities . . .. . . .. . . .. . .58
The Iron Islands . .. . . .. . . .. . 60
King’s Landing . . .. . . .. . . .. . . 61
The North . . .. . . .. . . .. . . .. . .64
The Reach . . .. . . .. . . .. . . .. . .65
The Riverlands . . . .. . . .. . . .. . 66
The Stormlands. . .. . . .. . . .. . .67
The Vale of Arryn .. . . .. . . .. . 68
The Westerlands . .. . . .. . . .. . 69
The Wild.. . . .. . . .. . . .. . . .. . .70
m
Chapter 3: Ability Scores.. . . .. . . .. . . .. . .47
Step 3: Generate Ability Scores . .. . .47
Chapter 6: Character Class. . .. . . .. . . .. . .93
Step 6: Select Class . . . .. . . .. . . .. . .93
Class Descriptions .. . . .. . . .. . . .. . 98
Artisan . .. . . .. . . .. . . .. . . .. . 100
Godsworn . . .. . . .. . . .. . . .. . 103
Hunter . .. . . .. . . .. . . .. . . .. . 108
Knave . . .. . . .. . . .. . . .. . . .. . 110
Maester. .. . . .. . . .. . . .. . . .. . 113
Man-at-arms . .. . . .. . . .. . . .. . 116
Noble . . .. . . .. . . .. . . .. . . .. . 120
Raider . . .. . . .. . . .. . . .. . . .. . 122
Prestige Classes . . .. . . .. . . .. . . .. . 128
Bloodrider . . .. . . .. . . .. . . .. . 128
Brother of the Kingsguard . .. . 131
Commander. .. . . .. . . .. . . .. . 132
Knight . .. . . .. . . .. . . .. . . .. . 134
Night’s Watch Ranger. .. . . .. . 138
Night’s Watch Steward.. . . .. . 140
Spy .. . . .. . . .. . . .. . . .. . . .. . 142
Water Dancer .. . . .. . . .. . . .. . 144
Sa
Chapter 2: Character Creation Basics . .. . .38
Character Creation Summary Chart 39
Background Points .. . . .. . . .. . . .. . .39
Step 1: Discussion. .. . . .. . . .. . . .. . .40
Step 2: Character Outline . . .. . . .. . .42
Chapter 7: Skills . . . .. . . .. . . .. . . .. . . .. . 147
Step 7: Select Skills . . . .. . . .. . . .. . 147
Chapter 8: Feats.. . . .. . . .. . . .. . . .. . . .. . 161
Step 8: Select Feats.. . . .. . . .. . . .. . 161
Background Feats .. . . .. . . .. . 166
General Feats .. . . .. . . .. . . .. . 171
Legendary Feats. . .. . . .. . . .. . 183
Chapter 9: Reputation and Influence . . .. . 187
Step 9:
Assign Reputation and Influence . .. . 187
TABLE OF CONTENTS
Z
P
4 z
AGE
Reputation . . .. . . .. . . .. . . .. . 187
Influence .. . . .. . . .. . . .. . . .. . 189
Chapter 10: Character Defects.. . . .. . . .. . 195
Step 10: Select Character Defects.. . 195
Chapter 11: Equipment . . .. . . .. . . .. . . .. .203
Introduction. . .. . . .. . . .. . . .. . . .. .203
Starting Equipment . . .. . . .. .203
Highborn and Wealth. .. . . .. .203
Lowborn and Wealth . .. . . .. .204
Wealth and Money .. . . .. . . .. . . .. .205
Trade Goods .. . . .. . . .. . . .. .205
Weapons. .. . . .. . . .. . . .. . . .. . . .. 206
Armour. . .. . . .. . . .. . . .. . . .. . . .. . 211
Goods and Services . . . .. . . .. . . .. . 216
Special and Superior Items .. . 218
Breaking Objects . .. . . .. . . .. . . .. .220
Poisons . . .. . . .. . . .. . . .. . . .. . . .. . 221
Chapter 12: Game Mechanics .. . . .. . . .. .226
Introduction. . .. . . .. . . .. . . .. . . .. .226
Time .. . . .. . . .. . . .. . . .. . . .. . . .. .226
Taking Action .. . . .. . . .. . . .. . . .. .228
Ability Checks . . .. . . .. . . .. .229
Skill Checks .. . . .. . . .. . . .. .229
Opposed Checks. .. . . .. . . .. .229
Combat . .. . . .. . . .. . . .. . . .. . . .. .234
Combat Flowchart . . . .. . . .. .234
Initiative .. . . .. . . .. . . .. . . .. .235
Actions in Combat . . . .. . . .. .236
Attack Options . . .. . . .. . . .. . 241
Defence. .. . . .. . . .. . . .. . . .. .249
Damage. .. . . .. . . .. . . .. . . .. . 251
Tournaments .. . . .. . . .. . . .. .258
Example of Combat . . .. . . .. .259
Using Reputation and Influence . .. . 261
Z z
TABLE OF CONTENTS
Chapter 13:
Playing in the Seven Kingdoms . . .. . . .. . 271
Introduction. . .. . . .. . . .. . . .. . . .. . 271
Creating a Hero . . .. . . .. . . .. . . .. .273
Living in the Seven Kingdoms . . .. . 281
Play Style: Noble House. . .. . 281
Play Style: Game of Thrones 283
Play Style: Band of Heroes .. .285
Contributions .. . . .. . . .. . . .. . . .. 286
Player Advice Summary . . . .. .287
Mechanics: Game Mastering Basics 311
Advice Summary for the GM . . . .. . 313
A GM’s Miscellany.. . . .. . . .. . . .. . 314
Classes for NPCs . .. . . .. . . .. . . .. . 314
Commoner . .. . . .. . . .. . . .. . 315
Godswife of the Great Shepherd 315
Night’s Watch Builder .. . . .. . 317
Maegi . . .. . . .. . . .. . . .. . . .. . 318
Magic . . . .. . . .. . . .. . . .. . . .. . . .. .322
Translating Fantasy d20 Characters 327
Character Advancement .. . . .. . . .. .330
Bestiary. . .. . . .. . . .. . . .. . . .. . . .. .333
Chapter 14: GMing the Seven Kingdoms .. .290
Introduction. . .. . . .. . . .. . . .. . . .. .290
Themes of the Seven Kingdoms.292
Fantastic Elements.. . . .. . . .. .293
Defining the Game .. . . .. . . .. . . .. .294
Creating the Game .. . . .. . . .. . . .. 300
Defining the Experience . . . .. 300
Designing Campaigns. .. . . .. .303
Designing Convention Games 306
Keeping the Players Interested 307
Open Game License
Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
who have contributed Open Game Content; (b)”Derivative Material” means
copyrighted material including derivative works and translations (including into
other computer languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in which an existing
work may be recast, transformed or adapted; (c) “Distribute” means to reproduce,
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody the
Product Identity and is an enhancement over the prior art and any additional content
clearly identified as Open Game Content by the Contributor, and means any work
covered by this License, including translations and derivative works under copyright
law, but specifically excludes Product Identity. (e) “Product Identity” means product
and product line names, logos and identifying marks including trade dress; artifacts;
creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names
and descriptions of characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic designs; and
any other trademark or registered trademark clearly identified as Product identity by
the owner of the Product Identity, and which specifically excludes the Open Game
Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that
are used by a Contributor to identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g) “Use”, “Used” or
“Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise
create Derivative Material of Open Game Content. (h) “You” or “Your” means the
Chapter 15:
Chapter 16:
Characters from A Game of Thrones . .. . 391
Major Characters . .. . . .. . . .. . . .. .392
Minor Characters . .. . . .. . . .. . . .. . 414
d20 Character Sheets. . .. . . .. . . .. .442
Sample NPCs .. . . .. . . .. . . .. . . .. .459
A Game of Thrones Character Glossary. .472
Glossary of d20 Game Terms.. . . .. . . .. .483
Blank Character Sheet . . .. . . .. . . .. . . .. 496
Sa
m
ple
file
The World of A Game of Thrones.. . . .. . . 344
Introduction. . .. . . .. . . .. . . .. . . .. .344
Recent History of the Seven Kingdoms 346
King’s Landing.. . . .. . . .. . . .. . . .. .355
Dragonstone. . .. . . .. . . .. . . .. . . .. .358
The North . . . .. . . .. . . .. . . .. . . .. 360
Iron Islands . . .. . . .. . . .. . . .. . . .. 369
Riverlands .. . . .. . . .. . . .. . . .. . . .. .372
Mountains of the Moon .. . . .. . . .. .375
Westerlands . . .. . . .. . . .. . . .. . . .. 380
The Reach.. . . .. . . .. . . .. . . .. . . .. .382
Stormlands . . .. . . .. . . .. . . .. . . .. .384
Dorne . . . .. . . .. . . .. . . .. . . .. . . .. 386
The East . .. . . .. . . .. . . .. . . .. . . .. 388
licensee in terms of this agreement.
which portions of the work that you are distributing are Open Game Content.
Path of Faith Copyright 2002, Fantasy Flight Publishing, Inc.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be applied to any Open
Game Content distributed using this License.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to copy,
modify and distribute any Open Game Content originally distributed under any
version of this License.
Path of Shadow Copyright 2002, Fantasy Flight Publishing, Inc.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission from
the Contributor to do so.
Wild Spellcraft Copyright 2002, Natural 20 Press
12. Inability to Comply: If it is impossible for You to comply with any of the
terms of this License with respect to some or all of the Open Game Content due to
statute, judicial order, or governmental regulation then You may not Use any Open
Game Material so affected.
Monte Cook’s Aracana Unearthed Copyright 2003, Monte J. Cook
4. Grant and Consideration: In consideration for agreeing to use this License,
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed by this
License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE
of any Open Game Content You are copying, modifying or distributing, and
You must add the title, the copyright date, and the copyright holder’s name to the
COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity,
including as an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity.
You agree not to indicate compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner of such
Trademark or Registered Trademark. The use of any Product Identity in Open Game
Content does not constitute a challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open Game Content shall retain all rights,
title and interest in and to that Product Identity.
8.
Identification: If you distribute Open Game Content You must clearly indicate
10. Copy of this License: You MUST include a copy of this License with every
copy of the Open Game Content You Distribute.
13. Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15. Copyright Notice
Open Game Licenses v1.0a Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.
Traps & Treachery Copyright 2001, Fantasy Flight Publishing, Inc.
Deadlands d20 Copyright 2001, Pinnacle Entertainment Group
Dragonstar: Starfarer’s Handbook Copyright 2001, Fantasy Flight Publishing, Inc.
The Tide of Years Copyright 2001, Michelle A. Brown Nephew
Seafarer’s Handbook Copyright 2001, Fantasy Flight Publishing, Inc.
Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.
Silver Age Sentinels d20 Copyright 2002, Guardians Of Order, Inc.
TABLE OF CONTENTS
Z
P
5 z
AGE
Path of Magic Copyright 2002, Fantasy Flight Publishing, Inc.
Spells & Spellcraft Copyright 2002, Fantasy Flight Publishing, Inc.
Path of the Sword Copyright 2002, Fantasy Flight Publishing, Inc.
Tournaments, Fairs, and Taverns Copyright 2002, Natural 20 Press
BESM d20 Revised Copyright 2003, Guardians Of Order, Inc.
Conan the Role-Playing Game Copyright 2003, Conan Properties International LLC.
Player’s Guide to Rangers and Rogues Copyright 2003, White Wolf Publishing Inc.
A Game of Thrones RPG Copyright 2005, Guardians Of Order, Inc.
Designation Of
Product Identity
The following is designated as Product Identity, in accordance with Section 1(e) of
the Open Game License, Version 1.0a: all GUARDIANS OF ORDER names,
logos, identifying marks, and trade dress; all character and place names; all examples;
all artwork, symbols, designs, depictions, illustrations, likenesses, poses, symbols,
and graphic designs; all stories, storylines, plots, thematic elements, and dialogue;
pages 1-5; Chapter 1; Chapter 13; pages 290-314; Chapter 15; pages 391-439; pages
472-482; pages 486-496.
Designation Of
Open Game Content
Subject to the Product Identity designation above, the remainder of this publication
is designated as Open Game Content.