Concepts of the AEM Touch-Optimized UI

Transcription

Concepts of the AEM Touch-Optimized UI
Concepts of the AEM Touch-Optimized UI
Concepts of the AEM Touch-Optimized UI
Overview / CQ / Adobe Experience Manager 5.6.1 / AEM Touch-Optimized UI /
With AEM 5.6 Adobe has introduced a new touch-optimized UI with responsive design for the author
environment. This differs considerably from the original classic UI as it is designed to operate on both touch
and desktop devices.
The touch-optimized UI includes:
• the suite header or global navigation bar that:
• shows the logo
• provides a link to the Marketing Cloud
• indicates which console you are currently using
• the left-hand rail, which is context sensitive and can show:
• navigation between the various consoles
• a powerful search dialog with various criteria
• access to workflows
• the content header / action bar, which is again context sensitive and can show either:
• information about the current page or asset that you are viewing
• icons to represent actions that can be taken on the current/selected page or asset
• the content area that:
• lists the items of content (be they pages, assets, forum posts, etc)
• can be formatted as requested, e.g. card or list
• uses a responsive design (the display resizes automatically according to your device and/or window
size)
• uses infinite scrolling (no more pagination, all items are listed ine one window)
NOTE
Although all functionality is available, at the current point in time some still reverts to the classic
(original) UI.
The touch-optimized UI has been designed by Adobe to provide consistency in the user experience across
multiple products. It is based on:
• Coral UI (CUI) an implementation of Adobe's visual style for their touch-optimized UI. The Coral UI
provides everything your product / project / web application needs to adopt the UI visual style.
• Granite UI components are built with Coral UI.
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
The basic principles of the touch-optimized UI are:
• Mobile first (with desktop in mind)
• Responsive design
• Context relevant display
• Reusable
• Include embedded reference documentation
• Include embedded tests
• Bottom-up design to ensure these principles are applied to every element and component
AEM Technology Stack
AEM uses the Granite platform as a base and the Granite platform includes, amongst other things, the Java
Content Repository.
Granite
Granite is Adobe's Open Web stack, providing various components including:
• An application launcher
• An OSGi framework into which everything is deployed
• A number of OSGi compendium services to support building applications
• A comprehensive Logging Framework providing various logging APIs
• The CRX Repository implementation of the JCR API Specification
• The Apache Sling Web Framework
• Additional parts of the current CRX product
NOTE
Granite is run as an open development project within Adobe: contributions to the code,
discussions and issues are made from across the entire company.
However, Granite is not an open source project. It is heavily based on several open source
projects (Apache Sling, Felix, Jackrabbit and Lucene in particular), but we draw a clear line
between what is public and what is internal.
Granite UI
The Granite engineering platform also provides a foundation UI framework. The major goals of this are to:
• provide granular UI widgets
• implement the UI concepts and illustrate best practices (long lists rendering, lists filtering, object CRUD,
CUD wizards...)
• provide an extensible and plug-in based administration UI
NOTE
The wizard implementation used in 5.6 has been removed and replaced with a new version for
5.6.1. Any customer specific implementation based on the 5.6 version should be reworked.
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
These adhere to the requirements:
• respect "mobile first"
• be extensible
• be easy to override
The Granite UI:
• Uses the RESTful architecture of Sling
• Implements component libraries intended for building content-centric web applications
• Provides granular UI widgets
• Provides a default, standardized UI
• Is extensible
• Is designed for both mobile and desktop devices (respects mobile first)
• Can be used in any Granite-based platform/product/project; eg AEM
•
•
Granite UI Foundation Components
This library of foundation components can be used or extended by other libraries.
Granite UI Administration Components
CLIENT SIDE VS SERVER SIDE
The client-server communication in the Granite UI consists of hypertext, not objects, so there is no need for
the client to understand the business logic
• The server enriches the HTML with semantic data
• The client enriches the hypertext with hypermedia (interaction)
Client-side
This uses an extension of HTML vocabulary, provided so that the author can express their intention to build
an interactive webapp. This is a similar approach to WAI-ARIA and microformats.
It primarily consists of a collection of interaction patterns (for example, asyncronously submitting a form) that
are interpreted by JS and CSS codes, run on the client-side. The role of the client-side is to enhance the
markup (given as the hypermedia affordance by the server) for interactivity.
The client-side is independent of any server technology. As long as the server gives the appropriate markup,
the client-side can fulfil its role.
Currently the JS and CSS codes are delivered as Granite clientlibs under the category:
granite.ui.foundation and granite.ui.foundation.admin
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
These are delivered as part of the content package:
granite.ui.content
Server-side
This is formed by a collection of sling components that enable the author to compose a webapp fast. The
developer develops components, the author assembles the components to be a webapp. The role of the
server-side is to give the hypermedia affordance (markup) to the client.
Currently the components are located in the Granite repository at:
/libs/granite/ui/components/foundation
This is delivered as part of the content package:
granite.ui.content
DIFFERENCES TO THE CLASSIC UI
The differences between Granite UI and ExtJS (used for the classic UI) are also of interest:
ExtJS
Granite UI
Remote Procedure Call
State Transistions
Data transfer objects
Hypermedia
Client knows server internals
Client does not know internals
"Fat client"
"Thin client"
Specialized client libraries
Universal client libraries
GRANITE UI FOUNDATION COMPONENTS
The Granite UI foundation components provide the basic building blocks needed for building any UI. They
include, amongst others:
• Button
• Hyperlink
• User Avatar
The foundation components can be found under:
/libs/granite/ui/components/foundation
This library contains a Granite UI component for each Coral element. A component is content driven, with its
configuration residing in the repository. This makes it possible to compose a Granite UI application without
writing HTML markup by hand.
Purpose:
• component model for HTML Elements
• component composition
• automatic unit and functionality testing
Implementation:
• repository based composition and configuration
• leveraging testing facilities provided by the Granite platform
• JSP templating
This library of foundation components can be used or extended by other libraries.
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
GRANITE UI ADMINISTRATION COMPONENTS
The Granite UI administration components build on the foundation components to provide generic building
blocks that any administration application can implement. These include, amongst others:
• Global Navigation Bar
• Rail (skeleton)
• Search Panel
Purpose:
• Unified look-and-feel for administration applications
• RAD for administration applications
Implementation:
• Pre-defined components using the foundation components
• Components can be customize
Coral UI
Coral UI (CUI) is an implementation of Adobe's visual style for their touch-optimized UI, that has been
designed to provide consistency in the user experience across multiple products. The Coral UI provides
everything you need to adopt the visual style used on the authoring environment.
CAUTION
Coral UI is a UI library made available to AEM customers for building applications and web
interfaces within the boundaries of their licensed use of the product. Its use is intended for their
internal business users (e.g. authors).
Use of Coral UI is only permitted:
• When it has been shipped and bundled with CQ.
• For use when extending the existing UI of the authoring environment.
Use of Coral UI is not permitted:
• On/for public facing websites
• On AEM publish instances
The Coral UI is a collection of building blocks for developing web applications.
Designed to be modular from the start, each module forms a distinct layer based on its primary role.
Although the layers have been designed to support each other, they can also be used independently if
needed. This makes it possible to implement Coral’s user experience in any HTML-capable environment.
With the Coral UI it is not mandatory to use a particular development model and/or platform. The primary
goal of Coral is to provide unified and clean HTML5 markup, independent of the actual method used to emit
this markup. This might be used for client or server-side rendering, templates, JSP, PHP or even Adobe
Flash RIA applications - to name just a few.
NOTE
The Coral UI documentation gives further details.
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
HTML ELEMENTS - THE MARKUP LAYER
The HTML elements provide a common look and feel for all base UI elements (including navigation bar,
button, menu, rail, amongst others).
At the most basic level, a HTML element is a HTML tag with a dedicated class name. More complex
elements can be composed of multiple tags, nested inside each other (in a specific manner).
The CSS is used to provide the actual look and feel. To make it possible to easily customize the look-andfeel (e.g. for the case of branding) actual style values are declared as variables that are expanded by the
LESS pre-processor during runtime.
Purpose:
• Provide basic UI elements with a common look-and-feel
• Provide the default grid system
Implementation:
• HTML tags with styles inspired by bootstrap
• Classes are defined in LESS files
• Icons are defined as font sprites
For example, the markup:
<button class="btn btn-large btn-primary" type="button">Large button</button>
<button class="btn btn-large" type="button">Large button</button>
Is displayed as:
The look-and-feel is defined in LESS, tied to an element by dedicated class name (the following extract has
been shortened for the sake of brevity):
.btn {
font-size: @baseFontSize;
line-height: @baseLineHeight;
.buttonBackground(@btnBackground,
@btnBackgroundHighlight,
@grayDark, 0 1px 1px rgba(255,255,255,.75));
Actual values are defined in a LESS variable file (the following extract has been shortened for the sake of
brevity):
@btnBackgroundHighlight: darken(@white, 10%);
@btnPrimaryBackgroundHighlight: spin(@btnPrimaryBackground, 20%);
@baseFontSize: 17px;
@baseFontFamily: @sansFontFamily;
ELEMENT PLUGINS
Many of the HTML elements will need to exhibit some sort of dynamic behavior, such as opening and closing
pop-up menus. This is the role of the element plugins, which accomplish such tasks by manipulating the
DOM using JavaScript.
A plugin is either:
• designed to operate on a specific DOM element; for example, a dialog plugin expects to find DIV
class=dialog
• generic in nature; for example, a layout manager provides layout for any list of DIV or LI elements
Plugin behavior can be customized with parameters, by either:
• passing the parameters by means of a javascript call
• using dedicated data-* attributes tied to the HTML markup
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
Though the developer can select the best approach for any plugin, the rule of thumb is to use:
• data-* attributes for options related to HTML layout (for example, to specify the number of columns)
• API options/classes for functionality related to data (for example, constructing the list of items to display)
The same concept is used to implement form validation. For an element that you want validated, you must
specify the required input form as a custom data-* attribute. This attribute is then used as an option for a
validation plugin.
NOTE
HTML5-native form validation should be used whenever possible and/or expanded upon.
Purpose:
• Provide dynamic behavior for HTML Elements
• Provide custom layouts not possible with pure CSS
• Perform form validation
• Perform advanced DOM manipulation
Implementation:
• jQuery plugin, tied to specific DOM element(s)
• Using data-* attributes to customize behavior
An extract of example markup (note the options specified as data-* attributes):
<ul data-column-width="220" data-layout="card" class="cards">
<li class="item">
<div class="thumbnail">
<img href="/a.html" src="/a.thumb.319.319..png">
<div class="caption">
<h4>Toolbar</h4>
<p><small>toolbar</small><br></p>
</div>
</div>
</li>
<li class="item">
<div class="thumbnail">
<img href="/a.html" src="/a.thumb.319.319..png">
<div class="caption">
<h4>Toolbar</h4>
<p><small>toolbar</small><br></p>
</div>
</div>
</li>
The call to the jQuery plugin:
$(‘.cards’).cardlayout ();
This will show as:
The cardLayout plugin lays out the enclosed UL elements based on their respective heights and also taking
the parent’s width into consideration.
HTML ELEMENTS WIDGETS
A widget combines one or more basic elements with a javascript plugin to form "higher level" UI elements.
These can implement more complex behavior and also a more complex look and feel than a single element
could deliver. Good examples are the tag-picker or rail widgets.
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Concepts of the AEM Touch-Optimized UI
A widget can both trigger and listen to custom events to cooperate with other widgets on the page. Some
widgets are actually native jQuery widgets that use the Coral HTML elements.
Purpose:
• Implement higher level UI elements exhibiting complex behavior
• triggering and handling events
Implementation:
• jQuery plugin + HTML markup
• Can utilize client/server side templates
Example markup is:
<input type="text" name="tags" placeholder="Tags" class="tagManager"/>
The call to the jQuery plugin (with options):
$(".tagManager").tagsManager({
prefilled: ["Pisa", "Rome"] })
The plugin emits HTML markup (this markup uses basic elements, which may use other plugins internally):
<span>Pisa</span>
<a title="Removing tag" tagidtoremove="0"
id="myRemover_0" class="myTagRemover" href="#">x</a></span>
<span id="myTag_1" class="myTag"><span>Rome</span>
<a title="Removing tag" tagidtoremove="1"
id="myRemover_1" class="myTagRemover" href="#">x</a></span>
<input type="text" data-original-title="" class="input-medium tagManager"
placeholder="Tags" name="tags" data-provide="typeahead" data-items="6"
autocomplete="off">
This will show as:
UTILITY LIBRARY
This library is a collection of javascript helper plugins and/or functions that are:
• UI independent
• Yet crucial for building full featured web applications
These include XSS handling and the event bus.
Although the HTML element plugins and widgets may rely on functionality provided by the utility library, the
utility library cannot have any hard dependency on the elements nor widgets themselves.
Purpose:
• Provide common functionality
• Event bus implementation
• Client-side templates
• XSS
Implementation:
• jQuery plugins or AMD-compliant JavaScript modules
© 2012 Adobe Systems Incorporated.
All rights reserved.
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Created on 2014-11-09