SCHEDULE. MAY 16, 2015 SCHEDULE. MAY 15, 2015

Transcription

SCHEDULE. MAY 16, 2015 SCHEDULE. MAY 15, 2015
SCHEDULE. MAY 15, 2015
Conference Hall
10:00 – 11:30
10:30 – 11:00
11:00 – 11:30
11:30 – 12:00
12:00 – 12:30
12:30 – 13:00
Keynote: “Twitch and beyond:
Getting the new dictators of video to
play your game"
Mike Rose, tinyBuild
Keynote: “Battlefield 4: Creating a more
dynamic Battlefield"
Linnea Harrison, EA DICE
Keynote: “Creating the music for
Minecraft and designing sound by
playing games"
Daniel Rosenfeld, C418
15:30 – 16:00
16:00 – 16:30
16:30 – 17:00
17:00 – 17:30
17:30 – 18:00
18:30 – 20:00
Keynote: Successful with the first
game? The weird story of
Beatbuddy"
Wolf Lang, THREAKS
Keynote: “ID@Xbox in a Windows
10 world"
Agostino Simonetta, Microsoft
Discussion Panel: “Burning issues of
gaming industry"
Moderator: Petr Kharitonov, RAKETA
Leonid Sirotin, Independent expert
Maxim Maximov, RJ Games
Maxim Donskikh, Game Insight
Sergey Brui, Vizor Interactive
Anton Volkov, AlternativaPlatform
Pushkin Hall
Chekhov Hall
Simultaneous translation is provided in Conference and Tolstoy Halls
“Game development for smartwatches.
Challenges and solutions"
Andrei Gradinari, Spooky House
“How law affects game design: disabler,
enabler and carry"
Vladislav Arkhipov, Dentons
“We need your opinion: is asking players
how to improve the game worth it?"
Svetlana Polovinkina, Wargaming.net
“Porting games from other platforms to
HTML5"
Olga Khomenko, PlayToMax
“Certification/Development & Publishing
on Wii U for an indie studio"
Cedric Bache, Neko Entertainment
“Interface as a metaphore"
Dmitry Veretelnikov, Indie
“The creative process: sentinels in Shards
of War"
Oliver Trogemann, Bigpoint
“Quick porting of Flash animations and
UI to Unity, Cocos and Starling"
Sergey Sorokin, GAF Media
“Facebook for your games: the right
strategy"
Igor Pashchenko, Facebook
“Mid-core: how to strike a golden mean"
Alexander Vashchenko, Game Insight
Valentin Merzlikin, Creative Mobile
Lunch
13:00 – 15:00
15:00 – 15:30
Tolstoy Hall
Lunch
Lunch
“Tools for better game design - creating
systems and game mechanics"
Anwar Dalati, InnoGames
“Art and game design. Two sides of one
title"
Artur Gimaldinov, RJ Games
Dmitriy Pikalin, RJ Games
“Developer’s Survival Guide"
Leonid Sirotin, Independent expert
“Development specifics and market
prospects of virtual reality"
Dmitry Osin, Fibrum
“Out There: Postmortem"
Michael Peiffert, Mi-clos studio
“Visual storytelling and directing the
illustration"
Victor Surkov, Allods Team
“Convincing effects on any engine"
Alexander Yatsukevich, Wargaming.net
“Shadow Fight 2: architecture of the
analytics system handling billion events"
Viacheslav Nikulin, Nekki
“How to eliminate risks in game design
evaluation?"
Alex Rekhlov, Creative Mobile
“Contract Wars: hard and interesting
way of creating a shooter"
Nikita Buyanov, AbsolutSoft
Technology & Development
Art & Animation
Game Design & Narrative
Sound & Audio
Games & Postmortems
Platforms
General\Useful
Special Events
iOS Workshop
“Testing the next frontier”
Limited to 50 people
Pre-registration is required!
Lunch
Speed Game Dating
First Stream
Speed Game Dating
Second Stream
The Movie Premiere: “GameLoading: Rise of the Indies”
English with Russian Subtitles
SCHEDULE. MAY 16, 2015
Conference Hall
10:00 – 10:30
10:30 – 11:00
11:00 – 11:30
11:30 – 12:00
12:00 – 12:30
12:30 – 13:00
“Game dynamics"
Alex ‘DiscoFish’ Starovoit, Indie
Developer
Workshop: “Audio implementation into
game interface. Creative madness"
Alexander Ahura, Indie Composer
Keynote: “LUFTRAUSERS: from
development to PlayStation release”
Rami Ismail, Vlambeer
“Hands-on with the Unity 5 game engine"
Andy Touch, Unity Technologies
Lunch
Keynote: “Game of Thrones:
Bringing Westeros to life”
Michael Charles Swanson, Bigpoint
15:30 – 16:00
16:00 – 16:30
16:30 – 17:00
17:00 – 17:30
17:30 – 18:00
18:00 – 19:00
Pushkin Hall
Chekhov Hall
Business Lounge
Keynote: “This War of Mine: Under the
hood"
Grzegorz Mazur, 11bit studios
13:00 – 15:00
15:00 – 15:30
Tolstoy Hall
Simultaneous translation is provided in Conference and Tolstoy Halls
“Creating the game art for King of
Thieves”
Alexey Atomsky, Zeptolab
Game Lynch
Moderator: Alex Nichiporchik, tinyBuild
Sergey Galyonkin, Independent Expert
Rami Ismail, Vlambeer
Mike Rose, tinyBuild
Wolf Lang, THREAKS
Andre Krug, SoftGames
DevGAMM Awards Ceremony
“Bye-Bye Mingle” right after
Lunch
Discussion Panel: “Traffic Providers vs.
Developers”
Moderator: Alex Nichiporchik, tinyBuild
Igor Pashchenko, Facebook
Tomas Piktozis, ChartBoost
Maria Essig, Kongregate
Rami Ismail, Vlambeer
sponsored by Renatus
“Animation boot сamp"
Kirill Kravchenko, Heyworks
“Many faces of a dialogue system"
Alina Brazdeikene, Rhapsody Games
“Steam: all secrets of Valve unveiled
(almost)”
Sergey Galyonkin, Independent expert
Lunch
“Resolving physics upgrade issues with
Unity 5”
Anthony Yakovlev, Unity Technologies
“Ultrafine design. Game mechanics
development sans prototyping”
Vladimir Yatsukevich, Vizor Interactive
“How to cook a UI. Tasty recipes from
Heyworks chef”
Nikita Zakharchenko, Heyworks
“Making a video presentation for your
game: process and tips”
Nikita Leonenko, Alconost
“Minions Paradise: Optimization of mobile
Unity application”
Dmitry Vedenko, Electronic Arts
“Balance is a key!”
Vladimir Kovtun, AlternativaPlatform
“Bringing X-Mercs: Invasion to life –
lessons learnt from making a hardcore
3D mobile strategy game with Unity”
Oleg Pridiuk, Game Insight
“Ins and outs of game art”
Igor Glushchenko, RealJamStudio
“Unity Networking: new possibilities”
Valentin Simonov, Unity Technologies
Technology & Development
Art & Animation
Game Design & Narrative
Business participants only!
Sound & Audio
Games & Postmortems
Platforms
Business Lounge
sponsored by Renatus
Business participants only!
General\Useful
Special Events