2015 Design & Graphic Arts

Transcription

2015 Design & Graphic Arts
Design & Graphic Arts
Now including Photography
2015
Design & Graphic Arts 2015
Contents
Introductory Textbooks
Design Management
Graphic Design
Illustration
Colour
Animation and Interactive Design
World History of Design
History and Culture of Design
History and Culture of Craft
Photography
Advertising
Index
Representatives and Agents
Inspection/exam
copies and eBooks
Textbook
Books with this symbol are available on inspection / as exam copies
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A New Look for Fairchild Books
As of 2015, Fairchild Books has updated its logo to
commemorate its new ventures into the digital landscape.
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head offices
and distributors
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Available for your e-reader or library for many titles. Please consult our
website for pricing availability.
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Rest of World
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London, WC1B 3DP, UK
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Bloomsbury Academic is a division of Bloomsbury Publishing Plc. Registered in England No. 01984336.
Front cover image: Mr. Buttons images courtesy of Keith Osborn – Cartoon Character Animation with Maya
Introductory Textbooks
www/Textbook
Communication
Design
Insights from
the Creative
Industries
Derek Yates and Jessie Price
A guide to the contemporary
creative employment landscape,
giving knowledge and inspiration
to students wishing to build
a sustainable career in the
communication design industry.
• Leading practitioners, from
Moving Brands, Wolff Olins, It’s
Nice That, among many others,
provide their own insight into
the creative industries
• Includes handy ‘Search Terms’
throughout, so that readers
can further their own research
as they read
UK February 2015
US April 2015
208 pages
200 colour illus
270 x 210mm / 10.6 x 8.3
inches
PB 9781472534408
£29.99 / $49.95
Series: Required Reading
Range
Fairchild Books
Derek Yates is course leader for
FDA Graphic Design/Illustration
at Camberwell College of Arts,
UK.
Jessie Price works as a
researcher at the University of
the Arts, UK, and as a freelance
designer.
Contents Summary
Introduction
Chapter 1 - Brand
Chapter 2 - Experience
Chapter 3 - Conversation
Chapter 4 - Participation
Chapter 5 - Navigation
Chapter 6 - Advocacy
Chapter 7 - Critique
Bibliography
Further Reading
Index
Companion website available: ccd-insights.com
Key Titles
Textbook
Design Thinking
Understanding
How Designers
Think and Work
Nigel Cross
UK April 2011
US April 2011
192 pages
40 bw illus
189 x 150mm / 7.4 x 5.9 inches
PB 9781847886361
£15.99 / $25.95
Berg Publishers
2
www/Textbook
Designing
An Introduction
Karl Aspelund
UK November 2014
US September 2014
356 pages
250 colour illus
216 x 279mm / 8.5 x 11 inches
PB 9781609014964
£74.99 / $121.00
Fairchild Books
Design Management
Textbook
2nd edition
Design
Management
Managing
Design Strategy,
Process and
Implementation
Kathryn Best
“A key text. Rich, stimulating
and easy to read.” Shimon
Shmueli, Elon University, USA
Combining both theory and
practice, this book promotes
a clearer understanding of the
role of design in business and
the positive impact that it can
contribute to an organisation at
many different levels. Students
and practitioners not only
learn about the latest ideas in
design management, but also
how they are put into practice
day-to-day. With examples
from a wide range of fields plus
interviews and case studies with
international design managers,
Kathryn Best provides the key
knowledge, practice and skills
needed with a focus on strategy,
process and implementation.
UK February 2015
US April 2015
216 pages
200 colour illus
300 x 220mm / 11.8 x 8.7
inches
PB 9781472573674
£37.99 / $56.95
Series: Required Reading
Range
Fairchild Books
Kathryn Best is a designer,
consultant, author and educator.
Contents
Introduction
Context
What is Design Management?
• Why is Design Management
Important? • The Design
Management Timeline
Part One - Managing the
Design Strategy
Knowledge • Identifying
Opportunities for Design
• Understanding the Audience
and Market • Interpreting Client
and Customer Needs • Auditing
the Use of Design • Establishing
the Design Strategy • Promoting
and Selling the Design Strategy
• Planning for Long-term Growth
Practice
Case Study - The Argus3
• Thermal Imaging Camera
• Case Study – Camper
• Interview - Dr Chris Luebkeman
• Interview - Darryl Feldman
Key Skills
Managing Client Relations
• Guiding Design Decisions
• Developing Good Working
• Relationships • Verbal
Communication
Part Two - Managing
the Design Process
Knowledge • Giving Form to
Business Strategy • Increasing
Awareness with Design
• Expressing the Brand through
Design • Initiating Design
Projects • Design Methods
Design Processes • Competitive
Advantage Through Design
New to this edition
Practice
Case Study - Kajima Design
• Europe • Case Study - The
Honda Zoomer • Interview - Mat
Hunter • Interview - Brian Smith
Key Skills
Managing Creative Teams
• Facilitating the Design Process
• Developing Collaborative
• Cultures • Visual
Communication
• Revised case studies and interviews
• Now includes student exercises and discussion topics
• Includes some of design management’s biggest names, such as Chris Luebkeman
(Arup Group UK), Fabio Issao (Mandalah Conscious Innovation), Colette Liebenberg
(Colette Liebenberg Design), Mikko Koria (Aalto University), Richard Banham
(Nomad)
Part Three Managing the Design
Implementation
Knowledge • The Project
Management Process • Project
Management in Practice
• Social and Environmental
• Responsibilities • Design
Policies, Procedures and
Guidelines • Translating Global
Design into Local Design
• Measuring the Success of
Design • Reviewing and Revising
the Design Strategy
Practice
Case Study - FooGo/The
Formation • Case Study - The
Silken Group • Interview - Colum
Lowe • Interview - Lynne Elvins
Key Skills
Management and Leadership
• Leading and Advocating
Design • Written Communication
Appendix
18 Views on Design
• Management • Further
Resources • Glossary • Index
3
Design Management
Textbook
Strategic Design
Applying Design
Thinking to
Innovation
in Products,
Services,
Experiences
and Beyond
Edited by Natalie W. Nixon
An introduction to design
thinking that seeks to blur the
division between creative and
analytical, preparing students to
become innovative thinkers for a
complex world.
The focus is on process
instead of solution, and on
connecting disparate ideas
instead of getting bogged
down by silos of specialization.
Through this book, students
will be introduced to design
management, strategic design,
service design, and experience
design.
• With contributions from active
design practitioners from
different fields
• Intuitive organization guides
the reader through the process
of design thinking, from theory
to implementation to results
• Opportunity maps, 2x2
matrices, diagrams, and
images enhance readers’
understanding
• “Interesting Story” sidebars
complement the text with
anecdotes from the real world
of design
Natalie W. Nixon is Director
and Associate Professor at
Philadelphia University, USA.
Contents
Preface
Part I: The Why
Chapter 1: Theoretical Context
- Alison Rieple, University of
Westminster, UK
Chapter 2: Semiotics - Joseph
Hancock, Drexel University, US
Chapter 3: Rhetoric - Valerie
Jacobs, LPK Brands, US
Part III: The What
Chapter 7: Integrative Spaces Natalie Nixon, Philadelphia
University, US
Chapter 8: Design Thinking in
Action, Design Thinking
Everywhere - Natalie Nixon,
Philadelphia University, US
Part II: The How
Chapter 4: Methods - Steve
Wilcox, Design Science, US
Chapter 5: Models and
Frameworks - Michelle Miller,
Synexe, US
Chapter 6: Tools - Cindy Tripp,
Cindy Tripp & Co., US
Bibliography
Index
4
UK May 2015
US September 2015
256 pages
30 bw and 20 colour illus
187 x 235mm / 7.375 x 9.25
inches
PB 9781628924701
£44.00 / $70.00
Fairchild Books
Design Management
Textbook
Designing
Business and
Management
Edited by Sabine Junginger
and Jurgen Faust
Explores the potential role of
design to transform the structure
and practices of business and
management for the greater
good of society. For designing
managers and managing
designers, the book offers
visual and conceptual models
as well as theoretical concepts
that connect the practice of
designing with the activities
of changing, organizing and
managing.
UK September 2015
US November 2015 288 pages
31 bw illus
246 x 189mm / 9.7 x 7.4 inches
PB 9780857856241
£22.99 / $39.95
HB 9780857855534
£70.00 / $120.00
Bloomsbury Academic
Sabine Junginger is associate
professor at the School of
Design Kolding, Denmark.
Jurgen Faust is Dean of the
Media and Communication
Faculty at the MHMK Munich,
Germany.
Contents Summary
Foreword, Mohammed Yunus,
Nobel Laureate, Bangladesh
An Introduction to Designing
Business, Jürgen Faust and
Sabine Junginger
Design Shifts
Design on New Ground: The
Turn to Action, Services &
Management, Richard Buchanan,
Weatherhead School of
Management, Case Western
Reserve University, USA
• Designing Business Matters
means Designing Business
Models, Jurgen Faust • Thoughts
on Design as a Strategic Art,
Sabine Junginger
Organizational
Developments
Struggle in Designing and in
Management, Richard Boland,
Weatherhead School of
Management, Case Western
Reserve University, USA • Three
Thousand Years of Designing
Business & Organizations, Ken
Friedman, Swinburne University
of Technology, Australia
6. Redesigning Organization
Design, Daved Barry,
Copenhagen Business School,
Denmark
Design Thinking Approaches
Bridging Design and Business
Thinking, Charles Burnette, USA
• Design Thinking as an Indication
of a Paradigm Shift, Oliver Szasz,
MHMK, Germany • Design
Thinking in Teaching Innovation,
Castulus Kolo, and Christoph
Merdes, MHMK Germany
• Emerging Production Models:
A Design Business Perspective,
Stefano Maffei, and Massimo
Bianchini, Politecnico Milan, Italy
• Hand-made by Love: Crochet
Work and Social Business Design,
Nadja Ruby, Elisa Steltner and
Wolfgang Jonas, University of Arts
Braunschweig, Germany
Educational Challenges
A Design Studio at a Business
School? Stefan Meisiek,
Copenhagen Business School
Denmark • Designing Education for
Business by Teal Triggs, University
of the Arts, London • Collaboration
requires Design Thinking by
Matthew Hollern, Cleveland Institute
of the Arts, USA • Translational
Design – The Evolution of Design
Management for the 21st Century,
Michele Rusk, University of Ulster,
Ireland • Weaving Together
Creative Problem Solving and
Design Thinking in an MBA
Class, Amy Zidulka, Royal Roads
University, Canada
Key Titles
Textbook
The Fundamentals
of Design
Management
The Handbook
of Design
Management
Kathryn Best
Edited by Rachel Cooper, Sabine
Junginger and Thomas Lockwood
UK May 2010
US June 2010
208 pages / 200 colour illus
230 x 200mm / 9.1 x 7.9 inches
PB 9782940411078
£26.50 / $36.95
Series: Fundamentals
AVA Publishing
UK August 2011
US September 2011
544 pages / 70 bw illus
244 x 172mm / 9.6 x 6.8 inches
HB 9781847884886
£85.00 / $150.00
Berg Publishers
5
Graphic Design
Textbook
Becoming a
Successful
Graphic Designer
Neil Leonard
As students prepare to enter the
world of work, there are many
decisions that they need to
make about what type of career
they want: Freelancing? Working
in a design agency? Setting up
their own business? They also
need the practical advice about
how to work with clients, how to
organise themselves, billing, etc.
Through interviews with people
at all levels of design plus useful
checklists and exercises, the
author provides down to earth
and straight forward information
that is relevant to today’s
students looking to start a
career in design.
UK October 2015
192 pages
175 illus
270 x 210mm / 10.6 x 8.3
inches
PB 9781472591197
£26.99 / $44.95
Series: Creative Careers
Fairchild Books
Neil Leonard is a visiting tutor
at Brighton University, the
University of the Arts, and
Southampton Solent University,
UK.
Students
• Interviews with a range of international designers, design firms, freelancers and recent graduates
• Tips boxes on interviewing, etiquette when dealing with clients and colleagues, terminology, and more
• A range of examples from all areas of design plus clear infographics to explain key areas, such as the
typical structure of design agencies
Contents
Introduction
Chapter 1: Career
opportunities
Too many choices? • The
transition from education to work
• Interview: Holly Karlsson,
Shillington College • Work,
work-experience, internship
or go solo? • The ‘traditional’
design agency • Publishing
Branding • The Digital world
• Working for agencies as a
freelancer • Interview: Jessica
Hische • Working directly
with clients • Interview: Jamie
Sergeant, This is Crowd
Chapter 2: Getting out there
and getting noticed
Self-promotion • Your portfolio
Web presence • Interview skills
• Networking • Curriculum Vitae
• The Right opportunities
• Interview: Cameron Sandage
Chapter 3: The workplace
The Studio • Studio profile:
Acme Paris, Caroline and Elodie
• Studio profile: Dalton Maag
• Interview: Joshua Ogden
• Roles within the design studio
• Design roles explained
• Designer interview: accounts
manager • Managing a design
business • Keeping on top of
things
6
Chapter 4: The work of a
designer
The job cycle • From brief to
outcome: an overview • Finding
the right clients • Promoting your
services • Pitching your services • Clear ‘client friendly’
communication • Being specific
with your offer • The Brief
• Working with the client to get
a good brief • Interview: Jessica
Walsh
Chapter 5: The essential
skills
The necessary attributes
• Developing your knowledge
• Drawing • Design for print
• Interview: Janine Vangool
• Design for screen • Motion and
time- based work
Chapter 6: Forging your
own path
Starting your own agency
• Interview: Anne Brassier
• Basic business models
• Working as a freelancer
• Interview: Lotta Nieman
• Being your own accountant
• Co-working and collectives
• Interview: Rena Tom and Bryan
Boyer, The Makeshift Society
Exercises
Conclusion
Index
UNDERSTANDING
ILLUSTRATION
CHAPTER ONE
CAREER OPPORTUNITIES
ADVERTISING AND
MARKETING
The world of advertising and
marketing can be an extremely fast
paced and exciting world to work in. If
you work for a good agency, then you
may find yourself working with some
big clients, helping them sell their
products and services.
While many view this as the process
of selling, there are many other
aspects to the business such as
market research, conducting focus
groups and working with other
specialists like photographers,
copywriters, social media gurus and
web designers.
The work created will normally
be presented and accessed across
multiple platforms including
television, web, print and many
more contexts. You’ll need to have
a good overview of the most recent
trends and technologies in order to
make sure your outcomes reach the
maximum potential audience.
Good clients will be open to highly
creative solutions and the best clients
will trust you to create innovative
work that will be noticed. A good,
well-executed campaign will get you
noticed and help you gain press, and
from there you may find yourself
winning awards and bigger clients.
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176
177
UNDERSTANDING
ILLUSTRATION
CHAPTER ONE
CAREER OPPORTUNITIES
WHERE DO
ILLUSTRATORS
WORK?
SPOTLIGHT ON...
SKILLS IN ART
AND DESIGN
SPOTLIGHT ON...
ATTITUDE
SPOTLIGHT ON...
KNOWLEDGE
EVALUATING YOUR
STRENGTHS AND
WEAKNESSES
CHAPTER 1
CAREER OPPORTUNITIES
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162
163
UNDERSTANDING
ILLUSTRATION
CHAPTER ONE
CAREER OPPORTUNITIES
THE TRANSITION
FROM EDUCATION
TO WORK
Getting your first design job (like
any job!) will likely be exhilarating
and terrifying at the same time.
is a must and it is your responsibility.
Even the desk space given to you will
cost the agency money and they will
You’ve been elated because you have
expect a return on the investment
the right skills and have beaten the
competition, but now you have to
prove yourself further by becoming a
they are putting into paying for
software, time spent mentoring you
and just covering the expense of the
valuable asset.
recruitment process.
The first thing every student will
notice when they join a design firm is
the pace. In education you have time to
reflect, refine and re-do; in an agency
a designer will be expected to get
good quality, creative work out of the
door quickly and without mistakes.
The processes you went through to
reach a conclusion while in school
are equally valid, and the thought
processes will be the same. Research,
a sketchbook and (some) time to
reflect are still essential if you are to
arrive at high quality outcomes.
The first thing to get to grips with
in any studio are the systems. Who
do you report to, who assigns the
jobs, and who signs the work off?
Additionally you will need to learn the
systems for filing and storing work so
that you can save everything in the
right place, check through previous
jobs and gauge whether you are on
track with a new brief. Apart from
that you need to note where you get
coffee!
The stakes are far higher in industry
and there is a monetary cost
associated with everything you do.
In university a good project would
lead to a pass, now it will lead to
returning custom and, through this,
your wages. A mistake can mean
that your company loses money,
a commission and possibly even a
client. Therefore, attention to detail
The number of hours worked may also
be a shock to the system. Very few
studios have a strict 9–5 schedule, but
you have to make sure that as a new
employee you are not taken advantage
of and shouldn’t feel that you need to
be last to leave (as long as the work
is done). Alternatively, you need to
recognize when you do need to put in
the extra hours in order to finish a job
on schedule.
Art directed, designed and hand
painted over 150sqm of hoarding in
collaboration with Incu Clothing and
The Galeries. The brief allowed us to
create a guided way finding system
that acted as an artwork to instil Incu’s
brand presence in a public space.
Studio: Mira Yuna Creative Studios
2014
Website: www.mirayuna.com
Clients: Incu Clothing and The Galeries
Location: Sydney, Australia
Work with the right people. Work for people that value you and your work,
regardless of the name of the agency they work for. When they invest in
you, you invest in your career.
Adpreneurs
166
167
7
Graphic Design
Textbook
Becoming a
Successful Art
Director
Steven Brower
How does one become an art
director and what does an art
director actually do? Giving
practical, hands-on advice for
both beginning and advanced
students in graphic design
and illustration, Steven Brower
provides a clear picture of what
is involved in art directing across
the range of industries where an
art director might be employed.
UK September 2015
US November 2015
224 pages
200 colour illus
270 x 210mm / 10.6 x 8.3
inches
PB 9781472569103
£29.99 / $49.95
Series: Creative Careers
Fairchild Books
Through a wide range of
resources, students learn
first-hand about the interplay
between art directors and the
people they direct. With useful
tips and projects, this book is
the perfect introduction to the
field.
Steven Brower is the Director
of the Get Your Masters with
the Masters MFA program
at Marywood University in
Scranton, Pennsylvania.
Contents
Introduction • Adventures in Publication Design • A Brief History of
Art Direction • The Life of the Art Director • Advertising, Branding and
Packaging • Newspapers and Magazines • Book Publishing • Music,
Film and Theatre • Collaborations and Conversations • Art Direction
Assignments • Glossary • Bibliography • Index
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Students
• Includes 18 interviews with art directors such as Steve Heller,
James Fenton, John Gall and Mathew Mullen
• Over 25 case studies explore the experience of meeting a brief
from both the director’s and illustrator’s point of view
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102
Key Title
Data Design
Visualising
Quantities,
Locations,
Connections
Per Mollerup
8
UK May 2015
US July 2015
176 pages
75 bw and 163 colour illus
PB 9781408191873
£22.99 / $39.95
HB 9781408191880
£70.00 / $130.00
Bloomsbury Visual Arts
“This book is intelligent and wise, clear and
beautiful, stimulating and useful. It distills
and presents in one place a mountain of
research results and tried-and-true best
practices. It is an invaluable resource for
anyone interested in visual communication.”
Stephen M. Kosslyn, Minerva School of Arts and
Sciences at the Keck Graduate Institute, USA
Soluta nobis eleifend option
103
Graphic Design
Textbook
Stripes, Grids
and Checks
Michael Hann
Students
• Pedagogical features include
discussion topics, projects,
sample exercises and student
assignments
• Illustrated with 400 black and
white images and an 8 page
colour section
The book considers the nature
of lines and related phenomena,
regular and irregular, repeating
and non-repeating, in urban
and rural environments, at the
macro and micro levels, in landand cityscapes, buildings, and
other designed constructions,
compositions and objects. Hann
analyses, explains and illustrates
the nature of each design
type, to identify the structural
similarities and to show how the
manipulation of underlying grid
structures can provide innovative
compositional frameworks for
artists and designers.
UK September 2015
US November 2015
224 pages
32 colour and 400 bw illus
246 x 189mm / 9.7 x 7.4 inches
PB 9780857856579
£19.99 / $34.95
HB 9780857856265
£65.00 / $112.00
Bloomsbury Academic
Michael Hann holds the Chair of
Design Theory at the University
of Leeds, and Director of the
University of Leeds International
Textiles, UK.
Key Titles
2nd edition
Textbook
Design Thinking
for Visual
Communication
“I have adopted this book. It provides a
great structure for this course which has a
variety of students from design, advertising
and illustration programs.” Rosanne Gibel, Art
Institute of Fort Lauderdale, USA
Gavin Ambrose
The new edition now includes contributions from a
broader international range of design practices and
adds depth to existing case studies by looking in
greater detail at some of the processes used.
184 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9781472572714
£23.99 / $41.95
Series: Basics Design
Fairchild Books
Sustainable
Graphic Design
Principles
and Practices
A practical guide to sustainable design, integrating
ethical concerns with professional practice
worldwide.
UK November 2015
US January 2016 384 pages
• Packed with case material and focussed on
practical/studio work
• Presenting cutting-edge work in graphic design
from practitioners, educators and students from
North America, Northern Europe, Australia and
the Far East
200 colour illus
210 x 297mm / 8.3 x 11.7
inches
PB 9780857850638
£24.99 / $39.95
HB 9780857850621
£60.00 / $99.95
Bloomsbury Academic
UK February 2015
US April 2015
Textbook
Peter Fine
9
Illustration
Illustration
Meeting the Brief
Alan Male
A key text for students and
illustrators who are looking
to create artworks to fulfil a
specific brief, as part of their
course, job or career. Packed
with lively illustrations, the book
guides the reader through their
brief, covering the needs of the
client as well as considering
the audience, in order to get
the best possible illustration,
not just in artistic terms but
in commercial terms too. It
explores the foundations,
including gathering research,
making informed decisions,
media placement, subject matter
and the use of visual language.
UK February 2014
US April 2014
160 pages
130 colour illus
276 x 219mm / 10.9 x 8.6
inches
PB 9781408173770
£25.00 / $39.95
Bloomsbury Visual Arts
Alan Male is an illustrator and
writer based in the UK.
Key Title
Textbook
Becoming a
Successful
Illustrator
Derek Brazell and Jo Davies
UK June 2013
US August 2013
192 pages
200 colour illus
270 x 210mm / 10.6 x 8.3
inches
PB 9782940411931
£26.99 / $44.95
Series: Creative Careers
Fairchild Books
“A great class reference for
students entering their junior
and senior years.”
Alaiyo Bradshaw, Parsons The
New School for Design, USA
“Congratulations on such
an interesting and useful
book; I wish I had this when I
started out as an illustrator!”
Stuart Kolakovic, professional
illustrator
“Likely to become a staple
on every aspiring illustrator’s
bookshelf.” Eye Magazine
2nd edition
The
Fundamentals
of Illustration
Lawrence Zeegen
10
Textbook
UK September 2012
US October 2012
208 pages
200 colour illus
230 x 200mm / 9.1 x 7.9 inches
PB 9782940411481
£26.50 / $38.50
Series: Fundamentals
AVA Publishing
“Great for a young student
who might be thinking about
getting into illustration,
or perhaps someone who
wants to start a new craft
with a clear view of how
the illustration industry
operates.” Penelope Dullaghan,
Illustration Friday
Colour
www/Textbook
4th edition
The New
Munsell® Student
Color Set
Jim Long
New to this edition
• Revised and updated art
programme, with updated and
more detailed images
• New coverage on colour
trends and colour forecasting,
and creating colour schemes
• Updated information on using
colour in digital design
Adaptable to both studio
and lecture courses and
appropriate for all students,
this is a full-colour interactive
and experimental guidebook
for understanding colour in all
dimensions. The text provides
a complete study of colour use
and colour science, including
visual perception, optical effects,
colour trends and forecasting,
how to create a colour scheme,
using colour in digital design,
and practical application of
colour phenomena in fine and
applied art practices. In addition,
11 Munsell color charts, 15
interactive charts, and 14
packets of colour chips facilitate
hands-on learning of colour’s
aspects and effects.
UK November 2015
US September 2015
208 pages
116 colour and 35 bw illus
HB 9781501305405
£56.00 / $85.00
Fairchild Books
Additional resources include
instructor’s guide, PowerPoint
presentations, and an image
bank.
Jim Long is Professor Emeritus
at Virginia Commonwealth
University in Richmond, VA,
USA.
Key Title
3rd edition
www/Textbook
Color Studies
UK January 2014
US November 2013
Edith Anderson Feisner
and Ron Reed
256 pages
355 illus
216 x 279mm / 8.5 x 11 inches
PB 9781609015312
£54.99 / $95.00
Fairchild Books
Designing with
Color
Concepts and
Applications
UK January 2011
US December 2010
“Finally a book on colour
that is written with designers
in mind, not just artists
- highly comprehensive.”
Valerie Mace, London College of
Communication, UK
www/Textbook
Chris Dorosz and J.R. Watson
384 pages
700 color
279 x 216mm / 11 x 8.5 inches
PB 9781563678592
£60.00 / $105.00
Fairchild Books
A highly visual textbook that
takes an interactive approach to
the study of colour and design,
highlighting the elemental
importance for designers to
understand how colour is
perceived, experienced, and
manipulated in order to be used
effectively in their designs.
11
Animation and Interactive Design
2nd edition
The
Fundamentals
of Animation
Paul Wells and Samantha Moore
Textbook
“Intelligently organized and lavishly
illustrated, The Fundamentals of Animation
is distinguished from most how-to-animate
guides for being multidimensional in
approach and multivalent in function ...
Wells’s book teaches its users not only to do,
but to think animation.” Animation Journal
Each stage of the animation process is presented
in an engaging visual style and accompanied by
examples and analysis of contemporary and classic
films. Paul Wells and Samantha Moore discuss
in-depth the links between animation and the styles
and narratives of other areas of popular culture,
aligning theory and ideas to practical advice. The
book ends by introducing aspiring animators to the
many different career paths open to them and how
to produce engaging portfolios and show reels.
UK October 2015
208 pages
230 x 200mm / 9.1 x 7.9 inches
PB 9781472575265
£26.99 / $44.95
Series: Fundamentals
Fairchild Books
Paul Wells is a professor of animation at
Loughborough University, UK.
Samantha Moore teaches animation at the
University of Wolverhampton, UK.
New to this edition
• New coverage of animated documentary, fine art animation, 2D digital animation, and
the role of VFX in the film industry
• Now includes information and advice on working with composers and integrating
sound design into original works
www/Textbook
Cartoon
Character
Animation with
Maya
Mastering the Art
of Exaggerated
Animation
Keith Osborn
“If you want to learn the secrets to great
character animation then this book should
be at the top of your list even if you don’t
use Maya.” Paul Grant, City College Brighton &
Hove, UK
If you want to achieve classic cartoon-style
animation in computer animation, then look
no further! Cartoon Character Animation with
Maya will help you to incorporate multiple limbs,
dry-brush effects and smears into your films.
The companion website includes a short film
incorporating key techniques – as well as the
assets and tools used to create the animation
and walk-through videos demonstrating the more
complex techniques.
Keith Osborn is a freelance animator and
animation instructor based in Florida, USA.
UK August 2015
US October 2015
224 pages
200 illus
210 x 270mm / 8.3 x 10.6
inches
PB 9781472533678
£29.99 / $49.95
Fairchild Books
Cartoon Character Animation with Maya
Size:210x270Hmm
INTRODUCTION
Contents summary
Interviewees include
Introduction
Thinking in 2D
Animation Planning
The Pose Test
Breakdowns
Refine
Cartoony Techniques
Conclusion
Further Reading
Further Viewing
Index
Ken Duncan (The Lion King)
Ricardo Jost (The Nut Job)
Matt Williames (The Princess and the Frog)
Pepe Sánchez (Jelly Jamm)
T. Dan Hofstedt (Aladdin)
Jason Figliozzi (Cloudy with a Chance of Meatballs)
U160197_ISO39L_HD1_U295_GP1B(NCL)
Cartoon Character Animation with Maya
U160197_ISO39L_HD1_U295_GP1B(NCL)
6
4 5
12 3
ChAPTeR ONe
THINKING IN 2D
12
14
32
34
10
ChAPTeR TwO
ANIMATION
PLANNING
48
50
52
56
58
62
Design Informs Motion
Animating in 2D in 3D
Interview: Ken Duncan
Over to You!
Thumbnails
Video Reference
Animation Acting
Interview: Ricardo Jost
Step-by-Step Walkthrough
Over to You!
46
ChAPTeR ThRee
THE POSE TEST
68
70
72
74
76
78
Scene Prep
Designing the Pose
A Principled Animation
Interview: Matt Williames
Step-By-Step Walkthrough
Over to You!
66
ChAPTeR FOUR
BREAKDOWNS
98
96
Liking What You Get vs. Getting
What You Like
100 Building a Better Breakdown
106 Interview: Pepe Sánchez
112 Step-By-Step Walkthrough
114 Over to You!
ChAPTeR FIve
REFINE
120
124
130
136
140
142
118
Achieving Polish
The Terrifying Transition
Final Polish
Interview: T. Dan Hofstedt
Step-By-Step Walkthrough
Over to You!
6
ChAPTeR sIx
CARTOONY
TECHNIQUES
138
140 The Problem of Motion Blur
142 Interview: Jason Figliozzi
144 Step-By-Step Walkthrough
150 Over to You!
APPeNDIx
4
174
5
Text Black
12
Size:210x270Hmm
CONTENTS
Text Black
Animation and Interactive Design
www/Textbook
Video Games
An Introduction to
the Industry
Andy Bossom and Ben Dunning
Video Games offers a highly visual, example-led
introduction to the videogame industry, its context
and practitioners. Filled with full-colour, illustrated
interviews and case studies, Bossom and Dunning
give insights into the creative processes involved
in making games, the global business behind
the big budget productions, console and online
markets, as well as web and app gaming and the
(re)emergence of the indie game scene.
Ben Dunning teaches Games Development at
Kingston College, UK.
UK October 2015
US December 2015
192 pages
200 colour illus
270 x 210mm / 10.6 x 8.3
inches
PB 9781472567116
£26.99 / $42.95
Series: Creative Careers
Fairchild Books
Andy Bossom teaches Games Development at
Kingston College, UK.
Contents summary
Students
Introduction
Technology, Games and
Moore’s Law
Lateral Thinking: Gaming in
Other Contexts
Ethics
The Business of Games
Industry Perspectives
Conclusion
Additional Reading and
Resources
Glossary of Terms
Index
• Wide range of industry interviews and case
studies - with interviewees including Sir Clive
Sinclair
• 200 colour illustrations show work from some of
the world’s most prestigious game studios
• Online resources include extended interviews,
software walk-through videos, and interactive
examples
Five The Business of Games
< 122 Mobile and Web Takeover
Mobile & Web Takeover
Interview : Alex Williams
[6]
As a games company, is Miniclip
predominantly a developer or a publisher?
Since we started a transition has taken place.
We did start out evenly balanced between
producing our own games and publishing
games from 3rd party developers. Over time
it has become easier for us, and our network
of developers has grown considerably.
Additionally what they can do and offer has
significantly grown, so that currently we
are 85% publisher and 15% developer.
Alex Williams is Head of
Games at Miniclip and
is well placed to discuss
Miniclip’s origins, its strategic
decision making processes
and business model and
how it has achieved over
a decade of success.
Miniclip is primarily a Flash-based
gaming hub, how do you see its future
with the emergence of alternate
technologies and sections of the online
industry ceasing to support Flash?
Probably 75–80% of our games are Flash
based. Over the last few years we have been
a strong supporter of Adobe Shockwave
as a 3D option. We did look at using
Unity3D early on because it had benefits
for the developing community but it didn’t
really have any benefit for the users.
Every game you see in Unity, up until a
couple of years ago, could still be made in
Flash or Shockwave. The user didn’t have
the plugin for Unity and so the penetration
rate was quite low. There was no point in
us moving to Unity at that stage because
we would just have had to force our
users to go through an install process.
However, Unity has grown up as a product
and you offer a lot more with a significant
user benefit. It is a really powerful tool. It is
fantastic because Shockwave and Flash were
never designed for game making. Unity was
designed as a game building tool from the
ground up and now has other applications.
Flash was initially used for hotel websites
and Shockwave for kiosks, CD Rom’s and
e learning. Unity doesn’t have any of thoe
legacies that you have to work around.
As a Publisher, does Miniclip have a global
strategy when considering so many differing
cultures and do your games translate
in the global Internet marketplace?
Different games perform well in different
areas but we haven’t at this stage got the
resources to focus on or have country editors
sourcing games for a particular market. We do
source predominantly for a global user and our
audience splits down to roughly 30% US, 15%
UK and then Canada, Australia for the western
markets and then its lots of 2 or 3%’s amongst
the emerging markets, Pakistan and India.
We have seen on a basic level that
cricket games perform particularly well
in India. On the website in India you will
find a slight preponderance of cricket
games but as a general rule, we try to
keep things as universal as possible.
When creating games for a universal
audience does this affect the design
approach to the user interface?
We try to have as little text in the games as
possible. The instructions should be intuitive
but if there is a need for instructions, we
aim to have them graphically explained. We
generally find 9 out of 10 people don’t read
the instructions in the slightest. So we try to
have them embedded within the game. When
playing a game, you don’t want to lose your
focus or have it taken away. It’s better to take
the player through a tutorial process, as simple
as possible, rather than a tutorial that you have
to complete before being able to proceed onto
the game. Running along, you might get a little
flag that says A for up and B for down. Therein
level one, level two, level three effectively are
the tutorial, but you are actually earning and
progressing in the game at the same time.
[5]
[6] Examples of early Robot Rage
concept art exploring a potential
splash page where the battle
narrative of broken robot parts
is visualized. This concept was
not chosen as image 4 illustrates,
as a combat action shot is a far
more exciting first impression.
[5] Robot Rage was previously
released on Miniclip as a 2D Flash
game. Due its popularity it was
a remade in 3D using the game
engine Unity 3D (loading screen
pictured). Rereleasing the game in
a new format has extended the life
of the game, reengaged its original
following and the reboot attracted
new players to the company brand.
008
009
www/Textbook
Video Game
Design
Principles and
Practices from
the Ground Up
Michael Salmond
“This is the best text I have read on the
subject. The author knows the subject
from experience and you can tell he enjoys
teaching it and knows how to do it. Like a
good game it has different levels you must
conquer and this is a fun trekking guide.”
Arturo Sinclair, Ithaca College, USA
A visual introduction to integrating core design
essentials, such as critical analysis, prototyping,
level design, mechanics and aesthetics, into game
design.
UK September 2015
US November 2015
208 pages
200 colour illus
270 x 210mm / 10.6 x 8.3
inches
PB 9781472567482
£29.99 / $49.95
Series: Required Reading
Range
Fairchild Books
Each chapter concludes with a workshop project
to help you put what you’ve learnt into practice.
Michael Salmond, Digital Media Design, Florida
Gulf Coast University, USA.
Contents summary
Students
Interviewees include
Defining Games • World
Building (Mechanics, Rules
and Behaviors) • Video game
Analysis • Understanding the
Motivations for Play • The Formal
Game Design • Concepts
• The Preparation Phase • The
Principles of Level Design
• Principles of Level Design Part
2 • Character Design • Getting
Them to Play, Keeping Them
Playing • Interface Design and
Audio Design • Where Next?
• Conclusion: Thanks for Playing
• Case studies from designers and developers
featuring a variety of games from blockbusters
to independent titles
• Projects help budding games designers build
problem-solving, creative thinking and creative
strategies
• Interviews with leading industry professionals
James Portnow, CEO at Rainmaker Games
Brandon Sheffield, Gamasutra.com/Game Developer magazine
Steve Gaynor, co-founder The Fullbright Company (Gone Home)
Kate Craig, Environment Artist. The Fullbright Company (Gone Home)
Adam Saltsman, creator of Canabalt &amp; Gravity Hook
Jake Elliott &amp; Tamas Kemenczy, Cardboard Computer (Kentucky
Route Zero)
Tyson Steele, User Interface Designer, Epic Games
Tom Francis, Game Designer, Gunpoint &amp; Floating Point
Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1
&amp; 2, Tearaway.
Kenneth Young, Head of Audio, Media Molecule
Rex Crowle, Creative Lead, Media Molecule
14
Animation and Interactive Design
Key Titles
Textbook
The Principles
and Processes of
Interactive Design
“A reliable, consolidated source for many of
the most important principles and strategies
to know when beginning in interactive
design.” Julie Mader-Meersman, Northern
Kentucky University, Kentucky, USA
Jamie Steane
“A great guide for anyone venturing into this
dynamic and exciting field!” Max Ackermann,
Central Saint Martin’s, London, UK
Basics Interactive
Design: User
Experience
Design
Creating designs
users really love
“An accessible, visually compelling
introduction to UXD, this book offers that big
picture which will help motivate students to
learn more about the field and its methods.”
Jeffrey Bardzell, Indiana University, USA
UK January 2014
US March 2014
208 pages
200 colour illus
270 x 210mm / 10.6 x 8.3
inches
PB 9782940496112
£37.99 / $59.95
Series: Required Reading
Range
Fairchild Books
Textbook
Gavin Allanwood
and Peter Beare
“An extremely useful reference/activity hand
book if you are a Design Teacher, a Project
Leader, a Design Team Member or if you
are mentoring a Design Team for example.
Use for guidance, to stimulate ideas and
to plan project meetings. The book is a
good resource to aid lesson planning, or to
compile presentations.” tssreviews
UK February 2014
US April 2014
184 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9782940496136
£23.99 / $44.95
Series: Basics Interactive
Design
Fairchild Books
www/Textbook
Basics Interactive
Design: Interface
Design
An introduction
to visual
communication in
UI design
“This is not only a book, but also an
incredibly useful learning tool that can be
utilized on a daily basis.” Sean Brennan, Project
Manager, Haneke Design, Tampa, Florida, USA
“[Covers] all matters concerning clear and
visual communication including interviews
with professionals in the field, and case
studies. Includes practical exercises. An Ideal
book for teaching and students of all things
related to visual communication in interface
design.” tssreviews
UK January 2014
US March 2014
192 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9782940411993
£23.99 / $44.95
Series: Basics Interactive
Design
Fairchild Books
Dave Wood
15
World History of Design
The definitive global history of design
World History
of Design
Victor Margolin
Authored by pre-eminent
design scholar Victor Margolin,
World History of Design is an
indispensable new multi-volume
work, providing a comprehensive
and detailed historical account
of design from prehistory to the
end of the 20th century.
UK February 2015
US April 2015
716 bw and 161 colour illus
2-Vol HB Set 9781472569288
£395.00 / $575.00
Bloomsbury Academic
The first two volumes contain
almost 800,000 words and
1,000 images, featuring all
world regions across all periods
up to the end of World War
II, including substantial new
material on design in Latin
America, Asia, the Middle East
and Africa.
The third and last volume,
covering the period from World
War II to the present, will be
released later in 2016.
Victor Margolin is Professor
Emeritus of Design History
at the University of Illinois,
Chicago, USA.
Contents
Volume 1
Prehistoric Times to World
War I
1. The Prehistoric Age
2. The Earliest Civilizations,
7000 BCE - 900 BCE
3. The Classical Age and Early
Byzantium, 900 BCE - 800
CE
4. Medieval Europe and the
Islamic World, 800 CE 1200 CE
5. Africa, the Americas, and
Asia, 900 BCE - 1200 CE
6. Renaissance Europe and the
Ottoman Empire, 1200-1750
7. Cross-Cultural Encounters,
1200-1750
8. The Industrial Revolution:
Europe and America, 1750
CE - 1830 CE
9. Chapter 9 The Age of
Exhibitions: Great Britain
1830 CE - 1900 CE
16
10. The Craft Ideal and the
Art Movement: Britain and
Elsewhere, 1861-1915
11. The Age of Exhibitions:
Europe Outside Great
Britain, 1830 CE - 1900 CE
12. Art Nouveau and the
Decorative Impulse, 18901914
13. The United States,
1840-1900
14. Canada, Australia, New
Zealand, 1300 CE - 1900
CE
15. Protoindustrialization in
Diverse Regions, 1750 CE 1900 CE
16. Colonies and Pre-industrial
Nations in Asia and Africa,
1750 CE - 1900 CE
17. Modern Design in Europe
and America, 1900-1917
18. Art and Literature of the
Avant-Gardes, 1897-1918
19. World War I, 1914-1918
Volume 2
World War I to World War II
20. Design in the Soviet Union,
1905-1928
21. Weimar Germany, 19181933
22. France, 1918-1939
23. Great Britain 1918-1939
24. Western and Southern
Europe 1900-1939
25. Central and Eastern Europe,
1900-1939
26. Scandinavia, 1917-1945
27. Italy, Germany, Portugal,
Soviet Union, 1922-1940
28: The United States,
1917-1941
29. Latin America: Cuba,
Mexico, Brazil, 1900-1939
30. Latin America: Chile,
Argentina, Colombia,
Venezuela, Uruguay, 19001939
31. Commonwealth Countries;
Canada, Australia, New
Zealand, 1917-1939
32. The Near and Middle East,
1900-1939
33. Colonies: Africa:
1900-1945
34: Colonies: India, Hong Kong,
and Burma 1900-1945
35. Asia: China and Siam, 19001939
36: Asia: Japan and its Colonies,
1900-1937
37. World War II, 1939-1945
History and Culture of Design
The ultimate A-Z of key topics, ideas and designers
The Bloomsbury
Encyclopedia of
Design
Edited by Clive Edwards
The Bloomsbury Encyclopedia
of Design provides a
comprehensive guide to design,
with entries on key topics in the
history and theory of design,
addressing a range of design
forms including graphic, textile,
furniture, metal, ceramic, fashion,
stage and film, vehicle and
product design.
UK November 2015
US December 2015
500 bw illus
Set 9781472521576
Introductory price £395 / $615
valid until up to 3 months
after publication
(RRP ££440 / $725)
Bloomsbury Academic
The Encyclopedia provides upto-date peer reviewed coverage
of the last 250 years of design
history, with global coverage
by leading international design
scholars and design historians.
Complete with a comprehensive
index and full cross referencing,
The Bloomsbury Encyclopedia
of Design is the definitive guide
to Design.
Clive Edwards is Professor in
Design History at Loughborough
University, UK.
Contents
Editorial team
Dissemination
Teaching and Research
Periodicals
Museums
Organisations
Awards
General Editor: Clive Edwards, Loughborough University, UK
History
Styles
Movements
Historians
Concepts and Ideologies
Therories/Positions
Philosophies
Critics/Theorists
Concepts
Practice
Practice/Process
Methods
Tools
Processes
Aspects
Applications
Systems
Environmental
Visual and Symbolic
Material
Subject Editors:
Harriet Atkinson, University of Brighton, UK
David Raizman, Drexel University, USA
Sorcha O’Brien, Kingston University, UK
Sarah Kettley, Nottingham Trent University, UK
Anne-Marie Willis, Director, Team D/E/S, Queensland, Australia
Dipti Bhagat, London Metropolitan University, UK
Advisory editors:
Cheryl Buckley, University of Brighton, UK
Deana McDonagh, University of Illinois, USA
Jacques Giard, ASU Herberger Institute for Design and the Arts,
Arizona State University, USA
Jeremy Aynsley, University of Brighton, UK
Lin Lin Chen, National Taiwan University of Science and Technology,
Taiwan
Wolfgang Jonas, Braunschweig University of Arts, Germany
Practitioners
Designers/Studios
Manufacturers
Retailers
Geography
National Surveys
17
History and Culture of Design
The Encyclopedia
of Asian Design
Edited by Haruhiko Fujita
The first comprehensive publication to focus on
Asian design and its histories. Although definitions
of design in Asia are multiple, fluid, and historically
contingent, the disparate cultures within this
vast landmass have long produced arts and
crafts, interior, graphic, and design objects for
domestic, regional, and global consumption. The
Encyclopedia provides in-depth, critically informed
coverage of these practices, products, and the
interpretive issues pertaining to them.
UK March 2016
US May 2016
Set 9780857853851
Special introductory price:
£595 / $950, valid until up
to 3 months after publication
(RRP £650 / $1118)
Bloomsbury Academic
The Encyclopedia is divided into four volumes –
covering East Asia, South and Southeast Asia,
the Middle East and Central Asia, and Global and
Regional Themes and Issues.
Haruhiko Fujita is based at Osaka University,
Japan.
Contents
Volume 1: Design in East Asia
Introduction • Japan • China • Hong Kong • Inner Mongolia A.R. • Macao • Tibet • Taiwan • Guangxi Zhuangzu, Ningxia Hui, Xinjiang Uygur A.R. • Mongolia •
Korea • North Korea • South Korea • Volume Index
Volume 2: Design in South and Southeast Asia
Introduction • Singapore • Malaysia • Cambodia • Laos • Brunei Darrussalam • Timor-Leste • Myanmar • Vietnam • Philippines • Pakistan • Bangladesh • Sri Lanka
• Bhutan • Nepal • Maldives • India (Contemporary) • India (Pre-20th Century) • Indonesia • Thailand • Volume Index
Volume 3: Design in Western and Central Asia
Introduction • Kazakhstan • Kyrgyzstan • Tajikistan • Turkmenistan • Uzbekistan • Iran • Cyprus • Jordan • Bahrain • Kuwait • Oman • Qatar • Saudi Arabia • United
Arab Emirates
• Yemen • Armenia • Azerbaijan • Georgia • Turkey • Israel • Lebanon • Palestinian Territories • Syria • Iraq • Afghanistan • Volume Index
Volume 4: Transnational Issues in Asian Design
Introduction • Introduction and rationale for this volume • Transnational Design • Geopolitics • Religion: Buddhism • Religion: Hinduism • Religion: Islam •
Nationalism and Minor Transnationalism in Asian Design • Nationalism and Globalism in Asian design (a) • Nationalism and Globalism in Asian design (b) • Early
Modern Asian Trade; Land Systems • Early Modern Trade and Knowledge Exchange • Early Modern Asian Trade Sea Systems (-1850) • Asian Sea Systems •
Early Modern Eur-American-Asian Trade • Interregional and Global Manufacturing and Industry • Asia in the Global Economy (Outsourcing & Related Issues) •
Asia in the Global Economy (Outsourcing) • Transnational Asian Brands • Asian Perspectives on Sustainability • Asian Perspectives on Sustainability • Diaspora
and design (a) • Diaspora and design (b) • Aesthetics of Asian Art and Design • Indian Styles • Chinoiserie • Islamic Styles • Japonisme • Other Asian Styles
APPENDIX
Asian Collections and Research Institutes • Volume Index • General Index
Key Title
Design
Critical and
Primary Sources
Edited by Daniel Huppatz
This reference set brings together 100 essential
texts on design from the mid-19th century to the
present day, covering key thinkers, movements
and issues for design. Each volume features an
editorial introduction and articles are grouped into
thematic sections within the volume.
• 100 essential texts on design
• Addresses foundational topics alongside exciting
new areas such as service design and design for
sustainability
• Writings by key designers, cultural critics and
scholars, including Ruskin, Le Corbusier, Charles
and Ray Eames, Baudrillard, Wally Olins, Victor
Margolin and many more
Daniel Huppatz is a Lecturer in the Faculty of
Design at Swinburne University, Australia.
18
UK September 2015
US November 2015
Set 9781472539366
Special Introductory
price £495 / $795
valid until up to 3
months after publication
(RRP £550 / $890)
World English
Bloomsbury Academic
History and Culture of Design
Designing the
French Interior
The Modern
Home and Mass
Media
Edited by Anca I. Lasc,
Georgina Downey and
Mark Taylor
Tracing France’s central role in the development
of the modern domestic interior, from the prerevolutionary period to the 1970s, this book
addresses the importance of media in representing
and promoting French interior design to a wider
audience.
A variety of media and representational techniques
are discussed, including drawings, prints,
illustrated magazines and films. Structured into
three parts and including chapters by leading
scholars addressing a wide range of subjects,
this book is intended to broaden understanding
of French interiors, from historical, theoretical
and practice-based perspectives, and provide a
new understanding of the relationship between
architecture, interior spaces, material cultures,
mass media and modernity.
UK September 2015
US November 2015
272 pages
50 bw illus
244 x 169mm / 9.6 x 6.7 inches
HB 9780857856593
£65.00 / $112.00
Bloomsbury Academic
Anca I. Lasc is Assistant Professor of history and
theory of design at Pratt Institute, New York City,
USA.
Georgina Downey is an independent scholar and
Visiting Fellow in the Graduate Art History Program
at the University of Adelaide, Australia.
Mark Taylor is Professor of architecture at The
University of Newcastle, Australia.
British Design
Tradition and
Modernity after
1948
British Design brings together a collection
of original essays from international scholars,
designers and journalists, offering new
perspectives on the significance of British design
in the last sixty years, with case studies looking
at domestic interiors, retail spaces, schools,
universities and objects of transport.
Edited by Christopher Breward,
Fiona Fisher and Ghislaine Wood
Chapters include fascinating investigations into a
variety of significant historical and social moments,
from the rise and fall of the English Country
House style to the modern shopping space and
key contemporary designers such as Thomas
Heatherwick.
UK July 2015
US September 2015
352 pages
41 bw and 30 colour illus
244 x 169mm / 9.6 x 6.7 inches
PB 9781472505378
£24.99 / $42.95
HB 9780857857125
£75.00 / $128.00
Bloomsbury Academic
Christopher Breward is is Principal of Edinburgh
College of Art, University of Edinburgh, UK
Fiona Fisher is a researcher in the Faculty of Art,
Design and Architecture at Kingston University,
UK.
Ghislaine Wood is a curator at the Victoria &
Albert Museum, UK.
19
History and Culture of Design
Design by IKEA
A Cultural History
Sara Kristoffersson
“Accessible and compelling, the book
offers invaluable insight into the blurring
of corporate, political and brand worlds in
the 21st century.” Alison J. Clarke University of
Applied Arts Vienna, Austria
The first sustained critical history of IKEA, arguing
that the company’s commercial success has been
founded on a neat alignment of the brand with a
particular image of Swedish national identity – one
that is bound up with ideas of social democracy
and – its material expression in a pared-down,
functional design aesthetic. Drawing on original
research in the IKEA company archive and
interviews with IKEA personnel, Design by IKEA
traces IKEA’s symbolic connection to Sweden,
through its design output and its promotional
materials, to examine how the company both
promoted and profited from the concept of
Scandinavian design.
UK October 2014 US December 2014
160 pages
22 bw and 17 colour illus
244 x 169mm / 9.6 x 6.7 inches
PB 9780857858146
£19.99 / $29.95
HB 9780857858139
£65.00 / $120.00
Bloomsbury Academic
Sara Kristoffersson is guest professor of Design
History and Theory at Konstfack National University
College of Arts, Crafts and Design, Stockholm,
Sweden.
New Mythologies
in Design and
Culture
Reading Signs
and Symbols
in the Visual
Landscape
Rebecca Houze
Taking as its point of departure Roland
Barthes’classic series of essays, Mythologies,
Rebecca Houze presents an exploration of
signs and symbols in the visual landscape
of postmodernity, considering a range of
contemporary phenomena, from the history
of sustainability to the meaning of sports and
children’s building toys. The individual case studies
employ a variety of analytic methods and among
the ubiquitous global trademarks examined are BP,
McDonald’s, and Nike.
Houze’s reflections encompass contemporary
American popular culture and the history of
American industry, with reference to figures such as
Thomas Jefferson and Walt Disney. The collection
suggests some ways of thinking about its meanings
and the lessons we might learn from it.
Rebecca Houze is Associate Professor of Art
History at Northern Illinois University, USA.
Contents
Acknowledgements
List of Figures
Introduction
1. Green
2. Gateway
3. Bull’s-Eye!
4. I is for Indian
5. The False Mirror
6. One State Two State, Red State Blue State
7. DS
8. Sports and Leisure
9. The Grid
Conclusion
Index
20
UK September 2015
US November 2015
192 pages
10 colour and 30 bw illus
234 x 156mm / 9.2 x 6.1 inches
PB 9780857857620
£19.99 / $29.95
HB 9780857855213
£65.00 / $120.00
Bloomsbury Academic
History and Culture of Design
Design Objects
and the Museum
Edited by Liz Farrelly and
Joanna Weddell
Brings together leading design historians, curators,
educators and archivists to consider the place of
contemporary design objects within museums.
Contributors draw on a wide range of 20th century
and contemporary examples from international
museums to consider how design objects have
been curated and displayed within and beyond the
museum.
Chapters are grouped into three thematic sections
and explore museological practice and issues,
the roles people play in creating meaning, and the
challenge contemporary design has in producing
interpretation and learning within the museum.
UK September 2015 US November 2015 256 pages
66 bw illus
246 x 189mm / 9.7 x 7.4 inches
PB 9781472577221
£19.99 / $29.95
HB 9781472577238
£65.00 / $112.00
Bloomsbury Academic
Liz Farrelly teaches at the University of Brighton,
UK.
Joanna Weddell is currently at the Research
Department of the Victoria & Albert Museum and
the University of Brighton, UK; she also teaches
History of Art.
New Series
Design, Histories, Futures
Edited by Tony Fry, Lisa Norton and Anne-Marie Willis
The series investigates the agency of design across time and cultures to enrich critical thinking about design history and theory.
Tony Fry is Director of the sustainment consultancy Team D/E/S and Professor of Design, Griffith University, Queensland
College of Art, Australia. Lisa Norton is a full-time faculty member at the School of the Art Institute of Chicago, USA.
Anne-Marie Willis is Professor of Design Theory at the German University in Cairo, Egypt.
Steel
A Design,
Cultural and
Ecological
History
“Goes beyond conventional commodity
histories, in addressing the philosophical
conditions in which the production and
consumption of steel originates.”
Paul Micklethwaite, Kingston University, UK
UK January 2015
US March 2015
“The provocative essays in this volume are
at once a critique of history and a call for its
relevance to the present and future.”
Victor Margolin, University of Illinois, USA
UK February 2015
US April 2015
Tony Fry and Anne-Marie Willis
Design and the
Question of
History
Tony Fry, Clive Dilnot and
Susan C. Stewart
272 pages
31 bw illus
216 x 138mm / 8.5 x 5.4 inches
PB 9780857854803
£19.99 / $34.95
HB 9780857854797
£65.00 / $120.00
Series: Design, Histories, Futures
Bloomsbury Academic
320 pages
216 x 138mm / 8.5 x 5.4 inches
PB 9780857854773
£19.99 / $29.95
HB 9780857854766
£65.00 / $112.00
Series: Design, Histories, Futures
Bloomsbury Academic
21
History and Culture of Design
Iconic Designs
50 Stories about
50 Things
Edited by Grace Lees-Maffei
“In this book fifty icons of modern design
are unpacked for you in a thoroughly
imaginative manner, cutting across class,
age, regional and temporal boundaries. A
must for all students and lovers of design
alike.” Peter McNeil, University of Technology
Sydney, Australia
“A lavishly illustrated, treasurable guide.”
Choice Magazine
Made in Italy
Rethinking a
Century of Italian
Design
“This carefully curated collection of essays
asks us to understand that the relationship
between geography and design is, and was,
never contained in a map but something far
less stable – culture.” Susan Yelavich, Parsons
The New School for Design, USA
Edited by Grace Lees-Maffei
and Kjetil Fallan
Key Titles
UK September 2014
US November 2014
240 pages
50 colour illus
246 x 189mm / 9.7 x 7.4 inches
HB 9780857853523
£25.00 / $40.00
Bloomsbury Visual Arts
UK November 2013
US January 2014
344 pages
100 bw illus
244 x 169mm / 9.6 x 6.7 inches
PB 9780857853899
£24.99 / $42.95
HB 9780857853882
£75.00 / $125.00
Bloomsbury Academic
Textbook
The Design
History Reader
Edited by Grace Lees-Maffei
and Rebecca Houze
“Intelligently selected and carefully
structured, with an impressive temporal and
geographical range, this collection will prove
invaluable to students new to design history.”
Jill Seddon, University of Brighton
“An essential resource for understanding
the history of design, the development of
the discipline, and contemporary issues in
design history and practice.” New Design
“Really good read. Lees-Maffei and Houze
have skilfully collected and edited a
wide range of interesting and sometimes
unexpected (but very rewarding) essays and,
furthermore, have organized them in a clear
and navigable way.” Design Issues
22
UK March 2010
US March 2010
544 pages
70 bw illus
244 x 189mm / 9.6 x 7.4 inches
PB 9781847883896
£24.99 / $39.95
HB 9781847883889
£75.00 / $129.95
Berg Publishers
OBJECTLESSONS
The hidden lives of ordinary things
Published in association with The Atlantic, these short books
explore everyday objects and the lessons they hold.
Series Editors:
IAN BOGOST, Ivan Allen College Distinguished Chair in Media Studies and
Professor of Interactive Computing at the Georgia Institute of Technology, USA
CHRISTOPHER SCHABERG, Associate Professor English at Loyola University New Orleans, USA
NOW AVAILABLE
AVAILABLE SEPTEMBER 2015
PB 9781623563110 | £9.99 $16.95
PB 9781628924244 | £9.99 $16.95
PB 9781628924732 | £9.99 $16.95
PB 9781628924091 | £9.99 $16.95
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objectsobjectsobjects.com |
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PB 9781628929133 | £9.99 $16.95
A PARTNERSHIP FROM:
History and Culture of Craft
Critical Craft
Technology,
Globalization and
Capitalism
Edited by Clare M. WilkinsonWeber and Alicia Ory DeNicola
From Oaxacan ceramic workshops to dessert
kitchens in provincial France, Critical Craft
presents thirteen ethnographies which examine
what defines and makes ‘craft’ in a wide variety of
practices from around the world. Challenging the
conventional understanding of craft as a survival,
a revival, or something that resists capitalism,
the book turns instead to the designers, DIY
enthusiasts, traditional artisans, and technical
programmers who consider their labour to be craft,
in order to comprehend how they make sense of it.
UK September 2015
US November 2015
208 pages
20 bw illus
234 x 156mm / 9.2 x 6.1 inches
PB 9781472594853
£19.99 / $29.95
HB 9781472594860
£65.00 / $112.00
Bloomsbury Academic
Clare M. Wilkinson-Weber is Associate Professor
of Anthropology at Washington State University
Vancouver, USA.
Alicia Ory DeNicola is Assistant Professor
of Anthropology at Oxford College of Emory
University, USA.
Amateur Craft
History and
Theory
Stephen Knott
A historical and theoretical framework for
understanding amateur craft in the modern era,
from 19th century Sunday painters and amateur
carpenters to present day railway modellers and
IKEA hackers. Stephen Knott’s study explores the
curious and unexpected attributes of things made
outside standardised models of mass production,
arguing that amateur craft practice is ‘differential’
– a temporary moment of control over work that
both departs from and informs our productive
engagement with the world.
UK July 2015
US September 2015
192 pages
41 bw and 14 colour illus
246 x 189mm / 9.7 x 7.4 inches
PB 9781472577344
£22.99 / $39.95
HB 9781472577351
£70.00 / $120.00
Bloomsbury Academic
Knott’s discussion of the theoretical aspects of
amateur craft practice is substantiated by historical
case studies that cluster around the period 1850
– 1950.
Stephen Knott is a writer and researcher and
teaches at Liverpool Hope University, UK.
Key Title
Textbook
The Craft Reader
Glenn Adamson
“The scope of The Craft Reader is
breathtaking… This book will stand
as an invaluable tool for craft scholars.”
Sandra Alfoldy, Nova Scotia College of Art &
Design, Canada
“Thought-provoking, revealing, opinionated,
intelligent, accessible and comprehensive ...
a huge achievement.” Crafts Magazine
24
UK December 2009
US December 2009
672 pages
75 bw illus
244 x 189mm / 9.6 x 7.4 inches
PB 9781847883032
£25.99 / $42.95
HB 9781847883049
£75.00 / $129.95
Berg Publishers
History and Culture of Craft
Sloppy Craft
Post-Disciplinarity
and Craft
Edited by Elaine Cheasley
Paterson and Susan Surette
With an afterword by
Glenn Adamson
The book brings together leading international
artists, historians, theorists and educators
to explore the possibilities and limitations of
‘sloppy craft’ within an interdisciplinary context.
Contributors address ‘sloppiness’ in contemporary
art and craft practice, discuss the importance of
traditional concepts of skill, and the implications
of sloppiness for a new 21st century emphasis
on interdisciplinarity, as well as for activist,
performance, queer and Aboriginal practices.
Elaine Cheasley Paterson is Assistant Professor
of Craft History at Concordia University, Montreal,
Canada.
UK August 2015
US October 2015
256 pages
60 bw and 32 colour illus
234 x 156mm / 9.2 x 6.1 inches
PB 9781472529008
£19.99 / $34.95
HB 9781472534880
£65.00 / $112.00
Bloomsbury Academic
Susan Surette is a doctoral candidate in the
Department of Art History at Concordia University,
Canada and a professional artist and critic.
Published in association with the Smithsonian American Art Museum
Nation Building
Craft and
Contemporary
American Culture
Nicholas R. Bell
In this beautifully designed and illustrated volume,
leading craft scholars, curators and artists come
together to assess the post-War history and
contemporary flourishing of craft in America. Their
critical gaze encompasses craft practice by artists,
professional makers, and amateurs; crafting as
it takes place in the studio and in the domestic
space, and as it is exhibited in museums and
galleries; craft that uses materials and crafting in
the digital arena, and critical issues confronting
craft such as industry, education and digitization.
Contributors include Glenn Adamson, Elissa
Auteur, Maria Elena Buszek, Neil Gershenfeld, and
Ezra Shales.
UK July 2015
US May 2015
272 pages
colour illus throughout
244 x 172mm / 9.6 x 6.8 inches
PB 9781474249492
£19.99 / $30.00
HB 9781474249508
£54.00 / $80.00
World English
Bloomsbury Visual Arts
Nicholas R. Bell is the Fleur and Charles Bresler
Senior Curator of American Craft and Decorative
Art, at the Renwick Gallery of the Smithsonian
American Art Museum, Washington, DC, USA.
Key Titles
The Invention
of Craft
Thinking
through Craft
Glenn Adamson
Glenn Adamson
UK February 2013
US April 2013
UK October 2007
US October 2007
272 pages
70 bw and 16 colour illus
244 x 169mm / 9.6 x 6.7 inches
PB 9780857850669
£16.99 / $29.95
Bloomsbury Academic
224 pages
44 bw and 16 colour illus
244 x 172mm / 9.6 x 6.8 inches
PB 9781845206475
£17.99 / $34.95
HB 9781845206468
£53.00 / $104.95
Berg Publishers
25
Photography
Textbook
Making
Photographs
Planning,
Developing and
Creating Original
Photography
Highlighting the distinction
between ‘making,’ rather than
‘taking’ photographs, Making
Photographs introduces a
structured way of developing
creative solutions to the work
you want to make, fusing
personal ideas with knowledge,
compositional elements and
practical skills.
Mike Simmons
Simmons explores a range
of photographic practices,
including portraiture, landscape,
still life and abstract, and
discusses techniques such
as directorial photography,
photomontage and camera-less
photography.
UK February 2015
US April 2015
176 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9781472530370
£23.99 / $39.95
Series: Basics Creative
Photography
Fairchild Books
Mike Simmons is Programme
Leader for MA Photography at
De Montford University, UK.
Students
• Features a wide range of photographic examples from historical
and contemporary practices
• Includes case studies and exercises
Key Titles
Textbook
Textbook
Basics Creative
Photography 03:
Behind the Image
Research in
Photography
Basics Creative
Photography
02: Context and
Narrative
Anna Fox and Natasha Caruana
UK July 2011
US September 2011
UK March 2012
US May 2012
176 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9782940411665
£23.50 / $34.50
Series: Basics Creative
Photography
AVA Publishing
26
Maria Short
184 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9782940411405
£23.50 / $34.50
Series: Basics Creative
Photography
AVA Publishing
Photography
Getting
the Picture
The Visual
Culture of the
News
Edited by Jason E. Hill
and Vanessa R. Schwartz
For the first time this volume defines what counts
as a news picture, how pictures are selected and
distributed, where they are seen and how we
critique and value them.
Presenting the best new thinking on this
fascinating topic, the book is organised into two
parts. In the first part, twenty-six short essays
critically analyse a single news picture, from
iconic images such as Capa’s Falling Soldier to
the less well known. In the second part, twentythree overview essays explore broader themes
around genre and medium, including sport,
fashion, society, celebrity and war images, and
photography, painting, wood engraving, film and
video.
UK February 2015
US February 2015
320 pages
73 colour illus
246 x 189mm / 9.7 x 7.4 inches
PB 9781472526496
£24.99 / $39.95
HB 9781472524225
£75.00 / $128.00
Bloomsbury Academic
Jason E. Hill is a 2014-15 Andrew W. Mellon
Foundation Fellow at the New-York Historical
Society, USA.
Vanessa R. Schwartz is Professor of History, Art
History and Film at the University of Southern
California, USA.
Photographs,
Museums,
Collections
Between Art
and Information
Edited by Elizabeth Edwards
and Christopher Morton
Almost every museum has photographs as
part of its ecosystem, gathered as information,
corroboration or documentation, shaping the
understanding of other classes of objects.
This volume presents a series of case studies on
the historical collecting and usage of photographs
in a range of global institutions, from art galleries
to maritime museums, in Cuba, France, Germany,
New Zealand, South Africa and the UK. Together
they offer an insight into both the history of
collections and collecting, and in the practices and
poetics of archives across a range of disciplines,
from history and museum studies to the ‘archival
turn’ in contemporary art practice.
UK May 2015
US July 2015
272 pages
20 colour and 52 bw illus
234 x 156mm / 9.2 x 6.1 inches
PB 9781472533920
£19.99 / $34.95
HB 9781472524928
£65.00 / $112.00
Bloomsbury Academic
Elizabeth Edwards is Research Professor
of Photographic History and Director of the
Photographic History Research Centre, De
Montfort University, Leicester, UK.
Christopher Morton is Curator of Photograph and
Manuscript Collections at the Pitt Rivers Museum,
Oxford, UK and Departmental Lecturer in Visual
and Material Anthropology at the Institute of Social
and Cultural Anthropology, University of Oxford,
UK.
27
Photography
The African
Photographic
Archive
Research
and Curatorial
Strategies
Edited by Christopher Morton
and Darren Newbury
African photography has emerged as a focus of
research over the last twenty years as a result of a
growing interest in postcolonial cultures and a turn
towards visual evidence across the humanities and
social sciences. This volume explores the many
rich photographic collections that have recently
come to light and the complex theoretical and
practical issues involved in their study. Based on
case studies from across the continent dating from
the 19th century to the present, chapters consider
what constitutes an archive; the value of a critical
and reflexive engagement with photographic
collections; and the question of where and what is
‘Africa’ as it is constituted in the archive?
UK April 2015
US June 2015
288 pages
72 bw illus
234 x 156mm / 9.2 x 6.1 inches
HB 9781472591241
£65.00 / $112.00
Bloomsbury Academic
Christopher Morton is Curator of Photograph and
Manuscript Collections at the Pitt Rivers Museum,
Oxford, UK and Lecturer in Visual and Material
Anthropology at the Institute of Social and Cultural
Anthropology, University of Oxford, UK.
Darren Newbury is Professor of Photographic
History at the University of Brighton, UK.
Photography and
September 11th
Spectacle,
Memory, Trauma
Jennifer Good
It is impossible to think of September 11th 2001
and not, at the same time, recall an image. The
overwhelmingly visual coverage in the world’s
media pictured a spectacle of terror, from images
of the collapsing towers to fatigued firefighters.
Drawing on trauma theory, this book asks whether
the prolonged exposure of audience to images in
the media was cathartic or damaging. Additionally
it explores how individuals used images to process
their feelings in photographic memorial websites,
interrogating perceptions that these were an aid
to recovery and providing a new understanding
of how audiences see and process news
photography in times of crisis.
Jennifer Good is Senior Lecturer of History and
Theory of Photojournalism and Documentary
Photography, LCC at the University of the Arts,
London, UK.
28
UK March 2015
US May 2015
224 pages
14 bw illus
234 x 156mm / 9.2 x 6.1 inches
HB 9781472533319
£55.00 / $94.00
Bloomsbury Academic
Photography
Key Titles
Textbook
2nd edition
Basics
Photography 01:
Composition
David Präkel
“A little bit of luxury to have an entire book
given over to composition... this text informs
and inspires.” K. J. Shepherdson, Canterbury
Christ Church University
“What an amazing book.” Kevin Scully, Granite
State College at Rochester & Portsmouth, USA
UK July 2012
US August 2012
184 pages
200 colour illus
230 x 160mm / 9.1 x 6.3 inches
PB 9782940411771
£23.50 / $34.50
Series: Basics Photography
AVA Publishing
Textbook
2nd edition
Basics
Photography 02:
Lighting
“Exceptional. A number of students I know
have bought this and so they should.
Informative and inspiring.” (Praise for the first
edition) K. J. Shepherdson, Canterbury Christ
Church University, UK
David Präkel
“The Lighting text is one of the best
I have come across thus far; thorough,
clear, well-designed, great examples.”
Michelle Given, Murray State University, USA
UK February 2013
US March 2013
192 pages
200 illus
230 x 160mm / 9.1 x 6.3 inches
PB 9782940411955
£23.99 / $39.95
Series: Basics Photography
AVA Publishing
Textbook
Photography
The Key
Concepts
David Bate
“Photography: The Key Concepts, brilliantly
engages students in the essential theoretical
debates around contemporary photography.
… it strikes just the right balance between
erudition and plain explanation.”
Michael O’Brien, Roehampton University
UK July 2009
US July 2009
224 pages
20 bw illus
234 x 156mm / 9.2 x 6.1 inches
PB 9781845206673
£14.99 / $24.95
HB 9781845206666
£55.00 / $99.95
Series: The Key Concepts
Berg Publishers
29
Advertising
Epica Book
28: Creative
Communications
Epica Awards
“The value of publications
like this is enormous.
The Epica Book helps us
remember what was great
and why it was great.” Josef
Miguel Sokoloff, President of the
Lowe Global Creative Council
Chief Creative Officer, Lowe/
SSP3, Bogota (praise for Epica
Book 26)
Featuring work from
communication agencies, film
production companies, media
consultancies, photographers
and design studios, the Epica
Book showcases more than 850
creative projects honoured in the
2014 Epica Awards. Illustrated
with over 1000 full-colour
images, this stunning book is
a unique source of information
and inspiration for all those
interested in contemporary
worldwide advertising trends.
UK September 2015
US November 2015
400 pages
1,200 colour illus
300 x 220mm / 11.8 x 8.7
inches
HB 9781472590695
£45.00 / $78.00
Series: Epica
World English
Bloomsbury Visual Arts
This edition of the Epica Book
includes fascinating background
stories on all the latest Epica
d’Or winners.
The Epica Awards were created
in 1987. Having originally
focused on the Europe,
Middle East and Africa region
exclusively, the awards became
global in 2012.
Key Title
2nd edition
The
Fundamentals
of Creative
Advertising
Ken Burtenshaw, Nik Mahon
and Caroline Barfoot
Textbook
UK September 2011
US November 2011
184 pages
200 illus
230 x 200mm / 9.1 x 7.9 inches
PB 9782940411566
£26.50 / $38.50
Series: Fundamentals
AVA Publishing
“Highly recommended to upper-division and
graduate marketing and design students,
faculty, and practitioners.” P. G. Kishel,
Cypress College, USA, Choice Magazine
“A concise overview, extensively illustrated,
which gives the novice a sound orientation
and understanding of the jargon, stages and
evolution of an ad campaign from idea to
finished product.” Photoicon
“A great introduction to the world of creative
advertising.” Digit magazine
30
Index
A
D
P
15
Davies, Jo
10
African Photography Archive,
The
Hann, Michael
9
Photography and September 11th 28
28
Design and the Question
of History
21
Haruhiko Fujita
18
Photography: the Key Concepts 29
Amateur Craft
24
Design by IKEA
20
Hill, Jason E.
27
Präkel, David
29
Houze, Rebecca
20, 22
Price, Jessie
2
Huppatz, Daniel
18
Principles and Processes of
Interactive Design, The
Iconic Designs
22
R
Illustration: Meeting the Brief
10
Reed, Ron
Interface Design
15
S
Invention of Craft, The
25
Salmond, Michael
Allanwood, Gavin
Ambrose, Gavin
Anderson Feisner, Edith
Aspelund, Karl
24, 25
9
11
2
B
Barfoot, Caroline
30
Basics Creative Photography 2:
Context and Narrative
26
Basics Creative Photography 3:
Behind the Image
26
Basics Photography 1:
Composition
29
Basics Photography 2: Lighting 29
Bate, David
29
Beare, Peter
15
Bell, Nicholas R.
25
Best, Kathryn
3, 5
Data Design
H
Handbook of Design
Management, The
Adamson, Glenn
8
Design: Critical and Primary
Sources
18
Design, Histories, Futures
21
Design History Reader, The
22
Designing: An Introduction
2
Designing Business and
Management
Design Management
Designing the French Interior
Design Objects and the
Museum
Design Thinking
Design Thinking for Visual
Communication
5
3
19
21
2
9
5
Photographs, Museums,
Collections
I
J
Junginger, Sabine
5
K
Knott, Stephen
24
Kristofferson, Sara
20
Designing with Color
11
L
Dilnot, Clive
21
Lasc, Anca I.
19
Dorosz, Chris
11
Lees-Maffei, Grace
22
Becoming A Successful
Art Director
8
Downey, Georgina
19
Leonard, Neil
6
Becoming A Successful
Graphic Designer
Dunning, Ben
14
Lockwood, Thomas
5
6
Becoming A Successful
Illustrator
E
10
Bloomsbury Encyclopedia of
Design, The
17
Bossom, Andy
14
Brazell, Derek
10
Breward, Christopher
19
British Design
19
Brower, Steven
Burtenshaw, Ken
8
30
C
Cartoon Character Animation
with Maya
12
Caruana, Natasha
26
Cheasley Paterson, Elaine
25
Color Studies
11
Communication Design
Cooper, Rachel
2
5
Craft Reader, The
24
Critical Craft
24
Cross, Nigel
2
Long, Jim
11
Edwards, Clive
17
M
Edwards, Elizabeth
27
Made in Italy
22
Mahon, Nik
30
Making Photographs
26
Male, Alan
10
Margolin, Victor
16
Encyclopedia of Asian Design,
The
18
Epica Book 28
30
F
Fallan, Kjetil
22
Mollerup, Per
Farrelly, Liz
21
Moore, Samantha
Faust, Jurgen
5
Fine, Peter
9
Fisher, Fiona
19
Fox, Anna
26
Fry, Tony
21
Morton, Christopher
8
12
27, 28
N
27
15
11
14
Schwartz, Vanessa R.
27
Short, Maria
26
Simmons, Mike
26
Sloppy Craft
25
Steane, Jamie
15
Steel
21
Stewart, Susan C.
21
Strategic Design
4
Stripes, Grids and Checks
9
Sustainable Graphic Design
9
T
Taylor, Mark
19
Thinking through Craft
25
U
User Experience Design
15
V
Video Game Design
14
Video Games
14
W
Watson, J.R.
11
Weddell, Joanna
21
Wells, Paul
12
24
Nation Building
25
Newbury, Darren
28
Wilkinson-Weber, Clare
Willis, Anne-Marie
21
Fundamentals of Animation, The 12
New Munsell® Student Color
Set, The
11
Wood, Dave
15
Fundamentals of Creative
Advertising, The
New Mythologies in Design
and Culture
Wood, Ghislaine
19
World History of Design
16
Fundamentals of Design
Management, The
30
5
Fundamentals of Illustration, The 10
G
Getting the Picture
27
Good, Jennifer
28
Nixon, Natalie W.
Norton, Lisa
20
4
21
O
Object Lessons
23
Ory DeNicola, Alicia
24
Osborn, Keith
12
Y
Yates, Derek
2
Z
Zeegen, Lawrence
10
31
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33
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