Virtual Reality and Agumented Reality 2020

Transcription

Virtual Reality and Agumented Reality 2020
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Augmented Reality and Virtual Reality Market Reach
$117.40 Billion by 2022
The global augmented reality market was valued at USD 2.35 billion in 2015 and is
estimated to reach USD 117.40 billion by 2022, at a CAGR of 75.72% between 2016 and
2022. The market for virtual reality technology was valued at USD 1.37 billion in 2015 and
is projected to reach USD 33.90 million by 2022, at a CAGR of 57.84% between 2016
and 2022.
The augmented reality and virtual reality market based on technology comprises
hardware components and software components. The software component includes
software solutions, software developer kits, and cloud services that are implemented in
several hardware devices.
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Analysis of Charts and Companies Mentioned in Augmented Reality and Virtual
Reality Market at:
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The virtual reality technology comprises 3D artificial environment, in which a user can
interact with the virtual world. This technology is used in various applications such as
gaming, entertainment, and for simulation and training purposes in aerospace & defense,
medical, industrial, commercial, and consumer verticals. The estimated growth rate of AR
technology is higher than VR technology due to the interest shown by many established
players.
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“Increased adoption of HMDs for gaming, entertainment, and medical among other
applications would contribute to the growth of the AR and VR market”
Following are the key market drivers Augmented Reality and Virtual Reality Market
Report:
1. The increased use of HMDs in the AR and VR market is due to growing gaming
and entertainment sectors.
2. Study of the market for HMDs is growing gradually with their increasing use in the
gaming application.
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3. All the percentage splits and segment breakdown of the market have been based
on secondary and primary research.
4. Augmented Reality Components
5. Virtual Reality Component
6. Opportunities for stakeholders have been analysed by identifying high-growth
segments in the global virtual reality market.
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Reasons to Buy the Report:
This report includes the market statistics pertaining to technology, component, device
type, vertical, and geography, along with their respective revenue.
 The Porter’s five forces framework has been utilized along with the value chain
analysis to provide an in-depth insight into the augmented reality and virtual reality
market.
 Major drivers, restraints, challenges, and opportunities for the augmented reality and
virtual reality market have been detailed in this report.
Illustrative segmentation, analysis, and forecast for markets based on technology,
component, device type, vertical, and geography have been conducted to give an
overall view of the augmented reality and virtual reality market.
A detailed competitive landscape includes key players, in-depth analysis, and
revenue of key players
The major key players offering various products in the augmented reality and
virtual reality market include
1.
2.
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4.
5.
6.
7.
8.
9.
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Google, Inc. (U.S.)
Oculus VR LLC (U.S.)
Microsoft Corporation (U.S.)
Samsung Electronics Co. Ltd. (South Korea)
Qualcomm Inc. (U.S.)
Infinity Augmented Reality Inc. (Israel)
Blippar.Com Limited (U.K.)
DAQRI LLC (U.K.)
Osterhaut Design Group (U.S.)
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