Uruk - Cradle of Civilization

Transcription

Uruk - Cradle of Civilization
Uruk - Cradle of Civilization
Demonstration: the first 5 turns
Setup
a) the epoch-cards (I-IV) with white settle-
ment stones
b) the pool of resources
c) the common display:
- 3 cards faced up
- 4. place for god/disaster cards
- draw pile (level 2-inventions stacked
on top)
- discard pile
d) the personal display:
- 1 summary card (incl. the starting player logo)
- one level 1-invention (equiped with 3
resources)
- 1 settlement stone (1. village)
e) the hand cards (5 in number)
Note: the following demonstration shows 5
turns from the view of the starting player.
1. Turn - 1. Action
Action „take a card“:
Using one action, the player takes the blue
level 2-invention „Segelschiff“ (sailing
ship) from the common display.
1. Turn - 2. Action
Action „make an invention“:
The player makes an invention „Segelschiff“ (sailing ship) while showing the required 2 cards, adding one to his personal
display and discarding the other one.
1. Turn - 3. Action
Action „take resource/s“:
The player takes one yellow resource cube
from his level 1-invention and puts it in
front of him forming his personal pool.
Note: this action affords an corresponding
resource invention in the personal display.
S.1
Uruk - Cradle of Civilization, Demo first 5 Turns, engl. Ver. 2.0 © 2008 DDD Verlag GmbH
2. Turn - 1. Action
Action „make an invention“:
the player adds the blue level 2-invention
„Wasserrad“ (water-wheel) to his display.
Thus, no additional card is needed, because the „Segelschiff“ gives him a bonus (1
card less) on making blue inventions.
Note: in contrast to the level 1-invention, no
cubes are placed on this card!
2. Turn - 2. Action
Action „make an invention“:
the player adds the pink level 2-invention
„Rad & Achse“ (wheel & axle) to his display, while showing the required cards.
He replaces the missing second duplicate
card with a red colour double and discards them.
2. Turn - 3. Action
Action „take a card“:
Finally he takes the card „Leuchtturm“
(lighthouse) from the common display and
adds it to his hand.
During his turn, the player uses his invention „Rad & Achse“ (wheel & axle) to
change a yellow cube into a blue cube.
This is not counted as an action!
Note: Finally the gap within the common
display is refilled with a new card from the
draw pile.
3. Turn - 1. Action
Action „take resource/s“:
The player takes one yellow resource cube
from his level 1-invention and puts it to his
personal pool.
S.2
Uruk - Cradle of Civilization, Demo first 5 Turns, engl. Ver. 2.0 © 2008 DDD Verlag GmbH
3. Turn - 2. Action
Action „set one settlement stone“:
the player uses his invention „Rad & Achse“ (wheel & axle) to change a yellow cube
into a blue cube. This is again no action.
He takes one settlement stone and places
it directly above his invention card „Segelschiff“ (sailing ship). The card is a blue
level 2-invention, so he has to „pay“ to
blue cubes to the pool.
3. Turn - 3. Action
Action „take a card“:
the player has little hand cards. He takes
one from the center display.
Note: Finally the gap within the common
display is refilled with a new card from the
draw pile.
4. Turn - 1. Action
Action „take resource/s“:
like in his preceding turns, the player
takes a yellow cube from his level 1-invention.
Note: the level 1-invention is used up and
futile. With an action „make an invention“ the player can replace it with any other
invention. The level 1-invention may then
be invented again or used within a coloured
couple.
4. Turn - 2. Action
Action „take resource/s“:
The player takes one blue resource cube
from his invention „Wasserrad“ (waterwheel) and puts it to his personal pool.
Note: the invention „Wasserrad“ (waterwheel) is inexhaustable. Thus, it can be used
turn by turn.
S.3
Uruk - Cradle of Civilization, Demo first 5 Turns, engl. Ver. 2.0 © 2008 DDD Verlag GmbH
4. Turn - 3. Action
Action „take a card“:
The player takes a card from the draw pile.
a) All of a sudden, the first special card
appears. It is placed face up to the reserved 4th place within the common display.
b) He redraws and receives a invention
card as intended.
5. Turn - 1. Action
Action „make an invention“:
The player invents the „Leuchtturm“
(lighthouse), while showing the required
cards.
He replaces the level 1-invention with
the lighthouse card. Unfortunately he is
missing again the 2nd duplicate card. He
chooses to replace the missing card with
a yello coloured couple, consisting of the
just removed level 1-invention and the yellow level 3-invention from his hand.
Note: Changing an invention does not
change the position of settlement stones.
5. Turn - 2. Action
Action „take resource/s“:
the player uses his invention „Wasserrad“
(water wheel) and shifts a blue cube from
the pool to his personal pool.
S.4
Uruk - Cradle of Civilization, Demo first 5 Turns, engl. Ver. 2.0 © 2008 DDD Verlag GmbH
5. Turn - 3. Action
Action „take a card“:
the player takes a card from the draw pile.
Again a special card appears.
a) This one activates the disaster card,
lying already face up in the common
display.
b) The drawn card is placed face down in
front of the active player to mark his
position.
c) The player redraws and gets a level 3invention.
Handling a disaster
Gameplay is shortly interrupted to handle
the disaster.
a) Shift one settlement stone from the
oldest epoch card, containing settlement
stones, to the pool.
b) All Players check their handcards. Each
player who has more than 8 cards, discards the surplus.
c) Players put their handcards aside.
They bit for the privilege to avoid the
loss of the disaster. Players bit with their
cubes, in a secret and simultaneous
manner:
after having checked the opponent‘s
personal pool, each player takes his cubes in his hand, secretly shifts the intented number of cubes to his other hand
and reveals simultaneously the bit.
E.g., our player takes his 3 cubes, shifts
one to his right fist and reveals it. The
opposite player bits 2 cubes. Our Player wins 3:2 - 1 cube plus the bonus of 2
from the lighthouse (village!).
d) (not shown) The opponent looses the
duel and has to suffer the loss. He removes one settlement stone from his
personal display and places his 2 invested cubes back to his personal pool.
Our winning player instead, puts his invested cube to the common pool.
e) The 2 special cards are discarded.
Play proceeds with the next player ... and
so on ...
S.5
Uruk - Cradle of Civilization, Demo first 5 Turns, engl. Ver. 2.0 © 2008 DDD Verlag GmbH