initial d™ collectible card game

Transcription

initial d™ collectible card game
INITIAL D COLLECTIBLE CARD GAME
™
10 PM Saturday
A 3rd Car Following
360 Degree Spin
A New Set Of Tires
2
5
2
4
2
5
2
4
2
5
2
4
Requires
5
103
● 216
Requires
9
145 ★ 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
CHALLENGE
Discard any other Challenge cards in play.
10 PM Saturday remains in play. While 10 PM
Saturday is in play, all maneuvers with a Power
or Traction requirement over 6 gain the text
“This maneuver remains in play. While this
maneuver is in play, you gain +1 Style.”
360 Degree Spin remains in play. While
360 Degree Spin is in play, you gain +2
Style. If your opponent does not counter
360 Degree Spin, they get 1 fewer card
at the beginning of each stage while
360 Degree Spin is in play.
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
4
4
Requires
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
86
● 216
Requires
TA C T I C S M A N E U V E R
2
2
“You putting four new tires on? Wow!
Musta set you back a bit!” – Kenji
2
3
8
3
2
4
6
3
2
4
5
112 ◆ 216
Requires
5
47 ◆ 216
Requires
TA C T I C S M A N E U V E R
Aggressive Turns remains in play.
While Aggressive Turns is in play,
both cars lose 1 Traction.
If the race has “Downhill” in the title,
Attack The Downhill remains in play until
the end of this Stage. While Attack
The Downhill is in play, you gain +2 Power.
2
4
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
CHALLENGE
Discard any other Challenge cards in play.
Battle In The Rain remains in play.
All cars have –2 Traction while Battle
In The Rain is in play.
2
2
6
76 ★ 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
3
Beyond the Car’s Limit
Battle In the Rain
4
Requires
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
2
28 ◆ 216
● 216
A New Set Of Tires remains in play
until the end of this stage. While A New Set
Of Tires is in play, you have +2 Traction.
3
6
64
TA C T I C S M A N E U V E R
6
Requires
5
A 3rd Car Following remains in play
until the end of this stage. While A
3rd Car Following is in play, your
opponent has –2 Traction.
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Attack the Downhill
Aggressive Turns
5
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
If Beyond The Car’s Limit counters a
maneuver with a requirement above 7,
Beyond The Car’s Limit remains in play.
While Beyond The Car’s Limit is in play, your
opponent loses 2 points of Power or Traction
(whichever their maneuver required).
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
Big Gallery
Brake and Block
Chase Match
Carefully Scouted
4
4
4
2
4
4
4
2
4
6
4
2
Requires
7
60 ◆ 216
Requires
102
● 216
Requires
5
44
● 216
Requires
If the last maneuver you played before
Big Gallery had a strength greater than 7,
Big Gallery remains in play. While Big
Gallery is in play, you gain +3 Style.
4
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
L E A D C A R O N LY.
TA C T I C S M A N E U V E R
If Brake And Block counters a
speed maneuver, your opponent
must discard a card.
If your opponent’s last maneuver
remained in play, discard it.
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Computer Analysis
2
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
2
9
3
3
2
9
3
3
2
59 ★ 216
Requires
4
83 ◆ 216
Requires
4
58 ◆ 216
Requires
If your opponent has a Passenger
mod, Distracted has +4 strength.
“I’ve gotta go back and write up
an analysis. I’ve got to completely
rethink how to race him.” – Ry
4
4
“You’re a great driver. You’re the only one
I know that doesn’t make me car sick.”
– Natalie
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
TA C T I C S M A N E U V E R
If the race has “Downhill” in the title,
Downhill Specialist has +3 strength.
“He’s got a ways to go yet. But, if it’s just downhill,
he’s not gonna lose to anyone.” – Bunta
2
4
5
38 ★ 216
TA C T I C S M A N E U V E R
CHALLENGE
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
R E D S U N S O N LY.
2
Duct-Tape Deathmatch
Downhill Specialist
Distracted
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
7
120 ★ 216
Discard any other Challenge cards in
play. Chase Match remains in play.
While Chase Match is in play, a player
who wins a stage with 4 or more cards
in their hand immediately wins the race.
9
Requires
5
TA C T I C S M A N E U V E R
CHALLENGE
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
4
5
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Discard any other Challenge cards in play.
Duct-Tape Deathmatch remains in play.
While Duct-Tape Deathmatch is in play,
players may not play maneuvers that require
more than 6 Traction (8 Traction for FF cars).
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
End Of the Dogfight
Fastest In Kanto
Final Bit of Advice
First Kiss
5
5
1
5
5
5
1
4
5
5
1
4
Requires
8
71 ★ 216
Requires
51 ★ 216
Requires
▼
3
Requires
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
“You’re right in the groove, just keep going. Forget
about him! He’ll screw up your rhythm.” – Simone
4
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
8
8
8
Follow the Line
1
1
1
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Granny Shifting
I’ve Got You Now!
3
5
8
2
3
5
6
2
3
5
17
● 216
Requires
5
▼
Requires
5
27
● 216
Requires
T R A I L I N G C A R O N LY.
Discard one maneuver in play that is
reducing your Traction.
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Granny Shifting remains in play until
the end of this stage. While Granny
Shifting is in play, your opponent has
–2 Power.
2
2
7
146 ★ 216
TA C T I C S M A N E U V E R
S H I N G O O N LY.
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
4
Intimidation
2
5
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
6
Requires
126 ◆ 216
If you have discarded one or
more cards this stage as a result
of your opponent’s card effects,
draw 2 cards.
Final Bit Of Advice remains in play.
While Final Bit Of Advice is in play,
your maneuvers have +1 counter.
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
5
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
R Y A N D K.T. O N LY.
“First we’re gonna set new records for every
course in the area. Then we’ll take Saitama,
Kanagawa, Tokyo and Chiba. We’ll own every
record in all of Kanto. We’ll be legends.
Then… we retire!” – Ry
End of the Dogfight has +2 strength
and +2 counter in the final stage.
4
8
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
TA C T I C S M A N E U V E R
Your next maneuver has +2 strength.
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Your opponent must counter Intimidation
with a randomly selected maneuver from
their hand. If the maneuver has a
requirement that isn’t true (e.g. “Trailing
car only”), select another randomly.
5
5
7
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
Into the Rail
Legendary Battle
Leader of the Speed Stars
Lucky Recovery
4
3
5
3
5
3
6
3
4
3
6
3
Requires
7
114 ◆ 216
Requires
6
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
If Into The Rail counters a turn
maneuver in a curve stage, your
opponent must discard 2 cards
randomly from his or her hand.
C O L E O N LY.
4
6
142 ★ 216
4
5
5
134 ★ 216
Legendary Battle has the same strength
as your opponent’s last maneuver.
“This is just the kind of thing that makes
the downhill so cool. To be honest with ya, bro,
I can’t remember the last time I felt so jacked
up about an opponent.” – Ry
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Make Them Work
8
Requires
TA C T I C S M A N E U V E R
If your opponent’s car is more
expensive, Leader Of The Speed
Stars gains +5 counter.
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Requires
*
*
Match Me
Maximum Street Velocity
TA C T I C S M A N E U V E R
“He turned a lost spin into a 360, and he
didn’t even lose his rhythm. That was just luck.
And luck don’t hold out forever!” – Shingo
3
5
3
3
2
5
3
3
2
5
3
20
● 216
Requires
5
129 ★ 216
Requires
TA C T I C S M A N E U V E R
8
132 ★ 216
3
Menacing Presence
2
5
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
Requires
● 216
106
Cards you discard to raise Lucky Recovery’s
counter raise the counter by 4.
*
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
4
Requires
6
75
● 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
CHALLENGE
R Y O N LY.
Make Them Work remains in play.
While Make Them Work is in play,
your opponent loses 1 Traction.
Discard any other Challenge cards in play.
Match Me remains in play. While Match Me
is in play, maneuvers have +2 counter and
+2 strength when they are the same maneuver
type as the maneuver they are countering.
“The ability to follow and learn from another driver
and use his weaknesses against him – that’s the
theory of maximum street velocity.” – Ry
Your opponent must counter Menacing
Presence with a random maneuver from
his or her hand. If the maneuver has a
requirement that is not true (e.g. “Trailing
car only”), select another randomly.
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Draw 2 cards.
5
5
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
2
3
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
No Matter What
Mistake In Preparations
Oncoming Traffic
One Final Race
1
5
3
3
1
5
3
3
1
5
3
3
Requires
6
42 ★ 216
Requires
66 ◆ 216
You must discard 2 cards to play
No Matter What. No Matter What
remains in play. While No Matter
What is in play, you lose 1 Power.
Choose one of your opponent’s mods.
That mod is discarded and has no
effect on play this match.
1
1
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
8
8
6
36
● 216
Requires
4
4
3
Psyche Out
4
4
3
1
3
4
3
1
4
Requires
5
63 ◆ 216
Requires
5
3
Push the Envelope
1
139 ◆ 216
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
6
● 216
“If he wants to beat me, he’s got to come
after me. I’m not letting up!” – Maya
4
Requires
118
One Final Race remains in play.
While One Final Race is in play,
you gain +3 traction.
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Prerace Tuneup
5
TA C T I C S M A N E U V E R
Oncoming Traffic remains in play. While
Oncoming Traffic is in play, this stage is an
obstacle stage. Discard Oncoming Traffic at
the end of the stage or when the stage type
changes. Oncoming Traffic’s strength is
based on the stage type before playing it.
8
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Perfect Rhythm
Requires
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
1
6
4
● 216
Requires
5
19
● 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
Perfect Rhythm has +1 strength
for each turn maneuver you’ve
played this stage.
4
4
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
TA C T I C S M A N E U V E R
You may discard any one maneuver
in play that is reducing your Power.
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Psyche Out remains in play. While
Psyche Out is in play, you draw
1 extra card before each stage.
“He got by with a few nasty bumps, but I heard
his car wasn’t so lucky.” – Kenji
2
2
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
TA C T I C S M A N E U V E R
Push The Envelope remains in play.
While Push The Envelope is in play,
both cars lose 1 Traction.
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
Quiet Type
Quite a Temper
Scare Your Passenger
Rubbing Is Racing
7
4
1
4
8
5
3
4
7
5
1
4
Requires
7
115 ★ 216
Requires
7
78 ◆ 216
Requires
2
3
● 216
Requires
TA C T I C S M A N E U V E R
50 ◆ 216
TA C T I C S M A N E U V E R
N I G H T K I D S O N LY.
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
M AYA O N LY.
Your opponent must discard a card
randomly from his or her hand.
Rubbing Is Racing remains in play.
While Rubbing Is Racing is in play,
both cars lose 1 Power.
If you have a Passenger mod, Scare
Your Passenger has +3 strength.
“You expect me to back off just because you think
there’s no way I could win? It’s obvious you don’t
know much about me.” – Zack
“He tapped my bumper?!? Show that aggression
on the hill, I sure won’t let you pass!” – Cole
Draw a card.
You know how some people totally change when
they’re in the driver’s seat? I’m one of those people.
5
5
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
5
6
6
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Secret Preparations
2
2
2
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Shame
“Come on, chill. Everyone feels like they’re gonna
chunk their cookies the first time they ride
with a street racer.” – Cole
Tailgate
7
5
1
3
7
5
1
3
7
5
7
43 ★ 216
Requires
7
▼
TA C T I C S M A N E U V E R
Your opponent must discard 2 cards
randomly from his or her hand.
1
1
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
“If I knew the girl sitting next to me could whip
around those curves better than I could, I’d shake
with shame every time I was around her.” – Kenji
1
1
4
135
● 216
Requires
7
100 ★ 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
If your current number of mods is less
than your car’s maximum, discard 2
cards to select any mod from your
card collection, and add it to your car.
“New tires, tuned engine. All ready for battle.” – Ry
Requires
3
Tap the Bumper
3
Requires
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
1
1
6
1
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
S H I N G O O N LY.
T R A I L I N G C A R O N LY.
TA C T I C S M A N E U V E R
T R A I L I N G C A R O N LY.
“He’s closing the gap! How could he be
catching up?!” – K.T.
1
1
1
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Your opponent must discard 2 cards
randomly from his or her hand.
“You’re watching for dangers ahead of you, but
you’ve forgotten the one behind you!” – Shingo
5
5
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
The Best Advice
The Better Line
The Crowd Goes Wild
The Car Trains the Driver
6
2
1
8
3
3
1
8
3
3
1
8
Requires
5
79
● 216
Requires
6
29
● 216
Requires
TA C T I C S M A N E U V E R
3
3
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
1
3
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Requires
4
4
“Incredible. The mountain is lit up like a
parade of lights. Word about the battle
has spread like brush fire.” – Boss
4
5
Time Attack
7
6
2
2
7
6
2
2
7
TA C T I C S M A N E U V E R
The Roar remains in play. While the
Roar is in play, you gain +4 Style.
7
5
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Requires
5
48 ◆ 216
Requires
5
5
Tofu Shop Drift
2
46 ★ 216
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
3
9
45 ★ 216
The Crowd Goes Wild remains in play.
While The Crowd Goes Wild is in play,
you gain +4 Style.
5
Requires
9
TA C T I C S M A N E U V E R
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Think About the Future
The Roar
● 216
The Car Trains The Driver gains +1
counter for every $2 by which your
opponent’s car is more expensive
than your car (including mods).
The Better Line remains in play.
While The Better Line is in play,
your opponent loses 1 Traction.
“If you were to apply practical theories
to your skills, you could be the best
driver out there.” – Ry
85
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
If The Best Advice counters a
tactics maneuver, draw a card.
5
74
● 216
Requires
8
52 ★ 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
CHALLENGE
T A K A N D B U N TA O N LY.
Discard any number of cards from
your hand, then draw the same
number of cards from your deck.
Discard any other Challenge cards in play.
Time Attack remains in play.
While Time Attack is in play, all speed
maneuvers have +2 strength.
“In order to get the car to do what you
want, you have to live and breathe the
course 24-7 and get every spare second
of practice you can.” – Bunta
1
1
1
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
2
2
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
6
9
6
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™
INITIAL D COLLECTIBLE CARD GAME
™
Trust Your Partner
Turbo Lag
Under a Full Moon
Underestimated
5
3
3
3
5
3
3
3
5
4
3
3
Requires
5
● 216
125
Requires
5
● 216
149
Requires
5
116
● 216
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
If your opponent has a Turbo mod, Turbo Lag
remains in play until the end of this stage. While
Turbo Lag is in play, your opponent loses 3 Power.
“Turbo power is a huge weapon on the straightaways. But, coming out of the corners, it actually
holds back the car’s response time.” – Ry
Under A Full Moon remains
in play until after your next maneuver.
While Under A Full Moon is in play,
you gain +3 Power.
4
4
4
2
4
2
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Watch His Line
3
6
8
6
5
7
5
5
137
● 216
Requires
6
119
● 216
Requires
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
T R A I L I N G C A R O N LY.
“I chose to follow because I have a plan.”
– Tak
4
5
5
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
6
I G G Y O N LY.
Underestimated has –5 strength
in the last stage of the race.
“What’s the matter with you? I know,
you’re a little jealous of my talent!” – Iggy
8
8
8
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
6
5 ★ 216
TA C T I C S M A N E U V E R
If your opponent counters Wearing
The Tread with a turn maneuver,
Wearing The Tread remains in play.
While Wearing The Tread is in play,
your opponent loses 1 Traction.
3
143 ★ 216
White Comet of Akagi
Wearing the Tread
4
6
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
6
Requires
3
5
TA C T I C S M A N E U V E R
TA C T I C S M A N E U V E R
You must have a Passenger mod
to play Trust Your Partner.
If Trust Your Partner counters a
tactics maneuver, draw a card.
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
Requires
3
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
R Y O N LY.
You may discard a maneuver in play.
“That’s a typical Ry Takahashi move for you.
His skill is the real deal.” – Zack
4
4
4
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE
© Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE®
™