The Disembedding of a Brazilian Software

Transcription

The Disembedding of a Brazilian Software
The Disembedding of a Brazilian
Software
Roberto Ierusalimschy
Lua is a programming language developed at the
Catholic University in Rio de Janeiro that came to
be the leading scripting language in video games,
besides being used extensively in many other
areas from set-top boxes to Photoshop Lightroom.
#include <math.h>
/* computes the square root of 'x' */
#define precision 0.0001
double sqrt (double x)
{
double r = x;
while (fabs(x ­ r * r) > precision)
r = r ­ ((r * r) ­ x) / (2 * r);
return r;
}
­­ computes the square root of 'x'
precision = 0.0001
sqrt :: Double ­> Double
sqrt x = aux x
where aux r
| abs(x ­ r * r) <= precision = r
| otherwise = aux (r ­ f')
where f' = ((r * r) ­ x) / (2 * r)
precision = 0.0001
sqrt :: Double ­> Double
sqrt x = aux x
where aux r
| abs(x ­ r * r) <= precision = r
| otherwise = aux (r ­ f')
where f' = ((r * r) ­ x) / (2 * r)
A large program may have millions of lines
of code like these.
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There are thousands of programming
languages in the world
A few dozen are in general use
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C, C++, C#, Java, Javascript, Python, Perl, Ruby,
Lua, PHP, Objective-C, Basic, Pascal, Fortran, Lisp,
Scheme, Forth, Erlang, Prolog, Tcl, Ada, Haskell, …
–
–
–
–
most have been developed in the US
a few came from (western) Europe
one from Japan
one from Brazil
Scripting Languages
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Trade performance/robustness for easy of
programming
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modelling dogh versus masonry
Frequently used for end-user programming and
configuration
Many of the languages in general use are
considered scripting languages
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Perl, Lua, PHP, Python, Ruby, Tcl, …
Programming Languages
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Long life span
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Evolution
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Fortran - 1957, Lisp - 1960, C - 1970, Perl - 1989,
Java - 1995, Javascrip - 1995
hardware changes, programming techniques
change, fads change
Reasonable investment to learn
Choice of a Language
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Main tool for software development
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May be a huge commitment for an organization
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Training
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Code base
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Adobe has currently more than one million lines of
code written in Lua
If you were a manager for a
company in Silicon Valley, would
you invest so much in an opensource language developed in
South America?
The Beginning of Lua
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1993: Tecgraf - a partnership between PUC-Rio
and Petrobras
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strong culture of tool development
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inheritance from the Brazilian market reserve
Two programs with configuration problems
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each with its own mini-language
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both languages with severe limitations
idea: a generic configuration language
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Lua
Lua at Tecgraf
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Good acceptance
Language soon spread to several other
applications
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in one year, ~30 programmers
No impact outside Tecgraf
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no big success case outside Tecgraf
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“a language from PUC?”
International Exposure
Newsgroups:
comp.compilers,comp.lang.misc,comp.programming,comp.lang.c
From: [email protected] (Luiz H de Figueiredo)
Organization: Computer Systems Group, University of Waterloo
Keywords: tools, available
Date: Fri, 8 Jul 1994 11:51:45 GMT
This is the first public release of Lua.
* What is Lua?
Lua is a simple, yet powerful, language for extending applications. Lua
has been developed by TeCGraf, the Computer Graphics Technology
Group of PUC-Rio, the Catholic University of Rio de Janeiro, Brazil.
Dozens of industrial products developed by TeCGraf use Lua.
[…]
International Exposure
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First Web page in 1995
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www.inf.puc­rio.br/~roberto/lua
First contacts by email from remote users
Reading “smoke signals” from
abroad
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news, blogs, emails
“Following Lua news from an office in Rio de
Janeiro takes some work.”
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many important things are never written down
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the world is not flat
First International Publications
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R. Ierusalimschy, L. H. de Figueiredo, W. Celes.
Lua --- an extensible extension language.
Software: Practice & Experience, 26(6):635652, 1996.
L. H. de Figueiredo, R. Ierusalimschy, W. Celes.
Lua: an extensible embedded language. Dr.
Dobb's Journal, 21(12):26-33, 1996.
Lua in Games (the beginning)
“One naïve programmer fresh out of
school....”
Lua in Games (the beginning)
From: Bret Mogilefsky <[email protected]>
To: "'[email protected]'" <[email protected]>
Subject: LUA rocks! Question, too.
Date: Thu, 9 Jan 1997 13:21:41 -0800
Hi there...
After reading the Dr. Dobbs article on Lua I was very eager to
check it out, and so far it has exceeded my expectations in every
way! It's elegance and simplicity astound me. Congratulations on
developing such a well-thought out language.
Some background: I am working on an adventure game for the
LucasArts Entertainment Co., and I want to try replacing our older
adventure game scripting language, SCUMM, with Lua.
Lucas Arts,
1998: First AAA
game to use Lua
Scripting in Grim Fandango
[The engine] doesn't know anything about adventure
games, or talking, or puzzles, or anything else that makes
Grim Fandango the game it is. It just knows how to render a
set from data that it's loaded and draw characters in that set.
[…]
The real heroes in the development of Grim Fandango
were the scripters. They wrote everything from how to
respond to the controls to dialogs to camera scripts to door
scripts to the in-game menus and options screens. […]
A TREMENDOUS amount of this game is written in Lua.
The engine, including the Lua interpreter, is really just a small
part of the finished product.
Bret Mogilefsky
In 1998, Cameron Laird wrote in his column
in SunWorld magazine:
“Its user base is also small; there might be only a
few tens of thousands of Lua programmers in the
world. They're very fond of this language, though,
and the imminent explosion of ubiquitous
embedded processing (computers in your car, in
your plumbing, and in your kitchen appliances)
can only work in favor of Lua.”
For us, that “small” user base was much larger
than we could imagine!
In 1998, Cameron Laird wrote in his column
in SunWorld magazine:
“Its user base is also small; there might be only a
few tens of thousands of Lua programmers in the
world. They're very fond of this language, though,
and the imminent explosion of ubiquitous
embedded processing (computers in your car, in
your plumbing, and in your kitchen appliances)
can only work in favor of Lua.”
For us, that “small” user base was much larger
than we could imagine!
Spreading the Word
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GDC 1999 (2000?): round table about scripting
languages
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Java × interpreted C++ × not using scripting
languages
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200 miserable people
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“Or you could just use Lua…”
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Furious scribbling
Bret Mogilefsky, Lua workshop 2005
Yindo
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2000: start-up in San Francisco
An Internet game platform that combines Lua,
OpenGL and OpenAL
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not totally unlike Flash
Did not last too long :(
News in Brazil
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“Sistema criado na PUC é usado por empresa
do Vale do Silício.” Gazeta Mercantil, Sep 29,
2000.
“Software nacional faz sucesso nos EUA.”
ISTOÉ Dinheiro, Oct 25, 2000.
“Linguagem criada na PUC-RJ conquista o
Vale do Silício.” Globo.com - Info & Tech, Nov
16, 2000.
News in Brazil
Being used by a small startup in Silicon Valley
made the news…
News in Brazil
Being used by a small startup in Silicon Valley
made the news…
Being used by one of the largest oil companies in
the world did not.
The Lua book
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Started in 1998, published in 2003.
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What language?
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Portuguese × English
How to publish?
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non-academic English publishers
2nd edition, 2006
2nd edition, 2006
Other books
2003
2005
2008
2008
2007
2009
Apple Insider, June 11, 2010
“Apple relaxes iOS SDK terms to allow
Lua but block Flash
“Apple's iOS SDK rules for iPhone developers
have relaxed the restriction of section 3.3.2
pertaining to interpreted code, enabling Apple to
forbid Flash and other middleware platforms while
still enabling popular game engines and libraries.”
Slashdot: News for nerds, Feb 1, 2012:
“Wikipedia Chooses Lua As Its New template
language”
among the first comments:
“Lua comes from Brazil. You know what else
comes from Brazil? Waxed balls.”
Slashdot: News for nerds, Feb 1, 2012:
“Wikipedia Chooses Lua As Its New template
language”
among the first comments:
“Lua comes from Brazil. You know what else
comes from Brazil? Waxed balls.”
Lua Today
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Used by Samsung (TVs), Cisco (routers),
Logiteh (keyboards), Olivetty (printers), Verizon
(set-top boxes), Ginga (set-top boxes), Adobe
(Lightroom), Sony (Home), Wikipedia
strong niche in games
Lua in Games
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The Engine Survey (Mark DeLoura,
03/02/09,Gamasutra)
What script languages are most people using?
South American Software Development : Using
Brazil to take the temperature of the South
American software climate. Dr. Dobb's, Jan
2008.
“Although most software developed in South America
is created for local use, we should look at one program
that is not only a shining example of South American
software development, but also a case study in
software development in the climate of South American
programming.”
Takhteyev, Yuri. Coding Places: Uneven
Globalization of Software Work in Rio de
Janeiro, Brazil. Ph.D. Dissertation, University of
California, Berkeley. May 2009. (also: Coding
Places: Software Practice in a South American
City, MIT Press, Fall 2012.)
“One of the cases explored in depth is Lua, a
programming language developed in Rio de Janeiro.”
“This [disembedding] creates difficult questions about
what Lua could do for the country and the city where it
was developed.”
Could your next IT project come from Brazil?
ITPro, May 2010.
“But Brazil’s most popular technology export is Lua.
[…]
Lua is one of the reasons why [Sergio Rezende, then
minister of science and technology] can call Brazil ‘one
of the three key IT centres in the world’.”