Set 1 - Star Wars CCG Players Committee

Transcription

Set 1 - Star Wars CCG Players Committee
Set 1
DARK SIDE
•Colonel Wullf Yularen
POWER 1
•Corporal Vandolay
ABILITY 2
POWER 2
1, 2: any capital starship. When deployed,
may activate up to X Force (limit 4), where X =
number of ISB agents on table. While aboard
a starship, its power may not be reduced by
opponent.
2
5
2
4
•Colonel Wullf Yularen
•Djas Puhr
ABILITY 2
POWER 2
1. When deployed, may take an ISB agent
here into hand. Once per turn, if you just drew
an ISB agent for battle destiny anywhere, may
take that card into hand to cancel and re-draw
that destiny.
•Djas Puhr
•Lt. Pol Treidum
POWER 2
1
•Jango Fett
Trade Federation bounty hunter.
2
5
I
EPISODE
FORCE-SENSITIVE
Power, defense value, and forfeit +1 for each
icon here. Your total ability may not be reduced
at same site. Your Force drains here may not be
canceled by Leia.
4
4
•Corporal Vandolay
•Jango Fett
ABILITY 4
•Wooof
ABILITY 1
POWER 2
1. When deployed (or leaves table), may draw
top card of Reserve Deck or Used Pile. During
battle, attrition against you is -1 for each ISB
agent here (limit -3). Your spies here (unless
Undercover) are immune to Double Agent.
ABILITY 2
3. May deploy with any cruiser using Combat
Response. While aboard an
starship,
opponent’s battle and weapon destiny draws
here are -1.
2
4
Original concept by Ryan Jellison and Blake Huffman
•Lt. Pol Treidum
•Wooof
•Endor Shield
•Despair
EFFECT
Deploy on table. Opponent’s characters deploy +1
to same site as Jabba’s Prize. When you capture a
character, opponent loses 1 Force. Your Force drains
at same battleground site as Jabba’s Prize are +1. My
Favorite Decoration may not be placed out of play. A
Deploy on table. While your
objective on table
(and opponent’s objective not on table) opponent
generates no Force at Endor system. Twice per game,
may S an Imperial admiral. A
;
;
EFFECT
POWER 4
ABILITY 3
Original concept by David Lankton
ARMOR 5
2. Adds 1 to maneuver of anything he pilots.
Adds one battle destiny with opponent’s Jedi,
card, or
card. May be targeted by Hidden
Weapons. If about to be lost, may S Boba Fett.
4
6
•Despair
•Endor Shield
••Imperial Domination
•Jabba’s Haven
Deploy on table. Lost if your non-Imperial character (or
starship) on table. Unless you occupy fewer locations
than opponent: if you win a battle, retrieve an Imperial;
and, during battle, may take an Imperial just drawn for
destiny into hand to cancel and redraw that destiny. A
•Lando System?
Jabba has won the service of many of his guards
and other henchbeings through games of chance.
;
•Ng’ok War Beast
4
•Jabba’s Haven
EFFECT
•Ng’ok War Beast
3
••Imperial Domination
•According To My Design
Dejarik of a Ng’ok war beast. Foul temper gives rise
to bad feelings. Has razor-sharp retractable claws. Used in
many systems to frighten off potential attackers.
•According To My Design
4
“Your fleet is lost. And your friends on the Endor
moon will not survive. There is no escape, my young apprentice.”
EFFECT
;
If a Jabba’s Palace site on table, deploy on table. The
Camp is canceled. May T Nal Hutta. Once per battle,
may lose 1 Force; your battle destiny modifiers affect
your total battle destiny instead. Once per game, may
retrieve a non- alien or
starship into hand. A
Original concept by Jarad Konsker
EFFECT
•Jabba’s Palace Sabacc (Dark)
•A Dark Time For The Rebellion
;
Deploy on table. If your character, starship, or vehicle in
battle is about to be lost before the damage segment,
it is instead lost at end of battle (if forfeited, forfeit
for 0). A
E
USED INTERRUPT
Unless your starship site or Death Star on table, T
Emperor to your site (even if converted) and up to three
Effects that deploy for free, are A , and have “deploy on
table” (or “deploy on your side of table”) in game text.
Light Side goes first. Place this Interrupt in Lost Pile.
If opponent’s starting location was Massassi Throne Room,
opponent loses 1 Force when you play this Interrupt.
Add or subtract 1 from opponent’s just drawn destiny. OR
Activate 1 Force. OR Until end of turn, battle destiny draws
may not be modified or canceled (unless being redrawn).
;
•Ng’ok
STA RTI N G I NTE R R U P T
•Insignificant Rebellion
Not endorsed or sponsored by LucasFilm Ltd.
•A Dark Time For The Rebellion
SWCCG Players Committee 2015
Cold Feet
•TIE Sentry Ships
USED INTERRUPT
;
Play a Defensive Shield from under your Starting
Effect. S OR Cancel Mantellian Savrip or Surprise
Assault. OR Cancel an attempt to remove a just-lost
character from opponent’s Lost Pile.
Turn It Off! Turn It Off!
USED INTERRUPT
USED: If you just drew a starship for destiny, take that
starship into hand to cancel and redraw that destiny.
LOST: Use 3 Force to retrieve a starship into hand.
Play a Defensive Shield from under your Starting
Effect. OR If opponent just deployed a
card, it
may not battle for remainder of turn. OR Cancel Out Of
Commission (if attempting to place a card out of play).
S
;
USED OR LOST INTERRUPT
Original concept by Michael Erisman
Cold Feet
Turn It Off! Turn It Off!
•TIE Sentry Ships
•Coruscant: Imperial City
Imperial Entanglements / No One To Stop Us This Time
0
Imperial Entanglements
•CORUSCANT: IMPERIAL CITY
7
Force drain +1 here.
Once per game, may T a character with “Black Sun” in lore here.
•CORUSCANT: IMPERIAL CITY
No One To Stop Us This Time
Deploy Tatooine (with Devastator there) and a Tatooine
battleground site.
For remainder of game, you may not deploy Sandwhirl,
Jabba’s Palace sites, non-Imperial characters, nonImperial starships, or systems.
While this side up, opponent loses no Force to Tatooine
Occupation or your Force drains at Tatooine system.
Once per turn, may T a Tatooine battleground site.
Flip this card if you control three Tatooine sites and
opponent controls less than three Tatooine sites.
•Coruscant: Imperial City
Expand The Empire
•Slave I, Symbol Of Fear
While this side up, once during your control phase,
may peek at up to X cards from the top of your Reserve
Deck, where X = number of Tatooine locations you
occupy; take one into hand and shuffle your Reserve
Deck. Once per turn, may T a Tatooine battleground
site. Opponent’s characters require +1 Force to move
from Tatooine sites using their landspeed. During your
draw phase, you may retrieve one trooper.
Flip this card if opponent controls more Tatooine sites
than you.
E
•Destroyed Homestead
E
•Stalker
CAPITAL: IMPERIAL-CLASS STAR DESTROYER
3
•Slave I, Symbol Of Fear
POWER 8
Originally designed as a planetary defense craft. Uses
restricted jamming technology, allowing it to appear out of
nowhere. Contains many hidden armaments.
I
EPISODE
8
9
ARMOR
7
HYPERSPEED 3
May add 6 pilots, 8 passengers, 2 vehicles and 4
TIEs. Permanent pilot provides ability of 1. If
opponent’s starship just moved from here, Stalker
may follow it as a regular move (if within range).
•Stalker
STARFIGHTER: FIRESPRAY-CLASS ATTACK SHIP
POWER 3
3
5
MANEUVER 5
HYPERSPEED 5
May add 2 pilots and 2 passengers. Power +1 for
each opponent’s starship here. While Jango or Boba
Fett piloting, immune to attrition < 5.
•Slave I
Not endorsed or sponsored by LucasFilm Ltd.
SWCCG Players Committee 2015
LIGHT SIDE
•Lando Calrissian
POWER 3
•Mace Windu
ABILITY 3
FORCE-ATTUNED
POWER 6
2. Smuggler. When deployed, may S a
character with “Cloud City” in lore. During battle,
may use 1 Force to cancel the game text of a Dark
Jedi (except Vader) at same site.
3
6
7
8
•Obi-Wan Kenobi
ABILITY 6
3
7
•Yané
3
4
FORCE-SENSITIVE
Leia’s deploy cost may not be modified by
opponent. Adds one battle destiny if with Han or
Vader. May move as a ‘react’ to same site as an
Imperial. Once per turn, may T Leia Of Alderaan
or Reflection. Immune to attrition < 4.
POWER 1
3
4
ASTROMECH DROID
While present with a Scomp link, adds one icon
here. While aboard a starfighter, adds 2 to power,
maneuver, and hyperspeed. Immune to Fire
Extinguisher.
•R2-D2 (Artoo-Detoo)
•Seeking An Audience
EFFECT
Deploy on table. Once per turn, may use 2 Force to T a
battleground system. Your non-unique starfighters apply
their deployment modifiers at any location. Once per
turn, if you just Force drained at a battleground system,
may draw top card of Reserve Deck. A
If a Jabba’s Palace site on table, deploy on table. His
Name Is Anakin is canceled. Once per turn, if Han frozen,
may use 2 Force to T non- : C-3PO, Chewie, Lando,
Leia, or R2-D2. Once per game, may place this Effect out
of play to retrieve an alien or
starship into hand. A
;
EFFECT
;
2
3
ABILITY 4
ABILITY 2
Whenever opponent deploys a character to same
or adjacent site, may activate 1 Force. While with
Amidala, forfeit +1, and once per turn may peek at
the top card of your Force Pile and Reserve Deck;
return one card to each deck or pile.
2. Opponent’s starships here may not ‘cloak.’
Smoke Screen is a Used Interrupt when targeting
Melas.
•R2-D2 (Artoo-Detoo)
•A New Secret Base
POWER 2
FORCE-SENSITIVE
•Melas
•Princess Leia
•Obi-Wan Kenobi
ABILITY 4
Original concept by Zane Thorp,
POWER 3
JEDI KNIGHT
POWER 2
JEDI MASTER
•Princess Leia
Obi-Wan’s deploy cost may not be increased.
Power +1 for each Dark Jedi here. Once per
game, may exchange two cards in hand with any
one card in Lost Pile. Immune to attrition < 5.
6
9
ABILITY 7
During battle, Mace may ‘swing’ one lightsaber
twice. Fetts may not add battle destiny draws here.
Immune to attrition < 6 (< 8 if with a Dark Jedi).
•Mace Windu
•Lando Calrissian
POWER 5
•Melas
Original concept by Brian Fred
•Yané
•Seeking An Audience
•A New Secret Base
•Ascension Guns
•We’ll Take The Long Way
4
•We’ll Take The Long Way
I
EPISODE
USED INTERRUPT
USED INTERRUPT
During your deploy phase, use X Force (minimum 1) to
relocate X of your characters at an interior Theed Palace
site to Theed Palace Throne Room. S OR If opponent
occupies your location, peek at top two cards of your
Reserve Deck and take one into hand.
Use 1 Force to S a dejarik or holosite. OR Cancel a
Force drain at a holosite. OR If opponent is about to
place your character out of play, place that character in
your Lost Pile instead.
;
Actions borne of the love for one’s planet can
heavily outweigh those generated from simple battle orders.
Escape Pod
Original concept by Pat Johnson
Escape Pod
•Ascension Guns
Hear Me Baby, Hold Together
Perimeter Scan
USED: Play a Defensive Shield from under your Starting
Effect. S OR Cancel Counter Assault, Defensive Fire,
or Hidden Weapons. OR Make a just drawn Overload
destiny = ½.
LOST: Cancel Cease Fire! or I Have You Now.
USED: Play a Defensive Shield from under your Starting
Effect. OR Target opponent’s just-deployed
card.
Target may not battle (or allow opponent to T cards) for
remainder of turn. S
LOST: Cancel Trample (unless targeting an Undercover spy).
;
USED OR LOST INTERRUPT
;
USED OR LOST INTERRUPT
EFFECT
Hear Me Baby, Hold Together
If We Have A Plan on table, deploy on table. Imperials
deploy +1 to Theed Palace Throne Room and, while you
occupy that site, you may ignore your Objective’s location
deployment restrictions. Once per game, may S an I
system and/or a leader. A
•ANOAT
LOST INTERRUPT
;
Original concept by Scott Lingrell
•Anoat (Light)
•Sabotage
EPIS ODE
•Security Control
Perimeter Scan
5
Force loss from Security Precautions is reduced by 4.
Target an opponent’s non-superlaser weapon card.
Draw destiny. Subtract 1 if your spy on table. Target
lost if total destiny < target’s destiny number. OR
Cancel an attempt to use a weapon to target your
spy (or any card with your spy).
•Anoat (Light)
•Sabotage
Not endorsed or sponsored by LucasFilm Ltd.
SWCCG Players Committee 2015
•Naboo: Theed Palace Hallway (Light)
•Tantive IV
•Green Leader In Green Squadron 1
Ascension Guns. You move to here using landspeed for free.
Once per game, may S
•NABOO: THEED PALACE HALLWAY
While We Have A Plan on table, your Force icons here are canceled.
•NABOO: THEED PALACE HALLWAY
•Green Leader In Green Squadron 1
•Naboo: Theed Palace Hallway (Light)
CAPITAL: CORELLIAN CORVETTE
2
POWER 5
4
7
ARMOR
4
HYPERSPEED 3
May deploy without presence or Force icons. May
add 3 pilots and 4 passengers. Permanent pilot
provides ability of 2. Adds one icon here.
•Tantive IV
STARFIGHTER: A-WING
POWER 5
4
4
MANEUVER 5
HYPERSPEED 4
Permanent pilot is •Green Leader, who provides
ability of 2. Adds one battle destiny with a Rebel
snub fighter. During battle, may cancel immunity to
attrition of any starship here; this A-wing is ‘hit.’
A-wing Cannon
•Dash In Rogue 10
•Mace Windu’s Lightsaber
•Dash In Rogue 10
2
Enclosed.
•Mace Windu’s Lightsaber
1
Elegant sword of pure energy. “This is the weapon
of a Jedi Knight. Not as clumsy or as random as a blaster.”
A lightsaber can be dangerous to an unskilled user.
I
EPISODE
COMBAT VEHICLE: T-47 SNOWSPEEDER
CHARACTER WEAPON
POWER 5
3
5
MANEUVER 5
LANDSPEED 4
May add 1 pilot. Permanent pilot is •Dash, who
provides ability of 3. During battle, if with another
T-47 and about to draw a battle destiny, may draw
two and choose one. Immune to attrition < 4.
Rebel Snowspeeder
Not endorsed or sponsored by LucasFilm Ltd.
Deploy on Mace. May add 1 to Force drain where
present. Mace may add 1 to his duel total. May target a
character or creature for free. Draw two destiny. Target
hit, and its forfeit = 0, if total destiny > defense value.
Jedi Lightsaber
SWCCG Players Committee 2015