DARK SIDE - Star Wars CCG Players Committee

Transcription

DARK SIDE - Star Wars CCG Players Committee
Set 2
DARK SIDE
POWER 2
ABILITY 2
POWER 2
2
•General Nevar
2. Information Broker. When deployed, may T
a droid here or a Restraining Bolt. During battle,
may retarget an opponent’s weapon targeting your
droid to another one of your characters present
(even Daroe).
2
4
•Pote Snitkin
•General Nevar
•Daroe
ISB leader.
3
3
ABILITY 2
While driving a vehicle, adds one battle destiny and
your total ability here may not be reduced. At same
and related sites, Skrillings are power and forfeit +2,
and, once per game, your just-lost transport vehicle
may be ‘recycled’ (place in Used Pile).
Original concept by Clayton Atkin
Original concept by Ryan Jellison and Tom Marlin
•Pote Snitkin
•Daroe
•Binder
•Jabba’s Trophies
5
•Jabba’s Trophies
1
•Binder
Oola had to choose between giving in to Jabba’s
constant advances or resisting him and inciting his wrath.
POWER 3
3
4
ABILITY 2
2, 3: Blizzard 2. Deploys -1 to Hoth. When
deployed, may peek at top card of any Reserve Deck.
When a spy here is targeted by Trample, adds 1 to
your destiny draw.
Original concept by James Barnes
•Commander Gherant
•Black 6
CAPITAL: INTERDICTOR-CLASS STAR DESTROYER
EFFECT
6
•Black 6
Deploy on table. If Jabba just Force drained (or won a
battle), stack top card of opponent’s Lost Pile here; may
draw top card of your Reserve Deck. If 4 or more cards
here, may return this Effect and a character with Jabba
at Audience Chamber to owner’s hand. A
POWER 5
;
6
6
Original concept by Jonathan Murray
ARMOR
5
HYPERSPEED 3
May add 6 pilots or passengers. Permanent pilot
provides ability of 2. Your starships may move to here
as a ‘react.’ For opponent to move a starship from
here requires +1 Force. Immune to attrition < 4.
Original concept by Casper Jørgensen and Kristian Lund
•••Death Squadron Star Destroyer
•Resistance
•Tempest Scout 3
COMBAT VEHICLE: AT-ST
ARMOR
POWER 3
3
4
3
LANDSPEED
4
May add 1 pilot. May move as a ‘react.’ Permanent
pilot provides ability of 2. Unless this vehicle ‘hit,’ your
other vehicles here may not be targeted by artillery
weapons, vehicle weapons, or opponent’s Interrupts.
STARFIGHTER: TIE/LN
POWER 1
Original concept by Ryan Jellison
MANEUVER 4
NO HYPERDRIVE
•Tempest Scout 3
1
3
May add 1 pilot. While Tanbris piloting, power +1.
Once per game, may retrieve bottom card of Lost Pile.
Your total battle destiny here is +X, where X = this
TIE’s power - 5.
Original concept by Jan Westergard
Enhanced TIE Laser Cannon
Not endorsed or sponsored by LucasFilm Ltd.
SWCCG Players Committee 2015
Set 2
LIGHT SIDE
•Leia Organa
Palace Raider
POWER 3
3
6
ABILITY 3
POWER 1
FORCE-ATTUNED
Agenda: rebellion. May not be ‘choked.’ Gains
at Galactic Senate. Draws one battle destiny if
unable to otherwise (if with an Imperial leader,
may add one destiny to total power or attrition
instead). ‘Diplomatic’ immunity to attrition < 3.
ABILITY 2
POWER 2
2. Palace Raiders (including this character)
deploy -3 if You’re A Slave? on table. While driving
a vehicle, it is power +3, defense value +1, and
moves for free.
2
3
Original concept by Hayes Hunter
•Leia Organa
•Wedge Antilles
Palace Raider
2
6
Original concept by Brian Fred
•Yoda, Keeper Of The Peace
1
3. While piloting an
starfighter, it is
maneuver +1 (+2 if Pulsar Skate) and Wedge
draws one battle destiny if unable to otherwise.
While with Booster or Mirax, your total battle
destiny here is +1.
•Wedge Antilles
Original concept by James Barnes
•Force Levitation
•Like My Father Before Me
•Yoda, Keeper Of The Peace
ABILITY 2
4
•Like My Father Before Me
•Force Levitation
4
The final act of Luke’s ascension to Jedi Knighthood
was sending off his father, draped in the garb of Vader.
Yoda calls upon the Force often to try and foresee
what destiny has in store.
I
EPISODE
POWER 3
JEDI MASTER
EFFECT
Deploys -1 to Coruscant. May lose 1 Force to
cancel Force Lightning targeting your character
present. Neither player may draw more than one
battle destiny here (those destiny draws may not
be modified or canceled). Immune to attrition.
USED INTERRUPT
Deploy on table.
Luke is deploy = 6, may not be
Disarmed, and, when in battle, adds 1 to each of your
battle destiny draws. Once per turn, may T Luke’s
Lightsaber. During your turn, if Luke is at a battleground,
may place a card from hand on Force Pile. A
;
5
7
ABILITY 7
Original concept by Tim Simon
Original concept by Chris Kelly
Original concept by Sean Miller
Levitation
•Honor Of The Jedi
Sense (Coruscant)
S a device (except Landing Claw). OR Target one
opponent’s droid present with your Jedi in battle. For
remainder of turn, target is power -1 and may not fire
weapons.
•Corran Horn In Rogue 9
•Azure Angel
•Azure Angel
•Corran Horn In Rogue 9
2
1
I
Artwork not affiliated or endorsed by Lucasfilm Ltd.
EPISODE
STARFIGHTER: X-WING
STARFIGHTER: MODIFIED DELTA-7 INTERCEPTOR
POWER 3
POWER 5
HYPERSPEED 5
May add one pilot and one astromech. During
battle, if Anakin or R2-D2 aboard, may lose 1 Force
to cancel a non- S interrupt. While Anakin or R2D2 aboard, immune to attrition < 5 (< 6 if both).
;
3
6
MANEUVER 4
Original concept by Kevin Shannon
LIN-V8K (Elleyein-Veeatekay)
Not endorsed or sponsored by LucasFilm Ltd.
5
5
MANEUVER 5
HYPERSPEED 5
Permanent pilot is •Corran Horn, who provides
ability of 4. Weapon destiny draws are -2 here.
While with a snub fighter, attrition against
opponent is +1 here. Immune to attrition < 4.
Original concept by The Advocate Council
•Red 5
SWCCG Players Committee 2015