TM - Xbox
Transcription
TM - Xbox
Third Party Xbox 360 Manual Cover Template NASA (North American/ South American), EMEA, Australia and New Zealand v3.5 DO NOT ALTER OR MOVE TEMPLATE ITEMS XBOX_360_MNL_CVR.indd 01 Dec ’07 >> Up to date? Check the Xbox 360 brand site at https://www.microsoftprosource.com/ brandbook/ for the latest information, templates, and more! Artwork Creator: Ultimate responsibility lies with you (your company) to ensure that the final packaging complies with both Age Rating Body and Local Laws of the particular region that your product will be distributed into. TM MS Color Bar v.5 030801 TM SOULCALIBUR®IV & © 1995-2008 NAMCO BANDAI Games Inc. LucasArts, the LucasArts logo, and the STAR WARS characters, names and all related indicia are trademarks of & © Lucasfilm Ltd. © 2008 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & TM as indicated. All rights reserved. Used with permission. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox 83047.226.AU logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. All other trademarks and trade names are the property of their respective owners. TM WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support. Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. 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LSWTFU_360_IFC_83047.206.AU.indd 1-2 10/07/2008 09:35:50 CONTROLLER DIAGRAM ] Block x F orce Grip ` Lock On, Menu _ Force Dash, Scroll Right Menu Scroll Left Y Force Lightning X Lightsaber Attack L Movement B Force Push, Menu Cancel A Jump, Menu Select < Player Options l Activate Action Camera C Camera Controls/ Centre Camera > Pause Xbox Guide CONTROLS MENU CONTROLS Select Menu Options.......................................................... D-pad Confirm Selection................................................................ A button Return to Previous Screen................................................. B button GAME CONTROLS Move Character................................................................... Left stick Rotate Camera Angle.......................................................... Right stick Centre Camera..................................................................... Click Right stick Action Camera..................................................................... UP on the D-Pad Block...................................................................................... w button Force Dash............................................................................ y button Jump...................................................................................... A button Lightsaber Attack................................................................ X button Force Push............................................................................ B button Force Lightning.................................................................... Y button Force Grip............................................................................. x button Target Lock........................................................................... z button Pause Game/Game Options............................................... > button Pause Game/Player Options.............................................. Back button LSWTFU_360_MG_83047.226.AU_1.indd 1 1 06/08/2008 14:51:14 Xbox LIVE Play anyone and everyone, anytime, anywhere on Xbox LIVE®. Build your profile (your gamer card). Chat with your friends. Download content at Xbox LIVE Marketplace. Send and receive voice and video messages. Get connected and join the revolution. Connecting Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries. Family Settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. For more information, go to www.xbox.com/familysettings. 2 LSWTFU_360_MG_83047.226.AU_1.indd 2-3 TABLE OF CONTENTS Connect to Xbox LIVE................................................................................................ 2 INTRODUCTION............................................................................................................... 4 MAIN MENU..................................................................................................................... 5 GAME OPTIONS............................................................................................................... 6 PLAYER OPTIONS............................................................................................................ 7 TRAINING ROOMS.......................................................................................................... 8 THE FORCE UNLEASHED................................................................................................ 8 STARTING A NEW GAME............................................................................................... 8 CONTINUING A GAME.................................................................................................... 8 SAVING THE GAME......................................................................................................... 9 EMBRACING THE DARK SIDE........................................................................................ 9 FORCE COMBOS.............................................................................................................. 12 COMBAT ACTIONS.......................................................................................................... 13 ACTION CAMERA............................................................................................................ 15 DEBRIEFING...................................................................................................................... 15 CREDITS............................................................................................................................ 16 PRODUCT LICENSE AGREEMENT................................................................................. 20 CUSTOMER SUPPORT.................................................................................................... 25 3 06/08/2008 14:51:16 MAIN MENU Press > at the Title Screen to reach the Main Menu. The Main Menu gives you the option of starting a new game, continuing a previous game, or viewing game options and extras. NEW GAME Select this option to begin a new game. CONTINUE GAME Resume play from the last saved game. LOAD GAME Load a previously saved game. OPTIONS This option will lead you into the Options menu, where you can change the settings for Audio/Video. AUDIO/VIDEO OPTIONS: Adjust the volume of the game’s Music, Sound Effects, and Voice. You can also adjust Brightness. EXTRAS View extra content unlocked through the single player campaign. Cinematics: View unlocked cinematics encountered in the main campaign. Art Viewer: View concept art. Trailers: View upcoming game trailers. Credits: View the development team behind Star Wars™: The Force Unleashed™. 4 LSWTFU_360_MG_83047.226.AU_1.indd 4-5 5 06/08/2008 14:51:18 GAME OPTIONS PLAYER OPTIONS SAVE GAME MISSION OBJECTIVES Save your progress. OPTIONS Adjust Audio/Video, Game, and Controller options. TRAINING ROOM Visit the training room aboard the Rogue Shadow to hone your skills. MISSION SELECT Replay previously completed missions. View primary mission objectives and secondary bonus objectives for the current mission, as well as hints to help you progress through the level. FORCE UPGRADES Enhance your combat abilities by cycling through your list of Force Powers, Force Talents, and Force Combos. Read their descriptions and upgrade them as they become available. LIGHTSABER Upgrade and customise your Lightsaber with power and colour crystals that you find during your missions. It is important to note that each power crystal grants a different combat bonus. COSTUME INPUT CODE Enter cheat codes to alter gameplay. EXIT GAME Quit your game and return to the Main Menu. 6 LSWTFU_360_MG_83047.226.AU_1.indd 6-7 As you progress through your missions, you will acquire new outfits. Note that changing outfits during a mission will cause you to restart from your last checkpoint. DATABANK Use the Databank to find information about various characters, locations, and vehicles found in Star Wars™: The Force Unleashed™. 7 06/08/2008 14:51:19 TRAINING ROOMS Saving the Game It is important to note that your progress automatically saves at autosave points at the beginning of missions and periodically throughout levels. If you are defeated, you will return to the most recent autosave point. If you choose to end your playing session and would like to manually save, access the Game Options menu and select the Save Game option. EMBRACING THE DARK SIDE Game Screen HEALTH BAR: The green bar in the upper left-hand corner is your Health. As you take damage the bar will change from green to red. Once the bar is depleted, you are defeated. You can replenish Health by defeating enemies. THE FORCE UNLEASHED Starting a New Game FORCE ENERGY BAR: The blue bar underneath your Health is your Force Energy. It depletes as you use your Force Powers, but automatically regenerates quickly over time. If you use a Force Power that expends more energy than you currently have, your Force Energy bar will display a yellow bar that must first deplete before any Force Energy can begin to regenerate. ENEMY HEALTH/FORCE ENERGY BAR: Enemy Health bars are displayed when enemies are nearby. Visible Force Meters for Boss characters are displayed in the top right-hand corner of the screen. If applicable, their Force Energy bar is displayed here as well. MINI MAP: The mini map shows your current location and helps guide you as you progress. If you are ever unsure of where to go next, follow the arrow to your next objective. Loading and Continuing While engaged in missions, your progress will automatically be saved at various autosave points. To load a saved game, access the Main Menu, select LOAD GAME, and then choose your saved data. Your game will continue from the last autosave point. EXPERIENCE BAR: As you defeat enemies on the battlefield, you will gain experience. Proof of true skill as a Sith, such as defeating multiple enemies at once or using the environment to damage your foes, will net more experience. When the bar fills, you will gain a level and earn multiple Force Spheres. When you have leveled up, a flashing + icon will let you know that you have Force Spheres to spend Continuing a Game Continue Game will select the last played game and load in at the last autosave point for that game. 8 LSWTFU_360_MG_83047.226.AU_1.indd 8-9 9 06/08/2008 14:51:21 EMBRACING THE DARK SIDE (CON.) FORCE GRIP: Force Grip allows you to grab, throw, and slam enemies and objects into the terrain or other enemies. Press and hold the x button to grip an enemy or object, and then use the right stick to move your target up and down, and the left stick to move your target left, right, forward, and back. Release the x button to let go of the enemy or object. FORCE REPULSE: Force Repulse sends out a shockwave in all directions, blasting back all nearby enemies and objects. Hold the ] button and press the B button. LIGHTSABER THROW: This power allows you to throw your Lightsaber at a target with pinpoint accuracy, causing damage to the target, as well as any objects or enemies in its path. The Lightsaber will automatically return to your hand. Hold the ] button while tapping the X button. LIGHTNING SHIELD: Lightning Shield reduces any damage you receive as well as boosting your Lightsaber-attack damage. Hold the ] button and press the Y button. Force Talents Force Powers Upgrading your Force Powers enables you to become a more efficient assassin. As you upgrade your Force Powers with Force Spheres, they will surely become more devastating. As your powers increase so must your level of control. When you upgrade your Force Powers you will find they may be executed using different button commands. Some require that you hold a button for a short time to charge up the power or to press additional buttons to add power. . FORTITUDE: Increases your maximum health. FORCE FOCUS: Increases your maximum Force Energy. VITALITY: Increases the amount of health you gain by defeating enemies. SABER MASTERY: You deal extra damage with Lightsaber attacks. FORCE PUSH: Force Push blasts enemies and objects away from you. This move is especially devastating to closer targets. Additionally, Force Push can be used to open large doorways. Tap the B button. FORCE LIGHTNING: Force Lightning sends a powerful blast of energy at your target that will damage and briefly stun them. Tap the Y button. 10 LSWTFU_360_MG_83047.226.AU_1.indd 10-11 11 06/08/2008 14:51:23 EMBRACING THE DARK SIDE (CON.) Combat Actions Force Combos TARGETING When facing objects and enemies in the environment, your current target will be outlined. Press and hold the button to lock-on to that target. Your Force Powers will be directed toward the object or targeted enemy. SITH SHIEN: An ancient Sith variation of the classic Lightsaber fighting style, Sith Shien focuses on quick and aggressive attacks to overwhelm your enemies. Press X, X, X, X. SABER BLAST: A Lightsaber attack followed by a powerful Force Push that blasts your opponent away from you. Press X, B. SITH STRIKE: A swift and deadly attack that infuses a Lightsaber with Force Lightning for added power. Press X, Y. LIGHTNING BOMB: Amplified Force Lightning that courses through your opponent’s body. After reaching a critical point the electricity causes them to explode. Press Y, z. IMPALE: Throw your Lightsaber to impale a gripped enemy, causing severe damage. Press and Hold x to Force Grip, and then press X to Impale. SABER LOCK Saber Locks occur when your Lightsaber collides with your opponent’s Lightsaber. The goal of a Saber Lock is to quickly overpower your enemy before they overpower you. Repeatedly tap the X button as quickly as possible to gain an advantage. Once the Saber Lock ends, the loser is knocked away—taking damage—and left vulnerable to attack. FORCE LOCKS Force Locks occur when your Force Powers connect with your opponent’s Force Powers. Push Lock: A Push Lock occurs when an enemy attempts to resist your Force Push. Press the B button repeatedly to gain the upper hand and knock back your opponent. 12 LSWTFU_360_MG_83047.226.AU_1.indd 12-13 13 06/08/2008 14:51:25 Lightning Lock: When your enemy attempts to resist your lightning attacks, a circular dial will appear on the bottom of the screen. A pointer rapidly circles around the outside of the dial, and you must press the Y button when the pointer is inside the red shaded area. Perform this action several times to overcome your opponent. Incorrect inputs shift the balance against you. Finally losing causes you to be shocked. ACTION CAMERA Grip Lock: Grip Locks occur when two Force users attempt to simultaneously throw each other. To avoid losing your footing, vigorously shake the left stick stick from left to right to gain the upper hand. BLOCKING When an enemy is preparing to attack, or when you are fired upon from long range, blocking will help to avoid incoming damage. Press and hold the w button to block. Blocking can reflect blaster fire and helps deflect Lightsaber attacks. As you grow stronger in the Force, you can activate advanced Force powers by holding w and pressing X, Y, or B. FINISHING MOVES When a difficult adversary, such as a Jedi, is near death you will be prompted to begin a finishing move. To complete it, you must press specific buttons on your controller as they flash onscreen. If you successfully pull off the finishing move you will be rewarded with Force Point bonuses. Failure will cause you to lose these bonuses and repeat the procedure. Debriefing Mission Detail Holocrons: Hidden throughout each level are special Holocron items. There are two types of Holocron: Jedi and Sith. Jedi Holocrons: These pick-ups contain rewards in the form of Force Spheres, colour and power crystals for your Lightsaber, and costumes. Additionally, Jedi Holocrons will completely refill your Health and Energy. Sith Holocrons: Sith Holocrons invigorate their user with immense power for a short period of time, such as invincibility, increased damage, infinite energy, life siphoning, and more. DASH AND EVADE The battlefield is full of adversaries intent on your elimination. While you are powerful, you are not invincible. You will need to perfect your ability to evade large and small attacks to remain alive. Press the y button to dash when a quick evasion is necessary, and remain on the move to make it difficult for your enemies to land a blow. While locked onto a target, you will be granted lateral and backwards dash evades as well. 14 LSWTFU_360_MG_83047.226.AU_1.indd 14-15 15 06/08/2008 14:51:27 MISSION SUMMARY After completing a mission, you will be taken to the mission wrap-up screen. Here you can view the spoils of your victory. Rewards: Review rewards you’ve earned for completing the level and collecting Holocrons. Mission Summary: Check the level of completion reached in certain areas such as the number of Holocrons collected, Force Points accumulated, and objectives completed. Enemies Defeated: View a list of all the enemies defeated in the mission. Credits Project Lead Haden Blackman Lead Producer Isa Anne Stamos Art Director Matt Omernick Lead Engineer Cedrick Collomb Lead Content Designer John Stafford Lead Systems Designer Rich Davis Producers Matthew Fillbrandt Julio Torres Franklin Alioto Lead Rendering Engineer Tim Ramsay Lead AI / Gameplay Engineer Tara Teich Lead Gameplay Engineer Tim Probst Lead Environment Artist Michael Kawas Lead Character Artist Dave Smith Lead Character TD Charles Brahmawong Audio Lead David W. Collins Cinematics Director Marty Stoltz Senior Core Engineer Eric Johnston Senior Designer Matthew Tateishi Senior Concept Artist Amy Beth Christenson Associate Producers Kristina Academia Patricia Kallusch Justin McLeod Marianne Monaghan Jon Sieker External Associate Producers Ed Tucker Matt Vella Darth Vader’s Secret Apprentice Sam Witwer Design Juno Eclipse Nathalie Cox PROXY David W. Collins General Kota Cully Fredricksen Maris Brood Adrienne Wilkinson Shaak Ti Susan Eisenberg The Voice of Darth Vader Matt Sloan Emperor Palpatine Sam Witwer Princess Leia Catherine Taber Bail Organa Jimmy Smits Production Assistant Producers Bertrand Reyes Estrellado Devin Hitch Brett Rector Christine Roberto Cameron Suey Production Assistant Neilie Johnson Administrative Assistant Jessica Galloway Production Intern Jett Lucas External Production External Producer Dan Wasson 16 LSWTFU_360_MG_83047.226.AU_1.indd 16-17 External Assistant Producer Dave Jimenez Content Designers Kevin AuYoung Steve Chen Ian Dominguez Nick Eberle Clark Hockabout Mike Hurst Reid Kimball Chris McGee Shawn Pitman Adam Piper Tony A. Rowe Systems Designers Steve Braman Cecil Carthen, Jr. Grace Morales Lingad Chris Porter Erik Yeo Writers Haden Blackman Shawn Pitman John Stafford Cameron Suey Art Concept Artists Stephen Chang Chin Ko Chris Voy Environment Artists Armando Calpena Kelvin Chan Gary Choo James Ho T.J. Jung Stephen Kody Choon Wee Keh Asier Lavina Brian Nestor Mirena Rhee Musa Sayyed Shawn Schmitt Chris Smart Shaun Stephenson Carl Wattenberg Yaofeng Zeng Character Artists Matt D. Aldridge Joy Chung Manuel Llamas Craig Matchett Jisung Roh Yoon-Bae Kim Cinematic Lighting and Visual Effects Mark Bergo Brian Goldberg Seth Hall Gilberto Martinez Brian Recktenwald Visual Effects Siddarth Achrekar Timothy Nice Cinematics Tools Yung Kao Jason Yao Animation Noah Bordner Kento Kojima David Lam Jax Lee YuehChih Eric Lin Ann Mikulka Matt Ornstein Christine Phelan Patrick Przybyla Tristan Sacramento Engineering Additional Animation Bailey Brent Jeff Brown Patrick Bonneau Chris Chua Jackie Corley Michael Easton Matt Garward Jean-Denis Haas Tim Harrington Keith Johnson Shawn Kelley Jonathan Lyons Glen McIntosh Chris Mitchell Erik Morgensen Kevin Quaid Jay Rennie Matt Strangio Tim Waddy Chris Walsh Art Technical Directors Brian Keane Matthew Parrott Jonathan Tilden James Van Allen Character Technical Directors Michael Abahazy Brian Huffman Ian Jones David Rhodes User Interface Design Gary Boodhoo Brian Lui Additional Art Suzana Kilic Dann Yap Liew Wai Ming Pick Chean Chong Shui Fong Ng Virtuous Cinematics Video Editor/TD/Sr. Lighting and VFX Artist Eric Antanavich Storyboard Artist Steven Lee Layout Artists Mohammad Zaini bin Mohamed Jalani Yong Zhen Tan Adam Schnitzer – Layout Advisor Audio Engineering Aaron Yonas Regaip Sen Daniel Deptford Sam Dicker Core Engineering Steve Dykes Jonathan Hoof Joseph Kubiak Sergey Parilov Jerome Scholler Jeffrey Reitman Leslie Von Pischke Axel Wefers James York User Interface Engineering Stephen Schlueter Jeffrey Pyacek Gameplay Engineering Brian Baird Mark Brown Chris Miles Ben Nickson Alexander Orozco Matt Puls Jackson Koh Joshua Koh Hong Yap Tan Jern-Kuan Leong AI Engineering Matt Grounds Nils Jonas Norberg Ben Morse Norman Wang Oren Weizman Rendering Engineering Cory Bloyd Bernie Friedin Kevin Meinert Olaf Piesche Todd Powers Marco Salvi Szymon Swistun Adam Wagner Fred Pighin Abhik Pramanik Ben Schleimer Ari Shapiro Jeff Smith Production Ryan Darcey Charlie Hite Kim Jardin Mike Orenich QA Eric Brummel Sarah Cherlin Marissa Martinez Ian Riutta Lucasfilm R&D Steve Sullivan Sound and Music Director of Audio Darragh O’Farrell Sound Design Brian Tibbetts Tom Bible Aaron Brown Erik Foreman Sound Implementation Damian Kastbauer Sound Assistant Jason Clark Foley Recorded at Skywalker Sound Foley Artists Jana Vance Dennie Thorpe Ellen Heuer Foley Mixer Frank Rinella Foley Recordist Sean England Original Star Wars™ Sound Effects Ben Burtt Music Supervisor Jesse Harlin Composer Mark Griskey Orchestrator and Conductor Jeff Marsh Additional Programming Dmitry Andreev Per Ohlsson Devin Kelly-Sneed Adrian Tan Recording Engineer John Kurlander Shared Tools and Technology Nick Porcino Brett Allen David Bullock Ben Cooley David Galles Rick Hankins Neil Hariharan Kerry Hill John Horn Jason Johnson Lucas Kovar John LeGrande David Lenihan Noah Lockwood Andre Mazzone An C. Nguyen Orchestra Contractor Janet Ketchum Pro Tools Operator Andre Zweers Score Preparation Robert Puff Music Recorded and Mixed at Skywalker Sound Mixing Engineer Leslie Ann Jones Assistant Engineers Judy Kirschner Robert Gatley Music Editing and Implementation Wilbert Roget, II 17 06/08/2008 14:51:29 Original Star Wars ™ music composed by John Williams P and © Lucasfilm Ltd. & TM. All rights reserved. Used under authorisation. Published by Bantha Music (BMI). Administered by and/or copublished with Warner-Tamerlane Music Publishing Corp. “The Force Unleashed” Theme Composed by Jesse Harlin Voice and Motion Capture Performance Talent Directors Darragh O’Farrell Motion Capture provided by Industrial Light and Magic Technical Director Michael Sanders MoCap Operator Spencer Reynolds MoCap Processing Rene Segura Video Engineer Dan Large Audio Department Coordinator Meg Crowel Lead Voice Editor Cindy Wong QA Assistant Leads Adam Goodwin Gabriel Roland Henry Hall International Production Assistants Gabriel Bootz John Stratford Testers Alex Markhovskiy Lana McCarthy Gregory Lee Josh Richardson Mark Friesen Matt Miller Scott Stokes Compliance QA Senior Lead Jesse Woodward Mark Montuya Gary Chew QA Manager Toby Mast Compliance Testers Travis Fillmore Mike Castillo Jesse Tavizon Sean Haeberman Emmy Bautista Chris Navarro Additional Testing by Babel Media Ltd. Compliance Senior Lead Matt Tomczek QA Manager Paul Magor Compliance Manager David Chapman QA Coordinators Naila Hadjas Shawn Langlois Steve Beauchamp Production Services Lead Testers Rodney Dickson Martin Pelletier Guillaume Duval Kevin Pasztor Stormtrooper 2 Steve Blum Death Star Technician Roger L. Jackson Testers Adrienne Edwards-Daugherty Aidan Stewart Alexander Nestorowich Antony Vannapho Chris Hagemeyer Dominic Lavigne Doug Morris Jean-Marc Comeau Leslie Kha Marc-Andre Legault Matthew Johns Max Delisle Nicolas Montagné Patrice Brunet Serge Hebert-Boudreau Steve Brassard Timothy Lloyd Yannick Benoit Linda Komsic Gabriel Marquis Phillip Conte Brian Abramson Jeffrey Langsner Martin Thibault Lauren Filiatreault Kevin Nowrang Zarabeth Wilson Damien Garland Dennis Lai Samuel Therlonge Geneviève Desaulniers Michael Enes Marie-Ève Ouimette Joseph Shenouda Ney Pimenta Jonathan Murphy Stephane Rainville Quality Assurance International Production QA Leads Julian James Troy Sims International Executive Producer Joey MacArthur Voice Editors Harrison Deutsch GW Childs Session Engineers Angie Yesson Jim Diaz Casting Director Kate Saxon Cast Captain Sturn, Jedi Knight Tom Kane Imperial Officer Jarion Monroe Kazdan Paratus Larry Drake Proto Rebel 1 Chris Cox Proto Rebel 2 Tim Omundsen Stormtrooper 1 Lex Lang Senior Localisation Producer Hiromi Okamoto 18 LSWTFU_360_MG_83047.226.AU_1.indd 18-19 Compliance Lead Kamel Perez Compliance Assistant Lead Wil Dimas Don Berger Senior Mastering Lab Technicians John Carsey Scott Taylor Mastering Lab Technician Jonathan Layton Product Support Senior Lead Jason R. Smith DevTrack Administrator Erwin Ocampo Console Resource Coordinator Eric Knudson Production Services Operations Manager Jay Geraci Senior International Marketing Manager Sharon Cook International Accounting Supervisor Cristina Sava Internet Content Manager Pablo Hidalgo Payroll Supervisor Michelle Lessley Internet Design and Programming Craig Drake Marketing Services Royalty Accountant Jason Vincenti Director of Lucas Online Bill Gannon Director of Marketing Services Ken Epstein G/L Accountant Mabel Vista LECL IT Services Integrated Marketing Manager Roger Evoy Accounts Payable Clerk Russell Anderson Creative Services Manager Steve Ervin Director Business Development Ada Duan Marketing Services Coordinator Rebecca Aghakhan-Mooshiabad Director of Financial Planning and Analysis Bill Liu Marketing Assistant Melanie McHugh Manual Design Hamagami/Carroll Inc. Manual Writer Greg Off Public Relations Senior Public Relations Manager Adam Kahn VP of Finance & Operations Kevin Parker Asst. to the VP of Finance/Finance Administrator Kim Reininger Operations Inventory Specialist Carlos Bustillo President Darrell Rodriguez Sales Operations Manager Jason Periera Executive Assistant to the President Erin Haver Public Relations Coordinator Hildie Murray Sales Operations Specialist Helen Dear Trisha Young Vice President of Product Development Peter Hirschmann Sales Billing A/R Support Philip He Executive Assistant to the V.P. of Product Development Lynda Benoit Director of Public Relations Margaret Grohne International Sales Manager Chris D’Avanzo Credit Analysts Raul Varguez Ed Bitonio Production Operations Global Sales Planning Manager Arnold Lee Sales Account Coordinator Arielle McKee Global Materials & Manufacturing Manager Evelyne Bolling Director Studio Operations Mark Kyle Vice President of Production Operations Atsuko Matsumoto Lucas Licensing Stacy Cheregotis Ashley Matheson Leland Chee International Public Relations Manager Barbara Gamlen Director of Credit & Sales Operations Cynthia del Rosario Master Scheduler Chris Machiran LECL Training Kate Shaw Linda Siegel Alex Tang Danielle O’Hare Mark Marcin Jed Parsons Materials Planners Myra Villadolid John Abinsay Channel Marketing Manager Sandee Ferrara Project Manager Larry Nilsen LECL Workplace Services Yves Metreaux PR Specialist Chris Cook Production Services Director Deborah Kirkham Director of Project Management Toby Northcote-Smith IT Operations Support John Von Eichhorn Daryll Jacobson Victor Tancredi-Ballugera Billy Mitchell Consumer Insights Consumer Insights Managers Glenn Chin Elina Shcop Director of Consumer Insights Cory Pierce Finance Studio Assistant Elyse Regan Studio Analysts Genevieve Buckmiller Doc Jackson Studio Operations Coordinator Eva Holman Controller Nahyion Kim Marketing Product Marketing Manager Kevin Kurtz Assistant Controller Lise Bauer Accounting Manager Lori Ann Tretasco Director of Global Marketing Kevin Kurtz Accounting Supervisor Kelly Garretson LucasArts Director of Game Technology Nick Pavis Associate General Counsel Nell O’Donnell Special Thanks Jim Ward Howard Roffman Jan Van der Voort Jerry Bowerman John Singh Mia Kelly, “Shaak Ti” likeness Mich Chau Michael Leras, “Jedi Knight” likeness Richard Kerris Skywalker Sound Steve Condiotti Tara Shayne, “Princess Leia” likeness Zeb Drees, “Young Apprentice” likeness Human Resources Pixelux DMM Human Resource Representatives Trisha Buendia Janetta Wood DMM Middleware Eric “Hellcats” Parker Eric Larsen Karl Hillesland LucasArts Business Affairs Business Affairs Anne Marie Hawkins Carole Vandermeyde Douglas Reilly Senior Human Resource Manager Blaire Chaput Lucas Online Internet Production Manager Nicole Love Internet Marketing Manager Staci Baird DMM Tools Mitchell Bunnell Dave McCooey Marco Falsitta Olivier Basille DMM Game Analysis Vik Sohal 19 06/08/2008 14:51:31 DMM Artist Esteban Monti ACTIVISION UK Creative Services Co-ordinator, Box and Docs Amy Hetherington Swiss Administration Raphael Arrigoni SVP-European Publishing Joerg Trouvain Accounting Mona Sohal General Manager Alison Cressey Executive Assistant Amber White EU Senior Brand Manager Amanda Welch Senior ManagerOperations & Inventory Kevin Smith UK Senior Brand Manager Aruna Sinha European Operations Manager Heather Clarke Director of Production Services - Europe Barry Kehoe Production Planner John Connelly Consultant Ken Kozman NaturalMotion – euphoria Kieran Donaldson – Team Lead / Senior Behaviour Engineer Bob Dowland – Senior Behaviour Engineer Mic Hoe –Senior Behaviour Engineer John Popadic – Behaviour Engineer Andrew Maclusky – Behaviour Engineer Robert Gledhill – Behaviour Engineer Simon Mack – Head of Technology Mat Best – Head of R&D Kevin Allington – Producer Star Wars™ The Force Unleashed™ uses Havok®. © Copyright 1999-2008 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details Physics by Open Dynamics Engine (binary form distribution only) Copyright © 2001-2008, Russell L. Smith. Lua 5.0 licence Copyright © 19942007 Lua.org, PUC-Rio. Localisation Project Manager Annette Lee Localisation Co-ordinator Gina Clarke PR Executive Ben Lawrence European Facilities & Business Services Manager Nicky Lothian ACTIVISION ASIA PACIFIC Senior Vice President, Managing Director Philip Earl European Supply Chain Director Andy Chaplin General Manager Australian & New Zealand Darrien Puddy Manager EUP Creative Services Jackie Sutton Marketing Manager Jeff Wong Creative Services Project Manager Mark Lugli Creative Services Manager, Marketing Materials Steve Clark Dolby and the double-D symbol are trademarks of Dolby Laboratories. Product Manager Jem Christo Creative Services Manager Elisa Biberian Media Relations Manager Joel Graham Operations Director Leon Jennings Very Special Thanks George Lucas PRODUCT LICENSE AGREEMENT IMPORTANT - READ CAREFULLY: USE OF THIS PRODUCT IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. “PRODUCT” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ONLINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PRODUCT, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. AND ITS AFFILIATES (“ACTIVISION”). LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of this Product solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and/or its licensors. This Product is licensed, not sold, for your use. Your license confers no title or ownership in this Product and should not be construed as a sale of any rights in this Product. Activision may make improvements, modifications or updates to the Product at any time and with or without notice to you, which may be made available to you as Activision may determine. Such improvements, modifications, or updates may change the game play associated with the Product. LICENSE CONDITIONS. You shall not: -Exploit this Product or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming centre or any other location-based site. Activision or its licensors may offer a separate Site License Agreement to permit you to make this Product available for 20 LSWTFU_360_MG_83047.226.AU_1.indd 20-21 commercial use in their sole discretion. Activision or its licensors may charge a fee for any such separate license; see the contact information below. - Use this Product, or permit use of this Product, on more than one computer, computer terminal, or workstation at the same time. - Make copies of this Product or any part thereof, or make copies of the materials accompanying this Product. - Unless an authorised copy of the Product is electronically delivered to you, copy this Product onto a hard drive or other storage device; you must run this Product from the included compact disc (“CD”) or digital versatile disc (“DVD”) as applicable (although this Product itself may automatically copy a portion of this Product onto your hard drive during installation in order to run more efficiently). - Use the Product, or permit use of this Product, in a network, multi-user arrangement or remote access arrangement, including any online use, except as otherwise explicitly provided by this Product. - Sell, rent, lease, license, distribute or otherwise transfer this Product, or any copies of this Product, without the express prior written consent of Activision. - Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Product, in whole or in part. - Remove, conceal, disable or circumvent any proprietary notices or labels contained on or within the Product. - Hack or modify (or attempt to hack or modify) the Product, or create, develop, modify, distribute or use any software programs in order to gain (or allow others to gain) advantage of this Product in an on-line multiplayer game setting, including, but not limited to, local area network or any other network play or on the internet. -Export or re-export this Product or any copy or adaptation or any portion or derivative thereof in violation of any applicable laws or regulations of the United States government. OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Product (including but not limited to any patches and updates) and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and “applets” incorporated into this Product) are owned by Activision, affiliates of Activision or Activision’s licensors. This Product is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Product contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement. LIMITED WARRANTY. Excepting patches, improvements, modifications, updates and any downloaded content, Activision warrants to the original consumer purchaser of this Product that the recording medium on which the Product is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any Product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Product is still being manufactured by Activision. In the event that the Product is no longer available, Activision retains the right to substitute a similar product of equal or greater value. This warranty is limited to the recording medium containing the Product as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION AND/OR ITS LICENSORS. IN NO EVENT WILL ACTIVISION OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION OR ITS LICENSORS HAVE BEEN ADVISED 21 06/08/2008 14:51:34 OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. Please refer to Warranty procedures relating to your country of residence from the lists below. In Europe: When returning merchandise for replacement please send the original Product discs only in protective packaging and include: 1.A photocopy of your dated sales receipt. 2.Your name and return address, typed or clearly printed. 3.A brief note describing the defect, the problem(s) you encountered and the system on which you are running the Product. 4.If you are returning the Product after the 90-day warranty period, but within one year after the date of purchase, please include a cheque or money order for £12.00 sterling per disc replacement. Note: Certified mail is recommended. In Europe send to: WARRANTY REPLACEMENTS ACTIVISION (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AF, United Kingdom. Disc Replacement: +44 (0) 870 241 2148 In Australia: For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase. If you are returning the software Product after the 90-day warranty period, but within one year after the date of purchase, please contact Activision on 02 9869 0955. Note: No returns will be issued unless you have contacted Activision first. If an Activision representative advises you that your game is valid for a return, please return the original software Product disc to: In Australia send to: Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia and include: 1. A Photocopy of your dated sales receipt. 2. Your name and return address, typed or clearly printed. 3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the software Product. 4. Please include a cheque or money order for AUD $20 per CD or AUD $25 per DVD replacement (subject to availability). LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PRODUCT, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION AND ITS LICENSORS SHALL ALSO NOT BE LIABILE FOR ANY DELAYS, SYSTEM FAILURES OR SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY (IF ANY) OR ACCESS THERETO. NEITHER ACTIVISION’S NOR ITS LICENSORS’ LIABILITY SHALL EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PRODUCT. SOME STATES/ COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. 22 LSWTFU_360_MG_83047.226.AU_1.indd 22-23 TERMINATION. Without prejudice to any other rights of Activision or its licensors, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Product and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS: The Product and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1) (ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION. Because Activision and/or its licensors would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision and/or its licensors shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision or its licensors may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its licensees and each of their partners, affiliates, licensors, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement. MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. Activision may make improvements, modifications or updates to the Product at any time and with or without notice to you, which may be automatically downloaded to your system used in connection with this Product. Such improvements, modifications or updates may change the game play associated with the Product. Except as provided herein, this Agreement may not be amended except in a writing signed by both parties; provided, however, that Activision has the right with or without a writing signed by both parties, to amend this Agreement in connection with any improvements, modifications or updates to the Product. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405,USA, (310) 255-2000, Attn. Business and Legal Affairs, [email protected]. This game and manual are each a work of fiction. All of the characters and events portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2008 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved. Online play (if applicable) subject to terms of use and privacy policy as may be available online at www.lucasarts.com or such other site as LucasArts may designate. Sep08 23 06/08/2008 14:51:36 Experience Terrain Deformation by logging on to FractureGame.com 24 LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2008 Lucasfilm Entertainment Company Ltd. & ® or TM as indicated. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. LSWTFU_360_MG_83047.226.AU_1.indd 24 06/08/2008 14:51:41