eLearning Excellence In The Middle East 2008 (Forum Proceedings
Transcription
eLearning Excellence In The Middle East 2008 (Forum Proceedings
(1) Table of Contents Foreword ___________________________________________________________________ 5 Dr. Narimane Hadj Hamou, Forum Chair ____________________________________________ 5 When and How to Mentor, Coach Skills and Transfer Knowledge ___________________ 6 William A. Gray _________________________________________________________________ 6 Competency Development via E-Learning for Universities, Faculties and Students____ 13 William A. Gray ________________________________________________________________ 13 Towards Excellence in e-Mentoring and e-Coaching ____________________________ 24 Marilynne Miles Gray ____________________________________________________________ 24 Adoption of Learning Technologies to Alleviate the Impact of Social and Cultural Limitations in Higher Education ____________________________________________ 40 Abdullah Tubaisahat ____________________________________________________________ 40 Eyas El-Qawasmeh _____________________________________________________________ 40 Evaluation of Online Education Quality via Frequent Pattern Mining ________________ 51 Taysir Hassan A. Soliman ________________________________________________________ 51 Can e-Learning be the Professional Development Panacea of the Future in “Quality” of Education of People? ____________________________________________________ 61 Ian Erskine____________________________________________________________________ 61 Stephenson Anthony ____________________________________________________________ 61 Anton van Schalkwyk____________________________________________________________ 61 Transformation Pedagogies for Effective e-Learning Integration___________________ 81 A. Senteni ____________________________________________________________________ 81 Innovations in Defining, Designing and Delivering Online Corporate Trining Programs: A Case Study____________________________________________________________ 99 Kanishka Bedi _________________________________________________________________ 99 Emerging Technologies for Powerful Learning: The Role of Aesthetically Driven Instructional Design____________________________________________________ 114 Brent G. Wilson _______________________________________________________________ 114 The Value of e-Learning in the Palestinian Medical School ______________________ 124 Hani Abdeen _________________________________________________________________ 124 Malik Zaben __________________________________________________________________ 124 Anan Shtaya _________________________________________________________________ 124 AlQuds Medical School _________________________________________________________ 124 Colin Green __________________________________________________________________ 124 Northwick Park Institute for Medical Research, University College of London and ____________ 124 Ukraine Academy of Science_____________________________________________________ 124 e-Learning Information Portal Design Using PHP/MySQL _______________________ 132 Muntasser Khater______________________________________________________________ 132 (2) Virtaul Reality Technology in Education: Simulating Real-Life Experiences in an e-Learning Environment _________________________________________________________ 148 Ros Yahya ___________________________________________________________________ 148 An Investigation of Education Management Information Systems in the Kingdom of Bahrain _____________________________________________________________ 158 Maggie McPherson ____________________________________________________________ 158 University of Leeds, UK _________________________________________________________ 158 Ahmed Al Koofi _______________________________________________________________ 158 Ministry of Education, Kingdom of Bahrain __________________________________________ 158 FactorsLeading to Students’ Withdrawal from Courses in e-Learning Environment: An Empirical Study _______________________________________________________ 170 Mohammad H. Haj-Ahmed ______________________________________________________ 170 e-TQM College, Dubai __________________________________________________________ 170 A Paradigm Shift in Management Education: Perceived Relevance of Online MBA Programs in GCC Countries ______________________________________________________ 183 Syed Aziz Anwar ______________________________________________________________ 183 ‘Edutainment’ as an Emerging Trend in Teaching Professional Development ________ 194 Fotni Paraskeva _______________________________________________________________ 194 Sofia Mysirlaki ________________________________________________________________ 194 Ioannna Talani ________________________________________________________________ 194 Creating e-Learning Board Games for School Settings Using the ELG Environment ___ 213 1 Symeon Retalis, ______________________________________________________________ 213 1 Loannis Arapoglou,____________________________________________________________ 213 1 Michalis Boloudakis, ___________________________________________________________ 213 1 Petros Georgiakakia, __________________________________________________________ 213 1 Georgia Lazakidou, ___________________________________________________________ 213 2 Charalambos Vrassidas ________________________________________________________ 213 ePortfolio: A Tool for Quality Assurance for Learning, eLearning and ePortfolios _____ 224 Kathryn Chang Barker __________________________________________________________ 224 eLearning Unit ________________________________________________________ 235 Kathryn Chang Barker __________________________________________________________ 235 Emirates’ eLearning Route Map: eLearning Policies and Implementation Strategy____ 268 Leena Farook_________________________________________________________________ 268 Emirates Airline _______________________________________________________________ 268 eMentoring: The Future of Online Learner Support ____________________________ 290 Jane Harris __________________________________________________________________ 290 An Evaluation of ICT Intefration in Education for Selected Abu Dhabi Schools _______ 298 Jihad Qadan _________________________________________________________________ 298 Samir Idris Ali_________________________________________________________________ 298 Using Artificial Intelligence for eLearning: Intelligence Web Agent ‘Sharing the Knowledge Resources’ ___________________________________________________________ 316 Bassel Daoudi ________________________________________________________________ 316 (3) Th Feasiblity of Using Distance Collaborative Learning Tool for Postgraduate Medical Students: A Radiology Study in Iraq as the Case Study ________________________ 329 Sama Yousif AL-Eshaiker _______________________________________________________ 329 Designing and Evaluating eLearning Courses Based on Students’ Learning Preferences and Styles _______________________________________________________________ 336 Fawzi Baroud _________________________________________________________________ 336 The Global English Pedagogical Approach: The Evaluation of Technology and Value of Online English Language Learning _________________________________________ 351 David Nunan _________________________________________________________________ 351 Let’s Bring the Fun Back into Learning: Deploy Serious Games That Can Deliver Learning Outcomes____________________________________________________________ 370 Janaki Ram .V ________________________________________________________________ 370 B. Ravi Ramakrishnan __________________________________________________________ 370 Learning Object Metadata: Opportunities and Challenges for the Middle East and North Africa _______________________________________________________________ 382 1 Jehad Najjar, ________________________________________________________________ 382 1 Stefaan Ternier, ______________________________________________________________ 382 1 Erik Duval, __________________________________________________________________ 382 2 Mohamed Amine Chatii ________________________________________________________ 382 1 Katholieke Universiteit Leuven, Belgium ___________________________________________ 382 2 RWTH Aachen University, Informatik 5. Ahornstr, Aachen, Germany _____________________ 382 eLearning and Best Practices: Reflections on Technology, Delivery, Training and Support ___________________________________________________________________ 395 Hassan Bayanouni_____________________________________________________________ 395 Innovation in eLearning Design: A Case Study of the Indian Chartered Accountants__ 405 1 Geeta M. K. _________________________________________________________________ 405 2 B. Ravi Ramakrishnan _________________________________________________________ 405 (4) Foreword Dr. Narimane Hadj Hamou, Forum Chair The congruency between the forum site, the thematic tracks designed for accommodating the research papers, and the multinational mix of the participants in the forum, in my assessment, would go a long way in ensuring great success of the forum in Dubai. It is heartening for me to observe that the response to the Call for Papers for the thematic tracks of the forum has been quite encouraging. Submissions came in large number from various parts of the world. They were reviewed by the Technical Committee of Experts. I wish to take this opportunity to express my gratitude to the distinguished members of the committee for their kind efforts in meticulously reviewing the abstracts and making useful recommendations for improving the quality of submissions. Only the most appropriate papers were selected by the committee for presentation at the forum. The papers accepted by the Technical Committee of Experts encouragingly reflect fresh ideas . I am confident, the papers compiled in the Proceedings would help carve a distinctive and sustainable competitive edge for e-learning in the MENA region. Since the 1970s, the Middle-East and North Africa (MENA) region has made significant progress on the socio-economic front. The oil boom of the 1970s paved the way for a large number of countries of the region considerably to expand their social and economic infrastructures. However, major challenges remain. One of the great challenges facing the MENA region pertains to knowledge creation and dissemination far and wide. The first e-Learning Excellence in the Middle East 2008: Define, Design, and Deliver forum organized by e-TQM College will provide a perfect platform to present and discuss research findings, current practices and the challenges pertaining to the various facets of the forum theme. The forum is the outcome of a carefully crafted planning process and a great organizational effort on the part of the e-TQM College. The venue of the forum also reflects the growing stature of Dubai as the most relevant place in the Middle East for generating innovative ideas for e-learning excellence. (5) When and How to Mentor, Coach Skills and Transfer Knowledge William A. Gray CMSI Corporate Mentoring Solutions Inc. collaboratively plan one type of program; (3) seeing a multi-functional web-based delivery Abstract In this practice-based workshop, a Collaborative Planning Process will be used for defining and designing distinctively appropriate knowledge transfer or coaching or mentoring programs to be delivered, in which different groups are doing different things for different purposes. Dr. Gray will describe (a) how he has used his proven Process to align the definition, design, and delivery of a 150 different programs, and (b) how a program is different than a lessstructured initiative. This will enable participants to understand the key differences between: (1) a mentoring program for developing complex competencies over weeks/months; (2) a coaching program for learning specific behavioral skills; (3) a knowledge transfer program so Boomers can transfer important knowledge and information before retiring. Using this conceptual framework, participants will use a card sort process too collaboratively plan the key components of a formalized mentoring program. Finally, Dr. Gray will show a webbased software system that aligns definition, design and delivery for two programs previously discussed. system that aligns definition and design, and can be configured to support mentoring, skill coaching or knowledge transfer while reducing overall coordination/oversight time by up to 80% so more individuals can participate and benefit. What Dr. Gray Has Done and Learned over 29 Years The U.S. Department of Labor’s Dictionary of Occupational Titles asserts that mentoring is the most complex type of human interaction, being more complex than teaching, counseling, supervising or coaching. If mentoring one person is so complex, even more complex is the planning and implementation of a formalized mentoring program for a targeted group so that each individual protege develops his or her unique talents. In truly successful mentoring programs, each protege and each mentor benefits as well as the sponsoring organization. To produce such mutual benefits requires thoughtful definition and design, after which trained coordinators oversee delivery or implementation. Initial planning typically requires 1-3 days and involves a Collaborative Program Planning Process with key stakeholders; the amount of time needed depends on the complexity of the program and the number of different kinds of programs being planned (Gray, 1989). See Table 1. Introduction This four hour, practice-based workshop consists of three sections: (1) learning what Dr. Gray has done and learned since 1978 as a practitioner and pioneer in developing mentoring and coaching programs; (2) applying this conceptual framework to (6) Table 1. 2-Day Agenda for Collaboratively Planning a Successful Mentoring Program Start time Day 1 8:30 9:00 9:30 12:00 1:00 2:45 4:30 Start time Day 2 8:30 9:45 10:30-1:00 12-1:00 1:00 4:00 4:30 Activities Client’s Planning Team overviews challenges & why a Mentoring Program is needed, plus what’s happened to date. Dr. Gray describes Components of successful Mentoring Programs & Insights gained from 28 years experience. Dr. Gray describes other client’s answers to Essential Questions [e.g., Which group of people will participate? What is the business case? What are expectations for mentors and protégés? What is the role of the coordinator? What is the timeline?] The Team begins answering these and other questions [for a presentation to a Focus Group on Day 2]. Lunch [on premises to facilitate discussion] Planning Team continues answering Questions for the presentation to a Focus Group on Day 2. Dr. Gray shows Demo of Colaboro System & overviews functions that can be activated for use. Planning Team decides which Colaboro functions will be used. (Dr. Gray will present these to Focus Group) Wrap-up and Preview of Day 2. (There will likely be some “homework” to prepare for Day 2.) Activities Dr. Gray overviews Mentoring for Results Partner Training. (Dr. Gray will present this to Focus Group). Planning Team finalizes its presentation for the Focus Group. Present to Focus Group (get feedback & suggestions to enhance Program and increase support for it) Working Lunch on premises with Focus Group [so we can continue soliciting feedback and input] Dr. Gray & Planning Team use Focus Group feedback to revise Program. Wrap up; decide next steps . Adjourn. (7) experience. For example, Novices and Advanced Beginners cannot define, design and deliver Stage 3 or higher mentoring so it produces intended mutual benefits for participants and the organization. Because of their lack of practical know-how, they mistakenly believe that Stage 1 and 2 mentoring will produce the same intended outcomes as Stage 3, 4 or 5. In contrast, a Competent designer ensures that a program for a targeted group achieves its goals (e.g., orienting new hires) while a Proficient designer with broader experience can do this for different groups (e.g., orienting new hires, enabling career exploration, developing core leadership competencies). An Expert does this even better and faster, so that each distinctively unique program produces multiple outcomes (e.g., develops leadership capability, while supporting a diversity initiative and reducing turnover of high potential participants). See Table 2. To illustrate the complexity of planning and implementing mentoring programs, Dr. Gray will describe several different programs he helped to develop for different groups and purposes: • increasing career awareness in youth, • reducing the dropout rate of university freshmen • orienting new hires in education and high tech • aiding career development in the oil industry • developing leadership competencies Dr. Gray will describe a 5-level model for becoming a Mentoring Expert [based on: Dreyfus, H. and Dreyfus, S. (2005). Expertise in real world contexts, Organization Studies, 26 (5), 779-792] plus a 5-Stage Mentoring Maturity Model so participants understand why mentoring often fails when developed inhouse or by consultants with limited Table 2. Two Models for Understanding Why Mentoring Programs Fail Model for becoming Mentoring Expert Expert (top level) Proficient Competent Advanced Beginner Novice (bottom level) a Gray’s 5-Stage Mentoring Maturity Model [also applicable to Skill Coaching and Knowledge Transfer/Sharing] Stage 5. Mentoring Culture – seek out / provide anytime with anyone Stage 4. Institutionalized Mentoring – mentoring throughout the organization Stage 3. Competency-based Mentoring Program – based on business case Stage 2. Mentoring Initiative – limited planning and results Stage 1. Informal Mentoring – encouraged, but not formalized in any way To further understand the complexity of formalized mentoring programs, a comparison – based on traditional definitions, designs and implementation -- will clarify the differences between: • Informal mentoring – the kind that just happens spontaneously • Formalized mentoring – the kind that is carefully planned and implemented • Coaching – the kind that develops new skills (not more recent Executive Coaching) • Knowledge transfer – the kind that does not require a lot of time Participant Application of Collaborative Program Planning using a Card Sort Process Using what they’ve learned thus far, participants (in small groups) will use a proven Card Sort process to collaboratively plan a formalized mentoring program. Each group’s planned program will likely be different, thus illustrating (a) the complexity of this kind of program (formalized mentoring) and (b) the need to collaboratively define and design it so that the right program is ultimately delivered (implemented). (8) empower what proteges want to do and become. Both equipping and empowering are important: equipping ensures proteges get up to speed, fit in, and become good workers; empowering enables proteges to utilize their creativity and diversity to make creative contributions that add value and prevent organizational stagnation. Web-based Delivery System Aids Knowledge Transfer, Skill Coaching and Mentoring After a PowerPoint overview of each type of program, participants will see a Demo of a web-based system (called Colaboro) whose online Tools/Functions can be configured (set up) in over 200 different ways to support what different groups are doing. See Table 3. During initial Collaborative Program Planning Process, the online Tools needed by a particular group are determined. These Tools produce success in multiple ways: Achieving desired goals Achieving desired goals by creating and completing online Mentoring Action Plans (schedules meetings and ensures participants are prepared; enhances complex goal attainment) and/or online Coaching Plans (ensures mastery of essential skills). Completed Plans provide evidence of what was done and learned, and can be used to award certification to the protege/learner and recognition to the mentor or coach. All of Colaboro’s online Tools/Functions are based on proven paper products, on feedback from over 30 clients, and on the mentoring expertise gained since 1978 from developing over 150 different programs, training over 40,000 participants and 300 coordinators, and being mentoring coordinators for eight years. The current multi-functional, modular Colaboro system is the result of 6 upgrades over 9 years. It’s online Tools and features exist as options that can easily be enabled for use by different groups doing different things. When the full Colaboro® Mentoring Management System® is configured and used by program coordinators, this reduces overall coordination time by up to 80%. Precise matching Precise matching of best-fit mentoring partners using 1, 2 or 3 Matching Tools (client-supplied Demographics and Competencies to be developed or Topics for discussion, plus Mentoring Compatibility Indicator). In longer-term mentoring relationships, best-fit matching is especially important because ill-matched mentor-protege partners seldom meet and if they do, seldom achieve very much. Developing a good relationship Developing a good relationship by using the right Mentoring Styles and a proven 6-Step Mentoring Process that ensures mentorprovided assistance will be well-received and used. Two Mentoring Styles (Informational and Guiding Styles) equip proteges with what mentors know, such as: practical know-how, tricks of the trade, wisdom, knowledge, skills, competencies. Two Mentoring Styles (Collaborative and Confirming Styles) (9) Table 3. Major Configurations of CMSI’s Colaboro® Web-based System for connecting people to engage in different activities for different purposes Colaboro® - KT for Knowledge Transfer Users who are Knowledge Seekers connect with Knowledge Providers (or vice versa) to discuss important Topics supplied by the client Benefits: Systematic Knowledge Transfer to those who need institutional or professional knowledge Log on and indicate your Demographics & Demographics you prefer in other users; check Topics you want to discuss Search database for users who match your selected Topics & preferred Demographics May use online Action Plan to schedule meetings/discussions Answer online Survey report benefits gained to Colaboro® - SC for Skill Coaching Users are Learners who need to master essential skills and connect with Coaches who have corresponding expertise Colaboro® - MCD for Mentoring Competency Development Users are Proteges/Mentees who need to develop more complex competencies (not simple behavioral skills) and connect with Mentors who have corresponding expertise Benefits: Ensures essential skills are learned via systematic coaching; online Coaching Plans become templates for other coaches to use as-is or modify Log on and indicate your Demographics; rate your Needs and/or Expertise (gaps/strengths) on a list of skills Benefits: Ensures that human talent and complex competencies are actually developed via mentoring. Mentoring also reduces costly turnover and supports diversity initiatives. Log on and indicate your Demographics; answer Mentoring Compatibility Indicator; rate your Needs and/or Expertise (gaps/strengths) on competencies Find your own coaching partner(s) – or Coordinator can match partners Find your own mentoring partner(s) – or Coordinator can match partners – using 1, 2 or 3 Matching Tools (Demographics; Compatibility; Needs/Expertise) Use online Mentoring Action Plan to be prepared for meetings and to develop competencies over several weeks/months Create online Mentoring Agreement to foster commitment & prevent problems Answer Mentoring Style Indicator to build good relationship; basis for Online Partner Training Use Virtual Library Answer online Survey to report benefits gained Coordinator can monitor usage of online tools to enhance outcomes. Use online Coaching Plan to learn specific skills & provide evidence of what was done May use Virtual Library Answer online Survey to report benefits gained Requires virtually no Coordinator time to monitor users. If desired, Coordinator can monitor that skills are being mastered. ( 10 ) Conclusion These key points were addressed: (1) Programs for formalized mentoring, skill coaching and knowledge transfer are based on different definitions, design components and deliverables, and produce different outcomes. (2) A Collaborative Program Planning Process is the best method for ensuring multiple inputs and wider-spread support, and is especially important for Formalized Mentoring Programs. (3) When Novices or Advanced Beginners do the planning, this typically results in Informal Mentoring or Mentoring Initiatives instead of a real program. (4) A web-based delivery system precisely matches best-fit partners and tracks their progress, while reducing coordination time. (5) Partner training develops good mentoring relationships and enhances outcomes. (6) Theories and research findings cannot replace the practical know-how that is needed to define, design and deliver appropriate programs for formalized mentoring, skill coaching and knowledge transfer. ( 11 ) References Dreyfus, H. and Dreyfus, S. (2005). Expertise in real world contexts, Organization Studies, 26 (5), 779-792. Gray, William A. (1989) Situational mentoring: custom designing planned mentoring programs. Mentoring International, 3 (1), 19-28. ( 12 ) Competency Development via E-Learning for Universities, Faculties and Students William A. Gray CMSI Corporate Mentoring Solutions Inc. Abstract Research by large companies such as Microsoft and Coca-Cola shows that manual matching of mentor-protege partners to develop competencies takes 3 to 5 hours per pair. This process is highly subjective and full of uncertainty, often requiring rematching. Enter the algorithms of ementoring systems to reduce the time required to do objective and precise partner matching electronically, to enhance the quality of these partnerships via online training, and to measure goal attainment. A mentoring program and an e-system can be no better than the mentoring expertise they are based on. academia and the corporate world, the essential components of each kind, the level of Mentoring Expertise often involved in designing and implementing each kind, and a web-based Mentoring Management System® that reduces coordination time and enables more participants to develop needed competencies through one-on-one and group mentoring. My observations are based on 29 years of practical experience developing over 150 distinctively different mentoring programs, training over 40,000 participants and 300 coordinators, having been a coordinator for eight years, and on research. In sum, this presentation has a practical emphasis: how to align definition, design and delivery of different kinds of mentoring to produce associated outcomes. Introduction This presentation focuses on conceptually understanding different kinds of mentoring in Mentoring has been the most time-proven way to develop competencies and human talent throughout history. In fact, it was the only way until books, schooling and workforce training became commonplace. Many surveys have found that most companies today implement some kind of mentoring initiative or more formalized program for one or more business reasons: 73% to reduce costly employee turnover; 71% to improve leadership competencies; 66% to develop new managers and leaders; 49% to put high potentials on the fast track; 48% to support diversity initiatives; 30% to improve the technical knowledge of staff (Modis Professional Services, 1999). Why Do Organizations Provide Mentoring? Nearly all colleges and universities in the USA provide mentoring for freshmen – to enable them to succeed academically and not drop out. I’ve helped over 20 campuses do this. However, I have not been asked to plan and implement mentoring programs for faculty, even though I was a professor for 15 years at the University of British Columbia in educational psychology and understand the many challenges associated with earning tenure and promotion, getting research grants, getting published, and improving quality of instruction to earn higher student evaluations. ( 13 ) In the late 1970s, various types of mentoring initiatives and formally planned programs were started when researchers found that most women and minorities were omitted from informal mentoring – the type that occurs spontaneously when a mentor notices a talented person (usually with characteristics similar to the mentor) and begins to provide assistance, usually without the protege knowing this is happening. (Note: I use “protege” because it has been used throughout human history, instead of “mentee” which is not yet in the dictionary because it is so recent.) program, according to a 1999 Emerging Workforce Study: in an organization of 1,000 employees, 160 employees (16%) will leave annually when mentoring is provided regularly compared to 350 employees (35%) when it is not; if it costs $50,000 to replace an employee, losing 350 will cost $17.5 million annually to replace them versus $8 million annually to replace 160 employees. This means that regularly-provided mentoring saves $9.5 million annually in employee replacement costs in an organization of 1,000 employees. Mentoring initiatives and formalized programs began in the USA in the late 1970s and have become widespread there, initially to comply with the Equal Employment Opportunity Act, then to satisfy Affirmative Action goals, and currently to support Diversity Initiatives. Since 1978, over 80% of the 150 mentoring programs we have been asked to develop were started because of one of these three drivers, plus one or more of the other reasons cited above. Why is Formalized Mentoring so Difficult to Implement? For example, in academia, increasing the admission rate for under-represented students from minority backgrounds to meet EEO quotas was not enough to ensure they succeeded. These students needed Affirmative Action, such as provided by formalized mentoring to help them make the difficult transition from high school to campus life (most were the first in their family to do this), to do well academically on a large and unfamiliar campus, and to return the next year instead of dropping out. When it became apparent that retention rates for all freshmen could be increased via mentoring, such programs spread across the USA. Similarly, in the corporate world, regularlyprovided mentoring reduces employee turnover more than enough to pay for the The U.S. Dept. of Labor’s Dictionary of Occupational Titles asserts that mentoring is the most complex type of human interaction, being more complex than teaching, counseling, supervising or coaching. If mentoring one person is so complex, even more complex is the planning and implementation of formalized mentoring programs for a targeted group so that each individual protege develops his or her unique talents. In truly successful mentoring programs, each protege and mentor benefits as well as the sponsoring organization. To produce such mutual benefits requires thoughtful initial planning and coordinated implementation of key tasks. This requires a time commitment of at least 1-3 days for Collaborative Program Planning with key stakeholders (the amount of time needed depends on the complexity of the program and the number of different kinds of mentoring being planned). A time commitment is also required of the mentoring coordinator(s) because successful mentoring programs do not run themselves: one or more trained coordinators must oversee key aspects of the mentoring process for each group of participants. Table 1 shows the greater time required when a paper-based ( 14 ) approach is employed than when a web-based system is used, according our 2004 survey of 34 coordinators of small paper-based programs, enrolling 24-50 participants or 1225 pairs of matched partners (Miles Gray, 2000). Table 1. Time Required for Key Coordinator Tasks using Paper- and Web-based Methods Time Required using Conventional Paper- Time needed when using CMSI’s Key Coordinator Tasks Based Applications, Surveys, Reports Mentoring Management System® Enrolling/registering participants 1-2 people spent 3-5 hrs handling applications Participants spend 30-60 minutes online Matching mentor-protege partners 3-6 people spent 10-13 hrs 1 Coord needs 1-3 hrs Monitoring progress achieving 1-2 people spent 11-13 hrs 1 Coord needs 1-2 hr/month goals Evaluating protege benefits 1-2 people spent 9-11 hrs 1 Coord needs 2-3 hrs Evaluating mentor benefits 1-2 people spent 5-7 hrs 1 Coord needs 2-3 hrs Overall coordination time can be reduced by 80% -- and, more individuals can participate and benefit from mentoring at less cost per person -- when a web-based Mentoring Management System® is used and accessed via the internet. Users of this e-system software tool register online, are electronically matched on needs/expertise associated with core competencies, file online progress reports so the coordinator can monitor individual and group progress achieving protege goals, and answer online surveys to evaluate outcomes and benefits. literature, they proposed an often-cited 5-level model [e.g., Dreyfus, H. and Dreyfus, S. (2005). Expertise in real world contexts, Organization Studies, 26(5), 779-792]. They found that dedication to a focused field for at least 10 years is required to reach the top level of Expert, such as a master chess player or expert problem-solver who use conceptual models, pattern recognition to eliminate what won’t work, guiding principles and heuristics -- instead of slavishly trying one move/procedure after another (after another, after another) to find the right answer. Why do mentoring programs fail to produce mutual benefits for proteges, mentors and the sponsoring organization? There are two main reasons: first, mentoring champions, who advocate the program being started, are seldom mentoring experts; hence, they mistakenly think that “mentoring is mentoring is mentoring” – which is not true – and implement a program that cannot produce desired mutual benefits. The rest of this paper addresses these two shortcomings. In Table 2 below, I’ve adapted the Dreyfus Model to briefly indicate what’s required to become a Mentoring Expert. Over half of the contracts we’ve gotten since 1995 have been to salvage a program that didn’t work or produce desired results. These programs were typically started by Novices or Advanced Beginners, who mistakenly believed that they could simply gather information, read a book, attend a seminar or conference, or benchmark another organization’s program – and then implement their own mentoring program inhouse. Sometimes, a mentoring consultant functioning at these same lower levels helped create and implement a program that did not work as expected. How does One Become a Mentoring Expert Who Knows What to Do? Two of the leading researchers on becoming an expert in any field are the Dreyfus brothers, Henry and Stuart. After doing several meta-analyses of the research Some clients have developed Competence in planning and implementing a specific ( 15 ) program for a targeted group, such as for freshmen retention, and want to start a much different on-the-job mentoring program for co-op students, or a program in which alumni mentor students, or a program for mentoring faculty to develop needed competencies. Being Competent at implementing one kind of program enables this mentoring champion to realize the complexity and challenge of doing something very different – so that they welcome the wise counsel of a true Mentoring Expert to plan and implement a completely different program – because they want the new program to be successful and they want to become Proficient during the process. Table 2. The Dreyfus Model for Becoming an Expert in a Dedicated, Focused Field Level Expert Proficient Competent Advanced Beginner Novice Main Characteristics of a Mentoring Expert (based on Dreyfus and Dreyfus, 2005) Has at least 10 dedicated years focusing on a field (e.g., developing distinctive mentoring programs that are appropriate for different situations/groups). Experience in field is broad and deep. Aware of important variables in any new situation. Able to use different paradigms and heuristics to solve problems quickly and creatively. Reflective practitioner who self-assesses what works and doesn’t. Appropriately plans and implements in each new/different condition. Engages in “forward” reasoning to solve a problem. Typically, this person “developed the rules – including new rules” that serve as Guiding Principles to prevent problems and enhance success. Has at least 5 years in field, with some varied experiences. Still “rule-bound” to other people’s rules when solving problems. Becoming a reflective practitioner. Can plan and implement several different types of mentoring programs, and is starting to understand Guiding Principles. Has repeated experience doing the same thing. (e.g., can implement one type of simple Mentoring program). Follows memorized “rules” -- but is unaware of Guiding Principles. Knows “about” mentoring for specific circumstances. Engages in backward reasoning to solve problems. Likely to implement simplistic “do-your-own-thing” mentoring initiative than a more formal program with structured components that produce desired outcomes. Doesn’t feel responsible for outcomes. Little or no direct experience. May have read books or articles, but has no practical understanding based on actual experience. Unaware of Guiding Principles. The rest of this paper describes a 5-Stage Mentoring Program Maturity Model™ for understanding different kinds of mentoring. Each Stage requires different kinds of planning and implementation to foster different levels of engagement and learning that produce different outcomes. In other words, if your organization wants Stage 4 or 5 results, you won’t produce this with Stage 2 or 3 planning and implementation. Although the focus is on mentoring, there is some discussion about skill coaching because mentors often provide this when proteges need to master specific skills to improve performance. Gray’s 5-Stage Mentoring Program Maturity Model™ In my 5-Stage Model, there are 8 Essential Components: 1. Program Planning – involves key stakeholders conceptualizing and planning the right type of mentoring to implement so it aligns with other existing initiatives. 2. Collaboration Roles – how mentors and proteges will interact (reciprocal or one-way; one-on-one or group mentoring; skill coaching or longerterm mentoring). 3. Content Management – the skills/competencies to be developed or topics for discussion. ( 16 ) 4. 5. 6. 7. 8. Partner Matching – precisely matching needs/expertise in partners so that needed competencies can be developed and topics can be discussed. Partner Training – teaches matched partners how to work together productively and starts the mentoring relationship and journey together. Performance Management – using Mentoring Action Plans to ensure complex competencies are actually developed and Coaching Plans to ensure specific skill mastery. Measurement – the metrics to be obtained and the methods to be used, such as completed Plans in #6 plus online surveys. Coordination – a trained coordinator must oversee the entire process to ensure success; this is the most important person in a successful program. None of these Components is evident in Stage 1 Informal Mentoring, the kind of mentoring that spontaneously happens around the water cooler, on elevators, etc. Such informal mentoring is not a program in any true sense because whatever happens, just happens. There is no way of knowing who is mentoring whom, what is being taught and learned, or when this happens. When leaders verbally encourage such informal mentoring, without ensuring that it is actually occurring on a regular basis for all employees, turnover can occur annually at a 35% rate, as mentioned previously. In sum, an “informal mentoring program” is an oxymoron. (See Table 4 for a list of each Stage’s main characteristics.) Stage 2 Mentoring Initiatives are the most basic type of semi-formalized mentoring, and are usually developed in-house by Novices or Advanced Beginners who have been assigned to this task without it being part of their main job responsibilities. They do it mostly by benchmarking what other organizations are doing, and then transplanting this into their own situation. Unfortunately, these transplants seldom work because each new situation requires customized planning and implementation that meets all the unique requirements of the new situation. In these Mentoring Initiatives, only three of the eight Components are partially happening. There is some Planning to decide who can participate, which role (mentor or protege) they will fulfill as partners when they get together to Collaborate, and what Content they will focus on (typically they discuss topics of mutual interest; seldom do they actually develop usable competencies that improve performance). These Mentoring Initiatives can be provided for a small, targeted group of participants (1050 proteges plus their mentors), for a similar designated time period (3-12 months) as the benchmarked program – with Partner Matching being manually done using written applications and resumes. Or, much larger groups can be encouraged to use a web-based e-system to find their own mentoring partners in a database of participants, and then discuss topics of mutual interest. Seldom, are competencies actually developed. An orientation or kick-off might be provided instead of real Partner Training. There are few, if any, expectations or guidelines to be fulfilled, so participants tend to “do their own thing,” thereby producing a wide variety of outcomes that cannot be easily assessed. There is much less Coordination and monitoring of the mentoring process than occurs in more mature Stages/Programs, and Measurement of intended outcomes is seldom planned so outcome metrics are seldom obtained. ( 17 ) Table 3. Extent to which Eight Essential Components Occur in 5 Kinds of Mentoring Eight Components for 5 Kinds of Mentoring: 1. Informal Mentoring 2. Mentoring Initiative 3. Formalized Mentoring Program 4. Institutionalized Mentoring Programs 5. Mentoring Culture C1. Program Planning C2. Collaboration Roles C3. Content Management C4. Partner Matching C5. Partner Training C6. Performance Management C7. Measurement C8. Coordination (oversight) Below are numbers representing the Kinds of Mentoring listed on the left. The length of a row from left to right indicates to what extent each Component typically occurs. No number appears for a Kind of Mentoring when a Component does not occur (e.g. Informal Mentoring). All Components occur for Institutionalized Mentoring and a Mentoring Culture. Not Occurring Partially Occurring Fully Occurring 2222222222222222222222222 33333333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 2222222222222222222222222 3333333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 2222222222222222222222222 3333333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 33333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 33333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 33333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 33333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 33333333333333333333333333333333333333333 4444444444444444444444444444444444444444444444444444444444 5555555555555555555555555555555555555555555555555555555555 As mentioned previously, most of the contracts we get are from organizations that have tried a Stage 2 Mentoring Initiative and want to enhance the mentoring process and outcomes by more carefully planning and implementing a Stage 3 Formalized Mentoring Program. Such Mentoring Programs are thoughtfully Planed to identify the Content (usually core competencies to be developed) and the Collaboration Roles (e.g., skill coaching and/or mentoring) to be employed by all targeted participants, in order to meet important professional and organizational goals. We recommend using a Collaborative Program Planning Process involving key stakeholders to solicit their ideas and to ensure their support. At Pacific Bell and Pillsbury, the managers of the targeted proteges agreed to support the Mentoring Program only if mentors did no skill coaching, but instead referred proteges to the managers because they had been trained to provide this. At Exxon, supervisors indicated how they assisted new hires in year one sufficiently so that the Mentoring Program began in year two with the second job rotation where supervision was not as adequately provided. In Formalized Mentoring Programs, the other Program Components are operating, but on a smaller, limited basis -- just for the targeted group (usually less than 100-200 participants). Partners are often matched in these smaller programs using a paper-based approach (written applications, resumes), but this is labor-intensive, as was shown in Table 1. Another alternative is to use an e-system to match best-fit partners on core competencies, for this ensures that protege needs match ( 18 ) mentor expertise. This more precise matching of partners enhances actual competency development, and is significantly faster than paper-based matching, saving hundreds of hours. Stage 4 Institutionalized Mentoring Programs occur when there is active executive support and funding to enable wide-spread participation in different kinds of programs throughout the organization, and this is facilitated by using an e-system, such as our web-based Mentoring Management System® [MMS], to precisely match mentoring partners and monitor mentoring activity. Only an e-system permits individuals to connect and engage in different kinds of longer-term mentoring to develop complex competencies, or shorter-term coaching to master essential skills, or even faster knowledge transfer, as described in Table 4. Table 4. Major Configurations of CMSI’s Web-based System (called Colaboro®) Colaboro® - KT for Knowledge Transfer Users: Knowledge Providers connect with Knowledge Seekers (or vice versa) Benefits: Systematic Knowledge Transfer to those who need institutional or professional knowledge Log on; indicate your Demographics & Demographics you prefer in other users; check Topics you want to discuss Search database for users who match your selected Topics & preferred Demographics May use online Action Plan to schedule meetings/discussions Answer online Survey report benefits gained to Colaboro® - SC for Skill Coaching Users: Users with expertise connect with those needing to master essential skills Benefits: Ensures essential skills are learned via systematic coaching; Coaching Plans become templates for other coaches to use as-is or modify Log on and indicate your Demographics; rate your Needs and/or Expertise (gaps/strengths) on a list of skills Colaboro® - MCD for Mentoring Competency Development Users: Users with expertise connect with those needing to develop more complex competencies (not simple behavioral skills) Benefits: Ensures that complex competencies are actually developed via mentoring Find your own coaching partner(s) – or Coordinator can match partners Use online Coaching Plan to learn specific skills Find your own mentoring partner(s) – or Coordinator can match partners May use Virtual Library Answer online Survey to report benefits gained Coordinator has access to online tools corresponding to all user functions, including Reports. Properly trained and highly committed Coordinators market the various kinds of Institutionalized Programs and assist large numbers of participants throughout the organization to use key tools and functions of the online system. For example, Coca-Cola Log on and indicate your Demographics; answer Mentoring Compatibility Indicator; rate your Needs and/or Expertise (gaps/strengths) on competencies Use online Mentoring Action Plan to be prepared for meetings and to develop competencies over several weeks/months Create online Mentoring Agreement to foster commitment & prevent problems Answer Mentoring Style Indicator to build good relationship; basis for Online Partner Training Use Virtual Library Answer online Survey to report benefits gained spent 480 people-hours manually matching 100 mentoring partners (using resumes and written applications) before deciding, in 2001, to use our online Mentoring Management System® to electronically match best-fit partners faster and more objectively, and to fulfill other essential Coordinator tasks such as monitoring progress and evaluating outcomes. Similarly, Ernst & Young (Boyle, ( 19 ) 2005) used our online system for four years to develop core competencies in its accountants in a nation-wide Program, with these results: the percentage of female partners increased from 5 to 13%, and annual turnover of female partners significantly decreased, saving the firm $10 million annually in replacement costs. As a follow-on to its successful diversity initiative, the Air National Guard implemented an Institutionalized Program at 35 of its 150 Wings/Units across the USA, before abandoning its goal of progressing to a Stage 5 Mentoring Culture when the champion was redeployed. All Components of the Mentoring Program Maturity Model are fully happening at Stages 4 and 5 because mentoring is an executivebacked strategy that occurs throughout the organization and because trained/committed Coordinators use an enterprise-level Mentoring Management System® to manage and monitor all aspects of the knowledge transfer, coaching and mentoring process. Such as: registering participants, matching best-fit partners and monitoring individual and group progress to enhance outcomes, and evaluating results. In other words, Coordinators inspect what executives expect, to ensure it is fully happening throughout the organization. This is necessary whether the Coordinator matches partners or ensures they are matching themselves. Table 5. Key Characteristics for the 5 Stages of Mentoring Program Maturity Stage #1 – Informal Mentoring (non-program) -verbally encouraged by leaders -meet at water cooler, on elevators -informal mentoring; not a planned program -organization doesn’t know what’s occurring Stage #2 – Basic Mentoring Initiative -champion wants program for targeted group -match partners; little monitoring of activity -program announced with limited planning -results seldom planned for or measured Stage #3 – Competency-Based Formalized Mentoring Program -has senior management support & funding -users create online Coaching & Mentoring Plans -careful planning to identify competencies/outcomes -online system monitors progress, evaluates benefits -business case for competency focus -coordinator oversees entire process/activities -online system matches targeted participants Stage #4 – Institutionalized Mentoring Program -active executive support, funding & participation -many mentoring pools pursue different purposes -mentoring is an organizational strategy -some pools transfer institutional knowledge -Enterprise Mentoring Management System used -some pools discuss topics of mutual interest -MMS enables both mentoring & skill coaching -some pools develop competencies via action plans -MMS permits Competency/Knowledge Management -online system matches & monitors all participants -MMS linked to Performance Mgmt. & Devpt. -database-generated reports enhance results System -ROI measured to justify each mentoring program -MMS linked to LMS to enhance training results Stage #5 – Mentoring Culture in the Organization -all of the above in #4 PLUS... - all leaders mentor future leaders (multiplier effect) -MMS accessible by everyone at any time -mentoring is top-down & bottom-up in Org. -MMS facilitates formal programs for targeted groups hierarchy -MMS facilitates self-directed mentoring initiatives -mentoring is reciprocal (people helping people) -MMS facilitates just-in-time mentoring when needed -cross-functional mentoring breaks down silos -everyone is a mentor and/or protege to someone -mentoring complements blended learning initiatives -all diversity initiatives fulfilled through mentoring -result is optimized workforce & better performance -coordinators manage/oversee entire process/activities ( 20 ) In a Stage 5 Mentoring Culture that exists throughout the organization, all Components of the Mentoring Program Maturity Model are also fully happening. At Stage 5, everyone throughout the diversified workforce feels comfortable providing and seeking mentoring (and coaching) that is cross-functional, crossgender, cross-cultural, cross-position, etc. The entire diversified workforce from top to bottom uses an enterprise-level Mentoring Management System® to engage in a wide variety of Self-Directed Mentoring Initiatives® where participants find their own mentoring or coaching partners. Using the web-based System enables anyone, anytime, anywhere to find and match up with best-fit partners, to develop behavioral skills or complex competencies or discuss topics of mutual interest. Trained Coordinators use the MMS to oversee this to ensure that individuals are getting the mentoring (and coaching) they need. Specially targeted groups are also participating in different kinds of Formally Coordinated Mentoring where coordinators match and monitor partners for specific organizational purposes, such as developing core competencies in faculty to increase overall instructional quality or to win more research grants. ( 21 ) Conclusion In closing, nine points are re-emphasized: 1. Organizations start formalized mentoring programs for many reasons, most notably to reduce turnover (or increase retention) of personnel and students, and to develop their talent. 2. Formalized mentoring programs are the most difficult type of human development program to define, design and deliver because the mentor-protege relationship is the most complex type of relationship. 3. Paper-based mentoring programs require significantly more time to implement than programs facilitated by a web-based Mentoring Management System®. 4. Mentoring programs that fail are typically developed by Novices or Advanced Beginners, who lack necessary experience. 5. Gray’s 5-Stage Mentoring Program Maturity Model can assist in planning and implementing the type of mentoring and associated outcomes that are desired. ( 22 ) 6. A Stage 5 Mentoring Culture cannot happen unless organization-wide Stage 4 Institutionalized Mentoring is operating first; that is, different groups are engaged in different kinds of mentoring for different purposes. 7. Committed Coordinators must continue to market, manage and monitor what is happening, or the Mentoring Culture will eventually disappear because of pressures to do other things (teaching, studying) rather than mentoring or coaching or knowledge transfer. 8. Stage 4 or 5 Mentoring is not possible unless a web-based, enterprise-level, multi-functional system is used to reduce overall costs and coordination time for the large numbers of participants. 9. Only a true Mentoring Expert, with significant depth and breadth of experience over many years, has the wisdom and practical know-how needed to assist organizations so they align definition, design, and delivery to produce measurable outcomes. References Boyle, M. (August, 2005). Most mentoring programs stink - but yours doesn't have to. Training, 42 (8), 13-15. [Describes Ernst & Young’s positive mentoring results for females.] Dreyfus, H. and Dreyfus, S. (2005). Expertise in real world contexts, Organization Studies, 26 (5), 779-792. Gray, William A. and Gray, Marilynne M. (1985) Synthesis of research on mentoring beginning teachers. Educational Leadership, 43 (3), 37-43. Gray, William A. (1989) Situational mentoring: custom designing planned mentoring programs. International, 3 (1), 19-28. Mentoring Emerging Workforce Study. Business Week, March, 1999. Miles Gray, Marilynne. MentorInk Newsletter, Corporate Mentoring Solutions Inc., 2000. Modis Professional Services. Retention and staffing report, Manchester INC, March 1999. For more information, contact Dr. William A. Gray: 1-(250) 652-0324 in Victoria, BC Canada; Email: [email protected] Visit our website: www.mentoring-solutions.com ( 23 ) Towards Excellence in e-Mentoring and e-Coaching Marilynne Miles Gray CMSI Corporate Mentoring Solutions Inc. Abstract A mere 10 years ago, mentoring and coaching e-systems were ideas on paper. The need was and is compelling. Even now, only a handful of actual online systems operate. The author begins by examining key concepts – first the paradigms of more traditional face-to-face coaching and mentoring. The author outlines the challenges of constructing each of these relationships especially online to ensure success of learning experiences. Throughout, the author examines how these relationships impact people / organizational development, different methods for assessing the quality of both e-mentoring and e-coaching and the legacies that can be left behind. Finally, the paper concludes with a review of some lessons learned. Introduction The Interesting Paradigms Traditional face-to-face mentoring and coaching are enablers. For some twenty years I understood this through direct experience prior to our company taking these processes online. I was convinced that technically one day it would be possible and that people would come to accept e-relationships as an option. This was the early 1990s before we fully understood some of the challenges and some of the as yet undiscovered benefits of online programs. At the outset, let’s make it clear: coaching isn’t the same as mentoring. While some incorrectly interchange the words mentoring and coaching, the two are decidedly different. Coaching is “a sequenced process for specific skill building and information-sharing. Coaching is only one of many activities that a mentor may or may not undertake depending on the immediate goals of the learner. The mentoring process is a collection of roles or functions needed to transfer the knowledge, insights and skills to the learner. Mentoring is one of the most flexible of processes imaginable – no wonder people become confused over what it is! To add to the complexity of the concept, it is both a process and a relationship. Both coaching and mentoring are, amongst other things, meant to help the learner transition from one state to another. Thus help can be provided before, during and after the transition. In the coaching role, mentors are expected to teach (a) concepts, measurable skills and attitudes the learner needs to make this transition and then perform (b) creative problem-solving strategies that experts employ as well as how to reframe one’s way of viewing events (paradigm-shifting) so learner growth can turn in quite different directions. But more of how this translates to online practices later. Let us turn instead to the story of why and how people even saw a need to go online for that story reveals much about excellence, success, and the many challenges of human behaviour. Why the Need for e-Mentoring and eCoaching? Let us step back in time and imagine it is early 1996 and you are my client. Though neither you nor I know it yet, in one year my company will take brave first steps to develop an online mentoring and coaching system. In the meantime, your organization will use our ( 24 ) paper and pencil tools to manually match participants so knowledge transfer can occur. To this point in time, we have a track record from 1978 in program R&D so why would we, or our clients, move from a very successful approach to uncharted waters? Obviously, since mentoring and coaching are complex, there will be many tasks you (client) and I (service provider) will have to jointly or singly carry out manually over months in order to ensure success. [As a side-note, later I will point out how many organizations erroneously think they will get both results and success by leaving out most tasks and opting for unorganized programs.] Once I have helped you design and plan a program that is appropriate and will meet the goals and objectives, we have in front of us a project to be managed. Jointly, we select a date to launch the program so partners can meet formally face to face for a training and orientation session. Before this can happen, one of the sub-tasks will be the challenge of making good, unbiased matches -- for this lies at the heart of good knowledge transfer. To manually match people, a number of tasks are carried out. For instance, I (a) mail three or four different types of paper and pencil tools to the Program Coordinator, who then has the job of (b) relaying these to each participant who then has to (c) fill each out by hand, and (d) return them completed to the Coordinator. The Coordinator hopes that all tools will be completely filled out on time, will not be lost or mislaid, and that they can be read (in the event the participant has changed answers). If any of these mishaps happen, the Coordinator will have to phone each person and “fix the problem” or it will be virtually impossible to move on. Next, the Coordinator (and any others on a Program Task Force) will need on average some three to five hours to manually match a single pair. This is due to the fact several documents are involved and a number of factors will be considered – location of participants, expertise available, protégé needs, and so forth. Clearly, as my client, once you have suffered through this manual process, you should be able to understand the multiple advantages to going online -- the ability to improve tracking, do away with shuttling documents back and forth, keep track of where users are located, give users the ability to change responses electronically, reduce costs and reduce “busywork” for all. What is being pointed out here, and this is important, is even though there were no online models to follow (so far as we knew) we had a strong sense one could and should be developed. We pondered technically how to develop an online system to replicate much of what we were doing manually. Insights from Benchmarking Despite a lack of any online system models in 1997, we proceeded with development of a web-based mentoring software application and by early 2000 we had early adopters. However, we wanted to find out what others around the world were doing (if anything). If such systems existed, what shape did these take? For example, were they mere e-mail contacts between people who had been paired up manually by an agency? Given our long experience, we could not settle for such a simplistic approach. It would be contrary to everything we believed in. My preliminary internet searches for a survey still uncovered virtually nothing. To start, we benchmarked program implementation practices. Program Coordinators were asked: What is a program “must-do task”? How difficult is this task? How long does it take to carry out? How satisfied are you with the results? Amongst other things, I reasoned that an important but difficult-to-do task might not be carried out to the degree necessary. Or, it might be carried out but the results were judged “unsatisfactory”. Certainly if evidence could be gathered, it would allow us to point ( 25 ) out concretely to prospective clients how much time, energy and money might be saved via online mentoring and coaching. To this point in time, all we had were guesstimates. Further, we knew by experience that programs required much time (as noted previously) doing “busywork” instead of deploying the time saved to vital tasks such as: ensuring participants get their questions answered, finding matches for challenging situations, monitoring the status of the pairings, and so forth. Between September 2000 and early 2001, the Benchmark study specifically probed 13 program practices such as: selection of participants, matching, monitoring the program, evaluating benefits, and determining ROI. Responses came from 36 Coordinators (of one or more programs) in Canada, the USA, Japan, Mexico, Australia, and United Kingdom. A wide range of organizations responded, for instance: a government treasury agency, teacher-training department, insurance company, an environmental agency, the military, a healthcare provider, a manufacturer, a software firm, an energy company. What did we discover? Not surprisingly, Coordinators claimed each of the 13 tasks was “important or very important” eating up an estimated 131 to 158 hours in total. That represents something in the order of 21 workdays. If we go back to the challenge of matching, this was rated 8.1 on a 9-point scale as a “very important task”. Almost 30% of Coordinators rated it “difficult to do”. Only one program of the 36 claimed to be “satisfied” with the results of the matches made. Add to this, more than half the programs called in 3-11 people to accomplish this task. Given the responses, it was clear to me e-mentoring could help reduce time, and increase satisfaction on important items. What sort of response would it get on my next study? By October, the second study, Mentoring ScoreCard 2001, was underway. Results poured in from programs in all those locations mentioned previously plus China and New Zealand. Not surprisingly, more than 70% of the programs were very small (20 or fewer people). Respondents were given a list of nine descriptors to select to describe any mentoring program(s) they ran such as: “formal program”, “distance program” and “electronic”. Almost 43% said they ran “informal” programs; the same number selected “distance” and almost 29% of respondents claimed the programs they operated were “electronic”. Based on long experience, I knew that any number of organizations discovered enroute that mentoring and coaching programs are more challenging to organize than one would think and by default reduced the elements to “informal” status as shown in the following chart. Given the high percentage of small programs, it could be assumed then many distance and electronic programs likely were barebones and conducted via e-mails. However, and this is important, it seemed helpful to find out firsthand what “informal” actually meant from the perspective of people such as these Coordinators. The survey offered eight descriptors from which to select and the opportunity to supply additional descriptors and comments: ( 26 ) An Informal Program … has no Coordinator … has no Information Session … has no Guidelines … permits self-matching (by participants) … has no Training session … has no monitoring … has no follow-up activities … has no evaluation % choosing this 28.6 33.3 42.8 42.8 47.6 42.8 52.3 52.3 It needs to be noted that some of these descriptors were the very items that Coordinators (in the first study) had largely said were “important” – matching by the Coordinator, training, monitoring, evaluation. Does this point to lack of quality in some informal programs? Does lack of monitoring point to the strong possibility some programs are launched and never followed thereafter for problems and success stories? These same respondents were asked to select, from a list, any limitations to their programs - all of which had been rated as “Good”. Some of the same items were considered limitations: no information session (23.8%), lack of training (28.6%), lack of monitoring (33%). Some named the form of mentoring program they had chosen to set up -- distance mentoring (28.6%). This tells us much about the low drive for quality and excellence with both being traded off for ease of operation. Hearted by the fact 29% claimed their programs were “electronic”, I decided this constituted a trend. Thus the third study developed to examine, in more detail, the shape so-called electronic programs took. Five Mentoring Trends Based on further extensive research, I made a trends presentation at the Mentoring Connection Conference in Toronto, Canada in January 2002. One trend I broadly labeled “technical”. This covered the shift from a mentoring or coaching program being created exclusively by HR people to one shared by HR and IT. It also covered the many different and confusing terms associated with the trend. This labeling problem is due to the fact that there was, and still is, no standard terminology. Here are some of the terms: “ementoring”, “electronic mentoring”, “telementoring”, “online mentoring”, “virtual mentoring”, “mentoring e-bulletin boards”, and “mentoring e-document vaults”. How these programs operated fell into one of five patterns: 1. online text screens for program enrollment; extensive text has to be read by both applicant and Coordinator/Task Force Committee members; little or no interactivity; few dropdowns, radio buttons or filters; text material open to subjective interpretation; 2. 24/7 call centres dedicated to answering nothing other than technical questions about technical courses; often lacking user groups and chat rooms so user has no sense of belonging; 3. threaded discussions belonging to a particular organization; if a question (need) arises, users depend on whether they are given answers (or not); quality of answers vary; some users are advocates for people unable to participate in discussion so help is third hand; 4. user posts (name and need/request) in a web chat room; often no search ( 27 ) function so user must read through many posts for information that may or may not be posted; 5. document bins (often unmonitored) filled with thousands or hundreds of thousands of documents (from recipes to first aid instructions to checklists of “desirable mentor qualities”. At the time, I noted: “Technology isn’t going to go away. Nor are client expectations and demands. But we should not be fooled into assuming that simply because it has the letter “e” or words such as “electronic” attached to it, that it will save time. My assessment is that unfortunately too many of the current approaches don’t take advantage of all that technology and research on user-technology interface has to offer.” Another mentoring trend was that of selfdirectedness, that is, people wishing to find a mentoring and coaching partner, using online means to do so. This trend is even stronger today. Self-directed mentoring programs typically operate, even today, using the two most basic means of matching: demographics (location, field of work, gender, etc.) and up to a dozen broad topics for discussion. Often such programs are open to anyone and everyone in a company whether it is a manager, new hire, someone in mid-career, or company president. The same holds true with some university programs. Here are at least six issues to consider. Without careful design: 1. it is difficult to assess what and how much knowledge has been transferred 2. it is difficult to ensure this knowledge (if transferred) has been put into practice 3. there may be an emphasis on discussion and a downplaying of competency development 4. there may be no assurance the expert (mentor) is an expert in that area 5. there is no control over those areas of need (skill gaps and competencies) the learner must fill 6. with no other tools at hand, the learning and working styles of each partner are not taken into account. This phenomenon of self-directedness appeared to stem from staff (or students) having an expectation they would engage in lifelong learning with no clearly marked career ladders or guidance or an everchanging work landscape. Or they were expected to engage in lifelong learning. The problem is such expectations take a toll on people. In response, increasing numbers lobbied for mentoring and coaching programs. Coordinators found they could no longer oversee such numbers. Organizations either directly told me or posted on their websites that they had opted different responses to the demand: “we run very exclusive programs for small numbers of people at the top echelons” or “bigger is better plus self-directed is popular”. Thus was born the self-directed mentoring program. Another causal factor for self-directed programs was the apparent low cost and ease of set-up: no/few guidelines, little or no monitoring, no evaluation. Associated was the notion technology can do it all. We had gone in a few short years from ignorance about the role technology could play to an expectation that it could and would do everything and anything with little planning, effort and experience. For some, it was a way to break down departmental silos; for others, it was a way to service far-flung global staff, or support current HR development on a wide scale. For us, it was not uncommon to be told stories of urgent gaps in global organizations. One petroleum association told us why they wanted online mentoring: “We have engineers ( 28 ) all around the world who don’t have anyone locally with the expertise. They may have a supervisor but a boss isn’t supposed to be the mentor. They can’t wait for help to magically appear.” As I noted at the time: “Using technology requires a complete rethinking of people-topeople interactions, the labour-intensive nature of mentoring and marry that condition to the ways in which technology can and will support programs.” I believe that still. E-coaching: Some Background To paraphrase Allison Rossett in her book Beyond the Podium (2002), leaders appear to arrive at e-learning from two different directions. Some are pushed by rising expectations for training and development because of the magnitude of the challenges they face, along with new products and alliances, and global operations. Others perceive new opportunities, ideas and approaches. Compelled by the economic benefits presented by web training, they are also lured to the plentiful resources learning portals promise, and are eager to capture and nurture organizational smarts through knowledge repositories and online conversations. Online coaching would seem to be ideal for any of these and because it is less complex than mentoring, easier to measure, is more bound by the order of the steps involved and is (as already noted) is but one of the many roles a mentor may need to take when working with a protégé. However, there is a temptation to employ it mistakenly thinking that it can replace mentoring. It can but only if that is appropriate. Conceptually, coaching is of quite recent vintage. We ought to credit Joyce & Showers as the teacher-trainers who carefully analyzed and described the process in 1980 at about the same time that formal mentoring programs were first being tried and written about. They defined coaching as: “modeling practice under simulated conditions”. Prior to this, the word “coaching” (used in connection with sports from the late 1800s onward) was a task done without much thought being given to researching how and why it worked or how to refine it. So it is Joyce and Showers who usually get the credit for doing so and handing on to us the notion of a step-by-step sequence (see following chart). The order of the steps should not alter – an important differentiation between it and mentoring whose varied roles, activities and sequence are as individual as the partners working together. From education, coaching spread to other settings – such as corporations – which operate by a different paradigm. In the educational setting, by and large it is not uncommon to take the position that the process has to be tested over time while the business view is that the bottom line and quick results are vital. No matter which view of the world, traditional coaching requires face-to-face interactions and the specific sequence. Coaching can take at least two forms. In the sports arena, it is “short-term technical instruction” to improve an observable skill for a group of people who all have the same goal. For example, three hours may be spent one week in a swim team practice to start, improve or refine several skills such as increasing the power of the kick or breathing. The next week, it may be one hour on those same skills with two hours on other skills. In corporations, this approach has been tailored to accommodate what is called “group coaching”. In high-level training, coaching can be a oneto-one activity in which the person being coached selects a specific skill to be observed by the coach with the intention that, in several short sessions, proficiency is improved. As ( 29 ) well, the learner chooses the method of evaluation, the type of feedback, even the location. The coach demonstrates before or after the observation so there is a model for comparison. To understand how this matters once we move from traditional settings to attempting the same thing electronically, let’s review coaching steps by which the teacher passes on a specific skill to a novice. Descriptions of the process break it down into five broader steps, or from seven to nine smaller steps. What is important to notice is not only the order in which the steps occur but also the degree to which the learner can be in control of the learning. Of this learner-centeredness Ackoff (1996) notes … understanding depends on engagement in practice. We acquire understanding from observation of, and participation in, many different situations and activities. The depth of this understanding depends, in turn, on the depth of our engagement. Understanding is different from knowledge, which is how to make a system or process work efficiently for an intended outcome. In this sense, the coach’s role is to promote not just knowledge but also understanding, and out of that, engagement. Chart 1: Coaching steps Step 1. Step 2. Step 3. Step 4. Step 5. Step 6. Step 7. Step 8. Step 9. Discovery: Check to see if Learner needs motivation. If so, how much and what type of motivation is needed? This is the point to develop initial rapport. Conference: Hold brief meeting prior to observation session. Partners jointly set appropriate learning objectives based on Learner's goals and current skill level. Objectives should be very specific and clear. Learner sets out what s/he ultimately wants to accomplish in the lessons. If Coach wishes, s/he can offer suggestions or ask questions to clarify what is to be observed. Coach and Learner can decide if and when to proceed to step three. As necessary, Coach describes, lectures, and/or explains the skill to be observed. Coach demonstrates, models, shows examples of the skill to be learned. Since this is individualized, learning style should be taken into consideration. Coach checks Learner's understanding of what has been demonstrated /taught with each session. The aim is for Learner to gain incrementally with each demonstration if appropriate consideration of learning style has been made. Learner practices with feedback. Feedback can be done in a variety of ways - film, words, diagrams, checklists, etc. Learner applies skill through independent practice. Ideally this is done with third parties for feedback and on own. Evaluate performance. Different methods can be used. Partners should reflect on future applications and current success level with a comparison being made to the desired level of success. Debrief. Jointly decide if there is a need to recycle through steps. If recycling is needed, what is to be done, when, how, etc. The shift to e-coaching First and most obviously is the fact that once online, “face-to-face” is a relative term. If the coaching steps are examined, a number can indeed be carried out online as suggested following: 1. Motivation check – email, phone conversation, online / web system screens (e.g., drop down lists, text fields, radio buttons) ( 30 ) 2. Objectives conference: as in step one, there are a number of means possible. The challenge at this point is for the learner to clearly articulate the end in mind. The phone is perhaps most satisfactory; email most fraught for potential miscommunication; and text boxes long and time-consuming to read. Yet a paper trail is necessary even in a so-called paperless world. 3. Explanation: webinars, blogs, video clips, simulations can be employed with the latter two being most satisfactory in terms of consistency. 4. Demonstration: The valuable thing about having a video clip of the coach performing the skill or a simulation is that it can be viewed over and over. Cost has an up and downside for it often costs nothing for the coach to do the live demonstration but his/her time is limited. The associated commentary must be first class for there is nothing more frustrating for viewers than poor sound quality and sloppy sub-titles. To our way of thinking, the thought process behind video clips is important. Disney production values may be appropriate in some instances but not in others and it’s important to know the difference. In one video our firm created about the mentoring/coaching process, the colour was deliberately subdued – sepias, blacks, beiges, grays and whites and movement of the actors very limited. When asked by several viewers about this approach, the response was: “The video is not meant to entertain; it’s purpose is for you to catch the subtle but important body language and conversational cues in the process portrayed. So as to not distract you, everything is low key. If, however, the aim later were to test how much you had already learned about the process, the video would be significantly different. Then we might distract you to see if you could distinguish the important signs from the less important.” 5. Check for understanding: A combination of approaches work especially a video conference that allows the coach to ask questions live ( 31 ) as one or more learners watch a video clip. 6. Practice with feedback: One of the more challenging steps to carry out online. If face-to-face sessions were not feasible, most participants would likely choose either a live telecast during which the learner would demonstrate skill level, or real-time coach-learner viewing of a video showing the learner’s performance. 7. Independent practice: Our experience is that (much of the time) this occurs offline and utilizes friends, other staff or students, family members. Online, peer-to-peer technologies like blogs, social networking, communities of practice, and podcasting may help. Even so, independent practice is an activity that relies on filming -- for subsequent repeated viewing by the learner him or herself in a group or lone setting. Simulations, where possible, can be ideal for certain types of repetition where there is a “right way” and a “wrong way” – for instance, if the learner is trying to hone a specific medical skill such as giving an injection, a good simulation can record the angle of the needle, the time take to complete the task, and so on. 8. Evaluate performance: This is the one time the mentors can take on this task. Ordinarily, mentors are cautioned to not evaluate because evaluation can destroy the open trust necessary to the relationship. Both partners (a) know in advance step eight is part of the coaching process; (b) know evaluation is ideally objective rather than subjective; (c) agree the learner can determine the when and how of this step and so has control of the situation. As to the online activity, the optimal choice would be a teleconference session. 9. Debrief. As with step six, a web conference will work. Now let us consider some of the challenges the mentoring paradigm poses online. E-mentoring: Some Background Mentoring as defined by the Dictionary of Occupational Titles is “the most complex of all human interactions”. It cannot be boiled down to a series of ordered steps, as in coaching. Early on, I underscored its dual nature: both as a role and a process. To help explain it, I often use different diagrams such as steps, eggs, and pyramids to show audiences how wonderfully varied it is. Over time, as the needs of the protégé shift with growing competence, roles are added, left behind or recycled. A number of researchers have counted the many possible roles mentors play in the lives of their protégés, by some accounts, above 20 roles. The following EggRole© illustrates what the shift in roles might look like over time with early on represented on the left and several weeks or months later on the right: clarify advocate coach tea coach 2-way dialog Role paraphras sugge tea prescrib Sounding Role persuade The shift to e-mentoring Some aspects have remained the same. For example, it still remains vital to plan the program with the client prior to launch. Some terminology has changed. We now use the term “Mentoring Pool” to signify any virtual community of practice (CoP) who will go online and use a specific combination of tools for a set length of time. How this happens will vary. One government client had six different Mentoring Pools running at the same time: one just for social workers, another just for attorneys, another just for forestry workers, and so on. Yet another client, a military agency, had Mentoring Pools -- all the same size (100 participants) and with the same tools -- duplicated to operate in 36 different locations. advise praise On or offline, our tools operate on a time continuum; that is, the logic of the Mentoring Process requires some tools be used before others. A Mentoring Agreement (to work together under certain conditions) cannot be used unless partners are already matched. Evaluation cannot take place until partners have worked on an Action Plan and provide something to evaluate. Online, to complement this, there is a visual continuum on the Home Page: a series of horizontally-linked buttons guiding participants step by step from the start of the program to the end. Once a tool/task is completed, the current button changes colour. This streamlining moves users in a process that can utilize up to nine tools some of which may be used concurrently. If we refer back to the beginning of this paper and the difficulties with some aspects of “the old way”, clients accustomed to a paper and ( 32 ) pencil version of our Mentoring Style Indicator, for example, could now have participants log in, answer the tool, have the system score results, print out results and bring them to a face-to-face training session. Total time? Roughly 20 minutes instead of hours, days and weeks. On and offline our goal is to keep reading and text entry to an absolute minimum partly because mentors are in-demand, busy experts. Depending on the tool, responses are typically given via colour coding, numeric scales, force choice, or rank ordering drop downs. Developing a system has forced us to ponder if any content could be reduced, omitted or reworked. We balanced this consideration with the need to gather enough data to carry out each program task, especially matching partners. One matching tool, a 66-item Mentoring Compatibility Indicator that has three subscales was pared down to 44 items. To reduce time spent filling in personal information, we made it possible to pre-fill fields when participants move from one Pool to another or when people are repeat mentors. Option 1 2 3 4 5 6 7 8 The increased flexibility of being online opened new possibilities especially to meet the huge challenge of finding mentors in organizations. We know participants can be both mentors and protégés at the same time – skilled in one topic and knowing little about another. We capitalized on this and used double-ended, colour-coded scales so participants could show their level of need or expertise on any given item in the NeedsExpertise Inventory. However, now that a tool such as this is electronic, some clients are tempted to insert many items (e.g., 100+) and it is one of our roles to ensure clients understand why and how an optimal number of items will actually give superior results. A quality mentoring programs is not a onesize-fits-all approach. We decided it was important to be able to match in a variety of ways depending on the program objectives and participant goals (see chart below). We came up with eight options each with its own pros and cons. system tools used for matching Demographics (only) Demographics + Topics for Discussion Topics for Discussion (only) Demographics + Needs-Expertise Inventory (our standard set of competencies or set supplied by client) Needs-Expertise Inventory (only) Mentoring Compatibility Indicator (only) Demographics + Mentoring Compatibility Indicator Demographics + Needs-Expertise Inventory + Mentoring Compatibility Indicator Out of a seemingly small change like this can come valuable capacity. Using demographics to match is an excellent example. Some demographics are: gender, ethnicity, location, years of experience in the field, etc. Some clients use demographics to match and internally track whether larger organizational objectives are being met. For example, a mentoring and coaching program designed to promote diversity for hundreds of staff can collect demographics such as gender and ethnicity to track how many of African American females (a) enroll, (b) complete Action Plans (c) finish the mentoring program itself (d) are later promoted (e) join another Mentoring Pool the next year in a different role and the like. These results can then be compared to results for Asian males, Black African males, Caucasian females and so on. The Coca Cola North America mentoring initiative falls into this category. ( 33 ) In the case of a regional Advanced Technology Association, the Steering Committee supposed compatibility would be crucial in a small program whose prospective participants were to learn the ins and outs of how to export overseas. Each protégé intended to export to a different nation – one to China, another to Japan, a third to Brazil and so on. These learners were focused on practicalities and felt compatibility to be relatively unimportant. Out went compatibility and in came the ability to match by demographics of mentor experience in exporting to a certain location plus specifics of Needs-Expertise. Assessing the impacts and the quality Clearly, to understand the impact of ecoaching and e-mentoring requires some means of subjectively and objectively assessing the quality of the relationships and the program. Over time, we tried out interview protocols, surveys, checklists, feedback forums and the like and finally settled on evaluation formats and content that will be outlined shortly. When we sit down with a client (or even before then when talking to interested parties about e-mentoring and e-coaching), assessment questions are front and centre. In our view, assessment ideally becomes “realized value” -- clients and participants understand its worth and so are willing to spend the time on it. Here are some typical questions we ask: Q: At what level do you need to record learner progress? Q: How many learners do you need to track? Q: Do you intend to carry out ROI analysis? impact analysis? At times, it is clear from what is said, there is no intention of doing anything more than matching people. Even though an online system can make their initiative more robust and supportive, the proposed program has all of the marks of “an informal program” as described early on— including no evaluation. When this seems to be the case, we do our level best to advocate on behalf of measuring, evaluating, and tracking. We are keenly aware of the difficulty of getting participants to fill out evaluations in an e-based context because, in mentoring and coaching programs, participation is usually voluntary. We do not supply “content courses” as such so completion is not tied to graduation (for instance) and no marks are given for completion. Exceptions to this practice are in organizations that require candidates for certain positions – such as would-be managers, would-be corporate leaders -- to act as mentors to others for a period of time and work their way through all tools, action plans, and evaluations. In other cases, organizations may take the position: “you are not eligible for promotion unless you act as a mentor” or “your internship will be improved via mentoring and coaching so rather than leaving you to figure it out on your own, you must work with a mentor for X period of time.” Our first online evaluation, Progress Reports, was an adaptation of what we were already doing on paper. It divided into three parts: • two sets of questions sent to each protégé during and at the end of the program in which activities could be described (often Action Plans), roles the mentor played along the way and protégé satisfaction with help provided. Given the sensitive nature of the content, only the Coordinator would see responses. • one set of questions sent to all participants to evaluate the program itself, offer suggestions for improvement and share with other members of the Mentoring Pool. ( 34 ) More specifically, we used drop down menus and radio buttons to assess such activities as: mentor-protégé meeting ratings (rated from “excellent” to “very poor”), progress on meeting a specific Need (rated from 0% to 100%/ need now met) and number of Action Plans completed. More recently, we altered and added to our original internal Email tool. Called Surveys, this new version is our way of encouraging clients to evaluate their programs. Client Coordinators unwilling to use the more formal and structured Progress Reports (however good and proven) and internal email, might be more willing to evaluate using several sorts of templated questionnaires the Coordinator can alter and distribute as needed to program participants -mentors only, protégés only, both or specific sub-groups. Surveys can be used for mundane purposes. For example, if the Coordinator wishes to prompt all those who have not completed a task, a “survey” and responses can be emailed out and back in. The heart of Surveys is a template containing different formats for survey questions, such as: multiple choice, True False, rating, ranking, yes no items. This is our way of providing quality control while simplifying the job for Coordinators many of whom have no training in survey creation. For example, the Coordinator might choose to send out a series of yes-no items to help improve the quality of the overall initiative: was the program too long? not long enough? was the location for the face-to-face training convenient? was the pre-launch date appropriate? The survey template provides the shell for the one, two, three or however many questions are needed. Once done, the system calculates results and produces a Report. It is too soon to know the impact of this upgrade but our aim is to encourage clients to pull in more evaluation results for programs. As the saying goes: “If you don’t know where you’ve been, you won’t know where you’re going.” The Legacies Since it is not our role or intention to run a program, we are hired to teach others (Coordinators) to run the program in our place. This we see as more than a paid job; it is a legacy we can leave. The message must be loud and clear: “It is your program, not ours.” While we are experts in the field, some of this expertise must be passed along to others. In the past, it was common to train on a faceto-face basis. We would work only with accredited teachers or those with significant training experience who could quickly and skillfully focus on the mentoring and coaching concepts and not be distracted by the additional burden of learning how to teach or train others. The shift to e-mentoring has forced us to learn how to prepare Coordinators who often are neither teachers nor trainers. Their tasks online are to (a) monitor the Mentoring Pool using system screens (b) interpret reports generated by the system (c) match participants using the system. Unfortunately, it is common for the participant training to be bypassed and, in our view, this reduces the quality of the experience and outcomes. We use web conferences to provide just-intime Coordinator training so that the details associated with each phase of system use are covered several days prior to that event and that person is provided with what we call a Practice Pool so they can try out online what they have been taught by us and see the results on screen. We chunk training into: Program Launch / User Registration, Matching and Post-Matching sessions. Once the program is launched, important tasks (that, if done, will ensure success and quality of outcomes) cannot be delayed or simply left undone. Launch is the busiest and most ( 35 ) challenging part of the program as the Coordinator needs to look at our system’s internal reports and tallies of (a) how many users are unmatched (b) how many users are registering, (c) how many users are completely registered (d) how many “I have a question / help me” messages the Coordinator has been sent, etc. We work continuously to refine this process. People often ask: “Do you do the mentoring?” No, our legacy is to mentor the organization’s staff and guide the health of the mentoring /coaching initiative. The actual applied competencies are what the mentors and coaches supply – whether it is how to conduct good staff meetings in a particular university department, how to supervise technical staff in a manufacturing facility, how to balance work and home life when one is an aspiring leader, and so forth. For the sake of quality, it is our role to jointly develop specific lists of appropriate competencies to be placed online. Each Pool has its own unique set of competencies. As noted previously, we help to ensure clients insert an optimal number of items in the system or we hone long and complex multi-part items into something appropriate. Experience shows protégés need to do more than simply check off competencies from a list as “ones I wish to develop”. A long list of unweighted items is not helpful especially if the list is a long one. Our system allows each protégé to rate, on a 6-point scale any given item as “highly needed” all the way down to “not needed” or “not applicable”. The mentors give counterpart answers: “this is an expertise I have to a high degree” down to “low degree” or “not applicable”. While we do not supply course content in the usual sense, our role is to provide the process by which the desired knowledge and skills are passed on. We develop the materials and activities to teach people when, why and how to use processes to best effect and feel comfortable quickly in working together and sharing. Our research indicated excellence comes only when all parties are involved in this – both mentors and protégés taught the same thing together at the same time. We do not train each group separately. One of our mottoes is: “The protégés of today are the mentors of tomorrow.” Unless the next generation of mentors (the protégés) are coequals in the process, the process is far weaker and open to question. We do not believe they should be shut out of the training process. Thus the learners see legacies in the making and sense how valuable it is to share. The mentors, especially those in professions, already know how generously their predecessors and others in the community of practice (CoP) have given and now it is the turn of the mentors to “give back”. So the mentoring cycle continues as it has for millennia. Until the 1990s, there was little research as to the statistics of leaving a legacy. In 1990, Georgiann McKenna, traced significant correlations on some 20 forms legacy-leaving takes whether it be • gains by the protégé through tangible knowledge transfer and information sharing • personal emotional satisfaction for the mentor in giving to others • professional contributions as part of the ethos in the mentor’s community of practice (CoP) • maintenance of organizations. It was this legacy-making that originally prompted our own work in the field. Indeed, leaving a legacy is front and centre to many North American programs as hordes of aging baby boomers leave the workplace. It is they who have “written the books” in science, corporations, and government. However mentoring and coaching, as we all recognize, are not limited to one continent and deserve to ( 36 ) be carried out with excellence no matter where. ( 37 ) Conclusion Some Lessons Learned 1. Although technically it is possible to do many new things online, we continually ask the important questions: “Programmatically, is it a good idea? What will be the impact on the participants?” It the answers are “no” and “negative impact”, we do not proceed. For this reason, it is absolutely essential to have someone with real life, in-the-trenches mentoring and coaching program experience associated with the online system development. 2. It is vital always to keep in mind the goal of delivering what is appropriate and what will work. To find out, we ask: “Who will benefit most from the help? Who wants help the most? Who will most readily adopt this online approach? 3. Creating a quality online system is far more costly and time consuming than can be imagined. The temptation for some is to settle for lesser e-mail only relationships or to opt for simplistic approaches. Yet there is much greater quality and higher rewards to be gained through a richer, more complex system. Our e-Future One of the biggest driving forces for those of us in North America is the need to transfer knowledge from the large numbers of older workers to the small number of those who are and will be the labour force. Coupled with this is our need to bolster this dwindling workforce with immigrants who either must be certified, retrained or trained. Looking beyond our continental borders, we also recognize the need and desire in other parts of the globe for staff and students to be trained. Mentoring and coaching, as we know, are ideal enablers especially as part of blended learning. E-learning moves the learning experience from the traditional classroom environment into the learner’s world and provides learning without geography or time zone barriers. The internet provides access to learning materials, web-based portals and interaction with experts and other learners. It has been noted by a variety of authors that critical success factors virtual Communities of Practice (CoP) will include: usability of technology; trust in, and acceptance of information communications technologies (ICTs); a sense of belonging among members; paying attention to cross-national and cross-cultural dimensions of the Community; shared understandings; a common sense of purpose; use of netiquette and user-friendly language and longevity. While space and time unfortunately does not permit discussion of all these factors, each is of importance in the work we do. Nowadays, technological advantages are short-lived, and a networked world means sheltered markets are open to and from all corners of the world. As more organizations and people have more equal access to knowledge, and the pace of change has accelerated, the primary source of an organization’s value has shifted from tangible to intangible assets: improved processes, access to information, and, most importantly, people. Herein lies our future. ( 38 ) References Ackoff, R.S. (1996) On learning and the systems that facilitate it, Cambridge, Mass.: Centre for Quality Management. Rossett, A. & Sheldon, K. (2002) Beyond the Podium: Delivering Training and Performance to a Digital World. New York: Wiley Books. Miles Gray, M. (ed.) Mentoring Scorecard 2001, MentorInk Newsletter 14 (6 -9) 2001 and 15 (1-2), 2002. Showers, B. & Joyce, B. Improving inservice training: The message of research. Educational leadership 37 (5) 379- 385, 1980. McKenna, G. What’s in it for the mentor? Mentoring International 4 (1) 1990. Miles Gray, M. (ed.) Benchmark 2000, MentorInk Newsletter 15 (1- 4) 2001. ( 39 ) Adoption of Learning Technologies to Alleviate the Impact of Social and Cultural Limitations in Higher Education Abdullah Tubaisahat Zayed University, Abu Dhabi, UAE Eyas El-Qawasmeh JUST University, Jordan Ariff Bhatti GIFT University, Pakistan Abstract Students in higher education require a very flexible environment to communicate and collaborate with their peers to accomplish tasks needed to succeed. In western countries where higher education is common, individuals regardless of their gender can meet, communicate and collaborate at anytime and at any place of their choice. University campuses provide facilities and resources that students can use any time. In some countries and societies, it is not possible due to the cultural and social reasons. Adoption of Internet-based communication and learning technologies could overcome the limitations caused by the social and cultural values of a society. Zayed University is a female-only university in a modern Arab country that holds dear its high appreciation to cultural and social values. This research explores the impact and effectiveness of the outcome-based technology-mediated learning environment for the Information Technology students. This environment compliments the class-room activities. The paper concludes with some discussion on findings from a case-study of a database course. Results shows studying in this environment helped students: (a) be more confident in expressing their ideas, (b) develop their communication skills, (c) be independent learners, and (d) be more confident to do their best work. Keywords. Learning management systems, elearning, asynchronous learning. Introduction Zayed University (ZU) was established for national female population of United Arab Emirates. The university has five colleges and most of the faculty members are western educated to provide students learning opportunities in American style of teaching ensuring a very high quality of education. ZU operations and policies reflect the impact of social and cultural values on higher education. Advances in networking technologies and the Internet have a significant impact on teaching and learning in higher education (Smith, et al., 2004; Hodges, 2004; Muhlhauser, 2002). ZU campuses are fully networked that allow students to connect to the university network and Internet from anywhere on campus. Each student is required to purchase a very recent laptop that she is supposed to carry with her while she is on campus. Each faculty member receives a laptop with a three-year replacement schedule. Normal working hours are 8 to 5 and students are allowed to be on campus during this period. For cultural and social reasons, students are not allowed to be ( 40 ) on-campus after normal working hours and on weekends. Social and cultural values of a society could impose different rules based on the gender. Females in a society are usually subject to different set of rules as compared to their male counterparts in the same society. These rules could severely limit the learning opportunities for females. In this paper, we will present a case study using hybrid teaching approach to answer how technology could overcome these limitations without violating and changing any established society rules. In a technology-mediated learning environment, students and teachers use a wide range of Internet based tools to communicate, collaborate and share resources; these tools provide anytime anywhere learning opportunities. In this case study, we have used the following tools in our learning environment: Blackboard, a web-based Learning Management Systems (LMS) that has discussion forum functionality and assessment tools, email and conferencing communication tools. We also used serverbased computational tools such as databases, web-servers and compilers needed for CIT courses. This paper discusses how educational technology could be used to enhance traditional instructor-led teaching to alleviate the impact of social and cultural values on higher education to make the learning environment a place to pass information and knowledge from teacher to students, from students to teacher, and from students to students; and a place for creative thinking, and learning. The rest of the paper is organized as follows: Section 2 discusses motivation and related work. Section 3 explains teaching and learning environment at ZU. Section 4 presents methodology and results of a case study based on a database course to show that technology-mediated environment can overcome limitations and constraints imposed by the social and cultural values. Conclusions and future work is presented in Section 5. Related Work Distance education is used to accommodate those students who could not attend regular school to learn in a traditional learning environment. Invention and adoption of Internet has a significant impact on distance education and traditional classroom based teaching. Web-based learning (WBL) has become a major trend in teaching and learning. There are two major classes of these systems: synchronous and asynchronous (Kinshuk and Young, 2003; Neubauer and Lobel 2003). Synchronous WBL systems are used to create virtual classroom environment where all students in a class are accessing same information. Computer supported collaborative work (CSCW) systems are synchronous in nature and designed to replace physical classrooms with the virtual ones (Marsic 2002; Litiu and Prakash, 2000). Most commonly available WBL systems are asynchronous in nature. In these systems, a web server hosts course contents and other teaching material. Learners have access to this material at anytime from anywhere using suitable web-clients (Linge, 2003; Blackboard Academic Suite Instructor Manual, 2007). Based on the mode of content delivery a learning environment could be classified in one the following three categories: (1) distance education completely online using web-based technologies, (2) traditional learning completely on-campus without web- ( 41 ) based technologies and (3) hybrid approach where on-campus teaching is complimented with web-based teaching. Table 1 compares traditional approach of course delivering with hybrid approach. Our case study is based on hybrid approach. Table 1: Comparison of traditional instructor led teaching with hybrid approach Traditional Instructor-led Teaching LMS + Instructor-led Teaching Students have limited sources to learn from, including teachers and some basic tools The learning process is controlled by the teacher Students have multiple sources to learn from such as teacher, LMS, and online collaboration tools The learning process is controlled by the learner and the teacher Communication is done at anytime from anywhere Communication can be enhanced by group activities, seminar-style group discussions, etc. Minimum or no interaction with online learning and communication technologies Tracing other participants in a class is difficult specially with large number of students Grading is mainly done offline Learning by teaching Limited availability of resources In learning environments based on WBL systems, learners’ self-motivation is a key ingredient to learn. Research has shown that self-efficiency is at the heart of selfmotivation. Appropriate feedback to learners and good navigation experience are possible reasons to motivate learners (Hodges, 2004). First generation asynchronous LMS provide facilities for user management and ability to publish contents. Collaboration support in these systems is limited to email and discussion forums functionality. Compared to the traditional classroom environments, elearning systems have the following limitations: no opportunity for contextual discussions, lack of teacher’s explanations and visual expressions, lack of contextual understanding (Kinshuk and Young, 2003). Designing a good course requires the support of different perspectives on material as well as interaction features for self-directed learning and context sensitive interaction, in order to implement proper solution (Stary, 2002). Almost all work is done using online learning and communication technologies Students and teacher can track other participants easily Save grading time with online facilities Learning by doing Resources are available at anytime from anywhere WBL systems have some advantages over traditional educational systems but there are significant limitations. These limitations could be alleviated using a hybrid environment to make web-based learning systems more attractive. Distance learning students have the following frustrations: no explanation and expression from teachers, no contextual discussion, and no regular channel to get help. A hybrid environment also removes these frustrations (Smith and Winking-Diaz, 2004; Hodges, 2004; Altenhofen and Schaper, 2002). In e-learning systems, the following factors contribute to effective online learning: using relevant and challenging assignments, having coordinated learning environment, adequate and timely feedback from instructors, developing rich environment for student to student interaction, flexibility in teaching and learning. In a good e-learning system, students must be able to read, critically reflect, discuss, argue, generate and present ( 42 ) new interpretations, share and exchange information ideas. Traditional as well as completely online learning environments have their own limitations. A hybrid approach that combines traditional teaching with online learning could provide best of both worlds. Many universities around the world are experimenting online course-building shells, such as Blackboard and WebCT to help create learning communities. Burge (Burge, 1995) argues that in a technology-mediated learning environment, instructors are asked to articulate more clearly their goals and methods to the development team members; students are asked to take more responsibility for their learning. Principe et al. (Principe et al., 2004) identifies two basic levels in the utilization of computers in education: computer-based presentation, and computer-based instruction. They differ in the level of changes required in the teaching methodology. Use of multimedia presentations and web searching tools belong to the first category since they just make conventional classroom delivery more efficient and appealing; and they leave the teaching methodology largely unchanged. On the other hand, computer-based instructions imply a change in the traditional way of thinking about the discipline. It exploits the computer as added dimension to bridge the gap between the professor’s knowledge and the student’s ways of understanding attitude. Our case study belongs to the later category. We have experienced the following features of developing a course in LMS: Learning Environment at Zayed University As a young institution, ZU has had the opportunity to build upon the best traditions in higher education. University is established to provide higher education to local female students. Social and cultural values in this part of the world do not allow free mixing and interaction of members of opposite genders. A strong influence of these values on students, student teacher interaction and in university policies is visible in day-to-day activities. Table 2: LMS features LMS Features for Instructors More flexible use of technology time Collaboration and communication with students Online assessment tools and grade book Student tracking Authentic context for learning LMS Features for Students Online materials and immediate links to instructional resources Collaboration and exchange of ideas with others for more productive work University policy requires students to be oncampus during the normal operating hours and students are not allowed to be on-campus after these hours. An electronic check-in and check-out system is used to ensure that students remain on-campus once they are there. Students are not allowed to leave campus without their families’ permission. ( 43 ) An attendance is required during each teaching session to ensure that students participate in class activities. During offcampus educational activities, students must be accompanied by chaperones. ZU has a strong focus on the students’ learning outcomes to improve both curriculum and learning practices. The Academic Program Model (APM) (The Academic Program Model, 2007) developed by faculty and staff, emphasizes on a commitment to learner-based education and to a shift in the paradigm from teaching to learning. This model focuses on what students can actually do after they graduate. More detail about this model can be found in Internal Report on Self-Assessment of ZU Based on Accreditation Standards of the Middle States Commission on Higher Education, 2007; and The Academic Program Model, 2007. Technology in Education ZU has an excellent technology infrastructure, and seeks to optimize the use of technology in teaching and learning. Top administration is committed to implement technology-mediated programs to achieve the outcomes outlined in the Academic Program Model. Students have a wealth of technology available to assist them in the learning process. Actually, ZU is known as the laptop university in this region. For CIT students having their own laptop loaded with software used in the courses help them to complete their work independently without coming to campus during after hours. IS college has an independent network infrastructure for teaching and research, in addition to the university network. This infrastructure allows students to log into Linux servers to use tools needed for programming languages, databases and web development related courses. Students can also use Linux-based communication tools to collaborate with each other and with instructors. Students can access their university email accounts, and Blackboard, from anywhere at anytime using a web client. Students have to be on campus to access all other computing and non-computing resources. Each student is required to build an electronic portfolio with details of her academic accomplishments to fulfill the graduation requirements laid out in the Academic Program Model. Blackboard is used to post course related material. Discussion forum is used for communication among students and teacher. All course syllabi are posted online, and an effort is underway to develop course content in a multimedia format. Outcome Based Model The purpose of the outcome based model is to provide students a focused and coherent academic program. The program is based on hybrid approach. It is outcome driven and uses the traditional Grade Point Average (GPA) system. The framework that constitutes the academic model is composed of three components (The Academic Program Model, 2007): • Readiness program to ensure that students are competent in English language • General Education • Degree Majors ZU has the following graduation requirements for all students regardless of their major (The Academic Program Model, 2007): • Information Literacy and Communication: ZU graduates will be able to recognize information needs, access and evaluate appropriate information to answer those needs, ( 44 ) • • • • • and communicate effectively to a variety of audiences in both English and Arabic Information Technology: ZU graduates will be cortically aware of the implications of information technology on the individual and on society, and be able to use IT to communicate and solve problems in an ethical way Critical Thinking and Quantitative Reasoning: ZU graduates will be able to use information, reasoning, and creative processes to achieve goals and make responsible decisions Global Awareness: ZU graduates will be able to relate to communities beyond the local, perceive and react to differences from an informal and reasoned point of view, and be critically aware of the implications and benefits of cultural interaction Teamwork and leadership: ZU graduates will be able to work efficiently and effectively in a group. ZU graduates will be able to assume leadership roles and responsibilities in a variety of life situations and accept accountability for the results Bilingual: ZU graduates will be able to communicate effectively (orally and in writing) in both English and Arabic The CIT College has established five learning outcomes that complement the learning outcomes of the ZU APM. These major learning outcomes form the basis for analysis and assessment that play an essential role in the continuous process of improvement. The major learning outcomes of the CIT college are as follows: • Problem Identification and Analysis: CIT graduates will be able to organize, define, and classify problems • • • • Problem Solving: CIT graduates will derive solutions and evaluate their success Information Technology and their Application and Managements: CIT graduates will understand the capabilities, use, and application of information technologies Systems Principles and Practices: CIT graduates will demonstrate understanding of system types, structure, standards, and metrics Technical Communication: CIT graduates will organize, develop, present, and evaluate technical material Blackboard at ZU Blackboard is viewed as a comprehensive and flexible e-learning software platform. It is used to enhance traditional instructor-led teaching. Blackboard allow students to create ‘workspaces’ to enable them to share files, messages, and URLs. Discussion forum is a collaboration tool in Blackboard that allows students and teachers to create new threads for discussion and these threads could be archived. Blackboard allows instructors to create online course materials, communicate with their students, do online assessment, and generate course statistics. By using blackboard tools, teachers and students are involved in the learning activities in co-operative and collaborative environment. Blackboard building blocks allow our institution to integrate external applications, tools content, and services into it (Blackboard Academic Suite Instructor Manual. Blackboard Inc., 2007). Blackboard Academic Suite Release 6.1 is currently deployed at ZU. The Computing Services ( 45 ) department provides a comprehensive training and support for faculty who use Blackboard. Course documents: Database systems learning materials including PL/ SQL Oracle materials are posted in this section. Case Study External links: Web links to external course material including links to the online ZU digital library. To understand the impact of technology on students’ learning, we conducted a survey. The students were asked to give their opinion on using technology-mediated learning environment and how it may overcome the social and cultural limitations. Course Setup The students were enrolled in an undergraduate database systems course in Fall semester of 2004/2005. All students were female. The duration of the course was 20 weeks. The course was developed using Blackboard. It is important when designing a technology-mediated course to look at as many issues as possible. Some of these issues include: student engagement, student achievement, and learning technologies. Our intention in developing this course was to help students improve their technological capabilities, communication skills, critical thinking, and problem solving skills. We included the following items in the Blackboard for this course: Announcements: Class announcements were posted on daily basis for in-class activities, out-of-class activities, and reminders for the home works and project work due dates. Assignments: Students can download files related to their home works. Students may also attach files to an assignment to submit to their instructor. Staff and Course information: Contains contact information, course syllabus, course objectives, and learning outcomes. Communications: Blackboard discussion board is used for collaborative learning strategies including group projects, case-study discussions, and sharing of solutions to homework assignments. Students are encouraged and motivated to be engaged in active learning using discussion board by giving them credits for each post or response. Students communicate with each other and with the instructor though discussion board. Assessment Tools: Several Blackboard tools are available to instructor including assessment tool that contains features for quizzes and surveys. Students can view grades online for immediate feedback. Methodology The course surveyed in this case study was offered as a mix of traditional instructor-led with extensive use of educational and communication technologies. Tools used in this class fall into the following four categories: • Content management tools that allow instructor to present contents online. These are announcements, course information, and course documents. • Communication and collaboration tools that allow instructor/student, and student/student communication via discussion board, and email. • Assessment tools that allow instructor to do different kinds of online assessments (exams, quizzes, and assignments), and allow students to view their grades using the online grade book. ( 46 ) • Unix and Oracle tools that enable students to do their homeworks online remotely from home. Survey Results The survey consisted of the following six categories, including 26 questions and three commentary questions: • Technology in CIS courses • Communication • Online assessment • Course related questions • Social aspects • Comments The survey is class-specific, but there are many questions that are relevant to other CIT courses that use technology-mediated learning environment. Technology in CIT courses According to the surveyed students, the best benefit of using Blackboard is to access online materials remotely. They felt they became more independent. 64.2% of the students indicated that taking online courses is more convenient than traditional instructorled courses. Most of the students (85.6%) had no problem accessing online material from home. None of the students indicated that they had problem accessing Oracle from home. 64.2% felt that using online courses allowed them to become more independent. regularly check the discussion board until they are asked to do so (78.5%). Importance and potential of discussion forum tool was recognized by most of the students but did not use this tool effectively. The reason for this behavior is that students have opportunities to meet and discuss with each other while they are on campus, so they do not have motivation and need to actively participate in class discussion. Use of technology played an important role in improving students’ communications skills and confidence level. Female students are usually shy and hesitant in asking questions directly but they used email to communicate with teachers while they are on-campus or off-campus. Online Assessment The instructor used multiple online assessments, such as exams, quizzes, and assignments. On the other hand, students have used online grade book to check their performances in the course. All students indicated that they regularly check their online grade book. 71.4% indicated they had no problem getting online assessments to and from instructor. Students’ opinion on having online exams, quizzes, class activities was equally divided. 49.5% would like an online approach while 51.5% would prefer a traditional offline approach. Course related questions Communications 74.2% felt more comfortable in posting their opinion on discussion board than to speak up in class. The discussion board is always available and accessible by students. All students indicated they never had problems accessing the discussion board. However, most of the students were satisfied by the feedback they got from the instructor (85.6%), most of them said they do not For CIT students, server-side technologies are very important to learn databases, networks and enterprise web applications development and deployment. Remote access via a secure Linux server allowed students to learn these technologies and collaborate with each other. All students felt that making Oracle accessible to students from home was a strong asset to the database course. It helped them do ( 47 ) more practice and understand course material presented in class. Also using the online learning environment (Blackboard, remote access of Oracle, and computer-based lab) made them not dependent on their teacher for help (76.1%). Most of the students were satisfied with the online classroom environment of the database course (85.6%). Social Aspects Having an online learning class, most students (71.2%) felt they became more confident in expressing their ideas, and they were motivated to do their best work (78.5%). It was very interesting to learn that all students felt that usage of online learning environment removed the cultural and social limitations imposed by restrictive learning environment at ZU (opportunities to discuss with friends and to access resources after campus hours). Typical of these responses and comments are the following: “Some students can’t get together because they are living far away from each other or their families wouldn’t allow them to go out by themselves. Using technology allow us to access materials from anywhere anytime” “When students use technology they will not be limited by place (only campus) and time (during 5 days a week) to learn or study for this course. For example, on last Oracle exam even though one of the questions was difficult to answer but I used Unix to talk with other student on class. Also I looked for the power points on Blackboard, and searched on the internet for similar exercise” “Sometimes we do not have the time to sit with friends after campus hours. Most of my friends live far away from our house. Using online communication overcomes this problem because most of the students can access the internet anytime” “Some students‘ families do not allow their daughters to go out evening even to go to a general library. Online teaching environment helps us overcome these limitations and to do the work at home” ( 48 ) Conclusions Social and cultural values have different impact on female students’ ability to participate in a learning process. Generally, in UAE, female students are more protected and their ability to go out and meet their peers depends on their families’ permission. An effective use of technology could overcome these limitations to provide a learning environment similar to the one where there are very little or no limitations caused by the social and cultural values. Some of the important findings from the survey are: (a) Use of technology improved students’ communication skills (78.6%). They became more confident in expressing their ideas (78.5%), (b) Using online learning environment allow students to be more independent (76.1%), (c) Almost all students indicated in their comments that using online learning environment helped them overcome some of the cultural and social limitations imposed by existing university rules, and (d) All students felt that making Oracle accessible to students from home was a strong asset in their learning. This helped them work independently. To understand the impact of technology on student learning in a different cultural and social environment, we have initiated a process of conducting the same survey in another university that has co-education learning environment. ( 49 ) Reference Altenhofen, M. and Schaper, J. Flexible Instructional Strategies learning. In Proceedings of the 35th Hawaii International Conference on Sciences (HICSS’02). (2002). for eAnnual System Blackboard Academic Suite Instructor Manual. Blackboard Inc., (2007). URL: http://www.blackboard.com Hodges, C. (winter 2004). Designing to Motivate: Motivational Techniques to Incorporate in e-learning Experience. The Journal of Interactive Online Learning, Vol. 2, No. 3. Internal Report on Self-Assessment of Zayed University Based on Accreditation Standards of the Middle States Commission on Higher Education(2007). Zayed University. Linge, R (2003). The Good, the Bad, and the Ridiculous: Putting a Course Online with Blackboard. 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( 50 ) Evaluation of Online Education Quality via Frequent Pattern Mining Taysir Hassan A. Soliman Assiut University, Egypt Abstract Quality of online education involves assessing quality of course structure, e-tutor, student support, and student assessment. In the current work, a frequent pattern mining approach is applied in order to evaluate the quality of course structure, student and staff assessment. Furthermore, a case study of 5 majors to assess course quality structure, borrowed from MIT open courseware, is applied. In addition, to study student and staff performance, activities and student participation of 50 registered students have been assessed. Keywords: Frequent pattern mining, data mining, online education, quality assurance, learning management systems. Introduction Data mining has been applied in a wide variety of applications, such as bioinformatics, health informatics, and financial applications. This is due to its different techniques, such as association rule mining, clustering, and classification. Association rule mining has gained its popularity since its introduction in [1], where frequent patterns are discovered. Discovering frequent patterns is one of the fundamental processes in data mining, where many algorithms have been developed during the last decade [2-7]. Data mining has recently been applied in education. However, most of the presented research has applied data mining in measuring student performance not in evaluating quality of submitted course structure. For example, Superby et al [8] utilize data mining in order to predict the factors influencing the achievements of the first year students. Pardos et al [9] employ Bayes net in order to model user knowledge and predict user responses. Tanimoto [10] discusses how the prospects for successful mining can be improved by imposing constraints or biases on the activities and instruments that generate the data. Hübscher et al [11] extend the mining process with domain specific representations and the pattern detection expertise of qualified process. Online education has recently gained a lot of popularity worldwide, where a new shift in education has occurred all over the world with the advent of communication tools. Online education provides online instruction that can be delivered anytime and anywhere through a wide range of electronic learning solutions such as web-based courseware, online discussion groups, live virtual classes, video and audio streaming, web chat, online simulations, and virtual mentoring. It gave a tremendous opportunity to software and hardware vendors to produce new devices to cope with new teaching methods. Furthermore, academic staff, students, tutors, developers, and university administration have to get training to cope with this new emerging technology. For academic staff, they are required to get training in providing course design and course contents, having a roadmap to illustrate the course structure. For e-tutors, they must learn how to deploy learning managements, facilitating course materials for students, interact with estudents, and assess students as required. ( 51 ) Developers play a major role in online education, especially when demonstrating educational materials for the students in a wide variety of ways, with the agreement of the academic staff, to motivate the student to get online education. So, the student can get preferences on the way he understands the material. In addition, e-students are required to learn Learning Management Systems (LMS), such as ATutor [12], Moodle [13], or Claroline [14] in order to get education online or at least learn how to use internet-based education. Quality standards have been used in many domains, in software production, food products, and in education. Furthermore, in online education, quality standards, both generic and customized, have gained a lot of attention for both practitioners and researchers. First, generic quality standards, such as EFQM [15] or ISO 900x:2000 [16] have been used in online education. The EFQM Excellence Model was introduced at the beginning of 1992 as the framework for assessing organisations for the European Quality Award. It is now the most widely used organisational framework in Europe and it has become the basis for the majority of national and regional Quality Awards. EFQM is used for several objectives: as a tool for self-assessment, a way to benchmark with other organisations, a guide to identify areas for improvement, a common vocabulary and thinking, and a structure for the organisation's management system. Second, specific quality guidelines for distance education or E-Learning, such as the ASTD [17] criteria for E-Learning, BLA [18] Quality Mark, and SRI [19], have been developed and used. In fact, ISO/IEC 19796-1 [20] is the basic framework for quality development in organizations in the field of learning, education, and training (LET). Pawlowski [21] suggested an adaptation of the ISO/IEC 19796-1, as shown in Fig. 1, basic framework in order to adapt to various situations in E-learning, providing that four main steps are very critical to implement a quality system in any educational organization: context setting, model adaptation, model implementation/adoption, and quality development. Ehlers et al [22], as members of the European Quality Observer (EQO) project team, made a survey on people using e-learning in Europe and to reach elearning experts as well as teachers in Europe. In [23], seven benchmarks are categorized for evaluating e-learning: institutional support, course development, faculty support, evaluation and assessment, teaching/learning process, course structure, and student support. In the current work, a frequent pattern miner, as a data mining technique, is applied in order to evaluate the quality of an online education system. This miner is relied on the adapted ISO/IEC 19796-1 model, suggested in [21], as well as taking the benchmarks, suggested in [23], into consideration. The rest of the paper is organized as follows: section 2 illustrates frequent pattern mining, section 3 discusses the proposed mining framework, section 4 illustrates a case study for the data mining part, and section 5 clarifies conclusion and future work. Frequent Pattern Mining Frequent pattern mining is a subset of association rule mining technique used in data mining in various domains. After the Apriori algorithm has been introduced [1], many modifications of this algorithm were proposed to solve problems of Apriori, and years later, Han [24] introduced FP-growth, which was a major challenge in the Frequent pattern mining process with no candidate generation produced. Problem Definition ( 52 ) Let I = {I1, I2, …, In} be a set of items, where n is the number of items. Let T = {T1, T2, …, Tm} be as set of transactions. A transaction database D is a collection of T, where each Ti ∈ T contains a set of items I’ and I’ ⊆ I. Both horizontal and vertical transaction formats exist, depending on the dataset used. The most common format is the horizontal one, where the set of transactions one has is of the form {TID: itemset} Note that TID is a transaction-id and itemset is the set of items bought in transaction TID. In the vertical format, data is represented as follows: {item: TID_set}, where item is an item name, and TID_set is the set of transaction identifiers containing the item. Eclat [25] is one of the most important developed algorithms using the vertical format. Fig. 1: Phases of the Quality Adaptation Model [21] Proposed Mining Approach A frequent pattern mining approach is proposed in order to evaluate the quality for online education. This approach consists mainly of two phases, as illustrated in Fig. 2, where frequent pattern mining is used in both phases but the goal of mining varies. The first phase, called Course Quality Evaluator (CQE), consists of evaluating quality of course structure and course content. In CQE, frequent pattern mining is used in order to evaluate quality of course structure. The second phase, called Staff and Student Assessment (SSA) consists of staff launching the course and student registering and getting enrolled in the course, and evaluating the staff. In this phase, frequent pattern mining is used in order to assess student activities, whether evaluating course logs, student interactions, such as interactions with forums, getting involved with chats, etc. ( 53 ) Phase I: CQE Submit Course Student Support Quality Evaluator Data Miner Phase II: SSA Launch Course Peer Reviewer Course Accepted Course Structure Participate In Course Course Content Data Miner Student Assessment Staff Evaluation Fig. 2: Frequent Pattern Mining Approach for Evaluation of Online Education Course Quality Evaluator (CQE) Phase CQE phase is very important for the university administration since now everyone submits his course online. However, how can an institution approves whether this course is accepted as an online course and launch it. For example, suppose the institution wants to announce an online course for introduction to computer science, it should announce to academic staff for submitting such course. So, there will be a variety of courses submitted and the institution accepts the one which meets its requirements: institution requirements and curriculum requirements. In the current approach, the institution evaluates whether this course can be an online course or not via frequent pattern mining. For example, given 10 introduction to computer to science course, Eclat algorithm is used to evaluate the quality of course structure, as one of the components described above. Then, the institution decides which course can fit for its environment and launch the course with the academic staff. Staff and Student Assessment (SSA) Phase SSA phase is responsible for two main subphases: 1) Student Assessment and 2) Academic staff/tutor evaluation. In the first subphase, a student is assessed from his variety of activities, such as forums, discussion groups, and chatting for the system. In the second subphase, evaluation of academic staff/tutor is performed through student evaluation and university/administration evaluation as well. Students complete a questionnaire for the staff evaluation. From the university/administration side, staff evaluation is not only judged by student evaluation but also through assessing the performance of staff/tutor log ins to the student, number of emails he gets from the ( 54 ) student, and announcing online course events for the student on the proper time. Case Study A case study has been performed in order to prove that frequent pattern mining can be used to evaluate course structure components. Five main majors are used, which are computer science and engineering, biology, physics, civil and environmental engineering, and computer science. In each major, a variation of submitted courses is tested. Table 1 illustrates a sample of courses tested within each major, where some course materials are taken from the MIT open courseware [26]. Each course has been submitted on Moodle by a developer to test its course structure. Our choice of Moodle open source, as a LMS, is due to its easiness of use and employment of the following features: forums, content managing, quizzes with different kinds of questions, Blogs, database activities, surveys, chat, glossaries, peer assessment, and multi-lingual support. Furthermore, more plugins can be added within Moodle, such as activities, resource types, graphical themes, authentication methods, enrollment methods, and content filters. Table 1: Samples of Courses within each Major Major 1. Computer Science and Engineering Courses Structure and interpretation of computer programs Autonomous robot design computation Automata, computability, and complexity Artificial intelligence Structure and functions of the nucleus Introductory biology Principle of human disease DNA replication Vibrates and waves Modern astrophysics Electricity and magnetism Classical mechanics Mechanics of material systems Introduction to civil engineering design Uncertainty in Engineering Civil engineering materials laboratory Network and computer security Mathematics for computer science Computer language engineering Electrical engineering and computer science 2. Biology 3. Physics 4. Civil and Environmental Engineering 5. Computer Science The case study is performed to evaluate both proposed phases for QOE, the CQE and SSA phases. First, CQE phase is tested for the existence of the following five categories: learning preferences, related links, interaction activities, downloading preferences, and roadmap for the course. Existing learning preferences, such as text file, package, HTML, PowerPoint presentation, or PDF file, are tested since in online learning one should have a variety of options for learning preferences. The second category to be evaluated in course structure is “Related links”, where included update related courses should exist in an online learning course. The variation of interaction activities gives a better chance to the student to have a better performance in online learning, such as ( 55 ) having discussion groups, forums, handing in assignment, as interaction activities should exist. For example, when evaluating introductory biology course structure, some of the submitted courses do not include discussion groups, but they include forums, and include survey. Another course that has been tested is DNA replication for including interaction activity in a course, where classical mechanism includes discussion group and forum but does not include survey. The fourth evaluation issue was obtaining downloading preferences: video and audio preferences, where introductory biology includes video and audio material, but computer language Engineering does not include video or audio material. All above categories have been evaluated using frequent pattern miner, on each level by itself and on the interaction activity by itself. For example, for an institution to accept an online course, it evaluates the variety of interactions within each course submitted. The course that has the largest number of activities is the accepted one by the university. Frequent pattern mining is used to evaluate if a number of submitted courses has a particular activity that is frequent. For example, for each course the following activities are tested: assignment, exercise, glossary, quiz, forums, survey, and workshop. For example, 10 submitted introduction to biology courses were submitted for evaluation. First of all, course structure is evaluated via Eclat miner algorithm, as clarified in Fig. 3. Second, Eclat miner is also applied to check for the number of interactivity variations in each submitted courses. As shown in Fig. 4, 3 courses have just one interaction activity, which is chatting and these courses are discarded since interactivity is very low. Only Introduction to computer science number 9 has 8 variations of interactivities. 10 Learning Preferences 8 Related Links 6 Interaction Activities 4 Downloading Preferences 2 Course Roadmap 0 In tro 10 In tro 9 In tro 8 In tro 7 In tro 6 In tro 5 In tro 4 In tro 3 In tro 2 In tro 1 Numbers of Existing Criteria Course Strucute Evaluation Submitted Courses Fig. 3: Course Structure Evaluation ( 56 ) 2.5 Chatting 2 Assignments 1.5 Exercises 1 Glossaries 0.5 Quizzes 0 In tro 1 In tro 2 In tro 3 In tro 4 In tro 5 In tro 6 In tro 7 In tro 8 Forums In tro 9 In tro 10 Number of Activity Variations Evaluation of Number of Activity Variations in Each Course Surveys Workshops Submitted Introduction to Computer Science Courses Fig. 4: Evaluation of Number of Activity Variations in Each Course Second, the performance of SSA phase is assessed of both the student and the staff. Student evaluation is achieved from his involvement in provided course activities, such as student logs into the course in general and into specific activities, such as, discussion groups, survey, lectures, and forums. First, the number of logs in the course: in the course “uncertainty in Engineering” is evaluated, where the number of logs is 6 out of 50 registered students. For course “Introductory Biology”, 20 students have logged in. For computer science courses, students’ activities have been evaluated, such as assignment, quiz, and survey, resulting that some of the students did not. ( 57 ) Conclusions A frequent pattern miner is introduced in order to evaluate the quality of online education, focusing on course structure, student assessment, and staff evaluation. Five majors are tested, using MIT open courseware submitted to Moodle and 50 student logs to test their performance. Quality standards are employed from the adopted ISO/IEC 19796-1 model. 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The quality adaptation model: adaptation and adoption of the quality standard ISO/IEC 19796-1 for learning, education, and training, International Forum of Educational Technology & Society, 10 (2), 3-16. dissemination of quality approaches in European e-learning: A study by the European Quality Observatory, CEDEFOP Panorama series; 116, Luxembourg: Office for Official Publications of the European Communities. The Institute for Higher Education Policy. (2000). Quality on the line: benchmarks for success in internet-based distance education. Washington, D.C. Han, J., Pei, J., Yin, J., (2000). “Mining frequent patterns without candidate generation, 2000 ACM SIGMOD Int. Conference on Management of Data, 1-12. Zaki, M.J. (2000). Scalable algorithms for association mining, IEEE Trans. Knowledge and Data Engineering, 12: 372-390. http://ocw.mit.edu Ehlers, U., Goertz, L., Hildebrandt, B., and Pawlowski, J., M., (2005). Use and ( 60 ) Can e-Learning be the Professional Development Panacea of the Future in “Quality” of Education of People? Ian Erskine Stephenson Anthony Anton van Schalkwyk ACI Global Pty Ltd and Digital Learning Solution Ltd. Abstract Using a regionally developed e-learning platform, some initial comparisons are made with other platforms in the public and commercial domain in order to demonstrate the approach used by the authors in developing a wide range of internationally accredited programs aimed at Education within Business, Academia, Government and the broader community. Courses, Programs and levels of application from Trade to Professional qualifications are critically examined against expectations of attendees, employers and reviewing / accrediting bodies. Recent comments from programme users and developers are included. The question of how far we can “e-simulate” business and the community is also reviewed. There are significant gains in involving candidates in developing the (Quality/Environment/Food Safety/OH and S) of the current business systems in which they work. Some of the conclusions consider “pull and push” scenarios as well as cost, effectiveness of outcomes, Key performance Indicators and return on investment compared to traditional education and training methodologies. Current and ongoing competence assessment methodologies together with “Time factors” are also measured against KPI’s and ROI indicators to benchmark learning outcomes. Recognition of prior learning and a blend of evaluation processes are seen as key steps in the acceptance of e-learning at any level. A number of Case Studies were used to identify some key issues in “on line” learning. Introduction In a large number of countries many educational institutions have adopted a Virtual Learning Environment (VLE) or CMS (Course Management System) for use either as an adjunct to their traditional courses (often called a "blended" or "hybrid" course system), or as a tool for their distance education programmes. The main providers of platforms were WebCT and Blackboard until their merger in 2005. An open-source system "Moodle" has been available for some seven years which is not only free but also highly adaptable. There are of course significant costs in time of staff to develop an open source system and tailor it to suit the specific institution needs. A number of other NZ and international providers offer Learning Platforms with varying degrees of capability when it comes time to roll out courses onto the platforms and operate them. There are two extreme viewpoints in terms of the Learning Management System [LMS], those of the Course developer and related moderation and those of the user. The web based system “eQuip” developed by DLS in New Zealand at Massey University demonstrates the key features necessary to make “e-learning” a sensible and cost effective alternate to classroom systems. ( 61 ) This paper however is not intended to explore the fine details of positive or negative features in any of the available programmes/platforms but rather to act as a practical summary of the ways in which industry, educational establishments, government and the accreditation processes must ensure that the learning environment is enriched, using all the benefits of “e-learning” coupled with the best in classroom methodology. Numerous papers have been presented in recent years, and a number are mentioned in the attached bibliography, covering the comparisons between issues such as the “architecture”, programming needs and other academic areas, but little appears to have been written about the practical needs of the learner and even less on what industry sponsors should be expecting in the progress of their learners, or on the support industry should provide. We have also taken some cognisance of the needs of the Accrediting/Certification bodies worldwide as they too struggle with aspects of Current Competence and the ability to keep accreditation costs of the training providers at a level which does not significantly increase compliance costs to industry or the candidates. The Accreditation/Certification bodies must also be aware of their role in ensuring that the LMS and course contents are able to be reviewed at all stages by interested parties while at the same time protecting the privacy of the learner. What is important in Digital Learning? The following definitions or statements are of value; these are a very small sample of what is available. - - -“Best practices for learning in the new economy, implying but not requiring benefits of networking and computers such as anywhere/anytime delivery, learning objects, and personalization. - - - “Learning on Internet time” - Jay Cross, 2007 Internet Time Group ------“E-learning is mostly associated with activities involving computers and interactive networks simultaneously. The computer does not need to be the central element of the activity or provide learning content. However, the computer and the network must hold a significant involvement in the learning activity.”— Tsai and Machado [2002] - - - “The first step in learner-centric is to understand how learning takes place. Much modern research in cognitive science shows that people learn by doing. So it is very important that people learn not by reading a book and not by listening to a lecture, but by doing tasks that can engage the mind”- Don Norman, “elearningpost” interview and various articles 2005/6. ---- “I have long been struck by the power of the computer game to mesmerize, to hold the attention of otherwise restless children for hours and even days. I have watched otherwise unruly children focus, study, collaborate, and problem-solve. They read hint books, save checkpoints, the better to be able to try “what-if” scenarios. They consult, they create, they solve. They do all the activities we wish them to do in pursuit of an education. What a shame that what is being learned is so trivial, so worthless. Now imagine a time when we transform education. When we can craft educational problems as cleverly as the game creators create theirs, allowing students to delve into the complexity of topics as deeply and as thoroughly as they delve into the games. Excite them to dive into the task, voluntarily working hard to learn the skills necessary to succeed. Only this time, the skills learned will be the ones necessary to be successful, well-educated citizens of society: mathematics, history, writing, science, art, and so on” ------. Don Norman ( 62 ) from “Learning from the success of computer games” ---- “although I am very critical of most current e-learning I do not think the designers were necessarily incompetent. They were simply imitating the commonly accepted notion of what education looks like, which does not involve the way people really learn. People really learn by doing a task they care about, failing and redoing it until they get it right”. - Roger Schank, 2002 Designing World Class E-Learning So it would seem that the “student” should care about the tasks/topics, a factor which appears to be closely linked to speed of progress at most levels of education or training. The student will need to see a level of transparency and consistency in marking, as will the Course or Person Accreditation and Moderation process at the end of the programme. The types of examination methods to ensure competencies are not best served by a “guessing game” that allows progress to continue without testing applications of new found knowledge; so the concepts of Shank 2002 in requiring a ---“failing and redoing process”----- has to be carefully monitored. There is certainly a need in e-learning to ensure that reading and exercises on and off line are regularly linked to exercises which – frequently – need access to a real “tutor”, both for marking and face to face discussion; albeit that the tutor and candidate may be separated by significant distance and even time zones. We are not convinced of the value of a learning process which can be passed by a series of readings and exercises that need no tutor interaction either as part of the training and feedback or in the competency tests themselves. There seems to be varied opinions on whether the process of “doing” exercises on line is best use of the learner’s time in tying up the resource; the “test” or “gate-keeping” process may well be most appropriate “on line”. Then again the ability of the candidate to easily upload graphs, written discussions or even sketches within a fairly flexible template is seen as an essential part of the development of a well rounded “learner”. These may require greater tutor intervention, both on and offline as the marking is more complex; more importantly however is the mechanism for review and moderation being transparent and occurring as defined. Other aspects of concern also relate to the need, in “distance” monitoring, to be able to see the candidate perform certain tasks as if the tutor were face to face. The use of the camera on a laptop using VOIP such as Skype in order to be able to see the candidate say prepare specimens in a Laboratory or carry out interviews; or even the group dynamics of team members discussing a problem set by the tutor or in an industry situation, are excellent ways of reducing costs of examination and at the same time seeing performance first hand. Current streaming technology such as “Shozu” using phone cameras has recently become technologically reliable to allow for remote monitoring of a candidate in a relatively remote location. Clearly not all tasks can be witnessed as above; the related issue of teaching tools/artefacts which are well worn – literally – has been one valid reason why assembly tasks in the motor industry for competence testing need to be commercial real life situations, especially where time is a key element in the competence test. One might argue that the “examination” is still possibly best witnessed by an on-site assessor, and in many trade skills this is frequently true; nevertheless it is our view that speed and scope of new technology such as cameras will allow for a much greater assessment capability on line for many situations. Certain tasks could be competency tested .using the camera phone held by the supervisor of the person undergoing a competency test, the ( 63 ) evaluator may well be on another continent. This allows a much better use of what are skilled but scarce evaluators. The simulation work in the surgical field by GoVirtual Medical [2006] is a classic use of high quality video coupled with interactive graphics as a means of “calibrating” appropriate surgical practice. The – usually – cutting edge technology in an Aircraft Simulator is an example of how far many technologies have moved in order to test competence in an ongoing and rigorous manner. In the same way best training outcomes for a wide range of industries will mainly be due to the use of “smart” technology such as “e-quip”. The e-quip program has been developed by Digital Learning Solutions at Massey University and runs on the Sydney Hub. The e-quip system demonstrates the key features necessary to make e-learning a sensible, cost effective and above all verifiable alternative to traditional Classroom style systems. For many “skill sets”, the use of simple video clips coupled with a cascading set of questions and exercises to test understanding as a candidate say moves from one Unit Standard to another on the NZ Framework can be built up. For example the progression through statistical units 8082 and 8089 can constantly require the candidate to answer previous steps or better use them in advanced questions [e.g. Interpolation given that some data points are missing] An interesting issue arises with many of these statistical units in that some Students will have done similar units under the National Qualifications Framework such as 5230, 5240, 7565 and 90193 in their High School in the last 5 -10 years. Of course many candidates will admit that previous work looks a little familiar! Subject to Tutor capability some Candidates may have had some incentive to enter Technological industries because of the practical examples provided by their High School Tutors. Balancing the “e” with “Learning” When elearning occurs; there is a need to balance better the “e” and the “Learn”. Too often, there is only emphasis on the “e” – here are some attributes of e-learning that includes the “Learn” side. ( 64 ) The “e” Factor Anytime, anywhere, although shipboard training is still too expensive via the web.[This is about to change through new satellite technology later in 2007] The “Learning Factor” On-going monitoring of progress through assessment of written and verbal work. Written Tests may well be combinations of yes /no, multi choice, semi simulation using graphics and interactive tests. Content is delivered via a network Learning by doing with feedback. Needs planning by the tutor to ensure consistency, with extensive marking notes for moderation; the “tick” list is not enough. Enables accountability of learning Repertoire of knowledge can be provided and linked to Candidate requirements. Representations in different environments such as Food Safety, Industrial Safety, trade or professional skills Connects participants with each other Repertoire of online activity structures such as different examination techniques, perhaps through teams or small webinars. The small project is an ideal team process. Archive of each learner’s work and interactions is kept, theoretically forever. Prompts, Hints, Guidance to be available virtually on a 24/7 basis. Availability of a “sketch/whiteboard” for both tutors and candidates to access on line. We expect to see significant retention of candidate work for moderation purposes. We also see it a key point that previous work can be upgraded as the need for continual competency tests grows. One on one, to one on many Human intervention to be available, peer to peer and tutor to small peer groups or individually. A key issue perhaps is the fact that students may want 24/7 access, a feature noted today Sunday when a student rang for advice! Tutorial sessions through “Webinars” Incentives / motivation aligned with individual and organization. A major value point would be employer involvement. Web based film / video clips Ability to add high grade visuals as still or video link. We have found this aspect of great value Progression through several methods of Assessment on line Coupled with off line assessment techniques such as written reports. ( 65 ) The Role of Accrediting Bodies in Distance Learning The following points initially relate to international organisations such as RABQSA Inc and IRCA who are the largest independent providers of Personnel Certification Schemes worldwide for Auditors. Much of the original work by both bodies has led to Auditor Registration in the fields of Quality Assurance, Occupational Health and Safety, Environment, and Food Safety. The base standard for operating such schemes is ISO 17024. The immediate question in many countries is related to other areas of accreditation of Training Providers and their registration together with the registration of “graduates” from a professional or technical point of view. Figure 1 highlights some of the issues in terminology that surrounds the use of such a Standard. In the presentation the authors will provide a new model to augment Fig 1. We might assume that organisations such as NZQA and DEST in Australasia provide a similar approval process for programmes of training and professional development to those of Auditor Registration bodies such as IRCA or RABQSA. In New Zealand the roles of the Tertiary Education Commission [TEC] and the University approaches to recognising competence along the lines of ISO 17024 do not necessarily equate well. A question we must ask is that when accreditation is carried out by a Government Agency using Legislation as the driver in any country; has that body considered the use of ISO 17024 as a part of the Rules or Regulations of that body? The relevant Ministry should have a Management System that stands up to independent scrutiny under ISO 17024. ( 66 ) Commercial Apparent Boundary Legislation at Federal / State or Local Government Level International Accreditation Forum IAF JAS-ANZ Government UKAS Government Agencies/Departments ISO 17024 RAB-QSA e.g. NZQA / NZCEA / DEST IRCA Private Training Providers Auditors of, or Consultants for, Management Systems Certification Bodies Universities / Polytechnics High Schools BV, SGS, BSI, Figure 1 – Some Linkages in Accreditation and Certification of Personnel [Note: The relative positions of organisations indicated above are purely schematic] The registration of personnel in reality is a much wider challenge than the systems currently in use would appear to recognise. Our education systems in NZ via High School, Polytechnics, through to University effectively involve the NZ Qualifications Authority [NZQA], Tertiary Education Commission, the Vice Chancellors Committee and the NZ Universities Academic Audit Unit [NZUAAU]. The question of Management Systems being reviewed against ISO 17024 has - we understand - not yet been considered; yet for consistency of approach both at trade and professional levels in education and personal development there is a need for a common system base. There is nothing in ISO 17024 which would create a “clone” concept of systems between universities, polytechnics and other education providers, nor would it impact on the individuality of courses or providers. Key issues for a Personnel Certifying Body, [bearing in mind it could well be a tertiary institution] that recognises Distance Learning Profiles would involve the following: ( 67 ) • Maintenance of a relatively structured “template” system so that providers of • • • • • • • similar courses/programmes are evaluated in a consistent manner. An ability to be able to “moderate” the programme or course on a 24/7 basis without a need for extensive visits as candidates can be sampled on line; as can staff, management and all the development issues involved in say a new programme. Being significant partners with say [RABQSA] in the development of appropriate examination and tuition templates for current and emerging programmes such as the Heavy Vehicle Schemes in Australia and New Zealand. Speed of development on specific new programmes that needs to be, where possible, better than eight months from concept to ready for use. Industry is generally more receptive to speedy response from organisations prepared to assist in rapid response to market forces. Of course programmes will change, that is exactly what Review means in ISO 9001. Some training is better than none; two year waits to launch programmes are not sensible or appropriate; the change from NZCE to Diploma occurred over some seven years. One would hope that with current “e-learn” technology, such a lengthy delay in future will be unnecessary as changes can be trialled within 4 – 6 months at the outside. Where programme changes occur, the candidates above must have rapid updating access so that the Current Competency is maintained. Having significant industry “expertise” input available from several sources. Minimising jargon that is non industry specific. Having clear transparency over the inputs from Course providers. • Ensure that the qualification is as “portable” as possible both between countries and Accreditation bodies.1 There is no reason why the certification industry along with industry users should be the main beneficiaries of the standard. As considered above all education bodies, both public and private, effectively endorse or certify their student’s competence at some point in time. That ongoing competence is less well used has been for many organisations a difficult task. The NZQA certainly has the powers/systems to deal with updating qualifications as have many trade and professional bodies such as Non Destructive Testing, Colleges of Physicians and Surgeons, Airline Pilots through Civil Aviation Authorities et al. The IAF guidance paper [2005] and related JAS-ANZ procedures provide significant detail for the accreditation of Personnel Certification schemes such as RABQSA. In the context of this paper the key issues are • Scope of Accreditation – Trade, professional, competence standards defined • Certification Body issues such as approval of Auditors ANSI/ISO/IEC 17024 Personnel Certification Accreditation The International Organization of Standardization (ISO) and the International Electro technical Commission (IEC) have developed a global, voluntary benchmark for organizations responsible for certification of personnel. Fully enacted on April 1, 2003, this international standard (ANSI/ISO/IEC 17024) was designed to harmonize the personnel certification process worldwide and create a more cost-effective global standard for workers. ANSI/ISO/IEC 17024, officially entitled General Requirements for Bodies Operating Certification Systems of Persons, is expected to play a prominent role in facilitating global standardization of the certification community, increasing mobility of among countries, enhancing public safety 1 ( 68 ) • • • • • • • • • • • • Of some concern will be the possible offering of training by a Certification body in terms of conflict of interest. Clear separation of the processes required to approve personnel from the processes used to evaluate and approve training providers. Where Certification bodies are part of government, or are government departments such as Civil Aviation, NZQA, DEST or AQIS are deemed to be legal entities, such bodies should comply with the requirements of ISO / IEC 17024. Possible dominant provision of financial resources. Interaction mechanisms with key stakeholders such as Advisory Committees to be clearly defined. Appeal processes to be transparent.[i.e. the candidate should have a clear view of the process and contestability process] Use of external bodies as Contractors/Sub-Contractors requires significant disclosure and linkage to the Certification body. Guidance on the Education Criteria must be totally free from linkage to specific training providers Complaints process to be totally transparent [e.g. the user of an “Accredited person” should be able to challenge the capability/competence] The need to ensure that the training provider has met the range of processes in the training and development programme so that the Certification body can approve the candidates levels of competency. Validation programmes of the Providers management systems and records. Confidentiality in relation to access and release of candidate information. • • • • • • The e-learn process must be able to track all interventions. Security such as secure storage of the examination bank, maintenance of long term records Back up security of data and it’s continuity in the event of the demise or takeover of a training provider or accrediting agency Requirements for examiners/tutors, especially where other languages are required An ability to deal with special needs of candidates, such as disabilities. Ongoing monitoring of candidate performance such as ongoing Competence Certification [e.g. Non Destructive Testing – Approval to use Ultrasonic or X Rays]. Re-certification at defined intervals together with monitoring of non trivial professional development. Clearly there are a number of issues that are similar to other certification bodies dealing with say ISO 9001 or ISO 22000 on Food Safety. In some sectors such as Health there are still a number of areas in which the boundaries between Accreditation and Certification are somewhat blurred and the management systems of the various parties are not meeting ISO 17024. In our view accrediting bodies need to be held more accountable. Commonality and transparency of management systems must be in place. There needs to be a greater role for bodies such as national Productivity organisations, the UN, APEC and ISO. Education Providers/Developers of Training Material Need to ( 69 ) • Be aware that many households still do not have access to a computer, and if they do, children or other adults • • may have first access compared to the adult trainee. Night shift issues can be a significant problem to candidates as to when they can interact with the tutor. Realise that not all households have access to Broadband, especially outside main cities/towns. As far as possible e-learn programmes should still be able to be accessed via dial up connections. Remember that Adult IT Literacy is still quite low, so there really needs to be a transition programme that covers more than just log in and log out and navigation of the specific “e-learn” programme. Word and basic Excel skills would be very helpful together with insistence on the use of Headers • and footers with full file name including extensions. This aspect will apply to all programmes not just in technology based areas. Admittedly this area of concern will have largely disappeared within the next 5 -7 years apart from older adult learners; here their children may well provide the basic incentives and motor skills needed! Ensure that the full pathway requirements for each assignment that has to be delivered are clear and that as they are completed they are very clearly identified as being complete. Figure 2 below gives such a pathway approach. Figure 2 Typical Structures for Competency [DLS Ltd and ACI Global Pty Ltd] • • Provide optional Work books plus on line detail. There are still a number of candidates who find extended screen viewing tiring and find it easier to work with hard copy. Be aware that not all staff members relate well to a blended learning process; indeed some find the process ( 70 ) • both difficult and will actively fight against its introduction. Provide additional training to tutors and lecturers on the uses and strengths of blended programmes. It is a technique that requires the ability to initially prepare material around how one would present in a classroom and then remember the various quick • • • • • • • • sketches, anecdotes, diagram’s, photographs that one would introduce to assist the slower learners. Nothing here has changed in terms of tutoring skills! Reviewed more frequently Moderation trends over say three years to seven years. Remember that employers need to know rapidly what is happening with their candidates progress [e.g. a weekly on line summary] Provide for on line tutoring availability and times that may conflict with other academic/industry duties. This issue will diminish with time as candidates become more aware of appropriate times of engagement with a tutor, and as they are involved in more topics involving e-learning. Use anti plagiarism software such as “Turnitin”. The growth of e-learning will virtually make it essential to use such tools. Have candidate photographs immediately to hand during tutor “live” interactions. This is even more important when using video camera sessions. Be aware of potential terrorists creating alibis using a range of respected professional and trade training routes. The ability to see and know the student may assist in reduction of such acts long term. Consider the use of a “voice track” as part of a reference record, especially where video sessions are not easily available due to poor Broadband services. Fingerprint log-ins or “clockins” are also all currently available in the commercial sector. It is still common for many organisations to provide a book and say DVD, yet allow the candidate to ( 71 ) • • submit work which may not be their own. Frequently there is no check to determine if the candidate understood. Determine techniques for ensuring that the Recognition of Prior Learning process is robust but of greater importance is the ongoing testing of Current Competence as well as ongoing Currency of Competence. There are many industries where competence requires re-testing at 6 or 12 monthly intervals. The handling of dangerous goods and constant updates to legislation, codes of practice and data sheets are one area where retesting significantly reduces the risk of error in identity, storage and transport. As with all newer technologies the recognition that many students learn through various games or simulation [See also the Norman reference above] is now attainable in the e-quip programmes of DLS and ACI Global. These are key aspects although recognised in Japan as part of the Sanno Institute [Tokyo] training for Business and technology in the early 1970’s. See also the Distil site [www.thedistilway.com] which, through a strong link with the Canadian Standards Association, is proving valuable in the development of the investigative skills indicated by Norman [2005]. It may be argued that some of the multi choice questions are relatively limited in options and that there is no penalty in missing, but there is still the learning capability which, combined with relatively high quality graphics, allows progress in ways that are less destructive than most modern computer games. Fig 3 below is an elementary sampler of the quality of graphics available and whilst not mobile like many arcade games, there is no need as the virtual tour takes the candidate around an industrial scene. Figure 3 Elementary examples of graphics [Distil Corporation] Industry Sponsors Need to • • • Ensure that students can access a computer at work for guaranteed periods. Understand the learning material and ensure regular participation in academic boards/industry advisory panels with Industry Training Organisations [ITO’s] and the training providers. Be less concerned about candidates having different completion dates. In other words the “cohort” concept may be discarded or even inappropriate. There is a down side in that the candidate technically remains an apprentice until s/he has completed and remains on a lower wage. There are different issues relating to adult ( 72 ) • • apprentices. We would like to think that there would be no industry pressures to prevent a Candidate completing their programme as fast as possible. Clearly understand the Block course content and version used for the training material, especially where changes may have only occurred in some modules / unit standards. The use of a robust learning platform will allow each Candidate profile to be monitored for updates as they arise. This means all Candidates in theory can be maintained at current practice / competence for as long as they wish. Consider using a training room in which candidates can gather to access the internet and see it as a Resource Room. • • Be prepared to support candidates learning promptly with advice and positive comments rather than negative comments about course material or worse, - - “we do not need to do that in New Zealand” or “Our clients do not understand, so why bother about statistical techniques” - -. Be prepared to be involved with the candidates in face to face sessions with the tutor over the internet. • • Provide photographs, real industry videos, data that can be used in the development of “e-learning” material. Be concerned about “drop out” rates, for all types of learning. Often the drop out is due to lack of internal counselling/interest over progress. See Fig 4 below. Fig 4 Typical Progress Record [ACI Global and DLS Ltd] • • Understand the makeup of the industry workforce in terms of ethnicity and see that the new generation is becoming more IT Literate and can rise to the challenge, if supported. Be prepared to consider the complex issues of students undertaking programmes where English is not the main language in the household and often not in the workplace. ( 73 ) • Be aware that the real costs of training are often up to 50% cheaper when using Distance Learning due to minimal travel and hotel costs as well as work disruption “costs”. That needs to be balanced against the group dynamics or networking that is to some extent minimised by not being there face to face; this problem can be reduced significantly through • webinars and tutorials where candidates need to work together. Relate better to Risk Concepts as in the Healthcare industry and consider how to best incorporate these into training and education at different levels in the organisation. The Blended approach may here be significant [Stephenson and Worth 2005]; of greater concern may be that there appears to be no central • repository for ongoing competence, other than the Nursing Council for example. Another aspect that is of importance to industry as well as the accrediting bodies is the question of the use of validation devices such as those of Savvy Technology Solutions, see Figure 5 below. These will be brought out in the presentation Fig 5 Typical Validation Devices • What of the candidates? Whilst Distance Learning has been with us for well over 50 years in the traditional sense of written material, related reference texts and the submission of assignments at regular intervals, the power of e-learning has only begun to be realised in the past two to three years as technology has become robust and web based programmes a reality. For many candidates there are still problems, both real and perceived, that need to be addressed as well as successes that need to breed new programmes/tutors. • • “It seems to take too long” “Why are we the guinea pigs” in response to a questionnaire. ( 74 ) • • • • “We cannot access a computer during work time - - - - the employer has made cost savings in terms of reduced time away from the company”. “I cannot even access a PC during lunch” “We have forgotten what we did at Secondary School, so where do we find transition material” “Our employer will not let us use Skype - - - - we do not have a ScreenCam, how can we interact with the tutor. Our employer is not happy with toll calls to talk to the tutor” We do not understand terms like “uplift a document” into the Learning Management System. • • • • • “I cannot contact the guys in my tutorial group for a case study discussion, thus I am unable to move forward” “We like the high quality graphics drawn from the web plus PowerPoint that we can download for reference, but they are not as clear in Black and White”! “The small tutorial groups are great as well as the tutor interactions on line, just like being in class but fewer people” “I like the blend of Yes/No; Multi choice and other question techniques, plus I also have written comments on my essay type work. Sometimes the tutor gives us a summary for each topic of what others found easy or difficult”. “Sometimes I find it easier to ring up or email the tutor directly rather than through the email system on the learning management platform”. [Note – This will create a document trail issue when it comes to moderation and evaluation of individual student ( 75 ) • • • • pathways who have been able to claim various levels of exemption through RPL and Current Competency] “I like the fact that I can demonstrate competency at any time and a potential employer can follow through and see how I have demonstrated competency”. [Note- That raises the issues of access to candidate records and Privacy Laws that may apply in different parts of the world] “I like the idea of being able to contact the tutor at set times and talk over issues I am having” “The idea of having on line competency tested with a camera presence plus moderation by someone in the USA at the same time was a unique feeling” “The ability to provide multi lingual help is a challenge, but we appreciate it”. Conclusion There are a number of conclusions that can be drawn from the above and related links if elearning is to be the professional development panacea of the future: Industry Sector Groups There must be a much more pro-active approach in assisting in the development of training material through participation in Course Development Committees. The ability to see where other modules of learning [e.g. Unit Standards], perhaps in other sectors, are a valid learning experience. The need to think about transitioning of qualifications as more staff members have upwards of 4 – 5 career moves. Education Providers The question of pro-activity needs greater recognition and reward; to be able to turn the wishes of industry into coherent training within 8-12 months or less, especially with the rapid deployment of new techniques, should be seen as valuable. This can be seen as the Pull-Push dilemma. In other words should Tutors and Lecturers lead the way over new tools and technology or should we wait until industry demands that we introduce topics. To some extent this is also an issue for Academic Boards who will – generally ask the question ---“Does industry want it, where is the demand?” ----- This means being proactive over such issues as close integration with industry developers and – for example approving agencies such as BRANZ. Much of the current “leaky home” crisis in NZ could have been averted by the training providers of carpenters and plumbers working closely with the wall cladding manufacturers and building system certifiers so that the trainees had full exposure to the techniques required as part of the updated syllabus within weeks. These same techniques could have had a competency base from the beginning. Whilst it would not have totally solved the problems, earlier understanding would have reduced current problems. Likewise a closer link with other trades such as plumbing would have helped both groups of trades appreciate the technical and even aesthetic needs to minimise risks of poor construction. Certification Bodies for Personnel There are a number of these bodies worldwide in many professions from Aviation, Health through to Education, Food Safety and Welding / NDT inspection. While ISO 17024 is an appropriate and robust base on which to demonstrate competence of the applicants in both current and ongoing programmes for Quality, Occupational Health and Safety, Environmental aspects, Food Safety to name a few, there are many bodies who effectively approve personnel without necessarily having a robust management system? Accreditation There is some degree of ongoing international confusion over the difference between Accreditation and Certification in a wide variety of academic and Industrial circles, no doubt compounded by Certification bodies worldwide in the areas of quality, health and safety, Environmental practices et al. To a great extent many of the issues are integral between Accreditation and Certification including appropriate management systems. Educational providers have one view, health care providers another; yet the processes of approval - and maintenance of that approval – for say an airline pilot, has much in common with a nurse, dentist, doctor, non destructive testing technician or telephone engineer. The Candidate She/he should expect to be provided with the most appropriate and up to date training possible. It should be interesting, challenging, updated regularly, and he/she must be able to access the necessary modules, as the programme is updated, rather like ISO 9001: ( 76 ) 1994 transitioned to the 2000 version. This may well be the greatest weakness at the moment for many programmes in that they do not readily allow for candidate escalation to updated modules. Programmes such as “equip” currently provide that ability. Government Agencies at all Levels The need to ensure that all management programmes are robust from the viewpoint of system integrity needs to begin at the Government Department / Agency level with an approved ISO 9001 or 17024 base line. The approving bodies for certification/accreditation of a government department’s management systems must be able to stand back from politics and make informed decisions on say non compliance of process. Many critics of certification argue that a documented management system is not able to deal with rapid change, this is not so if well defined as in the private sector; government agencies are able to deliver significant savings to at least one group of stakeholders. ( 77 ) New Zealand Qualifications Authority. See www.nzqa.govt.nz/qualifications/ References “Black Board” http://www.blackboard.com/us/index.Bb Cross, Jay [2001 to present] “Learning on internet time” Knowledge base topics such as abu9.blogspot.com “e-Quip” -Digital Learning Solutions [DLS] http://www.dls.ac.nz/ International Accreditation Forum Guidance Document Issue 1 [IAF GD 24:2004] ISO / IEC 17024:2003 “Conformity Assessment – General Requirements for Bodies operating Certification of Persons” Norman D [2000] http://jnd.org/dn.mss/ComputerGames.html Shank R [2001] “Designing World Class e learning” McGraw Hill Tsai S and P Machado [2002] “e learn” magazine Issue 7 July p3 Stephenson A, Worth F, et al [2005] Qualcon Conference Surfers Paradise “Confidence and Safety – The Healthcare dilemma” www.govirtualmedical.com [2007] Complete with videos on line “Moodle” - http://moodle.org/ ( 78 ) Appendix I Case Study: Employers & Manufacturers Association (EMA) – New Zealand e-Quip – Distance Learning Initiative for Member Education & Training Summary The Employers & Manufacturers Association (EMA) is the largest business membership organisation ithin New Zealand boasting a nationwide membership of 20,000+. The EMA promotes the success of business through representation, knowledge and support and has won national awards for the training it provides to corporate clients. Sector Business Membership Organisation Aims/Objectives To provide Employers & employees access to an existing and expanding suite of courses online as a distance learning option. To provide Employers with reporting and ROI statistics from courses attended by employees. To add e-Learning technology to their list of national awards already won. Scope of exercise The EMA needed to extend its offerings to a distance learning online environment. To do this they required a system that they could seamlessly transfer all of their existing course material onto the new online platform without having to employ a programmer or an outside company to complete the exercise. Results e-Quip was selected as the e-learning platform of choice over a number of competitors. With eQuips simple drag & drop formatting procedures the EMA was able to quickly transfer the existing course material from its native environment into the new online offering for clients. e-Quip has also enabled the EMA to provide its clients with a custom suite of reports at a single click, this has provided new levels of transparency for Employers enrolling their Employees on these online courses. With the reports, Employers can also measure the ROI from these courses. Company Information www.ema.co.nz ( 79 ) Appendix II Case Study: Northshore City Council Auckland Newzealand e-Quip – Staff Induction & Training Centre Solution Summary North Shore City Council is a large Local Government body in New Zealand. They have a staff of 1000+ employees ranging from field workers to office staff, all of which are required to undergo extensive induction & knowledge gap training tailored to their employment roles. Sector Local Government Aims/Objectives Create a centralised training repository for all training & development courses, both current and in the future. Dramatically accelerate the staff induction and initial training process. Become a training Centre for ICDL (International Computer Drivers Licence) courses i.e. Microsoft Office 2003 Significantly reduce the budget spent on outsourcing training To implement a centralised reporting centre by which senior management could assess the knowledge of employees [i.e. Current competence] Scope of exercise The scope of this exercise was, firstly to improve the Council induction processes at all levels. Secondly, to demonstrate that the training of new staff could be accelerated to increase productivity. The existing training process meant that whether you were the CEO or a parking warden you had to partake in the same level of application training to become an active user on the Council’s proprietary systems. This process lead to obvious time & productivity frustrations for senior level staff. The third aspect of Scope was to enable Council to have a single repository for all training material and records whether system based, soft skills or professional training. Also, the Council was also about to become an accredited testing centre for ICDL and to contract outside trainers to take the courses was going to have a major impact on their budget. Results e-Quip was selected as the training platform of choice from a selection of 8 local & international companies, with the closest competitor rating 55% of what e-Quip has to offer. e-Quip has been successfully rolled-out over a Citrix network. The council is now using the system as the centralised training platform for all staff induction. e-Quip has enabled Council trainers to assess an employee’s prior knowledge of a product or skill, and then create a customised training course targeting their knowledge gaps, thus increasing their speed to productivity. DLS sourced excellent ICDL training courses and loaded them into e-Quip for the large organisation-wide training rollout. By delivering the ICDL content over e-Quip instead of sending staff to external training providers the Council has reduced training expenses by up to 90%. Company Information www.northshorecity.govt.nz ( 80 ) Transformation Pedagogies for Effective e-Learning Integration A. Senteni UCILT, University of Mauritius Abstract Introduction In the transition process towards economies increasingly based on knowledge creation and dissemination, higher educational institutions are urged to change, pressed by a sense of competitive urgency and the fear of being left behind in the emerging knowledgebased economies. In this respect, pedagogical agency must take advantage of the possibilities offered by ICT to support innovative conceptualizations of learning facilitating the management of sustainable transformations, whether individual, social or institutional. This is why the core changes brought by ICTs in education and society call for research on specific new forms of learning and epistemological issues regarding how learning occurs and how knowledge emerges, beyond the borders of traditional systems of education. Transformative pedagogies draw upon integrative models of learning, innovation and work, sharing a vision of societal, institutional and individual development that integrates learning and the systemic reconstruction of social contexts in which it operates. Transformative pedagogy considers co-evolving social and technical processes from a systemic viewpoint in an evolutionary perspective of education and culture, allowing to build meaning and capacity through community development, support and networking. Its object regards innovative methodologies and conceptual artifacts for crossing boundaries between strategies of instruction on the one hand, and management of sustainable transformations at the three levels of the individual, the group and the organization, on the other. What is learning in a knowledge society? The question was raised at the UNESCO round table on ‘Education and Knowledge Societies’ during the first World Summit on the Information Society in Geneva (WSIS 2003). One conclusion that emerged was about the core changes brought by ICTs in society and in education, calling for research on specific new forms of learning and epistemological issues regarding how learning occurs and how knowledge emerges, beyond the borders of traditional systems of education. In the defined research agenda, one finds methodologies that would help opening creative spaces where learning, innovation and work can be integrated (Senteni, 2004; Senteni & Taurisson, 2005, Hakkarainen et al., 2004)(Brown & Diguid, 1991). In the transition process towards economies increasingly based on knowledge creation and dissemination, postsecondary educational institutions are urged to change, pressed by a sense of competitive urgency and the fear of being left behind in the emerging knowledgebased economies. The expected changes involve long term commitment to sustainable transformations the systems of activity of these institutions, where learning, teaching and pedagogy constitute the core. Nowadays, pedagogy - the art or science of being a teacher - cannot refer only to strategies and styles of instruction. It needs to address as well the facilitation and management of sustainable transformations, whether individual, social, structural or institutional. Educators and stakeholders face an ambiguous future where they need to ‘prepare children and workers for what they themselves cannot foresee’ (John-Steiner & ( 81 ) Moran, 2002). But, at the same time, teachers continue to report to educational structures that react to the ambient uncertainty in a way which is often defensive, relying on more rigorous procedures, more control and more bureaucratic rigidity to tackle the problem. It is difficult to ask educators to promote innovative learning and participate actively in knowledge advancement, while at the same time expecting them to transmit pre-packaged contents and increase the scores of students on standardized tests of so-called basic skills and memorized items of information. This double-bind constraint is at the root of what R.J. Parkes defines as a ‘crisis in pedagogy’: I want to localize it as a crisis in my own pedagogy. It is a crisis of both meaning and practice [...] which I would suggest, reflects some notion of the death of certainty. If indeed the postmodern turn can be said to have brought an uncertainty about the status of our knowledges and disciplines, then mainstream pedagogies that focus on the efficient delivery of pre-packaged content are, in societies (or for pedagogues) experiencing postmodern instabilities, an anachronism. (Parkes, 2000, p.1) We agree with Parkes to consider that the postmodern turn has led to an educational state lacking a clear central hierarchy or organizing principle and embodying extreme complexity, contradiction, ambiguity, diversity, as well as interconnectedness and interreferentiality. Lecture-based instruction by expert instructors rests on a belief that there are universal truths that can be transmitted to willing students. However, postmodern times require an increased capacity of adaptation, more autonomy and more ownership of information and ideas by students. A paradigm shift is needed in postsecondary educational institutions to change ‘Teaching & Learning’ into ‘Learning & Teaching’ calling for an educational viewpoint closer to cognitive constructivism: environments more and more centered on the learner, fostering problemsolving and personal construction of knowledge by the students while departing from traditional rationalist and behaviourist approaches. This paper is part of our answer to this crisis. We investigate the transformative dimensions of pedagogy in order to clarify its units of analysis, its objects and its methodologies and to make it more meaningful in the context of knowledge-driven societies. Our claim is that transformative pedagogy must take advantage of the possibilities offered by ICTs to support innovative conceptualizations of learning in emergent globalised economies, particularly those of developing countries. ICTs hold a central position in the innovative process as the mediating artifact of emerging networked educational systems. As advised by Bruno Latour (2005, p. 340), it is about time to anticipate on a social science that considers seriously these ‘entities that make people act’. The approach which is outlined stands at the confluence of critical pedagogy and knowledge management, drawing upon integrative models of learning and knowledge creation, such as Bruno Latour’s ActorNetwork Theory (1987), Yrjö Engeström's theory of expansive learning (1987), Nonaka’s and Takeuchi's model of knowledge creation (1995), Etienne Wenger’s communities of practice (1998)(Wenger, McDermott & Snyder, 2002) and Carl Bereiter's theory of knowledge building (2002). All these models share a systemic vision of societal, institutional, and individual development that integrates learning with the reconstruction of societal contexts in which learning occurs. Transformative pedagogy considers co-evolving social and technical processes from a systemic viewpoint in an ( 82 ) evolutionary perspective of education and culture that allows to build meaning and capacity through community development, support and networking. In this new paradigm, capacity emerges from a synergy between availability of resources, commitment to meaningful projects and human communities to bring these projects to life. The objects of transformative pedagogies take the form of innovative methodologies used as conceptual artifacts for crossing boundaries between strategies of instruction on the one hand, and management of sustainable transformations (at the three levels of the individual, the team and the organization on the other. as a work in progress by the Education Commission of the World Information Technology Forum (WITFOR) in Botswana (2005) and later on, in Ethiopia (e-Learning Africa 2005, WITFOR 2007) with the following objectives : • to increase the responsibility of educators, mentors and tutors to transcend their traditional role and expand the scope of their work towards an active participation to knowledge advancement, and • The Context of this Work This research on transformative pedagogies and technology-enhanced approaches was initiated in Mauritius (2003 -) and continued Figure 1 illustrates some successive attempts to bridge the digital divide in the education to investigate the role given to information and communications technologies (ICT) as mediating artifacts of emerging networked educational systems, supporting collaboration and learners’ autonomy and responsibility for learning. sector. According to our preliminary conclusions, infrastructure investment is ( 83 ) obviously needed, and it constitute an immediate cure to material limitations. Though, the cure is not so clear about social practices that would make this investment cost-effective, particularly because these practices are systematically neglected. This finding is not new. Eight years ago, in the year 2000, the report of the North American Congress on Latin America (NACLA) pointed out the failure of policies advocating to ‘build the network and the users will follow’. Instead, the NACLA report insisted on the importance of human-centered approaches, starting by support to early adopters and pro-active practioners (Carty, 2000). During the last decade, surveys showing the shortcomings of technology-driven approaches opened the door for a second generation of content-driven ones advocating knowledge-as-a-product solutions, e.g. MIT OCW, first generation of the AVU, etc (Fig. 1). Though, this content-oriented second generation does not care much about proactively addressing issues of situated knowledge-building and meaning-making processes at an appropriate level of development needing process-oriented support. These considerations made us move towards a third generation of blended situated approaches : • focusing on people and learning process, • considering knowledge as a dynamic process rather than a product, and • seeing learning as a process of knowledge creation. Operating most often in contexts where computerization is shyly emerging, transformative pedagogies emphasize the construction of new social schemes or the appropriation and dissemination of preexisting social ones deemed relevant. They also regard the appropriation, integration, effective use and cultural (rather than technical) contextualisation of artifacts. As pointed out by such researchers in ComputerSupported Collaborative Learning (CSCL) as Koschmann (2002) or Stahl (2002ab), a better understanding of the functioning of artifacts, whether digital or conceptual, helps understand how to effectively foster and convey collaborative meaning-making. A quick look at the history of transformative pedagogies (e.g. at the European New Education movement) shows that these artifacts evolve more rapidly than the pedagogical goals and objectives they were created to mediate. Theoretical Foundations The theoretical foundations of the investigation of the transformative potential of pedagogy are found in Vygotsky’s sociocultural theory of learning emphasising the causal relation bewteen social interaction and cognitive change. Vygotsky (1978) developed the concept of Zone of Proximal Development (ZPD) in reaction to a crisis in psychology that had arisen, as radically different psychologies competed for legitimization as the way forward. Parkes (2000) argues that there exists today another crisis to which a textually resurrected Vygotsky might respond: a crisis in pedagogy. Learning, from the individual to the social The Zone of Proximal Development Vygotsky’s ZPD places social interactions at the root of the individual development process : Participation in a collective activity lays the foundation for the next step in individual development. According to Vygotsky, it creates the Zone of Proximal Development, which is defined as ‘the distance between the actual development level as determined by ( 84 ) independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers’ (Vygotsky, 1978). The ZPD opens a mediation space, helping to bridge the gap between individual and social phenomena by introducing a mechanism of their mutual determination. Cole (1985) explains how the ZPD opens a space for subjectivity where ethics, values, beliefs and attitudes can be questioned and eventually bent through socially negotiated meaningmaking practices. Cole defines the ZPD as a place ‘where culture and cognition create each other’. The analysis into units Even before he introduced the concept of ZPD, Vygotsky advocated the necessity of conceiving of the object of investigation as a unity of opposites whose very essence is the inherent genesis of the relation : In our opinion the right course to follow is to use the other type of analysis, which may be called analysis into units. By unit we mean a product of analysis which, unlike elements, retains all the basic properties of the whole and which cannot be further divided without losing them. (Vygotsky, Thought and Language, Chapter 1, 1934) For many years, theories of collaborative learning tended to focus on how individuals function in a group. When the group itself is taken as the unit of analysis, new tools are required to develop a better understanding of learning mechanisms within the ZPD. These tools focus less on establishing parameters for effective collaboration and more on trying to understand the role which such variables play in mediating interaction; they allow to shift to a process-oriented account of social interactions and collaboration, to analyse and model these interactions and finally, to make social interactions the unit of analysis (Dillenbourg & Baker, 1996). The dynamics of systems thinking The analysis into units is closely related to systems thinking, particularly to the work of Gregory Bateson (1972). In his attempt to extend the theoretical model of systems theory and cybernetics into the social field and to explain the formal dynamics of social behaviors, Bateson demonstrated the presence of recursive processes or selfcorrective systems across domains, emphasizing the role of ‘closed loops’ or circuits along which transforms of differences travel, and ‘circular causality’: the system uses the results of its own operations as the basis of further operations. Bateson also points out that events in the system are energized from within the system rather than impact from the triggering part: ‘when you touch a snail it recoils through its own energy rather than energy from your touch’. Bateson deduces form this remark that the transformation of a system of activity (e.g. an educational one) needs to be undertaken from the inside through ‘wired in’ (e.g. pedagogical) approaches. Bateson warns us against ‘the oversimplified question’ in life and education: systems thinking needs a fundamental shift in our epistemologies which have been - and continue to be - dominated by Cartesian oppositions. Oversimplification says Bateson, results in vulgarity and is sacrilegious; it is ‘against aesthetics, against consciousness and against the sacred’ dimensions of life. We take as a working hypothesis that complexity is the substrate of ‘educational system thinking’. It must be considered as an inherent part of social interactions and therefore of transformative pedagogical interventions. Our first unit of analysis is the educational system. It is holistic and cannot be reduced to its parts without altering its pattern. It is self- ( 85 ) regulated, stabilizing itself through negative feedback loops. It is as well self-organizing. Steps to organizational learning What is organizational learning about? Among the first to propose a model facilitating organizational learning, Argyris and Schon (1996) built on Bateson's concepts of first and second order learning, establishing a distinction between single-loop and doubleloop learning. In single-loop learning, individuals, groups or organizations modify their actions according to the difference between expected and obtained outcomes. In double-loop learning, the entities (individuals, groups or organization) question the values, assumptions and policies that led to the actions in the first place; if they are able to view and modify those, then second-order or double-loop learning has taken place: double loop learning is learning about single-loop learning (Fig. 2). Though, one should keep in mind that questioning values, assumptions and policies of one’s organization or institution is heavily constrained by its culture of control. As Peter Senge mentions (1999, p. 290) ‘in moving from the traditional authoritarian, hierarchical organization to a locally controlled one, the single greatest issue is control’. Another model of organizational learning is proposed by Nonaka and Takeuchi (1995) who developed a four stage spiral based on a process of alternating between ‘tacit knowledge’ and ‘explicit knowledge’, that is public and private ones. Tacit knowledge is personal, context specific, subjective knowledge, whereas explicit knowledge is codified, systematic, formal, and easy to communicate. The tacit knowledge of key personnel within the organization can be made explicit, codified in manuals, and incorporated into new products and processes by way of an ‘externalization’ process . The reverse process (from explicit to implicit) is called ‘internalization’ because it involves employees internalizing an organization's formal rules, procedures, and other forms of explicit knowledge. Nonaka and Takeuchi talk about ‘socialization’ to denote the sharing of tacit knowledge, and the term ‘combination’ to denote the dissemination of codified knowledge. According to their model, knowledge creation and organizational learning take a path of internalization, socialization, externalization, combination, etc. in an infinite spiral described in Fig. 3. ( 86 ) Boundary-crossing Activities Though ICT opens a wide range of possibilities for the enhancement and support of learning, its effective impact is restricted by narrow conceptualizations of learning, based on three pervasive but problematic dichotomies (Virkkunen, 2005): • dichotomy between education and the workplace (i.e. formal and informal learning); • dichotomy between individual and collective learning; • dichotomy between learning and the development of organizational practices (i.e. at the level of the institution or even of the society). The need to vercome these dichotomies underlies the research agenda on transformative pedagogies. Boundaries between education and the workplace The central role of work-based learning Boundaries between informal and formal learning are often equated to boundaries between education and the workplace: informal methods of learning are most often found in the work environment as a just-intime answer to quick and frequent changes. Project-based and outcome-based learning, usually mediated by technology, are seen as techniques that a learner can take quick advantage of, using work-related resources. These methods are more student-driven and job-relevant than any formal options; they are also less time and money consuming than formal ones for which advanced learners have no time nor budget. Post-modern learners want to be considered mature enough to be responsible for their own learning, so that they can drive it in a meaningful and selfdirected manner. According to Engeström (2004), the emergence of new types of work organization requires a better understanding of special learning modes (Fig. 4). Though these modes of learning were specifically elaborated under the heading of workplaces and mainly in advanced, developed countries such as Finland, we argue that the evolution of society makes them more and more relevant within educational settings of developing countries where educational systems are most often engaged in a combined process of development and restructuration while simultaneously operating according to previously defined rules2. 2 Mauritius is a good example of such. From 2001 to 2006, its educational system faced at least two major reforms, one contradicting the other in its philosophy of education. The question whether competition must be introduced at primary level became a political issue underlied by heavy community stakes. For this reason, the question was never solved but instead, it was recurrently addressed by the successive governments during the last twenty years without ever reaching a sustainable consensus. ( 87 ) Learning paradigms for work-based learning The last century saw a succession of learning paradigms: behavioral, cognitive, social, each being usually associated to a mode of instruction. While behaviorists described learning as an observable change in behavior, cognitive psychologists argue that learning should be understood as a change in mental state. For the cogniticians, learning occurs whether or not there is an observable change in the learner’s behavior. Cognitivism is often associated to an acquisition-metaphor of learning embedded in transmissive models of pedagogy: an instructor can produce learning by transferring information to learners. His major role is to help them organize this information in such a way that learners become able to recall it later. But will learners The emerging context of knowledge societies requires more than a simple ability to apply predefined knowledge to authentic situations. It calls for creative spaces where learning, innovation and work can be integrated. To answer this need, Paavola and his colleagues (2004) introduce the knowledge-creationmetaphor of learning based on the ideas developed by Y. Engeström’s in his seminal be able to apply this knowledge in real world situations ? As a partial answer to this question, Lave and Wenger (1991) introduced situated learning, rejecting both behaviorism and cognitivism for not taking the environment into consideration. Situated learning puts the emphasis on the relationship between learning and the social situation in which it occurs. Rather than asking what kinds of cognitive processes and conceptual structures are involved, it questions what kind of social engagements provide the proper context for learning to take place. This theory is associated to the participation-metaphor where learning occurs through activities in authentic situations. work on expansive learning paradigm (1987). This metaphor intends to overcome the separation between the cognitive and the situative. Its focus is on the creative dimension of learning that opens an avenue for the expansion of ‘aknowledged knowledge’ towards ‘newly created knowledge’. Beyond Wenger’s and Lave’s ‘flux of doing’ emphasizing situatedness of ( 88 ) action and participation in social interaction through authentic situations, the knowledge creation metaphor of learning insists on the process of developing and creating new knowledge. In Figure 4, the vertical and horizontal dimensions represent the different learning modes associated to different learning theories. On the vertical scale, the approach goes from the exploitation of what is already known to the exploration of newly created knowledge. On the horizontal scale, it goes from a pre-defined context of activity to a collaboratively negotiated, emerging one. Transformative pedagogies are mainly associated to the contexts on the top part of the figure, particularly to the context of transformation located in the North-East corner of this diagram representing learning as a knowledge creation activity. Boundaries between learning and the development of organizational practices There exists a large gap cutting across most theoretical and methodological questions in the social sciences today, a gap between the micro and the macro level of analysis. This gap can be filled by new methodologies including an important dimension of ‘localism’: The behavioral and social sciences have cherished a division of labor that separates the study of socioeconomic structures from the study of individual behavior and human agency. In this traditional framework, the socioeconomic structures look stable, allpowerful, and self-sufficient. The individual may be seen as an acting subject who learns and develops, but somehow the actions of the individual do not seem to have any impact on the surrounding structures [...] More than ever before, there is a need for an approach that can dialectically link the individual and the social structure. (Engeström, 1999b, p.19) [...] This approach implies a radical localism. The [...] fundamental societal relations and contradictions [...] are present in each and every local activity of that society. And conversely, the mightiest, most impersonal social structures can be seen as consisting of local activities carried out by concrete human beings with the help of mediating artifacts... (Ibid. p. 36) As we mentioned in section 2.2, when one tries to explicit the dialectic link between the individual and the social structure, one should keep in mind that there exists another link between learning and development on the one hand, and the culture of control prevailing in the organization, on the other. Learning and development is certainly about competencies and knowledge , but it is also about subjectivities: the mightiest and most impersonal social structures are not desincarnated but rather personified by concrete human beings. Transformative approaches cannot prevent from taking as a working hypothesis that each individual engaged in knowledge development is implicitly committed to change. No single actor has the sole authority, no single actor is in a position of preventing the others to have an impact on their surrounding structures. Curriculum as a set of negotiated activities Far from a curriculum based on the ‘mind-asa-container’ vision and strongly criticised by many researchers (Wells,1995)(Bereiter, 2002)(Paavola, 2004) transformative pedagogies see the curriculum as an evolving and socially constructed set of values and beliefs reflecting competing visions of professional cultures within the educational\training institution or the organization. The weight of the traditional vision of the curriculum conveying whole-class instructional methods, comes not only from abstract educational structures, but often from ( 89 ) the teachers themselves. Amongst the numerous reasons explaining their reluctance to abandon traditional methods relying on individual seat-work, one finds the increasing pressure of accountability for delivering a centrally determined curriculum and for increasing the scores of their students on standardized tests of so-called basic skills and memorized items of information. Participative, reflexive and critical pedagogies engage instructional designers and tutors in jointly conceiving and carrying out activities of personal and social significance for the elearner: Vygotskyan theory, or social constructivism as we might call its application to education, thus calls for an approach to learning and teaching that is both exploratory and collaborative. It also calls for a reconceptualization of curriculum in terms of the negotiated selection of activities that challenge students to go beyond themselves towards goals that have personal significance for them (Vygotsky, 1978, chap.8). These activities are organized in ways that enable participants to draw on multiple sources of assistance (e.g. through the internet) in achieving their goals and in mastering the means needed in the process. The immediate consequence is a reconceptualizing of the curriculum as a set of negotiated activities of personal significance for the students. A secondary effect is the (re)-introduction in pedagogy of new forms of subjectivity, based on multi-voiced, negotiated visions of knowledge. In this new pedagogical perspective, knowledge is no longer be considered as a neutral content of pedagogy : transformative pedagogies support knowledge creation at the periphery of ‘knowledge-as-a-product’ based curricula. Developmental Work in the Field Development regards innovation as a stepwise construction of new forms of collaborative practice or technoeconomic networks (Latour, 1987; 1993). Innovation and creative ability has become crucial in the context of emerging knowledge communities and societies where value creation depends on one’s ability to create wealth by fostering innovation, creativity and entrepreneurship. Answers to challenges for developing leadership, communication, innovation and collaboration are not found in the cartesian rational, logical, and scientific. Vygotsky’s notions of meaning-making, creativity development and the complementary development of cultures and individuals provide the foundations of pedagogical methods dealing with these growing issues : Vygotsky’s dialectical and synthesizing methods become viable models for development and action. Creativity and development are both objective and subjective processes, involving not only shared, public meanings and objects, but also personal experiences and transformations. (JohnSteiner & Moran, 2002) The Developmental Work Research (DWR) approach The Developmental Work Research (DWR) is one of these approaches developed at the Centre for Historical Activity Theory of the University of Helsinki (Finland) since the mid 1980s (Engeström, 1996). At the crossroad of education, knowledge management and knowledge creation, DWR provide learners with tools to investigate the links between individual \ social dimensions of learning on the one hand, and knowledge creation on the other: ‘Nearly all authors emphasized that the most important aspect of human activity is its creativity and its ability to exceed and transcend given constraints and instructions ( 90 ) [...] There has been very little research on creation of new artifacts, production of novel social patterns, and expansive transformation of activity contents. Vera John-Steiner (1985) work on creativity and the Developmental Work Research (DWR) approach originated in Finland may be mentioned as openings in this direction’. (Engeström, 1999b, p.26-27) DWR was applied successfully in several contexts requiring educational institutions to operate in a different way based on concerted and continuous teamwork, according to new benchmarks of individual and collective performance. DWR has been taken as the basis of pedagogical approaches triggering paradigmatic changes putting at stakes learning in the knowledge society. The method was applied succesfully in health care services in Finland (Engeström, 1996, 1999a)(Engeström, Virkkunen et al., 1996) or large telecommunication companies (Virkkunen & Ahonen, 2004). It was also used for the integration of ICT in finnish schools (Engeström, Engeström & Suntio, 2002) and for teachers training in Mauritius, and Botswana (Senteni, 2005b)(Senteni & Taurisson, 2005), allowing to create (or at least to incubate) the context of transformation described in section 3 (Fig.4). A project, linking professional development of teachers for ICT integration and research started in November 2005 with a residential workshop in Botswana, involving a group of sixty teachers, head-teachers, teachers-trainers and policy-makers. The first workshop was organised by the Education Commission of the World Information Technology Forum (WITFOR 2005), the project was then continued in 2006 in Botswana with the support of the Academy of Finland (20072008). The purpose of the method is to help a work team or the members of an organizational unit to encounter the problems they face in their daily work, systematically analyze the systemic causes of these problems, design a new form for the activity to overcome the root cause of daily problems, implement and test. Empowered practitioners and stakeholders are engaged in reflective cycles of deconstruction, reconstruction, trial and readjustement. Following the cycles of expansive learning, the participatory approach aims at revealing the needs and possibilities for development in an activity, not in relation to a given standard or objective, but by jointly constructing the zone of proximal development of this activity. The cycles of expansive learning The process usually comprises seven steps (Fig. 5) that can be described as follows: Steps 1 & 2: analysis of the current situation • • • to question one’s current activity by jointly analyzing problematic situations in it; to analyze the systemic and historical causes of the problems identified; to reveal and model inner contradictions of the systemic structure of the activity causing the problems Steps 3 & 4: transforming the model • • • • to represent the systemic structure of the activity, to find a new form for the activity that would resolve in an expansive way the inner incompatibilities between its components; to find a new interpretation of the purpose of the activity (object) and a new logic of organizing it, to create a new activity model At this stage, the definition of a plan of action can use objectives-oriented project planning approaches, encouraging participatory planning engaging grass root practioners and stakeholders together throughout the project cycle. The technique requires to build team ( 91 ) commitment and capacity, to set priorities and plan for implementation and monitoring. The main output of this step is a project planning matrix, which stakeholders and practitioners built together • Steps 6 & 7 : reflecting on the new practice, consolidating it, spreading it • • Step 5 • implementing the new model • to initiate the transformation of practice by designing and implementing new tools and solutions to implement and test the new model (e.g. what changes do we try next month ? putting first steps into practice, pushing the next steps) to teach others what has been learned to codify the new rules etc The Change Laboratory (CL) A condensed way to carry out Developemental Work Research and implement the cycles of expansive learning was developed in the context of change labs (Fig. 6). The typical form of Change Laboratory (CL) relies on the physical attendance of the community to participate in the reflexive activity described above in a dedicated physical space. It provides practitioners with a wide variety of instruments for analyzing disturbances and bottlenecks in the prevailing work practices. It allows for constructing new models and tools, and for putting them on trial; it is also a forum for the cooperation between expert interventionists and local practitioners. During the lab sessions, practitioners take momentarily distance from their individual tasks and routine. Their joint activity becomes the object of their collaborative inquiry and developmental experimentation. Participants usually meet during work hours, once every one/two weeks, or even every afternoon, in the context of an intensive workshop. Based on the ethnographic analysis of the current practices (mirror) and the contradictions they have to face, the CL focuses on producing a new model of activity that defines a Zone of ( 92 ) Proximal Development for the group. This ZPD is the distance between present actions of the individuals and the new form of group activity collectively generated as a solution to contradictory constraints (double-bind) potentially embedded in their everyday actions. That ZPD becomes the conceptual space where the group can expand the object of its activity, to produce eventually a new object. When put on trial, the new model is evaluated by the group by means of reflective tools (mirroring diagrams, video, diaries, etc), so that it can be questioned, bent and improved. The CL framework is relatively easy to transpose in the virtual world of e-learning. Computer-mediated activity has the ability to mirror itself and to support reflective practice, quality assurance mechanism and selfevaluation process over a distributed network. The Distributed Change Labs (DCL) is an example of an educational portal supporting online pedagogical scenarios to scaffold the process of “writing for learning” and “writing about one’s own learning, activity and progress” in view of fostering the emergence of social learning communities. The DCL, online developmental work with distributed communities the fly a working memory of a project on which participants can reflect and value-add with additional solutions (Schneider & Synteta, 2003). In a blended-mode approach of learning and teaching mixing face-to-face encounters to online groupwork and taking full advantage of the possibilities of ICT networks, the DCL implements the cyclic process of expansive learning through a set of reflexive communication tools, providing a virtual space in which a community spread The Distributed Change Laboratory (DCL) is an internet portal that can be described as a Community, Content and Collaboration Management System (C3MS), offering a modular environment for configuring the interaction of a distributed community. Moreover, the DCL provides reflexion capture mechanisms that allow to create on ( 93 ) over a wide area can however maintain informality and build trust across distance, share ideas and projects across different organizational units, honor different organizational cultures and build support allowing local variations while linking to a larger structure (Wenger, Mc Dermott & Snyder, 2002). It offers a space for interaction between learners and professionals, giving learners the proactive role of bringing in authentic problem situations, to be submitted to collective reflexion and discussion for the benefit of the whole group. The DCL proposes an environment in which learners are engaged in contextualised and situated learning, peer-to-peer collaboration, and learning by writing that includes reflexion and introspective inquiry about one’s own learning. Meanwhile, the DCL allows to mutualise resources in contexts where experts are usually scarce. DCLs have been implemented in different contexts by the VCILT to support online learning communities3. In particular, DCL tools are very useuful when pursuing changelaboratory interventions in remote communities without direct support from more experienced interventionists. It facilitate various aspects of change management as in the Knowledge-Practices Laboratory4 (Hakkarainen et al., 2004) or in several Distributed Change Lab projects (Senteni et al., 2005a) 3 An example of DCL in social work entitled FAIRE (social work) can be consulted on http://vcampus.uom.ac.mu/faire/, another one is currently in use for teachers training in the context of a SADC project. 4 The European Community’s Knowledge-Practices Laboratory (KP-Lab) project is coordinated by Hakkarainen’s research centre at the University of Helsinki. It is a large integrated European project (11.2 million euro, Information Society Technologies program, Technology In conclusion, some reflexions on the change process Effective e-learning integration cannot rely only on technology-driven investment, it also Enhanced learning call) that involves 16 European countries and 22 organizations (2006-2010). The project will produce a modular, flexible and extensible system consisting of a cluster of inter-operable applications (i.e., shared collaborative spaces, semantic web knowledge services, communication platforms, ubiquitous user agents, interinstitutional access) which organize participants’ collaborative activity around shared knowledge artefacts. ( 94 ) involves physical and virtual spaces for expansion, (re-)negotiation and change of obsolete unefficient process. Blended approaches using physical and virtual change labs can provide collegial support informal mechanisms to plan and monitor the implementation of new activities., foster empowerment, progress and quality. This is the purpose of transformative pedagogies to address the effectiveness of changes: ICTs are efficient artifacts for crossing boundaries between strategies of instruction on the one hand, and management of sustainable transformations on the other, if and only if their integration is pro-actively supported by conceptual artifacts for crossing boundaries between strategies of instruction on the one hand, and management of sustainable transformations on the other. This is what innovation is about. The concept of innovation is reserved to structural long-lasting transformations of an activity system whether in a complex organization in a group or an individual (Gather-Thurler, Perrenoud, 2003). Change and innovation are ongoing long-term processes rather than instantaneous events. Change requires ongoing support and resources and it takes time. Most changes in education take three to five years to be implemented at a high level. Failure to address key aspects of the change process can either add years to, or even prevent, successful implementation. Change occurs in individuals first, then in organizations. But individual change is difficult if the organization is not explicitly supportive of the change. An effective capacity building framework is a combination of structural and individual reflective practices, relying on pro-active implementation of new change management structures (e.g. change labs, DCL, etc) that combine grass root level and stakeholders activities. The challenge of global knowledge communities is threefold, regarding abilities: • to find new solutions to educational problems within a global and increasingly knowledge based context. • to develop interpersonal relations transcending the limits of institutionalised social fields. to support the active formation of identities that can reflect on pedagogical/institutional discourses, from the individual to the community, from the local to the global. Such devoted spaces as the DCL are needed to provide space and organizational structure combining flexibility, cohesion and retaining the ability of the organization to act as a unified whole in pursuit of a single strategy. ( 95 ) References Argyris, C. & Schön, D. (1996) Organizational Learning II. Theory, Method, Practice. Reading Mass.: Addison Wesley. Bateson, G. (1972) Steps to an Ecology of Mind: Collected Essays in Anthropology, Psychiatry, Evolution, and Epistemology. University Of Chicago Press. ISBN 0-2203905-6. Bereiter, C. 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WSIS (2003) World Summit on the Information Society, Geneva (CH), 10-12 December 2003 http://www.itu.int/wsis/index-fr.html Vygotsky, L. S. (1978). Mind and society: The development of higher mental processes. Cambridge, MA: Harvard University Press ( 98 ) Innovations in Defining, Designing and Delivering Online Corporate Trining Programs: A Case Study Kanishka Bedi Universitas 21 Global Abstract Online education has provided new avenues for corporations to train their employees in enhancing skills without losing out on valuable productive time, hitherto a prerequisite in the conventional face-to-face training. However, unique contextual requirements of corporate clients put immense pressure upon training providers to continually innovate in terms of defining, designing and delivering such customized programmes (Macpherson et al, 2004, 2005). This case study details out how digital storytelling, programme-specific Wiki, Vodcasts and many more innovations resulted in an authentic, engaging and constructivist online training programme for a major petrochemical corporation in India and how the same model can be replicated in the Middle East. Introduction More and more corporations world-wide are recognizing the critical importance of training and development (T&D) not only in grooming their employees, but also in retaining them. In the highly competitive market sphere, where organizations do not hesitate to ‘poach’ employees from their competitors, T&D plays a major role in underlining the value system of the organization before the employees. Today’s professionals do not look only at the pay package, perks and other benefits offered by an organization, but also at the long-term professional growth offered by an organization by way of continual T&D through a well-planned strategy. Under this unprecedented competitive scenario, the role of T&D personnel is also witnessing a radical change. In a crossnational study conducted by Yadapadithaya & Stewart (2003), ‘delivering training’ was an important function of T&D for about 37% of the Indian and British companies surveyed, highlighting the trend of training departments acting as ‘strategic advisors’ or ‘internal consultants’ to outside training partners rather than themselves acting as ‘front-line deliverers of training programmes’. Thus, their role is shifting more towards performing a training needs-analysis for various categories of employees before having liaison with training providers to mutually define and design a customized training programme, while closely matching the skill-development requirements of employees. The burgeoning online corporate training requirements of corporations worldwide have resulted in them creating numerous strategic alliances with major universities and e-learning provider companies, and in the creation of corporate universities (Clarke & Hermens, 2001). Corporations are also becoming more open to experiment with and deploy contemporary training delivery methods like online training, in conjunction with the conventional face-toface training. A major factor in favor of online training is the reduction of various ancillary costs, particularly the travel costs. Hambrecht & Co, (2000, pp. 3-4) found that companies spend about two-thirds of the training budget as employee travel expense to ( 99 ) distant traditional training centers. General Electric Medicals now uses online training to demonstrate the tools and usage of its X-Ray and MRI machines to its worldwide customers, thus saving on high business travel cost of bringing such customers to specific locations where these machines are physically installed (Jenson, 2006). BAE Systems has saved millions of pounds by using tutor-led online learning to train its engineers with the help of Cranfield University, University of Southampton and University College London (Pollitt, 2005). Singapore’s leading telecom company, Singtel saved about one million Singapore dollars in direct training costs by converting 30 days of traditional classroom training to its customer service officers into 150 hours of online learning while ensuring minimal disruptions to their productive work. Similarly, in Nokia’s Singapore office, its Asia-Pacific regional manager drastically reduced his travel costs to various countries to train the account managers and channel partners by leveraging e-learning and thus, reducing two days of face-to-face training to a single day (Igonor and Tang, 2003). Another major advantage of online training over conventional training methods is the ease of creating online communities of practice whereby people with the same interests come together in groups on a regular basis (Wenger, 1998). Therefore, there is a great opportunity to capture the tacit knowledge of geographically dispersed employees sharing similar interests. Hsiao, Kuo & Chu (2006) suggest that technology mediated learning (TML) design should begin with learning context rather than technology, instructional method or learner characteristics alone. They demonstrate how situated-learning model with communities of practice in TML resulted in better learning outcomes for after-salesservice technicians of Sony Corporation located in geographically dispersed locations like Singapore, Hong Kong, Taiwan and Australia. According to Barsamian (2005), the employees forming the communities of practice in online training programmes should not be explicitly observed by corporations, to allow them freedom of expression and construction of new knowledge. Otherwise, they may feel threatened and may not contribute for fear of negative impact upon their jobs. There is considerable body of research on the learning design aspect of online training programmes for corporations. Newton, Hase and Ellis (2002) identified six factors as important in the effective implementation of online learning in Queensland mining industry: external influences, organizational culture, organizational structures, training environment, learner’s needs and the online learning environment. Taran (2006) proposed the use of rapid e-learning (Jimenez, 2005) design in a large telecommunications company for synchronous online training by enabling subject matter experts to reduce training development time and deliver workshops online while maintaining acceptable quality of instruction. Barnes & Blackwell (2004) present useful recommendations for online business courses and online corporate training, particularly that online classes should be predominantly if not totally asynchronous in nature with the instructor playing active role as a developer, facilitator, tracker and coach. The training design, however, varies from organization to organization on the basis of the uniqueness of their industry and other factors. IBM has created an e-learning infrastructure by deploying Lotus Notes and virtual spaces for social networking to enable employees in exchanging ideas online and to facilitate peerto-peer learning (Weinstein, 2007). Brewing giant Heineken partnered with Thomson NETg to use Cardeen University Quantum course suites for instructor-led online learning blended with face-to-face instruction at their ( 100 ) Amsterdam training center (Pollitt, 2004). Comacchio & Scapolan (2004) performed an exploratory study of Italian banking and pharmaceutical industry regarding the adoption of e-learning. They found that elearning is more diffused and advanced in the banking sector due to more factors inducing institutional and competitive pressures. Pietrykowski (2001) notes that corporations are least interested in extended study to culminate in an academic degree for its employees, but in providing “just-in-time” skill development by using need-specific modules through asynchronous learning, detached from fixed time schedules followed in regular degree programmes. Typically, any change is often opposed by employees and so is the case with online training and development. However, the scenario is changing fast as more and more organizations are embracing online training due to the immense benefits offered by it. Berge (2002) reports the findings of a survey conducted on business and corporate respondents that the overall number and intensity of barriers towards distance education reduce as the organization matures in terms of distance education competency as a whole. Slotte and Herbert (2006) present a case of Valio, a large dairy products company based in Finland and report that participants learning online gained similar or slightly better learning outcomes, while earning the certificate in lesser time than those who used the print material. Businesses today are driven by information technology and online T&D gels well with this lifestyle of the employees. It must be recognized that despite all the strides made in creating leading-edge online T&D programmes, there is scope for innovations in making such programmes much more authentic, engaging and interesting. Unique contextual requirements of corporate clients put immense pressure upon training providers to continually innovate in terms of defining, designing and delivering such customized programmes (Macpherson et al, 2004, 2005). New technologies offer opportunities of knowledge management within organizations, which were hitherto grappling with fruitful implementation of these concepts. In this case study, innovations in defining, designing and delivering online training programme in a major petrochemical corporation in India are highlighted. These innovations are not radical, but are incremental in nature and are helpful in refining the approaches of training providers in online training design and delivery. Defining, Designing and Delivering Online Training Programs Indian Oil Corporation Limited is currently India's largest company by sales with a turnover of Rs. 220,779 crore (US $51 billion), the highest-ever for an Indian company, and profits of Rs. 7499 crore (US $1.73 billion) for fiscal 2006. IOCL is also the highest ranked Indian company in the prestigious Fortune 'Global 500' listing, at the 135th position based upon its performance in 2006. It is also the 20th largest petrochemicals company in the world. IOCL has been handling several mega projects over the past decades. These projects can be broadly categorized into refinery projects, pipeline projects and marketing projects. During early 2006, Universitas 21 Global (U21Global), the world’s premier online business school and IndianOil Institute of Petroleum Management (iIPM) started exploring together the possibility of creating a customized online programme for IOCL executives. The IOCL executives are based at various locations through out the country and many of them are working on some mega projects. Displacing them from these projects ( 101 ) conducted by the faculty at the iIPM campus. This would provide the opportunity to the participants to clarify any doubts in the online course, in addition to more inputs from the faculty. In addition, a four-day faceto-face session was desired by them in Singapore, to be conducted by U21Global and NUS (National University of Singapore) faculty. This, according to them, was imperative to provide a global perspective on project management to the participants. A course in which most (80% or more) or all content is delivered online is categorized as “Online”, while a course with 79% or less content delivered online (and the rest in traditional face-to-face mode) is termed as “Blended” (Allen et al., 2007). It was ensured that the face-toface component in this training programme was kept to a minimum (less than 20%) to retain the “online” flavor of the programme. 4. In order to provide insights to the participants about the industry specific project management issues, it was suggested by IOCL that the existing case studies in the online content be replaced by cases with the context specific to the oil, petrochemical and gas industry. to attend long-term conventional face-to-face training programme can become detrimental to the future of projects. Thus, IOCL understood the importance of bringing these executives on a common online platform to share their best practices and experiences with fellow peers under the guidance of a faculty member. Some of the senior managers of IOCL were apprehensive about the outcomes of this “online” approach to training. Few weeks were spent by the faculty of U21Global and HR officials of iIPM to mutually define the requirements of the training programme. In this process, the standard course outline of 701 Project Management Methods of the MBA programme of U21Global was provided to IOCL. Several round of discussions between IOCL and U21Global resulted into the following changes desired by IOCL into the 701 curriculum: 1. Keeping in view that the participants of the programme would be undergoing an online programme of this sort for the first time ever, a twodays face-to-face orientation would be required to be provided by the faculty at the iIPM campus in Gurgaon. This would be helpful for making the participants aware of the online pedagogy and features of the learning management system (LMS) used in the online class of U21Global. 2. Reviewers of the online content from IOCL found that there was requirement to add certain topics relevant to their needs of IOCL in the existing online content. These topics were: environmental impact assessment, project viability, field engineering, project organogram and managing outsourcing. 3. It was insisted upon by the IOCL HR personnel that a two-day face-to-face session be incorporated during the mid-term of the programme to be Till that time, U21Global had provided purely online training programmes to its corporate clients like Satyam Computer Services and HPCL (another Indian PSU in the oil, petrochemical and gas sector). For Satyam, it had created a customized programme for global business leadership. However, upon understanding the unique requirements of IOCL, it was agreed to incorporate the faceto-face sessions, industry specific case studies and new topics as suggested by them. Out of these new topics suggested, a module from ( 102 ) another course on “Outsourcing” in the MBA programme of U21Global was utilized in the 701 courseware. The remaining topics were authored by the U21Global faculty and were supplemented with articles from the research databases available in the U21Global elibrary. The Innovations Digital Storytelling Dana Atchley brought the art of digital storytelling to the limelight and to the domain of the business world. His clients included Coca-Cola, EDS, Adobe, Silicon Graphics and many others. In the words of the Atchley himself, ‘...digital storytelling combines the best of two worlds: the ‘new world’ of digitised video, photography and art, and the ‘old world’ of telling stories’ (Reynolds 2005). During early 2006, digital storytelling was experimented with at U21Global for creating multimedia introduction of faculty members, to be provided to students in the regular MBA classes (Williams, Bedi & Goldberg, 2006). Microsoft PowerPoint was used as the medium for creation of digital story introduction by professors. The core faculty members of U21Global were given one-day training through Elluminate about the digital storytelling skills, which included adding pictures/ photographs to the slides and recording narration in the background. It was found that such an introduction helped the students in getting connected to the professor in a better way. Early feedback from students suggested that listening to and telling ‘true stories’ was a compelling and emotionallyengaging experience, providing an opportunity for ‘transformative reflection’ (Lambert, 2000). Encouraged by this positive result, students in the first batch (started during mid-2006) of IOCL Hybrid Programme in Project Management were encouraged to submit their team assignments in the digital storytelling format. It was found that most student teams successfully submitted their TA in this format, however some faced problems in using the file compression software (Impatica for PowerPoint) or such compressed files did not open properly at the professor’s end or the students could upload such files into the LMS with great difficulty. The experiment was repeated in a regular MBA section during early 2007, but such problems seemed to persist (Williams & Bedi, 2007). The IT department at U21Global was made aware of the problem and they developed a large file upload system accessible through a link on the organizer page of the LMS. This upload system was made available to the students of the IOCL batch 2 which started during May, 2007. Thus, using this system the students could directly upload the large digital storytelling assignment files up to 50MB in size into the LMS. The students of this batch had both the options for uploading, that is, could use the file compression software (Impatica) before uploading the vastly reduced file size normally as an attachment to a discussion board posting or could directly upload the uncompressed file using the large file upload system. It was observed that out of the ten teams in this class, one team experienced difficulty in uploading files through the large file upload system. This was primarily because this team failed to restrict the file size to the maximum limit of 50 MB. On a positive note, all the teams submitted the TA in the digital storytelling format and some of the submissions were indeed exemplary. The experiment provided a means to the students to express their views in a multimedia format rather than the usual plain text-based format. A survey was conducted to know the various facets of the student’s ( 103 ) experiences of using digital storytelling as a vehicle of assignment submission. Program-specific Wiki 'Wiki' is the Hawaiian word for 'quick'. The first Wiki was developed by Ward Cunningham in 1995, as the Portland Pattern Repository, to communicate specifications for software design. A Wiki is a set of linked web pages, created through the incremental development by a group of collaborating users (Leuf and Cunningham, 1999), and the software used to manage the set of web pages. Entire projects are being drafted, designed, edited and coordinated by teams through the use of a wiki, where the observable principle allows visitors to view, contribute and collaborate at much faster rates through virtual real-time conversations (Dickerson, 2004). The genesis of experimenting with Wiki in a corporate class at U21Global can be traced to the requests from many corporate clients about case studies to be incorporated in the online classes, very specific to their unique requirements. The best of case study and research databases could not yield such case studies. Therefore, it was decided to experiment with the Wiki to create such case studies by using the participants in corporate classes themselves. It was reckoned that many of these participants in the corporate classes are experts in their own right and had accumulated tacit knowledge over the years, which can be captured using the Wiki. MediaWiki was used to create this programme-specific Wiki for the IOCL batch 2. The students were given a demo on the use and tools of Wiki by the professor during the mid-term face-to-face sessions. In addition, scaffolding was provided to the students by providing them with a document having screenshots explaining the use of various tools of Wiki. The students were informed to use the Wiki for their final project assignment, which was team-based. The students were allowed to form the teams themselves according to the common projects they might have worked upon at IOCL and also, to choose the project themselves. Ten teams were formed, with some of the teams opting to work on more than one project simultaneously. Figure 1 shows the screenshot of the main page of the Wiki with the list of various projects chosen by the final project (FP) groups. About a month’s time was provided to the groups to complete the final project assignment using the Wiki. A basic framework as under was provided to the groups to develop their respective Wiki pages: • Background • Major activities in the project • The project plan • Challenges faced during the implementation of the project • Ways in which the above challenges were overcome • Key learning(s) taken by IOCL/ you from this project for use in future projects at IOCL • Conclusions ( 104 ) Figure 1: Main page of the programme-specific Wiki with the list of projects The final projects developed by the FP groups on the Wiki provided great insights about the past projects of IOCL, the challenges faced and the learnings taken thereof. Figure 2 shows an overview of the content provided by one of the FP groups on their Wiki project page. A survey was conducted on the participants to know about their experience of using the Wiki for their final project. Figure 2: Overview of the content provided by one of the FP groups on the Wiki Vodcasting ( 105 ) Vodcasting is fast becoming a viable option for providing a multi-media rich learning experience to online learners. The easy availability of broad-band internet in major cities across the globe has made sharing of video files feasible for learning purposes. According to Arbaugh (2001), in the near future the immediacy construct (between the professor and online learners) may be broadened to include nonverbal behaviours for web-based courses as full motion/streaming video becomes more technologically feasible. Vodcasting was used in the IOCL batch 2 by the professor to make generic announcements and for providing feedback to the students. Figure 3 shows the screenshot of one such announcement made by the professor. The time duration of the vodcasts was kept somewhere between 2 to 4 minutes to keep the file sizes manageable. Initially, YouTube was used to provide the vodcasts to the students through a link in the LMS. However, it was found that for such a link to work in the LMS, the video has to be made accessible to the public at large. Thus, the privacy of the feedback to the students in the class was hampered due to this public access. In addition, due to the common threading of other vodcasts of the professor (meant for other classes), the students of one section could see the vodcasts meant for other sections. In order to tackle this issue, an internal system was developed within the large file upload system using HipCast, to upload the videos on the servers of U21Global to be accessible only to the relevant classes. Figure 3: Vodcast announcement made in the IOCL class The initial vodcast announcements were difficult to record as the professor had to do the recording impromptu in one stretch. Later, the quality and ease of recording of vodcasts was increased by using the Windows Movie Maker. Using this software, the recorded vodcasts could be edited easily with the provision for mixing a background score and adding titles to the portions of the video. ( 106 ) The informal subjective feedback of the students supported the value of such vodcast announcements in the class. Skype Communication The WebCT LMS has an inbuilt chat tool to allow real-time synchronous interaction between the faculty and students. However, this text-based interaction is possible only between people who are logged on to the LMS at a given point in time. In the IOCL batch 2, the professor experimented with the use of Skype as a supplementary tool to communicate with the students. The advantage Skype offers over the WebCT chat tool is the facility of teleconferencing as well as videoconferencing. Also, people appear online in Skype as soon as they start their computer machines. Thus, they become available for interaction without logging into the LMS. However, there is a big possibility of the professor being swamped with Skype calls from the students at any point in time. In order to circumvent this problem in the IOCL section, the professor laid some ground rules for the use of Skype. It was emphasized to the students not to initiate a Skype call as a telecon or a video call, but as a text chat. This way, the professor would have the opportunity of interacting with more than one student at the same time. The text-based interaction ensures that the students would be more precise in “keying-in” their issues compared to a telecon or a video call. The students were advised to use telecon and video call facilities in Skype only during times of great urgency. It was found that the use of Skype under these “controlled” conditions was manageable by the professor and also, it resulted in great satisfaction on part of students to be aware that their professor is within their easy reach most of the time. This resulted in giving a message to the corporate clients that in online training, the professor is much more easily “accessible” for real-time interaction than the conventional face-to-face settings. The subjective informal feedback from the students substantiated these results. The Survey Findings In order to gauge the effectiveness of the innovations introduced in the IOCL sections, a survey instrument was designed and executed on the students. The survey instrument focused upon the digital storytelling and Wiki interventions. Out of the 50 students in the class, 24 students responded to the survey. The findings of the survey are shown in table 1. ( 107 ) S. No. Statement SD D 1. The introduction of the professor in digital story format helped me to get to know him better compared to the usual text-based/ face-to-face introduction. 0 0 N A Percentages 12 44 2. The download and viewing of the digital story introduction of the professor was a straightforward process. The introduction of the professor in digital story format has improved the learning environment for me. The opportunity to submit the Team Assignments in digital storytelling format was a good idea. Deciding what information to include in the digital story was a straightforward process. The submission of the Team Assignments in digital storytelling format improved the learning outcomes from this subject. The submission of the Team Assignments in digital storytelling format improved this type of presentation skill, which is highly sought in the business world today. I was integrally involved in the creation of digital story for my Team Assignments. I would feel comfortable submitting my OBOW (Open Book Open Web) exam in this format. 0 4 8 52 36 0 0 0 12 68 20 0 4 0 0 20 76 0 4.2 29.2 12.5 41.7 12.5 0 0 0 8 44 48 0 0 4 0 24 72 0 0 0 0 20 80 0 8 16 12 20 40 4 10. Creating the MS PowerPoint slides for the digital story was a straightforward process. 0 8.3 12.5 41.7 37.5 0 11. Finding the relevant images from the web for the digital story was a straightforward process. Recording the narration in the background for the digital story was a straightforward process. The file size of the completed digital story meant uploading via the ´Student upload site´ and this was manageable. Overall, the creation of the digital story for assignment submission was a relatively straightforward process. The “Creating Digital Stories: Principles and Practice” presentation was helpful in creating the digital story team assignment. The “Digital Story FAQs” presentation was helpful in creating the digital story team assignment. Digital storytelling should be a feature of all U21Global subjects for introductions by professors and students. Digital storytelling should be a feature of all U21Global subjects for at least one assignment. 4.2 12.5 16.7 54.2 12.5 0 4.2 16.7 12.5 37.5 29.2 0 4.2 16.7 25 33.3 20.8 0 0 12.5 16.7 58.3 12.5 0 0 0 8.3 54.2 37.5 0 0 0 16.7 54.2 29.2 0 0 0 8.3 33.3 58.3 0 0 4.3 4.3 43.5 47.8 0 Digital Storytelling 3. 4. 5. 6. 7. 8. 9. 12. 13. 14. 15. 16. 17. 18. SA NA 44 0 Wiki 19. Wiki is better compared to the online discussion board for creating organization specific case studies. 0 8.3 20.8 37.5 33.3 0 20. The instruction documents provided by the professor regarding the use of Wiki were useful. 0 4.2 4.2 50 41.7 0 21. 22. 23. 24. The editing tools in Wiki are simple to use. It was easy to insert pictures/ images on the Wiki pages. Wiki is an effective tool for group learning. 4.3 0 0 20.8 4.3 8.3 0 45.8 13 20.8 4.2 12.5 39.1 50 45.8 16.7 39.1 20.8 50 4.2 0 0 0 0 0 8.3 16.7 50 20.8 4.2 0 25 4.2 45.8 25 0 25. 26. 27. It was difficult to coordinate with the team members for adding information to the project on the Wiki. I often used the “History tool” (to compare previous versions) in the Wiki to see the latest changes incorporated by my team members. My team members communicated with each other through emails/ phone/ chats before adding any new information on the Wiki project. The case studies of IOCL projects created on the Wiki would be useful 0 0 0 16.7 83.3 0 as knowledge objects to other IOCL executives. Legend used: SD – Strongly Disagree; D – Disagree; N – Neutral; A – Agree; SA – Strongly Agree; NA – Not Applicable ( 108 ) The data relating to digital storytelling and Wiki in table 1 provides some insights about the issues related to these innovations in the IOCL section. Firstly, we focus upon the negative indicators with significant proportion of responses as “Strongly disagree” and “Disagree”. It is evident that quite a large proportion of students did not find deciding about the information to be included, finding relevant images from the web and recording the narration in the background of the digital story a straightforward process. A significant proportion of students faced problems with the large file sizes and the upload system. Many of them shared that they would not feel comfortable submitting the Open Book Open Web (OBOW) final exam in this format. There were some students who did not find the editing tools of Wiki easy to use, while a large majority found it difficult to coordinate with the team members for adding information to the project on the Wiki. It is noteworthy that a large proportion did not communicate with their team members through email, phone or online chats before adding any new information on the Wiki. These issues require further investigation to know if this lack of communication between student team members through other tools before sharing ideas on the Wiki is indicative about self-efficacy of Wiki as a collaborative tool. However, there seems to be some contradiction on this due to the survey findings about large majority of students finding it difficult to coordinate with the team members through Wiki. Overall, the survey findings (see the data highlighted with blue) support the utility of both these innovations in improving the learning environment, skill development and knowledge construction. Future Directions and Scope for Replication of this Training Model in the Middle East In order to make the digital storytelling process more user friendly, the author is currently experimenting with Photo Story 3 as a substitute for MS PowerPoint. This software has been used by some researchers (Jenkins & Lonsdale, 2007), who advocate its ease of use and smaller file sizes compared to Microsoft PowerPoint. Similarly, the MediaWiki used for creating the IOCL Wiki was not configured to have the “Undo” or “Reverse” feature commonly found in applications like the Wikipedia. This might have posed challenges for the team members to reverse to an earlier version of the content promptly and might be the reason for difficulty in team coordination. The innovations done in the IOCL section are still to be tested for large scale implementation in the other corporate sections and regular MBA sections of U21Global. Hence, future research would focus upon this dimensions. These innovations in online training model appear to be easily replicable in the Middle East. The key issues to be taken note of in this regard are: • Online training providers need to be flexible in blending their online training programmes with a suitable proportion of face-to-face teaching in order to make the students comfortable with the online pedagogy and the LMS, in addition to making them feel more “connected” to the “human” professor. However, contemporary software like Elluminate or Interwise may help in avoiding the travel costs and other expenses of physically bringing the students and faculty at a particular location. These online real-time “webinars” can be a good substitute to the face-to-face teaching. In the ( 109 ) • Middle East, where the online training is yet to catch up in a big way, this blending of online training with some face-to-face sessions is imperative to dissuade any initial inhibitions of the potential clients about “purely online” learning. The training providers must have a qualified and experienced team of faculty to understand and define the unique training requirements of the client and then, promptly “customize” the online course content as per these requirements. The level of customization should preferably be confined to the choice of case studies relevant to the client’s industry, while keeping the online content more or ( 110 ) • • less unchanged to keep the customization costs under check. Programme-specific Wiki can be used as a powerful medium for the development of organization-specific case studies, which may serve as knowledge objects for whole of the organization. Innovations like digital storytelling, vodcasts and Skype communication help in making the online training programmes much more engaging, interesting and authentic in addition to helping in knowledge construction through the constructivist pedagogy adaption. Conclusions In today’s networked world, the T&D function of organizations is changing radically to include a strategic focus. Organizations are embracing contemporary ways of defining, designing and delivering training programmes. Online T&D is fast becoming a favored mode of delivery. However, it is critical to define, design and deliver the online training programmes such that the learning outcomes are closely linked to the expectations and professional growth of employees. In this case study, incremental innovations in the use of digital storytelling, programmespecific Wiki, vodcasting and Skype communication are highlighted for creating an authentic, engaging and constructivist training programme for a large petrochemical organization in India. The survey conducted on the students of this online corporate class revealed that digital storytelling and Wiki received an overwhelming positive response, while qualitative feedback on the use of vodcasting and Skype communication also reinforced the utility of these tools in modern T&D programmes. The case study also highlighted the challenges faced in incorporating these innovations in the customized online programme created for a large petrochemical organization in India and scope for further improvisations in refining such innovations in the times to come. There is great scope for replicating these innovations in online T&D programmes in the Middle East. However, the training providers should offer enough flexibility in terms of blending the online programmes with a judicious mix of online with face-to-face training and customization of the content according to the unique requirements of the organizations. 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Wilson University of Colorado Denver Abstract Objective: The objective is to present an approach that addresses the learners’ immediate and constructed experience, and report on projects consistent with that approach – including use of a variety of interactive-web tools in the teaching of children and adults. Issues: Instructional design traditionally focuses on behavioral learning objectives and research-based instructional strategies. We advocate an alternative targeting of students’ learning experience, leading to new emphasis on: dramatic pacing; richness of media encounters; learning engagement; student invitation to buy in and participate; and authentic sharing and problem solving. Examples use a variety of new-media technologies, including wikis, weblogs, social sites, and audio/video podcasts. Introduction The field of educational technology ascended in the early and mid 20th century during an era when behaviorism and positivism dominated much educational thought – particularly in the United States but also extending to other areas of the world. Those origins have led to a continuing close connection with educational psychology, which currently has turned toward cognitivism. Thus two dominant disciplinary influences for the practice of educational technology are: An efficiency model of objective curriculum and assessment, with roots in behaviorism and positivism Psychology with an emphasis on whatever mode of thinking is dominant at the time Close ties to this objective model of humans and their relations to technology leads to a conflict as technology becomes more completely diffused throughout our lives. As we plainly witness increasingly imaginative uses of technology for entertainment, communication, and social spaces, the ideological disconnect becomes stark. Put simply, are we to think of technology in education as an open invitation to imagination and engagement – or as a means of delivering pre-defined performance objectives in a controlled curriculum? Educational technologists are beginning to wrestle with this question, but we are only at beginning stages of the conversation. In this paper we briefly outline an alternative view of technology’s role in leading students toward powerful learning experiences – achieving something with the technology that transcends common school learning – and in the process helping students engage in a transformation of how they see themselves as learners and participants in the world. The Ambition of Instructional Design Instructional design and technology has conventionally thought about learning outcomes in terms of: ( 114 ) • • • Effectiveness – Did students learn and master the established objectives of the course? Efficiency – Was the learning achieved with reasonable expenditure of resources, particularly time and money? Appeal – Did students find the instruction attractive and satisfying? By contrast, an imaginative use of technology would acknowledged these technical needs, but would look for an expanded set of learning outcomes, including: • Engagement – Were students meaningfully engaged and challenged by instruction? • Social Ties – Were students connected with others in a way that opened up further learning opportunities? Did they collaborate constructively to build their understandings and accomplish something useful? • Immersion – Did they become immersed in relevant and purposeful activity as they responded to the challenge? • Reflection – Did instruction prompt reflective thinking about the learner’s role and awareness? • Transformation – Did the experience leave the learner with a heightened sense of self, of developing roles or interests or ambitions? Seen this way, the added value of technology comes in its capacity to spark imagination, immerse learners in a constructive experience, and help them change how they see themselves as problem solvers and designers of projects. Moreover, imaginative uses of technology need not be exceptional, highly innovative projects from externally funded or unusually gifted educators. We believer every teacher can adopt more activities that deeply engage learners and eventually help learners come to think of themselves in new ways. Wilson, Switzer, Parrish, and Balasubramanian (2006) examining the construct of transformative learning experiences, and differentiated two senses of learner experience: • Immediate experience – How the learner apprehends in real time the encounter with the world, with texts, and with other people • Constructed experience – How the learner comes to interpret that immediate experience and, in some cases, develops a story that accounts for that experience and relates to self and one’s place in the world An early step toward transformative learning is for learners to appreciate the importance of an experience and develop a narrative or story following a generic form: Where I Started -> What I Did -> Where I Ended Up and How It Changed Me Or I Encountered -> I Responded… -> I Gained -> And Changed This Challenge This Prize in This Way In this way the immediate learning experience – which all students have – becomes a more completely constructed experience. The constructed experience helps students explain themselves or understand themselves and their place in the world. Examining the narrative structures above shows they are variants on the conversion experience. Granted, the changes recounted by the structures need not be life changing, but they could be. Life change could be a worthy goal of certain instructional programs such as: ( 115 ) • • • Induction into a profession, the military, or a career Substance or trauma recovery Competitive sports, business, or arts Powerful learning experiences are not fully under the control of the instructor – learners may not be ready for a transforming experience in their lives, for example. But we believe every teacher or designers of instruction can think about these issues and look for invitations to this deeper level of impact. Wilson et al. (2006) suggest three dimensions of design in preparing instruction for transformative levels of engagement: • Cognitive design – Determine performance and cognitive-load requirements; apply learning theories and instructional models; use systems design models such as ADDIE to guide the development process • Aesthetic design – Attend to the learners’ collective and individual experience and construction of meaning; prepare materials with high production values; develop instruction that draws on narrative for meaningful schema development and dramatic structure for pacing and heightened engagement; enact instruction with full participation and inclusion of learner perspectives • Mythic design – Draw on the herojourney metaphor for heightened meaning and engagement; develop symbols, signs, and rites to encourage a transformation in identity and community We encourage the reader to consult Wilson et al. (2006) and Wilson, Parrish, & Velatsianos (in press) for more background on these ideas – as well as David Wong’s web resources on Deweyan aesthetics and education (http://www.msu.edu/~dwong/ - see in particular Wong, in press; and Wong & Jennriksen, no date). While not conducting discrete and separate designs for cognitive, aesthetic, and mythic dimensions in the work reported below, we have tried to keep these ideas in mind in approaching our work – all in an effort to use technology more imaginatively. Rather than control students, we wanted to invite them to take risks and possibly engage in experiences that would change how they saw themselves. Interactive Tools for Community Sharing Brent and Nedal have each worked to integrate Web 2.0 tools into their university classes, leading to more powerful learning experiences for students. Because semesterlength courses afford time for learner interaction, conversation, and sharing, opportunities open up for authentic collaboration. A few of these initiatives are reported in this section. Master’s Portfolios The World-Wide Web has afforded new avenues of communication and sharing. Online communities based on interest, work, or pre-existing relationships have proliferated. For the past ten years, students graduating with master’s degrees in Information and Learning Technologies (ILT) at the University of Colorado have submitted professional portfolios in fulfillment of a comprehensive exam requirement. These portfolios are simultaneously published online (see the links in the Appendix for our most recent graduates) and are intended to showcase student accomplishments, particularly to prospective employers. By maintaining portfolios, many students are able to keep in touch with each other after graduation. Thus the portfolio requirement combines a number of practical and academic ( 116 ) objectives into a single authentic project, including: • Summative assessment of academic accomplishments (comps exam) • Reflection for self-directed learning as students complete the program and contemplate post-schooling careers • Continuing social outreach to faculty and peers in the program • Showcasing by sample projects of professional competencies to prospective employers and collaborators • Presentation of student values, personality, and style This last point warrants emphasis. Students put their own stamp on the sites through choices of interface, graphics, and navigation – as well as content. Taken together, the chosen projects tell a story of development and skill progression. A reflection piece, often in the form of a letter, offers further occasion for self-disclosure. A quick review of the links in the appendix shows how differently students can present themselves and their work. Student Weblogs In the class teaching trends in instructional technology, Brent’s students created and maintained weblogs or blogs. For links to student blogs, see Brent’s blog at: http://idtrends.blogspot.com/. Students presented themselves and shared their observations on trends and issues. For most of the class student blogs took the place of threaded discussions of assigned readings. The move to blogs as an assignment was motivated by several factors: • Brent was tired of the weekly format of assigned readings followed by threaded discussion – and he felt that students may be tired of it too. • • • Brent wanted to introduce students to open learning tools presently available for learning Students submit a professional portfolio for their master’s comprehensive exam – a weblog can be converted into a portfolio with project links and downloads Blogging and self-presentation skills are becoming important for leaders in educational technology – direct experience could strengthen these skills George Siemens (2007) commented on this last point in a recent blog posting. Traditionally, experts make their money by selling products – books, magazines, newspaper articles, etc. The Internet is changing that: The value point is not found in the product itself. Instead, it's found in reputation and access. Most authors don't make significant revenue from books. Instead, value is found in the increased reputation, speaking or consulting opportunities, or improved employment options. It seems that future technology leaders in education will use weblogs and related outlets to distribute their content – partly as a means of getting their names and reputations out in the public sphere. Based on that available content, they will be noticed and appreciated – and then enter into networking relationships where they can bill for services – consulting, advising, publishing, etc. We would like to report the use of student blogs as a resounding success. Unfortunately Brent’s initial trial met with mixed success, due to several reasons: • Successful blogs are usually selfdirected and sustained – not required as a class assignment • Blogs depend on strong passions, convictions, and opinions, but beginning master’s students are ( 117 ) • sometimes at investigating stages where their interests are just beginning to develop Many people are unwilling to put the energy into maintaining a fresh blog presence – in spite of their best intentions Of the 37 students in Brent’s class, about 2025 achieved a high-quality blog sustained over the entire semester. That may be interpreted as good news, but it’s a clear failure to meet the learning needs of every student. Web-based Learning Community In a teacher-centered class where all eyes fall to the front, waiting for the teacher to present material or ask a question. By contrast, a focus on the learner’s experience leads to a more student- or community-centered pedagogy. The idea of learning communities derived from the need to support authentic constructing and disseminating of knowledge. To achieve this goal in the College of Education in the UAE University, pre-service teachers in two undergraduate courses (Ed Technology and Capstone) were provided with a tool to develop a web-based learning community. The learners were engaged in various online activities to enhance social relationships and intellectual interaction. Emphasis on this aspect of the course sent a message to everyone – including the instructor – that student opinions mattered, and that peer learning was encouraged and expected. The activities were designed to support an emerging sense of community across three defined stages: Forming Community, Experiencing Community, and Functioning Effectively. Participants at the Forming stage introduced themselves and made on-line acquaintances and friends with those of shared interests. At the Experiencing Community stage, students engaged in weekly online discussions that helped establish a shared language as students worked on small-group projects. Each group used an online discussion forum to discuss progress on the project. Groups then shared work, difficulties, stories, and lessons learned – culminating in a ritual celebration of successful projects. In a variety of ways the whole class – as well as the smaller groups – used language, symbols, and rituals to strengthen their sense of cohesion and community connection. Through this elearning initiative, learners were excited to discuss openly their achievements and challenges not always specific to the course, but critical to their future professional roles. The discussions during the initial and the final stages seemed more self-reflective in nature, as students examined their personal and learning capabilities and discovered connections with others. In the Capstone course for example, learners presented themselves through projects and works they were proud to complete during their studies. These projects showcased their technology skills and personal experiences they had gained, including personal websites for some students. In the Ed Technology course, learners were invited to present their projects online through recording their voices to accompany written slides and documents. Learners were excited to present their projects in nontraditional way without feeling the stress of walking in front of the class. Additionally, they were able to ask questions and get feedback without being affected with the time constraint of the class. As the participation in the online discussion was not required for grades in the courses, some students were not highly motivated to participate actively in the online learning community. Many, on the other hand, were highly interested and encouraged others to ( 118 ) participate. We are reluctant to formalize participation into a class requirement, for fear of altering the community dynamic. This problem – similar to that in Brent’s blogging experiment – is a continuing issue: How to encourage full participation by every student in community activities, while maintaining a sense of authenticity and student ownership over the activity (see Reeves, 2006). Podcasting and Video Tutorials Presentations are growing in power and sophistication, and people are hungry for high-quality tutorials, demonstrations, and job aids – both at school as well as at work. This was borne out to Brent recently as he observed the reaction of faculty colleagues to a simple five-minute video created in Camtasia, walking people through a new assessment tool required of all students in the School of Education. Fellow professors were wowed by the video capture accompanied by audio narration! ILT students have repeated opportunities in classes to develop podcasts, videocasts, web presentations, and video tutorials. The advantage of these self-contained presentations is that they can be individually selected and viewed as part of a self-paced learning activity. Examples include: • Bill Bradley’s ProfCast job aids <http://ouray.cudenver.edu/~wabradle/ 6515%20Job%20Aids/> • • Bill’s C-SNAP video tutorials <http://ouray.cudenver.edu/~wabradle/ CSNAP/> Matt Orrin’s math tutorials <http://ouray.cudenver.edu/~wabradle/ MathAssistance/>. Other examples abound. First-semester students in Brent’s Trends class complete multimedia presentations as a final project, with teams addressing a trend or issue through a narrated presentation. Many students develop podcasts in completing routine course assignments. A recent alumna, Ellie Faust, studied the impact of podcasts on high-school student learning and found an overall positive effect (Faust, 2007). Appropriately integrated into curriculum, podcasts can also be valuable at younger grades. The Boulder Valley School District is presently conducting a field trial for targeted kindergarteners at risk of falling behind in pre-reading skills. These five-year old children are given iPod shuffles to take home, along with podcast activities personally narrated by their teachers. Preliminary results are very promising that 10-20 minutes a day of extra help can dramatically increase prereading skills, and that those skills are maintained in later grades. Brent is currently working with school district officials to evaluate this field trail and expand the program next year. The uses of podcasts and multimedia presentations – particularly when students are the creators and producers – can ignite a passion and interest in students, many of whom may not be that excited by traditional classroom experiences. They offer students a way to develop and express creative ties to subject matter, and define themselves as productive actors in that relationship. While in one sense, podcasts can be seen as mechanisms for further teacher control, in many situations they open up possibilities and encourage independent exploration and commitment. Digital Stories for Self Expression and Engagement Digital stories are a particular form of multimedia presentation, with these additional attributes: • Personal story narrated by the author • Usually told in first-person voice ( 119 ) • Iraq; their relationship is also reported in an audio story on public radio <http://kcfr.org/cgibin/comatters/comatters_play.m3u?pla y=3436&type=comatters.m3u> Story’s meaning conveyed through reflection, for example, by reporting a critical event or relationship Here are some sample stories created by Colorado colleagues: • Joni Dunlap, a faculty colleague of Brent’s at the University of Colorado <http://www.augustcouncil.com/~jdun lap/movie>. Joni’s story tells how her passions for instructional design were ignored by a college teacher, and how she now balances family and work commitments. • Lisa, a doctoral student at the University of Colorado <http://youtube.com/watch?v=VNjSE bd08l8>. Lisa’s husband Pete is a soldier completing a tour of duty in Many digital stories are not about school subjects, but Snead and Christopher (2007) propose greater use within traditional subjects such as Math and Language Arts. Students completing digital-story projects can identify interests and connections to subject matter, and become more invested and interested in the material. The ILT master’s program is currently teaching an online course, IT 5340 Digital Storytelling in the Curriculum, for teachers integrating stories into their classrooms. ( 120 ) • Conclusion Each of the examples above could be seen as an application of an instructional strategy or use of a learning theory – but that’s not quite how the instructors viewed them. We were trying to shape the learners’ experience – at both individual and community levels. John Dewey’s notion of aesthetics placed focus on people’s heightened but everyday experience (Parrish, in press). The quality of the learning experience is heightened by providing: • Powerful tools for communicating, sharing, and presenting • Invitations but not strict requirements to participate • Room for expression of individual interest, style, and values Elements of adventure and surprise As technology becomes increasingly integrated into education at all levels, we hope the mystery and sense of adventure will not be buried by the acknowledge need to maintain putative bureaucratic control over students. Schooling experience needs to compete with outside experiences of students – which increasingly are enriched by social media and powerful messages. Instructors and instructional designers need to think in fresh ways about how to respond to diverse student needs – and be willing to take risks of our own in that response. ( 121 ) References Faust, E. (2007, April). Poddy training 8th graders: Using podcasts to increase student achievement. Online: http://web.mac.com/ellie.foust/Site/Projects/P rojects.html Orech, J. (2007, December 1). Digital storytelling: It’s more than just software. TechLEARNING. Online: http://techlearning.com/story/showArticle.php ?articleID=196604858 Parrish, P. (in press). Aesthetic principles for instructional design. Educational Technology Research and Development. Reeves, T. C. (2006, November). What undergraduate students really need to learn: Technology and the conative domain. Keynote address to the CIC Learning Technology Group Conference, Minneapolis MN. Online: http://www1.umn.edu/ciclt/keynote/CIC_Keynote_Reeves_Nov06.ppt Siemens, G. (2007, December 7). Future of print publishing and paid content. Elearning space [weblog]. Online: http://www.elearnspace.org/blog/ Snead, R., & Christopher, L. (2007, April). Digital storytelling: An instructional strategy. Unpublished paper available on request by contacting Brent Wilson. Wong, E. D. (in press). Beyond control and rationality: Undergoing, aesthetics, and educative experiences. Teachers College Record. Retrieved on December 13, 2007 from http://www.msu.edu/~dwong/publications/Wo ng-TCRBeyondControl.pdf Wong, D., & Jenriksen, D. (no date). Popular culture and educational constructs: Buffy the Vampire Slayer and the idea of learning as redemption [draft]. Retrieved October 17, 2007, from: http://www.msu.edu/~dwong/publications/Bu ffy.doc Wilson, B. G., Parrish, P., & Velatsianos, G. (in press). Raising the bar for instructional outcomes: Toward transformative learning experiences. Educational Technology, 48. Online: http://carbon.cudenver.edu/~bwilson/Raisingt heBar.doc Wilson, B. G., Switzer, S. H., Parrish, P., & the IDEAL Research Lab. (2006). Transformative learning experiences: How do we get students deeply engaged for lasting change? In M. Simonson (Ed.), Proceedings of selected research and development presentations. Washington D. C.: Association for Educational Communications and Technology. Online: http://thunder1.cudenver.edu/ideal/docs/AEC T06ProceedingsRevised.doc ( 122 ) Appendix Master’s Portfolios from Colorado Students Requirements and examples of student portfolios are available at the ILT program website: http://thunder1.cudenver.edu/ilt/k12/index.htm The following students graduated Fall 2007, reflecting the most recent group of student portfolios: Michelle Assaad: Jonaca Blaize: Bill Bradley: Kimberly (Lorenz) Laura (Larsen) Busch: Ellie Foust: Jim Hammond: Ilima Kane: James Olsen: Matt Orrin: Gilberto Palomino: Kristin Rivedal: Kelly Roberts: Thomas Rode: http://web.mac.com/massaad/Portfolio/Home.html http://ouray.cudenver.edu/~jlblaize/newport/index.htm http://ouray.cudenver.edu/~wabradle/portfolio/ Bury: http://ouray.cudenver.edu/~kclorenz/portfolio_website/index.html http://web.mac.com/llbusch/ILT-Portfolio/Home.html http://web.mac.com/ellie.foust/Site/Home.html http://ouray.cudenver.edu/~jjhammon/portfolio/index.html http://www.ilimakane.com/ <http://www.ilimakane.com/> http://web.mac.com/jamesmarlinolsen/Portfolio/Home.html http://ouray.cudenver.edu/~morrin/portfolio/ http://ouray.cudenver.edu/~gjpalomi/portfolio/index.html http://homepage.mac.com/k_rivedal/portfolio/homePage.html http://web.mac.com/mskellyteach/Portfolio/Home.html http://ouray.cudenver.edu/~tmrode/portfolio/index.html ( 123 ) The Value of e-Learning in the Palestinian Medical School Hani Abdeen Malik Zaben Anan Shtaya AlQuds Medical School Colin Green Northwick Park Institute for Medical Research, University College of London and Ukraine Academy of Science Abstract Introduction The Palestinian Medical School was established in 1994 on the Abu Dies campus of Al Quds University. In the first four years access to the campus and associated teaching hospitals was relatively easy. The first cohort of doctors graduated in 2001 and since then about 220 have qualified from the Al Quds Faculty of Medicine. Now however, physical barriers such as the Apartheid Wall have made movement of students, patients and teaching faculty to the different learning stations almost impossible in the West Bank and absolutely impossible to and from Gaza. To overcome those geographical barriers, we now have three university campuses (Abu Dies, Nablus, and Gaza) and many hospitals (Khan Younis, Gaza City, Hebron, Ramallah, Nablus, Bethlehem and Jerusalem) interconnected by video conferencing facilities and e-learning conduits. We have adopted a blended learning approach whereby face-to-face bedside experience is supplemented by video conferences, tele medicine and self-learning resources available by internet or webcast vehicles such as MOODLE. There are difficulties yet to be overcome but we believe that e-learning is valuable not just for training doctors at undergraduate and postgraduate levels but too for nurses and all other healthcare workers. Electronic Learning as a Modality in Medical Education Access to knowledge and information through the Internet has spawned a world of electronic learning (e-learning); stimulating a new passion for lifelong learning in academia, professional environments, the workplace, and at home. Indeed, e-learning has provided new ways of thinking about how people learn with technology and also how new learning opportunities are offered by new technology. These perspectives highlight the importance of developing connections between a wide variety of learning resources, containing both codified and tacit knowledge. In medical education, e-learning is expanding to include not only educational computer programs to create and simulate virtual patients with a wide variety of medical conditions in different clinical settings, but also distance learning in developed and developing countries to globalise medical education providing equal opportunities for health professionals all over the world (Beux and Fieschi, 2007). With regard to health professionals, elearning has been viewed as a well-accepted and practical learning method in healthcare (Autti et al., 2007). Moreover, medical education has recently witnessed an accelerated and worldwide trend of change, ( 124 ) especially as far as curricula are concerned. In fact, in the last two decades, there has been a great deal of interest in educational strategies including the development of concepts such as "problem-based learning", "student-centred learning", and "integrated teaching" (Al Shehri, 2003). These developments have resulted in a change in approach from the assumption that any good medical practitioner has the ability to teach to the realisation that professional training of teachers is required. This has also been accompanied by the emergence of e-learning courses as an appropriate tool to improve knowledge of health professionals, including physicians and medical students in a wide range of topics such as surgery (Ridgway et al., 2007), radiology (Sparacia et al., 2007), geriatric medicine (Ruiz et al., 2007), emergency medicine (Smolle et al., 2007), rheumatology (Wilson et al., 2006), and genetics of epilepsy (Wehrs et al., 2007). The Palestinian Medical School and the Rationael Behind the e-learning Project Healthcare in Palestine has been served historically by dependence on the British system during the Mandate and the medical education systems largely based on the British model in Jordan, Egypt and Iraq. Upon this matrix was superimposed additional education in the Soviet-bloc and the return of young doctors to Palestine often but not always trained to low standards. Since the collapse of the Soviet Union and the first intifadah, it has become evident that Palestine should develop its own structures based on and dedicated to its own special needs. The opening of nurses training colleges, dental schools and public health centres, as well as in 1994 the first Palestinian Medical School in Al Quds University, has resulted in far less dependence on outside agencies. However, if we take the Medical School as one outcome and analyse its successes and failures, there is much needing to be done. The original aims and objectives of the School were clearly stated as being to: (1) produce competent doctors committed to the service of the Palestinian community; (2) improve quality of healthcare throughout that community; (3) provide and lead opportunities in continuing medical education (CME) and encourage research. ( 125 ) Figure 1.1: The Medical Education Centre Home Page. You can visit on the following web address: http://www.med.alquds.edu/palmec/index.html The fact that seven cohorts of high quality doctors have graduated since 2001 pays ample tribute to the first objective being attained. However, many analysts suggest that the School has been less successful in the other three objectives. After a decade in existence, the School has had minimal influence or impact on the community, in lifting the quality of health care, in postgraduate medical education or in the development of CME. Research is at a standstill. The experience of students in the Medical School is typical of those in other colleges. For the first 6 years, it was relatively easy for students to travel to the Abu Dies campus, although students from Gaza had to leave home for the length of the course and not see their families for lengthy periods. The first group of doctors graduated in 2001 having started out in 1994 from homes from all over the West Bank and Gaza. Pre-clinical teaching was concentrated on the Abu Dies campus and students circulated through various hospitals for their clinical training, most particularly Jerusalem, Hebron, Ramallah and Nablus. Access to patients was reasonable and the students were exposed to a reasonable spectrum of disease conditions. However, from 2000 when the second intifadah started, Israeli restrictions have completely altered the learning experience. Indeed, the construction of the Apartheid Wall is affecting the educational process by adding a lot of obstacles; not only has the Medical School lost precious teaching Faculty but huge time delays and blockades restrict access to learning at both pre-clinical and clinical levels. Neither teachers nor students can move easily, travel is unpredictable and costly, and clinical teaching is severely hampered by lack of patients, particularly in the Jerusalem hospitals. Gaza has become totally inaccessible to external visitors. Nablus is frequently besieged by Israeli Occupation Forces and the Apartheid Wall has effectively shut down access into Abu Dies by Jerusalem based staff or students. Predictably, this has resulted in separate campuses evolving from 2002 to 2007 in Gaza (Al Azhar University) and in Nablus (An Najaah University). It is to address all these concerns and issues, that we have set up the Medical Education Centre in the Al Quds Faculty of Medicine. Project aims and objectives The overall mission of the Medical Education Centre is to provide high level professional education services to support and enhance the learning capacity of all involved in health science education and service delivery. In doing so, it will undertake research and development to pioneer and exploit all modalities of the IT revolution including video-conferencing, telemedicine, website learning and internet connections and vehicles such as MOODLE, aspiring to establish an international reputation as a centre of excellence, eventually to have a major impact on patient care in Palestine. In addition, we aim to promote communication, both at the national and international levels, of prehospital and clinical education collaboratively between students and teachers from the three campuses and from all over the word. In this regard, this project will require students and teachers to engage in a series of face to face lectures, which have been reinforced through distance education strategies, such as online learning. Methods Establishment conferencing ( 126 ) of 6 centres for video In the light of the desparate need for a modality of medical education that maintains communication between teachers from the three main Medical Faculty campuses with their students, six videoconferencing centres have been established, collectively under the umbrella of the first Palestinian Medical Education Centre (PMEC). While the main centre is on the central campus in the School of Medicine at Al Quds University (Abu Dies), the others are established in Gaza (Gaza City, Khan Younis) Nablus, Ramallah and Hebron. While each centre is run locally by experts, they are coordinated by the main office of the PMEC at Abu Dies. In short we have focused mostly on: (1) providing learning, educational and continuous training resources which transcend factional interests and physical or geographical barriers to access; (2) creating new learning tools for undergraduates, postgraduates and for continuous medical education for all healthcare professions; and (3) pioneering new methods and learning resources in a cost effective and readily accessible way (eg. website, Moodle, Internet 2) so that they are of particular value to economically deprived students. We are also keen to develop this facility in such a way that it brings together education of all concerned in health provision in a multidisciplinary learning programme and raises awareness at an international level of health, population growth and potential future epidemic issues which will make medical education in Palestine a community based system. Use of e-learning in the delivery of some courses E-learning has been in use as a modality of medical education at the School of Medicine in Abu Dies-Jerusalem over the last three years. The main objectives over this short period of time have been: (a) self learning on multi-media resources; (b) meetings with teachers for questions-answers sessions; and (c) tutorials animated by older students. These objectives were met in the teaching of at least three independent courses; neurology, pathology and medical ethics. Our initial feedback from participants involved in the three courses revealed that teaching using this modality satisfies both the students, as well as the teachers. In the pathology course, practical training classes are extremely important to gain knowledge and become competent in the use of the microscope at looking at slides. In the present laboratories, however, tutors have less time for teaching their juniors because of increased student numbers and insufficient teaching materials. To supplement practical training of students, we therefore decided to employ clinical simulation teaching materials using a computer assisted education system. First, a series of e-learning course-wares on systemic pathology were created. The pictures were arranged with questions, answers and commentaries, uploaded to the server in our university, and offered to the students. This system has been received with a high rate of student satisfaction. We have used distant learning to successfully deliver a complete course of medical embryology over the last two years. This course was given by a visiting professor from the University of Oxford to a group of 30 second-year-medical students in Gaza and 40 students in Nablus concurrently.. Although this course was not meant to be a substitution to in-person lectures, it has been viewed by the participants to be of great help as supplementary material and to chart a guiding track for the students in the two sites for further study thus compensating for the lack of personal lectures and surmounting the problematic accessibility issue. ( 127 ) Similarly, and due to the lack of neurology specialists in Palestine, a group of neurologists from the University of Southampton and Kings College University has been visiting the Medical School over the past 4 years. This group of consultants were visiting for a short period of time and again had no accessibility to Gaza; distant learning was the only method to deliver the core lectures in neurology for 4th year medical students there. Not only the theoretical part of the course, but also the practical part was covered in which tutors successfully managed to deliver some in-class clinical demonstrations on real patients. Staff members have been using e-learning to interact with each other and to maintain communication at the international leve. The success of any e-learning project in medical education depends partly on the educational skills of its teaching staff and on student commitment. As most of them will have received no formal training in this role, a well conceived and acceptable educational staff development programme will be a vital part of the Centre’s role. In this regard, the Al Quds School of Medicine has organised training courses on e- and distant learning in situ as well as in London for members of staff. From this perspective, and as part of the training on the use of IT, distant learning has been used as a modality through which members of staff from the three main campuses maintained some level of communication. Taking in consideration the difficulty in travelling from one place to the other in Palestine and the short period of time that clinical tutors can usually devote to meetings, this system has been successful in formulating staff interactions and contributing to their academic experience as well as in curriculum innovation. In addition, this system has been of great help in interviewing candidates selected for postgraduate training in various specialties. For instance, we needed to interview the short listed candidates for a training course in neurology. However, with all the restrictions on movement/transportation and the different sorts of closures we have in Palestine, it was extremely difficult to arrange for the interview panel to meet at one site and it was impossible to interview candidates from remote areas under complete siege, such as Gaza. Using the videoconferencing technology, we managed to maintain a good level of communication between the interviewers themselves and candidates being interviewd. This was enjoyed by all participants and was described as a costeffective modality. Distant Education: medical students’ interactions with other students at the international level Another feature of e-learning liked by the students is the interaction and the communication with students from other medical schools in the United Kingdom and Canada. This holds particularly in medical education, where the development of attitudes, interpersonal skills, and skills at solving common world health problems, are important goals for the education of health professionals. In this regard, the School of Medicine and the student body worked together to arrange videoconferencing meetings and lectures with experts in the medical fields from UK and Canada. For the future, the British Council in East Jerusalem has offered to facilitate 12 international one day seminars in the next 12 months to cover specialist topics such as medical ethics. Discussion Value of this modality of teaching ( 128 ) As e-learning is proving to be an effective and enjoyable strategy in achieving standard learning outcomes, it is desirable to establish a Medical Education Centre that organizes the different ongoing activities, collects reviewed high quality e-learning materials and maintains nationwide as well as international educators’ communication. This system, if used judiciously, will help the Palestinian Medical School to strengthen its academic resources and student development. In the literature, there has been a considerable debate about whether e-learning is better than classical methods of teaching (Grigg and Stephens, 1998; Schittek et al., 2001). While it has been shown that computer-aided learning (CAL) is just as successful as traditional methods of teaching, e-learning has more recently been revealed to offer advantages over classical methods of teaching in medical education, as it allows students to work in their own time and space and at their own pace (Gupta et al., 2004). In agreement, it has further been shown that students performed better with CAL compared to classical lectures (Williams et al., 2001). However, the present consensus is that CAL can be used in medical education only as a supplement rather than a replacement to traditional lectures. This is mainly because elearning may not suit all the students (Schittek et al., 2001). In the unique case of Palestine, with the lack of human resources in many different medical specialties, the restrictions on movement from place to place, and the inaccessibility to the majority of the students to their allocated clinical sites (particularly in Jerusalem), the use of e-learning in medical education has become a necessity. In fact, although this modality has been recently introduced to the medical teaching system, it has been demonstrated as a very useful tool to overcome the different difficulties that usually limit success in the delivery of high standard medical education and clinical training. Indeed, using e-learning and videoconferencing technology, we have managed to deliver courses both in basic medical sciences and clinical training for those students who have been banned from it by the closure. This has ensured that the students at the three main campuses have received the core lectures indicated by the School curriculum, so providing more or less equal opportunities for all the students at the three sites. However, e-learning introduces new demands that impel reviewers to consider aspects that are unique to educational technology, including pedagogy, format, usability, navigation, interactivity, delivery, ease of updating, distribution, and access. In Palestine, the lack of proper connectivity by local telecom companies, and technical expertise to deal with mishaps as they arise are issues of major importance. As a result of all these difficulties, scheduling efforts are not always perfect. For example ISDN lines provide excellent images and sound for videoconferencing if 6-8 are connected but are poor in the 2-4 range. Internet connections are often slow compared with Israel and the developed world. ( 129 ) Conclusions We are absolutely convinced that e-learning and distant learning are essential tools for medical education in Palestine. Young people here are computer literate and enjoy networking both within the Occupied Territories and the outside world. Our first two years developing IT tools have faced technical difficulties which we hope are soluble but even so user satisfaction has been excellent. ( 130 ) References Al Shehri MY (2003) Current issues in medical education. West Afr J Med 22:329333 Autti T, Autti H, Vehmas T, Laitalainen V, Kivisaari L (2007) E-learning is a wellaccepted tool in supplementary training among medical doctors: an experience of obligatory radiation protection training in healthcare. Acta Radiol 48:508-513. Beux PL, Fieschi M (2007) Virtual biomedical universities and e-learning. Int J Med Inform 76:331-335. Grigg P, Stephens CD (1998) Computerassisted learning in dentistry. A view from the UK. J Dent 26:387-395 Gupta B, White DA, Walmsley AD (2004) The attitudes of undergraduate students and staff to the use of electronic learning. Br Dent J 196:487-492. Ridgway PF, Sheikh A, Sweeney KJ, Evoy D, McDermott E, Felle P, Hill AD, O'Higgins NJ (2007) Surgical e-learning: validation of multimedia web-based lectures. Med Educ 41:168-172. Ruiz JG, Teasdale TA, Hajjar I, Shaughnessy M, Mintzer MJ (2007) The Consortium of ELearning in Geriatrics Instruction. J Am Geriatr Soc 55:458-463. Schittek M, Mattheos N, Lyon HC, Attstrom R (2001) Computer assisted learning. A review. Eur J Dent Educ 5:93-100. Smolle J, Prause G, Smolle-Juttner FM (2007) Emergency treatment of chest trauma-an e-learning simulation model for undergraduate medical students. Eur J Cardiothorac Surg 32:644-647. Sparacia G, Cannizzaro F, D'Alessandro DM, D'Alessandro MP, Caruso G, Lagalla R (2007) Initial experiences in radiology elearning. Radiographics 27:573-581. Wehrs VH, Pfafflin M, May TW (2007) Elearning courses in epilepsy--concept, evaluation, and experience with the e-learning course "genetics of epilepsies". Epilepsia 48:872-879. Williams C, Aubin S, Harkin P, Cottrell D (2001) A randomized, controlled, single-blind trial of teaching provided by a computerbased multimedia package versus lecture. Med Educ 35:847-854. Wilson AS, Goodall JE, Ambrosini G, Carruthers DM, Chan H, Ong SG, Gordon C, Young SP (2006) Development of an interactive learning tool for teaching rheumatology--a simulated clinical case studies program. Rheumatology (Oxford) 45:1158-1161. ( 131 ) e-Learning Information Portal Design Using PHP/MySQL Muntasser Khater e-TQM College, Dubai, UAE Abstract Nowadays, the Internet is definitely the largest information resource in the history and the use of computers and related telecommunication technologies for education purposes has increased exponentially. Most educational institutes are utilizing the web for e-learning. The aim of this paper is to design an e-learning information portal. A framework for an e-learning and web-based teaching system is proposed via web technology and database system using PHP/MySQL. This e-learning system has been developed to provide e-learning solutions over the Internet-based networks (Internet, intranets, and extranets) and represents the new technology of education, significantly improving the learning process especially for universities. The proposed elearning system design consists of: a framework for the system, an el-earning enterprise model, UML diagrams (use-case diagrams for: e-student, e-tutor, eadministrator, e-technician, and e-visitor; activity diagrams; class diagrams, database diagram; and architectural design). In the proposed system we used the following tools and technologies: HTML, Macromedia Flash, MS Photoshop, UML, PHP, and MySQL. Keywords: e-Learning, e-Learning Framework, e-Learning Enterprise Model, Information Portal, PHP, MySQL, UML. Introduction E-learning is the effective learning process created by combining digitally delivered content with learning support and services. It may refer to learning activities that involve computers and networks. The Internet and intranets are considered networks; means that computers and networks must be involved. Elearning has the power to transform the way we learn, and to bring high quality, accessible learning to everyone, so that every learner can achieve his or her full potential. Do we need this move? Why? The current traditional educational systems do not suit the organization's size and situation any more. It has many problems such as: high cost; it has a slower progress up to 50% than the e-learning, according to Jennifer Salopek in "Training and Development Magazine"; it can't work from any location and any time; it can't be updated easily, can't lead to increased retention and a stronger grasp on the subject, and also it can't be easily managed for large groups of students. These problems are really critical since they cause dissatisfaction for the users and students. Hence, from here raised the fact of the need of an on-line learning system that solves those issues. It can provide learning at a lower cost with greater flexibility. A Framework for e-Learning System and e-Learning Enterprise Model A Framework for e-Learning System A framework for e-learning should be defined. It could help us to understand all aspects of e-learning environment such as (Khan): institutional dimension; pedagogical dimension; technological dimension; interface design; evaluation for e-learning; ( 132 ) management of e-learning; resource support dimension; and ethical dimension. Since e-learning application involves many activities, organizational units, and technologies, a framework that describes its content is needed and useful. Taking into consideration the EC-framework proposed by, we developed the following framework for elearning system illustrated in fig. 1. This framework supported by infrastructure and five support areas: People (e-students, etutors, e-visitor, e-technicians); Public Policy (e-learning accreditation standards and guidelines); Marketing and Advertising (market research, promotion and web content); Support Services (e-security systems); and Business Partnerships (affiliate programs, e-marketplaces, and integrated degrees). The infrastructure support describes: common business services infrastructure (web security, authentication, directories and catalogs); messaging and information distribution infrastructure (email, chat rooms, hypertext transfer protocols, discussion groups); multimedia content and network publishing infrastructure (HTML, Java, XML, VB.net, PHP, MySQL); and interfacing infrastructure ( databases: MySQL, business partner applications). The framework will provide guidance in creating virtual education system or e-learning plan. E-Learning Enterprise Model E-learning application is the online delivery of information for purposes of education, training and knowledge management. There are a variety of applications that enable communication, KM, testing and authentication that are used. Taking into an account various applications, we develop the following e-learning enterprise model. All of the e-learning functional units (Academia, Admin and Finance, admission and Registration, Continuing Education, Research and Development, Educational Technologies, and Media and Marketing) are integrated with Customer Relationship Management and Supply Change Management applications via the Enterprise Resource Planning. ( 133 ) Electronic Commerce Application: E-Learning Application People: E-Student, E-Visitors, Public Policy: E-Learning Accreditation Standards & Marketing and Advertisement: Market Research, Promotions, and web Content Support Services: E-Security System Business Partnerships: Affiliate Programs, Support Services (1) (2) (3) (4) (5) Common business services infrastructure Messaging and information distribution infrastructure Multimedia content and network publishing infrastructure Network infrastructure Interfacing infrastructure (Wireless, Internet) (With databases: Infrastructure Fig. 1: A framework for e-learning application ( 134 ) MOHE E-Student E-Visitor Supplier 1 Easy Learning E-Learning System Supplier 2 Microsoft Supplier 3 Macromedia B2Band Supply Chain Managem ent (SCM) The E-Learning Enterprise: Academia R & D, Continuing Education, IS, Admission and Registration, Admin and Finance, Media Marketing, Customer 1 New Horizon Customer 2 Computer Learning Center B2C Sales Marketing and CRM Customer n Online learning center Supplier n Adobe Enterprise Recourse Planning (ERP)"The Backbone" Other SMS Company Universities Fig. 2: e-Learning Enterprise Model 5; Microsoft Visio; Microsoft Word; Microsoft Power Point; and Visual Studio.net. Requirements Engineering System Requirements Determining requirements for the requirements definition include the used software requirements, a business task, an IT task, and the user requirements. Software Requirements MySQL; PHP; Adobe Photoshop; Macromedia Dream weaver; Hyper Snap-DX Functional Requirements The major functions that the system must do are: • Enroll • Activate Online Materials • Take Exam and Assignment • Evaluate Exam and Assignment • Upload and Update Online Materials ( 135 ) A Deployment diagram was developed. Non-Functional Requirements Non-Functional Requirements for the system are defined such as: Operational Requirements; Performance Requirements; and Security Requirements. User Requirements The main users of the system are the estudents and the e-tutors. They both interact directly with the online materials, descriptions, exams and assignments. The web site provides four online degrees, manyup-to date online full-courses, globally and locally search engine, many useful links to other related sites, and advertisements' placement. Our web site provides more useful meanings of e-learning than any previous ones because our web site introduces the idea of e-learning by an information portal perspective. After determining the requirements and having an idea about what exists and what is needed, a work plan has been made to organize the work to be done. Project schedule and activity network diagram were developed. Modeling Using UML Use-Case Diagrams An important part of the Unified Modeling Language (UML) is the facilities for drawing use case diagrams. Use cases are used during the analysis phase of a project to identify and partition system functionality. They separate the system into actors and use cases. Actors represent roles that can are played by users of the system. Those users can be humans, other computers, pieces of hardware, or even other software systems. The only criterion is that they must be external to the part of the system being partitioned into use cases. They must supply stimuli to that part of the system, and the must receive outputs from it. Use cases describe the behavior of the system when one of these actors sends one particular stimulus. This behavior is described textually. Use Cases According to major activities mentioned earlier, there are five scenarios and use cases. In this paper only one use case is shown, that is use case 2: Activate Online Material., Table 1.1. Deployment Diagram ( 136 ) Scenario Name: Activate Online Material ID Number: 2 Short Description: This describes how e-student and e-visitor can search and navigate through the interested in online materials and descriptions. Trigger: e-student and e-visitor request for online courses, materials, and descriptions. Type: External. Major Inputs: Major Outputs: Description Source User name & password E-Student Interested in description materials & Description Online materials descriptions Destination & E-Student E-Visitor Student result E-Student Descriptions db Descriptions E-Visitor lab(s), course(s) On-line material db On-line materials descriptions Student’s result Results db Program (s), lab(s), course(s),& descriptions & E-Student Use Case 2 System Context Diagram The system context diagram using the 5template area, fig. 3, shows the whole system linked to the main external entities. The most important entities are: E-Student; E-Tutor; EUniversity Administration; E-Visitor; ETechnician. ( 137 ) User Interface Processing Operator Request Queries E-Student result Enrolled E-Student Student Information result Online Material, Exams, Assignments & Student result E-learning Environment E-Tutor E-Visitor Online Material, Exams, Assignm ent, University Administration Input processing Online Material & Description Descriptions &available programs & courses Entered Material on Database List of available enrolled student E-Technician E-University Administration Output processing Fig. 3 The System Context Diagram using 5-Template Area Data Flow Diagrams and Activity Diagram ERD Diagram They are developed. The Entity Relationship Diagram (ERD) is the most useful common technique for ( 138 ) drawing the data model. It is a formal way to represent the data that are used and created by any business system in general and in our system in particular. The ERD has three basic elements in the data modeling language each of which is represented by a different graphic symbol. These three elements are entity, attribute, and the relationship. Fig. 1.7. Fig.4 Entity Relationship Diagram System Design The first step of designing the process is to map the essential model of user requirements into configuration of processes. Then within each process, we will decide how to allocate processes and data to different tasks. Physical ERD Diagram is developed as well as all of the needed Tables. Relations are the basic unit of data storage, it hold the entire date of our web site. Our relations are done using PHP connectivity. The following Tables are designed: e-Student Table; e-Tutors Table; e-Technician Table; Course Table; Admission Table; Registration Table; Material Table; Exam Table; Assignment Table; Result Table; and others. In this paper only the e-Student Table is illustrated in fig.5. ( 139 ) Field Name Data Type Stu_ID Stu_F_Name Stu_L_Name Birth_Date Gender Nationality Country City Address Tel Fax Mobile E_Mail int<9> varchar<15> varchar<15> date Char<1> varchar<10> varchar<15> varchar<15> varchar<40> varchar<13> varchar<13> varchar<13> varchar<40> Fig.5 e-Student Table The detailed Database Schema Diagram is developed as well. User Interface Design The Layout Our web site should be designed for the etutors, e-students, and e-visitors who may become e-students later on. So the web must have clear background colors and front ground colors (white is the better color for background) that eyes could respond easily and without hurting, few or no pictures and flashes, and so. Also we choose white for the background because it is formal and the text can appear better. The user does not need to make a long search through the page to find what he/she is looking for. It is a simple one, in which everything is clear and easy to find and use. This is done to make it faster and easier for the user whose aim is to accomplish functions and he/she does not care about fancy or extra beautiful shape. Content Awareness The web site is designed particularly for estudents, so because of that, the web has to include the ideas and functions that are needed and are of importance to them. Consistency During the designing of the website, consistency has been taken into consideration. So, same formats have been used all through the pages. There have been the same headers, footers, and same design of the menu. In general a style has been developed and used for this purpose. Minimize User Efforts Some important rules have been followed to help minimizing user efforts. First of all, we apply the simple design and easy to use functions. Second, clear text that is distributed in the best places that can be sawn. Third, nice colors and effects were used in writing text and designing the web pages. Finally, few pictures, no flashes, small pages to be downloaded quickly...etc What a portal does? Key features of portals: Security; Access different data; Transactions; Search; Publish Content; Personal Content. A portal is nothing less than just one personalizable, browser based user interface to all the components mentioned above. Our web site is a Vertical-Information Portal web site which may contain some functionalities and features such as: Enables universal login; Handles both structured and ( 140 ) unstructured data; Facilitates multi-channel consistency; Facilitates messaging and notification; Automated tuning: pervasive content can be tuned based on personalization, location, browser, etc; Integration to other systems. developed containing the major functions: Search and navigation; Personalization; Notification; Task management and workflow; Collaboration and groupware; Integration of application; Infrastructure functionality. How to develop a web site? According to the purpose of our web site (Information Portal), our web site will be The Architectural Design Fig.6 Architecture of Dynamic, Interactive and Data Driven Website ( 141 ) Fig.7 Architecture of Web-related Server for e-Learning System e-Learning Implementation The beauty of the Web is that, with a little effort, anyone can harness its power to create sophisticated Web sites. Here, we propose one important Internet topic- Information Portal Design. Actually, PHP is a programming language used to extend the capabilities of HTML documents and create dynamic Web applications. PHP and the Web Multiple platform; and Language support for databases. Accessing PHP-Enhanced HTML Documents When you access a file with embedded PHP commands, several steps occur that are fairly invisible to the end user. Fig.8 shows the sequence of steps when a Web browser requests such a file over the Internet. These steps include the following: Using PHP to enhance Web pages has several advantages: Easy to use; Open source: ( 142 ) Your PC WebServer (Internet connected) (Internet connected) 1. Web Browser Please Enter A Phone Number 2 . Se nd R e ques t for PH P file Web Server Software 3. Receive request, find file and read it. Submit Erase 4. Execute PHP statements 7. Web Browser 5. Send results back. Web Browser Phone Query Results: That is John Doe's Phone Number ults Res n r etu 6. R • You can begin developing PHP scripts without extensive software tools or expensive software licenses. To start developing PHP scripts you need the following: • A Web server with built-in PHP • A client machine with a basic text editor and Internet connection FTP or Telnet software (in case of using a web server external to your machine) Fig.9 Embedding PHP Statements within HTML Documents A common way to use PHP is to embed PHP scripts within HTML tags in an HTML document. When PHP statements are embedded in an HTML document, any output from PHP is used as part of the HTML document. For example, consider the following script: 1. <html> <head> ( 143 ) 2. <title> Generating HTML From PHP</title></head> 3. <body> <h1> Generating HTML From PHP</h1> 4. <?php 5. print ("Using PHP has <i>some advantages:</i>"); 6. print ("<ul><li>Speed</li><li>Ease of use</li> i. <li>Functionality</li>< /ul>"); 7. print ("</body></html>"); 8. ?> PHP Script Choosing a Database System PHP allows you to select from a wide variety of database systems, including Oracle, Access, Sybase, SQL Server, Postgresql, and MySQL. We will concentrate on using the MySQL database since it is the most popular database system used with PHP scripts. Fig. 10 shows the interaction between a PHP script and a MySQL database. The figure illustrates that access to the data within the database requires sending SQL commands and receiving results back. Send SQL Query Query Results Fig.11 Interaction between a PHP Script and a MySQL Database ( 144 ) MySQL Database template; activity diagram; class diagram; ERD; database schema diagram; and architectural diagram design. PHP and MySQL are proposed for coding the system and building the website as well as other software such as Macromedia Dreamweaver and flash, photoshop, and others. We would like to recommend the use of PHP/MySQL for coding this system in the future. Conclusions The paper proposed an e-learning system design. A new framework for e-learning system was presented as well as an elearning enterprise model. Modeling using UML language and techniques was developed. Majority of UML diagrams were designed such as deployment diagram, usecase diagrams (for: e-student, e-tutor, eadministrator, e-technician, and e-visitor); system context diagram using five area ( 145 ) References M. Khater, Title of the Paper, International Journal of business and Technology, Vol. 4, No. 4, 2005, pp. 12-19. M. Khater, Title of the Book, Publishing House, 2001. [Grace, 95] Grace, Au, Can multimedia help people learn faster? Proceeding of the IEEE international conference on multimedia computing and systems may 1995. [Schank, 94] Roger C. Schank, Active learning through multimedia. IEEE Multimedia, spring 1994, pp. 69-78. [Landow, 90] Landow, G.P., Hypertext and collaborative work: The example of Intermedia. In Galegher, J., Egido, C. And Kraut, R. (1990), Intellectual Teamwork. Lawrence Erlbaum, 1990, Hillsdale, NJ. [Khater, 98] Khater Muntasser, and Issa Khalil, A project on establishing Al-Quds Open University Computer and Communication Network-submitted to the UNESCO, West Bank, 1998. [Khater, 98] Khater Muntasser, Musa Barhoum, and Issa Khalil, A project on establishing Multimedia Production Center. Al-Quds Open University, West Bank, 1998. [Khater, 98] Khater Muntasser, and Others, A Business Plan for Distance Learning Center Project-Based on the World Bank Initiative. Al-Quds Open University, West Bank, 2000. [Khater, 98] Khater Muntasser, and Issa Khalil, A project on establishing Multimedia Data Base Management Center. Al-Quds Open University, West Bank, 1998. [Khater, 04] Khater Muntasser, A Training Course on e-Learning and Training. Ajman University Of Science and Technology Network, 16th Gulf Education, and Training Exhibition, Dubai, 20-23 April, 2004. [Khater, 04] Khater Muntasser, Approach Seminar on e-Learning Environment, Ajman University Of Science and Technology Network, Al-Ain, May 2nd , 2004. [Marchionini, 94] Marchionini, G., Evaluating Hypermedia and Learning: Methods and results from the Persus Project. ACM Transactions on Information Systems, 12., (1994), 5-34. [Anver, 79] production of Computer-Based instructional materials, Issues in Instructional Systems Development, H.F.O Niel, Jr. (ED) , pp . 133-180, Acadimic Press , New York , 1979 (from [rada,961]). [Kurt, 98 ] Kurt Gramol , Multimedia workshop . Beir Zait University. West Bank , 1998. [Khater,99] Khater Muntasser, Issa Khalil , Courseware Production using Multimedia Techniques, Distance Education & the role of information & and communication Technology conference .AL-Quds Open University,Amman , Jordan April 1999. [Medonell, 99] Donald J.Mc Donell. Audio, Audio Graphics, compressed Video, computer conferencing and the Internet - Distance Education at the University of Ottawa, Distance Education & the role of Information & Communication Technology conference. Al-Quds Open University, Amman, Jordan, April 1999. [Lassar, 99] Wolfram lasser, key Elements of a virtual University Environment. Distance Education & the role of information & communication Technology conference, Al- ( 146 ) Quds Open University, Amman, Jordan, April 1999. the role of information & communication Technology conference, Al-Quds Open University, Amman, Jordan, April 1999. [Van Hddegem, 99] Some Considerations On Media and Education, Distance Education & ( 147 ) Virtaul Reality Technology in Education: Simulating Real-Life Experiences in an e-Learning Environment Ros Yahya MARA University of Technology, Malaysia Abstract Simulated learning has been practiced for decades at all levels of education. Now, with the advent of technology, real-life simulated environment has been argued to have positive impact on learning. Previous research has focused on the integration of elearning and web-based learning into the classroom. However, little attempt has been made to investigate the blend of simulated environment provided through Virtual Reality (VR) technology within the elearning environment. VR technology simulates the real world and, embedded as part of an elearning environment, has the potential to create authentic learning experience. This paper reports on a research study that blends VR environment with online delivery mode. Participants learnt about decision making in complex business contexts throughout the semester which culminates with VR exposure. The study found that students could better construct knowledge about marketing decision making than in a non-VR environment. The paper concludes with a look at future trend in blending VR technology and elearning environment. Introduction Learning in an environment rich with real-life experiences allows learners to explore, discover and discuss ideas to come up with meaningful information. Such learning environments promote the acquisition and application of skills based on real-life situations, problems and tasks. Authentic learning environments enable learners to have some control over what and how they learn. When a sense of personal control is established, learners should be able to pursue their own independent learning endeavors. One way to establish an effective learning environment is the incorporation of Virtual Reality (VR) technology as part of the learning process. VR technology has the capacity to provide real-life learning environments. Previous research in integration of VR into the classroom support the argument that the simulation provided through this technology can improve learning. However, confining teaching and learning to the technology alone does not enhance learning; instead, combining it with other modes of delivery has proven to be effective. This paper will explore three issues namely authentic learning environment, VR in education, and blended learning. These issues provide the framework for the implementation of an immersive VRenhanced learning environment in business decision-making subject. Authentic Learning Environment Authentic learning experiences, those that allow the acquisition and application of skills based on real-life situations, problems and tasks are thought to breach the gap between the classroom and the real life and allow for learning that lasts (Herrington & Herrington, 2006). Case studies and scenarios have been used to provide authentic learning by inserting scenes of realism into the problem or ( 148 ) task at hand (Bennett, Harper, & Hedberg, 2001; Stewart 2003). The continuum of authentic learning environment begs the question of how one determines what characteristics underlie authentic activities. Herrington and Oliver & Herrington (2003) characterize authentic activities as: • Having real world relevance • Being ill-defined, requiring students to define tasks and sub-tasks to complete the activity • Comprising complex tasks to be investigated over a sustained period of time • Providing the opportunity for students to examine the tasks from different perspectives • Providing the opportunity to collaborate and reflect • Able to be integrated and applied across different subject areas • Seamlessly integrated with assessment • Creating polished products valuable in their own right • Allowing competing solutions and diversity of outcome Furthermore, they promote the notion that suspension of disbelief is needed in order for students to fully engage themselves in scenarios based on authentic tasks. Placed within a learning situation the suspension of disbelief is not as easily accepted and students face many problems arising mainly from the difficulty of adjusting from traditionally derived practices and habits, Hence the role of VR in providing the suspension of disbelief in a technology enabled classroom. VR in Education VR is no longer an expensive, state-of-the art technology, but rather an innovation that supports different kinds of day to day problem solving (Grady, 2003). When applied to the field of education, VR has been found to support the learning process effectively (Dede, Salzman, Loftin & Ash, 1999). A VR environment generates direct experience of a computational environment, which can be manipulated for the maximum benefit of education. One example is enhanced students’ abilities to conceptualize and integrate complex and abstract scientific ideas (Dede et al., 1999). VR learning environments have been utilized in the field of education because of the non-availability of such activities to students for the following reasons (Byrne, 1993; Dede et al., 1999): • Access to situations that would otherwise be dangerous; • Situations where observation of internal workings/structure is important to aid understanding; • Situations where interaction is important to aid understanding; • Applications which are so complex that conventional teaching methods are inadequate; • Difficulties with certain real-world experiences (e.g., time–based or economically-based); and • Situations that cannot be experienced in real life at all (e.g., nuclear fission). The adoption of VR learning environment as replacements for the real physical world may enhance some learning experiences. Computer simulation of the real world has shown to be equally as effective as real life through enhancement of the learning achievement levels of students (Bowman, Hodges, Allison, & Wineman, 1999) and enhancement of the problem solving skills of students (Gokhale, 1996). Positive educational impact resulting from VR learning environment would be invaluable in the training of students from many areas. Given situations or circumstances where exploration of real environments is impractical, dangerous or inaccessible, VR technology provides an alternative experience. VR technology has the potential ( 149 ) to provide real world simulations with real world complexity and limitations that are present in real life (Herrington & Oliver, 2000). This study investigated the effectiveness of blending VR technology with online learning environment. Research Design and Methodology Blending Online Learning and VR simulation Participants Blended learning is a relatively new concept of learning where instruction is delivered through a blend of online learning and other modes of delivery to provide enhanced access to learning (Thorne, 2003). This delivery mode can be adjusted to the level of comfort in accessing and using of technology among students (Throha, 2003). However, there are several limitations to blended learning which are effective pedagogy, inappropriate content and information overload. First, the failure to take into consideration effective pedagogical principles when implementing online learning has resulted in the potential of technology-supported learning not maximized (Oliver & Herrington, 2003). Second, according to Clark and Mayer (2002), designers often fail to base online learning on the specific learning outcomes required in a particular context. Finally, high attrition rates have been attributed to the limited capacity of the human brain to assimilate the overload of information, and as a result of frustration among online students (Clark & Mayer, 2002). One of the ways to overcome these pitfalls is by blending online learning with other modes of delivery, in this case VR simulated environment. The different approaches in blended learning can accommodate different learning styles of different individuals (Salmon, 2003). Through blended learning, the learners have the opportunity to learn at their own pace can absorb new information without finding the learning experience onerous. Participants in this study were: • The students – 2nd and 3rd year business students at a large technology-based university in Australia. All 18 students were selected based on their enrolment in this subject. • The teacher - a part-time teacher for the course; • The facilitator - a recently-retired lecturer who previously taught the same subject and was involved in the development of the course; and • The software developer - who helped navigate the VR simulation was a staff member of the University. He was the key player in developing and running the VR simulation. Students as the major participants in this study had studied for a Bachelor of Business degree for the past three or four semesters before the research was conducted. All students enrolled in this subject must pass the basic Marketing subject taught in semester 1. Therefore, all of them possessed knowledge about basic Marketing. Third year students, on the other hand, had advanced knowledge of Marketing; however, the faculty did not offer decision-making in Marketing subjects prior to this subject. In short, this was the first time for all students in this study to learn Marketing Decision-Making. Figure 1.1 is the website dedicated to the subject. The website contained various information such as student information, ( 150 ) lecturer information, links to the desktop version of the VR simulated environment. Figure 1.1. The website for the subject The VR software The VR prototype was developed using VRML (virtual reality mediated language) and was called Virtual Golden Foods Corporation, comprising a food canning factory, in this case jam canning, and managers’ offices. These two environments were selected as the environments where the crisis scenarios were to take place. The crisis scenarios formed part of the case study (Yahaya, Euler, & Godat, 2004). The food canning factory in the software provided a number of scenarios and triggers of events that could take place in a food production line. The first event was the jamprocessing machine breakdown. The breakdown led to several other problems including a factory fire. Students were introduced to the scenario during tutorials in Week 8, via links available from the website. (see Figure 1.2). They were also exposed to the same text-based case study on the first day of lecture. The purpose was to familiarize them with the situation surrounding the event. The Simulated Environment ( 151 ) Figure 1.2. The desktop VR simulation In the VR theatre, students were briefed on what to expect. Students were seated on swivel chairs facing a large curved screen which occupied the width of the room. No head-mounted displays were used since the theatre provided group immersive VR. The facilitator stood slightly to the left of the group and was facing the screen. When the session started the image was projected onto the screen and provided the students with a sense of 3D depth. They were shown the VR simulation for about 20 minutes. Scenarios and events were based on the tasks that students were required to complete. Audio and visual feedback made up the clues to the crisis as the user navigates through the factory with the help of the software developer who sat at a console on an elevated platform behind the theatre. The facilitator guided the session by interacting with the students and providing instructions to the console operator. The students were required to discuss among themselves what decisions could be made after the entire crisis scenarios were presented. They were given about 20 minutes for the discussion. A set of quantitative decision-making models were provided on a side screen where students could request the facilitator to key in estimated financial data before coming up with decisions. A list of responses from different management levels pertaining to the incidents was built-in within the VR simulation. Students have access to these responses at anytime during the discussion. They made decisions based on these tools, the quantitative model, and the responses provided. . Data Analysis Gathering data from multiple sources is an effective method to ensure the authenticity of the research. As opposed to use of isolated sources of data that often can only provide a single perspective to the issue being investigated, the utilisation of multiple sources of data will ensure triangulation of data that provides credibility in analysing and theorising about the issue being investigated (Marshall & Rossman, 1999). ( 152 ) Data were collected through the following processes: • Formal and informal interviews of students and other participants before and after the VR session; • Focus group sessions conducted after the VR environment and at the end of the semester; • Regular observations of classroom to document teaching intervention and student interactions (to validate intervention); and • Artefacts taken from students such as the case being studied, answers provided and other students’ work. The analysis of data was conducted at two levels: macro- and micro-levels. At the macro-level, the analysis of data was informed by activity theory (Engestrom, 2001). This approach identified a number of sub-steps for each of the above steps in the analysis of the learning environment. At the micro-level, this study has adopted Strauss and Corbin’s (1990) techniques to code the data as follows: • Concepts: Conceptual labels placed on discrete happenings, events, and other instances of phenomena; • Categories: A classification of concepts. This classification is discovered when concepts are compared one against another and appear to pertain to a similar phenomenon. Thus the concepts are grouped together under a higher order, more abstract concept called a category; • Coding: a process of analysing data; • Code Notes: the products of coding in the form of memos; • Open Coding: The process of breaking down, examining, comparing, conceptualising, and categorising data; • • • Properties: Attributes or characteristics pertaining to a category; and Dimensions: Location of properties along a continuum. In this study a continuum is sometimes referred to as a “trajectory”. Dimensionalising: The process of breaking a property down into its dimensions. (p. 61) Data analysis at the micro-level thus consisted of making a detailed description of the case and its context. Interviews were recorded and transcribed immediately and studied, compared, and categorized. Interview transcriptions were transcribed verbatim and where necessary, the utterances were edited and proofread to clarify meaning. They were read and reread to find specific themes. The coding was repeated to look for patterns and transcripts were examined individually and in relation to others to gauge common themes across the class. Videotapes were analysed and transcribed, and in-class observation notes were taken. Artefacts were examined extensively. Emerging issues were reported and grouped into categories. Difficulties were identified and reported. Findings and Discussions The analysis revealed several major issues that impinged on student learning: (1) student engagement, (2) cognitive challenge, (3) stimulation of prior knowledge, (4) the role of the facilitator, and (5) the immersive VR learning environment. First, the VR learning environment provided high level of engagement among students. Second during the discussions in the environment, students were cognitively challenged to solve the problem and make critical decisions. Third, the transfer of knowledge from previous learning experience was evident in the ( 153 ) immersive VR learning environment. Students were seen applying the principles of decision-making when solving the case study problem. Fourth, the facilitator played an important role in promoting the interactivity in the immersive VR learning environment and fifth, the VR simulation was effective as a tool. Students interviewed agreed that the simulation helped them understand the problem situation clearer. On the other hand, some limitations of the VR simulation were noted by students during the focus interviews and the post VR session questionnaire. The technical quality of the VR simulation was not comparable to commercial games standard. Most commercial games include technologies such as advanced 3D qualities, maneuverability of the object on the screen, and high quality graphics. This level of reality was not incorporated into the VR simulation used in this research. Furthermore, in this VR simulation, there was lack of factory worker images and the audio telephone conversation could not be integrated into the VR screen. Instead, they were added as text and were beamed onto the wall next to the VR screen. However, we can also look to games theory and contemporary computer gaming strategies to acknowledge that the visual quality is only part of the power of simulations. Van Eck (2006) claimed that VR scenarios that incorporate simulations such as games succeed in engaging students in informal learning because they employ sound pedagogical approaches such as situated cognition, cognitive disequilibrium, and scaffolding to teach what is needed to succeed in the game. In reviewing the literature on the effectiveness of games there is little research that explores the quality of the visuals. What seems to be significant in games is that they employ play theory, involve cycles of learning, are problem-based, embody situated cognition and encourage questioning and what-if scenarios. Research by Black (2007) also suggested that students (particularly more capable students) were frequently able to construct imaginary worlds based on minimal visual input. In future, the design of the VR simulation, should carefully consider the quality of the VR software and the level of interactivity enabled by the software. This is important to inform future design so educators can cater to the needs of the Y generation. Future Trend of VR and eLearning With the advent of cost-effective, more efficient new technologies such as VR and augmented reality, the expectation of elearning as an effective medium of delivery has sharply decline (Bang, Dalsgaard, Kjaer, 2006). An alternative to such situation is the idea of combining elearning with technology that simulates real-life environments to provide authentic learning experiences such as VR. Many higher learning institutions are now looking at adopting VR technology as part of their elearning delivery system to provide real-life simulations to ensure learning that lasts. In keeping with the demands of the delivery of elearning to remote students, the need for equal access to every student is important. The introduction of distributed VR in elearning is fast catching attention. 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Van Eck, R. (2006). What are we playing at: An Instructional designer looks at ( 157 ) An Investigation of Education Management Information Systems in the Kingdom of Bahrain Maggie McPherson University of Leeds, UK Ahmed Al Koofi Ministry of Education, Kingdom of Bahrain Abstract Effective management is achieved through the use of timely and accurate information. Education Management Information Systems (EMIS) collects; processes; integrates; analyses; and reports data for system monitoring and educational policy-making. This study, based on a survey carried out in the Kingdom of Bahrain, explored the accuracy of current systems and investigated how the Ministry of Education (MOE) could implement an effective EMIS. The findings revealed that to be more successful, the MOE needs to share and distribute relevant integrated information to stakeholders at all levels; primary, intermediate and secondary, so that it can be used to achieve change in practice. Introduction As the 21st Century heralds an era of widespread use of information communication technology across the globe, public sector professionals are beginning to realize the real value of efficient information management for achieving continued social and economic development. Yet, Wako, (2003) asserts that unless staff have access to accurate information for monitoring educational activities, decision making may be hampered and may result in unexpected problems for educational development. Furthermore, the success of organising educational environments requires the effective use and implementation of Education Management Information System (EMIS) (Wako, 2003). In Kingdom of Bahrain (KoB), the Ministry of Education (MoE) routinely collects data from public schools as well as external providers on an annual basis as part of its regular operations. However, despite the fact that the MoE (2004) distributes a range of forms to collect data from public schools (e.g. location of schools, condition of school facilities, number of grades offered, numbers of students by sex and age, numbers of repeaters, number of teachers by sex, qualification, etc.) and has developed software to facilitate this task, there is, as yet, still no programme to both collect and analyse the educational data in a comprehensive fashion. To find the best possible solution to address this problem, a number of areas had to be investigated, such as: the procedure of collecting data, the cooperation among the directorates in the MoE with regard to data collection and information exchange, the data analyses, and the method of data collection. Background of EMIS in the Kingdom of Bahrain The MoE has long realised the importance of statistics, and in 1967 it established an administrative unit within it under the name of Superintendence of Educational Planning (SEP). SEP includes several sections, of ( 158 ) which the Statistics Section (SS) is just one. The SS has taken over the responsibility of collecting basic data regarding the number of students and the number of teaches and their nationalities from all schools. • • The SEP became a directorate according to the ministry's administrative re-organisation structure of 1972. This was a significant changing point for the SS's role in the task of collecting and preparing all the educational statistical data required by the educational plans or any other study in education in KOB. As a result, a great deal more attention was focused on the SS to provide accurate and efficient statistical data to study the educational status aiming at developing it and supporting the urgent planning needs. In 1975, the MOE again re-organised its organisational structure and established a new centre called the Educational Information Documentation Centre (EIDC), which includes three sections, namely the Educational Statistics Section (ESS), the Educational Documentation Section and the Computer Section. • • • • The scope of the ESS was broadened to cover the delivery of statistics and the provision of factual information about education status in KOB in order to help predict future requirements. The main duties of ESS were defined as follows: • • • Preparing and designing the statistical forms according to the basic needs of the statistical data in order to collect educational data from various sources in KoB. Disclosing, clarifying and tabulating the statistical data which have been collected. Preparing the annual educational statistical report including a detailed account of the annual expansion of the • different units, schools and institutes of the MoE. Publishing the periodical and summary statistical statements. Completing the questionnaires of national, regional, Arab and international sources with educational statistics. Analysing statistical data to serve the needs of studies and research concerned with the development of education in KoB. Conducting statistical and comparative research to find out the standard of education in KoB and the direction of its growth at various levels of education in order to compare it with the growth in other countries. Linking population statistics with education and finding out the ratios and indicators related to the process of education. Providing scholars, researchers, and other bodies inside or outside the MoE, as well as official national and international bodies with the available statistical data. Following up publications from various sources (research centres, etc.) and auditing data and information, mentioned about education in KoB (MoE, 2004). Research Aims and Objectives The emphasis on improved data for decisionmaking arose from the explosive growth in the size of the education system in the KoB. Due to pressures from society for greater accountability, and linked to the increased intricacy of education systems, the MoE has undertaken more complex programs and pursued multiple objectives (Chapman, 1991a). ( 159 ) The literature review, carried out in preparation for this study, revealed was felt that an effective EMIS would enlighten decision makers and school administrators, thus enabling them to make appropriate decisions. It is said that information acts as a monitoring and evaluation mechanism that enables planners and policy makers to assess how well an Education Strategic Plan (ESP) is achieving its stated goals (McHugh, 2007). However, given the lack of a comprehensive and co-ordinated programme in the MoE in the KoB to collect and analyse the educational data, it seemed that the EMIS currently employed to support education was not as useful as it might be. As a consequence of identifying this issue as a problem, it was agreed that the primary research question for this investigation should be; “Why have EMIS efforts in the MoE in KoB not been more successful?” Thus, the main aim of this investigation was to ascertain the accuracy and reliability of the existing EMIS, i.e. to find out how data are collected, who collects data, why data are collected and do decision-makers benefited from these data. In addition, to follow up the answer to this question, there were a further sub-set of objectives to be addressed: 1. How can more successful initiatives in the MOE in KOB be assured in the future? 2. What is the most effective and efficient way to collect data? 3. What strategies should be used to disseminate data and information? Research Methodology Although there are many similarities between qualitative and quantitative research methods, some procedures, analysis, samples, and populations are very different (Boulton & Fitzpatrick, 1997; Jones, 2007; Malterud, 2001; Thompson & Panacek, 1998). The reason for this is the very different nature and assumptions of the data and of the questions to be answered (Malterud, 2001). If it is possible to specify hypotheses in advance, a quantitative approach may be more appropriate (Boulton & Fitzpatrick, 1997; Dreachslin, Zernott, Mendenhall, and Nieuwenjusen, 1993). However, when there is little or no knowledge of the variables that exist or how these may be related, adopting a qualitative research methodology may be more appropriate. Since qualitative approaches examine events or experiences in context from the perspective of the individuals experiencing the phenomenon, it allows for the exploration of the depth and complexity of a phenomenon, identification and description its components and their relationships, and the development of a picture of the whole that can enhance and guide practice and future research (Kneale & Santy, 1999; Thompson & Panacek, 1998; Thompson & Walker, 1998). In qualitative research, the sample size is purposeful and comparatively small in contrast to the samples used for a quantitative study. This is because the participants are often chosen because of their ability to describe their experience, because of their unique position of involvement in the phenomenon, or because they have direct experience with the phenomenon of interest as expressed in the research question. Therefore, issues of the study can be investigated “in depth” and detailed data are collected (Boulton & Fitzpatrick, 1997; Byrne, 2001; Kelley, Clark, Brown, & Sitzia, 2003; Kneale & Santy, 1999; Nastasi & Schensul, 2005; Pickler, 2007; Thompson & Walker, 1998). Since this study was set up to explore new topics, with a great number of variables, about which little was already known, i.e. the scope ( 160 ) of application of information systems currently in place in supporting critical educational management decisions in the MoE in KoB, a quantitative research approach was chosen for this particular study. Furthermore, whilst surveys, like all research methods, have both strengths and weaknesses, it was deemed suitable for this study because as explained by Inoue (2003) and Nastasi and Schensul (2005), it is a highly structured system for collecting specific information to describe, compare, or explain knowledge. The benefits of opting for survey as a methodology include the opportunity to examine large-scale patterns in education reform (Desimone & Le Floch, 2004), the chance to produce data based on real-world observations and the possibility to produce large amounts of data in a short time for a fairly low cost (Desimone & Le Floch, 2004; Inoue, 2003; Kelley et al., 2003). On the other hand, the drawbacks were that it lacked the depth of understanding that interview and observational techniques could have provided (Desimone and Le Floch, 2004) and that, as pointed out by Kelley et al., 2003) securing a high response rate to a survey was indeed difficult to control. Whilst designing this research, it was recognised that surveys that include sensitive data are indeed affected by respondents' willingness to participate (Singer, Hippler and Schwarz, 1992). Despite this, it was considered that the use of surveys in this study would provide sufficient critical information about education systems, school conditions and the effectiveness of reforms to guide evaluation and policy analysis. Finally, it was felt that if the surveys were designed and correctly used, it would provide meaningful and informative data that could provide a greater understanding of how EMIS could be improved to benefit educational processes. The research instrument chosen for this survey was a questionnaire, and was intended to elicit the information required to answer the research question. As Brace (2004) and Lindstrom (2000) indicate, a questionnaire only represents one part of the survey process, nevertheless it was an essential tool in this particular investigation because by offering specific questions to be answered, it made the participants' task of responding easier. Questionnaire Design Initial Issues for Consideration Although the preparation for the investigation and the final study was conducted in the English language, it has to be noted that this was not the respondents’ first language. This was problematic because words in one language do not necessarily have exact meanings in another, and a word in one language can have range of meanings that do not cover the spread of meanings in another, and additionally, words that can be used figuratively in one language cannot be used figuratively in another (Griffee, 2001). This meant that that when questionnaire items were translated from English into Arabic, it could not be assumed that these were valid because the syntax of the first language sometimes had no equivalent in the other. While the process of interpretation had potential for misrepresentation of either questions or answers, it was deemed that on balance, it would more beneficial for participants to be interviewed in his/her native tongue. According to Carrasco (2003), questions in multiple languages are said to be functionally equivalent if they are measuring the same construct, though a certain degree of linguistic interferences (e.g., cultural, semantic, lexical, or phonological interference) should also be expected. Thus, two questionnaires were designed; in English and then translated them into Arabic. ( 161 ) Process of Design The first was aimed at school headmasters and headmistresses and was intended to find out views about the use and value of EMIS, and the second focused on the views of specialists who handle the data in the MoE in KoB. These were shown to colleagues for comments and feedback after which suggested alterations were made. In order to pilot test the questionnaire, one of the KoB school headmasters was, while engaged in the "thinking aloud" process, interviewed via Hotmail Messenger. Thus the process of revising problematic questionnaire items, as suggested by Desimone and Le Floch (2004), consisted of a careful procedure of reviewing, re-testing, and final revision. The final versions were sent to a personal acquaintance with appropriate work connections to schools in the KoB, and he was asked to distribute the first questionnaire described above in person to headmasters and headmistresses within government schools and the second to colleagues within the MoE and to ask for their participation. Research Limitations Survey Sample As this was a small-scale study, being carried out at a distance through the help of an intermediary, sample size was an obvious limitation. Nevertheless, there appears to be no general agreement in the literature regarding sample size in qualitative studies. Burnard, (2004) suggests that some describe single-person studies while others indicate sample sizes ranging from six to thirty. In the final event, eleven headmasters and headmistresses agreed to participate in this study. This sample represented all the different school stages: i.e. primary, intermediate and secondary schools. It was decided that these participants would be able to supply a sufficiently detailed and varied account for the purpose of addressing the research question in this investigation. This population provides the raw data and might be the end users of the EMIS, but are not in any way responsible for designing or developing an appropriate system. Therefore, the focus of this questionnaire was on the processes of collecting data and what is being done to the data, rather than on building a coherent and cohesive EMIS. The second questionnaire was intended for educational specialists who work in collecting and analysing the data in the MoE. Regrettably, although a number of educational specialists in the MoE were willing to answer the questionnaire, they were prevented from completing this activity by their manager. The explanation given for this intervention was that an embargo had been put in place regarding any publication about this subject. This was despite the fact that the questionnaire was merely seeking their personal opinion and views, and therefore did not represent the views of the MoE as such. Consequently, one person was willing to answer the questionnaire and to return it for analysis. Clearly, this is not representative, but it may nevertheless provide an indication of some areas that still need further research attention in the future. Generalisability Qualitative research is often accused of being subjective (Kneale and Santy, 1999) and it is clear that the responses to this survey are both personal and situation-specific. Moreover, one cannot make generalisations about how people will act in all circumstances from what they write in any particular context; especially one whose features are rather untypical, such as answering a questionnaire (Nastasi and Schensul, 2005; Walsh and Downe, 2006; Jones, 2007; and Hammersley, 1981). ( 162 ) For these reasons, the results of this research cannot claim to be generalisable to a larger population. Furthermore, it is accepted the responses to this study are participants’ personal views and understandings, and because the research analyst too is positioned culturally, historically and theoretically (Freeman et al., 2007), it is acknowledged that the findings cannot be described as being entirely neutral. Research Findings Since there were insufficient responses from specialists who handle the data in the MoE to the second questionnaire, this section of the paper will concentrate on the findings aimed at the school headmasters and headmistresses in KoB public schools. Noting again that this is a small-scale study, over half of the respondents were unaware of the fact that there is a department or a unit in the Ministry of Education (MoE) responsible for collecting and analysing data, even though it was established in 1967. Asking these respondents whether the formation of such a department in the MoE was necessary, a number of interesting points were made: • The information will be centralized in one place. • To collect data faster and easier. • Not to submit the same data in different forms to different directions. • To use the data when it is needed in a faster and easier method. • To easily measure the annual changes. • To ease the connection between schools and the MoE in data collection. • To compare between schools' achievements. • To help in writing the future plans of the MoE. • To know the strengths and weaknesses of the students Some respondents who were aware of the MoE data collection unit expressed regret that this department had a limited and ineffective role; although it was recognised that a recent initiative had begun implementation for dealing with primary schools regards students' grade, information and statistics. Regarding to current processes of data collection via postage, email, and faxes, the view was expressed that information could be collected from a department or a unit that it was expressly established to collect and store the data. Furthermore, respondents felt that the best way to implement technology would be by making use of a database or to have a network to connect all schools with the MoE. The majority of respondents agreed that when the MoE collected data from schools about a specific topic, it did not explain why this data was being collected and neither were the findings shared with the contributors. This is very likely to affect the quality of the data collected because if the schools do not know why these data are important. Furthermore, were the findings to be given the schools, they may use them in their strategic planning. Thus, they concurred that the process of data exchange between schools and the MOE from another side was not entirely satisfactory as it stood at the present time. With regard to data storage, all respondents were in agreement with the fact that it would be helpful for information to be held in one location. They suggested that this would facilitate both schools and the MoE with their basic information needs. It was felt that it would improve transference of students' information and enable exchange shareable activities. Once gathered in one location, it would be easier to analyse the data and to supply schools and the directorates of the MoE with the information they need. As a ( 163 ) result, a great deal of time, energy and money could be saved. A n EM IS M od el A c c e s s & D is s e m in a t i o n M in is te r O f E d u c a tio n E d u c a tio n a l R e s o u rc e s & T e c h n iq u e s D i re c to r a t e A s s . S e c r e ta ry G e n e r a l A c c r e d it a tio n a n d E v a l u a t io n O rg a n is a t io n & C o m m it te e s A f fa i rs D i re c t o r a t e U / S E C fo r E d u c a tio n a l A f fa i rs & C u r ric u lu m P la n n in g & E d u c a tio n a l p ro j e c ts D ir e c to ra t e S e c re ta ry G e n e r a l, H ig h e r E d u c a tio n C o u n c il G o v e rn m e n t ( p u b lic ) E d u c a tio n A U S , C u rri c u lu m & E d u c a tio n a l S u p e rv is io n P u b lic R e l a tio n s & M e d ia D ir e c to ra te A U S , E d u c a tio n a l S e rv . & S t u d e n t A c ti v itie s S c ie n tific re s e a rc h D i re c to r a te A U S , C e n t ra l & T e c h n i c a l D ir e c to ra t e A c c re d it a tio n & lic e n s in g D ir e c to r a te A U S , P ri v a t e & C o n tin u o u s E d u c a tio n E v a lu a tio n & F o llo w -u p D ir e c to ra t e A U S , F i n a n c ia l R e s o u rc e s & S e rv ic e s E d u c a tio n S u p e rv is io n D ir e c to ra t e U / S E C fo r R e s o u rc e s & S e rv i c e s S e rv ic e D i re c t o r a t e DEM AND A U S , P la n n in g & In fo r m a t io n P u b lic L ib r a rie s D i re c to r a t e S tu d e n t S e r v ic e D i re c to r a te AU S, H u m a n R eso urces IN FO R M A T IO N S Y S T E M S D I R E C T O R A T E EMIS Data Collection IN FORMATION SYSTEMS DIRECTORATE General Statistics G overnm ent (Public) Education M ateria ls & Supplies Directorate SUPPLY Private Education (N on – Governm ent) Financial Resou rces Directorate Hum an Resources D irectorate Special Education Curriculum Directorate N on Form al Education Ex am ination Directorate Special Education Directorate Continuous Education K indergarten Directorate Higher Education and Post-Secondary Private Education Directorate Continuous education Directorate Training & Caree r Developm ent Directorate Physical Education, Scouts & Guide Directorate Prim ary Education Directorate Interm ediate Education Directorate Secondary Education Directorate Technical & Vocational Education Directorate Figure 1: EMIS is about feedback cycles Discussion of the Findings Although in this study, most respondents thought that an EMIS was a necessity, implementation of this alone is unlikely be sufficient to improve the efficiency of the KoB educational system as this is just one ( 164 ) component that could be implemented in order to produce efficiency improvements. Messec (1990) argues in favour of an EMIS, stating that the development of such a system must be the foundation for any long-term restructuring of policy. Conversely, it could be asserted that the use of the EMIS has not increased productivity at all, insofar as it could be claimed that in some circumstances, an EMIS could actually reduce the effectiveness of decision-making because it places a focus on the measure and what is measurable, rather than what is critical. In addition, it is not entirely clear whether information actually leads to better management and, if it does, whether it will affect the quality and quantity of education services provided to the population (Crouch, 1997). ( 165 ) Conclusions Although this study might not be able answer any of the research questions conclusively (Burnard, 2004), it does provide some hints of a way forward for the education sector in the KoB. The MoE obviously believes that all the data collected is important and that the accuracy depends on the directorate that collects the data. However, accuracy is problematic because more than one directorate collects the data from schools, and private school data is not checked when collected. Thus the data collected from public schools is deemed to have a high level of accuracy, whilst data collected from the private sector is deemed to be less reliable. Furthermore, the importance of the data quality is understood in the MoE, yet the statistical yearbook (which is a primary source of information for decision-makers) lacks an analysis section. Therefore, the yearbook does not provide the necessary information for head teachers to make considered choices for their schools. Nevertheless, the findings do offer some indications of a way forward, and these recommendations are presented in the following section. Recommendations The research set out to discover the nature of the EMIS in the MOE, to offer guidelines for effective implementation of an EMIS in the MOE, to suggest guidelines for the quality of data collection in the MOE and propose some interesting lines of inquiry for researchers to consider in future. What is the nature of the EMIS in the MoE in the Kingdom of Bahrain? Educational management in the MoE adopts a pyramid model, that is to say that strategy is formulated by the MoE. The MoE includes many directorates, each of which needs customized information for planning and operational purposes. Typically, the directorates largely duplicate the structure of the MoE, and are responsible for ensuring that MoE polices are communicated and implemented in schools (Chapman, 1998). This is a massive task and requires detailed analysis of the function's organisation and goals. Adding a further level of complexity, the information must be comparable by directorates for corporate overview and planning purposes. Thus, the corporate function complicates the information requirements of each directorate function, because each requires information, but it all needs it to be structured differently. Moreover, difficulties would arise if each directorate in the MoE identified its information needs without considering other directorates, and the overall corporate information systems could be incompatible and of little value at a corporate level. Each directorate needs the same database configured differently in order to respond to its own educational needs. However, it is clear that the use of data and information in the education sector in KoB, as is the case elsewhere in the world, are varied and complex. It is suggested that before collecting yet more data, educational specialists should determine whether the data already available can be used to meet an emerging information need (Christal et al. 1999). Collecting unnecessary additional data has the potential to create information overload, hampering educational specialists’ efforts to analyse, interpret, and report information needed by head teachers to bring about strategic changes. It is possible that decision-makers may misunderstand the problem, thinking that a lack of useful information suggests a need to collect yet more data, which, when collected, seems to achieve nothing. Chapman (1998) and ( 166 ) Christal et al., (1999) suggest that the solution is a wiser use of data which has already been collected. In conjunction with this, a carefully devised procedure should identify where and how data will be provided and validated, where and how long it will be stored, how and when it will be manipulated, and to whom and in what format it will be reported (Yuen and Duo, 1989). In many ways, information is a vital educational resource, but many directorates refer generally to their information needs and not specifically to the use of information as a resource. Directorates must see corporate information and technology systems as necessary components of decision making, along with good educational judgement and sufficient resources (Beaumont and Beaumont, 1988, Christal et al., (1999). In fact, not only is cooperation and collaboration necessary, but decision-makers need a significant understanding of systems and data structures in order to use such systems effectively. It is entirely possible that many people who are concerned with educational strategy have not attained expertise in this specialised area, so the system may go unused or may only be used by educational specialists. This decreases much of the value which may be gained by the direct use of a system, particularly if the system is interactive and designed to be used on a question-and-answer basis (King and Rodriguez, 1980). On the other hand, the MoE has developed many systems based on programmers' skills and abilities. These systems have been developed on different platforms with different standards. A decision has been made to transfer many of these applications into Oracle Developer to provide a more integrated approach. Most of these systems are under the control of the EIDC, but some of them have developed from the requirements and needs of the directorates. 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However, with the expansion of e-learning concepts and the emerging paradigms of pedagogy which range between blended approaches and Knowles’s theory of ‘Andragogy’, the same problems of low retention and high drop-out rates seem to be prevalent and persisting in e-learning environments as they were before in the conventional academic settings. The landscape of higher education in almost all parts of the world has experienced profound changes and persistent challenges during the past two decades. There are numerous factors that contributed to existence and prevalence of such a situation. Major among these factors are the unprecedented advancement in IT and communication facilities. Aside from the technological dimensions, governmental pressures on institutions of higher education to improve their effectiveness, control their budgets, and align their strategic plans with the national policies of their respective countries, had added to the pressures on institutions of higher education. In the mid of this turbulent environment the concept of e-learning emerged and advanced itself strongly in academic circles and institutions of higher education. Many academicians and researchers (Roberts, 1996; Voss, 1993; Berge & Huang, 2004; Terry & Macy, 2001) believe that e-learning approaches and methods are going to replace the conventional ways of teaching and delivery that dominated academic scene for centuries. On the other hand, there is another group of researchers (Becker, 1990; Leslie & Brinkman, 1987; Fry, 2000; Alexander, 2001) who believe that the factors led to demise of conventional models of academic delivery are also inherent in the e-learning models. Although it is not within the scope of this paper to debate further the arguments and viewpoints of the two groups of researchers, it remains evident that e-learning will play an essential role in educating and upgrading Based on a triangulated research method and a sample of 34 learners, this paper investigates the factors that lead to learners’ withdrawal from academic programs. For the purpose of hypotheses testing, these factors were grouped into three categories. The hypotheses were tested at a 0.05 level of significance (i.e., α = 0.05), using χ2 as a test statistic. The factors leading to withdrawal from academic programs were ranked according to their importance to individual learners. The ranking was based on the difference between the calculated value of χ2 for each set of factors and the critical values. The results show that student-related factors are more important than other set of factors in terms of a learner’s decision to withdraw from a course. ( 170 ) skills of millions of people around the globe. Increasingly organizations are shifting to these modes of delivery to enhance skills of their employees (Griffith, 2002). Whether the new approaches of e-learning are going to replace the conventional modes of delivery in institutions of higher education is left for time to determine. However, the debate on proliferation of e-learning in most parts of the world had brought to surface a set of pedagogical and administrative issues (Packham et al., 2004). For example experience had shown that the majority of learners who enroll in e-learning courses and programs are adult learners whose average age is 24 years (Bean & Metzner, 1985; Chaves, 2006). This category of learners is characterized by a unique set of characteristics. Rovai (2003) identified the attributes of these learners as family commitment, lack of previous experience in higher education institutions, lack of formal A-level qualifications. On the same line of argument, Chaves (op. cit.) indicated that adult learners are not adequately prepared for college-level education; both academically and socially. Although Chaves is referring here to adult learners in community colleges, his statement is applicable to e-learning settings as well. Similarly, Griffith (2002) indicated that this ‘unpreparedness’ for college-level education is the single demotivating factor for learners to continue their studies in e-learning environments. Navarro, Iglesias, and Torres (2005) confirmed that the current student populations are changing and many different categories of students are emerging. According to them, “The traditional classification of a student – youths of around 20 years of age who, after finalizing their studies that provide access to the university, enroll in higher education studies and who are engaged full time in studying for a university degree – has changed, and among these students a much more varied classification has emerged” (Navarro et al., p. 506). These researchers added that, “this new group of students has very different needs and motivations from the needs of traditional students who went to universities in order to enroll in higher education studies. Thus, considerable segment of university customers is currently demanding a kind of education that is different from the traditional kind” (ibid). In order to cater for the specific needs of this category of learners in particular and the needs of e-learners in general, academic institutions are required to design and deliver special services for learners (Ryan, 2003). The inability of these institutions to provide such services is one of the major reason for students dissatisfaction and hence withdrawal from their programs of study. Retention Theories: Historical and Current Trends in Literature There seems to be plethora of studies on student satisfaction and retention rates. Within the context of changing environments of institutions of higher education, retaining viable number of students is crucial for survival of these institutions. However, most of the research in this area focused on traditional educational institutions rather than e-learning environments. For example, De Shields, Kara, and Kaynak (2005) indicated that institutions of higher education are “increasingly recognizing” the importance of the services they provide for students. These researchers emphasized that the whole higher education is becoming a service sector (ibid). They identified a direct relationship between satisfaction and retention rates. Many theories were developed to give insights into the various factors that contribute or lead to student retention. The following discussion highlights the conceptual foundations of some of those theories. Perhaps the works of Sanford (1966) is considered a classical theory in terms of creating a general framework for ( 171 ) understanding why students withdraw from their programs of study. Sanford had introduced the three fundamental concepts of readiness, challenge, and support as pillars for involving a learner in his/her academic environment. The term environment is used here by Sanford to refer to all possible forms of interaction among the learner, institution, faculty, and peers. Sanford concluded that if institutions of higher education were able to design challenging programs, provide the support necessary for those programs, then student readiness to succeed will be enhanced. In 1975 Tinto introduced and laid down foundations of his “Interactionalist Theory” and enhanced it later through a series of studies (Tinto, 1987; 1993; 1997). The focus of Tinto’s theory and research was the level of students’ commitment and their desire to interact through the social and educational communities. Thus, according to Tinto, students’ interaction with the various levels of communities within the academic institutions is a major contributing factor to persistence and retention rates. Astin (1984) had built on Tinto’s theory to develop a student involvement model. Astin (ibid) emphasized the psychological dimension as a drive for student involvement. He identified five different categories of involvement: Involvement with peers, work, faculty, academics, and involvement elsewhere in the campus. According to him, learning is a function of involvement or commitment. However, there is a group of researchers (Rendon, 1994, Schlossberg, 1989; Belenky et al., 1986; Chickering, 1969) who explained the reasons behind students’ satisfaction and attrition from different perspectives. Together, these researchers introduced new concepts that added insights into the very basic nature of retention and engagement in academic settings. For example, Rendon (ibid) introduced the “Theory of Validation” as an explanation for students’ involvement in academic and social life. According to her, validation refers to the ‘supportive’ and ‘enabling’ processes inside and outside the classrooms that are geared toward development of learners’ personalities. Rendon believes that through the process of validation students will develop the self confidence necessary for them to succeed academically. Like Rendon, Schlossberg (1989) emphasized the importance of supportive environments that institutions of higher education are suppose to avail for learners in order to enable them to make maximum out of their potential. Schlossberg introduced the concepts of “Marginality’ and “Mattering”. According to this researcher, marginality means “a sense of not fitting in” (op. cit., p. 15). This feeling of marginality manifests itself in depression, dissatisfaction, and hence withdrawal. On the other hand, Schlossberg defined mattering as “our belief, right or wrong that we matter to someone else” (p. 5). She identified four exclusively related dimensions of mattering as follows: (1) attention; which refers to a student’s feeling of getting noticed; (2) Importance; which refers to student’s feeling of his/her importance through a sense of caring; (3) ego extension; which exists when a student develops a sense of respect and accomplishment; (4) dependence; when a student develops a feeling of being needed by others. Thus according to Schlossberg, institutions ought to give students a sense of psychological intimacy and acceptance in order to ensure their involvement in campus life. The feminist researchers Belenky et al. (1986) postulated that female students generate and consume knowledge differently than males. They attributed this to what they called “subjective knowledge”. According to these researchers, women usually rely on their professional and personal experiences as sources of knowledge. They believe that in this process of generating knowledge women show patience and empathy and they ( 172 ) exchange information in caring ways. Having into consideration the fact that the majority of students in most universities and colleges today are females, is another challenge to these institutions as they are suppose to cater for the special needs of this category of learners (White, 2001). In this regards, Chaves (op. cit.) asserted that “we must also take into accounts theories about women’s ways of knowing if we are to serve adult students effectively.” Chickering (1969) is another theorist who tried to reveal importance of identity development in shaping overall commitment of students to their academic endeavors. Although most of the concepts introduced by Chickering were originally coined by the eminent Swiss psychologist Jean Piaget, the refinement made by Chickering to the theory of identity development is considerable. She identified seven elements (or vectors as she called them) of identity development. These elements are: managing emotions, developing competence, transition from autonomy to interdependence, development of mature interpersonal relationships, developing purpose, developing integrity, and establishing identity. Therefore, Chickering’s theory of identity development is considered to be, to a large extent, a psychological development theory that gives explanation for how learners try to cope with academic and social life on campus through a series of psychological adjustments. Knowles’s theory of andragogy is of particular importance to adults’ ways of learning in general and e-learners in particular. Knowles based his theory on five different assumptions: the need to know, learner self concept, learner’s experience, readiness to learn, and orientation to learning. At its theoretical level, Knowles’s theory of andragogy is the anti-thesis of pedagogy. Knowles himself explained andragogy as follows: “Andragogy assumes that the point at which an individual achieves a self- concept or essential self-direction is the point at which he psychologically became adult. A very critical thing happens when this occurs: the individual develops a deep psychological need to be perceived by others as being selfdirecting. … any experience that they [adult learners] perceive as putting them in the position of being treated as children is bound to interface [sic] with their learning.” (Knowles, 1978, 56) Knowles noted that there are differences between the theoretical underpinnings of pedagogy and andragogy. According to him, adult learners are intrinsically motivated rather than extrinsically. He explained this difference as follows: “Andragogy is the art and science of helping adults learn, in contrast to pedagogy which is the art and science of teaching children” (op. cit, p. 43). If Knowles’ theory is validated through other research, then it may play an important role in elearning environments and specifically in areas of curriculum design. The Experiential Learning Theory (ELT) developed by Kolb (1984) is another useful addition to the theories on adult learning. In this theory Kolb emphasized importance of the relationship between previous experiences of learners and the process of creating knowledge. The basic idea behind experiential learning is that students will learn better when they apply their own experiences, beliefs, and ideas to specific topic or situation. Therefore, according to Kolb learning is a process that involves feeling, thinking, perceiving, and behaving. As it can be seen from the previous discussion, most of the research on adult satisfaction and retention focused on traditional academic settings. The scattered attempts to study retention in the e-learning environments are characterized by their narrow focus of concentrating on specific or ( 173 ) single phenomenon rather than trying to develop a comprehensive framework or theory (Bennet, 2003; Mason & Weller, 2002; 2001; Katz, 2002). For example, Diaz (2002) focused on the technological dimensions of elearning environments. He grouped these dimensions into three categories as situational, student, and educational system factors. Following the same narrow scope, Kvam (2000) studied the effect of active learning methods on student retention in engineering statistics classes. He concluded that “active learning can help to increase the retention rate for average or below average scores” (Kvam, p. 136). These findings were in line with the conclusions of Lawarence (1996) and Owusu (2006). A third example of a single dimension approach to the study of retention is the work of Vamosi, Pierce, and Slotkin (2004). Although these researchers did not focus on e-learning per se, they attempted to measure student satisfaction with the alternative modes of delivery. These researchers stated “We conclude that issues related to time management, interaction, and technology may also contribute to the significant difference in satisfaction in the comparison of distance learning and traditional – learning delivery modes of instructions.” (p. 366). Although this conclusion is plausible, it contradicts some other established research findings. In fact, there are varied reasons for the differences in satisfaction levels. Weaver (2006) for example, attributed such differences to the inability of institutions of higher education to incorporate the best practices as part of their strategic plans. To sum up, the previous literature review had attempted to trace the main theoretical frameworks in the area of students’ satisfaction and retention. The review had shown that there are many different concepts and theories developed to give insights into the very basic nature of factors that contribute positively or negatively to retention rates. The review had also revealed that institutions of higher education are challenged today with different categories of learners who have different needs and expectations. In order to survive, these institutions must develop specific strategies that cater for the needs of the newly emerging categories of learners. Method and Research Setting One of the cardinal rules in academic research circles is that a research problem dictates the method of investigation. This rule is not an exception here. The issues of retention and withdrawal from academic programs of study are so complex that neither a qualitative nor quantitative approach will adequately encompass this complexity (Rendon et al. 2000; Kuh & Love, 2000; Creswell, 2003). Specifically, Creswell (p. 208) indicated that triangulation – which is hybrid method that combines the quantitative and qualitative approaches of research – are increasingly being used. Therefore, the current research capitalizes on the benefits of the mixed (triangulation) approach as a general methodological framework for collecting and analyzing data. The present study uses a sample of 34 students from a population of 96 who withdrew from their programs of study within a period of three consecutive semesters (Fall, Spring, and Fall) in an institution of higher education in UAE. The institution currently offers two academic programs: One at the undergraduate level leading to the Bachelor Degree in Business and Quality Management and the other is a Master program leading to M. Sc. in Organizational Excellence. Both programs are delivered using the blended approach model of e-learning. The students withdrew from their respective programs at different points of time during the semester in which withdrawal took place. Table 1 shows the withdrawal points of time and the number of withdrawing students. The large majority ( 174 ) of the students withdrew were of Arab origin who either obtained a higher secondary school certificate - in case of undergraduate students - or a bachelor degree in case of graduate students. Table 1: Number of withdrawing learners and time of withdrawal Semester Before start of semester Fall 06 4 Spring 07 2 Fall 07 5 Total 11 Total Sample = 34 students Between 1st th and 4 week 1 1 2 4 Between 5th and 9th week 2 1 2 5 Between 10th and 15th week 2 2 4 8 After end of semester 2 1 3 6 Sampling Design The data presented in table 2 and table 3 are compiled using two main sources: (1) Admission and Registration Records of the institution under study; and (2) the semistructured exist interview that was conducted with withdrawing students. Although the records of the institution show that 96 students withdrew from their programs of study, 34 students were selected as a sample for the purposes of current study. The attributes of this sample are given in the following table: Table 2: Attributes of withdrawing learners Program Undergraduate Graduate Total Gender Male Female 9 11 20 6 8 14 Origin Arab NonArab 15 --17 2 32 2 Academic Qualification Secondary Higher School Cert. Dip./ BA 12 3 --17* 12 --- Employment Status Employed Not employed 11 4 16 3 27 7 Note: Two of the graduate students were admitted without having a Bachelor degree but as per the admission policy of the institution. The semi-structured questionnaire used in the exit interview contained 20 questions grouped into three categories. The first category is labeled as learner-related factors (LRFs) and it contained 7 Lickert-scale type of questions. The second category is labeled as programrelated factors (PRFs) and it also contained 7 questions. The third category is labeled as institution-related factors (IRFs) and it contained 6 questions. Face-to-face or telephone interviews were conducted with the 34 learners who withdrew from the institution. Out of these 34 students, 19 students withdrew from the Master program and remaining 15 from the BA program. The exit questionnaire was designed to answer one fundamental question of ‘Why did you decide to withdraw from your program of study?’ This question was asked to all withdrawing learners within the sample and they are given three options to prioritize as follows: 1. Because of personal factors; 2. Because of some institution-related factors; and 3. Because of program-related factors. After prompted to these options, learners were asked to rank the specific reasons within each option. The ranking was based on a Likert scale that ranges from 1 – 5; with 5 being the most driving factor for withdrawal and 1 the least driving factor. The three options and ( 175 ) various factors associated with each one of them are presented in table 3. Table 3: Question elements used in the semi-structured exit interview “Why did you decide to withdraw from your program of study?” Options Associated Factors Learner-Related Factors (LRFs) LRF (1): Academically unprepared to enroll and continue in the program. LRF (2): Lack of time (Family or work commitments) LRF (3): Unable to pay cost of the program. LRF (4): My perception about e-learning was changed. LRF (5): Lack of IT related skills. LRF (6): Attitudes of teaching staff are inappropriate. LRF (7): Lack of social interaction. PRF (1): Program administration poor. PRF (2): Academic advising is ineffective. PRF (3): Contents and quality of study materials are poor. PRF (4): Timing and class scheduling were not suitable for me. PRF (5): Teaching approaches and quality of teaching are poor. PRF (6): Program is demanding and too rigorous. PRF (7): Assessment policy and criteria are rigid. IRF (1): Infrastructure of the institution is inadequate. IRF (2): Institution lacks reputation and international recognition. IRF (3): Extra curricular activities are not supported by the institution. IRF (4): Academic regulations of the institution are very tough. IRF (5): Supporting services (transportation, medical services, career counseling, … etc.) are not available. IRF (6): Financial aid is not available. Program-Related Factors (PRFs) Institution-Related Factors (IRFs) Ranking 1 2 3 4 5 Method and Research Instrument As mentioned earlier, a sample of 34 learners was taken from a total of 96 learners who withdrew from the two programs of the institution under study. The study aims at answering the question of ‘what are the factors that drive learners to withdraw from their programs of study in the particular institution?’ In order to scientifically find an answer to this question, three different hypotheses were advanced as follows: 1. H0: The personal factors are not among the factors that drive learners to ( 176 ) withdraw from their programs of study. H1: The personal factors are among the factors that drive learners to withdraw from their programs of study. 2. H0: Institution-related factors are not among the factors that drive learners to withdraw from their programs of study. H1: Institution-related factors are among the factors that drive learners to withdraw from their programs of study. 3. H0: Program-related factors are not among the factors that drive learners to withdraw from their programs of study. the factors that drive learners to withdraw from their programs of study. These hypotheses were statistically tested using the χ2 test statistic at a significant level of α = .05 and n = 34 H1: Program-related factors are among Results The analysis of the data presented in table 2 reveals that 20 out of the 34 students who withdrew from their programs of study are male students. This accounted to 58% of the total sample size. The majority of the sample (73.5%) are working adults. Table 1 also shows that the high withdrawal rates usually occurs either before the start of the semester (accounted to 32.4%) or between the 10th and 15th week of the semester (accounted to 23.5%). The data collected through the exit interviews were presented in the following table: Table 4: Respondents to exit interview: LRFs Factors associated with option 1: (withdrawal because of LRFs) Factor No. of respondents LRF (1) 5 LRF (2) 9 LRF (3) 3 LRF (4) 10 LRF (5) 3 LRF (6) 2 LRF (7) 2 Total No. of respondents 34 The data presented in table 4 were used for testing hypothesis 1 stated in the previous section (Method and Research Setting section). The data resulted in a computed χ2 value of 13.647 for the LRFs. With a level of significance at 0.05 and df = 6, the critical region is determined to be 12.592. At this α level, the value of χ2 falls in the rejection region beyond the critical value. The decision, therefore, is to reject the H0 and accept the H1. We conclude that the learner-related factors are among the factors that drive learners to withdraw from their programs of study. Similarly, the data presented in table 5 are used for testing hypothesis 2. The data resulted in a computed χ2 value of 9.811. At the significance level of 0.05 and df = 6, the critical region is 12.592. Evidently, the value of χ2 is < the critical region value. This indicates that we can’t reject the H0 at the stated level of significance. We conclude that program-related factors are not among the factors that drive learners to withdraw from their programs of study. ( 177 ) Table 5: Respondents to exit interview: PRFs Factors associated with option 2: (withdrawal because of PRFs) Factor No. of respondents PRF (1) 3 PRF (2) 4 PRF (3) 4 PRF (4) 3 PRF (5) 8 PRF (6) 9 PRF (7) 3 Total No. of respondents 34 The third hypothesis was tested using that data in table 6. This data resulted in a computed χ2 of 6.902. At the significance level of 0.05 and df = 5, the critical region value is 11.070. This means that the computed value of χ2 is < the critical region value. Therefore, the H0 can’t be rejected at this level of significance. We conclude that the institution-related factors (IRFs) are not among the factors that drive learners to withdraw from their programs of study. Table 6: Respondents to exit interview: IRFs Factors associated with option 3: (withdrawal because of IRFs) Factor No. of respondents IRF (1) 5 IRF (2) 11 IRF (3) 5 IRF (4) 4 IRF (5) 6 IRF (6) 3 Total No. of respondents 34 Using the difference between the computed value of χ2 and the critical region values as a measure for the importance of each set of factors in influencing a learner’s decision to withdraw from a particular program of study, we can arrange these values as follows: Table 7: Determining importance of the set of factors in influencing the withdrawal decision Sets of Factors Value of χ2 Critical Region Difference 1st Set of Factors: LRFs 2nd Set of Factors: PRFs 3rd Set of Factors: IRFs 13.647 9.811 6.902 12.592 12.592 11.070 1.055 -2.781 -4.168 Therefore, as it can be seen from the table above, the first set of factors (LRFs) are the most important factors in terms of a learner’s decision to withdraw from a program. The PRFs come in the second place and IRFs in the third place. The implications of these findings to the institutions of higher education Importance Ranking 1st 2nd 3rd in general and the institution under study in particular, are discussed in the following section. Discussion ( 178 ) Issues surrounding students’ withdrawal from programs of study are apparently complex. However, this study has expounded some important findings. The study demonstrated that personal factors play vital and critical role in learners’ decision to withdraw from a particular program. Contrary to what is commonly perceived, institution-related and program-related factors come in the second and third places; respectively, in terms of the factors that influence students’ decision to withdraw from programs of study. These findings are important, as well, for decision makers within institutions of higher education because these institutions are required to direct their resources and efforts to those areas that contribute most to students’ retention. Berge and Huang (2004) observed that, “The problem involving retention of students is not due to an isolated factor that can be ‘fixed’, but rather imagination and care must be used to carefully select interventions that are needed at various points throughout the organization.” (p. 5). This means support services must be directed toward satisfying learners related needs. Learners in e-learning environments have different attributes than those in traditional academic institutions and therefore these attributes necessitate special type of institutional support. As IT is increasingly becoming an integral part of the educational processes in most of the academic institutions and the number of courses offered through e-learning platforms are also increasing, there is an urgency for the institutions of higher education to develop new strategies for satisfying and retaining their students. Notwithstanding, the technological developments that led to convergence of conventional modes of delivery in the academic institutions are expected to proliferate in future. Consequently, institutions of higher education must continually assess the type and quality of services provided to their students in order to ensure their satisfaction and hence maintain high levels of retention. Finally, it is hoped that this paper will stimulate researchers to further investigate the factors leading to students’ withdrawal from courses in e-learning environments. 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Journal of Business Strategy, 14 (5), pp. 38-39. Weaver, P. (2006). Avoiding e-learning failure. White Paper. Retrieved on December 4th, 2007 from: http://www.ddiworld.com/pdf/ddi_avoidingle arningfailure_wp.pdf White, J. (2001). Adult women in community colleges. ERIC Digest, Los Angles, University of California, ERIC Clearing House for Community Colleges, Document No. ED-451860 ( 182 ) A Paradigm Shift in Management Education: Perceived Relevance of Online MBA Programs in GCC Countries Syed Aziz Anwar e-TQM College, Dubai Abstract There is a growing tide of interest in the online MBA programs, mainly because of students’ needs for flexibility and the rapid proliferation of Internet-based delivery systems. This empirical study makes an attempt to find out the perceived relevance of online MBA programs in the GCC countries. An over-arching objective of this study is to enhance decision makers’ capacity to design and market online MBA programs in response to the changing market needs in the GCC countries characterized by economic growth and change. It is apparent from the survey findings presented in this study that the MBA programs ought to reflect flexibility and sophisticated dimensions of quality in the curricula and program delivery systems. Keywords: GCC countries, Online MBA program, curriculum development. Introduction Recent years have witnessed a rapid proliferation of Master of Business Administration (MBA) programs that offer online sessions either partially (Web enabled) or totally (Web exclusive). This kind of proliferation may be attributed mainly to the emergence of extremely useful e-learning technologies and changes in learners’ needs for flexible MBA programs. Although the population of MBA students enrolled in traditional classroom sessions in various parts of the world continues to outweigh its counterpart population in electronic MBA programs, the surge in the Internet-based MBA programs has been quite remarkable (McClenahen 1997; Cornuel 2006).The institutions of higher learning offering MBA programs have come to use a wide array of synchronous as well as asynchronous communication tools and formats including bulletin boards, e-mails, Web-casting tools, voice over Internet protocols, chat rooms, blogs, and social softwares to interact with geographically dispersed learners at a time convenient to them. The growth in online MBA programs has paved the way for interesting and somewhat controversial discussion in the literature focusing on management education. The discussion is based on the perception that online MBA programs cannot be a substitute for a real world education (Tweney1999). Against the backdrop this perception, an overarching objective of this paper is to find out the relevance and importance of online MBA programs in the GCC countries. This kind of empirical exercise, it is hoped, would be of interest to academic institutions, decision makers and all other stakeholders in management education in the GCC countries. Literature Review and the Landscape A review of literature suggests that the MBA programs available in various parts of the world represent a fascinating landscape in terms of course mix, size, organization, delivery formats, academic standards and cultural diversity. The MBA programs fall into a number of different classifications. The ( 183 ) first segment includes full-time, on-campus MBA programs. International students and fresh graduates coming from a wide range of academic and professional disciplines typify enrolment in such programs in the West. A second category includes the executive MBA programs targeted at senior managers whose employers quite often pay the costs associated with these programs. In fact, these programs turn out to be management development programs, with weekend residencies, for the participants. A third segment includes parttime MBA programs. Participants in such programs are in-career personnel, who register for a few courses per semester. Students in these programs may be sponsored by their employers. A fourth category includes the MBA programs organized with the help of a distance education format. The programs in this category are also called the online or Internet MBA programs. Finally, there are what have come to be called ‘ hybrid MBA’ programs with all sorts of combinations and formats (for instance, incompany MBA, tailored MBA, consortium MBA, and modular MBA programs ) to meet the specific needs of the participating students and organizations. The use of the Internet in the MBA program delivery system has been gaining ground (McClenahen 1997; Chang 1999; Smith and Duus 2001). It is believed that institutions of higher learning cannot afford to neglect distance-learning formats in order to grow and stay profitable in the current decade ( Dun and Bradstreet 1996; Philips 1998 ).It is estimated that U.S. business and government organizations spend $40 billion per annum to train their personnel mainly through distance learning formats ( Dun and Bradstreet, ibid ). A review of literature and evidence available on the Web suggest that distance-learning MBA programs are currently organized by the AACSB-accredited business schools as well as by those not accredited by the AACSB. The well-known AACSB-accredited universities offering online courses include Duke University, Colorado State University, University of Baltimore, New York University, University of Florida, University of Maryland, the Massachusetts Institute of Technology, Ohio University, Penn State University, Stanford university, University of Wisconsin, and the University of Tennessee ( Online Universities 1999 ).The oft-quoted non-AACSB-accredited universities offering online MBA courses include Capella University, U21 Global, Nova Southeastern University, and the University of Phoenix ( Eastman and Swift 2000). The Commonwealth of Learning, Canada has also supported MBA programs organized by open universities in India, Pakistan and Bangladesh. Recently, several consortia have been developed involving University of Texas System’s Telecampus, R. Ledu, the Electronic Campus, and the Western Governor’s University to offer online programs of study ( Eastman and Swift ibid ).The programs include all arrangements for providing instruction and transmitting educational materials through print or electronic telecommunication media to geographically dispersed students in a place or time suitable to the clientele. This is in line with conventional wisdom pertaining to distance education (Moore 1990). The oil-rich Gulf Co-operation Council (GCC) countries including Saudi Arabia, United Arab Emirates, Qatar, Kuwait, Oman and Bahrain have also witnessed a rapid proliferation of different formats of the MBA program in recent years (Ahmed 2004). The factors paving the way for the MBA programs in the GCC countries include the increase in intra-GCC business activities as a consequence of regional economic integration, technological developments, emergence of capital markets, entry of a very large number of multinational firms in the ( 184 ) region and of course growing integration of the GCC economies into the world economy. In the emerging scenario, there appears to be a more complex business dynamics in the GCC region that requires business organizations to be managed professionally in order to survive, grow and compete internationally. The business schools operating in the GCC countries ,therefore, are obliged to respond to the emerging business scenario by designing and offering MBA programs that meet the needs of various segments and organizations. In fact, promising steps have been taken to link management education in the GCC countries to the new educational paradigm that has already emerged in several developed countries. In the new educational paradigm, online MBA program delivery format compared to traditional learning approaches provides a new learning approach that is learner-centered and involves discussions, participation and shared responsibility for learning. A formidable body of research exists documenting that real business education is about active restructuring on the part of the learner. Restructuring occurs through engagement in problem posing as well as problem solving, inference making and investigation, resolving of contradictions, and reflecting. These processes surely call for more active learners as well as a different model of education. Students and learners need to be empowered to think and learn for themselves (Johnson et al 1991). In recent years, American educators, in particular, have argued that students learn from experience. People become engaged with ideas that interest them and that they learn through that process of engagement (Graham, 1992). The new educational paradigm, which is based on research about how learning takes place, requires a shift in focus from the traditional approach. A comparison of traditional and new educational paradigms is presented in table 1. Table 1. A Comparison of Traditional and New Educational Paradigms Knowledge Students/Learners Faculty Role Relationships Activity Type Assumptions Traditional Paradigm Transferred from faculty to students Passive containers to be filled with faculty’s knowledge Classify and sort students Impersonal relationships among students and between faculty and students Competitive and individualistic learning activities Any expert can teach New Paradigm Jointly constructed by students and faculty Active constructors, discoverers, transformers of own knowledge Develop students’ competencies and talents Personal interactions among students and between faculty and students Mixture of individual and cooperative learning activities Teaching is complex and requires considerable training Source: Johnson, Johnson and Smith (1991) The new paradigm of management education has great implications for the faculty. It requires faculty members to understand the promising ideas behind active learning so that they can incorporate them into their curricula and delivery systems. Active learning must be supported in the following way. • Faculty members as coaches and facilitators must create an environment within which learners ( 185 ) • • can discover, construct and transform knowledge by processing it through existing cognitive structures and then retaining it in long-term memory where it is available for further processing and reconstruction. Learners must be allowed to actively construct their own knowledge. Education should take place through interpersonal interaction between students/learners and faculty. They must cooperate and communicate to construct shared understandings and knowledge. Objective In view of the new educational paradigm, the objective of this empirical research study is two-fold: first, to investigate the relevance of the MBA program in the context of a crosssection of organizations operating in the GCC countries and second, to ascertain what kind of an online MBA program would be perceived to be suitable for these organizations. Admittedly, prior research on this important subject is scant (Ahmed, ibid). While management education in developing countries has been discussed with emphasis in contemporary literature (Anderson1987, Byrt1989, Kedia, Harveston, and Bhagat 2001, Kwok and Arpan 2002, Towl and Linfors1968), there is limited published information about management education trends in the GCC countries due to nonavailability of empirical data. This study seeks to make a modest contribution to the existing literature related to management education. Research Method Based on a review of literature related graduate management education trends various parts of the world, it was decided develop a list of questions that appeared to in to to influence the design of an MBA program. During an initial phase of the study, five senior managers were invited to form a focus group. The managers placed at eminent business organizations in Saudi Arabia, Bahrain and Kuwait came to a hotel in Bahrain, where a discussion took place. They were briefed about the purpose of the meeting. The guidelines developed by Morgan (1988) were used during the process of the focus group discussion. A rather exhaustive list of constructs on management education based on a review of literature was revealed to the participants. The anchor questions mainly pertained to the design of the MBA program unanimously mentioned by the focus group as of critical importance. The findings from focus group research were used to refine the survey instrument design. During the second phase of the research exercise, a survey instrument was developed. The focus group acted as a basis for the development of the questionnaire. Sample Selection and Administration of Survey The target population for the study included all senior managers who participated directly or indirectly in the recruitment and selection exercises of their organizations. To ensure a fairly representative sample, respondents were selected from the directories published by trade associations and telephone companies in Saudi Arabia, Kuwait, Bahrain and UAE . For the purpose of this study, however, a sample of 150 senior managers was randomly selected representing well-known organizations in Saudi Arabia, UAE, Kuwait and Bahrain. The data were collected by students and faculty members of Arab Open University campuses in GCC countries and Ajman University of Science and Technology. 129 questionnaires were found to be usable. The main reason for selecting senior managers as the unit of analysis is that it is the managers who quite often participate ( 186 ) directly or indirectly in recruitment and selection exercises. An overview of survey results is presented in Figure 1 and Table 1. Survey Results Figure 1. Perceived Importance of MBA Programs in GCC Organizations Managers were asked to respond to the questions in section 1 of the questionnaire in order to assess the importance of an MBA program in the context of GCC organizations. There was an agreement generally amongst the respondents on the relative extent to which these statements served as drivers for management education in their organizations. ( 187 ) Table 1: Practitioners’ Views about an Effective MBA Program in GCC Countries Generic full-time MBA program Part-time MBA program MBA program including a mix of online courses MBA program that recognizes managerial experience MBA research project develops the ability to analyze busienss problems Elective courses are meant for specific career development MBA courses must be operationalized by the resource faculty MBA program should meet standards of AACSB Sharper focus on entrepreneurship development Opportunity to specialize in any functional area Need for TOEFL and GMAT MBA modules anchored in the Arabian value system MBA degree holders must be able to take strategic decisions Inter-disciplinary MBA program is desirable Consult eminent US business schools before designing an MBA program Overall Mean (n=129) 2.55 2.59 S.D. 1.34 1.47 Saudi (n=21) 2.71 2.71 Bahrain (n=7) 2.14 1.71 Kuwait (n=6) 1 2.00 UAE (n=95) 2.64 2.66 F values 3.28** 1.275 2.67 1.257 2.67 2.14 1.83 2.77 1.507 2.57 1.210 2.67 2.14 1.83 2.63 1.162 2.43 1.391 2.38 1.57 1.33 2.58 2.596*** 2.52 1.335 2.48 1.71 1.67 2.64 1.984 2.46 1.386 2.67 1.86 1.50 2.52 1.631 2.71 1.728 3.05 1.71 1.17 2.81 2.862** 2.55 1.386 2.48 2.29 1.83 2.63 0.745 2.38 1.480 2.38 1.57 2.50 2.43 0.744 2.63 1.392 2.76 2.00 2.17 2.67 0.789 2.80 1.604 2.29 2.00 2.17 3.01 0.421 2.36 1.452 2.24 1.57 1.33 2.52 2.158* 2.43 1.545 2.29 1.57 1.33 2.60 2.234* 2.20 1.293 2.45 1.00 1.00 2.26 1.658 F values are the result of one-way ANOVA test where *, **, *** represent statistical significance at 0.010, 0.005 and 0.001 respectively. The practicing managers were asked to respond to the fifteen items placed in section 2 of the questionnaire to ascertain what kind of MBA program (including the one with online courses) would effectively meet the needs of their organization. The mean scores of responses categorized into different nationalities of respondents are provided in Table 1. The small standard deviation scores indicate that there is an agreement amongst the respondents with the statements .The mean scores for each of the categories were compared using ANOVA procedures. Interestingly, post-hoc comparisons using the Duncan test further showed that respondents from Bahrain again demonstrated a stronger degree of agreement with the items in section 2 of the questionnaire. Quality Some respondents in their comments suggested that the MBA program must focus sharply on quality issues in all the functional areas of business administration. The institution offering the MBA program must, therefore, highlight quality issues in all the relevant courses. A major impetus to improve quality of the MBA curriculum has come from the internationally-renowned accrediting bodies ( 188 ) such as the American Assembly of Collegiate Schools of Business (AACSB, 2006) and the Association of Collegiate Business Schools and Programs (ACBSP). In the accreditation standards, these two bodies have explicitly called for a logical progression of courses to facilitate the learning process. The focus group suggested that the online MBA program should offer both knowledge about various aspects of business administration and help develop a range of practical skills that will prove useful to students/learners in whatever careers they pursue. The communication, negotiation, problem-solving and teamwork skills should be integrated through the program of study. After completing an online MBA program successfully, the graduates should be able to perform effectively both directly in business roles and also in other occupations that require a degree of innovation, creativity and teamwork. • • In the digital age, the most important concept that will be in focus to enhance and ensure academic quality in the online MBA program will be the use of technology, simulation and the synthesis of expert knowledge that is applicable to the real business organizations. Pedagogy During discussions with the focus group and some respondents, it emerged that any institution seeking to offer online MBA programs in the GCC countries should take the program from instructor-centered passive student model to an independent learning, student-centered empowering model. In view of advances in information and communication technologies, the following components of pedagogical approach were considered to be feasible. • Teamwork: The subject matter expert (SME) should design the overall ( 189 ) • • course and maintain course responsibility, delegating smaller course delivery tasks to one or more faculty members. Course Outline: It is the responsibility of the SME to design a course outline in consultation with members of the support team and maintain a course file. The course outline must be approved by the program director, Dean of the Faculty and the Academic Council. Thematic Building Blocks in Lieu of Lectures: The institution offering an online MBA program must avoid simple computerized delivery, in the form of downloadable Powerpoint overhead presentations. Its faculty should be able to divide courses into thematic components or blocks according to logical structure derived from the course outline. A course typically should contain one primary textbook and several supplementary books and journal articles. For each block, the SME and his team of faculty members should prepare a text of 5 to 10 pages to guide the students/learners through all the aspects of the curriculum. This material prepared by the team should introduce supplementary literature and practical applications in the business context. Students/learners may seek clarifications and get answers in any distance learning format. Case Studies: The use of case studies in the online MBA program must be encouraged to enhance learning. Students/learners must be encouraged to generate their own knowledge and bring useful case leads from practical situations. Dynamic Referencing: References to extra-curricular literature, Internet links, diagrams, statistical • information, and professional papers should be provided to students during the program to facilitate the learning process. Faculty as Dialogue facilitators: The Virtual Learning Environment (VLE) platforms should be supervised by a team consisting of a faculty member acting as dialogue coach and an assistant drawn from the IT support division. Practitioners from the business sector should be invited on a regular basis during the program to help students/learners test theories and concepts in practical contexts. Managerial Implications The findings of this research study have some important implications for business schools seeking to design and market their MBA programs in the GCC countries. One important implication is for those business schools that might have started their MBA programs in the GCC countries without neatly analyzing the needs for various courses in those programs. Our survey exercise has revealed that the success of an MBA program is going to depend, to a great extent, on its ability to focus sharply on the GCC business dynamics. The business schools in the GCC countries could, of course, import useful business and management ideas from eminent business schools operating successfully elsewhere in the world. The findings of this survey, viewed in conjunction with the available literature focusing on management education suggest that AACSB-driven international quality standards are perceived by the practicing managers as invaluable and they must be upheld by the institutions offering the MBA programs. These standards are likely to contribute positively to the credibility of online MBA programs. The need for entrepreneurship development and of course professional skill development appears to be quite pressing in the GCC countries. However, the actual development of these skills is quite challenging. The linguistic, academic and cultural backgrounds with which students/learners enter business schools in the GCC countries make it necessary for the resource faculty to adapt to the situation. Surely, operationalization of western management course materials in the GCC context is likely to prove quite effective in facilitating the learning process. A stylized model to deliver an online MBA program in GCC countries is presented in Figure 2. ( 190 ) Figure 2. A Stylized Model of Online MBA Program Delivery The model can be used by institutions of higher learning offering online MBA programs with a view to (a) developing an understanding of contemporary business world mainly with help of case studies facilitated by the resource faculty, (b) developing robust qualities of leadership and decision making, (c) developing entrepreneurial thinking, and (d) developing creative and critical thinking about complex business issues and different strategies to manage them successfully. The model is based on practitioners’ views about the pedagogy in the online MBA program. Given the practical nature the MBA programs as well as the need to provide adequate coverage to various topics of strategic relevance to the various sectors of the economy, business schools may require the faculty to invite practicing managers to address the students/learners on a regular basis through the VLE system to enrich the discussion of real-life business issues. Future Research Agenda Finally, it may be suggested that future research focusing on any kind of MBA program should integrate perspectives from (a) producers of knowledge including academics and (b) customers including students and business organizations. The integrated perspectives from all the stakeholders in MBA programs would certainly enrich knowledge related to the new paradigm of management education. ( 191 ) References AACSB (2006), Eligibility Procedures and Standards for Business Accreditation, Tampa, Fl. Ahmed, A. 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( 193 ) ‘Edutainment’ as an Emerging Trend in Teaching Professional Development Fotni Paraskeva Sofia Mysirlaki Ioannna Talani University of Piraeus, Department of Technology Education and Digital Systems Abstract The educational use of games is drawing a lot of attention in scientific community, especially from the emerging trends of the new learning environment (‘education’ and ‘entertainment’). These current trends focus on teacher quality, indicating the effectiveness on everyday educational practice. This study examines the potential of using online multiplayer games (OMG) in a complex learning system (cognitive, affective and socio-cultural), emerging from the new roles of teachers as users of educational games. This paper suggests that via OMGs based on situated learning models and techniques, teachers could create communities of practices and cognitive apprenticeships. This combination of learning and fun affects personal and social factors contributing to teachers’ effective Professional Development. Introduction In recent years, the increasing growth in the use of information communication technologies is changing the ways in which teachers are accomplishing their teaching practices and their learning activities. Teachers of the 21st century are striving to incorporate innovative practices of teaching and learning in order to be more effective in their profession. Change for teachers comes through the process of professional development. Recently, the implication of the teacher as reflective practitioner has begun to appear as a “must” in any professional development programme of teachers (UNESCO, 2003). Traditional professional development is based on behaviourist models but the recent efforts for effective professional development are based on social constructivist approaches. Hence, teachers have additional needs to integrate these significant approaches into educational practice, following the new perspectives of the complexity of the learning process (new concepts, critical and reflective thinking, authentic problem solving). Thus, Professional Development is the critical factor which will assist and guide teachers through the complexity of learning process and therefore, teachers should attend training programs that lead to their growth. This paper proposes that Online Multilayer Games (OMGs) based on social constructivism approach and cognitive apprenticeship model are an innovative tool for teachers’ training. We argue that OMGs is an appropriate vehicle which will lead to teachers’ Professional Development through problem solving, collaboration and engaging learning activities. Teachers’ Professional Development Recently, there has been a significant increase in the level of interest and support that teachers throughout the world are receiving in their professional development. Professional development, as a general concept, refers to ( 194 ) the development of a person in his or her professional role. Concerning Teacher Development, it refers to the professional growth a teacher achieves as a result of gaining increased experience and examining his or her teaching systematically (Glatthorn, 1995). Professional Development is frequently viewed as being an additional practice that teachers are required to perform. Through professional development, aim at developing, implementing and sharing teaching practices, experiences, knowledge and values which help them to be effective in their profession. Thus, professional development constitutes a collaborative effort, in which teachers interact with peer networks and experts. According to Villegas-Reimers (UNESCO, 2003), promoting teachers’ professional development involves enhancing teaching effectiveness and supporting professional growth. Professional development could be either formal (such as attending workshops and professional meetings, mentoring, etc.) or informal (such as reading professional publications, etc.) (Ganser, 2000). Today the widespread need for incorporating technology in school settings plays a significant role in professional development and teachers are pressed to integrate technology into teaching and learning. Although the role of information technology (IT) in modern education has increased significantly, the resistance to technology by teachers worldwide remains considerably high. There are many suggestions as to why such a large number of teachers are either laggards, who seek to delay the adoption of computers in schools, or neo-Luddites who fear technology will replace them or fundamentally dehumanize the educational process (Surry & Farquhar, 1997). McKenzie (1999) argues that teachers resist technology because they are not given sufficient time, support, opportunities or equipment to be successful in their professional development. According to Nowlan (2001), the resistance to computer adoption has an impact on the comfort level for computers for personal use, as well as a tool for learning. In some professional development models, this resistance has been considered; in most it has not. The educational technology professional development literature focuses primarily on technology integration into the curriculum (King, 2002). According to the same author, most of the related publications are essential in promoting the personal professional development of classroom teachers; however, they do not all address the issues of how to best conduct professional development in educational technology. Hence, it is essential that professional development have to direct teachers’ needs to learn and use technology in their practices. Means (1998), states that teachers play a critical role in the ultimate success of a professional development program. Teachers' beliefs are a critical feature of program planning and should be carefully considered by professional development providers. Professional Development as Training Programs Traditionally, teacher Professional Development involved teachers in attending one-off conferences, which included experts who informed them about university research findings regarding emerging trends for improving educational outcomes (Hargreaves, 1997; Kenway et al, 1999). Studies of professional development programs, developed and implemented by outside providers and informal teacher networks, have consistently found that professional development programs are disconnected from practice, fragmented, and without cohesion. (McLaughlin & Mitra, 2001; Smylie et al., 2001; Corcoran et al., 1998; Garet et al., ( 195 ) 2001). Also, these approaches were essentially unconnected to broad school directions and, after the conference, there was little opportunity for support and follow up at the local level (Spillane 2002). According to Bredeson and Scribner (2000), teachers have traditionally left such conferences with a sense of enthusiasm, but with little real understanding or time to consider applicability of the new ideas to their own practices. These training approaches were based on the behaviourist model, which simply focuses on input and transmission of teachers’ knowledge. In the area of adoption of technology, traditional professional development has been approached through workshops on applications and on project examples. This approach lacks relevancy to teachers' immediate practice and it can be passive rather than active (Albaugh & Knight, 1996). Moreover, many programs lack key pedagogical, content, and structural characteristics of effective professional development that are needed by the teachers. Thus, these approaches do not support continuity across stages of the professional development and cannot accommodate teachers’ needs successfully. We recognize the fact that teacher professional development is more than a series of training workshops, institutes, meetings, and in-service days. With technology rapidly changing, teachers need to focus on the following (Bybee and LoucksHorsley, 2000): • Learning about and developing skills related to technology, and deepening their content knowledge • Creating opportunities to learn how to teach technology • Acquiring tools that will allow them to continue their own learning • Being provided with long-term process-oriented opportunities, so that teachers are at ease using technology and are able to use it effectively. Therefore, it is essential to move from traditional teacher professional development to more innovative and effective ways for teachers training and professional development. Innovative Professional Development Programs based on Cognitive Apprenticeship Model Innovative teacher professional development programs can be based on social constructivism approaches and cognitive apprenticeship model. These approaches emphasise learning as being connected to the situation, with individual cognition and meaning being socially and culturally constructed. This involves working collaboratively, addressing contextualised authentic problems and negotiating meaning through practice (Barab & Duffy, 2000). According to Gance (2002) the main pedagogical components commonly associated with these models are: • Cognitively engaged learners who actively seek to explore their environment for new information. • A pedagogy that often includes a hands-on, dialogic interaction with the learning environment. • A pedagogy that often requires a learning context that creates a problem-solving situation that is realistic. • An environment that typically includes a social component often interpreted as interaction with other learners and mentors in the context of learning. Joyce, Weil and Showers (Joyce et. al., 1992) reported that the most effective teacher professional development activities are those ( 196 ) that combine theory, modelling, practice, feedback and coaching for application, particularly peer coaching. A number of conceptual frameworks have been proposed to guide the design and use of learning environments. One of these models, which can be the theoretical base of teachers’ professional development programmes, is the cognitive apprenticeship model proposed by Collins and colleagues (Collins et. al., 1989 & 1991). The cognitive apprenticeship model emerged from the theories of sociocultural cognition, zone of proximal development, and elements of traditional apprenticeship and situativity theory (Aziz, 2003). The goal of cognitive apprenticeship is to address the problem of inert knowledge and to make the thinking processes of a learning activity visible to both the students and the teacher. As we have already mentioned above, cognitive apprenticeship can be a strong theoretical basis for designing and developing effective learning environments. According to Aziz (2003), cognitive apprenticeship has the following characteristics: • It is situated within the social constructivist paradigm • It is a representative of the Vygotskian “zone of proximal development”, in which learner tasks are slightly more difficult than learners can manage independently, requiring the aid of their peers and instructor to accomplish • It reflects situated cognition theory • It draws its inspiration from traditional apprenticeship and creates a meaningful social context in which learners are given many opportunities to observe and learn expert practices • It enculturates learners into authentic practices through activities and social interaction, enabling them to develop the cognitive skills of practitioners The cognitive apprenticeship approach, as formulated by Collins et al. (1989 & 1991), consists of six teaching methods: a) Modeling: an expert performs a task so that learners can observe his actions and build a conceptual model of the processes required for task accomplishment. b) Coaching: the cognitive master provides assistance to learners. In other words, the learners practice the methods, while the experts advise and correct. In this method, learners are engaged in major activities that require them to appropriately apply and actively integrate skills and conceptual knowledge. c) Scaffolding: the cognitive master assists students to manage a more complex task performance. If necessary, experts may help the learners accomplish a task according to their progress. d) Articulation: the learners are given opportunities to articulate and clarify their own way of thinking. They make their knowledge explicit. This method requires learners to participate in generating knowledge and evaluating the outcomes of knowledge building activities as part of collaborative learning activities. e) Reflection: the learners are able to compare what they know with what others know. They compare their own thoughts with those of experts and peers. f) Exploration: the learners manipulate and explore the learned skills or knowledge to promote their true understanding. Exploration can also help learners gain confidence in their ability to learn on their own. ( 197 ) Concerning technology-based learning environments, cognitive apprenticeship approach can serve as solid foundation for the instructional design of computer-based environments whether it is a multimedia, hypermedia, web-based, or any means of technological delivery systems (Casey, 1996). In this context, OMGs, as computer-based environments, can be designed and developed on a cognitive apprenticeship basis for teachers’ professional development. Online Multiplayer Games (OMGs) as an educational tool Lately, serious attention has been directed to the potential of using video games for learning and many terms have been used to explain this new educational tool, such as “edutainment” and “educational videogame”. According to Denis and Jouvelot (2005), the main characteristic that differentiates edutainment and video games is interactivity, because, the former being grounded on didactical and linear progressions, no place is left to wandering and alternatives. Educational video games require strategizing, hypothesis testing, or problem-solving, usually with higher order thinking rather than rote memorization or simple comprehension (Dondlinger, 2007). Edutainment, as an amalgamation of “education” and “entertainment”, is a broad term covering the combination of educational and entertainment use on a variety of media platforms, including video games (Egenfeldt-Nielsen, 2006). For the purpose of this paper we regard videogames as edutainment tools. Over the years, videogames are becoming more complex, often social environments, sometimes involving large distributed communities. In many ways, games have become complex learning systems (Prensky, 2006). Additionally, with the appearance of the online multiplayer games (OMGs), these environments have been expanded and the numerous interactions among the players have increased the complexity of these social systems. Online Multiplayer games (OMGs) have come to dominate the digital entertainment industry and have increasingly become the dominant form of entertainment, particularly for children and adolescents (Magnussen & Misfeldt, 2004). It seems that multiplayer games have obvious learning potentials, and studies have focused on which types of learning these games support (Steinkuehler, 2004; Herz, 2001). A central element in multiplayer games is that the interaction enables players to communicate and collaborate in the game sessions (Manninen, 2003). Prensky (2001) defines the key characteristics of games as: rules, goals and objectives, outcomes and feedback, conflict (and/or competition, challenge, opposition), interaction, and representation of story. Furthermore, Gee (2003) claims that games can promote problem-solving ability, goalrelated behavior, engagement and motivation, and virtual social networks, by situating players in immersive digital worlds where they can freely move. It seems that these game characteristics create a virtual world where authentic problems need to be solved; engagement leads to learning while collaboration creates social networks that share common ideas, goals and perspectives. Authentic Problem Solving Since their very beginning, games have put the player in the role of finding solutions; from solving a puzzle to finding solutions to real world problems, games are all about problem-solving. Mitchel and Savill-Smith (2004) believe that complex games have been useful in encouraging attitude change, in supporting the development of critical thinking, in ( 198 ) developing problem solving ability and decision-making skills. VanDeventer and White (2002), on the other hand, link outstanding gaming expertise to ‘expert’ behaviours, such as self-monitoring, pattern recognition, problem recognition and problem solving at a deep level, principled decision-making, qualitative thinking and superior short-term and long-term memory. When it comes to educational games, Squire (2003) argues that in good educational games narrative events situate the activity, defining goals, constraining actions, provoking thought, and sparking emotional responses as students struggle to resolve complex, authentic problems. Moreover, Kusunoki (2000) argues that effectiveness is enhanced where learners are afforded opportunities to contribute to content design in dealing with actual, real-world problems. In general, it is thought that increased learning occurs by problem solving in a complex interactive multidisciplinary environment and by ‘seeing’ causal relationships between individual actions and whole systems (Betz, 1995). Gee (2003) thinks that as players experience the subject domain or situation in new ways, they form new affiliations and thereby prepare for future learning and problem solving in the domain or transfer of learning to related domains. With regards to training programs, researchers believe that skills learned in game-based training environments are transferred to real-life situations (Gopher, Weil, & Bareket, 1994). Thus, we argue that gaming in a computer-aided environment that fosters problem solving could be used to project real life problems in a teachers’ training program. Collaboration A multiplayer game gives the player the opportunity to work with others, and as Shaffer (2005) believes, games bring players together, competitively and cooperatively, into the virtual world of the game and the social community of game players. This gaming community is two-fold: it is about the social network, where group mates interact verbally, and about the technological network that transparently supports the social network activities, by coordinating and synchronizing activity states, and mediating the activities and the social interaction of the peers (Zurita & Nussbaum, 2004). Shaffer et al (2005) argue that the virtual worlds of games are powerful because playing games means developing a set of effective social practices. Moreover, Prensky (2001) claims that games have interaction and that gives us social groups. Barab et al. (2005) and Squire (2004) argue that multiplayer games are an environment where gamers communicate with each other, apprentice themselves to relative experts, accomplish shared goals, and take on increasingly central roles of participation in order to solve complex problems. In online multiplayer games the difference is traced not only in the shared experience and the collaboration that occurs in an activity, but also in the reward of being socialized into a community of gamers (Jakobson & Taylor, 2003). By collaborating in online multiplayer games, it is claimed that learning occurs since social interaction is a crucial component of situated learning. The theory of communities of practices, addressed by Lave, argues that learning is happening when someone becomes part of a community of practice (Lave & Wenger, 1991). In multiplayer games, people learn by doing a certain activity as part of a larger community of people who share common goals and ways of achieving those goals (Shaffer et al., 2005). We believe that by using online multiplayer games to teach, the players would learn by acting, thinking and solving problems in ( 199 ) collaboration and therefore develop social abilities in a social network of communities. Engagement Egenfeldt-Nielsen (2006) claims that the most important point in understanding how games engage players in educational environments may be that good games engage players in multiple ways and the interplay of different forms creates dynamic learning opportunities. A key feature of engagement is Motivation, which is defined as the direction, strength, and persistence of volitional behavior (Campbell & Kuncel, 2001). It is claimed that games are motivating for individuals to play (Prensky, 2001) and that without a commitment to an extended engagement no deep learning of a complex domain can happen (diSessa, 2000). Moreover, Prensky (2001) argues that games have goals; and that gives us motivation. He also claims that complex games are engaging for players because, unlike many other game environments, complex computer games provide a complete, interactive virtual playing environment. Additionally, Bisson and Luckner (1996) believe that games motivate via fun, which is a part of the natural learning process in human development. Factual interactivity may enhance the user’s involvement (Rockwell & Bryant, 1999) and hence his or her deeper processing of content. Malone (1981) argues that if students are intrinsically motivated to learn something, they may spend more time and effort learning, feel better about what they learn, and use it more in the future. Malone introduced three factors of intrinsic motivation derived from video game play: challenge, fantasy, and curiosity. Learning Benefits It is currently suggested that games can be valuable educational tools and that they can encourage learners who lack interest or confidence (Klawe, 1994) and enhance their self-esteem (Ritchie and Dodge 1992; Dempsey et al. 1994). Self esteem is considered an important psychological factor that affects learning. Funk and Buchman (1996) found that for girls, more time playing video or computer games is associated with lower Harter scores on six subscales, including self-esteem. Based on a previous study (Mysirlaki & Paraskeva, 2006), we mention that the time spent playing digital games correlated significantly with one of the factors of a questionnaire based on the Harter scale (Harter, 1985). More specifically, the factor “I deserve as much as the other people” correlated significantly with the time spent digital games, meaning that the more adolescents play videogames, the more they tend to feel that they do not deserve as much as the others. All the other factors correlated negatively but not significantly, suggesting a partial cohesion between high frequency of digital game use and low Self-Esteem. We conclude that the relation between self esteem and frequent game use is still to be clearly defined. Stemming from that, Bandura (1977) addressed the issue of Self-efficacy, which is described as the judgment of one’s capability to successfully perform a specific task. According to that, Computer self-efficacy is a judgment of one’s capability to use a computer to successfully perform a computerbased task (Compeau & Higgins, 1995). Regarding Computer Self Efficacy as an affected factor by the frequent use of videogames, Pillay (2002) found that playing recreational computer games may influence children’s performance on subsequent computer-based educational tasks. With regard to that, the frequency of use analysis revealed a partial correlation between high frequency of digital game use and high Computer Self Efficacy (Mysirlaki & Paraskeva, 2006), as the factors “I feel ( 200 ) confident logging onto the Internet”, “I feel confident accessing information on the Internet” (Internet Skills) and “I feel confident describing the function of computer hardware” (Advanced Skills), were significantly positively correlated with the time spent playing digital games. All the other factors of the questionnaire, based on the Computer Self Efficacy form (Murphy et al., 1989), were positively but not significantly correlated, meaning that the more participants play digital games the more they tend to develop Computer Self Efficacy. However, since not all the factors were significantly correlated, there is a partial cohesion between high frequency of digital game use and high Computer Self Efficacy. Concerning the psychosocial factors that influence learning, Michell and Savill-Smith (2004) support that complex games have the potential to support cognitive processing and the development of strategic skills. It is claimed that in videogames, knowledge or skills learned and practiced are more likely to transfer than when practiced on a single kind of problem. Once mastered, the knowledge and skills are practiced further to provide overlearning. This helps the knowledge and skills become automatized and consolidated in memory, so that the learner can begin to focus consciously on comprehending or applying new information (Gentile & Gentile, 2005). In addition, videogames seem to put the learner in the role of decision-maker, pushing players through ever harder challenges, and learning is accomplished through trial and error (Gee, 2003). Kirriemuir (2002) supports that games have a significant advantage in that pupils receive immediate feedback on their actions and decisions, inviting exploration and experimentation. Moreover, videogames are believed to be well-sequenced in levels of increasing difficulty, complexity or pace, with success at subsequent levels contingent upon competencies mastered at previous levels and that they can be used as an educational tool because they have clear objectives, often set at multiple difficulty levels to adapt to the prior knowledge and skills of each learner (Gentile & Gentile, 2005). In addition, the pace of the activities can be adjusted for faster or slower learners, novices or experts, to truly deliver differentiated instruction and this is the embodiment of the spiral curriculum. Significant learning benefits of computer games include use of metacognition and mental models, improved strategic thinking and insight, better psychomotor skills, and development of analytical and spatial skills, iconic skills, visual selective attention, computer skills etc (Pillay et al. 1999; Kirriemuir 2002). Moreover, Oyen and Bebko (1996) successfully applied video games for the development of memory-enhancing strategies. Online Multiplayer Games (OMGs) as an Innovative Social Constructivism Tool In situated learning theory, Lave and Wenger (1991) argue that learning, thinking and knowing emerge from a world that is socially constructed. Online multiplayer games (OMGs) are considered to be complex learning systems with a full range of social and material practices (Steinkuehler, 2004). Just as in a real world community, when newcomers enter the game, they are gradually introduced to a complex social framework through the tutelage of other community member (Delwiche, 2006). They learn to make sense of new areas, especially by engaging with others, discussing, reflecting, and sharing. Speaking from a socio-cultural perspective Gee (2003) sees as a key area in games the role of critical thinking, which the social practice around the video game constantly calls for. ( 201 ) Moreover, Dede (2004) suggests that virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world. In addition, Squire (Squire et al., 2003, page 18) argues that “in good educational games, narrative events situate the activity defining goals, constraining actions, provoking thought, and sparking emotional responses as students struggle to resolve complex, authentic problems … From a situated learning perspective, these narrative constraints and possibilities shape action, and become part of students’ understanding of a domain in fundamental ways”. It seems that OMGs could be a serious technical solution for creating communities where information sharing and collaboration contribute in authentic practices and social interaction, in a situated learning environment including cognitive apprenticeship approaches. Considering videogames as good educational tools, we argue that there is a twofold meaning in introducing teachers to games culture: First, via games teachers would understand modern technologies and be less reluctant to use them in their classroom, and second they would collaborate with other teachers, creating communities, and be personally affected in a way that they would be professionally developed. It is claimed that despite games’ educational aspects, while the majority of students play video games, the majority of teachers do not (Shaffer et al., 2004). It is suggested that teachers do not either fully actualize or even understand their roles with respect to video game integration (Zheng et al., 2004). By providing teachers with the opportunity to engage in educational gaming, we argue that they will not only discover games’ educational use, but they will also develop what Gee (2005) calls "authentic professionalism". According to Gee, authentic professionals have special knowledge and distinct values tied to specific skills gained through a good deal of effort and experience. Moreover, authentic professionals welcome challenges at the cutting edge of their expertise (Bereiter & Scardamalia, 1993). Gee (2005) claims that a good instructional game, like many good commercial games, should be built around "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the realworld player in a way that allows the player to experience first-hand how members of that profession think, behave, and solve problems. We argue that OMGs will lead teachers towards authentic professionalism by getting them involved in collaboration and problemsolving situations describing best practices in teaching. Proposed Training Online Multiplayer Game (OMG) based on Cognitive Apprenticeship Model In retrospect, the concept of this paper is to map the emerging technological tool of Online Multiplayer Games (OMGs), which seems to have not only entertaining but also educational benefits, with a situated learning theory model of cognitive apprenticeships, in order to lead teachers to Professional Development via innovating training. The rationale of this paper is to introduce a new way of embodying technology in the training programs aiming at developing Teachers’ Professional Development. We believe that the complex learning Process (new concepts, critical and reflective thinking, authentic problem solving) requires Innovative Training Programs that will integrate Technology, based on modern theoretical approaches like the Social Constructivism theory. ( 202 ) We argue that the Instructional Model of Cognitive Apprenticeship combined with the Technology embodying Online Multiplayer Games (OMGs) would lead to an OMG contributing to Professional Development. These suggestions form the proposed framework for teachers’ Professional Development based on Online Multiplayer Games (OMGs) (Figure 1). Figure 1. Proposed Framework for Teachers’ Professional Development based on Online Multiplayer Games (OMGs) Based on the basic goals of Professional Development mentioned in this paper, we conclude that innovative training should aim at major professional development issues including: • Activities of working collaboratively, addressing contextualised authentic problems and negotiating meaning through practice. • Cognitively engaged learners who actively seek to explore the environment for new information. • Pedagogy that often includes a handson, dialogic interaction with the learning environment. • Pedagogy that often requires a learning context that creates a problem-solving situation that is realistic. • • • Interaction with other learners and with mentors in the context of learning. Theory, modelling, practice, feedback and coaching for application, particularly peer coaching. Reflection and discussion. We believe that the educational capabilities of Online Multiplayer Games, as reported in this paper, could enhance Teachers’ Professional Development as they address the above professional development goals. The following table (Table 1) indicates this mapping of educational capabilities of games with Professional Development goals, in the context of a proposed Online Multiplayer Game based on the basic principles of Cognitive Apprenticeship Model. ( 203 ) More specifically, Table 1 is used to sort out the key issues of the proposed OMG by the steps of the Cognitive Apprenticeship Method (Modeling, Coaching, Scaffolding, Articulation, Reflection and Exploration). In particular, the key issues of the proposed OMG are: • The Cognitive Apprenticeship activities that will have to be embodied in the proposed OMG • The Basic Features of the proposed OMG stemming from the Cognitive Apprenticeship activities ( 204 ) • The proposed OMG’s contribution to Teachers’ Professional Development (PD) as a combination of: o The educational capabilities of the OMG o The major goals of Teachers’ Professional Development (PD), emerging from the literature and as reported in this paper. Method of the Cognitive Apprenticeship Model Modelling Activities of the Cognitive Apprenticeship Model Expert provides learners with basic cognitive steps and procedures associated with a cognitive task via thinking out-loud and commenting techniques Expert externalizes internal cognitive processes explaining the rationale for the processes Coaching Scaffolding Learners observe the processes and learn different ways to cope with difficulties Learners apply conceptual knowledge described in the modeling phase in problem solving activities Expert coaches learners by: helping learners select their tasks providing learners with hints evaluating learners diagnosing problems offering verbal and nonverbal encouragement working with learners to overcome weaknesses providing learners with feedback Expert supports learner by giving less assistance and gradual removes of the supporting role Learners “grow out” of dependence on the expert Learners engage in a more complex task performance Features of the Proposed OMG Roles: Agent(Expert) Player (Teacher) Animated characters Animated activities Voice Narration Chat Rooms Agent models behavior Players learns basic cognitive steps Player applies modeled behavior Animated Problem Solving Situations Agent Coaches Players via Forums, Chat Rooms Players Collaborate Agent gradually reduces coaching Players are given new complex concepts Players joins different components of an authentic problem to solve it Articulation Proposed OMG’s Contribution Teachers’ Professional Development OMG’s Educational PD goals Capabilities Teachers would be engaged in a process of modeling the best practices (knowledge and skills) for their tasks, motivated via fun The game could enhance memory strategies The game could enhance Self-esteem The game could give immediate feedback for teachers’ actions and decisions The game would be well-sequenced in levels of increasing difficulty, complexity or pace, with success at subsequent levels contingent upon competencies mastered at previous levels The ( 205 ) game would to Modelling Practice Feedback Coaching Hands-on, dialogic interaction with the learning environment. Negotiating meaning through practice Practice Hands-on, dialogic interaction with the learning environment Negotiating meaning through practice Problem-solving situation that is realistic Activities of Method of the Cognitive Apprenticeship Model Activities of the Cognitive Apprenticeship Model Expert encourages learners to interact with others Learners collaborate by discussing and explaining their knowledge and strategies in a collaborative environment Features of the Proposed OMG Players Collaborate via Forums, Chat Rooms Agent encourages players to collaborate Reflection Expert encourages learners to collaborate in order to analyze their performance Learners compare their performance with others Learners evaluate their performance and come to conclusions about their possible incorrect actions Agent encourages players collaborate to Players Compare their Scores Players Evaluate their Scores and come to conclusions about what went wrong Exploration Expert encourages learners to pose new problems that represent real-life situations Learners poses problems to community and solution to others new the give Learner recognizes personal goals Agent encourages players to form their own problems Players form their problems by collaborating Players set the new goals that have to be achieved ( 206 ) Proposed OMG’s Contribution to Teachers’ Professional Development OMG’s Educational PD goals Capabilities bring players working together, collaboratively competitively and Interaction with cooperatively, into other learners and the virtual world of with mentors in the game and the the context of social community of learning game players, developing a set of effective social practices Reflection and The game could discussion Peer coaching foster Activities of communication, apprenticing teachers working to experts, collaboratively accomplishing shared Interaction with goals, and taking on other learners and increasingly central with mentors in roles of participation the context of in order to solve learning complex problems The game could enhance development of critical thinking, problem solving and decision-making skills Teachers would have opportunities to contribute to content design in dealing with actual, realworld problems and transfer them to reallife situations The game could enhance metacognition and mental models, improved strategic thinking and insight Exploring the environment for new information Addressing contextualised authentic problems Conclusions This paper proposes that OMGs, based on cognitive apprenticeship model, could be an effective and innovative tool for teacher professional development. We argue that OMGs’ features combined with cognitive apprenticeship principles could shape a learning environment that could have a positive impact on teachers’ professional development. In this context OMGs could be used not only to train teachers to integrate technology in their classrooms, but also to teach them in a fun and engaging way via collaborative activities. We believe that by training teachers with such a tool, teachers would be engaged in a process of modeling, the best practices would be brought together competitively and cooperatively, developing a set of effective social practices in order to solve complex authentic real-world problems and develop critical thinking and metacognition. For future studies we stress the need for creation of online multiplayer educational games based on social constructivism instructional design principles and cognitive apprenticeship model. 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( 212 ) Creating e-Learning Board Games for School Settings Using the ELG Environment 1 Symeon Retalis, Loannis Arapoglou, 1 Michalis Boloudakis, 1 Petros Georgiakakia, 1 Georgia Lazakidou, 2 Charalambos Vrassidas 1 University of Piraeus, Department of Technology Education and Digital Systems 2 Centre for the Advancment of Research and Development in Educational Technology Ltd. (CARDET) 1 Abstract The use of games in education is well documented in literature. They have been used in preschool, K-12, the university. Adding board games to the educational process can lead to an interactive stimulating learning experience. With a board game, players often learn from one another while at the same time having fun in a competitive environment. In this paper we propose the “ELG” game, an e-learning board game that adopts the basic elements of a racing board game but fosters students’ creativity, problem-solving skills, and imagination as students are trying to reach the end by better performing to different learning activities. The innovative feature of the ELG is that it offers an adaptive authoring tool that enables teacher to customize the game according to the needs, interests and motives of students. Teacher enters hierarchically categorized learning activities according to the learning goals of a course, sets the rules and assesses the learning progress easily and simply. Students participate in a discovery or exploration trying to reach the goals. After attaining them their level of activities is upgraded and they are challenged to reach the next learning goal. The dice in ELG is not randomized but controlled by the teachers in order that they can customize adaptive learning rules. The educational benefits of exploiting ELG in the learning process is that the teacher can define the levels of difficulty according to the students’ needs and interests, facilitate and monitor the learning rate of each student, combine a variety of evaluation techniques, and timely address potential learning problems. ELG can be exploited in primary, secondary education and adult education. Board Games in the Educational Process The use of games in education is well documented in the literature (Prensky, 2001; Prensky, 2006). They have been used in preschool, K-12, as well as universities (Tanner and Lindquist, 1998; Bailey, Hsu, and DiCarlo, 1999; Games-to-Teach Team, 2003; Kiili, 2004; Gee, 2005; Burgos et al., 2007). One particular category of games is the “board games”. According to Wikipedia “a board game is a game played with counters or pieces that are placed on, removed from, or ( 213 ) moved across a "board" (a premarked surface, usually specific to that game)” [http://en.wikipedia.org/wiki/Educational_ga me]. Adding board games to the educational process can lead to an interactive learning experience (Helliar et al., 2000). With a board game, players often learn from one another while at the same time have fun in a competitive environment. It is also believed that students have a unique and fun opportunity to evaluate their own level of learning by identifying concepts not yet mastered while playing (Massey, Brown and Johnston, 2005; Hoffjan 2005). The added value of games has been very accurately stated by Marc Prensky (2006): • Games are a form of fun. That gives us enjoyment and pleasure. • Games are form of play. That gives us intense and passionate involvement. • Games have rules. That gives us structure. • Games have goals. That gives us motivation. • Games are interactive. That gives us doing. • Games have outcomes and feedback. That gives us learning. • Games are adaptive. That gives us flow. • Games have win states. That gives us ego gratification. • Games have conflict/competition/challenge/opposit ion. That gives us adrenaline. • Games have problem solving. That sparks our creativity. • Games have interaction. That gives us social groups. • Games have representation and story. That gives us emotion The current challenge for designers of educational games is to find ways to fuse educational content with the gameplay, so that students can solve authentic problems, engage in meaningful scientific, mathematic, or engineering practices, think creatively within these domains, and communicate their ideas expressively (Salen and Zimmerman, 2003). Thus the scope of this paper is to present the ELG, an authoring environment for creating and instantiating e-learning board games. Thus ELG is both a design and a runtime environment for learning board games. The innovative feature of the ELG is that it offers an adaptive authoring tool that enables teacher to customize the game according to the needs, interests and motives of students. The teacher enters hierarchically categorized learning activities according to the learning goals of a course, sets the rules and assesses the learning progress easily and simply. Students participate in a discovery or exploration trying to reach the goals. After attaining them their level of activities is upgraded and they are challenged to reach the next learning goal. The dice in ELG is not randomized but controlled by the teacher in order that they can customize adaptive learning rules. The educational benefits of exploiting ELG in the learning process is that teachers can define the levels of difficulty according to students’ needs and interests, facilitate and monitor the learning progress of each student, combine a variety of assessment techniques, and timely address potential learning problems. The structure of the paper is the following: in the next section we will present the main features of the ELG authoring environment that enables teachers to design an e-learning board game. Then we will present the ELG’s architectural design in order to better illustrate how students learn while playing in an adaptive environment. Finally, we will present the main findings from a brief evaluation study that we performed with teachers who tried to design e-learning board games using ELG. The paper will end with a brief discussion about the main future research and development plans. ( 214 ) Designing Games with ELG Eric Zimmerman (2006) rightly pointed out that “Everyone – both developers and educators – forgets this one: making games is really hard.” [http://www.ericzimmerman.com/texts/learni ngtoplay.htm]. It is even harder for teachers who have basic computer skills and prefer spending their valuable time on creating learning material rather than writing scripts in programming language for creating a board game. Although there are plenty of ready-made educational board games, up to our knowledge there is no authoring environment for creating them in an easy and user friendly way. The ELG comes to fill this gap. ELG offers a user friendly authoring environment which allows a teacher to easily and quickly create an adaptive e-learning board game reusing learning objects, such as images, questions, self-assessment or inquiry-based learning activities. ELG is also designed to offer a run time environment that allows multiple users (i.e. learners) to play an elearning board game and collaborate while trying to solve a give learning problem. It also allows the teacher to monitor the learning process and gives feedback or advices to learners when necessary. A screen shot of an e-learning board game which runs within the ELG run-time environment is shown in Figure 1. It is an adaptation of the well known board game “Snakes & Ladders”. Figure 1. A screen shot of the ELG run-time environment ( 215 ) Today's board games should consist of eccentric and colourful playing spaces rather than a classic grid of squares. Thus, it is important to allow a teacher-creator to customise the board according to his/her preferences, i.e. specifying the number of cells and adding any image that he/she likes on each cell or the background image that seems appropriate. ELG allows a teacher to do all these. Moreover, an e-learning board game requires players to answer questions, some times arranged in a hierarchy ranging from most difficult questions to questions of intermediate difficulty, and then to questions of least difficulty. The players take turns by rolling the dice in their attempts to correctly answer the questions written on the question cards. The particular question card selected by each player as a result of his or her playing piece landing on a respective playing space corresponds to the question category for that question card set. It is the intent of each of the participants (i.e. the learners) in the game to be the first player to reach a specific end space located within the playing course and to correctly answer the question or questions on a question card selected from a predetermined question category. Figure 2 shows a screen shot of the ELG authoring environment where the teacher adds meta-data for the game, i.e. title, course subject, educational level, etc. With the ELG authoring environment, the teacher can specify the main elements of a board game are: i) the “board”, i.e. the playing space; ii) the learning activities that will be presented to learners through the question cards, iii) the dice and iv) the rules that make a game adaptive. Figure 2. Screen shot of the first step for creating an e-learning board game in ELG Creating and Re-using Learning Activities Students perform learning activities utilizing their knowledge and skills while a teacher is a facilitator of the learning process who intervenes when appropriate. A learning activity can be a close-type self-assessment item in the form of a multiple choice question, true-false, etc. It can also be an open-type assessment item where the student has to write a brief paragraph or create and submit a concept map, etc. The open assessment items are being assessed by the teacher while the close-type ones are automatically being assessed by the ELG runtime engine. A screen shot of the ELG authoring environment which allows a teacher to create new or search for existing questions is shown ( 216 ) in Figure 3. Each question can be rated by the teacher as easy, intermediate or demanding according to its difficulty level. It can also be annotated according to a predefined set of questions types, e.g. sports, literature and geography. The rating and annotation features allow the teacher to create a board game which could be adapted to the knowledge level and interests of the students. Another innovation of the ELG is that each assessment item is codified using the IMS QTI specification (IMS QTI, 2006) thus enabling ELG to interoperate with other IMS QTI compatible quiz tools. Thus a teacher could search at a repository with question items for adopting ready made questions to the game under development. Figure 3. Creating Learning Activities via the ELG Adding Adaptivity As already mentioned, the ELG allows teachers to add adaptivity into a game. Adaptivity can occur both when players are ahead (i.e. finding the game easy) and when they are behind (i.e. finding the game hard.) For example, when a player-student is behind the ELG could make navigation easier by giving the player more “power-ups,” i.e. offering the player easier questions. When a player is doing well, and the game is becoming too easy, the ELG could automatically increase the difficulty and offer the student more challenging learning tasks. The dice could also become a mechanism for adding customised adaptive learning rules. Apart from the usual randomised roll of the dice, the teacher could add the following rules (e.g. see Figure 4): • If a student has performed very well to a given activity (or set of activities), the dice could be “fixed” so that a player can roll high numbers. Thus, the teacher rewards the excellent performance. • On the contrary, if a student fails to solve a challenging activity or her learning scores are not very high, the dice could be “fixed” so that the student will roll low numbers. ( 217 ) Figure 4. Adding Rules to an e-learning board game via the ELG ELG architectural design details The architectural decisions, which have been made when designing the ELG, allow students to play an e-learning board game almost anywhere and at any time. Learners and teachers may interact with each other through desktop-laptop PC’s or PDA’s and access the server side through Wifi or Ethernet protocols, while they are connected to LAN or WAN network. As shown in Figure 5, the main components of the ELG are: a Web server and an SQL server where data of the learning process (answers, scores, adaptive rules, students profile, etc.) are stored. During the execution of the game participants can exchange information -such as activity results or ideas about the problem solution- through a Mail and/or Media Server. Figure 5. High level architectural deployment diagram of the ELG environment ELG relies on the latest web technology structures, offering a user friendly authoring environment combined with a powerful runtime engine implemented in Visual Basic .NET programming paradigm. It also takes advantage of the IIS mail server and ( 218 ) Microsoft’s media server in order to facilitate the communication between learners and teachers. For the graphical user interface Ajax technology has been exploited. Evaluation of the ELG We performed a short term evaluation study with school teachers. The main focus was on examining the ELG’s added value from the teachers’ point of view. At first, the ELG authoring capabilities and features were explained and exhibited to three (3) experienced and motivated teachers (two from primary and one from secondary education) who have basic computer skills. Then we asked them to create independently a board game on a subject matter of their choice. Our main intention was to observe how usable teachers found the ELG authoring environment and how easy was to create learning games. It was extremely interesting and highly encouraging to find out that the three teachers developed different e-learning board games which had been comprised of various questions. One teacher proposed a game for students of 7-9 years old. Her course concerned Mathematics in primary school and more specifically addition and subtraction with numbers from 1.000 to 10.000. Thus a game with learning activities about nutrients and calories in Mediterranean food was created. Another teacher tried to create an online version of the well known game about the European Union (original title: “L' Europe sur un plateau”) scripted by Madeleine Deny. The third teacher created a game that can be played at the new archaeological museum of Acropolis in Greece with the use of PDAs. As shown in Figure 6, she used the architectural blueprint of the museum as the background image of the playing space. She also designed learning activities which were related to each room of the museum. The students could give answers to either close-type questions or to open-type questions which required from the students to identify an object that holds specific characteristics (e.g. belongs to a specific period) and send its picture via an MMS. Figure 6. Example of a learning activity of a game which can be played outdoors, e.g. at the Acropolis archeological museum, with the use of PDAs Moreover, we performed focus group interviews with the three teachers. This short evaluation revealed that the ELG authoring environment is quite useful because it grants teachers with freedom to apply their own creativity and teaching philosophy. All of them found that the ELG was very user friendly, the navigation through the screens was straightforward and that the explanations of the tasks that had to do at each step were clear. They considered as very important the fact that they could customize and combine adaptive rules. Reusability of assessments was considered a very important feature of ELG although they did not re-use any ready- ( 219 ) made question. Summarising it was stated that the ELG can: • make the learning process enjoyable • increase the motivation and interest in learning • help learners perform activities through exploration and discovery • aid learners at finding out misunderstandings of the subject matter and receiving valuable feedback • allow learners become aware of their own learning progress Of course, more exhaustive evaluation experiments in authentic classroom environments are needed to measure the quality of the ELG run time environment and to identify design and development weaknesses. ( 220 ) Conclusions Learning games, if used correctly, have the potential to add value to the traditional classroom-based instructional practices (Rotter, 2004; Van Eck, 2006). That is why it is so important that teachers have usable authoring tools to develop and deploy games. In this paper we presented the ELG which allows the teacher to easily create an elearning board game. The simplicity and adaptivity that characterizes the ELG authoring environment renders it a valuable and an innovative tool that can support the personalization of the learning process. The authoring environment of the ELG is at a beta version which allowed us to evaluate its usability. The runtime environment is still in its infancy although its main design has been completed. We hope soon to validate the ELG runtime environment in authentic classroom settings. We intend to further investigate what the students’ experience will be, and how the interaction methods and metaphors of the games created with the use of the ELG authoring environment can best present content and motivate students to acquire knowledge and skills. ( 221 ) Acknowledgements This work has been partially funded by through the EU IST FP7 project Grid4All (http://grid4all.elibel.tm.fr/). ( 222 ) References Bailey, C.M., Hsu, C.T. and DiCarlo, S.E. (1999). Educational puzzles for understanding gastrointestinal physiology, Advances in Physiology Education, 21(1), S1-S18. Leong, L. (2005). Improving students’ interest in learning: some positive techniques, Journal of Information Systems Education, 16(2), 129-132. Burgos, D., Nimwegen, C. v., Oostendorp, H.v., & Koper, R. (2007) Game-based learning and the role of feedback. A case study, Advanced Technology for Learning, 4, 2007. Available at (accessed on December 2007): http://hdl.handle.net/1820/945 Massey, A.P., Brown, S.A. and Johnston, J.D. (2005). It’s all fun and games…until students learn, Journal of information Systems Education, 16(1), 9-14. Diller-Hass, A. (2004). Time to change introductory accounting, The CPA Journal, 74(4), 60-62. Games-to-Teach Team. (2003). Design principles of next-generation digital gaming for education, Educational Technology, 43(5), 17-33 Gee, J. P. (2005). Game-Like Learning: An Example of Situated Learning and Implications for Opportunity to Learn. Available at (accessed on December 2007): http://www.academiccolab.org/resources/doc uments/Game-Like Learning.rev.pdf Helliar, C.V., Michaelson, R., Power, D.M. and Sinclair, C.D. (2000). Using a portfolio management game (Finesse) to teach finance, Accounting Education, 9(1), 37-51. Hoffjan, A. (2005). Calvados─A business game for your cost accounting course, Issues in Accounting Education, 20(1), 63-80. IMS Question and Test Interoperability Specification, Available from (accessed on December 2007): http://www.imsglobal.org/question/ Kiili, K. (2004). Digital game-based learning: Towards an experiential gaming model, Internet and Higher Education, 8, 13-24. Prensky, M. 2001. Digital Game Based Learning, New York, NY: McGraw Hill. Prensky, M. 2006. Don't Bother Me, Mom, I'm Learning! St. Paul, MN: Paragon House. Reigeluth, C.M. (Ed.) 1999. Instructionaldesign theories and models: A new paradigm of instructional theory Volume II, Mahwah, NJ: Erlbaum. Reigeluth, C.M. & Squire, K.D. 1998. Emerging work on the new paradigm of instructional theories, Educational Technology, 38(4), 41-47. Rotter, K. (2004). Modifying “Jeopardy!” games to benefit all students, Council of Exceptional Students, 58-62. Salen, K. and Zimmerman, E (2003). Rules of Play: Game Design Fundamentals, MIT Press, Cambridge, MA, USA, October 2003 Tanner, M.M. and Lindquist, T.M. (1998). Using Monopoly and teams-gamestournaments in accounting education: a cooperative learning teaching resource, Accounting Education, 7(2), 139-162. Van Eck, R. 2006. Digital Game Based Learning: It’s Not Just the Digital Natives Who Are Restless, EDUCAUSE Review, 41 (2): 16-30 ( 223 ) ePortfolio: A Tool for Quality Assurance for Learning, eLearning and ePortfolios Kathryn Chang Barker e-TQM College, Dubai & FuturEd Consulting Education Futuristis Inc. Abstract An e-Portfolio is generally understood in the context of education and training as a means of demonstrating and assessing the quality of learning. Beyond that, it may be a tool for assessing organizational learning and demonstrating product quality. This approach is used in the assessment of eLearning quality by the eQcheck Group, and it can even be used in the assessment of ePortfolio quality. The ePortfolio approach to quality assurance has the advantages of being iterative, inclusive, and transparent. Wherever standards of quality excellence exist – learning objectives, product quality, occupational skill standards – an ePortfolio can show compliance with the standards, supported by digital evidence. Connecting ePortfolio and Quality Assurance: A Concept Paper In the education and training community, an ePortfolio is understood to be an electronic portfolio or record of learning acquired from all learning environments – a digitally created and managed archive of acquired skills and knowledge. How, you may ask, is an ePortfolio used for Quality Assurance? A clue to the answer lies in the more formal definition of ePortfolio - “a collection of authentic and diverse evidence, drawn from a larger archive representing what a person or organization has learned over time on which the person or organization has reflected, and designed for presentation to one or more audiences for a particular rhetorical purpose”1. In the context of Quality Assurance (QA), the purpose is to examine the quality of learning; for example, teachers will assess the quality of student learning using an ePortfolio. If the purpose is to examine the quality of a product or service (P/S), it is the organization behind that P/S that undertakes a process of examining, and learning about, the quality of the P/S. Typically, this examination is called evaluation. It is in this sense, then, that an ePortfolio can be used for QA. In this paper, we begin by taking a general look at how the ePortfolio is currently understood and used. Then we examine how an ePortfolio is used specifically for QA of learning, eLearning, even at the process of ensuring quality of an ePortfolio. ePortfolio Overview The label “ePortfolio” is a shorthand term for both a process and a product. ePortfolio tools help creators through the process of identifying and reflecting on the outcomes of learning experiences, then creating digital evidence of that learning. The product, as stated earlier, is a purpose-driven presentation taken from that body of digital evidence. The As defined by the National Learning Infrastructure Initiative (2003). 1 ( 224 ) term “learning” is used as shorthand for “a body of acquired skills, knowledge and abilities (SKA) resident in either an individual or a community.” Learning implies change, i.e., an increase in skill levels and knowledge. The term “digital” is used to imply the use of a computer, particular software or electronic tools, and, often, the Internet. There are three basic types of ePortfolios – standards-based, showcase, and social networking – with a lot of variations based on purpose. In the education environment, students generate and use ePortfolios for all three purposes – to demonstrate achievement against intended learning outcomes for assessment by teachers, to showcase best work such as papers and artwork, and to share ideas and work with peers, parents and others in their social network. For example, in British Columbia, ePortfolios are used by secondary school students to demonstrate and showcase competencies outside the academic curriculum, including the competencies required for active citizenship.2 At the Simon Fraser University, students submit their work in a subject-specific ePortfolio to professors for assessment of the quality of their achievements. Around the world, students of all ages create a digital identity on the Internet and create virtual communities. ePortfolio tools help creators to identify and reflect on the outcomes of learning experiences, to produce archives and presentations, made particularly appealing through use of multimedia, e.g., audio files to demonstrate language or musical competence, video files to demonstrate skills such as welding, social networking and blogging to establish references. At it’s most simple, an ePortfolio may resemble a personal homepage or an electronic resume, and at its most complex, it may become a person’s digital identity. Looking at the history of the ePortfolio, as sweeping generalizations, it has been used in: • primary and secondary education as a tool for demonstration of learning; • in higher and post-secondary education for the assessment of learning; • lifelong learning to enable continuous “reflective” learning and to inventory all types of learning; • the workplace for the recognition of work experience and workplace training, for recruitment and targeted training, and for career advancement; and • organizational and/ or economic development through asset mapping and quality assurance. An ePortfolio can be created and used by individuals, communities and/or organizations to (1) archive and share learning and culture acquired from informal, non-formal and formal learning environments; (2) provide evidence or verification of learning in a dynamic, multimedia fashion; (3) manage personal and collective learning to maximize usage and to plan; and (4) showcase or promote particular assets as required. FuturEd has studied and promoted the ePortfolio since 1996.3 FuturEd research demonstrates that the ePortfolio is linked closely with: • human resources development and Human Capital Management4 – as the means of identifying and managing what a person and a group of persons knows and can do; 3 2 For more information on this initiative, please see http://www.bced.gov.bc.ca/graduation/portfolio/welco me.htm. Digital Learning Record (ePortfolio) Background Paper (Barker, 1996). 4 The ePortfolio and Human Capital Accounting FuturEd White Paper(Barker, 2003) ( 225 ) • • • • • lifelong learning5 – as the method of tracking and recognizing ongoing learning, as an incentive to the lifelong learning requirement; Prior Learning Assessment6 – as the outcome of the PLA process of exploring and determining an individual’s non-formal and informal learning; education and training at all levels7 (K-12, PSE and workplace) - as a teaching tool (reflection as a basis for learning), as a learning management tool (e.g., project-based learning); as an alternative form of learning assessment; and as a tool for transparency and trust between institutions and nations;8 eLearning – as a type of Knowledge Management, a part of a Student Information System and a potential form of “Usable Learned Object”9 repository; learning organizations10 – as a means of tracking and developing human and capital assets; assisting professional development of employees within organizations across sectors; assessing and demonstrating continuous improvement and quality; • • • • • • • From all this study and advocacy, from research,18 an international project to create quality standards,19 and tools created,20 11 5 The ePortfolio and HRD Policy Goals FuturEd While Paper (Barker, 2003) 6 The Electronic Learning Record: Assessment of Skills and Knowledge (Barker, 1999) 7 ePortfolio for the Assessment of Learning FuturEd White Paper (Barker, 2005) 8 ePortfolio and eLearning Quality Standards: Tools for Trust, Transparency and Transportability at VUSCC (Barker presentation to the Commonwealth of Learning, 2006) 9 Building on the concept or Reusable Learning Object, this shifts the focus to the learner, i.e. the impact of learning. 10 Introducing the ePortfolio: The New Management of Learning (Barker presentation, 2004) community economic development11 – as an inventory of collective community human capital assets; future learning systems12 that rely less on credentials and more on competencies; cultural archiving, through digital storytelling, of traditional and indigenous wisdom, particularly for First Nations and Aboriginal youth, elders and communities;13 and organizational accountability14 – as a transparent tools for setting out achievements against standards for excellence for quality assurance; social networking and social capital development 15through the development and use virtual communities; return on investment in eLearning16 – examining the tangible and intangible ePortfolio costs and benefits, the intended and unintended outcomes; digital identity and the creation of secure, private digital archives for all citizens.17 Community ePortfolio for Community Economic Development (Barker, 2003) 12 The Future of the ePortfolio, the Future With the ePortfolio (Barker presentation, 2005) 13 The Canadian eParfleche Project: ePortfolio for Aboriginal Communities (Barker presentation, 2004) 14 ePortfolio for eLearning Quality Assurance (Barker presentation, 2005) 15 Environmental Scan: ePortfolio in General and in the Workplace Specifically (Barker, 2006) 16 Return on Investment in eLearning: Discussion and ROI Tool (Barker, 2005) 17 ePortfolio in 2006: A Call to Action (Barker, 2006) 18 Assessment and Management of Learning: ePortfolio Research Report (Barker, 2000) 19 ePortfolio Quality Standards Discussion Paper (Barker 2003) and ePortfolio Quality Standards (FuturEd, 2004) ( 226 ) FuturEd has concluded that the term “ePortfolio” is used to encompass (1) tools, products and systems that can be used by (2) individuals, educators, employers and entire nations for the purposes of (3) describing, assessing, recognizing and using knowledge and skills acquired (4) through all forms of learning – informal, formal, non-formal, accidental and incidental (5) with evidence that is digitally created, stored and managed through (6) practices that meet standards assure transportability, usability, and security. ePortfolio tools have been developed from very different perspectives and applications, for example: • digital storytelling tools to record changes, achievements and cultural artifacts by children, families and communities; • learning assessment tools to demonstrate expected learning outcomes by students of all ages; • digital inventory tools to assemble and display capabilities, with supporting evidence, by artists, athletes, businesses, agencies or communities; • reflective learning tools to promote and support individualized learning through the thoughtful examination of experience; • electronic tools for authentic assessment of learning in nonacademic areas, workplace experience or informal training; • management tools for student information systems and knowledge management systems; • cultural archiving and media exploration by Aboriginal communities; • quality assurance tools for comparison of product quality to standards of excellence or professional standards of accreditation. Until recently, ePortfolio tools focused largely on the presentation of information, with an archive of digital data that derived from the associated purpose of the presentation, i.e., the archive was created with the purpose in mind. However, new ePortfolio tools include digital environments for assembling and managing documents and all forms of media in a digital archive, and/or software applications for assembling and sorting portions of that archive for a particular purpose, e.g., applying for a job or seeking course credit. In the future, the archives will come first, with ePortfolios created when and as needed. Teachers, trainers and HR specialists have been using both portfolios and eLearning for some time. Quite naturally, the electronic portfolio – ePortfolio- is a combination of the two, but it introduces unique advantages. First, the “e” provides an opportunity for mediated evidence of competencies in the archive – digital audio, video, artifacts and hyperlinks. It is a living document that individuals can add to or modify on a regular and immediate basis, in creative and highly sensory ways. A second advantage is the incorporation of reflective learning. An ePortfolio embodies both the process of reflecting on learning experiences and the product of verifying claimed learning outcomes. The ePortfolio tool is a semistructured framework for reflective learning in that it goes well beyond filling in blanks in a database like the conventional resume form. A third advantage is that the same tool can be used by individuals, businesses, organization and/or communities – real or virtual. Each will use the same processes of collection, selection, reflection, projection and 20 Consumers Guide to ePortfolio Tools and Services (FuturEd, 2004) ( 227 ) presentation;21 and their purposes may be relatively the same: the self-examination and communication of knowledge and learning assets. The fourth advantage is the focus on learning – actual competencies, rather than credentials that serve as a questionable proxy for competencies. Although we typically think of ePortfolio creators as individuals, ePortfolios can be created and utilized to advantage by groups of people. For example, ePortfolios can be used by: • businesses and agencies, as a means of tracking and developing collective human capital and assisting professional development of employees within organizations across sectors; • communities, either virtual or real, as an inventory of collective community human capital assets for, e.g., community economic / social development; • cultural groups, as digital storytelling for cultural archiving of traditional and indigenous wisdom; • enterprises, as a means of assessing and demonstrating quality of products and services in a standards-based and transparent fashion. Both individuals and communities of all type can use an ePortfolio to archive learning acquired from all forms of learning in an inclusive, objective manner; provide evidence or verification of learning in a dynamic, multimedia fashion; manage human and social capital assets for and by themselves to maximize usage of acquired learning and perhaps conduct gap analysis to target required assets; and showcase or promote particular assets as required. One of the 21 For more information, see http://www.helenbarrett.com/ALI/intro.pdf many, many uses of ePortfolio, then, is for quality assurance. Quality Assurance Overview There are as many views of Quality Assurance as there are uses for ePortfolios. Quality is defined in countless ways, but a simple definition is “satisfaction that the product or service is effective and efficient for intended purpose and audience.” Both producers and consumers want quality, but each may define it differently. From the field of evaluation, a number of traditional approaches to quality assurance are used. Some approaches, such as the ISO quality system, focus on the assessment of process. Others, such as the Good Housekeeping Seal of Approval or the eQcheck eLearning quality mark, focus on product. As well there is variety in the methods used: internal assessment, selfassessment, external review, peer review, expert judgment. Assessment or evaluation can be for formative or summative purposes, with timing that reflects the opportunity to make changes or improvements. And evaluation can take a variety of forms: Return on Investment or Cost/Benefit analysis, impact analysis, standards-based assessment. The latter is the process of judging against internal objectives, comparable products or services, and/or standards of excellence. Both producers and consumers want to know the outcomes of a formal evaluation or quality assurance assessment; however, the outcomes are not always shared. New views of quality assurance reflect some changes in thinking about timing, perspective, purpose of evaluation or quality assessment. For example, while in the traditional view of quality assurance, the conclusions were what was important, in the new view, the process ( 228 ) of evaluation is as important, perhaps more important. In the emerging view of quality assurance, the needs of the consumer not only take precedence, but the consumer is involved in the assessment process, in a fashion that Alvin and Heidi Toffler22 call “prosumption.” Customers are involved in the process of decision-making about the development of the product/service and in continuous improvement, helping to ensure quality in an iterative, engaged fashion. The new purposes of Quality Assurance, then, are related less to formative or summative judgement, and more to organizational learning. Learning means changing, adapting, acquiring new survival skills and knowledge; and as KBE organizations need to be continuously learning, they require new forms of QA, such as TQM, to contribute to that. Inside the organization, they need to manage human capital assets and to ensure return on assets, human and/or capital. New forms of QA aim to study and assure these organizational goals. The ePortfolio fits well into the emerging views of Quality Assurance. The ePortfolio processes include (1) creating an inventory or description of the product or service under review, (2) reflection on aspects of change, improvement and quality, and (3) providing evidence to support quality assertions. The strengths of the ePortfolio processes are that they are: • a form of organizational learning through self-assessment and reflection; • collaborative, inviting peer review and prosumption; • iterative and encouraging of continuous improvement; • collaborative thereby combining internal and external assessment; 22 Toffler, A and H. Toffler. (2006) Revolutionary Wealth. New York: Alfred A. Knopf. • transparent in that quality claims are supported with digital evidence; The ePortfolio product – a purpose-driven electronic document – supports both internal QA and external evidence of quality and quality assurance. It is user friendly and appealing, of great and immediate utility, endlessly scalable, an elegant use of inelegant technologies. As a process, it is standardsbased, iterative, transparent, and constructive. Digital tools reduce volumes of time and paper, are easily shared and modified. Most importantly, an ePortfolio helps to solve the quality paradox that “providers of goods and services must assure quality but they can’t provide quality assurance.” Quality assurance must be objective, professional, credible, recognized, iterative and continuous. These are the attributes of the ePortfolio. It takes a team to provide quality assurance – both producer and consumer perspectives; expertise in evaluation, learning and technology. The ePortfolio engages team members in setting quality standards as an ePortfolio framework; assessing a product or service against those quality standards through reflection and presumption; and providing evidence to support assertions of quality. ePortfolio for Quality Assurance Although there different types of ePortfolio, for quality assurance purposes, the standardsbased ePortfolio makes most sense. For an ePortfolio to be used for quality assurance in an effective and efficient fashion, an ePortfolio “system” may be required. An ePortfolio without someone to receive, process and/or utilize it is like one hand clapping. The components of the FuturEd ePortfolio System are producers, consumers and ICT (Information and Communication ( 229 ) Technologies). In a small number of cases, the producer and consumer may be the same person but the functions remain the same. In all cases, a computer is used for creating and using the ePortfolio in the critical “matching” process; often this involves using the Internet as well. ePortfolio Producer ePortfolio Consume ICT for creating and using the In the context of Quality Assurance, the ePortfolio consumers set the standards which become the framework for the ePortfolio. The consumers may be certifying bodies, credentialing bodies, purchasers and decisionmakers who have established expectations of quality. The ePortfolio producers are the individuals or groups who create or generate the ePortfolios by assessing their product or service against the stated quality expectations or standards, and providing digital evidence in support of quality assertions. In the ePortfolio consumption process, a person or agency exams the quality claims and actual evidence against the expected standards for a positive match. • Educators examine student achievements against stated learning outcomes. • Accrediting bodies examine applicants for requisite professional competencies. • Employers examine applicants for job fit and suitability. • Certifying bodies examine products and services for acceptability and excellence. In this case, computers can do what they do best – digitally matching stated requirements with stated achievements. The entire development and utilization of the ePortfolio is made effective, efficient, and electronic through the use of ICT: computer-based and web-based ePortfolio creation tools for producers; web-based sets of quality standards for both producers and consumers; and computer-based or web-based ePortfolio processor tools for consumers to receive and process individual ePortfolios. This approach can be applied wherever standards of excellence exist; however, to date, no such 3part tools actually exist. People, rather than computers, undertake the assessment for suitability, i.e., the matching process. Learning Quality In formal education and training, at all levels, the ePortfolio is now used for the assessment of learning, i.e., to judge the quality of learning against intended learning outcomes or learning standards. Has the student achieved the intended learning outcomes? What is the evidence? Portfolio assessment combines many innovations in the appropriate assessment of learning, i.e., alternative assessment, authentic ( 230 ) assessment, competency-based assessment, flexible assessment, and standards-based assessment. • Alternative assessment refers to alternative means of enhancing educational assessment through, e.g., confidence measurement, analysis of self-awareness, and performance evaluation.1 • Authentic assessment involves examining students’ basic skills, control of information, high level of understanding, personal characteristics, and habits of mind;2 and allows students to participate actively in their own learning.3 • Competency-based assessment is the assessment of competence against standards set for knowledge and skills in a particular area, typically used in vocational education and professional certification processes. • Flexible assessment can include checklists, portfolios, performance tasks, product assessments, projects and simulations; observation of the learner, questioning, oral or written tests and essays, projects undertaken in groups or individually, role playing, work samples, computer-based assessment; and flexible assessment is intended to suit the learner’s pace and style of learning and assess the individual when s/he is ready. 1 Improving Educational Assessment by Incorporating Confidence Measurement, Analysis of Self-Awareness, and Performance Evaluation: The Computer-based Alternative Assessment Project (Paul, 1998) at http://www.jodypaul.com/ASSESS/ 2 Portfolio Assessment and the New Paradigm: New Instruments and New Places (Engel, 1994) on the ERIC website at http://www.indiana.edu/~eric_rec/ieo/bibs/portfoli.html 3 Becoming Reflective Students and Teachers with Portfolios and Authentic Assessment (Paris and Ayres, 1994) on the ERIC web site at http://www.indiana.edu/~eric_rec/ieo/bibs/portfoli.html • Standards-based assessment is intended to measure achievements against stated learning outcomes or objectives. Combining elements of all these, portfolio assessment involves using the products in a portfolio as the evidence of learning for assessment purposes.4 This is the most common use of the ePortfolio in formal education. ePortfolio assessment of learning is different from traditional assessment methods, not only because it includes innovations in learning assessment, but because it allows for different people to be engaged in the process, i.e., for self-assessment and peer assessment in addition to teacher assessment. Quality may be judged differently by each; however, the intended learning outcomes remain the quality standards. Organizational Quality Entire businesses can create an ePortfolio of products and services for quality assurance, strategic planning and/or marketing. Their ePortfolio can demonstrate to clients that they are learning, continuously improving and responsive to customers needs. Portfolios have been used for years – artists create portfolios of their work, professors create portfolios for tenure, investors create portfolios for asset management. In this sense, the “e” simply removes a mammoth amount of paper and allows for continuous updating of the portfolio through digital technology. When customers or assessors examine the ePortfolio, they may have standards of suitability in their heads. It is made much cleaner when standards are set out in advance so that the ePortfolio can clearly address each quality criteria with digital evidence. More that a catalogue of products 4 For more information, please see ePortfolio for the Assessment of Learning, a FuturEd White Paper. ( 231 ) or services, it is a digital tool for matching P/S qualities against explicit requirements. ePortfolio Quality As a practical example, quality standards have been developed for ePortfolios, so it is now possible to create an ePortfolio ePortfolio – an assessment of how well an ePortfolio tool or service meets with international standards for ePortfolio quality. The following consumerbased quality standards are based on a diagnosis of quality issues and challenge,5 and created by an international committee of ePortfolio experts.6 5 ePortfolio Quality Standards: An International Development Project (Barker, 2003) 6 Participating Organization AAHE (American Association for Higher Education) AMTEC (Association of Media and Technical Education in Canada) CACE (Canadian Association for Community Education) CADE (Canadian Association for Distance Education) Campus Canada (Industry Canada) CanLearn (Human Resources Development Canada) CAPLA (Canadian Association for Prior Learning Assessment) CEA (Canadian Education Association) COL (Commonwealth of Learning) CSBA (Canadian School Board Association) EIfEL (European Institute for E-Learning) Licef –TeleUniversite CERI / OECD (“watching brief”) Representative Darren Cambridge Genevieve Gallant Barb Case Bill Muirhead Jane Kralik Karin Fuller Sandra Aarts / Bonnie Kennedy 1. A digital archive and an ePortfolio are developed and owned by the individual or organization creating them. The use of both or either, and any changes to them, are under the control of the individual. Both are confidential and access is controlled by the individual. 2. The ePortfolio system has the capacity to maintain a complete inventory of skills and knowledge acquired by the individual through formal, non-formal, informal, accidental and incidental learning. The ePortfolio development process includes thoughtfulness about learning represented. 3. The ePortfolio system lists and describes skills and knowledge in a way that is recognized and respected by educators, employers, professional bodies, and others who receive and process ePortfolios. Where possible, the ePortfolio system links to established competency standards but also allows flexibility to accommodate unique or non-specific competencies. 4. The content of the ePortfolio is current, accurate, and verifiable. Methods of validating learning are flexible, appropriate, and credible. 5. To develop the ePortfolio, there are explicit instructions with examples, a universally-recognized glossary of terms, and professional assistance if required. The ePortfolio is easy to access, use, and modify by the owner. Penny Milton Angela Kwan Paul West / Lionel Sandner Additional ePortfolio / eLearning Experts Maureen Layte Karen Lundgren Kurt Larsen ( 232 ) Helen Barrett Barbara Cambridge Marquis Bureau • 6. The ePortfolio and archive have the capacity to incorporate a variety of media. 7. The ePortfolio is portable and interoperable in a technical sense. 8. The ePortfolio service is multipurpose, customisable and adaptable to various uses, e.g., assessment by teachers, learning through personal reflection, planning, individual or community asset mapping. 9. An ePortfolio system is seamless, allowing the individual to create many versions of his/her ePortfolio and use this process throughout life, from primary school through higher education and career training to the workplace and lifelong learning environments. 10. An ePortfolio system provides secure long-term storage, privacy, access and ongoing support. When these quality standards are inserted into an ePortfolio framework, producers of ePortfolio tools can demonstrate if and how well they meet the quality standards by providing digital evidence to support quality assertions. eLearning Quality In the same fashion that ePortfolio quality can be assured, eLearning quality can be assured. A set of eLearning quality standards has been created: the Open eQuality Learning Standards.7 They cover all the elements of eLearning outcomes, processes and practices, and inputs/resources. 1. Quality of Outcomes and Outputs • overall academic achievement • change in content knowledge and learning skills 7 The Open eQuality Learning Standards are in the Creative Commons and jointly managed by LIfIA and EIfEL. • • • overall social achievement and change in citizenship-related KSA increase in individual selfconfidence and personal strengths preparation for work in the future system effectiveness and efficiency (ROI) 2. Satisfaction with Processes Practices • student management • learning management • use of technologies • communications • leadership / administration and 3. Adequacy of Inputs and Resources • intended learning outcomes • learning materials • appropriate technologies • appropriate and necessary personnel • the learning environment, e.g., safety, resources, access to library • funding and plans One private enterprise, QualitE-Learning Assurance Inc.8, is licenses to certify eLearning quality, awarding the eQcheck quality mark to those eLearning products and services that meet the quality standards. The eQcheck process is an ePortfolio process – the standards are set within an ePortfolio framework and eLearning providers attach digital evidence of how well they meet each standard. Through this form of eLearning QA, producers of eLearning earn the eQcheck with product ePortfolios that they can use for organizational learning, continuous improvement, product showcasing and marketing. The eQcheck quality mark and the product ePortfolio provide both consumer 8 QualitE-Learning Assurance Inc, the eQcheck group of companies, is founding member of the European Foundation for E-learning Quality. ( 233 ) confidence eLearning. and consumer protection in In conclusion, much of what is presented here is theoretical. To date there is very little evidence that eLearning meets international quality standards, and there is no evidence that ePortfolio tools and services meet ePortfolio quality standards. In some respects, Quality Assurance is new to the education and training community, accustomed to internal and peer evaluations, external accreditation. The concept of a consumer-focus is particularly new to education and training agencies. Therefore, there is a great deal of room to explore ePortfolio in the context of Quality Assurance for learning, eLearning and ePortfolios themselves. ( 234 ) eLearning Unit Kathryn Chang Barker e-TQM College, Dubai & FuturEd Consulting Education Futuristis Inc. Introduction This case study is based on the critical nature of eFaculty competencies – critical to the process of faculty selection and certification in the online and/or blended education environment, critical for ongoing faculty training and development, critical for modeling and managing good eLearning. Indeed, eFaculty competencies are a critical component in Total Quality Management (TQM) in the education and training industry, both public and private sector. eTQM College is an institution of higher education using a blended approach, offering courses both onsite and online. Faculty need to be able to “teach” in both environments, and this requires 1. basic skills associated with teaching, assessment and management of learning, in addition to other faculty roles such as research; and 2. special skills and knowledge associated with Information and Communication Technologies (ICT) In higher education, faculty often come from specialty or content areas and may have little or no teacher training or faculty experience. Even for those experienced instructors, using ICT fundamentally changes the role of faculty from instructor to facilitator of learning, and a relatively limited number of faculty in higher education have experience and competencies to facilitate learning in the online environment. Competent faculty is one of the many elements of quality eLearning, but a critical and a challenging one. How are colleges, like eTQM College, to find and retain quality eFaculty? How do we effectively and efficiently undertake initial screening of applicants, provide basic orientation to teaching, fundamental training in eLearning and Continuing Professional Development (CPD)? Can quality certification provide us with “due diligence” on behalf of our clients and learning customers? How do we enable eFaculty to be dedicated lifelong learners? It is vital that we do these things in order to both offer quality eLearning and model TQM for eLearning. Therefore, it is hypothesized that the answer to this challenge lies at the intersection of: • Competence-based training and learning outcomes • Skills and competence standards for online and blended “teaching” • ePortfolio tools for showcasing competencies and managing lifelong learning • ICT and digital skills for the modern workplace • eLearning for acquisition of both skills and knowledge • Total Quality Management of eLearning ( 235 ) This paper describes a case study in the implementation of a competence-based ePortfolio approach to eFaculty training and certification at eTQM College, including a discussion of the relevant terminology, the rationale behind the project, an environmental scan for best practices and competence profiles, and implementation strategies. • Terminology At the outset, it is necessary to operationally define key terms that are being used. For clarity, the following definitions are used for purposes of this paper and for eTQM College in the context of the eLearning Unit. Competency means: • A complex combination of knowledge, attitudes, skills, and values displayed in the context of task performance (Smith, 2005). Competencies define not only what a person must know and do, but also how a person does it. • Key characteristics of a competence are (1) the unique features of the context in which is applied, (2) the individual’s degree of acquired ability, from none to excellence, and (3) standards, including the required competencies for a particular context and the required degree of ability. ICT – Information and Communications Technologies – is a term for: • The tools for the electronic processing of information and communications (OECD, 1998) • a diverse set of technological tools and resources used to communicate, and to create, disseminate, store, and manage information (UNESCO, 2002) eLearning means: • In a pure sense, learning via a computer and the internet; in an expanded sense, the tools and techniques used to provide teaching and learning in an electronic environment. Key characteristics of eLearning are (1) learner purpose / context (formal, informal or non-formal education and training) and (2) system elements (learning objectives and outcomes, processes for teaching and learning, and hardware and software tools). eFaculty are: • content area specialists contracted by higher education institutions to facilitate learning for students in the online and blended education and training environment; and • only different from eTrainers, eTeachers and other eEducators in the sense that there are unique faculty roles and responsibilities in addition to the teaching function. Quality means: • The degree to which something – a product or service – is both effective and efficient from both the producer’s and the user’s point of view. ePortfolio is: • At its simplest, an electronic portfolio of “learning” – achievements and capabilities. • Academically defined as “a collection of authentic and diverse evidence, drawn from a larger archive representing what a person or organization has learned over time on which the person or organization has reflected, and designed for presentation to one or more audiences for a particular rhetorical purpose” (National Learning Infrastructure Initiative, 2003); hence both a digital archive and a purpose-driven ( 236 ) • presentation; and both a product and a process A term used to encompass (1) tools, products and systems that can be used by (2) individuals, educators, employers and entire nations for the purposes of (3) describing, assessing, recognizing and using knowledge and skills acquired through all forms of learning (4) with evidence that is digitally created, stored and managed through (5) practices that meet quality standards to assure transportability, usability, and security. Rationale This project addresses the following objectives of the eLearning Unit of eTQM College: • To assure the quality of eLearning offered the College • To provide initial and ongoing training for eFaculty at the College • To explore and implement learning innovations • To provide eLearning leadership and services in the Middle East and North Africa This does not imply that these objectives are fully met simply through this project. eLearning Quality and Quality Assurance Quality is a key concept for eTQM College from two perspectives. First, we provide direct instruction in the principles of Total Quality Management and must be seen to model TQM in provision of services to learning clients. Second, we must provide the highest possible quality of eLearning, from Reusable Learning Objects (RLO) to entire programs. The College has a number of Quality Assurance (QA) mechanisms in place and the eLearning Unit will be implementing a rigorous QA specific to eLearning. Among the quality standards for eLearning1 is the requirement to engage instructors / teachers / professors with: • recognized qualifications in the subject area; • teaching experience at the relevant level (e.g., secondary or higher education); • relevant work experience and/or current knowledge in the field; and • appropriate skills to teach online. The College must endeavor to recruit and select faculty that meet these quality requirements, and, at a minimum, provide orientation to the specific use of ICT at the College. In addition, some new faculty may need training in the fundamentals of teaching and assessment of learning. The management of faculty is made more complex by the preponderance of part-time adjunct faculty who may be located literally anywhere in the world. eFaculty certification and CPD As stated earlier, not all content area experts have experience as teachers and few have experience as online educators. Additionally, eLearning tools and approaches change very rapidly as innovations emerge. Therefore, it is necessary to provide CPD to faculty to address skills gaps and improve service to learning clients. The College, through Centre for eLearning Excellence (CeLEx) is developing an eFaculty certification process incorporating training in the basics of eLearning and instructional design. In future, all eFaculty should have the eFaculty certificate, ideally before they begin to work at the College. That certificate should reflect a deliberate choice of competencies for online teaching in the cultural, educational and technological context of the Arab World. 1 Open eQuality Learning Standards available online at www.eife-l.org/publications/quality/oeqls/intro ( 237 ) Learning innovations At one time eLearning was an innovation, and to many, it still is. However, as it evolves, it incorporates ideas and approaches from research in, for example, ICT, learning, assessment of learning, lifelong learning. Among the innovations under study at eTQM is the ePortfolio – a tool for • assessing student learning through self-assessment, peer and instructor assessment; • demonstrating or showcasing competencies of learners, i.e., students, faculty, and training clients; • quality assurance in both individual learning and eLearning products; • communications and community building On one hand, a standards-based ePortfolio is a digital tool for eFaculty to demonstrate acquired competencies and target required competencies, first for basic teaching and second to facilitate online learning. The QA process inherent in the ePortfolio process is to: 1. reflect on learning experiences – both formal and informal – to identify the skills and knowledge acquired 2. assess oneself against a stated set of standards; e.g., required competencies for online teaching; 3. provide the digital evidence to support claims of competence; and 4. generate a showcase of acquired skills and a gap analysis for targeted CPD. On the other hand, competencies become the stated learning objectives of eFaculty training. This project directly relates, then, to the study of ePortfolio implementation at eTQM College (Appendix A). eLearning leadership and services Finally, this project is intended to demonstrate a credible, professional and integrated approach to eFaculty recruitment and selection, orientation and training, certification and professional development. This is not just for eTQM College, but for the Middle East and North African (MENA) region where eLearning is relatively new and extremely important as a means of increasing access to education, improving quality of life for large undereducated populations, and contributing to regional economic development. Developing a system and a service for assuring the quality of eFaculty stands alone and simultaneously contributes, with projected systems and services for assuring the quality of instructional design and other key elements of eLearning, to an overall system and a service for eLearning Quality Assurance for MENA, promoted through the Middle East Council for eLearning Quality (MECeLQ). The rationale for this project, then, is the achievement of the goals of the eLearning Unit. Starting point At eTQM College, two documents guide this case study. In the first, The Faculty Handbook, generally speaking,2 faculty are expected to: 1) Attend all unit, department and college meetings, commencements and convocations. 2) Serve on unit, department and College committees and councils. 3) Assist in carrying out the programs of the unit they are associated to. 4) Cooperate fully with College academic administrative in promoting all the interests of the e-TQM College. 5) Contribute to curriculum design, development and review. 6) Participate in the design and development of online courses. 7) Be involved in teaching/ tutoring courses appropriate to their expertise. 8) Participate in research activities. 2 ( 238 ) eTQM College Faculty Handbook, page 43. 9) Be involved in community services within and outside the College. 10) Maintain the highest standards of conduct. 11) Participate in learner academic advising More specifically, in the course, Basics of Instruction Online developed by eTQM College, the specific roles of eFaculty are listed as: 1. facilitator for content, learning and process 2. advisor/counselor 3. assessor (formative and summative) 4. technologist 5. resource provider 6. manager/administrator 7. designer 8. co-learner 9. researcher This project is intended to (1) isolate the specific online function from the general faculty roles and, at the same time, (2) enhance all of the specific eFaculty roles at eTQM College Environmental scan – competencies and best practices The first step in this project was to scan the online environment for established sets of competencies for faculty working with learners online. The following search terms and synonyms were used. • electronic (e) learning - online, virtual, distance, distributed, flexible, blended • learning - teaching, instructing, training • faculty - teacher, instructor, professor, trainer • the context the College: higher education, university, college, postsecondary education and training • competencies - skills, skill standards, standards The search resulted in some recent research in the field, a number of sets of competencies, and a number of approaches to QA for faculty in general, adjunct faculty and eFaculty in particular. It is important to note that every effort was made to be inclusive and thorough; however, we make no claim to be fully inclusive of all that exists about eFaculty competencies. The second step was an environmental scan of the development of 'competence lists' for teaching and/or hiring online faculty/mentors/coaches/instructors/teachers in Canada - specifically skills and knowledge (from entry level to advanced) required to be an effective elearning facilitator. Representatives from elearning institutions/initiatives in Canada were asked if they had developed specific guidelines/lists in this area. In BC this included the University of British Columbia, Simon Fraser University, Thompson Rivers University, Royal Roads University, Knowplace and BC Campus. Other institutions with elearning programs across Canada were also contacted: the University of Calgary, the University of Western Ontario, the University of Toronto, Acadia University, St. Francis Xavier University, Cape Breton/Memorial University, the University of New Brunswick and Mount St. Vincent University. The result was that none of the respondents had developed specific guidelines. In conclusion, eTQM College is not the first to realize that, in addition to the general roles of faculty, there are specific roles, and associated competencies, for faculty teaching online, i.e., for eFaculty (Lee and Hirumi, 2004; Luck and McQuiggan, 2006; Smith, 2005). We are not the first to implement the use of ePortfolios for focusing faculty ( 239 ) development and demonstrating competence (Barker, 2003, 2005,2006; Barrett, ; many schools of education require that student teachers create teaching portfolios, and many universities require faculty to produce achievement portfolios for advancement. We are not the first to believe that eFaculty, especially part-time or adjunct faculty, should be well-trained and certified for quality assurance purposes (Collom, Dallas, Jong and Obexer, 2002; Adams and Dority, 2005; SixlDaniell, Williams and Wong, 2006). However, we may be the first to combine these three issues into one project. In doing so, we are building on the best practices in each area. Best practices in eFaculty development From our scan and review of the resultant literature, we have identified some of the best practices in eFaculty training and professional development for application at eTQM College. In this, we were assisted by those who studied the issue of eFaculty competencies before us. In 2004, Lee and Hirumi conducted an extensive literature review to analyze essential skills and knowledge for teaching online. They concluded that there were six essential skills and sixteen outputs for performing these skills. Perhaps more important are the “factors that may affect the essential skills of successful online distance educators in higher education” – 1. The supporting system of the institution, i.e., the better the supporting system, the less essential skills those online educators need. 2. Delivery methods of the online courses, i.e., essential skills differ for completely online versus blended courses. 3. Learning outcomes of online instruction, i.e., courses with higher thinking skills will be different from those with fundamental operation skills. 4. Instructional approach and epistemological beliefs, i.e., different approaches and beliefs affect the skills required From this we conclude that an eFaculty member (1) comes to the online environment with pre-conceived beliefs and approaches, and (2) is not the only component in the quality of online learning. As well, Lee and Hirumi (2004) addressed the ways in which to determine the suitability of eFaculty. First, they examined selfassessment tools and guidelines for using them.3 Secondly, they examined alternative ways to determine suitability by: 1. professional teacher organizations, e.g., National Board for Professional Teaching Standards, which results in a “relatively credible” assessment coming from an independent source but which takes considerable time and effort and may not be practicable for larger organizations; 2. assessment centres, using employment assessment materials rather than teacher materials, with the same strengths and weaknesses as professional organizations; 3. checklists, best practices and benchmarks from creditable organizations which may provide useful guidelines for general assessment purposes; 4. a good mentor in the same field 3 Lee and Hirumi (2004), p. 537, accessed online, August 2007 at http://www.eric.ed.gov/ERICWebPortal/custom/portlet s/recordDetails/detailmini.jsp?_nfpb=true&_&ERICEx tSearch_SearchValue_0=ED485021&ERICExtSearch_ SearchType_0=eric_accno&accno=ED485021 ( 240 ) From this we conclude that eFaculty may arrive with relevant professional certification; however, in the absence of that, and for comparability, we will utilize the checklist, best practices and benchmarks, not only as guidelines, but as the basis for standards. From a different perspective, Luck and McQuiggan (2006) researched the question of what aspects of online teaching did faculty feel they needed assistance with. Faculty asked, in order of importance, for training and/or assistance with: • regarding course design and development: o choosing appropriate technologies to enhance their online course o converting course materials for online use o creating video clips o determining ways to assess student progress in an online course o adapting traditional lecture material to an online environment o creating audio clips o designing and developing attractive Websites • regarding course delivery: o facilitating online discussion forums o building and enhancing professor/student relationships in the online classroom o facilitation Web conferencing sessions o increasing interactions in an online course o managing their online teaching workload • regarding administrative issues o making their online courses available to students at other campus locations. From this we conclude that there is a mix of skills gaps identified by eFaculty themselves. General competencies for faculty The online environmental scan revealed sets of general Faculty competencies, within which there were teaching and technologyspecific competencies, presented here in no particular order. Instructor Competencies4 (2003) • produced by the International Board of Standards for Training, Performance and Instruction (IBSTPI) in North America; • intended for professional instructors and trainers; • comprised of 17 competencies in five categories – professional foundations, planning and preparation, instructional methods and strategies, assessment and evaluation, management Skills Checklist: Criteria related to Teaching, Research, and Service to the University Community and Professional Discipline, Leadership and Administration 5 (undated), produced by UNSW in Australia as a part of a skills checklist for all staff at the university, and intended for continuing professional development purposes, with four selfassessment competency levels to choose from: (1) like using and am good at; (2) like using but need to develop; (3) dislike using but am good at; and (4) dislike using and have little or no skill. These may be a useful way for eFaculty to conduct self-assessment in the ePortfolio environment. 4 IBSTPE (2003), accessed online, August 2007, at http://www.ibstpi.org/Competencies/instructor_compet encies.htm 5 Accessed online, August 2007, at www.hr.unsw.edu.au/osds/pdfdocs/skills%20checklist. pdf ( 241 ) 9. Computer Network Knowledge Applicable to your School System 10. File Management & Windows Explorer Skills 11. Downloading Software From the Web (Knowledge including eBooks) 12. Installing Computer Software onto a Computer System 13. WebCT or Blackboard Teaching Skills 14. Videoconferencing skills 15. Computer-Related Storage Devices (Knowledge: disks, CDs, USB drives, zip disks, DVDs, etc.) 16. Scanner Knowledge 17. Knowledge of PDAs 18. Deep Web Knowledge 19. Educational Copyright Knowledge 20. Computer Security Knowledge Technical competencies for faculty Our environmental scan revealed two types of competencies associated with technologies, i.e., 1. standards for teachers using technology in general, and 2. basic technology skills for teachers ISTE National Education Technology Standards (NETS) and Performance Indicators for Teachers (2000) • produced by the International Society for Technology in Education in North America; • intended for classroom teachers, but with applicability in other teaching environments; • focused on using technology appropriately in teaching and in all areas of professional practice; • comprised of six standards with associated performance indicators (Appendix B) in the areas of technology operations and concepts; planning and designing learning environments and experiences; teaching, learning and curriculum; assessment and evaluation; productivity and professional practice; and social, ethical, legal and human issues According to Turner (2005), all educators should have the following 20 basic technology skills:6 1. Word Processing Skills 2. Spreadsheets Skills 3. Database Skills 4. Electronic Presentation Skills 5. Web Navigation Skills 6. Web Site Design Skills 7. E-Mail Management Skills 8. Digital Cameras These are competencies for which it is relatively easy to create evidence of competence. Skills and competencies for eFaculty The online environmental scan revealed several “sets” of eFaculty-related competencies, presented here in no particular order. Standards for Quality Online Teaching7 (August 2006) • produced in the United States of America (USA) by the Educational Technology Cooperative of the Southern Regional Education Board (SREB) in Atlanta; • intended for teachers in primary and secondary education but with applicability to higher education; • focused on traditional school-based students; 7 6 Accessed online, August 2007, at http://thejournal.com/the/printarticle/?id=17325 SREB (2006), accessed online, August 2007, at http://www.sreb.org/programs/EdTech/pubs/PDF/Stan dardsQualityOnlineTeaching.asp ( 242 ) • 8 e-Learning Competencies (2001) • produced in the USA by the American Society for Training and Development (ASTD) for the training industry; • intended for Human Resource Development (HRD) professionals who plan for, select, produce and undertake eTraining; • focused on adult and workplace training and Continuing Professional Development (CPD); • comprised of 31 competencies in four categories – General Competencies, Management Competencies, Distribution Method Competencies; and Presentation Method Competencies The Teacher/Trainer eLearning Competency Framework Skillscheck9 (2006) • • • 8 • comprised of 11 standards with indicators in three categories – Academic Preparation; Content Knowledge, Skills and Temperament for Instructional Technology; and Online Teaching and Learning Methodology, Management, Knowledge, Skills and Delivery produced in the European Union by the European Institute for eLearning (EIfEL); intended for teachers, trainers, mentors who are not considered to be professional educators but who are involved in helping others to learn on an occasional or part-time basis; focused on learners in non-formal environments such as the workplace; ASTD (2001), accessed online, August 2007, at http://www.learningcircuits.org/2001/mar2001/compet encies.html 9 EIfEL (2006), accessed online, August 2007, at http://www.eifel.org/publications/competencies/ttskillscheck/view comprised of 47 competencies with related sub-competencies in six key areas – Preparing the Learning Event, Running a Learning Event, Supporting Learners, Assessing Learner Progress, Promoting Accessibility for Learners, and Evaluating Learning Programs Essential skills of a successful online distance educator in higher education,10 • resulting from a review and synthesis of the literature in the field by Lee and Hirumi (2004); • comprised of six essential skills (interaction, management, organization / instructional design, technology, content knowledge, teamwork skills) and sixteen outputs for performing those skills (Appendix C). Competencies for online teaching, resulting from a review and synthesis of the literature in the field by Spector and de la Teja (2001): • focused on the moderating function of online teaching • comprised of seven competencies divided between the synchronous and asynchronous activities of the online moderator Core competencies for the distance education professional, produced by Dooley and Lindner (2001): • intended for adult educators in the agricultural industry; • comprised of six core competencies (adult learning theory, technological knowledge, instructional design, communication skills, graphic design, 10 Lee and Hirumi (2004), accessed online, August 2007 at http://www.eric.ed.gov/ERICWebPortal/custom/portlet s/recordDetails/detailmini.jsp?_nfpb=true&_&ERICEx tSearch_SearchValue_0=ED485021&ERICExtSearch_ SearchType_0=eric_accno&accno=ED485021 ( 243 ) • and administrative issues) with associated “competency-based behavioural anchors” (Appendix D) which serve as guide in the creation of digital evidence Fifty-One Competencies for Online Instruction (Smith, 2005); • compiled for Western International University, based on the benchmarks for excellence recommended by the Institute for Higher Education Policy in the US, and drawn from only 5 or 6 sources; • intended for online instructors as a checklist; • comprised of 51 competencies presented in no particular order but noting whether the competency would be of primary importance before, during and/or after the course. Adapt (Academic Development and Professional Training) framework for teaching online: • developed at Griffiths University in Australia in 2002 • focused on university faculty; • intended to assist with selection, recruitment and CPD for faculty; • comprised of four areas (content items and creation; communication and collaboration; assessment; and administration) and self-assessed as being in one of three development levels: surviving, consolidating and enhancing practice, and exploring and experimenting Competencies for Online Instructors (Shank, 2005): • compiled for Learning Peaks, in recognition of the fact that instructors’ role in learner retention and achievement; • intended for online instructors at all levels of education; comprised of five competency areas (administrative, design, facilitation, evaluation and technical) with associated indicators (Appendix E) At U21 Global (Sixl-Danielle, Wong and Williams; 2005), all adjunct faculty are required to complete an online training program covering online teaching in general and online skills in particular, including how to: • teach and communicate effectively online • navigate the U21G Learning Management System • work effectively in a multicultural learning environment • establish teams and team threaded discussions • use the problem-based learning methodology effectively • participate with other adjuncts and with full time faculty members in an online community of practices addressing issues related to online teaching The training program leads to certification required by and recognized by U21 Global, a consortium of 21 leading universities worldwide. The Online Teacher: Summary of Skills and Attributes (2001), 11 • produced for the Department of Education and Training in New South Wales Australia by Kemshall-Bell as a result of research with online teachers; • comprised of key skills in 5 competency areas (relating to the learner in an online environment; managing the online learning 11 Available online http://cyberteacher.onestop.net/final%20report.pdf ( 244 ) environment; communicating effectively online; using online learning tools; and using effective online teaching methods) with associated skills and indicators 5. Two sets of competence standards that are alluded to but which are not available online are (1) those used by U21Global in the certification of faculty for that university consortium and (2) those developed by IBSTPI which are sold in book format. 6. 7. eFaculty Competencies for eTQM College 8. Rather than arbitrarily choose one set of eFaculty competencies and/or develop a new one, the process followed was to generate and utilize a set of selection criteria. On the basis of those criteria, then, a set of eFaculty competencies was identified as suitable for potential application at eTQM College. Selection criteria The process of implementing a set of eFaculty competencies could be to either (1) adopt an existing set or (2) adapt one or more sets. To make a choice, the following criteria were taken into account. 1. Higher education context – the competencies do not have to be specific to HE but must be applicable to HE. 2. Cultural context – the competencies must take into account the values and attributes of the Arab world, and the use of English in the MENA region. 3. Educational context – the competencies must account for the historical development and current status of education and training in the Arab World. 4. Technological context – the competencies must take into account current and emerging ICT tools and 9. innovations while recognizing the limitations associated with the goal of universal access. Credibility – the competencies must have been developed in a transparent and professional fashion, with the authors identified. Currency – the competencies must be recent, reflecting innovations and emerging best practices. Completeness – including all elements of the eFaculty function – outputs, processes and practices, inputs and a feedback loop (systems-based). Customer-focus (TQM) – developed and presented with a focus on the learner, the learning customer or client. Expediency – easily accessible, immediately-applicable, and copyright free Selected competence standards On the basis of these criteria, one existing set of standards with competencies and indicators appears to be suitable for use at eTQM College. Standards for Quality Online Teaching have been produced by the Southern Regional Education Board (SREB), Educational Technology Cooperative, in Atlanta, Georgia in 2006. According to SREB, “the standards for quality online teaching in this report were developed by knowledgeable, experienced resource persons from K-12 and postsecondary education, drawn from national and regional organizations, SREB state departments of education, and colleges and universities. Through extensive collaboration and sharing with SREB staff over many months, their work culminated in specific standards that SREB states can use to define and implement quality online teaching. Through broad acceptance of these standards, SREB states will be able to provide more students with the courses they need, regardless of where ( 245 ) students and teachers reside. These standards have been supported by practice over time, as well as substantiated by research. In fact, research at both the K-12 and postsecondary levels is creating a growing body of evidence that quality online teaching is not only as good as traditional teaching — in many ways it can be superior.” The complete set of standards is found in Appendix F. Proposed eFaculty Competencies for eTQM College learners learn in specific subject areas; and 1.1.5. continues to update academic knowledge and skills 2. Content Knowledge, Skills and Temperament for Instructional Technology 2.1. Standard: An eFaculty member has the prerequisite technology skills to teach online Indicators: An eFaculty member: The following proposed eFaculty competencies are commended for adoption at eTQM College having been adapted from the SREB standards by (1) substituting “an eFaculty member” for “the teacher”, (2) substituting “learner” for “student”, and (3) using a numbering scheme to facilitate discussion. The competencies are presented here for discussion, potential modification and affirmation by the faculty and administration at eTQM College in 2007. Readers are asked to (1) apply the selection criteria and (2) consider what should be added, removed or modified. 1. Academic Preparation 1.1. Standard: An eFaculty member has necessary and appropriate professional certification Indicators: An eFaculty member: 1.1.1. has academic credentials in the field in which he or she is teaching 1.1.2. provides evidence that he or she has credentials in the field of study to be taught 1.1.3. knows the content of the subject to be taught and understands how to teach the content to learners 1.1.4. facilitates the construction of knowledge through an understanding of how ( 246 ) 2.1.1. demonstrates the ability to effectively use word-processing, spreadsheet and presentation software 2.1.2. demonstrates effective use of Internet browsers, e-mail applications and appropriate online etiquette 2.1.3. demonstrates the ability to modify and add content and assessment, using an online Learning Management System (LMS) 2.1.4. incorporates multimedia and visual resources into an online module 2.1.5. utilizes synchronous and asynchronous tools (e.g., discussion boards, chat tools, electronic whiteboards) effectively 2.1.6. troubleshoots typical software and hardware problems 2.1.7. demonstrates the ability to effectively use and incorporate subject-specific and developmentally appropriate software in an online learning module; and 2.1.8. demonstrates growth in technology knowledge and skills in order to stay current with emerging technologies 3. Online Teaching and Learning Methodology, Management,, Knowledge, Sills and Delivery 3.1. Standard: an eFaculty member has necessary and appropriate professional certification Indicators: An eFaculty member: 3.1.1. demonstrates effective strategies and techniques that actively engage learners in the learning process (e.g., team problem-solving, in-class writing, analysis, synthesis and evaluation instead of passive lectures) 3.1.2. facilitates and monitors appropriate interaction among learners 3.1.3. builds and maintains a community of learners by creating a relationship of trust, demonstrating effective facilitation skills, establishing consistent and reliable expectations, and supporting and encouraging independence and creativity 3.1.4. promotes learning through group interaction 3.1.5. leads online instruction groups that are goal-oriented, focused, project-based and inquiry-oriented 3.1.6. demonstrates knowledge and responds appropriately to the cultural background and learning needs of nonnative English speakers 3.1.7. differentiates instruction based on learners’ learning styles and needs and assists learners in assimilating information to gain ( 247 ) understanding and knowledge; and 3.1.8. demonstrates growth in teaching strategies in order to benefit from current research and practice 3.2. Standard: An eFaculty member provides online leadership in a manner that promotes learner success through regular feedback, prompt response and clear expectations Indicators: An eFaculty member: 3.2.1. consistently models effective communication skills and maintains records of applicable communications with learners 3.2.2. encourages interaction and cooperation among learners, encourages active learning, provides prompt feedback, communicates high expectations, and respects diverse talents and learning styles 3.2.3. persists, in a consistent and reasonable manner, until learners are successful 3.2.4. establishes and maintains ongoing and frequent teacherlearner interaction, learner-learner interaction and teacher-parent interaction 3.2.5. provides an online syllabus that details the terms of class interaction for both teacher and learners, defines clear expectations for both teacher and learners, defines the grading criteria, establishes inappropriate behavior criteria for both teacher and learners, and explains the course organization to learners 3.2.6. provides a syllabus with objectives, concepts and learning outcomes in a clearly written, concise format 3.2.7. uses learner data to inform instruction, guides and monitors learners’ management of their time, monitors learner progress with available tools and develops an intervention plan for unsuccessful learners 3.2.8. provides timely, constructive feedback to learners about assignments and questions; and 3.2.9. gives learners clear expectations about teacher response time 3.3. Standard: An eFaculty member models, guides and encourages legal, ethical, safe and healthy behavior related to technology use Indicators: An eFaculty member: 3.3.1. facilitates learner investigations of the legal and ethical issues related to technology and society 3.3.2. establishes standards for learner behavior that are designed to ensure academic integrity and appropriate uses of the Internet and written communication 3.3.3. identifies the risks of academic dishonesty for learners 3.3.4. demonstrates an awareness of how the use of technology may impact learner testing performance ( 248 ) 3.3.5. uses course content that complies with intellectual property rights policies and fair use standards 3.3.6. provides learners with an understanding of the importance of Acceptable Use Policies (AUP) 3.3.7. demonstrates knowledge of resources and techniques for dealing with issues arising from inappropriate use of electronically accessed data or information; and 3.3.8. informs learners of their right to privacy and the conditions under which their names or online submissions may be shared with others 3.4. Standard: An eFaculty member has experienced online learning from the perspective of a learner Indicators: An eFaculty member: 3.4.1. applies experiences as an online learner to develop and implement successful strategies for online teaching; 3.4.2. demonstrates the ability to anticipate challenges and problems in the online classroom; and 3.4.3. demonstrates an understanding of the perspective of the online learner through appropriate responsiveness and a supportive attitude toward learners 3.5. Standard: An eFaculty member understands and is responsive to learners with special needs in the online classroom. Indicators: An eFaculty member: 3.5.1. understands that learners have varied talents and skills and uses appropriate strategies designed to include all learners 3.5.2. provides activities, modified as necessary, that are relevant to the needs of all learners 3.5.3. adapts and adjusts instruction to create multiple paths to learning objectives 3.5.4. encourages collaboration and interaction among all learners 3.5.5. exhibits the ability to assess learner knowledge and instruction in a variety of ways; and 3.5.6. provides learner-centered lessons and activities that are based on concepts of active learning and that are connected to real-world applications 3.6. Standard: An eFaculty member demonstrates competencies in creating and implementing assessments in online learning environments in ways that assure validity and reliability of instruments and procedures. Indicators: An eFaculty member: 3.6.1. creates or selects fair, adequate and appropriate assessment instruments to measure online learning that reflect sufficient content validity (i.e., that adequately cover the content they are designed to measure), reliability and consistency over time; and 3.6.2. implements online assessment measures and materials in ways ( 249 ) that instrument reliability ensure validity and 3.7. Standard: An eFaculty member develops and delivers assessments, projects and assignments that meet standardsbased learning goals and assesses learning progress by measuring learner achievement of learning goals. Indicators: An eFaculty member: 3.7.1. continually reviews all materials and Web resources for their alignment with course objectives and state and local standards and for their appropriateness 3.7.2. creates assignments, projects and assessments that are aligned with learners’ different visual, auditory and hands-on ways of learning 3.7.3. includes authentic assessment (i.e., the opportunity to demonstrate understanding of acquired knowledge and skills as opposed to testing isolated skills or retained facts) as part of the evaluation process 3.7.4. provides continuous evaluation of learners to include pre- and post-testing and learner input throughout the course; and 3.7.5. demonstrates an understanding of the relationships between and among the assignments, assessments and standards-based learning goals 3.8. Standard: An eFaculty member demonstrates competencies in using data and findings from assessments and other data sources to modify instructional methods and content and to guide learner learning. 3.8.1. assesses each learner’s background and content knowledge and uses these data to plan instruction 3.8.2. reviews learner responses to test items to identify issues related to test validity or instructional effectiveness 3.8.3. uses observational data (e.g., tracking data in electronic courses, Web logs, email) to monitor course progress and effectiveness; and 3.8.4. creates opportunities for selfreflection or assessment of teaching effectiveness within the online environment (e.g., classroom assessment techniques, teacher evaluations, teacher peer reviews) 3.9. Standard: An eFaculty member demonstrates frequent and effective strategies that enable both teacher and learners to complete self- and preassessments. Indicators: An eFaculty member: 3.9.1. employs ways to assess learner readiness for course content and method of delivery 3.9.2. employs ways for learners to effectively evaluate and assess their own readiness for course content and method of delivery 3.9.3. understands that learner success (e.g., grade, level of participation, mastery of content, completion percentage) is an important measure of teaching and course success; and 3.9.4. provides opportunities for learner self-assessment within courses These standards and indictors may or may not imply a full set of eFaculty competencies. Implementation Strategy The rationale behind this project is that the identification of relevant and important eFaculty competencies has utility in: • Recruiting and selecting faculty to teach in the online or blended environment; • Assisting eFaculty to showcase their strengths and accomplishments; • Identifying eFaculty strengths and conduct skills gap analysis for efficient training and CPD; • Forming the intended learning outcomes for eFaculty training courses; • Setting standards for eFaculty certification Therefore, the eFaculty competencies identified through this project will be used, as per the ePortfolio implementation strategy in Appendix A, to: 1. guide the development of intended learning outcomes for the existing and emerging eFaculty training courses; 2. assess the quality of eLearning directed at eFaculty CPD, i.e., the degree to which eFaculty can reasonably be expected to acquire the required competencies; 3. populate the ePortfolio tool as the competence standards eFaculty will be assessed against in the training and certification process What remains, then, is to: ( 250 ) • • • • work with faculty and administration at eTQM College to affirm the eFaculty competencies; establish indicators of competence from “none”, through “developing”, to “expert”; develop and pilot the self-assessment ePortfolio tool; establish what would constitute digital evidence, and make it possible to create appropriate digital evidence to meet established international eLearning quality standards. 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Proceedings 20th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, pp541-551. Adelaide, 7-10 December: ASCILITE. Available at: http://www.ascilite.org.au/conferences/adelai de03/docs/pdf/541.pdf Varvel, Virgil, Online Instructor Competencies, Pointers and Clickers, Vol. 7 (6) 2006. Available at: http://www.ion.uillinois.edu/resources/pointersclickers/ 2006_11/CompPointer.pdf ( 254 ) Appendix A ePortfolio Strategy for eTQM College Dr. Kathryn Chang Barker e-Portfolio: a digital tool used by both individuals and organizations to demonstrate competencies – acquired learning – with supporting digital evidence. Development and use of an e-Portfolio involves: Tools to create both a digital archive and a purpose driven presentation; Multi-purpose tools within a Virtual Learning Environments Both processes (learning) and product; Meeting international quality standards. There are basically three types of e-Portfolios, with many subsets: standards-based e-Portfolios demonstration e-Portfolios social networking e-Portfolios Ideally, we should find a tool or e-Portfolio service that allows for all three. All the following uses of e-Portfolio are inter-related in some fashion. It is my professional opinion that the e-Portfolio is, in fact, e-Learning at it’s finest. Three uses of Standards-based e-Portfolios Standard-based for assessment of learning At eTQM, we would use a standards-based ePortfolio for assessment of learning (academic and continuing education courses) for students, faculty as learners, and other learning clients. The associated strategy involves: describing all learning objects, modules, courses and programs in terms of intended learning outcomes, i.e., competencies that are observable and demonstrable; developing e-Portfolio standards frameworks and marking rubrics for each and all courses, i.e., embedding the intended learning outcomes as learning requirements or standards in the ePortfolio tool, with associated marking rubrics; providing a personal e-Portfolio – an online, digital repository – to all students which belongs to them and can form the basis of a lifelong learning portfolio; training learners (and faculty as learners) to demonstrate their competencies by attaching digital artifacts (papers, hyperlinks to projects, video and audio demonstrations) for each and all learning standards; training instructors (and learners, for selfassessment) to assess the digital evidence against the learning standards using marking rubrics; assisting incoming students to create e-Portfolios of acquired competencies for, if desired, advanced placement and/or continuing professional development; ensuring that students (and faculty as trainees) transfer the course competencies to their personal e-Portfolios In summary, the associated purposes are: increasing use of learning technologies appropriate and reflective learning processes authentic and self-assessment of learning learning and practicing of important ICT skills adding to one’s personal e-Portfolio of acquired competencies This is a form of quality assurance for teaching and learning at eTQM. The learning acquired by students from each learning object, module, course and/or program should be migrated to the individual’s personal e-Portfolio of acquired competences. This can then be used by them for skills gap analysis. The cumulative learning of all students in a course can be used to assess the quality of the module or course; and the cumulative quality of the courses can be used to demonstrate, in part, the quality of the College. This same e-Portfolio approach can be used to assess incoming students for advanced placement/standing. Prior learning credit can be ( 255 ) awarded to students who can demonstrate, via an e-Portfolio, the competencies they have acquired from previous study or work experience. Standard-based e-Portfolio for QA of eLearning at eTQM In a second and related way, the standards-based e-Portfolio can be used for quality assurance for learning objects, courses, programs and services. Quality standards form the requirements side of the e-Portfolio; digital evidence is provided by products and services under review to demonstrate the degree to which they meet each and all relevant standards. The associated strategy involves: developing comprehensive, consensus-based quality standards for each and all e-Learning products and services developed and/or purchased by eTQM populating an e-Portfolio tool with the standards, as requirements using the e-Portfolio tool as a design rubric for new products and services using the e-Portfolio tool as an evaluation tool for potential purchases (to be completed by vendors) using the e-Portfolio tool as a quality assessment tool for existing e-Learning products and services using the e-Portfolio tool for marketing eTQM eLearning products and services continuously monitoring usage, measuring impact and making improvements. This use of the e-Portfolio provides simple, transparent, transparent and total quality management for eTQM e-Learning products and services. This same process will be used in the selection of: papers for presentation at the annual forum submissions for publication in the e-Journal In addition, this process will subsequently be used by the Centre of Excellence in, e.g.,. demonstrating and managing Centre products and services assessing e-Learning products and services for the quality mark assessing e-Learning products and services for the quality award Ultimately, the standards-based e-Portfolio will be used by the e-Learning Unit to manage and demonstrate KPIs in an iterative and transparent fashion. Standard-based e-Portfolio for Human Capital Management In a third manner, associated with personal rather than organizational e-Portfolios, the standardsbased e-Portfolio can be used by employers for human capital management. Instead of intended learning outcomes, employers will develop intended or required competencies with associated skill levels. The potential employees (e.g., College graduates) can demonstrate what they know and can do, with digital evidence. Thus, at eTQM, all students should graduate with their personal e-Portfolio of acquired competences, to be used for employment, career development and lifelong learning. As well, all faculty and staff should also have an e-Portfolio to manage continuing professional development. As a long-term goal, the HCM approach could be adopted by eTQM, and we would be a total e-Portfolio / e-Learning college. The standards-based ePortfolio is the most common, and many tools are available. An important related issue is to provide secure, private, ongoing ePortfolio storage – i.e., digital storage space. Demonstration e-Portfolio Demonstration portfolios are commonly used, e.g., by artists and others who market products and services. Digitizing the portfolio makes it into an e-Portfolio of goods on offer, with associated samples, examples and quality criteria. At eTQM, the e-Learning Unit would use a use such an e-Portfolio tool to: Manage and share e-Learning research and resources; Manage and promote eTQM e-Learning competencies; Research management and reporting Similarly, the e-Learning Centre of Excellence would use the Demonstration e-Portfolio to manage and promote: ( 256 ) e-Learning Continuing Education (LLL) services; client continuing professional development; project management and reporting; the e-Learning e-Journal and e-Newsletters Indeed, a very viable business for the Centre of Excellence in e-Learning will be training and ePortfolio development services. The associated strategy involves: Selecting and installing an e-Portfolio tool that includes both a digital archive function and a purpose-driven presentation function; Creating a digital archive (database) of e-Learning research and resources, e.g., case studies, best practices, events Creating a digital archive of e-TQM e-Learning competencies, i.e., e-Faculty, courses and services Creating a digital archive of Generating purpose-driven presentations for newsletters, clients, and special events; Continuous updating and active, assigned participation by College personnel; Monitoring usage, measuring impact and making improvements. In addition to artist e-Portfolios, other examples of demonstration e-Portfolio are personal home pages, digital storytelling and scrap booking, and lifelong learning e-Portfolios. Social networking e-Portfolio Communicating is the basis of social networking; communicating to develop partnerships, collaborate on research, seek advice from colleagues, initiate teams and groups, and develop virtual communities. The social networking e-Portfolio performs these functions digitally. At eTQM, the e-Learning Unit would use such an e-Portfolio tool to: Form the framework for an e-Learning portal; Develop an e-Faculty community at eTQM; Manage such boards as the e-Learning Advisory Board and editorial boards; Building organizations such as the Middle East eLearning Quality Association (hypothetical name) Organize forums and special events The associated strategy involves: Selecting and installing a social-networking ePortfolio tool that meets College security and privacy requirements; Populating the tool with opportunities to communicate – student to student, student to faculty, faculty to faculty, admin to students and faculty, board members with the College and each other, potential students and clients to the college and the Centre of e-Learning Excellence; Monitoring the usage, measuring impact and making improvements Examples of social networking software include MySpace, ELGG, and blogging tools. Implementing the e-Portfolio Strategy Implementation for Impact Overall, this proposed e-Portfolio strategy should be framed and undertaken as a research project to measure impact on, e.g., Student and faculty learning – both subject matter expertise and ICT skills Virtual community building and College reach Quality assurance of products and services e-Learning Unit Management effectiveness and efficiency Return on Investment And others to be discussed/determined Required Resources First and foremost, we need to select an ePortfolio tool or service that meets our three purposes, if possible. Secondly, we need expertise to: Install and continuously trouble-shoot an ePortfolio tool, and to provide ongoing technical support Train and mentor students and faculty with both assessment e-Portfolios and lifelong learning ePortfolios Provide e-Portfolio training workshops to outside clients Actively develop and manage the e-Portal – creating archives, presentations and communities ( 257 ) Finally, we need adequate digital storage that is secure and enduring. This can become a fee for service later on. ( 258 ) Appendix B National Education Technology Standards and Performance Indicators for Teachers (ISTE, 2000) All classroom teachers should be prepared to meet the following standards and performance indicators I. TECHNOLOGY OPERATIONS AND CONCEPTS Teachers demonstrate a sound understanding of technology operations and concepts. Teachers: demonstrate introductory knowledge, skills, and understanding of concepts related to technology (as described in the ISTE National Educational Technology Standards for Students). demonstrate continual growth in technology knowledge and skills to stay abreast of current and emerging technologies. II. PLANNING AND DESIGNING LEARNING ENVIRONMENTS AND EXPERIENCES Teachers plan and design effective learning environments and experiences supported by technology. Teachers: design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support the diverse needs of learners. apply current research on teaching and learning with technology when planning learning environments and experiences. identify and locate technology resources and evaluate them for accuracy and suitability. plan for the management of technology resources within the context of learning activities. plan strategies to manage student learning in a technology-enhanced environment III. TEACHING, LEARNING, AND THE CURRICULUM Teachers implement curriculum plans that include methods and strategies for applying technology to maximize student learning. Teachers: facilitate technology-enhanced experiences that address content standards and student technology standards. use technology to support learner-centered strategies that address the diverse needs of students. apply technology to develop students’ higher order skills and creativity. manage student learning activities in a technology-enhanced environment. IV. ASSESSMENT AND EVALUATION Teachers apply technology to facilitate a variety of effective assessment and evaluation strategies. Teachers: apply technology in assessing student learning of subject matter using a variety of assessment techniques. use technology resources to collect and analyze data, interpret results, and communicate findings to improve instructional practice and maximize student learning. apply multiple methods of evaluation to determine students’ appropriate use of technology resources for learning, communication, and productivity. V. PRODUCTIVITY AND PROFESSIONAL PRACTICE Teachers use technology to enhance their productivity and professional practice. Teachers: use technology resources to engage in ongoing professional development and lifelong learning. continually evaluate and reflect on professional practice to make informed decisions regarding the use of technology in support of student learning. apply technology to increase productivity. use technology to communicate and collaborate with peers, parents, and the larger community in order to nurture student learning. VI. SOCIAL, ETHICAL, LEGAL, AND HUMAN ISSUES ( 259 ) Teachers understand the social, ethical, legal, and human issues surrounding the use of technology in PK–12 schools and apply that understanding in practice. Teachers: model and teach legal and ethical practice related to technology use. apply technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities. identify and use technology resources that affirm diversity. promote safe and healthy use of technology resources. facilitate equitable access to technology resources for all students. ( 260 ) Appendix C Six Essential Skills of a Successful Online Distance Educator in Higher Education in order of Importance (Lee and Hirumi, 2004) 3.2 organize materials and activities clearly and well 3.3 identify students’ learning styles/needs 3.4 conduct instructional design effort 3.5 present materials and activities 3.6 provide a variety of learning activities 1. Interaction 1.1 guide and maintain interactive discussion 1.2 provide timely feedback 1.3 encourage peer learning 1.4 advise and counsel students 2. Management 2.1 monitor and evaluate student performance 2.2 facilitate presentation 2.3 introduce support services to students 3. Organization / instructional design 3.1 provide clear learning outcomes, objectives, and expectations 4. Technology 4.1 utilize technology in a competent manner 5. Content management 5.1 master in content area 6. Teamwork skills 6.1 collaborate with technical/support skills ( 261 ) Appendix D Core Competency Level Competency-Based Behavioral Anchors (Dooley and Linder, 2001) Adult Learning Theory Show someone how to do a literature review on student-centered learning Present a short workshop on the theory of andragogy Develop and deliver a student-centered training program that incorporates adult learner characteristics and student learning styles Technological Knowledge Show someone how to log onto a computer and search the Internet Show someone how to access and use Web course tools Show someone how to design and execute a Web-delivered course using Web course tools Instructional Design Use an ice-breaker or opening to gain attention Prepare a lesson plan Write measurable instructional objectives for a curricula that provides for student-centered learning Communication Skills Facilitate a videoconference Create virtual teams for discussion threads Design appropriate synchronous and asynchronous communications methods for delivering course materials at a distance Graphic Design Rely on technical experts to develop multimedia Show someone how to develop a PowerPoint presentation with graphics Show someone how to use animation, video streaming, and text to effectively deliver content Administrative Issues Rely on technical experts for scheduling and copyright clearance Identify and use available support services to plan and organize a course Determine fiscal, human, and technical needs to plan and implement a curricula entirely at a distance ( 262 ) Appendix E Competencies for Online Instructors (Shank, 2005) Administrative The primary goal is to assure smooth course operations and reduce instructor and learner overload. Provides an unambiguous roadmap through the instruction. Provides clear objectives, expectations, and policies. Posts course materials (syllabus, assignments, discussion topics, etc.) in advance so learners can plan. Conveys changes and updates. Assures that all learners are ‘on board' at the beginning of a course. Returns learner calls/emails quickly to allow learners to progress. Refers problems to appropriate sources and follows up to assure resolution Design The primary goal is to assure adequate learning outcomes and satisfaction. Plans activities that allow learners to attach personal meaning to content. Provides opportunities for hands-on practice and application. Balances design to help learners manage load. Helps learners assess their learning and attain personal learning goals. Incorporates social aspects to improve satisfaction, provide a realistic environment, present multiple viewpoints, and overcome anonymity. Assures materials are easy to use Facilitation The primary goal is to provide social benefits and enhance learning. Sets or facilitates setting of communication rules and group decision-making norms. Provides compelling opportunities for online discussion, negotiation, debate. Moderates discussion, contributes advanced content knowledge and insights, models desired methods of communication. Fosters sharing of knowledge, questions, and expertise. Contributes outside resources (online, printbased, others) and encourages learners to do as well. Responds to discussion postings adequately without ‘taking over.’ Provides acknowledgment of learner contributions. Moderates disagreements and group problems Evaluation The primary goal is to assure that learners know how they will be evaluated and help learners meet course objectives. Provides learners with clear grading criteria. Uses rubrics, grading criteria, or examples to help learners recognize expectations. Assists learners who are having problems completing the assignments. Allows learners to track assignment completion and impact on final grade. Quickly acknowledges receipt of assignments. Provides feedback and help with remediation, as needed. Contacts learners who have not completed assignments and helps them plan to complete assignments Technical The primary goal is to assure overcome barriers due to technical components. Becomes proficient with all technical systems used in the course. Helps learners troubleshoot technical systems. Refers problems to appropriate sources and follows up to assure resolution ( 263 ) ( 264 ) Appendix F Standartds for Quality Online Teaching (SREB, 2006) Academic Preparation Standard: The teacher meets the professional teaching standards established by a state licensing agency or the teacher has academic credentials in the field in which he or she is teaching. Indicators: The teacher: meets the state’s professional teaching standards or has academic credentials in the field in which he or she is teaching; provides evidence that he or she has credentials in the field of study to be taught; knows the content of the subject to be taught and understands how to teach the content to students; facilitates the construction of knowledge through an understanding of how students learn in specific subject areas; and continues to update academic knowledge and skills Content Knowledge, Skills and Temperament for Instructional Technology Standard: The teacher has the prerequisite technology skills to teach online. Indicators: The teacher: demonstrates the ability to effectively use wordprocessing, spreadsheet and presentation software; demonstrates effective use of Internet browsers, e-mail applications and appropriate online etiquette; demonstrates the ability to modify and add content and assessment, using an online Learning Management System (LMS); incorporates multimedia and visual resources into an online module; utilizes synchronous and asynchronous tools (e.g., discussion boards, chat tools, electronic whiteboards) effectively; troubleshoots typical software and hardware problems; demonstrates the ability to effectively use and incorporate subject-specific and developmentally appropriate software in an online learning module; and demonstrates growth in technology knowledge and skills in order to stay current with emerging technologies Online Teaching and Learning Methodology, Management, Knowledge, Skills and Delivery Standard: The teacher plans, designs and incorporates strategies to encourage active learning, interaction, participation and collaboration in the online environment. Indicators: The teacher: demonstrates effective strategies and techniques that actively engage students in the learning process (e.g., team problem-solving, in-class writing, analysis, synthesis and evaluation instead of passive lectures); facilitates and monitors appropriate interaction among students; builds and maintains a community of learners by creating a relationship of trust, demonstrating effective facilitation skills, establishing consistent and reliable expectations, and supporting and encouraging independence and creativity; promotes learning through group interaction; leads online instruction groups that are goaloriented, focused, project-based and inquiryoriented; demonstrates knowledge and responds appropriately to the cultural background and learning needs of non-native English speakers; differentiates instruction based on students’ learning styles and needs and assists students in assimilating information to gain understanding and knowledge; and demonstrates growth in teaching strategies in order to benefit from current research and practice Standard: The teacher provides online leadership in a manner that promotes student success ( 265 ) through regular feedback, prompt response and clear expectations. Indicators: The teacher: consistently models effective communication skills and maintains records of applicable communications with students; encourages interaction and cooperation among students, encourages active learning, provides prompt feedback, communicates high expectations, and respects diverse talents and learning styles; persists, in a consistent and reasonable manner, until students are successful; establishes and maintains ongoing and frequent teacher-student interaction, student-student interaction and teacher-parent interaction; provides an online syllabus that details the terms of class interaction for both teacher and students, defines clear expectations for both teacher and students, defines the grading criteria, establishes inappropriate behavior criteria for both teacher and students, and explains the course organization to students; provides a syllabus with objectives, concepts and learning outcomes in a clearly written, concise format; uses student data to inform instruction, guides and monitors students’ management of their time, monitors learner progress with available tools and develops an intervention plan for unsuccessful learners; provides timely, constructive feedback to students about assignments and questions; and gives students clear expectations about teacher response time Standard: The teacher models, guides and encourages legal, ethical, safe and healthy behavior related to technology use. Indicators: The teacher: facilitates student investigations of the legal and ethical issues related to technology and society; establishes standards for student behavior that are designed to ensure academic integrity and appropriate uses of the Internet and written communication; identifies the risks of academic dishonesty for students; demonstrates an awareness of how the use of technology may impact student testing performance; uses course content that complies with intellectual property rights policies and fair use standards; provides students with an understanding of the importance of Acceptable Use Policies (AUP); demonstrates knowledge of resources and techniques for dealing with issues arising from inappropriate use of electronically accessed data or information; and informs students of their right to privacy and the conditions under which their names or online submissions may be shared with others Standard: The teacher has experienced online learning from the perspective of a student. Indicators: The teacher: applies experiences as an online student to develop and implement successful strategies for online teaching; demonstrates the ability to anticipate challenges and problems in the online classroom; and demonstrates an understanding of the perspective of the online student through appropriate responsiveness and a supportive attitude toward students Standard: The teacher understands and is responsive to students with special needs in the online classroom. Indicators: The teacher: understands that students have varied talents and skills and uses appropriate strategies designed to include all students; provides activities, modified as necessary, that are relevant to the needs of all students; adapts and adjusts instruction to create multiple paths to learning objectives; encourages collaboration and interaction among all students; exhibits the ability to assess student knowledge and instruction in a variety of ways; and provides student-centered lessons and activities that are based on concepts of active learning and that are connected to real-world applications Standard: The teacher demonstrates competencies in creating and implementing assessments ( 266 ) in online learning environments in ways that assure validity and reliability of instruments and procedures. Indicators: The teacher: creates or selects fair, adequate and appropriate assessment instruments to measure online learning that reflect sufficient content validity (i.e., that adequately cover the content they are designed to measure), reliability and consistency over time; and implements online assessment measures and materials in ways that ensure instrument validity and reliability Standard: The teacher develops and delivers assessments, projects and assignments that meet standards-based learning goals and assesses learning progress by measuring student achievement of learning goals. Indicators: The teacher: continually reviews all materials and Web resources for their alignment with course objectives and state and local standards and for their appropriateness; creates assignments, projects and assessments that are aligned with students’ different visual, auditory and hands-on ways of learning; includes authentic assessment (i.e., the opportunity to demonstrate understanding of acquired knowledge and skills as opposed to testing isolated skills or retained facts) as part of the evaluation process; provides continuous evaluation of students to include pre- and post-testing and student input throughout the course; and demonstrates an understanding of the relationships between and among the assignments, assessments and standards-based learning goals Standard: The teacher demonstrates competencies in using data and findings from assessments and other data sources to modify instructional methods and content and to guide student learning. Indicators: The teacher: assesses each student’s background and content knowledge and uses these data to plan instruction; reviews student responses to test items to identify issues related to test validity or instructional effectiveness; uses observational data (e.g., tracking data in electronic courses, Web logs, e-mail) to monitor course progress and effectiveness; and creates opportunities for self-reflection or assessment of teaching effectiveness within the online environment (e.g., classroom assessment techniques, teacher evaluations, teacher peer reviews) Standard: The teacher demonstrates frequent and effective strategies that enable both teacher and students to complete self- and pre-assessments. Indicators: The teacher: employs ways to assess student readiness for course content and method of delivery; employs ways for students to effectively evaluate and assess their own readiness for course content and method of delivery; understands that student success (e.g., grade, level of participation, mastery of content, completion percentage) is an important measure of teaching and course success; and provides opportunities for student self-assessment within courses ( 267 ) Emirates’ eLearning Route Map: eLearning Policies and Implementation Strategy Leena Farook Emirates Airline Introduction The Emirates Group in 2002 was at the start of a dynamic and challenging expansion plan designed to maintain and enhance its position as one of the most successful players in the global aviation industry. Based in Dubai, United Arab Emirates, the Emirates Group consists of several organizations involved in various aspects of the travel industry, most notably, Emirates Airline and DNATA ground handling and travel agencies. The current number of employees stands at 29,000 with plans to grow to 50,000 by 2010. The workforce is multinational, with over 100 nationalities employed at a current 99 cities in 62 countries worldwide. The Emirates Group has recently made aviation history by investing $34.5 billion in new aircraft, underlining its commitment to the future. Emirates' aircraft fleet now stands at 112 with 245 planes on order. The airline is the largest Airbus A380 customer with 58 to be delivered. Concurrently with an Emirates fleet enlargement, there is a building programme being carried out at the Dubai International Airport with a new concourse and terminal, for the exclusive use of Emirates' passengers, to be completed by 2008. Forward planning and investment for the future is critical to our continued success. In the words of the Chairman, His Highness Sheikh Ahmed bin Rashid Al Maktoum, “...it is the very nature of the aviation industry that we must always look ahead to the long-term future when purchasing new aircraft. And that future is buoyant. We have to plan years in advance for new routes, new destinations, the development of Human Resources, Engineering, Commercial, IT, Finance, the marketing infrastructure and all other functions which are involved in supporting the fleet”. Competing successfully requires teams of inspired employees who are mentally equipped to make sound decisions and execute good ideas quickly, and are proactive when it comes to taking initiatives and bringing innovation. The overall goal: an environment where people learn faster and better than the competition, and where intellectual capital can be captured and shared within the organisation. Fundamental to future competitiveness is the ability to maximise employee productivity, shorten time to market, and lower operational costs. In this article, we share our experiences of setting up an eLearning Unit from the initial stage of creating the business case to developing and deploying eLearning courses, and will touch on the challenges which still lie ahead. Rationale for eLearning in Emirates eLearning can be a cost-effective element of a flexible training strategy, but it also can be a wasted investment in terms of resources, time and money if not implemented effectively. Some of the challenges faced by our HR Development and Training units included: ( 268 ) • How to develop and deliver a wide range of training and developmental interventions to a geographically dispersed, mobile workforce, with reduced training cycles? The aviation and travel industries demand that our professionals keep skills at the latest and highest level possible, often in licensed and regulated areas, yet at the same time place increasing demands on utilisation, which leaves less time for training. How do we balance these objectives? What could we do to mitigate the situation when highly skilled workers leave? Where had that training investment gone? How could we capture all the experience of the company? Learning Zone (MLZ), to act as a one stop access point for our key learning and development opportunities. We had gradually introduced flexible elements such as on the job training, coaching, on-line learning, Learning Resource Centres (LRC’s), and other forms of self-study, but these still formed a relatively small part of our portfolio. However, efforts were disjointed, badly funded, and suffered from a lack of strategic focus, support and management. Examples were: Our live classroom approach continued to place strains on our operational business units and on our cost base. For example: • In 2002, our purpose built Emirates Training College offered approximately 80 courses per month, averaging 12 delegates per course. • Of those trained in Dubai, approximately 30 per week were from outstations, giving an estimated 1560 employees per year travelling into Dubai for training and development with associated per diems, travel cost and time This approach undoubtedly gave us some tangible benefits and helped to prove the need for eLearning as part of the overall learning and development environment in the company. It also cost us in terms of wasted investments, lack of visibility and measurement of ROI, misuse of resources, failure to capture economies of scale, uncoordinated and therefore confused efforts, and often, poor product quality. • • Apart from direct cost factors, operational down time, with outstation staff travelling, accounted for at least two “lost” days around a training event. Since 1998, we had offered a number of thirdparty MS Office courses online. This had been extended to include technical courses and, eventually, soft skills titles in 2000. In 2001 we introduced a learning portal, My • • organic growth of LRCs with no overall central planning for content or administration; rental of content from external suppliers, resulting in three contracts with one supplier allocated to different cost centre holders In 2002, we were also not tying the online courses to our performance related and business strategies as we did for classroom courses. The case for investing in the strategically defined and managed development of flexible learning, with eLearning as a critical component, was evidenced by the successes Emirates had realised, despite the inefficiencies in the approach taken to date. These included: ( 269 ) • • • • My Learning Zone – Emirates Group learning portal, launched in September 2001 with an average 150 users/day; Learning Resource Centres – 7 LRCs were operational and another 5 planned. In the last quarter almost 2,000 staff completed modules on line and this number was increasing. With live classroom sessions averaging 4 days duration, at an average total cost of 4,025 AED per person, the cost of this study in a classroom would have been over 8m AED. This form of training had also been proved to increase performance (see attached document – Case Study of an Online Learner in Emirates Group). On-line courseware - over 1000 employees had requested at least one on-line training module via MLZ in 6 months, giving a total of 2750 registered learners. Learner demand – we had demand for more titles, particularly in the traditional “soft skills” areas, and for more accessibility (hence the LRC growth). Managers were also requesting tracking of on-line completion and access to statistics on usage We anticipated increasing numbers of courses required to meet business needs, a growing and mobile workforce, reduced cycle times, market competition and increased workloads. These factors, together with the uncoordinated and unplanned eLearning investments, made us ask not whether we should invest in strategically defined and managed development of an eLearning platform, but whether we could afford not to do so. Implementation - The Emirates eLearning Route Map The journey has been fast and eventful with the key points to date being:• Creating the Business Case for eLearning, outlining plans from 2002 to 2007, including ROI expectations • Establishing a new eLearning Unit • The first in-house course – designing, building, testing, delivering - and evaluating! • Building a course development tool • Establishing processes and Standards for course development • Identifying vendors to partner with for course development • Marketing online solutions to embed eLearning in the organisation • Establishing account management to understand internal elearning requirements • Replacing the basic LMS with a robust, scaleable LMS – Plateau • Defining a process for developing rapid online learning While planning our Emirates eLearning route map, we set ourselves several destinations for the journey: 1. A strategy paper was necessary to summarise the requirement and gain initial agreement from senior management – i.e. we recognised that we needed senior management buy-in; 2. A formal business case was required which would detail our rationale, benefits – both tangible and intangible, key deliverables over a given timeframe, assumptions behind our plan, method of approach and of course the investment required and ROI estimation. 3. Once completed and verified by all the necessary organisational units, the business case would need to be ( 270 ) presented visually to our Directors for approval to proceed In order to take this forward, a team of two was set up within the HR Development section. The initial remit was to complete the above three deliverables, with a view to continuing the initiative on behalf of the Group if the go ahead from senior management was forthcoming. The two individuals selected had been working in training and development for many years, and had both organisational and developmental experience, as well as a good understanding of eLearning and the current status with regard to the range of training and development opportunities available. They had also both worked with the delivery of online courseware and had been instrumental in the establishment of LRCs, and the build of the learning portal. In addition, both had for some months been carrying out informal research and benchmarking on the state of the eLearning industry worldwide and had a good understanding of the possibilities and the challenges ahead. The Strategy Paper The Strategy Paper took a week to complete and set out a strategic plan for the development of eLearning within Emirates. It reviewed strengths, weaknesses, threats and opportunities; presented a series of statements relating to vision, corporate values and objectives; and set out its proposed strategies and goals. interactivity, performance support and structured learning activities. In other words, eLearning in Emirates does not replace traditional forms of training, but forms part of an integrated approach to learner-led training and development and knowledge sharing – a flexible learning strategy. The e-learning model for Emirates blends online learning for information transfer and procedural skill training, classroom learning for role plays and face-to-face discussions, and on-the-job learning, integrated with knowledge management and competency evaluation. The key points outlined from available research were that eLearning could support the bottom line cost management by: • reducing the total cost of training when compared with instructor-led training • requiring less time for training compared with instructor-led training, whilst still resulting in an equal or higher quality of learning over traditional instruction. (The amount of reduction ranged from 20% to 80%, with 40% to 60% as the most common) However, a key business advantage of eLearning comes from increasing the top line, i.e. enabling organizations to do things they couldn't do with traditional training. For example: • Step 1 After outlining the business challenges and current scenario as given in the background section of this best practices document, the next element was a description of what we meant by the term eLearning. Examples were given from research conducted by leading eLearning gurus such as Brandon Hall and Elliot Masie. Finally we agreed that eLearning is about a new blend of resources, ( 271 ) • Increased quality and value of learning achieved through greater learner access and combination of appropriate supporting content, learner collaboration and interaction, and online support. Increased reach and flexibility enabling learners to engage in the learning process anytime, anyplace and on a just-in-time and just-for-me basis • Decreased time away from the job. Increased flexibility and ability to respond to evolving business requirements with rapid roll-out of new and organisational-specific learning to a distributed audience GROUP OUTSTATIONS SHIFT WORKERS CABIN CREW TECHNICAL STAFF DIRECT SALES STAFF In Emirates, these benefits would be felt most strongly in areas such as flight crew, outstation staff, shift workers, technical staff and those in direct sales roles. We related the theoretical application to our own organisation by providing examples to which our senior management could relate: EXAMPLES OF POSSIBLE eLEARNING CONTRIBUTIONS On-line training content the same as Dubai based staff, delivered at their locations and in their own languages if necessary; Rapid deployment of information on products and systems, e.g. updates to Skywards (Emirates FFP) rules and regulations; Future virtual classroom ability with instructor leading a class from Dubai and delegates dispersed geographically; Corporate Induction to Emirates on-line. Ability to cover course materials at a time and place to suit the demands of flexible working hours. Ability to access training when overseas and mobile; Access to courseware on line to enable preparation for future roles in other parts of the organisation; Flexible training times to suit personal timetables. Up to date delivery on technical subjects; Rapid deployment of information on new products and systems. Rapid deployment of information on products and systems, e.g. updates to holiday packages, special offers, etc. corporate branding. Step 2 We then recommended that, in order to achieve the above benefits, it would be necessary to create a platform for eLearning from a technical, learning and cultural perspective. We defined the need for a formal eLearning Unit so as to facilitate all three elements. The principle behind the creation of the unit was described as follows: • to bring together, into one central unit, any initiatives related to the delivery of eLearning training and development. The centralising of this function would enable the Group as a whole to leverage the benefits to be gained from the use of this delivery medium, and ensure compliance with standards and Group The unit would be responsible for the following key activities: • managing the creation and on-going development of a technical platform for the delivery of on-line learning, the key features of which would be distributed authoring, a learning portal interface for learners; global delivery of services and integration with corporate ORACLE HRMS systems; • defining strategies for eLearning within the Group; • extending the reach of learning and development opportunities to a broader range of employees, particularly those who were geographically dispersed or mobile; ( 272 ) • • • designing and developing a range of Emirates specific on-line courses, (to include intranet, internet and CD ROM), to meet business needs via the establishment of a yearly work programme; providing consultancy in developing the knowledge of development and training professionals in the effective deployment of new technology; leveraging economies of scale in facilitating use of this medium for a number of key stakeholders within training and development areas (notably Cabin Crew and Flight Ops) The unit would also facilitate the move from instructor-centred learning to learner-centred learning, where the traditional classroom would still be part of the overall mix. The end result would be a flexible learning platform providing the foundation necessary to meet business demands and pressures, learner styles and needs and, ultimately, the corporate goals. Step 3 The next section of the strategy summarised strengths, weaknesses, opportunities and threats of taking this approach which were both generic and specific to our organisation. Step 4 A vision statement on the impact of eLearning over a 4 year period was provided so that the senior managers could visualise the effect of the implementation of the strategy. In addition, we created a simple mind map of the direction we suggested that eLearning deployment should move over the period to give a sense of how a stepped approach would gradually build our capability to deliver the flexible learning platform we had envisaged. This map also proved useful later as a guide for the IT department. The map is attached as Appendix A in this submission. Step 5 We then linked eLearning to our corporate values of Service excellence, Innovation, People, Safety, and Financial Strength, suggesting how eLearning could contribute to each. This linking helped us retain the big picture impact whilst we were also looking at specific business and operational impacts. Step 6 We linked eLearning to overall business goals, the eLearning goals being: • To support the Emirates Group in its dynamic and challenging expansion plan designed to maintain and enhance its position as one of the most successful players in the global aviation industry; • To provide a vehicle for anytime, anywhere learning for Emirates Group employees; • Over the longer term, to generate revenue through the sale of eLearning solutions to the aviation industry Step 7 Finally we outlined our key first year strategies and action plan: Key Strategies: 1. Develop an eLearning environment for the Group; 2. Obtain leverage from the existing Oracle HRMS environment and features; 3. Develop the existing Learning Portal features and facilities; 4. Be proactive in identifying opportunities to use eLearning to support the business. Action Plan 1. Establish full staffing for the eLearning unit by end of May 2002 2. Instigate project with the IT Department to identify an LMS/LCMS as foundation architecture for the eLearning ( 273 ) 3. 4. 5. 6. environment, with implementation in the 2003 financial year Define and purchase the software necessary to establish a development environment for on-line courseware by end of April 2002. Produce at least 5 on-line courses to meet business needs over the first financial year. Thereafter to define and implement a yearly development work programme to meet business needs. Develop My Learning Zone to interface with the Oracle HRMS system by July 2002. Identify a key external partner for outsourcing development of on-line courses where necessary by the end of July 2002 This strategy paper was presented to the Chief Director of Group Services, who gave approval to move to the next stage. This involved development of the strategy into a comprehensive business case, including benefits and risk determination and calculation of anticipated investment and return on investment, for all years between 2002 and 2007. The Business Case The business case took one very intensive month to complete, and involved input from all training and development units, IT, Finance, Procurement, Corporate Communications, HR and business units. The end result of this exercise was a solid business case with an ROI model which summarised expected ROI each year to the year 2007. In addition, the ROI base model is re-usable for re-calculation of actual ROI on a yearly basis. We also used it as the base for another tool we later created to enable training and development units to simply make their business cases for our eLearning course development projects. It formed the basis for the investments in hardware, software, and manpower, and is used as a reference point for the annual budgeting exercise. Putting together the business case involved several key steps, each of which we have outlined below, together with our rationale for our decisions to include this type of information. In summary our steps were: 1. Identify key stakeholders; 2. Identify and gather required data and information; 3. Determine timescales for eLearning implementation; 4. Develop detailed ROI Model; 5. Identify risks and management of risk strategies; 6. Prioritise required investments; 7. List alternative strategies considered; 8. Summarise cost benefits; 9. Describe tangible and intangible benefits; 10. Provide sources of reference; 11. Make final recommendations Step 1 The first stage of the business case was to identify the key stakeholders who would need to be involved, and to categorise them according to their level and type of involvement. We had three broad categories: • those who would support the delivery of the environment, such as our IT, Finance, Procurement and Corporate Communications departments; • those who were existing training and development professionals and who would assist with compiling the information necessary for the business case, and also long term in the implementation of eLearning within Emirates; ( 274 ) • senior business area managers who needed to be consulted on key strategic assumptions or directions Step 2 Once we had identified internal sources of information, we then identified what information we would need to gather, both from these internal sources and any external sources for statistics etc. External sources included Brandon-Hall, the Masie Consortium, TechLearn Conference, ASTD, and various eLearning and general training and development websites. These external sources gave us our benchmarks to ensure that we were aiming realistically in our plans. For example, we used the research presented to come to an agreement on the ratio of eLearning development hours to final learning hours, and on the expected ROI we should be able to attain based on the experience of other organisations. Step 3 We determined that we would take a stepped approach to moving the organisation from what we listed as 100% classroom, to a % eLearning, % blended and % classroom mix, gradually increasing in each of the years to 2007. This decision was based on the recognised need to manage the culture change, not only for learners, but also for our training and development professionals who needed time to adapt to these new ways of facilitating learning. The gradual introduction also enables us to manage the central eLearning unit work programme and manpower needs, to spread the risks and investment over the period more effectively. Below is detailed the percentage mix of classroom, blended and eLearning used in each year to project the ROI. Percentage of Training Moved to the Class, Blended and eLearning Each Year Classroom% 2002-2003 100 2003-2004 80 2004-2005 60 2005-2006 40 2006-2007 25 Blended % 0 10 15 20 25 eLearning % 0 10 25 40 50 Step 4 We developed a robust model for calculating ROI for our organisation based on our costs for development and delivery of live training, and costs of development and delivery of eLearning. In this model, we used averages in terms of the grade of employee we chose for cost calculation, the number of attendees we would expect in class from outstations (1/12), and the ratio of eLearning development hours to final product (200:1), amongst other things. The data for the model was requested from each training and development unit in the company and also from key sources such as our Finance and HR departments. This meant that we were able to get the buy in of the individual training managers early in the process, as they were able to supply their own data and see the impact on the business of applying eLearning to their current portfolios. We also double checked the data from the various sources to ensure consistency. The data was presented against each training and development unit individually for each ( 275 ) year to 2007, before being summarised for the business case conclusions. This gave us a base to communicate with each training and development unit and to measure against the original forecasts for each area on a yearly basis. The ROI calculations were also used to determine the staffing level required for the central eLearning Unit for each year. Key assumptions were made for the business case ROI as follows: • Figures used in projecting costs are based on current and detailed 4 year projections received from HR Development and Training managers, covering average numbers of courses, participants, delivery frequency, and plans for conversion to blended or eLearning delivery over the same period. • There is no yearly allowance in the business case calculation for growth in number of courses or frequency of programmes, although we know that both will increase. This was decided as we wanted to make the model as accurate as possible without guesses as to future numbers, and we knew that increases in either would only strengthen the business case ROI and so could be ignored as long as the base business case was already strong. (We have allowed for this in our yearly ROI calculation model which we compare back to the original business case). • The cost of administration and course follow up is not included as these exist in both models and would tend to cancel each other out. • It is assumed that the company supports a learner-centric model for training and development where the role of HR Development and Training is to facilitate learning. ( 276 ) • • • • The assumption is made that we deliver eLearning on the corporate platform, adjusting content and deployment methods to match the infrastructure available. The attached mind map gives an impression of the anticipated focus across the next few years. Ideas for future deployments are given, but the assumption remains that the development of corporate infrastructure should be the driver for the possible delivery options, and this map will therefore evolve over time. A strategic decision was made to take approximately 1/3 of the online programmes from 3rd party off the shelf providers, 1/3 to be outsourced development, and the remaining 1/3 to be built in-house to meet specific needs. The IT Department would need to complete a full review of requirements to give more detailed cost forecasts for the future infrastructure and support elements. Costs included in this business case are estimates based on one year’s budgeted requirement, and allowing for growth in eLearning development and manpower in the period covered. There is also allowance added for items such as user licences for an LMS/LCMS, which may or may not be required depending on the product selected. As the approach taken is to develop courseware to match the infrastructure available, additional infrastructure costs are likely to be in the areas of system integration and storage facilities and support, rather than any major software development. The LMS/LCMS would not be purchased until the 2004-2005 year to enable due diligence in research of the market and to give more time for the • • • • market to settle, as the LCMS is a relatively new product. Costs are conservative. For example, in the Commercial Training area, 76 courses considered formed only 40% of the total offering for this area. The remaining 60% of courses are offered to 3rd party customers. Also, the number of courses to be made available increases annually, whilst this business case considers current course numbers as outlined earlier. If we extended the model to include this activity, the case for eLearning, and thus the ROI, becomes even stronger. An allowance was made in the manpower figures for the possibility that Corporate Communications might need to increase manpower by one to support the eLearning Unit over the period. This approach reflects the fact that the eLearning Unit aims to use existing expertise within the company as far as possible to avoid duplication and contain costs. For example, it would be anticipated that Corporate Communications would provide video or audio support and would manage branding requirements for the eLearning environment. Ratios for development and design are benchmark industry norms, and have been independently verified as accurate by internal research with HR Development and Training sections. The cost calculations have been based on training averages and have allowed for 1/12 of trainees on each course to be from an outstation. In addition, replacement of an employee who is training has been calculated for 50% of cases only, assuming that not all employees undertaking training are replaced with additional costs such as overtime Step 5 At the next stage of building the business case we identified risks to success and determined how these risks could be addressed or reduced. Step 6 In step 6 we prioritised the investments necessary to make the initiative successful. This was provided to enable senior management to take a stepped approach to investment if they felt this to be appropriate. Step 7 Any alternatives considered were detailed so that it was clear that we had considered options other than that being proposed. Step 8 Having made the case from the perspective of the rationale for the proposal being made, the detailed cost benefits were then summarised. A graph was produced with a four-year projection of training cost, eLearning investment, and resulting ROI for each year. In summary, the calculations showed the total cumulative investment and ROI at the end of 2006-2007 as follows: Cumulative eLearning investment: Cumulative Reduction in training expenditure: Cumulative ROI: ( 277 ) 35,095,556 AED 92,288,600 AED 57,193,044 AED Benefit & Cost Analysis ROI - Training Cost vs. eLearning Investment Current 2003-2004 2004-2005 9,308,487 6,393,772 2005-2006 2006-2007 50,000,000 5,853,887 6,769,705 6,769,705 In AED 0 -50,000,000 11,672,053 16,709,070 14,105,095 20,560,714 -100,000,000 -81,475,150 - 5,853,887 -102,349,950 -125,828,725 -150,000,000 -143,894,550 -200,000,000 -173,763,750 eLearning Investment The graph above gives a four-year projection of training cost, eLearning investment, and resulting ROI for each year. Training Costs Having considered the pure cost factors, a comprehensive table of both tangible and intangible benefits was presented as follows: Step 9 ( 278 ) Category Effectiveness Intangible Matched to learning speed Matched to learner profile needs Improved training effectiveness. For example, Corporate Induction could be redesigned so that new employees cover basic company information as eLearning. This leaves the class induction day to cover such issues as “what challenges the company faces over the coming years”. Ability to use profiles to target training content, using Oracle HRMS. Ability to capture tacit, as well as explicit, knowledge in the content repository. Ability of trainers to develop more challenging roles as facilitators and mentors. Anytime, anywhere and just right delivery Repeatable learning opportunities Global delivery Empowerment of learners. Tangible Efficiency Reusable content, suitable for classroom as well as eLearning use Shorter, more focussed classroom sessions Simple training administration with the LCMS linked to ORCALE HRMS Reduced development costs long term, as course contents are easily reusable in other training scenarios Quality Consistency of content for quality of instruction and adherence to corporate styles and branding (increasingly important as we grow larger and more dispersed) Improved speed of update and delivery Flexibility Costs Low cost, high - impact content creation Providing competitive advantage when unplanned events occur, such as the September 11th impact on business. eLearning enables us to continue to deliver quality training at low cost, even when employees may not be able to travel, or need to focus efforts on sales and customer support. Ability to reach a much larger audience at low cost – particularly relevant for cabin crew and outstations ( 279 ) Reduced operational downtime Reduced class repeat costs Reduced travel per diem Less pressure on support services such as Staff Travel and Administrative support Reduced costs for course material printing and photocopy Significant reduction in overall training costs as evidenced in this business case. Reduction in per diems and travel costs with associated reduction in impact on support groups such as Staff Travel and Training College Support Services. Releasing seats occupied by Trainer /Trainees for commercial passengers. Lower need for investment in the training manpower and infrastructure (buildings and equipment) Reduction in loss of operational time and costs associated with replacement. In addition to above, AED 50 million Category Intangible Tangible ROI on investment It is possible that eLearning created may form a source of revenue with no or minimal additional work. In addition to the benefits being listed in this way, we provided a real example of a roll out of a new IT system which everyone had experienced. We compared what had actually happened with what might have happened had we approached this with eLearning as part of the roll out strategy. This was a powerful message as it highlighted the benefits in action and related to a case with which all levels of management were familiar. The example is attached at Appendix B in this submission. Step 10 We provided a list of web sites so that senior managers could eLearning investigate further if interested. These sites covered the definitions of LMS and LCMS, (although we had given them a simple explanation in the business case), and also gave the source data we had used in some of our analysis. This enabled any who may have doubted the basis for some of our statements to take a look for themselves. It was also an early way of educating our senior managers on eLearning and blended learning concepts. Step 11 We finally summarised our recommendations as follows: Establish a central eLearning Unit The recommendation is that an eLearning Unit be established to centralise research, development and delivery of an eLearning platform, including technical infrastructure and associated standards and processes for the Emirates Group. This unit should also be responsible for longterm planning, day-to-day management, and development of this platform, as technology and requirements develop. They should also undertake content development of eLearning solutions on behalf of business units, including Training and Development. In addition, the Unit should be the focus point for eLearning, and fulfil the role of facilitator to the training and development community in terms of developing associated skill bases. The Unit would work in close co-ordination with the IT department and Corporate Communications to leverage their expertise, and would also manage eLearning contracts with external suppliers. It is recommended that the Unit be established with a core team of a manager (G10), two project controllers (G8), an instructional designer (G7), and instructional developer (G7). It is realistic to assume steady growth in numbers per year to reach approximately 13 employees by 2006-2007 as business demand for eLearning solutions grows. This compares favourably with other organisations of comparable size and complexity at the same stage of eLearning development. Learning Content Recommendations Management System It is recommended that Emirates Group research and implements a Learning Content Management System as a foundation for the eLearning platform. An LCMS is a multiuser environment where learning authors create, store, reuse, manage, and deliver small segments (objects) of learning content from a central repository. In other words, content is ( 280 ) created and stored once, but can be delivered many times, often simultaneously to different users. The database stores content separately from presentation, which enables publishing of the exact same content in different formats. The same learning content can be re-used for eLearning, printed self-study and classroom courses as appropriate. Content Development Recommendations It is recommended that the eLearning Unit define and procure a specific hardware and software set for the design and development of on-line courseware. The selection would be made with the guidance and support of the IT department. The eLearning Unit should focus on development of Emirates specific courseware where subject matter knowledge, commercial confidence or other considerations would require an internal focus on production. This gives benefits with a large volume of learners, as there are no costs for licences, as is the case in off-the-shelf courseware. This approach also gives the opportunity for future sales revenue if titles developed are of relevance to other organisations and customers. Third Party Courseware Recommendations Approximately 1/3 of courseware is recommended to be purchased or rented from third party suppliers as “off the shelf”. This approach would cover generic courses for which there would be no added value in designing and building in-house. Examples are technical course such as MS Office or Oracle, and competency support courses such as Team Leading or Business Writing. This gives a high ROI on investment, as the courses are developed once, and costs of rental and purchase are low per student based on the global sales profile of the courseware. It is also recommended that we make provision for the custom building of courseware by third party vendors. This would cover requirements for sophisticated technologies or instances where particular equipment or skill base was needed to achieve the required result. My Learning Zone Recommendations It is recommended that My Learning Zone should have a budget allocation for development to include the following: • • Integration with ORACLE HRMS as appropriate; Enhancement of current features to meet business requirements in the coming year. It is also recommended that My Learning Zone continue to be managed by the eLearning Unit, with feature and content contribution from all training and development areas and employees as appropriate. The business case was thoroughly checked by training and development representatives and the Finance team to ensure that all numerical models were accurate and applicable to the scenarios being proposed. The Director's Presentation The next element of the Emirates eLearning Route Map was the presentation of the business case to the Group Directors for approval to proceed. A PowerPoint summary was prepared which covered the key points from the business case and also gave some examples of learner feedback on existing online delivery. Settingup the eLearnig Unit The Emirates eLearning Unit was formally established in April 2002 as part of the Learning & Development section of the ( 281 ) Emirates Group. With a current team of ten, it aims to provide the organisation with an eLearning platform and on-line products and services to meet business needs, and to form part of the overall flexible learning delivery strategy of the Group. Our concept of learning is based on a modular approach, giving us the flexibility to combine and re-use various elements to form new courses for specific audiences. In many cases, this can reduce the need for courses to stretch on over several consecutive days. The Unit works closely with all other Learning and Development areas, Emirates Group IT (the IT services provider for the Emirates Group), Corporate Communications and individual business units. This approach recognizes the fact that eLearning is not a product in itself, but is part of a larger training framework which must be aligned to the needs of the business. To be effective, this requires strong senior management support and the active involvement of a large number of people throughout the organization working together as a team. We also benefit by being able to deliver consistent quality learning across our network, ensuring speed of delivery of the latest product and service updates. We can improve our ROI on classroom training by covering basic information and facts on-line, and developing more challenging and practical live learning events. We still believe strongly in the community aspects of learning, and in the need for our overseas employees to experience Dubai, but we can reduce costs and enhance quality by the addition of eLearning. The rationale behind creating the unit was simple. The organisation is growing in terms of geographical locations covered, and in terms of fleet size and numbers of employees. Emirates prides itself on recognizing its employees as it’s most important assets, and the need to develop our workforce effectively whilst maintaining our customer focus and business competitiveness, means that eLearning is a perfect addition to our existing investments in training and development. One of our most important concepts is that whatever we do should be centred on the learner and enabling learning. This approach puts the learner at the centre of any course design, development and delivery, and maps well to our competency based approach for performance appraisal and development. For us eLearning encompasses any use of IT to deliver a learning experience. For example, we have a learning portal, “My Learning Zone” where we aim to share knowledge amongst our employees. The site contains articles, news, quotes, featured guests, access to courseware online and classroom schedules, library information and a range of other learning materials. Each of these materials has their own place in forming comprehensive tailored learning for an individual. Summary – The Evidance of Success The efforts put into these planning stages have proved invaluable. Amongst other benefits, we have been able to gain the following key advantages from taking this approach to creating and communicating the business case: Impact on Support from Key Stakeholders ( 282 ) • • Immediate and strong buy in and approval from our senior management team; Training and development units have been able to retain management of their own portfolios. The business case calculation tool, based on the • ROI Model, gives them independent visibility of costs and investment and enables them to choose how they wish to mix their courses to best effect from the financial perspective as well as the educational. This has meant that the traditional problem of traditional training and development units being wary of eLearning and the impact on their jobs and manpower has been minimised; All key support groups were given the business case, and can therefore understand the impact of the role they play in integrating and deploying eLearning and blended solutions. In addition, we can all speak the same language when referring to eLearning investments or ROI as there is a common base of reference and understanding • Impact on Benchmarking and Measurement The business case ROI Model created has given us a sound quantitative basis for benchmarking and measurement: • The same calculations are used in our eLearning Unit key productivity indicators. For example, the long term target ratio of 200:1 development to eLearning delivery is a benchmark which is also used to determine the manpower we require to meet our yearly work programme; • The percentage mix of eLearning, blended and classroom is applied across the training and development units when calculating our work programme to ensure that we remain on target. For example, we take a particular unit and calculate how many courses they are offering in a year and what percentage are eLearning, blended and classroom. • The business case ROI calculations have been used to build another ( 283 ) • • • • Course ROI model which our Training and Development units use to request the build of the eLearning courses for their portfolio. This model has been based on the joint publication by ASTD and Ford Motor Company’s Education, Training and Development Group, “The ASTD Media Selection Tool for Workplace Learning”. This model was adapted to suit our organisational needs and combined with our business case ROI model. The same business case base figures of development ratios and costs are used to help the unit easily determine the best approach for a particular training need and the financial impact of selecting a classroom, eLearning or blended approach. The same Course ROI calculation base with only minor amendment is now used to evaluate cost benefits of purchased courseware, which means that it is simple to create an immediate business case for any purchase or rental by supplying a few key figures for the calculation. Each training and development unit has visibility of their contribution towards the ROI for a particular year. When compiling the yearly budget for the eLearning Unit, the business case and original projections are used to check that we are still within the investment and ROI margins specified. The business case and strategy paper are used as the basis for a quarterly and annual update to Directors on the impact of eLearning on the business as part of our overall flexible learning delivery approach. Finance and Procurement departments can clearly see the impact on the bottom line and are therefore comfortable to support requests for • purchase or technical support with reference to the document. This has prevented the need for us to raise a business case for every major eLearning investment, as the base business case covers all major investments until 2007. The business case is not an end in itself, but it does give us a robust model which allows us to make considered and calculated changes of direction along the way as necessary as the implementation of the plans has progressed. Recruitment and management of manpower requirements has been made simpler as the business case gives clear rationale for the roles required and the timeframe for recruitment to meet the planned development. Key Productivity Indicators were simple to construct as we already had the basis within our ROI calculations which were based on solid industry research and benchmarks. Impact on Learning Delivery In terms of overall success of the strategy and business case to date, we can refer to some key examples of the impact on the learning community. We have increased the number of online learners by 150% in the past year. We have been able to increase the number of courses available online and many third party and in-house developed courses are now being formally blended with existing classroom delivery. A further unintended benefit, driven by the implementation of the eLearning strategy, is that we have been able to reach employees who would not normally have been included in the induction process – our outstation and lower grade staff. These two categories of staff would previously have received only a line manager’s introduction to the company. Now they receive the same 1 day induction as everyone else, and those based overseas get to know more about the culture of Dubai, as well as that of the company. This awareness makes them better able to service customers in their own locations, who are flying into Dubai, from the very early days of their employment with us. Impact on the eLearning Unit The eLearning Unit has been able to use the business case data to justify decision making In addition, the eLearning team has a very clear vision and direction, which enables individuals in the team to be more independent and confident in their decision making and daily work. Communication with support units and individual training and development units has been facilitated, and we have managed to minimise any feeling that a centralised eLearning Unit would take away roles and responsibilities from traditional trainers and training management. The openness and comprehensiveness of the business case has meant that the eLearning Unit is seen very much as part of the overall training and development team striving to meet the business needs of the company. The End Result We have 75 third party courses online and have built 100+ customised courses in-house. We have a robust LMS which tracks usage, can provide competency mapping to jobs and to learning delivery, has the ability to define learning paths for domains or groups of users based on a range of data such as location, department, job title, grade, projects, new initiatives, and automated and dynamic delivery of defined learning and can be accessed by externals. ( 284 ) We have a fully functioning eLearning Unit busy developing courses against our defined work programme (50 courses requested this year). The Course ROI model used to justify the development, purchase or rental of courseware, and which we based on our business case model, gives us a calculated ROI of more 94 million AED by 2006. In addition, we have our own authoring tool – eMerge which enables us to develop content rapidly, delivers very optimised courses enabling us to deploy online learning even to offices worldwide which are connected with very low bandwidths. However, translating the “feel good” and obvious overall benefits of eLearning, which we all read about daily, into something which could be measured as bottom line ROI, was a major challenge. There had been no previous consolidation of the costs of training and development in the Group, and much of the data had to be sourced and double-checked across several business areas until we were comfortable with the accuracy. We also wanted to create a base for future growth and measurement from our business case model, and this was a daunting task. If we had to single out the key factors which have made this approach successful, we would summarise them as having been: We have defined processes and standards for our development resulting in consistent online solutions as well as continuous improvement of our processes. We are now able to effectively develop rapid online courses to support the business requirements units within three weeks. • • • We are well on our eLearning journey, and have successfully reached the destinations defined in our Business case and are looking forward to defining new destinations to our eLearning Route Map. • However, along the way we’ve no doubt that, out will come the business plan as our guidebook, and with a few revisions to take into account the new destinations, we’ll continue successfully on our way! • • Final Comments The strategy was relatively easy to determine and to put on paper. The Emirates Group has a strong tradition of support for training and development of our workforce, and formal eLearning implementation was a natural extension of where we found ourselves at that point in time. Awareness of the key stakeholders; Careful definition of what eLearning meant to our own organisation, not simply taking someone else’s model and applying it blindly; A stepped approach to developing the business case, as well as to implementing eLearning in the organisation; Using on our own knowledge and experiences of our company and culture to ensure that what we proposed was likely to work; A strong conviction that eLearning is only part of an overall flexible learning delivery strategy and not a panacea for all needs; A focus on understanding and meeting the business needs of the organisation as the core of the rationale for not only eLearning, but for all training and development interventions. What were our Learning Points along the way? Think big, start small and scale fast ( 285 ) • Keep an eye on the future and develop templates and processes as you • • Think knowledge and performance • • • • Communicate! Make sure that you progress so as to have a base for the next project; Do what you can do, don’t worry about what you can’t. Keep things simple and learner-focused; Do something. Don’t get caught in the planning loop where you are looking for a perfect solution for every requirement Focus on what you are building and why. This will keep you on the right track to complete the project and meet your objectives. Don’t get sidetracked by the technology; Always make decisions based on the learner and strive for a quality learning experience for them; Remember that you are also learning – look for feedback and help and be open about your progress; keep everyone necessary involved and aware of progress. Draw up a stakeholder map at the beginning of the project and decide who needs to know what and when. Review this plan as the project progresses as it may change! Contact Details We hope that you have found our presentation and the information given in these notes useful. If you’d like to contact us to discuss anything in more detail, our contact details are [email protected] or [email protected] ( 286 ) Appendix A eLearning Development Vision Mind Map ( 287 ) Appendix B Case Study of IT Training Pathfinder Rollout In 1998, the Pathfinder platform was rolled out to approximately 4,500 PC users in Dubai to a fixed Scenario 4500 staff to train on new platform Training had to schedule during the week before rollover of a department to ensure that the new knowledge was fresh and departments would remain operational Trainers conducting classes and “handholding” departments for at least two days on rollover Administration for all attendees on classes required Training times had to be flexible for shift operated departments Different groups of people required more attention The Pathfinder build was being refined and amended during rollout Classrooms were required to deliver quantity of training Emirates Group IT (EGIT) timetable and project cost. What Actually Happened 4500 staff given 2 hours live workshop Average 100 per week were trained over a 40 week period. 3 additional consultants were employed to rollout classes whilst experienced trainers also conducted hand-holding. Cost was 34,500 AED/month for approx. 10 months = 345,000 AED Consultants had no organisational knowledge and lower skill base than in-house trainers Coordinators established in all departments to liaise with one trainer who administered the courses full time. As departments were kept operational, many changes were made to class schedules Tracking completions in each department was a heavy administrative overload Classes were run over weekend and at nights, often back to back by the same trainer, leading to de-motivated and tired training staff Managers and secretaries needed different focus to other staff due to the way that many operated with secretaries arranging diaries and booking travel for example. Course materials had to be amended every time a change in build was made. There was no simple way to communicate the change to those trained, leading to different training content Trainers made mistakes as they were learning the new build while delivering 4 classrooms at ETC were dedicated to Pathfinder and blocked from use for all other classes as platform was different. PCs in training rooms had to be upgraded ( 288 ) The eLearning Approach 1 hour e-Learning module developed by e-Learning Unit No limit on numbers trained online Time of training independent from rollout as learning could be repeated as often as necessary No additional staff needed. Experienced trainers free to spend time hand-holding. No impact on learning experience based on trainer skill One time allocation of module to all learners. All learning tracked by LMS. Training can be taken any time and at any place to suit individual and operational requirements Content developed in objects and composed using LCMS into several courses with differing emphasis for delivery to specific individuals based on their HR profile. Materials updated as build changes occur Learners notified of change and able to refresh only that element which had changed on-line Standard training content delivery No impact on rooms or equipment as e-Learning module would be platform independent and available at LRCs and at the desktop via the Scenario Course materials were required for support Rollout was sometimes delayed for technical reasons EGIT Help Desk handled system queries as well as issues related to technical problems on rollout which impacted the business The same course with only a few amendments was required for the Global Connect rollout What Actually Happened every time the Pathfinder build changed. ETC support staff had to take extra workload to maintain re-prints of new materials. Changes to system meant new materials and old versions printed were destroyed. Learners were trained and sometimes their departments were not rolled live for up to 2 weeks, leading to loss of knowledge Delay was sometimes so prolonged that training courses had to be repeated EGIT support staff handled approx. 7000 calls per week at rollouts, substantially adding to their workload Training received by support staff suffered the same problems in terms of trying to keep up with build changes Trainers travelled to each outstation office across a 3 year period to deliver training Approximately 5 days required per office with travel time and batching Dates for rollouts changed even on the day of proposed travel resulting in cancellations of booked seats and hotels, visa charges, trainer frustration and more administration. Course materials needed to be shipped to each site or carried by trainer. Amendments to course materials meant creating another document and formatting. If we apply this case study to the very similar scenario of deployment of Windows XP to a larger user base during 2003-2004, the impact of an eLearning approach is evident. Without the need to quantify every cost, it is obvious that costs would be vastly reduced. In addition, many of the serious issues that had to be handled in terms of The eLearning Approach intranet. No course materials required for printing as all are available on line. Amendments to content can be made quickly Delays in rollout have little impact as training can be repeated as and when required or used simply as a refresher. Help Desk employees have access to the module to refer to when a call is received, if necessary. Callers can be referred to the on-line module for refresher if lack of knowledge led to the call Support staff concentrate on real system errors decreasing operational downtime for the business and customers No travel by trainer Support provided on-line via mail and collaborative software 1 hour required for completion of the module and approx. support time of 1 hour/office for queries Changes in rollout plans have no impact on the training as the module can be completed anytime and repeated at no additional cost other than 1 hr. employee time Course materials amended once, no printing or shipping charges. accuracy and quality of training would disappear. The added benefit of the learning being repeatable would also reduce the impact on other support services such as the EGIT Helpdesk, again realising tangible cost saving and improving performance of both learners and support areas. ( 289 ) eMentoring: The Future of Online Learner Support Jane Harris Nord Anglia eLearning Abstract eMentoring, in the form of live, human online mentoring, is extending opportunities for educational practioners to support learners. eMentors work with online students to introduce orientation activities, offer guidance, advice, coaching, facilitation of online socialising and technical or navigational help. These activities are valuable in creating a safe, engaging and well managed learning environments for all learners to follow their own learning paths. eMentors can support: • ‘fast-track’ learners; • disaffected learners; • Special Needs learners; • ‘quiet’ learners. eMentors guide learners through academic and pastoral issues adding value to the learning space, in terms of both investment and pedagogy. Introduction entrusted with the guardianship of Odysseus’s son, Telemachus, during the time of the Trojan War. Many centuries later, the first use of the term ‘mentor’ can be attributed to a French work ‘Les Aventures de Telemaque’, by Francois Fenelon, 1699 which cast the mythological character of Mentor as a leading figure in the action of this popular story, and recognition of the term ‘ mentor’ to mean someone acting as a trusted advisor may be traced back to this point. Online mentoring, or ‘eMentoring’, has much more recent origins, and should be seen as a still-developing blend of coaching, moderating, tutoring, guiding, advising, supporting, signposting, safeguarding, facilitating and assisting in the virtual environment. The principles of traditional mentoring apply to this modern scenario, i.e., that the mentor is a wise and trusted person, dispensing reliable information and advice based upon experience and knowledge, to younger and less experienced learners, or ‘mentees’. But, the eMentor operates within a fluid and dynamic environment; consequently, is much more accessible to the needy learner. Background Towards a definition of eMentoring eMentoring, in the form of live, human online mentoring is extending opportunities for educational practitioners to support learners. But what is it exactly? Mentoring in the real world harks back to Greek mythology and French literature: Mentor was a friend of Odysseus who was eMentoring on Demand Learners in a Virtual Learning Environment (VLE) access their learning day and night, all year round – for them this is a simple expectation. Where a VLE provides an eMentoring service, this expectation is carried through, and learners will want to be able to send their queries to an eMentor at any time ( 290 ) and expect a response within close time limits. It is this requirement which influences the way in which a good, well-managed eMentor service can operate; a combination of live (synchronous) and time-lagged (asynchronous) response mechanisms is necessary, and the coverage of live eMentoring needs to be carefully structured if it is to be of benefit to the learners. In the Virtual-Workspace, a PFI project designed and built by Nord Anglia eLearning for two UK Local Authorities, learners are able to contact live eMentors at any time from 8am to 8pm, for an individual live one-to-one session, and they are able to leave an asynchronous request for help at any time and can expect a response within a few hours. Adding value to online learning The VLE allows learners to access their learning via one of two main routes – informal learning, actioned on an ad hoc basis, often whilst ‘surfing’, or on a formal, tightly structured footing where the learning route is pre-determined by a tutor and/or courseware, and the learner follows this route (most likely) in sequence and with expectations of monitoring and feedback at set milestones in the journey. The eMentor may have a role in supporting both types of learning, but it is more likely that any access to the eMentoring service will be ‘informal’ on behalf of the learner, as the timing of the need for extra help with learning of whatever type cannot be predicted accurately and therefore does not fit easily into ‘formal’ schedules. Atwell recently described an 85% to 15% ratio of informal to formal learning. It is this aspect of eMentoring which brings potential value at an institutional level – why pay a real world learning mentor to sit in an office waiting for a student to have a problem, when an online mentor (operating a drop-in service) can be usefully fielding the needs of a much larger cohort of mentees - when and as those individual students find they have a need for such a service? To give some idea of scale of the ‘value for money’ issue here, the Virtual-Workspace currently employs a team of 10 online mentors; they service the needs of 12,000 active learners. The advantage to the learner is that help is available when they need it, not at the time which suits someone else’s appointment diary. Ensuring continuous service – another aspect of ‘value-added’ eMentors provide a protective context for any VLE to operate safely and benevolently. By being the ‘eyes and ears’ of the learning platform, a team of eMentors can ensure that the service is always welcoming, not encumbered by the vocal frustrations and aggressions of dissatisfied students – who, if allowed to go unchecked, can create a negative and distressing atmosphere for other learners, potentially turning them away from learning. Online behaviour between peers needs to be supportive and inclusive - skilful eMentors recognise any deterioration in peer relationships between learners and act appropriately to mend the situation. Welltrained, alert eMentors have a range of options to follow, and assess each case on its merits before offering a solution. This actively helps to keep learners, regardless of their previous history of learning, engaged in the process and pathways of learning. eMentors are active in all aspects of a well organised, robust VLE, where they are the 'friendly-face' of the learning environment openly encouraging tolerance and responsibility to others, welcoming new learners to the communities and synchronous chat rooms, monitoring and guiding online behaviour for the common good of the learning community at large. They 'listen' over time, and begin to ‘hear’ the distinctive voices of shy, reluctant, disaffected or special ( 291 ) needs learners as they develop their own confidence and trust in the system - they register and record the growing development of these students as successsful learners, and subsequently empower the learners further with encouragement, praise and recognition. eMentoring in a changing technological landscape The advent of 3D, or ‘virtual worlds’, learning makes an even greater demand on learners’ navigational and familiarization skills (at least initially) and, as an environment, is perfectly aligned to the offerings of a well managed team of eMentors. In virtual world spaces such as Second Life and Amazing Worlds, the concept of business mentor is already in place in some of the corporate islands. I predict that eMentors in 3D educational spaces will soon become an accepted part of the scenery; firstly as 3D guides but ultimately for more traditional mentoring activities associated with learner support. eMentoring to Support Disaffected Learners Reaching out and offering support to learners who have become disaffected with the educational system is a great strength of a skilled eMentor. By providing timely, often one-to-one assistance – tailor-made to suit the needs of that individual at that time - an eMentor opens up learning opportunities of disaffected learners where more traditional methods may have created apparently insurmountable barriers. Many disaffected students are known to be 'non-attenders' at traditional intitutions, but through a VLE with eMentor support, these school/college-averse learners are guided carefully back into the world of learning. The fast response time of eMentors to student messages and requests is a significant factor here - speedy feedback can help to hold the attention of a student who might normally struggle to concentrate, or who lacks the maturity to wait lengthy periods for an response. Versatility is an important quality in an effective eMentor - they are able to range through a variety of academic subjects of course, but are also amenable to talk about the hobbies and interests of their students, and will support academic or personal progress in a more general fashion where appropriate. In this way they actively gain the trust and confidence of the learner. This is particularly significant for disaffected students, where the eMentor usually works to find some noncontroversial 'common-ground' to open a line of communication with the student to start to build the necessary working relationship before beginning to encourage the student's learning progress. e-Mentors are adept at seeing the potential in their students, whatever the background, and they also envisage and enable the potential power of the features and functions of the VLE in bringing the best out of these learners. eMentoring is an exciting new dynamic in this growing world of online education. Trained, professional eMentors can bring together and support collaborative groups of learners from a whole range of disparate backgrounds, creating a truly inclusive educational community. Simultaneously, at the other end of their scale of duties, eMentors offer individual, personalised learning help, guidance and support when and as necessary, to even the most challenging of students. Such generous flexibility of educational response is not normally available to these students through the physical/time constrained traditional school/college frameworks. In fact, it is these constraints which often work, unwittingly, to exclude the students whose educational needs don’t fit the ( 292 ) ‘norm’. Thus, the eMentor offers a range of real online advantages to learners who find themselves on the 'fringes' of traditional learning. person in term of discussing ideas in class’, 179 boys compared to 412 girls rated themsleves so, out of a total of 1605 responses included in the overall study.) eMentoring to Support Special Educational Needs (SEN) Learners Fast Track Learners Students with special educational needs benefit from the help of an eMentor. An eMentor offers the time, patience and nonjudgemental advice and support that many of these students cannot access readily in tradtional modes of learning. An eMentor monitoring an asynchronous community board for example can actively encourage and support, say, a physically disabled learner the board will 'wait' for their contibutions and the eMentor will pass no judgement on whether the typed post takes 5 minutes to be completed or half an hour (or even longer). In a traditional classroom - the conversation might have passed by without this learner's specific contribution - the learner excluded, not included. eMentoring to Support ‘Shy’ or ‘Quiet’ Learners Learners often present a new image of themselves to the online community if they feel this is appropriate - eMentors will support them as they try out new online voices whilst they formulate their own learning paths. Planning, creating and activating appropriate online activites for students is part of the eMentor's brief, this is often be done with particular students in mind, and the activity is geared to encourage and support those particular individuals. These activities range from simple chat room sessions, to special community boards or specific 'peer mentor' responsibilities. 67% of self-reported ‘shy’ boys and 58% of ‘shy’ girls said that they had ‘been helped with their school work’ by the Virtual-Workspace. (Interestingly, more girls than boys considered themselves to be ‘a shy Fast track learners can benefit from the advantages of being able to access support services from a well trained eMentor team in many ways: • eMentors spot and encourage potential in individuals who might not even be aware that they could fall into the fast track category • eMentors facilitate the focused pursuance of specific learning goals in such a way that the learning goals become ‘stretched goals’ where appropriate, allowing the student to develop the necessary confidence to reach further • eMentors will network across learners in a VLE, so are in a good position to make effective introductions which may seed useful collaborative working • eMentors are adept at sophisticated search techniques and are skilled at discriminatory appraisal of web-based learning materials, therefore, fast track learners benefit from having access to the right materials quickly and efficiently, rather than having to waste time ploughing through largely irrelevant learning content (this is eMentor in the role of eCurator) • eMentors maintain an encouraging, welcoming and friendly atmosphere in a VLE; fast track learners are often treated as ‘swots’ in school and may protect themsleves by retreating to mediocity at best or complete lack of commitment to learning (at school) at worst; eMentors create a ‘safe’ place for fast track learners to flourish ( 293 ) • without fear of jeering, or even threats, from less keen learners. eMentors have the necessary professional judgement and patience for students to air complex arguments and for elements of knowledge construction to fall properly into place; they can support the learner on demand, even as difficult and challenging learning stratagems unfold • • For All Learners • A significant characteristic of eMentoring is the offer of a non-judgemental approach to all learners. In a US study it was noted that, amongst a range of benefits, eMentoring importantly provided ‘…impartiality and links across institutions, (and) influences of coaching and training’ Clearly, eMentoring provides genuine support for learners which is in itself impartial and inclusive, but which is also engaging for learners who quickly realize in their interactions with an eMentor they have the calm and focused attention of a nonjudgmental professional to assist them in their need, what ever that student’s history or background as a learner. • Disadvantages or Risks in the System of eMentoring So far this paper has presented the advantages that eMentoring offers to learners. But, there are some weaknesses and risks in the methodology of eMentoring which must be mentioned: • some students may receive a confusing set of mixed-messages where by, ‘School bans chat’ style headlines, conflict with their own positive experiences of ‘chatting’ online with an eMentor or a helpful peer mentor • eMentoring is currently not widely available in educational institutions, so • only a relatively limited number of students have access many teachers/tutors (not all) distrust other ‘unseen’ groups of education professionals whom they see as somehow likely to interfere with, or jeopardize in some way, the academic progress of their students a small number of students become overly dependent on their eMentors (however, this happens rarely, and in a well-managed team can be identified and resolved) eMentors can be targeted by student ‘stalkers’ (again this is a rare occurrence, but with sensible preplanning for such an eventuality it can be identified and managed) eMentors must be flexible employees who are willing to be life-long learners themselves, not least because: o eMentors are obliged to keep up to date with fast changing technology o eMentors are obliged to keep up to date with legal requirements regarding data handling and data protection o eMentors are obliged to keep abreast of changes in the handling of safeguarding and child protection issues – this is an area where eMentors are potentially exposed to greatest risk eMentors’ responses to students need to be rigorously checked and monitored to ensure both the quality of the content, and the integrity of any online actions – this raises questions about ‘Who watches the gatekeeper?’ Guardianship of eMentoring services is challenging but manageable. However, if poorly managed, could expose a VLE / ( 294 ) institution to risk, although in reality this is probably no more and no less significant than the risk of classroom teaching staff exploiting an online relationship for untoward or even criminal intent. ( 295 ) Conclusion As project manager for the VirtualWorkspace, I have worked closely with an excellent team of eMentors for the last three and a half years. Together, we have had the privelege of helping many thousands of teenage students; we have had great joys and great sadness along the way. We have dealt with tragic student deaths, suicide threats, student grief and shared all the vagaries of teenage disappointment with life, the universe and everything. On the other hand, we have shared the astonishing joys of fantastic academic results, unexpected successes, small steps to progress and giant leaps of learning faith. We have been inspired by the diligent and selfless work of our large team of online Peer Mentors whom we have trained, and we have been touched by the matter of fact attitude of some severely ill and disabled students, who inspite of every possible disadvantage have stuck to their online studies regardless. From my standpoint, the advantages clearly outweigh the disadvantages. The important thing is, that the eMentors are there when students need them. When everything is well with the world, and the student can work quite happily without extra assistance, that’s fine – we don’t chase the student (we’re too busy with other students for that!) But, when the student’s work is just not going right and is all just a little too much to bear alone, the student can turn to us to help straighten it out – and we’re right there at the click of a mouse. ( 296 ) References Books, Journals and Presentations: Atwell G. 2007 ‘No life in Second Life?’ presentation given at Online Educa Berlin Harris, J. 2007, ‘Bullying Online: Managing online Behaviour in Schools and Colleges’, Lifetime Publishing. Keen A, (2007) presentation given at Online Educa Berlin Keen A, (2007) ‘The Cult of the Amateur: How Today's Internet Is Killing Our Culture and Assaulting Our Economy’, Nicholas Brealey Publishing Palloff, R.M. and Pratt, K. (2003) ‘The Virtual Student’, Jossey-Bass Passey, D. (2007) ‘Virtual-Workspace: An Independent Review’, Lancaster University Department of Educational Research Salmon, G. (2002) ‘E-Tivities: The Key to Active Online Learning’, Kogan Page Single,P.B. and Single, R. ‘e-Mentoring for social equity’, Mentoring and Tutoring, vol 13. Online: http://www.online-educa.com/ www.virtual-workspace.com ( 297 ) An Evaluation of ICT Intefration in Education for Selected Abu Dhabi Schools Jihad Qadan Samir Idris Ali Introduction Beginning May 2006, Intel Education and Abu Dhabi Education Zone (ADEZ) have signed accord to train 6000 teachers on Intel Teach to the Future Curriculum (TTF) in 3 years period. The accord has unleashed the first senior training of 16 qualified teachers. Original plan for the 16 trainers to train 300 Master Trainers (MT) each will train their colleague teachers in schools. The Intel (TTF) main objective is to train teachers on utilizing technology inside the classrooms and collaborate with teachers together with students to utilize technology in the learning process. After one year, more than 2200 teachers trained and most have participated to apply Intel (TTF) inside the classroom. Abu Dhabi Education Zone was requested by Intel to evaluate the project outcome which is this study is about. Based on this evaluation study and its conclusion, this study will conclude on available facilities that teachers and students can access trying to eliminate the challenges each have experienced during the project. In the awake of availability of web solutions, this study will provide a proposal to most suitable global solution that will help teachers and students world wide benefit from content, collaboration technology & tools to develop the education process. Background on ADEZ: Abu Dhabi Education Zone is a local emirate authority that manages Abu Dhabi city schools of 136 working under the authority of the federal Ministry of Education in the UAE and governed by its polices. Total number of teachers & administration staff in ADEZ is 5600. More than 50,000 students study in ADEZ schools. ADEZ gets its fund from MOE as well as from the local government of Abu Dhabi. ADEZ ICT Status before Intel Teach: Overall the total number of schools ready to undertake the Intel Teach program were70 schools. The indirect effect of different training programs and projects that took place, since 2003, have resulted a spread of ICT competency among teachers. It was noted that many teachers who did not participate in ICT courses have taken the initiative to learn different technologies to utilize it in their teaching tasks. Background on Intel Teach to the Future training program Intel Teach to the Future was designed to provide a professional development experience that would prepare teachers to use technology with their students. The curriculum used in the Intel Teach to the Future trainings was developed in 2000 by the Institute for Computer Technology (ICT; www.ict.org) and Intel Corporation. It focuses on the use of widely available software in the context of inquiry-oriented and project-based teaching and learning, and stresses the alignment of curricula with standards. The 40hour training sequence is delivered through a train-the-trainer model, with senior trainers from the Institute training Master Teachers from different schools, who are then expected ( 298 ) to train Participant Teachers in their educational zones. The training uses Microsoft productivity software, focusing primarily on how to use Windows-based versions of PowerPoint and Publisher to support students in creating presentations, web pages, brochures and newsletters. The training also discusses pedagogical and classroom management challenges associated with using technology with students, as well as conducting research on the Internet, and intellectual property issues. The central activity of the curriculum is the creation of a unit plan, including model student work samples, support materials, and an implementation plan. Teachers are encouraged at the beginning of the training to select a unit that they already use in their teaching that might be enhanced with an infusion of technology. This structure is intended to allow teachers to expand their technical skills in the context of a curriculum development process. By designating a large amount of time in the workshops for the creation of immediately relevant materials, the curriculum puts the teachers’ interests and concerns at the center of the training experience and enables them to walk away from the training with a usable product. • • • Master Trainer’s group trained and their PT’s. EOT Survey: Each trainer and trainee the End of Training (EOT) survey posted on LMS website Intel® Teach to the Future Impact Survey: Given to 72 male and female teachers in seven schools inside and outside the city of Abu Dhabi including model schools and government schools Clustering: School principals were given the instructions to manage the courses within schools as a requirement for their teachers development plan. Senior Trainers were also given the role of supervising their MT’s. Based on this observations and visits in this year of research, evaluators visiting centers and schools of training, attended trainings by school principals, observed participating teachers, and interviewed the program evaluation team, school principals, senior trainers, master trainers and participants while trainings were in session. Added to that the training coordinators records of indicators. Methodology of Intel TTF in ADEZ schools Evaluation: Evaluation Results: The evaluation was divided to 2 phases: Training phase and Classroom implementation phase. The 2 phases measurement were taken different methods based on the project implementation elements: • Quality measures: Each Master Trainer’s course was visited at least once and evaluated unit plans by the evaluation team. • Registration: Each Senior Trainer enters the registration information of Results of evaluation of 1st phase, Training Phase: The success of this 1st phase which is the training process phase is connected to the 2nd phase success which is classroom implementation which is the overall program impact. The results are based on End of Training (EOT) evaluation forms filled by trainees and Supporting Observations from the clustering element. 1. Highlights of EOT results: ( 299 ) Objective of this section to summarize the highest scored questions and explain indication of this result. * The overall average results from the EOT filled forms of 2219 entries 70 63 60 No Answer 50 40 Lowest Rank 31 30 Low rank 20 High rank 10 Highest rank 6 1 0 0 Results * Indicators that scored above 65% in the top rating rank are Questions 2.D, 4A, 4B & 5 (D,E,F,G) Question 2. d) Provided opportunities to collaborate with other educators 80.00% 70.00% 60.00% 50.00% 40.00% 30.00% 20.00% 10.00% 0.00% 74.34% None Sm all Extent Moderate Extent 20.66% Great Extent 1.50% 3.50% Results Question 4. a) How successful was he/she at leading participants through the process of creating unit plans? 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00% 20.00% 10.00% 0.00% 82.06% Not at All Somewhat Adequately 16.37% 0.37% 1.22% Results ( 300 ) Very As seen on this chart related to the Master Trainer performance in assisting teachers creating unit plan, it marked the highest of all EOT indicators. This should stand as a solid proof that trainers have made a good effort in helping their fellow teachers. Specially that low ranked rating is very negligible %1.22 & %0.37 in this question. Question 4. b) How successful was he/she at engaging the group in discussions of pedagogical and classroom management issues? 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00% 20.00% 10.00% 0.00% 78.77% Not at All Som ew hat Adequately 19.37% 0.29% Very 1.57% Results Again this is another solid proof that Master Trainers preformed very well in delivering the course objectives and were provided with enough tools and support from ADEZ and their Senior Trainer. This indicator is the 2nd highest of all EOT survey results. Question 5) Remaining highest indicators have all fallen in the questions related of how readiness the trainees to integrate technology in teaching represented by the questions: (how useful the components in learning how to integrate technology in teaching) 5. d) 5. e) 5. f) 5. g) Creating student multimedia presentations. Creating student publications. Creating teacher support materials. Creating student web sites. Very Useful 5. g) Moderte Useful Somewhat useful Not useful 5. f) 5. e) 5. d) 0.00% 20.00% 40.00% ( 301 ) 60.00% 80.00% The low ratio of negative ranks shown in this chart for this question indicates high training standards of courses delivered by Master Trainers. 2. Supporting Observation • Many courses were done after working hours without compensations to the trainees or trainers and continued to be acceptable and positively agreed arrangement to most Master Trainers till courses commencement. • Some Master Trainers have voluntarily conducted additional courses after their first compulsory course • The unit plans that the teachers have developed during the training and modified later on, have shown that most of them have mastered the essential tools they need to create such products. They made use of the old works of their colleagues, developed, and added more brilliant ideas. There was a spirit of challenge and many of them tried to prove they were up to it, capable of doing something new. • General perception based on several informal interviewed teachers, principals and school administrators is mostly positive unlike previous programs such as T3 in which it was criticized for its irrelevance to teachers expectation. Keeping in mind that the T3 project was managed by Zayed University with some logistical support from ADEZ. • The program has echoed its reputation outside the government frame that private schools shown interest to participate as well as some private centers were keen to provide their services. • Intel Teach course is the 2nd highest number of course registration among other ICT courses presented in the annual training catalog of ADEZ training dept Results of evaluation of 2ndt phase, after training Phase (Program Impact): The evaluation of Intel Teach to the Future has identified specific findings from surveys, classroom and training observations, and interviews. • Teachers feel prepared to integrate technology after this training. Teachers valued the opportunity the workshops gave them to think about supporting their pedagogy with technology and create usable materials. Teachers not only rated the training positively, but they reported feeling more prepared to integrate technology into their teaching after program participation. • Teachers feel they can do something new when they return to their classrooms. Large numbers of teachers can use their unit plans with their students after the training. • Teachers’ involvement in projectbased technology integration needs to be more focused and sustained over time. Teachers reported that they need more time to modify and use the materials they developed during the training and to engage in additional technology-rich activities. Many teachers reported that they were aware of the specific pedagogical messages embedded in the training curriculum although they felt that some pedagogical ideas presented in the training were irrelevant to their teaching atmosphere and background. The implementation model for the program, depended on identifying 16 teachers to become Senior Trainers, and was able to meet their professional development needs by training many Master Teachers. This strategy ( 302 ) helped to establish cohorts of trained teachers in individual schools who were then able to support each other in their work. In order for any professional development program to have an impact on the teachers it reaches, it must first offer a training experience that excites and motivates them. Intel Teach to the Future gives teachers the opportunity to invest a significant amount of time in developing curricular materials for their own use. During visits made to program trainings in the first year of the evaluation, both Master Teachers and Participant Teachers appreciated this hands-on experience and having enough time during the training to think about and create a technology-enhanced unit plan that would address the curricular standards they are required to meet, although many teachers stressed the importance of taking more time unit plan development. Teachers who are inexperienced technology users stated that leaving the training with a complete unit plan in hand, ready to use with their students, had made it possible for them to take that crucial step of implementing a technology-rich project with their students for the first time. The survey of impact conducted in the seven schools (mentioned above) has shown the following: • 70 participants and three master trainers responded to the survey • Using Intel Manual and CD ROM since completing Intel® Teach to the Future training: MANUAL and CD ROM use Did not receive Not at all Intel® Teach to the Future CDROM 1-3 times Intel® Teach to the Future manual 4-10 times More than10 times 0 5 10 15 20 This chart shows how many times the teachers used the manual and the CD ROM, and we can notice that 20.5 % of the teachers did not receive their own copies of the manual, and 6.8 of them did not receive the CD ROM which in turn affects the other parts of the chart. ( 303 ) 25 • 30 Visiting Intel® Innovation in Education website since completing Intel® training: The survey results show that 53.5 % of the teachers visited that website at least once. • Intel® Teach to the Future training: Implementing some or the entire unit plan the teachers developed in their Implementation of the unit plan 25 20 15 10 5 0 Yes, more than once Yes, once Not yet This chart shows that 53.4 % of the teachers made use of the unit plans they developed during the Intel® Teach to the Future training and 10.9 of the teachers expressed their intention to use them but they didn’t have the chance to do so for different reasons. • No, never How often the teachers have had their students engage in technologyintegrated lessons since completing their Intel® Teach to the Future training: Engaging Students in Technology 30 25 20 15 10 5 0 Daily Weekly Monthly Several times a year ( 304 ) Once a year Never The most relevant or important goal for a lesson the teachers have implemented using a particular technology-integrated lesson or activity Most Important Goals for Technology-integrated Lesson 18 16 14 12 10 8 6 4 2 0 1 2 3 4 5 6 7 1.Students learn curriculum content 2. Students work on basic skills (such as math and reading) 3. Students express their ideas/opinions by creating multimedia products 4. Students conduct research 5. Students gain preparation to succeed in the workforce 6. Students present information to an audience 7. Students improve their computer skills 8. Students learn to work in groups 9. Students learn to work independently ( 305 ) 8 9 • Impact of this technology-integrated lesson on students (4 diagrams) c) Technology-integrated lessons addressed students’ different learning styles. 0 Strongly Disagree 5 Strongly Disagree 10 Disagree 15 No Opinion 20 Agree 25 30 Strongly Agree a) Students were motivated and actively involved in the lesson. 0 Strongly Disagree 1 10 Disagree 2 20 30 No Opinion 3 ( 306 ) 40 Agree 4 50 Strongly Agree 5 60 d) Student work showed more in-depth understanding of content than in previous, comparable assignments. 0 Strongly Disagree 5 10 Strongly Disagree 15 Disagree 20 No Opinion 25 Agree 30 35 Strongly Agree e) Students were able to communicate their ideas and opinions with greater confidence than in previous, comparable assignments. 0 Strongly Disagree 5 10 Strongly Disagree 15 20 Disagree ( 307 ) 25 30 No Opinion 35 Agree 40 45 Strongly Agree 50 • Challenges of implementing technology-integrated lesson or activity: 30 25 20 15 10 5 0 Strongly Disagree Disagree No Opinion Agree Strongly Agree a) It was difficult to manage your students on the computers. 25 20 15 10 5 0 Strongly Disagree Disagree No Opinion Agree b) Not enough computers were available. ( 308 ) Strongly Agree 35 30 25 20 15 10 5 0 Strongly Disagree Disagree No Opinion Agree Strongly Agree c) You did not have adequate access to the Internet. 45 40 35 30 25 20 15 10 5 0 Strongly Disagree Disagree No Opinion Agree Strongly Agree d) The class time or lab time that was available was too short. ( 309 ) 45 40 35 30 25 20 15 10 5 0 Strongly Disagree Disagree No Opinion Agree Strongly Agree e) You did not have strong enough computer skills. • Strategies suggested by Intel Training that participants might use to incorporate project based lessons into their teaching: 60 50 40 30 20 10 0 1 2 3 Not True at all Somewhat true Very True a) The teaching strategies were new to me. b) The teaching strategies were relevant to my teaching goals. ( 310 ) • 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Change that has happened after completing the Intel training: f) Use rubrics e) Present d) Use a c) Access the b) Use a) Use a Internet to aid computer for information to to evaluate Essential textbook as a primary guide Questions to in developing administrative students using student work. computer work (for lessons or structure for technology. example, activities. lessons. instruction. grading, attendance, creating handouts). Do This less • No change g) Have students review and revise their own work. k) Have j) Have i) Have h) Have students students work students students choose their on group engage in present their own topics projects. independent work to the for research research using class. projects. the Internet. Do This more Not Applicable some or all of the computers in the labs/media centers have access to the Internet: Computer labs /media centers' computers connected to the internet 60 50 40 30 20 10 0 Yes No ( 311 ) • How often the teachers work with their students in the computer lab or media center: 20 18 16 14 12 10 8 6 4 2 0 Daily Weekly Monthly Local Challenges of ADEZ Teachers are Global Teachers’ positive experiences with this program were important because they made the first major step toward integration of technology into meaningful, content-rich student work very easy. However, teachers involved in the evaluation were experimenting with new technology tools and with new teaching practices. Teachers, who implanted the unit plans they developed during the training, often used only part of their unit plans (for example, the PowerPoint presentation but not the webpage design) because they viewed these activities as equivalent to one another, rather than seeing them as distinct work products associated with distinct learning goals. Teachers who have been through Intel Teach to the Future Essentials need two key forms of further support in order to help them move toward integrating technology in ways that will have an impact on student learning. First, teachers need more opportunities to review their assessment strategies for technology-rich student work. Teachers need much more time to think critically about exactly what they Less than once per month Never expect technology tools to add to their students’ learning. Second, these teachers also need further training that is focused on improving teachers’ understanding of how students learn and how lessons and units can be designed to scaffold that learning process. The Essentials course was designed to build on what teachers already do in their classrooms, follow-up trainings could build on teachers’ initial experiences integrating project-based technology lessons by having teachers reflect on the opportunities and challenges they encountered. Teachers would then be asked to revise existing lessons or create new ones to better address their own and their students’ needs. Teachers need deeper ideas about when and how to use technology to enhance their instruction and deepen their students’ learning. The Essentials course was very successful in its ability to reach teachers of all grade levels and content areas. Many elementary teachers find these tools difficult to use with young students. This challenge is probably predicted and common in many different countries. ( 312 ) Challenges raised by teachers during the evaluation such as internet connection, time, computer availability are common challenges other teachers experience in different countries. Who is the true innovator? Technology holds a great promise for preparing students with skills needed for their future. We can’t predict the future of students but we can provide the technologies that will help them shape it for themselves. e-learning is no doubt a great facility to occupy inside the classroom to advance the learning process. Students are more interested when the learning process is projected into other medias beside the traditional teachers instructions. Teachers as well enjoy using technology to engage their students in learning better and faster as it becomes very helpful to simulate invisible facts and theories. The main concern for a teacher to use others content or objects is always been its suitability for the student he or she teaches. Many of teachers selected to participate in Intel TTF training, were not happy to be nominated as courses conducted after working hours of school time. As the end of training courses approached its end, it was observed that most have engaged well and shown enthusiasm to the training contrary to the expectation they had in the beginning. The question whether teachers are capable to provide more innovation to elearning than elearning produces is outside the scope of this study, but they are innovators because they understand what is best for their students. Not only Intel TTF provided the tools & methods to create lessons, it also provided rubrics to evaluate content and lesson plans. Teachers are very capable to create lessons and to integrate other’s in their teaching plan, however they usually hesitant to provide that added value because of their weak ICT skills and lack of understanding in the integration process. The other obstacle is lack of time and lack of recognized reward to their extra effort. From different samples of work made by students of Intel TTF participated teachers, it is noticed the powerful aspect of allowing teachers and students engage together with the ICT available solutions in order to enhance their understanding of a particular lesson. For the first time, students were allowed to put their innovation inside their classrooms. In the future this will create a great impact on their personality as well their skills to engage in the learning process not only as learners but also as contributors. e-learning is more innovative with the engagement of teachers and students. Tools & technology is helpful but looses its objective when it doesn’t meet their expectations. Available innovative solutions: Skoool Smart Technologies, learning market place MERTLOT. ORG The websites mentioned are serious examples of available solutions teachers can access to utilize in the classroom. Again, accessing these websites has its limitation to many teachers as access requires financial support or the language is not proper or the content level is not suitable. Global Accessed Learning Solution Marketplace (GALSM): Internet or the world-wide-web impact on many people’s lives is phenomenal because of availability of information and simplicity of communication. Content portals have seen great development in the last few years that resulted in many acquisitions from giant corporate. Teachers spend longer time searching for suitable content from various websites using search engines. A Global Accessed Learning ( 313 ) Solution Marketplace (GALSM) should avail all learning resources for various levels, content in different languages and categorized to subject then to sub-subjects then to topic. As an example, a physics teacher will be able to find the content for the category Physics subject, Motion sub-subject and Projectile Motion as topic. Various types of content is available like simulation, presentation, analysis sheets or executable file etc. The (GALSM) have all the features and options of the examples mentioned in the previous websites mentioned in addition to other features that makes it unique and attractive to educators and learners. their tools inside the portal for teachers and students to use. Distribution of income: Income generated by student access that is arranged by government districts or schools or parents are then distributed to contributors: Teachers, Content Producers and Software Providers according to the amount of usage which is monitored by voting system and times of particular software has been used. Teachers will enjoy this feature the most and will feel awarded when they decide to innovate and contribute to the students globally. Technology: The Basic Model: Members: The basic model of GALSM consists of 4 members related to each other inside the marketplace portal: • Teachers or Educators • Students • Content Producers (e-learning providers) • Software Solution Providers The portal can accommodate teachers to upload and download content available, students download or view content, content producers upload their material they want to sell and finally software providers implant This portal should be equipped with state of the art tools that make it simple for students from all levels and backgrounds to use: • Search capability for different content indicating variables of each with previewing medium. • Monitoring arrangement to avoid nonsuitable content upload for learners • Optimized portal structure that makes it possible to sophisticated designing software to function properly. • Collaboration point to allow users to add and edit content with copyright protection. ( 314 ) Fishman, B., Marx, R., Best, S., & Tal, R. (2003). Linking teacher and student learning to improve professional development in systemic reform. Teaching and Teacher Education, 19(6), 643-658. U.S. Department of Education (2000). Does professional development change teaching practice? Results from a three-year study. Washington, DC: Author. Available at http://www.ed.gove/offices.OUR/PES/esed/1 01300exec_summary.pdf. National Foundation for the Improvement of Education. (1996). Teachers take charge of their learning: Transforming professional development for student success. Washington, DC. Wiggins, G., Understanding Prentice-Hall. References ( 315 ) & McTighe, J. (2000). by design. New York: Using Artificial Intelligence for eLearning: Intelligence Web Agent ‘Sharing the Knowledge Resources’ Bassel Daoudi Abstract This research is introducing a new idea and technology to improve the e-learning system performance using the concept of Intelligence Web Agent. Intelligence Web Agent refers to any application runs on the web server in order to perform intelligence operations - regular programmed applications can not do it using the Artificial intelligence technologies. AI (Artificial Intelligence) technique which used in this research is the DataMining which works with data sets and extracts important information using clustering and classification on the data in side the data sets. Here we are using the DataMining to classify a set of students for an e-Learning system in order to present to each class of students after classification the important and useful eResource and tutorials depends on the students interest inside each class. To achieve this classification we used the SOM (Self Organizing Map) which is a type of artificial neural network that is trained using unsupervised learning to produce a low-dimensional representation of the input space of the training samples, called a map. The classification process performed one two steps : • • First : classification for the students set according to the students education and knowledge levels. Second: classification for the classes from the previous step according to the students interest inside the classes. Performing the previous classifications we can obtain sets (groups) of students and those groups are classified according to the students’ interests, where we assure for the students to share all the useful e-Recourses and Tutorials for them according to their levels. Introduction In order to understand what dose “Knowledge Sharing” mean let’s go through a simple example from the regular university. Suppose the situation of the physical university as an example for the research’s main idea, in this university we have a group of students study the same courses, each student of this group has his education background and own knowledge which he got it from the previous courses and previous reading, so for every group inside any university we have many levels of knowledge in the same group. Students always try to share their knowledge in order to improve their own and always try to discus the helpful tutorials and articles for their courses outside the classes; in this case for one group of student we can say that those students are sharing the knowledge resources and this process is important or maybe the most important process in any education operation. e-learning concept has the same of the physical learning concept with a different in implementation, in physical learning system we have the building of the institute or university , teachers or professors , classes , ( 316 ) advantage of knowledge sharing without adding any knowledge to the group. e-Resources & Tutorials classification: for all classes (groups) from the previous classification we will apply another classification to classify those groups according to the students interests inside each group students and so on , they are communication together to complete the education process as in the e-learning system but in a virtual environment . In order to obtain a successful e-learning system we should use all the experiences in the regular learning and trying to apply it to the e-Learning system, and that what we are try to do in this research . Applying the knowledge sharing between the students in the e-Learning system is the main purpose of this research; in additional to the main purpose we can use this research for system contents development and for marketing purposes. Concept of intelligence web agent is not a new concept but using this concept in eLearning in the new concept, although there are a lot of intelligence web agents serve the e-Learning like using decision making and expert system for e-learning development, but this research contains a new idea for the eLearning. Research Overview In this research we are using two main procedures and many assistant procedures • Main procedures: which are the core of our system and using the Artificial Intelligence technologies, there are: 1. Students classifications: we’ll classify the students of the eLearning system to a sets of students according to the students education levels, this classification is very important for the students where only the students with the same education level can share the knowledge together, cause if the class has multilevel of students then only the low level students use the ( 317 ) From the main procedures we can notice the dynamic environment we have , always new classes appear and other classes disappear ,depend on the students education progress and the same thing for e-Resources and Tutorials ,always the new classes of eResources and Tutorials will appear while the students still reading. • Assistant procedures: The assistant procedures responsibilities are to assure the collecting of data from the data sets, preparing the main procedures’ input, we will not go through those procedures in our explanation cause we can implement them in difference ways depends on the web developers’ techniques 1. Connecting to Data Set: This procedure responsible to connect the Data Set in two ways reading from and writing into Data set. 2. Connecting to SOM: This procedure responsible to convert the data which we will use it in the training process to feature vectors to accommodate the SOM structure. 3. Creating the class’s Map: This procedure responsible to create the students Map after the first classification and the e-Resources and tutorials Map after the second classification Why DataMining? We used in our research DataMining due to the advantage which it has, cause we want to assure the balance in performance and cost , the cost here is both time and money. We can use the expert system which is a branch of AI and can perform the same classifications. But in this way the cost will be high due to the time we need it to collect the data and extract the important information to send it to the expert ,then he will analyze it and send back the results to us. We can notice the cost of time in this case and of course there is a money cost for this process cause we used people to collect and extract, and people to analyze, also the performance will be low cause in the future when the data set change cause of new students and new courses so we need to repeat the previous operations once again. Using DataMining will reduce the cost in both money and time , and increase the performance ,if any new data entered the system only what we should do is to turn on the automatic training . Clearly we can notice the difference in performance and cost between DataMining and others. dimensionality of vectors, is essentially a data compression technique known as vector quantization. In addition, the Kohonen technique creates a network that stores information in such a way that any topological relationships within the training set are maintained. One of the most interesting aspects of SOMs is that they learn to classify data without supervision For the purposes of this research we'll be discussing a two dimensional SOM. The network is created from a 2D lattice of 'nodes', each of which is fully connected to the input layer. Fig1: 2D SOM Each node has a specific topological position (an x, y coordinate in the lattice) and contains a vector of weights of the same dimension as the input vectors. That is to say, if the training data consists of vectors, V, of n dimensions: V1, V2, V3...Vn Then each node will contain a corresponding weight vector W, of n dimensions: W1, W2, W3...Wn What is SOM ? Self Organizing Feature Maps, they were invented by a man named Teuvo Kohonen, a professor of the Academy of Finland, and they provide a way of representing multidimensional data in much lower dimensional spaces - usually one or two dimensions. This process, of reducing the Learning Algorithm Overview A SOM does not need a target output to be specified unlike many other types of network. Instead, where the node weights match the input vector, that area of the lattice is selectively optimized to more closely ( 318 ) resemble the data for the class the input vector is a member of. From an initial distribution of random weights, and over much iteration, the SOM eventually settles into a map of stable zones. Each zone is effectively a feature classifier, so you can think of the graphical output as a type of feature map of the input space. Training occurs in several steps and over many iterations: 1. Each node's weights are initialized. 2. A vector is chosen at random from the set of training data and presented to the lattice. 3. Every node is examined to calculate which one's weights are most like the input vector. The winning node is commonly known as the Best Matching Unit (BMU). 4. The radius of the neighborhood of the BMU is now calculated. This is a value that starts large, typically set to the 'radius' of the lattice, but diminishes each time-step. Any nodes found within this radius are deemed to be inside the BMU's neighborhood. 5. Each neighboring node's (the nodes found in step 4) weights are adjusted to make them more like the input vector. The closer a node is to the BMU, the more its weights get altered. 6. Repeat step 2 for N iterations Determining the Best Matching Unit's Local Neighborhood Each iteration, after the BMU has been determined, the next step is to calculate which of the other nodes are within the BMU's neighborhood. All these nodes will have their weight vectors altered in the next step. So how do we do that? It’s not too difficult... first you calculate what the radius of the neighborhood should be and then to determine if each node is within the radial distance or not Fig2: BMU Local Neighborhood The Methods Our research is trying to apply the knowledge sharing between the students in any eLearning system, so we are dealing with web systems and of course we are talking about the dynamic system not the static one. In every web system we have many parts: • The website Designed Pages: which are some templates we load the data to those templates to create the website • The website Database: which is a collection of tables contain the content of the website. • The Front End website: which is the website the users can browse and interact with. • The Administrator website: which is the place where the administrators can modify and change the content of the front end website; nobody can browse this website except the administrators Our research will run under both the Administrator and Front End website, we will create the SOM network and do the training from the Administrator website then we will display the results and the classes in the Front End website according to the visitors which we can recognize them depending to their usernames and passwords. We can use any strategies to create our dynamic website and then we can create our components and install it into the website; we can create our components using any OOP ( 319 ) (Object Oriented Programming) languages, PHP5 or ASP. Students’ classification using SOM In any e-Learning system we have in the Database one table for students , what’s important for us from this table is the student ID. We have also another table which is the courses and the course ID is the important from this table. Finally we have a join table which contains both the student ID and the course ID which the student is attending, in other word we have a list of students ID and each student ID is refer to a course ID. Fig3: Simple Tables structure for the Students and Courses Database Table1: Students – Courses simple example Student ID 432 246 432 432 135 246 432 135 246 And in our case the simplest way is to use the student ID which will refer to the student and all the courses this student is attending. Course ID 105 105 106 221 221 312 312 81 194 Vector1= (student1 ID, course1 ID, course2 ID, course3 ID,…….., coursen ID) . . . In the last example we can notice the student with ID: 432 and the courses which he attending which are (105,106,221,312) , all the IDs in any table is a unique number which means that we can not find two students with the same ID or two courses with the same ID. According to our previous explanation about SOM we need to create feature vectors to be an input to our network. . . . Vectorn= (studentn ID, course1 ID, course2 ID, course3 ID,…….., coursem ID) We can easily extract the previous vector using Database query, in this way anytime we need to train our network after the joining of ( 320 ) new students or if the students apply for another courses. Please notice in the previous vectors it is not necessary for all vectors to be with the same length, some students registers for 4 courses and others registers for more than 4 courses . After we have a collection of vectors for each student in our system, the training process will take place and those vectors will be the training samples which the network will use to perform the classification as we explained in “What is SOM” section. As results from this process we will have classes of the students and the students inside any class will have approximately the same education level, due to the fact that the classification was using the courses. Now we should save our results into the system Database for the future use, any student sign in the system the system checks for the student ID and find the class which this ID is belong. e-Resources and Tutorials Classification using SOM First we did a classification of the students according to the education level, now we are going to perform another classification for the groups according to the students’ interest inside the group. The students will share the knowledge due to this classification, where we will classify the previous classes according to the important eRecourses and Tutorials. In our e-learning system we have also in the system Database on table listing all the eResources and Tutorials, we will refer to it as an articles which the students read to improve their knowledge. What is important for us from this table is the article ID and then when any student is reading any article we will add it to another join table with the student ID. Fig4: Simple Tables structure for the Students and Articles Database ( 321 ) Table2: Students – Articles simple example Student ID 432 246 432 432 135 246 432 135 246 Article ID 1 1 6 13 13 32 32 8 14 In the last example we can notice the student with ID: 432 and the articles which he read are (1, 6, 13, 32), in this way we can have a list of the students and all the important articles they read before. Now back to our first classification, we have groups of students and those groups are classified according to the students’ education level. What we need now is to get the interest of each group in order to classify it according to the students’ interest inside the group. After the first classification we should take for each class a list of students ID and obtain from the previous table the articles which they read and this operation is easy only what we need to do is to run one query which get the articles ID for a list of students ID, as a results from this operation we can have the same list of classes from the first classification and we add to each class the interest vectors which present the students interest inside the group: Vector1= (class1 ID, article1 ID, article2 ID, article3 ID,…….., articlen ID) . . In this classification we categorize the students groups from the first classification according to the articles which the students read. In this case we can know exactly what the interest for each class is and then we will display for the class’s members the links of those articles in order to make all the students inside this class to share the same e-Resources and Tutorials together. When any student inside any class read a new article, the system will add this article to the Database and all the class members can view this article. Implementation In our system we have two stages, Training the SOMs and Using the SOMs. 1. Training the SOMs: first get the data from our Database and start the training process for the both SOMs as we explained before. 2. Using the SOMs: when the student sign in the system we can obtain his class from his ID and then load the class features. Then dynamically we will display the most important articles for this student according to the interest of the class which he belong to. And each time any student read any new article, this article will be add it directly to the class interest, so other students can have a chance to read it when they sing in next time Vectorn= (classn ID, article1 ID, article2 ID, article3 ID,…….., articlem ID) ( 322 ) Fig5: System structure Form our system structure we can see the dynamic structure where: • When any new student joins our eLearning system it is very easy to obtain his class according to his courses and then he can immediately share the knowledge with his class member. • Always our classes in both classifications are changing due to the fact that always the students will register for new courses and the system administrator always add new articles to the system Research Domains The main use of this research is to make the students share the e-Resources and Tutorials as we explained before. In any e-Learning system after installing the same application we will be able to display all the important and useful e-Resources and Tutorials for our students and suggest eResources and Tutorials the students may need it in the future. But also we can use this research in other domains, we can us it in: 1. System Development processes: We can use the classes which we had and study the students behaviors – Behavior means here the way the students are browsing the system and the priority of the e-Resources and Tutorials they used – this study will be ( 323 ) very useful for the education system developer in develop the e-Resources and Tutorials which exist and help the developer in creating new e-Resources and Tutorials. 2. Marketing Purpose: The groups’ interests will be very useful in developing the marketing plans for the ( 324 ) e-Learning system and also we can use this research in order to display for the users advertising banners according to their interest, in this case we can direct our advertising banners on the website to accommodate the user interests. Fig6: Classifications ( 325 ) • • • • • • Previous Research This research built according to previous research created in Damascus University, Faculty of Information Technology, Artificial Intelligence department, Damascus – Syria. The research was in 2005 By Bassel Daoudi, Nidal Hariri and Souleiman Ahmad Damascus University, Faculty of Information Technology, Artificial Intelligence department, Damascus – Syria. The main idea was to create an Intelligence Web Agent to classify the visitor of an educational website interested in IT Tutorials. Previous Research steps: 1. We created an Intelligence Web Agent on our own Domain. 2. Before training the SOM we collected data for 2377 users with their interests according to the links which they visited before. 3. Our categories were: • 4. Training the SOM and saving the results 5. According to the data which we collected before and after the training we got 17 classes for our users according to the interest 6. Any user visited our website we got his class according to the previous classification and then displayed for him the most important tutorials which can help him according to his class and suggested for him new tutorials he will need to read it in the future Fig7: Classes after classification ( 326 ) Neurocomputing Tutorials. Networking Tutorials. XML Tutorials. Flash Tutorials. Dreamweaver Tutorials. Cross-Production Integration Tutorials. Web Design Tutorials Conclusion Web intelligent agents are useful when we need to find a compromise between distracted search results and manual browsing, and it’s a powerful tool that performs the analysis that might cost lots of time and money when it is performed. Extracting information from the data, is useful for any company or organization and that what we tried in our research. Classifications which we introduced in our research can be helpful for any e-Learning system in order to increase the performance of the system and facilitate the development processes for the system. The next step in our research is to create the web intelligence agent as an application and be able to install it on any online system, where we can use it for the e-Learning system and in the same time we can use it for other systems (e-Commercial, e-Press, e-serves, etc.) ( 327 ) References 1. Neural Network Principles by Robert L. Harvey 2. Data Mining in E-learning (Advances in Management Information). ( 328 ) 3. eLearning Technology by Tony Karrer - Los Angeles – California - United States 4. http://www.level09.com/ 5. http://generation5.org/ Th Feasiblity of Using Distance Collaborative Learning Tool for Postgraduate Medical Students: A Radiology Study in Iraq as the Case Study Sama Yousif AL-Eshaiker ACET Centre, University of Reading, UK Abstract E-learning is becoming one the prominent and preferred teaching and learning methods in education. We carried a survey studying in Iraq for postgraduate medical students and academics; we found that 91% of the participants are using Internet as learning resource while only 14% are using it as collaborative tool. A Web-based learning system is proposed here, as a tool to create a network of peers that enable them to exchange knowledge and skills remotely. In this paper, we have proposed a new methodology of using the e-learning technologies to support distance learning and benefit the postgraduate medical students in the developing countries. Keywords: Web based learning, e-learning technologies, developing countries. Introduction Currently, the Iraqi educational system uses the traditional ways of teaching and learning methods such as classroom-based and instructor-centred concepts similar to the methods and techniques that are being used in other developing countries (Iahad 2004). These basic methods and techniques cost time, money and resources to be managed and used effectively and it is not always done successfully. In such methods learners rely heavily on the instructors to convey the information. Today, due to the unstable situation in Iraq, professionals such as lecturers, instructors and academic staff are forced to flee the country or move to a more stable city. Statistics from September 2007 shows that 40% of professionals have left Iraq since 2003 (White 2007). This leads to distribute the lecturers and instructors inside and outside the country. Therefore, the resources are limited and infrastructure is weak which generate various issues in the educational system, hence leading to an inefficient functioning of the teaching and learning system. Therefore, the current learning and teaching systems need to be improved to fit the unstable situation and the lack of instructors in spite of the above mentioned problems. The Information Communication Technology (ICT) has potential effects in improving the educational system for the developing counties especially when the instructors and learners are distributed geographically (Chetly 2006). Sarojni Choy believes investment in learning technologies designed to improve the quality and flexibility of learning services (Choy 2007). Nowadays, there are various e-learning applications which are being used for educational purposes such as Blackboard (Black Board 2007) which is a property course management system and Moodle (Moodle 2007) is an open source course management system. Most of these applications have been implemented for the developed countries due to the availability of essential infrastructure such as high speed internet connection (Kern 2006). Lack of such ( 329 ) necessary resources which are crucial for successful implementation and realization of such application therefore these tools can not be implemented or used for the developing countries. Implementing a collaborative technology for the developing countries is not enough to improve the education system; having a mutual understanding, identifying goals and communication are other aspects need to consider having a successful collaborative educational situation (Souers 2007). Learning in the Developing Countries This paper attempts to study the feasibility of using distance learning tool for postgraduate medical students in Iraq. The current resources used for the purpose of postgraduate medical studies are limited by the institution or provided by the instructors, and the rest of the external resources are provided by the learners which are not officially distributed between all the students. Similarly to the collaboration, nowadays in Iraq instructors and learners are limited and slightly isolated in their collaboration with other peers broadly, most of their ongoing collaborations are locally. The teaching system now runs physically in one place (classroom-based) which needs all the students to attend physically to the lecture room to catch up with the lecture, and the only way of announcing information and communication is verbally or through the notice board in the institutions. Various methods have been used for exchanging information such as photocopying or scanning from the original resources textbooks or copying CDs or forwarding emails and distribute them between the students. All these methods are informal as it does not ensure that all the learners receives the information and resources eLearning Survey and Case Study A survey has been carried out in Iraq to the instructors in the universities and teaching hospitals which include the lecturers, professional as well as the postgraduate medicine students. The survey targets the postgraduate medical studies involving the current methodologies used for the teaching and learning and how ICT can be used to improve the current system to provide an improved and effective pedagogy with less demand on recourses and infrastructure. The results were collected using an online surveying tool (web based surveying tool), but these online results were not enough to base our proposed system on, as it only targeted the students and professional staff who are using the Internet. Hence, a paper offline based survey was performed. According to the results 91% of the instructors and learners are using the ICT inspite of unstable infrastructure and less resources, for example internet is used as an external resource for their studies but faces the drawback of having insufficient bandwidth limits the users from downloading large documents and retrieving data quickly and in particular large size medical images. The major use of ICT was for the purpose of gathering and organising information for example preparing slides for the lectures and using the internet for updating their knowledge about specific subjects, references and searching for particular resources for their studies. On the other hand, less that 14% of instructors and learners use the internet as collaboration or communication tool between different institutions, universities and remote peers for their study purposes. Apart from Internet technologies other technologies for collaboration included, mobile technology was one of interesting technology area that instructors and learners like to use it collaboratively it in their studies while it is quite limited at the mean time. Few ( 330 ) users find the use of mobile technology for educational purposes quite useful, the main usage was: • Dictionary • Camera for taking pictures for special cases when the digital camera is not available • Reference for special cases when the doctor on call, they use e-books in the mobile phone as referece for the cases such as Drug or emergency eye management references • Phone calls between the colleagues for learning and medical purposes. According to a survey, the current methods for pedagogy and collaboration suffer through following drawbacks: • Electricity: it is not available all the time • Connectivity: it is not widly distributed due to the expensive internet access and it is not available everywhere such as universities, hospital and rural areas in addition to that it is not fst services to be relied o it. • Hardware: Inadequate hardware equipments in the universities which used to enhance teaching and learning system using modern technologies • Lack of suitable Educational Management Information System and a proper training plan • Futhermore, the current system lacks of standard instructional resources for instructors and learners and standards for measuring and tracking learners performance Key Benefits of e-Learning for the Developing Countries eLearning has significant advantages over the traditional learning methods such as the classroom-based concept. E-learning is a more flexible way of teaching rather than being instructed. The most significant elearning advantages for the developing countries are: • Cost saving since the learner and instructors do not need travelling or spend time travelling to the classrooms. • Reduce learning time as previous studies show that e-learning reduce the learning time by 40-60 percent (Hall 1997). • The progress with e-learning is 50 percent faster than the traditional classes (Salopek 1999). • Learner can choose when to learn, where to learn, how to learn and what to learn. As the learners can access the material on their schedule with out the need of physical attendance, and there are no time or place limitations, learners can study while they are working full time. • Learners can be update with the course material and any relevant information through a mixture of online media, including e-mail, internet conferences and other services over the internet • It increases the collaboration and communication between the learners and instructors using the technology and online environment. These group collaborations create opportunity to the group members to work together and shared electronic conversation. • Asynchronous interaction between the learners such as e-mail or discussion board does not need immediate respond unlike face to face conversation, so the discussion can be more concise and the conversation can stay on track and retrieve it again ( 331 ) In spite of the above significant advantages, there are some drawbacks for the instructors and learner such as: • Some of the learners’ lack of knowledge of technology to be used which creates digital divide therefore they are unable to cope with the required technologies. • Resistance to using e-learning tools due to some of the learners find problems while communicate electronically with other peers, as they are used to one to one communication, this can be as culture acceptance issue Suggested Strategies for eLearning in the Developing Countries The data that has been collected from the survey involving postgraduate medical students, lecturers and professional staff such as doctors and specialists in different universities and teaching hospitals in Iraq provides us a baseline for the suggested strategy for improving the current teaching and learning system. The survey illustrates how the teaching system is isolated from other collaboration between various institutions such as universities and teaching hospitals. Currently, the only way of collaboration between institutions is done physically meeting at a common place, in some cases, over the telephone for discussion, exchanging resources and documents while it is not always possible or practical therefore it needs to have tools that helps the instructors and learners to communicate even if they are distributed geographically and with out the needs to travel. In the survey, most participants mentioned that low bandwidth was a current major problem they were facing whilst using Internet for learning. Internet coverage is not fully available in all locations and often provides only low bandwidth as a result; users find it frustrating when working with large datasets online. An additional issue is electricity, as it is not always available and a power outage could happen any time which limits the usage of internet by the users (McKimm 2003). The medicine postgraduate students are in a real need for external resources such as textbooks, papers, accessing variety of databases and cases during their studies. These external resources need to be distributed and accessed by all the learners formally. All these problems and other factors need to be considered while proposing the new system. The main idea behind supporting e-learning for the developing countries is aiming to move from Instructor-centred concept to the Learner-centred concept where instructor act as moderator that responsible for facilitating the teaching and learning for the learners since the resources for the instructors are limited (Iahad 2004Error! Bookmark not defined.). Using the results from the survey, we proposed a “web based learning system” that provides a broad set of standard digital instructional resources for instructors and external resources for the learners, but due to the current limitations imposed by the available resources as hardware, internet connection and electricity, we are limited in our implementation and which tools to be used. There are different web-based collaborative tools that have been implemented and used for educational purposes. However, most of the current e-learning tools were designed to be used in the developed countries which the basic infrastructure resources already exist. The web based learning system requires computers, softwares and internet equipments to enhance the teaching and learning system using modern technologies while the ( 332 ) instructors need to be trained to use these certain technologies. Due to the basic nature of the communication infrastructure now available in Iraq, the project has been based on low bandwidth technology for the time being to fit the existing Internet connection. The web-based collaborative system proposes to work using a store-and-forward telecommunication technique rather than a real time technique. The Internet connection is not always available and there is a long delay in transmission data. Therefore, using a store and forward technique will be a more reliable for the system as the specialist and students could interact. So generally, the web-based collaborative application for learning purposes will include the teaching material such as handouts, articles and notes, a discussion board, assessments for the cases that had been discussed, some links to useful websites and journals databases and it will helps the medicine students to review different cases from different places without the needs of travelling. The initial implementation will be using an open source learning web application tool since it’s a cost effective solution and it covers the users’ requirements for the time being, it will be used to find out how the instructors and learner use the system effectively to improve the current teaching and learning systems. ( 333 ) Conclusion This paper reviews a case study related to the learning system in Iraq and in particular the postgraduate medical studies. The situation in Iraq now is unstable, instructors and learners are distributed inside and outside the country, and therefore the learning and teaching system is not very efficient. According to the survey, implementing elearning system for the developing countries has significant advantages such as cost saving, reducing learning time and the flexibility for the learners to choose when, where, how and what to learn, but in spite of these advantages, there are some drawbacks for the learner and instructors such as the digital divide and culture acceptance issue. The use of web based collaborative application is able to cover some of the educational problems in universities and teaching hospitals; it satisfies the needs of instructors and learners through extending their knowledge while having the ability to study, discuss, examine and collaborate on various cases remotely. Web based collaborative application can be a less time consuming and more cost effective solution for all users using a collaborative web-based application. ( 334 ) References N. Iahad et al. (2004) “e-Learning in Developing countries: Suggesting a Methodology for Enabling Computer-Aided Assessment” IEEE International Conference on Advanced Learning Technologies (ICALT’04) 0-7695-2182-9/04 D. White, Iraq War Results & Statistics as of Sept 23, 2007. Available: http://usliberals.about.com/od/homelandsecuri t1/a/IraqNumbers.htm [accessed 15th October 2007], last updated 8th November 2007 A. Chetly et al., (2006) “Connecting people, improving health: the role of ICTs in the heath sector of developing countries”, infoDev, 31 May 2006 Choy S (2007) “Benefits of e-Learning Benchmarks: Australian Case Studies” The Electronic Journal of e-leaning Volume 5 Issue 1, pp 11-20, available online at www.ejel.org Black Board. Home Page, (2007) [online]. Available from: http://blackboard.com/us/index.Bb [Accessed: 1st December 2007] Moodle. Home Page, (2007) [online]. Available from: http://moodle.org/ [Acessed:1st December 2007] J. Kern (2006) “Evaluation of teleconsultation systems”, International Journal of Medical Informatics, vol 75, pp. 330-334, 2006 Souers, C et al., (2007) Collaborative learning: A focused partnership, Nurse Educ. Pract., doi:10.1016/j.nepr.2006.11.010 B. Hall, Web-based Training Cookbook, Brandon Hall, p.108, 1997 J. Salopek, "Survey Says: Work-Life Benefits on the Rise," Training and Development Magazine, October 1999, Available from: http://www.oxfordprinceton.com/newsletter/0 206.html , [Acessed:1st December 2007] J. McKimm et al., “ABC of learning and teaching (web based learning)”, BMJ, 326:870-873. April 2003 ( 335 ) Designing and Evaluating eLearning Courses Based on Students’ Learning Preferences and Styles Fawzi Baroud Notre Dame University, Lebanon Abstract This paper considers the implications of students’ learning styles and preferences for the design and evaluation of e-learning courses. The study involves the examinations of students’ learning styles and preferences currently taking courses via the Virtual Learning Environment (VLE). First, the study employs the most commonly used classifications of learning styles as identified by Kolb (1976) and developed by Soloman and Felder (1999). Second, analyses of students’ discussion board postings in their respective courses were analyzed and categorized thematically in order to examine their compatibility with students’ learning preferences and styles. The study documented students’ learning styles and preferences which were comparable to students in different educational contexts. In addition, content analyses of students’ posting corresponded to their learning styles and preferences. The study concluded with recommendations on how to deliver courses via the Virtual Learning Environment (VLE) that potentially helps achieve desirable learning performance among university students. Introduction Over the last two decades, systematic educational research has documented different learning styles and preferences among students (Renzulli & Dai, 2001) and formulated a conception of learning styles (e.g., William, 2000) for the categorization of how students prefer to learn. These dimensions have been classified along four dimensions: abstract versus concrete (Kolb, 1971), sensory versus modality (Renzulli, 1978), visual versus auditory learning preferences (Barbe & Swassing, 1979), and physical versus social characteristics of the learning environment (Dunn, Dunn, & Price, 1984). The use of these dimensions has gained momentum in the fields of education and cognitive psychology (Hunt, 1975). Understanding students’ learning preferences and styles help instructors design e-learning courses that would potentially enhance their learning and achievement since students are likely to have different learning-style preferences as well as other characteristic differences that teachers need to assess in order to design and implement instruction accordingly (Grasha, 2000). More recently, attention has been paid to new pedagogies and non-traditional learning paradigms built on notions of constructivism and learning by doing (e.g., Dunn et al., 1989). This new focus has prompted a shift in classroom pedagogy from one that is centered on providing instruction, to one that focuses on active, collaborative, and cooperative tasks which seek to engage students in their own education (Barr & Tagg, 1995). If e-learning seeks to respond to students’ learning needs as many have argued (e.g., Worthington & Higgs, 2004), then systematic research into students’ learning preferences and styles in elearning contexts is warranted. In addition, elearning research in Western countries (e.g., Braio, 2000) has started to realize the importance of understanding students’ ( 336 ) learning preferences and styles. Such an interest is currently limited in Arab higher educational contexts that started gradually to implement e-learning. The key question concerns the extent to which students’ learning preferences and styles are met in both the design and delivery of their elearning courses. Since students’ academic performance in relation to harmonizing their preferred learning styles with content and techniques of pedagogy is not yet well developed, the literature is still debatable. One of the most widely-known theories assessed by Coffield (2004; 2005) was the learning styles model of Dunn, Dunn and Price (1984) which argued that students would perform better if course materials presented to them were matched with their learning preferences and styles. This model has been widely employed in schools in the US, particularly in traditional classrooms. Coffield et al. (2005) concluded that despite evolving research on the relationship between learning styles and students’ performance, theoretical limitations and lack of independent research, claims of better learning through matching students’ learning styles and preferences with content and design of pedagogy are questionable. Furthermore, the concept of learning styles is not universally accepted and further research is needed (Dunn, Dunn, and Price, 1984). Additionally, criticism has been lodged against the validity and reliability of learning style inventories, although ILS has been validated by dozens of studies conducted in many educational contexts. As far as elearning is concerned, research on the connections of technology to teaching and learning- style preferences is not well developed (Grasha, 2000). In contrast, Abrams (2005) provided evidence confirming the validity of Dunn and Dunn's model of learning style, concluding that “matching” students’ learning styles and preferences with complementary instruction improved students’ academic achievement and attitudes towards learning. The application of learning preferences and styles has direct relevance for education and training in that it can assist in developing different teaching and learning techniques which may enhance learning performance among students (Burke & Sadler, 2005). A better understanding of students’ learning styles and preferences would potentially enhance the design and delivery of learning in educational contexts and also might help to accelerate the acquisition of expertise among novice practitioners (Renzull & Dai, 2001). Moreover, using styles as a means of selfreflection and inquiry for teachers and students is an avenue worthy of exploration (Ibid.). As part of the ongoing assessment of the development of e-learning in a private higher educational context in Lebanon, the present study seeks to provide information concerning students’ learning styles and preferences in relation to e-learning content and styles of pedagogy used. This question reflects the objectives of study which looks into: (i) the learning-style preferences of a sample of students taking courses delivered in a blended way at a higher educational context in Lebanon; (ii) the extent to which the content and method of delivery of these courses match students’ learning-style preferences as measured by the Index of Learning Styles (ILS) (Soloman & Felder, 1999); and (iii) ways for the future design and delivery of elearning courses. The objectives of the present are rooted in the followings: (i) educational research has focused on the efficacy of matching learning styles with instruction in order to assure better learning among students (Schmeck, 1988); ( 337 ) (ii) studies have shown that greater learning, as measured by students’ achievement, may occur when teaching styles match students’ learning styles and preferences than when they are mismatched (Pittenger, 1993; Wallace & Oxford, 1992). Conceptual framework of learning preferences and styles Learning styles are general tendencies to prefer to process information in different ways (Kolb, 1984; Johnson et al., 1991). Concrete experience, reflective observation, abstract conceptualization and active experimentation are learning characteristics that form the nexus of learning-style preferences (Chong Toh & Wan Ismail, 2005). The learning style model proposed by Richard Felder and Linda Silverman in 1988 captures and integrates many of the different views and dimensions of learning style currently in the literature. Felder and Silverman (1988) classify students as having preferences for one category or the other along four dimensions (Felder & Spurlin, 2005). The four dimensions being: (1) sensing/intuitive, (2) visual/verbal, (3) active/reflective, and (4) sequential/global (See table 1). learners prefer to work alone and are introspective learners. The second dimension of learning style is a personality trait measure and is measured by a Myers-Briggs Type Indicator (Myers, 1978), where the Sensory learners prefer to use external queues as sounds and physical sensations and the Intuitive are those who try to discover possibilities, hunches, and relationships. The third dimension is based on Paivio’s (1971) dual coding theory which suggests that Visual and Verbal information are processed by different cognitive subsystems. The visuals prefer to learning through pictures, diagrams, graphs, and flowcharts; while, the verbal are more attuned for auditory sounds and words. The fourth dimension is based on work on individual differences (Dyk and Witkin, 1965; Witkin, Dyk, Faterson, Goodenough, & Karp, 1962) specifically driven by cognitivelybased styles. This fourth dimension defines whether one is Global or Analytical. The analytical accommodates and perceives material in small connected chunks, while the global tends to grasp information in seemingly unconnected chunks. Other subdimensions of these four major dimensions also play important roles in determining how a student receives and processes information (Felder & Spurlin, 2005). Active learners are those who prefer group work and physical activity, whereas Reflective ( 338 ) Table 1: Dimensions of Learning Styles Type of Learners Active Learners Reflectors Sensing Intuitive Visual Verbal Sequential Global Characteristics Like to be involved in new experiences; Open minded and enthusiastic about new ideas; Enjoy doing things and tend to act first and consider the implications afterwards; Like to work with others. Like to collect data and think about it carefully before coming to any conclusions; Enjoy observing others and will listen to their views before offering their own. Practical; Oriented towards facts and procedures; Favor information arriving around their senses. Conceptual; Innovative; Favor information that arrives from memory. Prefer pictures and diagrams, flow charts and experiential explanations. 1. Prefer written or spoken explanations and formulae. Linear; Orderly learn in sequence and step-by-step process. Holistic; Learn in leap steps; Seek information from variety of resources. Method Sample A total of 79 undergraduate students were purposively selected for the study. Eighteen students were taking Advanced Software Packages; 5 students were taking Introduction to Education and another 56 were enrolled in Introduction to Astro Physics. About forty percent of students were in their Junior level, 37% were seniors 20% Sophomore and 2 were enrolled in a Teaching Diploma program. In terms of gender, 56(71%) were males and 23(29%) females. Inventory There are numerous instruments for assessing learning styles, e.g., Learning Style Inventory (Kolb, 1984), and Soloman and Felder, Index of Learning Styles. Index of Learning Styles by Soloman & Felder (1999) is well known, and used within education theory (Montgomery, 1995). Despite the controversy surrounding learning styles alluded to earlier, Index of Learning Style (ILS), (Soloman & Felder, 1999) is well known, and accepted within education theory (Montgomery, 1995). Therefore, this study employed Soloman’s and Fedler (1999) inventory. The identification of any learning style associated with e-learning mode of delivery and content of pedagogy will serve as a formal screening tool for understanding students’ learning preferences prior to on-line course design. The Inventory consisted of 44 bi-polar (a,b) statements to identify students’ learning-style preferences as follows: Active/Reflective; Sensing/Intuitive; Visual/ Verbal and Sequential/ Global (See Inventory in Appendix I). This inventory is a 44 bi-polar item questionnaire designed to assess learning style preferences along four dimensions (Felder & Spurlin, 2005). Each learning dimension has 11 items. Each item has a forced response choice (a or b), each defines a ( 339 ) specific attribute of the learner in that dimension. For instance, on the active/reflective dimension responses, each attribute (active/reflective) can have a score from 0 to 11. Thus, the a response on the scale represents the active learner preferences and b responses connote reflective preferences. Since preferences can be thought of as degrees, a respondent who makes 6 or more a responses, he/she is above average of the active-reflective level. If the respondent makes 8 to 10-a responses then the respondent is a highly active learner. For each dimension, one of the two attributes is inversely related to the other. Thus, the higher the active learning style, the lower the reflective learning style for the respondent. Scoring The scoring sheet had four dimensions, each consisting of 11-items. An arithmetic mean score of each dimension was obtained by adding the number of items on that particular dimension and dividing them by 11: a) was coded as (1) and (b) as (2). The mean score ranged from 1-3 (1 + 2 = 3)/2 = 1.5. The mean for each item was 1.5. In the Active/reflective dimension, for example, ≤1.55 is considered active and ≥1.56 is reflective. Reliability Spearman Brown Split-half reliability was used to ensure the internal consistency of the questionnaire. Spearman Brown was .82, indicating a very good level of internal consistency. In addition, Cronbach alpha was .69. This result is comparable with Kuri & Truzzi’s (2002) validating ILS study which yielded Cronbach .65. Overall, the reliability of ILS in this study is comparable with many studies conducted in different cultures. Procedure The questionnaire was administered to students in four classes after making appropriate arrangements with respective instructors. Students were informed about the content of the questionnaire and its importance in assessing their learning preferences. The response rate of this study was comparable to Felder’s and Spurin (2005) study which yielded 98% return rates of their respondents involved in the study. Content analyses In addition to ILS, content analyses of threaded discussion fora were conducted. The aim was to explore possible matches between students’ ILS and their postings in the discussion board. The main question posted to students was: “To what extent does Blackboard the way it is used in this course match the way you prefer to learn? Discuss”. Discussion threads were coded thematically in light of the ILS four categories. Findings and Discussion Prima facie evidence from descriptive statistics characterizes the learning style preferences of Notre Dame University students involved in the present study (See Appendix 2). Most individuals have preferred styles of learning that relate to how they receive, process, and integrate information. Some individuals mentioned that they learn better through listening, some through reading or watching, and still others by doing. Although NDU sample shared ILS characteristics with students from other countries, they appeared to be highly visual compared to other samples and were less active than samples from other countries (See table 2), probably due to the prevalence of accumulated teacher-centered approaches in Lebanese educational system (Al-Ameen, 2005). Additionally, these results indicate that the Inventory of Learning Styles (ILS) was reliable and comparable to international results as shown in table 2. ( 340 ) Table 2. Comparison between NDU students and other Samples Higher Educational Context State N Active Sensing Visual Sequential Iowa State University USA 129 63% 67% 85% 58% Ryerson University Canada 87 53% 66% 86% 72% Tulane University USA 245 62% 60% 88% 48% Sao Paulo University Brazil 214 65% 81% 79% 67% University of Technology Jamaica 858 55% 60% 70% 55% Notre Dame University Lebanon 79 52% 68% 91% 49% The chart below exemplifies students’ postings and their link with their learning styles and preferences. Content Analysis results Learning styles Active Reflector Visual let's try to communicate Visual memory helps us understand better Work on my homeworks on my own Learn concepts and then get to practice Sequential the course allowed visual postings ( 341 ) Innovative It is better than explaining it on piece of paper I liked this new method Content analysis of on-line material was conducted. Analyses looked into students’ postings that reflected their learning preferences and styles such as preferring to have the content material posted by the instructor in an interactive way such as having links to resources and documents or viewing charts and exhibitions. This preference has been posted by students identified as visuals. In addition, “sensing” were interested in practical work in the VLE such as analyzing topics through collecting data on the topic rather than reflecting on it theoretically. Students who identified themselves as “sensing” were interested in case studies rather than answering direct questions posted by their instructor in the discussion forum. In addition, it was observed that students who were "globals” reported the need to have links as well as well documented procedure for data collection in their assignments. Students’ postings went beyond documenting their learning styles to the documentation of the benefits of e-learning and content material and instructional design of courses spurred up discussions on how students prefer to learn. In a related vein, recent studies in the field have shown that understanding and attending to differences in learning styles among students are important to their educational improvement (Renzull & Dai, 2001). Mismatches between learning styles and adoption of pedagogical content and styles in e-learning could have several serious consequences on academic performance. Studies (e.g., Godleski, 1984) have shown that students who experience mismatches may feel as though they are vulnerable and in an unfamiliar domain which in turn may have negative effects on their academic progress and achievements.. In reviewing the educational Bibliography of Pedagogical Studies assembled designed by the Lebanese Association for Educational Studies (LAES) by the author of the present study, this inquiry is unique because it is an “a priori” study done in a higher educational context in Lebanon where measures of learning styles were taken in relation to elearning courses. The pedagogical approaches that facilitate learning can do much to foster students’ positive attitude in learning and the quality of outcomes. The biological development of students’ auditory, visual, tactual, and kinesthetic senses is a key factor in their way of acquiring information. Many students develop one of the senses before the others, and consequently it becomes their preferred modality (Dunn, Beaudry & Klavas, 1989). A positive relationship between attitude and e-learning has been found in prior research (Johnson, 1996). Thus, the need to assimilate learning styles within studentcentered pedagogical approaches as a basis for good teaching in on-line courses is a goal worth considering in the development process of pedagogies in higher educational contexts. In addition, diagnostic assessment of students’ learning preferences is worth considering before starting an on-line course in order to design the course and its delivery in a way that it corresponds to a certain degree with students’ learning preferences and styles. Finally, this study was not without limitations. In fact, the ILS was robust in that it had categorical data (a,b) rather than continuous data that may allow for the greatest variance in the data. In addition, categorical data limited correlations and explanation of variance. Furthermore, the sample was relatively small, and skewed since it included more males than females. Despite these design limitations, the study results have important implications for the future study of learning style preferences in relation to styles and content of pedagogy in on-line courses. ( 342 ) Future research should focus on matching learning styles with e-learning course content and instructional designs. Understanding the relationships between learning preferences and e-learning is worth considering for exploring avenues that potentially enhance students’ learning and success. ( 343 ) References Al-Ameen, A. (2005). Quality assurance in Arab universities. Beirut: Lebanese Association for Educational Studies (LAES). Abrams, F. (2005), "Cognitive conundrum", Times Educational Supplement, No.20 May, 2005. Barbe, W. B., & Swassing, R. H. (1979). 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Abilities, interests, and styles as aptitudes for learning: A person-situation interaction perspective. In R. J. Sternberg & L-F. Zhang (Eds.), Perspectives on thinking, learning, and cognitive styles (pp. 23-46). Mahwah, NJ: Erlbaum. Schmeck, R.R. (1988). Learning Strategies and Learning Styles. New York: Plenum. Wallace, B., and Oxford, R.L. (1992). Disparity in Learning Styles and Teaching Styles in the ESL Classroom: Does This Mean War? AMTESOL Journal 1: 45-68. William, D., A. (2000). An investigation of methods of instruction and student learning styles in internet-based community college courses. Ph.D. Dissertation, University of Nevada, Reno. Worthington, A. & Higgs, H. (2004). Factors explaining the choice of an economics major: the role of student characteristics and perceptions of the profession, International Journal of Social Economics, (31 (5/6/), 593613 ( 345 ) Appendix I Inventory The questions on this form aim to understand your learning preference. By identifying your learning preference, your course instructor may better design the course in such a way that it fits into the mold of your learning preference and style. For each of the 44 questions below select either "a" or "b" to indicate your answer. Please choose only one answer for each question. If both "a" and "b" seem to apply to you, choose the one that applies more frequently. Thank you for your participation in the study. I – Background Information Gender Male Class Sophomore Female Junior Senior Name of Course _____________________________________________________________ Your Name and ID # _____________________________________________________________ _______________________________________________________________________________ II – Learning Preference Index Please select either "a" or "b" to indicate your answer. 1. I understand something better after I a. try it out b. think it through 2. I would rather be considered a. Realistic b. Innovative 3. When I think about what I did yesterday, I am most likely to get a. a picture b. words 4. I tend to a. understand details of a subject but may be fuzzy about its overall structure b. understand the overall structure but may be fuzzy about details 5. When I am learning something new, it helps me to a. talk about it b. think about it 6. If I were a teacher, I would rather teach a course ( 346 ) 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. a. that deals with facts and real life situations b. that deals with ideas and theories I prefer to get new information in a. pictures, diagrams, graphs, or maps b. written directions or verbal information Once I understand a. all the parts, I understand the whole thing b. the whole thing, I see how the parts fit In a study group working on difficult material, I am more likely to a. jump in and contribute ideas b. sit back and listen I find it easier a. to learn facts b. to learn concepts In a book with lots of pictures and charts, I am likely to a. look over the pictures and charts carefully b. focus on the written text When I solve math problems a. I usually work my way to the solutions one step at a time b. I often just see the solutions but then have to struggle to figure out the steps to get to them In classes I have taken a. I have usually gotten to know many of the students b. I have rarely gotten to know many of the students In reading nonfiction, I prefer a. something that teaches me new facts or tells me how to do something b. something that gives me new ideas to think about I like teachers a. who put a lot of diagrams on the board b. who spend a lot of time explaining When I'm analyzing a story or a novel a. I think of the incidents and try to put them together to figure out the themes b. I just know what the themes are when I finish reading and then I have to go back and find the incidents that demonstrate them When I start a homework problem, I am more likely to a. start working on the solution immediately b. try to fully understand the problem first I prefer the idea of a. certainty b. theory I remember best a. what I see b. what I hear It is more important to me that an instructor a. lay out the material in clear sequential steps ( 347 ) b. give me an overall picture and relate the material to other subjects 21. I prefer to study a. in a study group b. alone 22. I am more likely to be considered a. careful about the details of my work b. creative about how to do my work 23. When I get directions to a new place, I prefer a. a map b. written instructions 24. I learn a. at a fairly regular pace. If I study hard, I'll "get it." b. in fits and starts. I'll be totally confused and then suddenly it all "clicks." 25. I would rather first a. try things out b. think about how I'm going to do it 26. When I am reading for enjoyment, I like writers to a. clearly say what they mean b. say things in creative, interesting ways 27. When I see a diagram or sketch in class, I am most likely to remember a. the picture b. what the instructor said about it 28. When considering a body of information, I am more likely to a. focus on details and miss the big picture b. try to understand the big picture before getting into the details 29. I more easily remember a. something I have done b. something I have thought a lot about 30. When I have to perform a task, I prefer to a. master one way of doing it b. come up with new ways of doing it 31. When someone is showing me data, I prefer a. charts or graphs b. text summarizing the results 32. When writing a paper, I am more likely to a. work on (think about or write) the beginning of the paper and progress forward b. work on (think about or write) different parts of the paper and then order them 33. When I have to work on a group project, I first want to a. have "group brainstorming" where everyone contributes ideas b. brainstorm individually and then come together as a group to compare ideas 34. I consider it higher praise to call someone a. Sensible b. imaginative 35. When I meet people at a party, I am more likely to remember ( 348 ) 36. 37. 38. 39. 40. 41. 42. 43. 44. a. what they looked like b. what they said about themselves When I am learning a new subject, I prefer to a. stay focused on that subject, learning as much about it as I can b. try to make connections between that subject and related subjects I am more likely to be considered a. outgoing b. reserved I prefer courses that emphasize a. concrete material (facts, data) b. abstract material (concepts, theories) For entertainment, I would rather a. watch television b. read a book Some teachers start their lectures with an outline of what they will cover. Such outlines are a. somewhat helpful to me b. very helpful to me The idea of doing homework in groups, with one grade for the entire group, a. appeals to me b. does not appeal to me When I am doing long calculations, a. I tend to repeat all my steps and check my work carefully b. I find checking my work tiresome and have to force myself to do it I tend to picture places I have been a. easily and fairly accurately b. with difficulty and without much detail When solving problems in a group, I would be more likely to a. think of the steps in the solution process b. think of possible consequences or applications of the solution in a wide range of areas ( 349 ) Appendix II Results Actrive/Reflective active reflective Total Missing Total Frequency 36 33 69 10 79 Percent 52.2 47.8 100.0 Sensing/Intiuitive sensing intuitive Total Missing Total Frequency 50 23 73 6 79 Percent 68.5 31.5 100.0 Visual/Verbal visual verbal Total Missing Total Frequency 64 6 70 9 79 Percent 91.4 8.6 100.0 Sequential/Global global sequential Total Missing Total Frequency 35 34 69 10 79 ( 350 ) Percent 50.7 49.3 100.0 The Global English Pedagogical Approach: The Evaluation of Technology and Value of Online English Language Learning David Nunan GlobalEnglish Corporation Introduction The purpose of this paper is to spell out the benefits of Internet-based course delivery over more conventional classroom-based instruction. The paper will begin with a brief overview of the business climate that has driven the necessity for English language training. It will then present a description of the benefits of online delivery that have been made possible by the evolution of technology. Having demonstrated a business need and the benefits of online delivery, this paper will then offer an explanation of the approach that has revolutionized corporate English education by making it more accessible and effective than traditional approaches. The Growing Need for English find that, more and more, their employees need to work together across geographic regions. This has increased the importance of English as the practical common business language. In addition, technology has dramatically increased opportunities for communication, thereby driving the speed and frequency (and expectation for speed and frequency) with which employees at all levels of the organization communicate. In fact, with the rapid pace of globalization, there has been a sharp rise in the importance of English for many employees of global companies. In a recent survey of more than 25,000 employees of global corporations, the percentage of respondents who said that English was either "critical" or "important" to be successful in their current positions increased each quarter over an 18-month period. As businesses look to expand into new markets and integrate global operations, they % who report English is critical for their jobs % who use English daily in their jobs 100% 100% 90% 90% 80% 80% 70% 70% 60% 60% 50% 50% 40% 40% 30% 30% 20% 20% 10% 10% 0% Q3'03 Q4'03 Q1'04 Q2'04 0% Q3'04 Q3'03 ( 351 ) Q4'04 Q1'04 Q2'04 Q3'04 The vast majority of those same respondents, however, also reported that their English language proficiency was insufficient to be successful in their current jobs. In sum, 91 percent of respondents said that English was either "critical" or "important" but only 9 percent said their English language proficiency was sufficient to do their current jobs. The need for English language training has never been greater for corporations around the world, but classroom instruction for the necessary volume of employees is impractical. Online training offers a solution. The Value of E-Learning As discussed earlier, technology has now evolved and penetrated the workplace to such an extent that a global e-learning solution is not only possible, but also highly desirable. The nature of work has changed dramatically in the last twenty years. Employees are more mobile, technology is now the backbone of business, and truly global corporations serve every corner of the planet. With this, the evolution of training has become necessary, and online training offers corporate learners a number benefits over classroom instruction, including: • Individualized study plans • Anywhere/anytime instruction • Patient tutoring • A private space to “goof” • Immediate, individualized feedback • Detailed records of achievement Individualized Study Plans While there is room for some degree of flexibility in face-to-face classrooms, most are dominated by a “one size fits all” approach. E-learning offers the opportunity for the development of individualized study plans. The GlobalEnglish Corporate Learning Service™, for example, establishes an individualized study plan that creates a learning program tailored to the goals that each learner identifies. In the GlobalEnglish service, students list their learning goals and set up a study plan that will help them reach those goals. A wide range of resources—including an online dictionary, translation on demand, and an extensive skills center—supports learners in meeting their specific study needs. Anywhere/Anytime Instruction Unlike conventional classrooms, where the time and place of instruction are established in advance, e-learning allows students to engage in learning at the time and place of their choosing. This is possibly the most obvious benefit of e-learning. In the GlobalEnglish service, learners receive more than just anywhere, anytime access to their courses. They also have access to “just in time” support for real-world English-language tasks. This support is available 24 hours a day, 7 days a week, and includes the ability to ask a teacher a question in the Talk with a Teacher online classroom and access to the GlobalEnglish Productivity Toolbar™, with its Universal Translator™. Patient Tutoring Because it is a skill to be acquired rather than a body of knowledge to be mastered, language requires time and extensive repetition. It is rarely feasible for such repetition to be provided in conventional classrooms. A natural tendency in a classroom with more than one student is for the teacher to move on, leaving the slower learner behind. The technology-driven classroom, however, has infinite patience. The computer does not get red in the face or shout at the student who takes what might be thought to be an excessive amount of time to master a particular learning objective. The learner can work through an instructional program as ( 352 ) slowly or quickly as he or she desires. This is important since there is considerable research showing that effective learning—and, consequently, motivation—are adversely affected if the pace of learning is either too fast or too slow. matter how large the program—so that they can see the impact that the program is having on individual performance. A Private Space to “Goof” The benefits of online learning are clear. However, the products offered and results achieved have often been disappointing. GlobalEnglish Corporation has considered the challenges and built an online English learning service that has overcome the problems that have plagued other online English language training programs1. The service is predicated on a pedagogical approach called Communicative Language Teaching (CLT). While there are numerous ways of defining CLT, it is best for the learners’ purposes to focus on its most relevant feature: encouraging learners to communicate meaningfully in their new language. E-learning environments allow learners to make mistakes in private. They need not be subjected to the embarrassment and even personal humiliation of making mistakes in front of classmates. This is particularly important for Asian learners, for whom making mistakes in front of others is a major deterrent to language learning. Immediate, Individualized Feedback Because the computer can capture every keystroke made by the learner, it can quickly assemble and give detailed, individualized feedback to each and every learner, regardless of how many there are taking part in the program. It can indicate those areas where the learner is doing well and those areas where more work is needed. This is clearly impossible in a conventional classroom. In the GlobalEnglish Corporate Learning Service, learners receive detailed reports with feedback on their performance after the Placement Test, after each assignment, and after Course Progress Tests. Detailed Records of Achievement Allied to the preceding point is the fact that elearning programs can assemble and provide detailed records of achievement on individual learners. This is especially helpful in a corporate setting where an administrator may be tracking thousands of learners. The GlobalEnglish service maintains a particularly sophisticated set of reports on learners. Corporate administrators can track the progress and status for every user—no The GlobalEnglish Approach: Communicative Language Teaching To achieve the goal of meaningful communication, the Corporate Learning Service uses a "4 Ps" approach to teach English: Present, Practice, Produce, and Perform. First, the new language is presented to learners in a clear context. Learners then practice this language in a supportive environment. Next, learners are asked to produce the language in a meaningful way. Finally, learners receive the support they need to use the language and perform on the job. Using this approach, the GlobalEnglish curriculum provides an effective means for building language skills. 1 This fact has been substantiated by the University of Leipzig in Germany. In a comprehensive seven-month study of 74 providers by the University of Leipzig, the GlobalEnglish Corporate Learning Service was ranked as the best online provider of business English training. The GlobalEnglish service was selected as the superior solution for its rich content, user interactivity, motivational strategies, and localized, enterprise-wide customer service and support. ( 353 ) In addition to exposing learners to authentic language that is relevant to their needs—a fundamental principle for facilitating effective language learning—the GlobalEnglish curriculum also addresses a learner’s need to apply the course material to real-world contexts. Each assignment in a course covers a meaningful topic around which learners can develop competencies that are directly applicable to their daily lives. This design helps students recognize that they are able to apply what they have learned to real-life situations more effectively than they could before. The GlobalEnglish Corporate Learning Service teaches students to focus not only on the language they are learning, but also on the learning process itself. Activities present language and the skills and strategies necessary for engaging in real-world communication. For example, there is a significant emphasis on teaching students how to ask for clarification when they don’t understand something. The GlobalEnglish Corporate Learning Service also addresses the need for cultural awareness and sensitivity in today’s world. Assignments contain characters from a variety of cultures and often focus on cross-cultural issues to address how customs, values, and behaviors vary from country to country. In addition, the Corporate Learning Service includes an extensive reference section providing Business Culture Notes on a wide variety of topics relevant to businesspeople involved in international business. Indeed, cultural issues are covered throughout the GlobalEnglish curriculum because of their recognized importance in the fields of ESL and EFL. It is not unusual to hear an ESL ( 354 ) teacher say that he or she teaches crosscultural awareness through language. The integration of language and culture is part of the design of the GlobalEnglish curriculum. Seven Principles of Sound Instructional Design Each step of the CLT method is predicated on seven principles of good instructional design. These principles, which are set out below, are robust. In practice, they have stood the test of time. Empirically, they rest on a solid basis of research that has been conducted into secondand foreign-language acquisition over the last twenty to thirty years. The bulk of this paper will be devoted to describing and illustrating each of the principles. 1. 2. 3. 4. 5. 6. 7. Scaffolding Interactivity Task-Based Learning Multisensory Learning Pacing Repetition Inductive/Deductive Learning One of the outstanding features of the GlobalEnglish service is the overall quality of the instructional design. This is true at the syllabus level and also in the methodology. Syllabus design is the selecting, sequencing, and integrating of content. Methodology is the selecting, sequencing, and integrating of learning procedures—that is, tasks and activities that learners engage with during the process of learning. In the GlobalEnglish curriculum, the syllabus is an integrated one. While a key organizing principle for the syllabus is an inventory of communicative tasks in international business contexts, the syllabus also contains a carefully sequenced and integrated focus on the three subsystems of language: pronunciation, grammar, and vocabulary. The methodology is a balanced mix of contemporary approaches and more conventional exercise types. Scaffolding Fundamental to each of these principles is a particular view on the nature of language and learning. The traditional view of language is that it is a body of content to be memorized— much like other subjects in a school curriculum such as mathematics, science, and geography. The GlobalEnglish view is that language is a tool for communication rather than a body of content to be mastered. This view has implications for pedagogy— that is, how instruction is approached. In the GlobalEnglish approach, learning is seen as an active, constructive process, and the learner is at the center of that process. The technical term for this approach to learning is experientialism. The point of departure in this approach is the learners’ experiences. Scaffolding is a metaphor taken from the building industry. Physical scaffolds are supporting frameworks designed to prevent a building from collapsing during construction. In instructional programs, scaffolding provides a supporting framework for the learner. It does this in various ways: by reminding learners of what they already know in relation to the learning to come; by simplifying the learning load and learning content; by breaking the learning down into a sequence of achievable steps; by providing models of desired behavior for learners to follow; and so on. In the GlobalEnglish curriculum, scaffolding is provided in many different ways. Here are just four examples: • The overall design of individual assignments provides a supporting framework. New content is introduced in a step-by-step process in which the ( 355 ) • • difficulty level of the content is slowly increased. "Just in time" support is readily available. For example, students have access to live teachers in the Talk with the Teacher online classroom. They can also use the translation dictionary in the GlobalEnglish Productivity Toolbar to support their learning. Immediate performance feedback lets learners know how they are doing as • they progress step-by-step through the material. Learners are given models, in the form of listening and reading texts, of the kinds of language that they will be expected to produce. Help button is available to learners on every page “Just-in-time” performance support is readily available. Step-by-step instructions explain how to complete the activity. Recordings can be repeated, paused, and slowed, depending on the needs of the learners. Support controls Learners are provided with a clear model. They have the option of different levels of support. In short, the scaffolding in the GlobalEnglish service: • creates and maintains interest • simplifies tasks to match the current capabilities of the learners • reduces frustration • provides models versions of tasks Interactivity ( 356 ) or “idealized” As a general principle, learners learn most effectively when they are interactively engaged with the environment. In fact, in its broadest sense, learning may be defined as an active interaction between an organism and its environment. This is true, regardless of the subject matter being taught. Research shows that learners learn best when they’re actively engaged in rich, comprehensible, interactive learning opportunities. In the case of second or foreign language learning, acquisition takes place when, through interaction, learners are forced to “try out” their new language. Throughout the GlobalEnglish service, learners are able to interact with the new language in a variety of ways. The hands-on nature of the materials and the philosophy of learning through doing (rather than learning through memorizing lists of vocabulary and grammar rules) make the learning experience a highly interactive one. Activities include the Quiz Show, a fast-paced review of material, and polls in which learners give their opinions on topics related to the assignments and then see what other learners think. In addition, the Sharing Your Ideas activity, the final activity in all assignments, allows learners to express their opinions on topics related to the theme of the assignment and post what they have written on a course bulletin board. Other learners read the postings and can respond. For more direct interaction, learners may communicate in real time with a teacher and other learners in the Talk with the Teacher online classroom. Virtual and live” interaction with students and teachers provide rich input. Stimulating topics are relevant and engaging. Simulated interactions create realistic and motivating opportunities to practice. Visually engaging activities make learning interesting ( 357 ) Task-Based Learning Task-based language teaching (TBLT) is rapidly becoming the new orthodoxy in language teaching. Ministerial guidelines in countries as far apart as China and Spain set down TBLT as one of the key guiding principles for language curricula. The basic principle behind TBLT is relatively straightforward. Whereas traditional approaches to language pedagogy begin with lists of pronunciation features, grammar items, and vocabulary, TBLT begins with lists of things that people do with language. Potentially, the number of tasks that fit this definition is limitless. Think for a moment of the things that corporate employees do with language. Here is one possible list for a typical day: • ordering lunch in a restaurant • scheduling an appointment with a customer by phone • conducting a meeting online • chatting with colleagues about business over a drink • responding to an email request for information • reconfirming the action items from a project meeting The advantage of the TBLT approach lies in its practicality. If you are in a restaurant, the task of getting food delivered to your table is more important to you than whether or not your verbs are perfectly formed. Language is taught in a clear context. Learners must complete a task. TBLT is fundamental to the GlobalEnglish approach. Rather than learning about language, students are directly involved in mastering language by using it. This functional approach, derived from the notion that languages are best acquired through use, entails a different approach to curriculum development. Rather than starting out with lists of grammar items, pronunciation features, and sets of vocabulary, the curriculum developer begins with inventories of the kinds of things that people do with ( 358 ) language. From the list above, it can be seen that at its most basic, language is used to acquire goods and services (transactional tasks) and to socialize (interpersonal tasks). Situations containing these two kinds of tasks can be found throughout the GlobalEnglish courses. Multisensory Learning Extensive research into learning styles and strategies shows that learners need to engage with language through multiple senses. It seems that the more that we can utilize a range of senses, the more effectively we will learn. Traditional pedagogy is heavily biased toward aural and visual processing. In computer-mediated learning, these can be supplemented with the deployment of the tactile sense. Learning activities employ a combination of aural, visual, and tactile interactions that appeal to a broad range of learning styles. In the GlobalEnglish courses, there are many activities that require aural and visual processing—for example, reading and listening passages. However, these are supplemented with activities using the tactile sense. Activity types such as matching and drag and drop are perfectly suited to this type of processing. In addition, most activities involve the utilization of more than one sense. Learners can access transcripts in listening activities in order to combine visual and aural processing. They can also listen to reading passages. ( 359 ) The curriculum design includes all skills, engaging the multiple senses used in language. Pacing Pacing is a key to successful learning. Learners suffer from overload if material is introduced too quickly. By the same token, they become bored if material introduced too slowly. Motivation suffers if the pacing is either too fast or too slow. Appropriate pacing optimizes both motivation and learning. Learning is further enhanced when learners can self-pace. Learners set their learning goals and choose their own pace Learners receive immediate feedback. Unfortunately, in traditional face-to-face instruction, the teacher has to pace materials for the average students in the class, meaning that instruction will be too quick for some and too slow for others. One of the great advantages of Internet-based instruction is that learners can work through the materials at a pace that suits them. In the GlobalEnglish service, learners are able to work through the materials at their own pace. They can move quickly through material that is familiar or easy and take as much time as they like with less familiar or more difficult material. ( 360 ) Target dates and suggestions for study time per assignment enable students to pace their learning. Repetition Second-language acquisition is gradual and incremental. Learners don’t learn one thing perfectly one at a time. Learners learn numerous things imperfectly all at once. Acquisition is not a linear process. It is a recursive process which demands recycling and repetition. For this reason, learners need multiple exposures to new material for assimilation The GlobalEnglish materials maximize opportunities for repetition. Recycling of important language and concepts is built into the syllabus. In addition, the task-based approach and use of naturalistic listening and reading texts provides a great deal of recycling. In addition, learners are learning online, which means that they can repeat assignments or parts of assignments as often as they like. ( 361 ) Inductive and Deductive Learning In deductive learning, learners are presented with a rule or generalization, and they are required to apply the rule to samples of language data. In inductive learning, they work with samples of language and acquire the rules and generalizations through a guided discovery process. The catch phrase for inductive learning is learning by analogy rather than analysis. There is evidence that, depending on their preferred learning styles, some learners learn more effectively through deductive learning while others learn more effectively through inductive learning. Because any learning program will have learners with a range of learning styles, it is important that both inductive and deductive learning opportunities be provided. The GlobalEnglish courses include both types of learning. In some activities, learners are given a generalization—for example, a grammar rule—and must then use the rule to complete an exercise. In other activities, learners are presented with new language in the context of a reading or listening passage and then are guided to an understanding of the new language. ( 362 ) Conclusion According to the results of research recently published by GlobalEnglish Corporation (“The Globalization of English: Trends in Business Communication and the Implications for Global Companies”1), the need for English language communication skills is growing every quarter. Unfortunately, the increased need far exceeds the resources available in corporations to provide sufficient traditional classroom training, which is costly and time-consuming. Technology, however, can provide a solution to this growing problem. In recent years, there have been dramatic improvements in the technology, and online English education is now a more practical and effective solution than it was even a few years ago. Advancements in interactivity and VoiceOver IP (VoIP), lighter bandwidth requirements, and fewer plug-ins have significantly increased its value for more students. internationally recognized authorities in the field of English as a second or foreign language. The educational content is comprehensive, covering all proficiency levels and all of the skills which learners must master in order to use English effectively. The service is built around a set of pedagogical principles whose effectiveness has been demonstrated as effective in both face-to-face and Internet-mediated language learning. This is what has made GlobalEnglish the leading online provider for English language training. In an e-learning environment, learners are in control of the learning process. This means that an online learning service is able to offer additional pedagogical benefits that traditional classrooms cannot provide. Elearning provides individualized feedback, instant access at any hour or day, and a safe place to learn and make mistakes. It is not enough, however, to believe in e-learning. Corporations must find a high-quality provider that can meet the needs of a variety of students whose individual needs span a wide spectrum of abilities, English levels, and learning styles. The GlobalEnglish Corporate Learning Service provides a cost-effective solution to the global need for international business English. It was developed with the help of 1 April 2005. Copies available by request. [email protected] Write to ( 363 ) About GlobalEnglish Corporation GlobalEnglish Corporation is the leading online English learning and support service provider for business communication. The company is helping global organizations improve efficiency and operational integration by addressing the language skills gap. In a recent survey of more than 30,000 corporate employees, 91 percent said that English is “required” or “important” for their jobs; however, only 9 percent indicated that their current level of English was sufficient for their jobs in a global organization. And the GlobalEnglish service delivers measurable improvements to learners and corporations; 92 percent of active users reported that they were able to apply what they learned to the job, and 71 percent saved an hour or more each week. GlobalEnglish is the preferred choice of many of the world’s largest companies, including ArcelorMittal, Banco Bradesco, BNP Paribas, Deloitte, Deutsche Telekom, Dubai Municipality, Emirates NBD, HewlettPackard, Hilton International, IBM Japan, Mitsubishi Corporation, Procter & Gamble, Reuters, Schneider Electric, Unilever, and Wyeth. GlobalEnglish also offers programs for individuals, schools, and children. For more information about how GlobalEnglish can help your company improve communication around the world, go to www.globalenglish.com or email us at [email protected]. The GlobalEnglish Academic Advisory Board The GlobalEnglish Corporate Learning Service has been created by experts in English as a Foreign Language (EFL). GlobalEnglish instructional designers and writers have many years in the ESL/EFL (English as a Second/Foreign Language) field, and several are published authors within this field. GlobalEnglish has also built an Academic Advisory Board that provides further guidance and oversight of educational direction and development of the GlobalEnglish products. In addition to Dr. Nunan, this board has included some of the most respected names in the field of English language teaching, including Dr. Kathleen Bailey, former president of TESOL (Teachers of English to Speakers of Other Languages), the most important professional association for English language instruction. Also instrumental in the educational design of the product was Dr. Martin Rice, a founder of GlobalEnglish Corporation. Prior to his involvement in GlobalEnglish Corporation, Dr. Rice led the product development teams of The Learning Company (1995 to 1997) and Hyperglot (1985 to 1993). Academic Advisors Dr. David Nunan is director and chair of applied linguistics at the University of Hong Kong. He was the 1999-2000 president of International TESOL. Dr. Nunan has published over 100 books and articles in the areas of curriculum and materials development, classroom-based research, and discourse analysis. His recent publications include The Self-Directed Teacher and Voices from the Language Classroom (Cambridge University Press), as well as the Atlas, Listen In, and Go for it! series of textbooks (Heinle & Heinle). Dr. Nunan earned his Ph.D. in applied linguistics from Flinders University in Australia. Dr. Kathleen Bailey is a professor of applied linguistics at the Monterey Institute of International Studies in Monterey, California. Director of the TESOL M.A. program there for six years, she was also the Director of the Intensive English as a Second Language Program for three years. Dr. Bailey was the 1998-1999 president of TESOL. She has worked with language teachers in many countries and is the author or coauthor of numerous scholarly articles and books. Her ( 364 ) two most recent books are Learning About Language Assessment: Dilemmas, Decisions and Directions (Heinle & Heinle, 1997) and Pursuing Professional Development: The Self as Source (co-authored with Andy Curtis and David Nunan, Heinle & Heinle, 2001). Dr. Bailey earned her Ph.D. in applied linguistics from the University of California, Los Angeles. The following individuals have made significant contributions to the creation of the GlobalEnglish family of services. The GlobalEnglish development teams continue to rely on these and other accomplished practitioners to provide cutting-edge advice and resources for the benefit of GlobalEnglish learners. • Dr. Linda Blanton, professor of English and director of the university honors program at the University of New Orleans • Dr. Mary Ann Christison, professor of linguistics at the University of Utah and former president of International TESOL • Dr. Fernando Fleurquin, academic director Alianza Cultural Uruguay Estados Unidos, Montevideo, Uruguay • Barbara Foley, associate professor of English at Union County College, New Jersey • Helen Kalkstein Fragiadakis, chairperson of the department of English for international students at Contra Costa College, California • Linda Grant, writer, consultant, and teacher trainer, Georgia State University • Daphne Mackey, director of special programs in English as a second language at the University of Washington Extension • Joseph A. McVeigh, associate director for programs in ESL (English as a Second Language) and TESOL at the Center for Educational Technology at Middlebury College, Vermont • Dr. Joy Reid, professor of English at the University of Wyoming GlobalEnglish Case Study: Emirates Bank, Dubai, United Arab Emirates Emirates Bank, an Emirates NBD company, the banking group resulting from the merger of Emirates Bank and National Bank of Dubai, was recently awarded the prestigious Banker Magazine award for 'Best Bank of the Year in the UAE for the year 2007'. With the UAE government aiming to make Dubai the “financial capital of the Middle East” it initiated a strategy known as “Emiratisation,” which aims to fully incorporate the UAE people into the economic process and to transfer skills and knowledge from expatriates to UAE nationals. As part of this strategy, the UAE Ministry of Labour and Social Affairs set a series of goals, which included a 25% “Emiratisation” rate for all banks in the UAE. In order for Emirates Bank to meet this goal, however, they needed to improve the English communication skills of employees. UAE students were not learning enough English in schools, so it fell to Emirates Bank to help their employees improve. “It is important for the UAE people to be leaders, but they can’t do that if they can’t speak to the world,” said Heyam Farrington, Business Communication Manager, Emirates Bank. “The financial industry is very competitive and if we wish to ( 365 ) have international clients, our employees must be able to speak the language of business—English. “Our English skills weren’t what they needed to be,” continued Farrington. “I would visit our retail division and watch our tellers interact with English-speaking customers, and it didn’t go well. They might know the words, but they weren’t able to produce the language quickly enough or reply immediately to a question. Although they had excellent skills in their jobs, they lacked confidence with their English and because of this; the customers did not have confidence in them. With increasing use of the internet within the UAE, today’s ‘Internet Generation’ of employees are increasingly comfortable with using the internet and are attracted to using new technology for learning” Rehab Al Hosani Rehab Al Hosani joined Emirates Bank in April 2006 and immediately began studying English in the GlobalEnglish blended learning program. One year later, Rehab graduated from the program with top honors. In September 2007, Rehab was externally assessed by Trinity College London and became a fully TESOL teacher. Favourite feature of GlobalEnglish service “I really liked Talk with the Teacher*, which gave me an opportunity to talk to English teachers and other students online around the world. At first I was panicked, but after time it gave me the confidence to speak in front of my class and the other people at the bank. It was amazing.” [*Note: Talk with the Teacher is a web based online classroom that enables students to practice their speaking and listening skills in a live classroom with a real English teacher.] First job with Emirates Bank Retail Banking Manager; working with customers to secure loans and credit cards. After the GlobalEnglish blended learning program Promoted to English Trainer; teaching elementary English, including reporting and testing. Became first UAE national to earn an English teaching position with Emirates Bank. Career aspiration “I would like to share my experience and help the UAE government do a better job teaching English in the schools, using the technology we now have. The GlobalEnglish program is very good and I want everyone to try it.” Rehab’s tip for continued learning Read. “I read materials published in English, such as the GlobalEnglish Magazine, to learn new words, which I then use in conversation.” A ‘Blended’ Solution While the UAE is becoming a global economic player, the country has retained many of its cultural traditions. Classroom training is still the preferred method of many UAE nationals. However, Emirates Bank needed an online solution to lower costs and reduce the amount of time employees spent away from their jobs. For these reasons, Emirates Bank chose an approach that reflects the UAE’s blend of old and new methods: classroom instruction combined with online technology. Selecting a Vendor “I was looking for two key things when choosing our online provider. One, I needed something that would teach business English, not just general English. I needed a service that was more relevant to work nowadays, not like the literature course books or audio courses. And two, I wanted something modern that used new technologies to be more interactive. GlobalEnglish gave me all of this. I was particularly impressed with the GlobalEnglish Talk with the Teacher online classrooms. I knew immediately that this ( 366 ) exciting feature and the entire service would help our students,” said Farrington. The Student Experience Emirates Bank was so impressed with the GlobalEnglish Corporate Learning Service™ that Ms. Farrington and her team based the entire English program on the GlobalEnglish curriculum. Students are placed into one of three levels (beginner, intermediate, or advanced) using the GlobalEnglish Placement Test and then must complete one online GlobalEnglish course each month for three months. To complement the online study, students spend two hours a week in the classroom. This is a significant factor in the students’ motivation to continue with their studies. In addition, the classroom sessions give students the opportunity to discuss the online activities, do role-plays, and focus on tasks for their jobs that require English, like preparing presentations, business plans, and proposals. Results EAQUALS Accreditation Emirates Bank has exceeded their own expectations with the online English program. Among their many accomplishments, Emirates Bank was the first organization in the Middle East to earn EAQUALS accreditation. To receive this designation, Emirates Bank had to pass an inspection that included 162 specific points related to teaching, curriculum, standards, legal requirements, truthfulness, and quality control. Increased Impact Emirates Bank was able to increase the number of employees trained each year by over 300% with no increase in cost. With the classroom English training program, Emirates Bank could only train 90 employees a year because the curriculum required nine hours of classroom time each week and four months to complete. Expanding the program was not an option because of a lack of instructors and classroom space. With the lessened dependence on the classroom, Emirates Bank can now train 400 employees a year for the same amount it was spending on the classroom training. High Satisfaction and Improved Completion Rates Eighty-five percent of the students successfully complete the program, an improvement of 50 percent over the classroom program. Farrington attributes this success to higher satisfaction. “Part of the reason we have been able to increase our graduation rates is because people like the curriculum better and like the flexibility of studying at home so they study more,” she said. “Also, more people are joining the program because it requires less classroom time and they are seeing the improvements of their fellow employees.” Improved Performance After practicing business English in realistic business situations for three months with the blended GlobalEnglish program, students significantly improved word selection, sentence construction, and their confidence when communicating in English on the job. “The improved English communication skills are helping improve our customer service because our tellers are now more confident when talking to customers,” said Farrington. “They are speaking more accurately and more fluently. They are comfortable now discussing the details of an account in English and are resolving problems for the customers more quickly. Most importantly, this has improved customer confidence in Emirates Bank.” Nitsa Helaiel, an administrative assistant with the bank, agrees: “During the past three months, I feel that my skills in English have improved in many ways and that helps me in attending to customers. In the beginning I ( 367 ) was embarrassed to talk with the customer, but now I am feeling that I am very confident and I have the ability to deliver proper information.” “I was pleased to study English with GlobalEnglish. Business English communication skills are extremely useful [so that I can] interface and communicate with senior management. It also helped me represent a highly professional standard of the bank to external contacts.” -- Mahmood Al Saffar, IT Manager, Emirates Bank. ( 368 ) References Wall street Journal: Plain English Gets Harder in Global Era (5th November 2005) See http://online.wsj.com/article/SB11942268800 9682064.html Or http://webreprints.djreprints.com/1822301220 702.html Deloitte names GlobalEnglish Corporation as One the Fastest Growing Technology Companies in Silicon Valley. November 2007. See Press Release at http://www.globalenglish.com/templates/bin/t emplate.asp?lang=EN&ClassId=204&ObjectI d=228271 See what GlobalEnglish clients say in a 2 minute video – http://www.youtube.com/watch?v=kbF6nellf Uw See a 20 minute new user orientation (available in 13 languages) of the GlobalEnglish Corporate Learning Service see http://corp.globalenglish.com/bnewuser For a free 30 day access to the GlobalEnglish Corporate Learning Service email [email protected] ( 369 ) Let’s Bring the Fun Back into Learning: Deploy Serious Games That Can Deliver Learning Outcomes Janaki Ram .V C&K Management, India B. Ravi Ramakrishnan KWHYS LLC, Dubai C&K Management, India Abstract Serious games are increasingly becoming a popular component of e-learning offerings to overcome learner apathy. One way to get quick learner acceptance of such games is to base these upon popular, traditional, offline games. A host of such games have been reengineered to suit the online environment for learner engagement and more importantly, enable complex learning processes. After a brief review of deploying serious games within e-learning, the authors focus on two distinct application areas – employee induction and customer education, using live case studies. The paper details the business case for gaming, modification of offline games to the online environment and implementation of such learning packages. Keywords. Serious game, e-learning gaming, learner engagement, e-induction, onboarding, customer education, case study, Digital Game Based Learning. Introduction People typically associate games with play or fun and learning with hard work or boredom. But serious learners actually associate learning with both fun and hard work. Games have very much been a part of everyone’s growing up, though they haven’t always been encouraged. Saint Augustine (AD 354 - 430) had this to say in his Confessions - Book I: 10. “… but we enjoyed playing games and were punished for them by men who played games themselves. However, grown-up games are known as 'business' and even though boys' games are much the same, they are punished for them by their elders. No one pities either the boys or the men, though surely we deserve pity, for I cannot believe that a good judge would approve of the beatings I received as a boy on the ground that my games delayed my progress in studying subjects which would enable me to play a less creditable game later in life.” Games continue to be very much a part of daily life and have evolved along with human civilisation. Parker Brothers,1 a game manufacturing company, discovered in the late 19th and early 20th century that games have the power to influence society, though they had to fit within societal norms2. With digital revolution that took off in the 1990s, we are witness to a huge cultural change with increasing use of technology in development and use of games. The early adaptors of technology for games have seen a huge 1 Parker Brothers is a 115-year-old brand and game manufacturer with over 1,800 games. 2 Game Impact Theory, From Wikipedia, the free encyclopedia, Serious game link http://en.wikipedia.org:80/wiki/Serious_game ( 370 ) opportunity for business in this segment and games have come a long way since then. Online gaming alone is projected to generate $ 8 billion by 20083. Games and Serious Games The Merriam-Webster’s Online Dictionary defines “Game” as “an activity engaged in for diversion or amusement”. It goes on to state that its etymology is from old English word “gamen”, akin to old High German word “gaman” or amusement. But not everyone may agree with this as game means different things to different people. In his book4, David Michael states in his summary that “…games are a voluntary activity, obviously separate from real life, creating an imaginary world that may or may not have any relation to real life and that absorbs the player’s full attention. Games are played out within a specific time and place, are played according to established rules, and create social groups out of their players”. If we accept this as a working definition of a game and combine it with the “diversion or amusement” dictionary connotation, is serious game an oxymoron? Not quite. Casually played games are typically presented as entertainment. Serious games, on the other hand, are those that follow the definition presented by David Michael, but carry a wellthought-out objective that is typically structured around some learning. Such games may have a fun element or even entertain, but learning is the underpinning element. 3 Online gaming to generate $ 8 bln by 2008. Posted on Sep 07, 04 http://www.itfacts.biz/index.php?id=P1482 4 Michael, David R. Serious Games: Games That Educate, Train, and Inform. Boston, MA, USA: Course Technology, Incorporated, 2005. p 19. Games can be good for learning Excelling at any game calls for learning the rules, identifying strategies and tactics to win, and then executing them to perfection. Be it a simple board game, a digital one or an outdoor sport. Raph Koster discusses the concept of games as learning activities in his book. "A lot of the premises of the book are based upon the latest material out there in cognitive science, specifically how humans learn and how the brain works," says Koster. "One of the conclusions I reached really quickly was that there are a lot of kinds of brains out there. Expecting one game to hit everybody at the sweet spot is unrealistic. We intuitively know this when we look at market segmentation."5 All this is very familiar to instructional designers of e-learning interventions. Further, the idea of psychological risk/reward systems that underlies many games can easily be related to learning. In any game, players undertake a risk activity knowing well that they will land a reward if they win. Koster claims undertaking risk activities is a natural way to learn. When players encounter a new activity, they first try and understand it. Next, they find a solution and then work on it long and hard enough to be able to do it by a rote pattern. If the pattern is very difficult to internalise, the learning is dismissed. If it is too simple, it is immediately understood and filed away as a solved problem. Another wonderful aspect of any game is that it teaches the players how to learn from their losses and failures far better than when they win. Michael “Air” Jordan, one of the finest basketball players of recent times who dominated the NBA tournament in USA for 5 ( 371 ) Theory of Fun for Game Design. over a decade, has this to offer: “I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed”. Little wonder then why he was a five-time Most Valuable Player of the year, six-time Champion and rated one of the best 50 players of basketball ever. However a big drawback with the game format is that any game palls on a player once the player learns to master the game. The other negative aspect of using games is that often they are competitive in nature against another opponent. “It is impossible to win gracefully at chess. No man has yet said "Mate!" in a voice that failed to sound to his opponent bitter, boastful and malicious6”, says Milne. Hence, while deploying serious games to attain learning outcomes, it is imperative to ensure that the challenge remains and learners are allowed to fail or lose gracefully. Which is why modern-day game designers factor in consumer behaviour extensively. Consumer Behaviour Game developers realise that a real enticement is the insatiable appetite of the mind of consumer. “I know what is good But I am not inclined to do it; I know also what is bad, But I do not refrain from doing it; I just do as I am prompted to do By some unknown force within me” - Mahabharata (an Indian epic) The game developers of online, offline and console-based ones understand consumer 6 A.A. Milne, Not That It Matters, 1919. behaviour well. They present the player with a solid collection of compelling choices. As long as the choices remain compelling, the games have a chance of being fun and/or challenging. For example, we have convincing choices with typical games like poker and chess. For a child, tic-tac-toe may seem convincing with the choices it offers, and the game can even be fun. But as they grow, the choices become tiresome and apparent, and the game slowly starts losing its appeal. Skill-based games like golf or Quake involve compelling tactical and training choices. In some other games, you may also have resources, which add new choices. For example, adding a currency will bring in new choices to a Business Game: How will you generate income and how much? How will you spend your income? How will you balance? Gamer designers also realise that gamers are possessive, violent by nature and are dreamers. They exploit these traits to the hilt by enticing the gamer with compelling choices in racing and other games that involve violence and fantasy. It is estimated that kids in the age group 8-10 years in the US play video-based computer games for about one hour every day7. By the time a student graduates from college, he or she will have played over 10,000 hours of computer games8. This is an amazing amount 7 Digital divisions. Report by the Pew /Internet: Pew Internet & American Life. US Department of Commerce. From www.karlkapp.com/materials/presentationgaming%20s lides.pdf 8 Kitchen, P. (2005) Members of video-game generation transfer skills to workplace -Knight Ridder Tribune Business News. From www.karlkapp.com/materials/presentationgaming%20s lides.pdf ( 372 ) of interaction with video games. Raph Koster gave this list of things that video games teach: • Motor skills: hand-eye coordination • Spatial relationships: 3D and 2D • Shapes: again, both 3D and 2D • Curiosity: players learn to test everything, to seek out new information in unexpected places trained on video games. Boeing found that their better pilots were the ones who had had both cockpit and simulation training, rather than just cockpit training. Other tests have shown that pilots who have played Microsoft’s Flight Simulator, especially the latest versions, do far better on an actual Airplane Simulator! Today’s “Net Generation” is slowly but surely getting alienated from traditional instruction methods. This young generation processes multiple streams of information, favours inductive reasoning, wants numerous quick interactions with content, and has excellent visual literacy skills — characteristics that are all matched well with Digital Game-Based Learning (DGBL). Most educators are neither game players nor game developers and so tend to be sceptical and think that games are “play” and thus the opposite of “work”. Others, who are among its proponents, are constrained predominantly by budget constraints and not enough instances of successful implementations. While we maybe able to retain their attention in a classroom for a bare 15–20 minutes, we may find it easy to engage them for hours together by presenting the same learning using a serious online game. In the present times with technology invading every sphere of life including games, people around the world increasingly find games to be engaging and believe that they can be effective in promoting learning. Digital Games-Based Learning DGBLs have defined learning outcomes. Generally, they are designed to balance the subject matter with the game play and the ability of the player to retain and apply the said subject matter to the real world9. Military trainers claim that the shooting ability of kids trained on video games is on average higher than people who have not 9 The book 'Digital Game-Based Learning' by Marc Prensky was the first major publication to define the term. Academic researchers in the recent past have started to study gaming as part of the presentday society in terms of consumer behaviour. They have largely concentrated on providing statistics on efficacy of games rather than on why and how they are effective for learning, where to use them and ways to implement them. Globally, some of the best-known universities are researching into the usage of serious games in learning. Purdue University ran a competition among faculty in the first half of 2007 to award a project to “design an interactive, electronic game to replace an existing Purdue course in any discipline”. MIT runs the “The New Media Literacies” project (NML), which is working “to integrate new media materials into compelling activities for K-12 students for use in or out of school”. University of California, Berkeley, does work on Digital Youth Research that explores how kids use digital media in their everyday lives, with a focus on relationships, games, digital divide and creativity. The Birmingham Serious Games Team at University of Birmingham has focused on health care sector and developed game-based ( 373 ) Trauma Trainer and Aberrant Anatomy, among others. With game-based learning, there are many wonderful opportunities. But all games are not equal and are not going to solve all the learning problems. We need to understand why DGBL is engaging and effective, and need research data on practical guidance for how games can be integrated into the learning process to maximise their potential in education. Let us see some of the factors that affect consumer behaviour. Motivation Motivation is a key concept in many of the instructional design theories. For learning to occur, the learner must be motivated to learn. Malone and Lepper (1987) present a theoretical framework of intrinsic motivation in which they hypothesise that a good game, irrespective of its educational qualities, will have some of the following factors -challenge, fantasy, curiosity and control and these interpersonal factors - cooperation, competition and recognition, which actually lead to motivation. For example, flight simulation training is very, very authentic with very high physical fidelity. Whereas, an online course on problem-solving skills with low physical fidelity is still perceived as authentic because people relate to it when they contend in situations and get realistic output that relates to their own life situations. Authenticity is defined as “to conform to an idealised representation of reality.” 10 Then there are other games, which are fun, engaging and competitive, and have features to track, and measure. For example, Hearts and other games that are installed by default with Windows OS. They are very playful but not at all authentic. This we call playfulness. Fidelity, Authenticity and Playfulness In Prensky’s influential 2001 work Digital Game-Based Learning, there is mention of fidelity. It refers to the question of how trueto-life a simulated environment has to be to engage the learner and evoke an emotional response. Prensky says it only has to be psychologically convincing, and that in fact the wealth of incidental detail found in hifidelity simulations distracts from and can actually impede learning. In Digital Game-Based Learning, authenticity is about the equivalent material that users recognise and draw parallels with their real life situations. How similar is the content to their work? Does it relate to their concerns? 10 Grazian, D. Blue Chicago. (Chicago: University of Chicago Press, 2003) 10-11. ( 374 ) Games and Simulations – Playfulness and Authenticity 10 9 8 7 6 5 4 3 2 1 0 Authenticity Playfullness ??? Games Simulations Games versus Simulations Let us consider the differences between simulations and games. A simulation is a serious effort to precisely represent a real experience in another, more flexible form. A game is a creatively simplified depiction of an experience. The basic difference between the two lies in their purposes. The purpose of creating a simulation is for evaluating or computing; the purpose of a game is derived from its educational or entertainment value. And then there is a middle-of-the-path variation where training simulations get combined with educational games. Simulations are detailed and focus on accuracy. Games are stylised and focus on clarity. Interaction Interactivity is not a new term, it is simply new to the electronic media. In computers, interactivity is the dialog that occurs between a human being and a computer program. New media have different capabilities to engage our senses in a way unexplored before. Games are usually thought of as fostering a great amount of interactivity. No electronic Combination of Game and Simulation media could include all of reality without being reality itself. Thus, a game or simulation, as the name suggests, have to be largely a subset of reality. But the most fascinating thing about interactivity is not that the dialog occurs, or even that it gets a response, but how a response changes. It is a complex maze of cause and effect by which all experiences are tied together. In a game, the only way to properly characterise these experiences is to allow the audience to explore it by letting them create causes and observe effects. The interactive element in a game is a crucial factor in its appeal. In this paper, we will see an example of induction training, which explores the use of a computer game with interactive visualisation. In addition, there is another example of a combination of simulation and game to educate investors of investment options and asset management, taking into consideration some of the aspects discussed above in terms of consumer behaviour. Example 1: Game-based learning for Corporate on-boarding ( 375 ) The training problem For the opening example of induction training or on-boarding, let us first look at the traditional way of classroom training, which was the option before deploying the online game. • The new inductees had to wait for their induction until a sizable number of people could be gathered for training, often a wait of two to three months after joining the organisation • All training had a similar pattern delivered monotonously o Welcome everyone to the company o Explain what a wonderful firm the company was o What a fabulous decision it was of the employee to join them o The department heads tell everyone what they do o And what they expect the employees to do in return o Finally, if anyone was still awake and listening, was allowed to leave Waiting for the induction to take place, the inductee must have been on his own searching, experimenting and finding out how the company works and where he/she fits in. And, when the induction training happens, it is probably disconnected with reality on the ground and does not get the intended results. A significant amount of information, much of which is actually rather important, must be imparted with the HR manager becoming ‘the wise one on stage’ and the inductees’ passive listeners. The question: How do we make the on-boarding process training formal, but at the same time interesting and fun for the new hires? The business requirement posed: • A business group has over 20 companies spanning across seven business sectors. New hires need to have a sense of belonging and feel that they are part of a larger organisation and that they are important • Convey the culture of the organisation • On successful completion of the einduction, the group expects the new joiners to be integrated in to the organisation very quickly • After the upfront e-learning session to start things off, a mentor is assigned at the unit level for individual job role specific requirements for the first 30 days Target Group: New joiners at all levels The solution: Play is a primary socialisation and learning mechanism common to all human cultures. The younger generation has grown up in a technologically sophisticated environment of home computers, the World Wide Web, movies, mobile phones and gaming. It was recommended that we examine and exploit those aspects of technologies and computer games the modern learner has been exposed to. As discussed earlier, motivation is the key concept here for any game. The game itself had to be simple with low fidelity and low game authenticity, but playful with authentic details. The games in the induction program are based on discovery and disruption models of learning. Here are some screenshots of the milestones in the business group’s more than 100 years of history ( 376 ) A simple animated program of a highway with a user-controlled car that takes the inductee though the history of the evolution of the group. The car leads to a stadium with a crescendo of all the group companies showing up under the group. Later, video of the chairman of the group addresses and welcomes the newly joined member. To bring in a sense of reality, car models were changed over the years, speeds increased and the scenarios passing by changed to modern ones. The business sectors The business sectors of the group are designed as an investigative game, patterned after many of the games offered to children. The newly joined member is made to take on a character in the game searching for clues to nab a culprit and in the process discovers the group’s business sectors and their details. ( 377 ) The Result: The Requirement: The learners are adequately motivated and get hands on information, which is important for their job in informal settings. The on-boarding process is fun while expediting the process of getting the new hires to speed up and become productive. Over a million target audience spread across India. Consistency required to address a target that was not homogeneous. Need to engage with high levels of interactivity. Example 2: A combination of simulation and game to educate retail investors about investment options and asset management. Target Audience The Training Problem: The Solution: Urban/Rural; Educated/Not-so educated Already Investing in MF/No experience A world-renowned asset management company wanted a highly interactive course to educate investors on investment options and show why professional asset management services can yield better, consistent results. The Question: How do we make the learner go through all the financial options that are available to them and how to allow them to choose from these? The game had to be authentic so that users recognise and draw parallels with their real life situations. As a game it had to be fun, engaging and competitive, have features to track and measure. The modules were designed by combining game and simulations to bring in consistency and authenticity. This while motivating the learners by interactively simulating real-time experiences by letting them compete and keep track of their scores. ( 378 ) A full year’s stock market data of select scrips and news items spanning many industries for a year formed the basis of simulation. Players got to play the stock market systematically in a competitive format against others and the computer. Here are some of the screen shots of the game, which take the learner though the investment options as they play and learn by doing. Screen shot of a built in pre-test to allow advanced learners to skip some modules. Screen shots of Stocks or Mutual Funds game. ( 379 ) The end result of combining a simulation along with a game environment for this project was that it was considered immersive by the players, required them to make frequent, important decisions, had clear goals, and was adaptable for each player individually. As stocks or mutual funds game is a multi-player game, it involved social networking in a challenging environment. In both the game-based learning environments, the player had to recall prior learning, decide what new information was needed, and had to apply them to the new situations. Secondly, problem-solving skills and techniques were involved in both the games, for the player had to apply them to succeed. The players were able to make the connection with the unique situation and transfer the existing learning. ( 380 ) Conclusion Serious games are in an early stage of evolution. Although most games may educate, their primary goal or design feature has never been that till now. Moving forward, educators will be able to further exploit the potential of game-based learning when they are able to understand and harness the technology combined with consumer behaviour and learning theory. While doing this, educators may do well to adapt from the many timetested games that most of us are familiar with and design learning processes that allow learners to relate to these easily and take up the learning outcomes with more interest. ( 381 ) Learning Object Metadata: Opportunities and Challenges for the Middle East and North Africa 1 Jehad Najjar, Stefaan Ternier, 1 Erik Duval, 2 Mohamed Amine Chatii 1 Katholieke Universiteit Leuven, Belgium 2 RWTH Aachen University, Informatik 5. Ahornstr, Aachen, Germany 1 Abstract This paper briefly analyses the requirements for “share and reuse” of learning objects in Middle East and North Africa. We propose a framework that can be used to connect Learning Object Repositories of the Middle East and North Africa with networks of repositories worldwide; through the services of the ARIADNE Foundation (http://www.ariadne-eu.org/) and the GLOBE consortium (http://globe-info.org). Introduction “Share and Reuse” of learning objects enables more effective and efficient creation of learning material [Wiley, 2000; Rehak and Mason, 2003]. Authors, teachers and learners can use Learning Object Repositories (LORs) to share their materials. By integrating LORs with applications like Learning Management Systems (LMSs), authoring environments (like MS Office and others) and query tools, barriers to share and reuse are removed [Verbert et al., 2005]. However, creating instructional material from learning objects on a large scale requires access to large collections of learning objects. Metadata are used to describe learning objects in order to enable finding relevant content, using metadata schemas (like the IEEE Learning Object Metadata standard – LOM [IEEE, 2002]). Metadata schemas also enable the exchange of learning object metadata between repositories. Repositories that conform to the same common metadata schema can exchange metadata instances between them. In this way, it becomes possible to create a course on, for example, ‘Global Warming’ by combining objects (e.g., images, narrative texts, slides and audio and video clips) from more than one repository. Currently, within the GLOBE consortium, several networks of LORs are interconnected. This enables ARIADNE users to access learning objects in repositories anywhere within the GLOBE network; so that resources from MERLOT (http://www.merlot.org/) (USA), NIME (http://www.nime.ac.jp/en/) (Japan), KERIS (http://www.keris.or.kr/) (Korea), LACLO (http://www.laclo.espol.edu.ec/) (LatinAmerica), LORnet (http://www.lornet.org/) (Canada), COSL (http://cosl.usu.edu/ including the MIT OCW consortium material) (USA) or of EdNa (http://www.edna.edu.au/) (Australia) are all available in a seamless way. To our knowledge, non of the LORs in the Middle East and North Africa are interconnected with other LORs worldwide. In this paper, we briefly discuss the requirements for creating interoperable LORs. This includes (1) creating learning object metadata application profiles (section 2), (2) connecting learning object repositories using federated search or harvesting (section 3). Another ( 382 ) relevant issue that is discussed in the paper is facilitating the provision of metadata through automatic metadata generation (section 3), to reach a critical mass of learning object metadata. Metadata Application Profiles When developing a learning object repository, the first step to be taken is defining a metadata application profile. Metadata designers typically create an application profile by customizing a base schema to fit the needs of local users [Heery and Patel, 2000]. The designers need to select the metadata elements that will be included in the profile and that will be used to describe learning objects in their repository. This selection is based on the needs and context of the served environment. In addition, the valid values and the obligation status (optional, mandatory, etc.,) of every selected metadata elements need to be defined. Building an Application Profile In this section, we first (in subsection 2.1.1) discuss how metadata elements of application profiles are selected from base schemas. Then (in subsection 2.1.2), we explain how values of those elements are also selected from values of a base schema. Afterwards, we discuss how designers, in application profiles, assign the obligation status (mandatory, optional, etc.) and multiplicity (one or multiple value entries) for the elements of their application profiles; in subsections 2.1.3 and 2.1.4 respectively. Data Elements The first task in building an application profile is the selection of data elements, based on the needs, requirements and policies of the community of practice. For instance, consider a profile P that represents a cultural heritage learning object repository in the United Arab Emirates, where decision makers are concerned about the historical period each particular object relates to. A representative profile of this domain should include, within its element set, an element that captures information about the historical period coverage. Another example, a repository that collects learning material of schools should include within its element set a metadata element that captures the age group of students that a learning object is intended to be learned by. Application profiles may include all the elements (complete set) of the base schema, include only a subset of the base schema or include elements from more than one base schema. In this subsection, we have discussed the selection of application profile elements from elements of a base schema(s); the values of those elements have not been selected yet. The next section focuses on assigning values for data elements of application profile; values may also be selected from one or more base schemas. Value Domains In the previous subsection, the selection of the metadata elements is discussed. Here, the goal is to select a range of possible values that every selected metadata element in the profile may have. As an example: we may restrict the metadata element Coverage to accept only ‘Umayyad 7th Century’, ‘Abbasid 8th Century’ and ‘Fatimid 10th Century’ as valid values. Value domains may be of different forms. First, an enumerated value domain is a list of vocabulary values that a data element may have. In an application profile, it is possible to mix values of a base schema with new values created by application profile designers that do not belong to the base schema. The second form of value domain is descriptive values, this value domain is defined as a pattern to which values must conform [Loshin, 2003]. For instance, values of an element that captures a telephone number of ( 383 ) an author of a book may be restricted, for example, to one of the patterns ‘(DDD) DDDDDDD’ or ‘DDD-DDD-DDDD’, where D represents a digit from 0-9. Obligation Status Another issue to be defined is the obligation status of the element in the application profile, which can be mandatory, recommended, conditional or optional. Some profiles may keep the obligation status as in the base schema while others may decide to make it more strict. As an example: in the cultural heritage application profile, suppose that decision makers of the application have a policy that prevents any learning object to be indexed into the system unless information related to the coverage period is provided. This implies that the obligation status of the element coverage in profile needs to be mandatory, even if the element is optional in the base schema. As another example: in the education context, a university in the United Kingdom may choose to make the language element optional in their application profile, because all learning material in their systems is English. On the other hand, a university in the United Arab Emirates may decide to make the language element mandatory, because the university teaches courses in more than one language (e.g. Arabic, English) and teachers in the undergraduate courses want their students to only access, for example, Arabic material. Application profiles need to satisfy the rules of their base schemas [Duval, et al., 2006]. As an example, an element that has a mandatory status in the base schema is not allowed to be changed to optional in the application profile. That is to maintain high interoperability level with the other repositories that conform to the same base schema. Table Error! No text of specified style in document..1 presents the modifications that may be made on the obligation status of a base schema data element in the application profile. As can be seen in the table, application profiles may impose higher restrictions on an element, but are not allowed to relax its status. Table Error! No text of specified style in document..1: Possible modifications on obligation status of data elements Multiplicity Designers of an application profile need to define the number of values allowed for every metadata element. One of the following multiplicity levels (M) may be assigned to a data element: ( 384 ) • • • Zero Multiplicity: in this case, an element of a base schema is excluded from the application profile. N Multiplicity: the number of data element value entries that can appear in a metadata instance is limited to n. ∞ Multiplicity: in this context M = ∞, which means that an element can have any number of value entries. • At the technical level, the binding defines how metadata instances are syntactically represented in, for instance, XML, RDF or SQL tables. Namespaces are used to identify the origin of elements and values in application profiles, and also, to uniquely identify every element and value [Heery, 2002]. In this way, metadata designers avoid duplication of elements and values when creating an application profile. Nevertheless, applying the above steps does not ensure semantic interoperability between systems, which concerns the meaning of the information represented in application profile instances. The interoperability level between repositories may decline in situations were different communities have different meanings and interpretations for the data elements and their associate values. However, this issue is beyond the scope of this paper. In this section, we discussed the creation of metadata application profiles, which enable producing interoperable learning object metadata instances. In the next section, we discuss the requirements for creating application profiles for the Middle East and North Africa context. • Middle East and North Africa Community As mentioned earlier, each community has its requirements that need to be taken into consideration when building an application profile. The three most relevant requirements for the Middle East and North Africa community are, in our opinion: ( 385 ) • Multilingual: several languages (e.g., Arabic, English, French, etc.) of learning are used in this region. Therefore, the application profiles should support describing learning objects in different languages. In addition, an application profile needs to include a metadata element (like 1.3 Language LOM) that enables retrieving learning objects by language. For example, consider customizing an application profile of IEEE LOM for an educational repository in the Middle East and North Africa. IEEE LOM supports different languages but does not impose the use of its elements; all elements of LOM are optional. For an institution that wants to classify and retrieve learning objects by their language, there is a need to make the 1.3 Language LOM element recommended or mandatory in its application profile. This is similar to what the ARIADNE Foundation has done in the (also multi-cultural) European context. Multicultural: the Middle East and North Africa region has a diverse cultural context. An application profile of an institution in this region should enable representing the cultural perspectives of the described learning object when relevant. For example, it would be required in such context to include in the application profile an element (like 1.6 Coverage in IEEE LOM) that represents the culture, geography or region to which the object applies. Customization: In addition to the above two main requirements, countries of this region have different curricula and use different categorizations of education levels and scientific topics. This leads to a requirement to enable customizing, for example, the LOM value domain of relevant elements (such as 5.6 Context which takes the values “school”, “higher education”, “training”, “other”) to accept new values that represent the educational system in the served community. There can be other requirements to be taken into consideration in this region. Further detailed analysis is needed to identify the specific requirements for specific communities. The above requirements can guide the building and customization of learning object application profiles. The next section introduces approaches that may be used to access metadata instances available in different repositories. Connecting Learning Object Repositories Enabling large scale reuse requires the availability of a vast amount of learning objects. In this section, we present work that underpins our developments in GLOBE, a worldwide consortium that provides access to many learning object repositories. In GLOBE, we have connected a large network of learning object repositories through standards such as SQI [Simon et al., 2005] and OAIPMH [Lagoze and Van de Sompel, 2001]. • The Simple Query Interface (SQI) is a CEN ISSS standard that enables transporting queries to a repository. This standard was designed so that it can deal with different query • languages and metadata application profiles. The Open Archives Protocol for Metadata Harvesting (OAI-PMH) enables harvesting metadata records. Through extracting these records from a repository, a local search index can be set up. All repositories that participate in GLOBE have implemented the GLOBE metadata application profile. This profile gives a mandatory status to the following LOM elements: • Lom.general.title. Most partners in GLOBE provide a search interface. After a search has been issued, all results are displayed with their title. • Lom.general.description. Besides a title, a (brief) description of the learning object gives the user an impression of the search result. • Lom.technical.location. The values of this field have been restricted to URLs that enable retrieving the learning object. When access to the learning object is restricted, the URL resolves to a splash page that indicates how the learning object can be accessed. • Last_modification_date. For repositories that implement a harvesting interface, this field enables harvesters to select only those LOM instances that were modified. • Lom.general.identifier uniquely identifies results and sometimes enables the deletion of doubles. ( 386 ) Figure 3.1: The GLOBE network Figure 3.1 depicts the GLOBE network at the time of writing. At the bottom of the picture, repositories provide access to their LOM metadata either through a search interface that is represented by a triangle or through a square, which is a harvest interface. When repositories provide a harvest interface, a search index is required for federated search. For example in the MACE network (http://www.mace-project.eu/), all metadata are checked for modifications daily through the OAI-PMH protocol. For every LOM instance that was added or modified, a corresponding instance in the MACE index is altered. This search index offers search functionality to the GLOBE network through an SQI target. Many LORs in GLOBE provide an SQI interface and can thus be searched directly. ARIADNE has implemented a federated search engine [Ternier et al., 2005] that can accept queries from search tools such as the ARIADNE finder [Neven et al., 2003] and is able to forward these queries into the GLOBE network. The federated search engine aggregates all results it receives from the different repositories and returns this aggregate results list to the search client. As all GLOBE repositories support the GLOBE metadata application profile, a GLOBE search client can rely on the existence of at least these mandatory metadata fields. Note that networks like MACE (http://www.mace-project.eu/), ARIADNE (http://www.ariadne-eu.org/), CGIAR (http://www.cgiar.org/) and MELT (http://melt-project.eu/) have implemented different metadata application profiles that are much richer then the GLOBE profile. In MACE, a network of learning objects for education in architecture, a LOM application profile has been defined that adds non-LOM metadata fields such as the GPS coordinate of a building or that, for example, restricts LOM vocabularies to certain thesauri (e.g. the getty ( 387 ) thesaurus [Getty, 2008]) that are relevant in architecture. As a result, we support various degrees of interoperability. MACE users build on the MACE metadata application profile to issue queries using query features that are relevant for expressing architectural needs. However, these MACE specific queries can not be sent to GLOBE repositories in general as these do not offer support for all metadata fields in the MACE application profile. On the other hand, GLOBE clients can interoperate with MACE repositories as the MACE application profile offers support for all mandatory fields in the GLOBE application profile. When building a metadata application profile for the Middle East and North Africa world, we suggest creating the application profile so that it conforms to the GLOBE metadata application profile. If such a Middle East and North Africa repository offers search access through a standard such as SQI, its content will be accessible in GLOBE. Such connections are relevant for the Middle East and North Africa world, as its learning objects (for instance, its cultural heritage) become accessible at a global level; and the users of these repositories will be able to benefit from all the learning objects that are already available in GLOBE. So far, we discussed the creation of application profiles and the inter-connection of learning object repositories. However, generating the metadata of learning objects in learning object repositories by humans is time consuming and error prone [Duval and Hodgins, 2003]. In the next section, we present approaches that can be used to automatically generate metadata instances of learning objects. Automatic Generation of Metadata Most authors agree on the fact that dealing with metadata cannot be a human task [Duval and Hodgins, 2004]. There are several reasons why users often do not create metadata for their learning resources. First, expert metadata creators are considered too expensive to be employed in most educational institutions. Second, the current tools available for metadata creation are not user friendly. Most tools directly relate to some standard (such as IEEE LOM) and present that standard to the users. The user has to fill in a substantial number of electronic forms [Najjar et al., 2003; Duval and Hodgins, 2003]. A possible solution to this problem is the automatic creation of learning object metadata. Automatic metadata generation extracts relevant information from learning objects and the context they are stored or used in [Cardinaels et al., 2005]. Automatic metadata generation is broken down into four aspects: content analysis, context analysis, usage analysis and structure analysis. While in content analysis, information is extracted from the learning object itself (e.g. keyword, language), context analysis involves the environment the object is used in (e.g., a course on Human Computer Interaction in ETQM College in UAE). A learning object context provides extra information about the learning object that can be used to generate the metadata. A usage analysis for example evaluates the time spent reading a document or solving exercises [Najjar, et al., 2006]. Consequenly, conclusions regarding specific metadata elements can be drawn. A structure analysis involves relationship amongst objects. For example, one slide in a slide show often gives relevant context about the content of the next slide [Cardinaels et al., 2002; Cardinaels and Duval, 2003; Cardinaels et al., 2005]. In the following sections, we focus on two frameworks for automatic metadata generation, namely AMG; the automatic metadata generation framework developed at the Katholieke Universiteit Leuven, Belgium and ALOA; the web services driven framework for automatic learning object ( 388 ) annotation developed at RWTH Aachen University, Germany, with active support from the Katholieke Universiteit Leuven (K.U.Leuven), Belgium in the framework of the PROLEARN project (http://www.prolearn-project.org/). The AMG Framework [Cardinaels et al., 2005] and [Ocha et al., 2005] describe a framework to set up an automatic metadata generation system as a web service called AMG. The overall structure of this framework is depicted in Figure 4.1. The framework consists of two major groups of software classes that generate the metadata, namely Object-based indexers and Context-based indexers. The object-based indexers generate metadata based on the learning object itself, isolated from any other learning object or learning management system. The second class of indexers uses a context to generate metadata. The framework also has some Extractors that for example extract the text and properties from a PowerPoint-file, and a MetadataMerger that can solve conflicts between indexers and the combine the results of the different indexers into one resulting metadata record for the learning object. Figure 4.1: Overall Structure of AMG `The ALOA Framework Rather than interoperability and cooperation between metadata generation systems, the primary focus of the ALOA system has been on the flexibility and extensibility of the framework, such that new metadata generation services/modules can easily be plugged into the basic system. The ALOA system already implements different modules and is capable of generating a substantial part of the IEEE LTSC LOM metadata from different types of learning objects (e.g. HTML, PDF, PPT, Word). The goal of flexibility was achieved by providing a public Web Services API that can be used by third party applications. A Service Oriented Architecture (SOA) makes it possible to extend the framework with new components. Figure 4.2 depicts an abstract view of the ALOA system. The main components of ALOA are Extractors and Generators. An extractor is responsible for extracting text information from a learning object along with more properties about the learning object. ALOA implements different extractors for different learning object types (e.g. html, pdf, ppt, word). Only one extractor can be defined for each learning object type. A generator is responsible for the actual metadata generation. It uses the output of an extractor ( 389 ) and applies data mining techniques to generate one or parts of the metadata. ALOA implements several generators such as the “Topicalizer” (http://www.topicalizer.com/) generator for keywords, summary, language and difficulty level, the “LingPipe” (http://www.alias-i.com/lingpipe/) generator for person names, and “Tagthe” (http://www.tagthe.net) generator for keywords. ALOA has a flexible architecture that enables everyone to easily create a new extractor/generator and plug it into ALOA via the configuration management interface. Figure 4.2: Abstract View of ALOA The ALOA system is able to generate metadata in different languages. Currently, ALOA supports six languages namely English, German, Arabic, French, Spanish, and Korean. Figure 4.3 shows the result of the generation of the LOM “summary” metadata from the MIT course “Database Systems” in these languages. ALOA is using Google Translate (http://books.google.com/translate_t) for its translation service. ( 390 ) Figure 4.3: ALOA Language Support The ALOA framework adopts a slightly modified version of the Web Service Definition Language (WSDL) developed at K.U.Leuven in order to standardize the communication between a federated AMG engine and different matadata generation systems (called SAmgI installations [Meire, et al., 2007]). Consequently, ALOA and AMG can complement each other in two different ways. On the one hand, ALOA can be viewed as a new SAmgI installation that can be used by the federated AMG engine. On the other hand, AMG can be implemented as a new component of ALOA (i.e. extractor or generator). ( 391 ) Conclusions In this paper, we presented the steps involved in building application profiles of learning object repositories. The requirements for creating application profiles for the Middle East and North Africa were briefly discussed. We also presented an approach to connect heterogeneous learning object repositories, in order to access large amounts of learning objects distributed worldwide. As far as the indexing of learning objects is concerned, we presented two frameworks for creating the metadata of learning objects automatically. The goal of this paper is to briefly present the opportunities for building interoperable learning object repositories for the Middle East and North Africa. Furthermore, we discussed approaches that may be used to connect those repositories with networks of repositories worldwide through the services of the ARIADNE Foundation (http://www.ariadne-eu.org/) and the GLOBE consortium (http://globe-info.org). As future work, we believe that there is a need for building a community of interest around learning objects in the Middle East and North Africa region. This community can further analyse the requirements for developing learning object repositories that serve the need of the local community while maintaining the interoperability with the external networks of repositories. Such work will enable repositories in the Middle East and North Africa to access large number of learning objects distributes worldwide, and vice versa. ( 392 ) References [ARIADNE, 2006] ARIADNE foundation for the European knowledge pool (2006), Retrieved September 6, 2007 from http://www.ariadne-eu.org/. [Cardinaels and Duval, 2003] K. Cardinaels and E. Duval, Composite learning objects: exposing the components, in Proceedings of the 3rd Annual ARIADNE Conference, pages 7, 2003. [Cardinaels et al., 2002] K. Cardinaels, E. Duval and H. Olivié, Issues in Automatic Learning Object Indexation, in Proceedings of ED-MEDIA World Conference on Educational Multimedia, Hypermedia and Telecommunications, pages 239-240, 2002. [Duval, et al., 2002] E. Duval, W. Hodgins, S. 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Introduction For each educational organization, the mission and vision relate to using latest teaching technologies, building community, and improving learning. In order to meet that mission and vision you need the find the strategy driver. E-learning is the tool that can be used to drive an educational organization’s mission and vision. E-learning is an amazing concept that has been used by many educational organizations for teaching and learning by utilizing ICT (Information and Communication Technology) to facilitate teaching and learning. When it comes to implementation; the elearning implementer should take the following points into inconsideration: • Technology Selection • Faculty Members • Training and Support These points will be discussed through this paper as best practices for building effective e-learning environment. Technology Selection The first and most important point is the right selection of the ICT (Information and Communication Technology) because elearning system selection has many important criteria which should be taken into consideration during the selection. Those criteria give the implementer full picture about e-learning system components and features should be included providing an effective e-learning environment or Virtual Learning Environment. Virtual Learning Environment (VLE) contains two main components: Learning Management System (LMS) and Virtual Class Room (VC), and each one of those has many criteria that should be considered during the selection process. Those points will be discussed form best practice point of view in this section. Learning Management System Learning Management System (LMS) or Course Management System (CMS) is a core application of e-learning system. LMS is the main application on which other VLE components will be built. From best practice point of view, the following criteria should be considered during the selection and implementation stages for LMS: Platform Supports ( 395 ) LMS system should support multi-platforms (Windows, Mac, Linux), where users can access the LMS without any compatibility issue. End users should be able to navigate and use LMS components like curriculum, discussion board, chat room ….etc from different platforms with same performance and design. Connection Speed LMS system should work with low connection speed without compromising the LMS performance. This feature is allowing LMS users to be able to use the system without considering the Internet line speed as an issue. This feature has direct relation with the design of the LMS and technology used. LMS Structure and Customization LMS system should have logical structure and be easy to navigate. LMS administrator should look after the LMS sitemap and how it is structured. The structure can vary across organizations depending on the organization structure and what they are delivering (e.g certificate, program .etc) Also LMS should be able to customize to fit organization needs. Customization should be done at different levels. System Integration System integration is a main element the LMS administrator shall look after, because the LMS is the core application and other VLE elements like Virtual Class Room and Plagrizim Tool integrated with or added later to the LMS. Also the LMS administrator should look for LMS integration with Users Directory (Active Directory), Email system, and Student Information System (SIS). who accesses what? LMS administrator shall be able to assign the users privileges for each element of the LMS. Multi-languages Support Multi-languages support is an added feature for LMS, especially for international originations or training centers. The conversion from language to others can be done automatically by pick-up user computer settings. Compatible with Standers LMS should be compatable with international standards like SCORM, AICC and IMS,. and when new version of the standards is released, the LMS should be updateable to accomodate new release of the standards. Courses Management Courses Management is an important feature . It should considered during the selection of the LMS; the LMS administrators should be able to offer same courses for more than one section, disable courses, enroll learners, and disable learners from accessing course. Offline Courses LMS user does not need to be connected to the Internet all the time to access the course curriculum. The user should be able to download course curriculum on the computer and access it offline. Tracking and Reporting LMS administrator should be able to generate reports from the system about courses, users and the system. Also, LMS administrator should be able to generate security reports to track changes and users access. Offer Certificate and Programs Security Security is an important requirement of LMS, user’s information, user’s records, system logs, and user’s credentials have to be secured and only authorized user should have access to it. The other security element in LMS is Offering certificate is different from offering programs. The program contain several courses but the certificate can be one course only; this feature will help the organization from the educational point of view. Availability and Scalability ( 396 ) LMS is considered as a critical application for the organization. LMS administrator should consider the high availability and scalability during the selection and implementation stages. Communication and collaboration Tools LMS should have different communication tools rather than Virtual Class Room (VC); the communication tools should be synchronies and asynchronies. Synchronous tools include Chat Room and Asynchronous tools include discussion board. The user should find all communication tools required to be able to communicate with other users within one integrated system to provide VLE. Also, LMS system should have different elements like, course calendar, different announcement levels, and documents library. Virtual Class Room Virtual Class Room (VC) is the main communication tool between users. VC is a synchronous communication tool and built-on the LMS system to provide an alternative for the physical class where instructor communicates with learners face to face; VC is providing Audio/Video communication tool with other features. From best practice point of view the following criteria should be considered during the selection and implementation stages for VC: Recording Features The users should be able to review the online sessions, so the VC system should have recording feature controlled by the moderator. The recorded session should be streamed for users to avoid the download and time consuming problem. Poll and Quiz Features VC should have the poll and Quiz features to increase the interaction and communication between the moderator and the users. The results of the poll or Quiz should be stored on the VC the moderator can display the results during the class or later. Audio/Video and Text Chat Communication VC system should support audio communication using the latest technology voice over IP (VoIP) to provide crystal sound, also the system should provide video communication between the users as well as. The VC moderator should be able can adjust the video quality to save the system bandwidth. The VC system should provide users with text chat during the class, the text chat can be private to public. Connection Speed VC system should work with low connection speed without compromising VC performance. This feature is allowing VC users to attend online sessions without consider the internet line speed as an issue. Breakout Rooms VC moderator should be able to divide the online learners into different groups as physical classes, so the VC system should have breakout room within the main room. The breakout room should have same feature as the main room but learners have been divided into logical rooms (Breakout rooms) to communicate and discuss ideas and projects and moderator should be able to move between those rooms. Presentation VC moderator should be able to present different types of files (PowerPoint, PDF, ..etc) for learners, the VC system converts the file content and demonstrates to the learners. Whiteboard VC system should have whiteboard feature which allows the moderator to provide interactivity to the virtual class room. The moderator can allow learner to participate during the class room. ( 397 ) VC system should allow the moderator to share application/desktop with online learners and provide access if required to them to maximize the learning outcome. Website browsing is a useful feature that allows the moderator to push and share websites with learners. Moderator Control Moderator should be able to control the VC features like disable/enable text chat, audio, video, control presentation, poll and recording. learning faculty member is to fill the gap that has been created by e-learning concept which is the human interaction between the faculty member and the learner, the face to face teaching, and the face to face communication. Virtual Learning Environment (VLE) has many tools which can be used to fill this gap and provide effective communication and collaboration. E-learning faculty member should utilize those tools to be able to fill this gap as following: • Announcement Allow faculty member to post the important dates, deadlines, news related to the subject. Announcement tool shall keep all learners up-to-date and aware about the latest news and important dates. • Calendar Faculty member can fill the course calendar with the semester activities. Also leaner can know the faculty member’s office hours and exams dates. • Shared Documents Shared Documents is a library where the faculty member upload course materials, assignments, papers, ..etc. Shared documents allow learners to have access to course materials during the course. • Discussion Board Discussion board is a communication tool; it is “asynchronous” communication tool, where the faculty member can post material and learners can post their own reply and thought about it. This tool keeps learners exchanging their thoughts, communicating and participating. • Virtual Class Availability and Scalability VC is considered as a critical application where learners are attending online session (synchronous). Organization should consider the high availability and scalability during the selection and implementation stages of the VC. The selection of right technical infrastructure to build e-learning environment is very important to make this project a successful project, but technical infrastructure is one element to make this project successful. Technology is just a tool, as Bill Gates has observed; faculty member is one of the key elements to make this project a successful project. The next section will highlight the role of the faculty member by looking at the most effective way for using the VLE tools and from course delivery point of view. Faculty Section The faculty member is one of the most important elements in the e-learning environment from different perspectives. The section is highlighting the faculty member’s effective delivery for e-learning course. The main ideas in this section are, “when to use what?”. When the faculty member needs to use this or that tool? and which tool to use in the situation?. The faculty member should be aware of the VLE elements and purpose of those elements. The core role of the e( 398 ) Virtual Class is communication tool; it is “Synchronous” communication tool, where the faculty member can meet learners’ online using Audio/Video communication. Faculty member can use presentation in VC, ask learners questions, keep them engaged with the class, use polls and quizzes, sharing application and using breakout session. • Email Email is a communication tool that can be used to exchange emails between faculty member and learners and learner can also use e-mails among themselves. Those tools are equipping the faculty member with set communication and collaboration tools. The other important point is providing training and supports for VLE users. The next section will highlight the role importance if the training and support for faculty member and learners. Training and Support Section In any new application or system, end users need training and support. VLE faculty members and learners need comprehensive training before they get used to the VLE. Faculty members and learners should have complete picture about the nature of elearning, the difficulties and technology solution for that. The effective training should be done during one week by introducing the technology of Virtual Learning Environment and tools in face to face training if possible. The training should cover the LMS and VC components. The training should be hands-on training by allowing the participants to practice among each other by testing all components. After this week of training, faculty member and learners should test VLE system from their home/work. The idea is to be comfortable with the online environment. The second important element in this section is the support. Since the system is online environment to provide e-learning, IT Support team should be able to solve issues remotely. For that reason,an important element should be added to the VLE system which is Remote Support feature, where VLE support team will be able to log in remotely to user computer and solve the problem. Also, the user should be able to communicate and log the errors using online system. Incident Management System and VLE support team can provide the user with solutions. E-learning users should be able to communicate by phone and emails by VLE support team. E-learning users should be provided with 24/7 support. e-TQM College Case study eTQM college is an e-learning college providing MSc. in Organization Excellence and BA in Business and Quality Management. The college has built the VLE using “IBM” LMS as Learning Management System and “Wimba” as Virtual Class Room. The VLE system has been supported by helpdesk system “Remedy” and Remote Support System “Bomgar”. Also the support team is providing 24/7 support. The faculty member and learners should take the training before the course starts for one week to be familiar with the system. After that they should be asked to access the system for two weeks before the actual classes start. Faculty members training explains the difference between the VLE components and what is the best way of using those components. After the first semester, a survey has been conducted by Academic Office, where five MSc. Learners responded to this survey. The survey was intended to get information from three different categories of the technical ( 399 ) orientation items. These categories are as follows: 3. Open-ended questions for evaluation and feedback. 1. VLE Training. 2. Knowledge on Blended Learning. The survey used a scaling scheme that ranges between 1 and 5 as listed below. 1 2 3 4 5 Poor Marginal Adequate Good Excellent Analysis of Responses Table 1.Analysis of VLE Training No. Learners Question 1 Analysis of VLE Training The VLE training was relevant to me as a learner at 3.5 this stage 3 The training session was well structured, clear and 2.5 organized 2 3 Q2 Q3 Q4 Q5 Q6 I will be able now to attend a class online and browse Questions my course content. The hardware and software requirements to run the VLE has been clearly communicated to me The distributed training manual contained useful information I know where to find additional help if required. Overall, the workshop met my expectation ( 400 ) 5 3 2 3 Marginal The information1.5 on how to browse the VLE was helpful 1 The information0.5 about how to attend the Virtual Class 0 was helpful 4 Poor 2 Q1 further 2 Adequate 1 Good 2 2 Excellent 3 Q7 Q8 1 Q9 3 2 1 3 1 2 2 1 2 1 3 2 2 Table 2. Analysis of Knowledge on Blended Learning Question I have a clear understanding of what blended learning is all about I understand what is expected from me to be successful using this new delivery strategy. 1 2 3 4 5 1 1 3 1 3 1 I feel that I have acquired the necessary technical skills to start my learning journey 1 2 2 I am fully aware of what level of technical support and services are available to me 1 3 1 Know ledge of Blending Learning No. of Learners 3.5 3 Poor 2.5 Marginal 2 Adequate 1.5 Good 1 Excellent 0.5 0 Q1 Q2 Q3 Q4 Questions 1. Analysis of Other Questions I. What training was most useful to you? Area Evaluated Virtual Learning Environment (VLE) Training Helpdesk Training II. What (if anything) would you change about the technical orientation program? • To operate the system for learners then let them practice. • Writing a manual which contains everything and ( 401 ) No. of Responses 4 2 • give it to the learners. The VLE training could be done in a shorter time III. Please add any comments/ suggestions you may have to improve future training sessions • • Add more value to it in the sense of more interaction with the learners. At least two assistants should be available during the training so they can have a perfect help rather than continuing the class without a doubt mind on the The survey findings suggest that the training sessions allow the learners to understand the e-learning concept and where some of the learners need more training. Also hands-on training is very important to make sure that the learners are aware about the concept and have know-how to use the VLE. Also from the survey, some learners were not confident about their skills. If they want to have enough training which is normal, VLE needs 24/7 support. ( 402 ) Conclusions E-learning organization need to put in a lot of efforts to make e-learning projects a successful. The organization needs to start from early planning stages, to be able to evaluate available technologies from IT perspective and pedagogical perspective as well. The evaluation team should involve technical people, learners, and academic staff to evaluate the technology from all perspectives. Also selection should be done after extensive testing for at least 6 months. The selection for right technology is very important because the initial investment to build the e-learning environment is extremely high. Course delivery is an important element in elearning. Faculty members have an important role; they have the communication and collaboration tools to fill the gap of face to face communication and human interaction and they need to utilize those tools to fill this gap. The other important element in e-learning environment is the sufficient training and support. The e-learning concept should be well communicated to faculty members and learners. They should understand VLE components --when and how to use them. Here the value of sufficient training can be realized. Also, sufficient support is required; e-learning users should have 24/7 support, since they are virtual and there is no fixed schedule to access the VLE. E-learning user should not feel that he/she is isolated and is facing the new technological challenge alone. ( 403 ) References 1.Arnold, E.D (2003), “Chief Learning Officers Share e-Learning Best Practices”, The e-learning Developers’ Journals. 2.Dennis, Anne (2007), “It's hard to show a direct correlation between the use of technology in colleges and student outcomes, but there is evidence that e-learning helps produce autonomous learners”, Adults Learning. 3.Edmonds, Rob (2004), “Executive Summary: Best Practices in eLearning” http://www.sric-bi.com/. 4.Hunter, Denial (2007), “ The Impossible Barriers”, e-learning Age 5.Richardson, Tony (2007), “As new technologies become the norm in children's lives, teachers must find manageable ways of harnessing them for learning”, Adults Learning. 6.Sloman, Martyn (2007), “The Changing face of learning”; e-learning Age, July/August. 7.Williams, Peter (2007), “E-learning as a source of competitive advantage”, e-learning Age. ( 404 ) Innovation in eLearning Design: A Case Study of the Indian Chartered Accountants 1 Geeta M. K. B. Ravi Ramakrishnan 1 BFSI, C&K Management Ltd., India 2 KWHYS LLC, Dubai & C&K Management Ltd.,India 2 Abstract Learner motivation is a key consideration while designing non-mandated e-learning programs for professionally qualified learners with 5+ years of experience. Establishing the “What’s In It For Me” (WIIFMe) with such learners is difficult as they come with a strong attitude of “been there and done it, so you can’t teach me anything new”. One way to hook such learners and ensure learner retention / course completion is to use the power of challenging the learners and serving learning pieces justin-time, as soon as the learner gets something wrong. The authors have worked extensively with professionally qualified Chartered Accountants in India who are enrolled for a course on Information Systems Audit and would like to present the findings of a live case study with over 10,000 learners. Keywords: e-learning innovation, learner motivation, “challenge as a motivator”, professionally-qualified, learner retention Theories and Concepts Used in the Design The authors acknowledge the path breaking work of some of the early thinkers in the space of learning. Some of these principles and ideas have been extensively drawn upon and modified to suit the learning requirements and learner characteristics. Two of the key areas from where the authors have drawn inspiration in the learning design, includes Adult Learning and Conditions essential for learning. These two are reviewed briefly in this section, and linkages to the case study established. Adult Learning Since the case study pertains to adult learners who are mature, it would be worthwhile to consider adult learning theories from some of the gurus to understand the basis for actions taken during learning design. Malcolm Knowles1 first used the term "andragogy" to describe adult learning in the mid-60s, in contrast to pedagogy that was used to describe the "the science of teaching children". Andragogy, according to him was the, "Art and science of helping adults learn". He was the first to theorise how adults learn and describe adult learning as a process of self directed inquiry. He laid out some generic principles that till date form the basis of adult learning theory. Adults need to know why they should learn something. • Adults have to find it important to acquire the new skill, knowledge or attitude. 1 Knowles, Malcolm Shepherd (1970). The Modern Practise of Adult Education: Andragogy Versus pedagogy. New York Association Press. ( 405 ) • • • • Adults will be self-directing and hence decide for themselves what they want to learn. Adults have significant past experiences which they can connect to while learning; this can make the learning experience more meaningful for them and make it easy to acquire new knowledge. Adults become ready to learn when they face a situation where they need to know. Adults have a task-centred orientation to learning. Principle of Andragogy Adults are Autonomous and self-directed Adults link learning to Life experiences and prior knowledge Adults are goal-oriented Principle of Andragogy Adults are relevancy-oriented Adults are practical Adults are motivated to learn by both extrinsic and intrinsic motivation. Traditionally, the members of the accounting community learn by reading up on latest developments or attending continuous professional education sessions. This is an extension of the professional accounting course, which is a combination of self study and on the job training. Let us map the Chartered Accountants against some of the principles of Andragogy and see how they measure up. Chartered Accountants As professionally qualified with stringent norms of the regulatory authority, the chartered accountants are capable of directing themselves towards their goals. They go through a 3-years self-study period along with practical exposure to qualify. The tough course curriculum, clubbed with the 3-year Internship experience in diverse industry verticals, ensure that the Chartered Accountants carry rich experiences and knowledge. They connect all new learning to this experience. Most of the work of an accountant involves verification and certification and they are always goal oriented, with a strong drive to close activities on time. Chartered Accountants The changing business scenario compels the current day Chartered Accountants to equip themselves with the relevant skill sets to do their rolls effectively. They invest in themselves by attending Continuous Professional Education sessions on themes that they find relevant. The chartered accountants have the advantage of immediately translating their learning into practice as their day-to-day schedule requires them to apply what they have learned. In his book, "Freedom to Learn" another educational pioneer, Rogers1 postulated that the adult learning process is facilitated by three conditions. First, the learning process should allow the learner to participate fully and take control over the nature and direction of the process. Second, the process should involve a direct confrontation with practical, social, personal or research problems. Finally, 1 • Rogers, C.R. (1969). Freedom to Learn. Columbus, OH: Merrill. self-evaluation should be the principal method of assessing success. Rogers identified many factors that could bring about successful adult learning, some of which are relevant to the case-study and are produced below: • The subject matter should be relevant to the adult learner, • The threat to the self is low, and • Self-initiated learning lasts the most as learning is internalized well. ( 406 ) • • • • C & K arrived at a solution that: Did not intimidate; was very simple as anyone who knew how to browse and point and click could work on the learning module Raised the expectation on the quality of material, some of which the learners were familiar with and others challenged them Gave a realization that there are certain things which are new and worth learning, thereby making the learner own up the learning agenda The most important motivator was found to be personal advancement to achieve higher status in the job, professional advancement, and staying abreast of competitors. Necessary conditions for Learning to take place A huge amount of research has gone into what are the necessary conditions for learning to take place amongst adult learners. While Gagne’s theory of nine events is very popular and has inspired many subsequent theories, the authors have drawn from Kytle’s conditions for learning to take place and these are detailed in this section. Gagne’s theory, a favourite with e-learning Instructional Designers, outlines nine instructional events and corresponding cognitive processes: 1. Gaining attention (Reception) 2. Informing learners of the objective (Expectancy) 3. Stimulating recall of prior learning (Retrieval) 4. Presenting the stimulus (Selective perception) 5. Providing learning guidance (Semantic encoding) 6. Eliciting performance (Responding) 7. Providing feedback (Reinforcement) 8. Assessing performance (Retrieval) 9. Enhancing retention (Generalization). and transfer Gagne et al stated that these events should satisfy or provide the necessary conditions for learning and serve as the basis for designing instruction and selecting appropriate media2. E-Learning instructional designers favour Gagne’s model as it gives a ready-made structure to design courses, which capture a gamut of cognitive processes. Jackson Kytle, on the other hand offered a range of practical ideas for learner motivation in the book - To Want to Learn: Insights and Provocations for Engaged Learning. These were organized as ten considerations for better learning3: 1. Learning needs purposes 2. Learning needs individualization 3. Learning needs predicaments 4. Learning needs mentors 5. Learning needs small spaces, human places 6. Learning needs process before academic content 7. Learning needs reflective experience outside class 8. Learning needs reflective experience in class 9. Learning needs feedback 10. Learning needs theory While detailing curricular ideas that will help achieve learner motivation, Kytle has predominantly considered progressive education, founded by John Dewey in the 1930s. Kytle’s list is not meant to be a oneshoe-that-fits-all learning situations; however 2 Gagne, R. (1985). The Conditions of Learning (4th ed.). New York: Holt, Rinehart & Winston; Gagne, R., Briggs, L. & Wager, W. (1992). Principles of Instructional Design (4th Ed.). Fort Worth, TX: HBJ College Publishers. 3 Kytle, Jackson. To Want to Learn : Insights and Provocations for Engaged Learning, Gordonsville, VA, USA: Palgrave Macmillan, 2004 ( 407 ) it does form a starting framework to adapt for the online learners. Especially so, for mature learners who come with many years of work experience, carrying valuable insights coupled with the baggage of “I have been there and done this and you cannot teach me anything new.” Our approach has been to look at learning design for such a target audience that addresses the challenges of motivating such learners. This list may well change for other mature audiences and so also some of the practical aspects suggested by Kytle and further detailed in the case study. Considerations 1, 2, 3, 4, and 6 have been found to be critical by the authors for the design of e-learning interventions for mature learners. The rationale for this is recounted below and actual design considerations are listed for the case study being discussed in this paper. Consideration 1: Learning Needs Purposes In an offline training program, participants are most often nominated to attend courses by their boss or the HR department. In an academic environment students have signed up for a program and have to choose from a list of courses available, depending on the credit load they need to take. E-learning courses, on the other hand, especially nonmandated ones suffer from a distinct drawback. The learner has to be motivated to sign-up first and further more, e-learning being learner-centric the learners need to continuously see a benefit to carry on with the learning. Mature learners, especially those who pay for the learning from their own pockets, need a clear purpose to sign on to any e-learning course. They need to see a distinct personal value in undertaking the course and this value need to be reiterated and sustained throughout the course. Failing which, the risk of drop-out rates can increase dramatically. The “What’s In It For Me” or the WIIFMe factor needs to be clearly highlighted. Discussion with a number of learners prior to design and post course-completion showed that the WIIFMe factors were well elucidated in the ISA course. This purpose was seen as a combination of - knowledge accretion to become current in combination with the threat of being unable to practice in the future in an important business segment of banking as the government was considering a mandated certification for practice. This combination of a simultaneous carrot and a stick worked wonders in signing up over 10% of the target audience, numbering over 10,000, within one year of launch of the course. The course also had over 90% course completion rates with most of learners going in for the final certification exam which was conducted offline. The certification was definitely a key driver, as now they could continue to undertake branch audits of banks, even assuming the government mandated the precondition of certification some time in the future. With time, once learners realized that the government mandate was not forthcoming, sign ups came down. But even today, 4 years into the program, a small number of learners sign up every month and some learners return back for a refresher. Consideration 2: Learning Needs Individualization Kytle states that “it is a mistake to envision a curriculum, as something done to the students, or to oneself, as if human beings were objects, not individual beings. On the contrary, we teachers work with patternseeking, whole, individual human beings, not static vessels to be filled or water spigots to be turned on and off.” Much has been written about not treating all students as the same and a requirement for focusing on individual needs. This is a big challenge in e-learning as it becomes impossible to cater to individual needs of tens ( 408 ) of thousands of learners. Typically a predominant learning style is identified from among the universe of potential learners and an aggregate of their learning needs is used for the design. Techniques such as adaptive learning have been used to customize for individual learners based on sequential pretests between modules. The authors’ own experience with this for a course on Customer Orientation for software professionals provided mixed results. Some learners tended to rebel against extensive testing even if it meant a reduction in the learning load. Most learners seemed to prefer to go sequential, module by module, and rarely branch off to a different learning path. This could be a carry over from the traditional schooling patterns that are ingrained from childhood days of B following A, C following B and so on. theory-based content and prefer practical aspects that can be implemented right away. In the ISA course, an attempt was made to bring in an element of individualization by designing a learning format that was based on testing every time the learner wanted to learn. Learners were allowed to undergo the tests as many times as they wanted, allowed to abort midway through a test or ask for a new test, if they did not like a test or found it too simple or difficult for their current levels of learning. The Test as the format for learning will be discussed more in detail in Consideration 3 and the context of individualization will become clear there. After considering many instructional models, the authors decided to focus upon the aspect of providing predicaments in learning, as recommended by Kytle, to motivate the learners to reach out to the learning outcomes. The authors decided to set up a custom-built test engine which threw up a 30-questions test to be solved in 30-minutes in a multiplechoice format. The learning process was kept simple. Every time the learner wanted to learn, he or she got a test to solve. A battery of over 2100 questions cutting across 11 modules coupled with a robust randomizing program ensured that questions rarely got repeated and varying degrees of difficulty in questions coupled with time pressure ensured a challenge to all learners, irrespective of how knowledgeable they were. The authors predicted that when such a mature learner gets an answer wrong, their immediate reaction would be one of “my answer cannot be wrong”. Learners had an immediate avenue to look up a learning object that was linked to each question that detailed the concept or practice and why this answer was the right one. This format ensured that learners were Consideration 3: Learning Needs Predicaments Roger Schank and Chip Cleary stated that we learn by doing and that we learn best from failures4. When it comes to mature learners, they rarely have patience for theory and prefer to learn on the job. They tend to be uncomfortable with e-learning as a format in areas where they cannot check out if it works in real life immediately. They tend to chaff at 4 Roger Schank and Chip Cleary, Engines for Education (1995) While profiling potential learners for the ISA course, it was quickly realized that the learners were keen on the certification since they saw a commercial value in getting certified. However, skepticism was high amongst the target audience that they would learn from a course in such a technically niche area as information systems audit and that they would be able to use this learning on the job. Most had the impression that they already knew whatever was required and they would need to sign up for the course only to become eligible for writing the certification exam. This attitude amongst the learners would have diluted the take-away on purpose behind the learning intervention. ( 409 ) continuously challenged as rarely did any one get 30 out of 30 questions right. As a format this methodology of learning was extremely successful as over 10,000 learners have been certified as Information Systems Auditors. The learning that was triggered by this process of getting an answer wrong, challenging it and getting to read in detail about the right answer seems to have been internalized well by the learners. An interesting episode is worth recounting here. A 50-year old practicing Chartered Accountant from Baroda, a city in Western India tasked his interns to take the tests hundreds of times to identify a huge set of questions from the database and recorded the answers provided. He contested a number of answers and the content authors had to provide original sources of content to back up the answers and convince him about the validity of the answers. This is a risk inherent in such a learning process and one needs to ensure that content sources are seen to be authoritative. Consideration 4: Learning Needs Mentors Mentors are acknowledged as a necessary condition for learning to take place. However, e-learning is mechanistic and learners do miss out on this important element of learning. This is made up for partly by providing ementors and e-tutors; but with the “any time any where learning” features of e-learning it is not always possible for mentoring to be made available on a 24 x 7 basis. In the case of this course, most learners were practicing Chartered Accountants who tended to log into the Learning System late evenings, nights and during weekends. Real-time mentoring was therefore not always available. However, an e-mail based support system was set up to handle queries, remind learners about course completion, and send additional reading material. The learner support team was also reachable over phone and outbound calls made in select cases where interventions were required. Further, a community of the ISA professionals were formed amongst the learners. This shortcoming can now be easily met with a lot of Web 2.0 technologies such as blogs, forums, facebooks, free-video shares. Such technologies were not available or popular then and the lack of good infrastructure at the learner’s end anyways did not encourage experimentation then. Consideration 5: Learning Needs Process before Content Much has been written about the process of learning being more important than the content to ensure learning outcomes are met. Progressive educational philosophy gives utmost importance to personal experience in learning. Any learning process that encourages the learner to learn more about a subject, or diversify to newer areas of understanding is important for learning to take place. To Dewey, it is progressive because personal experience is progressively incorporated in human development. In the e-learning world, learners are distant from the teacher and often operating in asynchronous environments. It is easy to get distracted and de-motivated. Learning theorists have thought up models to keep the learner engaged and Instructional Designers use the principles behind such models to create interactivities to motivate the learner. If anything, e-learning instructional designers tend to sway the balance in favour of process more than content to compensate for the risk of losing a learner online. Ideally any course should have the best learning process along with the best content. In reality, one needs to make compromises as budget and time constraints coupled with other factors such as lack of SME inputs, differing pre-course awareness levels of ( 410 ) learners, learner preferences and styles make it impossible to produce the best content and deliver it with the best learning process. In the case of the ISA course, the authors have tended to favour learning process much more than content. The process has been streamlined as Test yourself Æ Get some answers wrong Æ Pull the linked learning objects. Each learning object had rich content, but not always rich media. There were two reasons for doing this – learners came from across India and with different internet infrastructure. More importantly, budget constraints drove a compromise. While the content per se was not compromised upon, interactive elements and rich media were avoided in the delivery of the content. Case Study: ISA Course The authors present below the successful implementation of the Information Systems Audit course that is based on the concepts and principles discussed above. Business Agenda – Serious Concerns on Information Security The dramatic growth of IT and IS impacting upon several industries, have also aided unscrupulous persons to indulge in large scale fraud, malpractice, and manipulations that saw the end of even 100 year old corporations. Cyber crime, identity theft, phishing have became common affairs. According to the survey conducted by Confederation of Indian Industry (CII) in 2002, information security breaches were becoming increasingly common in India and nearly 80% of the industries surveyed indicated some threats. Of these, 47% of the industries operated without any formal security policy. When security was breached, the company could not ensure confidentiality, availability and integrity of any information. Many break-ins or insider misuses of information occur due to poor security programs. Hackers exploit well-known weaknesses and security defects in operating systems that have not been appropriately addressed by the organisation. Inadequate maintenance and improper system design may also allow hackers to exploit a security system. New security risks arise from evolving attack methods or newly detected holes and bugs in existing software and hardware. Also, new risks may be introduced as systems are altered or upgraded, or through the improper setup of available securityrelated tools. All organisations need to stay abreast of new security threats and vulnerabilities. It is equally important to keep up to date on the latest security patches and version upgrades that are available to fix security flaws and bugs. Systems can be vulnerable to a variety of threats, including the misuse or theft of passwords. Hackers may use password cracking programs to figure out poorly selected passwords. The passwords may then be used to access other parts of the system. By monitoring network traffic, unauthorized users can easily steal unencrypted passwords. Employees or hackers may also attempt to compromise system administrator access (root access), tamper with critical files, read confidential e-mail, or initiate unauthorized emails or transactions. Different kinds of security breaches that need to be addressed with the help of due diligence include, Internet And Network Attack, Unauthorized Access, Software Theft, Information Theft and Wireless Security. Every fraud has the following three dimensions: • The human dimension - There is always an element of human mind behind every fraud. For example, employees could use their access for corporate espionage. ( 411 ) • • The technology dimension - New technologies have allowed unethical practices like hacking, phishing etc. On the one hand, information technology can be effectively used to check frauds, on the other it allows unscrupulous people to plan and execute frauds. The legal dimension – This concerns the legal framework and the institutional system regarding the frauds. It also includes organizational practices and policies regarding frauds World over, concerns for security of information, integrity, confidentiality and availability of information have grown multifold. Business Solution: To address the concerns Overwhelmed with the growing nature and volume of threats and vulnerabilities, World Forums, Central Authorities, Regulators and Professional bodies have started addressing the issues seriously. Guidelines on required securities, standards for hardware, software & communication security and various rules, regulations, processes have started evolving. These include layers of security, physical securities, environment securities, system securities and application securities. In most of the applications, a feature called “Audit trails’ was implemented. Audit Trails provide tracking, tracing, and reporting of accountability. With Audit Trails, the organizations can capture and archive changes to all electronic data and documents required for maintaining regulatory compliance through features such as “before and after transaction information, User ID, and time & date stamps.” Regulatory drivers towards IS security: With the widespread use of IT systems, from mainframe to client-server environments, any system of internal controls must include Information Technology controls. Section 404 of the Sarbanes-Oxley Act (SOX) promulgated in the US mandates that the executive management of publicly held companies must evaluate and report on the effectiveness of their internal controls over financial reporting, and have independent auditors substantiate the effectiveness of these controls. These controls also include the IT operational processes and application software that support a company’s business. Four sections of the SOX hold particular relevance for compliance managers concerned with the impact of the act on enterprise applications. They are: • Section 302—Certification of Internal Controls • Section 906—Certification of Financial Statement Accuracy • Section 404—Management Assessment of Internal Controls • Section 409—“Real-Time” Disclosures of Material Events Information security and the use of security standards play an important role in compliance. Many regulations have guidelines and practices for security that can be dealt with, if a company is compliant with security certification standards like BS 7799 (the Indian standards) and ISO 17799 (international standards). While it is not mandatory to comply with certification standards, if the guidelines are followed, they show that a company has done its best to take necessary steps to minimise security risks. The revised version of Part 2 of BS 7799-2 published in 2002 incorporates the ISO 9000 quality assurance standard and the ISO 14000 environmental control standard. These standards bring continuity and change management systems to BS 7799, commonly known as the Plan, Do, Check, Act (PDCA) cycle. Once certification is achieved, it has to be maintained. This entails periodic reviews and site visits by a BS 7799 assessor and recertification every three years. ( 412 ) The BS 7799-2 covers 10 control areas with 36 control objectives, which in turn break down to 127 Control Points (CPs). As early as 1967, professional bodies like EDP auditors association ( presently Information Systems Audit and Control Association (ISACA) in the US) was formed by a group of people, to address the aspects related to audit of controls in computerized environment. In 1976, the association formed an education foundation to undertake largescale research efforts to expand the knowledge and value of IT governance and control. of professionals who understand legal and compliance requirements and ensure that their organizations are in line with the mandated legal system. At this juncture, the role of professional accountants and auditors expanded. With the changing economic scenario and globalization, several opportunities opened up for Indian Chartered Accountants (CAs). This placed a demand on the CAs to rapidly change their role from an Accountant to a Tech Savvy Advisor and partner of the client. Primary concerns of an auditor operating in a technology environment The need of the hour Be it a bank, a manufacturing concern, a pharmaceutical company or a service provider, all must comply with the guidelines that the government, corporate governance, internal company policy and third party standards organisations have laid out. Compliance also implies proof in the form of reports, logs, and audit trails that have to be as transparent as possible. Most regulations state that information must be saved, retrieved, stored and delivered in an appropriate format. It must be kept secure over time. IT has the tools and processes that can streamline an organisation's efforts in reengineering to meet such mandates. Considering the above aspects it has become necessary for each organisation to define, document, communicate, implement and audit information systems (IS) security with the help of professionally competent IS auditors. Organisations are looking for professionals with proven experience and knowledge to identify, evaluate and recommend solutions to mitigate system threats and vulnerabilities. Role of Auditors vis-s-vis Information Security With increasing demand for controls and securities, organisations require the right type • • • • Security: Ensuring that the systems are protected against unauthorised access i.e. physical and logical security Availability: The data, information and systems are available as planned for operations Confidentiality: The critical information of the organisation is confidential and appropriately protected Integrity: Ascertain that information, data and process are accurate, complete, timely and authorized CAs practice and specialise in these areas to address the above mentioned concerns. • System Development Life Cycle • Information Security • Performance measurements and monitoring • Emerging standards • e-Governance Initiatives by ICAI – An Overview A statutory body, established under the Chartered Accountants Act 1949, The Institute of Chartered Accountants of India (ICAI) has been set up for the regulation of the profession of Chartered Accountants in India. During its more than five decades of ( 413 ) existence, ICAI has achieved global recognition apart from its national stature, as a premier accounting body that contributes extensively to the fields of education and professional development. ICAI now has been accredited as the second largest accounting body in the whole world. ICAI is headquartered at New Delhi and has regional offices and 114 branches spread all over the country. On the global front, there are 18 chapters outside India and an office in Dubai. The number of students pursuing the course is over 350,000 at present. The total membership of ICAI is close to 140,000, out of which about 55% are in practice and the rest are employed with different industry verticals. A considerable number of CAs occupy positions of high esteem such as Chairmen of regulatory bodies, Chairpersons of banks and insurance companies, Chairpersons & Managing Directors of reputed enterprises, Executive Directors of innumerable enterprises/organisations. The members of ICAI are also recognized as highly competent globally and it is amply proved by their occupying key position in all major cities of the world, numbering to 12000 members approximately. The DISA course With an objective to provide specialized knowledge and skills in the field of Information Systems Audit (ISA), the ICAI set up an IT Committee towards introducing a course covering networking and cutting-edge technology. The ISA course aimed at comprehensive development of professional skills with the help of a well-devised curriculum and training methodology. It is to be noted that the course not only had to empower the Chartered Accountants to drive information development and system design, but simultaneously impart knowledge towards understanding the finer nuances of system control and evaluation. Since the members of the Institute were spread across the length and breadth of India and the course catered to working professionals, a full time class room mode would not be suitable. A blended model was decided upon with instructor-led classroom sessions imparting Practical Training, and standard text books and supplementary materials to add on to the learning. The Institute partnered with C&K Management ltd. (www.cnkonline.com) to operate the elearning part of the blend on a Build, Own and Operate model. Requirements Mapping C&K Management (C&K) had to offer the following: • Standardized content and delivery • An option for selective reading • Test the prior knowledge in the field • Just-in-time delivery • An opportunity to discus with experts in the field With its substantial experience in the field of E Learning and based upon various concepts and principles discussed in Part 1, C&K created an innovative e-learning platform. The solution offered by C&K C & K developed an exclusive portal for this purpose, called ISACOM (A community of IS auditors), to build and nurture a community of Information System Auditors. The IT committee of The Institute of Chartered Accountants of India promoted this site for the benefits of DISAs and students of the ISA course. The core idea of ISA – COM was to build a knowledge community of DISAs by networking and through contemporary knowledge dissemination ( 414 ) No community forms on its own. It needs people behind the screen to ignite the activities, nurture the community, and bring the members together. Somebody needs to constantly work back stage to feed the community with relevant knowledge and facilitate sharing of the same with others. Members of the community need mentoring somebody to listen to, and clarify their doubts. C&K specialists did this job and continue to do so for the community. Knowledge Dissemination a. Deployed the Online practice test for ISA students as a Challenge to motivate them to learn, based on the principles discussed earlier and the format mentioned earlier. b. Researched Online Study Material (ROSM) for students and DISAs to provide just-in-time learning on such topics where the learners got the answers wrong. A unique feature of the content was the special emphasis given, wherever possible, to the following aspects • Concept – Gave a thorough understanding of the concept • Security – Delved into various aspects of security • Control – Provided check lists for implementing appropriate controls • Audit – Provided the approach and framework for auditing information systems The other interesting feature was mapping of each page of content to a relevant question. If the learners marked a wrong answer, the related content was popped up to help them understand the concept immediately. Learner interest in getting the right answer was highest at the instance of getting an answer wrong. This was presumably due to a feeling of rejection of the idea that they got something wrong and would read the content to figure out a way of contending the right answer and prove themselves right with the wrong answer. Most learners seem to have retained the right answer and understood the underlying concept or procedure as large numbers have been certified. To ensure engagement, content had both components the “know what” and the “know why”. Networking a. Brought experts to meet the community online through chat rooms b. Started bulletin threads on topics of interest to the community c. Provided a platform for members to meet others on their own using the chat rooms Mentoring a. Provided an e-helpdesk for posting queries to experts and routing back answers b. Undertook research on queries, and provided learners with customised answers c. Created FAQs and posted regularly A Snapshot of the ISACOM Portal ( 415 ) ( 416 ) Conclusion It is extremely challenging to hook mature, professionally qualified learners to a structured learning program. They are strongly self-motivated to learn on their own and may even invest time and money on professional enhancements in terms of knowledge, skills and attitudes. They however tend to be skeptical of any learning agenda and come in with a strong belief that they know most of the answers and very few people, if any, can teach them anything. However, once the WIIFMe factors are clearly elucidated and they buy in to it, they can become extremely committed and enthusiastic learners. One needs to identify the right buttons to push to hook such learners. Challenges in the form of testing their present knowledge and giving them selective content in areas where they are weak seem to be an excellent way of engaging such learners. They accept such challenges and tend to learn wherever they go wrong with strong emotions, evidenced by a number of return challenges they pose to the content team on questions where they went wrong. However, to mitigate any risks on credibility of the whole course, high quality SME inputs may be required and any content published should be of high veracity. One does not need very sophisticated infrastructure or high-end electronic tools to cater to such motivated learners, once they are motivated, as the case has shown. A simple web portal with access control and tracking of usage was sufficient. The innovation to motivate such learners and ensure success of the program lay not in technology, but in understanding key psychological drivers and building a delivery mechanism that is aligned to such drivers, such as the customized test engine in the case study along with wellresearched content delivered just-in-time and the formation of an electronic learning community. ( 417 )