LAZER-TRON

Transcription

LAZER-TRON
Version Al
Coovrinht 62 1993 Leer-Tron
LAZER-TRON
Players will tremble with delight when playing Affershock.
The player deposits his coin on the vibrating playfield and tries
to skillfully guide the coin into the target holes as it slides
down the playfield. Players tip the playfield to the left or right
to guide the coin into the high point Iarget ho/es which are
worth up lo 100 tickets.
P/N CUS 250 633 REV Al
Lazer-Tron Corp. 4430 Willow Road Pleasanton,
C A 9 4 5 8 8 (510) 460-0873
phone
(510) 460-0365 fax
Model 110 Aftershock Owners h4amd
Table of Contents
1
Installinp the Game (READ ME FIRST’!)
2-3
DisclaimeR & Safety Guide
Product Specifications
Copyrights, Trademarks, Patents
Functional Description
Operator Adjustable Features
Coin Speed
Target Ticket Payout Values
DIP Switch Functions
Playfield Vibration Level
Audit Mode
Normal Maintenance (Very Important)
Troubleshooting
Coin Funnel Detector Board Calibration
Test Mode
Bonus Jackpot Display (Overhead Progressive Sign)
Spare Parts List
4
5
6
7
8-11
9
9
10
11
12
13
14-17
16
16-17
18-22
23
Appendix A
24
PCB Schematics
1. Main PCB (Schematics & Layout) (6 pages)
2. LED PCB (Schematics & Layout) (2 pages)
3. Coin Funnel PCB (Schematics & Layout (2 pages)
4. Power Supply PCB (Schematics & Layout) (2 pages)
5. Regulator PCB (Schematics & Layout) (2 pages)
6. Bonus Jackpot Display (Schematics & Layout) (5 pages)
Wirine Diazrams
MAIN
Innovators
OVERVIEW
i n Rcdemntinn
BLOCK
DIAGRAM
1
25
26-31
32-33
34-35
36-37
38-39
40-44
45-58
46
Model 110 Aftershock Owners Manual
READ ME FIRST!!!
Tools Required:
. Side cutter or knife to cut the strapping and the keys tied to the handle bar.
. Progressive - Phillips Screwdriver, wrench or socket set.
PACKING LIST
Aftershock Game Box
After shock game
Owners manual
Keys to all locks
Sign Post Decals
Carriage Bolts with Wing Nuts (2) for securing the
hinged upper cabinet.
Bonus Jackpot Display Box (Option)
Jackpot Sign
2 Mounting Poles
Mounting bolts
Mounting brackets & screws
Aftershodr Stool Box (Option)
stool seat
stool mounting hardstd post
I f you get stuck and need help, Call Lazer-Tron Customer Service at (510) 4 6 0 - 0 8 7 3 .
INSTALLATION
.
i
Warning ! ! ! ! Failure to follow these instructions can cause injury or damage. Do not i:‘l’ p
in the game until you have completed the following inspection step.
This game is set up to accept 120 VAC, 60 Hz. input voltage. Tlhe fluorescent 1at-n~~
this game are rated for 120 VAC. The power supply is wired for 120 VAC but ~2,’
rewired by a qualified service technician to accept 220-240 VAC as well. Call Laz;
Tron’s Customer Service for help. (510) 460 0873.
Before you power
game is complete
by following the
:GtirND-E tiTH
up, please inspect your Aftershock game carefully to ensure thai
and was delivered to you in good condition. Inspect the game cabi:
steps below:
NEXT PAGE!!!
Innovators in Redemption
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Model 110 Aftershock Owners Manual
I
.
l
l
Remove all of the keys (ticket door, coin door, and !?ont and rear doors) from the handle
bar.
Open all front and rear service doors.
Remove the cash box. Remove the manual and the two carriage bolts and wing nuts. The
two carriage bolts and wing nuts are used to secure the upper cabinet.
.
Install and secure the bolts to fasten the hinged upper cabinet, to prevent the upper cabinel
6-om falling forward. Raise the upper cabinet to the till upright position, and install the
two carriage bolts through the holes in the bottom of the upper cabinet. Put the wing nuts
i
on the carriage bolts and tighten securely.
.
Examine the exterior of the cabinet for dents, chips, or broken parts,,
.
Load tickets into ticket dispenser. If this game is not going to dispense tickets, disable
ticket payout by setting Dip Switch S2, position #7, to OFF. Otherwise, the game would
play the “Tickets” sound, indicating the game is out of tickets.
.
Read thoroughly the following pages before servicing or troubleshooting your Aftershock
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Model
110 Aftershock Owners Manual
The following safety precautions apply to all game operators and service personnel.
Specific warnings and cautions will be found in this manual whenever they apply.
WARNING!
Properly Ground the Game!
If the coin entry panel and ticket door are not properly grounded the players may receive an
electrical shock! To avoid electrical shock, do not plug in the game until it has been inspected
and properly grounded. This game should only be plugged into a grolicnded
three-wire outlet.
If you only have a two wire outlet, we recommend you hire a licensed electrician to install a
three wire grounded outlet. After servicing any part on the doors, or other grounded metal,
check that the grounding wire is firmly secured to a solid metal surface,
AC Power Connection
Before you plug in the game, be sure that the games’ power supply can .accept the AC line
voltage in your location. The line voltage requirements are contained within this manual.
Disconnect Power During Repairs
To avoid electrical shock, reduce the risk of fire hazard, and prevent equipment damage,
perform the following safety practices when servicing this game. Disconnect the game from
the AC power before removing or repairing any part of the game. The lpower supply can
retain charge for a period of time even after the AC power is removed. Use care when
working near the power supply, or on any circuitry connected to them. Make sure the
indicator LED’s on the Power Supply and the PC Boards are completely OFF (dark, not dimly
lit) before servicing the boards or the wiring. DO NOT turn on power ,with the harness
connectors unplugged - live electrical parts will be exposed.
Use the proper Fuses
To avoid electrical shock,
only the replacement fuses
must match those that are
addition, the power supply
reduce the risk of fire hazard, and prevent equipment damage, use
which are specified on the power supply itself. Replacement fuses
being replaced in &se type, voltage rating, and current rating. In
cover must be in place during game operation.
Caution!!! Properly attach all co~ectors. Make sure that the connectors on each printed
circuit board are properly plugged in. The connectors are keyed to fit o’nly one way. Ifthey
do not slip into place easily, do not force them. If you reverse a connector, you may damage
your game and void your warranty.
Notice regarding non Lazer-Tron Parts!!!
Use of non Lazer-Tron parts or modifications of any Lazer-Tron game circuitry
affect the safety of your game and may cause injury to you and your players.
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may adversely
Model 110 ARenlmck Owners h4anual
FCC Information:
This dquipment generates, uses, and can radiate radio frequency energy and if not installed and
used in accordance with the instruction manual, may cause interference to radio
communications. It has been tested and found to comply with the limits for a Class A
computing device pursuant to Subpart J Part 15 of the Federal Communications Commissions
Rules, which are designed to provide reasonable protection against such interference when
operated in a commercial environment. Operation of this equipment in a residential area or
modification to this equipment is liieiy to cause interference, in which case the user, at his
own expense, will be required to take whatever measures may be requiied to correct the
interference. If you suspect interference from a Lazer-Tron
product at your location check
the following:
1) All ground wires in the game are properly connected as shown in the game wiring diagram.
2) The power cord is properly plugged into a grounded three wire outlet
3) All power supply and PC Board shields are installed correctly.
__
___
_._. .
,.
._. .
_.
._ _
,_ _ _
, .
;2) PRODUCT SPECIFICATIONS
j Characteristic
Specification
250 Watts Max.
i Power Consumption
+5 to +50 degrees C (+37 to +122 F)
; Temperature
i Line Voltage
loo-240 VAC (Transformer must be properly wired, and the
fluorescent lamp fixtures replaced with the cqrrect voltage.)
,.
25.5 inches.
i Width
62 inches, including handlebar. ’ :
i Depth
70 inches, game only. *
i Height
96 inches with Progressive Sign Attached.
ii Weight
____________..__._._. .,. ,. . ,. .,. . . . . ,.,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
. . . . . . . . . . .Ibs.
..........................
. .~. . . . . ..:a.~-“““.” -.......
\..-.
Innovators
in
Redemption
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Model 110 Aftershock Owners Manual
Copyright 0 1993 Lazer-Tron
All Rights Reserved
Designed and Manufactured by Lazer-Tron
Patent Pending
No part of this publication may be reproduced by any mechanical, photographic or electric
process, or the form of a phonographic recordiig, nor may it be stored in a retrieval system,
transmitted or otherwise copied for public or private use, without the permission f?om the
publisher.
The game play, all graphic designs, this technical manual, and its accoimpanying
diagrams are protected by the US. Copyright Act of 1976.
schematic
This Act provides for substantial penalties for violating federal copyright laws. Courts can
impound infringing articles while legal action is pending. Ififigers are convicted, courts
can order destruction of the infringing articles.
In addition, the Act provides for payment of statutory damages of up to $50,000 per
infringing transaction in certain cases. Infringers may also have to pay cost and attorney’s fees
and face an imprisonment of up to five years as well as fines of up to $250,000 in the case of
individuals and up to $500,000 in the case of business entities.
Lazer-Tron will aggressively enforce its copyrights against tingers. We will use all legal
means to immediately halt any manufacture, distribution, or operation of a copy of any games
not made or sold by us or our affiliates. Anyone who purchases such copies risks forfeiting
such a game.
Published by:
Lnzer-Tron Corporation
4430 Willow Road
Pleasanton, CA 94588
(510) 460-0873phone
(510) 460-0365 fmF
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Model 110 Aftershock Owen Manual
:. _
._
i Aftershock is a skill dominate redemption game designed for players of all ages. The game
j allows a player to insert a coin and steer it down a vibrating playfield. Read the following
i fUnctional description SO that you become familiar with the proper operating procedures ofthe
I game.
_.
Bow t o Play:
1. Insert a coin. The playfield will begin to vibrate.
2. Tilt the steering wheel left and right to steer coin down the inclined play-held into the
target holes.
3. Each target hole is worth a certain amount of tickets (or coins, if coin hopper version),
(The number of tickets won is shown on the signpost located behind each hole.) These
target hole ticket values CAN BE SET by the operator, by using the ‘Target Ticket
Payout Procedure. Refer to the “Operator Adjustable Features” section of this manual for
the Target Ticket Payout Procedure.
1. If a player misses all targets, then his or her coin will fall off the edge ‘of the playfield and
will be awarded 0 - 3 tickets (1 ticket factory setting, Operator Adjustable Feature)
5. Each inserted coin increments the Richter scale by one level and increlments the overhead
bonus display sign by a preset amount (Operator Adjustable).
5. If each subsequent coin is inserted within 10 seconds of the end of the previous play, the
Richter scale will continue to increment. Otherwise the Richter level will be reset back to
the zero level.
7. After the 4th coin is played the phrase “Jackpot shot” will be heard. The player should
insert his or her 5th coin immediately (within 10 seconds) and direct the coin over the
“bridge” and into the bonus hole. If this occurs then the Bonus Jackpot display (OPTION:
will flash as well as the individual game that won the Bonus Jackpot. The game will begin
paying out the tickets won for that hole as well as the tickets won on the Bonus Jackpot
display. (Note: Due to the possibility of a very large amount of tickets that could be wo:
and the amount of time it takes to dispense all of them (l/2 second each ticket), the
operator has the option of halting the ticket dispensing, in order to manually award the
remaining tickets. The Bonus Jackpot display will automatically reset after all tickets ?J (
disoensed or the Test Button is deoressed once. (SEE THE OPERATOR ADJUSTI.
ti BONUS JACKPOT SECTIoNS OF THIs‘hMNIJAL
FOR INSTRUCTIONS~.
I n n o v a t o r s i n Redemption
7
Model 110 Aftershock Owners Manual
The performance of the game can be modified by the operator, if desired. These adjustments
allow the operator to set up the game to the desired level of payout and skill level. The
adjustments are made either by setting DIP switches on the Main PCB, entering the calibration
mode of the game (software setup), or by making a mechanical adju.stment. The following
features can be adjusted by the operator:
Coin travel speed.
Target ticket values.
Playfield vibration.
Number of tickets paid to loser.
Enable or disable the Attract Mode.
Enable or disable ticket payout.
Software Setup Modes:
Software Setups are selected by using the Green Setup and the
Red Test buttons. The buttons are mounted on the left side wall
of the cabinet. The buttons can be accessed by opening the ticket
door on the front of the game and reaching in.
MENUITEMS
1) Audit Mode Features - Obtain percentages and
other statistics from the game.
2) Target Ticket Payout Mode - Set ticket values
for each target hole.
3) Test Mode - Troubleshoot problems with the
Innovators in Redemption”
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Model 110 Aftexshock
Owners Mannal
The adjustable features and the adjustment procedures are as follows:
COIN SPEED:
The speed of the coin traveling down the playtield can be adjusted by thle operator. LazerTron suggests that the coin should take four to five seconds to travel from the coin slide at the
front of the game to the back edge of the play field. After many thousands of plays, there is a
tendency for the playtield to become “polished” by the coins, which causes the coins to travel
more quickly. The coin speed can be increased or decreased by adjusting the leveling feet on
the bottom of the game. Raising the front of the game or lowering the rear of the game will
increase the coin speed. Lowering the front of the game or raising the rear of the game will
decrease the coin speed.
TARGET TICKET PAYOUT VALUES:
Target values - The ticket payout for each target is adjustable. To adjust the Target Ticket
Payout values, perform the following steps:
A. Unlock and remove the coin entry plate.
B. Remove the glass from the lower cabinet.
C. Press the Red Test button. Pressing the Red Test button enters the game into the Test
Mode.
D. Press the Green button. Pressing the Green button enters the game into the Ticket Payout
Adjustment Mode.
E . Either stick a pen or screwdriver into, or drop tokens through the target that you wish to
calibrate. The target value will increment, and its new value will be shown on the display.
F. When all targets are calibrated, press the Red Test button to exit the Ticket Payout
Adjustment Mode.
G. Attach the correct ticket values to the signpost behind the target. The value for the TransAmerica Pyramid building can be attached to the buildiig.
H. Calibrate the Cash Box Detector Last - coins falling through targets also fall through the
cash box detector.
The new Target Ticket Payout values are stored in non-volatile memory,, to prevent data loss
when the game is turned off.
Innovators in Redemption
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Model 110 Aftershock Owners Manual
The following functions are adjusted by setting the Main PCB dipswitches. The dipswitches
are located on the Main PCB, as shown in the figure below.
Lower Center Area of the Main PCB (PC8
100 030 V ,031
DIP Switch SZ Settings (Operator Adjustments):
FUIlCtiCQ
SWihh
Position
#l
#2
#3
#4
#5
#6
#7
#8
ON = 100 msec vibration delay tien coin is ins&d
OFF = 160 resee vibmtion &lay when coin is immM
ON = No attract mode.
ON = Automatic Progressive Ticket Payout.
OFF = Normal Attract Mode smmls and Vibmtiorr
OFF = Manual Prog~&ve Ticket Payout.
ON = Short bell sound at start of ticket payout
ON = Payout No Tickets
OFF = Continnow Ml sound dwiog ticket payw”
OFF = Payout Tickets
DIP Switch S3 settings (Vibrator Motor):
Switch
FUnCtiOn
Position
#l
#2
#3
#4
OFF = Normal Vibration.
OFF = No cbmge in Vibration.
ON = Constant Motor vibration - test mode.
ON = Vibration Boost Vmen Pymnid is hit..
Innovators
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Model 110
Aftershock Chvnen Manual
PLAYFIELD VIBRATION LEVEL:
DIP Switch S5 - Playfield vibration settings. The level of vibration is adljustable. This
adjustment is made by setting the DIP Switch S5, as described in the table below:
DIP Switch SS Settings (Vibrator Motor Intensity):
Vibration
Level
#4
(Lowest) 1
2
3
4
5
6
7
8
9
Switch Position
#3
#2
#l
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
OFF O F F
OFF OFF OFF
OFF OFF ON
OFF OFF ON
OFF ON OFF
OFF ON OFF
OFF ON ON
OFF ON ON
ON
OFF OFF
10 ON
11 ON
12 ON
13 ON
14 ON
15 ON
(Highest) 16 ON
OFF OFF
OFF
OFF
ON
ON
ON
ON
ON
ON
OFF
OFF
ON
ON
DIP Switch S6 Settings: Lazer-Tron Use Only - All Switches OFF.
Innovators in Redemption
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Model 110 Aftershock Owners Manual
Audit Mode:
The Audit Mode provides information about the hit ratio of each target on the playfield, and
the average number of tickets per token payout. The hit ratio is defied as a percentage of
total tokens played. The average number of tickets per token payout value is also displayed.
The hit ratio is displayed on the 3 digit LED display on the game, with the following format:
The leftmost digit on the LED is the target identification number (I-8). The remaining two
digits are the hit ratio in percent (O-99).
In the above example, target # 1 hit ratio is 25%. This means that i!5% of the tokens inserted
into the Aftershock game fell into target #l. The Coin Meter keeps track of total tokens
inserted into the game, for calculating how many tokens hit a particlular target.
When displaying the average number of tickets per token payout, a 0 (zero) appears in the
leftmost digit. The remaining two digits are the number of tickets per token payout (O-99).
Thus, a display value of “012” indicates a payout of 12 tickets per token.
The targets are numbered as shown in the play-field sketch below:
The Audit Mode is selected as follows:
A. Press the Green button. The game will plaly two short tones, and the
chase lamps will go off. The first value on the LED display is the
average number of tickets per token. The value can be &om 0 to 99
tickets per token. The value is displayed om the 3 digit LED dis$7,~
on the game, with the format shown above. The average numb:
tickets per token value always has a 0 in the leftmost digit. Thu:,
display value of “012” indicates a payout of 12 tickets per token.
The target percentages have a 1 through 8 in the leftmost $7’
B. To toggle through the target hit ratios, press the Red Te?i
C. To exit the Audit Mode, press the Green button. The gam
to normal play.
FRONT OF GAME
The Audit Mode data is retained and updated between successive checks.
Upon exiting the Audit Mode, the Audit Mode values are reset to 0. The game’s Ari,
stored in non-volatile memory, to prevent data loss when the game i,s turned off.
M&l 110 Aftershock Owners Manual
This game requires periodic maintenance to several mechanical parts. The following list of
items are to be regularly inspected or serviced in order to maintain the earning potential of the
game.
l
.
l
.
.
Clean the playfield of the soot buildup. A standard pinball type cleaner will work fine.
The game will play more consistently if the playfield is kept free from all dirt and soot.
The coin will move down the playfield at nearly double the speed if the playfield is kept
clean.
Clean the game cabinet regularly especially the playfield glass.
Clean cash box vault area out of any coins that have gone over the cash box top. Note: the
rear of cash box vault can be removed if necessary to facilitate easier cleaning.
Clean inside floor of game and remove any old tickets or coins or dirt lying about.
Replace any burnt out light bulbs or fluorescent fixtures. The upper cabinet fluorescent
lamp can be accessed by removing the upper cabinet glass. The back wail fluorescent
lamp can be accessed from the rear of the game. Bulb replacement procedure for the chase
lamps and the two fluorescent lamps on the game side walls are as follows:
1, Disconnect power from the game.
2. Unlock and remove the coin entry plate.
3. Remove the glass from the lower cabinet.
4. Unscrew the four screws that fasten the chase light board. When replacing the orange
bulbs, remove the chase light board from both sides. The lamps are paired left and
right side (7 circuits wired in series). A blown bulb on one side of the game will cause
the corresnondina lame on the other side of the game to also be OL&. Both sides need
to be checked to locate the blown bulb.
5 . When replacing the fluorescent bulbs, it is necessary to remove the lower chase light
board (clear diffuser).
6. Replace blown bulbs, electrically check, and replace parts removed in steps 2-5.
Innovators in Redemption
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Model 110 Aftershock Owners Manual
These stem should be done bqfore anv sewicinp fo the electronics;
1, Turn game off - wait ten seconds - and then turn it back on. (See if problem disappears)
2. Check all connectors and see that they are snugly connected. Look for any broken wires.
3. Check to see that red LED’s on the Main printed circuit board are on. (Power). Any
LED’s that are off (or very dim) may indicate a blown fuse for the corresponding output
on the power suppiy. Check the power suppiy outputs with a voltmeter. Replace the fuses
as necessary.
IMPORTANT!
Before servicing the boards make sure that pow&r is off and that DIP
switches are set identically to the original board if a PC board is being
replaced.
DAMAGE MAY RESULT IF THIS STEP IS N O T FOLLOWED!
COINS DON’T VIBRATE PROPERLY
There could be several reasons the playfield is not quite vibrating properly to cause the coin to
bounce properly on the playfield. To check the vibration, the game can be placed in a
Constant Vibration by setting the Main PCB DIP Switch S3, position #I, to “ON”, and
pressing the reset button on the Main PCB.
The first problem could be a dirty playfield. Soot that builds up (can prevent the coins from
“Chattering” on the playfield. Clean the playfield with any pinball type playfield cleaner.
Then try the game again.
The second problem could be the motor its@. It can go into and out of a proper
resonating mode which could cause the coin to vibrate too much or too little. This
condition may be periodic, temporary, or permanent. To help with this problem we have
provided the ability to adjust the amount of vibration from a minimum to a maximum
level. Increase or decrease as necessary to get the right feel that you desire. (SEE
OPERATOR ADJUSTABLE FEATURES section of this manual.)
The third problem may be a spring supporting the vibrating playlield surface. These
springs may hang up and need to be adjusted or replaced as necessary. Press on the
play-field in each of the areas where there is a bolt showing on thla top surface. T h e
playfield must easily move up and down and not be stuck in a celrtain position. You may
have to undo a nut to re-adjust or replace any necessary spring. Check the spacers for
abnormal wear. Fully tighten the nut so that the flatwasher is tight against the spacer.
Innovators in Redemption
14
Model 110 Aftershock
Owners
Manual
TICKET DRIVE or COIN HOPPER doesn’t work
If the audio phrase “TICKETS” is periodically announced, then there are either no tickets or
coins in the drive mechanism, or there is a jam in the mechanism, or there could be a loose
connection to the drive, or the PC board for the drive may be damaged. Check and clean the
optoswitch that senses the ticket notch. It may get a heavy dust buildup and may prevent
pulses being sent back to the main board for counting the number of ejected tickets, Note: if
the main board does not receive any ticket notch pulses back within 2 seconds it stops the
motor until the pulses are received. The motor will start again as soon :as it sees the notch
pulse from the ticket drive.
In the Test Mode, the opto switch can be checked. When the main board detects a ticket
notch pulse, one short tone will be played, and the LED will display the Ticket Drive Optic id
number (number 10). Refer to the Test Mode section.
COIN FALLS THROUGH TARGET WITHOUT BEING DETECTED
A malfimctioning
coin funnel detector (defective or intermittent) will be ignored by the Main
board, so that the game can continue to be played. The Test Mode can be used to locate the
defective coin &-me1 detector. Recalibrate the board or replace with a known good board.
GAME DETECTS WINNING SHOT WITHOUT A COIN FALLING
THROUGH THE TARGET
An intermittent coin funnel detector may be mistakenly detected by the IMain board. The Test
Mode can be used to locate the defective coin t?mnel detector board. Recalibrate the board or
replace with a known good board.
GAME ENDS AND PLAYS THE LOSING SOUND WHILE THE COIN
IS STILL ON THE PLAY FIELD
A fi11l or overflowing cash box may cause this problem. Empty the cash1 box.
An intermittent cash box detector may be mistakenly detected by the Main board. The Test
Mode can be used to verify the defective board. Recalibrate the board or replace with a
known good board.
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Model I10 Afteshwk
Owners Manual
COIN FUNNEL DETECTOR BOARD REMOVAL AND CALIBRATION
PROCEDURE:
Verify that the detector board is malfunctioning by watching the LED’s on the board while
breaking the detector beam. The board has two identical emitter-detector circuits for the X
and Y axis. The sensitivity adjustment potentiometer is located in (close proximity to each
detector. Remove the lower rear cabinet door and the rear funnel to access the detectors, If
the problem is with the target detectors, open the 6ont cabinet door and unlatch the two
latches that hold the coin funnel detector tray to the pivot frame. Fkemove the coin funnel
detector tray by unscrewing the wing nuts that hold the tray to the rear of the pivot frame.
Lower the detector tray then remove through the rear of the game. If the cash box detector
is mal&mctioning,
visually inspect for a dii or misaligned detector or shield. Check for any
coins on or near the board. Remove the cash box detector for calibration,
CALIBRATION:
Check for dirty or misaligned detector. If the LED is ON, adjust the sensitivity adjustment
potentiometer until the LED turns OFF. Check the detector by blocking the beam from the
emitter and checking that the LED is ON when the beam is broken. Drop coins through the
target and check that one or both of the LED’s flash briefly. If’the board will not calibrate,
repair or replace the board. Refer to the 110 Basket PCB schematic and silkscreen for board
troubleshooting
information.
Replace the board, retest, and replace all removed parts.
Test Mode:
The Test Mode automatically exercises and monitors the Aftershock game. The Test Mode is
used at the factory to perform bum-in and Quality Control Testing. The Test Mode can also
be used to pinpoint problems in the field.
The Test Mode is selected as follows:
A . Press the Red Test button, The game will play one short tone, then the game will cycle
through the game sounds. The chase lamps will initiahy be off, then will cycle at a very
slow rate. The Vibrator, Richter, and Ticket drive motors wiII be turned on and off. This
is the Test Mode. The LED display will display the identi6catio.n number (id) of the Test
Switch input, which is 12. See input id table below.
B. To exit the Test Mode, press the Red Test button. The game rletums to normal play.
Innovators in Redemption
16
I
Model 110 Aftershock Owners Manual
Test Mode functions: (Field Test - DIP Switch S6 #1 set to OFF)
1. Check out the coin finmel target detectors by dropping a token into a, target. Remove the
play-field glass to directly drop coins into the targets. When a coin is dropped into a target,
one short tone will be played, and the LED display will display the ta:rget number (1-7 for
the playfield targets, 8 for the cash box detector). The target number will remain on for at
least 2 seconds after the target is activated, then the display will repetitively scroll through
to display all previously activated inputs since the game was put into the Test Mode.
2. Check out the coin switch by dropping a token into the coin entry. One short tone will be
played, and the LED will display the coin switch id number (id number 9).
3. Locate an intermittently operating input. The LED display will scroll through any target
number that was activated since the game was put into the Test Modfe. If multiple inputs
were activated, the display will repetitively scroll through to dispIay;ati of the activated
inputs.
4. Cycle the vibrator motor and ticket drive, with 4 seconds ON, and 1 *second OFF.
5. Increment and reset the Richter Needle, checking the Richter Level 0 Limit Switch (Richter
id number 13)..
6. Cycle through all of the sounds that the Aftershock game can play.
7. Check the Ticket Drive Optic Notch. One short tone will be played, and the LED will
display the Ticket Drive Optic id number (number IO).
8. Check the Green Pushbutton Switch Input . One short tone will be played, and the LED
will display the Green Pushbutton Switch Input id number (number 11). This also enters
the Target Ticket Payout Mode.
TEST MODE INPUT ID TABLE
INPUT
Coin Targets
Coin Switch
Ticket Optic
Green Pushbutton Switch
Red Test Switch
Richter Home Position Switch
Innovators in Redemption
INPUTIDlWMl3ER
l-8
9
10
11
12
13
17
Model 110 Aftershock Owners Manual
DESCRIPTION:
The Bonus Jackpot Display Option allows players to win a Progressive Jackpot. This Jackpot
can be thousands of tickets, which will keep sophisticated players playing for hours trying to
win the Jackpot.
The Jackpot can grow until a player of one of the Aftershock gqes hits the Jackpot.
TO win,
the player must skillfully navigate his coin down the playfield, across the bridge, and into the
Bonus Hole, when the Richter Scale Needle points to the Bonus Level.
One Overhead Progressive Sign can be used for up to five (optionally, ten) Aftershock games,
The Progressive Jackpot size is controlled by the DIP switches located on the Bonus Jackpot
PCB.
The Richter Scale Needle level increments for each coin played. The Richter Scale Needle
resets to Level 0 (start level) when the game has not been played (alpproximately
ten seconds
after ticket payout is completed), or after an unsuccessll
attempt alt winning the Bonus
Jackpot.
PAYOUT:
There are two ways that the Bonus Jackpot cq be paid out, either ~manually
or automatically.
Selection of Manual Dispensing or Automatic Payout is accomplished by setting DIP
Switch S2, position 4 t o OFF for Manual Dispensilig, or ON for Automatic Payout (refer
to the DIP Switch Functions Section for more information).
Manual Dispensing requires the attendant to pay the tickets to the player. The winning
ticket amount is shown on the Bonus Jackpot display. Then the attendant must reset the
Bonus Jackpot. The reset is performed by opening the ticket door on the game that won the
Jackpot, and pressing the Red Test Button once. Additionally, with the manual dispensing,
the attendant can verify that there are no technical problems by observing that the Bonus
Jackpot Display is flashing, and the Richter needle level is at the Bonus Shot level.
With Automatic Payout, the winner’s Aftershock game automatically dispenses the tickets,
and resets the Bonus Jackpot Display. The number of tickets to dispense is transrm ‘tted from
the Bonus Jackpot Display.
During the Automatic Payout of tickets, the attendant can halt ticket payout of the winning
game by pressing the Red Test Button once. Ticket payout will cease, and the remaining
Innovators in Redemption
18
Model 110 Aftershock Owners Manual
number of tickets to be paid out will be shown on the game display. With this feature, an
attendant has the option of paying out the remaining tickets.
Pressing the Red Test Button a second time resets the games ticket payout to 0.
Note that since the game LED can only display up to 999, while the Bonus Jackpot can grow
to 9999 tickets, the game display will slowly scroll the ticket value from right to left across the
display when the Jackpot exceeds 999.
OVERHEAD PROGRESSIVJC
SIGN SETUP
The Overhead Progressive Sign has three DIP Switch setups:
- Progressive Increment Rate (0, l/2, or 1).
- Reset Value (also the Fixed Payout value when the Increment Rate above is set to 0).
- Maximum Payout Value.
The factory settings are for tixed payout of 1000 tickets.
Eonue
I
J2
Jackpot PCB IPCB
I
0
Jl
DIP1
DPZ
Innovators in Redemption
100 034 V .03)
19
J6
I
Model I10 Aftershock Owners Manual
DIP1 SETI’INGS:
#2
OFF
#1
OFF
RESET VALUE
OFF
ON
ON
ON
OFF
ON
250
500
DIP1
SETTINGS:
100
1000
#4
#3
MAXIMUM
OFF
OFF
OFF
ON
ON
OFF
250
500
ON
ON
COUNT
1000
2000
DIP2 SETITNGS:
#2
#l
OFF
OFF
ON
OFF
ON
OFF
COUNT RATE
0
112
1
DIP2 SETTINGS
#3
MAXIMNM COUNT
OFF
Endless Counting - No Liit
ON
Maximum defined by DIP1 #3 & #4
Test Routine:
By depressing and releasing the Green Button, the total number of Super Bonus Jackpot.3 won
to date will be displayed. The lights will flash real fast to indicate the test mode has be? :
7
entered. When the Red Button is pressed and released, the display will show the v&.x
last Jackpot payout. Pressing and releasing the Green Button will reset the Bonus .:
o
the reset value as set by DIP switch DIP1 position #l and #2 (see table above) .
Innovators in
Redemption
20
Model 110 Aftershock Owners Manual
PROGRESSIVE SIGN INSTALLATION
The Progressive Sign is installed directly above multiple Aftershock games. Refer to the
diagrams on the following page for locating the Progressive Sign above an odd or even
number of Aftershock games.
To Install:
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Remove the Plexiglas from the front of the Progressive Sign by remohg the ten screws
that fasten the Plexiglas to the sign.
Feed the progressive harness through the mounting pipe, making; sure that the five
s
individual connectors exit the pipe.
Bolt the pipe with the harness to the rear of the Progressive Sign as shown in the figure
below. DO NOT PINCH the harness on the bolts. Atter the bolts are inserted through
the holes in the pipe, gently tug on the progressive harness to make sure that the harness
is not pinched.
Bolt the other pipe to the rear of the Progressive Sign as shown in the figure below.
Set the DIP Switches as shown in the DIP Switch charts above.
Secure the ‘IL”-brackets to the games, using the supplied hardware. Refer to the figure
below to determine the correct holes to use when mounting the “L”-brackets to the
games.
With 2 or more people to help support the Progressive Sign, raise the Sign above the
games, insert the mounting pipe into the holes on the top of the games, and rest the poles
on the “L”-brackets. DO NOT PINCH the progressive harness.
Guide the progressive harness through the slot in the “L”-bracket.
Secure the mounting pipe to the games, using the four “U”-brackets (pipe clamps) and
hardware
supplied.
Feed the progressive harness through the notches of each game as shown below.
Connect the progressive harness to the mating connector in the upper cabinet of each
game. The connector is part of the Main I/O harness, which is plugged into connector J2
of the Main PCB.
Neatly secure all wires with the ring ties provided.
Plug in the 120 VAC Power Cord. Turn on power switch. Ifthe sign does not light,
check for power at the outlet, then check the fuse on the sign.
Turn on the Progressive Sign and Aftershock games.
Test the Progressive Sign by inserting a coin into each game. The sign should increment
as set up in DIP Switch DIPZ.
If Automatic Payout has been enabled in the Aftershock games, verify that ah games have
the feature enabled Test the AutomatioPayout
by hitting the Bonus Hole when the
Richter is at the Bonus Level.
Call Lauer-Tron
Customer Service at (510)46@0873 ifthere are any problems
Innovators in Redemption
21
A maximum of 10 qames
c a n b e h o o k e d LIF to
o n e p r o g r e s s i v e sign.
U
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Innnv?tors
in
Detail
Redemption
22
Description
Lazer-Tron.
Number
Vibrator Motor
Vibrator Motor Cam
Vibrator Motor Cam Cover
Playfield Springs
Foam Pads
Main PCB
LED PCB
Coin Funnel PCB
Power Supply PCB
Bonus Jackpot Display PCB
Fluorescent Tube starting capacitor
Playfield Glass
Top Glass with artwork
Playfield Artwork
Ticket Sign Posts
Richter Scale Motor
Richter Scale Switch
Richter Scale Needle
Ticket Drive
Tilt Springs
Speaker Cover
Speaker
Handlebar
Power Supply
Coin Entry /HandrestPlate
Coin Entry
Sign Post
TramAmerica pyramid
Regulator PCB
OEM 190 049
cus 250 562
cus 250 576
mD 200 906
cus 250 632
BBA 300 047
BBA 300 03 1
BBA 300 045
BBA 300 038
BBA 300 034
CAP 130 044
CUS 250 596
cus 250 570
CUS 250 572
cus 250 616
OEM 190 050
swr 140 009
CUS 250 556
OEM 190 032
HRD200907
HRD 200 091
HRD 200 061
CUS 250 598
PS 160 026
cus 250 591
OEM 190 052
CUS 250 569
CUS 250 558
BBA 300 049
Innovators in Redemption
23
Part
Model 110 Aftershock Owners Manual
1. PCB SCHEMATICS
2. WIRING DIAGRAMS
3. PROGRESSIVE SIGN INSTALLATION
Innovators in Redemption
24
Model 110 Aftershock Owners Manual
PCB SCHEMATICS
1.
2.
3,
4.
5.
Main PCB (Schematics & Layout) (7 pages)
LED PCB (Schematics & Layout) (2 pages)
Coin Funnel PCB (Schematics & Layout (2 pages)
Power Supply PCB (Schematics & Layout) (4 pages)
Bonus Jackpot Display (Schematics & Layout) (5 pages)
Innovators in Redemption -
25
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WIRING
DIAGRAMS
1. Main Overview Block Diagram
2. 120 VAC wiring harness (CUS250620)
3. Power Distribution Harness (CUS250548)
4. Main I/O Hmx+ss (CUS250551)
5. Coin Funnel Cable Harness (CUS250549)
6. Chase light- Right side Harness (CUS250622)
7. Chase light- Let-I side Harness (CUS250546)
8. Vibrator Motor Harness (CUSZ50545)
9. Flat Cable Hamess (CUS250549)
10. Regulator Harness (CUS250685)
11. Progressive Hamess (CUS250550)
12. Modular Fourescent Lamp Harness (CUS250629)
13. Stepper Motor Hamess (CUS2503 12)
14. Power SUPPLY REWIRING GUIDE for different
45
voltages
ne
1. Main Overview Block Diagram
2. 120 VAC wiring harness (CUS250620)
3. Power Dlstrivution Harness (CUS250548)
4 Main I/O Harness (CUS250551)
5. Coin Funnel Cable Harness (CUS250549)
6. Chase light - Right side Harness (C&250622)
a 7. Chase light - Left side Harness (CUS250546)
4. Vibrator Motor Harness (ClUS250545)
9 Flat Cable Harness (CUS250549)
10. Regulator Harness (CUS250685)
11, Progressive Harness (CUS250550)
12. Modular Flourescent Lamp Harness (CUS250629)
13. Stepper Motor Harness (CUS250312)
14. POWER SUPPLY REWIRING GUIDE for different voltages
15. Main PCB DIP Switches (Refer to the “DIP SWITCH
FUNCTIONS’ section of the manual).
1 6 . M a i n PC6 (EBA300047)
17. Regulator PCB (BBA300049)
18. LED Display PCB (BEA300031)
19. Power Supply (PS160026)
20. Power Supply PCB (BBA300038)
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Connector: 16 pin DIP, O.lO’, with Polarizing Tab
R e g a l #: 4006- 16
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POWER SUPPLY REWIRING GUIDE
The Power Supply comes from Lozer-tron wired for
voltage,
are
1OOV
cut
off
the
terminals
and
rewire
and the white wires are 120V.
accordingly.
12OV.
The
If
your
green
requirements
wires
are
are
neutral,
for
the
any
other
block
wires
There will be two extro wires’ in each case.
INPUTS TO FILTER, TYPICAL
INPUTS TO FILTER, TYPICAL
lRANSFORMER
DEFAULT WIRING
F O R 12OV
CUT HERE TO REWIRE AND
RECONNECT ONE INPUl FROM
THE TRANSFORMER TO THE TOP
TERMINAL AND ONE TO THE
IT DOES NOT
BOTFOM
TERMINAL
bA*rrm WHlCH
ORDFR
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TRANSFORMER
INPUTS