Gaming Guide
Transcription
Gaming Guide
TABLE OF CONTENTS Gaming Introduction/Schedule.............................................................................................4 Announcements Artemis Bridge Simulator...............................................................................................5 MechCorps...................................................................................................................5 Tokyo Attack.................................................................................................................5 Sunmesa Events...........................................................................................................5 War College..................................................................................................................6 Kids Gaming.................................................................................................................6 Board Gaming...................................................................................................................7 Collectible Card Games (CCG).............................................................................................8 LAN Gaming (LAN)..........................................................................................................13 Live Action Role Playing (LARP)........................................................................................15 Miniatures.......................................................................................................................17 NSDMG/War College (NSDM)............................................................................................29 Role Playing Games (Campaign)........................................................................................30 Campaign RPGs Grid...................................................................................................27 Role Playing Games (Non-Campaign).................................................................................44 Table Top Gaming (GAME)................................................................................................55 Video Game Programming (VGT)........................................................................................58 Maps AmericasMart Building 1.............................................................................................62 CREDITS Co-Chairman/Senior Director of Gaming... Dave Cody [email protected] Director of Live Action Role Playing.....Wayne Melnick Director of Board Games......................... Phil Collins [email protected] Director of Miniatures Games...........Steve McFarland Director of Campaign RPG’s.................Brooks Banks [email protected] Director of Non-Campaign RPG’s........Mark Liberman Director of Collectible Card Games............Jim Colson [email protected] Director of Video Gaming Fans..............Kevin Stallard Director of LAN Gaming........................... Gail Reese [email protected] Director of Video Gaming Makers............................. Director of Table Top Gaming.............. Rucht Lilavivat [email protected] [email protected] Director of Gaming Registration............ Shy Aberman [email protected] [email protected] [email protected] [email protected] [email protected] ...........................................Mike & Julianne Capps Gaming Consigliore........................ John Richardson Helpful Human to Have Around............Sean Flaherty Front Cover © 2016 Front Cover by Olivia Doyle and Dragon Con. All rights reserved. DRAGON CON 2016 GAMING GUIDE 3 GAMING INTRODUCTION AND SCHEDULE Welcome to the AmericasMart Building 1 and the Westin Peachtree Plaza Hotel, our new home for gaming. We have a lot more room than our old but beloved home in the Atlanta Hilton but this increased space will allow us to add new and interesting events, exhibits and games. On the first floor of AmericasMart Building 1 you will find all of our Campaign Role-playing and Non-campaign Role-playing events. On the second floor: Gaming HQ, Board games, Miniatures, CCGs, Kids’ Sampler, Tokyo Attack and Mechcorps. LAN Gaming, War College/NSDMG, Artemis Starship Bridge Simulator, LARPs, Videogaming Programming and Table Top Programming are located in the Westin Peachtree Plaza Hotel, next to AmericasMart Building 1 and accessable via skybridge. Please note that gaming remains a 24 hour adventure! There will always be 24 hour access to AmericasMart Building 1 via the skybridge from the Westin on the 6th floor and from the Peachtree Street entrance next to Starbucks. During the parade on Saturday morning the Peachtree Street entrance will likely be problematic so the John Portman Boulevard entrance will also be open. For 2016 we have the usual maps included in the Pocket Program, the mobile apps and the Gaming Guide to help you navigate. There is also signage that will help direct you to the proper floor and meeting room. If all else fails and you have trouble finding where you need to be please ask a helpful volunteer at Gaming HQ/Registration located on the second floor of the AmericasMart Building 1. Most games, but not all, run under a four hour session system. If a given event shows no duration, assume it is three and half or four hours. If there is no listed cost, assume it is free. Session numbers: Friday 1 2 3 4 Saturday 5 6 7 8 Sunday 9 10 11 12 Monday 13 14 PLAN FOR 2017! Time 9:00 AM–1:00 PM 1:00 PM–5:00 PM 6:00 PM–10:00 PM 10:00 PM–2:00 AM We try to plan tournaments and events so that each game finishes with at least fifteen minutes left in the session to allow people to get to their next game. Large tournaments in some of the gaming areas do not follow this pattern, and some games run over one and a half or two full sessions. This is usually noted in the description area for that event. When browsing the events you will usually find that each event is referred to by their session numbers and not the actual day or times though some use both. The friendly volunteers at Gaming Registration will be able to answer any questions you have or help you find the answers you need. Gaming Registration will be open Thursday evening for you early birds at 8PM and also every day of the convention at 8AM. Gaming Registration is located on the second floor of AmericasMart Building 1. In order to play in most events you will need an event ticket. Most event tickets are $3.00, but there are many free demonstration games and a handful are more expensive. There are also Collectable Card Game tournaments that charge more, and those tickets usually include the cards you will use and keep in your games. You can also purchase generic tickets that are usable at any event. If an event is sold out, you can show up for that event with a generic ticket and if anyone with a “real” ticket for that event does not show up, you will be able to step in. Other tournaments will be able to add additional space as needed. This is particularly true for the larger events where there is more of a chance of a no show or cancellation. We collect admission fees for events to fund prizes for most events. We award “Dealer Coins” to the winners of some events that can be used as credit in the Exhibition Halls in the AmericasMart and the Dragon Con Stores in the Marriott, Sheraton and the AmericasMart. Each coin is valued at $5 in credit. 4 DRAGON CON 2016 GAMING GUIDE ARTEMIS STARSHIP BRIDGE SIMULATOR Created by independent game developer Thom Robertson, Artemis SBS turns any room into the bridge of a spaceship--the original “room-scale VR experience”! LAN party meets LARP as your crew takes the bridge; Artemis is a teamwork experience like no other! Crews of 6+ players fill the roles of Captain, Helm, Tactical, Communications, Science, Engineering, and (maybe) Fighter pilot. Bridge hosts provide a tutorial of the game controls, and then serve in an advisory role during your mission: your crew “has the bridge”. The mission success or failure is completely up to your crew! Channel your inner Kirk/Picard/Janeway, Scotty/Geordi, Data/Spock… and report to our fullyfunctional PC LAN bridge in the Westin Peachtree Plaza Hotel in room Chastain J on the sixth floor. Not sure you have enough like-minded friends to join you? Stop in and sign up for an empty crew slot, and make new friends! GG 30-minute Crash Course sessions are for new/inexperienced players. GG 60-minute Border War sessions are for experienced crews. GG This event is included at no additional cost! GG Due to expected high demand, we recommend that you sign up for mission times in advance. If a crew cannot meet a quorum at their mission time, the crew may ask for volunteers from the audience. GG Audience seating is available; seating preference may be given to crews who are signed up for the next mission time. GG Training videos will be playing in the audience/staging area: feel free to stop by early to watch the training, or watch the previous crew and learn from their mistakes! GG Though Artemis content is rated PG, we ask that players under age 15 be accompanied by a responsible guardian. GG Special effects lighting (strobes, color changes) will be in use during missions. All PC systems are provided; no guest devices permitted, please. MECHCORPS AT DRAGON CON They’re back! MechCorps is the place to let off steam by beating on your friends in a virtual arena by driving Giant Robots loaded to the teeth with guns, lasers, missiles and all types of weaponry. 12 players at a time enter the cockpit simulator pods after a short training session. Each player uses seven display screens, over 50 controls, foot pedals, throttle and joystick to take on all others. The game is easy to learn, but hard to master. Adjustable skill levels allow the novice to enjoy the game, but can also give the veterans a challenge. Located in AmericasMart, Building 1, Floor 2 in the West Hall See more info on the pods and the game via the Training Manual: www.mechcorps. com/trainingmanual TOKYO ATTACK Love arcade games? Wish you could visit an arcade in Japan? Good Luck! Tokyo Attack is bringing a massive selection of Japanese arcade games to Dragon Con this year! From Dance Dance Revolution to Initial D, pop’n music to Street Fighter, SOUND VOLTEX to Silent Scope, you’ll find all your favorites plus tons of games you didn’t even know existed. We are located in AmericasMart Building 1, on the 2nd floor in the West Hall. Make plans to stop by for the Dance Dance Revolution tournament Saturday at 5pm! SUNMESA EVENTS Sunmesa Events has partnered with Dragon Con to host more Card Game events than you can possibly play. Including Magic: The Gathering, Yu-Gi-Oh, Star Realms, Ascension, Netrunner, Dominion, Star Trek, and Epic. Endless drafts, tournaments for complete sets of foils, and one of a kind prizes will also be available. Dozens of free, casual and learn to play events, all supported by expert judges and staff. Located in AmericasMart Building 1, Floor 2 in the East Hall DRAGON CON 2016 GAMING GUIDE 5 WAR COLLEGE / NSDMG The fine folks at the NSDMG (National Security Decision Making Game) will return to the convention this year. They will be running different formats of their games and doing some great seminars and presentations. If you pay attention to the news or current events, or have an interest in military and geopolitical history and/or contemporary affairs, it is a hoot! The National Security Decision Making Game (NSDMG) is a political, military, and economic roleplaying game that uses gaming as an entertaining medium to inform players of contemporary, historical and futuristic geopolitical, military and economic issues. The idea behind the NSDM game is: “You players are the Congress. You over there, you’re the Cabinet. You folks in the corner are the Joint Chiefs. This guy’s the President. The scenario is that it’s the world as you know it today. Fix it. You may start now.” There are new issues and problems explored and different nations in play in every game, showing a range of real issues across the world and modeling a number of different political systems. Can you effect Iran as the U.S.? Can you take the Ukraine playing Russia? And how to you solve a problem like Korea? In addition to trying to fix the world as it is today, the NSDM staff will also be running Cold War games, in which scenarios dealing with the East-West struggle are presented, with a particular emphasis on counterfactual history (read sci-fi themes); and a futuristic game in which they start players some years in the future with a tech-heavy scenario extrapolating current trends that threaten to tip the tables on global powers, leadership and centers of gravity, to potentially apocalyptic ends. The NSDM lecture series will follow up on the performance from the last three years with detailed presentations covering contemporary and historical geopolitical and military topics, including prominent World War I and II anniversaries and examining the actual potential for apocalyptic scenarios such as a massive, civilization-shaking pandemic or radiological catastrophe in the near future. Full details can be found at nsdmg.org. NSDM is also on Facebook, where they frequently post links to, and discuss, articles of general and national security interest: facebook.com/pages/TheNational-Security-Decision-Making-Game/187557132044. Located in rooms Augusta A and H in the Westin Peachtree Plaza Hotel, 7th floor. KIDS GAMING Are you worried that the next generation is not being properly trained for adventure? Come get a passport for fun and sample the variety of options gaming has to offer. The Kids Gaming Adventure provides an introduction to Board Games, Collectible Card Games, Roleplaying, and Miniatures Games. Each genre has 45-minute sessions available in modular fashion on Saturday and Sunday, so you can fit your participation to your busy schedule and child’s interest. The program is designed for children ages 6 to 12, and an accompanying parent is required at all times. Games will be run in the Open Gaming area (look for the signs) from 12 noon to 6 pm on Saturday and from 10 am to 6 pm on Sunday. Open Gaming is located in AmericasMart Building 1 on floor 2. Each participating child will receive a gaming passport that will be stamped each time they complete their training in a new kind of game. Collect all four stamps and you can redeem your completed passport for a prize at Gaming Headquarters. 6 DRAGON CON 2016 GAMING GUIDE BOARD GAMES Board Game Membership Asmodee Demos Cost: $10.00 Stop by and try some of the newest Asmodee titles fresh from GenCon! Open game demos will run from 12-8, run by the Asmodee Demo Team Board Game membership is required to check out and play games from the Dragon Con Board Games Library. Board Games Membership allows unlimited use of library Friday through Monday. Please note that state issued Photo ID is also required. AEG Demo table Demos for board and card games from AEG, including Mystic Vale, Istanbul, Smash Up, and others. System: Demo Games Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM Duration: 4 hrs. Cost: Free Ascension 4-up Tournament [Multiplayer, Elimination System: Ascension Tournament] 8-24 players. Difficulty: Basic Play 3-4 player matches Req. Exp.: Some advancing 2 players from Sessions: Fri 4 PM; Sat each match. Sets and 12 PM; Sun 4 PM Expansions used will be Duration: 3 announced at the start of Cost: Free the tournament. Prizes: GM: Sunmesa Events $50 in Amazon gift cards divided among the top 4 finishers. $25 to 1st, $15 to 2nd, and $5 each to 3rd and 4th. Dragon Con Mobile App Dragon Con is excited to announce the return of our free mobile app for iOS, Android, Blackberry, and mobile internet browsers. This year our app will feature enhanced maps, LocateMe Shuttle Buses, and a native iPad version. Point your web browser to m.core-apps.com/dragoncon16, download your app from the the iTunes or Android market today by looking for “Dragon Con,” or use the QR code below. System: Demo Games Difficulty: Easy Req. Exp.: None Sessions: Fri 11:30 AM; Sat 12 PM; Sun 12 PM Duration: 8 hrs. Cost: Free GM: Matt Holland Chessgammon Demo Smokingames presents System: Chessgammon Chessgammon: Chess- Difficulty: Basic like strategy meets Req. Exp.: Some Backgammon-like chance! Sessions: Fri 12 PM; Game this fusion of the Sat 12 PM; Sun 12 PM most classic board games Duration: 2 hours ever & grab a FREE rules Cost: Free copy. Chessgammon is a GM: Smokingames backgammon variant using chess pieces bringing a new dimension of strategy to the traditional game. Visit us at www.Smokingames. com for more info. Play a full game and get a FREE Chessgammon T-shirt while supplies last! Dominion 4-up Tournament [Multiplayer, Elimination System: Dominion Tournament] Play in Difficulty: Basic groups of 3-4 advancing Req. Exp.: None 2 players from each table. Sessions: Sat 4 PM; Kingdom cards used will Sun 12 PM be determined at the Duration: 4 hrs. start of each tournament. Cost: Free Top players get promo GM: Sunmesa Events kingdom cards. Finalists get additional promo kingdom cards. Winner gets a third set of promo kingdom cards. I Drank WHAT? It is the party of the year! System: Board Games Your Frenemies are at a Difficulty: Easy wine tasting! ALL OF YOU Req. Exp.: None BROUGHT POISON! But Sessions: Fri 4 PM, the inept staff just grabbed 10 PM; Sat 9 AM, 7 the bottles and mixed them PM; Sun 10 AM; Mon into the party! Is the way to 12 PM survive being reckless and Duration: 2 hrs. trusting luck, or smart and Cost: Free conservative? To Brie or Not GM: Ray Allen, Dah to Brie! and Designated Debil Driver! are expansions for the main game. Win a first round to get to the final and win a fantastic prize! DRAGON CON 2016 GAMING GUIDE 7 King Of New York Dragon Con King of New York Tournament. Games will be played with base King of New York rules. Please see website gaming.dragoncon.org for additional rules details. SFB: Star Fleet Battles System: King of New York Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 1 PM; Sun 1 PM Duration: 4 hr. Cost: $2.00 GM: Dragon Con Boardgames Volunteers King of Tokyo Dragon Con King of Tokyo Tournament. Games will be played with base King of Tokyo rules. Please see website gaming.dragoncon. org for additional rules details. Star Fleet Battles is a tactical starship board game based on the original Star Trek series. SFB is not for the inattentive or unfocused. If you want a true mental challenge and enjoy starship type combat then join us and make space sparkles. The Guardians: Explore - Creator Demo System: King of Tokyo Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 1 PM; Sun 1 PM Duration: 4 hr. Cost: $2.00 GM: Dragon Con Boardgames Volunteers The Guardians: Explore - a card based adventure game to save Arthursburg from a monster invasion and crown a True Guardian. Come learn how to play this new game! Settlers of Catan Dragon Con Local Tournament. Come play Catan vs. the best of Dragon Con. Games will be based on Settlers of Catan games. There will be separate threeround tournaments each day. Standings from one day do not carry over to the next day’s tournament. Please see gaming.dragoncon.org for additional rules. System: StarFleet Battles Difficulty: Detailed Req. Exp.: None Sessions: Fri 12 PM; Sat 12 PM; Sun 12 PM Duration: 8 hrs. Cost: Free GM: Tom McSweeney System: Setters of Catan Difficulty: Detailed Req. Exp.: Some Sessions: Fri 1 PM; Sat 1 PM; Sun 1 PM, 6 PM, 9 PM Duration: 4 hrs. 30 mins. Cost: $5.00 GM: Dragon Con Boardgames Volunteers System: The Guardians: Explore Difficulty: Basic Req. Exp.: None Sessions: Fri 8 AM, 10 AM, 1 PM, 3 PM, 5 PM, 8 PM; Sat 8 AM, 10 AM, 1 PM, 8 PM; Sun 8 AM, 10 AM, 1 PM Duration: 1 hour 30 minutes Cost: Free GM: Jonathon Ruland The Guardians: Explore - Win a Box The Guardians: Explore - a card based adventure game to save Arthursburg from a monster invasion and crown a True Guardian. Compete to win a copy of your own! $10 on-site registration. System: The Guardians: Explore Difficulty: Detailed Req. Exp.: Some Sessions: Sat 3 PM; Sun 3 PM, 8 PM Duration: 2 hr. Cost: Free GM: Jonathon Ruland COLLECTIBLE CARD GAMES Android: Netrunner. Always be Running Android: Netrunner, Cube Draft 2 Run as you like. Drop by for some casual pick-up games. A:NR promos and cards will be available for all who play. Standard FFG tournament rules. Contents of cube will be available during the draft. Cubes will be based on Stimhack.com cube construction guidelines. Prize support in the form of A:NR schwag. System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Mon 11 AM Duration: 4 hrs. Cost: $3.00 GM: Jeff Lindsay and David Tatu System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Sat 6 PM Duration: 4 hrs. Cost: $3.00 $2.00 GM: Jeff David Lindsay Tatu and David Tatu Android: Netrunner, Cube Draft 1 Android: Netrunner, Cube Draft 3 Standard FFG tournament rules. Contents of cube will be available during the draft. Cubes will be based on Stimhack.com cube construction guidelines. Prize support in the form of A:NR schwag. Standard FFG tournament rules. Contents of cube will be available during the draft. Cubes will be based on Stimhack.com cube construction guidelines. Prize support in the form of A:NR schwag. 8 System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Fri 2 PM Duration: 4 hrs. Cost: $3.00 GM: David Tatu DRAGON CON 2016 GAMING GUIDE System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Sun 11 AM Duration: 4 hrs. Cost: $3.00 GM: Jeff Lindsay and David Tatu Android: Netrunner, Cube Draft 4 Epic Card Game World Qualifier (Limited) Standard FFG tournament rules. Contents of cube will be available during the draft. Cubes will be based on Stimhack.com cube construction guidelines. Prize support in the form of A:NR schwag. Win a slot in the $100,000 2016 Epic World Championships! Sealed Swiss, dark draft top 8. Promo cards for all, door prizes! Requires 8 players to start. System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Sun 6 PM Duration: 4 hrs. Cost: $3.00 GM: Jeff Lindsay and David Tatu Android: Netrunner, Learn to Play Stop by anytime during this session and play a demo game of Android: Netrunner. Learn the basics of this great game using cards from the Core Set. Play two games and get a free promo card (while supplies last). System: Netrunner CCG Difficulty: Basic Req. Exp.: None Sessions: Sun 11AM Duration: 4 hours Cost: $3.00 GM: Jeff Lindsay and David Tatu System: Epic Difficulty: Easy Req. Exp.: Some Sessions: Sun 12 PM Duration: 6 hours Cost: $20.00 GM: Sunmesa Events Hero Realms Learn to Play A deckbuilding game of fantasy battles based on Star Realms. Participation promo card for all players. Door Prizes! Recurring event, every 2 hours until 10PM. System: Star Realm Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $6.00 GM: Sunmesa Events Android: Netrunner, Standard Tournament Lord of the Rings TCG Cube Draft Standard FFG tournament rules with the prescribed number of swiss rounds followed by a cut to elimination. All cards released prior to the tournament will be legal. Per FFG rules all players will need to have their cards sleeved. Prize support in the form of A:NR schwag. Revisit the land of Middle- System: LotRTCG Earth and travel the path Difficulty: Basic to Mordor to destroy the Req. Exp.: Some One Ring. Cube Draft Sessions: Fri 1 PM format allows players to Duration: 6 hours draft cards and make a Cost: $3.00 deck from them. No need GM: Phillip Gladney to bring a deck or buy product, just show up and play! Each player will start with a fixed set of cards including Frodo, the Ring, multiple sites and 1 of every main character. System: Netrunner CCG Difficulty: Detailed Req. Exp.: Some Sessions: Sat 1 PM Duration: 5 hours Cost: $3.00 GM: Jeff Lindsay and David Tatu Babylon 5: The Great War This is the yearly Babylon 5 CCG game we run every year at Dragon Con. All factions welcome, first come first serve. Bring your decks or we will have some loaner ones available. MTG Box Sealed System: Babylon 5 CCG Difficulty: Detailed Req. Exp.: Some Sessions: Sun 9 AM Duration: 4 hours Cost: $3.00 GM: Andrew Apold Epic Card Game Sealed Heads Up Tournament Sealed Deck PvP single elimination tournament. Participation promo card for all players. Winner gets a prize promo & a playmat! Requires 8 Players to start. Recurring event, events start every 2 hours until 6PM. System: Epic Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $6.00 GM: Sunmesa Events Each player gets a sealed System: MtG box of boosters (36 Difficulty: Easy boosters) from which to Req. Exp.: None build a 40 card minimum Sessions: Sun 12 PM deck then play 3 single Duration: 3 hours elimination rounds. Winner Cost: $115.00 gets 36 boosters, 2nd gets GM: Sunmesa Events 18 boosters, 3rd and 4th get 9 boosters each. Limited to 8 player brackets. Sign-ups for the scheduled events will open at 8AM the same day as the event. MTG 4-Pack Sealed Players will get 4 boosters to build a 30 card minimum deck and then play 4 rounds. Prizes based on record. DRAGON CON 2016 GAMING GUIDE System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 4 hours Cost: $15.00 GM: Sunmesa Events 9 MTG Chaos Draft MTG On-Demand Draft 8 players will draft 24 System: MtG different boosters from Difficulty: Easy throughout Magic’s history Req. Exp.: None including 1 Legends Sessions: Fri 4 PM booster. Then build a 40 Duration: 3 hours card deck and play single Cost: $45.00 elimination bracket. Prizes GM: Sunmesa Events 6 boosters for 1st, 4 boosters for 2nd, and 1 booster each to 3rd and 4th. Requires exactly 8 players to run. Limited to 3 tables of exactly 8 players. 8 Players draft out three boosters and build a 40 card minimum deck and play through a single elimination bracket. Prizes 6 boosters to first, 4 to second, and 1 each to third and fourth. OnDemand event: A new table will start each time we have 8 players. MTG Convention League MTG On-Demand Legacy for a Box Players choose two 30 card decks to combine into a 60 card league deck. The deck may be modified using earned loot but must contain at least 60 cards. Prizes: Earn loot from the treasure chest whenever you complete a league game (See loot rules on site). System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM Duration: 4 hours Cost: $3.00 GM: Sunmesa Events System: MtG Difficulty: Basic Req. Exp.: Some Sessions: Sat 2 PM; Sun 2 PM Duration: 5 hours Cost: $25.00 GM: Sunmesa Events MTG Fast Format Sealed Players will get 4 boosters to build a 30 card minimum deck. Play 4 20 minute rounds of SINGLE GAME matches. Sudden death rules apply to matches that go to time. Prizes based on record. System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $16.00 GM: Sunmesa Events MTG On-Demand Modern for a Box MTG Dragon Con 500 Decklists required. Play Swiss+1 rounds. Prizes: An exclusive Dragon Con 2016 Playmat and $200 for 1st, $100 for 2nd, $50 to 3rd and 4th, and $25 to 5th through 8th. 16 players required to start. 8 Players play legacy constructed through a single elimination bracket. Prizes: 36 boosters to first. On-Demand event: A new table will start each time we have 8 players. System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 3 hours Cost: $16.00 GM: Sunmesa Events System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 6 PM, Sat 6 PM; Sun 6 PM; Mon 2 PM Duration: 2 hours 30 minutes Cost: $15.00 GM: Sunmesa Events 8 Players play modern constructed through a single elimination bracket. Prizes: 36 boosters to first. On-Demand event: A new table will start each time we have 8 players. System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $16.00 GM: Sunmesa Events MTG On-Demand Standard for a Box 8 Players play standard constructed through a single elimination bracket. Prizes: 36 boosters to first. On-Demand event: A new table will start each time we have 8 players. System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $16.00 GM: Sunmesa Events MTG Last Chance Sealed MTG Sealed-Draft Each player gets a set of System: MtG 6 boosters from recent Difficulty: Easy Magic expansions from Req. Exp.: None which to make a 40 card Sessions: Mon 12 PM minimum deck and then Duration: 4 hours play 4 rounds. Last Sealed Cost: $30.00 event of the weekend. GM: Sunmesa Events Prizes will be based on match record. First place and all players that earned maximum match points will receive a Dragon Con 2016 exclusive playmat. Each player gets 6 System: MtG boosters. They open Difficulty: Easy 3 of their boosters. Req. Exp.: None Then players draft their Sessions: Fri 12 PM; remaining 3 boosters. Sun 4 PM Next, each player builds Duration: 4 hours a 40 card minimum deck. Cost: $25.00 Prizes will be based on GM: Sunmesa Events match record. First place and all players that earned maximum match points will receive a Dragon Con 2016 exclusive playmat. 10 DRAGON CON 2016 GAMING GUIDE MTG Shiny Sealed Star Trek 2nd Edition: Slipstream Each player receives 6 System: MtG boosters from recent Difficulty: Easy Magic expansions from Req. Exp.: None which to build a 40 card Sessions: Sat 12 PM minimum deck. Rounds Duration: 6 hours based on number of Cost: $40.00 players at “Swiss +1.” GM: Sunmesa Events Prizes: The top 16 players will rotisserie draft complete foil set of Shadows Over Innistrad until each of those players has 15 foils. Top finishers will also get a Dragon Con 2016 playmat. Rule the stars! PvP single elimination tournament. Participation promo card for all players. Winner gets a prize promo & a playmat! Requires 8 players to start. Recurring event, events start every 2 hours until 6PM (2PM Monday) System: MtG Difficulty: Easy Req. Exp.: None Sessions: Sat 4 PM Duration: 4 hours Cost: $25.00 GM: Sunmesa Events a Dragon Con 2016 MTG Two-Headed Giant (2HG) Sealed Each 2 player team gets 8 boosters from recent Magic expansions from which to build two 40 card minimum decks and then play 4 rounds. Prizes will be based on match record. First place and all players that earned maximum match points will receive exclusive playmat. System: MtG Difficulty: Easy Req. Exp.: None Sessions: Fri 2 PM; Sat 2 PM; Sun 2 PM Duration: 4 hours Cost: $40.00 GM: Sunmesa Events a Dragon Con 2016 Star Realms Heads Up Tournament Rule the stars! PvP single elimination tournament. Participation promo card for all players. Winner gets a prize promo & a playmat! Requires 8 players to start. Recurring event, events start every 2 hours until 6PM (2PM Monday). System: Star Realm Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $6.00 GM: Sunmesa Events Star Realms Legend Series Tournament Become a Dragon Con 2016 Champion! Event open to all. Everyone gets a promo card. Playmats for top 8. Winner gets a iPad & becomes a card in the game! Requires 8 Players to start. Star Trek CCG 2nd Edition Constructed - 50th Anniversary Special System: STCCG MTG Toolkit Sealed Each player gets a current Deckbuilder’s Toolkit from which to build a 40 card minimum deck and then play 4 rounds. Prizes will be based on match record. First place and all players that earned maximum match points will receive exclusive playmat. System: Star Realm Difficulty: Easy Req. Exp.: None Sessions: Fri 10 AM; Sat 10 AM; Sun 10 AM; Mon 10 AM Duration: 2 hours Cost: $6.00 GM: Sunmesa Events System: Star Realm Difficulty: Easy Req. Exp.: Some Sessions: Sat 2 PM; Sun 2 PM Duration: 6 hours Cost: $20.00 GM: Sunmesa Events Star Trek CCG 2nd Edition Difficulty: Detailed Constructed: all cards are Req. Exp.: Some legal and players may Sessions: Sun 7 PM construct their own decks, Duration: 4 hours but special prizes will be Cost: $3.00 awarded to players with GM: Michael Shea themed decks featuring The Federation: The Original Series, the Klingons, or the Romulans. To qualify, more than 50% of the personnel and ship cards in the deck must be from any or all of the previously mentioned affiliations mentioned. Star Trek CCG: 2nd Edition Sealed Deck Star Trek CCG Sealed System: STCCG Deck Tournament: each Difficulty: Detailed player will be provided Req. Exp.: Some a randomly assigned Sessions: Sun 1 PM starter deck and boosters Duration: 4 hours with which to construct Cost: $3.00 their decks. Players will GM: Michael Shea be given 35 minutes to construct and sleeve their decks. For more on this format, visit http://www.trekcc.org/. Prizes for every player! Star Wars CCG Cube Draft Star Wars Collectible System: SWCCG Card Game from Decipher. Difficulty: Basic Cube Draft format so no Req. Exp.: Some need to bring any cards, Sessions: Sun 1 PM just show up and play! Duration: 6 hours Each participant will be Cost: $3.00 provided cards to draft GM: Phillip Gladney with other players. Make the best deck with the cards you draft and attempt to drain your opponent of his Life Force. Will the Light Side or the Dark Side prevail? Star Wars LCG Constructed Tournament Bring your best Light and Dark Side decks and battle it out! $3 to play and prize support awarded to all players. DRAGON CON 2016 GAMING GUIDE System: Star Wars LCG Difficulty: Basic Req. Exp.: Some Sessions: Sat 1 PM Duration: 6 hours Cost: $3.00 GM: Phillip Gladney 11 V:TES - Parity Shift: Atlanta YGO Dragon Con 500 Parity Shift: Atlanta. System: V:TES Saturday 9/3/16 Session Difficulty: Detailed 7 (6 PM – 10 PM) Req. Exp.: Some Sanctioned Standard Sessions: Sat 6 PM Constructed Tournament: Duration: 4 hours 2 preliminary rounds Cost: $3.00 (players play both rounds) GM: David Tatu and a final round for the top 5 players. The event will be multi-judged. Booster packs and promos for all, additional prizes for the winner. Current V:EKN rules in effect. Competitive Advanced Format. Decklists required. Play Swiss+1 rounds. Prizes: An exclusive Dragon Con 2016 Playmat and $200 for 1st, $100 for 2nd, $50 to 3rd and 4th, and $25 to 5th through 8th. 16 players required to start. System: Yu-Gi-Oh! Difficulty: Basic Req. Exp.: Some Sessions: Sat 12 PM; Sun 12 PM Duration: 5 hours Cost: $25.00 GM: Sunmesa Events V:TES - Torpid Blood: Atlanta Torpid Blood: Atlanta. System: V:TES Monday 9/5/16 Session Difficulty: Basic 13 (10AM – 2PM) Drop Req. Exp.: Some by on the morning after for Sessions: Mon 10 AM some casual open gaming. Duration: 4 hours We will have some sealed Cost: $3.00 product available if you GM: David Tatu would like to do a draft. Leftover promos to be given away while supplies last. LAN GAMING Sponsored By: Hearthstone Tournament The best of the baddest-ass System: PC Gaming warriors in past and future Difficulty: Detailed history battle each other in Req. Exp.: Some an eternal tournament of Sessions: Fri 5 PM champions—for bragging Duration: 4 hours rights, infinite mead, Cost: $10.00 and the pure pleasure of GM: Battle and Brew delivering a beatdown. $10/player (Cash Only), Guaranteed prize pool of $300 + entry fees with a 50/30/20 split to the top 3 players. 1:30 PM Roll-Call, Sign-ups in LAN Gaming at the Westin Hotel on the 6th Floor. Heroes of the Storm Tournament Brawlhalla Tournament The best of the baddest-ass System: PC Gaming warriors in past and future Difficulty: Basic history battle each other in Req. Exp.: Some an eternal tournament of Sessions: Sun 2 PM champions—for bragging Duration: 4 hours rights, infinite mead, Cost: $10.00 and the pure pleasure of GM: Blue Mammoth delivering a beatdown. Games/ Battle and $10/player (Cash Only), Brew Guaranteed prize pool of $300 + entry fees with a 50/30/20 split to the top 3 players. 1:30 PM Roll-Call, Sign-ups in LAN Gaming at the Westin Hotel on the 6th Floor. Legendary Heroes and System: PC Gaming Villains from your favorite Difficulty: Detailed Blizzard Entertainment Req. Exp.: Some Games battle it out in Sessions: Fri 11 AM the Nexus. 5v5 teams, Duration: 5 hours bring your team (or bring Cost: $10.00 yourself and get matched GM: Battle and Brew up). 10:30 AM Roll-Call, $20/player (Cash Only), Prizes to the top 3 teams, Prize pool from entrance fees: 50/30/20 split. Signups at LAN Gaming in the Westin Hotel on the 6th Floor beginning at 4 PM on Thursday, 9/1. DRAGON CON 2016 GAMING GUIDE 13 League of Legends Tournament Pokémon GO Collectors Competition Bring your team (or bring System: League of yourself and be matched Legends up) and battle head-to- Difficulty: Detailed head across the legendary Req. Exp.: Some battlefield. 5v5 teams, Sessions: Sat 12 PM 11:30 Roll-Call, $20/ Duration: 6 hours player (Cash Only), Prizes Cost: $20.00 to the top 3 teams, Prize GM: Battle and Brew pool from entrance fees: 50/30/20 split, Sign-up in LAN Gaming at the Westin Hotel on the 6th Floor beginning at 4 PM on Thursday, 9/1. Are you one of the greatest System: Handheld Pokémon Masters at Difficulty: Easy Dragon Con 2016? Do you Req. Exp.: None think you can Catch Em Sessions: Fri 10 AM–8 All? Ready, Set, Go... you PM (every hour); Sat have 4 hours. Starting at 10 AM–8 PM (every 10 AM on Friday, players hour); Sun 10 AM–8 may participate in one PM (every hour) block at a time. Blocks Duration: 4 hours start every hour on the Cost: $2.00 hour with the last one at GM: LAN Gaming 8 PM. $2/player (Cash Only), Blocks run on Friday, Saturday, and Sunday. Prizes to the top 3 players in each block and overall. Marvel vs. Capcom Tournament (Xbox 360) The ULTIMATE heroes System: Console from Marvel and Capcom Gaming collide and battle it out to Difficulty: Basic see who is the best of the Req. Exp.: Some best! Players must bring Sessions: Fri 2 PM their own controllers. Roll- Duration: 4 hours Call at 1:30 PM, $10/ Cost: $10.00 player (Cash Only), Prizes GM: Battle and Brew to the top 3 players, Prize pool from entrance fees: 50/30/20 split. Sign-ups at LAN Gaming in the Westin Hotel on the 6th floor beginning at 4 PM on Thursday, 9/1. Pokémon GO Gym Competition Hmmm, where are those System: Handheld gyms?? At various times Difficulty: Easy beginning on Friday, 9/2 at Req. Exp.: Some 9 AM and running through Sessions: Fri 9 AM Monday, 9/5 at 10 AM, we Duration: 73 hours will be giving prizes to any Cost: Free Pokémon GO Masters who GM: LAN Gaming have Pokémon posted in a gym announced via Facebook and Twitter. Make sure to follow us. Mortal Kombat X Tournament (PS4) Pokémon GO Photo Hunt Come and see if you have System: Console what it takes to be the Gaming best in the arena of Mortal Difficulty: Basic Kombat X! 12 Noon Roll- Req. Exp.: Some Call, Players must bring Sessions: Sat 12:30 their own controllers, $10/ PM player (Cash Only), Prizes Duration: 4 hours to the top 3 players, Prize Cost: $10.00 pool from entrance fees: GM: Battle and Brew 50/30/20 split. Sign-ups at LAN Gaming in the Westin Hotel on the 6th Floor beginning at 4 PM on Thursday, 9/1. The Hunt begins on Friday, System: Handheld 9/2 at 9:30 AM and goes Difficulty: Easy until Monday, 9/5 at 10 Req. Exp.: None AM. Register and pick Sessions: Fri 9:30 AM up your photo list at LAN Duration: 72 hours 30 Gaming in the Westin. minutes Capture as many photos Cost: $2.00 as you can over the course GM: LAN Gaming of the show. Don’t forget to check back in with your pictures. Prizes awarded to the top 3 players with the most qualified photos turned in (must be clear). Overwatch Tournament Super Smash Bros 4 Tournament (Wii U) 6v6 teams, bring your System: PC Gaming team or bring yourself and Difficulty: Detailed get matched up, roll-call Req. Exp.: Some at 10:30 AM, $20/player Sessions: Sun 5 PM (Cash Only), Prizes to the Duration: 4 hours top 3 teams, Pool from Cost: $20.00 entrance fees: 50/30/20 GM: Battle and Brew split, Sign-up in LAN Gaming, Westin Hotel, 6th Floor, Chastain 1 & 2 beginning at 4 PM on Thursday, 9/1. The most popular console System: Console tournament game of 2015 Gaming is back and bigger than Difficulty: Basic ever...3 qualifying rounds, Req. Exp.: Some semi and finals on Sunday. Sessions: Fri 6 PM; Sat Players must bring their 11 AM, 5 PM, Sun 11 own controllers. $10/ AM, 5 PM player (Cash Only) Prizes Duration: 4 hours to the top 3 players, Prize Cost: $10.00 pool from entrance fees: GM: Battle and Brew 50/30/20 split, Roll-Call 30 minutes prior to the start of the round. Sign-ups at LAN Gaming, Westin Hotel, 6th floor beginning at 4 PM on 9/1. 14 DRAGON CON 2016 GAMING GUIDE LIVE ACTION ROLE–PLAYING GAMES (LARPS) Below you will find all the information you need to know to get you started Live Action Role-Playing (“LARPing”) at DC16. The registration tables for all games listed below are located next to Board Game HQ in AmericasMart Building 1, Floor 2. Note that this is a new location for LARP Gaming. Come by any of the registration tables for any of the DC16 LARP games listed below for more information and to sign up for LARPing at DC16. If a game is listed as running in the DAY slots, it runs from 1pm until 6pm that day. If a game is listed as running in the NIGHT slots, it runs from 7pm until the game ends later that night. Other, special game times are noted below. Information regarding the LARP games at Dragon Con can always be found on our Facebook page by searching Keyword “DragonLARP.” Welcome to LARPing at DC16. Step Away from the Table… Dagorhir and Amtgard Battle Games/The High Spires LARP Boffer-Battle Demonstration Extravaganza! Date and Time: Sunday Day (Please note that this demonstration will take place on the 10th Floor of the Marriott Marquis.) Have you ever wanted to be a medieval warrior? Want to meet new people, learn new skills, and have an active, creative good time? Have you ever just wanted to beat your friends with swords? How about fighting all day, partying into the wee hours of the morning, and then getting up to do it all again? Look no further, we’ve got just the sport for you! Join Atlanta foam fighters Dagorhir Battle Games for a live demonstration of our fast-paced medieval style boffer combat game! Come watch exciting battles, let us answer all your questions, and learn how you can join in on the action! Contact: Find us at facebook.com/highspires or email for more info at [email protected]! Dark Passages (High Fantasy/Steampunk LARP) Restoring the Network Date and Time: Sunday Night The reconnection of damaged sections of the Waygate network have caused a worrisome shift in our world’s stability. In order to Rebalance the natural flow of Magical energy, the Wayfarers Host is in the process of evaluating the Waysystem worldwide, in a coordinated effort to stabilize the problem areas and make repairs in preparation for the Ritual of Restoration. The Ritual will take place upon the Great Compass, within the main Waygate Hub in Maerisius, and must be performed beneath the first light of the waxing Harvest Moon. The Hub connects directly to the Astrolabe, and functions as the Central Control Chamber for our world’s entire system of Ley Lines and Nodes. It is the key to our most efficient system of international transit. recruiting local assistance as needed in order to to simultaneously secure all of our most powerful Secondary and Tertiary Hubs across the world. The Wayfarers are already hard at work, but they need the help of each and every willing Citizen to lend expertise, craftsmanship, wisdom, and energy to the endeavor. We will require assistance in dedicating the Ritual space, assembling and placing components, setting the Circle, and finally directing and managing the flow of energy through the various Subsystems during the ritual itself As such, the Host will have a Guild Table set up throughout the weekend leading up to the Ritual of Restoration. Please stop by to learn more about how you can help! We still have materials and items that are desperately needed in order to accomplish this task. Perhaps some of you can help us to scavenge around amongst locals to see if you can locate some of our missing Components before we begin. Dark Passages LARP is a unique blend of High Fantasy and Steampunk. Magic has been lost for a thousand years, and is just now peeking back into the known world. As such, every aspect of magic is strictly Find Out In Play. Railroads and factories are in full swing in Amari’z, while the first steam-powered ships have just launched to sea trials, and the first six-guns have just hit the open market. The rest of the known world is still relatively primitive in nature. We have mingled a wide variety of cultures, subcultures, and races, so that every potential character concept should be able to find its unique niche within the Realm of Othonia. Our goal is to deliver a high quality, high intensity game, with a delicate balance of combat, intrigue, and roleplaying challenges. We take our players’ feedback very seriously, and make every attempt to emphasize player-driven plotlines just as much as the overall story. http://www.darkpassageslarp.com/ In order to fully repair the physically inaccessible areas of the network, the Host requires additional resources above and beyond what their own ranks can accomplish. While those at the Hub prepare and enact the Main Ritual, other Wayfarers will be coordinating the effort on a massive scale, DRAGON CON 2016 GAMING GUIDE 15 Forest of Doors Fantasy LARP Winding Paths Date and Time: Sunday Night The world of the Dream has opened and its infinite, labyrinthine delights beckon to all who dare. Come, wanderlings, partake of your imagination. Forest of Doors is a live-combat fantasy LARP in which you play a denizen of one of nine distinct homeworlds, or perhaps dozens of stranger shard worlds. In each of these worlds, magical gates appear, leading to the strange and unknown world of the Forest of Doors. In essence, Forest of Doors is a multi-genre game with a vast array of character possibilities. Our setting and rules system promote a game that is fundamentally heroic in nature, and character cooperation will be necessary for survival in this unknown--and dangerous--frontier. This, our eighth Dragon Con event, is a non-combat event that foreshadows the tone and stories to come in our live combat events during the next season. Find out more at http://www.forestofdoorslarp.com! Fractured (Dark Fantasy LARP) an Alternate Reality Game (ARG) style of interaction where game elements are added to everyday life. If you’ve ever played a phone app where you “check in” at a location and get points for doing so then you’ve already participated in an ARG. Wait until you see what IRE has in store for you this year… LARP Land (Medieval Fantasy, CampaignStyle LARP) The Hidden Port Two town guards post a notice. “ADVENTURERS WANTED.” “Attention citizens! Our beloved King Marcus the Wise requests qualified volunteers to help with royal business. The nature of the task is sensitive, so only the most qualified and experienced adventurers need apply. The following is needed: Warriors, Wizards, Healers, Rogues.” “See a Town Guard for a chance to prove your merit, and perhaps you’ll be debriefed on the task. More information will be provided as need be. Thank you citizens,” “-Captain Valdor Buckner of the King’s Guard” A Call to Arms Date and Time: Saturday Night Much has changed since the great secret of the Fracture was revealed last year. The Free Peoples of the Fracture have banded together to build a civilization capable of taming the strange worldcreature they dwell upon. The League of Free Townships meets in Convergence under the protective influence of the Shrine of Mashoterelekalastno to plan this epic endeavor: to fight back against the world itself and make it a place where the peoples of all worlds can create a new future together. Fractured is a live-combat Dark Fantasy LARP in which you play a denizen of one of seven dark Outer Worlds. In each of these worlds, cracks in the fabric of reality have begun to appear to a Place of No Return. Your characters will be among the first to be marooned in this new world. Will it become a paradise or an abattoir? Fractured is, at its core, a dark fantasy game with a diverse array of character possibilities. Our setting and rules system promote a game where disparate and often alien peoples are forced by circumstance to stand by one another for the purpose of continued survival LARP Land offers 6 different genres (that don’t overlap or mix), each with its own unique backstory: GG Fantasy & Medieval: Two neighboring continents are in the midst of a civil war, and adventurers gather to thwart the forces of evil. GG Steampunk: A brilliant scientist ushers in the future with her steam technology, then disappears, leaving the new world to fend for itself. GG Zombie Apocalypse: The world has been torn apart by the Zombie plague. Survivors try to stay alive, while Settlers forge a new world. GG Sci Fi: A dying planet, Human Inhabitants, Alien salvage crews, Artificial Intelligence, Prophecies, and a tear in the fabric of space time... GG Crime & Investigation GG Mature Theme (You must be 18 or over to play this game) For more information, visit www.larpwithme.com/ adventurerswanted-pdf/ For more information, visit www.fracturedlarp.com. Immersive Reactive Experience (Multi-Genre LARP) Conscript’s CONtina! Date and Time: Saturday Night A cantina-themed event at Dragon Con? Surely you jest. Check the Dragon Con app for more information on IRE’s DC16 offering. At DCs past, IRE has presented a science fiction rock opera, a western science-fiction LARP that takes place in a dangerous, post-apocalyptic landscape set a few generations after the fall of civilization, and 16 DRAGON CON 2016 GAMING GUIDE MINIATURES GAMES 1889: Martian Rebellion Age of Sigmar Demos - Saturday Slot 2 This is the Boxer Rebellion System: Zulus but with a different twist, Battletroops you are on Mars. The Difficulty: Easy Embassies inside the Req. Exp.: None Martian City are each Sessions: Fri 9 AM; Sat attempting to get in favor 9 AM; Sun 9 AM of the Royal Martians while Duration: 8 hours keeping the Rebels from Cost: Free Speaking to the King. The GM: Timothy Gearhart game is easy to learn and fun to play: the more the merrier. We provide all the materials needed for this all you need is the desire to play! Come help decide the System: Games Fate of the Mortal Realms! Workshop Warhammer The god-king Sigmar has Difficulty: Easy decided to take the fight to Req. Exp.: None Archeaon the Everchosen. Sessions: Sat 2:30 PM Come challenge your Duration: 7 hours friends to brutal combat Cost: Free in Games Workshop’s GM: Alan McDonald minatures game: Age of Sigmar, a game of brutal fantasy combat. Play the Gamemaster or bring some friends to learn the basics and win exclusive prizes. All materials are provided and demos run 10- 15 min. Age of Sigmar Demos - Friday Age of Sigmar Demos - Sunday, Slot 1 Come help decide the System: Games Fate of the Mortal Realms! Workshop Warhammer The god-king Sigmar has Difficulty: Easy decided to take the fight to Req. Exp.: None Archeaon the Everchosen. Sessions: Fri 1 PM Come challenge your Duration: 7 hours friends to brutal combat Cost: Free in Games Workshop’s GM: Alan McDonald minatures game: Age of Sigmar, a game of brutal fantasy combat. Play the Gamemaster or bring some friends to learn the basics and win exclusive prizes. All materials are provided and demos run 10- 15 min. Come help decide the System: Games Fate of the Mortal Realms! Workshop Warhammer The god-king Sigmar has Difficulty: Easy decided to take the fight to Req. Exp.: None Archeaon the Everchosen. Sessions: Sat 2:30 PM Come challenge your Duration: 7 hours friends to brutal combat Cost: Free in Games Workshop’s GM: Alan McDonald minatures game: Age of Sigmar, a game of brutal fantasy combat. Play the Gamemaster or bring some friends to learn the basics and win exclusive prizes. All materials are provided and demos run 10- 15 min. Age of Sigmar Demos - Saturday Slot 1 Age of Sigmar Demos - Sunday, Slot 2 Come help decide the System: Games Fate of the Mortal Realms! Workshop Warhammer The god-king Sigmar has Difficulty: Easy decided to take the fight to Req. Exp.: None Archeaon the Everchosen. Sessions: Sat 10:30 Come challenge your AM friends to brutal combat Duration: 3 hours in Games Workshop’s Cost: Free minatures game: Age of GM: Alan McDonald Sigmar, a game of brutal fantasy combat. Play the Gamemaster or bring some friends to learn the basics and win exclusive prizes. All materials are provided and demos run 10- 15 min. Come help decide the System: Games Fate of the Mortal Realms! Workshop Warhammer The god-king Sigmar has Difficulty: Easy decided to take the fight to Req. Exp.: None Archeaon the Everchosen. Sessions: Sun 2:30 PM Come challenge your Duration: 7 hours friends to brutal combat Cost: Free in Games Workshop’s GM: Alan McDonald minatures game: Age of Sigmar, a game of brutal fantasy combat. Play the Gamemaster or bring some friends to learn the basics and win exclusive prizes. All materials are provided and demos run 10- 15 min. DRAGON CON 2016 GAMING GUIDE 17 Arcadia Quest - Learn To Play BattleQuest: Adventure Awaits In Arcadia Quest, players System: CMoN: lead guilds of intrepid Arcadia Quest heroes on an epic Difficulty: Basic campaign to dethrone the Req. Exp.: None vampire lord and reclaim Sessions: Fri 10 AM; the mighty Arcadia for Sun 2 PM their own. But only one Duration: 4 hours guild may lead in the end, Cost: Free so players must battle GM: Raymond against each other as well Rappaport as against the monstrous occupying forces. Players will play through a full run of the “City of Hammers.” BattleQuest: Your System: BattleQuest Adventure Awaits! No Minis Sign-up required! All Difficulty: Detailed Con we’ll have people in Req. Exp.: None the game room ready to Sessions: Sun 4 PM teach you BattleQuest, a Duration: 10 hours 100% cooperative game of Cost: Free storytelling, customizable GM: 5 Tile Games character-building and gridbased tactical miniatures combat (no ruler needed). It takes about 1 to 1.5 hours to play, with the option to continue playing the same character in future games. Battletech - Assault on Altais B-Sieged - Learn to Play B-Sieged is a fully- System: CMoN: cooperative, castle defense B-Seiged board game that combines Difficulty: Basic exciting combat action Req. Exp.: None with classic resource Sessions: Mon 10 AM management. Control Duration: 4 hours the mighty Heroes of Cost: Free Modhelm, who must fight GM: Raymond back the encroaching Rappaport Abyssal hordes and endure until salvation arrives! As part of the CMON Learn To Play series, all players will be taught all rules to the game. Battle for the Iron Throne Command one of the great System: De Bellis houses of Westeros and Antiquitatis win the Iron Throne. Each Difficulty: Easy player will choose one great Req. Exp.: None house and then assemble a Sessions: Sat 1:30 PM coalition of other houses Duration: 4 hours to do battle for the Iron Cost: Free Throne. Each battle will be GM: Thomas J. played out using A Game of Thomas Ice and Fire (a variant of De Bellis Antiquitatis – DBA), a quick play system of medieval war. Armies provided for each great house. BattleQuest: Adventure Awaits BattleQuest: Your System: BattleQuest Adventure Awaits! No Minis Sign-up required! All Difficulty: Detailed Con we’ll have people in Req. Exp.: None the game room ready to Sessions: Fri 11:30 teach you BattleQuest, a AM; Sat 2 PM 100% cooperative game of Duration: 12 hours 30 storytelling, customizable minutes character-building and grid- Cost: Free based tactical miniatures GM: 5 Tile Games combat (no ruler needed). It takes about 1 to 1.5 hours to play, with the option to continue playing the same character in future games. 18 Battletech old school style! System: Catalyst: This will be a War of 3039 BattleTech scenario. The Grey Death Difficulty: Detailed Legion has been tasked Req. Exp.: Some by the LCAF to support Sessions: Fri 11 AM the 8th Donegal Guards Duration: 6 hours in an assault on Altais. Cost: Free House Kurita’s 1st Ghost is GM: Elias Kakesh defending a vital spaceport. Game will start at 11am and run through 5pm. Everything will be provided. Blood Rage - Learn to Play Blood Rage is a Viking System: CMoN: Blood board game created by Rage acclaimed game designer Difficulty: Basic Eric M. Lang. In this fast- Req. Exp.: None paced yet highly strategic Sessions: Fri 6 PM game, 2 to 4 players take Duration: 4 hours control of Viking clans, Cost: Free invading, pillaging, and GM: Raymond battling in a quest to gain Rappaport as much glory as possible before Ragnarok arrives! Players will play through a full game of Blood Rage. As part of the CMON Learn to Play series, all rules will be taught. Bugs and Bayonets Adventures Alien “Bugs” are System: Bugs and threatening to overrun Bayonets humanity. Will the aliens Difficulty: Easy overcome the human Req. Exp.: None defenders? The desperate Sessions: Fri 9 AM, defenders shall squash 3:30 PM; Sat 9 AM, hordes of “bugs” using 12 PM, 3:30 PM; Sun their trusty rifles, steam 9 PM tanks and Gatling guns. Duration: 3 hours Will your gallant leadership Cost: Free save humanity? This is a GM: Richard Delorme play-test demo game of our simplified rules, which are intended for novice gamers of all ages (ages 6 to 100+). DRAGON CON 2016 GAMING GUIDE Charlie Company General Quarters 3 Congratulations you’ve System: RAFM: Charlie been selected as a sergeant Company in Vietnam! Can you lead Difficulty: Easy your squad through your Req. Exp.: None tour of duty, all the while Sessions: Fri 9 AM; Sat destroying enemy caches, 9 AM; Sun 9 AM collecting intelligence, Duration: 8 hours destroying depots? Each Cost: Free time is something new as GM: Wayne Morrison you progress through the days with new friends and teammates to support you while conducting these operations. We provide the materials, you bring the fun! Action Stations, Captains! Fast-play, WWII Naval miniatures rules. Faster than Seekrieg, more detail than Micronauts or Axis and Allies: War at Sea. Scenario TBD based on number of players. Beginners welcome, no experience needed! Fantasy Flight Games - Demos Stop by and try some of the newest Fantasy Flight Games titles fresh from GenCon! Open game demos will run from 12-8, run by the Flight Crew Demo Team. System: Fantasy Flight Games Difficulty: Easy Req. Exp.: None Sessions: Fri 12 PM; Sat 12 PM; Sun 12 PM Duration: 8 hours Cost: Free GM: Matt Holland Fantasy Flight Games - Demos Stop by and try some of the newest Fantasy Flight Games titles fresh from GenCon! Open game demos will run from noon4p, run by the Flight Crew Demo Team. System: Fantasy Flight Games Difficulty: Easy Req. Exp.: None Sessions: Mon 12 PM Duration: 4 hours Cost: Free GM: Matt Holland Guild Ball - Demos Taking on the role of coach System: Guild Ball you will control a Guild Difficulty: Easy Ball football team; with a Req. Exp.: None combination of tactics and Sessions: Fri 12 PM; strategy you will attempt Sat 12 PM; Sun 12 PM to defeat your opponent. Duration: 4 hours Can you outscore them Cost: Free or will you simply grind GM: Drew Littel their players into the turf? Played on an open pitch and with no fixed number of turns, Guild Ball games build toward intense finales, with everything coming down to the last throw of the dice. HeroClix - 100 point. Golden Age 100 point, 2 actions, 3 figure minimum. Golden Age. No Tactics. Nothing over 49 points. System: General Quarters 3 Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM Duration: 4 hours Cost: Free GM: Curtis Sharpe System: WizKids/NECA HeroClix Difficulty: Basic Req. Exp.: Some Sessions: Fri 1 PM Duration: 4 hours Cost: $30.00 GM: Terry Terman . HeroClix - 400 point. Sealed 400 Sealed, two boosters. Tournament fee collected at the organizer’s table. Generic Dragon Con Gaming tickets will not be accepted for this event. System: WizKids/NECA HeroClix Difficulty: Basic Req. Exp.: Some Sessions: Sun 10 AM Duration: 4 hours Cost: $3.00 GM: Terry Terman HeroClix - 200 Points. Modern Age General Quarters 3 Action Stations, Captains! Fast-play WWII Naval miniatures. Faster than Seekrieg, more detailed than Micronauts or Axis and Allies: War at Sea. Scenario TBD based on number of players. No experience necessary, beginners welcome! System: General Quarters 3 Difficulty: Detailed Req. Exp.: None Sessions: Sat 1 PM Duration: 4 hours Cost: Free GM: Curtis Sharpe DRAGON CON 2016 GAMING GUIDE System: WizKids/NECA HeroClix Difficulty: Basic Req. Exp.: Some Sessions: Fri 1 PM Duration: 4 hours Cost: $30.00 GM: Terry Terman 19 HeroClix - 400 point. Sealed HeroClix - 800 Point Golden “Suicide Squad” 400 Sealed, two boosters. Tournament fee collected at the organizer’s table. Generic Dragon Con gaming tickets will not be accepted for this event. 800 Point Golden “Suicide System: WizKids/NECA Squad.” No game elements HeroClix other than the 8 characters Difficulty: Basic on your team and up to 3 Req. Exp.: Some standard objects. Construct Sessions: Sun 1 PM your very own Task Force Duration: 4 hours X fulfilling every role: Cost: $3.00 Hitman: Range of at least GM: Terry Terman a 7 and RCE somewhere on the dial. Thrown Weapons Specialist: Range no greater than 6. Crazed Bruiser: 0 range and Battle Fury somewhere on its dial. Unstable Female: Female character. System: WizKids/NECA HeroClix Difficulty: Basic Req. Exp.: Some Sessions: Sat 10 AM Duration: 4 hours Cost: $30.00 GM: Terry Terman HeroClix - 400 Points. “Other Clix” No gaming elements from Marvel or DC allowed. Golden Age. System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: Fri 1 PM Duration: 4 hours Cost: $3.00 GM: Terry Terman HeroClix - 500 Points Golden Age. “Let’s do this!” 500 Points Golden Age. Let’s do this! Feats! Resources! On my! System: WizKids/NECA HeroClix Difficulty: Basic Req. Exp.: Some Sessions: Sun 2 PM Duration: 4 hours Cost: $3.00 GM: Terry Terman HeroClix - 500 Points Golden Age. “That’s not Superman!” 500 Points Golden Age, No tactics, “That’s not Superman!” Each team MUST have one character thought to be a Supermanlike character (Gladiator, Hyperion, Sentry, Apollo, Mon-El, etc...). System: WizKids/NECA HeroClix Difficulty: Basic Req. Exp.: Some Sessions: Sat 1 PM Duration: 4 hours Cost: $3.00 GM: Terry Terman HeroClix - 600 Point. Golden Age. “Beat Down!” 600 Point Golden Age No System: WizKids/NECA Tactics, “Beat Down!” No HeroClix figure on your team may Difficulty: Basic use the following: HSS, Req. Exp.: Some range greater than 0 (for Sessions: Sat 10 AM anything), Charge, TK or Duration: 4 hours Sidestep (or any other form Cost: $3.00 of move and attack). Your GM: Terry Terman figures may possess those powers, they simply cannot use them. 20 HeroClix - Battle Royales (4 man) & ROC & Rolls (4 players), Saturday Battle Royales (4 man) System: WizKids/NECA $10 to enter (1 booster) HeroClix Played on 16x16 map, Difficulty: Basic 40 minutes from start Req. Exp.: Some shock the turtle begins. Sessions: Sat 10 AM Set Used: TBD ROC & Duration: 6 hours Rolls (4 players) $15 to Cost: $15.00 enter (1 booster) 1st Place: GM: Terry Terman 20 Tournament Points . 2nd Place: 5 Tournament Points. 3rd & 4th Place: 2 Tournament Points Tournament fee collected at the organizer’s table. Generic Dragon Con gaming tickets will not be accepted for this event HeroClix - Battle Royales (4 man) & ROC & Rolls (4 players), Friday Battle Royals (4 man) $10 System: WizKids/NECA to enter (1 booster) Played HeroClix on 16x16 map, 40minutes Difficulty: Basic from start shock the turtle Req. Exp.: Some begins. Set Used: TBD ROC Sessions: Fri 10 AM & Rolls (4 players) $15 to Duration: 6 hours enter (1 booster) 1st Place: Cost: $15.00 20 Tournament Points. 2nd GM: Terry Terman Place: 5 Tournament Points 3rd & 4th Place: 2 Tournament Points Tournament fee collected at the organizer’s table. Generic Dragon Con gaming tickets will not be accepted for this event. HeroClix - Battle Royales (4 man) & ROC & Rolls (4 players), Monday Battle Royales (4 man) $10 System: WizKids/NECA to enter (1 booster) Played HeroClix on 16x16 map, 40minutes Difficulty: Basic from start shock the turtle Req. Exp.: Some begins. Set Used: TBD ROC Sessions: Mon 9 AM & Rolls (4 players) $15 to Duration: 4 hours enter (1 booster) 1st Place: Cost: $15.00 20 Tournament Points 2nd GM: Terry Terman Place: 5 Tournament Points 3rd & 4th Place: 2 Tournament Points Tournament fee collected at the organizer’s table. Generic Dragon Con Gaming tickets will not be accepted for this event. DRAGON CON 2016 GAMING GUIDE HeroClix - Battle Royales (4 man) & ROC & Rolls (4 players), Sunday Battle Royales (4 man) $10 System: WizKids/NECA to enter (1 booster) Played HeroClix on 16x16 map, 40minutes Difficulty: Basic from start shock the turtle Req. Exp.: Some begins. Set Used: TBD ROC Sessions: Sun 10 AM & Rolls (4 players) $15 to Duration: 6 hours enter (1 booster) 1st Place: Cost: $15.00 20 Tournament Points 2nd GM: Terry Terman Place: 5 Tournament Points 3rd & 4th Place: 2 Tournament Points Tournament fee collected at the organizer’s table. Generic Dragon Con Gaming tickets will not be accepted for this event. HeroClix - Charlie Format Charlie Format Build System: WizKids/NECA restrictions: No duos, no HeroClix Entities, no figure greater Difficulty: Basic than a double base (peanut Req. Exp.: Some base), no Tactics, and no Sessions: Mon 9 AM additional figures can ever Duration: 4 hours be brought in to this event Cost: $3.00 (like playing Fantomex and GM: Terry Terman bringing in E.V.A., this is not allowed). Lastly all figures involved must have at least 1 KO click on their dial. You will bring a total of 7 characters. See online for more info. HeroClix - ROC Super Qualifier ROC Super Qualifier: Take System: WizKids/NECA the next step towards the HeroClix 2016 TCGPlayer.com Difficulty: Detailed ROC Championship and Req. Exp.: Some a part of $15,000! 300 Sessions: Sat 1 PM Modern Age event $10 Duration: 7 hours Entry Fee. Tournament fee Cost: $10.00 collected at the organizer’s GM: Terry Terman table. Generic Dragon Con Gaming tickets will not be accepted for this event. Keep the Forest Safe from the Orks You and your friends can choose to be the Elves and save the forest from the evil Orks, or be the Orks and attack the Elves!! Using the WarEngine Game System. System: The WarEngine Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM, 5 PM, Sat 1 PM, Sun 1 PM Duration: 4 hours Cost: Free GM: Megan Becker Krosmaster: Quest - Learn to Play Take control of a System: CMoN: Krosmaster and develop Krosmaster them in a modular world Difficulty: Basic where each adventure is Req. Exp.: None different! Slay monsters, Sessions: Sat 10 AM win money, choose your Duration: 4 hours allies and enemies, Cost: Free increase your power, and GM: Raymond prove to the Demon that Rappaport you are the rightful king of the Krosmoz. Participants will play through a full series of quests. Players will be taught all rules needed to play. Malifaux - Demos Malifaux is a skirmish- System: Wyrd: level miniatures wargame Malifaux manufactured by Wyrd Difficulty: Easy Miniatures involving gang Req. Exp.: None warfare in the ruins of a Sessions: Fri 12 PM; crumbling city. According Sat 12 PM to the game’s backstory, Duration: 5 hours the city of Malifaux was Cost: Free discovered through a portal GM: Joshua Lee-Center into another world. This world is a source of the valuable mineral known as “soulstone” which allows for magical effects. Games pit masters and their crews against one another. HeroClix - The Chadd Event. 1,000 points. Golden Age Malifaux - Story Encounter Tournament The Chadd Event 1,000 System: WizKids/NECA points golden age. Spell HeroClix either your first or last Difficulty: Basic name. The first letter in Req. Exp.: Some each character’s name Sessions: Sun 10 AM must match a letter in Duration: 4 hours yours. No equipping Cost: $3.00 during force construction, GM: Terry Terman resources, relics, ID cards, feats or BFC’s attached or allowed. The word “the” does not count when making your team. Malifaux Story Encounter System: Wyrd: Tournament will consist Malifaux of three rounds of 40 Difficulty: Easy Soulstone Fixed faction Req. Exp.: Some games lasting 90 minutes Sessions: Sun 11 AM including set up time. Duration: 6 hours Games will be played Cost: Free following the Story GM: Joshua-Lee Center encounters rules found on page 76 of the main rulebook. Terrain will be predetermined. Prizes will be awarded for place, best painted, and best in faction. DRAGON CON 2016 GAMING GUIDE 21 Miniature Painting: Paint & Take Open Paint - Friday Miniature Painting: Paint-Along Workshop: Color Schemes/Army Colors Offering a free opportunity to paint a miniature and take it home with you. If you are interested in this event, visit the Paint and Take area in the gaming hall. Paint and Take is a free play event. There are 24 seats in the Paint and Take area and are filled on basis. Sean Twiddy, a professional System: Paint & Take artist, will demonstrate Instructional various techniques & Difficulty: Basic methods to bring a Req. Exp.: Some miniature to life. He will Sessions: Sat 10:30 discuss basic color theory AM & how to choose schemes Duration: 1 hour for figures as well as whole Cost: Free army’s colors. If you are GM: Brandy Pethel interested in signing up for this event, visit the Paint & Take table in the gaming hall & register for one of the available sessions. Each session will offer up to 6 seats. System: Paint & Take - Open Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM Duration: 8 hours Cost: Free GM: Brandy Pethel a first-come-first-served Miniature Painting: Paint & Take Open Paint - Monday Offering a free opportunity to paint a miniature and take it home with you. If you are interested in this event, visit the Paint and Take area in the gaming hall. Paint and Take is a free play event. There are 24 seats in the Paint and Take area and are filled on basis. System: Paint & Take - Open Difficulty: Easy Req. Exp.: None Sessions: Mon 9 AM Duration: 4 hours Cost: Free GM: Brandy Pethel a first-come-first-served Miniature Painting: Paint & Take Open Paint - Saturday Offering a free opportunity to paint a miniature and take it home with you. If you are interested in this event, visit the Paint and Take area in the gaming hall. Paint and Take is a free play event. There are 24 seats in the Paint and Take area and are filled on basis. System: Paint & Take - Open Difficulty: Easy Req. Exp.: None Sessions: Sat 9 AM Duration: 12 hours Cost: Free GM: Brandy Pethel a first-come-first-served Miniature Painting: Paint & Take Open Paint - Sunday Offering a free opportunity to paint a miniature and take it home with you. If you are interested in this event, visit the Paint and Take area in the gaming hall. Paint and Take is a free play event. There are 24 seats in the Paint and Take area and are filled on basis. 22 System: Paint & Take - Open Difficulty: Easy Req. Exp.: None Sessions: Sun 9 AM Duration: 12 hours Cost: Free GM: Brandy Pethel a first-come-first-served Miniature Painting: Paint-Along Workshop: Faces and Skin Sean Twiddy, a professional System: Paint & Take artist, will demonstrate Instructional the various techniques Difficulty: Detailed & methods to bring a Req. Exp.: Some miniature to life. He will Sessions: Sat 9 AM discuss painting skin with Duration: 1 hour emphasis on bringing out Cost: Free the best in faces. If you are GM: Brandy Pethel interested in signing up for this event, visit the Paint & Take table in the gaming hall & register for one of the available sessions. Each session will offer up to 6 seats. Miniature Painting: Paint-Along Workshop: Introduction to Miniature Painting Elizabeth Beckley, a System: Paint & Take professional artist, will Instructional demonstrate the various Difficulty: Easy techniques & methods to Req. Exp.: None bring a miniature to life. Sessions: Fri 2 PM In this paint-along session, Duration: 1 hour Elizabeth will cover Cost: Free priming, base coating & GM: Brandy Pethel how to add easy highlights & washes. If you are interested in signing up for this event, visit the Paint & Take table in the gaming hall to register for one of the available sessions. Rum & Bones - Beginner Tournament Learn to Play CMON’s Rum & Bones, a MOBA -inspired swashbuckling action game in a Beginner Tournament Setting! All rules will be taught for this game and all supplies needed to play will be provided. DRAGON CON 2016 GAMING GUIDE System: CMoN: Rum & Bones Difficulty: Basic Req. Exp.: None Sessions: Sun 10 AM Duration: 4 hours Cost: Free GM: Raymond Rappaport SMOG - On Her Majesty’s Service - Learn to Play On Her Majesty’s Service System: CMoN: SMOG: is a strategically board On Her Majesty’s game set in a fantastic Service steampunk universe. Difficulty: Basic Players must find their way Req. Exp.: None through the shifting board Sessions: Sun 6 PM of the Shadow Market. Duration: 4 hours Buying and selling different Cost: Free kinds of Ethers will allow GM: Raymond them to gather resources to Rappaport acquire precious artifacts demanded by the queen. Play a full game of SMOG: On Her Majesty’s Service. Participants will be taught all rules. The Grizzled - Learn to Play The Grizzled is a fast System: CMoN: paced, fully cooperative Grizzled card game that takes place Difficulty: Easy in the trenches of World Req. Exp.: None War I. The Grizzled is an Sessions: Fri 2 PM elegant game of avoiding Duration: 4 hours threats and leading a team. Cost: Free Players will play through at GM: Raymond least one full game of The Rappaport Grizzled. As part of the CMON Learn To Play Series, all players will be taught all rules to the game. Warhammer 40k - 1000pt Tournament The Warhammer 40,000 tournament will consist of 3 rounds at 1,000 points. Each round will be roughly 2 hours and at the end of the tournament the player with the most enemy points destroyed will be the winner! 8th edition Battleforged armies only. System: Games Workshop Warhammer 40K Difficulty: Easy Req. Exp.: Some Sessions: Sun 11 AM Duration: 6 hours Cost: $3.00 GM: Joe Dolan Joe Nussbaum Warhammer 40k - Demos Warhammer 40k demos! System: Games Come check out the Workshop Warhammer war torn Gothic inspired 40K universe of the far future. Difficulty: Easy Warhammer 40k is a Req. Exp.: None popular tabletop miniature Sessions: Mon 10 AM wargame produced Duration: 5 hours by Games Workshop. Cost: Free Demos will be run by GM: David Finn knowledgeable staff members and will last between 30 minutes to 1 hour. Demos will consist of choosing a team and then being led through a small game against another opponent or staff member. Warmachine - 25 point. Rumble Fast paced, small list System: Privateer battles. Rumble formats Press: Warmachine are on a 30x30 table so Difficulty: Basic the battle starts right away. Req. Exp.: Some Bring a single 25-point Sessions: Fri 10 AM list (adding your casters Duration: 4 hours warjack/warbeast points Cost: $3.00 of course) and prepare GM: David Kelley for rapid action. Either 7 minute turns or 25 minute death clocks (if I can get enough). Prizes will be custom acrylic tokens and steamroller pins from Privateer Press. Warmachine - 50 point. Steamroller Small sized battles using Steamroller format. Bring two 50 point lists and ready yourself to strike at the enemy. 8 minute turns (or Death Clocks if I can get ahold of enough). Prizes will be custom acrylic tokens as well as Steamroller pins (and maybe some other goodies). System: Privateer Press: Warmachine Difficulty: Basic Req. Exp.: Extensive Sessions: Sat 11:30 AM Duration: 5 hours Cost: $3.00 GM: MaX(imum Security) Lammon Warhammer 40k - Demos Warmachine - 75 point. Steamroller Warhammer 40k demos! System: Games Come check out the Workshop Warhammer war torn Gothic inspired 40K universe of the far future. Difficulty: Easy Warhammer 40k is a Req. Exp.: None popular tabletop miniature Sessions: Fri 10 AM; wargame produced Sat 10 AM; Sun 10 AM by Games Workshop. Duration: 7 hours Demos will be run by Cost: Free knowledgeable staff GM: David Finn members and will last between 30 minutes to 1 hour. Demos will consist of choosing a team and then being led through a small game against another opponent or staff member. Larger scale battles in System: Privateer the world of Caen. Bring Press: Warmachine up to two 75-point list Difficulty: Detailed (adding your casters Req. Exp.: Extensive warjack/warbeast points Sessions: Sun 11:30 of course) and prepare AM for engagement. Either Duration: 6 hours 10 minute turns or 50 Cost: $3.00 minute death clocks (if I GM: Max Lammon can get enough). Prizes will be custom acrylic tokens and steamroller pins from Privateer Press. DRAGON CON 2016 GAMING GUIDE 23 Warmachine & Hordes - Demos X-Wing - Matchmaking Come get introduced to the war-torn steampunk setting that is the Iron Kingdoms. Warmachine & Hordes is a skirmish miniature game consisting of powerful spell casters, steam-powered automatons and terrifying beasts. Demos will be run throughout the day and should last approximately 30-45 minute per demo. Come dogfight with fellow System: X-Wing con-goers or face off Miniatures against some local Atlanta Difficulty: Easy Aces. Entry is one ticket Req. Exp.: None per game for competitive Sessions: Fri 2 PM; Sat or free for casual. Come 2 PM; Mon 12 PM play some 1v1 matches Duration: 4 hours with other con-goers or Cost: $1.00 one of our local Atlanta GM: David Lambright aces. If you wish to play for Ranking, it’s 1 DragonCon generic ticket per game. System: Privateer Press: Warmachine Difficulty: Easy Req. Exp.: None Sessions: Fri 11 AM; Sat 11 AM; Sun 11 AM Duration: 6 hours Cost: Free GM: Jon Galvin Mark Schuepbach Warmachine & Hordes - Demos Come get introduced to the System: Privateer war-torn steampunk setting Press: Warmachine of the Iron Kingdoms! Difficulty: Easy Warmachine & Hordes is Req. Exp.: None a miniature skirmish game Sessions: Mon 11 AM produced by Privateer Press Duration: 4 hours that features powerful Cost: Free spell casters, steam driven GM: Jon Galvin automatons and terrifying beasts. Demos will last 30-45 minutes per session and will be run throughout the day. X-Wing – 100 pt Dogfight Tournament Face off in a standard 100pt dogfight tournament. This tournament will cost 5 Dragon Con generic tickets. Players are required to bring all the necessary components to play. Rounds will be 75 minutes. All participants will receive prizes. System: X-Wing Miniatures Difficulty: Detailed Req. Exp.: Extensive Sessions: Sun 2 PM Duration: 6 hours Cost: $3.00 GM: David Lambright X-Wing - Hunger Games / Furball Each player gets 1 ship System: X-Wing and the only rule is survive Miniatures (other than the ones in Difficulty: Easy the rule book). Players Req. Exp.: None will secretly be assigned Sessions: Fri 6 PM; Sat two other players as their 6 PM; Sun 6 PM mark and receive a point Duration: 2 hours for destroying their mark. Cost: Free Winner is the player with GM: David Lambright the most points after 60 minutes. Games will be started continuously through this time once there are enough players. This is a free event. 24 X-Wing - Racing Come face off with other players in a fast paced race through the galaxy. Each player gets 40 points to make a racing team to race up to 5 other teams around varying tracks. Build your team for speed or to take out the competition, either works. Some demo teams will be available for use. System: X-Wing Miniatures Difficulty: Detailed Req. Exp.: Some Sessions: Fri 12 AM; Sat 12 PM; Sun 12 PM Duration: 2 hours Cost: Free GM: David Lambright Xenoshyft - Learn to Play In XenoShyft players take System: CMoN: the role of the NorTec Xenoshyft: Onslaught Military, defending Difficulty: Basic their base against the Req. Exp.: None onslaught of the alien Sessions: Sat 2 PM “Hive”. Combining classic Duration: 4 hours deckbuilding and resource Cost: Free management with fast GM: Raymond paced combat and unique Rappaport “base defense” elementsXenoshyft will challenge the players to cooperate and keep the base standing. Part of the CMON Learn To Play series, players will be taught all rules to the G. Zombicide! Black Plague - Learn to Play Zombicide!: Black Plague System: CMoN: the fantasy cooperative Zombicide! Zombie Horror/Survival Difficulty: Basic Game for up to 6 players. Req. Exp.: None Play as a party of survivors Sessions: Sat 6 PM as they fight to rid the Duration: 4 hours land of an invasion of Cost: Free zombies controlled by the GM: Raymond game itself. Players will Rappaport play through a full game of Zombicide!: Black Plague. As part of the CMON Learn To Play series, participants will be taught all rules to the game. DRAGON CON 2016 GAMING GUIDE NSDMG/WAR COLLEGE Friday Saturday Electromagnetic Rail Gun, Fact and Fiction, History and Potential Rail guns can revolutionize several warfare areas. But there have been engineering challenges. Fact vs. fiction, what is the near-term potential? Presented by Cpt. Mark McDonagh, USN/ret., a submarine officer with 12 years’ experience at the Naval War College and with BS and MS degrees in physics. C. McDonagh; Fri 9:00 am; Augusta H [W] Robotics in Modern War What changes will come from use of robots in war? The strategic, operational, tactical, ethical issues with their employment. Will address potentially world changing implications. The features of war in this near future and its strategies are explored in this lecture by Merle S. Robinson. Fri 10:00 am; Augusta H [W] The Coming of the Five Horseman of the Future Global Apocalypse Pestilence, War, Famine, Disease, Climate: Fact, Fiction and where we are now, examines ways and means with potential to win. Mankind the Darwin award. Presented by Dr. Craig Greathouse, Capt. Mark McDonagh, Professor Patrick Jewett, Robert Mosher, Merle Robinson and Mike Tucker. C. McDonagh; Fri 11:00 am; Augusta H [W] Contemporary NSDM Crisis Game: Mid-East Meltdown Geopolitical-military role-playing game, with players taking senior leadership position in a real-world nation involving a crisis in the Middle East - it’s the world of today. Something starts spinning out of control. Fix it. C. McDonagh; Fri 1:00 pm; Augusta A [W]; 4 Hrs Contemporary FastPlay NSDM Game Geopolitical-military role-playing game, with players taking senior leadership position in a real-world nation involving a crisis, or several, in the world of today. Something starts spinning out of control. Fix it. C. McDonagh; Fri 6:00 pm; Augusta A [W]; 4 Hrs History of Submarine Warfare, Key Anniversaries (100th &75th) This year, the lecture covers the 100th anniversary of German and Austro-Hungarian submarine operations in the Mediterranean Theater. Hear about how a battleship exploding stopped the war for half an hour while the onshore infantry looked on in amazement. C. McDonagh; Fri 10:00 pm; Augusta H [W]; 2.5 Hrs The Mark-14 Torpedo: One Little Problem The Mk-14 torpedo was to give U.S. subs the edge, but had failed 50% of their live tests. Lecture discusses the technical and bureaucratic challenges that took half the war to solve. C. McDonagh; Sat 9:00 am; Augusta A [W] Be Your Own Analyst - Making Sense of the World Ever wonder how puzzle your way through the news, understand and analyze world events? The NSDM staff will review our methodology, share our most trusted sources, and some examples of how to piece the news together. Seminar led by Merle S. Robinson of the NSDMG Staff. C. McDonagh; Sat 9:00 am; Augusta H [W] Able Archer, What If? Historical 1983 What if? The Nuclear War that Never Happened, insights into a possible 1980s World War. Exploration of what could have happened and how the U.S. and U.S.S.R. could have accidently triggered a World War through a series of blunders and misinterpretations stemming from “Able Archer.” C. McDonagh; Sat 10:00 am; Augusta A [W] Siege and Urban Warfare Survey history of interrelated elements of siegecraft and urban warfare, touching on how it began and evolved, how it works, and how a siege moves from a preliminary phase of Siege to a follow-on phase of Urban Warfare as the combatants find themselves no longer divided by defensive works. Sat 11:00 am; Augusta A [W] Classic Military Theorists: What Did They Actually Say and Mean Clausewitz, Mahan, and Mitchell are strategic thinkers that many have heard of, but few know what they actually said. This lecture focuses on what important military thinkers have actually written with Dr. Craig Greathouse, who is a Professor of Political Science at the University of North Georgia. Sat 10:00 am; Augusta H [W] Battle of Amiens, 1918: the Birth of the Modern Combined Arms Battle The Germans didn’t really come up with the blitzkrieg concept, the British did. The Battle of Amiens, near the end of World War I in August 1918, was the first combination of aircraft, artillery, massed tanks and infantry in a major battle. Sat 11:00 am; Augusta H [W] DRAGON CON 2016 GAMING GUIDE 25 Contemporary FastPlay NSDM Game Brexit: Process and Future Geopolitical-military role-playing game, with players taking senior leadership position in a real-world nation involving a crisis, or several, in the world of today. Something starts spinning out of control. Fix it. C. McDonagh; Sat 1:00 pm; Augusta A [W]; 4 Hrs The British referendum to leave the European Union has created surprise, panic, anger, and shock for both the UK and the EU. This lecture explores the possible outcomes that may occur as the process of the British leaving the EU begins. Sun 11:00 am; Augusta H [W] Contemporary FastPlay NSDM Game Contemporary Sci-Fi Variant NSDM Game Geopolitical-military role-playing game, with players taking senior leadership position in a real-world nation involving a crisis, or several, in the world of today. Something starts spinning out of control. Fix it. C. McDonagh; Sat 6:00 pm; Augusta A [W]; 4 Hrs Sunday Sci-Fi variant of the geopolitical-military RPG set in the present day. Geopolitical-military role-playing game, with players taking senior leadership position in a real-world nation involving a crisis, or several, in the world of today. Something starts spinning out of control. Fix it. C. McDonagh; Sun 1:00 pm; Augusta A [W]; 4 Hrs ColdWar-1960s Sci-Fi Variant NSDM Game The European Union Let’s look at the history, institutions and policies of this unique organization that has changed how Europe operates along with the challenges Europe faces today: economies, Russia, terrorism, Britain leaving the E.U. and concerns about the commitment of the US as a key ally. C. McDonagh; Sun 9:00 am; Augusta H [W]; 2.5 Hrs Sci-Fi variant of the geopolitical-military RPG set in 1961. Geopolitical-military role-playing game, with players taking senior leadership position in a realworld nation involving a crisis, or several, in the world of today. Something starts spinning out of control. Fix it. C. McDonagh; Sun 6:00 pm; Augusta A [W]; 4 Hrs Europe in Crisis Migrants and Russians and Debt, Oh My! Europe is facing its most challenging time since at least the collapse of the Berlin Wall. Roundtable discussion of issues facing Europe. C. McDonagh; Sun 10:00 pm; Augusta A [W] 26 DRAGON CON 2016 GAMING GUIDE CAMPAIGN RPG GRID Pathfinder Society (Season 7&8/Specials) Friday 1 8A 2 1P 3 7P "PFS Intro” “Honors Echo” X X X X "PFS8-03” “Captives of Toil” X X X "PFS8-02” “Ward Asunder" X X "PFS8-01” “Portents Peril" X X "PFS Intro" "We B4 Goblins” 4 12 A X 5 8A Saturday 6 1P 8 12 A X Sunday 9 8A 10 1P 11 7P X X X X X X X X X X X X X "PFS8-00” “Cosmic Captive" 7 7P 12 12 A X Monday 13 8A 14 12 P X X X X X X X X X X X "PFS7-99” “Through Malestrom Rift" X "PFS7-98” “Serpents Ire" X "PFS7-28” “Ageless Ambitions" X "PFS7-27” “Beyond Azlant Ridge" X "PFS7-25” “Orders from the Gate" X X X "PFS7-22” “Bid for Alabastrine" "PFS7-21” “Sun Orchid Scheme" X X X X X X X X X X X X X X X X X X X X X X X "PFS7-16” “Faithless & Forgotten pt 2: Lost Colony of Taldor" X X X X X "PFS7-13” “Captive in Crystal" X X X "PFS7-10” “The Compact Consortium" X X X X X X X X X X X X X "PFS7-08” “To Judge A Soul pt 2: Karma Reclaimed" X "PFS7-06” “To Judge A Soul pt 1: The Lost Legacy" X "PFS7-05” “School of Spirits" X X "PFS6-99” “True Dragons of Absalom" X X "PFS6-98” “Serpents Rise"" Pathfinder Society (Level 7 PreGen)" X X Pathfinder Society (Seasons 2 thru 6 "PFS6-20” “Returned to the Sky" 1 8A X Friday 2 1P 3 7P 4 12 A 5 8A Saturday 6 1P 7 7P 8 12 A 9 8A Sunday 10 1P X 11 7P "PFS6-18” “From Under Ice" X 12 12 A Monday 13 8A X "PFS6-10” “The Wounded Wisp” X X X "PFS6-08” “The Segang Expedition" X "PFS6-07” “Valley of Veiled Flame" X X "PFS6-05” “Slave Ships of Absalom:)" X "PFS6-04” “Beacon Below" X "PFS6-03” “Technic Siege" X "PFS5-13” “Weapon in the Rift" X "PFS5-08” “The Confirmation" X X "PFS5-07” “Port Godless" X X "PFS4-25” “Glories of the Past pt 3: The Secrets Stones Keep" X "PFS4-19” “The Nightmarch of Kalkamedes" X X "PFS4-09” “The Blakros Matrimoney" X "PFS4-08” “The Cultist's Kiss" X "PFS4-03” “Golemworks Incident" X "PFS3-21” “The Temple of Empyreal Enlightenment" X "PFS3-10” “The Immortal Conundrum"" X X "PFS2-20” “Wrath of the Accursed" 14 12 P X "PFS6-15” “The Overflow Archives" "PFS2-03” “The Rebel's Ransom" X X X "PFS7-07” “Trouble in Tamran" "PFS3-03” “The Ghenett Manor Gauntlet" X X X "PFS7-12” “The Twisted Circle" X X X "PFS7-14” “Faithless & Forgotten pt 1: Let Bygones Be" X X "PFS7-17” “Thralls of the Shattered God" "PFS7-15” “Deepmarket Deception" X X X "PFS7-18” “Faithless & Forgotten pt3: Infernal Inheritance" X X X "PFS7-19” “Labyrinth of Hungry Ghosts" X X X "PFS7-24” “Dead mans Debt" "PFS7-23” “Abducted in Aether" X X X X X DRAGON CON 2016 GAMING GUIDE X X 27 Friday D&D Adventurers League Events "CORE1-01” “A Scream in the Night" Saturday Sunday 2 3 5 6 7 9 10 11 13 14 9am 2pm 8pm 9am 2pm 8pm 9am 2pm 8pm 9am 1pm X X X X X X X X X X X X X "CORE1-02” “A Cog in the Wheel" X X "CORE1-03” “A Hole in the World" X X "D&D 2016 Open” “The Soulbound Tomb - (High)" X "D&D 2016 Open” “The Soulbound Tomb - (Low)"" X "D&D 2016 Open” “The Soulbound Tomb - (Mid)"" X "DDAL5-01” “Treasure of the Broken Hoard" X "DDAL5-02” “The Black Road" X "ELMW1-01” “The Sage of Cormanthor" X "ELMW1-02” “Seeking That Which Is Lost" X X X X X X X X X X X X X X X X "ELMW1-03” “The Battle of Elmwood" "ELMW1-03 INTERACTIVE” “The Battle of Elmwood" "PHLAN1-01” “Sepulture" X X "PHLAN1-02” “Enemy of My Enemy" X X "PHLAN1-03” “Subterfuge" X X Friday Shadowrun Missions Events "CMP2016-01” “Broke Down in KC" Saturday Sunday 2 3 5 6 7 9 10 11 13 14 9am 2pm 8pm 9am 2pm 8pm 9am 2pm 8pm 9am 1pm X X X X "CMP2016-03” “Today Isn’t Your Day, Tomorrow Isn’t Looking Good Either" X "CMP2016-04” “Mage Without a Face" X X "CMP2016-06” “World Tour - Cape Town" X X X "CMP2016-07” “World Tour - Mumbai" X X X X "PM-02” “A Holy Piece of Wetwork" X "SRM06-06” “Falling Angels" X "SRM07-01” “The Hard Part" X X X X X X X "SRM07-06” “Windy City Chaos" X X X X X X "SRM07-03” “Special Investigations Unit" "SRM07-05” “A Little Wetwork" X X "SRM Intro” “Into the Shadows" "SRM07-04” “Do No Harm" X X X "CMP2016-08” “World Tour - Singapore” "SRM07-02” “Collective Action" Monday 1 "CMP2016-02” “The Farmer's Daughter” "CMP2016-05” “World Tour - Casablanca" Monday 1 X X X X X X X X X X X GG For all Pathfinder Society Events, participation requires membership in Paizo’s Pathfinder Society and a character created using the Character Creation Guidelines available from Pathfinder Society HQ. Pre-generated characters will be available at Pathfinder Society HQ upon request. Events of Levels 5-9 and 7-11 cannot be played by new Pathfinder Society members, as they require characters of 5th level or above. All Pathfinder Society events and marshaling as well as Pathfinder Society HQ will take place on the 1st Floor of the Atlanta’s Mart, Halls A-H. GG For all D&D Adventurers League Events, participation requires membership in the RPGA/DCI and a character created using the Character Creation Guidelines available from the D&D Adventurers League HQ. Pre-generated 1st level PCs are available at D&D Adventurers League HQ. All D&D Adventurers League events and marshaling as well as D&D Adventurers League HQ will take place on the 1st Floor of the Atlanta’s Mart, Halls A-H. GG For all Shadowrun Missions Events, participation requires a character created for Shadowrun 5ed using the character creation guidelines which can be found at ShadowRun Missions HQ. Pre-generated characters will be available from Shadowrun Missions HQ upon request. All Shadowrun Missions events and marshaling as well as ShadowRun Missions HQ will take place on the 1st Floor of the Atlanta’s Mart, Halls A-H. 28 DRAGON CON 2016 GAMING GUIDE ROLE–PLAYING GAMES (CAMPAIGN) All Campaign role-playing games require a pre-made character following each campaign’s published rules. Most of the campaigns with a Required Experience of “none” have pre-generated characters to play to help you get started, or you can visit their websites to find out more about making your own character. Campaign role-playing games are located in AmericasMart Building 1 on the first floor SRM Intro “Into the Shadows” SRM07-03 “Special Investigations Unit” A Shadowrun Missions Event for Characters of Any Karma. An introductory experience for Shadowrun 5th Edition. A Shadowrun Missions Event for Characters of Any Karma. Detective Nick Ryder needs your help. Seven months ago a man was found dead in his hotel room, and investigators are baffled. Can you crack this case before the trail goes cold? Based on a true story. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM, 2 PM; Sat 9 AM, 2 PM, 8 PM; Sun 9 AM, 2 PM, 8 PM; Mon 9 AM, 1 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff SRM06-06 “Falling Angels” A Shadowrun Missions Event for Characters of Any Karma. The streets have been dark and foreboding for weeks now. People keep going missing, friends have turned up dead, and a lot of people are looking for answers and willing to pay well for them. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sun 8 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff SRM07-04 “Do No Harm” A Shadowrun Missions Event for Characters of Any Karma. Can you ruin a man’s life in 10 days? Ms. Johnson needs you to soften him up for extraction. The catch? No Killing. No major property damage. No police. Other than that-use your imagination. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 2 PM; Sat 9 AM; Sun 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff SRM07-01 “The Hard Part” A Shadowrun Missions Event for Characters of Any Karma. Finding the chunk of bleeding-edge tech that Ms. Johnson “lost” isn’t the hard part. Taking it back from the kind folks that helped her lose it isn’t the hard part. The hard part? Convincing the decker to give it over after he’s gotten a System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM; Sun 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff good look at it. SRM07-02 “Collective Action” A Shadowrun Missions System: Shadowrun Event for Characters of Missions Any Karma. Truman Tech’s Difficulty: Detailed acquisition of the Maker Req. Exp.: None Collective has led to the Sessions: Fri 2 PM; facility and community Sun 2 PM prospering. Ares is opening Duration: 4 hours a high tech plant nearby Cost: $3.00 to compete with them. Dr. GM: Campaign Staff Tate turns to the runners for their own brand of competitive advantage. Read The Storm Siren Trilogy by Mary Weber www.StormSirenTrilogy.com #STANDWITHNYM DRAGON CON 2016 GAMING GUIDE 29 SRM07-05 “A Little Wetwork” CMP2016-04 “Mage Without a Face” A Shadowrun Missions Event for Characters of Any Karma. Spire Industries has moved goods throughout the CZ for years but Project: Takeback has opened the doors for competition… competition that the Spire doesn’t want. A Shadowrun Missions Event for Characters of Any Karma. The mob loves hitters, but they love cleaning up loose ends even more. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sat 9 AM, 2 PM; Sun 2 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sat 9 AM, Mon 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff SRM07-06 “Windy City Chaos” CMP2016-05 “World Tour - Casablanca” A Shadowrun Missions Event for Characters of Any Karma. The number of people going missing has been on the rise this past year, but now an entire community has vanished! The runners are hired to find out what is going on and put a stop to it once and for all. A Shadowrun Missions Event for Characters of Any Karma. After a successful run, you have three days to wait in the legendary African port city before your contact shows up with your payment. What could possibly go wrong? System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sat 2 PM, 8 PM; Sun 8 PM; Mon 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff CMP2016-06 “World Tour - Cape Town” CMP2016-01 “Broke Down in KC” A Shadowrun Missions Event for Characters of Any Karma. The definitive Maria Mecurial tribute singer has gone missing, but why? System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM; Sat 2 PM; Sun 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM; Sun 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff A Shadowrun Missions Event for Characters of Any Karma. Maybe this time you can actually lay low while laying low. With any luck, you won’t run into the same trouble on the southern end of the continent that you did on the northern end. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 2 PM; Sat 8 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff CMP2016-07 “World Tour - Mumbai” CMP2016-02 “The Farmer’s Daughter” A Shadowrun Missions Event for Characters of Any Karma. Allied with the KC Mob, Agri-Seeds is expanding and everyone sells... or else. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Fri 2 PM; Sun 2 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff CMP2016-03 “Today Isn’t Your Day, Tomorrow Isn’t Looking Good Either” A Shadowrun Missions Event for Characters of Any Karma. What happens when the hit team becomes the targets? 30 System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sun 8 PM; Mon 1 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff A Shadowrun Missions Event for Characters of Any Karma. There’s one problem in hiding needles amidst a stack of needles. Every one is sharp. System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sat 8 PM; Mon 9 AM Duration: 4 hours Cost: $3.00 GM: Campaign Staff CMP2016-08 “World Tour - Singapore” A Shadowrun Missions Event for Characters of Any Karma. In a city locked down by the most prolific police force on the planet, opportunity abounds for the intrepid shadowrunner. The only question being “Is the job worth the cost?” DRAGON CON 2016 GAMING GUIDE System: Shadowrun Missions Difficulty: Detailed Req. Exp.: None Sessions: Sat 9 AM; Sun 2 PM; Mon 1 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff CORE1-01 “A Scream in the Night” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 1-4. The City of a Thousand Difficulty: Detailed Forges, Melvaunt, is one of Req. Exp.: None the most prosperous and Sessions: Fri 9 AM; stable on the Moonsea. Sat 9 AM All that is about to change Duration: 4 hours as a series of strange Cost: $3.00 murders perplexes local GM: Campaign Staff law enforcement agents. The threat of a crazed murderer might be the least of Melvaunt’s worries. A 4-hour D&D Adventurers League adventure for characters level 1 to 4 set in Melvaunt. This is custom content created by Baldman Games that cannot be played anywhere but at conventions until spring 2017. CORE1-02 “A Cog in the Wheel” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 1-4. With the identity of Difficulty: Detailed the murderer confirmed, Req. Exp.: None heroes are needed to Sessions: Fri 2 PM; track it down to its home. Sat 2 PM As it turns out, it might Duration: 4 hours be a longer journey than Cost: $3.00 first imagined. A 4-hour GM: Campaign Staff D&D Adventurers League adventure for characters level 1 to 4 set in Melvaunt. This is custom content created by Baldman Games that cannot be played anywhere but at conventions until spring 2017. CORE1-03 “A Hole in the World” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 1-4. Threats from outside Difficulty: Detailed Melvaunt and within Req. Exp.: None push heroes to the brink Sessions: Fri 8 PM; as a terrified populace Sun 8 PM; Mon 9 AM counts on the bravery Duration: 4 hours of a few heroes to avert Cost: $3.00 total disaster. A 4-hour GM: Campaign Staff D&D Adventurers League adventure for characters level 1 to 4 set in Melvaunt. This is custom content created by Baldman Games that cannot be played anywhere but at conventions until spring 2017. D&D 2016 Open “The Soulbound Tomb (High)” A D&D Adventurers League Event for Characters of Lvls 8-10. Brave the depths of Undermountain with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs! System: D&D Adventurers League Difficulty: Detailed Req. Exp.: Extensive Sessions: Sun 9 AM Duration: 9 hours Cost: $6.00 GM: Campaign Staff D&D 2016 Open “The Soulbound Tomb (Mid)” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 5-7 . Brave the depths of Difficulty: Detailed Undermountain with five Req. Exp.: Extensive stalwart companions in a Sessions: Sun 9 AM race against time as you Duration: 9 hours face vile monsters, diabolic Cost: $6.00 puzzles, and inscrutable GM: Campaign Staff NPCs! This is a massive event spanning multiple tables! D&D 2016 Open “The Soulbound Tomb (Low)” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 1-4. Brave the depths of Difficulty: Detailed Undermountain with five Req. Exp.: None stalwart companions in a Sessions: Sun 9 AM race against time as you Duration: 9 hours face vile monsters, diabolic Cost: $6.00 puzzles, and inscrutable GM: Campaign Staff NPCs! This is a massive event spanning multiple tables! Waterdeep has recently seen a terrible curse befall its citizens. Many people have disappeared and left nothing behind except green crystals. An 8-hour D&D Adventurers League adventure for characters level 1 to 4 set in Waterdeep and Undermountain. There will be a 1 hour break for lunch. This event can only be played at a convention. DDAL5-01 “Treasure of the Broken Hoard” A D&D Adventurers League System: D&D Event for Characters of Adventurers League Lvls 1-2. A famous relic Difficulty: Detailed hunter seeks adventurers Req. Exp.: None to help her find caches Sessions: Fri 9 AM, 2 of treasure hidden by the PM, 8 PM; Sat 9 AM, now-defeated followers of 2 PM, 8 PM; Sun 9 the Cult of the Dragon. Her AM, 2 PM, 8 PM; Mon maps and notes may lead 9 AM, 1 PM the way to great wealth— Duration: 4 hours or a terrible death. And Cost: $3.00 GM: Campaign Staff do other parties have designs on the treasure as well? An introductory D&D Adventures League adventure for the Storm King’s Thunder season for 1st and 2nd level characters that consists of four 1-hour mini-adventures that is set in the Sword Coast. You can play as many (or as few) of the mini-adventures that you want to. This is an excellent introduction to 5th edition D&D and to the D&D Adventurer’s League program. Pregenerated characters and dice are provided (while supplies last). DRAGON CON 2016 GAMING GUIDE 31 DDAL5-02 “The Black Road” ELMW1-03 “The Battle of Elmwood” A D&D Adventurers League Event for Characters of Lvls 1-4. Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 5-8. As the Greengrass Difficulty: Detailed Festival gets under way Req. Exp.: Extensive something seems wrong. Sessions: Sun 8 PM; Will the adventurers be able Mon 9 AM to save their new home in Duration: 4 hours the Battle of Elmwood? Cost: $3.00 A PREMIERE 4-hour GM: Campaign Staff D&D Adventurers League adventure for characters level 5 to 10 set in Elmwood. This is custom content premiering at Dragon Con and can only be played at conventions until 2017. Note that this is NOT the interactive version of this event. System: D&D Adventurers League Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM, 8 PM; Sat 9 AM, 2 PM, 8 PM; Sun 8 PM; Mon 9 AM, 1 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff ELMW1-01 “The Sage of Cormanthor” A D&D Adventurers League Event for Characters of Lvls 1-4. Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. System: D&D Adventurers League Difficulty: Detailed Req. Exp.: None Sessions: Fri 9 AM, 8 PM; Sat 9 AM, 2 PM, 8 PM; Sun 8 PM; Mon 9 AM, 1 PM Duration: 4 hours Cost: $3.00 GM: Campaign Staff ELMW1-02 “Seeking That Which Is Lost” A D&D Adventurers League System: D&D Event for Characters of Adventurers League Lvls 5-8. Terrible news Difficulty: Detailed indicates that some vestige Req. Exp.: Extensive of a long-dead god might Sessions: Fri 2 PM, 8 be active in the forests PM; Sat 2 PM near Elmwood. The Town Duration: 4 hours Council is seeking clever Cost: $3.00 adventurers to breach a GM: Campaign Staff wizard’s sanctum to bring back the one thing that might protect the town. A PREMIERE 4-hour D&D Adventurers League adventure for characters level 5 to 10 set in Elmwood. This is custom content premiering at Dragon Con and can only be played at conventions until 2017. ELMW1-03 INTERACTIVE “The Battle of Elmwood” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 5-8. As the Greengrass Difficulty: Detailed Festival gets under way Req. Exp.: Extensive something seems wrong. Sessions: Sat 8 PM Will the adventurers be able Duration: 4 hours to save their new home in Cost: $3.00 the Battle of Elmwood? A GM: Campaign Staff PREMIERE 4-hour D&D Adventurers League adventure for characters level 5 to 10 set in Elmwood. This is custom content premiering at Dragon Con and can only be played at conventions until 2017. This special, Saturday-night-special version of the adventure is an interactive event. 32 PHLAN1-01 “Sepulture” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 11-16. Spirits in Phlan Difficulty: Detailed are high in the wake of Req. Exp.: Extensive Vorgansharax’s defeat. Sessions: Fri 9 AM; Reconstruction plans Sat 9 AM are finally in motion, yet Duration: 4 hours one threat looms. The Cost: $3.00 Doomguide of Kelemvor GM: Campaign Staff has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A 4-hour D&D Adventurers League adventure set in Phlan. This is custom content created by Baldman Games that can only be played at conventions until 2017. PHLAN1-02 “Enemy of My Enemy” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 11-16. Something odd is Difficulty: Detailed happening to the citizens Req. Exp.: Extensive of Phlan. Some have Sessions: Fri 2 PM; inexplicably gone mad and Sat 2 PM must be restrained, while Duration: 4 hours others have developed Cost: $3.00 strange magical abilities. GM: Campaign Staff No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A 4-hour D&D Adventurers League adventure set in and around Phlan. This is custom content created by Baldman Games that can only be played at conventions until 2017. DRAGON CON 2016 GAMING GUIDE SHOW OFF YOUR INNER DR AGON Perfect décor for your desk or nightstand Guardian Dragon VISIT OUR SHOWROOM AmericasMart | Atlanta, GA Bldg 2 / Suite 788 Become a Retailer #LoveSafari 800.554.5414 [email protected] American Family Owned Company PHLAN1-03 “Subterfuge” PFS2-03 “The Rebel’s Ransom” A D&D Adventurers League System: D&D Event for Characters of Lvls Adventurers League 11-16. A grand plan for Difficulty: Detailed the reconstruction of Phlan Req. Exp.: Extensive is being proposed, one that Sessions: Fri 8 PM; would expand the city walls Sun 8 PM; Mon 9 AM to protect all the citizens. Duration: 4 hours The effort is very ambitious Cost: $3.00 and so popular that few GM: Campaign Staff speak out against it. Even the Welcomers have publicly supported the effort. With such support and noble intentions, what could possibly go wrong? A 4-hour D&D Adventurers League adventure for characters level 11 to 16 set in Phlan. This is custom content created by Baldman Games that can only be played at conventions until 2017. A PFS Event for Levels 5-9. The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it. PFS Intro “Honors Echo” A PFS Event for Level 1 System: Pathfinder characters. The grand Society Taldan Empire once Difficulty: Detailed controlled half of Avistan, Req. Exp.: None but during the Even- Sessions: Fri 8 AM, 1 Tongued Conquest, it PM, 7 PM; Sat 8 AM, could not manage an 1 PM; Sun 8 AM, 1 ongoing war with both its PM, 7 PM; Mon 8 AM, neighbor Qadira and the 1 PM secessionist rebels in its Duration: 5 hours outer provinces. As Taldor Cost: $3.00 GM: Campaign Staff struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more? “Honor’s Echo” includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story. PFS Intro “We B4 Goblins” A Pathfinder Society System: Pathfinder Event for Level 1 PreGen Society characters. As whelps Difficulty: Detailed of the Licktoad tribe just Req. Exp.: None out of their swaddling Sessions: Fri 12 AM; cages, the goblins Chuffy, Sat 12 AM; Sun 12 AM Mogmurch, Poog, and Reta Duration: 5 hours must prove themselves Cost: $3.00 by undergoing a series of GM: Campaign Staff challenges. Will the heroes acquit themselves in the finest goblin fashion or will they be beaten by ferocious dogs and frying pans? 34 System: Pathfinder Society Difficulty: Detailed Req. Exp.: Some Sessions: Fri 1 PM; Mon 1 PM Duration: 5 hours Cost: $3.00 GM: Campaign Staff PFS2-20 “Wrath of the Accursed” A PFS Event for Levels 7-11. When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse System: Pathfinder Society Difficulty: Detailed Req. Exp.: Some Sessions: Fri 7 PM; Sun 1 PM Duration: 5 hours Cost: $3.00 GM: Campaign Staff from the Society’s past. PFS3-03 “The Ghenett Manor Gauntlet” A PFS Event for Levels System: Pathfinder 5-9. When the Pathfinder Society Society failed to obtain Difficulty: Detailed a valuable artifact from Req. Exp.: Some a wealthy Druman noble Sessions: Fri 1 PM; using diplomatic means, Sat 1 PM the eccentric collector Duration: 5 hours challenged them to take it Cost: $3.00 through skill from one of GM: Campaign Staff his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize, assuming it’s there at all. PFS3-10 “The Immortal Conundrum” A PFS Event for Levels System: Pathfinder 5-9. When the Pathfinder Society Society receives an Difficulty: Detailed invitation to a dinner party Req. Exp.: Some at the Thuvian Embassy, Sessions: Fri 8 AM hosted by the guardian of Duration: 5 hours this year’s six doses of the Cost: $3.00 infamous sun orchid elixir, GM: Campaign Staff the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom’s elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea? DRAGON CON 2016 GAMING GUIDE PFS3-21 “The Temple of Empyreal Enlightenment” A PFS Event for Levels System: Pathfinder 1-5. In order to learn Society about the esoteric faith Difficulty: Detailed of the Empyreal Lord Req. Exp.: None Korada, the PCs are sent Sessions: Fri 8 AM by the Pathfinder Society Duration: 5 hours to explore an abandoned Cost: $3.00 aasimar temple to the GM: Campaign Staff benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment. PFS4-03 “Golemworks Incident” A PFS Event for Levels 5-9. System: Pathfinder When the Golemworks in Society Magnimar starts reporting Difficulty: Detailed some “problems” with Req. Exp.: Some their most recent batch of Sessions: Fri 1 PM golems, the PCs are sent to Duration: 5 hours investigate in the hope that Cost: $3.00 the Pathfinder Society can GM: Campaign Staff get on good terms with the influential arcane organization. PFS4-08 “The Cultist’s Kiss” A PFS Event for Levels System: Pathfinder 7-11. An active cell of Society the cult of Lissala, ancient Difficulty: Detailed goddess of runes and Req. Exp.: Some obedience, has been Sessions: Sun 7 PM discovered in the Varisian Duration: 5 hours town of Palin’s Cove. Cost: $3.00 Seeking a chance to learn GM: Campaign Staff about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith? PFS4-09 “The Blakros Matrimoney” A PFS Event for Levels System: Pathfinder 3-7. The eldest daughter Society of the prominent Blakros Difficulty: Detailed family is set to wed an Req. Exp.: Some influential Hellknight, and Sessions: Sat 1 PM the Pathfinder Society is Duration: 5 hours invited to the festivities. Cost: $3.00 Dressed for a wedding GM: Campaign Staff befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society’s relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point? PFS4-19 “The Nightmarch of Kalkamedes” A PFS Event for Levels System: Pathfinder 1-5. A veteran Pathfinder Society exploring the Fenwall Difficulty: Detailed Mountains of Varisia Req. Exp.: None has begun sleepwalking, Sessions: Sat 8 AM traveling through the Duration: 5 hours dead of night in the same Cost: $3.00 direction each time. It falls GM: Campaign Staff to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes’s dreams. PFS4-25 “Glories of the Past Part 3: The Secrets Stones Keep” A PFS Event for Levels 5-9. System: Pathfinder Deep beneath the orc city of Society Urgir in the Hold of Belkzen Difficulty: Detailed lie the ruins of the ancient Req. Exp.: Some dwarven Sky Citadel of Sessions: Fri 7 PM; Koldukar, where awaits Sun 7 PM what could be the greatest Duration: 5 hours discovery of the Age of Lost Cost: $3.00 Omens: confirmation of the GM: Campaign Staff location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won’t be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves’ long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar – defeat at the hands of ruthless orcs and centuries of decay under the earth? PFS5-07 “Port Godless” A PFS Event for Levels System: Pathfinder 5-9. Few are as adept Society at fighting demons as Difficulty: Detailed the Riftwardens, an Req. Exp.: Some organization of spellcasters Sessions: Sun 8 AM dedicated to protecting Duration: 5 hours the boundaries between Cost: $3.00 the planes. Many are GM: Campaign Staff already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared. DRAGON CON 2016 GAMING GUIDE 35 PFS5-08 “The Confirmation” PFS6-03 “Technic Siege” A PFS Event for Levels System: Pathfinder 1-2. Almost all Pathfinders Society undergo extensive training Difficulty: Detailed for three or more years to Req. Exp.: None learn the tricks of the trade, Sessions: Fri 8 AM; and their last test before Sun 8 AM; Mon 1 PM graduating from the ranks Duration: 5 hours of the initiates to the status Cost: $3.00 of a full Pathfinder agent is GM: Campaign Staff the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. A PFS Event for Levels System: Pathfinder 5-9. When the Pathfinder Society Society acquires a copy Difficulty: Detailed of “A Thread of Silver”, a Req. Exp.: Some written survey of some of Sessions: Fri 8 AM Numeria’s most closely Duration: 5 hours guarded sites, the Technic Cost: $3.00 League dispatches its own GM: Campaign Staff agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria’s otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society’s foothold in the Mwangi Expanse? PFS5-13 “Weapon in the Rift” A PFS Event for Levels System: Pathfinder 5-9. Dire need begets great Society innovation, and Ghalcor, Difficulty: Detailed a cleric of Iomedae, Req. Exp.: Some created a revolutionary Sessions: Sun 1 PM new weapon to fight the Duration: 5 hours demons that poured out Cost: $3.00 of the Worldwound at the GM: Campaign Staff end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders – a task complicated by their pushing past enemy lines. PFS6-04 “Beacon Below” A PFS Event for Levels System: Pathfinder 7-11. Thousands of years Society ago, a defeated order of Difficulty: Detailed Osirian sages sought refuge Req. Exp.: Some in the perilous Pillars of Sessions: Fri 8 AM the Sun in central Osirian. Duration: 5 hours Until recently they were Cost: $3.00 presumed lost, but recent GM: Campaign Staff exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead. CELEBRITIES • Sci-Fi • horror • comics • anime • COSPLAY contest and more! 24-Hour Tabletop gaming rooms • tournaments PC & console GAMING • pokemon go 36 DRAGON CON 2016 GAMING GUIDE PFS6-05 “Slave Ships of Absalom” PFS6-15 “The Overflow Archives” A PFS Event for Levels 1-5. System: Pathfinder The metropolis of Absalom Society promotes commerce Difficulty: Detailed in its many forms, and Req. Exp.: None although slavery is legal, Sessions: Sun 1 PM it is increasingly common Duration: 5 hours for citizens to frown Cost: $3.00 on the institution. The GM: Campaign Staff practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries. A PFS Event for Levels 1-5. System: Pathfinder Beneath the Grand Lodge Society of Absalom lie the vaults. Difficulty: Detailed Cataloguing the sundry Req. Exp.: None relics and texts takes time, Sessions: Mon 1 PM and items requiring closer Duration: 5 hours study find their way to an Cost: $3.00 extensive vault called the GM: Campaign Staff Overflow Archives. Soon after a pair of initiates sneak into the archive and steal a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. PFS6-07 “Valley of Veiled Flame” A PFS Event for Levels System: Pathfinder 7-11. For years a Society Pathfinder team has Difficulty: Detailed surveyed Qadira’s Zho Req. Exp.: Some Mountains in an attempt Sessions: Fri 8 AM; to reconcile its twisting Mon 1 PM valleys with a series of old Duration: 5 hours maps recovered years ago Cost: $3.00 on the Silken Way. When GM: Campaign Staff the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs, funded by an unusual benefactor, to uncover whatever is hidden in those peaks and rescue the agents. PFS6-08 “The Segang Expedition” A PFS Event for Levels System: Pathfinder 1-5. Rumors of a lost Society shrine in the Segang Difficulty: Detailed Jungle draw the Pathfinder Req. Exp.: None Society’s attention, but the Sessions: Mon 8 AM prohibitive cost of sending Duration: 5 hours a team into the wilds of Cost: $3.00 Jalmeray threatens to GM: Campaign Staff shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs’ travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? PFS6-18 “From Under Ice” A PFS Event for Levels System: Pathfinder 1-5. Rumors of an ancient Society settlement and its priceless Difficulty: Detailed treasure locked beneath Req. Exp.: None Irrisen’s perpetual ice have Sessions: Mon 8 AM reached the Society’s ears. Duration: 5 hours The Pathfinders set out to Cost: $3.00 the Land of the Linnorm GM: Campaign Staff Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? PFS6-20 “Returned to the Sky” A PFS Event for Levels System: Pathfinder 7-11. Part of a Numerian Society relic once thought scattered Difficulty: Detailed to the winds has found its Req. Exp.: Some way back to the savage Sessions: Fri 8 AM; land of super-science, and Sun 1 PM the Pathfinder Society must Duration: 5 hours track down the component Cost: $3.00 if they are to unlock the GM: Campaign Staff device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? PFS6-10 “The Wounded Wisp” A PFS Event for Levels 1-2. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in “Siege of Serpents.” System: Pathfinder Society Difficulty: Detailed Req. Exp.: None Sessions: Fri 1 PM; Sat 8 AM; Mon 8 AM Duration: 5 hours Cost: $3.00 GM: Campaign Staff DRAGON CON 2016 GAMING GUIDE 37 PFS6-98 “Serpents Rise” A PFS Event for Level 7 System: Pathfinder PreGen characters. Years Society of political maneuvering, Difficulty: Detailed espionage, smuggling, Req. Exp.: Some and diplomacy have set Sessions: Fri 7 PM; the stage for the Aspis Sun 7 PM Consortium’s most Duration: 5 hours ambitious attack on their Cost: $3.00 Inner Sea rivals: the GM: Campaign Staff Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives, some shared and some connected to deeper plots, and escape without the Society being any the wiser. PFS6-99 “True Dragons of Absalom” A PFS Event for Level System: Pathfinder 4 PreGen characters. Society For several years, the Difficulty: Detailed Pathfinder Society has Req. Exp.: Some enjoyed a mutually Sessions: Fri 7 PM; beneficial alliance with Sun 7 PM; Mon 8 AM the Sewer Dragons, the Duration: 5 hours dominant tribe of kobolds Cost: $3.00 living beneath Absalom. GM: Campaign Staff When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World. PFS7-05 “School of Spirits” A PFS Event for Levels System: Pathfinder 1-5. Seven years ago, Society Pathfinders entered Difficulty: Detailed Absalom’s shattered Req. Exp.: None Precipice Quarter in pursuit Sessions: Sat 1 PM of a ruby ring but also Duration: 5 hours rescued a strange survivor. Cost: $3.00 She has since grown to GM: Campaign Staff adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries. 38 PFS7-06 “To Judge A Soul pt 1: The Lost Legacy” A PFS Event for Levels System: Pathfinder 3-7. When a samsaran Society dies, he is reborn again Difficulty: Detailed with few memories of Req. Exp.: Some his past lives. The cycle Sessions: Sat 8 AM; continues until he has Sun 1 PM earned a righteous place Duration: 5 hours in the afterlife. After years Cost: $3.00 of service and lifetimes of GM: Campaign Staff accomplishment, VentureCaptain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia’s rich history. However, he cannot complete his research alone, and only with the PCs’ assistance can they decipher the region’s past. PFS7-06 “To Judge a Soul part 2: Karma Reclaimed” A PFS Event for Levels 3-7. System: Pathfinder Venture-Captain Bakten’s Society past lives and the history Difficulty: Detailed of northern Tian Xia are Req. Exp.: Some interwoven, and with the Sessions: Sat 1 PM PCs’ assistance he has Duration: 5 hours uncovered a troubling Cost: $3.00 legacy secreted within the GM: Campaign Staff mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region’s greatest heroes. PFS7-07 “Trouble in Tamran” A PFS Event for Levels System: Pathfinder 1-5. Less than a decade Society ago, the Pathfinder Difficulty: Detailed Society established a Req. Exp.: None lodge in Nirmathas, an Sessions: Sun 8 AM act that infuriated the Duration: 5 hours nation’s expansionist Cost: $3.00 rival Molthune. The latter GM: Campaign Staff outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society’s war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society’s reputation in Nirmathas? DRAGON CON 2016 GAMING GUIDE PFS7-10 “The Compact Consortium” A PFS Event for Levels 1-2. System: Pathfinder The Aspis Consortium pays Society well, but few can stand its Difficulty: Detailed underhanded tactics for Req. Exp.: None long. One operative fed Sessions: Fri 8 AM, Sat up with the Consortium’s 1 PM, Sun 8 AM practices has contacted the Duration: 5 hours Pathfinder Society with a Cost: $3.00 tempting offer: assist her GM: Campaign Staff in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It’s up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector’s trust, and deal a telling blow to their Aspis foes. PFS7-12 “The Twisted Circle” A PFS Event for Levels 1-5. System: Pathfinder A magical war between Society the archmages Geb and Difficulty: Detailed Nex left the landscape Req. Exp.: None between their nations Sessions: Fri 8 AM, Sat scarred and wracked by 8 AM, Sat 1 PM, Sun magical anomalies—a 8 AM, Mon 1 PM barren stretch known as Duration: 5 hours the Mana Wastes. Recent Cost: $3.00 investigations suggest that GM: Campaign Staff some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents’ eccentricities? PFS7-13 “Captive in Crystal” A PFS Event for Levels 5-9. System: Pathfinder Recent events have left the Society Master of Spells unable Difficulty: Detailed to fulfill his duties, and Req. Exp.: Some without his expertise, the Sessions: Fri 1 PM; Sat Pathfinder Society struggles 8 AM; Sun 1 PM; Mon to resolve pressing arcane 8 AM matters. The Decemvirate Duration: 5 hours has reopened the decade- Cost: $3.00 old case of the most GM: Campaign Staff qualified replacement: Aram Zey’s predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr – and bring back whatever remains. PFS7-14 “Faithless & Forgotten part 1: Let Bygones Be” A PFS Event for Levels System: Pathfinder 1-5. Ever since the Society tragedy at Delvehaven Difficulty: Detailed decades ago, the infernal Req. Exp.: None empire Cheliax has rarely Sessions: Fri 8 AM, Fri allowed Pathfinders to 1 PM, Sat 1 PM explore its many ruins and Duration: 5 hours archaeological treasures— Cost: $3.00 even then only after its GM: Campaign Staff recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It’s up to the PCs to navigate the Corentyn’s streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. PFS7-15 “Deepmarket Deception” A PFS Event for Levels System: Pathfinder 3-7. When the Pathfinder Society Society claimed the Hao Difficulty: Detailed Jin Tapestry in Tian Xia, Req. Exp.: Some it seemed as though Sessions: Fri 8 AM, the Aspis Consortium’s Sat 1 PM, Sun 8 AM, influence there had ended. Mon 1 PM An anonymous informant Duration: 5 hours recently identified an Cost: $3.00 Aspis resurgence in Goka’s GM: Campaign Staff Deepmarket, and VentureCaptain Amara Li hopes that a team can ferret out the villains and prevent any greater atrocities. PFS7-16 “Faithless & Forgotten pt 2: Lost Colony of Taldor” A PFS Event for Levels 1-5. System: Pathfinder The Society’s excavations Society continue, now taking the Difficulty: Detailed PCs to the long-contested Req. Exp.: None territory of Kharijite— Sessions: Fri 1 PM; Sat Cheliax’s southernmost 8 AM; Sun 8 AM territory, where the great Duration: 5 hours Arch of Aroden bridges Cost: $3.00 the Hespereth Strait and GM: Campaign Staff establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets, and in doing so reshape the Inner Sea region’s history? DRAGON CON 2016 GAMING GUIDE 39 PFS7-17 “Thralls of the Shattered God” PFS7-21 “Sun Orchid Scheme” A PFS Event for Levels System: Pathfinder 5-9. After two years of Society blood and bravery, the Fifth Difficulty: Detailed Mendevian Crusade has Req. Exp.: Some struck a terrible blow to Sessions: Fri 1 PM; Sat the Worldwound’s demons 8 AM; Sun 8 AM; Mon and reclaimed lost territory. 8 AM The Pathfinder Society has Duration: 5 hours earned the right to explore Cost: $3.00 and salvage what it can GM: Campaign Staff of the lost Sarkorian sites under Mendev’s control and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half – or purge it completely. A PFS Event for Levels System: Pathfinder 1-5. With the power to Society vastly extend life, the sun Difficulty: Detailed orchid elixir is one of the Req. Exp.: None most prized items in the Sessions: Fri 8 AM; Sat Inner Sea—and as a result 1 PM; Sun 8 AM; Mon one of the most dangerous 1 PM to transport. After his Duration: 5 hours shipments of sun orchid Cost: $3.00 elixir vanished without a GM: Campaign Staff trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. PFS7-18 “Faithless & Forgotten pt3: Infernal Inheritance” A PFS Event for Levels System: Pathfinder 1-5. Tragedy has struck, Society and the Society’s attention Difficulty: Detailed must turn from academics Req. Exp.: None to action as they infiltrate Sessions: Sat 8 AM; a seemingly impenetrable Sun 1 PM; Mon 8 AM facility in the heart of Duration: 5 hours Ostenso, one of Cheliax’s Cost: $3.00 greatest ports. They must GM: Campaign Staff act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city’s guards. PFS7-19 “Labyrinth of Hungry Ghosts” A PFS Event for Levels System: Pathfinder 3-7. Following a Society successful mission into Difficulty: Detailed the mist-shrouded and Req. Exp.: Some shifting Gloomspires, the Sessions: Sat 8 AM; Pathfinder Society sent Sun 1 PM; Mon 8 AM, another team to explore 1 PM the tomb of the legendary Duration: 5 hours pirate Sevenfingers. Cost: $3.00 Unfortunately, this team GM: Campaign Staff never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process. 40 PFS7-22 “Bid for Alabastrine” A PFS Event for Levels 1-5. System: Pathfinder Decades ago, the merchant Society nation of Druma anticipated Difficulty: Detailed a wave of migrants and Req. Exp.: None built the city Alabastrine Sessions: Fri 1 PM; Sat to accommodate them. 8 AM; Sun 8 AM, 1 The mass migration never PM; Mon 8 AM happened. Always seeking Duration: 5 hours a return on investment, Cost: $3.00 Druma recently began GM: Campaign Staff auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype—an enemy of the Society responsible for countless Pathfinders’ deaths—is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event’s delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Content in “Bid for Alabastrine” also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6– 98: “Serpents Rise”. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction. DRAGON CON 2016 GAMING GUIDE PFS7-23 “Abducted in Aether” PFS7-27 “Beyond Azlant Ridge” A PFS Event for Levels System: Pathfinder 7-11. Among the greatest Society crimes committed during Difficulty: Detailed an attack on the Grand Req. Exp.: Some Lodge was the abduction Sessions: Fri 1 PM; Sat of a high-ranking member 8 AM; Sun 1 PM; Mon of the Pathfinder Society. 8 AM The Society has tracked Duration: 5 hours the kidnapped to another Cost: $3.00 plane of existence, where GM: Campaign Staff his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. A PFS Event for Levels System: Pathfinder 3-7. Six years ago, the Society Pathfinder Society narrowly Difficulty: Detailed avoided disaster at an Req. Exp.: Some archaeological excavation Sessions: Fri 1 PM; Sat in the Terwa Uplands. 8 AM; Sun 1 PM; Mon The expedition recovered 8 AM and resumed its work, Duration: 5 hours and at long last they have Cost: $3.00 learned what the ancient GM: Campaign Staff culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. PFS7-24 “Dead mans Debt” PFS7-28 “Ageless Ambitions” A PFS Event for Levels System: Pathfinder 1-5. Every Pathfinder’s Society adventures come to an Difficulty: Detailed end eventually. When Req. Exp.: None the Society an esteemed Sessions: Sat 1 PM; venture-captain laid to Sun 8 AM, 1 PM; Mon rest, it was unaware of his 8 AM, 1 PM outstanding debt to the Duration: 5 hours Ekujae elves of the Mwangi Cost: $3.00 Expanse. The elves have GM: Campaign Staff not forgotten, and they expect the Society to make good on the late venturecaptain’s promises. It’s up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region. A PFS Event for Levels System: Pathfinder 7-11. The time has Society come to strike down the Difficulty: Detailed vile Korholm Agenda, Req. Exp.: Some the faction of the Aspis Sessions: Fri 1 PM; Sat Consortium that launched 1 PM; Sun 8 AM; Mon a staggering attack against 1 PM the Pathfinder Society a Duration: 5 hours year ago. The Agenda’s Cost: $3.00 leader has allied himself GM: Campaign Staff with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda’s leader in his own domain. PFS7-25 “Orders from the Gate” A PFS Event for Levels System: Pathfinder 5-9. Ongoing unrest in Society Cheliax has strained the Difficulty: Detailed nation’s military resources, Req. Exp.: Some so when the Order of the Sessions: Fri 1 PM; Sat Gate sensed an imminent 1 PM; Sun 8 AM, 1 disaster brewing in the PM; Mon 1 PM Menador Mountains, it had Duration: 5 hours to seek outside assistance. Cost: $3.00 The Pathfinder Society has GM: Campaign Staff answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? PFS7-98 “Serpents Ire” A PFS Event for Level System: Pathfinder 8 PreGen characters. A Society parasitic faction known Difficulty: Detailed as the Korholm Agenda Req. Exp.: Some has tried to corrupt Sessions: Fri 7 PM; Sat the upstanding Aspis 1 PM; Sun 7 PM; Mon Consortium from the inside 8 AM out, all in the vain pursuit Duration: 5 hours of revenge and profit. Now Cost: $3.00 one of the powerful Aspis GM: Campaign Staff Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents – including both new faces and veterans of the attack on the Grand Lodge a year ago – to infiltrate the operation and shut it down by any means necessary. DRAGON CON 2016 GAMING GUIDE 41 PFS7-99 “Through Malestrom Rift” PFS8-02 “Ward Asunder” A PFS Event for Level 6 System: Pathfinder PreGen characters. Even Society the limitless Plane of Air is Difficulty: Detailed at risk of eldritch instability, Req. Exp.: Some and a cult dedicated to Sessions: Fri 7 PM; Sat the planes’ integrity has 8 AM; Sun 7 PM; Mon sensed an imminent 1 PM calamity brewing deep Duration: 5 hours within a primal storm. In Cost: $3.00 this special adventure, the GM: Campaign Staff players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere. A PFS Event for Levels 3-7. System: Pathfinder The legendary sorceress Society Hao Jin transferred many Difficulty: Detailed abandoned historical sites Req. Exp.: Some to her museum demiplane, Sessions: Fri 8 AM, 1 though even her magic PM; Sat 8 AM, 1 PM; had limits, forcing her to Sun 8 AM, 1 PM; Mon transport only part of an 8 AM, 1 PM architectural treasure. The Duration: 5 hours half of a temple she left Cost: $3.00 behind in the jungles of GM: Campaign Staff Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. PFS8-00 “Cosmic Captive” A PFS Event for Levels System: Pathfinder 1-11. Astronomers have Society marveled as the famous Difficulty: Detailed comet Aucturn’s Tear once Req. Exp.: None more soars through the Sessions: Sat 7 PM solar system, yet this cycle, Duration: 5 hours strange portals have begun Cost: $3.00 opening on each planet GM: Campaign Staff the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. PFS8-01 “Portents Peril” A PFS Event for Levels System: Pathfinder 1-5. Even in an age where Society prophecy rarely comes Difficulty: Detailed true, many in Varisia hold Req. Exp.: None the mysterious Harrow Sessions: Fri 8 AM, 1 cards and their predictions PM; Sat 8 AM, 1 PM; in high esteem. The Sun 8 AM, 1 PM; Mon Pathfinder Society’s ally 8 AM, 1 PM Zeeva Foxglove recently Duration: 5 hours received a Harrow reading Cost: $3.00 as repayment for her GM: Campaign Staff generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely. 42 PFS8-03 “Captives of Toil” A PFS Event for Levels System: Pathfinder 5-9. Two years ago, Society the Pathfinder Society Difficulty: Detailed concluded its extended Req. Exp.: Some campaign to find, reclaim, Sessions: Fri 8 AM, 1 and explore the lost sky PM; Sat 8 AM, 1 PM; citadel Jormurdun. After Sun 8 AM, 1 PM; Mon ousting the vile demons 8 AM, 1 PM and duergar within, the Duration: 5 hours Society turned over control Cost: $3.00 to their dwarven allies, GM: Campaign Staff who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. DRAGON CON 2016 GAMING GUIDE ead Phone? Fully Charged Powerbanks 11 Booth #1316 1 O' Braided Phone Cables New Age Discoveries - 920-533-3579 ROLE–PLAYING GAMES (NON-CAMPAIGN) All Non-Campaign role-playing games provide pre-made characters and are open to anyone to play. Each game lists the Basic Difficulty and Required Experience you can expect for that game. Non-Campaign role-playing games are located in AmericasMart Building 1 on the first floor 0 to 100 Real Quick A House Divided - Camarilla Pt 3 of 3 Young Money wakes up System: D&D 5E after an off-the-chainmail Difficulty: Detailed celebration to find Req. Exp.: Some themselves in a small, Sessions: Sat 9 AM; wayward town. It turns Sun 1 PM out, however, the locals at Duration: 4 hours the Whip and Neigh Tavern Cost: $3.00 have their own problems GM: Stephanie to worry about. Can Young Mahalchick Money help them out and get directions back to their tour wagon before tonight’s show? Character sheets provided, knowledge of hip hop a plus. In this multi-part tale, System: Vampire players will choose their 3rd Ed side and face a competing Difficulty: Basic coterie of Kindred as they Req. Exp.: Some work against one another Sessions: Sun 6 PM to control the shadowed Duration: 4 hours streets of Atlanta. Each Cost: $3.00 session will pivot between GM: Jonathan Stokes the two sects, with actions and counteractions, driving the eternal game forward. Players are encouraged to sign up for either sect, but not both as the stories will overlap. A House Divided - Camarilla Pt 1 of 3 In this multi-part tale, System: Vampire players will choose their 3rd Ed side and face a competing Difficulty: Basic coterie of Kindred as they Req. Exp.: Some work against one another Sessions: Fri 6 PM to control the shadowed Duration: 4 hours streets of Atlanta. Each Cost: $3.00 session will pivot between GM: Jonathan Stokes the two sects, with actions and counteractions, driving the eternal game forward. Players are encouraged to sign up for either sect, but not both as the stories will overlap. A House Divided - Camarilla Pt 2 of 3 In this multi-part tale, System: Vampire players will choose their 3rd Ed side and face a competing Difficulty: Basic coterie of Kindred as they Req. Exp.: Some work against one another Sessions: Sat 6 PM to control the shadowed Duration: 4 hours streets of Atlanta. Each Cost: $3.00 session will pivot between GM: Jonathan Stokes the two sects, with actions and counteractions, driving the eternal game forward. Players are encouraged to sign up for either sect, but not both as the stories will overlap. A House Divided - Sabbat Pt 1 of 3 In this multi-part tale, System: Vampire players will choose their 3rd Ed side and face a competing Difficulty: Detailed coterie of Kindred as they Req. Exp.: Some work against one another Sessions: Fri 1 PM to control the shadowed Duration: 4 hours streets of Atlanta. Each Cost: $3.00 session will pivot between GM: Jonathan Stokes the two sects, with actions and counteractions, driving the eternal game forward. Players are encouraged to sign up for either sect, but not both as the stories will overlap. A House Divided - Sabbat Pt 2 of 3 In this multi-part tale, System: Vampire players will choose their 3rd Ed side and face a competing Difficulty: Basic coterie of Kindred as they Req. Exp.: Some work against one another Sessions: Sat 1 PM to control the shadowed Duration: 4 hours streets of Atlanta. Each Cost: $3.00 session will pivot between GM: Jonathan Stokes the two sects, with actions and counteractions, driving the eternal game forward. Players are encouraged to sign up for either sect, but not both as the stories will overlap. A House Divided - Sabbat Pt 3 of 3 In this multi-part tale, System: Vampire players will choose their 3rd Ed side and face a competing Difficulty: Basic coterie of Kindred as they Req. Exp.: Some work against one another Sessions: Sun 1 PM to control the shadowed Duration: 4 hours streets of Atlanta. Each Cost: $3.00 session will pivot between GM: Jonathan Stokes the two sects, with actions and counteractions, driving the eternal game forward. Players are encouraged to sign up for either sect, but not both as the stories will overlap. 44 DRAGON CON 2016 GAMING GUIDE An End Worth Fighting For Blight and Shadow The five kingdoms of the System: D&D 5E continent of Valgas are at Difficulty: Basic war. Anyone with a weapon Req. Exp.: Some is considered hostile and Sessions: Fri 9 AM nobody is safe unarmed. Duration: 4 hours A mysterious man comes Cost: $3.00 up to your party and GM: Jacob Carpenter proclaims he can save the land as long as he can get to the capital alive. Please bring your own dice and a level-5 character sheet, pre generated characters will also be available. Some experience is needed. The Eluna Sidhe, called System: Savage Elves by some, have sent Kingdoms a rare call for help out Difficulty: Basic into the world of Men. The Req. Exp.: None fair cities of Celendoril are Sessions: Sun 10 PM threatened with a strange Duration: 4 hours doom, a terrible disease Cost: $3.00 that only seems to ravage GM: Mike Yow those of Sidhe-blood. Will you seek to resolve this mysterious affliction, or will you see the ancient Elf-folk to fall? Savage Kingdoms is a sword-and-sorcery RPG requiring but a single d20. Ardent Rising Salvatore High school System: MonsterHearts might feel like Apocalypse, Difficulty: Easy but in this case it actually IS Req. Exp.: None the Apocalypse. You are a Sessions: Fri 10 PM Supernatural masquerading Duration: 4 hours as a normal teenager, and Cost: $3.00 you sense that a power GM: Steve Marco has awakened. It could be your lover, your BFF, or your enemy. You must find the power before it’s too late. No experience with Monsterhearts is necessary, just a love of teenage angst and CW-style drama. Welcome to the Ruined System: Bloodlines Sea a world of Steam Difficulty: Basic Technology competing Req. Exp.: None with the Magic of old. This Sessions: Sun 1 PM new system will challenge Duration: 4 hours all levels of gamers and Cost: $3.00 is designed for both GM: Noah Taylor miniatures and the mind’s eye. Bring dice and a writing utensil. Top player will win free Players Guide. Bump in the Night Barrow-Delve Northern Winds is a System: Northern new RPG system, set Winds in a world blending the Difficulty: Basic historical reality of the Req. Exp.: None Viking Age with the heroes Sessions: Fri 6 PM; Sat and myths of the ancient 1 PM; Sun 10 PM sagas. Barrow-Delve is an Duration: 4 hours adventure into the darker Cost: $3.00 legends of the North- GM: Jack Taylor Lands. Brave warriors will pass into shadow, seeking out monsters thought of only as legends, and face death itself. Beach Bunny Bimbos with Blasters Some strange guys have opened a store across from Mitzi’s T-Shop and she thinks they are Martians. Can you help her? A fast paced romp in southern California when big hair, big tops, and fast cars ruled. Bloodlines Ruined Sea System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: Fri 9 AM Duration: 4 hours Cost: $3.00 GM: Bruce Sheffer You are a group of what System: Savage Worlds most would call monsters Difficulty: Easy but your actually really Req. Exp.: None nice guys! Anyways right Sessions: Fri 9 AM; before the revolutionary Sun 1 PM war you all decided to Duration: 4 hours move to America for a new Cost: $3.00 start. Unfortunately, trouble GM: Will Geddings followed you and the war broke up soon after you all joined up. Now working as General Washington’s super-secret supernatural strike force you battle the vile Brits and their oppressive ways. Bureau 13: A Simple Case of Evidence Dispersal A fey creature from a nearby wood was recorded buying drugs from a street gang. Can you eliminate the evidence without making an even bigger incident? System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: Mon 1 PM Duration: 4 hours Cost: $3.00 GM: Bruce Sheffer Bureau 13: Here There Be Monsters Weary agents find much amiss in the sleepy mountain town of Iron Flats. Can they save the sheriff? Who is the lady in Red? Can they survive the night? DRAGON CON 2016 GAMING GUIDE System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: Sat 6 PM Duration: 4 hours Cost: $3.00 GM: Bruce Sheffer 45 Castlemania: Belmonte’s Remorse Cold Iron Curses Dracula has resurrected again... again. It’s time to put him down for good... or at least another 15 minutes. In the far-flung Emerald System: Savage Islands, a clan suffers a Kingdoms series of mysterious deaths. Difficulty: Basic Some whisper of ancient Req. Exp.: None curses, while others speak Sessions: Sat 10 PM of strange invaders. Can Duration: 4 hours you help solve the mystery Cost: $3.00 or banish that which moves GM: Mike Yow shadow-like in the night? Savage Kingdoms is an indie sword-and-sorcery RPG set in a gritty world of dark fantasy. Designed by Mike Yow, the system requires only a single d20. System: GURPS Difficulty: Detailed Req. Exp.: Some Sessions: Fri 6 PM; Sat 6 PM Duration: 4 hours Cost: $3.00 GM: Matthew Dotson Children of the Blood Long running campaign set in the pre-history of Amber. Please contact me before signing up. Character creation summary: https:// goo.gl/Fl9zL1 System: Amber Diceless RPG Difficulty: Basic Req. Exp.: Some Sessions: Sun 6 PM Duration: 4 hours Cost: $3.00 GM: Scott Acker Cosmic Microbus: The Dopplegang Dilemma The Microbus Crew is challenged by their dogooder Dopplegangers from an alternate reality. Madness reigns at the Student Government elections. City of Queens The whole world eventually System: Fate comes to the City by the Difficulty: Easy Bay. From the teeming, Req. Exp.: None seamy dockyards to the Sessions: Sat 1 PM villas of the jaded elite, Duration: 4 hours ancient secrets and new Cost: $3.00 vices lie in wait. And today, GM: David Millians they all seem to want you dead. Explore through venerable world of Glorantha through the innovative FATE role playing system! System: Marvel Super Heroes RPG (d100) Difficulty: Easy Req. Exp.: None Sessions: Fri 9 AM; Sat 1 PM Duration: 4 hours Cost: $3.00 GM: David Kennedy Cosmic Microbus: Fistful of Thursdays It’s time for the prom and it is going to be a magical night until an interdimensional cabal of Dr. Thursdays decide to remove the threat of Fisher Gibson once and for all! System: Marvel Super Heroes RPG (d100) Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 6 PM; Sun 1 PM Duration: 4 hours Cost: $3.00 GM: Dave Kennedy www.GalaxysEdge.com Award winning fiction free online plus Sign up for free ebooks! 46 DRAGON CON 2016 GAMING GUIDE Creation Don’t Be Zombie Food Northern Winds is a new System: Northern RPG system, set in a world Winds blending the historical Difficulty: Basic reality of the Viking Age Req. Exp.: None with the heroes and myths Sessions: Fri 9 AM; Sat of the ancient sagas. This 9 AM; Sun 9 AM gaming session is for those Duration: 4 hours interested in creating their Cost: $3.00 own character to use in GM: Jack Taylor the other Northern Winds games throughout the weekend, discuss the game with the creators, and play in a free-form environment. Can you survive the zombie plague? Play as one of 6 unique characters and find out. Defense of Stavanger Northern Winds is a new RPG system, set in a world blending the historical reality of the Viking Age with the heroes and myths of the ancient sagas. The Defense of Stavanger pits the residents of this port town against a band of raiders intent on pillaging and burning all in sight. Fight System: Northern Winds Difficulty: Basic Req. Exp.: None Sessions: Fri 6 PM; Sat 9 AM; Sun 10 PM Duration: 4 hours Cost: $3.00 GM: Chris Harding to save your home! Digital Espionage Headcanon Games presents System: SubNet SubNet - a new tabletop Difficulty: Detailed RPG set in a digital-fantasy Req. Exp.: Extensive dystopia. Play a team of Sessions: Fri 1 PM; SubNetters - quantum Sun 1 PM hackers who struggle Duration: 4 hours against seven powerful Cost: $3.00 corporations for the very GM: Scott Kuban, future of mankind! Victory Matthew Malis brings enlightenment, while defeat dooms mankind to corporate servitude. This will be a playtest of the game’s Alpha rules, so books or experience are not required. Dimension Hoppers Across the multi-verse an System: Pathfinder evil has emerged, seeking Difficulty: Basic to conquer and destroy Req. Exp.: Extensive everything in its path. It Sessions: Fri 6 PM, 10 seeks to eradicate worlds PM; Sat 10 PM; Sun 6 across the dimensions. But PM, 10 PM there is hope! Dimension Duration: 4 hours Hoppers! A group of Cost: $3.00 hoppers, from Jedi to GM: Phil Trotter Wizard, Alchemist to Space Marine and everything in between, will chase across dimensions and defeat a terrible force for evil. Dracula Remixed System: GURPS Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 1 PM Duration: 4 hours Cost: $3.00 GM: Matthew System: DreadDotson Difficulty: Basic Req. Exp.: None Sessions: Sun 1 PM Duration: 4 hours Cost: $3.00 GM: Paul Carey Come for a unique and rules-light dramatic retelling of the story of Dracula. Choose a character on the side of “good” or “evil”, then imagine brave, epic, disastrous or idiotic actions and events that could thwart your enemies. Describe what happens, choose another character to judge, and make a pull from the Jenga tower to seal the deal. But beware - a collapse means defeat for your side! Dueling Destinies, a Ponyfinder Story Los Palominos is under System: Pathfinder attack. The terrible Difficulty: Easy Cursas are invading the Req. Exp.: None surrounding lands. The Sessions: Fri 9 AM, 1 Cursas are bearers of a PM; Sat 9 AM; Sun 9 very different “Mark of AM; Mon 9 AM, 1 PM Destiny.” General Amplex Duration: 4 hours and his Cursa army were Cost: $3.00 driven from the ponylands GM: Jonathan L and the hands of a mighty Ferenczy hero. But now they’re back, and angrier than ever. The Tempest Colts have been charged by Princess Phantasia to retrieve an artifact and stop the Cursa army. East Texas University- This Will Not Stand! Study. Party. Save System: Savage Worlds the World. East Texas Difficulty: Easy University promises Req. Exp.: None prestigious leadership, Sessions: Mon 9 AM connected alumnae, the Duration: 4 hours fantastic Southern climate Cost: $3.00 of Pinebox, Texas…and GM: Will Geddings annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk. DRAGON CON 2016 GAMING GUIDE 47 Enter the Pygmy Dragon XV: The Dark Crystal Labyrinth The Yuan-Ti Ninjas have the Shards of the Dark Crystal, which is bad. They have hidden it in the Great Labyrinth, which is worse. The Labyrinth is next to the Shadow Necropolis, which is even worse. You have to get the Shards before the Ninjas assemble the Dark Crystal, which is the worst of System: D&D 3.5 Difficulty: Basic Req. Exp.: None Sessions: Fri 1 PM; Sat 1 PM; Sun 1 PM; Mon 9 AM Duration: 4 hours Cost: $3.00 GM: Ken Ditto all. System: Everyone is John Difficulty: Easy Req. Exp.: None Sessions: Fri 10 PM Duration: 4 hours Cost: $3.00 GM: Andrew Apold Faces in the Sand In the desert, few can hear System: Savage you scream. For the near- Kingdoms endless Sea of Sand, the Difficulty: Easy mightiest wasteland in the Req. Exp.: None known world, has naught Sessions: Sat 1 PM but jackals, scorpions, and Duration: 4 hours perhaps the occasional Cost: $3.00 tribal dervish or Dune GM: Mike Yow Serpent. Here you must also contend with the raw elements and a “faceless” foe. Savage Kingdoms is an indie sword-and-sorcery RPG set in a gritty world of dark fantasy. All you need is a d20. Faebound Wolves: Storm Front In this urban fantasy, a System: Fate freak electrical storm above Difficulty: Basic Nantahala National Forest Req. Exp.: None sparks wildfires and war Sessions: Fri 6 PM; Sat when a Wild fae court 1 PM; Sun 9 AM invades your territory. Your Duration: 4 hours pack of werewolves is Cost: $3.00 sworn to protect the forest, GM: Stephen each wielding the power Thompson of a different Wild court. But will even that be enough to stop the fires and the invaders - especially when a rival pack rides with them? 48 When a fae artifact is System: Fate uncovered near a Cherokee Difficulty: Basic burial site in your territory, Req. Exp.: None the forest runs with blood Sessions: Fri 9 AM; Sat as an ancient curse is 6 PM; Sun 1 PM reignited. Your pack of Duration: 4 hours werewolves, each wielding Cost: $3.00 the power of a different GM: Stephen Wild fae court, will be hard Thompson pressed to stop the curse before its bloody call rouses Uktena, the great horned serpent slumbering in Nantahala Lake. Fallout– Something WCKD This Way Comes Everyone is John This is a humorous fast paced competitive RPG where everyone is a voice inside the head of an incompetent insane man named John. Full rules available for free at http:// imgur.com/a/l51P3#0 Faebound Wolves: Uktena Unleashed When the leading edge of System: Cortex System a monster radiation storm Difficulty: Easy from the Glowing Sea Req. Exp.: None catches up to you, you seek Sessions: Fri 9 AM; shelter in an abandoned Sat 9 AM amusement park, Stars & Duration: 4 hours Stripes over New England, Cost: $3.00 in an attempt to hide from GM: Ken Ditto elements of the Legion of Doom, an all ghoul mercenary group. Soon you realize that the howling and moaning isn’t just coming from the storm outside. Feast of Ravenmoor The tiny village of System: Pathfinder Ravenmoor exists quietly Difficulty: Basic on the upper reaches of Req. Exp.: Some the Lampblack River. Sessions: Sat 6 PM; Their ways are humble, Sun 10 PM and at times odd, and Duration: 4 hours when travelers come, they Cost: $3.00 find the town awkward GM: Thomas Weeks and unmemorable. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Fields of Valhalla Northern Winds is a new System: Northern RPG system, set in a world Winds blending the historical Difficulty: Basic reality of the Viking Age Req. Exp.: None with the heroes and myths Sessions: Sat 6 PM; of the ancient sagas. Fields Sun 1 PM; Sun 10 PM of Valhalla is a recreation of Duration: 4 hours the Viking afterlife, where Cost: $3.00 players may do battle with GM: Chris Harding one another indefinitely, testing their skills, and rising again each time they fall. DRAGON CON 2016 GAMING GUIDE For Honor Among the Stars Galaxy Rangers - Last Chance Food and Fuel You play new officers of System: Fate the Royal Magellan Navy Difficulty: Easy on a training cruise, having Req. Exp.: None to deal with three major Sessions: Sun 1 PM threats to the planetary Duration: 4 hours system of Bonvue: pirates, Cost: $3.00 a trade war, and an GM: Sam Chupp impending solar event. FATE Core rules, characters will be provided. It’s just another night at System: Fate the Last Chance Food and Difficulty: Easy Fuel - the last space truck Req. Exp.: None stop before the frontier. Sessions: Fri 1 PM; At least it was until the Sat 9 AM SS Conrad shows up on Duration: 4 hours auto-pilot, two years after Cost: $3.00 disappearing in a worm- GM: Michael hole, with no sign of the Thompson original crew. Then things really get weird. Better grab that last cup of Joe to go. For Love or for Honor Fantasy setting using SRD System: D&D 3.5 3.5. A slightly spoiled Difficulty: Easy noble has hired you six Req. Exp.: None adventurers to assist Sessions: Sat 10 PM them in figuring out who Duration: 4 hours to marry: romance and Cost: $3.00 intrigue awaits! Characters GM: Sam Chupp provided. Lines and veils and the X-Card will be used for this session. D20 3.5 SRD rules. Fringeworthy: They’re all Dead 3 A cure may exist on a world wracked with zombies. You are a team sent a continent away to find an alien biosequencing device. But will you succeed at the cost of joining the ranks of the undead? System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: Sun 9 AM Duration: 4 hours Cost: $3.00 GM: Bruce Sheffer Fringeworthy: Didn’t I Just Kill You? Explorers get a rude surprise after exiting the Interdimensional Portal onto this alternate Earth. Can they bring peace & salvation to these subterranean tribes? System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: Fri 6 PM Duration: 4 hours Cost: $3.00 GM: Bruce Sheffer Galaxy Rangers - Enter the Destroyer The crew of the Ajax find System: Fate themselves lost in a distant Difficulty: Easy quadrant of the universe Req. Exp.: None with the Dark Admiral Sessions: Fri 9 AM; Typhon locked in the brig, Sat 1 PM alone against Interfectus, Duration: 4 hours a foe of immense power Cost: $3.00 intent on destroying GM: Michael everything in its path. Can Thompson they defeat Interfectus and get home, while keeping the Dark Admiral from escaping custody and causing even more trouble? Games on Demand Taste the best of what System: Various indie small press gaming has to and small press games offer! From gritty personal Difficulty: Easy tragedy to debacles Req. Exp.: None with friends. The wild- Sessions: Sat 10 PM west to the end of the Duration: 4 hours world. Pre-historic ice to Cost: $3.00 future dystopia. Madcap GM: Tobes Hubbird steampunk to academic hilarity to childhood terror. Games include Apocalypse World, Fiasco, Ingenuous, Within My Clutches, Little Fears, and more! Come make demands! Improv Adventures Improv storytelling is fun, and Fiasco or Microscope provide a good facilitator for the process. We can decide which system to use at the table. System: Fiasco Difficulty: Easy Req. Exp.: None Sessions: Sun 1 PM, 6 PM Duration: 4 hours Cost: $3.00 GM: Matthew Dotson Invisible Chain The popular Dragon Age System: Dragon Age series at last brought to RPG the table top! Lyrium, a Difficulty: Easy powerful crystal that boosts Req. Exp.: None Magical abilities in Mages Sessions: Fri 6 PM; Sat and Templars at the cost 1 PM; Sun 6 PM of their health, is smuggled Duration: 4 hours by the Dwarven Carta Cost: $3.00 all over Thedas. Players GM: Rebecca Cherney will infiltrate the criminal organization to their own ends, finding and exposing who is at the top in the city. A fun and easy RPG for all player levels and interests. DRAGON CON 2016 GAMING GUIDE 49 Last Things Last Music from a Darkened Room Clyde Baughman was an System: Delta Green agent long ago. He died Difficulty: Basic this week. Delta Green Req. Exp.: None has tasked your team Sessions: Fri 9 AM, with making sure he left 6 PM no dangerous evidence of Duration: 4 hours the unnatural -- or of the Cost: $3.00 group’s existence -- behind. GM: Shane Ivey It should be a simple sweep before the family arrives. It won’t be. DELTA GREEN is an award-winning RPG of modern conspiracy and Cthulhu Mythos horror. Superstitious neighbors System: Delta Green say 1206 Spooner Street Difficulty: Basic is a dangerous house. It’s Req. Exp.: None a house where people die. Sessions: Sat 9 AM, Now a Delta Green agent 6 PM has died while investigating Duration: 4 hours it. Is your team next? Cost: $3.00 DELTA GREEN is an award- GM: Shane Ivey winning RPG of modern conspiracy and Cthulhu Mythos horror. Legacy of Lyonesse You are in London and System: Weird Fantasy the year is 1625. An old Role Playing and decrepit man has Difficulty: Easy contacted you with an offer Req. Exp.: None for great riches. He believes Sessions: Sat 1 PM, there may have been some Sun 6 PM truth to the old tales about Duration: 4 hours King Arthur and the Land Cost: $3.00 of Lyonesse. He will tell GM: Ted Skirvin you where to go to find ancient treasure if you promise him 10% of the loot. The system I’ll be using is Weird Fantasy Role-Playing/ Lamentations of the Flame Princess. Madlib Heroes: Homogenized Hegemony In this year’s madcap System: Fate superhero romp, new Difficulty: Basic laws put your team out Req. Exp.: None work because your powers Sessions: Fri 1 PM; Sat aren’t “media friendly.” 9 AM; Sun 6 PM As recently unemployed Duration: 4 hours supers are abducted, you Cost: $3.00 realize it’s not just PR, and GM: Stephen the only way to save the Thompson day is to break the law. Douse your customizable character template with your creative juices and set your camp factor to MAX. It’s about to get weird. Mansion of Horrors Return to the legendary System: Call of Cthulhu Mansion of Horrors, d20 the ultimate exercise in Difficulty: Detailed survival! More mutants, Req. Exp.: Extensive mania, and gore than ever Sessions: Fri 1 PM, 6 before! Mansion of Horrors PM; Sat 1 PM, 6 PM; is extremely difficult and Sun 1 PM, 6 PM punishing. While survival Duration: 4 hours is very unlikely, it is not Cost: $3.00 impossible, as two (yes, GM: Tyler Higdon only two) investigators have made it out alive with their sanity intact (somewhat). You’ve been warned. Good luck! 50 Observer Effect Disaster strikes a cutting- System: Delta Green edge physics lab. Delta Difficulty: Basic Green agents must learn Req. Exp.: None what the experiment Sessions: Sun 9 AM, discovered – and how 6 PM to keep that knowledge Duration: 4 hours from infecting the rest of Cost: $3.00 humanity. DELTA GREEN is GM: Shane Ivey an award-winning RPG of modern conspiracy and Cthulhu Mythos horror. Of Serpents and Men In a small village in Tai- System: Savage Kinara, just south of the Kingdoms Forbidden Mountains, Difficulty: Basic folks whisper of strange Req. Exp.: None happenings. Lone, odd, Sessions: Sun 1 PM boats on the river and Duration: 4 hours people vanishing in the Cost: $3.00 night. Some mutter that GM: Mike Yow Oni creatures have come down from the north, though some claim instead that more sinister, and purposeful, things are afoot. Savage Kingdoms is an indie sword-and-sorcery RPG requiring but a single d20. One Night to the Ascent Heaven and Hell converge System: In Nomine in a confrontation to Difficulty: Basic secure a powerful relic Req. Exp.: Some which could decide the Sessions: Sun 9 AM outcome of the War. You Duration: 4 hours are an Angel sent to Earth Cost: $3.00 to acquire the Ascent: the GM: Steve Marco Endgame to the War. If you’re a fan of shows like Supernatural or movies like Constantine then this is the game for you. Sample characters will be provided, or starting Angels or Soldiers will be accepted. DRAGON CON 2016 GAMING GUIDE Power Pack: Return of the Void Savage Worlds Shaintar: J&L It’s been 5 years since System: Savage Worlds the original Power Pack, Difficulty: Easy the most powerful heroes Req. Exp.: None on Earth, sacrificed Sessions: Fri 1 PM; themselves to defeat The Sat 1 PM Void. In that time your Duration: 4 hours group has reclaimed the Cost: $3.00 name and protected the GM: Will Geddings world in their place. Lately, the Pack has been narrowly missing robberies at high tech facilities specializing in extra dimensional research. Something major is about to go down and ya’ll must stop it! Justice and Life is the name System: Savage Worlds given to a shared campaign Difficulty: Easy world, where every story Req. Exp.: None matters and every story is Sessions: Fri 1 PM; Sat considered to be cannon. 1 PM; Sun 1 PM Each J&L GM gets an area Duration: 4 hours they run their games out of. Cost: $3.00 By working with other GM’s GM: Howard Brandon managing areas near and far to their campaign, we build stories both large and small!! To learn more about these games, jump over to www.shaintar.com. Psi Kids: The Needs of the Few You play six psionically System: Fate powerful children (ages Difficulty: Easy 10-16) intent on breaking Req. Exp.: None their brethren out of a Sessions: Sat 1 PM modern-day high-tech Duration: 4 hours government prison. Fate Cost: $3.00 Core, characters will be GM: Sam Chupp provided, rules explained. Modern-day dark setting. Fate dice will be provided. Raid on Wessex Northern Winds is a System: Northern new RPG system, set Winds in a world blending the Difficulty: Basic historical reality of the Req. Exp.: None Viking Age with the heroes Sessions: Fri 9 AM; Sat and myths of the ancient 1 PM; Sun 9 AM sagas. The Raid on Orkney Duration: 4 hours sees Vikings set out from Cost: $3.00 Stavanger, across the sea GM: Chris Harding to the wealthy Kingdom of Wessex, seeking plunder. Glorious battle awaits! Risen from the Sands The deserts of Osirion— System: Pathfinder land of pharaohs and Difficulty: Basic ancient tombs—hide not Req. Exp.: Some just untold wonders, but Sessions: Sun 1 PM; also unspeakable dangers. Mon 9 AM When the vast sand dunes Duration: 4 hours part to reveal the ancient Cost: $3.00 pyramid of the legendary GM: Thomas Weeks Pharaoh of Sphinxes. A band of bold adventurers arrive, and stand poised to claim what’s risen from the sands—but they’re unaware of the doom that lurks inside. Scooby-Doo – Yo Ho Ho and a Bottle of Screams Scooby and the gang, along System: Savage Worlds with a special celebrity Difficulty: Basic guest, try to help Ma and Req. Exp.: None Pa Remolade who are in Sessions: Fri 9 AM, 1 danger of losing their bed PM; Mon 9 AM and breakfast as their Duration: 4 hours tourist town dries up. Cost: $3.00 Knowledge of Scooby Doo GM: Tommy Geddings helpful but not required. Bad puns and silliness welcome. All materials provided and rules can be explained but just bring your dice and a desire to have a fun time. Standard Savage Worlds rules. Seal Team 666 - Chinatown Delight Ultra-Secret Seal Team 666 System: Savage Worlds are the people who bump Difficulty: Basic back when things bump Req. Exp.: None in the night. Join them as Sessions: Sat 1 PM; they try to crack the import Sun 1 PM of a rare necromancy Duration: 4 hours herb and try to discover Cost: $3.00 what nefarious motives GM: Tommy Geddings compelled someone to try to smuggle it in. Players take the roles of the members of Seal Team 666 on this mission. Rules will be taught and all players need is a good sense of fun and their dice. Starfall in Ardeyn A falling star damages System: The Strange an ancient crypt in the Difficulty: Basic recursion of Ardeyn. Heroes Req. Exp.: None are called upon to re- Sessions: Sat 1 PM; seal the crypt, which first Sun 1 PM; Mon 1 PM means discovering the Duration: 4 hours falling star’s true nature. Cost: $3.00 An adventure for Monte GM: Brandon Ording Cook Games’ The Strange. Characters will be provided. Rules will be taught. DRAGON CON 2016 GAMING GUIDE 51 Streets of Blood III The Cheese Grinder - Survival RPG Streets of Blood III is a System: Pathfinder PVP (player v. player) Difficulty: Complex event that takes place in a Req. Exp.: Expert marketplace in the city of Sessions: Sun 1 PM Tiers. Players will compete Duration: 4 hours against each in a death Cost: $3.00 match after a botched GM: J. Kip Campbell assassination. Players are encouraged to create characters they think can best defeat this scenario. Pre-Gens available to those players short on time. Players create their System: Pathfinder biggest cheesiest 11th Difficulty: Detailed level Pathfinder character Req. Exp.: Some (BYOC or use a PreGen), Sessions: Fri 9 AM, 1 using our rule set and are PM, 6 PM; Sat 9 AM, thrown into a dungeon of 1 PM, 6 PM; Sun 1 PM death to see how long they Duration: 4 hours can survive. Six players Cost: $3.00 sit down and play begins. GM: James Risner (and When one character is others) killed, the next player takes that person’s seat at the table and play continues. The party will change often. Tears of the Sun You play a mercenary System: D&D 3d Ed adventurer team brought Difficulty: Easy together to search an island Req. Exp.: None that has, until now, been Sessions: Sun 6 PM completely surrounded Duration: 4 hours in an ancient ward that Cost: $3.00 prevented anyone from GM: Sam Chupp landing. The arduous sea voyage is over, and it’s time to find what secrets this long-forgotten island might hold, but there’s a rival team afoot! D20 3.5 SRD Rules, characters will be provided. The Autumn Falls The colorful land of Thedas System: Dragon Age from the popular Dragon RPG Age series is brought to Difficulty: Easy the table top! At the annual Req. Exp.: None Grand Tourney known Sessions: Sun 9 AM; as the Contest of Arms, Mon 1 PM people of the Free Marches Duration: 4 hours and beyond test their skills Cost: $3.00 in competitions large and GM: Rebecca Cherney small for fame, glory, and gold. However, busy festivals can become a place of danger. A simple and fun RPG for players new and old, or anyone who enjoys Dragon Age! The Blood Maiden Explore a savage and vivid System: Savage world of heroic sword-and- Kingdoms sorcery, of intrigue and Difficulty: Basic wonder, of high mysticism Req. Exp.: None and the gods. Using the Sessions: Fri 6 PM Savage Kingdoms unique Duration: 4 hours game system, player- Cost: $3.00 characters in this adventure GM: Mike Yow will travel from Aradorn to Mulovia in escort of a strange and mysterious girlchild. Wild beasts, supernatural entities, and powermad sorcerers will be tested, as well as one’s own personal honor. 52 The Genie Playground You find yourself in a room System: D&D 5E with five doors. The room Difficulty: Basic is plated in solid gold, Req. Exp.: None and each door appears as Sessions: Fri 9 AM, 1 if it were crafted from a PM, 6 PM; Sat 9 AM; different element. A voice Sun 9 AM, 1 PM tells you to pick a door Duration: 4 hours and play along. This is Cost: $3.00 a Dungeons & Dragons GM: Leigh Shull 5th Edition game, and no experience is necessary. Please bring your own set of dice and a level 3 or 4 character sheet. Pre-generated characters will also be available. The Great Claim There are rumors of the discovery of an authentic Spanish Land Grant. What will this mean for existing land deeds in the area? Jock is worried. Miss Ellie has been making frequent and unusual trips to town. J.R. is angling for position, naturally. Find out what happens on the next exciting System: Dallas: The Television Role-Playing Game Difficulty: Easy Req. Exp.: None Sessions: Fri 6 PM Duration: 4 hours Cost: $3.00 GM: Ted Skirvin episode of Dallas! The Hunt for Pale Lupine Modern-day Old World of System: Mage Revised Darkness setting and rules. Difficulty: Easy A vampire, a werewolf, Req. Exp.: None a mage, a restless dead, Sessions: Fri 6 PM a faerie, and a hunter Duration: 4 hours have banded together to Cost: $3.00 find, and perhaps restore, GM: Sam Chupp Pale Lupine Game Design Studio to existence in consensual reality. Characters provided. Run by the co-creator of Wraith: The Oblivion and Changeling: The Dreaming, Sam Chupp. DRAGON CON 2016 GAMING GUIDE The Hunt for Ted Turner’s Gold The Legend of Tal-tana World renowned media System: D&D 5E mogul and bison enthusiast Difficulty: Basic Ted Turner has died under Req. Exp.: None mysterious circumstances. Sessions: Sun 6 PM It is up to the leaders of his Duration: 4 hours various media properties Cost: $3.00 to piece together his trail GM: Chris Dailey of clues and find Ted’s hidden cache of stolen Aztec gold before it falls into the wrong hands. Do you have what it takes to find... TED TURNER’S GOLD?!?!?!?!?! A powerful genie rampages System: D&D 5E through the city searching Difficulty: Easy for a mystical item. You Req. Exp.: None and the other survivors Sessions: Fri 9 AM, 1 must fight through his PM; Sat 9 AM, 1 PM; hoards to find it first and Sun 9 AM, 1 PM get to safety. Set in D&D 5e Duration: 4 hours please bring a set of dice, Cost: $3.00 a 5th lvl character sheet GM: Joseph Tofani will be available or you can bring your own. No 5e experience necessary. The Jarl’s Daughter The Mystery at Hannover Asylum Northern Winds is a new System: Northern RPG system, set in a world Winds blending the historical Difficulty: Basic reality of the Viking Age Req. Exp.: None with the heroes and myths Sessions: Fri 1 PM; Sat of the ancient sagas. The 6 PM; Sun 1 PM Jarl’s Daughter is a quest Duration: 4 hours requiring courage, wit, Cost: $3.00 and skill, in order to brave GM: Jack Taylor the dangers of the wilds, rescue the fair maiden, and bring her safely home. The old estate must have System: Dread been grand in its heyday. Difficulty: Basic Seems more utilitarian Req. Exp.: None than regal now. The Sessions: Sun 1 PM converted mental ward Duration: 4 hours feels like a prison under Cost: $3.00 its stately facade. Wonder GM: Rich McCurry if your Aunt had the same thoughts before she committed suicide here? Welcome to Hannover Asylum! Horror themed investigation / DREAD system (requires physically pulling JENGA blocks) / Miniatures & tiles / Pre-gens / Age 18+ DRAGON CON 2016 GAMING GUIDE 53 The Skein of the Blackbone Bride Three Orcs Walk into a Bar... For members of The Slying System: Numenera Seskii, an established Difficulty: Basic mercenary group, this new Req. Exp.: None job should be an easy one: Sessions: Fri 1 PM; Sat retrieve the body of the 9 AM; Sun 9 AM automaton known as the Duration: 4 hours Blackbone Bride and bring Cost: $3.00 her home. An adventure GM: Brandon Ording for Monte Cook Games’ Numenera. Characters will be provided. Rules will be taught. “Three Orcs Walk into a System: Pathfinder Bar…” is a grand melee Difficulty: Detailed event set in one of the Req. Exp.: Some many riverfront bars in the Sessions: Sat 6 PM city of Tiers. Players will Duration: 4 hours have to fight it out with the Cost: $3.00 other patrons of a tavern in GM: J. Kip Campbell a classic barroom brawl. Players wishing to create characters will find the rules at gaming.dragoncon.org. Pre-Gens are available to those short on time. Prizes for bad acting and Jackie Chan-style heroics. The Skeletons The Skeletons flips the System: The Skeletons script on classic dungeon Difficulty: Easy crawls— instead of playing Req. Exp.: None adventurers, we’ll play Sessions: Fri 9 AM undead guardians cursed Duration: 4 hours to defend a tomb. As they Cost: $3.00 murder intruders, your GM: Jasen Johns skeletons will recall who and what they once were. This diceless storytelling RPG from Bully Pulpit Games is very beginner friendly. Feel free to bring pens, crayons, or pencils since play largely follows drawing a map. The Talisar Sheers: an Encryptopedia Adventure A secret auction will System: D&D 3.5 take place to sell an Difficulty: Easy important religious artifact Req. Exp.: None that also happens to be Sessions: Sat 6 PM the encryption key to a Duration: 4 hours complex cipher. Six agents Cost: $3.00 from various factions are GM: Sam Chupp vying for possession of it. This is a fantasy espionage story run by the author of Encryptopedia. They Never Learn When a popular vid star System: Fate goes missing the night Difficulty: Easy before the biggest concert Req. Exp.: None of the year, bullets are Sessions: Sun 9 AM, flying as fast as questions 1 PM and accusations. What Duration: 4 hours happened? Who’s Cost: $3.00 responsible? Is he GM: Michael still alive? And most Thompson importantly, will his label have to issue a refund? Everyone is looking to the ragtag group of freelancers hired by his agent to get to the bottom of it. Welcome to Neo-Hollywood. 54 Tower of the Stargazer You have heard rumors of System: Weird Fantasy an abandoned wizard’s Role Playing tower to the North. Surely Difficulty: Easy great riches wait to be Req. Exp.: None plundered! You have also Sessions: Sun 9 AM; heard that the area is Mon 1 PM cursed with eternal storms. Duration: 4 hours Well, the wise folk say Cost: $3.00 there is no reward without GM: Ted Skirvin some risk. It’s time for you to risk it all! The system I’ll be using is Weird Fantasy Role-Playing/Lamentations of the Flame Princess. I’ll bring PCs; you bring dice. Tyrant of Saggakar: Fogs of Days Past A new ArchDespot now sits System: Pathfinder on the throne of Faremh. Difficulty: Easy Her rule is far from Req. Exp.: None unanimous, however. She Sessions: Sat 1 PM needs people to retrieve the Duration: 4 hours ancient crown to prove her Cost: $3.00 worth. Politics, exploration, GM: Jp Chapleau adventure are all core elements of Saggakar. Part of the Legacies campaign. It will be played using the Pathfinder RPG with 3rd level characters (provided). Players may win a copy of the setting book Tyrants of Saggakar: Fogs of Days Past (5E) A new ArchDespot now sits System: D&D 5E on the throne of Faremh. Difficulty: Easy Her rule is far from Req. Exp.: None unanimous, however. She Sessions: Sat 9 AM needs people to retrieve the Duration: 4 hours ancient crown to prove her Cost: $3.00 worth. Politics, exploration GM: Jp Chapleau and adventure are all core elements of Saggakar. This adventure is part of the Legacies campaign. It will be played using D&D 5e with 3rd level characters (provided). Players may win a copy of the setting book DRAGON CON 2016 GAMING GUIDE Wanted: Scallywags, Scoundrels & Scurvy Dogs I Wanted: Scallywags, System: Pathfinder Scoundrels & Scurvy Dogs. Difficulty: Detailed The game takes place on Req. Exp.: Some the warm waters of the Sessions: Fri 9 AM Salton Archipelago. Set Duration: 4 hours amongst tropical isles, this Cost: $3.00 adventure is equal parts GM: J. Kip Campbell melee & (bad) roleplaying. Players are encouraged to create their own characters they think will best defeat the module. Pre-Gens available to those short on time. Wanted: Scallywags, Scoundrels & Scurvy Dogs II Wanted: Scallywags, System: Pathfinder Scoundrels & Scurvy Dogs Difficulty: Detailed II. The game takes place Req. Exp.: Some on the warm waters of the Sessions: Fri 1 PM Salton Archipelago. Set Duration: 4 hours amongst tropical isles, this Cost: $3.00 adventure is equal parts GM: J. Kip Campbell melee & (bad) roleplaying. Players are encouraged to create their own characters they think will best defeat the module. Pre-Gens available to those short on time. Wanted: Scallywags, Scoundrels & Scurvy Dogs III Wanted: Scallywags, System: Pathfinder Scoundrels & Scurvy Dogs Difficulty: Detailed III. The game takes place Req. Exp.: Extensive on the warm waters of the Sessions: Fri 6 PM Salton Archipelago. Set Duration: 4 hours amongst tropical isles, this Cost: $3.00 adventure is equal parts GM: J. Kip Campbell melee & (bad) roleplaying. Players are encouraged to create characters they think will best defeat the module.) Pre-Gens available to those short on time. We Be Goblins Too!! The deserts of Osirion System: Pathfinder hides untold wonders and Difficulty: Basic unspeakable dangers. The Req. Exp.: Some vast sand dunes part to Sessions: Fri 9 AM; reveal the ancient pyramid Sat 9 AM of the legendary Pharaoh Duration: 4 hours of Sphinxes. A band of bold Cost: $3.00 adventurers arrive with GM: Thomas Weeks daring on their side and strange powers at their disposal. The heroes may be the only force capable of containing the evil within and defeating its curse! WeirdZone: Here there be Pirates Void pirates prey on you & a bunch of strangers who are marooned on a 100foot wide circle of your property scooped from your world & cast floating loose. System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: Mon 9 AM Duration: 4 hours Cost: $3.00 GM: Bruce Sheffer What Could Go Wrong Previously, on Dungeon System: Dungeon world, our heroes found an World ancient teleportation arch Difficulty: Easy which lead to a number Req. Exp.: None of locations including the Sessions: Fri 9 AM imperial outpost seemingly Duration: 4 hours frozen in time. The secrets Cost: $3.00 there revealed the path to GM: Andrew Apold the nexus, where access to portals throughout the empire might be reached. No one knows where the nexus is, or has heard of anyone returning from there in eons. Will you be the first? TABLE TOP GAMING (GAME) The Backstabbiest, Backstabbing Boardgames Friday The Changing World of Publishing In our opening panel, we talk about how publishing both books and games has radically changed over the past ten years and where it is going in our future. T. Hickman, T. Gofton, E. Mona; Fri 10:00 am; Augusta 1—2 [W] Our designers and veterans talk about some of the most cutthroat board games out there. We also talk about board game etiquette. How do you play a board game without burning down friendships? D. Bromley, J. Little; Fri 11:30 am; Augusta 1—2 [W] Cool Mini or Not! The gang from our favorite board game / miniatures game / cool website are here to talk about all things having to do with the coolest board games and the coolest minis around. Fri 1:00 pm; Augusta 1—2 [W] DRAGON CON 2016 GAMING GUIDE 55 Dungeons and Dragons Forever Fight Club! Table Top Style! We talk about Dungeons & Dragons in its past, its present, and its future! Join our authors and designers who have been with D&D; since its early days and also talk about its future. R. Schwalb, T. Hickman, M. Cook, E. Mona; Fri 2:30 pm; 204 F—H In this panel, we discuss one of the most difficult aspects to deal with in a game - combat! Find out how to make combat dramatic, interesting, balanced, and new each time! J. Bulmahn, M. Cook, J. Little, C. Banks; Sat 11:30 am; Augusta 1—2 [W] Storytelling Through Roleplaying Monte Cook Games Our master storytellers join forces with the gang from Dungeons and Randomness to talk about how we weave stories in our games. L. Hickman, S. Germain, J. Massey, B. Marie; Fri 2:30 pm; Augusta 1—2 [W] All the latest from the makers of Numenera, The Strange, and No Thank You Evil! The lead designers of the company are all here to tell about their current products and SPECIAL ANNOUNCEMENTS! M. Cook, S. Germain, B. Cordell; Sat 1:00 pm; 204 F—H D&D; and Philosophical Pedagogy In this panel, participants will take on the role of a character with a unique ethical perspective and play out an encounter based on the classic Trolley Problem. The workshop demonstrates the power of roleplaying games for the classroom and emphasizes the interactive nature of learning. Fri 4:00 pm; Augusta 1—2 [W] Gamemastering 101 Year after year, one of our most popular panels! Learn the basics of gamemastering, as well as some new tricks. Our award-winning judges discuss the ins and outs of how to run a tabletop game. J. Massey, B. Marie; Fri 4:00 pm; Intl. N [H] Technology in Gaming R. Schwalb, J. Massey, B. Marie; Augusta 1—2 [W] Fri 5:30 pm; The Gamer’s Dating Game Returns! Live audience participation! Find out which gamers wind up with each other! You’ve never seen the dating gaming like this! Sat 1:00 pm; Augusta 1—2 [W] Paizo Games The lead designer and publisher of Paizo Games talk about all of its new releases and future plans! Find out about Pathfinder and Starfinder here! J. Bulmahn, E. Mona; Sat 2:30 pm; 204 F—H Shadow of the Demon Lord Designer Robert J. Schwalb talks to us about his new table top RPG. Find out about this dark fantasy setting. Demons, devils, corruption, and insanity await! R. Schwalb; Sat 2:30 pm; Augusta 1—2 [W] Best Dungeon Ever Superheroes! In Gaming! We talk to our award-winning designer about how to design, play, and run superhero games. How do you handle the awesome powers? How do you keep it from being silly? Should you go four-color action or grim and gritty? C. Banks; Fri 7:00 pm; Augusta 1—2 [W] Dungeons and Randomness D&R’s own panel! Dungeons and Randomness is a live-play D&D; podcast that tells an epic, sometimes tragic story while still keeping things fun with 4 different groups and over 20 players in the same world. Want to create and share a world WITH the world? This panel is for you! J. Massey, B. Marie; Fri 8:30 pm; Augusta 1—2 [W] Saturday The X-Wing Miniatures Game We talk about the design of the X-Wings miniatures game, as well as tactics, strategy, and the future of the game. The game’s preliminary designer and X-Wing competitive players talk about the top-selling miniatures game! J. Little; Sat 10:00 am; Augusta 1—2 [W] 56 The Dating Game - Gamer’s Edition! Our legendary line-up of panelists talks about designing the dungeon of your dreams. J. Bulmahn, M. Cook; Sat 4:00 pm; 204 F—H Star Wars in Gaming The lead designer for the RPG talks to us about its conversation beyond to find top-selling game. J. Little; 1—2 [W] best-selling Star Wars inception. We take the out what’s next for this Sat 4:00 pm; Augusta The Games Behind the Game Stop fights at the table! Avoid that annoying thief who takes everyone’s stuff! We explore the subtext that go on during a game and the invisible social agreements that go on during a role-playing session. M. Cook, S. Germain, J. Massey, B. Marie; Sat 5:30 pm; Augusta 1—2 [W] Ravenloft and the Curse of Strahd Join the creators of the original Ravenloft module and consultants on the latest D&D; product, The Curse of Strahd. We talk about the origins of Ravenloft, the boxed set, as well as the latest product from Wizards of the Coast. T. Hickman, L. Hickman; Sat 7:00 pm; 204 F—H DRAGON CON 2016 GAMING GUIDE RPGs: Subverting the Win Help! My Game is On Fire! Everyone likes to win, but what about games without traditional winning conditions? How do RPG players and DMs play without a clear winner? This academic discussion will investigate the ways that many tabletop role-playing games subvert traditional, victory-oriented forms of play. C. Banks; Sat 7:00 pm; Augusta 1—2 [W] With just a side of sarcasm and humor, our guests will help you fix those seemingly unfixable problems within your own games. Join some of the top level designers in the business to help you put out those fires! M. Cook, B. Cordell, C. Banks; Sun 4:00 pm; Augusta 1—2 [W] Now What? Diversity in Gaming We speak to gaming coordinators and our podcast hosts about the increasing diversity in gaming. Women, minorities, and the LGBTQIA community increasingly make up our population. But now that everyone is at the table, where do we go from here? S. Germain, J. Massey, B. Marie; Sat 8:30 pm; Augusta 1—2 [W] Sunday Board Games! Board Games! Talk with our staff and the godfather of modern board games about all of the latest games that have come out. D. Bromley, T. Gofton, J. Little; Sun 10:00 am; Augusta 1—2 [W] Celebrity Gaming with Pathfinder! Join our panel of voice actors and celebrity in our charity game with the designers of the popular Pathfinder game! J. Butcher, J. Bulmahn, I. Frazier, R. Garriott de Cayeux, M. Rial; Sun 10:00 am; Reg. VI—VII [H] Zombie Games! A panel on all games zombie! Our designers talk about pen-and-paper zombie games, as well as zombie board games and zombie video games! We discuss the appeal of zombies and why they keep appearing in gaming! D. Jolley; Sun 5:30 pm; 204 F—H The Greatest Players to Ever Play the Game While we spend a lot of time talking about the Game Master, often times, it’s our players who make a good game great. We talk about the fine art of not just being a good player, but a great player, while sitting at your favorite game .Sun 5:30 pm; Augusta 1—2 [W] Advanced Miniatures Painting Jen Haley now talks about more advanced techniques and tips for painting miniatures. Sun 7:00 pm; Augusta 1—2 [W] Demons, Devils, and the Occult How do you portray “pure” evil in a game? How can you add that touch of the sinister in your game? Can darkness and flames be portrayed without losing its mystique? B. Bridges, R. Schwalb, E. Mona, B. Cordell; Sun 8:30 pm; Augusta 1—2 [W] Painting Miniatures 101 Our professional painter, Jen Haley, talks about both the basics and more advanced techniques in painting miniatures. Sun 11:30 am; Augusta 1—2 [W] Horror in Gaming One of our most popular panels returns! We talk about horror games - whether it be on computer, console, or table top! We talk about what scares us, what horrifies us, and how to hone the discipline of fear. Sun 1:00 pm; Augusta 1—2 [W] Monday Round the Horn We wrap up the convention with a talk about EVERYTHING gaming. We talk about news that people heard at the con The panels we enjoyed, the latest table top games coming out, and all of the latest buzz - at the convention and beyond! Mon 10:00 am; Augusta 1—2 [W] Advanced Game Mastery Monster Creation Lab Speak with some of the best designers in the business about creating your own monsters within a game system. J. Bulmahn, B. Cordell; Sun 1:00 pm; Cent. I [H] Learn about advanced techniques in game mastering. Getting deep into character. Running high-octane combats. Using lighting, music, and other media to its fullest extent. Using props, miniatures, and terrain to its maximum. Mon 11:30 am; Augusta 1—2 [W] Designing Board Games Worst. Gaming. Story. Ever. Our veteran masters join our best-selling designers to talk about how board games are designed from start to finish. Both mechanics and publishing are discussed. D. Bromley, T. Gofton, J. Little; Sun 2:30 pm; Augusta 1—2 [W] Our hilarious and final panel! Live audience participation! You tell us your stories! Prizes! Laughs! Dice will be thrown! Mon 1:00 pm; Augusta 1—2 [W] DRAGON CON 2016 GAMING GUIDE 57 VIDEO GAME PROGRAMMING (VGT) Making Art for Video Games Thursday 8-Bit Ball - ID/Badge Pre-Check Fans may obtain re-entry bracelets for the 8-Bit Ball up to 90 minutes before the event starts. No need to check ID at the door if you have a bracelet. Thu 8:30 pm; Peachtree Ballroom [W] Dragon Con Video Gaming Presents - The 8-Bit Ball Shake your groove thang to classic dance hits from the Golden Age of Video Games. Music from the 70’s and early 80’s with costumes and outfits to match. D. Spider; Thu 10:00 pm; Peachtree Ballroom [W]; 4 Hrs Friday Star Wars Video Games From Star Wars: Jedi Arena to the current Battlefront, we break down the history of Star Wars video games and revisit some of the best, worst, and what could have been. Fri 1:00 pm; Augusta E—G [W] Mass Effect Voice Actor Q&A A Q&A with some of the voice actors from the Mass Effect trilogy. M. Meer, I. Frazier, C. Taylor, D. Douglas, P. Jessop; Fri 1:00 pm; Peachtree Ballroom [W] Game Design 101 Keynote - What it takes to succeed in the Video Game Industry Discussion of best practices &necessary skills to work and develop a career in the video games industry, M. Capps, I. Frazier, M. Jacobs, D. Baker; Fri 10:00 am; Augusta B—D [W] Vidiots with James Marsters James Marsters is unveiling his new project, ‘ViDiOTS’, a fast paced, laugh out loud, guerrilla style documentary series that follows James, his friend Mark Devine, and their trusty Playstation 4 as they travel the globe meeting with fans, filming television and movies, hanging out with celebrity friends, and pursuing their true passion...video gaming. J. Marsters; Fri 10:00 am; Peachtree Ballroom [W] Developing Indie Games Panel discussing the ins and outs of developing an Indie video game and getting it to market. B. Stabile, M. Woomer; Fri 11:30 am; Augusta B—D [W] Bioshock: The Infinite Influences The world of Bioshock is one full of many literary and cultural influences. From Dieselpunk, Steampunk, and other types of alternate history, this fan discussion panel talks about the inspirations behind the world of Bioshock, from Columbia to Rapture and beyond. Fri 11:30 am; Augusta E—G [W] Bad Science in Video Games Join our panel discussion as scientists from different disciplines share their favorite science shortcuts, hand waving, and blunders in video games such as Destiny, Fallout, the Division, and many more! Dr. S. Granade, E. Macdonald, E. Spana; Fri 11:30 am; Cent. I [H] 58 Panel discussion on how to get a job making art for video games. Q&A to follow panel. J. Bridges, T. Weiser, L. Brown, S. Wells; Fri 1:00 pm; Augusta B—D [W] Panel discussing the basics of game design, best practices, &problems to avoid for the novice game developer. Q&A to follow panel. A. Carrier, I. Frazier; Fri 2:30 pm; Augusta B—D [W] The Business of Voice Acting in Video Games A look at the hows, whys, and whats of voice acting in the video game industry. Voice actors from some of the top selling video games come together to talk about their experiences in the business and answer your questions about their experiences. D. Fennoy, D. Andrade, Q. Flynn, J. Marsden; Fri 2:30 pm; Augusta E—G [W] UpUpDownDown and the Rise of Gaming YouTube Channels WWE Superstar, Xavier Woods, talks about his gaming channel and how YouTube is changing the landscape for video game fans. Fri 4:00 pm; Augusta B—D [W] Mass Effect Trivia Test your Mass Effect knowledge with fellow fans. M. Meer, D. Douglas; Fri 4:00 pm; Augusta E—G [W] How Dungeons and Dragons Made Us Better Game Designers Storytime with our panel of veteran game designers as they recount tales of how their experiences with pen and paper roleplaying games helped them develop video games. Q&A to follow panel. M. Capps, I. Frazier; Fri 5:30 pm; Augusta B—D [W] Women in the Video Game Industry Panel discussing the issues confronting women working in games development. A. Carrier, S. Brennan, L. Levy, L. Brown; Fri 5:30 pm; Augusta E—G [W] DRAGON CON 2016 GAMING GUIDE Pokemon 101 - The Basics Seriously Dan: Online Dating vs Video Gaming Don’t know Pikachu from Fu Manchu? We can help. Fri 5:30 pm; Peachtree Ballroom [W] Dragon Con’s own Media Relations Director takes the mic to deliver a blisteringly funny comparison between The Quest for Love and The Quest for Phat Lewts. Fri 10:00 pm; Augusta E—G [W] 20 Years of Resident Evil Wesker, Ada Wong, and Wesker talk about 20 years of memories in the Resident Evil franchise. C. Taylor, D. Douglas, P. Jessop; Fri 7:00 pm; 204 F—H Camelot Unchained at Dragon Con: Year 2 Camelot Unchained flies toward Beta! Come see the latest build of this crowdfunded MMORPG, discuss the game’s development, and ask questions of the cofounders and members of the development team! M. Jacobs; Fri 7:00 pm; Augusta B—D [W] The DC Douglas Erotic Fanfiction Show The 18+ show that has been turning on and pleasing fans at cons across the nation is here! D.C. Douglas (voice of Albert Wesker) embarks on an erotic journey of language with audience help. What happens in this panel stays in this panel. D. Douglas; Fri 11:30 pm; Augusta E—G [W]; 2.5 Hrs Saturday Geek Singles Mixer - Hosted by Dino Andrade The Void - Q&A Looking to meet new people at Dragon Con? Our favorite voice actor from World of Warcraft and Arkham Underground hosts a group participation event which will give you a chance to meet like minded people as well as providing tips for dating and meeting your fellow geeks. D. Andrade; Fri 7:00 pm; Augusta E—G [W] The Void is a “hyper-reality” company working on innovative concepts in virtual reality including an immersive Ghostbusters experience. Tracy Hickman, among other things, is the Director of Story Development for The Void. T. Hickman; Sat 10:00 am; Augusta B—D [W] Emerging Technologies and the Future of Gaming Leading experts in AR, VR, projection mapping, and head-mounted displays will cut through the gimmicks and debate how these future technologies will change your gaming experience. J. Zagal, R. Altizer, M. Gandy; Fri 8:30 pm; Augusta B—D [W] World of Warcraft - Live Play - Legion’s Demon Hunter Grimthorn Redbeard has left his bar on the Timeless Isle to give you a tour of the new Demon Hunter staring zone in Legion. Joining him, providing encouragement, commentary, behind the scenes lore, and just a wee bit of snark are Vol’jin, High Tinker Mekkatorque and Watcher Megana. Let’s Play! D. Fennoy, D. Andrade; Fri 8:30 pm; Augusta E—G [W] Lord British &Hickman will provide a development update and host an open Q&A on the current status of this latest project. T. Hickman, R. Garriott de Cayeux; Sat 11:30 am; Augusta B—D [W] Gender Issues in Online Communities How do online communities address issues concerning gender, orientation, or identity? The experts speak. A. Carrier, S. Brennan; Sat 11:30 am; Augusta E—G [W] Virtual Reality in Video Gaming A look at the history and future of Virtual Reality in video games. Q&A to follow panel. M. Capps, J. Zagal, R. Altizer, M. Gandy; Sat 1:00 pm; Augusta B—D [W] Social Media in the Video Game Industry Geek Trivia for Charity Last year, we raised over $1200 for our charity. This year, we aim to improve on that. Bragging rights and a chance at immortality on the famous Bling Gnome Trophy await our champions. Note: We request a donation of $10 per player. Players will be grouped in teams of no more than 10 players. Fri 8:30 pm; Savanah Ballroom [W]; 4 Hrs Video Game Movie Marathon - Part 1 Enjoy a selection of video game feature films - so bad, yet so good. Tonight’s Films: Mortal Kombat, Street Fighter, Super Mario Brothers. Fri 10:00 pm; Augusta B—D [W]; 5.5 Hrs Shroud of the Avatar - Q&A From forums and bulletin boards to Facebook groups and Twitter feeds, how do video games promote community today? S. Brennan; Sat 1:00 pm; Augusta E—G [W] Video Game Costume Contest - Pre-Judging Pre-judging for the video game costume contest cosplayers and their support staff only. All contestants must attend pre-judging. Sat 2:30 pm; Augusta B—D [W]; 2.5 Hrs DRAGON CON 2016 GAMING GUIDE 59 AdventureQuest 3D with Artix Heroes and Villains Ball - ID/Badge Pre-Check Get free Beta Keys and a special behind the scenes sneak peek of the upcoming “true cross-platform” video game. Hosted by game devs Artix, Dage, & Cysero. Sat 2:30 pm; Augusta E—G [W] Fans may obtain re-entry bracelets for the Heroes and Villains Ball up to 90 minutes before the event starts. No need to check ID at the door if you have a bracelet. Sat 8:30 pm; Peachtree Ballroom [W] Breaking Physics in Video Games The Heroes and Villains Ball How do video games handle the laws of physics? We will look at how different video games handle gravity, faster-than-light travel and how on Earth (literally!) you would be able to explore entire planets on foot (maybe a Mount). E. Macdonald, E. Spana; Sat 4:00 pm; Augusta E—G [W] The single biggest party at Dragon Con for the... aw heck, we lose count, year running. Now with more room, more swag, and more cool stuff from The Video Gaming and Brit Tracks. Monocles and cheesy mustaches for Villains are completely optional. D. Spider; Sat 10:00 pm; Peachtree Ballroom [W]; 4 Hrs Console Wars - The Future of Console Gaming With 4K consoles on the horizon and VR around the corner the future of console gaming seems endless. We discus the current console trend, the highs and lows of the PS4 and Xbox One, what we want out of the Nintendo and the NX, and our thoughts of what the future will or will not hold. M. Capps; Sat 5:30 pm; Augusta B—D [W] Unusual Jobs in the Video Game Industry Sunday Behind the Scenes: The Walking Dead The voice behind Lee Everett talks about Telltale Games’ The Walking Dead. Sun 11:30 am; Chastain F—H [W] Diversity in Video Games There’s more to a career in gaming than development, design and management. In this panel, games professionals will discuss the types of jobs that you’d never expect - and how to qualify for them - that exist within the games industry. J. Zagal, L. Levy, R. Altizer; Sat 5:30 pm; Augusta E—G [W] In an increasingly heterogeneous industry, what issues does the Video Game Industry deal with today? How do video game makers make sure everyone has a seat at the table? L. Brown, G. Gonzalez; Sun 1:00 pm; Augusta B—D [W] The Video Game Costume Contest A discussion of the unique requirements for catering to the geek crowd. Sun 1:00 pm; Augusta E—G [W] Lots of tracks write pithy, catchy descriptions for their events. Not us. Everything you need to know about this event is in the title. A. Carrier, C. Taylor; Sat 5:30 pm; Peachtree Ballroom [W]; 2.5 Hrs New Britannia Round Table Lord British will host new and future citizens of New Britannia (costumes welcome), Dukes, Lord and Town owners will be asked to share their activities in game. R. Garriott de Cayeux; Sat 7:00 pm; Augusta B—D [W] Batman: Arkham Underworld The Scarecrow tells all about the upcoming release “Batman: Arkham Underworld”. D. Andrade; Sat 7:00 pm; Augusta E—G [W] Mass Effect Fan Meetup Bring your costumes. Get pictures with your favorite voice actors from Mass Effect. M. Meer, I. Frazier, D. Douglas, Q. Flynn; Sat 8:30 pm; Augusta E—G [W]; 2.5 Hrs 60 Running a Geek/Gamer Friendly Bar Minecraft for Kids Among younger people, Minecraft is a social phenomenon. This is a discussion of Minecraft from a kids and family point of view. How can you get involved with your children playing Minecraft? What are some good resources for children who want to get started with Minecraft? Sun 1:00 pm; Reg. VI—VII [H] Astrophysics in Mass Effect Discuss the crazy-cool (and pretty accurate!) astrophysics in the video game series Mass Effect. From how mass relays would work to faster-than-light travel and the physics of the enigmatic Element Zero, we will look at the likelihood of these things being able to exist. E. Macdonald; Sun 2:30 pm; 204 F—H Personality Types and Video Game Objectification Does a person’s personality type influence the way they perceive the objectification of the characters in video games? In this panel we will review the findings of a survey taken by gamers from all over and open the floor for discussion to hear your opinion on the subject! Sun 2:30 pm; Augusta B—D [W] DRAGON CON 2016 GAMING GUIDE ArcheAge - Q&A and Demo Fan Meetup - Star Wars: The Old Republic Trion Worlds presents inside information on some of the upcoming changes to ArcheAge including live play showing new features and additions to the game. S. Brennan; Sun 2:30 pm; Augusta E—G [W] For 5 years Light and Dark have battles. Come show your scars and tell your stories. Sun 8:30 pm; Augusta E—G [W] Pokemon Fan Gathering A Hour With Lord British A deeper dive into the past and future adventures of Lord British covering subjects like the Ultima franchise, space travel, deep sea exploration, IP development, and game design principles. There will also be a discussion of Richard’s new book, Explore and Create. R. Garriott de Cayeux; Sun 4:00 pm; Augusta B—D [W] Still getting over that Growlithe that got away? Have you figured out how to get the best use out of your lucky egg? Join other fans and share you tricks, tips, and wonderful stories of the world wide hit PokemonGo! And like the load screen says “stay aware of your surroundings” because you never know who you might meet! J. Ringo; Sun 8:30 pm; Peachtree Ballroom [W] Working in the Retro Gaming Industry Video Game Movie Marathon - Part 2 Hyperkin is an indie developer that specializes in making consoles and devices that allow gamers to relive their childhoods (RetroN 5, SupaBoy, SmartBoy). Hear detailed, first-hand accounts of what it’s like to work in a company that’s steadily making its mark as a unique gaming hardware developer. Sun 4:00 pm; Augusta E—G [W] Enjoy a selection of video game feature films - so bad, yet so good. Tonight’s Films: Resident Evil Doom Wing Commander. Sun 10:00 pm; Augusta B—D [W]; 4 Hrs Inside the AAA Game Studio A frank discussion of the challenges of producing big-budget video games. A. Carrier, S. Brennan, M. Jacobs; Sun 5:30 pm; Augusta B—D [W] Video Game Improv - After Dark Our favorite characters from Video Games get down and dirty with delicious dialog. We honestly have no idea what is going to happen and we like it that way! M. Meer, D. Andrade, Q. Flynn; Sun 10:00 pm; Augusta E—G [W] Monday What’s Next for Mobile Games? Discussion of the current state of mobile games and a look forward at mobile gaming trends. Q&A to follow panel. A. Carrier, L. Brown, G. Gonzalez; Sun 7:00 pm; Augusta B—D [W] Gaming With Disabilities Experts discuss accessible game design and the challenges of gaming with disabilities. B. Jacobs, A. Kirkpatrick, J. Straub; Sun 7:00 pm; Augusta E—G [W] Masterpiece Theatre - Video Game Style Selected dramatic readings from modern literature and cinema, performed by your favorite video game characters. M. Meer, C. Taylor, D. Andrade, Q. Flynn, A. Zech; Sun 7:00 pm; Peachtree Ballroom [W] Going to School for Video Games A frank discussion of why you should and should not get a degree in games. Professors from games programs within the University of Utah (#1 games studies program in the world) and Georgia Tech will talk about the pros and cons of going to school for games. J. Zagal, R. Altizer, M. Gandy; Sun 8:30 pm; Augusta B—D [W] An Hour With Arryn Zech RWBY’s ‘Blake Belladonna’ and Red vs. Blue’s “Dr. Emily Grey” talks about what it’s like to work on a long-running web series and how that has helped launch her career in film and television. A. Zech; Mon 10:00 am; Augusta B—D [W] The New 8-Bit Heroes The director of the documentary film \”The New 8-Bit Heroes\” discusses the story of a group of modern creatives as they retrofit their skills in an attempt to defy the limitations and build a compelling, cartridge based game experience for the 30 year old, 8-bit Nintendo Entertainment System. J. Granato; Mon 11:30 am; Augusta B—D [W] Ingress Q&A A look at the groundbreaking massively multiplayer alternate reality game. A progenitor of games such as Pokemon Go, see how this game is influencing the state of the art in Augmented Reality games. Mon 1:00 pm; Augusta B—D [W] Post MMOrtem - Survivor’s Gathering What went right. What went wrong. What do you want for next year? Mon 4:00 pm; Augusta B—D [W] DRAGON CON 2016 GAMING GUIDE 61 BRIDGE T APPAREL MA O RT AMERICASMART BUILDING 1 DISPLAY CASES E DISPLAY CASES DISPLAY CASES DISPLAY CASES BRIDGE TO GIFT MART AND PARKING DECKS Floor 1 DISPLAY CASES playing Games DISPLAY CASES Campaign Role- Non-Campaign Role-playing Minature Gaming Tokyo Attack SN CK BAR A EA BRIDGE TO GIFT MART Collectible Card Games Open Gaming Floor 2 Gaming Headquarters KEEP CLEAR 32 KEEP CLEAR Board Gaming REGISTRATION BRIDGE TO WESTIN HOTEL ENTRANCE 62 DRAGON CON 2016 GAMING GUIDE Peachtree Street Mechcorps Baen Celebrates Dragon Con! Put yourself in the cover—photo op at the booth! Be sure to visit the Baen booth for author signings all weekend! Find us alongside e Missing Volume at booths 1301, 1303, 1400, & 1402 on the rst oor of the Dealers’ Room! www.dailymagicgames.com