Introduction to twin engine aircraft course: Messerschmitt bf110
Transcription
Introduction to twin engine aircraft course: Messerschmitt bf110
II./KG53 Bomber Schule Introduction to twin engine aircraft course: Messerschmitt bf110 Zerstorer As depicted in il2 Cliffs of Dover by Oleg Maddox 1C and Ubisoft. Unofficial II/JG53 document V1.3.1 121217 Willkommen KG53 Bomber Schule Student Introduction to twin engine aircraft course Messerschmitt bf110 Zerstorer Tramecourt, France, 1940 Congratulations on being selected for training on the bf110. On successful completion of the course you will be eligible for selection on the Junkers JU88 course and posting to KG53 - Legion Condor. Introduction There are many benefits in learning how to operate a bf110 as a stepping stone to JU88 and He111 operations. Controls that need to be assigned to a key or clicked in-game are similar on all twin engine aircraft. The bf110 has autopilot and the Bombenabwurfgeraet (bomb management). The basics of operating these devices are similar on all aircraft that have them fitted. In the History and Operations section of this document you will find out that the bf110 was less than successful in the Battle of Britain. So why learn the aircraft? Other than the obvious benefit that it is a useful stepping stone to other twin engine aircraft the main reason is fun! This is a great aircraft to fly. It is excellent in anti-shipping and ground attack roles. And there is nothing more satisfying than shooting down a Spit or Hurri in a 110! Good communication and teamwork can compensate for lack of outright performance. A bf110 team kill is something worth working towards. The bf110 is deadly amongst Blenheims. The excellent gunnery can shred anything unfortunate enough to fall in its path. The big challenge in the air-to-air role is getting something in front to shoot at! The bf110 is very stable to fly and can be pushed into barrel rolls if you have the speed and height. So if you enjoy a challenge, the bf110 could quickly become one of your favourites! History up to the Battle of Britain The Bf 110C was the first version of the Bf 110 to be equipped with Daimler Benz engines. After the failure of the DB 600 project, the C series was built around two DB 601A engines, capable of providing 1,100 hp. This increased the speed of the aircraft to 349 mph at 22,295 ft, and at least gave it a chance of achieving its intended role. The result was an aircraft that could out-fly just about every allied fighter at altitude, but at the altitudes it had to operate in order to protect the bombers it would prove to be increasingly vulnerable to British fighter aircraft. Replacements The Bf 110C evolved into the very similar 110E and then 110F series as new engines became available. The Bf 110D was a long range version of the C series aircraft. C-1 This was the first production version of the C series. It had the DB 601A engine, rated at 1,100 hp, and was armed with four MG 17 machine guns and two MG FF cannon in the nose, and a single MG 15 machine gun in the observer’s cockpit. It was issued to testing unit in January 1939 and to front line units during the spring and summer of 1939. It took part in the Polish campaign. C-2 The C-2 was similar to the C-1 but with the FuG 10 Lorenz High Frequency radio instead of the FuG IIIa used in the C-1. It entered service in time for the Norwegian campaign. C-3 The C-3 had an improved version of the MG FF cannon but was otherwise the same as the C-2. It arrived in time for the invasion of France. C-4 The C-4 saw 9 mm armour added to protect the pilot. This version arrived in time to take part in the Battle of Britain. C-4/B This was a fighter bomber version. It was equipped with two ETC 250 bomb racks under the fuselage, allowing it to carry two 551 lb/ 250 kg bombs. It was given DB 601N engines, capable of giving extra power at take off. C-5 A reconnaissance version, with the MG-FF cannon removed and an Rb 50/30 camera installed in the floor of the cockpit. C-6 A modified Zerstörer version, with the two MG FFs replaced by one 30mm MK 101 cannon. C-7 A second fighter-bomber version, equipped with one ETC 500 bomb rack. It could carry the same weight of bombs as the C-4/B, but could take a wider selection of bombs. Combat Record Poland The Luftwaffe had 195 Bf 110Cs ready at the outbreak of war. The Polish air force was obsolete at the outbreak of war. The Bf 110C performed well in Poland, but some problems were already becoming apparent. Even the obsolete Polish fighters could out-turn it, forcing the Bf 110 to adopt different tactics, climbing and diving at high speed. Battle of the German Bight, 18 December 1939. What was the Bf 110s most significant achievement came early in the war. RAF Bomber Command shared the pre-war belief that the bomber would always get through. Despite mounting evidence that this was not the case, on 18 December a force of 24 Wellington bombers was sent to attack the German port of Wilhelmshaven. The attack itself was a relative success. German fighter control was not as developed as the RAF’s, and 22 of the Wellingtons reached Wilhelmshaven unhindered. However, on the way back the British bombers were attacked by Bf 109s and Bf 110s. The 109s did not have the range to follow the British bombers far, but the Bf 110 did. Eleven of the 22 Wellingtons were shot down, mostly by the Bf 110s. Bomber Command quickly switched to night time operations over Germany. The Bf 110 was rapidly building up a fearsome reputation. France At the start of the war the majority of the Zerstörer groups still had Bf 109. However, between February 1940 and the start of the German attack on France in May 1940 all ten of the Zerstörergruppen were converted to the Bf 110. At this point the Bf 110 was seen as the senior fighter in the Luftwaffe armoury, and at the start of the campaign it still performed well. However, as the battle in France went on, Bf 110 losses mounted. By the start of June, sixty had been lost. Ironically, four more were lost in clashes with Swiss Bf 109Es after German aircraft violated Swiss airspace. The last few weeks of the French campaign saw much lower losses against the battered French air force. Battle of Britain The basic problem faced by the Bf 110 was that it could not perform its job as a bomber escort against modern fighters. In earlier campaigns that weakness had been concealed, either by the lack of such opponents in Poland and Norway, or by the speed of the German advance in France, which disrupted the British and French air effort. It was only over Britain that the Bf 110 came up against a determined enemy equipped with modern fighters, and it simply could not cope. If a Hurricane or Spitfire was unlucky enough to be caught in front of the guns of a Bf 110, then the British fighter would suffer serious damage, but that rarely happened. Losses were heavy – on one day (15 August), nearly thirty Bf 110s were destroyed! 114 were lost in August, and another 81 in September, but that drop only happened because the Bf 110 flew fewer sorties in September, and was now being escorted by the Bf 109. During the Battle of Britain, the Luftwaffe lost 223 Bf 110s, having started the battle with only 237. Replacements could not be found quickly enough to make up these losses. After the Battle of Britain, the Bf 110 could no longer be seen as an elite day fighter. Operations The Messerschmitt bf-110C is a deathtrap in CLoD in air-to-air combat. There is really no getting around that simple fact. It is merely averaged in climb, has poor acceleration, dives horribly, handles poorly, isn't particularly fast, and is a huge target. It turns slightly worse than the bf-109E4. It can't run, it can't BnZ effectively, it can't turn. The only thing it has is a good gun package, but what good are excellent guns if you can't get them on target? The 110's biggest problem is that it has virtually no viable options when the situation turns sour. The bf-109 can run from some planes, and can scissors, meaning that it can defend itself, especially against a lone attacker. The bf-110 can't do either, thus when it gets into a bad situation, it cannot help itself unless it has help. The bf-110C wasn't a complete waste of time, because at the time when it was planned, the foreseeable planes were all slower. It was only when the Spitfire showed up that the bf-110C was truly outclassed. The Hurricane is slower. The bf-110C does exceptionally well in the ground attack role. It has an excellent strafing package, pouring out 73 bullets and 19 cannon rounds per second in a tight cone, and the C7 can carry two 250kg or two 500kg bombs. Without a doubt, the bf-110 is the best closeair-support plane in the Luftwaffe arsenal. The tail gunner is lamentably poor. Obviously the default setting for the AI gunner is novice. Your chances of survival increase with a human gunner, perhaps the information that the gunner can provide is more valuable than the actual gunnery. The gunner should be able to hit or deter enemy aircraft from flying to point blank and letting rip. It is not recommended that you move to the gunner position. When moving back to the pilot position the AI will not take over the gunner position. Better to have a bad AI gunner than no gunner! Specific Matchup Comments bf-110C vs Hurricane: This is the only plane where you have a speed advantage. In fact, you can actually outclimb this plane. Assuming that you start with an energy advantage, you can actually take on a Hurricane and win reliably. However, where there are Hurricanes, there are Spitfires. If you stumble upon a Hurricane all by itself, and you have an energy advantage, savor the moment. bf-110C vs Spit Mk 1: Death on wings. There is no area where the Spitfire has a disadvantage except firepower. Engage only with caution, and write your will if a Spitfire shows above you and chooses you as his next meal. If you have a shot on one, take it (unless he doesn't know you're there and you can escape first). You won't get another, so blow your ammo supply on him to try to get a few lucky hits. If a couple 20mm land on his wing, he's much less of a threat and may decide to leave. There's a reason this plane has a 3:1 kill/loss ratio on the bf-110C. Summary In the air-to-air role it does not sound too good for the 110 driver. But all is not lost when you have a partner. Good communication and airmanship can overcome the single bandit. On an active server, like ATAG, most of the Red jockeys only know one-speed - flat out! Judicious use of speed, in a bf109 or bf110, can see you turning the tables on your opponent who is always presuming they have the better turn rate. A barrel roll, with deceleration at the top of the roll, may cause an overshoot. Of course, with the 110 you always have to be aware of its slow acceleration so if you decide to play make sure you have some height. Familiarisation Jump into the cockpit and make yourself familiar with the layout. Note in particular the levers to the left of the pilot. These levers are the fuel cocks, oil radiator and throttle, note that there are two for each function (one for each engine). To the front of these levers are the magnetos and to the rear is a circular object, this is the elevator trim. The radiator controls are located beneath the green water temperature dials on the dashboard. Like the bf109e3, pitch control is manual. The pitch dials are located to the top right of the dashboard. Recommended Basic Flight Key Assignments Select Engine One, Two and All. Ignition - default “I” Undercarriage Toggle Illumination - Primary (cockpit lights) Startup and Take-Off Caution. If using key assignments it is easy to open only one engine’s oil and water radiators. It is a safer routine to start each engine, then select both engines, and then open the radiators. Autopilot Instrument Notes 1. Course Autopilot Adjust. 2. Repeater Compass. Red button above repeater compass cancels autopilot. 3. Directional Gyro. The directional gyro is adjusted via the button on the lower right of the instrument. The course autopilot preset is adjusted via Course Autopilot Adjust (see Instrument 1). The change mode forward and back hotspots are located in this area. 4. Course Autopilot Preset. 5. Course Autopilot Mode. 6. Course Autopilot Deviation 7. Magnetic Compass Directional Gyro - This instrument has two bands. Autopilot Key Assignment Recommended the following commands be assigned to a key or joystick function. Autopilot Course Modes - Next/Previous Adjust Course - Directional Gyro Lower Band - Left and Right Directional Gyro - Upper Band - Decrease and Increase Autopilot Setup 01. Plot course on map. Convert grid bearing to magnetic bearing. 02. Startup aircraft as per normal procedure. 03. Adjust repeater compass to the bearing obtained in step one. 04. Adjust the course autopilot preset (lower band) to the bearing obtained in step one. 05. Note current bearing on magnetic compass. 06. Adjust directional gyro (upper band) so it reads the same as the magnetic compass. 07. Take-off, adjust trim of aircraft. 08. Fly to the first navigational mark at approximately the correct course. This could mean flying back over the departure airfield or prominent navigational mark nearby. 09. Activate autopilot - Adjust course autopilot mode to Course. 10. Always confirm your course by reading map to ground. 11. Occasionally check that the directional gyro bearing matches the magnetic compass. The target in this exercise is the radar installation on Dungeness (English Point). After consulting the map we have ascertained that the target is on a course of 312 degrees magnetic from Tramecourt. See JU88 course for detailed instructions on calculating course. Hover mouse to the left and right of centre of the Repeater Compass to identify the hotspots. Adjust course to 312 degrees. The Course Autopilot adjustment control. This adjusts the lower band of the directional gyro. Adjust to 312 degrees. The lower band of the directional gyro adjusted to 312 degrees. Hover mouse over the magnetic compass to determine current magnetic heading. In this instance 25 degrees. The dial in the lower right of the image is the primary illumination control. Adjust the upper band to match the bearing identified on the magnetic compass. In this instance 25 degrees. Summary. The magnetic compass, repeater compass and the upper band of the directional gyro are all aligned at 25 degrees. The lower band is on the desired course, ie 312 degrees. After taking off align the upper band reading with the lower band. The aircraft symbol in the repeater compass will be pointing to the top. Then turn on the autopilot via Course Adjust - Next/Previous Mode. This can be operated via the hotspot if preferred. Confirm your course by reading map to ground and comparing the autopilot course with the repeater compass. Some minor tweaking can be expected. Bombenabwurfgeraet or Bomb Distributor Controls This is the Bombenabwurfgeraet on the German planes; bombers of other nations have similar controls with less impressive names. When carrying multiple bombs, the device determines when each bomb is dropped . Bombs are dropped in salvos of one or more bombs. However, the most important feature of a bomb distributor is the Toggle Bombs Armed command. Bombs carried by any German plane must be Armed. We do not recommend arming your bombs until you’re close to your target. If you have to ditch along the way or are hit by an enemy round, an otherwise minor incident will turn your aircraft into a giant fireball if your bombs are armed. Use the Bomb Distributor Previous/Next key assignment to select the proper salvo type - Single or Salvo (both bombs). With the parameters set, drop the bomb/s with the Drop Ordnance (Bombs) command. Note that depending on the bomb distributor setting, a single press of the Drop Ordnance (Bombs) key may drop both bombs or just one. Recommended Key Assignments Previous Bomb Distributor Next Bomb Distributor Bombs Short Delay Bombs Armed Drop Ordnance Bombs The Bombenabwurfgeraet is displayed at left. On the lower part of the instrument is a row of switches. Currently the instrument is in the off position. Clicking the switches will turn on the instrument and arm the bombs. Note the left light has illuminated and the switch has moved. The single light indicates Single Mode (one bomb will be dropped per activation of the Drop Ordnance command). In the bf110 the option is Salvo (both bombs are released) or Single. Your option is selected via the Bomb Distributor - Previous/Next command. This has to be assigned to a key. Note that two lights are now illuminated for Salvo. The green circled gauges are the water radiator temperatures. Below these are the respective radiator open/close dials. Single Engine Flight If one engine is damaged, typically radiator damage, it is still possible to return to base. Immediately the damage is noticed your mission is to return to base, do not linger. Eject bombs. Select the damaged engine and reduce pitch on that engine to 8:30. Reduce ATA to 1.2. Select all engines and open all radiators to 100%. Select the good engine and try to maintain 250kmh. Trim the aircraft so the trim bubble is centred. In this condition you should be able to maintain level flight. Monitor the temperatures of the good engine. If the damaged engine is causing the aircraft to vibrate you may have to shutdown that engine by first, selecting the damaged engine, then turning off the fuel cock. On approach, first lower the undercarriage, then the flaps. Your ability to flare is limited but a controlled landing is still possible. Short final at 200kmh. Good luck! Performance Data RPM (U/min) and ATA gauges Note the red markings on the RPM and ATA gauges: . C Continuous operation . 30 minutes . 1-2 minutes Gunner Position Press C to move to gunners position from the pilot’s seat. The initial view will be similar to the image at right. See the JG53 JU88 manual for jumping into another player’s plane as the gunner. Move MG to firing position. To move the MG to the firing position the Firing Position function need to be assigned to a key. This is found in the Turret section. In the example at right - Alt F To use the mouse to move the gun activate the function - Toggle Independent Mode, this is in the Camera section. In the example at right - F10. This is not the only way to operate the gunner’s position. For example, I use the spacebar to fire the gun rather than the mouse button. Klink has offered the following on Turret Use: Use the CONTROLS/TURRET/AXES to set up joystick for X and Y axis to control the machine gun. Reverse the X axis (yaw) because your are facing backwards. Also, set up keys to open and close the rear turret clamshell. Mouse triggers the gun by default, you might want to put that on space or stick. In high graphical use circumstances, ie dogfights!, the gunner position performs less than expected. It appears to overload the graphics of the game and is somewhat problematic. Never-the-less if you get shot down and your partner is still flying it is good fun to jump into the gunner’s position of your partner’s plane. Thach Weave The Thach Weave, or Beam Defense Position, was developed by Lt. Commander John "Jimmy" Thach. Although the F4F Wildcat was new to production the Japanese Zero was superior in maneuverability and rate of climb. So the scenario is similar to what we face as bf110 pilots. Thach would deploy two sections of Wildcats flying abreast of each other at a distance that approximated the turning radius of the Wildcat. Because of their positioning abreast and at a distance, each section had a good view of the other section's six-o'clock position. When Zeroes engaged, they'd be forced to choose one section to attack and could be spotting by the other section. This is one key characteristic that set apart what Thach called his "beam defense position" from other similar weaving tactics- a commitment to be on lookout for the other section. The Thach Weave was originally for two sections of two aircraft. But can be just as effective for one section of two aircraft. The two plane section flew abreast of each other at the approximate radius of the aircraft. Because of this positioning each plane has a good view of the other plane’s six-o’clock position. When the enemy engages they would be forced to choose one plane (or section) to attack and could be spotted by the other plane. Once a plane (or section) was attacked, the other section either signaled the other one or just turned in towards that section under attack. Once alerted, the section under attack turned towards the incoming section. If the bandit pressed its attack, it faced a head on attack from the incoming section and if it withstood that, it would find itself in a position with the incoming section having another firing pass as each section weaved in and out from each other. This should be a team manoeuvre well suited to the bf110.