Gaming Guide - Publications and Advertising
Transcription
Gaming Guide - Publications and Advertising
VISIT BOOTH #1217 and #1219 on the 1st floor of the AmericasMart, Building 2 for Autographing Times! Cursed to live a life of solitude, now he’s ready to spread his fifty foot wings and let all hell break loose. ON-SALE NOW Don’t miss BORN OF BETRAYAL, new in The League: Nemesis Rising Series. Coming 11.3.15 Also Available as an eBook or AudioBook Go to OFFICIALSANCTUARY.COM and start earning reward points in the Kenyon Rewards Program. Get free books, exclusive content, swag, and more! facebook.com/authorsherrilynkenyon twitter.com/kenyonsherrilyn • sherrilynkenyon.com TABLE OF CONTENTS Gaming Introducation/Schedule...........................................................................................4 Announcements MechCorps at Dragon Con.............................................................................................5 NSDMG Returns...........................................................................................................5 Settlers of Catan Worldwide Championship Qualifier.........................................................5 Sunmesa Events...........................................................................................................5 Board Gaming...................................................................................................................6 Collectible Card Games (CCG).............................................................................................9 LAN Gaming (LAN)..........................................................................................................16 Live Action Role Playing (LARP)........................................................................................17 Miniatures.......................................................................................................................20 NSDMG/War College (NSDM)............................................................................................25 Role Playing Games (Campaign)........................................................................................30 Campaign RPGs Grid...................................................................................................28 Role Playing Games (Non-Campaign).................................................................................43 Table Top Gaming (GAME)................................................................................................50 Video Game Programming (VGT)........................................................................................52 Maps Hilton: Lower Level.....................................................................................................55 Hilton: First Floor........................................................................................................56 Hilton: Second Floor....................................................................................................57 Hilton: Third Floor.......................................................................................................58 Hilton: Fourth Floor.....................................................................................................59 Hyatt Regency 3D Map................................................................................................60 Marriott Marquis 3D Map............................................................................................61 Sheraton Atlanta 3D Map............................................................................................62 Dragon Con Footprint Map...........................................................................................63 CREDITS Co-Chairman/Senior Director of Gaming... Dave Cody [email protected] Director of Live Action Role Playing.....Wayne Melnick [email protected] Director of Board Games Phil Collins [email protected] Director of Miniatures Games...........Steve McFarland [email protected] Director of Campaign RPG’s.................Brooks Banks [email protected] Director of Non-Campaign RPG’s........Mark Liberman [email protected] Director of Collectable Card Games...........Jim Colson [email protected] Director of LAN Gaming........................... Gail Reese [email protected] Director of Table Top Gaming.............. Rucht Lilavivat [email protected] Director of Gaming Registration............ Shy Aberman [email protected] Director of Video Gaming Fans..............Kevin Stallard [email protected] Director of Video Gaming Makers............................. ...........................................Mike & Julianne Capps [email protected] Gaming Consigliore........................ John Richardson Helpful Human to Have Around............Sean Flaherty Front Cover © 2015 Front Cover by Briana Higgins (bahstudios.com). All rights reserved. DRAGON CON 2015 GAMING GUIDE 3 GAMING INTRODUCTION AND SCHEDULE All gaming remains under one roof in the Atlanta Hilton—BUT it’s our last year in the Hilton! Next year all of Gaming will be moving elsewhere. Please see the end of this section for details. For 2015 we have the usual maps included in the Pocket Program, the mobile apps, and the Gaming Guide to help you navigate. There is also signage that will help direct you to the proper floor and meeting room. If all else fails and you have trouble finding a meeting room or event, please ask a helpful volunteer at Gaming Registration, located in the Galleria level of the Hilton (the bottom floor) or the information booth for the Hilton in the second floor lobby. In general, the bottom floor, the Galleria level, is where you will find Board, Miniatures, and Card Games. The second floor, above the hotel lobby, contains LAN Gaming, Video Gaming panels and Table Top panels, and role-playing games. The third floor hosts the National Security Decision Making Game and War College panels and presentations,and more role-playing games. The fourth floor is where the LARPers congregate. Most games but not all run under a four-hour session system. If a given event shows no duration, assume it is three and half or four hours. If there is no listed cost, assume it is free. Session numbers: Friday 1 2 3 4 Saturday 5 6 7 8 Sunday 9 10 11 12 Monday 13 14 PLAN FOR 2016! Time 9:00 AM–1:00 1:00 PM–5:00 6:00 PM–10:00 10:00 PM–2:00 PM PM PM AM We try to plan tournaments and events so that each game finishes with at least 15 minutes left in the session to allow people to get to their next game. Large tournaments in some of the gaming areas do not follow this pattern, and some games run over one and a half or two full sessions. This is usually noted in the description area for that event. When browsing the events, you will usually find that each event is referred to by the session number and not the actual day or times, though some use both. The friendly volunteers at Gaming Registration will be able to answer any questions you have or help you find the answers you need. Gaming Registration will be open Thursday evening for you early birds at 8:00 PM and also every day of the convention at 8:00 AM. Gaming Registration is located in the Galleria in the Atlanta Hilton. After you descend the stairs or the down escalator into the Galleria level, hang a left and look straight ahead. In order to play in most events you will need an event ticket. Most event tickets are $3.00, but there are many free demonstration games, and a handful are more expensive. There are also Collectable Card Game tournaments that charge more, and those tickets usually include the cards you will use and keep in your games. You can also purchase generic tickets that are usable at any event. If an event is sold out, you can show up for that event with a generic ticket and if anyone with a “real” ticket for that event does not show up you will be able to step in. Other tournaments will be able to add additional space as needed. This is particularly true for the larger events, where there is more of a chance of a no-show or cancellation. We collect admission fees for events to fund prizes for most events. We award “Dealer Coins” to the winners of some events that can be used as credit in the Exhibition Halls in the AmericasMart and the Dragon Con Stores in the Marriott, Sheraton, and the AmericasMart. Each coin is valued at $5 in credit. Congratulations! You’ve reached the end of this section, and here are some more details on where all of Gaming will be moving. The smart money is on the AmericasMart Building 1, floors 1 and 2, and some of the meeting rooms in the Westin Peachtree Plaza. It’s not been completely decided where each event and gaming genre will be, but the Westin will be an integral part to Gaming. If you are looking to stay in the “Gaming Hotel,” the Westin will be your best bet. Wherever we end up, there will still be 24-hour gaming. By making this move we will much more room to expand our gaming offerings. We will make decisions about all of this as quickly as we can and when decided will let folks know via the usual suspects: social media, our website, our quarterly newsletter, and the Warning beacons of Gondor. 4 DRAGON CON 2015 GAMING GUIDE MECHCORPS AT DRAGON CON They’re back! MechCorps is a place to let off steam by beating on your friends in a virtual arena by driving Giant Robots loaded to the teeth with guns, lasers, missiles, and all types of weaponry. Twelve players at a time enter the cockpit simulator pods after a short training session. Each player uses seven display screens, over 50 controls, foot pedals, throttle, and joystick to take on all others. The game is easy to learn, but hard to master. Adjustable skill levels allow the novice to enjoy the game, but can also give the veterans a challenge. See more info on the pods and the game via the Training Manual at MechCorps.com/trainingmanual. NSDMG 25TH ANNIVERSARY! “Note that since Dragon Con 1990, we’ve put on hundreds of games in at least 17 different venues, including entertainment conventions, government education and training courses and academia. But Dragon Con always has a special place in our hearts and as well as in NSDM Game history.”—Captain Mark McDonagh, USN/Ret. The National Security Decision Making Game (NSDMG) is a political, military, and economic roleplaying game that uses gaming at an entertaining medium to inform players of contemporary, historical and futuristic geopolitical, military and economic issues. The idea behind the NSDM game is: “You players are the Congress. You over there, you’re the Cabinet. You folks in the corner are the Joint Chiefs. This guy’s the President. The scenario is that it’s the world as you know it today. Fix it. You may start now.” New issues and problems in every game, different nations played in every game, showing a range of real issues across the world, and modeling a number of different political systems. Can you affect Iran as the US? Can you take the Ukraine playing Russia? And how do you solve a problem like Korea? NSDMG will also be running a Cold War game, in which scenarios dealing with the East-West struggle are presented, with a particular emphasis on counterfactual history (read sci-fi themes); a fast-paced Cuban Missile Crisis game that puts you in the hot seat in Havana, Moscow, or Washington as the clock counts down to Armageddon; and a futuristic game in which we start players in 2032, following a decade of massive global environmental disruption that threatens to tip the tables on global powers, leadership, and centers of gravity. The NSDMG lecture series will follow up on the performance from the last two years with detailed presentations covering contemporary and historical geopolitical and military topics, including prominent World War I anniversaries, and examining the actual potential for apocalyptic scenarios such as a massive, civilization-shaking pandemic or radiological catastrophe in the near future. Full details can be found at nsdmg.org. NSDM is also on Facebook, where they frequently post links to, and discuss, articles of general and national security interest: facebook.com/pages/TheNational-Security-Decision-Making-Game/187557132044. SETTLERS OF CATAN: WORLDWIDE CATAN CHAMPIONSHIP QUALIFIER Dragon Con will be hosting a Catan World Championship (CWC) Pre-Qualifier tournament. Compete against other players for a chance to win a trip to Gen Con Indy to play in the CWC Qualifier. The winner at Gen Con Indy will then represent the U.S. at the Catan World Championships in Germany in September 2016. The winner of the Dragon Con CWC Pre-Qualifier will receive up to $500 in airfare allowance from Dragon Con. Badge and double occupancy hotel at Gen Con Indy Courtesy of Mayfair Games. SUNMESA EVENTS Sunmesa Events has partnered with Dragon Con to host more Card Game events than you can possibly play, including Magic: The Gathering, Star Realms, Ascension, Dominion, My Little Pony, Lord of The Rings, and Epic. Endless drafts, tournaments for complete sets of foils, and one of a kind prizes will also be available. Dozens of free, casual, and learn to play events, all supported by expert judges and staff. DRAGON CON 2015 GAMING GUIDE 5 BOARD GAMES Board Game Membership Ascension Tournament Board Game Membership sticker required of all participants using Dragon Con’s Board Game library. This allows users to check out games from the board game library Starting Friday morning until we close shop on Monday. [Multiplayer, Elimination] System: Ascension 8–24 players. Play 3–4 Difficulty: Easy player matches advancing Req. Exp.: Some 2 players from each match. Sessions: Fri 6 PM; Sets and Expansions used Sat/Sun Noon; Sun will be announced at the 6 PM start of the tournament. Duration: 2 hrs. Prizes: $50 in Amazon gift Cost: $10.00 cards divided omong the GM: Glenn Godard top 4 finishers. $25 to 1st, $15 to 2nd, and $5 each to 3rd and 4th. Addictive Alchemy Learn to play the new fastacting deck destruction card game where drinking potions on your first turn will lead to interesting side effects on the next turn! Addictive Alchemy is scheduled to be in stores early next year, but you can try it now. Play time is roughly 45 minutes to 1 hour System: Addictive Alchemy Difficulty: Easy Req. Exp.: None Sessions: Sat 5 PM; Sun 4 PM Duration: 4 hrs. Cost: Free GM: David Lupo per game. Are You A Werewolf? Ultimate Werewolf takes System: Are You A place over a series of game Werewolf? days and nights. Each Difficulty: Easy day, the players discuss Req. Exp.: None who among them is a Sessions: Fri/Sat/Sun Werewolf and vote out a 10 PM player. Each night, the Duration: 6 hrs. Werewolves choose a player Cost: Free to eliminate, while the Seer GM: Felix Adam learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Dragon Con Mobile App Dragon Con is excited to announce the return of our free mobile app for iOS, Android, Blackberry, and mobile internet browsers. This year our app will feature enhanced maps, LocateMe Shuttle Buses, and a native iPad version. Point your web browser to m.core-apps.com/dragoncon15, download your app from the the iTunes or Androind market today by looking for “Dragon Con,” or use the QR code below. 6 Board Game Ribbon All you can play board System: Board Gaming games all con. Come join Ribbon us in the Hilton Galleria. Difficulty: Easy Only $5.00 to check out Req. Exp.: None games from the Dragon Sessions: Fri 8 AM Con Board Games Library. Duration: n/a The Dragon Con Library Cost: $5.00 has over 600 games available for your gaming enjoyment. All players using games from the Dragon Con Library need to have a Board Games Ribbon. Chessagammon Demo Smokingames presents System: Chessgammon Chessgammon: Chess- Difficulty: Basic like strategy meets Req. Exp.: None Backgammon-like chance! Sessions: Fri/Sat/Sun Come check out this fusion Noon of two of the most classic Duration: 2 hrs. board games ever created Cost: Free and get your FREE copy of the rules. Using Chess pieces on a Backgammon board, Chessgammon brings a new dimension of strategy to the traditional game of Backgammon. Visit us at Smokingames.com for more info. Chuffy’s Are You A Werewolf? Join the eternal struggle System: Are You A between villagers and Werewolf? werewolves, as the villagers Difficulty: Basic try not to look plump and Req. Exp.: None delicious while deducing Sessions: Fri 9 PM; Sat which of their fellow Noon, 9 PM; Sun Noon townsfolk are looking at Duration: 5 hrs. them hungrily, and the Cost: Free werewolves attempt not to GM: Joe Myers drool in glee while watching the succulent and tasty villagers lynch each other. DRAGON CON 2015 GAMING GUIDE Demo: Jarl In Jarl: The Vikings Tile Laying Game, players move their warriors (tiles) around the board and flip them over after each move. Each tile’s side shows a different movement profile. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Jarl to win! Fossil Hunters System: Jarl Difficulty: Easy Req. Exp.: None Sessions: Fri/Sat 10 AM, Noon, 2 PM, 4 PM, 6 PM, 8 PM, 10 PM; Mon 10 AM, Noon, 2 PM Duration: 1 hr. Cost: Free GM: Dog Xinu Demo: Wrath of Dragons Wrath of Dragons is a board game in which each player will assume the role of a dragon, that, over the course of many centuries, flies into different regions of the Old World to lay waste to settlements, scorch fields, snatch livestock, take gold, and capture nobles. The players are paleont- System: Fossil Hunters ologists at a fossil dig Difficulty: Basic site. Their goal is to Req. Exp.: None unearth as many of the Sessions: Fri 6 PM; Sat largest complete dinosaur 3 PM; Sun 1 PM, 8 PM skeletons as they can, for Duration: 2 hrs. the good of their careers Cost: Free huge egos SCIENCE! Fossil GM: Kevin Lanzing Hunters is a short game with a bit more strategy than you might expect from a filler. It is part area control, part set collection, and as cutthroat or collaborative as players allow. GameStorm System: Wrath of Dragons Difficulty: Easy Req. Exp.: None Sessions: Fri/Sat/Sun 10 AM, Noon, 2 PM, 4 PM, 6 PM, 8 PM, 10 PM; Mon 10 AM, Noon, 2 PM Duration: 1 hr. Cost: Free GM: Dog Xinu GameStorm is a fast-paced System: Gamesstorm game concept-ualization Difficulty: Easy and pitching activity. Three Req. Exp.: None spinning wheels decide the Sessions: Sat 8 PM game type, theme, and Duration: 1 hr. mandatory component. For Cost: Free five minutes, players will GM: Kevin Lanzing brainstorm, doodle, and prepare their concept, followed by a 1-minute pitch. Anonymous voting rewards the best concept. You’d be amazed what you can dream up under the most ridiculous constraints! Dominion Tournament Geek Trivia for Charity [Multiplayer—Elimination] System: Dominion 4–24 Players. Play in Difficulty: Easy groups of 3–4, advancing Req. Exp.: Some 2 players from each table. Sessions: Sat 6 PM; Kingdom cards used will Sun 9 AM be determined at the start Duration: 2 hrs. of each tournament. Top Cost: $5.00 players get promo kingdom GM: Glenn Godard cards. Finalists get aditional promo kingdom cards. Winner gets a third set of promo kingdom cards. The most hardcore trivia System: Team Trivia contest in the known Difficulty: Easy universe is back! With ten Req. Exp.: None categories of questions Sessions: Sun 8 PM– and opportunities to win 11 PM bonus points throughout Duration: 2 hrs. the evening, this Pub Cost: $5.00 Trivia–style event allows GM: Phil Collins & everyone to participate. Kevin Stallard The entry fee is $5.00 and all proceeds go to the Lymphoma Research Foundation, our 2015 Dragon Con charity. Players will have an opportunity to win bragging rights as well as special prizes provided by Dragon Con Guests. Each player will participate in a team of up to 8 people—you can bring your own, or we can find a team for you when you arrive. Flash Point: Fire Rescue A large structural fire has System: FlashPoint been reported. You and Difficulty: Basic your team of firefighters are Req. Exp.: None the first responders at the Sessions: Fri 3 PM; Sat scene. The fire is a threat, 1 PM; Sun 6 PM; Mon but rescuing the victims 3 PM trapped within is the Duration: 2 hrs. priority. Flash Point: Fire Cost: Free Rescue is a cooperative GM: Kevin Lanzing board game. That means all players are on the same team, united against the fire. Teamwork is required to overcome the threat and win the game. King of New York There’s always some-thing happening in the city that never sleeps. Maybe it’s the lights, maybe it’s the energy, or maybe it’s the giant monsters trying to demolish the place! King of New York introduces lots of new ways to play, while still keeping the core ideas of King of Tokyo. DRAGON CON 2015 GAMING GUIDE System: King of New York Difficulty: Easy Req. Exp.: None Sessions: Fri 10 PM– Midnight Duration: n/a Cost: $1.00 GM: Board Games Volunteers 7 There are Buildings to Stomp! Vengeful Military Units to Destroy! Six brand new Monsters! Every roll of the dice might mean that your monster feels the OUCH, as military units open fire. Will you grab the spotlight, and become a celebrity Superstar? Or will you become the defender of the city, and befriend Lady Liberty? Each of New York’s boroughs has its own charms, but to truly rule the Big Apple, you have to control Manhattan. Defeat the other monsters and rule the city.... Become the King of New York! King of Tokyo Play mutant monsters, System: King of Tokyo gigantic robots and other Difficulty: Easy monstrous creatures, Req. Exp.: None rampaging the city and Sessions: Sat 1 PM– vying for position as the 2 PM one and only King of Tokyo! Duration: n/a Combine your dice to gather Cost: $1.00 energy, heal your monster or GM: Board Games just slap the other monsters Volunteers down! Spend your energy to trigger permanent or one-shot special powers: a second head, body armor, nova death ray... Stop at nothing to become the King of Tokyo... but that’s when the real trouble begins for you! Settlers of Catan: World Catan Championship Pre-Qualifier Dragon Con will be System: Settlers of hosting a Catan World Catan Championship (CWC) Difficulty: Basic Pre-Qualifier tournament! Req. Exp.: None Compete against other Sessions: Fri 6 PM–11 players for a chance to win PM; Sat Noon–4 PM, a trip to Gen Con Indy to 6 PM–11 PM; Sun 1 play in the CWC Qualifier. PM–4 PM, 6 PM–8 PM The winner at Gen Con Duration: 2 hrs. Indy will then represent Cost: $10.00 the US at the Catan World GM: Mayfair Games Championships in Germany in September 2016. Winner of the Dragon Con CWC Pre-Qualifier will receive up to $500 in airfare allowance from Dragon Con. Badge and double occupancy hotel at Gen Con Indy Courtesy of Mayfair Games. Spyjinks Spyjinks puts players in System: Spyjinks the last 15 minutes of a Difficulty: Basic spy fiction adventure. Two Req. Exp.: None factions, spies and guards, Sessions: Fri 1 PM; Sat battle for control of Dr. 6 PM; Sun 3 PM; Mon Dastardly’s diabolical lair. 1 PM The world hangs in the Duration: 2 hrs. balance. Spies empha Cost: Free stealth and speed, while GM: Kevin Lanzing guards empha deduction and squad tactics. High-tech gadgetry gives both sides an edge—but those same gadgets can be seized and turned against you! 8 The Guardians: Explore Demo In the game of Guardians you begin your quest as an apprentice with everything you need to save the town. Just hone your skills, sharpen your equipment, and train your familiars. After selecting your approach, work with your teammates to save Arthursburg! Whoever collects the most Trophies during the game will be crowned the True Guardian! System: The Guardians: Explore Difficulty: Basic Req. Exp.: None Sessions: Fri 9 AM–11 AM, 11 AM–1 PM, 3 PM–5 PM, 8 PM–10 PM; Sat 11 AM–1 PM, 6 PM–8 PM; Sun 9 AM–11 AM, 11 AM–1 PM, 8 PM–10 PM Duration: 2 hrs. Cost: Free GM: Jonathon Ruland The Guardians: Explore Demo The Guardians: Explore is a drafting, deck refinement game. Players fight monsters, sometimes together, to save Arthursburg! System: The Guardians: Explore Difficulty: Basic Req. Exp.: None Sessions: Sat 9 AM, AM– 11PM 1 AM Duration: 2–3 2 hrs. hrs. Cost: Free GM: Jonathon Ruland The Guardians: Explore Tournament In the game of Guardians System: The you begin your quest Guardians: Explore as an apprentice with Difficulty: Basic everything you need to Req. Exp.: Some save the town. Just hone Sessions: Sun 1 PM your skills, sharpen your Duration: 4 hrs. equipment, and train your Cost: Free familiars. After selecting GM: Jonathon Ruland your approach, work with your teammates to save Arthursburg! Whoever collects the most Trophies during the game will be crowned the True Guardian! Win a beta copy of The Guardians: Explore! Ultimate Werewolf Have you ever wanted System: Are You A to protect a town of like- Werewolf? minded individuals? Had Difficulty: Basic a blood-thirst for innocent Req. Exp.: None villagers? Seek a set of Sessions: Fri 2 PM; Sat villains terrorizing your 1 AM, 3 AM, 2 PM; neighbors? Come play Sun 1 AM, 3 AM, 2 Ultimate Werewolf! It’s PM; Mon 1 AM, 3 AM, easy to learn, and only 2 PM as hard to master as the Duration: 2 hrs. people playing with you! Cost: Free GM: Ryan Watkins Duration is set for 2-hour blocks, but games are much shorter (usually), and I will fit in as many as I can in this time. DRAGON CON 2015 GAMING GUIDE Ultimate Werewolf The GM will be using Ultimate Werewolf cards with easy-to-learn variant methods for conducting the games. Each game will last 1–2 hours, but games will start one after the other for at least the full scheduled time. Ultimate Werewolf: GoF’s Way System: Are You A Werewolf? Difficulty: Easy Req. Exp.: None Sessions: Fri 8 AM, 4 PM, 5 PM; Sat 4 PM; Sun 2 PM Duration: 1–2 hrs. Cost: Free GM: David Meredith Optional Characters, nonreliance on the seer, timer used, tapping optional, Roman Coluseum voting. Red shirts are safe and no random generated kills. Use your deductive and tell-spotting skills. New players welcome! System: Are You A Werewolf? Difficulty: Easy Req. Exp.: None Sessions: Fri 8 PM, 10 PM, Midnight; Sat 2 AM, 10 PM, Midnight; Sun 2 AM; Sun 10 PM, Midnight; Mon 2 AM Duration: 2 hrs. Cost: Free GM: Michael Mirth COLLECTIBLE CARD GAMES 2-Headed Majig Babylon 5 CCG: The Wheel of Fire Find your partner and team draft your decks to win these unique playmats along with other prizes. $25/ person drafting 3 packs per person in unlikely heroes second edition. Sign up starts at 5:00 PM on Saturday and drafting starts at 6:00 PM. The yearly Dragon Con System: Babylon 5 Babylon 5 CCG tournament CCG is back. Bring your own Difficulty: Detailed decks or use one of our pre- Req. Exp.: Some made decks. Rules will be Sessions: Sun 9 AM posted on facebook.com/ Duration: 4 hrs. groups/DragonConb5ccg. Cost: $1.00 Because we typically have GM: Andrew Apold only run one large table (we will split if there are enough players), factions are assigned on whoever claims them first, and you can call dibs on the FB group linked above. Android: Netrunner Cube Draft 1–3 Standard FFG tournament rules. Contents of cube will be available during the draft. Cubes will be based on Stimhack.com cube construction guidelines Prize support in the form of A:NR schwag. System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Fri 2 PM; Sat 6 PM; Sun 6 PM Duration: 4 hrs. Cost: $2.00 GM: David Tatu Android: Netrunner Tournament 1 & 2 Standard FFG tournament System: Netrunner CCG rules with the prescribed Difficulty: Basic number of swiss rounds Req. Exp.: Some followed by a cut to Sessions: Sun 11 AM, elimination. All cards 1 PM Duration: 4 hrs. 4 hrs. Cost: $2.00 released prior to the Duration: $2.00Tatu GM: David tournament will be legal. Cost: Per FFG rules all players GM: David Tatu will need to have their cards sleeved. Prize support in the form of A:NR schwag. Android: Netrunner, Run as You Like Run as you like. Drop by for some casual pick-up games. A:NR promos and cards will be available for all who play. System: Netrunner CCG Difficulty: Basic Req. Exp.: Some Sessions: Mon 11 AM Duration: 4 hrs. Cost: $2.00 GM: David Tatu Demo: BattleCON BattleCON is a dueling System: Level 99 card game that combines Games the intensity of fighting Difficulty: Basic video games with the Req. Exp.: None strategy of tabletop games. Sessions: Fri 3 PM; Sat Players attack by pairing 1 PM; Sun 9 AM a universal attack card Duration: 3 hrs. (base) with a modifier card Cost: Free unique to the character GM: Kurt DuPree, Keith (style), allowing for 35 DuPree unique moves in combat. Each character requires new strategies but uses the same fundamentals, making them easy to learn but challenging to master. Demo: Bravest Warriors The Space-Time Calliope System: Catalyst Games is vast and dangerous, Bravest Warriors CCG waiting for heroes to Difficulty: Easy save the day. Become the Req. Exp.: None Bravest Warriors and battle Sessions: Fri–Sun 10 your way through a myraid AM, Noon, 2 PM, 4 of encounters to Victory! PM, 6 PM, 8 PM, Encounters is a new dice 10 PM; Mon 10 AM, and card game mechanic Noon, 2 PM from Catalyst Game Labs Duration: 1 hr. where players try beating Cost: Free GM: Dog Xinu the cards individually, but with a good dollop of player interaction. DRAGON CON 2015 GAMING GUIDE 9 Demo: Noir Epic DBG On Demand Noir is a card game of hidden System: Level 99 identities and deduction. Games Two players receive secret Difficulty: Easy identities from among the Req. Exp.: None 25 characters. The Killer’s Sessions: Fri 3 PM; Sat goal is to eliminate 14 1 PM; Sun 9 AM characters, disguising when Duration: 3 hrs. necessary and focusing Cost: Free on avoiding the Inspector. GM: Kurt DuPree, Keith The Inspector’s goal is DuPree to capture the Killer by following the Killer’s trail of clues. Take to the streets in this deadly game of cat and mouse! [Casual, Non-elimination, On-Demand] Learn to play this amazing new game from the creators of Star Realms! There will be door prizes and everyone gets a promo card. On-Demand: Tables started with each 12 players or hourly. Demo: Sellswords Sellswords is a 2-player tile System: Level 99 placement/drafting game Games where mercenaries gather Difficulty: Easy for the battle of a lifetime! Req. Exp.: None In this intense head-to-head Sessions: Fri 3 PM; Sat contest of wits and strategy, 1 PM; Sun 9 AM you draft a diverse team Duration: 3 hrs. of sellswords to capture Cost: Free strategic areas and exploit GM: Kurt DuPree, Keith your enemy’s weaknesses. DuPree All 50 sellswords have their own unique ability, so no two battles are ever the same. Turn the tiles of battle in your favor! Epic DBG Tournament [Single Elimination] 8–24 Players PvP single elimination tournament. Participation promo card for all players. Winner gets a prize promo, a playmat, and a $50 Amazon gift card. System: Catalyst Games Shadowrun Crossfire CCG Difficulty: Easy Req. Exp.: None Sessions: Fri–Sun 10 AM, Noon, 2 PM, 4 PM, 6 PM, 8 PM, 10 PM Duration: 1 hr. Cost: Free GM: Dog Xinu System: Epic Deck Building Game Difficulty: Easy Req. Exp.: Some Sessions: Sat 6 PM; Sun Noon Duration: 2 hrs. Cost: $10.00 GM: Glenn Godard Friday Night Battle Draft your deck and win your prize. Special playmat and other prizes. Unlikely Heroes and second edition. Sign up starts at 5:00 PM, draft starts at 6:00 PM. Demo: Shadowrun Crossfire Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty, cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who’s marked for death, shooting your way out of downtown when a run goes sour, or facing down a dragon. System: Epic Deck Building Game Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 9 AM, 1 PM; Sun 9 AM, Noon Duration: 2 hrs. Cost: $5.00 GM: Glenn Godard System: The Spoils CCG Difficulty: Basic Req. Exp.: None Sessions: Fri 6 PM Duration: 4 hrs. Cost: $20.00 GM: Jeff Millegan League Play Come join the league. System: The Spoils CCG Play against other league Difficulty: Basic players throughout the Req. Exp.: None whole weekend. Play starts Sessions: Fri 8 AM on Thursday and continues Duration: 1 hr. until Sunday. Top points Cost: $20.00+ getter gets a playmat, but GM: Jeff Millegan everyone wins prizes based on points. Each day get 3 packs to augment your deck. $20 to start and $10 each day, or $45 as a one time payment. Dragon Con Championship LotR Cube Draft Become the Dragon Con System: The Spoils CCS Champion in this sealed Difficulty: Basic event. Build your deck Req. Exp.: None using Unlikely Heroes Sessions: Sun 2 PM 2 Shade 2 Heist and 2 Duration: 5 hrs. second edition. After swiss Cost: $35.00 there will be finals. Prizes GM: Jeff Millegan will include $100 first prize product and micromijigs with other prizes to be added and random prizes each round. Sign up begins Sunday at noon. Deck construction starts at 1:00 PM. Play begins at 2:00 PM. [Cube, Single-Elimination, System: Lord of the Continuous] 8-player Rings TCG Lord of the Rings Cube Difficulty: Easy Draft. Draft out a fixed but Req. Exp.: Some shuffled card pool, build a Sessions: Sat 9 AM; deck, and play through a Sat Noon; Sun 9 AM; single elimination bracket. Sun Noon Prizes: $15 Dealer Cash Duration: 2 hrs. to first, $10 Dealer Cash Cost: $5.00 to second. Continuous: GM: Glenn Godard Available anytime. A new draft can start as soon as a cube becomes available. 10 DRAGON CON 2015 GAMING GUIDE MLP Constructed Tournament MTG 8-Player Duel Deck Challenge [Non-elimination, Constructed] Players must provide their own deck. Play four rounds of match play. Prizes will be based on record from a pool of three boosters per player. All players get a Promo Nightmare Moon. [Pre-Constructed, Single Elimination, Casual, OnDemand] Eight players are loaned a random preconstructed duel deck to use. They play through a single elimination bracket. Prizes: six boosters to first, four to second, and oneone each to third and fourth. On-Demand event: A new table will start each time we have eight players. System: My Little Pony TCG Difficulty: Easy Req. Exp.: Some Sessions: Sat 1 PM; Sun 1 PM Duration: 4 hrs. Cost: $10.00 GM: Glenn Godard MLP Draft On-Demand [Single Elimination, OnDemand] 8-player. Draft Prizes: five Boosters to first, three Boosters to second. On-Demand: Available anytime. A new table will start for every eight players. System: My Little Pony TCG Difficulty: Easy Req. Exp.: Some Sessions: Sat 9 AM, Noon; Sun 9 AM, Noon Duration: 2 hrs. Cost: $15.00 GM: Glenn Godard MLP Sealed Tournament [Non-Elimination, Limited] Players build a deck from eight boosters provided. Play four rounds of match play. Prizes will be based on record from a pool of three booster per player. All players get a Promo Nightmare Moon. System: My Little Pony TCG Difficulty: Easy Req. Exp.: Some Sessions: Sat 6 PM; Sun 6 PM Duration: 4 hrs. Cost: $25.00 GM: Glenn Godard MTG 4 Pack Sealed [Sealed, Non-Elimination, Casual] Players will get four boosters from which to build a 30-card minimum deck and then play four rounds. Prizes based on match record. System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Fri 9 AM; Sat 9 AM; Sun 9 AM; Mon 9 AM Duration: 4 hrs. Cost: $15.00 GM: Glenn Godard MTG 8-Player Constructed for a Box [Constructed, Single Elimination, Rated, OnDemand] Eight players play any rated constructed format through a single elimination bracket. Prizes: 36 boosters to first. OnDemand event: A new table will start each time we have eight players. 12 System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Fri 9 AM, 1 PM, 6 PM; Sat 9 AM, 1 PM, 6 PM; Sun 9 AM, 1 PM, 6 PM; Mon 9 AM Duration: 3 hrs. Cost: $16.00 GM: Glenn Godard System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Fri 9 AM, 1 PM, 6 PM; Sat 9 AM, 1 PM, 6 PM; Sun 9 AM, 1 PM, 6 PM; Mon 9 AM Duration: 3 hrs. Cost: $5.00 GM: Glenn Godard MTG 8-Player Single Elimination Draft [Draft, Single Elimination, Rated, On-Demand] Eight players draft out three boosters and build a 40card minimum deck and play through a single elimination bracket. Prizes: six boosters to first, four to second, and one each to third and fourth. OnDemand event: A new table will start each time we have eight players. System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Fri 9 AM, 1 PM, 6 PM; Sat 9 AM, 1 PM, 6 PM; Sun 9 AM, 1 PM, 6 PM; Mon 9 AM Duration: 4 hrs. Cost: $16.00 GM: Glenn Godard MTG Battle for Tarkir [Sealed, Non-Elimination, System: Magic: the Casual] Choose a side: Gathering Khans or Dragons. Get six Difficulty: Easy boosters corresponding to Req. Exp.: None your choice. Build a 40- Sessions: Fri 6 PM card minimum deck using Duration: 4 hrs. those boosters and basic Cost: $30.00 land provided. Play four GM: Glenn Godard rounds. Top four players with four wins get a Champion on Tarkir trophy. Additional booster prizes based on record. MTG Box Sealed [Sealed, Single Elimination, System: Magic: the Rated] Each player gets a Gathering sealed box of boosters (36 Difficulty: Easy boosters) from which to Req. Exp.: None build a 40-card minimum Sessions: Fri 3 PM; Sat deck, then play three 3 PM; Sun 3 PM single-elimination rounds. Duration: 4 hrs. Winner gets 36 boosters, Cost: $115.00 second gets 18 boosters, GM: Glenn Godard third and fourth get nine boosters each. Limited to eight player brackets. Signups for the scheduled events will open at 8:00 AM the same day as the event. DRAGON CON 2015 GAMING GUIDE MTG Chaos Draft [Draft, Single Elimination, Casual] Draft random sets from magic history. Each player will get three random boosters from on hand sets. Sign-ups for these events will open at 8:00 AM the same day as the event. Additional full eight-player pods may be run as product permits. MTG Magic Origins Sealed System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Fri 11 AM; Sat 11 AM; Sun 11 AM Duration: 4 hrs. Cost: $20.00* GM: Glenn Godard MTG Convention League [Pre-Constructed, Open System: Magic: the Play, Casual, Continuous] Gathering Each player will receive a Difficulty: Easy random intro pack from Req. Exp.: None those on hand. The deck Sessions: Fri 8 AM; Sat may be modified using 8 AM; Sun 8 AM; Mon the included boosters 8 AM and earned loot but must Duration: 1 hr. contain at least 60 cards. Cost: $12.00 Prizes: Earn loot from the GM: Glenn Godard treasure chest whenever you complete a league game. Open play: Runs all weekend, players play as much or as little as they want. MTG Core Set Sealed System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Sun 6 PM Duration: 4 hrs. Cost: $25.00 GM: Glenn Godard MTG Intro Pack Challenge [Sealed, Non-Elimination, Casual] Each player will receive a random intro pack from those on hand. The deck may be modified using the included boosters but must contain at least 60 cards. Players will play four rounds. Prizes based on match record. System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Mon Noon Duration: 4 hrs. Cost: $30.00 GM: Glenn Godard MTG Retro Draft *Entry Fee may be adjusted based on cost of product used for draft. [Sealed, Non-Elimination, Rated] Each player gets one booster from each of the last six Magic core sets from which to build a 40-card minimum deck and then play four rounds. Prizes based on match record. [Sealed, Non-Elimination, Rated] Each player gets six Magic Origins boosters from which to make a 40card minimum deck and then play four rounds. Prizes based on match record. System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM Duration: 4 hrs. Cost: $15.00 GM: Glenn Godard [Draft, Single Elimination, System: Magic: the Rated] Draft sets from Gathering magic history. Formats Difficulty: Easy include Theros, Return Req. Exp.: None to Ravnica block, and Sessions: Fri 4 PM; Sat Conspiracy. Format will be 4 AM; Sun 4 PM announced the day of the Duration: 3 hrs. event. Sign-ups for these Cost: $20.00* events will open at 8:00 GM: Glenn Godard AM the same day as the event. Additional full eight-player pods may be run as product permits. *Entry Fee may be higher based on cost of product used for draft. MTG Sealed Draft [Sealed/Draft, NonElimination, Casual] Each player gets six boosters. They open six of their boosters. Then players draft their remaining six boosters. Next, each player builds a 40-card minimum deck. Players then play four rounds with prizes based on System: Magic: the Gathering Difficulty: Easy Req. Exp.: Some Sessions: Fri 1 PM Duration: 4 hrs. Cost: $25.00 GM: Glenn Godard their match record. MTG Shiny Sealed [Sealed, Non-Elimination, System: Magic: the Rated] Each player receives Gathering six Magic Origins boosters Difficulty: Easy from which to build a Req. Exp.: None 40-card minimum deck. Sessions: Sat 1 PM Rounds based on number Duration: 6 hrs. of players at “Swiss +1.” Cost: $40.00 Prizes: After Swiss rounds, GM: Glenn Godard the top 16 players will rotisserie draft complete foil set of Magic Origins until each of those players has 15 foils. DRAGON CON 2015 GAMING GUIDE 13 MTG Throwback Thursday Star Realms: Heads Up Tournament [Sealed, Non-Elimination, System: Magic: the Casual] Players will receive Gathering si Seeded packs to build Difficulty: Easy a 40-card minimum deck Req. Exp.: None and then play four rounds. Sessions: Fri 8 AM Each event is limited to 16 Duration: 6 hrs. players. Prizes based on Cost: $15.00 match record. (One event GM: Glenn Godard will use Return to Ravnica Block Seeded Packs. The other will use Khans of Tarkir Seeded Packs.) [Single Elimination] 8–24 players Rule the stars! PvP single-elimination tournament. Participation promo card for all players. Winner gets a prize promo, a playmat, and a $50 Amazon gift card. MTG Toolkit Sealed [Sealed, Non-Elimination, Casual] Each player gets a current Deckbuilder’s Toolkit from which to build a 40-card minimum deck and then play four rounds. Prizes based on match record. System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Sat 6 PM Duration: 4 hrs. Cost: $25.00 GM: Glenn Godard System: Star Realm Difficulty: Easy Req. Exp.: Some Sessions: Fri 6 PM; Sat Noon; Sun 6 PM Duration: 2 hrs. Cost: $10.00 GM: Glenn Godard Star Trek 2E CCG Constructed Slipstream Star Trek Second Edition System: Star Trek: CCG (2E) CCG standard Difficulty: Detailed constructed deck Req. Exp.: Some Slipstream tournament: All Sessions: Sun 1 PM tournament--legal cards are Duration: 2 hrs. valid for use. Scheduled for Cost: $2.00 three 30-minute rounds. GM: Rick Kinney Entry fee is $2.00, and there will be optional prize support available for an additional $3.00. Players are selected randomly for prize distribution. Star Trek 2E CCG Standard Constructed MTG Two-Headed Giant (2HG) Sealed [Sealed, Team, NonElimination, Rated] Each two-two-player team gets eight Magic Origins boosters from which to build two 40-card minimum decks and then play four rounds. Prizes based on match record. System: Magic: the Gathering Difficulty: Easy Req. Exp.: None Sessions: Sun 1 PM Duration: 4 hrs. Cost: $40.00 GM: Glenn Godard Pick-Up Drafts Got four or more players? $15 each with product and other prizes. Swiss only. Star Trek 2E CCG Standard Constructed System: The Spoils CCG Difficulty: Basic Req. Exp.: None Sessions: Fri Noon, 6 PM; Sat Noon, 6 PM; Sun Noon, 6 PM; Mon Noon Duration: 4 hrs. Cost: $15.00 GM: Jeff Millegan Star Realms On Demand [Casual, Non-elimination, On-Demand] 2–12 players Casual, fun event for new or experienced players. Learn to play! There will be door prizes and everyone gets a promo card. On-Demand: A table starts with every 12 players or hourly. 14 Star Trek Second System: Star Trek: CCG Edition (2E) CCG Difficulty: Detailed standard constructed Req. Exp.: Some deck tournament: All Sessions: Fri 6 PM tournament-legal cards are Duration: 4 hrs. valid for use. Scheduled Cost: $2.00 for three 1 hour rounds. GM: Rick Kinney ntry fee is $2.00, and there will be optional prize support available for an additional $3.00. Players are selected randomly for prize distribution. Star Trek Second System: Star Trek: CCG Edition (2E) CCG Difficulty: Detailed standard constructed Req. Exp.: Some deck tournament: All Sessions: Sat 6 PM tournament-legal cards are Duration: 4 hrs. valid for use. Scheduled for Cost: $2.00 three 1-hour rounds. Entry GM: Rick Kinney fee is $3 and there will be optional prize support available for an additional $2. Players are selected randomly for prize distribution. Star Trek 2E CCG 1E OTF Block System: Star Realm Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 9 AM, 1 PM; Sun 9 AM, 1 PM Duration: 2 hrs. Cost: $5.00 GM: Glenn Godard The Star Trek CCG lives System: Star Trek: CCG on at Dragon Con! Join us Difficulty: Detailed for an OTF Block event, Req. Exp.: Extensive spotlighting the latest Sessions: Fri 1 PM player-created sets for this Duration: 4 hrs. venerable “Customizable Cost: $2.00 Card Game of Kings” GM: Scott Baughman that captures the Infinite Diversity of one of the most ground-breaking science fiction series ever produced. Prizes will be provided. DRAGON CON 2015 GAMING GUIDE Star Trek 2E CCG 1E OTF Complete Super Sunday Standard Constructed The Star Trek CCG lives on System: Star Trek: CCG at Dragon Con! Join us for Difficulty: Complex an OTF Complete event, Req. Exp.: Expert using cards from across Sessions: Sat 1 PM 20 years of this venerable Duration: 5 hrs. “Customizable Card Game Cost: $2.00 of Kings” that captures the GM: Scott Baughman Infinite Diversity of one of the most ground-breaking science fiction series ever produced. Prizes will be provided. This event will be a Standard Constructed with no fee to enter and no decklists required. Players will need to bring both a Lightside and Darkside deck. For details on Standard format and the new Virtual cards that starwarsccg.org. Star Trek CCG Tribbles Vampire: The Eternal Struggle. Abbot: Atlanta This will be a regular System: Star Trek: CCG constructed Tribbles CCG Difficulty: Easy tournament. The goal of Req. Exp.: None the game is to score points Sessions: Sun 3 PM by getting your Tribbles into Duration: 1 hr. your play pile and emptying Cost: $2.00 your hand. If you are the GM: Rick Kinney breeder with the highest score at the end of five rounds of play, you win! The entire tournament lasts 1 hour. All players will be eligible for a free prize from the prize support pool. Sanctioned Standard System: Vampire: The Constructed Tournament: Eternal Struggle two preliminary rounds Difficulty: Detailed with final round for the Req. Exp.: Some top fivefive players. Multi- Sessions: Fri 6 PM judged, and if there are Duration: 4 hrs. 12 or fewer players, Cost: $2.00 this will be a multi-deck GM: David Tatu event (may change decks between each round). Booster packs and promos for all, additional prizes for the winner. Star Trek CCG Mini-Open Vampire: The Eternal Struggle. Amaranth: Atlanta Star Wars CCG Dragon System: Star Trek: CCG Con Mini-Open will be Difficulty: Detailed Standard Constructed Req. Exp.: Extensive format. Players will need a Sessions: Fri 11 AM– Lightside & Darkside deck, Fri 7 PM with decklists which will be Duration: 7 hrs. provided to fill out. Prizes Cost: $6.00 awarded to the winners. GM: Philip Gladney Grand prize is a First Round Bye for the Star Wars CCG Worlds 2016 tournament. Please check out www.starwarsccg.org for details on new Virtual cards and tourney format. Super Sunday Cube Draft The Cube Draft will be System: Star Trek: CCG free to enter and no Difficulty: Detailed decklists or cards are Req. Exp.: Some required. Cards will be Sessions: Sun 11 AM– provided to play in a draft Sun 6 PM format (players will not Duration: 7 hrs. be able to keep cards). Cost: Free Instructions for this event GM: Philip Gladney will be provided prior to the beginning. Players will get packs of nine random cards to draft with other players and will make a Lightside and Darkside deck with drafted cards. Limited number of slots FCFS. Sanctioned Standard Constructed Tournament: two preliminary rounds (players play both rounds) and a final round for the top five players. The event will be multijudged. Booster packs and promos for all, additional prizes for the winner. are legal to play visit System: Vampire: The Eternal Struggle Difficulty: Detailed Req. Exp.: Some Sessions: Sat 6 PM Duration: 4 hrs. Cost: $2.00 GM: David Tatu Vampire: The Eternal Struggle—Gehenna: Atlanta This is a regional qualifier System: Vampire: The event. 2 preliminary rounds Eternal Struggle (players play both rounds) Difficulty: Detailed and a final round for the Req. Exp.: Extensive top five players. The five Sessions: Sun Noon finalists are qualified to Duration: 8 hrs. play in the NAC at Origins Cost: $2.00 Game Fair in July 2016. GM: David Tatu Booster packs and promos for all, additional prizes for the winner. Vampire: The Eternal Struggle—Torpid Blood: Atlanta Drop by on the morning after for some casual open gaming. We will have some sealed product available if you would like to do a draft. Leftover promos to be given away while supplies last. System: Star Trek: CCG Difficulty: Basic Req. Exp.: Some Sessions: Sun 7 PM Duration: 6 hrs. Cost: Free GM: Philip Gladney DRAGON CON 2015 GAMING GUIDE System: Vampire: The Eternal Struggle Difficulty: Basic Req. Exp.: Some Sessions: Mon 10 AM Duration: 4 hrs. Cost: $2.00 GM: David Tatu 15 LAN GAMING Looking for some console or PC gaming action to challenge your skills during Dragon Con? You can find it in the LAN Gaming area in Room 213 of the Hilton Hotel between 9:00 AM–4:00 AM Friday through Sunday and 9:00 AM–2:00 PM on Monday. Sponsored by We have PCs and consoles (old and new) with all your favorite games and titles ready to play. You’re even welcome to bring your own game stick to play. The cost is $7 per hour or $10 for two hours for PCs and $2 per hour for consoles. Tickets are available at Gaming Registration located on the Lower Level of the Hilton. IMPORTANT NOTE: Children under 13 years of age need to be accompanied by an adult. If you want to really show off your skills, join one of our One-on-One or Team Play tournaments. Blue Mammoth Studios will their game Brawhalla each day: be demostrating Friday Saturday Sunday Monday 10 AM 6 PM 10 AM 10 AM PC Tournaments: Team tournaments will consist of five-player teams. A complete team is not necessary to register, but is encouraged. Teams will be built from registered single players and incomplete teams during roll-call. Prizes will be awarded to the top three teams in each tournament. Game Day Time Cost Teams Brawlhalla Friday 1:30 PM $5/person 32 Players Brawlhalla Sunday 5:30 PM $5/person 32 Players Hearthstone Sunday 11:30 AM $5/person 32 Players League of Legends Saturday 9:30 AM $10/person 8 Team Limit NOTE: Brawlhalla tournaments are best three of five matches and all Brawlhalla players receive one hour of PC time. All tournaments are single elimination. Console Tournaments: For all console tournaments, brackets will be seeded at the time of the tournament, prizes will be awarded to the top three finishers. Single players for SMITE and League of Legends will be slotted into teams. Ultra Street Fighter IV, Mortal Combat X, and Super Smash Bros. are best 3 out of 5 matches. Ultra Street Fighter IV and Mortal Combat X are double elimination, while Super Smash Bros. is single elimination. Game Day Time Cost Players SMITE Friday 9:30 AM $10/person 8 Team Limit League of Legends Saturday 9:30 AM $10/person 8 Team Limit Ultra Street Fighter IV Friday 12:30 PM $3/person 40 Players Mortal Combat X Saturday 12:30 PM $3/person 40 Players Super Smash Bros. Saturday 5:30 PM $3/person 40 Players 16 DRAGON CON 2015 GAMING GUIDE LIVE ACTION ROLE–PLAYING GAMES (LARPS) Below you will find all the information you need to know to get you started Live Action Role-Playing (“LARPing”) at DC15. The registration tables for all games listed below are located in the second floor lobby of The Hilton. Come by any of the registration table for any of the DC15 LARP games listed below for more information and to sign up for LARPing at DC15. If a game is listed as running in the DAY slots, it runs from 1:00 PM–6:00 PM that day. If a game is listed as running in the NIGHT slots, it runs from 7:00 PM until the game ends later that night. Other, special game times are noted below. Information regarding the LARP games at Dragon Con can always be found on our Facebook page by searching Keyword “DragonLARP.” Welcome to LARPing at DC14. Step Away From the Table… Dagorhir Battle Games/The High Spires LARP Boffer-Battle Demonstration Extravaganza! Date and Time: Sunday Day (Please note that this demonstration will take place on the 10th Floor of the Marriott Marquis) Have you ever wanted to be a medieval warrior? Want to meet new people, learn new skills, and have an active, creative good time? How about fighting all day, partying into the wee hours of the morning, and then getting up to do it all again? Look no further, we’ve got just the sport for you! Join Atlanta foam fighters Dagorhir Battle Games for a live demonstration of our fast-paced medieval style boffer combat game! Come watch exciting battles, let us answer all your questions, and learn how you can join in on the action! Contact: Find us at facebook.com/highspires or email for more info at [email protected]! Conscript (Space Opera Sci-Fi LARP) Typhonopolis Date and Time: Saturday Night Typhonopolis is a hyperversal free station, located inside a fluctuating temporal-hyperdimensional nexus between several neighboring Alterverses to our own. Due to the gravitational and hypervibrational frequencies in the region, Typhonopolis is only accessible from all the conjoined Alterverses during very specific times of the standard Galactic year. This makes Typhonopolis an epicenter of trade and economic wealth for many systems nearby its borders, and it’s not uncommon to see any number of odd and strange inhabitants walking around Typhonopolis during the convergence season, taking in everything the station has to offer. Unfortunately, the downside of its unique place in the Hyperverse is Typhonopolis is also renownED as a weigh-station for illegal hyperversal trafficking of any number of different types of contraband, banned inebriates, stolen archeological relics from across any number of alterversal and co-spatial realities, and even Xeno-Sentient slave trafficking. During the annual convergence, the Hyperversal Hounds Guild use the annual access to Typhonopolis to locate, secure and, when needed, search and destroy individuals who are heavily wanted in systems they service. Such hunts can be tricky for those doing the hunting, considering the station itself does not claim loyalty to any power-that-be, save its own. Conscript is a high immersion, sandbox-style, episodic Space Opera Science-Fiction LARP, with a strong emphasis on community involvement. Conscript is set in a complex, expansive, and unique Hyperverse with over two dozen player species and—for those who wish to step even further abroad—a system to create your own playable alien species. Dark Passages (High Fantasy/Steampunk LARP) Rising Tide Date and Time: Saturday Day The Maerisian Senate has been hampered by confusion and chaos since the assassination of the late Praetor Oratius Vensuvius on March 15th. The interim rule of Praeses Thesian Agrippa has drawn to a close at last, and the time has come for the people of Maerisius to cast their vote and elect a new Head Senator. Which candidate will secure his position and lead the City-States against the darkness? Have courage friends! Don your best togas and join us for the Coronation Celebration of our new Praetor! Make your voices heard as we restore the Senate to its full glory! Southern Charm Date and Time: Saturday Day The Eaton Family Cordially Requests Your Attendance at the First Annual Eatonville Acres Under the Sea Antebellum Ball and War Relief Charity Auction. As you have surely heard, the recent outbreak of Civil War in Amari’z has torn asunder families and friends on both sides of the Mezo Di’, but the Eaton Family has been working with the Patrician’s Guild to set up a Relief Fund for those on all sides effected by the loss of their homes and loved ones. All proceeds from the Auction will be held in escrow by the Guild Hall and shall be distributed to those in need in any region of Amari’z as said need arises and requests for aid are received. For now, let us kick up our heels and celebrate life, to remind ourselves that both sides have many things worth fighting for! Perhaps if we recall our roots we can come together once again for the greater good, even if for now it’s only one evening. DRAGON CON 2015 GAMING GUIDE 17 Dark Passages LARP is a unique blend of High Fantasy and Steampunk. Magic has been lost for a thousand years, and is just now peeking back into the known world. As such, every aspect of magic is strictly Find Out In Play. Railroads and factories are in full swing in Amari’z, while the first steam-powered ships have just launched to sea trials, and the first six-guns have just hit the open market. The rest of the known world is still relatively primitive in nature. We have mingled a wide variety of cultures, subcultures, and races, so that every potential character concept should be able to find its unique niche within the Realm of Othonia. Fractured is a live-combat Dark Fantasy LARP in which you play a denizen of one of seven dark Outer Worlds. In each of these worlds, cracks in the fabric of reality have begun to appear to a Place of No Return. Your characters will be among the first to be marooned in this new world. Will it become a paradise or an abattoir? Fractured is, at its core, a dark fantasy game with a diverse array of character possibilities. Our setting and rules system promote a game where disparate and often alien peoples are forced by circumstance to stand by one another for the purpose of continued survival. Our goal is to deliver a high quality, high intensity game, with a delicate balance of combat, intrigue, and roleplaying challenges. We take our players’ feedback very seriously, and make every attempt to emphasize player-driven plotlines just as much as the overall story. For more information visit fracturedlarp.com. For more information visit darkpassageslarp.com. Forest of Doors Fantasy LARP White Tie and Tails Date and Time: Sunday Night At the threshold of Heaven, wanderlings convene to heal the shards of wounded gods. Mortals and immortals mix and meet with the denizens of the White City under the watchful eyes of its guardians, hoping to breathe more life into the Virtues of old. Let a new primordial age dawn, and the figures of destiny choose the shape of a newborn world. Forest of Doors is a live-combat fantasy LARP in which you play a denizen of one of eight distinct homeworlds, or perhaps dozens of stranger shared worlds. In each of these worlds, magical gates appear, leading to the strange and unknown world of the Forest of Doors. In essence, Forest of Doors is a multi-genre game with a vast array of character possibilities. Our setting and rules system promote a game that is fundamentally heroic in nature, and character cooperation will be necessary for survival in this unknown—and dangerous—frontier. This, our seventh Dragon Con event, is a non-combat event that foreshadows the tone and stories to come in our live combat events during the next season. Find out more at forestofdoors.com! Fractured (Dark Fantasy LARP) In the House of Sacred Numerology Date and Time: Saturday Night The people of The Fracture take a breath, only to notice a strange... something in the air. A door opens in the town of Convergence to a place of alien splendor and dangerous enigma. Two worlds meet and mingle in this oh so brief time of peace and celebration. In the midst of this uncanny night of ritual and mystery, the wheels of politics and intrigue begin to turn towards a brighter future. Everyone has a part to play, a die to cast in the events that will lead to great things... or drive the whole of civilization screaming off a cliff. 18 Immersive Reactive Experience (Multi-Genre LARP) Starfarers: Heart of Glass Date and Time: Friday Night Do you tune into the Signal or will you surrender to the Silence? The space station known as the Heart of Glass has never landed a concert this big before. The stellar rock diva known only as Lady Mercury has agreed to play a one night show in the amphitheater of the Heart of Glass. Everything must be perfect and so of course everything is falling apart. The roadies, groupies, and backup singers of Lady Mercury’s transplanetary tour will have to prep last minute concert promotion materials, fix blackouts, and answer the diva whims of Lady Mercury. You’ve all got a stake in tonight going off without a hitch so it’s time to rock out. Starfarers is a science fiction rock opera that has a simple color based rules set ideal for both new larpers and for veterans who want to let their hair down in a one-shot. Heart of Glass is a self-contained one-shot story. The rules are kept simple so anyone can jump in, and we hope people who have never larped before will find this to be an introduction to larping and veteran larpers will find this as a unique setting will not have seen elsewhere. Costuming is not required but those who wish to glam out as what space traveling rock stars would look like are encouraged to do so. After the End: All Souls Date and Time: Sunday Day Seventy-four years after the cataclysmic events that heralded the End of the world as we knew it, society has dissolved into a handful of hardscrabble survivors eking out an existence in a hostile new landscape. While Drifters roam the land with guns in tow, small communities begin to spring up among the wastes: beacons of hope set upon a strange frontier. In what was once the southern United States, the walled-off city of Atlanta remains firmly within the delicate iron grip of its mysterious Resurrectionist Queen. As renowned for her sagacity as for her command of the dead, Atlanta’s Queen opens her borders once per year as an enticement to potential new citizens. This year you are one of the lucky few who has the good fortune to experience the Queen’s hospitality firsthand. DRAGON CON 2015 GAMING GUIDE After the End is a western science-fiction LARP that takes place in a dangerous, post-apocalyptic landscape set a few generations after the fall of civilization. All Souls is part of After the End’s Year Zero campaign, which establishes setting history and allows players to give direct feedback on the shaping of the game’s rule system. Players who participate in Year Zero games will be also able to transfer build earned by their Year Zero characters to their Year One characters, giving them a leg-up when that campaign begins in 2016. Killer Compliments Date and Time: All Show! Alternate Reality Game (ARG) is a style of interaction where game elements are added to everyday life. If you’ve ever played a phone app where you “check in” at a location and get points for doing so, then you’ve already participated in an ARG. In Killer Compliments, each player has a weakness and a weapon, both of which are specific compliments. The play space is the entirety of the Con, and players do not have any special badge to indicate who is playing. This means you’ll be wandering the Con paying compliments to everyone and being worried that someone may randomly pay the wrong compliment to you. Killer Compliments does not have a specific storyline and is meant as a casual game to be played throughout Con. PENSACON P E N S AC O L A C O M I C C O N 2016 PETER MAYHEW STAR WARS JONATHAN FRAKES STAR TREK PETER DAVISON DOCTOR WHO MEET THE STARS IN PENSACOLA, FLORIDA FEBRUARY 19 - 21, 2016! TICKETS ON SALE NOW PENSACON.COM Nightfall Interactive’s World of Darkness: Traditional Mind’s Eye Theatre Resolution System LARP Time After Time Date and Time: Friday Night, Saturday Night, Sunday Night with a Monday wrap up award session Setting: Victorian London (1895) Welcome to Merry Old England, where the city is filled with more than meets the eye. Beneath the streets of the seat of the British Empire lies a world that is dark and menacing. The powers that vie for control of the city since the Prince’s recent changing of hands due to unexplained circumstances are all pushing for an edge over one another. The Ventrue are fighting to maintain order and ownership of the city in the Camarilla. The Sabbat are caught up in civil war and those that wish to avoid it or gain power in it are scattered about Europe sparsely. The Shifters have a strong foothold established in the dark moors surrounding the city and in Scotland thanks to the Fianna and the Wind Catcher Sept. Magic abounds both in and out of sight in London thanks to séances, magicians, and escape artists of fame. As always, the courts of the Fae come and go as they please, mostly unaccosted, with the giant Freehold of Avalon and the only remaining treasured Sidhe in its ranks and residence. The current Prince has called a gathering due to very serious issues arising in the city. There have been a disturbing amount of disappearances and now two deaths related to the sightings of “a great beast made of steam and metal”. The Shifters claim it is hunting in their territory outside the city and blame the Kindred currently. The Kindred believe that the Magi may have some odd hand in this and know that they did not do it. The magi have asserted that this is nothing but a ploy to cause dissent in the cities balance by that new faction of shifters that have been granted residence in the city on concession, the Iron Riders as they call themselves. Meanwhile the fae sense a strong and dangerous growth of banality in the foggy and still legendary streets of London. One way or another, they must get to the bottom of this and solve the issue before the issue decides to solve itself. Come Join Nightfall productions for our thirteenth Dragon Con with a trip to Merry Old England. This is a multi-genre game that allows Vampires, Mages, Garou, Fae, and Hunters. This is a role-play–heavy, mechanics-light Live-Action Role Play set in the Old World of Darkness universe. Themes include Grimdark, Horror, Moral growth/decline, and Survival, and the story is intended for mature audiences. Participants under the age of 18 will need to have the permission of a parent or guardian to attend. For preregistration or questions please contact us at [email protected]. There is a fee to play. DRAGON CON 2015 GAMING GUIDE 19 Nightfall Interactive’s Warhammer 40k LARP Xadune Steampunk/Gaslamp LARP Snowblind Date and Time: Saturday Day The Life of Death Date and Time: Friday Night, Saturday Day, and Sunday Day It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. Mighty battle fleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. His forces are legion: the Imperial Guard and countless planetary defense forces, the ever vigilant Inquisition, and the tech-priests of the Adeptus Mechanicus, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only WAR. Come Join Nightfall productions for our thirteenth Dragon Con by delving into the heart of the Warhammer 40k universe. This is a role-play–heavy, mechanicslight Live-Action Role Play set in the Warhammer 40k Universe. Themes include Investigation, Horror, Adventure, and Survival, and the story is intended for mature audiences. Participants under the age of 18 will need to have the permission of a parent or guardian to attend. All required game supplies will be provided, but costuming is encouraged! For preregistration or questions please contact us at [email protected]. There is a fee to play. Wouldn’t you like to know specifics about this game? Well, so would we! But, the good folks behind Xadune have kept this project so secret, that it’s apparently even beyond DC’s security clearance to know anything about it. So, you’re just going to have to stop by the Xadune table and see what all the intrigue is about! Xadune (pronounced: ‘eks-ā-dün) is a Georgia based Steampunk/Gaslamp themed LARP that centers around a mysterious island city on the planet of Xadune. The game offers fresh themes based in a Victorian period with both gaslamp and science fiction roots. Rich with culture and history, Xadune offers an “open source” combat system. Unlike most other LARPs, you are not limited to what weapon you are skilled in; if you can pick it up, you can swing it (but not at Dragon Con). Most skills reflect either knowledge or special skills, with which you can build your character in a classless system. Uniquely, Xadune also offers religion where, much like in Greek mythology, deities look over and often meddle with peoples’ lives. Xadune is a LARP offering exciting new role-playing opportunities as well as a unique combat system and a spectacularly diverse Victorian steampunk world. For more information visit us at xadune.com for scheduling, rules and our forum. You can also find us on Facebook at facebook.com/Xadune. Characters for the Dragon Con events will be pre-generated with a short back story. For more information, please stop by the table in the Hilton or email [email protected]. MINIATURES GAMES BattleQuest Minis CMoN: Dogs of War Demos BattleQuest: Your System: BattleQuest Adventure Awaits! All Minis con, we’ll have people in Difficulty: Basic the game room ready to Req. Exp.: None teach you BattleQuest, a Sessions: 2-4, 6-8, 100% cooperative game of 10-12 storytelling, customizable Duration: 1.5 hr. character-building and grid- Cost: Free based tactical miniatures GM: Brian Henry combat (no rulers required) It can take around 1 to 1.5 hours to play, with the option to continue playing the same character in future games. Dogs of War is an elegant game set in a steampunkinfluenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it’s up to the the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to upon request. 20 DRAGON CON 2015 GAMING GUIDE System: Cool Mini or Not: Dogs of War Difficulty: Easy Req. Exp.: None Sessions: 1-2, 5-6, 9-10, 13 Duration: 1 hr. Cost: Free GM: Ray Rappaport favor. Demos available CMoN: Rivet Wars Demos Set in a world that never quite left World War I, except for the crazy technology, this game is full of angst, war-torn camaraderie and dark humor. Don’t let the cute visuals fool you. Demos available upon request. COGS: Muzzleloader System: Cool Mini or Not: Rivet Wars Difficulty: Easy Req. Exp.: None Sessions: 1-2, 5-6, 9-10, 13 Duration: 1 hr. Cost: Free GM: Ray Rappaport CMoN: Sedition Wars Demos This fast-paced tactical miniatures game is for two players. Survivial horror at its finest, Battle for Alabaster sets the Vanguard against the unrelenting Strain. Demos available upon request. System: Cool Mini or Not: Sedition Wars Difficulty: Easy Req. Exp.: None Sessions: 1-2, 5-6, 9-10, 13 Duration: 1 hr. Cost: Free GM: Ray Rappaport CMoN: Wrath of Kings Demos Take command of one of the five armies of Arikania! Scalable from 10 to 50 models per side, you can vie for the throne of the Ancient King! Demos available upon request. System: Cool Mini or Not: Wrath of Kings Difficulty: Easy Req. Exp.: None Sessions: 1-2, 5-6, 9-10, 13 Duration: 1 hr. Cost: Free GM: Ray Rappaport CMoN: Zombicide! Demos Come and learn how to play this collaborative game which takes players in a world overrun by hordes of zombies. System: Cool Mini or Not: Zombicide! Difficulty: Easy Req. Exp.: None Sessions: 1-2, 5-6, 9-10, 13 Duration: 1 hr. Cost: Free GM: Ray Rappaport An updated varient on System: RAFM: Charlie some popular Nepoleonic Company Wars brought up to the Difficulty: Basic Civil War Era. With your Req. Exp.: None newly assisgned Regiment Sessions: 1-2, 5-6, and your Acceptance of 9-10 Command, we bring you Duration: 4 hrs. to task against opponents Cost: Free for your Country, you must GM: Christopher combine your firepower Gearhart and wit to keep the morale and formations to order in combat. The battle awaits. General Quarters III Action Stations, Captains! Fast-play, WWII Naval miniatures rules. Faster then Seekrieg, more detail than Micronauts or Axis and Allies War at Sea. Scenario TBD based on number of players. Beginners welcome. HeroClix: 400 Points “Other Clix” Create a team of 400 Points utiliizing “Other Clix.” No gaming elements from Marvel or DC allowed. Golden Age. Generic gaming tickets will be needed for this event. System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: 2 Duration: 4 hrs. Cost: $5.00 GM: Terry Terman HeroClix: 500 Points Golden Age 500 Points Golden Age. Let’s do this! Feats! Resources! Oh my!! Generic gaming tickets will be needed for this event. COGS: Battletroops This is the 25-mm Skirmish System: FASA: system of the popular BattleTroops Battletech game series. Difficulty: Basic Under this varient you are Req. Exp.: None taken to the Squad Leader Sessions: 1-2, 5-6, level as a Mechwarrior, 9-10 the new ace of a Mecha Duration: 4 hrs. combat filled Universe. Cost: Free Such as it is you are being GM: Christopher tasked to help support this Gearhart local war effort by securing salvage from a recent combat. What we have now learned is that the enemy is also planning on securing these parts. System: General Quarters 3 Difficulty: Easy Req. Exp.: None Sessions: 2 Duration: 4 hrs. Cost: Free GM: Curtis Sharpe System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: 10 Duration: 4 hrs. Cost: $5.00 GM: Terry Terman HeroClix: Battle Royals Four-player Battle Royals. System: WizKids/NECA Purchase a booster and HeroClix draft your team from Difficulty: Easy the four boosters at your Req. Exp.: Some table. Play what you pull Sessions: 2, 5-6, and keep what you play. 9-10, 13 Once four players sign up, Duration: 1 hr. the event begins. Friday Cost: $12.00 starting at 1:00 PM, last GM: Terry Terman event starting at 4:00 PM. Saturday starting at 9:00 PM, last event starting at 4:00 PM. Sunday starting at 9:00 PM, last event starting at 4:00 PM. Monday starting at 9:00 PM, last event starting at Noon. DRAGON CON 2015 GAMING GUIDE 21 HeroClix: Dragon Con Combat! HeroClix: Sealed (2 Boosters) 400 Points Dragon Con Combat! Build System: WizKids/NECA a team with the following HeroClix restrictions (Modern Age, Difficulty: Easy no Tactics): One figure 99– Req. Exp.: Some 110 points (The Dragon). Sessions: 10 Min fourfour figures (no Duration: 4 hrs. pogs) all less points than Cost: $5.00 the Dragon (your Zealots). GM: Terry Terman Dragon gains +3 range, EE, & Mastermind (to friendly Zealots only). KO the Dragon and Zealots gain +1 to all stats, BF and may use Colossal Stamina. 450 points/four actions. Generic gaming tickets will be needed for this event. 400 points Sealed, two boosters (set TBD). Boosters purchased at HeroClix registration table. HeroClix: HCRelams.com Fan Vote Head on over to HCRealms. com and vote on the format you want to see. Once voting closes, this event will be updated to reflect the winner. For more information visit hcrealms. com/forum/showthread. php?t=543944. System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: 9 Duration: 4 hrs. Cost: $5.00 GM: Terry Terman System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: 9 Duration: 4 hrs. Cost: $5.00 GM: Terry Terman HeroClix: Mighty Minis! 100 point, two actions, three figure minimum. Golden Age. No Tactics. Generic gaming tickets will be needed for this event. System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: 9 Duration: 4 hrs. Cost: $5.00 GM: Terry Terman HeroClix: ROC Super Qualifier Realms Open Championship Super Qualifier (ROC SQ). Generic tickets will not be needed for this event. 300 Points Modern Age. For more information: hcrealms.com/index. php?page=roc 22 HeroClix: The Chad! “The Chad!” 300 Points, 1 System: WizKids/NECA vs. Many. Create two 300- HeroClix point Golden Age teams. Difficulty: Easy One must have a figure of Req. Exp.: Some at least 250 points and the Sessions: 6 other must have at least Duration: 4 hrs. fourfour figures. Player 1 Cost: $5.00 can decide the map (and GM: Terry Terman go first) or decide which team he/she will play and the opponent plays the other (always 1 vs. many) and chooses map and goes first. Generic gaming tickets will be needed for this event. HeroClix: The Charlie Format HeroClix: Low Point Rumble 100 point, two actions, three figure minimum. Golden Age. No Tactics. Generic gaming tickets will be needed for this event. System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Some Sessions: 5 Duration: 4 hrs. Cost: $24.00 GM: Terry Terman System: WizKids/NECA HeroClix Difficulty: Easy Req. Exp.: Extensive Sessions: 6 Duration: 6 hrs. Cost: $15.00 GM: Terry Terman Build restrictions: No System: WizKids/NECA duos, no Entities, no figure HeroClix greater than a double base Difficulty: Easy (peanut base), no Tactics, Req. Exp.: Some and no additional figures Sessions: 13 can ever be brought in to Duration: 4 hrs. this event (like playing Cost: $5.00 Fantomex and bringing in GM: Terry Terman E.V.A., this is not allowed). Charlie Format Lastly all figures involved must have at least 1 KO click on their dial. Generic gaming tickets will be needed for this event. Miniature Paint and Take Offering a free opportunity System: A Paint to paint a miniature and Workshop take it home with you. If Difficulty: Easy you are interested in this Req. Exp.: None event, visit the Paint and Sessions: 2, 5-6, 9-10 Take area in the gaming Duration: 4 hrs. hall. Paint and Take is a Cost: Free free play event available GM: Brandy Pethel Friday, Saturday, and Sunday. Each session will offer 24 seats. DRAGON CON 2015 GAMING GUIDE Miniature Painting: Blending Miniature Painting: Introduction—Part II Curtis Shoemake, a System: A Paint professional artist, will Workshop demonstrate the various Difficulty: Basic techniques and methods Req. Exp.: Some to bring a miniature Sessions: 10 to life. Learn how to Duration: 1 hr. achieve award-winning Cost: Free color transitions and GM: Brandy Pethel smooth gradients when highlighting. If you are interested in signing up for this event, visit the Paint and Take table in the gaming hall and register for the session on Sunday at 3:00 PM. Elizabeth Beckley, a System: A Paint professional artist, will Workshop demonstrate various Difficulty: Easy techniques and methods Req. Exp.: None to bring a miniature to life. Sessions: 2, 6 Part II will focus on adding Duration: 1 hr. easy highlights and washes Cost: Free to achieve a good looking GM: Brandy Pethel table top miniature. If you are interested in signing up for this event, visit the Paint & Take table in the gaming hall and register for one of the available sessions on Friday or Saturday at 3:00PM. Miniature Painting: Color Schemes/Army Colors Sean Twiddy, a professional System: A Paint artist, will demonstrate Workshop various techniques and Difficulty: Basic methods to bring a Req. Exp.: Some miniature to life. He will Sessions: 5, 9 discuss basic color theory Duration: 1 hr. andand how to choose Cost: Free schemes for figures as well GM: Brandy Pethel as whole army’s colors. If you are interested in signing up for this event, visit the Paint & Take table in the gaming hall & register for one of the available sessions on Saturday or Sunday at 9:00 AM. Miniature Painting: Faces and Skin Sean Twiddy, a professional System: A Paint artist, will demonstrate Workshop the various techniques Difficulty: Detailed and methods to bring a Req. Exp.: Some miniature to life. He will Sessions: 5, 9 discuss painting skin, from Duration: 1 hr. humanity to orcs, with Cost: Free emphasis on bringing out GM: Brandy Pethel the best in faces. If you are interested in signing up for this event, visit the Paint & Take table in the gaming hall & register for one of the available sessions on Saturday or Sunday at 11:00 AM. Miniature Painting: Introduction—Part I Elizabeth Beckley, a System: A Paint professional artist, will Workshop demonstrate the various Difficulty: Easy techniques and methods Req. Exp.: None to bring a miniature to Sessions: 2, 6 life. Part I will focus on Duration: 1 hr. preparing the miniature Cost: Free for painting as well as GM: Brandy Pethel priming and base coating. If you are interested in signing up for this event, visit the Paint and Take table in the gaming hall and register for one of the available sessions on Friday or Saturday at 1:00 PM. Miniature Painting: Object Source Lighting (OSL) Curtis Shoemake, a System: A Paint professional artist, will Workshop demonstrate the various Difficulty: Complex techniques and methods Req. Exp.: Some to bring a miniature to life. Sessions: 10 He will discuss light theory Duration: 1 hr. and directional highlighting Cost: Free used to create glowing GM: Brandy Pethel effects caused by various light sources. If you are interested in signing up for this event, visit the Paint and Take table in the gaming hall and register for the session on Sunday at 1:00 PM. Warhammer 40K 750pt Tournament Warhammer 40k Tournament. 750 point, threeround tournament. Setup at 9:00 AM, round 1 starting at 10:00 AM. Prizes to top three players! Generic gaming tickets will be needed for this event. System: Games Workshop Warhammer 40K Difficulty: Basic Req. Exp.: Some Sessions: 9-10 Duration: 3 hrs. Cost: $5.00 GM: David Finn Warhammer 40K Free Play and Demos This is where the demos and free play happens. Starting at 10:00 AM each day, we’ll play until 6:00 PM. DRAGON CON 2015 GAMING GUIDE System: Games Workshop Warhammer 40K Difficulty: Basic Req. Exp.: Some Sessions: 1-2, 5-6, 9-10 Duration: 1 hr. Cost: Free GM: David Finn 23 X-Wing 100 Point Tournament Standard x-wing tournament. Four 60 minute rounds with participation promos and prizes for top finishers. Generic gaming tickets will be needed for this event. System: X-Wing Miniatures Difficulty: Detailed Req. Exp.: Some Sessions: 6-7 Duration: 5.25 hrs. Cost: $3.00 GM: David Lambright X-Wing: 75 Point 2-versus-2 Tournament Each player gets to make a 75 point squad to go with their teammate. Four 75 minute rounds. Participation promos and prizes for top finishers. Generic gaming tickets will be needed for this event. System: X-Wing Miniatures Difficulty: Detailed Req. Exp.: Some Sessions: 10-11 Duration: 5.25 hrs. Cost: $3.00 GM: David Lambright X-Wing: Free Play & Demos Learn to play X-Wing. System: X-Wing Miniatures Difficulty: Easy Req. Exp.: None Sessions: 2, 5-6, 9-10 Duration: 1 hr. Cost: Free GM: David Lambright Warmachine: 20-Point Modified Mangle Metal X-Wing: Free-For-All Furball Bring a 20 point list and System: Privateer up to 6 points may be non- Press: Warmachine battlegroup (but mangled Difficulty: Basic metal rules still in effect Req. Exp.: Some for victory from destroying Sessions: 6 all enemy’s warjack/ Duration: 4 hrs. warbeasts). Custom Cost: $5.00 acrylic flag tokens for all GM: Max Lammon participants as well as prizes from Privateer Press. 4-minute turns with once per game 3-minute extension. Generic gaming tickets will be needed for this event. Battle your opponents in a System: X-Wing free for all game where it’s Miniatures you versus everyone else to Difficulty: Basic take out your bounty. Join Req. Exp.: Some us in a fun and chaotic free Sessions: 3 for all game. One ship is Duration: 1 hr. needed but recommended Cost: Free to have more since unique GM: David Lambright pilots are still unique. There will be several games during the time period and will begin once they’re full. Donations accepted for the Dragon Con Charity as entry for this event. Warmachine: 50 Point Steamroller 50 point 2-list Steamroller. System: Privateer Will use ADR here so Press: Warmachine you can bring reserves if Difficulty: Detailed playing with warcasters/ Req. Exp.: Extensive warlocks on the schedule. Sessions: 10 10 minute turns with a Duration: 6 hrs. once per game 5-minute Cost: $5.00 extension. All players will GM: David Kelley get a custom Objective marker as well as prizes from Privateer Press. Generic gaming tickets will be needed for this event. 24 DRAGON CON 2015 GAMING GUIDE NSDMG/WAR COLLEGE Contemporary FastPlay NSDM Game Friday Friday, 6:00 PM, 313–314, Atlanta Hilton Directed Energy Weapons, Fact and Fiction, History and Potential Friday, 9:00 AM, 313–314, Atlanta Hilton Long the weapon of choice for science fiction authors and screenplay writers, so-called “death rays” have done everything from burn up electronics to blow up planets— and that’s not even addressing the shark question. With the deployment of an operational laser weapon on the US Fifth Fleet command ship, these are no longer entirely science fiction. This lecture will discuss current developments in directed energy weapons, attempt to separate fact and potential from fiction and fancy, and project their near-term use as both combat weapons and terrorist tools. Presentation will delve into the physics of these systems. Presented by Capt. Mark McDonagh, USN/ret., a submarine officer with 12 years’ experience at the Naval War College and with BS and MS degrees in physics, now on the NSDMG staff. Robots, Drones and Cyber War: How They Will Change Future Conflict Friday, 10:00 AM, 313–314 Atlanta Hilton An overview of developments in electronics enabling new, smaller, more accurate, smarter, even intelligent weapons systems and how this is changing the nature of conflict. Less expensive, more bang for the buck, removing the operator to a safe area—but divorcing him from the reality of war and possibly blinding him from moral implications. Meanwhile, a potential upcoming engagement of machine versus machine, computer versus computer, and network versus network may be around the corner, this war not restricted to nationstates or clearly marked combat zones, the combatants instead including legions of 15-year-olds affecting millions across the digital world from the comfort of the couch in their parents’ basements. The features of war in this near future and its strategies are explored in this lecture by Dr. Craig Greathouse and Merle S. Robinson of the NSDMG Staff. The Coming of the Five Horsemen of the Future Global Apocalypse—National Security Decision Making Game Staff Friday, 11:00 AM, 313–314, Atlanta Hilton What potential catastrophes is CNN missing? A broad discussion of current, and potential future, problem areas around the world with an eye toward the cataclysmic, this panel discussion and seminar, the signature event of the NSDM Game staff, explores current and potential nearterm future problem areas. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? Presented by Dr. Craig Greathouse, Capt. Mark McDonagh, Robert Mosher, Merle Robinson and David March of the NSDMG staff. Geopolitical, military, and economic role-playing game, celebrating the 25th anniversary of its first public debut at Dragon Con. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. History of Submarine Warfare, Key Anniversaries (150th, 100th, and 75th): Last Confederate Operations, Lusitania Fiasco and the U-Boats’ First Happy Time Friday, 10:00 PM, 313–314, Atlanta Hilton Capt. Mark McDonagh, USN/ret., a submarine officer with 12 years’ experience at the Naval War College, now on the NSDMG staff, continues his ongoing discussion of Great Anniversaries of key events in the history of submarine warfare. This year, the lecture covers the final, post-Hunley Confederate submarine operations by the Singer Secret Service Corps; the 1915 Lusitania sinking and the German’s initial flirtation with unrestricted submarine warfare that would ultimately bring the U.S. into World War I; and the 1940 acceleration of the U-boat campaign that the U-boat commanders would come to refer to as “the First Happy Time.” Lecture examines the technology, tactics, strategic goals, expectations and results of the campaigns. Saturday Evolution of Submarine Technology and Warfare Saturday, 9:00 AM, 313, Atlanta Hilton From oar-powered wooden boats to nuclear-powered submarines, the constant, cyclic interplay of technological advances, tactical capabilities, and strategic roles is reviewed over the course of 200 years of submarine advances. Covers the stages that submarine concepts have gone through from defensive submerging row boats to the most advanced multi-mission weapons systems in the world. Presented by Capt. Mark McDonagh, USN/ ret., a submarine officer with 12 years’ experience at the Naval War College and with BS and MS degrees in physics, now on the NSDMG staff. DRAGON CON 2015 GAMING GUIDE 25 Counterspy: Deception and Double Saturday, 9:00 AM, 314, Atlanta Hilton Have you ever wanted to be a spy? Have you ever wanted to capture spies? This course will cover some of the successful spy hunting and use double agents, and the methods that have been successfully used to win and influence them. Presented by David March. Real World Diplomacy: How Diplomats Work Saturday, 10:00 AM, 314, Atlanta Hilton Lecture discusses the approaches and accepted techniques used in international diplomacy. Covers the special status of diplomats while overseas, international standards of behavior, and the structure of negotiations for war, peace and other agreements. Lecture will discuss methods used by nations to validate the compliance with various agreements. Examples of the Cold War, Iraq, and recent Iran negotiations will be reviewed. Presented by Robert Mosher, retired State Department officer, with Merle S. Robinson and other members of the NSDM Staff. No Such Agency: The Success and Failures of the National Security Agency Saturday, 10:00 AM, 313, Atlanta Hilton The NSA has had a long history of providing intelligence and is often considered one of the most important, powerful and secret entities in the U.S. intelligence community. This lecture will delve into the background of the Venona documents, the surprise at Suez, the role of spy ships, and the code cracking that it is legendary for. It will also explore the ramifications of the successes and failures of the organization. Presented by David March of the NSDMG Staff. Tanks for the Memories Saturday, 11:00 AM, 313, Atlanta Hilton What makes a tank a tank? History of tank development and evolution of armored warfare. Discussion of technological developments across the years and projections for the foreseeable future, explaining why tanks will be with us for a long time. Presented by Robert Mosher of the NSDMG staff. Russia: Security, Interests, and Capabilities Saturday, 11:00 AM, 314, Atlanta Hilton Prior to the Ukrainian crisis many people had written Russia off as a “has been” power who was in significant decline. With its successful action in Crimea and Ukraine the power and capabilities of Russia are being reexamined. In looking at Russia’s strategy it quickly becomes apparent that Russia never changed, but rather international focus shifted. This lecture provides an understanding of the capabilities of Russia within their strategic framework. Presented by Dr. Craig Greathouse of the NSDM staff. Dr. Greathouse is a Professor of Political Science at the University of North Georgia, where he specializes in the study of the European Union, International Relations Theory, and Security and Defense Policy. 26 The Games of August: 1914 Origins of World War I Crisis NSDM Game Saturday, 1:00 PM, 313–314, Atlanta Hilton Fast-paced geopolitical/diplomatic crisis roleplaying game. Situation, July 1914: AustriaHungary contemplates revenge against Serbia for the assassination of Archduke Ferdinand. Players take senior leadership positions in Austria-Hungary, Germany, Russia, or other Great Powers. See if you can advance your personal/national goals and trigger, or avoid, the First World War. New, fast-paced game crisis format from the National Security Decision Making Game team. Contemporary FastPlay NSDM Game Saturday, 6:00 PM, 313–314, Atlanta Hilton Geopolitical, military and economic role-playing game, celebrating the 25th anniversary of its first public debut at Dragon Con. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Sunday Cuban Missile Crisis Worst-Case Scenarios Sunday, 9:00 AM, 313–314, Atlanta Hilton Since the release of previously-classified Soviet information, we’ve learned that the Soviets deployed not only strategic ballistic missiles to Cuba in 1962, but also tactical nuclear rockets, cruise missiles, and even torpedoes on the submarines sent to the area. What might have resulted, by mistake or design, from the planned U.S. air strikes, invasion, or aggressive prosecution of a nuclear-armed submarine? A retired U.S. Navy Captain and senior member of National Security Decision Making (NSDM) Game staff, with an M.S. in physics and twelve years’ experience on the campus at the U.S. Naval War College, will present a worst-case scenario and brief the implications of a nuclear exchange between the U.S. and U.S.S.R circa 1962: yields, available delivery platforms, expected accuracies, effective defenses and likely targets. What does “1 megaton” really mean when you’re a few miles away? What about fallout? What would have happened to the U.S. and to the Soviet Union, and what would things look like today if it had happened? Lecture to be followed by role-playing game (you do NOT have to attend this lecture to take part in and appreciate the game). DRAGON CON 2015 GAMING GUIDE Cuban Missile Crisis NSDM Game Havana Paranoia, Moscow Megalomania, and Washington Wobblies Sunday, 10:00 AM, 313–314, Atlanta Hilton (You do NOT have to attend the preceding 9:00 AM lecture to take part in and appreciate the game.) October 1962: Moscow feels that they’ve pulled off the most massive overseas deployment of combat forces without giving the Americans a clue. Then in Washington, intelligence confirms that there are Soviet offensive ballistic missiles in Cuba, and some argue for harsh action to solve the “Castro problem” once and for all, others want to defuse the situation, and some even seem to want to nuke the Soviets “just because.” In Havana, Cubans and Russians alike prepare for attack and/or invasion, and try to wag the dog as the superpowers posture. Experience the decisions, the diplomacy, the war apprehension; and there will be unintended consequences and the occasional unexpected event. Contemporary Sci-fi Variant NSDM Game Sunday, 1:00 PM, 313–314, Atlanta Hilton Geopolitical, military and economic role-playing game, celebrating the 25th anniversary of its first public debut at Dragon Con. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. The scenario is: it’s the world as you know it, advanced a few years, with some serious problems added. But now, these strange things start to happen. Deal with them. Start now.” Do you feel up to the job? New issues and problems in every game. ColdWar—1960s Sci-fi Variant NSDM Game Sunday, 6:00 PM, 313–314, Atlanta Hilton Geopolitical, military and economic role-playing game, celebrating the 25th anniversary of its first public debut at Dragon Con. Take senior leadership positions in the US, USSR, Israel, Red China or Cuba. Scenario: it’s 1961. But the future isn’t set. It’s all history up to this point. But then, these strange things start to happen. Deal with them. Do you feel up to the job? Can you achieve your goals? Can you achieve your nation’s goals? Can you duck-and-cover? New issues and problems in every game. Iran Enigma—Why They Think We’re the Great Satan Sunday, 10:00 PM, 313–314, Atlanta Hilton History of US-Iranian relations, including a history of the Iranian nuclear program, update on the nature and provisions of the nuclear treaty, prospects for Iran’s nuclear ambitions, potential for violations and for independent Israeli action. DRAGON CON 2015 GAMING GUIDE 27 CAMPAIGN RPGS GRID Pathfinder Society (Season 6 & 7/Specials) Friday PFS Intro: Silverhex Chronicles (Lvl 1) +4:38 1 8A 2 1P 3 7P PFS Intro: We Be Goblins! (Lvl 1 PreGen) PFS Intro: We Be Goblins Too! (Lvl 3 PreGen) PFS Intro: We Be Goblins Free! (Lvl 4 PreGen) PFS Special: Bonekeep I (Lvl 3–7) PFS Special: Bonekeep II (Lvl 5–9) PFS Special: Bonekeep III (Lvl 5–9) 4 12 A Saturday Sunday Monday 6 1P 7 7P 8 12 A 9 8A 10 1P 11 7P 12 12 A 13 8A 14 12 P 5 8A PFS7-03: The Bronze House Reprisal (Lvl 5–9) PFS7-02: Six Seconds to Midnight (Lvl 3–7) PFS7-01: Between the Lines (Lvl 1–5) PFS7-00: The Sky Key Solution (Lvl 1–11) PFS6-99: True Dragons of Absalom (Lvl 4 PreGen) PFS6-98: Serpents Rise (Lvl 7 PreGen) PFS6-97: Siege of Serpents (Lvl 1–11) PFS6-23: The Darkest Abduction (Lvl 7–11) PFS6-22: Out of Anarchy (Lvl 1–5) PFS6-21: Tapestry’s Toil (Lvl 5–9) PFS6-20: Returned to The Sky (Lvl 7–11) PFS6-19: Test of Tar Kuata (Lvl 3–7 ) PFS6-18: From Under Ice (Lvl 1–5) PFS6-17: The Fires of Karamoss (Lvl 5–9 ) PFS6-16: Scions of the Sky Key Part III (Lvl 1–5) PFS6-15: The Overflow Archives (Lvl 1–5) PFS6-14: Scions of the Sky Key Part II (Lvl 1–5) PFS6-13: Of Kirin and Kraken (Lvl 7–11) PFS6-12: Scions of the Sky Key Part I (Lvl 1–5) PFS6-11: The Slave Master’s Mirror (Lvl 1–5) PFS6-10: The Wounded Wisp (Lvl 1–2) PFS6-09: By Way of Bloodcove (Lvl 3–7) PFS6-08: The Segang Expedition (Lvl 1–5) PFS6-07: Valley of the Veiled Flame (Lvl 5–9) PFS6-06: Hall of the Flesh Eaters (Lvl 1–5) PFS6-05: Slave Ships of Absalom (Lvl 1–5) PFS6-04: Beacon Below (Lvl 7–11) PFS6-03: The Technic Siege (Lvl 5–9) PFS6-02: The Silver Mount Collection (Lvl 3–7) PFS6-01: Trail by Machine (Lvl 1–5) Pathfinder Society (Seasons 0–5) Friday Saturday PFS5-24: Assault on the Wound (Lvl 3–7) 1 8A 2 1P 3 7P 4 12 A 5 8A PFS5-20: The Sealed Gate (Lvl 7–11) PFS5-19: The Horn of Aroden (Lvl 1–5) PFS5-17: Fate of the Fiend (Lvl 7–11) PFS5-16: Destiny of the Sands Part III (Lvl 3–7) PFS5-15: Destiny of the Sands Part II (Lvl 1–5) PFS5-12: Destiny of the Sands Part I (Lvl 1–5) PFS5-11: Library of the Lion (Lvl 1–5 ) PFS5-10: Mammoths Dare Not Tread (Lvl 7–11) PFS5-08: The Confirmation (Lvl 1–2) PFS5-06: You Have What You Hold (Lvl 3–7) Sunday Monday 7 7P 8 12 A 9 8A 10 1P 11 7P 12 12 A 13 8A 14 12 P PFS5-05: The Elven Entanglement (Lvl 7–11) PFS5-04: The Stolen Heir (Lvl 1–5) PFS4-18: The Veteren’s Vault (Lvl 1–5 ) PFS4-11: The Disappeared (Lvl 1–5) PFS3-06: Song of the Sea Witch (Lvl 3–7) PFS3-01: The Frostfur Captives (Lvl 1–5) PFS0-14: Many Fortunes of GM Torch (Lvl 1–7) PFS0-06: Black Waters (Lvl 1–5) PFS0-05: Mists of Mwangi (Lvl 1–5) PFS0-03: Murder on the Silken Caravan (Lvl 1–5) PFS0-02: The Hydra’s Fang Incident (Lvl 1–5) PFS0-01: Silent Tide (Lvl 1–5) 28 DRAGON CON 2015 GAMING GUIDE 6 1P Shadowrun Missions Events CMP2015-01: Copperhead Road (Any Karma) 1 8A CMP2015-02: Rollin’ on the River (Any Karma) Friday 2 1P 4 12 A 5 8A 6 1P 7 7P 8 12 A 9 8A CMP2015-03: Cinco de Mayo/Memphis (Any Karma) CMP2015-04: Leavin’ Tennessee (Any Karma) CMP2015-05: Carrying the Torch (Any Karma) CMP2015-06: Opening Ceremonies (Any Karma) CMP2015-07: Citius, Altius, Fortius (Any Karma) CMP2015-08: Closing Ceremonies (Any Karma) PM-01: Killing Pawn (150+ Karma) SRM06-01: 10-57 (Any Karma) DDEX2-16: Boltsmelter’s Book (Lvl 1–4) DDEX2-14: The Sword of Selfaril (Lvl 5–10) DDEX2-15 Black Heart of Vengeance (Lvl 5–10) DDEX2-11 & DDEX2-12 (Lvl 1–4) DDEP3-01: Blood Above, Blood Below (Lvl 1–15) DDEX3-07: Herald of the Moon (Lvl 5–10) 5 8A 4 12 A 3 7P DDEX3-05: Bane of the Tradeways (Lvl 1–4) Friday DDEX3-04: It’s All in the Blood (Lvl 11–16) DDEX3-03: Occupation of Szith Morcane (Lvl 5–10) DDEX3-02: Shackles of Blood (Lvl 1–4) DDEX3-01: Harried in Hillsfar (Lvl 1–2) 2 1P 1 8A D&D Adventurers League Events SRM06-04: Tick-Tock (Any Karma) 7 7P 8 12 A 9 8A 10 1P 12 12 A 13 8A 14 12 P Sunday Monday —— —— 11 7P Saturday 6 1P 14 12 P 13 8A SRM06-06: Falling Angels (Any Karma) 12 12 A SRM06-03: Ancient Rumblings (Any Karma) Monday 11 7P SRM06-05: Healing the Sick (Any Karma) Sunday 10 1P SRM06-02: Amber Waves of Grain (Any Karma) Saturday 3 7P For all Pathfinder Society Events, participation requires membership in Paizo’s Pathfinder Society and a character created using the Character Creation Guidelines available from Pathfinder Society HQ. Pre-generated characters will be available at Pathfinder Society HQ upon request. Events of Levels 5–9 and 7–11 cannot be played by new Pathfinder Society members, as they require characters of 5th level or above. All Pathfinder Society events and marshaling as well as Pathfinder Society HQ will take place in Hilton Grand Salon A located on the 2nd Floor. For all Shadowrun Missions Events, participation requires a character created for Shadowrun 5ed using the character creation guidelines which can be found at ShadowRun Missions HQ. Pre-generated characters will be available from Shadowrun Missions HQ upon request. All Shadowrun Missions events and marshaling as well as ShadowRun Missions HQ will take place in Hilton Room 301 located on the 3rd Floor. For all D&D Adventurers League Events, participation requires membership in the RPGA/DCI and a character created using the Character Creation Guidelines available from the D&D Adventurers League HQ. Pre-generated 1st level PCs are available at D&D Adventurers League HQ. All D&D Adventurers League events and marshaling as well as D&D Adventurers League HQ will take place in Hilton Rooms 208–211 located on the 2nd Floor. ROLE–PLAYING GAMES (CAMPAIGN) Here are some “rules of the road” to help you navigate the Campaign RPG section: Note 1: For all D&D Adventurers League Events, participation requires membership in the RPGA/DCI and a character created using the Character Creation Guidelines available from the following website, http://www.dndadventurersleague.org. Please refer to this website for additional information. Pre-generated characters will be available at D&D Adventurers League HQ upon request. All D&D Adventurers League events and marshaling will take place in Hilton Rooms 208–211 located on the 2nd Floor. This is also the location for D&D Adventurers League HQ. Note 2: For all Pathfinder Society Events, participation requires membership in Paizo’s Pathfinder Society and a character created using the Character Creation Guidelines available from the following website, http://paizo.com/pathfinderSociety. Please refer to this website for additional information. Pre-generated characters will be available at Pathfinder Society HQ upon request. Events of Levels 5–9 and 7–11 cannot be played by new Pathfinder Society members, as they require characters of 5th level or above. All Pathfinder Society events and marshaling will take place in Hilton Grand Salon A located on the 2nd Floor. This is also the location for Pathfinder Society HQ. Note 3: For all Shadowrun Missions Events, participation requires a character created for Shadowrun 5ed using the rules found at http://www.shadowruntabletop.com/missions/. Please refer to this website for additional information. Pre-generated characters will be available from Shadowrun Missions HQ upon request. All Shadowrun Missions events and marshaling will take place in Hilton Room 301 located on the 3rd Floor. This is also the location for Shadowrun Missions HQ. Note 4: Please take note that the CampaignRPGs section has switched over to 5 hour slots (except Monday), with different slot times. The first slot of the day starts at 8:00 AM, not 9:00 AM, the second slot of the day at 1:00 PM, the third slot at 7:00 PM, and in some rare cases a slot at Midnight. On Monday, the slots are 4 hours, starting at 8:00 AM and Noon. DRAGON CON 2015 GAMING GUIDE 29 Catalyst Games Shadowrun Missions CMP2015-01: “Copperhead Road” A Shadowrun Missions event for Characters of Any Karma. Time to head south of the border—the UCAS Border, that is. On your way to Knoxville, TN for a job, you find that simply getting into the CAS proves more difficult than expected. System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 8 AM; Sun 7 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff CMP2015-02: “Rollin’ on the River” A Shadowrun Missions event for Characters of Any Karma. It’s a simple job, just like always. Deliver this package down-river to Chattanooga. Of course, the river’s not as safe as it once was… System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sun 1 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff CMP2015-03: “Cinco de Mayo in Memphis” A Shadowrun Missions event for Characters of Any Karma. It’s so hard to find good help these days, and too often when you buy a politician he doesn’t have the good graces to stay bought anymore. So you’re being sent in to investigate. System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 7 PM; Sun 8 AM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff A Shadowrun Missions System: Catalyst Games event for Characters of Any Shadowrun Missions Karma. A blues musician Difficulty: Easy is interested in breaking Req. Exp.: None his contract and heading Sessions: Sat 8 AM, up to Chicago to follow his 1 PM muse. After all, what city Duration: 5 hrs. has the blues worse than Cost: $3.00 the Windy City these days? GM: SRM Staff But he comes with some baggage that threatens to make the runners’ jobs far more difficult than it should be. CMP2015-05: “Carrying the Torch” 30 A Shadowrun Missions event for Characters of Any Karma. Mr. Johnson is offering you some great seats to the 2076 Olympic Opening Ceremony. The catch? You need to smuggle a small explosive device into the stadium… System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Sat 8 AM, 7 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff CMP2015-07: “Citius, Altius, Fortius” A Shadowrun Missions event for Characters of Any Karma. Death threats have been made to the Aztlan Pentatholon athlete. To keep her alive and find out who’s behind it, you need to keep up with an athlete with a blatant disregard for her own safety. System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 7 PM; Sun 8 AM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff CMP2015-08: “Closing Ceremonies” A Shadowrun Missions event for Characters of Any Karma. The Olympics may be winding down, but in the chaos there’s always work to be done in the shadows… System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sun 1 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff WotC’s Adventures League Campaign DDEP3-01: “Blood Above, Blood Below” CMP2015-04: “Leavin’ Tennessee” A Shadowrun Missions event for Characters of Any Karma. Only two days until the 2076 Olympic Opening Ceremonies and someone wants to disrupt them by extinguishing the Olympic Flame. CMP2015-06: “Opening Ceremonies” System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Sat 1 PM, 7 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff A D&D Adventurers League System: WotC’s event for Characters of Adventurers League Lvls 1–15. In two different Difficulty: Easy arenas, the call for blood Req. Exp.: None has been sounded. The Sessions: Sat 7 PM five factions now seek out Duration: 5 hrs. bold adventurers willing Cost: $3.00 to brave death in order to GM: DDAL Staff draw attention away from Szith Morcane, and in so doing allow a small group to infiltrate the drow outpost and return it to the hands of the drow. What role will you play in this deadly game? DDEX2-11 & DDEX2-12 A D&D Adventurers League event for Characters of Lvls 1–4. (This is two 2-hour events played in one 5-hour slot) Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. DRAGON CON 2015 GAMING GUIDE System: WotC’s Adventurers League Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 8 AM; Sun 1 PM; Mon 8 AM Duration: n/a Cost: $3.00 GM: DDAL Staff DDEX2-14: “The Sword of Selfaril” DDEX3-02: “Shackles of Blood” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League Lvls 5–10. The fabled Campaign sword of Selfaril is told to Difficulty: Detailed bestow wisdom and power Req. Exp.: Extensive upon whomever wields it, Sessions: Fri 8 AM; Sat so naturally its discovery 8 AM, 1 PM; Sun 7 PM has caused quite a stir in Duration: 5 hrs. Mulmaster. All of this is Cost: $3.00 complicated when a masked GM: DDAL Staff benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better? A D&D Adventurers League event for Characters of Lvls 1–4. The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind DDEX2-15: “Black Heart of Vengeance” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League Lvls 5–10. Aleyd Burral, Campaign the Risen Hero of Phlan, Difficulty: Detailed has sounded the call to Req. Exp.: Extensive battle! Intent on retaking Sessions: Fri 8 AM, 1 her home of Phlan, Aleyd PM; Sat 1 PM; Sun 8 has amassed a surprising AM; Mon 8 AM amount of support from Duration: 5 hrs. the citizenry of Phlan, Cost: $3.00 including that of the High GM: DDAL Staff Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for. DDEX2-16: “Boltsmelter’s Book” A D&D Adventurers League System: WotC’s event for Characters of Lvls Adventurers League 1–4. A dwarven expedition Campaign has stopped in Mulmaster Difficulty: Easy for much-needed supplies. Req. Exp.: None Furgis Boltsmelter, their Sessions: Fri 1 PM, 7 founder and leader, is PM; Sun 1 PM, 7 PM looking for some “no Duration: 5 hrs. questions asked” protection Cost: $3.00 for the duration of his stay GM: DDAL Staff in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? DDEX3-01: “Harried in Hillsfar” A D&D Adventurers League event for Characters of Lvls 1–2. In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? System: WotC’s Adventurers League Campaign Difficulty: Easy Req. Exp.: None Sessions: Fri 8 AM, 1 PM, 7 PM; Sat 8 AM, 1 PM; Sun 8 AM, 1 PM, 7 PM; Mon 8 AM Duration: 5 hrs. Cost: $3.00 GM: DDAL Staff System: WotC’s Adventurers League Campaign Difficulty: Easy Req. Exp.: None Sessions: Fri 8 AM, 1 PM; Sat 1 PM; Sun 8 AM, 7 PM Duration: 5 hrs. Cost: $3.00 GM: DDAL Staff the missing farmers. DDEX3-03: “The Occupation of Szith Morcane” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League Lvls 5–10. Agents of the Campaign fire giants of Maerimydra, Difficulty: Detailed a city in the Underdark, Req. Exp.: Extensive have overtaken the drow Sessions: Fri 7 PM; outpost of Szith Morcane. Sun 1 PM The factions seek out Duration: 5 hrs. adventurers to free the Cost: $3.00 outpost’s leaders for GM: DDAL Staff questioning on the giants’ activities. Can you extricate them before it’s too late? DDEX3-04: “It’s All in the Blood” A D&D Adventurers League System: WotC’s event for Characters of Lvls Adventurers League 11–16 (This is an 8-hour Campaign event) Rumors of faceless Difficulty: Complex demonic creatures have Req. Exp.: Expert been steadily rising in the Sessions: Sat 8 AM– Hillsfar region, and it is said Sat 6 PM; Sun 8 AM– that far below the surface Sun 6 PM of Faerun, nestled in the Duration: 10 hrs. bowels of the underdark, Cost: $3.00 ancient terrors are stirring. GM: DDAL Staff The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long? DDEX3-05: “Bane of the Tradeways” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League Lvls 1–4. Times are hard Campaign in the Hillsfar countryside, Difficulty: Easy especially for those of Req. Exp.: None non-human ancestry. Sessions: Fri 8 AM, 7 Unscrupulous merchants in PM; Sat 8 AM, 1 PM; league with the hated Red Sun 8 AM; Mon 8 AM Plumes bleed local farmers Duration: 5 hrs. and artisans dry. Perhaps Cost: $3.00 some of those loot-laden GM: DDAL Staff caravans coming and going from Hillsfar could use a bit of liberation? DRAGON CON 2015 GAMING GUIDE 31 DDEX3-07: “Herald of the Moon” PFS Intro: “We Be Goblins Too!” A D&D Adventurers League System: WotC’s event for Characters of Adventurers League Lvls 5–10. Elanil Elassidil, Campaign an elf bard of no small Difficulty: Detailed legacy, has put out a call Req. Exp.: Extensive for trustworthy agents. Sessions: Fri 1 PM; Sat It is time, it seems, for a 8 AM; Sun 8 AM, 7 quietly hidden piece of PM; Mon 8 AM elven history to become Duration: 5 hrs. known to the world. Meira Cost: $3.00 Faerenduil, lost knight of GM: DDAL Staff Myth Drannor, has been discovered, and must be brought back to civilization. A Pathfinder Society event System: Paizo’s for Characters of Lvl 3 Pathfinder Society PreGen. “We Be Goblins Campaign Too!” is an adventure Difficulty: Easy for four 3rd-level goblin Req. Exp.: None characters, written for the Sessions: Sat Midnight Pathfinder Roleplaying Duration: 5 hrs. Game and compatible Cost: $3.00 with the 3.5 edition of the GM: PFS Staff world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure! Paizo’s Pathfinder Society Campaign PFS Intro: “Silverhex Chronicles” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1. Pathfinder Society When the daring half-orc Campaign scholar Ulisha enrages a Difficulty: Easy noble family in the River Req. Exp.: None Kingdoms, she contacts Sessions: Fri 8 AM; the PCs with a special deal: Sat 8 AM, 1 PM; Sun she will sell them a unique 1 PM, 7 PM; Mon 8 and ancient druidic relic at AM, Noon a steep discount to secure Duration: 5 hrs. the gold she needs to pay Cost: $3.00 GM: PFS Staff off her bounty. By the time the PCs arrive to meet her, she has gone into hiding. However, she has left behind a journal full of profitable leads as a sign of good faith. Can the PCs recover this hidden wealth and claim the powerful Silverhex before an assassin finds their friend? PFS Intro: “We Be Goblins Free!” Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 4 PreGen. After losing Campaign chieftain after chieftain, the Difficulty: Basic Birdcruncher goblin tribe Req. Exp.: Some finally found competent Sessions: Sun Midnight leadership in its four goblin Duration: 5 hrs. “heroes”—Reta Bigbad the Cost: $3.00 fighter, Chuffy Lickwound GM: PFS Staff the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But it turns out leading a tribe of goblins isn’t much fun, and the newest Birdcruncher chieftains are bored. In order to cure their doldrums, the chieftains have issued a new demand—find them some adventure, or else! 32 PFS Intro: “We Be Goblins!” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1 Pathfinder Society PreGen. The Licktoad Campaign goblins of Brinestump Difficulty: Easy Marsh have stumbled Req. Exp.: None upon a great treasure— Sessions: Fri Midnight fireworks! Yet unfortunately Duration: 5 hrs. for them, the tribe member Cost: $3.00 responsible for the GM: PFS Staff discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... PFS Special: “Bonekeep I” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society An enemy of the Pathfinder Campaign Society recently found Difficulty: Basic a hidden dungeon in a Req. Exp.: Some centuries-old siege fortress, Sessions: Fri 8 AM; but despite his best efforts Sun 8 AM to convert it into his base Duration: 5 hrs. of operations, he failed. Cost: $3.00 When a pair of Pathfinders GM: PFS Staff encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired. DRAGON CON 2015 GAMING GUIDE PFS Special: “Bonekeep II” PFS0-03: “Murder on the Silken Caravan” A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society A group of Pathfinders Campaign recently delved into the Difficulty: Detailed ruins of Bonekeep, a Req. Exp.: Extensive siege fortress destroyed Sessions: Fri 1 PM; Sat centuries ago. There 8 AM; Sun 1 PM they discovered not only Duration: 5 hrs. terrifying threats but also Cost: $3.00 extraordinary treasures. GM: PFS Staff Warded by the magic of a senior Pathfinder, the party must explore as much of Bonekeep as they can before the spell dissipates, lest they too are enslaved by the enchanted maze that looks hauntingly more familiar with each discovery. A Pathfinder Society System: Paizo’s event for Characters of Pathfinder Society Lvls 1–5. Volunteers are Campaign needed to escort the body Difficulty: Easy of a deceased venture- Req. Exp.: None captain across the parched Sessions: Mon Noon Qadiran desert to Katheer. Duration: 5 hrs. The Silken Caravan offers Cost: $3.00 passage, hauling exotic GM: PFS Staff treasures across the perilous sea of sands. You’ll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan’s mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo. PFS Special: “Bonekeep III” PFS0-05: “Mists of Mwangi” A Pathfinder Society event for Characters of Lvls 5–9. This is the third and final level of the infamous Bonekeep. Do you have the courage to complete your mission, or will your fear overtake you? Adventurers beware! A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 1–5. Pathfinder Lugizar Campaign Trantos recently returned Difficulty: Easy from the Mwangi Expanse Req. Exp.: None with haunted eyes and a Sessions: Sun Midnight pack full of strange idols. Duration: 5 hrs. Absalom’s famed Blakros Cost: $3.00 Museum purchased GM: PFS Staff his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi? System: Paizo’s Pathfinder Society Campaign Difficulty: Detailed Req. Exp.: Extensive Sessions: Sat 1 PM; Sun 7 PM Duration: 5 hrs. Cost: $3.00 GM: PFS Staff PFS0-01: “Silent Tide” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society When strange reports Campaign of misty undead spread Difficulty: Easy through Absalom, you and Req. Exp.: None your fellow Pathfinders Sessions: Sat Midnight are dispatched to the Duration: 5 hrs. half-drowned district of Cost: $3.00 Puddles. Notoriously rough, GM: PFS Staff the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night’s tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom’s utter oblivion. PFS0-02: “The Hydra’s Fang Incident” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society After an Andoren village is Campaign razed by the Hydra’s Fang, Difficulty: Easy a renegade Chelish slaver- Req. Exp.: None ship, outrage threatens the Sessions: Mon Noon stability of both nations. Duration: 5 hrs. You and your fellow Cost: $3.00 Pathfinders are sent to GM: PFS Staff capture the Fang before the Inner Sea is pitched into political frenzy. PFS0-06: “Black Waters” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society The Pathfinder Society Campaign seeks the ancient ruby Difficulty: Easy ring of the salamander Req. Exp.: None and it falls to a team of Sessions: Fri Midnight Pathfinders to find it. Last Duration: 5 hrs. seen in the Tri-Towers Yard, Cost: $3.00 a once elite academy for GM: PFS Staff the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well? DRAGON CON 2015 GAMING GUIDE 33 PFS0-14: “The Many Fortunes of Grandmaster Torch” A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 1–7. When four statues Campaign of unspeakable power Difficulty: Easy were found in a tomb in Req. Exp.: None Osirion and then stolen, the Sessions: Mon Noon Pathfinder Society assumed Duration: 5 hrs. they were gone forever. Cost: $3.00 When they appeared again GM: PFS Staff in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen? PFS3-01: “The Frostfur Captives” A Pathfinder Society event for Characters of Lvls 1–5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. System: Paizo’s Pathfinder Society Campaign Difficulty: Easy Req. Exp.: None Sessions: Sun 7 PM Duration: 5 hrs. Cost: $3.00 GM: PFS Staff A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society When an unlucky historian Campaign in Absalom uncovers an Difficulty: Basic infernal book from distant Req. Exp.: Some Tian Xia, he unwittingly Sessions: Sun 7 PM unleashes a terrible evil Duration: 5 hrs. into the city—the legions Cost: $3.00 of devils imprisoned within GM: PFS Staff its dusty pages. Only the book’s holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation? PFS4-11: “The Disappeared” 34 A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society While many Pathfinders Campaign meet unfortunate fates in Difficulty: Easy their ongoing explorations Req. Exp.: None of the dangerous world of Sessions: Mon Noon Golarion, some retire with Duration: 5 hrs. decades’ worth of treasure Cost: $3.00 in their coffers, and their GM: PFS Staff lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. PFS5-04: “The Stolen Heir” A Pathfinder Society event for Characters of Lvls 1–5. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors. System: Paizo’s Pathfinder Society Campaign Difficulty: Easy Req. Exp.: None Sessions: Sat 1 PM Duration: 5 hrs. Cost: $3.00 GM: PFS Staff PFS5-05: “The Elven Entanglement” PFS3-06: “Song of the Sea Witch” A Pathfinder Society event for Characters of Lvls 1–5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased PFS4-18: “The Veteren’s Vault” System: Paizo’s Pathfinder Society Campaign Difficulty: Easy Req. Exp.: None Sessions: Mon Noon Duration: 5 hrs. Cost: $3.00 GM: PFS Staff A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 7–11. Nearly every nation Campaign has contributed to the Difficulty: Complex Mendevian Crusade, but Req. Exp.: Expert few are willing to send Sessions: Mon 8 AM additional aid to assist the Duration: 5 hrs. Pathfinder Society directly. Cost: $3.00 Owed a favor the elves GM: PFS Staff cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain? PFS5-06: “You Have What You Hold” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society As an act of retribution, Campaign an enemy of the society Difficulty: Basic begins hiring river pirates Req. Exp.: Some to waylay Pathfinder boats Sessions: Mon 8 AM bound for the crusader Duration: 5 hrs. nation of Mendev. Unless Cost: $3.00 the Pathfinders can track GM: PFS Staff down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north. completely from history? DRAGON CON 2015 GAMING GUIDE PFS5-08: “The Confirmation” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–2. Pathfinder Society Almost all Pathfinders Campaign undergo extensive training Difficulty: Easy for three or more years to Req. Exp.: None learn the tricks of the trade, Sessions: Sat 8 AM, 7 and their last test before PM; Sun 8 AM; Mon graduating from the ranks 8 AM of the initiates to the status Duration: 5 hrs. of a full Pathfinder agent is Cost: $3.00 the Confirmation, a special GM: PFS Staff research project that involves considerable fieldwork and is designed to simulate the initiates’ future work as a Pathfinder. PFS5-10: “Where Mammoths Dare Not Tread” A Pathfinder Society event System: Paizo’s for Characters of Lvls 7–11. Pathfinder Society Despite several promising Campaign developments on the front Difficulty: Complex lines, it’s increasingly clear Req. Exp.: Expert to the Pathfinder Society Sessions: Fri 1 PM; that fighting its way across Sun 1 PM, 7 PM; Mon the entire Worldwound 8 AM would prove far more costly Duration: 5 hrs. than approaching the Sky Cost: $3.00 Citadel Jormurdun from the GM: PFS Staff west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes. PFS5-11: “Library of the Lion” A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 1–5. Few societies have Campaign so vaunted a tradition Difficulty: Easy of leading crusades as Req. Exp.: None Taldor, yet the constant Sessions: Sat 8 AM; revisions to its history by Sat 1 PM scheming factions leaves Duration: 5 hrs. the truth obscured by Cost: $3.00 countless acts of political GM: PFS Staff modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery. PFS5-12: “Destiny of the Sands Part I: A Bitter Bargain” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Amenopheus has learned Campaign that the legacy of the Difficulty: Easy Jeweled Sages lies near the Req. Exp.: None Osirian trade city of Eto, Sessions: Sun 8 AM and the Pathfinder Society Duration: 5 hrs. has pledged its support Cost: $3.00 in the Sapphire Sage’s GM: PFS Staff investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. PFS5-15: “Destiny of the Sands Part II: Race To Seeker’s Folly” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society The Pathfinder Society has Campaign discovered the location of Difficulty: Easy a powerful Osirian artifact Req. Exp.: None secreted beneath the Sessions: Sun 1 PM sands, but they are not Duration: 5 hrs. the only ones who seek Cost: $3.00 its power. The Pathfinders GM: PFS Staff must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? PFS5-16: “Destiny of the Sands Part III: Sanctum Of The Sages” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society Uncovering the secrets of Campaign a Jeweled Sage reveals Difficulty: Basic that the others are in grave Req. Exp.: Some danger, and the PCs set Sessions: Sun 7 PM off after notorious jewel Duration: 5 hrs. thieves before the criminals Cost: $3.00 can disappear with another GM: PFS Staff priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past. DRAGON CON 2015 GAMING GUIDE 35 PFS5-17: “Fate of the Fiend” PFS5-24: “Assault on the Wound” A Pathfinder Society System: Paizo’s event for Characters of Pathfinder Society Lvls 7–11. Years after the Campaign Pathfinder Society delved Difficulty: Complex deep into the Jistkan ruins Req. Exp.: Expert of Rachikan in western Sessions: Sun 8 AM Cheliax, archaeological Duration: 5 hrs. investigations continue to Cost: $3.00 uncover ancient wonder. GM: PFS Staff Reports ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? “Fate of the Fiend” is the spiritual sequel to “Fingerprints of the Fiend” and “Fury of the Fiend,” though the scenarios can be played in any order. A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society The Society embarks on its Campaign expedition to the lost Sky Difficulty: Basic Citadel Jormurdun with a Req. Exp.: Some small army of allies in tow Sessions: Mon Noon and Two of the Society’s Duration: 5 hrs. nemeses have rallied the Cost: $3.00 fiends of Frostmire to crush GM: PFS Staff the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. PFS5-19: “The Horn of Aroden” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society For months Taldor faction Campaign leader Lady Gloriana Morilla Difficulty: Easy has mustered a small army Req. Exp.: None to aid the Mendevian Sessions: Mon 8 AM Crusade; however, without Duration: 5 hrs. a powerful, unifying icon Cost: $3.00 to rally around, progress GM: PFS Staff is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. PFS5-20: “The Sealed Gate” A Pathfinder Society System: Paizo’s event for Characters of Pathfinder Society Lvls 7–11. Following its Campaign efforts to set up a base Difficulty: Complex camp in the Realm of Req. Exp.: Expert the Mammoth Lords, the Sessions: Sat 1 PM Pathfinder Society seemed Duration: 5 hrs. ready to mobilize its forces Cost: $3.00 when Marcos Farabellus GM: PFS Staff received troubling news: something dire had befallen the camp. What’s worse, these events resulted in the disappearance of one of the Society’s most valuable tools as well as two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. PFS6-01: “Trail by Machine” A Pathfinder Society System: Paizo’s event for Characters of Pathfinder Society Lvls 1–5. More than a Campaign millennium has passed Difficulty: Easy since the “machine mage” Req. Exp.: None Karamoss’s failed siege Sessions: Fri 8 AM; Sat of Absalom, and for years 8 AM; Sun 8 AM the Pathfinder Society has Duration: 5 hrs. used upper reaches of his Cost: $3.00 subterranean siege tower GM: PFS Staff as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs’ resourcefulness and skill to make it out alive. PFS6-02: “The Silver Mount Collection” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3––7. Pathfinder Society The esteemed Blakros Campaign family—famous for their Difficulty: Basic museum in Absalom— Req. Exp.: Some receives a large shipment Sessions: Fri 1 PM; Sat of artifacts from Numeria 1 PM; Sun 1 PM but fears that the ever- Duration: 5 hrs. vigilant Technic League Cost: $3.00 will attack to reclaim its GM: PFS Staff “stolen” property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries. PFS6-03: “The Technic Siege” A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 5–9. When the Pathfinder Campaign Society acquires a copy Difficulty: Detailed of A Thread of Silver, Req. Exp.: Extensive the Technic League Sessions: Fri 8 AM; dispatches its own agents Sun 7 PM to the Pathfinder lodge in Duration: 5 hrs. Nantambu to recover the Cost: $3.00 text and make an example GM: PFS Staff of those who would investigate Numeria’s otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society’s foothold in the Mwangi Expanse? DRAGON CON 2015 GAMING GUIDE 37 PFS6-04: “Beacon Below” PFS6-08: “The Segang Expedition” A Pathfinder Society event System: Paizo’s for Characters of Lvls 7–11. Pathfinder Society Thousands of years ago, a Campaign defeated order of Osirian Difficulty: Complex sages sought refuge in the Req. Exp.: Expert perilous Pillars of the Sun in Sessions: Fri 8 AM; central Osirian. They were Sun 8 AM; Mon 8 AM presumed lost, but recent Duration: 5 hrs. exploration has uncovered Cost: $3.00 the fortress sanctum they GM: PFS Staff left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead. A Pathfinder Society System: Paizo’s event for Characters of Pathfinder Society Lvls 1–5. Rumors of a Campaign lost shrine in the Segang Difficulty: Easy Jungle draw the Pathfinder Req. Exp.: None Society’s attention, but the Sessions: Fri 1 PM; Sat prohibitive cost of sending 1 PM; Mon Noon a team into the wilds of Duration: 5 hrs. Jalmeray threatens to shut Cost: $3.00 down the expedition before GM: PFS Staff it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? PFS6-05: “Slave Ships of Absalom” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society The metropolis of Absalom Campaign promotes commerce Difficulty: Easy in its many forms, and Req. Exp.: None although slavery is legal, Sessions: Fri 8 AM; it is increasingly common Sun 8 AM; Mon 8 AM for citizens to frown on Duration: 5 hrs. the institution. Sent as Cost: $3.00 independent sleuths, the GM: PFS Staff PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries. PFS6-06: “Hall of the Flesh Eaters” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Shrouded in thick fog, Campaign the shifting Gloomspires Difficulty: Easy north of the Shackles have Req. Exp.: None long frustrated explorers. Sessions: Fri 8 AM; However, a recent Sat 1 PM discovery by the Pathfinder Duration: 5 hrs. Society has revealed a brief Cost: $3.00 opportunity to navigate GM: PFS Staff the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires. PFS6-07: “Valley of the Veiled Flame” A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society For years a Pathfinder team Campaign has surveyed Qadira’s Zho Difficulty: Detailed Mountains in an attempt to Req. Exp.: Extensive reconcile its twisting valleys Sessions: Fri 1 PM; with a series of old maps Sat 8 AM recovered years ago on Duration: 5 hrs. the Silken Way. When the Cost: $3.00 team disappears soon after GM: PFS Staff reporting a strange illusory effect in a mountain pass, the Society sends the PCs— funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. 38 PFS6-09: “By Way of Bloodcove” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–. Pathfinder Society For centuries the city of Campaign Bloodcove has controlled Difficulty: Basic access to the invaluable Req. Exp.: Some Vanji River, and for Sessions: Fri 8 AM; nearly as long, the Aspis Sun 8 AM Consortium has controlled Duration: 5 hrs. Bloodcove. If the Pathfinder Cost: $3.00 Society is to move the GM: PFS Staff equipment nd personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents. PFS6-10: “The Wounded Wisp” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–2. Pathfinder Society More than 400 years Campaign have transpired since the Difficulty: Easy Pathfinder Society began Req. Exp.: None in a humble tavern that Sessions: Fri 8 AM, 1 has quietly weathered PM; Sat 8 AM, 1 PM; the centuries without Sun 8 AM, 1 PM, 7 incident. When a routine PM; Mon 8 AM, Noon errand there uncovers a Duration: n/a clue left behind by one of Cost: $3.00 GM: PFS Staff the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. DRAGON CON 2015 GAMING GUIDE PFS6-11: “The Slave Master”s Mirror” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society An elusive enemy of the Campaign Society has launched a Difficulty: Easy campaign of espionage and Req. Exp.: None intrigue from Stonespine Sessions: Fri 8 AM, 1 Island, the homeport of the PM; Sun 1 PM infamous Okeno pirates. Duration: 5 hrs. The Society must sneak a Cost: $3.00 team of agents through one GM: PFS Staff of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? PFS6-12: “Scions of the Sky Key Part I: On Sharrowsmith’s Trail” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Weeks have passed since Campaign Venture-Captain Nieford Difficulty: Easy Sharrowsmith departed Req. Exp.: None for the Bandu Hills, and Sessions: Sun 8 AM having not heard from Duration: 5 hrs. him since but learned Cost: $3.00 of an Aspis Consortium GM: PFS Staff expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions. PFS6-13: “Of Kirin and Kraken” A Pathfinder Society event System: Paizo’s for Characters of Lvls 7–11. Pathfinder Society When imperial Lung Wa Campaign collapsed over a century Difficulty: Complex ago, it shattered not only Req. Exp.: Expert the political ties that united Sessions: Fri 8 AM; the successor states but Sat 1 PM also the philanthropic order Duration: 5 hrs. known as the Way of the Cost: $3.00 Kirin. One of its leaders in GM: PFS Staff Kwanlai has decided that it is time for Amara Li to demonstrate her dedication to her allies: by recovering one of the order’s most treasured relics lost in the swamps of Wanshou. It is up to the PCs to brave the realm of a kraken god-king in order to keep the Society’s alliance intact. PFS6-14: “Scions of the Sky Key Part II: Kaava Quarry” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society A powerful guardian stands Campaign vigil over the ancient ruins Difficulty: Easy where Venture-Captain Req. Exp.: None Nieford Sharrowsmith Sessions: Sun 1 PM disappeared recently, yet Duration: 5 hrs. the beast has a weakness: Cost: $3.00 a prophesied talisman now GM: PFS Staff in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does! PFS6-15: “The Overflow Archives” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Beneath the Grand Lodge Campaign of Absalom lie the vaults, Difficulty: Easy a series of storerooms and Req. Exp.: None libraries that contain much Sessions: Fri 1 PM of the Society’s findings Duration: 5 hrs. from the past centuries. Cost: $3.00 Cataloguing the sundry GM: PFS Staff relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. PFS6-16: “Scions of the Sky Key Part III: The Golden Guardian” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Having bested the Aspis Campaign Consortium and recovered Difficulty: Easy a powerful weapon, the Req. Exp.: None PCs return to the Bandu Sessions: Sun 7 PM Hills to delve into its Duration: 5 hrs. ruins, confront the ancient Cost: $3.00 guardian within, and find GM: PFS Staff their missing venturecaptain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the socalled Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith? DRAGON CON 2015 GAMING GUIDE 39 PFS6-17: “The Fires of Karamoss” PFS6-20: “Returned to the Sky” A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society A Pathfinder expedition Campaign has uncovered hitherto Difficulty: Detailed unknown levels in the Red Req. Exp.: Extensive Redoubt, a millennium- Sessions: Fri 1 PM; old siege fortress created Sat 1 PM by the machine-mage Duration: 5 hrs. Karamoss. A source of Cost: $3.00 Numerian technology in its GM: PFS Staff own backyard piques the Society’s interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss’s powerful forges. Can the PCs salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom? A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 7–11. Part of a Numerian Campaign relic once thought scattered Difficulty: Complex to the winds has found its Req. Exp.: Expert way back to the savage Sessions: Fri 1 PM; Sat land of super-science, and 8 AM; Sun 1 PM the Pathfinder Society must Duration: 5 hrs. track down the component Cost: $3.00 if they are to unlock the GM: PFS Staff device’s secrets. Can the PCs brave the troubled city Chesed, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? PFS6-18: “From Under Ice” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–5. Pathfinder Society Rumors of an ancient Campaign settlement and its priceless Difficulty: Easy treasure locked beneath Req. Exp.: None Irrisen’s perpetual ice have Sessions: Sat 1 PM; reached the Society’s ears. Mon 8 AM The Pathfinders set out to Duration: 5 hrs. the Land of the Linnorm Cost: $3.00 Kings with a precious cargo GM: PFS Staff of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? PFS6-19: “Test of Tar Kuata” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society The Iroran monastery of Tar Campaign Kuata nestled in Osirion’s Difficulty: Basic Barrier Wall Mountains Req. Exp.: Some is famous both for its Sessions: Sat 8 AM; extensive history and its Sat 1 PM; Sun 1 PM curious order of dwarven Duration: 5 hrs. monks known as the Ouat. Cost: $3.00 When the Society uncovers GM: PFS Staff a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However, the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure. 40 PFS6-21: “Tapestry’s Toil” A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society A simple retrieval mission Campaign takes an unexpected turn Difficulty: Detailed when the Pathfinder Society Req. Exp.: Extensive learns a valuable treasure Sessions: Fri 8 AM, 1 was under its nose—within PM; Sat 1 PM the curious demiplane Duration: 5 hrs. connected to the Hao Jin Cost: $3.00 Tapestry. The descendants GM: PFS Staff of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard? PFS6-22: “Out of Anarchy” A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 1–5. Several years ago, Campaign rebellion in the seaside Difficulty: Easy town of Pezzack resulted Req. Exp.: None in a Chelish blockade to Sessions: Fri 1 PM; Sat slowly starve the rioters 8 AM; Sun 1 PM; Mon into submission. Since then 8 AM few have entered or left, Duration: 5 hrs. trapping the increasingly Cost: $3.00 desperate citizens with GM: PFS Staff little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact—all without igniting a new rebellion and inviting Cheliax’s unfettered wrath. DRAGON CON 2015 GAMING GUIDE PFS6-23: “The Darkest Abduction” PFS6-99: “True Dragons of Absalom” A Pathfinder Society event System: Paizo’s for Characters of Lvls 7–11. Pathfinder Society The occasional unexplained Campaign disappearance is common Difficulty: Complex enough in Ustalav, yet Req. Exp.: Expert a rash of unexplained Sessions: Fri 1 PM; Sat abductions has led to 8 AM; Sun 7 PM fearful speculation on Duration: 5 hrs. the verge of panic in the Cost: $3.00 streets. Hoping to improve GM: PFS Staff the Pathfinder Society’s reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge’s services in putting an end to this crime wave. Can the PCs unveil the true culprit without unleashing an even darker fate on Karcau? A Pathfinder Society event System: Paizo’s for Characters of Lvl 4 Pathfinder Society PreGen. For several years, Campaign the Pathfinder Society Difficulty: Basic has enjoyed a mutually Req. Exp.: Some beneficial alliance with Sessions: Fri 8 AM, 1 the Sewer Dragons, the PM; Sat 8 AM; Sun 8 dominant tribe of kobolds AM, 1 PM, 7 PM; Mon living beneath Absalom. 8 AM, Noon When an elite patrol Duration: 5 hrs. discovers a wounded Cost: $3.00 GM: PFS Staff member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters. PFS6-97: “Siege of Serpents” A Pathfinder Society event System: Paizo’s for Characters of Lvls 1–11. Pathfinder Society The Pathfinder Society has Campaign opened its gates to visitors Difficulty: Easy from across the world in Req. Exp.: None anticipation of the Grand Sessions: Fri 7 PM Convocation, a festival in Duration: 5 hrs. which Pathfinders share Cost: $3.00 tales of their exploits, GM: PFS Staff show off their findings, and celebrate the Society’s accomplishments. However, an inopportune accident quickly spirals out of control when an old enemy attempts an assault on the Pathfinders’ home, and an unexpected foe emerges to seek vengeance for the Society’s perceived crimes. Can the Pathfinders pacify the chaos and protect their guests while simultaneously defending the Grand Lodge? PFS6-98: “Serpents Rise” A Pathfinder Society event System: Paizo’s for Characters of Lvl 7 Pathfinder Society PreGen. Years of political Campaign maneuvering, espionage, Difficulty: Detailed smuggling, and diplomacy Req. Exp.: Extensive have set the stage for Sessions: Fri 8 AM; Sat the Aspis Consortium’s 1 PM; Sun 8 AM, 7 most ambitious attack on PM; Mon 8 AM, Noon their Inner Sea rivals: the Duration: 5 hrs. Pathfinder Society. All that Cost: $3.00 remains are several key GM: PFS Staff preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser. PFS7-00: “The Sky Key Solution” A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 1–11. At long last, the Campaign Pathfinder Society has Difficulty: Easy reassembled the Numerian Req. Exp.: None device known as the Sky Sessions: Sat 7 PM Key. Initial tests suggest Duration: 5 hrs. it is capable of projecting Cost: $3.00 a location’s past into the GM: PFS Staff present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key’s controls, the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s no telling what might be waiting inside—or who in the present might wish to wield the same power. PFS7-01: “Between the Lines” A Pathfinder Society event System: Paizo’s for Characters of Lvls Pathfinder Society 1–5. Rival explorers have Campaign beaten the Pathfinders to a Difficulty: Easy valuable site in Katapesh, Req. Exp.: None but fortunately most of Sessions: Fri 8 AM, 1 the riches—including the PM; Sat 8 AM, 1 PM; obscure text the Society Sun 8 AM, 1 PM, 7 sought in the first place— PM; Mon 8 AM, Noon have ended up in the Duration: 5 hrs. capitol’s extensive bazaars. Cost: $3.00 GM: PFS Staff What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing’s secret past—and secret messages. DRAGON CON 2015 GAMING GUIDE 41 PFS7-02: “Six Seconds to Midnight” SRM06-02: “Amber Waves of Grain” A Pathfinder Society event System: Paizo’s for Characters of Lvls 3–7. Pathfinder Society A strange confluence of Campaign circumstances leaves the Difficulty: Basic researchers of Uringen Req. Exp.: Some understaffed and in Sessions: Fri 8 AM, 1 need of able-bodied PM; Sat 8 AM, 1 PM; assistants. Conveniently, Sun 8 AM, 1 PM, 7 recent Pathfinder Society PM; Mon 8 AM, Noon experiments call for a Duration: 5 hrs. rare reagent found only Cost: $3.00 GM: PFS Staff in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event—and handle the phenomenon’s aftermath? A Shadowrun Missions event for Characters of Any Karma. Sunshine, fresh air, the smell of manure, plus wheat, corn, and soy fields as far as the eye can see. It’s enough to make you miss the CZ. PFS7-03: “The Bronze House Reprisal” A Pathfinder Society event System: Paizo’s for Characters of Lvls 5–9. Pathfinder Society A recent assault on the Campaign Pathfinder Society has Difficulty: Detailed renewed hostilities with Req. Exp.: Extensive the Aspis Consortium, and Sessions: Fri 8 AM, 1 clues left behind point to PM; Sat 8 AM, 1 PM; one of its masterminds: Sun 8 AM, 1 PM, 7 the gold agent Maiveer PM; Mon 8 AM, Noon Sloan. By infiltrating one of Duration: 5 hrs. the Consortium’s artifact- Cost: $3.00 GM: PFS Staff smuggling operations, the PCs can sabotage their rivals’ criminal operations and send a clear message: No attack will go unanswered. Catalyst Games Shadowrun Missions PM-01: “Killing Pawn” A Shadowrun Missions System: Catalyst event for Characters of Games Shadowrun 150+ Karma. High-level Missions targets require high-level Difficulty: Complex runners. Mixing it up with a Req. Exp.: Expert powerful corp exec means Sessions: Sat 1 PM tight security, double Duration: 5 hrs. dealing, and everything Cost: $3.00 else that makes prime GM: SRM Staff runners earn their pay. *Must have Missions characters with 150+ Karma.* 42 SRM06-03: “Ancient Rumblings” A Shadowrun Missions event for Characters of Any Karma. The gangs in the CZ getting restless, and of course you’re about to get stuck in the middle of it all. Again. System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 7 PM; Sat 7 PM; Sun 7 PM Duration: n/a Cost: $3.00 GM: SRM Staff SRM06-04: “Tick-Tock” A Shadowrun Missions event for Characters of Any Karma. A personal PANICBUTTON! has been activated for a VIP who disappeared over 20 years ago, so now the race is on to be the first one to recover it and whoever just activated it! System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Sat 8 AM; Sun 8 AM; Mon 8 AM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff SRM06-05: “Healing the Sick” A Shadowrun Missions event for Characters of Any Karma. Martin Tate hires the runners to explore the old sewers. He’s heard rumors of a Talis Cat and wants to recover it. Toxic mutant critters also live down there... is this a stand up fight or a bug hunt? System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 8 AM; Sat 1 PM; Sun 1 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff SRM06-06: “Falling Angels” SRM06-01: “10-57” A Shadowrun Missions event for Characters of Any Karma. When people start going missing in the CZ and the Lone Star brass don’t seem to care, Detective Nick Ryder looks for some outside help. System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 8 AM; Sun 1 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 8 AM, 7 PM; Sun 8 AM, 7 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff A Shadowrun Missions event for Characters of Any Karma. The streets have been dark and foreboding for weeks now. People keep going missing, friends have turned up dead, and a lot of people are looking for answers, and willing to pay well for them. DRAGON CON 2015 GAMING GUIDE System: Catalyst Games Shadowrun Missions Difficulty: Easy Req. Exp.: None Sessions: Fri 1 PM; Sat 7 PM; Sun 7 PM Duration: 5 hrs. Cost: $3.00 GM: SRM Staff ROLE–PLAYING GAMES (NON-CAMPAIGN) 7th Sea: Web of Fate—Casino du Soleil d’Or Beware the Batman. Welcome to Neo Gotham You awaken on a beach System: Fate wearing last night’s Difficulty: Easy formal-wear—sun in Req. Exp.: None your eyes, sand in your Sessions: 1, 5 mouth, something heavy Duration: 4 hrs. around your neck, and a Cost: $3.00 wine bottle in your hand. GM: Ken Ditto You gaze about and see strangers staggering awake on the beach in the same bedraggled and en-bottled state. Why are they here? Why are you here? Where is here? And who will taste your blade for putting you here?! What do Mad Stan, the Robins, and Mr. Fixx have in common? They’re all vying for your attention. Be aware, because Neo Gotham has its dark knight, and the Batman does not take kindly to law breakers and other vigilantes. Welcome to 2045. Welcome to Neo Gotham. Brink of Eternity: Carnal Catabasis A Piece of the Action III It has been three years System: Pathfinder since the last bloody Difficulty: Detailed struggle to control the Req. Exp.: Expert docks. Since then, the Sessions: 6–7 Dans have ruled with an Duration: 8 hrs. iron fist. Armed gangs are Cost: $3.00 converging near the piers in GM: Kip Campbell the River Quarter. Violence is imminent. If you can kill your rivals, your “family” will control the flow of commerce from several nations. Can you do it or are you about to become another nameless corpse in the harbor? A Piece of the Action III is a team PVP event that takes place on the docks in the city of Tiers. Players are encouraged to create three-man teams to vie against each other for control of the docks. Individual players and partial teams will be grouped together at the start of the game. Awards for the winning team. Beach Bunny Bimbos w/Blasters: Terror at the Mall Mitzi, the busty owner of the T-shop, just knows that the groody creepy guys in the Elvis Store are trying to take over the world. Can she convince anyone to believe her? System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 9 Duration: 4 hrs. Cost: $3.00 GM: Bruce Sheffer Beneath the Ruined Tower of Zenopus Tales of riches and strange System: Basic D&D creatures in the tunnels Difficulty: Basic beneath the tower of Req. Exp.: None Zenopus abound. Now a Sessions: 6, 10 daughter of a powerful lord Duration: 4 hrs. is believed held there by Cost: $3.00 kidnappers. Will you enter GM: John Yorio the dungeon to plunder rumored gold? To rescue Lemunda the Lovely? Rules: 1978 basic D&D rules edited by Eric Holmes. No experience necessary. Beginners and those desiring an Old School game welcome! Pregens provided. System: Shadowrun 4th Edition Difficulty: Easy Req. Exp.: None Sessions: 1, 2, 5, 6, 9, 13 Duration: 4 hrs. Cost: $3.00 GM: Jonathan L Ferenczy [Includes adult themes] System: Fate In the information age, Difficulty: Basic forgotten gods try to Req. Exp.: None remain forgotten. Without Sessions: 3, 7 worshipers, your power Duration: 4 hrs. is too limited to expose Cost: $3.00 yourself to sociopathic GM: Stephen nutjobs trying to kill Thompson everything that isn’t human. But when a brazen goddess opens a hedonistic temple in San Francisco and begins dragging old allies into its depths, can you stop her mad rise to power before she enslaves you all? Brink of Eternity: Garden of Life Mortal wizards hunt System: Fate forgotten gods just outside Difficulty: Basic the halogen-lit bubble of Req. Exp.: None a world that no longer Sessions: 2, 10 believes in either. Though Duration: 4 hrs. your worshippers are long Cost: $3.00 dead, you’re not powerless. GM: Stephen But when they find a way to Thompson tip the balance, you must face down not only wizards, but a mad Greek god and an ancient dragon before the wizards manage to steal the only advantage you have left—your immortality. Bump In The Night: The Marsh Monsters Your group of classic System: Savage Worlds monsters turned heroes Difficulty: Easy has been sent a new Req. Exp.: None mission from General Sessions: 9, 11 Washington. There have Duration: 4 hrs. been reports of attacks on Cost: $3.00 colonial supply routes in GM: Will Geddings the swamps of South Carolina. The group has been tasked with going to the swamps just outside of Charleston and solving the issue. DRAGON CON 2015 GAMING GUIDE 43 Bureau 13: A Simple Evidence Dispersal Job Cold Comfort Bureau 13 agents are tasked with removing video evidence of a fey humanoid purchasing narcotics from the secure video vault of a TV station. They even have new equipment to help them. What could go wrong? Harland Winter is System: Gamma World supposed to be married in 4th Ed. three days…but he’s being Difficulty: Easy held hostage! A GAMMA Req. Exp.: None WORLD adventure set in Sessions: 2, 10 Deltalanta, City of Change. Duration: 4 hrs. Uses modified D&D 4th Cost: $3.00 Edition rules set. Rules, 5th- GM: Russ Timm level pre-gens, and other playing materials will be provided. System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 14 Duration: 4 hrs. Cost: $3.00 GM: Bruce Sheffer Bureau 13: Here There Be Monsters On the way back from a mission, Team Fremont is diverted to the Washington mountain town of Iron Flats. Can you get out alive? How many of the citizens can you save? System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 3 Duration: 4 hrs. Cost: $3.00 GM: Bruce Sheffer Carnival of the Damned: Tournament The traveling carnival that System: Dungeon set up between villages Crawl Classics RPG was a blast for you and Difficulty: Easy your family, but startled Req. Exp.: None screams awaken you at Sessions: 10 Midnight and you find all of Duration: 4 hrs. the children have vanished! Cost: $1.00 This is a single-elimination GM: David Baity style tourney set in a dark carnival. Prizes awarded! Creepy clowns abundant! Event uses generic tickets. Castlemania: Jason’s Remorse Jason Belmonte leads a group of monster hunters into Dracula’s castle. Will they succeed in destroying the monsters that inhabit the castle, or will they perish? Children of the Blood Long-running campaign set in the pre-history of Amber. Please contact before signing up: saintandsinner. [email protected] System: GURPS Difficulty: Complex Req. Exp.: Extensive Sessions: 2, 10 Duration: 4 hrs. Cost: $3.00 GM: Matthew Dotson System: Amber Diceless RPG Difficulty: Basic Req. Exp.: Some Sessions: 11–12 Duration: 6 hrs. Cost: $3.00 GM: Scott Acker Clue: A Tragedy in Five Acts Someone’s killed Mr. Boddy! It’s up to you to say where, why, and if anyone else is going to snuff it. This game should keep you on the edge of your seat, with the dice bag, in the game hall! 44 System: A Tragedy in Five Acts Difficulty: Basic Req. Exp.: None Sessions: 5 Duration: 4 hrs. Cost: $3.00 GM: Michelle LyonsMcFarland Cold Feet A note, a roughly-drawn System: Gamma World map, and something called 4th Ed. THE MARVELOUS THING- Difficulty: Easy FINDER provide you with Req. Exp.: None the route. A GAMMA Sessions: 3, 11 WORLD adventure set in Duration: 4 hrs. Deltalanta, City of Change. Cost: $3.00 Uses modified D&D 4th GM: Russ Timm Edition rules set. Rules, 5th level pre-gens, and other playing materials provided. D-Team: Wakuk’s Wonderland Wakuk the Halfling Warrior gets word that his family is in danger. His pals on the D-Team rush to help out. Will they make it in time? Of course they will because when the best are busy, or not interested, you are left with... The D-Team. System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 5, 9 Duration: 4 hrs. Cost: $3.00 GM: Tommy Geddings Deadlands Hell On Earth: RUN!!!!! In the post-apocalyptic System: Savage Worlds world blood sports are Difficulty: Easy becoming more popular Req. Exp.: None everywhere—but after a Sessions: 5, 6, 11, 13 while ya start to run low Duration: 4 hrs. on athletes. So some have Cost: $3.00 started to “recruit” from GM: James Thornton the waste lands. Can your team survive? Will you escape? What are ya gonna do with a year’s supply of Turtle Wax? Characters will be provided. No experience necessary. Deadlands: Hell on Earth—Paved with Good Intentions Living on the roads has been tough for your ragtag group of wasters. Lucky for the group, there just so happens to be a new threat that needs to be dealt with, and you’re just the ones to do it! DRAGON CON 2015 GAMING GUIDE System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 5, 13 Duration: 4 hrs. Cost: $3.00 GM: Will Geddings Dimension Hoppers DREAD: Late Night B-Movie Glory Across the multi-verse, an System: Pathfinder evil has emerged, seeking Difficulty: Easy to conquer and destroy Req. Exp.: Some everything in its path. It Sessions: 3, 4, 8, 12 seeks to eradicate worlds Duration: 4 hrs. across the dimensions. But Cost: $3.00 there is hope! Dimension GM: Phil Trotter Hoppers. A group of crossgenre hoppers, from Jedi to Wizard, from Alchemist to Space Marine, and everything in between, will chase across a myriad of settings (dimensions) and defeat a terrible force for evil. Ending with a paradigm shifting finale that unifies all hoppers back stories. Required Equipment: Set of D20 Dice and a 1-inch miniature. Survive a horror/comedy System: Dread with your favorite character Difficulty: Easy (yourself). Answer some Req. Exp.: None quick questions and you Sessions: 4 are off on your adventure Duration: 3 hrs. of survival. Small group Cost: $3.00 Jenga challenges await! GM: Andrew Lewis Dread has no dice and instead uses a wooden block tower of judgement. Six people enter the scenario, but each tower fall means the permanent death of a player. Cooperate, betray, sacrifice, SURVIVE. No previous exp needed Don’t Be Zombie Food Do you have what it takes to survive the zombie infestation? Probably not. System: GURPS Difficulty: Basic Req. Exp.: None Sessions: 6, 7 Duration: 4 hrs. Cost: $3.00 GM: Matthew Dotson East Texas University: Take One for the Team! An ETU study group for a sophomore philosophy class find themselves in over their heads when one of the members asks them to help figure out why the football players have been acting so weird lately. System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 1 Duration: 4 hrs. Cost: $3.00 GM: Will Geddings Enter the Dagon Tournament Dragon Reign: Confluence and Cataclysm You and your siblings are System: Fate immortal dragons, rulers of Difficulty: Basic a reality held apart from the Req. Exp.: None tides of chaos that birthed Sessions: 5, 11 it. But your world isn’t Duration: 4 hrs. the only one, and when Cost: $3.00 another reality crashes into GM: Stephen yours, unfamiliar dragons Thompson with covetous eyes gaze across your lands. In this action packed, centuryspanning epic, only one world can survive. The other, and its dragons, will be cast back into chaos. Descend into the muck- System: Dungeon dark deeps to spell duel Crawl Classics RPG against your fellow wizards Difficulty: Basic for glory, lost treasures, Req. Exp.: Some and the title of Archmage! Sessions: 2 Players cycle through as Duration: 4 hrs. characters die in a fun Cost: $1.00 single-elimination style GM: David Baity tournament focusing on the spell duel mechanic found in Dungeon Crawl Classics. It is highly recommended you have some knowledge of DCC and even better if you’re familiar with the spell duel/ burning. Event uses generic tickets. Dragon Reign: Ouroboros Writhing Enter the Pygmy Dragon XIV: Fort Night In this fast-paced, century- System: Fate spanning epic, you are Difficulty: Basic immortal dragons, rulers of Req. Exp.: None a world birthed alongside Sessions: 1, 6 you from the endlessly Duration: 4 hrs. churning sea of chaos. But Cost: $3.00 as the great serpent who GM: Stephen rules those writhing waters, Thompson your mother, rises back up to destroy your world, can you and your siblings set aside centuries of bickering and unite before you’re all dragged screaming into the abyss? After many days and many System: D&D Version nights of trekking through 3.5 the Big Jungle, you and Difficulty: Easy your fellow Pygmy Monks Req. Exp.: None have arrived at the Fabled Sessions: 2, 6, 10, 13 Fortress of the Four Winds. Duration: 4 hrs. According to the Grand Cost: $3.00 Master, all you need to GM: Ken Ditto do now is enter the Inner Fortress and solve the riddle of the Sacred Scrolls, which no one has done for over a hundred years. Easy enough, right? DRAGON CON 2015 GAMING GUIDE 45 Escape from Dinosaur Island Fringeworthy: They’re All Dead 3, NYC Are you a fan of those System: Fate movies about humans Difficulty: Easy getting chased by dinosaurs Req. Exp.: None through a tropical island? Sessions: 2 Love Fate Core or want Duration: 4 hrs. to try it out for the first Cost: $3.00 time? Then come check GM: Scott Gray out Escape from Dinosaur Island, where you, the players, take on the roles of survivors stranded on an island overrun by genetically modified dinosaurs. We will be using the Fate Core system with pregen characters. Zombies have overrun this alternate Earth. Working with the remnants of the Chinese government, you’ve discovered that an alien biosequencer was shipped to a research lab in Manhattan. Everyone is John: The Awards Show Everyone Is John is a System: Everyone is quick, simple competetive John role playing game. John is Difficulty: Easy an insane man; you play Req. Exp.: None one of the voices in his Sessions: 4 head, which sometimes Duration: 4 hrs. has control of John. As for Cost: $3.00 the setting.... There is a GM: Andrew Apold prestigious awards show. That’s about all you need to know. I’ve said too much. Free rules are available at: everyoneisjohn.com/theoriginal-rules. Feud Glorious Feud Porquemada has System: Gamma World volunteered YOU to locate 4th Ed. and secure a facility Difficulty: Easy that recently fluxed into Req. Exp.: None existence in disputed Sessions: 1, 9 territory. Can you get there Duration: 4 hrs. in time? A GAMMA WORLD Cost: $3.00 adventure set in Deltalanta, GM: Russ Timm City of Change. Uses modified D&D 4th Edition rules set. Rules, 5th-level pregens, and other playing materials will be provided. Fringeworthy: Escape from the Lost Island The Fringeworthy Explor- System: Savage Worlds ation team finds a platform Difficulty: Easy strewn with metal debris Req. Exp.: None and a trail leading to a Sessions: 5 portal. They enter the the Duration: 4 hrs. portal and find themselves Cost: $3.00 on the lip of a volcano. GM: Bruce Sheffer Down the cone, past a jungle, they see the glint of metal of an object on the beach of an island surrounded with dangerous reefs. Could there be people crash landed here? 46 System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 7 Duration: 4 hrs. Cost: $3.00 GM: Bruce Sheffer Galaxy Rangers: Strange Bedfellows ATTENTION: Cruiser System: Fate Ajax BEGIN PRIORITY Difficulty: Easy ONE TRANSMISSION: Req. Exp.: None Rangers—this is President Sessions: 1, 6, 9 Smith. An unknown Duration: 4 hrs. entity of immense power Cost: $3.00 has kidnapped The Dark GM: Michael Admiral Typhon from her Thompson flagship, The Imminent Threat. Her fleet lays in ruins—it’s up to you to save her. I know she’s caused problems in the past, but she’s still my daughter. END TRANSMISSION Games on Demand Taste the best of what small press gaming has to offer! From gritty personal tragedy to debacles with friends. The wild west to the end of the world. Pre-historic ice to future dystopia. System: Various indie and small press games Difficulty: Easy Req. Exp.: None Sessions: 2, 3, 4, 6, 7, 8, 10 Duration: 4 hrs. Cost: $3.00 GM: Tobes Hubbird Good Fences Make Good Neighbors Reuben Hall went missing last night. The detective on the case, sensing something paranormal, contacted SAVE. The first 24 hours are crucial. Can you find the missing boy before the Unknown is finished with him? System: Chill 3rd Ed. Difficulty: Basic Req. Exp.: None Sessions: 5 Duration: 4 hrs. Cost: $3.00 GM: Matthew McFarland Gothelrealm University of Esoteric Studies and Arcane Arts Set in an elite Magical University. You are the children of the powerful hidden rulers of the world (and a few students on scholarship). See you in class. More information at: http://bit.ly/1gCIkHj DRAGON CON 2015 GAMING GUIDE System: Fate Difficulty: Easy Req. Exp.: None Sessions: 14 Duration: 4 hrs. Cost: $3.00 GM: Scott Acker Hard Wired Hinterland: Escape from Lizard Woods In a pulp Science Fiction world, something has happened to the Carnegie Mellon University research station. Can you rescue the survivors? System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 11 Duration: 4 hrs. Cost: $3.00 GM: Bruce Sheffer Heart of Stone When a security guard is found dead of decompression sickness in a park miles from any body of water, Delta Green gets curious. When they uncover a plan to awaken an ancient evil, they get scared. System: Delta Green Difficulty: Basic Req. Exp.: None Sessions: 10 Duration: 4 hrs. Cost: $3.00 GM: Dennis Matheson Impromptu Adventures I will run anything GURPS, System: GURPS Fiasco, or Microscope Difficulty: Easy during this slot. We can Req. Exp.: None resume Castlemania, since Sessions: 3, 11 I think it will take more Duration: 4 hrs. than 4 hours. We can play Cost: $3.00 Dont Be Zombie Food, GM: Matthew Dotson because it’s fun. Or we can make up an entire universe and wreck it (Microscope or Fiasco). Lady Blackbird Flight of the Runaway Bride As the crew of a smuggling System: Various indie ship and the runaway bride and small press games who hired them, you’ve Difficulty: Basic been captured by a patrol Req. Exp.: None ship for flying a false flag. Sessions: 1, 5, 9, Now you’re in the brig 10, 13 as they run your registry Duration: 4 hrs. over the wireless. Can Cost: $3.00 you escape back to your GM: Chris Conrad ship before they discover who you really are? Can you evade the hunt, brave unknown dangers, and find the secret lair of the pirate king—the lady’s true love? We’ll see. Game System by John Harper You were recruited into a System: The Strange secret military unit, code- Difficulty: Basic named Mastodon, and Req. Exp.: None trained to use paranormal Sessions: 5, 9, 14 abilities. Funding for the Duration: 4 hrs. unit eventually fell apart, Cost: $3.00 and you returned to civilian GM: Brandon Ording life. You’d almost forgotten about your time in the service, until your old military buddies started turning up dead, one by one. You know what you must do. The Strange by MCG. Rules taught. Characters provided. Midnight in the Garden of Order and Chaos An FBI team investigating a series of brutal murders find themselves facing something far more dangerous than an insane killer. Using Delta Green 2.0 playtest rules. System: Delta Green Difficulty: Basic Req. Exp.: None Sessions: 6 Duration: 4 hrs. Cost: $3.00 GM: Dennis Matheson Numenera Murder Mystery In the Ninth World, built upon the ruins of eight civilizations, there exists a town where humans and Varjellen live side by side in tentative peace. A series of murders threatens to tear apart both races, spurring them into war against the other. Pre-gens provided. System: Numenera Difficulty: Basic Req. Exp.: Some Sessions: 1, 5, 9, 10, 13 Duration: 4 hrs. Cost: $3.00 GM: Ben Conrad Rebirth of a Drain A coded message came in System: ReBoot RPG from a sprite named Back- Difficulty: Easy Up, who says he needs Req. Exp.: None help. “We have our own Sessions: 12 problems here, but a wise Duration: 3 hrs. sprite knows; when a kettle Cost: $3.00 is hot, one must remove GM: Mr. Henderson the heat.” All it entails is to find Back-Up and load some redundant files in the principal’s office of his city. There are no viruses that could foul things up, are there? Return to the Mansion of Horrors: Survival Light of Darkness A group of travellers find themselves stranded at night in the south Georgia swamps, only to realize that something else is stranded with them. Will they survive the night, and if they don’t, will anyone? Mastodon System: Delta Green Difficulty: Basic Req. Exp.: None Sessions: 2 Duration: 4 hrs. Cost: $3.00 GM: Dennis Matheson Return to the grandpappy System: Call of Cthulhu of all survival horror d20 adventures, and don’t get Difficulty: Detailed too comfortable at the Req. Exp.: Extensive table! Each move you make Sessions: 2, 3, 6, 7, may very well be your last 10, 11 (and very likely will be). Duration: 4 hrs. Death and madness await Cost: $3.00 those who dare enter the GM: Tyler Higdon Mansion of Horrors! Bring your dice, and all the optimism you can muster. You’re going to need both. Characters provided. DRAGON CON 2015 GAMING GUIDE 47 Savage Worlds-Conspiracy X Sinister Secret of Saltmarsh: Part II You take the role of a covert ops agent tasked with stopping the impending alien invasion, all while avoiding mass panic from an unaware populace. No experience is necessary and characters will be provided. This is old school Dungeons System: D&D and Dragons. The Sinister Difficulty: Easy Secret of Saltmarsh was Req. Exp.: None originally released in 1981. Sessions: 2, 13 The mission is to complete Duration: 4 hrs. the second half of this Cost: $3.00 module, as the first half GM: David Davis was played at Dragon Con last year. No experience of D&D is necessary, and you didn’t have to play the first half last year. Bring your imagination, as the GM will set the scene from the prior adventure. System: Savage Worlds Difficulty: Easy Req. Exp.: None Sessions: 1, 2, 9 Duration: 4 hrs. Cost: $3.00 GM: James Thornton Scooby-Doo: Quest for the Race The Scooby gang has been System: Savage Worlds called in by their good Difficulty: Easy friend Johnny Quest and Req. Exp.: None his faithful sidekick Hadji. Sessions: 1, 13 Dr. Quest and Race Bannon Duration: 4 hrs. are missing and they were Cost: $3.00 last seen at... Dragon Con? GM: Tommy Geddings Join the team as they try to unravel the mystery and deal with the massive crowds at Dragon Con. Knowledge of the Scooby-Doo cartoon and Johnny Quest is helpful but not required. Bring a sense of fun! Seal Team 666: Mexican Vacation Things that go bump in the night are real, and you are part of the team to keep them in the dark. The best of the best, your team investigates and stop paranormal threats against the US and the world. System: Savage Worlds Difficulty: Basic Req. Exp.: None Sessions: 11 Duration: 4 hrs. Cost: $3.00 GM: Tommy Geddings Shaintar: Justice & Life Justice and Life is the name System: Savage Worlds given to a shared campaign Difficulty: Basic world, where every story Req. Exp.: None matters and every story is Sessions: 2, 6, 10 considered to be canon. Duration: 4 hrs. Each J&L GM gets an area Cost: $3.00 they run their games out GM: Howard Brandon of. By working with other GMs managing areas near and far to their campaign, we build stories both large and small!! To learn more about these games, visit www.shaintar.com. Shelley Academy’s Scifi/Fantasy Club Go to a Con This year the Shelley System: Fate Academy Scifi/Fantasy Difficulty: Easy Club decides to attend their Req. Exp.: None very first Con. The club of Sessions: 10 LARPers, Otaku, a GM, a Duration: 4 hrs. Trekkie, a Whovian, and Cost: $3.00 more find themselves in GM: Scott Gray geek heaven—that is, until a supernatural curse strikes the convention-goers. Now it’s up to our intrepid clubmembers to save the day. This is a YA-inspired Fate Core game with pre-gen characters. 48 Soon The Hunt Begins In a part of the world where System: Savage Worlds there are no rules, deep in Difficulty: Easy the jungle where nothing Req. Exp.: None that lives is safe, an elite Sessions: 11 squad is dropped into Duration: 4 hrs. the jungle for a desparate Cost: $3.00 rescue mission. It was GM: John Thompson meant to be routine, but life has found a way and they have been matched up against the ultimate enemy. Tenchi Muyo! No Need for Parties! Relive the beloved weekday System: MAID afternoon Toonami series! Difficulty: Easy Today is Tenchi’s birthday, Req. Exp.: None and so, as the girls, it is up Sessions: 1, 2, 10 to you to plan a surprise Duration: 4 hrs. party for him before he Cost: $3.00 returns from his school in GM: John Thompson the city. As you compete with each other to come up with the best part of the party and fight off any random space oddities or ancient demons. Rated TV-Y7! The Absurd Quest for the Lost Groom Your beloved friend Sir System: D&D 5E Coors Miller the Light Difficulty: Basic is getting married! Or, Req. Exp.: None rather, he would be if he Sessions: 6 hadn’t been kidnapped by Duration: 4 hrs. the Cult of Al-Vas during Cost: $3.00 his bachelor party in the GM: John Thompson Golden Meadows. Rescue him from the dreaded Glass Pyramid and safely return him on time for the nuptuals, for his lovely bride, the Oracle Baela of Chains, is perhaps a greater danger than the the enemies that await you! DRAGON CON 2015 GAMING GUIDE The Blasphemous Brewery of Pilz The Marsh-bell Something has happened System: Basic D&D to the once-delicious beer Difficulty: Basic in Shattenberg. Before, Req. Exp.: None it was a creamy blend of Sessions: 5 mushrooms and stout. Duration: 4 hrs. Now, it has a coppery taste Cost: $3.00 and costs twice as much. GM: John Yorio Rumors circulate that hideous reeking monsters gathered to the north are to blame. You have been hired by the tavern owners to investigate and, if possible, remedy the situation. Rules: 1981’s D&D Basic/Expert. New players welcome. Smaug has been defeated, System: The One Ring the Battle of Five Armies has RPG been won, and Bilbo has Difficulty: Basic returned to the Shire. But Req. Exp.: None much danger still remains, Sessions: 14 and from the Orc-holds Duration: 4 hrs. of the mountains to the Cost: $3.00 dark and corrupt depths of GM: Derek Kamal Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow… Come and try an introduction to fantastic roleplaying in Middle-earth! The Enemy Arch The Mystery at Hannover Asylum An intact but abandoned fortress of the Old Imperium has been discovered on the other side of the Portal. What secrets does it hold? Continuing game in third year; contact GM to register. System: Dungeon World Difficulty: Easy Req. Exp.: None Sessions: 1 Duration: 4 hrs. Cost: $3.00 GM: Andrew Apold The Final Voyage of the Esterhaas The Imperial Scout Ship Lincoln Esterhaas is on a mission to find a hidden weapon of unspeakable power. Do you have what it takes to make it home? Dread is a game of fear and impending doom that uses a Jenga tower in lieu of dice. System: Dread Difficulty: Easy Req. Exp.: None Sessions: 11 Duration: 4 hrs. Cost: $3.00 GM: Andrew Adkins The Genie Playground You find yourself in a room System: D&D 5E with five doors. The room Difficulty: Detailed is plated in gold, and each Req. Exp.: None door appears to be crafted Sessions: 1, 2, 5, 6, 9, 10 from a different element. Duration: 4 hrs. Around the top of the room Cost: $3.00 is written, “The elements GM: Leigh Shull beyond are ours to play.” The text appears to be changing languages from common, dwarven, elven, and many others. Characters from level 3 to 5; please bring your own dice. The Hideous Game In the vast city of Qi, where System: Numenera technological wonders Difficulty: Basic are the rule rather than Req. Exp.: None the exception, a game Sessions: 2, 6, 10 begins. The slidikin have Duration: 4 hrs. slipped once more from Cost: $3.00 the shadows to play their GM: Brandon Ording elaborate game of blood, teeth, and knives. Can you discover the secrets of the past in time to save lives in the present? A Numenera adventure by Monte Cook Games. Rules will be taught. Characters will be provided. The old estate must have System: Dread been grand in its heyday. Difficulty: Basic Seems more utilitarian than Req. Exp.: None regal now. The converted Sessions: 10 mental ward feels like a Duration: 4 hrs. prison under its fading, Cost: $3.00 stately facade. Wonder if GM: Rich McCurry your Aunt had the same thoughts before she committed suicide here? Welcome to Hannover Asylum! Horror-themed investigation using Jenga system, miniatures and tiles, and pre-gen characters. Prizes. Age 18+. Tomb of the Vampire King Can your team of rebels and rogues overcome the ancient guardians and recover the rumored treasures of the lost tomb of the vampire kings of Tanisor? This is an introductory adventure for HeroQuest Glorantha. System: Fate Difficulty: Easy Req. Exp.: None Sessions: 5, 10 Duration: 3.75 hrs. Cost: $3.00 GM: David Millians Treasures of the Dragon Emperors The Dragon Empire’s ancient capital of Goropheng long ago sank beneath the sea. Your assignment, keep out treasure seekers and their ilk. Who knows what they might disturb? This is an introductory adventure for HeroQuest Glorantha. System: Fate Difficulty: Easy Req. Exp.: None Sessions: 6, 13 Duration: 3.75 hrs. Cost: $3.00 GM: David Millians Truth & Wonder Looted and sacked by the System: Fate Wolf Pirates, the City of Difficulty: Easy Wonders still holds many Req. Exp.: None treasures and secrets Sessions: 9, 14 of the god king of the Duration: 3.75 hrs. Holy Country. Not all of Cost: $3.00 your companions can GM: David Millians be trusted. This is an introductory adventure for HeroQuest Glorantha. DRAGON CON 2015 GAMING GUIDE 49 Welcome to the Jungle Witches of the Dark Moon Creds talk, especially when System: Fate you’re a down-on-your- Difficulty: Easy luck freelancer. So when Req. Exp.: None NuGene BioLabs offers up Sessions: 2, 5 a contract for some serious Duration: 4 hrs. bank, you don’t ask a lot of Cost: $3.00 questions. Turns out their GM: Michael black ops team went link Thompson dead recovering some prewar databanks. Now you’re loaded for bear on a VTOL headed for some pimple off the coast of what used to be Chile. Better make this quick. Two boys murdered and System: Basic D&D sacrificed. Both bodies Difficulty: Basic marked with dark moons, Req. Exp.: None symbol of the Night Sessions: 3, 11 Mother. Two more children Duration: 4 hrs. are missing. Will you find Cost: $3.00 them before it’s too late? GM: John Yorio Will you stop the evil from striking again? This adventure by Tim Shorts appeared in Gothridge Manor #6. Rules: 1981’s D&D Basic/ Expert. New players welcome. Rules taught. Pre-gens and dice provided. TABLE TOP GAMING (GAME) Salon LARPs at Dragon Con! Friday Table Top Crowdfunding An introduction to the LARPs at our convention! Fri 5:30 PM; Grand Salon C [Hil] J. Bulmahn, R. Schwalb, M. Cook; Fri 10:00 AM; Crystal Ballroom [Hil] Cultural Sensitivity in Gaming From Zero to Published How do we address gender, gender roles, race, and racial stereotypes in gaming? E. Lasanta, M. Cook, S. Germain; Fri 7:00 PM; Grand Salon C [Hil] How two independent designers went from zero to published and on the shelf with their games. E. Lasanta, T. Gofton; Fri 10:00 AM; Grand Salon C [Hil] Cthulhu in Gaming M. Cook, K. Hite; Fri 8:30 PM; Grand Salon C [Hil] Ninjas for the Win! Role-playing games in the Far East! How do we communicate Asian culture on the table top? E. Lasanta; Fri 11:30 AM; Grand Salon C [Hil] Monte Cook Games An hour with a celebrated designer of the table top industry. What new products are in store? M. Cook, S. Germain; Fri 1:00 PM; Grand Ballroom West [Hil] Technology in Gaming New gaming tech today: gaming over network and incorporating tech into your gaming. R. Schwalb; Fri 1:00 PM; Grand Salon C [Hil] X-Wing Miniatures Game The bestselling miniatures game! What’s up next? Ask a designer. J. Little; Fri 2:30 PM; Grand Salon C [Hil] The Dating Game: Gamer’s Edition! Are you a geek’s geek? Think to yourself, “There has to be someone for me”? See if you can roll a natural 10! Fri 4:00 PM; Grand Salon C [Hil] Round the Horn We discuss all things gaming or table top, and the hot new games coming out this year! Sat 8:30 AM; Grand Salon C [Hil] Board Games! Board Games! All things board games! How to get into them and how to get others involved. D. Bromley; Sat 10:00 AM; Grand Salon C [Hil] Dungeons & Dragons 5th Edition One of our most popular panels! One of the 5E’s lead designers discusses the latest edition of D&D;. R. Schwalb; Sat 11:30 AM; Grand Ballroom West [Hil] Game into Film A discussion on how some of our industry guests were able to turn their passion into film! T. Gofton; Sat 11:30 AM; Grand Salon C [Hil] Gamer Girls Unite! The Masters of Game Design Board games, video games, RPGs, miniatures, CCGs—how games are made and why we make them. D. Bromley, M. Cook, I. Frazier, J. Little; Fri 5:30 PM; Crystal Ballroom [Hil] 50 Saturday What’s it mean to be a gamer now? How have women changed the industry? S. Germain, M. Zero, HiRezAmanda; Sat 1:00 PM; Grand Salon C [Hil] DRAGON CON 2015 GAMING GUIDE RPG Mechanics 101 Miniatures Gaming Today! Basics of game mechanics and creating a table-top RPG from the ground up. J. Bulmahn, R. Schwalb, M. Cook; Sat 2:30 PM; Grand Salon C [Hil] A round-the-horn discussion about all of the miniatures games on the market today. What’s hot? What’s coming up? Sun 1:00 PM; Grand Salon C [Hil] Save My Campaign! Conspiracy Theories, Cults, and Other Weirdness Our professionals give a Car Talk- style panel on how you can solve those unsolvable problems in your games! J. Bulmahn, E. Lasanta, K. Hite; Sat 4:00 PM; Grand Salon C [Hil] Pathfinder The lead designer and publisher of this bestselling table top RPG tells the latest Pathfinder news. J. Bulmahn; Sat 5:30 PM; Crystal Ballroom [Hil] Gamemastering 101 Award-winning judges tell how to set up a campaign. Then we have a Q&A. Sat 5:30 PM; Grand Salon C [Hil] Painting Miniatures Pro painter Jen Haley on basic and advanced techniques for miniatures. Sat 7:00 PM; Grand Salon C [Hil] Character Creation: Gaming Style Character creation for a game, a voice actor, or fantasy illustrator—and how each discipline differs. L. Elmore, M. Stackpole, Y. Lowenthal; Sat 8:30 PM; Crystal Ballroom [Hil] Going Dark in the World of Gaming Every conspiracy theory, cult, or myth...and how to put it in your game. M. Cook, K. Hite; Sun 2:30 PM; Grand Salon C [Hil] Best Dungeon Ever Designing the deepest, wickedest, and most entertaining dungeons for your group. R. Schwalb, M. Cook; Sun 4:00 PM; Grand Ballroom West [Hil] Board Game Design A talk with top-level designers and publishers about how board games are designed and the principles behind them. D. Bromley, B. Fawcett, J. Little; Sun 4:00 PM; Grand Salon C [Hil] Star Wars in Gaming The expansive Star Wars gaming world: video games, card games, board games. J. Little; Sun 5:30 PM; Grand Salon C [Hil] Growing Your Games Up Adult themes in gaming. Can you add romance without making it cheesy? Can violence have meaning? B. Bridges, J. Bulmahn, R. Schwalb, S. Germain; Sun 7:00 PM; Grand Salon C [Hil] Forbidden and taboo subjects in gaming. How to bring evil into our games? B. Bridges, J. Bulmahn, R. Schwalb, K. Hite; Sat 8:30 PM; Grand Salon C [Hil] Monday D&D Trivia Sunday Mon 11:30 AM; Grand Salon C [Hil] Fantasy World Building Designers and authors of table top games and fiction tell how they create their worlds. L. Abbey, L. Elmore, M. Cook, I. Frazier; Sun 10:00 AM; Crystal Ballroom [Hil] Advanced Gamemastering Advanced table-top techniques, tech, miniatures, roleplaying, and group management. Mon 1:00 PM; Grand Salon C [Hil] Worst Gaming Story Ever! The ‘Role’ in Role-Playing How to create interesting personas that live on the table top. T. Gofton, S. Germain; Sun 10:00 AM; Grand Salon C [Hil] Mon 2:30 PM; Grand Salon C [Hil] Indie Games Smaller games on the market and games with awesome mechanics and game play. E. Lasanta, T. Gofton; Sun 11:30 AM; Grand Salon C [Hil] Worlds of Science Fiction Using science to create sci-fi settings in the gaming world. How much can we bend the rules? T. Zahn, M. Cook, I. Frazier, J. Little; Sun 1:00 PM; Grand Ballroom East [Hil] DRAGON CON 2015 GAMING GUIDE 51 VIDEO GAME PROGRAMMING (VGT) World of Warcraft Costume Contest Friday Camelot Unchained: Sneak Preview Camelot Unchained: upcoming fantasy MMORPG from City State Entertainment. B. Green; Fri 10:00 AM; Grand Salon D [Hil] The State of the World...of Warcraft Blizzard’s Senior Designer talks about the latest goings on in Azeroth (and Draenor, and Outland, and...) J. LeCraft; Fri 10:00 AM; Grand Salon E [Hil] Designing Games for Mobile Platforms A discussion of the unique challenges facing game development on mobile platforms. A. Carrier, B. Stabile, M. Woomer; Fri 11:30 AM; Grand Salon D [Hil] The Psychology of Online Bullying Why people behave online like they never would in person. Are online communities inherently harmful? HiRezAmanda; Fri 11:30 AM; Grand Salon E [Hil] Gaming with Disabilities It’s time for another edition of “Azeroth’s Next Top Model” J. LeCraft, D. Andrade, D. Fennoy; Fri 5:30 PM; Grand Ballroom West [Hil] Star Wars: The Old Republic—Player Gathering Huttball for everyone! Come and meet your fellow SWTOR players and expect a surprise guest or two. D. Douglas; Fri 7:00 PM; Grand Salon D [Hil] Shroud of the Avatar Lord British gives an update on the latest developments in the upcoming Shroud of the Avatar. R. Garriott de Cayeux; Fri 7:00 PM; Grand Salon E [Hil] BioWare Fan Meetup Meet creators of BioWare games Mass Effect, Dragon Age, Star Wars: The Old Republic, and more. I. Frazier, M. Wilson, C. Campbell, P. Weekes, K. Weekes; Fri 8:30 PM; Grand Salon D [Hil] Kingdom Hearts Jeopardy Experts discuss accessible game design and the challenges of gaming with disabilities. M. Barlet, B. Jacobs; Fri 1:00 PM; Grand Salon E [Hil] Know your Heartless from your Nobodies, the many incarnations of Xehanort, or Keyblade names? Prove it. Bustagoo, Penina, Noble; Fri 8:30 PM; Grand Salon E [Hil] Mass Effect: Voice Actors Q&A Bad Video Game Movie Marathon Commander Shepard, LEGION, Jack, and Mordin Solus walk into a bar... M. Meer, C. Taylor, W. Salyers, C. Campbell, D. Douglas, P. Weekes, K. Weekes; Fri 1:00 PM; Imperial Ballroom [M] Few movie genres have more examples of “bad” films than video games. Like a train wreck, you can’t look away! (Mature Audiences Only) Fri 10:00 PM; Grand Salon E [Hil]; 7 Hrs An Hour with Lord British Ultima, 2nd-generation astronaut, Shroud of the Avatar—what’s next? R. Garriott de Cayeux; Fri 2:30 PM; Grand Salon D [Hil] HiRez Studios: SMITE Q&A HiRez Studios answers your questions about their popular MOBA and give hints as to what’s coming next. J. Bridges, H. Fish, J. Nguyen, HiRezAmanda, C. Rickwood; Fri 2:30 PM; Grand Salon E [Hil] World of Warcraft Costume Contest - Pre Registration All contestants must be pre-judged during this session. J. LeCraft, D. Andrade; Fri 4:00 PM; Grand Salon E [Hil] Interview with Felicia Day Full-time gamer, The Guild, Geek, and Sundry— Felicia’s the busiest nerd in the world. M. Capps; Fri 4:00 PM; Imperial Ballroom [M] 52 DRAGON CON 2015 GAMING GUIDE Darkmoon Tavern Cloud Imperium: Star Citizen Q&A Hearthstone gatherings, dance contest, and a chance to meet and mingle with your fellow travelers in Azeroth. (Mature Audiences Only) J. LeCraft, D. Andrade, D. Fennoy, M. McConnohie; Fri 10:00 PM; Imperial Ballroom [M]; 4 Hrs The latest on Cloud Imperium, the most crowdfunded game in history. D. Haddock, D. Ladyman, B. Lesnick; Sat 5:30 PM; Grand Salon D [Hil] Saturday How are things for women in the video game industry today? A. Carrier, J. Estaris, M. Zero, K. Weekes; Sat 5:30 PM; Grand Salon E [Hil] Brawlhalla: Sneak Preview The best and baddest warriors in history battle in an eternal tourney of champions. M. Woomer; Sat 10:00 AM; Grand Salon D [Hil] Saturday Morning Machinima Enjoy the latest comedy and action machinima movies. Including new engines, avatars, and fresh looks. (Kid Friendly) Romily; Sat 10:00 AM; Grand Salon E [Hil] The Science of Mass Effect Challenges for Women in Video Game Development Lore of Mass Effect Lore and gameplay unite to create an epic sci-fi space video game. I. Frazier, C. Campbell, P. Weekes, K. Weekes; Sat 7:00 PM; Grand Salon D [Hil] Assassin’s Creed Trivia From Altair to Evie Frye, test your knowledge of the Creed. Bustagoo, Penina, Noble; Sat 7:00 PM; Grand Salon E [Hil] Eric has more scientific goodness. How Mass Effect deals w/everything from genetics to quantum physics. E. Spana, I. Frazier, P. Weekes; Sat 11:30 AM; Grand Salon D [Hil] A Brief History of Star Wars Video Games Inside the Business of Video Games HiRez Presents: Paladins, a Sneak Preview A review of all of the video games in the Star Wars franchise, including speculation on upcoming titles. Sat 7:00 PM; A706 [M] Like “How It’s Made” for Video Games, but with less cool heavy machinery. M. Capps, M. Wilson, J. O’Neill; Sat 11:30 AM; Grand Salon E [Hil] HiRez team presents their new first person shooter, Paladins, and answers your questions about this upcoming title. Sat 8:30 PM; Grand Salon D [Hil] Developing Games for Kids The Heroes and Villains Costume Reception Video games for children have unique challenges and require an even more unique set of skills. Learn from the pros. J. Estaris, M. Woomer; Sat 1:00 PM; Grand Salon E [Hil] We will be pre-checking ID’s for the Heroes and Villains Ball as well as providing a photo op. Sat 8:30 PM; Sheraton Stairway Storytelling in Video Games The biggest and baddest party at Dragon Con is back and bigger! (Mature Audiences Only) Sat 10:00 PM; Grand Ballroom [S]; 4 Hrs Real writers dream up dozens of different endings and hundreds of hours of branching dialogue. F. Day, D. Haddock, D. Ladyman, R. Garriott de Cayeux, P. Weekes; Sat 1:00 PM; Imperial Ballroom [M] Dragon Age: Developer Q&A Venture forth for insight into the world of Thedas from the minds that helped create it. M. Wilson, P. Weekes, K. Weekes; Sat 2:30 PM; Grand Ballroom West [Hil] Video Game Costume Contest: Pre-registration All contestants must be pre-judged during this session. M. Meer, J. Nguyen; Sat 2:30 PM; Grand Salon E [Hil] Video Game Costume Contest Who needs pithy, catchy descriptions? Not us. It’s all in the title. M. Meer, C. Taylor, J. Nguyen; Sat 4:00 PM; Grand Ballroom West [Hil]; 2.5 Hrs The Heroes & Villains Ball Sunday Online Gaming Communities: Using Social Media From forums and bulletin boards to Facebook groups and Twitter feeds, how do video games promote community today? B. Lesnick, HiRezAmanda; Sun 10:00 AM; Grand Salon D [Hil] Starting an Indie Game Studio What does it take to publish a video game when you don’t have much more than a shoestring budget and a vision? B. Green, M. Zero, J. O’Neill, M. Woomer; Sun 10:00 AM; Grand Salon E [Hil] DRAGON CON 2015 GAMING GUIDE 53 How D&D Made Us Better Designers Free to Play: Here to Stay? What we learned about video game design and development through co-DMing a multi-year D&D campaign. I. Frazier, C. Campbell; Sun 11:30 AM; Grand Salon D [Hil] “Free-to-play”—from failing games to successful business model. Find out why. A. Carrier, B. Lesnick, M. Woomer; Sun 8:30 PM; Grand Salon E [Hil] D.C. After Dark All Things Halo The crew from Digital Veda Games presents a Halothemed game show where everyone gets to play. Bustagoo, Penina, Noble; Sun 11:30 AM; Grand Salon E [Hil] Voice Acting Q&A—Breaking into the Business Advice from the experts on how to succeed as a voice actor. C. Taylor, Y. Lowenthal, T. Platt, D. Fennoy, M. McConnohie; Sun 1:00 PM; Grand Salon E [Hil] Geek and Sundry: Q&A The geek community shares their love of everything online and IRL. M. Capps, F. Day; Sun 1:00 PM; Imperial Ballroom [M] Artix Entertainment The AdventureQuest, MechQuest, DragonFable, and HeroSmash guys have more surprises. Cysero, Stryche, Zazul, A. Krieger; Sun 2:30 PM; Grand Salon D [Hil] The voice of Wesker, Legion, and others embarks on an erotic journey of language. (Mature Audiences Only) D. Douglas; Sun 10:00 PM; Grand Salon E [Hil]; 2.5 Hrs Video Game Movie Marathon—Part Deux Good, bad, and really ugly; we’re back with more video game movies you love and love to hate. Sun 11:30 PM; Grand Salon D [Hil]; 7 Hrs Monday Making Indie Games—The Reality An honest inside look at the current state of indie game development. B. Stabile; Mon 11:30 AM; Grand Salon E [Hil] The End Boss: Survivor’s Gathering Your chance to tell us what you liked, didn’t like, and what you want to see next year. Mon 2:30 PM; Grand Salon E [Hil] Bad Science in Video Games We adore this panel just for giving us the phrase “Dammit, lizards do NOT have boobs!” Dr. S. Granade, E. Spana, L. DeRosier; Sun 2:30 PM; Grand Salon E [Hil] World of Warcraft: Voice Actor Q&A Vol’jin and High Tinker Mekkatorque walk into a bar... J. LeCraft, D. Andrade, D. Fennoy, M. McConnohie; Sun 4:00 PM; Grand Salon D [Hil] Gender Issues in Video Games How do video game developers work to embrace the increasing diversity of their fandom? A. Carrier, M. Zero, HiRezAmanda, K. Weekes; Sun 5:30 PM; Grand Salon D [Hil] The Art of Video Games The rapidly evolving world of video game art. J. Bridges, C. Campbell, J. Nguyen; Sun 5:30 PM; Grand Salon E [Hil] Introducing: Firefly Online Your chance to put on your browncoat and explore the verse. Get the lowdown on this shiny RPG! A. Cogan, J. O’Neill, B. Lichius; Sun 7:00 PM; Grand Salon E [Hil] Geek Trivia for Charity The most hardcore trivia contest in the known universe is back! [$5 donation to play] Sun 8:30 PM; Grand Salon D [Hil]; 2.5 Hrs 54 DRAGON CON 2015 GAMING GUIDE ramp Gaming Registration Open Gaming Board Games Galleria Exhibit Hall MECHCORPS Miniatures Collectible Card Games Harris Street ramp Blood Drive loading dock HILTON ATLANTA, LOWER LEVEL DRAGON CON 2015 GAMING GUIDE 55 Baker Street Main Programming HILTON ATLANTA, FIRST FLOOR 56 DRAGON CON 2015 GAMING GUIDE BALLROOM A DRAGON CON 2015 GAMING GUIDE 212 211 Campaign RPGs 210 LAN Gaming 213 BALLROOM WEST 214 BALLROOM C Main Programming BALLROOM D GRAND BALLROOM BALLROOM B Main Programming BALLROOM EAST 209 208 Campaign RPGs NORTHERN COURT BRIDGE TO MARRIOTT MARQUIS OPEN TO BELOW 207 206 205 Skeptics Podcasting 203 Science 202 204 201 EFF SALON WEST SALON D Video Gaming SALON E Table Top Gaming SALON C Video Gaming Skeptics SOUTHERN COURT RS TO VA E EL SALON B Campaign Role-Playing GRAND SALON SALON A Game Marshal Area SALON EAST HILTON ATLANTA, SECOND FLOOR 57 58 DRAGON CON 2015 GAMING GUIDE 313 312 314 310 309 301 313–314: NSDMG/War College 315: Convention Volunteer Space 315 302 303 304 309–310: Space 311–312: Workshops 311 301–308: Non-Campaign Role-Playing 305 OPEN TO BELOW EL RS O AT V E 308 307 306 POOL DECK POOL LIGHTED TENNIS COURTS HILTON ATLANTA, THIRD FLOOR BASKETBALL COURT TENNIS COURT JOGGING TRACK OPEN TO BELOW S OR AT EV L E 407 406 402 401 405 403 404 401-407: LARPS HILTON ATLANTA, FOURTH FLOOR DRAGON CON 2015 GAMING GUIDE 59 HYATT REGENCY HOTEL 3D MAP 60 DRAGON CON 2015 GAMING GUIDE MARRIOTT MARQUIS ATLANTA 3D MAP ATRIUM BALLROOM A600’S A700’S PULSE SEAR HIGH VELOCITY POOL PEACHTREE CENTER MALL HEALTH CLUB SPA FRONT DESK CONCIERGE L400’S L500’S STARBUCKS M:STORE MARQUIS BALLROOM IMPERIAL BALLROOM M100’S M200’S M300’S FEDEX KINKO’S ROOMS 1-10 ROOMS A-C COURTLAND STREET DRAGON CON 2015 GAMING GUIDE 61 SHERATON ATLANTA HOTEL 3D MAP NT URA RESTA LES ANG FAND M ROO WINE EXEC. BOARDROOM SALON C PIEDMONT NT URA STA E RE LAG COL SALES & EXECUTIVE OFFICE DELI SALON B SALON A GRAND REG. BOOTH N. TOWER ELEVATOR OOM ALLR ND B SALON E GRA SALON D GRAND STAIRCASE L POO RD & RTYA COU DEN FITNESS GAR CENTER 203 S. TOWER ELEVATOR SAVANNAH 3 SAVANNAH 2 SAVANNAH 1 201 VALDOSTA MACON AUGUSTA FRONT DESK CONCIERGE ATHENS GIFT SHOP MAIN LOBBY MAIN ENTRANCE N. TOWER ELEVATOR GRAND STAIRCASE S. TOWER ELEVATOR MS ROO NTA ATLA BUSINESS CENTER ROTUNDA BOOTH INTERNATIONAL ENTRANCE GA. REG. BOOTH OOM ALLR OL B IT P A C HALL RGIA GEO 62 DRAGON CON 2015 GAMING GUIDE SALON F DRAGON CON FOOTPRINT MAP Google map with shuttle stops located at: http://tinyurl.com/dc2015map DRAGON CON 2015 GAMING GUIDE 63