Valiant Universe RPG Quick Start Rules Supplemental

Transcription

Valiant Universe RPG Quick Start Rules Supplemental
RPG QSR SUPPLEMENTAL
: THE HARBINGER
FOUNDATION
© & TM 2014 VALIANT ENTERTAINMENT INC. ALL RIGHTS RESERVED.
• Project Rising Spirit created Bloodshot to be the perfect weapon. They
infused him with nanites that provided him with an extraordinary array of
powers, allowing him to accomplish missions with lethal accuracy. He was
frequently sent to capture super-powered individuals known as psiots,
many of them children. However, Bloodshot freed himself from his
programming and turned on his masters, assaulting the P.R.S. facility
where many of the psiots were held. During the conflagration, Bloodshot
liberated many psiots, but the children were separated into two groups
amid the chaos. One is led by Bloodshot, who has led them to an
abandoned town in the Nevada desert. A second group — led by a psiot
named Cronus and calling themselves Generation Zero — has taken over the
Bellagio in Las Vegas.
Project Rising Spirit, however, want the psiots back, and they aren’t the
only ones. Toyo Harada — leader of the Harbinger Foundation, which trains
psiots for a private army, has led a team of his top soldiers to confront
Bloodshot in the ghost town.
Meanwhile, Peter Stancheck — a former Harada pupil who had a fallingout with his would-be mentor — has been sent by the enigmatic precog
known as the Bleeding Monk to save the children. He leads his Renegades
on a mission to recover them…
THE RENEGADES
THE HARBINGER FOUNDATION
Leader
• Peter Stanchek – Troubled youth in possession of vast telepathic and
telekinetic powers
Leader
• Toyo Harada – Billionaire founder of the Harbinger Foundation in possession
of vast telepathic and telekinetic powers
Members
• Torque – A disabled young man now blessed with an immensely strong body
thanks to the psychic projection he surrounds himself with
• Flamingo – Beautiful firestarter that can create and control flame
• Kris – A non-psiot and brilliant team tactician
• Zephyr – The heart of the team with the ability to fly
Members
• Ion – Can produce and control electricity
• Stronghold – Is able to gather kinetic energy and then expel it with
tremendous force
• Saturn – Possesses the ability to create and control powerful tornadoes
and cyclones
Peter Stanchek
Torque
Flamingo
Kris
Zephyr
Toyo Harada
Ion
Stronghold
Saturn
BLOODSHOT & ESCAPED PSIOTS
GENERATION ZERO
Leader
• Bloodshot — The perfect soldier. His bloodstream is infused with nanite
technology giving him a range of post-human abilities
Leader
• Cronus – Militant leader of Generation Zero. Possesses vast healing abilities
that can be used to destroy cells as well
Members
• Clem – Can control the minds of living beings
• Cloud – Obscures peoples’ thoughts, allowing Clem to take them over
• Serenade – Is able to manipulate the emotions of others via pheromone
emission
• Ramsey – Possesses the ability to control and manipulate hard light objects
• Graham – Can psychically project a father, mother, and sister that appear
real to onlookers
• Baxter – Is able to unleash a terrifying monster conjured from deep within
his imagination
• Katherine – Holds a powerful telepathic link with her brother, James
• Maggie – Powers unknown
Members
• The Telic – Possesses precognitive abilities, allowing her to see into the
immediate future
• Traveler – Can teleport by quickly slipping into and out of an unknown space
• Isiah – Projects an impenetrable shield around himself at all times
• Hive – Can absorb the thoughts and memories of others, storing them in
his mind
• Astral – Can project her consciousness outside of her own body
• Atomus – An extremely fast flyer
• James – Holds a powerful telepathic link with his sister, Katherine
• Howl – Ability to raise the dead
• Eliphas – Can mimic any power, talent, or ability that he sees
Clem
Graham
Cloud
Serenade
Ramsey
Baxter
Katherine
Maggie
Bloodshot
Cronus
The Telic
Traveler
Isiah
Hive
Astral
Atomus
James
Howl
Eliphas
PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable
and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the
limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect
from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page
character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters.
Design: Rian Hughes
THE RENEGADES,
HARBINGER
FOUNDATION
PART 1: ON THE RUN
<<<BEGIN ENCRYPTED FILE: HARADA28745-K>>>
[Translated from Japanese:] The Bleeding Monk had another of his visions. In it, he
saw a group of psiots—mere children—trapped in a prison-like environment at a Rising
Spirit base. They were being tortured. Experimented on. Pushed to their limits.
I must put a stop to this.
Those born with the potential for psionic abilities are just as human as anyone else
on this planet. One does not lock away a world-famous pianist and poke around inside her
skull to learn why she can drive listeners to rapture just with her fingers and a piano.
One does not torture an all-star baseball player to learn why he is the best hitter in
his league. These things are simply not done in civilized society. Psionics are just
another manifestation of innate human talent. The only difference between psionics and
other talents is one cannot easily weaponize piano playing or find a military application
for a home run. This is why so many seek to take advantage of us. But I must show Project
Rising Spirit the folly of exploiting children—psiot or otherwise.
In the event Dr. Kuretich fails in his mission to see these children rescued, I will
need to shoulder this duty myself. However, there are few I can trust with this assignment,
so I must choose my associates carefully.
Edward—Stronghold—has done a good job filling the space that Amanda's betrayal left
open. He may be brutish when the situation warrants, but he always gets the job done. Not
even Peter Stanchek's temper tantrum could slow him down.
Daniel—Ion—has moved up the ranks to fill the void created by Hidden's Moon's
untimely death. He is young and brash, but he has proved his value on many occasions, and
I look forward to seeing how he performs in the trials to come.
Susan—Saturn—has caught my attention numerous times since she first arrived at
the Harbinger Foundation. Her psionic abilities are significant, but her drive to excel
makes her even more formidable. I have requested she be given the test to join the upper
echelons of the Foundation's leadership, and I expect she will not disappoint.
I fervently hope we can succeed in liberating these children. If not, I fear for what
the future will bring them.
<<<END OF FILE>>>
CATALYST GAME LABS
Cue System Game Design Matt Heerdt
Additional Game Design Randall N. Bills
Project Development Randall N. Bills
Production Assistance Bryn K. Bills
Writing
Randall N. Bills
Philip A. Lee
Editing
Jason Schmetzer
Cover Artwork Barry Kitson
Graphic Design & Layout Ray Arrastia
Additional Graphics David Kerber
Artwork
Khari Evans
Barry Kitson
Stefano Gaudiano
Pere Pérez
Clayton Henry
Doug Braithwaite
Clayton Crain
Manuel Garcia
VALIANT ENTERTAINMENT
Chairman
CEO & Chief Creative Officer
CFO & Head of Strategic
Development
Publisher
VP Executive Editor
VP Operations
Director of Marketing, Communications & Digital Media
Sales Manager
Production & Design Manager
Associate Editor
Assistant Editor
Logo & Trade Dress Design
Operations Manager
Operations Coordinator
President, Consumer Products, Promotions & Ad Sales
Vice Chairman
Peter Cuneo
Dinesh Shamdasani
Gavin Cuneo
Fred Pierce
Warren Simons
Walter Black
Hunter Gorinson
Atom! Freeman
Travis Escarfullery
Alejandro Arbona
Josh Johns
Rian Hughes
Peter Stern
Robert Meyers
Russ Brown
Jason Kothari
HOW TO USE THIS PDF
The following Supplemental is for use with the Valiant Universe RPG Quick-Start Rules (which can be downloaded for free on either
www.catalystgamelabs.com/valiant or DriveThruRPG.com). Simply replace the Events and Character Dossiers in that QSR with these and you’re off into the action!
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo
and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
2
Harbinger Foundation Mission Briefs
HARBINGER FOUNDATION,
THE RENEGADES,
PART 1: FIRST
PARTDAY
1: ON
ONTHE
THERUN
JOB
THE PERSONAL JOURNAL OF TOYO HARADA
[Translated from Japanese:] My Harbinger Foundation is home to countless psiots. Some are latents
that have not yet been activated. Some come here to learn how to control their powers so they will not
be a danger to themselves or others. Some already control their powers but wish to hone that control to a
razor-sharp edge. Regardless of why or by what means someone comes to the Foundation, how old they
are, what one’s psionic powers are, or how strong or dangerous those abilities might be, each student
starts at the ichinensei rank, the lowest rung of the Foundation’s hierarchy.
Although I do not conduct the promotion exams myself—a high-ranking faculty member
undertakes this duty—I personally observe each and every test for the final rank that precedes entry
into the ranks of my Eggbreakers. However, it may be time to break that pattern in favor of some
hands-on experience.
I have been following the shinia-ranked student Susan since her arrival three years ago, and her
progress has been nothing short of remarkable. She took the code name Saturn less than six months
ago, yet she is already at a level rivaling her instructors and thus deserves further promotion. I have
decided to not only observe her final exam but also participate in it to ensure her abilities are tested to
their furthest extent.
Incoming Alert from Cassandra
Harada-sama, we have a problem.
Dr. Kuretich reports that his attempt to secure the psiot children from
Project Bloodshot has failed. The Project Rising Spirit facility in Nevada has
been breached, and half of the children held captive there have fled into the
desert with Bloodshot. I am tracking the rest, but they are of less concern
at the moment [15.3% probability they will leave their current position within
24 hours]. If Bloodshot finds someplace with psionic dampeners to hide these
children, it may take upwards of 6 months to relocate them [87.9% probability].
Recommendation: I suggest decisive action ASAP. Finish current test,
assemble a strike team of competent psiots, then confront Bloodshot before
it can go to ground with our quarry.
Recommended members of core strike team: yourself, Stronghold, Ion,
and Saturn.
OBJECTIVES
 Pass the first phase of the exam
 Pass the second phase of the exam
 Graduate
CUES
 This is it  empty room  They went that way!  That wasn’t too hard
 Behind you!  A storm of Saturns  Do I get a diploma?
TAGS
 Harbinger Foundation  Pittsburgh, PA  underground facility
 shinia rank  sparring room  graduation day  Eggbreakers
Harbinger Foundation Mission Briefs
3
HARBINGER FOUNDATION, PART 1: FIRST DAY ON THE JOB
THE SETTING
The main sparring room of the Harbinger
Foundation is a relatively featureless room. The
walls, floor, and ceiling are composed of square
tiles measuring about a half-meter on a side, with
only a small space between each tile. The ceiling
looms two stories overhead. Along one wall and
high out of reach, a one-way mirror obscures an
observation room that the testers use to monitor
a student’s progress.
ENEMIES/OBSTACLES
Between phases of the exam, participants regain
half of their lost Armor and Health, rounded up.
The testing in this Event can be approached
two different ways, depending on the LN’s discretion
or the group’s play style:
Cooperative: All of the players work toward
completing Saturn’s test objectives together.
Competitive: The players split into two groups:
Saturn and Ion in one group, and Harada and
Stronghold in the other. Harada and Stronghold will
attempt to make the test more difficult, but they
will pull their punches to keep from killing the other
participants. When Harada or Stronghold roll any
of their Powers during this Event, keep the lowest
Power/Stat Die roll rather than the highest (even if
it matches the Luck stat).
Scene 1: Each of the room tiles light up
with an image that, when stitched together,
looks like a quiet afternoon in an idyllic suburban
4
neighborhood. (Due to forced perspective and the
gaps in the tiles, the image doesn’t look quite real
or three-dimensional.) In the image, some kids are
playing in the street, and an oblivious garbage truck
is swiftly approaching them. A number of Harbinger
Foundation students burst from sliding panels in
the walls and attack. The team must incapacitate
the attackers and save the virtual kids before the
truck can cause a horrific accident.
Scene 2: The images on the room tiles change.
Panels in the floor rise up to create a maze that looks
like the interior of a building in the middle of a war
zone. At any time, room tiles can slide open to
reveal a hidden gun barrel that shoots riot rounds
(1 damage); the shot can be avoided if the intended
target succeeds in an Action Challenge.
The team must navigate the maze, avoid
or take down any guerilla fighters encountered
(Harbinger Foundation students wearing psionic
masks), and save the hostage in the middle of the
final room.
Scene 3: For the final exam, the room tiles
go completely black. A number of psiots enter the
room, and they all take on the image of Saturn
herself and mimic her Powers and Stat Dice. When
these Saturn clones roll any of their Powers during
this Event, keep the lowest Power/Stat Die roll rather
than the highest.
If the participants are running into trouble with
this part of the exam, the LN may choose to interrupt
the test with a message that Bloodshot has been
located and the team should leave immediately.
Harbinger Foundation Mission Briefs
HARBINGER FOUNDATION,
THE RENEGADES,
PART 2: THEPART
HARADA
1: ONPROTOCOL
THE RUN
THE PERSONAL JOURNAL OF TOYO HARADA
[Translated from Japanese:] I have been aware of Project Rising Spirit’s stable of abducted psiot
children in their Nevada complex for quite some time. The Bleeding Monk saw them in one of his visions
and imparted this knowledge to me. However, I have been unable to access these children until now. I
could easily have breached the facility and taken these children away at any time, yet such an action would
alert Rising Spirit and the U.S. government to my intentions. These children must disappear entirely, so
that neither Rising Spirit nor their military masters have any inkling of where they have gone.
Fortunately the Rising Spirit defector Dr. Emmanuel Kuretich solved this problem for me. He turned
Project Bloodshot against its Rising Spirit masters and convinced that nanite-controlled creature to storm
the facility and set the children free. Now all I must do is confront Bloodshot and collect the children.
However, in the interest of history’s microscope, I will not abduct these children: that would make
me no different than Rising Spirit and their questionable methods. These children must come to me of
their own free will. They must choose to do the right thing.
As it happens, I should have no trouble swaying them to the cause. After their imprisonment at Rising
Spirit’s hands, they will surely see the righteousness inherent in what we do here at the Foundation, and
they will make the right choice.
Incoming Alert from Cassandra
Harada-sama, I have tracked Project Bloodshot’s current whereabouts. It
has holed up in an abandoned resort town in the desert north of Las Vegas.
Surveillance shows the machine in the company of eight psiot children from
Rising Spirit and one adult female. The adult has been identified via voice
patterns and facial recognition as Kara Murphy, an ambulance paramedic from
Grand Island, Nebraska.
Ms. Murphy has a military service record, but her lack of psionic abilities
ensures she will not present a problem to your strike team [7.6% probability].
Although I have files on some of the Rising Spirit children, the full extent
of these psiots’ abilities is unknown. I have updated my predictive matrices to
account for these unknowns, but there are still holes in my knowledge. Capture
attempt success still falls within acceptable parameters [73.3% probability].
Recommendation: Approach Project Bloodshot with caution. Disable or destroy
it with extreme prejudice, collect the children, and return to the Foundation.
OBJECTIVES
 Locate Bloodshot
 Survive ambush
 Collect the P.R.S. escapees
CUES
 Come with us  the Harada Protocol  lack of self-preservation
 How do we stop that thing?!  Everything’s on fire!
 protective psionic bubble  a flaming whirlwind
TAGS
 abandoned resort  Nevada desert  plastic explosives  Bloodshot
 P.R.S. escapees  nightmare monster  armored car
Harbinger Foundation Mission Briefs
5
HARBINGER FOUNDATION, PART 2: THE HARADA PROTOCOL
THE SETTING
From the air, this abandoned resort town in the
middle of the Nevada desert is nearly impossible
to see at night. Only a subtle trace of light leaking
from one of the buildings gives any indication of
life in the area.
ENEMIES/OBSTACLES
Bloodshot has strategically placed blocks of
C4 at several places around the abandoned town.
At any point during this Event, the LN may have
Bloodshot use an action to detonate all of the C4.
The explosion rolls a D12 Action Die against all
characters and NPCs that are still standing (except
Bloodshot himself ). Anyone that loses the Action
roll immediately suffers D6 damage.
During this Event, the team splits in two.
Harada and Ion distract Bloodshot while Saturn
and Stronghold try to track down and round up the
children in another part of the resort town. Both
activities occur simultaneously, so Narrations should
alternate back and forth between both groups.
Harada and Ion: When Bloodshot sees
Harada for the first time, the nanites in his brain
will trigger the Harada Protocol. The Protocol is a
deeply embedded set of instructions in Bloodshot’s
programming, and it has one purpose: kill Toyo
Harada. For the duration of this scene, Bloodshot
automatically heals 1 Armor and 1 Health on
every action; he does not need to use his Nanite
Regeneration Power for this. The Protocol also
gives Bloodshot access to his Synaptic Disruption
6
weapon, which he must get extremely close to use
effectively. Every action Bloodshot takes will be to
attack Harada, with no thought for self-preservation.
Once Bloodshot is reduced to 0 Armor, a few
of the P.R.S. escapees with him will join the fight.
This part of the battle is over if either Harada or
Bloodshot are Knocked Out. If Bloodshot is Knocked
Out, the P.R.S. escapees drive Bloodshot’s armored
car into the fight, grab Bloodshot, and drive off to
safety. If Harada is Knocked Out, a protective psionic
bubble forms around him, and his body launches
into the sky to rejuvenate as the P.R.S. escapees get
away. Because of the bubble, Harada will start the
next Event with full Armor and Health.
Stronghold and Saturn: This pair can try to
convince the P.R.S. escapees to come with them,
but the kids will fight back. One of the children
gets so frightened he accidentally releases his
psionic nightmare monster. This demonic-looking,
dinosaur-like creature has 12 Armor and a D6 Action
die for a Bite Weapon (Damage 3, Close OK, Near
OK, Far —).
After the LN detonates Bloodshot’s C4, the
whole resort town will be on fire. When Saturn
uses her Cyclonic Wrath weapon, she must pass a
Power Challenge to avoid sucking up the flames
into her cyclone. If she fails, the flames will inflict
1 unavoidable damage every time she takes
a Narration.
When Bloodshot or Harada are Knocked Out in
the other half of the battle, any P.R.S. escapees still
conscious run off to try to reach the armored car
Bloodshot planned to use for escape.
Harbinger Foundation Mission Briefs
HARBINGER
THE RENEGADES,
FOUNDATION,
PART
PART
1: ON
3: FLATLINE
THE RUN
THE PERSONAL JOURNAL OF TOYO HARADA
[Translated from Japanese:] I should have known that Rising Spirit would have some protocol in place to
remove me from the picture. Anyone with abilities like mine would naturally provoke fear and develop a few
enemies just by existing. What surprises me, however, is Rising Spirit knows enough about the true extent of my
powers and that they would go to such extreme lengths to eliminate me. I must undertake further measures to
prevent such a thing from happening in the future.
The Bloodshot creature apparently had no knowledge of this programming, and Dr. Kuretich was likewise
unaware of its existence—or so he claims. If Kuretich wanted to betray me, that was his last trump card, and he
has overplayed his hand. I have sent an order to hunt him down and place him in custody. We shall then see
how deeply his loyalties lie.
So many have betrayed me. First Peter Stanchek, then Amanda, and now Kuretich. This is beginning to
establish a disturbing pattern. Who will betray me next? Are all of these people so shortsighted that they cannot
see what I am trying to use my empire for? Do none of them see the good that Harada Global Conglomerates
and the Harbinger Foundation are trying to accomplish in this world?
At least the Bleeding Monk is still on my side.
Cassandra’s betrayal predictions have been grossly wrong of late. It may be time to update her cognitive
matrices again.
Incoming Alert from Cassandra
Harada-sama, you must do something about the second group of escaped
P.R.S. psiots that is currently holed up in a Las Vegas resort, or they will be
forever lost to us [91.2% probability].
Intercepted and decrypted communications from Project Rising Spirit
indicate Assistant Director Kozol has reactivated the Harbinger Active Resistance
Division. As you are undoubtedly aware, H.A.R.D. Corps has only one purpose: to
remove psiot threats by the quickest and most efficient means necessary. In the
case of Las Vegas, where these “Generation Zero” psiots have taken hostages,
this means H.A.R.D. Corps has been given shoot-to-kill orders. Since most of the
escaped psiots do not have much in terms of defensive capabilities, many of them
will be killed if we do not directly intervene [80–90% casualty rate predicted].
To complicate matters, Dr. Kuretich was found dead at a meat processing
plant near the “Harada Protocol” incident, which indicates Project Bloodshot
and the rest of its P.R.S. escapees are en route to Las Vegas to link up with
Generation Zero.
Recommendations: Two possible options:
A) Travel to Las Vegas and confront H.A.R.D. Corps directly. Chance of
success: 37.3%. P.R.S. psiot casualty rate: 50–60%.
B) Travel to P.R.S. Research Facility Theta and take down H.A.R.D. Corps’s
support structure. Chance of success: 89.5%. P.R.S. psiot casualty rate: 16.7%.
OBJECTIVES
 Storm P.R.S. Research Facility Theta
 Disable H.A.R.D. Corps support structure
CUES
 Take them by surprise  We must hurry
 preexisting damage from Bloodshot’s attack  labyrinthine facility
 Take no prisoners  Dismantle this whole operation  Shut it all down!
TAGS
 Project Rising Spirit  Research Facility Theta  security guards  H.A.R.D. Corps
 automated defenses  nerve center  Lifeline
Harbinger Foundation Mission Briefs
7
HARBINGER FOUNDATION, PART 3: FLATLINE
THE SETTING
Project Rising Spirit’s Research Facility Theta is
situated in an area of the Nevada desert so remote
that to venture out with no support would result
in death by exposure to the elements. The base
consists of a facility complex surrounded by a tall
exterior wall. The giant hole blown in the exterior
wall is the handiwork of Project Bloodshot.
The base personnel are still reeling from
Bloodshot’s assault, but it’s a safe bet they know
someone’s coming and are already scrambling
their defenses.
ENEMIES/OBSTACLES
The main goal is to destroy H.A.R.D. Corps’s
support apparatus. This operation is broken down
into three different steps.
Scene 1: The first phase of this operation
requires breaching or bypassing the outer wall
and reaching the main facility. A number of P.R.S.
soldiers are defending the hole in the wall and will
shoot at anyone attempting to pass through or fly/
climb over the wall itself. Lingering outside the wall
for too long (LN’s discretion) will invite attacks from
the base’s 3 artillery cannon (Action D6, Damage 2).
Scene 2: The second phase of this operation
is to find the way into the Lifeline nerve center. The
team will need to venture into the facility and navigate
through the maze of corridors, labs, and holding areas
while fending off or outmaneuvering P.R.S. soldiers.
8
Unfortunately, the base staff is scurrying like
mad to get their automated defenses back online
after Bloodshot’s attack. When the team first enters
the base, the LN secretly rolls D8 + 1. After this
many Narrations have occurred, the automated
defenses will come online and attack the nearest
target until destroyed. Every major hallway
contains two wall-mounted defense turrets, each
with the following stats: Armor 5, Action D8,
Damage 2, Close OK, Near OK, Far OK. The team
will have to find and destroy the defense system
to disable all of the turrets.
Scene 3: The third and final phase of this
operation is to find and disable H.A.R.D. Corps’s
Lifeline support center. Doing so will render the
H.A.R.D. Corps members in Las Vegas vulnerable,
thus keeping the Generation Zero psiots safe from
harm. The support center is located deep within the
P.R.S. facility. Although the H.A.R.D. Corps support
soldiers guarding the area don’t have implanted
bio-configs, these soldiers will fight to the last to
defend Lifeline.
Designate one of the H.A.R.D. Corps support
as Lifeline, the current radio and bio-config
operator; he has the same stats as the other support
personnel but will remain active at his command
station even if fired upon. When the team enters
the support center, the LN should keep track of how
many Narrations Lifeline remains conscious in this
scene. Once he is Staggered or Knocked Out, write
down this number and hang onto it, as it will factor
into the next Event.
Harbinger Foundation Mission Briefs
HARBINGER FOUNDATION,
THE RENEGADES,
PART 4: THEPART
NEXT1: GENERATION
ON THE RUN
THE PERSONAL JOURNAL OF TOYO HARADA
[Translated from Japanese:] The destruction of the Rising Spirit base went as well as can be expected. I fear
some of the children in Las Vegas did not survive the H.A.R.D. Corps attack, and they may try to pin the blame
for those deaths on me. No matter. I must incorporate these children into the Harbinger Foundation no matter
the cost. The cat, as they say, is already out of the bag, so I must minimize the damage these children have done
to our worldwide reputation. Generation Zero’s stunt in Vegas has ensured that the public will fear all psiots
now, so I must act before it is too late.
I will go to Vegas and find these children. I will offer them the velvet glove of compassion and give them a
choice to join my Foundation. If they refuse, I will need to resort to drastic measures and remind them that choice
is an illusion. Without proper guidance, they will not only be a danger to others, but they will also endanger
themselves. By putting themselves in the public eye, people and organizations who fear their abilities—like
Rising Spirit or any bigot with a gun and a good sightline—will murder them all. I will absorb Generation Zero
into my Foundation by any means, not out of greed or lust for power but for the common good.
Dead psiots earn the world nothing but hate and fear, and I must put an end to that even if it means
temporarily dirtying my hands. Once I have Generation Zero safely behind the Foundation’s walls, I will <WARNING:
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Incoming Alert from Cassandra
Harada-sama, Lifeline support to H.A.R.D. Corps field personnel had been
disrupted. The Generation Zero psiots are safer than they were, but you must
move in before they can slip your grasp.
I am also seeing reports that Peter Stanchek and his so-called Renegades
have engaged Project Bloodshot and the P.R.S. escapees that accompanied it
to Las Vegas. Depending on their disposition, you may be able to capture one
or more of the Renegades [27.1% probability], Peter Stanchek himself [16.7%],
or Project Bloodshot [65.9%]. Capturing Bloodshot for study may be crucial in
defeating potential attacks similar to the Harada Protocol in the future.
Recommendation: Arrive at Las Vegas as soon as possible to address
the situation.
OBJECTIVES
 Find Generation Zero in Las Vegas
 Convince Generation Zero to join the Harbinger Foundation OR subdue Generation Zero
CUES
 Peter told us all about you  trade one prison for another
 The Foundation will protect you  Why should we trust you?
 You cannot hide forever  We will always find you  This is the only way
TAGS
 Las Vegas  Generation Zero  The Renegades  Bloodshot
 P.R.S. escapees  Bellagio  Las Vegas Strip
Harbinger Foundation Mission Briefs
9
HARBINGER FOUNDATION, PART 4: THE NEXT GENERATION
THE SETTING
The Vegas Strip looks like it has been through
a war. Smashed-up armored cars litter the road in
front of the Bellagio, and craters and burn marks
have torn up the asphalt. Peter Stanchek and the
Renegades have fled. Bloodshot is unaccounted for.
H.A.R.D. Corps is trying to recoup its losses. That just
leaves Generation Zero.
Of course, this means the war has only
just begun.
ENEMIES/OBSTACLES
Take the number generated during Scene
3 in the previous Event and divide by 2 (rounded
down); treat any result higher than 5 as 5. This is the
Casualty Index. It represents how many of the ten
Generation Zero psiots were killed by H.A.R.D. Corps
in the Las Vegas assault. If necessary, randomly
generate a Casualty Index by rolling a D10 and
dividing by 2 (rounded down).
Scene 1: The fewer Generation Zero psiots
that survived the H.A.R.D. Corps attack, the less
likely they are to trust Harada’s team. When the
team locates Generation Zero, choose Harada or the
character with the highest Charisma Stat Die. That
player rolls a Charisma Test for each of the surviving
Generation Zero psiots (# of survivors = 10 – Survival
Index) and subtracts the Casualty Index from the
roll result. For example, if Harada is rolling with a
10
Casualty Index of 4, he’d roll D12 (Base Die) +
D10 (Charisma Die) – 4 (Casualty Index) vs. D20.
For each successful Charisma Test, that
Generation Zero member will choose to stand
down and submit to the Harbinger Foundation.
For each failed Charisma Test, that Generation
Zero member chooses to resist. If all of the Tests
are successful, at least one member changes
their mind and tries to make a run for it and
lose the team on the streets.
For all of the Generation Zero psiots who
resist, half of them will actively fight Harada’s
team, and the rest (rounded down) will try to
make a run for it.
Scene 2: Harada’s team must subdue and
hunt down any Generation Zero members
who resist or run. During the fighting and
chasing throughout the streets of Las Vegas,
a Generation Zero member makes a Charisma
Test whenever any attack leaves him or her with
0 Armor or inflicts Health damage; any who fail
that Test will surrender and offer no further
resistance. If Harada or another team member
spends a Narration to convince Generation
Zero that they will better off with the Harbinger
Foundation, apply a –1 to all future Charisma Tests
for Generation Zero for the remainder of the Event.
After the fight with Generation Zero, the team
will find Bloodshot on the street. He has 0 Armor
and 0 Health, and his Nanite Regeneration Power
is not functioning.
AFTERMATH
If the Foundation recruits Generation Zero
Harada: I knew these children would listen
to the voice of reason. These new recruits will only
serve to strengthen the Foundation's position.
Also, I have encountered Project Bloodshot
gravely wounded and incapacitated on the Vegas
Strip. This is an unforeseen development. I must study
it and turn it into a weapon that serves my own goals.
If any Generation Zero members escape
Stronghold: I worry about Harada-sama. He
has done nothing but brood. The only person he’s
talked to since most of Generation Zero got away
from us is that blasted AI of his. He keeps wondering
where he went wrong, and he’s looking for a way to
correct his course. If you ask me, he looks … older
than he did before all this went down.
At least we found that Bloodshot monster.
I don’t even want to imagine what kind of horror
show Harada has planned for that SOB.
Harbinger Foundation Mission Briefs
MIGHT
INTELLECT
D6
D12
POWERS
Atomize (Weapon)
D10
Levitation (Flight)
D8
VALIANT UNIVERSE
LUCK
CHARISMA
ACTION
D10
Telepathy
Psionic Projection
D10
Psionic Shield (Armor)
Reduces damage taken by 2
3
D8
D12
D10
HARADA
VITAL FACTORS
Name: Toyo Harada
Affiliation: Harbinger Foundation
TAGS
 Psiot  Visionary  Controlling  Confident  “Omega”
CUES
The time to act is now.
I can stop this.
Believe me when I tell you, I will not let this happen.
No psiot deserves to be in chains.
We have very little time.
That was just … intuition.
There’s nowhere for you to run.
ACTION CUES
Prepare to have the world forget you ever existed.
I am the most powerful psiot on this planet.
WEAPONS
-1 TO
MIGHT
ARMOR
(PSIONIC SHIELD)
RANGE
Close Near Far
Atomize
D8
OK
OK OK
Mind Wipe
2*
OK
–3 —
-1 TO MIGHT
& ACTION
STAGGERED
DAMAGE
*Target also forfeits its next action
EQUIPMENT
KNOCKED
OUT
Digital Assistant
HEALTH
Designer Shoes
Expensive Suit
Character Dossiers 11
VALIANT
UNIVERSE
MIGHT
INTELLECT
CHARISMA
D10
D6
Molecular Decay
POWERS
(Weapon)
Intimidation
ACTION
LUCK
D8
7
D6
D10
D10
Psionic Discharge
D10
(Weapon)
Bio-Chain Reaction
4 damage to self and all friendlies/
enemies in Close/Near ranges
D10
STRONGHOLD
VITAL FACTORS
Name: Edward T. Sedgewick
Affiliation: Harbinger Foundation
TAGS
 Psiot  Matter to Energy  Harbinger Foundation  Eggbreaker  Ruthless
CUES
Boss wants to see us.
It’s an order. Why would you even question it?
We’ll deal with that later.
See what you’re up against?
You’re losing your focus.
Get back!
Nobody dies on their first mission.
ACTION CUES
Too much energy …
Sayonara, bitches!
DAMAGE
RANGE
Close Near Far
Psionic Discharge
D6 + 1
OK
OK OK
Molecular Decay
4*
–2
— —
WEAPONS
-1 TO
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
ARMOR
(REINFORCED UNIFORM)
12
*Can only damage Armor
EQUIPMENT
KNOCKED
OUT
Eggbreaker Uniform
HEALTH
First Aid Kid
Character Dossiers
Harbinger Foundation Passkey
MIGHT
INTELLECT
D8
D8
Arc Lightning
POWERS
(Weapon)
Electricity Manipulation
VALIANT UNIVERSE
LUCK
CHARISMA
ACTION
D6
D8
D10
6
D8
Static Field (Armor)
D10
Reduces damage from
firearms by 2
Induce Seizure
D6
Target forfeits next action.
Close range only.
ION
VITAL FACTORS
Name: Daniel Hessler
Affiliation: Harbinger Foundation
TAGS
 Psiot  Harbinger Foundation  Telestatic-kinetic
 Aonisaibushi rank  Brash
CUES
Watch your tone.
I am not your friend.
Respect!
You are nothing.
Going somewhere?
I’d do anything to protect Harada.
I’ve had a lot more practice than you.
ACTION CUES
I’ve been waiting for this moment.
You have no idea who you’re dealing with.
DAMAGE
RANGE
Close Near Far
Arc Lightning
D4 / 1*
OK
OK OK
Ozonation Bubble
0 / 1*
OK
OK –2
WEAPONS
-1 TO
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
ARMOR
(STATIC FIELD)
*1st number applies to Armor. 2nd number applies to Health.
EQUIPMENT
KNOCKED
OUT
Aonisaibushi Uniform
HEALTH
Pocket Computer (Shielded)
Harbinger Foundation Passkey
Character Dossiers 13
VALIANT
UNIVERSE
MIGHT
INTELLECT
CHARISMA
D6
D6
ACTION
LUCK
D8
3
D8
Cyclonic Control
POWERS
(Weapon)
Gale Force
Target is thrown back
1 range bracket
D8
Energy Cyclone (Armor)
Reduces damage from
firearms by 2
D8
D10
Telekinesis
D10
SATURN
VITAL FACTORS
Name: Susan
Affiliation: Harbinger Foundation
TAGS
 Psiot  Harbinger Foundation  Student  Shinia rank  Confident
CUES
I was destined to become an Eggbreaker.
Don’t get in my way.
I trust Harada-sama implicitly.
We bring you a great opportunity.
You’ve don’t know what real training can do for you.
Let me try to get it through your head another way.
Doesn’t matter. They’re only humans.
ACTION CUES
Taste the wrath of my storm!
I’m going to prove I’ve got what it takes.
WEAPONS
-1 TO
MIGHT
ARMOR
(ENERGY CYCLONE)
14
2
OK
— —
Cyclonic Blast
2
OK
OK OK
*Targets all enemies within range.
EQUIPMENT
KNOCKED
OUT
Shinia Uniform
HEALTH
Digital Textbook Reader
Character Dossiers
RANGE
Close Near Far
Cyclonic Wrath*
-1 TO MIGHT
& ACTION
STAGGERED
DAMAGE
Dorm Passkey
BLOODSHOT
MIGHT
INTELLECT UNIVERSE
CHARISMA
ACTION
VALIANT
D10
D8
POWERS
Control
Computers
D8
Pain
Resistance
D10
D6
Psionic
Resistance
D12
-1 TO MIGHT
& ACTION
ARMOR
INTELLECT
CHARISMA
ACTION
D4
D6
D6
D6
-1 TO
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
KNOCKED
OUT
ARMOR
(PSIONIC SHIELD)
HEALTH
HARBINGER
FOUNDATION
STUDENT
M117 Assault Rifle
3
OK
OK OK
Synaptic Disruption*
6
–2
— —
Close Near
Far
Implanted Memories
MIGHT
WEAPONS
DAMAGE
C4 Detonator
HEALTH
(NANITE REGENERATION)
RANGE
WEAPONS
EQUIPMENT
KNOCKED
OUT
Take cover. It's about to get messy.
D10
Heals 2 Armor and 2 Health
*Targets all characters within range
STAGGERED
CUES
Nanite
Regeneration
Change
Appearance
-1 TO
MIGHT
I want them dead. Now.
D10
D4
DAMAGE
P.R.S. ESCAPEE
RANGE
Close Near Far
Psionic Attack
2
OK
OK –2
Fists
1
OK
— —
EQUIPMENT
P.R.S. ID Bracelet
P.R.S. Nursery Uniform
Small Toy
MIGHT
INTELLECT
CHARISMA
ACTION
D6
D8
D6
D8
WEAPONS
-1 TO
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
KNOCKED
OUT
ARMOR
(REINFORCED UNIFORM)
DAMAGE
RANGE
Close Near Far
Psionic Blast
2
OK
OK –2
Martial Arts
2
OK
— —
EQUIPMENT
Ninsei Uniform
Dorm Passkey
Character
Dossiers 15
HEALTH
MIGHT
INTELLECT
GENERATION
ZEROUNIVERSE
VALIANT
PSIOT
D6
CHARISMA
ACTION
D6
D10
D6
Choose one Power from
this list for each NPC
Healing Energy
POWERS
Heal target for D4+1 Health
Martial Arts
D10
D8
(Weapon)
Force Shield
Animal Form
-1 TO MIGHT
& ACTION
STAGGERED
ARMOR
HEALTH
CHARISMA
ACTION
D6
D8
D6
D8
STAGGERED
KNOCKED
OUT
ARMOR
(KEVLAR JACKET)
HEALTH
P.R.S. SOLDIER
2
OK
OK OK
Martial Arts
2
OK
–2 —
H.A.R.D. CORPS
SUPPORT
RANGE
Close Near Far
WEAPONS
DAMAGE
P779 Pistol
2
OK
OK —
Concussion Grenade*
D4
–2
OK –2
*2 grenades per soldier
EQUIPMENT
H.A.R.D. Corps Uniform
Radio Scrambler
Hypercoagulant First Aid Serum
MIGHT
INTELLECT
CHARISMA
ACTION
D6
D6
D6
D6
WEAPONS
-1 TO
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
KNOCKED
OUT
16
Far
Psionic Assault
Micro-shrapnel Brain Explosive
INTELLECT
-1 TO MIGHT
& ACTION
Close Near
P.R.S. A-team Uniform
MIGHT
-1 TO
MIGHT
RANGE
DAMAGE
EQUIPMENT
KNOCKED
OUT
(REINFORCED UNIFORM)
D8
(Weapon)
Damage D6, Close only
WEAPONS
-1 TO
MIGHT
D10
(Armor) Reduce damage
taken by 2
ARMOR
Character (KEVLAR
Dossiers
HEALTH
JACKET)
DAMAGE
RANGE
Close Near Far
M203 Carbine
2
OK
OK –2
Combat Knife
1
OK
— —
EQUIPMENT
P.R.S. ID Badge
Extra Ammo Clips
Pocket Computer
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©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cue System are
trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.