Valiant Universe RPG Quick Start Rules Supplemental
Transcription
Valiant Universe RPG Quick Start Rules Supplemental
RPG QSR SUPPLEMENTAL : THE HARBINGER FOUNDATION © & TM 2014 VALIANT ENTERTAINMENT INC. ALL RIGHTS RESERVED. • Project Rising Spirit created Bloodshot to be the perfect weapon. They infused him with nanites that provided him with an extraordinary array of powers, allowing him to accomplish missions with lethal accuracy. He was frequently sent to capture super-powered individuals known as psiots, many of them children. However, Bloodshot freed himself from his programming and turned on his masters, assaulting the P.R.S. facility where many of the psiots were held. During the conflagration, Bloodshot liberated many psiots, but the children were separated into two groups amid the chaos. One is led by Bloodshot, who has led them to an abandoned town in the Nevada desert. A second group — led by a psiot named Cronus and calling themselves Generation Zero — has taken over the Bellagio in Las Vegas. Project Rising Spirit, however, want the psiots back, and they aren’t the only ones. Toyo Harada — leader of the Harbinger Foundation, which trains psiots for a private army, has led a team of his top soldiers to confront Bloodshot in the ghost town. Meanwhile, Peter Stancheck — a former Harada pupil who had a fallingout with his would-be mentor — has been sent by the enigmatic precog known as the Bleeding Monk to save the children. He leads his Renegades on a mission to recover them… THE RENEGADES THE HARBINGER FOUNDATION Leader • Peter Stanchek – Troubled youth in possession of vast telepathic and telekinetic powers Leader • Toyo Harada – Billionaire founder of the Harbinger Foundation in possession of vast telepathic and telekinetic powers Members • Torque – A disabled young man now blessed with an immensely strong body thanks to the psychic projection he surrounds himself with • Flamingo – Beautiful firestarter that can create and control flame • Kris – A non-psiot and brilliant team tactician • Zephyr – The heart of the team with the ability to fly Members • Ion – Can produce and control electricity • Stronghold – Is able to gather kinetic energy and then expel it with tremendous force • Saturn – Possesses the ability to create and control powerful tornadoes and cyclones Peter Stanchek Torque Flamingo Kris Zephyr Toyo Harada Ion Stronghold Saturn BLOODSHOT & ESCAPED PSIOTS GENERATION ZERO Leader • Bloodshot — The perfect soldier. His bloodstream is infused with nanite technology giving him a range of post-human abilities Leader • Cronus – Militant leader of Generation Zero. Possesses vast healing abilities that can be used to destroy cells as well Members • Clem – Can control the minds of living beings • Cloud – Obscures peoples’ thoughts, allowing Clem to take them over • Serenade – Is able to manipulate the emotions of others via pheromone emission • Ramsey – Possesses the ability to control and manipulate hard light objects • Graham – Can psychically project a father, mother, and sister that appear real to onlookers • Baxter – Is able to unleash a terrifying monster conjured from deep within his imagination • Katherine – Holds a powerful telepathic link with her brother, James • Maggie – Powers unknown Members • The Telic – Possesses precognitive abilities, allowing her to see into the immediate future • Traveler – Can teleport by quickly slipping into and out of an unknown space • Isiah – Projects an impenetrable shield around himself at all times • Hive – Can absorb the thoughts and memories of others, storing them in his mind • Astral – Can project her consciousness outside of her own body • Atomus – An extremely fast flyer • James – Holds a powerful telepathic link with his sister, Katherine • Howl – Ability to raise the dead • Eliphas – Can mimic any power, talent, or ability that he sees Clem Graham Cloud Serenade Ramsey Baxter Katherine Maggie Bloodshot Cronus The Telic Traveler Isiah Hive Astral Atomus James Howl Eliphas PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters. Design: Rian Hughes THE RENEGADES, HARBINGER FOUNDATION PART 1: ON THE RUN <<<BEGIN ENCRYPTED FILE: HARADA28745-K>>> [Translated from Japanese:] The Bleeding Monk had another of his visions. In it, he saw a group of psiots—mere children—trapped in a prison-like environment at a Rising Spirit base. They were being tortured. Experimented on. Pushed to their limits. I must put a stop to this. Those born with the potential for psionic abilities are just as human as anyone else on this planet. One does not lock away a world-famous pianist and poke around inside her skull to learn why she can drive listeners to rapture just with her fingers and a piano. One does not torture an all-star baseball player to learn why he is the best hitter in his league. These things are simply not done in civilized society. Psionics are just another manifestation of innate human talent. The only difference between psionics and other talents is one cannot easily weaponize piano playing or find a military application for a home run. This is why so many seek to take advantage of us. But I must show Project Rising Spirit the folly of exploiting children—psiot or otherwise. In the event Dr. Kuretich fails in his mission to see these children rescued, I will need to shoulder this duty myself. However, there are few I can trust with this assignment, so I must choose my associates carefully. Edward—Stronghold—has done a good job filling the space that Amanda's betrayal left open. He may be brutish when the situation warrants, but he always gets the job done. Not even Peter Stanchek's temper tantrum could slow him down. Daniel—Ion—has moved up the ranks to fill the void created by Hidden's Moon's untimely death. He is young and brash, but he has proved his value on many occasions, and I look forward to seeing how he performs in the trials to come. Susan—Saturn—has caught my attention numerous times since she first arrived at the Harbinger Foundation. Her psionic abilities are significant, but her drive to excel makes her even more formidable. I have requested she be given the test to join the upper echelons of the Foundation's leadership, and I expect she will not disappoint. I fervently hope we can succeed in liberating these children. If not, I fear for what the future will bring them. <<<END OF FILE>>> CATALYST GAME LABS Cue System Game Design Matt Heerdt Additional Game Design Randall N. Bills Project Development Randall N. Bills Production Assistance Bryn K. Bills Writing Randall N. Bills Philip A. Lee Editing Jason Schmetzer Cover Artwork Barry Kitson Graphic Design & Layout Ray Arrastia Additional Graphics David Kerber Artwork Khari Evans Barry Kitson Stefano Gaudiano Pere Pérez Clayton Henry Doug Braithwaite Clayton Crain Manuel Garcia VALIANT ENTERTAINMENT Chairman CEO & Chief Creative Officer CFO & Head of Strategic Development Publisher VP Executive Editor VP Operations Director of Marketing, Communications & Digital Media Sales Manager Production & Design Manager Associate Editor Assistant Editor Logo & Trade Dress Design Operations Manager Operations Coordinator President, Consumer Products, Promotions & Ad Sales Vice Chairman Peter Cuneo Dinesh Shamdasani Gavin Cuneo Fred Pierce Warren Simons Walter Black Hunter Gorinson Atom! Freeman Travis Escarfullery Alejandro Arbona Josh Johns Rian Hughes Peter Stern Robert Meyers Russ Brown Jason Kothari HOW TO USE THIS PDF The following Supplemental is for use with the Valiant Universe RPG Quick-Start Rules (which can be downloaded for free on either www.catalystgamelabs.com/valiant or DriveThruRPG.com). Simply replace the Events and Character Dossiers in that QSR with these and you’re off into the action! ©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA. 2 Harbinger Foundation Mission Briefs HARBINGER FOUNDATION, THE RENEGADES, PART 1: FIRST PARTDAY 1: ON ONTHE THERUN JOB THE PERSONAL JOURNAL OF TOYO HARADA [Translated from Japanese:] My Harbinger Foundation is home to countless psiots. Some are latents that have not yet been activated. Some come here to learn how to control their powers so they will not be a danger to themselves or others. Some already control their powers but wish to hone that control to a razor-sharp edge. Regardless of why or by what means someone comes to the Foundation, how old they are, what one’s psionic powers are, or how strong or dangerous those abilities might be, each student starts at the ichinensei rank, the lowest rung of the Foundation’s hierarchy. Although I do not conduct the promotion exams myself—a high-ranking faculty member undertakes this duty—I personally observe each and every test for the final rank that precedes entry into the ranks of my Eggbreakers. However, it may be time to break that pattern in favor of some hands-on experience. I have been following the shinia-ranked student Susan since her arrival three years ago, and her progress has been nothing short of remarkable. She took the code name Saturn less than six months ago, yet she is already at a level rivaling her instructors and thus deserves further promotion. I have decided to not only observe her final exam but also participate in it to ensure her abilities are tested to their furthest extent. Incoming Alert from Cassandra Harada-sama, we have a problem. Dr. Kuretich reports that his attempt to secure the psiot children from Project Bloodshot has failed. The Project Rising Spirit facility in Nevada has been breached, and half of the children held captive there have fled into the desert with Bloodshot. I am tracking the rest, but they are of less concern at the moment [15.3% probability they will leave their current position within 24 hours]. If Bloodshot finds someplace with psionic dampeners to hide these children, it may take upwards of 6 months to relocate them [87.9% probability]. Recommendation: I suggest decisive action ASAP. Finish current test, assemble a strike team of competent psiots, then confront Bloodshot before it can go to ground with our quarry. Recommended members of core strike team: yourself, Stronghold, Ion, and Saturn. OBJECTIVES Pass the first phase of the exam Pass the second phase of the exam Graduate CUES This is it empty room They went that way! That wasn’t too hard Behind you! A storm of Saturns Do I get a diploma? TAGS Harbinger Foundation Pittsburgh, PA underground facility shinia rank sparring room graduation day Eggbreakers Harbinger Foundation Mission Briefs 3 HARBINGER FOUNDATION, PART 1: FIRST DAY ON THE JOB THE SETTING The main sparring room of the Harbinger Foundation is a relatively featureless room. The walls, floor, and ceiling are composed of square tiles measuring about a half-meter on a side, with only a small space between each tile. The ceiling looms two stories overhead. Along one wall and high out of reach, a one-way mirror obscures an observation room that the testers use to monitor a student’s progress. ENEMIES/OBSTACLES Between phases of the exam, participants regain half of their lost Armor and Health, rounded up. The testing in this Event can be approached two different ways, depending on the LN’s discretion or the group’s play style: Cooperative: All of the players work toward completing Saturn’s test objectives together. Competitive: The players split into two groups: Saturn and Ion in one group, and Harada and Stronghold in the other. Harada and Stronghold will attempt to make the test more difficult, but they will pull their punches to keep from killing the other participants. When Harada or Stronghold roll any of their Powers during this Event, keep the lowest Power/Stat Die roll rather than the highest (even if it matches the Luck stat). Scene 1: Each of the room tiles light up with an image that, when stitched together, looks like a quiet afternoon in an idyllic suburban 4 neighborhood. (Due to forced perspective and the gaps in the tiles, the image doesn’t look quite real or three-dimensional.) In the image, some kids are playing in the street, and an oblivious garbage truck is swiftly approaching them. A number of Harbinger Foundation students burst from sliding panels in the walls and attack. The team must incapacitate the attackers and save the virtual kids before the truck can cause a horrific accident. Scene 2: The images on the room tiles change. Panels in the floor rise up to create a maze that looks like the interior of a building in the middle of a war zone. At any time, room tiles can slide open to reveal a hidden gun barrel that shoots riot rounds (1 damage); the shot can be avoided if the intended target succeeds in an Action Challenge. The team must navigate the maze, avoid or take down any guerilla fighters encountered (Harbinger Foundation students wearing psionic masks), and save the hostage in the middle of the final room. Scene 3: For the final exam, the room tiles go completely black. A number of psiots enter the room, and they all take on the image of Saturn herself and mimic her Powers and Stat Dice. When these Saturn clones roll any of their Powers during this Event, keep the lowest Power/Stat Die roll rather than the highest. If the participants are running into trouble with this part of the exam, the LN may choose to interrupt the test with a message that Bloodshot has been located and the team should leave immediately. Harbinger Foundation Mission Briefs HARBINGER FOUNDATION, THE RENEGADES, PART 2: THEPART HARADA 1: ONPROTOCOL THE RUN THE PERSONAL JOURNAL OF TOYO HARADA [Translated from Japanese:] I have been aware of Project Rising Spirit’s stable of abducted psiot children in their Nevada complex for quite some time. The Bleeding Monk saw them in one of his visions and imparted this knowledge to me. However, I have been unable to access these children until now. I could easily have breached the facility and taken these children away at any time, yet such an action would alert Rising Spirit and the U.S. government to my intentions. These children must disappear entirely, so that neither Rising Spirit nor their military masters have any inkling of where they have gone. Fortunately the Rising Spirit defector Dr. Emmanuel Kuretich solved this problem for me. He turned Project Bloodshot against its Rising Spirit masters and convinced that nanite-controlled creature to storm the facility and set the children free. Now all I must do is confront Bloodshot and collect the children. However, in the interest of history’s microscope, I will not abduct these children: that would make me no different than Rising Spirit and their questionable methods. These children must come to me of their own free will. They must choose to do the right thing. As it happens, I should have no trouble swaying them to the cause. After their imprisonment at Rising Spirit’s hands, they will surely see the righteousness inherent in what we do here at the Foundation, and they will make the right choice. Incoming Alert from Cassandra Harada-sama, I have tracked Project Bloodshot’s current whereabouts. It has holed up in an abandoned resort town in the desert north of Las Vegas. Surveillance shows the machine in the company of eight psiot children from Rising Spirit and one adult female. The adult has been identified via voice patterns and facial recognition as Kara Murphy, an ambulance paramedic from Grand Island, Nebraska. Ms. Murphy has a military service record, but her lack of psionic abilities ensures she will not present a problem to your strike team [7.6% probability]. Although I have files on some of the Rising Spirit children, the full extent of these psiots’ abilities is unknown. I have updated my predictive matrices to account for these unknowns, but there are still holes in my knowledge. Capture attempt success still falls within acceptable parameters [73.3% probability]. Recommendation: Approach Project Bloodshot with caution. Disable or destroy it with extreme prejudice, collect the children, and return to the Foundation. OBJECTIVES Locate Bloodshot Survive ambush Collect the P.R.S. escapees CUES Come with us the Harada Protocol lack of self-preservation How do we stop that thing?! Everything’s on fire! protective psionic bubble a flaming whirlwind TAGS abandoned resort Nevada desert plastic explosives Bloodshot P.R.S. escapees nightmare monster armored car Harbinger Foundation Mission Briefs 5 HARBINGER FOUNDATION, PART 2: THE HARADA PROTOCOL THE SETTING From the air, this abandoned resort town in the middle of the Nevada desert is nearly impossible to see at night. Only a subtle trace of light leaking from one of the buildings gives any indication of life in the area. ENEMIES/OBSTACLES Bloodshot has strategically placed blocks of C4 at several places around the abandoned town. At any point during this Event, the LN may have Bloodshot use an action to detonate all of the C4. The explosion rolls a D12 Action Die against all characters and NPCs that are still standing (except Bloodshot himself ). Anyone that loses the Action roll immediately suffers D6 damage. During this Event, the team splits in two. Harada and Ion distract Bloodshot while Saturn and Stronghold try to track down and round up the children in another part of the resort town. Both activities occur simultaneously, so Narrations should alternate back and forth between both groups. Harada and Ion: When Bloodshot sees Harada for the first time, the nanites in his brain will trigger the Harada Protocol. The Protocol is a deeply embedded set of instructions in Bloodshot’s programming, and it has one purpose: kill Toyo Harada. For the duration of this scene, Bloodshot automatically heals 1 Armor and 1 Health on every action; he does not need to use his Nanite Regeneration Power for this. The Protocol also gives Bloodshot access to his Synaptic Disruption 6 weapon, which he must get extremely close to use effectively. Every action Bloodshot takes will be to attack Harada, with no thought for self-preservation. Once Bloodshot is reduced to 0 Armor, a few of the P.R.S. escapees with him will join the fight. This part of the battle is over if either Harada or Bloodshot are Knocked Out. If Bloodshot is Knocked Out, the P.R.S. escapees drive Bloodshot’s armored car into the fight, grab Bloodshot, and drive off to safety. If Harada is Knocked Out, a protective psionic bubble forms around him, and his body launches into the sky to rejuvenate as the P.R.S. escapees get away. Because of the bubble, Harada will start the next Event with full Armor and Health. Stronghold and Saturn: This pair can try to convince the P.R.S. escapees to come with them, but the kids will fight back. One of the children gets so frightened he accidentally releases his psionic nightmare monster. This demonic-looking, dinosaur-like creature has 12 Armor and a D6 Action die for a Bite Weapon (Damage 3, Close OK, Near OK, Far —). After the LN detonates Bloodshot’s C4, the whole resort town will be on fire. When Saturn uses her Cyclonic Wrath weapon, she must pass a Power Challenge to avoid sucking up the flames into her cyclone. If she fails, the flames will inflict 1 unavoidable damage every time she takes a Narration. When Bloodshot or Harada are Knocked Out in the other half of the battle, any P.R.S. escapees still conscious run off to try to reach the armored car Bloodshot planned to use for escape. Harbinger Foundation Mission Briefs HARBINGER THE RENEGADES, FOUNDATION, PART PART 1: ON 3: FLATLINE THE RUN THE PERSONAL JOURNAL OF TOYO HARADA [Translated from Japanese:] I should have known that Rising Spirit would have some protocol in place to remove me from the picture. Anyone with abilities like mine would naturally provoke fear and develop a few enemies just by existing. What surprises me, however, is Rising Spirit knows enough about the true extent of my powers and that they would go to such extreme lengths to eliminate me. I must undertake further measures to prevent such a thing from happening in the future. The Bloodshot creature apparently had no knowledge of this programming, and Dr. Kuretich was likewise unaware of its existence—or so he claims. If Kuretich wanted to betray me, that was his last trump card, and he has overplayed his hand. I have sent an order to hunt him down and place him in custody. We shall then see how deeply his loyalties lie. So many have betrayed me. First Peter Stanchek, then Amanda, and now Kuretich. This is beginning to establish a disturbing pattern. Who will betray me next? Are all of these people so shortsighted that they cannot see what I am trying to use my empire for? Do none of them see the good that Harada Global Conglomerates and the Harbinger Foundation are trying to accomplish in this world? At least the Bleeding Monk is still on my side. Cassandra’s betrayal predictions have been grossly wrong of late. It may be time to update her cognitive matrices again. Incoming Alert from Cassandra Harada-sama, you must do something about the second group of escaped P.R.S. psiots that is currently holed up in a Las Vegas resort, or they will be forever lost to us [91.2% probability]. Intercepted and decrypted communications from Project Rising Spirit indicate Assistant Director Kozol has reactivated the Harbinger Active Resistance Division. As you are undoubtedly aware, H.A.R.D. Corps has only one purpose: to remove psiot threats by the quickest and most efficient means necessary. In the case of Las Vegas, where these “Generation Zero” psiots have taken hostages, this means H.A.R.D. Corps has been given shoot-to-kill orders. Since most of the escaped psiots do not have much in terms of defensive capabilities, many of them will be killed if we do not directly intervene [80–90% casualty rate predicted]. To complicate matters, Dr. Kuretich was found dead at a meat processing plant near the “Harada Protocol” incident, which indicates Project Bloodshot and the rest of its P.R.S. escapees are en route to Las Vegas to link up with Generation Zero. Recommendations: Two possible options: A) Travel to Las Vegas and confront H.A.R.D. Corps directly. Chance of success: 37.3%. P.R.S. psiot casualty rate: 50–60%. B) Travel to P.R.S. Research Facility Theta and take down H.A.R.D. Corps’s support structure. Chance of success: 89.5%. P.R.S. psiot casualty rate: 16.7%. OBJECTIVES Storm P.R.S. Research Facility Theta Disable H.A.R.D. Corps support structure CUES Take them by surprise We must hurry preexisting damage from Bloodshot’s attack labyrinthine facility Take no prisoners Dismantle this whole operation Shut it all down! TAGS Project Rising Spirit Research Facility Theta security guards H.A.R.D. Corps automated defenses nerve center Lifeline Harbinger Foundation Mission Briefs 7 HARBINGER FOUNDATION, PART 3: FLATLINE THE SETTING Project Rising Spirit’s Research Facility Theta is situated in an area of the Nevada desert so remote that to venture out with no support would result in death by exposure to the elements. The base consists of a facility complex surrounded by a tall exterior wall. The giant hole blown in the exterior wall is the handiwork of Project Bloodshot. The base personnel are still reeling from Bloodshot’s assault, but it’s a safe bet they know someone’s coming and are already scrambling their defenses. ENEMIES/OBSTACLES The main goal is to destroy H.A.R.D. Corps’s support apparatus. This operation is broken down into three different steps. Scene 1: The first phase of this operation requires breaching or bypassing the outer wall and reaching the main facility. A number of P.R.S. soldiers are defending the hole in the wall and will shoot at anyone attempting to pass through or fly/ climb over the wall itself. Lingering outside the wall for too long (LN’s discretion) will invite attacks from the base’s 3 artillery cannon (Action D6, Damage 2). Scene 2: The second phase of this operation is to find the way into the Lifeline nerve center. The team will need to venture into the facility and navigate through the maze of corridors, labs, and holding areas while fending off or outmaneuvering P.R.S. soldiers. 8 Unfortunately, the base staff is scurrying like mad to get their automated defenses back online after Bloodshot’s attack. When the team first enters the base, the LN secretly rolls D8 + 1. After this many Narrations have occurred, the automated defenses will come online and attack the nearest target until destroyed. Every major hallway contains two wall-mounted defense turrets, each with the following stats: Armor 5, Action D8, Damage 2, Close OK, Near OK, Far OK. The team will have to find and destroy the defense system to disable all of the turrets. Scene 3: The third and final phase of this operation is to find and disable H.A.R.D. Corps’s Lifeline support center. Doing so will render the H.A.R.D. Corps members in Las Vegas vulnerable, thus keeping the Generation Zero psiots safe from harm. The support center is located deep within the P.R.S. facility. Although the H.A.R.D. Corps support soldiers guarding the area don’t have implanted bio-configs, these soldiers will fight to the last to defend Lifeline. Designate one of the H.A.R.D. Corps support as Lifeline, the current radio and bio-config operator; he has the same stats as the other support personnel but will remain active at his command station even if fired upon. When the team enters the support center, the LN should keep track of how many Narrations Lifeline remains conscious in this scene. Once he is Staggered or Knocked Out, write down this number and hang onto it, as it will factor into the next Event. Harbinger Foundation Mission Briefs HARBINGER FOUNDATION, THE RENEGADES, PART 4: THEPART NEXT1: GENERATION ON THE RUN THE PERSONAL JOURNAL OF TOYO HARADA [Translated from Japanese:] The destruction of the Rising Spirit base went as well as can be expected. I fear some of the children in Las Vegas did not survive the H.A.R.D. Corps attack, and they may try to pin the blame for those deaths on me. No matter. I must incorporate these children into the Harbinger Foundation no matter the cost. The cat, as they say, is already out of the bag, so I must minimize the damage these children have done to our worldwide reputation. Generation Zero’s stunt in Vegas has ensured that the public will fear all psiots now, so I must act before it is too late. I will go to Vegas and find these children. I will offer them the velvet glove of compassion and give them a choice to join my Foundation. If they refuse, I will need to resort to drastic measures and remind them that choice is an illusion. Without proper guidance, they will not only be a danger to others, but they will also endanger themselves. By putting themselves in the public eye, people and organizations who fear their abilities—like Rising Spirit or any bigot with a gun and a good sightline—will murder them all. I will absorb Generation Zero into my Foundation by any means, not out of greed or lust for power but for the common good. Dead psiots earn the world nothing but hate and fear, and I must put an end to that even if it means temporarily dirtying my hands. Once I have Generation Zero safely behind the Foundation’s walls, I will <WARNING: FILE CORRUPTION DETECTED> x@# &b0^t $h4&1g zxx3& (* @! <; xxy{[ \|”@ yz73k. 01^# 9%zz @&*!? 9J $&J@9 h764j xu81*$ &^ ?>]\$G 6j9#! 7^5% $5^73 !2@3%69Hj, 0(j%4#fH$f $gg $g^n L9jNgFr &u^5G4#f H6H5G4R3 6g6 %5gT4Frg 7& *^ @1!. 6g6 G5hUj8 90&& ^hYjUu7 %tgT$3eGh &uu&y $f6h (j6r <PREMATURE END OF FILE> Incoming Alert from Cassandra Harada-sama, Lifeline support to H.A.R.D. Corps field personnel had been disrupted. The Generation Zero psiots are safer than they were, but you must move in before they can slip your grasp. I am also seeing reports that Peter Stanchek and his so-called Renegades have engaged Project Bloodshot and the P.R.S. escapees that accompanied it to Las Vegas. Depending on their disposition, you may be able to capture one or more of the Renegades [27.1% probability], Peter Stanchek himself [16.7%], or Project Bloodshot [65.9%]. Capturing Bloodshot for study may be crucial in defeating potential attacks similar to the Harada Protocol in the future. Recommendation: Arrive at Las Vegas as soon as possible to address the situation. OBJECTIVES Find Generation Zero in Las Vegas Convince Generation Zero to join the Harbinger Foundation OR subdue Generation Zero CUES Peter told us all about you trade one prison for another The Foundation will protect you Why should we trust you? You cannot hide forever We will always find you This is the only way TAGS Las Vegas Generation Zero The Renegades Bloodshot P.R.S. escapees Bellagio Las Vegas Strip Harbinger Foundation Mission Briefs 9 HARBINGER FOUNDATION, PART 4: THE NEXT GENERATION THE SETTING The Vegas Strip looks like it has been through a war. Smashed-up armored cars litter the road in front of the Bellagio, and craters and burn marks have torn up the asphalt. Peter Stanchek and the Renegades have fled. Bloodshot is unaccounted for. H.A.R.D. Corps is trying to recoup its losses. That just leaves Generation Zero. Of course, this means the war has only just begun. ENEMIES/OBSTACLES Take the number generated during Scene 3 in the previous Event and divide by 2 (rounded down); treat any result higher than 5 as 5. This is the Casualty Index. It represents how many of the ten Generation Zero psiots were killed by H.A.R.D. Corps in the Las Vegas assault. If necessary, randomly generate a Casualty Index by rolling a D10 and dividing by 2 (rounded down). Scene 1: The fewer Generation Zero psiots that survived the H.A.R.D. Corps attack, the less likely they are to trust Harada’s team. When the team locates Generation Zero, choose Harada or the character with the highest Charisma Stat Die. That player rolls a Charisma Test for each of the surviving Generation Zero psiots (# of survivors = 10 – Survival Index) and subtracts the Casualty Index from the roll result. For example, if Harada is rolling with a 10 Casualty Index of 4, he’d roll D12 (Base Die) + D10 (Charisma Die) – 4 (Casualty Index) vs. D20. For each successful Charisma Test, that Generation Zero member will choose to stand down and submit to the Harbinger Foundation. For each failed Charisma Test, that Generation Zero member chooses to resist. If all of the Tests are successful, at least one member changes their mind and tries to make a run for it and lose the team on the streets. For all of the Generation Zero psiots who resist, half of them will actively fight Harada’s team, and the rest (rounded down) will try to make a run for it. Scene 2: Harada’s team must subdue and hunt down any Generation Zero members who resist or run. During the fighting and chasing throughout the streets of Las Vegas, a Generation Zero member makes a Charisma Test whenever any attack leaves him or her with 0 Armor or inflicts Health damage; any who fail that Test will surrender and offer no further resistance. If Harada or another team member spends a Narration to convince Generation Zero that they will better off with the Harbinger Foundation, apply a –1 to all future Charisma Tests for Generation Zero for the remainder of the Event. After the fight with Generation Zero, the team will find Bloodshot on the street. He has 0 Armor and 0 Health, and his Nanite Regeneration Power is not functioning. AFTERMATH If the Foundation recruits Generation Zero Harada: I knew these children would listen to the voice of reason. These new recruits will only serve to strengthen the Foundation's position. Also, I have encountered Project Bloodshot gravely wounded and incapacitated on the Vegas Strip. This is an unforeseen development. I must study it and turn it into a weapon that serves my own goals. If any Generation Zero members escape Stronghold: I worry about Harada-sama. He has done nothing but brood. The only person he’s talked to since most of Generation Zero got away from us is that blasted AI of his. He keeps wondering where he went wrong, and he’s looking for a way to correct his course. If you ask me, he looks … older than he did before all this went down. At least we found that Bloodshot monster. I don’t even want to imagine what kind of horror show Harada has planned for that SOB. Harbinger Foundation Mission Briefs MIGHT INTELLECT D6 D12 POWERS Atomize (Weapon) D10 Levitation (Flight) D8 VALIANT UNIVERSE LUCK CHARISMA ACTION D10 Telepathy Psionic Projection D10 Psionic Shield (Armor) Reduces damage taken by 2 3 D8 D12 D10 HARADA VITAL FACTORS Name: Toyo Harada Affiliation: Harbinger Foundation TAGS Psiot Visionary Controlling Confident “Omega” CUES The time to act is now. I can stop this. Believe me when I tell you, I will not let this happen. No psiot deserves to be in chains. We have very little time. That was just … intuition. There’s nowhere for you to run. ACTION CUES Prepare to have the world forget you ever existed. I am the most powerful psiot on this planet. WEAPONS -1 TO MIGHT ARMOR (PSIONIC SHIELD) RANGE Close Near Far Atomize D8 OK OK OK Mind Wipe 2* OK –3 — -1 TO MIGHT & ACTION STAGGERED DAMAGE *Target also forfeits its next action EQUIPMENT KNOCKED OUT Digital Assistant HEALTH Designer Shoes Expensive Suit Character Dossiers 11 VALIANT UNIVERSE MIGHT INTELLECT CHARISMA D10 D6 Molecular Decay POWERS (Weapon) Intimidation ACTION LUCK D8 7 D6 D10 D10 Psionic Discharge D10 (Weapon) Bio-Chain Reaction 4 damage to self and all friendlies/ enemies in Close/Near ranges D10 STRONGHOLD VITAL FACTORS Name: Edward T. Sedgewick Affiliation: Harbinger Foundation TAGS Psiot Matter to Energy Harbinger Foundation Eggbreaker Ruthless CUES Boss wants to see us. It’s an order. Why would you even question it? We’ll deal with that later. See what you’re up against? You’re losing your focus. Get back! Nobody dies on their first mission. ACTION CUES Too much energy … Sayonara, bitches! DAMAGE RANGE Close Near Far Psionic Discharge D6 + 1 OK OK OK Molecular Decay 4* –2 — — WEAPONS -1 TO MIGHT -1 TO MIGHT & ACTION STAGGERED ARMOR (REINFORCED UNIFORM) 12 *Can only damage Armor EQUIPMENT KNOCKED OUT Eggbreaker Uniform HEALTH First Aid Kid Character Dossiers Harbinger Foundation Passkey MIGHT INTELLECT D8 D8 Arc Lightning POWERS (Weapon) Electricity Manipulation VALIANT UNIVERSE LUCK CHARISMA ACTION D6 D8 D10 6 D8 Static Field (Armor) D10 Reduces damage from firearms by 2 Induce Seizure D6 Target forfeits next action. Close range only. ION VITAL FACTORS Name: Daniel Hessler Affiliation: Harbinger Foundation TAGS Psiot Harbinger Foundation Telestatic-kinetic Aonisaibushi rank Brash CUES Watch your tone. I am not your friend. Respect! You are nothing. Going somewhere? I’d do anything to protect Harada. I’ve had a lot more practice than you. ACTION CUES I’ve been waiting for this moment. You have no idea who you’re dealing with. DAMAGE RANGE Close Near Far Arc Lightning D4 / 1* OK OK OK Ozonation Bubble 0 / 1* OK OK –2 WEAPONS -1 TO MIGHT -1 TO MIGHT & ACTION STAGGERED ARMOR (STATIC FIELD) *1st number applies to Armor. 2nd number applies to Health. EQUIPMENT KNOCKED OUT Aonisaibushi Uniform HEALTH Pocket Computer (Shielded) Harbinger Foundation Passkey Character Dossiers 13 VALIANT UNIVERSE MIGHT INTELLECT CHARISMA D6 D6 ACTION LUCK D8 3 D8 Cyclonic Control POWERS (Weapon) Gale Force Target is thrown back 1 range bracket D8 Energy Cyclone (Armor) Reduces damage from firearms by 2 D8 D10 Telekinesis D10 SATURN VITAL FACTORS Name: Susan Affiliation: Harbinger Foundation TAGS Psiot Harbinger Foundation Student Shinia rank Confident CUES I was destined to become an Eggbreaker. Don’t get in my way. I trust Harada-sama implicitly. We bring you a great opportunity. You’ve don’t know what real training can do for you. Let me try to get it through your head another way. Doesn’t matter. They’re only humans. ACTION CUES Taste the wrath of my storm! I’m going to prove I’ve got what it takes. WEAPONS -1 TO MIGHT ARMOR (ENERGY CYCLONE) 14 2 OK — — Cyclonic Blast 2 OK OK OK *Targets all enemies within range. EQUIPMENT KNOCKED OUT Shinia Uniform HEALTH Digital Textbook Reader Character Dossiers RANGE Close Near Far Cyclonic Wrath* -1 TO MIGHT & ACTION STAGGERED DAMAGE Dorm Passkey BLOODSHOT MIGHT INTELLECT UNIVERSE CHARISMA ACTION VALIANT D10 D8 POWERS Control Computers D8 Pain Resistance D10 D6 Psionic Resistance D12 -1 TO MIGHT & ACTION ARMOR INTELLECT CHARISMA ACTION D4 D6 D6 D6 -1 TO MIGHT -1 TO MIGHT & ACTION STAGGERED KNOCKED OUT ARMOR (PSIONIC SHIELD) HEALTH HARBINGER FOUNDATION STUDENT M117 Assault Rifle 3 OK OK OK Synaptic Disruption* 6 –2 — — Close Near Far Implanted Memories MIGHT WEAPONS DAMAGE C4 Detonator HEALTH (NANITE REGENERATION) RANGE WEAPONS EQUIPMENT KNOCKED OUT Take cover. It's about to get messy. D10 Heals 2 Armor and 2 Health *Targets all characters within range STAGGERED CUES Nanite Regeneration Change Appearance -1 TO MIGHT I want them dead. Now. D10 D4 DAMAGE P.R.S. ESCAPEE RANGE Close Near Far Psionic Attack 2 OK OK –2 Fists 1 OK — — EQUIPMENT P.R.S. ID Bracelet P.R.S. Nursery Uniform Small Toy MIGHT INTELLECT CHARISMA ACTION D6 D8 D6 D8 WEAPONS -1 TO MIGHT -1 TO MIGHT & ACTION STAGGERED KNOCKED OUT ARMOR (REINFORCED UNIFORM) DAMAGE RANGE Close Near Far Psionic Blast 2 OK OK –2 Martial Arts 2 OK — — EQUIPMENT Ninsei Uniform Dorm Passkey Character Dossiers 15 HEALTH MIGHT INTELLECT GENERATION ZEROUNIVERSE VALIANT PSIOT D6 CHARISMA ACTION D6 D10 D6 Choose one Power from this list for each NPC Healing Energy POWERS Heal target for D4+1 Health Martial Arts D10 D8 (Weapon) Force Shield Animal Form -1 TO MIGHT & ACTION STAGGERED ARMOR HEALTH CHARISMA ACTION D6 D8 D6 D8 STAGGERED KNOCKED OUT ARMOR (KEVLAR JACKET) HEALTH P.R.S. SOLDIER 2 OK OK OK Martial Arts 2 OK –2 — H.A.R.D. CORPS SUPPORT RANGE Close Near Far WEAPONS DAMAGE P779 Pistol 2 OK OK — Concussion Grenade* D4 –2 OK –2 *2 grenades per soldier EQUIPMENT H.A.R.D. Corps Uniform Radio Scrambler Hypercoagulant First Aid Serum MIGHT INTELLECT CHARISMA ACTION D6 D6 D6 D6 WEAPONS -1 TO MIGHT -1 TO MIGHT & ACTION STAGGERED KNOCKED OUT 16 Far Psionic Assault Micro-shrapnel Brain Explosive INTELLECT -1 TO MIGHT & ACTION Close Near P.R.S. A-team Uniform MIGHT -1 TO MIGHT RANGE DAMAGE EQUIPMENT KNOCKED OUT (REINFORCED UNIFORM) D8 (Weapon) Damage D6, Close only WEAPONS -1 TO MIGHT D10 (Armor) Reduce damage taken by 2 ARMOR Character (KEVLAR Dossiers HEALTH JACKET) DAMAGE RANGE Close Near Far M203 Carbine 2 OK OK –2 Combat Knife 1 OK — — EQUIPMENT P.R.S. ID Badge Extra Ammo Clips Pocket Computer A STORM IS COMING…BE A PART OF THE ACTION The Valiant Universe RPG Digital Initiative rolls out a firestorm of heroic action onto your gaming table. Starting on Free Comic Book Day with the Quick-Start Rules, a free PDF will release every other week to keep the action pumping until the Valiant Universe RPG hits your local comics/game store shelves in August. RPG QUICK START RULES Featuring Free PDF Available May 3rd (Free Comic Book Day) RED: 11 - 100 - 100 - 2 It all starts here: Rules designed to throw you into the action of the Valiant Universe in minutes, with Events and characters from the Unity series (such as Harada, Ninjak and more) for several evenings of action-packed adventure. Free PDF Available May 17th RPG QSR SUPPLEMENTAL Love the rules but want to tackle another part of the Valiant Universe? This supplemental focuses on Bloodshot and is the first salvo of several PDFs that cover the hit crossover series Harbinger Wars. Players can tackle Bloodshot, Headspace and others at their gaming table. RPG QSR SUPPLEMENTAL : GENERATION ZERO : Free PDF Available May 31st Another chapter in the Harbinger Wars supplementals, experience the life of the first psiots. Held in isolation and experimented upon by Project Rising Spirit, the psiots Cronus, the Telic and others are now free. What will you unleash upon the world? Free PDF Available June 14th RPG QSR SUPPLEMENTAL Play the ultra-powerful Toyo Harada—the mastermind orchestrating the Harbinger Wars—or one of his Harbinger Foundation Eggbreakers, and manipulate events behind the scenes. Via characters and Event Briefs, a different chapter of this epic crossover event unfolds for you and your friends. RPG QUICK START RULES Experience the BLOODSHOT : THE HARBINGER FOUNDATION Free Print Book Available June 21st (Free RPG Day) Think you know everything about the Harbinger Wars? Think again! The Renegades unleashes Peter Stanchek, Zephyr and more onto your gaming table. Visit your local hobby shop on Free RPG Day to grab this print version that also includes the full Quick-Start Rules. Print Pre-Orders and PDF available July 5th DO YOU HAVE WHAT IT TAKES? THE ROLEPLAYING GAME What you’ve all been waiting for since you grabbed that first PDF and tossed some dice in the epic Valiant Universe! Print book will be available on bookstore shelves in August. SENTIENT, ALIEN ARMOR… NANOTECH SATURATION… • : H.A.R.D. CORPS Free PDF Available July 19th MAGICAL ENERGIES… No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. And your choices will lead to heroics…or to villainy. How will you be remembered? The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves in a dark and gritty world where every mission and every battle has deadly consequences. Whether playing X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones! The final chapter in the Valiant Universe RPG Quick-Start Rules supplementals allows players to tackle Major Palmer, Shakespeare and others as they come out of retirement and are thrown into the brutal fray. Las Vegas is caught in the grip of superheroes, villains, megacorps and secret government organizations vying for dominance. Will you survive? Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s leading characters to life in a fantastic superheroes setting! This book includes: z Cue System: The rules-light and easy to learn Cue System allows a novice or uninitiated RPG player to quickly get inside the head of their superhero and plunge into the action. CORE RULEBOOK RPG QSR SUPPLEMENTAL z Title Exposés: Detailed summaries of all the Valiant Universe comic titles allow players to easily determine which part of the universe they want to game in; a perfect companion to Valiant Entertainment’s Valiant Handbook of characters. z Character Dossiers & Creation Rules: Along with ready-to-play missions, superhero and villain character dossiers will have for smaller use players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant Universe pantheon? Quick and easy rules give you that freedom! for larger use 71000 ©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA. Cover comp 9.indd 1 4/7/2014 1:59:15 PM Free PDF Available August 2nd Unable to grab the Valiant Universe RPG Quick-Start Rules: Harbinger Wars (Renegades Supplemental) booklet during the Free RPG Day event? Here’s when you can snag the free PDF. Available exclusively at CatalystGameLabs.com/shop and DriveThruRPG.com. ©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo, Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA. DO YOU HAVE WHAT IT TAKES? COMING TO COMIC/GAME SHOPS AUGUST 2014 The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, S ? players E gritty TA K ITa dark T A H will immerse themselves in and world W E V A H Y O Uwhere every mission and every battle has deadly consequences. Whether playing X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters— Valiant’s most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and createNnew ones! ARMOR… ING GAME LAY THE ROLEP SENTIENT, ALIE Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s leading characters to life in a fantastic superheroes setting! between supe of characters—Valian y mission and every y world where ever da—or any of dozens ! es in a dark and gritt all-powerful Toyo Hara es and create new ones owman or even the you to join their stori owar, Bloodshot, Shad first time in a roleplaying game, allowing to bring Valiant’s the need l for you’l unite ce will sour es less hero is the only Valiant Universe, this or brand new to the you’re a longtime fan es setting! fantastic superhero haracters to life in a kly get inside the d RPG player to quic ncludes: a novice or uninitiate Cue System allows t and easy to learn -ligh rules part of the The : e tem n. y determin which plunge into the actio allow players to easil their superhero and nt Universe comic titles book of characters. ment’s Valiant Hand maries of all the Valia will have iers doss r xposés: Detailed sum a perfect companion to Valiant Entertain acte n char e in; nt , superhero and villai e they want to gam and add it to the Valia ready-to-play missions superhero or villain tion Rules: Along with t to create your own wan you cter Dossiers & Crea do Or . n in no time actio the of om! thick freed the s in you that k and easy rules give se pantheon? Quic • Character Dossiers & Creation Rules: Along with ready-to-play missions, superhero and villain character dossiers will have players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant Universe pantheon? Quick and easy rules give you that freedom!. BOOK C O R E R U LE • Title Exposés: Detailed summaries of all the Valiant MAGICAL ENERGIES… Universe comic titles allow players to easily determine g to pay. which part of the universe theymore want toe willin game in; a than you’r and mind may be ces, the price in body er the choicompanion mbered? perfect to Valiant Entertainment’s FCBD reme be you the powers, no matt will How erse iny. imm ics…or to villa RPG, players will hoices will lead to hero In the Valiant Univ playing 2014 ValiantneveUniverse Handbook oferse characters. r been sharper. equences. Whether t’s rhero and villain has battle has deadly cons • CH The Valiant Universe RPG includes: NANOTE TURATION… • Cue System: TheSArules-light and easy to learn Cue System allows a novice or un-initiated RPG player to quickly get inside the head of their superhero and plunge into the action. for smaller use Catalyst Game Labs publishes exciting, story-driven roleplaying games, tabletop miniatures games, board games, card games and more. The Valiant Universe RPG is the first of several games planned toed cover the gamut of non-stop related indicia featur ctive likenesses and and/or other characters, their distin in the United States l Rights Reserved. All arks or t Entertainment, Inc. System are tradem trademarks of Valian Cue and action found within the Valiant Universe. logo blication are superhero Labs Catalyst Game yst Game Labs, the in the USA. for larger use 71000 . Catal Printed iaRes Productions, LLC. d trademarks of InMed 9.indd 1 4/7/2014 1:59 Additional Material Available Online! The roleplaying game is coming this fall, but you can download the additional free quick-start rules PDF content and start gaming now; just use the url below! WWW.CATALYSTGAMELABS.COM/VALIANT ©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.