educational guide the future is wild
Transcription
educational guide the future is wild
June 2008 EDUCATIONAL GUIDE THE FUTURE IS WILD Teachers’ file CONTENTS The attraction Answers to question sheets and additional information Resource materials p. 2 p. 4 p. 6 Forecasting the environments and animal species p. 6 The technology behind augmented reality p. 7 Introduction to the animals of the future p. 10 THE ATTRACTION THE FUTURE IS WILD From April 2008, Futuroscope will be showing “The Future is Wild” in its own specially built new theatre, an experience unlike any other in the world that combines the advanced technology of “augmented reality” with a scenario exploring how species could evolve far in the future. This new attraction takes visitors on an original safari trek far into the future to meet extraordinary 3D creatures that they interact with as they play an active role in a world where reality and virtual reality merge. With The Future is Wild, Futuroscope has created a new form of entertainment, bringing an immersive and interactive experience that takes image technology into the future. The attraction itself is six minutes of interactive experience whose fun format will awaken children’s curiosity and leave them wanting to know more. It is followed by an exhibition room offering explanations to the questions that young visitors will have been asking themselves about the animals of the future they have seen during the show, and giving them the chance to understand the difference between scientific forecast and science fiction. The Documentary Resources section includes a presentation of augmented reality and the scientific model on which The Future is Wild is based. An incredible time machine Visitors are welcomed by a guide who talks to them on-screen, explaining what the journey and the animals from the future will be like. Visitors then board the expedition vehicles in groups of twelve before setting off through time on a route that places virtual animals against real backdrops. Our budding explorers’ wear sensor bracelets and augmented-reality binoculars that let them see the rocky landscapes, deep seascapes, impenetrable forests and their inhabitants from millions of years in the future. As the safari progresses, visitors can reach out and interact with the animals to feed and play with them as they listen to their guide, who also teaches them about the story behind their journey through time and the animals they see. An attraction rich in documentary content The exhibition room that follows the attraction was designed under the scientific guidance of Christiane Denys from the French national museum of natural history. In it, visitors will find explanations about the animals of the future that are not fiction, but a study of the evolution of species that is itself intimately linked to the fits and jerks of tectonic plate movements and climate change. This exhibition zone forms a route that visitors take in order to leave the attraction, and can be completed in one of two ways to suit the age of the pupils: • a quick overview for younger students, mainly by looking at the items shown; Educational guide The Future is Wild • a deeper insight for older students, using additional video information. The itinerary is arranged so as to develop logical reasoning; it sheds light on how species evolve and on the ties that link the past to the future. A room is located at the entrance where the students can be assembled as the expedition vehicles arrive. Here, they can see that our planet is constantly evolving, its surface alive with movement, how climates are changing, and some species have disappeared while others are coming into being. 2 Parc du Futuroscope - CRDP Poitou-Charentes The Earth is formed Tomorrow? Pangaea I The Earth today As visitors pass through a connecting corridor, they see that other species manage to live through different geological time periods: these species are known as living fossils. Beyond the misted screen that represents the door to this future world, visitors explore a series of three territories that each represents a different era: + 5 million years, + 100 million years and + 200 million years. A map of the world in each zone illustrates the position of the continents across the Earth’s surface in each period and the corresponding geo-climate… A number of animals are also shown to scale for each period (see below). These are animals from the future and paleontological animals from France’s natural history museum. Modern-day animals are not displayed, but can be seen on video screens. Each animal from the past or present is used to explain the genesis of an animal from the future. + 5 million years • An animatronic* of the carakiller, which lives in the prairie region (two other animals from this region also seen in the attraction are shown evolving on the video screen); • A smilodon* skeleton from the glacier region, not part of the expedition (video and evolution of three other animals from this environment: the snowstalker, the gannetwhale and the shagrat). + 100 million years • An animatronic* of the toraton, which lives in the swamp region (video and evolution of another animal from this region: the lurkfish); • A skeleton of a coelurosaur* (dinosaur ancestor of birds), to explain how the great blue windrunner of the barren Great Plateau region evolves (video and evolution of another animal from this region: the poggle). + 200 million years • An ocean flish that dives into the sea; • A footprint from an ichthyosaur* to explain how the ocean flish evolves (video and evolution of two other animals from this region: the sharkopath and the rainbow squid). *Words marked with an asterisk are explained in the glossary. Educational guide The Future is Wild 3 Parc du Futuroscope - CRDP Poitou-Charentes ANSWERS TO QUESTION SHEETS AND ADDITIONAL INFORMATION Sheet 1 CHANGING ECOSYSTEMS AND THE GENESIS OF SPECIES This sheet is designed to be filled in by primary school and pre-sixth form secondary school pupils as they visit the final part of the exhibition room where animals from 200 million years in the future are displayed. It is intended to demonstrate the methods used to create the various models for the animals of the future, based on the morphology of the landscapes and climates forecast by geologists and climatologists. After studying how the desert hopper was imagined to develop, pupils are helped to identify the steps used to imagine the evolution of the ocean flish. The thoughts and analyses on the notion of the scientific model can be more or less advanced, depending on the ages of the students. • As the ground is very hot (and a better heat conductor than the air), jumping restricts the amount of time the animal is in contact with the ground, which in turn restricts the amount of water it loses. h. There are two reasons why the desert hopper no longer produces slime: • It stands and has a new way of moving (slime is only needed when slithering on the ground because it helps the animal to slide along); • The living conditions mean it has to save water (but water is needed to produce slime). i. There are two reasons why the desert hopper has a long shell: • Its new way of moving (jumping requires balance, and its long shell acts as a balancing pole, a bit like a tail does for a cat); • A long shell gives it somewhere to store the water it finds in its food. j. The large size of the desert hopper can be explained by the lack of predators. Question 1 a. These two species are separated by 200 million years. b. The desert hopper lives in the Rainshadow Desert in the south east of Pangaea II. c. Living conditions in this environment are as follows: • Air temperature: high during the day, cold at night, • Ground temperature: high during the day, cold at night, • There are no water sources, • There is no damp shelter, • The only available food is scrub and brush (with tough leaves that can limit the amount of water lost through evaporation), • Low amounts of available food (the scrub and brush is few and far between in the desert). d. The desert hopper lives in much more arid conditions than our garden snails. e. As the only food available is hard-leaved undergrowth, its rows of teeth, called a radula, must be a lot more powerful so that it can grind up the leaves. f. Given the lack of water and the living conditions, which quickly use up any water, the animal had to have skin that limits the amount of water lost through evaporation. Thicker skin and (waterproof) scales stop water leaving the body when it is exposed to the sun. g. There are three reasons why the desert hopper stands up (two can easily be understood by the youngest pupils): • Food is rare, so it is easier to see food stood up rather than on the ground; • To be able to find enough food, it must cover long distances during the day; it can move faster jumping rather than crawling, and this uses less energy over a given distance; Educational guide The Future is Wild Question 2 a. The global ocean is vast; its waters are warm and often rocked by violent storms. b. This ocean is teeming with food. There are many shoals of silverswimmers. c. The global ocean is unfortunately home to many predators such as the sharkopath and rainbow squid. d. There are no predators in the skies because birds have disappeared from the face of the Earth. e. To avoid being exposed to the many predators that live in the water, this animal spends most of its time in the air. f. Since there are no more birds and only a few insects in the sky (except near the coasts), food can only be found in the water. g. The following changes have to be made compared to the flying fish: • Tail: like the flying fish, the animal has to be able to jump out of the water to take off: it will still need a very powerful tail; • Fins: to be able to stay in the air for most of the time, its fins will have to be even more developed in order to flap like wings so that it can actually fly rather than just glide along for a few yards at a time; • Jaws: as this animal is a predator that swoops on its prey, its jaws need to have developed like a bird’s beak so that it can catch its prey quickly and accurately; 4 Parc du Futuroscope - CRDP Poitou-Charentes • Breathing: this animal spends most of its time in the air, so its breathing system needs to be adapted to the air. Sheet 2 h. The animal that matches this description 200 million years from now is the ocean flish. THE TECHNOLOGY BEHIND AUGMENTED REALITY Exercise 2 OVERLAYING: The computer adds the virtual 3D animals to the film in real time. FINAL TRANSMISSION: The filmed sequence and the added creatures are immediately transmitted back on to the binocular viewing screens, giving visitors the vivid impression that they are watching real-life action. BACKGROUND SHOT: The binoculars’ built-in camera films the scenery in front of the visitors and sends the shot to the computer. BOARDING: The explorers board the expedition vehicle kitted out with their augmented-reality binoculars and sensor bracelets that let them handle virtual 3D objects within a real environment. This sheet is designed to be filled in by pre-sixth form secondary school pupils after the attraction. It is intended to teach about the augmented-reality technology on which the attraction is based, and the value it could have in the near future. After studying the concept behind this technology and how it is applied, pupils are helped to identify the various fields in which it is used. Exercise 1 1. Binoculars linked to a camera 2. A bracelet 3. A computer running D’Fusion software The bracelet. The position-sensing system. Exercice 3 The explorers board the expedition vehicle, kitted out with their augmented-reality binoculars and sensor bracelets that let them handle virtual 3D objects within a real environment. Educational guide The Future is Wild Jean-Michel Dupuis, CRDP Poitou-Charentes The computer adds the virtual 3D animals to the film in real time. The binoculars’ built-in camera films the scenery in front of the visitors and sends the shot to the computer. The filmed sequence and the added creatures are immediately transmitted back on to the binocular viewing screens, giving visitors the vivid impression that they are watching real-life action. 5 Parc du Futuroscope - CRDP Poitou-Charentes RESOURCE MATERIALS The English company The Future is Wild Ltd has produced a television series showing a scientific model of how our planet might have evolved 5 million, 100 million and 200 million years in the future. It depicts one of the conceivable evolutions that may affect the continents, ecosystems and the animals that were able to adapt. The programmes have been shown in a great many countries and are available on three DVDs. FORECASTING THE ENVIRONMENTS AND ANIMAL SPECIES By observing the past and present, an international team of scientists from different fields (biology, geology, climatology, etc) tried to reveal the secrets of the future (cf. web resources: visit thefutureiswild.com. to find all the scientific references). The starting point from which the model was conceived is the Earth’s geography, the evolution and displacement of the continents. By examining how the continents have moved in the past and how they are moving now, they were able to calculate and predict how they may evolve in the future. This evolving geography leads to climate changes across the planet, which in turn upset the ecosystems. Scientists reckon that living conditions will be more extreme in the future, with deserts that are hotter or cold and dry, higher mountains and denser forests. Despite this, these extreme habitats share some features with habitats found on Earth today, so it is possible to define certain features of the animals that seem better able to resist these constraints. Only a few species have been able to adapt (in different regions) and survive these upheavals. Studying the past and present helps predict what could happen on Earth in the future. Animals have changed gradually over millions of years to adapt to their environments. This slow process is called evolution; it causes species to emphasise qualities and/or behaviour that are best suited to the conditions. In order to understand the secrets of evolution, scientists study clues from the past: when animals and plants die, they sometimes leave behind a trace or remains in stone – a fossil – which can be studied to see where, when and how these organisms from the past used to live. To keep the model straightforward, researchers developed a scenario in which they deliberately removed mankind from the planet to prevent any human influence on the evolution of species using the genetic engineering technology that it now possesses. All the evolutions shown here are plausible, but will they really come to be? No one can say. The mystery of how species adapt together with chance mutations could turn this scenario on its head and show the limits of the most advanced scientific models. Where do the animals of the future come from 1 2 Educational guide The Future is Wild 3 4 6 1 Basing their observations on the modern-day seriema bird and its ancestor the gastronis, scientists were able to predict how this animal could evolve in the future, 2 establish a detailed anthropomorphic study, 3 create a 3D model and determine how it moved around. 4 From this, they were then able to create a 3D computer-generated image which, when animated against a real backdrop using augmented-reality technology, gives us the carakiller. Parc du Futuroscope - CRDP Poitou-Charentes THE TECHNOLOGY BEHIND AUGMENTED REALITY the 3D computer-generated images over the digitised video in real time. This collaborative undertaking immerses visitors into the future scenario and enables them to interact with the environment. Futuroscope worked with The Future is Wild Ltd on the scientific model behind the attraction, and with French company Total Immersion* on the technological aspects of augmented reality. Total Immersion is the company that developed the processing software that smoothly lays * Total Immersion’s demonstrations of its work earned it a nomination at the DEMO 2004 awards, and the DEMOgodTM2007 prize. The annual DEMO conference brings together IT executives and bosses, investors and start-ups who come to demonstrate their most innovative projects. Definitions made easy Reality is what you perceive with your five senses: hearing, taste, touch, smell, sight. Visual reality, therefore, is what you see. Virtual reality is the result you see when the real world is filmed by a camera and synthesised by a computer and software to create an imaginary environment. Augmented reality is the result you see when the real world is filmed and combined with virtual 3D objects. These virtual objects are generated by software and Educational guide The Future is Wild placed on to real-life images on OLED screens built into special viewing headsets. Wearers are able to interact in real time thanks to position sensors and motion trackers. 7 Parc du Futuroscope - CRDP Poitou-Charentes How does the augmented reality at Futuroscope work? Visitors take their seats on board a small train. Each train is made up of three 4-seater carriages. There are six trains, which travel across four scenes along the route: 1. A cold, dry and wind-ravaged savannah, 2. A swamp basin, 3. A Global Ocean, 4. A tropical rainforest. Bracelet The bracelet has sensors that send information to the computer containing the augmented reality system. Visitors have binoculars, a bit like in a real safari, and use them to watch the 3D computer-generated animals move around against the real backdrop. The combination of virtual images (the animals) and real images (the backdrop) gives a vivid impression of reality. Each viewer can interact with the animals thanks to their motion-sensor bracelets. A simple flick of the wrist, e.g. to throw bits of virtual bread, determines how each person sees the animal move. Computer and D’Fusion software Under each seat is a computer that contains the D’Fusion software (see illustration below). The software transmits the 3D images of the animals of the future in real time and moves them according to the visitor’s position in front of the scenery. The visitor's position is worked out by a position-tracking system built into the chair. Augmented reality equipment Viewing binoculars The binoculars play a dual role: they film the scenery with a hidden, built-in digital camera, and they play back the show. Each pair of binoculars is linked up to a computer under each visitor’s seat running the D’Fusion software. This software creates the computer-generated images and lays them over the real images of the scenery before sending the result back to the binoculars, which contain two small OLED* screens – one for each eye. The two images are slightly out of sync with each other, creating the illusion of depth. Seat *OLED: Organic Light-Emitting Diode. An organic film (carbon compound) between two layers of electrode film. When a current is applied, the organic compound lights up. The technology has many benefits: the screens are brighter with better contrast, and are thinner and lighter than LCD screens while requiring far less power and being potentially less expensive to manufacture. Educational guide The Future is Wild 8 Parc du Futuroscope - CRDP Poitou-Charentes How does The Future is Wild work? Disembark Boarding 4 real sets for 12 amazing encounters around a circular stage Fields in which augmented reality is used some video games that are yet to come to market, players can now test themselves against an artificial intelligence while physically adding or moving their own noughts-and-crosses or chess pieces. In the field of medicine, imaging data can be superimposed to let doctors see in one place their actions and what immediate effects these will have on and in a patient’s body. These are just a few examples, but one thing seems certain according to Didier Fass, a researcher at the LORIA INRIA laboratory: "In the next twenty years, augmented reality combined with artificial intelligence and nanotechnologies will be rolled out into every corner of our environment through ambient intelligence and interactive materials. The digital world, which is so cold and abstract now, will soon be tangible and operable. It will take form in and through daily objects, in our homes, our cars, workspaces and leisure contexts. The experience of it will bring thrills and meaning. […] I don’t really know what the world will be like in twenty years when our children are adults. Today’s technology is cold; the challenge over the coming years is to instil in it a human warmth, the warmth that gives meaning to life. Without this, it can never be an extension of the living domain”. Real images and digital images were first combined for Steven Lisberger’s 1982 film Tron. However, we had to wait another eleven years for Steven Spielberg’s Jurassic Park before the quality of digital overlays really made an impression on our minds as the famous virtual dinosaurs blended into the real backdrops. Other major successes have since followed, such as George Lucas’ Star Wars episodes 1, 2 and 3 and Peter Jackson’s Lord of the Rings. The objects that are added to the film are more often than not machines or creatures that do not really exist. Some film directors are contemplating using virtual actors, which, for the moment, still presents difficulties with the unrealistic look of hair, skin, facial expressions and clothes in close-ups. Augmented reality has also gradually established its presence in other fields in addition to cinema and amusement parks. In the world of television, it is used to bring up virtual screens in front of journalists during election results broadcasts and weather forecasts. In military applications, it is used to simulate combat operations in different settings for training purposes. In the automotive industry, it speeds up the design modification processes, which are vital in order to give vehicles the right functional features for on-road use. In Educational guide The Future is Wild 9 Parc du Futuroscope - CRDP Poitou-Charentes INTRODUCTION TO THE ANIMALS OF THE FUTURE* NB: some of these animals only appear in the documentation room after the expedition. Silverswimmer Period: + 200 million years. Arthropod crustacean that has evolved from the crab or lobster. Habitat: the global ocean. Diet: plankton filter feeder. Babookari Period: + 5 million years. Mammal that has evolved from the uakari monkey of South America. Habitat: dry grasslands. Diet: omnivorous (fish, insects, plants). Rainbow Squid Period: + 200 million years. Cephalopod mollusc that has evolved from the giant squid. Habitat: the global ocean. Diet: carnivorous. Megasquid Period: + 200 million years. Cephalopod mollusc that has evolved from the squid; distant relative of its contemporary the squibbon. Habitat: hot rainforest of Pangaea II. Diet: omnivorous. Carakiller Period: + 5 million years. Bird that has evolved from the caracara, a South American falcon. Habitat: dry grasslands. Diet: carnivorous (small animals and insects). * Note to readers: production restraints have made it necessary to group together certain animals in settings that are not the ecosystems described by scientists. Nevertheless, all the information contained in this guide regarding the relationship of the animals to their habitats is entirely accurate in every respect. Educational guide The Future is Wild 10 Parc du Futuroscope - CRDP Poitou-Charentes Poggle Period: + 100 million years. Mammal that has evolved from the pika, a small mammal related to the rabbit. Habitat: Great plateau (caves). Diet: herbivorous (seeds). Rattleback Period: + 5 million years. Mammal that has evolved from the alpaca and the agouti, rodents from South America. Habitat: dry grasslands. Diet: herbivorous. Gannetwhale Period: + 5 million years. Giant bird that has evolved from birds such as the penguin. Habitat: North-European ice sheet. Diet: carnivorous (fish). Great blue windrunner Period: + 100 million years. Four-winged bird that has evolved from birds such as the Himalayan Crane. Habitat: Great plateau. Diet: carnivorous (insects). Spitfire bird Period: + 100 million years. Bird that has evolved from Antarctic seabirds. Habitat: Antarctic rainforest. Diet: herbivorous (flowers). Ocean Flish Period: + 200 million years. Fish that has evolved from the flying fish. Habitat: the global ocean. Diet: carnivorous (Silverswimmers). Squibbon Period: + 200 million years. Cephalopod mollusc that has evolved from the squid; distant relative of its contemporary the megasquid. Habitat: hot rainforest of Pangaea II (arboreal). Diet: omnivorous. Educational guide The Future is Wild 11 Parc du Futuroscope - CRDP Poitou-Charentes Lurkfish Period: + 100 million years. Fish that has evolved from the electric catfish. Habitat: warm swamps. Diet: carnivorous. Shagrat Period: + 5 million years. Mammal that has evolved from the marmot. Habitat: North-European ice sheet (tundra). Diet: herbivorous. Sharkopath Period: + 200 million years. Cartilaginous fish that has evolved from the shark. Habitat: the global ocean. Diet: carnivorous. Snowstalker Period: + 5 million years. Mammal that has evolved from the mustelid family. Habitat: North-European ice sheet (tundra). Diet: carnivorous. Spitfire beetle Period: + 100 million years. Arthropod insect that has evolved from the beetle. Habitat: dense rainforest. Diet: carnivorous (birds). Desert Hopper Period: + 200 million years. Gastropod mollusc that has evolved from the snail. Habitat: Rainshadow desert. Diet: herbivorous. Toraton Period: + 100 million years. Reptile that has evolved from the turtle. Habitat: warm swamps. Diet: herbivorous. 12 Educational guide The Future is Wild Parc du Futuroscope - CRDP Poitou-Charentes GLOSSARY Animatronic: robot similar to an android but which works using pre-recorded sounds and movements rather than analysing and reacting to external stimuli. first appeared 250 million years ago, shortly before the dinosaurs (which first appeared 230 million years ago), and died out 90 million years ago (25 million years before the dinosaurs became extinct). Coelurosaur: small dinosaur that lived approximately 150 million years ago and which predates the ancestors of modern birds, such as the archaeopteryx. Ichthyosaur: giant marine reptiles that resembled dolphins; Further sources of information in print and on the internet Books Internet Pye, Claire – The Wild World of the Future… the evolution of a new animal kingdom – Firefly Books (Mar 2003). Gould, Stephen Jay (under the direction of) - The Book of Life. http://www.thefutureiswild.com (information about the members of the international research team and their role in devising this scientific model). http://www.scotese.com (“Paleomap Project” by Christopher Scotese). http://www.mnhn.fr/museum/foffice/transverse/transverse /accueil.xsp (information on the evolution of species from the past and present). http://www.t-immersion.com (video demonstrations of augmented reality). http://www.lesanimauxdufutur.com (the Futuroscope blog with information on the different stages involved in building the attraction). Videos Walking with Dinosaurs – BBC Television series produced by Jasper James. BBC. 2000. Walking with Prehistoric Beasts – Programmes by Tim Haines. Production BBC 2002. The Future is Wild - 3 DVDs distributed by Image Entertainment. Parc du Futuroscope B.P. 2000 Parc du Futuroscope 86130 Jaunay-Clan B.P. 2000 Tél. : 020 7499 8049 or +33 (0)5 49 49 59 06 86130 Jaunay-Clan Fax: +33 (0)5 49 49 30 25 Tél. : 05 49 49 30 20 •c o f u t Educational u r o s guide c o pTheeFuture m is Wild 13 Parc du Futuroscope - CRDP Poitou-Charentes © Photos : Jean-Michel Dupuis, CRDP Poitou-Charentes. Parution janvier 2008. Publication gratuite. Mise en page : Virginie Carrecabe. SEML Nouvelle du Parc du Futuroscope, B.P. 2000, 86130 Jaunay-Clan, RCS Poitiers B 444 030 902. Imprimerie Bedi-Sipap, Poitiers. Smilodon: large cat from North and South America that lived between 2.5 million and 10 thousand years ago. Resembled the lion but with extremely long canines in its upper jaw. More commonly known as the sabre-toothed tiger.