High Dynamic Range Master Class
Transcription
High Dynamic Range Master Class
High Dynamic Range Master Class Matthew Goldman Senior Vice President Technology, TV & Media Ericsson & Executive Vice President, Society of Motion Picture & Television Engineers Do we see or do we “make”? © Ericsson 2016 | 2016-08-31 | Page 2 try this … Are these cubes A) All straight B) Some curved or C) All curved? Let’s find out…. © Ericsson 2016 | 2016-08-31 | Page 3 What color are the tiles? © Ericsson 2016 | 2016-08-31 | Page 4 Surprised? We “make” color we don’t “see” color © Ericsson 2016 | 2016-08-31 | Page 5 wE “make” images we do not “see” them like a camera › UHDTV discussions often don’t consider the human visual system (HVS) › The eye is relatively low resolution, so the HVS builds detail over time via saccadic motion and eye tracking and using contrast and color, combining input data with internal reference models based on memory › This is not at all how cameras work © Ericsson 2016 | 2016-08-31 | Page 6 Recap: 5 Ultra-HD Immersive Viewing Image Technologies SD HD 1920x1080 4K UHD 3840x2160 High Dynamic Range 8K UHD 7680x4320 Image Resolution 10-bit Sampling Wide Color Gamut 8b = Visible Banding High Frame Rate © Ericsson 2016 | 2016-08-31 | Page 7 Visual perception - Resolution 1 arc minute* *limit of Fovea Centralis 0.5 arc minute © Ericsson 2016 | 2016-08-31 | Page 8 Proper Viewing Distance to “See” Spatial Resolution Proper Viewing Distance (D) HD (1080p) ~= 3H 4K UHD (2160p) ~= 1.5H H 1 arc minute HDTV field-of-view ~30° 4K UHDTV field-of-view ~60° x° x° D W H D = (W/2)/tan(x) Screen size = √(H2+W2) © Ericsson 2016 | 2016-08-31 | Page 9 Screen Size vs. Viewing Distance (2160p) Source: http://www.rtings.com/info/4k-ultra-hd-uhd-vs-1080p-full-hd-tvs © Ericsson 2016 | 2016-08-31 | Page 10 High Dynamic Range (HDR) › HDR immersion not limited to strict viewing distance – Benefits large screens (including HD) and tablets and phones › From transmit side, HDR is potentially more economically viable to deploy than 4K UHDTV › Once you have seen HDR, you realize how much better than current TV it is › Cameras can capture HDR now, but we can’t see it at home Pictures are richer, more lifelike and sharper with HDR. Seeing is believing. © Ericsson 2016 | 2016-08-31 | Page 11 HDR and perceived resolution Low contrast image looks ‘softer’ as some detail is harder to see Which image has © Ericsson 2016 | 2016-08-31 | Page 12 More dynamic range can reveal more detail – especially edges – and looks highersharper resolution? (although the pixel resolution is the same) HDR and perceived resolution Low contrast image looks ‘softer’ as some detail is harder to see © Ericsson 2016 | 2016-08-31 | Page 13 More dynamic range can reveal more detail – especially edges – and looks sharper (although the pixel resolution is the same) Contrast effects on resolution © Ericsson 2016 | 2016-08-31 | Page 14 Snellen chart: Pelli-Robson chart: Impact of size/distance on resolution Impact of contrast on resolution This is (simplistically) how it works SD/HD/4K TV Today: Low dynamic range means subtle contrast differences in the original content (and which many cameras can capture) are not maintained – detail is missing. © Ericsson 2016 | 2016-08-31 | Page 15 HDR TV: High dynamic range means subtle contrast differences in the original content can be captured and transmitted to the consumers, revealing previously hidden detail. Dynamic range and the HVS Light Grey © Ericsson 2016 | 2016-08-31 | Page 16 Dark Grey Dynamic range and the HVS Light Grey? © Ericsson 2016 | 2016-08-31 | Page 17 Dark Grey? Another example Is ‘A’ or ‘B’ lighter? 30 fps 8 bit sample depth 50//60, 100/120 fps 10/12 bit sample depth © Ericsson 2016 | 2016-08-31 | Page 18 Another example They are the same 30 fps 8 bit sample depth 50//60, 100/120 fps 10/12 bit sample depth © Ericsson 2016 | 2016-08-31 | Page 19 “HDR+” … for any image resolution 8b = Visible Banding High Dynamic Range 10-bit Sampling The combination of HDR, WCG and higher sample precision technologies – acts as a single feature! Whether Wide Color Gamut © Ericsson 2016 | 2016-08-31 | Page 20 3840 x 2160p 1920 x 1080p or Luminous Intensity Candela per square meter (cd/m2) or “nit” Cinema today: 48 cd/m2 – In dark viewing environment Reference white for TV production: 100 cd/m2 – Rec. ITU-R BT.1886 – Based on 1930s CRT! Typical LCD TV today (standard dynamic range, SDR): 300-400 cd/m2 HDR TVs, now to future: 1,000 to 4,000 cd/m2 © Ericsson 2016 | 2016-08-31 | Page 21 Comparing SDR to HDR Standard Dynamic Range, Lowlight Exposure Standard Dynamic Range, Highlight Exposure High Dynamic Range, (simulated by tone mapping) Images source: K. McCoy. Licensed under CC BY-SA 3.0 via Wikimedia Commons © Ericsson 2016 | 2016-08-31 | Page 22 HDR is not about brighter display! › SDR: Video generally ≤ 1.25x; Cinema generally ≤ 2.7x › HDR: May be up to 100x © Ericsson 2016 | 2016-08-31 | Page 23 Source: Report ITU-R BT.2390 HDR: Specular light Impact Images courtesy of Dolby Laboratories © Ericsson 2016 | 2016-08-31 | Page 24 © Ericsson 2016 | 2016-08-31 | Page 24 Human Visual System Capability TV today Television: 100 cd/m2 peak white (Rec. ITU-R BT.1886) Based on 1930s CRT Digital Cinema Cinema: 48 cd/m2 peak white in dark viewing environment Simultaneous dynamic range 10-8 © Ericsson 2016 | 2016-08-31 | Page 25 10-6 10-4 10-2 100 102 104 106 108 cd/m2 (nit) Light Level Human Visual System Capability TV today Television: 100 cd/m2 peak white (Rec. ITU-R BT.1886) Based on 1930s CRT Digital Cinema Cinema: 48 cd/m2 peak white in dark viewing environment 4Q15: 1000-1200 cd/m2 Future: Likely much higher HDR TV Simultaneous dynamic range 10-8 © Ericsson 2016 | 2016-08-31 | Page 26 10-6 10-4 10-2 100 102 104 106 108 cd/m2 (nit) Light Level Wide Color Gamut (WCG) Capture more of reality – richer colors Outer triangle: UHDTV primaries Rec. ITU-R BT.2020 Inner triangle: HDTV primaries Rec. ITU-R BT.709 © Ericsson 2016 | 2016-08-31 | Page 27 Source: Report ITU-R BT.2246 WCG & HDR are closely linked Outer triangle: UHDTV primaries Rec. ITU-R BT.2020 Inner triangle: HDTV primaries Rec. ITU-R BT.709 BT.2020 + Z Z Y BT.709 +Z X Y © Ericsson 2016 | 2016-08-31 | Page 28 X Visual Quality: sample Bit depth › Today, all direct-to-consumer digital TV uses 8-bit sampling Visible banding › Banding (posterization) with 8b, especially in plain areas – Sky, backgrounds, graphics, logo – Very noticeable with slow changes, such as fades › Significantly improved PQ with 10-bit sample bit depth – No bandwidth cost in the compressed domain – HEVC Main-10 Profile allows 8-bit or 10-bit operation › HDR and WCG exacerbates issues with 8-bit sampling © Ericsson 2016 | 2016-08-31 | Page 29 8-bit 10-bit Television = tele + vision From camera to display › To see what’s happening from a far distance, the scene needs to be captured, transmitted to a remote location, then reconstituted L = Vγ where γ = 2.35 for HDTV (ITU-R BT.709) › Cameras convert scene light to an electrical signal, suitable of being transmitted over long distances, using an opto-electronic transfer function (OETF) › Display convert an electrical signal back to scene light using an electro-optical transfer function (EOTF) › For over 60 years, the cathode ray tube (CRT) was the universal display technology used › The response of a CRT to an input signal is not linear and its EOTF is commonly known as gamma Transmission Medium Scene Capture OETF © Ericsson 2016 | 2016-08-31 | Page 30 Scene Display EOTF Sample Bit Depth › Step size / Luminance (dL/L) is the measure of visibility › Levels below the Barten’s contrast sensitivity function (dashed curve) are masked from the HVS › Mapping signal levels to display luminance (EOTF) is known as the gamma curve (a straight line in log space) › 8-bit gamma-coded has large, visible steps across the range › 10-bit gamma-coded reduces this dramatically © Ericsson 2016 | 2016-08-31 | Page 31 Recent / on-going Standards SMPTE › ST 2084:2014 – High Dynamic Range Electro-Optical Transfer Function of Mastering Reference Displays – Defines “display referred” curve with absolute luminance values based on human visual model – Called Perceptual Quantizer (PQ) › ST 2086:2014 – Mastering Display Color Volume Metadata Supporting High Luminance and Wide Color Gamut Images – Specifies mastering display primaries, white point, and min/max luminance › Draft ST 2094-x – Content-Dependent Metadata for Color Volume Transformation of High Luminance and Wide Color Gamut Images – Specifies dynamic metadata used in the color volume transformation of source content mastered with HDR and/or WCG imagery, when such content is rendered for presentation on a display having a smaller color volume › New project: HDR & WCG Signaling on Streaming Interfaces – To define a signaling representation & carriage mechanism for real-time interfaces to identify HDR and WCG content so that it is properly processed in a production facility as well as correctly displayed in professional reference displays using SMPTE interface standards © Ericsson 2016 | 2016-08-31 | Page 32 Recent / on-going Standards ITU-R WP6C › Rec. ITU-R BT.2100 – Parameter values for high dynamic range television systems for production & international programme exchange › Report ITU-R BT.2390 – High dynamic range television for production and international programme exchange (companion report to BT.2100) › Interim Report from RG-24 HDR-TV – HDR signalling requirements for programme production and international exchange arising from Recommendation ITU-R BT.2100 – Possibly modify Rec. ITU-R BT.1120-8 Digital interfaces for HDTV studio signals, and Rec. ITU-R BT.2077-1 Real-time serial digital interfaces for UHDTV signals – Transfer function signaling could enable auto-selection of appropriate EOTF by a display: › BT.1886 EOTF if the SDR-TV (i.e., BT.709 HD or BT.2020 UHD) flag is received › BT.2100 PQ EOTF if the PQ flag is received › BT.2100 HLG EOTF if the HLG flag is received © Ericsson 2016 | 2016-08-31 | Page 33 HDR Transfer functions › Production reference for CRT peak white level is 100 nits – Now referred to as standard dynamic range (SDR) – SDR camera OETF comes from a desire to simplify analog TV electronics › Inverse of CRT gamma (EOTF) › Rec. ITU-R BT.2100 defines 2 HDR transfer functions: – SMPTE ST 2084 Perceptual Quantization (PQ) EOTF – Hybrid Log Gamma (HLG) OETF › (originally from BBC/NHK) – Pros & Cons for each › Consequences for the production chain © Ericsson 2016 | 2016-08-31 | Page 34 10-bit levels over wider range Perceptual Quantization (PQ) EOTF (SMPTE ST 2084) FD EOTFE 10000 Y 1 m1 max E c1 ,0 Y 1 m2 c2 c3 E 1 m2 Where: E´ denotes a nonlinear color value {R’, G’, B’} or { L’, M’, S’} in PQ space [0,1] FD is the luminance of a displayed linear component {RD, GD, BD} or YD or ID, in cd/m2 Y denotes the normalized linear color value, in the range [0:1] So that when R’=G’=B’, the displayed pixel is achromatic © Ericsson 2016 | 2016-08-31 | Page 35 m1 = 261016384 =0.1593017578125 m2 = 25234096×128=78.84375 c1 = 34244096=0.8359375=c3-c2+1 c2 = 24134096×32=18.8515625 c3 = 23924096×32=18.6875 Hybrid Log Gamma (HLG) OETF E 2 0 E 1 E OETF E a ln E b c 1 E Where: E is the signal for each colour component {Rs, Gs, Bs} proportional to scene linear light and scaled by camera exposure, normalized to the range [0:12] E´ is the resulting non-linear signal {R’, G’, B’} in the range [0:1] a = 0.17883277, b = 0.28466892, c = 0.55991073 Source: Report ITU-R BT.2390 © Ericsson 2016 | 2016-08-31 | Page 36 Both End-to-End HDR Systems Rec. ITU-R BT.2100 – Parameter values for high dynamic range television systems for production & international programme exchange • Common reference opto-optical transfer function (OOTF); compensates for non-linearity between displayed light and the light captured by the camera End-to-end HDR systems, both identical in mastering environment SMPTE ST 2084 PQ EOTF HLG OETF Source: BBC Research & Development © Ericsson 2016 | 2016-08-31 | Page 37 Live Broadcast Chain – SDR Scene Acquisition Compression & Transmission Display OETF EOTF ITU-R BT.709 ITU-R BT.1886 (peak white 100 nits) © Ericsson 2016 | 2016-08-31 | Page 38 Live Broadcast Chain – HDR+ Scene Acquisition ? High Dynamic Range Content >16 f-stops © Ericsson 2016 | 2016-08-31 | Page 39 Compression & Transmission ? Display ? High Dynamic Range Display HDR+: the wider ecosystem Camera sensor OETF & Map to Color Space Compress content exchange) Professional Decode Graphics & Production Compress (DTH) Full Size & Downconverted © Ericsson 2016 | 2016-08-31 | Page 40 Ad Insert Consumer Decode STB Graphics Overlay EOTF, Remap & Display SDR Production Today Video Racking CCU ctrl Video Racking CCU ctrl Other sources Graphics © Ericsson 2016 | 2016-08-31 | Page 41 Video Router Vision Mixer (Switcher) Video To Studio HDR Production › The reference monitor dilemma › HDR Reference Monitors today do not have a standard › So we can either: – Define the standard (as with SDR TV today), or – Signal what was used › The choice affects interoperability of content © Ericsson 2016 | 2016-08-31 | Page 42 Joint HDR/SDR Production HDR HDR to SDR SDR Conversion These all need to have matched levels © Ericsson 2016 | 2016-08-31 | Page 43 ..... or you can never create the SDR version Backward compatibility checklist 1. What exactly is meant by backward compatibility? 2. Which technologies are we trying to address? 1. 2. 3. 4. 5. 6. Dynamic range Color gamut / Color space Sample bit depth Spatial resolution Temporal resolution Video coding standard for delivery-to-consumer (DTH) 3. What is “good enough” picture quality? 1. For legacy, conventional HD service 2. For new Ultra HD service (1080p or 2160p HDR+) 4. What new costs will backward compatibility create? 1. 2. 3. 4. In production In post-production In distribution In delivery to consumer © Ericsson 2016 | 2016-08-31 | Page 44 Before we all sign up to a backward compatibility scheme, have we really understood what will happen at each stage of the content chain? HDR+ “backward compatibility” › Q1: Are we trying to make an HDR signal that also can be viewed on any conventional SDR TV/display? (stream backward compatibility) Or › Q2: Are we trying to make a signal that can be converted by an intermediate step to be shown on any conventional SDR TV/display? (display backward compatibility) Or › Q3: Are we planning to simulcast, as we do today with HD/SD, and are planning to do with UHD/HD? Historical note: Prior to HD being launched, backward compatibility was a big concern – after in-depth review, not so much © Ericsson 2016 | 2016-08-31 | Page 45 Backward Compatibility – Options? We could … › Create a signal that works with existing HD/UHD STBs/DTVs – But then we’re restricted to 8-bit AVC 1080i › Create a signal that decodes with a new STB but looks “okay” on an SDR TV › Create a signal that is optimal for HDR (1080p or 2160p) – And then either: › Use the existing transmission for SDR, or › Convert in new STBs © Ericsson 2016 | 2016-08-31 | Page 46 What About Legacy HD Services? › Existing HD SDR TV services will remain – Large populations of SDR-only or AVC-only STBs/DTVs › What does this mean? Cost-effectively producing both HDR and SDR means one production chain HDR must be suitable for deriving SDR SDR HD transmission will remain and so is available for use by SDR-only UHDTVs SDR HD transmission will remain unless there is an effective way to do backward compatibility with a single service that does not compromise either the new HDR image or the legacy SDR image … © Ericsson 2016 | 2016-08-31 | Page 47 Backward Compatibility to legacy HD › › › › › › Dynamic range: ITU-R BT.2100 (PQ or HLG) BT.709/BT.1886 (Gamma) Color space: ITU-R BT.2020 BT.709 Sample bit depth: 10b 8b (for delivery-to-consumers) Spatial resolution: 3840x2160 1920x1080 or 1280x720 (as applicable) Temporal resolution: 50-60 fps progressive 25-30 fps interlaced Video coding standard: HEVC to AVC or MPEG-2 (for delivery-to-consumers) › With “broadcast quality” images in both HDR and SDR formats – For legacy conventional HD service – For new Ultra HD service (1080p or 2160p HDR+) Simulcast required unless all of these conditions are met* *Note: the above still excludes modulation, transport, and audio BC! © Ericsson 2016 | 2016-08-31 | Page 48 HDR+ Approaches: “PQ10”-based › SMPTE ST 2084 PQ HDR + Rec. ITU-R BT.2020 color – One of two HDR+ formats defined in new Rec. ITU-R BT.2100 Image parameter values for high dynamic range television for use in production and international programme exchange › Single layer baseline is non backwards compatible › HDR10 = PQ10 + reference display metadata – Metadata = SMPTE ST 2086 HDR static metadata + MaxCLL + MaxFALL – Specified by Blu-ray® Disc Association, DECE, CTA, UHD Alliance for pre-produced content – Uses HEVC Color Remapping Information SEI message © Ericsson 2016 | 2016-08-31 | Page 49 So Called “HDR10” media profile BDA: Ultra HD Blu-ray® Video Characteristics © Ericsson 2016 | 2016-08-31 | Page 50 HDR+ Approaches: “PQ10”-based (2) › Backwards compatibility possible by using proprietary add-on schemes involving dual layers or single layer + “HDR enhancement” metadata › Some examples – Dolby Vision: Dual layer, HDR baseline + “SDR reconstruction” enhancement layer – Dolby Vision Live: Single layer, HDR baseline + optional “Display Adaptation” metadata (SMPTE ST 2094-1 & 2094-10 HDR dynamic metadata) › Also optional ICtCp color space + optional closed-loop Re-shaper – Technicolor “SL-HDR1” (formerly “Prime”): Single layer, SDR baseline + “HDR Reconstruction” metadata (SMPTE ST 2094-1 & 2094-30 HDR dynamic metadata) – Qualcomm: HDR10 + “Dynamic Range Adjustment” metadata © Ericsson 2016 | 2016-08-31 | Page 51 HDR+ Approaches: “HLG10”-based › Hybrid-Log Gamma (HLG) HDR + Rec. ITU-R BT.2020 color – One of two HDR+ formats defined in new Rec. ITU-R BT.2100 Image parameter values for high dynamic range television for use in production and international programme exchange › Single layer with no metadata › Backwards compatible for Live TV (if BT.2020 color space container maintained) › Possibly backward compatible to HD (BT.709) color space with tone mapping algorithm – But some in industry do not believe doing BC this way is necessary for 4K (very limited in-field) – Instead, plan to simulcast conventional HD SDR with 4K HDR+ © Ericsson 2016 | 2016-08-31 | Page 52 HDR+ for On-Demand Assets › Fewer constraints than live production – Post-production can produce for just that specific content – Knows about pictures “in the future” – A much more controlled environment › Could exist in multiple formats if needed – Although more economical if there is only 1 format for all © Ericsson 2016 | 2016-08-31 | Page 53 Live TV challenges › Live TV ecosystems have special needs › To get on-air in early adoption (2017-2019?), must keep the solution simple and “forgiving”, to work as best as possible with existing live workflows › Some proposed HDR schemes require metadata or dual layer streams › This information may get dropped until the HDR Live TV ecosystem matures (islands of implementations always occur in technology displacements) › For early Live TV workflows, use HDR schemes that do not require metadata or dual layers so that if lost/missing/not produced, renderer is still able to produce “broadcast quality” HDR images › “Bread & butter” will be conventional HD for a long time – Simulcast likely required in early deployments © Ericsson 2016 | 2016-08-31 | Page 54 Live TV Content delivery is not like on-demand, blu-ray, or cinema An impressive swim from wake JeanWake Wake Jean RWT Live Split Time 1:22:12 SplitTime Time1:22:12 1:22:12 Split Several HDR+ schemes had been proposed, based on discussions with Hollywood studios / Blu-ray Disc Association / display manufacturers. None of whom, however, produce Live TV programming! © Ericsson 2016 | 2016-08-31 | Page 55 Live TV Content production Jean Wake This is the basic picture … © Ericsson 2016 | 2016-08-31 | Page 56 Split Time 1:22:12 Now in real time we are adding lower thirds … Live TV Content production An impressive swim from wake JeanWake Wake Jean SplitTime Time1:22:12 1:22:12 Split Adding transitions and logos, freeze frames, slow motion, repositioning, etc. © Ericsson 2016 | 2016-08-31 | Page 57 JeanWake Wake Jean RWT Live SplitTime Time1:22:12 1:22:12 Split Adding logos and captioning downstream Live TV Content delivery Logo replacement Down-conversion Up Next This content often needs further downstream image manipulation (mixing, wipes, fades, keying, graphics) … © Ericsson 2016 | 2016-08-31 | Page 58 “Squeeze & Tease” Format conversion “Just insert at the final encode” In Live TV, what/where is the “final encoder”? Use Case 1 Broadcast Network/Source Use Case 2 Broadcast Network/Source Use Case 3 Broadcast Network/Source © Ericsson 2016 | 2016-08-31 | Page 59 Broadcast Affiliate/Remote Broadcast Affiliate/Remote Subsequent Broadcaster (e.g., international distribution*) *or MVPD (Cable or Satellite Provider ) in some regions Dual-layer & “HDR Enhancement” metadata operational problems Dual layer and single layer + “HDR enhancement” metadata are difficult to apply to Live TV workflows If there are dual-layers or enhancement metadata that need to be reconstituted into a single stream to be processed and re-encoded, then how do I do the following?: – Transition between two sources, for example in a live studio program? – Apply effects (which layer am I applying them to?) – Add graphics (which layer am I applying them to?) – Format or standards convert (which layer am I converting and how?) – Add logos or closed captions – Cut between programs and adverts © Ericsson 2016 | 2016-08-31 | Page 60 Video “Loudness”! › Remember audio loudness issues? © Ericsson 2016 | 2016-08-31 | Page 61 Video “Loudness”! › Advertisers may use the opportunity to grab attention by introducing huge steps in light levels © Ericsson 2016 | 2016-08-31 | Page 62 Bandwidth impacts 4K (2160p) vs. 1080i HD “HDR+” (HDR+WCG+10bit) HFR (50-60fps 100-120fps) Uncompressed Compressed (consumer-grade) 400% 25-30% 200% circa 250% circa 0-20% circa 30% In some cases, bandwidth also required to simulcast legacy HD bitstreams in addition to new UHD HDR+ bitstreams © Ericsson 2016 | 2016-08-31 | Page 63 So what about 1080p HDR+? › If bandwidth constraints prevent a broadcaster from offering all of the new technologies, then focus on the “best bang for the bit” – 1080p50/60 HDR+ › Take advantage of all modern displays’ ability to up-convert 1080p to 4K (2160p) – Of course, HDR+ support required to render HDR+ © Ericsson 2016 | 2016-08-31 | Page 64 UHD Roadmap (DVB) › UHDTV is all about the consumer experience – But UHD-1 Phase 1 does not include immersive technologies! › UHD-1 Phase 2 defined commercially … technical specs expected end 2016 UHD-1 Phase 2 CP “B” (HFR) UHD-1 Phase 2 CP “A” (HDR+) UHD-1 Phase 1 2019/2020 2160p100/120* Source: DVB Bit depth: 10-bit Colour Space: BT.2020 CM-UHDTV Dynamic Range: HDR Backwards compatibility options: Desired Audio: Next generation audio (e.g. Object-based ) 2160p50/60* Bit depth: 10 bit Colour Space: BT.2020 Dynamic Range: HDR Backwards compatibility options: Desired Audio: Next generation audio (e.g. Object-based) 2160p50/60* Bit depth: 8-bit, 10-bit, Colour Space: Rec. BT.709 and BT.2020 (signalled) Dynamic Range: Standard Audio: Existing DVB Toolbox Hooks for High Frame Rate compatibility included 2017/2018 2014/2015 * The specification also includes fractional variants of the 60fps family (1/1.001) © Ericsson 2016 | 2016-08-31 | Page 65 Other Recent/on-going standards activities › CTA – Draft CTA-861-G – A DTV Profile for Uncompressed High Speed Digital Interfaces (core of HDMI). To add HDR dynamic metadata & HLG OETF to HDR support already in CTA-861.3 › Ultra HD Forum – Ultra HD Forum Guidelines (for UHD Phase A) – Supports 1080p and 2160p HDR+ – PQ10 and HLG10 for Live TV workflows › UHD Alliance – UltraHD Premium specs and logo certification program – Broadcasting Sub-Group to consider the definition or recommendation of a reference display environment › ATSC, SCTE, others … – Standardizing the use of HDR+ in direct-to-home/consumer systems © Ericsson 2016 | 2016-08-31 | Page 66 High Dynamic Range Display Peak Brightness: >1000 nits Black Level: <0.05 nits or Peak Brightness: >540 nits Black Level: <0.0005 nits MPEG HEVC HDR “Fast TracK” › Call for Evidence for HDR/WCG (February 2015) – Input contributions showed that low bitrate applications did not perform as expected, including poor texture rendition, color shifts after compression, color boundary overflow & chroma sub-sampling issues › January 2016: Decision made not to add new HDR tools to HEVC due to lack of significant improvements of candidate proposals over improved encode-side only techniques (no changes to bitstream syntax or reference decoder) › 3 techniques improved the “anchors” (source images used in evaluation) – Luma Adjustment (Ericsson) › Preprocessing before encoding › Removes subsampling artifacts – Chroma QP offset (Ericsson) › Encoder optimization › Removes chrominance artifacts – Luma QP offset (Ericsson & Sharp) › Encoder optimization › Increases detail › Next step: “Best practices” recommendation & verification testing © Ericsson 2016 | 2016-08-31 | Page 67 Luma adjustment (ERICSSON) Original 4:4:4 © Ericsson 2016 | 2016-08-31 | Page 68 Conventional 4:2:0 (no compression) Ericsson 4:2:0 (no compression) Luma adjustment (ERICSSON) Original 4:4:4 © Ericsson 2016 | 2016-08-31 | Page 69 Conventional 4:2:0 (no compression) Ericsson 4:2:0 (no compression) Chroma qp offset (ERICSSON) CfE Anchor © Ericsson 2016 | 2016-08-31 | Page 70 Anchor v3.2 matching bit-rate Chroma qp offset (ERICSSON) Green Artifacts CfE Anchor © Ericsson 2016 | 2016-08-31 | Page 71 Anchor v3.2 matching bit-rate Chroma qp offset (ERICSSON) Red Artifacts CfE Anchor © Ericsson 2016 | 2016-08-31 | Page 72 Anchor v3.2 matching bit-rate Luma QP offset (ERICSSON & SHARP) CfE Anchor © Ericsson 2016 | 2016-08-31 | Page 73 Anchor v3.2 matching bit-rate Luma QP offset (ERICSSON & SHARP) More Texture Detail CfE Anchor © Ericsson 2016 | 2016-08-31 | Page 74 Anchor v3.2 matching bit-rate Luma QP offset (ERICSSON & SHARP) Sharper Edges CfE Anchor © Ericsson 2016 | 2016-08-31 | Page 75 Anchor v3.2 matching bit-rate Summary › HDR has the interest to be a major success – Highly visible improvement in the immersive viewing experience › Both 1080p HD and 2160p 4K UHD initially … and 4320p 8K UHD some day › A lot of the confusion surrounding the standards and proposals is now resolving › Simplicity and content interoperability are key › Initially, PQ10 and HLG10 for Live TV workflows © Ericsson 2016 | 2016-08-31 | Page 76 © Ericsson 2016 | 2016-08-31 | Page 77