Pitch Deck - Ironzilla
Transcription
Pitch Deck - Ironzilla
Survival Zombie Shooter for iOS John Funtanilla 3/1/2013 ZOMBOCALYPSE iOS | 2 1) Executive Summary .................................................................................................................... 3 2) New Features ............................................................................................................................. 4 3) Production Planning ................................................................................................................ 10 4) Conclusion ............................................................................................................................... 13 ZOMBOCALYPSE iOS | 3 About Ironzilla Ironzilla is a small game development company based in San Francisco, California. Ironzilla consists of teams that are formed according to the need of the project. We focus on creating unique and imaginative games for flash and mobile. 5+ games have been licensed and published, on time and on budget Our games have accumulated over 25 million plays online Games have been featured on premiere websites: Adult Swim, Kotaku, Newgrounds, Kongregate, Armorgames, AddictingGames, and more Visit our website for more information: http://www.ironzilla.com Briefing* This document explains an opportunity to fund and publish the port and revision of our online game Zombocalypse 2 to mobile (iOS). With a high enough quality revision and proof of user base, we'd like to use this version to also penetrate into the markets of Nintendo, Xbox Live Arcade, PSN, mobile / handheld devices, and Steam. We will discuss: New and key features for Zombocalypse 2 Budget, Timeline, and production of Zombocalypse 2 Why should a high quality Zombocalypse be made Penetration into new markets *To prevent unnecessary reiteration, please refer to the Zombocalypse 2 Flash Game Pitch for further background on Zombocalypse *The images in this document do not represent the visuals of the final product ZOMBOCALYPSE iOS | 4 Zombocalypse iOS Zombocalypse iOS will be a side-scrolling shooter zombie game with RPG elements. Zombocalypse is focused on bridging the gap and reaching a compromise between players that enjoy the game mechanics of the Call of Duty franchise and players who enjoy the ease of playability in casual games -- essentially targeting casual gamers who want more out of a game. ZOMBOCALYPSE iOS | 5 New Features for iOS - Art / Animations: The art will be more stylistic and detailed, taking the overall production and quality of the game to a much higher level and closer to 2D cartoon console graphics. Animations will be much more crisp, fluid, detailed, and seamless. Characters will be grittier and darker, and locations and particles will have fine details. - New Kill Combos and Perks: There will be an addition and revision of perks and kill combos (5 new perks + 5 new kill combos plus Elite levels for all kill combos) ZOMBOCALYPSE iOS | 6 - New Weapons: There are currently 20 weapons with 3 upgrade levels each in Zombocalypse. We will introduce 10 new weapons and increase the limit to 5 upgrade levels for iOS, as well as revise older weapons. - New Locations: There are currently 3 areas in Zombocalypse 2. We will be introducing 6 more areas that will build into the overall story of the game, finely detailed and stylized. ZOMBOCALYPSE iOS | 7 - New Zombies: There are currently 6 zombie types in Zombocalypse 2. We will be introducing 6 more zombies, as well as stronger version of these zombies (with a different look) in later levels. The player will encounter these zombies as they progress through the game. Bombers: Zombies that explode when contact is made with the player, giving AoE damage, does slight damage to zombies Hunters: Zombies that latch onto character, must be hit off with close range weapons Jumpers: Zombies that jump up and down towards character Globbers?: Zombies that drop globs on the floor, slows down main character speed Berserkers: Zombies that run fast and hit hard, but die easily Zombie Suit: Rare dapper zombie in a suit, drops wads of cash and experience ZOMBOCALYPSE iOS | 8 - New High Quality Cut Scenes: Derek Laufman, who has worked with Marvel, Capcom, World of Warcraft, and other big studios will be on board to do very high quality cut scenes. Cut scenes will take place in between levels. Example work below: ZOMBOCALYPSE iOS | 9 - Quality Music Soundtracks: Our BAFTA nominated composer Jimmy Hinson will be composing new soundtracks, sound effects, and sounds for the new areas and menus. He has co-composed for Black Ops 2, Mass Effect 1 and 2, and other big productions. For an example of his work on Zombocalypse 2, check the following link: https://soundcloud.com/ijohnf/zombocalypse-2-main-menu-music - Expanded Experience and Ranking System: To accommodate the expansion of the game, the experience and ranking system will also be expanded, and there will be different rank icons for each rank level. ZOMBOCALYPSE iOS | 10 The Team Here's why we're the best team to create Zomobcalypse iOS. Meet the Ironzilla team, AKA the Avengers: John Funtanilla - Producer, Game Designer Founder of Ironzilla, creator of Zombocalypse Ironzilla games have reached a wide audience and have received over 25 million+ plays Chevy Ray Johnston - Programmer Veteran programmer, capable of programming fluently in a variety of languages Creator of the FlashPunk and FlashPunk 2 game engine Has worked on numerous games with Adult Swim Juicy Beast Studios (Yowan and JP) - Artists, Animators, UI An award winning indie game studio, has created many hit titles including Burrito Bison Revenge, Knightmare Tower, Gobtron, and more. Jimmy Hinson - Composer Jimmy is a BAFTA-nominated music composer. He has co-composed the scores for Black Ops 2 (nominated best original score at the 2012 Spike VGAs) and Mass Effect 2. Derek Laufman - Illustrator An illustrator and artist who has worked with DC comics, Marvel, Capcom, World of Warcraft, and other big projects. ZOMBOCALYPSE iOS | 11 The Budget We are looking to receive the amount of $195,000 to fund the iOS version, which would allow us to create a solid high quality game that can be ported over to other numerous platforms. The budget will be used to fund the following: Programmer Producer Artists (2) Composer Illustrator Software & Hardware License Fees Misc Services Back Up Funds ZOMBOCALYPSE iOS | 12 Timeline Summary This version of Zombocalypse will take 3 to 4 months to complete. We are looking to have Zombocalypse iOS ready by the 4th quarter of 2013, in order to have a launch day around Halloween in October. Month 1 - Half 1: Pre-production, creation of game documents, brief talent on the direction and goals of the game Month 1 - Half 2: Begin revising all assets of the original. Prototype created by programmer. Month 2 to Month 3: Begin creating and implementing new assets. Finish music and cut scenes. Month 4: Testing, polishing, final polish, finish game ZOMBOCALYPSE iOS | 13 Clones of Zombocalypse have been proven to be a huge hit on the Android platform, but there hasn't been a version created yet that is of a high enough caliber, especially in the iOS market (refer to previous pitch for metrics). The design of Zombocalypse is also well suited for IAP (in app purchases), which can be utilized prominently. Limitations of our project Zombocalypse 2 (Flash) were funds. More funds will allow us to do more than simply port the Flash version to iOS, it will allow us to create a solid and very high quality Zombocalypse that can be ported to other platforms and allow Adult Swim to target numerous markets. We'd especially like to penetrate into mainstream gaming markets, such as Steam, XBOX live arcade, PSN, Nintendo, and handheld devices. With the necessary funds, Zombocalypse iOS will be made into a game that can be considered a flagship title into these markets. Our team is qualified to bring this vision to life.