Total Recall Engineering Notebook
Transcription
Total Recall Engineering Notebook
Total Recall Engineering War Eagle Best, 2010 Stanhope Elmore High School Team # 23 4300 Main St. Millbrook, AL 36054 (334) 285-9989 Written by: Danny Pacheco-West Trey Harris Kevin Alvarez Destiny Barbaree Hope Kicklighter Hannah Ebeling Contact Information: Jennifer Cox [email protected] Total Recall Engineering Notebook Stanhope Elmore High School Team # 23 Table of Contents Section Page Number 1. Research Paper: Total Recall; The Manufacturing Process 3-4 2. The Engineering Process I. Introduction to the Metal Mustangs 5-7 II. Problem Identification and Documentation 7-8 III. Project Goals 8-9 IV. Brainstorming 9-10 V. Component Design, Evaluation and Testing 10-19 VI. Analysis if Proposals and Materials 20 VII. Prototype Construction and Assessment 21-26 VIII. Test and Optimize 27-31 IX. Final Product Construction 31-32 3. Attachments 33-46 4. BEST Team Demographics form 48 Total Text 30 Pages, Appendix 13 2 1. The Manufacturing Process Manufacturing is the use of machines, tools and labor to produce goods for sale or use. The term may refer to a range of human activity, from handicraft to high tech, but is most commonly applied to industrial production, in which raw materials are transformed into finished goods on a large scale. Such finished goods may be used for manufacturing other, more complex products, such as aircraft, household appliances or automobiles, or sold to wholesalers, who in turn sell them to retailers, who then sell them to end users – the “consumers”. Manufacturing takes turns under all types of economic systems. In a free market economy, manufacturing is usually directed toward to the mass production of products for sale to consumers at a profit. In a collectivist economy, manufacturing is more frequently directed by the state to supply a centrally planned economy. In free market economies, manufacturing occurs under some degree of government regulation. Mass production is central to the manufacturing process. Mass production is the usage of assembly lines to carry half finished products to workers who complete repetitive and simple tasks to build the products. Popularized in America by Henry Ford, mass production allows our modern economy and markets based on cheap and readily available goods. As technology improves, mass production changes. What used to take a few hundred workers all day, such as making a car, now can be completed by robotic factories manned by a handful of people. Manufacturing begins with the acquisition of raw materials. These may be the ingredients for foodstuffs, or metal for cars. These materials are then refined into their simplest usable forms. This is then shipped to factories which make these materials into parts; these components are pieces of the finished product. These are then put on an 3 assembly line and put together as the finished product. Afterwards they are packaged and shipped using similar methods. Complete control of the process from raw materials to shipping finished products is called vertical integration. This is a rare method, however, since many would rather focus on the core product and buy the materials from elsewhere rather than invest in mining and foresting to obtain those materials. Modern industry is turning to the far more reliable and cost-effective automated manufacturing. This usage of machines such as robotic arms to assemble products has created a drop in demand of factory labor, but increased demand for engineers and programmers to build and design better equipment for manufacturing. The main focus of this game however is quality control. Quality control is the process of examining products produced and assuring that they are all of usable quality. Until recently this was all human labor however modern technology has created machines that can perform quality control operations such as determining magnetic properties. much like our own robot. This modern age of manufacturing has created a competitive job market for engineering management and technical specialists, while flooding the markets with highly demanded cheap goes that are starting to be produced faster than demand or resources can keep up with. The great worry of the future is if a field that is so focused on efficiency will become so efficient that it puts itself our of business. 4 II. Introduction The Stanhope Elmore Metal Mustang Robotics Company has spent the last twelve months eagerly awaiting the next robotics challenge/project to accomplish. Our company has ten years of experience, is strong and well organized. We are equally concerned about the quality of our product and the safety of our employees in the design and manufacturing process. We have made the combination of a technologically capable and environmentally safe working environment a priority for our company Our annual safety seminar, held September 13, 2010, was conducted by our advisor and safety consultant, P.R. McGiver. To ensure our employees were trained on all the tools that would be possibly used to build the robot, the safety certification process consisted of demonstrations of the proper use of the power tools, techniques to use the tools for the manufacturing process, reminders (since our company employees many very young and inexperienced personnel as part of our corporate philosophy) to not use certain saws without proper experienced supervision, and reminders to always wear safety glasses to protect the eyes. Safety Training 5 Our past involvement in the development of different robots to solve different problems has demonstrated to us the importance of using an engineering process as the structure for our efforts. Though the process may vary from company to company, we feel that our take allows our engineers the freedom to brainstorm and be creative- either individually or in groups- while also ensuring an assessment of effectiveness and decision making capability. Continuous reference back to the agreed upon project goals keeps everyone on track. The process has also been flexible enough to integrate the increased demand for software using C Programming in recent years to increase the effectiveness of the robot and allow for additional technology such as IR sensors, magnetic switches, and code readers. Total Recall: As we had hoped, we were notified of an information seminar (Kickoff Day) scheduled for September 17, 2010. Our team attended the seminar and learned about our new challenge/project for 2010: Total Recall. Following the seminar and all the technical meetings, training sessions of software and hardware, pickup and inspection of construction materials we immediately began by closely studying the project specifications (rules). Additionally, at this time our support team began construction of a mock playing field to give the Mock up of Playing Field engineers a real world working environment. The playing field in the robotics trailer is pictured below. 6 Two things immediately became apparent: to succeed in this project we would need accurate and innovative software to drive the robot and a creative, robust, and simple to employ hardware design. Our successful ability to integrate the software and hardware would prove to be the key to our success. II. Problem Identification and Documentation The team assessed in detail the project specifications. The challenge was to build a robot that will collect gizmos and gadgets, transport them to the sorting facility and return defective gizmos and gadgets to the factory while ensuring that the quality of the processed and shipped materials had the highest Sigma possible. Our robot would also have to pack the gizmos and gadgets for shipping. During each round of the demonstration process, the team would face a different scenario in which they must determine which gizmos and gadgets will be defective. The gizmos must be sorted based on magnetism and the gadgets by color. The robot can dock at the Data Port to discover which products are defective during the round or the spotter can wait until 1:30 minutes to find out which are defective. Gadgets are managed by the robot and the assistant production engineer (spotter) and packaged in shipping tubes. The robot will then have to pack the gizmos for shipping by turning a cone upside down, placing the gizmos inside the cone and placing a lid (Frisbee) on top of the cone. The competition rules require that the robot must fit into a 24 by 24 inch box and the robot can only weigh 24 lbs. Only the materials listed and provided in the kit can be used to build the robot and no more. The robot needs to be able to perform the tasks 7 listed by the game rules in a three minute round. The game this year requires that you do a handful of different tasks that involve different mechanics for example you need to pick up a variety items and rotate a few. This is different from other years where you had to pick up similar items and move them all in the same way. The simplest of tasks this year you have to receive golf balls from a pipe. You must pick up cones and rotate them into slots. You also have to scan eggs for magnetism then pick them up and put them in the cones. Finally we have to seal the cones with disks. There are certain items each round that have been recalled they will negatively affect your score if left in the cones or on the ground. The same applies to the golf balls you send to the spotter. The game rules provided specs for a data port that we can link with the field with to receive the information of what as been recalled. Scoring combines points for each item and a sigma six ratio for a multiplier of the score. Given the nature of this project, we knew that ultimately, we needed to use the engineering process to build our robot to remain competitive in today‟s market. This process involves brainstorming, designing, drafting, blue printing, building, and testing. III. Project Goals The entire team met over two to three days using the rules, seminar information, assessment of the playing field and limitations provided in the specifications to determine the overall goals of the project in two areas: software and hardware. The goals are as outlined below: 8 a. Software: use the Easy C programming system to provide for 1. steering control using a two motor tank steering system and extension/retraction of an arm mechanism 2. support the operation of an attachment mechanism that rotates, uses servos to pick up gizmos, cones and Frisbees. 3. allow reading of the Data Port to determine defective products 4. modify servo operation to allow full 160 degree rotation with one control input. 5. support use of reed switches to determine magnetic properties of gizmos. b. Hardware: using materials provided construct equipment and substructures that will: 1. move and provide directional control of the robot 2. lift and manipulate an attachment mechanism that rotates through 360 degrees 3. pick up multiple gizmos 4. load and transport gadgets in mass quantities without operator input 5. move and rotate gizmo packing containers (cones) 6. package gizmos (place Frisbee on top of cone) IV. Brainstorming We had our goals and began brainstorming ideas for our construction. There are three sections we divide the robot into: the base, the arm, and the claw. We developed the timeline below knowing we had six short weeks to accomplish the task. For 9 documentation purposes we began a journal to keep up with our progress and to make sure we were meeting our deadlines. For sample journal entries, see Appendix 1. Week 0 Week One Week Two Week Week Four Week Five Week Six Three Safety Study the Prototype Arm Driver initial Final Driver Training rules Construction Construction practice, modifications practice Brainstorming Base and Claw modifications and painting and Playing Field Construction modification based on strategy Construction Claw feedback sessions Construction We started with pen and paper sketches and worked off of the white board. Each design was discussed and the pros and cons of each sketch were discussed. Finally, we decided on a base design, articulating arm, small wheels for speed and several competing claw designs. We split into several teams to complete over the claw designs. V. Component Design, Evaluation and Testing Base: The base is the simplest part. We decided to use arcade steering for our base so we simply agreed on a U shaped base. Two of our new employees quickly got to work to design the first prototype once the design was set. Josh designed the base in CAD as seen below. 10 We tested various diameter wheels knowing that big wheels equals low torque and high speed and small wheels maximize torque and decrease speed. The second thing a smaller wheel does is increase controllability since the robot responds slower to inputs. For this game, finite control is import as is torque- we accepted the trade off in speed. The wheels are wrapped with friction tape. Holes were cut out of the wheels to reduce the mass of the robot. Small holes were drilled into the edge of the wheel and laced with nylon rope to give the wheels more friction on the floor. The base and wheels are pictured below. Wheels with Friction Tape and String for Traction Arms: The arm is a little more complicated. As part of the process we assessed a straight arm, an “L” shaped arm that rotated “over the top” and an articulate arm. After construction and testing of all three we decided on an articulated arm to keep the claw level throughout its movement and stable. 11 Articulated Arm Attached to Gearbox This was important because we needed to pickup gizmos from flat and level on the floor, Frisbees from slightly angled on the floor, cones from flat on the floor and move all of these items up 22 inches to the packing area while keeping them parallel with the horizon to accelerate the packing process. To move the arm up and down we built a handmade worm gear to raise the arm slowly and controlled to make it more stable. Gearbox and Drive Motor. Note Worm Gear at Bottom Rotational Device: We realized in our brainstorming that to invert the cones for placement we either had to take them “over the top of the robot” or create a rotational mechanism. Over the top was tested and rejected due to compliance issues and a rotational mechanism developed. 12 A small motor was mounted on a flat plate of polypropylene faced with aluminum sheeting for support and stiffness this was then attached to the end of the arm. Two mechanical stops were installed to stop rotation at 180 degrees right and left. It was a simple matter then to build a mount to attach any kind of claw mechanism designed. The system works well. Rotational Device Mounting Bracket Claws: (All types of attachment/grasping mechanisms) The claw is the true challenge of the game. We knew it had to be able to grasp three totally different shapes and rotate one of them (the cones). In our brainstorming sessions we searched for a design that would do all three but realized in might require individual components for individual tasks. We divided into teams and individuals to brainstorm claw ideas. Ideas were sketched on the white board in our workshop or drawn on paper. Several of our engineers each had a claw designs worth assessing. a. Daniels Claw I wanted something simple that could achieve any of the game goals. It needed to be a design that probably wouldn‟t be attention getting but would be a reliable fallback if nothing else worked. I knew it needed to rotate at least one hundred and eighty degrees. 13 It was simply two strips of metal with a half inch hump bent into the metal to provide grip on eggs and golf balls. This item could pick up any of the game items. Another major consideration was rather or not we wanted a rotate option on the claw for the cones or should we simply flip the arm over the back of the robot with the cone to drop it. We decided to rotate the arm, however, the weight of the claw could potentially flip the robot over. The base of the robot would have to be stable to prevent this from happening. I built the claw out of two 1inch by 12inch strips of metal. It had to 90 degree bends in it to mount it on the servo while the other strip bent to mount a motor for the rotation. Then I took the flat parts and bent them over a 1 inch rod. These humps were shaped just right to grip eggs The servo would be mounted on a piece of metal bolted on to the motor we would use to rotate the claw . Daniels Claw (Left) with Cone Modification (Right) b. Kevins Claw Kevin proposed a claw that would grab multiple eggs underneath the claw by opening and closing the grabbers, rotate the claw and deliver the eggs to the packing area. On the first day of brainstorming I knew I wanted to do something different. I wanted the 14 claw to be able to do everything that we needed to do. Of course I soon realized it would be harder I thought. The first 30 minutes or so I just sat and thought about what could be done. Suddenly it hit me and I began drawing on our dry erase board. It would be two stationary pieces of bent PVC facing outward in the middle with two moving pieces of aluminum on tracks facing inward. The two servos would be mounted in between the PVC and I would use piano wire attached to the aluminum pieces to move them. The PVC pieces would be elevated away from the base as to give room for the piano wire. First Sketch of Kevin’s Claw Idea Soon, though, I realized that the servos only move so far. If the piano wire starts on one end of the servo, 180 degrees later it only moved the piano wire about one inch. I knew this would not suffice for the actual amount of movement I would need to open the arms wide enough to grab eggs. Thus, I moved on to revising my design. From previous years, I knew that having the arms pivot on a hinge and having the piano wire attach close to the pivot point I could significantly increase how far they 15 would travel. With this in mind, I decided that I would use “L” brackets that attached to the base to hold my hinges, and the arms would be mounted directly to the hinges. With my design looking very solid I started on building my claw. The first pieces I decided to build were the stationary PVC pieces. I accomplished this by taking 4 inch long and 1.5 inch wide pipe and cutting one side down the middle long ways. Then, using a vice the hold the pipe I heated up the PVC with a propane torch to make it malleable. Once I got it mostly flat I then heated it up again and clamped it in between to pieces of plywood to make it perfectly flat. Once I accomplished this I heated up the PVC again and bent it to match the curve of the egg, so the egg would fit snug when grabbed. When this was done I bent the peak of the curve on both sides in with a pair of pliers to keep the egg from falling out. With my PVC pieces done I wanted to check my clearance for the servos. At first, I used two servos, but as we continued with the robot we needed one of them for our Frisbee grabber, so I redesigned the claw to work with only one servo. This part will be explained in our Test and Optimize section. I cut out a small section of the PVC closest to the base to allow the servos to have room to move. Servos Mounted (Prior to Arm Attachment) 16 Since I was finished with the inside pieces I had to make the outside pieces. This was a relatively easy process. I took a strip of aluminum and made somewhat of a question mark design with it, the scoop part being the part that would hold the egg to the PVC piece. After I got the shape I wanted I mounted half the hinge to the flat part of the “question mark” and the other half of the hinge to the “L” bracket. On the back of where my arms attached to the hinge I put a strip of aluminum parallel with the base. Here, I drilled a small hole and ran my piano wire from the hole to the servo. With the wire attaching close to the pivot point of the hinge I could improve how far open my arms opened. To attach my claw to the motor, I used a small block of aluminum in which I drilled two holes on one end to mount to the base of my claw. On the other side I put a hole straight down and one hole straight into the block. I tapped the hole facing down to allow the use of a bolt to clamp down on the motor‟s axle. After this I had finished my claw prototype and we were ready to test it. Final Gizmo Grabber with all Components Attached 17 c. Hope and Destiny’s GizmoCatcher: “Making the Metal Marshall” Hope and Destiny proposed a hook claw with a platform to pick up the eggs by pushing them together to stick the magnetic eggs together. The claw would lift and transport the eggs as well as lift the Frisbees. When we got to robotics on Saturday, we needed to design a device that could pick up a Frisbee, lift it up and put it on a cone. When we came up with our first design it was just a piece of wood and what looked like two bent fingers. The steps in the process were 1. We cut out our base which was just a curved piece of wood. 2. We had to the figure out how to mount the servo onto the wood, but we ended up cutting the wood to short so we had to retry. 3. We had to cut out a small piece of wood on our base to set the servo. 4. We traced Hopes index and middle finger onto a piece of lexan glass and left about an inch so we could mount the arm on the servo. 5. We used the torch to heat up the fingers of the lexan glass and bend them into what looks like “bent fingers.” 6. We came to see that the arm would not mount onto the servo correctly so we again took the torch to heat up the one inch left over piece and bent it 90 degrees so that it would mount onto the servo. 7. We pieced it all together and tried it out. 18 Destiny Testing Claw on Gizmos Claw in Relation to Grabbing Frisbee Transportation of Gadgets: The team immediately rejected the idea of moving gadgets individually by “picking them up” and quickly settled on the idea of constructing a container of sufficient size to move and release up to 60 gadgets at the same time. Basic construction was begun using cardboard to assess the effectiveness of the proposal and not waste materials. Constructing Gadget Box from Cardboard (left) and with Gadgets on Robot (right) 19 VI. Analysis of Proposals and Materials There were no other ideas for the golf balls other than picking them up individually which was highly inefficient. Finally the collection bin was discussed with a flap on the back to dump the golf balls. This was demonstrated to be very effective. Software solutions were proving to be effective and the rotational device was perfect. However, there were claw issues: a. Kevin‟s claw could only pickup eggs while Destiny and Hope‟s claw could only pick up the Frisbees and magnetic eggs. b. Josh‟s first claw only got eggs and was unable to control which ones it got. c. Danny's claw was would only be able to pick up one to two items at a time. VII. Prototype Construction and Assessment a. “Building the Base” When we started to build the robot, first it would need a base. We cut pvc pipe to provide framework, while I used ply wood to provide a platform and general structure for the robot. We had to start over a couple of times to get the measurements right, but we finally figured it out. It took a lot of hard work, but it works and looks great! Destiny and Hope constructed a base for the robot as pictured below. We built a cardboard box as a prototype to collect the golf balls with a slight ramp and upwards opening hatch allowing the base to the box to fit on the base and not 20 interfere with the arm on the robot. The robot will park below the pipe to collect the golf balls as they fall. Patrick suggested building a flap on the back with a servo to open and close the box. The box had to be mounted at least three and one half inches above the playing floor so the gadgets could drop into the collection and sorting container. Patrick is pictured below fitting the servo to the box. . Patrick Attaching Servo to Gadget Box b. Software Solutions: Dustan’s Programming As previously noted the engineers wanted software to do the following: steering control using a two motor tank steering system and extension/retraction of an arm mechanism, support the operation of an attachment mechanism that rotates, uses servos to pick up gizmos, cones and Frisbees, allow reading of the Data Port to determine defective products, modify servo operation to allow full 160 degree rotation with one control input and support use of reed switches to determine magnetic properties of gizmos. 21 When going over the basic concept o the game, I noticed the unique concept of the data port. I realized I would have to create a way for the robot to sense the electrical current that is provided by the data port. I decided to command a servo to move according to the signals the data sensor would receive. I used the variables P0, P1, and P2 to represent the metal „fingers‟ of the sensor. Then, after discovering the range of the servo via setting the servo to specific points, I created the equation for moving the servo according to the readings from the port. We were ecstatic when it finally detected the signals just as we wanted it to. The next challenge was being able to detect the magnetic gizmos. At first, we considered just attaching a magnet to the robot somewhere, but then became afraid it would possibly mess with some readings. So I decided to create a way to make our back door open when the robot detects a magnet via reed switch. I replaced the original command for the door with a similar equation as the data port sensor. All I had to do was set the servo to a certain position whenever the reed switch closes and sends a signal. It worked beautifully. Finally, using the capabilities of the Easy C Program I developed the software that controlled all of the motors, servos and sensors of this robot. The software is pictured in Appendix 2. c. Hannah’s Data Port and Display Dial After Dustan had the program working, we needed something to get the information on the defective products and to show that information to the driver and spotters. First I made the sensor fingers. An engineer cut a piece of wood and attached the metal fingers to it, so that we could read the information. But we always had to press 22 each metal finger on the sensor. To make this easier, I made some spiral springs. I took paperclips and wrapped them around a screw. Then, I attached them under the metal fingers between two nuts. Now you don‟t have to press each metal finger itself. To check if everything is working, we first put a straightened paperclip on the servo that pointed out the different degrees. I marked each direction on a piece of wood and noted each angle with a protractor. For the final robot I then took a piece of polypropylene, drew half a circle and cut it with the band saw to make the Data Port Display Dial. I also cut out a piece out of the bottom to mount the servo. I drilled two holes next to the servo piece and screwed the servo on it. Than I cut a long, thin piece of metal, to use as the pointer and attached it on the servo. Then I tried all possible combinations of the different switch combinations (001, 010 etc.) and marked them. Now I created different shapes for each possibility, like for example a smiley face, a heart and a triangle and cut them out of electrical tape. These codes will allow our spotter and driver to know what to collect for that round without alerting competing teams. Hannah Making Test Display Dial (left) and Finished Display Dial Mounted on Robot (right) Note Code Symbols and Placement of Sensor Finger Unit 23 Finally I had to mount both pieces on the robot. Both things had to go on the arm. To get the information I wanted to attach the metal fingers below on the arm. I took a piece of wood and tried out the angle it needed to be cut in order to fit correctly into the data sensor port when the robot arm is going down in it. To attach the Data Port Display Dial I cut two metal peaces, drilled two holes into each and on the place it should go and screwed the metal on the Data Port Display Dial. Then I bent both metal pieces at an angle of about 90 degrees, drilled a hole into it, marked the hole-places on the robot arm, drilled a hole there and screwed the Data Port Display Dial on the robot arm. See Attachement 3 for the Symbol Key. To test these both things and the program, we took all to the mall day and tried it on this field. We were happy to find out that it worked. Detail of Sensor Finger Unit d. Considerations of DC Motor Torque and Worm Gears As the claw developed into a multiple unit piece of equipment (gizmo grabber, Frisbee and cone grabber, rotational motor) it became apparent that we needed a 24 combination of the small motor provided and a gear system to increase its power. The questions were: 1. How much weight did we have at what point on a moment arm to lift? 2. What was the maximum power of the small motor? 3. Would the small motor lift the weight without assistance? 4. What gearing would we need to augment the small motor to handle our load? The answer to the first question was reasonably easy to find with a fish scale; the arm unit weighs 26 ounces. Power and torque became the next issue we looked at. Information from the Internet (Attachment 4,5) provided us some background. We downloaded the small and large motor specifications from the BEST Website (Attachment 6,7) Our engineering mentor spent time with the team explaining the information and assisting us in calculating our gear requirements. These graphs were particularly useful to our understanding the process: 25 Using the data provided we estimate that maximum power will be at approximately ½ of the no load speed (45 RPM). Basic data considered: No load speed 90 RPM Stall Torque 9.49 in/lbs Stall Current 2.39 amps Weight of claw 26 oz Length of arm 20 inches RPM for max power 45 Required gear ratio 66:1 Initial calculations and tests showed that the small motor required approximately 40% of the power needed to lift out claw. Therefore, we needed to at least double the motor power with a gear system. Again, our engineer mentor took us through the process of calculating what gear system we needed. We determined that 66:1 would work but be slow and 50:1 was faster but provided the only the bare minimum power needed. To make the worm gear, we cut 1 ½ inch circles out of the polypropylene and screwed them together to make a 4 inch long tube. Using a jig we built we used a radial arm saw to cut the teeth while turning the jig. To make the flat gears (Attachment 6) we built a circular gig and attached a 5 inch and 7.5 inch diameter circle of polypropylene. Again, we used the radial arm saw very carefully to cut the 3/16x3/16x3/16 teeth. We turned out a 4 inch worm gear with 3/16 teeth wound around it. We tested this with a 5 inch, 50 tooth flat gear and a 7.5 inch, 66 tooth flat gear. The 50 tooth gear would not do the work, the 66 tooth-while slower- provided all the power we needed. 26 VIII: Test and Optimize a. Gearbox placement: Josh suggested that if we expanded the hole made for the gearbox then rotated the gear box 45° we could increase the arm length while still allowing for compliance. This would also increase the height the robot could reach by three inches. Daniels claw was altered to grip multiple eggs by hammering two humps into the metal. The humps were roughly ½ an inch in height there was the added addition of drilling holes into the top of the humps to put screws through to help grip items. We changed cardboard box to wood for greater stability and durability. Gadget Box with Servo Mounted on Final Robot Kevin‟s claw could only pick up eggs and a few cones so we mounted Danny‟s claw on top of it for Frisbees however previously stated errors in design forced us to replace Danny‟s claw with the Frisbee grabber contributing to our strange antler like design. b. Josh’s Claw The Frisbee grabber was designed as a solution to the failings of Daniels claw. It was initially designed to pick up Frisbees and to be able to be mounted on the back of 27 Kevins claw. It is made out of two long pieces of lexan. Attached are carefully space four short pieces that are curved to help grip the Frisbee. Mounted on the insides of the main shafts are two metal grips with rubber surfaces for picking up cones. We later mounted two thin pieces of lexan onto the claw that have rubber bands on them to help secure the cones in place while still being flexible. The servo mounted on the claw is attached to a slide mechanism that opens and closes the two sides to grasp either the cone or the Frisbee. Using the system, a Frisbee is simple trapped in the jaws, lifted up and release on the cone. Cones are grasped with the inside grips and then rotated with the claw motor and lifted so as to be in position for placement . Basic Claw: Note Slide Mechanism for Movement Claw with Cone: Note Small Fingers to Hold Cone Claw with Frisbee: Note Curved Brackets Holding Frisbee Assembly: Drive wheels mounted on the base were moved forward to increase traction when the arm was extended. A new wooden block was built to mount the rotational device motor more effectively. The gadget collection box was mounted beside the gearbox and the servo adjusted. The data port sensor was mounted under the arm at the correct angle for port interface and the display dial mounted on top of the arm. The final claw (Kevin‟s 28 gizmo grabbers on the bottom and Josh‟s Frisbee/cone grabber on the top) was lightened up and mounted to the rotational motor. The reed switch was placed on the outside of one gizmo grabbers to be in place to quickly sense which gizmo was underneath. Software was re-loaded and tested- all systems worked. Now, it was time to practice. c. Driver Training: For the driver competition, we asked everyone if they wanted to drive the robot. Any volunteers that showed interest in driving were put through trials to determine their driving skills. The contest would be an average round of standard competition. The top five scores moved on to qualify for driving. The contenders would go on to practice as a unit for the real competition. In addition to the trials, the feedback that the drivers would give the engineers is valuable. Any changes that would need to be made to the robot could be after our initial driver training. We carefully analyzed the game and developed our offensive strategy that is a combination of moving the maximum number of gadgets while still processing gizmos. Speed and 100% accuracy of product selection are the key issues. We know that with our Data Port Sensor we have the defective information immediately and will be able to optimize our plan. Driver and Spotter Strategies are listed below Driver steps: 1. trailer to dock 2. connect to data port 3. 1st load of golf balls 4 . score all cones 5. move trailer to recovery area 29 6. If spotter not done scoring gadgets get gizmos 7. If done move two more loads of golf balls 8. after that begin working on eggs 4 per cone 9. seal cones with Frisbees Spotter steps: 1. watch robot for defective info 2. sort golf balls on floor 3. send effective golf balls through tube 4. put defective into trailer 5. repeat This year‟s challenge did not require much defensive strategy since all robots would be on a separate field. However for a slight advantage defensively above the other teams competing in that round we built a sensor on the robot, so that we could easily tell which products were defective and which ones weren‟t. This would save us much time so we could gather more eggs or golf balls. Our offensive strategy this year could be summed into one word, time. We wanted to be able to do anything we wanted as fast as humanly possible with our robot. Our first challenge was the gadgets. We needed a way to be able to gather them without having to spill them all over the floor and gather them up one at a time. To do this we made “The Box”. The Box was a big wooden container that was attached to the robot, and when we wanted golf balls we would roll it under the dispenser and we would be able to carry over fifty golf balls. 30 Once we‟d dealt with the gadgets we moved onto the gizmos. To deal with these we made several different claw designs all of which have been explained already. We took these and tested them numerous times to see which worked best. Finally we decided that we would use “The Chupa-Beast”. Not only could it pick up a gizmo quickly and efficiently and dispense it, but it could pick up two. Another challenge that went along with the gizmos was being able to pick up and turn over cones so we would be able to score the gizmos that‟d we‟d worked so hard to collect. Also we needed a way to pick up the Frisbees so that we could maximize our scoring potential. This came from the same claw design luckily which we call “Josh‟s Frisbee Grabber.” It was able to easily turn over cones and top them with a Frisbee after we‟d gathered as many gizmos as we‟d needed. After all this we tested our final design. The robot worked just as we‟d wanted it to when building it. All that was left to do was practice driving to robot so that our drivers felt comfortable with it. The final five competitors were given an example of our unique strategy which would ensure a perfect score each round. From there they practiced every available opportunity with their specific spotter. Then each person‟s style and strengths put them in their own rounds that they were responsible for. This built personal relationships between spotters and drivers as they practiced through frustration and often laughter. IX. Final Product Construction As always, the Metal Mustangs engineers have provided us with a robot that if taken to a different time period it would be considered demonic and then burned. It resembles an antlered dinosaur with a sideways mouth. While it is compact and efficient 31 it is incredibly complex. With individual components for every function using a combination of Kevin‟s Claw and the Frisbee grabber it is mounted on a rotating claw holder using an articulated arm mounted on a U-shaped base. The SEHS Gravedigger To simply summarize, this complex, yet easy to employ machine has demonstrated the ability to achieve every software and hardware goal outlined by the team perfectly. This is an awesome robot! 32 Appendix Table of Contents Appendix Page Number Appendix 1 Brainstorming Meeting minutes and Pen and Pencil Sketches 35- 38 Appendix 2 Computer Software 39 Appendix 3 Symbol Key 40 Appendix 4 Motor Calculations 41 Appendix 5 Motor Speed Torque Curve Calculation 42 Appendix 6 Motor Diagrams 43 Appendix 7 Worm Gear Calculations 44 Appendix 8 Sample Sign in Sheets 45-46 BEST Team Demographics form 47 33 Appendix 1 Brainstorming Meeting minutes and Pen and Pencil Sketches 34 35 36 37 Appendix 2 Computer Software 38 Appendix 3 Symbol Key 39 Appendix 4 Motor Calculations 40 41 Appendix 5 Motor Speed Torque Curve Calculation 42 Appendix 6 Motor Diagrams 43 Appendix 7 Worm Gear Calculations 44 45 46 BEST Team Demographics - 2010 In order to obtain the most complete information on student/team participation in BEST, the completion of this form by each team is now a required part of the Project Engineering Notebook submitted at the local hub competition (form not required for the Regional Championship). Please help BEST by giving us complete information in the fields below. It should be completed just prior to submission of the notebook for judging. School Name: Stanhope Elmore High School Name of town/city: Millbrook State: AL Type of school (check the box): Private X Public Type of school (check the box): Middle/Jr. High X High School Home school K-12 Other: Other: Which most appropriately describes the student population at your school: 1 to 399 400 to 799 800 to 1199 X 1200 to 2000 greater than 2000 Number of students on BEST team by grade: K - 5th: 1 6th: 7th: 8th: 1 9th: 6 10th: 2 11th: 7 12th: 11 Number of students on BEST team by race (optional): African-American: Hispanic: 4 3 American Indian: Asian: Caucasian: 21 Other: Total number of students on team: ___28____ Number of males: ___16___ Number of females: __12___ Total number of students who worked on the robot: __11________ Total male: __7_______ Total female: ______4_______ Total number of students who worked on the BEST Award: ____28_____ Total male: __16______ Total female: _12________ Approximate number of students likely to pursue careers in engineering, science, math, or technology: Total # of male: 7 Total # of female: 3 Total number of adult team mentors (NOT including teachers): 3 Please list the companies, businesses or organizations that sponsored your team this year, INCLUDING those that provided team mentors: UPS Kiwanis Philly Connection City of Millbrook Thanks from BEST Robotics! 47