Brian Koziel and Ben Kraines

Transcription

Brian Koziel and Ben Kraines
Nintendo
Gamecube
Brian Koziel and Ben Kraines
Place in Video Game Realm
- Your Childhood
- 22 million consoles sold worldwide
Top 5 Gamecube Games of All Time
Super Smash Bros. Melee
7.09 Million Sold
Mario Kart Double Dash!!
7 Million Sold
Super Mario Sunshine
5.9 Million Sold
The Legend of Zelda: The
Wind Waker
3.07 Million Sold
Luigi’s Mansion
2.64 Million Sold
History
1889 - Nintendo was founded
1980 - Entered gaming industry with GAME &
WATCH product line
1984 - Famicom Released
1996 - Nintendo 64 Released
1999 - Signed $1 billion dollar deal with IBM for
Project Dolphin
2001 - GameCube Released
2007 - GameCube Discontinued
Nintendo’s Vision
- Customer Requirements
- last long
- affordable for families
- Developer Requirements
- textures
- custom lighting
- geometry
- Nintendo Philosophy
- Efficiency over Raw Power
Overall Design
Gekko
- Gamecube Processor
- PowerPC Derivative
- 21 million transistors
- 485 MHz
- How is Gekko requirements driven?
- Relationship with GPU
Datapath
- 3-issue Superscalar
- can start up to 3 instructions per cycle
- branch folding
- 4 Stage Pipeline
- IF, DE, EX, WB
- Dual 7 Stage FP-Pipeline
- extra execution stages
- Common Data Bus
Memory Structure
Registers:
- 32 Floating Point registers (FPR)
- 32 General Purpose Registers (GPR)
Gekko Integrated L2 Cache:
- Separate L1 Data/Instruction Caches
- Unified 256KB L2 Cache
Main Memory:
- 24 MB on the motherboard
Memory Structure
1T-SRAM
- better bus efficiency
- DRAM with efficient data refreshing
- developed by MoSys
- unique to the gamecube
- low latency access
Overall Design
Flipper
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All roads lead to
Flipper
Gamecube’s GPU
Originally Produced
by ArtX
480p
60 FPS
Flipper
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.18 um technology
51 Million transistors
162 MHz
64-bit interface to Gekko
4 Pixel Pipelines
2 MB Z-Buffer/Frame Buffer
1 MB Texture Cache
Embedded 1T-SRAM
DSP, I/O Processor, High-Speed Serial and Parallel Ports
Data Compression
- Gekko compresses graphics data
Upon Load Graphic Element:
- integer
floating point
Upon Store Graphic Element:
- floating point
integer
- uses single precision FP
- 2:1 compression for graphics data
- bandwidth efficiency
Overall Design
I/O
-2 Serial Ports (27 Mbps)
-1 High-Speed Parallel Port (648 Mbps)
-2 Memory Card Slots
-CAV Disc Drive
-8 cm miniDVD discs
-Reduces I/O loading times
-4 GameCube Controllers
Console Comparison
Gamecube
Nintendo 64
RAM
24 MB
4 MB
Clock
485 MHz
94 MHz
CPU Brand
IBM
NEC
Game Media
Disc
Cartridge
Launch Price
$199.99
$199.00
Launch Date
September 15, 2001
June 23, 1996
Units Sold (worldwide)
21.74 million
32.93 million
Console Comparison
Name
Dreamcast
Playstation 2
GameCube
Xbox
Manufacturer
Sega
Sony
Nintendo
Microsoft
Launch Date (NA)
September 9, 1999
October 26, 2000
November 18, 2001
November 15, 2001
Launch Price
$199.99
$299.99
$199.99
$299.99
CPU
200 MHz SuperH SH-4
294 MHz MIPS “Emotion Engine”
485 MHz PowerPC “Gekko”
733 MHz x86 Intel Celeron
GPU
100 MHz NEC PowerVR CLX2
147 MHz “Graphics Synthesizer”
162 MHz ATI “Flipper”
233 MHz Custom nVidia NV2A
Main RAM
16 MB SDRAM
32 MB RDRAM
24 MB 1T-SRAM,
16 MB DRAM
64 MB unified DDR SDRAM
Video RAM
8 MB
4 MB
3 MB embedded 1T-SRAM
Cache Memory
Instruction 8 KB, Data 16 KB
CPU 40 KB, VPU0 8 KB, VPU1 32
KB
L1 64 KB, L2 256 KB
L1 332 KB, L2 128 KB
Top-Selling Game
Sonic Adventure (2.5 million)
Grand Theft Auto: San Andreas
(20.81 million)
Super Smash Bros. Melee (7.07
million)
Halo 2 (8.49 million)
Worldwide Sales
10.6 million
153.6 million
22 million
24 million
Lasting Impact
- impact on childhood of this generation
- nostalgic value
- prices today ($40 - $60)
- revolutionary GPU-centered design
- nintendo philosophy realized
Works Cited
http://www.eetimes.com/document.asp?doc_id=1129928
http://en.wikipedia.org/wiki/Sixth_generation_of_video_games_consoles
http://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html
http://www-03.ibm.com/press/us/en/pressrelease/2181.wss
http://www.hotchips.org/wp-content/uploads/hc_archives/hc13/2_Mon/06ibm-gekko.pdf
http://www.anandtech.com/show/858/2
http://www.segatech.com/gamecube/overview/

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