Unoriginal SIN
Transcription
Unoriginal SIN
UNORIGINAL SIN by Logan Z. Hill TABLE OF CONTENTS BURNING SIN FRUIT OF THE TREE 1 2 Dumpster Diver PACK 17 Down & Out PACK 17 THE BELL HAS RUNG GETTING A LIFE HAVE PERMIT, WILL TRAVEL 2 4 6 Down, But Still In PACK Keeping It Real PACK Rat King PACK 17 17 17 SIN VERIFICATION BASICS SIN Verification Software SIN Verification Hardware Who Has What? System Flaws 9 9 9 9 10 GAME INFORMATION Degrading SINs The Fake SIN Cheap Fake SINs Average Fake SINs Professional Fake SINs Upgrading Fake SINs LICENSES & PERMITS Types of Licenses & Permits Common Licenses & Permits Occupational Licenses & Permits Restricted Licenses & Permits Highly Restricted Licenses & Permits Regional “Weapons” Licenses & Permits Visas Fake Licenses & Permits Legit Licenses & Permits HOW THE PIECES FIT NEW QUALITIES Positive Qualities Good Kid Not Like The Others Negative Qualities Up To Something Wrong Metahuman LIFESTYLE ENTERTAINMENTS Restricted Seller SIN EQUIPMENT PACKS Basic ID PACKs Burner Persona PACK Rushed Job Cover PACK John/Jane Doe SIN-Job PACK Reinvented Self PACK Registered X PACKS 9 10 10 10 11 11 11 11 11 11 11 11 11 12 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 16 16 Toy Badge PACK Con Job PACK Looks Legit PACK I’m A Professional PACK 16 16 16 16 Squatter Lifestyle SIN PACKs 17 Low Lifestyle SIN PACKs Cop-Magnet PACK The N00b PACK Low-Profile Professional PACK Low-Profile Elite PACK Middle Lifestyle SIN PACKs Neighborhood Watched PACK Wageslave Wannabe PACK Corporate Drone-Clone PACK Suburban Shadow PACK High Lifestyle SIN PACKs 17 17 18 18 18 18 18 18 18 19 19 Bad Element PACK Pygmalion PACK Token/Tolkien Element PACk Living Large PACK Sweet Living PACK 19 19 19 19 19 High-Rolling Con Artist PACK Lottery Winner PACK Nouveau Riche PACK King For A Month PACK Welcome To The Club PACK 20 20 20 20 20 Luxury Lifestyle SIN PACKs POST CHARGEN SIN PACKS Post Chargen Basic ID PACKs Solid ID PACk Perfect ID PACK Post Chargen Low Lifestyle SIN PACKs 20 21 21 21 21 21 Noir Cover PACK Deep Cover PACK 21 21 Blending In PACK Sunday BBQs PACK 21 21 Post Chargen Middle Lifestyle SIN PACKs Post Chargen High Lifestyle SIN PACKs Easy Street PACK McMansion PACK Post Chargen Luxury Lifestyle SIN PACKs True High Roller PACK Perfect Gentleman/Lady PACK Retirement SIN PACKs Cabin In The Woods Retirement PACK Sunset Inn Retirement PACK Witness Protection Retirement PACK Executive Retirement PACK Island Retirement PACk 21 22 22 22 22 22 22 22 22 22 23 23 23 BURNING SIN Jason’s Ford Americar swerved into the other lane as its sensors picked up the mass of debris that had fallen off the truck up ahead. Jason barely noticed. His adrenaline was still coursing through his veins like rivers of burning gasoline. His eyes were focused a few centimeters in front of him as his hands flicked back and forth rapidly as if he was high on novacoke. But the high was natural and yet still illegal. He had just left the meet with the Johnson, paid in full. And now he was flipping through ARO listings of local escorts while keeping his credstick balance hanging triumphantly in the display. Another feed was also open in his view and he deftly switched between the call girls and the Vasion Island Spring Catalog. He was just settling on a woman to order when another window popped up, indicating an incoming call from “Red 4”. Jason was cautious, if not unoriginal. He labeled all the shadowrunners that he worked with in his commlink according to a personal system. Blue for magicians, Green for deckers, and so on. Numbered in the order that he had met them. Red 4 was the fourth street sam that he had ever worked with, the one he had just finished the run with. “Marcus,” Jason said after accepting the call, “you need a loan?” “Shit, Freddy,” Jason hated that name now and wished he had never had chosen it for his “shadowrunning” SIN because people always laughingly added, “Flintstone, I was there when you, when we, got paid. Remember. Like, thirty minutes ago.” “I’m just messing with you,” Jason replied. “Why the hell did you take off so fast?” “I got things I have to do,” Jason bookmarked the first woman he had picked and continued flipping through more ads. “Dude, you need to get a grip on that. You know most of those women are basically Yak slaves, right?” “Whatever. I don’t need a lecture. Why’d you call?” Jason could hear Marcus shaking his head, but he didn’t care. He just looked up at that number displayed from his credstick and grinned. “Look, that Johnson, she wants us for another job…” “Sure, when?” Jason’s attention was focused on reading the information on a young Hatian woman’s page. “Now! Tonight!” “Now? Frag, not now,” Jason started to motion to close the escort ads but glanced back up at the nuyen he had. I don’t need the job, hell, still twenty days till rent is due anyways, he thought to himself. “No, chummer, it’s going to be an even bigger score and twice as easy as the first we just…” Lights flashed in the rearview mirror and illuminated Jason’s eyes in multicolor strobes of authority. “Oh frag! Frag, frag, frag!” “What?” “Errant Boys!” “Frag. Well. Call me back,” and with that Marcus hung up. The Knight Errant patrol had already instructed Grid Guide to pull the car over and the Americar’s autopilot complied. Jason thought about running but then decided he could sweet talk his way past a couple of patrol cops. The cars pulled over to the shoulder and Jason leaned his head back against the head rest and watched as the officers slowly got out and walked towards him while he rolled the window down. “What seems to be the problem, officer?” Jason asked while grinning a wide coffee and nicotine stained smile. “You passed us at the on-ramp. Can you tell me why you don’t have your commlink running?” Oh drek! Jason’s head swam, Still running silent. Frag! And my good ‘link, the one with my good SIN is still in the trunk. “Well, officer,” Jason slowly began as he mentally calculated the movements it would take for him to reach his guns, “I had a system update. I can turn it on now.” “Please do.” Jason complied by stopping his commlink from running silent, then looked back up at the officer and smiled again. “Okay. Uh. Mr., uh, Flintstone, Fred? I need you to step out of the vehicle, please.” 1 FRUIT OF THE TREE > > > > Where were you when you lost your SIN? Did you ever even have one? I know a lot of us here lost ours in the Crash 2.0, just like the older generation of runners lost theirs in the first global collapse. There are also a lot of you that were never issued a SIN. You were born to back-to-land parents, or in the Barrens, and you had to learn the hard way what a SIN is, even to the point of having a criminal SIN issued to you in order to really hammer home its full weight and meaning. Since /dev/grrl uploaded her audio file, I figured I’d consolidate it with a few other pieces concerning SINs, their forgeries, and the licenses and permits that go with them. The second file I dug up from ShadowSea as it seemed like a good refresher for most of us on what having a SIN means as well as a reminder to keep your fake SINs in good working order. The third talks about permits, licenses, and the like which are just as important as your SIN; they’re basically just an extension of it. Never say I don’t watch your backs. Bull Some of us, the smart ones, have multiple SINs. Hell, I have a collection that could fill a Renraku Tsurugi a couple times over. Can’t exactly use a fake SIN that says I’m one gender after having switched to another, or after any another major biomod, after all. I am the hydra in the GSINR, cut down one of my SINs and two more will take its place! Plan 9 THE BELL HAS RUNG POSTED BY: /DEV/GRRL Several years ago I did a favor for a friend (re: don’t ask) and in the hours of surveillance recordings I got this cute tidbit that I thought you guys might enjoy listening to. I thought I had uploaded it back then, but I couldn’t find it anywhere here and well, I figured I’d just make good on it anyway. I stripped out the back-talk and chatter as best as I could to keep it on point. Enjoy. //upload audio file::user /dev/grrl::2/21/77// “Shut the frag up, class! Damnit, Allison, leave Eric’s horns alone! Sit down, Johnny! “Thank you, okay, so today we’re going to cover SINs, how they work, what they do, and what to do if you come across an illegal one. “Each of you has your own System Identification Number. To find it, go ahead and bring up your commlink’s system arrow, select persona information, then registration. There, you should see 2 listed your commlink’s corporate logo, model name, device ID number, grid provider…and under that, SIN, with the long string of alphanumerics there. That is your personal SIN, registered to your commlink when you, or your parents, purchased it. “If you’re parents are too poor to buy you a commlink, Johnny, or they just don’t love you enough to have set it up for you, Allison, then pull out your physical SIN card and you can follow along with the rest of us. “For the rest of you, go ahead and select info on your SIN number. “Now you should see your personal information; Name, date and place of birth, and your national or corporate affiliation, which should be UCAS for most of you. Below that you’ll see your physical information; metatype, height, weight, eye-color including a note on whether you need correctional modifications, and then hair color. “If you pay attention to your SIN information over time, you’ll notice that it updates on a regular basis. So, say, you have a doctor’s visit and they measure your height and weight, then upon payment to the insurance, that information is sent to the GSINR…what does that stand for, class? Right, the Global SIN Registry, the height and weight measurements are sent in and will update the GSINR and your nation or corporation’s databases, which then updates your commlink’s copy of your SIN. Same thing if you go in for new cybereyes that change the color or shape of your irises, and so on. “Not displayed here are the DNA, retinal scan, and fingerprint data which are on file with the GSINR, and also gets updated if you happen to get a new a cyberhand or cybereyes and what not. “Permits and licenses are also linked to your SIN. Here, let me display my SIN information for you. You can see my standard information, and below that are my licenses and permits. “First are my legal ones, the common “Citizen Ps,” as they’re ofen called. Driver’s permit, high school or GED certification, and voter registration are mine. Upon completion of the requirements; age and DMV test approval, education department approval, and age, respectively for mine, those agencies issue updates to the national or corporate database, which then sends the annotations to the GSINR as well as your commlink. “Next are the occupational permits and licenses. You see here is my fine arts bachelor degree and teaching credential from UW and the first aid certification I received from DocWagon’s Public Awareness of Health program. “You can see the notations for the last two, which indicate they are only recognized by the metroplex…while most states in UCAS will recognize such licenses for a small processing fee, other nations typically require you go through the full process of acquiring their version of the license or permit. “Other common occupational permits and licenses include medical doctor degrees or EMT certification, private detective licensing, electrician certification, various heavy machinery operation permits, and so on. “Lastly are restricted licenses. You can see I only have one, a basic firearm permit. “Yes, Allison, it does mean I can shoot you if you keep bothering Eric. “Other restricted licenses and permits include military and police-force affiliations as well as most other paramilitary occupations, magical aptitude registration and licensing, lethal spellcasting abilities permits, aircraft pilot certification, cyberdeck use and possession permits, commercial demolition license, radio signal scanner operator permit, paramilitary cyberware implantation permit, locksmith license, security drone permit, and so on. “That covers the basics for SINs and the types of licenses and permits that you can collect, yes, like MoonDoom IV unlockable achievements. “What? Nobody plays MoonDoom anymore? I must be getting old. “So now, someone tell me how many commlinks are in the room? “No, Jake, not 43. “Right, Melissa, 44. “Okay, the rest of you take a moment and run your search apps and if you find the 44th commlink, go ahead and ping it with a hello. Take your time. “Only sixteen of you. Okay. Well, here in my desk is the hidden commlink. “The fastest way to get Knight Errant to ruin your fun down at the Seattle Center is for you to run your commlink on hidden mode. Sure it keeps the creepers from annoying you with constant hook-up messages, but if your running silent the authorities are going notice and they’re going to come over and ask you a lot of questions and, if they’re in a mood, they’re going to take you to the precinct and ask you a lot more questions while letting you freak out about missing a date with a woman that it took you three years to convince that you might be the guy that could make her happy and “What?! “Doesn’t matter if it’s personal experience or not. The thing for you all to remember is keep your commlink active. Because what the cops did, er, what they will do is they will first ask you to stop running your commlink silently. Then they will scan your SIN. Most of the time it’s just visual confirmation. They look at your SIN information, like you all did just a few minutes ago, and confirm that your given height and weight is close to what they see, that your hair color and eye color match, etc. But if they’re feeling particularly piggish, they’ll pass your SIN through their commlink to verify that your SIN matches up with the GSINR’s records. “And that’s just asking for trouble. Most of the security agencies out there skimp on providing their cops with good hardware and software. You’re just as likely to have your SIN match up correctly as it is for their system to frag the whole process and identify you as some Neo-A terrorist. “When you start driving, you’ll be thankful that when you’re pulled over if the cop decides to run a full scan that they’ll do so with better equipment than street-cops…but it’s no guarantee. “If you have the nuyen, you can purchase SIN verification software for your commlink yourself. This is wise if you decide to use those anonymous hook-up sites you kids are so into these days. When you meet the person, you can run a scan on their commlink’s SIN information to at least be sure they are who they say they are. But also, be careful, as the cheaper the software the higher the possibility of false positives. That’s how Mr. Rorchart got arrested last month. Blind date, and when the guy he was meeting ran the verification it flagged Bob as a fugitive pedophile from Philadelphia. “So what do you do if you find someone using a fake SIN? “That’s right, Jake. Call the police or corporate security. “Fake SINs and licenses are the work of organized crime, like the Mafia or Yakuza. They have armies of criminals devoted to creating these felonious IDs. And just purchasing or owning one is a criminal act. Even if you ‘borrow’ your older sister’s commlink with her SIN on it to get you into a club, that constitutes as using a stolen SIN and can land you in juvey long enough for the courts to roll it into a prison term. “What do you mean, ‘what if they don’t have a SIN,’ Johnny? Everyone has a SIN. //end file// > > > Just great. Learning from a high school teacher about how ignorant the populace is. Clockwork > Well, most of it’s mostly accurate and you can pull it a part for gems. Like, for instance, have you ever been followed by some hired goons and see that they’re keeping their commlinks silent but you just don’t have the time or gear to play havoc with their devices? Just use your throw-away SIN to call Knight Errant or whoever and let them know you saw some guys not broadcasting legally. Traveler Jones > > I always have the gear. Netcat 3 GETTING A LIFE > > The following was written by a SIN forger. As far as I can tell it was a response to a client’ questions but it’s a year or so old and I just happened upon the response by accident as it was being shared by a couple of new-to-the-game runners on ShadowSea. Commenting is open. Bull scanning. Finger prints, retinal print, DNA print; these need to be inserted into the GSINR and other databases so that the SIN that is read by the system when the barer is confronted aligns to the barer themselves. Many times have I seen clients attempt to use another body for these prints only for them to get arrested for possession of a forged SIN, at the very time they needed their SIN to work for them. > > This is no joke. I ran with this adept a few times. Arrogant, impatient, head-strong. I mean, great in a fight, but if fists and lead weren’t flying then you were left dealing with a grade-A asshole. Anyway, this guy says he’s got a guy when half of our covers are blown and our SINs become burnt electrons. He takes us to him, but he’s some twobit hacker running out of a used electronics shop who says to us, I shit you not, “all I need is a holopic, the name you want, and we’re good. That ‘biometrics’ info is all crap just to fleece you from your cred and let the man know exactly who you are.” The team walked. Except for the adept. He was pulled over the next night; his prints didn’t match when Lone Star ran their reader on him. Turbo Bunny > > Well, what happened to him? /dev/grrl > He spent about three months detained while they “processed” him. Then he was deported, dropped off on the Sioux side of the border. Comedy was he was Anglo and hated the Sioux. He was hot, though. Almost made it bearable on those runs, you could just tune him out by looking at him. Turbo Bunny AUTHOR: GURE-GAO/UPLOADED BY: PISTONS I believe your organization will benefit greatly in doing business with our team. After years of working for Lone Star’s Division of Matrix Security I moved on, back to my roots many say, to work for the Yakuza. Those following the New Way saw opportunity in me and my set of skills and it has been my honor to work as an identity and background information asset. > > Asset?! If this is who I think it is, she heads up a cadre of Yak deckers, programmers, and all around Matrix hot-shots who turn out fake SINs and licenses for half the metroplex underworld! Why the hell did she let this post to ShadowSea? Slamm-0! > > Is someone going to be jealous over such concern? Glitch > > Please. Netcat Over the course of my humble service to the Yakuza, I have realized that many who purchase the goods I help to make do not understand them. Many seem to think that creating a SIN is as simple as writing a file with basic information about height and weight and uploading it to the system information subfolder of their commlink. While some may call that a proper forgery, I would never lower myself to create such a shoddy piece of work. The creation of a SIN is like the production of a Noh play. There are many elements, each required on stage in their proper place and in their proper order to ensure its adherence to tradition. Such is the way with creating a SIN. > > Oh, how I just love the artistic criminals. Slamm-0! First, we must receive the information about the client. Here, as in all things, there is duality at play. The yang is to create a SIN that shines as brightly as a real one, while the yin is the shadow that looms over the forged SIN’s owner. For the better the SIN the more real information it has on the owner’s true self. A good forgery will need to allow the barer to pass biometric 4 > The best SIN is the one with beautiful imperfections. When a client pays for quality we take his prints and alter them ever so slightly before linking them to the ID and uploading them to the databases. This is where the true artistry comes in to play as our forensic scientists and biologists have to carefully tweak the finger, retinal, and DNA prints so that most readers will accept the match but enough so that if the forgery is detected then a new forgery will not match the biometrics of the old one, nor an actual DNA sequencing of the person when compared to the DNA print in the databases. > > I was wondering about that, because if I get a fake SIN that matches my biology exactly and then the GSINR flags that fake as fake…wouldn’t they still have that info and my new fake SIN would match the biology of the burnt one and then immediately get flagged in a never ending cycle of burning SINs? But that makes sense, and also explains why everyone isn’t in the forged SIN business. /dev/grrl > > The software that the law, or who ever, runs also has a lot to do with it. The cops don’t exactly advertise which SIN checking software suite they’re using and a lot of the time they cut economic corners. The cheapest software out there just checks for bare bones basics, like is it XX or XY chromosomal match and is it a metahuman’s eyes and prints. Better software looks for a percentage match, with the low end needing only a 65% or better match, with the quality code going for a high nineties match over multiple checks against multiple databases. Couple that software with an expert biometric reader, like those full body scanners down at the precincts, and you’re looking at a 100% match. Whippit > > Nothing’s ever a 100%, kid. Kane > > What they don’t tell you is that fake SINs fall apart, their center does not hold, Matrix anarchy is loosed upon the SIN…but the best lack all corruption, while the worst are full of passionate flaws. Slamm-0! > > OMG! You did not just misquote Yeats! /dev/grrl > > Hey I’ve read. A poem. Once. Plus, it makes for a great Man-of-Many-Names impression, wouldn’t you say. Slamm-0! > > Not particularly. Man-of-Many-Names > Essentially what Slamm-0! is saying is correct. As a fake SIN is used a profile builds up around it in the GSINR database (and others), which over time causes the forgery to lose effectiveness, degrading its ability to spoof the system. The biggest issues to look out for is if you use the fake SIN to purchase lots of permit-required items or as your go-to anytime you’re stopped by the law. That’s why it’s good to have several high quality fake SINs to cycle through in order to slow down the system building that profile. You can also pay the same types of people who provide forgeries to clean up your fake SIN. While you never really know if it needs it and you might be wasting your nuyen and time, it’s worth it every three months or so if only to pay to find out if the fake SIN has been burned or not. Snopes This is why I do not suggest paying for quick and cheap SINs from individuals and small teams. With them, they may be an expert in one, maybe two, areas or even average jacks of all trades. But a true forgery requires far more than that. You need the biologists for taking your DNA and retinal prints and changing them just enough, just right. > > I knew one evolutionary biologist that moonlighted with a forgery team. For every DNA code he modified he always included either the markers for lactose intolerance or took them away if the client already was so. He said it was his artistic signature. I asked him why he chose lactose intolerance and he said, “to milk our clients.” I told him to stay away from stand-up comedy. Mihoshi Oni You need the forensic scientist to take your prints and modify them in a way that will still let the system believe that it matches yours. You need software specialists to write the code that will match the GSINR’s database and upload it to your commlink. You need the hackers to seed the various corporate and government databases with the forgery and ensure that it isn’t detected as such. You need people on the inside to get the backdoors for the hackers to open. And lastly, you need someone such as I to keep all the parts working together to finalize a product that is truly worth your time and money. I humbly await your reply. Best regards, Gure-Gao. > > > > Most of us never deal with the likes of Gure-Gao and her ilk, and few ever even take the time to research who’s actually creating the forged SIN. It could be any one of the big organized crime syndicates in your area or even some independent crew. The usual route is to call your fixer, they call someone who calls someone who knows a forgery outfit. The outfit tells that someone who tells the other one who tells your fixer to tell you what the outfit needs from you, including down payment, based on the level of artistry (their term) you want in your SIN. You then give your fixer the name you want, your biometics, and so on and back down the line it goes until you finally pay the rest that you owe and get your shinny new identity. Pistons Need a good new identity and a couple of burner SINs to get you to where the new identity wants to go? A lot of outfits will give group SIN discounts if you ask for it. It’s easier to have all your info at once, and make tweaks for each SIN than for you to come back in a week where they have to run all 5 > > your information through their system again. Bull > So they don’t keep all your information on file or something like that? /dev/grrl > > Not the legitimate outfits. Bull > > “Legitimate” forgers. Funny. /dev/grrl > The worst thing you can do is give false biometric information. Never supplement a corpses’ DNA, retinal, dental, or finger prints for your own. That just guarantees the system will flag you when they run the SIN against the real you. Kay St. Irregular > > > > > > > You were arrested by a beat cop? Sticks > No. I got him arrested. It was part of the job we were on and required someone to get processed. This was years ago though. Kay St. Irregular > > > > > > > I make sure each of my SINs are custom according to me. I pick the name, nationality, background markers, etc. That way I’m intimately familiar with them and don’t risk slipping up if I’m stopped. Sticks Eh. I got a guy. He’s got some other guys. I pay them to figure all that out and just commit to memory the new ID if I need to. Rarely have I ever needed to though. Kane > > Yes. Pistons > > Yes. Bull > > Yes. /dev/grrl > > No ;) Kat o’ Nine Tales HAVE PERMIT, WILL TRAVEL > > > > Yes. This last section covers permits, licenses, their shadow-versions, and the general cluster-fuck that is making sure you have the right one for the right operation and gear. St. Louis Sally has done some work for me in the past and she’s done enough traveling to know the ins and outs. As usual, commenting is open. Bull AUTHOR: ST. LOUIS SALLY/UPLOADED BY: BULL Getting a forged license or permit is the easy part. Getting the right one for the right place is what’s hard. Half the time you get these cheap-labor foreigners that set up shop in a new sprawl and start turning out permits without any clue as to how the laws differ from their old haunts. See, governments and corporations view things differently when it comes to legality, licensing, and permits. Who would have guessed? Take Quebec, Great Brittan, or half the AGS. They can be a runner’s nightmare, what with requiring every individual gun to have a permit. Have two Ares Predators? You need a permit for both. > > > > > Not much to memorize when they’re scanning your SIN with torpedos. Calumet Would it surprise you to learn that I don’t blow up every port I enter? Kane 6 Calumet The worst thing about having to get a new (fake) SIN is coming up with the name. Slamm-0! I knew a guy that just named his SINs “John Ichi”, “John Ni”, “John San”, and so on. Had an old beat cop laughing himself to death as he put the cuffs on him. “Johnny Five,” the cop kept laughing, “Johnny Five, arrested but alive.” Kay St. Irregular > > > I’ve taken jobs in all three of those nations and yes, where weapon permits are concerned, they are nightmares. Fianchetto I’m surprised Brittan doesn’t require a permit for each individual bullet. Pistons About twenty years ago, a parliamentary lord tried to pass just such a bill. It made it to the committee stage in the House of Commons before it was discovered he was a bug spirit. Even after that, it almost made it out of committee. Fianchetto But UCAS, well, the old U.S.’s 2nd Amendment still has some power and you just need a permit for weapon categories thanks in large part to Ares for pushing through legislation decades ago. Handguns are one type, assault riles another, shotguns, etc. Heavy weapons, well, they still typically require a permit for each. Aztlan, Hong Kong, CalFree, and most others follow these, or very similar, rules as well. Like in most parts of Amazonia, and PCC, they break up permits by firing mode rather than type. Then there’s the Sioux and CAS. “An armed society is a polite society,” is their motto. Just a permit that basically says you know what a firearm is and you’re good to go so long as they’re visible on your person when in public. And that’s the other thing that gets runners all the time. A permit to own a gun, or guns, is not a license to carry them concealed. For that you need what’s typically called a Concealed Carry license. And these again can range from one license per individual gun (Quebec, Tir Tairngire), to one per firearm category (CalFree, PCC), to just one Concealed Carry license for all weapons legally owned (Sioux, CAS). > > > > > > So many beginners fall into this. In my early days, it seemed like every other run would fall apart because the new guys didn’t have concealed carry licenses. When Lone Star just happened to spot the bulges of their Predators they decide to ask them some routine questions leaving me to place emergency calls to pull the fuzz away. Slamm-0! It hasn’t changed in the centuries since you started out, old man. The n00bs today and Knight Errant are no different. /dev/grrl Sally’s info looks to be a bit outdated, as I know for a fact that UCAS now only requires a concealed carry for person, not firearm. Metroplexes or states may vary though. Kay St. Irregular Corporations are the same, though they usually fall on the more restrictive side of things. Except for Ares, Saeder-Krupp, and Aztechnology who are far more gun friendly with their own citizens possessing, especially Ares who practically gives their corp-kids handgun permits at birth. The Japanacorps (including Evo), Wuxing, and Horizon, for one reason or another, are the restrictive ones. If you aren’t corpsec, then you don’t need a gun is typically how they play it. > > The corps are far more likely to issue a permit for guns that they make, or supply the raw materials for, than they are for a competitor’s product. There are also special loopholes that their citizens can find (and so can you!) in getting permits for new products to help field test and promote them. Rigger X > > Like the Excalibur. Picador > What I don’t get is why Horizon is on the more restrictive side. Seems like they would have inherited the wild-west 2nd Amendment waving attitude of the old U.S. from the masses of displaced Anglo’s that moved in after the Ghost Dance. Lyran > > > If Horizon had emerged from anywhere but L.A., I’m sure that would be the case. Kay St. Irregular So after you get your permits for your guns and your licenses to carry them concealed on your person, what’s next? > > Blow something up. Right, Kane? Pistons > > That’s the plan. Kane Well, getting an occupation that “makes sense” and “requires” a government license is often a good way to go. Officers of the law will be curious and concerned if they stop you, find weapons on you, and while you have the permits and licenses, you’re stating you’re just going to the opera. On the other hand, if you show them your private detective license at the same time then, while they might give you a hard time for being a private dick, they also might see you as a brother or sister in arms. Other “good” licenses to have in this regard are bodyguard, private security, and bounty hunter. But again, some places require a separate license for each kind of occupation, while others place it all under one banner, like private security in CAS which legally allows you to do detective work, bodyguarding, and bounty hunting. > > I’ve seen some runners get away with just a hunters license if the season is right for the ordinance they’re packing. Sticks The same goes with other permits. You may have forked out the nuyen for a forged registered magician license or a cyberdeck permit but moving around with the least amount of trouble dictates that you have covering occupational licenses to lend credibility as to why you’re walking around with a bleeding-edge home-modified Matrix-slicer in your satchel. Restricted cyberware and bioware are a whole other ball of wax. Bioware is hard to detect and most never even think to get permits for the restricted bioware because let’s face it…if they’re cataloging your wetware at that level then you have a lot more to worry about. 7 Cyberware, especially the obvious kind, should really be purchased (or assigned) with a license. Most jurisdictions just require a security (or paramilitary) license for cyberware and bioware and often both are covered with the same license. But what do you think is happening when you’re walking through airport security? The MADs and M-wave machines you’re walking through are also checking what they find against your listed licenses. > > But at less well funded checkpoints, the machines are sending the security officer a list of your restricted ware which he checks against the SIN information he just took from you. Picador As for drones, well, a lot of them are legal to own and no one bats an eye if you’re taking your Azzie Crawler out for a walk or you have a Flying Eye circling your head. But for a Duelist or Steel Lynx you’ll want a license to operate security drones (one license typically covers everything except the military-grade prototypes) and you’ll still need the weapon permits if you arm them with separate concealed carry permits for each drone if they have hidden weapon bays. > > And it’s pretty damn subjective as to what is considered concealed from individual officer to officer. I’ve been fined for having a drone with an obvious weapon mount that I was transporting under a tarp because it was raining. Rigger X Magic is a bit more tricky. Most of the awakened I’ve run with bristle at the thought of being registered, let alone getting permits for their spells or abilities. But a forged awakened registration is still good to have and luckily most jurisdictions require only two; one registered awakened license and one awakenedweapons permit. The names vary from country to corporation, but they’re essentially the same. A license to let the powers that be know you’re magical and a permit for powers that are violent in nature. Tie those in with a private detective or bounty hunter license and you’ve got a pretty good cover that will keep most law officers moving along out of fear of being mind controlled or fried from the inside out than to go to the trouble to properly subduing you and hauling you in on the off chance you’re not who you say you are. The flip side is cyberdeck permits. If you’re stopped by the cops and they separate you from your deck then you want to make sure your licenses and permits are the best of the best and up to date because otherwise you look like easy prey to the bullies once you’re without your primary weapon and tool of your trade. Finally there’s jurisdiction. It’s a mess and the general rules that a nation or corporation uses may be different for border “towns” and similar locations. The safest play is to just get new licenses and permits for 8 the new region you’re going to (though you still might be barred from getting them or taxed a “foreigner-fee” if you’re SIN doesn’t match the new jurisdiction). But you might be able to save yourself some paperwork and cred if you you do your research. Like the fact that CAS accepts/recognizes UCAS firearm permits (but not concealed carry) as default but they do not recognize Aztlan or Sioux permits. This includes making sure your (forged) visa is up to date as well. Some countries just let you cross borders as a tourist, but most don’t and require a visa (the legal ones you apply for and wait for acceptance) in order to get into their country. ‘Course if you just off road it with a good coyote and go deep enough inside you might never be asked to show your visa. So that’s about it. Know what jurisdiction you’re under. Then, and only then, get your weapon permits, your concealed carry license, your augmentation, magic-use, cyberdeck, and drone licenses, any other restricted-gear permits (like your spy-gear crap), and a nice occupational license to tie it all together. And get them from professionals that have been in the business, in your region, for a long time. > > What? No mention of technomancer registration? Clockwork > Getting stopped with a technomancer license is just as bad as being discovered being one with out the license, I would imagine. Mika > GAME INFORMATION The Shadowrun, Fifth Edition Core Rulebook has the basic information about SINs, both fake and real, on pages 366-368. However, there is not a lot of standardized information on what a SIN verification system is. They’re called a “system” and “units” but otherwise left vague. The following rules are for codifying some basic SIN verification systems. SIN VERIFICATION BASICS SIN VERIFICATION SOFTWARE At the heart of SIN verification is the software used to perform the task of verifying that a person’s SIN information matches with the data in the GSINR and other databases. The rating of the SIN verification software is the rating used under the “Checking A Fake SIN” rules (Shadowrun 5th Edition Core Rulebook, pg 368). A commlink can run SIN verification software equal to or less than the commlink’s device rating with a maximum of 4 unless the commlink is also attached to a biometric reader (see below) in which case it can run higher rating software (though still limited by the device’s rating). Dedicated SIN verification systems (such as eye and handprint capable scanning units and full body x-ray and DNA sampling modules) are not limited in the software rating they can utilize as they have expansive biometric readers installed. SIN VERIFICATION SOFTWARE RATING 1-2 3-5 5-6 AVAIL COST Rating x 2 (Rating x 3)R (Rating x 4)R Rating x 100¥ Rating x 500¥ Rating x 2,500¥ SIN VERIFICATION HARDWARE The hardware backbones of SIN verifications are commlinks and other basic computer devices. Their touch screens and cameras allow for the commlink to read fingerprints as well as run the software needed to check the SIN against the GSINR and national/corporate databases. In order to utilize SIN verification software with a rating higher than 4, a commlink (or other computer) must have a biometric reader. Basic: A basic biometric reader is about the size of a shoebox and has ports to allow for the softwarerunning commlink to directly connect to the reader. The basic biometric reader has a retinal scanner and a basic DNA reader that can verify gender, metatype, and other basic physiological markers as well as intoxication and insulin levels. Wireless: The basic biometric reader does not need to be directly connected to the software running commlink or other computer. Expert: Largely only manufactured for security and medical agencies, expert biometric readers are large devices similar to security metal-detectors/x-ray scanners and are stationary units typically installed in police precincts and other high-security locations. In addition to performing retinal scans, the expert reader is also able to scan for cyberware (as per millimeter wave detection systems, SR5, pg 366), take a DNA sample to have known markers crosschecked with those on file in the GSINR and national/corporate databases, and analyze the DNA blood sample for various chemical and biological signatures (such as the presence of novacoke in the system, iron deficiencies, and detectable diseases). An expert biometric system gives any SIN verification test that utilizes it a +2 modifier to the test. SIN VERIFICATION HARDWARE DEVICE Biometric Reader, basic Biometric Reader, expert AVAIL COST 6R 12R 500¥ 50,000¥ WHO HAS WHAT? As a rule of thumb, police and security forces have SIN verification software installed on their commlinks at a rating equal to their commlink’s device rating (or 4 if the commlink is greater than 4). This means that corporate security and police patrol grunts (Shadowrun 5th Edition Core Rulebook, pgs 382-383) have rating 3 SIN verification software, while police patrol lieutenant (pg 383) has rating 4 software. However, corporate-run law enforcement often places profit first. As such, it is common for the beancounters to cut corners where they can by supplying their officers with less than optimal software. To reflect this, many officers have software ratings equal to their commlink’s device rating – 1. Most security vehicles are also supplied with a basic biometric reader, though whether the officers remember, or are just too lazy, to use it is up to the GM. Large security detainment vehicles, such as Ares Roadmasters used as ‘paddy wagons’, are sometimes equipped with an expert biometric reader for on site processing during riot control and other large scale operations. These are typically rare and only the larger or more profitable departments will have one or two which they will loan out to other departments as needed. Precincts and other security agency headquarters will likely have rating 5 SIN verification software and an expert biometric reader (or several) on hand which they will use as a part of the processing of detainees. Older or underfunded precincts may have only rating 3 or 4 software and their expert readers, if they have them, may be malfunctioning or in need of repairs. Flagship 9 precincts and high volume (read: high profit) locations will likely have rating 6 software and brand new expert biometric readers. Many other locations may utilize SIN verification software if it can be afforded. Habitual daters often purchase low-end software to check out their dates and high end luxury stores will often use mid-range software to ensure the legitimacy of their clientele. Most pubic pay-for-access sites (like zoos, museums, amusement parks, and the like) will also have SIN verification software to watch for “illegals” trying to access their services. At international border crossings, the checkpoint’s border host will run an agent that checks SINs and visas as described in Shadowrun: Coyotes. Additionally, GMs may apply a 1 to 3 dice pool modifier to the verification test if the nations/corporations are friendly (negative modifier) or hostile (positive modifier) to represent the heightened or lax attitudes of those overseeing the verification process. SYSTEM FLAWS If the SIN verification gets no hits on the test, then that’s good news for a shadowrunner. Even better if it rolls a glitch or critical glitch as it then should either fail to record the event in the system, send a flag to the operator that the PC is someone to be treated with respect, or some other boon for the character. Not so much for those using real SINs. Since the SIN is real, hits on the verification test do not matter. But if a glitch or critical glitch is rolled then the SINer is in for a hard time at best and a trip (possibly after a nosebloodying “fall”) to the precinct or other terrible and probably violent inconvenience at worst as the SIN is falsely identified (and possibly matched to a criminal SIN). DEGRADING SINS As fake SINs get used they build a profile in the GSINR, corporate, and national databases as well in third party corporate databases that pay for it. This leads to fake SIN degradation as anomalies begin to get picked up such as prior to February 2077 the fake SIN’s profile shows a purchase of a shake’ums every Sunday for 22 years but for the last six months they’ve only purchased fizzygoo and only twice on a Sunday. As the real-use profile accumulates against the forged one there is a chance that the system will flag the fake SIN as suspicious in one way or another. In game terms, to represent this degradation, after every mission where a character had to make heavy use of their fake SIN, or the licenses and permits attached to that SIN, the GM makes a Degradation Test by rolling an exploding 1D6 and if the result is greater than the fake SIN’s rating then the fake SIN permanently loses one rating. A rating 6 fake SIN only loses a point if the exploding 1D6 rolls a second 6 (that’s what you get for spending nuyen on quality). If the rating falls to zero then the fake SIN is burned. 10 The GM should keep the results of the roll secret while letting the player know a roll has been made. It is up to the GM to determine what constitutes “heavy use”, but generally using a fake SIN to get past AAA security or law enforcement’s SIN verification systems, or purchasing of a large amount of restricted gear with that fake SIN (i.e. not through black market channels) will lead to a degradation test. Degradation can be “repaired” by spending nuyen equal to the difference between the original rating and the degraded rating (minimum of 1), with an availability rating equal to the original. Because the player does not know if the fake SIN has actually degraded, they may end up spending the money and time to clean a fake SIN that doesn’t need it. But better safe than sorry when Knight Errant runs your go-to fake SIN only to find that it has been burned. THE FAKE SIN Getting a fake SIN typically takes between 2 days and a week (see Delivery Times Table, Shadowrun 5th Edition, Core Rulebook, pg 418) and is usually purchased through multiple contacts from an organized crime outfit’s dedicated team of forgers with various specialized backgrounds. The best forgers will need the following from a client; blood sample (for DNA and blood type), retinal scan, finger prints, as well height, weight, age, nationality, ethnicity, and any other details that are important (vision or hearing impaired, etc.). None of the actual physical, samples, scans, or prints are actually sent to the GSINR or other databases. It’s all just a digital “copy” of the supplied information which the forgers will modify, ever so slightly, so as to not be a perfect match with the real person. And to keep a good rep, outfits destroy the samples once the SIN is created. The runner is free to choose the name of the new SIN but the forgers may not use it, especially if the runner’s choice is unrealistic. CHEAP FAKE SINS Rating 1 and 2 fake SINs are the burner SINs in the runner’s arsenal of false identities. They’re the SINs to use when lying low after a hot run, or during a run when circumstances call for making a fast purchase of legal goods while remaining mostly anonymous. They’re the SINs to use to buy the team breakfast before hitting the bank across the street. Cheap SINs should rarely, if ever, be tied to a character’s lifestyle unless they’re ready to walk away from the lifestyle in a moment’s notice. Using a cheap SIN when getting pulled over or when going through a border checkpoint is a bad idea, as most verification tests will nail them in a nanosecond. AVERAGE FAKE SINS COMMON LICENSES & PERMITS Rating 3 and 4 fake SINs are standard “living” SINs for most runners. They form the basic cover identity that the runner uses for their “good citizen” persona. It’s the SIN to use when creating alibis, building a non-runner identity, and ensuring that the law leaves them alone. Average fake SINs are the ones that runners should tie their lifestyles (unless they can afford professional SINs, see below), as these forgeries are strong enough to pass most rental agreements and other basic background checks. Average fake SINs should not be used to purchase run-related items unless the it is specifically used as a quality burner SIN. There are a few licenses and permits that are a part of the fake SIN itself (i.e. no extra cost). All fake SINs, that meet the age requirements, come with a voter registration permit, a driver’s license (motorcycles and/or noncommercial vehicles), and a high school/GED or the equivalent level general public education license. Other basic education services (those that are commonly offered as free or nearly free night classes) can also be added for little cost to a SIN, such as first aid certifications, certified lifeguard, SCUBA certifications, forklift operator, etc. PROFESSIONAL FAKE SINS SINs with ratings of 5 or 6 are the best that money can buy and runners should purchase at least one as soon as they are able to in order to use that as their standard “living” SIN; their primary civilian persona(s). These SINs should be tied to a lifestyle as they provide the best security in keeping that lifestyle in good standing with the law. The general rule is, if the lifestyle is one the runner actually likes then they should get a professional SIN for it. Like average SINs, professional SINs should be kept as far away from shadowrunning activities as possible unless the runner has multiple professional SINs and dedicates one or more to running. These licenses and permits typically designate the possessor as having gone through extensive training, testing, or both that is also regulated by one or more institutions. These include university degrees (including law and medical degrees), private detective certification (which does not permit the holder to possess or carry firearms), electrician certification, commercial construction licensing (possessor must still purchase the fake permits for possession of commercial explosives and individual heavy machinery operation), commercial and/or heavy equipment drivers licenses, aircraft pilot’s license, etc. Additionally, tourism visas are also considered occupational permits. UPGRADING FAKE SINS RESTRICTED LICENSES & PERMITS By spending nuyen equal to the difference of the original SIN rating and the desired rating, while using the new rating to determine availability and the total cost for delivery time, a runner can upgrade their old SIN to a higher rating. If the SIN has been degraded they must first restore it to the original rating and then upgrade it; counting as two separate purchases with their own delivery times, costs, etc. If the runner does not have access to the original forgers that created the SIN the cost and delivery time is doubled. These include any and all individual licenses and permits for Restricted gear as per Fake Licenses (Shadowrun 5th Edition Core Rulebook, pg 443) as well as 12-month work visas. See below for regional categories of restricted weapons (and other lethal abilities) permits. LICENSES & PERMITS TYPES OF LICENSES & PERMITS The following rules break up fake licenses and permits into several categories to help reflect both the black market commonality of the license/permit (supply), the size of the population that typically buys the licenses/permits (demand), and the level of detail needed to go into them in order to pass scrutiny (complexity). OCCUPATIONAL LICENSES & PERMITS HIGHLY RESTRICTED LICENSES & PERMITS Some licenses and permits are exceptionally difficult to obtain either because the forger has a difficult time getting their hands on an original to base the forgeries on or because the security crosschecking is just that much more involved or both. These fake licenses and permits cost more but will also generally give the possessor higher level access to secure areas and information. These include military or security-force membership licenses which also provide permits for the restricted items associated with those occupations. For example, a basic fake UCAS Army Enlistment license would also confer the appropriate weapon and vehicle permits associated with membership in that branch of service. The prices and availability for Highly Restricted Licenses & Permits listed below are for the most basic, entry level, positions. For higher level positions (corporal, major, admiral, etc.) the GM should increase the cost as deemed appropriate. A Highly Restricted License or Permit is not a free pass to stroll through the Metroplex with an assault 11 cannon on one arm, a rocket launcher on the other, and a belt loaded with frag grenades with impunity. It allows the owner to use forbidden gear within the parameters set forth by the license or permit; such as the possessor of an army machine gunner license to carry or transport an HMG. However, context is exceptionally important. If a runner is walking around downtown Seattle in civilian clothes with an HMG on her back, she should be expecting a confrontation with an HTR team shortly. They may take the time to check the license before opening fire, but there is no guarantee. On the other hand, if she has dressed as an army private and slipped in the back of an army convoy then the law is going to probably ignore her and she’ll only have to deal with curious army sergeants and the like. REGIONAL “WEAPONS” LICENSES & PERMITS Nations, corporations, and the like use various categories for restricted weapons permits. For simplicity the following rules breaks weapons up into categories that are meant to reflect the cultural attitude towards firearms. Each category pertains to melee, projectile, throwing, and firearm weapons with an availability rating of 9R or less. For weapons with an availability of 10R or greater, permits for each individual items are required. All heavy weapons (machine guns, cannons, missiles/rockets, tactical nukes, etc.) are Forbidden and thus cannot be “permitted” save through purchasing fake Highly Restricted Licenses & Permits (see above) and good role-playing in devising how to acquire the license or permit. The typical categories used for weapons by nations and corporations are as follows: Category I: A weapon permit is needed for each individual weapon, i.e. one for each Colt America L36, each AK-97, etc. Category II: A weapon permit is needed for each type of firearm. An Ares Predator permit covers any and all Ares Predators the character owns, and so on. Category III: A weapon permit is needed for each general type of weapon; Blades, Pistols, Machine Pistols, Assault Rifles ,etc. Category IV: A weapons permit is needed based on the firing mode of the weapon. Melee weapons are covered in one license while projectile and throwing weapons in another. SS & SA firearms are covered in one license. SA/BF or BF are another permit, as are any weapon capable of firing in FA. Category V: A weapon permit is needed to own weapons and covers any and all weapons of availability 9R or less. NA: No licenses or permits needed for possession of weapons 9R or less. These regions are typically lawless in nature. The listed categories for each nation and corporation are a general average. States, cities, installations, etc., 12 within each nation and corporation may have more or less stringent laws regarding weapon permits. It is easy to find out what the laws are for most areas (a simple ten second Matrix search) as in all but the strangest cases it is a matter of public record. WEAPONS PERMITS BY JURISDICTION NATION or CORPORATION Algonkian-Manitou Council Allied German States Amazonia Arabian Caliphate Ares Macrotechnology Argentina Asamando Athabaskan Council Australian Republic Azanian Confederation Aztechnology Aztlan California Free State Canton Confederation Caribbean League Confederation of American States Czech Republic Denver Egypt Evo Corporation France Hawai’i Hong Kong FZ Horizon Group Indian Union Italian Confederation Japanese Imperial State Kenya Kingdoms of Nigeria Manchuria Mitsuhama Computer Technologies NeoNET Peru The Philippines Pueblo Corporate Council Québec Renraku Computer Systems Russia Saeder-Krupp Heavy Industries Salish-Shidhe Council Shaanxi Shiawase Corporation Sioux Nation Tir Na Nóg Tir Tairngire United Canadian and American States United Kingdom Wuxing Incorporated Yakut CATEGORY V II IV I IV III IV IV III II IV III III II III V III I I II II II III II II III I III NA IV I III III V IV I I IV III IV II I V II I III I III NA Most nations and corporations require a concealed carry permit that mimics the firearms permits categories as well. Note that spells, hacking cyberprograms, lethal adept abilities, and restricted drones fall into the same general categories as firearms. Category I-II: A permit is needed for each combat or invasive spell, every hacking cyberprogram on every deck, each lethal adept ability, every combat augmentation, and every individual security drone. Category III-IV: A permit is needed for each spell type (Combat, Manipulation, etc.) that the character knows spells of and which can be used to harm or influence others, to have any number of hacking cyberprograms per cyberdeck, for all lethal adept abilities, for all security/combat augmentations, and for each model of security drone. Category V: Only one permit is needed to designate the possession of an overarching category of lethal, security, and/or combat oriented abilities or gear; lethal and influencing spells, adept abilities, augmentations, drones, or the possession of any and all restricted cyberdecks. VISAS There are two basic types of permits that allow a character to legally enter another nation. Tourism Visa: A tourism visa is issued by a country to allow foreign nationals to travel (and spend nuyen) within their borders for a limited time. Typically, tourism visas do not allow the visitor to work, study, or engage in other business, government, or educational endeavors (and those suspected of doing so may be flagged and/or followed by government or corporate agencies that concern themselves with such behaviors). A legal tourism visa costs 100¥ and is good for 30 days from the day of application, after which the visitor must leave the country or apply for a new one to extend their stay. A fake tourism visa is considered an occupational permit. Work Visa: When a person wishes to stay for longer periods of time in a foreign country or extraterritorial corporation and have the ability to legally do business, enroll in school, or find employment there they must apply for a work visa. A work visa costs 500¥ and is good for 1 year, starting on the day the application is submitted. After the time is up, the visitor must apply for a renewal or leave the country. A fake work visa is considered a restricted permit. Visa Application: To apply for a legal visa the applicant must submit their SIN information to the government or corporation that they wish to gain entry to and pay a fee. In the modern world it only takes 1D6 hours for a country to process a tourism visa and 1D6 days for a work visa. In cases where time is urgent for the traveler, many will apply for both (paying both fees) so that they have the tourism visa by the time they reach the border in order to gain entry while the work visa is still being processed. In either case it is up to the GM to decide if the application is accepted or rejected. If a character is using a fake SIN to apply for a legal visa, the SIN verification rating for tourism visa checks is typically 4, and 6 for work visas. Apply a 1 to 3 dice pool modifier if the nations/corporations are friendly (negative modifier) or hostile (positive modifier) to the verification test. Even if the fake SIN based application is accepted, the visa may be denied for any other number of reasons. Bureaucracy and politics in action. FAKE LICENSES & PERMITS Getting a fake license or permit is the same as it is for buying a fake SIN. The listed licenses and permits for pre-generated characters in other sourcebooks are considered Restricted. Fake licenses & permits degrade (see Degrading SINs, above) along with the SIN that they are attached to, meaning if the SIN degrading test fails then the SIN and all of its permits and licenses lose a rating. If a fake license or permit is reduced to rating 0 before the SIN that it belongs to does, the SIN is not burnt. It just means that license or permit will now appear to the system as having been removed; either through an expiration date coming up, a renewal fee not being paid, a glitch in the system, etc. The Fake Licenses & Permits table below breaks down the availability and costs for the different licenses and permits presented here. FAKE LICENSES & PERMITS TYPE Common Occupational Restricted Highly Restricted AVAIL COST as Fake SIN (Rating x 3)F (Rating x 3)F (Rating x 6)F NA Rating x 50¥ Rating x 200¥ Rating x 5,000¥ LEGIT LICENSES & PERMITS Shadowrunners typically never have need for legitimate licenses and permits. Or rather, they’re SINless so their barred from getting them. However, some characters may wish to use their fake SIN to get a legitimate license or permit (which can be dangerous if background checks are required) or characters with the SINer Quality may wish to get them. On the whole, legitimate licenses and permits can never “just” be purchased. Any outfit offering a 1-day Matrix course for a law degree from Columbia is going to be actually offering a fake license. Characters must actually enroll and attend the classes for the license or permit. The prices listed for legit licenses and permits cover the ranges from taking an afternoon CPR certification class down at the YMCA to an 8-year post-doc degree at a top-end private university. 13 Most shadowrunner-aligned occupational licenses, like private investigator, locksmith, or bounty hunter, only cost a couple hundred nuyen but part of the requirement to qualify for said license is a number of years of higher education and/or years of experience. LEGIT LICENSES & PERMITS TYPE Common Occupational Restricted Highly Restricted AVAIL COST 3 6 9R 15R 10-100¥ 100-250,000¥ 200-2,000¥ NA HOW THE PIECES FIT As per Shadowrun, Fifth Edition Core Rulebook, “each license must be assigned to a particular (fake) SIN of the player’s choosing” (pg 443), Furthermore, each SIN must be assigned to a specific commlink or commlinks. A character can have multiple SINs on one commlink but to do so they must purchase (illegal) software that allows them to switch between the SINs as a free action (treat as a hacking cyberprogram, SR5, pg 442). Characters must still indicate which SIN their commlink is actively displaying. Each lifestyle (above Squatter) that a character has must also be matched to a SIN (unless agreed upon by the GM, such as living a High lifestyle under Mafia protection or a Low lifestyle in a gang-run barrens’ neighborhood), though not all fake SINs have to have an actual lifestyle purchased for it. Characters can still choose to assign a Squatter or Street lifestyle to a fake SIN, as doing so gives the illusion to law enforcement that they are SINers down on their luck rather than being one of the lazy, mooching, drain-on-society SINless. Additionally, a fake license/permits rating should match the fake SIN’s rating. If they are not of equal ratings, then if the fake license or permit is checked via the verification system rules, the verifying device gains a bonus dice pool equal to the absolute value of the difference between the SIN and the license/permit. For example, Two-Tone is stopped by a couple of mounted Knight Errant patrol officers while he’s trying to give the slip to some Mafia-types he just pissed off. The officers saw his Enfield AS-7 swinging under his longcoat and decide they better make sure Two-Tone is legally allowed to waltz around downtown with it. Two-Tone has the shotgun licensed (fake) at rating 4 which is linked to his rating 2 fake SIN and luckily he noticed the officers before they noticed him which allowed him to switch from his rating 3 fake SIN to the fake SIN that has the Enfield permit. The officers are only concerned about the shotgun, so the lead officer runs the permit through her SIN verification software on her commlink, rating 3. Normally, the software would roll 6 dice, needing 4 hits to at least detect that something is amiss, but because the difference between Two-Tone’s fake SIN and the license is 2, the officer’s 14 software gets to roll an additional 2 dice for a total of 8 dice with a threshold of 4. The officer achieves the 4 hits needed. Seeing that something is amiss, she decides to run is SIN through the system, this time rolling just the 6 dice against a threshold equal to TwoTone’s fake SIN (2). At this point, he’s hoping that the made men will come barreling around the corner into the officer’s horses to give him a chance to escape both groups. NEW QUALITIES The following positive and negative qualities are designed around the SIN verification system of the 6th World and can be purchased at character creation or during play (for twice the Karma cost) as per standard SR5 rules. POSITIVE QUALITIES GOOD KID COST: 6 KARMA PER LEVEL (MAX 4) You not only look trustworthy, you remind a lot of people of their own child/sibling/parent/grandparent or other person to which they have a great affection for. Law and security officials have to succeed on a Judge Intentions test, with a threshold equal to the level of the quality, in order to bring themselves to run your SIN or licenses through the system. They gain a bonus die to the test for every other fellow officer within their line of sight. This quality can not be taken with the Up To Something and Wrong Metahuman negative qualities. NOT LIKE THE OTHERS COST: 4 KARMA Whether it’s a pretty face, unassuming posture, or just a bit of good luck, the character doesn’t seem like they’d be the kind of person to cause trouble. Characters with this quality increase the verification threshold for any test against their SINs and licenses when a metahuman is present to perform the test by one. This bonus is not applied if the system is fully automated or if an expert biometric reader is used. This quality is incompatible with the Up To Something and Wrong Metahuman negative qualities. NEGATIVE QUALITIES UP TO SOMETHING BONUS: 4 KARMA You just look like you’re up to no good. Characters with this quality are more prone to be scrutinized by law and security officers when they have their SINs and licenses checked. As long as a metahuman is present to oversee the verification test, they gain a +2 dice pool bonus to the test. This bonus is not applied if the system is automated or if an expert biometric reader is used. This quality is incompatible with the Good Kid and Not Like The Others positive qualities. WRONG METAHUMAN COST: 12 KARMA “You sure I didn’t arrest you before?” is a question you’re asked every time you’re pulled over. Whether you happen to look like a recently released convict or just send out ‘that vibe’, law officers and security forces feel they’ve seen you before, criminally speaking. If a character with this quality has their SIN or licenses run through the system by a metahuman, it will be tested twice just to make sure. Characters with this quality cannot take the Good Kid and Not Like The Others positive qualities. LIFESTYLE ENTERTAINMENTS RESTRICTED SELLER Point Cost: 2 Type: Service Monthly Nuyen Cost: Availability x 1,000¥ Minimum Lifestyle: None; must include commercial You can choose one category of restricted items (Pistols, Assault Rifles, Cyberdecks, etc.) that you sell from your business. You must have a corresponding fake Restricted License of rating 4 or greater as well (unless you want to be shut down relatively quickly), with the cost of the Restricted Seller service representing monthly taxes, bribes, or other payoffs to allow your business to exist. The monthly nuyen cost is determined by the highest availability rating of the gear that you are selling. So, for example, if you open up a cyberdeck store (selling only to licensed security agencies, of course) and choose to only sell Sony CIY-720 and cheaper models, then you would have to pay 12,000¥ per month. Typically becoming a restricted seller is a high risk game as your shop becomes the envy and target of criminal organizations, gangs, and shadowrunners looking for a quick score as well as corporations looking to squash the competition. SIN EQUIPMENT PACKS The following equipment packs offer a selection of identity necessities for runners of all stripes. Additionally, some runs will provide cover IDs, licenses, and permits to ensure access to the right people, places, and things. Johnsons may include SIN Equipment PACKs as part (or even all) of the payment for the run or, especially if the Johnson is desperate or duplicitous, for free. If the runners manage to not burn the SIN and/or licenses and permits during the run then usually the new identity is theirs to keep (though that particular Johnson will be able to more easily track the runners through the use of that identity). Keep in mind that at character creation no more than 5,000¥ of starting cash can be carried over into game. If you take multiple packs that include preloaded nuyen, add them all together and subtract the 5,000¥ (or less) that you wish to have after character creation. The remaining nuyen (plus 5¥ for each discarded standard credstick) must be spent or it is lost. BASIC ID PACKS BURNER PERSONA PACK (4,000¥/2 KARMA) (3F) For when a runner just need a cover to get them to the Stuffer Shack™ and back, the Burner Persona PACK will be enough to dissuade the clerk from calling the law after noticing the firearm under their armored jacket. BURNER PERSONA PACK ITEMS Fake SIN (1), 2,500¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permit (1) x 2, 400¥ Fake Concealed Carry License (1), 200¥ Standard credstick with 845¥ pre-loaded RUSHED JOB COVER PACK (8,000¥/4 KARMA) (6F) It’s not the best fake ID package, but the Rushed Job Cover PACK is good for hanging out at the local watering hole and creating a new life on the fringes of wageslave life. RUSHED JOB COVER PACK ITEMS Fake SIN (2), 5,000¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permit (2) x 2, 800¥ Fake Concealed Carry License (2), 400¥ Standard credstick with 1,695¥ pre-loaded JOHN/JANE DOE SIN-JOB PACK (10,000¥/5 KARMA) (9F) A quality new identity to get buy on, the John/Jane Doe SIN-Job PACK will keep all but the most discerning of law enforcement from uncovering your criminal background. JOHN/JANE DOE SIN-JOB PACK ITEMS Fake SIN (3), 7,500¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permit (3) x 2, 1,200¥ Fake Concealed Carry License (3), 600¥ Standard credstick with 545¥ pre-loaded 15 REINVENTED SELF PACK CON JOB PACK (14,000¥/7 KARMA) (12F) Just what every runner needs; the Reinvented Self PACK insures quality forgeries that are sure to pass all but the most thorough of verification systems. (2,000¥/1 KARMA) (6F) Not the best cover that nuyen can buy, but the Con Job PACK gets the identity a runner needs in their commlink quickly while sacrificing on the quality. REINVENTED SELF PACK CON JOB PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Standard credstick with 1,395¥ pre-loaded ITEMS Fake Registration License (2), 400¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permits (2) x 3, 1,200¥ Standard credstick with 295¥ pre-loaded REGISTERED X PACKS Registered X PACKs are meant to cover the ass of a runner that has gifts and abilities that are typically restricted, registered, and monitored by the powers that be. Each of the following PACKs provide licenses and permits which must be tied to a specific SIN the character already has or purchases at the same time of the Registered X PACK: Fake Registration License: This (fake) restricted license registers the SIN (fake or otherwise) that it belongs to as either being awakened, a technomancer, or legitimized in the possession of one of the following categories of restricted gear; augmentations, cyberdecks, or drones. Fake Occupational License: This fake license provides a cover occupation that legitimizes the use of the special abilities and/or gear of the fake registration license of the PACK. Such as, Matrix Security Contractor, or Paranormal Investigator. Fake Registered License/Permits: These fake licenses/permits are for gear, spells, and the like that tie in to the fake occupation and registration licenses of the PACK. These can include specific firearm permits, cyberweapon permits, combat spell licenses, specific cyberdecks or drones, and the like. TOY BADGE PACK (2,000¥/1 KARMA) (3F) Need a quick and dirty cover to get you past the mallcops? Then the Toy Badge PACK is just what the corner-cutting risk-taking runner needs. TOY BADGE PACK ITEMS Fake Registration License (1), 200¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permits (1) x 3, 600¥ Standard credstick with 1,145¥ pre-loaded 16 LOOKS LEGIT PACK (4,000¥/2 KARMA) (9F) Often the best option so long as the runner has the time to spare in waiting for the forgeries to be finished, the Looks Legit PACK provides a quality cover. LOOKS LEGIT PACK ITEMS Fake Registration License (3), 600¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permits (3) x 3, 1,800¥ Standard credstick with 1,445¥ pre-loaded I’M A PROFESSIONAL PACK (4,000¥/2 KARMA) (12F) For when a runner has the time and nuyen for a high quality cover, the I’m a Professional PACK offers one of the best options. I’M A PROFESSIONAL PACK ITEMS Fake Registration License (4), 800¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permits (4) x 3, 2,400¥ Standard credstick with 595¥ pre-loaded SQUATTER LIFESTYLE SIN PACKS DUMPSTER DIVER PACK (4,000¥/2 KARMA) (3F) It’s not a great life, hell, it’s miserable. But the SIN that comes with the Dumpster Diver PACK keeps the Stuffer Shack™ employees from calling security when they see the runner’s persona ARO rooting through the garbage out back. Just pray Knight Errant isn’t stopping for donuts and soykaf while the runner is at it. DUMPSTER DIVER PACK ITEMS Fake SIN (1), 2,500¥ Meta Link commlink, 100¥ Meta Link commlink, 100¥ Two months of Squatter Lifestyle, 1,000¥ Standard credstick with 395¥ pre-loaded DOWN & OUT PACK (6,000¥/3 KARMA) (3F) Life has been pretty hard, and the Down & Out PACK proves it. With SIN and permits barely worth the weight of the commlink it’s stored on, this PACK just barely keeps the law at bay. DOWN & OUT PACK ITEMS Fake SIN (1), 2,500¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permit (1) x 2, 400¥ Fake Concealed Carry License (1), 200¥ Sony Emperor commlink, 700¥ Three months of Squatter Lifestyle, 1,500¥ Standard credstick with 645¥ pre-loaded DOWN, BUT STILL IN PACK (8,000¥/4 KARMA) (6F) The identity and lifestyle package of ganger-turnedrunner, the Down, But Still In PACK provides a basic ID and lifestyle needed to get in the game. DOWN, BUT STILL IN PACK ITEMS Fake SIN (2), 5,000¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permit (2) x 2, 800¥ Fake Concealed Carry License (2), 400¥ Sony Emperor commlink 700¥ Two months of Squatter Lifestyle, 1,000¥ KEEPING IT REAL PACK (12,000¥/6 KARMA) (9F) The Keeping It Real PACK is the PACK for poor runners with an eye towards quality. It’s neither the best option, nor the worst, for runners looking to stay off the streets and out of prison but it’s enough to get by on. KEEPING IT REAL PACK ITEMS Fake SIN (3), 7,500¥ Fake Occupational License (3), 150¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permit (3) x 2, 1,200¥ Fake Concealed Carry License (3), 600¥ Renraku Sensei commlink, 1,000¥ Three months of Squatter Lifestyle, 1,500¥ Standard credstick with 45¥ pre-loaded RAT KING PACK (16,000¥/8 KARMA) (12F) Some runners hate the idea of four walls and three squares while living free but don’t want to skimp on the false IDs. For them, the Rat King PACK is a premium choice with all the insecurities of the squatter lifestyle wrapped up in a very secure SIN with permits to boot. RAT KING PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Renraku Sensei commlink, 1,000¥ Two months of Squatter Lifestyle, 1,000¥ Standard credstick with 1,395¥ pre-loaded LOW LIFESTYLE SIN PACKS COP-MAGNET PACK (6,000¥/3 KARMA) (3F) The Cop-Magnet PACK is just that. It provides the runner a warm place to lay low but the ID quality will make even the BTL dealer look twice. COP-MAGNET PACK ITEMS Fake SIN (1), 2,500¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permit (1) x 2, 400¥ Fake Concealed Carry License (1), 200¥ Sony Emperor commlink, 700¥ One month of Low Lifestyle, 2,000¥ Standard credstick with 145¥ pre-loaded 17 THE N00B PACK (10,000¥/5 KARMA) (6F) For the runner just starting out or the professional looking for a quick cover, both literally and identitywise, the N00b PACK is the cheap choice. THE N00B PACK ITEMS Fake SIN (2), 5,000¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permit (2) x 2, 800¥ Fake Concealed Carry License (2), 400¥ Sony Emperor commlink, 700¥ One month of Low Lifestyle, 2,000¥ Standard credstick with 995¥ pre-loaded LOW-PROFILE PROFESSIONAL PACK (18,000¥/9 KARMA) (9F) Sure the run down apartment isn’t great and the neighborhood is swarming with gangers and devil rats, but the identity that goes with the Low-Profile Professional PACK is a good one, at least so long as the runner doesn’t bring the heat down on them. LOW-PROFILE PROFESSIONAL PACK ITEMS Fake SIN (3), 7,500¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permit (3) x 2, 1,200¥ Fake Concealed Carry License (3), 600¥ Erika Elite commlink, 2,500¥ Two months of Low Lifestyle, 4,000¥ Standard credstick with 2,045¥ pre-loaded LOW-PROFILE ELITE PACK (20,000¥/10 KARMA) (12F) Even the runner’s neighbors are convinced they’re an upstanding citizen that’s just as poor as they are. The Low-Profile Elite PACK offers a comfy, but cramped, lifestyle with a solid cover identity and the licenses to keep on running. LOW-PROFIE ELITE PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Hermes Ikon commlink, 3,000¥ Two months of Low Lifestyle, 4,000¥ Standard credstick with 395¥ pre-loaded 18 MIDDLE LIFESTYLE SIN PACKS NEIGHBORHOOD WATCHED PACK (10,000¥/5 KARMA) (3F) The living conditions that come with the Neighborhood Watched PACK are great, so long as the runner loves all the wageslave neighbors, but the fake SIN and licenses are little better than a 5 year old’s “I’m a sararyman” holodrawing. NEIGHBORHOOD WATCHED PACK ITEMS Fake SIN (1), 2,500¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permit (1) x 2, 400¥ Fake Concealed Carry License (1), 200¥ Sony Emperor commlink, 700¥ One month Middle Lifestyle, 5,000¥ Standard credstick with 1,145¥ pre-loaded WAGESLAVE WANNABE PACK (14,000¥/7 KARMA) (6F) After a long night in the shadows, being woken up to the bustle of the working slobs heading off to their jobs isn’t the worst thing. But with the Wageslave Wannabe PACK it’s still wise to keep a low profile so as to keep anyone from really scrutinizing the runner’s identity. WAGESLAVE WANNABE PACK ITEMS Fake SIN (2), 5,000¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permit (2) x 2, 800¥ Fake Concealed Carry License (2), 400¥ Renraku Sensei commlink, 1,000¥ One month of Middle Lifestyle, 5,000¥ Standard credstick with 1,695¥ pre-loaded CORPORATE DRONE-CLONE PACK (18,000¥/9 KARMA) (9F) With keeping runner’s hours, most of the neighbors will still view the runner as suspicious but not even the bored elderly couple next door will be able to come up with any dirt on those with the Corporate Drone-Clone PACK. CORPORATE DRONE-CLONE PACK ITEMS Fake SIN (3), 7,500¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permit (3) x 2, 1,200¥ Fake Concealed Carry License (3), 600¥ Erika Elite commlink, 2,500¥ One month of Middle Lifestyle, 5,000¥ Standard credstick with 1,045¥ pre-loaded SUBURBAN SHADOW PACK TOKEN/TOLKIEN ELEMENT PACK (22,000¥/11 KARMA) (12F) Even if the runner has just moved in, with the Suburban Shadow PACK they have a nearly air-tight identity and the occupational license to make them the envy of most of their neighbors. (24,000¥/12 KARMA) (9F) The Token/Tolkien Element PACK lets the runner feel secure in coming home through the security at the gated community’s entrance but it’s still best for them to keep a low profile among all the high-brow neighbors. SUBURBAN SHADOW PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Hermes Ikon commlink, 3,000¥ One month of Middle Lifestyle, 5,000¥ Standard credstick with 1,395¥ pre-loaded HIGH LIFESYLE SIN PACKS BAD ELEMENT PACK (16,000¥/8 KARMA) (3F) Just getting into the gated community can be tricky for those with the Bad Element PACK. The cover ID is so flimsy that it’s doubtful the runner will actually get to stay the full month they’ve paid for in the executive suite or pseudo-mansion. Hopefully the runner picked an area controlled by the same outfit that supplied them with the PACK. BAD ELEMENT PACK ITEMS Fake SIN (1), 2,500¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permit (1) x 2, 400¥ Fake Concealed Carry License (1), 200¥ Renraku Sensei commlink, 1,000¥ One month of High Lifestyle, 10,000¥ Standard credstick with 1,845¥ pre-loaded PYGMALION PACK (20,000¥/10 KARMA) (6F) Sure the SIN works, but the runner who buys the Pygmalion PACK is still going to stand out as an outsider to most of their neighbors. This PACK is good for the well-off runner that wants to lay low in style. PYGMALION PACK ITEMS Fake SIN (2), 5,000¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permit (2) x 2, 800¥ Fake Concealed Carry License (2), 400¥ Erika Elite commlink, 2,500¥ One month of High Lifestyle, 10,000¥ Standard credstick with 1,195¥ pre-loaded TOKEN/TOLKIEN ELEMENT PACK ITEMS Fake SIN (3), 7,500¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permit (3) x 2, 1,200¥ Fake Concealed Carry License (3), 600¥ Hermes Ikon commlink, 3,000¥ One month of High Lifestyle, 10,000¥ Standard credstick with 1,545¥ pre-loaded LIVING LARGE PACK (28,000¥/14 KARMA) (12F) Quality living with a quality SIN, the Living Large PACK allows a runner to enjoy the high life while being secure in the knowledge that the neighborhood’s security’s smiles are genuine, at least for this month. LIVING LARGE PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Hermes Ikon commlink, 3,000¥ One month of High Lifestyle, 10,000¥ Standard credstick with 2,395¥ pre-loaded SWEET LIVING PACK (48,000¥/24 KARMA) (12F) Once a runner gets a taste for the good life, it becomes inconceivable to return to the streets. The Sweet Living PACK sets the runner up long enough to make sure they can take the time to find the jobs that pay what they’re worth and enjoy the downtime in between. SWEET LIVING PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Hermes Ikon commlink, 3,000¥ Three months of High Lifestyle, 30,000¥ Standard credstick with 2,395¥ pre-loaded 19 LUXURY LIFESTYLE SIN PACKS HIGH-ROLLING CON ARTIST PACK (110,000¥/55 KARMA) (3F) For the runner that wants to live on the greenest side while doing so dangerously, the High-Rolling Con Artist PACK is perfect. All the lifestyle and practically none of the cover, runners with this PACK are just thumbing their noses at the law and daring the cops to take them down. HIGH-ROLLING CON ARTIST PACK ITEMS Fake SIN (1), 2,500¥ Fake Occupational License (1), 50¥ Fake Restricted License/Permit (1) x 2, 400¥ Fake Concealed Carry License (1), 200¥ Erika Elite commlink, 2,500¥ One month of Luxury Lifestyle, 100,000¥ Standard credstick with 4,345¥ pre-loaded LOTTERY WINNER PACK (112,000¥/56 KARMA) (6F) The Lottery Winner PACK is for the eccentric or peculiar runner. Clearly they either have the money for a quality SIN and identity but prefer to have a basement swimming pool over security from big-brother or they just don’t have the contacts to put them in touch with professional forgers. Still, at least the fake credentials aren’t truly amateurish. LOTTERY WINNER PACK ITEMS Fake SIN (2), 5,000¥ Fake Occupational License (2), 100¥ Fake Restricted License/Permit (2) x 2, 800¥ Fake Concealed Carry License (2), 400¥ Hermes Ikon commlink, 3,000¥ One month of Luxury Lifestyle, 100,000¥ Standard credstick with 2,695¥ pre-loaded NOUVEAU RICHE PACK (118,000¥/59 KARMA) (9F) Runners that want to live in style, but still live a little on the edge in their day to day lives pick the Nouveau Riche Pack. It comes with a solid fake identity without being the best leaving you to wonder if your security is smiling because you pay their salary or if they just cashed in on a reward placed on your head. NOUVEAU RICHE PACK ITEMS Fake SIN (3), 7,500¥ Fake Occupational License (3), 150¥ Fake Restricted License/Permit (3) x 2, 1,200¥ Fake Concealed Carry License (3), 600¥ Transys Avalon commlink, 5,000¥ One month of Luxury Lifestyle, 100,000¥ Standard credstick with 3,545¥ pre-loaded KING FOR A MONTH PACK (124,000¥/62 KARMA) (12F) A great identity for a lifestyle to match, the King For A Month PACK lets the runner live in comfort and style while being secure, well, mostly secure that local law enforcement won’t stop them on their way to the gala just because something’s fishy with their SIN. But the runs better be milk and honey if the runner wishes to keep the charade up because after a month, the horse and carriage turns back into mice and a pumpkin. KING FOR A MONTH PACk ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Fairlight Caliban commlink, 8,000¥ One month of Luxury Lifestyle, 100,000¥ Standard credstick with 3,395¥ pre-loaded WELCOME TO THE CLUB PACK (324,000/162 KARMA) (12F) Either the runner is cheap despite wanting the finer things or they lack the connections for high quality forgeries, the Welcome to the Club PACK provides them with a quarter of a year living the high life under a good, but far from the best, cover identity. WELCOME TO THE CLUB PACK ITEMS Fake SIN (4), 10,000¥ Fake Occupational License (4), 200¥ Fake Restricted License/Permit (4) x 2, 1,600¥ Fake Concealed Carry License (4), 800¥ Fairlight Caliban commlink, 8,000¥ Three months of Luxury Lifestyle, 300,000¥ Standard credstick with 3,395¥ pre-loaded 20 POST CHARGEN SIN PACKS The following PACKs can only be taken after character generation due to the 15-18F availability ratings that they have (and a some surpass the 400,000¥ starting limit as well). POST CHARGEN BASIC ID PACKS SOLID ID PACK (15,750¥/NA KARMA) (15F) For runners that have been in the game long enough to earn the nuyen, a Solid ID PACK is a must have. The SIN, license, and permit forgeries are second to, well, only one. SOLID ID PACK ITEMS Fake SIN (5), 12,500¥ Fake Occupational License (5), 250¥ Fake Restricted License/Permit (5) x 2, 2,000¥ Fake Concealed Carry License (5), 1,000¥ PERFECT ID PACK (18,900¥/NA KARMA) (18F) The best of the best, the Perfect ID PACK is the top of the line when it comes to a full identity forgery. PERFECT ID PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ DEEP COVER PACK (35,000¥/NA KARMA) (18F) The Deep Cover PACK represents the best forged identity that nuyen can buy while providing a lowprofile standard of living that is perfect for the professional runner that has their eye towards saving for retirement. DEEP COVER PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Transys Avalon commlink, 5,000¥ Four months of Low Lifestyle, 8,000¥ Standard credstick with 3,095¥ pre-loaded POST CHARGEN MIDDLE LIFESTYLE SIN PACKS BLENDING IN PACK (40,000¥/NA KARMA) (15F) Comfortable accommodations under one of the best identities that can be forged, the Blending In PACK is well suited to the runner that wants to live well but within their means while maintaining a primary identity. BLENDING IN PACK POST CHARGEN LOW LIFESTYLE SIN PACKS ITEMS Fake SIN (5), 12,500¥ Fake Occupational License (5), 250¥ Fake Restricted License/Permit (5) x 2, 2,000¥ Fake Concealed Carry License (5), 1,000¥ Hermes Ikon commlink, 3,000¥ Four months of Middle Lifestyle, 20,000¥ Standard credstick with 1,245¥ pre-loaded NOIR COVER PACK SUNDAY BBQS PACK (30,000¥/NA KARMA) (15F) Like classic detective trids of the 2020’s and 2030’s that feature the chiseled jaw protagonist hiding their troubled past, the Noir Cover PACK provides an excellent forged identity with the shadow-profile of a low lifestyle. NOIR COVER PACK ITEMS Fake SIN (5), 12,500¥ Fake Occupational License (5), 250¥ Fake Restricted License/Permit (5) x 2, 2,000¥ Fake Concealed Carry License (5), 1,000¥ Hermes Ikon commlink, 3,000¥ Four months of Low Lifestyle, 8,000¥ Standard credstick with 3,245¥ pre-loaded (45,000¥/NA KARMA) (18F) For a measly 45,000¥, you can buy the dream that every wageslave has been programmed to have. A white picket condo in cramped suburbia with a backyard big enough to have the neighbors over for an Urban Brawl barbeque is just what you get with the Sunday BBQs PACK, along with the fake identity to convince them all that your one of them. SUNDAY BBQS PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Transys Avalon commlink, 5,000¥ Four months of Middle Lifestyle, 20,000¥ Standard credstick with 1,095¥ pre-loaded 21 POST CHARGEN HIGH LIFESTYLE SIN PACKS EASY STREET PACK (60,000¥/NA KARMA) (15F) Maybe you saved the Oyabun’s life, or maybe you only take the high-paying jobs, but either way with the Easy Street PACK life is good. EASY STREET PACK ITEMS Fake SIN (5), 12,500¥ Fake Occupational License (5), 250¥ Fake Restricted License/Permit (5) x 2, 2,000¥ Fake Concealed Carry License (5), 1,000¥ Hermes Ikon commlink, 3,000¥ Four months of High Lifestyle, 40,000¥ Standard credstick with 1,245¥ pre-loaded MCMANSION PACK (65,000¥/NA KARMA) (18F) Price is almost no object. Almost. The McMansion PACK leaves the runner secure in knowing that they’re living at the bottom of the top 10%, but that still leaves the other 90% wishing they were where the runner is. MCMANSION PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Transys Avalon commlink, 5,000¥ Four months of High Lifestyle, 40,000¥ Standard credstick with 1,095¥ pre-loaded POST CHARGEN LUXURY LIFESTYLE SIN PACKS TRUE HIGH ROLLER PACK (425,000¥/NA KARMA) (15F) The runner who gets the True High Roller PACK is one who’s pull off some big scores and probably has the street rep get more. But for one reason or another, spending the extra 5K¥ for the highest quality fake identity didn’t cross their mind. TRUE HIGH ROLLER PACK ITEMS Fake SIN (5), 12,500¥ Fake Occupational License (5), 250¥ Fake Restricted License/Permit (5) x 2, 2,000¥ Fake Concealed Carry License (5), 1,000¥ Transys Avalon commlink, 5,000¥ Four months of Luxury Lifestyle, 400,000¥ Standard credstick with 4,245¥ pre-loaded 22 PERFECT GENTLEMAN/LADY PACK (430,000¥/NA KARMA) (18F) Let’s face it. With the Perfect Gentleman/Lady PACK, other runners pretty much hate this runner with burning envy. The fake ID is so good even the runner is beginning to believe they’re a rich playboy/girl enjoying the life that they obviously deserve. PERFECT GENTLEMAN/LADY PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Fairlight Caliban commlink, 8,000¥ Four months of Luxury Lifestyle, 400,000¥ Standard credstick witih 3,095¥ pre-loaded RETIREMENT SIN PACKS CABIN IN THE WOODS RETIREMENT PACK (80,000¥/NA KARMA) (18F) Time to get out of the game, but for those who never cared for quality and just wants a simple place to call their own, the Cabin In The Woods Retirement PACK is the perfect purchase to live out the rest of their lives. CABIN IN THE WOODS RETIREMENT PACk ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Fairlight Caliban commlink, 8,000¥ For-life Squatter Lifestyle, 50,000¥ Standard credstick with 3,095¥ pre-loaded SUNSET INN RETIREMENT PACK (250,000¥/NA KARMA) (18F) For the runner ready to retire (or at least not worry about having a roof and a cover identity to keep it under), the Sunset Inn Retirement PACK is perfect for those who never made it into the big time but still want to be close to their favorite Stuffer Shack™. SUNSET INN RETIREMENT PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Fairlight Caliban commlink, 8,000¥ For-life Low Lifestyle, 200,000¥ Silver credstick with 20,000¥ pre-loaded Standard credstick with 3,075¥ pre-loaded WITNESS PROTECTION RETIREMENT PACK ISLAND RETIREMENT PACK (650,000¥/NA KARMA) (18F) Living the life of a typical person under government or corporate protection, the runner with the Witness Protection Retirement PACK will live comfortably with a cover identity that few could ever see through. (11,650,000¥/NA KARMA) (18F) The dream of every runner, the Island Retirement PACK is just that. Whether the luxury abode is on an actual island or just a secure, and beautifully kept, island high above the urban sea, this PACK represents what the best of the best of the best runners can achieve. WITNESS PROTECTION RETIREMENT PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Fairlight Caliban commlink, 8,000¥ For-life Middle Lifestyle, 500,000¥ Gold credstick with 100,000¥ pre-loaded Silver credstick with 20,000¥ pre-loaded Standard credstick with 2,975¥ pre-loaded EXECUTIVE RETIREMENT PACK (1,650,000¥/NA KARMA) (18F) The Executive Retirement PACK is for the exceptionally successful runner. They will want for nothing, well, nothing except the truly grandiose while being far from the petty peasants save for when landscaping comes to keep up the haughty McMansion. ISLAND RETIREMENT PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Fairlight Caliban commlink, 8,000¥ For-life High Lifestyle, 10,000,000¥ Ebony credstick with 1,000,000¥ pre-loaded Platinum credstick with 500,000¥ pre-loaded Gold credstick with 100,000¥ pre-loaded Silver credstick with 20,000¥ pre-loaded Standard credstick with 1,475¥ pre-loaded EXECUTIVE RETIREMENT PACK ITEMS Fake SIN (6), 15,000¥ Fake Occupational License (6), 300¥ Fake Restricted License/Permit (6) x 2, 2,400¥ Fake Concealed Carry License (6), 1,200¥ Fairlight Caliban commlink, 8,000¥ For-life High Lifestyle, 1,000,000¥ Platinum credstick with 500,000¥ pre-loaded Gold credstick with 100,000¥ pre-loaded Silver credstick with 20,000¥ pre-loaded Standard credstick with 2,475¥ pre-loaded 23