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Dave Arneson’s Blackmoor
A Zeitgeist Games Production
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Executive Producer: Dustin Clingman
Lead Designer: Dave Arneson Cover Artwork: Larry Elmore
Blackmoor Line Developer: Christopher Reed
Editing: Luke Johnson, Scott Osborne
Writing and Design Team: Dave Arneson, Dustin Clingman, Jeff Quinn,
Richard Pocklington, Richard Iorio II,Harley Stroh
Art Direction and Cover Design: John Hood
Graphic Design: Dustin Clingman
Additional Writing: Ari Marmell
Development: Scott Osborne, Luke Johnson, Ari Marmell
Additional Development: Jim Shepard, Matthew Capstraw
Cover Design: John Hood
Interior Artwork: Allan Alegado, John Hood, Marcio Fiorito, John McSweeny, Steve VanZandt.
Cartography: Brent Chumley, Jeff Quinn
Proofreaders: Christopher Reed, Matthew Capstraw, Jim Shepard, Christina Clingman
Published by Goodman Games
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Playtesters: Corey “Bullwinkle” Frampton, Andrew Zulick, Darcy Martin, Shaun “Soup” Crandall, Brian Mellem, Kenn
Englehart, Mike Bohn, Susie Quinn, Alexandra Sloan, Patrick Spisak, Shaun Rattigan, Darry Huskey, Melissa Brophy,
Arthur Johnson, Kurt Bentzen, Jim Pivonka, Danielle Spehar
Special Thanks to: Mary Kirchoff, Tom Buscaglia, Charles Ryan, Rich Redman, C.A. Suleiman, Greg Svenson, Stewart
Larsen, Andy Smith, Will Nesbitt, Luke and Malia Weinhagen, Steve Lortz, Scott Belfry, Joseph Goodman, David Ross,
Claire Vail, David Weinstein, Anthony Valterra, Peter Adkinson, Andy Hopp, Thomas Denmark, Grant Boucher, Tim
Dugger, Havard Fannes, Tim Huntsman, William Wetherill, Rob Garfield, Chris Johanson, Adlon and Smaug from Mortality Radio, Rob Catto, Geoff Gander, Jacob Skytte, Gregory Pratt, D. Anthony Robinson, Arthur Johnson, Kurt Bentzen,
Danielle Spehar and the fans that have kept Blackmoor alive over the years!
DEDICATION
This book is dedicated to the millions of roleplayers who have kept the game alive over the last thirty
years by remembering to just have fun.
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Dave Arneson’s Blackmoor is ©2005 Zeitgeist Games, Inc.
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Based on the original Blackmoor setting, associated character and places owned by Wizards of the
Coast, Inc. Used with permission, all rights reserved ©1975 Wizards.
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Zeitgeist Games is a trademark of Zeitgeist Games, Inc.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game
License, Version 1: Arcane Warrior, Blackmoor, Skelfer, Uvae
The following text is designated as Open Game Content: Spell descriptions in
Chapter 3: Magic pages 83-95
Printed in U.S.A
www.goodman-games.com
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Table of Contents
Introduction
The Wizard’s Cabal
White Magic
The Spell Focus
Using a Spell Focus
Schools of Magic
Magical Renegades
Cleric Domains
Arcane Warrior Spell List
New Cleric Spells
New Druid Spells
New Sorcerer/Wizard Spells
Wokan Spell List
Spell Descriptions
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Chapter 1: Characters
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Chapter 4: The Kingdom of
Blackmoor
Chapter 2: Prestige Classes
Existing Prestige Classes
New Prestige Classes
Docrae Outlook
Dragon Knight
Elven Elementalist
Fey Lord
Inquisitor
Sightless Sister
Spirit Warrior
Spirit Guides
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Chapter 5: The Lands Beyond
The Duchy of Ten
Life and Society
Major Geographical Features
Important Cities and Communities
Elven Lands
The Kingdom of the Westryn
Chapter 3: Magic
Skelfer’s Scientific Precision
The Kingdom of Blackmoor
The Regency Council
Baronies in Blackmoor
Life in Blackmoor
City Life
Education
University of Blackmoor
Life on the Frontier
The Blackmoorian Calendar
Holidays
Magic in Blackmoor
Sorcerer Gangs
Merchants and Trade
Weapons and Equipment
Weapons
Armor and Shields
Engineering and Technology
Steam Power
Clockwork
Major Geographical Features
The Peaks of Booh
Rivers in Blackmoor
The Haven Peaks
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Races of Blackmoor
Character Classes
Races of Blackmoor
Dwarves
Elves
Cumasti Elves
Half-Elves
Westryn Elves
Gnomes
Halflings of Blackmoor
Halflings
Docrae
Half-Orcs
Humans
High Thonians
Thonians
Peshwah
Character Classes
New Character Classes
Arcane Warrior
Monk of the Clan of the Fallen Star
Noble
Wokan
New Skills
New Feats
Character Description
Vital Statistics
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The Lands of the Cumasti
The Hak
Lands of the Regent of the Mines
The Realm of the Egg
Valley of the Ancients
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Thoul
Thrall of Coot
New Subtypes
Chapter 9: Ties that Bind
Adventure Background
Adventure Synopsis
For the Players
Player Introduction
Part One: Newgate
Part Two: On the Road to Bramwald
Encounter 1: Ambush (EL 1–4)
Encounter 2: Tracks Near Bramwald
Part Three: Bramwald
Part Four: On the Road North
Part Five: Jackport
Part Six: Sewers Under Jackport
Dungeon Features
Conclusion
Chapter 6: Religons of the
North
Deities of The North
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Dwarven and Gnome Deities
Elven Deities 165
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Chapter 7: Rogues, Regents
and Rascals
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Random Encounter Tables
Son of Flame, Son of Hak
Chapter 8: Monsters of
Blackmoor
Afridhi
Beastman
Elemental (Metal and Wood)
Froglin
Gatorman (Broadgrin)
Goblin, Ash
Grazer
Mephit (Steel and Wood)
Wood Mephit
Naliseth
Naliseth Spawn
Orc, Balebourne
Skandaharian
Spirit Animals
Steppes Charger
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Appendix
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Alwyn Morland
Bascom Ungulian, Baron of Glendower
Bram Tagus, Baron of Bramwald
Brother Richard, the Flying Monk
The Egg of Coot
Garamond Bolitho, Bishop of Blackmoor
The Great Svenny
Jallapierie
King Uther Andahar, the Rectifier, Black Uther
Lortz Kharnundrhum, Regent of the Mines
Marfeldt the Barbarian
Mello Feathertoes
Menander Ithamis, Lord of the Northern Elves
Peshwan na Shepro, Baron of Dragonia
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