Wearable Technology
Transcription
Wearable Technology
WEARABLE TECHNOLOGY WHAT YOU NEED TO KNOW www.greenlightdigital.com Wearable technology is not new. As far back as 1810 Breguet made something called a ‘pocket watch’ for Caroline Murat, the Queen of Naples (one of Napoleon’s younger sisters). It was technological and she wore it, and it was even equipped with a thermometer, enhancing and extending her human capabilities. 150 years later came the next big jump with the humble calculator watch, which was not just wearable technology but wearable computing - electronic rather than merely mechanical. And it was phenomenally popular, with practically every teenage boy wearing one by the 1980s. Marty McFly wore one in the Back to the Future movies, with Back to the Future II giving us a glimpse of what might be coming; remember the trainers that laced up on their own? The video glasses? Or the auto-adjusting and auto-drying jacket? The calculator watch essentially played the role of their grandfather in that movie. Whilst wearable tech is at least 200 years old, it really hasn’t progressed a huge deal in that period, particularly in comparison to other areas of technological advancements. Yes, we have had Bluetooth headsets, but not much else, and Bluetooth headsets aren’t particularly exciting if we’re honest. In the last few years however, we have observed a solid change of pace, largely as a result of a maturing Internet (principally in infrastructure and protocols), the miniaturisation of technology that has made smart devices a feasible size to wear, and of course firms like Google leading from the front. The numbers don’t lie $458m was invested last year in companies that make ‘wearables’. The industry is predicted to jump from being worth $1.4 billion in 2013 to $19 billion in 2018. Wearables may finally be on an accelerated path to reach their potential. That money is going into four main categories of wearables; clothing, smart watches, vision augmentation, and accoutrements (jewellery and such). “ $458M WAS INVESTED LAST YEAR IN COMPANIES THAT MAKE ‘WEARABLES’. THE INDUSTRY IS PREDICTED TO JUMP FROM BEING WORTH $1.4 BILLION IN 2013 TO $19 BILLION IN 2018 ADOPTION TRENDS One in six (just over 15 percent) consumers currently use wearable tech, such as smartwatches and fitness bands, in their daily lives. CLOTHING Developments in clothing technology typically fall into one of four categories of application; Entertainment, Navigation, Health/Fitness and Productivity. ENTERTAINMENT In the 1800s you could hire women wearing light-studded evening gowns from the Electric Girl Lighting Company to add some entertainment to your cocktail party. Diana Dew, in 1968, created electroluminescent party dresses and belts that could sound alarms. It has been over 45 years since then and the baton has now been picked up once again by a raft of new startups. For example, there is the Midi Controller Jacket that allows musicians to create music through their body movements via body sensors. It includes an accelerometer and gyroscope and a zipper that raises volume and tempo. Will the next Daft Punk album incorporate it? Probably not. But it’s an interesting implementation nonetheless and demonstrates that we are in a period of very early experimentation. And that is a very good thing. Something with perhaps more scope for eventual widespread appeal is the underlying aspirations of something called “Sensory Fiction”. This is an MIT Media Lab project where a reader wears a vest-like contraption that uses effects such as lighting, vibration, temperature and compression to produce the physical sensations that reflect the setting and emotion described in a story. It wouldn’t be a huge leap to suggest that other media, like gaming, would want to incorporate a mature version of this type of technology. And when it comes to entertainment there is always something sex-related happening on the periphery. On the sensual end of the spectrum is Studio RooseGaarde’s Intimacy project that has produced clothing which can turn transparent based on your social interactions (mainly based on your heart rate it seems). ELECTRIC GIRLS, Grey River Argus, Volume XXXI, Issue 5032, 8 November 1884, Page 1 Fundawear, a Durex-backed project, goes further along the sex spectrum, pioneering the wireless transfer of physical touch using clever underwear and a smartphone. The technical term for this type of technology, and we assure you this is a real term, is teledildonics. It is not a million miles away from the orgasmatron in Woody Allen’s 1973 movie Sleeper, which was a future technology that triggered orgasms via electrodes. Studio RooseGaarde’s Intimacy project. Sensor-based clothing transparency. Not to be outdone, the Japanese have a chastity bra made by a company called Ravijour that only opens when you find ‘true love’. How does it know? Your adrenal medulla excretes something called catecholamine when you are excited which stimulates the heart rate. A sensor in the bra monitors your heart rate and when the love pattern is observed it is then business time. This heart rate pattern of love may also be the same heart rate pattern you experience in a job interview that is going well. We will leave you to visualise how that might change the outlook of said interview. A smartphone connected to your partner’s pants (English usage) allowing you to erogenise their fun bits via teledildonics. “ TACTILE NAVIGATION TOOLS IS DEVELOPING A SET OF SENSING AND VIBRATING CLOTHES THAT CAN ‘SEE’ WHAT’S AROUND THE WEARER AND ALERT THEM TO THE LOCATION OF OBJECTS THROUGH VIBRATIONS Seymourpowell’s smart Jacket System for extreme environments. NAVIGATION Using clothes to aid navigation is an area that is seeing high levels of investment. Consumer products include the Life Tech Jacket designed by Seymourpowell for Kolon Sports, which comes equipped with GPS. Tactile Navigation Tools is developing a set of sensing and vibrating clothes that can ‘see’ what’s around the wearer and alert them to the location of objects through vibrations. It is thought that such a system may be helpful for first responders like firefighters and policemen when their vision is limited. And it’s not just about jackets. Indian start-up Ducere Technologies has recently launched shoes that connect to Google Maps over the Internet and use vibrations to guide the wearer. Dudere Tech’s Vibrating GPS shoes and insoles. HEALTH & FITNESS PRODUCTIVITY How about a bra that uses sensors to measure your emotional state, knows what states trigger your overeating, which then sends you a message warning you that you’re about to do something you really don’t want to? It’s called “Food and Mood: Just-in-Time Support for Emotional Eating” and someone is building it . Science fiction has for a long time captured our imaginations when it comes to how clothing might make daily tasks easier. The main area of development here is in gesture control. Most people will remember watching Minority Report 12 years ago and how cool it was to see Tom Cruise control a computer via gesturing in the air. There is also a new product by Spanish firm SiempreSecos that will measure your baby’s kidney function and hydration levels via a smart diaper, alerting you when something might be a concern, and even when the diaper needs changing. They are now targeting care homes with a similar tech too. And it has only been a few years since we have had Tony Stark in Iron Man interacting with holograms , and in this instance with no gloves (embedded fingertip sensors?) How close are we to this level of gesture control and manipulation? Not very, is the short answer. Most developments in gesture control are so early stage that they are merely experiments in universities. For example, a team of Ukrainian students are turning gestures into speech that could revolutionise how sign language works. This is awesome but if it isn’t being developed by a commercial entity right now then it implies it is a long way off from being mainstream. Perhaps genuinely useful gesture control will not be hand wearable at all. Google’s Glass for instance could conceivably see your gestures and translate them into actions given that your hands are typically in your line of sight. Google already has various patents that imply this capability, whereby a ‘head-mounted display’ wearer could ‘like’ something by making a heart sign with their hands whilst facing the item being liked. You add in the ‘Internet of Things’ and this becomes incredibly powerful. Finally, one project, dubbed ‘Karma Chameleon’ by its Canadian university sponsors, takes a very different view of how clothing technology could aid human beings in the future. Their project involves weaving electronic fabric into clothes in a way that allows the storage of energy from the body. This energy can then be used to charge your phone or other devices. This would be a boon to the entire wearable and embedded tech community as it will facilitate the further miniaturisation of devices and remove the need to charge these devices that are often designed to be on for very long periods of time. Researchers say however that this is perhaps 20 or 30 years away. WHAT IS ‘THE INTERNET OF THINGS’? The Internet of Things (IoT) refers to the interconnection of uniquely identifiable computing devices embedded in a whole host of things around you, such as heart monitoring implants, chips on farm animals, cars, thermostats, doors, washing machines, etc. This interconnection of chips, means that practically everything of substance will be connected to the Internet, ushering in an era of automation in practically all fields. Gartner predicts that there will be nearly 26 billion devices connected to the Internet by 2020. The Internet of Things will make wearable tech capable of controlling and interacting with you physical environment. A Google patent that implies that hand gestures could be seen by your Glass and store a ‘like’ for the item being encapsulated within your heart gesture. “ DICK TRACY HAD A TWO-WAY RADIO WATCH IN HIS EPONYMOUS COMIC STRIP AS FAR BACK AS 1946 WATCHES The calculator watch gave the world a solid glimpse of how you could augment a human being with wearable technology and harness real capability in a very useful and functional way. Science fiction then set the bar a fair bit higher; Dick Tracy had a two-way radio watch in his eponymous comic strip as far back as 1946. Michael Knight began speaking to KIT via his watch in 1982. So the watch manufacturers powered forward. The Seiko UC-2000 wrist computer, launched in 1984, came with its own keyboard for easy input. On January 13, 1946, the 2-Way Wrist Radio, worn by both Dick Tracy and the police, became one of the series’ most recognisable icons. Many believe it may have informed later smartwatches. The 2-Way Wrist Radio was upgraded to a 2-Way Wrist TV in 1964. David Hasselhoff playing Michael Knight in the popular TV show Knight Rider (1982 to 1986), speaking to KIT, his superintelligent car via his watch. T he Seiko UC-2000 wrist computer, with accompanying keyboard ADOPTION TRENDS 24 percent of consumers believe they already have too many devices. A 1985 article about the Seiko wrist computer, ending with a prediction that sounds all too relevant today. Then there was the TV watch, failing largely due to a lack of available TV channels. “ PEBBLE, WHICH SAID IT HAS SOLD MORE THAN 300,000 OF ITS SMARTWATCHES SO FAR THIS YEAR, IS CONSIDERED BY MANY THE BEST CURRENT SMARTWATCH AVAILABLE Undeterred, the last 18 months have seen the most active period ever in the release of new smart watches; Sony SmartWatch 2, Samsung Galaxy Gear, Nissan Nismo, Pebble E-Paper, LG G Watch and more. Apple has also recently launched their own smartwatch, the iTime. Seiko’s TV Watch. Certainly ahead of its time. In the 1990s there was the Timex Data Link 150, the first watch to allow transfer between watch and computer. Before the close of the 1990s there was the Seiko Ruputer, arguably the first ‘smart’ watch. It had a 16-bit, 3.6 MHz processor and 2 MB of storage memory and 128 KB of RAM. Its display was a 102×64 pixel monochrome LCD. In the 2000s, Fossil released its first wrist PDA, Microsoft released its SPOT watches, and Samsung released the S9110. In the early part of this decade we have had Sony’s LiveView smart watch, Wimm One released the first Android powered smart watch, and Motorola released its MOTOACTV. None of these saw anywhere near the popularity of the calculator watch. The Galaxy Gear by Samsung is one of the most notable in the above list. An android-powered device, designed to be paired with other Samsung devices (phones/ tablets), allows a user to make and receive calls, read notifications, support fitness activities with its built in heart rate sensor and pedometer, and listen to music. Samsung in November 2013 reported that it had shipped more than 800,000 of these watches just two months after the device's debut. Reuters reported however that the Korean news agency, Yonhap, disputed the report, believing that the numbers actually referred to units shipped and not units sold. It was also reported that at least 30% of the Galaxy Gear watches sold by Best Buy were being returned by unsatisfied customers. Pebble, which said it has sold more than 300,000 of its smartwatches so far this year, is considered by many the best current smartwatch available by the likes of ZDNET, the Pebble has the longest battery power amongst the leading models, vibrating alarms, most visible outdoor screen, compatibility with most phones, and is simply the best looking. All new smart watches utilise the app store concept, whereby you can extend a watch’s capability by downloading apps that do any number of things for you. The most popular apps include: • E vernote or Google Keep to dictate voice notes • I FTTT to set conditional actions, e.g. to mute your ringer, automatically upload images • R unkeeper to track your running performance – run pace, distance, calorie burn • G oogle Maps to support navigation • R untastic/Wear-a-tron for one-tap door opening • H uebble for controlling Philips hue light bulbs • G oPro Remote for use of your watch as a remote for your GoPro camera The jury is out on whether this new breed of smartwatch will rise above novelty to become ubiquitous, as the smartphone has become. Critics point to the fact that most smartwatches do not really do much that your phone does not do, and that they are therefore at best just an unnecessary extension of your phone, and at worst it is just a completely redundant addition to your wardrobe. There is general consensus that a notification device separate from your phone has significant utility, but whether current smartwatch models are good enough, in design and functionality, to deliver against that and become mainstream, only time will tell. VISION AUGMENTATION Methods of extending and augmenting human sight have always been a dream and aspiration for us restless beings. Superman, a fictitious character we have projected our fantasies for human capability onto for some 70+ years counts x-ray vision as one of his main super traits. As far back as the 1930s sci-fi authors like Hugo Gernsback were writing about goggle technology of one type or other. In 1981 the first real physical device to emerge was Steve Mann’s EyeTap, which consisted of a computer in a backpack, wired up to a camera and a viewfinder, in turn attached to a helmet. It worked by creating a processed overlay of what you are seeing, superimposed over what you are seeing, where then information can be added by the computer in the middle of that process. It’s called a mediated reality and it is a central concept of most vision-based wearable tech aspirations. “ AS FAR BACK AS THE 1930S SCI-FI AUTHORS LIKE HUGO GERNSBACK WERE WRITING ABOUT GOGGLE TECHNOLOGY OF ONE TYPE OR OTHER In 1936, a sci-fi author called Hugo Gernsback built a mock-up of an invention called "television goggles" IT’S ALL ABOUT GOOGLE GLASS It is of course one thing to conceive something, yet another to bring it to the mass market. In this regard, modern hopes for vision technology currently reside with Google, who has been the most ambitious and tenacious in this field. Its watershed product, simply called Glass, is an impressive leap. Whilst others talk about it, Google is out there doing it. Glass displays information to the wearer in a smartphone-like hands-free format. Wearers can tilt their heads 30° upward (configurable) or tap the touchpad, and say "O.K., Glass" and vocalise a request, e.g. "Take a picture", "Record a video", "Hangout with Kate Beckinsale" (assuming you know Kate of course), "What year was Google founded?", "Give me directions to the Louvre" and "Send a message to Kate”. For search results that are read back to the user, the voice response is relayed using bone conduction through a transducer sitting beside the ear, rendering the sound almost inaudible to othes. And thanks to the recent collaboration with fashion designer, Diane von Furstenberg ,five new frames and eight new shades for Glass have now been launched. Glass utilises many Google apps or ‘glassware’ , such as Google Now, Google Maps, Google+ and Gmail, and third parties are encouraged to build their own apps to extend Glass functionality and utility. Google has said that the number of apps has increased 80% over the past six months. Interesting apps that provide a glimpse of the potential today and into the future includes: • S trava Cycling Shows cyclists their speed and mileage. • A llthecooks Allows you to both search for and follow recipes, as well as record your own. • W orld Lens An augmented reality app allows you to translate text into other languages in real-time. • G olfSight A golf rangefinder with live distances. The possible applications for Glass are enormous and the potential for a future incarnation of the wearable to be a ubiquitous wearable computer is very real. DIY GLASS This is Arvind Sanjeev and he is an inventor. He built an open source, Raspberry Pi-powered Google Glass clone using Linux and some voice recognition software. We know what you’re thinking – his facial hair makes his face look too busy. Yes, that’s it. GLASS TRENDS First adopters of Google Glass are doing a lot of web browsing. And although Glass makes up a small part of current total web traffic, browsing has increased 135 percent in the past year, which is higher than the growth seen in the mobile (38 percent) and tablet (39 percent) categories. “ JUST THINK ABOUT THE NUMBER OF TIMES YOU PULL OUT A SMARTPHONE FROM YOUR POCKET AND NAVIGATE TO THE INTERFACE. THAT TAKES ABOUT 23 SECONDS ON AVERAGE AND THAT MEANS IT IS ACTUALLY KILLING HOURS OF YOUR DAY, JUST ON YOUR SMARTPHONE Thad Starner Associate Professor at the Georgia Institute of Technology and a Technical Lead on Glass People often focus on the consumer applications but primary mass adoption may in fact occur in a professional field first and if that is the case, it is likely to be in the medical field. There are already stories of surgeons using Glass in operating theatres, floating medical records in their field of view, holding video consultations with colleagues as they operate, and for mentoring (streaming interactions with patients over the Internet for students). There are challenges that restrict mass adoption, like Wi-Fi fidelity in lead-walled cath labs and budgets to pay for tooling up all health care professionals, but these are all entirely surmountable in time. The near-future benefits of getting Glass into hospitals comfortably outweigh the work that needs to be done to get them there. Other than Glass, there are various vision-based wearable tech products and projects that are worthy of note: • G oogle is working on contact lenses that, through a small wireless chip, will test the wearer’s tears for his or her glucose levels, helping to calculate blood sugar levels for diabetics. • A vegant Glyph has created a wearable personal theatre using two million miniature mirrors in a visor that project visuals directly into your retinas, not on a screen. • O culus Rift - An upcoming virtual reality head-mounted display for gaming that has been recently acquired by Facebook. • S now2 is a powerful heads-up display for alpine sports with the on-board processing power, suite of sensors and networking capabilities you would expect from a tablet or smartphone. Its open platform and SDK allows developers to create apps for any activity where information shown within the display might be useful. THE COOLEST WEARABLE TECH FROM MOVIES AND TV RIPLEY’S BATTLE SUIT Pacific Rim IRON MAN ARMOUR Iron Man THE LADY DISGUISE Total Recall LA FORGE’S VISOR Star Trek CAMOUFLAGE DEVICE The Predator MICHAEL KNIGHT’S SMARTWATCH Knight Rider X-RAY GLASSES The World is Not Enough UTILITY BELT Batman BARB-O-MITE Futurama GESTURE CONTROL GLOVES Minority Report ACCOUTREMENTS The world of accoutrements (accessories, such as jewellery and bands) is an important new area in wearable technology for two related reasons. Firstly, they focus on women. Secondly, whilst much wearable tech likes to broadcast its techiness, with accoutrements the objective is often to conceal it. There are many new start-ups operating within those parameters: • C uff A San Francisco based start-up that offers accessories ranging in price from $50 to $150 that include bracelets, necklaces, key chains and more. The current focus is personal security. For example, a woman encountering a threatening situation can press a concealed button on a Cuff bracelet and reveal her location to those that have been designated to receive the alarm macy in their current form in light of the smart watch movement and the release of Google Fit and Apple HealthKit which are positioned as central repositories for your health data and make these devices merely data gathering commodities. Recent reports suggest that Nike is pulling back from their Fuel Band device, and instead will focus on smartphone apps that achieve the same goals, utilising Google Fit and Apple HealthKit. Samsung’s Simband is in the same vein, being both a monitor and also a platform, entering the fray to be the custodian of your health data. • R ingly A New York start-up is launching a range of finger rings that notify you of incoming calls, amongst other things. They do this by linking directly to your smartphone and changing the colour of the ring, or through gentle vibration. • N etatmo June A band made for women, notifies you when it's time to apply sunblock, don a hat, or put on shades. • T he Pavlok activity tracker Will physically shock you into correct behaviour! Their Ts and Cs must be very interesting! • V ybe A unisex ‘smartband’ vibrates when you receive a notification on your smartphone Whilst the above trend is underway, the most popular wearable tech accoutrement is undoubtedly the fitness band. Fitbit, the market leader with 69% market share is now investing in turning their activity trackers into snazzy jewellery in collaboration with Tory Birch. Jawbone have their new Jawbone Up 24 device which now includes Bluetooth connectivity. Other options in the market include Samsung’s Gear Fit, the LG Lifeband Touch, the Garmin Vivofit, the Jaybird Reign, Larklife, Fitbug Orb, Actigraph, Directlife, Basis band, Bodymedia Fit, the Bowflex Boost, and many more. Questions must be posed, however, over their legiti- ADOPTION TRENDS Most wearables owners are young, with 48 percent between 18 and 34 years old. Men and women are equally likely to sport wearable tech. THE INEVITABILITY OF EMBEDDED TECHNOLOGY Wearable tech will very likely give way to tech implanted under the skin, in your eye, within your ears. A generation of children will grow up thinking of human plus machine as a perfectly natural state of existence. Futurists in fact, futurists have predicted that we’ll be under the knife by 2017. But some people just can’t wait. A community calling themselves ‘biohackers’ or ‘grinders’ already exists, with a stated goal of augmenting humanity using open source technology that is affordable and safe. A common practise for these grinders is to implant a neodymium magnet in the tip of their ring finger. This causes nearby magnetic fields (and their strength and shape) to become detectable to the implanted. This field is called ‘transhumanism’ and Britain appears to be its epicentre. The most sophisticated example thus far is probably the left arm of Kevin Warwick, Professor of Cybernetics at the University of Reading. He can now control a robot arm by moving his own arm. The system also works in the other direction too; he can sense his wife’s body movements in his own body, following her receiving a similar implant. Warwick also has RFI implants that allow him to open and close doors – the same technology that powers your Oyster Card. This suggests that Oyster Cards in the future could well be embedded in your body – you will never lose it, or have to look for it, and things will open for you when you approach them. No more tapping. And that goes for any other card you might have in your purse or wallet today too. To Warwick and the wider grinding community, who meet online in forums such as biohack. me, implanted technology or “wetware” represents the next stage in mankind’s evolution. The idea is certainly not science fiction; brain stimulation from implanted electrodes is already used as a treatment for Parkinson’s, and there are prototypes that allow paralysed people to control computers, wheelchairs and robotic limbs. A convergence between wearable and embedded technology seems inevitable; a version of Google Glass being simply a contact lens, drawing energy from the body or the sun, for instance, or even an implant in your eye or something plugged into your brain to access your visual cortex. Fitness Bands giving way to items you plug into an interface that has been surgically implanted into your forearm. This may all sound ridiculous and fantastical but it won’t to future generations – it will be the new normal. Some of you will be reading this adamant that you will never be in a position to want a surgeon to turn you into a cyborg, but you’d be wrong. All it takes is for life spans to be positively impacted by embedded sensors and it will be commonplace within a generation. “We generally don’t see tattoos and piercing as self-injury, partly because it’s a planful process,” Walsh said. Dr. Barent Walsh, a self-injury expert who is and executive director of human services clinic The Bridge of Central Massachusetts. “ WE GENERALLY DON’T SEE TATTOOS AND PIERCING AS SELF-INJURY, PARTLY BECAUSE IT’S A PLANFUL PROCESS “ THE HUMAN BODY IS OBSOLETE The cortex craves information, but it can longer contain and creatively process it all. How can a body subjectively and simultaneous grasp both nanoseconds and nebulae? THE CORTEX THAT CANNOT COPE RESORTS TO SPECIALISATION. Specialisation, once a maneuver methodically to collect information, now is a manifestation of information overloads. The role of information has changed. Once justified as a means of comprehending the world, it now generates a conflicting and contradictory, fleeting and fragmentation field of disconnected and undigested data. INFORMATION IS RADIATION. The most significant planetary pressure is no longer the gravitational pull, but the information thrust. The psycho-social flowering of the human species has withered. We are in the twilight of our cerebral fantasies. The symbol has lost all power. The accumulation of information has lost all purpose. Memory results in mimicry. Reflection will not suffice. THE BODY MUST BURST FROM ITS BIOLOGICAL, CULTURAL, AND PLANETARY CONTAINMENT. Stelarc (born Stelios Arcadiou in Limassol, Cyprus in 1946) a performance artist raised in the Melbourne suburb of Sunshine, whose works focuses heavily on extending the capabilities of the human body. As such, most of his pieces are centered on his concept that he human body is obsolete. EMBEDDED TECHNOLOGY IS INEVITABLE Technology surgically embedded in your eyes, under your skin, in your brain? Ridiculous? Other things we thought were ridiculous that are now the new normal: “There is practically no chance communications space satellites will be used to provide better telephone, telegraph, television or radio service inside the United States.” T.A.M. Craven, Federal Communications Commission commissioner (1961) “I think there is a world market for maybe five computers.” “While theoretically and technically television may be feasible, commercially and financially it is an impossibility.” Lee DeForest, inventor “Radio has no future. Heavier-than-air flying machines are impossible. X-rays will prove to be a hoax.” William Thomson, Lord Kelvin English scientist, 1899 Thomas Watson, chairman of IBM, 1943 “This ‘telephone’ has too many shortcomings to be seriously considered as a means of communication.” Western Union internal memo, 1876. “Television won’t be able to hold on to any market it captures after the first six months. People will soon get tired of staring at a plywood box every night.” “That the automobile has practically reached the limit of its development is suggested by the fact that during the past year no improvements of a radical nature have been introduced.” Scientific American, in a 1909 report. “Remote shopping, while entirely feasible, will flop.” Time Magazine 1968. Darryl Zanuck, 20th Century Fox, 1946 “There is no reason for any individual to have a computer in his home.” Ken Olsen, founder of Digital Equipment Corp. “We’ll soon buy books and newspapers straight over the Internet. Uh, sure.” Clifford Stoll, astronomer and author “Airplanes are interesting toys, but they are of no military value whatsoever.” Marechal Ferdinand Fock, Professor of Strategy, Ecole Superieure de Guerre “The idea that cavalry will be replaced by these iron coaches is absurd.” An aide to British military commander Field Marshal Haig wrote this in a report following a tank demonstration, 1916. “Fooling around with alternating current is just a waste of time. Nobody will ever use it.” Thomas Edison, 1889. Nikola Tesla’s AC now powers the world. Feature THE STORY BEHIND GOOGLE GLASS Article contributed by the Google UK Performance Team Google Glass began in the same manner as a lot of other Google projects do; a really big idea and a love of technology to power that idea. The Google [X] team, which is dedicated to Moonshot projects, started this task a number of years ago. This team works on big projects, with focus on making people’s lives better through technology. Other projects the team have worked on include Google’s self-driving car, indoor mapping and one of the most recent projects; Project Loon, which is concerned with bringing the internet to rural parts of the world through weather balloons. Astro Teller is the ‘Captain of Moonshots’ at Google and he has overseen the Google Glass project. Recently, Astro spoke with CNN to discuss Glass and he described the origins of the project. He explained that the team began by looking at people around them and how they lived, interacted and worked with technology. They found people were living two lives, one was their digital life and the other was their ’in-the-moment’ life. Astro and the team wanted to make it easier to give people the technology they needed without taking them out of that physical moment and the idea of Glass allowed people to be naturally in the moment. Glass places the wearer back in control of the technology. The team created something that was elegant, stylish and hands-free whilst allowing people to engage with it, when and where they liked. As Glass developed, there was a need to trial it in real life situations and in 2012 the ‘Glass Explorer’ programme was set up. This programme started out with developers signing up and now it has expanded out to a more diverse group of people. People are using Glass in their everyday lives; from families capturing important moments, to doctors in the UK recording surgeries to allow trainee surgeons to develop the skills they need. In the US, some NFL teams are trying to better understand their teams’ movements by using Glass. By becoming part of the Glass Explorer programme, people are part of a team that is looking at the capabilities of this technology; people are pushing technology to fit in with their lifestyles. One of the most important elements for Google was about getting the look and feel of the product right. When people wear this product in their everyday lives it needs to blend in. This led Google to create a product that is light, fast, colourful and smart. The size is deceptive with a 16GB flash memory and it is about the same weight as a pair of sunglasses, which is a lot less then that of your smartphone. The Glass team recently linked up with Diane von Furstenberg, to create a collection of designer frames for Glass in the US. Overall, Google Glass packs a huge amount into a very small space and it supports the everyday tasks such as: searching maps, email, video calls, calendar, Google Now and more. Glass brings people closer together by letting them capture and share moments without having to leave them. NEIL HARBISSON The man with the ‘antenna’. Then you have Neil Harbisson, the first person in the world to have an antenna implanted in his skull. He was born with a condition that means he can only see grayscale, but the antenna allows him to perceive both visible and invisible colours (e.g. infrareds and ultraviolets) via sound waves as well as receive images as sounds, videos as sounds, music or phone calls directly into his head. WHAT DOES THIS MEAN FOR MARKETERS? If marketing is the action or business of promoting and selling products or services, then the immediate opportunities with wearable tech to deliver against that objective are currently incredibly limited. But again, we are talking about a movement in its infancy that is now in a period of acceleration. Reasonable logic would dictate that marketing options will weave themselves into wearable tech as soon as the technology and adoption make it undeniable as a channel. When this happens there will be 3 main types of marketing opportunity, all of which you can actually start preparing for today: • M ediated Reality Marketing (MRM) • Sensor Response Marketing (SRM) • New products MEDIATED REALITY MARKETING (MRM) With vision augmentation, perhaps with something like Glass v.4, the capability will exist to place visual cues in your customer or prospect’s line of sight that are based on what you can discern from a new ‘Personal Profile’ that they and everyone will have. This composite Personal Profile will include information on someone’s tastes, preferences, previous purchases, age, schedule, where they have been, where they are going, friends and their respective locations/preferences/recommendations, and much more. This will provide marketers with the data they need to provide highly personalised messages to them that are perfectly location-relevant and timely. For example, let’s say that you are wearing vision augmentation and your Personal Profile knows that you like McDonald’s because you go there with regularity and have positively reviewed previous visits. Your Personal Profile knows that you also typically eat at this specific time of the day. Your vision then becomes overlaid by a McDonald’s promotion showing you the path to your closest McDonald’s and perhaps an offer of a discount if you buy within the next 10 minutes. If you were McDonald’s you could dial up or down the number and level of these promotions based on how busy that local restaurant is or against financial targets. This could all be done automatically – it would not be too dissimilar to setting your maximum bid and relevant caps in Google AdWords. And there would certainly be a quality score element here too, given that your Glass would know via basic GPS and transactional history if you actually visited McDonalds thereafter and transacted, with your Personal Profile being updated as a result. MRM will likely go far beyond these need-based location triggers. You might be in a clothing store and price matching will take place automatically in your field of vision just by looking at a product. Marketers would then be able to provide promotions against that product directly in your field of vision, with multiple retailers perhaps bidding in real time for your business. Remarketing could also occur in this model, as you might see the product again, but this time being used by a character in your favourite TV series for instance and Glass will ask you whether you just want to go ahead and buy it. And what about if you were walking around town and glanced at a poster or billboard, where you would see a different ad or promotion from everyone else viewing it, as the ad could be personalised to your Personal Profile. You remove your vision augmentation (or turn them off it they are embedded by then) and the billboards and posters are just matt black canvasses, or do not even exist as real physical spaces beyond being authority-approved safe coordinates for advertising. Within the above context a marketer would need to be able to deliver not one ad campaign but perhaps millions in a process of extreme ad personalisation. Your proprietary data on specific consumers and customers becomes even more valuable than it is today, and I fully expect there to be data exchanges for marketers to tap into where necessary and relevant. Companies will acquire, merge or partner with the key assets of value being this proprietary data and the number and magnitude of consumers they have that have given ‘permission’ to be targeted and to what degree. We talk about Big Data today, but we’ll need to find a bigger adjective in not too long. Online and offline ads will therefore also blur, as you will be able to engage with offline ads in the same way you would with online ads. You could ask a billboard to give you more information, which it would do instantaneously, or to add what it is advertising as a location in your personal maps, or to remind you about the particular product or service when your are next within 10 minutes’ walk of a Dixons Carphone store. Walking through the process of buying a cinema ticket is a good illustration; • Y ou see an ad for Terminator 8 at the tube station though your Glass. It catches your eye because they’ve done a really clever thing where your face is superimposed on one on the extras in the video scene it is playing for you. • Y ou are seeing an ad for that specific movie because your Personal Profile suggests you will want to watch it because you have seen all the last 7 in the franchise and rated them highly. The person standing next to you is seeing an ad for something entirely different based on their Personality Profile. • Y ou then ask the ad for cinema dates and times that are automatically cross-referenced with when you are free. You are asked whether you want to invite John and Jessica as they watched the last two with you (your personal profile includes their details) and what date would work. You do and John and Jessica get an immediate notification in their field of vision which they can accept or decline. • Y our vision augmentation knows that you have now booked yourself in for the movie, completes the ticket purchase, and updates all appropriate calendars, all without you doing a thing beyond deciding you want to see it and with who. Even a ticket is unnecessary – the embedded RFID in your finger will give you entry to the cinema. • Y our vision augmentation also knows that you’ll need to pick up a driverless car to get to the theatre on that particular day as your car is at the shop. It arranges this for you by prompting you and you agree. • O nce you’ve watched the movie, you are immediately prompted to rate it and recommend it. Your Personal Profile is then updated with what you watched, where you watched it, who you watched it with, and whether you actually enjoyed it. For the marketer, this process relies on speculating on where to show this offline augmented reality ad, to which types of profiles, to how many people, and with what level of personalisation. The immediacy of the feedback from the campaign will also allow the realtime optimisation of that campaign. SENSOR RESPONSE MARKETING (SRM) Wearable and embedded tech will give us a plethora of potential sensors linked to our bodies, monitoring everything from our heart-rate and temperature, and even perhaps to our endorphin levels, hunger, brain activity and more. There will also be other sensors around our homes, streets and workplaces that would provide us, and the systems that discretely help us manage our lives, with actionable information. If these sensors were inputs into a composite Status Profile, similar to the above Personal Profile, and accessible by your various apps then it would provide data for marketers that could be incredibly useful to you and to them as it would mean advertising and promotions would become incredibly relevant. Google Fit and Apple HealthKit are perhaps early versions of this type of Status Profile, collecting health data and REMEMBER THE SHARK AD FROM BACK TO THE FUTURE II? Mediated Reality Marketing may look something like the Jaws 19 ad in Back to the Future II, although I would suspect they won’t be this intrusive to your personal space. storing them centrally and allowing data sharing via extensibility tools. How might this work in practise? A sensor might identify that you are being subjected to too much noise at night when you are trying to sleep and it is disrupting the quality of your sleep . This data is stored in your Status Profile. A company selling ear plugs could then target you based on knowing this fact as you have exposed that data to an exchange (where you might be anonymous until you are prompted to accept a ‘solution’ to the identified problem). are being exposed to dangerous levels of UV rays and need to buy sunscreen, or that you don’t have enough potassium in your diet so you should pay for a regular delivery of bananas or supplements from a select group of retailers. Perhaps another sensor knows that you are hungry but your schedule is jam packed, so it prompts you with takeway options. Or a sensor in your printer knows that you are about to be out of ink so prompts you with purchase options. Sensors in baby clothing and nappies may identify you as someone who would be interested in certain products that resolve ailments the sensors have identified. Other examples of how this might work includes sensors in your clothing picking up the fact that you Your Status Profile essentially becomes a dynamic and real-time reflection of what is happening in your life right now that needs action. From a marketers perspective the existence of a composite Status Profile means that consumer targeting will enjoy pin-point and timely accuracy based on a consumers specific need, and often before they actually realise themselves that there is a need. The consumers composite Personal Profile will then dictate how best to target them – they might like a particular celebrity so you would link the need and the celebrity together to deliver the message in a particular context, and do so in real-time, and at a time and place most appropriate. NEW PRODUCTS Wearable and embedded technology may force two major shifts in product development. The first is, as we have covered, the emergence of the wearable/embedded devices themselves, including smart ways to weave them into our lives, such as via sensors, smart tattoos, implants, smart fabrics etc. The second is that real-world products that we all use may become entirely redundant. For example, with a mediated reality through vision augmentation and clothing that simulates physical actions, there would technically be no need for a drum kit; you would see a drum kit overlaid over the real world you are looking at through your Glass or similar, and the clothes you are wearing could create the resistance and reverberation feedback for it to feel real when you go through the drumming motion. If you are a drum manufacturer you may need to dramatically change the type of company you are to service. Similarly, there would be no need for a physical game controller for your PlayStation 12, or a remote control, or even a steering wheel for your car. Your appliances, from washing machine to computers would not need any physical buttons or displays. Whole categories of real-world products would cease to be necessary. No need for restaurant menus – once you sit down it will appear in your field of vision automatically. And if you are a vegetarian you will have those options automatically highlighted. Product packaging will include the bare minimum of detail – if you want to see nutritional information you ask for it and it will appear . Less paper, fewer wires. Basic, sleek designs will prevail. The impact of such a trend would go beyond your own personal space and in fact impact macroeconomics; manufacturing levels will reduce to be replaced by armies of developers building virtual appliances and ecosystems. It will impact the balance of imports and exports, and surpluses and deficits. i Diet Coke ® rie soft drink with Sparkling low calo rs ts with sweetene vegetable extrac 330ml 0g Fat 0g Salt 1 Calorie .uk www.coca-cola.co A NOTE ON PRIVACY Some of you will have read some of the above in horror at the amount of data we may begin exchanging with corporations and governments. Privacy is indeed a legitimate concern to have – a recent survey suggested that 51% of people felt privacy was a barrier to the adoption of wearable tech. Furthermore, in the same survey, 62% of people felt that wearable tech should be regulated in some way, with 20% calling for an outright ban! Legislation will undoubtedly become necessary to control how data is stored, by who, with what level of detail, and for what purpose. The model we have described in this section, i.e. the existence of a Personal Profile and a Status Profile, would very easily allow you to control your own privacy preferences. For instance, you might be able to log in and see your Personal Profile and Status Profile in full as it would be your personal property and choose what you are happy to share and with whom, and in as much granularity as you like. You may be happy for advertisers to access your entertainment preferences so that movie ads are relevant to you and it makes the ticket buying process really nice and simple. In contrast, you might be very unhappy with brands having access to your heart rate sensor information. Or happy with one brand or industry sector accessing your heart rate data, but not others. This becomes incredibly important if not absolutely necessary with the sheer number of sensors and devices that we will have around us. Remember the woman whose earth shattering 15 minutes of “Active and vigorous sexual activity” was unwittingly posted to her social media accounts by her unsympathetic Fitbit band? The hope, of course, is that whilst we develop in the areas of wearable/embedded tech and super interconnectivity that we also progress in how we manage privacy, with systems and protocols that ensure control and anonymity where necessary. The signs are that the key players have an appetite to do this – Google and Yahoo for example have unveiled that they are joining forces to create an email system that utilises end to end encryption, where government agencies and the ISPs themselves will not be able to see the content of your communications. Privacy is certainly on the agenda and corporations appear to be now owning the problem. FINAL THOUGHTS 1. EMBRACE HYPER PERSONALISATION Wearable tech, embedded tech and the Internet of Things should be welcomed by marketers as these trends have the potential to make marketing to consumers more relevant, more engaging, and timelier – and therefore far more effective in getting consumers to see, buy and use your products and services. When the data points you can work with go beyond people’s interactions with your emails, or what search terms they are typing in, to data points (like location, sight line, social connections, heart rate, temperature, ambient conditions, history, tastes, preferences, and future plans), it gives you an ability to personalise your interactions with your current and future customers in incredibly sophisticated ways. In the future you will not be targeting groups of people or even ‘lookalike’ profiles. You will instead be targeting each person out there individually because you’ll be able to focus in on them programmatically. They will be understood by multi-faceted data points that you will be privy to – location, tastes, plans, friends, purchase history, and other behavioural and attitudinal data. Being able to hyper target then becomes a necessity and will require shifts in corporate culture, structure and appetite. You can start right now by putting hyper personalisation on the agenda as a long-term objective with milestones to meet as the future gets closer and closer. Reflecting on what is coming, it seems prudent that marketers should embrace three areas sooner rather than later, future proofing in preparation for what might be a monumental shift within the next 5 years: Push all your departments and agencies to market with greater personalisation – across email, search, display, and other channels. Your ROI will increase as a result, and you’ll be better prepared for the new challenges and opportunities coming. Don’t send everyone the same email with the same content, be as precise and tailored as possible. Link customer email addresses to their Facebook IDs. Create Facebook campaigns where the consumer has opted-in to letting you read their profile details, and use those details to inform your other marketing activities. Follow a user around the web with your search and display activities, learning more and more about them. “ ONE DAY SOON, KNOWING THAT JOHN LIKES THE ARCTIC MONKEYS, EVEN IF YOUR PRODUCT/SERVICE IS NOTHING TO DO WITH MUSIC, WILL PAY DIVIDENDS Steve Cameron Stunt Man 26 years old Shane Andrews Single IT Consultant Vegetarian Unpaid speeding tickets 32 years old oks Married Collects comic bo Wheat intolerent No criminal conv ictions Owns the comple te S-Club 7 discography 2. INCREASE YOUR ACTIONABLE DATA POINTS Start capturing more data about your users in creative, smart and helpful ways. Certain data about your consumers may seem useless today, but within the context of wearable tech and the Internet of Things, much more data will often be the difference between getting consumer engagement and being completely ignored. Think about the apps you could build, the social media campaigns you could deploy, the businesses you could acquire, and the form in which you hold the data you already have. One day soon, knowing that John likes the Arctic Monkeys, even if your product/ service is nothing to do with music, will pay dividends. 3. EXPERIMENT! Build apps for smart watches and Glass, integrate with other devices (as an input into them, and as a user of their output). Google Fit and Apple’s HealthKit are great examples of open systems that are ripe for partnering with if they are relevant to your brand or sector. The commercial value may not be immediately apparent but having a front row seat for the future is a nice position to take. Ultimately, underlying this trend in wearable tech is the wider trend of marketing to the individual not to the group, from inference to specificity. Wearable tech is at the very least focusing our minds on that objective, and for that we as marketers and consumers should be very grateful indeed. SERVICE | PAID MEDIA CASE STUDY | L&G HOW GREENLIGHT TOOK AWARD-WINNING STEPS TO MAKE PAID SEARCH THE YEAR'S SUCCESS STORY AT L&G INVESTMENTS The Client THE RESULTS Leading investment firm Legal & General Investments, sought to replicate the successful results it had achieved the previous year in sales of its ISA products, surpassing them in 2013. Given the 2012 campaign had itself been highly successful, Greenlight needed to innovate to achieve this, leaning on PPC to do so. Objectives L&G tasked Greenlight with the following objectives: • YoY growth in application volume • Decrease CPC • Increase CTR and YoY ROI Strategy • Firstly, Greenlight undertook investment behaviours research during the 2012 ISA season to determine how this related to search engine keyword usage. • This research was imported into OneHydra including Paid Search and web analytics data. • Greenlight then conducted comprehensive attribution calculations to accurately model consumer segmentation on an individual keyword level, using OneHydra to aggregate and provide visualisations of the consumer segment density by keyword. • This was then employed across Paid Search for the 2013 season. TESTIMONIAL "We are delighted that all of Greenlight's hard work has culminated in winning the Web Analytics & Optimisation award at The Digitals." SHAUN ASHDOWN Digital Strategy Manager, L &G Investments “ SERVICE | PAID MEDIA | SEO CASE STUDY Urban Outfitters HOW GREENLIGHT ENABLED URBAN OUTFITTERS TO EXPAND FROM 3 MARKETS TO 13 IN 1 YEAR The Client Urban Outfitters, Inc. is an innovative speciality retail company which offers a variety of lifestyle merchandise to highly defined customer niches. The Objectives Urban Outfitters wanted to enter more markets in Europe and replicate the strong brand presence and sales it enjoyed in the UK. THE RESULTS 3 MARKETS TO 13 IN 1 YEAR Greenlight designed a strategy enabling Urban Outfitters to expand to 13 markets. 50% INCREASE IN CONVERSIONS Conversions across all markets increased by 50%. 105% INCREASE IN REVENUE Revenues across all markets saw a 150% increase. 66% CPA REDUCTION The Strategy • Greenlight streamlined paid search by splitting the account up into relevant countries, making it easier to truly localise PPC Campaigns. *Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Spain, Sweden, Switzerland and The UK. • Greenlight reduced reliance on brand terms and grew visibility of non-brand clothing ranges and generic terms. • Greenlight researched native designs, trends and regional festivals, building localised PPC campaigns around them. For PLA's, cost per action was reduced by 66% £1 SPEND, £12 RETURN For every £1 spent, Urban Outfitters received £12 return. TESTIMONIAL “Greenlight has been instrumental in Urban Outfitters’s aggressive contribution to revenue through paid search and a major force behind our hugely successful online expansion into 10 new European markets in just one year." CLAIRE TAYLOR Paid Search and Affiliate Manager, Urban Outfitters “ EVENTS TOPICS With all the constant developments taking place across SEO algorithms, paid media changes, display opportunities, ecommerce and social media news, how do you keep up with what’s going on? Introducing Greenlight’s Events Calendar 2014/15 – a series of regular, informal presentations about what’s new in the digital marketing industry and why you should care. Social SEO Display PPC eCommerce Client Services For more information or to sign up for any of these events please email [email protected]. Social monitoring is dead: Introducing Social Intelligence Social creativity can be accountable: Turning one time fans into long term customers Social media and the law: Common pitfalls and how to avoid them Data Journalism: The most effective method of link building in the finance sector Customer Support: Maximising call deflection with search optimisation Performance Display: B2B marketing’s best kept secret Google Shopping: Getting the most out of product listing ads (PLAs) Digital Marketing in China: What you need to know International Search: What you need to know Hybris: An introduction to the world’s fastest growing ecommerce platform provider Ecommerce retail platforms: An overview Ecommerce personalisation: Enablement for retailers Conversion Rate Optimisation: A walkthrough (with Optimizely) The Mobile consumer: Digital marketing insights and advanced strategies The Update: What’s new in Search and Social SCHEDULE FORMAT 08:30 – 08:45 – Breakfast, coffee and croissants 08:45 – 09:30 – First half of presentation kicks off 09:30 – 09:45 – Mid-way break 09:45 – 10:30 – Second half of presentation and Q&A Informal, educative briefings held in the Loft at Greenlight’s office in Kings Cross 2015 SEP OCT NOV DEC JAN FEB MAR APR MAY JUN JUL AUG 4th 22nd 23rd 18th 4th 5th 4th 8th 26th 7th 12th 14th 13th 8th 9th 9th 24th 10th 12th 1st 15th 16th 22nd 18th 6th 6th 19th 21st 13th 5th 16th 26th 25th 20th 30th 28th 30th 30th 29th 30th 20th 19th 23rd 27th 11st 27th ABOUT GREENLIGHT Greenlight is a multi-award winning digital marketing agency that designs, builds, deploys and measures marketing solutions and campaigns across Search, Social, Display, Mobile, eCommerce, and more, with the unwavering objective of achieving dramatic growth for its clients. Greenlight promotes brands and products in 40 languages and 28 territories on behalf of such clients as Millennium Hotels, ghd, Superdry, Dixons, Legal & General, Giffgaff, and many more. If you’d like to talk to us about igniting growth in your digital marketing, please feel free to contact us: Greenlight Digital The Varnish Works, 3 Bravingtons Walk, Kings Cross, London, N1 9AJ +44 (0)20 7253 7000 [email protected]