teambuilding games - Tulsa Health Department
Transcription
teambuilding games - Tulsa Health Department
teambuilding games Table of Contents Have You Ever…………………... Robot Master…………………...... Cluster…………………................ This or That…………………….... Name Game……………………... Star Names……………………..... Egyptian Horse Race………….… Kinect 4………………….............. Noodle Race…………………....... Pipeline………………….............. Switch, Change, Rotate………….. Group Soccer Relay…………...… Tarp Time…………………...…... Back Writing…………………...... Color Pyramid 6 Goal Soccer…… Card Fitness Race……………….. Find Your Name………………… 2 3 3 4 5 5 6 7 8 9 10 10 11 12 13 14 14 Communication Barrier…………. Jedi Knight……………………..... Triangle River Crossing…………. Bounce Brigade……………...…... CATCH 5………………………... King Tag……………………….... Slingshot Launch………………... Bump the Ball…………………..... Keypad………………………….... Get in Order………….................... Follow the Leader………………... Quick Line Up……………….…... End Zone Football………...……... Free Agent……………………...... Team Handball…………………... Team Maze…………………..…... Partner Bingo…………………….. 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Contact Information Name Charley Daniel Title School Health Program Manager Email [email protected] Casey Ramsey Certified Health Education Specialist [email protected] Lindsey Clark Certified Health Education Specialist [email protected] Teddy Harbaugh Certified Health Education Specialist [email protected] Brittany Hoverman Registered Dietitian [email protected] Mike Carter Health Education Specialist [email protected] Cole Bennett Health Education Specialist [email protected] 1 Have You Ever Objective: To get to know each other Communication Icebreaker Directions: Create a large circle using some form of marker such as dots or spots. Include enough dots or spots so that each person is able to stand on one. Have individuals stand on the dots creating a large circle with the entire group. Designate one individual to stand in the middle of the circle. The person in the middle will then start by saying “Have you ever…?” and they will finish the sentence with something that they HAVE done before. For example “Have you ever been to Colorado?” Each person that has done whatever is was that the caller stated, then raises their hand and they must trade places to another dot which will be vacated by other individuals that the statement applies to. Individuals may not trade places with a dot immediately to their left or right side. They must travel across the circle. The person who was the initial caller also goes and finds a dot. There will be one individual left who does not have a dot. This individual now goes to the middle and creates a new statement of “Have you ever?” 2 Robot Master Objective: Teamwork Communication Problem Solving Directions: In a confined area with many groups of two, each group will have a robot and a robot master. The robots begin back to back, and walk away from each other in a straight line only. Whenever a robot comes to an outside line, or anything like another robot gets in their way, they must stop and begin beeping. The robot master must run and turn them in a new direction to move again. In round two, the robot and robot master switch roles. *Have the groups come up with an animal noise instead of beeping…. Also have the robot master skip around the outside of the gym until they hear the animal noise from their robot. When they hear their robot they can run over and turn them, then remain skipping around the room. Cluster Objectives: To work as a team To get as many objects in your hoop as possible Directions: Divide participants into teams of 3-5 and give each team a hoop somewhere in the playing area. Spread random balls, stuffed animals, and other random equipment around the playing area. On go, one of the team members stays at the hoop. The other team members run and try to get as many objects as they can, one at a time. The team member that has the object cannot run and must throw the object to another team member before moving. 3 THIS OR THAT The idea is simple…draw a line in the sand and invite everyone to choose the side that they identify with more closely. This is a great warm-up activity, an easy ice breaker, and a great way to get a “read” on the group. 1. Coke…Pepsi 2. Cold Drink…Hot Drink 3. Superman…Batman 4. Telephone…I.M. 5. Steak…Chicken 6. Grass…Sand 7. Lake…Ocean 8. Flowers…Chocolates 9. PB&J…Tuna Sandwich 10. Spring…Fall 11. Winter…Summer 12. Breakfast…Dinner 13. Movie…Sports 14. Salt…Pepper 15. Vacuum…Windows 16. Blues…Jazz 17. Visit Hawaii…Visit Alaska 18. Mountains…Shore (Beach) 19. Jimi Hendrix…Eric Clapton 20. Classic Rock…Country 21. Ray Charles…Stevie Wonder 22. Active Vacation…Chillin’ Vacation 23. Dogs…Cats 24. Ketchup…Mustard 25. Load the Dishwasher…Unload 26. Cake…Pie 27. Sweet…Sour 28. Sugar…Salt 29. Hot Tub…Pool 30. Gum…Mints 31. Cereal- Hot…Cold 32. Eiffel Tower…Taj Majal 33. England…Ireland 34. Long Pants…Shorts 35. Snow Ski…Water Ski 36. Newspaper…Magazine 37. City…Country 38. Buttons…Zipper 39. Shoes…Bare Feet 40. Car…Truck 41. Jell-O…Pudding 42. Soccer… Football 43. Tag…Ultimate Frisbee 44. Motorcycle…Bicycle 45. Orange Juice…Coffee 46. Rake…Mow 47. Butter…Margarine 48. Maple Tree…Palm Tree 49. Blue…Green 50. Yellow…Orange 51. Italian Food…Mexican Food 52. Thanksgiving…4th of July 53. Pizza…Burger 54. Soup…Salad 55. Democrat…Republican 56. Board Game…Card Game 57. Comedy…Romantic 58. Money…Power 59. Morning Person..Evening Person 60. Hula Hoop…Jump Rope 61. Math…Science 62. Music…Art 63. New York City…San Francisco 64. Foreign Travel…U.S. Travel 65. Read a Book…Go for a Run 66. Pasta…Meat 67. Giving a Gift…Receiving a Gift 68. Cursive…Print 69. Hike…Bike 70. Shopping- Mall/Outlets…Online 71. Skydive…Scuba Dive 72. Silver…Gold 73. Hat…No Hat 74. Perfume/Cologne…Not 75. Disney World…Cruise 76. Eyes…Smile 77. Nap…Exercise 78. Sunrise…Sunset 79. Go to a Play…Concert 80. Mountain…Cave 4 Name Game Props: Throw Toys (pig, chicken, fish) Purpose: Learn each participant’s name Game Setup: Have all participants form a circle Start out by tossing one object to someone across the circle. After the person catches the object they say “thank you ____ (person who threw it to them), my name is ____ (your name)”! Once they have said their name they toss the object to someone else, not right next to them, and continue this process until everyone has had a turn. You will need to tell them to remember whom they tossed it to and who tossed it to them. Try to pick up the pace and start it over again. Challenges: Add more objects to the process Have the participants set a time goal. Star Names Objective: Teambuilding Get to know each other Directions: Divide into groups of 5 Give each group an object such as a ball or bean bag that they are able to toss and catch. Instruct group members to introduce themselves to each other. To begin the game, have the group member holding the object to be tossed say the name of another group member and toss them the object. Members must make a star shape with the direction the object is being tossed. After a couple rounds, switch the order of groups allowing members to toss to different members in order to learn each person’s name. 5 Egyptian Horse Race Objectives: Teamwork To get your horse (hoop) to the finish line the fastest. Equipment: Hula hoops Bean bags Directions: Divide into teams of 2-5 depending on size of group. Give each team 1 hoop to represent their horse. Give each team member a bean bag for sliding their hoop. Allow teams to name their horse. Designate a starting line and a finish line for the racetrack. Instruct groups to, 1 at a time, slide their bean bags across ground into their hoops in order to move the hoops forward. Each time a group member slides their bean bag, they must go retrieve their bean bag and return to the starting line where they may slide again. Group members must work as a team in order to push their hoops across the finish line. Hoops may only move by team members sliding their bean bags into them. 6 Kinect 4 Purpose: Strategy Problem Solving Communication Game Setup: Divide the groups evenly depending on how large the group is There are 6 different colors that can be used to create teams To gain a score they must have four of the same color in a row either in a line or diagonally To block a team you must put your teams colored marker down on your given turn The object is to gain points by either blocking some other teams attempt to score, or by scoring themselves They need to be stationed back far enough that the team can still see the playing field but yet far enough they have to run up to place down their square in their chosen spot The game is over when they run out of squares or time has expired. Modification: Divide the groups evenly Stack the 6 different colors at the corners of the room to represent 6 different teams On go, 1 person from each team will run to the given buckets and grab 1 paper matching their team color This person will run it back to their team and as a team they will complete the task given After task is completed that person will run and put a Kinect 4 piece in a spot they choose on the board. When they return the next team member can go and repeat the process. To gain a score they must have four of the same color in a row either in a line or diagonally The object is to get 4 in a row, once, twice, or three times (whatever you as the instructor want them to complete) before the other teams. 7 Noodle Race Objectives: To work as a team To work on communication Directions: Divide participants into two teams. One team sits in a circle, crisscross, knee to knee, the other team is standing around the seated circle shoulder to shoulder. Each team needs three noodles. On go, both circles try to pass the noodles around their circle as fast as they can. Teams can only pass one noodle at a time. First team to pass all three noodles gets one point. Play until a team gets to 5 points, switching sitting and standing every round. 8 Pipeline Pipeline is a Project Adventure activity that is geared towards developing a sense of teamwork…and fun! The goal of the activity is to transport the rolling object from the starting line to the drop container using only the pipes. Participants may not touch the ball. The ball may not stop, drop, or go backwards. A participant may not move his/her feet while the object is in their pipe. There are two different formats that can be presented to the group as their challenge: Each member of the group is given a pipe, and as the ball moves through the pipeline, each person simply cycles to the front, allowing the ball to continue toward the drop container, OR… The group is only given 4 pipes and each person must wait at the starting line for a teammate to bring a pipe back from the pipeline. This next person runs out to the front with the pipe. In other words, after the ball rolls through my pipe, I may not cycle to the front, but must take the pipe back and hand it off to the first teammate in line. He/she must then run out to continue the pipeline. As the 4 pipes get farther from the starting line this becomes an increasingly difficult challenge. Once a group has success in the basic format, then the following variations can be offered to the group: 1. Try different rolling objects/different length pipes/closed pipes, etc. 2. Hide the drop container, or move it farther away, or crisscross the buckets with other lines (very cool when the lines work together to reach the crossed buckets). 3. Use only an overhand grip, creating a tunnel that the ball must roll through. 4. Place the drop container at the top of stairs, or bleachers (any elevation change). 5. How far can the group move the object away from the starting line? 6. Place obstacles in the way that teams must pass the ball over, under, through, around, etc. (through a door/window, over or under a table, around a tree, etc.) 7. The ball must pass through the legs of each person. 8. The pipes must be held over the head of each teammate. 9. The pipes must be on the floor, and may not loose contact with the floor. 10. 2 people/2 pipes 11. Water…yes water- Have enough pipes available to reach from the starting point to the catch bucket. Teammates without pipes use cups to retrieve water from a large source and bring it back to dump into the first pipe. Change roles every 30 seconds. This is fun when the pipes are held over head and it is hot out. 9 Switch, Change, Rotate Objectives: To work as a team To work on communication skills Directions: Divide participants into lines of 4 or 5. On go, the teams begin moving around the playing area as instructed (skipping, galloping, jogging, etc.) When the teacher yells Switch, the first person in line goes to the back and the person in the back of the line goes to the front. When the teacher yells out Change, the entire line switches directions so the first person becomes the last person and the last person is now the leader. When the teacher yells out Rotate, the first person goes to the back of the line. Group Soccer Relay Objectives: To work as a team To work on communication skills Directions: Divide participants into teams of 6 or 7. Each team will need a soccer ball. The teams lock arms around their shoulders to form a close circle. On go, the participants must keep the soccer ball in their circle as they dribble it toward the other end of the playing area. If the ball leaves the circle, the team must start over from the beginning. To make it more difficult, put obstacles in the way that the teams must maneuver around. 10 Tarp Time Begin the challenges with several students standing on the tarp. Challenges: Students are not allowed to touch the ground with any body parts. They must stay on the tarp at all times. Stand on the bottom of the tarp (turn the tarp over without leaving it). Fold the tarp in half (1/2). Fold it in half again. One more time!! Shape the tarp into a diamond or triangle, or a house, cube etc. Magic Carpet -- How can you move the tarp across the floor? Cover as much of the tarp with your bodies as possible. Cover the least amount of the tarp as possible. Challenges: Students are allowed to touch the ground. Encourage the students to cooperate with other groups. Can your group make a people sandwich? Can your group make an igloo (no part of the body can be expose to the freezing cold!)? Can your group use the tarp as a stretcher to rescue others? What type of activity can we create to rescue others? Acid Rain is in the forecast. Cover the entire class in a giant umbrella. We are going to create our own Chinese New Year Dragons. Let’s start with small dragons and then create a giant dragon! Musical Tarps. When the music begins, all of you must skip, jog, bear walk, etc. around the outside of the tarps. When the music stops, you have 5 seconds to get on a tarp. Continue to remove tarps until everyone is on 2 or 3 tarps. All students will stand on the floor holding the edge of the tarp. All sit down together without letting go of the tarp. Now, try to standup together without letting go. Continue combining groups until the entire class is working together. Now, let’s try something that is very active. Two tarp groups get together. Both groups will hold onto the edges of their own tarp. One group will go around the other group’s tarp, three times. Then they will go over three times and then under three times. When this group is finished the other group repeats the challenge (3 times around, 3 times over and 3 times under). Time for The People Mover! Each group will hold their tarp end to end with the other groups (waist level), forming a long conveyor belt. A brave person will then stand at one end of the belt. On signal, this person climbs onto the belt and begins to crawl, walk, roll or use any movement means to move along the conveyor. After the person has passed one segment of tarp, the people holding that tarp must run to the front of the conveyor and attach. This process continues until the person on the belt reaches a specified destination. If the belt person touches the ground, the entire group must return to the starting point. Cube It: Explain to the students that a cube has six faces or sides. Examples might include ice cube, dice, box with top and bottom, etc. I set this up by having six groups working with tarps. If you do not have enough students to make up six groups, place a few extra tarps (equal to six total) on the ground nearby. 11 Back Writing Time: 10-15 minutes Equipment: Sheet of paper Pencil Game Setup: The group is divided into small teams and each small team lines up front to back sitting close enough to reach the person in front of them. The person in the back is shown a picture such a as a smiley face or a star. Then the people at the back of their lines use their finger to draw on the back of the person in front of them - - attempting to transmit the message in such a way that enables that person to then draw on the back of the person in front of them. Start with easy pictures and move to more difficult. The "message" (diagram) is sent through the line (organization) and the last person in line must draw an exact duplicate of what they feel drawn on their back onto a piece of paper. The only rule is no talking. After one message is sent, have the people switch places and let everyone have a chance to be at the back and at the front. 12 Color Pyramid 6 Goal Soccer Age: 3rd through adult Props: 6 different color dome cones (2 in each set) 6 different color small cones (5 in each set) 6 different color gatorskin large dodge balls or soccer balls. Game Setup: You should place 6 different goals designated by color around the wall area of the room. Then give each team a set of their color match of 5 small cones. Place those small cones stacked to the outside of the goal. There will be six teams. You can use wristband colors to distinguish teams. Each team should have a goalie, defender and at least two offensive players. Goalie is allowed to use their hands to prevent balls going through the goal. Defenders are only allowed to use their feet and protect their goal. Offensive players are only allowed to use their feet and score at each designated goal but their own. If a score is made at a goal the team that scored the goal collects one small cone from that teams color. Once a team has collected one of each designated small cone colors (5 different cones and color) they then go to the middle of the floor and build a pyramid using the 5 different color small cones to win the game. Other teams are allowed to knock down the pyramid with the ball before they get it built without using their hands to knock it down. All teammates can come out to help defend the pyramid while it is being built. 13 Card Fitness Race Objective: To increase muscular strength and endurance To increase cardiovascular fitness Directions: Students start on one end of the playing area. Teacher or caller assigns exercises (1 for each suit). Students begin performing the exercise they choose to identify the suit they picked. Teacher or caller draws one card randomly from the deck. The group that is doing the exercise that matches the suit drawn gets to move closer to the other end of the gym. The groups that didn’t match the card drawn must stay in the same spot. Teacher or caller assigns new exercises to the suits and draws another card. This continues until at least one student makes it to the other end of the playing area. Find Your Name Time: 5-10 minutes Purpose: Ice-Breaker Props: None Game Setup: Have everyone stand in a circle. Start the Game as your own name. Proceed to meet someone and greet them saying your name. You will then switch names with the person you met. The next person you introduce yourself to with your switched name and then switch names again. The game continues until you meet the person with your name. Once you meet them switch names and then take yourself out of the game. The game ends when everyone meets their original name and takes themselves out of the game. Processing: How hard is it to really learn someone’s name? Are there areas in your life where you need to be doing more listening? What causes us to hear and not listen? Are there distractions in your life that cause you not to listen? 14 Communication Barrier Purpose: To have a better concept of the types of barriers to communication and how to overcome them. Game Setup: Choose three groups 1st group could be the most significant leaders. 2nd group could be the individuals who usually relay the information to other. 3rd group could be the individuals who receive the information The first group is positioned behind the first line approximately 15 feet away from the work area. Your directions to them are having been reduced from the resource of voice for the entire game. Explain to them you are going to place 50 tossable items in the work station. Their job is to communicate to group 2 the information for group three to secure 50 tossable items and place them in the bag. Then place the second group approximately 8 feet away from the 1st group. Tell them they can talk and see but they at no time can turn or look to the side of them. Inform them they will be given all the information to complete the task by the rest of the team. Group three is another 8 feet away from group two and they will be blindfolded by the second instructor once the directions have been given to the first two group. Inform them they will be given all the directions to complete the task by their teammates. Do not place the toss-able down until they are blindfolded. Once all directions have been given, blindfold them and have them stand perfectly still until you put down all the items and the bag in a large rectangle or square roped off area. Second Round: Switch roles, place group 3 as 1 and group 1 as 2. This time you have specific items that must be picked up as 5 cows, 5 elephants, rather than 50 objects and then watch the change in dynamics. Processing: Ask group three, two, and one what they felt during the process? How did the group find success? How did the process of coming up with a working strategy happen? How did the role reversal feel? Do you have a different feeling toward the line of communication? If so what? What aspect of this game can you most utilize in the way you communication in your own like or at work? What things can you identify you would like to change? 15 Jedi Knight Time: 10-15 minutes Purpose: Teamwork To score on the other side Props: Large Foam Ball Boundary 2 Noodles 6 Hula Hoops Game Setup: Line foam balls at the half court line Place 3 hoops on each side of the court with one being on the baseline The hoop in the back will have the noodle Divide the class in half with a team on each side Each team will have a Jedi Knight who will hold the noodle. This Knight is allowed to be inside the hoops where he/she will remain safe but no one else is allowed to be in the hoop On go, the teams will try to eliminate the other team by hitting their Jedi Knight The Jedi is safe in the hoop but has to make it across the playing field to the other teams baseline hoop If the players get hit with a foam ball they must kneel down and cannot pick up a ball until the Jedi Knight tags them back in play with the noodle Keep in mind that the Jedi is only safe in the hoops so if the Jedi is running free to tag players back in the game they are also free to get tagged by the other team. Your team wins when either your Jedi Knight makes it to the other team’s baseline hoop or by throwing a ball and tagging the other teams Jedi Knight. 16 Triangle River Crossing Time: 20+ minutes Purpose: Communication Teamwork Problem Solving Props: Poly Spots Poly Squares Rope Game Setup: Lay out rope in a triangle design Place different colored dots at the tips of the triangle Place the same colored squares across from the dot inside the triangle Place poly dots of the same color all over the interior Divide the group up into three teams Explain that their objective is to get to the same colored square and touch it and return back to the outside of the triangle where they started However, the key is that once a dot is stepped on it must be remained in contact with at all times or it will be taken away If for any reason they would lose all their dots inside the triangle they might have to start over, this is a good time to process what just occurred and what they might want to do to correct it Processing: What was the first attempt like? What happened? How well did you all work as a team? How good was the communication process? Was there a plan that everyone was a part of or just one team? Did the second attempt change from the first? How? What made a difference? How does this apply to the way we do things in life situations? 17 Bounce Brigade Time 10-15 minutes Purpose: Students will use cooperation, eye hand coordination patience, strategy, and teamwork. Props: Based on a class of 48 students (8 teams of 6 players) 5 Gallon Buckets (8) 2 Plastic buckets per team Hula Hoops (1 per team) Wiffle balls in different colors (24, 3 balls in the same color for each team) Description: Before students arrive set out the eight buckets. Place four hula hoops at each end of the gym and put three tennis balls and 1-2 buckets inside each hula hoop. The object of the game is for teams to transfer each of their three balls to the buckets located on the opposite end of the gym. Teams race against each other to determine who will accomplish this feat the fastest. No positions are assigned. Players are responsible for choosing what equipment to use and how they want to contribute to the game. Divide the class into eight teams of six. Explain that each team will decide who will be the Canners and who will be the throwers. Play begins with one player standing inside the team’s hoop to advance a ball to a teammate down the court. Throwers may toss or throw the balls, but one bounce and no more must occur before a Canner may catch a ball. Throwers and Canners may switch positions with each other any time during the game. Players must follow a Thrower-Canner progression to advance the ball to bounce one time. The same Thrower or a new Thrower will then advance toward the bucket to allow the Canner to toss the ball out of the can for the thrower to catch it after allowing the ball to bounce one time. Teams can split up and work as partners with multiple teams in the Thrower-Canner progression or work in groups of three or more to advance a ball toward a bucket. Any ball that is caught before bouncing once or is caught after bouncing more than one time must go back to the beginning to be reentered into the game. Any ball that is dropped must also be returned to the beginning. Each team continues the ThrowerCanner progression until they score by bouncing a ball into the bucket. All misses result in returning the ball to the team’s hoop and starting over. 18 CATCH 5 Time: 10-15 minutes Purpose: Teamwork Cooperation Props: One football (or other ball) for every group of 6-8 players Game Setup: The students form teams of 3 to 4 players. This game is played either 3 vs 3 or 4 vs 4. You can have more than one game going at a time Mark off boundaries for each game approximately 30-40 feet by 30-40 feet. One team starts on offense and has the ball. The other team is on defense. The object is for the offensive team to pass the ball to each other, trying to make five consecutive passes and catches without dropping the ball or having the defensive team intercept it or knock it down. If five successful passes and catches are made, the team scores one point and the ball now goes to the other team. If the ball is dropped, knocked down or intercepted by the defensive team, the defensive team takes possession of the ball and goes on offense. The game continues for a predetermined amount of time or until one team scores a predetermined amount of points. Defensive players are not allowed to touch offensive players who are trying to make a pass. If they do, the thrower is allowed to throw again. If the defensive player touches an offensive player who is attempting to catch a pass, “interference” is called and the catch counts, and the offensive team continues. Throwers cannot travel with the ball, but they are allowed to pivot their feet as in basketball, but must stay in one place. Other players can move anywhere within the designated boundaries 19 King Tag Time: 10-15 minutes Purpose: To be aware of your surroundings Communication Teamwork Props: Large Foam Ball Boundary Game Setup: Select a participant that can throw the ball well to be the first KING The King begins with the foam ball The way the King can get all the Queens on his side is to tag them shoulders or below with the foam ball Every time you tag a Queen they become a King and help you tag the rest of the Queens The Queens have to remember who has been tagged to stay away from the Kings Once all the Kings tag all the Queens the last Queen starts the game over as the new King Processing: Did you see the game as a competition or an opportunity to work together? How and Why? What did it feel like to be the Kings and how did you make it work? What took place when there became more Kings? What did it feel like to be a Queen? If they started to work together ask them how and when they realized it worked better if they communicated and became a “network” or a “team” to get more Queens on their side. 20 Slingshot Launch Age: 3rd through adult Watch student teams “Slingshot Launch” in a cooperative game that will allow students the opportunity to explore various ways to develop and improve ball manipulation, and slingshot skills of trajectory, force, and accuracy. Equipment: Flat Resistance Exercise Bands. An Exercise Band is a rubber latex flat band that comes in various lengths and resistances. Recommend purchasing a medium resistance roll (usually the color green) and cutting it into lengths of 1.5 to 2.0 feet segments. Small soft gatorskin balls about the size of a tennis or baseball. You could give out sticks or wristbands for successful completions. Game Setup: Instruct students to form groups of 2- or 3-Player teams. Each 2- or 3-Player team may now get one ball and one slingshot and then go to the end line on one side of the gym. The object of the game is for each team to score more points than the opposing team by slingshotting and hitting more walls located on the opposite end of the gym than any other slingshot team. To Begin: On the signal “go”, The teams must start from behind the end line and begin experimenting with ways on how to aim and shoot the ball at different angles and trajectories as well as determining fair ways of taking turns on who will hold and who will shoot the slingshot each time. Teammates must always use caution when pulling back and releasing the slingshots to avoid hitting anyone with the therapy band or ball!!! The goal for each team is to slingshot the ball, attempting to hit the wall on the opposite side of the gym. After the first shot and each shot thereafter, teams must retrieve the ball from where it hit while in the air, and not where it comes to rest. The process of launching balls will continue until the ball physically hits the wall. Note: A score is considered successful if the ball hits the wall in the air. The captain or one player from each team is allowed to go and get one stick from the bucket after each score against a wall. After the stick is collected, each team will start the process of launching the ball from behind the end line of the wall that was just scored against. Option: allow teams, each time they collect 10 sticks, to trade them in for one wristband. Each team will continue the process of slingshotting balls, traveling back and forth across the gym to hit as many walls as possible until the 10-30 minute time limit has expired or a pre-determined score has been reached. Tally each team’s score by adding together each 10-point wristband with the 1point sticks. 1-10 sticks = your team is alright! 21 Bump the Ball There were a number of similar games played by Indians of the Northwest Coast. The games were usually played by boys. Inflated bladders taken from sea mammals were used for a variety of games. Eskimo boys used the bladders for throwing and kicking games. Time: 15-20 minutes Props: 1 Utility Ball 2 Foam Balls per field 4 Small cones per field (goals) 4 Large cones per field (boundaries) Description: Mark off mini-fields boundary lines (25 by 25 paces) Set goal cones at each end of playing field 5 paces apart. Place foam ball 5 paces in front of goal cones on both sides of field. Place utility game ball in middle of playing field. Divide class into teams of 5 or more, pair up teams and assign to playing field. Distribute pinnies to one team per field. Select a leader for each group. Team wearing pinnies gets utility ball first. Position teams on field, facing one another. The side of the field that team is on is their goal and they will defend other team from bumping the foam ball into their goal. They will also try to score a point by bumping their opponent’s ball into their opponent’s goal. On “Go”, team leader tosses game ball to team members. The team moves toward their opponents goals to try to bump the foam ball into the goal with the game ball. Game Setup: The object of the game is to pass the game ball to teammates towards the opponent’s goal and bump the foam ball into the goal with the game ball. On “Go”, the team with the ball moves toward their opponent’s goal by tossing the ball to team members. Be ready to catch the ball! Hands up! The other team tries to get the game ball away by intercepting or deflecting it. Once you get the game ball away from your opponent, move toward your opponent, and move toward your opponent’s goal to score a point for your team by bumping the foam ball into the goal. Rules of 3’s – Three Passes before trying to score, ball must be passed to 3 players before bumping the ball, player can only take 3 steps before passing, player can wait 3 seconds before passing and opponents have to stand 3 feet away when guarding. 22 Keypad Time: 10-15 minutes Purpose: Teamwork To figure out the pattern Props: 16 Poly Spots Game Setup: Make a pattern that students will have to figure out Place 16 poly spots on the floor making a 4x4 square Divide the class into 4 groups, line them up on each side of the square Designate the starting point Students will move on spot at a time trying to figure out the pattern They can only move to a spot directly next to the spot they are on. They can move forward, left, right and diagonal. Students can only touch each spot one time during the pattern. If a student moves to the wrong spot, it is the next teams turn Once a team makes it through the entire pattern have the other teams make it through the pattern If time allows, have the students do another pattern 23 Get in Order! Purpose: Children will work together as a team to accomplish the tasks of lining up as listed below. Communication skills. Supplies: None Game Setup: Height: Level 1: Line everyone up according to height (children may speak & use motions). Level 2: Do this task without talking. Level 3: Do this task without talking or using hand signals. Birthday: Level 1: Line everyone up by the month of their birthdays (group of January, etc.) Level 2: Line everyone up by the month and day of their birthdays Level 3: Do this task without talking Spelling: Level 1: Give each student a letter and line them up from A to Z. Level 2: Split the students into small groups. Give each student a letter and have them line up within their group according to the spelling word given to them. Level 3: Do this task without talking Math: Level 1: Give each student a number and line them up in order starting with 1. Level 2: Give each student a number and line them up by 2’s, 3’s, etc. Level 3: Split the students into groups. Give each student a number or decimal and say a number out loud and the students have to get in order matching the number you’ve stated. ($1,214. 24 Follow the Leader Purpose: Communication Teambuilding Trust building Game Setup: Divide the group into equal teams and form lines facing the front. Everyone but the person in the front must wear a blindfold. The people behind the leader place their hands on the shoulders of the person in front of them. The person in the front is the only person that can speak. On the start signal, the person in the front will lead their group around the available space. It is important to make sure the person in the front of the line communicates to their team about where they are going and what is coming up. After a few minutes, switch places in line so that everyone gets a chance to be the leader. Modifications: Lay things in the play area such as noodles, chairs, tables, etc. that the lines have to step over or walk around. Take the lines up or down stair or around obstacles that will create more communication by the leader. 25 Quick Line-Up Games Time: 5-20 minutes Purpose: A quick classroom brain break that will allow students to problem solve, work together cooperatively, and think on their feet. Props: Students Description: There are many ways your students can line up as quickly as possible. You can time them, and then ask them if they think they can improve their time. Height Alphabetical Birth month/date Shoe size History- events Presidents Money Students can execute different motor skills (hopping, skipping, etc.) to move to their correct places. After your students have mastered these, ask them to do the task without talking. This requires the students to communicate in an entirely different way. For older students, after they have mastered these, and feel safe in their group, they can attempt to do these blindfolded. 26 End Zone Football Objectives: To work as a team To score as many touchdowns for your team as possible Directions: Divide participants into 2 teams. You can use scarves, wristbands, pennies, jerseys, etc. to ensure teams can tell the difference between each other. Each team will defend a designated end zone on opposite sides of the gym. Each team will try to score by throwing and catching the ball in the other team’s end zone. Spread as many dodgeballs, footballs, and other various soft or foam balls you have around the gym. On go, the participants can pick up one ball at a time and work with another team member or team members to move the ball down the field toward the end zone. The participant that has the ball cannot move. The other teammates must move down the field and try to catch the ball that their teammate will be throwing. Once a ball is caught in the end zone, that team is granted one touchdown. Keep track of the teams’ scores and play to a certain number. Encourage the participants to plat offense, but also to defend the other team from scoring in their end zone. Participants are not allowed to make contact with another player whether on offense or defense. 27 Free Agent Time: 5-10 minutes Purpose: Ice Breaker Props: Raccoon Circles ( or hula hoops) Game Setup: Spread several raccoon circles around the room/space. Approximately 1 circle for every six people. Use hula hoops as an alternative to raccoon circles if you need to for grouping. Everyone in each group stands inside their raccoon circle, or holds onto the hula hoop. Ask various get to know you questions such as: Who is the tallest? Who has the most brothers and sisters? Who is the youngest? Who has the most children? Who has visited the most countries? Etc. This person leaves the group and is now a “free agent”. “Free Agents” can join any group they are invited to. A group can invite more than one “free agent” as well. Continue asking questions until you have only a couple of medium sized groups, or one large group. Essential Staff Training Activities. Jim Cain, Claire-Marie Hannon, Dave Knobbe. 2009 28 Team Handball Objectives: To work as a team To score as many points for your team as possible. Directions: Divide participants into teams of 8 to 10. You can use scarves, wristbands, pennies, jerseys, etc. to ensure teams can tell the difference between each other. Each team will defend a designated goal (Soccer goal, between two lines, between two cones, etc.) on opposite sides of the gym. Each team will try to score by throwing and catching the ball in order to move it down the court. The person with the ball can only take two steps and then must freeze. They then must pass the ball to a teammate before they can move. Each team can choose a goalie to help block the ball from going into the goal. The team with the ball must move the ball down the court by throwing and catching the ball. Once they are close to the goal, but outside the 3 point arc, they can try to score by trying to throw the ball into the designated goal. Defenders are the only players allowed inside the 3 point arc on their end of the court. Offensive players are not allowed inside the 3 point arc. When defending, players are not allowed to make contact with other players. A goal is scored when the ball is thrown past the goalie from outside the 3 point arc. You can play timed halves or until a team reaches a certain number of goals. Make sure each team (if there or more than 2) get equal amounts of time on the court. To speed the games up, play to one goal and the team the scores stays on the court and a new team steps on to challenge. 29 Team Maze Time: 10-15 minutes Purpose: Teamwork To figure out the pattern Props: 16 Poly Spots Game Setup: Make a pattern that students will have to figure out Place 16 poly spots on the floor making a 4x4 square Divide the class into 4 groups, line them up on each side of the square Designate the starting point Students will move one spot at a time trying to figure out the pattern They can only move to a spot directly next to the spot they are on. They can move forward, left, right and diagonal. Students can only touch each spot one time during the pattern. If a student moves to the wrong spot, it is the next teams turn Once a team makes it through the entire pattern have the other teams make it through the pattern If time allows, have the students do another pattern End Start 30 Partner Bingo Objectives: To work as a team To complete as many bingo patterns as possible with your partner Directions: Divide participants into team of 2 and give them a cone to stand by. Each team will get a ball (dodgeball, football, tennis ball, whiffle ball, etc.) On go, one person from the team runs to the pile of bingo cards, grabs one, and returns to their teammate. The two teammates work together to complete the pattern on their card. The do this by one teammate runs to the hoop that corresponds to a spot on their card. The teammate that stays then throws the ball to their teammate. If the teammate catches the ball inside the hoop, the team can mark that spot off of the pattern they are trying to make. The teammate with the ball runs it back to the cone and the other teammate goes to the next spot on the pattern. Continue switching until the pattern is made. When the team finishes a pattern, they run it back to the pile and grab a different pattern card. Let students play for 10 minutes or so to ensure that all teams are successful. 31 19.06.02