Uncanny Xmen Box Set - Roster Book

Transcription

Uncanny Xmen Box Set - Roster Book
Official Advanced Game Adventure
ROSTER BOOK
TABLE OF CONTENTS
How to Use This Book .
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....2
A : Adversary, Ag uila, Alchemy, Angel , Animator,
Annalee, Ape, Apocalypse, Arcade, Archangel , Arclight,
Ariel , Astro (Vance), Avalanche, Auric .
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. 3
B: Bandera, Banshee, Beast, Beautiful Dreamer,
Belasco, Berzerker, Big Top, Binary, Bird Boy, Black
Bishop, Black King, Black Queen , Black Rook, Blob,
Blockbuster, Blow- Hard, Boom Boom, Brood M utants
(Group), Burner, Bushwacker
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.. 7
C: Cable Caliban , Cal listo, Cannonball , Captain Britai n ,
Cassidy (Bl ack Tom), Catseye, Chance, Changling,
C hantel (Lourdes), Cheney (Li la), Cloak, Collins (R usty),
Colossus, Concussion, Cooper (Dr. Valerie) , Crazy Gang
(Group), Cri mson , C rimson Com mando, Crucible,
Cybelle, Cyclops, Cypher
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0: D agger, Dane (Lorna), Darkstar, Dazzler, Dean
(Laura), Deathbird, Destiny, Devil Dinosaur, Diamond Lil,
Doppleganger .
.. .
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..20
E: Eel , Empath, Erg , Evans (William , J u n ior)
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F: Famine, Farouk (Amahl), Fenris, Firestar, Flashback,
F orearm , Forge, Frenzy
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.... .
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. 25
G: Garnoff (Father Alexi), G arokk the Petrified Man,
Gateway, Goblyn , Gom i , Gossamyr, G reml i n , Gypsy
Moth, Gyrich (Henry Peter) .
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...
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H: H ardcase and the Harriers (Group), Harpoon, Havok,
Healer, Hodge (Cameron) . . .
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I: Iceman, Infectia, I ron C u rtain
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J: Jade Dragon , Jetstream , J u bilee, J uggernaut
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K: Karma, Krakoa
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L: Lady Deathstrike, Leech, Legion, Lifter, Li landra, Link,
L ittlehale (Rebecca), Living Monolith, Lobo (Carlos),
L ocust, Lockheed, Longshot, Lucifer .
. ... . .36
M: M-Squad (Group), Moira MacTaggart , M addicks
(Artie), Madrox (Jamie), Magik, Magma, Magneto,
Magus, Mal ice, Mandrill, Marvel Girl , Masque, Master
M old,
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Mastermi nd, Meggan , Mentac, the Living Computer.
Mentallo, Mesmero, Meteorite, Mimic. M i rage , M ist
Mistress, Mister Sinister, Mojo, Mole, Mon itor. Moon Boy.
Mystique ... . . . . . . . . .
. . . . ..
. . . . . . .. 40
N: Namorita, Nan ny, N ' Astirh, Nekra, Nig htcrawler.
Noise, Nowlan (M ichael). N u klo
. . . ... .
. .. 53
0: Occult, Orphan-Maker .. . . . . . .
. . ... .
56
P: Paralyzer, Peeper, Persuader. Persuasion. Pestilence.
Phoenix, Pipeline, Pi per, Plasma, Polaris, Poltergeist,
Prism, Professor X, Proteus, Pryor (Madelyne), Psylocke,
Pu nchout. Pyro .. . ....
..
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...
. ... . 57
Q: Qu icksilver. Quill .... . .... . . . ... . . . . . . . .64
R: Ransome (J ennifer Amelia). Reaper. Reavers (Group).
Richtor, Riptide, Rogue, Roma, Rou lette .... ..
. 65
S: Sabretooth, Sauron , Savage Land Mutates (Group).
Scaleface, Scalphunter, Scarlet Witc h , Scrambler, Sefton
(Amanda). Shatter-Box, Shadowcat, Sharkskin. Shocker.
Siberian Tiger, Sister Salvation, Silver, Silver Sam u rai ,
S i ryn. Skids, Slither, Speed Freak, Spiral , Spyder,
Starjammers (Group), Stealth, Stinger, Stonewa ll, Storm,
Strobe, Stryfe, Sub- Mariner, S ummers ( N athan
Ch ristopher), Sunder, Sunfire, Sunspot, Super Sabre,
S'ym ..
.... ..... ..
. .. . . .... .. . . . .
. 69
T: Tar Baby, Tarot, Tattletale, Technet (Group), Tem po ,
Tessa, T h i n k Tank, Thumbellina, Thunderbird,
Thu nderiders (Group) , Ticktock, Timeshadow, Toad ,
Tommy, Tower, Trask ( Lawrence/Larry), Troll Associates
(Group) . . . .
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.. . ...... . .. . . . .
81
U : Undertow, Un us t h e U ntouchable, U rsa M ajor . . . 88
V: Vang uard , Vanisher, Vertigo
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89
W: War, Warhawk, Warlock, Warwolves, Whirlwi n d , White
King, White Queen, Whiz Kid , Widget, Wild C h i l d ,
Wildside, Wings, Wipeout, Wolfsbane , Wolverine .. . . 90
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X: X-Babies (Group)
Z: Zaladane, Zapper, Zero
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.. 96
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CREDITS
Author: Jeff G rubb
Editors: Warren & Caroline Spector
Typography: Tracey Zamagne and Gaye O'Keefe
P roduction: Sarah Feggestad
Cover Art: Jeff Butler
Interior Art: Jeff Butler and the Marvel Bullpen
This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein Is
prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc.
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hObby tr de by
regional distributors.
All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES,
MARVEL UNIVERSE and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc.
C> 1990 Marvel Entertainment Group, Inc.
Game Design C> 1990 TSR, Inc.
All Rights Reserved. Printed in the U.S.A.
111�---'>1
�:
ROSTER BOOK·INTRODUCTION
How to Use This
Book
This book, designed for j udges and
p l ayers of the M A R V E L S U P E R
HE ROES'· Roleplaying Game, i s a
complete (or near-complete) compila­
tion of every mutant in the Marvel U n i­
verse , as w e ll as t h e i r major
non-mutant foes.
Full entries, describing all aspects
of a m u ta nt's a b i l ities and back­
ground, are provided for most charac­
ters.
Abbreviated entries are given for
mutants who have appeared in other
H E RO E S'·
MAR V E L
SUPER
prod ucts . These shortened l istings
describe o n l y the most i m portant
points about characters and thei r ca­
pabilities.
Multiple entries were required for
several m utants (Beast, Marvel Girl ,
Cyclops, and others) . As characters
evolve and gain experience during a
campaig n. they i ncrease in power and
abil ity. S i m i l arly, characters in the
M a rve l U n iverse grow over t i m e
through training a n d b y further m uta­
tion .
For example. the Scott Summers
who joined Professor Xavier's school
years ago has matured into the leader
of X-Factor. Hank McCoy, the Beast,
has gone through a nu mber of physi­
cal mutations and no longer resem­
bles the man he once was-he is now,
in appearance at least, a " beast," blue
fur and a l l.
M embers of groups such as the
Crazy Gang, the Technet, the Savage
Land M utates , and others w i l l be
found under a single entry. Some mu­
tants have been known to change
groups and al legiances. (M agneto, for
example, has gone from being the X­
Men's greatest foe to being a team­
mate and back to being a foe again).
All of a character's former mem ber­
ships are listed with each entry. The
various m utant groups are discussed
in detai l in the " M utant Histories" sec­
tion of the Campaign Book.
Each entry incl udes the fol lowi ng in­
formation:
NAME-Code name or most com-
mon "super-hero" name where avai l­
able. Real name for those who do not
use such code names, last name fi rst
(Example: Cheney, Lila).
REAL NAME-"Secret" identity or
original name, where applicable.
SUMM A RIZED STASTICS-The
basic ability scores of the hero. A
nu mber of abbreviations are used in
this statistics section .
Abilities
F
A
S
E
R
I
P
=
=
=
=
=
=
=
Fighting
Ag ility
Strength
Endurance
Reason
Intuition
Psyche
Rank Names
ShO
Sh ift 0
FE
Feeble
PR
Poor
TY
Typical
GO
Good
EX
Excel lent
RM
Remarkable
IN
Incredible
AM
Amazing
MN
Monstrous
UN
Unearthly
ShX
Sh ift X
ShY
Shift Y
ShZ
Sh ift Z
CL 1 000
Class 1 000
CL3000
Class 3000
CL5000
Class 5000
N/A
Not Applicable
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
2
Rank n u m bers are l i sted below
each rank name in the ability listings.
Beneath these scores are the charac­
ter's Health, Karma, Resources, and
Popul arity.
POWERS-All known powers are
listed , along with major power stunts
the individual has developed . Mutants
usually have lim ited initial abilities,
but they are masters of power stunts.
The Power Rank of each power and
stunt is l isted, using the abbreviations
above.
TALENTS-Known and revealed
talents are listed here . In general , tal­
ents provide a + 1 Col umn Shift (ab­
breviated "CS") to related abil ities,
except where otherwise noted .
GROUPS-A full l isting of organ iza­
tions and partnerships to which the in­
dividual has belonged.
IN BRIEF-A summ ary of the char­
acter's background and personal ity,
including how his or her powers were
developed.
In addition, information about char­
acters' weak nesses , l i mitat i o n s ,
equipment, and weaponry i s provided
where appropriate.
A
ADVERSARY
R
I
P
E
A
F
S
MN AM AM C 1 000 M N MN U N
75 50 50 1 000 7 5 7 5 1 00
Karma: 250
Health : 1 1 75
Popularity: - 20
Resources: N/A
KNOWN POWERS
Adversary seems
capable of using any super-powered
ability, as long as it furthers his own
ends of trickery, chaos, and decep­
tion. Any powers he uses are at the
MN level . In the past, his tricks have
incl uded :
- I l l usions of MN ability.
-Change appearance at MN level of
ability.
- E nsnarement with MN material
strength .
- Dimensional Travel at M N level,
but it appears that he must be sum­
moned into a new reality before he
can travel there.
-Alter Reality-Bring pieces of one
di mension into another with MN abi l­
ity.
- I nterfere with the casting of magi­
cal spells and magical abil ities with
M N ability.
- Resistances of MN abil ity.
Adversary's powers are li mited to
those of the type of being whose form
he mi mics . If this form takes more
than half damage, he discards it and is
revealed as a shadow-creature with
glowing red eyes.
WE A KNESS: All weapons of i ron or
steel (or alloys of these metals) infl ict
+ 3CS damage to Adversary.
TALENTS: Occult Lore, Mythology,
Psychology, Mystic Background.
GROUPS: None.
IN BRIEF: Adversary is an Eternal EI­
der Force, possibly demonic, whose
goal is to destroy the un iverse and
create another in its place. He is im­
mortal and cannot be killed-he can
only be imprisoned or driven off.
Adversary entered t h is world
through a Dire Wraith who had pos­
sessed an ancient I ndian shaman
named Naze. Adversary banished
Forge (a Naze disciple) and one of the
X- Men, Storm , to another dimension .
Omniversal Ability:
He also trapped Roma, guardian of
the mu ltiverse, in her own fortress.
Adversary adopted Forge's Dallas
headquarters as his base of opera­
tions. The X-Men attacked this base
and made their way to the dimension
where Roma, Storm , and Forge were
held prisoner. Longshot's steel
blades, Rogue's drai ning ability, and
Colossus' steel form weakened Ad­
versary, but only when they volu ntarily
sacrificed their lives was Adversary
removed from this di mension . Roma
brought the fallen X-Men back to life
as a reward . Adversary remains ac­
tive, but not in our dimension .
AG UI LA
A lejandro Montoya
E
S
A
F
EX EX GO EX
20 20
1 0 20
Health: 70
Resou ' rces : RE
R
TY
6
I
P
GO TY
10 6
Karma: 22
Popularity: 7
KNOWN POWERS
Electric Shock: Aguila's body can
store up to 1 00 points of electrical
damage, which may be discharged in
attacks up to AM intensity (AM Endur­
ance FEAT to mai ntai n conscious­
ness). Aguila regenerates 1 0 pOints
per round . Range of attack is touch
(as an edged attack) or two areas (as
an energy attack).
TALENTS: Weapon Special ist, Sword
( + 2CS in attacks); Bilingual (Spanish
and English).
GROUPS: None.
IN BRIEF: A native of Spain acting as
a costumed , crime-fighting vigi lante.
EI Aguila (the Eagle) uses his sword to
channel his electric shock abil ity,
thereby hiding his mutant nature.
ALCH E MY
Thomas Jones
F
A
S
E
PR TY PR TY
4
6
4
6
Health: 20
Resources: PR
3
R
TY
6
P
I
TY TY
6
6
Karma: 18
Popularity: 1
KNOWN POWERS
Transmutation: The abil ity to trans­
mute any substance into a primary el­
ement. Each new e l ement is a
separate power stunt. I n the past, Al­
chemy has worked pri marily with
metals l i ke lead , copper, and gold . For
each 1 00 pounds of metal converted
he must make an End urance FEAT or
lose an equal number of hit points
(one roll per transformation).
TALENTS Chemistry.
GROUPS: None .
IN BRIEF: Tom Jones, a young British
mutant, was kidnapped by a group of
trolls seeking to overt urn the Interna­
tional monetary system . He was res­
cued by X-Factor, and is determi ned
to master his power and not use it
agi nst living things.
ALPHA, TH E
U LTI MATE
M UTAN T
Initial Form
F
AM
50
A
AM
50
E
R
S
UN UN FE
1 00 1 00 2
I
FE
2
P
FE
2
KNOWN POWERS
Body Armor: U N rank .
Protection: All forms
of attack, UN
rank.
Fina l Form
F
A
AM AM
50 50
R
I
P
E
S
U N ShX ShX ShX ShX
100 150 1 50 1 50 1 50
KNOWN POWERS
Body Armor: U N ran k .
Protection: All forms of attack, U N
ran k.
Mental Powers: Shift X ability in a ll
mental powers (including telepathy.
telekinesis, force fields, and m i nd
contrOl).
Matter Control: Shift X ability to control
all forms of l iving and non-l iving mat­
ter.
TALENTS: None.
GROUPS: Si nce Alpha was created
by Magneto, it could be argued that he
was a member of the final Brother­
hood of Evil Mutants .
IN BRIEF: Despite his name, Alpha is
not a true m utant, but a m utate-a
creation whose cells were irrad iated
by Magneto in an attempt to create the
u l t i m ate m u tant servan t . A l p h a
quickly changed from a brutish h u l k to
a super-intelligent being and , perceiv­
ing that Magneto was evil , reverted
the evil mutant and the members of
his Brotherhood to child for m . Alpha
then fled Earth for a destiny among
the stars. He was last seen in the com­
pany of the Futurian , another highly
advanced being, on the Stranger's
homeworld.
AN G E L
Warren Kenneth Worthington III
A
R
F
I
S
P
E
EX RM G D R M G D TY GD
2 0 30
10 6
1 0 30
10
Health: 90
Karma: 26
Resou rces: RM
Popularity: 1 2
KNOWN POWERS
Flight: EX speed , AM agi l ity. Can
reach UN speed with E n d u rance
FEAT.
Aerial A daptions: R M body armor
against fal l i n g ; MN eyesi g h t ; can
breathe normally at high altitudes.
TALENTS: Busin ess ( R M ) , Martial
Arts B , + 2CS in aerial combat.
GROUPS: Founding member of the X­
Men and X-Factor; founding member
and leader of the Champions of Los
Angeles; member of the Defenders.
Chairman of the Board , Worthington
Industries .
IN BRIEF: The Angel described here
reflects the mutant's powers from the
time he fi rst joined Prof. X's X-Men to
the destruction of his wings in the M u­
tant Massacre. Also see A RCH A N­
GEL.
AN I MATOR
KNOWN POWERS
No super-hu man powers.
TALENTS: An im us' reason in matters
dealing with medicine, genetic re­
search , and gene splicing is I N .
GROUPS: Former leader of the Ani­
Mates, a kingdom of anthromorphic
creatures.
IN BRIEF: Dr. An imus was set up on a
small island by Cameron Hodge and
The Right. There, he was to conduct
research aimed at eliminating mu­
tants. I n stead , An i m u s created
h u man/ani mal creat ures called the
Ani-mates. Bird Brain, one of the Ani­
mates, escaped from An imus' island
and brought the New Mutants back
with him. The New Mutants and the
An i - M ates ove rth rew Animus, and
Magik sent him into her Limbo dimen­
sion . It is assumed that Ani mator died
in that di mension, but this has not
been confi rmed .
AN N ALE E
A
E
F
S
G D TY PR GD
10 6
4
10
Health: 30
Resources: FE
I
P
GD PR
1 0. 4
Karma: 1 8
Popularity: 0
KNOWN POWERS
Emotion Control: AM ability. Can con­
trol up to eight targets as far as 1 0 ?r­
eas away.
LIMITATIONS: The emotion imposed
on the target was whichever emotion
Annalee felt at the time.
TALENTS: None.
GROUPS: Member of the Morlocks.
IN BRIEF: Annalee's children were
killed by Scalph unter in a raid on the
Morlocks. Soon afterward, she used
her power to kidnap the Power Pack
children , see ing them as re place­
ments for her dead chi ldren . They
broke free of her spell and suggested
she adopt Leech, which she did. An­
nalee was killed in the Mutant Mas­
sascre.
Dr. Frederick A nimus
F
A
E
S
G D TY TY EX
6
10 6
20
Health : 42
Resources: MN
R
PR
4
R
GD
10
I
P
PR G D
4
10
Karma: 24
Popularity: 1 5
4
APE
F
A
E
S
EX TY I N
IN
20 6
40 40
Health: 106
Resources: FE
R
PR
4
I
P
PR FE
2
4
Karma: 1 0
Popularity: 2
KNOWN POWERS
Shapechange: RM ability to change
into objects of RM strength . Among
the shapes Ape has adopted are re­
straints and jars of RM strength and
clubs capable of inflicting RM dam­
age. U n l i ke Warloc k , Ape cannot
change into working versions of me­
chanical devices.
TALENTS: Wrestling.
IN BRIEF: Ape, a qu iet, cowardly
Morlock, is slow of mind and often re­
qu ires others to think of objects for
him to im itate. He is a survivor of the
Mutant Massacre, though his present
wherabouts are un known . It is sus­
pected that he has returned to the AI­
ley.
APOCALYPS E
Real name unrevealed
F
A
S
E
EX GD RM UN
20
1 00
1 0 30
Health : 1 60
Resources: MN
P
R
I
RM GD GD
30
10
10
Karma: 50
Popularity: - 20
KNOWN POWERS
Apoca­
lypse has MN control over every atom
of his being . Among the power stunts
he uses are:
- Increase Strength to M N . He may
not perform other power stunts while
at increased strength .
- Stretch up to three areas (five ar­
eas with Endu rance FEAT rOil).
- M imic wrestling talent.
- Fl ight at EX speed .
Immortality: Apocalypse does not ap­
pear to age .
Damage Resistance: All physical and
energy attacks are - 2CS in ran k for
damage and special effects (st unn ing ,
killing, etc . ) .
Teleporta tion: F u l l a bi l ities un re­
vealed, but at least of AM rank, with
abil ity to take up to five normal-size in­
dividuals with him.
Molecular Rearrangement:
TALENTS: E n g i neeri n g , I n vention
(AM), Leadership, Genetics (AM).
GROUPS: Leader of the Alliance of
Evi l , Four Horsemen of the Apoca­
lypse.
IN BRIEF: A phenomenally old mutant,
Apocalypse feels it his task to test and
im prove mutant strains through con­
flict. H is principal opponents have
been the members of X-Factor, though
he fought both the High Evolutionary
and Loki to standstills.
ARCAD E
A
E
F
S
TY EX TY GO
20 6
6
10
Health : 42
Resources: M N
I
P
R
RM EX TY
30 20 6
Karma: 56
Popu larity: 5
nal, and Martial Arts A talents and the
fol lowing abilities:
F
A
S
GO GO TY
10 10 6
Healt h : 36
Resource: TY
E
GO
10
E
EX
R
TY
I
P
GO GO
10 10
Karma: 30
Popularity: 0
has the Mechanical En­
gineer, Electrician, and Architect tal­
ents and the following abilities:
Mr. Chambers
F
A
E
S
GO GO TY TY
10
10 6
6
Health: 32
Resources: TY
KNOWN POWERS
Arcade has no in herent super-human
abil ities. He uses his talents to cre�.te
i n t ricate deat h-traps for those he
wishes to eliminate.
WE A PONS: Arcade has been known
to carry a variety of handguns. A per­
sonal favorite fi res monogram med
darts tipped with AM intensity knock­
out drops. These darts have a range
of three areas and can penetrate ma­
terial of Excel lent or weaker strength .
EQUIPMENT: Arcade manufactures
or acquires a variety of sophisticated
robots. These robots have been used
to imitate l iving individuals, and have
the fol lowing basic stats:
F
A
S
EX EX EX
Health: 80
R
GO
10
R
EX
20
I
P
TY TY
6
6
Karma: 32
Popularity: 0
IN BRIEF: Arcade is an assassin-for­
h i re , with a variety of clients in the
criminal world . Though not a mutant,
Arcade has proved a resolute foe of
the X-Men and other mutant groups.
Claiming to be a spoiled rich kid with a
lot of money and a talent for murder,
Arcade has set up numerous "Mur­
derworlds" on both sides of the Atlan­
tic. He uses these to execute the
individuals he is contracted to assas­
si nate .
Living for the thri l l of the game as
much as the money earned , Arcade
makes sufficient sums from k i l l ing or­
dinary hu mans that he can absorb the
damage wrought on his Mu rderworlds
when he takes on super-human oppo­
nents. Visitors to Murderworld in the
past have incl uded Spider-Man, Cap­
tain Britain , Excalibur, and the X-Men .
ARCHAN G E L
Warren Kenneth Worthington III
F
A
S
E
RM I N
E X RM
3 0 4 0 20 30
Health : 1 20
Resources: FE
R
I
P
G O TY GO
10 6
10
Karma: 26
Popularity: 0
KNOWN POWERS
EX Speed. Can reach Sh ift X
Speed .
Wing Missiles: I N edged t h rowing
damage up to two areas range. At a
range of two to five areas, edged
throwing damage at EX level . In addi­
tion, those hit must make a successful
Endurance FEAT rol l agai nst MN in­
tenSity neural disruption . Failu re re­
sults in paralysis lasting 2-20 rounds.
Body Armor: Wings are made of AM
strength material and if damaged will
regenerate themselves.
LIMITATIONS: U n der stress, the
wings may act of their own accord . A
Green Psyche FEAT is requi red or the
character will lose control for 1 - 1 0
ro unds. Uncontrolled wi ngs attack
with AM ability and infl ict RM edged
throwing damage.
TALENTS: Busi ness ( R M ) , Martial
Arts B, + 2CS in aerial com bat.
GROUPS: I n present form, a member
Flight:
I
P
TY TY
Karma: 0
I n addition , the robots may have one
or more special abilities, including:
- Explode for RM damage.
- One physical abi l ity at RM level .
- M i m i c one p hys i cal superpowered abil ity (such as claws, tenta­
cles, or body armor) at RM leve l .
Arcade's robots a r e m ade of E X
strength material .
TALENTS: Applied Technology, Archi­
tecture, Robotics, Mechanical Design
and Engi neeri ng, Weapons Systems.
Sure plays a mean Pin Bal l , too .
GROUPS: Though not a member of
any group, Arcade has two trusted
aides-Miss Locke and Mr. Chambers.
Miss Locke has Marksmanship, Crimi5
of X-Factor; formerly one of the Four
Horsemen of Apocalypse.
IN BRIEF: After his damaged wi ngs
were surgical ly removed , Worthi ngton
attempted suicide. He was rescued by
Apocalypse and fitted with new wings.
He turned on Apocalypse and re­
turned to his former all ies in X-Factor.
ARCLI GHT
F
E
A
S
RM EX R M I N
30 20 30 40
Health: 1 20
Resources: G O
P
I
EX EX
20 20
Karma: 46
Popul arity: 1 0
R
TY
6
KNOWN POWERS
Set up shock­
waves of AM intensity with a range of
up to th ree areas. These do no dam­
age, but check for stuns or slams. Arc­
l ight can use this abil ity in a number of
power stunts, including:
- Agai nst selected targets for I N in­
tensity shockwave effect.
- Agai nst an organic object for I N
bl unt damage .
- Against a non-living object for AM
intensity effect.
Body Armor: GO protection from phys­
ical and energy damage.
TALENTS: M i l itary.
GROUPS: Member of the Marauders.
IN BRIEF: Nothing is known of Arc­
light before the Mutant Massacre. She
is a member of the Marauders, work­
ing for Mister Sinister, and has battled
the X- Men, Power Pack, and ot her
super-human groups.
Shockwave A ttack:
ARI EL
A riel
F
A
S
E
PR TY PR EX
4
20
6
4
Health: 34
Resources: FE
R
PR
4
I
P
TY RM
6
30
Karma: 40
Popularity: 0
KNOWN POWERS
Teleportation: Ariel creates a gateway
through which she can tel eport at
CL 1 000 level of abi l ity. She does not
need to see the area to which she
wants to teleport, though she must
know of its location . There must be a
doorway of some kind at the starting
pOint for the gateway to form.
Convince: AM ran k. She can convi nce
anyone of anything (Psyche FEAT to
avoid), as long as she is present. The
effect fades as soon as she leaves.
TALENTS: Bargai ning.
GROUPS: Former representative of
her planet, Coconut Grove; mem ber
of the Fallen Angels.
IN BRIEF: All of Arie l 's people are tele­
porters, but Ariel is the only one with
the convincing power. Acting as a
m utant- hu nter, she joined and be­
t rayed the Fallen Angels, but re­
deemed herself and resc ued the
team .
ASTRO, VAN CE
F
A
E
S
G O GO TY GO
10
10 6
10
Healt h : 36
Resources: PR
R
TY
6
I
P
GO GO
10 10
Karma: 26
Popul arity: 5
KNOWN POWERS
Mental Bolts: Up to I N force damage ,
ranging from a single target with in
three areas, to all targets in .the same
area he's in.
TALENTS: Wrestling, Martial Arts B .
GROUPS: Cu rrent member o f the
New Warriors; future member of the
G uardians of Galaxy.
IN BRIEF: Vance is a latent mutant
with telekinetic powers which were
brought into existence by a meeting
with his "self" from a possible fuJure.
In this future, Vance, a member of the
Guardians of the Galaxy, was forced
to wear a containment suit to avoid the
effects of advanced age. He sought to
prevent young Vance from becoming
an astronaut and making the same
m istakes he made. Vance became a
costumed hero instead , joining Na­
morita and a group of other youths to
form the New Warriors.
AVALANCH E
Dominic Petros
F
A
E
S
GO GO GO IN
10
1 0 1 0 40
Health: 70
Resources: TY
6
P
I
GO TY
10 6
Karma : 26
Popularity: 5
R
GO
10
-
KNOWN POWERS
GO protection from phys­
ical and energy damage
Disintegrating Touch: MN abil ity, two
area range, non-living and inanimate
objects on ly. Attacking a l iving object
directly causes the power to rebound
on Avalanche and inflict the intensity
in blunt attack damage .
Earth Moving: A power stunt using the
disintegrating touch, this creates a
wave of semi-molten earth with a
range of four areas, capable of infl ict­
ing RM bl unt attacks to all in its path.
Body armor may protect from dam­
age, but target can sti l l be slammed or
stunned.
TALENTS: Bilingual (Greek and En­
glish).
GROUPS: Second Brotherhood of
Evil Mutants, Freedom Force .
IN BRIEF: Avalanche joi ned the sec­
ond Brotherhood of Evil Mutants un­
der Mystique and remained with the
team when it became the Freedom
Force . Avalanche is cu rrently recover­
ing from wounds suffered in battle
with the Reavers.
Body Armor:
AURIC
Zhao Kwan
I
P
R
F
A
E
S
GO GO GO GO TY TY TY
16
10 10 10 10 6
6
Karma: 1 8
Health : 40
Popu larity: 5
Resources: TY
KNOWN POWERS
Optic blasts capable
of infl icting RM damage. Range of
eight areas.
Flight: FE Ai rspeed .
TALENTS: Bilingual (Chi nese and En­
glish).
GROUPS: Former member of China
Force; current member of Gamma
Fl ight.
IN BRIEF: A young Chinese mutant,
Zhao Kwan and his sister, Jimon, were
recruited into the government's super­
powered organization, China Force.
Taking the code-names Auric and Sil­
ver, the pair served briefly before de­
fecting to Canada where they became
part of that nation 's officially recog­
nized hero team, Gamma Fl ight.
Heat Generation:
B
BAN DERA
I
P
R
E
A
S
F
EX EX G O R M TY GO EX
10 20
20 20 10 30 6
Karma: 36
Health: 80
Popul arity: 20
Resources: TY
KNOWN POWERS
Leadership: La Bandera has the RM
m utant abil ity of Leadersh ip-she can
harness the bel iefs of others, un ite
them in a com mon cause, and draw
power from them. She can affect all
beings in the same area with her.
These targets must be non-hostile to
La Bandera and willing to support her,
at least on some leve l . With this sup­
port La Bandera can perform the fol­
lowing power stu nts:
-Cause the group she is with to
fight alongside (though not for) her
and her cause.
- Fire a bolt of energy from her staff
inflicting damage equal to the number
of su pporters in energy or force (14
supporters 14 poi nts of damage), to
a maximum of I N intensity.
-Supporters always treat La Ban­
dera as if she has a Popularity of 100 .
This does not cause followers t o take
leave of their senses-if met with a
great enough threat they will flee.
WE A PONS: Bandera carries a staff
as the focus of her power blasts. This
staff is made of IN strength material
and if used as a weapon will inflict GO
bl u nt damage.
TALENTS: Weapons Spec i a l i st­
Staves.
GROUPS: None.
IN BRIEF: A Cu ban-American m utant
from Miami, La Bandera establ ished
her reputation by battling drug dealers
in her home state. She traveled to the
Central American nation of Tie rra
Verde to deal with the problem more
d irectly. I n the process, she hooked up
with Wolverine and hel ped lead a re­
volt against the existing government .
=
B EAST (original
X-Men)
BAN SH E E
Sean Cassidy
R
I
P
E
A
S
F
EX EX GO RM GO GO GO
20 20 10 30 10 10 10
Karma: 30
Healt h : 80
Popularity: 3
Resources: EX
KNOWN POWERS
UN rank . Sonic
screams al low Sean the fol lowi n g
power st unts:
- Disruption : UN intensity to non­
living targets, MN damage to a single
target, or I N damage to all targets
within one area.
- Flight: TY airspeed .
- Hypnotic Voice: AM intensity.
- Sonar: AM rank.
Body Armor: EX protection from phys­
ical and energy attacks.
TALENTS: Law Enforcement, Hand­
guns, Martial Arts A and B, Electron­
ics, Mechanics.
GROUPS: Former member of Inter­
pol; member of X-M en; strong ties
with Moi ra MacTaggart and her team
on Muir Island.
IN BRIEF: A former intell igence agent
and u nw i l l i n g member of Factor
'
Th ree, Banshee was recru ited by
Prof. X to join his "new" X-Men . He
assisted in the rescue of the old team
from Krakoa, the Living Island . Ban­
shee remai ned with the new team un­
til he injured his voice in an attempt to
save Japan . Banshee went into retire­
ment and remai ned on Muir Island
with Moira MacTaggart. There he re­
gained his vocal powers with the aid of
the Morlock, Healer. Ban shee hel ped
repulse the Reaver attack on that is­
l and has become a member of the re­
formed X-Men.
Sound Generation:
7
Henry (" Hank") McCoy
E
A
F
S
R M RM EX EX
30 30 20 20
Health: 100
Resources: GO
P
I
GO E X
10 20
Karma: 50
Popularity: 10
R
EX
20
KNOWN POWERS
Feet: Can use his feet as a second set
of hands. + 1 CS when wrestling.
Climbing: EX abil ity.
Leaping: The Beast's strength is con­
sidered IN for purposes of Leaping.
TALENTS: Biochemistry, Electronics,
Acrobat ics, Tu m b l i n g . M u lti-li ngual
(French, Latin, and English).
GROUPS: Fo unding member of the
original X-Men.
IN BRIEF: The Beast presented here
reflects Hank McCoy's powers from
the fo u n d i n g of the X-Men to the
team's in itial disbandi ng . The Beast
has passed through a n u m ber of
transformations (see below).
BEAST
(transformed
ve rsion)
Henry (" Hank") McCoy
A
E
F
S
IN
IN
RM EX
40 40 30 20
Health: 130
Resources: R M
P
I
G O EX
10 20
Karma: 50
Popularity: 20
R
EX
20
KNOWN POWERS
Feet: Can use his feet as a second set
of hands. + 1 CS when Wrestl ing.
Climbing: RM abil ity.
Leaping: The Beast's strength is con­
sidered AM when Leaping.
- " Ban ked Shot" power stunt allows
the Beast to bounce off several wal ls
un harmed before hitting an opponent.
RM Dod g i n g in t h i s attack form;
strikes for R M charging damage.
Lightning Speed: EX speed. End ur­
ance FEAT each round to avoid -1 CS
on abi lities when he stops.
Can fall up to 30' and land on
his feet without taking damage .
TALENTS: Biochemistry, Ge netics,
E l ectronic s, Acrobatics, Tu m bl i n g ,
Martial Arts C , Multi-l i ngual (Frenc h ,
Ital ian, Russian , Latin, E n g l i s h , and
several other lang uages).
GROUPS: Fo unding member of the X­
Men; member of Avengers and De­
fenders ;
fo u n d i ng
m em ber of
X-Factor.
IN BRIEF: The Beast described here
represents both the " bl ue-furred" var­
iation during his tenure with the De­
fenders and Avengers, and his current
form with X-Factor. Early in his term
with X-Factor, The Beast was restored
to human appearance while mai ntain­
ing the abilities l isted above.
Balance:
BEAST
("Pestile nce"
ve rsion)
Henry (" Hank") McCoy
F
A
E
S
IN
IN
M N EX
40 40 75 20
Health: 1 75
Resources: G O
P
I
GO EX
1 0 20
Karma: 32
Popularity: 1 0
R
FE
2
KNOWN POWERS
Feet: Can use his feet as a second set
of hands. + 1 CS when Wrestling.
Climbing: R M level.
Leaping: The Beast's strength is con­
sidered AM when Leaping.
- " Banked Shot" power stunt al lows
the Beast to bounce off several wal ls
un harmed before hitting an opponent .
R M Dod g i n g i n t h i s attac k form;
stri kes for RM charging damage.
Lightning Speed: EX speed. End ur­
ance FEAT each round to avoid - 1 CS
on abilities when he stops.
Balance: Can fal l up to 30' and land on
his feet without tak ing damage.
Body Armor: EX protection .
TALENTS: Acrobat i c s , Tu m b l i n g ,
Martial Arts C .
GROUPS: Founding member of the X­
Men; member of Avengers and De­
fende rs: fo u n d i n g
m e m be r of
X-Factor.
IN BRIEF: In battle with Apocalypse
and the Four Horsemen, the Beast was
infected by Pestilence. This increased
his Strength at the expense of his rea­
son . The Beast was then kissed by In­
fectia. This cancelled out the infection
from Pesti lence and returned Hank to
his earl ier, blue-furred form .
BEAUTI F U L
DREAM ER
F
A
E
S
GO TY PR EX
20
10 6
4
Health: 40
Resources: FE
R
PR
4
P
I
TY IN
6
40
Karma: 50
Popularity: 0
KNOWN POWERS
I N abil ity to erase and/or
implant memories in a sleeping target.
Mental defenses apply, but the target
gets a Psyche FEAT at - 2CS to avoid,
regardless.
TALENTS: None.
GROUPS: Member of the Morlocks.
IN BRIEF: Not much is known about
Beautifu l Dreamer's background, ex­
cept that she aided Annalee in kidnap­
ping the Power Pack children . (She
did this by causing their parents to for­
get thei r existence .) Beautiful Dream­
er's whereabouts following the Mutant
M assacre are un known.
Mind Control:
BE LASCO
F
A
E
S
EX GO GO UN
20
1 0 1 0 1 00
Health: 1 40
Resources: RM
I
P
RM UN
30 1 00
Karma: 1 50
Popularity: - 1 5
R
EX
20
KNOWN POWERS
Belasco is a Master level sor­
cerer with AM magical abilities. Spel ls
he has demonstrated in the past in­
clude:
- I mitation at AM level .
- M i nd Control at MN leve l.
- Psi-Screen a t MN level.
- Magic Detection at MN leve l.
- Body Transformation-Others at
M N leve l .
- Eld ritch Beams at AM leve l.
- E nsnaring at MN level . Belasco
traps his victims in crystal , then mysti­
cally extracts their skeletons, leaving
their human forms al ive and trapped .
- Fire Control at AM leve l.
Magic:
8
- Resurection at AM leve l.
- Im mortality.
A ritual to
c a l l Belasco 's m asters, the E l d e r
Gods. To ach ieve this, h e uses a mys­
tic device known as the Beatrice Me­
dallion, powered by " bloodstones,"
the dist illed spi rits of female sacri­
fices. Five of these bloodstones are
required for the summoning.
Invulnerability: Granted by the Elder
Gods, this ability provides RM body
armor. In addition , most edged attacks
are considered blunt attacks for pur­
poses of damage. The exceptions are
Bel asco's sword and
M ag i k's
soulsword-being struck with either
of these forces Belasco to make a Yel­
low FEAT rol l . If this is fai led , he takes
normal damage and loses one rank of
Endurance and/or Psyche, to a m i n i­
mum of PRo
LIMITATIONS: Belasco is missing his
right arm .
TALENTS: Mystic Background, Atlan­
tean Technology.
GROUPS: Former master of " Limbo."
IN BRIEF: Belasco, a non-mutant,
claims to be an eleventh century Ital­
ian sorcerer who took up residence in
the Savage Land and in his own extra­
d i mensional space called L i m bo .
(This i s neither Im mortus' Limbo nor
that of the Dire Wraiths, however.) Be­
lasco kidnapped the m utant I I lyana
Rasputin and trai ned her to be his ser­
vant. Mag i k rebelled and defeated Be­
lasco, stripping him of his magical
powers and taking his place as the
Lord of Limbo.
Summoning the Elder Gods:
B ERZERKER
P
R
I
F
A
E
S
EX EX RM GO TY GO GO
10
6
10
20 20 30
10
Karma: 26
Health: 80
Resources: PR
Popularity: - 5
KNOWN POWERS
Electric Blasts: AM abil ity to fire elec­
trical blasts from his fists. Used in a
variety of ways, including:
- Bolts of AM energy dam age to a
single target, th ree area range.
- M ultiple bolts of RM energy dam­
age to all within range.
- Disruption of magnetic locks and
other electrical devices with AM ability.
Resistance: Berzerker has MN resist-
ance to electrical attacks.
LIMITATIONS: Water shorts out Ber­
zerker's abil ities, red ucing them by
-1 CS. Contact with l arge amou nts of
water forces Berzerker to make an En­
durance FEAT or short out for 1 - 1 0
rounds.
TALENTS: Leadership.
GROUPS: Leader of the Tun nelers.
IN BRIEF: The Tu nnelers are a faction
of the Morlocks. Most of the Tunnelers
died in the Marauders' attack during
the Mutant Massacre, but a few made
it to the surface with the aid of X­
Factor. As they were sneaking out, two
of the Tu nnelers were killed by hu­
mans. Berzerker d ischarged when
Cyclops knocked him into a river. Ber­
zerker's final fate is un known.
BIG TOP
E
F
A
S
FE PR PR EX
2
4
20
4
Health: 30
Resources: FE
R
PR
4
P
I
PR RM
4
30
Karma: 38
Popularity: 0
KNOWN POWERS
Big Top can cause her
stuffed bear, Bonzo, to grow and move
around. Bonzo is made of PR strength
material and has the fol lowing statis­
tics.
Animation:
F
A
S
GO GO PR
Health: 34
E
GO
R
-
P
TALENTS: Big Top has no known Tal­
ents.
GROUPS: Nan ny's Lost Boys (and
Girls).
IN BRIEF: Big Top was one of the
young m utants "rescued " by Nan ny.
Big Top's mind was altered so she
would have no recol lection of her
past. She accompanied Nanny and
the Lost Boys (and Gi rls) on m issions
to "rescue" other young m utants.
With Nan ny's defeat, Big Top and the
other young mutants whose fam il ies
could be located were retu rned to rel­
atives.
her into Binary. Si nce escaping and
defeating the Brood she has remai ned
with Prof. X and the Starjam mers.
BI N ARY
Carol Danvers
P
R
A
E
I
F
S
IN
U N ShZ GO RM MN
IN
1 00 500 1 0 30 75
40 40
Karma: 1 1 5
Health: 680
Popularity: 0
Resources: EX
KNOWN POWERS
Transformation: Binary can change
from human form into a red-ski nned
humanoid with a cold-flame corona.
Flight: CL3000 in space, six areas/
round in atmosphere. Ag i lity in fl ight is
MN.
Energy powers: MN waves of heat ,
gravity, microwaves, up to eight areas
of range. In addition , these powers al­
low the following power stunts:
- Blasts of any energy type above
and any size area . Sh ift Y damage to
all within the targeted area.
- Light bu rst of UN intensity, six area
radius.
- Repower devices and batteries
that operate on electro-magnetic en­
ergy.
Cosmic Perception: CL 1 000 heig ht­
ened senses on a un iversal scale.
Can determine direction , leve l , and
general pu rpose of energy within her
range.
A lter Ego: In human form Bi nary has
the following stats:
A
F
S
IN
E X EX
40 20 20
Healt h : 1 1 0
E
RM
30
R
GO
10
P
I
RM RM
30 30
Karma: 70
TALENTS: Mil itary, Espionage, De­
tective, Pilot skills.
These skills were lost to Carol Dan­
vers when her abi lities and memories
were absorbed by Rogue, but they
were restored by Prof. X.
GROUPS: Bin ary is a member of the
Starjammers .
IN BRIEF: Carol Danvers was the
super-heroine Ms. Marvel before los­
ing her powers and memories in a bat­
tle with Rogue. The lost memories
were restored by Prof. X, but not the
emotions attac hed to t h e m . Carol
Danvers was abducted by the Brood
and subjected to an evolutionary ray.
This triggered the latent potential re­
siding in her genes and transformed
9
BIRD BOY
A
I
P
F
R
S
E
PR PR EX RM TY GO TY
10 6
4
4
20 30 6
Karma: 22
Health: 58
Popularity: 0
Resources: FE
KNOWN POWERS
Flight: TY air speed with G O agi l ity.
Claws: FE damage.
TALENTS: Sense of Di rection (EX).
GROUPS: Ani-Mates, New M utants.
IN BRIEF: Bird Boy is a human/animal
hybrid created by Dr. Animus, the Ani­
mator. Bird Boy escaped from Ani­
mator's island, and was recruited into
the New Mutants. The New M utants
helped Bird Boy free his fel lows from
Dr. Animus' rule and he is cu rrently
their leader.
B LAC K BI SHOP
Ha rry Leland
F
A
E
I
P
R
S
GO TY EX RM TY GO EX
10 6
20 30 6
1 0 20
Karma: 36
Health : 66
Popularity: 1 5
Resources: RM
KNOWN POWERS
This automatic power
increases the mass of one target in
the area occ u p i e d by the Black
Bishop. Any break in concentration re­
stores the target to normal mass. The
effect of this power varies from round
to round:
- Fi rst Round-any action or attack
by the victim req u i res a Strength
FEAT.
- Second Rou nd-any act ion or at­
tack by the victim req ui res a Yel low
Strength FEAT.
-Third Round-any action or attack
by the victim requi res a Red Strength
FEAT. On this round , and every fol low­
ing round, roll on the Kill col u m n .
LIMITATIONS: Excessive use of his
power overtaxes Leland's heart. After
the th ird round , he must make an En­
durance FEAT or be forced to check
against dyi ng, just l i ke his victim.
Mass Alteration:
TALENTS: Law.
GROUPS: M e m ber of the Hel lfire
Club 's I nner Circle.
IN BRIEF: Harry Leland, a successfu l
corporate l awyer, was recru ited as the
Black Bishop of the Hel lfire C l u b . He
d ied of a heart attack fighting N i m rod
in Central Park.
B LAC K KI N G
Sebastian Shaw
F
A
E
S
R M G O G O AM
30 10 10 50
Health: 100
Resources: I N
R
EX
20
I
P
EX R M
20 30
Karma: 70
Popularity: 1 5
KNOWN POWERS
Dam age from
physical attacks (excluding wrestling)
and energy attacks is added to Health,
not subtracted . For each 50 points
gained , Strength and Agil ity have a
+ 1 CS, cumu lative, to a maximum of
400 Health , U N Strength and Agility.
E n ergy is l ost at 100 poi nts (and
- 2CS) per ten rou nds until back to
normal . Damage is taken from the
added pOi nts. For every attack that
raises Health above 400 points make
an End urance FEAT or check for a Kill
result.
TALENTS: I N Reason in Business; RM
Defense and Armament Design .
GROUPS: Former leader o f t h e Hellfire
Club; CEO of Shaw Industries.
IN BRIEF: Sebastian Shaw was, until
recently, the leader of the Hellfire Club,
an elite, secret organization. He was
deposed by the other Lords Cardinal
(Magneto and the Wh ite and Black
Queens) and is plotting to regain his
lost position.
Kinetic A bsorption:
B LAC K Q U E E N
Selene
F
A
S
E
GO EX RM AM
50
10 20 30
Health: 110
Resources: AM
R
GO
10
I
P
AM AM
50
50
Karma: 110
Popularity: -10
loses Health equal to lost Psyche. If
Health reaches 0 as a result, the victim
d ies and disinteg rates . If Health is
greater than 0, the victim is alive and
Selene has MN intensity Psychic Con­
trol. If she chooses, Selene may turn
partially-drained individuals into psy­
chic vampires with this power at their
original Psyche rank.
Body Armor: GO protection (psychic i n
nature).
Psi Screens: AM protection from psi­
onic attacks. Can't use in same round
as other mental powers.
Telekinesis: UN control over inanimate
objects. Can disintegrate inanimate
objects made of materials of M N
strength or less . .
Pyrokinesis: UN control over fire.
Telepathy: I N ability.
Telepathic Force Bolts: I N intensity.
Momentary Trance: AM intensity, lasts
one rou nd . U sed with Mo mentary
Speed to create i l lusion of vanishing.
Momentary Speed: Shift Y Ground
Speed, 1 round in 10.
Magic: Master Ability, MN ability in illu­
sions, control, and summoning mag­
ics. This will cause aging and loss of
life energy (no FEAT roll , as described
below). Needless to say, this power is
rarely used.
LIMITATIONS: A l l psyc hic powers
other than the Psychic Vampire power
may cause loss of Health . For each
ability used at EX rank or higher, make
an Endurance FEAT. Fai lure indicates
loss of 10 Health. If Health drops below
0, Selene begins to show her true age.
TALENTS: Multi-lingual (Engl ish and
Latin, so far).
GROUPS: Citizen of Nova Roma;
Black Priestess of the Cult of Fire;
Black Queen of the Inner Circle of the
Hellfire Club.
IN BRIEF: An ancient sorceress who
has dwelled both in ancient Rome and
in the secret Amazon colony of New
Rome, Selene has returned to society
as a member of the I nner Circle of the
Hellfire Club.
B LAC K ROOK
Friedrich von Roehm
F
E
A
S
TY TY GO EX
6
10 20
6
Health: 42
Resources: EX
R
GO
10
I
P
TY GO
10
6
Karma: 26
Popu larity: 10
KNOWN POWERS
Transformation: Von Roe h m could
transform into a semi-hu manoid beast.
Health and Karma remai ned unal­
tered, but his abil ities were changed as
follows:
F
RM
A
RM
S
RM
E
IN
R
TY
I
RM
P
GO
I n additio n, the transformed Bl ack
Rook gained the following abil ities:
Tracking: R M rank ability
Claws: Allowing RM rank edged at­
tacks.
Speed: Movement at EX speed.
TALENTS: In human form, von Roehm
was a jeweler, and High Priest of a cult
dedicated to Selene.
GROUPS: A member of the In ner Cir­
cle of the Hellfire Club.
IN BRIEF: A New York jeweler and mi­
nor member of the Hellfire Club, von
Roehm's abilities were revealed when
Selene activated his transformation in
a battle with Pheonix and N im rod . The
ability to transform was handed down
from one generation of von Roehms to
the next, but it is not known if this was a
true mutation or a sorcerous "gift"
from Selene. Von Roehm was totally
under Selene's control until his death
in combat with N imrod . It is not known
if other members of his fam ily survived
him.
B LOB
Fred J. Dukes
P
F
E
R
I
A
S
RM PR R M MN PR GO EX
10
20
30 4
30 75 4
Karma: 34
Health: 139
Popularity: 10
Resources: GO
-
KNOWN POWERS
Once firmly planted (a
condition which takes one round to
achieve), Blob can only be moved by
KNOWN POWERS
Psychic Vampire: U N ability, on touch.
Drains Psyche rank of victim to restore
lost Health (max of 110 Health). Victim
Immovability:
10
an adversary of UN strength or greater,
and then only on a Red FEAT rol l . The
Blob is immune to the effects of stuns
and slams when planted .
Body Armor: UN against physical at­
tacks, AM resistance to cold , heat, and
energy attacks. H is senses are not pro­
tected.
Bodily Expansion: Blob can flex his fat
i n such a way that he can break
through restraining materials of EX
material strength or less.
Entrapment: Can hold an attacking op­
ponent in the folds of his skin on a
Psyche FEAT. Once g rabbed, the op­
ponent is held with M N Strength .
TALENTS: None.
GROUPS: Former member of original
Brotherhood of Evil Mutants and Fac­
tor Three; founding member of the
Second Brotherhood of Evil Mutants
and the Freedom Force.
IN BRIEF: Fred Du kes was a circus
worker before Prof. X revealed to him
the true nature of his immovability.
Si nce that time, Blob has worked with
other evil mutants, first joining the orig­
inal Brotherhood of Evil Mutants under
Magneto, then the Second Brother­
hood (later Freedom Force) u n der
Mystique. Blob has left the F reedom
Force to act as an independent opera­
tive several times, most recently with
Avalanche and Pyro.
BLOC KBU STER
A
F
E
S
IN
GD AM MN
1 0 50 75
40
Health : 1 75
Resources: GD
I
P
TY GD
10
6
Karma: 26
Popularity: - 1 0
R
GD
10
KNOWN POWERS
EX protection from physi­
cal and energy attacks.
TALENTS: Martial Arts A, Wrestling.
GROUPS: Member of the Marauders .
IN BRIEF: Blockbuster was a member
of the Marauders, a team of super­
human m utants who slay other super­
h u m an m utants . Blockbuster was
apparently killed by Thor, but returned
to fight the X-Men at a later date. He
may have been cloned by the patron of
the Marauders, Mister Sinister.
Body Armor:
B LOW·HARD
F
A
E
I
P
R
S
GD TY EX RM TY TY TY
10 6
20 30 6
6
6
Karma: 1 8
Health: 66
Resources: GD
Popularity: 0
KNOWN POWERS
AM ability, with the fol­
lowing power stunts:
- B low over a single target . AM
strength, one area range.
- Knock over all targets in a Single
area. I N abil ity, one area range.
- Kick up debris as missile weapon
for RM blunt damage to all targets in
one area range.
-Create dustcloud of IN intensity.
Blow-Hard uses his pipe as a foc'us for
this power.
TALENTS: None.
GROUPS: Member of the Tu nnelers, a
sub-group of the Morlocks.
IN BRIEF: A member of a smaller fac­
tion within the Morlock com mun ity,
Blow-Hard and two other Tunnelers es­
caped to the surface after the Mutant
Massacre. Blow-Hard died in a battle
with a street gang.
Hyper-Breath:
BOO M BOOM
Tabitha Smith
F
A
S
E
PR GD TY EX
20
4
10 6
Health: 40
Resources: PR
R
PR
4
I
P
TY TY
6
6
Karma: 1 6
Popularity: 0
KNOWN POWERS
Time Bombs: Energy Spheres which
infl ict up to AM damage in one area
and which can be set to explode up to
1 0 rounds after creation . Damage
m ust be set at time of creation and the
spheres may be tossed up to two areas
away.
TALENTS: Throwing Weapons (Time
Bom bs), Streetwise, Video Games.
GROUPS: Founding member of the
Fallen Angels and X-Terminators; ward
of X-Factor; current member of the
New M utants.
IN BRIEF: A young runaway, Tabitha
worked fi rst with the Beyonder. Later,
she teamed with the m utant thief,
Vanisher, as part of his "Fallen Angels"
11
gang of mutant thieves. Boom Boom
tried to turn Vanisher over to X-Factor,
but changed her mind, event ually join­
i ng the team's other m utant-trainees­
Rusty, Skids, and Richtor. This team
established itself as the X-Termi nators
during the Inferno incident in New York
and eventually merged with the New
Mutants. Boom Boom is currently a
member of the New Mutants.
BROOD
M UTAN TS
(Grou p)
HARRY PALMER,
LEADER
F
A
R
E
I
P
S
TY EX IN
R M TY TY TY
6
20 40 30 6
6
6
Health: 96
Karma: 1 8
Resources: FE
Popularity: 0
KNOWN POWERS
Body Armor: EX rank.
Claws: GD damage.
Brood Infection: Can
implant brood
eggs in mutant hosts, which cause
them to convert to Brood members in
two rounds. M ust penetrate body ar­
mor to do so and target m ust fail an En­
durance FEAT. Any form of healing or
regenerative powers makes the target
imm une to the effects of the infection .
TALENTS: Paramedic.
GROUPS: Leader of the Brood Mu­
tants.
IN BRIEF: Ha rry Palmer and his
friends found a crashed Brood space­
Ship. A surviving Brood alien killed Har­
ry's friends and made him the prime
carrier of the brood eggs. Harry cre­
ated the Brood M utants and led them
in battle with the X-Men , who appar­
ently killed them all .
BLiNDSIDE
F
A
E
S
GD GD IN
GD
10
1 0 40
10
Health: 70
Resources: TY
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
Teleportation: PR level of abil ity, range
up to four areas.
Body Armor: EX protection
Claws: GO edged damage
NOTE: The Blindside presented here
is not Bobbi Chase, the Blindside of the
Harriers.
BR ICK BAT
E
S
A
F
GO TY MN EX
75 20
10
6
Health: 1 1 1
Resources: TY
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
Body Armor: EX ran k .
Claws: GO damage.
DIVE BOM B E R
F
A
E
S
EX RM RM EX
20 30 30 20
Health : 1 00
Resources: TY
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
Flight: EX air speed.
Body Armor: EX rank .
Electrical Resistance:
Claws: GO damage.
F
A
E
S
GO GO RM EX
10
1 0 30 20
Health : 70
Resources: TY
R
GO
10
I
P
GO RM
1 0 30
Karma: 50
Popularity: 0
KNOWN POWERS
Mind Con trol: RM leve l , activated
through sense of smell (by phero­
mones).
Body Armor: EX ran k.
Claws: GO damage.
TENSION
F
A
E
S
GO GO RM EX
10
1 0 30 20
Health: 70
Resources: TY
R
TY
6
P
I
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
M N ran k .
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
MN intensity. Lockup must
make a successful hold on the grap­
pling chart in order to paralyze.
Body Armor: EX ran k .
Claws: G O damage.
Paralysis:
SPITBALL
F
A
E
S
G O GO RM TY
10
1 0 30 6
Health: 56
Resources: TY
TEM PTR ESS
RM ability, up to
three areas away. Can use limbs to
grab an opponent (grappling attack)
and slam him to the ground for AM
damage.
Body Armor: EX ran k.
Claws: GO damage.
Stretching Limbs:
LOCK U P
F
A
S
E
AM GO RM GO
1 0 30
50
10
Health: 1 00
Resources: TY
KNOWN POWERS
Flame Breath: RM damage, one area
range.
Body Armor: EX rank.
Claws: GO damage.
TA LENTS: Law.
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
WHIPHAND
F
A
S
E
EX GO RM GO
20 1 0 30
10
Health: 70
Resources: TY
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
Energy Arms: Transform arms into en­
ergy bands for energy attacks at one
area range, RM intensity.
Body Armor: EX rank.
Claws: GO damage.
12
BURN ER
Byron Calley
F
A
E
S
GO TY GO EX
10 6
1 0 20
Health: 46
Resources: PR
R
TY
6
I
P
TY PR
4
6
Karma: 1 6
Popularity: - 5
KNOWN POWERS
RM ability,
with the following power stunts:
-C reate fire within two areas, RM
ability.
-Project flame from hands, RM en­
ergy dam age , th ree area ran ge.
Burner cannot control the flames he
creates.
Fire Resistance: Immune to his own
flames, but can be affected by other
fires.
TA LENTS: Criminal .
GROUPS: Member of Mutant Force.
IN BRIEF: A mutant with pyrotechnic
abilities, Bu rner fi rst appeared publicly
as a member of Mutant Force. Increas­
ingly concerned with his own well­
being in a world growing more hostile
to mutants, Burner has become a
member of the Resistants under the
codename Crucible.
Heat and Fire Generation:
BUSHWAC KER
F
A
R
I
P
S
E
EX GO GO RM TY GO PR
20 1 0
1 0 30 6
10 4
Health: 70
Karma: 20
Resources: PR
Popularity: - 1 0
KNOWN POWERS
Bushwacker's right forearm
has been replaced with a bionic pros­
thesis which can change into a gun.
Gun shapes and effects include:
- Pistol i nfl icting EX shooting dam­
age, two area range.
- Multi-chamber Rifle infl icting I N
shooting damage, four area range .
- Shotgun infl icting EX damage to all
targets within a single area.
TALENTS: Mil itary, Espionage.
IN BRIEF: Bushwacker is a former CIA
agent with a deep hatred of m utants. A
freelance assassin, he executes his
mutant victims in a manner he feels is
stylish, even artistic.
Gun-Arm:
c
CAB LE
(Full name unrevealed)
F
A
S
E
IN
EX EX EX
40 20 20 20
Health: 1 00
Resources: G O
R
EX
20
I
P
EX EX
20 20
Karma: 60
Popularity: 0
KNOWN POWERS
R M material strengt h .
P rovides R M strength i n hand to hand
combat.
Bionic Eye : Provides vision into i nfra­
red and ultra-violet range, plus tele­
scopic vision .
TALENTS: H a n d g u n s , S e m i-auto­
matic Weapons, Mil itary, Espionage,
Leadership.
GROUPS: CIA as well as contacts jn a
n u mber of other espionage agencies,
including Interpol and S H I EL D .
I N BRIEF: Cable, a former agent of
the CIA, is outfitted with bionic re­
placement parts. He is not a m utant,
but he has been involved in a long­
standing conflict with Stryfe and his
M utant Li beration Front. In the vac­
uum created by the loss of both P rof.
X and M agneto, Cable has stepped in
as the leader/mentor of the N ew Mu­
tants.
Bionic Arm:
CALI BAN
( Morlocks)
F
A
E
I
P
R
S
TY G O G O RM TY R M I N
10
6
1 0 30 6
30 40
Health : 56
Karma: 76
Resources: FE
Popularity: 0
KNOWN POWERS
AM ability, within 25
miles.
Fear-Enhanced Strength: When Cali­
ban i s afra i d , he can boost h i s
Strength t o RM (and H ealth t o 76).
The increased Strength lasts until he
fails a G reen Endurance FEAT or until
the cause of fear goes away. He may
use this abil ity no more than once per
hour.
Emotion Projection: Cali ban can proMutant Detection:
ject fear with IN intensity. The tar t
m ust be no more than one area away
and fail a Psyche FEAT to be affected.
Affected targets flee.
Night Vision: Caliban can see in the
dark and suffers no penalty for fight­
ing in darkness.
TALENTS: None.
GROUPS: Member of the Morlocks.
IN BRIEF: Cali ban was one of the
Morlocks, a col lection of mutants who
lived in the tunnels beneath Manhat­
tan. H is mutant-locating power made
him very useful in locating and recruit­
ing new members for the group. With
the destruction of the Morlock com­
m u n ity, Cal i ban joined X-Factor, but
self-doubt caused him to ally himself
with Apocalypse. Apocalypse modi­
fied Caliban's abil ities, turning him
into his " Hell Hound"(see below).
CALI BAN
(Apoca lypse 's
He l l Hou nd )
R
F
A
E
I
P
S
EX EX RM RM TY RM I N
20 20 30 30 6
30 40
Health: 1 00
Karma: 76
Resources: FE
Popularity: - 1 0
KNOWN POWERS
AM rank. He can
detect any mutant whose power is in
use or any mutant known to h i m ,
range 2 5 miles.
Fear-Enhanced Strength: Apocalyp­
se's mod ification allows Cal iban to in­
crease his Strength by tapping into his
own fear and the fear of others. Gen­
'
erally, Cal iban's appearance can in­
s p i re e n o u g h Fear to raise h i s
Strength to I N . The effects of terror­
ized individuals, including those vic­
t i m s who are affected by h i s
fear-inducing powers, can raise his
Strength to AM. His Health is unaf­
fected by this i ncrease .
Emotion Projection: Caliban can pro­
j ect fear at AM intensity either by
touch or at a range of one area .
Night Vision: Cali ban can see i n the
dark and suffers no CS penalty for
darkness.
Mutant Detection:
13
Body Armor: R M rank agai nst all at­
tacks.
TALENTS: Martial Arts A and C.
GROUPS: Cali ban is a servant of
Apocalypse .
IN BRIEF: Cali ban threw in with Apoc­
alypse in the hope that Apocalypse
would increase his powers. This he
did, in the process transform i ng Cali­
ban from an ineffective m utant i nto a
powerf u l , evil creature completely u n­
der his control. I n order to prove his
worth, Cal iban battled both Archangel
and Sabretooth.
CALLI STO
F
E
A
S
IN
EX G O E X
40 20
1 0 20
Health: 90
Resources : FE
R
GO
10
I
P
IN
GO
40
10
Karma: 60
Popularity: 2(20)
KNOWN POWERS
IN level of abil ity, allow­
ing the fol lowing power stunts:
- I N Tracking.
-IN Poison Detection .
-Attackers attempting to surprise
are at - 6.
WE A PONS: Call isto has i n the past
carried several precision weapons, in­
cluding:
Knife, EX material , G O damage .
Slingshot, range two areas, five pOints
damage (roll on blunt throwing table).
TALENTS: M N knowledge of New
York's undergro und t u n n el system ;
+ 1 CS when kn ife-fighting; RM skill
with slingshot; Leadersh ip.
GROUPS: Former l e ader of the
Morlock s ; forme r associ ate of Dr.
Moira MacTaggart.
IN BRIEF: Callisto was the leader of a
group of subterranean m utants known
as the Morlocks. With the destruction
of that commun ity in the M utant Mas­
sacre, Call isto sought asyl u m fi rst
with the X-Men and then with Dr. Moira
MacTaggart . Sent back to New York
by MacTaggart, Call isto was captured
by Masque and transformed i nto a
beautiful woman . She h as since en­
cou ntered
the
and
Colossus
Genoshan rebels.
Hypersenses:
CAN N O N BALL
Samuel Guthrie
F
A
S
E
GO GO G O RM
10
10
1 0 30
Healt h: 60
Resources: PR
R
TY
6
I
P
GO G O
10
10
Karma: 26
Popularity: 4
KNOWN POWERS
EX air speed; Agi lity FEAT to
turn . Can make AM level charge at­
tack when flyi ng.
Force Field: While in flight, he and
those he carries have MN protection
against physical and energy attacks.
TA LE NTS: Mi ning , Science Fiction ,
Leadership .
GROU PS: Founding member o f the
New M utants.
I N BRI EF: Sam is a mutant whose
ability manifested itself during a min­
i n g cave- i n . H e was recr u ited by
Donald Pierce, at that time the rene­
gade Wh ite Bishop of the Hel lfire
Club. Pierce used Cannonbal l as his
agent agai nst Professor Xavier's new
st udents, but Cannonball rebel l ed
and joined the New Mutants. Since
that time he has been a co-leader of
the team (with M i rage).
Flight:
CAPTAI N BRITAI N
( First
Incarnation)
Brian Braddock
E
A
S
F
RM R M RM I N
3 0 3 0 30 40
Health: 1 30
Resources: G O
R
GO
10
I
P
RM EX
30 20
Karma: 60
Popularity: 50
KNOWN POWERS
Braddock believed that his power was
derived from a set of mystic artifacts
g i ven to h i m by Mer l i n . These
artifacts-the star-sceptre and the
am ulet of rig ht-gave Captain Britain
the fol lowing powers:
Flight: G O Speed .
Force Fields: RM strengt h .
Storage: The star sceptre and Captain
Britai n 's uniform are mystically stored
within the amulet of right.
L I M I TATIONS: Captai n Britain can
only use the powers described above
when he possesses both the amu let
and the star sceptre.
TALENTS: Student, British Fol klore.
GROUPS: None.
IN BRI EF: Merl in and Roma appeared
to Brian Braddock and chose him as
the protector of this dimension's En­
gland . To that end they gave him the
star sceptre and the amulet which Br­
ian believed provided him with his
power. The Captain Britain described
here is Braddock at the start of his ca­
reer.
CAPTAI N BRITAI N
(Cu rrent Form)
Brian Braddock
F
A
E
S
IN
IN
UN AM
40 40 1 00 50
Health: 230
Resources: EX
I
P
IN
EX
40 20
Karma: 70
Popularity: 40
R
GO
10
KNOWN POWERS
Flight: Sh ift X Speed.
RM ran k .
LIMITATIONS: Captain Britain i s tied
to the land of Britain (and its extra­
dimensional counterparts). For each
day away from the British Isles, make
a Psyche FEAT. Failure indicates a
drop of one rank in all physical abili­
ties (minimum of EX). Braddock is
also an alcoholic.
TA LENTS: British Folklore and His­
tory, Physics.
GROUPS: Excalibur.
IN BRIEF: Brian Braddock eventually
learned that his father was a native of
the extra-dimensional land called Oth­
erworld. He also discovered that his
powers were inborn and not the result
of artifacts or su its-these merely
helped him develop his powers. Cap­
tain Britain, who may or may not be a
mutant, has joined former members of
the X-Men in the group, Excalibur.
Force Field Generation:
CAPTAI N BRITAI N
(Inte rim
Ve rsion)
Brian Braddock
F
A
E
S
IN
R M R M AM
40 30 30 50
Health: 1 50
Resou rces: EX
I
GO
10
P
IN
EX
40 20
Karma: 70
Popularity: 1 00
KNOWN POWERS
Brian Braddock bel ieved his powers
were derived from his costume, a suit
of mystic circuitry. The suit (appar­
ently) gave him the following powers:
Strength Boost: Increases strength to
I N . (Health remains unchanged .)
Flight: Shift X speed.
Force Fields: EX rank .
L I M I TATIONS: Captain Britain de­
pends upon his suit for his powers.
U n less he has it, he receives no bene­
fit . Also, Brian Braddock became an
alcoholic during this period in his l ife.
TALENTS: Physics, British Fol klore
and History.
GROUPS: None.
IN BRIEF: Merlin transformed Captain
Britain 's sceptre and amulet into a suit
equi pped with mystic ci rcuitry. While
Brian bel ieved his abil ities derived
from the suit (and he was powerless
without them), the suit actually pro­
vided a transition state for his own in­
nate abilities.
14
CASSI DY, B LAC K
TOM
Thomas Samuel Eamon Cassidy
E
F
S
A
EX GO GO I N
20 1 0
1 0 40
Health: 80
Resources: R M
R
EX
20
I
P
GO GO
10 10
Karma: 40
Popularity: 7
-
KNOWN POWERS
Heat Blast: R M intensity and range .
Kinetic Blast: RM intensity and range .
Focus: B l ac k To m can foc us his
powers through a wooden shillelagh ,
raising the intensity and range to AM.
Invulnerability (Sonies): U N resistance
to all sonic attacks, including those of
his brother Sean and niece Theresa.
TALENTS: Criminal Background, Bi­
lingual ( I rish and English).
GROUPS: Black Tom is a long-time
partner of Juggernaut.
IN BRIEF: Black Tom is the brother of
the X-man , Banshee, and uncle of the
Fallen Ange l , Siryn. U n l i ke these rela­
tives, Black Tom is a black-hearted
rogue who robs and steals with grace
and style. For some time, he has
worked with Cain Marko, better known
as Juggernaut, and is the " brains" of
the pair.
CATS EYE
Sharon Smith
F
A
E
R
I
P
S
G O E X G O G O PR EX EX
1 0 20
10
10 4
20 20
Health: 50
Karma: 44
Resources: PR
Popul arity: 2
Feline Form
F
A
S
EX EX EX
20 20 20
Health: 80
E
EX
20
R
PR
4
I
P
EX EX
20 20
Karma: 44
KNOWN POWERS
Transformation: Catseye can change
from h u man to fel i ne form, gaining a
prehensile tail and a number of abi li­
ties in the process.
- Claws: GO edged damage.
-Wallcrawling: G O ability.
- Infravision: GO abil ity.
LIMITATIONS: In feline form, ability to
handle objects becomes P Ro
TALENTS: Student , P h otographic
Memory.
GROUPS: Member of the Hellions.
IN BRIEF: Abandoned as a baby,
Catseye grew up in her fel ine form. To
this day, she is more comfortable in
that form than in hu man form . How­
ever, the Wh ite Queen has helped her
develop a hu man personal ity. Catseye
feels an affin ity for Wol fsbane, a mem­
ber of the New M utants who has
shape-changing powers similar to her
own .
CHAN C E
F
A
E
S
G O G O TY EX
10 10 6
20
Health: 46
Resources: FE
R
PR
4
I
P
GO GO
10 10
Karma: 24
Popularity: 0
KNOWN POWERS
RM rank. On a
successful power FEAT, Chance can
enhance the ability of all mutants within
one area by one ran k. In doing so, she
forces those individuals to use those
powers, even if they do not want to.
Power Negation: UN ran k. Chance
can act as a power-damper for all mu­
tants with in one area. Affected char­
acters must make a Psyche FEAT
against the U N rank of the power be­
fore using a mutant ability.
LIMITATIONS: Chance's power has
only recently man ifested itself and her
control over it is erratic. When angry
or upset, she must make a Psyche
FEAT to avoid using either her magni­
fication or negation power (J udge's
choice).
TA LENTS: Kn ife-fighting, Streetwise,
Martial Arts B, Bil ingual (Korean and
English).
GROUPS: Member of the Fallen An­
gels.
IN BRIEF: A Korean immigrant whose
m utant powers have just begun to
s h ow the mselves, Chance is sti l l
learn ing her abil ities. A member o f the
Fallen Angels, Chance should not be
confused with the technological as­
sassin of the same name.
Power Magnification:
CHAN G E LI N G
F
A
S
E
TY TY TY TY
6
6
6
6
Health: 24
Resources: PR
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
AM intensity abil ity to alter
his appearance, clothes, and voice by
pSionic means.
Mind Blast: An EX rank power given to
Changeling by Prof. X when he imi­
tated the professor.
Telepa thy: Anot her EX rank power
granted by Prof. X for the d u ration of
Changel ing's imitation.
TALENTS: Leadership.
Former
second-in­
GROUPS:
command of Factor Three; former
leader of the X-Men (im itat ing Prof. X) .
IN BRIEF: Changeling first appeared
as the team leader of Factor Three , a
group of mutants working for alien
masters. Changeling tu rned on his
masters and aided the X-Men and
other mutants in destroying Factor
Three. Soon afterwards, Prof. X asked
Changeling to imitate him while he
prepared himself mentally for the in­
vasion of the Z' Nox. While masquer­
ading as P rof X , C h angel ing was
k i l led by a subterranean madman
named Grotesk .
CHANTE L,
LO URD E S
F
A
E
S
TY GO TY EX
5
10 6
20
Health: 42
Resources : G O
R
GO
10
I
P
GO EX
1 0 20
Karma: 40
Popularity: 0
KNOWN POWERS
Teleportation: Chantel can "jaunt" up
to 1 00 miles away. In order to carry ad­
ditional people, she must make an En­
durance FEAT or fall u nconscious.
(Passengers are un affected . )
TA LENTS: No ne revealed .
GROUPS: M e m be r of the Hel lfire
Club.
IN BRIEF: A Spanish m utant, Lourdes
was in love with Sebastian Shaw prior
to his ascension as Black King of the
Hellfire Club. Lourdes was kil led by a
Sentinel while protecting Shaw.
C H E N EY, LI LA
F
A
R
I
E
S
P
GO EX TY R M E X GO TY
1 0 20 6
10 6
30 20
Health: 66
Karma: 36
Resources: R M
Popu l arity: 55
Imitation:
15
KNOWN POWERS
Teleportation: Lila has the ability to
teleport across interstellar distances,
carrying anyone or anything in the
same area with her. She can only tele­
port to areas with which she is fam iliar
and then only at interstel lar distances.
In teleporting from place to place on
Earth, she relays through a Dyson
Sphere.
TA LENTS: Performer, Singing, Gu itar,
Th ievery (RM).
GROUPS: Leader of the Lila Cheney
Band.
IN BRIEF: An interstel lar thief main­
tai ning a cover on earth as a popular
rock singer, Lila Cheney once at­
tempted to steal the Earth, a plan
foi led by the New Mutants. During this
time, Lila fell in love with Sam Guthrie.
Lila's base is a Dyson Sphere (a huge
shell com pletely su rrounding a star) in
an un known star system .
C LOAK
Tyrone Johnson
F
A
E
S
TV GO EX I N
6
1 0 20 40
Health: 76
Resources: FE
R
TV
6
I
P
EX GO
20
10
Karm a: 36
Popularity: 2
KNOWN POWERS
Cloak: Cloak's abil ities are centered
around the gateway to an extra­
dimensional space. This space con­
tai ns a hungry being which ampl ifies
and feeds off the fears of those who
enter. This being is held at bay by the
energy of Dagger's Light . The cloak
gives Johnson the fol lowing powers:
- Teleport, Sh ift X range, taking
along others wrapped in the cloak.
- I ntangibil ity equ'valent to M N body
armor. Becomes tangible, and vul ner­
able, when hunger is in check .
- Darkness generation, EX intensity.
- Vampirism affecting any unprotected i n d ividual within the cloak .
Those affected must make a Psyche
FEAT each ro und or lose a rank of
Psyche. When Psyche is reduced to 0,
the individual is consumed by the
cloak. Cloak can forcibly eject those
within the cloak's dimension by mak­
ing a Psyche FEAT rol l against EX in­
tensity. Long periods without a victim
increase the cloak's "need " to feed.
TA LENTS: Tyrone recently learned
how to read .
GROUPS: Partner of Dagger.
IN BRIEF: Tyrone Johnson and Tandy
Bowen's mutant nature allowed them
to survive the testing of a synthetic
drug which killed the others in their
16
k idnapped test group. Escaping, the
pair found that the tests had released
their m utant abilities . The pair's abili­
ties are a matched set of l ight and
dark.
CO LLI N S, R U STY
S
A
F
TV TV G O
10
6
6
Healt h : 32
Resource: FE
E
GO
10
P
I
TV G O
10
6
Karma: 22
Popularity: 5
R
TV
6
-
KNOWN POWERS
M N control over flame.
Can generate EX fire damage versus
one target . On Psyche FEAT can en­
compass up to two areas for AM dam­
age.
Heat Resistance: UN resistance to
fire.
TA LENTS: Student.
GROUPS: Ward of X-Factor; member
of the X-Termi nators, N ew M utants,
M utant Liberation Front.
IN BRIEF: R usty's pyrotech n ic power
manifested itself in an accident shortly
after he joi ned the N avy. The incident
severely burned a woman . X-Factor
was cal led in to deal with the problem .
They rescued R usty and began to
teach h i m how to deal with his m utant
ability. H e joined other young m utants
col lected by X-Factor and became
one of the X-Terminators. Later, he
joined the New M utants. He and an­
other m utant, Skids, escaped govern­
m e n t autho rities a n d j o i ned t h e
terrorist M utant Liberation Front .
Pyrotechnics:
COLOSS U S
Piotr Nikolaievitch Rasputin
(Peter Nicholas)
H u man Form :
E
EX
20
R
TV
6
P
I
TV E X
20
6
Karma: 32
E
S
MN IN
75 40
R
TV
6
I
TV
6
S
F
A
EX GO EX
20 1 0 20
Health : 70
Armored Form :
F
EX
20
A
GO
10
Karma : 32
Popu larity: 0
Health: 1 45
Resources: P R
KNOWN POWERS
AM protection from phys­
ical and energy attack ; M N resistance
to heat and cold ; EX resistance to cor­
rosives; RM resistance to electrical
damage .
Self-Sustenance: When in armored
form , Colossus has no need to eat ,
drink, or breathe.
Invisibility to Machines: Colossus and
t h e other X-Men who fought with
Roma against the Adversary were re­
warded with U N invisibil ity to cameras
a n d other m e c h a n i cal devices­
Colossus can not be photog raphed
and will not be detected by sensors or
robots, incl uding ordinary Senti nels.
TA LENTS: Artist, Pilot, Martial Arts A,
Bilingual ( R ussian and English).
GROUPS: Member of the X-Men.
IN BRIEF: Colossus is a Russian m u­
tant recru ited by P rof. X to rescue the
original X-Men from the island-m utant
Krakoa. Following the rescue, he re­
m ained a member of the team . Upon
passing through the Siege Perilous,
Colossus was reincarnated as the
American artist Peter Nicholas. He is
unaware of his mutant nature and
powers and has developed a popular
following as an artist.
Body A rmor:
CON C U SSION
P
I
R
E
A
S
F
EX G O G O R M G O TV TV
6
10 6
1 0 30
10
20
Karma: 22
Health : 70
Popu larity: 0
Resources: PR
KNOWN POWERS
Force Bolts: I N intensity force bolts
shot from the hands.
TALENTS: Bili ngual (R ussian and En­
gl ish).
GROUPS: Member of a cel l of Soviet
M utants.
IN BRIEF: Concussion is a mutant
with the ability to fire concussive en­
ergy from his fists. He is a member of
a cell of other su perpowered m utants
led by Father Alexi Garnott.
P
EX
20
17
C RAZY GAN G
( G rou p )
IN GENER AL: The Crazy Gang is a
g roup of criminals from an alternate
Earth who d ress and act l i ke story­
book characters. Hopeless on their
own , they do their best work under the
di rection of others. Most recently, Ar­
cade h as p rovided t h at d i rection ,
though the g roup was defeated by E x­
calibur and is now in custody.
EXECUTIONER
E
F
A
S
EX GO EX EX
1 0 20 20
20
Health: 1 00
Resources: FE
R
PR
4
I
P
FE RM
30
2
Karma: 36
Popularity: 0
KNOWN POWERS
As a h u manoid
Robot, Executioner has EX body ar­
mor and cannot be affected by gases,
poisons, disease, or m i nd-controlling
attacks.
WE A PONS: E xecutio n e r 's chief
weapon ; an axe capable of doing EX
edged damage.
TA LENTS: Axemanship.
IN BRIEF: A huma noid robot Pro­
g ra m med to respond to t h e Red
Quee n's orders (chiefly " Off with his
head" ) , Executioner is quick to an­
swer the cal l .
Robotic Construction:
JESTER
E
F
A
S
EX RM GO GO
10
20 30
10
Healt h : 70
Resources: F E
R
TV
6
P
I
PR GO
10
4
Karma: 20
Pop ularity: 0
KNOWN POWERS None.
WE A PONS: Jester's chief weapon is
a foil capable of infl icting GO damage.
TALENTS: Swordsmanship, Acrobat­
ics, Juggling, Tumbling.
IN BRIEF: Of moderate intell igence
and initiative, Jester is the closest
thing the Crazy Gang has to a master
planner. This Jester should not be
confused with Daredevil's reti red foe
of the same name or the individual
who has taken up the old Jester's bag
of tricks .
P
A
I
R
F
E
S
R M TY PR PR
GO GO IN
4
4
10
1 0 40 30
6
Karma: 1 4
Health: 90
Popularity: 0
Resources: FE
KNOWN POWERS
GO protection from phys­
ical and energy assaults.
TA LENTS: Martial Arts A.
IN BRIEF: A rel uctant and morose
warrior and criminal, Knave grudg­
ingly fol lows the others' orders.
Body Armor:
RE D QU E EN
A
F
E
S
TY TY G O E X
20
10
6
6
Health: 42
Resources: FE
Karma: 1 00
Popularity: 0
Health: 1 20
Resources: EX
K N AVE
R
PR
4
P
I
P R PR
4
4
Karma: 1 2
Popularity: 0
KNOWN POWERS
No k nown super-human powers.
WE A PONS: Sceptre/rolling pin, TY
blunt weapon damage.
TA LENTS: None.
IN BRIEF: No powers, no talents,
tends to yell a lot and boss people
around. This makes the Red Queen
the leader of the group.
TWE E DL E DO P E
P
R
F
A
I
E
S
G O G O R M R M PR FE TY
2
6
1 0 30 30 4
10
Karma: 1 2
Health: 80
Popularity: 0
Resources: FE
KNOWN POWERS
Tweedledope is an
idiot savant with AM ability to build
things.
TA LENTS: None.
IN BRIEF: Tweedl edope is always
piecing thi ngs together with varying
degrees of success. H e apparently
b u i lt Widget though , as usual , he
didn't real ize what he had done.
�yper-inventions:
CRI M SO N
R
E
F
A
S
R M R M R M R M EX
30 30 30 30 20
I
RM
30
P
AM
50
KNOWN POWERS
Empathic Vampire: Cri mson has AM
ability to feed off the emotional dis­
tress of others. This is achieved by
touch. Each time he feeds, all of the
vict i m 's abil ities are -1 CS for 1 -10
turns. If he feeds with i ntent to kill, the
vict i m 's Endurance drops - 1 CS per
turn of feeding, until it reaches ShO, at
which pOint the victim dies.
F/ight: GO speed .
Invisibility: R M rank psionic abil ity to
"cloud men's minds" and, thus, be­
come invisible.
Mutant Detection: M N abil ity, on sight.
TA LENTS: None Revealed .
GROUPS: Member of the Rave n.
I N BRIEF: Cri mson is o ne o f the
Raven, an offshoot of hu manity simi­
lar to the Eternals, but fewer in num­
ber and with the need to feed off
h u man emotions. The Raven are old,
decadent, and cruel in thei r treatment
of " h u man cattle," taking pleasure in
the sufferings of others. They recently
discovered in mutants a fresh source
of emotional relief. Crimson is among
t h e more powe rful of the R ave n ,
though i s not their leader.
CRI M SON
COM MAN DO
Frank Bohannan
P
I
F
A
E
R
S
E X EX GO RM TY GO GO
10
10
20 20
1 0 30 6
Karma: 26
H ealth: 80
Popularity: 0
Resources: RM
KNOWN POWERS
More of a talent
than a super-human power, this allows
the Crimson Commando to suppress
surface thoughts. Provides IN protec­
tion from detection by telepaths such
as Psylocke. This ability gives the
Commando a + 1 on initiative, and, if
in itiative is gai ned , allows him to blind­
side an opponent.
WE A PONS: C ri m son Commando
uses several weapon types:
Daggers: GO edged damage.
Revolver: TY range. Cylinder holding
5 bullets. Th ree of the bullets are ca-
pable of penetrating R M armor and in­
fl icting GO shooting damage . Two
bullets are rubber and do GO blunt at­
tack damage.
EQUIPMENT: Cri mson Com mando
has a wide variety of equi pment, in­
cluding:
Body Armor providi ng EX protection
from physical attacks and GO protec­
tion from energy attacks.
Utility Belt containing all of the follow­
ing items:
- 50 ' reel of fine wire in buckle.
- AM intensity flash g renades.
-TY intensity incendiary grenades.
- EX intensity smoke bom b .
- T Y intensity tear gas .
- I N damage plastic explosive and
timer.
- Lockpicks and skeleton key.
- Mini-torch of RM intensity.
TA LENTS: Martial Arts B, C, and 0 ,
Wrestling, Thrown Objects, Acrobat­
ics, Tumbling, Marksmanship, Espio­
n age , M i l itary, Weapons M aste ry,
Trac k i n g , Leadersh i p , M u lti-li ngual
(German , Russian , and English) .
GROUPS: Former member of US Mili­
tary and OSS; ally of Stonewall and
Super Sabre; current Member of Free­
dom Force.
IN BRIEF: A mutant whose power al­
lowed him to raise his abil ities to their
abso l u te m ax i m u m and ma i nta i n
them far into old age. Crimson Com­
mando was a WWI I hero, but in recent
years, he, Stonewall, and Super Sa­
bre began capturing and kill ing crimi­
nals. Storm put a stop to that and
forced them to turn themselves i n .
Commando, Stonewal l , a n d , Super
Sabre joined the Freedom Force.
CRUCI B LE
Byron Calley
Thought Suppression:
18
F
E
A
S
GO GO GO EX
10
10
1 0 20
Health: 50
Resources: PR
KNOWN POWERS
R
TY
6
I
P
TY PR
4
6
Karma: 16
Popularity: 0
Heat & Fire Generation: RM ability with
the following power stunts:
-Create fire within two areas, RM
ability.
- Project flame from his hands, RM
energy damage, three area range.
-Wrap himself i n his own flames.
Those touching or attacking Crucible
unprotected by body armor or fire re­
sistance suffer RM damage. Crucible
cannot otherwise control flames of his
own creation.
Fire Resistance: I m m une to his own
flames. He can be affected by other
fires.
EQ UIPMENT: C r u c i b l e wears t h e
standard Resistant un iform, providing
GO protection from physical and en­
ergy attacks.
TALENTS: Crimi nal .
GROUPS: Former member of Mutant
Force; cu rrent member of the Resist­
ants.
IN BRIEF: Formerly a m utant crim inal
with M utant Force, Burner renamed
himself Cruci ble when he joi ned the
Resistants, a g roup of m utants fig ht­
ing government hostility toward , and
m istreatment of, mutants.
CYBE llE
A
E
F
S
TY TY TY EX
20
6
6
6
Health : 38
Resources : FE
R
TY
6
P
I
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
I N dissolving intensity.
Can bore through rock at one areal
round . Can only affect inorganic mate­
ria l .
Resistance-Acid: M N resistance to
acid and other corrosives.
TALENTS: None.
IN BRIEF: Cybelle was kil led by Har­
poon during the M utant M assacre.
Acid Touch:
CYC LOPS
(I nitial )
Scott "Slim " Summers
F
E
A
S
TY G O TY EX
10 6
20
6
Health : 42
Resources: P R
R
GO
10
I
P
EX EX
20 20
Karma: 50
Popularity: 0
KNOWN POWERS
EX damage , two area
range. Cyclops cannot control this
damage and affects all targets i n his
Optic Blast:
l ine of sight.
Cyclops cannot
be hurt by the reflection of his own
eye-beams or by the energy blasts of
h i s brothe r, H avok. He can be
s lam m ed a n d stun ned by these
beams.
EQUIPMENT: Cyclops' eyeblasts are
u ncontrollable, fu nctioning whenever
his eyes are open. He wears a set of
ruby lenses which allow him to use his
blasts as described above.
TALENTS: Student .
GROUPS: Leader of the X-Men .
IN BRIEF: These stats represent Scott
Sum mers' abilities when he was re­
cru ited by Prof. X to be team leader of
the X-Men.
Partial Invulnerability:
blasts as described above .
TALENTS: Leadersh i p , Spacecraft
and Aircraft Pilot, Spatial Geometry
( used in planning " ban kshots" of op­
tic energy), Martial Arts A and C, M u lti­
l i ng u a l ( R u ssi a n , E n g l i s h , and
Japanese).
GROUPS: F o u n d i n g member and
leader of the X-Men . Fou ndi ng mem­
ber and leader of X-Factor.
IN BRIEF: Summers has establ ished
a long career as a costu med adven­
turer, as leader of both the X-Men and
X-Factor.
CYPH ER
Douglas Ramsey
CYC LOPS
(Cu rre nt
Ve rsion)
E
F
A
S
TY TY TY G O
10
6
6
6
Health: 28
Resources: PR
R
I
P
F
A
E
S
EX EX TY R M EX R M EX
20 20 6
30 20 30 20
Karma: 70
Health: 76
Popularity: 20
Resources: G O
KNOWN POWERS
I N ability to translate spo­
ken and written languages. Can com­
m u n icate with others in new
languages on a successful FEAT rol l .
TALENTS: Computers (hardware and
software).
GROUPS: Member of the New M u­
tants.
IN BRIEF: Doug Ra m sey was re­
cruited into the New M utants i n order
to com m u n icate with the tec h no­
organic being known as Warlock. He
served in the New M utants until his
death at the hands of Dr. Animus.
KNOWN POWERS
Optic Blasts: Up to AM damage at
th ree areas range. For each area be­
yond three, reduce damage by one
ran k. Cyclops' Ag ility is IN with his
eyebeams. He can perform a number
of power stunts with this power, includ­
ing:
- U se the blast to break a fal l , inflict­
ing only TY damage on the target.
- Attack m ultiple targets on a suc­
cessful Ag i lity FEAT. He can affect up
to eight targets in a single area if there
are s ufficient reflectors ( m i rrors ,
glass, metal) around. Damage is re­
duced to I N .
-Affect two adjacent areas with a
wide-angle bea m. Anyone i n those ar­
eas takes R M energy damage.
-Transform other energy sources
( notably electricity) into optic blast en­
ergy. When attempting this, Cyclops
m ust m ake a Red Psyche FEAT or
take damage from the energy source
he tried to transform .
EQUIPMENT: Cyclops' eyeblasts are
u ncontrollable, functioning whenever
his eyes are ope n . He wears a set of
ruby lenses which al low him to use his
19
Linguistics:
P
R
I
R M G O TY
30
10 6
Karma: 46
Popularity: 3
D
DAGGER
DAN E, LORNA
Tandy Bowen
A
F
E
S
PR TY TY RE
30
4
6
6
Health: 46
Resources: FE
R
GO
10
F
A
E
R
I
P
S
EX EX AM AM GO EX RM
20 20 50 50 1 0 20 30
Karma: 60
Health: 1 40
Resources: TY
Popularity: 0
I
P
GO GO
10 10
Karma: 30
Popularity: 4
KNOWN POWERS
RM intensity. This
l ight can offset the negative effects of
traveling through Cloak's Darkness.
Light Daggers: Daggers of " l iving
light" that infl ict EX damage and pen­
etrate up to GO body armor. Target
must make an Endurance FEAT ver­
sus EX intensity or be knocked uncon­
scious for 1 - 1 00 rounds and suffer
- 3CS for th ree days. A successful
End urance FEAT al lows the target to
remai n conscious but still results in
- 1 CS for 1 -1 0 days. Effects are not
cum ulative. In addition, Tandy can use
the following power stunts:
-EX ability to cure drug addiction or
su bstance abuse.
- Create a sword of RM damage, ca­
pable of punching through force fields
of EX ran k.
-Create a " Light Punch ," allowing
her to touch another person and pass
her power into him or her without visi­
ble display.
- Locate Cloak by instructing her
daggers to seek him.
LIMITATIONS: Tandy Bowen's current
Fighting and Agility scores reflect the
fact that she is blind (she used to have
EX Fighting and Agility scores). When
fighting alongside Cloak, and able to
com municate with him, both abilities
are increased to TY. She cannot be
harmed by illusions or sight-based at­
tacks.
TA LENTS: Dancer, Acrobatics, Tum­
bling, Martial Arts C, Horseback Rid­
ing, Circus Performance.
GROUPS: Partner of Cloak.
IN BRIEF: Kidnapped and subjected
to an experimental drug, Tandy's nas­
cent mutant ability transformed her
into Dagger. She teamed with Cloak
(Tyrone Johnson), another survivor of
the drug experiment, and became a
costumed vigilante fighting drug traf­
fickers. Tandy was blinded in battle
and has since been learning to live
with her disability.
KNOWN POWERS
Lorna's former powers as Polaris have
been stripped away by Zaladane. Her
old stats can be found under the PO­
LARIS entry. She currently has a num­
ber of abilities, however, including:
Body Armor: IN protection from physi­
cal and energy weapons.
Emotion Control: Either through some
chemical or psionic ability, Lorna has
the RM ability to make others act ag­
gressively. This emotion control is al­
ways in operation and Lorna herself is
unaware of its full ramifications. Indi­
viduals who are under the influence of
this power shou ld receive extra
Karma for good roleplaying (i.e., over­
acting).
TA LENTS: Geophysics.
GROUPS: A "reserve member" of the
X-Men; present member of the X-Men
of Muir Island.
IN BRIEF: Polaris' mutant abilities
Light Generation:
20
were stripped from her by Zaladane.
I n their place Lorna Dane discovered
she had developed a super-human
level of strength and resistance . She
escaped the Savage Land and m ade
her way to Muir Island where she
joined Banshee and others in repel­
l i ng an attack by the Reavers. She is
currently held prisoner t here by Le­
gion, under the control of the shadow­
king.
DARKSTAR
Laynia Petrovna
R
I
P
A
E
F
S
GD E X G D A M G D EX I N
1 0 20 40
10 20
1 0 50
Karma: 70
Healt h : 90
Popularity: 5 (20 in
Resources: G D
U SSR)
KNOWN POWERS
IN i ntensity.
D arkstar
can
m a n i p u l ate
the
darkforce material i n a n u m ber o f
power stunts:
-A beam inflicting IN damage at a
range of two areas.
- C reate solid objects of I N m aterial
st rength , up to two areas in size. If
Darkstar is rendered u n conscious,
darkforce objects disappear.
- Form protection shield up to AM
m aterial strength . I f Darkstar is ren­
dered unconscious, the shield d isap­
pears.
Te/eportation: One m i le range, R M ac­
curacy. She can take up to th ree oth­
ers with her.
Flight: G D air speed .
TALENTS: Espionage, Bil ingual ( E n­
glish and R ussian).
GROUPS:
C h a m p i o n s of
Los
Angeles, Soviet Supe r Soldiers.
IN BRIEF: A Soviet m utant, Darkstar
was trained to act as an agent of her
government. Following an aborted
m ission in the U n ited States , she
joined the Champions of Los Angeles.
She later returned to her n ative land to
form the S u pe r Soldiers with her
brother Vanguard and the hero U rsa
M ajor. The team was originally gov­
ernment sponsored , but has of l ate
been acting as an independent group.
Darkforce Manipula tion:
DAZZLE R
(Ori g i n a l
Ve rs i o n)
A lison Blaire
E
A
F
S
TY G D TY GD
10
10 6
6
Healt h : 32
Resources: PR
R
PR
4
P
I
TY TY
6
6
Karma: 1 6
Popu larity: 5
KNOWN POWERS
Dazzler can
convert sound into light energy. The
i ntensity of this abil ity and the power
stunts associated with it depend on
the level of ambient sou nd. The l ist be­
low offers the J udge some guidelines
for determ ining the power's intensity.
(Note that, when using her ability at
M N level or hig he r, Dazzler m ust
m ake an Endurance FEAT or lose con­
sciousness for 1 - 1 0 rounds.)
Sound/Light Conversion:
Complete Silence
ShO
Humming
PR
S i nging
TY
Normal Backg round
EX
Radio, C rowds
RM
Loud Music, Traffic
IN
S u bway, Explosions
AM
Jets , Rockets
MN
Banshee's Scream
UN
Black Bolt's Voice
ShX
The power stunts she can implement
incl ude the fol lowi ng:
- Laser capable of doing damage of
intensity determi ned by ambient noise
(see above), one area range.
- " Dazzle" to confuse and blind for
1 - 1 0 turns. Target m ust make an En­
d u rance FEAT agai nst light's intensity
or attack at - 4CS to hit.
- Ca l m o r Hyp notize ta rgets at
light 's intensity, one area range. Tar­
gets m ust make a Psyche FEAT or be­
come tranquil ized for 1 - 1 0 turns.
-A "lightshow" of dancing lights
similar to those used in professional
rock tou rs.
EQUIPMENT: Dazzler reg ularly uses
two items:
Roller Skates: Dazzle r has c l i p-on
21
roller skates that allow her to skate at
three areas per round .
Tape Deck: Provides a sound source
for EX use of her powers.
TALENTS: Singer, Roller Skating.
GROUPS: None.
IN BRIEF: A m utant whose abi lities
manifested themselves when she was
in her late teens, Alison Blaire chose
to be a professional singer rather than
fol low her father into law. She used
her light-generating abilities to sup­
plement her act . The description here
represents Alison 's abi l ities at the
time that she fi rst came to public at­
tention, prior to the release of the Daz­
zler movie.
DAZZLE R
(C u rre nt
Ve rs i o n )
A lison Blaire
F
A
E
S
EX EX G D G D
2 0 20
10
10
Health: 60
Resources: PR
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Pop ularity: 0
KNOWN POWERS
Dazzler can
convert ambient sound into light en­
ergy which she can use to i mplement
a nu mber of power stunts. The inten­
sity of her abil ities depends on the
level of so u n d . U se the fol lowi ng
guide:
Sound/Light Conversion:
Complete Silence
ShO
H u m m ing
PR
Si nging
TY
Normal Background
EX
Radio, Crowds
RM
Loud M usic, Traffic
IN
Su bway, Explosions
AM
Jets, Rockets
MN
Banshee's Scream
UN
Black Bolt's Voice
ShX
At MN level or higher Dazzler m ust
m a ke an E n d u rance F E AT or be
- 1 CS on attacks for 1 - 1 0 rounds, cu­
mu lative. The power st u nts she can
i mplement incl ude:
- Laser with two area range, capa­
ble of in flicting damage up to the in­
tensity level determined by the level of
ambient sound (see list above) .
- " Dazzle " to confuse and blind for
1 - 1 00 turns. Target must make an En­
durance FEAT against l ight's intensity
or be - 4CS to hit.
- C a l m or Hypnotize targets at
light's intensity, one area range. Tar­
gets must make a Psyche FEAT or be­
come tranquilized for 1 - 1 00 turns.
- A " Iig htshow" of dancing lights
sim ilar to those used in professional
rock tours.
- By directing her l ightblasts be­
neath her, Dazzler can " f l y " in a
straight l i ne at F E air speed (two
areas/turn).
Intimidation: The spectacular effects
accompa n y i n g Dazz l er 's powe rs
make them appear greater than they
are. An opponent unaware of her abili­
t i es m u st make a Psyche F E AT
against
GO
intensity
or
be
demoral ized-attempts to flee or fight
are at - 2CS to hit.
Resistance to Light: U N resistance to
l ig ht-based attacks.
Invisibility to Machines: U N invisibility
to recording devices and machine in­
tell igence .
EQUIPMENT: Dazzler's costume con­
t a i n s c i rcu itry to contain am b i en t
sou nd sufficient for use o f abil ities u p
t o RM i ntensity for five rounds before
exhausted .
TALENTS: S i nger, Roller Skat i n g ,
Show Business.
IN BRIEF: With the release of the Daz­
zler movie , All ison's m utant nature be­
came public knowledge. Her life and
career fell apart in the backlash . She
joined the X-Men and passed t h rough
the Seige Perilous. Awaking with her
powers but no memory of her past (on
a beach belonging to the m issing Lila
Cheney), she took up residence in
Cheney's house. The successful re­
release of the Dazzler movie helped
Al ison regain her place in the enter­
tainment com munity and she has not
rejoined the X-Men.
DEAN , LAU RA
F
FE
2
A
PR
3
S
FE
2
E
EX
20
R
FE
2
I
TY
6
P
TY
6
Karma: 1 4
Popularity: 0
Health: 27
Resources: FE
KNOWN POWERS
Dimensional Gates: AM ability to open
gates to other di mension s . In attempt­
ing to reach a new dimension Laura
m ust make a Red FEAT, but once the
gateway is created she can open
gates to that dimension at will. Laura
can close the gates she makes or let
them close naturally (which they do
when she stops concentrating on
them).
Link: I n the past, Laura used her gat­
ing ability to switch places with her
twin , Goblyn . Both cu rrently exist in
this di mension .
TALENTS: None.
GROUPS: Former member of Beta
Flight, the Alpha Flight training group.
IN BRIEF: Both Laura and her twin are
m utants , though only Goblyn was visi­
bly so before birth. When an attempt
was made to kill Goblyn in the womb,
Laura moved her twin into another di­
mension . Autistic into adolescence,
Laura was recruited by various villains
who wished to use her Goblyn per­
sona. She finally joined Alpha Flight to
defeat the Dream Queen but left the
team to seek a more normal life for
herself and her sister.
DEATH BI RD
F
A
E
S
RM EX RM RM
30 20 30 30
Health: 1 1 0
Resources: ShY
R
GO
10
I
P
GO GO
10 10
Karma: 30
Popularity: - 1 0
KNOWN POWERS
GO air speed , with MN agil ity in
flight.
Pinions: Deat h b i rd can f i re sharp
feathers from her wings, inflicting GO
edged attack damage . Uses normal
agil ity for these attacks.
Talons: Made of RM strength material
and capable of inflicting EX edged at­
tack damage.
Berserk Frenzy: A successful Red En­
du rance FEAT can increase Fighting
and Endu rance by + 1 CS, with no ef­
fect on health. Up to ten rounds/day.
WE A PONS: Telescoping javelins car­
ried in wrist-brackets. Deathbird can
throw them up to four areas. Among
the types of javelins avai lable are:
Flight:
22
- Normal : RM edged damage.
-Gas: Fills one area. Anyone unprotected is - 1 CS on all FEATs for three
rounds.
- E lectrical : A pair of javelins which,
upon contact with one another, fire a
bolt of I N intensity lightning, two area
range. Up to eight bolts can be fi red
before the javelins are drained .
TALENTS: Weapon Specialist (Jave­
lins), Martial Arts E ; Shi'ar Law and
H istory.
GROUPS: Current ruler of the Shi'ar
Em pire. She is feared and hated, but
her orders are followed .
IN BRIEF: The younger sister of Lilan­
dra, Deathbird is an atavistic mutant,
a throwback to the earl ier days when
the Shi'ar were winged. Insane and
power-hungry, Deathbird captured the
Shi 'ar throne with the aid of the Brood
and the Badoon.
D E STI NY
Irene A dler
F
A
E
S
PR TY PR EX
4
6
4
20
Health: 34
Resources: GO
R
GO
10
I
P
UN MN
1 00 75
Karma: 1 85
Popularity: 5
KNOWN POWERS
Destiny can scan the
probabil ity l i nes of the future with
great accuracy for events in t he near
future , lesser accuracy for those fur­
ther on. Her power is 97% correct for
the next round and - 1 0% for each
subsequent round. This power has
the following effects:
- Destiny and all compatriots within
th ree areas have an initiative of 1 1 .
She must be able to communicate
with allies to give them this benefit.
- Destiny can use her Karma for an­
other character within two areas.
- Destiny can make long-range pre­
dictions. The Judge makes a Pysche
FEAT to determine what she sees:
Precognition:
Within 1 5 min utes
Green
With in 24 hours
Yellow
Beyond 24 hours
Red
Failure indicates a misleading sce­
nario and, for the time i n question,
Destiny loses all initiative and surprise
benefits.
LIMITATIONS: B l i n d n es s . Dest i n y
cannot see a n d is i m m u n e t o sig ht­
based attacks (including holograms
and i l lusions). Mental i l l usions can af­
fect her.
WE A PONS: C rossbow P i sto l , G O
range and damage .
TALENTS: Bows, Bil ingual (German
and Engl ish).
GROUPS: Founding member of the
second Brot herhood of Evil M utants;
fo u n d i ng member of the F reedom
Force.
IN BRIEF: Not to be confused with the
Sub-Mariner's foe of the same name,
Destiny was a long-time friend of Mys­
tique and served as coordinator and
planner for both team s . Destiny was
killed , apparently by Legio n , d u ring
the Reaver attack on Muir Island.
D EVI L D I N OSAU R
P
R
I
E
A
S
F
G O TY M N U N TY PR F E
2
75
1 00 6
4
10 6
Karma: 1 2
Healt h : 1 9 1
Popularity: 5
Resources: FE
-
KNOWN POWERS
Bite: M N Edged Attack
Stomp: Devil Dinosaur's
stomp attack
takes two forms. A one-footed stom p
can reach into an adjacent area and
inflict MN damage; a leaping stom p
reaches up t o two areas away for U N
damage. Those attempting t o dodge a
leaping stomp do so at - 1 CS. Devil
can also perform a g roundstrike ma­
neuver using this ability.
Leaping: Devil moves at RM ground
speed , and can leap up to t h ree areas,
though not higher than one area.
Tracking: IN ran k .
Body A rmor: A M body a r m o r, I N
against energy attacks.
TALENTS: None.
GROUPS: Partner of Moon Boy, mem­
ber of the Fallen Angels.
IN BRIEF: Dev i l is a m utated ,
d inosaur-like creature from a parallel
d i mension where the d inosaurs did
not die out, but ex isted alongside h u­
m a n o i d c reat u re s . Devi l became
friends with the humanoid , Moon-Boy,
and they've had several adventu res
together. The mutant Ariel opened a
gate to Devil's d imension and brought
both Devil Di nosaur and Moon-Boy to
Eart h . Devil is currently living secretly
(wel l , as secretly as a 25' tal l tyranno­
saur can) in Manhattan .
DIAMON D LI L
Lillian Crawley
P
R
F
A
I
E
S
EX GO EX U N PR TY TY
20
6
1 00 4
1 0 20
6
Karma: 1 6
H ealt h : 1 50
Resources: PR
Popularity: 0
KNOWN POWERS
Diamond Lil's flesh is im­
penetrably hard . This gives her the fol­
lowing abilities:
- U N body armor.
- Nails infl ict EX edged damage.
Able to gouge materials of UN mate­
rial strength or less.
- Hair can infl ict EX edged damage.
- U N Resistance to heat , cold , acids, t hough not to poison , disease,
and m agical attacks.
D i am o n d L i l can be stu n ned or
slammed by attacks of EX or higher
but takes no damage. An Intuition
FEAT is requi red to determine if she
even notices attacks of TY strength or
less.
TALENTS: Criminal .
GROUPS: Member of the original
G a m m a F li g ht and Omega F l i g h t .
C u rrent member o f Alpha Flight.
IN BRIEF: A Canadian mutant with
d i amond-hard ski n , Lil was recruited
into Gamma Flight as a trainee. With
the sh utdown of that prog ram , Lil was
recru ited into Omega Flight but, i nflu­
enced by her affection for Madison
Jeffries, changed sides and joined Al­
pha Flight.
Body Armor:
DOPPLEGAN G E R
Dr. Wolfgang Heinreich
F
E
A
S
G O TY TY AM
6
50
10 6
Healt h : 72
Resources: RM
I
P
R
RM TY AM
30 6
50
Karma: 86
Popularity: 0
KNOWN POWERS
AM abil ity to m i mic
the appearance, voice, and powers
(but not memories, scent, or power
stunts) of an i ndividual he touches.
The full effect is achieved after two
Power Duplication:
23
rounds. After that, Doppleganger is an
exact copy of the victim, with all of that
person 's abil ities except Health and
Karma, which remain at Heinreich's
orig inal levels. The duplicat ion lasts
as long as Heinreich wishes or until he
is knocked unconscious.
Mutant Detection: AM abi lity to tell if a
person is a m utant si m ply by touching
him or her.
TALENTS: Genetics (special ist in mu­
tant abil ities).
GROUPS: Former member of the So­
viet KGB.
IN BRIEF: An East German m utant re­
cruited by the KGB, Doppleganger
headed up a Siberian genetics pro­
gram whose aim was to create m utant
super-soldiers. This organization was
destroyed by X-Factor and Heinreich
appeared to have been killed . I n real­
ity, he escaped to America and is sti l l
a t large.
D RAGO N E SS
A
F
E
S
EX RM GO RM
2 0 30
1 0 30
Health: 90
Resou rces: TY
I
P
GO GO
10
10
Karma: 30
Popularity: 5
R
GO
10
-
KNOWN POWERS
Fl ies by means of leathery
wings. GO airspeed .
Fire Generation: I N inte nsity, three
area range.
Fire Protection: IN protectio n .
TALENTS: Aerial Combat.
GROUPS: M utant Liberation Front.
IN BRIEF: A young Japanese woman
whose fam i l y was exposed to the
atomic blast at H i rosh i ma, Dragoness
has contempt for mankind (which she
considers responsible for her twisted
form) . Seeking revenge, she joined
Stryfe's Mutant Liberation Front. Re­
cently, s h e , S u m o , a n d Kami kaze
fo ught the New M utants in M adri poor.
Flight:
E
E EL
P
F
E
R
I
A
S
GO EX GO RM TY TY GO
1 0 20 1 0 30 6
6
10
Healt h: 70
Karma: 22
Popularity: 0
Resources: TY
KNOWN POWERS
Eel has the abil ity to
reshape his body into a large, flat­
tened form, giving him + 2CS to grap­
pling rolls. He can also use this power
to extend up to one area away.
Body Armor: EX protection from phys­
ical and energy damage.
Flattened Shape:
Water Breathing
Swimming: Up to three
Resist Cold: EX ability.
areas/turn
LIMITATIONS: As an Atlantean, Eel
can only survive in open air for four
hou rs . From that time on, he loses
1 CS per hour; when all abilities reach
ShO, he is in danger of dying.
TALENTS: None.
GROUPS: Member of S . U . R . F.
IN BRIEF: Eel is an Atlantean mutant
with the ability to flatten himself into a
large, flat shape wel l suited to combat.
He has joined Sharkskin, Undertow,
Namorita, and other Atlantean mu­
tants in adventures.
EMPATH
Manuel Rodrigo de la Rocha
F
A
R
I
P
S
E
TY GO TY GO GO GO MN
1 0 1 0 1 0 75
10 6
6
Karma: 95
Healt h: 32
Resources: EX
Popularity: 5
TALENTS: Student, Biling ual (Span­
ish and English).
GROUPS: Member of the Hellions.
Has worked for Amahl Farouk.
IN BRIEF: The mutant son of a noble
but impoveris hed Castilian family,
Empath uses his abil ity to push others
around, making them dance to his
tune. He is trying to control his power
in order to win the heart of Magma.
The two currently live in Nova Roma.
ERG
A
E
F
S
TY TY TY EX
20
6
6
6
Health : 38
Resources: FE
R
TY
6
I
P
PR PR
4
4
Karma: 1 4
Popularity: 0
KNOWN POWERS
EX ability, with the
following power stunts:
-Automatically absorbs energy of
less than EX rank.
-Can absorb greater energies (up
to MN) on Power FEAT rolls. Fai lure
stuns Erg for 1 0- 1 00 rounds but does
no other damage.
-Can redirect absorbed damage
through an eyeblast - 1 CS weaker
than the highest energy he has ab­
sorbed.
TALENTS: None.
GROUPS: Member of the Morlocks.
IN BRIEF: One of the survivors of the
M utant Massacre which claimed the
l ives of his fellow Morlocks, Erg's
present whereabouts are unknown .
He may have returned to the al ley in
which the Morlocks made their home.
Energy Absorption:
KNOWN POWERS
MN abil ity to control
one emotion at a time, but can affect
many targets in the same area simul­
taneously. Range of one area.
Empathy: MN ability to detect the feel­
ings of others. Empath cannot control
feelings that do not exist in the target.
Monom aniacs make FEATs + 2CS
higher than normal when he tries to
control emotions that run counter to
their monomaniacal streak. Robots
are unaffected by his power.
Emotion Control:
24
EVAN S, WILLIAM ,
JUN IOR
F
A
E
S
PR TY PR TY
4
6
4
6
Health: 20
Resources: FE
R
TY
6
I
P
TY UN
1 00
6
Karma: 1 1 2
Popularity: 0
KNOWN POWERS
Reality Warping: Willie Evans has UN
ability to warp reality. He usually uses
this power to du pl icate the super­
human powers of others. In the past,
he has manifested the following abili­
ties:
- Force and energy beams of up to
MN strength.
- Force fields of MN strength .
-C reate duplicates of his favorite
heroes with MN abilities.
-Create creatures with MN abilities.
-Create explosions of MN force.
- M N abil ity to override mechanisms.
- M N abil ity to reverse others'
powers.
-To handle the more destructive
side of his nature, Evans created
Grunt, a malicious advisor that sat on
his shoulder and suggested evil ideas.
TALENTS: None.
GROUPS: None.
IN BRIEF: Willie Evans Jr. was a
young mutant wIth the abil ity to make
his dreams reality. After Evans did bat­
tle with the Fantastic Four, Reed Ri­
chards recommended that the
youngster be sent to Prof. X's School,
but Willie Senior declined, hoping to
raise his son in a more normal man­
ner. This attempt failed soon after the
death of the boy's mother. At that
point, the evi l , frog-headed Grunt be­
gan suggesting mal icious ways in
which Evans could use his powers.
The crisis came to a head when Pro­
ject Pegasus kidnapped the boy. In
the resulting carnage, Iron Man and X­
Factor were called in. Evans defeated
his Grunt-side, but only at the cost of
his own life. Grunt apparently sur­
vived the death of his creator, but his
present whereabouts are unknown.
F
(Spirit Form)
FAM I N E
A utumn Rolfson
R
I
P
E
S
A
F
FE GO FE R M G O TV G O
10
10 6
30
10 2
2
Karma: 26
Health: 44
Popularity: - 30
Resources: FE
KNOWN POWERS
Famine has M N ability to rot or­
ganic food , up to M N range.
- As a power stunt, Fam ine can in­
duce h u nger i n one target, range of
one area . The target m ust m ake an
Endurance FEAT or collapse from the
pain , taking EX damage. The pain
lasts as long as Fam ine wishes it to or
until he is knocked unconscious.
EQUIPMENT: Famine's equipment is
as follows:
Mechanical Horse: As one of Apoca­
lypse's Horsemen, Famine has a me­
chanical flying horse with R M Con, EX
Speed , IN Body, and TY Protection .
The horse has an I N strength personal
force field capable of protecting itself
and its rider. Apocalypse h as M N abil­
ity to teleport the steed at wil l .
Body A rmor: R M protection from
physical and energy weapons.
TA LENTS: None.
GROUPS: The Four H o rsemen of
Apocalypse .
IN BRIEF: An anorexic young m utant
was chosen by Apocalypse as a mem­
ber of the Four Horsemen . Fam ine
War, Pesti lence (Plague), and Deat h
(Archangel) sought to start a war be­
tween h u mankind and m utants. De­
spite battles with X-Factor a n d
Captain America, t h e w a r did not oc­
cur, and Fam ine escaped with Apoca­
lypse and War. S h e is st i l l in t h e
service o f Apocalypse.
Rot:
FARO U K, AMAH L
(Physical Form)
E
A
F
S
FE PR PR EX
4
2
4
20
Health : 30
Resou rces: R M
R
GO
10
I
P
GO MN
1 0 75
Karma: 95
Popu larity: 0
F E N RI S
P
I
F
A
S
E
R
N/A N/A N/A N/A GO GO M N
1 0 75
10
Karma: 95
Health: N/A
Popul arity: 0
Resources: N/A
KNOWN POWERS (Physical Form)
Telepathy: U N rank. Farouk can per­
form the following power stunts:
- Project mental bolts of UN range
and damage.
- Mental probe of AM ran k.
- Mi n d control o f AM ran k.
Psi-Screen: Shift X ran k .
Astral Projection: Psyche i s consid­
ered U N for his astral form .
KNOWN POWERS (Spirit Form)
.
Farouk can possess an­
other being. That being must either be
near death or using some mental or
psionic abil ity in order for the posses­
.
sion to take place. In either case the
individual must have a Psyche of M N
or less, and Farouk must make a Red
Psyche FEAT. Farouk's Reason Intui­
t i o n , Psyche , and Ka rma r � p l ace
t hose of the vict i m , though Farouk can
maintain the voice and memory of the
target to help mai ntain the ruse. If the
victim had mental abilities, Amahl can
use those abilities (and his own) at his
own Psyche leve l .
T�LENTS: Criminal, M u lti-lingual (En­
glish and a nu mber of Arabic lan­
guages), Law ( Egyptian)
GROUPS: Former Shadow King of the
Hellfire C lub
I N BRIEF: Farouk was a crime lord in
the Eastern Mediterranean, as well as
" Shadow King" of the Hellfi re Club. In
this capacity, he was a power behind
the Lords Cardinal in the years before
Sebastian Shaw took over. Farouk met
and fought Prof. X early in the Profes­
sor's career, with the end result that Fa­
rou k's h u man body died. Faro uk's
astral form survived the ordeal and
later gained the ability to posses� oth­
ers. In the past, he has possessed mu­
tants with psionic or other mental
abil ities, or individuals near death. As
the shadow king, Farork has pursued
Storm recently took control of Legion
and Muir I sland .
Possession:
25
A n d reas a n d And rea
Sfru cker
A ndreas
E
F
A
S
GO TV G O E X
1 0 20
10 6
Health: 46
Resouces: EX
P
I
PR TV
6
4
Karma: 20
Popularity: 7
R
GO
10
-
A ndrea
E
F
S
A
TV GO TV EX
20
10 6
6
Health: 42
Resources: EX
P
I
TV EX
20
6
Karma: 36
Popularity: 7
R
GO
10
-
KNOWN POWERS
Andreas-Concussive Force:
IN force
damage and range.
A ndr� a -:- Disintegration Ray: IN
.
s lty
disintegration of non-living
inten­
mate­
.
rial . � �s no eHect on living material or
non-liVing material of MN stength or
g reater.
LIMITATIONS: And rea and Andreas
can ? nly use their powers when they
.
a re In phYSical contact with each
other. Both powers cannot be used at
the same time.
EQUIPMENT: Fenris uses a number
of agents (all stats TV), and equips
them with battle armor of RM mate rial
strength. This armor provides a n um­
ber of benefits: IN body armor, RM
� rotection against heat, cold, radia­
tion, and energy attacks; + 3CS in­
crease � n Strength (maximum of R M ) ;
+ 4 C S Increase in E n d u rance (maxi­
mum of I N ) ; PR air speed ; blasters
(energy attacks) of RM damage and
three area range.
TALENTS: Espionage, G u ns.
IN BRIEF: A n d (ea a n d And reas
Strucker are the children of Baron Von
Strucker, the Nazi war crim inal . While
n ?t m � tants themselves, genetic ma­
nipu lation by scientists in their father's
service gave the m s u per- h u m an
powers. Together they form the cos­
tumed criminal team called Fenris
which is also the name of their criminai
organization . They tangled with the X­
Men at Magneto's trial in Paris and in
Madripoor.
FI RESTAR
A ngelica Jones
E
F
A
S
GO GO TY RM
10
30
10 6
Health: 56
Resources: PR
R
TY
6
P
I
PR EX
20
4
Karma: 30
Popularity: 0
KNOWN POWERS
Firestar ab­
sorbs ambient microwave radiation
and projects it with AM ability. Her
power stunts to date include:
- Microwave blast of up to U N dam­
age to living targets, MN damage to un­
l iving targets. Range of three areas.
- Generate heat of MN intensity,
melting up to one area/round . Can cre­
ate microwave "bubbles," achieving
the same effect up to two areas away.
- Flight at TY air speed and EX agil­
ity.
-Create a heat shel l around herself
for AM protection .
Partial Immunity: Firestar is immune to
microwaves and microwave attacks.
TA LENTS: Student.
GROUPS: Hellions.
IN BRIEF: Firestar is a mutant whose
ability surfaced only recently. She was
enrolled at the Massachusetts Acad­
emy under the control of the White
Queen. She has fought on the side of
the Hellions a number of times, but
more out of loyalty to her allies than
any evil nature of her own . Most re­
cently she has joined the New War­
riors.
Microwave Manipulation:
F LASH BAC K
Gardner Monroe
F
E
A
S
TY TY TY GO
6
6
10
6
Healt h: 28
Resources: PR
P
I
G O TY
10 6
Karma: 26
Popularity: 4
R
GO
10
-
KNOWN POWERS
Temporal Fugue: M N ability to sum­
mon up to six future selves at a time.
These future selves appear up to two
areas away, fight and act under Flash-
back's direction, and return to the fu­
ture at his command or if he loses
consciousness.
TA LENTS: Actor.
GROUPS: Former mem ber of Omega
Flight.
IN BRIEF: A trainee member of Beta
Flight when that government program
was shut down, this Canadian mutant
was recruited into Omega Flight to
battle the original Alpha Flight. Flash­
back went into shock regarding his
possi ble death, and has not been
heard of since.
FOREARM
F
A
E
I
P
R
S
EX EX RM RM TY GO TY
20 20 30 30 6
10 6
Karma: 22
Health: 1 00
Popularity: 5
Resources: TY
-
KNOWN POWERS
Forearm has four
arms, and can make up to two attacks
per turn for normal damage, or one at­
tack for I N damage.
Body Armor: TY protection from physi­
cal and energy damage.
TA LENTS: Martial Arts B.
GROUPS: Member of the MLF.
IN BRIEF: Nothing is known of Fore­
arm before he joined the Mutant liber­
ation Front and began accompanying
them on terrorist missions against hu­
man targets.
Multiple A ttacks:
FORGE
F
A
E
S
GO GO GO EX
1 0 1 0 1 0 20
Health: 50
Resources: RM
R
IN
40
P
I
GO AM
1 0 50
Karma: 1 00
Popularity: 5
KNOWN POWERS
Forge can subconsciously
understand and then create sophisti­
cated devices, giving him the equiva­
lent of AM abil ity i n kit-bashing,
cybernetics, electronics, and sonics,
and UN ability in optics and holography.
Bionics: Forge's right hand and right leg
are artificial, but of such craftmanship
that Forge suffers no reduction in ability.
The leg is obviously artificial and can be
removed. Forge generally disguises the
artifical nature of his hand.
Invention:
26
Forge has in nate mystic ability,
which has manifested itself in the fol­
lowi ng ways:
- Spirit Sight perm itting him to see
through all illusions, man ipulations,
and disguises to see thi ngs as they
are, on a yellow Psyche FEAT.
- M N power to Open/Seal Gates to
other mystic dimensions.
EQUIPMENT: Forge's X-Men un iform
provides him with EX protection from
physical and energy attacks.
TA LENTS: Business, M ilitary, Bil in­
gual (Cheyenne and English), Mystic
Backgrou n d , Occ u lt Lore ( N at ive­
American magic).
GROUPS: Forge is a member of the
X-Men.
IN BRIEF: Forge has both mutant abil­
ity and trai ning in mystic arts. I nj ured
in Vietnam, he turned his back on his
mystic heritage and concentrated on
designing new weapons and devices
for the U .S . Government. He created
both a super-hu man power detector
and a device to remove mutant
powers, though the latter was de­
st royed after prototypes defeated
Storm , Termite, and the Dire Wraith.
Forge joined the X-Men in battle
with the Adversary, casting the spell
which sealed the Adversary in his
home di mension . Unfortunately, the
X-Men had to sacrifice their lives to
make the spell work. Forge has since
joined the reborn X-men.
Magic:
FRE N ZY
F
E
A
S
RM GO AM AM
30 1 0 50 50
Healt h : 1 40
Resources: TY
P
I
GO GO
10 10
Karma: 30
Popularity: 5
R
GO
10
-
KNOWN POWERS
Body A rmor: R M protect ion from
physical and energy attacks.
Resistance: IN resistance to extreme
temperat ures , and heat- and cold­
based attacks.
TA LENTS: Martial Arts B, C, and E .
GROUPS: All iance of Evi l .
IN BRIEF: The short-tempered Frenzy
was an agent of Apocalypse's Alliance
of Evil before operating with the group
independent of Apocalypse's gu id­
ance. In both cases the A l l ia nce
fought with X-Factor.
G
GAM BIT
KNOWN POWERS
Garnoff has mutant hyp­
notic abil ities of MN level. He has
m a n i fested t h e follow i n g power
stunts:
- Stun with MN ability.
- E rase memories and plant false
m emories temporari ly ( 1 - 1 0 hours)
with MN abil ity.
- M ind control with I N ability.
TALENTS: Religion, leadership, Bi lin­
gual (English & Russian).
GROUPS: Leader of a g roup of Soviet
m utants.
IN BRIEF: Father Alexi Garnoff, a mu­
tant with hypnotic a bi l ities, i s the
leader of a small cell of superpowered
m utants. This undergrou nd cell works
agai nst Soviet abuses of m utants.
They teamed up with X-Factor to de­
feat Ooppleganger. Garnoff tu rned
h imself and I ron Curtain i n, hypnotiz­
ing X-Factor to provide a cover for this
m ission . Garnoff's current activities
are unknown.
Hypnotism:
P
R
I
A
E
F
S
RM IN
GO R M E X R M R M
30 40 1 0 30 20 30 30
Healt h : 1 1 0
Karma: 80
Popu larity: 0
Resources: G O
KNOWN POWERS
Power: Gambit can i m bue
smal l , tossable objects (kn ives, cards,
pens, etc.) w·th blasting damage. This
force can vary from TY to RM concus­
sive damage, and affects a small area
(one target or clustered group of tar­
gets). M axi mum range of such items
is two areas .
Emotion Control: R M abil ity to influ­
ence others through the sound of his
voice. A successfu l power F E AT
means that the target will listen to
Gambit for as long as he continues a
reasonable l i ne of comm u n ication. If
the target fai ls a Psyche FEAT, he will
be open to suggest i o n . Self­
destructive suggestions result i n a
- 4CS mod ifier. If the target is aware
of Gambit's power, he can add Karma
to the rol l .
TALENTS: Crime , Acrobatics.
GROUPS: The X-Men.
IN BRIEF: Gambit remains an enig­
matic figure. An American citizen of
Creole or French descent, Gambit op­
erates in the M ississippi Valley. He
hooked up with Storm during the per­
iod when she was regressed to child­
hood by Nanny. Gambit and Storm
operated as an effective p a i r of
t h ieves, robbi n g c r i m i n a l s of t h e i r
spoils. Eventually, Storm's memory
returned and she rejoined the X-Men,
taking Gambit with her.
Explosive
GAR N O F F,
FATH E R AlE X I
A
E
F
S
TY TY TY R M
6
6
30
6
Health: 48
Resources: PR
R
EX
20
I
P
GO MN
1 0 75
Karma: 1 05
Popularity: 0
27
GARO KK TH E
PETRI F I E D MAN
E
I
F
P
A
R
S
EX EX IN
UN G O I N
UN
20 20 40 1 00 1 0 40
1 00
Health: 1 80
Karma: 1 50
Resources: U N
Popularity: 0 ( 1 00
among fol lowers)
KNOWN POWERS
Matter Manipulation: C l ass 1 000
within the Savage Land. This incl udes
creating cities from nothing, moving
cities from other di mensions, and cre­
ating di mensional rifts, as well as tran­
forming his own form to energy. After
using this power for large tasks, it be­
comes UN for 1 - 1 0 days.
Eye Beams: Energy beams of UN in­
tensi ty heat, l i g h t , or concussive
force. Reduced to AM intensity after
m ajor use of M atter M a n i p u lation
power.
Immortality
Body Armor:
I N versus physical at­
tacks, AM versus energy attacks.
Telepathic Ability: Can mon itor the ac­
tivities of followers in the Savage Land
at PR ran k .
LIMITATIONS: Garokk does not leave
the Savage Land .
TA LENTS: Leadership.
GROUPS: None.
IN BRIEF: Garokk is the incarnated
spirit of the Savage Land. In the past,
he has acted nobly to protect it, but his
means often cause suffering and death
for nonbelievers. Garokk is supported
strongly by Zaladane, his high priest­
ess. She exerts strong influence on his
actions, even pitting Garokk against
the X-Men on a number of occasions.
He recently sacrificed hi mself to the
High Evol utionary's devices in order to
restore the balance of the Savage
Land. Garokk is believed dead as a re­
sult of this, but the petrified man has re­
turned from such "certain" deaths a
number of times before.
GATEWAY
E
A
S
F
TY TY PR EX
20
4
6
6
Health : 36
Resources : FE
R
TY
6
I
P
RM AM
30 50
Karma: 86
Popularity: 0
KNOWN POWERS
Teleportation: Gateway can teleport
individuals globally with Class 1 000
abil ity. He seems to know the travel­
l e r 's desired location (w i t h i n one
area), and when they wish to return.
Gateway operates from a sacred spot
in Australia, and requires a fire and his
bull roarer to open the gate.
TALENTS: Aboriginal lore and mystic
tradition.
GROUPS: X-Men.
IN BRIEF: Not m uch is known about
the enigmatic G ateway, and as he re­
mains silent in his duties, few are
likely to learn much more. He is willing
to open a gate for all who desire one,
and has served both the Reavers and
the X-Men. The X-Men " i n herited"
G ateway when t h ey captu red the
Reavers' Australian base, and left him
b e h i n d when t h e l ast m e m bers
passed through the Siege Perilous
and Into new l ives . He currently minds
the Gateway for the Reavers.
GOB LYN
R
PR
4
A
E
S
F
EX RM EX IN
20 30 20 40
Health: 1 1 0
Resources: FE
P
I
EX GD
20
10
Karma: 34
Popularity: 0
KNOWN POWERS
Claws: RM edged damage.
Body Armor: GD versus physical
and
energy attacks.
Hiding:
2CS to anyone trying to spot
her in shadows due to her dark skin
Tracking: RM ability.
Link: Goblyn was able to use the gat­
ing power of her twin, Laura Dean, to
switch places with her. Both twins cur­
rently exist in this di mension .
TALENTS: None.
GROUPS: Member of Beta Fl ight, the
trai nee team of Alpha Flight.
IN BRIEF: Goblyn and Laura Dean
were twi ns. Even in the womb, Goblyn
was an obvious physical mutation,
and the doctors attempted to kill her
but she was rescued by her sister's
gating power. Goblyn and Laura Dean
could switch places between the two
d imensions. Villains l i ke Scrambler
and Bedlam were interested in using
Goblyn as an agent, but she and
Laura were rescued by Alpha Flight,
and after defeating the Dream Queen ,
were reu nited in this di mension. Laura
and Goblyn have left the team to seek
more normal l ives.
-
GO M I
P
I
E
R
A
S
F
TY TY PR GD RM TY GD
10
4
1 0 30 6
6
6
Karma: 46
Health: 26
Popularity: 0
Resources: PR
KNOWN POWERS
Telekinetic Bolt: I N rank range and
concussive force.
Pet Lobsters: Gomi had a pair of pet
cyborged lobsters named Bi ll and
Don. Don was accidentally squished
by Devil Dinosaur, but Bill survived .
Both Bill and Don had the following
stats:
F
A
S
EX TY TY
20 6
6
Health : 56
E
EX
20
R
FE
2
P
I
PR PR
4
4
Karma: 1 0
- Bill and Don could infl ict RM grap­
pling damage with their pincers. The
pair could apparently survive indefi­
nitely out of water.
TA LENTS: Cybernetics.
GROUPS: Fallen Angels.
IN BRIEF: Gomi was the test subject
of his cousin's experiments in creating
mental abil ities through cyborging.
While not a mutant, he has joi ned a
n u mber of other runaways i n the
Fallen Angels.
GOSSAMYR
P
R
I
E
A
S
F
PR GD TY GD TY TY I N
40
6
10 6
4
10 6
Karma: 52
Health: 30
Popularity: 0
Resources: FE
KNOWN POWERS
Emotion Control: IN intensity, operat­
ing continuously. All in the same area
as Gossamyr must make a Psyche
FEAT or have all emotions (envy, an­
ger, g reed , etc . ) heightened . Even
someone aware of Gossamyr's power,
must make a Green FEAT to avoid its
effects. Players whose characters are
under Gossamyr's i nfl uence should
over-react to sti m u li , and the Judge
should reward them with Karma for
doing so.
Minor Death: An ability by which Gos­
samyr can shut off her Emotion Con­
trol while resting. Few of her race
have this ability.
Flight: PR ai rspeed .
Invisibility: By wrapping herself in her
wings, Gossamyr can attain invisibility
of TY rank.
A dult Form: As a natural part of her
life-cycle, Gossamyr will eventually
weave an energy cocoon of Shift Z
material strength, in which she wi ll ad­
vance to her adult form. This ad ult
form has the following stats:
R
I
P
E
F
A
S
ShY ShY ShY ShY ShY ShY ShY
200 200 200 200 200 200 200
Health: 800
Karma: 600
T hese ad u lts are usually cari n g ,
thoughtful beings. If awakened too
28
early, however, mental damage is in­
fl icted and the creatu re will be insane.
Legends of these creatu res destroy­
ing planets are likely the result of such
early awakenings.
TALENTS: None.
GROUPS: Ally of the New M utants.
IN BRIEF: Gossamyr, an alien being
still i n her youngest cycle, was cap­
tured by the star-slaver, Spyder. She
escaped from Spyder and encoun­
tered the New M utants t h rough Lila
Cheney. Aided by Cheney and the
N ew M utants, Spyder was defeated,
but not before Gossamyr's relatives
emerged from their coccoons prema­
turely and had to be teleported away
by Cheney. Gossamyr then left the
group to learn how to control her
emotion-altering powers.
G RE M LI N
E
R
A
I
P
F
S
GO G O PR R M I N
GO RM
30 40
10 10 4
1 0 30
Health : 54
Karma: 80
Resources: G O
Popularity: 5
KNOWN POWERS
Reason is AM in the
areas of e n g i n eeri n g , electro nics,
physics, genetics, and biology.
EQUIPMENT: G remlin used several
pieces of eq uipment, including:
Titanium Man Armor: I n his l ast days,
G remlin wore a modified version of
the Titani u m Man armor. The suit gave
him the fol lowing stats:
Genius: G rem l i n 's
F
A
S
RM AM AM
30 5 0 5 0
Health: 205
E
MN
75
R
IN
40
I
GO
10
P
RM
30
In addition, the suit provided IN Pro­
tection from physical attack, MN pro­
tection from energy attacks, and M N
resistance t o heat , cold , and rad iation .
The suit had gaunt let blasters (AM
Force damage, 1 0 area range), a
hel met-mou nted heat-beam ( I N en­
ergy damage, five area range),
gauntlet-mounted tractor beams ( I N
strengt h , five area range), and radar
rings (which cou l d grapple an oppo­
nent up to five areas away at R M
Strength). The suit could f l y a t M N air
speed, and if used as weapons, the
boots inflicted R M force damage.
Hand Gun of GO strength m aterial ,
which infl icted EX damage and ig­
nored body armor up to I N .
Flying Harness allowing flight at G O
airspeed .
Pet-Droog: At one time Gremlin kept
a bio-engi neered dog named Oroog
( " Friend "). Oroog had the following
stats:
Southern California. She tends to be
flighty, and her crimes are usually ei­
ther for revenge or " kicks."
S
A
E
F
R M GO U N AM
1 00 50
10
30
Healt h : 1 90
F
E
A
S
TY TY TY TY
6
6
6
6
Health: 24
Resources: AM
R
TY
6
I
P
TY GO
10
6
Karma: 22
O roog was sentient and spoke i n
rhyme.
GROUPS: Soviet Su per Soldiers.
IN BRIEF: The mutated son of the So­
viet G argoyle, the dimin utive Gremlin
followed his father in serving the So­
viet U n ion. Gremlin later became dis­
enchanted with his government, and
left to join Vang uard , Oarkstar, and
U rsa Major in the Soviet Super Sol­
d iers. With the destruction of the origi­
nal Titan i u m Man, Gremlin developed
his own Titan i u m Man armor to help
his team . It was in this armor that he
apparently perished , in battle with I ron
Man d u ring the Armor Wars.
GYPSY M OTH
Sybil Dvorak
F
A
E
S
TY G O TY EX
6
10 6
20
Healt h : 42
Resources: R M
R
PR
4
P
I
GO PR
10 4
Karma: 1 8
Popularity: 0
KNOWN POWERS
M N control over non­
living m aterial. She can also affect l iv­
ing m aterial at the RM leve l, though
she is rel uctant to do so. Her most
common power stunts are:
- Cause a vict i m 's costume or hair to
constrict and bind (wrestling hold of
the cloth 's material strength, maxi­
mum of R M ) .
- Affect organic materials a t - 4CS,
usually causing muscles to cramp.
The target m ust make an Endurance
FEAT or suffer up to RM damage and
possible stu n . Range of one area.
Flight: PR Airspeed .
TALENTS: Bilingual ( English and Ro­
manian).
IN BRIEF: This Romanian mutant cur­
rently lives a hedonistic lifestyle in
Psychokinesis:
29
GYRIC H , H E N RY
PET E R
R
GO
10
I
P
G O GO
10
10
Karma: 30
Popularity: 1 0
KNOWN POWERS
N o super-human powers.
TALENTS: Bureaucracy.
GROUPS: Agent of the U . S . Govern­
ment.
IN BRIEF: He nry Peter Gyrich is a ca­
reer bu reaucrat who has specialized
in super-human activities . most re­
cently in mutant affairs as a member
of Project: Wideawake. He is suspi­
cious of su per-powered individuals,
and is continually seeking to control or
regulate their activities.
H
HAR DCAS E AN D
TH E HARRI E RS
(Gro u p)
IN GENER AL: I n addition to l ive am­
m u n i t io n , t he H a rr i ers somet i m es
eq uip themselves with tear gas and
mercy bullets to knock out their oppo­
sition . They use these in situations
w h ere c i v i l i a n s m i gh t be h u rt , or
where they are requ i red to act i n a
less-damaging manner than usual .
Sergeant-Major Harry Malone
R
EX
20
I
P
EX EX
20 20
Karma: 60
Popu larity: 0
KNOWN POWERS
No super-human powers.
TALENTS: M i l itary, Espionage, Lead­
ership, Marksman , Wrestling, Martial
Arts A, B, and C .
GROUPS: Current leader o f t h e Harri­
ers; former agent of S H I E LD , Royal
M ari ne Commandos.
IN BRIEF: Hardcase is the leader of
the Harriers, a team of former S H I ELD
agents now working freel ance for the
highest bidder. While not a m utant,
Hardcase has worked with Wolveri ne
and D r. Moira MacTaggart.
' AXE
Jerome Hamilton
F
A
E
S
EX GD EX G D
10
1 0 20
20
Health : 60
Resources: G D
BLi NDSIDE
Bobbi Chase
F
E
A
S
R M EX GD GD
30 2 0 1 0 1 0
Health : 70
Resources: TV
R
TV
6
I
P
EX RM
20 30
Karma: 56
Popularity: 0
KNOWN POWERS
More of a
learned abil ity than a true supe r­
power, this allows Bli ndside to use her
Psyche as defense against detection
by telepaths and m i nd-control lers.
She also subtracts one from her initia­
tive rolls (in addition to other modi­
fiers) and can blindside her opponent
if she has initiative.
TA LENTS: Espionage, Guns, Martial
Arts B, D, and E .
IN BRIEF: Quick-thi nking and deadly,
Bli ndside can surprise and incapaci­
tate an opponent quickly.
Thought Suppression:
H ARDC ASE
F
E
A
S
EX EX EX
IN
40 20 20 20
Health: 1 00
Resources: G D
ers, Axe is also the most temperamen­
tal of the team. In addition to his axe,
he carries a sem i-automatic rifle.
R
TV
6
I
P
GD TV
10 6
Karma: 22
Popularity: 0
KNOWN POWERS
No super-hu man powers.
TALENTS: M ilitary, Espionage, Mar­
tial Arts C, Wrestling, Weapons Spe­
c i al ist (Axe), EX edged weapon
damage.
IN BRIEF: One of the stronger Harri-
KNOWN POWERS
No super-hu man powers.
TALENTS: Weapons Specialist (Bow),
Espionage, Mil itary, Martial Arts A.
IN BRIEF: Longbow prefers to attack
enem ies long-distance. She is as pro­
ficient with a bow as the Avenger,
Hawkeye, but it is u n known if she has
any specialty arrowheads.
PISTON
A ndrei Semyanovitch Rostov
F
A
E
S
GD GD GD G D
10 10 10 10
Health: 40
Resources: TV
R
GD
10
I
P
TV TV
6
6
Karma: 22
Popularity: 0
KNOWN POWERS
No super-human powers.
TALENTS: Mechanics, Driving , Pilot­
ing, Bil ingual (English and R ussian).
IN BRIEF: The "wheel-man" of the
team, Piston is responsible for the up­
keep and operation of the team 's vehi­
cles.
RANGER
LIFELINE
Jesus Suarez
Deacon
F
E
A
S
GD GD GD EX
1 0 1 0 1 0 20
H ealth: 50
Resources: TV
R
EX
20
I
P
GD GD
10 10
Karma: 40
Popularity: 0
KNOWN POWERS
No supe�h uman poweffi .
TA LENTS: First Aid, Medicine.
IN BRIEF: L i fe l i n e i s the team 's
medic. He takes a paternal attitude to­
ward the others (all except Hardcase).
LONGBOW
E
A
F
S
EX EX GD GD
20 20 1 0 1 0
Health: 60
Resources: TV
R
TV
6
P
I
GD GD
10 10
Karma: 26
Popularity: 0
KNOWN POWERS
No super-hu man powers.
TALENTS: Marksman, Espionage,
Military, Weapons Specialist (Sniper
Rifle), Bilingual (Span ish and English)
IN BRIEF: A specialist with a high­
powered rifle, Ranger is the team 's
sniper and watchdog.
SHOTG UN
A melia Greer
Zeke Sallinger
A
F
E
S
G D RM GD GD
1 0 30 1 0 1 0
Health: 60
Resources: TV
30
R
GD
10
I
P
EX GD
20 1 0
Karma: 40
Popularity: 0
E
S
F
A
EX GD EX GD
1 0 20 1 0
20
Health : 60
Reso urces: TV
R
GD
10
I
P
TV TV
6
6
Karma: 22
Popularity: 0
KNOWN POWERS
No super-human powers.
TALENTS: Weapons Specialist (Shot­
g u n ) , M i l ita ry, E s p ionage, C o m i c
Books.
IN BRIEF: Not as good a shot as
Ranger, Zeke Sal l i n ger m ade t h e
shotgu n his weapon o f choice-its
broad range helps make up for his
lack of accu racy.
TIMEBOMB
Louis Joubert
E
F
A
S
TV GO TV EX
20
6
10 6
Healt h : 42
Resources: TV
R
EX
20
I
P
EX G O
20 1 0
Karma: 50
Popularity: 0
KNOWN POWERS
No super-human powers.
TALENTS: Demolitions E xpert , Espio­
nage, Military, Martial Arts B, B i lingual
(French and English).
IN BRIEF: The team 's demol ition ex­
pert, Timebomb spends his free time
wiring up booby-traps and bombs to
defend the Harriers' hideouts.
KNOWN POWERS
Harpoon can imbue ob­
jects with mutant energies allowing
them to accomplish specific effects
with MN ability. To date, he has only
done this with his steel harpoons. (It is
not known whether Harpoon can im­
bue other items with other abilities, but
it is possi bl ity.) He has invested his har­
poons with power in the fo llowi ng
ways:
- I N Force Damage
- I N Energy Damage
- I N Shooting Damage
- I N Electric Damage
- I N Stunning I ntensity
- I N Disintegrating Intensity
Body A rmor providing GO protection
from physical and energy damage.
WE A PONS: EX material harpoons ca­
pable of i nflicting GO edged attack
damage or edged throwing damage.
TALENTS: Weapons Specialist (Har­
poons), Bil i ng ual ( I n uit and English)
GROUPS: Member of the Marauders.
IN BRIEF: Harpoon is an Eskimo with
the m utant abil ity to invest energy into
objects, such as his harpoons. Har­
poon is a member of the Marauders
and took part in the Mutant Massacre.
Imbue energy:
WARH AWK
HAVO K
Tom Nakadai
A lexander Summers
A
F
S
GO GO G O
10 10 10
Health : 40
Resource : TV
E
GO
10
R
EX
20
I
P
GO G O
10
10
Karma: 40
Popularity: 0
KNOWN POWERS
No super-human powers.
EQUIPMENT: Warhawk uses a set of
Jetwings that al low him to fly at GO air
speed. The wings are m ade of EX
strength material .
TALENTS:
Espionage,
P i lot i n g
(Jetw i n g s), Aerial Com bat ( + 1 C S
when fighting i n t h e air) .
HARPOON
E
F
A
S
EX I N
EX RM
20 40 20 30
Healt h : 1 1 0
Resources: G O
I
P
TV G O
10
6
Karma: 22
Popularity: - 1 0
R
TV
6
E
I
F
A
P
R
S
TV EX EX R M GO GO GO
6
20 20 30
10 10 10
Health: 76
Karma: 30
Resources : TV
Popularity: 1 0
KNOWN POWERS
M N damage if
power is focused in one direction, up
to th ree areas range. AM damage if
the p.ower is radiated in all di rections,
two area range.
A bsorption: M N a bi l ity to absorb
plasma energy and redirect it one
round later.
Partial Invulnerability: Havok cannot
be harmed by the ruby eye-beams of
his brother, Cyclops.
TALENTS: Geophysics, Geology.
GROUPS: Membe r of the X-Men.
IN BRIEF: The younger brother of Cy­
clops, Havok's powers fi rst manifested
t hemselves in conflict with the Living
P haraoh. After attempting to live a nor­
mal l ife with Lorna Dane ( Polaris),
Plasma Generation:
31
H avok officially joined the X-Men.
Havok eventually passed through the
Siege Perilous with the rest of the team
and was returned to Earth as a free­
dom fighter in Genosha.
H EALE R
F
A
E
S
PR TV TV G O
4
6
6
10
Health: 26
Resources: F E
R
GO
10
P
I
EX IN
20 40
Karma: 70
Popularity: 4
KNOWN POWERS
U N ability to heal oth­
ers. Restore up to 1 00 Health and re­
verse the effects of failed Endurance
FEATS. M ust make an E n d u rance
FEAT after each attempt or will not be
able to heal for 1 - 1 0 days thereafter.
LIMITATIONS: Can't affect diseases,
including those created by Plague.
Can 't affect non-mutants.
TALENTS: Fi rst Aid, Knowledge of
M utant and H uman P hysiology.
GROUPS: Member of the Morlocks.
IN BRIEF: A respected Morlock, Heal­
er's origin is unknown . He disappeared
after the Mutant Massacre. In the past,
he made his home on Muir Island with
Callisto, Sunder, and other exiles.
Regeneration:
H O DG E ,
CAM E RO N
F
A
E
S
GO GO TV TV
10
10 6
6
Health: 32
Resources: R M
R
GO
10
I
P
EX EX
20 20
Karma: 50
Popularity: 1 0
KNOWN POWERS
No supe�human powe� .
EQUIPMENT: As the secret head of
the Right, Hodge has access to a vari­
ety of weapons, including:
Missile Launcher firing m i ssiles which
i nfl ict R M explosive damage to all in
the target area, 1 0 area range.
Robot Duplicate of h imself with the fol­
lowing stats:
F
A
S
EX TV EX
Health: 52
E
TV
R
I
P
N/A N/A N/A
"Prism Armor " (worn by the robot) pro­
viding GO body armor against physical
attacks, RM protection from energy at­
tacks, and AM protection from Cy­
clops' eye-beams.
"Smiley-face " battlesuits used by the
Right's agents as warriors, guards,
and instigators of anti-m utant attacks.
The smiley-face suits provided the fol­
lowing abilities:
- Raise Fighting, Agil ity, Strength
and Endurance by + 1 CS, to a maxi­
m u m of R M .
- P rovide E X body armor from phys­
ical and energy attacks.
- Flight at GO airspeed.
- Machine guns capable of inflicting
IN shooting damage . These were
linked to targeting computers so the
user wou ld hit only intended targets
within one particular area.
- Shoulder-launched m issiles inflict­
ing IN force damage to all targets
within a single area.
- Anti-m utant devices of IN i ntensity
and effect . These were developed by
the Right to cou nteract specific mu­
tant powers (e. g . , fire for Iceman, ten­
tacles for t he Beast ) . Specific
anti-m utant devices m ust be installed
i n specific suits of armor in advance.
TA LENTS: Law, Advertising, Public
Relations, Leadership.
GROUPS: Commander of The Right;
public relations man for X-Factor.
IN BRIEF: Cameron Hodge, long-time
friend of the Ange l , was secretly the
Commander, leader of the Right, an
organization dedicated to the destruc­
tion of m u tant- k i nd . T h rough h i s
friendship with Angel, Hodge became
the PR Man for the newly-created X­
Factor. Hodge used his position to ex­
pand
general
hatred
against
m utant-kind. In his will, Angel left his
l arge fortune to Hodge, who used it to
su pport the Right. The other mem bers
of X-Factor finally tumbled to Hodge's
scheme. Hodge appears to have d ied
in two separate incidents, one i nvolv­
ing a plane crash near Ani-Mator's Is­
land, the other in battle with Angel
(then known as Archangel). Whether
Hodge is truly dead remains to be
seen, and the future of the Right is up
in the air.
I
- C reate slick areas of RM sli pperiness.
ICE MAN
(Ori g i n a l
Ve rs i o n)
- Form weapons and ice-shapes of RM
material strength . When u s i ng such weap­
ons in edged or b l u nt attacks, Iceman re­
ceives + 1 C S . Such shapes last for 5-25
rounds. If used to trap opponents, the ice
holds them with RM strength.
Robert " Bobby" Drake
F
A
TV
GD
TY
EX
6
10
6
20
S
E
R
I
P
TY
PR
TY
6
4
6
Karma: 1 6
Health : 42
Resources: TY
Popul arity: 0
KNOWN POWERS
Ice Generation: Iceman has EX abil ity to
generate snow and ice, p u l l i n g moisture
from the air. Using t h i s abil ity he can per­
form the following power stunts:
- C reate snow-shields of EX material
strength and protection.
- T h row snowballs for EX b l u nt damage,
up to t h ree area range.
- Create slick areas of EX sli pperiness.
He can move along these areas at G D
g round speed.
Invulnerability to Cold: UN ran k .
Body Armor: G D protection v s . physical at­
tacks and TV protection vs. energy attacks,
including flame and heat. These last two,
however, weaken Iceman's armor by the
rank n u m ber of the attack for 1 - 1 0 rou nds.
TALE NTS : St udent.
GROUPS: Founding member of the X­
Men.
I N BRIEF: The statistics above represent
Iceman at the start of his career, when the
X-Men first came to public knowledge i n
conflict with Magneto. Iceman's appear­
ance at the time was snowman-like.
ICE MAN
(C u rre nt F o rm )
Robert " Bobby" Drake
F
A
S
E
R
I
P
GD
10
GD
10
TY
6
RM
30
GD
10
PR
4
6
Health : 56
Resources: TY
TY
Karma: 20
Popularity: 26
KNOW N POWERS
Ice Generation: Iceman has R M abil ity to
generate snow and ice, p u l l i n g moistu re
from the air. Using t h i s abil ity he can per­
form the following power stunts:
- Create snow-shields of RM material
strength and protect ion .
- Th row snow and ice balls for R M blunt
damage , u p to t h ree area range.
- P roject cold at R M i ntensity.
- C reate a ramp w h i c h he can s l ide
along at EX ground speed.
rol l s or using powers), extends t h i s l i f e ex­
pectancy to 4 + 1 - 1 0 rou nds, after which
they d isi ntegrate.
A typical Antibody has these stats:
F
A
S
E
R
I
P
EX
GD
RM
RM
PR
PR
PR
The Antibodies have ex h i b ited the follow­
ing modifications:
- + 3CS to Fighting, Agil ity, Strengt h ,
Invulnerability to Cold: UN ran k .
Body Armor: R M protection v s . physical at­
a n d E n d u rance.
tacks and GD protection vs. energy at­
Psyche.
- - 2CS
to
R e a so n ,
Intuition,
and
tacks, including flame and heat. These last
-One or two EX rank powers. These
two, however, weaken Iceman's armor by
have incl uded Body Armor, Water Breath­
the rank n u m ber of the attack for 1 - 1 0
rounds.
Claws and/or Fangs, Extra Body Parts,
LIMITAT I O N S : Loki's intervention boosted
Iceman's powers to U N levels in all cate­
gories, but Bobby Drake can't control
t h e m . To m a i ntain his abilities at the power
levels listed above, h e must wear an i n h ib­
itor belt made of I N strength material . I f it
is ever t u rned off or damaged , Iceman ra­
diates U N cold .
TALENTS: Accounting.
GROUPS: Fou nding member of the X­
M e n and C ha m p ions of Los Angeles;
m e m ber of the Defenders; fou n d i n g mem­
ber of X- Factor.
I N BRIEF: The stats above reflect Ice­
m a n 's abil ities after a sporadic career as a
costumed adventurer. Iceman tried to lead
a normal life several ti mes, but always re­
tu rned to that of a hero .
I N F ECTIA
F
A
S
E
R
I
P
PR
GD
TY
EX
GD
GD
GD
4
10
6
20
10
10
10
Health : 40
Karma: 30
Popularity: - 1
Resources: G D
K N OW N POWERS
Perception: R M abil ity to perceive and de­
c i pher genetic structures. Allows her to
c o n s t r u ct d ev i c e s s u c h as power re­
straints to d i m i n ish s u per-hu man abil ities
with AM strengt h .
Molecular modification: Infectia has R M
ability t o alter a n d affect organic material.
She does this through a kiss which creates
"Antibodies." Any organic creature can be
affected ; robots and energy-beings cannot.
H u mans changed into Antibodies retain
their h u manoid for m , but tend to be big
and blocky with horns and fangs. They fol­
low I nfectia's orders as if she had R M m i n d
contro l . Antibodies a r e i n herently u nsta­
ble, and last for j u st 1 - 1 0 hours . U se of
their su per- h u m a n abil ities (making FEAT
33
i n g , Regenerat io n , Flight, Size Control,
and Elongation.
Antibodies are produced when Infectia
k i sses normal h u m a n s . Once,
she at­
tempted to use her power on the Beast, a
fellow mutant, resulting in an EX damage
explosion which returned the Beast to an
earlier, furry form . I n fectia can i mprove or
transform m utants at the w h i m of the
J udge.
TALENTS: Genetics.
GROUPS: None.
I N BRIEF: I n fectia is a m utant with the
abil ity to transform others with a kiss. A
spoiled you n g lady, she attem pted to alter
and enslave Iceman in order to gain con­
trol of X-Factor's s h i p . I n stead , she inad­
vertently kissed the Beast, m utat i n g him
back to a n earlier i ncarnation and u ndoing
the effects of two previous modification s .
I RON C U RTAI N
Simas (full name un revealed)
F
A
S
E
R
I
P
EX
GD
IN
RM
TY
TV
GD
20
10
40
30
6
6
10
Health: 1 00
Resources: P R
Karma: 22
Popularity: 0
KNOWN POWERS
Body Armor: IN protection from physical
and energy attac ks.
TALENTS: None revealed.
GROUPS: M e m ber of a n orga n i zation of
Soviet M utants .
IN BRIEF: S i m as is a Soviet m u tant with
su per-hu man strength and resistance. He
is the assistant of Father Alexi Garnott,
leader of a cell of s u per-powered mutants
operating against Soviet abuses of mutant
citizens. S i m as and Garnott tu rned them­
selves in to the authorities as a cover for X­
Factor activities in the Soviet U n i o n . H i s
present whereabouts a r e u n known.
J
JAD E DRAGON
Del Guan
Hu man Form
A
F
S
GO GO TY
10 10
6
Health: 36
E
GO
10
R
TY
6
I
P
GO GO
10 10
Karma: 26
R
TY
6
I
P
GO GO
10 10
Karma: 26
Popularity: 0
Dragon Form
A
E
F
S
RM GO IN
IN
30 1 0 40 40
Health: 1 20
Resources: TY
KNOWN POWERS
Dragon Form: Dei Guan can transform
himself i nto a large dragon . Attackers
are + 2CS to hit him at his increased
size. The transformation takes one
round and gives him the followi ng abil­
ities:
- Fl ight at PR air speed (four areas/
round).
- Body armor of EX rank.
- Fire breath with four area range for
IN energy damage to a single target or
EX damage to all targets in a single
area.
- Prehensile tail usable for grap­
pling at + 1 CS.
-Claws infl icting EX edged damage.
TALENTS: Mil itary, Martial Arts A (in
human form), speaks Chi nese, but not
English.
GROUPS: None.
IN BRIEF: A Chinese mutant with the
abil ity to tran sform i n to a l arge
dragon, Dei Guan was mistakenly be­
lieved to be a defector following his
escape from China with Alpha Flight.
A loyal patriot, Jade Dragon has since
returned to his homeland.
J ETSTREAM
Haroun Ibn Sallah ai-Rashid
E
F
A
S
GO EX GO EX
1 0 20 1 0 20
Health: 60
Resources: GO
R
EX
20
I
P
TY TY
6
6
Karma: 32
Popularity: 5
KNOWN POWERS
Flight: Focused plasma blasts propel
him at GO ai rspeed. Those caught in
his wake take RM energy damage.
Cybernetics: Allows him to control his
plasma-powered flight. Also gives him
the following abilities:
-GO thermal vision.
-GO sight up to one mile away.
- Radio transceiver, range 20 miles.
-Collapsible, backpack-sized focus
for plasma-powers.
- R M resistance to fire. The mecha­
n isms with i n Jetstream's body are
made of IN materials.
TALENTS: Student, Bilingual (Moroc­
can and English).
GROUPS: Member of the Hellions.
IN BRIEF: A young mutant who is both
Moor and Berber, Jetstream's power
burned him severely. The only way the
Hellfire Club could save him was to
turn him into a cyborg. Jetstream has
a great sense of honor, and remai ns
with the Hell ions out of a sense of
duty.
JUBI LE E
F
A
E
S
GO RM PR TY
6
1 0 30 4
Health: 50
Resources: FE
R
PR
4
I
P
GO TY
10 6
Karma: 20
Popularity: 0
KNOWN POWERS: Fireworks: I N
abil ity t o generate and control multi­
colored globules of energy. These
plasmoids vary in power and intensity
from TY to RM, at Jubilee's discretion .
They have a range of two areas and
can infl ict either blinding or force dam­
age on all targets of her choice in the
target area. Jubilee can absorb these
without harm .
TALENTS: Acrobatics, Tu mbli ng ,
First Aid.
GROUPS: The latest incarnation of
the X-Men.
IN BRIEF: A young Chinese-American
from Southern California whose par­
ents died in a car crash, Jubilee sur­
vived as a homeless "mall-rat" using
her power to entertain . When the X­
Men visited her mall on a shopping
spree (during which they found them­
selves caught up in a battle with M­
Squad) Jubi lee followed them through
a dimensional bridge created by Gate­
way.
The bridge took them to Gateway's
34
homeland-Australia. There, Jubilee
l ived the life of a scavenger until the
remai ning X-Men passed through the
Siege Perilous and Wolverine was
captured by Donald Pierce and the
Reavers. Jubilee helped Wolverine
escape and aided him in rebuilding
the X-Men. Jubilee is adventurous,
forthright, and outspoken . However,
her speech is pure California mall dia­
lect, and anyone talking to her may
need a translator.
JUGGERNAUT
Cain Marko
E
A
F
S
RM PR UN UN
1 00 1 00
30 4
Health: 234
Resources: TY
R
TY
6
I
P
PR GO
10
4
Karma: 20
Popularity: - 30
KNOWN POWERS
Invulnerability: Juggernaut has both
biological body armor of UN rank and
a CL 3000 force field that covers his
entire body. This field is effective
against physical and energy attacks,
radiation , toxins, corrosives, cold, and
gasses. It provides MN protection
against magical attacks. The fo �ce
field and natural body armor provide
no protection against psionic or other
mental attacks, but a helmet and
skul lcap made of mystic metals pro­
vides UN protection against psionic
attacks.
Self-sustenance: Juggernaut has no
need to eat, breathe, or drink, and is
unaffected by disease, due to the
mystic nature of his abilities.
Movement: Juggernaut can move two
areas/round, and anyone trying to
stop him treats him as Class 1 000 ma­
terial . He pays no attention to force
fields and objects of less than I N
strength; those of greater strength will
slow him down to one area/round.
TALENTS: Military Background.
GROUPS: Partner of Black Tom.
IN BRIEF: The stepbrother of Profes­
sor Xavier, Cain Marko was cursed and
transformed into a human juggernaut
when he stole the Crimson Crystal of
Cyttorak. Juggernaut, aided by Black
Tom Cassidy, has fought the X-Men
and other super-powered heroes.
K
KAM I KAZE
P
F
E
I
R
A
S
G O E X G O R M TY G O T Y
10 6
10 20 10 30 6
Karma: 22
Health : 70
Popularity: - 5
Resources: TY
KNOWN POWERS
Flight: EX airspeed .
Explosive Touch: R M force d amage on
touch. M ust be in flight and able to
move arms to use this power.
TA LENTS: None know n .
GROUPS: M utant Liberation Front.
IN BRIEF: A member of Stryfe's M LF,
Kamikaze and teammates Sumo and
Dragoness fought the N ew M utants in
M adripoor.
De� d
TALENTS: S u rvival A b i lities ( R M ) ,
Business Ad mi nistration, M u lti-lingual
(English, French, and Vietnamese).
GROUPS: Former mem ber of the
N ew M utants.
IN BRIEF: This Vietnamese m utant
fled from her criminal uncle to enroll in
P rof. Xavier's Schoo l . She served with
the New M utants until she was pos­
sessed by the spirit of Amahl Farouk.
Becoming an i nternational crime lord
under Farouk's control , Karma even­
tually freed herself and rejoined the
N ew M utants. She has since left in
search of her two younger siblings,
and has recently been spotted work­
ing with her corrupt uncle in Madri­
poor.
KRAKOA
KAR MA
The Island That Walks Like a Man
Xi' an Coy Manh
F
A
E
R
I
P
S
ShZ ShZ U N ShZ GO U N ShX
500 500 100 500 1 0 100 1 50
Healt h : 1600
Karma: 260
Resources: N/A
Popularity: N/A
A
F
E
S
G O TY TY G O
10
10 6
6
Healt h : 32
Resou rces: TY
R
TY
6
I
P
GO MN
75
10
Karma: 101
Popularity: 0
KNOWN POWERS
The entire island of Kra­
koa is sentient, a m utant being which
feeds on m utants and mutant abilities.
M utant victims hooked up to Krakoa's
feeding areas are drained 1 CS in all
abil ities per week until death occurs.
They are unconscious until cut free.
The statistics above apply both to the
island itself and to the living mutant
form it created to battle the X-Men. As
a living island, Krakoa has the fol low­
i ng powers:
- Earth Control over its own being,
at U N abil ity.
- Pl ant Control over its own being, at
U N ability.
- An imal Control over animals on it,
at UN abil ity.
- Force Beams of MN ability.
- R egenerat ion at 50 poi nts per
round, as long as the island is in con­
tact with the eart h .
TALENTS: None.
GROUPS: None.
IN BRIEF: A colony-being made up of
component mutant pieces i rradiated
by early atomic blasts, Krakoa gai ned
Living Island:
KNOWN POWERS
Possession: U N abil ity to take over the
mi nds of humans, m utants, and ani­
mals. She must be i n the same area
as her target when she attempts to
take control . The target gets a Psyche
FEAT agai nst the power's i ntensity to
avoid fal l i n g victim to Karma's power.
A similar FEAT is al lowed every half­
hour to shake off the effects of a suc­
cessful possession . Kar m a can
perform the following power stunts
with her ability:
- P erform act i o n s with both h e r
physical form a n d t h e possessed form
on a successful Psyche FEAT.
- Possess m u ltiple targets i n the
same area on a Red Psyche FEAT.
The intensity of the possession is re­
d uced by - 1 CS for each additional
target after the fi rst . If the possessed
form is red uced to l ess than five
Healt h , k i l l ed , or rendered u n con­
scious, Karma is d riven back to her
own body and can do nothing else for
1-10 rounds.
35
life and i ntell igence, and a h u nger that
only the energies of m utant beings
could fi l l . Krakoa l ured and trapped
the original X-Men, sending a depow­
ered Cyclops back as a "j udas goat"
to fetch more. Cyclops and Prof. X
gathered the new X-Men and attacked
agai n , freeing the old tea m . It took the
combined energies of the entire team,
Prof. X's mental powers, and the re­
stored power of Lorna Dane (as Po­
laris) to cut the ties of the island with
the earth and send it into space . It is
presumed to have died in the vacuum.
L
LADY
D EATH STRI KE
Oyama Yuriko
A
F
E
I
P
R
S
EX G D R M TY EX EX
IN
20 20
40 20 10 30 6
Health: 100
Karma: 46
Resources: EX
Popularity: - 10
KNOWN POWERS
Yuriko's body has been
modified in Spira l 's Body Shops. This
body has a nu mber of advantages, in­
cluding:
- Claws of I N material strength , ca­
pable of i nflicting up to RM edged
damage.
- The cyborg form provides R M pro­
tection from physical damage and I N
protection from e nergy attacks.
TA LENTS: Oriental Weapons, M artial
Arts A, C, and E .
GROUPS: C u rrent M e m ber o f the
Reavers.
IN BRIEF: Lady Deathstrike is the
daughter of a Japanese scientist who
was said to h ave developed t h e
method b y w hich Wolverine's bones
were bonded to h i s skeleto n . She
feels the only way to honor her late fa­
ther is to slay Wolverine and recover
his bones. An early attempt backed by
family retai ners was foiled by Wolver­
i n e and Alpha F l i g h t . Deathstrike
struck a deal with Spiral , and in Spi­
ral 's Body Shops, became a cyborg
warrior. A second attempt, involving
the three cyborg Hellfire mercenaries
Reece, Cole, and M acon, also failed .
Her third attempt, in the service of the
Wh ite King, saw Wolverine captured
and tortured before he eventually es­
caped. Deathstrike wants Wolverine
dead , but on her own terms, with
honor and in battle, and the escape of
her nemesis means she m ay yet have
that opportun ity.
Cyborg Body:
KNOWN POWERS
Class 1000 ability to negate
super-human powers (m utant or oth­
erwise). Can turn this abil ity on or off
at wil l . No effect on technological de­
vices.
TA LENTS: Student.
GROUPS: Ward of X-Factor; member
of the X-Terminators.
IN BRIEF: One of the Morlocks from
beneath Manhattan, Leech fled to the
secu rity of X-Factor following the mas­
sacre of the Morlocks by the Maraud­
ers . Leech is currently in school with
his friend Artie Maddicks.
materials up to IN strength to bu rst
into flame. This ability is controlled by
Leg ion 's "Cyndi"personal ity, a tem­
peramental teenage girl .
TA LENTS: None.
GROUPS: Cu rrently controls the new
X-Men of Muir island.
IN BRIEF: The son of Professor X and
Ga bri e lle H a l l e r, Leg i o n 's powers
man ifested themselves d u ring a ter­
rorist attack, causing his mind to splin­
ter i nto a n u mber of separate
personalities. Legion recently began
to rebu ild his core personality (with
the he lp of Prof. X ) . The " J ack
Wayne" persona has become domi­
nant and is currently i nfluencing most
of the residents of M u i r Island (the ex­
ception bei ng Lorna Dane, who is be­
ing held prisoner). The mem bers of
the M u i r Island group are not aware of
Legion's control, nor of the fact he i s
himself under the control of Amahl Fa­
rouk, The Shadow King.
LEGION
LI FTE R
David Charles Haller
Ned Lathrop
LE ECH
E
A
F
S
FE TY PR EX
2
4
20
6
Health: 32
Resou rces: FE
R
TY
6
I
P
TY PR
4
6
Karma: 1 6
Popularity: 0
Negation:
F
A
E
S
P R TY PR GD
4
4
6
10
Health: 24
Resources: EX
R
PR
4
I
P
GD M N
10 75
Karma: 89
Popularity: 0
KNOWN POWERS
Psionics: Legion has mu ltiple person­
alities, three of them, each in control
of a different mental ability.
Telepa thy: M N ability to read and pro­
ject thoughts. Also AM intensity tele­
pathic bolts with a range of three
areas. Leg ion's telepathic power is
control led by his .. Jemail Karami"
personal ity, a terrorist who has be­
come the most reasonable of Legion 's
personalities.
Telekinesis: Levitate objects up to one
ton , up to five areas away. Generate
an AM strength force field around him­
self. " Fly" up to three areas/round.
Legio n 's telekinetic abi l ity is con­
t rolled by his "Jack Wayne" personal­
ity, a swaggering adult who wants to
dom inate all of Legion 's abilities.
Pyrokinesis: Generate heat of RM in­
tensity up to five areas away. Cause
36
F
A
E
S
TY TY GD EX
10 20
6
6
Health: 42
Resources: PR
I
P
PR PR
4
4
Karma: 14
Popularity: - 3
R
TY
6
KNOWN POWERS
Density Control: I N ability to increase
his own density. By increasing den­
sity, Lifter gives hi mself the fol lowing
abil ities.
- R M strength ( Health unchanged).
- R M Protect ion agai nst physical
and energy attacks.
Gravity Control: Can reduce objects
up to 10 tons to a manageable weight
(about 50-200 Ibs.), within one area.
He can toss such objects with TY agil­
ity for IN damage.
TA LENTS: Criminal .
IN BRIEF: A mutant crim inal with
g ravity- and density-affecting powers,
Lifter joined Magneto's M utant Force
and served under a variety of leaders.
In recent years, he has become con­
cerned with the plight of super-human
mutants and helped found the Resist­
ants, taking a new name-Meteorite.
LI LAN D RA
Princess-Majestrix (in exile) Lilan­
dra Neramani
F
A
E
R
I
P
S
EX EX RM R M EX GO EX
20 20 30 30 20
1 0 20
Healt h : 1 00
Karma: 50
Popul arity: 0
Resources: AM
on Eart h ; 20 among loyalists;
50 among rebels
-
KNOWN POWERS
Limited Telepathy: Lilandra has a Shift
Z telepathic link with Professor X .
EQUIPMENT: I N rank battle armor.
WE A PONS: L i l a n d ra uses an I N
strength blaste r as h er p r i m ary
weapon and a laser sword (IN edged
damage) for hand-to-hand combat.
TALENTS: Leadership, Martial Arts A
and E , + 1 CS with Laser Swords, I N
Reason with Shi 'ar devices.
GROUPS: Former l eader of the Shi 'ar
Empire; cu rrent member of the Star­
jammers.
IN BRIEF: Lilandra Neramani enlisted
the aid of Professor X and the X-Men
to overth row her insane brother. She
in turn was overthrown by her m ad sis­
ter, Oeathbird. She, Professor X, and
the Starj a m m e rs h ave fought as
rebels agai nst the new ruler of the
S hi 'ar.
LI N K
E
A
S
F
TY EX TY GO
10
20 6
6
Health: 42
Resources: FE
R
TY
6
I
P
TY EX
20
6
Karma: 32
Popularity: 0
KNOWN POWERS
Telekinesis: RM ability. U sed to create
force bolts of RM damage.
TALENTS: M i me, J uggl ing.
GROUPS: Heartbreak Hote l .
IN BRIEF: One o f a n u mber o f low­
powered mutants making their home
in a com mune on the West Coast. Link
acts as a street performer-a m i me­
using his mutant abilities to enhance
his act.
Sta ge I-The L i v i n g
P h a ra o h
LITTLE HALE ,
RE BECCA
A
E
F
S
P R PR PR GO
4
4
10
4
Health: 22
Resources: FE
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 5
KNOWN POWERS
Teleportation: RM abil ity to teleport,
cu rrently uncontrolled. Rebecca tele­
ports toward the brig htest light in her
vicin ity. She seems to be l i mited to
Eart h , but the l imits of her power is un­
known and she might be able to tele­
port to the Sun or Moon .
TALENTS: None.
GROUPS: None.
IN BRIEF: A very young mutant who
began wearing sunglasses to avoid
seeing bright lights after her power
manifested itself. Rebecca went tele­
porting around New York before being
rescued by Power Pack and returning
home. Her present activities are un­
known .
LIVI N G
M O N O LITH
R
EX
20
I
P
TY EX
20
6
Karma: 56
Popularity: 0
KNOWN POWERS
Invulnerability-Cosmic
F
A
E
S
EX EX M N AM
20 20 75 50
Health: 1 65
Energy Blasts:
R
EX
20
I
P
EX RM
20 30
Karma: 70
AM rank, five area
range.
Body Armor: IN rank.
Movement: EX g round
speed.
Sta ge II- L i v i n g
M o n o l ith
Exposure to I N o r A M rank cosmic ra­
diation for at least 1 0 rounds causes
Abdol to grow to a height of 33' . His
skin becomes stone-like, and his eyes
begi n to glow. H is stats and abilities in
this form are as fol lows:
R
A
E
F
S
R M G O U N M N EX
30 10
1 00 75 20
Health: 2 1 5
P
I
EX I N
2 0 40
Karma: 80
Energy Blasts: M N , seven area
Body Armor: AM rank .
Movement: I N la nd speed .
A hmet A bdol
E
F
A
S
TY GO GO EX
1 0 20
10
6
Healt h : 46
Resources: R M
Exposure to E X or R M strength cos­
mic energy causes Abdol to grow to a
height of 26' . I n this form he has the
following stats and abil ities:
Radiation:
Abdol cou ld not be harmed by cosmic
rays or attacks which derived from
cosmic radiation . Instead , he could
use th�se powers to increase his own
abilities.
Cosmic Radiation Absorption: Abdol
has no super-human powers until ex­
posed to cosmic radiation. When ex­
posed to such rad i a t i o n , Abdol
increases in abil ities and size. He also
gains super-human powers in fo ur
stages, as follows:
range.
Sta ge III- L i v i n g
M o n o l ith
Exposure t o M N o r U N rank cosmic ra­
diation for at least 50 ro unds causes
Abdol to g row to a height of 41 ' . His
skin appears to be stone and his eyes
g low. In this form, his stats and abi li­
ties are as follows:
P
I
F
A
S
E
R
IN
GO ShX U N EX RM AM
40 1 0
1 50 1 00 20 30 50
Karma: 1 00
Health: 300
Energy Blasts:
U N r a n k , 1 2 area
range.
Body Armor: MN ran k .
Movement: I N ground speed .
Sta ge IV- L i v i n g
P l a n et
I f he maintains Stage I I I for an ex­
tended period of time, the Living Mon-
37
olith beg ins to absorb ambient cosmic
energy and contin ues to grow to h u n­
d reds of feet i n height. In this form , he
was eventually sent into space, where
he became the Living P l anet.
F
A
MN GO
75
10
E
R
S
ShZ ShY EX
500
200 2 0
Healt h: N/A
I
RM
30
P
UN
1 00
Karma: N/A
Energy Blasts: CL 1 000.
Body Armor: C L 1 000.
Movement: Space travel
10
A
TY
6
Healt h: 28
S
TY
6
E
TY
6
R
PR
4
Human Form
F
GO
10
A
EX
20
S
GO
10
Health: 50
Resources: GO
E
GO
10
R
TY
6
I
EX
20
P
TY
6
Karma: 32
Popularity: - 1 0
Wolf Form
only.
WE A PONS: I n h u man form Abdol
carried an energy blaster ( I N d amage
with six-area range).
SERVA NTS: The Living Monolith was
the leader of a religious cult awaiting
the ret urn of Egypt's P haraohs. The
membe rs of this cult are currently un­
der the leadership of Plasma. Typical
cult-member stats are:
F
GO
LO BO, CARLOS
I
PR
4
P
TY
6
Karma: 1 4
Cult-membe rs have used a n u mber of
devices, including:
A/rears capable of G O air speed, with
EX body, and GO control . These air­
cars can carry u p to five cult members
and/or prisoners.
Concussion Guns, GO force damage,
two area range.
Ring of Silence containing sleep gas of
IN i ntensity.
Electrified Bolo Snare which ensnares
at EX strength as well as n u l l ifying m u­
tant powers at EX intensity.
TALENTS: Archeologist, B i l i ng u a l
( Egyptian a n d English).
GROUPS: Leader of the C u lt of the
Livin g Pharaoh.
IN BRIEF: Abdol's m utant powers
were linked with Havok of the X-Men .
Several ti mes, he attempted to leech
off Havok's power to increase his own
but was defeated by the X-Men an d
other super-human agents . Finally
succeeding in raising his power to the
point, he began i ncreasing from natu­
ral cosmic radiation alone. H e soon
realized that he could no longer move
in Eart h's gravity, and that his pres­
ence would destroy the entire planet.
With the aid of Thor, Abdol was thrown
into another solar system , where he
became the Living P l anet.
A
F
R M AM
30
50
S
IN
40
Health: 1 60
E
IN
40
R
TY
6
I
AM
50
P
GO
10
Karma: 66
KNOWN POWERS
Transformation: Carlos can transform
into a humanoid wolf during the nights
of the full moon. While in wolf form, he
has the following abilities:
- Claws and Teeth : RM Edged at­
tack.
- Hyper-Senses: MN sight, hearing,
and smel l . AM tracking abil ity.
- Limited I nvul nerabil ity: Can 't be
harmed by normal weapons. Can be
aHected by force and energy blasts,
and may be stunned and slam med ,
t hough Health is not aHected . Can be
harmed and slain by silver weapons.
TALENTS: Crime, Bilingual (Spanish
and Engl ish)
GROUPS: Former partner of the late
Eduardo Lobo. The brothers were
known as Los Lobos.
IN BRIEF: Carlos and Eduardo were
m utants with abilities paral leling those
of l ycanth ropy (though they were ge­
netic as opposed to mystic in nature).
In a t u rf war with the Kingpin of Crime,
the Kingpin enl isted a m utant, Per­
suader, to control Punisher and use
him to kill the Lobo Brothers. Spider­
Man interfered, Punisher broke loose
of the mental control , and both Per­
suader and Eduardo died .
LOC U ST
Dr. A ugust Hopper
F
TY
6
A
GO
10
S
GO
10
Health: 56
Resources: TY
E
RM
30
38
R
TY
6
I
TY
6
P
RM
30
Karma: 42
Popularity: 0
KNOWN POWERS
No super-h uman powers.
EQ � IPMENT: Locust uses a variety of
devices to change and control in­
sects.
Magno-Ray: A device that can in­
crease the size of insects 500 ti mes
making an ordinary insect about 20:
tal l . A giant beetle or cockroach would
have the following abil ities:
F
EX
20
A
EX
20
S
RM
30
Health: 1 00
E
RM
30
R
FE
2
I
FE
2
P
FE
2
Karma: 6
Built into his body
hel met gives Hopper
AM abil ity to control insects.
Body Armor: EX protection from phys­
ical and energy attacks.
Wings: Mechanical wings al low GO
airspeed .
TALENTS: Entomology, Invention .
GROUPS: None.
IN BRIEF: A foe of the original X-Men,
Locust had the ability to cause i nsects
to grow and control their actions. He
got out of prison soon after X-Factor
retu rned to earth, and un leashed gi­
ant cockroaches in an attempt to seek
vengeance. He was defeated and re­
tu rned to prison.
Co n trol Helmet:
. the control
SUit,
LOC KH E E D
Present Version
F
GO
10
A
RM
30
S
FB
2
Health: 52
Resources: N/A
E
GO
10
R
EX
20
I
EX
20
P
EX
20
Karma: 60
Popularity: 0
KNOWN POWERS
Fire Breath: RM intensity.
Fli!!h t: TY air speed (six areas/round).
PSI-Screen: Class 1 000 psi- screen.
TALENTS: None revealed .
GROUPS: Kitty Pryde's pet and, as a
result, a mem ber of the X-Men and Ex­
calibur.
IN BRIEF: Fi rst encountered by the X­
Men on " B roodworld," Lockheed be­
came
Kitty
Pryd e 's pet and
companion , and travelled with her on
her adventures as an X-Man and as a
member of Excal ibur.
LOC KH E E D
Nazi-Earth Version
P
I
R
F
A
E
S
GO EX R M R M GO G O G O
10
10 10
1 0 20 30 3 0
Karma: 30
Health: 90
Popularity: 0
Resources: NA
KNOWN POWERS
Fire Breath: Breath of AM i ntensity.
Psi-Screen: CL 1 000.
TALENTS: None Revealed .
GROUPS: Former m e m ber of t h e
N azi-version of Excalibur; cu rrently
working for this Eart h 's version of Ex­
calibur.
IN BRIEF: A Lockheed from another
d imension , where N azi Germany won
WWI I and the members of Excal i b u r
serve a s Nazi age nts. T h e N azis i m ­
prisoned t his flightless d ragon an d
used it to power a steam-driven trai n .
The d ragon contin ued to serve this
worl d 's Excal i b u r voluntarily i n its
j a u nts across t h e d i m en s i o n s . To
avoi d c o n f u s i o n , t h i s d ragon was
known as " Big Lockheed," while Kitty
P ryde's pet was " Little Lockheed ."
LON GS H OT
'"
A
E
F
S
RM RM GO EX
1 0 20
30 30
Health: 90
Resou rces: TY
R
TY
6
I
P
EX RM
20 30
Karma: 56
Popularity: 6
KNOWN POWERS
Longshot
unconsciously manipulates probabil­
ity fields to his own benefit. Whenever
rolling d ice involving Longshot or al­
l ies in contact with h i m , the d ice are
Probability Manipula tion:
read in the most advantageous man­
ner. ( For example, a " 1 " and "9"
could be a 1 9 or a 9 1 , depending on
what would be best for the character. )
A ura Reading: Longshot has an I N
abil ity t o read t h e psychic aura o f an
object. He can " hear" the thoug hts of
those who handled the object.
EQUIPMENT: Longshot carries a set
of cleaver-l i ke blades which he tosses
for GO damage up to one area away.
I n the past, he has also used a jetpack
which al lowed h i m to fly at TY air
speed (six areas/round).
TALENTS: Acrobatics, Tu m b l i n g ,
M artial Arts A and E , + 1 C S with his
cleavers.
GROUPS: A former member of the X­
M en .
IN BRIEF: A rebel fighting the evi l
Mojo in his own di mension, t h e three­
fi ngered mutant, Longshot, has twice
ventu red on Earth . The second time
he arrived , he lacked all memory of his
previous journey, and joined the X­
Men as an ally. He has si nce left the
team , search i ng for the secrets of his
past.
LUCI F E R
A
F
E
S
EX GO GO GO
20 1 0 · 1 0 1 0
Health: 50
Resources: R M
P
R
I
RM GO R M
30
1 0 30
Karma: 70
Popularity: 0
KNOWN POWERS
EX leve l, but lack­
ing any power stunts.
WE A PONS: Lucifer used an ion gun
capable of infl icting EX force damage,
two area range.
EQUIPMENT: L u c i fe r used ma ny
Quist tech nological devices in his at­
tem ped take-over of Eart h . These in­
cluded :
Limited Telepathy:
Teleportation Ray: CI 1 000 abil ity, but
only to and from the Quist homeworld ,
Quistaa.
Dominus: A highly advanced com­
puter created by the Quists for subju­
gation of other races. Dom i n us takes
many years to analyze the nature of
new races, but once his analysis is
com plete, he bombards the targeted
race with U N strength mind control
rays. This allows the Qu ists to take
over the planet q u ickly.
The Ultra-Robots: S i x specially­
designed robots created to m ai ntain
a n d p rotect Dom i n u s . The U ltra­
Robots have EX body armor, fire RM
force blasts, and fly at EX air speed.
They can not be affected by mi nd­
control powers. Their stats are:
E
F
A
S
EX R M R M EX
20 30 30 20
Health : 1 00
R
I
P
NM NM NM
TALENTS: None.
GROUPS: None.
IN BRIEF: The L ucifer presented here
is the villain at the time he fought P rof .
X and the X-Men . The advance agent
of an alien race known as the Qu ists,
Lucifer was to lay the g roundwork so
that the Dominus computer could ef­
fect a takeover of all mankind.
The fight with Lucifer cost the young
P rof. X the use of his legs . The X-Men
defeated Lucifer and damaged the
Domi nus computer. As punish ment,
the Quist Su preme Commander re­
called Lucifer and banished h i m to the
N a m e l ess D i m e n sion . L u c i fe r es­
caped a n d g a i ned s u pe r- h u m a n
powers, but ha sn't fought t h e X-Men
or other m utant-based g roups since.
D o m i n u s was i m p roved by t h e
Quists a nd became fully sentient. H e
went on to conquer his m akers. The
computer was eventually destroyed
by the West Coast Aven gers.
M
M -SQ U AD
(Gro u p)
The stats for typical M-Squad mem­
bers are:
A
E
F
S
TY GO TY TY
10 6
6
6
Health : 28
Resources: G O
R
GO
10
I
P
TY TY
6
6
Karma: 22
Popularity: 1 0
KNOWN POWERS
No super- human powers. M -Squad is
made up of typical h u mans.
EQUIPMENT: Squad members carry
a variety of weapons, including:
Mutant detectors of R M abil ity, two
area range. These m ake a lot of noise
when a mutant is in the area.
Mutant energy streamers capable of
i nflicting IN stunning damage. These
may be disrupted by energy powers
and/or l ight abil ities. F i red from en­
ergy rifles.
Mutant containment grips which shoot
1 - 1 0 tendrils ( I N grappling strength)
made of IN strength material. These
take 1 - 1 0 rounds to trap a m utant tar­
get . Once trapped , the m u tant is
stuck, and can be retrieved l ater.
TALENTS: Parapsychology, Pseudo­
science.
IN BRIEF: P arapsyc h o l o g i sts en ­
trapped b y the I nferno found that their
detect ion gear had been modified in
ways that they themselves did not fully
understand . They did understand the
possibility of making a q uick buck,
and moved out to the west coast, bill­
i n g t h e m selves as a c u t-rat e , X­
Factor-style, m utant- h unting service.
M OI RA
MACTAGGART
Dr. Moira Kinross MacTaggart
E
S
A
F
G O GO TY EX
20
10 6
10
Healt h : 46
Resources: R M
R
RM
30
I
P
EX G O
10
20
Karma: 60
Popularity: 1 0
KNOWN POWERS
No super-human powers.
WE A PONS: In combat, Moira can use
a sub-machine gun capable of infl ict­
ing EX damage at RM range.
EQUIPMENT: Moira currently wears a
suit of body armor which provides EX
protection from energy and physical
attacks.
TALENTS: Ge netics (spec i a l i st i n
super-h uman mutations).
GROUPS: Leader of the new X-Men of
M u i r Island.
IN BRIEF: A lead i ng genetics re­
searcher and the founder of the M u­
tant Research Center on M u i r Island
i n Scotland, Moira was also Xavier's
"silent partner" in founding his school
for young mutants. Moira's research
center has become a center for mu­
tant studies , especially the study of
powerful and potentially dangerous
m utants (incl uding Moi ra's own son ,
P rote us, and Xavier's son , Legion).
Legion's influence over the in habit­
ants of M u i r island is making them
more angry and some " hero-like." Un­
der such i nfluence, Moira has formed
a new X-Men team to carry on Xavier's
d ream .
MAD D I C KS,
ARTI E
A rthur Maddicks
A
E
I
F
R
S
P
F E P R PR GO TY GO GO
2
4
4
10 6
10 10
H ealth: 20
Karma: 26
Resources: FE
Popularity: 0
KNOWN POWERS
Telepathy: Arty can read minds and
visibly project images from both his
own m i nd and others. He can do this
with EX ability and has developed sev­
eral power stunts:
- Project images from his own mind
automatically.
- C reate a mindlink to read thoug hts
and memories, on a Power FEAT roll.
- Paralyze someone t h rough that
m i ndlink, with EX i ntensity, checked
against their Psyche.
LIMITATIONS: Artie is m ute, and can
40
o n l y com m u n icate t h ro u g h his
thought projections.
TALENTS: Student.
GROUPS: Artie is a ward of X-Factor
a n d a j u n ior m e m ber of t h e X­
Terminators .
IN BRIEF: Artie M addicks' father kid­
napped the Beast in hopes of using
him as a gui nea pig for experiments
he hoped would allow him to reverse
his son 's mutation. X-Factor rescued
Artie and the Beast (who reverted to
an earlier form in the process) . Artie's
father was apparently killed . Artie be­
came a ward of X-Factor, learning to
use his abil ities. Both Artie and his
best friend, Leech , are in primary
school, trying to live normal l ives.
MAD ROX, JAM I E
James A rthur Madrox
A
E
S
F
TY TY TY GO
6
6
6
10
Health: 28
Resources: P R
R
GO
10
I
P
TY TY
6
6
Karma: 22
Popularity: 0
KNOWN POWERS
Duplication: Jamie can
create mu ltiple
images of himself. Each time he is
struck or takes any kind of sudden jolt,
he can create a replica with abilities
and Health identical to his own . These
mu lti ple images are psionically linked
to Jamie, though all have independent
thoug hts and what is discovered by
one is not known to all. If a dupl icate is
killed, Jamie must make a Psyche
FEAT or fall unconscious for 1 - 1 0
rounds. Jamie can dispel the dupli­
cates at w i l l , pulling them back i nto his
own body. If the Health of dupl icates
varies when they merge in his body,
Jamie has an average of all the Health
scores involved.
EQUIPMENT: Jamie wears a costume
which provides GO protection and
prevents the creation of unwanted du­
pl icates from chance im pacts. Only a
blunt or force attack of EX or higher
generates a duplicate (and both Ma­
d rox and the duplicate take full dam­
age from the attack). At one pOint this
suit malfunctioned , lowering the im­
pact level to TY, but it was capable of
+ 1 C S/round t o a max i m u m o f A M .
Disappears a t close o f combat or spe ll
use.
Magic: Magik was the sorceress su­
preme of her native " Li m bo," but her
powers were g reatly reduced on the
Earthly plane. O n Earth, in addition to
summoning her sou lsword , Magik can
perform the fol lowi ng m agical acts:
- M N abil ity to create an astral form.
-MN abil ity to detect m agical auras .
On her home plane, she had similar
abilities to those of Belasco, allowing
her to util ize at least the fol lowing
spells:
- I m itation at MN ran k .
- M ind Control a t U N ran k .
- M agic Detection at U N ran k .
- Scrying the Eart hly Plane at U N
ran k.
- Body Tran sformation-Others at
U N rank.
- El d ritch Beams at MN ran k.
- E nsnari ng at UN ran k .
- Fire Control a t M N ran k .
Darkchilde Varia tion: With the un­
leashing of the I nferno i n New York,
Magik tu rned fully to her dark side.
The Darkchilde was a demonic muta-
absorbing I N amounts of electrical
and heat damage. This malfunction
has been repaired .
TALENTS: Student, G enetics.
GROUPS: A member of the Fallen An­
gels.
IN BRIEF: Madrox has the m utant
ability to repl icate hi mself, a power
held somewhat in check by his special
costume. He joined D r. Moira MacTag­
gart in her research in genetic muta­
tion on M uir Island, but l eft the island
with Siryn to hunt down Sunspot and
Warlock, who had run away from the
New M utants. The four of them fell in
with the Fal len Angels, a street gang
of super-powered youths, and Mad rox
has decided to remain with them.
MAGI K
lIIyana Nikolievna Rasputin
E
A
F
S
EX G D G D I N
1 0 40
10
20
Health: 80
Resources: I N
R
GD
10
I
P
E X AM
20 50
Karma: 80
Popularity: 0
KNOWN POWERS
Te/eport Discs: Magik's AM rank ability
allows her to create d iscs which tele­
port t h e i n d i v i d u a l (s) sta n d i n g on
them. The discs teleport to Limbo ,
where a second set teleports t o an­
other location . Magik m ust m ake a
Psyche FEAT to target the d isc cor­
rectly. A failed rol l means the teleport­
ers appear up to a quarter-mile away
from the desired point. An unwilling
target may attempt to Dodge to avoid
bei ng captured by a teleport d isc.
Sou/sword: Magik could summon the
soulsword , a physical manifestation of
her magical powers. The sword in­
flicts M N edged damage to magical
creatures (including those from mystic
d i mensions). It infl icts no damage to
non-magical creatures, machinery, or
robots. If such an item i s magically
controlled, possessed or transformed ,
the magic will be d ispelled at the U N
ran k.
Psi-Screen: M N protection against psi­
onic attacks, mind-control, and other
telepathic abil ities.
Body Armor: Appears upon use of
magic at the EX rank, i n c reasing
41
tion of Mag i k , and h ad the above
stats, with the fol lowing modifications:
- Body Armor became I N .
- I l lyana could use all spells as i n
Limbo.
TA LENTS: St u d e n t , M ystic Back­
ground, Bilingual (Russian and E n­
glish).
GROUPS: Former member of the
New M utants.
IN BRIEF: I l lyana is the younger sister
of Colossus, captu red by Bel asco and
raised in Limbo. I l lyana defeated Be­
lasco and escaped Limbo, eventually
becoming one of the New M utants.
Continually warri ng with the darker
side of her magical abilities and per­
sonal ity, I l lyana became the Oark­
ch i l d e d u r i n g the I n ferno. The
Oarkchilde was slain, and with in its ar­
mor was found the young I llyana, re­
stored to her age and appearance
before Belasco kidnapped her. I llyana
retu rned to her parents in Russia, and
the soul sword appeared, its blade
trapped in stone, at the base of Excali­
bur 's lighthouse.
MAGMA
A mara Juliana Olivians A quilla
F
A
E
S
GO EX TY I N
40
1 0 20 6
Health: 76
Resources: G O
R
RM
30
I
P
GO G O
10
10
Karma: 50
Popu larity: 5
KNOWN POWERS
M N , allowi ng her the
following power stunts.
- Create MN damage earthquakes
in four area range.
- Creatu re miniature volcano, M N
damage, four area range.
-Transform stone i nto molten lava,
reshape it, and let it cool in new
shape.
Body Armor: G O protection against
physical attacks. U N protection vs.
fire and heat attacks.
Flaming Form: G ives off EX intensity
light and GO i ntensity Heat .
Lava Blasts: M N intensity, three area
range. Can use this ability to tu nnel
through material of MN strength or
less.
Healing: Magma regains her Endur­
ance rank i n Health every 1 0 rounds, if
on the ground. If reduced to 0 Health ,
Earth Control:
she w i l l fall u n conscious fo r 1 - 1 0
rounds, at the end of which time she
will regain her full Health. No check
for dying is necessary.
LIMITATIONS: Magma's powers are
weakened when she is not in contact
with the ground. For every 1 0 rounds
without such contact, she uses her
powers at - 1 CS, up to a maximum of
- 3CS . The penalty disappears after
1 0 rounds of direct contact with the
earth.
TALENTS: Student, Sword , Com­
puter, Jungle Survival, Bilingual (Latin
and English).
GROUPS: Former member of the
New M utants.
IN BRIEF: Magma is a native of Nova
Roma, an ancient Roman colony in
the Amazon region , which survived to
this day. She joined the New Mutants
in order to discover more about the
outside world, but has si nce returned
to her native land .
MAGN ETO
(Orig i n a l
Ve rsi o n )
Magnus (fu ll name unknown)
A
F
E
R
S
I
P
TY RM TY MN I N
EX IN
30 6
6
75 40 20 40
Health : 1 1 3
Karma: 1 00
Resources: RM
Popularity: - 20
KNOWN POWERS
Magnetic Control: M N ability to manip­
ulate i ron and i ron-based al loys. He
has used this abil ity in a n umber of
power stunts:
- He can assemble complex ma­
chi nery in one rou nd.
- I nfl ict up to MN damage to me­
chanical constructs.
- Manipu late ferrous objects up to
MN range.
-Attack a target by levitating and
throwing metal lic objects with MN ac­
curacy, infl icting damage up to the
strength of the material the objects
are made of.
- E nsnare an opponent with metal
objects at the strength of the material
the objects are made of.
Force Field: MN protection for himself,
AM for one area, and - 1 CS for each
42
additional area (maximum three ar­
eas). The force field stops all physical,
energy, and psionic attacks.
Levitation: TY air speed and control .
Energy Control: Magneto can also
control a n u mber of energy forms, in­
cluding heat, light, ultra-violet , and
gamma radiation , up to IN damage to
a target within 1 0 areas, and AM dam­
age on touch.
Magnetic Detection: Magneto can de­
tect movement within magnetic l i nes
of force, and has MN abil ity to detect
invisible or disguised creatures.
Telepathic Projection: TY ability.
Astral Projection: PR abil ity.
Body Armor: EX protection against
physical attack.
EQUIPMENT: Magneto has used a
wide variety of equ ipment in the past,
including:
Power enhancing mechanisms that in­
crease his mag netic control powers
by + 1 CS .
Jet-pack that flies at GO speed .
Arm-blasters capable of inflicting I N
force damage.
The Magno Ship, a space shuttle used
for reaching Asteroid M . This vehicle
has IN Speed , EX Body, TY Control,
and GO Protection.
The Magna Car; a flying car propelled
by magnetic power. It has RM Speed,
EX Body, GO Control, and TY Protec­
tion .
The Genetic Transformer; a device cre­
ated by M ag neto (from the villain
Maelstrom's notes and prototypes). It
has RM ability to give ordinary hu­
mans mutated abilities and to alter the
abilities of m utants.
TA LENTS: Genetic Manipulation and
Engi neering, E lectronics, Robotics,
Engi neering, Com puters, Leadersh ip,
Espionage, M u lti-l i n g ual ( E n g l i s h ,
Germa n, Russian, and several other
languages).
GROUPS: Founder and leader of the
original Brotherhood of Evil M utants.
IN BRIEF: The abil ities and powers
l isted above represent Magneto at the
outset of his costumed career as a
"super-criminal ." His professed aim
was personal world domination, but
age and the late development of his
m utant powers often forced him to use
devices to en hance his power and al­
lies, such as the original Brotherhood,
to carry out h i s plans. M ag n eto
clashed with the X-Men and a number
of other super-powered individuals in
his battles against h u ma n ity. Magneto
created Alpha the U lti mate M utant ,
who turned on h is creator and trans­
formed M ag neto i nto a child.
M AG N E TO
( C u rre nt
ve rs i o n)
Magnus (full name unknown)
F
A
S
E
R
I
P
GO RM GO MN IN
EX AM
10 30
10
7 5 40 20 50
Healt h : 1 25
Karma: 1 1 0
Reso u rces: A M
Popularity: - 40
KNOWN POWERS
U N ability to manip­
u l ate iro n and i ron-based al loys. H e
has use d this abil ity i n a n u mber of
powe r st unts:
- Assemble complex machinery in
one round .
- I nfl ict u p to U N damage to me­
chanical constructs.
- M a n i p ul ate ferrous obj ects with
un l i m ited range.
- Attack a target by levitating and
throwing metallic o bjects with UN ac­
cu racy, i nflicting damage up to the
strength of the material ths objects
are made of.
- E ns nare an opponent with m etal
objects at the strength of the m aterial
the objects are made of.
- C reate ope n i ng s i n metal su rfaces
and close them behind h i m with no
loss in the material strength of the sur­
face.
- Toss opponents i nto the air and
d rop them from g reat heights. up to
AM damage.
Force Field: U N for h i mself. MN for
one area, and - 1 CS for each addi­
tional area. The force field stops all
physical, e ne rgy, and psionic attacks.
Flight: RM air speed ( 1 5 areas/rou n d ) .
M ag neto c a n cause other characters
to fly at - 1 CS to power rank for each
additional perso n , m i n i m u m of GO air
speed .
Energy Control: Magneto can control a
n u m be r of energy forms, i ncluding
heat, l ig ht, ultra-violet, and gamma ra­
d iation , up to AM damage to a target
within 20 a reas, and M N damage on
tou c h .
Magnetic Control:
43
M agneto can de­
tect movement within magnetic l i nes
of force, and has U N abil ity to detect
invisible or disguised creat u res.
Telepathic Projection: G D abil ity.
Astral Projection: TY abil ity.
Body Armor: EX protection against
physical attacks.
TALENTS: Genetic Manipulation and
E ngi neeri ng , E lectron ics, Robotics,
Engi neeri ng, Com puters, Leadership,
Espionage , M u lt i - l i n g u a l ( E n g l i s h ,
German, R ussian, and several other
languages).
GROUPS: Founder and leader of the
original Brotherhood of Evi l M utants;
member of the X-Men; Mentor of the
New M utants; "Grey King" of the Hell­
fire Club.
IN BRIEF: Following Mag neto's " re­
birth" at the hands of E ric the Red , he
became more powerful than before,
but also began rethinking his motives
as an evil m utant. He attempted to
work for the general good, even to the
pOi nt of joining the X-Men and serving
as head master of Xavier's school in
P rof. X's absence. H is heavy-handed
techniq ues and q uestionable actions
soon d rove h i m away from these
g roups and back to form as an "evi l "
m utant. This time, h i s a i m is not world
domination , however-he bel ieves
that if he plays the part of the danger­
ous " m utie " , he will attract attention
to h i mself a n d away from less­
powerful and more vulnerable m u­
tants. He has re-established his base
in the Savage Land .
Magnetic Detection:
MAGN ETO
( R o b ot Ve rs i o n )
A
F
E
S
G D EX G D EX
1 0 20
10
20
Health : 60
Resources: N/A
R
EX
20
I
P
EX TY
20 6
Karma: 46
Popu larity: 20
-
KNOWN POWERS
Magnetic Control: M N ability to manip­
ulate i ron and i ron-based al loys. He
has used this ability in a n u mber of
power stunts:
- He can infl ict up to MN damage to
mechanical constructs.
- Manipu late ferrous objects with
MN range.
- Attack a target by levitating and
throwing metallic objects with MN ac­
curacy, inflicting damage up to the
strength of the material the objects
are made of.
- Ensnare an opponent with metal
objects at the strength of the material
the objects are made of.
-Create openings in metal surfaces
and close them behind him with no
loss to the material strength of the sur­
face.
-Toss opponents i nto the air, d rop­
ping them from great heights, up to
AM damage.
Force Field: IN for himself, MN for one
area, max i m u m .
Body Armor: RM protection against
physical attacks.
TALENTS: None.
GROUPS: Leader of Mesmero and
the Demi-Men.
IN BRIEF: A construct of Starr Saxon
(later known as Mr. Fear and also as
M achinesmith), the Magneto robot
was designed to gather and lead a
m utant cri m i n al force . The robot
WOUld, in turn, be led by Saxon. The
robot was deceptive enough to fool
M esmero, Lorna Dane, and the X­
Men, but the Sentinels q u ickly recog­
nized the Robot's false nature and
d estroyed i t . Ma chi ne smi th either
gathered the scraps for reconstruc­
tion or built another improved version
of the creature, which was used to at­
tack pro-m utant protesters.
MAGUS
A
E
F
R
I
P
S
M N U N U N ShZ MN U N U N
7 5 1 00 1 00 500 7 5 1 00 1 00
Karma: 275
Health: 775
Popularity: 0
Resources: N/A
KNOWN POWERS
The Magus' techno­
organ ic body is mutable, allowing him
the following power stu nts:
- I ncrease size from 6' to 45 million
miles (the latter only when not near
any planets-on planetary surfaces
his usual maximum height is several
hundred feet).
- M i mic functioning machines (e . g . ,
planes, hel icopters, a n d spaceships)
up to the CL 1 000 level.
-UN ability to assume organic ap­
pearance. AM ski ll at mimicking par­
ticular h umans.
Shapechanging:
44
- C reate optical sensors and other
parts up to 10 areas from his main
form .
Body A rmor: The Magus' body is
made of I N material strength matter,
which provides AM body armor due to
the dispersed nature of his organic
form .
Conversion: Magus has UN abil ity to
regain lost Health by converting living
organic objects to a crystalline matrix,
then d raining the matrix of life energy.
Magus regains Health equal to the tar­
get's Health, or material strength. The
target can make an Endurance FEAT
to avoid. Touch must be " flesh"-to­
flesh (similar to Rogue's abilities) in
order to function .
Space Travel: M a g u s can t ravel
through space with CL 3000 ability. He
is imm une to the effects of vacuum.
Holographic Projection: M agus can
project images of any object in his
memory banks up to a distance of 20
areas away. These i l l usions are of U N
effectiveness, but can be revealed as
i l l usions on touch.
Cloaking: Magus has CL 1 000 protec­
tion against all forms of electronic
tracking, as wel l psioniC or physical
tracking powers or talents.
Limited Telepa thy: Magus has IN tele­
pathic ability. He uses this ability pri­
marily to learn the languages of his
prey, doing so with in five rounds.
TALENTS: None known or needed.
GROUPS: None known or needed .
IN BRIEF: The ruler of the Technarchs
and the father of the New M utants'
Warlock, Magus sought out his son
with the intent of destroying him. War­
lock and the New M utants defeated
Magus, but instead of killing him re­
stored his youth and returned him to
his home planet. The abilities of the
young, less-powerful Magus may be
similar to Warlock's, but this is not
known.
MALI C E
E
A
F
S
FE FE FE UN
1 00
2
2
2
Health: 1 06
Resources: N/A
R
EX
20
I
P
MN MN
75 75
Karma: 1 70
Popu larity: - 1 0
KNOWN POWERS
Mal ice is an energy be­
ing, and as such has several abilities
Energy Being:
i n her natu ral state:
- She has no need to breathe, eat ,
or sleep i n this state.
- Malice cannot be harmed by phys­
ical or energy attacks that are not on
her unknown wavelength ( M N reason
FEAT to d iscover what th at wave­
length is). Mal ice can be affected by
magical and mental attacks.
- Ignores physical barriers.
Possession: MN ability, with the target
receiving a Psyche FEAT to avoid.
Once in possession of a vict i m , Malice
has full control of the target's abilities,
physical (though not mental) attrib­
utes, and memories. Mal ice gains
Karma equal to that lost by her host
body. S h e g a i n s t h e host body's
Health , and in case of that body's
deat h , will leave.
LIMITATIONS: Malice can only attack
with her possession ability.
TALENTS: Mal ice has no abilities her­
self but takes on those of people she
possesses.
GROUPS: Servant of M ister Sin ister;
member of the Marauders.
IN BRIEF: A mutant whose n atural
form is a wisp of energy, Mal ice fought
the X-Men by taking possession of a
nu mber of their bodies, the posses­
sion s i g na l l ed by a s m a l l ch o ker
around t he victi m 's neck. S h e pos­
sessed Lorna Dane (Polaris) and i n
that form fought alongside t h e Ma­
rauders. However, Mal ice found she
could not separate from Polaris. Such
a separation was finally affected by
Zaladane, though where Mal ice went
in the transfer is un know n .
MAN D RI LL
Jerome Beechman
E
P
R
A
I
F
S
EX PR R M R M T Y E X E X
30 30 6
20 4
20 20
Health: 84
Karma: 46
Resources: PR
Popularity: 5
-
KNOWN POWERS
Mandrill can reach EX
land speeds for three rounds at a time.
Pheromones: MN intensity, can affect
all women in adjacent areas or one
particular female target in a five-area
range. Intended victims m ust m ake a
Psyche FEAT to avoid the effects. If
this fai ls, the female will be extremely
Speed Bursts:
attracted to Mandri l l and subject to his
commands. If rei nforced over a period
of months, this influence becomes the
equivalent of MN mind control . An
e l ectric shock of GO i ntensity or
greater will negate the control .
TALENTS: Leadership, Survival .
GROUPS: Leader of the M utant Force
and Fem-Force; partner of Nekra.
IN BRIEF: The m utant son of an
atom i c research scientist, Mandrill
was abandoned by his parent in the
desert. He teamed up with another
abandoned mutant, Nekra, and the
pair engaged in a number of plans to
conquer some chunk of the world or
another. Mandrill uses his female­
i n f l uencing pheromones to create
armies of women to carry out hi s
plans.
MARVE L GI R L
(Orig i n a l
Ve rs i o n )
Jean Grey
F
A
E
S
TY G O TY EX
6
20
10 6
H ealt h : 42
Resources: TY
R
GO
10
I
P
GO I N
1 0 40
Karma: 60
Popularity: 1 0
KNOWN POWERS
Telekinesis: Jean has RM ability to
mental ly manipulate objects. She can
perform the fol lowing power stunts:
- C reate a mental force shield up to
R M strength protection against physi­
cal attacks.
- P roject force bolts of pure teleki­
netic energy for RM damage.
- R M ability to move physical ob­
jects, with a weight equ ivalent of GO
strength .
TALENTS: Student.
GROUPS: Founding member of the
original X-Men.
IN BRIEF: The above stats represent
Jean G rey's abil ities at the time she
joined the X-Men. A telepathic trauma
crushed her nascent telepathic abili­
ties, and at that time she was lim ited to
teleki netic abilities.
45
MARVE L GI R L
( Pre-Ph oe n ix
Ve rs i o n )
Jean Grey
F
A
R
S
E
I
P
TY GO TY RM G O R M AM
6
10 6
30
1 0 30 50
Health: 52
Karma: 90
Resources: TY
Popularity: 1 5
KNOWN POWERS
Telekinesis: Jean has IN ability to men­
tally manipulate objects. She can per­
form the following power stunts:
- C reate a me ntal force shield up to
IN strength protection against physi­
cal and energy attacks.
- Project force bolts of pure teleki­
netic energy for IN damage.
- I N abil ity to move physical objects,
with a we i g h t e q u ivalent of E X
strength.
- Fly at EX air speed. With up to ten
others, t h i s is reduced to GO air
speed.
Telepathy: R M ability to read m i nds.
Jean used this skill to perform the fol­
lowing power stunts:
- R M abil ity to read m i nds.
-RM abil ity to project tho�ghts, R M
range .
- R M abil ity to execute mental at­
tacks, including eraSing thoughts and
exerCising mental control .
TALENTS: Resist Domi nation.
GROUPS: Founding member of the
original X-M e n .
I N BRIEF: T h e above stats represent
Jean G rey's abilities at the time of the
founding of the new X-Men, prior to
the creation of Phoenix.
MARVE L GI R L
(Cu rre nt
Ve rs i o n )
Jean Grey
A
F
S
E
R
I
P
G O GO TY R M G O E X AM
10
10 6
1 0 20 50
30
Health: 56
Karma: 80
Resources: TY
Popularity: 20
KNOWN POWERS
Telekinesis: I N abil ity to mentally ma­
n ipulate objects. She can perform the
following power stunts:
- Create a mental force shield up to
I N strength protection agai nst physi­
cal and energy attacks.
- Project force bolts of pure teleki­
netic energy for IN damage.
- Move physical objects with IN abil­
ity, with a weight equivalent of R M
strength.
- Fly at R M air speed . With up to ten
others, t h i s is reduced to EX a i r
speed .
Multiple Personae: For a short time fol­
lowing the I nferno, Marvel Girl mani­
fested the personalities (though not
the powers) of the Phoenix Force and
the clone Madelyne Pryor created by
M r. Sinister. On a failed Psyche FEAT,
she will fall into one of these other per­
sonalities for 1 - 1 0 rounds, or u ntil
forced to make another FEAT rol l .
TA LENTS: Resist Domination .
GROUPS: Founding member of the
original X-Men and X-Factor.
IN BRIEF: The above stats represent
Jean G rey's current abil ities. After her
release from the energy cocoon i n
which Phoenix placed her, Jean 's tele­
pathic abil ities were again placed in
remission. Following a battle with the
Celestials, her m u ltiple personal ity
problem seems to be solved as wel l ,
but she sti l l retains the memories, if
not the personalities and powers, of
Phoenix and Madelyne Pryor.
MASQ U E
E
R
I
P
A
S
F
PR G O TY R M TY TY G O
10
6
10 6
4
30 6
Karma: 22
Health: 50
Popularity: - 5
Resources: FE
KNOWN POWERS
M asque has
MN control over the flesh of others,
and can reform a vict i m 's features and
body on touch. He has used this ability
for the fol lowing power stunts:
- Degrade a target's appearance for
- 20 to popularity.
- I m prove a target's appearance for
+ 20 to popul arity.
- M N abil ity to dupl icate appear­
ances.
- Change appearance of the living
Shapechange Others:
and recently dead .
- I nd uce blindness or deafness.
- C ut off air by sealing over ears and
nose.
LIMITATIONS: Masque can not affect
his own twisted features with his sha­
pechanging ability.
TA LENTS: None.
GROUPS: Member of the Tu nnelers, a
faction of the Morlocks.
IN BRIEF: Masque was retained by
Call isto to modify the appearance of
new Morlocks to give them physical
characteristics reflecting thei r mutant
nature. During the Mutant Massacre,
Masque and several of the other Tu n­
nelers made it to the surface with X­
Factor. Masque returned to the alleys,
where he captured Call isto, changing
her into a beautiful woman . Masque is
i ntent on re-establishing the Morlocks
with himself as their leader.
MASTE R MOLD
E
A
S
F
RM EX M N U N
3 0 2 0 75 1 00
Health: 225
Resources: I N
I
P
GO PR
10 4
Karma: 44
Popularity: - 1 0
R
RM
30
KNOWN POWERS
Robotic Construction: Master Mold is
a robot, and as such has a number of
special abil ities:
- I m m un ity to poison, disease, and
gas.
- I nvul nerabil ity to mental attacks
such as mind control and mind read­
ings (though telepathic force bolts and
other such attacks fu nction normally) .
- M aster Mold does not need to
breathe, and is unharmed by the ef­
fects of outer space and being under­
water.
- When f u l l y assem bled , Master
Mold is 30' tal l . Anyone attacking him
has a + 2CS chance of hitting.
- M aster Mold i s made of R M
strength material . This material pro­
vides EX protection against physical
and energy attacks.
- M aster Mold can repair himself,
using available technology and mate­
rials, with the equivalent of 20 Health
regained per round, until reduced to
1 0 Health or less.
Mutant Detection: UN abil ity to sense
i nd ividuals with mutant DNA, several
hundred mile range.
46
Flight: EX air speed .
Mind Control: AM abil ity.
Brain Module: Master Mold's
central
consciousness resides within a " brain
module," of which there are a nu mber
scattered throughout the world . De­
struction of one form (with one brain
module) does not fully destroy Master
Mold . The brain modules are made of
UN strength material, and have MN
abil ity to generate a new body. As a
protective measure, each brain mod­
ule can infl ict I N energy damage to
anyone touching it.
WE A PONS: Master Mold has in the
past created a number of weapons
systems, including:
Hun ter Missiles which seek-and­
destroy targets. These have AM
speed , IN control, and are made of EX
material strength alloy. The hunter
missiles have RM tracking ability and,
once they locate a target, will attempt
to destroy it with AM strength energy
beams.
Beacon Probe similar to the H u nter
M i ss i l e s , but capable of i n d ucing
sleep with AM intensity in two areas.
Force Beams or energy rays of RM
strength .
Gas Jets located in the palms. These
fire RM potency knockout gas up to
two areas .
Stun Ray, RM i ntensity, three area
range.
DiSintegrator Ray, RM strength , effec­
tive against i norganic material, two
area range.
EQUIPMENT: Master Mold has cre­
ated a variety of equipment types, in­
cluding:
The Mobile Flying Base, a flying HQ
with EX Control, Shift Z Body, MN
Speed , and AM Protection . This base
radiated RM intensity light as wel l .
The Retribution Virus, created by Mas­
ter Mold to kill all super-human mu­
tants plus 90% of normal humanity
with the genetic potential for m utation.
The disease caused - 1 CS in all abili­
ties per hour, with death occurring
when all abil ities were at ShO and an
Endurance FEAT was fai led. A vac­
cine for thi s virus was created by
Moira MacTaggart, and all existing
versions of the virus were either cured
or destroyed .
Servitors are artificial lifeforms cre­
ated by Master Mold. They have GO
body armor, and are eq ui pped with jet
packs (TY air speed) and blasters (GO
energy damage, two area range). The
Servitors have the fol lowing abilities:
F
A
S
GO GO TV
10 10 6
Health : 36
E
GO
10
R
PR
4
I
P
PR PR
4
4
Karma: 1 2
Karma: 1 40
Popularity: 1 0
Health : 52
Resources: PR
-
KNOWN POWERS
TALENTS: Si nce he was pro­
gram med with Stephen Lang 's en­
grams, Master Mold has Electronics,
Robotics, and Repairffi nkering skills.
GROUPS: Former leader of the Mark
I I I Senti nels, now independent.
IN BRIEF: The description above is for
the current version , but Master Mold
has been rebuilt a nu mber of times in
his long career. The original M aster
Mold, designed to oversee prod uction
of the Trask Sentinels, was destroyed
when Trask blew himself up along with
the Sentinel Base. Master Mold was
rebuilt by Stephen Lang, who placed
his own personal ity wit h i n M aster
Mold . This version was destroyed by
Iceman, Ange l , and the H u lk, but the
various " brain modules" fell to earth
awaiting activation. Since that time,
Master Mold has appeared in a n u m­
ber of different forms, built of available
materials. He has fought the X-Men,
Cyclops, and Power Pack. Most re­
cently, Master Mold lin ked up with
Nimrod, the mutant-hunter of the fu­
ture, and they and Rogue entered the
Siege Perilous together. What im pact
this will have on the activation of other
brain modules is cu rrently u n know n .
U N abi lity to gen­
erate t h ree-d i m ensional i l l usions.
Damage from such illusions is imagi­
nary, but if 0 Health is reached, the tar­
get becomes unconscious for 1 - 1 0
rounds. Masterm ind's illusions affect
all senses except smell . They cannot
be recorded on cameras, tape , or
other mechanical devices. All who can
see the ill usions are affected by them.
M astermind can perform the fol lowing
power stunts:
- U N abil ity to change his appear­
ance, including all sight and touch
components.
- U N abil ity to become invisible.
EQUIPMENT: The Mi ndtap Mecha­
nism created by Frost I ndustries gives
M astermind lim ited telepathy at U N
abil ity ( reading thoughts and memo­
ries only). This also allows Master­
m i nd to work his illusions on a single
target.
TALENTS: None.
GROUPS: Former membe r of the
original Brotherhood of Evi l M utants
and Factor Three. Applicant to the I n­
ner Circle of the Hellfire Club. (Appli­
cation rejected in the wake of the Dark
Phoenix debacle.)
IN BRIEF: Mastermind was a carnival
mentalist with mutant abil ities when
he was recruited by Magneto into his
o r i g i n al B rotherhoo d. Masterm i n d
fought t h e X-Men o n a nu mber o f oc­
casions as a member of larger groups.
Finally, backed by the Hellfire Club, he
attempted to take control of Marvel
G i rl, thinking her hu man instead of the
earthly incarnation of the Phoenix
Force. Phoenix revealed the nature of
the cosmos to Mastermind, driving
him mad for a short time. Mastermind
recovered and attempted to avenge
hi mself on the X-Men , but he was de­
feated. His present whereabouts are
u n known.
MASTE R M I N D
M EGGAN
Jason Wyngarde
F
A
E
S
GO RM GO I N
1 0 30
1 0 40
Healt h : 90
Resources: FE
Conscience is a robot construct with
the dow n l oaded personality of
Stephen Lan g . Like M aster M o l d ,
Conscience has t h e advantages of
Robotic Construction, but he lacks re­
generative powers. He has EX body
armor, and can fire IN strength Energy
or Force beams. Conscience has the
following abilities:
F
A
S
EX EX I N
2 0 2 0 40
Health: 1 55
F
A
GO TV
10 6
S
TV
6
R
E
M N RM
75 3 0
R
E
RM EX
30 20
I
P
GO P R
10 4
Karma: 44
I
EX
20
P
UN
1 00
Illusion Generation:
47
P
I
GO PR
10 4
Karma: 1 8
Popul arity: 1 0
R
PR
4
KNOWN POWERS
U N shapechanging abil­
ity, to date limited to human and hu­
manoid forms. Physical abilities can
sh ift up to fo ur ranks to match the new
form, but Health and Karma remain
unchanged. Two common forms that
Meggan has adapted as power stunts
are a WolflHumanoid form (in which
she gains R M tracking power and TV
claws) and a super-powered form
which increases her height by four
feet and her Strength to AM.
Flight: EX air speed.
Animal Communication: Meggan has
UN ability to sense animal emotions
and converse with animals.
Insulation: GO resistance to cold .
LIMITATIONS: For a l l Meggan 's po­
tential , she also operates under a
num ber of lim itations, including:
- Ties to the British Isles. M uch li ke
Captain Britai n , prolonged separation
from England (or its extra-di mensional
analogs) causes red uction in physical
abilities and shapechanging by 1 CS
per week, minimum of F E . Losses are
regained upon return to the Isles .
- Meggan is very self-conscious,
and will often change shape based
upon her self-image. If attracted to an
individ ual , she can dupl icate that per­
son 's skin and hair color; if angry, she
becomes more and savage. I n such
situations, the J udge can cal l for a
Psyche F EAT to avoid c h a n g i n g
shape .
TALENTS: Meggan is an i ll iterate TV
j u n ky, with I N recall of anything she
has seen on television .
GROUPS: Member of E xcalibur.
IN BRIEF: A British m u tant with
shape-changing abilities and strong,
possibly mystic, ties to the British
Isles, Meggan fi rst teamed up with
Captain Britai n , and later joi ned him
as a member of Excalibur. She and
Captain Britain are lovers, but their re­
lationsh ip has fallen on hard times re­
cently, and she has become attracted
to Nig htcrawler.
Changeling:
-
M E N TAC, TH E
LIVI N G
CO M PU T E R
plans is not a good idea.
P
R
A
I
F
E
S
RM RM
TV TV TV R M I N
30 40 30 30
6
6
6
Karma: 1 00
Health: 48
Popularity: 0
Resources: TV
A
E
I
P
F
R
S
TV GO TV R M GO R M A M
6
10 6
30
1 0 30 50
H ealth: 52
Karma: 90
Resources: TV
Popularity: 5
KNOWN POWERS
AM recal l . Also has
the ability to calculate and form u l ate
plans with AM ability, given avai lable
i nformatio n .
Telepathy: EX abil ity. His o n l y power
st unt to date is relaying i nformation to
the m i nds of other cel l m ates.
TA LENTS: None revealed .
GROUPS: Member of a cell of Soviet
m utants.
IN BRIEF: Mentac is a Soviet m utant
working under the di rection of Father
Alexi G arnoff against Soviet abu ses of
m utants. He is G arnoft's planner, and
his telepat hic ability comes in h andy
i n a country where writing down secret
KNOWN POWERS
Telepathy: AM ability, range of five
m i les. Mentallo can com m u n icate
with up to th ree people at the same
time. Using this ability he has devel­
oped the following power stunts:
- Radar Sense: FE abil ity to detect
invisible and/or intangible people and
objects.
- I l l usion generation : AM abil ity to
induce hallucinations in the minds of
others.
EQUIPMENT: Mentallo has an Anti­
Psionic Hel met which provides:
- EX resistance to all psionic at­
tacks.
- EX invisibility to mental detection.
Computer Mind:
M E N TALLO
Marvin Flumm
-
48
LIMITATIONS:
Mentallo s u ffers
- 1 CS on all attacks agai nst moving
targets. H is Psyche is only TV against
mental attacks. On the plus side, any
successfu l mental attack causes j ust
1 - 1 0 rounds of unconsciousness in
lieu of normal damage.
TALENTS: Electronics, Fi rearms.
GROUPS: Former e m p l oyee of
SH I E LD; former partner of the Fixer.
IN BRIEF: Mental lo was a capable
m u tant telep ath for S H I E L D who
broke away from that g roup to form a
criminal partnership with the non mu­
tant inventor, the Fixer. After a n umber
of fai led atte mpts, the partnership
broke up. Mentallo recently became
i nvolved in the M utant Rights Move­
ment, and is currently a member of the
Resistants unde r t h e n ame Think
Tank.
M E S M E RO
F
A
E
S
TV TV TV EX
20
6
6
6
Health: 38
Resources: TV
R
GO
10
I
P
TV AM
50
6
Karma: 66
Popu larity: - 5
KNOWN POWERS
Mesmero has AM ability to
hypnotize up to ten people with whom
he has m ade eye contact. Victims get
a Psyche FEAT to avoid fal l i n g under
his spell . M esmero can i n d uce f u l l or
partial am nesia in his s u bjects. He
can also force vict ims to fol low his or­
ders, but they get a Psyche F E AT roll
to break free any time M esmero de­
mands an act which w i l l resu lt in lost
karma.
Illusion Generation: AM ability to cre­
ate i l l usions with sig h t and sound
components, but not touch or sme l l . A
Psyche FEAT allows vict i m s to see
th rough the i l l usio n . Mesmero's i l l u­
sions do ill usory damage. If Health is
reduced to 0 by such damage, the vic­
tim is rende red u nconscious for 1 -1 0
rounds.
Mental Blasts: A M abil ity, two area
range. Affects up to fou r targets at
once ( reduce damage by
1 C S for
every target after the first).
TALENTS: None.
GROUPS: Former leader of the Oemi­
Men; former partner of the Magneto
Robot.
IN BRIEF: A cost u med cri m i nal with
m utant hypnosis power, M esmero fi rst
appeared when the Oemi-Men aided
the Magneto Robot i n an attempt to
rule the world. Mesmero h as fou ght
the X-Men and other cost u med adven­
t u rers a n um be r of t i m es since t h en .
H e is sti l l a t large.
jects with equivalent of I N strength ( 1 0
tons max).
- U se such objects as weapons (in­
flicting their weight ran k i n blunt dam­
age).
- C reate a " m eteo rite" t h at can
carry him and up to si x people at R M
speed ( 1 5 areas/round). If Meteorite is
rendered u nconscious, his meteor i m­
m ed iately fal l s to the g ro und. Apply
normal fal l i n g results.
- Move organic masses up to R M
weight.
EQUIPMENT: Meteorite wears body
armor. The standard Resistant suit
provides G O p rotection from physical
and energy attacks.
TALENTS: C ri m i nal Backgro und.
GROUPS: Former m e m be r of M utant
Force; cu rrent m e m ber of the Resist­
ants.
IN BRIEF: Originally the m utant crimi­
n a l n a m e d " Lifter," N e d Lathrop
adopted the name Meteorite when he
joi ned the Resistants, a team of super­
h u m a n m utants opposi n g govern­
ment actions agai nst m utantkin d . His
a b i lity to c reate " meteor c ha riots"
m akes him the g roup's " b us d river."
M eteorite was shot several times in a
recent battle with John Walker's Cap­
tain America. It is not known whether
he s u rvived .
M ET EO RI T E
F
A
E
S
TY TY TY TY
6
6
6
6
Healt h : 24
Resources: P R
Hypnosis:
-
Ned Lathrop
F
A
E
S
TY G O G O E X
20
10
10
6
H ealth : 4 6
Resources: P R
R
TY
6
P
I
PR PR
4
4
Karma : 1 4
Popularity: 0
KNOWN POWERS
I N abil ity to i ncrease
his own density. This gives h i m I N
stre n g t h ( t h o u g h H ea l t h i s u n­
changed) and R M P rotection against
physical and energy attacks .
Gravity Control: Meteorite can reduce
objects weig h i n g up to 10 tons to a
negl i g i bl e w e i g h t . T h i s a b i l ity h as
been used i n a n u m be r of power
stunts:
- Levitate and m ove i norganic obDensity Control:
MIMIC
Calvin Rankin
P
I
TY TY
6
6
Karma: 1 8
Popularity: 1 0
R
TY
6
KNOWN POWERS
Power Duplica tion: M i m i c had M N
ability to d u p licate auto m atically the
powers, skills, and abilities of those
within 1 0 ' of h i m (up to the M N level).
M i m i c's body modified itself when
n ecessary (for e x a m p l e , g rowi n g
wings t o m i m ic a flight power) . T h e d u­
plication of powers had no effect on
the sou rce.
LIMITATIONS : M i m i c 's d u pl ication
ability had several side effects:
- The power dupl ication was auto­
m at i c . It occ u re d w h e t h e r M i m i c
wanted i t t o or not.
- M i m ic's power duplication worked
49
only on h umans, m utants, and m u­
tates . It d i d not function on robots, ali­
ens, or n atives of other d imensions.
- Health was i ncreased when abil ity
scores we re i n crease d , b u t not
Karma.
-Once he d u p l icated a character's
powers, M i m ic cou l d t ravel as far as
one m i l e from that character. If he
fou n d h i mself farth e r away than a
m i le, he lost the d u p li cated powers
and had to approach within one m i le i n
order to regai n them .
- M im ic gai ned only a character's
powers- h e d i d n ' t acq u i re t h e
so urce's level of practice or ski l l , nor
did he copy talents or memories. He
was also g e n e r a l l y w i t h o u t t h e
sou rce 's mechanical safe g u ards, if
any. (For example, h e wou l d n ' t h ave
the ruby len ses that keep Cyclops'
power i n check.) In game situations
whe re this causes sign ificant prob­
lems, M i mi c can gain protective adap­
tations with a Yel low FE AT rol l on the
M N col u m n .
TALENTS: None known .
GROUPS: Former m e m ber of the X­
Men.
I N BRIEF: M i m ic joined t h e X-Men
b riefly, serving as their deputy leader.
H owever, he lost control of h i s power
and apparently died while fighting the
H ulk. He rece ntly reappeared, doing
battle with the Hulk and with Wolver­
ine.
M I RAG E
(Orig i n a l
V e rs i o n )
Oanielle " Oani" Moonstar
F
A
P
R
S
I
E
G O TY G O R M G O E X I N
10
6
1 0 30
20 40
10
H ealt h : 56
Karma: 70
Resources: P R
Popularity: 5
KNOWN POWERS
Mental Probe: U N abil ity to detect spe­
cific e motion-laden thoug hts and de­
sires. Power stunts in the past h ave
i n c l ude d detect i n g g re atest fears,
g reatest f i g u re of a u t h o rity, a n d
heart 's desire. T h e nat u re o f h e r tar­
get's fears and desires are u n known
to M i rage u ntil she projects them with
her i l l usion-casting power.
U N ability to d isplay a
target's fears and desires as th ree­
d i m ensional i m ages. Such i m ages
are seen by a l l , though m u ltiple tar­
gets will be affected only if they have
the same general fear/desire . Targets
reduced to 0 Health as a result of such
i l l us i o n s fa l l u nconscious for 1 - 1 0
rounds. Only images detected by the
Mental Probe can be d isplayed in this
fashion .
Empathy: M N ability, but only with ani­
mals (and shape-changers i n animal
form).
TALENTS: H unting, S u rvival , Eq ues­
trian, Bows, Bil ingual (English and
C heyen ne).
CONTA CTS: Co-leader of the N ew
M utants.
IN BRIEF: The stats and a b i l ities
above represent M i rage's powers and
attributes from the time she joi ned the
New M utants (in the face of an attack
by Donald P ie rce , the White Bishop)
to the time of the group's fi rst journey
to Asgard . M i rage and Sam G ut h rie
becam e co-leaders of the N ew M u­
tants. Dani Moonstar should not be
confused with the criminal M i rage,
Desmond Charne, who was kil l ed by
Scourge.
illusion Casting:
M I RAG E
(C u rre nt
Ve rs i o n )
Danlelle " Dani " Moonstar
A
E
S
F
GD G D G D RM
1 0 30
10
10
Healt h : 60
Resources: P R
R
GD
10
I
P
EX M N
2 0 75
Karma: 1 05
Popularity: 5
KNOWN POWERS
Mental Probe: U N abi l ity to detect spe­
cific e motion-laden thoughts and de­
sires. Power stunts in the past have
i n cl u d ed detecti ng g reatest fears ,
g reatest f i g u re of a u t h o r i ty, a n d
heart 's desire. T h e n at u re o f these
fears and desires are u n k nown to M i­
rage until projected by her i l l usion­
casting power.
Solid Images: M irage can d isplay the
i mages pul led from other m i nds, as
before. Now, however, she can dis-
play images from her own mind, and
all of these images are solid and tangi­
ble. The material strength and abil ities
of these images are as they would be
in " real ity," with a maximum of U N
ran k . Only one solid image can b e cre­
ated at a time, and when not using an
i mage, M i rage "stores" it as a spirit
l ance talisman around her nec k .
Empathy: M N ability, b u t o n l y with ani­
mals (and shape-changers i :1 animal
form).
Death Sense: U N ability to detect, un­
consciously, the possibility of death.
T h e J udge should make a FEAT rol l
for M i rage at the start of any session ,
with a Red result meaning that one or
more randomly determined individ­
uals in the g roup are th reatened by
death . These individuals can't use
Karma to en hance Endurance FEATs
for the d u ration of the session.
EQUIPMENT: M i rage makes use of a
m agical staff and a winged horse.
Ghost Staff: A powerf u l magical
weapon created d i rect l y f rom M i ­
rage's mind, the g host staff i nfl icts
Shift V damage to extra-d imensional
god li ke beings, including Deat h .
Brightwind: A winged horse o f t h e Val­
kyrie, with the following stats:
F
A
S
G D EX R M
1 0 20 30
Healt h : 1 00
E
IN
40
R
TV
6
I
P
GD TV
10 6
Karma: 22
Brightwind fl ies with EX airspeed,
and has an UN mind link with M i rage .
TALENTS: H unting, S u rvival , Eques­
trian, Bows, Bilingual (English and
Cheyenne).
CONTA CTS: Co-leader of the New
M utants; member of the Val kyries.
IN BRIEF: M irage gained her death
se n se and he r wi ng e d horse,
Brightwi nd, when the New Mutants
were in Asgard . Her mutant powers
were further modi fied by the High Evo­
l utionary in his " Evol utionary Wars,"
allowing her to turn her images sol id.
Thereafter, however, M irage's death­
infl uenced nature came to the fore,
turning her into Hela's servant, and
forcing the New M utants to return to
Asgard . M irage was eventually cured
of Hela's curse, but has chosen to re­
main with the Val kyries as one of their
n umber. The rest of the New Mutants
ret u rned to Eart h .
50
M I ST M I STRESS
E
R
I
P
S
A
F
TV GD TV G D TV TV TV
6
10 6
6
6
10 6
Health: 32
Karma: 1 8
Resources : PR
Popularity: 0
KNOWN POWERS
Mist: M ist M istress emits a corrosive
gas of RM intensity. Applied di rectly, it
acts as an acid of IN intensity. Dis­
persed i nto an area, it reduces metal­
lic battle armor by - 4CS for as long
as she is present and for 1 - 1 0 rou nds
after she leaves.
EQUIPMENT: The standard Resistant
u niform offers GD protection from
physical and energy attacks. All such
un iforms are proof against M ist Mis­
tress' corrosive powers as well .
TALENTS: Business, Accounting .
IN BRIEF: A former accountant, now a
member of the Resistants, Mist Mis­
tress is dedicated to the idea of free­
ing mutants unjustly im prisoned by a
human j ustice system .
M I STE R SI N I STE R
E
A
F
S
R M R M IN
AM
30 30 40 5 0
Health: 1 50
Resources: I N
R
IN
40
P
I
RM U N
3 0 1 00
Karma: 1 70
Popularity: 0
KNOWN POWERS
Telepathy: U N rank , though whether
from i n born ability or external tech nol­
ogy is un known . With this ability he
has managed the following power
stunts:
- Force bolts of UN intensity.
- Force sh ields of UN i ntensity.
- Mental blocks of U N i ntensity. The
victim m ust save against an UN inten­
sity Psyche FEAT or find h imself un­
able to harm M ister Sinister.
- Plant false or m isleading memo­
ries with U N ability, or erase memo­
ries, also at U N abil ity.
- Astral Travel. When in the astral
p l a n e , S i n ister is + 2CS on his
actions.
EQUIPMENT: S i n ister h as several
items at his d isposal :
Sinister 's Base: Sinister is apparently
in mental rapport with his base, such
that it can change shape and move
according to his com m ands. He can
also form weapons, restraints, and
other devices with MN ability. A single
device per round could be formed in
this fashion, with a max i m u m ability of
AM in any one area, GD in all other ap­
pl icable areas. The material strength
of base material (unless otherwise de­
termined) is G D .
Mutant Detection Device: T h i s device,
similar to Cerebro, gives Sinister U N
abil ity to detect m utants.
LIMITATIONS: Sin ister is highly vul­
nerable to Cyclops' eyebeams. The X­
Man's blasts pierce Sinister's force
shield automatically and are + 2CS to
hit.
TALENTS: Medicine, E n g i neeri n g ,
Psychiat ry, Bio-chemist ry, Genetics,
Cloning, Computers, Electronics, Re­
sist Domination , Leadership.
GROUPS: Employer of the Marauders.
IN BRIEF: The mysterious M ister Sin­
ister is responsible for Scott Sum mer's
missing memories, the creation of Ma­
delyne Pryor and at least some of the
Marauders, and the M utant Massacre
of the Morlocks. He also maintains an
orphanage for mutants. His ultimate
purpose is as unclear as the nature of
his abilities. (No one knows if they are
technological , mutant, or m utated in
nature. ) Cyclops destroyed Sinister
during the I nferno, but given. Sinister's
cloning talent, it remains to be seen
whether he will stay dead.
MOJO
R
I
P
F
A
E
S
FE FE EX M N AM I N
AM
2
2
20 75 50 40 50
Health: 1 09
Karma: 1 40
Resources: U N Popularity: 40 in his
home dimension, - 1 0
i n this dimension .
KNOWN POWERS
Mystic A bilities: Mojo has a n u mber of
magical abil ities, including:
- M ind Control at MN level of ability.
- H ypnotic Control at M N level of
ability.
- Force Bolts capable of inflicting I N
damage.
- Spirit Control giving Mojo MN abil­
ity to affect the target's d reams. Cap­
tu red spirits are trapped in a living
dream until released by Mojo, and can
only escape by means of a Psyche
FEAT rol l .
Mojo can travel
with UN abil ity between di mensions,
but this travel is ungu ided and random
u n less he is accompan ied by Spiral .
A nti-life Nature: Mojo's very presence
warps the normal world, such that
plants wilt, storms develop, and the
ordinary tu rns chaotic in his presence.
The range of this anti-life effect in­
creases with each hour-one area the
fi rst hour, two areas the second, four
areas the third, eight areas the fou rt h ,
a n d so on. Mojo prefers t o deal with
this dimension through third parties,
indicating that his anti-life "power" af­
fects him as much as it does his sur­
roundings.
EQUIPMENT: As master of his own di­
m e n s i o n , Mojo has access to
advanced cel l u l ar technology, which
he uses i n a variety of ways.
- H eal himself or others at 75 times
normal rate.
- Regenerate lost body parts (e.g . ,
Psylocke's Eyes) through cel l ular and
technological means.
- Accelerate physical decay, caus­
ing a target's Endurance to d rop 1 CS
per turn until the character dies.
- Cel l ular disruption causing M N
damage.
- Travel by means of a crawler- type
transport platform ( EX control , TY
speed , and IN body). This device can
fly at GD ai rspeed and has devices
that fi re IN force bolts. Mojo can 't
move without this rig.
SERVA NTS: In addition to created or
modified beings like Spiral , Longshot,
and the X-Babies, Mojo is served by
his M ajor and Minor Domos. Major
Domo is a calm repository of informa­
tion, responsible for Mojo's sched­
ules. M i nor Domo is the exped iter of
Mojo's orders. She is quite excitable,
often working herself up to the pOint of
cardiac arrest (a condition which is
easily repaired in Mojo's dimension).
They have the followi ng stats:
Dimensional Travel:
M a j o r Do mo
A
F
S
PR P R P R
4
4
4
Health: 1 6
E
PR
4
51
R
EX
20
P
IQ
TY TY
6
6
Karma: 32
M i n o r Dom o :
F
A
S
PR PR PR
4
4
4
Health: 1 6
E
PR
4
R
TY
6
P
I
EX TY
20 6
Karma: 32
TALENTS: Psychology, Market Strat­
egy, Slave-trading, Cinematography.
GROUPS: Mojo is master of his own
film organization and, possibly, ruler
of his own di mension .
IN BRIEF: A powerful being from an­
other dimension, Mojo's thought proc­
esses are so far removed from ours
that he appears mad , something that
none of his subjects will say to his face
(if they hope to retai n said face). Mojo
uses living thi ngs to stage his own
spectacles, which he then uses to in­
crease his popularity in his home di­
m e n s i o n , the reby i n c re as i n g h i s
power. Mojo has fought t h e X-Men a
n umber of times, usually through i n­
t e r m e d i a r i e s . W i t h t h e apparent
" death" of the X-Men, Mojo has cre­
ated the X-Babies as a replacement
team , but has found them unwilling
subjects, at best .
M O LE
E
A
F
S
P R P R TY R M
4
4
6
30
Health: 44
Resources: FE
I
P
TY TY
6
6
Karma: 1 8
Popularity: 5
R
TY
6
-
KNOWN POWERS
AM ability to make non­
organic objects intangible, in effect al­
lowing h i m to b u r row l i ke a mole
through solid objects. However, if a
supporting structure is made intangi­
ble, the entire structure may fall over.
TALENTS: None.
GROUPS: Morlocks.
IN BRIEF: A survivor of the M utant Mas­
sacre, Mole lived on the streets until at­
tacked by Sabretooth . Mole managed
to flee to safety in the basement of a re­
cord store, where he befriended Opal,
one of the store's employees. Mole and
Opal fought over her interest in Iceman
but in the end Mole decided Opal was
better off with the good-looking Drake
than with himself. He returned to the
sewers where he promptly met up with
Sabretooth again. Mole's fate is un­
known but does not look good.
Intangibility:
M O N ITO R
E
A
S
F
P R P R P R EX
20
4
4
4
H ealt h : 32
Resources: FE
MYSTI Q U E
R
TY
6
I
P
PR PR
4
4
Karma: 1 4
Popu l arity: 0
KNOWN POWERS
Monitor's full powers are u n­
know n , but given her codename and
the tasks assigned, she seems to be
endowed with I ncredible Senses or
low level Telepathy. Regardless of the
specific nat ure of her powers, she has
E X ability to sense the presence and
disposition of others within fou r areas,
regardless of interposing m aterial .
TA LENTS: None.
GROUPS: Nanny's Lost Boys (and
G i rls).
IN BRIEF: An orphaned m utant " res­
cued " by Nanny and Orphan-Maker,
Mon ito joined Na nn y i n gathering
other young m utants. She has no
memories of her past life.
Raven Darkholme
A
F
E
S
EX EX GO I N
20 20
1 0 40
H ealth : 90
Resources: EX
R
EX
20
I
P
EX IN
20 40
Karma: 80
Popularity: 5
Senses:
M OO N BOY
F
E
A
S
G O R M TY G O
10
1 0 30 6
Healt h : 56
Resources: FE
R
GO
10
I
P
GO PR
10 4
Karma: 24
Popularity: 0
KNOWN POWERS
Moon Boy seems to
share a rapport with Devil Dinosaur,
though whether that relationship is
one of true understanding is yet to be
revealed .
TA LENTS: Too l - m a k i n g , H u n t i n g ,
Gatheri ng.
GROUPS: Partner of Devil Dinosaur;
member of the Fallen Angels.
IN BRIEF: A m utant member of a tribe
of advanced primates in another di­
mension, Moon Boy teamed u p with
the m utated Saurian , Devil D i nosau r.
T h e p a i r e nt e red t h i s d i m e n s io n
t h rough one o f Ariel 's gateways. Both
Moonboy and Devil D inosau r are cur­
rently l iving In New York City.
Communication:
KNOWN POWERS
UN ability to transform her­
self into the l i keness of another hu­
man, including looking and sounding
(but not s m e l l i n g ) l i ke the m . H e r
clot hes change along with her appear­
ance.
WE A PONS: Mystique has in the past
used a number of weapons:
Blaster of R M force damage and three
area range.
Skull Grenades that can be tossed two
areas, and contain I N knock-out gas,
tear gas, flares, acid , or explosives.
EQUIPMENT: Mystique uses several
devices:
Psionic Scrambler allowing MN resist­
ance to mental probe or attack.
Mechanical Scramblers with AM abil­
ity to scramble comp uters and battle
suits with AM intensity.
TALENTS: Kn ives, Garrotes, Hand­
guns, Machine Pistols, Martial Arts B
and C , Leadersh ip, Espionage.
GROUPS: Member of the US Depart­
ment of Defense; leader of the second
Brotherhood of Evil M utants and the
Freedom Force.
IN BRIEF: A high-ranking member of
the Department of Defense, Raven
Darkholme led a double life as a bu­
reaucrat and as leader of the second
Brotherhood . After a few clashes with
the X-Men and Avengers, Mystique
and her organization sold out to the
government, becoming the Freedom
Force. She remained in charge of that
organization until her apparent death
at the hands of Valerie Cooper, acting
under the infl uence of the Shadow
King.
Imitation:
52
N
NAMORITA
Namorita Prentiss
A
E
F
S
EX
EX R M I N
20 30 40 20
Health: 1 1 0
Resou rces: G D
P
I
EX EX
20 20
Karma: 46
Popu larity: 1 0
R
TY
6
KNOWN POWERS
Water Breathing
Body Armor: G D protectio n .
Resistance-Cold: EX ran k.
Swimming: TY speed (th ree
areas/
round).
Flight: PR speed (four areas/round).
TA L ENTS: Oceanog raphy, Ocean
Geography, Ichthyology.
GROUPS: Leader of S . U . R . F; mem­
ber of the New Warriors.
IN BRIEF: Like her cousin Namor, N a­
morita is a hybrid of h uman and Atlan­
tean stock. She, too , has wings on her
ankles , giving her the abil ity to fly. In
the past she led a band of other Atl an­
tean m utants, but recently joi ned with
non-mutants in forming the New War­
riors.
NAN N Y
A
S
F
GD GD EX
1 0 1 0 20
Healt h : 60
Resource: EX
E
EX
20
R
TY
6
P
I
EX R M
20 30
Karma: 55
Popularity: 0
KNOWN POWERS
Telepath: G D telepathy and mind con­
trol . Special "pixie d ust" raises her
mind control abil ity to I N .
EQUIPMENT: Nanny wears battle ar­
mor and has ships in which she can
trave l .
Battle Suit: Na nny is encased i n an
egg-shaped suit of armor with the fol­
lowing abi l ities:
- Flight at EX air speed .
- A rmor provid i n g EX protection
against physical and energy attacks.
- M achine Pistol infl icting EX dam­
age, th ree area range.
- Rockets infl icting six area range,
IN damage.
- Repu lsor Field providing AM pro-
tection from all attacks, but can not
operate with other weapons.
- Teleportation, IN ability, used only
in ti mes of extreme danger.
Ships: Nanny's beetle-shaped sky­
ships have EX Control , MN Speed , EX
Body, and GD Protection. They have
forward g rappling arms which can
grab with MN strengt h .
TA LENTS: I N reason in Cybernetics.
GROUPS: Partner of Orphan-Maker.
IN BRIEF: Nanny is an overprotective
villainess whose motivation is to pro­
tect young m utants. If this means kill­
ing a child's parents and taking him or
her i nto protective custody, so m uch
the better. She is aided i n her m ission
by Orphan-M aker and her Lost Boys
(and G i rls). Recently she attempted to
save the X-Men from their dangerous
lives, to the pOint of kidnapping Storm
and reg ressing her to childhood .
N 'ASTI RH
F
A
S
E
MN IN
MN UN
7 5 4 0 7 5 1 00
Healt h : 290
Resources: I N
P
I
EX M N
20 75
Karma: 1 35
Popu larity: - 1 0
R
IN
40
KNOWN POWERS
N ' astirh is a Master level sor­
cerer who has studied extensively.
Among things he has studied are Be­
l asco's spe ll books. His powers in­
cl ude:
- I m mortal ity.
- Im itation at AM rank.
- M i n d C o ntro l at MN ra nk (on
tOUCh).
- Psi-Screen at MN ran k.
- Magic Detection a t M N rank.
- Body Transformation-Others at
MN rank. On touch, usually to de­
monic forms.
- Eldritch Beams at M N rank, five
area range.
- Fi re Control at AM ran k.
- Resu rrection at AM ran k.
- Size Change at M N ran k.
- Di mensional Gate: N ' astirh ca n attempt large-scale rituals to open di­
mensional gates between the planes
( l i ke the one resulting from I nferno).
S uch rituals take a great deal of time,
plan ning, and materia l.
Magic:
53
- Flight: RM air speed ( 1 55 areas/
round).
- Body Armor: I N protection against
physical attac k s . R M protect ion
against energy attacks.
Techno-Organic Virus: In the midst of
I nferno, N ' ast i r h was given the
techno-organic virus by S ' ym . The vi­
rus gave N ' astirh th ree new abil ities.
- The IN abil ity to regain Health by
turning opponents to crystal , d rai ning
their life energy, and using that energy
to replenish his own Health score.
C reatu res of steel or i ron alloys are im­
m u ne to this effect.
- P hasing at AM level of ability.
- Computer Link providing M N ability to control any computer.
LIMITATIONS : Despite a l l t h ese
powers, N ' astirh has one significant
weakness-vul nerabil ity to iron . The
touch of i ron and steel (including all al­
loys and variants) infl icts + 2CS dam­
age against N ' astirh ( m i n i m u m PR).
Body armor does not protect against
these attacks.
TA LENTS: MystiC Background, AM
Reason in occult rituals.
GROUPS: One of the Demons of Be­
lasco's Limbo.
IN BRIEF: A native of t h e ext ra­
d i mensional plane fi rst ruled by Be­
lasco, then by Magik . N ' astirh served
under S'ym in the latter's attempt to
open a gate to L i mbo over Man hattan ,
b u t intended t o betray S'ym and rule
Eart h himself. To that end he awak­
ened the powers of Madelyne Pryor,
turning her into the Goblyn Quee n , so
she could serve as his aide. The X­
M e n a n d X-Factor apparently de­
stroyed N ' astirh, b ut it is u n known
whether he is truly dead or if he retai ns
the techno-organic virus g ranted him
by S'ym .
N E KRA
Nekra Sinclair
I
A
E
P
F
R
S
RM IN
G D R M TY G D I N
1 0 40
30 40
1 0 30 6
Karma: 56
Health: 1 1 0
Popu larity: - 5
Resources: P R
KNOWN POWERS
Nekra feeds on ha­
tred , and in the presence of that emo­
tion she can boost her Strength to I N
for u p to one hour out of eight. The in­
creased Strength does not affect
Health . In addition , she gains AM pro­
tection against physical and energy
attacks.
Tracking: EX ability.
Zuvemble Creation: RM ability to cre­
ate zombies from " raw materia l ." As a
power st u n t , she can transform a
corpse i nto a l ifelike zombie with the
original person's personality and abili­
ties. She can control up to 30 zombies
at one time. A typical zombie's stats
are:
Strength Increase:
F
A
S
TY PR TY
6
4
6
Health: 26
E
GO
10
R
FE
2
I
P
PR FE
2
4
Karma: N/A
WE A KNESS: Nekra is vulnerable to
scent-based attacks (like Mandrill's).
She is - 2CS to resist this form of at­
tack.
TALENTS: Survival , Occult Lore, Mar-
tial Arts A, B, and E .
GROUPS: Former partner o f Mandrill
and of the late Grim Reaper; member
of the Lethal Legion ; former leader of
a local Cult of Kali .
IN BRIEF: The mutant daughter of a
cleaning woman at a nuclear reactor,
she was abandoned in the desert
(along with Mandrill). Learning to sur­
vive and turning to crime i n venge­
ance, Nekra and M a n d r i l l were
thwarted a number of times in world­
beating attempts. Nekra has set her­
self up in various schemes si nce then ,
most recently teaming up with Grim
Reaper who she cared enough about
to bring back as a Zuvembie after his
death.
N IGHTCRAWLE R
Kurt Wagner
F
E
A
S
EX AM TY RM
30
20 50 6
Health : 1 06
Resources: GO
R
GO
10
I
P
EX EX
20 20
Karma: 50
Popularity: 1 5
KNOWN POWERS
Te/eportation: AM ability to teleport up
to t h ree m i le s. When te l eport i ng ,
N i g htcrawler p roduces a loud
" BAMF" and the smell of sulfur. He
can pe rfo rm the fol lowing power
stunts:
- Exceed normal range by up to one
m i le. When he does this he m ust
make an Endurance FEAT or be con­
fused for 1 - 1 0 rou nds.
-Teleport with one or two passen­
gers. The passengers must make En­
durance FEATs or be knocked out for
1 - 1 0 rou nds.
-Teleport part of a large object (usu­
ally non-organic), causing the tele­
ported object to take AM damage .
- Make up to three attacks per round
by teleporting multiple times.
Prehensile Tail: Nightcrawler can use
his tail as an additional arm, attacking
a foe with GO fighting rank in addition
to other attacks.
Wall-Crawling: AM ability, three areas/
turn. He cannot adhere to slippery or
frictionless surfaces.
TALENTS: Swordplay, M artial Arts B ,
First A i d , Electronics, Mechan ical Re­
pair, Piloting.
GROUPS: Former member of the X­
Men ; founding member of E xcalibur.
IN BRIEF: Nig htcrawler is a German
m utant with the ability to teleport. Res­
cued from a mob by Prof. X, he joined
the X-Men. Following the M utant M as­
sacre and a long recovery period on
Muir Island, he and Shadowcat joined
Rachel Sum mers, Captain B ritai n ,
and Meggan t o form Excalibur.
N OI S E
creased. Nowlan's power i ncrease
was addictive, and "victims" denied
another charge underwent withdrawal
( - 4CS on all FEATS for 1 - 1 0 weeks).
W E A KNESS: Orug addiction.
TALENTS: M i litary.
GROUPS: Alliance of Evil
IN BRIEF: An unwi l l ing member of
Apocalypse's Alli ance of Evil , Nowlan
was kidnapped and forced to serve as
a power battery for the other mem­
bers. Rebe l l i ng agai nst those de­
m a n d s , N ow l a n t u rned h i s power
i nward and destroyed himself.
N U KLO
Julio Mendoza
Robert Frank, Jr.
F
I
P
E
R
A
S
GO G O G O R M T Y T Y G O
10
10
10
1 0 30 6
6
Karma: 22
Health: 60
Resources: TY
Popu larity: - 5
KNOWN POWERS
The sound generated
by Noise begins at FE rank, but in­
creases + 1 CS per turn until a m axi­
mum of AM intensity is reac hed . Can
inflict up to AM energy d amage at a
range of two areas i n this fashion.
TALENTS: Criminal, B i lingual (Span­
ish and English).
GROUPS: Various mercenary organi­
zations.
IN BRIEF: Noise is a Mexican m utant
who began worki ng as a hired killer
fol lowing the appearance of his m u­
tant ability. Noise has worked for a va­
riety of mercenary units, most recently
taking part i n the super-powered take­
over of Costa Brava.
Sonic Powers:
N OWLAN ,
M I C HAE L
F
A
E
S
PR PR TY TY
4
4
6
6
Healt h : 20
Resources : FE
R
TY
6
I
P
FE AM
50
2
Karma: 58
Popularity: 0
KNOWN POWERS
I N ability to mag­
n ify other mutant powers + 2CS, to a
maximum of I N . This enhancement af­
fected everyone within th ree areas
and lasted for two hours. Only abilities
listed under " Known Powers" were inPower Magnification:
I
R
F
S
P
A
E
R M TY TY PR
GO R M I N
6
4
1 0 3 0 40 30 6
Healt h : 1 1 0
Karma: 1 6
Popularity: 0
Resources: PR
KNOWN POWERS
Frank cu rrently has no superhuman
powers, though he does retain the su­
perhuman abilities listed above. As
N uklo, he had the following additional
powers:
Radiation: N u klo rad iated energy in all
d i rections, one area range, with AM
intensity.
Power Conversion: Nu klo could con­
vert his rad i ation i nto discrete power
stunts. When using these powers he
would not radi ate as normal . These
stunts included:
-AM growth (to 20').
- Generate force bolts of IN intensity
and th ree area range.
- P R ability to split into m ultiple be­
ings and re-form later. The Health of
the re-formed being is the average of
the others. He could generate up to
th ree identical copies of himself.
Resistances: N uklo had AM resist­
ance to radi ation and RM resistance
to extreme temperatures.
Body A rmor: RM p rotection from
physical and energy attacks.
TALENTS: Automotive Repair and
Mai ntenance.
GROUPS: None.
IN BRIEF: The m utant son of the
World War II heroes Whizzer and M iss
America, N uklo's radioactive nature
led to his being placed i n suspended
animation. He remai ned that way from
55
the time of his bi rth until he was re­
leased by the Avengers. He was used
as a pawn by various cri m i nals until he
was cured of his condition . Robert
Fran k currently works In a service sta­
tion in upstate New York.
o
OCC U LT
Peter Quinn
F
A
E
S
TY G O TY G O
10 6
6
10
Health : 32
Resources: P R
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
Telescopic Vision: RM ability to see de­
tails (and targets) clearly up to t h ree
m i les away.
Plasma Blasts: EX intensity force eye­
blasts. range of four areas. If wearing
h i s hel met. the Plasma Beams in­
crease in intensity to I N force damage.
EQUIPMENT: Occu lt wears the stand­
ard u n iform of the Resistants. This
body armor provides G O protection
from energy and p hysical damage. I n
addition. Occult's helmet provides AM
protection from light-based and other
visual attack forms.
TA LENTS: Criminal .
GROUPS: Former member of M utant
Force; cu rrent member of the Resist­
ants
IN BRIEF: Qui nn was called Peeper
when he was a member of the M utant
Force. He took the name Occult upon
joining the Resistants, a group of M u­
tants fighting the M utant Registration
Act and other government tyranny
against m utantki nd. Occult served as
look-out and sniper for the group. In a
recent battle with John Walker's Cap­
tain America, Occult was d ropped on
l ive power l i nes. It is not known if he
su rvived the experience.
O RPHAN ·MAKE R
Peter (last name unknown)
F
A
S
E
RM RM IN
AM
30 30 40 50
H ealth : 1 50
Resources: PR
R
PR
4
I
P
PR PR
4
4
Karma: 1 2
Popularity: - 1 0
KNOWN POWERS
O rphan-M aker apparently has some
i n born mutant abil ity, but it has been
arrested by Nan ny. The nature of his
m utation is unknown .
56
EQUIPMENT: Orphan-Maker wears a
battle-suit providing AM protection
against physical attack and IN protec­
tion against energy attacks.
WE A PONS: Orphan-M aker's gun in­
fl icts up to AM intensity energy blasts
at a five area range.
TA LENTS: We apons Speci al i st­
G u ns, + 2CS with his g u n .
GROUPS: Partner o f Nanny.
IN BRIEF: Peter was rescued from
M ister Sinister by Nan ny, and placed
within his battle armor. As Nan ny's
agent, Orphan-Maker killed the par­
ents of young m utants, so that they
would be orphaned-and available for
recruitment into Nanny's Lost Boys
(and G i rls). Orphan-M aker has tan­
g led with the X-Men , X-Factor, the
Fantastic Four, and the Avengers.
p
PARALYZE R
Randall Darby
S
E
A
F
EX GO TV GO
10
20
10 6
Health : 46
Resources: P R
R
TV
6
I
P
PR PR
4
4
Karma: 1 4
Popu l arity: 0
KNOWN POWERS
Blast: Paralyzer 's m etal
hands are electrified, allowing him the
following power stunts:
- E mit beams of IN intensity electric
energy, range two areas.
- Fi l l an area with an I N strength
electric field. Those with in the field
m ust make an Endurance FEAT or fall
unconscious.
- Deliver a shocking touch of AM in­
tensity stunning damage. The target
takes up to AM damage and m ust
make an Endurance FEAT or fall un­
conscious.
EQUIPMENT: Paralyzer wears t h e
standard Resistant un iform . This body
armor provides GO protection against
physical and ene rgy attacks.
TALENTS: Criminal Background.
IN BRIEF: Shocker became Paralyzer
when he joined the Resistants, an or­
ganization dedicated to the rescue of
i m prisoned m utants and the safe­
guarding of mutant rights. In doing so,
his claws have become el ectrical
plates, though whether this is the re­
sult of prosthetics or merely a change
of equ ipment is not known .
Electric
PE E P E R
Peter Quinn
A
S
F
E
PR TV TV G O
10
4
6
6
Health: 26
Resou rces: P R
R
TV
6
I
P
TV TV
6
6
Karma: 1 8
Popularity: 0
KNOWN POWERS
Telescopic Vision: RM ability to see de­
tail s (and targets) clearly up to t h ree
m iles away.
Plasma Blasts: EX i ntensity force
eyeblasts, range of four areas.
TALENTS: Crimi nal .
GROUPS: Member of Mutant Force.
IN BRIEF: A di minutive m utant with
powers centering on his oversized
eyes, Peeper worked for a variety of
m asters as a me m ber of M utant
Force. Sensing increaSingly hostile
attitudes toward m utants, Peeper be­
came a member of the Resistants un­
der the name Occult.
PE RS UAD E R
Roland Rayburn
A
S
F
E
TV TV TY GO
6
6
6
10
H ealt h : 28
Resources: G O
R
GO
10
I
P
GO IN
1 0 40
Karma: 60
Popularity: 0
KNOWN POWERS:
Persuader has EX hypnotic
ability, on eye contact. This is raised to
I N intensity by means of a special suit
he wears. Those making eye contact
with Persuader m ust make a Psyche
FEAT or be influenced by his abilities.
Persuader can force a single target to
perform any act, but acts which run
counter to the target's personality al­
low a second Psyche FEAT; those
which i nvolve karma-reducing acts
give the target a + 1 CS on the FEAT.
TALENTS: Busi ness, Fi nance.
GROUPS: Former em ployee of Ki ng­
pin.
IN BRIEF: A businessman who used
his m utant ability to make business
deals, Rayburn was recruited by Ki ng­
p i n , who provided h i s power­
enhancing suit. Persuader hypnotized
Punisher and forced him to act as
Kingpi n 's agent. When ordered to kill
Spider-Man, Pun isher instead opened
fire on Persuader, killing h i m . Per­
suader should not be confused with
Persuasion (see below) .
Hypnosis:
PE RSUASION
Kara Killgrave
A
F
E
S
TV G O TY GO
6
10 6
10
Healt h : 32
Resources: PR
57
R
TV
6
P
I
EX AM
20 50
Karma: 76
Popularity: 0
KNOWN POWERS
AM mind control over
air-breathers, five area rad i us, turning
victims purple in the process. Unlike
Mandril l , whose power is similar, Per­
suasion affects both men and women,
but does not affect aliens or those she
cannot touch (e. g . , t hose i n battle
suits). To exert any control over char­
acters who don't need to breathe she
m u st d e l iver he r pheremones by
touching her target . Victims fulfill Per­
suasion's orders, even if asked to per­
form karm a-reducing acts. The power
works u n t i l Persuasion l eaves the
area or the pheromones are washed
from the vict i m 's skin . Her abil ity does
not affect any of a target's invol u ntary
abil ities.
TALENTS: Student .
GROUPS: Former member of Beta
Flight, Alpha Fl ight's back-up tea m .
I N BRIEF: T h e supposed daughter of
the Purple Man (and , therefore, a m u­
tant), Persuasion i n herited her fa­
ther's m i nd-controlling pheremones,
though her abi l ity to control them is
not as great yet . A member of Beta
Flight (with Goblyn and Laura Dean),
Persuasion left the team to return to a
normal life. Persuasion should not be
confused with the Persuader (above).
Pheromones:
PE STI LE N C E
Plague
F
R
A
I
P
E
S
TY TY TV R M P R TY GO
30 4
6
10
6
6
6
Healt h : 48
Karma: 30
Popularity: - 30
Resources: FE
KNOWN POWERS
Diseased Touch: Pesti lence had the
AM abil ity to pass disease on to those
she touched . Targets had to make an
Endurance FEAT or suffer a - 3CS
d rop in all physical abilities, with a
new Health configured for the lowered
abil ities. If any abil ity dropped to ShO,
the character fel l u nconscious and
had to make an Endurance FEAT to
avoid dying. Medical treatment could
reverse the process over time.
Immunity to Disease: Pesti lence could
not be affected by disease herself.
EQUIPMENT: Pestilence wore armor
and rode a mechanical flying horse.
Mount: As a horseman of Apocalypse,
Pestilence rode a mechanical flying
horse with R M Constitution , E X air
Speed, IN Body, and TV Protection .
This horse could be tracked and tele­
ported by Apocalypse ( M N abil ity). I n
addition, i t provided a n I N strength
force field for itself and its rider.
Body Armor: As a horseman of Apoca­
lypse, Pesti l ence wore armor provid­
ing EX protection from physical and
energy attacks.
TALENTS: None.
GROUPS: Former member of the
Morlocks; former Horseman of Apoca­
lypse.
IN BRIEF: As a Morlock, Plague lived
in the great underground warren t hat
the Morlocks called home. She was
rescued by Apocalypse d u ri n g the
M utant Massacre instigated by Mister
Si n ister. Apocalypse gave her armor
and a horse and renamed her Pesti­
lence. She teamed with War, Fam ine,
and Death (Archangel), to become
Apocalypse's Fou r Horsemen . Pesti­
l ence apparently d ied in a fal l d u ring
the Horsemen 's reign of terror i n Man­
hatta n .
PHO E N I X
Jean Grey Incarnation
A
S
R
I
P
E
F
EX EX TV U N G O EX AM
1 00 1 0 20 50
20 20 6
Health: 1 46
Karma: 70
Popularity: 20
Resources: EX
KNOWN POWERS:
As "Jean G rey," Phoenix usually con­
tai ned her abil ities at the UN level,
maxim u m . Pressing beyond the UN
l evel caused a loss of control and the
creation of the " Dark Phoenix" per­
sona.
Absorption: C L 1 000, any form of en­
ergy.
Elemental Conversion: CL 1 000.
Flight: UN airspeed , C L 1 000 speed in
space.
Force Field: C L 1 000 protection from
physical and energy attacks.
Gateway: I nstantaneous transporta­
tion to any location in the universe.
Kinetic Bolt: Up to C L 1 000 force bolt
with CL 1 000 range.
Regeneration: At
Self-Sustenance:
UN ran k.
CL 1 000. Does not
need to breathe (though she can­
and does). She is unaffected by the
rigors of space .
Telekinetics: U N ran k, line of sight .
She can engage in the same power
stunts as Jean G rey (Marvel G i rl), at
the i ncreased, UN power leve l .
Telepa thy: U N rank a n d range. She
can engage in the same power stunts
as Jean Grey (Marvel G i rl), at the in­
creased, U N power leve l .
Wea ther Control: U N ran k.
Phoenix Force: When using he r power
at AM strength or greater, the flaming
i mage of the Phoenix appears around
her. This i mage can be ill usory in na­
t u re or can burn with cosmic fire of up
to AM strengt h . She is imm une to the
effects of this cosmic flame.
LIMITATIONS: In "Jean Grey" form,
P hoenix is particularly susceptible to
psion i c a n d me ntal attacks. He r
Psyche is considered EX for resisting
t hese types of attacks. In addition,
"Jean G rey's" control over the Phoe­
n i x force is i mperfect, and actions
which exceed UN rank or involve kill­
ing req uire a Psyche FEAT of AM in­
tensity to avoid being transformed i nto
Dark Phoenix.
TALENTS: Astronavigat i o n , Resist
Domi nation.
GROUPS: Former member of the X­
Men and the Hellfire Club.
IN BRIEF: The cosmic entity known as
the Phoenix Force rescued Marvel
G i rl from a crashing space shuttle,
placing her in suspended ani mation
and taking her place among the X­
Men as Phoenix. Emotionally unable
to handle her power, Phoenix was fi rst
corrupted as the Black Queen of the
H el l fi re C lub (with stats similar to
t hose li sted above), and finally be­
came Dark Phoeni x."
PHOE N I X
Dark Phoenix Incarnation
F
A
S
E
R
I
P
RM IN
RM U N GO EX U N
3 0 40 3 0 1 00 1 0 2 0 1 00
H ealth: 1 26
Karma: 1 30
Resources: CL 1 000 Popularity: - 1 00
KNOWN POWERS: Absorption: CL
1 000, any form of energy.
58
Elemental Conversion: CL 1 000 .
Flight: U N ai rspeed , CL 1 000 speed
in
space.
CL 1 000 protection from
physical and energy attacks.
Gateway: Instantaneous transporta­
tion to any location in the u n iverse.
Kinetic bolt: Up to CL 1 000 force bolt
with CL 1 000 range.
Regeneration: At UN ran k.
Self-Sustenance: CL 1 000, does not
need to breathe (though she can­
and does). She is unaffected by the
rigors of space.
Telekinetics: U N ran k, l i ne of sight.
She can engage in the same power
stu nts as Jean Grey ( M arvel Girl), at
the i ncreased, U N power leve l.
Telepa thy: U N rank a n d range. She
can engage in the same power stunts
as Jean G rey ( Marvel Girl), at the in­
creased, UN power leve l.
Wea ther Control: U N ran k.
Phoenix Force: When using her power
at AM strength or g reater, the flaming
i mage of the Phoenix appears around
her. This image can be illusory, or can
burn with cosmic fire of up to M N
strengt h . She i s imm une to the effects
of this cosmic flame.
LIMITATIONS: The u n control led
" Dark Phoen i x" force is totally chaotic
a n d w i l l al ways act at max i m u m
strengt h . To do reduced damage, she
must make a Red Psyche FEAT. Simi­
larly, for the "Jean Grey" side of the
personality to regain control , she m ust
make a Red Psyche FEAT.
TALENTS: None.
GROUPS: Former member of the X­
Men.
IN BRIEF: Due to her inability to con­
trol her own actions, and the actions of
Masterm i nd and the Hellfire Club,
Phoenix became " Dark Phoenix." In
this form she was l ess rel uctant to use
her power and more crue l. U nable to
control this dark side, the remains of
her Jean Grey personal ity took over
long enough to commit suicide on the
Moon rather than risk the contin ued
existence of the Phoen ix in this di­
mensio n.
Force Field:
H ealth : 38
Resources: TY
PH O E N I X
Rachel Summers Incarnation
A
F
E
S
GO EX G O I N
1 0 20
1 0 40
Health: 80
Resou rces: PR
R
GO
10
I
P
RM M N
3 0 75
Karma: 1 1 5
Popularity: 1 2
KNOWN POWERS:
Telekinesis: M N ability, with the fol low­
ing power stunts:
- Force field of AM protection vs.
physical and energy attacks, one area
rad i us .
- Mental bolt of A M stunning i nten­
sity, t h ree area range.
- Ki n etic bolt of either A M force
damage or AM g rappling ability.
- Flight at EX airspeed for herself
and up two five others.
Invisibility: A M ran k , by " cloud i ng
men's m i nds." This h as no effect on
cameras and other mechanical sen­
sors.
Telepa thy: AM ability.
Muta n t Detection : A M a b i l i ty a n d
range .
Phoenix Force: W h e n u s i n g h e r
powers a t maxi m u m , Phoenix con­
j ures the flam ing b ird-im age of the
Phoenix Force. This i mage infl icts TY
flame damage when used . She her­
self is immune to this cosmic flame.
TALENTS: Acrobatics, M artial Arts C
and E .
GROUPS: Former mem ber o f t h e X­
Men and Excal ib ur.
IN BRIEF: A native of an alternate fu­
t ure where Phoenix lived and Senator
Kelly d ied , Phoenix was the daughter
of Phoenix/Jean G rey and Scott Sum­
mers. As the Sentinels took over t h is
fut u re Eart h , Phoenix was sent i nto
the past to undo the damage. She
served alongside the X-Men of this d i­
mension . Kidnapped by Spiral , and
her memories altered or erased , she
became one of Mojo's star attractions
before escaping back to this Eart h .
Here s h e rejoined S hadowcat and
N ightcrawler as a member of E xcali­
bur.
PI PE LI N E
F
TY
6
A
TY
6
S
TY
6
E
EX
20
R
EX
20
I
GO
10
P
GO
10
Karma: 40
Popularity: 5
-
KNOWN POWERS:
Transmission: Pi peline has the U N
ability to digitize people and feed them
without harm through a specialized
phone l i n k with Genosha. This tele­
ports them there. In addition to send­
ing people to Genosha, Pipeline can
summon aid in the form of Genoshan
m agistrates . No known m utant ability
can prevent a character from being
transmitted . Pi peline may be able to
transmit himself to Genosha without
special equipment.
Phone Uplink: To prevent loss of signal
(and potential damage to the charac­
ter being transmitted) , Pipeline uses a
special modem for cal ling to and from
G enosha. This modem is made of GO
strength m aterial. He can not send
others without his phone l i n k .
TALENTS: Computers.
GROUPS: Member of the Genoshan
Press Gang.
IN BRIEF: Pi peline is a Genoshan
with the ability to red uce others to a
d ig itized i m age which can then be fed
over the phone li nes to Genosha. It is
not known whether he is a m utant, an
altered human, or even a cyborg but,
regardless of the nature of his powers,
he is very useful in recovering es­
caped m utants and in summoning aid
from Genosha.
PI PE R
A
F
E
S
G O TY TY EX
10 6
20
6
H ealt h : 42
Resources: F E
R
PR
4
P
I
TY PR
6
4
Karma: 1 4
Popularity: 0
KNOWN POWERS:
AM control, summon­
ing Elnd controll ing the creatures with
his flute. Details on animals can be
found in the Advanced Set Judge's
Book, pages 58-60, but the Piper has
been known to call the following crea­
tures:
- Swarms of rats and bats. These i n­
fl ict PR damage every turn and re­
d uce the movement of those attacked
by half.
- Sn akes which infl ict TY damage
( 1 0% chance of RM poison).
- A l l igators which i n flict GO biting
A nimal Control:
59
damage .
EQUIPMENT: Pi per's pi pes are made
of TY strength material. They have no
i n he rent power, serv i n g o n l y as a
channel for Pi per's i n nate abilities.
TALENTS: M usician.
GROUPS: Member of the M orlocks.
IN BRIEF: A me m ber of the Morlocks
who survived the M utant Massacre,
this Piper should not be confused with
the Savage Land M utate of the same
na me a n d s i m i l ar powe rs. Pi per's
present disposition and location are
u nknow n .
P LAS M A
Leila O'Toole
A
F
E
S
G O G O TY EX
10 6
10
20
Health: 46
Resources: EX
R
EX
20
I
P
EX G O
10
20
Karma: 50
Popularity: 0
KNOWN POWERS:
Invulnerability-Cosmic
Radiation:
Plasma can not be harmed by cosmic
rays or attacks which derive from cos­
m ic radiatio n. In fact, she can use
these powers to i ncrease her own abil­
ities.
Radiation Absorption: Plasma h as no
i n herent superh uman powers u ntil ex­
posed to cosmic radiation . When ex­
posed to such radiation (e . g . , from the
powers of the m utant H avok), Plasma
i ncreases i n abilities. size. and super­
hu man powers. So far she has only
been exposed to sufficient energy to
increase her to the fi rst ( 1 0 ' ) stage.
Whether she can g row further (like her
uncle. the Living Pharaoh). remains to
be see n .
Stage I : Grows t o a height o f 1 0' when
exposed to R M or IN strength cos m ic
energy. Stats increase as indicated
below.
F
A
R
S
E
EX EX R M R M EX
20 20 3 0 3 0 2 0
Health: 1 00
I
P
EX GO
20
10
Karma: 50
At Stage I . s h e has t h e following
powers:
- E nergy Blasts: IN ran k . five area
range.
- Body Armor: RM rank.
- Movement: GO g round speed .
SERVA NTS: Plasma is the i n heritor of
a religious cult awaiting the ret u rn of
the
Egyptian
pharaohs.
C u lt­
members have used a n u m ber of de­
vices in the past , including:
A ircars: G O Ai rspeed, EX Body, and
GO Control ; capable of carrying up to
five cult membe rs and/or prisoners.
Concussion Guns: GO force damage,
two area range .
Ring of Silence: A ring contai n i n g
sleep g a s of I N intensity.
Bolo Snare: An electrified bolo which
ensnares with EX strength and nulli­
fies m utant powers at E X i ntensity.
Cosmic Ray Shield: Prevents absorp­
tion of cosmic energy with AM ability.
These followers of the Living Pharaoh
(also called the Living Monolith and
the Living Planet) typical l y have the
fol lowing stats:
F
A
S
G O TY TY
6
10 6
Healt h : 28
E
TY
6
R
PR
4
I
P
PR TY
4
6
Karma: 1 4
TALENTS: Archeologist, B i l i n g u al
( Egyptian and E nglish), and Leader­
ship.
GROUPS: Plasma is leader of the Cult
of the Living Pharao h .
I N BRIEF: T h e supposed niece o f the
Living Pharao h , Plasma i n herited her
u ncle's position as leader of his cult.
Captu r i n g H avok , P l as m a deter­
mined , l i ke her uncle, that she could
gain power by absorbing cosmic rays.
Havok and Wolverine defeated her,
but her present activities are u n ­
know n .
PO LARIS
cu racy. Polaris can infl ict damage up
to the strength of the material the ob­
ject is made of.
- E n snare an opponent with the
m etal 's material strength rank.
- Fly a t EX a i r speed. F o r each addi­
tional person carried air speed d rops
by one rank ( mi ni mum FE).
Force Field: AM protection for herself,
R M at a range of one area, and - 1 CS
for each additional area (maxi m u m
three areas). T h e force field stops a l l
physica l, energy, and psionic attacks.
Energy Control: Polaris can control a
n u mber of energy forms including
m agn e ti c, e lectrical , a n d g rav itic
fields. She can use these to infl ict up
to R M damage to a target within five
areas, and IN damage on touch.
Magnetic Detection: Polaris can de­
tect movement within magnetic l i nes
of force, and is able to detect i nvisible
or disgu ised creatures with IN abi lity.
TALENTS: Geophysics.
GROUPS: A reserve member of the X­
Men .
IN BRIEF: A latent m utant whose
powers were fully developed by Mes­
mero and the robot Mag neto, Polaris
fought alongside the X-Men and was
the long-term partner of Havok. Po­
laris was recently possessed by Mal­
ice, who used her powers to her own
ends. Polaris apparently lost her mag­
netic powers to Zaladane, and has de­
veloped a com p l ete ly new set of
powers . The nature of these powers
has yet to be fully revealed .
PO LTE RG E I ST
Mickey Silk
Lorna Dane
A
F
R
I
P
E
S
G O G O TY R M G O EX R M
1 0 20 30
30
10
10 6
Health: 56
Karma: 60
Resources: TY
Popularity: 0
KNOWN POWERS:
Magnetism: AM ability, 1 0 area range.
She has used the fol lowing power
stunts:
- Infl ict up to AM dam age to m e­
chanical constructs.
- Manipu l ate ferrous objects with
AM range and strengt h .
- Attack a target b y levitating and
throwing metal l ic objects with AM ac-
F
A
E
S
PR TY TY EX
4
6
6
20
Healt h : 36
Resources: FE
R
TY
6
I
P
GO R M
1 0 30
Karma: 46
Popularity: 0
KNOWN POWERS:
A random, PR rank teleki­
netic field operates continuailly in the
area occupied by Poltergeist . This
causes m i nor effects to occur when he
is nearby (e.g . , small objects fall over).
He can i ncrease this to IN abil ity
within a two area range, but still can't
control the damage. At max i m u m , his
abil ity functions as a R M i ntensity
earthq uake.
Poltergeist:
60
TALENTS: None.
GROUPS: Heartbreak Hote l .
I N BRIEF: Mickey is a young m utant
with an uncontrolled telekinetic abil ity
he refers to as his poltergeist. This
causes accidents to happen, objects
to fall , etc . He and a number of other
lesser mutants make their homes in a
com mu ne cal led Heartbreak Hote l .
PRI S M
F
A
E
S
GO GO GO GO
10
10
10
10
Health: 40
Resources: FE
P
I
GO TY
10 6
Karma: 22
Popu larity:
10
R
TY
6
-
KNOWN POWERS:
Crystalline Form: Prism's g lass-like
body gives him the fol lowing advan­
tages and disadvantages:
- U N protection from all l ight- or
other energy-based attacks.
- Reflect energy attacks up to t h ree
areas away, increasing damage by
+ 1 CS (maximum of ShX).
- C reate flash of M N intensity light,
three area range.
- Store up to ShY intensity light be­
fore releasing it.
LIMITATIONS: Prism 's body takes
twice normal damage from physical
attacks. If reduced to 0 Health, Prism
sh atters (no E n d u rance FE AT to
check for death).
TALENTS: None.
GROUPS: Member of the Marauders .
IN BRIEF: One of the participants in
the Morlock Massacre, Prism was ap­
parently shattered by Marvel Girl in
combat. He appeared later, alive and
well , but this may have been a clone
created by Mi ster Sinister.
PRO F E SSOR X
Charles Xavier
P
E
A
S
I
F
R
AM M N
PR G O TY R M I N
3 0 40 5 0 75
10 6
4
Karma: 1 65
Health: 50
Popularity: 20
Resources: EX
KNOWN POWERS:
Telepathy: U N rank. Xavier, the world's
premiere telepath, has developed a
�� PROTE U S
number of power stunts:
- Mental probe of MN ran k .
- Me n t a l i n v i s i b i l ity ( " c l o u d i n g
men's m i nds") o f M N ran k.
- Mental blast of MN stunning inten­
sity, 20 area range.
- MN abi l ity to alter or erase a tar­
get's memories.
Astral Form: MN abil ity.
Mutant Detection: TY ability, fou r area
range.
EQUIPMENT: Xavier h as used a wide
variety of equ ipment i n the past in­
cluding, but not l i m ited to, the items
listed below:
Cerebro, a device w h i c h expands
Xavier's abil ity to locate m utants to
the U N leve l , and to track particular
m utants.
Mini-Cerebro, w h i c h req u i res no
m utant-detecti n g powers and func­
tions at the TY level.
Wheelchairs used when Prof. Xavier
could not use his legs. The most eso­
teric of these was a caving version
w h i c h moved on treads , h ad P R
Speed , G D Body, F E Protection, and
GD C o n t ro l , and packed an I N ­
strength force blaster.
Leg-braces al lowi ng h i m to walk nor­
mally for a short time. Agi l ity FEATs
were req uired to maintain control in
any situation that could cause them to
fai l .
LIMITATIONS: F o r the b u l k of h i s
adult life, Prof. X was confined t o a
wheelchair, and u nable to use h i s
legs. T h i s situation h as si nce been
corrected (by creating an entirely new
body). Prof X 's other abilities remain
the same whether wheelchair-bound
or not.
TALENTS: Genetics, E lectronics, E n­
gi neering .
GROUPS: Mentor of the original X­
Men and New M utants; member of the
Starjam mers.
IN BRIEF: The world's most powerful
m utant telepat h , Professor Charles
Xavier founded a school to teach
young m utants how to handle and de­
velop their powers and abilities, and to
act as a force for good i n the world .
Both original and " new" teams of X­
Men served under his d i rection, as did
the N ew M utants, a team of younger
m utants. P rof. X eventually left E arth
to accompany his love, Pri ncess Lilan­
dra, in an attempt to retake her t h rone.
He has only recently ret u rned from ad­
venturing with the Starjammers.
7
Kevin MacTaggart
r
A
S
F
TY TY TY
6
6
6
Health : 1 1 8
Resources: 0
R
E
UN RM
1 00 30
I
P
MN UN
75
1 00
Karma: 205
Popularity: 30
-
KNOWN POWERS:
Reality Warping: UN abil ity, l imited
only by his own nasty imagi nation , his
ability to concentrate , and by line of
sight. Among the reality warping ef­
fects Proteus managed on his brief
ram page were reversing g ravity with
U N abil ity, causing buildings to topple,
turning ground i nto air, and turning air
i nto crystal of IN strengt h . This ability
also manifested itself in two major
power stunts:
-Animate Objects: These objects
stri ke with damage eq uivalent to their
material strength.
- C reate Fearll nsanity: Proteus can
apparently alter the physical body of a
target. Those affected m ust make a
Psyche FEAT or suffer a - 1 CS pen­
alty in any attempt to harm Proteus i n
the future.
Possession: Proteus' i nternal abil ities
burn up surrounding bodies. He has
MN ability to possess another individ­
ual's body, killing that person 's m i n d
and so u l . Proteus g a i n s the m emories
and talents of the bodies he i nh abits.
A successful FEAT agai nst MN inten­
sity will prevent Proteus' takeover.
Telepa thy: A M t e l e pathy, used to
probe the m i nds of others and gener­
..... ate nightmares d rawn from them. This
ability also gives Prote us a contin ual
UN psi-screen .
TALENTS: N o n e (except t h ose
gai ned during possession.
GROUPS: None.
IN BRIEF: Proteus, also known as M u­
tant X , is the son of Moira M acTaggart
"
a n d he r estranged h u s b a n d , Joe .
Mo i ra never told Joe of the c h i l d .
W h e n young Kevin began manifesting
h is horrid powers, Moira pl aced him in
a secure cell with comp uterized con­
trols and began working on a cure .
D u ring a battle between the X-Men
and the rej uvenated M ag neto on M u i r
Island, t h e computer safeguards were
61
damaged and M utant X was freed .
M utant X 's attempts to possess Po­
laris and Phoenix fail ed , but he did
g rab M ad drox's body and flee the is­
land. Taking a n u m ber of bodies en
route, he finally possessed the form of
h i s father. Proteus ran amok in Edin­
burgh until stopped by the X-Men. H is
original body is sti l l kept on M u i r I s­
lan d , and Moira has the potential to
clone h i m , though she has chosen not
to.
PRYO R,
MAD E LYN E
Original Version
A
F
S
R
I
P
E
G O G O TY R M G O EX AM
10
10 6
1 0 20 50
30
H ealth : 56
Karma: 80
Resources: PR
Popularity: 1
KNOWN POWERS
No known super- hu man powers.
TALENTS: P iloting, Computers.
GROUPS: The X-Me n .
IN BRIEF: Madelyne was a clone of
Jean G rey infused with false memo­
ries by M ister Sinister (though neither
Jean nor Madelyne knew of the de­
ception). Part of the Phoenix Force,
Madelyne was used as a pawn by Sin­
ister to force Cyclops to marry and fa­
t h e r a son , w h o m he c o u l d t h e n
control . T h e plan went smoothly a n d a
child was born despite the interfer­
ence of Masterm ind, Lok i , and the
Genoshans. Madelyne and Cyclops
split u p when he rejoined Jean G rey i n
X-Factor. M ister S i n ister kid napped
the child and tried to kill M adelyne.
M addie escaped and teamed u p with
the X- M en , joining them i n "deat h "
(as a result o f their conflict with t h e Ad­
versary) and living with the team i n
A u st ra l i a . S h e t h e n t u r n ed f u l l y
against Scott and h i s team , begi n n i n g
her transformation i nto t h e Goblyn
Quee n .
PRYOR,
M AD E LYN E
Goblyn Queen
F
A
S
E
G O R M TY U N
1 0 30 6
1 00
Healt h: 1 46
Resources: ShY
R
GO
10
I
P
R M ShX
30
1 50
Karma: 1 90
Popu larity: 50
-
KNOWN POWERS:
U N rank, with range l i m­
ited to line of sight. She has devel­
oped several power stunts:
- Flight at IN air speed .
- Force fields of ShY strengt h .
- Ki netic force bolts o f U N force.
Matter Control: ShX ability to convert
and control various forms of matter.
She has developed several power
stunts with this ability, too:
-Alter environment, 1 0 mile radius.
- Transform other humans i nto demons.
-C reate " average" demons from
everyday objects.
- Non-detection, ShY abil ity.
Telepathy: U N abil ity, allowi ng her to
encou rage the dark side of a vict i m 's
personal ity, making characters more
w i l l i n g to atte mpt karma-red u c i n g
acts.
DEMONS: The Goblyn Queen con­
t rolled a large horde of "average" de­
m o n s . These demons h ad the
fol lowing abilities:
Cla ws capable of inflicting TY edged
attack d amage.
Flight at TY speed .
Body Armor providing TY protection
from physical and energy damage.
T h ese d e m o n s had the follow i n g
stats:
Telekinesis:
F
A
S
EX TY EX
20 6
20
Healt h : 52
E
TY
6
R
PR
4
I
P
GO PR
10 4
Karma: 1 8
TALENTS: Madelyne had the Pilot,
Computers, and Occult talents.
GROUPS: Former member of the X­
M e n ; leader of the Demons from
L i m bo.
I N BRIEF: The demons N ' ashirh and
S 'ym exploited Madelyne's vulnerabil­
ities, activating latent powers left by
Phoen ix, and turning her to evi l . She
became the Goblyn Queen, and pre62
sided over the demonic invasion of
Manhattan known as I nferno. She cor­
rupted some but not all of the X-Men ,
and fought the X-Men and X-Factor,
seeking to kill her child i n vengeance
agai nst Cyclops. Foiled in that at­
tempt, she tried to destroy herself and
her opponents, but only she died i n
t h e blast.
PSYLOC KE
(Orig i n a l
Ve rs i o n)
Elizabeth " Betsy" Braddock
R
I
P
F
A
S
E
G O GO G O R M GO R M I N
10
10
1 0 30
1 0 30 40
Health: 60
Karma: 80
Resources: R M
Popularity: 1 0
KNOWN POWERS
Telepa thy: IN ability, with the fol lowing
power stunts:
- M ind l i n ks of R M strength.
- Te lepathic projection, giving her
the RM abi lity to "see" through the
m inds of others.
- Mental probe of R M intensity.
- M ental bolts of R M stu n n ing ability.
- Force bolts of RM force damage.
EQUIPMENT: Psylocke uses several
types of eq uipment.
Bionic Eyes: Psylocke is blind , but
was outfitted by Mojo with bionic eyes
that provide her with the same capa­
b i l ities as normal vision. However,
these eyes act as cameras for Mojo,
allowing him to view all of the X-Men's
adventu res and turn them into hit
movies in his di mension .
Body A rmor: Psylocke wears an ar­
mored battlesuit which provides EX
protection from physical and energy
attacks.
TALENTS: Espionage, Martial Arts A
and E .
GROUPS: S.T. R . I . K . E . ( a British ver­
sion of S . H . I . E . L. O . ) ; the R . C . X . ; the
X-Men.
IN BRIEF: The twin sister of Captain
Britai n , Psylocke was blinded when
attempting to fill in for her brother as
Bri ta i n 's c h a m p i o n . S h e was kid­
napped by Mojo and outfitted with her
bionic eyes . Rescued by the New Mu-
tants, Psylocke joined the X-Men as
the team 's telepat h . The statistics
above describe Psylocke at about the
ti me she joi ned the X-Men.
PSYlOC KE
(C u rre nt
Ve rs i o n )
Lady Mandarin
F
A
I
P
E
R
S
EX GD E X R M G D R M AM
20
1 0 30 50
1 0 20 30
Health: 80
Karma: 90
Resou rces: P R
Popularity: 0
KNOWN POWERS
Telepathy: I N ability, with the fol lowing
power st unts:
- M ind l i n ks of IN strengt h .
- Telepathic projection, giving her
the IN abi l ity to "see" t h rough the
minds of others.
- Mental probe of I N i ntensity.
- Me ntal bolts of IN stunning abil ity.
- Force bolts of I N force damage.
- I N abil ity to C reate Ill usions i n the
mi nds of her targets.
Invisibility to Machines: Psylocke and
the other X- Me n who fought with
Roma against the Adversary were re­
warded with UN ran k invisibility to
cameras and other mechanical de­
vices. Psylocke can not be photo­
g raphed and will not be detected by
sensors or robots, including ord i n ary
Sentinels. It is assumed that Betsy's
bionic eyes al low her to see her team­
mates, or else she makes up for her
lack of vision by sensing the X-Men's
thoughts.
EQUIPMENT: Psylocke is blind, b u t
was outfitted b y Mojo w it h bionic eyes
that provide her with the same capa­
bilities as normal visio n . With t h e
"death " of the X-Men an d t h eir being
rendered invisible to devices, t hese
eyes are no longer sending signals
back to Mojo.
TALENTS: Espionage, M artial Arts A,
B, and E
GROUPS: S .T. R . I . K . E . (a British ver­
sion of S . H . I . E . L. D . ) , the RCX, the X­
Men, the Hand .
IN BRIEF: Upon passing t h rough the
Siege Peri lous with the other X-Men,
Psylocke was " reborn " as an Oriental
woman. Recognized by the Hand for
her useful ness, she was recruited by
the Mandarin to serve as his agent,
Lady Mandari n . She broke free from
her mental shackles and escaped with
Wolverine and J u bi l e e . The th ree
have si nce re-formed the X-Men.
PU N C H O UT
F
A
E
R
S
P
I
RM GD I N
RM GD TY GD
30
1 0 40 30
10 6
10
H ealt h : 1 1 0
Karma: 26
Resources: TY
Popularity: - 5
KNOWN POWERS
No apparent super-hu man powers
other than increased physical attibu­
tes.
TALENTS: Military.
GROUPS: M e m b e r of t h e P ress
Gang.
IN BRIEF: It is not known whether
Pu nchout is truly a mutant (as op­
posed to an altered hu man or cyborg).
R egard l ess of the so u rce of h i s
powers , he is the m u scle for t h e
Genoshan P ress Gang, a n organ iza­
t i o n of s u p e r-powered ope ratives
whose m ission is to return escaped
m utants to Genosha.
PYRO
St. John A llerdyce
F
A
E
S
G D G D TY R M
10
10
30
6
Health: 56
Resources: PR
R
GD
10
I
P
TY G D
6
10
Karma: 26
Popularity: - 1 0
KNOWN POWERS
IN abil ity to control (but
not create) flame. He can perform the
following power stunts:
- Form rings, prisons, and other re­
strai ning devices of up to IN i ntensity.
- Fire jets of flame up to four areas
with IN abil ity and damage .
- C reate flame creatures with I N
Fighting, Agi l ity, Strength, and E n d u r­
ance scores, a n d He a lth of 1 60 .
These flame creatures infl ict M N dam­
age to flam mable targets, GD damage
to non-flammable targets.
- Dampen flames with I N abil ity.
Fire Resistance: Pyro has CL 1 000 re­
sistance to fire under his control . He
Fire Control:
63
has no resistance to flames not under
his control or to those control led by
others.
EQUIPMENT: Pyro has a body suit
and backpack.
Flamethrower Backpack: F i res R M
fire damage from wrists, range o f two
areas. The backpack is made of I N
strength materials.
Costume: AM protection against flame
and heat.
TALENTS: Journalism, Writ ing.
GROUPS: Founding mem ber of the
second Brotherhood of Evil M utants
and the Freedom Force . H as taken
several leaves of absence from the
Freedom Force to pursue a criminal
career.
IN BRIEF: An Australian m utant with
the ability to control flame, Pyro joined
Mystique's second B rot herhood of
Evil M utants, and stayed with them
w h e n the y became t h e F reedom
Force . As a member of the Freedom
Force, Pyro has tangled with the X­
Men a n u m ber a ti mes, as well as with
other heroes while on u nauthorized
sabbatica l .
Q
Q U I C KSI LVE R
Pietro Maximoff
F
E
R
I
P
A
S
EX U N EX R M EX TV TV
20
6
1 00 20 30 20 6
Karma: 32
Health: 1 70
Resources: TV
Popularity: 4
-
KNOWN POWERS
Shift X land speed .
R M water speed . Can perform h igh­
speed turns and stunts on a success­
ful Agility FEAT. He has developed the
fol lowi n g powe r stunts u s i n g h i s
super-speed ability:
- Make additional attacks using his
Shift X speed instead of his Fighting
score. Each attack inflicts GO damage.
- Ge ne rate cyclones and w i n d s ,
slamming individuals within o n e area
at the eq uivalent of a Shift X attack,
though only inflicting TV dam age .
- B reak grapp l i n g and other re­
straints using his Shift X speed in­
stead of Strengt h .
- With a 500' ru n n i ng start , h e can
speed 300' up a sheer su rface.
- With a 1 00 ' running start, he can
speed 1 000' across water.
- U N abil ity to become effectively inLightning Spee d:
visible by running at high speed .
Body A rmor: G O against physical and
energy attacks.
Resistance to Cold: IN rank.
TALENTS: B i l i n g u a l ( E n g l i s h and
H u ngarian).
GROUPS: Founding member of the
Original Brotherhood of Evi� M utants;
former m e m be r of the Ave ngers;
former ally of the I n h umans; current
member of West Coast Avengers.
IN BRIEF: Quicksilver and his sister
Wanda (the Scarlet Witch) are the chil­
d ren of Magneto, though this was not
known until recently. Qu icksilver first
fought at Magneto's side but later be­
came a member of the Avengers. Fi­
nally he married Crystal, one of the
I n h u m an s . C u riou sly, their m utant
and I n h uman genetics combined to
m ake them parents of a normal hu­
man girl. Quicksilver is cu rrently es­
tran ged from hi s i n-laws , but has
rejoined the West Coast Avengers.
Q U I LL
F
TV
6
A
TV
6
S
GO
10
E
R
G O TV
10 6
64
I
TV
6
P
TV
6
Health: 32
Resources: PR
Karma: 1 8
Popularity: 0
KNOWN POWERS
Q u i l l 's body is covered with
sharp, short needles, which he can
use as fol lows :
- Strike for EX edged damage in
melee combat.
-Throw for EX shooting damage at
a range up to th ree areas .
Attacks involve mu ltiple needles, but
only one roll is made. The needles ig­
n o re body armor of RM material
strength or less.
EQUIPMENT: The standard Resistant
un iform provides GO protection from
physical and energy damage.
TALENTS: None known.
GROUPS: C u rrent member of the Re­
sistants.
IN BRIEF: A young m utant pursued by
government forces for fai l u re to regis­
ter, Quill was rescued by the Resist­
ants, a n d became one of t h e i r
n u m be r. Q u i l l o r i g i n a l l y used t h e
name o f Porcupine, b u t abandoned i t
to avoi d c o n f u s i o n with t h e
technologically-based villain of that
name.
Quills:
R
RAN SO M E,
J E N N I F E R AM E LIA
R
S
A
F
I
P
E
GO GO EX R M G O EX EX
1 0 20 30
1 0 20 20
10
Healt h : 70
Karma: 50
Resou rces: TY
Popul arity: 0
KNOWN POWERS
R M ability to manipu­
late rock , iron , steel, and other solids.
She has not developed any power
stunts for this ability.
EQUIPMENT: She wears a skinsuit
which provides GO protection from
physical and energy damage. The suit
is a closed system and cannot be re­
moved.
TA LENTS: First Aid, Medicine.
GROUPS: Leader of the Genoshan
M utant Rights movement.
IN �RIEF: Ransome is the daughter of
a highly placed official in the Genoshan
government. When her latent m utant
nature was discovered, she was cap­
tured by the Press Gang and her abili­
ties modified to meet the needs of the
G� nosha� government. She escaped
with the aid of the X-Men and Phillip Mo­
reau, son of Dr. David Moreau (the
Gen�gineer and Leader of Genosha).
Jennifer and Phillip currently lead the
Genoshan Mutant Rights organization
from exile in New York, and have re­
cently gained allies in the reborn Colos­
sus and the modified Callisto.
Earth Control:
REAPE R
F
A
E
S
EX G O G O E X
20
1 0 20
10
Healt h : 60
Resources: TY
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 5
-
KNOWN POWERS
P� ralyzing �ouch: Reaper paralyzes
.
With IN ability.
This power is chan­
neled through a focus-his fla i l .
EQUIPMENT: F l a i l made of R M
strength material; does G O edged
damage on its own .
TA LENTS: Weapon Specialist-Flai l.
GROUPS: Member o f t h e Mutant lib­
eration Front .
IN BRIEF: Not m uch is known of
Reaper's history prior to his appear­
ance as a member of the Mutant lib­
e ration Front, a team of m utant
terrorists.
COLE, M ACON , AND
REESE
REAV E RS
(Gro u p)
In General: The original Reavers
were a team of cyborgs led by Bone­
breaker from a base in the Australian
desert . Using Gateway as their unwill­
ing passport to targets arou nd the Pa­
cific R i m , the Reavers struck at will
until their activities were discovered
and shut down by the X-Men, who
took control of their base. All but th ree
of the o r i g i n al Reavers were cast
t h rough the Siege Perilous and into
new l ives . The three survivors (Bone­
breaker, Skull � uster, and Pretty Boy)
teamed up With Donald Pierce and
Lady Oeathstrike, and with Cole, Ma­
con , and Reese (th ree former Hel lfire
? Iub mercenaries injured by Wolver­
I ne and turned i nto cyborgs). These
eight cyborgs, the new Reavers, re­
captured the Austral ian base, cap­
t u red a n d tortu red the hated
Wolverine. Wolverine escaped and
the Reavers are still in pursuit.
BONEBREAKER
F
A
E
S
E X PR I N
IN
20 4
40 40
H ealt h: 84
Resources: GO
R
PR
4
I
P
TY PR
6
4
Karma: 1 4
Popularity: - 1 0
KNOWN POWERS
Bonebreaker's cyborg
body is made of IN strength material
and gives him a n u m ber of abilities:
- R M protection agai nst physical
and energy attacks.
- Bone breaker's lower body is a
t readed tractor unit capable of moving
at TY g ro und speeds (six a reas/
round).
WE A PONS: Bonebreaker uses a
� u r:nber of weapons, including but not
l i m ited to those listed below.
Machine Guns capable of inflicting IN
damage in one area, range three areas.
Cyhorg Body:
65
which do G O shooting dam­
age, range of two areas.
TA LENTS: Marksmanship, Cybernet­
ics, Criminal.
Pistols
F
A
E
S
R
I
P
EX EX GO R M TY TY TY
20 20
1 0 30 6
6
6
Health: 80
Karma: 1 8
Resources: TY
Popularity: - 5
All former Hellfire Club Mercenaries,
Macon , Reese, and Cole had similar
abilities prior to their run-in with Wol­
veri ne, and were equipped with simi­
lar materials thereafter.
KNOWN POWERS
The H e l l f i re M e rce­
naries have cyborged bodies made of
G O strength material wh i c h g i ves
them :
- I N protection agai nst blunt attacks
- EX protection against edged attacks.
- G O protection agai nst energy at­
tacks.
WE A PONS: The Hel lfire Cyborgs use
a n u m ber of weapons. These weap­
ons are l i n ked with cybernetic control
systems, and as such are + 2CS to hit.
Machine Guns which do IN damage in
one area, range th ree areas.
Pistols which do GO shooting dam­
age, range two areas.
TA LENTS: M a rksman s h i p , M artial
Arts A,B, and C, M i l itary.
IN BRIEF: Macon, Cole, and Reese
have cyborg construction and abilities
s � milar to the Wh ite Ki ng-no su rprise
si nce they were all rebuilt using Hell­
f i re C l u b technol ogy. Prettyboy,
Skullbuster, and Bonebreaker operate
off a separate design of as-yet un­
known origin . Lady Oeathstrike, the
most advanced cyborg of the group, is
a product of Spiral 's Body Shop, and
benefits from Mojo's technology.
Cyborg Body:
PRETIVBOV
A
F
E
S
R M EX R M EX
3 0 2 0 30 20
H ealt h : 1 00
Resources: G O
R
TY
6
P
I
PR R M
4
30
Karma: 40
Popularity: - 1 0
KNOWN POWERS
Cyborg Body: Prettyboy's cyborg
body is m ade of IN strength m aterial
and g ives him a n u m ber of abilities:
- E X protection agai nst physical
and energy attacks.
- Extendable arms and legs reac h
up to two areas away.
- Sharp claws inflict GO edged at­
tack damage .
- Tentacles , stored in the chest cav­
ity, extend one area away, grabbing or
g rappl ing with I N strengt h . The coils
are coated with neurotoxin for AM
stu n n i n g i nten sity.
\
- M ind Rewiri ng : Prettyboy can cor­
rupt a person by extending fiber-optic
cables into his vict i m 's m i n d . H e m ust
m ake a Psyche FEAT to succeed , but
if he is successful the target becomes
u nconcerned about Karma-red ucing
actions. The fi ber-optics are made of
P R strength material .
WE A PONS: Prettyboy uses a n u m be r
of weapons, including:
Rifles which infl ict I N damage to a sin­
gle target, range three areas.
Pistols which do G O shooti ng dam­
age, range two areas.
TALENTS: Criminal, Martial Arts A .
S K U LLBUSTER
A
S
E
F
GO GO RM GO
1 0 30
10
10
Health: 60
Resources: G O
R
EX
20
I
P
G O EX
1 0 20
Karma: 50
Popularity: - 20
KNOWN POWERS
S k u l l buster's cyborg
body is made of IN material strength
and gives h i m EX protection against
physical and energy attacks.
WE A PONS: Skull buster uses a num­
ber of weapons, including:
Machine Guns which do I N damage in
o n e area, range th ree areas.
Pistols which do R M shooting dam­
age, range two areas .
TALENTS: Pistols, Criminal.
IN BRIEF: Skullbuster was apparently
kil led by Forge in the Reaver attack on
M u i r Island. A new Skullbuster is un­
der construction.
Cyborg Body:
RIC HTOR
J . E . Richter
E
F
A
S
TY GO TY GO
10 6
10
6
Health: 32
Resources: FE
R
TY
6
P
I
GO GO
10
10
Karma: 26
Popularity: 0
KNOWN POWERS
AM abil ity. Richtor has
demonstrated a n u m be r of power
stunts:
- A long, slow earthq uake, begin­
n ing at PR effect and area, increasing
+ 1 CS per round until it reaches U N
(at which poi nt i t can no longer be con­
trolled by Richtor).
- A M a b i l ity to d i m i n i sh earth­
q uakes. (Failure ind icates the q uake
increases in intensity.)
-A single groundstrike attack of AM
ability, one round d u ration.
-A p u l se of IN force, two area
Earth Control:
66
range, one round duration.
- Shake apart material on touch up
to AM material strength on a Red
FEAT rol l .
TALENTS: Streetwise, Student.
GROUPS: Ward of X-Factor; mem ber
of the X-Terminators and N ew Mu­
tants.
IN BRIEF: A young m utant captured
by the Right so his m utant earth abil ity
could be used in a plot to damage San
Francisco. Richtor was rescued by X­
Factor and began learning to control
his power. He later joi ned ot her young
m utants, fi rst in the X-Terminators,
and then as one of the New M utants.
RI PTI D E
Janos Quested
F
A
S
E
GO IN
G O GO
10
10
1 0 40
Health : 70
Resources: PR
P
I
GO GO
10
10
Karma: 26
Popularity: - 1 0
R
TY
6
KNOWN POWERS
Riptide can twist at AM
speeds, perfo r m i n g several power
stunts:
- Attack for R M edged damage .
-Throw shurikens at high velocity.
These shu rikens infl ict only TY dam­
age, but can penetrate AM body ar­
mor. Riptide can throw up to ten per
round.
- Escape g rapples a n d restraints as
if with AM strengt h .
TALENTS: None Revealed .
GROUPS: Member of the M arauders.
IN BRIEF: A m utant with a spinning
ability similar to Whirlwind, Ri ptide
never developed the superhu man
speed of the earlier m utant. I nstead ,
he concentrated on inflicting killing
damage upon his targets, a tactic that
Whirlwind has only recently picked
up. Riptide, one of the Marauders who
fought in the M utant Massacre, was
killed by Colossus. Soon afterward,
R i ptide appeared again as a Ma­
rauder. This may be due to M ister Sin­
ster's clon ing talents.
Spinning:
ROG U E
F
A
S
E
GD EX AM G D
1 0 20 50
10
Health : 90
Resources: P R
R
TY
6
P
I
G D TY
10 6
Karma: 22
Popularity: 0
KNOWN POWERS
Rogue has the U N
a b i l ity t o absorb super- h u man
powers, abilities, a nd memories. This
is not a d u plication of these character­
istics. U pon direct, flesh-to-flesh con­
tact, t h e vict i m loses h i s or h er
powers, abilities, memories, an d tal­
ents for the du ration of the absorptio n .
Rogue can't control this automatic ab­
sorption. The power works as fol lows :
- If Rogue maintains contact for one
round, she gains the touched ind ivid­
ual's memories, abilities, talents, and
powers, beginning with the round af­
ter she made contact. The effect lasts
for 6-60 rounds (6 x d 1 0) . The J udge
can modify this according to the situa­
tion (e . g . , a glancing blow might only
provide 1 - 1 0 rounds of absorption).
When the absorption fades, the victim
regains his or her characteristics.
-The target falls unconscious for
the duration of Rogue's absorption . If
awakened , his or her m i nd will be
blank and powers will not work.
- When necessary, Rogue's body
changes to adapt new powers, gain­
ing wings or additional size to accom­
modate them.
Invisibility to Machines: Rogue and the
other X-Men who fought with Roma
against the Adversary were rewarded
with U N rank invisibility to cameras
and other mechan ical devices. Rogue
cannot be photographed and will not
be detected by sensors or robots, in­
cluding ordinary Sentinels (though the
combined Master Mold/Nimrod can
detect her).
Permanent Stolen Powers: Rogue has
d rained Carol Danvers (Ms. Marvel) of
her abil ities and memories, gaining
the fol lowi ng super-hu m an powers in
the process:
- Flight at EX air speed.
- Body Armor providing I N protection agai nst physical and energy at­
tacks.
-AM resistance to drugs and dis­
ease.
-Combat Sense providing I N intuiPower Absorption :
tion in dangerous situatio n s . T h i s
power is automatic a n d Karma cannot
be spent.
LIMITATIONS: Rogue's power is not
without limits. Known limits are:
- If Rog ue's own abilities are better
or more powerful than the individual's
(Judge's cal l), she retains her own
abilities.
- M achi nes are imm une to Rogue's
touch , as are beings of pure energy
(such as Wonder Man). Alien races
are susceptible to Rogue's power­
she has absorbed the powers and
thoughts of Dire Wraiths and Tech­
narchs.
- If any of the intended victim's abili­
ties are Shift Y or g reater in ran k,
Rogue m u st m a ke an E n d u rance
FEAT or be slammed at the abil ity's
rank (a psychic " kick") for 1 - 1 0 areas ,
with possible loss of consciousness.
- I f any absorbed ability is MN rank
or g reater, Rogue m ust m ake a
Psyche FEAT or be overcome by the
target's personal ity. She will then act
l ike that individual (even attacking her
allies and being run by the J udge as
an N PC , if needed) .
- If Rogue absorbs powers for more
than one round she risks permanent
absorption of the victim's abil ities.
She can avoid this only on a Psyche
FEAT agai nst the strongest abil ity
present. Rogue's Psyche is - 1 CS for
each personal ity she absorbs perma­
nently. The victim is deprived of super­
h u m an powers (though not abil ity
scores) and loses all memory.
Multiple Personality: Rogue perma­
n e n t l y absorbed Carol Danvers'
powers, leaving Danvers' personality
trapped inside Rog ue as an entity sep­
arate from Rogue's own personal ity.
This dual nature had the following ef­
fects:
- C l 1 000 protection against mental
prC'bes, and d i rect mental attacks
(though not illusions working on the
brain).
-On a failed Psyche F EAT rol l , the
alternate personal ity takes control .
Powers remain the same, but talents
and memories differ. In situations fa­
m il iar to one side, a failed Psyche
FEAT will cause that side to surface.
- When Rogue is in charge, her
eyes are g reen and her southern
accent prominent. When Carol Dan­
vers is in charge, her eyes are blue
and the accent vanishes.
67
TA LENTS: Variable depending u pon
which personality is dominant.
Rogue: Bilingual ( Russian and En­
g lish), Martial Arts E .
Ms. Marvel: Espionage, Journal ism .
M i l itary, Spacecraft. M artial Arts A
and C .
GROUPS: Former member o f t h e X­
Men.
I N BRIEF: Rog u e i s t h e adopted
daug hter of Mystique. After drain i ng
all of Ms. Marvel 's abilities and memo­
ries, creating a conflicting personality
with in herself, Rogue sought the help
of Professor X and became one of his
X-Men. Rogue fel l into the Siege Peril­
ous with the combined N i m rodlMaster
Mo ld construct. S h e and t h e M s .
M arvel personal ity were reborn i n
Australia with the ir memories. This
M s . Marvel fell under the effects of the
Shadow King and the two battled to
the death . Magneto rescued Rogue
and returned her to health.
RO MA
F
E
A
S
GD EX EX IN
1 0 20 20 40
Health: 90
Resources: U N
I
P
R
RM AM UN
30 50
1 00
Karma: 1 80
Popularity: - 5
KNOWN POWERS
Roma is a Master-level sorcer­
ess charged with watching ove r a
large n u m ber of alternative u n iverses.
She uses her magical ability sparingly.
usually acting through third parties.
When she does act, Roma has wide
access to various spells, Including but
not lim ited to those listed below :
- Astral Projection at U N ran k .
- Healing a t M N rank.
- Shapechange, self or others, at
U N rank.
- Telekinesis at UN ran k .
- C reate Di mensional Gate a t U N
ran k.
- Scrying at UN ran k .
- E ldritch Beam or Bolt of M N power.
- I nvisibility to Mechanisms at U N
rank. Can not b e registered b y me­
chan ical means.
- Mental Barrier providing M N protection against m i nd-control attacks.
- Mesmerism of M N power.
- Mystic Shield of M N strength.
- N ature Control at MN ran k .
- Restore Life at U N ran k .
Magic:
- Telepo rtation at U N rank.
TA LENTS: Mystic Background, Oc­
c u lt Lore, Resist Domin ation , Hypno­
sis.
GROUPS: None (but an ally of the X­
Men).
IN BRIEF: The daughter of Merl i n
(who may or m a y not b e t h e Merl i n of
legend), Roma was entrusted with
watching over a l arge n u m ber of para­
ll el u n iverses (cal led m u ltiverses).
Held captive in her own Starlight Cita­
del by the Adversary, she sought the
aid of the X-Men. The m utant group
freed her, but at the cost of their own
lives . Roma rewarded them by restor­
ing their l ives, by making them invisi­
ble to mechan ical devices, and by
providing them with the Siege Peril­
ous, a device which could be used to
j udge the gui lty (and which has since
been destroyed). Since she has many
dimensions to watch over, Roma is not
always available to act as the X-M en 's
g uardian ange l .
bad luck disks to jimmy the odds i n her
favor. She is not above using them to
cheat.
RO U LETTE
Jennifer Stavros
A
F
E
S
PR G D PR GD
4
10 4
10
Healt h : 28
Resources: GD
R
GD
10
I
P
GD AM
1 0 50
Karma: 70
Popularity: 8
KNOWN POWERS
U N ability to
shift the odds. Can add or subtract 50
from any percentile die rol l , with the
Power FEAT determined before the
roll is made. This power is manifested
t h rough disks Roulette generates­
white disks for good l uck and black
d isks for bad .
WE A PONS: Ro u lette has used a
small single-shot gas gun with AM in­
tensity gas. This stuns the target and
causes loss of mental powers (at MN
intensity) for 24 hours.
TA LENTS: Groups, Streetwise, Gam­
bling Odds.
GROUPS: Membe r of the Hellions.
IN BRIEF: A young mutant from Atlan­
tic C ity, Roulette uses her good and
Probability Manipulation:
68
5
SABR ETOOTH
A
R
F
P
E
I
S
IN
RM GO RM TY GO RM
1 0 30 6
1 0 30
40 30
Health: 1 1 0
Karma: 46
Popu larity: - 5
Resou rces: TY
KNOWN POWERS
AM sense of di­
rection, smel l , and taste. Can detect il­
lusions and track at A M level .
Claws: R M edged damage. Can rend
material up to I N strength.
Fangs: R M edged damage to a grap­
pled opponent. Can rend up to I N
strength materials .
Healing Factor: Sabretooth regains
five points of Health per hour (or one
point every 1 2 minutes) i n addition to
any other heal ing.
Infra vision: Sabretooth lacks color vi­
sion , but has RM ability to see in the
dark.
TALENTS: None Known.
GROUPS: Membe r of the Marauders.
IN BRIEF: A h i red killer with a long ca­
reer of assassinations and clashes
with super-powered foes, Sabretooth
has been a foe of Wolverine's since
before the Canadian gained his ada­
m anti u m skeleto n . S ab retoot h , a
sometime-member of the Marauders,
instigated the Morlock M assacre at
M ister Sin ister's request. He often op­
erates freelance as well , taking l ucra­
tive cont racts or j ust h u nt i n g and
killing for the fun of it.
Heightened Senses:
SAU RON
Karl Lykos
F
A
S
E
TY TY G O G O
10
10
6
6
Health: 32
Resources: TY
R
EX
20
P
I
GO RM
1 0 30
Karma: 60
Popularity: 0
KNOWN POWERS
AM abi lity to drain
life energy from prey. S u bject m ust
make a Psyche Endurance FEAT or
be - 1 CS on a l l abil ities for 1 - 1 0 days.
Feeding is on touc h , and Lykos can
make five such attacks before being
sated . Trying to drain R M Endu rance
Psychic Vampire:
or higher can trigger the transforma­
tion from Lykos into Sauron. Lykos
gets a Psyche FEAT to prevent the
change.
Pteranodon Form: Lykos transforms
i nto Sau ron , a bipedal, flying saurian .
The Sauron form lasts for 1 - 1 0 days
before Lykos returns to hu man form .
Damage taken by Lykos carries over
to Sauron, but damage to Sauron
does not carry over to Lykos. In this
pteranodon form, Lykos has the fol­
lowing stats:
A
S
F
EX EX EX
20 20 20
Health: 90
E
R
R M EX
30 20
I
P
GO R M
1 0 30
Karma: 0
As Sauron, Lykos has a number of
abil ities:
- Fl ight at GO air speed .
- Claws which do TY edged attack
damage.
- Foot Talons which do EX edged at­
tack damage.
Hypnosis: AM abi lity to paralyze his
prey or to induce hal luci nations about
the prey's surroundings. The victim
m ust m ake a Psyche FEAT to avoid .
LIMITATIONS: Sau ron is - 2CS on all
FEATs involving cold or performed in
cold weather.
TALENTS: Psychology, Medicine. (As
Sauron, add Aerial Com bat.)
GROUPS: Sauron is the leader o f the
Savage Land Mutates.
IN BRIEF: Supposedly infected by a
virus carried by pterosaurs i n Tierra
Del Fuego, Lykos became a psychic
vampire, preying on the l ife energies
of t hose around h i m . Upon trying to si­
phon off the power of Alex Summers
( H avok), Lykos was transformed into
Sau ron . Sauron fought the X-Men and
other costu med heroes a nu mber of
t i mes before fi nding a method to
cleanse himself of his disease .
SAVAG E LAN D
M UTATES
(Gro u p)
IN GENERAL: The m utates of the
Savage Land occupy a gray area be69
tween m utant and non-mutant charac­
ters. They were created by Magneto 's
Genetic Transformer, a device de­
signed to m utate ordinary h umans
and bring out the powers of latent mu­
tants. Some m utates have found a
place among m utant g roups ( Lorelei,
for e x a m p l e , among the o r i g i n a l
Brotherhood of Evi l M utants a n d Ver­
tigo among the Marauders).
The original m utates, called the
Beast Brood, were organized by Mag­
neto as the second of his th ree teams.
The mutates were reverted to their
natural forms after a battle with the X­
Men but , through means u n known ,
they regained the ir abilities a n d have
since battled the Avengers, the X­
Men, and other super-powered indi­
viduals.
The original m utates were Amphi­
b i u s , B a r b a r u s , Br a i n c h i l d , G az a ,
Equilibrius, Lorelei, Piper, a n d Lupo
(who was later m utated sti l l further).
Vertigo, Wh iteout, and Worm were
created by later users of the Genetic
Transformer.
The Savage Land m utates are cur­
rently in the service of Zaladane. U n­
less otherwise noted , these m utates
have only served with their fel low Sav­
age Land m utates.
A M P H IBIUS
F
A
S
E
G O EX TY EX
1 0 20 6
20
Health: 56
Resources: FE
R
PR
4
I
P
G O TY
10 6
Karma: 20
Popularity: 0
KNOWN POWERS
Wa ter-Brea thing
Leaping: AM ability,
with the fol lowing
power stunts:
- Leap-kick attack which does RM
damage.
- Attack up to three targets in the
same area in a single rou n d .
- Dodge with AM ag il ity.
TALENTS: Swimming.
Healt h : 96
Resources: FE
BARBARUS
E
S
R
I
P
A
F
EX TY AM R M PR G O TY
50 30 4
20 6
10 6
Health: 1 06
Karma: 20
Resources: F E
Popularity: 0
KNOWN POWERS
Barbarus has four
arms, and can make u p to two attacks
per rou nd . He also has a + 2CS on all
wrestling and grabbing attacks.
TA LENTS: Blunt Weapons, Martial
Arts B .
Multiple A ttacks:
BR AINCH ILD
E
A
S
F
G O TY TY EX
10 6
20
6
Healt h : 42
Resources: FE
R
AM
50
I
P
EX G O
10
20
Karma: 80
Popularity: 0
KNOWN POWERS
I n addition to his high
Reaso n , Brainchild can perform the
fol lowing power stunts:
- U se Reason when making Agi l ity
FEATs for dodging and for t h rowing
weapons or aiming guns.
- G roups fol lowing his orders gain a
+ 1 CS to any I ntuition FEATs.
TA LENTS: Lead e r s h i p , G e n etics,
RepairfTi nkering .
Computer Mind:
EQU I LIBRIUS
E
S
A
F
TY G O TY EX
20
10 6
6
Health: 42
Resources : FE
R
PR
4
I
P
GO GO
10
10
Karma: 24
Popularity: 0
KNOWN POWERS
I N ability, lim­
ited to those who can see Equilibrius'
eyes. Targets must make a Psyche
FEAT or fall to the g roun d . Those fail­
ing the Psyche FEAT m ust make a
second Psyche FEAT or fall u ncon­
scious for 1 - 1 0 rounds.
TALENTS: None.
Equilibrium Distortion:
G AZ A
F
EX
20
A
TY
6
S
RM
30
E
IN
40
R
PR
4
I
EX
20
P
TY
6
Karma: 30
Popularity: 0
KNOWN POWERS
Psionic Vision: Though tec h n ically
blind, Gaza has R M mental powers
that allow him to see . He is i m mune to
visual ill usions, bli nding attacks, and
any attack that req uires eye-contact
( l i ke the attack of Equili brius).
TALENTS: Martial Arts C , Wrestling.
LORELEI
E
F
A
S
TY TY TY GO
6
6
6
10
H ealt h: 28
Resources: PR
R
PR
4
I
P
G O TY
10 6
Karma: 20
Popularity: - 5
PI PER
F
A
S
E
TY TY TY EX
20
6
6
6
Health: 38
Resources: FE
KNOWN POWERS
I N ability. Piper uses
his pipes to summon and control ani­
m a l s . Typical a n i m al a b i l it i es are
li sted on pages 58-60 of the Advanced
Set J udge's Book.
TALENTS: None.
WHITEOUT
E
A
R
I
P
F
S
TY EX TY R M TY TY AM
50
6
6
20 6
30 6
Health: 62
Karma: 62
Resources: F E
Popularity: 0
Blinding Light:
LU PO
WORM
F
A
S
E
G O GO G O EX
10 10
1 0 20
Health: 50
Resources: F E
R
PR
4
P
I
G O TY
10 6
Karma: 20
Popularity: 0
KNOWN POWERS
R M abil ity (AM with
wolves). From 1 - 1 0 wolves can be
summoned . These wolves move two
areas/turn, attack on the edged attack
col u m n , and track with EX abil ity.
They have the followi ng abil ities:
A nimal Control:
F
A
S
E X GO GO
20
10
10
H ealt h : 50
E
GO
10
R
FE
2
I
FE
2
P
FE
2
Claws: Lupo has apparently been fur­
ther m utated since his initial battles,
and now has a bear/wolf appearance.
H i s cl aws i nflict GO edged attack
damage.
Resistance-Cold: Lupo's fur p ro­
vides EX resistance to cold.
TALENTS: Martial Arts A a nd C .
70
P
I
GO GO
10 10
Karma: 24
Popularity : 0
Animal Control:
KNOWN POWERS
Am intensity paralysis
against males, five area range. Paral­
ysis lasts for as long as she sings, plus
two rounds.
TALENTS: None.
GROUPS: I n addition to the Savage
Land M utates, Lorelei joined Magneto
as a member of his Brotherhood of
Evil M utants, before returning to Ant­
arctica.
Hypnotic Voice:
R
PR
4
KNOWN POWERS
Wh iteout can create a
flash of light of M N intensity, range
three areas. Those who fail an Endur­
ance F E AT are b l inded for 2-20
rounds.
TALENTS: None.
S
E
A
F
PR TY PR R M
4
6
4
30
Healt h : 44
Resources: FE
R
GO
10
I
P
EX M N
20 75
Karma: 1 05
Popularity: - 1 0
KNOWN POWERS
MN control, admin is­
tered by coating the target in a mucus­
like substance oozing from Worm's
hands. If the target fails a Psyche
FEAT rol l , Worm has complete power
over t h e i n d ividu a l . Those with
Psyche of R M or higher can try m ulti­
ple times to break free, but each at­
t e m pt is - 1 C S , c u m u l ative . I n
add ition, a victim receives one at­
t e m pt to break free each day at
- 1 CS, until ShO is reached and the
target is completely controlled by
Worm. Worm's control lasts as long as
he is conscious, but the hardened mu­
cus is EX strength material, and will
hold most victims even if Worm is
knocked out.
TALENTS: None.
Mind Control:
SCALE FAC E
Human Form
F
A
E
S
TV TV TV E X
20
6
6
6
Health: 38
Resources: FE
R
TV
6
I
P
TV G O
10
6
Karma: 22
Popu l arity: 0
R
TV
6
P
I
TV G O
10
6
Karma: 22
Reptilian Form
A
F
S
EX TV EX
20
20 6
Health : 66
E
EX
20
KNOWN POWERS
Scaleface c o u l d
Transform a tion:
c h an g e s h a pe i nto a rept i l ian
"d ragon " with the following abilities:
- Bite does TV edged attack dam­
age.
-Claws do EX edged attack dam­
age.
- Body Armor provides E X protec­
tion from physical attacks.
TALENTS: None.
GROUPS: Mem ber of the Tu n nelers, a
faction of the Morlocks .
IN BRIEF: Scaleface and t h ree other
Tu n nelers-Berzerker, Blowhard , and
M asq u e-escaped to the s u rface .
Scaleface was killed by a policeman
frig htened by her lizard-like alter ego .
SCALPH U N TE R
P
E
R
F
A
I
S
RM EX R M GO EX RM
IN
40 30 20
1 0 20 30
30
Health: 1 20
Karma: 60
Resources: G O
Popularity: - 1 0
KNOWN POWERS
No super-human abilities revealed to
date.
EQUIPMENT: Scal p h u nter wears a
suit st udded with holsters, cl ips, and
pockets for gun parts and a m m u n i­
t io n . T h e s u it also has a back­
mounted sheath for a sword . The suit
gives Scalphunter the following abili­
ties:
-GO protection from physical and
energy attacks.
- Camouflage of R M i ntensity.
- Ability to assemble any one- or
two-handed firearm from pages 42-43
of the MARVEL S U PE R H E ROESTM
Advanced Game Players Book.
- Ability to use any ammunition type
l i sted on page 44 of the MARVEL
S U P E R H EROESTM Advanced Game
Players Book, regardless of the type
of gu n the ammo was i ntended for.
TALENTS: Weapons Special ist­
weapons created from his uniform,
Edged
Wea p o ns,
Leadersh i p .
Scal p h u nte r c a n f i r e two- h an d ed
weapons with one hand.
GROUPS: Leader of the Marauders.
IN BRIEF: Scalphu nter is reportedly a
super-human m utant, though the ex­
act n ature of his m utation is un known .
Scalphu nter led the attack on the
Morlocks in the M utant Massacre and
serves as the Marauders' leader and
tactician .
SCAR LET WITC H
Wanda Maximoff
A
S
F
E
G O G O TV EX
10
10
6
20
Healt h : 46
Resources: TV
R
GO
10
P
I
EX RM
20 30
Karma: 60
Popularity: 0
KNOWN POWERS
AM abil ity in
areas she can view. This abil ity can
cause u n l i kely situations to become
l i kely, and the impossible possible . I n
game terms, t h e player running the
Scarlet Witch decides to use this abil­
ity and the J udge makes a ruling on
what happens. On a successful Power
FEAT, a random occurrence happens
to the player's advantage, on a fai led
F E AT it fu nctions to the Scarlet
Witc h 's disadvantage. When operat­
ing agai nst unnatural or un known ma­
terials or energies, the FEAT roll is
- 1 CS. Typical occurrences that have
h appened in the past incl ude the fol­
lowi ng:
- Spontaneous combustion of flammables.
-Jamm ing of weapons.
- Shorting out of eq uipment.
- Disruption of energy fields.
- S udden falls.
- E xplosions of water mains and gas
l i nes.
- Cracks appear in any material .
- Sudden strong breezes.
- Deflection of objects in m id-fl ight.
- Rapid rust or oxidation of materiProbability Manipulation:
71
als, weakening them .
Magic Use: A dabbler in the Arcane,
Wanda can use the fol lowing spells:
- E ld ritch Bolts of E X force.
- S h i e l d s of IN st rength against
Mystical attack.
-Teleki nesis of G O ran k .
LIMITATIONS:
M ultiple
m e n tal
stresses have d r i ve n t h e Scarlet
Witch insane, causi n g a fundamental
personality change. (These stresses
include the dismantling of her h us­
band, the revelation that her children
are magical ill usions, and possession
by a g roup of organisms claiming to
be the driving force of evol ution). The
Scarlet Witch acted briefly as an evil
m utant, using her powers without re­
straint. Her powers and abilities are
u nchanged , but a Psyche FEAT may
be requi red to determ ine sudden, odd
actions.
TALENTS: Mystic Background, Oc­
cult Lore, Bil ingual ( H ungarian and
E nglish).
GROUPS: Former member of the
Original Brotherhood of Evil M utants;
fomer member of the Avengers.
IN BRIEF: The twin sister of Quicksil­
ver and the daughter of Magneto, the
three were members of the original
Brotherhood of Evil M utants. Wanda
and Pietro left Magneto and joined the
Avengers. Recent events have un bal­
anced Wanda's m i n d , and she was
used as a pawn by I m mortus in a plot
to control time. She is cu rrently recov­
ering and it is unknown if her powers
will return, and in what for m .
SC RAM BLE R
Kim II Sung
F
A
E
S
G O G O TV EX
10
10
6
20
Healt h : 46
Resources: G O
R
GO
10
P
I
GO EX
1 0 20
Karma: 40
Popularity: - 1 0
KNOWN POWERS
M N ability to d isrupt en­
ergy, including that generated by ma­
C h i n e ry,
brain
activity,
and
superhu man powers. He c a n d o the
following by touching his i ntended tar­
get :
- Stun a living opponent with M N in­
tensity.
- Disrupt electrical machinery with
Disruption :
M N abil ity.
- M N ability to s h ut down one or
more m utant abilities. The m utant re­
ceives a Power F E AT to avoid being
affected , with the strongest of the abil­
ities being used to dete r m i n e t h e
FEAT.
Body A rmor: G O protection agai nst
physical and e nergy assaults.
TALENTS: None.
GROUPS: M e m ber of the M arauders.
IN BRIEF: A Korean m utant with the
ability to shut down most mechanical
and organ ic energy systems, Scram­
bler was a m e m ber of the M arauders
d u r i n g the M utant M assacre.
S E FTO N ,
AMAN DA
daughter o f sorceress Margal i Szar­
d o s . S h e was a lso t h e c h i l d hood
sweetheart of N i g htcrawler. Though
t rai ned i n the use of magic, she has
not reached the level of more accom­
plished maste rs. She was at M ui r I s­
land when the Reavers attacked and
became a membe r of the "X-Men " un­
der Legio n's and Shadow King's infl u­
ence.
S H ATTE R-BOX
Galen
F
A
S
E
P R PR PR EX
4
4
20
4
Health: 32
Resources: FE
R
PR
4
I
P
PR RM
4
30
Karma: 38
Popularity: 0
R
PR
4
I
P
PR R M
30
4
Karma: 38
Popularity: 0
Jemain Szardos
Joey
I
P
F
A
R
E
S
G O G O TY R M G O E X AM
10
10
1 0 20 50
30
6
Healt h : 56
Karma: 80
Popularity: 0
Resources: G O
F
A
S
E
PR PR PR EX
4
4
4
20
H ealth : 32
Resources: F E
KNOWN POWERS
Magic: Sefton is a journeyman wizard
with moderate spellcast i n g abilities.
K nown spells are :
- Fl ight at EX a i r speed .
- Teleportation with R M accu racy.
- Mystic shields up to R M protection
from physica l , e nergy, and m agical at­
tacks.
- M ystic restraints of IN strengt h .
- Mystic bolts o f up t o I N energy or
force damage.
- Sh apec hange self or others with
RM abil ity.
- Move water and earth with R M
ability.
LIMITATIONS: Sefton's spells can not
affect cold i ron or metallic constructs.
T hose living items with mechan ical or
metall ic natu res (such as the Reavers
or Colossus) get - 2CS to al l of her
spell effects.
EQUIPMENT: An X-Men suit provided
by Moira MacTaggart provides EX pro­
tection from p hysical and energy dam­
age.
TALENTS: M ystic Backgro u n d , Air­
line Stewardess, Occu lt Lore.
GROUPS: M e m be r of the X-Men of
M u i r Island.
IN BRIEF: A m a n d a Sefton i s t h e
KNOWN POWERS
Telekinesis: Both Galen and Joey have
G O level teleki netic abilities. The only
power st unts demonstrated to date
are:
- Abil ity to l i ft objects (equivalent to
EX strength).
- Fl ight at F E a ir speed .
TALENTS: None revealed.
GROUPS: Mem bers of Nan ny's Lost
Boys (And G i rls).
IN BRIEF: The niece and nephew of
Jean G rey, Galen and Joey were kid­
napped by Nanny and O rphan maker,
who realized they were in danger be­
cause of their nascent m utant abi l i­
ties. They became part of N anny's
Lost Boys (and Girls). Nanny's abili­
t ies ensured that neither remem bered
their mother or their Aunt Jean. They
d id remember their g randparents and,
u pon be in.g rescued from Nanny, the
two children went to live with them .
S H ADOWCAT
Katherine " Kitty" Pryde
F
EX
20
A
GO
10
S
TY
6
E
EX
20
72
R
RM
30
I
GO
10
P
TY
6
Health : 56
Resources: G O
Karma: 46
Popularity : 1 2
KNOWN POWERS
Kitty has I N ability to move
her body "out-of-phase " with its sur­
rou n d i n g s , a l l o w i n g h e r to pass
t h rough sol i d objects. Shadowcat can
p hase for as long as she can hold her
breat h . She has developed a n u mber
of power stunts:
- Pass t h rough force fields on a
Power FEAT.
- Wa lk on a i r as it if were sol id
g rou nd, even c l i m bin g up and down .
- D isrupt electrical equipment with
IN ability. Sentient equ ipment m ust
ma ke an E n d u rance F E AT or be
knocked out for 1 - 1 0 rounds and suf­
fer loss of 30 Health.
- Render other people out-of-phase
on touch, for as long as she remains in
contact.
- Wield out-of-phase objects, which
become " normal " when released . If
released inside a l iving th ing , they in­
flict damage equivalent to the material
strength of that item as if attacking on
the edged attack col u m n .
- Automatic ability to " ph ase out" in
self-defense if surprised ( by a gun­
shot, for example). A Red Psyche
FEAT w i l l keep her i n normal state.
When out of phase, Shadowcat can
only be harmed by m U lti-d i mensional ,
p sio n i c , m a g i c a l , o r other o ut-of­
p hase attacks.
Astral Sight: Kitty can see others in as­
tral form , if in the same or adjacent ar­
eas .
LIMITATIONS: Kitty is nearsig hted ,
and without correction any1h i ng be­
yond three areas is blu rry and indis­
tinct. She wears contacts to correct
this condition.
Following a battle with the Maraud­
e rs, Kitty is stuck in her out-of-phase
state (able to use all power stunts
listed above). She m ust m ake a Power
FEAT to be restored to normal solidity.
TALENTS: E l ectro n i c s , C om p uter
Ha rdware Design, Software Design,
Martial Arts C and E , Resist Domi na­
tion, B i l i ngual (R ussian and English).
GROUPS: Former member of the X­
Men; founding Member of Excalibur.
IN BRIEF: A young m utant from Chi­
cago who se p h a s i n g ab i l it i es at­
tracted the attention of both Prof. X
and the White Quee n , Kitty joi ned the
X-Men after rescuing the former from
Phasing:
the latter. She fi rst took the code­
names Ariel and Sprite. (She was not
associated with others using these
names . ) Kitty was the youngest mem­
ber of the team , but rejected demotion
to the ranks of the younger N ew M u­
tants.
Later, as S hadowcat, she was seri­
ously injured in battle with the Ma­
rauders. While she was recovering i n
Scotland with N i ghtcrawler, t h e other
X-Men "died" in battl e with the Adver­
sary. S i nce t h at t i m e she and
N ightcrawler have joined Captain Brit­
ain, Meggan , and Phoenix as mem­
bers of Excal ibur.
SHARKS KI N
F
A
E
S
R M TY I N
IN
30 6
40 40
Healt h : 1 1 6
Resources: TY
R
GO
10
I
P
TY TY
6
6
Karm a: 22
Popularity: 0
KNOWN POWERS
Thick i m penetrable hide
provides RM protection from physical
and energy damage.
Spines: M o u nted along the arms,
t hese al low Sharkskin to infl ict up to
RM edged attack damage.
Body A rmor:
Water Breathing
Swimming: Two areas/t u r n .
Resist Cold: EX ability.
LIMITATION: As an Atlantean, Shark­
skin can only survive in open air for
four hours. At that point, he loses
- 1 CS per hour, and when all abilities
reach ShO, is close to deat h . M ake an
Endurance FEAT once per hour to
avoid dying.
TALENTS: None.
GROUPS: Member of S . U . R . F.
IN BRIEF: An Atlantean m utant with
thick skin . Sharkskin joined fel low un­
derwater m utants and the N ew M u­
tants to fight G h au r's creatures d u ring
the Atl antean invasion of America.
SHOC K E R
Randall Darby
F
A
E
S
EX TY TY G O
20 6
6
10
Healt h : 42
Resources: P R
P
I
PR P R
4
4
Karma: 1 4
Popularity: 5
R
TY
6
-
KNOWN POWERS
EX edged attack, twice per
round .
Electric Blast: Shocker's claws are
electrified, allowing him the following
power stunts:
- Em it beams of R M intensity elec­
tric energy with a range of two areas.
- Fill an area with a R M strength
electric field. Those within the field
m ust m ake an Endurance FEAT or fall
u nconscious.
TALENTS: Criminal Background.
IN BRIEF: A mutant with large, electri­
cal l y c h arged pi ncers i n stead of
hands and feet, Shocker joined other
low-level m utants as a M e m ber of
M agneto's M utant Force . The M utant
Force served a variety of causes as a
m ercenary unit, but most of its mem­
b er s , i n c l u d i n g S hocker, are now
members of the Resistants. Shocker
took the name Paralyzer after joining
the Resistants. This Shocker should
not be confused with Spider-Man's
technology-based foe of the same
name.
Claws:
SI BE RIAN TIG E R
F
A
E
S
R M R M G O EX
3 0 30
1 0 20
H ealt h : 90
Resources: PR
R
TY
6
I
P
EX EX
20 20
Karma: 46
Popularity: 0
KNOWN POWERS
G O edged weapon damage .
TALENTS: M artial Arts A, Acrobatics,
Bilingual ( R ussian and, j ust barely,
E nglish).
GROUPS: Member of a cell of Soviet
m utants.
IN BRIEF: Siberian Tiger is a super­
powered Soviet mutant with a tige r­
l i ke appearance. He works as an
agent for a g roup of Soviet m utants
under the direction of Alexi Garnott,
fighting abuses agai nst m utants in his
homeland.
Claws:
S I ST E R
SALVATIO N
A
P
R
E
I
F
S
P R TY TY R M G O G O EX
30
4
6
6
10
1 0 20
Health: 46
Karma: 40
Resources : PR
Popularity: 20
73
KNOWN POWERS
MN heal ing abil ity versus all
diseases, injuries, and p hysical addic­
tions. Sister Salvation can heal both
hu mans and m utants, but can only
m ake one heal ing attempt per day.
TALENTS: Religion.
GROUPS: None.
IN BRIEF: The estranged wife of a
Central American d ictator, Salvation
joined the church as a n u n rather than
beco m i n g i n volved w i t h her h u s­
band 's drug-dealing. With the death of
her h usband, she returned to her m is­
sion , taki ng Roughouse with her.
Healing:
SI LV E R
J imon Kwan
F
A
E
S
G O G O TY G O
10
10
10 6
Health: 36
Resources: TY
R
TY
6
P
I
TY TY
6
6
Karma: 1 8
Popularity: 5
KNOWN POWERS
Cold Generation: OptiC bl asts I nflicting
R M cold damage at a range of eight
areas. Si lver has used this abil ity to
create EX material strength ice to en­
trap opponents.
Flight: F E ai rspeed.
TALENTS: Bili ngual (Chin ese and E n­
glish).
GROUPS: Former m e m ber of China
Force ; cu rrent member of Gamma
Flight.
IN BRIEF: A young C h inese m utant,
J imon was recruited (along with her
brother Zhao) i nto the government
s u pe r hero organization known as
C h i n a Force . She and Zhao served
briefly before defecting to Canada,
where they became part of the super­
powered tea m , Gamma Flight. She is
cu rrently a member of Alpha Flight.
S I LV E R SAM U RAI
Kenuichio Harada
F
A
E
S
R M EX EX I N
30 20 20 40
H ealth: 1 1 0
Resources: G O
P
I
EX EX
20 20
Karma: 50
Popularity: 20
R
GO
10
-
KNOWN POWERS
Tachyon Field: Silver Sam u rai can
summon an extremely powerful en­
e rgy field. To date, he has only done
this with his katana as his focus. The
sword infl icts IN d amage, but is able to
cut through materials of u p to UN m a­
terial strengt h .
WE A PONS: Silver Samu rai uses a ka­
tana made of R M strength m ateri al .
When used as a normal weapon , this
sword inflicts up to EX edged dam­
age. If used with the Tachyon Field ,
see above.
EQUIPMENT: T h e S i lver S a m u rai
uses the fol lowing equipment.
Body Armor providing EX protection
against physical and energy attack.
Th i s is a suit of ful ly-articulated Japa­
nese armor made of l ight steel .
Teleport Ring has M N abil ity to teleport
Silver Sam urai up to three m i les away.
TALENTS: Oriental Weapons, Weap­
ons Spec' al ist- Katana, Martial Arts A
and D. Japanese H istory, Bilingual
(Japanese and English).
GROUPS: Former partner of Viper.
IN BRIEF: H a lf-broth e r of M ar i ko
Yashida and the cousin of Su nfire, Ke­
n u i c h i o has served as a m o d er n
samurai for a variety o f masters, i n ­
cluding Mandri l l a nd Viper. He cur­
rently serves house Yashida.
SI RYN
Theresa Cassidy
E
S
A
F
TY G D TY EX
10 6
6
20
Healt h : 46
Reso u rces: PR
R
TY
6
I
P
G D TY
10 6
Karma: 22
Popularity: 0
KNOWN POWERS
AM rank sonic
screams allow Theresa the following
power stunts:
- Disruption: AM i nten Sity to u n l iv­
ing targets, I N i ntenSity stu n n i n g to a
single living target , or R M i ntensity
stunning to all targets within one area.
- Flight: PR air speed (four areas/
round).
- Sonar : AM rank .
- Sonic Creatures: S i ryn can create
illusionary creatu res of " l iving sound"
of no greater than EX Fighting, Agility,
Strengt h , a n d E n d u ra n c e . Th ese
creatures last, and follow her com-
Sound Genera tion:
mands, as long as she maintains the
voice.
TALENTS: Leadership, Student.
GROUPS: Former partner of Black
Tom Cassidy and J uggernaut; cu rrent
member of the Fallen Angels.
I N BRIEF: The un known daug hter of
Banshee. Si ryn was raised by her un­
cle, Black Tom , who hoped to use her
power i n his criminal plots . With the
capture of Black Tom , Si ryn joined her
father on M u i r Island . Recently she
and Jamie Madrox jou rneyed to Man­
hattan , where they became part of the
Fallen Angels.
S KI DS
Sally Blevins
A
F
E
S
TY R M PR EX
30 4
20
6
H ealth : 60
Resources: FE
R
GD
10
I
P
RM EX
30 20
Karma: 60
Popularity: 0
KNOWN POWERS
Skids is surrou nded by a
ShX personal force field at all times.
She can perform the following pow6r
stunts:
-On a Psyche FEAT, she can shut
off the force field.
-O N a Psyche FEAT, she can ex­
tend the field to cover one area.
- By moving on the force field, Skids
can "skate" at EX g round speed .
- Escape grapples, holds, and re­
straints with M N ability.
TALENTS: None.
GROUPS: Fo rmer member of the
Morlocks, X-Terminators, and M utant
Liberation Front; current member of
the New M utants.
IN BRIEF: Skids fled her abusive par­
ents and found herself in New York.
There she became part of the Morlock
Com m un ity, t'Jer force field protecting
h er from M as q u e 's mod i ficat i o n s .
D u ring t h e M utant Massacre s h e and
a n u mber of other young m utants
were rescued by X-Factor, and Skids
remained with them as a ward and
student. With Rusty Collins, Richtor,
Wiz Kid, Artie Maddicks, and Leech ,
t h e yo u ngsters formed the X­
Termi nators and later became part of
the N ew M utants. After being branded
as dangerous mutants and captured
by the Freedom Force, Rusty and
Force Field:
74
Skids rel uctantly jOined the M utant
Liberation Front.
S LITH E R
A aron Salomon
E
A
S
F
G D EX G D G D
1 0 20
10
10
Health : 50
Resources: PR
R
TY
6
I
P
PR PR
4
4
Karma: 1 4
Popularity: 1 0
-
KNOWN POWERS
Reptilian Body: Sl ither's abil ities de­
rive from his mutant, snakelike nature
and appearance. Among his special
abil ities are:
- Track at GD ability.
- Body armor providing TY protection from energy and physical attacks.
- Constrict a victim with IN grappling
ability. Sl ither can squeeze a target
i nto unconsciousness if the target fails
an Endurance FEAT.
TALENTS: Criminal, Wrestling.
GROUPS: Former mem ber of the Mu­
tant Force; member of the Serpent So­
ciety when it was control led by Viper;
present henchman of the Viper.
IN BRIEF: The rept i l ian m utant,
Slither, was a mem ber of M agneto's
M utant Force. Sl ither and the M utant
Force went on to serve a nu mber of
employers as a mercenary unit. While
most of the M utant Force moved on to
the Resistants, Slither joined Viper as
a member of her Serpent Society. Vi­
per was defeated , but S l i t h e r re­
mained with her.
S PE E D F REAK
A
E
F
S
PR GD PR GD
10 4
10
4
Health: 28
Resources: F E
R
TY
6
P
I
TY TY
6
6
Karma: 1 8
Popularity : 0
KNOWN POWERS
Speed Freak can reach GD
g round speed . He has yet to develop
any power stunts.
TALENTS: None.
GROUPS: N anny's Lost Boys (and
G irls).
IN BRIEF: A young m utant " rescued"
by Nanny and Orphan-maker. N an ny's
power e rad i cated Speed F reak's
memories of his past life. Speed Freak
Speed:
began developing his power, careful
not to run too fast and fall dow n .
S PI RAL
E
P
R
I
A
F
S
EX R M E X R M G O E X AM
1 0 20 50
20 30 20 30
Karma: 80
Healt h : 1 00
Popularity: - 5
Resources: G O
KNOWN POWERS
Multiple A rms: Spiral has six arms
(one of which is bionic and made of I N
strength material). She can m ake up
to three attacks per round.
Alien Physiognomy: S p i ra l 's ext � a­
d imensional nat ure provides her with
a n umber of advantages:
- G O body armor.
.
- C l 1 000 i m m u n ity to possession
or other forms of mind control .
Magic: Spiral uses her "spiral magic"
to weave spells. She m ust h ave her
arms free to do so, and the casting
can take one round or more, requiring
a successful Psyche FEAT to function .
Spells she has demonstrated include
the fol lowi ng:
.
- I N i ntensity ability to shatter u n l lv­
ing matter or force fields, th ree area
range. One round to cast.
..
- Control energy with AM ability, re­
flecting the attack against someone
else. One round to cast.
- N e utralize non-mag ical powers
within th ree areas for three rounds.
One round to cast.
-Teleport up to 1 0 areas . One round
to cast.
- Dimensional travel. Ten rounds to
cast.
- I nvisibility, RM intenSity.
- I ncrease or decrease another
character's Power Rank by - 2CS,
U N m ax i m u m , F E m i n i m u m . One
round to cast. The effect lasts until she
stops dancing.
- Drain Life, M N abil ity. Ten rou nds
to cast. She does not use this ability
as a member of Freedom Force .
- AM tracking ability. Ten rounds to
pick up the scent.
WEAPONS: Spi ral carries the follow­
ing weapons:
Sword capable of inflicting G O edged
d am age if used one- handed ; E X
edged damage i f used two-handed .
Dagger can be thrown up to two areas,
doing TY edged damage.
TALENTS: Edged Weapons, Martial
Arts B and C.
GROUPS: Operative of Mojo; former
member of the Freedom Force.
IN BRIEF: Spiral is the hu manoid
agent of the extra-dimensional entity
known as Mojo. Pursui ng the escaped
longshot to Eart h , Spiral joined the
Freedom Force, but since that time she
has returned to her original master.
S PYD E R
F
A
E
S
PR TY EX G O
4
20
6
10
Health: 40
Resources: I N
R
RM
30
I
P
EX R M
20 30
Karma: 80
Popularity: 0 ,
- 20 i n the
i ntergal actic com m u n ity.
KNOWN POWERS
No known super-human powers .
EQUIPMENT: Spyder h as several in­
teresting transportation devices:
Flying Platform: FE air Speed, AM
body, MN control, and housed by a
force bubble which provides AM pro­
tection .
Spaceship: A ship with G O control ,
M N body, I N Protectio n , a n d R M
speed (but capable o f entering hyper­
space and attai ning Cl 1 000 speeds
there). The ship is protected from de­
tection by M N strength ECMs. It can
carry up to 500 tons of cargo and has a
n u m ber of small shuttles.
GUARDS: Spyder employs many in­
.
tergalactic mercenaries representing
a variety of races and worlds. These
g uards, also called accountants, carry
force blasters inflicting RM damage at
a three area range. They also wear ar­
mor p rov i d i n g EX p rotect ion from
physical attacks. An average merce­
nary has the following stats:
F
A
S
EX EX EX
Health: 80
E
EX
R
TY
I
P
GO TY
Karma: 22
TALENTS: I ntergalactic B u s i n ess/
Finance, Accou nt i n g , M u lti-l i n g ual
(many space lang uage�.
GROUPS: Leader of the Webb, an in­
terstellar trading g roup.
IN BRIEF: An interstellar merchant in­
terested i n increasing his own power
and wealt h, the four-armed Spyder is
not above theft , corruption, kid nap­
ping, and slave- trading to f u rther his
own ends. He held both Lila C heney
and Gossamyr, along with other mem­
bers of Gossamyr's race, as slaves.
Lila escaped on her own , and Gossa­
myr escaped with the aid of the New
M utants. Spyder claims to be unaf­
fected by emotions, with the excep­
tion of those distilled from slaves he
has kil led .
STARJAM M E RS
In General: The Starjam mers are a
band of space pi rates/freedom fig ht­
ers in the Shi 'ar gal axy. They have
fought against Pri ncess Liland ra, but
now have teamed up with her against
her evil sister, Oeathbird .
CORS AIR
Major Christopher Summers
F
A
E
S
EX EX EX EX
20 20 20 20
Health : 80
Reso u rces: G O
R
GO
10
I
P
G O TY
10 6
Karma: 26
Popu larity: 0
KNOWN POWERS
N o known super-hu man abilities.
EQUIPMENT: Phasing Jewels set in
two wristbands. These prod uce a pair
of blaster pistols (AM force damage,
fou r area range).
TALENTS: R M Reason in all m atters
rel ated to Ai rcraft and Spacecraft,
Swordmanship, Marksmanship, Mar­
tial Arts A.
GROUPS: Leade r of the Starjam­
mers; former m ajor in t h e U n ited
States Air Force.
IN BRIEF: The fat her of Cyclops and
Havok, Su m mers was kid napped by a
Shi 'ar slaving ship and put to work as
a slave. His freedom fig hti ng career
began when he led a slave rebell ion.
H e now serves as leader of the Star­
j ammers.
CH ' OD
E
S
F
A
IN
R M A M AM
4 0 3 0 50 50
H ealt h : 1 80
Resources: GO
R
TY
6
P
I
GO G O
10
10
Karma: 26
Popularity: 0
KNOWN POWERS
EX protection from phys­
ical and energy attacks.
- N ightvision at I N rank.
WE A PONS: Raza uses blasters and a
sword, described below.
Blasters of AM force damage , three
area range.
Sword of EX edged damage.
TALENTS: Swordsmanship, Marks­
manship, Martial Arts A, 0, and E .
IN BRIEF: A S h i 'ar cyborg , Raza has
a g reat hatred of the Empire of the
S h i 'ar. How he joined the crew has not
yet been revealed.
Body Armor:
SI KORSKY
Waterbreathing
F
A
E
S
PR PR PR PR
4
4
4
4
Health: 1 6
Resources: G O
EQUIPMENT: Bl ast-rifle of AM force
d am a g e , seven area range. The
m uzzle-end o f the rifle is ti pped with
an axe capable of inflicting EX edged
damage.
TALENTS: Marksmanship, Swords­
manship, Philosophy, Martial Arts A,
B, and C .
I N BRIEF: A Ti morian and fell ow
former slave of the Shi 'ar, Ch'od is
fearsome in appearance, easy-going
in nature.
HEPZIBAH
E
S
F
A
G O EX G O EX
1 0 20
1 0 20
H ealt h: 60
Resources: GO
R
GO
10
I
P
GO G O
10
10
Karma: 30
Popularity: 0
KNOWN POWERS
Claws: GO edged damage.
Hypersensitive Smell: GO
ability, al­
lowing tracking at GO ran k.
Nightvision: R M abil ity.
EQUIPMENT: Hand blaster dOing AM
force damage, th ree area range.
TALENTS: Marksm a n s h i p , M artial
Arts B and 0 , R M Reason in Astronav­
igation and Ship Repair.
R
EX
20
I
P
PR PR
4
4
Karma: 28
Popularity: 0
KNOWN POWERS
Flight: PR air speed.
Mental Probe: R M abil ity.
Empathy: RM abi l ity.
Body Armor: G O protection
from phys­
ical attack.
TALENTS: IN Reason i n Medicine
and Genetics, increasing to AM when
working with Waldo's memory banks.
IN BRIEF: An exiled Chr'yl ite, Si­
korsky is the ship's medic.
STARJ A M M ER (Sh i p)
The ship, Starjammer, has R M Con­
trol , CL 3000 Speed, MN Body, and
MN Protection.
WALDO
Waldo controls the Starjammer Ship.
As an independent unit, he has RM
Control , FE Speed , R M Body.
KNOWN POWERS
Force Field: U N rank.
Interchangability: Waldo,
R AZ A
R
I
P
E
A
S
F
EX GO GO R M GO GO TY
20
10
1 0 30 1 0 1 0 6
Karma: 26
Healt h : 70
Popularity: 0
Resources: GO
KNOWN POWERS
Raza's left arm and left
eye are cybernetic, giving him the fol­
lowing powers:
- I N strength with left hand .
Cyborg Body:
76
containing
the s h i p 's hi stories and fi les, can
move from one ship to another if the
new ship has a compatible computer.
Plasma Cannons: M N force damage.
Regeneration: Medical unit has U N
heal ing capability.
Teleporters: GO abil ity, range 2500
m iles.
Memory: AM recall of stellar history.
Warpdrive: C L 5000 n o r m a l l y ; C L
3000 in damaged state.
IN BRIEF: There have been several
ships named Starjammer, each con­
trolled by Waldo. Among his fu nctions
as the s h i p 's sentient com ponent,
Waldo acts as the Starjammer's pilot
and repairman .
STEALT H
Carlos McNally
F
E
A
S
TY EX TY EX
20 6
20
6
Healt h : 52
Resources: G O
R
GO
10
I
P
GO GO
10
10
Karma: 30
Popu larity: 0
KNOWN POWERS
Flight: G O air spee d .
Non-detection: AM p rotection against
detection by radar and other elec­
tronic devices.
TALENTS: Criminal, B i ling ual (Span­
ish and E nglish).
GROUPS: Various mercenary groups.
IN BRIEF: An I rish-Argentine m utant
with the ability to fly and jam electronic
devices, Stealth works primarily as a
recon agent for mercenary groups. He
was i n volved i n the recent su per­
powered overt h row of Costa B rava .
STI N G E R
F
E
A
S
TY TY PR G O
10
6
6
4
Healt h : 26
Resources: PR
R
PR
3
I
P
TY TY
6
6
Karma: 1 6
Popularity: 5
-
KNOWN POWERS
Electric Shocks: RM electrical dam­
age at two area range.
TALENTS: None.
GROUPS: Alliance of Evil.
I N BRIEF: Sti nger's h i story has not
yet been revealed . She was part of
Apocal ypse's i n itial A l li ance of Evil
and battled X- Factor. Her present
whereabo uts are u n known.
STO N EWALL
Louis Hamilton
P
E
I
A
R
F
S
G O TY EX RM TY TY TY
6
6
20 30 6
10 6
Karma: 1 8
Health: 66
Popularity: 5
Resources: TY
KNOWN POWERS
Stonewal l can bond
h imself to the g round with I N strengt h ,
t hough he cannot move, speak, o r
fight while doing so. Stonewall takes
no d amage from charges or othe r
Endurance-based attacks whi le using
this power. Such attacks reflect their
dam age back on the attacker.
Body A rmor: GO protection from phys­
ical and energy attack .
TALENTS: M i litary, Wrestl i ng .
I N BRIEF: Stonewall fought the Nazis
with the C r i m son Com m ando and
S u per Sabre duri ng World War I I .
They later tu rned to hunting crim inals, ��-,�
but were arrested for their vigilante
tactics. The th ree joined the Freedom
Force soon after their arrest. Stone­
wall was killed by Donald Pierce while
i n battle with the Reavers on Muir Is­
l and .
Imm o vability:
STORM
Ororo Munroe
F
A
S
EX RM TY
20 30 6
Health: 1 06
Resource: TY
E
AM
50
P
I
EX G O
20
10
Karma: 36
Popularity: 20
R
TY
6
KNOWN POWERS
Weather Control: AM abi lity, with the
fol lowing power stunts:
- Flight at EX air speed .
- Protection from weather, I N resistance.
-Weather Prediction at AM rank.
77
- C reate Fog of I N i nten sity and
thickness.
- S u m mon lightning of AM intensity.
- C reate high winds of I N intensity.
- Red uce damagi ng weather effects
with I N a b i l i ty. Fai l u re m akes the
storm worse.
Non-Detection: Storm has UN protec­
tion from detection by m achinery, in­
cluding robots, cameras, and other
e l ectronic devices. She can not be
photographed or otherwise record.ed.
TA LENTS:
Loc k p i ck i n g ,
P lck­
pocketing, E scape Tech n iques, Gen­
eral T h i ev i n g , K n i ves, H a n d g u n s ,
Leadership, Aerial Com bat , M artial
Arts A and C , M u lti-lingual (R ussian ,
E nglish, a nd Kenyan).
GROUPS: Former l eader of the X­
Men.
I N BRIEF: An American-born m utant,
Storm was orphaned and grew up in
Egypt. Her weather-affectin � powers
fi rst man ifested themselves In Kenya,
where she was treated as a servant of
the gods. JOining the X-Men to resc � e
the original team from Krakoa, the LIv­
ing Island, Storm remai ned as a m em­
ber. S h e eve n t u a l l y became t h e
group's l eader. Twice , Storm h as been
d e p rived of h e r powers, o n ce by
Forge and his neutralizer g u n , the
second time by Nan ny, who regressed
Storm to an adolescent state. Storm
has since regained her memories and
powers.
STRO B E
E
F
A
R
P
S
I
G D G D TY R M TY TY TY
10 6
30 6
10
6
6
Healt h : 56
Karma: 1 8
Reso u rces: TY
Popularity: - 5
KNOWN POWERS
Energy A ura: Strobe can sur ro u n d
herself with an aura o f AM heat en­
ergy, giving her t � e followi ng a bilities:
.
- Melt i norganic objects with AM
ability by touching them .
.
- G ain AM protection from physical
attacks by inorganic objects.
TA LENTS: None.
GROUPS: M e m ber of the M LF.
IN BRIEF: N ot h i n g i s known of
Strobe's past before her appearance
as one of the M utant Liberation Front,
a terrorist organ ization of m utants i � ­
tent on punishing h u mans for their
t reatment of m utantkind.
STRY F E
A
F
S
E
R M EX R M I N
30 2 0 30 40
Health: 1 20
Resources: I N
R
I
P
RM RM RM
3 0 3 0 30
Karma: 90
Popularity: 20
-
KNOWN POWERS
The bulk of Stryfe's super-h uman abil­
ities are un known . It is not known
whether the powers he has revealed
are natural or equipment-based . Even
his true identity is un known .
Force Bolts: I N i ntensity force.
Body A rmor: RM p rotecti o n from
physical and energy damage.
TA LENTS: U n revealed .
GROUPS: Leader of the M LF.
IN BRIEF: Stryfe is the mysterious
overlord of t h e M utant Li berati o n
Front, a terrorist mutant organizatio n .
T h e M utant Liberation Front has com­
mitted terrorist acts in " response" to
h u m an crimes against mutants. (This
is u n l ike the Resistants, whose crimes
are usually di rected at freeing mu­
tants being held by the government .)
The M LF recently recruited Skids and
Rusty Collins, but it is not yet � no� n
whether they will join the organizatIOn
or not.
S U B·MARI N E R
Namor I of A tlantis
F
A
S
E
RM MN IN
IN
40 30 75 40
Health: 1 85
Resources: M N
R
TY
6
I
P
RM I N
30 40
Karma: 76
Popularity: 0
KNOWN POWERS
Na ture: N a m o r can
breathe both water and ai r. He can
move through the water easily and
without affecting his Agility FEATs. He
has EX resistance to cold.
Hyper-Swimming: G D wate r speed
(four areas/round).
Flight: PR air speed (40 mph), able to
l ift up to two tons in flight.
LIMITATIONS: Namor has two sign ifi­
cant weaknesses:
Water Dependency: He req uires w ater
.
to maintain his strength. Long penods
A mphibious
78
between i m mersions have a detri men­
tal effect. Fighti ng, Strength, and En­
durance all d rop - 1 CS for each hour
out of the water, to a minimum of GD.
Health is unaffected by this d rop, but
for each complete day Namor spends
totally out of water, he loses 30 Health.
At 0 Health , he must make an Endur­
ance FEAT each day or die. These ef­
fects van i s h i nsta n t ly when t h e
Submariner is immersed in water-at
that pOint, all Health lost to dehyd ra­
tion is restored .
Mental Imbalance: Due to the Sub­
M a r i n e r's hybrid nature, he can ' t
spend too m uch time a t or near the
su rface or i n the depths of the ocean.
Prolonged existence at eithe � ex�reme
causes him to become more Irrational .
For each month after the fi rst in either
locat i o n , Psyche d i m i n ishes by
- 1 CS. In addition , the J udge should
cal l for a Psyche FEAT to avoid bad­
tempered rages. (As an alternat ive,
.
the player running the � ub-Man�er
.
can indu lge in a few bUildi ng-level ing
attacks, and be rewarded with Karma
for good roleplayi ng.)
TA LENTS: Politics, Oceanography,
Ichthyology, Atlantean H istory and
Science.
GROUPS: Founding member of the In­
vaders, the All-Winners Squad , and
the Defenders; former mem ber of the
Avengers; former King of Atlantis; oc­
casional partner of the Hulk and Doctor
Doom.
IN BRIEF: The Sub-Mariner, a hybrid
of human and Atlantean stock, is con­
sidered a m utant because of the
wings attached to his f�et that al lo":,,
.
flight. ( Hi s cousin N amonta has a simi­
lar m utat i o n . ) N a m o r 's long and
checkered career as both hero and vil­
lain
has o n l y rece n t ly been
explained- he is made i rrational �y
the difference in pressure between his
two most common homes, the su rface
and the ocean bottom . Most recently,
the Sub-Mariner has begu n to engage
in a secret war with poll uters, buying
them out . This effort is supported by
funds d rawn from a personal fortune
amassed by plundering sunken ships
and collecting underwater treasu re.
.
Most of the world believes N amor died
doing battle with Attuma's forces in
the Panama Canal .
SU M M E RS,
N ATHAN
C H R I STOPH E R
A
S
F
FE PR FE
2
4
2
Health : 1 8
E
GO
10
R
FE
2
I
P
FE G O
2
10
Karma: 1 4
KNOWN POWERS
Force Bubble: Nathan can surround
himself with a smal l , slippery bubble
of force which protects him from in­
j ury. The bubble acts as a force field of
IN abil ity. If more than EX force is ap­
pl ied to it, it merely bounces away. All
attempts to grapple the force bubble
are at - 4CS.
EQUIPMENT: Nathan has a high-tech
walker, constructed by Ship. The de­
vice moves at up to EX ground speed
and provides up to RM protection from
physical and energy attacks. It also
dotes on the child and changes dia­
pers.
TALENTS: G u rg l i n g .
GROUPS: None.
IN BRIEF: The son of Scott Sum mers
and Madelyne P ryor, little N athan ap­
pears to have i nherited some of his
mother's latent m utant potential . This
is fortunate considering that dad gets
i nto freq ue nt fig hts w i t h s u per­
powered villains. N athan has a good
rapport with Marvel G i rl (no surprise
given that Madelyne P ryor was Jean
G rey's clone).
S U MO
E
A
S
F
AM
RM TV I N
40 50
30 6
Health : 1 26
Resources: TV
P
I
TV G O
10
6
Karma: 22
Popularity: - 5
R
TV
6
KNOWN POWERS
RM leaping abil ity which
Sumo uses to make charging attacks
Uumping on his foe). Such attacks hit
with R M abil ity and inflict AM damage.
TALENTS: Wrestling.
GROUPS: M utant Li beration Front.
IN BRIEF: A member of Stryfe's M L F,
Sumo and his companions, Kamikaze
and O ragoness, attacked the New
M utants i n M adripoor. The th ree seem
to be Stryfe's agents in the Far East.
Leaping:
S U N S POT
SUN DER
E
S
A
F
R M G O M N AM
30 1 0 75 50
H ealt h : 1 65
Resources: FE
R
PR
4
I
P
PR PR
4
4
Karma: 1 2
Popularity: 5
KNOWN POWERS
EX protection from phys­
ical and energy attacks .
TALENTS: Martial Arts B.
GROUPS: Member of the Morlocks
and the X-Men of M u i r Island.
IN BRIEF: Call isto's assistant, aide,
and general enforcer, the hulking Sun­
der survived the M utant Massacre
and fled to Muir Island with Callisto
and a fair nu mber of survivors. Sunder
remained on Muir Island d u ring the
Reavers' attack and was kil led in that
attack.
Roberto O a Costa
P
I
E
F
A
S
R
G O TV TV RM TV P R G O
4
10
30 6
6
10 6
Health: 52
Karma: 20
Popularity: 3
Resources: G O
Body Armor:
SUN FIRE
Shiro Yoshida
E
A
S
F
EX EX G O AM
20 20
1 0 50
Health: 1 00
Resources: R M
P
I
GO GO
10
10
Karma: 30
Popu larity: 25
R
GO
10
KNOWN POWERS
An energy field of
two area maximum range, infl icting up
to UN force damage and MN i ntensity
heat and light. Sunfire can increase
this damage by + 1 CS, but must make
an Endurance FEAT each round to
stay conscious.
Flight: R M air speed .
Force Field: AM personal protection
from energy attacks. GO protection
from physical attacks.
TALENTS:
O riental
Weapons,
Swordsmanship, Martial Arts A a nd B,
Bilingual (Japanese a nd English).
GROUPS: T h e X-M e n ; Ho use
Yoshida.
IN BRIEF: This Japanese m utant, the
hero of his native land, hel ped the new
X-Men to rescue the old team from
Krakoa, the Living Island . Since that
time he has mostly confined h imself to
adventuring in his home islands.
Plasma Generation:
KNOWN POWERS
Sunspot absorbs
solar energy which he can convert
into super-human Strength and resIst­
ance. In making the conversion , his
body and u n iform turn sol id black.
This powered-up state can be main­
tai ned for five p lus 1 -10 rounds ( 5 +
1 d 1 0 ) , at the end of which Sunspot re­
turns to normal. Several hours of sun­
l ight allow him to make the conversion
agai n . If kept in the dark, he is not able
to regenerate the lost power. I n his
powered-up state Sunspot gains the
fol lowing abil ities:
- I N Strength. ( Health remains un­
changed .)
- RM resistance to physical dam­
age. EX resistance to energy damage.
LIMITATION: In space, far from stars,
h i s powers are - 1 CS to - 3C S .
Closer t o suns (and in Asgard) his
powers operate at + 1 C S .
TALENTS: Acrobatics, Student, Bilin­
gual (Portugese and English).
GROUPS: New M utants, Fallen An­
gels.
IN BRIEF: A Brazilian m utant whose
a b i l ity a p peared d u r i n g a soccer
game, Sunspot was recruited by P rof.
X for h i s New M utants . The hot­
tempered Sunspot has leh the team
on occasion . (He and Warlock once
joined the Fallen Angels.) He is cur­
rently back with the N ew M utants.
Power Conversion:
S U PE R SAB R E
Martin Fletcher
P
I
E
R
F
A
S
G O E X TV R M TV TV GO
10
6
30 6
1 0 20
6
Karma: 22
Health: 66
Popularity: 5
Resources: TV
KNOWN POWERS
Shih X G round speed
(12 areas/round), with the following
power stunts:
Super Speed:
79
- Can reach top speed in a single
rou n d .
- Dodge a s effectively a s a charac­
ter with AM Ag i l ity.
- Make up to four attacks/round.
- Create a " M icrosonic Boomlet" by
snapping his finge rs . This affects one
target ' who m ust make an Endurance
F E AT at - 2CS to avoid b e i n g
stunned .
LIMITATION : Sabre m u st m ake a
Power FEAT to stop if su rprised while
i n motion.
EQUIPMENT: Sabre wears goggles
that provide h i m with EX protection
against light-based attacks.
.
TALENTS: Mart ial Arts A and B , M IlI­
tary.
GROUPS: Former partner of Cri mson
Com mando and Stonewall; member
of Freedom Force .
IN BRIEF: A veteran of WWI I who
teamed up with the Cri mson C � m­
mando and Stonewal l to captu re crIm­
inals and kill them in "wild h u nts."
Storm defeated the trio, apparently
killing Super Sabre , and forcing the
remaining two to t urn themselves over
to the aut horities. Super Sabre was
not dead , however, and he later joined
his buddies i n the Freedom Force.
.
S'YM
F
A
S
E
RM MN UN
IN
4 0 3 0 75
1 00
H ealth : 245
Resources: N/A
R
GO
10
I
P
IN
AM
30 50
Karma: 1 00
Popularity: - 35
KNOWN POWERS
AM protection from phys­
ical and energy attacks. GO protec­
tion
agai nst
m ag i ca l
attacks,
including Magi k's soulsword .
Claws: R M edged damage .
Techno-Organic Virus: S'ym was in­
fected but not d rained, by Magus'
Techn �-Organic virus. Hi s abilities
h ave si nce changed as follows:
- U N regeneration abil ity.
- I N body armor against physical ,
energy, and magical attacks.
.
- U N abil ity to shapechange, In­
creasing height to 1 00' tal l , and ex­
tending parts of his body � p to 1 0
areas away (like M r. Fantastic, of the
Fantastic Four).
-AM ability to infect others with the
Techno-Organ ic virus, placing them
under his mental dom i nation. (Victims
get a Psyche FEAT to aVOid. ) S'ym
only attempts this with individuals he
feels he can control.
Body A rmor:
YAP
SCATTERBRAIN
GATEC RASHER
(sloBS FASCINATION)
80
- I nd iv i d u a l s i n fected with t h e
Techno-Organic virus cannot shape­
change or infect others, but gain I N
body armor.
SERVA NTS: S ' ym controls a large
n umber of demons in Limbo. These
demons have GO body armor and GO
air speed. The i r claws do GO edged
attack damage. An average demon
has the following abi lties:
F
A
S
EX G O EX
20 1 0 20
Health: 80
E
R
RM PR
30 4
I
P
TY GO
6
10
Karma: 20
TA LENTS: Psychiatry, M u lti-lingual (a
variety of Earth languages).
GROUPS: Leader in Limbo.
IN BRIEF: One of Belasco's assist­
ants, S'ym repeatedly fought Magik
.
for control of the dimension , losing on
a number of occasions. After being
empowered by the Magus' Tec � no­
.
Organic virus he teamed up With N as­
tirh and the two brought about the
I n f � rno in M a n h att a n . M a g i k de­
stroyed the d i m e n s i o n a l b � i dg e ,
sweeping S'ym a n d most of his de­
mons back i nto Limbo. S'ym's status
and his current relationship with the
demons in Li mbo are un known .
CHINA DO L L
T
TAR BABY
F
A
E
S
GD TV TV R M
30
6
10 6
Health: 52
Resou rces: FE
TATTLETALE
R
PR
4
I
P
TV TV
6
6
Karma: 1 6
Popularity: 1 6
KNOWN POWERS
M N ability. Anyone
str i k i n g Tar Baby m u st m ake a
strength FEAT or be stuck. Similarly,
Tar Baby wrestles, g rabs, and grap­
ples with MN abil ity. Tar Baby can
mentally release anyone stuck to h i m .
TALENTS: None.
GROUPS: Member of the Morlocks.
IN BRIEF: Tar Baby is one of the
Morlocks to survive the M utant M as­
sacre. H is whereabouts and activities
are u n known, but it is l i kely he has re­
turned to the al ley.
Franklin Benjamin Richards
A
F
E
R
I
P
S
PR TV FE R M TV G D M N
2
4
6
1 0 75
30 6
Health: 42
Karma: 8 1
Resources: N/A
Popularity: 6
Adhesive Nature:
TAROT
Marie- A nge Colbert
A
F
S
E
PR GD TV EX
10 6
20
4
Health : 40
Resources: TV
R
GD
10
I
P
R M AM
30 50
Karma: 1 00
Popularity: 5
KNOWN POWERS
AM ability to mani­
fest i mages, currently l i m ited to those
depicted on a tarot deck she carries.
The images become real beings with
abil ities up to IN rank . The abilities re­
flect the pictures on the cards. For ex­
ample, a K n i g ht of Swords would
become a mou nted knight of I N physi­
cal abilities and body armor, armed
with a sword dOing EX edged dam­
age.
TALENTS: Occult Lore (Tarot), Stu­
dent, Bil ingual (French and English).
GROUPS: Member of the Hell ions.
IN BRIEF: Tarot's past has not been
revealed . S h e often con s u lts h e r
cards i n order t o try a n d understand
the future . Whether she can really pre­
dict the future in this way is u n know n .
Image Animation:
KNOWN POWERS
Precognition: AM accu racy, up to 50
hours in the future. Unlike Destiny,
Fran klin seizes upon the most likely
future, and is often incorrect as a re­
sult.
Illusory Form: While sleeping or in a
trance, Franklin can create a phantom
double, visible but i ntangible. This
double can appear up to 250 miles
away from his real body, and Franklin
sees everyth i ng that the double can
see with UN accuracy.
Potential: Franklin has manifested far
greater powers, but i nhibitor locks in
his m i nd l imit the use of these powers.
Because his double is ill usory, not as­
t ral, these locks do not apply to his as­
tral self. In the astral plane, Franklin
has C L 1 000 mental bolts, telepathy,
and telekinesis.
TALENTS: None.
GROUPS: Franklin's parents are in
the Fantastic Four; Franklin is a mem­
ber of Power Pack.
IN BRIEF: Franklin is the mutant son
of Reed and Susan Richards ( M r.
Fantastic and the I nvisible Woman of
the Fantastic Four.) The youngster's
m utant abilities ran wild until Reed
placed mental blocks on Fran kli n's
m i n d . These will dissolve when Frank­
l i n is capable of controlling his abili­
ties. Despite these blocks, Franklin
h as m a n i fested the lesser s u per­
h uman powers described above and
h as joined Power Pack, a team of su­
perhuman child ren .
T E C H N ET
(Gro u p)
In General : The Technet is a g roup of
i nterplanetary bounty hunters led by
G atecrasher. Before the founding of
E xcalibur, they fought Captai n Britain
81
on a n u m be r occasions. They were, in
fact, partially responsible for the for­
mation of Excali bur when they were
hired to capture Phoenix I I (Rachel
Summers). The Tech net has made its
home in Brig hton , taking odd jobs un­
til Phoenix returns to eart h .
BODYBAG
A
F
E
S
EX TV G D EX
20 6
1 0 20
Health: 56
Resources : FE
R
GD
10
I
P
TV TV
6
6
Karma: 22
Popu larity: 0
KNOWN POWERS
Bodybag secretes a
na rcotic m e m brane of I N material
strength and AM stunning abil ity. This
membrane traps targets and forces
them to make Endurance FEATs or fall
unconscious for as long as they re­
main within the sac . Bodybag can
carry up to th ree hum an-sized sacs on
its back.
TALENTS: None.
Storage Sacs:
CHIN A DOLL
A
F
E
S
G D EX TV TV
6
1 0 20 6
Health: 42
Resources: F E
R
GD
10
I
P
EX EX
20 20
Karma: 50
Popularity: 0
KNOWN POWERS
China Doll has the
RM abi l ity to reduce the size of others
to 1 /1 00 of the target's original size. (A
six-foot character is red uced to about
one inch tall . ) China Dol l 's power is al­
ways in effect, at least at the FE rank
(reduce size by half), but the power
only works if she touches her vict i m .
T hose shrunk m ust make a Psyche
FEAT or be d isoriented ( - 2CS on all
FEATS). The disorientation and the
size change both last for 3-30 rounds.
TALENTS: None.
Shrinking-Others:
FERR02
F
A
S
E
EX EX EX G O
20 20 20
10
Health: 70
Resources: F E
R
TY
6
I
P
GO GO
10
10
Karma: 26
Popularity: 0
KNOWN POWERS
Ferr02 is + 3 on his per­
sonal I n itiative roll and can m ake two
attacks per rou n d .
Keen Senses: R M ability. Allows RM
tracking.
WE A PONS: Two swords (GO edged
damage) made of AM m aterial
strength metal .
TALENTS: Weapons Special ist­
Swords.
Four Arms:
G ATECR ASHER
P
F
A
S
E
R
I
EX
TY TY R M R M I N
IN
6
6
3 0 3 0 40 40 20
Health: 72
Karma: 1 00
Popu larity: 5
R esources: EX
KNOWN POWERS
Telepathy: TY, with PR rank emotion
control as a power stunt.
Body Armor: Gatecrasher's m assive
body provides GO protection from
physical attacks and TY protection
from energy attacks .
WE A PONS: Gatecrasher sports styl­
ish wrist-blasters w h i ch i nf l i ct R M
force o r energy damage at one area
range.
TALENTS: Martial Arts C, Leader­
ship, Business Adm i nistration.
IN BRIEF: The leader of the Tech net,
and an effective and efficient busi­
nessman , Gatecrasher has a m i nd for
shrewd deals and an eye for important
details.
JOYBOY
A
F
S
E
FE FE PR TY
2
2
4
6
Health : 1 4
Resou rces: F E
R
EX
20
I
P
TY AM
6
50
Karma: 76
Popularity: 0
KNOWN POWERS
Psi-Scan: IN i ntensity, used only to de­
term ine the target's wishes and de­
sires. If this scan fai ls, Joyboy can not
use his transformation powers on the
target .
Transform Others: Joyboy has limited
reality manipulation powers which al­
low him to fulfi l l the target's desires.
The effects of this power last for 3-30
turns, and are MN rank. The wish ful­
f i l l m ent usually manifests itself in
ways that are not beneficial to the tar­
get. Examples incl ude the fol lowi ng:
-A character wishing to be normal
m i gh t beco me totally norm al-TY
abil ities across the board, with no
super-h uman powers.
-A character wishing to be some­
one else might become that person ,
b u t w i t h little control over t h e i r
powers.
-A character wish ing to be attrac­
tive to the opposite sex might find that
every member of said sex would be
suddenly and intensely attracted .
-A character wishing for world dom­
ination might find every person in the
world asking for his advice and leader­
ship at the same moment.
EQUIPMENT: Joyboy can move only
through the use of a flying chair that
moves at PR air speed .
TA LENTS: Psychiatry.
NU MBERS
S
E
A
F
G O PR I N
AM
40 50
10 4
H ealt h: 1 04
Resources: FE
R
EX
20
I
P
GO GO
10 10
Karma: 40
Popularity: 0
KNOWN POWERS
GO protection from phys­
ical and energy attacks.
Eidetic Memory: AM abil ity to remem­
ber n u mbers and make calculations.
TALENTS: Accounting.
Body A rmor:
maintaining old ones.
TALENTS: None.
SC ATTERBRAIN
E
S
A
F
EX GO PR GO
10
10 4
20
Health: 44
Resources: FE
R
PR
4
I
P
TY GO
6
10
Karma: 20
Popularity: 0
KNOWN POWERS
UN abil ity to cause all
of a victim's neurons to fire at once,
causing the brain to overload and shut
down for 1 - 1 0 rounds. The target must
make an Intuition FEAT against U N in­
tensity to avoid.
Spirit Nature: Partially non-corporeal ,
Scatte rb rai n has t h e following
powers:
- Flight at FE air speed.
-GO p rotection agai nst a ll nonmental attacks.
TALENTS: None.
Mental A ttack:
THUG
F
A
E
S
R M TY AM RM
30 6
50 30
Health : 1 1 6
Reso urces: FE
R
TY
6
I
P
GO PR
10 4
Karma: 20
Popularity: 0
KNOWN POWERS
EX protection from phys­
ical attacks, and RM protection from
energy attacks.
TALENTS: Martial Arts A, B, and 0 ,
Wrestling.
Body Armor:
WAXWORKS
" Elmo"
RINGTOSS
F
A
E
R
I
P
S
TY RM PR GO TY EX GO
6
30 4
10 6
20 1 0
Health : 50
Karma: 36
Resources: FE
Popularity: 0
KNOWN POWERS
E nergy R ings: I N material strength
ri ngs with ability to g rapple and bind at
AM rank ( 1 -3 rings), MN rank (4-7
rings), or UN rank (8 or more rings).
R i ngtoss can generate 1 -20 rings per
round, lasting 1 - 1 0 rounds or as long
as he concentrates. He can 't generate
new ri ngs if he's concentrating on
82
A
F
S
E
PR GO TY TY
4
6
10 6
Health: 26
Resources: FE
R
TY
6
I
P
TY EX
6
20
Karma: 32
Popularity: 0
KNOWN POWERS
Waxworks has the I N
abil ity to touch sol id organic sub­
stances (like flesh) and cause them to
become fluid and uncontrol lable. Tar­
gets must make an Endurance FEAT
to avoid. Victims are affected for 2-20
rounds. They can make no attacks,
move only one area per round, and
suffer - 5CS on all feats during this
Induce Fluidity:
time. Non-physical abilities can stil l be
used .
Energy Dampening: Waxworks can
decrease the strength of all powers
and super-h uman abilities (above EX)
by two ranks within t hree areas of h i m .
He cannot affect powers a n d abil ities
of U N power or higher.
TALENTS: Art Appreciation.
YAP
A
F
E
S
FE G O FE TY
10 2
2
6
Health : 20
Resources: FE
R
GO
10
P
I
M N EX
75 20
Karma: 1 05
Popularity: 0
KNOWN POWERS
Teleport: M N abil ity instantaneously,
or ShZ distances after th ree rounds of
concentration . Can teleport any indi­
vidual within three areas, but m ust be
aware of that m utant's presence. U n­
willing targets can make a Psyche
FEAT to avoid being teleported .
Aura Sensing: Yap can detect the
presence of other l iving things within
1 0 areas, and can generally identify
the type of lifeform (AM ability) .
TALENTS: None.
TE M PO
A
E
R
I
P
S
F
TY GO TY R M G O G O EX
1 0 20
10 6
10
30
6
Karma: 40
Healt h : 42
Popul arity: - 5
Resources: TY
KNOWN POWERS
Flight: TY air speed.
Time Twisting: Tem po has MN ability to
cause time to move at different rates
for different subjects. To date her sin­
gle power stunt is to allow her all ies to
move faster than their foes. This has
the fol lowing effects:
- Te m p o 's a l l ies can take five
actions to one for her opponents.
- Tempo's all ies can Dodge with M N
ability.
LIMITATIONS: When Tem po uses her
power st unt, her all ies m ust m ake an
Endurance FEAT each turn or suffer
ex haustion . Fai l i n g the F E AT de­
creases a l l abilities - 1 C S . These
colu m n shifts are cumulative and l ast
for 24 hours. If Endurance reaches
Shift 0 a check for heart attack and
death is requ i red .
TALENTS: None.
GROUPS: Member of the M LF.
IN BRIEF: Not much is known of
Tem po prior to her joining the Mutant
Liberation Front, though she has an
accent that sounds l ike she's from the
deep south of the US. As a member of
the M LF she helps strike teams in
their attacks against hu man targets,
slowing the actions of opponents and
letting her team move swiftly.
TE SSA
A
F
S
E
GO GO PR TY
10 4
6
10
Health: 30
Resources : TY
R
GO
10
I
P
GD GO
10
10
Karma: 30
Popularity: 4
KNOWN POWERS
Computer Mind: M N ability to access
and collate avai lable data. Correct
analysis of information requires a
Reason FEAT. Her abilities apply to
data only, and not to creating i nven­
tions.
TALENTS: P h otograph i c Memory,
Business, Finance, Com puters.
GROUPS: Hel lfire Club.
IN BRIEF: Sebastian Shaw's assistant
and mobile data base. It is not known
whether she followed Shaw into exile
after his break from the Hellfi re Club,
or if she remains with the I n ner Ci rcle .
TH I N K TAN K
R
EX
20
I
P
RM AM
30 50
Karma: 1 00
Popularity: 0
KNOWN POWERS
Telepa thy: AM ability, range of five
m i les, can com municate with up to
t hree people at the same time. Using
this ability he has developed the fol­
lowing power stunts:
- Radar Sense: FE ability to detect
invisible or intangible objects and peo­
ple.
- I l l usion generation : AM ability to
induce hall ucinations in the minds of
others.
EQUIPMENT: F l u m m uses seve ral
83
This provides EX
resistance to all psionic attacks and
EX invisibility to mental detection.
Mobile Tank: A large, treaded vehicle
controlled by F l u m m 's mental power.
It has the following abilities:
- TY g round speed over all terrain
types (six areas/round).
- EX strength grapples made of EX
strength materials.
- I N i ntensity energy and/or force
weapons, five area range .
Body Armor: The standard Resistants
body suit provides GO protection from
physical and energy damage.
WE A KNESS: Think Tan k's Psyche is
TY agai nst mental attacks. However,
any successful mental attack causes
o n l y u nconsciousness (for 1 - 1 0
rounds).
TA LENTS: Electronics, Firearms.
GROUPS: Former employee of both
S H I ELD and Hydra; former partner of
the Fixer; cu rrent member of the Re­
sistants.
IN BRIEF: Originally the costu med
crim inal , Mentallo, Marvin Flumm be­
came i nvolved in the m utant rights
movement after his breakup with his
long-term partner, Fixer. Concerned
about the M utant Registration Act,
Flumm took the name Think Tan k and
hel ped form the Resistants with mem­
bers of the old M utant Force. The Re­
sistants campai g n , protest, and
com m it acts of civil disobedience in
the name of mutant rights.
TH U M BE LLI N A
Marvin Flumm
F
A
E
S
TY PR TY I N
6
10 6
40
Health: 62
Resources: PR
types of equipment:
A nti-Psionic Helmet:
A
E
F
S
TY PR G O R M
6
4
1 0 30
Health: 50
Resources: TY
R
GD
10
I
P
TY TY
6
6
Karma: 22
Popularity: 5
-
KNOWN POWERS
T h u m be l l i n a has R M
shrinking ability, and can reduce her­
self to about one inch in height. At this
height she is - 2CS to be hit and
+ 2Cs to hit larger targets, though she
uses her size primarily to avoid detec­
tion and i mplement delicate repai rs.
TALENTS: Demolitions, Repairl Tin­
keri ng.
GROUPS: Member of the M L F.
IN BRIEF: Noth ing is known of the
portly Thumbellina prior to her appearShrinking:
ance as an agent of the M utant Libera­
tion Front, a terrorist m utant group.
TH U N D E RBI R D I
John Proudstar
F
R
A
I
E
P
S
R M GO RM RM
EX EX I N
2 0 2 0 40 30
1 0 30 30
Health: 1 1 0
Karma: 70
Resources: P R
Popularity: 3
KNOWN POWERS
G O protection from phys­
ical and energy attacks.
Tracking: R M ability.
TA LENTS: Track i n g , H u nt in g, S u r­
viva l , Bil ingual (English and Apache).
GROUPS: Membe r of the X-Men, but
not for long .
IN BRIEF: A Native American m utant,
Thunderbird joined the " new" X-Men
i n rescuing the orig inal team from Kra­
koa, the Living Island. He remai ned
with the X-M e n , but died in a battle
with Count Nefaria. Proudstar's youn­
ger brother has since taken the name
Thunderbird I I .
Body Armor:
TH U N D E RBI R D I I
James Proudstar
A
S
F
E
EX GO I N
RM
20
1 0 40 3 0
H ealth : 1 00
Resources: PR
R
GO
10
I
P
RM R M
3 0 30
Karma: 70
Popularity: 5
KNOWN POWERS
GO protection from phys­
ical and energy attacks.
Tracking: RM abil ity.
TALENTS: Tracking, Hunting, Sur­
vival , Bil ingual (English and Apache),
Ind ian H istory, Student.
GROUPS: Member of the Hellions.
IN BRIEF: The younger brother of the
fi rst Thu nderbird, James Proudstar
held Prof. X personally responsible for
the death of his brother. Attacking the
X-Men with the aid of Empath and
Firestar, Thu nderbird had his chance
for revenge, but chose to abandon the
path of vengeance and let Prof. X live.
He remains with the Hellions as their
moral guidepost and effective leader.
Body A rmor:
84
TH U N D E RI D E RS
(Gro u p)
In General: The Thu nderiders are a
g roup of five m utants with the ability to
form a gestalt, a com m u nal l i nking of
m inds and abilities. They use this abil­
ity to create the Marauder, a super­
powered cycl ist.
M ARAUDER
A
S
R
I
P
F
E
R M R M EX R M R M EX EX
30 30 20 30 30 20 20
Health: 1 1 0
Karma: 70
Resources: N/A
Popularity: N/A
KNOWN POWERS
Gestalt: T h e Marauder, a black­
garbed cyclist who rides an ebony mo­
torcycle, is the result of the com m unal
mind of the Thunderider team. Col lec­
tively, the Thunde riders have MN abil­
ity to take possession of another
individual ; that person's body then be­
comes the Marauder, and his or her,
abil ities are raised to the Marauder's
levels (if that's better than their own).
The abilities of the Thunderiders are
not d i m i nished in any way by the exist­
ence of the Marauder. All team mem­
bers m ust be within 1 00 yards of each
other to form h i m .
EQUIPMENT: Marauder's motorcycle
has RM Control , RM Speed, PR Body,
and 0 Protection.
TA L ENTS: M arauder has M N agi lity
on h i s motorcycle.
Note: The Marauder produced by the
gestalt of the T hu nderi ders should not
be confused with the m utant group
called the Marauders who led the
massacre of the Morlocks.
The membe rs of the T h u nderiders
are:
COWBOY
HONCHO
WRENCH
James MacDonald
Leonard Hebb
A
E
F
S
EX EX TY G O
10
20 20 6
Health 56
Resources: G O
R
GO
10
I
P
GO TY
10 6
Karma: 26
Popularity: 1 0
KNOWN POWERS
Can form the Marauder with
the aid of others.
Empathy: EX, with other Th underi­
ders.
Telepathy: EX, with other Thunderi­
ders.
TA LENTS: Espionage, Martial Arts A
and E , + 2CS on Motorcycle Stunts.
GROUPS: Thunderiders.
IN BRIEF: A former CIA agent, Hon­
cho is the leader of the Thunderider
team .
Gestalt:
Luke Merriweather
F
A
S
E
G O EX TY G O
10
1 0 20 6
Healt h : 46
Resources: G O
R
TY
6
I
P
G O TY
10 6
Karma: 22
Popularity: 30
KNOWN POWERS
Can create the M arauder with
the aid of others.
TA L ENTS: Lariat, + 2CS on Horse
Stunts, + 2CS on Motorcycl e Stunts.
IN BRIEF: A former rodeo performer,
now a member of the Th u nderiders.
Gestalt:
GEORGI ANN A
F
A
E
S
G O EX TY G O
10
1 0 20 6
Healt h : 46
Resources : G O
R
TY
6
I
P
G O TY
10 6
Karma: 22
Popu larity: 5
KNOWN POWERS
No known supe r-hu man powers.
TA LENTS: Business/Finance, + 1 C S
on Motorcycle Stunts.
IN BRIEF: Georgianna is the team 's
m anager and accountant. She is not
part of the gestalt, but has in the past
been used as a donor body for the M a­
rauder.
R. U . REDDY
Winthrop Roan, Jr.
F
A
E
S
G O EX TY GO
1 0 20 6
10
Healt h: 46
Resources: G O
R
TY
6
I
P
GO TY
10 6
Karma: 22
Popularity: 5
KNOWN POWERS
Can form the Marauder with
the aid of others.
TA LENTS: Rock M usic, + 2CS on Mo­
torcycle Stunts.
GROUPS: R uff Stuff ( rock g roup),
Th u nderiders.
IN BRIEF: A former rock singer, now a
member of the Thu nderiders.
Gestalt:
WOLF
A
E
F
S
E X EX GO GO
20 20
10
10
Health : 60
Resources: G O
I
P
GO TY
10 6
Karma: 22
Popularity: 1 0
R
TY
6
KNOWN POWERS
Gestalt: Can form the Marauder with
the aid of others.
TA LENTS: Wrestling, + 2C S on M o­
torcycle Stunts.
GROUPS: Thu nderiders.
IN BRIEF: A former outlaw cycl ist ,
now a membe r o f t h e Thu nderiders.
85
F
A
E
S
G O G O TY GO
10
10
10 6
Health: 36
Resources: G O
R
EX
20
I
P
G O TY
10 6
Karma: 36
Popularity: 5
KNOWN POWERS
Gestalt: Can form the M arauder with
the aid of others.
R e p a i rl
E n g i neer,
TA LENTS:
T i n ke ri n g , + 1 C S o n M otorcycle
Stunts.
IN BRIEF: Wrench is the team's mo­
torcycle repairman and designer.
TIC KTOC K
F
A
E
S
PR TY TY TY
4
6
6
6
Health : 22
Resources: G O
R
RM
30
I
P
UN MN
1 00 75
Karma: 205
Popularity: 0
KNOWN POWERS
M N abil ity to predict the
future, but l i m ited to the next m in ute.
In game terms, this means the other
players (and the J udge) m ust tell Tick­
tock what they plan to do before Tick­
tock determi nes his own actions. If his
a llies have i n itiative, Tic ktock can tell
them what he knows of the future, al­
lowing them to change their act ions
( " Att e n t i o n -Boom
accord i n g ly.
Boom i s planting one of her time
bombs. I suggest we clear out . . ." )
TA LENTS: Ti mekeeping.
GROUPS: Former partner of the Lock­
sm ith ; c urrent member of N ight S h ift .
IN BRIEF: A pudgy, nondescript gen­
tleman with a large pocketwatch , Tick­
tock's ti me-mastering abilities make
h i m useful to large groups. He acts as
S h ro u d 's second-i n-com m a n d and
advisor.
Precognition:
TI M E S HADOW
F
A
E
S
G O G O G O EX
10
10
1 0 20
Health: 50
Resources: P R
R
TY
6
I
P
GO GO
10
10
Karma: 26
Popularity: 5
-
KNOWN POWERS
Time-phasing: A un ique form of time-
travel which al lows Timeshadow to
slip out of sync with the timestream ,
allowing him to be m u ltiple places in
an area at once . The effects of this G O
abil ity ar e a s fol lows:
- Attacks against him are - 4CS,
though area attacks fu nction nor­
mally.
- H is I ntuition is AM for purposes of
surprise.
-On a successful power FEAT, he
can m ake up to 1 0 attacks.
TALENTS: Mil itary.
IN BRIEF: An American soldier whose
m utant ability manifested itself in the
p resence of M ic h a e l N ow l a n 's
m utant-en hancing powers. Timesha­
dow served as a member of the Alli­
ance of Evil u n d e r Apocalypse's
control . His cu rrent whereabouts are
u n known .
TOAD
E
A
S
F
PR R M TY EX
30 6
4
20
Health : 60
Resources: P R
I
P
TY P R
6
4
Karma: 30
Popularity: 5
R
EX
20
TOWE R
TO M MY
S
E
A
F
PR TY TY EX
4
6
6
20
Healt h : 36
Resources: PR
I
P
TY TY
6
6
Karma: 1 8
Popularity: 0
F
A
E
S
EX G O GO EX
1 0 20
20 1 0
Health: 60
Resources: TY
KNOWN POWERS
Transformation: M N ability to turn her­
self paper-th i n . This allows her to pass
through the narrowest of openings
and gives her R M hiding abil ity.
TALENTS: None.
GROUPS: Morlocks.
IN BRIEF: A Morlock rescued from the
M arauders by an agent of the Hellfire
Club. Tommy and the agent were later
caught and kil led by the Marauders.
KNOWN POWERS
R
TY
6
TORO
F
I
P
E
A
R
S
G O EX GO R M TY TY TY
6
6
1 0 20 1 0 30 6
H ealt h : 70
Karma: 1 8
Resources: FE
Popularity: 1 0/2
during WWI I
-
KNOWN POWERS
Leaping: Leap up to three areas hor­
izontally and four stories vertically. He
uses this abil ity in the following power
stunts:
- Ho p p i n g Attack: RM c h a r g i n g
damage, one target .
- M u ltiple Hopping Attack: Toad can
m ake an EX charging attack against
up to nine characters in a single area
in a single round by bo uncing from
one to another. M issing one target
does not negate contin ued attacks if
Toad m akes an Agility FEAT.
- Dodgi ng : R M ability. Can be used
while making other attacks .
TALENTS: R M reason in Electronic
Maintenance and Rewiring.
GROUPS: Founding member of the
Original Brotherhood of Evil MlJtants ;
L e a G'lfv
member of Misfits.
IN BRIEF: Toad has often served as
the cringing l ackey of more powerful
figures (such as M agneto and the
Stranger). Recently he h as developed
more spine and has attem pted to
m ake it on his own , both as a hero
(with the Misfits) and as a villain. His
present whereabouts are u n know n .
KNOWN POWERS
Toro can create R M
intensity fire. H i s flaming body pro­
vides RM protection against physical
weapons, and can melt those of up to
RM strength material . He can shoot
fire bolts up to four areas away.
Protection-Fire: M N protection .
Fire Control: M N ability.
Flight: EX ai rspeed.
TALENTS: None.
GROUPS: I nvaders ; Kid Comman­
dos; AII-Win ner's Squad.
IN BRIEF: Toro, like the Sub- Mariner,
is a m utant whose powers manifested
themselves before World War II and
the development of the atomic bomb.
Toro was immune from fire from birt h ,
but developed his other fi re-based
powers as a teenager.
He became the original H u man
Torch's partner and fought as a member
of the I nvaders and, later, the AII­
Winner's Squad. When the Torch ap­
parently destroyed himself, Toro retired.
He was later kidnapped by the Mad
Thinker and used as a pawn against the
Sub-Mariner. Toro turned on his master
and was apparently killed in the crash of
the Mad Thinker's escape rocket. His
body was not recovered.
Fire Generation:
86
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popu larity: - 1 0
Tower
can increase his size at will to a maxi­
m u m of 1 2' tal l . In this state, he gains
the following abilities:
- + 1 CS to be hit.
- RM body armor.
- Strength is + 2CS
Size Change- TY size increase:
.
Size
Change-IN
size
decrease:
Tower can also decrease his size to a
minimum of 112" In this state, he alters
his abil ities as follows.
- + 2CS to hit others.
- Strength - 1 CS.
- Move only one area/round.
TALENTS: M artial Arts B.
GROUPS: Alliance of Evi l .
IN BRIEF: An agent of Apocalypse'�
All iance of Evil , Tower has also per­
formed freelance operations for the
highest bidder.
.
TRAS K,
LAWRE N C E
( LARRY)
F
A
E
S
TY TY TY GO
10
6
6
6
Health: 28
Resources: EX
R
EX
20
I
P
PR GO
10
4
Karma: 34
Popularity: 0
KNOWN POWERS
AM ability to foresee the
future, up to several days i n the future.
The visio ns are a lways acc u rate ,
though his interpretations may be in­
correct.
Space Warp: MN ability, any place on
earth. This teleporting method used by
Sentinel N umber Two is apparently pos­
sessed by Trask as well.
EQUIPMENT: Trask has a medallion
which suppresses the wearer's use of
m utant powers and causes other m u­
tants with in one area to feel mildly faint
and suffer a - 1 CS on all FEATs. The
medallion also provides the wearer
with UN protection against detection
as a m utant.
Precognition:
TA LENTS: Cybernetics, Robotics,
Engineeri ng .
GROUPS: C reator of the M ark I I Sen­
tinels.
IN BRIEF: Trask's m utant abil ities
were discovered by his father, who
made Larry wear a medall ion which
suppressed his m utant abilities and
prevented d etectio n . U pon his fa­
ther's deat h , Larry developed a hatred
for m utants and const ructed the Mark
lis. The Mark l is declared their inde­
pendence when it was revealed t hat
Larry h i mself was a m utant. Larry
Trask d ied in a l ater encounter with the
Sentinels of his own creation.
TROLL
ASSOCI AT E S
(Gro u p)
IN GENER A L : Trolls are supposedly
an ancient, secretive, and greedy race
of Earth beings. The band of troll s
known a s Troll Associates kidnapped
a young m utant, Alchemy, who had
the abil ity to transform elements.
They hoped to use his power to create
large amou nts of gold, destabilizing
hum an money markets, bringing an
end to the world as we know it, and al­
lowing the trolls to be top dogs again .
They were foiled in t h i s attem pt .
TROLLS (Ty p i ca l
Abi l it i es)
KNOWN POWERS
Body A rmor: At least GO protection
against physical and energy attacks.
Infra vision: GO rank.
Fear of Sunlight: Direct sunl ight is said
to tu rn trolls to stone . Whether this is
true or not, Trolls fear sunlight , and
avoid it whenever possible. (If the
Judge determi nes that t rolls can be
turned to stone , they should make an
Endurance FEAT each round of expo­
sure to avoid such a fate.)
PHY
P H AY
A
F
E
S
RM EX R M I N
3 0 2 0 3 0 40
Healt h : 1 20
Resources: FE
R
GO
10
I
P
TY RM
6
30
Karma: 46
Popularity: 0
KNOWN POWERS
M N abil ity, but unable
to turn into any form bigger or smaller
than himself. ( He 's 1 2-1 3 feet tall.)
TA LENTS: Philosophy, Literature.
IN BRIEF: The smartest (but most
cowardly) of the trol ls, Phay quotes at
length from the classics.
Shapechange:
PHEE
E
F
A
S
IN
AM
GO I N
40 1 0 40 50
H ealth : 1 40
Resources: F E
R
TY
6
I
P
GO GO
10
10
Karma: 26
Popularity: 0
KNOWN POWERS
No known super-human abil ities (be­
yond troll norms).
EQUIPMENT: Phee had a magic car­
pet with RM Control , RM Body, GO
Speed , EX Protection from below.
TA LENTS: Martial Arts A . B , C , O,and
E, Wrestl ing.
GROUPS: Troll Associates.
IN BRIEF: The most combative of the
Trolls. Phee's magic carpet was de­
stroyed in battle with X-Factor. It is not
known if he can get a new one.
PHUMM
S
E
F
A
R M GO RM I N
30 1 0 30 40
H ealt h : 1 1 0
Resources: FE
R
PR
4
I
P
P R TY
4
6
Karma: 1 40
Popularity: 5
KNOWN POWERS
AM intensity.
TA LENTS: None.
GROUPS: Troll Associates.
IN BRIEF: Similar in appearance to
the Abom inable Snowman , P h u m m is
the dum best and the glummest of the
trolls.
Resistance to Cold:
87
F
A
S
E
RM EX R M I N
3 0 2 0 3 0 40
Health: 1 20
Resources: F E
R
GO
10
I
P
G O GO
10
10
Karma: 30
Popularity: 0
KNOWN POWERS
Climbing: R M ability.
Enhanced Senses: EX sense of sme l l .
EX ability t o track people or metals.
TA LENTS: Leadership.
GROUPS: Troll Associates.
IN BRIEF: The brains and leader of
the Trolls, Phy tends to be too clever
by half, com ing up with outrageous
and unworkable schemes (such as
the one that brought h i m i nto battle
with X-Factor).
P LO U G H
E
A
S
F
RM RM R M I N
30 30 30 40
Health: 1 30
Resources: FE
R
TY
6
I
P
TY R M
30
6
Karma: 42
Popularity: 0
KNOWN POWERS
Body Armor: AM protection agai nst
physical and e nergy attacks.
FLight: GO air speed .
Claws: RM edged attacks.
TALENTS: + 1 C S in Aerial Combat.
GROUPS: Troll Associates.
IN BRIEF: Plough is the most hot­
tem pered a n d bloodt h i rsty of t h e
trolls. A troll's troll , a s i t were .
u
U N D E RTOW
R
F
A
I
P
S
E
G O G O R M R M G O GO G O
10
10
30 30
10
10
10
H ealt h : 80
Karma: 30
Resources: TY
Popularity: 0
KNOWN POWERS
Water Control: AM abil ity, capable of
the fol lowing stunts:
- Create cu rrents of RM speed , to
aid or i m pede motion through the wa­
ter by that amou nt.
- C reate whirl pools of R M intensity.
- Create surface waves of RM intensity and damage .
- R ide on waves at R M water speed .
Water Breathing
Swimming: Two
areas/turn normal ly,
six areas/turn aided by his water con­
trol powers.
Resist Cold: EX rank .
LIMITATIONS: As an Atlantean, U n ­
dertow c a n only su rvive in open air for
fou r hours. At that point, he loses
- 1 CS per hour, and when all abilities
reach ShO, is i n danger of dying.
TALENTS: None.
GROUPS: Membe r of S . U . R . F.
IN BRIEF: An Atlantean m utant with
water-control powers, Undertow h as
teamed up with Eel, Sharkski n , and
Namorita to aid the N ew M utants.
U N U S TH E
U N TO U C HABLE
Gunther Baln (born A ngelo Unus­
clone)
F
A
S
E
EX G O EX R M
20
1 0 20 30
Health: 80
Resources : TY
R
TY
6
I
P
GO IN
1 0 40
Karma: 56
Popularity: - 5
KNOWN POWERS
Fixed at the IN leve l , this
force field is always on . It provides IN
protection from energy, physical , and
mental attacks, but also repul ses all
unsecured objects of less than 1 0
tons. On a Psyche FEAT, U n us can in­
crease or decrease the field, to a max­
i m u m of UN and a m i n i m u m of Shift O.
Force Field:
T h i s F E AT s h o u l d be made each
rou n d , and if it fai ls, the force field re­
tu rns to normal ( I N intensity) power.
TALENTS: Wrestling.
GROUPS: Member of the Origi n al
Brotherhood of Evil M utants and Fac­
tor Three; partner of the Blob.
IN BRIEF: An Ital ian mutant who emi­
grated to the US. When his abil ity
manifested itself, he became a profes­
sional wrestler before joining Magne­
to's Brotherhood of Evil M utants. He
later formed a long-standing friend­
s h i p with the B l o b . H i s repe l l i ng
powers began to run out of control , fi­
n al l y repelling the air itself. U n us
blacked out and his friend Blob, be­
l ieving him dead, went on a rampage.
It is not known whether U nus is truly
dead .
U RSA MAJOR
Mikhail (Urlokovitch) Ursus
A
E
F
S
R
I
P
G O EX G O R M TY GO EX
1 0 2 0 1 0 30 6
1 0 20
H ealth : 70
Karma: 36
Resources: GO
Popularity: 1 0
KNOWN POWERS
U rsa Major can transform
h imself into a huge brown bear with
the fol lowing stats:
Metamorph:
F
A
S
R M EX I N
30 20 40
Health : 1 30
E
IN
40
R
TY
6
I
P
GO EX
1 0 20
Karma: 36
Damage suffered by U rsus is taken
from the " bear" form fi rst, and is lost
upon t ransfo rm atio n . The t rans­
formed beast has the following
powers:
- G O body armor.
-Claws which infl ict EX edged attack damage.
- Bite for GO edged attack.
- G O land speed (four areas/round).
TALENTS: M i l itary, Bil i ngual (Russian
and English).
GROUPS: Founding member of the
Soviet Super Soldiers.
IN BRIEF: One of the first Soviet m u­
tants, U rsa Major served the state for
m any years as a member of the Soviet
88
Super Soldiers. Dissatisfaction with
the government caused the group to
split from the ottical bureaucracy. Re­
cently, the team has attem pted to de­
fect to America.
v
VAN G UARD
Nicolai Krylenko
F
A
E
S
EX EX EX I N
20 2 0 2 0 40
Health: 1 00
Resources: G O
R
GO
10
I
P
GO G O
10
10
Karma: 30
Popularity: 5
KNOWN POWERS
AM ability to reflect
an attack back at - 1 CS i ntensity (a
RM attack is reflected as AM), with GO
accuracy.
WE A PONS: Van guard carries a pair
of weapons, a hammer and sickle,
with the following properties.
Hammer: I n fl icts RM blunt damage.
C i rcu itry in the hammer al lows the
weapon to behave like a boomerang .
It can be thrown up to t h ree areas
away and return to his hand. Throwing
and catching req u i re Agility FEATs.
Sickle: I nflicts RM edged damage. If
Vang u a rd u ses t he sickle with the
hammer, as a focus for h i s m utant abil­
ities, his reflection power is i ncreased
to M N , with returned attacks rolled on
�the RM table .
TALENTS: Military, Bi lingual (English
and R ussian), Hammer and S ickle.
GROUPS: Founding member of the
Soviet Super Soldiers.
IN BRIEF: Twi n brother of Oarkstar,
Vanguard and his sister served the
state for many years as members of
the Soviet Super Soldiers. Unhappy
with their d uties, they broke from the
Soviet political apparatus, first to form
their own team, and later (upon the ap­
parent death of G remlin) to defect to
the U . S.
Force Reflection:
VAN I SH E R
VE RTIGO
F
A
E
S
G O GO TY EX
20
10
10 6
Health : 46
Resources: GO
R
TY
6
I
P
GO IN
1 0 40
Karma: 56
Popularity: - 1 0
KNOWN POWERS
AM abil ity to
cause loss of eq u i l ibrium in all targets
within t hree areas ( M N against a sin­
g le target). Ta rget m ust m ake a
Psyche FEAT to avoid fall i ng to the
ground. Anyone who falls m ust make
a second Psyche FEAT to keep from
losing consciousness.
TALENTS: None.
GROUPS: Former membe r of t h e
Savage Land M utates; current memEquilibrium Distortion:
Telford Porter
F
A
E
S
PR GO TY EX
10 6
20
4
Healt h : 40
Resources: G O
miles).
LIMITATIONS: Vanisher's teleporta­
tion is completely personal-he can 't
teleport others. If grappled or re­
strai ned , he can teleport out of that re­
straint, but he can 't teleport in a round
when he takes damage or is the victim
of mental attack.
W E A PONS: Vanisher no longer car­
ries weapons like those described be­
low, but i n the past, he used a variety
of weapon types, including:
Pistol: A . 45 cal iber automatic (9
shots, G O damage, three area range).
Sleep Gas Gun: IN intensity, range
one area.
Energy Gun: IN energy damage, two
area range.
TALENTS: Electronics, Computers.
GROUPS: Former member of Factor
Three; leader of the Fallen Angels.
IN BRIEF: Originally a spy who used
his ability to sneak into gove rnment fa­
cilities, Van isher soon fo und other
super-powered v i l l ai ns unwil l i ng to
work with h i m . (His tendency to run
away from trouble had something to
do with this reluctance.) His response
was to set up the Fallen Angels, a
team of young, super-h uman th ieves.
With the addition of Si ryn, Sunspot,
Warlock, and Jamie Madrox, to their
ranks, the Fallen Angels g roup is less
t heft-ori e nted t h a n before, a n d
Vanisher, never o n e to argue, has
gone with the flow.
P
I
R
RM P R G O
30 4
10
Karma: 44
Popu l arity: - 3
KNOWN POWERS
Teleportation: U N a b i li ty, u n known
range (assu med to be three to fou r
89
ber of the Marauders.
IN BRIEF: Vertigo is properly a m u­
tate, not a m utant. She received her
powers via the Genetic Transformer
constructed by Magneto to trigger m u­
tation in ordinary and latent-m utant in­
dividuals of the Savage Land . The
original machine, destroyed by the X­
Men, was rebuilt by Brainchild, the
smartest of the m utates, who then
used it to create Vertigo and others.
Vertigo fought the X-Men and Spider­
Man, then left the Savage Land for civ­
ilization, eventually becoming one of
the Marauders under Mister Sinister's
control.
w
WAR
A braham Lincoln Kieros
E
F
A
S
RM GO GO GO
30
10
10
10
Health: 60
Resources: FE
R
TY
6
I
P
GO TY
10 6
Karma: 22
Popularity: - 30
KNOWN POWERS
AM force damage, either
i n same area or up to five areas away,
by clapping his hands.
EaUIPMENT: War has body armor
and a horse.
Body Armor: As one of Apocalypse's
Horsemen, War has armor provid i ng
R M protection from physical and en­
ergy attacks.
Mount: As one of Apocalypse's Horse­
men, War has a mechanical flying
horse with RM Control , EX Speed in
the air, I N Body, and TY Protection.
This mount also has an I N strength
force field for itself and its rider. Apoc­
alypse has M N abi l ity to track his
horses and telepo rt them.
Detonation:
TA LENTS: M i litary, Marksmansh ip.
GROUPS: Member of Apocalypse's
Four Horsemen.
IN BRIEF: A veteran paralyzed and
confined to an i ron lung, Kieros was
rescued and healed by Apocalypse,
becoming one of the Four Horsemen
(with Fam ine, Pesti lence, and Death/
Archangel). War survived battle with
X-Factor and is sti l l in the service of
Apocalypse.
WARHAWK
Mitchell Tanner
A
E
I
P
F
R
S
R M RM RM RM GO TY TY
30 30 30 30
10 6
6
Health: 1 20
Karma: 22
Popularity: 0
Resources: PR
KNOWN POWERS
Body A rmor: RM protection against
physical and energy attacks.
EaUIPMENT: Warhawk uses several
types of equipment.
Dart Gun doing GO damage at two
90
area range, GO damage. The darts
are tipped with IN i ntensity sleep­
toxins.
G a s Bombs fil led with I N i ntensity
sleep-toxins.
Psi-Screens installed by the Hellfi re
Club to keep Warhawk's thoughts se­
cret. This serves as MN protection
from mental probes and attacks.
TA LENTS: M a rksmans h i p , Com­
puters, Repai rlTi nkeri ng.
GROUPS: Agent of the Hellfire Club.
IN BRIEF: A minor villain hired by the
Hellfire Club to infi ltrate and test the
a b i l ities of the X-Men , Warhawk
t u rned the X - M e n 's danger roo m
against them. He held them off for a
short-time, but was eventually de­
feated and handed over to the pol ice.
H is whereabouts are un known.,
WAR LOC K
F
A
E
S
G O EX R M I N
1 0 2 0 3 0 40
Health: 1 00
Resources: FE
R
IN
40
I
P
GO GO
10 10
Karma: 60
Popu larity: 3
KNOWN POWERS
Warlock's tech no­
organic body is a m utable for m , allow­
ing h i m the following power stunts:
- I ncrease size from two feet to 200
feet.
- Reshape his form into functioning
machines (planes, helicopters, space­
ships, etc . ) , m i m icking the fu nctions
of those machines, up to MN leve l .
- Equip his machine-selves with en­
ergy or force rays, maximum of IN
damage, three area range.
- M N ability to assume organic ap­
pearance. AM skill at m i m icking par­
ticular humans.
- C r ate optical sensors and other
parts u p to two areas from his main
form .
Body A rmor: Warlock's body is EX ma­
terial strength and is equivalent to EX
body armor. U pon taking IN damage
or more from a single attack, Warlock
loses control of his form , taking on a
splattered appearance.
Conversion: Warlock can regain lost
Health by converting living, organic
objects to a crystalline matrix, then
drai n i n g the m atrix of l ife energy. War­
lock regains Health equal to the tar­
get's Health or m aterial strengt h . He
does this with MN ability and the tar­
get can make an E n d u rance FEAT to
avo i d . L i ke R o g u e , Warlock m u st
m ake flesh-to-flesh contact for this
power to work.
In d'] rstellar Travel: Warlock h as CL
1 000 ability to travel in outer space. He
is immune to the effects of vacuum.
TALENTS: None, but he watches a lot
of TV, and often assu mes forms from
popular culture .
GROUPS: Membe r o f t h e New M u­
tants and the Fal le n Angels.
IN BRIEF: The son of the alien Tech­
narch ruler, M agus, Warlock shows
h um an-l i ke e motion , cu riosity, and
cowardice. C u riosity caused h im to
flee h i s father and seek refuge on
Earth , where he joined the New M u­
tants. Aside from a b rief sojourn with
the Fallen Angels, he has rem ained
with them ever since.
Shapechanging:
WARWOLVES
Bowser, Ducks, Scarper, Popsie,
Jacko, and one other (name unre­
vealed).
E
A
F
S
E X EX EX AM
20 20 20 50
H ealth: 1 1 0
Resources: N/A
P
I
EX AM
20 50
Karma: 76
Popularity : 1 0
R
TY
6
KNOWN POWERS
Warwolves attack with
extended tongues which infl ict M N
damage. Anyone killed i n this fashion
d issolves, leaving only the ski n . The
warwolves can masquerade as their
victims by donning their skins. C l i m b­
ing i n or out of a skin takes a full
round , and the im itation extends only
to appearance and voice-the
Warwolf gains no abilities or memo­
ries from its victim. (Treat as IN inten­
sity disguise.)
Psychic Immunity: U N protection from
mental attacks. RM protection from
magical attacks.
Tracking: AM abil ity.
TALENTS: None.
GROUPS: Servants of Mojo.
IN BRIEF: Creations of the extra­
d i mensional
r u l e r,
M oj o ,
the
Warwolves act as his trackers and
h u nters. Sent to Earth to reclaim the
fleeing Phoen ix, the Warwolves were
defeated by Excal ibur. Two of their
n u m ber died i n that conflict and the
other four ( Ducks, J acko, Popsie, and
Scarper) were i mprisoned in a local
zoo, where they have been a popular
attraction. (This accounts for their
positive popularity, despite their dan­
gerous nature . ) Mojo has not yet re­
called them.
Possession:
WH I R LWI N D
- Im m unity to all forms of dizziness
and vertigo.
- Ab i l ity to move at EX g r ou n d
speed .
- C l i m b sheer surfaces up to 1 0 sto­
ries high.
- Escape g rappling and restraint as
if he had M N strength.
- Fly at GD air speed.
- R M protection from physical attacks and missile weapons.
- C reate a focused blast of air, two
area range, inflicting R M dam age.
- C reate a R M i ntensity tornado in
the area he occupies.
- Dodge with RM ability.
W E A PONS: Whirlwind aug ments his
powers with the following devices:
Arm Blades made of RM strength ma­
terial . They infl ict AM edged weapon
damage.
Circular Sa w Shurikens of GD material
strengt h, inflicting u p to RM damage
at a range of three areas.
EQUIPMENT: Whirlwin d 's body armor
provides EX protection against physi­
cal attacks when not movin g . It pro­
tects against energy attacks whether
he's moving or not .
TALENTS: Wrest l i n g , D rivi n g . Ice
Skating.
GROUPS: Var i o u s team-ups with
other low-level supe r criminals; mem­
ber of three different i ncarnations of
the M asters of Evil .
IN BRIEF: A m utant with the ability to
spin at high speeds li ke a top. Wh irl­
wind's exploits as a professional crim­
inal were usually foiled by Hank Pym
in one of his many costumed identi­
ties. Never able to establ ish his repu­
tation, despite n u merous battles with
super-powered individuals, Whirlwind
remains a second-str i nger. H e re­
cently upgraded his costume and
added blades to his repertoire.
W H ITE KI N G
David Cannon
Donald Pierce
A
E
R
I
P
S
F
GD IN
G D R M TY TY TY
6
6
1 0 40 1 0 30 6
Karma: 1 8
H ealt h : 90
Resources: TY
Popularity: 8
-
KNOWN POWERS
Whirlwind can spin his body
at up to 400 rpm . This allows him the
fol lowi ng power stunts and abilities:
Spinning:
91
F
A
E
S
EX R M I N
GD
20 30 40
10
Health: 1 00
Resources: I N
R
RM
30
P
I
GD GD
10
10
Karma: 50
Popularity: 0
KNOWN POWERS
Cybernetics: Pierce's l imbs were re­
built and strengthened with cyber-
netic m achinery, giving him the en­
hanced statistics above and the addi­
tional powers below:
- I N body armor against blunt at­
tacks.
- E X body armor against edged at­
tacks.
- G O body armor agai nst force and
energy attacks.
-AM protection psi-screens against
mental detection and attack.
- E lectric touch, RM damage.
EQUIPMENT: The White King has cy­
bernetically en hanced d i ngos with
R M tracking ability and G O body ar­
mor. These " h u nter-k illers" have the
fol lowing stats:
F
A
S
EX G O TY
10 6
20
Health: 42
E
TY
6
R
FE
2
P
I
FE FE
2
2
Karma: 6
TALENTS: Mining, Cybernetics, Finance , Leadership.
GROUPS: Former White Bishop of
the Hellfi re Club; current leader of the
Reavers.
IN BRIEF: A m i n i ng magnate whose
l i mbs were replaced with cybernetic
equivalents after an accident. Donald
Pierce rose to the In ner Circle of the
Hel lfire club as its White Bishop be­
fore being further injured by Wolverine
during a battle with the X-Men . Ex­
pelled from Hellfi re after an attempt to
overt h row t he Black K i n g , P i e rce
joined a nu mber of other cyborgs who
shared his hatred of Wolverine. These
are the Reavers, and Pierce is their
"White King." The Reavers captured
and tortured Wolverine, but he es­
caped and they are currently h u nting
him and J u bil ee.
WHITE Q U E E N
target's mind.
- Stu n-bolts of M N intensity mental
strength, four area range, ignore body
armor.
- M N ability to sense individuals on
the astral planes.
-AM psi-screen against mental at­
tacks.
-AM i ntensity psio n iC rapport,
placed within 1 0 areas i nitially.
- A M psioniC control which sup­
presses mental powers of others (in­
c l u d i n g tele pathy, e m pat hy, m i nd
control, and ill usion generation).
- Generate MN i ntensity pai n on
touch (though no physical damage is
done).
- M N abil ity to keep unconscious
characters unconscious for as long as
she concentrates.
TALENTS: Administration, Business,
Finance, Ed ucation , Electronics.
GROUPS: Member of the i n ner circle
of the Hellfire Club, Frost I nd ustries,
and the Massachusetts Academy.
IN BRIEF: Emma Frost is the leading
telepath of the Hellfi re Club's Inner
Circle. She maintains the Massachu­
setts Academy as a training ground
for you ng mutants l i ke the Hell ions
and Fi restar. A long-time supporter of
the Black King, she shifted her alle­
giance to Magneto, the new G rey
King, following his successful revolt
agai nst the Bl ack King, Sebastian
Shaw.
WH IZ KI D
Takeshi Matsuya
E
F
A
S
TY GO PR EX
6
10 4
20
Health : 40
Resources: PR
R
EX
20
I
P
GO GO
10 10
Karma: 40
Popularity: 0
Emma Frost
F
A
E
S
GO GO TY AM
50
10
10
6
Health: 76
Resources: I N
R
I
P
RM IN
MN
3 0 40 75
Karma: 1 45
Popularity: 0
KNOWN POWERS
Telepathy: M N ability, with the fol low­
ing power stunts:
- M N abi l ity to read minds within
200 miles.
- M N ability to project i l lusions in a
KNOWN POWERS
Taki has the
RM ability to transform existing mate­
rial into inventions. His inventions are
usually limited to a maximum of RM
stats and abil ities. Higher-powered,
external power sources can boost the
abi l ities of his inventions beyond this
natu ral limit.
LIMITATIONS: Taki is handicapped,
having lost the use of his legs in a car
accident. H i s wheelc h a i r has TY
Speed , GO Body, PR Control, and PR
Transmutation/Invention:
92
Protection. He sometimes uses the
wheelchair as a base for his inven­
tions. He also suffers from dyslexia,
and must make a Reason FEAT to
read or write.
TALENTS: Student, Physics, Com­
puters, Electronics, RepairfTin ke ri ng.
GROUPS: Former member of the X­
Terminators .
IN BRIEF: A young Japanese­
American attempti ng to ove rcom e
both physical a nd mental challenges,
Whiz Kid's mutant abil ities fi rst sur­
faced d u ring the I nferno. At that time,
he joined the X-Terminators in rescu­
ing his schoolmates Leech and Artie
Maddicks. Taki and his two friends
have retu rned to their schooling.
,
WI DG ET
E
F
A
S
FE GO FE GO
10 2
10
2
Health: 24
Resources: N/A
R
AM
50
P
I
E X TY
20 6
Karma: 76
Popularity: 0
KNOWN POWERS
Widget is about the size of
a cantaloupe. Attacks against it are
- 1 CS to hit.
Flight: Moves at FE air speed.
Jaws: Bites for TY damage, but can
chew t h ro u g h up to M N strength
metal. Widget will consume any metal
it can chew through.
Dimensional Apertures: AM ability to
open gateways into other di mensions.
The limitations and controls on this
power are unknown.
TALENTS: None.
GROUPS: Member of Exc�libur (sort
of) .
IN BRIEF: The entity known as Widget
was the creation of Tweedledope of
the Crazy Gang, who built it and forgot
about it. No one knows if Widget is
truly sentient, or, if intelligent, how in­
tel l igent. It has been picked up by Ex­
calibur, and used to travel among the
alternate earths.
Small Size:
WI LD CH I LD
E
R
I
P
A
F
S
RM G O RM TY EX TY
IN
20 6
4 0 30 1 0 30 6
Karma: 32
Health: 1 1 0
Popularity: 0
Resources: PR
KNOWN POWERS
Teeth : G D edged damage.
Claws: GD edged damage.
Regeneration: EX abil ity.
Heightened Senses: R M tracking abil­
ity.
TA L ENTS: S u rvival, Resist Domina­
tion.
GROUPS: Former m e m ber of the
original Gamma Flight and Omega
Flight; cu rrent m e m ber of Gamma
Flight.
IN BRIEF: Wild Child is either a m u­
tant h i mself or the child of a m utant.
He was a member of the Canadian
government's super-hero trai ning pro­
g ra m , b t hadn't made the first or sec­
o n d t ea m at t h e t i m e of t h e i r
d i sb a n d i n g . H e w a s recru ited by
Omega Flight in its quest for venge­
ance against Alpha, but after several
defeats, he was sought by the Cana­
d ian Government to serve in their new
team , Gamma Flight. Wild Child is a
homicidal maniac whose violent ten­
dencies have resulted in his removal
from this team . He was returned to
c ustody after a battle with Vindicator
and Wolverine.
WI LDSI D E
A
E
F
S
EX GD GD EX
20 1 0
1 0 20
Health: 60
Resources: TY
WI N GS
I
P
TY TY
6
6
Karma: 1 8
Popularity: 5
R
TY
6
-
KNOWN POWERS
Wildside has
the AM ability to make hi mself and up
to a dozen all ies invisible. Sensors, ro­
bots, and alien eyes can detect him
and his all ies normal ly, and his power
h as no effect on detection by sense of
smel l . Wildside's invisibil ity is proba­
bly psionic in nature, and powerful psi­
m utants (like Prof. X or Pheonix) could
override it as a power stunt.
TA LENTS: Acrobatics, Tu mbling.
GROUPS: Member of the MLF.
IN BRIEF: Not much is known about
Wildside. He is a member of the MLF,
an organ ization dedicated to mutant
rights, even if they have to resort to vi­
olent tactics.
Specialized Invisibility:
A
F
S
E
P R G D PR G D
4
10 4
10
Health: 28
Resources: F E
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 3
-
KNOWN POWERS
Flight: G D ability.
Claws: TY ability.
TA LENTS: None.
GROUPS: The Morlocks.
IN BRIEF: Wings survived the M utant
Massacre but lost one wing (and his
power of flight). T h e c h ic k e n - l i ke
Wings was killed on the surface by Sa­
bretooth .
WI P E O UT
F
A
E
S
PR TY PR EX
4
6
4
20
Health: 34
Resources: G D
R
GD
10
I
P
GD EX
1 0 20
Karma: 40
Popularity: 0
KNOWN POWERS
Power Elimination:
93
MN ability to re-
move a target's m utant abil ities per­
manently (or un til he restores them).
Does not affect tech nological powers
(e . g . , Wolveri n e's c l aws), m u tated
powers (such as Carol Danvers'), or
mystic powers (such as Maddie P ry­
or's). Wipeout can restore powers as a
power stu n t .
Memory Elimination: M N abil ity. This
effect l asts until Wipeout restores the
vict i m 's memory.
TALENTS: None.
GROUPS: Operative of the Genoshan
Government.
IN BRIEF: An elderly m utant, Wipeout
i s respo n s i b l e for removi n g t h e
powers o f rebellious a n d dangerous
m utants. He is considered very valu­
able by the Genoshan government,
and travels with a full complement of
Genoshan magistrates.
WO LFSBAN E
Rahne Sinclair
E
F
A
S
TY G O TY EX
10 6
20
6
Healt h : 42
Resources: P R
R
PR
4
I
P
GO GO
10
10
Karma: 24
Popularity: 5
has EX mindlink with M i rage.
- H eig htened Sight: Sees i nto the
u lt raviolet and i n f ra red spect r u m s
with RM abil ity.
- Heightened Hearing: AM rank.
Wolfoid Form: In wolfoid form , Rahne
h as the fol lowi ng abilities:
F
A
S
GO GO TY
10
10 6
Healt h : 56
E
RM
30
R
PR
4
I
P
EX GO
20 1 0
Karma: 34
- Cl aws: G O edged damage.
- Bite: TY edged damage.
- Tracking: TY abil ity.
- Movement: Sprint at GO ground
speed for up to five rou nds.
- M i n d l i n k : RM m i n d l i n k with Mi­
rage.
TALENTS: Student, Bil ingual (English
and Scottish).
GROUPS: Member of the New Mu­
tants.
IN BRIEF: A young Scottish munant
and ward of Moira MacTaggart, Wolfs­
bane joined the New M utants under
P rof. X 's leaders h i p . She has re­
m ained with the team ever since.
WO LVE RI N E
Logan
KNOWN POWERS
Wol f s b an e
can
change herself i nto a large red wolf or
into a half-wolf/half-human ( " wolfoid")
c reat u re . The stats above are for
Rahne i n hu man form .
Healing: Rahne's wolf and wolfoid
form can absorb more damage than
her h u man form. Damage taken while
she is transformed is taken from the
" extra" Health first, and disappears
when Rahne returns to normal form .
However, damage taken by Rahne i n
human form is carried over when she
transforms.
Tra nsformatio n :
Wolf Form: I n wolf form , Rahne has the
fol lowing abilities:
S
F
A
EX GO G O
10
20 1 0
Healt h : 60
E
EX
20
R
PR
4
I
P
RM GO
10
30
Karma: 44
- Bite: GO edged damage.
-Tracking: R M ability.
- Movement: Sprint at GO ground
speed for up to five rounds.
- Mindlink: Can't com m u n icate, but
I
P
F
A
S
E
R
IN
R M GO R M TY M N I N
75 40
40 30
1 0 30 6
Karma: 1 2 1
H ealt h: 1 1 0
Popularity: 0
Resources: EX
KNOWN POWERS
This provides
a n u mber of benefits:
- EX protection agai nst blunt and
force attacks.
- TY protection against edged and
energy attacks.
- EX damage with fists.
- Bones are CL 1 000 material for
cutting or severing.
Claws: Wolverine can extend his re­
tractable claws and infl ict M N damage
edged attacks. (He can choose to in­
fl ict less damage.)
A nimal Empathy: AM ability with mam­
m alian carn ivores.
Heightened Senses: MN abil ity to
smell. IN heari ng. Can track with AM
ability.
Regeneration: Regains 1 0 Health/
A damantium Skeleton:
94
hour, or one point every six m in utes.
UN Endurance against
poisons, gases, drugs, and d isease.
Invisibility to Machines: Wolverine and
the other X-Men who fo ught with
Roma against the Adversary were re­
warded with U N rank invisibility to
cameras and other mechanical de­
vices. Wolverine cannot be photo­
g raphed and will not be detected by
sensors or robots, including ordinary
Sentinels.
LIMITATIONS: Wolverine has two se­
rious li mitations.
Resistance:
Reduced Regeneration and Resist­
ance: Due to recent traumatic events
at the hands of the Reavers, Wolver­
ine's i m m une system is out of control.
The effects of this are as fol lows:
- Regeneration red uced to one
pOint per hour.
- Resistance reduced to AM.
- His body is attempting to reject his
skeleton and claws, so Wolverine suf­
fers frequent body pains. Every time a
FEAT roll is made (incl uding combat
rolls), make an Endurance FEAT to
avoid 1 - 1 0 rounds of intense pai n , d u r­
ing which time Wolverine is - 2CS on
all actions.
Berserker Rage: Though less in evi­
dence these days than in the past,
Wolverine sti l l flies i nto a rage, losing
Karma and "going berserk." This isn't
entirely a bad thing, however-when
berserk he gains the following abili­
ties:
- Psyche is UN for resisting mind
control and other mental attacks.
- Al l stun results are ignored.
- Al l attacks are at + 1 CS to hit.
TALENTS: M i litary, Espionage, Orien­
tal Weapons, Martial Arts A, B, C, 0 ,
and E .
GROUPS: M e m be r o f t h e X-Men ;
former agent of the Canadian govern­
ment; co-owner of the Princess Bar.
IN BRIEF: A Canadian m utant with re­
generative powers, Wolverine gai ned
his adamantium skeleton under mys­
terious circumstances. He acted as an
agent for the Canadian government
until Prof. X recru ited him into the
" new" X-Men. Wolverine has served
as a member of that team since that
time. In addition, Wolverine operates
out of the city of Madripoor as a free
agent under the name of " Patc h " , un­
fettered by group responsibilities.
x-z
X· BABI E S
(Gro u p)
In General: With the apparent death of
the X-Men in battle with the Adversary,
the extradimensional despot and film­
maker, Mojo, was left in the lurch. His X­
Men movies, relayed through Psylocke's
eyes, were big hits, but the stars were
now lost to him. After several attempts to
c reate replacement X-Men, Mojo created
the X-Babies. He deserves the misery
they have brought him.
KNOWN POWERS
Small Size: X-Babies are - 1 CS to be hit
due to their small size.
Transmission Implant: These transmis­
sion devices, like Psylocke 's bionic
eyes, relay the group's adventu res back
to Mojo.
Immunity to Mind Control: All mind con­
trol attempts against the X-Babies are
- 4C S to succeed.
X-BABY COLOSSUS
Human Form
R
TY
6
I
P
TY GD
10
6
Karma: 22
Popularity: 30
KNOWN POWERS
Little Colossus can trans­
form into organic steel. In this form, he
h as the following stats:
Body A'fnor:
F
A
S
G O GD IN
10
10
40
H ealth: 1 00
E
IN
40
R
TY
6
I
P
TY GD
10
6
Karma: 22
His abilities in armored form are:
- I N protection against physical and
ene rgy attacks.
- R M resistance to electrical attacks.
- EX resistance to corrosives.
- M N resistance to heat and cold.
TA LENTS: Artist (Crayons).
X-BABY DAZZLER
F
A
S
E
TY EX TY GD
6
20
6
10
Health : 42
Resources: PR
R
TY
6
Can convert
sound into light, up to AM intensity. Her
power stunts include the following:
- Laser beam capable of inflicting RM
damage.
- Light shield providing RM protec­
tion .
-Dazzling attack of RM intensity.
- Hypnotic attack of RM intensity, one
area range.
TA LENTS: Singing, Dancing, Maki ng
moon-eyes at Little Longshot.
X-BABY HAVO K
X-BABY (Ty p i ca l
A b i l iti es)
F
A
E
S
G O GO GD GD
10
10
10
10
H ealth: 40
Resources: PR
KNOWN POWERS
Sound/Light Conversion:
I
P
TY TY
6
6
Karma: 1 8
Popularity: 30
F
A
E
S
TY EX TY EX
6
6
20
20
Health: 52
Resources: PR
R
TY
6
I
P
TY TY
6
6
Karma: 1 8
Popularity: 30
KNOWN POWERS
IN damage up to 1 0 areas
away.
TA LENTS: Rock-collecting.
Plasma Bolts:
X-BABY LONGSHOT
F
A
E
S
EX RM TY EX
6
20
30
20
Health: 76
Resources: PR
R
TY
6
I
P
EX GD
10
20
Karma: 36
Popularity: 33
-Mental Probes of RM ability.
-Mental Force Bolts of RM ability and
two area range.
-Mental Stun Bolts of RM ability.
TA LENTS: None, u n less you count
Acting-Stuck-Up-And-Superior as a tal­
ent (IS NOT!) (IS TOOl).
X- BABY ROG U E
A
F
E
S
GD EX RM GD
10
20
30
10
Health: 70
Resources: PR
R
TY
6
P
I
GD TY
6
10
Karma: 22
Popularity: 30
KNOWN POWERS
Power Absorption: RM ability, much like
that of the adult Rog ue. She can absorb
abil ities greater than RM, but she gets
those abilities at RM rank .
Flight: GD a i r speed .
Body Armor: RM protection .
Resistance: AM resistance to drugs and
disease.
TA LENTS: Maki ng moon-eyes at Little
Longshot.
X-BABY STO R M
F
A
S . E
GD EX TY IN
6
10
20
30
Health: 66
Resources: PR
R
TY
6
I
P
EX GD
20
10
Karma: 36
Popularity: 30
KNOWN POWERS
Probability Manipulation:
Little Longshot
can read die-rolls any way he wants, as
long as his motives are pure .
Aura Reading: RM abi lity.
Throwing Blades: TY edged damage,
usually used to create mischievous ef­
fects as opposed to hurting anyone.
TA LENTS: Acrobatics, Tumbling, + 1 CS
with Throwing Blades.
IN BRIEF: Looks real cute and all the
girls fall for him, except Psylocke, but
Little Rogue says that's because Little
Psylocke is stuck up (AM NOT) (ARE
TOO!).
KNOWN POWERS
Weather Control: IN ability, with the fol­
lowing stunts:
- Fl ight at EX air speed .
- RM resistance to high and low temperatures.
-Create RM thickness fogs.
-Create RM strength l ightning .
-Generate RM strength winds.
TA LENTS: Aerial Combat , Leadership,
Acting like an ad ult.
NOTE: X-Baby Storm should not be con­
fused with the Storm who was reg ressed
to childhood by Nan ny.
X-BABY PSYLOCKE
X-BABY WO LV E R I N E
F
A
E
S
GD GD TY EX
20
6
10
10
Health: 46
Resources: PR
E
A
S
F
RM EX TY RM
6
20
30
30
Health: 86
Resources: PR
R
GD
10
I
P
RM IN
30
40
Karma: 80
Popularity: 30
KNOWN POWERS
Telepathy: RM abil ity, with the following
power stunts:
-Mindlinks of RM ability.
95
R
TY
6
P
I
AM RM
30
50
Karma: 86
Popu larity: 35
KNOWN POWERS
provides the fol­
lowing abilities:
- EX body armor against blunt and
Adamantium Skeleton
force attac ks,
- TY protection against edged and en­
ergy attac ks,
- GO damage h itting people,
Claws: GO edged d a mage, Can cut
through materials up to M N strength ,
Regenera tion: C a n regain one point every
six minutes, which is good because he
gets punched in the nose a lot for being
rude,
Resistances: UN End urance against dis­
ease and drugs,
Animal Empathy: AM with meat-eat ing
mammals, l i ke dogs,
Heightened senses: AM smell and IN hear­
ing,
TA L E N T S : Mart i a l Arts E, Tu m b l i n g ,
+ 1 C S in H iding and Sneaking around,
Also cal l i ng g i r l s stoopid and getting
punched i n the nose for c a l l i n g g i rls
stoopid,
ZA LADAN E
Zala Dane
F
GO
10
A
EX
S
GO
E
IN
R
GO
I
EX
20
10
40
10
20
H ealt h : 80
Reso u rces: R M
P
AM
50
Karma:
Popul arity:
-
80
10
KNOWN POWERS
Magic: Zalad ane i s a p..werful sorceress
with a l i m i ted n u m be r of abil ities , (Zala­
dane may have other magical powers,
but has not c hosen to reveal them , ) To
date, she has d i sp l ayed the following
powers:
- U N abil ity to s u m mo n or recreate
Garro k , the Petrified M a n ,
- C reate M N ability mystic rest raints,
Magnetism: A M abi l ity, 1 0 area range,
With this power, stolen from Polaris, Za­
ladane has demonstrated the follow i n g
power stunts:
- I n flict u p to A M d amage to mechani­
cal constructs,
- M a n i p u l ate f e r r o u s objects , A M
range and st reng t h , This i nc l udes metal­
lic heroes l i ke Colossu s ,
- Attack a target by levi tati n g a n d
throw i n g metal l i c objects w i t h A M accu­
racy, i n flicting u p to material strength
damage,
- E n s n a r e a n o p p o n e n t with t h e
metal's material strength ran k ,
- F ly at E X a i r speed , For each perso n
carried , air speed d rops by one r a n k
(minimum FE),
- Force f i e l d o f A M i nten sity f o r her­
self, RM up to one area away, and
1 CS for eac h add itional area ( m ax i m u m ,
th ree areas), T h e force field stops a l l
p h ysica l , energy, a n d psionic attac ks,
EQUIPMENT: Z a l a d a n e has u se d a
-
wide variety of items in her checkered
caree r, These i n c l u d e the followi n g :
- The B l a c k Lotus: A p l a n t o f M N stun­
n i ng abil ity,
- F i re Bombs of RM f i re damage,
-The H i g h Evolutionary's air car, capable of movi ng at AM air speeds , with
E X Can , E X Body, and GO Protectio n ,
Pteranadon capable o f f l y i n g a t E X
speeds, with t h e fo l lowi ng stats,
F
A
S
EX
EX
GO
H ealt h : 70
E
EX
R
FE
I
FE
P
FE
M a rtial Arts 0 and E , Leader­
s h i p , Occ u lt Lore (Savage Land) , Ge net­
ics, Devices of ancient races (such as
the Atlanteans and Deviants),
GROUPS: C u rrent leader of the Savage
Land M u tates; former H i g h P riestess of
the E m p i re of t h e S u n ; fo rmer assistant
to the H i g h Evo l ution ary,
IN BRIEF: Zaladane claims to be the sis­
ter of Lorna Dane (from whom she re­
cently stole magnetic powers), She also
claims to be a m utate-one who gai ned
abilit i es t h rough outside modification to
h e r genetic structu re-as opposed to a
m utant. H e r specific m u tate powers
have yet to be revealed, Zaladane has
revealed h e rself to be a sorceress, but
most of h e r power seems geared toward
s u m mo n i ng G arrok, the Petrified M a n ,
protector of the Savage Lan d , T h e argu­
ment can be made that if her magical
powers were g reater or more d iverse,
she wou ld need neither the a l l ies she
has gai n ed nor the powers she sto le
from Polaris, Zaladane operates out of
the H ig h Evo l utio nary 's former base i n
t h e Savage Land , S h e uses t h e Savage
Land M utates as her enforcers and has
coll ected a m i nd-controlled army u nder
t h e power of Wo r m ,
TALENTS:
ZAPPE R
Colin Smith
F
TY
A
GO
S
TY
E
EX
R
TY
I
TY
P
PR
6
10
6
20
6
6
4
H ealth: 42
Reso u rces: TY
KNOWN POWERS
Karma: 36
Pop u l arity: 0
Electro-Magnetism: Zap per generates
an electromag n etic field which allows
h i m to fire up to five RM strength bolts at
one t i m e , When using his power, Zapper
radiates an aura,
TALENTS: C r i m i n a l .
GROUPS: Various mercenary groups,
IN BRIEF: Zapper was a British m utant
i nvolved i n low-level c r i m i nal activities
u n t i l h e was recruited for the su per96
powered takeover of Costa Brava, His
present whereabouts are u n known,
Z E RO
F
TY
A
TY
S
TY
E
RM
R
TY
I
TY
P
TY
6
6
6
30
6
6
6
H ealth: 48
Reso u rces: TY
KNOWN POWERS
Karm a :
Popularit�(
18
5
-
Gateways: Zero has the M N abil ity to
create teleportational doorways to any
p l ace he has been before, H e can hold
these open as long as he wishes, Those
caught within a door when he sh uts it
are left o n one side or the ot her, H e can
tran sport h i m self and u p to six others i n
t h i s fash i o n ,
TALENTS: None revealed ,
GROUPS: M e m be r of the M utant liber­
ation Front.
IN BRIEF: Nothing is known of the si lent
Zero before he joi ned the M LF. Zero
uses his abil ities to transport the team
i nto and out of attack areas, The latter is
easier, given the fact that he can only
reach areas he can see ,