Uncanny Xmen Box Set - Roster Book
Transcription
Uncanny Xmen Box Set - Roster Book
Official Advanced Game Adventure ROSTER BOOK TABLE OF CONTENTS How to Use This Book . . . . ....2 A : Adversary, Ag uila, Alchemy, Angel , Animator, Annalee, Ape, Apocalypse, Arcade, Archangel , Arclight, Ariel , Astro (Vance), Avalanche, Auric . . . . . 3 B: Bandera, Banshee, Beast, Beautiful Dreamer, Belasco, Berzerker, Big Top, Binary, Bird Boy, Black Bishop, Black King, Black Queen , Black Rook, Blob, Blockbuster, Blow- Hard, Boom Boom, Brood M utants (Group), Burner, Bushwacker . .. 7 C: Cable Caliban , Cal listo, Cannonball , Captain Britai n , Cassidy (Bl ack Tom), Catseye, Chance, Changling, C hantel (Lourdes), Cheney (Li la), Cloak, Collins (R usty), Colossus, Concussion, Cooper (Dr. Valerie) , Crazy Gang (Group), Cri mson , C rimson Com mando, Crucible, Cybelle, Cyclops, Cypher . . . . . 13 0: D agger, Dane (Lorna), Darkstar, Dazzler, Dean (Laura), Deathbird, Destiny, Devil Dinosaur, Diamond Lil, Doppleganger . .. . . . ..... . ..20 E: Eel , Empath, Erg , Evans (William , J u n ior) 24 F: Famine, Farouk (Amahl), Fenris, Firestar, Flashback, F orearm , Forge, Frenzy . . . .... . . . 25 G: Garnoff (Father Alexi), G arokk the Petrified Man, Gateway, Goblyn , Gom i , Gossamyr, G reml i n , Gypsy Moth, Gyrich (Henry Peter) . . . ... . .27 H: H ardcase and the Harriers (Group), Harpoon, Havok, Healer, Hodge (Cameron) . . . . . 30 I: Iceman, Infectia, I ron C u rtain .. .. . . . . . . . 33 J: Jade Dragon , Jetstream , J u bilee, J uggernaut 34 K: Karma, Krakoa . . . . . . 35 L: Lady Deathstrike, Leech, Legion, Lifter, Li landra, Link, L ittlehale (Rebecca), Living Monolith, Lobo (Carlos), L ocust, Lockheed, Longshot, Lucifer . . ... . .36 M: M-Squad (Group), Moira MacTaggart , M addicks (Artie), Madrox (Jamie), Magik, Magma, Magneto, Magus, Mal ice, Mandrill, Marvel Girl , Masque, Master M old, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mastermi nd, Meggan , Mentac, the Living Computer. Mentallo, Mesmero, Meteorite, Mimic. M i rage , M ist Mistress, Mister Sinister, Mojo, Mole, Mon itor. Moon Boy. Mystique ... . . . . . . . . . . . . . .. . . . . . . .. 40 N: Namorita, Nan ny, N ' Astirh, Nekra, Nig htcrawler. Noise, Nowlan (M ichael). N u klo . . . ... . . .. 53 0: Occult, Orphan-Maker .. . . . . . . . . ... . 56 P: Paralyzer, Peeper, Persuader. Persuasion. Pestilence. Phoenix, Pipeline, Pi per, Plasma, Polaris, Poltergeist, Prism, Professor X, Proteus, Pryor (Madelyne), Psylocke, Pu nchout. Pyro .. . .... .. . ... . ... . 57 Q: Qu icksilver. Quill .... . .... . . . ... . . . . . . . .64 R: Ransome (J ennifer Amelia). Reaper. Reavers (Group). Richtor, Riptide, Rogue, Roma, Rou lette .... .. . 65 S: Sabretooth, Sauron , Savage Land Mutates (Group). Scaleface, Scalphunter, Scarlet Witc h , Scrambler, Sefton (Amanda). Shatter-Box, Shadowcat, Sharkskin. Shocker. Siberian Tiger, Sister Salvation, Silver, Silver Sam u rai , S i ryn. Skids, Slither, Speed Freak, Spiral , Spyder, Starjammers (Group), Stealth, Stinger, Stonewa ll, Storm, Strobe, Stryfe, Sub- Mariner, S ummers ( N athan Ch ristopher), Sunder, Sunfire, Sunspot, Super Sabre, S'ym .. .... ..... .. . .. . . .... .. . . . . . 69 T: Tar Baby, Tarot, Tattletale, Technet (Group), Tem po , Tessa, T h i n k Tank, Thumbellina, Thunderbird, Thu nderiders (Group) , Ticktock, Timeshadow, Toad , Tommy, Tower, Trask ( Lawrence/Larry), Troll Associates (Group) . . . . . . . . . .. .. . ...... . .. . . . . 81 U : Undertow, Un us t h e U ntouchable, U rsa M ajor . . . 88 V: Vang uard , Vanisher, Vertigo . . 89 W: War, Warhawk, Warlock, Warwolves, Whirlwi n d , White King, White Queen, Whiz Kid , Widget, Wild C h i l d , Wildside, Wings, Wipeout, Wolfsbane , Wolverine .. . . 90 . . . . . . ..... 95 X: X-Babies (Group) Z: Zaladane, Zapper, Zero . . . . .. . . .. 96 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CREDITS Author: Jeff G rubb Editors: Warren & Caroline Spector Typography: Tracey Zamagne and Gaye O'Keefe P roduction: Sarah Feggestad Cover Art: Jeff Butler Interior Art: Jeff Butler and the Marvel Bullpen This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein Is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hObby tr de by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES, MARVEL UNIVERSE and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. C> 1990 Marvel Entertainment Group, Inc. Game Design C> 1990 TSR, Inc. All Rights Reserved. Printed in the U.S.A. 111�---'>1 �: ROSTER BOOK·INTRODUCTION How to Use This Book This book, designed for j udges and p l ayers of the M A R V E L S U P E R HE ROES'· Roleplaying Game, i s a complete (or near-complete) compila tion of every mutant in the Marvel U n i verse , as w e ll as t h e i r major non-mutant foes. Full entries, describing all aspects of a m u ta nt's a b i l ities and back ground, are provided for most charac ters. Abbreviated entries are given for mutants who have appeared in other H E RO E S'· MAR V E L SUPER prod ucts . These shortened l istings describe o n l y the most i m portant points about characters and thei r ca pabilities. Multiple entries were required for several m utants (Beast, Marvel Girl , Cyclops, and others) . As characters evolve and gain experience during a campaig n. they i ncrease in power and abil ity. S i m i l arly, characters in the M a rve l U n iverse grow over t i m e through training a n d b y further m uta tion . For example. the Scott Summers who joined Professor Xavier's school years ago has matured into the leader of X-Factor. Hank McCoy, the Beast, has gone through a nu mber of physi cal mutations and no longer resem bles the man he once was-he is now, in appearance at least, a " beast," blue fur and a l l. M embers of groups such as the Crazy Gang, the Technet, the Savage Land M utates , and others w i l l be found under a single entry. Some mu tants have been known to change groups and al legiances. (M agneto, for example, has gone from being the X Men's greatest foe to being a team mate and back to being a foe again). All of a character's former mem ber ships are listed with each entry. The various m utant groups are discussed in detai l in the " M utant Histories" sec tion of the Campaign Book. Each entry incl udes the fol lowi ng in formation: NAME-Code name or most com- mon "super-hero" name where avai l able. Real name for those who do not use such code names, last name fi rst (Example: Cheney, Lila). REAL NAME-"Secret" identity or original name, where applicable. SUMM A RIZED STASTICS-The basic ability scores of the hero. A nu mber of abbreviations are used in this statistics section . Abilities F A S E R I P = = = = = = = Fighting Ag ility Strength Endurance Reason Intuition Psyche Rank Names ShO Sh ift 0 FE Feeble PR Poor TY Typical GO Good EX Excel lent RM Remarkable IN Incredible AM Amazing MN Monstrous UN Unearthly ShX Sh ift X ShY Shift Y ShZ Sh ift Z CL 1 000 Class 1 000 CL3000 Class 3000 CL5000 Class 5000 N/A Not Applicable = = = = = = = = = = = = = = = = = = 2 Rank n u m bers are l i sted below each rank name in the ability listings. Beneath these scores are the charac ter's Health, Karma, Resources, and Popul arity. POWERS-All known powers are listed , along with major power stunts the individual has developed . Mutants usually have lim ited initial abilities, but they are masters of power stunts. The Power Rank of each power and stunt is l isted, using the abbreviations above. TALENTS-Known and revealed talents are listed here . In general , tal ents provide a + 1 Col umn Shift (ab breviated "CS") to related abil ities, except where otherwise noted . GROUPS-A full l isting of organ iza tions and partnerships to which the in dividual has belonged. IN BRIEF-A summ ary of the char acter's background and personal ity, including how his or her powers were developed. In addition, information about char acters' weak nesses , l i mitat i o n s , equipment, and weaponry i s provided where appropriate. A ADVERSARY R I P E A F S MN AM AM C 1 000 M N MN U N 75 50 50 1 000 7 5 7 5 1 00 Karma: 250 Health : 1 1 75 Popularity: - 20 Resources: N/A KNOWN POWERS Adversary seems capable of using any super-powered ability, as long as it furthers his own ends of trickery, chaos, and decep tion. Any powers he uses are at the MN level . In the past, his tricks have incl uded : - I l l usions of MN ability. -Change appearance at MN level of ability. - E nsnarement with MN material strength . - Dimensional Travel at M N level, but it appears that he must be sum moned into a new reality before he can travel there. -Alter Reality-Bring pieces of one di mension into another with MN abi l ity. - I nterfere with the casting of magi cal spells and magical abil ities with M N ability. - Resistances of MN abil ity. Adversary's powers are li mited to those of the type of being whose form he mi mics . If this form takes more than half damage, he discards it and is revealed as a shadow-creature with glowing red eyes. WE A KNESS: All weapons of i ron or steel (or alloys of these metals) infl ict + 3CS damage to Adversary. TALENTS: Occult Lore, Mythology, Psychology, Mystic Background. GROUPS: None. IN BRIEF: Adversary is an Eternal EI der Force, possibly demonic, whose goal is to destroy the un iverse and create another in its place. He is im mortal and cannot be killed-he can only be imprisoned or driven off. Adversary entered t h is world through a Dire Wraith who had pos sessed an ancient I ndian shaman named Naze. Adversary banished Forge (a Naze disciple) and one of the X- Men, Storm , to another dimension . Omniversal Ability: He also trapped Roma, guardian of the mu ltiverse, in her own fortress. Adversary adopted Forge's Dallas headquarters as his base of opera tions. The X-Men attacked this base and made their way to the dimension where Roma, Storm , and Forge were held prisoner. Longshot's steel blades, Rogue's drai ning ability, and Colossus' steel form weakened Ad versary, but only when they volu ntarily sacrificed their lives was Adversary removed from this di mension . Roma brought the fallen X-Men back to life as a reward . Adversary remains ac tive, but not in our dimension . AG UI LA A lejandro Montoya E S A F EX EX GO EX 20 20 1 0 20 Health: 70 Resou ' rces : RE R TY 6 I P GO TY 10 6 Karma: 22 Popularity: 7 KNOWN POWERS Electric Shock: Aguila's body can store up to 1 00 points of electrical damage, which may be discharged in attacks up to AM intensity (AM Endur ance FEAT to mai ntai n conscious ness). Aguila regenerates 1 0 pOints per round . Range of attack is touch (as an edged attack) or two areas (as an energy attack). TALENTS: Weapon Special ist, Sword ( + 2CS in attacks); Bilingual (Spanish and English). GROUPS: None. IN BRIEF: A native of Spain acting as a costumed , crime-fighting vigi lante. EI Aguila (the Eagle) uses his sword to channel his electric shock abil ity, thereby hiding his mutant nature. ALCH E MY Thomas Jones F A S E PR TY PR TY 4 6 4 6 Health: 20 Resources: PR 3 R TY 6 P I TY TY 6 6 Karma: 18 Popularity: 1 KNOWN POWERS Transmutation: The abil ity to trans mute any substance into a primary el ement. Each new e l ement is a separate power stunt. I n the past, Al chemy has worked pri marily with metals l i ke lead , copper, and gold . For each 1 00 pounds of metal converted he must make an End urance FEAT or lose an equal number of hit points (one roll per transformation). TALENTS Chemistry. GROUPS: None . IN BRIEF: Tom Jones, a young British mutant, was kidnapped by a group of trolls seeking to overt urn the Interna tional monetary system . He was res cued by X-Factor, and is determi ned to master his power and not use it agi nst living things. ALPHA, TH E U LTI MATE M UTAN T Initial Form F AM 50 A AM 50 E R S UN UN FE 1 00 1 00 2 I FE 2 P FE 2 KNOWN POWERS Body Armor: U N rank . Protection: All forms of attack, UN rank. Fina l Form F A AM AM 50 50 R I P E S U N ShX ShX ShX ShX 100 150 1 50 1 50 1 50 KNOWN POWERS Body Armor: U N ran k . Protection: All forms of attack, U N ran k. Mental Powers: Shift X ability in a ll mental powers (including telepathy. telekinesis, force fields, and m i nd contrOl). Matter Control: Shift X ability to control all forms of l iving and non-l iving mat ter. TALENTS: None. GROUPS: Si nce Alpha was created by Magneto, it could be argued that he was a member of the final Brother hood of Evil Mutants . IN BRIEF: Despite his name, Alpha is not a true m utant, but a m utate-a creation whose cells were irrad iated by Magneto in an attempt to create the u l t i m ate m u tant servan t . A l p h a quickly changed from a brutish h u l k to a super-intelligent being and , perceiv ing that Magneto was evil , reverted the evil mutant and the members of his Brotherhood to child for m . Alpha then fled Earth for a destiny among the stars. He was last seen in the com pany of the Futurian , another highly advanced being, on the Stranger's homeworld. AN G E L Warren Kenneth Worthington III A R F I S P E EX RM G D R M G D TY GD 2 0 30 10 6 1 0 30 10 Health: 90 Karma: 26 Resou rces: RM Popularity: 1 2 KNOWN POWERS Flight: EX speed , AM agi l ity. Can reach UN speed with E n d u rance FEAT. Aerial A daptions: R M body armor against fal l i n g ; MN eyesi g h t ; can breathe normally at high altitudes. TALENTS: Busin ess ( R M ) , Martial Arts B , + 2CS in aerial combat. GROUPS: Founding member of the X Men and X-Factor; founding member and leader of the Champions of Los Angeles; member of the Defenders. Chairman of the Board , Worthington Industries . IN BRIEF: The Angel described here reflects the mutant's powers from the time he fi rst joined Prof. X's X-Men to the destruction of his wings in the M u tant Massacre. Also see A RCH A N GEL. AN I MATOR KNOWN POWERS No super-hu man powers. TALENTS: An im us' reason in matters dealing with medicine, genetic re search , and gene splicing is I N . GROUPS: Former leader of the Ani Mates, a kingdom of anthromorphic creatures. IN BRIEF: Dr. An imus was set up on a small island by Cameron Hodge and The Right. There, he was to conduct research aimed at eliminating mu tants. I n stead , An i m u s created h u man/ani mal creat ures called the Ani-mates. Bird Brain, one of the Ani mates, escaped from An imus' island and brought the New Mutants back with him. The New Mutants and the An i - M ates ove rth rew Animus, and Magik sent him into her Limbo dimen sion . It is assumed that Ani mator died in that di mension, but this has not been confi rmed . AN N ALE E A E F S G D TY PR GD 10 6 4 10 Health: 30 Resources: FE I P GD PR 1 0. 4 Karma: 1 8 Popularity: 0 KNOWN POWERS Emotion Control: AM ability. Can con trol up to eight targets as far as 1 0 ?r eas away. LIMITATIONS: The emotion imposed on the target was whichever emotion Annalee felt at the time. TALENTS: None. GROUPS: Member of the Morlocks. IN BRIEF: Annalee's children were killed by Scalph unter in a raid on the Morlocks. Soon afterward, she used her power to kidnap the Power Pack children , see ing them as re place ments for her dead chi ldren . They broke free of her spell and suggested she adopt Leech, which she did. An nalee was killed in the Mutant Mas sascre. Dr. Frederick A nimus F A E S G D TY TY EX 6 10 6 20 Health : 42 Resources: MN R PR 4 R GD 10 I P PR G D 4 10 Karma: 24 Popularity: 1 5 4 APE F A E S EX TY I N IN 20 6 40 40 Health: 106 Resources: FE R PR 4 I P PR FE 2 4 Karma: 1 0 Popularity: 2 KNOWN POWERS Shapechange: RM ability to change into objects of RM strength . Among the shapes Ape has adopted are re straints and jars of RM strength and clubs capable of inflicting RM dam age. U n l i ke Warloc k , Ape cannot change into working versions of me chanical devices. TALENTS: Wrestling. IN BRIEF: Ape, a qu iet, cowardly Morlock, is slow of mind and often re qu ires others to think of objects for him to im itate. He is a survivor of the Mutant Massacre, though his present wherabouts are un known . It is sus pected that he has returned to the AI ley. APOCALYPS E Real name unrevealed F A S E EX GD RM UN 20 1 00 1 0 30 Health : 1 60 Resources: MN P R I RM GD GD 30 10 10 Karma: 50 Popularity: - 20 KNOWN POWERS Apoca lypse has MN control over every atom of his being . Among the power stunts he uses are: - Increase Strength to M N . He may not perform other power stunts while at increased strength . - Stretch up to three areas (five ar eas with Endu rance FEAT rOil). - M imic wrestling talent. - Fl ight at EX speed . Immortality: Apocalypse does not ap pear to age . Damage Resistance: All physical and energy attacks are - 2CS in ran k for damage and special effects (st unn ing , killing, etc . ) . Teleporta tion: F u l l a bi l ities un re vealed, but at least of AM rank, with abil ity to take up to five normal-size in dividuals with him. Molecular Rearrangement: TALENTS: E n g i neeri n g , I n vention (AM), Leadership, Genetics (AM). GROUPS: Leader of the Alliance of Evi l , Four Horsemen of the Apoca lypse. IN BRIEF: A phenomenally old mutant, Apocalypse feels it his task to test and im prove mutant strains through con flict. H is principal opponents have been the members of X-Factor, though he fought both the High Evolutionary and Loki to standstills. ARCAD E A E F S TY EX TY GO 20 6 6 10 Health : 42 Resources: M N I P R RM EX TY 30 20 6 Karma: 56 Popu larity: 5 nal, and Martial Arts A talents and the fol lowing abilities: F A S GO GO TY 10 10 6 Healt h : 36 Resource: TY E GO 10 E EX R TY I P GO GO 10 10 Karma: 30 Popularity: 0 has the Mechanical En gineer, Electrician, and Architect tal ents and the following abilities: Mr. Chambers F A E S GO GO TY TY 10 10 6 6 Health: 32 Resources: TY KNOWN POWERS Arcade has no in herent super-human abil ities. He uses his talents to cre�.te i n t ricate deat h-traps for those he wishes to eliminate. WE A PONS: Arcade has been known to carry a variety of handguns. A per sonal favorite fi res monogram med darts tipped with AM intensity knock out drops. These darts have a range of three areas and can penetrate ma terial of Excel lent or weaker strength . EQUIPMENT: Arcade manufactures or acquires a variety of sophisticated robots. These robots have been used to imitate l iving individuals, and have the fol lowing basic stats: F A S EX EX EX Health: 80 R GO 10 R EX 20 I P TY TY 6 6 Karma: 32 Popularity: 0 IN BRIEF: Arcade is an assassin-for h i re , with a variety of clients in the criminal world . Though not a mutant, Arcade has proved a resolute foe of the X-Men and other mutant groups. Claiming to be a spoiled rich kid with a lot of money and a talent for murder, Arcade has set up numerous "Mur derworlds" on both sides of the Atlan tic. He uses these to execute the individuals he is contracted to assas si nate . Living for the thri l l of the game as much as the money earned , Arcade makes sufficient sums from k i l l ing or dinary hu mans that he can absorb the damage wrought on his Mu rderworlds when he takes on super-human oppo nents. Visitors to Murderworld in the past have incl uded Spider-Man, Cap tain Britain , Excalibur, and the X-Men . ARCHAN G E L Warren Kenneth Worthington III F A S E RM I N E X RM 3 0 4 0 20 30 Health : 1 20 Resources: FE R I P G O TY GO 10 6 10 Karma: 26 Popularity: 0 KNOWN POWERS EX Speed. Can reach Sh ift X Speed . Wing Missiles: I N edged t h rowing damage up to two areas range. At a range of two to five areas, edged throwing damage at EX level . In addi tion, those hit must make a successful Endurance FEAT rol l agai nst MN in tenSity neural disruption . Failu re re sults in paralysis lasting 2-20 rounds. Body Armor: Wings are made of AM strength material and if damaged will regenerate themselves. LIMITATIONS: U n der stress, the wings may act of their own accord . A Green Psyche FEAT is requi red or the character will lose control for 1 - 1 0 ro unds. Uncontrolled wi ngs attack with AM ability and infl ict RM edged throwing damage. TALENTS: Busi ness ( R M ) , Martial Arts B, + 2CS in aerial com bat. GROUPS: I n present form, a member Flight: I P TY TY Karma: 0 I n addition , the robots may have one or more special abilities, including: - Explode for RM damage. - One physical abi l ity at RM level . - M i m i c one p hys i cal superpowered abil ity (such as claws, tenta cles, or body armor) at RM leve l . Arcade's robots a r e m ade of E X strength material . TALENTS: Applied Technology, Archi tecture, Robotics, Mechanical Design and Engi neeri ng, Weapons Systems. Sure plays a mean Pin Bal l , too . GROUPS: Though not a member of any group, Arcade has two trusted aides-Miss Locke and Mr. Chambers. Miss Locke has Marksmanship, Crimi5 of X-Factor; formerly one of the Four Horsemen of Apocalypse. IN BRIEF: After his damaged wi ngs were surgical ly removed , Worthi ngton attempted suicide. He was rescued by Apocalypse and fitted with new wings. He turned on Apocalypse and re turned to his former all ies in X-Factor. ARCLI GHT F E A S RM EX R M I N 30 20 30 40 Health: 1 20 Resources: G O P I EX EX 20 20 Karma: 46 Popul arity: 1 0 R TY 6 KNOWN POWERS Set up shock waves of AM intensity with a range of up to th ree areas. These do no dam age, but check for stuns or slams. Arc l ight can use this abil ity in a number of power stunts, including: - Agai nst selected targets for I N in tensity shockwave effect. - Agai nst an organic object for I N bl unt damage . - Against a non-living object for AM intensity effect. Body Armor: GO protection from phys ical and energy damage. TALENTS: M i l itary. GROUPS: Member of the Marauders. IN BRIEF: Nothing is known of Arc light before the Mutant Massacre. She is a member of the Marauders, work ing for Mister Sinister, and has battled the X- Men, Power Pack, and ot her super-human groups. Shockwave A ttack: ARI EL A riel F A S E PR TY PR EX 4 20 6 4 Health: 34 Resources: FE R PR 4 I P TY RM 6 30 Karma: 40 Popularity: 0 KNOWN POWERS Teleportation: Ariel creates a gateway through which she can tel eport at CL 1 000 level of abi l ity. She does not need to see the area to which she wants to teleport, though she must know of its location . There must be a doorway of some kind at the starting pOint for the gateway to form. Convince: AM ran k. She can convi nce anyone of anything (Psyche FEAT to avoid), as long as she is present. The effect fades as soon as she leaves. TALENTS: Bargai ning. GROUPS: Former representative of her planet, Coconut Grove; mem ber of the Fallen Angels. IN BRIEF: All of Arie l 's people are tele porters, but Ariel is the only one with the convincing power. Acting as a m utant- hu nter, she joined and be t rayed the Fallen Angels, but re deemed herself and resc ued the team . ASTRO, VAN CE F A E S G O GO TY GO 10 10 6 10 Healt h : 36 Resources: PR R TY 6 I P GO GO 10 10 Karma: 26 Popul arity: 5 KNOWN POWERS Mental Bolts: Up to I N force damage , ranging from a single target with in three areas, to all targets in .the same area he's in. TALENTS: Wrestling, Martial Arts B . GROUPS: Cu rrent member o f the New Warriors; future member of the G uardians of Galaxy. IN BRIEF: Vance is a latent mutant with telekinetic powers which were brought into existence by a meeting with his "self" from a possible fuJure. In this future, Vance, a member of the Guardians of the Galaxy, was forced to wear a containment suit to avoid the effects of advanced age. He sought to prevent young Vance from becoming an astronaut and making the same m istakes he made. Vance became a costumed hero instead , joining Na morita and a group of other youths to form the New Warriors. AVALANCH E Dominic Petros F A E S GO GO GO IN 10 1 0 1 0 40 Health: 70 Resources: TY 6 P I GO TY 10 6 Karma : 26 Popularity: 5 R GO 10 - KNOWN POWERS GO protection from phys ical and energy damage Disintegrating Touch: MN abil ity, two area range, non-living and inanimate objects on ly. Attacking a l iving object directly causes the power to rebound on Avalanche and inflict the intensity in blunt attack damage . Earth Moving: A power stunt using the disintegrating touch, this creates a wave of semi-molten earth with a range of four areas, capable of infl ict ing RM bl unt attacks to all in its path. Body armor may protect from dam age, but target can sti l l be slammed or stunned. TALENTS: Bilingual (Greek and En glish). GROUPS: Second Brotherhood of Evil Mutants, Freedom Force . IN BRIEF: Avalanche joi ned the sec ond Brotherhood of Evil Mutants un der Mystique and remained with the team when it became the Freedom Force . Avalanche is cu rrently recover ing from wounds suffered in battle with the Reavers. Body Armor: AURIC Zhao Kwan I P R F A E S GO GO GO GO TY TY TY 16 10 10 10 10 6 6 Karma: 1 8 Health : 40 Popu larity: 5 Resources: TY KNOWN POWERS Optic blasts capable of infl icting RM damage. Range of eight areas. Flight: FE Ai rspeed . TALENTS: Bilingual (Chi nese and En glish). GROUPS: Former member of China Force; current member of Gamma Fl ight. IN BRIEF: A young Chinese mutant, Zhao Kwan and his sister, Jimon, were recruited into the government's super powered organization, China Force. Taking the code-names Auric and Sil ver, the pair served briefly before de fecting to Canada where they became part of that nation 's officially recog nized hero team, Gamma Fl ight. Heat Generation: B BAN DERA I P R E A S F EX EX G O R M TY GO EX 10 20 20 20 10 30 6 Karma: 36 Health: 80 Popul arity: 20 Resources: TY KNOWN POWERS Leadership: La Bandera has the RM m utant abil ity of Leadersh ip-she can harness the bel iefs of others, un ite them in a com mon cause, and draw power from them. She can affect all beings in the same area with her. These targets must be non-hostile to La Bandera and willing to support her, at least on some leve l . With this sup port La Bandera can perform the fol lowing power stu nts: -Cause the group she is with to fight alongside (though not for) her and her cause. - Fire a bolt of energy from her staff inflicting damage equal to the number of su pporters in energy or force (14 supporters 14 poi nts of damage), to a maximum of I N intensity. -Supporters always treat La Ban dera as if she has a Popularity of 100 . This does not cause followers t o take leave of their senses-if met with a great enough threat they will flee. WE A PONS: Bandera carries a staff as the focus of her power blasts. This staff is made of IN strength material and if used as a weapon will inflict GO bl u nt damage. TALENTS: Weapons Spec i a l i st Staves. GROUPS: None. IN BRIEF: A Cu ban-American m utant from Miami, La Bandera establ ished her reputation by battling drug dealers in her home state. She traveled to the Central American nation of Tie rra Verde to deal with the problem more d irectly. I n the process, she hooked up with Wolverine and hel ped lead a re volt against the existing government . = B EAST (original X-Men) BAN SH E E Sean Cassidy R I P E A S F EX EX GO RM GO GO GO 20 20 10 30 10 10 10 Karma: 30 Healt h : 80 Popularity: 3 Resources: EX KNOWN POWERS UN rank . Sonic screams al low Sean the fol lowi n g power st unts: - Disruption : UN intensity to non living targets, MN damage to a single target, or I N damage to all targets within one area. - Flight: TY airspeed . - Hypnotic Voice: AM intensity. - Sonar: AM rank. Body Armor: EX protection from phys ical and energy attacks. TALENTS: Law Enforcement, Hand guns, Martial Arts A and B, Electron ics, Mechanics. GROUPS: Former member of Inter pol; member of X-M en; strong ties with Moi ra MacTaggart and her team on Muir Island. IN BRIEF: A former intell igence agent and u nw i l l i n g member of Factor ' Th ree, Banshee was recru ited by Prof. X to join his "new" X-Men . He assisted in the rescue of the old team from Krakoa, the Living Island . Ban shee remai ned with the new team un til he injured his voice in an attempt to save Japan . Banshee went into retire ment and remai ned on Muir Island with Moira MacTaggart. There he re gained his vocal powers with the aid of the Morlock, Healer. Ban shee hel ped repulse the Reaver attack on that is l and has become a member of the re formed X-Men. Sound Generation: 7 Henry (" Hank") McCoy E A F S R M RM EX EX 30 30 20 20 Health: 100 Resources: GO P I GO E X 10 20 Karma: 50 Popularity: 10 R EX 20 KNOWN POWERS Feet: Can use his feet as a second set of hands. + 1 CS when wrestling. Climbing: EX abil ity. Leaping: The Beast's strength is con sidered IN for purposes of Leaping. TALENTS: Biochemistry, Electronics, Acrobat ics, Tu m b l i n g . M u lti-li ngual (French, Latin, and English). GROUPS: Fo unding member of the original X-Men. IN BRIEF: The Beast presented here reflects Hank McCoy's powers from the fo u n d i n g of the X-Men to the team's in itial disbandi ng . The Beast has passed through a n u m ber of transformations (see below). BEAST (transformed ve rsion) Henry (" Hank") McCoy A E F S IN IN RM EX 40 40 30 20 Health: 130 Resources: R M P I G O EX 10 20 Karma: 50 Popularity: 20 R EX 20 KNOWN POWERS Feet: Can use his feet as a second set of hands. + 1 CS when Wrestl ing. Climbing: RM abil ity. Leaping: The Beast's strength is con sidered AM when Leaping. - " Ban ked Shot" power stunt allows the Beast to bounce off several wal ls un harmed before hitting an opponent. RM Dod g i n g in t h i s attack form; strikes for R M charging damage. Lightning Speed: EX speed. End ur ance FEAT each round to avoid -1 CS on abi lities when he stops. Can fall up to 30' and land on his feet without taking damage . TALENTS: Biochemistry, Ge netics, E l ectronic s, Acrobatics, Tu m bl i n g , Martial Arts C , Multi-l i ngual (Frenc h , Ital ian, Russian , Latin, E n g l i s h , and several other lang uages). GROUPS: Fo unding member of the X Men; member of Avengers and De fenders ; fo u n d i ng m em ber of X-Factor. IN BRIEF: The Beast described here represents both the " bl ue-furred" var iation during his tenure with the De fenders and Avengers, and his current form with X-Factor. Early in his term with X-Factor, The Beast was restored to human appearance while mai ntain ing the abilities l isted above. Balance: BEAST ("Pestile nce" ve rsion) Henry (" Hank") McCoy F A E S IN IN M N EX 40 40 75 20 Health: 1 75 Resources: G O P I GO EX 1 0 20 Karma: 32 Popularity: 1 0 R FE 2 KNOWN POWERS Feet: Can use his feet as a second set of hands. + 1 CS when Wrestling. Climbing: R M level. Leaping: The Beast's strength is con sidered AM when Leaping. - " Banked Shot" power stunt al lows the Beast to bounce off several wal ls un harmed before hitting an opponent . R M Dod g i n g i n t h i s attac k form; stri kes for RM charging damage. Lightning Speed: EX speed. End ur ance FEAT each round to avoid - 1 CS on abilities when he stops. Balance: Can fal l up to 30' and land on his feet without tak ing damage. Body Armor: EX protection . TALENTS: Acrobat i c s , Tu m b l i n g , Martial Arts C . GROUPS: Founding member of the X Men; member of Avengers and De fende rs: fo u n d i n g m e m be r of X-Factor. IN BRIEF: In battle with Apocalypse and the Four Horsemen, the Beast was infected by Pestilence. This increased his Strength at the expense of his rea son . The Beast was then kissed by In fectia. This cancelled out the infection from Pesti lence and returned Hank to his earl ier, blue-furred form . BEAUTI F U L DREAM ER F A E S GO TY PR EX 20 10 6 4 Health: 40 Resources: FE R PR 4 P I TY IN 6 40 Karma: 50 Popularity: 0 KNOWN POWERS I N abil ity to erase and/or implant memories in a sleeping target. Mental defenses apply, but the target gets a Psyche FEAT at - 2CS to avoid, regardless. TALENTS: None. GROUPS: Member of the Morlocks. IN BRIEF: Not much is known about Beautifu l Dreamer's background, ex cept that she aided Annalee in kidnap ping the Power Pack children . (She did this by causing their parents to for get thei r existence .) Beautiful Dream er's whereabouts following the Mutant M assacre are un known. Mind Control: BE LASCO F A E S EX GO GO UN 20 1 0 1 0 1 00 Health: 1 40 Resources: RM I P RM UN 30 1 00 Karma: 1 50 Popularity: - 1 5 R EX 20 KNOWN POWERS Belasco is a Master level sor cerer with AM magical abilities. Spel ls he has demonstrated in the past in clude: - I mitation at AM level . - M i nd Control at MN leve l. - Psi-Screen a t MN level. - Magic Detection at MN leve l. - Body Transformation-Others at M N leve l . - Eld ritch Beams at AM leve l. - E nsnaring at MN level . Belasco traps his victims in crystal , then mysti cally extracts their skeletons, leaving their human forms al ive and trapped . - Fire Control at AM leve l. Magic: 8 - Resurection at AM leve l. - Im mortality. A ritual to c a l l Belasco 's m asters, the E l d e r Gods. To ach ieve this, h e uses a mys tic device known as the Beatrice Me dallion, powered by " bloodstones," the dist illed spi rits of female sacri fices. Five of these bloodstones are required for the summoning. Invulnerability: Granted by the Elder Gods, this ability provides RM body armor. In addition , most edged attacks are considered blunt attacks for pur poses of damage. The exceptions are Bel asco's sword and M ag i k's soulsword-being struck with either of these forces Belasco to make a Yel low FEAT rol l . If this is fai led , he takes normal damage and loses one rank of Endurance and/or Psyche, to a m i n i mum of PRo LIMITATIONS: Belasco is missing his right arm . TALENTS: Mystic Background, Atlan tean Technology. GROUPS: Former master of " Limbo." IN BRIEF: Belasco, a non-mutant, claims to be an eleventh century Ital ian sorcerer who took up residence in the Savage Land and in his own extra d i mensional space called L i m bo . (This i s neither Im mortus' Limbo nor that of the Dire Wraiths, however.) Be lasco kidnapped the m utant I I lyana Rasputin and trai ned her to be his ser vant. Mag i k rebelled and defeated Be lasco, stripping him of his magical powers and taking his place as the Lord of Limbo. Summoning the Elder Gods: B ERZERKER P R I F A E S EX EX RM GO TY GO GO 10 6 10 20 20 30 10 Karma: 26 Health: 80 Resources: PR Popularity: - 5 KNOWN POWERS Electric Blasts: AM abil ity to fire elec trical blasts from his fists. Used in a variety of ways, including: - Bolts of AM energy dam age to a single target, th ree area range. - M ultiple bolts of RM energy dam age to all within range. - Disruption of magnetic locks and other electrical devices with AM ability. Resistance: Berzerker has MN resist- ance to electrical attacks. LIMITATIONS: Water shorts out Ber zerker's abil ities, red ucing them by -1 CS. Contact with l arge amou nts of water forces Berzerker to make an En durance FEAT or short out for 1 - 1 0 rounds. TALENTS: Leadership. GROUPS: Leader of the Tun nelers. IN BRIEF: The Tu nnelers are a faction of the Morlocks. Most of the Tunnelers died in the Marauders' attack during the Mutant Massacre, but a few made it to the surface with the aid of X Factor. As they were sneaking out, two of the Tu nnelers were killed by hu mans. Berzerker d ischarged when Cyclops knocked him into a river. Ber zerker's final fate is un known. BIG TOP E F A S FE PR PR EX 2 4 20 4 Health: 30 Resources: FE R PR 4 P I PR RM 4 30 Karma: 38 Popularity: 0 KNOWN POWERS Big Top can cause her stuffed bear, Bonzo, to grow and move around. Bonzo is made of PR strength material and has the fol lowing statis tics. Animation: F A S GO GO PR Health: 34 E GO R - P TALENTS: Big Top has no known Tal ents. GROUPS: Nan ny's Lost Boys (and Girls). IN BRIEF: Big Top was one of the young m utants "rescued " by Nan ny. Big Top's mind was altered so she would have no recol lection of her past. She accompanied Nanny and the Lost Boys (and Gi rls) on m issions to "rescue" other young m utants. With Nan ny's defeat, Big Top and the other young mutants whose fam il ies could be located were retu rned to rel atives. her into Binary. Si nce escaping and defeating the Brood she has remai ned with Prof. X and the Starjam mers. BI N ARY Carol Danvers P R A E I F S IN U N ShZ GO RM MN IN 1 00 500 1 0 30 75 40 40 Karma: 1 1 5 Health: 680 Popularity: 0 Resources: EX KNOWN POWERS Transformation: Binary can change from human form into a red-ski nned humanoid with a cold-flame corona. Flight: CL3000 in space, six areas/ round in atmosphere. Ag i lity in fl ight is MN. Energy powers: MN waves of heat , gravity, microwaves, up to eight areas of range. In addition , these powers al low the following power stunts: - Blasts of any energy type above and any size area . Sh ift Y damage to all within the targeted area. - Light bu rst of UN intensity, six area radius. - Repower devices and batteries that operate on electro-magnetic en ergy. Cosmic Perception: CL 1 000 heig ht ened senses on a un iversal scale. Can determine direction , leve l , and general pu rpose of energy within her range. A lter Ego: In human form Bi nary has the following stats: A F S IN E X EX 40 20 20 Healt h : 1 1 0 E RM 30 R GO 10 P I RM RM 30 30 Karma: 70 TALENTS: Mil itary, Espionage, De tective, Pilot skills. These skills were lost to Carol Dan vers when her abi lities and memories were absorbed by Rogue, but they were restored by Prof. X. GROUPS: Bin ary is a member of the Starjammers . IN BRIEF: Carol Danvers was the super-heroine Ms. Marvel before los ing her powers and memories in a bat tle with Rogue. The lost memories were restored by Prof. X, but not the emotions attac hed to t h e m . Carol Danvers was abducted by the Brood and subjected to an evolutionary ray. This triggered the latent potential re siding in her genes and transformed 9 BIRD BOY A I P F R S E PR PR EX RM TY GO TY 10 6 4 4 20 30 6 Karma: 22 Health: 58 Popularity: 0 Resources: FE KNOWN POWERS Flight: TY air speed with G O agi l ity. Claws: FE damage. TALENTS: Sense of Di rection (EX). GROUPS: Ani-Mates, New M utants. IN BRIEF: Bird Boy is a human/animal hybrid created by Dr. Animus, the Ani mator. Bird Boy escaped from Ani mator's island, and was recruited into the New Mutants. The New M utants helped Bird Boy free his fel lows from Dr. Animus' rule and he is cu rrently their leader. B LAC K BI SHOP Ha rry Leland F A E I P R S GO TY EX RM TY GO EX 10 6 20 30 6 1 0 20 Karma: 36 Health : 66 Popularity: 1 5 Resources: RM KNOWN POWERS This automatic power increases the mass of one target in the area occ u p i e d by the Black Bishop. Any break in concentration re stores the target to normal mass. The effect of this power varies from round to round: - Fi rst Round-any action or attack by the victim req u i res a Strength FEAT. - Second Rou nd-any act ion or at tack by the victim req ui res a Yel low Strength FEAT. -Third Round-any action or attack by the victim requi res a Red Strength FEAT. On this round , and every fol low ing round, roll on the Kill col u m n . LIMITATIONS: Excessive use of his power overtaxes Leland's heart. After the th ird round , he must make an En durance FEAT or be forced to check against dyi ng, just l i ke his victim. Mass Alteration: TALENTS: Law. GROUPS: M e m ber of the Hel lfire Club 's I nner Circle. IN BRIEF: Harry Leland, a successfu l corporate l awyer, was recru ited as the Black Bishop of the Hel lfire C l u b . He d ied of a heart attack fighting N i m rod in Central Park. B LAC K KI N G Sebastian Shaw F A E S R M G O G O AM 30 10 10 50 Health: 100 Resources: I N R EX 20 I P EX R M 20 30 Karma: 70 Popularity: 1 5 KNOWN POWERS Dam age from physical attacks (excluding wrestling) and energy attacks is added to Health, not subtracted . For each 50 points gained , Strength and Agil ity have a + 1 CS, cumu lative, to a maximum of 400 Health , U N Strength and Agility. E n ergy is l ost at 100 poi nts (and - 2CS) per ten rou nds until back to normal . Damage is taken from the added pOi nts. For every attack that raises Health above 400 points make an End urance FEAT or check for a Kill result. TALENTS: I N Reason in Business; RM Defense and Armament Design . GROUPS: Former leader o f t h e Hellfire Club; CEO of Shaw Industries. IN BRIEF: Sebastian Shaw was, until recently, the leader of the Hellfire Club, an elite, secret organization. He was deposed by the other Lords Cardinal (Magneto and the Wh ite and Black Queens) and is plotting to regain his lost position. Kinetic A bsorption: B LAC K Q U E E N Selene F A S E GO EX RM AM 50 10 20 30 Health: 110 Resources: AM R GO 10 I P AM AM 50 50 Karma: 110 Popularity: -10 loses Health equal to lost Psyche. If Health reaches 0 as a result, the victim d ies and disinteg rates . If Health is greater than 0, the victim is alive and Selene has MN intensity Psychic Con trol. If she chooses, Selene may turn partially-drained individuals into psy chic vampires with this power at their original Psyche rank. Body Armor: GO protection (psychic i n nature). Psi Screens: AM protection from psi onic attacks. Can't use in same round as other mental powers. Telekinesis: UN control over inanimate objects. Can disintegrate inanimate objects made of materials of M N strength or less . . Pyrokinesis: UN control over fire. Telepathy: I N ability. Telepathic Force Bolts: I N intensity. Momentary Trance: AM intensity, lasts one rou nd . U sed with Mo mentary Speed to create i l lusion of vanishing. Momentary Speed: Shift Y Ground Speed, 1 round in 10. Magic: Master Ability, MN ability in illu sions, control, and summoning mag ics. This will cause aging and loss of life energy (no FEAT roll , as described below). Needless to say, this power is rarely used. LIMITATIONS: A l l psyc hic powers other than the Psychic Vampire power may cause loss of Health . For each ability used at EX rank or higher, make an Endurance FEAT. Fai lure indicates loss of 10 Health. If Health drops below 0, Selene begins to show her true age. TALENTS: Multi-lingual (Engl ish and Latin, so far). GROUPS: Citizen of Nova Roma; Black Priestess of the Cult of Fire; Black Queen of the Inner Circle of the Hellfire Club. IN BRIEF: An ancient sorceress who has dwelled both in ancient Rome and in the secret Amazon colony of New Rome, Selene has returned to society as a member of the I nner Circle of the Hellfire Club. B LAC K ROOK Friedrich von Roehm F E A S TY TY GO EX 6 10 20 6 Health: 42 Resources: EX R GO 10 I P TY GO 10 6 Karma: 26 Popu larity: 10 KNOWN POWERS Transformation: Von Roe h m could transform into a semi-hu manoid beast. Health and Karma remai ned unal tered, but his abil ities were changed as follows: F RM A RM S RM E IN R TY I RM P GO I n additio n, the transformed Bl ack Rook gained the following abil ities: Tracking: R M rank ability Claws: Allowing RM rank edged at tacks. Speed: Movement at EX speed. TALENTS: In human form, von Roehm was a jeweler, and High Priest of a cult dedicated to Selene. GROUPS: A member of the In ner Cir cle of the Hellfire Club. IN BRIEF: A New York jeweler and mi nor member of the Hellfire Club, von Roehm's abilities were revealed when Selene activated his transformation in a battle with Pheonix and N im rod . The ability to transform was handed down from one generation of von Roehms to the next, but it is not known if this was a true mutation or a sorcerous "gift" from Selene. Von Roehm was totally under Selene's control until his death in combat with N imrod . It is not known if other members of his fam ily survived him. B LOB Fred J. Dukes P F E R I A S RM PR R M MN PR GO EX 10 20 30 4 30 75 4 Karma: 34 Health: 139 Popularity: 10 Resources: GO - KNOWN POWERS Once firmly planted (a condition which takes one round to achieve), Blob can only be moved by KNOWN POWERS Psychic Vampire: U N ability, on touch. Drains Psyche rank of victim to restore lost Health (max of 110 Health). Victim Immovability: 10 an adversary of UN strength or greater, and then only on a Red FEAT rol l . The Blob is immune to the effects of stuns and slams when planted . Body Armor: UN against physical at tacks, AM resistance to cold , heat, and energy attacks. H is senses are not pro tected. Bodily Expansion: Blob can flex his fat i n such a way that he can break through restraining materials of EX material strength or less. Entrapment: Can hold an attacking op ponent in the folds of his skin on a Psyche FEAT. Once g rabbed, the op ponent is held with M N Strength . TALENTS: None. GROUPS: Former member of original Brotherhood of Evil Mutants and Fac tor Three; founding member of the Second Brotherhood of Evil Mutants and the Freedom Force. IN BRIEF: Fred Du kes was a circus worker before Prof. X revealed to him the true nature of his immovability. Si nce that time, Blob has worked with other evil mutants, first joining the orig inal Brotherhood of Evil Mutants under Magneto, then the Second Brother hood (later Freedom Force) u n der Mystique. Blob has left the F reedom Force to act as an independent opera tive several times, most recently with Avalanche and Pyro. BLOC KBU STER A F E S IN GD AM MN 1 0 50 75 40 Health : 1 75 Resources: GD I P TY GD 10 6 Karma: 26 Popularity: - 1 0 R GD 10 KNOWN POWERS EX protection from physi cal and energy attacks. TALENTS: Martial Arts A, Wrestling. GROUPS: Member of the Marauders . IN BRIEF: Blockbuster was a member of the Marauders, a team of super human m utants who slay other super h u m an m utants . Blockbuster was apparently killed by Thor, but returned to fight the X-Men at a later date. He may have been cloned by the patron of the Marauders, Mister Sinister. Body Armor: B LOW·HARD F A E I P R S GD TY EX RM TY TY TY 10 6 20 30 6 6 6 Karma: 1 8 Health: 66 Resources: GD Popularity: 0 KNOWN POWERS AM ability, with the fol lowing power stunts: - B low over a single target . AM strength, one area range. - Knock over all targets in a Single area. I N abil ity, one area range. - Kick up debris as missile weapon for RM blunt damage to all targets in one area range. -Create dustcloud of IN intensity. Blow-Hard uses his pipe as a foc'us for this power. TALENTS: None. GROUPS: Member of the Tu nnelers, a sub-group of the Morlocks. IN BRIEF: A member of a smaller fac tion within the Morlock com mun ity, Blow-Hard and two other Tunnelers es caped to the surface after the Mutant Massacre. Blow-Hard died in a battle with a street gang. Hyper-Breath: BOO M BOOM Tabitha Smith F A S E PR GD TY EX 20 4 10 6 Health: 40 Resources: PR R PR 4 I P TY TY 6 6 Karma: 1 6 Popularity: 0 KNOWN POWERS Time Bombs: Energy Spheres which infl ict up to AM damage in one area and which can be set to explode up to 1 0 rounds after creation . Damage m ust be set at time of creation and the spheres may be tossed up to two areas away. TALENTS: Throwing Weapons (Time Bom bs), Streetwise, Video Games. GROUPS: Founding member of the Fallen Angels and X-Terminators; ward of X-Factor; current member of the New M utants. IN BRIEF: A young runaway, Tabitha worked fi rst with the Beyonder. Later, she teamed with the m utant thief, Vanisher, as part of his "Fallen Angels" 11 gang of mutant thieves. Boom Boom tried to turn Vanisher over to X-Factor, but changed her mind, event ually join i ng the team's other m utant-trainees Rusty, Skids, and Richtor. This team established itself as the X-Termi nators during the Inferno incident in New York and eventually merged with the New Mutants. Boom Boom is currently a member of the New Mutants. BROOD M UTAN TS (Grou p) HARRY PALMER, LEADER F A R E I P S TY EX IN R M TY TY TY 6 20 40 30 6 6 6 Health: 96 Karma: 1 8 Resources: FE Popularity: 0 KNOWN POWERS Body Armor: EX rank. Claws: GD damage. Brood Infection: Can implant brood eggs in mutant hosts, which cause them to convert to Brood members in two rounds. M ust penetrate body ar mor to do so and target m ust fail an En durance FEAT. Any form of healing or regenerative powers makes the target imm une to the effects of the infection . TALENTS: Paramedic. GROUPS: Leader of the Brood Mu tants. IN BRIEF: Ha rry Palmer and his friends found a crashed Brood space Ship. A surviving Brood alien killed Har ry's friends and made him the prime carrier of the brood eggs. Harry cre ated the Brood M utants and led them in battle with the X-Men , who appar ently killed them all . BLiNDSIDE F A E S GD GD IN GD 10 1 0 40 10 Health: 70 Resources: TY R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS Teleportation: PR level of abil ity, range up to four areas. Body Armor: EX protection Claws: GO edged damage NOTE: The Blindside presented here is not Bobbi Chase, the Blindside of the Harriers. BR ICK BAT E S A F GO TY MN EX 75 20 10 6 Health: 1 1 1 Resources: TY R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS Body Armor: EX ran k . Claws: GO damage. DIVE BOM B E R F A E S EX RM RM EX 20 30 30 20 Health : 1 00 Resources: TY R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS Flight: EX air speed. Body Armor: EX rank . Electrical Resistance: Claws: GO damage. F A E S GO GO RM EX 10 1 0 30 20 Health : 70 Resources: TY R GO 10 I P GO RM 1 0 30 Karma: 50 Popularity: 0 KNOWN POWERS Mind Con trol: RM leve l , activated through sense of smell (by phero mones). Body Armor: EX ran k. Claws: GO damage. TENSION F A E S GO GO RM EX 10 1 0 30 20 Health: 70 Resources: TY R TY 6 P I TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS M N ran k . R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS MN intensity. Lockup must make a successful hold on the grap pling chart in order to paralyze. Body Armor: EX ran k . Claws: G O damage. Paralysis: SPITBALL F A E S G O GO RM TY 10 1 0 30 6 Health: 56 Resources: TY TEM PTR ESS RM ability, up to three areas away. Can use limbs to grab an opponent (grappling attack) and slam him to the ground for AM damage. Body Armor: EX ran k. Claws: GO damage. Stretching Limbs: LOCK U P F A S E AM GO RM GO 1 0 30 50 10 Health: 1 00 Resources: TY KNOWN POWERS Flame Breath: RM damage, one area range. Body Armor: EX rank. Claws: GO damage. TA LENTS: Law. R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 WHIPHAND F A S E EX GO RM GO 20 1 0 30 10 Health: 70 Resources: TY R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS Energy Arms: Transform arms into en ergy bands for energy attacks at one area range, RM intensity. Body Armor: EX rank. Claws: GO damage. 12 BURN ER Byron Calley F A E S GO TY GO EX 10 6 1 0 20 Health: 46 Resources: PR R TY 6 I P TY PR 4 6 Karma: 1 6 Popularity: - 5 KNOWN POWERS RM ability, with the following power stunts: -C reate fire within two areas, RM ability. -Project flame from hands, RM en ergy dam age , th ree area ran ge. Burner cannot control the flames he creates. Fire Resistance: Immune to his own flames, but can be affected by other fires. TA LENTS: Criminal . GROUPS: Member of Mutant Force. IN BRIEF: A mutant with pyrotechnic abilities, Bu rner fi rst appeared publicly as a member of Mutant Force. Increas ingly concerned with his own well being in a world growing more hostile to mutants, Burner has become a member of the Resistants under the codename Crucible. Heat and Fire Generation: BUSHWAC KER F A R I P S E EX GO GO RM TY GO PR 20 1 0 1 0 30 6 10 4 Health: 70 Karma: 20 Resources: PR Popularity: - 1 0 KNOWN POWERS Bushwacker's right forearm has been replaced with a bionic pros thesis which can change into a gun. Gun shapes and effects include: - Pistol i nfl icting EX shooting dam age, two area range. - Multi-chamber Rifle infl icting I N shooting damage, four area range . - Shotgun infl icting EX damage to all targets within a single area. TALENTS: Mil itary, Espionage. IN BRIEF: Bushwacker is a former CIA agent with a deep hatred of m utants. A freelance assassin, he executes his mutant victims in a manner he feels is stylish, even artistic. Gun-Arm: c CAB LE (Full name unrevealed) F A S E IN EX EX EX 40 20 20 20 Health: 1 00 Resources: G O R EX 20 I P EX EX 20 20 Karma: 60 Popularity: 0 KNOWN POWERS R M material strengt h . P rovides R M strength i n hand to hand combat. Bionic Eye : Provides vision into i nfra red and ultra-violet range, plus tele scopic vision . TALENTS: H a n d g u n s , S e m i-auto matic Weapons, Mil itary, Espionage, Leadership. GROUPS: CIA as well as contacts jn a n u mber of other espionage agencies, including Interpol and S H I EL D . I N BRIEF: Cable, a former agent of the CIA, is outfitted with bionic re placement parts. He is not a m utant, but he has been involved in a long standing conflict with Stryfe and his M utant Li beration Front. In the vac uum created by the loss of both P rof. X and M agneto, Cable has stepped in as the leader/mentor of the N ew Mu tants. Bionic Arm: CALI BAN ( Morlocks) F A E I P R S TY G O G O RM TY R M I N 10 6 1 0 30 6 30 40 Health : 56 Karma: 76 Resources: FE Popularity: 0 KNOWN POWERS AM ability, within 25 miles. Fear-Enhanced Strength: When Cali ban i s afra i d , he can boost h i s Strength t o RM (and H ealth t o 76). The increased Strength lasts until he fails a G reen Endurance FEAT or until the cause of fear goes away. He may use this abil ity no more than once per hour. Emotion Projection: Cali ban can proMutant Detection: ject fear with IN intensity. The tar t m ust be no more than one area away and fail a Psyche FEAT to be affected. Affected targets flee. Night Vision: Caliban can see in the dark and suffers no penalty for fight ing in darkness. TALENTS: None. GROUPS: Member of the Morlocks. IN BRIEF: Cali ban was one of the Morlocks, a col lection of mutants who lived in the tunnels beneath Manhat tan. H is mutant-locating power made him very useful in locating and recruit ing new members for the group. With the destruction of the Morlock com m u n ity, Cal i ban joined X-Factor, but self-doubt caused him to ally himself with Apocalypse. Apocalypse modi fied Caliban's abil ities, turning him into his " Hell Hound"(see below). CALI BAN (Apoca lypse 's He l l Hou nd ) R F A E I P S EX EX RM RM TY RM I N 20 20 30 30 6 30 40 Health: 1 00 Karma: 76 Resources: FE Popularity: - 1 0 KNOWN POWERS AM rank. He can detect any mutant whose power is in use or any mutant known to h i m , range 2 5 miles. Fear-Enhanced Strength: Apocalyp se's mod ification allows Cal iban to in crease his Strength by tapping into his own fear and the fear of others. Gen ' erally, Cal iban's appearance can in s p i re e n o u g h Fear to raise h i s Strength to I N . The effects of terror ized individuals, including those vic t i m s who are affected by h i s fear-inducing powers, can raise his Strength to AM. His Health is unaf fected by this i ncrease . Emotion Projection: Caliban can pro j ect fear at AM intensity either by touch or at a range of one area . Night Vision: Cali ban can see i n the dark and suffers no CS penalty for darkness. Mutant Detection: 13 Body Armor: R M rank agai nst all at tacks. TALENTS: Martial Arts A and C. GROUPS: Cali ban is a servant of Apocalypse . IN BRIEF: Cali ban threw in with Apoc alypse in the hope that Apocalypse would increase his powers. This he did, in the process transform i ng Cali ban from an ineffective m utant i nto a powerf u l , evil creature completely u n der his control. I n order to prove his worth, Cal iban battled both Archangel and Sabretooth. CALLI STO F E A S IN EX G O E X 40 20 1 0 20 Health: 90 Resources : FE R GO 10 I P IN GO 40 10 Karma: 60 Popularity: 2(20) KNOWN POWERS IN level of abil ity, allow ing the fol lowing power stunts: - I N Tracking. -IN Poison Detection . -Attackers attempting to surprise are at - 6. WE A PONS: Call isto has i n the past carried several precision weapons, in cluding: Knife, EX material , G O damage . Slingshot, range two areas, five pOints damage (roll on blunt throwing table). TALENTS: M N knowledge of New York's undergro und t u n n el system ; + 1 CS when kn ife-fighting; RM skill with slingshot; Leadersh ip. GROUPS: Former l e ader of the Morlock s ; forme r associ ate of Dr. Moira MacTaggart. IN BRIEF: Callisto was the leader of a group of subterranean m utants known as the Morlocks. With the destruction of that commun ity in the M utant Mas sacre, Call isto sought asyl u m fi rst with the X-Men and then with Dr. Moira MacTaggart . Sent back to New York by MacTaggart, Call isto was captured by Masque and transformed i nto a beautiful woman . She h as since en cou ntered the and Colossus Genoshan rebels. Hypersenses: CAN N O N BALL Samuel Guthrie F A S E GO GO G O RM 10 10 1 0 30 Healt h: 60 Resources: PR R TY 6 I P GO G O 10 10 Karma: 26 Popularity: 4 KNOWN POWERS EX air speed; Agi lity FEAT to turn . Can make AM level charge at tack when flyi ng. Force Field: While in flight, he and those he carries have MN protection against physical and energy attacks. TA LE NTS: Mi ning , Science Fiction , Leadership . GROU PS: Founding member o f the New M utants. I N BRI EF: Sam is a mutant whose ability manifested itself during a min i n g cave- i n . H e was recr u ited by Donald Pierce, at that time the rene gade Wh ite Bishop of the Hel lfire Club. Pierce used Cannonbal l as his agent agai nst Professor Xavier's new st udents, but Cannonball rebel l ed and joined the New Mutants. Since that time he has been a co-leader of the team (with M i rage). Flight: CAPTAI N BRITAI N ( First Incarnation) Brian Braddock E A S F RM R M RM I N 3 0 3 0 30 40 Health: 1 30 Resources: G O R GO 10 I P RM EX 30 20 Karma: 60 Popularity: 50 KNOWN POWERS Braddock believed that his power was derived from a set of mystic artifacts g i ven to h i m by Mer l i n . These artifacts-the star-sceptre and the am ulet of rig ht-gave Captain Britain the fol lowing powers: Flight: G O Speed . Force Fields: RM strengt h . Storage: The star sceptre and Captain Britai n 's uniform are mystically stored within the amulet of right. L I M I TATIONS: Captai n Britain can only use the powers described above when he possesses both the amu let and the star sceptre. TALENTS: Student, British Fol klore. GROUPS: None. IN BRI EF: Merl in and Roma appeared to Brian Braddock and chose him as the protector of this dimension's En gland . To that end they gave him the star sceptre and the amulet which Br ian believed provided him with his power. The Captain Britain described here is Braddock at the start of his ca reer. CAPTAI N BRITAI N (Cu rrent Form) Brian Braddock F A E S IN IN UN AM 40 40 1 00 50 Health: 230 Resources: EX I P IN EX 40 20 Karma: 70 Popularity: 40 R GO 10 KNOWN POWERS Flight: Sh ift X Speed. RM ran k . LIMITATIONS: Captain Britain i s tied to the land of Britain (and its extra dimensional counterparts). For each day away from the British Isles, make a Psyche FEAT. Failure indicates a drop of one rank in all physical abili ties (minimum of EX). Braddock is also an alcoholic. TA LENTS: British Folklore and His tory, Physics. GROUPS: Excalibur. IN BRIEF: Brian Braddock eventually learned that his father was a native of the extra-dimensional land called Oth erworld. He also discovered that his powers were inborn and not the result of artifacts or su its-these merely helped him develop his powers. Cap tain Britain, who may or may not be a mutant, has joined former members of the X-Men in the group, Excalibur. Force Field Generation: CAPTAI N BRITAI N (Inte rim Ve rsion) Brian Braddock F A E S IN R M R M AM 40 30 30 50 Health: 1 50 Resou rces: EX I GO 10 P IN EX 40 20 Karma: 70 Popularity: 1 00 KNOWN POWERS Brian Braddock bel ieved his powers were derived from his costume, a suit of mystic circuitry. The suit (appar ently) gave him the following powers: Strength Boost: Increases strength to I N . (Health remains unchanged .) Flight: Shift X speed. Force Fields: EX rank . L I M I TATIONS: Captain Britain de pends upon his suit for his powers. U n less he has it, he receives no bene fit . Also, Brian Braddock became an alcoholic during this period in his l ife. TALENTS: Physics, British Fol klore and History. GROUPS: None. IN BRIEF: Merlin transformed Captain Britain 's sceptre and amulet into a suit equi pped with mystic ci rcuitry. While Brian bel ieved his abil ities derived from the suit (and he was powerless without them), the suit actually pro vided a transition state for his own in nate abilities. 14 CASSI DY, B LAC K TOM Thomas Samuel Eamon Cassidy E F S A EX GO GO I N 20 1 0 1 0 40 Health: 80 Resources: R M R EX 20 I P GO GO 10 10 Karma: 40 Popularity: 7 - KNOWN POWERS Heat Blast: R M intensity and range . Kinetic Blast: RM intensity and range . Focus: B l ac k To m can foc us his powers through a wooden shillelagh , raising the intensity and range to AM. Invulnerability (Sonies): U N resistance to all sonic attacks, including those of his brother Sean and niece Theresa. TALENTS: Criminal Background, Bi lingual ( I rish and English). GROUPS: Black Tom is a long-time partner of Juggernaut. IN BRIEF: Black Tom is the brother of the X-man , Banshee, and uncle of the Fallen Ange l , Siryn. U n l i ke these rela tives, Black Tom is a black-hearted rogue who robs and steals with grace and style. For some time, he has worked with Cain Marko, better known as Juggernaut, and is the " brains" of the pair. CATS EYE Sharon Smith F A E R I P S G O E X G O G O PR EX EX 1 0 20 10 10 4 20 20 Health: 50 Karma: 44 Resources: PR Popul arity: 2 Feline Form F A S EX EX EX 20 20 20 Health: 80 E EX 20 R PR 4 I P EX EX 20 20 Karma: 44 KNOWN POWERS Transformation: Catseye can change from h u man to fel i ne form, gaining a prehensile tail and a number of abi li ties in the process. - Claws: GO edged damage. -Wallcrawling: G O ability. - Infravision: GO abil ity. LIMITATIONS: In feline form, ability to handle objects becomes P Ro TALENTS: Student , P h otographic Memory. GROUPS: Member of the Hellions. IN BRIEF: Abandoned as a baby, Catseye grew up in her fel ine form. To this day, she is more comfortable in that form than in hu man form . How ever, the Wh ite Queen has helped her develop a hu man personal ity. Catseye feels an affin ity for Wol fsbane, a mem ber of the New M utants who has shape-changing powers similar to her own . CHAN C E F A E S G O G O TY EX 10 10 6 20 Health: 46 Resources: FE R PR 4 I P GO GO 10 10 Karma: 24 Popularity: 0 KNOWN POWERS RM rank. On a successful power FEAT, Chance can enhance the ability of all mutants within one area by one ran k. In doing so, she forces those individuals to use those powers, even if they do not want to. Power Negation: UN ran k. Chance can act as a power-damper for all mu tants with in one area. Affected char acters must make a Psyche FEAT against the U N rank of the power be fore using a mutant ability. LIMITATIONS: Chance's power has only recently man ifested itself and her control over it is erratic. When angry or upset, she must make a Psyche FEAT to avoid using either her magni fication or negation power (J udge's choice). TA LENTS: Kn ife-fighting, Streetwise, Martial Arts B, Bil ingual (Korean and English). GROUPS: Member of the Fallen An gels. IN BRIEF: A Korean immigrant whose m utant powers have just begun to s h ow the mselves, Chance is sti l l learn ing her abil ities. A member o f the Fallen Angels, Chance should not be confused with the technological as sassin of the same name. Power Magnification: CHAN G E LI N G F A S E TY TY TY TY 6 6 6 6 Health: 24 Resources: PR R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS AM intensity abil ity to alter his appearance, clothes, and voice by pSionic means. Mind Blast: An EX rank power given to Changeling by Prof. X when he imi tated the professor. Telepa thy: Anot her EX rank power granted by Prof. X for the d u ration of Changel ing's imitation. TALENTS: Leadership. Former second-in GROUPS: command of Factor Three; former leader of the X-Men (im itat ing Prof. X) . IN BRIEF: Changeling first appeared as the team leader of Factor Three , a group of mutants working for alien masters. Changeling tu rned on his masters and aided the X-Men and other mutants in destroying Factor Three. Soon afterwards, Prof. X asked Changeling to imitate him while he prepared himself mentally for the in vasion of the Z' Nox. While masquer ading as P rof X , C h angel ing was k i l led by a subterranean madman named Grotesk . CHANTE L, LO URD E S F A E S TY GO TY EX 5 10 6 20 Health: 42 Resources : G O R GO 10 I P GO EX 1 0 20 Karma: 40 Popularity: 0 KNOWN POWERS Teleportation: Chantel can "jaunt" up to 1 00 miles away. In order to carry ad ditional people, she must make an En durance FEAT or fall u nconscious. (Passengers are un affected . ) TA LENTS: No ne revealed . GROUPS: M e m be r of the Hel lfire Club. IN BRIEF: A Spanish m utant, Lourdes was in love with Sebastian Shaw prior to his ascension as Black King of the Hellfire Club. Lourdes was kil led by a Sentinel while protecting Shaw. C H E N EY, LI LA F A R I E S P GO EX TY R M E X GO TY 1 0 20 6 10 6 30 20 Health: 66 Karma: 36 Resources: R M Popu l arity: 55 Imitation: 15 KNOWN POWERS Teleportation: Lila has the ability to teleport across interstellar distances, carrying anyone or anything in the same area with her. She can only tele port to areas with which she is fam iliar and then only at interstel lar distances. In teleporting from place to place on Earth, she relays through a Dyson Sphere. TA LENTS: Performer, Singing, Gu itar, Th ievery (RM). GROUPS: Leader of the Lila Cheney Band. IN BRIEF: An interstel lar thief main tai ning a cover on earth as a popular rock singer, Lila Cheney once at tempted to steal the Earth, a plan foi led by the New Mutants. During this time, Lila fell in love with Sam Guthrie. Lila's base is a Dyson Sphere (a huge shell com pletely su rrounding a star) in an un known star system . C LOAK Tyrone Johnson F A E S TV GO EX I N 6 1 0 20 40 Health: 76 Resources: FE R TV 6 I P EX GO 20 10 Karm a: 36 Popularity: 2 KNOWN POWERS Cloak: Cloak's abil ities are centered around the gateway to an extra dimensional space. This space con tai ns a hungry being which ampl ifies and feeds off the fears of those who enter. This being is held at bay by the energy of Dagger's Light . The cloak gives Johnson the fol lowing powers: - Teleport, Sh ift X range, taking along others wrapped in the cloak. - I ntangibil ity equ'valent to M N body armor. Becomes tangible, and vul ner able, when hunger is in check . - Darkness generation, EX intensity. - Vampirism affecting any unprotected i n d ividual within the cloak . Those affected must make a Psyche FEAT each ro und or lose a rank of Psyche. When Psyche is reduced to 0, the individual is consumed by the cloak. Cloak can forcibly eject those within the cloak's dimension by mak ing a Psyche FEAT rol l against EX in tensity. Long periods without a victim increase the cloak's "need " to feed. TA LENTS: Tyrone recently learned how to read . GROUPS: Partner of Dagger. IN BRIEF: Tyrone Johnson and Tandy Bowen's mutant nature allowed them to survive the testing of a synthetic drug which killed the others in their 16 k idnapped test group. Escaping, the pair found that the tests had released their m utant abilities . The pair's abili ties are a matched set of l ight and dark. CO LLI N S, R U STY S A F TV TV G O 10 6 6 Healt h : 32 Resource: FE E GO 10 P I TV G O 10 6 Karma: 22 Popularity: 5 R TV 6 - KNOWN POWERS M N control over flame. Can generate EX fire damage versus one target . On Psyche FEAT can en compass up to two areas for AM dam age. Heat Resistance: UN resistance to fire. TA LENTS: Student. GROUPS: Ward of X-Factor; member of the X-Termi nators, N ew M utants, M utant Liberation Front. IN BRIEF: R usty's pyrotech n ic power manifested itself in an accident shortly after he joi ned the N avy. The incident severely burned a woman . X-Factor was cal led in to deal with the problem . They rescued R usty and began to teach h i m how to deal with his m utant ability. H e joined other young m utants col lected by X-Factor and became one of the X-Terminators. Later, he joined the New M utants. He and an other m utant, Skids, escaped govern m e n t autho rities a n d j o i ned t h e terrorist M utant Liberation Front . Pyrotechnics: COLOSS U S Piotr Nikolaievitch Rasputin (Peter Nicholas) H u man Form : E EX 20 R TV 6 P I TV E X 20 6 Karma: 32 E S MN IN 75 40 R TV 6 I TV 6 S F A EX GO EX 20 1 0 20 Health : 70 Armored Form : F EX 20 A GO 10 Karma : 32 Popu larity: 0 Health: 1 45 Resources: P R KNOWN POWERS AM protection from phys ical and energy attack ; M N resistance to heat and cold ; EX resistance to cor rosives; RM resistance to electrical damage . Self-Sustenance: When in armored form , Colossus has no need to eat , drink, or breathe. Invisibility to Machines: Colossus and t h e other X-Men who fought with Roma against the Adversary were re warded with U N invisibil ity to cameras a n d other m e c h a n i cal devices Colossus can not be photog raphed and will not be detected by sensors or robots, incl uding ordinary Senti nels. TA LENTS: Artist, Pilot, Martial Arts A, Bilingual ( R ussian and English). GROUPS: Member of the X-Men. IN BRIEF: Colossus is a Russian m u tant recru ited by P rof. X to rescue the original X-Men from the island-m utant Krakoa. Following the rescue, he re m ained a member of the team . Upon passing through the Siege Perilous, Colossus was reincarnated as the American artist Peter Nicholas. He is unaware of his mutant nature and powers and has developed a popular following as an artist. Body A rmor: CON C U SSION P I R E A S F EX G O G O R M G O TV TV 6 10 6 1 0 30 10 20 Karma: 22 Health : 70 Popu larity: 0 Resources: PR KNOWN POWERS Force Bolts: I N intensity force bolts shot from the hands. TALENTS: Bili ngual (R ussian and En gl ish). GROUPS: Member of a cel l of Soviet M utants. IN BRIEF: Concussion is a mutant with the ability to fire concussive en ergy from his fists. He is a member of a cell of other su perpowered m utants led by Father Alexi Garnott. P EX 20 17 C RAZY GAN G ( G rou p ) IN GENER AL: The Crazy Gang is a g roup of criminals from an alternate Earth who d ress and act l i ke story book characters. Hopeless on their own , they do their best work under the di rection of others. Most recently, Ar cade h as p rovided t h at d i rection , though the g roup was defeated by E x calibur and is now in custody. EXECUTIONER E F A S EX GO EX EX 1 0 20 20 20 Health: 1 00 Resources: FE R PR 4 I P FE RM 30 2 Karma: 36 Popularity: 0 KNOWN POWERS As a h u manoid Robot, Executioner has EX body ar mor and cannot be affected by gases, poisons, disease, or m i nd-controlling attacks. WE A PONS: E xecutio n e r 's chief weapon ; an axe capable of doing EX edged damage. TA LENTS: Axemanship. IN BRIEF: A huma noid robot Pro g ra m med to respond to t h e Red Quee n's orders (chiefly " Off with his head" ) , Executioner is quick to an swer the cal l . Robotic Construction: JESTER E F A S EX RM GO GO 10 20 30 10 Healt h : 70 Resources: F E R TV 6 P I PR GO 10 4 Karma: 20 Pop ularity: 0 KNOWN POWERS None. WE A PONS: Jester's chief weapon is a foil capable of infl icting GO damage. TALENTS: Swordsmanship, Acrobat ics, Juggling, Tumbling. IN BRIEF: Of moderate intell igence and initiative, Jester is the closest thing the Crazy Gang has to a master planner. This Jester should not be confused with Daredevil's reti red foe of the same name or the individual who has taken up the old Jester's bag of tricks . P A I R F E S R M TY PR PR GO GO IN 4 4 10 1 0 40 30 6 Karma: 1 4 Health: 90 Popularity: 0 Resources: FE KNOWN POWERS GO protection from phys ical and energy assaults. TA LENTS: Martial Arts A. IN BRIEF: A rel uctant and morose warrior and criminal, Knave grudg ingly fol lows the others' orders. Body Armor: RE D QU E EN A F E S TY TY G O E X 20 10 6 6 Health: 42 Resources: FE Karma: 1 00 Popularity: 0 Health: 1 20 Resources: EX K N AVE R PR 4 P I P R PR 4 4 Karma: 1 2 Popularity: 0 KNOWN POWERS No k nown super-human powers. WE A PONS: Sceptre/rolling pin, TY blunt weapon damage. TA LENTS: None. IN BRIEF: No powers, no talents, tends to yell a lot and boss people around. This makes the Red Queen the leader of the group. TWE E DL E DO P E P R F A I E S G O G O R M R M PR FE TY 2 6 1 0 30 30 4 10 Karma: 1 2 Health: 80 Popularity: 0 Resources: FE KNOWN POWERS Tweedledope is an idiot savant with AM ability to build things. TA LENTS: None. IN BRIEF: Tweedl edope is always piecing thi ngs together with varying degrees of success. H e apparently b u i lt Widget though , as usual , he didn't real ize what he had done. �yper-inventions: CRI M SO N R E F A S R M R M R M R M EX 30 30 30 30 20 I RM 30 P AM 50 KNOWN POWERS Empathic Vampire: Cri mson has AM ability to feed off the emotional dis tress of others. This is achieved by touch. Each time he feeds, all of the vict i m 's abil ities are -1 CS for 1 -10 turns. If he feeds with i ntent to kill, the vict i m 's Endurance drops - 1 CS per turn of feeding, until it reaches ShO, at which pOint the victim dies. F/ight: GO speed . Invisibility: R M rank psionic abil ity to "cloud men's minds" and, thus, be come invisible. Mutant Detection: M N abil ity, on sight. TA LENTS: None Revealed . GROUPS: Member of the Rave n. I N BRIEF: Cri mson is o ne o f the Raven, an offshoot of hu manity simi lar to the Eternals, but fewer in num ber and with the need to feed off h u man emotions. The Raven are old, decadent, and cruel in thei r treatment of " h u man cattle," taking pleasure in the sufferings of others. They recently discovered in mutants a fresh source of emotional relief. Crimson is among t h e more powe rful of the R ave n , though i s not their leader. CRI M SON COM MAN DO Frank Bohannan P I F A E R S E X EX GO RM TY GO GO 10 10 20 20 1 0 30 6 Karma: 26 H ealth: 80 Popularity: 0 Resources: RM KNOWN POWERS More of a talent than a super-human power, this allows the Crimson Commando to suppress surface thoughts. Provides IN protec tion from detection by telepaths such as Psylocke. This ability gives the Commando a + 1 on initiative, and, if in itiative is gai ned , allows him to blind side an opponent. WE A PONS: C ri m son Commando uses several weapon types: Daggers: GO edged damage. Revolver: TY range. Cylinder holding 5 bullets. Th ree of the bullets are ca- pable of penetrating R M armor and in fl icting GO shooting damage . Two bullets are rubber and do GO blunt at tack damage. EQUIPMENT: Cri mson Com mando has a wide variety of equi pment, in cluding: Body Armor providi ng EX protection from physical attacks and GO protec tion from energy attacks. Utility Belt containing all of the follow ing items: - 50 ' reel of fine wire in buckle. - AM intensity flash g renades. -TY intensity incendiary grenades. - EX intensity smoke bom b . - T Y intensity tear gas . - I N damage plastic explosive and timer. - Lockpicks and skeleton key. - Mini-torch of RM intensity. TA LENTS: Martial Arts B, C, and 0 , Wrestling, Thrown Objects, Acrobat ics, Tumbling, Marksmanship, Espio n age , M i l itary, Weapons M aste ry, Trac k i n g , Leadersh i p , M u lti-li ngual (German , Russian , and English) . GROUPS: Former member of US Mili tary and OSS; ally of Stonewall and Super Sabre; current Member of Free dom Force. IN BRIEF: A mutant whose power al lowed him to raise his abil ities to their abso l u te m ax i m u m and ma i nta i n them far into old age. Crimson Com mando was a WWI I hero, but in recent years, he, Stonewall, and Super Sa bre began capturing and kill ing crimi nals. Storm put a stop to that and forced them to turn themselves i n . Commando, Stonewal l , a n d , Super Sabre joined the Freedom Force. CRUCI B LE Byron Calley Thought Suppression: 18 F E A S GO GO GO EX 10 10 1 0 20 Health: 50 Resources: PR KNOWN POWERS R TY 6 I P TY PR 4 6 Karma: 16 Popularity: 0 Heat & Fire Generation: RM ability with the following power stunts: -Create fire within two areas, RM ability. - Project flame from his hands, RM energy damage, three area range. -Wrap himself i n his own flames. Those touching or attacking Crucible unprotected by body armor or fire re sistance suffer RM damage. Crucible cannot otherwise control flames of his own creation. Fire Resistance: I m m une to his own flames. He can be affected by other fires. EQ UIPMENT: C r u c i b l e wears t h e standard Resistant un iform, providing GO protection from physical and en ergy attacks. TALENTS: Crimi nal . GROUPS: Former member of Mutant Force; cu rrent member of the Resist ants. IN BRIEF: Formerly a m utant crim inal with M utant Force, Burner renamed himself Cruci ble when he joi ned the Resistants, a g roup of m utants fig ht ing government hostility toward , and m istreatment of, mutants. CYBE llE A E F S TY TY TY EX 20 6 6 6 Health : 38 Resources : FE R TY 6 P I TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS I N dissolving intensity. Can bore through rock at one areal round . Can only affect inorganic mate ria l . Resistance-Acid: M N resistance to acid and other corrosives. TALENTS: None. IN BRIEF: Cybelle was kil led by Har poon during the M utant M assacre. Acid Touch: CYC LOPS (I nitial ) Scott "Slim " Summers F E A S TY G O TY EX 10 6 20 6 Health : 42 Resources: P R R GO 10 I P EX EX 20 20 Karma: 50 Popularity: 0 KNOWN POWERS EX damage , two area range. Cyclops cannot control this damage and affects all targets i n his Optic Blast: l ine of sight. Cyclops cannot be hurt by the reflection of his own eye-beams or by the energy blasts of h i s brothe r, H avok. He can be s lam m ed a n d stun ned by these beams. EQUIPMENT: Cyclops' eyeblasts are u ncontrollable, fu nctioning whenever his eyes are open. He wears a set of ruby lenses which allow him to use his blasts as described above. TALENTS: Student . GROUPS: Leader of the X-Men . IN BRIEF: These stats represent Scott Sum mers' abilities when he was re cru ited by Prof. X to be team leader of the X-Men. Partial Invulnerability: blasts as described above . TALENTS: Leadersh i p , Spacecraft and Aircraft Pilot, Spatial Geometry ( used in planning " ban kshots" of op tic energy), Martial Arts A and C, M u lti l i ng u a l ( R u ssi a n , E n g l i s h , and Japanese). GROUPS: F o u n d i n g member and leader of the X-Men . Fou ndi ng mem ber and leader of X-Factor. IN BRIEF: Summers has establ ished a long career as a costu med adven turer, as leader of both the X-Men and X-Factor. CYPH ER Douglas Ramsey CYC LOPS (Cu rre nt Ve rsion) E F A S TY TY TY G O 10 6 6 6 Health: 28 Resources: PR R I P F A E S EX EX TY R M EX R M EX 20 20 6 30 20 30 20 Karma: 70 Health: 76 Popularity: 20 Resources: G O KNOWN POWERS I N ability to translate spo ken and written languages. Can com m u n icate with others in new languages on a successful FEAT rol l . TALENTS: Computers (hardware and software). GROUPS: Member of the New M u tants. IN BRIEF: Doug Ra m sey was re cruited into the New M utants i n order to com m u n icate with the tec h no organic being known as Warlock. He served in the New M utants until his death at the hands of Dr. Animus. KNOWN POWERS Optic Blasts: Up to AM damage at th ree areas range. For each area be yond three, reduce damage by one ran k. Cyclops' Ag ility is IN with his eyebeams. He can perform a number of power stunts with this power, includ ing: - U se the blast to break a fal l , inflict ing only TY damage on the target. - Attack m ultiple targets on a suc cessful Ag i lity FEAT. He can affect up to eight targets in a single area if there are s ufficient reflectors ( m i rrors , glass, metal) around. Damage is re duced to I N . -Affect two adjacent areas with a wide-angle bea m. Anyone i n those ar eas takes R M energy damage. -Transform other energy sources ( notably electricity) into optic blast en ergy. When attempting this, Cyclops m ust m ake a Red Psyche FEAT or take damage from the energy source he tried to transform . EQUIPMENT: Cyclops' eyeblasts are u ncontrollable, functioning whenever his eyes are ope n . He wears a set of ruby lenses which al low him to use his 19 Linguistics: P R I R M G O TY 30 10 6 Karma: 46 Popularity: 3 D DAGGER DAN E, LORNA Tandy Bowen A F E S PR TY TY RE 30 4 6 6 Health: 46 Resources: FE R GO 10 F A E R I P S EX EX AM AM GO EX RM 20 20 50 50 1 0 20 30 Karma: 60 Health: 1 40 Resources: TY Popularity: 0 I P GO GO 10 10 Karma: 30 Popularity: 4 KNOWN POWERS RM intensity. This l ight can offset the negative effects of traveling through Cloak's Darkness. Light Daggers: Daggers of " l iving light" that infl ict EX damage and pen etrate up to GO body armor. Target must make an Endurance FEAT ver sus EX intensity or be knocked uncon scious for 1 - 1 00 rounds and suffer - 3CS for th ree days. A successful End urance FEAT al lows the target to remai n conscious but still results in - 1 CS for 1 -1 0 days. Effects are not cum ulative. In addition, Tandy can use the following power stunts: -EX ability to cure drug addiction or su bstance abuse. - Create a sword of RM damage, ca pable of punching through force fields of EX ran k. -Create a " Light Punch ," allowing her to touch another person and pass her power into him or her without visi ble display. - Locate Cloak by instructing her daggers to seek him. LIMITATIONS: Tandy Bowen's current Fighting and Agility scores reflect the fact that she is blind (she used to have EX Fighting and Agility scores). When fighting alongside Cloak, and able to com municate with him, both abilities are increased to TY. She cannot be harmed by illusions or sight-based at tacks. TA LENTS: Dancer, Acrobatics, Tum bling, Martial Arts C, Horseback Rid ing, Circus Performance. GROUPS: Partner of Cloak. IN BRIEF: Kidnapped and subjected to an experimental drug, Tandy's nas cent mutant ability transformed her into Dagger. She teamed with Cloak (Tyrone Johnson), another survivor of the drug experiment, and became a costumed vigilante fighting drug traf fickers. Tandy was blinded in battle and has since been learning to live with her disability. KNOWN POWERS Lorna's former powers as Polaris have been stripped away by Zaladane. Her old stats can be found under the PO LARIS entry. She currently has a num ber of abilities, however, including: Body Armor: IN protection from physi cal and energy weapons. Emotion Control: Either through some chemical or psionic ability, Lorna has the RM ability to make others act ag gressively. This emotion control is al ways in operation and Lorna herself is unaware of its full ramifications. Indi viduals who are under the influence of this power shou ld receive extra Karma for good roleplaying (i.e., over acting). TA LENTS: Geophysics. GROUPS: A "reserve member" of the X-Men; present member of the X-Men of Muir Island. IN BRIEF: Polaris' mutant abilities Light Generation: 20 were stripped from her by Zaladane. I n their place Lorna Dane discovered she had developed a super-human level of strength and resistance . She escaped the Savage Land and m ade her way to Muir Island where she joined Banshee and others in repel l i ng an attack by the Reavers. She is currently held prisoner t here by Le gion, under the control of the shadow king. DARKSTAR Laynia Petrovna R I P A E F S GD E X G D A M G D EX I N 1 0 20 40 10 20 1 0 50 Karma: 70 Healt h : 90 Popularity: 5 (20 in Resources: G D U SSR) KNOWN POWERS IN i ntensity. D arkstar can m a n i p u l ate the darkforce material i n a n u m ber o f power stunts: -A beam inflicting IN damage at a range of two areas. - C reate solid objects of I N m aterial st rength , up to two areas in size. If Darkstar is rendered u n conscious, darkforce objects disappear. - Form protection shield up to AM m aterial strength . I f Darkstar is ren dered unconscious, the shield d isap pears. Te/eportation: One m i le range, R M ac curacy. She can take up to th ree oth ers with her. Flight: G D air speed . TALENTS: Espionage, Bil ingual ( E n glish and R ussian). GROUPS: C h a m p i o n s of Los Angeles, Soviet Supe r Soldiers. IN BRIEF: A Soviet m utant, Darkstar was trained to act as an agent of her government. Following an aborted m ission in the U n ited States , she joined the Champions of Los Angeles. She later returned to her n ative land to form the S u pe r Soldiers with her brother Vanguard and the hero U rsa M ajor. The team was originally gov ernment sponsored , but has of l ate been acting as an independent group. Darkforce Manipula tion: DAZZLE R (Ori g i n a l Ve rs i o n) A lison Blaire E A F S TY G D TY GD 10 10 6 6 Healt h : 32 Resources: PR R PR 4 P I TY TY 6 6 Karma: 1 6 Popu larity: 5 KNOWN POWERS Dazzler can convert sound into light energy. The i ntensity of this abil ity and the power stunts associated with it depend on the level of ambient sou nd. The l ist be low offers the J udge some guidelines for determ ining the power's intensity. (Note that, when using her ability at M N level or hig he r, Dazzler m ust m ake an Endurance FEAT or lose con sciousness for 1 - 1 0 rounds.) Sound/Light Conversion: Complete Silence ShO Humming PR S i nging TY Normal Backg round EX Radio, C rowds RM Loud Music, Traffic IN S u bway, Explosions AM Jets , Rockets MN Banshee's Scream UN Black Bolt's Voice ShX The power stunts she can implement incl ude the fol lowi ng: - Laser capable of doing damage of intensity determi ned by ambient noise (see above), one area range. - " Dazzle" to confuse and blind for 1 - 1 0 turns. Target m ust make an En d u rance FEAT agai nst light's intensity or attack at - 4CS to hit. - Ca l m o r Hyp notize ta rgets at light 's intensity, one area range. Tar gets m ust make a Psyche FEAT or be come tranquil ized for 1 - 1 0 turns. -A "lightshow" of dancing lights similar to those used in professional rock tou rs. EQUIPMENT: Dazzler reg ularly uses two items: Roller Skates: Dazzle r has c l i p-on 21 roller skates that allow her to skate at three areas per round . Tape Deck: Provides a sound source for EX use of her powers. TALENTS: Singer, Roller Skating. GROUPS: None. IN BRIEF: A m utant whose abi lities manifested themselves when she was in her late teens, Alison Blaire chose to be a professional singer rather than fol low her father into law. She used her light-generating abilities to sup plement her act . The description here represents Alison 's abi l ities at the time that she fi rst came to public at tention, prior to the release of the Daz zler movie. DAZZLE R (C u rre nt Ve rs i o n ) A lison Blaire F A E S EX EX G D G D 2 0 20 10 10 Health: 60 Resources: PR R TY 6 I P TY TY 6 6 Karma: 1 8 Pop ularity: 0 KNOWN POWERS Dazzler can convert ambient sound into light en ergy which she can use to i mplement a nu mber of power stunts. The inten sity of her abil ities depends on the level of so u n d . U se the fol lowi ng guide: Sound/Light Conversion: Complete Silence ShO H u m m ing PR Si nging TY Normal Background EX Radio, Crowds RM Loud M usic, Traffic IN Su bway, Explosions AM Jets, Rockets MN Banshee's Scream UN Black Bolt's Voice ShX At MN level or higher Dazzler m ust m a ke an E n d u rance F E AT or be - 1 CS on attacks for 1 - 1 0 rounds, cu mu lative. The power st u nts she can i mplement incl ude: - Laser with two area range, capa ble of in flicting damage up to the in tensity level determined by the level of ambient sound (see list above) . - " Dazzle " to confuse and blind for 1 - 1 00 turns. Target must make an En durance FEAT against l ight's intensity or be - 4CS to hit. - C a l m or Hypnotize targets at light's intensity, one area range. Tar gets must make a Psyche FEAT or be come tranquilized for 1 - 1 00 turns. - A " Iig htshow" of dancing lights sim ilar to those used in professional rock tours. - By directing her l ightblasts be neath her, Dazzler can " f l y " in a straight l i ne at F E air speed (two areas/turn). Intimidation: The spectacular effects accompa n y i n g Dazz l er 's powe rs make them appear greater than they are. An opponent unaware of her abili t i es m u st make a Psyche F E AT against GO intensity or be demoral ized-attempts to flee or fight are at - 2CS to hit. Resistance to Light: U N resistance to l ig ht-based attacks. Invisibility to Machines: U N invisibility to recording devices and machine in tell igence . EQUIPMENT: Dazzler's costume con t a i n s c i rcu itry to contain am b i en t sou nd sufficient for use o f abil ities u p t o RM i ntensity for five rounds before exhausted . TALENTS: S i nger, Roller Skat i n g , Show Business. IN BRIEF: With the release of the Daz zler movie , All ison's m utant nature be came public knowledge. Her life and career fell apart in the backlash . She joined the X-Men and passed t h rough the Seige Perilous. Awaking with her powers but no memory of her past (on a beach belonging to the m issing Lila Cheney), she took up residence in Cheney's house. The successful re release of the Dazzler movie helped Al ison regain her place in the enter tainment com munity and she has not rejoined the X-Men. DEAN , LAU RA F FE 2 A PR 3 S FE 2 E EX 20 R FE 2 I TY 6 P TY 6 Karma: 1 4 Popularity: 0 Health: 27 Resources: FE KNOWN POWERS Dimensional Gates: AM ability to open gates to other di mension s . In attempt ing to reach a new dimension Laura m ust make a Red FEAT, but once the gateway is created she can open gates to that dimension at will. Laura can close the gates she makes or let them close naturally (which they do when she stops concentrating on them). Link: I n the past, Laura used her gat ing ability to switch places with her twin , Goblyn . Both cu rrently exist in this di mension . TALENTS: None. GROUPS: Former member of Beta Flight, the Alpha Flight training group. IN BRIEF: Both Laura and her twin are m utants , though only Goblyn was visi bly so before birth. When an attempt was made to kill Goblyn in the womb, Laura moved her twin into another di mension . Autistic into adolescence, Laura was recruited by various villains who wished to use her Goblyn per sona. She finally joined Alpha Flight to defeat the Dream Queen but left the team to seek a more normal life for herself and her sister. DEATH BI RD F A E S RM EX RM RM 30 20 30 30 Health: 1 1 0 Resources: ShY R GO 10 I P GO GO 10 10 Karma: 30 Popularity: - 1 0 KNOWN POWERS GO air speed , with MN agil ity in flight. Pinions: Deat h b i rd can f i re sharp feathers from her wings, inflicting GO edged attack damage . Uses normal agil ity for these attacks. Talons: Made of RM strength material and capable of inflicting EX edged at tack damage. Berserk Frenzy: A successful Red En du rance FEAT can increase Fighting and Endu rance by + 1 CS, with no ef fect on health. Up to ten rounds/day. WE A PONS: Telescoping javelins car ried in wrist-brackets. Deathbird can throw them up to four areas. Among the types of javelins avai lable are: Flight: 22 - Normal : RM edged damage. -Gas: Fills one area. Anyone unprotected is - 1 CS on all FEATs for three rounds. - E lectrical : A pair of javelins which, upon contact with one another, fire a bolt of I N intensity lightning, two area range. Up to eight bolts can be fi red before the javelins are drained . TALENTS: Weapon Specialist (Jave lins), Martial Arts E ; Shi'ar Law and H istory. GROUPS: Current ruler of the Shi'ar Em pire. She is feared and hated, but her orders are followed . IN BRIEF: The younger sister of Lilan dra, Deathbird is an atavistic mutant, a throwback to the earl ier days when the Shi'ar were winged. Insane and power-hungry, Deathbird captured the Shi 'ar throne with the aid of the Brood and the Badoon. D E STI NY Irene A dler F A E S PR TY PR EX 4 6 4 20 Health: 34 Resources: GO R GO 10 I P UN MN 1 00 75 Karma: 1 85 Popularity: 5 KNOWN POWERS Destiny can scan the probabil ity l i nes of the future with great accuracy for events in t he near future , lesser accuracy for those fur ther on. Her power is 97% correct for the next round and - 1 0% for each subsequent round. This power has the following effects: - Destiny and all compatriots within th ree areas have an initiative of 1 1 . She must be able to communicate with allies to give them this benefit. - Destiny can use her Karma for an other character within two areas. - Destiny can make long-range pre dictions. The Judge makes a Pysche FEAT to determine what she sees: Precognition: Within 1 5 min utes Green With in 24 hours Yellow Beyond 24 hours Red Failure indicates a misleading sce nario and, for the time i n question, Destiny loses all initiative and surprise benefits. LIMITATIONS: B l i n d n es s . Dest i n y cannot see a n d is i m m u n e t o sig ht based attacks (including holograms and i l lusions). Mental i l l usions can af fect her. WE A PONS: C rossbow P i sto l , G O range and damage . TALENTS: Bows, Bil ingual (German and Engl ish). GROUPS: Founding member of the second Brot herhood of Evil M utants; fo u n d i ng member of the F reedom Force. IN BRIEF: Not to be confused with the Sub-Mariner's foe of the same name, Destiny was a long-time friend of Mys tique and served as coordinator and planner for both team s . Destiny was killed , apparently by Legio n , d u ring the Reaver attack on Muir Island. D EVI L D I N OSAU R P R I E A S F G O TY M N U N TY PR F E 2 75 1 00 6 4 10 6 Karma: 1 2 Healt h : 1 9 1 Popularity: 5 Resources: FE - KNOWN POWERS Bite: M N Edged Attack Stomp: Devil Dinosaur's stomp attack takes two forms. A one-footed stom p can reach into an adjacent area and inflict MN damage; a leaping stom p reaches up t o two areas away for U N damage. Those attempting t o dodge a leaping stomp do so at - 1 CS. Devil can also perform a g roundstrike ma neuver using this ability. Leaping: Devil moves at RM ground speed , and can leap up to t h ree areas, though not higher than one area. Tracking: IN ran k . Body A rmor: A M body a r m o r, I N against energy attacks. TALENTS: None. GROUPS: Partner of Moon Boy, mem ber of the Fallen Angels. IN BRIEF: Dev i l is a m utated , d inosaur-like creature from a parallel d i mension where the d inosaurs did not die out, but ex isted alongside h u m a n o i d c reat u re s . Devi l became friends with the humanoid , Moon-Boy, and they've had several adventu res together. The mutant Ariel opened a gate to Devil's d imension and brought both Devil Di nosaur and Moon-Boy to Eart h . Devil is currently living secretly (wel l , as secretly as a 25' tal l tyranno saur can) in Manhattan . DIAMON D LI L Lillian Crawley P R F A I E S EX GO EX U N PR TY TY 20 6 1 00 4 1 0 20 6 Karma: 1 6 H ealt h : 1 50 Resources: PR Popularity: 0 KNOWN POWERS Diamond Lil's flesh is im penetrably hard . This gives her the fol lowing abilities: - U N body armor. - Nails infl ict EX edged damage. Able to gouge materials of UN mate rial strength or less. - Hair can infl ict EX edged damage. - U N Resistance to heat , cold , acids, t hough not to poison , disease, and m agical attacks. D i am o n d L i l can be stu n ned or slammed by attacks of EX or higher but takes no damage. An Intuition FEAT is requi red to determine if she even notices attacks of TY strength or less. TALENTS: Criminal . GROUPS: Member of the original G a m m a F li g ht and Omega F l i g h t . C u rrent member o f Alpha Flight. IN BRIEF: A Canadian mutant with d i amond-hard ski n , Lil was recruited into Gamma Flight as a trainee. With the sh utdown of that prog ram , Lil was recru ited into Omega Flight but, i nflu enced by her affection for Madison Jeffries, changed sides and joined Al pha Flight. Body Armor: DOPPLEGAN G E R Dr. Wolfgang Heinreich F E A S G O TY TY AM 6 50 10 6 Healt h : 72 Resources: RM I P R RM TY AM 30 6 50 Karma: 86 Popularity: 0 KNOWN POWERS AM abil ity to m i mic the appearance, voice, and powers (but not memories, scent, or power stunts) of an i ndividual he touches. The full effect is achieved after two Power Duplication: 23 rounds. After that, Doppleganger is an exact copy of the victim, with all of that person 's abil ities except Health and Karma, which remain at Heinreich's orig inal levels. The duplicat ion lasts as long as Heinreich wishes or until he is knocked unconscious. Mutant Detection: AM abi lity to tell if a person is a m utant si m ply by touching him or her. TALENTS: Genetics (special ist in mu tant abil ities). GROUPS: Former member of the So viet KGB. IN BRIEF: An East German m utant re cruited by the KGB, Doppleganger headed up a Siberian genetics pro gram whose aim was to create m utant super-soldiers. This organization was destroyed by X-Factor and Heinreich appeared to have been killed . I n real ity, he escaped to America and is sti l l a t large. D RAGO N E SS A F E S EX RM GO RM 2 0 30 1 0 30 Health: 90 Resou rces: TY I P GO GO 10 10 Karma: 30 Popularity: 5 R GO 10 - KNOWN POWERS Fl ies by means of leathery wings. GO airspeed . Fire Generation: I N inte nsity, three area range. Fire Protection: IN protectio n . TALENTS: Aerial Combat. GROUPS: M utant Liberation Front. IN BRIEF: A young Japanese woman whose fam i l y was exposed to the atomic blast at H i rosh i ma, Dragoness has contempt for mankind (which she considers responsible for her twisted form) . Seeking revenge, she joined Stryfe's Mutant Liberation Front. Re cently, s h e , S u m o , a n d Kami kaze fo ught the New M utants in M adri poor. Flight: E E EL P F E R I A S GO EX GO RM TY TY GO 1 0 20 1 0 30 6 6 10 Healt h: 70 Karma: 22 Popularity: 0 Resources: TY KNOWN POWERS Eel has the abil ity to reshape his body into a large, flat tened form, giving him + 2CS to grap pling rolls. He can also use this power to extend up to one area away. Body Armor: EX protection from phys ical and energy damage. Flattened Shape: Water Breathing Swimming: Up to three Resist Cold: EX ability. areas/turn LIMITATIONS: As an Atlantean, Eel can only survive in open air for four hou rs . From that time on, he loses 1 CS per hour; when all abilities reach ShO, he is in danger of dying. TALENTS: None. GROUPS: Member of S . U . R . F. IN BRIEF: Eel is an Atlantean mutant with the ability to flatten himself into a large, flat shape wel l suited to combat. He has joined Sharkskin, Undertow, Namorita, and other Atlantean mu tants in adventures. EMPATH Manuel Rodrigo de la Rocha F A R I P S E TY GO TY GO GO GO MN 1 0 1 0 1 0 75 10 6 6 Karma: 95 Healt h: 32 Resources: EX Popularity: 5 TALENTS: Student, Biling ual (Span ish and English). GROUPS: Member of the Hellions. Has worked for Amahl Farouk. IN BRIEF: The mutant son of a noble but impoveris hed Castilian family, Empath uses his abil ity to push others around, making them dance to his tune. He is trying to control his power in order to win the heart of Magma. The two currently live in Nova Roma. ERG A E F S TY TY TY EX 20 6 6 6 Health : 38 Resources: FE R TY 6 I P PR PR 4 4 Karma: 1 4 Popularity: 0 KNOWN POWERS EX ability, with the following power stunts: -Automatically absorbs energy of less than EX rank. -Can absorb greater energies (up to MN) on Power FEAT rolls. Fai lure stuns Erg for 1 0- 1 00 rounds but does no other damage. -Can redirect absorbed damage through an eyeblast - 1 CS weaker than the highest energy he has ab sorbed. TALENTS: None. GROUPS: Member of the Morlocks. IN BRIEF: One of the survivors of the M utant Massacre which claimed the l ives of his fellow Morlocks, Erg's present whereabouts are unknown . He may have returned to the al ley in which the Morlocks made their home. Energy Absorption: KNOWN POWERS MN abil ity to control one emotion at a time, but can affect many targets in the same area simul taneously. Range of one area. Empathy: MN ability to detect the feel ings of others. Empath cannot control feelings that do not exist in the target. Monom aniacs make FEATs + 2CS higher than normal when he tries to control emotions that run counter to their monomaniacal streak. Robots are unaffected by his power. Emotion Control: 24 EVAN S, WILLIAM , JUN IOR F A E S PR TY PR TY 4 6 4 6 Health: 20 Resources: FE R TY 6 I P TY UN 1 00 6 Karma: 1 1 2 Popularity: 0 KNOWN POWERS Reality Warping: Willie Evans has UN ability to warp reality. He usually uses this power to du pl icate the super human powers of others. In the past, he has manifested the following abili ties: - Force and energy beams of up to MN strength. - Force fields of MN strength . -C reate duplicates of his favorite heroes with MN abilities. -Create creatures with MN abilities. -Create explosions of MN force. - M N abil ity to override mechanisms. - M N abil ity to reverse others' powers. -To handle the more destructive side of his nature, Evans created Grunt, a malicious advisor that sat on his shoulder and suggested evil ideas. TALENTS: None. GROUPS: None. IN BRIEF: Willie Evans Jr. was a young mutant wIth the abil ity to make his dreams reality. After Evans did bat tle with the Fantastic Four, Reed Ri chards recommended that the youngster be sent to Prof. X's School, but Willie Senior declined, hoping to raise his son in a more normal man ner. This attempt failed soon after the death of the boy's mother. At that point, the evi l , frog-headed Grunt be gan suggesting mal icious ways in which Evans could use his powers. The crisis came to a head when Pro ject Pegasus kidnapped the boy. In the resulting carnage, Iron Man and X Factor were called in. Evans defeated his Grunt-side, but only at the cost of his own life. Grunt apparently sur vived the death of his creator, but his present whereabouts are unknown. F (Spirit Form) FAM I N E A utumn Rolfson R I P E S A F FE GO FE R M G O TV G O 10 10 6 30 10 2 2 Karma: 26 Health: 44 Popularity: - 30 Resources: FE KNOWN POWERS Famine has M N ability to rot or ganic food , up to M N range. - As a power stunt, Fam ine can in duce h u nger i n one target, range of one area . The target m ust m ake an Endurance FEAT or collapse from the pain , taking EX damage. The pain lasts as long as Fam ine wishes it to or until he is knocked unconscious. EQUIPMENT: Famine's equipment is as follows: Mechanical Horse: As one of Apoca lypse's Horsemen, Famine has a me chanical flying horse with R M Con, EX Speed , IN Body, and TY Protection . The horse has an I N strength personal force field capable of protecting itself and its rider. Apocalypse h as M N abil ity to teleport the steed at wil l . Body A rmor: R M protection from physical and energy weapons. TA LENTS: None. GROUPS: The Four H o rsemen of Apocalypse . IN BRIEF: An anorexic young m utant was chosen by Apocalypse as a mem ber of the Four Horsemen . Fam ine War, Pesti lence (Plague), and Deat h (Archangel) sought to start a war be tween h u mankind and m utants. De spite battles with X-Factor a n d Captain America, t h e w a r did not oc cur, and Fam ine escaped with Apoca lypse and War. S h e is st i l l in t h e service o f Apocalypse. Rot: FARO U K, AMAH L (Physical Form) E A F S FE PR PR EX 4 2 4 20 Health : 30 Resou rces: R M R GO 10 I P GO MN 1 0 75 Karma: 95 Popu larity: 0 F E N RI S P I F A S E R N/A N/A N/A N/A GO GO M N 1 0 75 10 Karma: 95 Health: N/A Popul arity: 0 Resources: N/A KNOWN POWERS (Physical Form) Telepathy: U N rank. Farouk can per form the following power stunts: - Project mental bolts of UN range and damage. - Mental probe of AM ran k. - Mi n d control o f AM ran k. Psi-Screen: Shift X ran k . Astral Projection: Psyche i s consid ered U N for his astral form . KNOWN POWERS (Spirit Form) . Farouk can possess an other being. That being must either be near death or using some mental or psionic abil ity in order for the posses . sion to take place. In either case the individual must have a Psyche of M N or less, and Farouk must make a Red Psyche FEAT. Farouk's Reason Intui t i o n , Psyche , and Ka rma r � p l ace t hose of the vict i m , though Farouk can maintain the voice and memory of the target to help mai ntain the ruse. If the victim had mental abilities, Amahl can use those abilities (and his own) at his own Psyche leve l . T�LENTS: Criminal, M u lti-lingual (En glish and a nu mber of Arabic lan guages), Law ( Egyptian) GROUPS: Former Shadow King of the Hellfire C lub I N BRIEF: Farouk was a crime lord in the Eastern Mediterranean, as well as " Shadow King" of the Hellfi re Club. In this capacity, he was a power behind the Lords Cardinal in the years before Sebastian Shaw took over. Farouk met and fought Prof. X early in the Profes sor's career, with the end result that Fa rou k's h u man body died. Faro uk's astral form survived the ordeal and later gained the ability to posses� oth ers. In the past, he has possessed mu tants with psionic or other mental abil ities, or individuals near death. As the shadow king, Farork has pursued Storm recently took control of Legion and Muir I sland . Possession: 25 A n d reas a n d And rea Sfru cker A ndreas E F A S GO TV G O E X 1 0 20 10 6 Health: 46 Resouces: EX P I PR TV 6 4 Karma: 20 Popularity: 7 R GO 10 - A ndrea E F S A TV GO TV EX 20 10 6 6 Health: 42 Resources: EX P I TV EX 20 6 Karma: 36 Popularity: 7 R GO 10 - KNOWN POWERS Andreas-Concussive Force: IN force damage and range. A ndr� a -:- Disintegration Ray: IN . s lty disintegration of non-living inten mate . rial . � �s no eHect on living material or non-liVing material of MN stength or g reater. LIMITATIONS: And rea and Andreas can ? nly use their powers when they . a re In phYSical contact with each other. Both powers cannot be used at the same time. EQUIPMENT: Fenris uses a number of agents (all stats TV), and equips them with battle armor of RM mate rial strength. This armor provides a n um ber of benefits: IN body armor, RM � rotection against heat, cold, radia tion, and energy attacks; + 3CS in crease � n Strength (maximum of R M ) ; + 4 C S Increase in E n d u rance (maxi mum of I N ) ; PR air speed ; blasters (energy attacks) of RM damage and three area range. TALENTS: Espionage, G u ns. IN BRIEF: A n d (ea a n d And reas Strucker are the children of Baron Von Strucker, the Nazi war crim inal . While n ?t m � tants themselves, genetic ma nipu lation by scientists in their father's service gave the m s u per- h u m an powers. Together they form the cos tumed criminal team called Fenris which is also the name of their criminai organization . They tangled with the X Men at Magneto's trial in Paris and in Madripoor. FI RESTAR A ngelica Jones E F A S GO GO TY RM 10 30 10 6 Health: 56 Resources: PR R TY 6 P I PR EX 20 4 Karma: 30 Popularity: 0 KNOWN POWERS Firestar ab sorbs ambient microwave radiation and projects it with AM ability. Her power stunts to date include: - Microwave blast of up to U N dam age to living targets, MN damage to un l iving targets. Range of three areas. - Generate heat of MN intensity, melting up to one area/round . Can cre ate microwave "bubbles," achieving the same effect up to two areas away. - Flight at TY air speed and EX agil ity. -Create a heat shel l around herself for AM protection . Partial Immunity: Firestar is immune to microwaves and microwave attacks. TA LENTS: Student. GROUPS: Hellions. IN BRIEF: Firestar is a mutant whose ability surfaced only recently. She was enrolled at the Massachusetts Acad emy under the control of the White Queen. She has fought on the side of the Hellions a number of times, but more out of loyalty to her allies than any evil nature of her own . Most re cently she has joined the New War riors. Microwave Manipulation: F LASH BAC K Gardner Monroe F E A S TY TY TY GO 6 6 10 6 Healt h: 28 Resources: PR P I G O TY 10 6 Karma: 26 Popularity: 4 R GO 10 - KNOWN POWERS Temporal Fugue: M N ability to sum mon up to six future selves at a time. These future selves appear up to two areas away, fight and act under Flash- back's direction, and return to the fu ture at his command or if he loses consciousness. TA LENTS: Actor. GROUPS: Former mem ber of Omega Flight. IN BRIEF: A trainee member of Beta Flight when that government program was shut down, this Canadian mutant was recruited into Omega Flight to battle the original Alpha Flight. Flash back went into shock regarding his possi ble death, and has not been heard of since. FOREARM F A E I P R S EX EX RM RM TY GO TY 20 20 30 30 6 10 6 Karma: 22 Health: 1 00 Popularity: 5 Resources: TY - KNOWN POWERS Forearm has four arms, and can make up to two attacks per turn for normal damage, or one at tack for I N damage. Body Armor: TY protection from physi cal and energy damage. TA LENTS: Martial Arts B. GROUPS: Member of the MLF. IN BRIEF: Nothing is known of Fore arm before he joined the Mutant liber ation Front and began accompanying them on terrorist missions against hu man targets. Multiple A ttacks: FORGE F A E S GO GO GO EX 1 0 1 0 1 0 20 Health: 50 Resources: RM R IN 40 P I GO AM 1 0 50 Karma: 1 00 Popularity: 5 KNOWN POWERS Forge can subconsciously understand and then create sophisti cated devices, giving him the equiva lent of AM abil ity i n kit-bashing, cybernetics, electronics, and sonics, and UN ability in optics and holography. Bionics: Forge's right hand and right leg are artificial, but of such craftmanship that Forge suffers no reduction in ability. The leg is obviously artificial and can be removed. Forge generally disguises the artifical nature of his hand. Invention: 26 Forge has in nate mystic ability, which has manifested itself in the fol lowi ng ways: - Spirit Sight perm itting him to see through all illusions, man ipulations, and disguises to see thi ngs as they are, on a yellow Psyche FEAT. - M N power to Open/Seal Gates to other mystic dimensions. EQUIPMENT: Forge's X-Men un iform provides him with EX protection from physical and energy attacks. TA LENTS: Business, M ilitary, Bil in gual (Cheyenne and English), Mystic Backgrou n d , Occ u lt Lore ( N at ive American magic). GROUPS: Forge is a member of the X-Men. IN BRIEF: Forge has both mutant abil ity and trai ning in mystic arts. I nj ured in Vietnam, he turned his back on his mystic heritage and concentrated on designing new weapons and devices for the U .S . Government. He created both a super-hu man power detector and a device to remove mutant powers, though the latter was de st royed after prototypes defeated Storm , Termite, and the Dire Wraith. Forge joined the X-Men in battle with the Adversary, casting the spell which sealed the Adversary in his home di mension . Unfortunately, the X-Men had to sacrifice their lives to make the spell work. Forge has since joined the reborn X-men. Magic: FRE N ZY F E A S RM GO AM AM 30 1 0 50 50 Healt h : 1 40 Resources: TY P I GO GO 10 10 Karma: 30 Popularity: 5 R GO 10 - KNOWN POWERS Body A rmor: R M protect ion from physical and energy attacks. Resistance: IN resistance to extreme temperat ures , and heat- and cold based attacks. TA LENTS: Martial Arts B, C, and E . GROUPS: All iance of Evi l . IN BRIEF: The short-tempered Frenzy was an agent of Apocalypse's Alliance of Evil before operating with the group independent of Apocalypse's gu id ance. In both cases the A l l ia nce fought with X-Factor. G GAM BIT KNOWN POWERS Garnoff has mutant hyp notic abil ities of MN level. He has m a n i fested t h e follow i n g power stunts: - Stun with MN ability. - E rase memories and plant false m emories temporari ly ( 1 - 1 0 hours) with MN abil ity. - M ind control with I N ability. TALENTS: Religion, leadership, Bi lin gual (English & Russian). GROUPS: Leader of a g roup of Soviet m utants. IN BRIEF: Father Alexi Garnoff, a mu tant with hypnotic a bi l ities, i s the leader of a small cell of superpowered m utants. This undergrou nd cell works agai nst Soviet abuses of m utants. They teamed up with X-Factor to de feat Ooppleganger. Garnoff tu rned h imself and I ron Curtain i n, hypnotiz ing X-Factor to provide a cover for this m ission . Garnoff's current activities are unknown. Hypnotism: P R I A E F S RM IN GO R M E X R M R M 30 40 1 0 30 20 30 30 Healt h : 1 1 0 Karma: 80 Popu larity: 0 Resources: G O KNOWN POWERS Power: Gambit can i m bue smal l , tossable objects (kn ives, cards, pens, etc.) w·th blasting damage. This force can vary from TY to RM concus sive damage, and affects a small area (one target or clustered group of tar gets). M axi mum range of such items is two areas . Emotion Control: R M abil ity to influ ence others through the sound of his voice. A successfu l power F E AT means that the target will listen to Gambit for as long as he continues a reasonable l i ne of comm u n ication. If the target fai ls a Psyche FEAT, he will be open to suggest i o n . Self destructive suggestions result i n a - 4CS mod ifier. If the target is aware of Gambit's power, he can add Karma to the rol l . TALENTS: Crime , Acrobatics. GROUPS: The X-Men. IN BRIEF: Gambit remains an enig matic figure. An American citizen of Creole or French descent, Gambit op erates in the M ississippi Valley. He hooked up with Storm during the per iod when she was regressed to child hood by Nanny. Gambit and Storm operated as an effective p a i r of t h ieves, robbi n g c r i m i n a l s of t h e i r spoils. Eventually, Storm's memory returned and she rejoined the X-Men, taking Gambit with her. Explosive GAR N O F F, FATH E R AlE X I A E F S TY TY TY R M 6 6 30 6 Health: 48 Resources: PR R EX 20 I P GO MN 1 0 75 Karma: 1 05 Popularity: 0 27 GARO KK TH E PETRI F I E D MAN E I F P A R S EX EX IN UN G O I N UN 20 20 40 1 00 1 0 40 1 00 Health: 1 80 Karma: 1 50 Resources: U N Popularity: 0 ( 1 00 among fol lowers) KNOWN POWERS Matter Manipulation: C l ass 1 000 within the Savage Land. This incl udes creating cities from nothing, moving cities from other di mensions, and cre ating di mensional rifts, as well as tran forming his own form to energy. After using this power for large tasks, it be comes UN for 1 - 1 0 days. Eye Beams: Energy beams of UN in tensi ty heat, l i g h t , or concussive force. Reduced to AM intensity after m ajor use of M atter M a n i p u lation power. Immortality Body Armor: I N versus physical at tacks, AM versus energy attacks. Telepathic Ability: Can mon itor the ac tivities of followers in the Savage Land at PR ran k . LIMITATIONS: Garokk does not leave the Savage Land . TA LENTS: Leadership. GROUPS: None. IN BRIEF: Garokk is the incarnated spirit of the Savage Land. In the past, he has acted nobly to protect it, but his means often cause suffering and death for nonbelievers. Garokk is supported strongly by Zaladane, his high priest ess. She exerts strong influence on his actions, even pitting Garokk against the X-Men on a number of occasions. He recently sacrificed hi mself to the High Evol utionary's devices in order to restore the balance of the Savage Land. Garokk is believed dead as a re sult of this, but the petrified man has re turned from such "certain" deaths a number of times before. GATEWAY E A S F TY TY PR EX 20 4 6 6 Health : 36 Resources : FE R TY 6 I P RM AM 30 50 Karma: 86 Popularity: 0 KNOWN POWERS Teleportation: Gateway can teleport individuals globally with Class 1 000 abil ity. He seems to know the travel l e r 's desired location (w i t h i n one area), and when they wish to return. Gateway operates from a sacred spot in Australia, and requires a fire and his bull roarer to open the gate. TALENTS: Aboriginal lore and mystic tradition. GROUPS: X-Men. IN BRIEF: Not m uch is known about the enigmatic G ateway, and as he re mains silent in his duties, few are likely to learn much more. He is willing to open a gate for all who desire one, and has served both the Reavers and the X-Men. The X-Men " i n herited" G ateway when t h ey captu red the Reavers' Australian base, and left him b e h i n d when t h e l ast m e m bers passed through the Siege Perilous and Into new l ives . He currently minds the Gateway for the Reavers. GOB LYN R PR 4 A E S F EX RM EX IN 20 30 20 40 Health: 1 1 0 Resources: FE P I EX GD 20 10 Karma: 34 Popularity: 0 KNOWN POWERS Claws: RM edged damage. Body Armor: GD versus physical and energy attacks. Hiding: 2CS to anyone trying to spot her in shadows due to her dark skin Tracking: RM ability. Link: Goblyn was able to use the gat ing power of her twin, Laura Dean, to switch places with her. Both twins cur rently exist in this di mension . TALENTS: None. GROUPS: Member of Beta Fl ight, the trai nee team of Alpha Flight. IN BRIEF: Goblyn and Laura Dean were twi ns. Even in the womb, Goblyn was an obvious physical mutation, and the doctors attempted to kill her but she was rescued by her sister's gating power. Goblyn and Laura Dean could switch places between the two d imensions. Villains l i ke Scrambler and Bedlam were interested in using Goblyn as an agent, but she and Laura were rescued by Alpha Flight, and after defeating the Dream Queen , were reu nited in this di mension. Laura and Goblyn have left the team to seek more normal l ives. - GO M I P I E R A S F TY TY PR GD RM TY GD 10 4 1 0 30 6 6 6 Karma: 46 Health: 26 Popularity: 0 Resources: PR KNOWN POWERS Telekinetic Bolt: I N rank range and concussive force. Pet Lobsters: Gomi had a pair of pet cyborged lobsters named Bi ll and Don. Don was accidentally squished by Devil Dinosaur, but Bill survived . Both Bill and Don had the following stats: F A S EX TY TY 20 6 6 Health : 56 E EX 20 R FE 2 P I PR PR 4 4 Karma: 1 0 - Bill and Don could infl ict RM grap pling damage with their pincers. The pair could apparently survive indefi nitely out of water. TA LENTS: Cybernetics. GROUPS: Fallen Angels. IN BRIEF: Gomi was the test subject of his cousin's experiments in creating mental abil ities through cyborging. While not a mutant, he has joi ned a n u mber of other runaways i n the Fallen Angels. GOSSAMYR P R I E A S F PR GD TY GD TY TY I N 40 6 10 6 4 10 6 Karma: 52 Health: 30 Popularity: 0 Resources: FE KNOWN POWERS Emotion Control: IN intensity, operat ing continuously. All in the same area as Gossamyr must make a Psyche FEAT or have all emotions (envy, an ger, g reed , etc . ) heightened . Even someone aware of Gossamyr's power, must make a Green FEAT to avoid its effects. Players whose characters are under Gossamyr's i nfl uence should over-react to sti m u li , and the Judge should reward them with Karma for doing so. Minor Death: An ability by which Gos samyr can shut off her Emotion Con trol while resting. Few of her race have this ability. Flight: PR ai rspeed . Invisibility: By wrapping herself in her wings, Gossamyr can attain invisibility of TY rank. A dult Form: As a natural part of her life-cycle, Gossamyr will eventually weave an energy cocoon of Shift Z material strength, in which she wi ll ad vance to her adult form. This ad ult form has the following stats: R I P E F A S ShY ShY ShY ShY ShY ShY ShY 200 200 200 200 200 200 200 Health: 800 Karma: 600 T hese ad u lts are usually cari n g , thoughtful beings. If awakened too 28 early, however, mental damage is in fl icted and the creatu re will be insane. Legends of these creatu res destroy ing planets are likely the result of such early awakenings. TALENTS: None. GROUPS: Ally of the New M utants. IN BRIEF: Gossamyr, an alien being still i n her youngest cycle, was cap tured by the star-slaver, Spyder. She escaped from Spyder and encoun tered the New M utants t h rough Lila Cheney. Aided by Cheney and the N ew M utants, Spyder was defeated, but not before Gossamyr's relatives emerged from their coccoons prema turely and had to be teleported away by Cheney. Gossamyr then left the group to learn how to control her emotion-altering powers. G RE M LI N E R A I P F S GO G O PR R M I N GO RM 30 40 10 10 4 1 0 30 Health : 54 Karma: 80 Resources: G O Popularity: 5 KNOWN POWERS Reason is AM in the areas of e n g i n eeri n g , electro nics, physics, genetics, and biology. EQUIPMENT: G remlin used several pieces of eq uipment, including: Titanium Man Armor: I n his l ast days, G remlin wore a modified version of the Titani u m Man armor. The suit gave him the fol lowing stats: Genius: G rem l i n 's F A S RM AM AM 30 5 0 5 0 Health: 205 E MN 75 R IN 40 I GO 10 P RM 30 In addition, the suit provided IN Pro tection from physical attack, MN pro tection from energy attacks, and M N resistance t o heat , cold , and rad iation . The suit had gaunt let blasters (AM Force damage, 1 0 area range), a hel met-mou nted heat-beam ( I N en ergy damage, five area range), gauntlet-mounted tractor beams ( I N strengt h , five area range), and radar rings (which cou l d grapple an oppo nent up to five areas away at R M Strength). The suit could f l y a t M N air speed, and if used as weapons, the boots inflicted R M force damage. Hand Gun of GO strength m aterial , which infl icted EX damage and ig nored body armor up to I N . Flying Harness allowing flight at G O airspeed . Pet-Droog: At one time Gremlin kept a bio-engi neered dog named Oroog ( " Friend "). Oroog had the following stats: Southern California. She tends to be flighty, and her crimes are usually ei ther for revenge or " kicks." S A E F R M GO U N AM 1 00 50 10 30 Healt h : 1 90 F E A S TY TY TY TY 6 6 6 6 Health: 24 Resources: AM R TY 6 I P TY GO 10 6 Karma: 22 O roog was sentient and spoke i n rhyme. GROUPS: Soviet Su per Soldiers. IN BRIEF: The mutated son of the So viet G argoyle, the dimin utive Gremlin followed his father in serving the So viet U n ion. Gremlin later became dis enchanted with his government, and left to join Vang uard , Oarkstar, and U rsa Major in the Soviet Super Sol d iers. With the destruction of the origi nal Titan i u m Man, Gremlin developed his own Titan i u m Man armor to help his team . It was in this armor that he apparently perished , in battle with I ron Man d u ring the Armor Wars. GYPSY M OTH Sybil Dvorak F A E S TY G O TY EX 6 10 6 20 Healt h : 42 Resources: R M R PR 4 P I GO PR 10 4 Karma: 1 8 Popularity: 0 KNOWN POWERS M N control over non living m aterial. She can also affect l iv ing m aterial at the RM leve l, though she is rel uctant to do so. Her most common power stunts are: - Cause a vict i m 's costume or hair to constrict and bind (wrestling hold of the cloth 's material strength, maxi mum of R M ) . - Affect organic materials a t - 4CS, usually causing muscles to cramp. The target m ust make an Endurance FEAT or suffer up to RM damage and possible stu n . Range of one area. Flight: PR Airspeed . TALENTS: Bilingual ( English and Ro manian). IN BRIEF: This Romanian mutant cur rently lives a hedonistic lifestyle in Psychokinesis: 29 GYRIC H , H E N RY PET E R R GO 10 I P G O GO 10 10 Karma: 30 Popularity: 1 0 KNOWN POWERS N o super-human powers. TALENTS: Bureaucracy. GROUPS: Agent of the U . S . Govern ment. IN BRIEF: He nry Peter Gyrich is a ca reer bu reaucrat who has specialized in super-human activities . most re cently in mutant affairs as a member of Project: Wideawake. He is suspi cious of su per-powered individuals, and is continually seeking to control or regulate their activities. H HAR DCAS E AN D TH E HARRI E RS (Gro u p) IN GENER AL: I n addition to l ive am m u n i t io n , t he H a rr i ers somet i m es eq uip themselves with tear gas and mercy bullets to knock out their oppo sition . They use these in situations w h ere c i v i l i a n s m i gh t be h u rt , or where they are requ i red to act i n a less-damaging manner than usual . Sergeant-Major Harry Malone R EX 20 I P EX EX 20 20 Karma: 60 Popu larity: 0 KNOWN POWERS No super-human powers. TALENTS: M i l itary, Espionage, Lead ership, Marksman , Wrestling, Martial Arts A, B, and C . GROUPS: Current leader o f t h e Harri ers; former agent of S H I E LD , Royal M ari ne Commandos. IN BRIEF: Hardcase is the leader of the Harriers, a team of former S H I ELD agents now working freel ance for the highest bidder. While not a m utant, Hardcase has worked with Wolveri ne and D r. Moira MacTaggart. ' AXE Jerome Hamilton F A E S EX GD EX G D 10 1 0 20 20 Health : 60 Resources: G D BLi NDSIDE Bobbi Chase F E A S R M EX GD GD 30 2 0 1 0 1 0 Health : 70 Resources: TV R TV 6 I P EX RM 20 30 Karma: 56 Popularity: 0 KNOWN POWERS More of a learned abil ity than a true supe r power, this allows Bli ndside to use her Psyche as defense against detection by telepaths and m i nd-control lers. She also subtracts one from her initia tive rolls (in addition to other modi fiers) and can blindside her opponent if she has initiative. TA LENTS: Espionage, Guns, Martial Arts B, D, and E . IN BRIEF: Quick-thi nking and deadly, Bli ndside can surprise and incapaci tate an opponent quickly. Thought Suppression: H ARDC ASE F E A S EX EX EX IN 40 20 20 20 Health: 1 00 Resources: G D ers, Axe is also the most temperamen tal of the team. In addition to his axe, he carries a sem i-automatic rifle. R TV 6 I P GD TV 10 6 Karma: 22 Popularity: 0 KNOWN POWERS No super-hu man powers. TALENTS: M ilitary, Espionage, Mar tial Arts C, Wrestling, Weapons Spe c i al ist (Axe), EX edged weapon damage. IN BRIEF: One of the stronger Harri- KNOWN POWERS No super-hu man powers. TALENTS: Weapons Specialist (Bow), Espionage, Mil itary, Martial Arts A. IN BRIEF: Longbow prefers to attack enem ies long-distance. She is as pro ficient with a bow as the Avenger, Hawkeye, but it is u n known if she has any specialty arrowheads. PISTON A ndrei Semyanovitch Rostov F A E S GD GD GD G D 10 10 10 10 Health: 40 Resources: TV R GD 10 I P TV TV 6 6 Karma: 22 Popularity: 0 KNOWN POWERS No super-human powers. TALENTS: Mechanics, Driving , Pilot ing, Bil ingual (English and R ussian). IN BRIEF: The "wheel-man" of the team, Piston is responsible for the up keep and operation of the team 's vehi cles. RANGER LIFELINE Jesus Suarez Deacon F E A S GD GD GD EX 1 0 1 0 1 0 20 H ealth: 50 Resources: TV R EX 20 I P GD GD 10 10 Karma: 40 Popularity: 0 KNOWN POWERS No supe�h uman poweffi . TA LENTS: First Aid, Medicine. IN BRIEF: L i fe l i n e i s the team 's medic. He takes a paternal attitude to ward the others (all except Hardcase). LONGBOW E A F S EX EX GD GD 20 20 1 0 1 0 Health: 60 Resources: TV R TV 6 P I GD GD 10 10 Karma: 26 Popularity: 0 KNOWN POWERS No super-hu man powers. TALENTS: Marksman, Espionage, Military, Weapons Specialist (Sniper Rifle), Bilingual (Span ish and English) IN BRIEF: A specialist with a high powered rifle, Ranger is the team 's sniper and watchdog. SHOTG UN A melia Greer Zeke Sallinger A F E S G D RM GD GD 1 0 30 1 0 1 0 Health: 60 Resources: TV 30 R GD 10 I P EX GD 20 1 0 Karma: 40 Popularity: 0 E S F A EX GD EX GD 1 0 20 1 0 20 Health : 60 Reso urces: TV R GD 10 I P TV TV 6 6 Karma: 22 Popularity: 0 KNOWN POWERS No super-human powers. TALENTS: Weapons Specialist (Shot g u n ) , M i l ita ry, E s p ionage, C o m i c Books. IN BRIEF: Not as good a shot as Ranger, Zeke Sal l i n ger m ade t h e shotgu n his weapon o f choice-its broad range helps make up for his lack of accu racy. TIMEBOMB Louis Joubert E F A S TV GO TV EX 20 6 10 6 Healt h : 42 Resources: TV R EX 20 I P EX G O 20 1 0 Karma: 50 Popularity: 0 KNOWN POWERS No super-human powers. TALENTS: Demolitions E xpert , Espio nage, Military, Martial Arts B, B i lingual (French and English). IN BRIEF: The team 's demol ition ex pert, Timebomb spends his free time wiring up booby-traps and bombs to defend the Harriers' hideouts. KNOWN POWERS Harpoon can imbue ob jects with mutant energies allowing them to accomplish specific effects with MN ability. To date, he has only done this with his steel harpoons. (It is not known whether Harpoon can im bue other items with other abilities, but it is possi bl ity.) He has invested his har poons with power in the fo llowi ng ways: - I N Force Damage - I N Energy Damage - I N Shooting Damage - I N Electric Damage - I N Stunning I ntensity - I N Disintegrating Intensity Body A rmor providing GO protection from physical and energy damage. WE A PONS: EX material harpoons ca pable of i nflicting GO edged attack damage or edged throwing damage. TALENTS: Weapons Specialist (Har poons), Bil i ng ual ( I n uit and English) GROUPS: Member of the Marauders. IN BRIEF: Harpoon is an Eskimo with the m utant abil ity to invest energy into objects, such as his harpoons. Har poon is a member of the Marauders and took part in the Mutant Massacre. Imbue energy: WARH AWK HAVO K Tom Nakadai A lexander Summers A F S GO GO G O 10 10 10 Health : 40 Resource : TV E GO 10 R EX 20 I P GO G O 10 10 Karma: 40 Popularity: 0 KNOWN POWERS No super-human powers. EQUIPMENT: Warhawk uses a set of Jetwings that al low him to fly at GO air speed. The wings are m ade of EX strength material . TALENTS: Espionage, P i lot i n g (Jetw i n g s), Aerial Com bat ( + 1 C S when fighting i n t h e air) . HARPOON E F A S EX I N EX RM 20 40 20 30 Healt h : 1 1 0 Resources: G O I P TV G O 10 6 Karma: 22 Popularity: - 1 0 R TV 6 E I F A P R S TV EX EX R M GO GO GO 6 20 20 30 10 10 10 Health: 76 Karma: 30 Resources : TV Popularity: 1 0 KNOWN POWERS M N damage if power is focused in one direction, up to th ree areas range. AM damage if the p.ower is radiated in all di rections, two area range. A bsorption: M N a bi l ity to absorb plasma energy and redirect it one round later. Partial Invulnerability: Havok cannot be harmed by the ruby eye-beams of his brother, Cyclops. TALENTS: Geophysics, Geology. GROUPS: Membe r of the X-Men. IN BRIEF: The younger brother of Cy clops, Havok's powers fi rst manifested t hemselves in conflict with the Living P haraoh. After attempting to live a nor mal l ife with Lorna Dane ( Polaris), Plasma Generation: 31 H avok officially joined the X-Men. Havok eventually passed through the Siege Perilous with the rest of the team and was returned to Earth as a free dom fighter in Genosha. H EALE R F A E S PR TV TV G O 4 6 6 10 Health: 26 Resources: F E R GO 10 P I EX IN 20 40 Karma: 70 Popularity: 4 KNOWN POWERS U N ability to heal oth ers. Restore up to 1 00 Health and re verse the effects of failed Endurance FEATS. M ust make an E n d u rance FEAT after each attempt or will not be able to heal for 1 - 1 0 days thereafter. LIMITATIONS: Can't affect diseases, including those created by Plague. Can 't affect non-mutants. TALENTS: Fi rst Aid, Knowledge of M utant and H uman P hysiology. GROUPS: Member of the Morlocks. IN BRIEF: A respected Morlock, Heal er's origin is unknown . He disappeared after the Mutant Massacre. In the past, he made his home on Muir Island with Callisto, Sunder, and other exiles. Regeneration: H O DG E , CAM E RO N F A E S GO GO TV TV 10 10 6 6 Health: 32 Resources: R M R GO 10 I P EX EX 20 20 Karma: 50 Popularity: 1 0 KNOWN POWERS No supe�human powe� . EQUIPMENT: As the secret head of the Right, Hodge has access to a vari ety of weapons, including: Missile Launcher firing m i ssiles which i nfl ict R M explosive damage to all in the target area, 1 0 area range. Robot Duplicate of h imself with the fol lowing stats: F A S EX TV EX Health: 52 E TV R I P N/A N/A N/A "Prism Armor " (worn by the robot) pro viding GO body armor against physical attacks, RM protection from energy at tacks, and AM protection from Cy clops' eye-beams. "Smiley-face " battlesuits used by the Right's agents as warriors, guards, and instigators of anti-m utant attacks. The smiley-face suits provided the fol lowing abilities: - Raise Fighting, Agil ity, Strength and Endurance by + 1 CS, to a maxi m u m of R M . - P rovide E X body armor from phys ical and energy attacks. - Flight at GO airspeed. - Machine guns capable of inflicting IN shooting damage . These were linked to targeting computers so the user wou ld hit only intended targets within one particular area. - Shoulder-launched m issiles inflict ing IN force damage to all targets within a single area. - Anti-m utant devices of IN i ntensity and effect . These were developed by the Right to cou nteract specific mu tant powers (e. g . , fire for Iceman, ten tacles for t he Beast ) . Specific anti-m utant devices m ust be installed i n specific suits of armor in advance. TA LENTS: Law, Advertising, Public Relations, Leadership. GROUPS: Commander of The Right; public relations man for X-Factor. IN BRIEF: Cameron Hodge, long-time friend of the Ange l , was secretly the Commander, leader of the Right, an organization dedicated to the destruc tion of m u tant- k i nd . T h rough h i s friendship with Angel, Hodge became the PR Man for the newly-created X Factor. Hodge used his position to ex pand general hatred against m utant-kind. In his will, Angel left his l arge fortune to Hodge, who used it to su pport the Right. The other mem bers of X-Factor finally tumbled to Hodge's scheme. Hodge appears to have d ied in two separate incidents, one i nvolv ing a plane crash near Ani-Mator's Is land, the other in battle with Angel (then known as Archangel). Whether Hodge is truly dead remains to be seen, and the future of the Right is up in the air. I - C reate slick areas of RM sli pperiness. ICE MAN (Ori g i n a l Ve rs i o n) - Form weapons and ice-shapes of RM material strength . When u s i ng such weap ons in edged or b l u nt attacks, Iceman re ceives + 1 C S . Such shapes last for 5-25 rounds. If used to trap opponents, the ice holds them with RM strength. Robert " Bobby" Drake F A TV GD TY EX 6 10 6 20 S E R I P TY PR TY 6 4 6 Karma: 1 6 Health : 42 Resources: TY Popul arity: 0 KNOWN POWERS Ice Generation: Iceman has EX abil ity to generate snow and ice, p u l l i n g moisture from the air. Using t h i s abil ity he can per form the following power stunts: - C reate snow-shields of EX material strength and protection. - T h row snowballs for EX b l u nt damage, up to t h ree area range. - Create slick areas of EX sli pperiness. He can move along these areas at G D g round speed. Invulnerability to Cold: UN ran k . Body Armor: G D protection v s . physical at tacks and TV protection vs. energy attacks, including flame and heat. These last two, however, weaken Iceman's armor by the rank n u m ber of the attack for 1 - 1 0 rou nds. TALE NTS : St udent. GROUPS: Founding member of the X Men. I N BRIEF: The statistics above represent Iceman at the start of his career, when the X-Men first came to public knowledge i n conflict with Magneto. Iceman's appear ance at the time was snowman-like. ICE MAN (C u rre nt F o rm ) Robert " Bobby" Drake F A S E R I P GD 10 GD 10 TY 6 RM 30 GD 10 PR 4 6 Health : 56 Resources: TY TY Karma: 20 Popularity: 26 KNOW N POWERS Ice Generation: Iceman has R M abil ity to generate snow and ice, p u l l i n g moistu re from the air. Using t h i s abil ity he can per form the following power stunts: - Create snow-shields of RM material strength and protect ion . - Th row snow and ice balls for R M blunt damage , u p to t h ree area range. - P roject cold at R M i ntensity. - C reate a ramp w h i c h he can s l ide along at EX ground speed. rol l s or using powers), extends t h i s l i f e ex pectancy to 4 + 1 - 1 0 rou nds, after which they d isi ntegrate. A typical Antibody has these stats: F A S E R I P EX GD RM RM PR PR PR The Antibodies have ex h i b ited the follow ing modifications: - + 3CS to Fighting, Agil ity, Strengt h , Invulnerability to Cold: UN ran k . Body Armor: R M protection v s . physical at a n d E n d u rance. tacks and GD protection vs. energy at Psyche. - - 2CS to R e a so n , Intuition, and tacks, including flame and heat. These last -One or two EX rank powers. These two, however, weaken Iceman's armor by have incl uded Body Armor, Water Breath the rank n u m ber of the attack for 1 - 1 0 rounds. Claws and/or Fangs, Extra Body Parts, LIMITAT I O N S : Loki's intervention boosted Iceman's powers to U N levels in all cate gories, but Bobby Drake can't control t h e m . To m a i ntain his abilities at the power levels listed above, h e must wear an i n h ib itor belt made of I N strength material . I f it is ever t u rned off or damaged , Iceman ra diates U N cold . TALENTS: Accounting. GROUPS: Fou nding member of the X M e n and C ha m p ions of Los Angeles; m e m ber of the Defenders; fou n d i n g mem ber of X- Factor. I N BRIEF: The stats above reflect Ice m a n 's abil ities after a sporadic career as a costumed adventurer. Iceman tried to lead a normal life several ti mes, but always re tu rned to that of a hero . I N F ECTIA F A S E R I P PR GD TY EX GD GD GD 4 10 6 20 10 10 10 Health : 40 Karma: 30 Popularity: - 1 Resources: G D K N OW N POWERS Perception: R M abil ity to perceive and de c i pher genetic structures. Allows her to c o n s t r u ct d ev i c e s s u c h as power re straints to d i m i n ish s u per-hu man abil ities with AM strengt h . Molecular modification: Infectia has R M ability t o alter a n d affect organic material. She does this through a kiss which creates "Antibodies." Any organic creature can be affected ; robots and energy-beings cannot. H u mans changed into Antibodies retain their h u manoid for m , but tend to be big and blocky with horns and fangs. They fol low I nfectia's orders as if she had R M m i n d contro l . Antibodies a r e i n herently u nsta ble, and last for j u st 1 - 1 0 hours . U se of their su per- h u m a n abil ities (making FEAT 33 i n g , Regenerat io n , Flight, Size Control, and Elongation. Antibodies are produced when Infectia k i sses normal h u m a n s . Once, she at tempted to use her power on the Beast, a fellow mutant, resulting in an EX damage explosion which returned the Beast to an earlier, furry form . I n fectia can i mprove or transform m utants at the w h i m of the J udge. TALENTS: Genetics. GROUPS: None. I N BRIEF: I n fectia is a m utant with the abil ity to transform others with a kiss. A spoiled you n g lady, she attem pted to alter and enslave Iceman in order to gain con trol of X-Factor's s h i p . I n stead , she inad vertently kissed the Beast, m utat i n g him back to a n earlier i ncarnation and u ndoing the effects of two previous modification s . I RON C U RTAI N Simas (full name un revealed) F A S E R I P EX GD IN RM TY TV GD 20 10 40 30 6 6 10 Health: 1 00 Resources: P R Karma: 22 Popularity: 0 KNOWN POWERS Body Armor: IN protection from physical and energy attac ks. TALENTS: None revealed. GROUPS: M e m ber of a n orga n i zation of Soviet M utants . IN BRIEF: S i m as is a Soviet m u tant with su per-hu man strength and resistance. He is the assistant of Father Alexi Garnott, leader of a cell of s u per-powered mutants operating against Soviet abuses of mutant citizens. S i m as and Garnott tu rned them selves in to the authorities as a cover for X Factor activities in the Soviet U n i o n . H i s present whereabouts a r e u n known. J JAD E DRAGON Del Guan Hu man Form A F S GO GO TY 10 10 6 Health: 36 E GO 10 R TY 6 I P GO GO 10 10 Karma: 26 R TY 6 I P GO GO 10 10 Karma: 26 Popularity: 0 Dragon Form A E F S RM GO IN IN 30 1 0 40 40 Health: 1 20 Resources: TY KNOWN POWERS Dragon Form: Dei Guan can transform himself i nto a large dragon . Attackers are + 2CS to hit him at his increased size. The transformation takes one round and gives him the followi ng abil ities: - Fl ight at PR air speed (four areas/ round). - Body armor of EX rank. - Fire breath with four area range for IN energy damage to a single target or EX damage to all targets in a single area. - Prehensile tail usable for grap pling at + 1 CS. -Claws infl icting EX edged damage. TALENTS: Mil itary, Martial Arts A (in human form), speaks Chi nese, but not English. GROUPS: None. IN BRIEF: A Chinese mutant with the abil ity to tran sform i n to a l arge dragon, Dei Guan was mistakenly be lieved to be a defector following his escape from China with Alpha Flight. A loyal patriot, Jade Dragon has since returned to his homeland. J ETSTREAM Haroun Ibn Sallah ai-Rashid E F A S GO EX GO EX 1 0 20 1 0 20 Health: 60 Resources: GO R EX 20 I P TY TY 6 6 Karma: 32 Popularity: 5 KNOWN POWERS Flight: Focused plasma blasts propel him at GO ai rspeed. Those caught in his wake take RM energy damage. Cybernetics: Allows him to control his plasma-powered flight. Also gives him the following abilities: -GO thermal vision. -GO sight up to one mile away. - Radio transceiver, range 20 miles. -Collapsible, backpack-sized focus for plasma-powers. - R M resistance to fire. The mecha n isms with i n Jetstream's body are made of IN materials. TALENTS: Student, Bilingual (Moroc can and English). GROUPS: Member of the Hellions. IN BRIEF: A young mutant who is both Moor and Berber, Jetstream's power burned him severely. The only way the Hellfire Club could save him was to turn him into a cyborg. Jetstream has a great sense of honor, and remai ns with the Hell ions out of a sense of duty. JUBI LE E F A E S GO RM PR TY 6 1 0 30 4 Health: 50 Resources: FE R PR 4 I P GO TY 10 6 Karma: 20 Popularity: 0 KNOWN POWERS: Fireworks: I N abil ity t o generate and control multi colored globules of energy. These plasmoids vary in power and intensity from TY to RM, at Jubilee's discretion . They have a range of two areas and can infl ict either blinding or force dam age on all targets of her choice in the target area. Jubilee can absorb these without harm . TALENTS: Acrobatics, Tu mbli ng , First Aid. GROUPS: The latest incarnation of the X-Men. IN BRIEF: A young Chinese-American from Southern California whose par ents died in a car crash, Jubilee sur vived as a homeless "mall-rat" using her power to entertain . When the X Men visited her mall on a shopping spree (during which they found them selves caught up in a battle with M Squad) Jubi lee followed them through a dimensional bridge created by Gate way. The bridge took them to Gateway's 34 homeland-Australia. There, Jubilee l ived the life of a scavenger until the remai ning X-Men passed through the Siege Perilous and Wolverine was captured by Donald Pierce and the Reavers. Jubilee helped Wolverine escape and aided him in rebuilding the X-Men. Jubilee is adventurous, forthright, and outspoken . However, her speech is pure California mall dia lect, and anyone talking to her may need a translator. JUGGERNAUT Cain Marko E A F S RM PR UN UN 1 00 1 00 30 4 Health: 234 Resources: TY R TY 6 I P PR GO 10 4 Karma: 20 Popularity: - 30 KNOWN POWERS Invulnerability: Juggernaut has both biological body armor of UN rank and a CL 3000 force field that covers his entire body. This field is effective against physical and energy attacks, radiation , toxins, corrosives, cold, and gasses. It provides MN protection against magical attacks. The fo �ce field and natural body armor provide no protection against psionic or other mental attacks, but a helmet and skul lcap made of mystic metals pro vides UN protection against psionic attacks. Self-sustenance: Juggernaut has no need to eat, breathe, or drink, and is unaffected by disease, due to the mystic nature of his abilities. Movement: Juggernaut can move two areas/round, and anyone trying to stop him treats him as Class 1 000 ma terial . He pays no attention to force fields and objects of less than I N strength; those of greater strength will slow him down to one area/round. TALENTS: Military Background. GROUPS: Partner of Black Tom. IN BRIEF: The stepbrother of Profes sor Xavier, Cain Marko was cursed and transformed into a human juggernaut when he stole the Crimson Crystal of Cyttorak. Juggernaut, aided by Black Tom Cassidy, has fought the X-Men and other super-powered heroes. K KAM I KAZE P F E I R A S G O E X G O R M TY G O T Y 10 6 10 20 10 30 6 Karma: 22 Health : 70 Popularity: - 5 Resources: TY KNOWN POWERS Flight: EX airspeed . Explosive Touch: R M force d amage on touch. M ust be in flight and able to move arms to use this power. TA LENTS: None know n . GROUPS: M utant Liberation Front. IN BRIEF: A member of Stryfe's M LF, Kamikaze and teammates Sumo and Dragoness fought the N ew M utants in M adripoor. De� d TALENTS: S u rvival A b i lities ( R M ) , Business Ad mi nistration, M u lti-lingual (English, French, and Vietnamese). GROUPS: Former mem ber of the N ew M utants. IN BRIEF: This Vietnamese m utant fled from her criminal uncle to enroll in P rof. Xavier's Schoo l . She served with the New M utants until she was pos sessed by the spirit of Amahl Farouk. Becoming an i nternational crime lord under Farouk's control , Karma even tually freed herself and rejoined the N ew M utants. She has since left in search of her two younger siblings, and has recently been spotted work ing with her corrupt uncle in Madri poor. KRAKOA KAR MA The Island That Walks Like a Man Xi' an Coy Manh F A E R I P S ShZ ShZ U N ShZ GO U N ShX 500 500 100 500 1 0 100 1 50 Healt h : 1600 Karma: 260 Resources: N/A Popularity: N/A A F E S G O TY TY G O 10 10 6 6 Healt h : 32 Resou rces: TY R TY 6 I P GO MN 75 10 Karma: 101 Popularity: 0 KNOWN POWERS The entire island of Kra koa is sentient, a m utant being which feeds on m utants and mutant abilities. M utant victims hooked up to Krakoa's feeding areas are drained 1 CS in all abil ities per week until death occurs. They are unconscious until cut free. The statistics above apply both to the island itself and to the living mutant form it created to battle the X-Men. As a living island, Krakoa has the fol low i ng powers: - Earth Control over its own being, at U N abil ity. - Pl ant Control over its own being, at U N ability. - An imal Control over animals on it, at UN abil ity. - Force Beams of MN ability. - R egenerat ion at 50 poi nts per round, as long as the island is in con tact with the eart h . TALENTS: None. GROUPS: None. IN BRIEF: A colony-being made up of component mutant pieces i rradiated by early atomic blasts, Krakoa gai ned Living Island: KNOWN POWERS Possession: U N abil ity to take over the mi nds of humans, m utants, and ani mals. She must be i n the same area as her target when she attempts to take control . The target gets a Psyche FEAT agai nst the power's i ntensity to avoid fal l i n g victim to Karma's power. A similar FEAT is al lowed every half hour to shake off the effects of a suc cessful possession . Kar m a can perform the following power stunts with her ability: - P erform act i o n s with both h e r physical form a n d t h e possessed form on a successful Psyche FEAT. - Possess m u ltiple targets i n the same area on a Red Psyche FEAT. The intensity of the possession is re d uced by - 1 CS for each additional target after the fi rst . If the possessed form is red uced to l ess than five Healt h , k i l l ed , or rendered u n con scious, Karma is d riven back to her own body and can do nothing else for 1-10 rounds. 35 life and i ntell igence, and a h u nger that only the energies of m utant beings could fi l l . Krakoa l ured and trapped the original X-Men, sending a depow ered Cyclops back as a "j udas goat" to fetch more. Cyclops and Prof. X gathered the new X-Men and attacked agai n , freeing the old tea m . It took the combined energies of the entire team, Prof. X's mental powers, and the re stored power of Lorna Dane (as Po laris) to cut the ties of the island with the earth and send it into space . It is presumed to have died in the vacuum. L LADY D EATH STRI KE Oyama Yuriko A F E I P R S EX G D R M TY EX EX IN 20 20 40 20 10 30 6 Health: 100 Karma: 46 Resources: EX Popularity: - 10 KNOWN POWERS Yuriko's body has been modified in Spira l 's Body Shops. This body has a nu mber of advantages, in cluding: - Claws of I N material strength , ca pable of i nflicting up to RM edged damage. - The cyborg form provides R M pro tection from physical damage and I N protection from e nergy attacks. TA LENTS: Oriental Weapons, M artial Arts A, C, and E . GROUPS: C u rrent M e m ber o f the Reavers. IN BRIEF: Lady Deathstrike is the daughter of a Japanese scientist who was said to h ave developed t h e method b y w hich Wolverine's bones were bonded to h i s skeleto n . She feels the only way to honor her late fa ther is to slay Wolverine and recover his bones. An early attempt backed by family retai ners was foiled by Wolver i n e and Alpha F l i g h t . Deathstrike struck a deal with Spiral , and in Spi ral 's Body Shops, became a cyborg warrior. A second attempt, involving the three cyborg Hellfire mercenaries Reece, Cole, and M acon, also failed . Her third attempt, in the service of the Wh ite King, saw Wolverine captured and tortured before he eventually es caped. Deathstrike wants Wolverine dead , but on her own terms, with honor and in battle, and the escape of her nemesis means she m ay yet have that opportun ity. Cyborg Body: KNOWN POWERS Class 1000 ability to negate super-human powers (m utant or oth erwise). Can turn this abil ity on or off at wil l . No effect on technological de vices. TA LENTS: Student. GROUPS: Ward of X-Factor; member of the X-Terminators. IN BRIEF: One of the Morlocks from beneath Manhattan, Leech fled to the secu rity of X-Factor following the mas sacre of the Morlocks by the Maraud ers . Leech is currently in school with his friend Artie Maddicks. materials up to IN strength to bu rst into flame. This ability is controlled by Leg ion 's "Cyndi"personal ity, a tem peramental teenage girl . TA LENTS: None. GROUPS: Cu rrently controls the new X-Men of Muir island. IN BRIEF: The son of Professor X and Ga bri e lle H a l l e r, Leg i o n 's powers man ifested themselves d u ring a ter rorist attack, causing his mind to splin ter i nto a n u mber of separate personalities. Legion recently began to rebu ild his core personality (with the he lp of Prof. X ) . The " J ack Wayne" persona has become domi nant and is currently i nfluencing most of the residents of M u i r Island (the ex ception bei ng Lorna Dane, who is be ing held prisoner). The mem bers of the M u i r Island group are not aware of Legion's control, nor of the fact he i s himself under the control of Amahl Fa rouk, The Shadow King. LEGION LI FTE R David Charles Haller Ned Lathrop LE ECH E A F S FE TY PR EX 2 4 20 6 Health: 32 Resou rces: FE R TY 6 I P TY PR 4 6 Karma: 1 6 Popularity: 0 Negation: F A E S P R TY PR GD 4 4 6 10 Health: 24 Resources: EX R PR 4 I P GD M N 10 75 Karma: 89 Popularity: 0 KNOWN POWERS Psionics: Legion has mu ltiple person alities, three of them, each in control of a different mental ability. Telepa thy: M N ability to read and pro ject thoughts. Also AM intensity tele pathic bolts with a range of three areas. Leg ion's telepathic power is control led by his .. Jemail Karami" personal ity, a terrorist who has be come the most reasonable of Legion 's personalities. Telekinesis: Levitate objects up to one ton , up to five areas away. Generate an AM strength force field around him self. " Fly" up to three areas/round. Legio n 's telekinetic abi l ity is con t rolled by his "Jack Wayne" personal ity, a swaggering adult who wants to dom inate all of Legion 's abilities. Pyrokinesis: Generate heat of RM in tensity up to five areas away. Cause 36 F A E S TY TY GD EX 10 20 6 6 Health: 42 Resources: PR I P PR PR 4 4 Karma: 14 Popularity: - 3 R TY 6 KNOWN POWERS Density Control: I N ability to increase his own density. By increasing den sity, Lifter gives hi mself the fol lowing abil ities. - R M strength ( Health unchanged). - R M Protect ion agai nst physical and energy attacks. Gravity Control: Can reduce objects up to 10 tons to a manageable weight (about 50-200 Ibs.), within one area. He can toss such objects with TY agil ity for IN damage. TA LENTS: Criminal . IN BRIEF: A mutant crim inal with g ravity- and density-affecting powers, Lifter joined Magneto's M utant Force and served under a variety of leaders. In recent years, he has become con cerned with the plight of super-human mutants and helped found the Resist ants, taking a new name-Meteorite. LI LAN D RA Princess-Majestrix (in exile) Lilan dra Neramani F A E R I P S EX EX RM R M EX GO EX 20 20 30 30 20 1 0 20 Healt h : 1 00 Karma: 50 Popul arity: 0 Resources: AM on Eart h ; 20 among loyalists; 50 among rebels - KNOWN POWERS Limited Telepathy: Lilandra has a Shift Z telepathic link with Professor X . EQUIPMENT: I N rank battle armor. WE A PONS: L i l a n d ra uses an I N strength blaste r as h er p r i m ary weapon and a laser sword (IN edged damage) for hand-to-hand combat. TALENTS: Leadership, Martial Arts A and E , + 1 CS with Laser Swords, I N Reason with Shi 'ar devices. GROUPS: Former l eader of the Shi 'ar Empire; cu rrent member of the Star jammers. IN BRIEF: Lilandra Neramani enlisted the aid of Professor X and the X-Men to overth row her insane brother. She in turn was overthrown by her m ad sis ter, Oeathbird. She, Professor X, and the Starj a m m e rs h ave fought as rebels agai nst the new ruler of the S hi 'ar. LI N K E A S F TY EX TY GO 10 20 6 6 Health: 42 Resources: FE R TY 6 I P TY EX 20 6 Karma: 32 Popularity: 0 KNOWN POWERS Telekinesis: RM ability. U sed to create force bolts of RM damage. TALENTS: M i me, J uggl ing. GROUPS: Heartbreak Hote l . IN BRIEF: One o f a n u mber o f low powered mutants making their home in a com mune on the West Coast. Link acts as a street performer-a m i me using his mutant abilities to enhance his act. Sta ge I-The L i v i n g P h a ra o h LITTLE HALE , RE BECCA A E F S P R PR PR GO 4 4 10 4 Health: 22 Resources: FE R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 5 KNOWN POWERS Teleportation: RM abil ity to teleport, cu rrently uncontrolled. Rebecca tele ports toward the brig htest light in her vicin ity. She seems to be l i mited to Eart h , but the l imits of her power is un known and she might be able to tele port to the Sun or Moon . TALENTS: None. GROUPS: None. IN BRIEF: A very young mutant who began wearing sunglasses to avoid seeing bright lights after her power manifested itself. Rebecca went tele porting around New York before being rescued by Power Pack and returning home. Her present activities are un known . LIVI N G M O N O LITH R EX 20 I P TY EX 20 6 Karma: 56 Popularity: 0 KNOWN POWERS Invulnerability-Cosmic F A E S EX EX M N AM 20 20 75 50 Health: 1 65 Energy Blasts: R EX 20 I P EX RM 20 30 Karma: 70 AM rank, five area range. Body Armor: IN rank. Movement: EX g round speed. Sta ge II- L i v i n g M o n o l ith Exposure to I N o r A M rank cosmic ra diation for at least 1 0 rounds causes Abdol to grow to a height of 33' . His skin becomes stone-like, and his eyes begi n to glow. H is stats and abilities in this form are as fol lows: R A E F S R M G O U N M N EX 30 10 1 00 75 20 Health: 2 1 5 P I EX I N 2 0 40 Karma: 80 Energy Blasts: M N , seven area Body Armor: AM rank . Movement: I N la nd speed . A hmet A bdol E F A S TY GO GO EX 1 0 20 10 6 Healt h : 46 Resources: R M Exposure to E X or R M strength cos mic energy causes Abdol to grow to a height of 26' . I n this form he has the following stats and abil ities: Radiation: Abdol cou ld not be harmed by cosmic rays or attacks which derived from cosmic radiation . Instead , he could use th�se powers to increase his own abilities. Cosmic Radiation Absorption: Abdol has no super-human powers until ex posed to cosmic radiation. When ex posed to such rad i a t i o n , Abdol increases in abil ities and size. He also gains super-human powers in fo ur stages, as follows: range. Sta ge III- L i v i n g M o n o l ith Exposure t o M N o r U N rank cosmic ra diation for at least 50 ro unds causes Abdol to g row to a height of 41 ' . His skin appears to be stone and his eyes g low. In this form, his stats and abi li ties are as follows: P I F A S E R IN GO ShX U N EX RM AM 40 1 0 1 50 1 00 20 30 50 Karma: 1 00 Health: 300 Energy Blasts: U N r a n k , 1 2 area range. Body Armor: MN ran k . Movement: I N ground speed . Sta ge IV- L i v i n g P l a n et I f he maintains Stage I I I for an ex tended period of time, the Living Mon- 37 olith beg ins to absorb ambient cosmic energy and contin ues to grow to h u n d reds of feet i n height. In this form , he was eventually sent into space, where he became the Living P l anet. F A MN GO 75 10 E R S ShZ ShY EX 500 200 2 0 Healt h: N/A I RM 30 P UN 1 00 Karma: N/A Energy Blasts: CL 1 000. Body Armor: C L 1 000. Movement: Space travel 10 A TY 6 Healt h: 28 S TY 6 E TY 6 R PR 4 Human Form F GO 10 A EX 20 S GO 10 Health: 50 Resources: GO E GO 10 R TY 6 I EX 20 P TY 6 Karma: 32 Popularity: - 1 0 Wolf Form only. WE A PONS: I n h u man form Abdol carried an energy blaster ( I N d amage with six-area range). SERVA NTS: The Living Monolith was the leader of a religious cult awaiting the ret urn of Egypt's P haraohs. The membe rs of this cult are currently un der the leadership of Plasma. Typical cult-member stats are: F GO LO BO, CARLOS I PR 4 P TY 6 Karma: 1 4 Cult-membe rs have used a n u mber of devices, including: A/rears capable of G O air speed, with EX body, and GO control . These air cars can carry u p to five cult members and/or prisoners. Concussion Guns, GO force damage, two area range. Ring of Silence containing sleep gas of IN i ntensity. Electrified Bolo Snare which ensnares at EX strength as well as n u l l ifying m u tant powers at EX intensity. TALENTS: Archeologist, B i l i ng u a l ( Egyptian a n d English). GROUPS: Leader of the C u lt of the Livin g Pharaoh. IN BRIEF: Abdol's m utant powers were linked with Havok of the X-Men . Several ti mes, he attempted to leech off Havok's power to increase his own but was defeated by the X-Men an d other super-human agents . Finally succeeding in raising his power to the point, he began i ncreasing from natu ral cosmic radiation alone. H e soon realized that he could no longer move in Eart h's gravity, and that his pres ence would destroy the entire planet. With the aid of Thor, Abdol was thrown into another solar system , where he became the Living P l anet. A F R M AM 30 50 S IN 40 Health: 1 60 E IN 40 R TY 6 I AM 50 P GO 10 Karma: 66 KNOWN POWERS Transformation: Carlos can transform into a humanoid wolf during the nights of the full moon. While in wolf form, he has the following abilities: - Claws and Teeth : RM Edged at tack. - Hyper-Senses: MN sight, hearing, and smel l . AM tracking abil ity. - Limited I nvul nerabil ity: Can 't be harmed by normal weapons. Can be aHected by force and energy blasts, and may be stunned and slam med , t hough Health is not aHected . Can be harmed and slain by silver weapons. TALENTS: Crime, Bilingual (Spanish and Engl ish) GROUPS: Former partner of the late Eduardo Lobo. The brothers were known as Los Lobos. IN BRIEF: Carlos and Eduardo were m utants with abilities paral leling those of l ycanth ropy (though they were ge netic as opposed to mystic in nature). In a t u rf war with the Kingpin of Crime, the Kingpin enl isted a m utant, Per suader, to control Punisher and use him to kill the Lobo Brothers. Spider Man interfered, Punisher broke loose of the mental control , and both Per suader and Eduardo died . LOC U ST Dr. A ugust Hopper F TY 6 A GO 10 S GO 10 Health: 56 Resources: TY E RM 30 38 R TY 6 I TY 6 P RM 30 Karma: 42 Popularity: 0 KNOWN POWERS No super-h uman powers. EQ � IPMENT: Locust uses a variety of devices to change and control in sects. Magno-Ray: A device that can in crease the size of insects 500 ti mes making an ordinary insect about 20: tal l . A giant beetle or cockroach would have the following abil ities: F EX 20 A EX 20 S RM 30 Health: 1 00 E RM 30 R FE 2 I FE 2 P FE 2 Karma: 6 Built into his body hel met gives Hopper AM abil ity to control insects. Body Armor: EX protection from phys ical and energy attacks. Wings: Mechanical wings al low GO airspeed . TALENTS: Entomology, Invention . GROUPS: None. IN BRIEF: A foe of the original X-Men, Locust had the ability to cause i nsects to grow and control their actions. He got out of prison soon after X-Factor retu rned to earth, and un leashed gi ant cockroaches in an attempt to seek vengeance. He was defeated and re tu rned to prison. Co n trol Helmet: . the control SUit, LOC KH E E D Present Version F GO 10 A RM 30 S FB 2 Health: 52 Resources: N/A E GO 10 R EX 20 I EX 20 P EX 20 Karma: 60 Popularity: 0 KNOWN POWERS Fire Breath: RM intensity. Fli!!h t: TY air speed (six areas/round). PSI-Screen: Class 1 000 psi- screen. TALENTS: None revealed . GROUPS: Kitty Pryde's pet and, as a result, a mem ber of the X-Men and Ex calibur. IN BRIEF: Fi rst encountered by the X Men on " B roodworld," Lockheed be came Kitty Pryd e 's pet and companion , and travelled with her on her adventures as an X-Man and as a member of Excal ibur. LOC KH E E D Nazi-Earth Version P I R F A E S GO EX R M R M GO G O G O 10 10 10 1 0 20 30 3 0 Karma: 30 Health: 90 Popularity: 0 Resources: NA KNOWN POWERS Fire Breath: Breath of AM i ntensity. Psi-Screen: CL 1 000. TALENTS: None Revealed . GROUPS: Former m e m ber of t h e N azi-version of Excalibur; cu rrently working for this Eart h 's version of Ex calibur. IN BRIEF: A Lockheed from another d imension , where N azi Germany won WWI I and the members of Excal i b u r serve a s Nazi age nts. T h e N azis i m prisoned t his flightless d ragon an d used it to power a steam-driven trai n . The d ragon contin ued to serve this worl d 's Excal i b u r voluntarily i n its j a u nts across t h e d i m en s i o n s . To avoi d c o n f u s i o n , t h i s d ragon was known as " Big Lockheed," while Kitty P ryde's pet was " Little Lockheed ." LON GS H OT '" A E F S RM RM GO EX 1 0 20 30 30 Health: 90 Resou rces: TY R TY 6 I P EX RM 20 30 Karma: 56 Popularity: 6 KNOWN POWERS Longshot unconsciously manipulates probabil ity fields to his own benefit. Whenever rolling d ice involving Longshot or al l ies in contact with h i m , the d ice are Probability Manipula tion: read in the most advantageous man ner. ( For example, a " 1 " and "9" could be a 1 9 or a 9 1 , depending on what would be best for the character. ) A ura Reading: Longshot has an I N abil ity t o read t h e psychic aura o f an object. He can " hear" the thoug hts of those who handled the object. EQUIPMENT: Longshot carries a set of cleaver-l i ke blades which he tosses for GO damage up to one area away. I n the past, he has also used a jetpack which al lowed h i m to fly at TY air speed (six areas/round). TALENTS: Acrobatics, Tu m b l i n g , M artial Arts A and E , + 1 C S with his cleavers. GROUPS: A former member of the X M en . IN BRIEF: A rebel fighting the evi l Mojo in his own di mension, t h e three fi ngered mutant, Longshot, has twice ventu red on Earth . The second time he arrived , he lacked all memory of his previous journey, and joined the X Men as an ally. He has si nce left the team , search i ng for the secrets of his past. LUCI F E R A F E S EX GO GO GO 20 1 0 · 1 0 1 0 Health: 50 Resources: R M P R I RM GO R M 30 1 0 30 Karma: 70 Popularity: 0 KNOWN POWERS EX leve l, but lack ing any power stunts. WE A PONS: Lucifer used an ion gun capable of infl icting EX force damage, two area range. EQUIPMENT: L u c i fe r used ma ny Quist tech nological devices in his at tem ped take-over of Eart h . These in cluded : Limited Telepathy: Teleportation Ray: CI 1 000 abil ity, but only to and from the Quist homeworld , Quistaa. Dominus: A highly advanced com puter created by the Quists for subju gation of other races. Dom i n us takes many years to analyze the nature of new races, but once his analysis is com plete, he bombards the targeted race with U N strength mind control rays. This allows the Qu ists to take over the planet q u ickly. The Ultra-Robots: S i x specially designed robots created to m ai ntain a n d p rotect Dom i n u s . The U ltra Robots have EX body armor, fire RM force blasts, and fly at EX air speed. They can not be affected by mi nd control powers. Their stats are: E F A S EX R M R M EX 20 30 30 20 Health : 1 00 R I P NM NM NM TALENTS: None. GROUPS: None. IN BRIEF: The L ucifer presented here is the villain at the time he fought P rof . X and the X-Men . The advance agent of an alien race known as the Qu ists, Lucifer was to lay the g roundwork so that the Dominus computer could ef fect a takeover of all mankind. The fight with Lucifer cost the young P rof. X the use of his legs . The X-Men defeated Lucifer and damaged the Domi nus computer. As punish ment, the Quist Su preme Commander re called Lucifer and banished h i m to the N a m e l ess D i m e n sion . L u c i fe r es caped a n d g a i ned s u pe r- h u m a n powers, but ha sn't fought t h e X-Men or other m utant-based g roups since. D o m i n u s was i m p roved by t h e Quists a nd became fully sentient. H e went on to conquer his m akers. The computer was eventually destroyed by the West Coast Aven gers. M M -SQ U AD (Gro u p) The stats for typical M-Squad mem bers are: A E F S TY GO TY TY 10 6 6 6 Health : 28 Resources: G O R GO 10 I P TY TY 6 6 Karma: 22 Popularity: 1 0 KNOWN POWERS No super- human powers. M -Squad is made up of typical h u mans. EQUIPMENT: Squad members carry a variety of weapons, including: Mutant detectors of R M abil ity, two area range. These m ake a lot of noise when a mutant is in the area. Mutant energy streamers capable of i nflicting IN stunning damage. These may be disrupted by energy powers and/or l ight abil ities. F i red from en ergy rifles. Mutant containment grips which shoot 1 - 1 0 tendrils ( I N grappling strength) made of IN strength material. These take 1 - 1 0 rounds to trap a m utant tar get . Once trapped , the m u tant is stuck, and can be retrieved l ater. TALENTS: Parapsychology, Pseudo science. IN BRIEF: P arapsyc h o l o g i sts en trapped b y the I nferno found that their detect ion gear had been modified in ways that they themselves did not fully understand . They did understand the possibility of making a q uick buck, and moved out to the west coast, bill i n g t h e m selves as a c u t-rat e , X Factor-style, m utant- h unting service. M OI RA MACTAGGART Dr. Moira Kinross MacTaggart E S A F G O GO TY EX 20 10 6 10 Healt h : 46 Resources: R M R RM 30 I P EX G O 10 20 Karma: 60 Popularity: 1 0 KNOWN POWERS No super-human powers. WE A PONS: In combat, Moira can use a sub-machine gun capable of infl ict ing EX damage at RM range. EQUIPMENT: Moira currently wears a suit of body armor which provides EX protection from energy and physical attacks. TALENTS: Ge netics (spec i a l i st i n super-h uman mutations). GROUPS: Leader of the new X-Men of M u i r Island. IN BRIEF: A lead i ng genetics re searcher and the founder of the M u tant Research Center on M u i r Island i n Scotland, Moira was also Xavier's "silent partner" in founding his school for young mutants. Moira's research center has become a center for mu tant studies , especially the study of powerful and potentially dangerous m utants (incl uding Moi ra's own son , P rote us, and Xavier's son , Legion). Legion's influence over the in habit ants of M u i r island is making them more angry and some " hero-like." Un der such i nfluence, Moira has formed a new X-Men team to carry on Xavier's d ream . MAD D I C KS, ARTI E A rthur Maddicks A E I F R S P F E P R PR GO TY GO GO 2 4 4 10 6 10 10 H ealth: 20 Karma: 26 Resources: FE Popularity: 0 KNOWN POWERS Telepathy: Arty can read minds and visibly project images from both his own m i nd and others. He can do this with EX ability and has developed sev eral power stunts: - Project images from his own mind automatically. - C reate a mindlink to read thoug hts and memories, on a Power FEAT roll. - Paralyze someone t h rough that m i ndlink, with EX i ntensity, checked against their Psyche. LIMITATIONS: Artie is m ute, and can 40 o n l y com m u n icate t h ro u g h his thought projections. TALENTS: Student. GROUPS: Artie is a ward of X-Factor a n d a j u n ior m e m ber of t h e X Terminators . IN BRIEF: Artie M addicks' father kid napped the Beast in hopes of using him as a gui nea pig for experiments he hoped would allow him to reverse his son 's mutation. X-Factor rescued Artie and the Beast (who reverted to an earlier form in the process) . Artie's father was apparently killed . Artie be came a ward of X-Factor, learning to use his abil ities. Both Artie and his best friend, Leech , are in primary school, trying to live normal l ives. MAD ROX, JAM I E James A rthur Madrox A E S F TY TY TY GO 6 6 6 10 Health: 28 Resources: P R R GO 10 I P TY TY 6 6 Karma: 22 Popularity: 0 KNOWN POWERS Duplication: Jamie can create mu ltiple images of himself. Each time he is struck or takes any kind of sudden jolt, he can create a replica with abilities and Health identical to his own . These mu lti ple images are psionically linked to Jamie, though all have independent thoug hts and what is discovered by one is not known to all. If a dupl icate is killed, Jamie must make a Psyche FEAT or fall unconscious for 1 - 1 0 rounds. Jamie can dispel the dupli cates at w i l l , pulling them back i nto his own body. If the Health of dupl icates varies when they merge in his body, Jamie has an average of all the Health scores involved. EQUIPMENT: Jamie wears a costume which provides GO protection and prevents the creation of unwanted du pl icates from chance im pacts. Only a blunt or force attack of EX or higher generates a duplicate (and both Ma d rox and the duplicate take full dam age from the attack). At one pOint this suit malfunctioned , lowering the im pact level to TY, but it was capable of + 1 C S/round t o a max i m u m o f A M . Disappears a t close o f combat or spe ll use. Magic: Magik was the sorceress su preme of her native " Li m bo," but her powers were g reatly reduced on the Earthly plane. O n Earth, in addition to summoning her sou lsword , Magik can perform the fol lowi ng m agical acts: - M N abil ity to create an astral form. -MN abil ity to detect m agical auras . On her home plane, she had similar abilities to those of Belasco, allowing her to util ize at least the fol lowing spells: - I m itation at MN ran k . - M ind Control a t U N ran k . - M agic Detection at U N ran k . - Scrying the Eart hly Plane at U N ran k. - Body Tran sformation-Others at U N rank. - El d ritch Beams at MN ran k. - E nsnari ng at UN ran k . - Fire Control a t M N ran k . Darkchilde Varia tion: With the un leashing of the I nferno i n New York, Magik tu rned fully to her dark side. The Darkchilde was a demonic muta- absorbing I N amounts of electrical and heat damage. This malfunction has been repaired . TALENTS: Student, G enetics. GROUPS: A member of the Fallen An gels. IN BRIEF: Madrox has the m utant ability to repl icate hi mself, a power held somewhat in check by his special costume. He joined D r. Moira MacTag gart in her research in genetic muta tion on M uir Island, but l eft the island with Siryn to hunt down Sunspot and Warlock, who had run away from the New M utants. The four of them fell in with the Fal len Angels, a street gang of super-powered youths, and Mad rox has decided to remain with them. MAGI K lIIyana Nikolievna Rasputin E A F S EX G D G D I N 1 0 40 10 20 Health: 80 Resources: I N R GD 10 I P E X AM 20 50 Karma: 80 Popularity: 0 KNOWN POWERS Te/eport Discs: Magik's AM rank ability allows her to create d iscs which tele port t h e i n d i v i d u a l (s) sta n d i n g on them. The discs teleport to Limbo , where a second set teleports t o an other location . Magik m ust m ake a Psyche FEAT to target the d isc cor rectly. A failed rol l means the teleport ers appear up to a quarter-mile away from the desired point. An unwilling target may attempt to Dodge to avoid bei ng captured by a teleport d isc. Sou/sword: Magik could summon the soulsword , a physical manifestation of her magical powers. The sword in flicts M N edged damage to magical creatures (including those from mystic d i mensions). It infl icts no damage to non-magical creatures, machinery, or robots. If such an item i s magically controlled, possessed or transformed , the magic will be d ispelled at the U N ran k. Psi-Screen: M N protection against psi onic attacks, mind-control, and other telepathic abil ities. Body Armor: Appears upon use of magic at the EX rank, i n c reasing 41 tion of Mag i k , and h ad the above stats, with the fol lowing modifications: - Body Armor became I N . - I l lyana could use all spells as i n Limbo. TA LENTS: St u d e n t , M ystic Back ground, Bilingual (Russian and E n glish). GROUPS: Former member of the New M utants. IN BRIEF: I l lyana is the younger sister of Colossus, captu red by Bel asco and raised in Limbo. I l lyana defeated Be lasco and escaped Limbo, eventually becoming one of the New M utants. Continually warri ng with the darker side of her magical abilities and per sonal ity, I l lyana became the Oark ch i l d e d u r i n g the I n ferno. The Oarkchilde was slain, and with in its ar mor was found the young I llyana, re stored to her age and appearance before Belasco kidnapped her. I llyana retu rned to her parents in Russia, and the soul sword appeared, its blade trapped in stone, at the base of Excali bur 's lighthouse. MAGMA A mara Juliana Olivians A quilla F A E S GO EX TY I N 40 1 0 20 6 Health: 76 Resources: G O R RM 30 I P GO G O 10 10 Karma: 50 Popu larity: 5 KNOWN POWERS M N , allowi ng her the following power stunts. - Create MN damage earthquakes in four area range. - Creatu re miniature volcano, M N damage, four area range. -Transform stone i nto molten lava, reshape it, and let it cool in new shape. Body Armor: G O protection against physical attacks. U N protection vs. fire and heat attacks. Flaming Form: G ives off EX intensity light and GO i ntensity Heat . Lava Blasts: M N intensity, three area range. Can use this ability to tu nnel through material of MN strength or less. Healing: Magma regains her Endur ance rank i n Health every 1 0 rounds, if on the ground. If reduced to 0 Health , Earth Control: she w i l l fall u n conscious fo r 1 - 1 0 rounds, at the end of which time she will regain her full Health. No check for dying is necessary. LIMITATIONS: Magma's powers are weakened when she is not in contact with the ground. For every 1 0 rounds without such contact, she uses her powers at - 1 CS, up to a maximum of - 3CS . The penalty disappears after 1 0 rounds of direct contact with the earth. TALENTS: Student, Sword , Com puter, Jungle Survival, Bilingual (Latin and English). GROUPS: Former member of the New M utants. IN BRIEF: Magma is a native of Nova Roma, an ancient Roman colony in the Amazon region , which survived to this day. She joined the New Mutants in order to discover more about the outside world, but has si nce returned to her native land . MAGN ETO (Orig i n a l Ve rsi o n ) Magnus (fu ll name unknown) A F E R S I P TY RM TY MN I N EX IN 30 6 6 75 40 20 40 Health : 1 1 3 Karma: 1 00 Resources: RM Popularity: - 20 KNOWN POWERS Magnetic Control: M N ability to manip ulate i ron and i ron-based al loys. He has used this abil ity in a n umber of power stunts: - He can assemble complex ma chi nery in one rou nd. - I nfl ict up to MN damage to me chanical constructs. - Manipu late ferrous objects up to MN range. -Attack a target by levitating and throwing metal lic objects with MN ac curacy, infl icting damage up to the strength of the material the objects are made of. - E nsnare an opponent with metal objects at the strength of the material the objects are made of. Force Field: MN protection for himself, AM for one area, and - 1 CS for each 42 additional area (maximum three ar eas). The force field stops all physical, energy, and psionic attacks. Levitation: TY air speed and control . Energy Control: Magneto can also control a n u mber of energy forms, in cluding heat, light, ultra-violet , and gamma radiation , up to IN damage to a target within 1 0 areas, and AM dam age on touch. Magnetic Detection: Magneto can de tect movement within magnetic l i nes of force, and has MN abil ity to detect invisible or disguised creatures. Telepathic Projection: TY ability. Astral Projection: PR abil ity. Body Armor: EX protection against physical attack. EQUIPMENT: Magneto has used a wide variety of equ ipment in the past, including: Power enhancing mechanisms that in crease his mag netic control powers by + 1 CS . Jet-pack that flies at GO speed . Arm-blasters capable of inflicting I N force damage. The Magno Ship, a space shuttle used for reaching Asteroid M . This vehicle has IN Speed , EX Body, TY Control, and GO Protection. The Magna Car; a flying car propelled by magnetic power. It has RM Speed, EX Body, GO Control, and TY Protec tion . The Genetic Transformer; a device cre ated by M ag neto (from the villain Maelstrom's notes and prototypes). It has RM ability to give ordinary hu mans mutated abilities and to alter the abilities of m utants. TA LENTS: Genetic Manipulation and Engi neering, E lectronics, Robotics, Engi neering, Com puters, Leadersh ip, Espionage, M u lti-l i n g ual ( E n g l i s h , Germa n, Russian, and several other languages). GROUPS: Founder and leader of the original Brotherhood of Evil M utants. IN BRIEF: The abil ities and powers l isted above represent Magneto at the outset of his costumed career as a "super-criminal ." His professed aim was personal world domination, but age and the late development of his m utant powers often forced him to use devices to en hance his power and al lies, such as the original Brotherhood, to carry out h i s plans. M ag n eto clashed with the X-Men and a number of other super-powered individuals in his battles against h u ma n ity. Magneto created Alpha the U lti mate M utant , who turned on h is creator and trans formed M ag neto i nto a child. M AG N E TO ( C u rre nt ve rs i o n) Magnus (full name unknown) F A S E R I P GO RM GO MN IN EX AM 10 30 10 7 5 40 20 50 Healt h : 1 25 Karma: 1 1 0 Reso u rces: A M Popularity: - 40 KNOWN POWERS U N ability to manip u l ate iro n and i ron-based al loys. H e has use d this abil ity i n a n u mber of powe r st unts: - Assemble complex machinery in one round . - I nfl ict u p to U N damage to me chanical constructs. - M a n i p ul ate ferrous obj ects with un l i m ited range. - Attack a target by levitating and throwing metallic o bjects with UN ac cu racy, i nflicting damage up to the strength of the material ths objects are made of. - E ns nare an opponent with m etal objects at the strength of the m aterial the objects are made of. - C reate ope n i ng s i n metal su rfaces and close them behind h i m with no loss in the material strength of the sur face. - Toss opponents i nto the air and d rop them from g reat heights. up to AM damage. Force Field: U N for h i mself. MN for one area, and - 1 CS for each addi tional area. The force field stops all physical, e ne rgy, and psionic attacks. Flight: RM air speed ( 1 5 areas/rou n d ) . M ag neto c a n cause other characters to fly at - 1 CS to power rank for each additional perso n , m i n i m u m of GO air speed . Energy Control: Magneto can control a n u m be r of energy forms, i ncluding heat, l ig ht, ultra-violet, and gamma ra d iation , up to AM damage to a target within 20 a reas, and M N damage on tou c h . Magnetic Control: 43 M agneto can de tect movement within magnetic l i nes of force, and has U N abil ity to detect invisible or disguised creat u res. Telepathic Projection: G D abil ity. Astral Projection: TY abil ity. Body Armor: EX protection against physical attacks. TALENTS: Genetic Manipulation and E ngi neeri ng , E lectron ics, Robotics, Engi neeri ng, Com puters, Leadership, Espionage , M u lt i - l i n g u a l ( E n g l i s h , German, R ussian, and several other languages). GROUPS: Founder and leader of the original Brotherhood of Evi l M utants; member of the X-Men; Mentor of the New M utants; "Grey King" of the Hell fire Club. IN BRIEF: Following Mag neto's " re birth" at the hands of E ric the Red , he became more powerful than before, but also began rethinking his motives as an evil m utant. He attempted to work for the general good, even to the pOi nt of joining the X-Men and serving as head master of Xavier's school in P rof. X's absence. H is heavy-handed techniq ues and q uestionable actions soon d rove h i m away from these g roups and back to form as an "evi l " m utant. This time, h i s a i m is not world domination , however-he bel ieves that if he plays the part of the danger ous " m utie " , he will attract attention to h i mself a n d away from less powerful and more vulnerable m u tants. He has re-established his base in the Savage Land . Magnetic Detection: MAGN ETO ( R o b ot Ve rs i o n ) A F E S G D EX G D EX 1 0 20 10 20 Health : 60 Resources: N/A R EX 20 I P EX TY 20 6 Karma: 46 Popu larity: 20 - KNOWN POWERS Magnetic Control: M N ability to manip ulate i ron and i ron-based al loys. He has used this ability in a n u mber of power stunts: - He can infl ict up to MN damage to mechanical constructs. - Manipu late ferrous objects with MN range. - Attack a target by levitating and throwing metallic objects with MN ac curacy, inflicting damage up to the strength of the material the objects are made of. - Ensnare an opponent with metal objects at the strength of the material the objects are made of. -Create openings in metal surfaces and close them behind him with no loss to the material strength of the sur face. -Toss opponents i nto the air, d rop ping them from great heights, up to AM damage. Force Field: IN for himself, MN for one area, max i m u m . Body Armor: RM protection against physical attacks. TALENTS: None. GROUPS: Leader of Mesmero and the Demi-Men. IN BRIEF: A construct of Starr Saxon (later known as Mr. Fear and also as M achinesmith), the Magneto robot was designed to gather and lead a m utant cri m i n al force . The robot WOUld, in turn, be led by Saxon. The robot was deceptive enough to fool M esmero, Lorna Dane, and the X Men, but the Sentinels q u ickly recog nized the Robot's false nature and d estroyed i t . Ma chi ne smi th either gathered the scraps for reconstruc tion or built another improved version of the creature, which was used to at tack pro-m utant protesters. MAGUS A E F R I P S M N U N U N ShZ MN U N U N 7 5 1 00 1 00 500 7 5 1 00 1 00 Karma: 275 Health: 775 Popularity: 0 Resources: N/A KNOWN POWERS The Magus' techno organ ic body is mutable, allowing him the following power stu nts: - I ncrease size from 6' to 45 million miles (the latter only when not near any planets-on planetary surfaces his usual maximum height is several hundred feet). - M i mic functioning machines (e . g . , planes, hel icopters, a n d spaceships) up to the CL 1 000 level. -UN ability to assume organic ap pearance. AM ski ll at mimicking par ticular h umans. Shapechanging: 44 - C reate optical sensors and other parts up to 10 areas from his main form . Body A rmor: The Magus' body is made of I N material strength matter, which provides AM body armor due to the dispersed nature of his organic form . Conversion: Magus has UN abil ity to regain lost Health by converting living organic objects to a crystalline matrix, then d raining the matrix of life energy. Magus regains Health equal to the tar get's Health, or material strength. The target can make an Endurance FEAT to avoid. Touch must be " flesh"-to flesh (similar to Rogue's abilities) in order to function . Space Travel: M a g u s can t ravel through space with CL 3000 ability. He is imm une to the effects of vacuum. Holographic Projection: M agus can project images of any object in his memory banks up to a distance of 20 areas away. These i l l usions are of U N effectiveness, but can be revealed as i l l usions on touch. Cloaking: Magus has CL 1 000 protec tion against all forms of electronic tracking, as wel l psioniC or physical tracking powers or talents. Limited Telepa thy: Magus has IN tele pathic ability. He uses this ability pri marily to learn the languages of his prey, doing so with in five rounds. TALENTS: None known or needed. GROUPS: None known or needed . IN BRIEF: The ruler of the Technarchs and the father of the New M utants' Warlock, Magus sought out his son with the intent of destroying him. War lock and the New M utants defeated Magus, but instead of killing him re stored his youth and returned him to his home planet. The abilities of the young, less-powerful Magus may be similar to Warlock's, but this is not known. MALI C E E A F S FE FE FE UN 1 00 2 2 2 Health: 1 06 Resources: N/A R EX 20 I P MN MN 75 75 Karma: 1 70 Popu larity: - 1 0 KNOWN POWERS Mal ice is an energy be ing, and as such has several abilities Energy Being: i n her natu ral state: - She has no need to breathe, eat , or sleep i n this state. - Malice cannot be harmed by phys ical or energy attacks that are not on her unknown wavelength ( M N reason FEAT to d iscover what th at wave length is). Mal ice can be affected by magical and mental attacks. - Ignores physical barriers. Possession: MN ability, with the target receiving a Psyche FEAT to avoid. Once in possession of a vict i m , Malice has full control of the target's abilities, physical (though not mental) attrib utes, and memories. Mal ice gains Karma equal to that lost by her host body. S h e g a i n s t h e host body's Health , and in case of that body's deat h , will leave. LIMITATIONS: Malice can only attack with her possession ability. TALENTS: Mal ice has no abilities her self but takes on those of people she possesses. GROUPS: Servant of M ister Sin ister; member of the Marauders. IN BRIEF: A mutant whose n atural form is a wisp of energy, Mal ice fought the X-Men by taking possession of a nu mber of their bodies, the posses sion s i g na l l ed by a s m a l l ch o ker around t he victi m 's neck. S h e pos sessed Lorna Dane (Polaris) and i n that form fought alongside t h e Ma rauders. However, Mal ice found she could not separate from Polaris. Such a separation was finally affected by Zaladane, though where Mal ice went in the transfer is un know n . MAN D RI LL Jerome Beechman E P R A I F S EX PR R M R M T Y E X E X 30 30 6 20 4 20 20 Health: 84 Karma: 46 Resources: PR Popularity: 5 - KNOWN POWERS Mandrill can reach EX land speeds for three rounds at a time. Pheromones: MN intensity, can affect all women in adjacent areas or one particular female target in a five-area range. Intended victims m ust m ake a Psyche FEAT to avoid the effects. If this fai ls, the female will be extremely Speed Bursts: attracted to Mandri l l and subject to his commands. If rei nforced over a period of months, this influence becomes the equivalent of MN mind control . An e l ectric shock of GO i ntensity or greater will negate the control . TALENTS: Leadership, Survival . GROUPS: Leader of the M utant Force and Fem-Force; partner of Nekra. IN BRIEF: The m utant son of an atom i c research scientist, Mandrill was abandoned by his parent in the desert. He teamed up with another abandoned mutant, Nekra, and the pair engaged in a number of plans to conquer some chunk of the world or another. Mandrill uses his female i n f l uencing pheromones to create armies of women to carry out hi s plans. MARVE L GI R L (Orig i n a l Ve rs i o n ) Jean Grey F A E S TY G O TY EX 6 20 10 6 H ealt h : 42 Resources: TY R GO 10 I P GO I N 1 0 40 Karma: 60 Popularity: 1 0 KNOWN POWERS Telekinesis: Jean has RM ability to mental ly manipulate objects. She can perform the fol lowing power stunts: - C reate a mental force shield up to R M strength protection against physi cal attacks. - P roject force bolts of pure teleki netic energy for RM damage. - R M ability to move physical ob jects, with a weight equ ivalent of GO strength . TALENTS: Student. GROUPS: Founding member of the original X-Men. IN BRIEF: The above stats represent Jean G rey's abil ities at the time she joined the X-Men. A telepathic trauma crushed her nascent telepathic abili ties, and at that time she was lim ited to teleki netic abilities. 45 MARVE L GI R L ( Pre-Ph oe n ix Ve rs i o n ) Jean Grey F A R S E I P TY GO TY RM G O R M AM 6 10 6 30 1 0 30 50 Health: 52 Karma: 90 Resources: TY Popularity: 1 5 KNOWN POWERS Telekinesis: Jean has IN ability to men tally manipulate objects. She can per form the following power stunts: - C reate a me ntal force shield up to IN strength protection against physi cal and energy attacks. - Project force bolts of pure teleki netic energy for IN damage. - I N abil ity to move physical objects, with a we i g h t e q u ivalent of E X strength. - Fly at EX air speed. With up to ten others, t h i s is reduced to GO air speed. Telepathy: R M ability to read m i nds. Jean used this skill to perform the fol lowing power stunts: - R M abil ity to read m i nds. -RM abil ity to project tho�ghts, R M range . - R M abil ity to execute mental at tacks, including eraSing thoughts and exerCising mental control . TALENTS: Resist Domi nation. GROUPS: Founding member of the original X-M e n . I N BRIEF: T h e above stats represent Jean G rey's abilities at the time of the founding of the new X-Men, prior to the creation of Phoenix. MARVE L GI R L (Cu rre nt Ve rs i o n ) Jean Grey A F S E R I P G O GO TY R M G O E X AM 10 10 6 1 0 20 50 30 Health: 56 Karma: 80 Resources: TY Popularity: 20 KNOWN POWERS Telekinesis: I N abil ity to mentally ma n ipulate objects. She can perform the following power stunts: - Create a mental force shield up to I N strength protection agai nst physi cal and energy attacks. - Project force bolts of pure teleki netic energy for IN damage. - Move physical objects with IN abil ity, with a weight equivalent of R M strength. - Fly at R M air speed . With up to ten others, t h i s is reduced to EX a i r speed . Multiple Personae: For a short time fol lowing the I nferno, Marvel Girl mani fested the personalities (though not the powers) of the Phoenix Force and the clone Madelyne Pryor created by M r. Sinister. On a failed Psyche FEAT, she will fall into one of these other per sonalities for 1 - 1 0 rounds, or u ntil forced to make another FEAT rol l . TA LENTS: Resist Domination . GROUPS: Founding member of the original X-Men and X-Factor. IN BRIEF: The above stats represent Jean G rey's current abil ities. After her release from the energy cocoon i n which Phoenix placed her, Jean 's tele pathic abil ities were again placed in remission. Following a battle with the Celestials, her m u ltiple personal ity problem seems to be solved as wel l , but she sti l l retains the memories, if not the personalities and powers, of Phoenix and Madelyne Pryor. MASQ U E E R I P A S F PR G O TY R M TY TY G O 10 6 10 6 4 30 6 Karma: 22 Health: 50 Popularity: - 5 Resources: FE KNOWN POWERS M asque has MN control over the flesh of others, and can reform a vict i m 's features and body on touch. He has used this ability for the fol lowing power stunts: - Degrade a target's appearance for - 20 to popularity. - I m prove a target's appearance for + 20 to popul arity. - M N abil ity to dupl icate appear ances. - Change appearance of the living Shapechange Others: and recently dead . - I nd uce blindness or deafness. - C ut off air by sealing over ears and nose. LIMITATIONS: Masque can not affect his own twisted features with his sha pechanging ability. TA LENTS: None. GROUPS: Member of the Tu nnelers, a faction of the Morlocks. IN BRIEF: Masque was retained by Call isto to modify the appearance of new Morlocks to give them physical characteristics reflecting thei r mutant nature. During the Mutant Massacre, Masque and several of the other Tu n nelers made it to the surface with X Factor. Masque returned to the alleys, where he captured Call isto, changing her into a beautiful woman . Masque is i ntent on re-establishing the Morlocks with himself as their leader. MASTE R MOLD E A S F RM EX M N U N 3 0 2 0 75 1 00 Health: 225 Resources: I N I P GO PR 10 4 Karma: 44 Popularity: - 1 0 R RM 30 KNOWN POWERS Robotic Construction: Master Mold is a robot, and as such has a number of special abil ities: - I m m un ity to poison, disease, and gas. - I nvul nerabil ity to mental attacks such as mind control and mind read ings (though telepathic force bolts and other such attacks fu nction normally) . - M aster Mold does not need to breathe, and is unharmed by the ef fects of outer space and being under water. - When f u l l y assem bled , Master Mold is 30' tal l . Anyone attacking him has a + 2CS chance of hitting. - M aster Mold i s made of R M strength material . This material pro vides EX protection against physical and energy attacks. - M aster Mold can repair himself, using available technology and mate rials, with the equivalent of 20 Health regained per round, until reduced to 1 0 Health or less. Mutant Detection: UN abil ity to sense i nd ividuals with mutant DNA, several hundred mile range. 46 Flight: EX air speed . Mind Control: AM abil ity. Brain Module: Master Mold's central consciousness resides within a " brain module," of which there are a nu mber scattered throughout the world . De struction of one form (with one brain module) does not fully destroy Master Mold . The brain modules are made of UN strength material, and have MN abil ity to generate a new body. As a protective measure, each brain mod ule can infl ict I N energy damage to anyone touching it. WE A PONS: Master Mold has in the past created a number of weapons systems, including: Hun ter Missiles which seek-and destroy targets. These have AM speed , IN control, and are made of EX material strength alloy. The hunter missiles have RM tracking ability and, once they locate a target, will attempt to destroy it with AM strength energy beams. Beacon Probe similar to the H u nter M i ss i l e s , but capable of i n d ucing sleep with AM intensity in two areas. Force Beams or energy rays of RM strength . Gas Jets located in the palms. These fire RM potency knockout gas up to two areas . Stun Ray, RM i ntensity, three area range. DiSintegrator Ray, RM strength , effec tive against i norganic material, two area range. EQUIPMENT: Master Mold has cre ated a variety of equipment types, in cluding: The Mobile Flying Base, a flying HQ with EX Control, Shift Z Body, MN Speed , and AM Protection . This base radiated RM intensity light as wel l . The Retribution Virus, created by Mas ter Mold to kill all super-human mu tants plus 90% of normal humanity with the genetic potential for m utation. The disease caused - 1 CS in all abili ties per hour, with death occurring when all abil ities were at ShO and an Endurance FEAT was fai led. A vac cine for thi s virus was created by Moira MacTaggart, and all existing versions of the virus were either cured or destroyed . Servitors are artificial lifeforms cre ated by Master Mold. They have GO body armor, and are eq ui pped with jet packs (TY air speed) and blasters (GO energy damage, two area range). The Servitors have the fol lowing abilities: F A S GO GO TV 10 10 6 Health : 36 E GO 10 R PR 4 I P PR PR 4 4 Karma: 1 2 Karma: 1 40 Popularity: 1 0 Health : 52 Resources: PR - KNOWN POWERS TALENTS: Si nce he was pro gram med with Stephen Lang 's en grams, Master Mold has Electronics, Robotics, and Repairffi nkering skills. GROUPS: Former leader of the Mark I I I Senti nels, now independent. IN BRIEF: The description above is for the current version , but Master Mold has been rebuilt a nu mber of times in his long career. The original M aster Mold, designed to oversee prod uction of the Trask Sentinels, was destroyed when Trask blew himself up along with the Sentinel Base. Master Mold was rebuilt by Stephen Lang, who placed his own personal ity wit h i n M aster Mold . This version was destroyed by Iceman, Ange l , and the H u lk, but the various " brain modules" fell to earth awaiting activation. Since that time, Master Mold has appeared in a n u m ber of different forms, built of available materials. He has fought the X-Men, Cyclops, and Power Pack. Most re cently, Master Mold lin ked up with Nimrod, the mutant-hunter of the fu ture, and they and Rogue entered the Siege Perilous together. What im pact this will have on the activation of other brain modules is cu rrently u n know n . U N abi lity to gen erate t h ree-d i m ensional i l l usions. Damage from such illusions is imagi nary, but if 0 Health is reached, the tar get becomes unconscious for 1 - 1 0 rounds. Masterm ind's illusions affect all senses except smell . They cannot be recorded on cameras, tape , or other mechanical devices. All who can see the ill usions are affected by them. M astermind can perform the fol lowing power stunts: - U N abil ity to change his appear ance, including all sight and touch components. - U N abil ity to become invisible. EQUIPMENT: The Mi ndtap Mecha nism created by Frost I ndustries gives M astermind lim ited telepathy at U N abil ity ( reading thoughts and memo ries only). This also allows Master m i nd to work his illusions on a single target. TALENTS: None. GROUPS: Former membe r of the original Brotherhood of Evi l M utants and Factor Three. Applicant to the I n ner Circle of the Hellfire Club. (Appli cation rejected in the wake of the Dark Phoenix debacle.) IN BRIEF: Mastermind was a carnival mentalist with mutant abil ities when he was recruited by Magneto into his o r i g i n al B rotherhoo d. Masterm i n d fought t h e X-Men o n a nu mber o f oc casions as a member of larger groups. Finally, backed by the Hellfire Club, he attempted to take control of Marvel G i rl, thinking her hu man instead of the earthly incarnation of the Phoenix Force. Phoenix revealed the nature of the cosmos to Mastermind, driving him mad for a short time. Mastermind recovered and attempted to avenge hi mself on the X-Men , but he was de feated. His present whereabouts are u n known. MASTE R M I N D M EGGAN Jason Wyngarde F A E S GO RM GO I N 1 0 30 1 0 40 Healt h : 90 Resources: FE Conscience is a robot construct with the dow n l oaded personality of Stephen Lan g . Like M aster M o l d , Conscience has t h e advantages of Robotic Construction, but he lacks re generative powers. He has EX body armor, and can fire IN strength Energy or Force beams. Conscience has the following abilities: F A S EX EX I N 2 0 2 0 40 Health: 1 55 F A GO TV 10 6 S TV 6 R E M N RM 75 3 0 R E RM EX 30 20 I P GO P R 10 4 Karma: 44 I EX 20 P UN 1 00 Illusion Generation: 47 P I GO PR 10 4 Karma: 1 8 Popul arity: 1 0 R PR 4 KNOWN POWERS U N shapechanging abil ity, to date limited to human and hu manoid forms. Physical abilities can sh ift up to fo ur ranks to match the new form, but Health and Karma remain unchanged. Two common forms that Meggan has adapted as power stunts are a WolflHumanoid form (in which she gains R M tracking power and TV claws) and a super-powered form which increases her height by four feet and her Strength to AM. Flight: EX air speed. Animal Communication: Meggan has UN ability to sense animal emotions and converse with animals. Insulation: GO resistance to cold . LIMITATIONS: For a l l Meggan 's po tential , she also operates under a num ber of lim itations, including: - Ties to the British Isles. M uch li ke Captain Britai n , prolonged separation from England (or its extra-di mensional analogs) causes red uction in physical abilities and shapechanging by 1 CS per week, minimum of F E . Losses are regained upon return to the Isles . - Meggan is very self-conscious, and will often change shape based upon her self-image. If attracted to an individ ual , she can dupl icate that per son 's skin and hair color; if angry, she becomes more and savage. I n such situations, the J udge can cal l for a Psyche F EAT to avoid c h a n g i n g shape . TALENTS: Meggan is an i ll iterate TV j u n ky, with I N recall of anything she has seen on television . GROUPS: Member of E xcalibur. IN BRIEF: A British m u tant with shape-changing abilities and strong, possibly mystic, ties to the British Isles, Meggan fi rst teamed up with Captain Britai n , and later joi ned him as a member of Excalibur. She and Captain Britain are lovers, but their re lationsh ip has fallen on hard times re cently, and she has become attracted to Nig htcrawler. Changeling: - M E N TAC, TH E LIVI N G CO M PU T E R plans is not a good idea. P R A I F E S RM RM TV TV TV R M I N 30 40 30 30 6 6 6 Karma: 1 00 Health: 48 Popularity: 0 Resources: TV A E I P F R S TV GO TV R M GO R M A M 6 10 6 30 1 0 30 50 H ealth: 52 Karma: 90 Resources: TV Popularity: 5 KNOWN POWERS AM recal l . Also has the ability to calculate and form u l ate plans with AM ability, given avai lable i nformatio n . Telepathy: EX abil ity. His o n l y power st unt to date is relaying i nformation to the m i nds of other cel l m ates. TA LENTS: None revealed . GROUPS: Member of a cell of Soviet m utants. IN BRIEF: Mentac is a Soviet m utant working under the di rection of Father Alexi G arnoff against Soviet abu ses of m utants. He is G arnoft's planner, and his telepat hic ability comes in h andy i n a country where writing down secret KNOWN POWERS Telepathy: AM ability, range of five m i les. Mentallo can com m u n icate with up to th ree people at the same time. Using this ability he has devel oped the following power stunts: - Radar Sense: FE abil ity to detect invisible and/or intangible people and objects. - I l l usion generation : AM abil ity to induce hallucinations in the minds of others. EQUIPMENT: Mentallo has an Anti Psionic Hel met which provides: - EX resistance to all psionic at tacks. - EX invisibility to mental detection. Computer Mind: M E N TALLO Marvin Flumm - 48 LIMITATIONS: Mentallo s u ffers - 1 CS on all attacks agai nst moving targets. H is Psyche is only TV against mental attacks. On the plus side, any successfu l mental attack causes j ust 1 - 1 0 rounds of unconsciousness in lieu of normal damage. TALENTS: Electronics, Fi rearms. GROUPS: Former e m p l oyee of SH I E LD; former partner of the Fixer. IN BRIEF: Mental lo was a capable m u tant telep ath for S H I E L D who broke away from that g roup to form a criminal partnership with the non mu tant inventor, the Fixer. After a n umber of fai led atte mpts, the partnership broke up. Mentallo recently became i nvolved in the M utant Rights Move ment, and is currently a member of the Resistants unde r t h e n ame Think Tank. M E S M E RO F A E S TV TV TV EX 20 6 6 6 Health: 38 Resources: TV R GO 10 I P TV AM 50 6 Karma: 66 Popu larity: - 5 KNOWN POWERS Mesmero has AM ability to hypnotize up to ten people with whom he has m ade eye contact. Victims get a Psyche FEAT to avoid fal l i n g under his spell . M esmero can i n d uce f u l l or partial am nesia in his s u bjects. He can also force vict ims to fol low his or ders, but they get a Psyche F E AT roll to break free any time M esmero de mands an act which w i l l resu lt in lost karma. Illusion Generation: AM ability to cre ate i l l usions with sig h t and sound components, but not touch or sme l l . A Psyche FEAT allows vict i m s to see th rough the i l l usio n . Mesmero's i l l u sions do ill usory damage. If Health is reduced to 0 by such damage, the vic tim is rende red u nconscious for 1 -1 0 rounds. Mental Blasts: A M abil ity, two area range. Affects up to fou r targets at once ( reduce damage by 1 C S for every target after the first). TALENTS: None. GROUPS: Former leader of the Oemi Men; former partner of the Magneto Robot. IN BRIEF: A cost u med cri m i nal with m utant hypnosis power, M esmero fi rst appeared when the Oemi-Men aided the Magneto Robot i n an attempt to rule the world. Mesmero h as fou ght the X-Men and other cost u med adven t u rers a n um be r of t i m es since t h en . H e is sti l l a t large. jects with equivalent of I N strength ( 1 0 tons max). - U se such objects as weapons (in flicting their weight ran k i n blunt dam age). - C reate a " m eteo rite" t h at can carry him and up to si x people at R M speed ( 1 5 areas/round). If Meteorite is rendered u nconscious, his meteor i m m ed iately fal l s to the g ro und. Apply normal fal l i n g results. - Move organic masses up to R M weight. EQUIPMENT: Meteorite wears body armor. The standard Resistant suit provides G O p rotection from physical and energy attacks. TALENTS: C ri m i nal Backgro und. GROUPS: Former m e m be r of M utant Force; cu rrent m e m ber of the Resist ants. IN BRIEF: Originally the m utant crimi n a l n a m e d " Lifter," N e d Lathrop adopted the name Meteorite when he joi ned the Resistants, a team of super h u m a n m utants opposi n g govern ment actions agai nst m utantkin d . His a b i lity to c reate " meteor c ha riots" m akes him the g roup's " b us d river." M eteorite was shot several times in a recent battle with John Walker's Cap tain America. It is not known whether he s u rvived . M ET EO RI T E F A E S TY TY TY TY 6 6 6 6 Healt h : 24 Resources: P R Hypnosis: - Ned Lathrop F A E S TY G O G O E X 20 10 10 6 H ealth : 4 6 Resources: P R R TY 6 P I PR PR 4 4 Karma : 1 4 Popularity: 0 KNOWN POWERS I N abil ity to i ncrease his own density. This gives h i m I N stre n g t h ( t h o u g h H ea l t h i s u n changed) and R M P rotection against physical and energy attacks . Gravity Control: Meteorite can reduce objects weig h i n g up to 10 tons to a negl i g i bl e w e i g h t . T h i s a b i l ity h as been used i n a n u m be r of power stunts: - Levitate and m ove i norganic obDensity Control: MIMIC Calvin Rankin P I TY TY 6 6 Karma: 1 8 Popularity: 1 0 R TY 6 KNOWN POWERS Power Duplica tion: M i m i c had M N ability to d u p licate auto m atically the powers, skills, and abilities of those within 1 0 ' of h i m (up to the M N level). M i m i c's body modified itself when n ecessary (for e x a m p l e , g rowi n g wings t o m i m ic a flight power) . T h e d u plication of powers had no effect on the sou rce. LIMITATIONS : M i m i c 's d u pl ication ability had several side effects: - The power dupl ication was auto m at i c . It occ u re d w h e t h e r M i m i c wanted i t t o or not. - M i m ic's power duplication worked 49 only on h umans, m utants, and m u tates . It d i d not function on robots, ali ens, or n atives of other d imensions. - Health was i ncreased when abil ity scores we re i n crease d , b u t not Karma. -Once he d u p l icated a character's powers, M i m ic cou l d t ravel as far as one m i l e from that character. If he fou n d h i mself farth e r away than a m i le, he lost the d u p li cated powers and had to approach within one m i le i n order to regai n them . - M im ic gai ned only a character's powers- h e d i d n ' t acq u i re t h e so urce's level of practice or ski l l , nor did he copy talents or memories. He was also g e n e r a l l y w i t h o u t t h e sou rce 's mechanical safe g u ards, if any. (For example, h e wou l d n ' t h ave the ruby len ses that keep Cyclops' power i n check.) In game situations whe re this causes sign ificant prob lems, M i mi c can gain protective adap tations with a Yel low FE AT rol l on the M N col u m n . TALENTS: None known . GROUPS: Former m e m ber of the X Men. I N BRIEF: M i m ic joined t h e X-Men b riefly, serving as their deputy leader. H owever, he lost control of h i s power and apparently died while fighting the H ulk. He rece ntly reappeared, doing battle with the Hulk and with Wolver ine. M I RAG E (Orig i n a l V e rs i o n ) Oanielle " Oani" Moonstar F A P R S I E G O TY G O R M G O E X I N 10 6 1 0 30 20 40 10 H ealt h : 56 Karma: 70 Resources: P R Popularity: 5 KNOWN POWERS Mental Probe: U N abil ity to detect spe cific e motion-laden thoug hts and de sires. Power stunts in the past h ave i n c l ude d detect i n g g re atest fears, g reatest f i g u re of a u t h o rity, a n d heart 's desire. T h e nat u re o f h e r tar get's fears and desires are u n known to M i rage u ntil she projects them with her i l l usion-casting power. U N ability to d isplay a target's fears and desires as th ree d i m ensional i m ages. Such i m ages are seen by a l l , though m u ltiple tar gets will be affected only if they have the same general fear/desire . Targets reduced to 0 Health as a result of such i l l us i o n s fa l l u nconscious for 1 - 1 0 rounds. Only images detected by the Mental Probe can be d isplayed in this fashion . Empathy: M N ability, but only with ani mals (and shape-changers i n animal form). TALENTS: H unting, S u rvival , Eq ues trian, Bows, Bil ingual (English and C heyen ne). CONTA CTS: Co-leader of the N ew M utants. IN BRIEF: The stats and a b i l ities above represent M i rage's powers and attributes from the time she joi ned the New M utants (in the face of an attack by Donald P ie rce , the White Bishop) to the time of the group's fi rst journey to Asgard . M i rage and Sam G ut h rie becam e co-leaders of the N ew M u tants. Dani Moonstar should not be confused with the criminal M i rage, Desmond Charne, who was kil l ed by Scourge. illusion Casting: M I RAG E (C u rre nt Ve rs i o n ) Danlelle " Dani " Moonstar A E S F GD G D G D RM 1 0 30 10 10 Healt h : 60 Resources: P R R GD 10 I P EX M N 2 0 75 Karma: 1 05 Popularity: 5 KNOWN POWERS Mental Probe: U N abi l ity to detect spe cific e motion-laden thoughts and de sires. Power stunts in the past have i n cl u d ed detecti ng g reatest fears , g reatest f i g u re of a u t h o r i ty, a n d heart 's desire. T h e n at u re o f these fears and desires are u n k nown to M i rage until projected by her i l l usion casting power. Solid Images: M irage can d isplay the i mages pul led from other m i nds, as before. Now, however, she can dis- play images from her own mind, and all of these images are solid and tangi ble. The material strength and abil ities of these images are as they would be in " real ity," with a maximum of U N ran k . Only one solid image can b e cre ated at a time, and when not using an i mage, M i rage "stores" it as a spirit l ance talisman around her nec k . Empathy: M N ability, b u t o n l y with ani mals (and shape-changers i :1 animal form). Death Sense: U N ability to detect, un consciously, the possibility of death. T h e J udge should make a FEAT rol l for M i rage at the start of any session , with a Red result meaning that one or more randomly determined individ uals in the g roup are th reatened by death . These individuals can't use Karma to en hance Endurance FEATs for the d u ration of the session. EQUIPMENT: M i rage makes use of a m agical staff and a winged horse. Ghost Staff: A powerf u l magical weapon created d i rect l y f rom M i rage's mind, the g host staff i nfl icts Shift V damage to extra-d imensional god li ke beings, including Deat h . Brightwind: A winged horse o f t h e Val kyrie, with the following stats: F A S G D EX R M 1 0 20 30 Healt h : 1 00 E IN 40 R TV 6 I P GD TV 10 6 Karma: 22 Brightwind fl ies with EX airspeed, and has an UN mind link with M i rage . TALENTS: H unting, S u rvival , Eques trian, Bows, Bilingual (English and Cheyenne). CONTA CTS: Co-leader of the New M utants; member of the Val kyries. IN BRIEF: M irage gained her death se n se and he r wi ng e d horse, Brightwi nd, when the New Mutants were in Asgard . Her mutant powers were further modi fied by the High Evo l utionary in his " Evol utionary Wars," allowing her to turn her images sol id. Thereafter, however, M irage's death infl uenced nature came to the fore, turning her into Hela's servant, and forcing the New M utants to return to Asgard . M irage was eventually cured of Hela's curse, but has chosen to re main with the Val kyries as one of their n umber. The rest of the New Mutants ret u rned to Eart h . 50 M I ST M I STRESS E R I P S A F TV GD TV G D TV TV TV 6 10 6 6 6 10 6 Health: 32 Karma: 1 8 Resources : PR Popularity: 0 KNOWN POWERS Mist: M ist M istress emits a corrosive gas of RM intensity. Applied di rectly, it acts as an acid of IN intensity. Dis persed i nto an area, it reduces metal lic battle armor by - 4CS for as long as she is present and for 1 - 1 0 rou nds after she leaves. EQUIPMENT: The standard Resistant u niform offers GD protection from physical and energy attacks. All such un iforms are proof against M ist Mis tress' corrosive powers as well . TALENTS: Business, Accounting . IN BRIEF: A former accountant, now a member of the Resistants, Mist Mis tress is dedicated to the idea of free ing mutants unjustly im prisoned by a human j ustice system . M I STE R SI N I STE R E A F S R M R M IN AM 30 30 40 5 0 Health: 1 50 Resources: I N R IN 40 P I RM U N 3 0 1 00 Karma: 1 70 Popularity: 0 KNOWN POWERS Telepathy: U N rank , though whether from i n born ability or external tech nol ogy is un known . With this ability he has managed the following power stunts: - Force bolts of UN intensity. - Force sh ields of UN i ntensity. - Mental blocks of U N i ntensity. The victim m ust save against an UN inten sity Psyche FEAT or find h imself un able to harm M ister Sinister. - Plant false or m isleading memo ries with U N ability, or erase memo ries, also at U N abil ity. - Astral Travel. When in the astral p l a n e , S i n ister is + 2CS on his actions. EQUIPMENT: S i n ister h as several items at his d isposal : Sinister 's Base: Sinister is apparently in mental rapport with his base, such that it can change shape and move according to his com m ands. He can also form weapons, restraints, and other devices with MN ability. A single device per round could be formed in this fashion, with a max i m u m ability of AM in any one area, GD in all other ap pl icable areas. The material strength of base material (unless otherwise de termined) is G D . Mutant Detection Device: T h i s device, similar to Cerebro, gives Sinister U N abil ity to detect m utants. LIMITATIONS: Sin ister is highly vul nerable to Cyclops' eyebeams. The X Man's blasts pierce Sinister's force shield automatically and are + 2CS to hit. TALENTS: Medicine, E n g i neeri n g , Psychiat ry, Bio-chemist ry, Genetics, Cloning, Computers, Electronics, Re sist Domination , Leadership. GROUPS: Employer of the Marauders. IN BRIEF: The mysterious M ister Sin ister is responsible for Scott Sum mer's missing memories, the creation of Ma delyne Pryor and at least some of the Marauders, and the M utant Massacre of the Morlocks. He also maintains an orphanage for mutants. His ultimate purpose is as unclear as the nature of his abilities. (No one knows if they are technological , mutant, or m utated in nature. ) Cyclops destroyed Sinister during the I nferno, but given. Sinister's cloning talent, it remains to be seen whether he will stay dead. MOJO R I P F A E S FE FE EX M N AM I N AM 2 2 20 75 50 40 50 Health: 1 09 Karma: 1 40 Resources: U N Popularity: 40 in his home dimension, - 1 0 i n this dimension . KNOWN POWERS Mystic A bilities: Mojo has a n u mber of magical abil ities, including: - M ind Control at MN level of ability. - H ypnotic Control at M N level of ability. - Force Bolts capable of inflicting I N damage. - Spirit Control giving Mojo MN abil ity to affect the target's d reams. Cap tu red spirits are trapped in a living dream until released by Mojo, and can only escape by means of a Psyche FEAT rol l . Mojo can travel with UN abil ity between di mensions, but this travel is ungu ided and random u n less he is accompan ied by Spiral . A nti-life Nature: Mojo's very presence warps the normal world, such that plants wilt, storms develop, and the ordinary tu rns chaotic in his presence. The range of this anti-life effect in creases with each hour-one area the fi rst hour, two areas the second, four areas the third, eight areas the fou rt h , a n d so on. Mojo prefers t o deal with this dimension through third parties, indicating that his anti-life "power" af fects him as much as it does his sur roundings. EQUIPMENT: As master of his own di m e n s i o n , Mojo has access to advanced cel l u l ar technology, which he uses i n a variety of ways. - H eal himself or others at 75 times normal rate. - Regenerate lost body parts (e.g . , Psylocke's Eyes) through cel l ular and technological means. - Accelerate physical decay, caus ing a target's Endurance to d rop 1 CS per turn until the character dies. - Cel l ular disruption causing M N damage. - Travel by means of a crawler- type transport platform ( EX control , TY speed , and IN body). This device can fly at GD ai rspeed and has devices that fi re IN force bolts. Mojo can 't move without this rig. SERVA NTS: In addition to created or modified beings like Spiral , Longshot, and the X-Babies, Mojo is served by his M ajor and Minor Domos. Major Domo is a calm repository of informa tion, responsible for Mojo's sched ules. M i nor Domo is the exped iter of Mojo's orders. She is quite excitable, often working herself up to the pOint of cardiac arrest (a condition which is easily repaired in Mojo's dimension). They have the followi ng stats: Dimensional Travel: M a j o r Do mo A F S PR P R P R 4 4 4 Health: 1 6 E PR 4 51 R EX 20 P IQ TY TY 6 6 Karma: 32 M i n o r Dom o : F A S PR PR PR 4 4 4 Health: 1 6 E PR 4 R TY 6 P I EX TY 20 6 Karma: 32 TALENTS: Psychology, Market Strat egy, Slave-trading, Cinematography. GROUPS: Mojo is master of his own film organization and, possibly, ruler of his own di mension . IN BRIEF: A powerful being from an other dimension, Mojo's thought proc esses are so far removed from ours that he appears mad , something that none of his subjects will say to his face (if they hope to retai n said face). Mojo uses living thi ngs to stage his own spectacles, which he then uses to in crease his popularity in his home di m e n s i o n , the reby i n c re as i n g h i s power. Mojo has fought t h e X-Men a n umber of times, usually through i n t e r m e d i a r i e s . W i t h t h e apparent " death" of the X-Men, Mojo has cre ated the X-Babies as a replacement team , but has found them unwilling subjects, at best . M O LE E A F S P R P R TY R M 4 4 6 30 Health: 44 Resources: FE I P TY TY 6 6 Karma: 1 8 Popularity: 5 R TY 6 - KNOWN POWERS AM ability to make non organic objects intangible, in effect al lowing h i m to b u r row l i ke a mole through solid objects. However, if a supporting structure is made intangi ble, the entire structure may fall over. TALENTS: None. GROUPS: Morlocks. IN BRIEF: A survivor of the M utant Mas sacre, Mole lived on the streets until at tacked by Sabretooth . Mole managed to flee to safety in the basement of a re cord store, where he befriended Opal, one of the store's employees. Mole and Opal fought over her interest in Iceman but in the end Mole decided Opal was better off with the good-looking Drake than with himself. He returned to the sewers where he promptly met up with Sabretooth again. Mole's fate is un known but does not look good. Intangibility: M O N ITO R E A S F P R P R P R EX 20 4 4 4 H ealt h : 32 Resources: FE MYSTI Q U E R TY 6 I P PR PR 4 4 Karma: 1 4 Popu l arity: 0 KNOWN POWERS Monitor's full powers are u n know n , but given her codename and the tasks assigned, she seems to be endowed with I ncredible Senses or low level Telepathy. Regardless of the specific nat ure of her powers, she has E X ability to sense the presence and disposition of others within fou r areas, regardless of interposing m aterial . TA LENTS: None. GROUPS: Nanny's Lost Boys (and G i rls). IN BRIEF: An orphaned m utant " res cued " by Nanny and Orphan-Maker, Mon ito joined Na nn y i n gathering other young m utants. She has no memories of her past life. Raven Darkholme A F E S EX EX GO I N 20 20 1 0 40 H ealth : 90 Resources: EX R EX 20 I P EX IN 20 40 Karma: 80 Popularity: 5 Senses: M OO N BOY F E A S G O R M TY G O 10 1 0 30 6 Healt h : 56 Resources: FE R GO 10 I P GO PR 10 4 Karma: 24 Popularity: 0 KNOWN POWERS Moon Boy seems to share a rapport with Devil Dinosaur, though whether that relationship is one of true understanding is yet to be revealed . TA LENTS: Too l - m a k i n g , H u n t i n g , Gatheri ng. GROUPS: Partner of Devil Dinosaur; member of the Fallen Angels. IN BRIEF: A m utant member of a tribe of advanced primates in another di mension, Moon Boy teamed u p with the m utated Saurian , Devil D i nosau r. T h e p a i r e nt e red t h i s d i m e n s io n t h rough one o f Ariel 's gateways. Both Moonboy and Devil D inosau r are cur rently l iving In New York City. Communication: KNOWN POWERS UN ability to transform her self into the l i keness of another hu man, including looking and sounding (but not s m e l l i n g ) l i ke the m . H e r clot hes change along with her appear ance. WE A PONS: Mystique has in the past used a number of weapons: Blaster of R M force damage and three area range. Skull Grenades that can be tossed two areas, and contain I N knock-out gas, tear gas, flares, acid , or explosives. EQUIPMENT: Mystique uses several devices: Psionic Scrambler allowing MN resist ance to mental probe or attack. Mechanical Scramblers with AM abil ity to scramble comp uters and battle suits with AM intensity. TALENTS: Kn ives, Garrotes, Hand guns, Machine Pistols, Martial Arts B and C , Leadersh ip, Espionage. GROUPS: Member of the US Depart ment of Defense; leader of the second Brotherhood of Evil M utants and the Freedom Force. IN BRIEF: A high-ranking member of the Department of Defense, Raven Darkholme led a double life as a bu reaucrat and as leader of the second Brotherhood . After a few clashes with the X-Men and Avengers, Mystique and her organization sold out to the government, becoming the Freedom Force. She remained in charge of that organization until her apparent death at the hands of Valerie Cooper, acting under the infl uence of the Shadow King. Imitation: 52 N NAMORITA Namorita Prentiss A E F S EX EX R M I N 20 30 40 20 Health: 1 1 0 Resou rces: G D P I EX EX 20 20 Karma: 46 Popu larity: 1 0 R TY 6 KNOWN POWERS Water Breathing Body Armor: G D protectio n . Resistance-Cold: EX ran k. Swimming: TY speed (th ree areas/ round). Flight: PR speed (four areas/round). TA L ENTS: Oceanog raphy, Ocean Geography, Ichthyology. GROUPS: Leader of S . U . R . F; mem ber of the New Warriors. IN BRIEF: Like her cousin Namor, N a morita is a hybrid of h uman and Atlan tean stock. She, too , has wings on her ankles , giving her the abil ity to fly. In the past she led a band of other Atl an tean m utants, but recently joi ned with non-mutants in forming the New War riors. NAN N Y A S F GD GD EX 1 0 1 0 20 Healt h : 60 Resource: EX E EX 20 R TY 6 P I EX R M 20 30 Karma: 55 Popularity: 0 KNOWN POWERS Telepath: G D telepathy and mind con trol . Special "pixie d ust" raises her mind control abil ity to I N . EQUIPMENT: Nanny wears battle ar mor and has ships in which she can trave l . Battle Suit: Na nny is encased i n an egg-shaped suit of armor with the fol lowing abi l ities: - Flight at EX air speed . - A rmor provid i n g EX protection against physical and energy attacks. - M achine Pistol infl icting EX dam age, th ree area range. - Rockets infl icting six area range, IN damage. - Repu lsor Field providing AM pro- tection from all attacks, but can not operate with other weapons. - Teleportation, IN ability, used only in ti mes of extreme danger. Ships: Nanny's beetle-shaped sky ships have EX Control , MN Speed , EX Body, and GD Protection. They have forward g rappling arms which can grab with MN strengt h . TA LENTS: I N reason in Cybernetics. GROUPS: Partner of Orphan-Maker. IN BRIEF: Nanny is an overprotective villainess whose motivation is to pro tect young m utants. If this means kill ing a child's parents and taking him or her i nto protective custody, so m uch the better. She is aided i n her m ission by Orphan-M aker and her Lost Boys (and G i rls). Recently she attempted to save the X-Men from their dangerous lives, to the pOint of kidnapping Storm and reg ressing her to childhood . N 'ASTI RH F A S E MN IN MN UN 7 5 4 0 7 5 1 00 Healt h : 290 Resources: I N P I EX M N 20 75 Karma: 1 35 Popu larity: - 1 0 R IN 40 KNOWN POWERS N ' astirh is a Master level sor cerer who has studied extensively. Among things he has studied are Be l asco's spe ll books. His powers in cl ude: - I m mortal ity. - Im itation at AM rank. - M i n d C o ntro l at MN ra nk (on tOUCh). - Psi-Screen at MN ran k. - Magic Detection a t M N rank. - Body Transformation-Others at MN rank. On touch, usually to de monic forms. - Eldritch Beams at M N rank, five area range. - Fi re Control at AM ran k. - Resu rrection at AM ran k. - Size Change at M N ran k. - Di mensional Gate: N ' astirh ca n attempt large-scale rituals to open di mensional gates between the planes ( l i ke the one resulting from I nferno). S uch rituals take a great deal of time, plan ning, and materia l. Magic: 53 - Flight: RM air speed ( 1 55 areas/ round). - Body Armor: I N protection against physical attac k s . R M protect ion against energy attacks. Techno-Organic Virus: In the midst of I nferno, N ' ast i r h was given the techno-organic virus by S ' ym . The vi rus gave N ' astirh th ree new abil ities. - The IN abil ity to regain Health by turning opponents to crystal , d rai ning their life energy, and using that energy to replenish his own Health score. C reatu res of steel or i ron alloys are im m u ne to this effect. - P hasing at AM level of ability. - Computer Link providing M N ability to control any computer. LIMITATIONS : Despite a l l t h ese powers, N ' astirh has one significant weakness-vul nerabil ity to iron . The touch of i ron and steel (including all al loys and variants) infl icts + 2CS dam age against N ' astirh ( m i n i m u m PR). Body armor does not protect against these attacks. TA LENTS: MystiC Background, AM Reason in occult rituals. GROUPS: One of the Demons of Be lasco's Limbo. IN BRIEF: A native of t h e ext ra d i mensional plane fi rst ruled by Be lasco, then by Magik . N ' astirh served under S'ym in the latter's attempt to open a gate to L i mbo over Man hattan , b u t intended t o betray S'ym and rule Eart h himself. To that end he awak ened the powers of Madelyne Pryor, turning her into the Goblyn Quee n , so she could serve as his aide. The X M e n a n d X-Factor apparently de stroyed N ' astirh, b ut it is u n known whether he is truly dead or if he retai ns the techno-organic virus g ranted him by S'ym . N E KRA Nekra Sinclair I A E P F R S RM IN G D R M TY G D I N 1 0 40 30 40 1 0 30 6 Karma: 56 Health: 1 1 0 Popu larity: - 5 Resources: P R KNOWN POWERS Nekra feeds on ha tred , and in the presence of that emo tion she can boost her Strength to I N for u p to one hour out of eight. The in creased Strength does not affect Health . In addition , she gains AM pro tection against physical and energy attacks. Tracking: EX ability. Zuvemble Creation: RM ability to cre ate zombies from " raw materia l ." As a power st u n t , she can transform a corpse i nto a l ifelike zombie with the original person's personality and abili ties. She can control up to 30 zombies at one time. A typical zombie's stats are: Strength Increase: F A S TY PR TY 6 4 6 Health: 26 E GO 10 R FE 2 I P PR FE 2 4 Karma: N/A WE A KNESS: Nekra is vulnerable to scent-based attacks (like Mandrill's). She is - 2CS to resist this form of at tack. TALENTS: Survival , Occult Lore, Mar- tial Arts A, B, and E . GROUPS: Former partner o f Mandrill and of the late Grim Reaper; member of the Lethal Legion ; former leader of a local Cult of Kali . IN BRIEF: The mutant daughter of a cleaning woman at a nuclear reactor, she was abandoned in the desert (along with Mandrill). Learning to sur vive and turning to crime i n venge ance, Nekra and M a n d r i l l were thwarted a number of times in world beating attempts. Nekra has set her self up in various schemes si nce then , most recently teaming up with Grim Reaper who she cared enough about to bring back as a Zuvembie after his death. N IGHTCRAWLE R Kurt Wagner F E A S EX AM TY RM 30 20 50 6 Health : 1 06 Resources: GO R GO 10 I P EX EX 20 20 Karma: 50 Popularity: 1 5 KNOWN POWERS Te/eportation: AM ability to teleport up to t h ree m i le s. When te l eport i ng , N i g htcrawler p roduces a loud " BAMF" and the smell of sulfur. He can pe rfo rm the fol lowing power stunts: - Exceed normal range by up to one m i le. When he does this he m ust make an Endurance FEAT or be con fused for 1 - 1 0 rou nds. -Teleport with one or two passen gers. The passengers must make En durance FEATs or be knocked out for 1 - 1 0 rou nds. -Teleport part of a large object (usu ally non-organic), causing the tele ported object to take AM damage . - Make up to three attacks per round by teleporting multiple times. Prehensile Tail: Nightcrawler can use his tail as an additional arm, attacking a foe with GO fighting rank in addition to other attacks. Wall-Crawling: AM ability, three areas/ turn. He cannot adhere to slippery or frictionless surfaces. TALENTS: Swordplay, M artial Arts B , First A i d , Electronics, Mechan ical Re pair, Piloting. GROUPS: Former member of the X Men ; founding member of E xcalibur. IN BRIEF: Nig htcrawler is a German m utant with the ability to teleport. Res cued from a mob by Prof. X, he joined the X-Men. Following the M utant M as sacre and a long recovery period on Muir Island, he and Shadowcat joined Rachel Sum mers, Captain B ritai n , and Meggan t o form Excalibur. N OI S E creased. Nowlan's power i ncrease was addictive, and "victims" denied another charge underwent withdrawal ( - 4CS on all FEATS for 1 - 1 0 weeks). W E A KNESS: Orug addiction. TALENTS: M i litary. GROUPS: Alliance of Evil IN BRIEF: An unwi l l ing member of Apocalypse's Alli ance of Evil , Nowlan was kidnapped and forced to serve as a power battery for the other mem bers. Rebe l l i ng agai nst those de m a n d s , N ow l a n t u rned h i s power i nward and destroyed himself. N U KLO Julio Mendoza Robert Frank, Jr. F I P E R A S GO G O G O R M T Y T Y G O 10 10 10 1 0 30 6 6 Karma: 22 Health: 60 Resources: TY Popu larity: - 5 KNOWN POWERS The sound generated by Noise begins at FE rank, but in creases + 1 CS per turn until a m axi mum of AM intensity is reac hed . Can inflict up to AM energy d amage at a range of two areas i n this fashion. TALENTS: Criminal, B i lingual (Span ish and English). GROUPS: Various mercenary organi zations. IN BRIEF: Noise is a Mexican m utant who began worki ng as a hired killer fol lowing the appearance of his m u tant ability. Noise has worked for a va riety of mercenary units, most recently taking part i n the super-powered take over of Costa Brava. Sonic Powers: N OWLAN , M I C HAE L F A E S PR PR TY TY 4 4 6 6 Healt h : 20 Resources : FE R TY 6 I P FE AM 50 2 Karma: 58 Popularity: 0 KNOWN POWERS I N ability to mag n ify other mutant powers + 2CS, to a maximum of I N . This enhancement af fected everyone within th ree areas and lasted for two hours. Only abilities listed under " Known Powers" were inPower Magnification: I R F S P A E R M TY TY PR GO R M I N 6 4 1 0 3 0 40 30 6 Healt h : 1 1 0 Karma: 1 6 Popularity: 0 Resources: PR KNOWN POWERS Frank cu rrently has no superhuman powers, though he does retain the su perhuman abilities listed above. As N uklo, he had the following additional powers: Radiation: N u klo rad iated energy in all d i rections, one area range, with AM intensity. Power Conversion: Nu klo could con vert his rad i ation i nto discrete power stunts. When using these powers he would not radi ate as normal . These stunts included: -AM growth (to 20'). - Generate force bolts of IN intensity and th ree area range. - P R ability to split into m ultiple be ings and re-form later. The Health of the re-formed being is the average of the others. He could generate up to th ree identical copies of himself. Resistances: N uklo had AM resist ance to radi ation and RM resistance to extreme temperatures. Body A rmor: RM p rotection from physical and energy attacks. TALENTS: Automotive Repair and Mai ntenance. GROUPS: None. IN BRIEF: The m utant son of the World War II heroes Whizzer and M iss America, N uklo's radioactive nature led to his being placed i n suspended animation. He remai ned that way from 55 the time of his bi rth until he was re leased by the Avengers. He was used as a pawn by various cri m i nals until he was cured of his condition . Robert Fran k currently works In a service sta tion in upstate New York. o OCC U LT Peter Quinn F A E S TY G O TY G O 10 6 6 10 Health : 32 Resources: P R R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS Telescopic Vision: RM ability to see de tails (and targets) clearly up to t h ree m i les away. Plasma Blasts: EX intensity force eye blasts. range of four areas. If wearing h i s hel met. the Plasma Beams in crease in intensity to I N force damage. EQUIPMENT: Occu lt wears the stand ard u n iform of the Resistants. This body armor provides G O protection from energy and p hysical damage. I n addition. Occult's helmet provides AM protection from light-based and other visual attack forms. TA LENTS: Criminal . GROUPS: Former member of M utant Force; cu rrent member of the Resist ants IN BRIEF: Qui nn was called Peeper when he was a member of the M utant Force. He took the name Occult upon joining the Resistants, a group of M u tants fighting the M utant Registration Act and other government tyranny against m utantki nd. Occult served as look-out and sniper for the group. In a recent battle with John Walker's Cap tain America, Occult was d ropped on l ive power l i nes. It is not known if he su rvived the experience. O RPHAN ·MAKE R Peter (last name unknown) F A S E RM RM IN AM 30 30 40 50 H ealth : 1 50 Resources: PR R PR 4 I P PR PR 4 4 Karma: 1 2 Popularity: - 1 0 KNOWN POWERS O rphan-M aker apparently has some i n born mutant abil ity, but it has been arrested by Nan ny. The nature of his m utation is unknown . 56 EQUIPMENT: Orphan-Maker wears a battle-suit providing AM protection against physical attack and IN protec tion against energy attacks. WE A PONS: Orphan-M aker's gun in fl icts up to AM intensity energy blasts at a five area range. TA LENTS: We apons Speci al i st G u ns, + 2CS with his g u n . GROUPS: Partner o f Nanny. IN BRIEF: Peter was rescued from M ister Sinister by Nan ny, and placed within his battle armor. As Nan ny's agent, Orphan-Maker killed the par ents of young m utants, so that they would be orphaned-and available for recruitment into Nanny's Lost Boys (and G i rls). Orphan-M aker has tan g led with the X-Men , X-Factor, the Fantastic Four, and the Avengers. p PARALYZE R Randall Darby S E A F EX GO TV GO 10 20 10 6 Health : 46 Resources: P R R TV 6 I P PR PR 4 4 Karma: 1 4 Popu l arity: 0 KNOWN POWERS Blast: Paralyzer 's m etal hands are electrified, allowing him the following power stunts: - E mit beams of IN intensity electric energy, range two areas. - Fi l l an area with an I N strength electric field. Those with in the field m ust make an Endurance FEAT or fall unconscious. - Deliver a shocking touch of AM in tensity stunning damage. The target takes up to AM damage and m ust make an Endurance FEAT or fall un conscious. EQUIPMENT: Paralyzer wears t h e standard Resistant un iform . This body armor provides GO protection against physical and ene rgy attacks. TALENTS: Criminal Background. IN BRIEF: Shocker became Paralyzer when he joined the Resistants, an or ganization dedicated to the rescue of i m prisoned m utants and the safe guarding of mutant rights. In doing so, his claws have become el ectrical plates, though whether this is the re sult of prosthetics or merely a change of equ ipment is not known . Electric PE E P E R Peter Quinn A S F E PR TV TV G O 10 4 6 6 Health: 26 Resou rces: P R R TV 6 I P TV TV 6 6 Karma: 1 8 Popularity: 0 KNOWN POWERS Telescopic Vision: RM ability to see de tail s (and targets) clearly up to t h ree m iles away. Plasma Blasts: EX i ntensity force eyeblasts, range of four areas. TALENTS: Crimi nal . GROUPS: Member of Mutant Force. IN BRIEF: A di minutive m utant with powers centering on his oversized eyes, Peeper worked for a variety of m asters as a me m ber of M utant Force. Sensing increaSingly hostile attitudes toward m utants, Peeper be came a member of the Resistants un der the name Occult. PE RS UAD E R Roland Rayburn A S F E TV TV TY GO 6 6 6 10 H ealt h : 28 Resources: G O R GO 10 I P GO IN 1 0 40 Karma: 60 Popularity: 0 KNOWN POWERS: Persuader has EX hypnotic ability, on eye contact. This is raised to I N intensity by means of a special suit he wears. Those making eye contact with Persuader m ust make a Psyche FEAT or be influenced by his abilities. Persuader can force a single target to perform any act, but acts which run counter to the target's personality al low a second Psyche FEAT; those which i nvolve karma-reducing acts give the target a + 1 CS on the FEAT. TALENTS: Busi ness, Fi nance. GROUPS: Former em ployee of Ki ng pin. IN BRIEF: A businessman who used his m utant ability to make business deals, Rayburn was recruited by Ki ng p i n , who provided h i s power enhancing suit. Persuader hypnotized Punisher and forced him to act as Kingpi n 's agent. When ordered to kill Spider-Man, Pun isher instead opened fire on Persuader, killing h i m . Per suader should not be confused with Persuasion (see below) . Hypnosis: PE RSUASION Kara Killgrave A F E S TV G O TY GO 6 10 6 10 Healt h : 32 Resources: PR 57 R TV 6 P I EX AM 20 50 Karma: 76 Popularity: 0 KNOWN POWERS AM mind control over air-breathers, five area rad i us, turning victims purple in the process. Unlike Mandril l , whose power is similar, Per suasion affects both men and women, but does not affect aliens or those she cannot touch (e. g . , t hose i n battle suits). To exert any control over char acters who don't need to breathe she m u st d e l iver he r pheremones by touching her target . Victims fulfill Per suasion's orders, even if asked to per form karm a-reducing acts. The power works u n t i l Persuasion l eaves the area or the pheromones are washed from the vict i m 's skin . Her abil ity does not affect any of a target's invol u ntary abil ities. TALENTS: Student . GROUPS: Former member of Beta Flight, Alpha Fl ight's back-up tea m . I N BRIEF: T h e supposed daughter of the Purple Man (and , therefore, a m u tant), Persuasion i n herited her fa ther's m i nd-controlling pheremones, though her abi l ity to control them is not as great yet . A member of Beta Flight (with Goblyn and Laura Dean), Persuasion left the team to return to a normal life. Persuasion should not be confused with the Persuader (above). Pheromones: PE STI LE N C E Plague F R A I P E S TY TY TV R M P R TY GO 30 4 6 10 6 6 6 Healt h : 48 Karma: 30 Popularity: - 30 Resources: FE KNOWN POWERS Diseased Touch: Pesti lence had the AM abil ity to pass disease on to those she touched . Targets had to make an Endurance FEAT or suffer a - 3CS d rop in all physical abilities, with a new Health configured for the lowered abil ities. If any abil ity dropped to ShO, the character fel l u nconscious and had to make an Endurance FEAT to avoid dying. Medical treatment could reverse the process over time. Immunity to Disease: Pesti lence could not be affected by disease herself. EQUIPMENT: Pestilence wore armor and rode a mechanical flying horse. Mount: As a horseman of Apocalypse, Pestilence rode a mechanical flying horse with R M Constitution , E X air Speed, IN Body, and TV Protection . This horse could be tracked and tele ported by Apocalypse ( M N abil ity). I n addition, i t provided a n I N strength force field for itself and its rider. Body Armor: As a horseman of Apoca lypse, Pesti l ence wore armor provid ing EX protection from physical and energy attacks. TALENTS: None. GROUPS: Former member of the Morlocks; former Horseman of Apoca lypse. IN BRIEF: As a Morlock, Plague lived in the great underground warren t hat the Morlocks called home. She was rescued by Apocalypse d u ri n g the M utant Massacre instigated by Mister Si n ister. Apocalypse gave her armor and a horse and renamed her Pesti lence. She teamed with War, Fam ine, and Death (Archangel), to become Apocalypse's Fou r Horsemen . Pesti l ence apparently d ied in a fal l d u ring the Horsemen 's reign of terror i n Man hatta n . PHO E N I X Jean Grey Incarnation A S R I P E F EX EX TV U N G O EX AM 1 00 1 0 20 50 20 20 6 Health: 1 46 Karma: 70 Popularity: 20 Resources: EX KNOWN POWERS: As "Jean G rey," Phoenix usually con tai ned her abil ities at the UN level, maxim u m . Pressing beyond the UN l evel caused a loss of control and the creation of the " Dark Phoenix" per sona. Absorption: C L 1 000, any form of en ergy. Elemental Conversion: CL 1 000. Flight: UN airspeed , C L 1 000 speed in space. Force Field: C L 1 000 protection from physical and energy attacks. Gateway: I nstantaneous transporta tion to any location in the universe. Kinetic Bolt: Up to C L 1 000 force bolt with CL 1 000 range. Regeneration: At Self-Sustenance: UN ran k. CL 1 000. Does not need to breathe (though she can and does). She is unaffected by the rigors of space . Telekinetics: U N ran k, line of sight . She can engage in the same power stunts as Jean G rey (Marvel G i rl), at the i ncreased, UN power leve l . Telepa thy: U N rank a n d range. She can engage in the same power stunts as Jean Grey (Marvel G i rl), at the in creased, U N power leve l . Wea ther Control: U N ran k. Phoenix Force: When using he r power at AM strength or greater, the flaming i mage of the Phoenix appears around her. This i mage can be ill usory in na t u re or can burn with cosmic fire of up to AM strengt h . She is imm une to the effects of this cosmic flame. LIMITATIONS: In "Jean Grey" form, P hoenix is particularly susceptible to psion i c a n d me ntal attacks. He r Psyche is considered EX for resisting t hese types of attacks. In addition, "Jean G rey's" control over the Phoe n i x force is i mperfect, and actions which exceed UN rank or involve kill ing req uire a Psyche FEAT of AM in tensity to avoid being transformed i nto Dark Phoenix. TALENTS: Astronavigat i o n , Resist Domi nation. GROUPS: Former member of the X Men and the Hellfire Club. IN BRIEF: The cosmic entity known as the Phoenix Force rescued Marvel G i rl from a crashing space shuttle, placing her in suspended ani mation and taking her place among the X Men as Phoenix. Emotionally unable to handle her power, Phoenix was fi rst corrupted as the Black Queen of the H el l fi re C lub (with stats similar to t hose li sted above), and finally be came Dark Phoeni x." PHOE N I X Dark Phoenix Incarnation F A S E R I P RM IN RM U N GO EX U N 3 0 40 3 0 1 00 1 0 2 0 1 00 H ealth: 1 26 Karma: 1 30 Resources: CL 1 000 Popularity: - 1 00 KNOWN POWERS: Absorption: CL 1 000, any form of energy. 58 Elemental Conversion: CL 1 000 . Flight: U N ai rspeed , CL 1 000 speed in space. CL 1 000 protection from physical and energy attacks. Gateway: Instantaneous transporta tion to any location in the u n iverse. Kinetic bolt: Up to CL 1 000 force bolt with CL 1 000 range. Regeneration: At UN ran k. Self-Sustenance: CL 1 000, does not need to breathe (though she can and does). She is unaffected by the rigors of space. Telekinetics: U N ran k, l i ne of sight. She can engage in the same power stu nts as Jean Grey ( M arvel Girl), at the i ncreased, U N power leve l. Telepa thy: U N rank a n d range. She can engage in the same power stunts as Jean G rey ( Marvel Girl), at the in creased, UN power leve l. Wea ther Control: U N ran k. Phoenix Force: When using her power at AM strength or g reater, the flaming i mage of the Phoenix appears around her. This image can be illusory, or can burn with cosmic fire of up to M N strengt h . She i s imm une to the effects of this cosmic flame. LIMITATIONS: The u n control led " Dark Phoen i x" force is totally chaotic a n d w i l l al ways act at max i m u m strengt h . To do reduced damage, she must make a Red Psyche FEAT. Simi larly, for the "Jean Grey" side of the personality to regain control , she m ust make a Red Psyche FEAT. TALENTS: None. GROUPS: Former member of the X Men. IN BRIEF: Due to her inability to con trol her own actions, and the actions of Masterm i nd and the Hellfire Club, Phoenix became " Dark Phoenix." In this form she was l ess rel uctant to use her power and more crue l. U nable to control this dark side, the remains of her Jean Grey personal ity took over long enough to commit suicide on the Moon rather than risk the contin ued existence of the Phoen ix in this di mensio n. Force Field: H ealth : 38 Resources: TY PH O E N I X Rachel Summers Incarnation A F E S GO EX G O I N 1 0 20 1 0 40 Health: 80 Resou rces: PR R GO 10 I P RM M N 3 0 75 Karma: 1 1 5 Popularity: 1 2 KNOWN POWERS: Telekinesis: M N ability, with the fol low ing power stunts: - Force field of AM protection vs. physical and energy attacks, one area rad i us . - Mental bolt of A M stunning i nten sity, t h ree area range. - Ki n etic bolt of either A M force damage or AM g rappling ability. - Flight at EX airspeed for herself and up two five others. Invisibility: A M ran k , by " cloud i ng men's m i nds." This h as no effect on cameras and other mechanical sen sors. Telepa thy: AM ability. Muta n t Detection : A M a b i l i ty a n d range . Phoenix Force: W h e n u s i n g h e r powers a t maxi m u m , Phoenix con j ures the flam ing b ird-im age of the Phoenix Force. This i mage infl icts TY flame damage when used . She her self is immune to this cosmic flame. TALENTS: Acrobatics, M artial Arts C and E . GROUPS: Former mem ber o f t h e X Men and Excal ib ur. IN BRIEF: A native of an alternate fu t ure where Phoenix lived and Senator Kelly d ied , Phoenix was the daughter of Phoenix/Jean G rey and Scott Sum mers. As the Sentinels took over t h is fut u re Eart h , Phoenix was sent i nto the past to undo the damage. She served alongside the X-Men of this d i mension . Kidnapped by Spiral , and her memories altered or erased , she became one of Mojo's star attractions before escaping back to this Eart h . Here s h e rejoined S hadowcat and N ightcrawler as a member of E xcali bur. PI PE LI N E F TY 6 A TY 6 S TY 6 E EX 20 R EX 20 I GO 10 P GO 10 Karma: 40 Popularity: 5 - KNOWN POWERS: Transmission: Pi peline has the U N ability to digitize people and feed them without harm through a specialized phone l i n k with Genosha. This tele ports them there. In addition to send ing people to Genosha, Pipeline can summon aid in the form of Genoshan m agistrates . No known m utant ability can prevent a character from being transmitted . Pi peline may be able to transmit himself to Genosha without special equipment. Phone Uplink: To prevent loss of signal (and potential damage to the charac ter being transmitted) , Pipeline uses a special modem for cal ling to and from G enosha. This modem is made of GO strength m aterial. He can not send others without his phone l i n k . TALENTS: Computers. GROUPS: Member of the Genoshan Press Gang. IN BRIEF: Pi peline is a Genoshan with the ability to red uce others to a d ig itized i m age which can then be fed over the phone li nes to Genosha. It is not known whether he is a m utant, an altered human, or even a cyborg but, regardless of the nature of his powers, he is very useful in recovering es caped m utants and in summoning aid from Genosha. PI PE R A F E S G O TY TY EX 10 6 20 6 H ealt h : 42 Resources: F E R PR 4 P I TY PR 6 4 Karma: 1 4 Popularity: 0 KNOWN POWERS: AM control, summon ing Elnd controll ing the creatures with his flute. Details on animals can be found in the Advanced Set Judge's Book, pages 58-60, but the Piper has been known to call the following crea tures: - Swarms of rats and bats. These i n fl ict PR damage every turn and re d uce the movement of those attacked by half. - Sn akes which infl ict TY damage ( 1 0% chance of RM poison). - A l l igators which i n flict GO biting A nimal Control: 59 damage . EQUIPMENT: Pi per's pi pes are made of TY strength material. They have no i n he rent power, serv i n g o n l y as a channel for Pi per's i n nate abilities. TALENTS: M usician. GROUPS: Member of the M orlocks. IN BRIEF: A me m ber of the Morlocks who survived the M utant Massacre, this Piper should not be confused with the Savage Land M utate of the same na me a n d s i m i l ar powe rs. Pi per's present disposition and location are u nknow n . P LAS M A Leila O'Toole A F E S G O G O TY EX 10 6 10 20 Health: 46 Resources: EX R EX 20 I P EX G O 10 20 Karma: 50 Popularity: 0 KNOWN POWERS: Invulnerability-Cosmic Radiation: Plasma can not be harmed by cosmic rays or attacks which derive from cos m ic radiatio n. In fact, she can use these powers to i ncrease her own abil ities. Radiation Absorption: Plasma h as no i n herent superh uman powers u ntil ex posed to cosmic radiation . When ex posed to such radiation (e . g . , from the powers of the m utant H avok), Plasma i ncreases i n abilities. size. and super hu man powers. So far she has only been exposed to sufficient energy to increase her to the fi rst ( 1 0 ' ) stage. Whether she can g row further (like her uncle. the Living Pharaoh). remains to be see n . Stage I : Grows t o a height o f 1 0' when exposed to R M or IN strength cos m ic energy. Stats increase as indicated below. F A R S E EX EX R M R M EX 20 20 3 0 3 0 2 0 Health: 1 00 I P EX GO 20 10 Karma: 50 At Stage I . s h e has t h e following powers: - E nergy Blasts: IN ran k . five area range. - Body Armor: RM rank. - Movement: GO g round speed . SERVA NTS: Plasma is the i n heritor of a religious cult awaiting the ret u rn of the Egyptian pharaohs. C u lt members have used a n u m ber of de vices in the past , including: A ircars: G O Ai rspeed, EX Body, and GO Control ; capable of carrying up to five cult membe rs and/or prisoners. Concussion Guns: GO force damage, two area range . Ring of Silence: A ring contai n i n g sleep g a s of I N intensity. Bolo Snare: An electrified bolo which ensnares with EX strength and nulli fies m utant powers at E X i ntensity. Cosmic Ray Shield: Prevents absorp tion of cosmic energy with AM ability. These followers of the Living Pharaoh (also called the Living Monolith and the Living Planet) typical l y have the fol lowing stats: F A S G O TY TY 6 10 6 Healt h : 28 E TY 6 R PR 4 I P PR TY 4 6 Karma: 1 4 TALENTS: Archeologist, B i l i n g u al ( Egyptian and E nglish), and Leader ship. GROUPS: Plasma is leader of the Cult of the Living Pharao h . I N BRIEF: T h e supposed niece o f the Living Pharao h , Plasma i n herited her u ncle's position as leader of his cult. Captu r i n g H avok , P l as m a deter mined , l i ke her uncle, that she could gain power by absorbing cosmic rays. Havok and Wolverine defeated her, but her present activities are u n know n . PO LARIS cu racy. Polaris can infl ict damage up to the strength of the material the ob ject is made of. - E n snare an opponent with the m etal 's material strength rank. - Fly a t EX a i r speed. F o r each addi tional person carried air speed d rops by one rank ( mi ni mum FE). Force Field: AM protection for herself, R M at a range of one area, and - 1 CS for each additional area (maxi m u m three areas). T h e force field stops a l l physica l, energy, and psionic attacks. Energy Control: Polaris can control a n u mber of energy forms including m agn e ti c, e lectrical , a n d g rav itic fields. She can use these to infl ict up to R M damage to a target within five areas, and IN damage on touch. Magnetic Detection: Polaris can de tect movement within magnetic l i nes of force, and is able to detect i nvisible or disgu ised creatures with IN abi lity. TALENTS: Geophysics. GROUPS: A reserve member of the X Men . IN BRIEF: A latent m utant whose powers were fully developed by Mes mero and the robot Mag neto, Polaris fought alongside the X-Men and was the long-term partner of Havok. Po laris was recently possessed by Mal ice, who used her powers to her own ends. Polaris apparently lost her mag netic powers to Zaladane, and has de veloped a com p l ete ly new set of powers . The nature of these powers has yet to be fully revealed . PO LTE RG E I ST Mickey Silk Lorna Dane A F R I P E S G O G O TY R M G O EX R M 1 0 20 30 30 10 10 6 Health: 56 Karma: 60 Resources: TY Popularity: 0 KNOWN POWERS: Magnetism: AM ability, 1 0 area range. She has used the fol lowing power stunts: - Infl ict up to AM dam age to m e chanical constructs. - Manipu l ate ferrous objects with AM range and strengt h . - Attack a target b y levitating and throwing metal l ic objects with AM ac- F A E S PR TY TY EX 4 6 6 20 Healt h : 36 Resources: FE R TY 6 I P GO R M 1 0 30 Karma: 46 Popularity: 0 KNOWN POWERS: A random, PR rank teleki netic field operates continuailly in the area occupied by Poltergeist . This causes m i nor effects to occur when he is nearby (e.g . , small objects fall over). He can i ncrease this to IN abil ity within a two area range, but still can't control the damage. At max i m u m , his abil ity functions as a R M i ntensity earthq uake. Poltergeist: 60 TALENTS: None. GROUPS: Heartbreak Hote l . I N BRIEF: Mickey is a young m utant with an uncontrolled telekinetic abil ity he refers to as his poltergeist. This causes accidents to happen, objects to fall , etc . He and a number of other lesser mutants make their homes in a com mu ne cal led Heartbreak Hote l . PRI S M F A E S GO GO GO GO 10 10 10 10 Health: 40 Resources: FE P I GO TY 10 6 Karma: 22 Popu larity: 10 R TY 6 - KNOWN POWERS: Crystalline Form: Prism's g lass-like body gives him the fol lowing advan tages and disadvantages: - U N protection from all l ight- or other energy-based attacks. - Reflect energy attacks up to t h ree areas away, increasing damage by + 1 CS (maximum of ShX). - C reate flash of M N intensity light, three area range. - Store up to ShY intensity light be fore releasing it. LIMITATIONS: Prism 's body takes twice normal damage from physical attacks. If reduced to 0 Health, Prism sh atters (no E n d u rance FE AT to check for death). TALENTS: None. GROUPS: Member of the Marauders . IN BRIEF: One of the participants in the Morlock Massacre, Prism was ap parently shattered by Marvel Girl in combat. He appeared later, alive and well , but this may have been a clone created by Mi ster Sinister. PRO F E SSOR X Charles Xavier P E A S I F R AM M N PR G O TY R M I N 3 0 40 5 0 75 10 6 4 Karma: 1 65 Health: 50 Popularity: 20 Resources: EX KNOWN POWERS: Telepathy: U N rank. Xavier, the world's premiere telepath, has developed a �� PROTE U S number of power stunts: - Mental probe of MN ran k . - Me n t a l i n v i s i b i l ity ( " c l o u d i n g men's m i nds") o f M N ran k. - Mental blast of MN stunning inten sity, 20 area range. - MN abi l ity to alter or erase a tar get's memories. Astral Form: MN abil ity. Mutant Detection: TY ability, fou r area range. EQUIPMENT: Xavier h as used a wide variety of equ ipment i n the past in cluding, but not l i m ited to, the items listed below: Cerebro, a device w h i c h expands Xavier's abil ity to locate m utants to the U N leve l , and to track particular m utants. Mini-Cerebro, w h i c h req u i res no m utant-detecti n g powers and func tions at the TY level. Wheelchairs used when Prof. Xavier could not use his legs. The most eso teric of these was a caving version w h i c h moved on treads , h ad P R Speed , G D Body, F E Protection, and GD C o n t ro l , and packed an I N strength force blaster. Leg-braces al lowi ng h i m to walk nor mally for a short time. Agi l ity FEATs were req uired to maintain control in any situation that could cause them to fai l . LIMITATIONS: F o r the b u l k of h i s adult life, Prof. X was confined t o a wheelchair, and u nable to use h i s legs. T h i s situation h as si nce been corrected (by creating an entirely new body). Prof X 's other abilities remain the same whether wheelchair-bound or not. TALENTS: Genetics, E lectronics, E n gi neering . GROUPS: Mentor of the original X Men and New M utants; member of the Starjam mers. IN BRIEF: The world's most powerful m utant telepat h , Professor Charles Xavier founded a school to teach young m utants how to handle and de velop their powers and abilities, and to act as a force for good i n the world . Both original and " new" teams of X Men served under his d i rection, as did the N ew M utants, a team of younger m utants. P rof. X eventually left E arth to accompany his love, Pri ncess Lilan dra, in an attempt to retake her t h rone. He has only recently ret u rned from ad venturing with the Starjammers. 7 Kevin MacTaggart r A S F TY TY TY 6 6 6 Health : 1 1 8 Resources: 0 R E UN RM 1 00 30 I P MN UN 75 1 00 Karma: 205 Popularity: 30 - KNOWN POWERS: Reality Warping: UN abil ity, l imited only by his own nasty imagi nation , his ability to concentrate , and by line of sight. Among the reality warping ef fects Proteus managed on his brief ram page were reversing g ravity with U N abil ity, causing buildings to topple, turning ground i nto air, and turning air i nto crystal of IN strengt h . This ability also manifested itself in two major power stunts: -Animate Objects: These objects stri ke with damage eq uivalent to their material strength. - C reate Fearll nsanity: Proteus can apparently alter the physical body of a target. Those affected m ust make a Psyche FEAT or suffer a - 1 CS pen alty in any attempt to harm Proteus i n the future. Possession: Proteus' i nternal abil ities burn up surrounding bodies. He has MN ability to possess another individ ual's body, killing that person 's m i n d and so u l . Proteus g a i n s the m emories and talents of the bodies he i nh abits. A successful FEAT agai nst MN inten sity will prevent Proteus' takeover. Telepa thy: A M t e l e pathy, used to probe the m i nds of others and gener ..... ate nightmares d rawn from them. This ability also gives Prote us a contin ual UN psi-screen . TALENTS: N o n e (except t h ose gai ned during possession. GROUPS: None. IN BRIEF: Proteus, also known as M u tant X , is the son of Moira M acTaggart " a n d he r estranged h u s b a n d , Joe . Mo i ra never told Joe of the c h i l d . W h e n young Kevin began manifesting h is horrid powers, Moira pl aced him in a secure cell with comp uterized con trols and began working on a cure . D u ring a battle between the X-Men and the rej uvenated M ag neto on M u i r Island, t h e computer safeguards were 61 damaged and M utant X was freed . M utant X 's attempts to possess Po laris and Phoenix fail ed , but he did g rab M ad drox's body and flee the is land. Taking a n u m ber of bodies en route, he finally possessed the form of h i s father. Proteus ran amok in Edin burgh until stopped by the X-Men. H is original body is sti l l kept on M u i r I s lan d , and Moira has the potential to clone h i m , though she has chosen not to. PRYO R, MAD E LYN E Original Version A F S R I P E G O G O TY R M G O EX AM 10 10 6 1 0 20 50 30 H ealth : 56 Karma: 80 Resources: PR Popularity: 1 KNOWN POWERS No known super- hu man powers. TALENTS: P iloting, Computers. GROUPS: The X-Me n . IN BRIEF: Madelyne was a clone of Jean G rey infused with false memo ries by M ister Sinister (though neither Jean nor Madelyne knew of the de ception). Part of the Phoenix Force, Madelyne was used as a pawn by Sin ister to force Cyclops to marry and fa t h e r a son , w h o m he c o u l d t h e n control . T h e plan went smoothly a n d a child was born despite the interfer ence of Masterm ind, Lok i , and the Genoshans. Madelyne and Cyclops split u p when he rejoined Jean G rey i n X-Factor. M ister S i n ister kid napped the child and tried to kill M adelyne. M addie escaped and teamed u p with the X- M en , joining them i n "deat h " (as a result o f their conflict with t h e Ad versary) and living with the team i n A u st ra l i a . S h e t h e n t u r n ed f u l l y against Scott and h i s team , begi n n i n g her transformation i nto t h e Goblyn Quee n . PRYOR, M AD E LYN E Goblyn Queen F A S E G O R M TY U N 1 0 30 6 1 00 Healt h: 1 46 Resources: ShY R GO 10 I P R M ShX 30 1 50 Karma: 1 90 Popu larity: 50 - KNOWN POWERS: U N rank, with range l i m ited to line of sight. She has devel oped several power stunts: - Flight at IN air speed . - Force fields of ShY strengt h . - Ki netic force bolts o f U N force. Matter Control: ShX ability to convert and control various forms of matter. She has developed several power stunts with this ability, too: -Alter environment, 1 0 mile radius. - Transform other humans i nto demons. -C reate " average" demons from everyday objects. - Non-detection, ShY abil ity. Telepathy: U N abil ity, allowi ng her to encou rage the dark side of a vict i m 's personal ity, making characters more w i l l i n g to atte mpt karma-red u c i n g acts. DEMONS: The Goblyn Queen con t rolled a large horde of "average" de m o n s . These demons h ad the fol lowing abilities: Cla ws capable of inflicting TY edged attack d amage. Flight at TY speed . Body Armor providing TY protection from physical and energy damage. T h ese d e m o n s had the follow i n g stats: Telekinesis: F A S EX TY EX 20 6 20 Healt h : 52 E TY 6 R PR 4 I P GO PR 10 4 Karma: 1 8 TALENTS: Madelyne had the Pilot, Computers, and Occult talents. GROUPS: Former member of the X M e n ; leader of the Demons from L i m bo. I N BRIEF: The demons N ' ashirh and S 'ym exploited Madelyne's vulnerabil ities, activating latent powers left by Phoen ix, and turning her to evi l . She became the Goblyn Queen, and pre62 sided over the demonic invasion of Manhattan known as I nferno. She cor rupted some but not all of the X-Men , and fought the X-Men and X-Factor, seeking to kill her child i n vengeance agai nst Cyclops. Foiled in that at tempt, she tried to destroy herself and her opponents, but only she died i n t h e blast. PSYLOC KE (Orig i n a l Ve rs i o n) Elizabeth " Betsy" Braddock R I P F A S E G O GO G O R M GO R M I N 10 10 1 0 30 1 0 30 40 Health: 60 Karma: 80 Resources: R M Popularity: 1 0 KNOWN POWERS Telepa thy: IN ability, with the fol lowing power stunts: - M ind l i n ks of R M strength. - Te lepathic projection, giving her the RM abi lity to "see" through the m inds of others. - Mental probe of R M intensity. - M ental bolts of R M stu n n ing ability. - Force bolts of RM force damage. EQUIPMENT: Psylocke uses several types of eq uipment. Bionic Eyes: Psylocke is blind , but was outfitted by Mojo with bionic eyes that provide her with the same capa b i l ities as normal vision. However, these eyes act as cameras for Mojo, allowing him to view all of the X-Men's adventu res and turn them into hit movies in his di mension . Body A rmor: Psylocke wears an ar mored battlesuit which provides EX protection from physical and energy attacks. TALENTS: Espionage, Martial Arts A and E . GROUPS: S.T. R . I . K . E . ( a British ver sion of S . H . I . E . L. O . ) ; the R . C . X . ; the X-Men. IN BRIEF: The twin sister of Captain Britai n , Psylocke was blinded when attempting to fill in for her brother as Bri ta i n 's c h a m p i o n . S h e was kid napped by Mojo and outfitted with her bionic eyes . Rescued by the New Mu- tants, Psylocke joined the X-Men as the team 's telepat h . The statistics above describe Psylocke at about the ti me she joi ned the X-Men. PSYlOC KE (C u rre nt Ve rs i o n ) Lady Mandarin F A I P E R S EX GD E X R M G D R M AM 20 1 0 30 50 1 0 20 30 Health: 80 Karma: 90 Resou rces: P R Popularity: 0 KNOWN POWERS Telepathy: I N ability, with the fol lowing power st unts: - M ind l i n ks of IN strengt h . - Telepathic projection, giving her the IN abi l ity to "see" t h rough the minds of others. - Mental probe of I N i ntensity. - Me ntal bolts of IN stunning abil ity. - Force bolts of I N force damage. - I N abil ity to C reate Ill usions i n the mi nds of her targets. Invisibility to Machines: Psylocke and the other X- Me n who fought with Roma against the Adversary were re warded with UN ran k invisibility to cameras and other mechanical de vices. Psylocke can not be photo g raphed and will not be detected by sensors or robots, including ord i n ary Sentinels. It is assumed that Betsy's bionic eyes al low her to see her team mates, or else she makes up for her lack of vision by sensing the X-Men's thoughts. EQUIPMENT: Psylocke is blind, b u t was outfitted b y Mojo w it h bionic eyes that provide her with the same capa bilities as normal visio n . With t h e "death " of the X-Men an d t h eir being rendered invisible to devices, t hese eyes are no longer sending signals back to Mojo. TALENTS: Espionage, M artial Arts A, B, and E GROUPS: S .T. R . I . K . E . (a British ver sion of S . H . I . E . L. D . ) , the RCX, the X Men, the Hand . IN BRIEF: Upon passing t h rough the Siege Peri lous with the other X-Men, Psylocke was " reborn " as an Oriental woman. Recognized by the Hand for her useful ness, she was recruited by the Mandarin to serve as his agent, Lady Mandari n . She broke free from her mental shackles and escaped with Wolverine and J u bi l e e . The th ree have si nce re-formed the X-Men. PU N C H O UT F A E R S P I RM GD I N RM GD TY GD 30 1 0 40 30 10 6 10 H ealt h : 1 1 0 Karma: 26 Resources: TY Popularity: - 5 KNOWN POWERS No apparent super-hu man powers other than increased physical attibu tes. TALENTS: Military. GROUPS: M e m b e r of t h e P ress Gang. IN BRIEF: It is not known whether Pu nchout is truly a mutant (as op posed to an altered hu man or cyborg). R egard l ess of the so u rce of h i s powers , he is the m u scle for t h e Genoshan P ress Gang, a n organ iza t i o n of s u p e r-powered ope ratives whose m ission is to return escaped m utants to Genosha. PYRO St. John A llerdyce F A E S G D G D TY R M 10 10 30 6 Health: 56 Resources: PR R GD 10 I P TY G D 6 10 Karma: 26 Popularity: - 1 0 KNOWN POWERS IN abil ity to control (but not create) flame. He can perform the following power stunts: - Form rings, prisons, and other re strai ning devices of up to IN i ntensity. - Fire jets of flame up to four areas with IN abil ity and damage . - C reate flame creatures with I N Fighting, Agi l ity, Strength, and E n d u r ance scores, a n d He a lth of 1 60 . These flame creatures infl ict M N dam age to flam mable targets, GD damage to non-flammable targets. - Dampen flames with I N abil ity. Fire Resistance: Pyro has CL 1 000 re sistance to fire under his control . He Fire Control: 63 has no resistance to flames not under his control or to those control led by others. EQUIPMENT: Pyro has a body suit and backpack. Flamethrower Backpack: F i res R M fire damage from wrists, range o f two areas. The backpack is made of I N strength materials. Costume: AM protection against flame and heat. TALENTS: Journalism, Writ ing. GROUPS: Founding mem ber of the second Brotherhood of Evil M utants and the Freedom Force . H as taken several leaves of absence from the Freedom Force to pursue a criminal career. IN BRIEF: An Australian m utant with the ability to control flame, Pyro joined Mystique's second B rot herhood of Evil M utants, and stayed with them w h e n the y became t h e F reedom Force . As a member of the Freedom Force, Pyro has tangled with the X Men a n u m ber a ti mes, as well as with other heroes while on u nauthorized sabbatica l . Q Q U I C KSI LVE R Pietro Maximoff F E R I P A S EX U N EX R M EX TV TV 20 6 1 00 20 30 20 6 Karma: 32 Health: 1 70 Resources: TV Popularity: 4 - KNOWN POWERS Shift X land speed . R M water speed . Can perform h igh speed turns and stunts on a success ful Agility FEAT. He has developed the fol lowi n g powe r stunts u s i n g h i s super-speed ability: - Make additional attacks using his Shift X speed instead of his Fighting score. Each attack inflicts GO damage. - Ge ne rate cyclones and w i n d s , slamming individuals within o n e area at the eq uivalent of a Shift X attack, though only inflicting TV dam age . - B reak grapp l i n g and other re straints using his Shift X speed in stead of Strengt h . - With a 500' ru n n i ng start , h e can speed 300' up a sheer su rface. - With a 1 00 ' running start, he can speed 1 000' across water. - U N abil ity to become effectively inLightning Spee d: visible by running at high speed . Body A rmor: G O against physical and energy attacks. Resistance to Cold: IN rank. TALENTS: B i l i n g u a l ( E n g l i s h and H u ngarian). GROUPS: Founding member of the Original Brotherhood of Evi� M utants; former m e m be r of the Ave ngers; former ally of the I n h umans; current member of West Coast Avengers. IN BRIEF: Quicksilver and his sister Wanda (the Scarlet Witch) are the chil d ren of Magneto, though this was not known until recently. Qu icksilver first fought at Magneto's side but later be came a member of the Avengers. Fi nally he married Crystal, one of the I n h u m an s . C u riou sly, their m utant and I n h uman genetics combined to m ake them parents of a normal hu man girl. Quicksilver is cu rrently es tran ged from hi s i n-laws , but has rejoined the West Coast Avengers. Q U I LL F TV 6 A TV 6 S GO 10 E R G O TV 10 6 64 I TV 6 P TV 6 Health: 32 Resources: PR Karma: 1 8 Popularity: 0 KNOWN POWERS Q u i l l 's body is covered with sharp, short needles, which he can use as fol lows : - Strike for EX edged damage in melee combat. -Throw for EX shooting damage at a range up to th ree areas . Attacks involve mu ltiple needles, but only one roll is made. The needles ig n o re body armor of RM material strength or less. EQUIPMENT: The standard Resistant un iform provides GO protection from physical and energy damage. TALENTS: None known. GROUPS: C u rrent member of the Re sistants. IN BRIEF: A young m utant pursued by government forces for fai l u re to regis ter, Quill was rescued by the Resist ants, a n d became one of t h e i r n u m be r. Q u i l l o r i g i n a l l y used t h e name o f Porcupine, b u t abandoned i t to avoi d c o n f u s i o n with t h e technologically-based villain of that name. Quills: R RAN SO M E, J E N N I F E R AM E LIA R S A F I P E GO GO EX R M G O EX EX 1 0 20 30 1 0 20 20 10 Healt h : 70 Karma: 50 Resou rces: TY Popul arity: 0 KNOWN POWERS R M ability to manipu late rock , iron , steel, and other solids. She has not developed any power stunts for this ability. EQUIPMENT: She wears a skinsuit which provides GO protection from physical and energy damage. The suit is a closed system and cannot be re moved. TA LENTS: First Aid, Medicine. GROUPS: Leader of the Genoshan M utant Rights movement. IN �RIEF: Ransome is the daughter of a highly placed official in the Genoshan government. When her latent m utant nature was discovered, she was cap tured by the Press Gang and her abili ties modified to meet the needs of the G� nosha� government. She escaped with the aid of the X-Men and Phillip Mo reau, son of Dr. David Moreau (the Gen�gineer and Leader of Genosha). Jennifer and Phillip currently lead the Genoshan Mutant Rights organization from exile in New York, and have re cently gained allies in the reborn Colos sus and the modified Callisto. Earth Control: REAPE R F A E S EX G O G O E X 20 1 0 20 10 Healt h : 60 Resources: TY R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 5 - KNOWN POWERS P� ralyzing �ouch: Reaper paralyzes . With IN ability. This power is chan neled through a focus-his fla i l . EQUIPMENT: F l a i l made of R M strength material; does G O edged damage on its own . TA LENTS: Weapon Specialist-Flai l. GROUPS: Member o f t h e Mutant lib eration Front . IN BRIEF: Not m uch is known of Reaper's history prior to his appear ance as a member of the Mutant lib e ration Front, a team of m utant terrorists. COLE, M ACON , AND REESE REAV E RS (Gro u p) In General: The original Reavers were a team of cyborgs led by Bone breaker from a base in the Australian desert . Using Gateway as their unwill ing passport to targets arou nd the Pa cific R i m , the Reavers struck at will until their activities were discovered and shut down by the X-Men, who took control of their base. All but th ree of the o r i g i n al Reavers were cast t h rough the Siege Perilous and into new l ives . The three survivors (Bone breaker, Skull � uster, and Pretty Boy) teamed up With Donald Pierce and Lady Oeathstrike, and with Cole, Ma con , and Reese (th ree former Hel lfire ? Iub mercenaries injured by Wolver I ne and turned i nto cyborgs). These eight cyborgs, the new Reavers, re captured the Austral ian base, cap t u red a n d tortu red the hated Wolverine. Wolverine escaped and the Reavers are still in pursuit. BONEBREAKER F A E S E X PR I N IN 20 4 40 40 H ealt h: 84 Resources: GO R PR 4 I P TY PR 6 4 Karma: 1 4 Popularity: - 1 0 KNOWN POWERS Bonebreaker's cyborg body is made of IN strength material and gives him a n u m ber of abilities: - R M protection agai nst physical and energy attacks. - Bone breaker's lower body is a t readed tractor unit capable of moving at TY g ro und speeds (six a reas/ round). WE A PONS: Bonebreaker uses a � u r:nber of weapons, including but not l i m ited to those listed below. Machine Guns capable of inflicting IN damage in one area, range three areas. Cyhorg Body: 65 which do G O shooting dam age, range of two areas. TA LENTS: Marksmanship, Cybernet ics, Criminal. Pistols F A E S R I P EX EX GO R M TY TY TY 20 20 1 0 30 6 6 6 Health: 80 Karma: 1 8 Resources: TY Popularity: - 5 All former Hellfire Club Mercenaries, Macon , Reese, and Cole had similar abilities prior to their run-in with Wol veri ne, and were equipped with simi lar materials thereafter. KNOWN POWERS The H e l l f i re M e rce naries have cyborged bodies made of G O strength material wh i c h g i ves them : - I N protection agai nst blunt attacks - EX protection against edged attacks. - G O protection agai nst energy at tacks. WE A PONS: The Hel lfire Cyborgs use a n u m ber of weapons. These weap ons are l i n ked with cybernetic control systems, and as such are + 2CS to hit. Machine Guns which do IN damage in one area, range th ree areas. Pistols which do GO shooting dam age, range two areas. TA LENTS: M a rksman s h i p , M artial Arts A,B, and C, M i l itary. IN BRIEF: Macon, Cole, and Reese have cyborg construction and abilities s � milar to the Wh ite Ki ng-no su rprise si nce they were all rebuilt using Hell f i re C l u b technol ogy. Prettyboy, Skullbuster, and Bonebreaker operate off a separate design of as-yet un known origin . Lady Oeathstrike, the most advanced cyborg of the group, is a product of Spiral 's Body Shop, and benefits from Mojo's technology. Cyborg Body: PRETIVBOV A F E S R M EX R M EX 3 0 2 0 30 20 H ealt h : 1 00 Resources: G O R TY 6 P I PR R M 4 30 Karma: 40 Popularity: - 1 0 KNOWN POWERS Cyborg Body: Prettyboy's cyborg body is m ade of IN strength m aterial and g ives him a n u m ber of abilities: - E X protection agai nst physical and energy attacks. - Extendable arms and legs reac h up to two areas away. - Sharp claws inflict GO edged at tack damage . - Tentacles , stored in the chest cav ity, extend one area away, grabbing or g rappl ing with I N strengt h . The coils are coated with neurotoxin for AM stu n n i n g i nten sity. \ - M ind Rewiri ng : Prettyboy can cor rupt a person by extending fiber-optic cables into his vict i m 's m i n d . H e m ust m ake a Psyche FEAT to succeed , but if he is successful the target becomes u nconcerned about Karma-red ucing actions. The fi ber-optics are made of P R strength material . WE A PONS: Prettyboy uses a n u m be r of weapons, including: Rifles which infl ict I N damage to a sin gle target, range three areas. Pistols which do G O shooti ng dam age, range two areas. TALENTS: Criminal, Martial Arts A . S K U LLBUSTER A S E F GO GO RM GO 1 0 30 10 10 Health: 60 Resources: G O R EX 20 I P G O EX 1 0 20 Karma: 50 Popularity: - 20 KNOWN POWERS S k u l l buster's cyborg body is made of IN material strength and gives h i m EX protection against physical and energy attacks. WE A PONS: Skull buster uses a num ber of weapons, including: Machine Guns which do I N damage in o n e area, range th ree areas. Pistols which do R M shooting dam age, range two areas . TALENTS: Pistols, Criminal. IN BRIEF: Skullbuster was apparently kil led by Forge in the Reaver attack on M u i r Island. A new Skullbuster is un der construction. Cyborg Body: RIC HTOR J . E . Richter E F A S TY GO TY GO 10 6 10 6 Health: 32 Resources: FE R TY 6 P I GO GO 10 10 Karma: 26 Popularity: 0 KNOWN POWERS AM abil ity. Richtor has demonstrated a n u m be r of power stunts: - A long, slow earthq uake, begin n ing at PR effect and area, increasing + 1 CS per round until it reaches U N (at which poi nt i t can no longer be con trolled by Richtor). - A M a b i l ity to d i m i n i sh earth q uakes. (Failure ind icates the q uake increases in intensity.) -A single groundstrike attack of AM ability, one round d u ration. -A p u l se of IN force, two area Earth Control: 66 range, one round duration. - Shake apart material on touch up to AM material strength on a Red FEAT rol l . TALENTS: Streetwise, Student. GROUPS: Ward of X-Factor; mem ber of the X-Terminators and N ew Mu tants. IN BRIEF: A young m utant captured by the Right so his m utant earth abil ity could be used in a plot to damage San Francisco. Richtor was rescued by X Factor and began learning to control his power. He later joi ned ot her young m utants, fi rst in the X-Terminators, and then as one of the New M utants. RI PTI D E Janos Quested F A S E GO IN G O GO 10 10 1 0 40 Health : 70 Resources: PR P I GO GO 10 10 Karma: 26 Popularity: - 1 0 R TY 6 KNOWN POWERS Riptide can twist at AM speeds, perfo r m i n g several power stunts: - Attack for R M edged damage . -Throw shurikens at high velocity. These shu rikens infl ict only TY dam age, but can penetrate AM body ar mor. Riptide can throw up to ten per round. - Escape g rapples a n d restraints as if with AM strengt h . TALENTS: None Revealed . GROUPS: Member of the M arauders. IN BRIEF: A m utant with a spinning ability similar to Whirlwind, Ri ptide never developed the superhu man speed of the earlier m utant. I nstead , he concentrated on inflicting killing damage upon his targets, a tactic that Whirlwind has only recently picked up. Riptide, one of the Marauders who fought in the M utant Massacre, was killed by Colossus. Soon afterward, R i ptide appeared again as a Ma rauder. This may be due to M ister Sin ster's clon ing talents. Spinning: ROG U E F A S E GD EX AM G D 1 0 20 50 10 Health : 90 Resources: P R R TY 6 P I G D TY 10 6 Karma: 22 Popularity: 0 KNOWN POWERS Rogue has the U N a b i l ity t o absorb super- h u man powers, abilities, a nd memories. This is not a d u plication of these character istics. U pon direct, flesh-to-flesh con tact, t h e vict i m loses h i s or h er powers, abilities, memories, an d tal ents for the du ration of the absorptio n . Rogue can't control this automatic ab sorption. The power works as fol lows : - If Rogue maintains contact for one round, she gains the touched ind ivid ual's memories, abilities, talents, and powers, beginning with the round af ter she made contact. The effect lasts for 6-60 rounds (6 x d 1 0) . The J udge can modify this according to the situa tion (e . g . , a glancing blow might only provide 1 - 1 0 rounds of absorption). When the absorption fades, the victim regains his or her characteristics. -The target falls unconscious for the duration of Rogue's absorption . If awakened , his or her m i nd will be blank and powers will not work. - When necessary, Rogue's body changes to adapt new powers, gain ing wings or additional size to accom modate them. Invisibility to Machines: Rogue and the other X-Men who fought with Roma against the Adversary were rewarded with U N rank invisibility to cameras and other mechan ical devices. Rogue cannot be photographed and will not be detected by sensors or robots, in cluding ordinary Sentinels (though the combined Master Mold/Nimrod can detect her). Permanent Stolen Powers: Rogue has d rained Carol Danvers (Ms. Marvel) of her abil ities and memories, gaining the fol lowi ng super-hu m an powers in the process: - Flight at EX air speed. - Body Armor providing I N protection agai nst physical and energy at tacks. -AM resistance to drugs and dis ease. -Combat Sense providing I N intuiPower Absorption : tion in dangerous situatio n s . T h i s power is automatic a n d Karma cannot be spent. LIMITATIONS: Rogue's power is not without limits. Known limits are: - If Rog ue's own abilities are better or more powerful than the individual's (Judge's cal l), she retains her own abilities. - M achi nes are imm une to Rogue's touch , as are beings of pure energy (such as Wonder Man). Alien races are susceptible to Rogue's power she has absorbed the powers and thoughts of Dire Wraiths and Tech narchs. - If any of the intended victim's abili ties are Shift Y or g reater in ran k, Rogue m u st m a ke an E n d u rance FEAT or be slammed at the abil ity's rank (a psychic " kick") for 1 - 1 0 areas , with possible loss of consciousness. - I f any absorbed ability is MN rank or g reater, Rogue m ust m ake a Psyche FEAT or be overcome by the target's personal ity. She will then act l ike that individual (even attacking her allies and being run by the J udge as an N PC , if needed) . - If Rogue absorbs powers for more than one round she risks permanent absorption of the victim's abil ities. She can avoid this only on a Psyche FEAT agai nst the strongest abil ity present. Rogue's Psyche is - 1 CS for each personal ity she absorbs perma nently. The victim is deprived of super h u m an powers (though not abil ity scores) and loses all memory. Multiple Personality: Rogue perma n e n t l y absorbed Carol Danvers' powers, leaving Danvers' personality trapped inside Rog ue as an entity sep arate from Rogue's own personal ity. This dual nature had the following ef fects: - C l 1 000 protection against mental prC'bes, and d i rect mental attacks (though not illusions working on the brain). -On a failed Psyche F EAT rol l , the alternate personal ity takes control . Powers remain the same, but talents and memories differ. In situations fa m il iar to one side, a failed Psyche FEAT will cause that side to surface. - When Rogue is in charge, her eyes are g reen and her southern accent prominent. When Carol Dan vers is in charge, her eyes are blue and the accent vanishes. 67 TA LENTS: Variable depending u pon which personality is dominant. Rogue: Bilingual ( Russian and En g lish), Martial Arts E . Ms. Marvel: Espionage, Journal ism . M i l itary, Spacecraft. M artial Arts A and C . GROUPS: Former member o f t h e X Men. I N BRIEF: Rog u e i s t h e adopted daug hter of Mystique. After drain i ng all of Ms. Marvel 's abilities and memo ries, creating a conflicting personality with in herself, Rogue sought the help of Professor X and became one of his X-Men. Rogue fel l into the Siege Peril ous with the combined N i m rodlMaster Mo ld construct. S h e and t h e M s . M arvel personal ity were reborn i n Australia with the ir memories. This M s . Marvel fell under the effects of the Shadow King and the two battled to the death . Magneto rescued Rogue and returned her to health. RO MA F E A S GD EX EX IN 1 0 20 20 40 Health: 90 Resources: U N I P R RM AM UN 30 50 1 00 Karma: 1 80 Popularity: - 5 KNOWN POWERS Roma is a Master-level sorcer ess charged with watching ove r a large n u m ber of alternative u n iverses. She uses her magical ability sparingly. usually acting through third parties. When she does act, Roma has wide access to various spells, Including but not lim ited to those listed below : - Astral Projection at U N ran k . - Healing a t M N rank. - Shapechange, self or others, at U N rank. - Telekinesis at UN ran k . - C reate Di mensional Gate a t U N ran k. - Scrying at UN ran k . - E ldritch Beam or Bolt of M N power. - I nvisibility to Mechanisms at U N rank. Can not b e registered b y me chan ical means. - Mental Barrier providing M N protection against m i nd-control attacks. - Mesmerism of M N power. - Mystic Shield of M N strength. - N ature Control at MN ran k . - Restore Life at U N ran k . Magic: - Telepo rtation at U N rank. TA LENTS: Mystic Background, Oc c u lt Lore, Resist Domin ation , Hypno sis. GROUPS: None (but an ally of the X Men). IN BRIEF: The daughter of Merl i n (who may or m a y not b e t h e Merl i n of legend), Roma was entrusted with watching over a l arge n u m ber of para ll el u n iverses (cal led m u ltiverses). Held captive in her own Starlight Cita del by the Adversary, she sought the aid of the X-Men. The m utant group freed her, but at the cost of their own lives . Roma rewarded them by restor ing their l ives, by making them invisi ble to mechan ical devices, and by providing them with the Siege Peril ous, a device which could be used to j udge the gui lty (and which has since been destroyed). Since she has many dimensions to watch over, Roma is not always available to act as the X-M en 's g uardian ange l . bad luck disks to jimmy the odds i n her favor. She is not above using them to cheat. RO U LETTE Jennifer Stavros A F E S PR G D PR GD 4 10 4 10 Healt h : 28 Resources: GD R GD 10 I P GD AM 1 0 50 Karma: 70 Popularity: 8 KNOWN POWERS U N ability to shift the odds. Can add or subtract 50 from any percentile die rol l , with the Power FEAT determined before the roll is made. This power is manifested t h rough disks Roulette generates white disks for good l uck and black d isks for bad . WE A PONS: Ro u lette has used a small single-shot gas gun with AM in tensity gas. This stuns the target and causes loss of mental powers (at MN intensity) for 24 hours. TA LENTS: Groups, Streetwise, Gam bling Odds. GROUPS: Membe r of the Hellions. IN BRIEF: A young mutant from Atlan tic C ity, Roulette uses her good and Probability Manipulation: 68 5 SABR ETOOTH A R F P E I S IN RM GO RM TY GO RM 1 0 30 6 1 0 30 40 30 Health: 1 1 0 Karma: 46 Popu larity: - 5 Resou rces: TY KNOWN POWERS AM sense of di rection, smel l , and taste. Can detect il lusions and track at A M level . Claws: R M edged damage. Can rend material up to I N strength. Fangs: R M edged damage to a grap pled opponent. Can rend up to I N strength materials . Healing Factor: Sabretooth regains five points of Health per hour (or one point every 1 2 minutes) i n addition to any other heal ing. Infra vision: Sabretooth lacks color vi sion , but has RM ability to see in the dark. TALENTS: None Known. GROUPS: Membe r of the Marauders. IN BRIEF: A h i red killer with a long ca reer of assassinations and clashes with super-powered foes, Sabretooth has been a foe of Wolverine's since before the Canadian gained his ada m anti u m skeleto n . S ab retoot h , a sometime-member of the Marauders, instigated the Morlock M assacre at M ister Sin ister's request. He often op erates freelance as well , taking l ucra tive cont racts or j ust h u nt i n g and killing for the fun of it. Heightened Senses: SAU RON Karl Lykos F A S E TY TY G O G O 10 10 6 6 Health: 32 Resources: TY R EX 20 P I GO RM 1 0 30 Karma: 60 Popularity: 0 KNOWN POWERS AM abi lity to drain life energy from prey. S u bject m ust make a Psyche Endurance FEAT or be - 1 CS on a l l abil ities for 1 - 1 0 days. Feeding is on touc h , and Lykos can make five such attacks before being sated . Trying to drain R M Endu rance Psychic Vampire: or higher can trigger the transforma tion from Lykos into Sauron. Lykos gets a Psyche FEAT to prevent the change. Pteranodon Form: Lykos transforms i nto Sau ron , a bipedal, flying saurian . The Sauron form lasts for 1 - 1 0 days before Lykos returns to hu man form . Damage taken by Lykos carries over to Sauron, but damage to Sauron does not carry over to Lykos. In this pteranodon form, Lykos has the fol lowing stats: A S F EX EX EX 20 20 20 Health: 90 E R R M EX 30 20 I P GO R M 1 0 30 Karma: 0 As Sauron, Lykos has a number of abil ities: - Fl ight at GO air speed . - Claws which do TY edged attack damage. - Foot Talons which do EX edged at tack damage. Hypnosis: AM abi lity to paralyze his prey or to induce hal luci nations about the prey's surroundings. The victim m ust m ake a Psyche FEAT to avoid . LIMITATIONS: Sau ron is - 2CS on all FEATs involving cold or performed in cold weather. TALENTS: Psychology, Medicine. (As Sauron, add Aerial Com bat.) GROUPS: Sauron is the leader o f the Savage Land Mutates. IN BRIEF: Supposedly infected by a virus carried by pterosaurs i n Tierra Del Fuego, Lykos became a psychic vampire, preying on the l ife energies of t hose around h i m . Upon trying to si phon off the power of Alex Summers ( H avok), Lykos was transformed into Sau ron . Sauron fought the X-Men and other costu med heroes a nu mber of t i mes before fi nding a method to cleanse himself of his disease . SAVAG E LAN D M UTATES (Gro u p) IN GENERAL: The m utates of the Savage Land occupy a gray area be69 tween m utant and non-mutant charac ters. They were created by Magneto 's Genetic Transformer, a device de signed to m utate ordinary h umans and bring out the powers of latent mu tants. Some m utates have found a place among m utant g roups ( Lorelei, for e x a m p l e , among the o r i g i n a l Brotherhood of Evi l M utants a n d Ver tigo among the Marauders). The original m utates, called the Beast Brood, were organized by Mag neto as the second of his th ree teams. The mutates were reverted to their natural forms after a battle with the X Men but , through means u n known , they regained the ir abilities a n d have since battled the Avengers, the X Men, and other super-powered indi viduals. The original m utates were Amphi b i u s , B a r b a r u s , Br a i n c h i l d , G az a , Equilibrius, Lorelei, Piper, a n d Lupo (who was later m utated sti l l further). Vertigo, Wh iteout, and Worm were created by later users of the Genetic Transformer. The Savage Land m utates are cur rently in the service of Zaladane. U n less otherwise noted , these m utates have only served with their fel low Sav age Land m utates. A M P H IBIUS F A S E G O EX TY EX 1 0 20 6 20 Health: 56 Resources: FE R PR 4 I P G O TY 10 6 Karma: 20 Popularity: 0 KNOWN POWERS Wa ter-Brea thing Leaping: AM ability, with the fol lowing power stunts: - Leap-kick attack which does RM damage. - Attack up to three targets in the same area in a single rou n d . - Dodge with AM ag il ity. TALENTS: Swimming. Healt h : 96 Resources: FE BARBARUS E S R I P A F EX TY AM R M PR G O TY 50 30 4 20 6 10 6 Health: 1 06 Karma: 20 Resources: F E Popularity: 0 KNOWN POWERS Barbarus has four arms, and can make u p to two attacks per rou nd . He also has a + 2CS on all wrestling and grabbing attacks. TA LENTS: Blunt Weapons, Martial Arts B . Multiple A ttacks: BR AINCH ILD E A S F G O TY TY EX 10 6 20 6 Healt h : 42 Resources: FE R AM 50 I P EX G O 10 20 Karma: 80 Popularity: 0 KNOWN POWERS I n addition to his high Reaso n , Brainchild can perform the fol lowing power stunts: - U se Reason when making Agi l ity FEATs for dodging and for t h rowing weapons or aiming guns. - G roups fol lowing his orders gain a + 1 CS to any I ntuition FEATs. TA LENTS: Lead e r s h i p , G e n etics, RepairfTi nkering . Computer Mind: EQU I LIBRIUS E S A F TY G O TY EX 20 10 6 6 Health: 42 Resources : FE R PR 4 I P GO GO 10 10 Karma: 24 Popularity: 0 KNOWN POWERS I N ability, lim ited to those who can see Equilibrius' eyes. Targets must make a Psyche FEAT or fall to the g roun d . Those fail ing the Psyche FEAT m ust make a second Psyche FEAT or fall u ncon scious for 1 - 1 0 rounds. TALENTS: None. Equilibrium Distortion: G AZ A F EX 20 A TY 6 S RM 30 E IN 40 R PR 4 I EX 20 P TY 6 Karma: 30 Popularity: 0 KNOWN POWERS Psionic Vision: Though tec h n ically blind, Gaza has R M mental powers that allow him to see . He is i m mune to visual ill usions, bli nding attacks, and any attack that req uires eye-contact ( l i ke the attack of Equili brius). TALENTS: Martial Arts C , Wrestling. LORELEI E F A S TY TY TY GO 6 6 6 10 H ealt h: 28 Resources: PR R PR 4 I P G O TY 10 6 Karma: 20 Popularity: - 5 PI PER F A S E TY TY TY EX 20 6 6 6 Health: 38 Resources: FE KNOWN POWERS I N ability. Piper uses his pipes to summon and control ani m a l s . Typical a n i m al a b i l it i es are li sted on pages 58-60 of the Advanced Set J udge's Book. TALENTS: None. WHITEOUT E A R I P F S TY EX TY R M TY TY AM 50 6 6 20 6 30 6 Health: 62 Karma: 62 Resources: F E Popularity: 0 Blinding Light: LU PO WORM F A S E G O GO G O EX 10 10 1 0 20 Health: 50 Resources: F E R PR 4 P I G O TY 10 6 Karma: 20 Popularity: 0 KNOWN POWERS R M abil ity (AM with wolves). From 1 - 1 0 wolves can be summoned . These wolves move two areas/turn, attack on the edged attack col u m n , and track with EX abil ity. They have the followi ng abil ities: A nimal Control: F A S E X GO GO 20 10 10 H ealt h : 50 E GO 10 R FE 2 I FE 2 P FE 2 Claws: Lupo has apparently been fur ther m utated since his initial battles, and now has a bear/wolf appearance. H i s cl aws i nflict GO edged attack damage. Resistance-Cold: Lupo's fur p ro vides EX resistance to cold. TALENTS: Martial Arts A a nd C . 70 P I GO GO 10 10 Karma: 24 Popularity : 0 Animal Control: KNOWN POWERS Am intensity paralysis against males, five area range. Paral ysis lasts for as long as she sings, plus two rounds. TALENTS: None. GROUPS: I n addition to the Savage Land M utates, Lorelei joined Magneto as a member of his Brotherhood of Evil M utants, before returning to Ant arctica. Hypnotic Voice: R PR 4 KNOWN POWERS Wh iteout can create a flash of light of M N intensity, range three areas. Those who fail an Endur ance F E AT are b l inded for 2-20 rounds. TALENTS: None. S E A F PR TY PR R M 4 6 4 30 Healt h : 44 Resources: FE R GO 10 I P EX M N 20 75 Karma: 1 05 Popularity: - 1 0 KNOWN POWERS MN control, admin is tered by coating the target in a mucus like substance oozing from Worm's hands. If the target fails a Psyche FEAT rol l , Worm has complete power over t h e i n d ividu a l . Those with Psyche of R M or higher can try m ulti ple times to break free, but each at t e m pt is - 1 C S , c u m u l ative . I n add ition, a victim receives one at t e m pt to break free each day at - 1 CS, until ShO is reached and the target is completely controlled by Worm. Worm's control lasts as long as he is conscious, but the hardened mu cus is EX strength material, and will hold most victims even if Worm is knocked out. TALENTS: None. Mind Control: SCALE FAC E Human Form F A E S TV TV TV E X 20 6 6 6 Health: 38 Resources: FE R TV 6 I P TV G O 10 6 Karma: 22 Popu l arity: 0 R TV 6 P I TV G O 10 6 Karma: 22 Reptilian Form A F S EX TV EX 20 20 6 Health : 66 E EX 20 KNOWN POWERS Scaleface c o u l d Transform a tion: c h an g e s h a pe i nto a rept i l ian "d ragon " with the following abilities: - Bite does TV edged attack dam age. -Claws do EX edged attack dam age. - Body Armor provides E X protec tion from physical attacks. TALENTS: None. GROUPS: Mem ber of the Tu n nelers, a faction of the Morlocks . IN BRIEF: Scaleface and t h ree other Tu n nelers-Berzerker, Blowhard , and M asq u e-escaped to the s u rface . Scaleface was killed by a policeman frig htened by her lizard-like alter ego . SCALPH U N TE R P E R F A I S RM EX R M GO EX RM IN 40 30 20 1 0 20 30 30 Health: 1 20 Karma: 60 Resources: G O Popularity: - 1 0 KNOWN POWERS No super-human abilities revealed to date. EQUIPMENT: Scal p h u nter wears a suit st udded with holsters, cl ips, and pockets for gun parts and a m m u n i t io n . T h e s u it also has a back mounted sheath for a sword . The suit gives Scalphunter the following abili ties: -GO protection from physical and energy attacks. - Camouflage of R M i ntensity. - Ability to assemble any one- or two-handed firearm from pages 42-43 of the MARVEL S U PE R H E ROESTM Advanced Game Players Book. - Ability to use any ammunition type l i sted on page 44 of the MARVEL S U P E R H EROESTM Advanced Game Players Book, regardless of the type of gu n the ammo was i ntended for. TALENTS: Weapons Special ist weapons created from his uniform, Edged Wea p o ns, Leadersh i p . Scal p h u nte r c a n f i r e two- h an d ed weapons with one hand. GROUPS: Leader of the Marauders. IN BRIEF: Scalphu nter is reportedly a super-human m utant, though the ex act n ature of his m utation is un known . Scalphu nter led the attack on the Morlocks in the M utant Massacre and serves as the Marauders' leader and tactician . SCAR LET WITC H Wanda Maximoff A S F E G O G O TV EX 10 10 6 20 Healt h : 46 Resources: TV R GO 10 P I EX RM 20 30 Karma: 60 Popularity: 0 KNOWN POWERS AM abil ity in areas she can view. This abil ity can cause u n l i kely situations to become l i kely, and the impossible possible . I n game terms, t h e player running the Scarlet Witch decides to use this abil ity and the J udge makes a ruling on what happens. On a successful Power FEAT, a random occurrence happens to the player's advantage, on a fai led F E AT it fu nctions to the Scarlet Witc h 's disadvantage. When operat ing agai nst unnatural or un known ma terials or energies, the FEAT roll is - 1 CS. Typical occurrences that have h appened in the past incl ude the fol lowi ng: - Spontaneous combustion of flammables. -Jamm ing of weapons. - Shorting out of eq uipment. - Disruption of energy fields. - S udden falls. - E xplosions of water mains and gas l i nes. - Cracks appear in any material . - Sudden strong breezes. - Deflection of objects in m id-fl ight. - Rapid rust or oxidation of materiProbability Manipulation: 71 als, weakening them . Magic Use: A dabbler in the Arcane, Wanda can use the fol lowing spells: - E ld ritch Bolts of E X force. - S h i e l d s of IN st rength against Mystical attack. -Teleki nesis of G O ran k . LIMITATIONS: M ultiple m e n tal stresses have d r i ve n t h e Scarlet Witch insane, causi n g a fundamental personality change. (These stresses include the dismantling of her h us band, the revelation that her children are magical ill usions, and possession by a g roup of organisms claiming to be the driving force of evol ution). The Scarlet Witch acted briefly as an evil m utant, using her powers without re straint. Her powers and abilities are u nchanged , but a Psyche FEAT may be requi red to determ ine sudden, odd actions. TALENTS: Mystic Background, Oc cult Lore, Bil ingual ( H ungarian and E nglish). GROUPS: Former member of the Original Brotherhood of Evil M utants; fomer member of the Avengers. IN BRIEF: The twin sister of Quicksil ver and the daughter of Magneto, the three were members of the original Brotherhood of Evil M utants. Wanda and Pietro left Magneto and joined the Avengers. Recent events have un bal anced Wanda's m i n d , and she was used as a pawn by I m mortus in a plot to control time. She is cu rrently recov ering and it is unknown if her powers will return, and in what for m . SC RAM BLE R Kim II Sung F A E S G O G O TV EX 10 10 6 20 Healt h : 46 Resources: G O R GO 10 P I GO EX 1 0 20 Karma: 40 Popularity: - 1 0 KNOWN POWERS M N ability to d isrupt en ergy, including that generated by ma C h i n e ry, brain activity, and superhu man powers. He c a n d o the following by touching his i ntended tar get : - Stun a living opponent with M N in tensity. - Disrupt electrical machinery with Disruption : M N abil ity. - M N ability to s h ut down one or more m utant abilities. The m utant re ceives a Power F E AT to avoid being affected , with the strongest of the abil ities being used to dete r m i n e t h e FEAT. Body A rmor: G O protection agai nst physical and e nergy assaults. TALENTS: None. GROUPS: M e m ber of the M arauders. IN BRIEF: A Korean m utant with the ability to shut down most mechanical and organ ic energy systems, Scram bler was a m e m ber of the M arauders d u r i n g the M utant M assacre. S E FTO N , AMAN DA daughter o f sorceress Margal i Szar d o s . S h e was a lso t h e c h i l d hood sweetheart of N i g htcrawler. Though t rai ned i n the use of magic, she has not reached the level of more accom plished maste rs. She was at M ui r I s land when the Reavers attacked and became a membe r of the "X-Men " un der Legio n's and Shadow King's infl u ence. S H ATTE R-BOX Galen F A S E P R PR PR EX 4 4 20 4 Health: 32 Resources: FE R PR 4 I P PR RM 4 30 Karma: 38 Popularity: 0 R PR 4 I P PR R M 30 4 Karma: 38 Popularity: 0 Jemain Szardos Joey I P F A R E S G O G O TY R M G O E X AM 10 10 1 0 20 50 30 6 Healt h : 56 Karma: 80 Popularity: 0 Resources: G O F A S E PR PR PR EX 4 4 4 20 H ealth : 32 Resources: F E KNOWN POWERS Magic: Sefton is a journeyman wizard with moderate spellcast i n g abilities. K nown spells are : - Fl ight at EX a i r speed . - Teleportation with R M accu racy. - Mystic shields up to R M protection from physica l , e nergy, and m agical at tacks. - M ystic restraints of IN strengt h . - Mystic bolts o f up t o I N energy or force damage. - Sh apec hange self or others with RM abil ity. - Move water and earth with R M ability. LIMITATIONS: Sefton's spells can not affect cold i ron or metallic constructs. T hose living items with mechan ical or metall ic natu res (such as the Reavers or Colossus) get - 2CS to al l of her spell effects. EQUIPMENT: An X-Men suit provided by Moira MacTaggart provides EX pro tection from p hysical and energy dam age. TALENTS: M ystic Backgro u n d , Air line Stewardess, Occu lt Lore. GROUPS: M e m be r of the X-Men of M u i r Island. IN BRIEF: A m a n d a Sefton i s t h e KNOWN POWERS Telekinesis: Both Galen and Joey have G O level teleki netic abilities. The only power st unts demonstrated to date are: - Abil ity to l i ft objects (equivalent to EX strength). - Fl ight at F E a ir speed . TALENTS: None revealed. GROUPS: Mem bers of Nan ny's Lost Boys (And G i rls). IN BRIEF: The niece and nephew of Jean G rey, Galen and Joey were kid napped by Nanny and O rphan maker, who realized they were in danger be cause of their nascent m utant abi l i ties. They became part of N anny's Lost Boys (and Girls). Nanny's abili t ies ensured that neither remem bered their mother or their Aunt Jean. They d id remember their g randparents and, u pon be in.g rescued from Nanny, the two children went to live with them . S H ADOWCAT Katherine " Kitty" Pryde F EX 20 A GO 10 S TY 6 E EX 20 72 R RM 30 I GO 10 P TY 6 Health : 56 Resources: G O Karma: 46 Popularity : 1 2 KNOWN POWERS Kitty has I N ability to move her body "out-of-phase " with its sur rou n d i n g s , a l l o w i n g h e r to pass t h rough sol i d objects. Shadowcat can p hase for as long as she can hold her breat h . She has developed a n u mber of power stunts: - Pass t h rough force fields on a Power FEAT. - Wa lk on a i r as it if were sol id g rou nd, even c l i m bin g up and down . - D isrupt electrical equipment with IN ability. Sentient equ ipment m ust ma ke an E n d u rance F E AT or be knocked out for 1 - 1 0 rounds and suf fer loss of 30 Health. - Render other people out-of-phase on touch, for as long as she remains in contact. - Wield out-of-phase objects, which become " normal " when released . If released inside a l iving th ing , they in flict damage equivalent to the material strength of that item as if attacking on the edged attack col u m n . - Automatic ability to " ph ase out" in self-defense if surprised ( by a gun shot, for example). A Red Psyche FEAT w i l l keep her i n normal state. When out of phase, Shadowcat can only be harmed by m U lti-d i mensional , p sio n i c , m a g i c a l , o r other o ut-of p hase attacks. Astral Sight: Kitty can see others in as tral form , if in the same or adjacent ar eas . LIMITATIONS: Kitty is nearsig hted , and without correction any1h i ng be yond three areas is blu rry and indis tinct. She wears contacts to correct this condition. Following a battle with the Maraud e rs, Kitty is stuck in her out-of-phase state (able to use all power stunts listed above). She m ust m ake a Power FEAT to be restored to normal solidity. TALENTS: E l ectro n i c s , C om p uter Ha rdware Design, Software Design, Martial Arts C and E , Resist Domi na tion, B i l i ngual (R ussian and English). GROUPS: Former member of the X Men; founding Member of Excalibur. IN BRIEF: A young m utant from Chi cago who se p h a s i n g ab i l it i es at tracted the attention of both Prof. X and the White Quee n , Kitty joi ned the X-Men after rescuing the former from Phasing: the latter. She fi rst took the code names Ariel and Sprite. (She was not associated with others using these names . ) Kitty was the youngest mem ber of the team , but rejected demotion to the ranks of the younger N ew M u tants. Later, as S hadowcat, she was seri ously injured in battle with the Ma rauders. While she was recovering i n Scotland with N i ghtcrawler, t h e other X-Men "died" in battl e with the Adver sary. S i nce t h at t i m e she and N ightcrawler have joined Captain Brit ain, Meggan , and Phoenix as mem bers of Excal ibur. SHARKS KI N F A E S R M TY I N IN 30 6 40 40 Healt h : 1 1 6 Resources: TY R GO 10 I P TY TY 6 6 Karm a: 22 Popularity: 0 KNOWN POWERS Thick i m penetrable hide provides RM protection from physical and energy damage. Spines: M o u nted along the arms, t hese al low Sharkskin to infl ict up to RM edged attack damage. Body A rmor: Water Breathing Swimming: Two areas/t u r n . Resist Cold: EX ability. LIMITATION: As an Atlantean, Shark skin can only survive in open air for four hours. At that point, he loses - 1 CS per hour, and when all abilities reach ShO, is close to deat h . M ake an Endurance FEAT once per hour to avoid dying. TALENTS: None. GROUPS: Member of S . U . R . F. IN BRIEF: An Atlantean m utant with thick skin . Sharkskin joined fel low un derwater m utants and the N ew M u tants to fight G h au r's creatures d u ring the Atl antean invasion of America. SHOC K E R Randall Darby F A E S EX TY TY G O 20 6 6 10 Healt h : 42 Resources: P R P I PR P R 4 4 Karma: 1 4 Popularity: 5 R TY 6 - KNOWN POWERS EX edged attack, twice per round . Electric Blast: Shocker's claws are electrified, allowing him the following power stunts: - Em it beams of R M intensity elec tric energy with a range of two areas. - Fill an area with a R M strength electric field. Those within the field m ust m ake an Endurance FEAT or fall u nconscious. TALENTS: Criminal Background. IN BRIEF: A mutant with large, electri cal l y c h arged pi ncers i n stead of hands and feet, Shocker joined other low-level m utants as a M e m ber of M agneto's M utant Force . The M utant Force served a variety of causes as a m ercenary unit, but most of its mem b er s , i n c l u d i n g S hocker, are now members of the Resistants. Shocker took the name Paralyzer after joining the Resistants. This Shocker should not be confused with Spider-Man's technology-based foe of the same name. Claws: SI BE RIAN TIG E R F A E S R M R M G O EX 3 0 30 1 0 20 H ealt h : 90 Resources: PR R TY 6 I P EX EX 20 20 Karma: 46 Popularity: 0 KNOWN POWERS G O edged weapon damage . TALENTS: M artial Arts A, Acrobatics, Bilingual ( R ussian and, j ust barely, E nglish). GROUPS: Member of a cell of Soviet m utants. IN BRIEF: Siberian Tiger is a super powered Soviet mutant with a tige r l i ke appearance. He works as an agent for a g roup of Soviet m utants under the direction of Alexi Garnott, fighting abuses agai nst m utants in his homeland. Claws: S I ST E R SALVATIO N A P R E I F S P R TY TY R M G O G O EX 30 4 6 6 10 1 0 20 Health: 46 Karma: 40 Resources : PR Popularity: 20 73 KNOWN POWERS MN heal ing abil ity versus all diseases, injuries, and p hysical addic tions. Sister Salvation can heal both hu mans and m utants, but can only m ake one heal ing attempt per day. TALENTS: Religion. GROUPS: None. IN BRIEF: The estranged wife of a Central American d ictator, Salvation joined the church as a n u n rather than beco m i n g i n volved w i t h her h u s band 's drug-dealing. With the death of her h usband, she returned to her m is sion , taki ng Roughouse with her. Healing: SI LV E R J imon Kwan F A E S G O G O TY G O 10 10 10 6 Health: 36 Resources: TY R TY 6 P I TY TY 6 6 Karma: 1 8 Popularity: 5 KNOWN POWERS Cold Generation: OptiC bl asts I nflicting R M cold damage at a range of eight areas. Si lver has used this abil ity to create EX material strength ice to en trap opponents. Flight: F E ai rspeed. TALENTS: Bili ngual (Chin ese and E n glish). GROUPS: Former m e m ber of China Force ; cu rrent member of Gamma Flight. IN BRIEF: A young C h inese m utant, J imon was recruited (along with her brother Zhao) i nto the government s u pe r hero organization known as C h i n a Force . She and Zhao served briefly before defecting to Canada, where they became part of the super powered tea m , Gamma Flight. She is cu rrently a member of Alpha Flight. S I LV E R SAM U RAI Kenuichio Harada F A E S R M EX EX I N 30 20 20 40 H ealth: 1 1 0 Resources: G O P I EX EX 20 20 Karma: 50 Popularity: 20 R GO 10 - KNOWN POWERS Tachyon Field: Silver Sam u rai can summon an extremely powerful en e rgy field. To date, he has only done this with his katana as his focus. The sword infl icts IN d amage, but is able to cut through materials of u p to UN m a terial strengt h . WE A PONS: Silver Samu rai uses a ka tana made of R M strength m ateri al . When used as a normal weapon , this sword inflicts up to EX edged dam age. If used with the Tachyon Field , see above. EQUIPMENT: T h e S i lver S a m u rai uses the fol lowing equipment. Body Armor providing EX protection against physical and energy attack. Th i s is a suit of ful ly-articulated Japa nese armor made of l ight steel . Teleport Ring has M N abil ity to teleport Silver Sam urai up to three m i les away. TALENTS: Oriental Weapons, Weap ons Spec' al ist- Katana, Martial Arts A and D. Japanese H istory, Bilingual (Japanese and English). GROUPS: Former partner of Viper. IN BRIEF: H a lf-broth e r of M ar i ko Yashida and the cousin of Su nfire, Ke n u i c h i o has served as a m o d er n samurai for a variety o f masters, i n cluding Mandri l l a nd Viper. He cur rently serves house Yashida. SI RYN Theresa Cassidy E S A F TY G D TY EX 10 6 6 20 Healt h : 46 Reso u rces: PR R TY 6 I P G D TY 10 6 Karma: 22 Popularity: 0 KNOWN POWERS AM rank sonic screams allow Theresa the following power stunts: - Disruption: AM i nten Sity to u n l iv ing targets, I N i ntenSity stu n n i n g to a single living target , or R M i ntensity stunning to all targets within one area. - Flight: PR air speed (four areas/ round). - Sonar : AM rank . - Sonic Creatures: S i ryn can create illusionary creatu res of " l iving sound" of no greater than EX Fighting, Agility, Strengt h , a n d E n d u ra n c e . Th ese creatures last, and follow her com- Sound Genera tion: mands, as long as she maintains the voice. TALENTS: Leadership, Student. GROUPS: Former partner of Black Tom Cassidy and J uggernaut; cu rrent member of the Fallen Angels. I N BRIEF: The un known daug hter of Banshee. Si ryn was raised by her un cle, Black Tom , who hoped to use her power i n his criminal plots . With the capture of Black Tom , Si ryn joined her father on M u i r Island . Recently she and Jamie Madrox jou rneyed to Man hattan , where they became part of the Fallen Angels. S KI DS Sally Blevins A F E S TY R M PR EX 30 4 20 6 H ealth : 60 Resources: FE R GD 10 I P RM EX 30 20 Karma: 60 Popularity: 0 KNOWN POWERS Skids is surrou nded by a ShX personal force field at all times. She can perform the following pow6r stunts: -On a Psyche FEAT, she can shut off the force field. -O N a Psyche FEAT, she can ex tend the field to cover one area. - By moving on the force field, Skids can "skate" at EX g round speed . - Escape grapples, holds, and re straints with M N ability. TALENTS: None. GROUPS: Fo rmer member of the Morlocks, X-Terminators, and M utant Liberation Front; current member of the New M utants. IN BRIEF: Skids fled her abusive par ents and found herself in New York. There she became part of the Morlock Com m un ity, t'Jer force field protecting h er from M as q u e 's mod i ficat i o n s . D u ring t h e M utant Massacre s h e and a n u mber of other young m utants were rescued by X-Factor, and Skids remained with them as a ward and student. With Rusty Collins, Richtor, Wiz Kid, Artie Maddicks, and Leech , t h e yo u ngsters formed the X Termi nators and later became part of the N ew M utants. After being branded as dangerous mutants and captured by the Freedom Force, Rusty and Force Field: 74 Skids rel uctantly jOined the M utant Liberation Front. S LITH E R A aron Salomon E A S F G D EX G D G D 1 0 20 10 10 Health : 50 Resources: PR R TY 6 I P PR PR 4 4 Karma: 1 4 Popularity: 1 0 - KNOWN POWERS Reptilian Body: Sl ither's abil ities de rive from his mutant, snakelike nature and appearance. Among his special abil ities are: - Track at GD ability. - Body armor providing TY protection from energy and physical attacks. - Constrict a victim with IN grappling ability. Sl ither can squeeze a target i nto unconsciousness if the target fails an Endurance FEAT. TALENTS: Criminal, Wrestling. GROUPS: Former mem ber of the Mu tant Force; member of the Serpent So ciety when it was control led by Viper; present henchman of the Viper. IN BRIEF: The rept i l ian m utant, Slither, was a mem ber of M agneto's M utant Force. Sl ither and the M utant Force went on to serve a nu mber of employers as a mercenary unit. While most of the M utant Force moved on to the Resistants, Slither joined Viper as a member of her Serpent Society. Vi per was defeated , but S l i t h e r re mained with her. S PE E D F REAK A E F S PR GD PR GD 10 4 10 4 Health: 28 Resources: F E R TY 6 P I TY TY 6 6 Karma: 1 8 Popularity : 0 KNOWN POWERS Speed Freak can reach GD g round speed . He has yet to develop any power stunts. TALENTS: None. GROUPS: N anny's Lost Boys (and G irls). IN BRIEF: A young m utant " rescued" by Nanny and Orphan-maker. N an ny's power e rad i cated Speed F reak's memories of his past life. Speed Freak Speed: began developing his power, careful not to run too fast and fall dow n . S PI RAL E P R I A F S EX R M E X R M G O E X AM 1 0 20 50 20 30 20 30 Karma: 80 Healt h : 1 00 Popularity: - 5 Resources: G O KNOWN POWERS Multiple A rms: Spiral has six arms (one of which is bionic and made of I N strength material). She can m ake up to three attacks per round. Alien Physiognomy: S p i ra l 's ext � a d imensional nat ure provides her with a n umber of advantages: - G O body armor. . - C l 1 000 i m m u n ity to possession or other forms of mind control . Magic: Spiral uses her "spiral magic" to weave spells. She m ust h ave her arms free to do so, and the casting can take one round or more, requiring a successful Psyche FEAT to function . Spells she has demonstrated include the fol lowi ng: . - I N i ntensity ability to shatter u n l lv ing matter or force fields, th ree area range. One round to cast. .. - Control energy with AM ability, re flecting the attack against someone else. One round to cast. - N e utralize non-mag ical powers within th ree areas for three rounds. One round to cast. -Teleport up to 1 0 areas . One round to cast. - Dimensional travel. Ten rounds to cast. - I nvisibility, RM intenSity. - I ncrease or decrease another character's Power Rank by - 2CS, U N m ax i m u m , F E m i n i m u m . One round to cast. The effect lasts until she stops dancing. - Drain Life, M N abil ity. Ten rou nds to cast. She does not use this ability as a member of Freedom Force . - AM tracking ability. Ten rounds to pick up the scent. WEAPONS: Spi ral carries the follow ing weapons: Sword capable of inflicting G O edged d am age if used one- handed ; E X edged damage i f used two-handed . Dagger can be thrown up to two areas, doing TY edged damage. TALENTS: Edged Weapons, Martial Arts B and C. GROUPS: Operative of Mojo; former member of the Freedom Force. IN BRIEF: Spiral is the hu manoid agent of the extra-dimensional entity known as Mojo. Pursui ng the escaped longshot to Eart h , Spiral joined the Freedom Force, but since that time she has returned to her original master. S PYD E R F A E S PR TY EX G O 4 20 6 10 Health: 40 Resources: I N R RM 30 I P EX R M 20 30 Karma: 80 Popularity: 0 , - 20 i n the i ntergal actic com m u n ity. KNOWN POWERS No known super-human powers . EQUIPMENT: Spyder h as several in teresting transportation devices: Flying Platform: FE air Speed, AM body, MN control, and housed by a force bubble which provides AM pro tection . Spaceship: A ship with G O control , M N body, I N Protectio n , a n d R M speed (but capable o f entering hyper space and attai ning Cl 1 000 speeds there). The ship is protected from de tection by M N strength ECMs. It can carry up to 500 tons of cargo and has a n u m ber of small shuttles. GUARDS: Spyder employs many in . tergalactic mercenaries representing a variety of races and worlds. These g uards, also called accountants, carry force blasters inflicting RM damage at a three area range. They also wear ar mor p rov i d i n g EX p rotect ion from physical attacks. An average merce nary has the following stats: F A S EX EX EX Health: 80 E EX R TY I P GO TY Karma: 22 TALENTS: I ntergalactic B u s i n ess/ Finance, Accou nt i n g , M u lti-l i n g ual (many space lang uage�. GROUPS: Leader of the Webb, an in terstellar trading g roup. IN BRIEF: An interstellar merchant in terested i n increasing his own power and wealt h, the four-armed Spyder is not above theft , corruption, kid nap ping, and slave- trading to f u rther his own ends. He held both Lila C heney and Gossamyr, along with other mem bers of Gossamyr's race, as slaves. Lila escaped on her own , and Gossa myr escaped with the aid of the New M utants. Spyder claims to be unaf fected by emotions, with the excep tion of those distilled from slaves he has kil led . STARJAM M E RS In General: The Starjam mers are a band of space pi rates/freedom fig ht ers in the Shi 'ar gal axy. They have fought against Pri ncess Liland ra, but now have teamed up with her against her evil sister, Oeathbird . CORS AIR Major Christopher Summers F A E S EX EX EX EX 20 20 20 20 Health : 80 Reso u rces: G O R GO 10 I P G O TY 10 6 Karma: 26 Popu larity: 0 KNOWN POWERS N o known super-hu man abilities. EQUIPMENT: Phasing Jewels set in two wristbands. These prod uce a pair of blaster pistols (AM force damage, fou r area range). TALENTS: R M Reason in all m atters rel ated to Ai rcraft and Spacecraft, Swordmanship, Marksmanship, Mar tial Arts A. GROUPS: Leade r of the Starjam mers; former m ajor in t h e U n ited States Air Force. IN BRIEF: The fat her of Cyclops and Havok, Su m mers was kid napped by a Shi 'ar slaving ship and put to work as a slave. His freedom fig hti ng career began when he led a slave rebell ion. H e now serves as leader of the Star j ammers. CH ' OD E S F A IN R M A M AM 4 0 3 0 50 50 H ealt h : 1 80 Resources: GO R TY 6 P I GO G O 10 10 Karma: 26 Popularity: 0 KNOWN POWERS EX protection from phys ical and energy attacks. - N ightvision at I N rank. WE A PONS: Raza uses blasters and a sword, described below. Blasters of AM force damage , three area range. Sword of EX edged damage. TALENTS: Swordsmanship, Marks manship, Martial Arts A, 0, and E . IN BRIEF: A S h i 'ar cyborg , Raza has a g reat hatred of the Empire of the S h i 'ar. How he joined the crew has not yet been revealed. Body Armor: SI KORSKY Waterbreathing F A E S PR PR PR PR 4 4 4 4 Health: 1 6 Resources: G O EQUIPMENT: Bl ast-rifle of AM force d am a g e , seven area range. The m uzzle-end o f the rifle is ti pped with an axe capable of inflicting EX edged damage. TALENTS: Marksmanship, Swords manship, Philosophy, Martial Arts A, B, and C . I N BRIEF: A Ti morian and fell ow former slave of the Shi 'ar, Ch'od is fearsome in appearance, easy-going in nature. HEPZIBAH E S F A G O EX G O EX 1 0 20 1 0 20 H ealt h: 60 Resources: GO R GO 10 I P GO G O 10 10 Karma: 30 Popularity: 0 KNOWN POWERS Claws: GO edged damage. Hypersensitive Smell: GO ability, al lowing tracking at GO ran k. Nightvision: R M abil ity. EQUIPMENT: Hand blaster dOing AM force damage, th ree area range. TALENTS: Marksm a n s h i p , M artial Arts B and 0 , R M Reason in Astronav igation and Ship Repair. R EX 20 I P PR PR 4 4 Karma: 28 Popularity: 0 KNOWN POWERS Flight: PR air speed. Mental Probe: R M abil ity. Empathy: RM abi l ity. Body Armor: G O protection from phys ical attack. TALENTS: IN Reason i n Medicine and Genetics, increasing to AM when working with Waldo's memory banks. IN BRIEF: An exiled Chr'yl ite, Si korsky is the ship's medic. STARJ A M M ER (Sh i p) The ship, Starjammer, has R M Con trol , CL 3000 Speed, MN Body, and MN Protection. WALDO Waldo controls the Starjammer Ship. As an independent unit, he has RM Control , FE Speed , R M Body. KNOWN POWERS Force Field: U N rank. Interchangability: Waldo, R AZ A R I P E A S F EX GO GO R M GO GO TY 20 10 1 0 30 1 0 1 0 6 Karma: 26 Healt h : 70 Popularity: 0 Resources: GO KNOWN POWERS Raza's left arm and left eye are cybernetic, giving him the fol lowing powers: - I N strength with left hand . Cyborg Body: 76 containing the s h i p 's hi stories and fi les, can move from one ship to another if the new ship has a compatible computer. Plasma Cannons: M N force damage. Regeneration: Medical unit has U N heal ing capability. Teleporters: GO abil ity, range 2500 m iles. Memory: AM recall of stellar history. Warpdrive: C L 5000 n o r m a l l y ; C L 3000 in damaged state. IN BRIEF: There have been several ships named Starjammer, each con trolled by Waldo. Among his fu nctions as the s h i p 's sentient com ponent, Waldo acts as the Starjammer's pilot and repairman . STEALT H Carlos McNally F E A S TY EX TY EX 20 6 20 6 Healt h : 52 Resources: G O R GO 10 I P GO GO 10 10 Karma: 30 Popu larity: 0 KNOWN POWERS Flight: G O air spee d . Non-detection: AM p rotection against detection by radar and other elec tronic devices. TALENTS: Criminal, B i ling ual (Span ish and E nglish). GROUPS: Various mercenary groups. IN BRIEF: An I rish-Argentine m utant with the ability to fly and jam electronic devices, Stealth works primarily as a recon agent for mercenary groups. He was i n volved i n the recent su per powered overt h row of Costa B rava . STI N G E R F E A S TY TY PR G O 10 6 6 4 Healt h : 26 Resources: PR R PR 3 I P TY TY 6 6 Karma: 1 6 Popularity: 5 - KNOWN POWERS Electric Shocks: RM electrical dam age at two area range. TALENTS: None. GROUPS: Alliance of Evil. I N BRIEF: Sti nger's h i story has not yet been revealed . She was part of Apocal ypse's i n itial A l li ance of Evil and battled X- Factor. Her present whereabo uts are u n known. STO N EWALL Louis Hamilton P E I A R F S G O TY EX RM TY TY TY 6 6 20 30 6 10 6 Karma: 1 8 Health: 66 Popularity: 5 Resources: TY KNOWN POWERS Stonewal l can bond h imself to the g round with I N strengt h , t hough he cannot move, speak, o r fight while doing so. Stonewall takes no d amage from charges or othe r Endurance-based attacks whi le using this power. Such attacks reflect their dam age back on the attacker. Body A rmor: GO protection from phys ical and energy attack . TALENTS: M i litary, Wrestl i ng . I N BRIEF: Stonewall fought the Nazis with the C r i m son Com m ando and S u per Sabre duri ng World War I I . They later tu rned to hunting crim inals, ��-,� but were arrested for their vigilante tactics. The th ree joined the Freedom Force soon after their arrest. Stone wall was killed by Donald Pierce while i n battle with the Reavers on Muir Is l and . Imm o vability: STORM Ororo Munroe F A S EX RM TY 20 30 6 Health: 1 06 Resource: TY E AM 50 P I EX G O 20 10 Karma: 36 Popularity: 20 R TY 6 KNOWN POWERS Weather Control: AM abi lity, with the fol lowing power stunts: - Flight at EX air speed . - Protection from weather, I N resistance. -Weather Prediction at AM rank. 77 - C reate Fog of I N i nten sity and thickness. - S u m mon lightning of AM intensity. - C reate high winds of I N intensity. - Red uce damagi ng weather effects with I N a b i l i ty. Fai l u re m akes the storm worse. Non-Detection: Storm has UN protec tion from detection by m achinery, in cluding robots, cameras, and other e l ectronic devices. She can not be photographed or otherwise record.ed. TA LENTS: Loc k p i ck i n g , P lck pocketing, E scape Tech n iques, Gen eral T h i ev i n g , K n i ves, H a n d g u n s , Leadership, Aerial Com bat , M artial Arts A and C , M u lti-lingual (R ussian , E nglish, a nd Kenyan). GROUPS: Former l eader of the X Men. I N BRIEF: An American-born m utant, Storm was orphaned and grew up in Egypt. Her weather-affectin � powers fi rst man ifested themselves In Kenya, where she was treated as a servant of the gods. JOining the X-Men to resc � e the original team from Krakoa, the LIv ing Island, Storm remai ned as a m em ber. S h e eve n t u a l l y became t h e group's l eader. Twice , Storm h as been d e p rived of h e r powers, o n ce by Forge and his neutralizer g u n , the second time by Nan ny, who regressed Storm to an adolescent state. Storm has since regained her memories and powers. STRO B E E F A R P S I G D G D TY R M TY TY TY 10 6 30 6 10 6 6 Healt h : 56 Karma: 1 8 Reso u rces: TY Popularity: - 5 KNOWN POWERS Energy A ura: Strobe can sur ro u n d herself with an aura o f AM heat en ergy, giving her t � e followi ng a bilities: . - Melt i norganic objects with AM ability by touching them . . - G ain AM protection from physical attacks by inorganic objects. TA LENTS: None. GROUPS: M e m ber of the M LF. IN BRIEF: N ot h i n g i s known of Strobe's past before her appearance as one of the M utant Liberation Front, a terrorist organ ization of m utants i � tent on punishing h u mans for their t reatment of m utantkind. STRY F E A F S E R M EX R M I N 30 2 0 30 40 Health: 1 20 Resources: I N R I P RM RM RM 3 0 3 0 30 Karma: 90 Popularity: 20 - KNOWN POWERS The bulk of Stryfe's super-h uman abil ities are un known . It is not known whether the powers he has revealed are natural or equipment-based . Even his true identity is un known . Force Bolts: I N i ntensity force. Body A rmor: RM p rotecti o n from physical and energy damage. TA LENTS: U n revealed . GROUPS: Leader of the M LF. IN BRIEF: Stryfe is the mysterious overlord of t h e M utant Li berati o n Front, a terrorist mutant organizatio n . T h e M utant Liberation Front has com mitted terrorist acts in " response" to h u m an crimes against mutants. (This is u n l ike the Resistants, whose crimes are usually di rected at freeing mu tants being held by the government .) The M LF recently recruited Skids and Rusty Collins, but it is not yet � no� n whether they will join the organizatIOn or not. S U B·MARI N E R Namor I of A tlantis F A S E RM MN IN IN 40 30 75 40 Health: 1 85 Resources: M N R TY 6 I P RM I N 30 40 Karma: 76 Popularity: 0 KNOWN POWERS Na ture: N a m o r can breathe both water and ai r. He can move through the water easily and without affecting his Agility FEATs. He has EX resistance to cold. Hyper-Swimming: G D wate r speed (four areas/round). Flight: PR air speed (40 mph), able to l ift up to two tons in flight. LIMITATIONS: Namor has two sign ifi cant weaknesses: Water Dependency: He req uires w ater . to maintain his strength. Long penods A mphibious 78 between i m mersions have a detri men tal effect. Fighti ng, Strength, and En durance all d rop - 1 CS for each hour out of the water, to a minimum of GD. Health is unaffected by this d rop, but for each complete day Namor spends totally out of water, he loses 30 Health. At 0 Health , he must make an Endur ance FEAT each day or die. These ef fects van i s h i nsta n t ly when t h e Submariner is immersed in water-at that pOint, all Health lost to dehyd ra tion is restored . Mental Imbalance: Due to the Sub M a r i n e r's hybrid nature, he can ' t spend too m uch time a t or near the su rface or i n the depths of the ocean. Prolonged existence at eithe � ex�reme causes him to become more Irrational . For each month after the fi rst in either locat i o n , Psyche d i m i n ishes by - 1 CS. In addition , the J udge should cal l for a Psyche FEAT to avoid bad tempered rages. (As an alternat ive, . the player running the � ub-Man�er . can indu lge in a few bUildi ng-level ing attacks, and be rewarded with Karma for good roleplayi ng.) TA LENTS: Politics, Oceanography, Ichthyology, Atlantean H istory and Science. GROUPS: Founding member of the In vaders, the All-Winners Squad , and the Defenders; former mem ber of the Avengers; former King of Atlantis; oc casional partner of the Hulk and Doctor Doom. IN BRIEF: The Sub-Mariner, a hybrid of human and Atlantean stock, is con sidered a m utant because of the wings attached to his f�et that al lo":,, . flight. ( Hi s cousin N amonta has a simi lar m utat i o n . ) N a m o r 's long and checkered career as both hero and vil lain has o n l y rece n t ly been explained- he is made i rrational �y the difference in pressure between his two most common homes, the su rface and the ocean bottom . Most recently, the Sub-Mariner has begu n to engage in a secret war with poll uters, buying them out . This effort is supported by funds d rawn from a personal fortune amassed by plundering sunken ships and collecting underwater treasu re. . Most of the world believes N amor died doing battle with Attuma's forces in the Panama Canal . SU M M E RS, N ATHAN C H R I STOPH E R A S F FE PR FE 2 4 2 Health : 1 8 E GO 10 R FE 2 I P FE G O 2 10 Karma: 1 4 KNOWN POWERS Force Bubble: Nathan can surround himself with a smal l , slippery bubble of force which protects him from in j ury. The bubble acts as a force field of IN abil ity. If more than EX force is ap pl ied to it, it merely bounces away. All attempts to grapple the force bubble are at - 4CS. EQUIPMENT: Nathan has a high-tech walker, constructed by Ship. The de vice moves at up to EX ground speed and provides up to RM protection from physical and energy attacks. It also dotes on the child and changes dia pers. TALENTS: G u rg l i n g . GROUPS: None. IN BRIEF: The son of Scott Sum mers and Madelyne P ryor, little N athan ap pears to have i nherited some of his mother's latent m utant potential . This is fortunate considering that dad gets i nto freq ue nt fig hts w i t h s u per powered villains. N athan has a good rapport with Marvel G i rl (no surprise given that Madelyne P ryor was Jean G rey's clone). S U MO E A S F AM RM TV I N 40 50 30 6 Health : 1 26 Resources: TV P I TV G O 10 6 Karma: 22 Popularity: - 5 R TV 6 KNOWN POWERS RM leaping abil ity which Sumo uses to make charging attacks Uumping on his foe). Such attacks hit with R M abil ity and inflict AM damage. TALENTS: Wrestling. GROUPS: M utant Li beration Front. IN BRIEF: A member of Stryfe's M L F, Sumo and his companions, Kamikaze and O ragoness, attacked the New M utants i n M adripoor. The th ree seem to be Stryfe's agents in the Far East. Leaping: S U N S POT SUN DER E S A F R M G O M N AM 30 1 0 75 50 H ealt h : 1 65 Resources: FE R PR 4 I P PR PR 4 4 Karma: 1 2 Popularity: 5 KNOWN POWERS EX protection from phys ical and energy attacks . TALENTS: Martial Arts B. GROUPS: Member of the Morlocks and the X-Men of M u i r Island. IN BRIEF: Call isto's assistant, aide, and general enforcer, the hulking Sun der survived the M utant Massacre and fled to Muir Island with Callisto and a fair nu mber of survivors. Sunder remained on Muir Island d u ring the Reavers' attack and was kil led in that attack. Roberto O a Costa P I E F A S R G O TV TV RM TV P R G O 4 10 30 6 6 10 6 Health: 52 Karma: 20 Popularity: 3 Resources: G O Body Armor: SUN FIRE Shiro Yoshida E A S F EX EX G O AM 20 20 1 0 50 Health: 1 00 Resources: R M P I GO GO 10 10 Karma: 30 Popu larity: 25 R GO 10 KNOWN POWERS An energy field of two area maximum range, infl icting up to UN force damage and MN i ntensity heat and light. Sunfire can increase this damage by + 1 CS, but must make an Endurance FEAT each round to stay conscious. Flight: R M air speed . Force Field: AM personal protection from energy attacks. GO protection from physical attacks. TALENTS: O riental Weapons, Swordsmanship, Martial Arts A a nd B, Bilingual (Japanese a nd English). GROUPS: T h e X-M e n ; Ho use Yoshida. IN BRIEF: This Japanese m utant, the hero of his native land, hel ped the new X-Men to rescue the old team from Krakoa, the Living Island . Since that time he has mostly confined h imself to adventuring in his home islands. Plasma Generation: KNOWN POWERS Sunspot absorbs solar energy which he can convert into super-human Strength and resIst ance. In making the conversion , his body and u n iform turn sol id black. This powered-up state can be main tai ned for five p lus 1 -10 rounds ( 5 + 1 d 1 0 ) , at the end of which Sunspot re turns to normal. Several hours of sun l ight allow him to make the conversion agai n . If kept in the dark, he is not able to regenerate the lost power. I n his powered-up state Sunspot gains the fol lowing abil ities: - I N Strength. ( Health remains un changed .) - RM resistance to physical dam age. EX resistance to energy damage. LIMITATION: In space, far from stars, h i s powers are - 1 CS to - 3C S . Closer t o suns (and in Asgard) his powers operate at + 1 C S . TALENTS: Acrobatics, Student, Bilin gual (Portugese and English). GROUPS: New M utants, Fallen An gels. IN BRIEF: A Brazilian m utant whose a b i l ity a p peared d u r i n g a soccer game, Sunspot was recruited by P rof. X for h i s New M utants . The hot tempered Sunspot has leh the team on occasion . (He and Warlock once joined the Fallen Angels.) He is cur rently back with the N ew M utants. Power Conversion: S U PE R SAB R E Martin Fletcher P I E R F A S G O E X TV R M TV TV GO 10 6 30 6 1 0 20 6 Karma: 22 Health: 66 Popularity: 5 Resources: TV KNOWN POWERS Shih X G round speed (12 areas/round), with the following power stunts: Super Speed: 79 - Can reach top speed in a single rou n d . - Dodge a s effectively a s a charac ter with AM Ag i l ity. - Make up to four attacks/round. - Create a " M icrosonic Boomlet" by snapping his finge rs . This affects one target ' who m ust make an Endurance F E AT at - 2CS to avoid b e i n g stunned . LIMITATION : Sabre m u st m ake a Power FEAT to stop if su rprised while i n motion. EQUIPMENT: Sabre wears goggles that provide h i m with EX protection against light-based attacks. . TALENTS: Mart ial Arts A and B , M IlI tary. GROUPS: Former partner of Cri mson Com mando and Stonewall; member of Freedom Force . IN BRIEF: A veteran of WWI I who teamed up with the Cri mson C � m mando and Stonewal l to captu re crIm inals and kill them in "wild h u nts." Storm defeated the trio, apparently killing Super Sabre , and forcing the remaining two to t urn themselves over to the aut horities. Super Sabre was not dead , however, and he later joined his buddies i n the Freedom Force. . S'YM F A S E RM MN UN IN 4 0 3 0 75 1 00 H ealth : 245 Resources: N/A R GO 10 I P IN AM 30 50 Karma: 1 00 Popularity: - 35 KNOWN POWERS AM protection from phys ical and energy attacks. GO protec tion agai nst m ag i ca l attacks, including Magi k's soulsword . Claws: R M edged damage . Techno-Organic Virus: S'ym was in fected but not d rained, by Magus' Techn �-Organic virus. Hi s abilities h ave si nce changed as follows: - U N regeneration abil ity. - I N body armor against physical , energy, and magical attacks. . - U N abil ity to shapechange, In creasing height to 1 00' tal l , and ex tending parts of his body � p to 1 0 areas away (like M r. Fantastic, of the Fantastic Four). -AM ability to infect others with the Techno-Organ ic virus, placing them under his mental dom i nation. (Victims get a Psyche FEAT to aVOid. ) S'ym only attempts this with individuals he feels he can control. Body A rmor: YAP SCATTERBRAIN GATEC RASHER (sloBS FASCINATION) 80 - I nd iv i d u a l s i n fected with t h e Techno-Organic virus cannot shape change or infect others, but gain I N body armor. SERVA NTS: S ' ym controls a large n umber of demons in Limbo. These demons have GO body armor and GO air speed. The i r claws do GO edged attack damage. An average demon has the following abi lties: F A S EX G O EX 20 1 0 20 Health: 80 E R RM PR 30 4 I P TY GO 6 10 Karma: 20 TA LENTS: Psychiatry, M u lti-lingual (a variety of Earth languages). GROUPS: Leader in Limbo. IN BRIEF: One of Belasco's assist ants, S'ym repeatedly fought Magik . for control of the dimension , losing on a number of occasions. After being empowered by the Magus' Tec � no . Organic virus he teamed up With N as tirh and the two brought about the I n f � rno in M a n h att a n . M a g i k de stroyed the d i m e n s i o n a l b � i dg e , sweeping S'ym a n d most of his de mons back i nto Limbo. S'ym's status and his current relationship with the demons in Li mbo are un known . CHINA DO L L T TAR BABY F A E S GD TV TV R M 30 6 10 6 Health: 52 Resou rces: FE TATTLETALE R PR 4 I P TV TV 6 6 Karma: 1 6 Popularity: 1 6 KNOWN POWERS M N ability. Anyone str i k i n g Tar Baby m u st m ake a strength FEAT or be stuck. Similarly, Tar Baby wrestles, g rabs, and grap ples with MN abil ity. Tar Baby can mentally release anyone stuck to h i m . TALENTS: None. GROUPS: Member of the Morlocks. IN BRIEF: Tar Baby is one of the Morlocks to survive the M utant M as sacre. H is whereabouts and activities are u n known, but it is l i kely he has re turned to the al ley. Franklin Benjamin Richards A F E R I P S PR TV FE R M TV G D M N 2 4 6 1 0 75 30 6 Health: 42 Karma: 8 1 Resources: N/A Popularity: 6 Adhesive Nature: TAROT Marie- A nge Colbert A F S E PR GD TV EX 10 6 20 4 Health : 40 Resources: TV R GD 10 I P R M AM 30 50 Karma: 1 00 Popularity: 5 KNOWN POWERS AM ability to mani fest i mages, currently l i m ited to those depicted on a tarot deck she carries. The images become real beings with abil ities up to IN rank . The abilities re flect the pictures on the cards. For ex ample, a K n i g ht of Swords would become a mou nted knight of I N physi cal abilities and body armor, armed with a sword dOing EX edged dam age. TALENTS: Occult Lore (Tarot), Stu dent, Bil ingual (French and English). GROUPS: Member of the Hell ions. IN BRIEF: Tarot's past has not been revealed . S h e often con s u lts h e r cards i n order t o try a n d understand the future . Whether she can really pre dict the future in this way is u n know n . Image Animation: KNOWN POWERS Precognition: AM accu racy, up to 50 hours in the future. Unlike Destiny, Fran klin seizes upon the most likely future, and is often incorrect as a re sult. Illusory Form: While sleeping or in a trance, Franklin can create a phantom double, visible but i ntangible. This double can appear up to 250 miles away from his real body, and Franklin sees everyth i ng that the double can see with UN accuracy. Potential: Franklin has manifested far greater powers, but i nhibitor locks in his m i nd l imit the use of these powers. Because his double is ill usory, not as t ral, these locks do not apply to his as tral self. In the astral plane, Franklin has C L 1 000 mental bolts, telepathy, and telekinesis. TALENTS: None. GROUPS: Franklin's parents are in the Fantastic Four; Franklin is a mem ber of Power Pack. IN BRIEF: Franklin is the mutant son of Reed and Susan Richards ( M r. Fantastic and the I nvisible Woman of the Fantastic Four.) The youngster's m utant abilities ran wild until Reed placed mental blocks on Fran kli n's m i n d . These will dissolve when Frank l i n is capable of controlling his abili ties. Despite these blocks, Franklin h as m a n i fested the lesser s u per h uman powers described above and h as joined Power Pack, a team of su perhuman child ren . T E C H N ET (Gro u p) In General : The Technet is a g roup of i nterplanetary bounty hunters led by G atecrasher. Before the founding of E xcalibur, they fought Captai n Britain 81 on a n u m be r occasions. They were, in fact, partially responsible for the for mation of Excali bur when they were hired to capture Phoenix I I (Rachel Summers). The Tech net has made its home in Brig hton , taking odd jobs un til Phoenix returns to eart h . BODYBAG A F E S EX TV G D EX 20 6 1 0 20 Health: 56 Resources : FE R GD 10 I P TV TV 6 6 Karma: 22 Popu larity: 0 KNOWN POWERS Bodybag secretes a na rcotic m e m brane of I N material strength and AM stunning abil ity. This membrane traps targets and forces them to make Endurance FEATs or fall unconscious for as long as they re main within the sac . Bodybag can carry up to th ree hum an-sized sacs on its back. TALENTS: None. Storage Sacs: CHIN A DOLL A F E S G D EX TV TV 6 1 0 20 6 Health: 42 Resources: F E R GD 10 I P EX EX 20 20 Karma: 50 Popularity: 0 KNOWN POWERS China Doll has the RM abi l ity to reduce the size of others to 1 /1 00 of the target's original size. (A six-foot character is red uced to about one inch tall . ) China Dol l 's power is al ways in effect, at least at the FE rank (reduce size by half), but the power only works if she touches her vict i m . T hose shrunk m ust make a Psyche FEAT or be d isoriented ( - 2CS on all FEATS). The disorientation and the size change both last for 3-30 rounds. TALENTS: None. Shrinking-Others: FERR02 F A S E EX EX EX G O 20 20 20 10 Health: 70 Resources: F E R TY 6 I P GO GO 10 10 Karma: 26 Popularity: 0 KNOWN POWERS Ferr02 is + 3 on his per sonal I n itiative roll and can m ake two attacks per rou n d . Keen Senses: R M ability. Allows RM tracking. WE A PONS: Two swords (GO edged damage) made of AM m aterial strength metal . TALENTS: Weapons Special ist Swords. Four Arms: G ATECR ASHER P F A S E R I EX TY TY R M R M I N IN 6 6 3 0 3 0 40 40 20 Health: 72 Karma: 1 00 Popu larity: 5 R esources: EX KNOWN POWERS Telepathy: TY, with PR rank emotion control as a power stunt. Body Armor: Gatecrasher's m assive body provides GO protection from physical attacks and TY protection from energy attacks . WE A PONS: Gatecrasher sports styl ish wrist-blasters w h i ch i nf l i ct R M force o r energy damage at one area range. TALENTS: Martial Arts C, Leader ship, Business Adm i nistration. IN BRIEF: The leader of the Tech net, and an effective and efficient busi nessman , Gatecrasher has a m i nd for shrewd deals and an eye for important details. JOYBOY A F S E FE FE PR TY 2 2 4 6 Health : 1 4 Resou rces: F E R EX 20 I P TY AM 6 50 Karma: 76 Popularity: 0 KNOWN POWERS Psi-Scan: IN i ntensity, used only to de term ine the target's wishes and de sires. If this scan fai ls, Joyboy can not use his transformation powers on the target . Transform Others: Joyboy has limited reality manipulation powers which al low him to fulfi l l the target's desires. The effects of this power last for 3-30 turns, and are MN rank. The wish ful f i l l m ent usually manifests itself in ways that are not beneficial to the tar get. Examples incl ude the fol lowi ng: -A character wishing to be normal m i gh t beco me totally norm al-TY abil ities across the board, with no super-h uman powers. -A character wishing to be some one else might become that person , b u t w i t h little control over t h e i r powers. -A character wish ing to be attrac tive to the opposite sex might find that every member of said sex would be suddenly and intensely attracted . -A character wishing for world dom ination might find every person in the world asking for his advice and leader ship at the same moment. EQUIPMENT: Joyboy can move only through the use of a flying chair that moves at PR air speed . TA LENTS: Psychiatry. NU MBERS S E A F G O PR I N AM 40 50 10 4 H ealt h: 1 04 Resources: FE R EX 20 I P GO GO 10 10 Karma: 40 Popularity: 0 KNOWN POWERS GO protection from phys ical and energy attacks. Eidetic Memory: AM abil ity to remem ber n u mbers and make calculations. TALENTS: Accounting. Body A rmor: maintaining old ones. TALENTS: None. SC ATTERBRAIN E S A F EX GO PR GO 10 10 4 20 Health: 44 Resources: FE R PR 4 I P TY GO 6 10 Karma: 20 Popularity: 0 KNOWN POWERS UN abil ity to cause all of a victim's neurons to fire at once, causing the brain to overload and shut down for 1 - 1 0 rounds. The target must make an Intuition FEAT against U N in tensity to avoid. Spirit Nature: Partially non-corporeal , Scatte rb rai n has t h e following powers: - Flight at FE air speed. -GO p rotection agai nst a ll nonmental attacks. TALENTS: None. Mental A ttack: THUG F A E S R M TY AM RM 30 6 50 30 Health : 1 1 6 Reso urces: FE R TY 6 I P GO PR 10 4 Karma: 20 Popularity: 0 KNOWN POWERS EX protection from phys ical attacks, and RM protection from energy attacks. TALENTS: Martial Arts A, B, and 0 , Wrestling. Body Armor: WAXWORKS " Elmo" RINGTOSS F A E R I P S TY RM PR GO TY EX GO 6 30 4 10 6 20 1 0 Health : 50 Karma: 36 Resources: FE Popularity: 0 KNOWN POWERS E nergy R ings: I N material strength ri ngs with ability to g rapple and bind at AM rank ( 1 -3 rings), MN rank (4-7 rings), or UN rank (8 or more rings). R i ngtoss can generate 1 -20 rings per round, lasting 1 - 1 0 rounds or as long as he concentrates. He can 't generate new ri ngs if he's concentrating on 82 A F S E PR GO TY TY 4 6 10 6 Health: 26 Resources: FE R TY 6 I P TY EX 6 20 Karma: 32 Popularity: 0 KNOWN POWERS Waxworks has the I N abil ity to touch sol id organic sub stances (like flesh) and cause them to become fluid and uncontrol lable. Tar gets must make an Endurance FEAT to avoid. Victims are affected for 2-20 rounds. They can make no attacks, move only one area per round, and suffer - 5CS on all feats during this Induce Fluidity: time. Non-physical abilities can stil l be used . Energy Dampening: Waxworks can decrease the strength of all powers and super-h uman abilities (above EX) by two ranks within t hree areas of h i m . He cannot affect powers a n d abil ities of U N power or higher. TALENTS: Art Appreciation. YAP A F E S FE G O FE TY 10 2 2 6 Health : 20 Resources: FE R GO 10 P I M N EX 75 20 Karma: 1 05 Popularity: 0 KNOWN POWERS Teleport: M N abil ity instantaneously, or ShZ distances after th ree rounds of concentration . Can teleport any indi vidual within three areas, but m ust be aware of that m utant's presence. U n willing targets can make a Psyche FEAT to avoid being teleported . Aura Sensing: Yap can detect the presence of other l iving things within 1 0 areas, and can generally identify the type of lifeform (AM ability) . TALENTS: None. TE M PO A E R I P S F TY GO TY R M G O G O EX 1 0 20 10 6 10 30 6 Karma: 40 Healt h : 42 Popul arity: - 5 Resources: TY KNOWN POWERS Flight: TY air speed. Time Twisting: Tem po has MN ability to cause time to move at different rates for different subjects. To date her sin gle power stunt is to allow her all ies to move faster than their foes. This has the fol lowing effects: - Te m p o 's a l l ies can take five actions to one for her opponents. - Tempo's all ies can Dodge with M N ability. LIMITATIONS: When Tem po uses her power st unt, her all ies m ust m ake an Endurance FEAT each turn or suffer ex haustion . Fai l i n g the F E AT de creases a l l abilities - 1 C S . These colu m n shifts are cumulative and l ast for 24 hours. If Endurance reaches Shift 0 a check for heart attack and death is requ i red . TALENTS: None. GROUPS: Member of the M LF. IN BRIEF: Not much is known of Tem po prior to her joining the Mutant Liberation Front, though she has an accent that sounds l ike she's from the deep south of the US. As a member of the M LF she helps strike teams in their attacks against hu man targets, slowing the actions of opponents and letting her team move swiftly. TE SSA A F S E GO GO PR TY 10 4 6 10 Health: 30 Resources : TY R GO 10 I P GD GO 10 10 Karma: 30 Popularity: 4 KNOWN POWERS Computer Mind: M N ability to access and collate avai lable data. Correct analysis of information requires a Reason FEAT. Her abilities apply to data only, and not to creating i nven tions. TALENTS: P h otograph i c Memory, Business, Finance, Com puters. GROUPS: Hel lfire Club. IN BRIEF: Sebastian Shaw's assistant and mobile data base. It is not known whether she followed Shaw into exile after his break from the Hellfi re Club, or if she remains with the I n ner Ci rcle . TH I N K TAN K R EX 20 I P RM AM 30 50 Karma: 1 00 Popularity: 0 KNOWN POWERS Telepa thy: AM ability, range of five m i les, can com municate with up to t hree people at the same time. Using this ability he has developed the fol lowing power stunts: - Radar Sense: FE ability to detect invisible or intangible objects and peo ple. - I l l usion generation : AM ability to induce hall ucinations in the minds of others. EQUIPMENT: F l u m m uses seve ral 83 This provides EX resistance to all psionic attacks and EX invisibility to mental detection. Mobile Tank: A large, treaded vehicle controlled by F l u m m 's mental power. It has the following abilities: - TY g round speed over all terrain types (six areas/round). - EX strength grapples made of EX strength materials. - I N i ntensity energy and/or force weapons, five area range . Body Armor: The standard Resistants body suit provides GO protection from physical and energy damage. WE A KNESS: Think Tan k's Psyche is TY agai nst mental attacks. However, any successful mental attack causes o n l y u nconsciousness (for 1 - 1 0 rounds). TA LENTS: Electronics, Firearms. GROUPS: Former employee of both S H I ELD and Hydra; former partner of the Fixer; cu rrent member of the Re sistants. IN BRIEF: Originally the costu med crim inal , Mentallo, Marvin Flumm be came i nvolved in the m utant rights movement after his breakup with his long-term partner, Fixer. Concerned about the M utant Registration Act, Flumm took the name Think Tan k and hel ped form the Resistants with mem bers of the old M utant Force. The Re sistants campai g n , protest, and com m it acts of civil disobedience in the name of mutant rights. TH U M BE LLI N A Marvin Flumm F A E S TY PR TY I N 6 10 6 40 Health: 62 Resources: PR types of equipment: A nti-Psionic Helmet: A E F S TY PR G O R M 6 4 1 0 30 Health: 50 Resources: TY R GD 10 I P TY TY 6 6 Karma: 22 Popularity: 5 - KNOWN POWERS T h u m be l l i n a has R M shrinking ability, and can reduce her self to about one inch in height. At this height she is - 2CS to be hit and + 2Cs to hit larger targets, though she uses her size primarily to avoid detec tion and i mplement delicate repai rs. TALENTS: Demolitions, Repairl Tin keri ng. GROUPS: Member of the M L F. IN BRIEF: Noth ing is known of the portly Thumbellina prior to her appearShrinking: ance as an agent of the M utant Libera tion Front, a terrorist m utant group. TH U N D E RBI R D I John Proudstar F R A I E P S R M GO RM RM EX EX I N 2 0 2 0 40 30 1 0 30 30 Health: 1 1 0 Karma: 70 Resources: P R Popularity: 3 KNOWN POWERS G O protection from phys ical and energy attacks. Tracking: R M ability. TA LENTS: Track i n g , H u nt in g, S u r viva l , Bil ingual (English and Apache). GROUPS: Membe r of the X-Men, but not for long . IN BRIEF: A Native American m utant, Thunderbird joined the " new" X-Men i n rescuing the orig inal team from Kra koa, the Living Island. He remai ned with the X-M e n , but died in a battle with Count Nefaria. Proudstar's youn ger brother has since taken the name Thunderbird I I . Body Armor: TH U N D E RBI R D I I James Proudstar A S F E EX GO I N RM 20 1 0 40 3 0 H ealth : 1 00 Resources: PR R GO 10 I P RM R M 3 0 30 Karma: 70 Popularity: 5 KNOWN POWERS GO protection from phys ical and energy attacks. Tracking: RM abil ity. TALENTS: Tracking, Hunting, Sur vival , Bil ingual (English and Apache), Ind ian H istory, Student. GROUPS: Member of the Hellions. IN BRIEF: The younger brother of the fi rst Thu nderbird, James Proudstar held Prof. X personally responsible for the death of his brother. Attacking the X-Men with the aid of Empath and Firestar, Thu nderbird had his chance for revenge, but chose to abandon the path of vengeance and let Prof. X live. He remains with the Hellions as their moral guidepost and effective leader. Body A rmor: 84 TH U N D E RI D E RS (Gro u p) In General: The Thu nderiders are a g roup of five m utants with the ability to form a gestalt, a com m u nal l i nking of m inds and abilities. They use this abil ity to create the Marauder, a super powered cycl ist. M ARAUDER A S R I P F E R M R M EX R M R M EX EX 30 30 20 30 30 20 20 Health: 1 1 0 Karma: 70 Resources: N/A Popularity: N/A KNOWN POWERS Gestalt: T h e Marauder, a black garbed cyclist who rides an ebony mo torcycle, is the result of the com m unal mind of the Thunderider team. Col lec tively, the Thunde riders have MN abil ity to take possession of another individual ; that person's body then be comes the Marauder, and his or her, abil ities are raised to the Marauder's levels (if that's better than their own). The abilities of the Thunderiders are not d i m i nished in any way by the exist ence of the Marauder. All team mem bers m ust be within 1 00 yards of each other to form h i m . EQUIPMENT: Marauder's motorcycle has RM Control , RM Speed, PR Body, and 0 Protection. TA L ENTS: M arauder has M N agi lity on h i s motorcycle. Note: The Marauder produced by the gestalt of the T hu nderi ders should not be confused with the m utant group called the Marauders who led the massacre of the Morlocks. The membe rs of the T h u nderiders are: COWBOY HONCHO WRENCH James MacDonald Leonard Hebb A E F S EX EX TY G O 10 20 20 6 Health 56 Resources: G O R GO 10 I P GO TY 10 6 Karma: 26 Popularity: 1 0 KNOWN POWERS Can form the Marauder with the aid of others. Empathy: EX, with other Th underi ders. Telepathy: EX, with other Thunderi ders. TA LENTS: Espionage, Martial Arts A and E , + 2CS on Motorcycle Stunts. GROUPS: Thunderiders. IN BRIEF: A former CIA agent, Hon cho is the leader of the Thunderider team . Gestalt: Luke Merriweather F A S E G O EX TY G O 10 1 0 20 6 Healt h : 46 Resources: G O R TY 6 I P G O TY 10 6 Karma: 22 Popularity: 30 KNOWN POWERS Can create the M arauder with the aid of others. TA L ENTS: Lariat, + 2CS on Horse Stunts, + 2CS on Motorcycl e Stunts. IN BRIEF: A former rodeo performer, now a member of the Th u nderiders. Gestalt: GEORGI ANN A F A E S G O EX TY G O 10 1 0 20 6 Healt h : 46 Resources : G O R TY 6 I P G O TY 10 6 Karma: 22 Popu larity: 5 KNOWN POWERS No known supe r-hu man powers. TA LENTS: Business/Finance, + 1 C S on Motorcycle Stunts. IN BRIEF: Georgianna is the team 's m anager and accountant. She is not part of the gestalt, but has in the past been used as a donor body for the M a rauder. R. U . REDDY Winthrop Roan, Jr. F A E S G O EX TY GO 1 0 20 6 10 Healt h: 46 Resources: G O R TY 6 I P GO TY 10 6 Karma: 22 Popularity: 5 KNOWN POWERS Can form the Marauder with the aid of others. TA LENTS: Rock M usic, + 2CS on Mo torcycle Stunts. GROUPS: R uff Stuff ( rock g roup), Th u nderiders. IN BRIEF: A former rock singer, now a member of the Thu nderiders. Gestalt: WOLF A E F S E X EX GO GO 20 20 10 10 Health : 60 Resources: G O I P GO TY 10 6 Karma: 22 Popularity: 1 0 R TY 6 KNOWN POWERS Gestalt: Can form the Marauder with the aid of others. TA LENTS: Wrestling, + 2C S on M o torcycle Stunts. GROUPS: Thu nderiders. IN BRIEF: A former outlaw cycl ist , now a membe r o f t h e Thu nderiders. 85 F A E S G O G O TY GO 10 10 10 6 Health: 36 Resources: G O R EX 20 I P G O TY 10 6 Karma: 36 Popularity: 5 KNOWN POWERS Gestalt: Can form the M arauder with the aid of others. R e p a i rl E n g i neer, TA LENTS: T i n ke ri n g , + 1 C S o n M otorcycle Stunts. IN BRIEF: Wrench is the team's mo torcycle repairman and designer. TIC KTOC K F A E S PR TY TY TY 4 6 6 6 Health : 22 Resources: G O R RM 30 I P UN MN 1 00 75 Karma: 205 Popularity: 0 KNOWN POWERS M N abil ity to predict the future, but l i m ited to the next m in ute. In game terms, this means the other players (and the J udge) m ust tell Tick tock what they plan to do before Tick tock determi nes his own actions. If his a llies have i n itiative, Tic ktock can tell them what he knows of the future, al lowing them to change their act ions ( " Att e n t i o n -Boom accord i n g ly. Boom i s planting one of her time bombs. I suggest we clear out . . ." ) TA LENTS: Ti mekeeping. GROUPS: Former partner of the Lock sm ith ; c urrent member of N ight S h ift . IN BRIEF: A pudgy, nondescript gen tleman with a large pocketwatch , Tick tock's ti me-mastering abilities make h i m useful to large groups. He acts as S h ro u d 's second-i n-com m a n d and advisor. Precognition: TI M E S HADOW F A E S G O G O G O EX 10 10 1 0 20 Health: 50 Resources: P R R TY 6 I P GO GO 10 10 Karma: 26 Popularity: 5 - KNOWN POWERS Time-phasing: A un ique form of time- travel which al lows Timeshadow to slip out of sync with the timestream , allowing him to be m u ltiple places in an area at once . The effects of this G O abil ity ar e a s fol lows: - Attacks against him are - 4CS, though area attacks fu nction nor mally. - H is I ntuition is AM for purposes of surprise. -On a successful power FEAT, he can m ake up to 1 0 attacks. TALENTS: Mil itary. IN BRIEF: An American soldier whose m utant ability manifested itself in the p resence of M ic h a e l N ow l a n 's m utant-en hancing powers. Timesha dow served as a member of the Alli ance of Evil u n d e r Apocalypse's control . His cu rrent whereabouts are u n known . TOAD E A S F PR R M TY EX 30 6 4 20 Health : 60 Resources: P R I P TY P R 6 4 Karma: 30 Popularity: 5 R EX 20 TOWE R TO M MY S E A F PR TY TY EX 4 6 6 20 Healt h : 36 Resources: PR I P TY TY 6 6 Karma: 1 8 Popularity: 0 F A E S EX G O GO EX 1 0 20 20 1 0 Health: 60 Resources: TY KNOWN POWERS Transformation: M N ability to turn her self paper-th i n . This allows her to pass through the narrowest of openings and gives her R M hiding abil ity. TALENTS: None. GROUPS: Morlocks. IN BRIEF: A Morlock rescued from the M arauders by an agent of the Hellfire Club. Tommy and the agent were later caught and kil led by the Marauders. KNOWN POWERS R TY 6 TORO F I P E A R S G O EX GO R M TY TY TY 6 6 1 0 20 1 0 30 6 H ealt h : 70 Karma: 1 8 Resources: FE Popularity: 1 0/2 during WWI I - KNOWN POWERS Leaping: Leap up to three areas hor izontally and four stories vertically. He uses this abil ity in the following power stunts: - Ho p p i n g Attack: RM c h a r g i n g damage, one target . - M u ltiple Hopping Attack: Toad can m ake an EX charging attack against up to nine characters in a single area in a single round by bo uncing from one to another. M issing one target does not negate contin ued attacks if Toad m akes an Agility FEAT. - Dodgi ng : R M ability. Can be used while making other attacks . TALENTS: R M reason in Electronic Maintenance and Rewiring. GROUPS: Founding member of the Original Brotherhood of Evil MlJtants ; L e a G'lfv member of Misfits. IN BRIEF: Toad has often served as the cringing l ackey of more powerful figures (such as M agneto and the Stranger). Recently he h as developed more spine and has attem pted to m ake it on his own , both as a hero (with the Misfits) and as a villain. His present whereabouts are u n know n . KNOWN POWERS Toro can create R M intensity fire. H i s flaming body pro vides RM protection against physical weapons, and can melt those of up to RM strength material . He can shoot fire bolts up to four areas away. Protection-Fire: M N protection . Fire Control: M N ability. Flight: EX ai rspeed. TALENTS: None. GROUPS: I nvaders ; Kid Comman dos; AII-Win ner's Squad. IN BRIEF: Toro, like the Sub- Mariner, is a m utant whose powers manifested themselves before World War II and the development of the atomic bomb. Toro was immune from fire from birt h , but developed his other fi re-based powers as a teenager. He became the original H u man Torch's partner and fought as a member of the I nvaders and, later, the AII Winner's Squad. When the Torch ap parently destroyed himself, Toro retired. He was later kidnapped by the Mad Thinker and used as a pawn against the Sub-Mariner. Toro turned on his master and was apparently killed in the crash of the Mad Thinker's escape rocket. His body was not recovered. Fire Generation: 86 R TY 6 I P TY TY 6 6 Karma: 1 8 Popu larity: - 1 0 Tower can increase his size at will to a maxi m u m of 1 2' tal l . In this state, he gains the following abilities: - + 1 CS to be hit. - RM body armor. - Strength is + 2CS Size Change- TY size increase: . Size Change-IN size decrease: Tower can also decrease his size to a minimum of 112" In this state, he alters his abil ities as follows. - + 2CS to hit others. - Strength - 1 CS. - Move only one area/round. TALENTS: M artial Arts B. GROUPS: Alliance of Evi l . IN BRIEF: An agent of Apocalypse'� All iance of Evil , Tower has also per formed freelance operations for the highest bidder. . TRAS K, LAWRE N C E ( LARRY) F A E S TY TY TY GO 10 6 6 6 Health: 28 Resources: EX R EX 20 I P PR GO 10 4 Karma: 34 Popularity: 0 KNOWN POWERS AM ability to foresee the future, up to several days i n the future. The visio ns are a lways acc u rate , though his interpretations may be in correct. Space Warp: MN ability, any place on earth. This teleporting method used by Sentinel N umber Two is apparently pos sessed by Trask as well. EQUIPMENT: Trask has a medallion which suppresses the wearer's use of m utant powers and causes other m u tants with in one area to feel mildly faint and suffer a - 1 CS on all FEATs. The medallion also provides the wearer with UN protection against detection as a m utant. Precognition: TA LENTS: Cybernetics, Robotics, Engineeri ng . GROUPS: C reator of the M ark I I Sen tinels. IN BRIEF: Trask's m utant abil ities were discovered by his father, who made Larry wear a medall ion which suppressed his m utant abilities and prevented d etectio n . U pon his fa ther's deat h , Larry developed a hatred for m utants and const ructed the Mark lis. The Mark l is declared their inde pendence when it was revealed t hat Larry h i mself was a m utant. Larry Trask d ied in a l ater encounter with the Sentinels of his own creation. TROLL ASSOCI AT E S (Gro u p) IN GENER A L : Trolls are supposedly an ancient, secretive, and greedy race of Earth beings. The band of troll s known a s Troll Associates kidnapped a young m utant, Alchemy, who had the abil ity to transform elements. They hoped to use his power to create large amou nts of gold, destabilizing hum an money markets, bringing an end to the world as we know it, and al lowing the trolls to be top dogs again . They were foiled in t h i s attem pt . TROLLS (Ty p i ca l Abi l it i es) KNOWN POWERS Body A rmor: At least GO protection against physical and energy attacks. Infra vision: GO rank. Fear of Sunlight: Direct sunl ight is said to tu rn trolls to stone . Whether this is true or not, Trolls fear sunlight , and avoid it whenever possible. (If the Judge determi nes that t rolls can be turned to stone , they should make an Endurance FEAT each round of expo sure to avoid such a fate.) PHY P H AY A F E S RM EX R M I N 3 0 2 0 3 0 40 Healt h : 1 20 Resources: FE R GO 10 I P TY RM 6 30 Karma: 46 Popularity: 0 KNOWN POWERS M N abil ity, but unable to turn into any form bigger or smaller than himself. ( He 's 1 2-1 3 feet tall.) TA LENTS: Philosophy, Literature. IN BRIEF: The smartest (but most cowardly) of the trol ls, Phay quotes at length from the classics. Shapechange: PHEE E F A S IN AM GO I N 40 1 0 40 50 H ealth : 1 40 Resources: F E R TY 6 I P GO GO 10 10 Karma: 26 Popularity: 0 KNOWN POWERS No known super-human abil ities (be yond troll norms). EQUIPMENT: Phee had a magic car pet with RM Control , RM Body, GO Speed , EX Protection from below. TA LENTS: Martial Arts A . B , C , O,and E, Wrestl ing. GROUPS: Troll Associates. IN BRIEF: The most combative of the Trolls. Phee's magic carpet was de stroyed in battle with X-Factor. It is not known if he can get a new one. PHUMM S E F A R M GO RM I N 30 1 0 30 40 H ealt h : 1 1 0 Resources: FE R PR 4 I P P R TY 4 6 Karma: 1 40 Popularity: 5 KNOWN POWERS AM intensity. TA LENTS: None. GROUPS: Troll Associates. IN BRIEF: Similar in appearance to the Abom inable Snowman , P h u m m is the dum best and the glummest of the trolls. Resistance to Cold: 87 F A S E RM EX R M I N 3 0 2 0 3 0 40 Health: 1 20 Resources: F E R GO 10 I P G O GO 10 10 Karma: 30 Popularity: 0 KNOWN POWERS Climbing: R M ability. Enhanced Senses: EX sense of sme l l . EX ability t o track people or metals. TA LENTS: Leadership. GROUPS: Troll Associates. IN BRIEF: The brains and leader of the Trolls, Phy tends to be too clever by half, com ing up with outrageous and unworkable schemes (such as the one that brought h i m i nto battle with X-Factor). P LO U G H E A S F RM RM R M I N 30 30 30 40 Health: 1 30 Resources: FE R TY 6 I P TY R M 30 6 Karma: 42 Popularity: 0 KNOWN POWERS Body Armor: AM protection agai nst physical and e nergy attacks. FLight: GO air speed . Claws: RM edged attacks. TALENTS: + 1 C S in Aerial Combat. GROUPS: Troll Associates. IN BRIEF: Plough is the most hot tem pered a n d bloodt h i rsty of t h e trolls. A troll's troll , a s i t were . u U N D E RTOW R F A I P S E G O G O R M R M G O GO G O 10 10 30 30 10 10 10 H ealt h : 80 Karma: 30 Resources: TY Popularity: 0 KNOWN POWERS Water Control: AM abil ity, capable of the fol lowing stunts: - Create cu rrents of RM speed , to aid or i m pede motion through the wa ter by that amou nt. - C reate whirl pools of R M intensity. - Create surface waves of RM intensity and damage . - R ide on waves at R M water speed . Water Breathing Swimming: Two areas/turn normal ly, six areas/turn aided by his water con trol powers. Resist Cold: EX rank . LIMITATIONS: As an Atlantean, U n dertow c a n only su rvive in open air for fou r hours. At that point, he loses - 1 CS per hour, and when all abilities reach ShO, is i n danger of dying. TALENTS: None. GROUPS: Membe r of S . U . R . F. IN BRIEF: An Atlantean m utant with water-control powers, Undertow h as teamed up with Eel, Sharkski n , and Namorita to aid the N ew M utants. U N U S TH E U N TO U C HABLE Gunther Baln (born A ngelo Unus clone) F A S E EX G O EX R M 20 1 0 20 30 Health: 80 Resources : TY R TY 6 I P GO IN 1 0 40 Karma: 56 Popularity: - 5 KNOWN POWERS Fixed at the IN leve l , this force field is always on . It provides IN protection from energy, physical , and mental attacks, but also repul ses all unsecured objects of less than 1 0 tons. On a Psyche FEAT, U n us can in crease or decrease the field, to a max i m u m of UN and a m i n i m u m of Shift O. Force Field: T h i s F E AT s h o u l d be made each rou n d , and if it fai ls, the force field re tu rns to normal ( I N intensity) power. TALENTS: Wrestling. GROUPS: Member of the Origi n al Brotherhood of Evil M utants and Fac tor Three; partner of the Blob. IN BRIEF: An Ital ian mutant who emi grated to the US. When his abil ity manifested itself, he became a profes sional wrestler before joining Magne to's Brotherhood of Evil M utants. He later formed a long-standing friend s h i p with the B l o b . H i s repe l l i ng powers began to run out of control , fi n al l y repelling the air itself. U n us blacked out and his friend Blob, be l ieving him dead, went on a rampage. It is not known whether U nus is truly dead . U RSA MAJOR Mikhail (Urlokovitch) Ursus A E F S R I P G O EX G O R M TY GO EX 1 0 2 0 1 0 30 6 1 0 20 H ealth : 70 Karma: 36 Resources: GO Popularity: 1 0 KNOWN POWERS U rsa Major can transform h imself into a huge brown bear with the fol lowing stats: Metamorph: F A S R M EX I N 30 20 40 Health : 1 30 E IN 40 R TY 6 I P GO EX 1 0 20 Karma: 36 Damage suffered by U rsus is taken from the " bear" form fi rst, and is lost upon t ransfo rm atio n . The t rans formed beast has the following powers: - G O body armor. -Claws which infl ict EX edged attack damage. - Bite for GO edged attack. - G O land speed (four areas/round). TALENTS: M i l itary, Bil i ngual (Russian and English). GROUPS: Founding member of the Soviet Super Soldiers. IN BRIEF: One of the first Soviet m u tants, U rsa Major served the state for m any years as a member of the Soviet 88 Super Soldiers. Dissatisfaction with the government caused the group to split from the ottical bureaucracy. Re cently, the team has attem pted to de fect to America. v VAN G UARD Nicolai Krylenko F A E S EX EX EX I N 20 2 0 2 0 40 Health: 1 00 Resources: G O R GO 10 I P GO G O 10 10 Karma: 30 Popularity: 5 KNOWN POWERS AM ability to reflect an attack back at - 1 CS i ntensity (a RM attack is reflected as AM), with GO accuracy. WE A PONS: Van guard carries a pair of weapons, a hammer and sickle, with the following properties. Hammer: I n fl icts RM blunt damage. C i rcu itry in the hammer al lows the weapon to behave like a boomerang . It can be thrown up to t h ree areas away and return to his hand. Throwing and catching req u i re Agility FEATs. Sickle: I nflicts RM edged damage. If Vang u a rd u ses t he sickle with the hammer, as a focus for h i s m utant abil ities, his reflection power is i ncreased to M N , with returned attacks rolled on �the RM table . TALENTS: Military, Bi lingual (English and R ussian), Hammer and S ickle. GROUPS: Founding member of the Soviet Super Soldiers. IN BRIEF: Twi n brother of Oarkstar, Vanguard and his sister served the state for many years as members of the Soviet Super Soldiers. Unhappy with their d uties, they broke from the Soviet political apparatus, first to form their own team, and later (upon the ap parent death of G remlin) to defect to the U . S. Force Reflection: VAN I SH E R VE RTIGO F A E S G O GO TY EX 20 10 10 6 Health : 46 Resources: GO R TY 6 I P GO IN 1 0 40 Karma: 56 Popularity: - 1 0 KNOWN POWERS AM abil ity to cause loss of eq u i l ibrium in all targets within t hree areas ( M N against a sin g le target). Ta rget m ust m ake a Psyche FEAT to avoid fall i ng to the ground. Anyone who falls m ust make a second Psyche FEAT to keep from losing consciousness. TALENTS: None. GROUPS: Former membe r of t h e Savage Land M utates; current memEquilibrium Distortion: Telford Porter F A E S PR GO TY EX 10 6 20 4 Healt h : 40 Resources: G O miles). LIMITATIONS: Vanisher's teleporta tion is completely personal-he can 't teleport others. If grappled or re strai ned , he can teleport out of that re straint, but he can 't teleport in a round when he takes damage or is the victim of mental attack. W E A PONS: Vanisher no longer car ries weapons like those described be low, but i n the past, he used a variety of weapon types, including: Pistol: A . 45 cal iber automatic (9 shots, G O damage, three area range). Sleep Gas Gun: IN intensity, range one area. Energy Gun: IN energy damage, two area range. TALENTS: Electronics, Computers. GROUPS: Former member of Factor Three; leader of the Fallen Angels. IN BRIEF: Originally a spy who used his ability to sneak into gove rnment fa cilities, Van isher soon fo und other super-powered v i l l ai ns unwil l i ng to work with h i m . (His tendency to run away from trouble had something to do with this reluctance.) His response was to set up the Fallen Angels, a team of young, super-h uman th ieves. With the addition of Si ryn, Sunspot, Warlock, and Jamie Madrox, to their ranks, the Fallen Angels g roup is less t heft-ori e nted t h a n before, a n d Vanisher, never o n e to argue, has gone with the flow. P I R RM P R G O 30 4 10 Karma: 44 Popu l arity: - 3 KNOWN POWERS Teleportation: U N a b i li ty, u n known range (assu med to be three to fou r 89 ber of the Marauders. IN BRIEF: Vertigo is properly a m u tate, not a m utant. She received her powers via the Genetic Transformer constructed by Magneto to trigger m u tation in ordinary and latent-m utant in dividuals of the Savage Land . The original machine, destroyed by the X Men, was rebuilt by Brainchild, the smartest of the m utates, who then used it to create Vertigo and others. Vertigo fought the X-Men and Spider Man, then left the Savage Land for civ ilization, eventually becoming one of the Marauders under Mister Sinister's control. w WAR A braham Lincoln Kieros E F A S RM GO GO GO 30 10 10 10 Health: 60 Resources: FE R TY 6 I P GO TY 10 6 Karma: 22 Popularity: - 30 KNOWN POWERS AM force damage, either i n same area or up to five areas away, by clapping his hands. EaUIPMENT: War has body armor and a horse. Body Armor: As one of Apocalypse's Horsemen, War has armor provid i ng R M protection from physical and en ergy attacks. Mount: As one of Apocalypse's Horse men, War has a mechanical flying horse with RM Control , EX Speed in the air, I N Body, and TY Protection. This mount also has an I N strength force field for itself and its rider. Apoc alypse has M N abi l ity to track his horses and telepo rt them. Detonation: TA LENTS: M i litary, Marksmansh ip. GROUPS: Member of Apocalypse's Four Horsemen. IN BRIEF: A veteran paralyzed and confined to an i ron lung, Kieros was rescued and healed by Apocalypse, becoming one of the Four Horsemen (with Fam ine, Pesti lence, and Death/ Archangel). War survived battle with X-Factor and is sti l l in the service of Apocalypse. WARHAWK Mitchell Tanner A E I P F R S R M RM RM RM GO TY TY 30 30 30 30 10 6 6 Health: 1 20 Karma: 22 Popularity: 0 Resources: PR KNOWN POWERS Body A rmor: RM protection against physical and energy attacks. EaUIPMENT: Warhawk uses several types of equipment. Dart Gun doing GO damage at two 90 area range, GO damage. The darts are tipped with IN i ntensity sleep toxins. G a s Bombs fil led with I N i ntensity sleep-toxins. Psi-Screens installed by the Hellfi re Club to keep Warhawk's thoughts se cret. This serves as MN protection from mental probes and attacks. TA LENTS: M a rksmans h i p , Com puters, Repai rlTi nkeri ng. GROUPS: Agent of the Hellfire Club. IN BRIEF: A minor villain hired by the Hellfire Club to infi ltrate and test the a b i l ities of the X-Men , Warhawk t u rned the X - M e n 's danger roo m against them. He held them off for a short-time, but was eventually de feated and handed over to the pol ice. H is whereabouts are un known., WAR LOC K F A E S G O EX R M I N 1 0 2 0 3 0 40 Health: 1 00 Resources: FE R IN 40 I P GO GO 10 10 Karma: 60 Popu larity: 3 KNOWN POWERS Warlock's tech no organic body is a m utable for m , allow ing h i m the following power stunts: - I ncrease size from two feet to 200 feet. - Reshape his form into functioning machines (planes, helicopters, space ships, etc . ) , m i m icking the fu nctions of those machines, up to MN leve l . - Equip his machine-selves with en ergy or force rays, maximum of IN damage, three area range. - M N ability to assume organic ap pearance. AM skill at m i m icking par ticular humans. - C r ate optical sensors and other parts u p to two areas from his main form . Body A rmor: Warlock's body is EX ma terial strength and is equivalent to EX body armor. U pon taking IN damage or more from a single attack, Warlock loses control of his form , taking on a splattered appearance. Conversion: Warlock can regain lost Health by converting living, organic objects to a crystalline matrix, then drai n i n g the m atrix of l ife energy. War lock regains Health equal to the tar get's Health or m aterial strengt h . He does this with MN ability and the tar get can make an E n d u rance FEAT to avo i d . L i ke R o g u e , Warlock m u st m ake flesh-to-flesh contact for this power to work. In d'] rstellar Travel: Warlock h as CL 1 000 ability to travel in outer space. He is immune to the effects of vacuum. TALENTS: None, but he watches a lot of TV, and often assu mes forms from popular culture . GROUPS: Membe r o f t h e New M u tants and the Fal le n Angels. IN BRIEF: The son of the alien Tech narch ruler, M agus, Warlock shows h um an-l i ke e motion , cu riosity, and cowardice. C u riosity caused h im to flee h i s father and seek refuge on Earth , where he joined the New M u tants. Aside from a b rief sojourn with the Fallen Angels, he has rem ained with them ever since. Shapechanging: WARWOLVES Bowser, Ducks, Scarper, Popsie, Jacko, and one other (name unre vealed). E A F S E X EX EX AM 20 20 20 50 H ealth: 1 1 0 Resources: N/A P I EX AM 20 50 Karma: 76 Popularity : 1 0 R TY 6 KNOWN POWERS Warwolves attack with extended tongues which infl ict M N damage. Anyone killed i n this fashion d issolves, leaving only the ski n . The warwolves can masquerade as their victims by donning their skins. C l i m b ing i n or out of a skin takes a full round , and the im itation extends only to appearance and voice-the Warwolf gains no abilities or memo ries from its victim. (Treat as IN inten sity disguise.) Psychic Immunity: U N protection from mental attacks. RM protection from magical attacks. Tracking: AM abil ity. TALENTS: None. GROUPS: Servants of Mojo. IN BRIEF: Creations of the extra d i mensional r u l e r, M oj o , the Warwolves act as his trackers and h u nters. Sent to Earth to reclaim the fleeing Phoen ix, the Warwolves were defeated by Excal ibur. Two of their n u m ber died i n that conflict and the other four ( Ducks, J acko, Popsie, and Scarper) were i mprisoned in a local zoo, where they have been a popular attraction. (This accounts for their positive popularity, despite their dan gerous nature . ) Mojo has not yet re called them. Possession: WH I R LWI N D - Im m unity to all forms of dizziness and vertigo. - Ab i l ity to move at EX g r ou n d speed . - C l i m b sheer surfaces up to 1 0 sto ries high. - Escape g rappling and restraint as if he had M N strength. - Fly at GD air speed. - R M protection from physical attacks and missile weapons. - C reate a focused blast of air, two area range, inflicting R M dam age. - C reate a R M i ntensity tornado in the area he occupies. - Dodge with RM ability. W E A PONS: Whirlwind aug ments his powers with the following devices: Arm Blades made of RM strength ma terial . They infl ict AM edged weapon damage. Circular Sa w Shurikens of GD material strengt h, inflicting u p to RM damage at a range of three areas. EQUIPMENT: Whirlwin d 's body armor provides EX protection against physi cal attacks when not movin g . It pro tects against energy attacks whether he's moving or not . TALENTS: Wrest l i n g , D rivi n g . Ice Skating. GROUPS: Var i o u s team-ups with other low-level supe r criminals; mem ber of three different i ncarnations of the M asters of Evil . IN BRIEF: A m utant with the ability to spin at high speeds li ke a top. Wh irl wind's exploits as a professional crim inal were usually foiled by Hank Pym in one of his many costumed identi ties. Never able to establ ish his repu tation, despite n u merous battles with super-powered individuals, Whirlwind remains a second-str i nger. H e re cently upgraded his costume and added blades to his repertoire. W H ITE KI N G David Cannon Donald Pierce A E R I P S F GD IN G D R M TY TY TY 6 6 1 0 40 1 0 30 6 Karma: 1 8 H ealt h : 90 Resources: TY Popularity: 8 - KNOWN POWERS Whirlwind can spin his body at up to 400 rpm . This allows him the fol lowi ng power stunts and abilities: Spinning: 91 F A E S EX R M I N GD 20 30 40 10 Health: 1 00 Resources: I N R RM 30 P I GD GD 10 10 Karma: 50 Popularity: 0 KNOWN POWERS Cybernetics: Pierce's l imbs were re built and strengthened with cyber- netic m achinery, giving him the en hanced statistics above and the addi tional powers below: - I N body armor against blunt at tacks. - E X body armor against edged at tacks. - G O body armor agai nst force and energy attacks. -AM protection psi-screens against mental detection and attack. - E lectric touch, RM damage. EQUIPMENT: The White King has cy bernetically en hanced d i ngos with R M tracking ability and G O body ar mor. These " h u nter-k illers" have the fol lowing stats: F A S EX G O TY 10 6 20 Health: 42 E TY 6 R FE 2 P I FE FE 2 2 Karma: 6 TALENTS: Mining, Cybernetics, Finance , Leadership. GROUPS: Former White Bishop of the Hellfi re Club; current leader of the Reavers. IN BRIEF: A m i n i ng magnate whose l i mbs were replaced with cybernetic equivalents after an accident. Donald Pierce rose to the In ner Circle of the Hel lfire club as its White Bishop be fore being further injured by Wolverine during a battle with the X-Men . Ex pelled from Hellfi re after an attempt to overt h row t he Black K i n g , P i e rce joined a nu mber of other cyborgs who shared his hatred of Wolverine. These are the Reavers, and Pierce is their "White King." The Reavers captured and tortured Wolverine, but he es caped and they are currently h u nting him and J u bil ee. WHITE Q U E E N target's mind. - Stu n-bolts of M N intensity mental strength, four area range, ignore body armor. - M N ability to sense individuals on the astral planes. -AM psi-screen against mental at tacks. -AM i ntensity psio n iC rapport, placed within 1 0 areas i nitially. - A M psioniC control which sup presses mental powers of others (in c l u d i n g tele pathy, e m pat hy, m i nd control, and ill usion generation). - Generate MN i ntensity pai n on touch (though no physical damage is done). - M N abil ity to keep unconscious characters unconscious for as long as she concentrates. TALENTS: Administration, Business, Finance, Ed ucation , Electronics. GROUPS: Member of the i n ner circle of the Hellfire Club, Frost I nd ustries, and the Massachusetts Academy. IN BRIEF: Emma Frost is the leading telepath of the Hellfi re Club's Inner Circle. She maintains the Massachu setts Academy as a training ground for you ng mutants l i ke the Hell ions and Fi restar. A long-time supporter of the Black King, she shifted her alle giance to Magneto, the new G rey King, following his successful revolt agai nst the Bl ack King, Sebastian Shaw. WH IZ KI D Takeshi Matsuya E F A S TY GO PR EX 6 10 4 20 Health : 40 Resources: PR R EX 20 I P GO GO 10 10 Karma: 40 Popularity: 0 Emma Frost F A E S GO GO TY AM 50 10 10 6 Health: 76 Resources: I N R I P RM IN MN 3 0 40 75 Karma: 1 45 Popularity: 0 KNOWN POWERS Telepathy: M N ability, with the fol low ing power stunts: - M N abi l ity to read minds within 200 miles. - M N ability to project i l lusions in a KNOWN POWERS Taki has the RM ability to transform existing mate rial into inventions. His inventions are usually limited to a maximum of RM stats and abil ities. Higher-powered, external power sources can boost the abi l ities of his inventions beyond this natu ral limit. LIMITATIONS: Taki is handicapped, having lost the use of his legs in a car accident. H i s wheelc h a i r has TY Speed , GO Body, PR Control, and PR Transmutation/Invention: 92 Protection. He sometimes uses the wheelchair as a base for his inven tions. He also suffers from dyslexia, and must make a Reason FEAT to read or write. TALENTS: Student, Physics, Com puters, Electronics, RepairfTin ke ri ng. GROUPS: Former member of the X Terminators . IN BRIEF: A young Japanese American attempti ng to ove rcom e both physical a nd mental challenges, Whiz Kid's mutant abil ities fi rst sur faced d u ring the I nferno. At that time, he joined the X-Terminators in rescu ing his schoolmates Leech and Artie Maddicks. Taki and his two friends have retu rned to their schooling. , WI DG ET E F A S FE GO FE GO 10 2 10 2 Health: 24 Resources: N/A R AM 50 P I E X TY 20 6 Karma: 76 Popularity: 0 KNOWN POWERS Widget is about the size of a cantaloupe. Attacks against it are - 1 CS to hit. Flight: Moves at FE air speed. Jaws: Bites for TY damage, but can chew t h ro u g h up to M N strength metal. Widget will consume any metal it can chew through. Dimensional Apertures: AM ability to open gateways into other di mensions. The limitations and controls on this power are unknown. TALENTS: None. GROUPS: Member of Exc�libur (sort of) . IN BRIEF: The entity known as Widget was the creation of Tweedledope of the Crazy Gang, who built it and forgot about it. No one knows if Widget is truly sentient, or, if intelligent, how in tel l igent. It has been picked up by Ex calibur, and used to travel among the alternate earths. Small Size: WI LD CH I LD E R I P A F S RM G O RM TY EX TY IN 20 6 4 0 30 1 0 30 6 Karma: 32 Health: 1 1 0 Popularity: 0 Resources: PR KNOWN POWERS Teeth : G D edged damage. Claws: GD edged damage. Regeneration: EX abil ity. Heightened Senses: R M tracking abil ity. TA L ENTS: S u rvival, Resist Domina tion. GROUPS: Former m e m ber of the original Gamma Flight and Omega Flight; cu rrent m e m ber of Gamma Flight. IN BRIEF: Wild Child is either a m u tant h i mself or the child of a m utant. He was a member of the Canadian government's super-hero trai ning pro g ra m , b t hadn't made the first or sec o n d t ea m at t h e t i m e of t h e i r d i sb a n d i n g . H e w a s recru ited by Omega Flight in its quest for venge ance against Alpha, but after several defeats, he was sought by the Cana d ian Government to serve in their new team , Gamma Flight. Wild Child is a homicidal maniac whose violent ten dencies have resulted in his removal from this team . He was returned to c ustody after a battle with Vindicator and Wolverine. WI LDSI D E A E F S EX GD GD EX 20 1 0 1 0 20 Health: 60 Resources: TY WI N GS I P TY TY 6 6 Karma: 1 8 Popularity: 5 R TY 6 - KNOWN POWERS Wildside has the AM ability to make hi mself and up to a dozen all ies invisible. Sensors, ro bots, and alien eyes can detect him and his all ies normal ly, and his power h as no effect on detection by sense of smel l . Wildside's invisibil ity is proba bly psionic in nature, and powerful psi m utants (like Prof. X or Pheonix) could override it as a power stunt. TA LENTS: Acrobatics, Tu mbling. GROUPS: Member of the MLF. IN BRIEF: Not much is known about Wildside. He is a member of the MLF, an organ ization dedicated to mutant rights, even if they have to resort to vi olent tactics. Specialized Invisibility: A F S E P R G D PR G D 4 10 4 10 Health: 28 Resources: F E R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 3 - KNOWN POWERS Flight: G D ability. Claws: TY ability. TA LENTS: None. GROUPS: The Morlocks. IN BRIEF: Wings survived the M utant Massacre but lost one wing (and his power of flight). T h e c h ic k e n - l i ke Wings was killed on the surface by Sa bretooth . WI P E O UT F A E S PR TY PR EX 4 6 4 20 Health: 34 Resources: G D R GD 10 I P GD EX 1 0 20 Karma: 40 Popularity: 0 KNOWN POWERS Power Elimination: 93 MN ability to re- move a target's m utant abil ities per manently (or un til he restores them). Does not affect tech nological powers (e . g . , Wolveri n e's c l aws), m u tated powers (such as Carol Danvers'), or mystic powers (such as Maddie P ry or's). Wipeout can restore powers as a power stu n t . Memory Elimination: M N abil ity. This effect l asts until Wipeout restores the vict i m 's memory. TALENTS: None. GROUPS: Operative of the Genoshan Government. IN BRIEF: An elderly m utant, Wipeout i s respo n s i b l e for removi n g t h e powers o f rebellious a n d dangerous m utants. He is considered very valu able by the Genoshan government, and travels with a full complement of Genoshan magistrates. WO LFSBAN E Rahne Sinclair E F A S TY G O TY EX 10 6 20 6 Healt h : 42 Resources: P R R PR 4 I P GO GO 10 10 Karma: 24 Popularity: 5 has EX mindlink with M i rage. - H eig htened Sight: Sees i nto the u lt raviolet and i n f ra red spect r u m s with RM abil ity. - Heightened Hearing: AM rank. Wolfoid Form: In wolfoid form , Rahne h as the fol lowi ng abilities: F A S GO GO TY 10 10 6 Healt h : 56 E RM 30 R PR 4 I P EX GO 20 1 0 Karma: 34 - Cl aws: G O edged damage. - Bite: TY edged damage. - Tracking: TY abil ity. - Movement: Sprint at GO ground speed for up to five rou nds. - M i n d l i n k : RM m i n d l i n k with Mi rage. TALENTS: Student, Bil ingual (English and Scottish). GROUPS: Member of the New Mu tants. IN BRIEF: A young Scottish munant and ward of Moira MacTaggart, Wolfs bane joined the New M utants under P rof. X 's leaders h i p . She has re m ained with the team ever since. WO LVE RI N E Logan KNOWN POWERS Wol f s b an e can change herself i nto a large red wolf or into a half-wolf/half-human ( " wolfoid") c reat u re . The stats above are for Rahne i n hu man form . Healing: Rahne's wolf and wolfoid form can absorb more damage than her h u man form. Damage taken while she is transformed is taken from the " extra" Health first, and disappears when Rahne returns to normal form . However, damage taken by Rahne i n human form is carried over when she transforms. Tra nsformatio n : Wolf Form: I n wolf form , Rahne has the fol lowing abilities: S F A EX GO G O 10 20 1 0 Healt h : 60 E EX 20 R PR 4 I P RM GO 10 30 Karma: 44 - Bite: GO edged damage. -Tracking: R M ability. - Movement: Sprint at GO ground speed for up to five rounds. - Mindlink: Can't com m u n icate, but I P F A S E R IN R M GO R M TY M N I N 75 40 40 30 1 0 30 6 Karma: 1 2 1 H ealt h: 1 1 0 Popularity: 0 Resources: EX KNOWN POWERS This provides a n u mber of benefits: - EX protection agai nst blunt and force attacks. - TY protection against edged and energy attacks. - EX damage with fists. - Bones are CL 1 000 material for cutting or severing. Claws: Wolverine can extend his re tractable claws and infl ict M N damage edged attacks. (He can choose to in fl ict less damage.) A nimal Empathy: AM ability with mam m alian carn ivores. Heightened Senses: MN abil ity to smell. IN heari ng. Can track with AM ability. Regeneration: Regains 1 0 Health/ A damantium Skeleton: 94 hour, or one point every six m in utes. UN Endurance against poisons, gases, drugs, and d isease. Invisibility to Machines: Wolverine and the other X-Men who fo ught with Roma against the Adversary were re warded with U N rank invisibility to cameras and other mechanical de vices. Wolverine cannot be photo g raphed and will not be detected by sensors or robots, including ordinary Sentinels. LIMITATIONS: Wolverine has two se rious li mitations. Resistance: Reduced Regeneration and Resist ance: Due to recent traumatic events at the hands of the Reavers, Wolver ine's i m m une system is out of control. The effects of this are as fol lows: - Regeneration red uced to one pOint per hour. - Resistance reduced to AM. - His body is attempting to reject his skeleton and claws, so Wolverine suf fers frequent body pains. Every time a FEAT roll is made (incl uding combat rolls), make an Endurance FEAT to avoid 1 - 1 0 rounds of intense pai n , d u r ing which time Wolverine is - 2CS on all actions. Berserker Rage: Though less in evi dence these days than in the past, Wolverine sti l l flies i nto a rage, losing Karma and "going berserk." This isn't entirely a bad thing, however-when berserk he gains the following abili ties: - Psyche is UN for resisting mind control and other mental attacks. - Al l stun results are ignored. - Al l attacks are at + 1 CS to hit. TALENTS: M i litary, Espionage, Orien tal Weapons, Martial Arts A, B, C, 0 , and E . GROUPS: M e m be r o f t h e X-Men ; former agent of the Canadian govern ment; co-owner of the Princess Bar. IN BRIEF: A Canadian m utant with re generative powers, Wolverine gai ned his adamantium skeleton under mys terious circumstances. He acted as an agent for the Canadian government until Prof. X recru ited him into the " new" X-Men. Wolverine has served as a member of that team since that time. In addition, Wolverine operates out of the city of Madripoor as a free agent under the name of " Patc h " , un fettered by group responsibilities. x-z X· BABI E S (Gro u p) In General: With the apparent death of the X-Men in battle with the Adversary, the extradimensional despot and film maker, Mojo, was left in the lurch. His X Men movies, relayed through Psylocke's eyes, were big hits, but the stars were now lost to him. After several attempts to c reate replacement X-Men, Mojo created the X-Babies. He deserves the misery they have brought him. KNOWN POWERS Small Size: X-Babies are - 1 CS to be hit due to their small size. Transmission Implant: These transmis sion devices, like Psylocke 's bionic eyes, relay the group's adventu res back to Mojo. Immunity to Mind Control: All mind con trol attempts against the X-Babies are - 4C S to succeed. X-BABY COLOSSUS Human Form R TY 6 I P TY GD 10 6 Karma: 22 Popularity: 30 KNOWN POWERS Little Colossus can trans form into organic steel. In this form, he h as the following stats: Body A'fnor: F A S G O GD IN 10 10 40 H ealth: 1 00 E IN 40 R TY 6 I P TY GD 10 6 Karma: 22 His abilities in armored form are: - I N protection against physical and ene rgy attacks. - R M resistance to electrical attacks. - EX resistance to corrosives. - M N resistance to heat and cold. TA LENTS: Artist (Crayons). X-BABY DAZZLER F A S E TY EX TY GD 6 20 6 10 Health : 42 Resources: PR R TY 6 Can convert sound into light, up to AM intensity. Her power stunts include the following: - Laser beam capable of inflicting RM damage. - Light shield providing RM protec tion . -Dazzling attack of RM intensity. - Hypnotic attack of RM intensity, one area range. TA LENTS: Singing, Dancing, Maki ng moon-eyes at Little Longshot. X-BABY HAVO K X-BABY (Ty p i ca l A b i l iti es) F A E S G O GO GD GD 10 10 10 10 H ealth: 40 Resources: PR KNOWN POWERS Sound/Light Conversion: I P TY TY 6 6 Karma: 1 8 Popularity: 30 F A E S TY EX TY EX 6 6 20 20 Health: 52 Resources: PR R TY 6 I P TY TY 6 6 Karma: 1 8 Popularity: 30 KNOWN POWERS IN damage up to 1 0 areas away. TA LENTS: Rock-collecting. Plasma Bolts: X-BABY LONGSHOT F A E S EX RM TY EX 6 20 30 20 Health: 76 Resources: PR R TY 6 I P EX GD 10 20 Karma: 36 Popularity: 33 -Mental Probes of RM ability. -Mental Force Bolts of RM ability and two area range. -Mental Stun Bolts of RM ability. TA LENTS: None, u n less you count Acting-Stuck-Up-And-Superior as a tal ent (IS NOT!) (IS TOOl). X- BABY ROG U E A F E S GD EX RM GD 10 20 30 10 Health: 70 Resources: PR R TY 6 P I GD TY 6 10 Karma: 22 Popularity: 30 KNOWN POWERS Power Absorption: RM ability, much like that of the adult Rog ue. She can absorb abil ities greater than RM, but she gets those abilities at RM rank . Flight: GD a i r speed . Body Armor: RM protection . Resistance: AM resistance to drugs and disease. TA LENTS: Maki ng moon-eyes at Little Longshot. X-BABY STO R M F A S . E GD EX TY IN 6 10 20 30 Health: 66 Resources: PR R TY 6 I P EX GD 20 10 Karma: 36 Popularity: 30 KNOWN POWERS Probability Manipulation: Little Longshot can read die-rolls any way he wants, as long as his motives are pure . Aura Reading: RM abi lity. Throwing Blades: TY edged damage, usually used to create mischievous ef fects as opposed to hurting anyone. TA LENTS: Acrobatics, Tumbling, + 1 CS with Throwing Blades. IN BRIEF: Looks real cute and all the girls fall for him, except Psylocke, but Little Rogue says that's because Little Psylocke is stuck up (AM NOT) (ARE TOO!). KNOWN POWERS Weather Control: IN ability, with the fol lowing stunts: - Fl ight at EX air speed . - RM resistance to high and low temperatures. -Create RM thickness fogs. -Create RM strength l ightning . -Generate RM strength winds. TA LENTS: Aerial Combat , Leadership, Acting like an ad ult. NOTE: X-Baby Storm should not be con fused with the Storm who was reg ressed to childhood by Nan ny. X-BABY PSYLOCKE X-BABY WO LV E R I N E F A E S GD GD TY EX 20 6 10 10 Health: 46 Resources: PR E A S F RM EX TY RM 6 20 30 30 Health: 86 Resources: PR R GD 10 I P RM IN 30 40 Karma: 80 Popularity: 30 KNOWN POWERS Telepathy: RM abil ity, with the following power stunts: -Mindlinks of RM ability. 95 R TY 6 P I AM RM 30 50 Karma: 86 Popu larity: 35 KNOWN POWERS provides the fol lowing abilities: - EX body armor against blunt and Adamantium Skeleton force attac ks, - TY protection against edged and en ergy attac ks, - GO damage h itting people, Claws: GO edged d a mage, Can cut through materials up to M N strength , Regenera tion: C a n regain one point every six minutes, which is good because he gets punched in the nose a lot for being rude, Resistances: UN End urance against dis ease and drugs, Animal Empathy: AM with meat-eat ing mammals, l i ke dogs, Heightened senses: AM smell and IN hear ing, TA L E N T S : Mart i a l Arts E, Tu m b l i n g , + 1 C S in H iding and Sneaking around, Also cal l i ng g i r l s stoopid and getting punched i n the nose for c a l l i n g g i rls stoopid, ZA LADAN E Zala Dane F GO 10 A EX S GO E IN R GO I EX 20 10 40 10 20 H ealt h : 80 Reso u rces: R M P AM 50 Karma: Popul arity: - 80 10 KNOWN POWERS Magic: Zalad ane i s a p..werful sorceress with a l i m i ted n u m be r of abil ities , (Zala dane may have other magical powers, but has not c hosen to reveal them , ) To date, she has d i sp l ayed the following powers: - U N abil ity to s u m mo n or recreate Garro k , the Petrified M a n , - C reate M N ability mystic rest raints, Magnetism: A M abi l ity, 1 0 area range, With this power, stolen from Polaris, Za ladane has demonstrated the follow i n g power stunts: - I n flict u p to A M d amage to mechani cal constructs, - M a n i p u l ate f e r r o u s objects , A M range and st reng t h , This i nc l udes metal lic heroes l i ke Colossu s , - Attack a target by levi tati n g a n d throw i n g metal l i c objects w i t h A M accu racy, i n flicting u p to material strength damage, - E n s n a r e a n o p p o n e n t with t h e metal's material strength ran k , - F ly at E X a i r speed , For each perso n carried , air speed d rops by one r a n k (minimum FE), - Force f i e l d o f A M i nten sity f o r her self, RM up to one area away, and 1 CS for eac h add itional area ( m ax i m u m , th ree areas), T h e force field stops a l l p h ysica l , energy, a n d psionic attac ks, EQUIPMENT: Z a l a d a n e has u se d a - wide variety of items in her checkered caree r, These i n c l u d e the followi n g : - The B l a c k Lotus: A p l a n t o f M N stun n i ng abil ity, - F i re Bombs of RM f i re damage, -The H i g h Evolutionary's air car, capable of movi ng at AM air speeds , with E X Can , E X Body, and GO Protectio n , Pteranadon capable o f f l y i n g a t E X speeds, with t h e fo l lowi ng stats, F A S EX EX GO H ealt h : 70 E EX R FE I FE P FE M a rtial Arts 0 and E , Leader s h i p , Occ u lt Lore (Savage Land) , Ge net ics, Devices of ancient races (such as the Atlanteans and Deviants), GROUPS: C u rrent leader of the Savage Land M u tates; former H i g h P riestess of the E m p i re of t h e S u n ; fo rmer assistant to the H i g h Evo l ution ary, IN BRIEF: Zaladane claims to be the sis ter of Lorna Dane (from whom she re cently stole magnetic powers), She also claims to be a m utate-one who gai ned abilit i es t h rough outside modification to h e r genetic structu re-as opposed to a m utant. H e r specific m u tate powers have yet to be revealed, Zaladane has revealed h e rself to be a sorceress, but most of h e r power seems geared toward s u m mo n i ng G arrok, the Petrified M a n , protector of the Savage Lan d , T h e argu ment can be made that if her magical powers were g reater or more d iverse, she wou ld need neither the a l l ies she has gai n ed nor the powers she sto le from Polaris, Zaladane operates out of the H ig h Evo l utio nary 's former base i n t h e Savage Land , S h e uses t h e Savage Land M utates as her enforcers and has coll ected a m i nd-controlled army u nder t h e power of Wo r m , TALENTS: ZAPPE R Colin Smith F TY A GO S TY E EX R TY I TY P PR 6 10 6 20 6 6 4 H ealth: 42 Reso u rces: TY KNOWN POWERS Karma: 36 Pop u l arity: 0 Electro-Magnetism: Zap per generates an electromag n etic field which allows h i m to fire up to five RM strength bolts at one t i m e , When using his power, Zapper radiates an aura, TALENTS: C r i m i n a l . GROUPS: Various mercenary groups, IN BRIEF: Zapper was a British m utant i nvolved i n low-level c r i m i nal activities u n t i l h e was recruited for the su per96 powered takeover of Costa Brava, His present whereabouts are u n known, Z E RO F TY A TY S TY E RM R TY I TY P TY 6 6 6 30 6 6 6 H ealth: 48 Reso u rces: TY KNOWN POWERS Karm a : Popularit�( 18 5 - Gateways: Zero has the M N abil ity to create teleportational doorways to any p l ace he has been before, H e can hold these open as long as he wishes, Those caught within a door when he sh uts it are left o n one side or the ot her, H e can tran sport h i m self and u p to six others i n t h i s fash i o n , TALENTS: None revealed , GROUPS: M e m be r of the M utant liber ation Front. IN BRIEF: Nothing is known of the si lent Zero before he joi ned the M LF. Zero uses his abil ities to transport the team i nto and out of attack areas, The latter is easier, given the fact that he can only reach areas he can see ,