3D, Games Art and Animation - Glasgow Caledonian University

Transcription

3D, Games Art and Animation - Glasgow Caledonian University
3D, Games Art and Animation
Programmes include:
BSc (Hons) 3D Animation and Visualisation
BSc (Hons) Computer Games (Art and Animation)
3D, Games Art and Animation
On a daily basis, we see examples of 3D Animation and Visualisation all around us from
adverts on billboards to commercials played on T.V to visual effects in blockbuster films and
animated virtual environments and characters in games. Behind all these, there are 2D and 3D
visualisation specialists in a host of different roles working together creating these original and
exciting pieces of work using the latest software and technology available.
At GCU, you can study and develop specialist skill
set required for employment in many of the job
roles associated to this field. GCU offers two 3D
Art and Animation options:
virtual world for a game. They establish the
game art style and look, develop concept art,
sculpt, model, texture and animate environments,
characters, vehicles and objects.
BSc 3D Animation and Visualisation
3D animators create an imaginary world filled with
people, cartoon characters and everyday objects
moving and interacting within an everchanging
environment. Using state of the art design software
3D animators and visualisation specialists make
fictional worlds look real.
This programme will create graduates who will
combine their traditional art skills with the latest
creative technology in 3D art and animation
and will have the awareness of technological
capabilities and limitations of gaming platforms.
This programme will create graduates who wish
to specialise in 3D computer animation for digital
film and visual effects, games, architectural and
concept visualisation, virtual simulation and
motion graphics.
BSc Computer Games (Art and Animation)
Game artists conceptualise and construct the
Both programmes will introduce you to the modern
practises of 3D content creation for the chosen
field, help you realise your career path and offer
you the ability to specialise in a suited job role.
Students entering at Year 1 follow programme of
study in their subject suite, allowing them to gain
broader knowledge and skills in a range of subjects.
Students are able to transfer between programmes
available within their suites and between the
3D, Games Art and Animation programmes
depending on their own strengths, weaknesses and
preferences.
In Years 2 and 3, students gain more specialist
knowledge and skills in their chosen area. In Year
4, the students practice these skills to professional
level, gain greater depth of subject knowledge
through research and academic enquiry and
build a portfolio of work to show to prospective
employers.
The two programmes offer applicants a range of
entry points and flexibility. The majority of students
enter as school leavers at Year 1 or direct entry
Throughout the programmes, we work with
from FE college at Year 2 or 3 with appropriate
professionals from both Games and 3D industry to
HNC/HND qualifications.
deliver industry lead projects.
“Studying one of the 3D, Games art and animation
programmes at GCU gives you the opportunity to
turn your artistic talent into a career for a range of
creative industries”.
Dr Mohammed Soheeb Khan, Programme Leader
For more information visit
www.gcu.ac.uk/undergraduate
Typical entry requirements
Typical entry requirements
BSc (Hons) 3D Animation and
Visualisation
UCAS code: 2E4W
Mode of study: Full-time, four years
BSc Computer Games (Art and
Animation)
UCAS code: GW4G
Mode of study: Full-time, four years
Year 1:
SQA Higher: ABBB including Art & Design
A level: BBC including Art & Design
ILC Higher: ABBB at HL including Art
IB Diploma: 24 points including Visual Arts
Year 2:
15 credit HNC 3D Computer Animation with B
in the Graded Unit
Year 3:
HND Computer Animation or Digital Media or
equivalent, with A or B in the Graded Units
Year 1:
SQA Higher: ABBB including Art & Design
A level: BBC including Art & Design
ILC Higher: ABBB including English and Art IB
IB Diploma: 24 points including Visual Arts
Year 2:
15 credit HNC 3D Computer Animation with B
in the Graded Unit
Year 3:
HND 3D Computer Animation with A or B in the
Graded Units
Programme structure overview
Year 1: Fundamentals of 3D Modelling, Visual
Design Fundamentals, Drawing for Design,
Introduction to Animation, Integrated Project,
Digital Photography & Image Manipulation,
Year 2: 3D Modelling & Digital Sculpting, Project,
Web Design Fundamentals, Human Computer
Interaction, Digital Video Media Production,
Integrated, Introduction to 3D Animation
Year 3: Advanced Character Animation, Integrated
Project , Motion Graphics, 3D Production for
Industry, (Elective) User Psychology or Game
Pre-Production Workshop, Research Skills &
Professional Issues,
Year 4: Honours Project, Creative Practice,
Advanced 3D Visualisation & Animation,
Industrial Practice, Portfolio
Programme structure overview
Year 1: Fundamentals of 3D Modelling,
Introduction to Games Design, Drawing for
Design, Introduction to Animation, Integrated
Project 1, Digital Photography & Image
Manipulation,
Year 2: Games Design 1, Introduction to Games
Programming,, 3D Modelling and Digital
Sculpting, Introduction to 3D Animation, Human
Computer Interaction, Integrated Project 2
Year 3: Advanced Character Animation, 3D
Production for Industry, Games Preproduction
Workshop, User Psychology, Integrated Project
3, Research Skills & Professional Issues,
Year 4: Honours Project, Creative Practice,
Advanced 3D Visualisation & Animation,
Industrial Practice, Portfolio.
3D, Games Art and Animation
“The course has given me an opportunity to learn
industrial (gaming and digital art) workflows and
skills. With help from the teachers, lectures and
professionals, I have developed both as a digital
artist and a person.”
Maja Wydrych, /Graduate of 2015 /Computer Games (Art and Animation)
For more information visit
www.gcu.ac.uk/undergraduate
“GCU nurtures their animation students to be
industry-ready. This gave me the confidence to
commission work from several GCU graduates.”
Jayson Clarke/Creative Director of SIGNAL2NOISE Ltd.
3D, Games Art and Animation
The module content and real world course works
ensuring students cover relevant and current
material and are prepared for employment.
independently as freelance 3D specialist and to be
innovative and entrepreneurial in their approach to
complex 3D visualisation problems.
Graduate opportunities
International Exchange
The 3D, Games Art and Animation programmes
aims to produce graduates with both creative and
technical skills to work within the growing and ever
changing creative industries.
Opportunities for International Exchange are
available for students on these programmes,
these could be for one trimester or a whole year
study at another institution, often at one of our
European partners, where courses are offered in
English. Currently students taking this option do
so at Year 3 level and gain credits towards their
degree.
You will develop skills and techniques in
3D modelling, Digital Sculpting, texturing,
rigging, animation, lighting, rendering and
VFX compositing. You will learn how to apply
techniques and skills to construct animated virtual
worlds and characters for 3D games and film.
Graduates leave with the creative and
professional skills necessary for them to respond
to the needs of many creative industries such
as 3D Animation, Games, VFX for TV and Film.
Graduates from this course will have the necessary
skills and knowledge to enjoy a number of careers
pathways, such as: 3D modeller, 3D animator,
rigging specialist, digital sculpting artist, games
character or environment artist, concept artist,
architectural visualisation specialist, VR simulation
specialist, VFX compositing artist for film and
television.
Graduates will also acquire transferable skills to be
able to work collaboratively in workplace teams or
International Applicants
As well as the entry requirements, international
applicants require an IELTS score of 6.0 (or
equivalent) with no element below 5.5. INTO GCU
offers a range of academic and English
language pathway programmes for applicants; for
more information visit www.gcu.ac.uk/into
Student support
Study support is available to all students
throughout the programme from personal tutors,
module leaders and the programme leader. For
international students a designated advisor can
also provide structured mentoring and study
support sessions which cover numerous topics
such as academic writing skills, personal goal
setting and pastoral care.
For more information visit
www.gcu.ac.uk/undergraduate
School of Engineering and Built Environment
Glasgow Caledonian University,
Cowcaddens Road, Glasgow G4 0BA,
Scotland, United Kingdom
T: +44 (0)141 331 3000
www.gcu.ac.uk/ebe
How to apply
You can apply to an undergraduate programme at Glasgow
Caledonian University (GCU) via UCAS for more information
visit www.gcu.ac.uk/undergraduate/howtoapply; alternatively,
contact our undergraduate team on +44 (0)141 331 8630 or email
[email protected]
Scholarships
Scholarships may be available for this programme.
Visit www.gcu.ac.uk/study/scholarships for details.
Fees and funding
Visit www.gcu.ac.uk/student/money/undergraduate for details.
Whilst the information presented here is correct at the time of publication, prospective applicants should consult
www.gcu.ac.uk/study for the most up-to-date information before applying. Full Student Terms and Conditions can be
found on the University website at: www.gcu.ac.uk/student/regulations
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