EN_EduPlay_GeneralDescription
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EN_EduPlay_GeneralDescription
General Description www.educonsulting.co.il General Description w w w. e d u c on su lt in g . c o. il Table of Content www. e duco n s u l t i n g. co . i l Introduction 1 Product Profile 3 System Components 10 Activities 12 Directions 13 Our World in Names 13 Our World in Names Advanced 13 Color and Spatial Orientation 14 Butterflies 14 Geometrical Shapes 14 Whole and Parts 15 Nature in Puzzles 15 Mathematical Terms- A 15 Mathematical Terms- B 16 Continuous Line Puzzles 16 Getting to Know Letters 16 Curriculum Integration 17 EduPlay Skills 23 General Description Introduction EduPlay is the complete learning solution for preschoolers (ages 2 to 5) and inclusive education environments with special education students. EduPlay’s unique integration of software with pedagogical accessories offers children a positive and enriching learning environment. EduPlay’s multimedia environment and various activities help develop creativity, problem-solving skills, visual and auditory memory, cause and effect relationships, hand-eye coordination, self-esteem and curiosity. EduPlay’s modularity enables greater flexibility for the teachers and children. EduPlay comes with two systems, Illuminated Keyboard and Basic System, each offering unique components. Teachers can work 8 with either or both systems, as needed. The teacher typically assigns groups of children to interact with the system, providing opportunities to develop critical social-emotional skills. The topics and activities are adaptable to the existing curriculum and can be easily customized to accommodate the age, learning level and the cognitive development of the individual child or the group. w w w. e d u c on su lt in g . c o. il 1 General Description Product Profile 2 www. e duco n s u l t i n g. co . i l w w w. e d u c on su lt in g . c o. il 3 General Description Philosophy Cognitive theorist, Jean Piaget, explains that children understand concepts first in the concrete and then abstractly. EduPlay’s natural interaction between the concrete pedagogical accessories and the abstract computer world supports this fundamental learning process. EduPlay’s physical environment and its concrete didactic materials reflect the virtual environment displayed on the computer screen. Hungarian mathematician, Zoltan Paul Dienes developed a six-stage theory of how children learn math through games. He states that math is important for predicting, understanding and describing the world around us. EduPlay’s two mathematical reasoning topics help young children explore math concepts and engage in group conversation, both essential parts Diene’s theory. Activities involve a number of different stages. First, the child explores and constructs the initial concepts through activities with various accessories in the physical environment. The Teacher Resource Manual provides suggestions for introductory activities, classroom integration and opportunities for topic-based enrichment. Then, the child interacts with both the software 4 www. e duco n s u l t i n g. co . i l activities and the concrete accessories to reinforce the new concepts on an abstract level followed by closing activities and other extension activities. Neil Fleming, a New Zealand University professor, developed a model for learning styles. According to this model, known as VAK, learners possess a preference for visual, auditory or kinesthetic learning. The EduPlay system combines multimedia courseware with 3D didactic materials to appeal to all young learners. In addition to visuals, the software has music, auditory clues and feedback to engage auditory learners. The bright colored puzzles, blocks and Cuisenaire-type rods engage visual and kinesthetic learners. In addition, research now shows that all children should be exposed to all learning types in order to stretch their thinking. w w w. e d u c on su lt in g . c o. il 5 General Description Inclusive Environments and Special Needs Students In addition to specific teaching strategies, EduPlay has integrated their product with seven research-based types of modifications and adaptations specifically designed for working with young children with special needs. (Wolery & Wilburs 1994; Hemmeter et al. 2001; Sandall, Schwartz, & Joseph 2001; Sandall et al. 2002). These strategies center on ways to provide: environmental support, material modification, activity modification, using child preferences, peer support, invisible support, and adult support. These modifications offer classrooms using EduPlay, many different and appropriate ways to support the development and learning of individual students and can make the difference between a child merely being present in the class to the child being actively involved. Cooperative Learning EduPlay is best implemented through cooperative learning, as it cultivates social skills while developing necessary cognitive skills, all of which contribute to the child’s school readiness and personal growth and development. The ideal implementation of EduPlay allows students to work in flexible groups on the systems. Teachers arrange a roster of children where each group is assigned a designated period on the system. There may be one or more time slots apportioned each week depending on the school’s facilities. The Teacher Resource Manual provides suggested extension assignments for students to complete between their rotations on the system. 6 www. e duco n s u l t i n g. co . i l w w w. e d u c on su lt in g . c o. il 7 General Description Computer Literacy (ICT) Role of the Teacher Knowing how to use a computer is a must in today’s world. Young children naturally acquire and practice computer literacy skills through the use of EduPlay’s unique Illuminated Keyboard. The EduPlay Basic System also allows students to work with the regular keyboard, using specific rulers and a limited number of keys. Both options enable students to focus on the software activities instead of navigating on a 104 key standard keyboard. The EduPlay system works as a tool for classroom teachers. Teachers are encouraged to use the systems, didactic materials and manuals in connection with personal experience and creativity. EduPlay is constructed with the role of teacher as facilitator. In this capacity, the teacher customizes activities for the students, teaches them to work independently and allows for assessment to inform instruction. Training and Consultancy Services Curricula Integration and Customization EduPlay includes key learning areas and skills which align with a universal early childhood curriculum. Teachers can modify content and weave particular curricula goals and cultural specificity into the activities. Both the Teacher Resource Manual and the training expand on this. 8 Set-Up The systems may be arranged within the classroom, encouraging group work in an interactive center or teachers can bring groups of students to the computer lab in the school. Either way, the unique combination of software and concrete didactic materials allows teachers to maximize the number of students who can access the materials. www. e duco n s u l t i n g. co . i l Edu-Consulting provides intensive training either in Israel or on-site, bringing pedagogic experts to the client. The training focuses on understanding the pedagogy of the products, the use of the systems and integration into any classroom, taking into consideration the local educational methods and specifications. The training includes theory-based presentations as well as guided opportunities to engage with the products. Emphasis is placed on understanding the system components and how they interconnect as well as how to use the teacher manuals. Technical Implementation Solutions »» User-friendly for teachers and students Designed for one computer or for projection onto a large screen. »» Adaptable to electric or solar power sources. »» Off-line system; internet access is not necessary. »» Plug and play: ready to use with no additional devices needed. »» Systems designed for individual or cooperative learning groups. w w w. e d u c on su lt in g . c o. il 9 General Description System Components Multimedia Courseware (73 Activities) EduPlay’s interactive software library is divided into ten programs. While exploring and learning each specific subject, children develop important cognitive, psychosocial and motor skills according to their abilities. Comprehensive Teacher Manuals (3) User guides provide easy navigation within the system and suggestions for integrating the pedagogical accessories with computer sessions as well as enrichment activities to facilitate integration of EduPlay into the existing curriculum. Illuminated Keyboard (1) EduPlay’s Illuminated Keyboard is easy to operate and is appropriate for small hands. Comprised of six large keys (on a 30x22x10 cm panel) the keyboard works like a mouse and limits the number of distractors. The colorful blocks, shapes and the diverse nature puzzles provided with the system, let the students perform freeform or system-guided activities. The concrete didactic materials are seamlessly integrated with the system components supporting and enhancing classroom teaching. Mats (5) Color-coordinated mats (100 x 70 cm), used with the concrete materials, are placed on the activity table according to the software activity. Task Cards (4 sets) The Task Cards are intended for use in teaching the basics of guided learning with built-in feedback for self-monitoring. System Requirements Rulers (7) Rulers allow for students to interact on a standard keyboard as part of the EduPlay Basic System. Placed above the numbers, the rulers draw students’ attention to specific keys to use when interacting with the software. 10 3D Objects: Blocks, Shapes and Puzzles (135) www. e duco n s u l t i n g. co . i l PC installed with Windows 7, CD-ROM or DVD-ROM, Speakers, USB port w w w. e d u c on su lt in g . c o. il 11 General Description Directions through the Illuminated Keyboard The Illuminated Keyboard is designed specifically for children ages 2 to 5 years. It features large keys that are appropriate for small hands. These activities introduce the students to the keyboard and allow for them to experiment with directionality. Key Objectives »» To introduce the concepts of “up”, “down”, “right”, “left” »» To develop spatial awareness »» To develop of attention and concentration »» To develop visual and auditory memory. Activities Our World in Names Our World in Names requires students to classify and categorize objects according to group or size. Key Objectives »» To develop an understanding of classification »» To develop an understanding of categorization »» To expand the child’s vocabulary of everyday items Our World in Names - Advanced The Advanced level adds words in addition to pictures for an opportunity to incorporate literacy skills as part of matching. Key Objectives »» To develop early literacy skills by understanding grouping and being able »» To express how and why items fit into specific groups »» To refine visual discrimination and word recognition 12 www. e duco n s u l t i n g. co . i l w w w. e d u c on su lt in g . c o. il 13 General Description Colors and Spatial Orientation Whole and Parts Two learning areas are addressed in this section: Colors and Spatial Orientation. Students identify colors and manipulate objects in activities that incorporate blocks, matrices and free drawing. Whole and Part activities build on students’ knowledge of geometrical shapes. The students identify, seek and find, build and create with familiar shapes. Key Objectives Key Objectives »» To develop an awareness of colors and their specific names »» To enjoy coloring-in activities and free drawing »» To exercise planning and visual-spatial skills »» To gain an understanding of and be able to name some prepositions »» To explore familiar shapes and more complex shapes »» To exercise the use of cognitive skills such as comparison analysis, classification and generalization »» To create different pictures and exercise creative thinking »» To introduce the concept of fractions Nature in Puzzles Butterflies The butterflies’ activities are an extension of color. Students are engaged in color matching through pictures in a nature scene. Key Objectives »» To explore color in the natural world »» To visually discriminate and match accordingly »» To develop mindfulness and attention to detail Key Objectives »» To develop visual problem solving skills »» To refine visual discrimination and visual memory »» To develop and refine visual-spatial perception »» To extend concrete-to-abstract experience and proficiency Geometrical Shapes Mathematical Terms- A Early mathematical learning engages students in identifying and categorizing shapes by names and attributes. The activities incorporate color recognition and creativity. Activities provide students with ample opportunity for mathematical thinking. Students engage in estimating, identifying, counting and comparing of objects and quantities. Key Objectives Key Objectives »» To recognize simple and more complex shapes and to be able to name them »» To exercise key cognitive skills, naming, comparison, analysis, classification and generalization »» To refine perception, memory and attention 14 Puzzle activities are an opportunity for students to visually manipulate objects in order to construct a picture. Students can turn, move and color pieces both on screen and using the didactic materials. www. e duco n s u l t i n g. co . i l »» To understand the concept of zero »» To recognize and name numerals 0-10 »» To use estimation in understanding approximate amounts »» To develop an understanding of one-to-one correspondence »» To understand the terms more, less and equal w w w. e d u c on su lt in g . c o. il 15 General Description Mathematical Terms- B Through measurement and mathematical operations, students extend their knowledge of numbers and quantities. Activities incorporate the didactic blocks, which are color coordinated and marked with black lines to represent quantity. Key Objectives »» To understand numerical sequence »» To explore the relationships of “more - less”, “longer shorter”, “higher - lower” »» To explore the meaning of the mathematical operations addition and subtraction Puzzles Simple line drawings provide an opportunity for students to visually manipulate objects on a 9-piece grid. These activities require spatial perception and go beyond the shape of puzzle pieces to see the picture as a whole. Key Objectives »» To develop visual problem solving skills »» To exercise understanding of spatial orientation »» To extend experiences with directionality Getting to Know Letters Activities with letters introduce students to pre-literacy skills. Students have the opportunity to name and match while being exposed to the orientation of letters on a keyboard. Curricula Integration The EduPlay system is ideal for students 2 to 5 years old and aligns with early childhood learning goals. Early childhood education integrates primary subject areas with a purposeful blend of content and skills. Learning is exploratory, play-focused and center-based for ideal group interaction. Early childhood curricula are comprised of foundational skills and experiences which children build upon in order to be successful in school and in life. Active exploration of blocks, puzzles and manipulatives enhance skill development and is the key to discovery and understanding. Guided by teachers, children engage in EduPlay activities to promote critical thinking and processing, with a host of other important skills detailed throughout the product description. Key Objectives »» To develop visual discrimination of letters »» To exercise understanding of print directionality »» To introduce keyboarding skills 16 www. e duco n s u l t i n g. co . i l w w w. e d u c on su lt in g . c o. il 17 General Description »» Areas of Child Development Children’s development can be divided into three main areas: Social-emotional, physical and cognitive. Quality early childhood education aims to promote optimal development in all these areas so as to enhance the holistic development of each child. Since no child develops in the same way across these areas, opportunities must be provided to enhance each child’s strong areas and improve his/her weaker areas. Eduplay not only focuses on each area but allows the teacher to customize the educational experience for each child according to what s/he needs within the larger group. 18 www. e duco n s u l t i n g. co . i l Social-Emotional development is made up of three parts: sense of self, responsibility of self and others and prosocial behavior. Within this plane of development children communicate; interact within a group; share; initiate or join-in to play; listen to others and follow rules. The EduPlay system is ideally designed for group work, encouraging interaction and collaboration. The Teacher Resource Manual provides topic-specific ideas for classroom integration and continued social-emotional development. »» Physical development is made up of two parts: gross motor and fine motor. Within this plane of development children demonstrate hand-eye coordination, keyboarding, trunk support and control of hand muscles. EduPlay’s concrete didactic materials are designed specifically for the hands of young children, refining motor skills and providing stereognostic impressions of geometric shapes and the like. The Illuminated Keyboard is made up of six large keys, allowing children to move the cursor like a mouse and navigate the work environment. The Basic System introduces keyboarding skills and provides an opportunity for children to use small keys as their fine motor skills develop. »» Cognitive development is made up of three parts: learning and problem-solving, logical thinking and symbolic thinking. Within this plane of development children apply prior knowledge to new situations; show persistence in completing tasks; compare, classify, group and arrange object; pretend and make interpretations. The EduPlay system provides opportunities for children to hear and use language, ask questions and develop a range of math skills. While interacting with the system children also develop a variety of skills as outlined in the EduPlay Skills Table. w w w. e d u c on su lt in g . c o. il 19 General Description 20 School Readiness Technological Competence School readiness refers to the skills and knowledge necessary for children to be successful in school. These skills include the ability to self-regulate, appreciate books, recognize patterns, pay attention and develop relationships. The EduPlay system provides software and classroom activities to ensure students’ successful transition to kindergarten and beyond. Today’s children are part of the first truly digital generation. According to a 2013 Common Sense Media report, children under age 2 regularly use computers, smartphones or tablets. Young children are developing the necessary skills to interact with and manipulate technology. Preschool age children possess a desire to connect to software and are motivated by technology. www. e duco n s u l t i n g. co . i l w w w. e d u c on su lt in g . c o. il 21 General Description EduPlay Skills 22 www. e duco n s u l t i n g. co . i l w w w. e d u c on su lt in g . c o. il 23 General Description Our World in Names Color Butterfly Whole and Parts Mathematical Terms A ● Sequential thinking ● ● ● Abstract reasoning Visual Memory ● ● ● Visual Alertness Visual discrimination Puzzles ● Cause/Effect thinking Problem solving Mathematical Terms B ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Uses Imagination Getting to Know Letters ● ● ● ● ● Auditory Processing ● ● ● Auditory discrimination ● ● ● ● Vocabulary enrichment ● ● ● Decoding symbols ● Classification ● ● ● 1:1 Correspondence Seriation ● ● Numerical-symbolic relationship ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Engagement with materials - follows rules ● ● ● ● Increasing AutonomyIndependence ● ● ● ● Keyboarding Skills Pro-social behaviors: takes turns, curiosity ● Perseverance - frustration toleranc Utilizes positive feedback Visual-Motor ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Spatial relationships Motor planning and execution ● ● Whole: Part relationships Quantitative concepts ● w w w. e d u c on su lt in g . c o. il 25 ww w. e duco n s u l t i n g. co . i l
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