hands-on exhibits and programs
Transcription
hands-on exhibits and programs
HANDS-ON EXHIBITS AND PROGRAMS INSIDE YOU WILL FIND: R Self-Guided Museum Field Trips R Exhibits Correlated to Nevada State Standards R Exhibits Correlated to 21st Century Standards R Exhibits Correlated to Next Generation Science Standards R Complimentary Admission Opportunities R How to Bring the Museum to You DEAR EDUCATORS AND ADMINISTRATORS, Welcome to DISCOVERY Children’s Museum! The Museum is a 58,000 square foot facility filled with nine immersive and interactive curriculum based hands-on exhibit galleries, and related programs and presentations. Thanks to your valuable feedback, we are continuing to define how we can work together to integrate the formal learning experiences in the classroom with the hands-on and interactive informal learning experience of our current museum. This guide is dedicated to all the fun and innovative experiences happening in the nine galleries and three floors of hands-on educational experiences in early childhood development, science & nature, and arts & humanities. We are very passionate about any and every opportunity to nurture OUR children by exposing them to the wonders and possibilities of their development, the sciences, the arts and cultural experiences. Our home is the perfect place to do exactly this… an exciting and vibrant environment designed to enhance your curriculum goals – the DISCOVERY Children’s Museum! Since we opened in March 2013 we have welcomed 750,000 visitors to our new home and several thousands of those visitors were part of school field trips. We continue to take special care to make sure we are supporting the work that you are doing in 2 | DISCOVERY Children’s Museum the classroom and providing curriculum correlations that help give structure to your visit and make the most effective use of your time spent with us. We are also extremely excited to continue to offer DISCOVERY on Wheels: House Calls, our Health Science Outreach Program. Don’t forget to check it out as it allows us to put extraordinary experiences at your fingertips in yet another way… right in your classrooms! So we invite you to partner with us to challenge the abilities of your students by helping them to better understand the world in which we live through hands-on exploration. Students and teachers continue to discover innovative, hands-on, fun learning opportunities every day at the museum so we hope you come prepared to EXPLORE AND DISCOVER! See you soon! Sincerely, Tifferney White President/Chief Executive Officer TABLE OF CONTENTS Welcome Letter...........................................2 General Information...................................4 Fall 2015 Featured Exhibit .......................6 Spring 2016 Featured Exhibit .................7 Summer 2016 Featured Exhibit .............9 Exhibition & Grade Level Correlations by Subject Area ........................................ 11 Discovery On Wheels House Calls ...30 A NEW DISCOVERY… built on a strong foundation and grounded in a 25 year tradition. • Early Childhood Development • The Sciences (including Health and Nature) • The Arts (Performing and Fine Arts) • Culture • Humanities CUSTOMIZED EXPERIENCES A field trip at DISCOVERY Children’s Museum is all about DISCOVERY! Educators and students will have the opportunity to explore the museum at their own pace; focusing on experiences that enhance the current curriculum in their classroom. In addition, shows and demonstrations are presented by a trained education team of staff and volunteers throughout the museum. These experiences are complimentary with your admission and vary each day. For more information about specific shows and program schedules, make sure to stop by our informational monitors on each floor the day of your visit or check out our website prior to your visit at www.DiscoveryKidsLV.org/calendar. MEETING YOUR CURRICULUM GOALS INTERACTIVELY DISCOVERY Children’s Museum has nine ongoing immersive and interactive exhibit galleries. The exhibits are aligned with the Nevada State Content Standards, Common Core and Next Generation Science Standards allowing you to explore curricular concepts in new and interactive ways, while still meeting the curriculum goals of your classroom. To make the most of your experience, you are encouraged to preview the exhibit descriptions and curriculum correlations inside this guide. Additional information and Educators’ Guides for specific exhibit areas can be found on our website at www.DiscoveryKidsLV. org/education. Students will make meaningful connections as informal and formal educational experiences are integrated, yielding lasting discoveries that extend beyond both the school and museum walls. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 3 MAKING GROUP RESERVATIONS We’re so happy you’re interested in bringing your class to the museum! We hope the following information will help you plan your visit. GROUPS ARE SPECIAL! Visiting groups are a very important part of our audience, so we offer reduced group admission fees. To ensure that everyone’s visit to the museum begins smoothly, we have a check-in process specifically for groups. It helps them enter as efficiently as possible and avoid/minimize delays at the Admissions Desk. In order to offer the benefit of a group rate, groups must comply with conditions as listed below. WHAT IS A GROUP? (These conditions must be met in order to qualify as a “group”) • Your group must contain a minimum of 12 or more paying visitors. This does not include children under one year of age. • Reservations must be made in advance of the day of the visit. • Upon arrival at the museum, on the day of your visit, all members of your group must enter the museum at the same time. PLEASE NOTE: Those who arrive after the group has entered the museum must pay the regular admission price for children and adults. • The group must make one payment at the Visitor Services. • Group must stay together for a brief orientation by a DISCOVERY team member before dispersing into the museum. WHAT IS AT THE MUSEUM? DISCOVERY Children’s Museum has 10 traveling and ongoing immersive, interactive hands-on exhibit galleries exploring the arts, sciences, nature, early childhood development, and humanities. You and your students will be immersed in an informal learning environment highlighting DISCOVERY, exploration, and creative expression. Our museum and educator preparation materials are designed to help you meet your curriculum goals in fun and innovative ways! The Education Department develops educator preparation materials that include an exhibit overview, education goals, and connections to the Nevada State Content Standards and Common Core with vocabulary, extension activities, and a resource list. Please visit our website at www.DiscoveryKidsLV.org/education for Educators’ Programs. LOGISTICAL INFORMATION We recommend you allow at least a two hour time period for most field trips. Please keep in mind that your group will be sharing the museum with children of all ages. During your visit, each exploration group must be guided by one or more chaperone(s) that are at least 18 years old. For the best experience, a 1:5 adult to child chaperone ratio is strongly recommended; however, a minimum 1:10 adult to child chaperone ratio is required. TIME SLOTS 4 | DISCOVERY Children’s Museum Tuesday - Saturday Group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available Sunday Group visit time slots may be scheduled from 12:00 p.m. to 3:30 p.m. - as available Mondays When open, group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available. LUNCH FACILITIES PAYMENT Although space is limited, the museum can provide space, tables and chairs for field trip lunches. Fees are paid at the time of the visit with cash, business checks or VISA, MasterCard, Discover, American Express, or an ATM debit card with VISA logo. Personal checks are not accepted. Clark County School District schools may request in advance of the visit to pay by purchase order. Purchase orders must agree to the rates, policies and procedures of the museum. Vending machines are available for the purchase of cold drinks and snacks; however, there is no café or restaurant on the premises. Requests for field trip lunch space must be made in advance with the Reservationist. Because of multiple requests, the specific lunch area will be designated upon arrival. Space is limited and on a first come, first served basis. Eating and drinking are restricted to the designated lunch and vending areas. CHAPERONES Chaperones are a very important and necessary part of any field trip! Their own life experiences support meaningful group learning and that makes for a memorable visit! When you book your field trip, your confirmation packet will contain a “So, you’re going to be a chaperone” sheet with useful information. Please make copies and distribute to your chaperones! For the safety of your children and other museum visitors, we strongly recommend a ratio of one adult chaperone to every five children; however, we require a ratio of one adult to every 10 children. Chaperones must be at least 18 years old. Please note: Your group will be denied entrance if the minimum number of chaperones required for your group are not present. For students with physical and mental disabilities, we recommend one adult for each child. Chaperones are required to stay with and monitor the children. REFUND POLICY LATE POLICY Refunds are only provided on agencyissued check and only by request. Requests must be made in writing and can be mailed or emailed to [email protected]. Refund requests will incur a $40.00 processing fee which will be deducted from the balance of the refund. Please allow two (2) weeks for processing. Group visits to the museum are quite popular and we want to do our best to accommodate your group but in the interest of providing a quality visit for all students, groups arriving more than 15 minutes late may not be able to participate in all of the special field trip options originally requested. CANCELLATION POLICY If you find you need to cancel your reservation, please call us at least two weeks (14 days) prior to your scheduled visit. The museum is often fully booked for field trips and your call in advance will enable us to schedule other groups in your place. As a courtesy, we will be happy to help you reserve another time for your visit. TO MAKE A RESERVATION Please contact our Reservations Department at 702-382-3445 to make your reservation. Reservations are taken by phone Tuesday through Saturday from 8:30 a.m. to 4:30 p.m. You may also visit us at www.DiscoveryKidsLV.org/education to submit a reservation online. PLEASE NOTE: Your reservation is not final until you have received an official confirmation form detailing the logistics of your visit. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 5 FEATURED SCHOOL EXHIBITION FALL 2015 PRE-K AND 1ST GRADE FREE! Connections to the curriculum standards for Pre-K and 1st grade students are the strongest. Thus, we are proud to offer all Pre-K and 1st grade student field trips coming into the museum in prereserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit September 26 – January 10, 2016. Make reservations as soon as possible as space is limited. See page 4 for the reservation information. Target Audience: Preschool – 2nd Grade THOMAS & FRIENDS®: EXPLORE THE RAILS All aboard to explore! Shrill whistles and the unmistakable clatter of wheels rolling over rails float across the pastoral landscape. Friendly chatter fills the air. It is a unique land that has held a special place in the hearts and imaginations of children for generations. Welcome to the Island of Sodor! In Thomas & Friends®: Explore the Rails children explore and interact with the familiar faces and sights from HIT Entertainment’s popular series. The exhibit combines exciting play opportunities with important concepts in Science, Technology, Engineering, and Math (STEM), and an emphasis on developing 21st century skills. These ideas are woven and layered throughout the exhibit, creating an experience that speaks to a diversity of interests, age groups, and learning styles. As they travel through the space, students and teachers help Thomas and his friends solve a variety of challenges. These interactive opportunities range from simple sorting and shape identification to more complicated engineering obstacles. As children confront new challenges and test their skills, the smiling faces of Thomas, Percy, and others are there to offer encouragement and remind students and teachers of how “useful” we all are. The experience is designed to transport students and teachers to the Island of Sodor, surrounding them with places and faces they recognize from the show. The exhibit and its components include a mix of scales while being cognizant of the HIT style guide in order to include as much of the Island of Sodor as possible, as well as more characters. The exhibit utilizes a mix of three-dimensional and twodimensional techniques, as well as audio, to create an immersive, multi-sensory experience that can fit inside a variety of spaces and accommodate different size constraints. 6 | DISCOVERY Children’s Museum EXHIBIT GOALS By transporting children to the mythical Island of Sodor, the exhibit provides opportunities to: • Engage with fun, active, constructive and meaningful STEM experiences, harnessing innate curiously and eagerness to explore • Foster and promote experiences with peers that showcase the powerful result of teamwork; and • Elevate and expose student thinking and reinforce the adult’s vital role throughout the learning process EXHIBIT COMPONENTS Entry •Introduction • Toy Train Return All Aboard Thomas! • Thomas Model • Photo Kiosk Knapford Station • Station Environment • Loading Zone • Destination Station • Tick Tock • Fix the Clock Island Exploration Sodor Steamworks • Steamworks Environment • Fix the Wobbly Wheels • Every Part Has a Purpose • Get Percy Going • Engine Observations Sodor Tot Spot • Tot Spot Structure • Busy Wall Engine Driver’s Common Room • Common Room Scene •Restrospective • Train Table •Biographies • Jobs and Challenges • On and Over the Rails For the full exhibit educators’ guide, with curriculum correlations by grade and pre and post visit activities, visit our website at www.DiscoveryKidsLV.org/ education/educators-programs. © 2015 Gullane (Thomas) Limited. Thomas & Friends™: Explore the Rails! was created by Minnesota Children’s Museum, presented by Fisher-Price and sponsored by 3M. FEATURED SCHOOL EXHIBITION SPRING 2016 5TH GRADE FREE! Dung Beetle Rally Connections to the curriculum standards for 5th grade students are the strongest. Thus, we are proud to offer all 5th grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (January 30, 2016 – April 17, 2016). Make reservations as soon as possible as space is limited. See page 4 for the reservation information. To some animals, dung is their entire life! Students, teachers and chaperones will experience that some animals depend on poo for their survival – they eat it and it serves as nurseries for their young. Scarab beetles actually shape the poo into a ball, and then roll the poo to a safe storage spot. Target Audience – K-8th Grade (6 through 14 years old) and Teachers/Chaperones ANIMAL GROSSOLOGY Animal Grossology is a 5,000 sq. ft. exhibit that introduces science in a way that makes students giggle. It’s science disguised in interactive entertainment. You may think leeches are pretty gross, but they’re used after some surgeries to assist in the healing process. Did you know that cows are one of the gassiest animals on earth? Learn why the dung beetle is nature’s living pooper scooper and why scientists are studying slug and snail slime production for clues in treating cystic fibrosis. It’s an icky concoction of information, but it contains a heaping helping of real and memorable scientific animal facts. The exhibit provides opportunities to: • engage with fun, active, constructive and meaningful STEM experiences, harness children’s innate curiosity and eagerness to explore and • foster and promote experiences with peers that showcase the powerful result of teamwork Party Pooper! All animals make waste. The color, texture, shape and size of the waste can tell us which type of animal made it. Learn what the word scatology means, what herbivore and carnivore mean, and that there are many names for “poo” depending on what animal left it behind. Become sleuths by reviewing the scientific clues and matching each specimen to its owner. The clues reveal how an animal’s eating habits and digestive traits affect their poops. Blood Sucker Blow-Up EXHIBIT COMPONENTS The Exhibition Entrance – an introduction to Animal Grossology! “Malcolm” our friendly, animated parrot is perched beside a giant oversized Animal Grossology book greeting visitors as they enter a world of fascinating gross animals and inviting them to learn why some animals need to be gross. Learn about the eating habits of ticks, leeches and mosquitoes, and why they want to drink your blood. See how they suck blood, where they store it in their bodies and why they need it. Students, teachers and chaperones may also watch an animated flea present his slew of information via video on important health issues like West Nile virus and Lyme disease. The Slime Game Grossology Grill – All animals are part of the food chain, but wait until you see what some humans eat around the world. Slime is a very important part of many animals and performs many important functions – from facilitating motion, to digestion, to defense. Transfusion Confusion Underwater Adventure Do you know that blood color is different among animals? Although you think of the color red for blood, it also comes in clear, blue and yellow! Learn which animals have what color blood and what makes the blood a different color. Learn why the food chain depends on phytoplankton and zooplankton. Why do fish form schools? Is coral a plant or an animal? Learn interesting ocean facts and how to identify different types of marine invertebrates. Plus, learn about some rather colorful and unique fish. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 7 FEATURED SCHOOL EXHIBITION SPRING 2016 Squishy, Scratchy, Spiny and Scaly Learn about different animal skins and why their skins are important in protection, movement and as warnings. Tapeworm Tug Learn the mystery of this incredible animal. Find out how it survives and just how long it can grow! Belch-a-Baby Learn how animals give birth in different ways. Some frogs actually give birth by “belching” little froggies! Learn about male Darwin frogs who store their eggs in their vocal sacs and barf them out as baby frogs. Let’s Play Animal Grossology! Find out what you learned (or didn’t learn!) in this exhibition by participating in our very popular “trivia test.” You will compete against other students, teachers and chaperones to find out who is our GROSSOLOGY Champ. Chew, Chew Express Learn about the four chambers of a cows’ stomach: the rumen, the reticulum, the omasum and abomasum. See how they work together to digest food. Animals that chew cud are called ruminants. Pellets Purge Learn what owls eat. Students, teachers and chaperones will learn that owls can’t digest fur and bones, so these ball up in their stomach. Owls hurl out waste balls called owl pellets. Stupor Fly Learn how flies taste food by using their feet, and why they have to barf on food before they can eat it. Learn how they climb up walls and hang from the ceiling. Students, teachers and chaperones will also be able to view magnified fly appendages. Hairballs…What a Drag! Learn how cats swallow their fur when they clean themselves, but they can’t digest fur – so they hurl hairballs out. Learn why a cat’s anatomy is the reason why cats spit up hairballs. Sense the Scents Learn how animals communicate specific messages for recognition, defense, attraction and marking territory through scent. 8 | DISCOVERY Children’s Museum For the full exhibit educators’ guide, with curriculum correlations by grade and pre and post visit activities, visit our website at http://www.discoverykidslv.org/ programs/educators-programs/. The exhibition was created and produced by Advanced Exhibits, a division of Advanced Animations LLC, in collaboration with Sylvia Branzei, the author of the GROSSOLOGY series of books. FEATURED SCHOOL EXHIBITION SUMMER 2016 KINDERGARTEN GRADE FREE! Connections to the curriculum standards for Kindergarten students are the strongest. Thus, we are proud to offer all Kindergarten student field trips coming into the museum in pre-reserved school groups COMPLIMENTARY admission into the museum during the run of the exhibit (May 28, 2016 – September 11, 2016). Make reservations as soon as possible as space is limited. See page 4 for the reservation information. Target Audience: Pre-K through 3rd Grade (children ages 2-9) ADVENTURES WITH CLIFFORD: THE BIG RED DOG Adventures with Clifford The Big Red Dog is a 2,500 squarefoot exhibit that transports students, teachers and chaperones to the homes of Clifford, Emily Elizabeth, and all of the residents of Birdwell Island where they engage in cooperative play activities that foster appropriate social and emotional development. Like tourists visiting Birdwell Island, students, teachers and chaperones will start their journey to the exhibit aboard the Birdwell Island Ferry, complete with seagull sounds and clanking ship bells. As students, teachers and chaperones pass by the lighthouse and enter Birdwell Island, they discover the world of Clifford, Emily Elizabeth, and the people and places of Birdwell Island. All of the exhibit environments are based on locations found on the PBS Kids Clifford The Big Red Dog television series. Exhibition text is in both English and Spanish. The goal of this exhibit is to provide students, teachers and chaperones with a greater understanding of the social and emotional challenges children face every day. This goal will be met through the following objectives: • Create immersive exhibit environments where students, teachers and chaperones become part of Clifford’s world. • Provide opportunities for museum visitors to practice developmentally-appropriate challenges through playful exhibit interactives. • Foster pro-social skills and feelings of success by creating open- ended and self-correcting activities throughout the exhibit. • Promote adult/child dialogue about Clifford’s Big Ideas – 10 simple, tangible, life lessons designed to help young children navigate their world. Clifford’s Big Ideas include: •Share •Have Respect •Be Responsible •Be Kind •Be a Good Friend • Play Fair • Work Together • Be Truthful • Believe in Yourself • Help Others EXHIBIT COMPONENTS Exhibit Entry Students, teachers and chaperones are greeted by the Birdwell Island Lighthouse, which marks the entrance to the exhibit. Birdwell Island Ferry As students, teachers and chaperones enter the exhibit, they pass by the lighthouse and climb aboard the Birdwell Island Ferry. The pilothouse looms large on the ferry, and students, teachers and chaperones try their hand at steering the ferry as passengers hear ocean noises and the arrival to Birdwell Island is announced. Birdwell Island Map The Birdwell Island Map is an overall view of Birdwell Island and introduces students, teachers and chaperones to the geographic elements of an island: a tract of land that is surrounded by water (but smaller than a continent.) The community on Birdwell Island is enlarged and highlighted. The perspective of the map puts visitors into the shoes of Birdwell Island tourists. Sites found in the exhibit are highlighted on the map. One-half inch channels are cut into the three-dimensional map, allowing students, teachers and chaperones to move pegs around the community just as they themselves will move around the exhibit. As a peg makes contact with a site in the exhibit, (Samuel’s restaurant, for example) an image of a character (Samuel) lights up and welcomes visitors visually. Samuel’s Fish and Chips Shack The pier on Birdwell Island is alive with the sounds from Samuel’s restaurant! Samuel greets students, teachers and chaperones at the entrance, and a window at the counter opens up to the pier where students, teachers and chaperones sit on stools and place their orders. As students, teachers and chaperones enter the restaurant, they step into the roles of restaurant workers by cooking, cleaning, serving food, and restocking shelves. A cash register, order pads, and a menu fill out the environment and promote early literacy and math skills. Musical Marina As students, teachers and chaperones make their way along the pier, they are greeted by Mary and invited to try out various musical instruments. In this kid-sized music station, students, teachers and chaperones find Clifford’s giant xylophone, festive maracas, and an assortment of drums. The drums represent drums from around the world, and introduce students, teachers and chaperones to crosscultural music-making. Visitors are encouraged to make music through open-ended play. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 9 Cleo’s Backyard T-Bone’s Beach Fun No island is complete without a beach! Here, the character of T-Bone looks over the corner of a large, bone-shaped sand box and welcomes students, teachers and chaperones to the beach. A permanent sculpted sand castle rests in the middle of the sand box. The sand castle is actually a three-dimensional puzzle that students, teachers and chaperones can take apart and put together. Underneath the three base pieces of the castle puzzle are “treasures” (a shiny medal, a sea shell, etc.) embedded into the bottom of the sand box. Several other shells of various shapes and sizes sit in the bottom of the sandbox. When visitors lift the shells they find more treasures embedded underneath. A treasure chest stands near the side of the sand box, filled with plastic fish that can be connected together. Clifford & His Doghouse Clifford, his doghouse, and Emily Elizabeth are all right at home in this backyard! As students, teachers and chaperones make their way into the exhibit gallery, a giant Clifford welcomes them into the exhibit. Emily Elizabeth is seated on Clifford’s paw, inviting visitors to sit next to her. Clifford Slide Sliding down Clifford’s tail is a big part of being friends with Clifford. Clifford’s tail doubles as a small slide, inviting students, teachers and chaperones to have fun just like they see the kids do on the television show. Visitors access the slide by climbing two short bone-shaped steps and slide down a red fiberglass slide. The top of the slide itself is 36” off the ground. Bone Conveyor Belt and Clifford’s Dog Bowl Students, teachers and chaperones are encouraged to keep Clifford’s dog bowl full by loading dog food into it with a conveyor belt. The inside of the dog bowl is lined with a soft padding. The conveyor belt is bone-shaped, and is constructed with real gears, belts, and a steel wheel. Clifford’s Doghouse Stepping into Clifford’s doghouse is like stepping into a world of arts and letters. A ready supply of paper, crayons, pencils, and scissors invite students to sit down and create a picture, invitation, or letter. Visitors’ creations can be brought home, displayed in the doghouse, or mailed to Island residents at the post office. Emily Elizabeth’s Backyard Theater Students, teachers and chaperones enter the world of Clifford and his dog pals by stepping in front of an animated screen that displays images from Clifford The Big Red Dog television show. Students don their costumes, grab instruments, and step onstage to dance and make their own music and stories. Seating is arranged in front of the stage for other visitors to participate as audience members. Howards’ Home The Howards’ Home is an important part of this backyard. Visitors can help out Emily Elizabeth’s family by doing some hands-on yard care. The garage holds all sorts of lawn tools and watering cans all ready to spiff up the yard. The porch of the house has a flower box where visitors can plant or pick flowers and “water” them if necessary. 10 | DISCOVERY Children’s Museum Cleo welcomes the youngest visitors to her backyard—a small tot play land. Based on the items found in Cleo’s backyard, the exhibit components encourage large-muscle development and appropriate risk-taking. For young children, crawling through a tunnel involves not only muscles and coordination, but also the belief that a trusted adult will be on the other side to greet them (even though he or she is out of sight for a short time). Busy Wall Activities There are three activities imbedded into the wall around “Cleo’s Backyard”: •Where’s Clifford? Students, teachers and chaperones turn a crank to make Clifford pop in and out of his doghouse. •Who’s in here? T-Bone’s doghouse is built into the wall and an image of T-Bone is looking over the roof. The door to the doghouse opens to reveal a mirror so that visitors can see themselves. •Where can you find me? Students, teachers and chaperones turn two tumblers filled with sound-makers (bells and dried beans). Visitors try to match the face with the place they are found in the exhibit. Each tumbler includes three images: Emily Elizabeth, Charley, and Mary on one; and Clifford’s doghouse, Samuel’s Fish and Chips Shack, and the Backyard Theater on the other. Birdwell Island Post Office Mr. Carson welcomes students, teachers and chaperones to the post office, where sorting mail for residents on Birdwell Island is only half the fun—actually mailing letters and pictures is the other half! The Birdwell Island mailbox is stationed outside the post office, ready to collect all of our visitors’ creations. In order to prompt students, teachers and chaperones to distribute letters to individual mailboxes around the other sites in the exhibit, several letters will be pre-addressed to island residents. Students, teachers and chaperones will also be able to deliver their own letters and pictures to these mailboxes. This fun activity encourages letter and name recognition as visitors match the names and pictures on the letters to the names and pictures on the mailboxes. Birdwell Island Library and the Norman Bridwell Art Retrospective This library includes a cozy book nook with a bone-shaped bench and bookshelves filled with Clifford stories. For the youngest visitors, the library offers opportunities to become acquainted with books and Clifford stories while older children and adults share their love of reading. Students, teachers and chaperones to the library can also play an interactive Clifford CD-ROM game and view video clips of an interview with Norman Bridwell talking about his work. The library also houses the Norman Bridwell Art Retrospective. As visitors browse through the art gallery, they gain an inside look at the character and story development of Clifford The Big Red Dog and Mr. Bridwell’s creative process over the past 40 years. Adventures with Clifford The Big Red Dog was created by Minnesota Children’s Museum together with Scholastic Entertainment. © 2010 Scholastic Entertainment Inc. SCHOLASTIC and logos are trademarks of Scholastic Inc. CLIFFORD, CLIFFORD THE BIG RED DOG, BE BIG and logos are trademarks of Norman Bridwell. All rights reserved. For the full exhibit educators’ guide, with curriculum correlations by grade and pre and post visit activities, visit our website at http://www.discoverykidslv.org/ programs/educators-programs/. EXHIBITIONS & GRADE LEVEL CORRELATIONS BY SUBJECT AREA Shaded boxes denote strongest areas of connection between exhibition content and standards. Exhibition Target Pre-K Math Science Social Grade Studies Level Toddler Town Pre-K through K Health & Physical Education English Fine Arts Language Arts 21st Century Skills Eco City Pre-K through 4th Fantasy Pre-K Festival through 8th Water Pre-K World through 8th Young Pre-K at Art through 8th Summit Pre-K through 8th It’s Your 1st Choice through 8th Patents 1st Pending through 8th Solve It! 3rd through 8th Note: Standards referenced are the Nevada Academic Standards [ http://www.doe.nv.gov/ Standards_Assessments/ ]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: http://www. nextgenscience.org/). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: http://www.doe.nv.gov/APAC_Science/). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 11 TODDLER TOWN Exhibition Overview: Toddler Town is a desert-themed exhibition specifically designed for students from birth through 5 years old and their adults. In Toddler Town, students are busy loading “rocks” into an overhead bucket system, discovering Nevada’s animals and being train engineers. Students can roleplay, explore, collaborate and cooperate, make decisions and problem solve as they play in structures designed to enhance their socialization and manipulative skills. The Crawl Zone provides a protected sensory area for students who aren’t yet walking but who are active explorers! Here, they can develop skills in tracking, self-recognition and exploration while parents sit at arm’s length on a comfortable bench that encircles the enclosure. A spacious Art Zone features hands-on activities as well as a reading area and parent resource station. A Nursing Nook is also available for nursing mothers. The target audience for school groups is Pre-K and Kindergarten. Target Ages/Grade Levels: Students birth to 5 years old (Pre-K - K) Education & Experience Goals: • Students (ages 5 and younger) explore and play in environments designed to nurture their social, physical, emotional and intellectual development. • Students use and develop communication and language skills while playing with other students, their families or teachers. • Students engage in dramatic play and create narratives around activities. • Students take part in pre-reading or reading activities independently or with their adult(s). • Students play independently or cooperatively, utilizing problem-solving and critical-thinking skills. • Students learn more about Nevada’s animals and their habitats. • Students express themselves creatively, using a variety of art materials. • Parents are supported in their roles through informational labels as well as resource materials. 12 | DISCOVERY Children’s Museum TODDLER TOWN Grade Level Pre-K - K Pre-K Social Studies Nevada Pre-K Standards Mathematics 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 3.PK.1 Compare objects by size to determine smaller and larger. 4.PK.1a Identify circles, triangles, and squares. 4.PK.1b Begin to recognize two and three dimensional shapes in the environment. 4.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions). 5.PK.1 Identify and sort information (e.g., interpret quantity in pictures). Nevada Social Studies Skills • Content Literacy Nevada Social Studies Standards H1.K.1 Discuss the importance of working together to complete tasks. English Fine Arts Language Arts • Reading: Literature • Reading: Informational Text • Reading: Foundational Skills • Speaking & Listening Language and Early Literacy • Word Analysis • Reading Strategies • Literacy Text • Speaking • Effective Writing • Types of Writing • Listening Nevada Fine Arts: Visual Arts Content Standards Knowledge 1.0 Students know and apply visual arts media, techniques, and processes. Application 2.0 Students use knowledge of visual characteristics, purposes, and functions. Content 3.0 Students choose, apply, and evaluate a range of subject matter, symbols, and ideas. Social Emotional • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors • Attending and Focusing Skills Learning and Innovation Skills Critical Thinking and Problem Solving • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration •Communicate Clearly •Collaborate with Others • Basic Literacy Information, Media and Technology Skills ICT (Information, Communications and Technology) Literacy • Apply Technology Effectively Social Studies G5.PK.1 Identify direction and location (e.g., up/down and above/below). Science L.PK.4 Use the five senses to explore and investigate the natural world. L.PK.6 Identify animals and their homes. L.PK.7 Identify and/or sort plants and animals by observable characteristics. N.PK1.a Observe their world. N.PK1.b Ask questions about their world. N.PK.2 Share ideas with others. N.PK.3 Use tools safely to observe and explore different objects/environments. N.PK.4 Use patterns to predict or sort items. P.PK.2 Explore and demonstrate how objects move. Visual Literacy • Demonstrate the ability to interpret, recognize, appreciate, and understand information presented through visible actions, objects and symbols, natural or man-made Creative Expression • Creative Thinking • Dramatic Play • Visual Arts • Music and Movement Physical Development 2.PK.2 Perform a variety of large motor skills (e.g., throw a ball in purposeful direction, attempt to catch a large ball). 3.PK.1 Demonstrate locomotor movements such as up, down, forward, and backward. 3.PK.2 Demonstrate the ability to follow basic movements (e.g., over, under, in, out, in between). 5.PK.2 Demonstrate turn taking and cooperation during physical activities. 6.PK.1 Demonstrate skills in eye-hand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards). 6.PK.2 Demonstrate the muscle strength, dexterity, and control needed to manipulate items (e.g., scissors, writing utensil, paint brushes, play dough, buttons, snaps, etc.). 6.PK.3 Use fingered or tripod grasp with drawing, painting or writing instruments. 21st Century Skills Life and Career Skills Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments/]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 13 ECO CITY Exhibition Overview: Eco City is an environmentally friendly, kid-sized city filled with familiar buildings and businesses. Laid out along a boulevard, Eco City is all about how people live and work together in their community. Students experience and operate the city as an interconnected system. Key activities, such as working a job, buying groceries or withdrawing money from the bank, link businesses citywide and enable students to experience real-life sequences. The city’s Wind Turbine is the symbol of Eco City as an eco-friendly city. Throughout Eco City, students have multiple opportunities to learn about green living and make choices that they, or their caregivers, can make in the real world. The target audiences for Eco City are students ages 4 to 9 and their families, as well as Pre-K to 4th grade school groups. Target Ages/Grade Levels: Students ages 4 - 9 (Pre-K - 4th grade) Education & Experience Goals: • Students become members of the community living and working in Eco City and make connections between the exhibition and the “real world.” • Students “try on” different occupations and role-play people in those lines of work. • Students practice everyday living skills including earning a paycheck, depositing or withdrawing money from a bank, shopping at a market, building at a construction site, or taking a pet to the veterinarian. • Students make choices about “eco-friendly” behaviors and learn about “green” alternatives and lifestyles. • Students use problem solving, critical thinking, communication, and planning skills. • Students play individually or cooperatively with friends. Activities support both approaches. • Students talk about what they’re doing and discovering with friends, family members or teachers. The experience launches conversations beyond the Museum. 14 | DISCOVERY Children’s Museum ECO CITY Grade Level Pre-K - 4th Pre-K Social Studies Next Generation 21st Century Skills Science Standards Nevada Pre-K Standards Mathematics 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 2.PK.3 Compare sets of objects. Determine which set has more or less. 3.PK.1 Compare objects by size to determine smaller and larger. 4.PK.1a Identify circles, triangles, and squares. 4.PK.1b Begin to recognize two and three dimensional shapes in the environment. 4.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions). Next Generation Science Standards Practices 3. Planning and carrying out investigations 4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering) Science L.PK.2 Explore and identify a variety of animals and plants. L.PK.6 Identify animals and their homes. L.PK.7 Identify and/or sort plants and animals by observable characteristics. N.PK1.a Observe their world. N.PK1.b Ask questions about their world. N.PK.2 Share ideas with others. N.PK.3 Use tools safely to observe and explore different objects/environments. N.PK.4 Use patterns to predict or sort items. P.PK.2 Explore and demonstrate how objects move. Social Emotional • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors • Attending and Focusing Skills Social Studies H1.PK.1 Children begin to complete simple tasks together. Ec9.PK.1 Begin to understand that resources can be limited (e.g., turning off the water and lights when not using). Ec9.PK.2 Demonstrate the role of different jobs in the community. Ec10.PK.1 Demonstrate the role of consumers and understand that money is exchanged for goods and/or services. Creative Expression • Creative Thinking • Dramatic Play Physical Development 6.PK.1 Demonstrate skills in eye-hand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards). Nevada Social Studies Skills K-4th Grades • Content Literacy Nevada Social Studies Standards K-4th Grades H1.0 People, Cultures, and Civilizations Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas. H3.0 - Social Responsibility & Change Students understand how social ideas and individual action lead to social, political, economic, and technological change. G6.0 - Places & Regions Students understand the physical and human features of places and use this information to define and study regions and their patterns of change. G8.0 - Environment and Society Students understand effects of interactions between human and physical systems and the changes in use, distribution, and importance of resources. E9.0 - The Market Economy Students will understand how scarcity and incentives affect choices, how markets work, why markets form, how supply and demand interact to determine the market price, and how changes in prices act as economic signals to coordinate trade. Next Generations Science Standards Crosscutting Concepts 1. Patterns 2. Cause and effect: Mechanism and explanation 5. Energy and matter: Flows, cycles, and conservation. Kindergarten: K-PS2 Motion and Stability: Forces and Interactions K-LS1 From Molecules to Organisms: Structures and Processes 2nd Grade 2-PS1 Matter and Its Interactions 2-LS4 Biological Evolution: Unity and Diversity 3rd Grade 3-PS2 Motion and Stability: Forces and Interactions 4th Grade 4-PS3 Energy E10.0 - The U.S. Economy As A Whole Students will identify indicators used to measure economic performance, understand key aspects of how the economy acts as a system, and understand the roles of money, interest rates, savers, and borrowers, financial institutions, and the central bank in our economy. Learning and Innovation Skills Critical Thinking and Problem Solving • Use Systems Thinking • Make Judgments and Decisions • Solve Problems Communication and Collaboration • Communicate Clearly • Collaborate with Others Creativity and Innovation • Think Creatively • Work Creatively with Others 21st Century Themes Civic Literacy • Participate effectively in civic life through knowing how to stay informed and understanding governmental processes. • Understand the local and global implications of civic decisions. Environmental Literacy • Demonstrate ecological knowledge and understanding of how natural systems work, as well as knowledge and understanding of how natural systems interface with social systems. • Demonstrate understanding of environmental issues caused as a the result of human interaction with the environment, and knowledge related to alternative solutions to issues. • Demonstrate active and considered participation aimed at solving problems and resolving issues. Life and Career Skills Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams E11.0 - The Dynamic Economy Students will identify the causes of economic change; explain how the U.S. economic system responds to those changes; and explain how other economic systems respond to change. Leadership and Responsibility • Act responsibly with the interest of the larger community in mind. Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 15 FANTASY FESTIVAL Exhibition Overview: Imagination reigns in Fantasy Festival! This exhibition combines a ship, castle and stage to inspire new heights of creative play, dramatic exploration and collaboration. In Discovery Castle, students enter the Medieval era and become queens, jesters, princes, kings, princesses or other members of the royal community. Students in the castle’s throne room can create a customized throne while enjoying a puppet show. On the upper level, they’ll invent new castle models, don knight costumes and dump “boiling oil” on attackers. On the stage, students can develop their own productions and choose from a variety of backdrops and props, as well as costumes, lighting and makeup. On board the ship, students will load cargo, use a map and compass to set a new course, raise a flag and fire the cannons. For the smallest students, quiet nooks with books and activities await. The target audiences for Fantasy Festival are students ages 4-13 and their families, as well as Pre-K to 8th grade school groups. Target Ages/Grade Levels: Students ages 4 - 13 (Pre-K - 8th grade) Education & Experience Goals: • Students experience three immersive environments that inspire imagination, creativity and dramatic play. • Students engage in dramatic play/role-playing as a natural opportunity for expression and experimentation. • Students understand the castle, stage and ship as “communities.” Everyone has a role to play as part of a “team.” • Students create stories as part of their play. • Students discover that certain activities can be divided into a set of sequential tasks. A coordinated group of people may be needed to complete the activity. • Students encounter new topics (content) or information that prompts critical thinking. • Students solve problems and make decisions individually or as part of a group. • Students discover new interests or natural aptitudes. Some may find that they are natural actors, some may discover they enjoy reading maps, and some may discover they’d like to learn more about Medieval history. 16 | DISCOVERY Children’s Museum FANTASY FESTIVAL Grade Level Pre-K - 8th Pre-K Social Studies English Fine Arts Language Arts National Standards for Theater Nevada Pre-K Standards Nevada Social Studies Skills • Reading: Literature English Language Arts • Word Analysis • Reading Strategies • Literary Text • Speaking • Content Literacy • Reading: Informational Text Social Emotional • Self- Confidence • Self- Direction • Interaction with Other Children & Adults • Pro-Social Behaviors Creative Expression • Creative Thinking • Dramatic Play • Historical Analysis and Interpretation Nevada Social Studies Standards H1.0 People, Cultures, and Civilizations Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas. H3.0 Social Responsibility & Change Students understand how social ideas and individual action lead to social, political, economic, and technological change. G5.0 The World in Spatial Terms Students use maps, globes, and other geographic tools and technologies to locate and extrapolate information about people, places, and environments. • Reading: Foundational Skills • Speaking & Listening Nevada Fine Arts Theater Content Standards 1.0 Students recognize the components of theatrical production including script writing, directing, and production. 2.0 Students understand and demonstrate the role of the actor in the theater. 3.0 Students apply and demonstrate critical and creative thinking skills in theater, film television, or electronic media. 4.0 Students recognize and explain how theatrical experiences contribute to a better understanding of history, culture, and human relationships. 21st Century Skills K-4th Grades Content Standard #1 Script writing by planning and recording improvisations based on personal experience and heritage, imagination, literature, and history Content Standard #2 Acting by assuming roles and interacting in improvisations Content Standard #3 Designing by visualizing and arranging environments for classroom dramatizations Content Standard #4 Directing by planning classroom dramatizations Content Standard #7 Analyzing and explaining personal preferences and constructing meanings from classroom dramatizations and from theatre, film, television, and electronic media productions Content Standard #8 Understanding context by recognizing the role of theatre, film, television, and electronic media in daily life 5th – 8th Grades Content Standard #1 Script writing by the creation of improvisations and scripted scenes based on personal experience and heritage, imagination, literature, and history Content Standard #2 Acting by developing basic acting skills to portray characters who interact in improvised and scripted scenes Content Standard #3 Designing by developing environments for improvised and scripted scenes Content Standard #4 Directing by organizing rehearsals for improvised and scripted scenes Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. Content Standard #7 Analyzing, evaluating, and constructing meanings from improvised and scripted scenes and from theatre, film, television, and electronic media productions Content Standard #8 Understanding context by analyzing the role of theatre, film, television, and electronic media in the community and in other cultures DiscoveryKidsLV.org/education e Learning and Innovation Skills Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration •Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy •Demonstrate ability to reason with numbers & other mathematical concepts Cross-Disciplinary Thinking • Apply knowledge, attitudes, behaviors and skills across disciplines in appropriate & effective ways Basic Literacy • Demonstrate ability to use language to read, write, listen and speak Life & Career Skills Flexibility and Adaptability • Adapt to Change • Be Flexible Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Leadership and Responsibility • Guide and lead others • Be responsible to others (702) 382-KIDS (5437) | 17 WATER WORLD Exhibition Overview: Water World celebrates water – its movement and power, the courses it finds, and the ways it interacts with objects it encounters as it flows and falls. Students will play and work with water in a variety of hands-on ways: launching balls into winding tracks, guiding boats through a lock system, fitting together plastic pipe to redirect flow, feeding a vortex or using air blowers to create currents. Students will also interact with a model of the Hoover Dam, Lake Mead, and the new Bypass Bridge. The Hoover Dam model and related activities demonstrate where the region’s water comes from, how the dam works, how electricity is generated, and the real-life forces of water. To support hands-on learning about water, hand dryers and waterproof smocks are available for students in Water World. This exhibition is designed for students ages 2-13 and their families, as well as Pre-K to 8th grade school groups. Target Ages/Grade Levels: Students ages 2 - 13 (Pre-K - 8th grade) Education & Experience Goals: • Students discover and experiment with the properties, flow, power and speed of water through open-ended, exploratory play. • Students engage with sensory qualities of water. • Students are active learners. They use critical thinking and problem solving skills as they manipulate the flow and power of water at exhibit components. (Students utilize the scientific method: asking a question, researching, hypothesizing, testing the hypothesis by experimenting, analyzing data, creating a new/revised hypothesis and conducting another experiment [if needed], drawing a conclusion and communicating results.) • Students create water “events” in which cause and effect are visible, and use the flow of water to power activities. • Students learn more about water phenomena such as pressure, flow, surface tension and Bernoulli’s or Torricelli’s principles. • Students connect what they’re doing in the exhibit to the real world, such as the generation of hydroelectric power and the Hoover Dam. • Students work individually, collaborate with friends, or interact with water “events” set up by other students. Activities support all approaches. 18 | DISCOVERY Children’s Museum WATER WORLD Grade Level Pre-K - 8th Pre-K Mathematics Science Nevada Pre-K Standards Mathematical Practices 1) Make sense of problems and persevere in solving them Mathematics 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 3.PK.1 Compare objects by size to determine smaller and larger. PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions). Science: N.PK1.a Observe their world. N.PK1.b Ask questions about their world. N.PK.2 Share ideas with others. N.PK.3 Use tools safely to observe and explore different objects/ environments. N.PK.5 Students work in small groups and share ideas with others regarding science-related activities. P.PK.2 Explore and demonstrate how objects move. P.PK.3 Explore what happens to objects in relation to other forces. P.PK.4 Investigate how objects react when placed in water. Social Emotional • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors • Attending and Focusing Skills Social Studies H1.PK.1 Children begin to complete simple tasks together. 21st Century Skills Next Generation Science Standards Practices 1. Asking questions (for science) and defining problems (for engineering) 2. Developing and using models 3. Planning and carrying out investigations 4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering) 7. Engaging in argument from evidence 8. Obtaining, evaluating, and communicating information Learning and Innovation Skills Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts 6th Grade Statistics and Probability (6.SP) Next Generations Science Standards Crosscutting Concepts 1. Patterns 2. Cause and Effect: Mechanism and Explanation 4. Systems and system models 5. Energy and matter: Flows, cycles, and conservation 6. Structure and function 7. Stability and change 7th Grade Statistics and Probability (7.SP) Next Generation Science Standards Disciplinary Core Idea Mathematical Domains Kindergarten Counting and Cardinality (K.CC) Measurement and Data (K.MD) Geometry (K.G) 1st Grade Measurement and Data (1.MD) 2nd Grade Measurement and Data (2.MD) 3rd Grade Measurement and Data (3.MD) 4th Grade Measurement and Data (4.MD) 5th Grade Measurement and Data (5.MD) Kindergarten K-PS2 Motion and Stability: Forces and Interactions K-PS3 Energy K-ESS3 Earth and Human Activity K-2-ETS1 Engineering Design 1st Grade K-2-ETS1 Engineering Design Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others 21st Century Themes Environmental Literacy • Demonstrate understanding of environmental issues caused as the result of human interaction with the environment, and knowledge related to alternative solutions to issues Life and Career Skills Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams 2nd Grade 2-PS1 Matter and Its Interactions K-2-ETS1 Engineering Design Language and Early Literacy 4.PK.5a Recall information from an event, text, or picture related to self and the world around them. 3rd Grade 3-PS2 Motion and Stability: Forces and Interactions Creative Expression Creative Thinking 4th Grade 4-PS3 Energy Physical Development 6.PK.1 Demonstrate skills in eyehand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards). 5th Grade 5-ESS3 Earth and Human Activity Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 19 YOUNG AT ART Exhibition Overview: In Young at Art, students explore the “language” of art through hands-on investigations of the elements of art: color, line, shape, texture, space and form. Surrounded by whimsical wall murals, students explore each of the elements of art at interactive components, and also can combine the elements into unique, individualized artworks at “creative stations” throughout the gallery. To fuel inspiration, students have a variety of media at their fingertips including watercolor and fluorescent melted crayon. A playful watercolor “drying machine” and “puzzle maker” are available for students to use in the finishing process. Young at Art sparks creativity and imagination while celebrating every child’s inherent artistic mindset. The target audiences for Young at Art are students ages 4-13 and their families, as well as Pre-K to 8th grade school groups. There are three large, oval-shaped signs in Young at Art. The signs introduce students to Young at Art and provide brief descriptions of the six elements of art explored in the exhibition. (Two of the six elements of art are addressed on each oval.) Art Introduction: Art is made of color, line, shape, texture, space and form. These are the “elements” of art. In Young at Art, you can explore each of them. Look for symbols on this sign, and match them to activities around the gallery. At creative stations, you can combine the elements to create your own unique artwork! Line Lines come in all sizes, lengths, directions, angles and curves. Lines make shapes, outlines or edges, and they can lead your eyes into and around artwork. You can create different kinds of lines with different tools, and then combine them in your artwork. Texture Texture is the way something feels – it might be smooth, bumpy, or rough. You can add texture to your artwork by gluing things to it, adding layers to it or using it to make a rubbing. If you find a texture you like, include it in your artwork! Shape Shapes are everywhere! Squares, triangles and circles are shapes you see every day, but you also can create unique shapes of your own. You can build your artwork with shapes or use them in a pattern. Look through a shape to frame what you see! Form When a square becomes a cube, it has form. A shape takes up space on paper, but a form is different: it’s 3D and you can hold it. When you mix the other elements of art with form, you create sculpture. Without form, the other elements fall flat! 20 | DISCOVERY Children’s Museum Color Color makes the world vivid and bright. The colors you choose for your artwork show your personality or how you’re feeling. Those colors make your artwork original! Try mixing colors to make new ones, and experiment with different combinations in your artwork! Space Space is the empty part between and inside things in your artwork. Space goes side-to-side, top-to-bottom and front-to-back. It helps your eyes understand what is close and far away. You can play with the space in your artwork until it looks right to your eye! Target Ages/Grade Levels: Students ages 4 - 13 (Pre-K - 8th grade) Education & Experience Goals: • Students engage with the elements of art (color, line, shape, texture, space and form) as ways of expressing themselves visually and creatively. • Students become familiar and experiment with the elements of art as essential tools for 1) creating original artworks with greater level of skill and for 2) analyzing and understanding the works of others. • Students follow their interests throughout the exhibition and discover their own artistic aptitudes. “Process” is emphasized over “product.” • Students work individually or cooperatively with friends or family members. Activities support both approaches. • Students draw inspiration from a variety of materials they can use to create and express themselves. • Students develop or strengthen their own artistic mindset as a result of self-directed interaction with exhibit components. (Artistic mindset: you can see more art in the world and see more opportunities to be artistic.) • Students discuss and reflect on their creations with friends, family members or teachers. The experience launches conversations beyond the Museum. YOUNG AT ART Pre-K Fine Arts Nevada Pre-K Standards Creative Expression • Creative Thinking • Visual Arts Mathematics 4.PK.1a Identify circles, triangles, and squares. 4.PK.1b Begin to recognize two and three dimensional shapes in the environment. 4.PK.2 Identify positions (e.g., in front, behind, next to, up, down, inside, outside, on top, ordinal positions). Science N.PK1.a Observe their world. N.PK1.b Ask questions about their world. N.PK.2 Share ideas with others. N.PK.3 Use tools safely to observe and explore different objects/environments. N.PK.4 Use patterns to predict or sort items. Social Emotional • Self Confidence • Self-Direction • Interaction with other Children & Adults • Pro-Social Behaviors • Attending and Focusing Skills Nevada Fine Arts: Visual Arts Content Standards Knowledge 1.0 Students know and apply visual arts media, techniques, and processes. Application 2.0 Students use knowledge of visual characteristics, purposes, and functions. Content 3.0 Students choose, apply, and evaluate a range of subject matter, symbols, and ideas. Interpretation 5.0 Students analyze and assess characteristics, merits, and meanings in their own artwork and the work of others. Cross-curricular 6.0 Students demonstrate relationships between visual arts, the other arts, and disciplines outside the arts. Grade Level Pre-K - 8th National Standards for Visual Arts Science 21st Century Skills Content Standard #1 Understanding and applying media, techniques, and processes Next Generation Science Standards Practices 4. Analyzing and interpreting data 5. Planning and carrying out investigations 6.Constructing explanations (for science) and designing solutions (for engineering) Content Standard #2 Using knowledge of structures and functions Content Standard #3 Choosing and evaluating a range of subject matter, symbols, and ideas Content Standard #5 Reflecting upon and assessing the characteristics and merits of their work and the work of others Content Standard #6 Making connections between visual arts and other disciplines Next Generations Science Standards Crosscutting Concepts 3. Patterns 4. Cause and Effect: Mechanism and Explanation 5. Energy and matter: Flows, cycles, and conservation Next Generation Science Standards Disciplinary Core Idea 2nd Grade 2-PS1 Matter and Its Interactions K-2-ETS1 Engineering Design Learning and Innovation Skills Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Visual Literacy • Demonstrate the ability to interpret, recognize, appreciate, and understand information presented through visible actions, objects and symbols, natural or man-made Information, Media and Technology Skills ICT (Information, Communications and Technology) Literacy • Apply Technology Effectively Physical Development 6.PK.1 Demonstrate skills in eyehand coordination (e.g., stacking, sorting, lacing toys, stringing beads, reproducing basic patterns, complete six-piece puzzle, Legos and peg-boards). 6.PK.2 Demonstrate the muscle strength, dexterity, and control needed to manipulate items (e.g., scissors, writing utensil, paint brushes, play dough, buttons/ snaps, etc.). 6.PK.3 Use fingered or tripod grasp with drawing, painting or writing instruments. Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments/]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 21 THE SUMMIT Exhibition Overview: The Summit is a 70-foot tower that encompasses 2,200 square feet and ascends through all three floors of the Museum. Featuring 40 interactive science exhibits as well as sliding and climbing structures, the Summit is an experience that is both intellectually and physically engaging for students. On each of its 12 levels, students interact and experiment with exhibits that highlight the connections between scientific concepts and real-life applications. Each level contains hands-on components that facilitate exploration of different science strands: simple machines, sound, air pressure, earth, flight, electricity and magnets, energy, visual perception, space science and light. From lifting a car with a giant lever to taking in an amazing view at the roof, students experience science in a unique way. The target audiences for The Summit are students ages 4-13 and their families, as well as Pre-K to 8. Target Ages/Grade Levels: Students ages 4 - 13 (Pre-K - 8th grade) Education & Experience Goals: • Students interact with the Summit as one towering, multi-faceted exhibition spanning 12 distinct levels and encompassing 40 individual exhibit components. • Students are self-directed learners. They choose from a variety of activities and do not need to experience the Summit in a linear fashion, from bottom to top or from top to bottom. They can enter at different levels and go up or down using “climbs” or “slides.” • Students are active learners. They use critical thinking and problem-solving skills as they explore exhibit components. (Students utilize the scientific method: asking a question, researching, hypothesizing, testing the hypothesis by experimenting, analyzing data, creating a new/revised hypothesis and conducting another experiment [if needed], drawing a conclusion and communicating results.) • Students explore different fields of science by 1) experimenting with exhibit components to understand core concepts (such as differences in effort required with simple machines, etc.) and 2) connecting science content with “real-life” applications through labels/graphic panels. • Students employ both large-motor skills (using climbing tubes and slides) and fine-motor skills (using components like Helicopter and Flight Simulation) as they explore The Summit. • Students work individually or collaborate with friends. Activities support both approaches. • Students discuss and reflect on their discoveries with friends or teachers. The experience launches conversations beyond the Museum. 22 | DISCOVERY Children’s Museum THE SUMMIT Pre-K Grade Level Pre-K - 8th Mathematics Science 21st Century Skills Nevada Pre-K Standards Mathematical Practices Next Generation Science Standards Mathematics 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 3.PK.1 Compare objects by size to determine smaller and larger. 4.PK.1a Identify circles, triangles, and squares. Science N.PK1.a Observe their world. N.PK1.b Ask questions about their world. P.PK.2 Explore and demonstrate how objects move. P.PK.3 Explore what happens to objects in relation to other forces Social Emotional • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors Physical Development 3.PK.1 Demonstrate locomotor movements such as up, down, forward, and backward. 3.PK.2 Demonstrate the ability to follow basic movements (e.g., over, under, in, out, in between). 5.PK.2 Demonstrate turn taking and cooperation during physical activities. 1. Make sense of problems and persevere in solving them 3. Construct viable arguments and critique the reasoning of others Mathematical Domains Kindergarten Counting and Cardinality (K.CC) Measurement and Data (K.MD) Geometry (K.G) 1st Grade Measurement and Data (1.MD) Geometry (1.G) 2nd Grade Measurement and Data (2.MD) Geometry (2.G) 3rd Grade Measurement and Data (3.MD) Geometry (3.G) 4th Grade Measurement and Data (4.MD) Geometry (4.G) 5th Grade Measurement and Data (5.MD) 6th Grade Ratios and Proportional Relationships (6.RP) 7th Grade Ratios and Proportional Relationships (7.RP) Learning and Innovation Skills Practices 1. Asking questions and defining problems 2. Developing and using models 3. Planning and carrying out investigations 4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering) 7. Engaging in argument from evidence Next Generations Science Standards Crosscutting Concepts 1. Patterns 2. Cause and effect: Mechanism and explanation 4. Systems and system models 5. Energy and matter: Flows, cycles and conservation 7. Stability and change Next Generation Science Standards Disciplinary Core Idea Kindergarten K-PS2 Motion and Stability K-PS3 Energy Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts Life and Career Skills 1st Grade 1-PS4 Waves and Their Applications in Technologies for Information Transfer 2nd Grade 2-ESS1 Earth’s Place in the Universe 2-ESS2 Earth’s Systems Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams 3rd Grade 3-PS2 Motion and Stability: Forces and Interactions 3-ESS3 Earth and Human Activity 4th Grade 4-PS3 Energy 4-ESS2 Earth’s Systems 6th-8th Grade MS-PS2 Motion and Stability: Forces and Interactions MS-ESS2 Earth’s Systems Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 23 IT’S YOUR CHOICE Exhibition Overview: It’s Your Choice is a healtheducation exhibition designed to increase the awareness and understanding of the choices kids and families make every day that affect their health. The exhibition emphasizes nutrition, physical activity and the development of important healthy lifestyle habits. Choice challenges are presented in engaging contexts that reflect real-life situations (applying sunscreen or reading a nutritioninformation label) in order to help students connect “choice” with “outcome.” Humorous “game show” interactives are combined with high-energy as well as critical-thinking activities. It’s Your Choice engages both students and adults in an interactive exploration of choices – facilitating conversation and underscoring the long-term benefits of healthy habits. The target audiences for It’s Your Choice are students ages 6-13 and their families, as well as 1st to 8th grade school groups. Target Ages/Grade Levels: Students ages 6 - 13 (1st - 8th grade) Education & Experience Goals: • Students engage (physically and intellectually) in activities that demonstrate how healthy lifestyles support growth, development and strength. 24 | DISCOVERY Children’s Museum • Students discover that there are many options for making good choices when it comes to nutrition, exercise/fitness, and an overall healthy lifestyle. • Students make choices that reflect the types of decisions over which students generally have some control. Students and families apply what they learn in the exhibition to current behaviors at home/outside the Museum. • Students equate healthy lifestyles with increased energy and optimum development. • Students feel a sense relevancy and “choice ownership.” Students and families care about the choices they make and have some level of understanding of why they should care about the choices they make. • Students compare and contrast realistic models of healthy behavior with common models of unhealthy behavior. • Students and adults interact with exhibit components together. Adults & caregivers are co-learners with students. • Students and adults discuss and reflect on choices, discoveries, behaviors and habits. The experience launches conversations beyond the Museum. IT’S YOUR CHOICE Grade Level 1st - 8th Health & Physical Education Next Generation Science 21st Century Skills Standards Health Core Concepts 1.0 Students will comprehend concepts related to health promotion and disease prevention to enhance health. Accessing Information 3.0 Students will demonstrate the ability to access reliable health information, products, and services to enhance health. Decision Making 5.0 Students will demonstrate the ability to use decisionmaking skills to enhance health. Goal Setting 6.0 Students will demonstrate the ability to use goalsetting skills to enhance health. Self Management 7.0 Students will demonstrate the ability to practice health-enhancing behaviors and to avoid or reduce health risks. Supporting Health 8.0 Students will demonstrate the ability to support/ promote family, personal, and community health. Physical Education Next Generation Science Standards Practices 4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering) 7. Engaging in argument from evidence 8. Obtaining, evaluating, and communicating information Learning and Innovation Skills Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Make Judgments and Decisions • Solve Problems Communication and Collaboration • Communicate Clearly • Collaborate with Others Next Generations Science Standards Crosscutting Concepts 1. Patterns 2. Cause and Effect: Mechanism and Explanation 4. Systems and system models 21st Century Themes Health Literacy • Obtain, interpret and understand basic health information and services and use such information and services in ways that enhance health Next Generation Science Standards Disciplinary Core Idea Kindergarten K-LS1 From Molecules to Organisms: Structures and Processes 4th Grade 4-LS1 From Molecules to Organisms: Structures and Processes • Understand preventative physical and mental health measures including proper diet, nutrition, exercise, risk avoidance, and stress reduction • Use available information to make appropriate health-related decisions 6th-8th Grade MS-LS1 From Molecules to Organisms: Structures and Processes Life and Career Skills 1.0 Students understand and apply movement concepts and principles to the learning and development of motor skills. Flexibility and Adaptability • Adapt to Change • Be flexible 4.0 Students achieve and maintain a healthenhancing level of individual fitness for an active lifestyle. Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 25 PATENTS PENDING Exhibition Overview: Patents Pending is an environment devoted to experimentation, curiosity, invention, problem-solving and tinkering. It’s a lively, eclectic laboratory atmosphere where students encounter design and engineering challenges, and then work to create and test their ideas. Using large-scale testing stations, students evaluate the performance and durability of their inventions. Some stations, such as Drop Zone, Air Towers or Quake Proof, pose specific design problems for students to address with materials available at work tables. Can you create something that will withstand a 14-foot drop? A sudden blast of air? An earthquake? Others, such as Contraption Challenge, combine construction and testing as students manipulate open-ended, mechanical cause and effect. The wide range of inventive opportunities engages both kids and adults in the eyeopening process of trial and error. The target audiences for Patents Pending are students ages 6-13 and their families, as well as 1st to 8th grade school groups. Target Ages/Grade Levels: Students ages 6 - 13 (1st - 8th grade) Education & Experience Goals: • Students engage with the process of invention while responding to a wide range of inventive challenges. Challenges are 1) open-ended (have multiple points of entry and support multiple outcomes) and 2) designed to appeal to different interests and learning styles. • Students are active learners. They use critical thinking and problem-solving skills as they design “solutions” at exhibit components. (Students utilize the engineering design process: define the problem, research the issue, specify requirements, create alternative solutions, choose the best solution, build prototype, test and redesign.) • Students are self-directed. They may choose from a variety of activities that are accessible and intuitive. • Students connect inventive challenges and related information to scientific phenomena (like gravity or air flow) and real-world applications. • Students work individually or collaborate with friends. Activities support both approaches. • Students draw inspiration from a variety of materials with which to invent, create, tinker, build and assemble. • Students discuss and reflect on their inventions with friends or teachers. The experience launches conversations beyond the Museum. 26 | DISCOVERY Children’s Museum PATENTS PENDING Grade Level 1st - 8th Mathematics Science 21st Century Skills Mathematical Practices 2. Make sense of problems and persevere in solving them 4. Construct viable arguments and critique the reasoning of others Next Generation Science Standards 1. Asking questions and defining problems 2. Developing and using models 3. Planning and carrying out investigations 4. Analyzing and interpreting data 6. Constructing explanations (for science) and designing solutions (for engineering) 7. Engaging in argument from evidence Learning and Innovation Skills Mathematical Domains 1st Grade Measurement and Data (1.MD) 2nd Grade Measurement and Data (2.MD) 3rd Grade Measurement and Data (3.MD) 4th Grade Measurement and Data (4.MD) Next Generation Science Standards Crosscutting Concepts 1. Patterns 2. Cause and Effect: Mechanism and Explanation 4. Systems and system models 5. Energy and matter: Flows, cycles, and conservation 6. Structure and function 7. Stability and change Next Generation Science Standards Disciplinary Core Idea 5th Grade Measurement and Data (5.MD) Kindergarten K-PS2 Motion and Stability: Forces and Interactions K-2-ETS1 Engineering Design 6th Grade Ratios and Proportional Relationships (6.RP) Statistics and Probability (6.SP) 1st Grade 1-PS4 Waves and Their Applications in Technologies for Information Transfer K-2-ETS1 Engineering Design 7th Grade Ratios and Proportional Relationships (7.RP) Statistics and Probability (7.SP) 2nd Grade 2-PS1 Matter and Its Interactions K-2-ETS1 Engineering Design Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts Life and Career Skills Flexibility and Adaptability • Adapt to Change • Be Flexible Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams 3rd Grade 3-PS2 Motion and Stability: Forces and Interactions 3-5-ETS1 Engineering Design 4th Grade 4-PS3 Energy 3-5-ETS1 Engineering Design 5th Grade 5-PS2 Motion and Stability: Forces and Interactions 3-5-ETS1 Engineering Design 6th-8th Grade MS-PS2 Motion and Stability: Forces and Interactions MS-ETS1 Engineering Design Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 27 SOLVE IT! Exhibition Overview: Solve It! is an exhibition about the art of investigation. Unique among the Museum’s exhibits, Solve It! features changing scenarios over time. These scenarios define the environments in which students pursue answers to questions that together reveal a completed puzzle. Designed for students ages 8 - 13 (3rd to 8th grades), Solve It! highlights skills central to the processes of fact finding, analysis and theorizing, including: evidence sorting and dating, measurement, examination and comparison of objects, density calculation, decoding, and bone identification. Upon entering, students watch a brief orientation video that explains the specific scenario and mystery. With Field Notes in hand, students begin their investigation in various areas of the environment to gather and record their data. Multiple touch-screen computers provide background information on relevant topics, activity “help,” and an opportunity to file a “final report.” A wrap-up area highlights real-life “job descriptions” of investigators from different fields. The target audiences for Solve It! are students ages 8-13 and their families, as well as 3rd to 8th grade school groups. In an effort to incorporate change from one year to the next, two distinct scenarios have been developed to date. Ancient Cities is currently being featured. The Ancient Cities scenario represents an ancient city discovered by archaeologists in America. Target Ages/Grade Levels: Students ages 8 - 13 (3rd - 8th grade) Education & Experience Goals: • Students encounter an immersive environment that 1) represents a particular place and 2) provides the context for a series of questions to investigate. Students gather and record data, compare and contrast, research and hypothesize. • Students investigate a thematic “scene” using tools and other resources to gather clues. Data is analyzed in a “lab” setting. • Students utilize six basic science-process skills: • Observation (the act of gathering information by noting facts or occurrences) 28 | DISCOVERY Children’s Museum • Inference (an educated guess about something based on things you know to be true) • Measurement (the process used to determine the size, length, or amount of something) • Communication (the process by which information is exchanged between individuals) • Classification (the systematic arrangement or sorting of items into groups or categories based on similar qualities) • Prediction (a statement about what will happen or might happen in the future, based on patterns that have been observed or studied) • Students gather data to answer key questions tied to the scene: - What type of structure was this? - When did people live here? - What is this material? - What is this mystery object? - What culture lived here? - What is in the hidden chamber? - Who is this person? • Students work individually or collaborate with friends or family members. Activities support both approaches. • Students analyze their findings and submit “final reports” via computer stations. Opportunities for re-evaluation or further research are highlighted. • Students connect processes and activities to the fields of investigation and archaeology and have opportunities to learn more about people in these occupations. • Students discuss and reflect on their findings and conclusions with friends, family members or teachers. The experience launches conversations beyond the Museum. SOLVE IT! Grade Level 3rd - 8th Mathematics Science Social Studies 21st Century Skills Mathematical Practices 1. Make sense of problems and persevere in solving them 3. Construct viable arguments and critique the reasoning of others 5. Use appropriate tools strategically 6. Attend to precision Next Generation Science Standards Practices 2)Developing and using models 3)Planning and carrying out investigations Nevada Social Studies Skills Learning and Innovation Skills Next Generations Science Standards Crosscutting Concepts 3)Scale, proportion, and quantity 6)Structure and function • Historical Analysis and Interpretation Next Generation Science Standards Disciplinary Core Idea K-5th, 6-8th Grades Mathematical Domains 3rd Grade Operations and Algebraic thinking (3.OA) Measurement and Data (3.MD) 4th Grade Operations and Algebraic thinking (4.OA) Measurement and Data (4.MD) 5th Grade Operations and Algebraic thinking (5.OA) Measurement and Data (5.MD) 6th Grade The Number System (6.NS) Statistics and Probability (6.SP) 7th Grade The Number System (7.NS) Statistics and Probability (7.SP) 5th Grade 5-PS1 Matter and Its Interactions 6th-8th Grade MS-LS1 From Molecules to Organisms: Structures and Processes K-5th, 6-8th Grades Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Make Judgments and Decisions • Solve Problems • Content Literacy Nevada Social Studies Standards H1.0 People, Cultures, and Civilizations - Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas. Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts G5.0 - The World in Spatial Terms Students use maps, globes, and other geographic tools and technologies to locate and extrapolate information about people, places, and environments. G6.0 - Places & Regions Students understand the physical and human features of places and use this information to define and study regions and their patterns of change. G7.0 - Human Systems Students understand how economic, political, and cultural processes interact to shape patterns of human migration and settlement, influence and interdependence, and conflict and cooperation. Life and Career Skills Flexibility and Adaptability • Adapt to Change • Be Flexible Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams G8.0 - Environment and Society Students understand effects of interactions between human and physical systems and the changes in use, distribution, and importance of resources. Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 29 BRING THE MUSEUM TO YOUR CLASSROOM DISCOVERY On Wheels: House Calls A Health Science Educational Outreach Program brought directly to YOU by DISCOVERY Children’s Museum. WHAT Hands-on, interactive Health Science programs directly related to Nevada State Content Standards and local curriculum goals. WHY To enhance your health science curriculum by providing quality experiences involving exploration in an intimate setting. Expose your students to high quality, anatomically accurate models and “real” medical equipment. Take advantage of high quality programming without the worries of transportation. WHO Kindergarten – 5th grade elementary school students in Clark County, public and private. Each session can accommodate approximately 30 participants. More than one session can be scheduled at a school site on the same date to accommodate entire grade levels wishing to participate. WHERE Right in your classroom! A professional Museum Educator will facilitate the program, along with everything needed for the learning experience. WHEN NOW! We are currently taking reservations and space is limited so see the following information on how you can register your school and classes today! COST This year the programs are complimentary for the first grade level to book from each Clark County School District school due to the generous gifts from: DonorsChoose.org, Dr. Joe Lapan Memorial Fund, Macy’s, The Vons Foundation, WalMart Store #2838, WalMart Supercenter #3350, WalMart Supercenter #4557, WalMart Store #6382 and Edwin Worthman. All other groups - Private schools, libraries and community organizations may be offered a 50% discount. Call for details. 30 | DISCOVERY Children’s Museum TO REGISTER PROGRAM OFFERINGS AND GRADE LEVELS You can register online at www.DiscoveryKidsLV.org/education. Programs are not confirmed until you receive a written confirmation. With your confirmation, you will also receive additional information on the programs including curriculum alignments, the amount of space and set-up needs for each program. KINDERGARTEN Let’s Eat! - Foods & Nutrition Explore why humans need food, the various food groups, and the nutrients foods contain. Learn about the importance of variety and moderation. Recognize healthy food choices. ADDITIONAL QUESTIONS? Please email [email protected] or call the museum at (702) 382-KIDS (3445) and ask for Outreach. FIRST GRADE Bright Smiles and Clean Bodies - Dental Health & Hygiene When proper hygiene is not obtained, it is very hard to maintain a healthy body. Thoroughly understanding what can happen as a result of not practicing proper hygiene will make it easier to understand the importance of good hygiene. SECOND GRADE Making Sense of Our Senses - The Five Senses Things are not always what they seem. Why does food taste differently when you have a cold? Can you match different sounds? Every day we use our senses to explore the world around us. Explore the sense organs and how they are connected to the brain and spinal cord. Learn how it all works together to allow us to experience our world. THIRD GRADE Wonderful ME! - Cells & Genetics The human body is an amazing machine that we must understand how to take care of properly. Take a close look at the smallest living unit of the body, the cell, and how we have developed into the person we are today. Examine the genes responsible for gender and physical characteristics. FOURTH GRADE Young at Heart – Circulatory & Respiratory Systems Examine the heart, healthy versus unhealthy arteries and lungs, as well as the functions of the circulatory and respiratory systems. Use real stethoscopes to listen to your heart. Learn what blood is made of and how to correctly take a pulse. Prevention of heart disease will be addressed using models. FIFTH GRADE What’s Up Doc? – Medical Professions & Equipment How does a doctor diagnose what is wrong? What are all those gadgets and machines for? Through hands-on investigations, explore medical equipment used to take your blood pressure, measure your lung capacity, read an x-ray and more! DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 31 HOURS OF OPERATION General Hours (Day after Labor Day - May 31) Tuesday – Friday: 9am – 4pm Saturday: 10am – 5pm Sunday: 12pm – 5pm Closed Mondays except during select holidays. Closed on Easter, Thanksgiving Day, Christmas Eve, Christmas Day and New Year’s Day SUMMER HOURS (June 1 - Labor Day) Monday – Saturday: 10am – 5pm Sunday: 12pm – 5pm SCHOOL GROUP ADMISSION /DiscoveryChildrensMuseum Group/Nonprofit Rates (12 or more) Ages 1 – 99: $12.50 per person Children under 1: Free @DiscoveryLV Prices subject to change Clark County School District Groups (12 or more) Kindergarten – 8th Grade: $7 per person Chaperones: $7 per person Prices subject to change Thank you to our generous donors who support admission subsidies, which allows a discounted admission for CCSD school groups. DIRECTIONS discoverylv discoverykidslv discoverylv Discovery Children’s Museum 360 Promenade Place Las Vegas, NV 89106 Located on The Smith Center Campus directly across the street from World Market Center discoverykidslv