View/Open - Observatory
Transcription
View/Open - Observatory
The Creation of a Producer Sample Pack; and composition of a musical body using only the sample pack contents Darren Sheehan MA in Music & Technology A thesis submitted to Cork School of Music in partial fulfilment of the requirements for the Masters of Music & Technology August 2014 I hereby certify that the contents of this project are my own work, except where otherwise stated and/or acknowledged. Darren Sheehan Date 1 Abstract This thesis aims to create a producer sample pack using original recordings as source material. The format and standard of the sample pack should be comparable with a commercial sample pack. The recording techniques and processes involved in the creation of the sample pack are documented. The required musical composition for this MA is then created exclusively from the contents of this sample pack. i Acknowledgements I would like to acknowledge my supervisor Hugh McCarthy for the invaluable guidance and assistance provided throughout the duration of this thesis. I would like to express my gratitude to Bonnie Shaljean and Pauline McSweeney for affording me the time and opportunity to record their incredible musical instruments, and to Chris Terroni who was an invaluable help on the subject of piano technicality and ensured that the Steinway piano was in optimum condition prior to recording. Thanks to David Slevin for his assistance, technical advice and second opinion. Lastly, I would like to thank my family and friends for enduring my incessant talk of sampling, scripting, loops and recording techniques. ii Contents 1 Introduction 1.1 Scope of Thesis 1.2 Thesis Structure 1 3 4 2 Analysis of Commercial Producer Sample Pack 2.1 Sample Pack Contents 2.2 Recording Standards 2.3 Sampling Techniques 5 5 7 8 3 Sample Recording 3.1 Creating the Sample Pack 3.2 Recording the source sounds and the techniques used 3.2.1 Piano 3.2.2 Harpsichord 3.2.3 Harp 3.2.4 Hammond Organ 3.2.5 Accordion 3.2.6 Percussion 3.2.7 Textures 11 11 11 11 18 21 22 25 26 28 4 Sample Processing 4.1 Initial processing of the sounds 4.1.1 Slicing Samples 4.1.2 Equalize 4.1.3 Normalize 4.1.4 Further Processing 4.1.5 Exporting and Naming Samples 29 29 30 33 34 35 38 4.2 40 40 42 47 56 4.3 Creating playable Kontakt multi-sampled instruments 4.2.1 Why Kontakt? 4.2.2 Loading the Samples 4.2.3 The Finishing Touches Additional processing of the sounds iii 4.4 Creating Loops 4.4.1 The Importance of ‘Groove’ in Loops 4.4.2 Groove Extraction Technique 4.4.3 Exporting WAV Files 4.4.4 Rex Files 4.4.5 Acidized WAV Files 4.4.6 Apple Loops 56 57 58 62 63 64 66 5 Composition Process: 5.1 Composition 1: Tranquillity 5.2 Composition 1: Tellurian 5.3 Composition 1: Flaws 5.4 Composition 4: Meraki 69 70 72 73 74 6 Conclusions and Future Plans 6.1 Improvements 6.2 Future Plans 6.3 Conclusion 76 76 77 78 7 Appendices 80 8 Bibliography & References 85 iv List of Figures Figure Title Page Fig. 1 Zoom H4N as an appropriate field recorder 10 Fig. 2 Chris Terroni ensuring the piano tuning and voicing was correct 12 Fig. 3 Different microphone positions recording simultaneously 13 Fig. 4 A closer view of two microphone arrays 14 Fig. 5 Piano Microphone arrays 15 Fig. 6 Weights used to apply equal pressure to keys 17 Fig. 7 Harpsichord prior to recording 19 Fig. 8 Microphone setup for harpsichord sampling 20 Fig. 9 Harp prior to sampling 21 Fig. 10 Rocker switches for selecting the harmonic percussion mode 23 Fig. 11 Zoom H4N positioned to record Hammond Organ 24 Fig. 12 Hohner ‘Erica’ accordion 25 Fig. 13 Zoom H4N equipped with windscreen 26 Fig. 14 A wide range of sound sources were recorded 27 Fig. 15 Long audio files with all notes recorded consecutively 30 Fig. 16 ‘Split’ tool being used to slice audio file into smaller samples 31 Fig. 17 Audio sample editor window showing sample hitpoints 32 Fig. 18 Audio files separated into individual note samples 33 Fig. 19 Percussion samples being normalized to -6dB 34 Fig. 20 Slate Digital’s Virtual Console Plugin 36 Fig. 21 Slate Digital’s FG-Grey buss compressor 37 Fig. 22 Matthew Lane’s DrMS Spatial processor 37 Fig. 23 Master Channel Processing Chain 38 Fig. 24 Spitfire Audio specifying type of ‘Kontakt’ license 41 Fig. 25 Creating a new Kontakt instrument 42 Fig. 26 Dragging the first sample into the mapping editor 43 Fig. 27 Modifying the effective velocity range of the sample 44 v Fig. 28 Adding the seconds velocity level sample 45 Fig. 29 Playable 3 velocity multi-sampled instrument 46 Fig. 30 Midi note triggering with a low velocity 47 Fig. 31 The Kontakt modulation tab 48 Fig. 32 Standard Kontakt instrument 49 Fig. 33 Kontakt instrument with 'performance view' and customised image 49 Fig. 34 The Kontakt script editor 50 Fig. 35 Adding an image to the Kontakt performance view 52 Fig. 36 Kontakt insert effects controllable from performance view 53 Fig. 37 A selection of completed Kontakt multi-sampled instruments 54 Fig. 38 A selection of completed Kontakt multi-sampled instruments 55 Fig. 39 The trimmed audio containing one 4/4 bar 58 Fig. 40 The 'resize event using timestretch' function 59 Fig. 41 Detecting the transients of the audio file 60 Fig. 42 New quantize setting available in the quantize panel 60 Fig. 43 New quantize setting can now be saved and then renamed 61 Fig. 44 Locators set to the start and end of loop region 62 Fig. 45 Creating a Rex file in Recycle 63 Fig. 46 Accessing 'Clip Properties' in Sony Acid Pro 64 Fig. 47 The 'Stretch' tab of the 'Clip Properties' panel 65 Fig. 48 Loading standard WAV loop into the 'Apple Loop Utility' software 66 Fig. 49 The 'Transients' tab which allows the user to edit loop hitpoints 67 Fig. 50 The 'Tags' tab which allows the user to select loop attributes 67 Fig. 51 The 'Edit AIFF' option saves WAV loops as an AIFF format Apple Loop 68 Fig. 52 Sample being looped to created a synthesiser-like tone 70 Fig. 53 The pitch of this tone is manipulated to rise upwards 71 vi Chapter 1: Introduction In recent years with the advent of Digital Audio Workstations, the ability for any person with a personal computer to create their own musical compositions has improved dramatically. Unfortunately, most aspiring music producers do not have access to a large collection of boutique analogue hardware drum-machines, synthesizers, or a veritable plethora of rare and lavish musical instruments. In this situation, the most financially viable option for many music producers is to obtain sample packs. A ‘sample pack’ or ‘sample library’ is a collection of digital recordings known as samples which can give a music producer the ability to infuse their productions with a large variety of sonic palettes that may not otherwise be readily available to them. Sample packs have become a staple of a contemporary producer’s arsenal, and it is clear to see why. It provides the ability to introduce the authentic sound of a Rhodes piano, a rare vintage 1972 Minimoog Model D or a Balinese Gamelan to a musical productions for a fraction of the cost of the real instrument and without leaving your seat. With 'Drum Replacement' becoming a commonplace procedure in Rock and Pop productions, and 'Producer Sample Packs' forming the backbone of contemporary electronic dance music, sample packs have become ubiquitous. 1 Similarly, film composers/producers are often requested to create a realistic orchestral score on a budget. When weighing the options between hiring an orchestra and studio or utilizing multi-sampled instruments, the simple convenience and far lower cost of sample instruments prove invaluable. The concept of this thesis is to create a producer sample pack of entirely original content and recordings. This sample pack would encompass percussive one-shot samples, percussive loops, field recording textures and playable multi-sampled instruments including several created from recordings of instruments in CIT Cork School of Music. This project also provides an opportunity to capture a sonic snapshot of a selection of the instruments within Cork School of Music. One advantage of this would be that it allows for a more portable version of the instruments, for example the harpsichord or Steinway grand piano, that could be played using simply a laptop and a midi keyboard. This also ensures that the sounds of these incredible instruments can be preserved in a playable fashion for future generations. 2 Scope of Thesis There is a wide range of possible areas of interest that could be focused on for the scope of this thesis. For example, months of work and research could be dedicated specifically to the best methods of recording a grand piano and the creation of an enormous library of sounds including an expansive array of articulations and sonic possibilities. Upon researching this topic I uncovered commercially available piano sample libraries that were sampled to such depth that one even includes variable details such as ‘lid sounds’ and ‘human fingers’, is an enormous 56 Gigabytes in size and must be purchased on a dedicated external computer hard-drive.1 However, with practicality and time constraints in mind, the scope of this thesis will be limited to recording and preparing as much content as would be deemed sufficient for a producer sample pack. The sample pack will include a variety of samples, loops and playable instruments which will provide an interesting and diverse range of sounds, and be a viable source of additional inspiration to a music producer. 3 Thesis Structure This thesis will begin with the analysis of commercial sample packs and the typical contents, recording standards and sampling techniques. The second chapter will focus on the sample recording process and document how the source material for the sample pack was captured. This chapter will detail the recording techniques and all relevant aspects involved in procuring sample recordings to a high standard. Following this, the sample processing stage will be documented. This third chapter will include how each individual sample is separated from the main recordings and any corrective or applicable audio processing that is required. The process involved in the creation of playable Kontakt multi-sampled instruments will be described here in detail. This chapter will also discuss the artistic processing that can be used to transform the original samples into entirely different sounds. Also highlighted here is the importance of groove quantization, whilst showing a method of groove extraction within Cubase. The chapter concludes by detailing the creation of loops in a number of common formats. The next chapter specifies the composition process involved in the formation of the musical content. The total musical substance for this thesis takes the form of a suite of pieces comprising of 4 separate compositions. Elements of each piece such as the structure, musical influences, technical aspects and the sound palette used are discussed. The final chapter in the thesis outlines the conclusions and future plans. 4 Chapter 2: Analysis of Commercial Sample Packs Prior to commencing the creation of the sample pack, research and analysis into current commercial sample packs was necessary to gain an understanding of the contents, expected standards and recording techniques used. 2.1 Sample Pack Contents The typical contents of a commercially available producer sample pack can vary enormously, with each different sound design company following their own particular template. For the purpose of discussing sample packs with a more varied content, the Loopmaster’s2 Artist Series of sample packs were examined. Many of their sample packs have similar basic content, usually containing a combination of the following: 5 -Bass loops -Various drum and percussion loops -Music loops -Vocal loops -Individual drum and percussion hits -Sound FX loops/ hits -Individual bass & synth hits -Bass & synth multi-sampled instruments -Rex loops -Software sampler patches An analysis of this content highlights the fact that sample pack content can generally be split into three distinct forms. The first of these forms are ‘one-shot hits’, which are nontempo based individual audio recordings. A standard example of one-shot hits found in sample packs would be individual percussion hits, synth hits or sound effects. There are popular commercial sample packs available that consist solely of recorded and processed one-shot hits from uncommon and expensive hardware analogue drum machines such as the ‘Tape808’ sample pack from Goldbaby 3 which samples the ever-desirable Roland TR-8084. The second form of content can be categorized as ‘loops’, which are tempo-based rhythmic or melodic phrases. It is quite customary in sample packs that the loops are created using the one-shot hits supplied. These can either give inspiration to the producer by highlighting what can be created using the one-shot hits, although it is also commonplace for producers to simply use the whole loop as-is within their composition. Loops can be provided in several different formats, the most common being acidized WAV files, Rex files and Apple loop files. 6 The final form of typical sample pack content is known as a multi-sampled instrument or sampler patch. The most basic of multi-sampled instrument can be as simple as recording a single musical note and using the sampler to change the note’s pitch. A more advanced alternative can include recording as many possible musical notes, variables and articulations as is feasible to recreate a virtual instrument that sounds as close to the real instrument as possible. High quality multi-sampled instruments are often sold individually, and multi-samples instruments are available for an expansive range of instruments capturing everything from large string ensembles 5 and orchestral brass sections6 to antique synthesizers7, mbiras8 and Bazantars9. 2.2 Recordings Standards The first decision to be made when recording samples is the sample rate and bit depth required 10. Upon examining commercial sample packs the standard quality expected is a sample rate of 44.1kHz and a bit depth of 24bit. There are exceptions to this, of course, with companies such as Goldbaby11 producing sample packs of a higher standard with sample rates of 96kHz and 24 bit quality. However, on a practical scale to keep computer hard drive space to the minimum required, 44.1kHz and 24bit recording is adequate. 7 2.3 Sampling Techniques Commercial sample packs use a large assortment of methods to record or sample source material. For hardware drum machines and synthesizers, the standard approach is to simply connect these hardware instruments (via good-quality audio cables) into an audio interface. Then, ensure that the recording level coming into the Digital Audio Workstation or 'DAW' (such as Pro Tools or Cubase for example) is of a sufficiently high level. Caution should be used to ensure that the incoming recording level is not too high as clipping would ruin the samples. The recording process can now begin, allowing a clean recording with minimum additional noise. A DI box may be required between the source and soundcard to eliminate a ground loop if this problem arises. Alternatively, techniques for sampling acoustic musical instruments can vary widely. One of the simplest but most effective methods that can be used to record an acoustic instrument is to position an X-Y stereo pair of pencil condenser microphones, as appropriate, to capture the sound of the musical instrument and record each musical note once. It is not unusual for manufacturers of high quality multi-sampled instruments to use the most elite and exclusive of recording equipment for the purpose of sampling. Spitfire Audio, for example, use the finest valve and ribbon microphones, Neve Montserrat pre-amps and a Neve 88R console to record acoustic instruments.12 These high quality multi-sample instruments often sample the instrument from more than one microphone location, so one set of samples may record the instrument from a close-mic perspective, while another may be recorded from the back of the recording hall to capture much more of the room ambience. 13 8 This gives the producer an additional level of flexibility and realism in their productions. Another technique used in high-quality multi-sampled instruments that is an effective method of ensuring a more authentic sound is a playback technique known as ‘round robin’.14 Typically, when an acoustic musical instrument is played each note sounds slightly different. The round robin playback technique aims to mimic this natural variation of notes by sampling each individual musical note a number of times, and every time that this note is triggered a different variation of the note will play which sounds much more genuine and realistic. 'Field recording' is the expression used for the recording of audio outside of the confines of a studio, and field recording techniques on the other hand can be far more varied. SonicCouture 15 have released ‘Geosonics’, a field recording library that was recorded by the renowned Chris Watson with the highest specification of recording equipment such as DPA 4060 omnidirectional microphones and DPA 8011 omnidirectional underwater hydrophones. Another well regarded sample pack that makes particular use of field recording is Loopmaster’s ‘Glimpse presents Found Sounds and Field Recordings’16 in which electronic music producer Glimpse recorded sounds over a three year period on a standard mid-level portable sound recorder. 9 Both of these sample libraries were recorded in 24 bit 48kHz and 24bit 44.1kHz respectively. We can gather from both of these examples that, although some sample packs use high quality field recording equipment, mid-level sound recorders such as a Zoom H4N 17 would be perfectly adequate to attain stereo field recordings of sufficient quality. Fig.1 Zoom H4N as an appropriate field recorder 10 Chapter 3: Sample Recording 3.1 Creating the Sample Pack This chapter will document how a wide range of audio samples was recorded to a high standard. The variety of recording techniques, the microphones used and the reasoning behind these choices will be discussed. 3.2 Recording the source sounds and the techniques used 3.2.1 Piano From the outset of researching possible musical instruments that could be suitable as playable sample-based Kontakt libraries, a grand piano was of highest importance. This is partly due to the prevalence of Steinway grand pianos within the CIT Cork School of Music and, as mentioned in the introduction, because one of the objectives of this thesis is also to capture a sonic snapshot of a variety of instruments in the college. Due to these factors a Steinway grand piano would be an obligatory inclusion. Fortunately, one of the Steinway Model B ‘music room’ grand pianos resides in the recording studio and was available to record. 11 Prior to beginning the recording process, CIT Cork School of Music’s in-house piano technician, Chris Terroni, was generous enough to offer his assistance and he endeavoured to ensure that the tuning and voicing of the piano was to the highest possible standard. The tuning of a piano requires adjustments to the tension of each string to the correct pitch or frequency, whereas voicing alters the tone of the piano. Voicing can vastly change the sonic characteristic of a piano from sweet and bright, which may be more suited for a pop recording, to a darker rich tone, which may be more suitable for a classical performance. Methods of voicing a piano can include softening or hardening the felt of the hammers, action regulation and reshaping worn hammers with sandpaper.18 Fig. 2 Chris Terroni ensuring the piano tuning and voicing was correct. 12 The piano is known as one of the most difficult instruments to record as it has such a wide array of sounds and harmonics that disperse from the body of the piano in a variety of directions. 19 With this in mind, creating a playable sample instrument that accurately represents the sound of a Steinway piano is an incredibly daunting task, and of all the sample instruments that were recorded for this project the piano was the most difficult instrument to capture effectively. For this reason, in order to fully capture the variety of tones the piano is capable of producing, a number of different microphone positions were recorded simultaneously. Fig. 3 Different microphone positions recording simultaneously 13 Fig. 4 A closer view of two microphone arrays. 14 Fig. 5 Piano Microphone arrays As Fig. 5 above illustrates, position A was a close mic array. This microphone technique utilized a pair of Neumann U87 condenser microphones as these microphones are well renowned for their ability to accurately record the full frequency spectrum without colouring or influencing the sound. 15 This arrangement was chosen as one microphone was positioned above the bass strings and the other was positioned above the higher register strings, which led to a wellbalanced recording. Position B used a pair of AKG C414 condenser microphones spaced a meter apart and at a height of 2.5 meters high to capture a ‘player perspective’. This position captures more of the room ambience than the close mic perspective and better represents the piano tones heard from the player’s position. Two Neumann KM184 pencil condenser microphones were positioned even further from the piano as shown in arrangement C, and this ‘listener perspective’ option captured even more of the room ambience, similar to how an audience member would perceive a piano performance. The final position labelled D was captured from the side of the piano body. This position also used a pair of Neumann KM184 pencil condenser microphones in an ORFT stereo array to achieve a wide stereo image. 20 Once the microphones were positioned and tested, to ensure that they were of an adequate level, the process of recording each note began. It was decided that in order to provide a natural-sounding variance of dynamics when playing the sample instrument, at least 3 velocity layers should be recorded. This would require one layer of notes played softly at a ‘piano’ ( ( ) dynamic, one layer of notes played in a medium or ‘mezzo-piano’ ) / ‘mezzo-forte’ ( stronger ‘forte’ ( ) dynamic, and a third layer of notes played in a much ) dynamic level. This level of dynamic control would allow for a more realistic and natural sound upon playback. 16 In order to ensure some degree of uniformity when striking the piano keys, it was decided that for the soft ‘piano’ velocity a variety of weights could be used to ensure that the same gentle pressure was applied to each key. The three weights pictured in Fig. 6 were sufficient for the light velocity level required for each key. Fig. 6 Weights used to apply equal pressure to keys. The key was pressed by hand with as much force as was possible to dictate the loudest ‘forte’ dynamic, and the medium ‘mezzo-forte’ dynamic was judged by ear to be a moderate level somewhat equidistant of both extreme dynamics. It was felt that for the purposes of this project and with the time constraints in place, sampling three different velocity layers of the piano with the sustain pedal held would be sufficient as it could take weeks to record every nuance and articulation available. 17 Upon being pressed, each key remained held until the note could no longer be heard. The release time of several notes, the lower notes in particular, took over a minute before becoming indistinguishable. It was crucial that absolute silence was kept for the duration of recording each sample and while each note decayed until inaudible. It is imperative to allow sufficient studio time for the recording process, including setup and take down of all equipment. The recording process alone took approximately 6 hours including time for tuning and voicing. It is also important to note that for this project the most logical way of recording each instrument was to begin with the very lowest note of its range and ascend chromatically to the highest note. As three varying velocities were recorded, it made the most sense to record the softest velocity, then the middle velocity and finally the loudest velocity. This ensured that the final recorded files contain each note of the instrument in a logical fashion, with three recordings of each note and consecutive notes rising chromatically which allows the processing period afterwards to be much more efficient and far less painstaking. 3.2.2 Harpsichord CIT Cork School of Music is also fortunate to own several harpsichords, and it was felt that sampling one of the harpsichords would be a great addition to the project. Harpsichord lecturer, Pauline MacSweeney, was generous enough to allow the sampling of one of the instruments, and ensured that the harpsichord was perfectly in tune prior to the recording process. Pauline was very knowledgeable on every aspect of the harpsichord and endeavoured to emphasize that the sound of the harpsichord could also be instantly transformed when the strings were padded by moving a switch on the front of the instrument. 18 She also highlighted that upon using another switch both upper and lower keyboards could be played simultaneously by simply pressing the keys of the lower keyboard. It was decided that in order to sample a full range of sounds that the harpsichord was capable of producing, it would be necessary to record each note of the lower keyboard, each note of the upper keyboard, each note of upper and lower keyboards together, and each note when the strings were padded. It was also noted that the harpsichord only performs at a single velocity level, so it was deemed unnecessary to sample each note more than once. Fig. 7 Harpsichord prior to recording 19 To record the harpsichord to a high standard a pair of Neumann KM184 pencil condenser microphones was used in an ORTF array to capture a wide stereo image. Similarly, a pair of AKG C414 condenser microphones was also arranged in an X-Y stereo array. Both sets of microphones were positioned approximately halfway down the curve of the harpsichord housing where they would capture equal amounts of the high and low strings giving a well balanced recording. Fig. 8 Microphone setup for harpsichord sampling In a comparable fashion to the recording of the grand piano, each key was pressed and held until the note faded and became inaudible. 20 Afterwards, the recordings from both the pair of Neumann 184s and AKG C414s were compared. It was decided that the recordings captured from the Neumann microphones were much more favourable, and as the AKG recordings would not add any extra dimension or value they were not used in the multi-sampled instrument. 3.2.3 Harp Another musical instrument that was felt would be both suitable to sample and a beneficial addition to the sample pack was a harp. There are also several harps in CIT Cork School of Music, and lecturer Bonnie Shaljean courteously offered to assist with the sampling of one of her favourite harps. Fig. 9 Harp prior to sampling 21 Bonnie began by tuning the harp to confirm that it would be sampled at its best. A pair of AKG C414 condenser microphone in an X-Y stereo array was used to capture the sound of the harp. It was decided that in order to allow for a sufficient amount of articulation, each string should be sampled at two different velocities. The first velocity required would be a gentle pluck of each string forming a light and quiet velocity level. For the second velocity level each string would be a plucked at a moderately loud level. Bonnie plucked each string as mentioned, allowing the length of each note to decay until inaudible before continuing to the next string. 3.2.4 Hammond Organ The Electronic Music Centre in the CIT Cork School of Music is the location in which a rarely used, but fully functional, Hammond M3 spinet organ is stored. From a personal note, this organ was another very appealing addition to the sample library due to its wide range of potential frequencies and tones from the low rumble of the bass pedals to the bright upper frequencies of the keyboards. The tone of the Hammond organ can be varied quite a lot by using a multitude of available options. Moving the positions of the drawbars is one option for modifying the tone, another being the ability to select different options such as vibrato, chorus or harmonic percussion by activating rocker switches. 22 Fig. 10 Rocker switches for selecting the harmonic percussion mode The harmonic percussion option available on the organ is not a sound one might typically associate with organs, and was in fact created to emulate the sounds of a xylophone or marimba. 21 This vast array of options gives such a wide range of possible tones that with the time constraints of this project it would not be feasible to sample every tone variation. Therefore, the number of tones sampled was limited to each individual note of the bass pedals, each individual note in harmonic percussion mode (with drawbars deactivated), and each individual note of the upper and lower keyboards with and without vibrato activated. 23 Fig. 11 Zoom H4N positioned to record Hammond Organ To record the samples, it was decided that the Zoom H4N portable recorder would provide the high quality required. As this model of Hammond organ was not fitted with a Leslie speaker cabinet, as is often the case, the Zoom recorder was placed directly in front of the built in stock speaker and at a distance of approximately a half a meter, as shown in Fig. 11. Each key was pressed and held for approximately 30 seconds to ensure that an adequate sample length was recorded. 24 3.2.5 Accordion In addition to the variety of CIT Cork School of Music musical instruments that were sampled, other musical instruments were also recorded including a Hohner ‘Erica’ accordion. The accordion was sampled in order to give further sonic diversity to the sample pack. Fig. 12 Hohner ‘Erica’ accordion It was once again felt that the quality and standard of the Zoom H4N recorder was acceptable to record the accordion. The Zoom recorder was placed approximately 500mm in front of the grille where the sound, emitted from the reeds within, would be best captured. 25 The recording process then began, with each individual note of the accordion being played for the longest duration that was possible by squeezing the bellows. Caution was taken to ensure that the environment in which the recording took place was as quiet as possible to provide good quality, clean samples. 3.2.6 Percussion Percussion samples were also acquired for the sample pack from a large selection of sources. In order to sample a wide range of diverse sounds, the Zoom H4N recorder was equipped with a windscreen for outdoors to minimize wind noise, thus ensuring its suitability for field recording in a wider range of conditions. Fig. 13 Zoom H4N equipped with windscreen 26 Over the course of one month a collection of one-shot percussive sounds were recorded from a large assortment of sources. These sources included the striking of kitchen utensils, wine glasses, pots and pans, power tools, aluminium ladders, and wheelie bins amongst others. An assortment of body percussions such as claps, grunts, whistling, finger snaps and other sounds that could prove useful in a musical context were also recorded. Fig. 14 A wide range of sound sources were recorded. The process for recording the percussion samples was straightforward. Once a desirable sound source was chosen, the Zoom H4N was placed in close proximity to the origin of the sound and several recordings were captured. 27 3.2.7 Textures As an addition to sampling musical instruments and percussion sounds, it was decided that an additional folder entitled ‘textures’ should be included as these textures could provide additional ambience and sonic environments for musical compositions. This folder would contain field recordings such as those of storms and woodlands. Also included are slightly more experimental recordings, such as the sound of rain falling on a tin can recorded from within the tin can. For each of these recordings, the Zoom H4N field recorder, with accompanying windscreen, was employed. The windscreen ensured that minimal wind noise was present in the recordings, and also acted as a protective barrier safeguarding the microphones from rain damage. The filenames for each recording in this folder provide a description of the audio captured. 28 Chapter 4: Sample Processing This chapter will provide information pertaining to the processing of the samples once they have been recorded. This includes the initial processing stage, the creation of Kontakt multi-sampled instruments, additional processing of samples, and the creation of loops. An additional section highlights the importance of groove in loops, and showcases a useful technique for humanizing and adding groove to a loop. 4.1 Initial processing of the sounds The very first step involved with the initial processing of the samples is to import the recorded files into a Digital Audio Workstation. For this project, Steinberg’s Cubase 7.5 was chosen primarily due to familiarity but also due to several features of the programme that facilitate a faster workflow. For the purposes of showcasing the processing steps involved, the recordings of the Steinway grand piano shall be used. The reason for choosing this instrument is due to the fact that it involved the most samples and was the most complex. Once all of the recorded files have been imported into Cubase 7.5 they should be arranged in an intuitive manner. In the case of the grand piano recordings where there are multiple files, they must all be perfectly aligned. As was mentioned previously, the recordings begin at the lowest note on the instrument and each consecutive note rises chromatically. Fig. 15 shows the recorded audio files aligned in Cubase 7.5 and ready for the next stage of processing. 29 Fig. 15 Long audio files with all notes recorded consecutively 4.1.1 Slicing Samples The next step is to separate the long audio files that contain all of the notes into individual samples containing one note each. If there are multiple recordings, such as in the case of the Steinway recordings, a useful tip is to use the ‘group events’ function available in Cubase. 22 This function allows the user to edit multiple audio files simultaneously, which is an incredible useful time-saving tool when creating samples. There are two mains ways in which Cubase allows the user to separate the long audio recordings into individual notes, the first of which involves using the ‘split’ tool, as shown in Fig. 16, to manually slice the audio file at the start and end of each musical note thus separating the long recording into individual samples.23 30 Fig. 16 ‘Split’ tool being used to slice audio file into smaller samples There is another option available to complete this procedure in Cubase and it is much less time consuming. Firstly, one of the long audio files must be double clicked, which will the open the audio file sample editor window, as shown in Fig. 17. On the left panel of this window under the ‘hitpoint’ section there is a threshold slider, which should be moved until it detects a hitpoint at the beginning of each musical note. These hitpoints can of course be modified and moved if required. 31 Fig. 17 Audio sample editor window showing sample hitpoints Once it has been confirmed that there is a hitpoint at the beginning of each musical note, select the ‘create events’ button located in the hitpoint panel on the left. This will separate the long audio file into individual samples containing each individual musical note, as shown in Fig. 18. In the case of either option, it is important that these samples are then reviewed and that any additional silence or unnecessary audio is removed, and that a short fade is applied to the beginning and end of each sample to prevent unwanted pops and clicks. 32 Fig. 18 Audio files separated into individual note samples 4.1.2 Equalize There are several processing steps that are basic requirements once separating the individual samples is complete. In the interest of making this sample pack as instantaneously useable for a producer as possible, one of the most useful and most rudimentary processes is to employ an equalizer. This is much more relevant for the sampled percussion sounds however, as many of these percussive samples will generally not contain any bass content below 100Hz. Often the producer will remove these frequencies to reduce low-end mud in the mix, so removing the unnecessary low frequencies from percussion samples would be an added benefit of the sample pack. 33 From observations during the research phase of this project, many commercial sample packs such as the Loopmaster’s ‘Matteo DiMarr-Signature House Sounds’24 do this as standard. This is not as necessary for the musical instrument samples such as the Steinway piano, as they have a far wider frequency spectrum and it if often best to leave these samples as natural-sounding as possible. 4.1.3 Normalize It is good practice that an even level of volume is kept across the sample pack. Percussion sample packs generally normalize each individual sample to a level of -6dB, as illustrated in Fig. 19 (although Wave Alchemy25 normalize to -0.1dB) so that the samples are ready for use in any production with the minimum amount of modifications. This also allows for samples to be easily swapped with another in the pack without the need to modify channel volume. Fig. 19 Percussion samples being normalized to -6dB. 34 Multi-sampled instruments are generally not normalized, however, as acoustic instruments such as the Steinway grand piano or Hammond organ have a natural dynamic curve whereby some notes are naturally louder in volume than others. Normalizing samples for these multi-sampled instruments tend to result in an unnatural sounding instrument, so instead the volume of the samples are modified so that the loudest of all the notes recorded peaks at -6dB. This enables a good overall volume level but maintains the dynamic curve of the instrument. 4.1.4 Further Processing As highlighted in the research of this project, some multi-sampled instruments were recorded to the highest standards using rare and costly equipment that impart a distinctive sonic flavour such as Neve pre-amps and consoles. For this reason, it was decided that some additional processing would add greater depth and value to the sample pack. Slate Digital LLC manufacture a software audio plugin called ‘Virtual Console Collection’26 (Fig. 20) which meticulously models and emulates 5 of the world's top and most desirable analog mixing desks including a Neve 8048, a Trident 80B, an API, an SSL ‘E’ Series with a ‘G’ upgrade and a 1950’s RCA tube broadcast console. It is also possible to use the drive knob on the plugin to increase the level of the console’s harmonic saturation and to taste without altering the channels output level. It was decided that the Neve setting of this plugin would be used to impart the distinctive sonic imprint of a Neve analog console on the samples. 35 Fig. 20 Slate Digital’s Virtual Console Plugin Slate Digital LLC also produce ‘Virtual Buss Compressors’27(Fig. 21), a collection of software audio plugins that model some of the most sought-after hardware mix buss compressors such as an SSL G-Series buss compressor (FG-Grey), a Focusrite Red 3 compressor (FG-Red), and a combination of both Fairchild 670 and Manley Vari-Mu compressors (FG-Mu). One of the features of the FG-Grey compressor is the ability to insert the plugin in an inactive state, whereby it does not compress or affect the audio but does still infuse the audio with the aural aura of the SSL G-Series compressor. For this reason, it was decided that an instance of the FG-Grey plugin in an inactive state would also be used to process the samples. 36 Fig. 21 Slate Digital’s FG-Grey buss compressor The final additional processing that was deemed to be suitable for use on the samples was an instance of Matthew Lane’s DrMS spatial processor. (Fig. 22) It was felt that a gentle use of this plugin to add some further stereo width to the samples would be of value, as this would allow the samples to be instantly more professional sounding and useable within a producer’s project with a minimal amount of tweaking. Fig. 22 Matthew Lane’s DrMS Spatial processor In summation, the additional processing that is applied to the master chain prior to exporting each individual sample consist of Slate Digital’s Virtual Console emulation of a Neve 8048 mixing desk, an instance of Slate Digital’s mix buss compressor emulation of an SSL G-Series compressor (in an inactive state so as to not affect the audio but impart the ‘vibe’ of the hardware compressor), and an instance of Matthew Lane’s DrMS spatial processor to add some extra stereo widening to the samples. (Fig. 23) 37 Fig. 23 Master Channel Processing Chain 4.1.5 Exporting and Naming Samples The final step in this section is to export each sample. This is an easy task in Cubase 7.5 as all that is required is to set the loop locators to the start and end of the desired sample and once the locators are set, simply export the sample as a new stereo file. This process must be repeated for each individual sample, although this procedure can be performed relatively quickly by using the Cubase ‘Locators to Selection’ shortcut28 which can set the locators to either side of a selected audio file at a single keystroke. 38 It is crucial that the samples are named in a logical fashion, otherwise attempting to create a multi-sampled instrument with incoherently named samples will become a much more difficult undertaking. For simplicity in this project, the lowest note on each instrument was named 01 and each subsequent chromatic note was given the next whole number. In the case of the Steinway grand piano for instance, the lowest note on the piano was 01 and the highest was 88. In situations where more than one velocity was sampled, a letter was also added after the number to dictate the velocity level. It was decided that the simplest method of naming this was the letter ‘a’ for the softest velocity, ‘b’ for the middle velocity and ‘c’ for the loudest velocity. As the Steinway piano was recorded from 4 different microphone perspectives, this was also taken into consideration and the microphone's position is included in the filename. For example, the sample of middle C on the keyboard that was played in the softest velocity and recorded from the close microphone perspective was named Close-40A.wav, whereas the G just above it on the keyboard which was played at the loudest velocity and recorded from the audience perspective was named Side-47-C.wav. This logical naming procedure ensured that the creation of the multi-sampled instruments was straightforward and uncomplicated. 39 4.2 Creating playable Kontakt Multi-sampled Instruments Once the recordings of the musical instruments have been separated into individual samples, the next step is to combine these samples to create a playable multi-sampled instrument. 4.2.1 Why Kontakt? For the purposes of this project, Native Instruments ‘Kontakt’29 software sampler was chosen not only due to its quality and wide range of diverse features, but primarily because Native Instruments also manufacture ‘Kontakt Player’30 which is a free version of Kontakt with limited functionality that allows the multi-sampled instruments created for this project to be played without requiring any software purchases. Kontakt player is available for use either as a VST within any contemporary DAW or as a standalone instrument for both Mac and Windows operating systems. As Kontakt player is a limited functionality version of the main Kontakt sampler, it is only able to play multi-sampled instruments. A full version of Kontakt is required to create Kontakt multisampled instruments and patches. Similarly, a Kontakt player user is limited to 15 minutes sessions without the ability to save settings unless the manufacturer of a Kontakt multi-sampled instrument has purchased a specific commercial license from Native Instruments. 40 This commercial license allows the end user to use the multi-samples instrument with no time limit, and this is usually differentiated with manufacturers such as Spitfire Audio stating the difference clearly by highlighting an instrument as being either ‘Kontakt Required’ or ‘Kontakt Player Included’.31 (Fig. 24) For the purposes of this project a commercial license was deemed to be too expensive and not necessary as the completed instruments can be played using the free Kontakt player for 15 minute sessions. Fig. 24 Spitfire Audio specifying which instruments have a ‘Kontakt Player’ license 41 4.2.2 Loading the Samples To create a three-stage velocity sensitive sample patch using the close microphone samples of the Steinway grand piano, the first step is to create a new Kontakt instrument. The quickest way to do this is to double-click on the black central area of the Kontakt interface and a new instrument will appear. (Fig. 25) Fig. 25 Creating a new Kontakt instrument 42 Clicking on the spanner icon opens the instrument edit mode, and the 'Mapping Editor' tab becomes visible. The 'files' tab on the left allows the ability to search for the location of your samples stored on the computer. Once this location has been found, the process of loading the samples into the sampler can begin. Beginning with the first sample, simply drag the file from the browser on the left to its associated keyboard pitch in the mapping editor as illustrated in Fig. 26. Fig. 26 Dragging the first sample into the mapping editor 43 The velocity value can be dragged upwards or downwards to the desired level, as shown in Fig. 27, entailing that when the note is struck the sample will trigger only between the set velocity range. Fig. 27 Modifying the effective velocity range of the sample 44 Subsequently, the middle velocity sample for that same note is dragged from the file browser into the mapping editor. Its effective velocity range is modified so that it triggers only on medium velocities and the sample is placed above the previous sample, as illustrated in Fig. 28. This process is repeated for the third sample which was recorded at the loudest velocity level. Fig. 28 Adding the seconds velocity level sample 45 This progression is then continued for all other samples, the end result of which is a playable Steinway grand piano sample patch that is velocity sensitive with 3 different velocity levels, as shown in Fig. 29. E.g. If Kontakt receives midi signals from a midi keyboard, when a key is struck hard the loudest sample will play, and if the key is struck softly the lowest sample will play. Fig. 29 Playable 3 velocity multi-sampled instrument 46 Upon playing the instrument with a midi keyboard it may become clear that the velocity ranges may need some adjustment, but this requires a simple procedure of selecting all the samples of a velocity layer and dragging them upwards or downwards as required. 4.2.3 The Finishing Touches With the multi-sampled instrument sounding and performing correctly, there are some further embellishments that can add further value to the Kontakt patches. A simple but effective addition is to modulate the volume by inserting a velocity modulator. The reason this would be used is, for example, if a midi note is triggered very softly, such as in Fig. 30, it will still trigger the lowest velocity to play at its full volume regardless of how softly the note is triggered. With a velocity modulator in place, the volume that the sample plays back is representative of how hard the note is pressed. This enables the instrument to sound more natural. Fig. 30 Midi note triggering with a low velocity 47 To insert a modulator, simply navigate to the 'modulation' tab below the mapping editor in the central Kontakt window, as highlighted in Fig. 31, and click on the 'add modulator' button in the bottom of this section. This will reveal several options, and to create a velocity modulator simply choose 'velocity'. Fig. 31 The Kontakt modulation tab 48 It is also important that the presentation of the multi-sampled instrument is as close to a commercial standard as possible. One way to ensure that the instrument looks more professional is to create a 'performance view' with a customised image that will transform the bland front end, shown in Fig. 32, to the more appealing interface, shown in Fig. 33. Fig. 32 Fig. 33 Standard Kontakt instrument Kontakt instrument with 'performance view' and customised image 49 In order to create a performance view in Kontakt, enter the instrument edit mode by once again clicking on the spanner icon. Clicking on the 'script editor' tab to the right will open the script editor and the 'edit' button, highlighted in Fig. 34, will open the text pad. Fig. 34 The Kontakt script editor 50 Having a background in scripting is not a necessity for this task, as simply pasting the following code into the text pad followed by clicking the 'apply' button will enable the performance view. on init set_ui_height_px(260) declare $jeibq make_perfview end on This segment of code simply enables the performance view interface with a height of 260 pixels, although this can be modified to a desired pixel height in the code above. The standard width of the performance view is 633 pixels. Once an image is chosen and sized to 633 pixels wide by the desired height, adding it to the Kontakt instrument is quite effortless. Simply click on the 'Instrument Options' tab, as illustrated in Fig. 35, and use the 'browse' function underneath the 'instrument wallpaper' title to select the image. The end result of this process is a multi-sampled instrument with a much more professional appearance. 51 Fig. 35 Adding an image to the Kontakt performance view There are also a variety of additional insert effects available to use within Kontakt such as reverbs, delays, distortions, flangers and a large ensemble of further effects. However, the controls for these effects are only accessible from within the instrument edit mode and it requires a higher level of scripting ability to add controls for these effects to the performance view. 52 Fortunately, a very useful and free script was released by coder Benjamin Stelzer 32 which mirrors the controls of any insert effect on the performance view. As gaining coding expertise was not a proposed outcome for this project, Mr. Stelzer's practical code was utilized. A text file containing this code is included as part of this submission. With this code entered into the text pad in Kontakt, each of the corresponding controls for any insert effects now appear on the Kontakt performance view, as shown in Fig. 36. With these additional finishing touches made, the multi-sampled instruments both look and sound impressive and on-par with some of the commercially released Kontakt instruments. Fig. 37 and Fig. 38 on the next two pages show a selection of the completed Kontakt multi-sampled instruments. Fig. 36 Kontakt insert effects controllable from performance view 53 Fig. 37 A selection of completed Kontakt multi-sampled instruments 54 Fig. 38 A selection of completed Kontakt multi-sampled instruments 55 4.3 Additional Processing of Sounds Some commercial sample pack manufacturers such as Wave Alchemy include additional special processed versions of samples along with the original dry samples. An example of this is the ‘Drum Machines 02’ 33 sample pack, which features the original samples processed through a range of outboard equipment for added processing. This includes Reel-to-Reel ¼ inch tape, Empirical Labs Fatso & Distressor compressors, Thermionic Culture Vulture, Cranesong HEDD, SSL E Series EQs and Compressors and more. The decision was made that alongside the percussion samples included in the sample pack, additional processed versions of some of the percussion samples should also be included. These processed samples would showcase how dry percussion samples could be utterly transformed using a variety of processing and audio manipulation techniques. A range of processing techniques including the addition of reverb, saturation, pitch shifting, reversing samples and processing samples with granular synthesis are utilized. 4.4 Creating Loops Loops are a pivotal element within many modern sample packs. Their purpose is to showcase how the included individual one-shot percussion samples can be melded together to form useful rhythmic or melodic loops that may be utilized in musical compositions. Although these loops are often intended as a way of inspiring the producer and presenting some of the countless possibilities capable with the included content, often producers simply use these loops as-is within their productions. 56 With the percussion samples recorded as detailed in chapter 3.2.6, the following section reveals the methods involved in using the one-shot samples to create loops in a variety of common formats. There are various different ways to program percussion loops, but for the purposes of this project the individual audio samples are sequenced on audio tracks in Cubase 7.5. 4.4.1 The Importance of 'Groove' in Loops When programming drum sounds in any contemporary DAW the quantization function plays a major part. Quantizing is designed to correct player error and is often used to ensure that drum samples shift to align with the nearest marker of a specified time-grid at the click of a button, affirming that the samples play seamlessly in time with the project. Most DAWs typically give a range of inbuilt quantize options ranging from 1/1 (every 1 musical bar) to 1/128 (every 128th of a musical bar) with either straight, dotted or triplet swung variations. The problem with depending on quantization is that it can often make drum patterns sound robotic and unnatural, and without the rhythmic 'groove' or 'swing' that a real drummer would impart on a performance. In short, the lack of humanization in programmed loops can be combated in a number of ways. One option would be to physically perform the drum loop by using a midi drum controller such as Native Instruments 'Maschine'34 which has pads that can be used to manually trigger the drum samples which could be loaded into the Maschine software. Similarly, a real drummer could create midi tracks by playing an electronic drum kit with midi capabilities, and these drum tracks could be used to trigger drum samples loaded into a software sampler. Unfortunately the problem of player error still exists in both of these alternatives. 57 4.4.2 Groove Extraction Technique One method of using quantization but still maintaining a natural swing is to use a technique known as 'groove extraction', whereby the rhythmic groove of a recorded audio file is examined and saved as a quantize setting. This new quantization setting can then be applied to the overall project, or used to create new rhythmic loops using the groove of the audio file but entirely different sounds. This feature is available in several of the modern DAWs, and the following method explains how this technique is performed in Cubase 7.5. The audio example chosen for this example is the 1973 funk record 'Impeach the President' 35 performed by The Honey Drippers as it features a rhythmic drum pattern with a strong groove at the very start of the recording which is suitable for this purpose. Firstly, the audio file was imported into Cubase. From the desired section of the audio, one 4/4 bar comprising of the drum beat was selected. Any audio before or after this section was removed, as shown in Fig. 39, by using the previously discussed 'split' function. Fig. 39 The trimmed audio containing one 4/4 bar 58 It is evident that this one bar segment is not in time with the project tempo, so the 'resize event using timestretch36' function in Cubase allows the length of the audio to be dragged to one bar of the project tempo, as shown in Fig. 40. This one bar of the audio file is now perfectly in time with the project tempo. Fig. 40 The 'resize event using timestretch' function By double clicking on the audio file, the audio sample editor opens. The transient hitpoints are then detected by using the threshold slide as discussed previously in Chapter 4.1.1. Once all the hitpoints have been detected, the 'Create Groove' button underneath the threshold slider was selected. (Fig. 41) The quantize panel which can be accessed from the Edit menu now shows a new quantize setting with the name of the audio file, as shown in Fig. 42. 59 Fig. 41 Fig. 42 Detecting the transients of the audio file New quantize setting available in the quantize panel 60 It is imperative that the 'Save Preset' button is selected next (Fig. 43), and once the setting is saved it is also possible to rename this quantize setting in a logical fashion. This new quantize setting can now be applied to midi notes or audio events giving drum loops a much more natural swing. Audio examples of this are provided as part of the accompanying media containing the original audio and a loop created from sounds contained in the sample pack using the groove extracted from the original audio. Fig. 43 New quantize setting can now be saved and then renamed 61 4.4.3 Exporting WAV Files With this knowledge, drum loops can be sequenced with a natural swing feeling. Once the audio one-shots are sequenced to a desired rhythmic pattern, they can be exported as standard WAV files. For this project, loops were created with groups of similar elements such that one loop may contain just the kick drum pattern, another loop may contain just the snare pattern, and further loops may contain several different percussive elements etc. Each loop is labelled intuitively however, stating the loop name, beats per minute and type of percussive element it contains within the filename. e.g. Composition4_Loop_105BPM_Hats In order to export a WAV file in Cubase simply set the left and right locators to the start and end of the desired loop region which is show in Fig. 44 as 2 musical bars. Simply solo the required channel and export the audio using the Cubase 'export audio mixdown' function. Once a standard WAV file of the loop is created this can be converted to other formats as shown in the following sections. Fig. 44 Locators set to the start and end of loop region 62 4.4.4 Rex Files In order to create REX format files a copy of Propellorhead's ‘ReCycle’ 37 software application is required. In fact, the REX filename derives from the words ‘Recycle EXport’. Upon launching ReCycle, a standard .WAV file loop can be loaded and the transient sensitivity slider can be used to detect the appropriate amount of transients visible in the loop. The bar amount should be set if known, thus detecting the BPM of the loop. All that remains is to save the REX file and it can be imported seamlessly into most DAWs. Fig. 45 Creating a Rex file in Recycle 63 4.4.5 Acidized WAV Files The industry standard within sample packs is to use ‘acidized’ WAV files rather than standard WAV files. The difference is that an acidized WAV file also includes additional information contained in the file’s header, such as tempo, loop length, hitpoints, time signature and base key information that can ensure more accurate pitch and time manipulation. To create an acidized WAV file, a copy of Sony's 'Acid Pro' 38 software is required. Begin by simply loading the standard WAV loop previously rendered in Cubase into an audio channel in Acid Pro. By right clicking on the audio clip the 'Clip Properties' panel can be accessed, as shown in Fig. 46. Fig. 46 Accessing 'Clip Properties' in Sony Acid Pro 64 The 'general' tab within the clip properties panel enables standard tempo and pitch information to be selected, while the 'stretch' tab allows hitpoints to be created and modified in a similar fashion to the creation of Rex loops. All of this information is then stored with the WAV file once the save button is selected, as highlighted in Fig. 47. Fig. 47 The 'Stretch' tab of the 'Clip Properties' panel 65 4.4.6 Apple Loops Creating an Apple Loop from a standard WAV file is quite straightforward, and Apple supply the 'Apple Loop Utility' software free of charge for this purpose. Upon launching the software, the initial step is to load the WAV loop, as shown in Fig. 48. Fig. 48 Loading standard WAV loop into the 'Apple Loop Utility' software The software automatically detects the audio transients of the loop and applies hitpoints. These hitpoints can then be modified within the 'Transients' tab, as illustrated in Fig. 49, by using the transient division drop down menu, sensitivity slider and by manually moving the hitpoints if the need arises. It is also advisable to enter the loop's beats per minute information in the applicable 'BPM' window at the bottom of the window. 66 Fig. 49 The 'Transients' tab which allows the user to edit loop hitpoints The other available tab in the loop utility is the 'Tags' tab, as shown in Fig. 50, which allows additional information and attributes pertaining to the loop to be selected. Fig. 50 The 'Tags' tab which allows the user to select loop attributes 67 These attributes enable the user to find an appropriate loop swiftly with the minimal amount of fuss. Finally, Apple loops are normally saved in Apple's own AIFF format, and the option to convert the WAV loop to an AIFF and save with all the additional information is available upon selecting the 'save' button and applying the 'Edit AIFF' option, as shown in Fig. 51. Fig. 51 The 'Edit AIFF' option saves the WAV loop as an AIFF format Apple Loop 68 Chapter 5: The Composition Process The suite of pieces composed for this thesis aims to substantiate that the sample pack created for this project could indeed be integrated into a music producer's compositional arsenal. It is hoped that the included sonic palette of sounds and multi-sampled instruments may perhaps provide some additional inspiration, and these compositions aim to confirm the overall usefulness of the sample pack. This chapter plans to discuss various aspects of each individual composition, such as the sound selection, musical influences and production techniques where applicable. Musically, the style and structure of these compositions were influenced by the downtempo albums ‘The North Borders’ and ‘Black Sands’ composed by British producer Bonobo. 39 Other downtempo productions from artists including Deadmau5 40, The Cinematic Orchestra 41 and Taylor McFerrin 42 also influenced the compositions to some degree. Each of the following musical compositions was produced using only source material contained within the accompanying producer sample pack. 69 5.1 Composition 1: Tranquillity This first composition is a downtempo piece envisioned to encourage a sense of relaxation. It showcases the Steinway piano multi-sampled instrument prominently as the main element of the piece. The piano features from the beginning, accompanied purely by the sound of falling rain which is included in the 'Textures' folder. It is shortly accompanied by some atmospheric chordal accordion and organ bass tones from the Kontakt instruments. The percussion enters for the first time at 2.23, the swung rhythmic pattern providing a laidback feel to the piece. The 'kick' sound that can be heard is in fact a recording of a watering can that had simply been processed with some equalization, a low-pass filter and SPL's 'Transient Designer'43 plugin. At 2.57 some arpeggiated harp gently enters reminiscent of the raindrops heard at the outset of the piece. The focal piano motif reenters at 3.28 to the pulsing of a kick drum 'heartbeat' and light rain once again setting the tone. The previous instruments gently begin to swell to the pinnacle point of the composition. It is worth noting that the rising sound heard in the section is in fact a sample entitled 'Body_06' in the sample pack, which has been looped to create a synthesizer-like tone, as shown in Fig. 52. Fig. 52 Sample being looped to created a synthesizer-like tone 70 The pitch of this tone is then manipulated to rise upwards, as shown in Fig. 53. This technique was made popular in electronic music in recent years by the Swedish House Mafia with their composition 'One' 44, which features a main melody from the beginning of the piece played using a tone created by looping a kick drum sample. Fig. 53 The pitch of this tone is manipulated to rise upwards The composition ends with a rallentando of the piano motif whilst once again accompanied with just the sound of rainfall. 71 5.2 Composition 2: Tellurian 'Tellurian' is a word used to portray human or earthly qualities, and the intention of this second composition is to accentuate some of the more organic tones available within the sample pack. The piece opens with a rhythmic pattern played on the Hammond organ multi-sampled instrument in percussive mode. This is followed directly with the introduction of the composition's main melody, featuring the 'whistling' multi-sampled instrument which uses a single whistling sample loaded into Kontakt allowing the sample to be played at different pitches. An incoming vibrato organ line can be heard entering, swiftly followed by the introduction of a bass line of organ pedals and percussion. All of the percussion in this composition is from the 'Body Percussion' sample folder, in which each sound was created using the human body. Examples of these include finger snaps, claps, vocal grunts etc. This also ties in with the main concept of emphasizing natural sounds within the piece. The 'kick' sound used was the 'Body_02-B' sample processed with an equalizer, a low-pass filter, an instance of the SPL 'Transient Designer' plugin and the Waves Audio 'Kramer Master Tape' 45 saturation plugin. At 2.05, the composition transitions to an entirely new motif played on a solo harpsichord. The swelling sound heard prior to the entrance of the harpsichord is a technique known as reverse reverb, in which the reverb tail of a sound is heard before the original sound. This technique is typically used on vocals and has been utilized in many well known compositions, one such example being the main vocal at the very beginning of Depeche Mode's 'Personal Jesus'. 46 72 The harpsichord bass line uses midi pitch-bend to create an unnatural sliding between notes in juxtaposition with the overall theme of the piece. At this point the harpsichord is also accompanied by the vibrato organ and main whistling melody. The harpsichord section ends, signalling the return of the previous instrumentation which build to the climax of the composition. A tape-stop technique is utilized at 3.21. This technique was made extremely popular within electronic music in recent times by its exaggerated use in the composition 'Levels' 47 from Avicii. The musical elements gradually begin to dissipate, leaving only the percussive organ and whistle melody at the conclusion of the composition. 5.3 Composition 3: Flaws The concept of this piece is to introduce some intriguing sounds that may sometimes be considered flaws, such as a malfunctioning key on an organ or undesirable AC hum in an audio cable, and use these elements in a musical context within a composition. This arrangement commences with a recording of rain taken from within a tin can, which is included in the ‘Textures’ folder. This opening sequence once again introduces a duet of the Steinway grand piano and Hammond Organ in percussive mode. There was one malfunctioning note captured when recording the Hammond organ, and this note is featured as part of the main melody to correspond with the concept of the piece. Granular synthesis is used to manipulate a recording of the piano part, and this can be heard enter at 0.55 allowing a smooth transition into a new section. 73 This following section is initiated with some vibrato organ chords, and some AC hum can be slowly be detected. A recording of a drill is manipulated to create a rising effect to build tension just prior to the apex of this section whereby percussive elements are also introduced. The pitch of the aforementioned AC hum is manipulated at this point to form the bass line of the composition, once again cementing the concept of the piece by implementing often undesirable sounds in a pleasant musical fashion. This bass line is ducked heavily with every instance of the kick drum using sidechain compression, assuring that no accumulation of unnecessary low end frequencies occurs in the composition. At 2.32, solely percussive elements occupy the composition, whereby samples of a wheelie-bin being struck are pitch-manipulated to form a new bass line. Following this, the melodic instruments re-enter with the piano and organ taking the focus once more. All of the elements culminate for the climax of the composition at 4.04. Subsequently, many of the sounds begin to soften in volume until, finally, only the piano and rain recording remain audible. 5.4 Composition 4: Meraki This last composition is a fitting finale for the suite of pieces. The Greek word 'Meraki' is used to describe accomplishing something with soul, creativity, or love. something of yourself' into the work. To 'put This is indeed a suitable title for both this concluding composition and the collection of pieces as a whole. 74 This arrangement centres primarily around some of the possible capabilities of the harpsichord and glass percussion Kontakt instruments. The opening section contain solely harpsichord in three different layers encompassing a chordal layer, a bass line and an upper sequenced layer. These layers dissipate and the bass line re-enters underneath the main melody of the composition which is played by the glass percussion instrument. At this point, the Fabfilter distortion and saturation plugin 'Saturn'48 begins to effect the harpsichord bass line, which becomes more comparable to an electric guitar than a harpsichord. Percussive elements and rising 'fx' sounds are incorporated at this point to build energy to the apex of the section. The 'fx' sounds here are created by manipulating the pitch of a cordless drill samples, and by utilizing the same loop manipulation technique previously mentioned in section 5.1. (Fig. 52 and Fig 53). At 2.08, more rhythmic percussive loops, kick drum and a lower bass line using the organ bass pedals are also introduced at this climactic part of the section. Many of these elements once again fade at 2.44, transitioning to a quieter section primarily featuring percussion and a chordal sequence played with a non-vibrato multi-sampled organ . The main melody is reintroduced at 3.03 to this sparser arrangement before the percussion also diminishes. Once again, the harpsichord bass line is re-established, and the energy levels of the composition are raised once more using percussive elements and rising 'fx' samples, before the final climax of the piece at 3.57. From this point, elements begin to extenuate until finally only the harpsichord remains, absorbed in a sea of reverberation. 75 Chapter 6: Conclusions and Future Plans Upon reflection of this completed thesis, some aspects of the project have opened avenues for possible improvement and future research. 6.1 Improvements Although this project was created with intentions of creating a sample pack with the pinnacle of quality in mind, there is some room for improvement should there be further additions to the project. Due to inflexible time constraints and the unavailability of the recording studio, the samples that were captured of the harp were recorded in the practice room in CIT Cork School of Music in which the harp is stored. Unfortunately, this room is not as acoustically silent as the recording studio and some background noise was inevitably captured. Two velocity layers of the harp were in fact recorded, but the soft velocity layer was deemed to be unacceptable for inclusion as the ambient noise from the air conditioning unit in the room was undeniably evident in the recordings. The recording process for the harp could indeed be revised and improved upon, and the sampling methodology in general could be enhanced by ensuring that an adequate time allowance is made for the process alongside acquiring suitable recording facilities for the duration of the recording. 76 Similarly, due to the time constraints of this project it was only feasible to sample the sustained notes of the Steinway grand piano. There are many other articulations that the piano is capable of, and the inclusion of samples with both the una corda/soft pedal engaged and with no pedal engaged would add a much greater depth to the instrument. Given sufficient access to the recording studio and allowing adequate time for the processing stage, these additional samples would be a large improvement to the multisampled instrument. 6.2 Future Plans There is also large scope for further research and several possible advancements that could be followed up after the completion of this project. One of these possible advancements would be the sampling and creation of a Steinway Model D Concert Grand piano multi-sampled instrument. The Model D Concert Grand is the flagship of Steinway’s product line, and CIT Cork School of Music is fortunate enough to possess 3 of the Model D pianos. Regrettably, they were required for a variety of performances so it was not possible to gain sufficient access to one of these pianos during the window of time available for the recording process. Another possible advancement to consider for the future stemmed from discussions held with Chris Terroni during research stages prior to the recording of the Steinway piano. Although there are many multi-sampled piano libraries on the commercial market, it was noted that very few of them have captured the detail and intricacies of piano harmonics accurately. 77 When each note is sampled individually such as they were in this project, the recording captures the harmonics that note produces. However, when a combination of notes is actually played on piano, the harmonics are not simply a summation of these individual note harmonics. Sampling individual notes does not take into account the phenomenon of ‘sympathetic vibration’ for example whereby certain combinations can create ‘ghost’ harmonics of notes that aren’t played. In fact, Steinway introduced a system of aliquot scaling specifically to provide sympathetic vibration to enrich the upper register of the piano.49 Although the details and minutiae of piano harmonics are not critical, this facet of a pianos aural sonics could make the difference between a good multi-sampled instrument and one that sounds as good as the genuine instrument. Research could be carried out on the possibility of creating a multi-sampled instrument that could generate an accurate set of overtones and harmonics dependant on the notes pressed and their velocity. 78 6.3 Conclusion The objectives decided upon at the beginning of this thesis were concise and clear. The primary aim was the creation of a producer sample pack to a standard comparable with a commercial sample pack, containing one-shot samples, loops and playable multi-sampled instruments. The proposed outcome of this objective was that the sample pack may be an inspiration or of a beneficial value to a music producer. The secondary objective was to compose a suite of musical pieces, using solely this producer sample pack as source material. This would substantiate the usefulness of the sample pack, and showcase some of the musical possibilities capable using merely the included content. In this respect, it is hoped that the accompanying collection of compositions sufficiently establish that the sample pack is indeed of benefit to a producer, and that the wide range of sounds and playable multi-sampled instruments may provide additional sonic palettes and inspiration. 79 Chapter 7: Appendices Appendix 1: USB stick submitted with thesis, the contents of which are as follows: 01- Producer sample pack 02- Suite of compositions (.wav format) 03- Kontakt code (text file) 04-Groove extraction audio files (.wav format) 05- Cubase session files 06- PDF copy of thesis 80 Appendix 2: The following is a breakdown of the contents of the producer sample pack as it appears on the submitted media. Producer Sample Pack 01-Kontakt Instruments 00-Kontakt Installation Instructions (PDF) 01-Steinway Model B contains: Steinway Model B (Close) Steinway Model B (Player) Steinway Model B (Side) Steinway Model B (XY) Instrument samples 02-Harpsichord contains: Harpsichord (Both Keyboards) +Vel Harpsichord (Lower Keyboard) +Vel Harpsichord (Padded Keyboard) +Vel Harpsichord (Upper Keyboard) +Vel Instrument samples 81 03-Hammond Organ contains: Bass Pedals Hammond Organ (Percussion Mode) Low Keyboard (Non Vibrato) Low Keyboard (Vibrato) Low Keyboard (Vibrato-Wider) Upper Keyboard (Non Vibrato) Upper Keyboard (Vibrato) Upper Keyboard (Vibrato-Wider) Instrument samples 04-Harp contains: Harp Instrument samples 05-Hohner Accordion contains: Accordion Instrument samples 82 06-Percussion contains: Glass Percussion Metal Bar Whistling Instrument samples 02-Samples 01-Shed Percussion contains: One Shots Processed 02-Random Percussion contains: One Shots Processed 03-Kitchen Percussion contains: One Shots Processed 83 04-Body Percussion contains: One Shots Processed 05-Percussion Loops contains: 01-Acidized Wav Files 02-Rex Files 03-Apple Loops 06-Pads 07-Textures 84 Chapter 8: Bibliography & References 1 Imperfect Samples, Imperfect Samples - Steinway Walnut Concert Grand Piano (Kontakt | EXS24 | VST | AU), http://www.imperfectsamples.com/website/samples/steinwayconcertgrand/steinwaygrand piano.php, accessed June 13th 2014. 2 Loopmasters Ltd, Loopmasters Artist Series, Artist Sample CDs, Producer Loops, Artist Sound Libraries, http://www.loopmasters.com/genres/56-Artist-Series, accessed July 2nd 2014. 3 Goldbaby, Tape808, http://www.goldbaby.co.nz/tape808.html, accessed July 23rd 2014. 4 Vintage Synth Explorer, Roland TR-808 Rhythm Composer | Vintage Synth Explorer, http://www.vintagesynth.com/roland/808.php , accessed July 23rd 2014. 5 Audiobro, Audiobro - home of LA Scoring Strings, http://audiobro.com/, accessed July 23rd 2014. 6 Spitfire Audio LLC, BML ; LOW BRASS ; Spitfire Audio LLP, http://www.spitfireaudio.com/bml-low-brass, accessed July 17 th 2014. 7 Soniccouture LTD, Novachord : Virtual Instrument for Kontakt & Kontakt Player | Soniccouture, http://www.soniccouture.com/en/products/24-vintage/g21-novachord/, accessed July 22nd 2014. 8 Soniccouture LTD, Array Mbira | Virtual Instrument For Kontakt Player | Soniccouture,http://www.soniccouture.com/en/products/26-percussion/g22-array-mbira/, accessed July 22nd 2014. 9 8Dio Inc, 8Dio Bazantar by Mark Deustsch. 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