Campaign

Transcription

Campaign
ArmA II
Game Guide
by guides.gamepressure.com
Html version of this guide can be found at:
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Table of Contents:
Walkthrough ......................................................................................................................................3
Main advices .........................................................................................................................4
Main advices - Description ................................................................................................................4
Main advices - Gameplay..................................................................................................................5
Campaign ..............................................................................................................................6
Campaign - Mission 1 - First to Fight ................................................................................................6
Campaign - Mission 2 - Into the Storm..............................................................................................8
Campaign - Mission 3 - Amphibious Assault...................................................................................12
Campaign - Mission 4 - Harvest Red ..............................................................................................13
Campaign - Mission 5 - Razor Two.................................................................................................15
Campaign - Mission 6 - One Week Later ........................................................................................18
Campaign - Mission 7 - Manhattan .................................................................................................19
Campaign - Mission 8 - Bitter Chill..................................................................................................24
Campaign - Mission 8a - Delaying the bear ....................................................................................27
Campaign - Mission 9 - Badlands ...................................................................................................28
Campaign - Mission 10 - Dogs of war .............................................................................................31
Campaign - Endings........................................................................................................................34
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Walkthrough
In game guide for ArmA II you’ll find detailed descriptions for each mission in single-player
campaign and many advices for beginners. Bohemia Interactive’s military simulator allows
player to feel free on battlefield, so all actions and shootouts are unforeseeable. This is not a
typical solution which helps user to complete all scenarios step by step. Remember – don’t
get discouraged after few simple mistakes. Experience gained in first hours is most
important. Guide was written on 1.02 version with some additions for 1.03 and it’s good
source for users playing on Regular mode.
Adam „eJay” Kaczmarek
Thanks to:
T_bone – for his great and patient leadership during online battles
Mateck – for catching bugs
Volt – for extraordinary hints for missions
Garbol – discussions...a lot of
Tygrys205 – for outstanding work in missions and looting enemies
My parents – they’ve got patience :)
Bohemia Interactive – for releasing so good and so bad game :)
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Main advices
Main advices - Description
In this guide I used colored text, because it’s easier to recognize what function and how
important he is:
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Bold font describes details of missions like coordinates, important elements (quests
additional info, weapon etc.)
Text looking like 1# read this guide means name of task in the guide (not in the
game!)
Font with green color means that task has been completed – it’s connected with form
in previous mark
Numbers and task names with blue color means that task in unable to complete (few
quest ends in this form!)
Longer text with bronze color it’s decision, that you must make in few seconds during
gaming
Tasks can be divided into main and additional. The first one are essential to complete
mission. Additional shows only in our notes when we accepted them. Main tasks are
marked in guide as Task and additional as Additional task
Picture numbering: [1] – left top, [2] – right top, [3] – left bottom, [4] – right bottom
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Main advices - Gameplay
Complex and vast game as ArmA II offers almost infinite variants and situations during
battles. It is connected with your gear and units using it, and of course tactical maneuvers.
There three elements are a base for game’s philosophy. In single player mode everything is a
little bit clichéd for new users. Take a look on below advices before your adventure on
Chernarussian (and others) lands will start:
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Don’t care about your ammo. Enemy has plenty of other weapons and magazines.
Search bodies and change gun as you like.
In few missions you can switch between units! Using Sykes gear will give you a profit
by DMR rifle.
The myth about bush providing cover is not sure. Enemy troops don’t see you lying in
the grass but... cover fire can hurt you. Use standing tree-trunks for maximal cover.
Not only Fuel trucks refuels your vehicle but also barrels.
Gravity on Chernarus still works! So if you are aiming with rocket launcher make sure
you won’t hit the dirt. Javelin breaks this rule.
From time to time order your soldiers to „Hold Fire”. Unnecessary use of firepower is a
worst thing.
Keep you squad in formation. Don’t let your soldiers going away for 150-300 meters,
except snipers and normal orders.
In Warfare mode heavier vehicles like BRDM or LAV-25 can be captured – shoot the
tires, kill ejecting crew and take Repair truck.
In Warfare missions Supply trucks gathering some money for you and your enemy.
Destroy few trucks to cut him from enlarging army.
Just before enter urban area take a deep look on it! Use your binoculars or mounted
sight on sniper rifle.
Don’t be an aviator king because enemy has ZSU-23 or other Anti-Aircraft weapon.
AI uses cover fire, so order your squad to keep low and flee from area if it’s possible.
Always heal your units, even if they aren’t marked as injured. They can bleed out
during fights.
Never climb on big rocks!
Be a reasonable leader – destroy BMP’s only with rocket launchers
If scenario allows this – buy AT units for your main squad.
Don’t drive a tank by „from up to down” style. It’s essential to learn about 3-step tank
fight: put your cannon slightly from hill, hit the target, get back. It’s safe move.
Enemy without night vision goggles is blind but he sees muzzle flash.
Game has well projected autosave system, which activates only when user is safe. On
regular Mode you have 7 slots for saves, on Veteran only 1.
In ArmA II we don’t use real geographic coordinates. Information about locations is
given in specific numbers like 134078. First three means latitude, next three
longitude. Check map for proper square.
Bullet penetration could be useful. Wooden fence doesn’t guarantee full cover.
Fleeing enemy is flanking enemy.Complete all training missions – they’ll prepare you
for proper battles, commanding etc. Do not dismiss them at start!
Familiar yourself with all gear in editor (create small mission with one unit and few
ammo boxes) or Armory.
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Campaign
Campaign - Mission 1 - First to Fight
History start on small island called Utes, where CDF repels Chedaki attack. Your squad
holds church. You hit the ground and lost conscious, but teammate emerges you in fight. In
few seconds enemy tank will hit into entrance. One of buddies dies under your knees [1].
Take few steps back and search for small hole in wall [2]. Try to kill few Chedaki. Bravery
won’t give you anything – grenade kills you.
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Action changes place – you are on USS Khe Sanh. As member of elite Razor Team you are
listening commander’s speech. Shaftoe will request meeting meeting on board [1]. On
briefing you will become familiar with Chernarussian conflict and several problems including
evil guy calling Akula. Leader will also prepared plan for next mission [2]. Ask him one
question. At the end of briefing 2 you will be given 2 options:
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training
end of lecture
First one include several tutorials, second takes us to next mission. Practice course starts
next to briefing room. Move over obstacle, then crouch and crawl under boxes – obstacle
course complete!
Now it’s time to complete another tasks. Talk to first instructor and ask for weapon [1], then
choose practice type (all shooting exercises are highly recommended). It’s unavailable to fail.
Shootout training complete. There’s another instructor here. He offers skeeting training. Ask
him for shotgun and destroy as many skeets as possible. Skeeting training complete. Now go
to pilot Maddox – he is near Venom [2].
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Campaign - Mission 2 - Into the Storm
Date: 9th October 2009
Time: 5:10 AM
Main tasks:
1# search radio station in Pusta
2# ensure air attack
3# reach Liquid point
4# reach evacuation point
5# find evidence
Phase 1
USA invasion has been suspended until Razor team provide secure landing on the beach.
After short talk with Miles gather Laser Marker with battery. In few moments pilot will
change helicopter’s course. Disembark from Venom and go to Keyhole Point. Miles wants a
clean and silent attack on village.
Phase 2
Run to Pusta freely from western side [1]. As soon as you hear party sounds choose crawl
mode. Place next to building on crossroad is full of guards [2]. Take a close look and you’ll
notice hostage. You must choose – do you want help him or not? If you take care of 5#
find evidence, you should hang on it, but now keep focus on silent sweeping.
Additional task: 6# rescue Sova
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Phase 3
Now use your gun. Kill guards near hostage but be still aware of enemies running from
street. Radio station is in square 091/115. Miles will order you to escape from village
because of air attack. But it’s up to you how we going to deal with it. Accept it and 2#
ensure air attack will end as completed and you won’t be able to rescue hostages. So move
to Phase 5. If you like more humanitarian method move to Phase 4.
Additional task: 7# put satchel charges on radio station
Phase 4
Barn on the left hides some civilians [1]. Go there (after successful sweep) and talk with
young woman. You can scare away her (1st option) or force to calm down and join your
squad – you must escort her to small house in forests [2] (square 089/117). Also doctor
Sova should be dropped there.
Additional task: 7# rescue Valentina Galkina
Deal with it and Valentina will mark you on map place where civilians were killed by Chedaki
–one evidence required in task 5# find evidence. Help doctor Sova. He’ll mark another grave
location. Anyway – rescue these 2 persons and visit graves (you can do it in next phase) to
complete tasks 5# find evidence, 6# rescue Sova and 8# rescue Valentina Galkina.
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Now let’s move to station. If you cleared area just put satchel charges near radio [1]. Run
away 50 meters and detonate. Go back to Miles [2]. Task 7# put satchel charges on radio
station complete.
Phase 5
Run to Liquid point. If you rescuied civilians Miles asks you to check mass grave location
[1]. Go there as fast as you can. Then go to point Madison [2]. You need to erase few Chedaki
guards. Tasks 3# reach Liquid point and 4# reach evacuation point completed. But it’s
not over yet. USA needs support duing beach assault. You can reach Pik Kozlova or end
mission.
Additional task: 8# reach Pik Kozlova
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Going on Pik Kozlova is sheer, there are some enemies on top of the hill [1]. Keep focus all
the time and make sure that guards won’t take you so easily. Go on top and use Laser
Marker [2]. You should feel safe because patrols don’t see you.
Additional tasks: 9# destroy house, 10# destroy Shilka, 11# destroy tank
Targets are marked. Look for red smoke near house [1], Shilka is under big tent and
patrolling tank... in only one in area [2]. After destroying all objects go back to Miles. Tasks
9# destroy house, 10# destroy Shilka, 11# destroy tank completed.
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Campaign - Mission 3 - Amphibious Assault
Date: 9th October 2009
Time: 6:15 AM
Main tasks:
1# Reach Czernogorsk
Phase 1
At beginning you will be given a new coordinates. Run with your squad through trees. You’ll
spot a small house with few Chedaki soldiers [1]. Prepare for hard shootout. Then watch
whole area from hideout position and move to village [2]. Kill all escaping and panicked
Chedaki’s. Watch for Shilka next to barn. If she is still on move – wait in trees for Cobra
support.
Phase 2
Left your cover and go on foot. You will face some close battles so watch carefully and use
leaning as well. Search dead bodies for SVD Dragunov. There are some enemies near
railroads [1]. Don’t miss a small hill on the right where Chedaki are running from city. Reach
beachhead where allies are preparing for next phase [2]. Task 1# Reach Czernogorsk
completed.
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Campaign - Mission 4 - Harvest Red
Date: 9th October 2009
Time: 8:20 AM
Main tasks:
1# support attack on Czernogorsk
Phase 1
On morning briefing commander will give you an order to assist in attack on Chernogorsk
[1]. Chedaki’s are outnumbered, so it should be pretty easy to wash them out. Miles has left
your squad, so now you are the leader. Walk down on street. Every single move should be
prepared by observation and reasonable thinking [2].
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Phase 2
In few minutes you should hear radio chat. Enemy sniper slaughters Americans and you
need to kill him.
Task: 2# kill sniper
You have 5 minutes (or less) to complete it. It’s uneasy especially where your soldiers are
dying around. Sniper is in square 065/128. If main street has been cleared by your tanks
just use sprint to factory [1]. Walk to wall and you should notice sniper on the roof. Switch
on Sykes with his DMR or get close to solve problem individually [2]. Remember – speed and
resolution are important. Task 2# kill sniper completed.
Phase 3
Dealing with sniper will end with another task. Cooper received information about Lopotev
hiding in one of warehouses. Warehouse is in square 065/126. Go back to crossroad [1] and
run to Lopotev hideout (it’s secure to use clear way). Move your squad near blue doors and
watch cutscene [2]. Chernarussian commander orders you to use Ural truck for prisoner.
Tasks: 3# catch Lopotev, 4# transport prisoner
Travel goes well at the moment. Suddenly driver changes route. Russians are attacking your
truck. You will get up in small, unknown warehouse. Lopotev has become a partner with
Russian leader. Soon, Americans will help you out, but it’s too late - Miles has bullet in his
head.
Task 3# catch Lopotev completed.
Task 4# transport prisoner failed.
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Campaign - Mission 5 - Razor Two
Date: 9th October 2009
TIME: 11:00 AM
Main tasks:
1# find evidence
2# talk to Dressler
3# find and catch Bardak
4# find and catch Lopotev
Mile’s death certainly affects on your teammates. Talk with Shaftoe and choose “We’ll stay”,
because second option restarts mission. Best vehicle is Humvee with M2, so use it well.
Remember that you can also call for air transport for faster but also dangerous traveling.
First task is to meet with Dressler in Elektrozavodsk military base. Task 2# talk to Dressler
completed.
WARNING: It’s the first of „free roaming” scenarios. Location of targets could be different
every time. For this reason I described only possible clues to finish it. Mission ends with
Bardak’s capture. Also there are some Chedaki groups in area. Don’t bother them until they
open fire. Drive only in Humvee with M2 and take care of fuel (gas station in Staroye is
recommended). Lopotev is unable to catch and this task ends with failure.
Clue 1
Talk to Dressler [1]. Ask him for everything. He will mark 3 locations where Lopotev car was
noticed. Drive thru Chernarus. Go to eastern point. As you can see – it’s American patrol. Go
to next spot – it’s empty tent. Third spot (northern point) is small Chedaki camp [2]. That’s
where Bardak should be. Watch on road (and of course tent). Stop him (If he discover your
team he’ll run) and arrest.
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Clue 2
Talk to Dressler. Ask him for everything. He gives you and advice to talk with Tomas Marny.
Marny is just behind you [1]. Do not mention „who screwed” because he won’t give you
essential details. Ask him few questions. He instructs you to move to Staroye, where you will
receive another clue. Go there. In the middle of the road you will meet Olegich – a local
warrior [2]. He wants you to take part in village defend. Watch and observe NW and SW
direction. Help poor villagers. After fights Olegich indicates place where Bardak can be –
power plant in Elektrozavodsk [3] and quarry in Solnichniy [4]. Visit both. Near quarry
prepare for shootout with 3 guards. You can also notice escaping car – It’s Bardak. In power
plant talk with guard on gate. He can confirm/deny that he saw him.
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Clue 3
Talk with Dressler then with Tomas Marny. Do you remember Lopotev mentioning Vyshnoye?
Move to village quickly. Meet with Pep near well [1]. Villager will disclose that he saw some
army trucks in Malek’s farm (square 067/097). Visit Malek, but don’t push him so hard,
just threat with jail. Guy will mark you Vyshnoye castle [2]. There are few Chedaki soldiers
and (maybe) Bardak.
Task 3# find and catch Bardak completed
Task 4# find and capture Lopotev failed
WARNING 2: It’s possible that long and unsuccessful search end with time trial. You will be
given about 20 minutes to catch Bardak. Don’t think too much and call for air transport.
Command gives you some hints. Patrol area around Gorka village and watch for car. If you
failed to catch him you’ll end mission but this failure will have impact on plot.
WARNING 3: Pursuit task makes it difficult to find evidence. If you you air transport smart
you can collect all elements. Required are: map from castle in Vyshnoye (tent), photos
from Chedaki camp (table), dogtag in Solnichniy quarry (le¿y watch for guard with mask)
and Bardak.
Task 1# find evidence completed
WARNING 4: In power plant (in small magazine) you will find golden AK-74 – true treasure
for fans [1]. Catching Bardak could be difficult because guy likes run from time to time [2].
Save game then move to him with all your squad. Cooper will start shout on him.
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Campaign - Mission 6 - One Week Later
Date: 16th October 2009
Time: 10:20 AM
Main tasks:
1# Go to LZ Oregon
Task is pretty easy. You’ll start on AAV P7A1. In half way you’ll manage to go on bicycle [1].
Don’t be nervous, there’s no enemy. Keep going to landing zone and get in Osprey [2]. Task
1# Go to LZ Oregon completed.
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Campaign - Mission 7 - Manhattan
Date: 16th October 2009
Time: 10:30 AM
Main tasks:
1# talk to Shaftoe
2# find evidence
Move to guard post. They’ll welcome you as a hero. After some chat drive Humvee to hill top
[1]. You are in base Manhattan – gear, vehicle and intelligence source. Shaftoe sits on chair
under net. Talk to him [2]. Task 2# talk to Shaftoe completed. Commander will add new
tasks to your mission:
3# search Gorka
4# arrest Lew Nicolayev
5# arrest Antonina Lagushina
6# kill weapon smuggler
7# find Chedaki main base
8# clear Chedaki sentry posts
9# kill Chedaki leader
WARNING: All tasks excluding 7# find Chedaki main base and 9# kill Chedaki leader can
be completed in any order. These 2 quests should be left at the moment. In base we have
access to better gear. So, change Humvee with M2 with LAV-25. Also Shaftoe guarantee
additional support – air transport and artillery strike.
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Gorka
Go to church [1]. Search for weapon cache behind building. In few seconds father Fyodors
will try to stop you and explain that guns are needed for NAPA warriors to fight against
Chedaki. You can report it to your commander or keep in secret if Fyodor reveal NAPA
plans. Father orders you to move to Novy Sobor and talk with NAPA. Task 3# search Gorka
completed. Do it. They’re working on small farm, if you get close to them – conversation will
start [2]. Cooper convinces boys that American army can handle with Chedaki. One of
farmers will show you possible location of Chedaki main base.
Lew Nicolayev
The first suspect is living in Khelm village on eastern side of country. If you get close to his
house – he will explode and assassin run away (even if you catch him, you won’t gather
information). There’s nothing you can do. Army will send some soldiers to explore ruins.
Task 4# arrest Lew Nicolayev completed.
Antonina Lagushina
Secondary suspect changes place during all day. Check your watch. From 11:00 AM to 12:30
PM you will find her in Krasnystav. On evening she meets her boyfriend in Olsha, but most
time she spends in hometown Gvozdno. Try to catch her in Krasnystav [1]. Talk to her, then
transport to LZ Jersey, make sure she will get in Hind. You can also prepare for some action
with 2 UAZ’s [2]. It’s easy to waste them with your LAV-25. Task 5# arrest Antonina
Lagushina completed. In addition, Lagushina is one of the two elements necessary to
complete 2# find evidence.
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Weapon smugglers
Smuggler moves along with partner in white car. You can meet them on route GvozdnoGrishino (but he travels throughout area) [1]. Kill them and search bodies. Task 6# kill
weapon smuggler completed. You’ll find the address of the hideout in Dobruvka.
Additional task: 10# check hideout
Drive to the village. Local residents are working for Chedaki. Kill them and enter the house
[2]. Cooper will report discovery to command and you, and you receive another element
needed to complete 2# find evidence. Task 10# check hideout completed. Go back to
Manhattan and talk to Shaftoe, then go back to work.
Sentry posts
Posts are not well defended. They’re made up with 3-4 men. Attack them with LAV-25. There
are 6 possible locations in area, but only 4 are required to complete task. Sentry posts
coordinates: 103/039, 102/033, 108/025, 129/025, 096/060, 081/051. Task 8# clear
Chedaki senrty posts completed.
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Chedaki base
To search Chedaki base it’s necessary to know possible location taken on the occasion of the
task 3# search Gorka. One of NAPA warriors talked about it. Before action rearm with rocket
launcher (search Chedaki’s death bodies). Base is certainly on open areas, especially near
Pobeda Dam on north and Gvozdna on south. If you want – fly a helicopter to discover it
from air. Then land on the ground and sneak to camp but left your squad behind you. It’s
importnat because you will call artillery strike in few moments. Task 7# find Chedaki main
base completed.
Task: 11# destroy Chedaki main base
Set on position and use your binoculars to examine facility and patrol paths [1]. Don’t wait
for Boomerang squad (he’s too weak for action) and send a proper call for artillery on base
marker– Fire for Effect HE. Be aware of patrolling armored vehicle (you’ll wait about 45-60
seconds from call to strike). Kill marauders and regroup your squad [2]. Also, check
abandoned T-72 with working cannon. Destroy every single base object, including small
bunkers.
Task 11# destroy Chedaki main base completed
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Chedaki leader
Leader is in base, so after artillery strike look for body with Search action. It’s hard to
recognize target on photos in Notes section. It’s next element in task 2# fin evidence. Task
9# kill Chedaki leader complete.
Evidence
Elements neede to complete this task are: arrested Antonina Lagushina, hideout in
Dobruvka, documents in body of Chedaki leader.
Task 2# find evidence completed
WARNING 2: If you saved previously doctor Sova and Valentina Galkina, you’ll meet them
here. Sova lives in Krasnystav. Valentina is on move in red car. Both have some information
about sentry posts. If you won’t meet them in advance – some bad guys will kill them.
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Campaign - Mission 8 - Bitter Chill
Date: 17th October 2009
Time: 16:00 PM
Main tasks:
1# find evidence
Manhattan base is now past and back to Khe Sanh. But Razor Team has another mission to
do– secure documents in Spukayev house.
Task: 2# secure documents
Get in Humvee with M2 and drive near some barrels to refuel. Now go to Spukayev house
(few clicks from base, near Krasnystav) [1]. Village is calm. Left your squad in front of hut,
move Cooper inside. Take documents from the table [2]. Task 2# secure documents
completed.
Task: 3# destroy Spukayev house
Put satchel charge in room and run out from house. In this moment (it’s not certain) you
should be attacked by few Chedaki patrolling forrest at NW. Kill them and get in Humvee.
Blow up house from safe distance and drive to base. Task 3# destroy Spukayev house
completed. Meantime, you’ll hear disturbing radio message. Broken transmission can mean
only one thing – troubles.
Task: 4# check Manhattan base
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Save game, because this phase of mission is difficult. Base entrance is full of Chedaki
soldiers and technicals with DSzKM [1]. First, take out group of infantry. Drive to guard post,
shoot, and go back. Watch for DSzKM and engage gunner. It’s time to check what happened
in base. Drive on hill [2]. Task 4# check Manhattan base completed.
Dying Simmons says that Russians attacked Manhattan. You’ll need to choose on which
side you’ll fight against Chedaki. It’s easier to make an agreement with NAPA, but you will
not have a good gear in next missions. CDF has base much further, but also guarantee better
equipment. You can come to this situation in two ways.
Task: 5# contact with NAPA or 5# contact with CDF
Task: 6# reach Elektrozavodsk
Method 1
After Simmons death some NAPA guys appears in base. They’ll offer some help. You can
ignore them, or accept their proposition. Run through the forrest to road and red car with
driver [1]. Unfortunately all roads are guarded by Russians, so you’ll disembark near Novy
Sobor. You must choose – NAPA base (about 1 km away) or CDF forces (5 km away, but
you’ll reach them in Rogovo/Vyshnoye and mission ends). If you want join NAPA – run
quickly to their leader, hide in scrubs and avoid unnecessary gun fire. If you want join CDF –
forest is you cover, use them well. Avoid villages and armor patrols [2]. Use woodlands on
southern part of Novy Sobor.
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Method 2
Ignore help from NAPA and call chopper. After few minutes Venom will suffer damage from
SAM missile. Crash site is near Kabanino. One of civilians will help you get up and warn
about massive patrols in area. Escape to nearest forest. Now, make your decission – Razor
wants to join NAPA or CDF? Situation is similar – reaching Chernaussian Fores base is
more difficult.
Task 5# contact with NAPA or 5# contact with CDF completed
Task 6# reach Elektrozavodsk failed
WARNING: Choose between CDF and NAPA could be changed during mission– just click on
current task in briefing section called Tasks.
WARNING 2: It’s unable to reach Elektrozavodsk. After 7 kilometers car which is on your use
can explode or empty. If you choose go on foot – invisible sniper will take you out. Kind of
scenario protection I think...
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Campaign - Mission 8a - Delaying the bear
Date: 18th October 2009
Time: 06:30 AM
Main tasks:
1# meet with friendly convoy
WARNING: This mission is reserved only to NAPA side.
Talk with Little John and move out on road. Order your squad to get in V-35 [1]. Convoy
moves with plan, but before reaching Msta village some Chedaki guys prepared trap. Task 1#
meet friendly convoy failed.
Task: 2# reach support convoy
Disembark from truck and run to forest. If you can – avoid battle. There are too many
enemies at this time. Sneak at eastern part of Msta and meet with support NAPA convoy on
road [2].
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Campaign - Mission 9 - Badlands
Date: 18th October 2009
Date: 07:05 AM
Main tasks:
1# find evidence
2# capture Pogorevka / 2# capture Novy Sobor
WARNING: Depending on whether you chose NAPA or CDF, the mission starts on opposite
sides of map. You have 4 villages to conquer – Pogorevka, Rogovo, Stary Sobor, Novy Sobor.
It’s also first time when you’re using High Command. If you don’t feel confident with him –
go back to Boot Camp. Remember to be active on battlefield – earn money for every kill.
The key to success is to seize first village as quick as possible. Bloodless fight will result in
greater impact on next battles. Left your men behind and conquer village lonely. Don’t seize
small posts around city. Hit main center [1] (highlighted with greater icon). Fight on CDF side
is easier – Pogorevka seems to be no real challenge. It’s harder to capture Rogovo, but taking
center of village should end your problems this time. Fight on NAPA side requires some flair
moves, because you’re starting near Novy Sobor with not-so-well equipped soldiers. Crawl
into building and try catching centre. After capturing first location you’ll see small cutscene
where father Fyodor forcing civilians to left their weapons [2]. It’s also one piece of evidence –
in CDF scenario you’ll get him at the end.
Task 2# capture Pogorevka or 2# capture Novy Sobor completed
Task: 3# conquer region
As soon as BMP HQ reaches a designated point build headquarters and light vehicles factory
(or barracks if you don’t have cash). Buy a least one BRDM. Using UAZ’s/Technicals run on
Stary Sobor. Engage BTR’s by shooting tires. Remember that enemy can still respawn in next
village which is oppressive. As far as possible rearm your squad and buy new units,
especially with RPG-7 and few rockets. Also get some sniper rifle, for example SVD Dragunov,
which is cheap.
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After conquering first village you’ll meet 2 guys in white car [1]. They ask you for help in
defending village Vyshnoye against guy called Kalverovich. Go there on foot. This task
could be solved in 2 ways.
Additional task: 4# defend Vyshnoye
First – fair – talk with village mayor [2], then hide your squad behind buildings (or run on hill
to the left, but there’s no enough time to prepare). You need a massive fire power to destroy
BMP-2, Ural and 2 Technicals [3]. Second method – unfair – is based on bug. Don’t go to
village but to Vyshnoye castle and look on road from Malek farm [4]. You should notice whole
squad prepared to attack. Destroy BMP-2 (AI should do it, but use your launcher in case of
failure) and technicals with DSzKM. Then destroy Ural with soldiers on back. Move to
Vyshnoye and talk with mayor. You’ll receive evidence.
Task 4# defend Vyshnoye completed
During battles in Stary Sobor/Rogovo you should receive some info about Prizrak – leader of
NAPA. He is responsible for lack of agreement with CDF. You can kill him or left it. This
choice is crucial, because after Prizrak death NAPA and CDF will be allies against Chedaki.
Otherwise, you will fight alone.
Additional task: 5# kill Prizrak
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Meet with NAPA spy and talk with him about action details [1]. He will show you location
where Prizrak is waiting for comrades – square 067/087. Go there. You’ll meet Father
Fyodor, who... is Prizraz actually [2]. He’s crazy, unbreakable anarchist. Kill him or not –
it’s your will. He’ll try run after chat so you have limited time to shoot him.
Task 5# kill Prizrak completed
Move to last city BRDM AT. Attack town centre quickly – region is yours. Watch for UAZ’a
with DSzKM.
Task 3# conquer region completed
Evidence
Parts needed for this task are: mayor report in Vyshnoye and small chat with civilians in
Novy Sobor.
Task 1# find evidence completed
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Campaign - Mission 10 - Dogs of war
Date: 19th October 2009
Time: 15:30 PM
Main tasks:
1# deal with Russians
2# destroy Chedaki main base
WARNING: As a result of decisions taken earlier you start the mission as NAPA or the CDF.
More, if you killed Prizrak in Badlands scenario - NAPA and CDF are fighting together against
Chedaki, so mission will be not tough as usual. If Prizrak still exists - fight for freedom
country pending between three factions.
WARNING 2: At the beginning on mission you must choose who will command whole
operation – you or AI. In case of very high hardware requirements of DoW I prefer AI on
commander’s chair – it’s not bad solution. Mission description is based on this style of play.
Chief designates you a few town to conquer. First few villages are easy, you shouldn’t
encounter massive enemy resistance. One capture is worth 500-750$ (depending on location
importance), in addition you’ll notice some supply trucks driving through conquered area –
it’s another source of money. Don’t worry if comrades are quicker. Buy two BMP-2 [1] in case
of enemy counterattack. Continue expansion to east and south. You can also use Fast Travel
option to save some time [2].
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WARNING 3: Shaftoe will contact you after Chernogorsk capture. He sends few tanks,
Blackhawks and infantry groups – of course if you collected necessary evidence in previous
missions. Also he will mark Lopotev hideout – Skalisty Island (square 133/121). Take this
task at the end of mission, now try capture some more towns. On NAPA scenario you will
gain info about Lopotev in Mogilevka where you meet prisoner.
Task: 3# check Skalisty Island
Note that capturing Elektrozavodsk is more difficult [1], because of armor vehicles patrolling
city. Left your squad in base and use extra units. Also, you should spend some cash for Mi24D. Order pilot to get out, board in and fly. Use Pik Kozlova as cover and try sight first
targets. If you can’t – fly closer. If enemy hit you hard – use hill for cover. Send all BMP-2 to
centre and engage few armors in area. If you take care of bigger targets fly around city and
kill all infantry units [2]. Prepare for next difficult piece of land – Msta village. It’s certainly
Chedaki main base. Left chopper on ground (there’s too many AA vehicles) and buy tanks T72. Capturing Msta ends task 2# destroy Chedaki main base.
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Capturing Lopotev
It’s time to arrest our evil guy. Fly to Skalisty Island. It’s essential to clear at first Lopotev
guards before entering. You can do it in Mi-24D (kill ale units near radio tower), but be aware
of small hut on top – it is Lopotev mansion. Sneak from eastern side of island [1]. On right
side of hut you will notice another guard. Don’t engage unit in black tracksuit! This is
Lopotev. Kill all enemies (use house as cover and shoot every single unit running to you [2])
and capture quickly Lopotev using conversation option [3]. Wait for transport. Lopotev will
board chopper, do it also [4]. In few minutes you’ll discover that Lopotev must be transported
to Russia. Drive to northern part of country. Near Vybor village (square 035/068) some
Spetsnaz units prepared trap, get out from vehicle and go on hunting. After small shootout
you’ll get informed about successful prisoner deportation.
Task 1# deal with Russians completed
Task 3# check Skalisty Island completed
WARNING 4: capturing Lopotev could be full of trouble for low-end computer users. Whole
action is based on some scripts. It may happen that use of proper action takes few minutes
(or more)! Meantime Lopotev will try to kill you. Shoot him on leg. Move behind house and
wait. Force him to clear all AK-74 magazines (use leaning). Then arrest him.
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Campaign - Endings
You’ll end campaign with one of predefined outro. This is list of possible endings:
War that never was
It’s optymistic one. You are going back to Khe Sanh. Prizrak is dead, NAPA and CDF are
allies, and deported Lopotev is evidence for Chedaki assassinations on Red Square.
Setting Sail
Everything is broken. You are on NAPA side, which is conflicted with CDF. Prizrak is alive,
Lopotev not. You must escape Chernarus. Drive truck to Elektrozavodsk. City is seized by
Russians [1]. Disembark and go on foot on hill to your left. There’s a lot of BMP-2 moving
towards street. Search for boat in harbor. Move around city and cover in scrubs near [2]. If
you see clear piece of land – run on boat with your squad!
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Missing in action
Your fight was useless. NAPA dream falls, Chedaki rule the country, Lopotev is free, and you
are in mess. Move ahead. You’ll meet small patrol [1]. Ignore BMP-2 and run to destroyed
church. Watch cutscene [2].
Revelation
You end it as CDF but Prizrak is still alive and Russians didn’t get Lopotev Rosjanom, which
made them worried. Talk to Stavovich [1], get in UAZ and drive to location of NAPA spy.
Discussion with Olegich [2] ends when Russians dropped nuclear bomb on Chernarus.
Newborn Republic
Prizrak escaped. But deported Lopotev gave Russians necessary evidence.
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